00:00:25 -!- ldierk has quit [Ping timeout: 264 seconds] 00:01:44 -!- Misder has quit [Quit: Page closed] 00:03:55 -!- Piginabag has quit [Ping timeout: 246 seconds] 00:04:00 -!- ldierk has joined ##crawl-dev 00:05:27 -!- bitcoinbastard has quit [Ping timeout: 250 seconds] 00:07:36 -!- Yermak has quit [Client Quit] 00:10:40 Unstable branch on crawl.s-z.org updated to: 0.16-a0-3911-g06eb01e (34) 00:18:25 -!- heteroy has quit [Ping timeout: 252 seconds] 00:20:38 I always felt that IE was probably the best spellcaster start 00:20:47 -!- MarvinPA has joined ##crawl-dev 00:21:34 -!- Wah has quit [Read error: Connection reset by peer] 00:22:30 throw frost ain't so bad! just for the O and the occasional very problematic green o at distance 00:23:49 -!- ldierk has quit [Ping timeout: 264 seconds] 00:25:07 -!- ldierk has joined ##crawl-dev 00:33:52 -!- ussdefiant has joined ##crawl-dev 00:36:26 -!- Siegurt has quit [Quit: Leaving.] 00:41:37 -!- LordSloth has quit [Remote host closed the connection] 00:55:37 -!- WalkerBoh has quit [Remote host closed the connection] 00:56:24 -!- HaifischSA has quit [Quit: Page closed] 00:56:34 genericusername42 (L16 GrEE) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster vampire failed to pathfind to (39,34) (the Orb) (Zot (ZotDef)) 00:58:37 -!- ldierk has quit [Ping timeout: 264 seconds] 01:00:35 -!- Kalir has quit [Changing host] 01:07:03 -!- bonghitz has quit [Quit: Leaving...] 01:08:27 -!- simmarine has quit [Ping timeout: 264 seconds] 01:08:39 -!- MarvinPA has quit [Ping timeout: 252 seconds] 01:19:39 -!- FIQ has quit [Ping timeout: 252 seconds] 01:21:53 -!- NilsBloodaxe has quit [Quit: Page closed] 01:23:20 -!- ldierk has joined ##crawl-dev 01:27:22 -!- Kintak has quit [Ping timeout: 245 seconds] 01:27:34 -!- rorriMnmaD has quit [Ping timeout: 246 seconds] 01:31:54 hm, I wonder if Sk and Wr should start with a robe instead of leather now 01:32:11 -!- dtsund has quit [Quit: dtsund] 01:32:18 the difference in casting is noticeable, at least with low strength 01:32:36 (34% vs 24% fail on shroud on TeWr, for instance) 01:32:47 -!- Patashu has joined ##crawl-dev 01:32:49 -!- ldierk has quit [Ping timeout: 264 seconds] 01:33:11 or they could get more strength/magic skill I guess 01:34:04 !stats tewr 01:34:05 Starting stats for TeWr: Str 11 Int 13 Dex 13. Stat gain: sid/4 01:34:25 ??starting stats[2 01:34:25 starting stats[2/3]: Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 8,7,9 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 6,6,11 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | Og 12,7,5 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9 01:34:42 yeah they're 8 str 01:34:46 so i could see that 01:34:51 Te is human strength even 01:34:58 thought they might be 7 01:34:58 ??starting stats[3] 01:34:59 starting stats[3/3]: AM 3,5,4 | AK 4,4,4 | Ar 3,4,5 | As 3,3,6 | Be 9,-1,4 | CK 4,4,4 | DK 5,3,4 | Fi 8,0,4 | Gl 7,0,5 | He 4,4,4 | Hu 4,3,5 | Mo 3,2,7 | Sk 4,4,4 | Tm 2,5,5 | Wn random | Wr 3,5,4 | Wz -1,10,3 | AE,Cj,EE,En,FE,IE,Ne,Su,VM 0,7,5 01:35:21 Wr and Sk could both be 5,4,3 or some such 01:35:33 if we wanted to give them more strength 01:35:41 not sure how much difference those points actually make 01:35:41 i would like stats to be able to cast shroud at least without having to invest 01:35:45 yeah 01:36:48 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:36:49 -!- Thanatos_ has quit [Quit: Page closed] 01:37:00 to be fair I guess Te also has pretty bad shroud apts too (-2 for both charms and tloc) 01:37:08 oh that's probably factoring in yeah 01:37:19 probably huwr can cast it at 24%? 01:37:25 but still it's a bit silly that I switched to a robe as soon as I found one 01:39:49 pro tip play DrSk for better spell success 01:39:58 -!- __miek has quit [Ping timeout: 245 seconds] 01:44:34 -!- Siegurt has quit [Client Quit] 01:48:26 -!- gammafunk has quit [Quit: leaving] 01:50:01 -!- hallava has quit [Quit: Page closed] 01:54:01 -!- ldierk has joined ##crawl-dev 01:59:02 hey devs: 01:59:02 The Serpent of Hell spits crystal at NONEXISTENT FOE. 02:03:25 -!- ldierk has quit [Ping timeout: 264 seconds] 02:08:31 -!- mibeto has quit [Ping timeout: 246 seconds] 02:10:17 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:10:31 -!- ldierk has joined ##crawl-dev 02:11:31 -!- elliptic has quit [Ping timeout: 255 seconds] 02:12:03 -!- st_ has joined ##crawl-dev 02:17:06 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 02:17:23 -!- Whistling_Bread has joined ##crawl-dev 02:17:49 -!- ldierk has quit [Ping timeout: 264 seconds] 02:19:24 -!- Whistling_Beard has joined ##crawl-dev 02:19:25 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 02:22:44 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-3911-g06eb01e (34) 02:24:07 -!- Guest74165 has quit [Ping timeout: 255 seconds] 02:26:25 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:27:28 -!- elliptic has joined ##crawl-dev 02:37:34 -!- rorriMnmaD has quit [Ping timeout: 246 seconds] 02:37:36 -!- markgo has quit [Ping timeout: 265 seconds] 02:51:39 -!- Krakhan has quit [Ping timeout: 244 seconds] 02:52:44 -!- ldierk has joined ##crawl-dev 02:53:18 -!- ussdefiant has quit [Ping timeout: 252 seconds] 02:56:51 -!- Misder has quit [Quit: Page closed] 02:58:51 -!- moocowpong1 has quit [Quit: moocowpong1] 03:00:11 -!- Administrator is now known as Guest27595 03:06:07 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 03:06:43 -!- Pacra has quit [Ping timeout: 250 seconds] 03:07:10 -!- herself has quit [Quit: WeeChat 1.1.1] 03:08:10 -!- MarvinPA has joined ##crawl-dev 03:11:49 -!- ldierk has quit [Ping timeout: 264 seconds] 03:13:45 hmmm, i think that one was reported a bit ago and i was about to fix it and then got distracted and forgot 03:14:33 fixed by NONEXISTENT DEV 03:14:41 :p 03:15:02 anyway, the issue is almost definitely that one of the earlier breath attacks in that round killed the monster it was targeting 03:15:12 -!- ldierk has joined ##crawl-dev 03:15:12 because i don't think i included checks for that 03:15:17 ah, that would make sense 03:15:35 i'm going to bed now though, so maybe tomorrow (unless someone else wants to look into it) 03:16:07 -!- Wolfechu has quit [Ping timeout: 250 seconds] 03:19:59 Console exclusion range in viewport looks like bloodied floor tiles 13https://crawl.develz.org/mantis/view.php?id=9465 by chris 03:24:25 -!- ldierk has quit [Ping timeout: 264 seconds] 03:31:37 -!- MarvinPA has quit [Ping timeout: 255 seconds] 03:32:59 -!- Monkaria has quit [Quit: Page closed] 03:39:38 -!- ldierk has joined ##crawl-dev 03:44:13 -!- ldierk has quit [Ping timeout: 264 seconds] 03:49:51 -!- ldierk has joined ##crawl-dev 03:54:25 -!- ldierk has quit [Ping timeout: 264 seconds] 03:57:59 -!- FuHanchu has quit [Quit: Sayonara, Zetsubou Sensei!] 03:58:31 -!- misder has quit [Client Quit] 04:03:25 -!- ldierk has joined ##crawl-dev 04:19:33 -!- spikefolly has quit [Client Quit] 04:21:03 -!- siepu has quit [Ping timeout: 264 seconds] 04:27:32 -!- NotKintak has quit [Ping timeout: 252 seconds] 04:41:14 -!- CacoS has quit [Quit: Page closed] 04:41:49 -!- ldierk has quit [Ping timeout: 264 seconds] 04:42:03 -!- heteroy has quit [Ping timeout: 250 seconds] 04:42:19 -!- bonghitz has quit [Remote host closed the connection] 04:43:18 -!- radinms has quit [Ping timeout: 252 seconds] 04:48:20 -!- ldierk has joined ##crawl-dev 04:53:13 -!- ldierk has quit [Ping timeout: 264 seconds] 05:01:51 -!- Nerem has quit [Ping timeout: 244 seconds] 05:06:32 -!- ldierk has joined ##crawl-dev 05:08:36 -!- Pepe has quit [Quit: rebuttal] 05:31:43 -!- MarvinPA has joined ##crawl-dev 05:32:56 -!- Huene` has quit [Quit: Leaving] 05:36:28 -!- MarvinPA has quit [Ping timeout: 244 seconds] 05:47:49 -!- ldierk has quit [Ping timeout: 264 seconds] 05:51:33 -!- ldierk has joined ##crawl-dev 06:01:01 -!- ldierk has quit [Ping timeout: 264 seconds] 06:04:38 -!- rophy has quit [Quit: Miranda NG! 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11:42:00 hm, nope 11:42:26 I think it is probably flavor and I can sort of see the flavor but I'm not sure that is worth it 11:43:11 yeah, and that changelog entry is the only place i've ever seen it mentioned 11:43:26 can a follower of Ru lose voice? 11:44:06 anything that lets players permanently lose the ability to read scrolls sounds bad if that is what you are suggesting (identify, remove curse) 11:44:08 no, you can sacrifice scrolls specifically but that only kicks in when you take damage 11:44:47 elliptic: I don't, I was wondering whether something like that is the reason for Ru's exception. 11:45:13 %git 7db326cb 11:45:13 07Lasty02 * 0.16-a0-674-g7db326c: Allow Ru abilities under Silence. 10(5 months ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7db326cb1c9e 11:45:22 that is the flavor justification 11:46:00 but you lose them if you abandon Ru! 11:46:00 except you keep the sacrifices but not the powers when you abandon ru, seems sort of weak justification :P 11:46:27 Lasty_: around? 11:49:09 personally I'd be in favor of being consistent and making both Ru and Nemelex abilities unusable while silenced 11:49:39 (the nemelex flavor makes a little more sense IMO but I've still never been that happy about it being an exception) 11:50:15 (Ru and Nemelex are the only exceptions afaict) 11:52:05 I don't really mind either way, but if the exception stays, it should be mentioned in one of the ^ screens. 11:53:22 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 11:54:56 i'd be okay with making them both unusable under silence too yeah 12:00:38 -!- ldierk has joined ##crawl-dev 12:02:29 -!- NomadJim_ has quit [Read error: Connection reset by peer] 12:09:05 !tell pleasingfungus i had a shadow trap spawn next to the temple entry with the butterflies 12:09:05 wheals: OK, I'll let pleasingfungus know. 12:09:24 shadow traps are also "fun" with jiyva 12:10:38 -!- scummos^ has quit [Ping timeout: 252 seconds] 12:10:45 dpeg: I am now 12:10:46 what's up 12:11:30 Lasty_: discussing whether ru abilities should be usable while silenced 12:11:30 we were talking about silenced ru abilities 12:12:56 Re: losing abilities but not sacrifices when you leave Ru, by leaving Ru you've left the path of enlightenment that enabled you to make use of those powers 12:13:06 You've become distracted once more by creation 12:13:34 -!- st_ has joined ##crawl-dev 12:13:58 I'd be sad to see Ru abilities unusable while silenced, but it is a purely flavor thing, so it's not gonna break anything to remove it. 12:13:58 is there any non-flavour justification for it though? it's easy to come up with whatever flavour for either direction 12:14:16 gameplaywise it's just a bit of an unclear exception i think 12:15:17 Possibly so. I worry that making them unavailable under silence implies that the god is actively intervening whenever you use one of those abilities, but as the drain cost implies, it's coming from within you rather than from the god 12:16:31 But if it's deemed to be too weird of an exception, I won't kick and scream 12:18:55 Lasty_: if it stays, it got to be mentioned in-game (like ^). 12:19:03 I don't really find it more weird than nemelex abilities ignoring silence (which I don't really like either), and it is probably fine if it is clearly stated on the ^ screen 12:19:03 That's fair 12:19:53 if it stays, perhaps we can later find ways to connect gameplay and flavour better (nothing for now, with feature freeze upon us) 12:19:59 I do think it's a bit unclear what happens if you abandon ru in general though 12:20:23 like, can you rejoin and get your powers back without having to make more sacrifices? 12:20:26 hm 12:20:46 -!