00:00:06 but there's teh question of what direction we want to go there 00:00:27 it wouldn't be terribly hard to extend the dgl scripts 00:00:35 but there might be more modern admin software that can help 00:00:51 and fwiw I've already extended dgl scripts to handle upgrading webtiles 00:01:33 but for manipulating branches it does get a little more complex since we don't have a real ui and we'd have to use some kind of additional sqlite table 00:02:09 i could certainly make a ui in the webtiles client easilly enough, but it'd be one-off for that purpose 00:02:13 Stable (0.16) branch on crawl.s-z.org updated to: 0.16-b1-49-gc2c1aff 00:03:55 ??cwz 00:03:56 cwz[1/1]: Crawl server (webtiles-only) located in Korea; the server admin goes by hong on irc. http://webzook.net/ 00:04:31 -!- Brannock_ has quit [Ping timeout: 252 seconds] 00:04:52 Unstable branch on crawl.s-z.org updated to: 0.17-a0-65-gc96cd5b (34) 00:05:47 ??0.16_plan 00:05:47 0.16 plan[1/2]: 0.16 release will happen at least a few days before the {tournament}. See remaining release steps at https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.16_plans&#release_planning 00:08:28 -!- ythm has quit [Quit: Page closed] 00:09:41 chequers: Are you planning to have the tournament style pages finished, or will that be for next tourney? 00:09:50 *new tournament style pages 00:10:28 -!- amalloy is now known as amalloy_ 00:10:53 -!- ystael has quit [Ping timeout: 246 seconds] 00:11:39 gammafunk: next tourney (it seemed too involved to me to rush together for this tourney) 00:11:46 ok, good to know, thanks 00:12:20 new style to commemorate the loss of turn-based scoring and ctele! 00:12:36 and maybe even circlelos, who knows 00:12:37 if you remove ctele, I'm gonna retire from crawl dev!!! 00:12:42 waaaaaa 00:13:01 cTele removal incentive *massively* increased! 00:13:05 but 00:13:07 you forget 00:13:09 . 00:13:10 .. 00:13:12 ... 00:13:13 I'm already retired!!! 00:13:37 god, just make it a 1) retire from crawl 2) not actually retire 3) ??? 4) Profit! joke already 00:14:04 what is this, 1997 00:14:10 post it on slashdot 00:14:39 exactly! 00:15:18 gammafunk: what elliptic said 00:15:33 k, will update the plan, which makes everything seem more official 00:15:54 the conversion itself is straight forward, but three days is not enough time for elliptic to really have a fair chance of giving design feedback 00:16:45 (of course, now I will forget about it until one week before 0.17 tourney...) 00:17:53 ah, but the planning doc! 00:20:07 I tried compiling for debian testing with LTO enabled from my system (using cowbuilder, which is really nice for this) instead of using a vm, but no dice 00:20:33 seems like the only way I can compile with LTO is using the slighty more recent ubuntu stuff 00:21:05 btw, if you're updating the doc, I'm asking npkin to launch the website asap 00:21:29 chequers: please do update yourself if you feel it's helpful 00:21:31 given I & he probably won't be around at the exact time of launch, it's probably better to launch before 00:21:33 it's a wiki, so you can edit it 00:21:52 o, it's mantis, ok 00:22:02 but yeah you don't have to if it's just "wait for nap.kin" to install, since I'm sure you can track that yourself :) 00:22:47 yeah it's not very fancy and we tend to only use it near the release and maybe some at the beginning 00:23:05 *beginning of the next version, for brainstorming 00:24:25 wow, most people on cszo playing 0.16, nice 00:24:43 clever link placement did the trick, I guess 00:24:44 there 00:25:18 -!- bonghitz_ has quit [Ping timeout: 265 seconds] 00:25:30 now to finish my dcss server manager before 0.16 release..... 00:25:34 chequers: this is not a release thing, but wrt player status, one thing really nice about lobby on a server is how fast it updates 00:25:46 I like the idea of one player list, but it seems it's just a bit too slow 00:25:50 -!- Nightbeer has quit [Quit: Verlassend] 00:26:34 frequently we'll be watching a game, and someone will say "well I'm saving", and then we find another game quickly, someones one that one of us starts 00:27:08 if we could have something that's at least fairly quickly updated, that'd help the server-specific lobby usage somewhat 00:27:38 still going to the same server in most cases, but it'd allow spectating more easilly across servers to use one "lobby" 00:27:50 indeed, that's what dgl-status-collect.py tries to do 00:28:08 it aggregates continuously the online players from all servers and shows them in watch.htm 00:28:32 currently 'continuously' is really 'every 3-4 minutes' but it could be wildly sped up if we wanted something closer to realtime 00:29:03 yeah, I don't think it can be quite as fast as current lobby, but if it could be much faster (http://crawl.develz.org/wordpress/player-status is really slow) 00:29:10 watch.htm I'm not familiar with 00:29:17 https://crawl.project357.org/static/dcss-web/watch.htm 00:29:24 (that's live data, btw) 00:29:46 exactly one person with spectators 00:29:56 yeah that's...not right 00:30:02 cszo has games with spectators 00:30:06 oh is this only some servers? 00:30:13 all tiles 00:30:18 + servers 00:30:21 hm 00:30:30 so cdo & cszo are excluded 00:30:32 there's like 6 games on cszo with a spectator 00:30:37 https://crawl.s-z.org/#watch-simm can you look at this game and see if something looks odd 00:30:42 I'm curious if it's only me 00:30:43 cszo excluded? 00:30:51 sorry, cszo is there 00:30:54 cszo is a tiles server 00:31:24 chequers: yeah it seems to not have fully accurate info then, but that's def. a step in the right direction 00:31:34 all the monster & cloud & player tiles are offset by one for me when I look at this game... 00:32:05 well it *is* simm 00:32:08 but let me try 00:32:12 i'm just grabbing dgl-status from every server -- if spectators are incorrect that's a bug 00:32:28 chequers: it does seem incorrect, yeah; check out cszo lobby to see what I mean 00:32:45 if you could check the current /player-status for comparison (doesn't work good from where I am) that would be good info to know 00:32:52 PleasingFungus: seems ok to me? 00:32:53 because I should be getting the same urls that does 00:33:05 I tried refreshing and it was still boned 00:33:19 huh, not sure, but the game renders properly for me in chrome 00:33:24 <|amethyst> hm, how long has the session been going? 00:33:36 <|amethyst> and is this 0.16 or trunk? 00:33:41 refresh in chrome doesn't kill the websocket connection, AFAIK 00:33:43 0.16 I think 00:33:45 <|amethyst> hm 00:33:45 so visual errors can persist 00:34:00 <|amethyst> if the game was started before the nightly update 00:34:01 http://i.imgur.com/gq1f3J3.png for reference 00:34:08 I'm not sure how to see when the session began 00:34:12 is there even a way to see that? 00:34:17 <|amethyst> probably not 00:34:20 <|amethyst> let me see 00:34:33 look at the timestamp files in logdir? 00:34:52 <|amethyst> ps says started at 00:11 00:35:05 <|amethyst> so that's probably it 00:35:14 that's a good screenshot btw! 00:35:17 hahaha 00:35:29 none of those monsters are what they appear to be 00:35:54 oh heh 00:35:56 procupine 00:35:59 *porcupine 00:36:10 <|amethyst> ??procupine 00:36:11 procupine[1/1]: see {!puppet @dump procupine} 00:36:21 !lg * ikiller=porcupine br=spider 00:36:21 No games for * (ikiller=porcupine br=spider). 00:36:23 ahaha, lost souls show up as the 'removed monster' ghost 00:36:36 er, not lost souls, drowned souls 00:36:36 <|amethyst> ??lorocyporca 00:36:37 lorocyporca ~ lorocyproca[1/1]: Congratulations on typing that. It's invisible and has antimagic melee. Good at making players self-ice storm. Except not any more, since ice storm was removed! 00:36:38 you know 00:36:38 yeah if the tilesheet offset data is weird 00:37:35 oh, and he's playing console 00:37:53 which would explain why he hadn't noticed (?) 00:38:13 why would he notice if he's using the superior console interface 00:38:21 -!- orneryostrich has quit [Ping timeout: 265 seconds] 00:38:26 oo, near death 00:38:38 http://i.imgur.com/ZdOH32O.png nearly slain by that daeva 00:38:43 guess what it actually is 00:39:03 hasted so 00:39:04 asterion? 00:39:11 the effect icons are 00:39:12 also shifted 00:39:14 haha 00:39:36 it's the iconic shoals unique 00:39:41 the one designed specifically for the branch 00:39:44 back in 0.3 00:39:47 vashnia 00:39:53 catoblepas 00:40:05 Paul E. Feemus 00:40:13 CanOfWorms: we're going to make you a dev, you have what it takes 00:40:43 -!- Ystah has quit [Ping timeout: 256 seconds] 00:41:12 quicker wit than at least one (1) existing dev? 00:41:23 yes, gammafunk isn't very smart 00:41:23 yep 00:41:29 but we try not to hurt him 00:41:31 he's a gentle soul. 00:41:47 sorry, I thought I heard somone talk, but it was just a Retired Soul 00:42:12 fr: Retirement Mages 00:42:25 -!- Basil has quit [Ping timeout: 264 seconds] 00:42:50 fr: rename harold to pleasingfungus 00:42:55 lol 00:43:04 +1, liked, subscribed, retweeted 00:44:09 shared on whatsapp 00:44:13 I feel like both harold and jory should have a --more-- before their death quote 00:44:15 but I'd just saved up enough for that fungus farm... 00:44:15 chequers: i knew i put all my points in wit for a reason 00:44:18 give it more bang 00:44:20 to wit: 00:44:42 Jory says, "No, no!" 00:44:44 --more-- 00:44:52 let the player savor the moment 00:45:03 well it'd also be nice if the lines happened before they died 00:45:14 !? 00:46:20 instead of: 00:46:35 oh, message ordering? 00:46:38 message ordering is impossible. 00:46:40 You blow up Harold! Harold says, "I should've worked less..." 00:46:52 i know it's impossible, but still 00:47:00 impossible! 00:51:54 okay can we like 00:52:08 count how many monsters have been added "recently" 00:52:24 I did that 00:53:11 well then can we hire a guy to just post a link to your post every time somebody complains about it 00:54:03 wait i made a mistake and clicked on the tavern, nm 00:54:08 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15197&p=208747&hilit=+removed#p208747 here 00:54:13 ah, you thanked it :) 00:54:26 is this about the post i made about monsters that have been added after 2011 00:54:41 no, I haven't seen that one 00:54:49 or I don't remember it, anyway 00:54:52 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 00:54:54 ya 00:54:58 oops wrong window. 00:57:16 dang 00:57:18 locked by mpa 00:58:05 MPA Was Right 00:58:17 that's what my bumper sticker says! 00:58:23 i mean, that post wasn't even about total number of monsters :P the guy specifically asked about new monsters 00:58:57 ? 01:00:01 PleasingFungus: it sounded like ontoclasm was complaining about https://crawl.develz.org/tavern/viewtopic.php?p=210813#p210813 01:00:12 o 01:00:17 I assumed it was something in ##crawl 01:00:56 is rod of shadows really that extreme now? 01:01:01 I haven't tried it recently 01:01:09 well haven't tried it ever tbqh 01:02:13 -!- WalrusKing_ has quit [Ping timeout: 264 seconds] 01:02:49 bonus question: is oka really that bad now 01:03:12 in comparison to other gods? not especially, most gods are bad 01:03:19 ha 01:03:21 i just would not ever recommend following him these days if you want to enjoy playing 01:04:03 -!- dtsund has quit [Quit: dtsund] 01:04:25 and in the specific context of ranged, if you played 2011/2012 crawl you will expect him to give you lots of ammo 01:05:34 i didn't even notice that rod of shadows changed so i would say it is still that extreme, yes :P 01:05:41 ??rod_of_shadows 01:05:42 rod of shadows[1/2]: Creates shadow creatures from a D level based on your evocations skill. Really bad with low evoc. 01:06:01 which one was the one gr*nt buffed 01:06:02 "really bad with low evoc" 01:06:03 hrm, you get like three shots of shadow creatures? 01:06:06 that's every rod in the game... 01:06:17 rod of shielding is useful with low evo 01:07:39 ah ha, I did remember correctly; gr*nt buffed it substantially on nov. 1st ( 9dedd774a5a ) (not %git -ing to avoid brutal pings) 01:07:55 provides creatures from d( evo + 5) instead of d (evo) 01:08:28 PleasingFungus: weird....I seem to recall you buffing rod of shadows specifically 01:08:33 or was it your idea but he made the commit 01:08:47 you are thinking of 01:08:48 I could be misremembering 01:08:50 %git aaec901ee2c938998a8375f5732383f0abb733ce 01:08:51 07PleasingFungus02 * 0.16-a0-1991-gaaec901: Buff the Box of Beasts 10(4 months ago, 1 file, 8+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aaec901ee2c9 01:08:51 ah! 01:08:52 yes 01:09:02 which references "like the Rod of Shadows buff" in its message 01:09:07 (since it is) 01:12:43 I wonder how the rod is with 20 evo... 01:12:43 -!- Krakhan|2 has quit [Ping timeout: 255 seconds] 01:13:19 -!- mrwooster has joined ##crawl-dev 01:13:34 okay, now that i've parked mucks on all the robin accounts i could think of, i can tell you this 01:13:38 rod of shadows[2] is probably a bug 01:13:56 ??rod_of_shadows[2 01:13:56 rod of shadows[2/2]: Since it uses the OOD timer, waiting around for a huge amount of time on the floor equal to your evoc will get you similar or better results for less investment. 01:14:05 shit 01:14:36 oh yeah 01:14:38 going to remove muck for that offense 01:14:41 I remember that being discussed and agreed on 01:14:43 the bug status 01:14:48 someone should fix it imo 01:15:05 -!- Kalir has quit [Changing host] 01:15:23 alas; I must retire :) 01:15:26 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150222232811]] 01:15:55 wow, incredible tech 01:16:27 I only got to park like 10 mucks because most of my DgJrs are still up 01:16:47 hrm... 01:16:50 someone should play one, i already won one so dont worry about dying 01:16:53 I just made 01:16:56 with \shadows 01:16:59 -!- CcS has quit [Ping timeout: 256 seconds] 01:17:03 ...9 caustic shrikes 01:17:06 :D 01:17:10 yes, it does that 01:17:16 and a deep elf annihilator 01:17:16 too bad my gr has to eat 01:17:19 that guy is the real killer 01:17:27 and a partidge in a pear tree 01:17:29 no that wasn't with ood 01:17:32 that was just on d:1 01:17:39 but yeah 27 evo 01:17:56 but I've gotten this with shadow creatures as well, a caustic shrike pack 01:18:10 just not *three* 01:19:02 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:20:36 i mean i guess it's not really that much stronger than regular summon spells but it stands out as being 1000 times better than all the other rods 01:21:54 <|amethyst> hm, you shouldn't get more than 1 band per casting, so five shrikes 01:22:34 |amethyst: that was three uses 01:22:36 <|amethyst> aha 01:23:06 they defeated the oof in one turn, my trusty bird friends 01:23:52 <|amethyst> anyway, if you wanted to make shadow creatures and weave shadows not respect OOD, you'd need a new MG_* flag, and an extra parameter to resolve_monster_type and pick_random_monster 01:29:03 -!- CacoS has quit [Quit: Bye] 01:29:16 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:33:04 ??gammafunk 01:33:04 gammafunk[1/13]: TODO: minmay_smoke_and_mirrors rakshasas, rescue the loneliest frog, grand avatar movement bug, monster ranged always going through allies, adjust stairs in profane halls and elficide, hobby: destroy all instances of pizza tornado in every universe in the multiverse 01:33:09 -!- link_108 has quit [Quit: Leaving.] 01:33:23 !learn edit s/^/Nerf muck again (RoS), // 01:33:24 Syntax is: !learn edit TERM[NUM] s/// 01:33:29 !learn edit gammafunk[1] s/^/Nerf muck again (RoS), // 01:33:30 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 01:33:37 !learn edit gammafunk[1] s/^/Nerf muck again (RoS), / 01:33:38 gammafunk[1/13]: Nerf muck again (RoS), TODO: minmay_smoke_and_mirrors rakshasas, rescue the loneliest frog, grand avatar movement bug, monster ranged always going through allies, adjust stairs in profane halls and elficide, hobby: destroy all instances of pizza tornado in every universe in the multiverse 01:34:05 if no one else gets to it, maybe I can fit that in for 0.16 since that's def. a bug 01:34:31 although it may require too substantial a fix I guess 01:36:27 hrm, transparent tag is probably not needed when a vault only places a shop as a feature... 01:39:53 -!- mrwooster has quit [Quit: mrwooster] 01:40:02 -!- WalkerBoh has quit [Remote host closed the connection] 01:41:39 -!- syraine has joined ##crawl-dev 01:41:43 Why can't I move a corpse out of the way of a door 01:43:28 <|amethyst> syraine: because that would be disrespectful to the brave souls who died in Boatmurder 01:43:52 <|amethyst> s/der/dered/ 01:43:53 * ontoclasm doffs his hat respectfully 01:44:53 <|amethyst> could allow c on a skeleton to destroy it I guess 01:44:56 <|amethyst> maybe even for free 01:45:26 <|amethyst> (for free just so players don't complain when they accidentally waste a turn) 01:45:57 well it could just give a dialogue 01:46:24 but yeah there'sstill the problem of having to butcher 01:46:33 and just moving items from doors in general is kind of a drag 01:46:38 Well, there's that and sometimes I want to pick up a corpse (because I am about to starve to death and there are enemies nearby / Corpse Rot) 01:47:02 syraine: you can't pick up corpses or skeletons any more 01:47:07 Yes, I ... 01:47:08 not in doors, nor anywhere 01:47:12 Yes, I know 01:47:15 That is ... 01:47:37 That is implicit in me asking why I cannot move them from doors, I guess I comprehend the misunderstanding 01:48:07 I am saying that there are various niche situations where it may be good to pick up a corpse 01:48:20 Could there not be an unmapped command that permits one to do so 01:48:59 well we removed that feature because there were many such niche situations, yet doing so is pretty tedious 01:49:11 we'd thought about improving the corpse in door situation 01:49:31 and some ideas are: making all items/corpses just not fall in doorways, prevent closing doors at all 01:49:40 Prevent closing doors 01:49:48 -slow blink- 01:50:05 I will remove my emotional response to that for the moment 01:50:39 Well, it's certainly an issue if one dies to crossfire because one fails to slay an enemy in the correct square 01:51:04 Tedium is increased by having to juggle a goblin to avoid dying to a stone giant 01:51:14 <|amethyst> ? 01:51:20 <|amethyst> what if the monster had equipment? 01:51:36 I fail to see how doors are the problem there 01:51:40 <|amethyst> then it's three extra turns to move into the door, pick up the equipment, and move back out of the door 01:51:57 Yeah, that's true, which is also unpleasant 01:52:02 But understandable 01:52:19 It isn't something listed in the way of the door that is, for unknown reasons, ethereal 01:52:42 My first thought when I tried to pick up a corpse (but failed) was, "Why can I pick up anything but the corpse of this rat" 01:52:56 It's confusing 01:53:03 well the corpse-blocking situation isn't idea, but moving corpses won't be the solution 01:53:12 possibly destorying it like |amethyst said, I guess 01:53:28 You could displace equipment on either side of the door, I guess 01:53:31 s/idea/ideal/ 01:53:41 yes, that was the first solution I mentioned 01:53:46 Yes, I noticed 01:53:51 -!- Turgon has quit [Quit: Page closed] 01:54:16 I am just running through it and kind of sidling towards the idea of 'Bring back the old ways!' without explicitly saying it, because obviously there's a reason why it was removed 01:54:16 but it maybe has some technical issues, and not all of us really like door closing mechanics 01:54:33 I like the idea of not having to plot out which doors I open 01:54:41 In advance 01:55:14 <|amethyst> I don't think door closing removal is likely to happen 01:55:16 well corpse/skeleton management was pretty bad, even if you happened to love moving them for sake of doors 01:55:20 Also not having situations where I might be tempted to shoot a kobold in the back with a wand of draining because he's about to open a door with a hydra behind it 01:55:23 <|amethyst> since slowing down door closing was reverted 01:55:57 Well, I accept anything that does not require me to do something that makes no sense well in advance to stop myself from dying, in the least nasty way possible 01:56:03 well it was, true, but I'm not sure if that's more about the aut/turn situation 01:56:47 syraine: yes, which is why we'd want to change the situation wrt corpses in doors, but I'm saying that the fix won't be "let players move corpses again" 01:56:59 Yeah, I already heard that and responded to it 01:57:12 I am not irrational 01:57:25 I just don't want to die to centaurs because of rats 01:57:25 good thing I didn't say you were! 01:57:30 why not just let doors close on corpses 01:57:37 they're not items anymore 01:57:39 Amazing! 01:57:41 ontoclasm: because closed doors are solid features 01:58:01 and solid features with items in them kind of breaks crawl 01:58:07 that's the short answer 01:58:10 Gammafunk, they can't be picked up, they're not items 01:58:12 <|amethyst> well, it looks funny anyway 01:58:29 syraine: they're items as far as crawl thinks of them 01:58:37 Gammafunk, since they can't be picked up, how about making them not items 01:58:38 and they are indeed items, for they do have item properties 01:58:43 <|amethyst> syraine: and they don't have knobs, so they're not really doors 01:58:54 |amethyst, good 01:59:14 <|amethyst> I guess we could turn corpses into creatures instead 01:59:23 <|amethyst> like zombies but they don't move 01:59:25 heh 01:59:31 can you close doors over creatures? 01:59:37 I guess we did have rock worms! 01:59:39 Air elemental 01:59:43 And rock worm 01:59:56 I think they both have the ability to overlap things 02:00:02 -!- ystael has quit [Ping timeout: 265 seconds] 02:00:15 I can imagine some amusing bugs would come from corpses as monsters 02:00:48 <|amethyst> I don't think air elementals can enter solid features, but they can be on the same square as the player 02:01:00 <|amethyst> like other submerged creatures 02:01:14 but yeah we discussed this previously, and |amethyst concluded that trying to all crawl items in solid features is a bad idea; perhaps some hack to allow them as a monster or an outright feature could work, but that's not a simple solution 02:01:44 <|amethyst> monster wouldn't work because then a monster can't step on a corpse 02:01:46 s/to all/to allow/ 02:01:53 <|amethyst> feature wouldn't work because then you wouldn't have a door anymore 02:01:58 god 02:02:07 |amethyst: are corpse-door feature! 02:02:07 <|amethyst> not to mention, how are you going to track their rotting? 02:02:11 s/are/a/ 02:02:22 Give them timers when they die 02:02:26 <|amethyst> would have to have separate code for corpses as opposed to chunks and blood 02:02:29 At the end of the timer, delete them 02:02:40 Move the timer to the chunk if you butcher a corpse 02:02:40 <|amethyst> syraine: where is the timer stored? 