00:01:01 -!- Siegurt has quit [Quit: Leaving.] 00:01:40 <|amethyst> PleasingFungus: "Oelmueller" is misspelled 00:02:02 lkjdflkasjdf 00:02:30 in like twenty places 00:02:56 Unstable branch on crawl.s-z.org updated to: 0.17-a0-31-g3f54bfd (34) 00:03:44 ok, hopefully that's all of them 00:03:47 updated 00:04:22 -!- twelwe has quit [Quit: Page closed] 00:04:30 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 00:04:49 <|amethyst> Awesome post, many thanks ebering and PF 00:04:53 http://crawl.develz.org/wordpress/0-16-tournament tournament announcement too 00:04:54 -!- Ystah has quit [Ping timeout: 265 seconds] 00:04:55 god help us 00:06:04 PleasingFungus: now you have to edit the 0.16_planning release section 00:06:07 it is indeed a really good post. I didn't realize how many non-official dev contributions there were. 00:06:08 with the utmost of care 00:06:37 using to strike out the entry and adding a comment like __Done!__ at the end 00:06:57 if you violate formatting rules, there will be severe repercussions 00:08:30 hrm 00:08:46 %git 0.15-a1 00:08:46 Could not find commit 0.15-a1 (git returned 128) 00:09:16 %git 0.15-a0 00:09:16 07Grunt02 * 0.15-a0: A 0.15 changelog header. 10(11 months ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dfb4df3e3ea 00:09:55 odd, why no hash there 00:09:57 %git 2dfb4df3e3ea08d2b8f6b444750263cdf3279b88 00:09:57 07Grunt02 * 0.15-a0: A 0.15 changelog header. 10(11 months ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dfb4df3e3ea 00:09:58 -!- SakuyaIzayoi has quit [Quit: leaving] 00:10:01 %git 00:10:01 07|amethyst02 * 0.17-a0-31-g3f54bfd: Fix sdl2 submodule. 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f54bfd6a1cc 00:10:04 oh right 00:10:33 the hash is in the description, which would be based on that tag I guess 00:11:39 %git 0.16-a0 00:11:39 07PleasingFungus02 * 0.16-a0: Correct the release guide 10(7 months ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f6d4022f193 00:14:43 PleasingFungus: not to load you with extra work (well, precisely to do as much) but it would be better if those git code things linked to commits, or maybe if it was at least explained somewhere what they mean 00:15:34 Unstable branch on crawl.develz.org updated to: 0.17-a0-31-g3f54bfd (34) 00:16:40 oh yeah, that'd take a bit of macroing though 00:17:02 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 00:17:08 pretty easy to do actually 00:17:34 pretty much just a search and replace with regexp 00:17:44 -!- gammafunk has quit [Quit: leaving] 00:18:05 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 00:20:28 -!- PleasingFungus has joined ##crawl-dev 00:20:47 "sure, it'd be easy!" 00:21:58 :) 00:22:02 n1k: if you want to do it, I can give you a copy of the post that you can edit 00:22:14 but I am absolutely not going to do it myself 00:22:26 about 10 times too much busywork putting that thing together as it was 00:23:16 I just realized with the whole gitorious thing it might not be the most timely 00:24:04 I can do it though, sure 00:24:15 well, I'd probably link to s-z.org anyway 00:24:18 e.g. 00:24:20 %git 00:24:20 07|amethyst02 * 0.17-a0-31-g3f54bfd: Fix sdl2 submodule. 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f54bfd6a1cc 00:24:24 aye 00:24:30 which should, hopefully, be still useful after the transition 00:27:48 -!- gammafunk has joined ##crawl-dev 00:27:52 -!- ystael has quit [Ping timeout: 240 seconds] 00:28:30 PleasingFungus, yeah send me the file and I'll do what you ask 00:28:50 wow, n1k is completely in the thrall of PleasingFungus 00:29:19 gammafunk: yes I've given up on seeking your patronage 00:29:20 |amethyst: do you know if I NEED to make folder: /home/crawl/DGL/dgldir/data/crawl-0.16-settings ? 00:29:45 |amethyst: I don't have to for experimentals I don't think. but I have this in my Official New Version Notes 00:33:05 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 00:33:30 n1k: http://pastebin.com/T6vBzUC8 00:33:37 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 00:34:51 alright cool 00:46:11 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 00:47:13 I'm getting errors on the rebuild page 00:47:16 for cbro 00:47:22 http://crawl.berotato.org/crawl/rebuild/ 00:47:32 Rebuilding 0.16. . . 00:47:34 ;;;; Updating git repository /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository 00:47:36 Your branch is behind 'origin/shoals-lite' by 53 commits, and can be fast-forwarded. 00:47:38 Switched to branch 'stone_soup-0.16' 00:47:39 fatal: The remote end hung up unexpectedly 00:47:41 Failed: returned 1 00:48:05 smells like a permissions issue or something. nothing will rebuild. even the old branches 00:52:27 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-31-g3f54bfd 00:53:16 :/ 00:53:34 !tell PleasingFungus Jiyva appreciates your butt! 00:53:34 gammafunk: OK, I'll let pleasingfungus know. 00:54:47 johnstein: oh you probably need the new submodule settings 00:54:51 also are you using git 00:54:54 er 00:54:58 git urls for the repos? 00:55:08 gitorious disabled those 00:55:15 recently? 00:55:17 https still work 00:55:25 with the latest gitorious news? 00:55:31 they did this very recently yeah 00:55:33 maybe today 00:55:45 we haven't decided what to do in terms of moving 00:55:52 but gitorious still works, just not over git:// 00:55:57 have to use ssh:// or https:// 00:55:58 sounds like clan and cszo and cxc should be in the same boat 00:56:10 well no, those are working 00:56:18 but I have an identical setup 00:56:20 because they're using https:// 00:56:21 to cszo and clan 00:56:29 then I should be too 00:56:40 well I'd check to see what remote you have 00:56:49 origin git://gitorious.org/crawl/crawl.git (fetch) 00:56:52 yep 00:56:52 so 00:56:55 you have to switch to https 00:57:04 my guess still stands 00:57:13 hrm? cszo is updating ok 00:57:16 I'm sure neil fixed it 00:57:25 we diagnosed this problem just a while ago 00:57:26 that cszo and clan and cxc may have the same issue. unless they manually fixed it 00:57:31 ok 00:57:51 it's been really difficult for me to stay synced up with news 00:58:07 &versions 00:58:14 &version 00:58:18 %version 00:58:18 trunk: 0.17-a0-31-g3f54bfd; 0.15: 0.15.2; 0.14: 0.14.2; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 00:58:24 %git 00:58:24 07|amethyst02 * 0.17-a0-31-g3f54bfd: Fix sdl2 submodule. 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f54bfd6a1cc 00:58:27 I think it takes a while 00:58:33 yeah so cszo is updating 00:58:42 *: 0.17-a0-31-g3f54bfd 00:58:48 CAO: 0.17-a0-18-gc25b939, CBRO: 0.17-a0-20-gd0808f3, CDO: 0.17-a0-20-gd0808f3, CKR: 0.16-a0-3723-g1e20147, CLAN: 0.17-a0-18-gc25b939, CPO: 0.17-a0-28-g87cc296, CSZO: 0.17-a0-31-g3f54bfd, CXC: 0.17-a0-1-g1f4be75, LLD: 0.16-a0-3842-geca72fe 00:59:31 %git :/https 00:59:31 07geekosaur02 {gammafunk} * 0.16-b1-23-g66ddcc0: Use https URLs for submodules 10(4 hours ago, 2 files, 12+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=66ddcc0b330d 00:59:35 origin https://gitorious.org/crawl/crawl.git (fetch) 00:59:41 so that? 00:59:47 yeah that should work 00:59:59 oh. ty for the commit 01:00:15 yeah the modules haven't changed 01:00:18 so you'll pull that fix 01:00:28 don't have to apply manually or anything 01:00:28 at least I'd hope 01:00:59 -!- travis-ci has joined ##crawl-dev 01:01:00 The build passed. (stone_soup-0.16 - 3ceab3a #1909 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/53430648 01:01:00 -!- travis-ci has left ##crawl-dev 01:01:43 there we go! 01:01:45 thanks gammafunk 01:01:49 np 01:02:23 -!- travis-ci has joined ##crawl-dev 01:02:24 The build passed. (master - 3f54bfd #1909 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/53430647 01:02:24 -!- travis-ci has left ##crawl-dev 01:06:05 %git :/imp 01:06:06 07Tom Conrad02 {PleasingFungus} * 0.17-a0-20-g00fe71e: Added new game suggestions for imps and some miscellaneous updates. 10(10 days ago, 7 files, 37+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=00fe71e0e8fe 01:06:22 apparently I have exactly 440 vaults in crawl 01:06:33 I have 2! 01:07:15 -!- abixa has quit [Client Quit] 01:07:22 -!- Patashu has quit [Ping timeout: 240 seconds] 01:13:46 you should have not submitted your last 20 01:14:38 Stable (0.16) branch on crawl.beRotato.org updated to: 0.16-b1-25-g3ceab3a 01:20:11 -!- cribozai has quit [Ping timeout: 256 seconds] 01:20:33 -!- Guest95244 has quit [Quit: Ex-Chat] 01:22:44 -!- Ystah has quit [Ping timeout: 245 seconds] 01:23:55 ple*tabtabtatb* dangit 01:25:05 !tell pleasingfungus https://bpaste.net/raw/5d2cce6eebaf 01:25:05 n1k: OK, I'll let pleasingfungus know. 01:26:13 I can't believe he left! 01:27:33 Experimental (imp) branch on crawl.beRotato.org updated to: 0.17-a0-26-g7f25774 01:29:15 -!- Basil has quit [Ping timeout: 256 seconds] 01:33:21 Webtiles server restarted. 01:35:40 -!- ussdefiant has quit [Ping timeout: 252 seconds] 01:37:28 Webtiles server restarted. 01:37:43 -!- Kierst has quit [Ping timeout: 244 seconds] 01:40:09 n1k: you did those with regexps or something, I hope 01:40:58 gammafunk: nah I just put on some Taylor Swift, leaned back, and started typing 01:41:27 I'm going to believe that because it increases by nerd-ego 01:41:35 -!- cribozai has quit [Ping timeout: 250 seconds] 01:41:37 s/by/my/ 01:41:55 especially believe the part that I typed out and the full link by hand 01:42:13 ??imp 01:42:13 crimson imp[1/5]: An annoying bastard that hits you, blinks away, and regens fast enough that even when you do hit them they nearly heal it all back. Hit them hard and fast before they run away, or just take them with you to another level and ditch them once they blink away ({imp parking}). 01:42:17 ??imp[2 01:42:17 crimson imp[2/5]: Look out if one picks up a bow. Also, take note that blinking plus archery works both ways. 01:42:20 ??imp[3 01:42:21 crimson imp[3/5]: This is the common "imp". Was just called "imp" before 0.10. There are also {shadow imp}s, {iron imp}s and {white imp}s. 01:42:23 ??imp[4 01:42:23 crimson imp[4/5]: dedhed81 the Thaumaturge (L10 DEFE), worshipper of Vehumet, slain by a crimson imp (the +6,+0 lajatang "Concordance" {vamp}) on D:7, with 4362 points after 12173 turns and 0:58:04. 01:42:25 ??imp[5 01:42:25 crimson imp[5/5]: http://www.doomworld.com/10years/doomcomic/comic.php?page=8 01:42:34 %git :/imp 01:42:34 07Tom Conrad02 {PleasingFungus} * 0.17-a0-20-g00fe71e: Added new game suggestions for imps and some miscellaneous updates. 10(10 days ago, 7 files, 37+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=00fe71e0e8fe 01:43:27 well I know not a few people who would do it with copy paste 01:43:32 since the url prefix is the same 01:43:35 -!- Siegurt has quit [Quit: Leaving.] 01:44:19 gammafunk: I spent the first 20 minutes trying to think of how to query cheibriados automatically for links, ended up just copying those manually 01:44:20 tbf I've spent too much time writing a regexp when I realized it'd have been faster to do it manually 01:44:47 oh yeah you'd not have to do that 01:44:57 one regexp sub would do the entire document 01:45:00 that's what I meant 01:45:09 oh? didn't realize that 01:45:56 yeah roughly like s/\[([^]]+)\]/[\1]/ 01:45:59 -!- Spatzist has quit [Quit: Page closed] 01:46:12 ah, I did something foolish 01:46:18 might need an adjustment or two but like that would work 01:46:27 didn't recognize that the link only needs the "aa3ee12" part, and not the extra characters appended when you do 01:46:29 %git aa3ee12 01:46:29 07ChrisOelmueller02 {MarvinPA} * 0.16-a0-3983-gaa3ee12: Place worship prompt three lines further down (#9394) 10(4 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa3ee1212475 01:46:44 oh yeah, the h= is the only param that changes 01:46:55 yeah...oops! 01:47:19 gammafunk: you can always remove 20 of my vaults 01:47:41 it's true, now that thetower is not active these days, the vigorous opposer of vault removals 01:47:58 I do want to go through and do some encompass edits at least 01:48:00 like i probably have 20 vaults with water in them, those would be a good start 01:48:08 don't know what to do about box level and radiant caverns 01:48:31 I think I only have one encompass vault, minmay_sea_of_fire or whatever I called it 01:48:39 you got that removed though 01:48:44 Is that still in? --right 01:48:57 oh, was it actually removed completely? cool 01:49:03 I played that level once or twice, was pretty thematic but yeah just took so long 01:49:22 yeah I hate it 01:49:26 -!- Rotatell has quit [Remote host closed the connection] 01:49:30 It was definitely one of the aesthetically coolest encompass vaults 01:49:41 -!- Rotatell has joined ##crawl-dev 01:49:44 but also not good to play 01:50:39 that swirly vault with the water and the frost giants is actually copied from a line I found drawn on a sheet of particle board 01:50:56 I made the vault using a tape measure 01:51:29 !vault minmay_twisted_water 01:51:30 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/large_themed.des;hb=HEAD#l769 01:51:55 jesus 01:52:03 my mother and I drew the line on the board when I was around 8 or 10 or something but I don't remember what for 01:52:56 everything outside the line is a wall in the vault, everything inside is non-wall 01:53:21 the part at the top suffered a lot from the quantization 01:54:24 we set off fireworks on top of the board for several years in a row after i made the vault so its too charred now for me to go back and take a picture of it 01:54:46 it's kind of like refridgerator art as a vault 01:55:47 each square is like 1cm x 1cm of the board 01:56:41 yeah, I always thought the line on the board looked like the outline of a tentacle duck monster, but you can't really tell in the vault version 01:56:56 -!- muravey has joined ##crawl-dev 01:57:00 -!- AltReality has quit [Quit: Shame on us, doomed from the start, May God have mercy on our dirty little hearts. Shame on us, for what we've done, and all we ever were, just zeros and ones.] 01:57:46 and yet the vault aesthetics thing that gets brought up to me more often than anything else, is that apparently one of my shoals entries looks like balls 01:57:50 -!- Z_LAMP has quit [Read error: Connection reset by peer] 01:58:51 incidentally this would be another good vault to remove 01:59:40 oh also minmay_smoke_and_mirrors really doesn't work at all with new rakshasas, someone take those out please 02:00:16 -!- Blazinghand_ has quit [Ping timeout: 256 seconds] 02:01:00 !vault minmay_smoke_and_mirrors 02:01:01 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/large_themed.des;hb=HEAD#l216 02:01:19 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:01:51 ??gammafunk 02:01:51 gammafunk[1/12]: TODO: remove cTele, rescue the loneliest frog, grand avatar movement bug, monster ranged always going through allies, adjust stairs in profane halls and elficide, hobby: destroy all instances of pizza tornado in every universe in the multiverse 02:01:57 the fu 02:02:01 lol 02:02:30 !learn edit gammafunk[1] s/remove cTele/minmay_smoke_and_mirrors rakshasas/ 02:02:31 gammafunk[1/12]: TODO: minmay_smoke_and_mirrors rakshasas, rescue the loneliest frog, grand avatar movement bug, monster ranged always going through allies, adjust stairs in profane halls and elficide, hobby: destroy all instances of pizza tornado in every universe in the multiverse 02:03:01 we all know who will be removing cTele 02:03:15 -!- dtsund has quit [Ping timeout: 250 seconds] 02:03:23 I removed item dest and inventory weight, there is no higher achievement 02:03:37 who removed zotdef, though 02:03:55 The Great Remover did, He Who Removes 02:04:07 The UnMaker 02:04:41 ShivaPA 02:06:02 gammafunk: remember the hive vault that put like 20 electric eels in a pond, but it was also surrounded by plants they wouldn't shoot through 02:07:50 not exactly, since I played crawl after hive was gone, unless it got repurposed to D or something 02:08:26 gammafunk: http://cowmuffins.net/stuff/crawl/eels.png 02:08:59 oh yeah haha, I remember seeing this image 02:09:05 (yes, hive walls really looked like that for a while) 02:09:12 !lg gammafunk 1 02:09:13 1/2687. gammafunk the Cudgeler (L6 HEFi), mangled by Sigmund (a +0,+0 scythe) on D:4 on 2012-04-26 22:42:48, with 466 points after 5210 turns and 0:28:36. 02:09:47 geeze and is that a tr using axe + shield 02:10:06 I guess hive was an early branch 02:10:07 hive caused some good deaths, people flying over the water to dig some wax for some reason 02:10:38 gammafunk: looks like a demonspawn i think 02:10:42 trolls are green 02:11:42 http://crawl.berotato.org/crawl/experimentals/0.16/branches/imp.html 02:11:45 imps are LIVE 02:11:53 where is the best learndb for that? 02:17:16 -!- ystael has quit [Ping timeout: 256 seconds] 02:19:29 ??imp_species 02:19:29 I don't have a page labeled imp_species in my learndb. 02:19:33 maybe that 02:19:40 hrm 02:20:17 ??imp 02:20:18 crimson imp[1/5]: An annoying bastard that hits you, blinks away, and regens fast enough that even when you do hit them they nearly heal it all back. Hit them hard and fast before they run away, or just take them with you to another level and ditch them once they blink away ({imp parking}). 02:20:57 -!- Bcadren has joined ##crawl-dev 02:21:34 !learn add imp_species Player species Imp. Main feature is permanent teleportitis and a blink intrinsic, also little, demonic, assorted resistances/immunities, regen 1, shoutitis. Now playable as an experimental branch on CBRO! 02:21:35 imp species[1/1]: Player species Imp. Main feature is permanent teleportitis and a blink intrinsic, also little, demonic, assorted resistances/immunities, regen 1, shoutitis. Now playable as an experimental branch on CBRO! 02:21:53 !learn add imp_species see tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362&p=210517#p210517 02:21:54 imp species[2/2]: see tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362&p=210517#p210517 02:21:54 -!- abixa has quit [Ping timeout: 245 seconds] 02:22:23 !learn set imp_species[2] see tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362 02:22:24 imp species[2/2]: see tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362 02:22:37 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-31-g3f54bfd (34) 02:22:43 most productive night I've had in months it seems 02:28:59 -!- bitcoinbastard has quit [Ping timeout: 245 seconds] 02:29:52 made a imwn, started with call imp book 02:30:48 ended up screaming at a goblin twice 02:30:59 -!- Sorbius has quit [Ping timeout: 246 seconds] 02:33:56 You scream at the hobgoblin zombie, "Despond, thou worthless elf-skinned 02:33:56 _serf!!" 02:42:31 -!- Tux[Qyou] has joined ##crawl-dev 02:45:18 -!- genja has quit [Quit: Page closed] 02:59:05 -!- MIC132 has joined ##crawl-dev 03:00:21 When I try to pull from repo, I get: "fatal: Could not read from remote repository". Did something change? I pulled successfully some three days ago.. 03:08:22 -!- simmarine has quit [Quit: Leaving] 03:10:17 doesn't work for me either 03:15:43 i've heard it works over ssh:// or https://, just not git:// 03:20:08 ? 03:20:23 But where should I change that? I just use "git pull" ... 03:20:49 -!- lessens has quit [Ping timeout: 255 seconds] 03:21:07 -!- mumra has quit [Ping timeout: 252 seconds] 03:22:22 -!- indspenceable has quit [Read error: Connection reset by peer] 03:23:04 -!- indspenceable has quit [Remote host closed the connection] 03:24:51 MIC132: https://help.github.com/articles/changing-a-remote-s-url/ 03:25:46 -!- Patashu has joined ##crawl-dev 03:26:35 Thanks. So I should change it to the https version? 