- domiryuu has quit [Quit: leaving] 12:20:51 no, and I suppose that isn't fully spelled out 12:20:52 I believe the answer is no but it's a little weird 12:20:59 unless it's spelled out on the wrath page? 12:21:06 !tell Grunt it might make sense to except insubstantial monsters from impact damage 12:21:07 wheals: OK, I'll let grunt know. 12:21:22 and I assume that you can't sacrifice your second hand and stuff :P 12:21:34 Ru does not punish followers who leave Ru's service; however, their piety will 12:21:34 be lost even upon rejoining, and their sacrifices remain forever. 12:21:42 yeah, most of the sacrifices are limited to a certain number of times 12:22:11 like I don't think there are any other gods that punish you so badly for leaving for a while and coming back? 12:22:25 That's probably true 12:22:59 so I could sort of see it being better if you do regain your piety when you rejoin 12:23:02 -!- Earlord has quit [Read error: Connection reset by peer] 12:23:12 you've still had to spend some amount of time with the sacrifices and no abilities 12:23:18 but then you could drop Ru, grab gifts from a gifting god, and then go back to Ru 12:23:28 can't you do that with most gods? 12:23:36 sure, if you can get gifts while having all these sacrifices 12:23:38 except lucy, who you can't join if you're in the wrath 12:23:46 wheals: with most gods you endure wrath that could actually kill you 12:23:52 er -- could -directly- kill you 12:24:09 Ru sacrifices w/o Ru powers could certainly lead to death 12:24:09 imo if sacrifices can't kill you there's something wrong :) 12:24:53 I was trying to draw a distinction between the passive death-chance-enhancing quality of Ru sacrifices and Veh dropping a crystal spear on your head, or Trog summoning some berserk stone giants around you 12:25:10 ??sif wrath 12:25:10 sif muna wrath[1/1]: ABANDONMENT: 50 penance. RETRIBUTION: Reduce penance by 1 extra. 20% INT drain, 30% confusion, 20% divination miscast, 20% mana drain (100 points), 10% cancellation of all temporary magic (including flight!) OTHER: While in penance, all spell casts have a 5% chance of terrible failure (guaranteed miscast, increased severity). 12:25:36 seems comparable in some ways to that 12:25:45 I can see the resemblance 12:26:02 and ash wrath has no active component, even 12:26:12 In general, Ru's "wrath" is a constant, low-level threat instead of a periodic spike-y threat 12:26:15 (sac stealth + sac skill? :P) 12:26:45 Ash's minus skill is more like sac skill * 4 or so 12:27:12 yes, the idea with Ash was that you're crippled in skills for a while 12:27:15 yeah 12:27:16 it is not harsh enough? 12:27:23 no, it is very harsh 12:27:24 It's pretty harsh 12:27:31 so is ru :P 12:27:42 good! so no active wrath can work 12:27:43 unless you abandon immediately after joining without making sacrifices of course 12:28:09 -!- link_108 has joined ##crawl-dev 12:28:12 -!- Wensley_ has quit [Ping timeout: 276 seconds] 12:28:15 Ru is definitely not one of the best gods to abandon after reaching max piety 12:28:27 challenge games! 12:28:29 s/not one of the best/the worst/ 12:28:33 -!- Wensley has joined ##crawl-dev 12:28:53 -!- Datul has quit [Quit: Page closed] 12:29:01 elliptic: yeah, probably. At least among the very worst. 12:29:01 -!- Wensley is now known as Guest94833 12:29:02 anyway I don't actually care about abandoning ru and rejoining, it was just an example of how the flavor is sort of murky 12:29:14 and it could go either way IMO 12:29:23 oh gosh, lab gives exploration piety :| 12:29:27 "Pick Ru as the first god, get to ****** piety as quickly as possible, abandon, and win." 12:29:40 * wheals hopes you can't scum it forever for piety because of the maprot... 12:30:02 wheals: I don't think you can 12:30:09 i don't think you can, abyss is a similar case iirc 12:30:15 good 12:30:21 well, abyss has monster generation 12:30:22 at least 12:30:32 I won't be upset if you get some piety back after rejoining Ru, but IMO it should be less than full piety. You've forgotten some of your lessons while you're becoming invested in creation. 12:30:33 Medar (L16 SpAr) ASSERT(in_diamond_int(r->start)) in 'ray.cc' at line 166 failed. (Elf:3) 12:30:43 dpeg: yeah, I want that to be a tourney challenge option :D 12:31:01 too hard to track 12:31:21 yes, problem is with "as fast as possible" :( 12:31:32 perhaps "full piety before entering Lair" or so 12:31:57 I guess you could require full piety+abandonment before something 12:31:57 IMO, getting the piety fast isn't the issue, it's when you abandon Ru. . . . 12:32:01 maybe before first rune 12:32:17 dpeg: It isn't guaranteed that you can get max piety by the time yuo enter Lair. First rune is much more likely. 12:32:19 better, yes 12:32:30 Lasty_: the problem is tracking to make sure people aren't delaying ****** forever to make sure they don't have to abandon yet 12:33:22 elliptic: right, so I'm saying, don't worry about how fast they get the piety, just set a deadline by which they have to have reached 6* and then abandoned. They can then get piety at whatever rate they want up until then. 12:33:35 anyway I guess I could see this as a one-off challenge (not a banner; banners require multiple tiers and shouldn't require specific god choices) for the first tourney with Ru 12:33:46 Lasty_: that is what I said earlier, yes :) 12:33:46 Cripple Crawl 12:33:51 elliptic: oh, I misunderstood 12:36:03 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 12:36:36 elliptic: agreed that the abandon-Ru challenge seems like a one-off or else something for a smaller tourney like CSDC 12:37:26 yeah i don't think it would be out of place if you got some piety back rejoining ru 12:37:29 like you do for good god swaps 12:37:45 Thematically, any banner relating to giving something up would work for Ru -- giving up branches, giving up a type of consumable, etc, 12:38:13 it could be a limit on consumables or something 12:38:15 -!- bullock has quit [Quit: Page closed] 12:38:23 like win with less than x consumables used 12:38:36 Arguably, it could even be used to enforce some kind of atheistic conduct. 12:38:41 actually that's uninteresting cause of EW/EA etc 12:38:48 maybe for just potions it could be 12:38:50 DrKe: yeah, potions are more interesting that way 12:38:55 Lasty_: could give Ru the Veh banner from last tourney 12:39:14 (which was about not using potions/scrolls for part of the game) 12:39:19 ru gives you a healing and magic potion ability anyway 12:39:42 Is there an atheistic conduct banner at present? 12:39:44 so it could be something like get to l:8 without using more than e.g. 10 potions, get a rune, win 12:39:48 for t1, t2, t3 12:39:54 Lasty_: yes, trog banner 12:40:08 giving ru that would make sense too 12:40:55 i think we had agreed that the potion/scroll one was going to go to ru once it hit stable :) 12:40:58 ru is an easy god for banner flavor :) 12:41:21 -!- PleasingFungus has joined ##crawl-dev 12:41:27 we just need a veh one 12:42:22 oh on the topic of gods hitting stable 12:42:29 dpeg: did you see my thoughts on duplication from the other day? 12:42:42 "Let it all end in hellfire" -- use Dispater's staff to kill XYZ? 12:42:55 That doesn't really scale well 12:43:00 wheals: sounds like a good temple entrance to avoid for a while :) 12:43:14 unfortunately you ruined shadow traps :( 12:43:43 what a sham 12:44:18 MarvinPA: yes, and I would really like to keep it! Because I think the underlying issue is wrath, I sent a c-r-d email with Gozag wrath ideas. 12:44:38 i think it's still a pretty problematic ability regardless of the wrath issues 12:44:38 Fannar blocks the acid. 12:44:38 _The acid corrodes Fannar's equipment! 12:44:47 heh 12:44:47 and i thought this would never actually happen in a real game :P 12:44:55 cshield? 12:44:56 MarvinPA: I honestly don't see the problem :O 12:45:15 the fact that it's available immediately means it really really strongly multiplies early lucky finds 12:45:20 i guess 12:45:29 i didn't actually know he had that 12:45:30 which just makes things boring 12:45:38 -!- bonghitz has quit [Quit: Leaving...] 12:45:41 MarvinPA: give an example, please 12:45:52 +6 ring of foo 12:46:06 like, it's obviously much more useful to use it as soon as possible 12:46:23 even if you could get better stuff by waiting, later on you don't need the help as much 12:46:49 I know, but I think it is in general not clear at all on what to use it early. Two scrolls of blinking? 12:47:19 And people who want to duplicate one really good item (like +6 slayer) and then leave can be caught with appropriate wrath... 12:47:26 i think it's often pretty obvious in any individual game 12:47:40 I think that's where our mismatch comes from. It's never for me. 12:48:05 MarvinPA: what are some of the most abusive duplication uses you've seen? 12:48:23 -!- simmarine has joined ##crawl-dev 12:48:30 well the abuse currently comes from the nonexistent wrath 12:48:34 i just think it's boring# 12:48:47 wow, lair:5 fire crab 12:48:48 <3 12:49:03 which is why I sent that c-r-d mail ... we're running in circles, heck, we are duplicating the discussiom :) 12:49:14 See, I'm with you there -- I found it boring too. I didn't even use it in my Gozag games. I can see the potential for abuse, tho. 12:49:44 MarvinPA: I agreed it might be boring for me if I always knew what to use it on. Since I don't, it's an interesting decision for me. 12:49:50 (and I didn't use it because it never seemed like a good idea to use it) 12:50:08 my problem with it that i'm trying to bring up here is nothing to do with the wrath, that's an entirely separate thing 12:50:10 Lasty_: tbh I just forgot that it existed (as did many other people that i talked to about it) 12:50:31 i just think that once the wrath issue is fixed it will still be an uninteresting ability 12:50:33 PleasingFungus: also true. I think the main problem is that you just don't need two of most items in the game, including almost all of the best ones. 12:50:37 MarvinPA: don't agree about "entirely" but I think I understand what you mean 12:50:47 solution: dual-wielding! 12:50:50 Lasty_: you know it currently duplicates stacks? 12:50:54 wheals: you already did your damage there 12:50:58 PleasingFungus: oh, that got put back in? 12:51:01 ya 12:51:10 PleasingFungus: when I played it, there was no stack dupe 12:51:21 MarvinPA: one of the commonly referenced problems with gozag is that he doesn't help enough early on 12:51:29 I think it's pretty cool to have an immediate effect from your god (especially for a slow builder like the gold god). 12:51:35 PleasingFungus: agreed 12:51:41 Lugonu does the same, if you're banished. 12:52:08 PleasingFungus: the new potion effect is really good on that front, it can solve early troublesome fights. 12:52:23 generally you won't have enough cash to use it for a few levels 12:52:26 in my experience 12:52:35 also I just reallzed that I never used duplication in my current gozag game 12:52:36 ditto, though it may have changed recently 12:52:38 should probably do that 12:53:03 I have a UI question/complaint/advice 12:53:12 UbAh: what is it? 12:53:34 something that has been bugging me all week. when a monster is seen but steps out of view same turn. Why cant I know where he was? 12:53:42 or is there a command I am missing 12:53:58 if I saw him I should know where I saw him 12:54:04 Hmm, that's come up before. Wasn't there a patch for that at some point? 12:54:15 I thought elliptic did something about that at some point 12:54:19 possibly that was invisible monsters 12:54:41 similar case 12:55:17 or if its not supposed to be that you saw him but barely are aware of it you could change it to you hear something 12:55:25 sry bad wording 12:55:53 I mean if it is a game mechanic to not know the wording should be changed, you hear a * would fit more 12:56:53 also its been a while since I more than lurked so i hope everyone is doing great 12:56:56 -!- fiq is now known as FIQ 12:57:11 I don't think it's an intentional game mechanic; rather, it's a product of a limitation on how the game displays monsters. Ideally we'd leave a symbol where the monster was spotted to indicate where it went. That's not really possible in console, tho, unless I'm failing to think of an adequate symbol . . . 