00:00:13 well, I suppose if nothing comes in quicker than n ms, you can require people to click the list, and pop up a "you might want to download crawl" warning anyway 00:00:14 <|amethyst> I was thinking /robots.txt would never be there, but on some servers it might 00:00:40 you can probably do a HEAD request with ajax so existence is not a problem 00:00:45 <|amethyst> and, yeah, if tornado itself is introducing variable lag that wouldn't work 00:00:52 sounds like we are moving to a more formal architecture for official servers. just require the file to be there 00:01:13 -!- gammafunk has joined ##crawl-dev 00:01:19 or is that too draconian 00:01:22 (hur) 00:01:35 we can pick an arbitrary URL for each server. |amethyst, do any servers NOT have an apache/nginx/etc daemon too? 00:01:38 -!- ldierk has joined ##crawl-dev 00:02:19 <|amethyst> anyone who's official does, because otherwise there's no way for us to get the logfiles/milestones 00:02:33 <|amethyst> it might be on a different hostname, but "arbitrary URL" would handle that 00:02:43 <|amethyst> could pick dgl-status 00:03:04 <|amethyst> but I guess that depends on your changes 00:03:10 good point. well, good idea, it will get rid of this vipers nest of code 00:03:12 <|amethyst> and not everyone has that 00:03:32 <|amethyst> hm 00:03:34 like you say, it doesn't need an extant file, we just need to measure the 404 time 00:03:47 so I'll request a fake URL on every host and compare 404 time 00:04:01 <|amethyst> hm 00:04:08 <|amethyst> there might still be issues with the idea 00:04:18 <|amethyst> browser max. concurrent connections, for example 00:04:32 Unstable branch on crawl.s-z.org updated to: 0.16-a0-3934-g674a7c2 (34) 00:04:36 oh, duh. security issues too 00:04:37 <|amethyst> I guess we could ping them sequentially 00:04:42 you can't call arbitrary resources with AJAX 00:05:13 we can add cors headers on each crawl server, but that's suddenly complex 00:06:15 well, I suppose you can measure the time until jquery throws an exception, because it can't do that until it checks for cors header existence. hmmmmm..... 00:09:35 <|amethyst> heh 00:11:14 <|amethyst> 00:11:38 <|amethyst> but cache :( 00:13:20 -!- markgo has quit [Ping timeout: 264 seconds] 00:13:51 -!- phyphor has quit [Ping timeout: 245 seconds] 00:18:23 -!- bonghitz has quit [Quit: Leaving...] 00:21:06 -!- Siegurt has quit [Quit: Leaving.] 00:25:21 -!- phyphor has quit [Ping timeout: 265 seconds] 00:25:37 -!- ldierk has quit [Ping timeout: 264 seconds] 00:28:32 -!- Ipsum has quit [Read error: Connection reset by peer] 00:31:07 -!- ldierk has joined ##crawl-dev 00:32:31 -!- bonghitz has quit [Ping timeout: 252 seconds] 00:35:49 -!- ldierk has quit [Ping timeout: 264 seconds] 00:46:00 03PleasingFungus02 07* 0.16-a0-3935-gf5411c7: Monstrous Menagerie cap: 4->3 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5411c73e532 00:46:17 -!- ldierk has joined ##crawl-dev 00:47:09 !tell PleasingFungus You can never nerf me!!!! 00:47:09 gammafunk: OK, I'll let pleasingfungus know. 00:48:12 -!- gammafunk has quit [Quit: leaving] 00:50:49 -!- ldierk has quit [Ping timeout: 264 seconds] 00:59:21 -!- Kalir has quit [Changing host] 01:01:17 -!- LexAckson has quit [Read error: Connection reset by peer] 01:01:46 -!- bitcoinbastard has quit [Ping timeout: 245 seconds] 01:04:06 -!- kroki has quit [Quit: Page closed] 01:04:59 -!- moocowpong1 has quit [Quit: moocowpong1] 01:05:21 -!- rgould has quit [Remote host closed the connection] 01:19:40 -!- xnmojo has quit [Ping timeout: 246 seconds] 01:21:26 -!- bonghitz has quit [Ping timeout: 252 seconds] 01:26:39 -!- Sonderblade has quit [Ping timeout: 276 seconds] 01:32:30 -!- Patashu has joined ##crawl-dev 01:35:18 -!- st_ has joined ##crawl-dev 01:38:42 -!- Lawman0 has quit [Read error: Connection reset by peer] 01:40:47 !messages 01:40:48 No messages for TZer0. 01:40:52 :( 01:41:34 <|amethyst> TZer0: chequers was wondering if you are the "owner" of CLAN now or if that's still Aleksi 01:41:58 <|amethyst> TZer0: though in retrospect he may have meant "admin", and I confirmed that 01:42:39 I'm still the admin 01:42:53 Aleksi has been very inefficient in his transfer of server-control 01:43:32 He has plenty to do + he is great at procrastination ;) 01:43:52 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 01:43:59 -!- Whistling_Bread has joined ##crawl-dev 01:44:13 I might shut down the current CLAN server to set up a new one with dockers and stuff + a better CPU 01:44:23 once crawl-docker is slightly more stable 01:44:25 and usable. 01:45:12 How much been done in regards to making dgamelaunch-config generate our required config-files? 01:45:51 -!- ldierk has joined ##crawl-dev 01:46:18 *has been 01:46:19 <|amethyst> TZer0: gammafunk sounded like he thought he would have that quite soon 01:46:24 <|amethyst> TZer0: or at least 01:46:35 <|amethyst> TZer0: the part about adding a new experimental (or stable) branch 01:46:41 interesting 01:46:55 I still kind of want menu generation as well 01:48:31 -!- urthmove1 has quit [Ping timeout: 244 seconds] 02:03:05 is it possible for the depth zig to be a portal mimic? 02:03:10 and me just not get my zig 02:03:41 because that just happened 02:05:34 -!- FuHanchu has quit [Ping timeout: 244 seconds] 02:07:17 -!- Krakhan has quit [Ping timeout: 250 seconds] 02:10:37 -!- ldierk has quit [Ping timeout: 264 seconds] 02:17:20 -!- Pacra has quit [Read error: Connection reset by peer] 02:17:25 -!- Pacra_ has joined ##crawl-dev 02:20:41 -!- Monkaria has quit [Quit: Page closed] 02:21:50 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-3935-gf5411c7 (34) 02:26:40 -!- ekix has quit [Ping timeout: 265 seconds] 02:26:54 -!- Siegurt has quit [Quit: Leaving.] 02:27:52 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:28:47 -!- bonghitz has quit [Quit: Leaving...] 02:32:54 -!- simmarine has quit [Quit: Leaving] 02:36:21 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:38:51 -!- Guest1264 has quit [Ping timeout: 245 seconds] 02:41:02 -!- Pacra_ has quit [Ping timeout: 246 seconds] 02:48:13 -!- mibeto has quit [Ping timeout: 246 seconds] 02:48:49 -!- PepeRC2 has quit [Quit: rebuttal] 02:50:29 -!- ussdefiant has quit [Ping timeout: 250 seconds] 02:57:28 rast: considering it just happened to you.. yes? 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ZZZzzz…] 11:35:26 really? one was according to rast 11:36:02 he's the one who plays 0.15 because he whines about ranged combat, right 11:36:03 -!- PlaysNH has quit [Quit: Page closed] 11:36:16 shrug 11:36:37 this is probably a better way to make them not mimics than the previous one, admittedly 11:36:44 (which made them non-mimicable) 11:36:49 something something more elegant way to fix mimics 11:36:56 something removal etc 11:37:03 make them vanish??? 11:37:08 remove mimicbab 11:38:47 -!- Ladykiller69 has quit [Quit: Verlassend] 11:41:13 -!- ldierk has quit [Ping timeout: 264 seconds] 11:51:19 -!- edlothiol has quit [Remote host closed the connection] 11:52:59 -!- lobf has joined ##crawl-dev 12:05:38 Devfolk: Beogh has one invocation that's meaningfully affected by Invo, Smite. It costs 3 piety. How much damage would you guess it does (if you don't know offhand), and how much do you think it should do? 12:06:11 -!- link_108 has joined ##crawl-dev 12:06:11 -!- ldierk has joined ##crawl-dev 12:09:07 I ask because it seems ludicrously low to me 12:09:38 How much damage? 12:09:39 8-13 12:10:58 -!- Basil has joined ##crawl-dev 12:11:21 -!- Basil is now known as Guest32428 12:12:45 -!- CKyle has joined ##crawl-dev 12:13:38 -!- bonghitz has quit [Ping timeout: 246 seconds] 12:16:01 -!- ldierk has quit [Ping timeout: 264 seconds] 12:24:22 -!- UncertainKitten has joined ##crawl-dev 12:29:22 -!- Moonsilence has quit [Ping timeout: 240 seconds] 12:32:36 -!- simmarine has joined ##crawl-dev 13:00:42 -!- Yllodra has quit [Ping timeout: 244 seconds] 13:01:10 -!- wheals has quit [Quit: Leaving] 13:07:39 -!- surr has quit [Quit: Page closed] 13:10:05 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 13:11:17 <|amethyst> could make it zero-piety so it's spammable like Lesser Destruction 13:19:30 that would make it too powerful 13:19:36 I think I would be happy if it were 1 piety 13:19:52 can't use it forever, but it is reasonable to use a lot of the time 13:19:53 <|amethyst> could remove it entirely, but that loses a neat connection between orc priests and orc priests 13:25:49 -!- theTower has joined ##crawl-dev 13:26:07 -!- NotKintak has quit [Ping timeout: 245 seconds] 13:27:00 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:28:13 -!- ldierk has joined ##crawl-dev 13:30:42 -!- mizu_no_oto has quit [Ping timeout: 245 seconds] 13:40:43 The damage ranges from 9 max (avg 8) at 0 Invo to 37 max (avg 22) at 27 Invo 13:41:21 I suppose at 1 piety it would be conceivably usable in some situations, though finding a way to hit something in melee would be better against almost everything 13:41:23 Get us some numbers for other divine abilities :) 13:41:34 it was pretty okay last time i used it 13:41:45 -!- halberd has quit [Quit: Leaving] 13:41:45 MarvinPA: how much invo? 13:41:50 since it's not like you need to spend xp on anything in particular with beogh 13:41:50 what sorts of targets? 13:41:52 i dunno, a bunch 13:41:56 zot stuff 13:42:07 You smite the orb of fire! 13:42:08 So you'd take down aliches and orbs of fire w/ it? 13:42:35 i remember doing noticeable amounts of damage to them 13:42:52 chequers: https://crawl.project357.org/dgl-status appears to have nothing? 13:42:52 It does ignore defenses . . . 13:42:52 this was years ago probably, although the ability hasn't changed i guess 13:43:09 !log . won beogh 13:43:10 1. MarvinPA, XL25 HOPr, T:122991: http://crawl.develz.org/morgues/0.7/MarvinPA/morgue-MarvinPA-20100830-135822.txt 13:43:41 maybe beogh orcs don't win the game for you quite as much these days? i dunno 13:43:47 No action count! :( 13:43:47 i expect they probably still do though 13:43:54 They still win the game for you pretty well 13:48:52 i wouldn't be against reducing the piety cost a bit anyway, but probably not all the way down to 1 13:48:55 -!- Tux[Qyou] has joined ##crawl-dev 13:49:36 imo it should be worse at 0 invo and scale better with invo 13:49:45 sort of weird how it's a fixed piety cost instead of randomised like most others too, not that that matters especially 13:49:45 regardless of what is done with cost 13:49:56 For reference, Qaz's upheaval does 3d(27 + Invo*12/15), so 3d9 at 0 Invo (max 27, avg 15) ranging to 3d48 at Invo 27 (max 144, avg 73.5) 13:49:58 if it's the only invo ability, invo should have more of an impact 13:50:19 Qaz's power can hit multiple enemies and can be resisted by defenses 13:51:05 and that costs 3 base piety (modified by the standard transformation) 13:51:15 as opposed to Smite, which is always exactly 3 piety. 13:51:59 -!- blabber has quit [Quit: leaving] 13:52:05 My feeling is that Smite should be pretty strong at 27 Invo, on the grounds that getting that much Invo on Beogh has no other purpose at all, and 27 skill levels should be worth something 13:53:19 bring it up to Beogh smite levels <_< 13:53:25 !lg * ktyp=beogh_smiting max=dam x=dam 13:53:27 55. [dam=117] topbillin the Invulnerable (L27 HOPr of The Shining One), smitten by Beogh in Hell (vestibule_of_hell) on 2012-02-28 16:41:39, with 701870 points after 113989 turns and 9:50:26. 13:53:43 -!- inspector071 has quit [Ping timeout: 245 seconds] 13:53:47 Grunt: heh, yeah, Beogh saves the good smites for you 13:54:02 !lg * ktyp=beogh_smiting max=sdam x=sdam 13:54:03 55. [sdam=152] agentgt the Slayer (L26 HOWr of Beogh), smitten by Beogh on D:9 on 2014-02-19 18:50:19, with 561073 points after 86702 turns and 12:05:48. 13:57:15 Saint Roka (12o) | Spd: 10 | HD: 18 | HP: 200 | AC/EV: 3/10 | Dam: 35 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(80) | Vul: 08holy | XP: 5021 | Sp: battlecry [11!AM], smiting (7-17) [11!AM] | Sz: Medium | Int: high. 13:57:15 %??saint roka 13:58:45 So, I'm thinking something like changing smite from one die to three dice (weighting towards average rolls), and aiming for an average damage of at least 35 for 27 Invo, maybe closer to 40. If necessary, increasing piety cost to balance it out. 14:00:39 -!