03:26:52 try if it works 03:27:00 something like https://gitorious.org/crawl/crawl.git 03:27:00 ? 03:28:10 Ok, it works now. Thanks. 03:28:11 -!- MIC132 has quit [Quit: Leaving] 03:39:19 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 03:42:43 maybe put 'git remote set-url origin https://gitorious.org/crawl/crawl.git' into topic or something 04:01:07 -!- radinms has quit [Ping timeout: 245 seconds] 04:03:58 -!- Vizer has quit [Ping timeout: 250 seconds] 04:05:49 -!- ystael has quit [Ping timeout: 255 seconds] 04:38:39 -!- mopl has quit [Quit: Page closed] 04:46:46 -!- Wolfechu has quit [Ping timeout: 255 seconds] 04:50:43 -!- abixa_ has quit [Quit: WeeChat 1.1.1] 04:51:55 -!- category has quit [Ping timeout: 246 seconds] 05:06:13 -!- mumra has joined ##crawl-dev 05:15:07 -!- alefury has joined ##crawl-dev 05:17:03 -!- Unmovable has quit [Ping timeout: 256 seconds] 05:27:15 -!- Patashu has quit [Ping timeout: 256 seconds] 05:34:20 -!- mopl has quit [Quit: Page closed] 05:35:42 -!- __miek has quit [Ping timeout: 245 seconds] 05:43:49 -!- Monkaria has quit [Quit: Page closed] 05:51:23 -!- ElanMorin has joined ##crawl-dev 05:53:04 -!- SomeStupidGuy has quit [Ping timeout: 252 seconds] 05:54:43 -!- ystael has quit [Ping timeout: 255 seconds] 05:59:18 -!- MarvinPA has joined ##crawl-dev 06:04:58 -!- category has quit [Quit: Page closed] 06:08:49 -!- crate has quit [Quit: Leaving] 06:14:39 -!- halberd has quit [Ping timeout: 244 seconds] 06:21:06 -!- Earlo has quit [Remote host closed the connection] 06:24:18 -!- jeanjacques has joined ##crawl-dev 06:27:03 -!- MarvinPA has quit [Quit: Leaving] 06:27:24 -!- ythm has quit [Quit: Page closed] 06:28:48 -!- st_ has joined ##crawl-dev 06:36:11 -!- tstbtto has quit [Ping timeout: 252 seconds] 06:40:23 -!- walterch has quit [Read error: Connection reset by peer] 06:47:36 -!- Schwer-Muta has quit [Ping timeout: 246 seconds] 06:50:29 -!- Bloax has joined ##crawl-dev 07:07:35 -!- Lasty has joined ##crawl-dev 07:24:40 -!- amalloy is now known as amalloy_ 07:35:50 -!- the_glow has quit [Ping timeout: 246 seconds] 07:39:24 -!- ystael has quit [Ping timeout: 246 seconds] 07:40:50 -!- Blazinghand has quit [Ping timeout: 256 seconds] 07:41:35 -!- bonghitz has quit [Remote host closed the connection] 07:42:04 -!- debo has joined ##crawl-dev 07:45:20 -!- Sczcya has joined ##crawl-dev 07:46:44 -!- debo has quit [Ping timeout: 246 seconds] 07:50:44 -!- Tuxedo[Qyou] has joined ##crawl-dev 07:52:42 -!- gareppa has quit [Quit: Leaving] 07:53:06 -!- debo has joined ##crawl-dev 07:54:25 -!- Tux[Qyou] has quit [Ping timeout: 255 seconds] 07:54:58 so, when Ru was added to 0.16 alpha, we waited until after the tourney to do it to keep focus on the tourney. What sorts of things should I avoid pushing during before the end of the 0.16 tourney? Are branches acceptable during that time? 07:56:59 -!- siepu has quit [Read error: Connection reset by peer] 07:57:42 just don't make anything available to play online that is really exciting to players (e.g. new gods/species/spells, removing mimics) or will require substantial testing to balance (since it is best if everyone starts to test such things at the same time) 07:57:59 ok, sounds good 07:58:00 branches are fine as long as they aren't available to play online IMO 07:58:03 -!- debo has quit [Quit: Lost terminal] 07:59:44 -!- coffee` has quit [Quit: coffee`] 08:00:06 -!- Daekdroom has quit [Ping timeout: 256 seconds] 08:00:42 -!- Z_LAMP has quit [Read error: Connection reset by peer] 08:04:38 -!- orneryostrich has quit [Ping timeout: 256 seconds] 08:11:28 -!- edlothiol has joined ##crawl-dev 08:12:24 -!- amalloy_ has quit [Quit: Quit] 08:17:01 -!- HellTiger_NB has quit [Read error: Connection reset by peer] 08:20:32 -!- demiskeleton has quit [Quit: Leaving] 08:21:51 -!- Tux[Qyou] has joined ##crawl-dev 08:23:28 -!- jejorda2 has quit [Remote host closed the connection] 08:24:24 -!- Tuxedo[Qyou] has quit [Ping timeout: 245 seconds] 08:33:09 -!- meatpath has quit [Client Quit] 08:39:15 -!- Tuxedo[Qyou] has joined ##crawl-dev 08:40:53 -!- ystael has quit [Ping timeout: 264 seconds] 08:41:06 -!- gressup has quit [Quit: Leaving] 08:42:52 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 08:43:18 -!- Tux[Qyou] has joined ##crawl-dev 08:44:09 -!- Tuxedo[Qyou] has quit [Ping timeout: 252 seconds] 08:46:41 -!- bonghitz has quit [Ping timeout: 250 seconds] 08:46:46 -!- Sczcya has left ##crawl-dev 08:53:52 <|amethyst> johnstein: re settings... that's needed for the default init.txt at least: ifnxcp "%rdata/crawl-0.15-settings/init.txt" "%rrcfiles/crawl-0.15/%n.rc" 08:53:52 |amethyst: You have 2 messages. Use !messages to read them. 08:54:08 <|amethyst> johnstein: not needed for experimental branches because those use trunk rc 08:57:42 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 09:05:51 -!- Basil has joined ##crawl-dev 09:07:43 -!- KamiKatze has quit [Quit: Page closed] 09:15:35 03|amethyst02 07* 0.17-a0-32-g7da8c1f: Don't generate empty manuals with &%manual 10(10 minutes ago, 1 file, 5+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7da8c1fb5f7a 09:15:35 03|amethyst02 07* 0.17-a0-33-g5b921c0: Add missing spaces in skill help screen (ChrisOelmueller) 10(5 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5b921c043313 09:15:36 03|amethyst02 07[stone_soup-0.16] * 0.16-b1-26-g1ea53e2: Don't generate empty manuals with &%manual 10(10 minutes ago, 1 file, 5+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1ea53e2acf93 09:15:36 03|amethyst02 07[stone_soup-0.16] * 0.16-b1-27-ge3ba255: Add missing spaces in skill help screen (ChrisOelmueller) 10(5 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e3ba255b557d 09:15:40 <|amethyst> !tell ChrisOelmueller fixed that one separately, and an unrelated problem I spotted when testing it 09:15:41 |amethyst: OK, I'll let chrisoelmueller know. 09:16:54 -!- Basil has quit [Ping timeout: 245 seconds] 09:26:37 -!- Tuxedo[Qyou] has joined ##crawl-dev 09:30:01 -!- Tux[Qyou] has quit [Ping timeout: 250 seconds] 09:33:57 -!- MarvinPA has joined ##crawl-dev 09:40:39 -!- ussdefiant has joined ##crawl-dev 09:47:44 -!- bonghitz has quit [Ping timeout: 252 seconds] 09:48:13 -!- radinms has quit [] 09:51:48 I think I just had an error message while playing stable offline. [unlinked item] +5 Ring of Dexterity claims to be held by DEAD MONSTER, but it isn't in the monster's inventory. (upon killing an elf with Zonguldrok) 09:54:32 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:55:44 <|amethyst> can you make a copy of your save and upload it to... 09:55:46 oh, hm, so Apple's clang doesn't use -O4 for LTO (any more?), but -flto like gcc 09:55:52 <|amethyst> let me look for the relevant bug, there are several 09:56:55 <|amethyst> Bcadren: #7983 seems to be the earliest bug 09:57:00 <|amethyst> !bug 7983 09:57:01 https://crawl.develz.org/mantis/view.php?id=7983 09:58:05 punting LTO for now, will attack the Makefile with a sharp stick sometime after the release... 09:58:11 <|amethyst> upload your save there and add a comment describing the situation (killing an elf with Zong, which level, etc) 09:58:21 <|amethyst> was this Elf:3 by any chance? 09:58:37 <|amethyst> !bug 8430 09:58:37 https://crawl.develz.org/mantis/view.php?id=8430 09:59:21 <|amethyst> 8430 is specifically about that problem on Elf:3, though maybe the level isn't so important (perhaps it's just a monster jewellery problem, which would happen more on Elf:3 because there's more jewellery there) 09:59:55 Yea it happened in Elf:3 for me too. 10:01:02 should I report still or? 10:01:50 it's very similar; the item numbers are different, but... 10:02:33 <|amethyst> having another save to look at wouldn't hurt :) 10:02:48 <|amethyst> save on that level, that will be easiest 10:05:30 -!- mumra_ has joined ##crawl-dev 10:07:12 done.I think... 10:09:08 -!- mumra has quit [Ping timeout: 246 seconds] 10:09:29 -!- muravey has quit [Quit: Be back later ...] 10:10:12 <|amethyst> Bcadren: the save didn't upload 10:10:20 <|amethyst> Bcadren: you have to do "Choose File", then "Upload File" 10:11:29 hm, and now I'm tempted to play with -fsanitize and see what it has to say. later 10:11:32 I did 10:11:45 Error message pop-up. Unknown if gameplay effect. 13https://crawl.develz.org/mantis/view.php?id=9522 by bcadren 10:11:49 -!- ystael has quit [Ping timeout: 264 seconds] 10:12:44 I think I submitted it twice first time upload failed second it didn't but it auto-errored due to repeat...fixing the first one. 10:12:56 that update it? 10:17:26 offline qw just got this crash: https://bpaste.net/raw/11366a17d720 10:17:50 <|amethyst> Bcadren: yes, I see it now 10:18:00 <|amethyst> elliptic: yeah, seen that one online a few times too 10:18:01 -!- LexAckson has joined ##crawl-dev 10:18:45 I can probably reproduce it if desired 10:18:46 <|amethyst> !crashlog noun~~range_>=_0 10:18:47 No milestones for |amethyst (noun~~range_>=_0 crash). 10:18:51 <|amethyst> !crashlog * noun~~range_>=_0 10:18:53 22. TwoSpot, XL19 MfSk, T:55422 (milestone): http://crawl.akrasiac.org/rawdata/TwoSpot/crash-TwoSpot-20141129-212701.txt 10:18:59 <|amethyst> !crashlog * noun~~range_>=_0 -2 10:19:01 21/22. ackack, XL19 TeAK, T:50713 (milestone): http://crawl.berotato.org/crawl/morgue/ackack/crash-ackack-20141022-192447.txt 10:19:03 <|amethyst> !crashlog * noun~~range_>=_0 cszo 10:19:05 16. mkbehr, XL15 FeWn, T:52412 (milestone): http://dobrazupa.org/morgue/mkbehr/crash-mkbehr-20141022-175540.txt 10:19:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:19:49 <|amethyst> hm, not quite the same setup there 10:22:38 !tel PleasingFungus o wow you moved fast with that. I was going to linkify today. Also, it was with mindful intentionality that I left out a mention of GDD!!!! 10:27:02 Scytalen (L22 DsAK) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Hell) 10:27:14 Scytalen (L22 DsAK) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Hell) 10:31:30 Scytalen (L22 DsAK) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Hell) 10:32:31 * geekosaur hacked in lto anyway. very hack; it's probably clang version dependent. also start on figuring out that unused -pthread error... 10:32:52 it does seem a bit faster, although it was already fast enough that it's hard to tell :p 10:33:45 the cao homepage looks almost silly in its out-of dateness "This server is currently running Crawl Stone Soup 0.12 and takes version updates with elegant quickness. " 10:33:58 I presume this is a known issue but how do I send a patch? 10:34:42 -!- Brannock_ has joined ##crawl-dev 10:36:58 -!- Brannock_ has quit [Client Quit] 10:37:12 of course testing this stuff goes easier when I don't hit a d:3 centaur with /flame >.> 10:38:57 -!- LexAckson has quit [Read error: Connection reset by peer] 10:46:24 -!- lessens has quit [Read error: Connection reset by peer] 10:47:08 -!- thrig has quit [Remote host closed the connection] 10:48:10 -!- LexAckson has joined ##crawl-dev 10:52:01 did you know: when a summoned monster tries to attack you but fails because of warding, it still gets hit by your spines 10:52:21 they're very long spines, duh 10:52:28 what a powerful amulet 10:54:23 <|amethyst> ebering: post something on mantis (under project "Wiki") I guess 10:54:25 -!- lessens has quit [Ping timeout: 264 seconds] 10:54:25 -!- lessens_ is now known as lessens 10:54:45 <|amethyst> ebering: and I'll probably get around to it at some point, if rax doesn't first 10:55:37 i can change that 10:55:50 we should really automate it but that reeks of effort 10:55:55 what version are we on now, 0.16? 10:55:57 <|amethyst> rax: I think tournament dates are up too 10:56:07 <|amethyst> 0.16 isn't out quite yet but will be soon 10:56:08 we do take version updates with elegant quickness, we just don't announce it on the front page as such :P 10:56:24 <|amethyst> I'll add 0.16 to CSZO and CAO today or tomorrow 10:56:32 <|amethyst> 0.16 beta that is 10:56:45 <|amethyst> ??tourney 10:56:46 tournament[1/4]: The 0.16 tournament will run from 20:00 UTC Mar 13 to 20:00 UTC Mar 29. Rules: http://dobrazupa.org/tournament/0.16/ 10:58:01 -!- Icadius has quit [Quit: Leaving] 10:58:08 <|amethyst> (and take down zotdef for trunk) 10:58:31 <|amethyst> s/take/I'll &/ 10:59:09 ...is that tournament timer right 10:59:11 or am I off by a day 10:59:13 I cannot math 11:00:41 !time 11:00:41 Time: Mar 07, 2015, 05:00:41 PM, UTC. 11:00:46 <|amethyst> rax: you have to update the TOURNEY_START and TOURNEY_END too 11:00:54 <|amethyst> rax: 2015, 02, 13 11:01:07 <|amethyst> rax: right now it's 2015, 02, 12 11:01:25 the countdown is off by a day, yeah 11:01:28 <|amethyst> (only the month is off by one, for some reason) 11:01:32 yeah I wasn't sure 11:01:44 should be correct now 11:02:21 <|amethyst> looks good 11:02:39 hurrah 11:03:03 <|amethyst> oh 11:03:25 <|amethyst> we never added the 0.15 tournament links 11:03:59 rax: do you have a steam account? I'll add you to the greenlight project if you do 11:05:09 I do not 11:05:14 I could make one? 11:05:18 -!- gressup has quit [Quit: Leaving] 11:05:20 I don't actually play video games :P 11:05:30 !? 11:05:55 thanks for running akrasiac 11:06:04 <|amethyst> I don't play most of the games that would be on steam 11:06:21 <|amethyst> (I do play hyperrogue, but I'm happy being a version or two behind) 11:09:12 oh, I haven't played hyperrogue in a while, thanks for reminding me that it exists 11:09:15 -!- titanjones has quit [Quit: Page closed] 11:09:20 -!- titanjones_ has quit [Quit: Page closed] 11:09:45 <|amethyst> elliptic: a couple new lands in 5.5 (the latest free version), and several more in 6.1 on steam 11:11:41 ...great, and now I'm getting that dang lto crash on debian testing despite having gcc 4.9.2 11:12:36 <|amethyst> gammafunk: Debian adds -fwhole-program to CFOPTIMIZE, does that help? 11:12:44 hrm 11:12:50 I think we have that as well though 11:13:04 I compared the flags between debian's build and ours to see what's different 11:13:40 yeah 11:13:45 ifdef LTO 11:13:46 ifeq ($(shell $(GXX) -v 2>&1|grep clang),) 11:13:46 CFOPTIMIZE += -flto=jobserver -fwhole-program 11:14:16 <|amethyst> hm 11:14:46 <|amethyst> does removing -fwhole-program help? 11:14:51 I can try 11:14:58 <|amethyst> I have no reason to suspect it would 11:15:37 <|amethyst> but it's an ICE, so waving your hands and modifying the invocation slightly is as good as anything 11:16:12 I wonder if this will not be a problem compiling for i386 11:16:18 not that this matters much 11:16:26 I guess we can just disable lto on debian as well 11:16:47 what's weird is that it compiles on my ubuntu system 11:16:55 <|amethyst> gcc versions? 11:17:01 <|amethyst> and binutils versions? 11:17:02 bobth 4.9.2 11:17:03 hrm 11:17:32 <|amethyst> gammafunk: what about the debian version (-7 or whatever) 11:17:42 I upgraded to jessie 11:17:46 oh 11:17:46 <|amethyst> they do backport bug fixes sometimes, so maybe ubuntu has another 11:17:55 <|amethyst> err 11:17:56 <|amethyst> s/another/a fix for that bug/ 11:18:04 yeah and I'm using a gcc/binutils from a ppa to get 4.9.2 11:18:07 on ubuntu 11:18:16 <|amethyst> hm 11:18:17 so maybe it is a recent bug fix, let me check the package versions 11:18:26 -!- bonghitz has quit [Ping timeout: 246 seconds] 11:18:28 but I don't know what "fixed" the compilation on my system truthfully 11:18:35 removing -g seemed to do it on ubuntu 11:18:42 <|amethyst> what's the exact ICE 11:19:24 <|amethyst> is it illegal instruction by any chance? 11:19:45 no it isn't, sorry the VM is a bit slow during compilation, I'll paste it when I can get to it 11:20:02 -!- mumra_ is now known as mumra 11:20:05 <|amethyst> open a mantis bug about it 11:23:34 hrm, I should probably put the debian dir in the repo? 11:23:40 would help if other people could try compiling 11:23:45 <|amethyst> hrm 11:23:51 <|amethyst> might cause problems for debian 11:24:00 <|amethyst> small ones, but they have their own debian/ directory 11:24:11 yeah but we kind of need to maintain these fails 11:24:15 *files 11:24:24 freudian slip 11:24:51 I guess it could go in its own repo 11:25:05 <|amethyst> hm 11:25:18 maybe just a special subfolder not at the toplevel 11:25:30 <|amethyst> ojh 11:25:39 <|amethyst> I guess you could have crawl-ref/source/debian 11:25:45 yeah 11:25:46 <|amethyst> since that wouldn't overlap 11:26:12 <|amethyst> and we already have MSVC/ android-project/ Crawl.xcodeproj/ there 11:26:23 <|amethyst> (does that last one even work still?) 11:27:03 probably not, xcode changes too quickly 11:27:14 -!- ystael has quit [Ping timeout: 244 seconds] 11:27:17 <|amethyst> oh 11:27:20 <|amethyst> and it has a list of files 11:27:25 -!- syllogism has joined ##crawl-dev 11:27:26 <|amethyst> which hasn't been updated 11:27:40 <|amethyst> %git 2a447e9 11:27:40 07zaba02 * 0.16-a0-3049-g2a447e9: Make the Xcode project syntactically correct again. 10(3 months ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2a447e932c95 11:27:59 huh, has been updated slightly 11:28:05 -!- MgDark has quit [Ping timeout: 256 seconds] 11:28:11 it has been broken because people modified it by hand 11:28:24 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 11:28:43 I've had it brought sufficiently up to date to do a ascii build at some point - it was not that hard, the problem is that getting it to cooperate with crawl's build system is rather futile 11:28:57 essentially, xcode insists on out-of-tree builds and crawl's build system can't do them 11:29:34 -!- ElanMorin has joined ##crawl-dev 11:29:52 <|amethyst> (we should support or even demand that) 11:30:24 yeah, in-tree builds are pretty obscene :p 11:31:57 -!- MgDark_ is now known as MgDark 11:36:03 -!- UncertainKitten has joined ##crawl-dev 11:37:34 -!- LexAckson has quit [Ping timeout: 244 seconds] 11:43:04 -!- indspenceable has quit [Quit: Leaving...] 11:43:12 n1k: thanx for linkifying that 11:43:21 -!- evilmike has joined ##crawl-dev 11:44:13 ebering: you're welcome, thanks for writing it up. It's great to highlight contributor credit in such a way 11:46:07 -!- ussdefiant has quit [Ping timeout: 245 seconds] 11:48:14 -!- Siegurt has quit [Quit: Leaving.] 11:50:24 |amethyst: x86_64-linux-gnu-g++: internal compiler error: Killed (program lto1) was the error btw 11:52:18 -!- WalrusKing has quit [Ping timeout: 264 seconds] 11:54:45 -!- simmarine has joined ##crawl-dev 11:55:23 -!- Basil has joined ##crawl-dev 11:56:46 -!- MgDark has quit [Read error: Connection reset by peer] 12:02:52 -!- twelwe has joined ##crawl-dev 12:07:01 -!- MgDark has quit [Read error: Connection reset by peer] 12:14:05 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 12:14:18 -!- UncertainKitten has joined ##crawl-dev 12:33:52 anyone remember how to have make show the gcc command lines for our makefile? 12:36:08 <|amethyst> V=1 12:37:44 -!- MgDark has quit [Read error: Connection reset by peer] 12:40:30 ty 12:43:15 -!- ystael has quit [Ping timeout: 265 seconds] 12:43:53 -!- Daekdroom has quit [Read error: Connection reset by peer] 12:46:45 -!- Lawman0 has quit [Quit: Page closed] 12:54:28 !lm basil 12:54:29 14191. [2015-03-07 18:45:16] Basil the Protected (L17 MuAr of Makhleb) killed Asterion on turn 72091. (Vaults:1) 12:54:36 ! 