02:02:46 <|amethyst> if there is no item 02:02:57 It's a creature, right? 02:03:03 no 02:03:15 alternate alternate option: closing a door on a corpse destroys the corpse 02:03:28 'where did that ice dragon corpse go' 02:03:35 <|amethyst> ontoclasm: Vault Warden, destroyer of food 02:03:43 Well, assuming that corpses are creatures, you can treat them as summoned creatures with timers 02:03:43 I kind of just like not dropping any items in doorways if we want to keep allowing door closing 02:03:51 "the corpse explodes in a fountain of gore!" 02:03:56 yeah you guys say those like it makes my suggestion less cool instead of more 02:04:08 Ah, disintegrate corpses on those squares 02:04:13 the ice dragon hide flies into the air! 02:04:13 <|amethyst> gammafunk: spilling the items onto adjacent squares? 02:04:16 ...wait 02:04:19 |amethyst: yeah basically 02:04:23 <|amethyst> gammafunk: I'd rather do that when you close the door 02:04:25 |amethyst: like what vault wardens do? 02:04:26 can you drop arrows in doorways to prevent wardens closing them 02:04:39 |amethyst: yeah I guess that'd be fine 02:04:54 no, wardens move the stuff out of the door 02:05:30 -!- ololoev has quit [Client Quit] 02:05:32 <|amethyst> probably not corpses? 02:06:01 Solution: neutral wardens 02:06:04 Call them 'bellboys' 02:06:11 They just close doors on corpses, displacing them 02:06:15 <|amethyst> ah, no 02:06:21 <|amethyst> corpses do get displaced 02:06:39 yeah I'd figured that'd be the same as any other item for them 02:07:06 <|amethyst> I was thinking trapping nets, but of course they can't close a door on a trapping net because there's an actor there 02:07:21 I guess that kind of introduces some opportunities for the player to move corpses favorably 02:07:55 Summon Doors 02:07:59 <|amethyst> I don't think moving corpses horizontally is a problem 02:08:06 but doesn't seem too bad, allowing closing the door to move it, I just hope the algorithm for choosing the destination is ok... 02:08:08 <|amethyst> the problem is carting them across levels 02:08:16 <|amethyst> because zombies don't take stairs 02:08:24 Yes, that was always fun as an Ogre Necromancer 02:08:40 |amethyst: well, corpse rot, but yeah this is very minor 02:08:42 Pick up three elephant corpses, drop them downstairs, repeat for the entire late-D elephant vault 02:08:45 -reminisce- 02:09:06 Solution: permit degenerate play forever 02:09:18 -!- chequers__ has quit [Quit: Leaving] 02:09:21 corpse rot, kiku corpse praying, god knows what else 02:09:53 Does this mean that you will now have to drag the elephants downstairs one by one, enslave them then tell them to wander 02:10:04 <|amethyst> not sure how it affects kiku corpse prayer significantly 02:10:27 heh, I don't think it truly affects either significantly, was more just imagining scenarious 02:10:42 <|amethyst> I guess if your square is the only one adjacent to the door 02:11:37 I'm imagining some situation with a door vault with a corpse on some open door surrounded by doors 02:11:38 would it just always put the items on the direct opposide side of the door? 02:11:55 Please make it random 02:12:02 <|amethyst> presumably you'd find a safe square 02:12:12 <|amethyst> rather than push things into lava etc 02:12:26 I don't want whatever potential application there is for moving the sum contents of a square to another, predefined and specific square 02:14:05 making it random doesn't really solve that problem 02:14:11 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:14:53 It removes the specificity 02:15:44 I can't imagine what one would do with it, but if you can move any number of items simultaneously to a different square, I'm sure there's some potential use 02:15:56 Give an orc warlord 1,000 stones perhaps 02:15:58 yes, which is a problem even if it's random 02:16:09 Well, you can't directly drop it onto him, at least 02:16:49 you also can't give him items like that at all 02:17:04 since allies don't pick up items any more 02:17:53 would it work to just allow doors to be closed over items, and have the items stay under the door? 02:17:55 Enemies 02:18:01 Minmay, no 02:18:06 Because doors are solid features 02:18:11 And you can't have items in solid features 02:18:12 i mean its an old-ass dungeon, theres probably a huge gap between the door and the ground 02:18:21 It's more coding than sense-based 02:18:26 big enough to fit a titan corpse under im sure 02:18:27 enemies also don't pick up items that the player has seen 02:18:40 Enemies pick up stones 02:18:43 100% 02:18:58 They will do it right in front of you and start hurling them at your face 02:19:04 <|amethyst> ? 02:19:33 Er, enemies will pick up projectiles? And throw them at you 02:19:38 <|amethyst> what version? 02:19:43 Oh, has this changed? 02:19:51 -!- mauris- has quit [Ping timeout: 265 seconds] 02:19:51 I was playing 0.16 02:19:56 <|amethyst> oh 02:19:57 if a monster drops an item and it gets buried immediately i think another monster can pick it up even in your sight 02:20:03 <|amethyst> I guess that's probably the definition of "seen" then 02:20:17 heh, yeah that'd be one way 02:20:23 <|amethyst> something only counts as "seen" if you have stepped on its stack, or it is on the top of the stack 02:20:29 <|amethyst> i.e. if you have seen it 02:20:44 <|amethyst> but there may be other issues related to monsters dropping things? 02:21:06 <|amethyst> I would have expected seen items in monster inventory to also be marked as seen 02:21:09 I just know that you can effectively neutralize things that could 100% kill you by giving them a huge stack of stones and then zapping them to death 02:21:11 by that definition, an item in the situation i described would indeed not be seen 02:21:55 In fact, they will sometimes use them in lieu of casting spells 02:22:16 <|amethyst> and you did this in 0.16? 02:22:16 imo the solution to this is to not let monsters pick up items at all 02:22:19 it should be that this can only happen if the stones have not been "seen" (in terms of the pile) by the player 02:22:21 <|amethyst> dropping the stones yourself 02:22:25 <|amethyst> ? 02:22:36 <|amethyst> or knowing the stones were there, even 02:22:59 if maurice steals an item and he dies and it ends up under his corpse, does it still count as having been seen 02:23:11 er, not his corpse, his cloak 02:23:30 <|amethyst> minmay: if he stole it from you, then it should 02:23:49 I actually killed a mundane orc, which died, causing an orc knight (with a glaive of flaming) to pick them up and hurl them at me lazily until it died 02:23:55 man, can maurice steal from friendlies? 02:23:57 secret tech 02:24:00 The orc had the stones 02:24:02 <|amethyst> ah 02:24:09 <|amethyst> yeah, so it's the situation minmay describes 02:24:29 Stable (0.16) branch on crawl.beRotato.org updated to: 0.16-b1-49-gc2c1aff 02:24:33 <|amethyst> I think it's a bug, because if you saw the mundane orc carrying the stones, they should be "seen" 02:25:05 I infer that the orc had the stones because there were no stones on the square it died on, and the orc knight picked up the stones 02:26:37 Not to be pedantic, of course, just wanted to be exact about it. I don't remember seeing the orc with the stones 02:27:37 -!- simmarine has quit [Quit: Leaving] 02:28:26 <|amethyst> ah 02:28:29 |amethyst: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=12499 02:29:48 <|amethyst> hm 02:30:16 <|amethyst> it's *supposed* to be marked as seen as long as it's in a visible slot (so not potion, scroll, or gold) 02:30:21 <|amethyst> but 02:30:36 <|amethyst> there may be a bug about when mark_mon_equipment_seen is called 02:30:55 well, I'm not sure about this either 02:31:30 <|amethyst> hm 02:31:58 <|amethyst> in a situation where a carried monster item not in one of those three slots would not count as "seen", ash would also have not IDed the equipment 02:32:32 <|amethyst> and weapon brand wouldn't be identified either 02:33:01 <|amethyst> !source mark_mon_equipment_seen 02:33:02 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/view.cc;hb=HEAD#l441 02:33:18 i'm wrong then 02:33:21 <|amethyst> well 02:33:33 however, I do think it's dumb that the only time a monster can pick up an item while in your LOS is if the item is covered by another item 02:33:37 <|amethyst> the situation syraine describes seems to indicate that you're right 02:35:46 If you really wanted to give them to someone you would just kill a mook on top of the pile, right 02:35:49 yeah agree with minmay that monsters shouldn't be able to pick up what's in a pile 02:36:35 guess that's not a change we can do in 0.16 though 02:36:41 <|amethyst> gammafunk: so no monster pickup at all? 02:36:49 |amethyst: hehe, I mean in your LOS! 02:37:29 I guess it kind of does boil down to: is monsters picking up items good at all 02:37:51 we'd discussed this, and Lasty and I thought maybe we could prevent it and just explicitely give monsters some loot in key places where that's interesting 02:38:00 like labs, maybe elf, vaults 02:38:09 *elf:3, vaults:5 02:38:21 I guess a problem with that is that it's spoilery 02:38:44 <|amethyst> spoilery? 02:38:45 I dunno, giving monsters extra gear happens in other vaults 02:38:51 It doesn't feel good when a goblin quaffs a potion of speed for no reason 02:38:55 Or experience 02:39:26 |amethyst: "spoilery" in that you know that v:5 versions of monsters on v:1-4 would possibly have upgraded gear in this scenario 02:39:37 <|amethyst> gammafunk: but you can see their gear 02:39:51 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-65-gc96cd5b (34) 02:39:52 I guess if said gear is always correctly revealed, that's true 02:40:27 well, perhaps I was more talking that this kind of "upgrade" exists at all, but I'm not defining "spoilery" very well anyhow 02:41:13 <|amethyst> I don't see how that's different from the situation where the monster is upgraded because it picked up equipment 02:41:21 It doesn't seem like it would be so bad, I mean now it's sort of a spoilery situation since you have to know elf:3 has a bunch of loot for elves to pick up 02:41:52 There's only like two elves, mostly irrelevant ones, in the Elf:3 vault that have the chance to pick up loot 02:41:59 Deep Elf Death Mage wearing CPA, woo 02:42:07 |amethyst: what's different? I think the idea is it'd be effecitvely gone in all but a few places where it's considered more interesting 02:42:33 I guess people might like monsters randomy having /lighting in early dungeon 02:42:38 but I don't! 02:42:42 <|amethyst> gammafunk: I mean, the spoileriness of V:5 upgrades vs the spoilerliness of them pickup up V:5 loot 02:42:54 It's kind of more interesting, actually 02:42:59 <|amethyst> Well, I don't like monsters killing me 02:43:02 |amethyst, it's like, the loot is there but it's on the enemies 02:43:14 You can just remove monsters until it's roughly balanced 02:43:15 -!- NeremWorld has quit [Ping timeout: 244 seconds] 02:43:46 <|amethyst> ?? 02:43:48 I don't necessarily want vault guards all wearing storm dragon armour and carrying bardiches of distortion but it would be interesting to have their commander have that 02:43:50 <|amethyst> remove loot you mean? 02:44:09 Well, if there are obscenely well-equipped enemies automatically included, the vault will be much harder 02:44:34 So I imagine you'd have to tone down the difficulty of the vault itself - you only remove loot equal to the amount you are giving to the enemies 02:44:38 they don't have to be very extreme or particularly focused, the monsters having the upgrades 02:44:58 It would be a good way of distinguishing vaults, however, if certain enemies had thematic equipment 02:45:01 Just a perspective 02:45:38 yeah it's just a rough idea, and I'd def. want to hear from others before pushing the idea, even before it became more specific 02:45:54 But sure, to make it more palatable, they don't have to be non-random at all, it's just a way of preserving the shock factor of unexpectedly powerful enemies without having the annoyance of a goblin evoking Summon Swarm 02:46:58 have to come up with new ideas in between all these muck nerfs! 02:47:22 MuCK nerfs? 02:47:23 !lg . place=D ktyp=cloud killer=hobgoblin 02:47:24 1. Xenene the Apologist (L1 OpPr of Zin), engulfed by a hobgoblin's freezing vapour on D:3 on 2011-11-01 04:33:13, with 38 points after 177 turns and 0:00:30. 02:47:26 ^ 02:47:38 small, non-sequitur design question: why does Gozag cost gold to join? 02:47:58 <|amethyst> So we're agreed... 02:47:58 I'm not sure what that query is supposed to show, but the MuCK nerf thing is a joke 02:47:59 <|amethyst> only allow monsters to pick up corpses if they are in a door and the corpse it thematically appropriate 02:48:09 -!- rockit has quit [Ping timeout: 264 seconds] 02:48:09 and 02:48:10 <|amethyst> s/ it / is / 02:48:15 -!- rockit_ is now known as rockit 02:48:15 The hobgoblin picked up a rod of destruction[ice] several versions ago and one-hit me 02:48:18 if the mosnter has gauntlets of power 02:48:21 Amusing but not very avoidable 02:48:44 Just an anecdote in favour 02:49:32 we fixed that, it's no longer possible to die that was as OpPr 02:49:40 s/that was/that way/ 02:50:58 !lm * pr x=vlong 02:51:00 131695. [2015-02-13 20:34:16] [vlong=] Juxtapoisson the Priest (L4 HOPr of Beogh) killed Terence on turn 1832. (D:2) 02:51:21 ...weird 02:51:34 somehow a non-upgraded game I guess 02:51:43 from before vlong? 02:51:47 !lm * pr x=vlong -2 02:51:48 131694/131695. [2015-02-13 20:31:34] [vlong=] Juxtapoisson the Priest (L3 HOPr of Beogh) killed Ijyb on turn 1074. (D:2) 02:51:53 oh nm 02:51:54 <|amethyst> n1k: in part at least so you can't spend all your gold then switch to Gozag for more gold 02:52:01 er 02:52:10 !lm * pr x=vlong name!=juxtapoisson 02:52:11 131693. [2015-01-27 12:58:19] [vlong=] mopl the Covert (L9 OpPr of Nemelex Xobeh) entered the Lair of Beasts on turn 9105. (D:8) 02:52:23 does lm not show vlong? 02:52:25 <|amethyst> n1k: at least, that is one justification dpeg gives at https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:gold 02:52:30 |amethyst: thanks 02:52:32 -!- Patashu has joined ##crawl-dev 02:52:41 !lg * pr x=vlong 02:52:42 51661. [vlong=] rast the Skirmisher (L5 CePr of Zin), blasted by Grinder (nerve-wracking pain) on D:3 on 2015-03-02 08:28:28, with 211 points after 3534 turns and 0:11:13. 02:52:58 !lg * pr ktyp=cloud s=killer 02:52:59 135 games for * (pr ktyp=cloud): 95x, 9x an ice statue, 3x a death drake, 2x a fire crab, 2x lukano's ghost, a kobold, sn4pp1e's ghost, estick's ghost, Sorbius' ghost, you, Arcturas' ghost, a green death, a dragon, Leucine's ghost, a hobgoblin, Footloop's ghost, Grr's ghost, an orc wizard, Grerr's ghost, 9uMaH's ghost, Zepp's ghost, Batox's ghost, a blizzard demon, Vuaerioxyz's ghost, Kyouki's gho... 02:53:04 <|amethyst> !lg * pr x=v 02:53:05 51661. [v=0.12.3] rast the Skirmisher (L5 CePr of Zin), blasted by Grinder (nerve-wracking pain) on D:3 on 2015-03-02 08:28:28, with 211 points after 3534 turns and 0:11:13. 02:53:09 !lg * pr ktyp=cloud s=killer killer!=~ghost 02:53:09 116 games for * (pr ktyp=cloud killer!=~ghost): 95x, 9x an ice statue, 3x a death drake, 2x a fire crab, you, a blizzard demon, a green death, an orc wizard, a kobold, a dragon, a hobgoblin 02:53:10 ...wow 02:53:20 <|amethyst> !lg * x=min(vlong) 02:53:24 4044583 games for *: min(vlong)= 02:53:28 heh 02:53:31 <|amethyst> !lg * vlong~~. x=min(vlong) 02:53:32 !lg * pr ktyp=cloud killer=kobold 02:53:33 767322 games for * (vlong~~.): min(vlong)=0.15.0 02:53:35 1. KiloByte the Apologist (L1 OpPr of Zin), engulfed by a kobold's steam on D:1 (dpeg_entry_castle) on 2011-11-21 14:17:44, with 21 points after 13 turns and 0:00:04. 02:53:43 A kobold's steam, huh 02:53:46 Good stuff 02:53:52 <|amethyst> dart of flame I guess 02:54:15 -!- Bcadren has joined ##crawl-dev 02:54:16 actually spending all of one's gold and then worshipping gozag for more sounds right up the greedy god's alley 02:54:28 <|amethyst> n1k: yeah, that was commented on too :) 02:54:41 I prefer to believe that it was the residual breath of a steam dragon that was drained by a dagger of draining several times before being poly'd 02:54:47 !lm * vlong~~. pr 02:54:56 27. [2014-10-13 12:28:51] SkaryMonk the Severer (L15 HOPr of Beogh) killed Aizul on turn 28829. (Snake:1) 02:55:02 !lm * vlong~~. pr x=vlong 02:55:05 27. [2014-10-13 12:28:51] [vlong=0.16-a0-1236-gdbcf9fb] SkaryMonk the Severer (L15 HOPr of Beogh) killed Aizul on turn 28829. (Snake:1) 02:55:20 Gammafunk, give it up~ 02:55:32 give what up? 02:55:39 <|amethyst> lm * pr x=max(vlong) 02:55:39 I just had this situation occur "The service fee for joining is currently 147 gold; you have 149" and I wasn't diving very quickly at all. This means that in most speedruns or instances of temple-diving, gozag will be impossible to worship 02:56:04 -!- bonghitz has quit [Remote host closed the connection] 02:56:11 n1k, 'The game is designed for speedrunners' -- ???, on Crawl 02:56:15 <|amethyst> n1k: impossible to worship that early anyway 02:56:21 !lm * vlong~~. pr x=max(vlong) alive 02:56:24 No milestones for * (vlong~~. pr alive). 02:56:30 n1k, convert to Xom 02:56:35 |amethyst, what do you mean? 02:56:40 Gold acquirement at random on D:1, abandon Xom, worship Gozag 02:56:44 Gold to spare 02:56:50 Wouldn't gozag be possible to worship if you're picking up all the gold on each floor? 02:57:23 Inverse Alchemist: you feel worse, some of your gold stacks heighten 02:57:30 -!- indspenceable has quit [Remote host closed the connection] 02:57:49 syraine: I'm not trying to avoid speedruns, but to avoid the situataion where you can't worship the god you want to (although this happens for Sif Muna) 02:58:00 s/avoid speedruns/develop for speedrunners/ 02:58:27 n1k, the system is flawed in other ways in terms of early adoption of gods 02:58:35 n1k: but youre complaint is that if you dive to temple, you might have to dive a little slower for G? 02:58:38 There are no Paladins for that reason 02:59:14 s/youre/your/ 02:59:37 I assume for sif, you mean if you're not choosing a book start 02:59:38 -!- syraine has quit [Quit: I will be back, though. This was engrossing] 02:59:44 gammafunk: well when you put it that way it sounds pretty silly :P...I'm just feeling out whether this worship tax is a good thing 02:59:49 but then yeah that's in the design of sif 02:59:59 <|amethyst> n1k: what I meant is that the amount of gold needed approaches something like half the generated gold as more gold is generated 03:00:16 -!- Wah has quit [Read error: Connection reset by peer] 03:00:17 -!- ystael has quit [Ping timeout: 245 seconds] 03:00:19 <|amethyst> n1k: whereas early it's a larger percentage because of the constant term 03:00:37 ah, I see. Thank you |amethyst 03:00:42 I didn't know there was a constant term 03:00:44 <|amethyst> int fee = 50 + (int)(gold - gold / log10(gold + 10.0))/2; 03:00:59 -!- st_ has quit [Ping timeout: 250 seconds] 03:01:49 yeah diving for G is probably not very viable, although I have a hard time imagine G being either a good "dive for temple" god (you don't have gold to spend anyhow) or a good speedrun god 03:01:52 speedrun with gozag = nozag 03:02:03 <|amethyst> n1k: oh 03:02:31 <|amethyst> n1k: I guess it's not going to reach 1/2 for a long time 03:02:32 !hs * god=gozag 03:02:33 4509. spelunker the Axe Maniac (L27 MiFi of Gozag), escaped with the Orb and 15 runes on 2014-10-25 18:03:59, with 19549832 points after 77985 turns and 8:42:26. 03:02:34 gammafunk: indeed (I have some plans for buffing Gozag but I want to test first) 03:02:45 I mean dpeg has the 3 rune record...this cannot stand 03:02:50 oh wow 03:03:04 that's like wheals having Su score or something 03:03:08 yeah fix immediately plz 03:03:20 <|amethyst> n1k: 100 gold => ~75 fee 1000 gold => ~380 fee 10000 gold => ~3800 fee 1e6 gold => ~415000 fee 03:03:59 -!- ussdefiant has quit [Ping timeout: 245 seconds] 03:04:29 <|amethyst> But, yeah, I'm not sure I agree with dpeg's argument that "you know in advance if you're going to take G" 03:04:30 Maybe we don't want so expensive very early? 03:04:36 <|amethyst> I don't think that's how god choice usually works 03:04:46 I agree, nor do I think it's how it should work 03:05:08 G gives you a loan? 03:05:13 -!- Kintak has quit [Ping timeout: 256 seconds] 03:05:16 with terrible APR of course 03:05:44 well there is mozag 03:05:50 -!- rast has quit [Read error: Connection reset by peer] 03:06:12 and this very dubious rewards programs that only gets points from things like snake shops or specifically hand axes from weapon shops 03:06:14 mo^zag 03:06:15 I don't know why gozag should be impossible to worship until the player finds ~66 gold 03:07:34 it feels pretty "thematic", I mean sif does work the same way in effect (actually much worse), but yeha this affect potentially every char that worships G 03:08:22 I just don't know that "temple diving" or speedruns really mean we have to change that 03:08:24 i forgot you cant actually worship sif without spells 03:08:32 but you wouldnt benefit from sif for an excruciating long time without spells either 03:08:38 excruciatingly 03:08:59 without spells you can't train spellcasting skills at all can you? 03:09:01 gammafunk: yes, I agree. I wouldn't want to change things on the basis of only that 03:09:05 or can you trai spellcasting the skill at least 03:09:20 i think you can train the skill 03:09:34 but it made me notice something whose justification I couldn't immediately understand 03:09:35 yeah, so you'd have to go heavy spellcasting with no spells 03:09:46 secret VSMo tech 03:10:38 n1k: well dpeg is always open for discussion, probably if you frame it in terms of "but more people will worship Gozag" you'll get his ear :) 03:10:48 haha good tip 03:11:25 Pretend you're the incredibly convincing infomercial guy, and dpeg is Gozag, avid spender 03:11:58 -!- Ystah has quit [Ping timeout: 255 seconds] 03:14:28 I might suggest something like "the same function without the constant" 03:20:04 -!- vale_ has quit [Ping timeout: 246 seconds] 03:22:10 -!- puddlestomp has quit [Ping timeout: 246 seconds] 03:25:32 -!- Sprort has quit [Read error: Connection reset by peer] 03:28:37 -!- lessens has quit [Ping timeout: 264 seconds] 03:28:37 -!- lessens_ is now known as lessens 03:30:25 -!- Wolfechu has quit [Ping timeout: 255 seconds] 03:32:37 -!- indspenceable has quit [Ping timeout: 250 seconds] 03:33:01 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 03:34:14 -!