12:57:22 how does console handle invisible monsters 12:57:27 the 'seen invisible monster' thing 12:57:36 displays them as { -- or is it {? 12:57:37 you get an outline-ish thing 12:57:38 er } 12:57:42 oh console 12:57:45 sry 12:57:58 but invis monsters are easy -- you know the correct position 12:58:18 this case requires us to display something where the monster isn't, ideally pointing to where the monster is 12:58:20 does console show remembered monsters? 12:58:52 webtiles map shows where I saw a monster if i run away faster than it 12:59:09 I figure this could be handled the same way 12:59:22 I think that console does not do that, but I could be misremembering 13:00:24 of course it does 13:00:38 a darkgrey letter 13:00:43 thanks 13:01:01 I couldn't picture it for some reason 13:01:04 I don't know about pointing to where the monster is 13:01:16 that seems like an unnecessary complication 13:01:33 I suppose we could instead display a darkgrey symbol in the tile the monster moved to 13:01:54 huh 13:02:54 Lasty_: we don't show that if the monster was in sight and then moves out of sight 13:03:24 IMO the best solution to this would be if you just didn't get a message if a monster moves in and out of los on the same turn 13:03:30 yeah if its same turn map doesnt know 13:03:41 but if you move out of range map remembers 13:03:48 -!- MarvinPA has quit [Ping timeout: 252 seconds] 13:03:51 which is odd feeling 13:03:51 getting the timing right for this is hard though (which is why we haven't done this) 13:04:39 whats the trigger for the map showing the dark grey? 13:04:50 -!- Tux[Qyou] has quit [Ping timeout: 245 seconds] 13:05:27 if the monster was there when you last saw it, so to the best of your knowledge it is still there 13:05:48 -!- MgDark has quit [Ping timeout: 245 seconds] 13:06:17 I'm not sure exactly how we know how to remove the dark grey monster in situations where a monster is chasing you at edge of LoS 13:06:35 it doesnt remove 13:06:37 elliptic: I agree the message always causes confusion, maybe best to hide it. 13:07:10 hmm hiding it seems like a bit of a difficulty change though 13:07:40 if early game you see an orc priest and they step away you behave differently than if it was a rat 13:07:53 or a centaur 13:08:13 -!- ldierk has quit [Ping timeout: 264 seconds] 13:08:55 well this is a fairly rare occurrence on most chars 13:09:22 dpeg: the problem is that you don't know whether the monster is going to step out of sight again without doing anything before the next player turn until other monsters have acted too 13:09:31 -!- Tux[Qyou] has joined ##crawl-dev 13:09:43 elliptic: I see. Isn't there sometimes a visual glitch, too? 13:10:17 dpeg: if you get a -more- due to messages while the monster is on-screen then you can see it even if it then steps offscreen, if that's what you mean 13:10:29 that's pretty rare obviously 13:12:58 I guess if we are just talking about the situation in which you step in sight of a monster and then the monster steps out of sight then it might be possible to make things work right 13:13:19 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:13:19 could there be an option flag to force more prompt before monster move? 13:13:24 there's also the situation in which the monster steps in and out of sight before the player gets a turn, I forget how we handle that 13:13:26 -!- ontoclasm has joined ##crawl-dev 13:13:27 nah noone would use that 13:14:41 anyway getting these things right is difficult and I don't know that much about what the code currently looks like 13:15:24 elliptic: yeah, I know we don't show it if the monster steps out of sight, but I'm saying we could and maybe should 13:17:07 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:17:08 Lasty_: so you always know which direction a monster stepped out of sight? hm 13:17:14 elliptic: yeah 13:17:32 I mean, it makes sense, it's useful, and it doesn't seem particularly game-breaking 13:17:48 so the main objection I have to that is that it means that the monster might be offscreen in 80x24 13:18:13 so 80x24 players might not be able to see the indicator without using X 13:18:29 right, though that applies to current behaviors where we show remembered monsters right now 13:18:39 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 13:18:47 sure, but those monsters were onscreen at some point 13:18:56 and the message would prompt you to use X 13:19:01 yeah 13:19:10 because you saw a monster so you know ok lets look at map 13:19:13 it's probably fine given that this is a fairly rare situation 13:19:31 elliptic: the monsters were onscreen in every case, just the game didn't do you the courtesy of letting you know in one of the cases 13:19:51 thats how it feels to me lastly 13:19:52 Lasty_: I mean physically in your terminal window :P 13:19:55 lasty* 13:19:56 sry 13:21:00 Lasty_: as in, this would place a remember monster indicator offscreen sometimes for a monster that you've never seen aside from the message 13:21:24 but your char did see it 13:21:28 I do think it is rare enough that it is fine, but it _is_ different from when you have an orc onscreen and then move away 13:21:32 even if you didnt 13:21:38 UbAh: yes we understand 13:21:39 elliptic: yeah, it's true, but that's sort of the point: your character saw it, but the game decided not to show it. This allows for the possibility of the player knowing what the character knows. 13:22:33 Lasty_: yeah, I just worry about things that require pressing X to know about 13:22:33 sry elliptic just weighing in 13:22:43 Lasty_: but in this case I think it is fine 13:22:46 elliptic: yeah, I get that. 13:24:43 -!- ldierk has joined ##crawl-dev 13:25:09 Lasty_: hm, how would this interact with not knowing what the feature is on the out-of-sight square? 13:25:09 elliptic: when we switch to squarelos an extra square should fit in 80x24 :) 13:26:13 I guess it would work given that detected monsters work 13:26:24 on squares of unknown features 13:26:28 wheals: good point :) 13:26:48 yeah 13:26:55 Lasty_: okay this is good since it will make me want to code squarelos :P 13:26:59 hahaha 13:27:05 everyone wins! 13:27:43 -!- NotKintak has quit [Ping timeout: 264 seconds] 13:27:46 time for another try? 13:28:03 square los? hows that gonna be? 13:28:05 perhaps nobody is actually opposed to squarelos these days? 13:28:30 dpeg: I think people are fine with at least trying it out again 13:28:35 UbAh: changes LOS metric from Euclid to Chebyshev 13:28:48 I had a shot of implementing squarelos the other day 13:28:50 didn't get very far 13:29:13 -!- ldierk has quit [Ping timeout: 264 seconds] 13:29:14 managed to get a square LOS for terrain with the old circular LOS for monsters. extremely confusing. then it crashed 13:29:17 elliptic: I definitely am. I forgot what was problematic about square LOS (kilobyte had a point) but the current inconsistencies are really annoying. Also: the drama potential! :) 13:29:49 over my head dpeg 13:30:02 iirc the main objections are (1) aesthetics and (2) it makes it slightly more advantageous to move diagonally if you want to maximize # of squares explored per turn (this is already the case, but it's moreso with squarelos?) 13:30:03 it's a fair amount of work to implement but certainly doable unless the code has gotten a lot worse since the last time I implemented it 13:30:17 UbAh: your light area in the game will be a square, not an approximated cirle 13:30:33 PleasingFungus: ah, many thanks! (Scrap (1) of course. :) 13:30:34 oh haha thanks for the dumbed down version 13:30:43 google was just confusing me more 13:31:02 elliptic: I was going off the old squarelos branch (the one from 4 years ago), but unsurprisingly it's rotted quite badly. I don't know that the code is worse, but it's *different* and I'm not familiar with most of the relevant sections 13:31:08 UbAh: circle los is problematic for example when it comes to spell ranges. 13:31:34 you guys still have a couple of hours to get squarelos into 0.16!!! 13:31:42 hours? 13:31:52 PleasingFungus: yeah 13:31:53 lemme jam alwaysmulch in there too :p 13:31:54 dpeg: hm? 13:32:07 feature freeze day 13:32:08 dpeg: I didn't realize that we had an official feature freeze time 13:32:10 though yeah 13:32:15 IMO this should be announced somewhere? since yeah 13:32:25 haha 13:32:26 (or was it and I just missed it) 13:32:28 c-r-d? 13:32:33 it was announced on irc!!! 13:32:36 It hasn't been announced outside this channel that I saw 13:32:37 I didn't notice it on c-r-d if it was 13:32:42 it wasn't on c-r-d, no 13:32:54 That was a suggestion for where it should be announced :p 13:33:03 PleasingFungus: didn't *you* Feature Freeze Tuesday? :) 13:33:11 it was wheals' idea but I agreed 13:33:35 probably should have mentioned it on c-r-d but tbh I forgot it existed 13:33:47 anyway we usually aren't 100% strict about the edges of the freezes so I imagine it will be fine... but someone should send a c-r-d mail about such things yes 13:33:49 -!- __miek has quit [Ping timeout: 256 seconds] 13:34:04 * dpeg now wonders if anybody ever read the Gozag mail. HIS wrath will be horrific! 13:34:22 * geekosaur looks for a picture of the vw beetle with license plate "FEATURE" with snow on it, for an appropriate macro... :p 13:34:27 -!- Marbit has joined ##crawl-dev 13:34:33 dpeg: I read it. IIRC it looked pretty good. 13:34:42 aha, thank you 13:35:33 I didn't speak up because I don't think I'm the Gozag target audience so I figured I'd let others chime in. 13:36:13 I have been liking him in trunk 13:36:29 got my 1st guy with 3 runes 13:36:39 he likes to starve me though 13:36:43 OK, sent 13:36:45 dpeg: I wonder how much gold you get from Orc with this wrath idea 13:36:57 Should be 0, right? 13:37:14 Oh, except a lot of random crap could turn into piles of 1 gold 13:37:18 Lasty_: 1 gold per orc weapon/armour, yeah 13:37:23 hmm 13:37:41 If it scales on item value well, it should mostly take the plate armour and branded weapons 13:38:01 oh, it doesn't apply to every item 13:38:11 that's better I guess 13:38:15 -!- ldierk has joined ##crawl-dev 13:38:23 -!- markgo has quit [Ping timeout: 250 seconds] 13:39:04 dpeg: it looks good, though using monetary value of items for this sort of thing can be a little problematic sometimes (see: jiyva piety in orc being ridiculous) 13:39:21 Hey devs, could you check a couple vaults I sent to mantis? : ) 13:39:24 Its been four months since I sent them and it would be nice to know if they are ok or if there is something that needs to be changed about them. 13:39:35 https://crawl.develz.org/mantis/view.php?id=9084&nbn=3#bugnotes 13:39:43 I don't know how bad implementation is likely to be too, probably it isn't bad though 13:39:49 I remember those vaults 13:40:39 +PleasingFungus: is there a big objection? are they ok? 13:40:47 I'm not a vaultsmith, sorry 13:40:54 grunt, wheals, gammafunk are all vaultsmen 13:41:04 Marbit: I'm not a vaultmaker, so I don't really know what good looks like, but fwiw, the ogre should probably be patrolling. 13:41:06 what? 13:41:09 likewise hangedman (but he's not really around), evilmike (doubly so), and I don't know who else vaults 13:41:10 oh 13:41:17 actually I don't know why I included you in that list 13:41:42 maybe I was thinking of the other developer whose name starts with 'w' 13:41:49 so he's not at vault? 13:42:05 also not a vault person but I know what we've thrown around the idea of removing/modifying stair vaults like the second one in the past 13:42:10 I forget exactly why though 13:42:34 Lasty_: why having it patrol? 13:42:35 (vaults that you can only access via stairs) 13:42:54 Marbit: or else it will usually leave the bridge and ruin the theme 13:43:32 Lasty_: well, it will start asleep normally, no? 13:43:52 -!