00:01:16 -!- Blazinghand|Work has quit [Remote host closed the connection] 00:01:27 03PleasingFungus02 07* 0.16-a0-3547-g5a622fe: Deduplicate dragon armour resist further 10(15 minutes ago, 1 file, 7+ 31-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a622fefca0a 00:01:27 03PleasingFungus02 07* 0.16-a0-3548-g7cfdd6d: Deduplicate dragon armour resists further 10(5 minutes ago, 1 file, 19+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7cfdd6d81ed6 00:01:27 03PleasingFungus02 07* 0.16-a0-3549-g6fac9b0: Stop shadowing a type 10(5 minutes ago, 2 files, 27+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6fac9b0a0148 00:01:36 augh 00:01:40 I'm so bad at git tonight :( 00:04:45 !rng armour staff 00:04:46 The RNG chooses: armour. 00:04:50 alright... 00:06:29 Unstable branch on crawl.s-z.org updated to: 0.16-a0-3549-g6fac9b0 (34) 00:07:34 -!- BanquosGhost has quit [Ping timeout: 244 seconds] 00:08:09 -!- MakMorn has quit [Ping timeout: 272 seconds] 00:11:39 03PleasingFungus02 07* 0.16-a0-3550-gcd42656: Remove an unused argument 10(4 minutes ago, 3 files, 5+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cd42656ea35a 00:17:34 Unstable branch on crawl.develz.org updated to: 0.16-a0-3550-gcd42656 (34) 00:17:51 -!- link_108 has quit [Quit: Leaving.] 00:18:07 -!- link_108 has joined ##crawl-dev 00:18:42 -!- MakMorn has joined ##crawl-dev 00:19:02 -!- fiddlerwoaroof has quit [Ping timeout: 245 seconds] 00:23:04 -!- link_108 has quit [Ping timeout: 264 seconds] 00:26:45 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 00:33:45 -!- omnirizon has quit [Ping timeout: 256 seconds] 00:36:22 -!- wat has quit [Ping timeout: 240 seconds] 00:37:17 -!- LexAckson has quit [Read error: Connection reset by peer] 00:41:27 -!- WalkerBoh has quit [Remote host closed the connection] 00:42:12 03PleasingFungus02 07* 0.16-a0-3551-g75dccf4: Data-ify jewellery fake artps 10(8 minutes ago, 1 file, 75+ 148-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=75dccf484286 00:43:09 -!- travis-ci has joined ##crawl-dev 00:43:09 The build has errored. (master - 3cadbef #1468 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/46408097 00:43:09 -!- travis-ci has left ##crawl-dev 00:47:19 03PleasingFungus02 07* 0.16-a0-3552-ge2e736f: Pull out a function further 10(5 minutes ago, 1 file, 26+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e2e736fdfb2a 00:47:40 -!- elliptic has joined ##crawl-dev 00:50:39 -!- Siegurt has quit [Quit: Leaving.] 00:50:50 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 00:51:43 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-3550-gcd42656 00:54:23 -!- iFurril has quit [Ping timeout: 244 seconds] 00:58:47 -!- schistosoma has quit [Read error: Connection reset by peer] 01:01:02 !tell Lasty I did a thing ( 621c7c3 ) 01:01:03 PleasingFungus: OK, I'll let lasty know. 01:01:47 er, hm 01:01:49 this is annoying 01:02:40 -!- Kramin has joined ##crawl-dev 01:02:41 random commentary re: testing. it would make it easier to test new races if they were in trunk, and simply disabled for "real" releases. that could muck up scoring though... 01:02:51 have you guys seen this: 01:02:52 !lg * max=zigscompleted x=zigscompleted 01:02:55 3890454. [zigscompleted=43] Apol the Farming Archmage (L27 DECj of Vehumet), escaped with the Orb and 15 runes on 2014-02-08 03:20:47, with 4271209 points after 696182 turns and 2d+13:43:58. 