- Schwer-Muta has quit [Ping timeout: 272 seconds] 03:36:15 <|amethyst> temple divers have problems with Lugonu too 03:36:59 -!- Sprort has quit [Read error: Connection reset by peer] 03:37:39 <|amethyst> (and Jiyva, but with Lugonu like Gozag there's the workaround of taking a specific class) 03:41:22 -!- Marbit has joined ##crawl-dev 03:43:28 -!- scummos__ has quit [Ping timeout: 265 seconds] 03:44:11 Hey, Im having trouble getting trunk. Can anyone help me? 03:44:20 When I type in the terminal git clone git://gitorious.org/crawl1/crawl.git 03:44:32 Im told "fatal: Could not read from remote repository. Please make sure you have the correct access rights and the repository exists." 03:44:43 Anyone knows what am I doing wrong? 03:45:05 try https:// 03:45:21 something has been messed up with gitorious lately 03:45:29 Marbit, 03:45:47 -!- Sprort has quit [Read error: Connection reset by peer] 03:46:22 n1k: git cloneb https://gitorious.org/crawl1/crawl.git ? 03:47:19 I get "fatal: repository 'https://gitorious.org/crawl1/crawl.git/' not found" 03:47:51 hm 03:48:00 -!- muravey has joined ##crawl-dev 03:48:41 -!- Wah has quit [Read error: Connection reset by peer] 03:48:44 oh you have "crawl1" 03:48:50 I think that's a typo 03:49:11 ahh yeah, that is silly 03:50:40 Thanks for the help... silly mistakes but it is working now 03:51:32 you're welcome 03:55:39 -!- tstbtto has quit [Ping timeout: 245 seconds] 04:00:53 -!- ontoclasm has quit [Quit: Leaving.] 04:04:56 -!- Marbit has quit [Quit: Page closed] 04:06:01 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 04:14:46 -!- Blazinghand has quit [Ping timeout: 256 seconds] 04:14:55 -!- Nerem has quit [Ping timeout: 256 seconds] 04:16:13 -!- NeremWorld has quit [Ping timeout: 252 seconds] 04:17:53 -!- mumra has quit [Ping timeout: 252 seconds] 04:42:07 -!- comebackshane has quit [Client Quit] 04:42:30 -!- comebackshane has joined ##crawl-dev 04:42:45 I just had an epiphany 04:42:56 Why can things like jellies and animated weapons be stabbed 04:44:37 -!- comebackshane has quit [Client Quit] 04:44:39 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 04:49:08 -!- ystael has quit [Ping timeout: 246 seconds] 04:57:52 -!- mumra has joined ##crawl-dev 05:05:58 -!- ldf has joined ##crawl-dev 05:08:05 -!- Sovek has quit [Quit: On the other hand, you have different fingers.] 05:10:52 -!- muravey has quit [Quit: Be back later ...] 05:11:18 -!- muravey has joined ##crawl-dev 05:12:18 -!- Ystah has quit [Ping timeout: 252 seconds] 05:13:24 -!- syllogism has joined ##crawl-dev 05:16:34 -!- read has quit [Quit: bye.] 05:17:27 -!- read has joined ##crawl-dev 05:20:21 -!- Patashu has quit [Remote host closed the connection] 05:20:43 -!- Patashu has joined ##crawl-dev 05:21:20 -!- Monkaria has quit [Quit: Page closed] 05:24:29 -!- indspenceable has quit [Ping timeout: 265 seconds] 05:26:54 !lg * gozag x=avg(goldfound) 05:26:55 4512 games for * (gozag): avg(goldfound)=4137.55 05:27:03 !lg * gozag x=avg(goldfound) won urune=3 05:27:04 72 games for * (gozag won urune=3): avg(goldfound)=33803.07 05:27:07 !lg * !gozag x=avg(goldfound) won urune=3 05:27:08 12292 games for * (!gozag won urune=3): avg(goldfound)=7773.84 05:29:37 -!- scummos__ has quit [Ping timeout: 250 seconds] 05:29:45 wrong channel 05:34:27 -!- mumra has quit [Ping timeout: 245 seconds] 05:42:45 -!- Voker57|2 has quit [Ping timeout: 264 seconds] 05:43:48 -!- mumra has joined ##crawl-dev 05:45:02 Why were Healers removed? The playstyle, not just the background? ...using Pacification as primary (not) "killdudes"? 05:48:23 -!- zxc232 has quit [Read error: Connection reset by peer] 05:50:08 -!- zxc232 has joined ##crawl-dev 05:57:07 -!- scummos__ has quit [Ping timeout: 255 seconds] 06:05:52 -!- evilmike has joined ##crawl-dev 06:08:07 -!- Ironfoot has quit [Client Quit] 06:08:49 -!- scummos__ has quit [Ping timeout: 256 seconds] 06:11:25 -!- bonghitz has quit [Remote host closed the connection] 06:22:29 -!- SurpriseTRex has quit [Ping timeout: 250 seconds] 06:24:06 a +0 Arbalest of Velocity 06:24:39 -!- indspenceable has quit [Ping timeout: 250 seconds] 06:24:39 -!- siepu has quit [Ping timeout: 250 seconds] 06:26:20 oops sorry on that last one *switches back to normal channel* 06:28:07 -!- mumra has quit [Ping timeout: 250 seconds] 06:31:06 -!- Lawman0 has quit [Ping timeout: 244 seconds] 06:31:52 -!- Patashu has quit [Ping timeout: 240 seconds] 06:34:01 -!- Turgon has quit [Quit: Page closed] 06:37:57 -!- ystael has quit [Ping timeout: 252 seconds] 06:39:38 -!- SurpriseTRex_ has quit [Quit: Leaving] 06:52:22 -!- Monkaria has quit [Quit: Page closed] 06:52:53 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 06:55:13 -!- walterch has quit [Read error: Connection reset by peer] 06:59:41 -!- scummos__ has quit [Ping timeout: 246 seconds] 07:00:48 -!- Ystah has quit [Ping timeout: 256 seconds] 07:03:45 -!- Tux[Qyou] has joined ##crawl-dev 07:16:17 -!- rophy has quit [Client Quit] 07:24:52 -!- siepu has quit [Ping timeout: 245 seconds] 07:26:28 -!- edlothiol has joined ##crawl-dev 07:35:10 -!- Pacra has joined ##crawl-dev 07:36:05 -!- siepu has quit [Client Quit] 07:41:14 -!- jeanjacques has joined ##crawl-dev 07:44:05 -!- Lasty has joined ##crawl-dev 07:45:50 -!- FiftyNine has quit [Read error: Connection reset by peer] 07:53:40 -!- scummos__ has quit [Ping timeout: 255 seconds] 07:59:04 -!- FiftyNine has quit [] 07:59:35 -!- Z_LAMP has quit [Read error: Connection reset by peer] 08:00:16 -!- wheals has joined ##crawl-dev 08:01:54 n1k: as i understood it the point of the gozag cost was to prevent late-game characters from joining, duplicating something, buying a couple shops, then leaving 08:02:24 since gozag "piety" is gold, which means that unlike other gods you get gozag piety even when not following gozag 08:04:04 wheals: I can accept that. I don't really think the constant price added to the cost function is necessary and it seems like in some (bizzare, niche) cases it could prevent super early characters from worshipping gozag 08:04:12 but it's not a big deal 08:04:27 -!- coffee` has quit [Read error: Connection reset by peer] 08:05:13 yeah, a constant term is probably not a good idea there 08:05:27 since it ends up doing the opposite 08:06:46 probably bad gozag wrath idea: you can't shop 08:07:10 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 08:07:25 ever 08:07:57 there might even be an argument that could be made from balance--Gozag isn't strong early (s/early //)--and the ~100 gold you pay early on sets back the second use of potion petition a bit 08:08:52 ??gozag wrath 08:08:52 gozag wrath[1/2]: Abandonment: 25 penance. Penance: Picking up consumables sometimes turns them to gold. When a bribable enemy comes into view, Gozag may give them might, haste, or invisibility or berserk them. 10% of all gold you pick up goes to Gozag. Entering a level with a lot of gold may turn all the gold to stones. 08:09:09 -!- ystael has quit [Ping timeout: 264 seconds] 08:09:40 i believe that's out of date 08:10:02 I think it is, it doesn't match the in-game description 08:10:22 -!- Lasty has quit [Quit: Leaving.] 08:11:06 yeah, marvinpa updated the in-game text after his changes so it should be correct 08:11:52 Okay that's good. I wouldn't want to have to abandon Goozag on my test game just to check if the wrath description was correct 08:11:56 fr: Goozag 08:13:00 !learn del gozag_wrath 08:13:01 gozag_wrath has 2 entries, you can only delete one at a time. 08:13:02 !learn del gozag_wrath[1 08:13:02 !learn del gozag_wrath[1 08:13:03 Deleted gozag wrath[1/2]: Abandonment: 25 penance. Penance: Picking up consumables sometimes turns them to gold. When a bribable enemy comes into view, Gozag may give them might, haste, or invisibility or berserk them. 10% of all gold you pick up goes to Gozag. Entering a level with a lot of gold may turn all the gold to stones. 08:13:03 Deleted gozag wrath[1/1]: While under Gozag penance, attempting to drink a potion has a 20% chance to fail. 08:13:37 -!- Turgon has quit [Quit: Page closed] 08:14:28 -!- debo has quit [Ping timeout: 256 seconds] 08:15:04 !learn add gozag_wrath All purchased shops close permanently. For your next 2 XLs (or equivalent), potions may have a chance to fail when quaffed and monsters may have might/haste/berserk rage quaffed for them. 08:15:05 gozag wrath[1/1]: All purchased shops close permanently. For your next 2 XLs (or equivalent), potions may have a chance to fail when quaffed and monsters may have might/haste/berserk rage quaffed for them. 08:16:07 -!- Lasty has joined ##crawl-dev 08:17:00 -!- Lasty has quit [Client Quit] 08:21:39 -!- siepu has quit [Ping timeout: 250 seconds] 08:22:27 -!- PsiRedEye22 has quit [Ping timeout: 252 seconds] 08:29:01 -!- scummos__ has quit [Ping timeout: 250 seconds] 08:29:42 -!- Guest95231 has quit [Changing host] 08:29:52 -!- Guest95231 is now known as FIQ 08:30:58 -!- halv has quit [Client Quit] 08:34:22 -!- fearitself has quit [Ping timeout: 246 seconds] 08:39:41 -!- ololoev has quit [Quit: Page closed] 08:45:04 -!- scummos__ has quit [Ping timeout: 265 seconds] 08:49:00 -!- debo has joined ##crawl-dev 08:52:19 -!- NeremWorld has quit [Ping timeout: 245 seconds] 08:57:22 -!- Pacra has quit [Ping timeout: 240 seconds] 08:58:08 -!- jeanjacques has quit [Quit: quit] 09:03:30 -!- sleevener has joined ##crawl-dev 09:05:36 -!- sleevener has quit [Client Quit] 09:08:20 -!- MarvinPA has joined ##crawl-dev 09:14:47 -!- namad8 has quit [Ping timeout: 246 seconds] 09:15:00 -!- Brannock_ has joined ##crawl-dev 09:15:07 -!- scummos__ has quit [Ping timeout: 255 seconds] 09:18:51 -!- siepu has quit [Ping timeout: 250 seconds] 09:24:00 !tell pleasingfungus congrats on your first shrikefight! How'd it go? 09:24:01 Lasty_: OK, I'll let pleasingfungus know. 09:24:08 !lg pleasingfungus 09:24:09 375. PleasingFungus the Skirmisher (L5 MuAs), blasted by an orc wizard (puff of flame) on D:4 on 2015-01-14 00:08:53, with 231 points after 2835 turns and 0:12:00. 09:24:25 -!- ystael has quit [Ping timeout: 252 seconds] 09:24:58 -!- KamiKatze has quit [Quit: Page closed] 09:26:26 early shrike, that 09:28:23 -!- indspenceable has quit [Ping timeout: 246 seconds] 09:35:19 -!- dead_ has quit [Quit: Leaving] 09:38:21 A shrike in wizard's clothing. 09:42:49 !learn edit gozag_wrath s|may.*quaffed|have a 1/3 chance to fail when quaffed (spending a turn but not the potion)| 09:42:50 gozag wrath[1/1]: All purchased shops close permanently. For your next 2 XLs (or equivalent), potions have a 1/3 chance to fail when quaffed (spending a turn but not the potion) for them. 09:42:57 oops 09:43:27 greedy matching, how apropos 09:44:16 !learn edit gozag_wrath s/ for them/, and monsters have a chance (based on HD vs player XL) to be hasted, mighted or berserked when coming into view./ 09:44:16 gozag wrath[1/1]: All purchased shops close permanently. For your next 2 XLs (or equivalent), potions have a 1/3 chance to fail when quaffed (spending a turn but not the potion), and monsters have a chance (based on HD vs player XL) to be hasted, mighted or berserked when coming into view.. 09:44:29 !learn edit gozag_wrath s/\.\././ 09:44:30 gozag wrath[1/1]: All purchased shops close permanently. For your next 2 XLs (or equivalent), potions have a 1/3 chance to fail when quaffed (spending a turn but not the potion), and monsters have a chance (based on HD vs player XL) to be hasted, mighted or berserked when coming into view. 09:49:50 -!- ark__ has quit [Ping timeout: 265 seconds] 09:53:45 -!- jeanjacques has joined ##crawl-dev 09:58:53 -!- SomeStupidGuy has quit [Ping timeout: 246 seconds] 10:01:04 -!- Pacra has joined ##crawl-dev 10:04:41 -!- rast has joined ##crawl-dev 10:05:18 -!- Z_LAMP has quit [Read error: Connection reset by peer] 10:15:52 -!- Lasty_ has quit [Read error: Connection reset by peer] 10:16:22 -!- LexAckson has joined ##crawl-dev 10:16:42 -!- Lasty_ has joined ##crawl-dev 10:23:40 -!- Ystah has quit [Ping timeout: 256 seconds] 10:23:52 -!- PleasingFungus has joined ##crawl-dev 10:24:42 -!- ark__ has quit [Ping timeout: 252 seconds] 10:24:52 -!- scummos__ has quit [Ping timeout: 245 seconds] 10:25:09 -!- siepu has quit [Ping timeout: 244 seconds] 10:30:41 Lasty_: a single shrike came out of a vault and was on top of me before I knew it 10:30:41 PleasingFungus: You have 1 message. Use !messages to read it. 10:30:51 I ?blinked to a nearby door and closed it 10:30:59 thus powerfully exploiting the shrike's secret weakness 10:31:02 idk if you saw this bit already 10:31:37 -!- radinms has quit [] 10:31:41 PleasingFungus: yeah, I saw that part, adn the part where the sphinx opened the door for you :D 10:31:50 What I don't know is what happened after that 10:31:52 ah 10:32:07 sputterflies, shadow creatures, more menagerie, some hydra 10:32:22 Sounds like it should work pretty well :) 10:32:44 took me down to about 2/3rds hp and very little mp, but no more consumable use 10:34:57 -!- ProzacElf has joined ##crawl-dev 10:35:09 huh, |amethyst, someone submitted a unit test patch 10:35:13 poor noble soul 10:39:48 -!- Kalir has quit [Changing host] 10:45:01 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:46:36 -!- ussdefiant has joined ##crawl-dev 10:49:31 -!- Mandevil has quit [Quit: leaving] 10:50:34 -!- SegFaultAX has quit [Excess Flood] 10:51:52 -!- Daekdroom has quit [Ping timeout: 272 seconds] 10:53:56 -!- Basil has joined ##crawl-dev 10:58:59 Z Killer Klown skeleton 10:59:08 I didn't know these generated randomly (this is in crypt) 10:59:28 I was disappointed that it wasn't multicolored though 10:59:29 at least lava orc skeletons (probably) no longer generate? 10:59:30 haha 11:00:02 hm, lava snake skeletons generate though 11:00:09 which is weird 11:00:27 oops 11:03:58 wow wheals, you're deleting too much even for sequell 11:04:33 !ls PleasingFungus ikiller~~shrike 11:04:37 !lg PleasingFungus ikiller~~shrike 11:04:38 No games for PleasingFungus (ikiller~~shrike). 11:04:47 I've played like two games since shrikes were added 11:05:27 -!- ProzacElf has quit [Ping timeout: 250 seconds] 11:05:33 !lg * killer="shard shrike" 11:05:34 16. daiy the Conqueror (L27 HOGl of Zin), slain by a shard shrike (created by the effects of Hell) on Coc:7 (coc_hangedman) on 2015-03-06 08:53:33, with 766253 points after 116688 turns and 11:15:45. 11:05:40 interesting 11:05:46 !lg devteamnp ikiller~~shrike s=name 11:05:47 !tv * killer="shard shrike" 11:05:47 2 games for devteamnp (ikiller~~shrike): dpeg, Lasty 11:05:48 16. daiy, XL27 HOGl, T:116688 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 11:05:57 killer=shard_shrike works btw 11:06:03 yeah but I'm lazy 11:06:07 !lg lasty ikiller~~shrike 11:06:08 1. Lasty the Basher (L12 HuCK of Xom), demolished by Gastronok the shard shrike on Lair:1 on 2015-01-19 14:55:05, with 17621 points after 19491 turns and 1:00:50. 11:06:11 well it's less typing! 11:06:16 maybe for you 11:06:27 -!- siepu has quit [Quit: Leaving] 11:06:38 sorry, forgot you have fungal keyboard layout 11:06:47 ouch 11:06:51 -4 int from a hell effect 11:07:07 poor guy 11:07:20 !Log * killer="shard shrike" 11:07:21 16. daiy, XL27 HOGl, T:116688: http://dobrazupa.org/morgue/daiy/morgue-daiy-20150306-085333.txt 11:07:30 hrm, I wonder why Lasty_ was polymorphing gastronok.... 11:07:51 ah ha 11:07:53 d - amulet of Liagg {Clar rElec rF++ Int-4 Dex+3 Slay+2} 11:08:21 just spam that vitalize, I guess 11:09:21 !gamesby daiy 11:09:22 daiy has played 147 games, between 2014-09-23 21:01:42 and 2015-03-09 10:32:27, won 2 (1.4%), high score 9290463, total score 13966930, total turns 1209376, play-time/day 0:37:33, total time 4d+9:10:21. 11:09:37 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150222232811]] 11:09:45 -!- clouded_ has joined ##crawl-dev 11:10:17 -!- ystael has quit [Ping timeout: 245 seconds] 11:14:27 -!- indspenceable has quit [Remote host closed the connection] 11:15:01 good luck today everyone 11:16:55 -!- ProzacElf has joined ##crawl-dev 11:16:58 -!- NotKintak has quit [Read error: Connection reset by peer] 11:18:01 -!- lessens has quit [Ping timeout: 250 seconds] 11:18:33 I won already, but thanks 11:19:19 -!- bonghitz has quit [Remote host closed the connection] 11:19:25 -!- Azzkikr_ has quit [Quit: WeeChat 0.4.2] 11:24:22 -!- Gobbo has quit [Quit: leaving] 11:28:46 -!- caleba has quit [Read error: Connection reset by peer] 11:31:11 K - the papryus of Good Luck 11:32:00 which one a yall is messing with me 11:32:07 -!- Voker57 has quit [Read error: Connection reset by peer] 11:42:39 -!- muravey has quit [Quit: Be back later ...] 11:43:43 -!- syraine has quit [Ping timeout: 246 seconds] 11:46:58 -!- soundlust has quit [Ping timeout: 256 seconds] 11:49:03 it's me 11:49:05 I did it 11:49:26 don't worry, we banned G-Flex after that 11:49:33 won't happen again 11:49:40 my last hellbinder was named "Imacs" 11:49:44 haha 11:49:51 oddly enough his lair wasn't white with rounded corners 11:50:06 and I couldn't kill him by spilling water on him 11:51:05 the loot you got probably broke soon after leaving the though? and you tried to get it fixed at a shop but they wanted Gozag-level repair fees I bet 11:51:20 s/the though/the vault though/ 11:51:43 I found a wand but it needed proprietary recharging scrolls that cost three times as much as normal 11:53:25 you can polymorph the wand into one that can be recharged normally but then if you download an update it will drain all the charges 11:55:48 <|amethyst> Apple running the dungeon explains a lot of things 11:55:54 -!- mopl has quit [Quit: Page closed] 11:56:03 <|amethyst> like why it's so difficult for players to implement their own spells 11:59:41 -!- MIC132 has joined ##crawl-dev 12:00:09 -!- MIC132 has quit [Client Quit] 12:00:12 and why the market for goods is so tightly controlled 12:00:19 -!- Voker57 has quit [Read error: No route to host] 12:00:25 and you can't resell anything 12:00:45 eringya's walled garden 12:00:53 haha 12:02:01 -!- indspenceable has quit [Remote host closed the connection] 12:04:02 |amethyst: it looks like Sizzell is announcing 0.16 milestones but is not announcing 0.16 deaths/wins 12:04:21 -!- Chris7 has quit [Ping timeout: 244 seconds] 12:04:41 Stable (0.16) branch on crawl.akrasiac.org updated to: 0.16-b1-49-gc2c1aff 12:04:44 hellyeah won again, another victory for anarchy. welp gotta run 12:04:49 -!- ussdefiant has quit [Ping timeout: 250 seconds] 12:04:49 -!- twelwe has quit [Quit: Page closed] 12:06:17 gammafunk: Xom polymorphed Gastronock, not me. :p 12:06:30 ah, makes sense. I should have realized 12:06:53 !lg Lasty god=xom s=char,won 12:06:54 Unknown field: won 12:06:59 !lg Lasty god=xom s=char won 12:07:00 2 games for Lasty (god=xom won): HuCK, TrCK 12:07:04 -!- simmarine has joined ##crawl-dev 12:07:06 gammafunk: that's one of the very few Crawl deaths I've had that comes close to being "unavoidable", though arguably I could have tried to keep gastronock entirely out of LOS instead of mostly out of LOS 12:07:26 I guess not even time to teleport? 12:07:33 those things are wicked fast 12:07:52 even blink + tele might not do it, potentially 12:07:52 -!- SomeStupidGirl has quit [Ping timeout: 240 seconds] 12:08:36 !lg lasty killer=shard_shrike 12:08:37 No games for lasty (killer=shard_shrike). 12:08:44 !lg lasty killer~~shrike 12:08:45 1. Lasty the Basher (L12 HuCK of Xom), demolished by Gastronok the shard shrike on Lair:1 on 2015-01-19 14:55:05, with 17621 points after 19491 turns and 1:00:50. 12:08:48 !lg lasty killer~~shrike -tv 12:08:49 1. Lasty, XL12 HuCK, T:19491 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 12:08:53 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-65-gc96cd5b (34) 12:10:29 "Maintenance completed. DCSS 0.17 - a 0 based on updated. Added 0.16 branch." from dplusplus' twitter (courtesy of bing translation) 12:10:45 so maybe only cwz is left 12:11:13 -!- ystael has quit [Ping timeout: 264 seconds] 12:11:14 <|amethyst> well, those need to be added to sequell too 12:11:46 those being those servers, or 0.16 the branch? 12:11:52 (es) on the servers 12:11:59 <|amethyst> the 0.16 branch milestone/logfiles 12:12:10 <|amethyst> for those servers 12:12:45 lld milestone/logfiles don't appear to be in the expected location 12:12:59 http://lazy-life.ddo.jp/mirror/meta/ 12:13:14 gammafunk: yeah, I read teleport and died. 12:13:15 still no 0.16 on cwz it seems, but I have emailed him 12:13:39 Lasty_: dang! I queued up the tv to watch a Lasty splat and I forgot to watch it! 12:13:42 haha 12:13:53 <|amethyst> I also don't see any 0.17 games in the lld trunk logfile 12:14:13 several are being played atm (0.17 on lld) 12:14:13 <|amethyst> maybe someone can twit that into the tmblers 12:14:14 there's one milestone at the end 12:14:20 <|amethyst> oh 12:14:22 well, maybe those are not upgraded 12:14:25 <|amethyst> I guess no one has died yet :) 12:14:26 so I guess maybe nobody has finished a game 12:14:29 I'll go die to test 12:14:30 -!- Brannock has joined ##crawl-dev 12:14:32 ??lld 12:14:32 lld[1/2]: http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/ . 12:15:01 also anyone worried about streakbreaking might want to register on cwz since the old logins from ckr were lost 12:15:05 I realized I hadn't done so 12:15:47 <|amethyst> I figure if anyone plays as me, chances are they will only improve my score 12:15:57 oh, once again I failed to use twitter 12:16:07 -!- Brannock_ has quit [Ping timeout: 245 seconds] 12:16:09 "Hi, I'll try to set up DCSS 0.16 tonight. I hope this tourney will go well." from dplusplus 12:16:21 |amethyst: yeah, the game showed up in trunk logfile 12:16:22 no need to bing translate his twitter feed 12:16:51 probably for 0.16 he just needs to make that directory http-readable? 12:17:34 <|amethyst> yeah, or link the files into the web directory or whatever 12:17:43 Ok, I'll tweet 12:18:04 gammafunk: yeah, mention http://lazy-life.ddo.jp/mirror/meta/0.16/ 12:20:18 yeah I mentioned that url 12:20:52 I see dplusplus's last tweet mentions zotdef 12:21:10 yes, it says something akin to "oh, it's gone" 12:21:16 (according to bing) 12:21:18 -!- PleasingFungus has joined ##crawl-dev 12:21:25 -!- ProzacElf has quit [Ping timeout: 264 seconds] 12:22:58 I will not register accounts on other servers. I have faith. Next year in the Unified Login System in Jerusalem! 