12:54:51 how dare he 12:55:05 !lm * uniq=asterion s=name 12:55:07 14296 milestones for * (uniq=asterion): 85x Sharkman1231, 82x keymashgrqeeg, 81x HilariousDeathArtist, 66x perunasaurus, 66x DrKe, 65x johnnyzero, 63x MrPlanck, 61x Zooty, 60x Surr, 58x Tolias, 56x Lasty, 55x kazak, 54x mopl, 51x Sar, 51x nago, 50x Yermak, 47x EnterQ, 46x bmfx, 44x kroki, 44x letownia, 43x Berder, 42x LogicNinja, 40x Roarke, 39x Dynast, 39x MorganLeah, 39x ManMan, 38x Gerad, 38x h... 12:55:08 huh 12:55:16 so you can get a timed and untimed bazaar 12:55:19 unless that's a mimic 12:55:25 yeah, that's newish I think 12:55:47 It's been around for a few versions, as far as I'm aware 12:56:04 really? maybe I just didn't see it until 0.16 12:56:27 the untimed ones are quite rare for some reason 12:56:46 yeah that's probably why. I think I've only seen it a total of two times when spectating 12:57:00 Jory (04V) | Spd: 10 | HD: 18 | HP: 180 | AC/EV: 10/15 | Dam: 40, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster, see invisible | Res: 06magic(160), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3954 | Sp: crystal spear (3d37), mesmerise, blink close, vampiric draining [04emergency] | Sz: Medium | Int: high. 12:57:00 %??jory 12:57:41 !killratio asterion * current trunk 12:57:44 asterion wins 1.319% of battles against * (current trunk). 12:57:47 oh but 12:57:49 !kw current 12:57:50 Keyword: current => cv>=0.15 12:58:00 !lm * current trunk x=vlong 12:58:08 1953205. [2015-03-07 18:57:57] [vlong=0.17-a0-31-g3f54bfd] ProjectEKO the Warrior (L16 DrGl of Makhleb) killed Saint Roka on turn 24709. (Snake:3) 12:58:15 !kw trunk 12:58:15 Keyword: trunk => alpha !experimental 12:58:20 !kw alpha 12:58:21 Built-in: alpha => alpha=true 12:58:30 i thought untimed bazaars have been around for as long as bazaars have 12:58:31 gammafunk: ? 12:58:34 I guess that's both 0.16-a and 0.17 then 12:58:41 elliptic: just trying to see what that will get 12:58:44 MarvinPA: I think that's probably true 12:58:48 as in, is it 0.17 only 12:58:55 MarvinPA: yeah, the question is how long you've been able to get both timed and untimed on the same level 12:58:59 ah i see 12:59:02 oh 12:59:08 possibly a long time, I don't know 12:59:33 interesting that asterion's kill ratio has fallen so much from >2% 12:59:34 or I think that's what basil meant? 12:59:41 I guess players just got used to him 13:00:01 @??asterion 13:00:01 Asterion (12H) | Spd: 10 | HD: 15 | HP: 130 | AC/EV: 4/4 04(headbutt: d20-1) | Dam: 35, 20 | 10weapons, 10items, 10doors, priest, evil, spellcaster, see invisible | Res: 06magic(100) | Vul: 08holy, 11silver | XP: 2565 | Sp: major destruction (3d28 / 3d6 / 3d22 / 3d25 / 3d24 / 3d27 / 3d20) [11!AM], spectral weapon, haste | Sz: Medium | Int: normal. 13:00:02 %git :/[iI]mp 13:00:02 07PleasingFungus02 * 0.17-a0-26-g7f25774: Implement Impitis (and give Imps it) 10(2 days ago, 3 files, 40+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7f257745bfdf 13:00:11 Lasty: thoughts on that species? 13:00:36 also good major destruction damage...I guess that's just the best way to display it after all 13:00:56 okay maybe it isn't what basil meant since sequell doesn't think what I said has ever happened 13:01:20 in that case yes bazaars have had a small chance of being untimed forever 13:01:22 gammafunk: I'm interested in the idea of perma-teleitis. 13:01:48 Lasty: Although it's arguable a problem now since you can get the mutation, I think maybe something needs to happen with autotravel 13:01:50 gammafunk: I'm looking up the current racial stats right now. I'm inclined to limit their native resists a bit 13:02:05 yeah, it could make autotravel awful 13:02:10 like, if you do G, is it going to stop with every teleport? 13:02:27 insulting monsters is the greatest btw 13:02:28 . . . that alone might make it unplayable 13:02:48 !lg * race=imp 13:02:48 No games for * (race=imp). 13:03:04 I thought we weren't going to go and add new races right before/during tourney :/ 13:03:10 i have an imp going right now! and yes autotravel is quite problematic, as well as finishing autoexplore 13:03:11 yeah that was perhaps unwise 13:03:17 elliptic: yeah 13:03:22 <|amethyst> this is dbro only, right? 13:03:23 I think PF added the branch? 13:03:26 its on cbro 13:03:26 yes, dbro only 13:03:28 er 13:03:30 and aren't imps going to wear stasis a lot? 13:03:31 <|amethyst> oh 13:03:31 ??imp species 13:03:32 imp species[1/2]: Player species Imp. Main feature is permanent teleportitis and a blink intrinsic, also little, demonic, assorted resistances/immunities, regen 1, shoutitis. Now playable as an experimental branch on CBRO! 13:03:32 my mistake 13:03:40 <|amethyst> yeah, cbro might be a problem, but I think dbro wouldn't be 13:03:48 <|amethyst> or not as much 13:03:52 <|amethyst> since dbro isn't participating in the tournament anyway 13:04:15 I mean I'd imagine just swapping stasis a ton with an imp once you found it 13:04:28 |amethyst: it's on cbro 13:04:47 gammafunk: I was arguing stasis shouldn't be wearable for imps for that reason 13:04:47 just make all monsters playable races imo. the spellcaster monters get spells as abilities on level up. call it poschengcrawl 13:04:50 gammafunk: i actually just found a -tele blowgun. guess what im doing 13:04:54 haha 13:05:05 man, imp with a blowgun? the worst troll 13:05:06 -!- SegFaultAX has quit [Quit: ZNC - http://znc.in] 13:05:11 T troll 13:05:18 <|amethyst> Hm, someone having submodule problems even wih what appears to be the updated submodules: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=15382 13:05:32 I guess cbro has a billion experimental branches anyway so having one more there probably isn't a big deal 13:05:59 -!- dpeg has joined ##crawl-dev 13:06:07 "I'm using gcc 4.7.4 and make 3.81 on debian wheezy" 13:06:11 dangit they do exist 13:06:16 at least he's compiling crawl 13:06:22 or was until it broke, rather 13:06:27 bah, now that gammafunk pointed out the autotravel issues with teleitis, I am no longer interested in the imp race. 13:07:01 Lasty: well I'm sure that's fixable in some way, but yeah that and stasis/-tele swapping seems problematic 13:07:04 could make teleitis only trigger with monsters in sight 13:07:11 -!- Lagus has quit [Quit: leaving] 13:07:22 the crawl-fonts repo gets "Invalid command" when I open it in chrome, fwiw 13:07:26 elliptic: but then it mostly teleports you away from monsters 13:07:31 <|amethyst> hrm 13:07:34 oh, wait, I may have done that wrorng 13:07:35 elliptic: YES; GOOD IDEA: pERHAPS WITH SOME AFTERTIME: 13:07:36 dpeg: You have 3 messages. Use !messages to read them. 13:07:36 geekosaur: yeah but you can still pull from it I think 13:07:49 wow, yellingdpeg 13:07:55 capslock dpeg 13:07:58 oops, sorry! 13:08:00 yeh, I did that wrong, of couse browsers can't open crawl-fonts.git :p 13:08:10 was typing blindly (as you could see) 13:08:31 dpeg had shoutitis, but thankfully found !cure mutation 13:08:37 Lasty: thats mostly what it already does 13:08:49 ime teleportitis isnt actually so bad on most levels 13:08:51 simmarine: right now it also makes resting rangerous 13:08:55 dangerous 13:09:36 I think the species can only work if teleportitis is not tedious 13:09:45 yes 13:09:55 dangerous is good, boring is not 13:09:56 -!- Kalir has quit [Changing host] 13:10:00 also an important feature request i should forward to the creator: willingly insult others with t 13:10:08 oh, nice 13:10:11 I like that 13:10:52 as it happens, I have on this table a book jpeg gave to me, "Shakespeare's insults"... it contains a lot of phrases useful for this purpose 13:10:53 It reminds me a little bit of a terrible race idea I had: when enemies are in sight, can't walk, but can semi-controlled blink with a short timer. 13:10:57 -!- syllogism has quit [Quit: Leaving] 13:11:42 okay, better idea, teleitis only takes you to monsters 13:12:02 it is invisibly suppressed if it triggers and would take you to somewhere with no monsters in sight 13:12:32 so it won't trigger much when traveling across cleared levels 13:12:57 ooo 13:13:01 smart 13:13:07 * geekosaur has wanted that insult one once or twice even without imp race :p 13:13:17 elliptic is just trying to make orb ninjaing easier! 13:13:35 03MarvinPA02 07* 0.17-a0-34-g1f0038b: Adjust welcome spam messages 10(6 minutes ago, 1 file, 3+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1f0038b6e486 13:13:41 pretty sure it doesn't do that :P 13:14:02 beware the plant teleportitis sinks! 13:14:06 ofc it would avoide firewood 13:14:07 Let's say we implement something like that to make permanent teleitis viable. Should we then ban stasis, or allow it despite it making the race's signature quality do nothing? 13:14:21 (and prompt tons of swapping) 13:15:13 yeah said race would pretty much always wear stasis/-tele and take off in a fight, no? 13:15:24 yeah 13:15:33 that is problematic, yes (it is also problematic with the mutation currently) 13:15:36 * geekosaur thinks imps should ignore -Tele 13:15:51 elliptic: but at least no one is guaranteed to receive the mutation right now 13:16:01 why is the mutation problematic? 13:16:27 simmarine: if you get it and can't cure it immediately, you are in the same situation gammafunk just said 13:16:43 oh i see 13:16:55 since zerkitis doesnt trigger when not near monsters okay 13:18:57 berserkitis also has the problem of encouraging you to stay at very hungry 13:23:42 -!- Boss253 has quit [Ping timeout: 252 seconds] 13:24:40 Here's an exciting bit of code: return ammo < 0 || ammo >= NUM_MISSILES ? "eggplant" : Missile_prop[ Missile_index[ammo] ].name; 13:26:49 !source itemprop.cc 13:26:49 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/itemprop.cc;hb=HEAD 13:27:15 -!- Wulfric has joined ##crawl-dev 13:27:36 Is it possible to change tiles for player transformations in rc? 13:29:12 no it isn't 13:30:28 -!- WalrusKing has quit [Read error: Connection reset by peer] 13:30:55 -!- PleasingFungus has joined ##crawl-dev 13:31:00 |amethyst: I get the same internal compilation error when using make LTO=y from the source dir 13:31:13 so it seems that I can't really use lto on debian 13:31:24 I wonder if just publishing the ubuntu packages would be fine 13:31:38 since they'd probably work ok on jessie and sid 13:32:43 -!- bonghitz has quit [Remote host closed the connection] 13:33:27 <|amethyst> check the dependency versions in the generated packages 13:33:37 <|amethyst> it likely would work 13:33:40 0.16 is currently only on cbro/cxc, right? 13:33:41 PleasingFungus: You have 2 messages. Use !messages to read them. 13:34:05 PleasingFungus: last I checked, yeah 13:34:20 has anyone contacted the cwz and lld admins? 13:34:20 gammafunk: You have 1 message. Use !messages to read it. 13:34:28 do we have any binaries up anywhere? 13:34:34 and afaik no one's contacted them 13:34:36 we haven't tagged release 13:34:45 beta binaries 13:34:53 oh well yes the nightlies I think? 13:34:55 gammafunk: not sure... are we sure that cdo and cln admins know too? (not pinging in case they've already been bugged) 13:34:56 hrm, maybe not 13:35:09 elliptic: I sent tzer0 a !tell about it 13:35:18 and here I thought I was the laggard 13:35:20 <|amethyst> no, nap hasn't had time to do set up the 0.16 branch on CDO 13:35:22 but I think nap.kin knows 13:35:40 <|amethyst> I mean, for nightly builds 13:35:50 okay, just making sure we weren't all just assuming they knew 13:35:59 oh ok, yeah makes sense that the 0.16 betas aren't up 13:36:07 but that's not terribly important at this point, I think 13:36:45 getting it on the servers is much more important, since that's more likely to get it to players 13:36:54 and we can't even make os x binaries yet 13:37:00 well we can't sign them 13:37:10 yeah that's not good 13:37:14 has anyone posted on reddit to ask for help 13:37:18 since we've gotten help there before 13:37:37 no, current plan is see what geekosaur can do and bh has said he can sign up for an account if need be 13:39:05 asking reddit certainly can't hurt though 13:39:37 ??cwz 13:39:37 cwz[1/1]: Crawl server (webtiles-only) located in Korea; the server admin goes by hong on irc. http://webzook.net/ 13:39:40 !seen hong 13:39:41 I last saw hong at Tue Feb 24 09:05:33 2015 UTC (1w 4d 10h 34m 7s ago) quitting, saying '*.net *.split'. 13:39:56 PleasingFungus: would you mind emailing the lld admin about 0.16? 13:40:14 it feels super weird that all communication goes through me 13:40:31 yeah, it's just that he's not on irc nor on crd 13:40:38 he's got an email address!!! 13:40:40 it's public! 13:40:54 ??lld 13:40:55 lld[1/2]: http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/ . 13:41:04 ??lld[2 13:41:04 lld[2/2]: repository with webtiles patches from dplusplus: https://github.com/dplusplus/patched-dcss-webtile/commits/master 13:41:30 it's their twitter name, backwards, @ gmail dot com 13:41:38 I've posted it in here a few times, and it was in learndb but then removed 13:41:59 anyhow it's a problem that we don't have a great way to reach some of these admins I guess 13:42:06 maybe what we need is a server admin mailing list 13:42:14 that would be good, actually 13:42:59 -!- tstbtto has quit [Ping timeout: 246 seconds] 13:43:30 -!- ystael has quit [Ping timeout: 252 seconds] 13:43:59 -!- Wulfric has quit [Quit: Page closed] 13:45:44 PleasingFungus: did you get my "linkified" version of the post? 13:45:53 n1k: yes, and applied it 13:46:02 great, cool 13:46:15 ty! 13:46:21 my pleasure 13:47:36 ok, I can get a certificate 13:50:26 that would be very helpful, but please be sure not to spend $100 just for our sake 13:50:35 or $150 or w/e it is 13:52:06 $99/year 13:54:46 Topic: always mulching. Steel ammo can be dropped imo, but what about returning ammo? I suppose I could keep mulching in just for returning ammo. 13:54:56 money is no object for the DCSS Development Team 13:55:09 you would probably also drop returning ammo 13:55:21 it's only even vaguely meaningful in context of mulching (and not even very meaningful there) 13:55:52 Anyone want to speak up for returning? 13:55:53 returnin just seems like a poorly concieved idea for an ego, but maybe I'm missing something 13:56:00 s/ego/brand/ 13:56:04 it's very flavourful 13:56:11 mmmm...flavou 13:56:12 r 13:56:36 r 13:56:37 It didn't save my Lehudib's Crystal Spear from deep water! 13:56:43 rip 13:56:44 returning is just awful 13:56:56 it doubles the time the animation takes and does basically nothing else 13:57:12 all it does is make the bailey kobolds run out of tomahawks slower 13:57:25 someone was thinking of boomerangs in LoZ, is my guess 13:57:36 it kinda made sense on spears, hand axes, and stuff 13:57:53 but those were awful to throw after early game so it didn't matter 13:58:09 -!- muravey has joined ##crawl-dev 13:58:15 gammafunk: the devteam has probably "lost" millions of dollars over the years 13:58:19 man I used to throw a mean club in my day 13:58:39 bh: can I sue someone then? 13:58:41 killing ogres with fruit is pretty fun 13:58:45 I'd like to get back some of that millions 13:59:26 what you really threw a lot was poisoned needles 13:59:46 oh that's terrible 13:59:47 no need to worry about finding a maybe-cursed blowgun back in those days 14:00:00 just throw the needles and the monster gets poisoned 14:00:28 I think I recall doing that as well, but I think it was removed shortly after I started playing 14:01:11 if you had nonzero throwing skill you could also throw a hand axe/spear/dagger/club at a wall repeatedly to identify its enchantment etc. without risking wielding a cursed one 14:02:27 $99/yr and I have other uses for it 14:02:58 -!- doy has quit [Quit: ZNC - http://znc.in] 14:03:19 anyone mind if I not work out LTO for the mac build? the Makefile thinks it should be -O4 but current versions of clang want -O3 -flto (no =jobserver, no -fwhole-program) 14:03:37 figuring that out on the fly wants a dummy compile 14:05:24 LTO = ? 14:05:44 -!- Ladykiller69 is now known as InternMiles 14:06:33 link time optimization 14:07:10 it makes a small but noticeable difference on my 10.9 desktop. linux builds for release generally use it (although gamma's trying to fix a bug on debian involving it currently) 14:08:38 -!- MgDark has quit [Read error: Connection reset by peer] 14:08:46 * geekosaur is also half tempted to bundle iterm with the console app bundle, except that probably complicates licensing 14:08:52 well, iterm2 14:09:35 why's that? It's GPLv2 14:10:53 -!- ayayaya has quit [Quit: Page closed] 14:11:54 <|amethyst> geekosaur: hm... how to detect which you need 14:12:06 at the very least I probably need to arrange for the license to be visible somewhere 14:12:36 <|amethyst> geekosaur: here, on Linux clang -O3 -flto -x c++ <(echo "int main() { return 0; }") gives "clang: error: linker command failed with exit code 1 (use -v to see invocation)" 14:13:16 <|amethyst> geekosaur: (but -O4 says "warning: -O4 is equivalent to -O3") 14:13:37 I expect you want -xc or clang++ 14:13:49 otherwise it's not including the c++ runtime 14:14:03 (I did essentially that with clang -xc) 14:14:12 <|amethyst> oh right 14:14:52 also I used -c which got me a 0.o (because I used /dev/fd/0 instead of specifying no file) 14:15:04 <|amethyst> yeah, with -c it's fine 14:15:10 <|amethyst> but if linking isn't going to work... 14:15:30 I think linking for that will work as long as you don't use clang to link c++ 14:16:02 <|amethyst> we use the same compiler for linking as for compiling don't we? 14:17:10 you use CXX 14:17:14 so do your test with clang++ 14:17:21 so it knows to include the C++ runtime 14:17:29 <|amethyst> ah, yes 14:17:38 <|amethyst> but I mean, what am I looking for? 14:17:58 <|amethyst> should I try -O4 first and switch if it gives the "equivalent to -O3" warning? 14:18:11 I intended to do that 14:18:25 <|amethyst> ah, that sounds good then 14:18:36 <|amethyst> I'll let you do it, since you're somewhere it works :) 14:18:46 but really I'm not that worried about it. I just hacked the makefile for this build 14:19:07 and will figure out doing it right later. (and also poke at the spurious -pthread thing) 14:22:11 -!- Bcadren has quit [Ping timeout: 256 seconds] 14:22:16 -!- doy has joined ##crawl-dev 14:23:27 -!- MgDark has quit [Read error: Connection reset by peer] 14:26:38 -!- Crehl has quit [Quit: Killed by a kitten] 14:31:23 -!- MIC132 has joined ##crawl-dev 14:32:25 How do I change which tabs are, uh, "pinned" on local tiles? Like the inventory/spells/commands/etc. tabs. currently the commands tab is above all others, always open. I could use spells there instead.. 14:33:37 -!- edlothiol has quit [Remote host closed the connection] 14:34:38 <|amethyst> MIC132: tile_layout_priority = minimap, inventory, gold_turn, spell, command, monster 14:34:44 <|amethyst> MIC132: or something along those lines 14:34:45 -!- oddshocks has quit [Changing host] 14:34:59 in init? Will check 14:35:04 <|amethyst> yeah 14:35:25 <|amethyst> default is minimap, inventory, gold_turn, command, spell, ability, monster 14:35:53 Well, it's commented out for me 14:36:10 <|amethyst> uncomment it and change the order of command and spell 14:36:11 Sho I sould uncomment, and change to minimap, invenotry, gold_turn, spell, ability, mosnter? 14:37:02 Well, that went wrong 14:37:12 Apparently default isn't what you said, but based on resolution 14:37:21 As now it pushed part of the menu offscreen 14:37:35 I'll cut monster list probably, which wasn't there anyway for me by default 14:38:05 <|amethyst> is this android? 14:38:12 <|amethyst> the default is different there 14:38:14 No, no. windows 14:38:16 <|amethyst> hm 14:38:31 I set it to minimap, inventory, gold_turn, spell, ability now 14:38:51 <|amethyst> is this line using = or += ? 