- heteroy has quit [Ping timeout: 252 seconds] 14:01:21 I mean, arguably Beogh doesn't need a buff, and I get that, but I just feel like this ability is too lame as-is. I'd prefer it if for damage it ignored Invo all together and always did 10-17 like an orc priest, and cost 0-1 piety or something. Maybe with a modest invo cost to use reliably (10-ish?) 14:01:48 -!- Patashu has joined ##crawl-dev 14:05:20 yeah i would lean towards making it unusable at 0 invo and sorta good at 10 14:05:59 it kinda feels right that it uses invo, though it does seem awkward that its his only ability that uses it 14:06:34 I'd be less unhappy w/ it being the only ability that uses it if it got genuinely good after a huge investment 14:06:54 yeah i would say better scaling, worse base 14:07:15 the cost is probably fine, though i guess it could use the standard random piety model 14:07:22 in lieu of always 3 14:11:13 -!- ldierk has quit [Ping timeout: 264 seconds] 14:14:40 -!- ldierk has joined ##crawl-dev 14:16:29 -!- CKyle has joined ##crawl-dev 14:19:01 -!- ldierk has quit [Ping timeout: 264 seconds] 14:20:40 -!- ldierk has joined ##crawl-dev 14:21:59 re: smiting, I agree: the cost is okay (should be noticeable) but skill should have a serious impact. 14:22:10 !lm dpge 14:22:10 No milestones for dpge. 14:22:12 !lm dpeg 14:22:12 10026. [2015-02-04 15:15:46] dpeg the Pyromancer (L26 HOFE of Beogh) escaped from the Abyss! (Abyss:1) 14:22:18 !seen dpeg 14:22:18 I last saw dpeg at Thu Feb 5 20:22:11 2015 UTC (7s ago) saying '!lm dpeg' on ##crawl-dev. 14:22:22 ^ did some smiting in Beogh's name! 14:22:38 * Grunt calls down the wrath of Beogh upon dpeg. Something smites dpeg! 14:23:13 Grunt: are you even an orc?? 14:23:20 -!- Earlo has quit [Remote host closed the connection] 14:23:25 -!- NomadJim_ has quit [Read error: Connection reset by peer] 14:24:16 -!- Patashu has quit [Ping timeout: 245 seconds] 14:25:40 dpeg: who else would go forth and slaughter the unbelieving players?? 14:26:30 any sane developer? 14:28:41 so sane developers are orcs now? 14:29:47 -!- wheals has joined ##crawl-dev 14:31:03 The dev Grunts, as devs often do. 14:31:16 !lg Grunt HO-- 14:31:17 26. SGrunt the End of an Era (L27 HOFi of Qazlal), escaped with the Orb and 3 runes on 2014-11-03 02:54:53, with 1460951 points after 100516 turns and 4:30:06. 14:31:29 !lg Grunt ho|lo 14:31:29 27. SGrunt the End of an Era (L27 HOFi of Qazlal), escaped with the Orb and 3 runes on 2014-11-03 02:54:53, with 1460951 points after 100516 turns and 4:30:06. 14:31:34 27 !!! 14:33:27 !tell pleasingfungus "Nerf menagerie" struck an entry off my todo list 14:33:27 wheals: OK, I'll let pleasingfungus know. 14:34:55 !nerf wheals 14:34:55 * Sequell nerfs wheals!!! 14:35:19 * wheals gestures. Something nerfs Grunt! 14:36:06 !singularity wheals 14:36:07 Grunt gestures wildly while chanting. Space collapses on itself with a satisfying crunch. The singularity violently warps wheals! 14:39:12 -!- gammafunk has joined ##crawl-dev 14:40:35 !shatter Grunt 14:40:35 AtomikKrab casts a spell. The dungeon rumbles around AtomikKrab! Grunt shudders from the earth-shattering force. 14:41:03 Wensley: it's not a very popular server :) 14:41:15 Wensley: i see a line now 14:41:18 !tornado AtomikKrab 14:41:18 Grunt mumbles some strange words. A great vortex of air appears and lifts Grunt up! AtomikKrab is engulfed in raging winds. 14:41:30 !cmd !shatter 14:41:30 Command: !shatter => .echo $nick $(=rndspellgesture). The dungeon rumbles around ${nick}! ${*:-$channel} shudders from the earth-shattering force. 14:42:09 !cmd !shatter .echo $nick $(=rndspellgesture). $channel rumbles around ${nick}! ${*:-Everyone} shudders from the earth-shattering force. 14:42:10 Redefined command: !shatter => .echo $nick $(=rndspellgesture). $channel rumbles around ${nick}! ${*:-Everyone} shudders from the earth-shattering force. 14:42:12 !shatter 14:42:13 wheals casts a spell. ##crawl-dev rumbles around wheals! Everyone shudders from the earth-shattering force. 14:42:20 !shatter Grunt 14:42:20 wheals gestures wildly while chanting. ##crawl-dev rumbles around wheals! Grunt shudders from the earth-shattering force. 14:46:56 -!- Ququman has quit [Read error: Connection reset by peer] 14:49:05 !scatter wheals 14:49:27 * wheals disperses. 14:53:59 -!- bonghitz has quit [Remote host closed the connection] 14:55:46 -!- falu has quit [Quit: WeeChat 1.1.1] 14:56:33 Of the assembled devs, do you favor 1) leaving Beogh Smite as is, 2) making it cheaper and weaker, or 3) making it meaningfully scale w/ invo? 14:57:29 -!- kaibacorp has quit [Ping timeout: 256 seconds] 14:59:08 as nice as #3 would be it would be stepping over mr. qazzy's toes 14:59:38 Lasty_: I am for 3). 14:59:45 Well, the AOE would still be different, and I assume it would still be irresistable, but have lower damage potential 15:00:53 yeah, given the Beogh is likely to keep smite forever (due to orc priests), can as well make it stronger -- it synergises well with allies, at least 15:01:25 It does indeed 15:02:07 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 15:05:43 03elliptic02 07* 0.16-a0-3937-g92ef210: Remove some misleading damage_done > 0 checks for monster attack flavours. 10(10 minutes ago, 1 file, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92ef210f0f8b 15:07:07 elliptic: thanks for that 15:10:31 !learn add lasty_to_do scale Beogh smite w/ Invo better 15:10:32 lasty to do[9/9]: scale Beogh smite w/ Invo better 15:13:56 -!- hy-on-github has joined ##crawl-dev 15:18:03 http://www.ultimaratioregum.co.uk/game/files/2014/12/Newpic2.png accursedly wonderful new generation, sigh 15:18:57 Mark is a machine, indeed. 15:19:00 + if (one_chance_in(20) || one_chance_in(3)) 15:20:16 Fle Bne Fre Acd Inf Bld Mss Oin Sut Ban Spl Wou 15:21:02 the old always scars the new, yes >_> 15:21:41 Inf Inf Inf Inf Inf Inf Inf Inf Inf Inf Inf Inf 15:22:36 infinity resistance, granted by ouroboros scale armour 15:22:44 NaN NaN NaN NaN 15:23:38 Hello! 15:23:55 flea ??? ??? acid infinity blind moss onion ??? banishment spellcasting wound 15:24:40 -!- LordSloth has quit [Remote host closed the connection] 15:27:35 freedom resistance 15:31:37 -!- Yermak has quit [Quit: Page closed] 15:32:41 Grunt: you want to nerf quasits by changing it to merely 1/3?!?! 15:32:48 if anyone is interested https://github.com/alexjurkiewicz/dcss-website 15:33:03 change it to 11/30 15:33:25 That's the difference between a 33% and a 35% chance of triggering! 15:33:33 <3 15:33:46 You player lover. 15:38:52 -!- alefury has joined ##crawl-dev 15:41:13 Hello? 15:41:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:41:24 -!- Piginabag has quit [Ping timeout: 246 seconds] 15:41:24 hi? 15:41:29 Hi! 15:41:46 hi wheals 15:42:00 I was wondering if someone had Chris Campbell's playername, or fn ID, or . . . 15:42:07 how I could talk with him? 15:42:27 he's MarvinPA in this channel 15:42:33 Cool! 15:42:38 tx! 15:43:01 I could even ask here, then. . . 15:43:17 So, is non-violence dead, as a play-style? 15:43:21 (re: Ely changes) 15:43:57 non-violence never worked with Ely anyway 15:44:01 you had to eat 15:44:06 [listens] 15:44:18 Ok, maybe "Mostly non-violent? ;) 15:44:57 I suppose the ideal would have been SpMoEly, in that sense 15:45:03 But . . . 15:45:27 I found that one of the best things about this game had been that there was a "low slaughter" option 15:45:36 I feel that really set Crawl apart! 15:45:41 I am sad to see it go :( 15:46:01 The world of Crawl feels a lesser place without. 15:46:04 DoomRL had a specific mode where you can't fire weapons or punch things. 15:46:06 (just fyi) 15:46:13 huh 15:46:17 (instead you gain levels as you delve deeper) 15:46:19 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 15:46:21 -!- kroki has quit [Quit: Page closed] 15:46:32 03wheals02 07* 0.16-a0-3938-g2f22082f: Make insubstantial monsters immune to collisions. 10(8 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f22082f7007 15:46:32 03wheals02 07* 0.16-a0-3939-g9a3e665: Don't replace non-floor with the water card (#9471). 10(4 minutes ago, 1 file, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a3e6658de8e 15:46:36 hm! did not know that 15:46:36 well a very large majority of players didn't find the way pacifist runs played to be very appearling 15:46:37 [listens] 15:47:05 What was their trouble / issue wi. pac. runs? 15:48:09 interaction with lots of pacified monster, and generally just using a single smite-targetted ability to effectively kill things is not very interesting 15:48:50 (I feel it would be totally fine to make it HARDER, if the issue was: "Smite target spam to win" 15:48:57 . . . 15:49:25 but, I feel the world of Crawl is lessened by removing the (?one?) low-murder-rate option!) 15:49:32 hy-on-github: but harder in what way? If the challenge is that healing works less often, you just have to spam it more. 15:49:34 well it would really depend on what harder would mean; harder in the sense of "it fails more often" definitely wouldn't be the right direction 15:49:41 Lasty_: hi 15:49:50 -!- Siegurt has quit [Quit: Leaving.] 15:49:58 Granted I am new. But I really really like this game, and have been putting in the time to improve: 15:49:58 fr: negotiation mode 15:49:59 !gamesby aarujn current trunk 15:50:00 aarujn (current trunk) has played 42 games, between 2014-06-12 14:29:30 and 2015-02-01 19:18:40, won 8 (19.0%), high score 8485664, total score 47741525, total turns 1997604, play-time/day 1:43:09, total time 16d+20:02:53. 15:50:00 Hi yourself. I was in 2 seconds ahead of you. :) 15:50:28 And if was really inspiring to find a low-slaughter playstyle supported in the game. 15:50:30 I thought it first 15:50:41 gammafunk: to the logs! 15:51:17 hy-on-github: I don't think anyone minds you being new, but no one has yet proposed a workable, fun form of Crawl pacifism. If you have an idea for how to do it, I think I can safely say we're all ears! :D 15:51:27 ok 15:51:32 *pacifism as a primary tool, that is 15:51:34 I can code. 15:51:58 I dont know if I have THE ANSWER atm, but, I will play and listen to other players, and . . . 15:52:25 . . . maybe a solution will become evident. 15:52:33 fr: economic destabilization mode 15:52:44 clearly make it about debilitating monsters for experience and running away with penalties for actually killing things 15:52:53 fr: campaign mode, where you convince the dungeon denizens to vote for you 15:53:20 (my playername is "Aarujn" . . . I will ask / spectate, see what I can learn) 15:54:04 To my understanding, the prev. Ely balance was between food, XP, and Piety. 15:54:19 So, to play Pac-style, you needed to manage those trade-offs. 15:54:31 (successfully) 15:55:25 And, from what you guys are saying, players found it tedious? 15:56:03 !lg * om x=race 15:56:06 Or . . . ? 15:56:06 4289. [race=Ogre-Mage] Tenaya the Skirmisher (L2 OMCK of Makhleb), succumbed to poison on D:2 on 2010-03-05 18:54:32, with 123 points after 1499 turns and 0:02:29. 15:56:46 yes, because of the way pacified monsters interact, and because using an ability that either instant-kills (pacifies) a monster or doesn't without any positioning or targetting at all is pretty boring 15:56:50 ah 15:56:51 ok 15:57:10 so it needs to be more "tactical" ... involving more thought and skill 15:57:33 ok 15:57:41 yeah, probably so, and it's a little hard to imagine something that does involve more thought and skill that's not somehow similar to melee 15:57:46 or using spells, etc 15:57:53 -!- Guest32428 has quit [Ping timeout: 245 seconds] 15:57:57 [listens] 15:58:44 Perhaps that may be where being new is actually an advantage . . . it may be easier for newer players to imagine things being different, if only because they don't know as much or have the ingrained history? 