12:23:10 gonna register PleasingFungus myself then 12:23:17 godspeed 12:23:20 oh the things I'll say! 12:23:24 win a mummy for me imo 12:23:27 good, 0.16 lld rcfiles are accessible at least 12:23:31 hm 12:23:34 !apt mu 12:23:35 Mu: Fighting: 0, Short: -2, Long: -2, Axes: -2, Maces: -2, Polearms: -2, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: -2*, Armour: -2, Dodge: -2, Stealth: -1, Shields: -2, UC: -2*, Splcast: -1, Conj: -2, Hexes: -1, Charms: -2, Summ: -2, Nec: 0, Tloc: -2, Tmut: -2, Fire: -2, Ice: -2, Air: -2, Earth: -2, Poison: -2, Inv: -1*, Evo: -1, Exp: -1, HP: 0, MP: 0 12:23:43 xp -1, hadn't realized 12:23:46 !lg devteamnp mu won 12:23:48 43. gammafunk the Warrior (L26 MuGl of Gozag), escaped with the Orb and 3 runes on 2014-11-20 23:47:02, with 1348127 points after 113723 turns and 11:07:40. 12:23:52 haha, somehow I knew it 12:24:07 !lg devteamnp mu won -2 12:24:08 42/43. Lasty the Warrior (L24 MuDK of Yredelemnul), escaped with the Orb and 3 runes on 2014-07-12 02:42:21, with 1429941 points after 89356 turns and 5:53:00. 12:24:14 !lg devteamnp s=crace won 12:24:15 1532 games for devteamnp (won): 126x Demonspawn, 80x Hill Orc, 79x Draconian, 77x Spriggan, 71x Naga, 71x Merfolk, 68x Human, 65x Deep Dwarf, 64x High Elf, 64x Deep Elf, 57x Minotaur, 57x Halfling, 53x Kobold, 52x Ogre, 50x Tengu, 49x Demigod, 43x Mummy, 43x Troll, 41x Mountain Dwarf, 41x Centaur, 41x Ghoul, 39x Sludge Elf, 37x Vampire, 36x Felid, 30x Octopode, 26x Vine Stalker, 22x Gargoyle, 16x ... 12:24:29 there is some serious skewness going on there 12:24:31 more md than gr 12:24:39 !lg devteamnp recent won s=crace 12:24:40 241 games for devteamnp (recent won): 32x Human, 17x Vine Stalker, 14x Halfling, 13x Octopode, 12x Tengu, 11x Centaur, 11x Draconian, 10x Spriggan, 10x Ogre, 10x Hill Orc, 10x Demonspawn, 9x Minotaur, 8x Demigod, 8x Deep Dwarf, 7x Kobold, 7x Formicid, 7x High Elf, 6x Troll, 6x Naga, 6x Ghoul, 6x Vampire, 5x Merfolk, 5x Felid, 4x Deep Elf, 4x Gargoyle, 3x Mummy 12:25:02 !lg devteamnp recent won hu-- s=name 12:25:03 32 games for devteamnp (recent won hu--): 26x Lasty, 2x PleasingFungus, MarvinPA, gammafunk, wheals, Medar 12:25:07 huh 12:25:15 hey it's a good species 12:25:18 I didn't remember him doing that 12:25:39 probably some kind of superiority complex....greater human... 12:26:17 -!- SegFaultAX has quit [Excess Flood] 12:26:24 -!- muravey_ has joined ##crawl-dev 12:26:24 -!- muravey_ has quit [Read error: Connection reset by peer] 12:26:38 hm 12:26:43 are there any races that haven't been greatered? 12:26:58 -!- muravey_ has joined ##crawl-dev 12:27:21 -!- UncertainKitten has joined ##crawl-dev 12:27:34 !lg * s=crace x=cdist(cls) won 12:27:35 26275 games for * (won): 2573x Minotaur [33], 1923x Demonspawn [31], 1502x Gargoyle [26], 1412x Hill Orc [33], 1219x Deep Elf [33], 1212x Spriggan [33], 1177x Merfolk [32], 1146x Deep Dwarf [33], 955x Draconian [33], 946x High Elf [32], 914x Ogre [33], 905x Naga [33], 881x Troll [33], 810x Centaur [33], 769x Kobold [32], 716x Human [33], 706x Mummy [31], 692x Halfling [32], 683x Tengu [32], 622x V... 12:27:36 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:28:21 !lg * s=-crace x=cdist(cls) won 12:28:22 26275 games for * (won): Imp [1], Plutonian [1], 2x Bearkin [2], 2x Lacertilian [2], 2x Cherufe [1], 4x Salamander [4], 5x Elf [5], 14x Ogre-Mage [11], 18x Hill Dwarf [5], 21x Grey Elf [15], 22x Gnome [12], 113x Djinni [26], 223x Lava Orc [27], 373x Sludge Elf [32], 414x Formicid [26], 497x Ghoul [31], 518x Felid [29], 541x Vampire [30], 542x Mountain Dwarf [32], 582x Octopode [29], 617x Demigod [... 12:28:38 nope 12:28:44 <|amethyst> err 12:28:46 um 12:28:50 <|amethyst> those aren't checking greater 12:28:51 wrong query? 12:28:52 yes 12:28:58 <|amethyst> since they don't look at player at all 12:29:02 ah, the number of total backgrounds everyone's won for them 12:29:09 I was wondering about those 31s/32s 12:29:10 ??greatrace 12:29:10 <|amethyst> you're just asking "are there any combos that are unwon?" 12:29:11 greatrace[1/2]: Ce: rast | DD: WalkerBoh | DE: elliptic, johnnyzero | Dg: bmfx, clouded, minmay | Dr: eeviac, bmfx | Ds: elliptic, Vizer, simm, bmfx, HDA, surr | Fe: madreisz | Fo: HDA | Gh: Basil | Gr: bmfx | Ha: elliptic | HE: bmfx, johnnyzero 12:29:14 ??greatrace[2] 12:29:14 greatrace[2/2]: HO: bmfx | Hu: Wahaha, Lasty | Ko: bmfx | Mu: elliptic, minmay | Na: bmfx, Sar | Og: ophanim, Basil | Op: bmfx, Berder | Sp: Yermak | Te: johnnyzero, elliptic | VS: perunasaurus 12:29:28 those are the only greatraces people have told learndb about 12:29:35 ??races 12:29:36 race list[1/1]: 0.15 races: Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp VS 12:29:46 !learn edit race_list[1] s/15/16/ 12:29:46 race list[1/1]: 0.16 races: Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp VS 12:29:53 yeah I guess you'd have to look for species that aren't in that query or something 12:30:16 <|amethyst> Mf Mi Tr Vp 12:30:19 yeah 12:30:31 ah, I missed mi 12:30:34 but you're right 12:30:39 !lg * won mf playable s=name x=+cdist(crace) 12:30:40 969 games for * (won mf playable): Feirund [1], NTRAFF [1], Numberwang [1], NumiTroll [1], Nurge [1], NyaaKitty [1], oblong [1], Ololoev [1], Omniguy [1], omnirizon [1], ontoclasm [1], onwiheg [1], ophanim [1], Orph [1], oxeimon [1], palyth [1], ParticlePhysics [1], patrick [1], pelotron [1], PeterLake [1], Phrizz11 [1], Piginabag [1], Pikkle [1], Piu [1], Plasto [1], platinum [1], PleasingFungus ... 12:30:43 er 12:30:44 oh yeah it's across players, that's the problem 12:30:51 <|amethyst> !lg * mf won s=name x=cdist(char) 12:30:52 !lg * won mf playable s=name x=+cdist(char) 12:30:53 1177 games for * (mf won): 21x keymashgrqeeg [16], 18x bmfx [18], 16x Snack [12], 16x 78291 [12], 12x doubtofbuddha [11], 11x nago [9], 9x pointless [6], 9x crate [8], 9x mikee [8], 9x pivotal [8], 8x MorganLeah [8], 7x casmith789 [4], 7x magistern [7], 7x jeanjacques [7], 7x Stabwound [4], 7x Cheburashka [7], 7x ebarrett [4], 7x johnnyzero [7], 7x aleksiL [4], 7x elliptic [6], 7x ToastyP [7], 7x ... 12:30:54 969 games for * (won mf playable): 17x bmfx [17], 20x keymashgrqeeg [15], 14x Snack [10], 10x doubtofbuddha [9], 11x nago [9], 12x 78291 [9], 8x MorganLeah [8], 9x crate [8], 8x pivotal [7], 7x Cheburashka [7], 7x Surr [7], 7x magistern [7], 7x danharaj [7], 6x MackTheKnife [6], 6x johnnyzero [6], 6x jeanjacques [6], 6x Tabstorm [6], 6x ToastyP [6], 6x tsouns [6], 6x Bart [6], 6x hyperelliptic [5]... 12:30:57 -!- SurpriseTRex has quit [Quit: Leaving] 12:31:02 !lg * won mi playable s=name x=+cdist(char) 12:31:04 2412 games for * (won mi playable): 21x Brannock [21], 11x Shadowmage952 [11], 14x MrPlanck [10], 13x tsouns [9], 11x jeanjacques [9], 10x elliptic [8], 9x bart [8], 14x Elynae [7], 7x Snack [7], 7x hyperbolic [7], 13x nago [7], 7x Pac [7], 6x Surr [6], 6x bmfx [6], 7x ToastyP [6], 6x Starve [6], 7x Tolias [6], 7x araganzar [6], 5x WalkerBoh [5], 5x Tabstorm [5], 5x Roarke [5], 8x HungrySpirit [5]... 12:31:14 !greatrace mi brannock 12:31:19 Unwon minotaurs for brannock: MiCj, MiSu, MiWz 12:31:21 pretty close 12:31:24 ya 12:31:27 !lg * won vp playable s=name x=+cdist(char) 12:31:28 520 games for * (won vp playable): 10x Sabaki [10], 11x bmfx [9], 9x 78291 [9], 9x mikee [7], 7x Tolias [7], 7x elliptic [7], 8x hyperelliptic [7], 6x Berder [6], 6x johnnyzero [6], 6x jeanjacques [5], 6x Roarke [5], 5x DrKe [5], 5x clouded [5], 5x HilariousDeathArtist [5], 4x Ayutzia [4], 4x Pac [4], 4x magistern [4], 4x dck [4], 4x IonFrigate [4], 4x crate [4], 4x Sar [4], 4x Basil [3], 4x ebarr... 12:31:37 he's on break until the tournament, tho. plenty of time to catch up with him! 12:31:37 !lg * won tr playable s=name x=+cdist(char) 12:31:39 816 games for * (won tr playable): 13x ophanim [11], 10x 78291 [8], 7x crate [7], 10x nago [7], 7x tcjsavannah [7], 7x Tolias [7], 7x Basil [7], 7x mikee [7], 7x Pac [6], 6x MrPlanck [6], 10x jeanjacques [6], 8x WalkerBoh [6], 5x Sphara [5], 6x MorganLeah [5], 5x elliptic [5], 5x simm [5], 5x Cruella [5], 5x NilsBloodaxe [5], 5x hyperbolic [5], 13x MadDasher [4], 5x Vidiiot [4], 5x DrKe [4], 4x zz... 12:31:46 nobody very close to any of the others 12:31:54 unless they are combined over multiple nicks 12:31:56 <|amethyst> I forgot to + 12:32:03 <|amethyst> !lg * mf won s=name x=+cdist(char) 12:32:04 1177 games for * (mf won): 18x bmfx [18], 21x keymashgrqeeg [16], 16x Snack [12], 16x 78291 [12], 12x doubtofbuddha [11], 11x nago [9], 9x crate [8], 8x MorganLeah [8], 9x pivotal [8], 9x mikee [8], 7x danharaj [7], 7x Surr [7], 7x johnnyzero [7], 7x jeanjacques [7], 7x ToastyP [7], 7x Cheburashka [7], 7x magistern [7], 6x Tabstorm [6], 6x Bart [6], 7x elliptic [6], 6x MackTheKnife [6], 6x Hilario... 12:32:25 should also really add playable so that you aren't counting MfDK and such 12:32:37 <|amethyst> hm 12:32:57 is there a query for playable classes for each species? 12:33:04 <|amethyst> !kw playable 12:33:05 Built-in: playable => char=HuFi|HuWz|HuGl|HuNe|HuAs|HuBe|HuHu|HuCj|HuEn|HuFE|HuIE|HuSu|HuAE|HuEE|HuSk|HuVM|HuCK|HuTm|HuMo|HuWr|HuWn|HuAr|HuAM|HuAK|HEFi|HEWz|HEGl|HENe|HEAs|HEBe|HEHu|HECj|HEEn|HEFE|HEIE|HESu|HEAE|HEEE|HESk|HEVM|HECK|HETm|HEMo|HEWr|HEWn|HEAr|HEAM|HEAK|DEFi|DEWz|DEGl|DENe|DEAs|DEBe|DEHu|DECj|DEEn|DEFE|DEIE|DESu|DEAE|DEEE|DESk|DEVM|DECK|DETm|DEMo|DEWr|DEWn|DEAr|DEAM|DEAK|HaFi|HaWz|HaG... 12:33:05 as in to find out how many 12:33:08 heh 12:33:20 !lg * playable s=crace x=+cdist(char) 12:33:33 okay that might be slow 12:33:42 3487530 games for * (playable): 47456x Halfling [24], 416064x Demonspawn [24], 50143x Centaur [24], 59006x Vine Stalker [24], 62088x Formicid [24], 63157x Deep Dwarf [24], 346248x Deep Elf [24], 240646x Minotaur [24], 98227x Ogre [24], 103722x Naga [24], 115816x Kobold [24], 115842x Human [24], 117266x Troll [24], 174730x High Elf [24], 117632x Gargoyle [24], 117999x Vampire [24], 119745x Tengu [2... 12:33:51 not very interesting either :P 12:34:03 guess you could as for <24 12:34:14 *ask for 12:34:21 or x=- to sort in the other direction 12:34:37 !lg * playable s=crace x=-cdist(char) 12:34:58 3487538 games for * (playable): 65963x Felid [20], 80466x Demigod [21], 161039x Mummy [23], 49525x Ghoul [23], 117389x Merfolk [24], 63157x Deep Dwarf [24], 59007x Vine Stalker [24], 50143x Centaur [24], 98227x Ogre [24], 103722x Naga [24], 115816x Kobold [24], 115842x Human [24], 117266x Troll [24], 62088x Formicid [24], 117632x Gargoyle [24], 117999x Vampire [24], 119745x Tengu [24], 126855x Hil... 12:35:02 <|amethyst> is anyone but dg and fe different these days 12:35:09 undead and ds 12:35:10 <|amethyst> oh hm 12:35:14 <|amethyst> why? 12:35:20 I think that's because of healer 12:35:20 Tm 12:35:24 oh 12:35:24 <|amethyst> ohh 12:35:29 I guess VpTm is fine 12:35:46 !lg * playable s=cls x=-cdist(char) 12:36:09 why ds? 12:36:09 3487538 games for * (playable): 184302x Transmuter [24], 137354x Gladiator [25], 39889x Arcane Marksman [25], 304836x Berserker [25], 89398x Abyssal Knight [25], 118260x Chaos Knight [25], 117593x Assassin [25], 123824x Hunter [25], 98811x Ice Elementalist [26], 103850x Skald [26], 81390x Earth Elementalist [26], 78095x Air Elementalist [26], 68699x Summoner [26], 132097x Necromancer [26], 64963x ... 12:36:20 ds is full now i think 12:36:22 PleasingFungus: not anymore, I forgot about He-- being gone 12:36:26 aight 12:36:34 <|amethyst> high elves are gon? 12:36:34 <|amethyst> e 12:36:37 <|amethyst> :P 12:36:41 er yes 12:36:57 not on my watch! 12:37:06 !remove gammafunk 12:37:11 <|amethyst> gammafunk: on my grandfather clock! 12:37:17 <|amethyst> gammafunk: with a pipe, in the study! 12:38:20 !kw unplayable char=DgAK|DgBe|DgCK|FeAM|FeAs|FeGl|FeHu|GhTm|MuTm 12:38:21 Defined keyword: unplayable => char=DgAK|DgBe|DgCK|FeAM|FeAs|FeGl|FeHu|GhTm|MuTm 12:38:30 !hs * unplayable 12:38:31 869. hyperbolic the Ripper (L21 FeGl of Nemelex Xobeh), escaped with the Orb and 15 runes on 2010-12-20 09:16:22, with 33162178 points after 43713 turns and 8:56:31. 12:38:33 mmm 12:38:46 !calc 24*26-9 12:38:47 615 12:38:55 !lg * playable x=cdist(char) 12:39:13 3487546 games for * (playable): cdist(char)=615 12:39:18 excellent 12:39:37 function ownername(s) 12:39:37 if s == "N" and crawl.one_chance_in( 30 ) then 12:39:37 return "Nicolae" 12:39:37 else 12:39:54 my first thought was to insert a condition for s == "G" and return "gammafunk" 12:40:17 (this is for nicolae's crazy alphabet shop vaults) 12:40:21 your second thought was to insert a condition for s == "G" and return "Nicolae" 12:40:55 s == "N" and return "NOPE" 12:41:54 I don't think the subject of appropriateness of inserting the content author's name into dcss has ever come up 12:41:59 I wonder if we should care 12:42:37 !bug 9410 12:42:38 https://crawl.develz.org/mantis/view.php?id=9410 12:42:44 is what I'm referencing 12:42:56 alphashops.des 12:43:29 -!- ProzacElf has joined ##crawl-dev 12:44:02 some pretty good items in some of those shops, but I guess the idea isn't too problematic if we make the vault more rare 12:44:54 !tell nicolae You thought you could slip if s == "N" and crawl.one_chance_in( 30 ) then return "Nicolae" by me?!?! 12:44:54 Sorry gammafunk, I don't know who nicolae is. 12:45:00 gammafunk: ??? 12:45:03 !tell nicolae- You thought you could slip if s == "N" and crawl.one_chance_in( 30 ) then return "Nicolae" by me?!?! 12:45:03 what did i delete 12:45:03 gammafunk: OK, I'll let nicolae- know. 12:45:06 this time 12:45:21 wheals: tbh I think I was looking at old irc lines from this morning and didn't realize when I said that 12:45:27 but you were modifying G wrath entries 12:45:32 oh yeah 12:45:44 well, MarvinPA was the one who actually had the data :) 12:45:45 -!- Liam_ is now known as Liams123 12:45:52 reading code is too hard for me 12:45:59 i just mash on my keyboard and hope it compiles 12:46:05 1learn add wheals 12:46:47 <|amethyst> 1learn add templates 12:49:30 -!- Voker57 has quit [Read error: No route to host] 12:49:49 gammafunk: nicolae's mistake was putting it on the top of the patch i think 12:49:58 it's really something you have to sneak into the middle 12:53:02 -!- Fusha has quit [] 12:55:23 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:58:58 I'd have caught it anyways, since I was reading through the whole thing 13:01:15 -!- link_108 has joined ##crawl-dev 13:03:06 pretty sure you have to write a custom random name generator that produces the name in a more subtle way to fool gammafunk 13:03:22 like ctrl-f nicolae is the first thing gammafunk does when reading a patch 13:03:59 how carefully has anyone actually looked at worley.cc 13:04:03 but if you produce it in two halves and then stick the halves together, maybe there is a chance?? 13:04:23 yeah you just have to be smarter than me, which is not very hard at all 13:05:04 ??dumb 13:05:05 gammafunk[6/13]: <|amethyst> that's dumb 13:05:11 ??smart 13:05:11 I don't have a page labeled smart in my learndb. 13:05:42 wheals: well I see lots of formula not formatted to our coding standards, at least 13:05:48 fz=(seed+0.5)*(1.0/4294967296.0); 13:06:07 and probably that denominator should be a lib constant of some kind 13:06:08 -!- ProzacElf has quit [Ping timeout: 272 seconds] 13:08:21 "Our LCG uses Knuth-approved constants for maximal periods" 13:08:34 -!- indspenceable has quit [Remote host closed the connection] 13:10:09 -!- rockit has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150220131007]] 13:10:09 -!- SegFaultAX has quit [Excess Flood] 13:10:52 |amethyst: looks like monster::timeout_enchantments doesn't handle ENCH_PORTAL_TIMER correctly? 13:14:48 <|amethyst> also weird how, if I read correctly, insane, berserk, and inner flame time out immediately on changing levels 13:15:06 -!- MarvinPA_ has joined ##crawl-dev 13:17:20 also apparently the abyss feature shift doesn't turn portals to somewhere into stone arches, but that's funny enough to keep IMO :P 13:17:49 -!- MarvinPA has quit [Ping timeout: 264 seconds] 13:18:51 -!- kittykai has quit [Read error: Connection reset by peer] 13:32:03 -!- Akitten_Homura has joined ##crawl-dev 13:32:44 -!- neunon has quit [Ping timeout: 272 seconds] 13:34:30 -!- UncertainKitten has quit [Ping timeout: 246 seconds] 13:36:47 -!- Turgon has quit [Quit: Page closed] 13:36:49 -!- ElanMorin has joined ##crawl-dev 13:38:11 -!- neunon has joined ##crawl-dev 13:39:59 -!- SomeStupidGuy has quit [Ping timeout: 252 seconds] 13:42:00 -!- Akitten_Homura is now known as UncertainKitten 13:44:18 !lg . mu s=crace 13:44:19 One game for PleasingFungus (mu): Mummy 13:44:22 oop 13:44:25 !lg . gozag s=crace 13:44:26 2 games for PleasingFungus (gozag): Formicid, Merfolk 13:44:34 !lg . mf gozag 13:44:35 1. PleasingFungus the Impaler (L16 MfHu of Gozag), mangled by Agnes (a +0 lajatang of electrocution) on Snake:3 on 2014-11-18 21:25:00, with 113728 points after 26899 turns and 2:04:33. 13:44:37 !lg . fo gozag 13:44:39 1. PleasingFungus the Formicid Blade (L27 FoCK of Gozag), escaped with the Orb and 5 runes on 2014-05-17 19:46:28, with 3068475 points after 73146 turns and 6:10:52. 13:44:58 !lg devteamnp g won s=name 13:44:59 14 games for devteamnp (g won): 3x dpeg, 2x 78291, 2x elliptic, MarvinPA, Medar, Lasty, SGrunt, PleasingFungus, gammafunk, wheals 13:45:33 (I have more on other accounts) 13:45:36 !lg devteamnp g won s=urune 13:45:37 14 games for devteamnp (g won): 8x 3, 3x 4, 3x 5 13:46:19 !lg elliptic gozag won 13:46:21 5. elliptic the Ninja (L27 NaNe of Gozag), escaped with the Orb and 3 runes on 2015-02-21 17:09:44, with 1546113 points after 81235 turns and 5:34:40. 13:46:25 ah 13:46:36 hehe 13:46:46 !lg * nane won / @devteam 13:46:47 3/27 games for * (nane won): N=3/27 (11.11%) 13:46:59 !lg * won / @devteam 13:47:00 1585/26280 games for * (won): N=1585/26280 (6.03%) 13:49:14 oh right, i was thinking of something else 13:51:23 -!- Liams123 has quit [Quit: Page closed] 13:52:05 PleasingFungus: the "you feel your mp is already quite full" message when putting on a +mp item at > 50 mp 13:52:08 PleasingFungus: does that actually correspond to anything now that elliptic removed the stepdown 13:52:26 question by our busy Mu player 13:52:51 did that actually end up happening? 13:52:56 %git :/stepdown 13:53:01 07PleasingFungus02 * 0.15-a0-2334-ge048ef1: Remove stuff 10(7 months ago, 180 files, 880+ 789-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e048ef1f5268 13:53:05 %git :/MP cap 13:53:06 Could not find commit :/MP cap (git returned 128) 13:53:09 %git :/cap 13:53:10 07PleasingFungus02 * 0.17-a0-20-g9f3be24: Remove the 15k XP cap 10(5 days ago, 2 files, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9f3be24e3e67 13:53:20 %git HEAD^{/cap} 13:53:21 07MarvinPA02 * 0.17-a0-2-g8b1fb44: Let shafts work on flying monsters, remove save based on body weight 10(7 days ago, 5 files, 11+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8b1fb446bf6e 13:56:10 -!- scrubnub has quit [Ping timeout: 256 seconds] 13:57:30 mp cap is gone? 13:58:35 gammafunk: huh? 13:59:02 I guess he's wondering if that message is conveying any meaningful information 13:59:23 I didn't remove the 50 MP thing 13:59:26 afaik 13:59:31 oh, welp 13:59:37 I removed it for Wulndraste worshippers only :p 13:59:39 and it isn't a stepdown anyway 13:59:58 what would you expect from a retired dev, anyway... 13:59:58 -!- ystael has quit [Ping timeout: 272 seconds] 14:00:18 gammafunk retired?? or do you mean I retired 14:00:36 i think he was pasting a webtiles message log 14:00:36 PleasingFungus is "retired" 14:00:46 for some reason those copy as "name: message" 14:00:49 instead of a sane format 14:00:56 yeah he was playing and asked that in chat 14:01:02 oh 14:01:19 sorry, I should have looked into it a bit rather than just pasting 14:02:04 -!- amalloy_ is now known as amalloy 14:04:02 gammafunk: IMO redeem yourself by making pasting tileschat use a saner format 14:05:02 hrm, would what that format actually be, just like add <> around names to make it clear it's from a chat? 14:05:06 (that all said, I think removing the 50 MP thing would be reasonable) 14:05:17 -!- scrubnub has quit [Ping timeout: 252 seconds] 14:06:19 oh, I'm out of date 14:06:25 or ahead of date? 14:06:26 something 14:06:35 gammafunk: that would work, yeah... basically anything that isn't the same thing that people use when addressing other people in IRC 14:07:59 Removing the 50 mp limit seems fine to me. From playing w/ Wulndraste, I can tell you that you don't end up with totally ludicrous mp from just leveling up and training spellcasting. Stacking rings on octopodes might be silly, I guess. 14:08:38 (even when Wulndraste is giving you +30% mana) 14:12:59 Lasty_: without items the 50 mp limit actually does absolutely nothing for 90% of species 14:13:12 and for them it just makes the difference between 51 and 50 14:13:15 -!- tingol3 has quit [Ping timeout: 265 seconds] 14:13:36 elliptic: yep 14:13:38 it is solely relevant for MP-boosting items 14:13:58 With Wulndraste, you end up with mp in the low 60s, thanks to the 30% boost 14:14:24 I have two +9 mp arts and would really like that extra 8-9 mp :( 14:14:39 well I guess more like 5-6 14:14:43 since i'm not quite at 50 without the arts 14:14:47 !lm PleasingFungus x=v 14:14:48 5992. [2015-03-10 19:10:15] [v=0.17.0-a0] PleasingFungus the Convoker (L20 MuAs of Gozag) killed Mennas on turn 66236. (Crypt:2) 14:14:55 PleasingFungus: time to commit the change then 14:14:59 haha 14:15:02 after the tourney! 14:15:03 now that 0.16 is branched off 14:15:11 yes probably that is a better idea 14:15:12 elliptic: hey! 14:15:15 players will FLOCK to a version that has no mp cap. swarm! 14:15:17 yeah you lectured about that 14:15:35 thousands of them, all buzzing hungrily.. 14:15:42 ok I think I need to have lunch. 14:15:45 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150222232811]] 14:15:49 You can't eat. 14:18:25 I wouldn't mind if xl/skill contributed to MP in a way that was linear instead of stepped down, also. I don't mean just removing the stepdowns, but also revising the whole calculation. That might be a major balance change, tho. 14:25:20 -!- mauris has joined ##crawl-dev 14:27:16 -!- pythonsnake1 has quit [Ping timeout: 265 seconds] 14:35:07 -!- PleasingFungus has joined ##crawl-dev 14:35:13 -!- Lightli has quit [Ping timeout: 246 seconds] 14:39:10 any chance of getting a "fastest win (bot)" and "fastest win (non-bot)" on CAO scoring tracker? 14:39:27 I think bots are impressive but it's slightly discouraging seeing the fastest win list dominated by bots 14:39:42 -!- indspenceable has quit [Read error: Connection reset by peer] 14:40:48 -!- orcus has quit [Quit: leaving] 14:41:36 -!- Bcadren has left ##crawl-dev 14:42:19 Brannock: unfortunately it'd be hard for us to truly detect that 14:42:30 just use @bots? 14:42:30 it'd have to be "known bots" 14:42:33 ya 14:42:42 20min is pretty decent 14:42:44 !messages 14:42:45 No messages for TZer0. 14:42:45 but someone can just make another account and run one 14:42:50 I'd have to mash buttons almost four times as fast :( 14:43:42 that would be rude, though. 