14:39:02 And it's ok, though, i'm not sure what doesn "invenotry" change here, as it's not like inventory stays open the whole time.. 14:39:37 Using = 14:39:55 <|amethyst> hm 14:39:57 I have "tile_layout_priority = minimap, inventory, gold_turn, spell, ability" 14:40:10 <|amethyst> yeah, that sounds right, though not sure why monster at the end doesn't work 14:40:18 And currently the spell list is always open, above the other "tabs" 14:40:32 Well, monster DID work, but pushed the rest of menu out of screen a bit 14:40:45 Cause there was not enough space on my screen 14:41:09 <|amethyst> hm... but I'd have thought it would be the last thing... not really familiar with local tiles 14:41:41 Well, I think "last" thing is always "other tabs" 14:41:48 <|amethyst> ah 14:42:17 Also, as I said, the "inventory" priority also seems to do nothing. but this might because I have a small screen, so the game decides there is no space for that anyway. 14:42:21 -!- bonghitz has quit [Remote host closed the connection] 14:42:50 <|amethyst> oh 14:43:11 <|amethyst> "The inventory tab will always be placed at the botom but is initialise at a minimum size (4 lines)" 14:43:31 <|amethyst> s/ise/ised/ 14:43:36 <|amethyst> so I guess it's being pushed off? 14:44:16 oh, hmm. Steel ammo currently does 30% more damage. That's non-trivial. Maybe I'll leave steel ammo in, even though the mulch rate won't change. 14:44:19 Maybe.. 14:44:29 I thought it was 10% more for some reason 14:44:32 <|amethyst> Lasty: the mulch rate thing was already undone 14:44:43 <|amethyst> %git 68e045 14:44:43 07MarvinPA02 * 0.16-a0-3825-g68e045f: Give steel ammo the same mulch rate as standard ammo 10(5 weeks ago, 2 files, 1+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=68e045f01ca1 14:44:48 Also, I noticed some time ago that I started having problems with clicking on stuff. 14:44:49 -!- ystael has quit [Ping timeout: 264 seconds] 14:45:02 Sometimes clicking in inventory just stops working 14:45:03 |amethyst: oh. That explains a lot. I thought I was just unlucky. 14:45:03 oh, I think there's a report for that 14:45:16 You mean my issue, PleasingFungus ? 14:45:23 <|amethyst> MIC132: when that happens try pressing and releasing shift alt ctrl 14:45:23 yes 14:45:32 !bug 9485 14:45:32 https://crawl.develz.org/mantis/view.php?id=9485 14:45:33 this one, maybe? 14:45:38 shift + ctrl + alt? What the hell does that combination do? 14:45:39 -!- PsiRedEye22 has quit [Ping timeout: 245 seconds] 14:45:51 <|amethyst> MIC132: sometimes the game gets confused about what's held down 14:45:56 <|amethyst> seeing the keyrelease event fixes it 14:46:00 annoying. lion needs -stdlib=libc++ 14:46:14 at least piling that into FORCE_CXX works... 14:46:22 <|amethyst> MIC132: doesn't even have to be at the same time, just in sequence 14:46:56 Hmm, does anyone have any idea what caused that? I'm sure it didn't happen in or earlier.. It started happening in 0.16 trunk I think. 14:47:05 *in 0.15 14:47:09 sdl2 14:47:20 which 0.16 switched to in order to try to fix the android port 14:47:47 So it's some inherent bug of sdl2? 14:48:01 <|amethyst> possibly, or something about the way we use it 14:48:09 * geekosaur still has this feeling theat we are using sdl2 incorrectly 14:48:21 <|amethyst> ISTR seeing the same bug reported on projects 14:48:28 <|amethyst> but that doesn't rule out either possibility 14:48:35 -!- MgDark has quit [Read error: Connection reset by peer] 14:49:17 <|amethyst> other SDL2-using ones that is 14:49:48 -!- MgDark has quit [Read error: Connection reset by peer] 14:51:40 Ok, I didn't play for a few months. Can someone remind how did heavier armour and unarmed combat interact? 14:52:03 lol, link passes -fuse-ld=gold because nothing complained about it (completely pointless, of course) 14:53:11 -!- nicolae- has joined ##crawl-dev 14:56:15 heh 14:56:23 heh, yeah 14:57:09 -!- gareppa has quit [Quit: Leaving] 14:57:12 it built. have not tested yet; am trying a tiles build first 14:57:56 meanwhile I'm about to try installing these ubuntu packages on debian testing 15:01:02 -!- mineral has joined ##crawl-dev 15:01:13 |amethyst: looks like the ubuntu-built debs work fine on jessie, so maybe that plan is the best way 15:01:41 just need to build for i386 in a chroot and I guess test that 15:02:18 -!- mineral has quit [Read error: Connection reset by peer] 15:02:33 -!- read has quit [Ping timeout: 252 seconds] 15:02:40 -!- mineral has joined ##crawl-dev 15:02:59 -!- MIC132 has quit [Quit: Leaving] 15:03:39 -!- Patashu has joined ##crawl-dev 15:03:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:04:45 <|amethyst> gammafunk: does it work with wheezy? 15:05:03 well sdl2-image isn't in wheezy, so no 15:05:06 <|amethyst> oh right 15:05:07 not even in backports 15:05:23 -!- ProzacElf has joined ##crawl-dev 15:06:09 not sure if it works on sid though 15:06:10 so the tourney is from 13/2 to 29/2? 15:06:21 I mean 15:06:36 not feb 15:06:39 hang on 15:06:41 ??tournament 15:06:41 tournament[1/4]: The 0.16 tournament will run from 20:00 UTC Mar 13 to 20:00 UTC Mar 29. Rules: http://dobrazupa.org/tournament/0.16/ 15:06:45 that's the current plan 15:06:47 right 15:07:16 because timestamps start from 0 15:08:16 -!- tgcid9999 has quit [Ping timeout: 246 seconds] 15:10:31 -!- ontoclasm has joined ##crawl-dev 15:10:56 !messages 15:10:57 (1/1) ebering said (1d 24m 4s ago): I think I've added all the tilers could you check? 15:12:31 -!- orneryostrich has quit [Remote host closed the connection] 15:12:46 !time 15:12:46 Time: Mar 07, 2015, 09:12:46 PM, UTC. 15:12:57 -!- CanOfWorms has joined ##crawl-dev 15:13:07 !kw t0.16 15:13:08 Unknown tourney version: 0.16 15:13:45 good 15:13:49 oops wrong window 15:14:02 -!- WalkerBoh has joined ##crawl-dev 15:14:38 -!- amalloy_ is now known as amalloy 15:15:18 -!- mamgar has quit [Ping timeout: 256 seconds] 15:16:04 PleasingFungus: bad imo 15:16:17 maybe 15:16:22 ah, you're right 15:16:26 I think putting up the imp branch may have been an error 15:16:34 though it is a good sign if it distracts people considerably 15:16:37 good sign for the race 15:16:39 imps? 15:16:59 I'm suprised no one made an implementation pun in that thread 15:16:59 intrinsic teleportitis? really? 15:17:09 why not give them intrinsic mesmerisation too 15:17:14 heh 15:17:21 well I think there's some agreement that teleportitis would need some changes before the concept works 15:17:27 no, they have imptrinsic shoutitis 15:17:31 they have both 15:17:33 but yeah it's a post-release-tournament thing 15:17:36 oh I misread nvm 15:17:37 how about not randomly killing you 15:17:44 what would be the point 15:17:57 "being playable" comes to mind 15:18:06 I think I would expect an imp species to have the blink mutation rather than teleportitis 15:18:09 "hm yes I love not randomly dying" -- a huge loser 15:18:15 ??teleportitis 15:18:15 teleportitis[1/1]: Mutation: "Space occasionally distorts in your vicinity." When it triggers, teleports you up to (15, 30, no limit) tiles away (circle, not square). 'teleportitis' was coined by Nethack. Could also be used to refer to the {ring of teleportation}, which has no range limit. 15:18:29 what about blinktitis 15:18:29 oh I see what you mean 15:18:30 "circle, not square" fucking christ just when I thought I couldn't hate it any more 15:18:33 haha 15:18:40 ??imp species 15:18:40 imp species[1/2]: Player species Imp. Main feature is permanent teleportitis and a blink intrinsic, also little, demonic, assorted resistances/immunities, regen 1, shoutitis. Now playable as an experimental branch on CBRO! 15:18:42 ??imp species[2 15:18:42 imp species[2/2]: see tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362 15:18:50 they do have blink mut 15:18:52 apparently 15:18:53 CanOfWorms: I always imagined monster imp blinking as voluntary 15:19:05 PleasingFungus: yeah, but monster imps don't have teleportitis 15:19:14 or blinkitis for that matter 15:19:17 voluntary because they do it precisely when it pisses me off the most 15:19:18 well, they might 15:19:23 it's ambiguous 15:19:25 in crawl canon 15:19:26 I don't care what you say about random I know it's nonrandom! 15:19:29 well I mean, blinktitis is probably less lethal than teletitis 15:19:32 clearly trying to piss me off 15:19:35 so unless there's some gameplay reason for a teleportitis species I don't think the mutation is needed 15:19:35 maybe you're an imp who can't control themselves 15:19:49 perhaps 15:19:52 IMPulsive? 15:19:56 !glasses 15:19:57 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 15:20:11 ...their blink is !AM? wtf 15:20:20 @??imp 15:20:20 unknown monster: "imp" 15:20:24 @??crimson_imp 15:20:24 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen | Res: 06magic(40), 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink [11!AM, 06!sil] | Sz: little | Int: normal. 15:20:25 I guess they don't have to gesture 15:20:30 holy shit 15:20:33 !sil as well 15:20:37 oh right 15:20:39 demons 15:20:40 well, they're demons so ofc it's !sil 15:20:52 but !am is different. I guess it's an inherent thing, not demon magic...? 15:20:59 but !AM strikes me as weird 15:20:59 crawl cosmology is weird 15:21:01 <|amethyst> it's "natural" 15:21:07 <|amethyst> because they share the book with blink frogs 15:21:11 lol 15:21:13 good 15:21:18 <|amethyst> and phantoms and klowns 15:21:19 imp frog 15:21:22 finally, it all makes sense 15:21:23 I am watching some high tier HOM play, apparently 15:21:30 at allll makes sennnnnnnnsssseee 15:21:31 bread whipping and pillar dancing to recharge a rod of clouds 15:21:49 bread "whipping"? 15:21:51 that's a new one 15:22:02 new vault: crimson frog, white frog, shadow frog, iron frog 15:22:04 well, the player's normal weapon is a demon whip of elec 15:22:17 LogicNinja: You scream at the crimson imp, "Get thee gone, thou pottle-deep sheep-biting zombie-fodder!!" 15:22:44 did the imp applaud? 15:23:09 I hope the message gets adjusted properly for shouting at mummies and cats 15:23:10 as for ^ playing a lot of notcrawl recently has made me appreciate crawl's messages having very little useless crap 15:23:12 tiles built 15:23:27 geekosaur: holy crap, it took that long? 15:23:28 minmay: it is! I tested! 15:23:42 impressive 15:24:11 I just remember you saying something like "I'm going to compile tiles next" and that was like 30 mins ago 15:24:28 gammafunk, I did a new checkout and I patched the Makefile to do lto (link step takes foreeeeeeever) 15:24:42 heh, yeah link with lto takes a *long* time 15:24:56 also (a) I am doing other things (b) 4GB VM (4GB is like barely enough to run OS X) 15:25:20 virtualbox suggested to me 500mb ram for debian, which I accepted 15:25:24 and which I now regret 15:25:37 I can just increas it next reboot though 15:25:49 -!- Siegurt has quit [Quit: Leaving.] 15:26:20 also gnome 3 seems just...weird 15:26:31 like it thinks I'm on an iphone a little too much 15:26:50 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 15:30:43 wow 15:30:53 wearing SDH for the rPois 15:30:55 that's 15:30:56 that's something 15:31:09 New branch created: mulch_ado_about_nothing (2 commits) 15:31:09 03Lasty02 07[mulch_ado_about_nothing] * 0.17-a0-34-gf462130: Mulch all the ammo. Mulch it now! 10(48 minutes ago, 7 files, 46+ 78-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f462130c0c5a 15:31:09 03Lasty02 07[mulch_ado_about_nothing] * 0.17-a0-35-gf3c1221: Remove returning 10(6 minutes ago, 14 files, 55+ 142-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f3c12214f4cb 15:31:35 just incredible... 15:32:35 and that's why I'm in the dev admiralty. 15:32:48 it's super super weird 15:32:53 that you both have the old item gen code 15:32:55 and the new multiplier 15:33:25 ok, will have to wait a bit for it to finish booting (installed vmware tools so I get better than the default video which is not quite enough for tiles iirc) 15:33:37 does that essentially mean infinite ammo once you have a decent amount of projectiles 15:33:56 -!- mumra has quit [Read error: Connection reset by peer] 15:33:57 PleasingFungus: yeah, fair nuff. There's clearly room for refactoring, but I wanted to see how well it works first. 15:34:01 not much more than before 15:34:05 @ kvaak 15:34:15 kvaak: no, I think it'll be less ammo per game on average 15:34:16 tbh I'm a little confused by the question 15:34:26 kvaak: monsters will effectively have way less ammo 15:34:30 eer 15:34:33 give you much less 15:34:44 Lasty: is that first number the max pile size? 15:34:52 in missile_prop 15:35:02 oh no 15:35:04 what is that number 15:35:20 it's damage 15:35:30 ah ok great 15:35:35 PleasingFungus: well if ammo never mulch(e?)s you're basically set for life once you have 30 or so 15:35:41 oh, look, I broke the indents. I didn't notice that 15:35:45 -!- theTower has joined ##crawl-dev 15:35:48 -!- theTower has left ##crawl-dev 15:35:52 -!- mumra has joined ##crawl-dev 15:35:53 kvaak: you've got it backwards 15:36:08 it always mulches 15:36:27 oh, the commit message makes that unclear 15:36:33 good job, lasty 15:36:44 mulch all the ammo. mulch it now? 15:36:52 "the plan is to remove ammo mulching" 15:37:18 Lasty: you can edit and force push 15:37:23 gammafunk: yeah 15:37:23 since it's just a branch 15:37:38 kvaak: I was thinking in terms of "removing the question of whether they mulch", but I can be way more clear about that 15:37:51 uh, yes please 15:37:56 yeah 15:38:29 um 15:38:31 please don't force push 15:38:41 03PleasingFungus02 07[mulch_ado_about_nothing] * 0.17-a0-36-g0f00d2a: De-multiply large rock generation 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0f00d2a10d91 15:38:41 03PleasingFungus02 07[mulch_ado_about_nothing] * 0.17-a0-37-g8303b7a: Arbitrarily tweak formatting 10(28 seconds ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8303b7ab19fa 15:38:43 I just pushed to the branch 15:38:44 damnit 15:38:52 well if you like 15:38:58 you can always edit it during rebase before it goes to master (if it does) 15:38:59 lasty can edit and force push 15:39:02 and you can force pull 15:39:05 PleasingFungus: aw man 15:39:05 yeah I suppose 15:39:10 what are we, jedi??? 15:39:13 PleasingFungus: I didn't multiply enemy large rocks :p 15:39:17 I'm gonna revert that 15:39:20 revert what 15:40:03 your commit that de-multiplies large rocks 15:40:24 it's just dangerous to give PleasingFungus a branch! he will make changes and/or repurpose it for boulder form! 15:40:30 hmmmm. the tiles executable runs directly but the app bundle fails -10810 (out of processes, which makes little sense) 15:40:32 I'm going to be honest: I still want that change in, with or without enemy ammo being multiplied 15:40:38 PleasingFungus: why? 15:41:02 [Large rocks are] fine acting as a limited-use superweapon for players that can throw them, rather than a primary offense. 15:41:03 hrm, that is weird 15:41:14 geekosaur: does signing 15:41:18 have anything to do with it? 15:41:27 I guess not sinnce it's your machine 15:41:43 also, not sure how I feel about not multiplying enemy ammo. does make branches much less significant for ranged/throwing chars, which... might be good? 15:41:49 it's not signed yet but I also don't have signing-required enabled 15:42:03 PleasingFungus: how many times do you expect a player to be able to throw large rocks during the game? With your change, it'll be about 40-80. 15:42:08 sounds good 15:42:16 dang, gigantic large rock nerf 15:42:20 yes 15:42:25 he hates Ogres and Trolls 15:42:26 along the same lines of a wand of fire or w/e 15:42:30 -!- MarvinPA has quit [Remote host closed the connection] 15:43:03 yeah I could see a large rock nerf like that I guess, but it'd be perhaps unpopular 15:43:13 -!- ayayaya has quit [Quit: Page closed] 15:43:16 oh no, unpopularity 15:43:20 I'll never win the dev gala at this rate 15:43:21 I feel weird about massively nerfing large rocks right away while trying out an unrelated giant change. That said, 30 might be too much. 15:43:21 dude 15:43:23 we're on steam 15:43:27 we have to be popular 15:43:29 lol 15:43:41 lowest common denominator is go 15:43:51 Lasty: "unrelated" is a strong term 15:44:00 PF should go back in time and make the mountain dwarf post instead of dpeg 15:44:00 I would say, instead of that, "related" 15:44:13 just soak up all that unpopularity 15:44:15 poor dpeg :( 15:44:18 I would if I could! 15:44:40 -!- Elynae has quit [Ping timeout: 246 seconds] 15:45:27 I say a wordpress post saying we're bringing back mountain dwarves, put it online as playable branch 15:45:43 then a day later on wordpress say we're removing mountain dwarves, take branch offline 15:45:48 hahaha 15:45:51 Is there a good way to edit a commit that's not the most recent commit in git? I don't want to have to peel off three commits to get back to my original commit 15:45:56 yes 15:46:03 git rebase --interactive will show you the way 15:46:41 Lasty: in the end, I'm retired; do as you will with your mulchbranch. That being said, it might be reasonable to ask other devs what they think wrt large rocks. 15:47:27 PleasingFungus: I'm familiar with -i, but I didn't realize I could force it back before the master head commit 15:47:31 -!- mercury^ has quit [Quit: leaving] 15:47:59 oh, yeah, git rebase master --interactive is probably more specifically what you want here 15:48:05 but I guess you figured that out 15:48:53 -i and --interactive are the same 15:49:47 Lasty: you know how to edit the lines in -i to indicate which commit you're editing, right? 15:49:56 yes 15:50:08 but it doesn't give me any lines. I'm gonna try manually adding them 15:50:13 um 15:50:15 hrm? 15:50:17 what command are you using 15:50:24 git rebase -i 15:50:27 yeah we're not using the right command it sounds like 15:50:37 Lasty: look at the last command I suggested again 15:50:38 well, when you run that, you get a list of commits in your editor, no? 15:50:47 he won't 15:50:52 he needs git rebase master -i 15:50:53 how the hell does a conjurer kill orbs of fire 15:50:57 hmm 15:51:06 does zin frown on eating kirke's pigs? 15:51:09 PleasingFungus: oh, I didn't see the "master" in there 15:51:10 thanks 15:51:10 twelwe: orb of destruction, crystal spear, level nine spells 15:51:20 i was using LCS 15:51:21 Lasty: you can specify any commit, but branches are convenient 15:51:22 and if you eat kirke's pig, then kill kirke what does zin do 15:51:29 shatter did nothing too 15:51:30 oh, iron shot probably works 15:51:34 shatter is useless, ya 15:51:36 since they're fliers 15:51:37 lcs should work great 15:51:41 i even had my battlesphere too 15:51:43 you can use throw icicle but you shouldn't 15:51:44 well in this case he can use master in this case, yeah, but he can also specify just HEAD, yeah 15:51:57 OOD hmmmm 15:52:19 e.g. HEAD~4 15:52:30 OoD is great on them if you set it up right, but iron shot/LCS should be fine too 15:52:32 you don't want to use master after you've done a merge, for instance 15:52:40 well i would be unlearning LCS for OOD 15:52:49 that sounds bad to me 15:52:56 unless your earth skill is awful 15:53:04 lcs misses a lot, which can make it seem less powerful 15:53:12 psychologically 15:53:19 interestingly, it is specific to tiles; the console app bundle works fine 15:53:22 lcs has pretty good accuracy for a earth conjuration 15:53:28 i have to win this guy guys 15:53:28 beats iron shot, iirc 15:53:37 geekosaur: figures, maybe it is a general sdl2 problem 15:53:42 oh, I always forget which of those is less accurate 15:53:44 haven't used either in ages 15:53:48 but if I run the program directly it works 15:53:51 I just love iood so much. 15:54:32 I tend to use lcs only if I'm going earth conj, yeah 15:54:51 iood is quite good 15:54:52 I'm pretty sure IOOD effectively misses more often than LCS or iron shot 15:54:59 but I'd rather use iron shot most of the time 15:55:01 since you aren't allowed to cast it twice 15:55:06 minmay: depends on how you set things up 15:55:09 and its damage is delayed 15:55:15 i was going to go OOD then LCS 15:55:24 minmay: probably. it's fun, though 15:55:24 you know, rub it on the fucker 15:55:30 sorry language 15:55:35 apology accepted. 