15:58:50 I'm not sure what you can do with pacified monsters that would make them interesting to have around so that pacification didn't just feel like using a damaging spell type ability 15:59:10 hm 15:59:41 lol 15:59:45 I got a bug 16:00:36 in the grunt joke translation, if you go for a spell description, the dots are replaced with exclamation marks 16:00:36 http://prntscr.com/61jege 16:00:49 it's a Feature 16:01:00 well, I'm not sure either. Randomly: What if you shared your food with them to make them friendly? (precedent: Fedhas) 16:01:10 Bloax: pls 16:01:59 OR, what if you had to "lead them free" . . . i.e. they would follow you to an exit, then leave? 16:02:24 and if you didn't lead them to an exit in N turns they would re-hostile-ize? 16:02:50 sounds not very fun, since every significant pacificant means a travel back to stairs 16:02:53 That could involve some time-pressure, positioning, and other player-stress 16:03:07 ok 16:03:08 hm 16:03:33 -!- Basil has joined ##crawl-dev 16:03:43 hy-on-github: it's probably best if you just spend some time thinking of a specific proposal in some detail. You can then post it on the game design discussion forum in tavern for player feedback 16:03:46 ??tavern 16:03:47 forum[1/6]: https://crawl.develz.org/tavern/ 16:04:01 -!- Basil is now known as Guest38514 16:04:05 hy-on-github: there are lots of very experienced players who can give feedback about it 16:04:10 no doubt 16:04:14 but they can be brutally honest... 16:04:16 hy-on-github: I came up with pacification years ago, and one of my aims was to provide a new playing style. 16:04:26 yes Ive heard it was a bit of a meatgrinder 16:04:40 (player feedback) 16:04:59 I think that Elyvilon has profited from becoming more active (there was only self-healing before), but unfortunately I have to admit that no-kills sounds cooler than it playerd :( 16:05:17 I'm new, but I'm not TERRIBLE. I'm a "goodplayer" but not (yet) a "greatplayer": http://crawl.akrasiac.org/scoring/players/aarujn.html 16:05:52 11% win rate 16:05:55 brb crying 16:06:04 -!- thromnambular has quit [Client Quit] 16:06:22 I have gotten 12-13 races out of the dungeon alive. (mostly the "good" ones) 16:06:29 hy-on-github: with the recent change, Elyvilon keeps some of the active part, but without the annoying components. It's a bit sad to see the potential playing style ("pacifism only/mostly") go, but it is for the better. If others have ideas, nurture them and tell us. :) 16:06:38 (actually 19% in recent times) 16:06:43 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 16:07:17 I have the only score that matters 16:07:21 !hs * place=d:1 16:07:23 1086226. gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34. 16:07:32 unkillable 16:07:36 q_q 16:07:38 OK I will do my best to think of something fun, talk to other players, spectate and ask them, and report back 16:07:46 Oh, an elf! 16:07:48 Cool! 16:08:08 How / why "unkillable" label? 16:08:22 hy-on-github: great! Forum is a bit better, because it preserves information (it has a different audience but I, for example, read it). 16:08:24 hy-on-github: some of use are just very silly people, and it's hard to explain 16:08:51 i just checked if I have someone on ignore 16:09:19 you guys are nuts 16:09:23 Hey I am silly too -- trying to play a "non-violence" style . . . I am willing to code, if we can come up with something awesome. . . 16:09:47 -!- Textmode has joined ##crawl-dev 16:09:51 I don't know what The Answer is. I will try to find out. 16:10:02 Take Care, Everyone, and thanks for chatting !!! :) 16:10:04 my life philosophy for sure 16:10:20 Tux[Qyou], as far as I can tell there are IRC clients that do not make clear the difference between pm and channel messages 16:10:36 which leads to people conducting their side of a private discussion in the channel 16:10:57 geekosaur: huh? 16:10:57 (yes, sorry -- and, also, others were pitching in as well) 16:11:10 [05 22:08] i just checked if I have someone on ignore 16:11:18 yeah 16:11:18 and I'm not seeing one side of whatever discussion that was 16:11:27 i think i'm missing something 16:11:32 because this is as coherent 16:11:35 as 16:11:37 as it's not 16:11:47 it was mostly coherent until you came along, tbh 16:11:49 there's someone in another channel Im in where I *know* they're responding to someone who /msg-ed them 16:12:06 but they're responding in channel because their client doesn't open a new window for private chats 16:12:14 (or tab, whatever) 16:12:28 hexchat has >< tag near the name to differ PMs from chan msgs 16:12:36 and it's not otherwise obvious that it was /msg, so they respond normally 16:13:34 geekosaur: OH 16:13:39 I get what you mean 16:13:43 jesus i'm such a derp. 16:17:06 -!- UncertainKitten has quit [Ping timeout: 255 seconds] 16:22:11 -!- Kintak has quit [Read error: Connection reset by peer] 16:22:44 -!- scummos^ has quit [Ping timeout: 245 seconds] 16:23:01 gammafunk: I'm running the dgl-statu patch on my server and it seems fine btw 16:24:29 well, I'll probably merge some things in my next round of commits 16:25:12 -!- Krakhan has quit [Changing host] 16:25:28 JOB_ARTIFICER, // Greenberg/Bane 16:25:40 -!- Tamiore has quit [Quit: Page closed] 16:27:03 -!- wheals has quit [Quit: Leaving] 16:29:32 -!- wheals has joined ##crawl-dev 16:34:05 -!- Monkaria has quit [Quit: Page closed] 16:38:49 <|amethyst> hm 16:39:21 <|amethyst> what is the interesting part of pacifism? 16:39:35 <|amethyst> is it just the flavour? 16:40:03 <|amethyst> would it be less of a different playstyle if instead it were "banish most monsters to the abyss"? 16:40:31 |amethyst: I think the flavour attracts people, yes 16:41:14 yeah, regardless if the game mechanic is the same, playing with a different intention matters 16:41:21 <|amethyst> dpeg: hm, and I suppose "melee things until they realise the error of their ways" wouldn't have the same feel 16:41:34 |amethyst: you can do that with beogh 16:41:39 <|amethyst> wheals: only some things 16:42:13 when you pacify a creature, it runs to the nearest up stair and disappears 16:42:13 but it's cool 16:42:33 I always pray a bit in front of the screen to help that dastardly heathen orc warlord see the light 16:44:03 <|amethyst> what if an unarmed from an Ely worshipper did no damage, but had a chance to pacify 16:44:11 <|amethyst> s/unarmed/& attack/ 16:44:26 <|amethyst> then at least you have to put yourself in harm's way 16:46:45 hm, tbh, the basic premise of providing an entirely new way to deal with almost all monsters is probably not so good: it works when the mechanic is small (slimify, banish), but if it is large (pacify, decks), we run into problems 16:49:15 <|amethyst> If that's the case, the only kind of pacifism we can really support is "run away from everything" 16:49:25 note to self: invent fewer gods with game-disabling concepts 16:49:52 Dith is the best pacifist god 16:50:06 |amethyst: yeah, and we should accept this 16:50:20 |amethyst: players can go for wins with minimal kills, and that's alright, too 16:50:42 -!- Bloax has quit [Read error: Connection reset by peer] 16:50:43 problem is that it's kills which give XP 16:52:25 maybe a god which gives XP apart from kills? and doesn't appreciate killing too much? (small chance to lose small amount of piety when killing maybe, gain for exploration) 16:52:43 Kramin: well, I have this idea for a thief god, where you get xp for just spotting monsters :) [it won't work, though, I've learned that lesson] 16:52:47 <|amethyst> %git halftone 16:52:48 07|amethyst02 * 0.14-a0-2392-g6838c7c: Give XP to Dith worshippers on seeing a monster (dpeg) 10(1 year ago, 2 files, 15+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6838c7c8ceaf 16:52:57 oh 16:53:47 |amethyst: yes, that is the mild form which can work. I don't think you can build a god around not-killing (because the damn monsters will permanently interfere with travel... for which you can invent a travel system etc... it is too much) 16:54:35 Kramin: so as you can see, we've been thinking these things :) 16:54:51 -!- Lasty has joined ##crawl-dev 16:54:52 <|amethyst> I'm not sure I'm comfortable with what feels like a shift towards "melee and conjurations are the only way to progress" 16:55:05 <|amethyst> maybe it's not a shift 16:55:37 dpeg: yeah, and it didn't work guess 16:55:41 -!- Alarkh has quit [Quit: Leaving] 16:55:57 |amethyst: there's always ranged combat! 16:56:17 <|amethyst> wheals: is there? I thought there was talk about how ranged shouldn't be something you can win the game with 16:56:24 <|amethyst> wheals: but more of a supplement like evocations 16:56:27 !lg * recent ce / !ce 16:56:28 0/13739 games for * (recent ce): N=0/13739 (0.00%) 16:56:29 <|amethyst> s/evocations/wands/ 16:56:35 oops 16:57:03 -!- Ladykiller69 has quit [Quit: Verlassend] 16:57:09 <|amethyst> wheals: since it isn't tactically limited and requires little in the way of positioning 16:57:16 chequers: a centaur is a centaur is a centaur, of course! 16:57:48 <|amethyst> ("tactically limited" in the sense of running out of MP) 16:58:06 hrm 16:58:31 <|amethyst> I guess there are still summons 16:58:48 i don't really like it as a supplement, because the interface isn't too great there 17:00:22 -!- LordSloth has quit [Ping timeout: 240 seconds] 17:00:55 <|amethyst> dpeg: hm, what do you think about enslavement? 17:02:01 |amethyst: enslavement is good, because it takes a monster (a resource) and makes it yours. As usual, the spell could be problematic, but limited versions should always be fine. 17:03:30 <|amethyst> dpeg: as a spell or other unlimited ability... isn't it better-than-pacification? 17:03:49 <|amethyst> I mean, ignoring the issue of monsters with low maxHP but high MR 17:03:51 -!- debo has quit [Ping timeout: 250 seconds] 17:05:34 perhaps, but the player at least doesn't feel forced into dragging around enslaved monsters everywhere 17:05:36 -!- bitcoinbastard has quit [Ping timeout: 252 seconds] 17:08:08 -!- LordSloth_ is now known as lordsloth 17:08:21 wheals: like I said on the forum, none of these companions should be eternal, they should all disappear or go away after a while. It is okay when gods are exempt (naturally, B & Y). 17:08:26 <|amethyst> oh huh... tangentially related, but I never realised ais523 was an Agora player 17:08:38 <|amethyst> I was trying to find his "overhead" essay 17:08:51 it was headroom 17:08:55 <|amethyst> ahh 17:08:56 <|amethyst> thank you 17:09:50 <|amethyst> !learn add headroom http://nethack4.org/blog/strategy-headroom.html 17:09:50 Unstable branch on crawl.lantea.net updated to: 0.16-a0-3939-g9a3e665 (34) 17:09:50 headroom[1/1]: http://nethack4.org/blog/strategy-headroom.html 17:10:21 -!- Lightli has joined ##crawl-dev 17:13:29 -!- dpeg has quit [Quit: early sleep!] 17:17:50 -!- whig has joined ##crawl-dev 17:19:09 is it shameful to admit that when I read the monstrous menagerie nerf my first thought was that the spell was already capped at 3 to begin with 17:19:12 <|amethyst> !tell ais523 never realised you were an Agora player... your times probably didn't overlap, but I was once a roommate of harvel/Maud (and played for a few months myself) 17:19:13 |amethyst: OK, I'll let ais523 know. 17:19:22 <|amethyst> Lightli: apparently everyone thought that 17:19:27 <|amethyst> Lightli: see the commit message :) 17:19:28 |amethyst: melee, ranged, spellcasting, evo and invo being the main ways to progress is the cornerstone of crawl. Do you think the pacifism change overly reduces the role of Invo in that formulation? 17:19:35 |amethyst: the nethack maud? 17:19:50 (player, not tennyson maud) 17:20:08 <|amethyst> hm 17:20:14 <|amethyst> I doubt it but am not certain 17:20:17 because every summon spell I knew of was capped at either 1, 3, or 8, so I assumed 3 by default 17:20:38 |amethyst: two concepts I've been toying with for pacifism: 1) passing a turn after an enemy hurts you has a chance to pacify the monster. 2) the ability works as it does now, but the pacified monster, if normal+ intelligence, attempts to convert other normal+ intelligence monsters as well, making it a chain reaction bomb sort of thing. 