14:43:46 I don't think we have any rude players. 14:43:50 !lg rude 14:43:51 3. Rude the Insei (L3 KoTm), slain by a snake on D:2 on 2010-10-23 19:35:40, with 138 points after 2037 turns and 0:18:24. 14:43:57 uh, think again 14:44:05 -!- ProzacElf has joined ##crawl-dev 14:44:46 !lg * name~~gamma s=name 14:44:47 2729 games for * (name~~gamma): 2697x gammafunk, 13x gammaFactor, 9x gammaflux, 5x uvgamma, 2x Gamma, 2x gammadist, GammaGM 14:45:04 !lg * name~~pleasing s=name 14:45:05 375 games for * (name~~pleasing): 375x PleasingFungus 14:45:13 the one, the only 14:45:18 !lg * name~~dpeg s=name 14:45:19 2004 games for * (name~~dpeg): 2004x dpeg 14:46:21 !lg * name~~may s=name 14:46:22 5836 games for * (name~~may): 3377x minmay, 912x Mayhem, 632x Kemay, 224x Mayheim, 196x megamayne420, 104x ClownMayor, 97x hypmuminmay, 81x hyperminmay, 47x Mayer317, 26x MayoToast, 25x MaybeFactor, 18x mayniac, 18x Nedumaya, 17x TheMaytagMan, 14x Mayer, 12x Kamayan, 7x emaytee, 3x Maya, 3x Maybe, 3x maynot, 3x MikoMayonegg, 2x davidthemayor, 2x mayajanecolesw, maybethen, CodexOfMaya, tatemayelytz... 14:46:27 all minmay alts 14:46:52 -!- indspenceable has quit [Remote host closed the connection] 14:46:54 probably 14:47:28 -!- xnavy has quit [Ping timeout: 272 seconds] 14:49:19 er..hrm 14:49:32 Eluash's Eclectic Emporium 14:49:39 has three manuals of earth magic 14:49:51 -!- defined has quit [Quit: Page closed] 14:49:53 that's a bit extreme 14:51:42 I guess if it's rare 14:52:33 -!- xnavy has quit [Client Quit] 14:53:03 could just decrease the number of items a bit I guess 14:54:33 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:59:49 Do any of the others vary in quantity? 14:59:59 -!- Carrot has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:01:37 -!- SomeStupidGuy has quit [Ping timeout: 250 seconds] 15:02:11 -!- SegFaultAX has quit [Excess Flood] 15:04:24 -!- Patashu has joined ##crawl-dev 15:07:12 -!- caleba has quit [Read error: Connection reset by peer] 15:11:04 -!- bonghitz has quit [Remote host closed the connection] 15:13:25 -!- Daekdroom has quit [Quit: Leaving] 15:13:31 PleasingFungus: it uses crawl.random2(4) + 7 for the number of items 15:13:43 so it's not dependent on how many item types are available 15:13:59 E has relatively fewer, but not too fw 15:14:00 *few 15:14:07 -!- twelwe has joined ##crawl-dev 15:14:25 could make a fixed array for the count by letter, I guess 15:14:47 or the non-random part of the count 15:15:22 -!- ystael has quit [Ping timeout: 240 seconds] 15:15:56 -!- klopfdreh has quit [Client Quit] 15:17:47 -!- CanOfWorms has joined ##crawl-dev 15:18:06 -!- SwissStopwatch has quit [Ping timeout: 246 seconds] 15:24:52 -!- Patashu has quit [Ping timeout: 245 seconds] 15:26:08 -!- MgDark has quit [Read error: Connection reset by peer] 15:26:12 -!- MgDark_ is now known as MgDark 15:28:27 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 15:31:25 -!- orneryostrich has quit [Read error: Connection reset by peer] 15:32:05 -!- Guest49820 has quit [Ping timeout: 256 seconds] 15:33:45 -!- amalloy has joined ##crawl-dev 15:35:32 what do i need to do to build from source on ubuntu? http://crawl.develz.org/wordpress/downloads tells me to `git clone git://gitorious.org/crawl/crawl.git`, but that fails (with message https://gist.github.com/amalloy/8d638030aef34343bc78). is this some issue with the gitlab acquisition? 15:36:34 -!- alefury has joined ##crawl-dev 15:36:43 try https:// instead of git:// 15:37:17 'git clone https://gitorious.org/crawl/crawl.git 15:37:41 ah. that seems to work. i figured there was some problem with the repo, if git:// didn't work 15:37:57 I don't know what the problem is but it's been an issue lately 15:38:09 yeah, git: is not available on gitorious, we'll update that when we switch to a new repo host 15:38:13 maybe github, but we'll see 15:38:16 -!- rockit has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150220131007]] 15:38:19 although 15:38:33 gammafunk: as a random stranger who has no idea what your needs are, i vote for github 15:39:17 Napkin: would you mind updating the repo url at http://crawl.develz.org/wordpress/downloads to `git clone https://gitorious.org/crawl/crawl.git` from `git clone git://gitorious.org/crawl/crawl.git` since git:// urls don't work on gitorious? 15:39:43 amalloy: yeah we're discussing it, and github is certainly a likely candidate 15:40:26 i heard gitlab eats babies 15:40:30 -!- ontoclasm has joined ##crawl-dev 15:40:35 -!- tstbtto has quit [Ping timeout: 256 seconds] 15:40:38 clearly chequers has no biased opinion here! 15:40:51 just repeating what i heard 15:40:57 !messages 15:40:58 No messages for ontoclasm. 15:41:23 !tell ontoclasm Nice tiles! 15:41:23 gammafunk: OK, I'll let ontoclasm know. 15:42:04 thanks~ 15:42:04 ontoclasm: You have 1 message. Use !messages to read it. 15:43:06 i'm actually making a bunch of tiles for caves of qud 15:43:14 :o 15:43:48 https://dl.dropboxusercontent.com/u/1000017/qud/qud7.png 15:43:51 neat! 15:44:01 cave art? 15:44:16 cool style 15:44:21 that's just the style they went for 15:44:27 two colors, 16x24 15:44:32 aha 15:44:34 is that a 2 headed pig 15:44:35 love the cyclops 15:44:43 CanOfWorms: yeah 15:44:45 great pose with the crazy big eye 15:44:47 heh 15:44:49 -!- ProzacElf has quit [Ping timeout: 255 seconds] 15:44:58 I always get a kick out of that pan lord who's head is just a big eye 15:45:14 *whose 15:45:20 yeah, that's my second favorite panlord head 15:45:25 after the boxes 15:45:31 lego lord! 15:45:54 -!- Monkaria has quit [Quit: Page closed] 15:46:04 heh, I just noticed that https://crawl.develz.org/tavern/viewforum.php?f=18 exists 15:46:08 leaves a corpse, and if you step on it you take 1d20 damage to your feet 15:46:12 oh yeah, CanOfWorms, making panlord parts is fun and easy if you're evr looking for something silly to do 15:46:17 :o 15:46:17 last release announcement was 0.14 15:46:21 cool 15:46:37 I will sneak in various toku monster parts 15:46:55 ontoclasm: those tiles look 15:46:56 really 15:46:58 quddy!!!! 15:47:10 done, gammafunk 15:47:11 gammafunk: the damage should only be if the corpse is on stairs 15:47:11 (pronounce it with sort of an inverse lisp) 15:47:11 PleasingFungus: yeah guess it doesn't hurt to announce there, but not sure if everyone will see it 15:47:12 oh, do the panlord tiles correlate to their descriptions on xv? 15:47:19 CanOfWorms: then it's double damage! 15:47:24 amalloy: yeah, they do now 15:47:26 gammafunk: no I just think it's funny that no one ever mentioned 0.15 there 15:47:30 I don't care about the forum at all 15:47:36 (part of the revamp we did was making them match) 15:47:41 rename manticore to legocore and barbs to lego 15:47:42 PleasingFungus: well I think it's just not many people read that particular subforum 15:47:50 like I didn't know it existed 15:47:51 Your feet are covered in legos! 15:47:55 until you posted that url 15:47:57 same 15:48:05 that's cool. i play console, but some of the tiles features are pretty neat 15:48:51 the most important change, though, was making sure there was a sexy man chest to go with the bikini one 15:49:14 https://dl.dropboxusercontent.com/u/1000017/crawl/manly.png 15:49:16 -!- ark___ has quit [Quit: Leaving] 15:49:26 PleasingFungus: and are you saying that you don't even care about twelwe?!?! 15:49:52 twelwe has surpassed the forum. 15:49:57 xhe has ascended. 15:50:30 ??shadow card 15:50:31 shadow card[1/1]: Turns you invisible. If card power >=1, increases your stealth (by 80, so quite significant) for a duration based on the power level. 15:51:15 -!- bonghitz has quit [Remote host closed the connection] 15:51:58 -!- ProzacElf has joined ##crawl-dev 15:53:26 i`m gonna send you something for using my proper pronoun 15:53:47 and it isn`t gonna be one of those stupid irc tghings that people send each other 15:53:54 hope you like pizza 15:54:48 -!- SomeStupidGuy has quit [Ping timeout: 246 seconds] 15:55:25 yo gammafunk you on steam too? 15:56:16 ye 15:56:24 friend me, I'm a top player 15:56:40 well you have to tell me the link to your profile first 15:56:43 sponsored and everything 15:56:49 oh search for gammafunk 15:57:03 I can only run steam in...well I guess that's not true is it 15:57:28 -!- tgcid9999 has quit [Ping timeout: 246 seconds] 15:57:38 no 15:58:12 accepted for now 15:58:19 but you're on friend probationary period 15:59:36 yall aint got a wishlist gammafunk 15:59:57 what, are there djinnis on steam?! 16:00:02 yall aint got but two games even 16:00:29 really good ones though! 16:00:31 twelwe: ! 16:00:53 ty v kindly for game 16:01:03 its a hard game 16:01:08 twelwe how come you're not following gammafunk on twitter 16:01:09 did you already have a copy lying around? 16:01:09 yet 16:01:17 twelwe has 69 games...heh 16:01:21 i have a few 16:01:23 the funny number. 16:01:51 -!- Schwer-Muta has quit [] 16:01:55 my first online twitter follower: "Legalize Anime" 16:01:59 I've very excited 16:02:10 What a deviant. A maniac. 16:02:11 *I'm 16:02:49 I should tweet every HESu 16:03:36 "Starting a new HESu run again! I feel pretty good about this one #runerecord #DCSS" 16:03:48 tweeted every 2 minutes 16:03:51 that'd be my macro, yeah 16:04:32 you can do most anything on twitter. you can hook up a thermometer even. 16:04:53 someone needs to patch crawl to work with the twitter api 16:05:00 cool, thanks for your help installing stuff. now i can run wizmode locally to answer some of my questions 16:05:33 now off to give http://gaming.stackexchange.com/questions/71247/will-i-be-able-to-wear-8-rings-as-an-octopode-after-dragon-form-and-necromutatio an answer that's up to date 16:05:37 You can (=)adjust, (u)nwield, (d)rop, (i)nscribe or (t)weet this item. 16:06:43 (p)ost to facebook 16:07:33 -!- halberd has quit [Ping timeout: 252 seconds] 16:07:54 huh, someone claimed that octopode lichform didn't keep rings. weird 16:08:41 it's from two years ago though? 16:09:09 yeah but I'm not sure it was true even then 16:09:33 the other answers from that time suggest that the current octo lichform situation held (octoliches keep rings) 16:10:16 let's see 16:10:19 one is from may 30th 16:10:27 the other is dec 25th 16:10:35 so maybe there was an update between then? 16:11:14 -!- slimnexus has quit [Quit: Page closed] 16:11:21 maybe 16:11:39 yeah, 0.10 was released before may 30th and 0.11 was released after 16:16:06 i would be in favor of a "(b)rag about this item on irc" feature, which just tells you nobody wants to hear about your dang item 16:17:14 make it a webtiles feature 16:17:22 so the bots can spam about it 16:17:42 i don't get it 16:18:46 there are bots that already spam milestones in ##crawl 16:19:02 right, but what does that have to do with webtiles? 16:19:04 -!- Lasty has joined ##crawl-dev 16:19:14 they fetch the milestones from webtiles, obviously 16:19:27 console players too 16:19:38 oh, you meant that distinction 16:19:40 but yeah 16:19:44 console is a myth... 16:19:48 make it a web feature 16:20:03 !lg * / console x=cdist(name) 16:20:07 (m)ark finding item as a milestone 16:20:29 !lg * current / console x=cdist(name) 16:20:37 -!- Wensley has joined ##crawl-dev 16:20:40 please don't break sequell 16:20:44 yeah 16:20:49 2017555/4045807 games for *: cdist(name)=19529/46619 (41.89%) 16:20:52 it'll come back eventually 16:20:57 sequell injection 16:21:01 82811/554322 games for * (current): cdist(name)=1745/11145 (15.66%) 16:21:19 -!- Earlo has quit [Remote host closed the connection] 16:21:27 so if that did what i think, there are actually more console players than i expected 16:21:33 !calc 1745/11145 16:21:34 0 16:21:35 I guess there are 1700 bots 16:21:42 !calc 1745.0 / 11145.0 16:21:43 0.16 16:21:46 -!- Yermak has quit [Quit: Page closed] 16:21:48 wheals: it prints a percent at the end of the line... 16:21:56 a dryad?! nnniiicccooolllaaaeee 16:21:58 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 16:22:00 amalloy: i wasn't sure if that was the first percent 16:22:15 or rather, the value of the first division (at the front of the line) 16:22:18 !lg * current console x=count(name) 16:22:22 82813 games for * (current console): count(name)=1745 16:22:34 yeah, it seemed to do what i was hoping it would 16:22:35 oh I see 16:23:02 not quite sure how it knew to do that, though :P 16:23:25 !lg * current !trunk / console x=cdist(name) 16:23:34 31235/219776 games for * (current !trunk): cdist(name)=1090/7889 (13.82%) 16:24:13 imo deprecate console when that drops below 10% 16:24:15 <_< 16:24:34 only when you introduce 3d 16:24:49 we got 3d ten years ago! 16:24:53 deprecate console when tiles stop being seizure-inducing 16:24:54 FR: put snooping software into offline tiles so we can query for it on seqeull 16:25:11 april 1st: console appreciation day: all webtiles players get tiles that are just the console glyphs 16:25:17 PleasingFungus: 10 years in development...the long awaited release 16:25:26 amalloy: that's an rcfile option 16:25:41 we use opengl!! that's 3d! 16:25:48 QED 16:26:01 PleasingFungus: is there an rc option to get the console-style monster-list area in webtiles too? 16:26:11 that would make my life so much nicer when i have to use tiles 16:26:29 -!- theTower has joined ##crawl-dev 16:26:31 -!- theTower has left ##crawl-dev 16:26:45 I don't know what that is 16:27:05 there's a monster list already in tiles, isn't there? 16:27:22 there are two but I assume he wants one that's different in some way (?) 16:27:23 the console one has HP, does the webtiles one? 16:27:24 gammafunk: maybe it enables or disables based on window size? there isn't one when i play 16:27:32 yes, and it's awful compared to the console one 16:27:37 tiles has this blob of things 16:27:55 console has lines sorted by glyph 16:28:11 amalloy: yeah, if you're playing offline tiles, you can control what components you see 16:28:12 -!- chewymouse has joined ##crawl-dev 16:28:16 I'd have to dig up what are the defaults 16:28:26 but I have to remove nicolae's dryad first! 16:28:28 gammafunk: i just loaded it up on this computer and i do see the monster list 16:28:33 on my laptop at home i don't 16:28:36 -!- chewymouse has quit [Client Quit] 16:28:47 yes, I think it does remove components based on window size 16:29:06 so you'd possibly have to disable other components to allow the monster list to always display on your laptop 16:29:10 i would much much much rather it remove the map than the monster list. it is like unplayable without the monster list 16:29:11 but again I'd need to check in detail 16:29:14 someone did make a first person crawl once i think, and a hex version 16:29:33 well you can definitely remove those components in your rc 16:29:36 cool 16:29:38 crawl probably works with... what's it called, nulleye? 16:29:44 amalloy: take a look at the options guide 16:29:45 ??options 16:29:46 rcfile[1/3]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/options_guide.txt;hb=HEAD 16:29:59 it has all the tiles_* options you need to control those things 16:30:06 those affecting tiles have tiles_ as a prefix 16:30:24 hmm, i feel like i heard you can drag around the minmap in webtiles as a spectator? 16:30:30 yep 16:30:31 nicolae's dryad...? 16:30:45 it doesn't seem to be working? 16:30:52 https://crawl.develz.org/mantis/view.php?id=9410 16:30:59 vaults0116.des 16:31:03 phyte_club 16:31:13 oh, noteye 16:31:26 like, i'm clicking all over it but it just acts like text selection? 16:31:27 wheals: yeah it's kind of weird, it works in some browsers it seems 16:31:32 wheals: you have to right-click 16:31:33 that's a heck of a name 16:31:38 ahhhh 16:31:38 right-click and drag 16:31:51 but it still doesn't always work for me 16:33:01 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 16:36:30 -!- bonghitz has quit [Remote host closed the connection] 16:37:41 -!- link_1081 has joined ##crawl-dev 16:37:55 http://www.roguetemple.com/z/noteye/img/crawl-fpp.png 16:38:11 I guess somewhere along the way something broke 16:38:13 oh well 16:38:25 kenku, small snake, exp pool 16:38:31 hrm. it is a lot nicer with that setting changed to glyphs, but then anyone who spectates me has to be familiar with the glyphs too. i don't suppose there's a way to have different display options for spectators, or for when i'm playing via web vs via console? i usually play console anyway, and occasionally friends who aren't that familiar with crawl spectate 16:39:38 -!- abixa has quit [Quit: WeeChat 1.1.1] 16:39:49 -!- link_108 has quit [Ping timeout: 245 seconds] 16:43:52 anyone logged in uses their rcfile instead 16:44:06 which only helps a little 16:45:58 that's probably good enough for me. i can suggest creating a dummy account to bypass my rc file. thanks, wheals. this will make it a lot more palatable to play tiles when i can't ssh 16:46:22 -!- indspenceable has quit [Remote host closed the connection] 16:47:24 -!- Lasty has quit [Quit: Leaving.] 16:50:32 -!- rockit has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150220131007]] 16:53:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:55:14 that s is right up in his grill! 16:55:50 mm, grilled demonic crawler 16:56:02 -!- Chris7_ has quit [] 16:57:36 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:58:38 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:00:20 -!- Blazinghand has quit [Ping timeout: 256 seconds] 17:01:04 has anyone seen the merge request we have on gitorious? it's a spanish translation of the god descriptions 17:01:53 ya I saw that 17:02:00 translations... 17:02:17 I guess it's both updated and new translations 17:02:32 I only speak funk, so I'm of little use 17:03:32 translations FTW 17:04:13 -!- ystael has quit [Ping timeout: 252 seconds] 17:04:20 -!- muravey__ has joined ##crawl-dev 17:04:38 Crash while moving terminal window with Hot-Keys 13https://crawl.develz.org/mantis/view.php?id=9530 by brockenbrough 17:05:28 -!- kvaak has quit [Read error: Connection reset by peer] 17:06:37 -!- LexAckson has quit [Read error: Connection reset by peer] 17:06:39 -!- crzyfish_ has joined ##crawl-dev 17:07:01 -!- LexAckson has joined ##crawl-dev 17:07:52 -!- muravey_ has quit [Ping timeout: 240 seconds] 17:10:01 could someone take a look at my (tiny) patch? https://crawl.develz.org/mantis/view.php?id=9494 17:12:17 -!- Wolfechu has quit [Ping timeout: 252 seconds] 17:14:16 -!- amalloy has left ##crawl-dev 17:14:24 -!- FiftyNine has quit [Ping timeout: 272 seconds] 17:14:24 http://puu.sh/gv25O/52340c12e3.png 17:14:29 messing around with coc soh 17:15:50 I might want a little more saturation on the blue, but that might be my screen 17:16:00 mauris: imo ping elliptic or wheals maybe? it seems like their kind of thing 17:16:32 -!- kvaak has joined ##crawl-dev 17:17:25 it's nooodle! 17:18:01 it's me 17:19:00 -!- TastyLemonDrops has quit [Read error: Connection reset by peer] 17:19:11 mauris: looks like a neat patch, we won't merge that directly until after 0.16t but we can take a look and give feeback before then 17:19:20 ok! 17:19:25 I don't see any problem with it offhand 17:20:33 Hi! So I was interested in starting to do bugfixes for the game, but before I did that I wanted to just get a feel for how the code works and what certain fixes are going to look like. Just for visuals sake, I was wondering If I can just make a copy of all the source locally on my computer, and then each time I make a change just compile the code again to see what it looks like. Would that work? 17:21:55 Yes! 17:21:59 That's how it's done. 17:22:16 I'm guessing you haven't worked with git before? Also guessing you're on windows. 17:22:47 Awesome! Thanks :) I am indeed on windows, and yeah I just wanted to get a feel for what I was doing first before I tackled git and repositories and such 17:23:31 Well, git is the way that you get a copy of the code. 17:24:16 oh, so the msysgit counts as like, the whole git package? 17:24:35 yeah, you want to start by learning some git basics, just how to check out code, maybe make a quick commit, and then learn how to build crawl 17:25:00 crzyfish_: yeah, see INSTALL.txt for current instructions, msysgit netinstall gives you most of what you need 17:25:11 the other thing you need is updated gcc from win-builds, and the doc talks about that 17:26:03 well I've gotten it to build already, I was just wondering if I could make local changes to the game that weren't commits just for learning purposes 17:26:05 just make sure you get the right msysgit package, the one at the top of the page doesn't have all the build tools you need 17:26:32 you can, it's just very strongly recommended to learn git basics, since you need to track and submit any patches you make 17:26:47 -!- LexAckson has quit [Ping timeout: 250 seconds] 17:27:04 technically you don't have to use git, and can use any SCM, but probably git will be best 17:27:24 Okay! Thanks for the help :D 17:31:25 portal projectile's accuracy bonus should probably be changed 17:31:33 it only increases at multiples of 4 spellpower 17:31:49 ranged_attack.cc:67 17:32:29 !source ranged_attack.cc:67 17:32:30 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/ranged_attack.cc;hb=HEAD#l67 17:32:56 sounds like a div_rand_round thing, except the variable randomness makes it trickier 17:34:52 -!- bitcoinbastard has quit [Ping timeout: 240 seconds] 17:35:18 -!- crzyfish_ has quit [Quit: Page closed] 17:35:56 -!- ProzacElf has quit [Ping timeout: 272 seconds] 17:36:25 -!- kvaak has quit [Ping timeout: 264 seconds] 17:37:37 -!- sgun_ has quit [Ping timeout: 264 seconds] 17:37:44 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150222232811]] 17:44:13 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 17:44:58 -!- Calisca2 has quit [Ping timeout: 255 seconds] 17:45:29 -!- WereVolvo has quit [Read error: Connection reset by peer] 17:46:30 -!- Kellhus has quit [Quit: Page closed] 17:47:23 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 17:50:31 New branch created: nicolae_madness (1 commit) 17:50:31 03gammafunk02 07[nicolae_madness] * 0.17-a0-66-ge1322ec: Some vaults from the incredible yet twisted mind of nicolae 10(7 hours ago, 13 files, 1086+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1322ec58cf9 17:53:36 -!- ProzacElf has joined ##crawl-dev 17:55:04 !tell nicolae I put your vaults in a branch and noted some issues in the bug report, thanks! 17:55:04 Sorry gammafunk, I don't know who nicolae is. 17:55:08 !tell nicolae- I put your vaults in a branch and noted some issues in the bug report, thanks! 17:55:08 gammafunk: OK, I'll let nicolae- know. 17:55:14 curse his hyphen 17:55:22 -!- debo has quit [Ping timeout: 240 seconds] 17:55:25 curse- his hyphen- 18:01:01 -!