01:03:10 oh sorry 01:03:14 !lg * max=zigscompleted x=zigscompleted newzig 01:03:14 147. [zigscompleted=14] damdam the Farming Englaciator (L27 NaWz of Makhleb), escaped with the Orb and 15 runes on 2014-12-30 19:14:30, with 9113797 points after 202343 turns and 1d+7:39:19. 01:03:17 ^^^ 01:03:18 !!! 01:03:21 nice 01:03:23 someone did it 01:03:41 !lg * max=zigscompleted x=zigscompleted newzig -log 01:03:46 !lg * max=zigscompleted x=zigscompleted newzig -log 01:03:46 147. damdam, XL27 NaWz, T:202343: http://lazy-life.ddo.jp:8080/morgue/damdam/morgue-damdam-20141230-191430.txt 01:03:53 they killed 911 panlords 01:04:01 that's a lot of panlords 01:04:29 had enough time to optmise mutation roulette it seems 01:04:30 damdam, good name 01:04:34 ??lld 01:04:34 lld[1/2]: http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/ . 01:04:38 ??lld[2 01:04:38 lld[2/2]: repository with webtiles patches from dplusplus: https://github.com/dplusplus/patched-dcss-webtile/commits/master 01:05:04 nice hp 01:05:22 !hp na 27 27 01:05:23 HP apt: 2, XL: 27, Fighting: 27 => MHP = 298 01:05:23 dragon tho 01:05:30 !calc 298*1.3 01:05:31 387.4 01:05:34 yeah I know 01:05:39 not just dragon, zerking dragon 01:05:42 would have been 387 normally still though 01:05:47 !calc 904/387 01:05:48 2 01:05:51 +15 actually 01:05:55 !calc 298*1.3 +15 01:05:55 402.4 01:06:03 !calc 904.0 / 387 01:06:03 2.34 01:06:08 400 hp normally is pretty darn good 01:06:11 it does integer math if you don't do decimal 01:06:15 didn't max every skill, slack 01:06:21 !lg damdam zigscompleted=14 x=tiles 01:06:21 1. [tiles=true] damdam the Farming Englaciator (L27 NaWz of Makhleb), escaped with the Orb and 15 runes on 2014-12-30 19:14:30, with 9113797 points after 202343 turns and 1d+7:39:19. 01:06:34 lld is tiles only 01:06:38 as is ckr 01:06:47 !tell lasty ugh, accidentally made a nontrivial merge commit; still, you should be able to get the idea 01:06:48 PleasingFungus: OK, I'll let lasty know. 01:06:56 1443 orcs 01:07:32 dang, -5 naga barding 01:07:42 03PleasingFungus02 07[radarts] * 0.16-a0-3557-g52b37fb: Merge branch 'master' into radarts 10(24 minutes ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=52b37fb3483b 01:07:42 03PleasingFungus02 07[radarts] * 0.16-a0-3558-g621c7c3: Deduplicate some resists and things 10(8 minutes ago, 1 file, 28+ 62-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=621c7c331e0b 01:07:42 03PleasingFungus02 07[radarts] * 0.16-a0-3561-g6ea2a14: Merge branch 'radarts' of gitorious.org:crawl/crawl into radarts 10(2 minutes ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ea2a144767d 01:07:44 really wanted those stats 01:07:57 going for max int it seems 01:08:18 158662 | Zig:16 | Identified the +2 naga barding of Mnotas {+Blink +Inv Str+1 Int+2 Dex+2} (You acquired it on level 16 of a ziggurat) 01:08:22 AC becomes somewhat meaningless I think 01:08:52 well -5 ac is not much to worry about at that point, yeah 01:08:59 but you don't want to have bad ac, at least 01:09:17 yeah, but 27 Armour skill + cpa 01:09:22 +8 ocp will do fine 01:09:49 it's just funny, he's only wearing that barding 01:09:52 to get 2 more int 01:10:05 well maybe str was a problem, since it's plate, but 01:10:11 yeah nawz, could be 01:10:39 there was that barding i found above tho with the same int and more ac 01:10:53 heh 01:10:55 -!