17:21:09 In 2) the pacified creatures would need to leave the dungeon faster (once out of LOS?) so that you don't just pacify the whole level automatically 17:21:39 once they convert enough, they cash out 17:21:41 <|amethyst> !tell ais523 not same person as the alt.org Maud, afaik... he doesn't seem like the speedrunning type 17:21:42 |amethyst: OK, I'll let ais523 know. 17:21:45 it's a pyramid scheme sort of thing 17:22:24 So a pacifist playstyle would involve luring big groups of monsters together (dangerous) and then dropping a pacifism bomb on them 17:22:38 but it lots of monsters, including lair, would not be susceptible 17:22:52 (fr: raise the cap on butterflies since it can break it in a single casting) 17:22:55 or at least lair wouldn't chain react 17:23:16 -!- wheals has quit [Quit: Leaving] 17:23:17 <|amethyst> FR: nam-shub of enki 17:23:24 haha 17:23:27 -!- kroki has quit [Quit: Page closed] 17:23:28 snowcrash++ 17:23:56 <|amethyst> Lasty: my /etc/motd on my home machine is: 17:24:00 <|amethyst> νυν ουκ εκλειψει εξ αυτων παντα οσα αν επιθωνται ποιειν 17:24:03 <|amethyst> now nothing will be restrained from them, which they have imagined to do 17:24:42 haha nice 17:24:52 Hey that's an awesome quote. (Sez the lurking Pacifist Aarujn) ;) 17:24:52 <|amethyst> Lasty: if you like snow crash, I highly recommend playing _Slouching Towards Bedlam_ 17:25:01 <|amethyst> Lasty: http://en.wikipedia.org/wiki/Slouching_Towards_Bedlam 17:25:50 <|amethyst> Lasty: (unless you're allergic to steampunk) 17:26:08 oo, sounds fun 17:26:09 I am not 17:33:37 -!- stanzill has quit [Quit: au rev] 17:34:20 I expected more people to have an opinion about evangelical pacification 17:36:18 (I thought it was interesting! I also liked your "turn the other cheek" method -- "1) passing a turn after an enemy hurts you has a chance to pacify the monster" -- very Gandhi-esque I thought) 17:38:43 (I had been trying to think along Aikido lines -- I think 1) does that more simply than having a "Give Quarter" option to transform what would be a killing blow into a status effect of sleep -- which would necessitate something like "excommunicate-on-stab" being part of the religion) 17:40:30 Lasty: blurry vision and -scroll interact sort of badly 17:40:39 in that you can start reading a scroll and then be told actually, you can't read it 17:41:45 MarvinPA: oh, really? That'd pretty terrible. 17:42:01 <|amethyst> btw, I'm upgrading #9306 (altgr doesn't work in local tiles) to "block" 17:42:05 -Scroll predates delay clurry visiom 17:42:08 *n 17:42:12 er 17:42:15 blurry vision 17:42:17 <|amethyst> I have some ideas but no way to test them 17:42:35 ps, are we getting the random altar for 0.16? 17:42:40 <|amethyst> no 17:42:49 <|amethyst> feature freeze started two days ago 17:42:50 i don't think there's a working patch for it yet 17:42:52 rip 17:43:08 Lasty has Blurry fingers 17:43:15 true 17:43:41 Lasty: also in general ru seems really really really really really really message spammy 17:43:48 but other than that is kinda neat 17:44:06 and gets my "best new god in 0.16 that isn't gozag" seal of approval, imo 17:44:13 MarvinPA: are there messages worth surpressing? 17:44:15 :p 17:44:28 MarvinPA: that praise is *very* extreme! 17:44:39 -!- theTower has left ##crawl-dev 17:44:44 i know! i don't hand out accolades like that willy-nilly 17:44:54 magicalfaerieponies (L23 TeWz) ASSERT(range >= 0) in 'beam.cc' at line 592 failed. (beam 'fireball', source 'tengu reaver', item 'none'; has range -1) (Zot (ZotDef)) 17:45:01 that qualifier makes me so sad, given my feelings about Gozag 17:45:25 i think there are a lot of "redirect 's attack" messages that are kinda superfluous? and often on things that aren't even redirected/redirectable 17:45:50 oh i didn't really need to add the qualifier, i think i've made it fairly clear that i'm not very happy with gozag currently either :P 17:46:15 -!- surr has quit [Quit: Page closed] 17:46:26 MarvinPA: it probably would make sense to mute some of the redirections (on blinks, for example) 17:46:31 I can tell you that my Ru game was more fun than my beogh game 17:46:33 !lm . 17:46:34 12238. [2015-02-05 23:11:39] gammafunk the Slayer (L24 HOFE of Beogh) killed Boris on turn 101734. (Crypt:3) 17:46:53 it's a bit challenging tho 17:47:12 Ru is my favourite god 17:47:16 did the -xl sacrifice end up giving piety depending on how early you take it? 17:47:22 <3 17:47:23 <|amethyst> !crashlog magicalfaerieponies zotdef 17:47:25 7. magicalfaerieponies, XL23 TeWz, T:66569 (milestone): http://crawl.berotato.org/crawl/morgue/magicalfaerieponies/crash-magicalfaerieponies-20150205-234446.txt 17:47:38 MarvinPA: no, at least not yet. 17:47:43 straight up, the redirection is funny, and powerful, and you can play Ru in so many ways 17:47:55 of course, the earlier you take it, the sooner you get to make use of the reward of piety 17:48:08 true, i took it at xl11 and was pretty happy with the choice 17:48:27 it gave a bunch of piety and i'm not really feeling that i'm suffering from being xl25 now 17:48:43 !lg . won x=avg(xl) 17:48:43 26 games for gammafunk (won): avg(xl)=26.62 17:48:58 -!- lobf has quit [Read error: Connection reset by peer] 17:48:58 -!- walterch has quit [Read error: Connection reset by peer] 17:48:59 !lg . won x=min(xl) 17:49:00 26 games for gammafunk (won): min(xl)=24 17:49:02 I think Ru might be my second-favorite god, not that I'm biased. I probably put Dith at #1 17:49:17 -!- lobf_ has joined ##crawl-dev 17:49:23 -!- ontoclasm has joined ##crawl-dev 17:49:43 <|amethyst> as a player I liked old Ely, but that's just because it was broken enough to allow me to win :/ 17:49:44 I think minmay's god ranking was good 17:49:52 <|amethyst> same with old twisted res 17:49:54 paste it? 17:50:01 Ru is generally amazing. Also: People seem to gladly put up with Ru's spam in exchance for the Raw Power of The Apocalypse 17:50:01 A lot of people have mentioned how refreshing Ru is, in terms of the mechanic 17:50:02 would have to dig it up 17:50:12 I'd like dith a lot more if stealth was more reliable 17:50:27 it sucks that there's no state between 'not alerted' and 'shouting' 17:51:28 for me, dith steal is a minor aspect of the appeal. what I really appreciate is that Dith offers several things to every character, and each characters makes more use of some than others. 17:51:35 in a way that feels different for each one. 17:52:15 gozag is also fun tbh, because of the randomness of potions/shops 17:52:28 -!- tksquared has quit [Ping timeout: 245 seconds] 17:52:37 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:54:16 https://crawl.develz.org/tavern/viewtopic.php?p=206526#p206526 17:54:50 Lasty: "sif trog atheist fedhas veh makhleb kiku lugonu oka tso jiyva zin dith xom ely ash nemelex chei yred beogh" 17:55:06 god that list is like right on 17:55:18 I'm not sure where dith should be ranked, tbh, only have one dith win 17:55:40 likewise ash, probably ash is a bit more fun than that, but I don't have an ash win 17:56:13 the only really big disagreement I have is fedhas, but likewise only one fedhas win 17:56:19 early game mushrooms are pretty fun at least 17:56:56 gammafunk: bah 17:58:19 -!- Wolfechu has quit [Ping timeout: 255 seconds] 17:58:28 I agree with the bottom half of that list, except Zin and Dith. 17:58:40 and I might like newely for all I know 17:58:55 I might place ru near oka somewhere 17:58:57 <|amethyst> gammafunk: is that a "fun" ranking? 17:59:00 yes 17:59:02 |amethyst: yes 17:59:31 I'd also place both trog anf sif way lower. 17:59:32 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 17:59:46 I would probably switch trog/sif around now 17:59:59 that's why we didn't let you on the dev team, Lasty, you failed the test 18:00:05 and put fedhas a bit lower (below veh at least) 18:00:17 gammafunk: ah well, maybe next time! 18:00:23 <|amethyst> I guess challenge is a part of fun? 18:00:31 <|amethyst> for this ranking 18:00:45 well none of those gods at the top make the game a challenge, save athiest 18:00:50 ??fun 18:00:50 fun[1/3]: Your hands twist into claws. The +2 pair of gloves of Fun {+Blink +Inv Slay+1} falls away! 18:01:00 but with athiest you can be a dg, which are very strong 18:01:04 -!- Crehl has quit [Quit: Killed by a kitten] 18:01:05 -!- siepu has quit [Ping timeout: 256 seconds] 18:01:05 <|amethyst> gammafunk: right, I mean atheist being ranked above nearly everything 18:01:37 -!- Kramell has quit [Ping timeout: 264 seconds] 18:01:37 <|amethyst> I guess I could see getting free spells and MP recharge making the game less fun 18:02:49 -!- ibar has quit [Quit: leaving] 18:03:16 gammafunk: no gods make the game more challenging except for sometimes chei, xom, qazlal 18:03:36 yeah, agree 18:03:57 qaz mostly makes the 3 rune game much easier 18:04:05 i don't agree with that at all 18:04:15 yeah I think he just makes so much risk for you 18:04:34 That'd be true if Qaz invo wasn't so sick 18:05:17 In danger? Ability menu says no. 18:05:35 I think he just creates scenarious you're going to have a hard time recovering from, but minmay can probably talk better about that than I can 18:06:13 the reason so many gods are below atheist is there are very few abilities I like and I don't like stuff messing with my item/skill choices 18:06:33 -!- debo has joined ##crawl-dev 18:06:52 or allies 18:06:58 i'm not sure why I had fedhas high on that 18:07:15 I was kind of wondering why you liked him so much 18:07:37 anyway I don't like qazlal because I like being able to control monsters, and the noise makes that completely impossible to do 18:07:44 -!- bonghitz has quit [Remote host closed the connection] 18:07:54 from a perspective of trying to win, at least 18:08:19 I also don't like qaz because I like controlling monsters, but my experience is that Qaz also makes you strong enough to not care what the monsters do 18:08:52 -!- KamiKatze has quit [Quit: Page closed] 18:09:00 I disagree 18:09:02 well I think Q does that right up until Q doesn't do that 18:09:30 this sounds like a tasonir rationalization of chei on melee characters 18:09:44 heh, fair enough. I've just never seen that happen, except on my very first Qaz character when I made some stupid mistakes because I was half asleep 18:09:59 what's the 'official' name for a race/background combination? 18:10:08 is it literally combination/combo? 18:10:13 character or char 18:10:17 oh 18:10:18 but I guess that's also vague 18:10:29 sometimes also "combo" 18:10:53 "there isn't one" 18:11:24 I use "toon" a lot 18:11:50 That's a popular one some places. Is it from DOTA-type games? 18:11:50 ??toon[3] 18:11:51 toon[3/3]: 2. arc blade, sword and board, fire and lightning, skeleton - despite skeleton defenses arc blade is a glass cannon, and has an easier time playing as a 2 beam gimp archmage than as a melee toon 18:12:01 I think it's from disney's toontown 18:12:38 <|amethyst> not WFRR? 18:12:45 It's spread much more than I'd have thought, then. Unless that game was incredibly popular? 18:14:08 <|amethyst> oh, right, toontown online is based on wfrr 18:14:32 wfrr? 18:14:38 <|amethyst> Who Framed Roger Rabbit? 18:14:41 ah 18:15:45 <|amethyst> hm 18:15:46 <|amethyst> http://gaming.stackexchange.com/questions/77192/what-is-the-source-for-calling-your-characters-toons 18:17:11 I mean the word 'toon' is used in WFRR sure but I think it's a bit of a stretch to carry that over to RPG characters 18:17:22 <|amethyst> the earliest reference the top responder found was in a fan page from 2000 for The Realm Online 18:17:25 but yeah I figure it's probably older than toontown 18:17:30 huh, interesting answer 18:17:39 <|amethyst> which predates toontown online by a few years 18:18:34 -!- scummos^ has quit [Ping timeout: 252 seconds] 18:21:03 Quick-Question: Does Fedhas' "Rain" create water on your own tile, or just in a circle around you? 18:21:18 <|amethyst> wrong channel? 18:21:31 <|amethyst> or if not, "test it in wizmode" :) 18:21:41 kk 18:22:17 <|amethyst> it does seem to be a torus 18:22:33 <|amethyst> annulus 18:22:42 donut :) 18:23:47 is it a bug that monsters can only hit for 0 damage (before AC) if they're wielding a weapon? 