- Sharkman1231_ has quit [Ping timeout: 246 seconds] 18:01:07 -!- andrewhl has quit [Quit: andrewhl] 18:02:06 -!- indspenceable has quit [Read error: Connection reset by peer] 18:03:44 -!- kvaak has joined ##crawl-dev 18:05:02 -!- ystael has quit [Ping timeout: 246 seconds] 18:06:05 -!- syllogism has quit [Quit: Leaving] 18:07:42 -!- Tolias has quit [Quit: Page closed] 18:12:11 -!- MarvinPA_ has quit [Remote host closed the connection] 18:12:44 -!- Lawman0 has quit [Ping timeout: 244 seconds] 18:21:35 -!- siepu has quit [Read error: Connection reset by peer] 18:25:18 -!- KamiKatze has quit [Quit: Page closed] 18:30:33 -!- Crehl has quit [Quit: Killed by a kitten] 18:30:48 -!- walterch has quit [Ping timeout: 245 seconds] 18:33:41 -!- Elynae has quit [Quit: Page closed] 18:36:56 -!- dtsund has joined ##crawl-dev 18:42:09 -!- crzyfish has joined ##crawl-dev 18:42:12 fr ratskin cloak from +1 to +2 so it's not completely useless 18:44:38 it certainly isn't "completely useless" 18:44:44 ??ratskin cloak 18:44:44 ratskin cloak[1/1]: +1 unrandart cloak with {rPois rN+ Dex-1 Int-1}. 18:44:45 I agree it isn't particularly good though 18:44:55 sure 18:45:18 I'll do it, unless elliptic beats me to it 18:45:35 it could even be +3 or do something more interesting 18:46:07 -!- debo has joined ##crawl-dev 18:46:30 heh i was going to suggest +3 but figured nobody would agree 18:46:44 how many cloaks are +3? 18:46:45 no time right now, just sitting down for a minute :) so go ahead 18:46:47 ??cloak of flash 18:46:47 cloak of flash[1/1]: Unrandart +3 cloak {+Fly, EV+4} 18:46:51 ??cloak of the thief 18:46:52 cloak of the thief[1/1]: the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth++}. The fog costs 2MP and is as difficult as berserk rage to evoke successfully. 18:47:02 +Fog is *awesome* 18:47:43 wait, we aren't changing trunk right 18:48:00 Then what's up with the 0.17 commit above? 18:48:08 what commit above? 18:48:15 oh, that's a branch 18:48:15 the one that went in a branch or a different one? 18:48:18 yeah 18:48:27 bh: you might make an unrand_tweaks branch or something 18:48:27 * bh creates "fake_trunk" 18:48:34 we can merge it ezpz 18:48:44 there are probably some others we can adjust 18:48:46 gammafunk: that sounds like a branch we might just want to have 18:48:57 ...oh 18:49:05 -!- demiskeleton has quit [Quit: Leaving] 18:49:06 I was really expectecting !glasses and then a good pun, bh 18:49:32 -!- indspenceable has quit [Remote host closed the connection] 18:49:48 sorry, puns cost extra 18:49:51 on windows, using msysgit, I'm just trying to get a change in the new game welcome text to show up quickly, so I edit the string in newgame.cc, run 'make clean' and then 'make TILES=y', followed by ./crawl, but its not working (sorry gamma im trying to avoid commits as much as i can still xD). Am I missing a step? 18:50:03 but yeah second the idea that a cloak with resists is never innately useless (unless resists are useless) but that it could stand some improvment 18:51:08 What is the function of the stat mods on rat cloak? 18:51:35 New option flash_screen_message 13https://crawl.develz.org/mantis/view.php?id=9531 by Sandman25 18:51:47 it's just this theme of "oddly made thing that's only partly effective as armour" 18:53:17 even with positive stats it'd just be an nicer fixedart and not very exciting 18:53:34 that theme reminds me of hat of the alchemist 18:53:56 which has about five million more resists for +3 AC more opportunity cost 18:54:24 but where I'd pretty much always wear hat of the alchemist I'd pretty much only wear ratskin cloak for lair rune branches 18:55:04 isn't it more than +3 ac 18:55:39 oops 18:56:22 -!- KurzedMetal has quit [Ping timeout: 272 seconds] 18:56:40 -!- Zooty has quit [Ping timeout: 246 seconds] 18:56:48 yeah I guess it's +3 if you're alternate is a hat, but +4 for a helm 19:03:12 -!- travis-ci has joined ##crawl-dev 19:03:12 The build failed. (nicolae_madness - e1322ec #1950 : gammafunk): http://travis-ci.org/crawl-ref/crawl-ref/builds/53875819 19:03:13 -!- travis-ci has left ##crawl-dev 19:04:37 -!- muravey__ has quit [Remote host closed the connection] 19:06:04 -!- muravey___ has joined ##crawl-dev 19:06:51 New branch created: unrand_tweaks (1 commit) 19:06:51 03bh02 07[unrand_tweaks] * 0.17-a0-66-g46b924f: Reform Ratskin Cloak (chequers) 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=46b924ffa7c7 19:06:55 -!- Lasty has joined ##crawl-dev 19:08:09 that weird findray.lua crash I guess 19:08:18 -!- muravey____ has joined ##crawl-dev 19:09:35 -!- muravey____ has quit [Remote host closed the connection] 19:09:36 -!- muravey___ has quit [Read error: Connection reset by peer] 19:10:10 -!- muravey has joined ##crawl-dev 19:11:20 !tell |amethyst take a look at nooodl's comment in https://crawl.develz.org/mantis/view.php?id=9528 I replaced my sqlite3.c with the file in the link and using that + your patch, crawl has compiled under Cygwin!! 19:11:21 n1k: OK, I'll let |amethyst know. 19:13:34 +1 AC, is bh completely and utterly insane?! 19:13:52 well that may be the best cloak in the entire game now 19:14:01 ??cloak of flash 19:14:01 cloak of flash[1/1]: Unrandart +3 cloak {+Fly, EV+4} 19:14:07 not sure +1 AC counts as "Reform", sorry 19:15:18 elliptic: sarcasm, mate 19:15:19 cloak of flash is definitely the best non-randart cloak yes 19:15:26 it's basically macabre finger cloak 19:15:52 (the ring is a +5 EV ring) 19:15:58 <_miek> cloak of the thief 19:16:00 by the way guys i was going to paint this bikeshed? 19:16:13 -!- scummos__ has quit [Ping timeout: 252 seconds] 19:17:51 to do a quick visual test for a patch, can i recompile the code just by running 'make clean' and then 'make' again? 19:18:00 bh: I know, I'm just trying to make you figure out something more interesting to do with ratskin cloak 19:18:28 crzyfish: you don't have to make clean first, just make again, yeah 19:18:54 make clean means you have to rebuild a bunch of stuff you don't need to (unless you have ccache, which helps, but you still don't need make clean) 19:19:01 I would recommend not doing make clean unless strictly necessary 19:21:24 crzyfish: part of make's job is to see which things have already been compiled/made and only compile those that need it 19:22:30 so should running make after any changes only take a few moments (as compared to the 5 minute initial make)? 19:22:32 -!- Tolias has quit [Quit: Page closed] 19:22:41 yes 19:22:49 depending on what changed, though! 19:23:01 sometimes you change a header and most of crawl has to recompile, like enums.h 19:23:36 changing headers often leads to make having to recompile a bunch of things, and there's nothing you can do about that (nor is there anything wrong with changing headers if need be, of course) 19:24:16 -!- indspenceable has quit [Remote host closed the connection] 19:24:28 using ccache can help speed things up if you do a lot of compilations, but maybe you can check that out later when more basic stuff is comfortable to you 19:24:43 n1k: hrm, is there a patch to the sqlite3 submodule we need to apply, then? 19:25:06 Okay so, maybe I'm just being really dumb, but I just tried to edit the welcome message for when a new character is created by changing the string returned by _welcome() in newgame.cc, but it didnt work 19:25:16 is that because im changing it in the wrong location? 19:25:31 -!- scummos| has quit [Remote host closed the connection] 19:25:36 possible, use a service like sprunge or pastebin to show us your patch 19:25:38 ??sprunge 19:25:39 sprunge[1/1]: | curl -F 'sprunge=<-' http://sprunge.us 19:25:50 pastebin is a website, may be easier foryou 19:25:54 gammafunk: I'm not sure. I believe changing replacing sqlite3.c as I did would be fine for Cygwin users but I have no idea what it would do in general 19:26:26 oh, I guess I'm asking where is this sqlite3.c 19:26:37 oh, exuse me 19:26:39 in contrib? 19:26:51 crawl-ref\source\contrib\sqlite 19:26:53 yep 19:26:55 yeah 19:27:01 so that means we probably need to patch our submodule 19:27:06 since we have that in a repo 19:28:03 well just as a quick question before I go into that (in case I dont have to), will any patches apply to both the tiles and non tiles versions? or are there differences for which on you want to edit? 19:28:47 -!- Bloax has joined ##crawl-dev 19:29:07 crzyfish: there's one codebase for buth, but to actually build crawl with tiles, you need to add TILES=y to your make command 19:29:11 e.g. make TILES=y 19:29:18 without that, it's a console build 19:30:27 for this change, no special tiles-related changes will be necessary, but there are changes that can require special code for console, and/or Tiles, and/or WebTiles 19:32:38 ..dang, looks like crawl can't compile with lto on ubuntu trusty either. I wish I knew what allows utopic to compile it 19:33:32 from the email which provided the version of sqlite3.c I'm using, " 19:33:33 An official cygwin build of SQLite 3.8.8 will be available soon." 19:33:54 yeah, we'd have to upgrade our sqlite contrib to use it 19:34:02 what version are we using, actually... 19:34:19 <|amethyst> 3.8.7.1 19:34:19 |amethyst: You have 1 message. Use !messages to read it. 19:34:28 ...yeah 19:34:37 how important is LTO anyway 19:34:38 well, should be a painless upgrade, then! 19:34:41 <|amethyst> err 19:35:09 <|amethyst> I am kind of wary of replacing upstream sqlite3 with a third-party version 19:35:15 -!- rgould has quit [Remote host closed the connection] 19:35:28 <|amethyst> has this cyqlite version been tested on other OSes? 19:36:07 -!- mauris has quit [Ping timeout: 255 seconds] 19:36:50 well, maybe we can just patch sqlite3.c with the change, which I presume is an ifdef for cygwin? maybe that's a very bad assumption on my part 19:37:32 -!- indspenceable has quit [Remote host closed the connection] 19:37:41 -!- Pa1ncake has quit [Quit: Leaving] 19:37:45 ah, that sqlite3.c is from 3.8.8, so it'd be hard to know what the fix is I guess 19:37:50 probably other changes in there 19:38:01 -!- read has quit [Ping timeout: 256 seconds] 19:40:56 allllllright I tried an identical change in a different area and it worked, so It looks like I just was doing something wrong! thanks guys! 19:41:40 <|amethyst> hm 19:41:50 -!- staplegun has quit [Ping timeout: 256 seconds] 19:41:52 <|amethyst> this is the cyqlite version of 3.8.7.1 http://cyqlite.sourceforge.net/cgi-bin/sqlite/raw/generic/sqlite3.c?name=498e34e976716317 19:42:15 <|amethyst> comparing that with ours, it looks like it makes some changes that might affect mingw 19:42:52 -!- ly^ has quit [Read error: Connection reset by peer] 19:43:10 <|amethyst> so it should at least be tested there 19:43:13 <|amethyst> but I do see this 19:43:18 <|amethyst> -#if SQLITE_OS_UNIX && defined(SQLITE_MUTEX_PTHREADS) && SQLITE_THREADSAFE>0 19:43:18 <|amethyst> +#if (SQLITE_OS_UNIX || defined(__CYGWIN__)) && \ 19:43:18 <|amethyst> + defined(SQLITE_MUTEX_PTHREADS) && SQLITE_THREADSAFE>0 19:44:12 sounds promising 19:44:23 The author disclaims copyright to this source code. In place of 19:44:24 ** a legal notice, here is a blessing 19:44:33 -!- Pa1ncake has quit [Quit: Leaving] 19:44:35 that's nice... 19:45:13 <|amethyst> well 19:45:43 <|amethyst> it's not so nice that the author isn't explicitly granting permission to use it, but eh 19:45:58 The author disclaims copyright to this source code. In place of 19:46:00 <|amethyst> (doesn't matter in the US, because we don't have moral rights of the author) 19:46:01 er, oops 19:46:38 n1k: do you want to try to apply the diff lines above manual to crawl's sqlite3.c and see if that allows you to make under cygwin? 19:46:41 -!- read has joined ##crawl-dev 19:46:45 s/manual/manually/ 19:47:06 gammafunk: would you want me to do a full make clean 19:47:21 I think I would have to to get it to rebuild sqlite? not sure 19:47:33 I think make would be smart enough to...hrm 19:47:41 you can cd contrib and make clean 19:47:46 -!- Kramell has quit [Remote host closed the connection] 19:47:47 without doing make clean for...well 19:47:55 I'm not sure if you have to full make clean or not 19:48:06 hell I can do it 19:48:07 but yeah you'd have to rebuild sqlite for sure 19:48:34 I'll try a make clean in contrib and see if a make in source does the sqlite rebuild 19:49:56 <|amethyst> rm .contrib-libs too probably 19:52:13 -!- Kramell has quit [Remote host closed the connection] 19:52:45 -!- honeybadger has quit [Quit: Page closed] 19:53:52 -!- ystael has quit [Ping timeout: 240 seconds] 19:54:19 ok it's rebuilding sqlite 19:54:40 it takes a very long time within cygwin, so bear with me 19:54:58 I still forgot ccache ugh 19:58:04 when our cygwin userbase on steam learns about this, gonna be a lot of new players! 19:58:30 by the way it seems like a make clean inside contrib is making it basically do a full make 19:58:44 sorry I don't have a good command over the terminology, but I think you understand 19:59:01 you mean after the make clean or during? 19:59:12 it's doing a make of the contribs, probably 19:59:12 -!- muravey_ has joined ##crawl-dev 19:59:17 because it's weird,yeah 19:59:20 gammafunk: I did 'make clean' inside contrib 19:59:22 but it won't make crawl 19:59:26 ah 19:59:39 -!- muravey_ has quit [Client Quit] 20:02:11 -!- honeybadger has quit [Quit: Page closed] 20:02:25 -!- muravey has quit [Ping timeout: 252 seconds] 20:02:32 it's listing that "CXX foo.o" for seemingly everything 20:02:49 Tentacles are not treated as targets for rods 13https://crawl.develz.org/mantis/view.php?id=9532 by Sandman25 20:03:07 -!- Wolfechu has quit [Ping timeout: 255 seconds] 20:06:19 -!- crzyfish has quit [Ping timeout: 246 seconds] 20:07:25 -!- alefury has quit [] 20:09:35 -!- us17 has quit [Ping timeout: 246 seconds] 20:10:55 -!- read has quit [Quit: bye.] 20:13:19 n1k: did it finish making sqlite? 20:13:22 -!- tingol3 has quit [Ping timeout: 240 seconds] 20:14:08 I guess you have to wait until it actually links crawl to see if it works, not sure where the problem was happening (sqlite compilation, crawl linking, or runtime) 20:15:52 gammafunk: yeah, I have to wait until it links crawl.exe 20:16:02 that's when the previous sqlite related errors poppud up 20:16:19 it's very slow 20:22:22 -!- scummos__ has quit [Ping timeout: 252 seconds] 20:22:40 gammafunk, |amethyst it did not work 20:23:03 "it" being manually changing the current dcss-trunk sqlite3.c as suggested 20:24:12 <|amethyst> what's the error? 20:24:57 -!- coffee` has quit [Quit: coffee`] 20:25:10 I'm pretty sure it's the same we were getting last night 20:25:17 one sec 20:25:23 <|amethyst> ohh, I see 20:25:43 oh, maybe not-- 20:25:44 <|amethyst> the w32 threads implementation isn't controlled by that SQLITE3_MUTEX_* 20:25:49 https://bpaste.net/show/5111d68ae979 20:26:46 <|amethyst> yeah 20:26:53 <|amethyst> the upstream also has 20:27:07 <|amethyst> /********************************* Win32 Threads ****************************/ 20:27:10 <|amethyst> -#if SQLITE_OS_WIN && !SQLITE_OS_WINCE && !SQLITE_OS_WINRT && SQLITE_THREADSAFE> 20:27:13 <|amethyst> 0 20:27:16 <|amethyst> +#if SQLITE_OS_WIN && !SQLITE_OS_WINCE && !SQLITE_OS_WINRT && \ 20:27:18 <|amethyst> + SQLITE_THREADSAFE>0 && (defined(_MSC_VER) || defined(__MSVCRT__)) 20:27:21 <|amethyst> err 20:27:32 <|amethyst> /********************************* Win32 Threads ****************************/ 20:27:35 <|amethyst> -#if SQLITE_OS_WIN && !SQLITE_OS_WINCE && !SQLITE_OS_WINRT && SQLITE_THREADSAFE>0 20:27:38 <|amethyst> +#if SQLITE_OS_WIN && !SQLITE_OS_WINCE && !SQLITE_OS_WINRT && \ 20:27:40 <|amethyst> hm 20:27:42 <|amethyst> + SQLITE_THREADSAFE>0 && (defined(_MSC_VER) || defined(__MSVCRT__)) 20:27:59 <|amethyst> I guess maybe we should consider using the cyqlite version after all 20:30:31 -!- orneryostrich has quit [Remote host closed the connection] 20:37:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:43:20 -!- muravey_ has joined ##crawl-dev 20:45:34 -!- CanOfWorms has joined ##crawl-dev 20:45:52 -!- link_1081 has quit [Quit: Leaving.] 20:46:52 -!- Krakhan|2 has quit [Read error: Connection reset by peer] 20:48:22 -!- indspenceable has quit [Read error: Connection reset by peer] 20:58:04 <|amethyst> Grunt: ideas on #9532 welcome.. I considered handling the spells in question the same way Random Bolt is handled, but that would be wrong if someone could be immune 20:58:17 <|amethyst> Grunt: (this is re the hostiles-in-range check) 21:01:09 -!- Krakhan has quit [Changing host] 21:03:09 -!- ProzacElf has quit [Ping timeout: 245 seconds] 21:09:24 -!- Calisca has quit [Ping timeout: 265 seconds] 21:09:24 -!- ystael has quit [Ping timeout: 245 seconds] 21:12:02 -!- Blazinghand|Work has quit [Remote host closed the connection] 21:12:32 -!- evilmike has quit [Read error: Connection reset by peer] 21:15:46 -!- indspenceable has quit [Remote host closed the connection] 21:17:33 -!- puddlestomp has quit [Quit: Page closed] 21:18:11 -!- jeanjacques has quit [Quit: quit] 21:20:53 -!- edlothiol has quit [Ping timeout: 240 seconds] 21:20:53 |amethyst: i noticed it didnt announce my 0.16 win in ##crawl, but it did announce the milestones 21:21:03 <|amethyst> hm 21:21:50 -!- Lawman0 has quit [Ping timeout: 244 seconds] 21:23:36 -!- Sizzell has quit [Remote host closed the connection] 21:23:56 -!- Sizzell has joined ##crawl-dev 21:24:12 <|amethyst> simmarine: I guess I restarted it before the logfile actually existed, so it never loaded it 21:24:15 <|amethyst> thanks 21:24:51 -!- gressup has quit [Quit: Leaving] 21:25:06 -!- Sovek has quit [Quit: Do fish get thirsty?] 21:25:28 -!- orneryostrich has quit [Remote host closed the connection] 21:27:31 -!- HellTiger_NB has quit [Ping timeout: 244 seconds] 21:30:13 -!- Lasty has quit [Quit: Leaving.] 21:34:24 -!- WalkerBoh has joined ##crawl-dev 21:34:33 -!- Akitten_Homura has joined ##crawl-dev 21:35:23 is it considered a problem that god wrath dangerousness is wildly inconsistent, beyond the good/non-good divide? 21:36:52 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 21:37:04 -!- staplegun has quit [Read error: Connection reset by peer] 21:39:13 -!- LordAnon has quit [Read error: Connection reset by peer] 21:40:56 in what sense 21:41:10 inconsistent from a single god, or inconsistent across gods? 21:41:12 -!- UncertainKitten has joined ##crawl-dev 21:41:24 <_miek> across gods 21:41:39 <_miek> Abandoning Ash is worse than abandoning Trog for example 21:42:12 ??beogh wrath[$ 21:42:13 beogh wrath[2/2]: !lg * vmsg=~"smitten by beogh" x=sdam max=sdam 21:42:28 what miek said 21:42:30 it's not intended that all god wrath is the same danger level, no 21:43:15 I wonder if people change god for any reason except to tso/zin for extended 21:43:17 not least because some gods are pretty useless in extended, and god wrath is generally a thing that comes into play in >3 rune games 21:43:21 <_miek> part of the problem is that you want them to all be different, otherwise learning to survive abandonment is just a one off thing 21:43:35 yeah people do a lot of different switches 21:43:40 well, the wrath can be different, but I think the *lethality* should be similar 21:44:12 -!- Akitten_Homura has quit [Ping timeout: 265 seconds] 21:44:38 -!- Lasty has joined ##crawl-dev 21:45:00 trog->mak is a common one, kiku, yred, and fedhas are pretty easy to switch from 21:45:15 <_miek> Jiyva, Lugonu, Makhleb, TSO, Zin are common switch-to targets 21:45:25 -!- sepik121 has quit [Quit: Page closed] 21:46:11 <_miek> Should it be that gods that lose their usefulness after 3 runes are less dangerous? 21:46:41 seems like the reverse would make more sense 21:46:45 <|amethyst> yeah 21:46:55 <|amethyst> the reverse 21:47:10 -!- indspenceable has quit [Remote host closed the connection] 21:47:33 <|amethyst> Since if the god is useful past 3 runes, you are already giving up something useful by switching 21:48:23 of course beogh/chei/etc arent really ever optimal in the first place so the danger of their wrath doesn't really matter 21:48:24 <_miek> true 21:48:55 <_miek> I dunno how Beogh goes on the god wrath but would think you'd want to switch 21:49:10 his wrath is pretty bad, as per above 21:49:15 <_miek> also gods like Yred/Beogh/Fedhas are arguably better for Zot than the extended gods? 21:49:19 !lg * vmsg=~"smitten by beogh" x=sdam max=sdam recent 21:49:20 <_miek> !lg * vmsg=~"smitten by beogh" x=sdam max=sdam 21:49:21 17. [sdam=101] AnAngryHobo the Metallomancer (L15 GrEE of Vehumet), smitten by Beogh on Orc:4 (grunt_orc_cross) on 2014-06-23 15:43:39, with 68031 points after 32552 turns and 2:03:14. 21:49:22 50. [sdam=152] agentgt the Slayer (L26 HOWr of Beogh), smitten by Beogh on D:9 on 2014-02-19 18:50:19, with 561073 points after 86702 turns and 12:05:48. 21:49:26 <_miek> ah... damn! 21:49:26 <|amethyst> _miek: minmay is saying "you shouldn't play beogh to begin with, so beogh's wrath doesn't matter" 21:49:51 <_miek> yeah but this is minmay we're talking about 21:50:06 I just sort of think the ability to leave gods in game and the inconsistency of god usefulness/god wrath lethality is weird 21:50:13 variability isn't a bad thing 21:50:35 <|amethyst> we don't try to make every possible choice have the same power level 21:50:35 <_miek> seems weird that the god of orcs does more damage than the various gods of destruction 21:50:41 consistentcy of god usefulness is like, a totally different can of worms 21:50:45 trog's wrath is rather hilariously variable 21:51:05 it can be all from completely harmless to suddenly you are surrounded by four berserk iron trolls 21:51:22 I was under the impression that that was fixed with the matching of god wrath to experience 21:51:41 well no, all that did was make it trigger more 21:51:51 the wrath is still the same 21:52:05 !learn del ebering[2 21:52:06 Deleted ebering[2/2]: some summary of non-devteam contributions in 0.16 here http://csclub.uwaterloo.ca/~ebering/community-contributions.txt Todo: linkify/webify I guess. 21:52:07 <|amethyst> !source _trog_retribution 21:52:08 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/godwrath.cc;hb=HEAD#l798 21:52:20 I just mean that ash/beogh wrath will straight up kill you, and they're as different gods as you can get. Whereas mak wrath is pretty much manageable 21:52:22 (in fact having it trigger mid-combat is even better in terms of lethality) 21:52:37 ??beogh wrath 21:52:38 beogh wrath[1/2]: ABANDONMENT: 50 penance, you stop walking on water if applicable (glub glub glub glub), all tame orcs go hostile. RETRIBUTION: 25% smiting (and not the 7-17 kind), 12.5% 1d2 dancing electrocution weaps, 25% followers abandon you if still worshipping, else fall through 37.5% summon hostile (warlord, high priest, knight, warrior, plain) 21:52:43 what's the over under on my bugfixes landing for release (i.e. should I double check that they are rebased before some time tomorrow or not worry until after the tournament) 21:52:53 yum yum elec weapons and flat damage 21:53:06 Bloax: did you see the games above? 