- markgo` has quit [Remote host closed the connection] 13:44:01 elliptic: sure, but if anything wakes it up, which is more than possible w/ the relatively open layout, it'll just be an ogre with a quarterstaff somewhere on the level 13:44:14 Tho again, i'm not a vaultmaker so, I defer to better expertise. 13:44:16 I guess normally it will be sleeping like every monster in the dungeon 13:44:37 I don't know what the current guidelines are on when to use patrolling 13:45:01 we do seem to use it a lot though, I hadn't realized how much 13:45:04 But yeah, a noisy monster/player could ruin the theme 13:47:49 -!- ldierk has quit [Ping timeout: 264 seconds] 13:49:50 elliptic: oh, I didn't express myself well. Not all items becomes 1 gold piece, only good ones can. 13:50:55 dpeg: yeah, that's a good idea if it does a reasonable job of determining which items are good 13:52:00 -!- ldierk has joined ##crawl-dev 13:52:50 (To be clear: I suggested that *all* gold generated turns into single rocks each; and useful items (to be properly defined) *can* become those gold mimics -- I want mimics for the cause/effect they display) 13:54:48 !tell Grunt Hi, could you check a couple vaults I sent a few months ago to mantis? I'd really appreciate the advice of a vaultsmith. Thanks! 13:54:48 Marbit: OK, I'll let grunt know. 13:55:56 heh 14:00:14 hm 14:00:30 i hope we can finish the tourney in time for april fool's 14:01:26 -!- zxc232 has joined ##crawl-dev 14:01:47 -!- Akitten_Homura has joined ##crawl-dev 14:01:57 clearly the april fool's joke this year should be every removed race combined into a single horrific whole of terrible ideas 14:02:56 no, that's the 0.17 agenda 14:02:58 ;) 14:03:32 alternatively, MOUNTAIN DJINN 14:03:34 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 14:03:38 -!- Patashu has joined ##crawl-dev 14:07:21 ??lasty[3 14:07:21 Lasty[3/3]: Lasty_> cribozai: I can do you one better. Are there any changes you'd like to see in crawl? Maybe changes that only happen for players named cribozai? 14:07:28 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 14:07:30 caught red handed 14:07:57 That was a different Lasty_. 14:07:58 -!- MgDark has quit [Ping timeout: 244 seconds] 14:08:02 <_miek> For April fool's you should remove Mummy and Felid from the game 14:08:02 -!- MgDark_ is now known as MgDark 14:09:53 eh, felids are fine 14:10:02 eh, mummies are fine 14:10:36 alternatively, add MUMMY SNAKE FELIDS 14:12:45 yeah, slow movement, no armour, mummy stuff 14:12:51 -!- oberstein has quit [Ping timeout: 276 seconds] 14:12:57 perfect race 14:13:14 don't forget spriggan diet and troll hunger 14:13:28 mummified snakecat 14:13:37 -!- ldierk has quit [Ping timeout: 264 seconds] 14:14:11 demigod religion and ghoul stats 14:14:19 no 14:14:25 ghoul int and dex, felid strength 14:15:08 mummy rF and djinn rC 14:15:26 no equipment slots at all, no transmutations 14:15:29 ...and dwant rpois 14:15:44 actually, no 14:16:26 the only actions you are allowed to do are move and tab 14:16:39 (and open doors and descend down staircases) 14:16:48 and no picking anything up that isn't a rune or the orb 14:16:59 we need a name, i suggest "bearkin" 14:17:04 no inventory 14:17:11 -!- blabber has quit [Quit: leaving] 14:17:29 oh, also you rot like a ghoul 14:17:47 except you're always starving 14:18:43 (the main draw would be infinite extra lives) 14:19:34 impossible to win, impossible to lose 14:19:51 to make up for that, you would have an HP apt of -10 14:20:13 also you lose a level when you die 14:20:24 unless you are level 1 14:20:54 anyway, patches welcome 14:21:03 except in this case, no, they are not 14:21:47 In any case, we've already got a April Fool's thing planned: 14:21:52 Making all monsters invisible. 14:22:26 felid reasons 14:22:42 . . . and disabling see invisible. 14:23:02 Ash reasons 14:23:23 Always. 14:23:40 you should still detect stuff though, right 14:23:50 using your ash esp 14:23:53 yup 14:24:12 -!- oberstein has joined ##crawl-dev 14:24:32 (also: that's not actually a plan) 14:25:13 -!- ldierk has joined ##crawl-dev 14:25:56 -!- Patashu has quit [Ping timeout: 245 seconds] 14:26:23 *wasn't actually a plan 14:26:33 oof, yeah, thanks for correcting that typo 14:26:36 -!- NomadJim_ has quit [Read error: Connection reset by peer] 14:32:41 :) 14:39:25 -!- ldierk has quit [Ping timeout: 264 seconds] 14:42:03 -!- oberstein has quit [Ping timeout: 245 seconds] 14:42:39 -!- heteroy has quit [Ping timeout: 264 seconds] 14:43:13 -!- ldierk has joined ##crawl-dev 14:47:13 -!- oberstein has joined ##crawl-dev 14:48:11 -!- PleasingFungus has quit [Ping timeout: 246 seconds] 14:53:55 -!- alefury has joined ##crawl-dev 14:53:59 -!- CKyle has joined ##crawl-dev 14:57:49 -!- Lightli has quit [Ping timeout: 246 seconds] 14:59:01 -!- Textmode has joined ##crawl-dev 15:04:03 -!- MarvinPA has joined ##crawl-dev 15:05:15 -!- PleasingFungus has joined ##crawl-dev 15:05:22 -!- ontoclasm1 has joined ##crawl-dev 15:05:33 -!- PleasingFungus has quit [Client Quit] 15:06:07 -!- ontoclasm has quit [Ping timeout: 252 seconds] 15:09:03 -!- MarvinPA has quit [Ping timeout: 264 seconds] 15:13:33 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:16:04 Jazzimus (L27 NaWz) ASSERT(!actor_at(newpos)) in 'spl-tornado.cc' at line 428 failed. (Zig:18) 15:25:25 r i p 15:28:37 -!- ldierk has quit [Ping timeout: 264 seconds] 15:29:40 -!- Piginabag has quit [Ping timeout: 246 seconds] 15:31:12 -!- ldierk has joined ##crawl-dev 15:32:18 Btw, if I were to adjust the stats on dark maul a bit, would that be considered a feature, e.g. something that should not happen because frozen? 15:34:23 I think it would... 15:34:36 how would you adjust it anyway? 15:35:30 -!- falu has quit [Quit: WeeChat 1.1.1] 15:36:18 I was thinking tweak delay down slightly or damage up slightly. Make it, ya know, vaguely usable, even if incredibly slow. 15:36:27 yep 15:36:31 ??dark maul 15:36:31 dark maul[1/2]: (maces & flails; -2 acc / 44 dam / 3.0 base delay / 1.6 min delay). Great mace of crushing with an altered base type. 15:37:49 Eh, I can fix up a bunch of the relatively vanilla unrands in 0.17 I guess. 15:38:33 ??great mace 15:38:33 great mace[1/1]: (maces & flails; -4 acc / 17 dam / 1.7 base delay / 0.7 min delay; two handed). An enormous metal war club, of great cumbrousness. The largest mace most playable races can wield. Ogres and Trolls can wield giant (spiked) clubs too. 15:39:02 !calc 17/0.7 15:39:03 24.29 15:39:08 !calc 44/1.6 15:39:09 27.5 15:39:23 but keep in mind the slaying bonus is only +6 and the brand is vorpal 15:39:35 yeah 15:40:21 The damage over time is similar to a moderately enchanted vorpal great mace, IIRC, which isn't terrible, but certainly not worth the drawbacks 15:40:27 clearly give it +15 accuracy 15:40:43 the dark maul "Sniper" 15:40:50 lol 15:40:51 people also underestimate the power of splattering things in a single strike 15:41:16 doesn't matter how long the swing is if they dead 15:41:19 although with crawl's damage variance that's not all that common with the dark maul 15:41:22 yeah 15:41:37 (but that's not the weapon's fault) 15:41:58 no, but it's an important factor in the design of the weapon 15:42:37 -!- CacoS has quit [Quit: Page closed] 15:45:36 -!- Menche has quit [Quit: Leaving] 15:52:37 -!- ldierk has quit [Ping timeout: 264 seconds] 15:56:26 -!- ldierk has joined ##crawl-dev 15:57:52 -!- Krakhan has quit [Changing host] 16:03:25 -!- ldierk has quit [Ping timeout: 264 seconds] 16:05:09 -!- Blazinghand|Work is now known as Blazinghand 16:08:27 -!- ldierk has joined ##crawl-dev 16:09:44 -!- markgo`` has quit [Ping timeout: 246 seconds] 16:09:58 -!- bencryption has quit [Ping timeout: 245 seconds] 16:22:46 -!- Watball has quit [Quit: Leaving] 16:26:35 -!- Marbit has quit [Quit: Page closed] 16:27:14 -!- Kintak has quit [Ping timeout: 246 seconds] 16:28:23 -!- LexAckson has quit [Ping timeout: 256 seconds] 16:29:57 strawpoll -- I am interested in whether people are generally happy with the new website and forsee it as something that should be OK to launch with 0.16? 16:30:34 -!- Earlo has quit [Remote host closed the connection] 16:30:52 -!- markgo has quit [Ping timeout: 240 seconds] 16:32:10 -!- Monkaria has quit [Quit: Page closed] 16:36:51 -!- Aryth has quit [Ping timeout: 256 seconds] 16:37:40 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 16:38:53 http://sprunge.us/VRVd [PATCH] Webtiles: add a disclaimer about email address usage 16:42:09 chequers: had a look -- I cannot connect to servers (guess it's a firewall), and in such a case the screen shouldn't stay black but rather go to a fallback 16:44:16 so you get a black screen of death? what's hte URL at that point? crawl.project357.org or the server you were redirected to? 16:44:41 -!- Crehl has quit [Ping timeout: 245 seconds] 16:45:59 -!- Yermak has quit [Quit: Page closed] 16:50:00 -!- markgo` has quit [Remote host closed the connection] 16:50:57 -!- andrewhl has quit [Quit: andrewhl] 16:51:09 -!- siepu has quit [Read error: Connection reset by peer] 16:55:23 works for me 16:56:13 -!- ldierk has quit [Ping timeout: 264 seconds] 16:57:48 has 0.16 feature freeze date been set? 17:03:49 today 17:04:45 -!- MarvinPA has joined ##crawl-dev 17:05:03 Unstable branch on crawl.lantea.net updated to: 0.16-a0-3913-g9d9d7ce (34) 17:07:07 -!- moocowpong1 has quit [Quit: moocowpong1] 17:08:52 -!- ldierk has joined ##crawl-dev 17:08:58 -!- ldierk has quit [Changing host] 17:08:58 -!- ldierk has joined ##crawl-dev 17:09:33 -!- endou______ has quit [Ping timeout: 245 seconds] 17:10:49 -!- Pacra has joined ##crawl-dev 17:12:32 chequers: with the geoip think Falkenstein is found (correctly) but then I get a black screen with nothing but: The WebSocket connection failed. 17:14:09 03ChrisOelmueller02 {MarvinPA} 07* 0.16-a0-3914-g172840c: Recognize show_uncursed option from rcfiles 10(12 hours ago, 2 files, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=172840c5f60f 17:14:09 03MarvinPA02 07* 0.16-a0-3915-g5b960bf: Allow monsters to shout when alerted if already awake 10(6 hours ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5b960bf62b9c 17:14:09 03MarvinPA02 07* 0.16-a0-3916-gb35d107: Prevent using Nemelex and Ru abilities under silence 10(5 hours ago, 2 files, 3+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b35d107f522f 17:14:09 03MarvinPA02 07* 0.16-a0-3917-g2ce9f7f: Don't allow zombies/skeletons to be healed 10(13 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ce9f7f06c77 17:14:42 MarvinPA: some killer nerf just in time for 0.16! :) 17:15:48 got to squeeze in as many as possible 17:16:25 -!- Werehuman has quit [Ping timeout: 246 seconds] 17:17:01 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:19:51 ??dpeg[nerf 17:19:51 dpeg[8/15]: <@dpeg> it's not even clear anymore whether 0.14 will be a net nerf ... sad times 17:19:57 ??dpeg[nerfing 17:19:57 dpeg[10/15]: [16:19] bhaak: I hope someone takes up the nerfing hammer, it is the single most important tool. 17:20:41 -!- endou______ has quit [Changing host] 17:21:46 -!- Crehl has quit [Ping timeout: 245 seconds] 17:22:09 -!- Lasty has joined ##crawl-dev 17:22:41 -!- CKyle has joined ##crawl-dev 17:26:05 maybe apply the hammer on the developers first, then there's less need to nerf later 17:26:34 chequers: for real? 17:28:03 ah I didn't see the latest CRD 17:28:05 oops 17:28:58 -!- KamiKatze has quit [] 17:29:26 chequers: the geo location stuff is only for guests, right? 17:30:19 for the new website stuff. I'm trying to determine if that could suddenly increase the load on cbro. which is probably ok. just would be good to anticipate ahead of time 17:34:59 -!- rivet1 has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0.1/20150122214805]] 17:35:13 -!- ldierk has quit [Ping timeout: 264 seconds] 17:37:57 -!- moocowpong1 has quit [Client Quit] 17:39:43 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:40:07 -!- ldierk has joined ##crawl-dev 17:42:06 -!- debo has quit [Ping timeout: 252 seconds] 17:42:38 -!