18:24:32 I'd guess more oversight than bug 18:24:49 it happens even with non-negatively-enchanted weapons so I assume it is a bug 18:25:51 I'm pretty sure I've seen the code that is responsible. The code says basically "if monster is wielding a weapon, subtract some damage" -- it looks like the motivation is to make weapons less absolutely sick for monsters 18:26:09 now the question is: have bats been stronger than they should be for 20 years, or have hobgoblins been weaker than they should be for 20 years 18:26:32 I'd say if there's an issue, it's w/ weapons 18:26:34 <|amethyst> subtracts up to three but the minimum ignoring that is one 18:26:43 yeah 18:27:00 |amethyst: yeah, that's the block I'm thinking of 18:27:01 and the final damage has a minimum of 0 instead of 1, right 18:31:48 I think it's very strange that a goblin with a +0 dagger has less damage-per-hit than an unarmed goblin 18:32:25 shouldn't it be +0-4, -1-3? 18:32:38 which is the same on average. 18:32:45 AvHitDam is 2.1 versus 2.5, according to fsim 18:32:49 oh, huh. 18:33:13 Do weapons change monster accuracy? A dagger shouldn't change attack speed, right/ 18:33:33 yeah it has way more accuracy with the dagger, which is why I specified damage-per-hit 18:33:41 oh, ah 18:33:43 it can potentially do more damage/time because of accuracy 18:33:45 learn to read, lasty 18:34:19 doesn't change attack speed (the way weapons affect monster attack speed is weird too though IMO) 18:34:28 yeah, it is 18:34:35 -!- gressup has quit [Quit: Page closed] 18:34:41 -!- Siegurt has quit [Quit: Leaving.] 18:35:18 !source melee-attack.cc 18:35:19 Can't find melee-attack.cc. 18:35:28 !source melee_attack.cc 18:35:28 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/melee_attack.cc;hb=HEAD 18:35:43 I wish we exclusively used either hyphens or underscores :p 18:36:25 -!- st_ has quit [Ping timeout: 264 seconds] 18:37:16 <|amethyst> %git 8674d7ae 18:37:17 07greensnark02 * 0.2-a0-411-g8674d7a: Monster attack refactoring. Likely to be buggy. Fixed tracer explosion beams generating clouds. 10(8 years ago, 28 files, 2240+ 2429-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8674d7ae28e9 18:40:27 -!- MarvinPA has quit [Quit: Leaving] 18:42:56 shouldn't the starting piety for Mo apply to xom 18:43:57 right now it gets canceled for xom inside gain_piety, and Gozag gets a special bonus 18:44:13 so it's weird for xom to get nothing 18:50:31 -!- demiskeleton has quit [Ping timeout: 255 seconds] 18:51:44 what could xom give... instant good action(s)? 18:52:14 -!- Watball has quit [Quit: Leaving] 18:52:20 how about just giving you the extra piety? 18:52:26 -!- Ladykiller69 has quit [Quit: Verlassend] 18:53:14 what's the effect of having the extra piety w/ Xom? 18:53:24 more xom piety means better xom actions 18:53:30 well 18:53:31 mostly 18:54:18 <|amethyst> but Xom already starts you off with more piety than any other god 18:54:39 -!- CKyle has joined ##crawl-dev 18:54:44 doesn't piety randomise after each action too? 18:54:59 'piety' doesn't really mean the same thing for xom so why would it make sense to get 'extra' 18:55:06 <|amethyst> chequers: shifts, not randomises 18:55:40 <|amethyst> ebering: it would make sense to get some bonus... I'm not sure about just starting with a better mood though 18:56:34 <|amethyst> but I can't think of anything better 18:58:43 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 18:59:05 -!- Aryth has quit [Read error: Connection reset by peer] 19:02:12 -!- link_108 has quit [Quit: Leaving.] 19:06:38 -!- LexAckson has quit [Read error: Connection reset by peer] 19:07:12 -!- alefury has quit [] 19:12:25 -!- wheals has joined ##crawl-dev 19:12:33 -!- CKyle has quit [Read error: Connection reset by peer] 19:12:45 |amethyst: i imagine that crash is just a manifestation of general zotdef insanity 19:12:47 -!- CKyle has joined ##crawl-dev 19:13:42 <|amethyst> why would general zotdef insanity result in a fireball with range -1 though? 19:14:05 <|amethyst> !crashlog * noun~~'ASSERT(range >= 0)' 19:14:06 No milestones for * (noun~~'ASSERT(range >= 0)' crash). 19:14:15 <|amethyst> !crashlog * noun~~ASSERT\(range_>=_0\) 19:14:16 No milestones for * (noun~~ASSERT(range_>=_0) crash). 19:14:23 <|amethyst> !crashlog * zotdef noun~~ASSERT(range_>=_0) 19:14:24 No milestones for * (zotdef noun~~ASSERT(range_>=_0) crash). 19:14:28 <|amethyst> !crashlog * zotdef noun~~ASSERT.range_>=_0 19:14:28 4. magicalfaerieponies, XL23 TeWz, T:66569 (milestone): http://crawl.berotato.org/crawl/morgue/magicalfaerieponies/crash-magicalfaerieponies-20150205-234446.txt 19:14:32 <|amethyst> !crashlog * noun~~ASSERT.range_>=_0 19:14:33 22. TwoSpot, XL19 MfSk, T:55422 (milestone): http://crawl.akrasiac.org/rawdata/TwoSpot/crash-TwoSpot-20141129-212701.txt 19:14:36 I thought there was a space in there... 19:15:14 well, monster ai is so weird... 19:15:26 i guess having a target that is -1 spaces away might still be difficult 19:15:50 <|amethyst> I don't think it's that 19:15:56 please rotate your weapon 90 degrees in the imaginary plane and try your attack again 19:16:06 <|amethyst> it's something weird about the battlesphere tracer 19:18:14 -!- Siegurt has quit [Quit: Leaving.] 19:22:08 -!- Kintak has quit [Read error: Connection reset by peer] 19:22:34 -!- Pacra has joined ##crawl-dev 19:29:54 -!- link_108 has joined ##crawl-dev 19:30:18 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 19:31:30 -!- CKyle has joined ##crawl-dev 19:35:13 -!- ldierk has quit [Ping timeout: 264 seconds] 19:37:20 <|amethyst> !crashlog * noun~~ASSERT.range_>=_0 cszo 19:37:22 16. mkbehr, XL15 FeWn, T:52412 (milestone): http://dobrazupa.org/morgue/mkbehr/crash-mkbehr-20141022-175540.txt 19:38:40 -!- ldierk has joined ##crawl-dev 19:41:58 -!- moocowpong1 has quit [Read error: Connection reset by peer] 19:44:27 <|amethyst> range isn't even -1 anyway 19:44:29 <|amethyst> it's actually -2 19:44:41 <|amethyst> which is what we use when it hasn't been initialised 19:46:07 -!- whig has quit [Quit: Page closed] 19:56:25 -!- spacet has quit [Read error: Connection reset by peer] 20:00:12 so, re: monsters being able to do 0 damage w/ weapons and not without, how would people feel about putting a max(0, damage) in there right after weapon damage gets reduced and before default attack value gets added? It would have some small impact on early D. 20:00:51 <|amethyst> For consistency? 20:00:56 -!- Lawman0 has quit [Ping timeout: 240 seconds] 20:02:13 yeah 20:02:27 |amethyst: that's an old crash 20:02:28 -!- UncertainKitten has joined ##crawl-dev 20:02:30 and because a goblin with a dagger should be scarier than one w/o 20:02:40 or at least no less scary 20:02:41 Lasty: wouldn't that interact weirdly with negatively enchanted weapons? 20:02:45 the code was making a beam for SPELL_CALL_TIDE or something 20:02:56 minmay: oh, hmm. Good point. 20:03:08 <|amethyst> wheals: yeah, that one isn't the same as the battlesphere crash 20:03:17 <|amethyst> wheals: I was hoping to find another one with a backtrace 20:03:23 <|amethyst> !crashlog * noun~~ASSERT.range_>=_0 -2 20:03:24 21. ackack, XL19 TeAK, T:50713 (milestone): http://crawl.berotato.org/crawl/morgue/ackack/crash-ackack-20141022-192447.txt 20:03:25 minmay: can work around that tho 20:03:38 beem.is_beem = false; 20:03:45 <|amethyst> !crashlog * noun~~ASSERT.range_>=_0 -3 20:03:45 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:03:46 20. mkbehr, XL15 FeWn, T:52412 (milestone): http://dobrazupa.org/morgue/mkbehr/crash-mkbehr-20141022-175540.txt 20:03:50 <|amethyst> !crashlog * noun~~ASSERT.range_>=_0 -4 20:03:51 19. Zooty, XL21 DrEE, T:79232 (milestone): http://crawl.akrasiac.org/rawdata/Zooty/crash-Zooty-20141022-162529.txt 20:04:15 Lasty: I do think 0 damage hits shouldn't be possible if they aren't possible with unarmed attacks, but the difference between a -1 and a +0 dagger should probably be the same as the one between a +0 and a +1 dagger so long as the final damage stays above 1 20:04:16 <|amethyst> I guess there's only the one non-zotdef crash 20:04:30 ASSERT(!beam.is_beam) 20:05:04 Lasty: can't the final damage just be max(1, damage) instead of max(0, damage)? 20:05:41 minmay: shouldn't monsters w/ truly terrible -enchant weapons be able to do 0? 20:06:05 <|amethyst> that's kind of a buff to elec daggers isn't it? 20:06:21 |amethyst: weapon brands don't have to do damage to proc, that's only attack flavours 20:06:22 -!- link_108 has quit [Quit: Leaving.] 20:06:32 <|amethyst> oh 20:06:52 |amethyst: and a roll of 1 is also overwhelmingly likely to end up doing no damage, because players tend to have more than 0 AC 20:07:02 <|amethyst> minmay: what did you mean by "final" then? 20:07:19 <|amethyst> max(0, damage) is post-AC 20:07:40 |amethyst: yes I shouldn't have said "final", I meant after the weapon penalty gets subtracted but before AC etc. 20:08:07 |amethyst: the point is that currently a goblin with no weapon can't hit a 0 AC player for 0 damage, and a goblin with a weapon can, which is insane 20:08:18 I was thinking of doing max(0, dam - 1d3) for positively enchanted weapons, damage - 1d3 for negatively enchanted. 20:08:19 <|amethyst> minmay: I'm not sure how your suggestion is different from what lasty said 20:08:38 <|amethyst> max(0, damage) in there right after weapon damage gets reduced and before default attack value gets added? 20:08:43 |amethyst: my suggestion is to apply it later so that it doesn't have a weird interaction with negatively enchanted weapons 20:08:46 -!- hebo has quit [] 20:09:09 basically adding the 1d3 bits to lines 1437 and 1439 20:09:22 -!- Yllodra has quit [Ping timeout: 240 seconds] 20:09:41 <|amethyst> hm 20:10:38 Lasty: I suppose being able to do 0 with negatively enchanted weapons makes sense, yeah (it's how it works for players) 20:11:30 Lasty: but if you put max(0, damage) right after weapon damage gets reduced, and before default attack value gets added, you might cut off the effect of negative weapon enchantment 20:12:14 minmay: yeah, that's why I was planning to do it in line 1437 and w/o the max() on line 1439 20:12:18 <|amethyst> ah, and putting max(1, damage) after adding default attack value doesn't cut off the effect of negative enchantment as often 20:12:23 -!- WalkerBoh has joined ##crawl-dev 20:12:31 Lasty: I guess I don't see a good way to fix 0-damage hits with +0 weapons while still allowing them with negatively enchanted weapons 20:12:55 |amethyst: yeah, but it makes 0-damage hits completely impossible, which is a problem since they should be possible with a negatively enchanted weapon (unless you apply the same max(1, damage) to player attacks, in which case it's fine I guess) 20:13:21 alternatively you could allow unarmed monsters and players to roll 0 20:13:46 I feel like min damage 1 is the intended outcome 20:13:53 but changing monster weapon attacks (and possibly player negatively enchanted weapon attacks) seems a lot less disruptive 20:14:08 -!- Wolfechu has quit [Ping timeout: 245 seconds] 20:14:21 if you let unarmed monsters roll 0 thats presumably going to be a pretty big nerf to early monsters 20:14:43 unless you also increase the max damage of early monsters 20:15:00 <|amethyst> but not letting armed monsters roll 0 isn't a buff to early monsters? 20:15:01 yeah 20:15:01 i'm sure tavern would love that 20:15:15 |amethyst: it is, but it's a smaller one 20:15:18 it's a buff to armed monsters, but not a big one 20:15:49 you could also nerf armed monsters in compensation by increasing the weapon penalty, since it's apparently already a completely arbitrary number 20:16:25 <|amethyst> is there a balance problem? 20:16:35 I can't see any balance problem 20:16:47 -!- rgould has quit [] 20:16:54 I just think it's weird that with certain defenses, a goblin with a +0 dagger is weaker than an unarmed goblin 20:16:56 <|amethyst> then I'm not sure why we should be making such a change in feature freeze 20:17:03 -!