15:55:54 Lasty: no matter how you set things up, if you cast IOOD twice in a row hasted it's either like casting one IOOD at full range (you're adjacent), or like casting zero IOODs (you're not adjacent) 15:55:57 what's the caster equivalent of a sword and board toon 15:56:09 Lasty: unless you have monsters on both sides of you in which case lol 15:56:13 minmay: yeah, that was in response to your comment about missing, not about not being able to cast twice 15:56:31 Lasty: not being able to cast twice is exactly what I meant about "effectively missing" 15:56:36 well i dont have to worry about doing anything hasted 15:56:38 gammafunk: a character who knows only fire storm and nothing else? :p 15:56:45 no I meant in terms of lingo 15:56:54 -!- Menche has quit [Quit: Leaving] 15:57:02 Lasty: it's true it also doesn't work against monsters with blink, and literally passes through orbs of fire sometimes, but that's not what I was referring to 15:57:16 minmay: I had assumed you meant the times when it actually misses 15:57:25 Lasty: it only does that if you're an idiot 15:57:31 Lasty: or you used it on a monster with blink 15:57:33 or desperate! 15:57:36 Lasty: so I figured it was irrelevant 15:57:42 fair nuff, but I didn't know that :p 15:57:43 mp is real 15:57:48 well I guess you don't have to be an idiot, you just have to be unspoiled 15:58:08 PleasingFungus: LCS is much, much more MP-efficient than IOOD 15:58:14 awright, let's talk large rocks for a sec 15:58:29 well this is run 3 for me on .17 and im in zot so yeah unspoiled 15:58:31 LCS is pretty great 15:58:36 I've had OOD miss when I was adjacent to the dude 15:58:37 how many times should a player be allowed to throw large rocks in a single game 15:58:38 ? 15:58:46 Lasty: 3 15:58:47 Basil: that only happens if you are diagonally adjacent 15:58:52 allowed is a weird term 15:58:53 elliptic: check and mate. 15:59:03 also, you should decide on a number of runes to discuss 15:59:03 I would have gone with 0 15:59:23 we need one rock, with charges? 15:59:27 -!- MgDark has quit [Ping timeout: 245 seconds] 15:59:32 -!- MgDark_ is now known as MgDark 15:59:43 PleasingFungus: fair enough. I suppose I mean "in a 3 rune game without intentionally scumming large rocks, how many large rock throws should you get"? 15:59:43 could call it a stone 15:59:51 is the ammo mulching change for 0.16 or trunk? 15:59:58 dpeg: 0.17 branch 16:00:02 yeah 0.17 16:00:06 ok 16:00:13 it's not in 0.17 trunk yet, just a branch 16:00:15 while we talk about it 16:00:18 and also while tournament 16:00:21 dpeg: that would be an awful thing to drop on people at the end of 0.16 :p 16:00:26 I cannot comment, need to play some OgHu or somesuch to get a feel for this. 16:00:28 nothing except bugfixes should enter 0.16 at this point, yeah 16:00:30 Lasty: indeed :) 16:00:35 I don't think throwing being clearly better than other ranged attacks for large species is something that should be kept, personally 16:01:05 so, I hear votes for "many fewer large rocks" from PF, elliptic, and minmay. 16:01:06 then again, apparently everyone disagrees with me on the melee version of that 16:01:08 ah, but what about 2h maces being clearly better for large species 16:01:14 it's not so clearcut: they're worse at other things 16:01:30 Lasty: I don't vote for that, if you're changing ammo mulching it would be really weird to change the number of large rock throws you get 16:01:47 minmay: why 16:01:52 Lasty: I just don't think large rocks should exist in the game at all, for different reasons 16:01:56 minmay: so you vote for either remove large rocks or leave things approximately as-is? 16:01:57 Lasty: I wasn't serious :P and IMO you really shouldn't change this at the same time you change mulching 16:02:01 Lasty: yes 16:02:06 I agree it is more interesting to now allow midgame Og/Tr to solve most issues with large rocks 16:02:16 uh 16:02:21 oh, to *not* 16:02:24 I don't see how that implies large rocks for Og/Tr are bad (it's perhaps just a subjective thing) 16:02:27 PleasingFungus: because the point of changing ammo mulching is to get rid of picking up fired ammo, not to change balance in any way 16:02:30 although I guess you have to because of monsters with ammo, hm 16:02:33 -!- abixa has quit [Quit: WeeChat 1.1.1] 16:02:51 scaling stacks of ammo on the ground by the mulch rate is easy, but I don't think giving stone giants 200 rocks would be a good idea 16:02:58 is making it harder to run stone giants/cyclopes out of ammo really that bad? 16:02:59 :) 16:03:00 the branch doesn't scale ammo for enemies 16:03:11 which also means that finding shoals as a ranged character is much less significant 16:03:27 also might make xbow completely unplayable without a gifting god, not sure 16:03:30 elliptic: my current plan is to multiply ammo on the ground and on starting characters and leave ammo on monsters alone. This will be a net reduction of ranged ammo, but I think that's a good thing. 16:03:32 does ammo dropped by enemies get mulched? 16:03:41 ranged is already unplayable without a gifting god 16:03:46 it is not 16:03:47 elliptic: in general, I'd suggest to start with aplenty (even to overcompensate) and then to decrease numbers slowly. We have the time, we just need to remember to tweak that number until we're happy. 16:03:49 I have played it 16:03:55 well, it's already exactly as unplayable as it would be without enemy ammo 16:04:05 minmay: I like stone giants running out of rocks and closing to melee 16:04:06 CanOfWorms: fired, not mulched 16:04:06 http://dobrazupa.org/morgue/twelwe/morgue-twelwe-20140724-203228.txt 16:04:10 either way you get enough ammo to use on everything dangerous, but not enough ammo to use on everything, so you have to tediously swap to melee all the time 16:04:13 cyclops are slow so they are more problematic 16:04:27 yaktaurs don't give enough bolts to change this IMO 16:04:44 I would imagine giving giant enemies 200 large rocks would be a bit excessive if they dropped the rocks and it didn't get mulched 16:04:45 actually, in my experience, they do 16:04:53 Large rock | 3 | 17 | 5 | 26 | 138 | 265 | 180 | 399 | 1192 || 2225 16:04:56 *dropped on death 16:04:59 elliptic: I think we should do a monster movement speed review for 0.17. And by this I mean that everyone who does not have good reasons against it gets standard speed. 16:05:01 you don't think there are enough floor bolts to use on everything dangerous by the time yaktaurs start appearing? 16:05:12 dpeg: +1 16:05:15 I do not 16:05:18 <|amethyst> would making "missile launcher" a separate slot help with the tedium of switching to melee? 16:05:21 okay well I think that's a really, really weird thing to think! 16:05:24 ok 16:05:25 -!- PleasingFungus has left ##crawl-dev 16:05:28 |amethyst: sure thing 16:05:32 |amethyst: I like that idea 16:05:32 yeah there's def. enough to use on everything dangerous 16:05:35 dpeg: sounds good, or at least standard speed or faster 16:05:43 elliptic: yes, exactly. 16:06:07 my current game I have 300+ bolts + more branded varieties I habven't counted. no yaktaurs yet 16:06:18 By the way, thanks to for overcoming inertia and doing the unique xp review! I wanted to bring this up sometime, but flaked. (I certainly would have done it right in May!!!) 16:06:18 minmay: my feeling is that ranged combat is good but not interesting if you have effectively infinite ammo. I think it's more interesting as a thing that's good but finite, making investing xp in it a more difficult choice. 16:06:20 geekosaur: is this with oka or trog gifting you them? 16:06:27 nope 16:06:43 and you are using them as your primary attack? 16:06:46 dpeg: PF left :( 16:06:47 granted I did get some number of them from a bailey, but not that many 16:06:53 -!- indspenceable has quit [Remote host closed the connection] 16:06:54 and no, they're not my primary attack 16:06:58 Lasty: the whole argument is that ammo is *already* effectively infinite because you can use it in all cases where you actually need it 16:07:01 some baileys do give a lot 16:07:16 geekosaur: well I think the conversation is about chars for whom it is their primary attack 16:07:22 -!- MgDark has quit [Ping timeout: 240 seconds] 16:07:24 minmay: yes, and this change will reduce the total effective ammo per game 16:07:36 then the correct metric isn't when yaktaurs appear 16:07:47 Lasty: so it should either be made actually infinite, so it's less tedious, or it should be made practically finite, so that the supply matters 16:07:58 because if you didn't have enough bolts by then, you probably didn't live long enough to encounter a yaktaur 16:07:59 Lasty: I don't see this change reducing ammo by nearly enough to accomplish the latter 16:08:11 <|amethyst> Lasty: but truly limited ammo is a direct example of the "use suboptimal tactics to gain a strategic benefit" thing that some people don't like 16:08:20 <|amethyst> Lasty: see item destruction 16:08:24 minmay: admittedly, that makes ranged combat a lot like wands, but . . . it's pretty hard to make ranged combat meaningfully different from wands :p 16:08:47 minmay: :shrug: we can always reduce it from here 16:08:48 Lasty: I'd like to remove ranged combat too, yes. I'm just describing the situation with ammo specifically 16:08:51 |amethyst: what do you mean? 16:08:52 in D you get 122 bolts on average 16:08:53 Lasty: fwiw, my suggestion as a starting place would be to leave monster ammo quantities as they are and multiply all other ammo stacks by a multiplier that is slightly more than the mulch rate 16:08:57 d:1-15 16:09:31 Lasty: this is true, but that's a separate issue 16:09:37 elliptic: that's exactly what I did 16:09:38 in orc 41 16:10:08 gammafunk: hurray for precise numbers! 16:10:09 sounds reasonable then, testing will help determine how things are 16:10:13 Lasty: I think perhaps if you completely removed ammo from monsters, left ammo stacks their current size, and made ammo always destroyed when fired, ammo would stay meaningfully limited for the whole game 16:10:17 in lair 50 16:10:31 so around 200 on average in D, lair, orc 16:10:33 i'd like a 100% mulch rate i think 16:10:36 -!- MgDark has quit [Read error: Connection reset by peer] 16:10:36 I do think that minmay has some reasonable points that ammo will still be problematic after this change 16:10:39 except maybe for some special case, like steel ammo 16:10:45 but I think it is a step in the right direction regardless 16:10:48 <|amethyst> hm 16:10:50 evilmike: that is what the branch does 16:10:54 elliptic: but the change isn't to fix ammo, it's to fix *picking up fired ammo* 16:10:55 cool 16:10:55 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 16:11:08 <|amethyst> I guess it's not the same because that case was about taking tedious actions 16:11:14 elliptic: so trying to spin it into a balance change doesn't make sense to me 16:11:52 -!- InternMiles has quit [Ping timeout: 240 seconds] 16:12:02 indeed, it should be interface solution first, and balance stuff in a later round 16:12:13 (I agree that one-off ammo use is an improvement.) 16:12:17 -!- Nightbeer is now known as InternMiles 16:12:49 -!- stanzill has quit [Quit: au rev] 16:13:01 -!- ark__ has quit [Ping timeout: 255 seconds] 16:13:14 Like, I recognize that it has an unavoidable (but very small imo) balance effect on how long it takes monsters to run out of ammo, and how much ammo you lose for making them do that, but I don't see any other implications 16:13:15 minmay: yes, this isn't meant to solve every problem with ranged combat :) 16:13:22 but I think it's a good start! 16:13:45 Lasty: so this means steel and returning are removed, too? 16:13:54 Lasty: I butted in here in the first place because you appeared to be trying to use it to solve ranged combat and I didn't like that :P 16:14:05 dpeg: I left steel because its effect on mulching was already removed. Returning is removed tho. 16:14:06 ok -10810 is actually unknown error. console.app shows exited with code 1, nothing else. 16:14:11 Lasty: ok! 16:14:18 minmay: ah, fair nuff. I was only doing that because PF started it. :p 16:14:35 geekosaur: does it help if you use the open command from console to run the app? 16:14:45 e.g. $ open crawl.app 16:14:54 no, that's how I get to see the -10810 instead of "exited with code 1" 16:14:59 alright 16:15:37 03Lasty02 07[mulch_ado_about_nothing] * 0.17-a0-38-ga03b933: Raise large rock spawn rates again 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a03b933c2908 16:15:42 -!- ystael has quit [Ping timeout: 264 seconds] 16:16:24 reaping rocks: if they kill an enemy, they mulch and the monster becomes a friendly zombie 16:16:46 !tell johnstein after the 0.16 tourney, would you be interested in putting up the always-mulch experimental branch? 16:16:46 Lasty: OK, I'll let johnstein know. 16:16:48 maybe throw in a miasma cloud for flavor 16:17:03 I think a better design for that would be large rocks that turn into earth elementals when they hit 16:17:12 then you don't have the last hit problem with reaping 16:17:27 another minor balance effect: it makes non-rock ranged combat substantially better against jellies (unless that was already changed at some point?) 16:17:28 large rocks that cast LRD on themselves on impact 16:17:30 @??earth_elemental 16:17:30 earth elemental (07E) | Spd: 6 | HD: 6 | HP: 35-54 | AC/EV: 14/4 | Dam: 40 | 11non-living | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 83 | Sz: Big | Int: plant. 16:17:54 elliptic: true, though it never was that bad if you actually trained the ranged combat mode 16:17:56 oops haha I completely forgot about item eating 16:18:02 Lasty: right, I'm mainly thinking about early game 16:18:05 I killed TRJ with ranged combat at one point 16:18:21 by the time you get to late game it is fine yes 16:18:26 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 16:18:27 being able to do slime with ranged combat characters without wanting to kill yourself sounds like a plus to me, though 16:18:31 it also makes ranged combat on water monsters a lot better 16:18:34 which is nice 16:18:35 also shoals/swamp 16:18:36 yes 16:18:37 ...yes, that 16:18:42 that's intended 16:18:47 all these positives 16:18:57 -!- Tuxedo[Qyou] has joined ##crawl-dev 16:19:05 Speaking of ranged combat reform, let's talk about gloves of archery. They're fricking nuts. Anyone know what the motive behind them is? 16:19:12 Bloax: well, there's steel nerf to compensate for 16:19:16 %git :/[Aa]rchery 16:19:16 07MarvinPA02 * 0.16-a0-3712-g87ae24a: Mention Slay+4 in gloves of archery desc instead 10(7 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=87ae24a6a2c5 16:19:24 Lasty: why are they nuts exactly? 16:19:26 Lasty: "someone thought it would be cool to have bracers of archery in the game" 16:19:30 what do they do 16:19:35 +4 slaying to missiles 16:19:43 that's not that nuts? 16:19:49 unless the concept of slaying is nuts 16:19:50 <|amethyst> used to be +5,+3 with a penalty to melee 16:19:52 They're basically gauntlets of war 16:19:57 I assume he meant "nuts" as in "bizarre", not "overpowered" 16:19:58 for the best/most irritating form of attacks 16:20:18 oh, heh I guess I forgot they're not an unrand 16:20:20 rings of slaying exist 16:20:26 ontoclasm: but they apply to everything 16:20:31 -!- bonghitz has quit [Remote host closed the connection] 16:20:44 Lasty: not conjurations or summons or... 16:20:44 Lasty: sure, they are strong for archers... I'm pretty sure this was intended when they were added :P 16:20:49 there's no longer a melee mallus? 16:20:52 btw missiles aren't the best form of attacks, summons are 16:20:54 gammafunk: correct 16:20:54 no, there isn't 16:21:00 minmay: true 16:21:00 certainly they are hilariously better than melee though 16:21:02 it was removed at some point because it didn't do anything 16:21:38 but it seems to me like you could apply this same argument against, say, rings of ice 16:21:44 but it only applies the slaying ot ranged, right? 16:21:47 gammafunk: yes 16:21:50 right, ok 16:22:15 My feeling is that a) ranged-combat-only slaying is silly; b) ranged combat doesn't need a boost, and c) this is a regular brand that's very close in power to a very powerful unrand. 16:22:21 i mean i think gloves of archery are dumb too, but not because they're overpowered 16:23:02 or because they increase the power gap between melee/ranged 16:23:25 i think a better argument is: wtf is the point of adding them in the first place 16:23:41 Lasty: it's not really that close IMO, one less slaying, one less AC even if enchanted to +2, and only works for ranged 16:23:49 minmay: there's basically no point to any items from that perspaective 16:24:12 part of the idea I think was that finding them might encourage players to switch to ranged 16:24:15 I doubt this works at all 16:24:22 like, why the fuck are there items that protects you from fire? 16:24:32 ontoclasm: there are plenty of items that introduce meaningful decisions, which is a design goal; can you think of cases where this happens with gloves of archery? 16:24:43 you own other gloves that are good 16:24:46 anyway I don't love archery gloves but they seem more interesting to me than the other gloves we have 16:25:00 ontoclasm: barring "gloves of archery vs good randart" which is probably covered by "good randart vs other good randart" 16:25:08 if you would argue no gloves could ever possibly compete than maybe other gloves suck too much 16:25:36 well, the other glove egos certainly don't compete, but I suppose resistance is also allowed to generate on items that can also generate just rF+ or just rC+ 16:25:57 Lasty: like, compare with +6 prot ring vs ring of robustness 16:26:00 so on second thought I guess they are consistent and okay to have 16:26:20 I retract my statement 16:26:41 -!- CaptIglo has joined ##crawl-dev 16:26:50 http://www.bitlips.fi/tts/tmp83.222.147.15.wav 16:27:17 thanks 16:27:27 what a legit entry 16:27:34 That's what Cerebov says before he devours your soul. 16:28:16 elliptic: sure, but it's not +6 AC ring that only works if you wear dragon armours versus +8 AC ring 16:28:44 <|amethyst> Lasty: better comparison might be +6 AC ring that doesn't work against fire attacks 16:29:03 Lasty: dragon armours suck so that doesn't sound bad 16:29:07 <|amethyst> Lasty: since most players switch between melee and ranged, but not between armours 16:29:12 <|amethyst> frequently I mean 16:29:12 |amethyst: I figured "less than half of weapons" is like "less than half of armours" 16:29:17 ring of +6 AC against evil creatures 16:29:31 we swear this is an useful item 16:30:05 (bonus +2 slaying if it's chaotic evil!!!) 16:30:10 -!- Siegurt has quit [Quit: Leaving.] 16:30:16 zin's ring? 16:30:21 Lasty: I was just talking about power level 16:30:27 Lasty: as in, the power level is not that ridiculous 16:30:35 I'd rather have gloves of slaying and either keep Gauntlets of War as "super-gloves-of-slaying" or just remove gauntlets of war. But it sounds like I'm in the minority on this one. 16:30:39 <|amethyst> Lasty: or rmsl/dmsl, which is like +EV vs ranged 16:30:54 Lasty: well I just don't get the comparison to guantlets of war at all 16:30:55 <|amethyst> Lasty: (but then we don't have non-artefact item sources of those) 16:30:58 elliptic: when was the last time you used gloves of archery? They were pretty nuts with a greatsling. 