- moocowpong1 has quit [Client Quit] 17:54:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:59:21 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:02:06 oh no, rip stones 18:05:51 -!- Tupac is now known as Guest36218 18:07:02 purple skeletal warriors ????? 18:07:27 is some vault responsible for this or is it that weird bug again 18:07:32 Forum: "Debate" A+++ 18:07:44 MarvinPA: where 18:07:49 cxc 18:08:09 press X 18:08:10 dpeg: ah yes, that's a "bug" 18:08:20 i wonder if crawl will ever see miscolored monsters fixed 18:08:30 dpeg: the problem is, most proxies don't support websockets. I worked around it by forcing HTTPS which proxies (genearlly) pass through 18:08:36 caused by the depths entry vault and that bug, I am guessing 18:08:42 todo figure out what causes that bug 18:08:44 there were some normal-coloured ones in the depths entry 18:09:00 dpeg: I think the solution is to change that error page to describe this problem and link to the download page 18:09:02 but yeah it's a v. mysterious bug 18:09:44 johnstein: I would expect it to. Essentially you'll get 50% of US traffic. Is that concerning? 18:09:48 Grunt: well good luck, given how many times its been "fixed" at this point 18:10:07 johnstein: if so, I can implement load balancing with cszo which will result in you getting 25% 18:10:07 (if it helps, ive had a recent game with mnoleg and offcolored tmons) 18:11:51 chequers: the dot for dbro renders in siberia for me 18:12:06 wait no 18:12:08 not dbro 18:12:10 ebering: small browser? 18:12:33 ebering: anyway, i threw out the map because of that exact problem, check out play.geoip.htm 18:13:16 -!- bullock has quit [Quit: Page closed] 18:13:44 kewl geoip works great 18:13:46 Napkin: can you please try https://crawl.project357.org/static/dcss-web/play.geoip.htm again? It should fall back to a list on your Iceweasel browser now 18:13:58 ebering: :D 18:14:11 chequers: I denied it access and it worked 18:14:21 chicago -> cbro 18:14:41 bh: that's one test, the other is for browsers where you allow access but something bad happens (which I think npkin's browser is doing) 18:14:59 and good fallback in modern safari 18:16:24 it's a stretch to call safari modern 18:16:42 actually, bad fallback in safari. It keeps asking me to share my location 18:17:06 * chequers tests 18:17:23 every time I load the page it re-prompts, but once I decide it does the right thing 18:17:36 this is safari's expected behavior though 18:18:17 is your behaviour different bh? 18:18:42 (for reference Version 8.0 (10600.1.25)) 18:18:48 yep. It just keeps spamming me with prompts when I decline 18:19:04 Version 8.0.3 (10600.3.18) 18:19:17 lel new bug in safari 18:19:56 dang 18:20:22 well, there's an easy solution, I'll add a timeout to show the list 18:20:31 -!- scummos^ has quit [Ping timeout: 264 seconds] 18:21:58 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 18:23:37 -!- WalkerBoh has joined ##crawl-dev 18:24:09 -!- CKyle has joined ##crawl-dev 18:24:21 dang... timeout doesn't work 18:24:59 chequers: is the geo location only for guests? or is it intended to point all visitors to their nearest server (which may be one they didn't realize was closer)? 18:26:51 latter, but I expect returning players to bookmark their server's homepage 18:27:10 -!- Moonsilence has quit [Client Quit] 18:27:18 long term, with unified accounts, it doesn't matter which server you go to, so everyone will just go to this page 18:28:58 -!- ldf has quit [Quit: ldf] 18:29:06 will it matter if you are in the middle of a game and return? 18:29:24 longer term, no :) 18:29:29 -!- Siegurt has quit [Quit: Leaving.] 18:29:34 -!- gressup has quit [Ping timeout: 246 seconds] 18:30:19 that is, you go to the page. it sends you to server x. you play part of the game. you come back in a week. we have unified accounts so it doesn't matter which server you go to so it sends you to server y 18:30:51 how do you envision that working? shared saves across servers too? 18:31:13 or would it need to address that scenario and either send you back to server x or give you the option? 18:31:18 -!- Pacra has quit [Read error: Connection reset by peer] 18:31:39 -!- ghostmoth has quit [Quit: ghostmoth] 18:32:14 bookmarking would work I agree. I'm just trying to understand the scope better and envision what kind of changes to the server architecture will be required 18:36:54 -!- link_108 has quit [Ping timeout: 245 seconds] 18:38:04 johnstein: to be clear, this is unimplemented dreaming 18:38:20 oh I know 18:38:32 for the present, people will click 'Play' once and be taken to a server, they have to dicover on their own there's no centralised accounts and each server is its own "region" 18:38:51 I'm expecting Full Docker Implementation as well :) 18:39:29 long term, you sign up an account in Mantis and that is your crawl account. You go to any game server, your latest game will be downloaded from a central repository if it exists, and you play until save/quit. If you save, the save is pushed back to central. If you quit, the save is deleted and the morgue is pushed to central 18:39:54 there are obviously fiddly bits around preventing parallel play and other stuff, but that's my utopian vision 18:40:37 -!- ldierk has quit [Ping timeout: 264 seconds] 18:40:38 hm you may want to daydream a way to allow multiple games for the same version 18:41:11 the problem with an offline online crawl client is that players own their own memory 18:41:14 that's nice to be able to play the same version on multiple servers. but sure. fiddly bits and all 18:41:32 so in a tournament or other competition you could determine where everything is, the state of the PRNG, etc. 18:42:31 yes, but i didn't propose any of this being offline :) 18:42:42 oh nevermind I misread what you meant by "latest game will be downloaded" 18:42:43 I'm dumb 18:42:57 sorry 18:43:04 good idea though -- it would be nice to allow players to "check out" a game 18:43:19 delete it from the servers so you can take it offline with you 18:43:32 sounds useful for streakscumming 18:43:33 or even just check it out and have the game ineligible for scoring 18:43:41 wheals: I would assume you would forfeit the game by doing this 18:43:45 ^ 18:43:53 yea. it would be counted as a quit 18:43:59 fair, i just wanted to say "streakscumming" :P 18:44:17 offline is always scumming, gladys 18:44:45 having a way for the future über server to list all current games and allow you o either continue a previous one, start a new, or quit one and dl it locally, sounds interesting 18:45:04 yeah, you could extend my idea to support save slots per account easily enough 18:45:42 then you can have multiple trunk games or stable versions of the same versions running at the same time 18:46:16 welcome back chequers, continue playing: L11 KoAs, L1 DsBe, ..., or Start New Game 18:46:55 again, fiddly details. I just want this website launched before 0.16 18:47:33 -!- ldierk has joined ##crawl-dev 18:47:51 -!- MarvinPA has quit [Quit: Leaving] 18:49:15 chequers: is there a way that you could display "X players currently online all over the world" or something like this? 18:49:26 (enough to poll this once every 15 minutes or so) 18:50:16 yes 18:50:33 bh: how is this now https://crawl.project357.org/static/dcss-web/play.geoip.htm 18:50:44 (with the always-visible fallback) 18:52:40 dpeg: any opinion on the black vs white background that was raised on the ML? 18:53:25 chequers: could you send a new link to the front page? 18:54:25 -!- ldierk has quit [Ping timeout: 264 seconds] 18:54:27 wait, nm I got it 18:54:29 https://crawl.project357.org/static/dcss-web/index.carousel.htm 18:54:42 and play.geoip.htm (they don't link automagically) 18:55:42 White looks okay, though a border might be nice 18:56:04 yeah, border is essential with white. actually I'll just rearrange the files and put them in a repo 18:56:10 -!- LexAckson has joined ##crawl-dev 18:56:30 chequers: it isn't spamming me anymore 18:58:42 yay 19:00:21 I thought wens.ley had a page with all games 19:02:32 -!- ldierk has joined ##crawl-dev 19:03:06 -!- nicolae- has joined ##crawl-dev 19:03:13 johnstein: not webtiles-changes games 19:03:13 he's just parsing this file on the servers that post it. http://crawl.berotato.org/cgi-bin/dgl-status 19:03:44 oh, yours is included now? well only mine isn't, I should fix that 19:03:58 https://crawl.develz.org/wiki/doku.php?id=setting_up_dgamelaunch_and_webtiles search for wensley 19:04:04 -!- Blazinghand has quit [Remote host closed the connection] 19:04:12 yea. I've run it from day 1 19:04:15 :p 19:04:22 -!- Crehl_ has quit [Quit: Killed by a kitten] 19:04:31 I'm a loyal dgl-style server admin! 19:05:20 -!- WalkerBoh has quit [Remote host closed the connection] 19:06:23 Authentic DGL-Style (tm) 19:06:42 word 19:07:01 -!- ldierk has quit [Ping timeout: 264 seconds] 19:07:11 -!- gammafunk has joined ##crawl-dev 19:08:36 chequers: that's cool (the locate feature worked) 19:08:59 also I'm still an XL9 OpTm with 7 runes 19:09:03 that is good 19:09:40 just make it use the !rip code 19:11:36 -!- ldierk has joined ##crawl-dev 19:13:25 what about a !zip codde 19:13:27 code 19:13:52 !zip 19:13:56 !rip 19:13:59 Kramin the Charlatan (L1 NaAr), slain by a kobold (a +0,+0 short sword) on D:1, with 0 points after 38 turns and 0:00:11. 19:14:01 -!- read has quit [Quit: bye.] 19:14:06 -!- ontoclasm1 has quit [Read error: Connection reset by peer] 19:16:06 -!- link_108 has joined ##crawl-dev 19:18:00 -!- ibar has quit [Quit: leaving] 19:20:49 -!- ldierk has quit [Ping timeout: 264 seconds] 19:21:20 -!- debo has joined ##crawl-dev 19:22:21 -!- alefury has quit [] 19:22:23 -!- Bloax has quit [Read error: Connection reset by peer] 19:23:08 -!- NotKintak has quit [Read error: Connection reset by peer] 19:24:41 -!- inspector071 has quit [Ping timeout: 245 seconds] 19:27:08 -!- PleasingFungus has joined ##crawl-dev 19:28:53 !seen lasty 19:28:53 I last saw Lasty at Wed Feb 4 00:55:42 2015 UTC (33m 11s ago) saying 'White looks okay, though a border might be nice' on ##crawl-dev. 19:29:25 chequers: would be nice to start putting together a high level THING to show the future architectural state. like via some mind mapping tool. I like mindmup (seamless integration with github) 19:33:45 -!- Lightli has joined ##crawl-dev 19:34:34 !tell lasty the point of the feature freeze is basically to allow us to minimize the number of bugs in the stable release. huge balance changes are discouraged, but mostly it's just "don't do anything that might add new bugs". 19:34:34 PleasingFungus: OK, I'll let lasty know. 19:35:36 PleasingFungus: I just played your demonic orc end. vnice vnice posed a good challenge to a character that had been steamrolling from ~lair:5 19:35:40 !tell lasty changing dark maul numbers is fine. (though changing the number of open 0.16 bugs is better ;) ) 19:35:41 PleasingFungus: OK, I'll let lasty know. 19:35:54 ebering: :) 19:36:11 were the demonspawn "flavours" at all noticeable, or were they just beef? 19:36:29 !lg * current trunk kmap=pf_orc_diabolical s=ikiller 19:36:30 14 games for * (current trunk kmap=pf_orc_diabolical): 4x an orc warrior, 2x an orc knight, 2x a soul eater, 2x a smoke demon, 2x a sixfirhy, a sun demon, an infernal demonspawn 19:36:55 just beef but I could see them not being that if I were not a Gr with stellar equipment 19:36:59 heh 19:37:06 well not stellar but good enough 19:37:09 &dump ebering 19:37:10 http://crawl.akrasiac.org/rawdata/ebering/ebering.txt 19:37:14 ! 19:37:17 oh that's not me 19:37:18 !send johnstein high level THINGS 19:37:19 Sending high level THINGS to johnstein. 