- CKyle has joined ##crawl-dev 20:17:39 I don't recall insisting that this be changed in 0.16 20:18:01 <|amethyst> oh, I figured when lasty was asking about it he was thinking about adding it now 20:18:16 <|amethyst> "how would people feel about" 20:19:27 Lasty: do you think min damage 1 is the intended outcome for attacks with negatively enchanted weapons? it does seem reasonable for it to be, but currently player attacks with negatively enchanted weapons can do 0 20:20:15 -!- Ququman has quit [Read error: Connection reset by peer] 20:20:56 <|amethyst> if the intended outcome is important one might try asking snark 20:21:11 <|amethyst> but I don't think the intent back in 0.2 is all that relevant now 20:22:52 <|amethyst> could apply the weapon plus/minus after the non-weapon part (and floor that -1d3 at 0) 20:22:59 -!- Schizzik has quit [Quit: Page closed] 20:24:11 then making min damage 1 for everything, even negatively enchanted weapons, seems like the most consistent option 20:25:20 so I noticed that statueform has a long list of mutations that it makes partially or fully inactive (in mutation_activity_level) 20:25:30 and almost all of these mutations are scales-type mutations 20:25:38 but then also fast and slow are affected 20:25:41 with 0 damage for negatively enchanted weapons, but not positively enchanted weapons, you have a weird difference between -1 and +0 20:25:52 (already present for players I believe) 20:26:05 buff statuespriggan, nerf staturnaga! 20:26:08 does anyone remember why fast/slow muts are disabled in statueform? it feels like it would be simpler if it were just scales-type mutations 20:26:33 are fast/slow still disabled in spider form? 20:26:39 I think it could be because they are for other forms like spider form? 20:26:42 yes minmay 20:26:52 (yes) 20:27:11 ice, hydra, and dragon form too 20:27:14 but statue form is not like the other forms really 20:27:21 and I'm guessing all of the badforms 20:27:23 since you still have the same features 20:27:29 but you're a statue 20:27:42 right, there is a different list of mutations that are suppressed by all those forms 20:27:49 but statue form doesn't use at all the same list 20:27:51 so probably fast/slow muts are disabled in statue form because someone looked at the other forms and saw "oh well these disable fast/slow, statue form better do so too" 20:28:01 -!- ldierk has quit [Ping timeout: 264 seconds] 20:28:01 probably 20:28:02 the real question is, why do you keep your move speed with necromutation and blade hands! 20:35:53 -!- Cheibriados has joined ##crawl-dev 20:35:53 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 20:35:53 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??cao, ??cdo, ??cszo, ??clan, or ??cbro for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 20:35:56 <|amethyst> %git 455fb70 20:36:06 07|amethyst02 * 0.10-a0-2564-g455fb70: Ignore many mutations while transformed. 10(3 years, 2 months ago, 4 files, 103+ 91-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=455fb705be02 20:36:19 <|amethyst> %git aa3fdae3 20:36:21 07Keskitalo02 * 0.10-a0-1444-gaa3fdae: Poison susceptibility for Spider Form. 10(3 years, 4 months ago, 2 files, 14+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa3fdae304d6 20:36:22 i think it was added "because we can" 20:36:32 sounds about right 20:37:08 -!- ldierk has joined ##crawl-dev 20:37:25 <|amethyst> it was a follow-up to the change to make rP not 100% 20:37:34 <|amethyst> %git a981f6b 20:37:35 07bh02 {Keskitalo} * 0.10-a0-1439-ga981f6b: Simplified poisoning, rP is 90% effective 10(3 years, 4 months ago, 8 files, 79+ 43-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a981f6b20fef 20:38:11 |amethyst: 455fb70 was not the first mutation suppression 20:38:17 ugh, that guy 20:38:34 !learn add bh ugh, that guy 20:38:34 bh[8/8]: ugh, that guy 20:38:44 |amethyst: scales have been ignored in forms for a long time unless I'm badly misreading this old code 20:38:56 (i guess that makes less sense out of context???) 20:39:08 |amethyst: (same with tough skin, naga AC) 20:39:17 -!- nicolae- has joined ##crawl-dev 20:39:24 <|amethyst> ahh 20:39:28 <|amethyst> you're right 20:39:31 <|amethyst> well 20:39:36 |amethyst: for AC purposes that is, you still got the resistances from the scales it looks like (which was weird, I admit) 20:39:39 <|amethyst> draco and naga scales 20:40:04 <|amethyst> scale mutations were outside the form checks 20:42:27 <|amethyst> minmay: that's currently the case for statues 20:42:27 wow 20:42:27 |amethyst: looks like you didn't get scales AC in forms in 0.5: http://pastebin.com/a26JLZn4 20:42:27 <|amethyst> minmay: since I wanted to keep statues more like lich/blade 20:42:27 <|amethyst> oh 20:42:27 <|amethyst> I have no idea how it was before 0.9ish 20:42:27 like I said, 5 versions!!!!! 20:42:30 5 years ago, too 20:42:34 -!- Daekdroom has quit [Quit: Leaving] 20:43:13 when's crawl's 20th birthday, anyway? 20:43:37 i can't remember if it was first released in 1995 or 1997 20:44:01 <|amethyst> hmm 20:44:04 <|amethyst> %git c8447f4 20:44:05 07Cryp71c02 {dolorous} * 0.7.0-a0-961-gc8447f4: Correct_rugged_brown_scales_ac_value 10(4 years, 10 months ago, 1 file, 11+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c8447f4f028f 20:44:54 rogeubasin says 95, but no more info 20:45:13 i seem to remember reading about the original rgrm post once, though 20:45:20 Wikipedia, which is always correct, says Linley started writing it in 1995 but the first public release was 1997 20:45:37 minmay: I'd assume that -ench weapons should allow 0 damage attacks 20:45:43 <|amethyst> It does link to the rgrm post 20:45:52 <|amethyst> so released in 97 20:45:53 -!- Kramell has quit [Remote host closed the connection] 20:46:02 hm? 20:46:08 <|amethyst> https://groups.google.com/forum/#!msg/rec.games.roguelike.misc/AzYHcmpPSqw/2l-5yhzS_uIJ 20:46:42 oh, the wikipedia page does 20:46:55 <|amethyst> http://web.archive.org/web/19990222085642/http://www.geocities.com/TimesSquare/7812/index.html 20:47:09 <|amethyst> that's the oldest version of the web page I can find 20:48:00 <|amethyst> actually, the only version of Linley's geocities page for crawl 20:48:21 <|amethyst> the next snapshot a year later and it was gone 20:48:56 gone... like ashes on the wind... 20:49:09 heh, see william tanksley in the "goodbye" rgrm post 20:49:15 wheals if i was going to whine about ranged combat i'd still be playing .12 or whatever 20:49:21 <|amethyst> nicolae-: ITYM "tears in the rain" 20:49:30 i dont play trunk because i dont like constant change 20:49:42 argh, that is a much better line 20:49:45 that's what feature freezes are for 20:49:45 :) 20:49:47 how did i not think of it 20:50:01 Uhm, yeah, what he said. ;-) I've looked at the code for Crawl. It's, 20:50:01 uhm, well... I don't think I'd like to work on it. My favorite line is: 20:50:01 if ((mcls == 29 || mcls == 45 || mcls == 75 || mcls == 101 || mcls == 122 || 20:50:01 mcls == 132 || mcls == 146 || mcls == 171) && random2(3) != 0) 20:50:19 this is two years after 1.1 20:50:24 "Pretty nice game, with summoning spells and all that" 20:50:26 -!- walterch has quit [Read error: Connection reset by peer] 20:50:26 -!- Lasty_ has quit [Read error: Connection reset by peer] 20:50:33 -!- Lasty_ has joined ##crawl-dev 20:50:36 -!- wheals has quit [Quit: Leaving] 20:51:49 -!- NomadJim_ has quit [Read error: Connection reset by peer] 20:51:55 I wonder, what were the initial spells in 1.0 20:52:09 fr bring back eringya's surprising bouquet 20:52:19 which is actually a reference to the discworld novel reaper man 20:52:22 <|amethyst> BTW, if you were wondering about the borland thing 20:52:23 -!- moocowpong1 has quit [Ping timeout: 245 seconds] 20:52:30 <|amethyst> the turbo C++ manual thing I mean 20:52:31 <|amethyst> http://web.archive.org/web/19990222105537/http://www.geocities.com/TimesSquare/7812/source.txt 20:53:43 -!- tksquared_ has quit [Ping timeout: 245 seconds] 20:53:49 -!- ldierk has quit [Ping timeout: 264 seconds] 20:55:31 "Keep on adding hordes of little features, so that one day Crawl can be a bloated monster just like NetHack! (this has always been my dream)" - we're keeping the dream alive 20:55:32 - if anyone knows what a struct is and how to use it, please tell me 20:55:45 ..huh 20:55:49 Add shops like in Angband (only located between levels); 20:56:01 guess it'd help if I'd ever played angband 20:56:41 in angband there is a town above the dungeon; you can go back up at any time to go to shops and stuff 20:57:05 -!- Zooty has quit [Ping timeout: 246 seconds] 20:57:09 (I have never actually played it either; I just read things) 20:57:26 we should have intermissions/cutscenes when you go into a branch the first time 20:57:40 yes 20:57:49 need a romantic sidequest 20:58:02 and unlockable red hair only accessible by donation 20:58:05 fr FMV support, to be included on the CD version 20:58:22 also, need to add nipples to the crawl splash screens 20:58:37 see, I was going to make a quip about the red-haired girl, then I saw that minmay had outsmarted me again and was actually referencing that 20:58:47 red-haired girl? 20:59:12 i probably should have disabled that quest in my tome4 octopodes mod 20:59:40 chequers: for some reason our HOLYSHIT ttyrecs are missing? 20:59:53 were all of your mods just designed to troll tome4 players, or is there anything in that game that's actually worth playing? 21:01:13 <|amethyst> gammafunk: angband shops are, other than being outside the dungeon and replenishing stock, much like crawl ones 21:01:30 <|amethyst> gammafunk: in that they're just menus, not actually part of the level 21:01:37 Kramin: er 21:01:41 yeah, I kind of figured they'd have developed from "place them in between levels" into "...well just place them in the dungeon" 21:01:59 ztome was serious even though i gave up on it 21:02:13 !lm HOLYSHIT br.enter=zot -tv 21:02:14 1. HOLYSHIT, XL27 KoAs, T:116828 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:02:16 <|amethyst> s/angband/moria/ 21:02:20 octopodes weren't a trolling effort either 21:02:25 <|amethyst> I don't think the shop stuff changed much from moria to angband 21:02:40 <|amethyst> I have only played moria a very tiny bit though 21:02:45 the golem mod was made 100% out of spite though 21:04:24 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 21:04:31 <|amethyst> "int main() is in CRAWL99.CPP (the 99 is a version number, which started at 1 21:04:34 <|amethyst> about 18 months ago)" 21:04:40 <|amethyst> this doc dates to october 1997 21:04:57 forensic crawlology 21:04:57 -!- lobf_ has quit [Quit: lobf_] 21:05:16 <|amethyst> so Linley started in April 1996 at the latest 21:06:23 <|amethyst> huh 21:06:28 <|amethyst> gmon_use = 1: can open doors; 21:06:29 <|amethyst> gmon_use = 3: can open doors and pick up weapons and missiles. 21:06:37 -!- ldierk has joined ##crawl-dev 21:06:41 <|amethyst> 2 isn't mentioned 21:06:49 <|amethyst> but that's where MONUSE_STARTING_EQUIPMENT is now 21:07:05 <|amethyst> interesting that the gap was already there back then 21:07:07 so how many weird vestiges of the first dungeon crawl are still in dcss 21:07:11 ah 21:07:57 it's like that old philosophy question about the ship of theseus, if you replace every part of it over the years, is it still the same ship... 21:08:38 <|amethyst> oh, neat 21:08:48 <|amethyst> I hadn't realised haranp was contributing that early 21:08:55 <|amethyst> 1.01 (3/10/97) 21:09:00 <|amethyst> the summon scorpions spell summoned a vampire (oops) (Haran Pilpel); 21:09:24 noice 21:09:30 <|amethyst> (meaning he found the bug, doesn't say anything about who fixed it) 21:10:52 -!- bitcoinbastard has quit [Ping timeout: 264 seconds] 21:10:59 <|amethyst> Sorry, I can't make a 286 version available, because I *need* more than 64Kb 21:11:02 <|amethyst> for my code modules! 21:12:05 <|amethyst> of course, having seen nethack's 286 support... 21:15:10 -!- Guest38514 has quit [Quit: Lost terminal] 21:15:32 <|amethyst> -The dungeon was made deeper (36 levels now), and lots of new monsters were 21:15:33 <|amethyst> added to fill in the deeper levels; 21:15:42 <|amethyst> so when did the 27 fetish originate? 