16:31:12 Lasty: when was the last time you used a +4 ring of slaying 16:31:15 Lasty: good items are good 16:31:21 minmay: sure 16:31:29 gammafunk: if you're using ranged weapons, they're the same item except gauntlets of war have +1 ac and +1 slaying 16:31:40 <|amethyst> gammafunk: I think it's "if you happen to use ranged, this ego is nearly as good as an unrand and much more common" 16:31:43 not sure, I haven't used ranged combat recently because life is too short to use ranged combat or summons or rods 16:32:03 rod hunger makes me sad 16:32:10 <|amethyst> if you use ranged exclusively at least 16:32:15 they're soooo close to being fun on non mummies 16:32:19 I'm not trying to say "+4 slaying is too good to exist", I'm trying to say ranged combat doesn't need a special extra way to get a big lump of it. 16:32:34 |amethyst: they are pretty rare as egos go though 16:32:42 rod hunger ( ͡° ͜ʖ ͡°) 16:32:53 minmay: it's odd to me that rod hunger bugs you but you're on record as saying spell hunger never matters. 16:33:17 that's because it doesn't matter 16:33:20 Lasty: it's in the same way that current "limited" ammo doesn't matter: it doesn't actually make the item much weaker but it is very annoying 16:33:27 minmay: ah 16:33:27 but it still makes you Hungry and that means it's time to eat something 16:33:36 |amethyst: there are certainly armour egos like resistance that are nearly as good as an unrand and much more common (resistance, archmagi) 16:33:50 Lasty: and I can at least get around the annoyingness of spell hunger by overtraining spellcasting/int 16:33:53 <|amethyst> yeah, archmagi seems like a good comparison 16:34:08 -!- nicolae- has left ##crawl-dev 16:34:11 <|amethyst> except armour slot has more egos competing 16:34:28 yes, like the twister ego! 16:34:30 robe egos that are not archmagi don't really compete with archmagi 16:34:32 |amethyst: and the base types are competing too 16:35:00 Lasty: that's reasonable, but it is a rare ego and I doubt that whether or not gloves of archery exists really affects ranged balance that much 16:35:13 like most games I don't find it ever 16:35:30 elliptic: fair enough. At the end of the day, it's not a big deal to me. I just thought I'd see if it bugged anyone else. 16:35:31 <|amethyst> I think the "decision" with gloves of archery is "do I start using ranged now that I found these" 16:35:52 Lasty: I wouldn't mind having it removed honestly, I just don't think it existing is nuts either :) 16:36:10 <|amethyst> and for that you'd want a kind of heavy bonus (and maybe for them to generate earlier rather than later) 16:36:25 It's a pretty heavy bonus 16:37:13 do you switch to ice magic when you find a ring of ice? 16:37:19 sometimes 16:37:22 because that's probably a bigger damage bonus 16:37:36 Homework for everyone: come up with a new, interesting ego property. We reconvene in May and improve Crawl :) 16:37:38 it does require finding ice spells also though 16:37:47 <|amethyst> I might go Veh or Kiku and switch to magic if I find archmagi 16:37:54 twstr! 16:38:10 Someone said Twstr! I'm re-adding it! 16:38:11 twstr isn't new, sorry :P 16:38:32 we barely knew ye 16:38:41 <|amethyst> (earlier than I would otherwise learn spells) 16:38:58 elliptic: do you just use wand, evokers for evocations then, if you don't use rods? 16:39:06 I assume you use evocations a fair amount 16:39:22 rods are fantastic. 16:39:23 <|amethyst> rods can go in that ranged weapon slot too 16:39:23 boots of axery, +4 slaying to melee 16:39:29 I usually don't use evocations much 16:40:10 like I use attack wands with 0 evo a bit and on some chars I will get a little more evo for them 16:40:18 |amethyst: we'll have to stop spawning a bunch of artps on ranged weapons if we add a ranged weapon slot . . . 16:40:21 and I do like evocable invis 16:40:24 I would use evocations stuff a lot more if inventory slot limit weren't so annoying 16:40:26 but aside from that not really 16:40:27 <|amethyst> minmay: infusion gives you bonus damage on melee, so... 16:40:47 you should decide on ranged or ammo brands not both 16:40:50 -!- DirkDiggler has quit [Client Quit] 16:40:51 boots of axery, +5 slaying to melee, -1 slaying to ranged 16:41:11 Gloves of artifice: increase evocations power :p 16:41:25 cloak of energy: remove rod hunger 16:41:43 |amethyst: the infusion damage bonus disappears almost entirely against enemies with AC. 16:41:49 <|amethyst> I would say eliminate ammo brands except on throwing skill, but a launcher of explosion might be too much :) 16:41:52 another advantage of removing rod hunger is people will stop saying the equivalent of "lol penis" every time I mention it 16:41:56 instigators handwraps: +2 gloves increase UC slaying 16:41:57 <|amethyst> Lasty: yeah, true 16:42:03 -!- indspenceable has quit [Ping timeout: 250 seconds] 16:42:39 ammo brands are awful gameplay IMO; at least swapping between weapon brands uses time 16:43:25 and there's already a launcher of better explosion, I suppose you might need to compensate for steel/silver on throwing weapons (really not convinced that they are meaningfully different from launcher ammo) 16:44:01 err, I guess steel and silver appear on launcher ammo too, so they would just go away anyway. nevermind 16:44:14 |amethyst: the infusion damage bonus disappears almost entirely against enemies with AC. <- really? this sounds like a bug if so 16:44:28 <|amethyst> elliptic: AC is applied against the infusion damage separately 16:44:31 elliptic: it's by design, to prevent it from being +slaying 16:44:32 since isn't it supposed to add to the pre-AC damage? (like most things) 16:44:33 weird 16:44:37 <|amethyst> elliptic: it is intended to make it only useful early 16:44:37 elliptic: it's intended 16:44:45 unfortunately it doesn't make it only useful early 16:44:49 it's still useful pretty late regardless, yeah 16:44:55 <|amethyst> or less useful late, I guess 16:45:07 and this just makes it behave unexpectedly 16:45:15 it used to be useful all game yes and then it was changed to be less useful later on 16:45:19 like I had no idea it worked like that and I've used it in V and such 16:45:45 make infusion damage you for 5% of your hp every hit, instead of draining your mp every hit. that would fix this 16:45:51 <|amethyst> %git 90cba50 16:45:51 07MarvinPA02 * 0.13-a0-2276-g90cba50: Apply AC to infusion damage, don't reduce MP when no damage is dealt 10(1 year, 8 months ago, 1 file, 10+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=90cba503bd94 16:45:53 loss of pen javelin though 16:46:14 <|amethyst> I guess keeping the MP is supposed to be your clue 16:46:27 I just assumed that I was regenerating MP on the same turn when I saw that 16:46:33 me too 16:46:33 fuck 16:46:35 or that it only had some random chance of reducing MP 16:47:00 hahaha 16:47:14 well technically then it is a random chance of reducing MP >_> 16:47:45 I see the spell description doesn't say anything about being less effective against more heavily armoured enemies 16:47:49 maybe make infusion really noisy or something? 16:47:59 so yeah, not sure how I was possibly supposed to know this 16:48:28 what changes will you make to further make singularity + fire storm spam of makh the only viable choice 16:48:34 the learndb tells you (maybe) 16:48:39 ??infusion 16:48:39 infusion[1/1]: Skald spell that buffs your melee attacks with 2+(spellpower/25) extra damage (which is then reduced by monster AC), with a power cap of 50. Drains a point of MP whenever it deals extra damage. 16:48:46 I mean without spoilers :P 16:49:22 when infusion first got suggested i assumed waht it would do was add damage to your next attack only 16:49:50 that would probably be useful only early in the game 16:50:01 minmay: how good is song of slaying? 16:50:02 that sounds like an improvement to me 16:50:07 -!- MarvinPA has joined ##crawl-dev 16:50:15 Basil: I haven't actually tried it in forever but I assume it is still bad 16:50:28 <|amethyst> MarvinPA: we were just discussing your infusion AC change 16:50:38 <|amethyst> MarvinPA: elliptic and minmay weren't even aware of it 16:50:41 song of slaying is pretty bad, it is very loud, only useful for enemies that you can one shot anyway, and has a hard cap 16:50:56 |amethyst: I was aware it checked AC again, I wasn't aware it didn't drain MP when it did 0 damage 16:51:00 <|amethyst> ah 16:51:30 but then again why skalds exist is beyond me 16:51:47 infusion seems like it's trying to be beastly appendage 16:52:04 <|amethyst> CaptIglo: because the Berserker Rage spell was removed 16:52:12 and beastly appendage already seems an awful lot like it's trying to be beastly appendage 16:52:47 make beastly appendage charms/tmut, give it to Sk?? 16:52:47 -!- gammafunk has quit [Ping timeout: 245 seconds] 16:53:04 <|amethyst> (and branding spells) 16:53:14 elliptic: I was about to say that, yes 16:53:16 unlike beastly appendage infusion triggers on most hits though 16:53:29 but that implies you have any kind of mp haha 16:54:24 I think "this is literally Tm with a weapon on D:1" is a bit awkward though :P 16:54:43 Well, there goes my awesome new start idae 16:54:51 but again, infusion is basically trying to do that already 16:55:14 at least I can still do my incredible transmutations + ranged weapons background: "mutant marksman". Best background ever. 16:55:32 Powerful Synergies 16:55:37 it would be cool if Sk's level 1 spell was something other than a melee damage buff, I think, as long as Tm's level 1 spell is going to be exactly that 16:55:54 (I suppose I should mention corona in the same breath) 16:56:00 pelt them with crossbow bolts from a distance, enter ice man up close 16:56:10 -!- ussdefiant has joined ##crawl-dev 16:56:31 could give you temporary guardian spirit? would be really hard to figure out a way to make that become obsolete, though 16:56:53 <|amethyst> wasn't that already a spell but removed? 16:56:59 shielding 16:57:05 it was a different gspirit though 16:59:02 -!- orneryostrich has quit [Remote host closed the connection] 17:00:16 -!- omnirizon has quit [Ping timeout: 255 seconds] 17:01:09 song of the storm: it's like temporary qazlal passive 17:01:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:01:33 yeah it drained all mp first before draining hp 17:01:35 level 5 charms 17:01:51 temporary gs would be awful at XL 1 17:02:15 another way to make infusion useful eraly on but not later would be to have it drain all your mp at once 17:02:18 early* 17:02:24 ok I just went to the bathroom and came up with how to fix infusion 17:02:33 just make it silence you while in effect 17:02:47 still good on D:1, but awful later 17:02:59 -!- DirkDiggler has quit [Quit: Page closed] 17:03:09 is infusion really that powerful or did I miss something 17:03:12 maybe silence + can be cancelled by using a turn (via a) 17:03:24 sounds sort of weird but it makes sense 17:03:51 CaptIglo: a level 1 spell that you use against everything all game is pretty bad; imagine if you were still casting shock at everything in vaults 17:03:56 CaptIglo: minmay doesn't care about balance, he just gets annoyed by things 17:04:13 -!- gammafunk has joined ##crawl-dev 17:04:19 um this is very much a balance issue, a spell is too good after early game 17:04:34 I find myself usin level 2 spells all game 17:05:02 -!- debo has joined ##crawl-dev 17:05:38 elliptic: sounds good, the flavour for that is really easy too. to infuse the weapon you have to continuously lick the hilt, so you cant read scrolls or cast other spells at the same time 17:06:15 all your magic focuses into your weapon/fists 17:06:47 bviously it's a song 17:06:50 song of infusion 17:06:59 it just makes no noise because you sing it very softly 17:07:12 also does anyone else here really, really hate everything about spectral weapon 17:07:24 -!- muravey has quit [Quit: Lingo: www.lingoirc.com] 17:07:32 I hate that your life is linked to it 17:07:52 -!- amalloy is now known as amalloy_ 17:07:54 I dislike that it is so much better with polearms than with non-polearms 17:08:01 -!- amalloy_ is now known as amalloy 17:08:12 crate can probably articulate all the problems with it better, but I hate how it's just this huge melee damage boost all game 17:08:43 it's level 5 17:08:47 -!- Blazinghand has quit [Read error: Connection reset by peer] 17:08:56 is that a suggestion 17:09:04 i mean is it better than e.g. fireball 17:09:15 ??spectral weapon 17:09:15 it's level 3 17:09:15 spectral weapon[1/2]: Creates an allied spectral clone of your wielded weapon, which strikes enemies in melee when you do. Damage it takes is shared with you. Its offensive stats scale with your weapon skill, and its defenses scale with spell power. 17:09:16 and yes 17:09:19 unless your name is asterion it is quite an investment to get it online in a fat armour 17:09:19 it is 17:09:26 later in the game 17:09:28 I don't find it particularly great for non-polearms 17:09:42 because it scales for free, for no real reason 17:09:56 in a lot of situations it's hard to use it and have both you and your weapon be able to do useful things immediately 17:11:23 -!- CaptIglo has quit [Quit: Page closed] 17:11:39 that's true of basically all charms 17:11:46 if the damage you get from spectral weapon only scaled with spellpower and not with weapon skill and your weapon, I would like it a lot better 17:11:57 (which admittedly just means charms in general are kinda silly) 17:12:32 then it would be a summon you have to fight alongside to make it do anything, which is cool 17:12:35 spectral weapon -> summon polearm 17:13:35 it's definitely way better with polearms, to a level that's just silly 17:13:46 I guess the scaling is sort of parallel to forms 17:13:54 -!- MgDark has quit [Read error: Connection reset by peer] 17:14:11 My experience is that having spectral weapon more or less doubles my polearm damage 17:14:12 it's better with polearms because the spectral weapon is not really spectral and tends to position itself awkwardly 17:14:29 and fortunately this is much less of an issue when it can reach 17:15:20 to be fair, regular summons aren't exactly better in that regard 17:18:34 -!- MgDark has quit [Ping timeout: 244 seconds] 17:18:55 well at least they don't share their damage with you while also wasting your time 17:19:10 03Lasty02 07* 0.17-a0-35-g2b346a2: Fix up randart generation a bit more 10(17 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2b346a28e228 17:19:10 03Lasty02 07* 0.17-a0-36-gdc1e713: Don't allow body armour or weapon randarts to have negative enchantment 10(23 seconds ago, 3 files, 13+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dc1e71391185 17:20:04 -!- ark___ has quit [Ping timeout: 255 seconds] 17:22:12 %git bae9fbcbd 17:22:12 07Lasty02 * 0.16-a0-1085-gbae9fbc: Make the hat of the alchemist more interesting. 10(5 months ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bae9fbcbd4d9 17:22:19 these seem contradictory? 17:22:32 unrandart 17:22:38 contradiction denied 17:23:01 MarvinPA: body armour slots and aux slots aren't really the same 17:23:08 my change was just for body armor slots 17:23:32 losing out on 4 ac is nowhere near as bad as losing out on your major source of AC 17:23:50 for example, a -2 plate is a lot like -12 AC 17:23:57 well, robes exist 17:24:00 but sure i guess 17:24:03 wielding randart weapons to use them for non-weapon purposes isn't really something that should be preserved IMO 17:24:06 MarvinPA: true 17:24:07 no strong opinion either way really 17:24:26 I don't think I've ever found a negatively enchanted randart robe that was more interesting than it would have been at +0 17:24:58 MarvinPA: have you ever seen anyone wear a -enchantment body armour, or attack someone with a negatively enchanted artefact weapon (aside from lacking ?rc)? I haven't, I don't think. I just want to truncate things that no one would ever consider using 17:26:49 won't this mean that a lot of armour randarts will be exactly +0 now? 17:26:57 that seems a bit strange to me 17:26:58 not that many, but yes 17:27:04 or was the enchantment distribution changed already 17:27:05 -!- jeanjacques has quit [Quit: quti] 17:27:06 Lasty: well I HAVE seen people doing that, i've just never seen people doing that who *should* have been doing that 17:27:09 the number that were negative wasn't that high 17:27:19 like 1/5 iirc? 17:29:58 -!- Calisca has quit [Ping timeout: 255 seconds] 17:30:13 looks like the chance is a bit over 1/6 17:30:23 re: spectral weapon, spectral axes for double cleaving is fun 17:30:34 since 1/5 chance for cursed and then it is -random2(6) 17:30:42 so 1/6 negative enchantment 17:30:52 ??randart[4] 17:30:52 randart[4/4]: It sticks to your hand! 17:30:56 can someone replay me just getting abyssed? or teach me how? 17:30:57 so now at least a 1/5 chance at +0 armour 17:31:13 !lm twelwe abyss.enter -tv 17:31:13 56. twelwe, XL27 GrCj, T:82877 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:31:43 Lasty: also, that item.plus = -random2(6); line is now completely useless because it always gets set to 0 after that, so you should probably change that 17:32:23 -!- siepu has quit [Read error: Connection reset by peer] 17:32:41 to be clear, I'm not objecting to the idea behind the change (generate randarts with mediocre pluses in place of randarts with negative enchantment), I just think that +0 probably shouldn't be so much more common than +1 17:33:35 e.g. could do plus = max(plus, random2(2)) or some such instead to smooth it out a little more 17:33:53 replace with item.plus = random2(6) 17:33:54 fixed 17:34:09 i dunno about using negatively enchanted weapons ever but i have used -ac armour items quite a few times 17:34:19 well probably not body armour 17:34:32 this is just body armour, yeah 17:34:35 okay 17:34:40 then that sounds cool 17:34:49 I can think of very few cases where I've used negative non-body armour though 17:35:39 -!- MgDark has quit [Read error: Connection reset by peer] 17:37:07 -!- coffee` has quit [Quit: coffee`] 17:40:02 -!- MgDark has quit [Read error: Connection reset by peer] 17:41:11 I think I have a -5 hat of +6 slaying somewhere in this game 17:43:44 -!- Joestar has quit [Quit: Page closed] 17:43:45 -!- MgDark has quit [Read error: Connection reset by peer] 17:46:09 -!- WereVolvo has quit [Read error: Connection reset by peer] 17:46:18 -!- ystael has quit [Ping timeout: 264 seconds] 17:49:01 -!- MgDark has quit [Ping timeout: 252 seconds] 17:49:16 -!- MgDark_ is now known as MgDark 17:51:44 -!- axle has quit [Quit: Page closed] 17:53:34 -!- indspenceable has quit [Ping timeout: 245 seconds] 17:53:36 -!- MgDark has quit [Ping timeout: 246 seconds] 17:53:58 -!- Lightli has joined ##crawl-dev 17:54:12 -!- MgDark_ has quit [Read error: Connection reset by peer] 17:55:10 -!- motorbit has quit [Quit: Page closed] 17:55:48 -!- Elynae has quit [Quit: Page closed] 17:58:42 -!- MgDark has quit [Read error: Connection reset by peer] 17:58:51 -!- MgDark_ is now known as MgDark 18:02:25 -!- MarvinPA has quit [Quit: Leaving] 18:03:25 -!- MgDark has quit [Read error: Connection reset by peer] 18:03:38 -!- MgDark_ is now known as MgDark 18:03:52 -!- orneryostrich has quit [Ping timeout: 240 seconds] 18:07:34 -!- bitcoinbastard has quit [Ping timeout: 256 seconds] 18:19:01 screw you devs i won! 18:19:11 you did a lot to try to kill me but i won anyway 18:20:56 -!