19:37:36 (well it's me but an account I made to show a friend who didn't want to dl crawl) 19:37:37 !lg * kmap~~pf_ s=kmap 19:37:38 23 games for * (kmap~~pf_): 14x pf_orc_diabolical, 9x pf_torpor_hydra 19:37:42 !lg * map~~pf_ s=map 19:37:43 41 games for * (map~~pf_): 13x pf_orc_diabolical, 10x pf_slimified_temple, 7x pf_slime_end_temple, 4x pf_torpor_hydra, 3x pf_coc_iceberg, 2x pf_dread_powers_of_hell, pf_hell_entry_tar_spiral, pf_vacation_house_of_asmodeus 19:37:59 hm 19:38:04 still no deaths to the temple of chei 19:38:06 ah well 19:38:48 hm, currently 1002 open bug reports for 0.16 19:38:50 that seems excessive 19:38:55 wow 19:39:08 wait, hm 19:39:17 no, I failed to apply the filter 19:39:27 :p 19:39:30 119 19:39:32 that's more reasonable 19:39:44 0.15 still has 103 19:39:46 funny 19:39:55 "stable" 19:40:09 ehh 19:40:34 ?/stable 19:40:34 Matching terms (4): genetically_stable, genetically_unstable, stable, you_feel_strangely_unstable; entries (32): armour[2] | azrael[2] | cacodemon[1] | cao[1] | crystal_guardian[1] | dimension_anchor[1] | drowned_soul[1] | erocrawl[1] | ghostly_fireball[1] | greater_naga[2] | greaterestplayers[1] | haunt[1] | iron_shot[1] | joke[6] | KILLINGSPREE[14] | lava_orc[1] | leda's_liquefaction[2] | lehudi... 19:40:41 stable versions are for horses anyway 19:40:46 real men play trunk 19:41:04 !tell |amethyst does 09c043c89ea98ed0e7c7111661565eeefeba1832 fix 8954? 19:41:04 PleasingFungus: OK, I'll let |amethyst know. 19:41:15 !bug 8954 19:41:16 https://crawl.develz.org/mantis/view.php?id=8954 19:47:19 chequers: fwiw, I like your redesign, but I have absolutely no idea what kind of process would be involved in deploying it 19:47:22 as a not website person 19:48:07 -!- Aryth1 has quit [Read error: Connection reset by peer] 19:51:13 -!- QuickTileQuestio has quit [Quit: Page closed] 19:58:13 -!- Daekdroom has quit [Quit: Leaving] 19:59:05 -!- Wolfechu has quit [Ping timeout: 252 seconds] 20:02:31 03PleasingFungus02 07* 0.16-a0-3918-g54d4735: Clarify xtraining/skillup messaging (8930) 10(6 minutes ago, 1 file, 9+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=54d47359cade 20:02:48 btw, when are feature mimics being removed :P 20:02:55 never 20:03:00 except for the ones that were already removed 20:03:02 darn 20:03:11 are you annoyed at any in particular? 20:03:31 we were discussing stairs 20:03:38 o 20:03:48 they're not my favorite mimics 20:03:57 I mean branch stairs are but vanilla stairs are eh 20:04:04 yeah 20:04:10 wall mimics 20:04:13 branch stairs are kind of funny 20:04:32 but upstair mimics can screw you if you don't check them 20:04:32 mimic escape hatches are probably extremely funny to everyone who's not the player 20:04:41 yeah 20:04:51 it's a kind of unavoidable instant death really 20:05:00 you thought you could escape safely 20:05:05 I think escape hatch mimics are gone :( 20:05:12 are they? 20:05:13 ya 20:05:17 that's good at least 20:05:18 gone as in they don't generate naturally... 20:05:19 I think that because I removed them many months ago 20:05:21 o 20:05:22 true 20:05:27 can you still define them in vault syntax 20:05:30 but also I think they might be illegal 20:05:31 i'm asking for a friend, who is not me 20:05:32 what about upstairs though? 20:05:33 aw 20:05:33 heh 20:05:40 Kramin: up and down, yes, they're all the same really 20:05:44 also I don't think that's how "instant death" works 20:05:52 not quite 20:05:59 if i put an up escape hatch into an abyss vault will it still generate, i know it works in wizmode 20:05:59 but you get the point 20:06:22 if it works in wizmode then it'll probably work in vault syntax 20:06:37 not that i would ever do that, of course 20:06:57 rip the dumbest door vault 20:06:58 the game screwing you over randomly isn't that good, and to avoid it all you have to do is walk onto every stair you see 20:07:11 which is scummy :p 20:07:29 you should be checking every up-stair anyway 20:07:31 needs more AI: hatch mimics only disappear when in trouble 20:07:39 and fleeing onto down-stairs is always dangerous 20:07:52 you're sidestepping there though 20:07:59 that's not the iddue 20:08:01 *issue 20:08:13 <_miek> fleeing into upstairs is almost always safe 20:08:20 exactly 20:08:30 <_miek> except if you find yourself cornered because the upstairs was a fake 20:08:54 because you forgot to walk on it to check it earlier 20:09:00 hm, all of this gives me some ideas to throttle stairdancing 20:09:05 maybe you should check these things before getting in trouble 20:09:30 <_miek> nicolae-: So you agree the optimal behaviour is to have to check every upstairs staircase as you find them? 20:09:31 ^^^checking every stair is tedious and if you do it then those mimics may as well not exist 20:10:00 yes, we hear you... maybe for 0.17 20:10:17 they're trivial to remove if they're actually bad 20:10:19 if you're cornered with no escape, whose fault is that? maybe you shouldn't have come into the dungeon 20:10:25 PleasingFungus: no no, I have these ideas now 20:10:30 heh 20:10:37 people saying "x doesn't actually exist" always raise my hackles, though 20:10:52 * dpeg hands PleasingFungus a tissue 20:10:57 ...? 20:11:07 for sneezing or weeping or si 20:11:08 so 20:11:17 no, no, this is me like 20:11:18 growling 20:11:22 in this scenario I am an angry dog 20:11:26 or possibly cat (hissing?) 20:11:32 * dpeg hands PleasingDoggie a sausage 20:11:38 delicious! 20:11:44 raising one's hackles is to get angry, hackles are the hairs on an animal's back that stand up when it's mad 20:11:48 !embrace PleasingFungus 20:11:49 Kramin gestures wildly while chanting. The bodies of the dead rush to embrace PleasingFungus! 20:11:52 !!! 20:11:55 I'm honored.... 20:11:58 lol 20:12:16 nicolae-: wonderful, many thanks (metaphors in a foreign language are hard, but cool!) 20:12:17 anyway, all these convenient simplifications. "in a perfectly spherical dungeon, we see that same-speed melee monsters don't actually exist, and furthermore, it is impossible for a bee to fly..." 20:12:25 <3 20:12:44 feature-checking is the only effect feature mimics have on gameplay. why is searching for traps (intended to be gone) but searching for mimics considered perfectly fine? 20:12:44 i don't think anybody uses the word "hackles" outside of that expression and/or, like, veterinary school 20:13:03 fr perfectly spherical dungeon 20:13:15 aight, I'm out 20:13:22 I've had this conversation already and it's really boring 20:13:24 later 20:13:27 later! 20:13:27 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0/20150108202552]] 20:13:37 sorry 20:13:39 nicolae-: we have something similar in German, but with a slightly different connotation (it also means being mortally terrified) 20:14:03 or, alternatively: throwing items to detect mimics was removed because it was tedious and dumb. why is walking up to features to detect mimics any less tedious and dumb? 20:14:10 -!- yuastnav_ has quit [Ping timeout: 265 seconds] 20:14:20 yeah, I think they've heard it 20:14:49 https://www.youtube.com/watch?v=tQhQy4xQbpU 20:15:42 where is reaver, I heard he likes removiing stuff 20:15:47 ??reaver 20:15:47 reaver[1/1]: Ex-background, removed in 0.8. A conjurer with a weapon but with no MP or int. Also a dev for Crawl, see {reaverb} 20:15:57 ??reaverb 20:15:58 reaverb[1/5]: I like listening to the complaints. It's funny. 20:16:02 ??reaverb[2 20:16:03 Kramin : Note the Gretell database is outdated. 20:16:08 ??reaverb[3 20:16:09 reaverb[3/5]: I only bring up things I want to remove. 20:16:26 ??reaverb[4 20:16:26 reaverb[4/5]: I should add a Jetpack unique 20:16:29 ??reaverb[5 20:16:29 reaverb[5/5]: ?/ 20:17:04 was reaver removed 20:17:07 !seen reaverb 20:17:08 I last saw reaverb at Wed Jan 21 04:05:22 2015 UTC (1w 6d 22h 11m 45s ago) quitting, saying 'Ping timeout: 240 seconds'. 20:18:32 -!- Ququman has quit [Read error: Connection reset by peer] 20:19:52 -!- spacet has quit [Ping timeout: 240 seconds] 20:20:18 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 20:22:01 -!- Yllodra has quit [Ping timeout: 264 seconds] 20:30:00 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:38:13 reaverb shows up now and again 20:38:30 joins, reaves, then leaves 20:40:06 is "to reave" even a verb? 20:40:32 He who reaves gets all the sheaves. 20:42:56 <_miek> what is a reaver but someone who reaves? 20:45:11 -!- domiryuu has quit [Remote host closed the connection] 20:48:26 it's one of those words like hackles that nobody uses anymore, i think 20:48:29 huh. someone made a video of himself smoking pot and playing crawl. And put it on the internet. 20:48:36 Gentlemen, I think we've "made it" 20:48:39 lol, you saw that 20:48:50 toke up and play crawl 20:48:52 was he playing a... high elf 20:48:57 it's medicinal pot 20:48:57 umph 20:49:14 <_miek> its a medicinal elf 20:49:19 -!- pintc has quit [Ping timeout: 255 seconds] 20:49:44 bh: this is how you make it these days? :) 20:50:16 -!- clouded_ has joined ##crawl-dev 20:50:24 is this a rule of games 20:50:34 <|amethyst> You hear the stately bong of a bell. 20:50:34 |amethyst: You have 1 message. Use !messages to read it. 20:50:35 someone will play it high 20:50:44 all games get played high 20:50:48 <|amethyst> I'm pretty sure some people have written it high 20:50:55 bh: he posted in the Tavern too, advertising his let's plays and talking about what sounds like his very sad life 20:50:56 Lasty: You have 2 messages. Use !messages to read them. 20:51:13 yeah, it's sad 20:51:16 <+PleasingFungus> were the demonspawn "flavours" at all noticeable <-- at that point in the game, the differences were noticeable like running into an early gnoll pack. But a lot of the demonspawn names are rather weird. Like, what does "gelid" signify?? 20:51:28 cold. 20:51:40 "icy, extremely cold" 20:51:46 crawl helps build vocabulary 20:51:47 does it? 20:51:51 !tell pleasingfungus <+PleasingFungus> were the demonspawn "flavours" at all noticeable <-- at that point in the game, the differences were noticeable like running into an early gnoll pack. But a lot of the demonspawn names are rather weird. Like, what does "gelid" signify?? 20:51:51 chequers: OK, I'll let pleasingfungus know. 20:52:00 I thought it meant like jelly 20:52:09 -!- sgun__ has quit [Ping timeout: 250 seconds] 20:52:17 sure it does. did you know five minutes ago that "gelid" was a real word meaning "icy" 20:52:21 now you do, though 20:52:25 that's crawl 20:52:30 !tell pleasingfungus also, website deployment is super easy, thanks for the positive feedback! Does the font still bother you? 20:52:30 chequers: OK, I'll let pleasingfungus know. 20:52:36 crawl reasons 20:52:43 -!- ldierk has joined ##crawl-dev 20:52:44 -!- link_108 has quit [Quit: Leaving.] 20:52:47 -!- st_ has quit [Ping timeout: 245 seconds] 20:52:47 <|amethyst> !tell PleasingFungus re #8954, not sure but probably if infiniplex's comment is true... maybe Grunt knows 20:52:48 |amethyst: OK, I'll let pleasingfungus know. 20:52:50 gelid rune of zot 20:52:52 FR 20:53:06 <_miek> gelid is one of the ice magic titles too IIRC 20:53:08 gelid is definitely the most obscure word I've seen in DCSS 20:53:15 inflamed rune of zot 20:53:17 _miek: yes 20:53:26 ?/gelid 20:53:26 Matching entries (1): demonspawn[3]: Demonspawn enemies live in Pan. There are five bases of mutation clumpings and god-based classes, akin to draconians. Monstrous Ds have auxes and high health, gelid Ds have rC++ and 10 ac until hit with fire once, infernal Ds have rF++ and af_fire, putrid Ds heal from any ally deaths in LOS, torturous Ds have spines, augmentation, PbP. 20:53:29 <|amethyst> The gelid sporulates! 20:53:36 ?/sporulate 20:53:37 No matches. 20:53:38 chequers: more obscure than "incunabulum" and "ziggurat" (I contributed these two :) 20:53:52 ?/incunabulum 20:53:53 Matching entries (1): dieselteamideas[34]: team randart book: HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS 20:53:53 everyone knows what a ziggurat is 20:53:54 incunabulum is a good word 20:53:57 heh 20:54:12 -!- Yermak has quit [Client Quit] 20:54:18 <|amethyst> dpeg: "ziggurat" was in Ghostbusters 20:54:19 Kramin: you would think so, but our players are unable to spell it. What are US Americans learning at school??? 