21:15:47 <|amethyst> with devteam 1? 21:16:43 -!- Lasty has quit [Quit: Leaving.] 21:18:08 " In a single rotation of the Dungeon sphere, each Crawl corner point rortates through the other 3-corner Crawl points, thus creating 16 floors, 96 hours and 4-simultaneous 27-hour days within a single rotation of Dungeon - equated to a Higher Order of Life Crawl Cube." 21:18:19 obviously where the 27 fetish comes from 21:18:26 timecube portal vault 21:18:40 (can't remember who said that in here. I need to properly attribute that quote) 21:18:55 <|amethyst> you educated stupid fools 21:20:46 <|amethyst> https://i.imgur.com/9OGqIYT.gif 21:24:25 -!- Zannick has quit [Ping timeout: 265 seconds] 21:25:57 -!- Zannick has joined ##crawl-dev 21:27:30 -!- bonghitz has quit [Quit: Leaving...] 21:27:30 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 21:28:12 |amethyst: the timecube guy has actually replied to my e-mail 21:28:45 <|amethyst> I hesitate to ask why you were emailing him 21:29:30 |amethyst: bh has a rare and dangerous lifestyle 21:29:37 I just wanted an explanation of timecube, it didn't make any sense to me. 21:29:50 <|amethyst> bh: ... 21:29:56 <|amethyst> bh: did the reply help? 21:30:01 not in the slightest 21:30:08 YOU ARE EDUCATED STUPID BY ACADEMIC ONENESS DEATH SINGULARITY 21:30:57 <|amethyst> I saw a suggestion of Mr Ray to replace 100 with 96 as the basis for percentages 21:31:10 <|amethyst> because 96 looks the same turned upside-down, like the earth 21:31:21 <|amethyst> and because that would make pi 3.20, with is 80% of 4 21:31:34 <|amethyst> s/with/which/ 21:31:39 why is '80% of 4' thing important 21:31:54 how can you ask a question like that?! 21:32:22 <|amethyst> chequers: shouldn't it be "72% of 4" anyway? 21:32:23 Is he still alive? 21:32:36 <|amethyst> err 21:32:38 <|amethyst> not 72% 21:32:45 <|amethyst> 76.8% 21:33:08 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 21:34:04 on that topic here is a British voice snythesizer reading the entire timecube website https://www.youtube.com/watch?v=qP7260Qs6Ko 21:35:56 only two hours?? 21:36:21 <|amethyst> bh: I don't know... he's still listed as the admin and tech contact for timecube.com, and the whois entry was updated a week ago 21:37:05 BlastHardcheese: that's awesome 21:37:15 whoa.... 21:37:21 What if timecube is a numbers station? 21:37:30 <|amethyst> hm 21:37:59 <|amethyst> apparently he lives not all that far from CSZO and CBRO 21:38:07 <|amethyst> or did at one point 21:43:39 fr god of numbers stations 21:43:44 -!- WalkerBoh has quit [Remote host closed the connection] 21:43:51 i'm not sure how the implementation would work 21:45:40 -!- mamgar has quit [Read error: Connection reset by peer] 21:45:53 -!- rast has quit [Read error: Connection reset by peer] 21:46:38 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 21:49:20 -!- CKyle has joined ##crawl-dev 21:49:28 -!- rast has joined ##crawl-dev 21:50:12 -!- Menche has quit [Quit: Leaving] 21:55:21 -!- omni5cience_ has quit [Ping timeout: 246 seconds] 21:57:37 -!- gressup has quit [Ping timeout: 246 seconds] 22:02:00 -!- nicolae- has left ##crawl-dev 22:03:55 -!- djinni has quit [Ping timeout: 252 seconds] 22:04:17 -!- dustinm`` has quit [Ping timeout: 252 seconds] 22:05:44 is the full name of Zot "the Realm of Zot"? 22:06:53 <|amethyst> yes 22:06:56 <|amethyst> !source branch-data.h 22:06:57 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/branch-data.h;hb=HEAD 22:10:18 -!- dustinm` has joined ##crawl-dev 22:10:29 nice 22:11:11 -!- omni5cience_ has joined ##crawl-dev 22:14:34 -!- fiddlerwoaroof has quit [Ping timeout: 244 seconds] 22:15:49 -!- Silurio has quit [Ping timeout: 246 seconds] 22:16:49 -!- djinni has joined ##crawl-dev 22:19:57 -!- bitcoinbastard has quit [Ping timeout: 264 seconds] 22:21:07 -!- dustinm` has quit [Ping timeout: 255 seconds] 22:21:09 -!- djinni has quit [Ping timeout: 252 seconds] 22:22:19 -!- Kintak has quit [Read error: Connection reset by peer] 22:24:43 !seen zot 22:24:44 Sorry rast, I haven't seen zot. 22:29:14 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 22:32:13 -!- ldierk has quit [Ping timeout: 264 seconds] 22:33:20 "why do royal jellies still appear in zigs a lot like they're a nice item?" 22:33:28 Lasty_ 22:36:06 <|amethyst> could be pizza instead since that's faster to eat 22:36:38 -!- ldierk has joined ##crawl-dev 22:37:26 <|amethyst> (could take royal jelly down to 1 turn so it's not just a worse ration that works for everybody... but then pizza's just a worse royal jelly) 22:37:38 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:37:57 -!- CKyle has joined ##crawl-dev 22:39:07 obviously it should increase your str when you eat it 22:39:11 <|amethyst> !lg * won recent x=avg(dur) 22:39:12 8166 games for * (won recent): avg(dur)=10:14:17 22:39:17 are royal jellies slow to eat? 22:39:17 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:39:20 I don't even know 22:39:22 <|amethyst> Kramin: they take as long as rations and chunks 22:39:27 <|amethyst> Kramin: it says in xv 22:39:29 oh 22:39:29 why is beef jerky still around btw, is it just for that minotaur vault 22:39:30 <|amethyst> or ?/i 22:39:46 <|amethyst> minmay: to have a fast-to-eat food for carnivores 22:39:48 i understand keeping pizza, gotta piss off d peg 22:40:01 why does royal jelly still exist 22:40:02 <|amethyst> but I guess pizza would work just as well for that 22:40:22 royal jelly also exists for a vault basically 22:40:22 when is pizza tornado being merged btw 22:40:48 <|amethyst> yeah, the vault is why it's called "royal jelly" and not "honeycomb" 22:41:06 it's annoying to have a lot of different food items since they all do the same thing yet take up separate inventory slots 22:41:24 and then when you want to drop them, do i keep 7 pizza or 8 beef jerky 22:41:29 the worst 22:41:52 -!- Lawman0 has quit [Ping timeout: 240 seconds] 22:42:01 <|amethyst> we could easily get rid of one or RJ and pizza 22:42:09 I still think it should just be gold-ified, when you pick up food it goes into a special "inventory" 22:42:14 which shows up when you press 'e' 22:42:24 and you can't drop things from it etc. 22:42:29 <|amethyst> could do that for all item types 22:42:42 well, I'm assuming you want to keep the 52 item limit 22:42:43 -!- markgo has quit [Ping timeout: 250 seconds] 22:42:46 <|amethyst> potions go into the q inventory, wands into the V inventory 22:42:47 -!- Brannock_ has quit [Ping timeout: 252 seconds] 22:43:06 if you put food in an e inventory, it's basically admitting food is stupid 22:43:17 not a problem for potions/scrolls but you can have infinite different wands/equipment 22:43:18 as a melee expert, I agree! 22:43:38 so you end up with players carrying more and more and more equipment as the game goes on, so it takes longer and longer and longer for them to select the ones they want 22:44:31 I don't really see how you can solve that without basically eliminating the concept of items altogether 22:44:41 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:44:50 <|amethyst> okay, then just the stackables 22:44:57 <|amethyst> stackable items take zero inventory slots 22:45:02 yeah, I don't see any problem with that 22:46:09 <|amethyst> would have to do something with s2s and sandblast, but we've already removed most of the alternative uses of item so that's probably inevitable 22:46:16 <|amethyst> s/item/items/ 22:46:23 yeah, undroppable items that don't use normal inventory slots seem okay for simple items like potions/scrolls that you'll never do anything with except use 22:46:43 <|amethyst> could cut real inventory to 26 slots or so then 22:46:59 -!- kaiza has quit [Read error: Connection reset by peer] 22:47:02 <|amethyst> or fewer 22:47:04 |amethyst: 26 isn't enough for wearable equipment I think 22:47:12 because tons of rings/amulets 22:47:18 <|amethyst> hm 22:47:32 <|amethyst> !logg * won 22:47:34 <|amethyst> !log * won 22:47:35 25351. rast, XL27 CeWz, T:97531: http://crawl.akrasiac.org/rawdata/rast/morgue-rast-20150206-042217.txt 22:48:28 <|amethyst> 26 slots of consumables there 22:48:32 <|amethyst> !log * won -2 22:48:33 25350/25351. Xurdan, XL27 MiFi, T:75755: http://dobrazupa.org/morgue/Xurdan/morgue-Xurdan-20150206-042102.txt 22:48:38 my most recent win had 23 wearables in equipment, 4 wands 22:49:21 <|amethyst> 21 in that one, 22 if you count books 22:49:57 I expect that chars with more wands or other evocables would find 26 items at least moderately annoying by late game 22:50:16 probably not more annoying than current 52 item limit though 22:50:18 FR bag of holding 22:50:34 because at least you wouldn't have the "need to drop something to pick up scroll of X" thing 22:50:40 <|amethyst> elliptic: wouldn't leaving it at 52 be rather a buff though? 22:50:52 <|amethyst> elliptic: to characters who want lots of evocables and swappables 22:50:53 yeah, probably, because wands 22:52:03 <|amethyst> books are the thing I'd most like to see goldified 22:52:12 <|amethyst> but I also like book amnesia 22:52:17 <|amethyst> but no one knows about book amnesia... 22:52:48 I like book amnesia too but it is true that it isn't very easy for players to learn that it exists 22:53:38 I'm not sure I would like goldifying books though, it would make the M screen very cluttered once you find several books 22:54:03 <|amethyst> elliptic: I have the opposite problem 22:54:14 as things are, I often carry around just 1-3 books that I am considering learning spells from and then I can press M at any time to see the options 22:54:15 <|amethyst> elliptic: I want to pile my books up all in one place so I can see my options in M 22:54:26 <|amethyst> s/my options/all my options/ 22:54:35 -!- Nivim has joined ##crawl-dev 22:54:40 q - a book of Beasts Do you want to goldify this book? [y/n] 22:54:43 <|amethyst> elliptic: there's a patch on mantis for a better M screen, it might help there 22:54:46 there, now youre both ahppy 22:54:59 I think that goldifying could be good, I might be fine with it if there was a better M screen of some sort yeah 22:55:11 <|amethyst> elliptic: the reason it didn't go in before is that it was terribly slow because it had to scan the whole dungeon 22:55:11 or a way of adding spells to your "shopping list" 22:55:12 read book -> press M to get a 'search read spells' -> type 'singu' see the M list with only matching spells -> pick the one to memorise as normal -> btw books vanish on pickup 22:55:22 <|amethyst> elliptic: which wouldn't be necessary if you didn't have to drop books 22:55:25 |amethyst: right 22:55:36 plus, if a book gets eaten by a jelly it leaks information 22:55:52 <|amethyst> did it? 22:55:59 maybe, i didn't try it 22:56:01 -!- Siegurt has quit [Quit: Leaving.] 22:56:04 and what if you threw a book into deep water??? 22:56:14 <|amethyst> I had assumed it used the stash 22:56:19 <|amethyst> but now I'm not sure 22:56:39 <|amethyst> I guess it wouldn't have been so slow in that case 22:56:48 <|amethyst> since ctrl-f book is plenty fast 22:56:51 yeah I was going to say, stash searching isn't very slow is it 22:57:17 I think having something to replace book-amnesia would be good if we remove that... maybe just making amnesia scrolls more common is sufficient though 22:58:24 <|amethyst> could make it so that you can never relearn a spell after you amnesia it 22:58:29 <|amethyst> not that that matters 99% of the time 22:58:45 <|amethyst> but at least you're giving up something other than the scroll 22:59:04 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-3939-g9a3e665 (34) 22:59:18 (Obviously make it so that a book only has one use for each spell, and simply memorizing a spell removes it from the book.) 22:59:36 -!- dtsund has joined ##crawl-dev 22:59:49 <|amethyst> nethackify books 23:00:01 (I have never actually used books for amnesia, and for a long time I had no idea the function existed.) 23:00:15 <|amethyst> or worse yet angbandify books 23:00:29 quelle horreur 23:00:37 Doesn't that mean carrying them around? 