- SpaceCob_ has quit [Quit: Page closed] 18:21:27 !cheers twelwe 18:21:28 * Sequell slides a glass of brandy across the bar to twelwe, courtesy of ebering. 18:21:34 CanOfWorms: could you link me to the latest version of your iron dragon 18:21:41 thanks! 18:24:42 (unless of course you're still working on it) 18:25:06 FR: constriction shrikes http://imgur.com/U1f46bO 18:25:35 -!- MgDark has quit [Read error: Connection reset by peer] 18:28:04 -!- djanatyn has quit [Ping timeout: 272 seconds] 18:28:48 -!- neunon has quit [Quit: ZNC - http://znc.in] 18:29:30 -!- neunon has joined ##crawl-dev 18:30:33 ontoclasm: http://i.imgur.com/T1W3YBQ.png 18:35:54 thanks 18:36:39 -!- alefury has quit [] 18:40:15 Lasty: I see fine trend developing from https://crawl.develz.org/tavern/viewtopic.php?p=210556#p210556 18:43:39 berder seems like the kind of person that needs to start turncount speedrunning to actually get a good sense of what's dangerous and what's not 18:43:46 (very few things are actually dangerous) 18:44:44 -!- Icadius has quit [Quit: Leaving] 18:45:05 I do keep wondering if I can fit in some dodging on my HE but since the xp nerf and given how fast I want to go 18:45:12 feels like I'd only be able to do it later on 18:45:34 what's wrong with mulching 18:45:39 I did change stealth->5, fighting in vaults to stealth->3 fighting->3 though 18:46:05 nothing if you're doing some gardening, I'd say; then mulching is just fine 18:47:21 CanOfWorms: https://dl.dropboxusercontent.com/u/1000017/crawl/irondragon.png i messed with the head but i dunno if it's better or worse xD 18:47:37 the teeth look like buckteeth 18:47:55 elliptic: which one are you saying is no longer meaningful? 18:48:02 it keeps happening with every drac I was messing with :( 18:48:04 hah, good point 18:48:09 -!- mamgar has quit [Ping timeout: 250 seconds] 18:48:16 the other changes are cool 18:48:22 Redneck Draconians? fr? 18:48:32 elliptic: er, which random2(6) 18:48:34 ranged +3, spellcasting -3 18:48:36 ...i guess 18:48:40 -5 int 18:48:41 i should remember 18:48:49 that reptiles don't really have teeth like that xD 18:49:29 gammafunk: are you really asking me to view a post that my enemy list has suppressed? 18:49:58 I see, you've taken drastic measures to preserve your sanity 18:50:56 I typed a reply to that thread after sar posted but decided not to 18:50:58 gammafunk: every time I read a Berder post, I take 1d6 sanity damage. 18:51:19 it read "you see nagsad are tanky and robust" 18:52:04 seeing berder literally say tanky after that made me think that maybe I should just stab myself in the eye and cut all ties to DCSS 18:52:19 ontoclasm: better 18:52:38 snakes have teeth like that :^) 18:52:42 how about https://dl.dropboxusercontent.com/u/1000017/crawl/irondragon2.png 18:52:59 now with less buckteeth 18:53:01 wow, I got 3 scrolls of acq in slime:6 18:53:03 jesus 18:53:09 ontoclasm: nice 18:53:17 looks really awesome guyz 18:53:22 -!- Bcadren has joined ##crawl-dev 18:53:33 looks good 18:53:43 even the skin looks kind of scaly/reptilian 18:53:46 it does look pretty happy 18:53:48 "dithering"? 18:53:59 mostly a layer of rust 18:54:08 did a quick color swap and then liberally sprinkled it 18:54:14 maybe like 18:54:32 give its head a real shadow treatment 18:54:43 it looks really silly being brighter than the rest of the thingy 18:54:49 hm 18:54:57 it's not really brighter 18:54:57 not to be too delicate about it 18:55:08 but it looks like it has a tiny bit of iron dragon junk 18:55:15 just hanging out there 18:55:15 hah 18:55:36 the entirety of the head consists of highlights 18:55:37 I that's cool and everything! 18:55:40 that's kind of brighter 18:55:42 it does not arouse me though 18:55:56 Bloax: you're right that it could use some shading 18:55:58 I have that covered 18:56:11 i'd do something but i know you all hate me so fuck that 18:56:19 ?? 18:56:19 http://puu.sh/gqXvq/1c589600c8.png 18:56:37 it's possible that ontoclasm doesn't hate you yet 18:56:55 I'm not really seeing the junk 18:57:03 http://puu.sh/gqXyQ/bf8f637bb2.png 18:57:09 less junk 18:57:09 come on man it's right there 18:57:19 ty 18:57:30 -!- wheals has joined ##crawl-dev 18:57:33 haha 18:58:38 03Lasty02 07* 0.17-a0-37-g2eeac87: Improve weapon/body armour min enchantment 10(21 seconds ago, 3 files, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2eeac876ef03 18:58:41 hmm 18:58:45 the smile is unnerving 18:59:12 it's almost a bit bird-like I guess, but it doesn't bother me tbh 18:59:37 it just looks oddly happy about something 18:59:53 !lg gammafunk cbro 18:59:53 it's going to devour a tasty player! 18:59:53 wheals: You have 1 message. Use !messages to read it. 18:59:53 No games for gammafunk (cbro). 18:59:56 !messages 18:59:56 (1/1) ChrisOelmueller said (18h 32m 41s ago): so it was! can't say i had noticed that one myself, but it was certainly one of the many bad things about it (also everybody should aim for breaking DGL all the time imo) 19:00:22 -!- mamgar has quit [Ping timeout: 272 seconds] 19:00:26 anyone around who is willing to send me a message 19:00:36 !tell wheals yo 19:00:37 gammafunk: OK, I'll let wheals know. 19:00:46 !tell wheals get good 19:00:46 gammafunk: OK, I'll let wheals know. 19:00:49 !tell wheals what's your score 19:00:50 gammafunk: OK, I'll let wheals know. 19:00:57 !tell wheals Do you even speedrun 19:00:58 gammafunk: OK, I'll let wheals know. 19:01:08 a DGL message, preferably :P 19:01:11 oh 19:01:14 -!- debo has quit [Read error: Connection reset by peer] 19:01:17 on cbro? 19:01:28 Will you be the one to retrieve the fabulous Orb of Zot from the depths? 19:01:32 anywhere, just testing to see if this bug got fixed 19:01:38 shouldnt that say Depths? and then move orb of zot into depths 19:01:44 sure, but where are you logged in 19:01:49 as wheals 19:01:50 on cbro 19:02:21 wheals: there 19:02:29 https://dl.dropboxusercontent.com/u/63152810/irondragon2b.png 19:02:30 http://i.imgur.com/6wapDOV.png 19:02:32 thanks 19:02:34 I'll be bahck 19:02:53 actually... 19:02:53 "Are you sure you want to fizzle?" 19:02:58 great crawl message 19:03:01 well, do you 19:03:09 for shizzle?? 19:03:26 RIP 19:03:34 v:5 is hard 19:03:47 !lm . br.end=vaults 19:03:48 93. [2015-03-05 20:58:18] gammafunk the Convoker (L14 HESu of Sif Muna) reached level 5 of the Vaults on turn 12751. (Vaults:5) 19:04:01 !lm . br.end=vaults / place=vaults:5 19:04:02 89/93 milestones for gammafunk (br.end=vaults): N=89/93 (95.70%) 19:04:09 excellent 19:04:11 this is what happens when three people edit the same sprite at the same time xD 19:04:12 -!- debo has joined ##crawl-dev 19:04:13 http://puu.sh/gqY2x/9fdb301cd4.png 19:04:25 oh 19:04:28 ...huh 19:04:40 !lm . br.end=vaults / lg:place=vaults:5 19:04:41 36/93 milestones for gammafunk (br.end=vaults): N=36/93 (38.71%) 19:04:43 mine ends up looking like bowser 19:04:45 good ratio 19:04:46 which i think is funny 19:04:50 !lm . br.end=vaults / lg:place=vaults:5 19:04:51 how was that not 100% 19:04:53 1/35 milestones for wheals (br.end=vaults): N=1/35 (2.86%) 19:05:00 not 0% :( 19:05:03 that dragon has a cyber eye. 19:05:06 !lm . br.end=vaults / lg:place=vaults:5 19:05:08 9/46 milestones for Bloax (br.end=vaults): N=9/46 (19.57%) 19:05:18 pink iron?? 19:05:27 going fast is really bad if you want to not die 19:05:29 !lm . char!=heie|hesu|deie|desu br.end=vaults / lg:place=vaults:5 19:05:30 1/33 milestones for gammafunk (char!=heie|hesu|deie|desu br.end=vaults): N=1/33 (3.03%) 19:05:38 otherwise it's pre easy 19:05:45 Lasty: blood dragon 19:05:50 fr blood dragons 19:06:06 -!- meatpath has quit [Ping timeout: 264 seconds] 19:06:08 rejected. Needs to start with s. Sanguine Dragons are fine. 19:06:10 i wonder if gitorious broke the github mirror 19:06:25 !lm . br.end=zot / lg:place=zot:5 19:06:25 http://puu.sh/gqYaH/6eea980b96.png 19:06:26 3/37 milestones for gammafunk (br.end=zot): N=3/37 (8.11%) 19:06:33 terrible how I've been increasing that 19:06:43 onto's edit with bloax's upper jaw and my mouth change 19:07:11 oh my god 19:07:13 grab the mouth area too 19:07:26 how will bloax eat food now 19:07:36 we must have bowser dragons 19:07:40 * ontoclasm panics 19:07:46 do worms even actually have "mouths"? 19:07:57 we could probably use the bird head for golden dragons 19:08:38 https://dl.dropboxusercontent.com/u/1000017/crawl/irondragon3.png is what i was making while you guys were linking me stuff xD 19:09:37 i approve of the background stuff 19:09:37 https://dl.dropboxusercontent.com/u/1000017/crawl/warlord.png 19:09:47 ontoclasm: now do an ironic giant 19:09:52 er, ironic dragon 19:09:53 !!! 19:09:54 http://puu.sh/gqYqv/c186dac94d.png 19:10:05 the ironic giant 19:10:24 should we consider bigger tiles for crawl? 19:10:35 |amethyst: this is what the deb .dsc file looks like now, but I imagine I should update some of these entries (like maintainer and maybe uploader): http://sprunge.us/XJbB 19:10:36 you mean higher resolution? 19:10:43 mhmm 19:10:48 1080p+ resolutions aren't quite there yet 19:11:15 macs are there with retina 19:11:15 and 64x64 tiles would already barely fit into 1080p 19:11:40 tiles on czso are already shrunk a bit on my monitor 19:11:48 like 80-90% I think? 19:12:07 is the browser in fullscreen mode 19:12:12 no 19:12:23 there lies the issue 19:12:43 :( 19:13:29 no shame in hitting f11 if your monitor is tiny 19:13:39 -!- Big_guy has quit [] 19:13:56 -!- orneryostrich has quit [Ping timeout: 256 seconds] 19:14:07 okay, now 19:14:17 do you have the pearl one done as well? 19:14:26 yeah, I haven't changed anything since the last version 19:14:30 okay 19:14:39 terminator dragon not withstanding 19:15:02 http://i.imgur.com/wVpVcGK.png 19:15:05 ugh, lindwurms 19:15:24 that face looks really not good 19:16:41 Huh. Are harpies no longer unclean? 19:16:54 yeah they don't steal anymore 19:16:58 By which I mean, does Zin no longer hate them 19:17:06 yep 19:17:13 ah, fair nuff 19:18:11 -!- Bloax has quit [Read error: Connection reset by peer] 19:18:30 -!- Bloax has joined ##crawl-dev 19:20:03 -!- Tuxedo[Qyou] has quit [Quit: Excess flood] 19:23:59 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 19:25:30 03Lasty02 07* 0.17-a0-38-gee58bc3: Prevent monstrous menagerie from giving lindwurms to Dith followers 10(33 seconds ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ee58bc3b6b54 19:26:29 -!- ystael has quit [Ping timeout: 245 seconds] 19:27:50 -!- Sorbius has quit [Read error: Connection reset by peer] 19:32:06 error: 'MUT_PETRIFICIATION_RESISTANCE' was not declared in this scope 19:32:29 * wheals wishes that this hadn't been hidden in a lot of error spam that hid the simple fix for compilation... 19:33:13 -!- Zooty has quit [Ping timeout: 246 seconds] 19:34:19 http://puu.sh/gr05q/ffca944037.png 19:34:29 messing around with the pearl face 19:34:55 xD 19:34:59 i was just doing the same thing 19:35:25 the same edit? 19:35:26 !seen elliptic 19:35:26 I last saw elliptic at Sat Mar 7 23:33:36 2015 UTC (2h 1m 50s ago) saying 'e.g. could do plus = max(plus, random2(2)) or some such instead to smooth it out a little more' on ##crawl-dev. 19:35:43 i went the opposite direction 19:35:43 https://dl.dropboxusercontent.com/u/1000017/crawl/pearl_dragon.png 19:36:03 that looks good 19:36:04 emphasizing the alien fairy thing 19:36:50 also since I'm changing it drastically from the old version, in progress golden dragon: http://puu.sh/gr0eG/5211743624.png 19:37:03 oh, nice 19:37:11 i like the ear things 19:37:22 might wanna change the pearl's eye 19:37:33 it looks like it's staring really hard at itself 19:37:41 with expression being pure frustration 19:37:45 +the 19:38:35 might also want some curves on those golden dragon wings 19:39:12 -!- Steampun1Duck has quit [Remote host closed the connection] 19:39:13 Bloax: new gold dragon is the left one 19:39:35 ! 19:40:31 something like this? http://puu.sh/gr0uQ/3ae7eec2eb.png 19:41:06 -!- SteampunkDuck has quit [Client Quit] 19:41:06 needs some more size but otherwise looking fine 19:41:20 (big wings look so sweet) 19:41:23 -!- WalkerBoh has quit [Ping timeout: 240 seconds] 19:44:21 http://puu.sh/gr0IV/7193f7bce3.png 19:47:54 wee 19:51:51 -!- omnirizon has quit [Ping timeout: 250 seconds] 19:52:25 dragon overhauls? 19:52:26 dagronz 19:52:53 dongons 19:53:22 it's "dargons" 19:55:14 -!- indspenceable has quit [Ping timeout: 256 seconds] 19:55:45 i still think pearl dragon would look a lot better if it were just not pink 19:56:04 like, it could be striped or polka dotted gold/white or something 19:56:05 -!- Siegurt has quit [Client Quit] 19:56:41 i guess with that combination you'd get jokes about it being black and blue 19:57:08 !lg devteamnp ikiller=pearl_dragon 19:57:09 No games for devteamnp (ikiller=pearl_dragon). 19:57:12 shame 19:57:24 !lg devteamnp ikiller=silver_star 19:57:25 No games for devteamnp (ikiller=silver_star). 19:57:47 !lg devteamnp ikiller=apis|bennu|cherub|ophan 19:57:49 No games for devteamnp (ikiller=apis|bennu|cherub|ophan). 19:58:12 !lg devteamnp ikiller=angel|daeva 19:58:13 18. SGrunt the Impregnable (L20 MiGl of The Shining One), mangled by a daeva (a +2,+1 blessed falchion of holy wrath) on Abyss:1 on 2014-03-07 03:14:48, with 328971 points after 66867 turns and 2:58:32. 19:58:22 !lg devteamnp ikiller=angel|daeva s=name,ikiller 19:58:23 18 games for devteamnp (ikiller=angel|daeva): 5x KiloByte (3x a Daeva, 2x an Angel), 4x 78291 (3x an Angel, a Daeva), 2x sorear (an Angel, a Daeva), neil (a daeva), SGrunt (a daeva), bh (a Daeva), wheals (a daeva), erisdiscordia (an Angel), HangedMan (an Angel), gammafunk (an angel) 19:58:27 minmay: https://dl.dropboxusercontent.com/u/1000017/crawl/pearl_dragon_gold.png 19:58:34 oh right, forgot to put on clarity 19:58:53 ontoclasm: that looks a lot better to me 19:59:07 -!- Bloax has quit [Read error: Connection reset by peer] 19:59:09 cream dragon 20:00:05 -!- hy-on-github has joined ##crawl-dev 20:01:55 CanOfWorms: what do you think of the cream-colored one 20:02:08 also what color are pdragons in concole 20:02:12 hmm 20:02:14 pearl dragon (08D) | Spd: 12 | HD: 18 | HP: 96-133 | AC/EV: 10/15 | Dam: 3508(holy), 2009(claw)08(holy) | 08holy, see invisible, fly | Res: 06magic(160), 12drown, 04rot, 13neg+++, 08holy | XP: 3724 | Sp: holy breath (3d36) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 20:02:14 %??pearl dragon 20:02:20 oh etc_holy right 20:03:01 looks good 20:03:57 -!- dpeg has quit [Quit: Lost terminal] 20:04:48 maybe make the wing shade towards blue? 20:06:13 mm 20:06:42 !tell |amethyst I uploaded the i386 packages to my account on dobrazupa for a (now a bit out of date) 0.16 build I did, if you'd like to test those on your system 20:06:43 gammafunk: OK, I'll let |amethyst know. 20:07:48 got a nice setup going using debian's cowbuilder tool so it's easy to compile for multiple archs, and apparently I can even compile actual debian dist debs as well 20:08:32 03ontoclasm02 07* 0.17-a0-39-g76712e3: Pearl & iron dragon tiles (CanOfWorms) 10(15 minutes ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=76712e3c5d3d 20:08:32 03ontoclasm02 07* 0.17-a0-40-g267c443: Bennu tile (Tapsu) 10(31 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=267c4431e451 20:08:35 would be funny if lto worked for making those when it didn't work in the VM of testing that I have 20:09:27 ontoclasm: are you going to cherry-pick these to 0.16? 20:09:59 if that's okay, then sure 20:10:04 I don't see why not, really 20:10:13 i might introduce a bug! 20:10:22 git cherry-pick -x "hashnum" 20:10:36 once you check out 0.16, that is 20:11:33 ontoclasm: CanOfWorms sounds suspiciously like a bug, doesn't it. I guess CanOfWorms is at least technically not a bug so we'll let it slide this time 20:12:23 -!- SwissStopwatch has quit [Ping timeout: 256 seconds] 20:13:58 03Lasty02 07* 0.17-a0-41-g2d413e0: Make Beogh Smite scale with Invocations better 10(4 minutes ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2d413e0a87bf 20:14:56 I think it was rast who proposed that player ghosts in ice caves get rC+ (and presumably in volcanoes, rF+) to prevent them from being killed by ambient clouds. Anyone have a preference on the subject? 20:15:18 fireghost 20:15:25 03ontoclasm02 07[stone_soup-0.16] * 0.16-b1-28-g8744935: Pearl & iron dragon tiles (CanOfWorms) 10(22 minutes ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=874493582e78 20:15:25 03ontoclasm02 07[stone_soup-0.16] * 0.16-b1-29-gda6f23a: Bennu tile (Tapsu) 10(7 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=da6f23a0daa0 20:16:33 Lasty: are you cherry-picking that to 0.16? 20:16:39 the beogh change 20:16:43 http://puu.sh/gr2Ur/ebf7c167d0.png 20:16:54 gammafunk: I wasn't planning to. Do you think we should? 20:17:05 <|amethyst> I'd say no on the beogh one 20:17:05 well we don't really want to put new content in 0.17 20:17:06 |amethyst: You have 1 message. Use !messages to read it. 20:17:08 oh wow, _acquirement_armour_subtype is quite insane 20:17:10 <|amethyst> but the menagerie change maybe 20:17:11 and I have another alternate palette 20:17:16 when we're trying to release 0.16 but 20:17:23 <|amethyst> !messages 20:17:23 (1/1) gammafunk said (10m 40s ago): I uploaded the i386 packages to my account on dobrazupa for a (now a bit out of date) 0.16 build I did, if you'd like to test those on your system 20:17:39 we've said this a bunch in the past at least, but maybe that opinion can be revisited 20:17:43 http://puu.sh/gr2Zq/005e13245e.png 20:17:47 gammafunk: oh, ah. I thought it was a small enough change not to be an issue. 20:17:52 since otherwise stuff stays in local or remote branches 20:18:13 Lasty: well if you feel it's not a significant change, then it'd probably be fine for 0.16, but it's probably pretty significant 20:18:16 I thought the metric was "anything that would interest people in playing trunk" should be avoided 20:18:16 if you worship beogh 20:18:33 . . . I guess that could interest people in playing trunk 20:18:53 -!- simmarine has quit [Ping timeout: 244 seconds] 20:18:53 yeah it'd be on interest for beogh people, but again I'd concede that maybe being this firm about it isn't ideal, dunno 20:19:12 Hmm. Perhaps I misjudged this one. 20:19:17 I guess I'd recommend putting changes like that in a branch, but it's just more branch management 20:19:26 <|amethyst> one of the problems is people playing something before tournament, getting used to it, then thinking "I have to go back to the crappy old way" during the tournament 20:19:33 ah, true. 20:19:42 I'd be fine with reverting it for now 20:19:58 <|amethyst> I wouldn't bother reverting since it's already in 20:20:24 yeah no biggie really, we can just stick to this more from now on 20:20:32 the change itself sounds nice though 20:20:44 Yeah, I just wasn't thinking clearly about what should be seen as a "feature" in this context 20:20:56 Lasty 20:21:01 You're mad with power 20:21:07 that's true. 20:21:16 and angry with tavern posts. 20:21:30 How bout dat ghost change I mentioned above? Good idea or bad idea? 20:21:31 geeze,has and into moderated that thread yet 20:21:37 which one? 20:21:41 -!- Guest49820 has quit [Ping timeout: 246 seconds] 20:21:43 the FE one 20:21:58 seems pretty reasonable, the rC, rF change, since people always xv ghosts 20:22:04 and it'd be shown on the ghost 20:22:18 ontoclasm: http://i.imgur.com/n7eTi1K.png 20:22:19 Lasty: good comment 20:22:34 lasty, yea I can do that. I'll do ANY experimental 20:22:34 johnstein: You have 2 messages. Use !messages to read them. 20:22:46 wheals: on which one? Beogh? 