20:54:32 <|amethyst> THERE IS NO DANA, ONLY ZOT 20:54:36 not enough about ziggurats that's for damn sure 20:55:13 Kids should have schools built as ziggurats. For education. 20:55:18 imo we should try to work more obscure language into crawl 20:55:28 bh: yes! 20:55:39 fr: a fakelang that switches out the fancy words for shorter ones 20:55:49 if for no other reason than to encourage vocabulary development 20:55:55 * dpeg goes out on a limb and claims that tiles players read fewer words than console players do. 20:55:58 fr: a fakelang that switches out short words for fancy ones 20:55:59 nethack taught me words 20:56:11 do it lasty 20:56:19 bh: computer games educated me about English... then came Go books and metal lyrics 20:56:25 it might combine well with butt 20:56:28 We already have a fakeland that does that nicolae- wants, but the short word is always "butt" 20:56:28 just because the monsters are letters in console doesn't mean they make words 20:56:36 dpeg: is listening to metal essential to Germaness? 20:56:46 i assume it helps 20:56:46 <_miek> I often use words I've learnt in computer games against my family in bananagrams and they're all like "wtf is that" 20:56:52 inucalubum of butt 20:57:01 Yes. We go to work in our panzers and listen to thrash metal!!! 20:57:25 -!- ldierk has quit [Ping timeout: 264 seconds] 20:57:32 headbang in precise motions 20:57:38 dpeg: I have this dream of a learn-a-language roguelike. It starts in your native language and gradually moves to another language. 20:57:59 -!- gressup has quit [Quit: Page closed] 20:57:59 What's that? Can't read French? Does that skeleton have a baguette or a battle axe? 20:58:09 Hmm, I should change mine to german 20:58:13 neither, it's a battle baguette, murdered by bread 20:58:19 it's bringing the pain 20:58:35 nicolae-: <3 20:58:42 Do you know Jeff Lait's Letterhunt? 20:58:44 -!- PleasingFungus has joined ##crawl-dev 20:58:48 me? i do not 20:58:55 !seen dpeg 20:58:56 PleasingFungus: You have 3 messages. Use !messages to read them. 20:58:56 I last saw dpeg at Wed Feb 4 02:58:42 2015 UTC (13s ago) saying 'Do you know Jeff Lait's Letterhunt?' on ##crawl-dev. 20:58:59 i bet PleasingFungus does 20:59:13 does this mean I need to check the logs 20:59:16 Letterhunt is a cool, nifty roguelikes. About words. 20:59:18 PleasingFungus: not really 20:59:35 we're just talking about languages 20:59:43 dpeg: dpeg_bazaar_wands seems to be the only bazaar that requires flight/blink 20:59:51 how... strange 20:59:52 do you have a strong feeling about whether that should be a thing 20:59:55 wait i think i messed that up 21:00:04 PleasingFungus: doesn't it provide a source? 21:00:04 -!- Zooty has quit [Ping timeout: 246 seconds] 21:00:42 hm. remind me how items are placed in vault syntax 21:00:49 monsters are 1-7, items are...? 21:00:51 d-g 21:00:59 but if you use KITEM it's whatever glyphs you want 21:01:10 it loooks like you can instead get "any wand" 21:01:16 if I remember how shuffle works 21:01:18 I might not 21:01:28 !vault dpeg_bazaar_wands 21:01:29 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/portals/bazaar.des;hb=HEAD#l764 21:01:29 !vault dpeg_bazaar_wands 21:01:29 ah, I recall... you either get =flight or a free wand 21:01:30 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/portals/bazaar.des;hb=HEAD#l764 21:01:35 fucken owned 21:01:37 (I am just looking at it.) 21:01:39 rekd 21:01:47 dpeg: ziggurat was in warcraft 3, it's fine. incanabulum is in dota, so also fine :D 21:02:07 damn, I am always too late (didn't play any of these, 'f course) 21:02:10 <|amethyst> PleasingFungus: could change the w to W 21:02:22 <|amethyst> PleasingFungus: so that if it is the wand, it's shallow water 21:02:31 <|amethyst> oh 21:02:34 but that would ruin the color/lava thing 21:02:37 PleasingFungus: feel free to change it. If the barrier disappears, make sure to remove the +flight, it'd make no sense anymore. 21:02:40 <|amethyst> yeah, saw that 21:02:40 sure 21:03:08 ah right, I was going for nice colours... it's so long ago 21:04:10 So, non-stacking evokers. We should make it so you auto-pickup one of each type, but no more. 21:04:24 I'm fine with that 21:04:28 Is there anything in the game that already uses that rule? 21:04:37 nothing that doesn't have ID mechanics? 21:04:47 runes and the orb, technically. 21:04:51 I remember looking into this with duplicate rings under Ru/Sac Hand, and it seemed like it wasn't a thing 21:05:26 Maybe I should look into it again 21:05:47 !learn add lasty_to_do Disable auto-pickup for non-stacking evokers after you already have one picked up. 21:05:47 lasty to do[8/8]: Disable auto-pickup for non-stacking evokers after you already have one picked up. 21:05:59 I don't think runes disable autopickup for multiples 21:06:00 -!- _miek has quit [Read error: Connection reset by peer] 21:06:01 though that could create bugs, I could imagine 21:06:35 well, i just mean you can only autopickup one of each rune, since there is only one of each rune 21:06:47 i was being Glib, as is my wont 21:06:52 chequers: the ds flavor names are kind of intentionally? obtuse, yeah. I think it's one of the problems with their design 21:08:10 ah 21:09:17 gelid or tormented (?) are probably the worst 21:09:31 putrid and monstrous and infernal (?) aren't as bad 21:10:34 The main problem I have with those descriptors is that by the time I run into demonspawn, those aspects of the demonspawn aren't very significant -- at least, that I can tell. The professional jobs matter more. 21:10:40 gelid demonspawn (026) | Spd: 10 | HD: 10 | HP: 43-67 | AC/EV: 6/12 | Dam: 20 | 10weapons, 10items, 10doors | Res: 06magic(40), 02cold++ | Vul: 08holy++, 11silver | XP: 709 | Sz: Medium | Int: normal. 21:10:40 %?? gelid demonspawn 21:10:45 torturous demonspawn (066) | Spd: 10 | HD: 10 | HP: 39-61 | AC/EV: 3/13 | Dam: 20 | 10weapons, 10items, 10doors | Res: 06magic(40) | Vul: 08holy++, 11silver | XP: 667 | Sz: Medium | Int: normal. 21:10:45 %?? torturous demonspawn 21:10:45 nicolae-: if you do happen to find a duplicate rune it is useless to pick up, though (happened in zotdef) 21:10:56 -!- dpeg has quit [Quit: sleep] 21:11:57 fair enough 21:13:07 -!- Lasty has quit [Quit: Leaving.] 21:13:17 -!- ldierk has joined ##crawl-dev 21:13:18 agh, he left before I can respond 21:13:33 rip 21:13:33 rip 21:13:37 :) 21:13:44 03PleasingFungus02 07* 0.16-a0-3919-gb83861f: Force =flight gen in dpeg_bazaar_wands (Internet Kraken) 10(2 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b83861fa0bf7 21:14:19 nice, nice. 21:14:28 rip people sacrificing evo 21:14:44 -!- spacet_ has quit [Read error: Connection reset by peer] 21:14:52 well, they knew what they were getting into when they joined ru 21:16:08 it's possible that sacrifice evo is too broad 21:16:52 -!- _miek has joined ##crawl-dev 21:17:13 why not just like, put a bridge over the water 21:17:36 instead of rewarding spoiled players that haven't identified ring of flight yet 21:18:02 v0v 21:18:09 also I don't see how spoilers play into 21:18:10 it 21:18:36 it should probably be ident:type but it also doesn't matter at all 21:20:13 -!- ldierk has quit [Ping timeout: 264 seconds] 21:20:22 -!- halberd has quit [Ping timeout: 255 seconds] 21:21:13 pointing out that something is against crawl's public design goals only to be told "it doesn't matter" isn't very encouraging as a player 21:22:05 -!- WalkerBoh has joined ##crawl-dev 21:23:49 minmay: describe to me the problem that you see here. 21:23:54 it's possible that I'm missing something. 21:25:23 PleasingFungus: after your change, a player that enters this vault without having ring of flight identified in the game, and knows about the vault's existence, will know the ring is a ring of flight without identifying it in-game 21:25:42 that was true before, too 21:25:54 there was no change that a ring in that position was not a ring of flight 21:25:59 PleasingFungus: oh I see, so the vault was stupid before and is still stupid 21:26:04 that's not really the point, though 21:26:04 yeah, you're right 21:26:18 rings auto-id on equip 21:26:25 how much does this actually matter? 21:26:34 PleasingFungus: rings, both on the ground and ones you're wearing, can be cursed 21:26:39 ok 21:26:42 do curses matter 21:26:45 by the time you get a bazaar 21:27:30 PleasingFungus: you could also fix the problem by removing the curse system from the game as soon as the player enters a bazaar, sure, but that seems like a strange solution compared to removing the ring and putting a bridge over the water 21:27:51 that seems like a more complicated solution than the one I pushed a few minutes ago 21:27:52 (that doesn't really fix the problem completely either because picking up and wearing the ring still takes time, though) 21:27:52 tbh 21:27:53 -!- ldierk has joined ##crawl-dev 21:28:01 03PleasingFungus02 07* 0.16-a0-3920-g0a6a257: Despoil (technically) a ring 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a6a25756217 21:28:09 "Ely is bad" 21:28:16 Lightli: is he 21:28:19 that one works as well, yes 21:28:24 thank you 21:28:30 you're welcome 21:28:34 ... 21:28:37 hi, gammafunk 21:28:40 To be precise, 4chan thinks Ely is bad now 21:28:41 yo 21:28:49 (They also think Ash is the worst god in the game so) 21:28:59 rip 21:29:04 ty for this critical update 21:30:12 welcome 21:30:29 minmay: can I ask you for a tiny favor 21:30:39 what is that 21:30:47 can you try to be a little less dramatic about shit like this 21:30:50 it's really tiring 21:31:07 ok 21:31:09 aight 21:31:11 ty. 21:31:17 PleasingFungus: FUCK you man 21:31:20 !!! 21:31:22 wait, sorry 21:31:56 yeah, screw you, you butt *pulls a knife* 21:32:40 oh god, NO! 21:32:48 I just got the arena of blood bug in trunk again 21:32:49 -!- ldierk has quit [Ping timeout: 264 seconds] 21:33:00 the what 21:33:10 https://crawl.project357.org/watch/zzxc 21:33:41 oh, it might not load 21:33:52 I was in snake pit 1, entering floor 2 21:34:01 and the moment I enter I get all these arena of blood messages 21:34:10 oh weird 21:34:24 that happened like, over a month ago 21:34:37 kept happening for a day or so, but I thought it was resolved 21:34:49 huh, yeah, I see it 21:34:53 as in, the text when you start the arena of blood? 21:35:05 gammafunk: click on his link 21:35:08 it's still there 21:35:12 well I did 21:35:14 it's just loading still 21:35:16 o 21:35:18 rip 21:35:18 rip 21:35:27 it says The Arena of Blood 21:35:34 with --more-- 21:35:50 I don't see the --more-- but I see the text 21:36:01 hm 21:36:12 huh 21:36:19 is the game playable? 21:36:22 I see it now too 21:36:31 it will be stuck 21:36:47 it'll start saying pan lords come into view 21:36:50 endlessly 21:37:04 unfortunately I've had this bug too many times before 21:37:04 neat 21:37:15 can I blame chequers for this 21:37:19 oh I can see into the vault 21:37:23 nikola is there btw 21:37:44 I encountered nikola already and walked away 21:37:48 right 21:37:55 not sure how you see the vault though 21:38:03 he was on the other side of the map 21:38:04 you can move the minimap 21:38:18 I think you're not seeing what i'm seeing 21:38:18 that little rectangle 21:38:22 if you like shift click 21:38:29 no I am, I'm just moving the minimap 21:38:43 well, I can't move the minimap 21:38:43 lets you pan over the map that's been explored 21:38:49 you shave to right click 21:38:56 it's different in different browsers 21:39:01 oh, ok 21:39:05 I never knew you could do that 21:39:12 wait, seriously 21:39:16 yeah, can do as spectator 21:39:20 which is pretty neat 21:39:22 holy shit 21:39:33 this is amazing 21:40:09 yeah kid of handy sometimes 21:40:12 *kind 21:40:24 I guess I'm done crawling for the day 21:40:39 -!- CKyle has joined ##crawl-dev 21:40:40 wonder if this is somehow webtiles-changes specific 21:40:50 sorry, yeah, this is some crazy witchcraft 21:40:54 zxc232: do you get this on other servers? and can the bug be resolved? 21:40:56 I wish I could help but I have no idea 21:40:59 -!