100-150 smite damage 21:53:14 I am curious what elec weapons have to do with beogh's theming 21:53:20 haha that's outright silly 21:53:24 was orc slaying at one point 21:53:28 but rip orc slaying 21:53:29 that's like vehumet wrath except worse 21:53:51 right! And I'm thinking about this because I just finished a beogh game and didn't really want to try to switch for extended 21:54:09 imo by the time you're looking at extended god wraths are survivable 21:54:10 (because at least you would expect that of vehumet) 21:54:12 so, why does beogh have wrath as lethal as ash, but mak wrath is only half as bad 21:54:13 <|amethyst> !calc 29 + 5 * 26 21:54:14 159 21:54:24 Is wearing contam armour under zin supposed to do something? Or is the red coloring just a warning for the unequip effect? 21:54:33 -!- tensorpudding has quit [Remote host closed the connection] 21:54:34 -!- ProzacElf has joined ##crawl-dev 21:54:45 because different people did the different wraths would be my guess 21:55:17 sorry, I don't mean "why historically", I mean "isn't this a problem? should the wraths be reformed?" 21:55:38 and if so, reformed to make things more lethal, or less lethal? 21:55:40 i'd agree that it's a problem but of what use would that be :^D 21:56:07 <_miek> I think there's an argument to be made to balance their lethality. Not so much in terms of balance itself but rather what makes sense comparatively. 21:56:14 well, if there's wider dev agreement I'd take it as a sign a patch would be considered 21:56:45 <_miek> Why does smiting from Beogh do more damage than Vehumet's destructive might? Inconsistencies like that 21:57:15 well veh can do that much damage for sure 21:57:17 he can lcs you 21:57:22 well yes 21:57:27 but that's what vehumet's wrath is all about 21:57:33 beogh is a bunch of other stuff 21:57:40 and then he randomly not-lcses you 21:58:04 ??veh wrath 21:58:05 vehumet wrath[1/3]: ABANDONMENT: 25 penance. RETRIBUTION: HD = your XL. Spell level = 1 + random_range(XL/5,XL/3) capped at 9. Spells include fire storm/hellfire at 9, LCS at 8, poison arrow/iron shot at 6. XL27? Expect 3d20 hellfire, 8d20 fire storm and 3d48 LCS. Oh, and the spell automatically bypasses EV/SH. Have fun! 21:58:40 <_miek> !lg * vmsg~~vehumet s=sdam max=sdam recent 21:58:42 54 games for * (vmsg~~vehumet recent): 4x 33, 3x 31, 3x 29, 3x 17, 2x 40, 2x 19, 2x 22, 2x 18, 2x 39, 2x 38, 2x 24, 2x 35, 2x 28, 82, 7, 36, 15, 30, 41, 25, 45, 21, 5, 2, 9, 42, 12, 32, 37, 52, 76, 51, 50, 11, 48, 16 21:58:45 <_miek> !lg * vmsg~~vehumet x=sdam max=sdam recent 21:58:47 54. [sdam=82] DeepElf the Ruinous (L23 DEWz of The Shining One), blasted by the wrath of Vehumet (orb of electricity) on Crypt:1 on 2014-12-08 12:02:55, with 489914 points after 49462 turns and 4:12:43. 21:58:54 <_miek> whoops 21:59:04 <_miek> yeah less damage 21:59:08 DE^TSO lol 21:59:35 chequers: you might get some support for wrath changes, but what would be wise would just make like a planning doc (either on the wiki or elsewhere) saying what you'd change to what. to be honest it might work better if you went only for a few of the most egregious gods 21:59:54 let the dev team members with a lot of gameplay experience see it and offer some feedback 22:00:34 I've only done oka->tso, trog->mak, veh (old wrath) -> kiku 22:00:47 <|amethyst> hm 22:00:58 <|amethyst> !lg * vmsg~~beogh x=sdam max=sdam recent 22:00:59 54. [sdam=101] AnAngryHobo the Metallomancer (L15 GrEE of Vehumet), smitten by Beogh on Orc:4 (grunt_orc_cross) on 2014-06-23 15:43:39, with 68031 points after 32552 turns and 2:03:14. 22:01:06 <|amethyst> I don't even see how that number can happen 22:01:11 <|amethyst> for an XL 15 player 22:01:11 !lm . god.worship=vehumet lg:god!=vehumet 22:01:12 1. [2013-01-19 22:55:09] gammafunk the Chiller (L9 VpIE of Vehumet) became a worshipper of Vehumet on turn 11587. (Temple) 22:01:20 !lg * vmsg~~beogh x=sdam,cv max=sdam recent 22:01:21 <|amethyst> should be a max of 19 + 5 * 14 = 89 22:01:21 54. [sdam=101;cv=0.14] AnAngryHobo the Metallomancer (L15 GrEE of Vehumet), smitten by Beogh on Orc:4 (grunt_orc_cross) on 2014-06-23 15:43:39, with 68031 points after 32552 turns and 2:03:14. 22:01:21 !lg . vpie won 22:01:23 1. gammafunk the Englaciator (L27 VpIE of Kikubaaqudgha), escaped with the Orb and 15 runes on 2013-01-26 02:24:41, with 9153011 points after 187141 turns and 1d+6:12:40. 22:01:26 yeah that was kiku 22:01:46 is there a way to query sequell for streaks containing a particular god 22:01:57 gammafunk: thanks for the suggestion, I'll do just that 22:02:33 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:02:43 -!- SpaceCob has quit [Quit: Page closed] 22:02:50 <_miek> !streak . tso 22:02:51 miek has one win (MiFi) in 1 games, and can keep going! 22:02:56 where is wrath coded? 22:03:06 oh, godwrath.cc 22:04:20 seems like that particular query only works for individual players, not * 22:05:09 it also seems that it doesn't actually check for real streaks, only streaks once-youve-acquired-a-god 22:05:34 <|amethyst> well, !streak . tso looks only at games by me that ended with tso 22:05:41 <|amethyst> !streak . won 22:05:42 Neil has 2 consecutive wins (SpSt, HOHe), and can keep going! 22:05:56 <_miek> I don't think !streak makes sense for * 22:05:59 <|amethyst> I doubt there's a way to query for "games that are part of a streak" 22:06:11 <_miek> not easily anyway 22:06:19 I wanted to see the longest streak that either involved chei, or was exclusively chei 22:06:25 not sure there's an easy way to set up that query though 22:06:48 <|amethyst> !cmd !streak 22:06:49 Built-in: !streak => https://github.com/greensnark/dcss_sequell/blob/master/commands/streak.rb 22:06:59 well the easiest way would be checking out the list of people who have a bunch of chei wins 22:07:00 ontoclasm: < fearitself> crap! the new Royal Jelly scared me when I saw it! 22:08:59 -!- halberd has quit [Ping timeout: 245 seconds] 22:09:07 |amethyst: FYI looking at _god_smites_you in godwrath.cc, the max smite damage is 20 + (5*27) = 155 22:09:50 <|amethyst> !calc 19 + 5*26 22:09:51 149 22:09:58 <|amethyst> random2 is up to but not including 22:10:56 <|amethyst> average for an XL 27 char should be 22:11:16 <|amethyst> !calc 10 + 9/2 + 5*(26/2) 22:11:16 79 22:11:21 <|amethyst> !calc 10 + 9.0/2 + 5*(26/2) 22:11:22 79.5 22:11:32 -!- rophy has quit [Ping timeout: 245 seconds] 22:12:06 that's quite high 22:13:03 yeah, random2(n) is [0,n) 22:13:18 <|amethyst> hm, I like how _god_smites_you has support for TSO 22:13:46 <|amethyst> but is only ever called with god = GOD_BEOGH 22:13:50 oh, he doesn't use it..heh 22:13:53 since he does cflame 22:13:56 [0,n[ 22:14:23 %git :/char_set 22:14:23 07|amethyst02 * 0.16-a0-2601-gb6eb6f1: Fix numeric glyph overrides (#9243) 10(4 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b6eb6f138178 22:14:58 !seen elliptic 22:14:59 I last saw elliptic at Wed Mar 11 00:18:00 2015 UTC (2h 56m 58s ago) saying 'bh: I know, I'm just trying to make you figure out something more interesting to do with ratskin cloak' on ##crawl-dev. 22:15:25 |amethyst why doesn't char_set = unicode work for me in .16 on CAO? :( 22:15:32 " Bad character set: unicode " 22:16:14 !tell elliptic ratskin cloak -> ratform? 22:16:15 is that even a real charset? 22:16:15 bh: OK, I'll let elliptic know. 22:16:16 -!- ussdefiant has joined ##crawl-dev 22:16:23 try utf8 22:16:23 <|amethyst> rast: only "ascii" and "default" exist anymore 22:16:25 it was in .15 22:16:38 perhaps it was simply ignored in 0.15 22:17:04 <|amethyst> %git d44e868 22:17:05 07doy02 * 0.16-a0-1721-gd44e868: remove dec, ibm, and old_unicode as csets 10(4 months ago, 7 files, 183+ 74-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d44e868ee4e6 22:17:16 -!- Daekdroom has quit [Quit: Leaving] 22:17:26 fr ratskin cloak becomes cloak of the fungus, cloak of fungusform 22:17:59 how about evoking it to summon rats? 22:17:59 <|amethyst> rast: you want include = old_unicode_glyphs.txt 22:18:16 i tried that.. it couldn't find them 22:18:17 -!- Lasty has quit [Quit: Leaving.] 22:18:18 <|amethyst> hm 22:18:48 oh 22:18:52 <|amethyst> works for me 22:18:53 i need to include them? 22:18:56 <|amethyst> yeah 22:19:16 ok, i was doing it wrong. and then char_set = ? 22:19:56 <|amethyst> no char_set 22:20:08 thank you. this seems right now 22:20:13 <|amethyst> the only time you would use char_set is char_set = ascii 22:20:42 <|amethyst> (and I'm not 100% sure why char_set = ascii still exists rather than being another file in settings/) 22:21:02 much appreciated. 22:21:04 summoning a horde of orange rats would be very effective 22:21:20 while being suspiciously related to why the cloak has rN+ 22:21:55 -!- the_glow has quit [Read error: Connection reset by peer] 22:23:08 -!- rgould has quit [] 22:25:36 Bloax: that sounds brokenly powerful 22:25:44 <|amethyst> I don't think every unrand needs to have its own fixedart gimmick 22:26:19 infinite fog is also rather good 22:26:23 |amethyst: chequers wanted an AC boost, elliptic asked for interesting 22:26:26 Thief already does fog 22:26:37 that's what i'm referring to, yes 22:26:51 <|amethyst> do you want power creep? 22:26:56 <|amethyst> because that's how you get power creep 22:27:04 bh: elliptic asked for interesting but you gave him summons. he will be displeased 22:27:07 <|amethyst> "Thing A is more powerful than thing B. Better buff A." 22:27:11 <|amethyst> err 22:27:14 <|amethyst> Better buff B 22:27:34 extremely rare thing A is more powerful than extremely rare thing B 22:27:42 extremely powerful power creep 22:28:14 <_miek> it should occasionally polymorph monsters who attack you into hordes of rats 22:28:24 !!! 22:28:38 starcursed rats 22:28:39 "Cerebov evaporates and reforms as a rat!!!" no 22:28:56 <|amethyst> bh: but if he kept his spells :) 22:28:58 <_miek> it would be like polymorph wand still, resistable 22:29:13 the more hp, the more rat mass 22:29:25 <|amethyst> hmm 22:29:43 orange rat (04r) | Spd: 12 | HD: 3 | HP: 10-23 | AC/EV: 7/10 | Dam: 2013(drain) | evil | Res: 06magic(20) | Vul: 08holy | Chunks: 09poison | XP: 34 | Sz: little | Int: animal. 22:29:43 <_miek> %??orange_rat 22:29:46 (enjoy antaeus filling the level with rats) 22:29:51 unknown monster: "orange_rat HD=27" 22:29:51 <_miek> %??orange_rat HD=27 22:29:55 unknown monster: "orange_rat HD:27" 22:29:55 <_miek> %??orange_rat HD:27 22:29:59 for the record I didn't necessarily mean that ratskin should have a special gimmick (though if someone comes up with one that is good/balanced then that works) 22:29:59 elliptic: You have 1 message. Use !messages to read it. 22:29:59 <_miek> bah 22:30:08 orange rat (04r) | Spd: 12 | HD: 27 | HP: 126-169 | AC/EV: 7/10 | Dam: 2013(drain) | evil | Res: 06magic(20) | Vul: 08holy | Chunks: 09poison | XP: 4123 | Sz: little | Int: animal. 22:30:08 %??orange rat hd:27 22:30:14 munch munch 22:30:31 it could also just have properties that are more likely to be relevant than Int-1 and Dex-1 and rP/N 22:30:32 <|amethyst> elliptic: It's not a great item in terms of power level, but I don't really see a problem with ratskin now 22:30:50 |amethyst: partly I just find the Int-1/Dex-1 fairly silly 22:30:52 <|amethyst> yeah, int-1 and dex-1 are silly 22:30:55 tiny stat nudges are meaningless 22:31:01 <|amethyst> yeah, because that 22:31:06 <|amethyst> I'd just remove them 22:31:20 like it could have Int-2 Dex-2 and another resist or stealth or something and I would be happier 22:31:46 rRot :V 22:31:47 <|amethyst> rP/rN/your corpse becomes poisonous 22:32:17 <|amethyst> hmm... rRot sounds interesting 22:32:22 <|amethyst> does any other equipment do that? 22:32:24 +2 {rRot rPois rN Int-2 Dex-2}? 22:32:40 Cloak of "I hate swamp endings" 22:33:01 <|amethyst> needs rC too then doesn't it? 22:33:02 -!- G-Flex has quit [Read error: Connection reset by peer] 22:33:02 25% chance of being worn by Donald 22:33:06 please not rRot 22:33:22 I already don't think rRot should be in the % screen, it is about as situational as it gets 22:33:57 <|amethyst> isn't rMut more situational? 22:34:12 there are only a handful of monsters that it does anything against and the effect in those cases is usually just saving a few potions of curing 22:34:15 <|amethyst> since rRot applies vs two different things (rotting attacks and miasma) 22:34:52 rMut is also situational, there's a reason why we don't put it on randarts 22:35:21 <_miek> except alchemist's hat 22:36:02 rcorr is about equally situational, isn't it 22:36:14 yes and I was opposed to putting it on randarts :P 22:36:17 -!- PsiRedEye22 has quit [Ping timeout: 246 seconds] 22:36:19 :) 22:36:24 <|amethyst> I'm not sure why a marginal situational ability is a problem for an unrand 22:36:29 but at least rCorr does something, rotting attacks don't 22:36:36 so it is really just miasma that matters for rRot 22:36:37 -!- link_108 has joined ##crawl-dev 22:36:57 <|amethyst> I agree that rRot on randarts would be silly 22:36:57 miasma is obnoxious. Parenthetical HP pollutes the UI 22:37:24 <|amethyst> could make rot uncurable, but then there's the whole problem that item destruction had 22:37:33 <|amethyst> or offensive mutation still has 22:37:45 <_miek> dunno how many people use HW on rot damage 22:38:19 How about this: HW heals rot first rather than last 22:38:33 ~ oh my ~ 22:39:00 -!- G-Flex has joined ##crawl-dev 22:39:19 If you have 100 hp and are rotted down to 90, then get smacked down to 10. You gain 20 from HW 22:39:31 <|amethyst> hm 22:39:31 <_miek> instead of 30? 22:39:32 Your max HP increases to 100 and then your current HP goes to 20 22:39:39 <_miek> oh.. right nvm 22:39:43 <|amethyst> err 22:40:01 -!- Lasty_ has quit [Read error: Connection reset by peer] 22:40:24 <|amethyst> I'm not sure about the situation where you HP is full 22:40:38 <|amethyst> that would mean you could drink HW and go from full HP to not full HP 22:40:49 <|amethyst> or can that already happen with rot? 22:40:53 -!- indspenceable has quit [Remote host closed the connection] 22:41:29 That can't currently happen 22:41:34 doesn't the rot cure only kick in if you had full HP when you drink? 22:41:37 <|amethyst> but I kind of like that it means rot is more than just lower full hp 22:42:06 <|amethyst> having uncured rot would mean healing potions are less effective at restoring hp 22:42:27 but there's already a mutation for that? 22:42:28 <|amethyst> CanOfWorms: bh's proposal would change that though 22:42:36 oh, I see 22:42:38 <|amethyst> mutations are forever 22:42:42 It also makes rot tactically relevant other than "Oh drat, my current HP is low" and turns it into "Uh, rot might kill me in combat" 22:42:56 <|amethyst> (well, not forever, but) 22:43:34 Mutations: How else could three months of Xom last forever? 22:44:21 you could also make rot tactically relevant by increasing the loss/gain? 22:44:26 <|amethyst> bh: I realise that's from a diamond ad 22:44:34 <|amethyst> bh: but it really sounds like a PSA about STIs 22:44:39 rot is already tactically relevant, it means that you have less HP 22:45:00 -!- Sprort has quit [Read error: Connection reset by peer] 22:45:03 and thus are more likely to die :P 22:45:08 <_miek> less so though 22:45:26 rot is a nuisance, not a threat 22:45:33 <_miek> currently 230 max hp vs 240 max hp doesn't make a huge difference, you'll probably still start freaking out at the same low HP 22:45:44 also, this proposed change would be quite a Gh nerf 22:45:53 <|amethyst> yeah, gh is an issue 22:45:56 <_miek> but if that 230 max HP means your next HW only gives you 10 instead of 20 22:46:14 and wouldn't really affect other chars because they already just cure rot immediately most of the time 22:46:27 <|amethyst> it would mean they don't have to press 5 first 22:46:35 that would be nice, yeah 22:46:53 have rot drop like ~30 HP in a shot and HW/cure cure rot 1:1 22:47:16 reduce rot frequency for ghouls if that's too deadly for them? 22:47:21 <|amethyst> !lg * s=$(mmhp-mhp) s=xl 22:47:22 Type mismatch: xl in 's=xl' 22:47:29 <|amethyst> !lg * s=$(mmhp-mhp) 22:47:32 4046577 games for *: 3920979x 0, 24691x 1, 15668x 2, 12793x 3, 9152x 4, 7797x -3, 5466x -4, 5449x 5, 4738x -5, 3497x -1, 3208x 6, 3047x -6, 2618x -2, 2231x 7, 1958x -8, 1879x -7, 1811x 8, 1409x 9, 1247x -9, 1162x 10, 971x -10, 928x 11, 839x 12, 836x -11, 654x -12, 638x 13, 588x 15, 577x -13, 564x 14, 530x -14, 474x 16, 467x -18, 437x 17, 411x -15, 379x -20, 363x 18, 355x -17, 328x -16, 303x 19, 28... 22:47:37 !lg * recent !dj !gh s=${mhp-mhp} 22:47:40 947518 games for * (recent !dj !gh): 947518x 0 22:47:43 er 22:47:46 !lg * recent !dj !gh s=${mmhp-mhp} 22:47:49 947518 games for * (recent !dj !gh): 930975x 0, 3154x 3, 3123x 1, 2807x 2, 2643x 4, 1576x 5, 739x 6, 486x 7, 416x 8, 278x 9, 190x 10, 147x 11, 126x 12, 103x 13, 74x 15, 60x 17, 60x 14, 54x 16, 53x 18, 40x 19, 35x 21, 35x 20, 26x 22, 26x 24, 21x 23, 20x 33, 19x 25, 16x 31, 15x 30, 15x 26, 15x 28, 14x 36, 12x 29, 12x 32, 11x 27, 9x 34, 8x 35, 6x 58, 6x 40, 6x 38, 6x 44, 5x 50, 5x 42, 5x 41, 4x 45, 4... 22:48:01 <|amethyst> hm 22:49:02 -!- Sprort has quit [Read error: Connection reset by peer] 22:49:03 !lg * recent xl>10 !dj !gh s=${mmhp-mhp} 22:49:05 106909 games for * (recent xl>10 !dj !gh): 96363x 0, 2065x 1, 1813x 3, 1783x 2, 1386x 4, 886x 5, 526x 6, 366x 7, 307x 8, 212x 9, 156x 10, 121x 11, 111x 12, 87x 13, 67x 15, 55x 17, 55x 14, 53x 18, 51x 16, 38x 19, 35x 20, 35x 21, 26x 24, 26x 22, 21x 23, 20x 33, 19x 25, 16x 31, 15x 28, 15x 30, 15x 26, 14x 36, 12x 32, 12x 29, 10x 27, 9x 34, 8x 35, 6x 44, 6x 40, 6x 38, 6x 58, 5x 41, 5x 50, 5x 42, 4x 46... 22:49:33 <|amethyst> no real way to see how long they kept it 22:49:46 !lg * recent won !dj !gh s=${mmhp-mhp} 22:49:46 <|amethyst> !lg * recent won !dj !gh s=${mmhp-mhp} 22:49:47 8935 games for * (recent won !dj !gh): 6844x 0, 388x 1, 265x 2, 225x 3, 207x 4, 163x 5, 125x 6, 98x 7, 87x 8, 57x 9, 51x 10, 39x 12, 36x 11, 33x 13, 26x 16, 24x 17, 23x 18, 22x 19, 19x 20, 17x 21, 15x 14, 13x 15, 12x 33, 12x 23, 10x 26, 9x 22, 9x 24, 9x 25, 9x 31, 7x 30, 6x 35, 6x 28, 5x 34, 5x 36, 5x 32, 5x 27, 4x 41, 4x 43, 3x 37, 3x 46, 3x 44, 3x 42, 3x 49, 3x 58, 3x 29, 2x 45, 2x 66, 2x 40, 2x... 22:49:47 8935 games for * (recent won !dj !gh): 6844x 0, 388x 1, 265x 2, 225x 3, 207x 4, 163x 5, 125x 6, 98x 7, 87x 8, 57x 9, 51x 10, 39x 12, 36x 11, 33x 13, 26x 16, 24x 17, 23x 18, 22x 19, 19x 20, 17x 21, 15x 14, 13x 15, 12x 33, 12x 23, 10x 26, 9x 22, 9x 24, 9x 25, 9x 31, 7x 30, 6x 35, 6x 28, 5x 34, 5x 36, 5x 32, 5x 27, 4x 41, 4x 43, 3x 37, 3x 46, 3x 44, 3x 42, 3x 49, 3x 58, 3x 29, 2x 45, 2x 66, 2x 40, 2x... 22:50:01 is rot a milestone? 22:50:05 <|amethyst> no 22:50:10 <|amethyst> I guess that is a good point 22:50:18 -!- PleasingFungus has joined ##crawl-dev 22:50:19 possibly should filter out Mu too, since Mu rot is weird 22:50:19 <|amethyst> even when people do run around with rot, it's usually a point or two 22:50:23 catching up on logs 22:50:25 21:53:06 Bloax: did you see the games above? 100-150 smite damage 22:50:28 |amethyst: yes 22:50:28 -!- elmdor has quit [Ping timeout: 246 seconds] 22:50:38 _miek: chequers: I don't think anyone mentioned: that was an old bug, long since fixed 22:50:41 the only bad thing about rot is that it makes your HP bar 2 lines in webtiles 22:50:46 if I'm remembering correctly 22:50:47 <|amethyst> and a point or two off your !hw isn't nearly as big as half healing 22:50:59 <|amethyst> err 22:51:02 <|amethyst> as half off your next !hw 22:51:03 I remember there was a beogh wrath smite bug 22:51:06 right. people run around with rot when it isn't worth burning !hw on it 22:51:38 PleasingFungus: it seems the numbers are valid based on current data, or at least within spittig distance 22:51:43 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 22:51:44 PleasingFungus: the max is really ~150 22:51:45 hm 22:51:50 <|amethyst> well 22:52:01 <|amethyst> there was that L15 gr 22:52:16 <|amethyst> !lg * gr xl=15 kmsg~~beogh x=sdam 22:52:17 Unknown field: kmsg 22:52:35 <|amethyst> !lg * gr xl=15 vmsg~~beogh x=sdam 22:52:36 2. [sdam=101] AnAngryHobo the Metallomancer (L15 GrEE of Vehumet), smitten by Beogh on Orc:4 (grunt_orc_cross) on 2014-06-23 15:43:39, with 68031 points after 32552 turns and 2:03:14. 22:52:37 -!- Sprort has quit [Read error: Connection reset by peer] 22:52:39 I certainly do think some gods need nastier wrath than others, wrt the earlier argument - someone like chei doesn't need as nasty wrath as, say, okawaru 22:52:42 !lg * vmsg=~"smitten by beogh" s=sdam current 22:52:43 6 games for * (vmsg=~'smitten by beogh' current): 2x 38, 70, 48, 76, 54 22:52:49 can monsters rot? 22:52:49 <|amethyst> the number should not be able to be that high for an L15 char 22:52:58 !lg * vmsg=~"smitten by beogh" s=xl,sdam current 22:52:59 6 games for * (vmsg=~'smitten by beogh' current): 2x 9 (2x 38), 22 (70), 16 (48), 26 (76), 20 (54) 22:53:29 <|amethyst> bh: not in the way players do 22:53:31 interesting, two games with identical xl/sdam? 22:53:33 there's strong incentive to switch away from oka, since xhe's a gifting god, whereas chei is more or less just as 'strong' later as xhe is early - so the wrath there is just to discourage switching on a whim 22:53:34 -!- Nerem has quit [Ping timeout: 264 seconds] 22:53:57 A+ to whoever decided to use DISALLOW_COPY_AND_ASSIGN :) 22:54:11 -!- link_108 has quit [Quit: Leaving.] 22:54:19 so, some gods are specifically intended to be weak in extended and those should cost more to switch away? whereas the ones that are generally strong should be easy to switch away? 22:54:25 I did not say that 22:54:43 no, hence asking specifically 22:54:57 I was going to get there. There's two ways to think about it. 22:55:11 gods are weak in a given area as a consequence of design, not as an intention of design 22:55:17 heh 22:55:23 from earlier: < _miek> Should it be that gods that lose their usefulness after 3 runes are less dangerous? <+|amethyst> the reverse 22:55:31 I'm not neil! 22:55:35 <|amethyst> well 22:55:37 yes you are! 22:55:40 <|amethyst> really I mean "more the reverse" 22:55:40 ok i'll let you speak :P 22:56:02 -!