20:22:50 oh 20:22:52 heh 20:23:01 + type = MONS_MANTICORE; // 20:23:14 always mulch 20:23:23 is there a beogh experimental? 20:23:34 haha that iron dragon tile 20:23:34 no more cbro branches johnstein! 20:23:37 yea 20:23:41 not till after tourney 20:23:44 that's somehow almost sillier than the pearl one 20:23:56 I didn't read the advice on waiting till after imp was up 20:24:01 which makes sense 20:24:23 CanOfWorms: looking good 20:24:28 as for the color scheme... 20:24:29 wheals: heh. Apparently I deleted the comment but not the comment start marker :p 20:25:01 the way i do gold is, i have the highlights be very yellow and not very saturated, while the shadows are very red 20:25:09 like, redder than seems reasonable 20:25:27 gammafunk: do you think it'd be reasonable to cherry-pick the ghost resistance change back to 0.16? 20:25:42 what's up with dragon necks 20:25:43 if you look at the golden rune you'll see what i mean 20:25:50 seriously 20:26:16 they're hard to draw 20:26:18 ! 20:26:20 %git :/[Mm]ulch 20:26:20 07Lasty02 * 0.17-a0-35-gf3c1221: Remove returning 10(5 hours ago, 14 files, 55+ 142-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f3c12214f4cb 20:26:22 -!- Elynae has quit [Client Quit] 20:26:38 Lasty: doesn't seem crazy to me, no, but I have no strong opinions either way. You might ask e-money what he thinks 20:26:50 well, it looks like the people who originally made these tiles were very good at drawing them 20:26:56 since they certainly did a lot of it :P 20:27:00 hah 20:27:16 -!- ystael has quit [Ping timeout: 255 seconds] 20:27:55 Lasty: that was unclear of me, yeah it seems reasonable, but I'd defer to other opinions there as well 20:28:07 http://i.imgur.com/qHdZWDp.png tiny arm edit 20:28:11 awrighty. Seems like no one else is weighing in . . . 20:28:24 and I'll look up that rune 20:28:50 it's in items/misc/runes if you have the source checked out 20:28:54 it does seem reasonable to me 20:29:17 (the runes were like the second set of tiles i submitted to crawl) 20:29:57 anything that causes more player deaths! 20:31:06 -!- SwissStopwatch has quit [Ping timeout: 246 seconds] 20:33:00 http://puu.sh/gr3Y0/8989531011.png 20:33:03 maybe a bit too strong 20:33:58 / Draconians are large for the purposes of armour, but only medium for 20:33:58 // weapons and carrying capacity. 20:33:58 -!- simmarine has joined ##crawl-dev 20:34:00 good comment 20:34:13 huh. I'm not seeing enemy player ghosts in ghost.cc. I see player clones, liches, and pan lords . . . 20:34:51 !source ghost_demon::init_player_ghost 20:34:52 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/ghost.cc;hb=HEAD#l346 20:35:05 Lasty: ^ isn't that it? 20:36:16 isn't that a plyaer illusion? It references you.your_name and player_res_fire() 20:36:17 I guess you have to find where the ghost is saved 20:36:35 the player ghosts are made before you die, right 20:36:40 http://puu.sh/gr4fk/156ac6686d.png 20:36:43 better balance 20:36:54 oh, ah 20:37:13 neat 20:37:15 then i guess marshalled into bones 20:37:24 yeah that looks really gold 20:37:25 * wheals hasn't read files.cc too carefully but it has the goods 20:37:34 Gozag would like that dragon 20:38:19 fr butchering a golden dragon leaves gold instead of a hide 20:38:33 http://i.imgur.com/5gjz8mX.png 20:38:36 maybe people would finally lose their obsession with gda then 20:38:37 all 3 variations 20:41:30 it seems like nice backup armour if you haven't found something better, right? esp with the lower ER? 20:41:37 or is it always a bad choice? 20:41:46 aha, so ouch() calls save_ghost (files.cc) with calls ghost_demon::find_ghosts (guess where it is) which make a ghost of you 20:43:24 wha 20:43:41 apparently dying with absdepth < 10 doesn't save any other ghosts on the level 20:43:48 never knew that 20:44:39 minmay: what in the ever-loving-fuck Q - +9 pearl dragon armour of Qurynna {rF+ rN+ Regen+ Dex+6 Stlth++} 20:44:51 gammafunk: you're welcome 20:45:00 Lasty: that was on minmay's Mu 20:45:13 specific 20:45:17 but I would thank Lasty for that for sure 20:45:20 if I found it 20:45:30 wheals: man, I do not see where resists are getting set on these ghosts. A bunch of other stats, but not resists. 20:45:46 must be further on somewhere 20:45:48 set_resist 20:45:49 gammafunk: I don't remember finding that 20:45:56 http://dobrazupa.org/morgue/minmay/morgue-minmay-20150120-013951.txt 20:46:03 huh 20:46:23 hmmm, which i guess is in some other file 20:46:38 but the block is at the top of the function, almost... 20:46:40 wheals: but I'm trying to figure out where that gets called on player ghosts :p 20:46:44 and ffs on the same char: +7 triple sword of Autumn {god gift, vamp, rN++ Str+4 Dex+3} 20:46:53 starting on line 355 20:46:59 the triple sword is a much more exciting item yes 20:47:04 wheals: those are player clones 20:47:08 aren't they? 20:47:15 yes, that too 20:47:19 ah 20:47:20 -!- travis-ci has joined ##crawl-dev 20:47:21 The build passed. (mulch_ado_about_nothing - a03b933 #1912 : Corin Buchanan-Howland): http://travis-ci.org/crawl-ref/crawl-ref/builds/53506936 20:47:21 -!- travis-ci has left ##crawl-dev 20:47:46 ah, define_monster() 20:48:08 gammafunk: the Autmun Triple Katana 20:48:16 I know, lol 20:48:29 gammafunk: I'm sure I've had plenty of better body armour randarts 20:48:31 man, too bad it can't have clarity 20:48:31 !log . he-- 20:48:32 63. minmay, XL27 HEBe, T:89786: http://dobrazupa.org/morgue/minmay/morgue-minmay-20131208-053214.txt 20:49:52 wow, and that worked out with 13 str? 20:50:06 it didn't actually have 13 str 20:50:28 03ontoclasm02 07* 0.17-a0-42-gcfe00b5: Flip a large number of monster tiles to face left (minmay) 10(2 minutes ago, 68 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cfe00b55604b 20:50:30 that's only because someone decided that your log should be mostly useless after you pick up the orb 20:50:36 look at the mutations 20:51:04 i think i caught most of them 20:51:17 but i probably missed a few 20:51:41 lasty is RC+ enough to protect against clouds entirely? 20:51:48 rast: no 20:51:58 so they will often just die anyway 20:52:02 ontoclasm: baby alligator looks to be still facing right 20:52:12 solution: remove baby alligators 20:52:19 yeah, that was intentional 20:52:21 obviously they should not exist in the first place yes 20:52:28 so you can tell them apart from alligators 20:52:33 (yes please remove them) 20:52:42 if only they were worth telling apart 20:52:52 oh, I should make tile_player_tile face the tiles the opposite way 20:53:01 ? 20:53:03 oh 20:53:04 that's probably not hard 20:53:08 that'd be neat 20:54:09 -!- Fhqwhgads_ has quit [Remote host closed the connection] 20:54:11 luckily i -think- the only weapon-using dudes i flipped were ogres and i didn't flip their whole sprite 20:54:14 just the heads 20:54:28 fire and water elemental look to be right-facing still as ewll 20:54:29 well 20:54:43 ah, yep 20:55:13 and tiamat 20:55:21 oh right, that's not so easy, since then player weapons/shields would also need to swap 20:55:27 tiamat's intentional too, sadly 20:55:37 (fr a tiamat tile that doesn't look like a normal draconian) 20:57:00 -!- mamgar has quit [Read error: Connection reset by peer] 20:57:04 the tiamat tile doesn't really look like a normal draconian now 20:57:07 it looks like an old, ugly draconian 20:57:16 and still has GDA on it instead of the cloak 20:57:18 yes 20:57:18 lol 20:57:23 03ontoclasm02 07* 0.17-a0-43-g24331f3: Flip fire & water elemental tiles too 10(24 seconds ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=24331f3823ff 20:57:32 I'm surprised tiamat has a pack 20:57:40 but thanks 20:57:42 wouldn't draconians find a draconian wearing a dragon armour weird? 20:57:46 timat: ????? 20:57:51 it's like a human wearing armour made from humans 20:58:11 fr goden human armour 20:58:15 golden* 20:58:20 think of it as wearing a gorilla suit 20:58:25 well draconians aren't dragons, dragons are just sort of like them, and humans wear armour made from minks, and minks are sort of like humans 20:58:33 armour made from the tough skin of a human 21:00:34 CanOfWorms: golden dragons look good; i'll think about which color scheme i like 21:00:44 alright 21:00:51 cool i have 3 posts with exactly 17 thanks 21:01:04 obv. they should randomly switch every frame 21:01:19 in the mean time 21:01:21 http://i.imgur.com/hAvLVoh.png 21:01:25 hasta la vista 21:01:41 gold elephant 21:01:41 -!- nicolae- has joined ##crawl-dev 21:02:07 dragon schwartzenegger 21:05:06 03wheals02 07[stone_soup-0.16] * 0.16-b1-30-g214bf1d: Fix title cropping woes (#9507). 10(3 days ago, 2 files, 26+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=214bf1dd3501 21:05:27 !tell chrisoelmueller are you happy now?? ARE YOU HAPPY 21:05:27 wheals: OK, I'll let chrisoelmueller know. 21:08:34 -!- bitcoinbastard has quit [Ping timeout: 245 seconds] 21:10:32 -!- MgDark has quit [Read error: Connection reset by peer] 21:10:40 -!- MgDark_ is now known as MgDark 21:20:44 03ontoclasm02 07* 0.17-a0-44-g514e9a5: Golden dragon tile (CanOfWorms) 10(33 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=514e9a596f71 21:20:47 -!- math4jedi has quit [Quit: Page closed] 21:21:37 03ontoclasm02 07[stone_soup-0.16] * 0.16-b1-31-g103b16d: Golden dragon tile (CanOfWorms) 10(86 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=103b16dbbc87 21:21:40 :toot: 21:21:45 rip long-necked dragons (except for xtahua) 21:21:48 |amethyst: My plan is to the debian dir I made in source/ per our discussion. I'll also make myself the maintainer and uploader in the debian/control file, since this is a dcss-released package, but let me know if you have an opinion there 21:22:01 should xtahua be a red golden dragon? :o 21:22:16 definitely a good starting place 21:22:18 would be ideal if we had maybe some "devteam" email address to use, but crd is moderated 21:22:59 i'll take a shot at editing it 21:23:07 so if someone actually sends an email to crd about the package we might not see it 21:24:10 we could also try to get more moderators 21:24:20 hrm, maybe using crd email is actually for the best 21:24:41 who can approve crd emails right now? just dpeg? 21:24:43 yeah I think I'll just use crd instead of my email 21:25:22 yeah, maybe also Grunt? 21:26:19 http://puu.sh/gr7rr/2dcdf57a33.png 21:26:29 a nice red palette 21:26:32 mm 21:27:03 -!- Siegurt has quit [Quit: Leaving.] 21:27:14 i thought we were going to make xtahua panlord sized :v 21:28:12 that would be pretty cool 21:29:51 -!- Siegurt has quit [Client Quit] 21:32:12 -!- Icadius has quit [Quit: Leaving] 21:36:07 -!- Lasty has quit [Quit: Leaving.] 21:37:25 if xtahua's tile ever changes make sure to update XTAHUA's avatar on tavern 21:37:32 his password is XTAHUA 21:38:50 -!- MgDark has quit [Read error: Connection reset by peer] 21:42:25 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:42:33 -!- gressup has quit [Quit: Leaving] 21:45:10 https://dl.dropboxusercontent.com/u/1000017/crawl/XTAHUA.png 21:45:32 nice 21:47:42 03gammafunk02 07* 0.17-a0-45-g429dc8a: Have checkwhite ignore xpm image files 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=429dc8a581da 21:47:42 03gammafunk02 07* 0.17-a0-46-g3d00253: Support for building a debian package from the source 10(14 minutes ago, 19 files, 1448+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3d00253fe26c 21:47:54 hmm, there's a weird gap on the right wing 21:48:12 http://puu.sh/gr8Ky/348e3ab18d.png 21:48:13 that area 21:48:48 03gammafunk02 07[stone_soup-0.16] * 0.16-b1-32-g760e3a3: Have checkwhite ignore xpm image files 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=760e3a3784e2 21:48:48 03gammafunk02 07[stone_soup-0.16] * 0.16-b1-33-g650afe8: Support for building a debian package from the source 10(15 minutes ago, 19 files, 1448+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=650afe8032ab 21:48:50 ah, yep 21:49:47 -!- orneryostrich has quit [Remote host closed the connection] 21:56:40 03ontoclasm02 07[stone_soup-0.16] * 0.16-b1-34-gcb3574b: XTAHUA tile 10(3 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cb3574b586b4 21:57:22 03ontoclasm02 07* 0.17-a0-47-g7044d6a: XTAHUA tile 10(4 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7044d6a0ec94 21:58:17 ontoclasm: conflicts! 21:58:42 ontoclasm was CONFLICTED ABOUT XTAHUA 21:59:23 -!- MgDark has quit [Ping timeout: 240 seconds] 21:59:56 oh wow, new tile is cool 22:00:18 i have no idea why it thought it was conflicted 22:00:23 our complement of dragons has been updated :D 22:00:31 you must have had a local xtahua tile commit 22:00:49 well, hrm 22:01:18 yeah, i accidentally edited it on 0.16 first and then stashed it to move it over 22:01:26 so i guess that messed it up somehow 22:01:35 I imagine that's a little less glaring in-game, the xtahua tile 22:01:55 somehow I strain a bit when looking at it on a white bg 22:02:05 but it's a sick tile 22:02:18 -!- thrig has quit [Remote host closed the connection] 22:02:43 yeah, canofworms is awesome 22:02:46 -!- st_ has quit [Read error: Connection reset by peer] 22:02:49 CanOfWorms: maybe sometime you'll be ambitious enough to do a terrifying new SoH tileset! 22:03:07 the current ones are pre nice though 22:03:08 oh god SoH 22:03:21 -!- st_ has joined ##crawl-dev 22:03:36 the serpent of hell is a dragon 22:03:38 so confusing 22:03:52 it's dragon-ish 22:03:55 @??serpent_of_hell 22:03:55 the Serpent of Hell (05D) | Spd: 14 | HD: 20 | HP: 280 | AC/EV: 16/12 | Dam: 3504(fire:20-39) per head, 1509(claw), 1507(trample) | 05demonic, 04breaks doors, see invisible, fly | Res: 06magic(180), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 13337 | Sp: {head 1: fire breath (3d40), head 2: fireball (3d31), head 3: hellfire (3d20)} [11!AM, 0.. 22:04:03 also breaks doors 22:04:51 maybe i should use my hydra statue tile as the basis for a real hydra tile 22:05:00 should serpent of hell be tall? :o 22:05:27 i would be fine with a tall SoH, and a tall TRJ 22:05:47 don't want to go crazy with tall tiles but i think thoes count as "bosses" enough that i'm fine with it 22:05:51 those* 22:06:17 hrm, wonder how tall trj would even work 22:06:49 -!- WalrusKing has quit [Ping timeout: 265 seconds] 22:06:50 he should shrink to regular size at half HP 22:07:02 -!- MgDark has quit [Read error: Connection reset by peer] 22:07:11 -!- MgDark_ is now known as MgDark 22:07:16 heck he should have a tile for each 25% tier :o 22:08:19 ontoclasm: I see you forgot to update his tavern account 22:08:28 ontoclasm: I did it for you this time 22:08:43 mmm 22:08:49 XTAHUA 22:09:11 how the hell yall pronounce that 22:09:54 ex-tah-hoo-ah 22:09:58 is there a document in the repo on setting up a simple server? I can't seem to find it (I didn't see any notes in INSTALL.txt or README.txt searching for /webserver/) 22:10:01 shtawa 22:10:02 I pronounce it she-tah-wah 22:10:32 I assumed the "xta" is meant to be pronounced like in "Xtabay" 22:10:34 johnstein: webserver/README 22:10:50 no .txt :) 22:10:52 and the rest I just guessed 22:11:00 -!- Lawman0 has quit [Ping timeout: 244 seconds] 22:12:09 apparently nothing outside of crawl is called xtahua 22:12:49 is xtahua from the linley era or was he added at some point 22:13:39 -!- HellTiger has quit [Ping timeout: 256 seconds] 22:14:43 gammafunk: thanks. I was in /docs/ 22:16:29 -!- ystael has quit [Ping timeout: 265 seconds] 22:17:08 <|amethyst> Xtahua was in 2.70 but not 1.1 22:17:20 -!- mauris has quit [Ping timeout: 272 seconds] 22:17:56 http://puu.sh/graDm/6346c5a408.png 22:17:59 really rough soh 22:18:44 note that the main reason it needs a new tile is that it now has three heads xD 22:18:54 (nice pose though) 22:18:56 ah 22:19:17 http://puu.sh/graIY/4838c8eebf.png 22:19:18 :v 22:19:28 glorious 22:24:10 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:24:27 -!- bitcoinbastard has quit [Ping timeout: 245 seconds] 22:25:01 -!- bonghitz has quit [Quit: Leaving...] 22:27:41 -!- amalloy is now known as amalloy_ 22:27:57 -!- amalloy_ is now known as amalloy 22:29:28 -!- amalloy is now known as amalloy_ 22:29:40 -!- amalloy_ is now known as amalloy 22:34:02 -!- NilsBloodaxe has quit [Quit: Page closed] 22:34:32 5 standard dragons remain 22:34:34 uh... 22:34:35 http://puu.sh/grbGF/07ff6022d3.png 22:34:37 which direction is he facing. 22:35:03 "yes" 22:35:57 -!- Cacophony has quit [Quit: Leaving] 22:36:42 http://puu.sh/grbOj/394f510d67.png 22:36:45 there we go 22:37:45 -!- Ququman has quit [Read error: Connection reset by peer] 22:40:31 so angry 22:40:47 you've seen the existing ones right 22:44:48 http://puu.sh/grckU/abafe340a9.png 22:44:50 yeah 22:45:32 I think that's a good base to work off 22:46:30 -!- tcsc has quit [Quit: Leaving] 22:48:18 quite nice 22:50:33 https://dl.dropboxusercontent.com/u/1000017/crawl/trj.png 22:50:43 $-$ 22:51:03 :D 22:52:06 http://puu.sh/grcLJ/80252c9c09.png 22:52:13 little weapon description glitch 22:52:20 "t"he Shining One 22:54:52 -!- orneryostrich has quit [Ping timeout: 256 seconds] 23:02:07 -!- walterch has quit [Read error: Connection reset by peer] 23:04:33 -!- hy-on-github has quit [Ping timeout: 245 seconds] 23:05:15 -!- Menche has quit [Quit: going home, brb] 23:06:20 -!- Daekdroom has quit [Quit: Leaving] 23:13:14 !glasses 23:13:15 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 23:13:45 you can't just !glasses with no straight line 23:14:35 that's illegal 23:15:01 it's monstrous 23:15:58 -!- muravey has joined ##crawl-dev 23:18:43 - 23:18:49 that's a 23:18:49 !glasses 23:18:49 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 23:18:49 straight line 23:19:06 IMO we should take away gammafunk's !glasses privileges 23:19:08 hrm. i'll allow it. 23:19:12 but you're on thin ice, mister 23:23:13 -!- demiskeleton has quit [Read error: Connection reset by peer] 23:24:25 -!- InternMiles has quit [Read error: Connection reset by peer] 23:24:35 -!- twelwe has quit [Quit: Page closed] 23:27:01 hm, why does ashenzari still warn the player about wielded monster weapon brands now that players can always see wielded weapon brands 23:27:17 also, dancing weapons give messages like Ashenzari warns you: There is an executioner's axe of distortion. 23:27:22 (with extra space) 23:33:14 -!- Wah has quit [Remote host closed the connection] 23:34:40 nicolae: you could say he's walking... a thin line? 23:35:26 elliptic: I guess that warning is a bug...is there any extra information that ash is giving, or should ash just give no message? 23:38:16 certainly there should just be no message for dancing weapons 23:38:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:39:13 there might be some cases in which a monster has both a melee and a ranged weapon that telling the player about the brand for the currently unwielded one is useful information, not sure exactly how that works 23:39:49 also ash giving warning messages about armour egos is sort of spammy given that you often don't care 23:41:06 -!- nicolae- has left ##crawl-dev 23:44:15 -!- Pacra_ has joined ##crawl-dev 23:44:27 -!- Pacra has quit [Read error: Connection reset by peer] 23:49:24 https://dl.dropboxusercontent.com/u/1000017/crawl/trj.png 23:49:33 first draft ofc 23:49:44 very good 23:49:55 My god, it's full of goo. 23:49:58 kind of hankering for some honey 23:50:08 goop 23:51:21 is he going to shrink as he takes damage? 23:51:39 -!- mumra has quit [Ping timeout: 252 seconds] 23:51:49 hah, no idea 23:54:11 instead of trj making acid blobs and stuff when it gets hit, it should be like asteroids, you kill it and it splits into 2 royal jellies 23:58:04 signed 23:58:20 hmm 23:58:30 so like 128 TRJs in total?