- ldierk has joined ##crawl-dev 21:41:14 I haven't played on other servers ever since CPO started 21:41:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:41:36 -!- nicolae- has left ##crawl-dev 21:41:45 the bug was resolved, or at least disappeared, a while back 21:41:48 well, does restarting the process e.g. over console fix it? 21:41:53 but it seems to have risen again 21:42:08 restarting the process? 21:42:24 connect via ssh and start your game 21:42:29 it will kill the webtiles process 21:42:41 it'll be rolled back 21:43:00 well I'm not sure 21:43:04 it does a normal hup 21:43:08 so it should save 21:43:15 that's what happens normally 21:43:18 but.... 21:43:28 well, every time this bug occurred in the past I was rolled back 21:43:28 I mean otherwise, how do you salvage this game? 21:43:35 -!- ekix has quit [Ping timeout: 265 seconds] 21:43:46 it'll just be rolled back I believe 21:43:55 I just closed the window, let's see 21:44:21 yep 21:44:22 yeah I guess just closing window might have same result 21:44:30 now I'm back at the start of the first floor of snake pit 21:44:58 ash will no doubt be impressed that I know nikola is here 21:45:14 Sif Altar Tile has strange horizonal line at top left 13https://crawl.develz.org/mantis/view.php?id=9466 by XuaXua 21:45:34 that's 21:45:35 uh 21:45:37 hm 21:45:44 CAO Webtiles, 2/3/2015, 10:30 PM EST. 21:46:10 -!- Nasst has quit [Quit: Page closed] 21:46:14 yyou can't blame me 21:46:43 that seems to be a webtiles-changes bug 21:46:49 zxc232: you're only greaterplayer, we give fewer bugs to centuryplayers fyi 21:46:49 but I have no idea what the cause is 21:47:19 how am I supposed to get centuryplayer if I get this game-ending bug when I use the stairs? 21:47:21 hrm, well that'll be a fun one to track down 21:47:28 play on a coolserver! 21:47:31 ??coolserver 21:47:32 coolserver[1/1]: A server that is either cszo or in the U.S. running webtiles-changes with games tracked by sequell 21:47:49 -!- ldierk has quit [Ping timeout: 264 seconds] 21:47:50 admitedly few optios there 21:47:53 *options 21:48:01 yeah, if I knew specifically what triggered this 21:48:11 zxc232: has it only been certain levels? 21:48:13 <_miek> coolplayers just deal with bad ping? 21:48:18 it only started now 21:48:31 only saw it once and mentioned it in here 21:48:42 well, that's what I'm asking, was it the same level? 21:48:44 last time it was happening in the dungeon, lair branches, orc, everywhere 21:48:47 you might have said that 21:48:48 oh 21:49:09 man, that is some kind of weird case fall through or something 21:49:12 I've been playing a lot tonight 21:49:25 so I think this has risen due to very recent changes in trunk 21:49:26 hrm.... 21:49:57 I hope it's not some subtle...well webtiles-changes doesn't really have any changes to the binary itself though 21:50:31 38977 | Orc:4 | Upgraded the game from 0.16-a0-3913-g9d9d7ce to 0.16-a0-3918-g54d4735 21:50:54 yeah, I mean it could be a trunk bug 21:50:57 after this, I entered D:13-15, IceCv and Snake:1 21:51:00 but then we'd see it on other servers 21:51:12 isn't CPO updated a lot more frequently than the rest? 21:51:20 well yeah I guess, I mean it's hard to see how this is somehow specific to webtiles-changes 21:51:46 -!- clouded_ has quit [Ping timeout: 245 seconds] 21:51:49 yeah it is, but we'd see it happen eventually one way or another 21:51:57 so if it is just a trunk bug, we'll see it again, I guess 21:52:32 the thing is, this bug occurred more than a month ago and disappeared soon after 21:52:48 also on cpo? 21:52:51 yeah 21:52:59 -!- ldierk has joined ##crawl-dev 21:53:09 multiple players were getting it 21:53:09 &versions 21:53:10 I've not heard any report of it, but will keep an eye out for it 21:53:13 hrm 21:53:17 i remember people mentioning it 21:53:18 only on cpo... 21:53:23 only cpo, yeah 21:53:33 CAO: 0.16-a0-3911-g06eb01e, CBRO: 0.16-a0-3911-g06eb01e, CDO: 0.16-a0-3890-gc52a7a5, CKR: 0.16-a0-3723-g1e20147, CLAN: 0.16-a0-3913-g9d9d7ce, CPO: 0.16-a0-3918-g54d4735, CSZO: 0.16-a0-3911-g06eb01e, CXC: 0.16-a0-3911-g06eb01e, LLD: 0.16-a0-3842-geca72fe 21:59:49 -!- ldierk has quit [Ping timeout: 264 seconds] 22:04:00 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.91.1 [Firefox 35.0.1/20150122214805]] 22:11:44 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:15:56 -!- ldierk has joined ##crawl-dev 22:17:41 -!- nicolae- has joined ##crawl-dev 22:21:24 %git 22:21:24 07PleasingFungus02 * 0.16-a0-3920-g0a6a257: Despoil (technically) a ring 10(56 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a6a25756217 22:21:57 -!- inspector071 has quit [Ping timeout: 256 seconds] 22:21:58 -!- ClawlessVictory has quit [Ping timeout: 246 seconds] 22:23:00 -!- NotKintak has quit [Read error: Connection reset by peer] 22:23:13 -!- ldierk has quit [Ping timeout: 264 seconds] 22:29:03 -!- nicolae- has left ##crawl-dev 22:29:30 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:32:11 -!- ussdefiant has joined ##crawl-dev 22:34:52 CPO is the only webtiles-changes 22:35:16 wait, why isn't CPO a coolserver? 22:35:38 too hot in australia 22:35:47 also, on this bug, it would be good to definitively know that you're seeing truly unexplored tiles 22:35:52 -!- ekix has quit [Remote host closed the connection] 22:35:59 when I see it, usually you're seeing already-explored tiles appear in the wrong place 22:36:26 -!- mamgar has quit [Quit: Exit Stage Left] 22:36:33 dont know what you mean 22:36:40 I dont see any tiles when I get the bug 22:36:58 I enter a new floor, screen's black, it gives force_more messages 22:37:33 oh, sorry, I thought thi was the desynced-tiles bug 22:37:45 this is that weird one where you entered bloodsprint in shoals? 22:37:54 yes, this time snake pit 22:38:11 dang 22:38:15 it's scary alright 22:38:41 i still say not my fault, but no idea who/how/what either 22:38:44 PleasingFungus: I remember now. Last time I got the bug, I could play 0.15.2 without trouble, and the bug only occurred on trunk 22:39:17 last time you got the bug the trunk build was corrupt, not just your game 22:39:24 wait why are you pinging me 22:39:26 maybe that's the problem? 22:39:47 weren't you wondering if it was a trunk bug or not? 22:39:59 or gammafunk 22:40:03 one of you two :) 22:40:05 i just cleaned the build dir, see if the next build still breaks 22:40:13 PleasingFungus: commit something in 4 mins! 22:40:25 -!- Lasty_ has quit [Read error: Connection reset by peer] 22:40:34 can i still get bugfixes in before 0.16 or what 22:43:09 yes 22:43:19 the goal is to reduce bug count 22:43:37 -!- demiskeleton has quit [Quit: Leaving] 22:45:28 bugfixes = yes, balance tweaks = yes, fixing gozag wrath = yes, other stuff that might introduce new bugs = no 22:45:36 unless you wheedle 22:46:03 !send weedle PleasingFungus 22:46:03 Sending PleasingFungus to weedle. 22:46:15 ugh, i always get that backwards 22:47:08 * PleasingFungus is poisoned! 22:49:54 -!- ldierk has joined ##crawl-dev 22:50:46 -!- ussdefiant has quit [Ping timeout: 265 seconds] 22:54:09 -!- Pacra has joined ##crawl-dev 22:54:10 -!- Guest36218 has quit [Ping timeout: 246 seconds] 22:56:49 -!- ldierk has quit [Ping timeout: 264 seconds] 22:57:11 -!- gammafunk has quit [Ping timeout: 245 seconds] 22:59:04 -!- gammafunk has joined ##crawl-dev 22:59:47 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-3920-g0a6a257 (34) 23:00:28 -!- Lightli has quit [Ping timeout: 246 seconds] 23:03:48 -!- Lightli has joined ##crawl-dev 23:04:51 -!- ldierk has joined ##crawl-dev 23:09:25 -!- ldierk has quit [Ping timeout: 264 seconds] 23:09:33 -!- ussdefiant has joined ##crawl-dev 23:09:48 hm 23:09:55 so I just realized I accidentally removed mechanical traps from tomb 23:09:56 somehow 23:10:28 I wonder how 23:11:19 -!- ClawlessVictory has quit [Ping timeout: 246 seconds] 23:15:06 -!- Misder has quit [Quit: Page closed] 23:15:13 clearly tomb should have a trap on every tile 23:15:43 the entry stairs should just be a trap 23:15:59 Welcome to the Tomb of Ancients! Oh no! You have blundered into a Zot trap! 23:16:00 Grunt: You have 1 message. Use !messages to read it. 23:16:15 -!- FIQ has quit [Ping timeout: 264 seconds] 23:16:21 every tile should be a tele trap 23:16:46 PleasingFungus: that commit is intended to fix that bug, yes 23:16:56 infinite tele trip 23:17:10 Welcome to the Tomb of Ancient Zot Traps! 23:17:12 actually 23:17:17 fr: Tomb of Ancient Crawl 23:17:35 like the rogue level from nethack 23:19:56 -!- claws has joined ##crawl-dev 23:20:09 -!- claws is now known as theTower 23:20:28 -!- Yermak has quit [Quit: Page closed] 23:20:43 doesn't blocking healing of zombies hurt josephine 23:23:13 -!- [1]AtomikKrab has joined ##crawl-dev 23:23:43 -!- Brannock_ has quit [Ping timeout: 245 seconds] 23:23:54 -!- AtomikKrab has quit [Ping timeout: 244 seconds] 23:23:54 -!- [1]AtomikKrab is now known as AtomikKrab 23:25:50 -!- PleasingFungus has quit [Ping timeout: 246 seconds] 23:26:44 -!- PleasingFungus has joined ##crawl-dev 23:26:55 Grunt: wait, what commit is intended to what 23:28:51 -!- gammafunk has quit [Ping timeout: 245 seconds] 23:32:40 -!- ldierk has joined ##crawl-dev 23:33:03 %git random_trap_for_place 23:33:03 Could not find commit random_trap_for_place (git returned 128) 23:33:05 ugh 23:34:34 &versions 23:34:52 CAO: 0.16-a0-3911-g06eb01e, CBRO: 0.16-a0-3911-g06eb01e, CDO: 0.16-a0-3890-gc52a7a5, CKR: 0.16-a0-3723-g1e20147, CLAN: 0.16-a0-3913-g9d9d7ce, CPO: 0.16-a0-3918-g54d4735, CSZO: 0.16-a0-3911-g06eb01e, CXC: 0.16-a0-3911-g06eb01e, LLD: 0.16-a0-3842-geca72fe 23:35:33 %git :/hostly 23:35:34 07MarvinPA02 * 0.16-a0-3917-g2ce9f7f: Don't allow zombies/skeletons to be healed 10(7 hours ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ce9f7f06c77 23:36:12 !tell marvinpa 2ce9f7f06c77 kind of breaks josephine 23:36:12 PleasingFungus: OK, I'll let marvinpa know. 23:41:15 ugh, this is a bad solution 23:41:17 oh well 23:44:49 -!- ldierk has quit [Ping timeout: 264 seconds] 23:46:11 -!- jeanjacques has joined ##crawl-dev 23:47:15 03PleasingFungus02 07* 0.16-a0-3921-g54f6eed: Temporarily restore bad traps to vaults 10(80 seconds ago, 3 files, 39+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=54f6eedbba5f 23:47:40 -!- ldierk has joined ##crawl-dev 23:49:50 I feel like I might regret that commit 23:49:52 oh well 23:51:22 -!- Lawman0 has quit [Ping timeout: 240 seconds] 23:52:03 1learn add 23:52:31 I find it incredibly funny that I removed mechanical traps from the game for six weeks 23:52:35 and no one noticed 23:52:37 -!- ldierk has quit [Ping timeout: 264 seconds] 23:52:48 well, I guess that's unfair 23:52:52 I noticed that tomb didn't have them! I assumed it was a feature :( 23:52:59 it's a feature but it needs to be done right 23:53:04 someone needs to reduce the number of ~s 23:53:08 there are too many! 23:53:12 there are too many ~s. 23:54:03 it didn't seem that bad to me 23:54:21 gimme a sec 23:54:29 probably it could be reduced though yes 23:54:51 -!- Ura-Maru has quit [Quit: Page closed] 23:55:43 http://i.imgur.com/PsLV6fS.png tbh this seems like 23:55:45 kind of a lot of traps 23:55:51 when they're not mostly garbage mechanical traps 23:56:22 also I don't know why there are no traps in the middle; is that intended? that seems odd? I could swear there used to be... 23:56:27 (this is tomb:2 if it wasn't clear) 23:56:41 I don't think there ever used to be many traps in the middle at least 23:56:53 this screenshot doesn't have any tarps in the middle, only in the rooms around the outside 23:57:03 in my tests, no traps ever appeared in the middle 23:57:07 maybe traps just suck 23:57:11 like it is important that there aren't any teletraps in the middle 23:57:17 so that players don't get to cheat so easily 23:57:27 and they should be cut. CUT!! 23:57:28 I could swear there used to be 23:57:43 there certainly wasn't the same density as in the outside ring 23:57:53 hm 23:57:56 let me compile before my changes 23:58:12 the old changes, 556654e99e