- Sprort has quit [Read error: Connection reset by peer] 22:56:02 <|amethyst> not that the reverse should always be true, but that I see more justification for the reverse than for the obverse 22:56:28 One view is that there's strong incentive to switch away from "early-game" gods like yred, beogh, etc - so we should give them stronger wraths, so it's not a "no-brainer" to choose them early and straightforwardly ditch them after they fall off. The other is that we should give them weak wraths for exactly that reason - to encourage that style of play. 22:57:04 is it possible to ask Sequell for stats on what god swaps happen at what xl? 22:57:11 <|amethyst> hm 22:57:22 <|amethyst> I don't *think* the god.worship milestone lists your old god 22:57:23 <|amethyst> FR: 22:57:39 God wrath is *generally* more of an afterthought when it comes to god design, and a lot of it comes more from flavor than from actual mechanical considerations. I feel like there's not really a consistent philosophy at current - compare yred wrath to beogh's, for example. 22:57:39 <|amethyst> the god.abandon milestone does, but then you can't get the new god easily 22:57:48 you can't search more than one milestone? 22:58:12 -!- ystael has quit [Ping timeout: 252 seconds] 22:58:23 well, figuring out which gods are left when is mostly what we were talking about anyway - that milestone would probably suffice 22:58:54 But I don't think it's a great idea to plan god wrath under expectation of the character being at a certain xl 22:59:15 no, well I mean I'm not suggesting you remove the ability to abandon your god 22:59:42 but should trog spawn titans if you abandon a Be at the temple? there's currently a middleground between those two 22:59:43 <_miek> !lm * god.worship x=god 22:59:46 710408. [2015-03-11 03:59:37] [god=Makhleb] trollherra the Charlatan (L9 DDAr of Makhleb) became a worshipper of Makhleb on turn 6240. (Temple) 22:59:47 <_miek> !lm * god.abandon x=god 22:59:48 <|amethyst> !lm * recent god.abandon s=noun x=avg(xl) 22:59:48 34158. [2015-03-11 03:02:05] [god=] johnnyzero the Warrior (L21 MfEE) abandoned Zin on turn 44581. (Temple) 22:59:49 10411 milestones for * (recent god.abandon): 1697x Okawaru [21.44], 1686x Trog [14.12], 1221x the Shining One [16.35], 1050x Xom [6.18], 638x Elyvilon [9.74], 593x Zin [16.82], 333x Yredelemnul [10.52], 308x Dithmenos [9.89], 288x Vehumet [13.13], 284x Ashenzari [9.61], 246x Gozag [13.94], 245x Cheibriados [10.93], 244x Makhleb [13.1], 240x Lugonu [8.64], 236x Ru [8.57], 214x Kikubaaqudgha [10.43]... 23:00:01 <|amethyst> !lm * recent god.abandon s=noun x=+avg(xl) 23:00:02 10411 milestones for * (recent god.abandon): 56x Jiyva [22.57], 1697x Okawaru [21.44], 8x Igni Ipthes [18.88], 3x Wulndraste [17.67], 593x Zin [16.82], 78x Beogh [16.54], 1221x the Shining One [16.35], 1686x Trog [14.12], 246x Gozag [13.94], 288x Vehumet [13.13], 244x Makhleb [13.1], 199x Qazlal [12.52], 168x Fedhas [12.2], 188x Sif Muna [11.93], 245x Cheibriados [10.93], 333x Yredelemnul [10.52],... 23:00:06 trog's wrath doesn't scale with XL? 23:00:23 oh, some gods do, I assumed they all did 23:00:28 well abandoning Be at temple is pointless thing to do, I think the basic expectation is that your character is "very strong" 23:00:34 -!- Ystah has quit [Ping timeout: 265 seconds] 23:00:51 I'm very confused 23:01:02 why is anyone talking about trog spawning titans at temple 23:01:07 he spawns, like... bears at temple 23:01:26 okawaru spawns titans, trog spawns stone giants 23:01:37 <|amethyst> PleasingFungus: as chequers said "there's currently a middleground between those two" 23:01:49 -!- link_108 has joined ##crawl-dev 23:01:55 I'm so lost 23:01:59 who was suggesting god wrath not scaling 23:02:09 oh I see 23:02:18 that's chequers 23:02:20 bcadren (it's possible)? 23:02:33 It is kind of weird for piety gain and god wrath to scale with your character when very few other things do 23:02:36 no, i don't think anyone was, I was just clarifying 23:02:43 oh 23:03:22 some gods have wrath that probably has a hard time scaling reasonably 23:03:24 my original point is that god wrath is wildly different for each god, and there doesn't seem to be any rubick for why god wrath differs in power. eg ash & beogh are extremely dangerous but the opposite ends of extended-game power 23:03:44 ash is another gifting god 23:03:51 needs to have a super nasty wrath 23:03:56 grr. What's the easiest way to wizmode rot myself? 23:03:57 <|amethyst> ? 23:04:04 bh: probabl make a death drake 23:04:05 bh: corpse rot, drop corpses 23:04:07 ??transfer knowledge 23:04:07 reskilling[1/1]: Ashenzari's 5* ability. Pick a source and destination skill and exp will move from one to the other as you earn exp, at the cost of 21-31 piety and 10% of the exp being transferred. Most characters won't need this in practice. 23:04:07 <|amethyst> bh: &o!decay 23:04:09 gifting as in xp transfer? 23:04:09 yeah that 23:04:20 if you &Wtrog you will sometimes get rot 23:04:28 "Why would you want to do that?" Someone idiot proofed this 23:04:36 trog's wrath is So Odd 23:04:37 <|amethyst> oh right 23:04:40 how many players use reskill? 23:04:43 <|amethyst> bh: play zotdef and.... oh 23:04:43 it's not as odd as chei's 23:04:44 can someone query that 23:04:44 1learn add reskilling Why would you want to do that? 23:04:53 you can't, you'd have to check action logs for ash chars 23:04:58 afaik 23:05:03 so if the heuristic is: god wrath scales with gifts and pre-extended-game power? 23:05:09 reskilling: correcting the life choices you regret 23:05:23 yes to the former, "maybe" to the latter 23:05:27 again reminding you of yred 23:05:38 I don't know how many players use reskill but I know how many players have actually improved a character by using reskill 23:05:39 0 23:05:51 I did once!!! 23:05:53 pre-extended-game power seems like a somewhat arbitrary decision for where to make a choice about wrath though 23:06:10 no you used reskill and in doing so made your char worse 23:06:10 ? 23:06:17 minmay: actually: better. 23:06:20 you might have thought it improved things but you are wrong 23:06:26 chequers: "pre-extended-game power" also isn't something that we all agree on 23:06:34 PF: what was the context of that reskill? 23:06:40 at first, I had points in the wrong weapon skill. later: they were in the right weapon skill. 23:06:41 elliptic: yeah, as per PF 23:06:45 ah 23:06:57 PleasingFungus: and you lost like 30 scries 23:07:04 I guess VM might also want to reskill if they didn't find poison arrow? 23:07:05 heh 23:07:21 well, I chronically underused scry anyway, so it balances out 23:07:21 if reskill had no piety cost then sure, it would be useful occasionally 23:07:31 chequers: I mean that we don't all agree on which gods are powerful when 23:07:40 what about lower piety cost, but harsher xp penalties 23:07:41 but to me, reskill with piety cost is just...wow 23:07:46 so using it as some sort of guide for designing wrath seems pretty silly to me 23:07:46 50% exp, no piety? 23:07:59 why would anyone use that 23:08:00 -!- mamgar has quit [Read error: Connection reset by peer] 23:08:04 I mean obviously if it had no piety cost it would be very bad design-wise for other reasons, but it's about what it would need for me to actually consider it useful 23:08:32 ok 23:08:35 PleasingFungus: presumably the same as the only circumstance where you'd use reskill with any cost: wrong weapon skill 23:08:46 mm 23:09:01 elliptic: that makes sense 23:09:04 <|amethyst> but only if it's the wrong weapon skill and it doesn't crosstrain 23:09:23 <|amethyst> (with the one you want) 23:10:02 <|amethyst> oh, right, crosstrain is just 40% 23:10:14 <|amethyst> so I guess still theoretically beneficial there 23:10:20 oh yeah, people with manuals would also want to use the current version of reskill 23:10:27 but not the 50% xp, no piety version 23:10:36 ??drke 23:10:37 drke[1/2]: DK was removed, deal whit it 23:10:38 -!- link_108 has quit [Quit: Leaving.] 23:10:39 ??drke[2 23:10:39 drke[2/2]: 0.16 list: http://i.imgur.com/ALfORsV.png - altar tiles: http://s-z.org/neil/git/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles/dngn/altars or text version: http://pastebin.com/VDv6fUSf 23:10:57 The Authoritative Source 23:11:01 hoo boy 23:11:08 are we going to have to take that away from chequers ? 23:11:26 now, to get berder in here to start running some queries 23:11:54 data does not lie like filthy little communists 23:11:57 probably 23:12:05 no 23:12:19 i don't really agree with a lot of it :V 23:12:20 of course it lies 23:12:25 it lies as well as whoever's using it 23:12:27 my favourite god is so low!! 23:12:34 which one is that 23:12:44 CanOfWorms: that isn't supposed to actually work 23:12:44 did you design one? that one 23:12:51 otherwise, if Lasty is around: Ru 23:12:53 heh 23:13:06 CanOfWorms: though I wouldn't be surprised if it does anyway 23:13:14 it does, apparently? 23:13:26 anyway, I do think that god wrath is weird right now, and that there doesn't seem to be agreement about what metric it should scale along (if any) 23:13:34 as far as I understand manuals create XP out of thin air 23:13:35 what on earth is that little cross thing?! 23:13:38 i might do what gammafunk suggested already and write up a little page 23:13:52 gammafunk: the sign of Jesus Christos, our lord & saviour. 23:14:02 PleasingFungus: I don't trust DrKe that much! 23:14:09 <|amethyst> chequers: I think PF is right though that the current levels are fairly unprincipled 23:14:20 elliptic: do you think any gods have weird wrath potency at the moment? 23:14:29 wrath potency, wow what a phrase 23:14:34 hm 23:14:35 gammafunk, if you mean the gold cross: tso, silver "cross" is oka 23:14:36 -!- indspenceable has quit [Remote host closed the connection] 23:14:40 here's something I'm curious about 23:14:45 Bloax: do you know what chei's wrath is? 23:14:54 <|amethyst> chequers: so rationalising it in some direction or other is reasonable as long as you can figure out which of the current wraths are principled and which aren't 23:14:54 n1k: oh, you. you'll regret that 23:14:57 PleasingFungus: a really unfitting thing is all i can say 23:14:59 <|amethyst> chequers: e.g. the gift thing 23:15:01 what with the whole 23:15:04 "curse items" thing 23:15:10 ha 23:15:12 huh what 23:15:14 gammafunk: a couple gods have nearly nonexistent wrath 23:15:17 which is weird IMO 23:15:19 e.g. chei 23:15:20 |amethyst: yeah, the current things to consider are: gifts, power curve, xl when abandoning 23:15:25 chequers: chei wrath is garbage 23:15:26 slowing and making you narcoleptic is a-ok though 23:15:28 i'll draw up some basic ideas 23:15:31 imho chei barely needs wrath at all 23:15:34 chei wrath should be "You are slow until chei stops wrathing you" 23:15:44 bh: like it's ignorable? 23:15:49 chei wrath is already silly in principle, since why would you leave 23:15:50 (i only experienced a few wraths) 23:15:51 yeah, it's garbage 23:16:05 probably it's bad that "abandon chei for orbrun" is a common tactic 23:16:07 <|amethyst> ru wrath is currently nonexistent but I think it works 23:16:24 no wrath > ignorable wrath 23:16:26 "-swift until wrath ends" might be a viable chei wrath 23:16:33 yes 23:16:37 Ru wrath is solid: all pain, no gain. Chei should just be "All of the downsides of chei with none of the upsides" 23:16:44 -!- Kalir has quit [Changing host] 23:16:47 you get a mark of shame until your wrath is ogre 23:16:48 so if we really don't think chei needs significant wrath then we should just say that chei is too lazy to be wrathful or something :P 23:16:53 PleasingFungus: that wouldn't really change the orbrun thing would it? 23:17:01 ??cheipoke 23:17:01 cheipoke[1/2]: probably unnecessary now: a gitorious webhook does this automatically 23:17:05 but I think at least something mild would be fine 23:17:08 chei just takes it easy on wrath 23:17:11 ??cheipoke[2 23:17:12 cheipoke[2/2]: http://s-z.org/cgi-bin/cheipoke 23:17:14 minmay: would make it very slightly less viable 23:17:17 -!- Sprort has quit [Read error: Connection timed out] 23:17:24 New branch created: rotten (1 commit) 23:17:24 03bh02 07[rotten] * 0.17-a0-66-gb2acc8c: HW and curing heal rot first rather than last 10(6 minutes ago, 1 file, 35+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b2acc8c63088 23:17:26 elliptic: I would certainly support something *simpler* than the current wrath 23:17:26 leaving chei for the orbrun sounds like a really bad strategy unless you hate his abilities 23:17:27 because wtf 23:17:48 PleasingFungus: yes, chei wrath is really complicated and works out to just curse some items 23:18:03 iirc the top-end effect is "any miscast" 23:18:05 which is just like 23:18:06 why 23:18:23 i'm also not very sure why chei dislikes so many thingies 23:18:33 it seems very un-taking it easy of him 23:18:56 are sif/veh gifts permanent beyond worship? 23:19:01 yes 23:19:30 but no one leaves the best god so sif wrath doesn't matter 23:19:35 <|amethyst> as are TSO/Lucy 23:19:48 <|amethyst> TSO is one that is highly unprincipled from a balance point of view 23:19:51 CanOfWorms: yeah, looks like the manual thing does work. this is bad but reskill costs so much piety anyway lol 23:19:55 <|amethyst> because good god 23:20:12 <|amethyst> TSO/Lucy/Kiku 23:20:16 |amethyst: well, TSO is also usually the best god in the game if you want the TSO gift weapon anyway 23:20:16 on the other hand ash really loves the abyss 23:20:21 so it doesn't matter so much 23:20:26 http://pastebin.com/raw.php?i=3bG4Bxxj 23:20:35 <|amethyst> elliptic: I guess that's true 23:20:39 -!- caleba has quit [Client Quit] 23:20:50 why are god gifts even an issue? all the monsters you killed with berserk and bia don't resurrect and take their xp and items back when you abandon trog 23:21:02 -!- rchandra has joined ##crawl-dev 23:21:06 keeping your books and your -5 animal skins is fine 23:21:19 fun fact is that the bottom two are instant penance, while the top three are very bad for your piety 23:22:12 if chei should suppress boots of running, why shouldn't he allow haste for actions and suppress its effect on movement 23:22:31 because haste is for losers 23:22:32 here's a start of a quick doc to document current god status, if anyone feels like being opinionated https://docs.google.com/spreadsheets/d/1OB0B6RmcdLvEpeD96uPBw4X_05jN6hwfQpBYs7Jho3M/edit?usp=sharing 23:22:46 and holy shit, do you realize how bad berserk without haste actually is 23:22:53 yes 23:23:08 which is why i don't see the reason to also add instant penance to it 23:23:32 the only time penance is added is when the player consciously activates it though 23:23:41 accidental sources of berserk are just suppresed 23:24:01 accidental sources of berserk have their haste suppressed* 23:24:06 -!- dtsund has quit [Quit: dtsund] 23:24:13 yeah, that 23:25:01 and then you get to enjoy walking around at 3.0 monster turns a step 23:25:53 hahaha minmay your post in "the culling question" 23:25:56 did you have that prepared beforehand 23:26:02 no 23:26:12 powerful 23:26:18 Bloax: well, what is really dumb is that an accidental haste is allowed, but an accidental berserk has its haste suppressed 23:26:27 i agree 23:26:59 either both should be suppressed (berserk should be suppressed altogether instead of just the haste imo) or neither 23:27:04 minmay: why "block of ice"? 23:27:44 PleasingFungus: I removed glaciate, remember 23:27:52 oh, I was skimming 23:28:05 I hope someday you can forgive me 23:28:11 apparently someone read it carefully enough to notice that I misspelled one of the monster names 23:28:18 heh, yes 23:28:23 ...ah, you listed robin!!! 23:28:28 now I must destroy you. 23:28:31 wow this list of monsters is beautiful 23:28:39 how many wpm do you type, dude 23:28:57 it's been a long time since I measured; around 90-100 probably 23:29:37 well, depending on the conditions 23:30:22 -!- link_108 has joined ##crawl-dev 23:31:08 129 according to this thing http://typing-speed-test.aoeu.eu/?lang=en 23:31:32 -!- namad7 has quit [Ping timeout: 246 seconds] 23:32:54 I'm kind of surprised searing ray is so low 23:33:30 also, you hate kobolds more than formicids? did you forget about my thread 23:33:54 I don't hate kobolds more than formicids, but I think they have less reason to exist 23:34:31 and when crawl has other infinite digging sources anyway... 23:34:34 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 23:34:43 -!- link_108 has quit [Ping timeout: 252 seconds] 23:35:03 that's probably not in order he'd like them removed 23:35:38 -!- reaverb has joined ##crawl-dev 23:35:41 the gods, species, backgrounds, magic schools are 23:35:48 the others are not 23:36:29 I'm quite serious about the species monsters, though 23:36:34 -!- read has joined ##crawl-dev 23:36:55 you didn't list all naga? 23:37:11 oh I guess that's not what you mean 23:37:11 "oh a halfling. is it a shapeshifter or a dumb vault" 23:37:27 probably both!! 23:38:24 gammafunk: well, that list isn't very serious, but yeah snake kind of doesn't have threatening monsters even by lair branch standards 23:38:40 gammafunk: naga mage and greater naga at least have haste so i can sort of tolerate them being things 23:39:18 naga warrior is just a tentacled monstrosity but even slower and with a shield 23:39:20 minmay: you're out of date again 23:39:25 halflings have NO_POLY_INTO 23:39:44 s/halfling/human, then 23:39:44 so I'm fairly certain that shapeshifters can't become them (certainly I haven't seen any in a long time) 23:39:51 humans are fuckin everywhere, man 23:40:00 they shouldn't be tho 23:40:01 I would certainly like 'elf' to be NO_POLY_INTO 23:40:01 only because of dumb vaults! 23:40:09 so many of them... 23:40:13 aren't pikels slaves human 23:40:19 no 23:40:20 theyre slaves 23:40:27 slave (16p) | Spd: 10 | HD: 5 | HP: 18-37 | AC/EV: 2/12 | Dam: 10 | 10items, 10doors | Res: 06magic(20) | XP: 129 | Sz: Medium | Int: normal. 23:40:27 %??slave 23:40:31 @??human 23:40:31 human (15p) | Spd: 10 | HD: 6 | HP: 23-42 | AC/EV: 3/13 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(20) | XP: 194 | Sz: Medium | Int: normal. 23:40:34 huh 23:40:37 weakened by their captivity 23:40:42 ok, that's good. 23:40:57 granted, slave is a good example of a monster that does nothing 23:41:06 it's flavor? 23:41:22 speed 10 melee monster blah blah blah I'm minmay 23:41:34 <|amethyst> It's a monster that gives you a bonus for killing pikel 23:41:39 does it? 23:41:46 I mean, does it give a tangible bonus? 23:41:58 arguably it gives a penalty 23:42:05 it gives you the bonus of having to chase them down and kill them so that you get the piety for it 23:42:06 -!- ussdefiant has quit [Ping timeout: 256 seconds] 23:42:11 oh, piety 23:42:18 instead of killing them while they're hostile and don't constantly walk away from you 23:42:36 perhaps no xp creatures should give no piety 23:42:43 they usually don't 23:42:43 corpse 23:42:44 -!- demiskeleton has quit [Quit: Leaving] 23:43:30 even if they were firewood (which would certainly make more sense) players would still kill the freed slaves because they can steal your xp/piety by killing other monsters 23:43:31 Sorry for leaving before I changed the rest of the corpse sacrifice gods >_> <_< 23:44:13 yeah, the latter is what I was thinking of 23:44:16 also, a reaverb!!! 23:44:20 hi :) 23:44:26 hi :D 23:45:00 I'm planning to participate in the 0.16 torunament...is anybody setting up a baddev clan? 23:45:02 hi :( 23:45:47 <|amethyst> ??reserved clan names 23:45:48 reserved clan names[1/13]: HuAr_you_HuHu_HuHu [|amethyst] 23:45:55 did anyone else hear "hi" 3 times just now? there's some serious revearberance in here 23:45:55 <|amethyst> that will be mine 23:46:11 reaverberance* i fucked that up 23:46:30 <|amethyst> Leave it to Reaverb 23:46:38 echo?? 23:46:44 ... :( 23:46:46 <|amethyst> clang?? 23:46:47 clang 23:46:55 minmay: rip 23:46:58 <|amethyst> .echo echo echo 23:46:59 echo echo 23:47:07 spooky... 23:47:34 pooky... 23:47:37 -!- ussdefiant has joined ##crawl-dev 23:48:02 when are we getting the U god so that clan name can be properly changed 23:48:26 I guess ??dieselteamideas is pretty much never going to run out 23:48:36 r??dieselteamideas 23:48:36 dieselteamideas[19/39]: Team Worm: ROCKWORM LOCKWORM SOCKWORM 23:48:42 r??dieselteamideas 23:48:42 dieselteamideas[13/39]: Team Goodchar: OGTH LOAM MDSK 23:48:56 ogre thief what are you talking about 23:50:29 HOMo KoCK TrEE 23:51:05 ??dieselteamideas[6] 23:51:06 dieselteamideas[6/39]: Team No-Brainer: ARGA NECROMUTATION GDA 23:51:08 I still like that one 23:51:17 !lg arga 23:51:17 136. Arga the Ruinous (L2 DECj), slain by a kobold (a dagger) on D:1 on 2007-04-02 16:25:26, with 89 points after 1157 turns and 0:05:12. 23:51:22 !lg arga s=src 23:51:23 136 games for arga: 136x cao 23:51:24 such nobrainers 23:51:29 !lg gda 23:51:29 No games for gda. 23:51:34 !lg necromutation 23:51:34 No games for necromutation. 23:51:41 r??dieselteamideas 23:51:41 dieselteamideas[3/39]: Team Diety: LOGUNO JIVYA EVILYVON 23:51:49 that one is great too 23:52:19 i'm dying 23:52:30 !learn del dieselteamideas[39] 23:52:31 Deleted dieselteamideas[39/39]: Team Exhortations: SUCKTHEBOULDERBEETLE FUKDASAC FUKAQOQ 23:52:47 -!- Bloax has quit [Quit: Error: Bloax not found] 23:52:49 Fo^Q 23:53:01 -!- Bloax has joined ##crawl-dev 23:53:13 that wasn't the control panel tab 23:53:16 fr: merge felid and formicid into furmicid 23:53:29 antcats 23:53:31 formicids with extra lives? 23:53:34 cants? 23:53:38 formicids with extra lives and fur 23:53:47 feels like you could maybe fit vp in there too 23:54:02 just merge every race into a homogenized racial slurry 23:54:04 fangs and fangs... 23:54:10 CanOfWorms: did someone say slurry!!?!? 23:54:17 no. 23:54:18 Going in 0.16, sadly 23:54:24 CanOfWorms: we have gargoyle for that 23:54:36 but gargoyles don't have antimagic bite yet 23:54:43 <|amethyst> Racial slurrys are NOT allowed in ##crawl-dev! 23:54:49 CanOfWorms: they could get it once 23:54:49 what about meat slurries 23:54:56 VS with Gr AC sounds like a Good Idea 23:55:20 Gargoyles with antimagic bite and extra lives 23:55:26 ##crawl-dev is a responsible, christian irc channel 23:55:29 <|amethyst> humans with demigod stats 23:55:32 please think of the children 23:56:34 minmay: I have suggested this to another group, but they are unlikely to use it. You should form a team and call it "MarvinPA remove ctele" 23:56:36 christianity is really not that strongly associated with not using slurs 23:57:09 -!- Ladykiller69 has quit [Quit: Verlassend] 23:57:16 n1k: alas the rest of the gong team left for greener pastures, and with it my will to play in crawl tournaments 23:57:17 BOUMMMMG! 23:58:36 seriously doubt there are greener pastures than crawl! 23:59:42 gammafunk: https://twitter.com/LegalizeAnime/status/575404890513498113 23:59:58 yeah I saw