23:00:39 I think making it impossible to relearn a spell ever is a bit too permanent 23:00:54 it means carrying them around and having them get destroyed by fire and acid and stolen by thieves 23:00:55 Nivim: yes, in angband you cast spells out of books in inventory 23:01:00 <|amethyst> yeah 23:01:05 <|amethyst> and there's no stashing 23:01:14 well, you can stash in your home in town 23:01:18 <|amethyst> yeah 23:01:23 -!- demiskeleton has quit [Quit: Leaving] 23:01:27 unless you're playing ironman or whatever it's called 23:01:29 -!- simmarine has quit [Ping timeout: 252 seconds] 23:01:30 <|amethyst> but if your inventory gets full in the dungeon 23:01:39 <|amethyst> you are going to have to permanently lose something 23:01:46 angband inventory management is not very fun yes 23:01:47 <|amethyst> then again, you can just scum for more 23:02:02 <|amethyst> elliptic: I kind of like it, but it would not work in crawl 23:02:06 (partly because you only have 19 slots + equipment) 23:02:23 <|amethyst> elliptic: it's not "fun" exactly 23:02:24 |amethyst: well, I like the interface for interacting with angband inventory/equipment 23:02:46 just not the lack of slots, especially if you are playing with selling to shops 23:03:19 Anyway, I was reminded to come here about a different thing; why do royal jellies still appear in zigs a lot like they're a nice item? 23:03:31 don't zigs contain lots of random junk nowadays? 23:03:40 <|amethyst> elliptic: they're specifically on the nice item list 23:03:50 <|amethyst> presumably to guarantee some amount of food 23:04:04 oh, probably in the porridge slot 23:04:14 but porridge was removed 23:04:41 It seems ridiculous that any character could run out of food by that point in the game. 23:04:42 <|amethyst> with the idea being that you go to a zig to prepare for scumming pan or whatever I guess 23:04:54 well you don't need food for pan 23:05:05 I assume it is more so that you don't run out of food midway through the zig and have to leave early 23:05:08 <|amethyst> yeah, not so relevant now that demonspawn spawn 23:05:10 if you didn't bring enough in 23:05:29 -!- CrawlOffline|Jho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:06:02 <|amethyst> elliptic: hm... it used to be porridge... what about carnivores? 23:06:08 <|amethyst> I guess most zig floors have meat 23:06:20 <|amethyst> s/meat/corpses/ 23:06:31 yeah, I don't think it was ever necessary anyway because of the corpses 23:06:35 <|amethyst> make it fruit instead 23:06:39 <|amethyst> Fedhaszig 23:06:41 porridge was sort of cool loot though back when food had weight 23:06:50 -!- simmarine has joined ##crawl-dev 23:06:57 since porridge was the ideal food other than getting destroyed by cold occasionally 23:07:53 anyway I'd say that just removing royal jelly from the list with no compensation should be fine 23:08:22 <|amethyst> elliptic: redistributing its weight or replacing it with "nothing" ? 23:08:51 I was thinking the first, since having empty squares in zig loot would look bad 23:08:56 <|amethyst> and I guess the weight isn't that big 23:09:10 <|amethyst> since | has w:7000 there and royal jelly only w:80 23:09:34 I didn't notice royal jelly particularly in the last zig I did, yeah 23:12:25 -!- ldierk has quit [Ping timeout: 264 seconds] 23:15:37 -!- ldierk has joined ##crawl-dev 23:20:13 -!- ldierk has quit [Ping timeout: 264 seconds] 23:26:36 <|amethyst> hm 23:28:21 <|amethyst> !lg * won / dur<10800 23:28:22 312/25353 games for * (won): N=312/25353 (1.23%) 23:28:34 <|amethyst> !lg * won / dur<12600 23:28:35 600/25353 games for * (won): N=600/25353 (2.37%) 23:29:44 <|amethyst> !lg * won dur<12600 x=cdist(name) 23:29:44 600 games for * (won dur<12600): cdist(name)=163 23:30:04 -!- Kalir has quit [Changing host] 23:33:36 <|amethyst> the game does seem to have gotten a lot faster to play 23:33:52 <|amethyst> !lg * recent won / dur<12600 23:33:53 298/8168 games for * (recent won): N=298/8168 (3.65%) 23:34:00 -!- ldierk has joined ##crawl-dev 23:34:33 <|amethyst> half of all fast wins are recent, but only about 1/3 of total wins 23:34:51 <|amethyst> maybe that's fewer people doing extended 23:35:30 <|amethyst> I guess that's probably mostly shorter d, shorter lair, etc 23:35:52 interface improvements also might have something to do with it 23:36:13 <|amethyst> travel_delay = -1 23:36:28 <|amethyst> !lg * / recent 23:36:31 probably players getting better in general as well 23:36:32 861052/3949574 games for *: N=861052/3949574 (21.80%) 23:36:32 -!- ussdefiant has joined ##crawl-dev 23:36:37 <|amethyst> !lg * won / recent 23:36:38 8168/25353 games for * (won): N=8168/25353 (32.22%) 23:36:58 <|amethyst> !lg * !recent x=cdist(name) 23:37:01 <|amethyst> !lg * recent x=cdist(name) 23:37:20 3088522 games for * (!recent): cdist(name)=36555 23:37:29 861053 games for * (recent): cdist(name)=15237 23:38:00 <|amethyst> elliptic: this came up earlier too... do you know of a good way to count new players? 23:38:16 also less stashing because no item weight 23:38:31 no item destruction was probably a bigger speed improvement than no item weight 23:38:42 |amethyst: you mean something like "players whose first game was in cv>=0.15"? 23:38:47 <|amethyst> elliptic: yeah 23:39:13 give me a second to remember the syntax :) but I've done this before 23:39:20 <|amethyst> elliptic: or since feb 1, say 23:39:30 <|amethyst> elliptic: I tried doing / min(rstart)>blah but can't do / min(...) 23:40:16 -!- mong has quit [Quit: WeeChat 1.0.1] 23:40:57 I guess maybe I just did it in two queries 23:41:07 !lg * x=cdist(name) 23:41:13 <|amethyst> I guess one could do $(!lg * s=name min(rstart)>blah fmt=something) and count the commas 23:41:33 !lg * rstart<20150101 x=cdist(name) 23:41:40 3949576 games for *: cdist(name)=45747 23:41:50 those queries are slow but they do finish and then you can subtract 23:41:54 <|amethyst> yeah 23:42:01 heh 23:42:05 <|amethyst> now I remember that's what we came up with last night :) 23:42:16 3937994 games for * (rstart<20150101): cdist(name)=45609 23:42:36 I don't know if there is a faster way 23:42:37 !lg * rstart<20150201 x=cdist(name) 23:42:47 <|amethyst> so 36555 nonrecent players, 45747 total players 23:42:47 chequers: that's march 1 23:42:54 because rstart has 0-indexed month 23:42:59 oh 23:43:07 i wanted to get new players in Jan 2015 23:43:12 3949580 games for * (rstart<20150201): cdist(name)=45747 23:43:19 <|amethyst> .echo $(45747 - 36555) 23:43:19 $(45747 - 36555) 23:43:24 <|amethyst> .echo $(- 45747 36555) 23:43:25 9192 23:43:35 that's a lot! 23:43:40 !lg * rstart<20150001 x=cdist(name) 23:43:45 <|amethyst> oh, doh 23:44:14 3861904 games for * (rstart<20150001): cdist(name)=44826 23:44:19 !calc 45747 - 44826 23:44:19 921 23:44:22 -!- PleasingFungus has joined ##crawl-dev 23:44:32 !calc 45609 - 44826 23:44:33 783 23:44:38 <|amethyst> ah, no, that's right... 9192 players who started with 0.14 or later 23:44:45 so 783 accounts had their first game in jan 2015 23:44:50 neat 23:44:53 I'll assume that's average 23:45:09 now... how many games did those 750 players play :) 23:45:24 <|amethyst> I think determining whether that's average would catch sequell on fire 23:45:45 <|amethyst> given how long those queries take, and then we'd have to do one for every month since 23:45:46 -!- mibeto has quit [Ping timeout: 246 seconds] 23:45:49 <|amethyst> !lg * 1 23:45:51 1/3949587. Eidolos the Magician (L1 OMWz), slain by a gnoll (a flail of protection) on D:1 on 2006-12-02 23:47:10, with 20 points after 15 turns and 0:00:04. 23:46:00 -!- markgo has quit [Ping timeout: 252 seconds] 23:46:01 -!- ldierk has quit [Ping timeout: 264 seconds] 23:46:16 <|amethyst> !calc (15-7)*12 + 1 23:46:17 97 23:46:21 I'm wondering it would make sense to considerably decrease the rate at which allies chatter at you 23:46:30 most of the things in that summary are still in the game 23:46:38 they're really spammy now that the ancient "monsters don't talk outside d" bug has been fixed 23:47:13 <|amethyst> Does ally chat actually accomplish anything? 23:47:23 <|amethyst> seems like it's just for flavour 23:47:30 <|amethyst> and no one really noticed when it wasn't there 23:47:44 <|amethyst> monster speech in general, for that matter 23:47:46 monster speech in general, surely 23:47:47 ... 23:47:49 yes 23:47:51 wow 23:47:54 that was spooky 23:47:59 anyway yes it's obviously all just flavour 23:48:09 the question is how to deliver flavour in doses that are fun and not spammy 23:48:29 <|amethyst> I mean, does anyone find it fun other than the first time they see a particular message? 23:48:39 <|amethyst> "oh, my orc rick rolled me" 23:48:40 chat when the ally arrives, then never again 23:48:46 I think it is fun in small doses. 23:48:59 -!- elliptic has quit [Quit: Leaving] 23:49:05 If it's long enough between messages that they're given time to breathe. 23:49:31 <|amethyst> hm 23:49:38 tbh I just want advice on where to find the relevant code 23:50:05 <|amethyst> !source maybe_mons_speaks 23:50:06 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-speak.cc;hb=HEAD#l337 23:50:14 (people who hate ally chat can obviously squash it in the rcfile, I'm just trying to reduce the number of people for whom that's adviseable) 23:50:15 thanks! 23:50:20 -!- elliptic has joined ##crawl-dev 23:50:30 <|amethyst> PleasingFungus: what about scaling? 23:50:47 get_mon_shape(mons) >= MON_SHAPE_QUADRUPED <- wtf 23:50:49 <|amethyst> PleasingFungus: I mean, a beoghite is going to see a lot more messages than someone with a merc 23:51:02 true 23:51:09 <|amethyst> PleasingFungus: so if you adjust the rate for beogh worshippers, no one will ever see merc messages 23:51:11 tbh I think the current level is too high for even single monsters 23:51:31 but yeah, maybe scaling on the number of monsters onscreen? I wonder if that'd be expensive 23:51:36 per-monster per-turn 23:52:00 <|amethyst> PleasingFungus: don't have to count per-monster if you're willing to have a global :/ 23:52:12 adding a new global 23:52:16 for monster speech likelihood 23:52:17 <|amethyst> PleasingFungus: or pretend I said "memoize" instead of "have a global" 23:52:54 <|amethyst> PleasingFungus: I was thinking for "number of visible monsters at the beginning of this turn" 23:52:55 hardcode beogh check :V 23:53:08 <|amethyst> PleasingFungus: or maybe 23:53:14 chequers: it's also an issue for yred 23:53:20 <|amethyst> PleasingFungus: instead of choosing per monster at all 23:53:26 hardcode beogh and yred check 23:53:35 <|amethyst> PleasingFungus: each turn pick one monster in LOS and give it a chance to speak 23:53:42 <|amethyst> PleasingFungus: independent of monster actions 23:53:45 mm 23:54:07 but then what will you do once dancing singing sword is implemented 23:54:22 heh 23:54:42 <|amethyst> it can get its own speech chance independently on its turn :P 23:54:45 that could work 23:54:51 I'm just gonna do a simple thing now 23:55:02 however i would like to note that you would make me very happy if you destroyed this function 23:55:08 (maybe_mons_speaks) 23:55:10 <|amethyst> yeah, I wouldn't overhaul for 0.16 23:55:11 because: it is very bad 23:55:12 and I hate it 23:55:57 ugh, what's that's function that's called something like "will_attack" 23:56:02 the alignment check 23:56:09 I never ever remember the name 23:56:16 <|amethyst> wont_attack 23:56:20 thank you 23:56:41 fr: don't not haven't so many negative function names 23:57:14 <|amethyst> hm 23:57:26 <|amethyst> I guess it's not high in the profiling so this doesn't matter 23:57:36 the efficiency question? 23:57:36 <|amethyst> but wont_attack calls temp_attitude three times 23:57:40 <|amethyst> indirectly 23:57:40 oh 23:57:56 also, I had an idea about sticky flame 23:58:23 <|amethyst> that reminds me of something else, but go on 23:58:31 make it only work while you're meleeing the monster? 23:59:04 increase duration based on the monster's hd? 23:59:16 make it ranged so it can miss? 23:59:40 wait, are you talking about players stickying monsters or vice versa 23:59:49 I was joking all three times