- wat has quit [Ping timeout: 244 seconds] 01:11:18 i like how he saved hell for after the zigs 01:11:19 yeah could be just getting the str for plate 01:11:55 stopped in lair on the orb run 01:12:17 he msotly used shatter & glaciate, not tornado 01:12:41 Tornado is multi turn 01:12:50 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 01:13:00 yeah he used tornado a lot still late zig 01:13:11 it's just shatter does a similar thing and is more effective towards those vulnerable 01:13:13 tornado is like regen with makh 01:14:14 that's true 01:14:34 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:14:38 but panlords don't fly right? 01:14:47 yeah they do 01:14:51 oh 01:14:54 all of them? 01:15:02 I forget if all, I think so though 01:15:13 need slug panlords 01:15:28 no-fly, 3 ms, 600% hp 01:15:43 torpor 01:15:45 I think he skipped a lot 01:15:52 fly = (one_chance_in(3) ? FL_NONE : 01:15:52 one_chance_in(5) ? FL_LEVITATE 01:15:52 : FL_WINGED); 01:15:57 for pan lords 01:16:20 so 2/3 fly 01:16:36 I forget what the FL differences mean though, but for shatter they'd be the same 01:17:16 affects behaviour under paralysis; meaning they don't fall if they levitate 01:17:36 -!- tcsc has quit [Quit: This computer has gone to sleep] 01:17:37 The More You Know 01:17:57 I will be assiduously checking pan lords for winged not levitating flight 01:18:14 and then paralysing them every time when appropriate 01:18:26 -!- travis-ci has joined ##crawl-dev 01:18:26 The build has errored. (master - 6fac9b0 #1469 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/46409184 01:18:26 -!- travis-ci has left ##crawl-dev 01:18:45 !lm * game_key=damdam:lld:20141127104318S -tv:T197445 01:18:46 545. damdam, XL27 NaWz, T:201385 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:18:57 what 01:19:00 !lm * game_key=damdam:lld:20141127104318S -tv:T197445 01:19:01 545. damdam, XL27 NaWz, T:201385 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:19:24 ERROR: Could not fetch timestamp file timestamp-damdam-20141227-104318.ts 01:19:43 !lm * game_key=damdam:lld:20141127104318S -ttyrec:T197445 01:19:47 545. damdam, XL27 NaWz, T:201385 (milestone): http://lazy-life.ddo.jp/mirror/ttyrecs/damdam/2014-12-30.15:37:20.ttyrec.bz2 01:20:32 !lg * game_key=damdam:lld:20141127104318S -tv:T197445 01:20:32 1. damdam, XL27 NaWz, T:202343 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:20:48 why does it say T:202343 01:20:58 that feature tends not to be able to get the turns right 01:21:09 Kramin: I recommend downloading the ttyrec and using jettyplay 01:21:10 The log counts turns, lm counts auts 01:21:27 no lm counts turns 01:21:39 it should anyhow 01:21:59 yeah it's turncound, not aut 01:22:18 but the display will show aut (the game display), of course 01:22:29 anyhow footv often is bad at getting the turns right 01:22:40 jettyplay is java-based, so should be easy to run 01:22:45 and you can search by strings etc 01:22:47 footv counted auts, then 01:23:00 footv doesn't count auts either 01:23:06 !lm * game_key=damdam:lld:20141127104318S br.enter=zig lvl=18 01:23:06 No milestones for * (game_key=damdam:lld:20141127104318S br.enter=zig lvl=18). 01:23:13 Anyway it claimed to get the ttyrec for zot:5 01:23:16 they both use turns, they just can't zero-in on turns precisely because of how ttyrecs 01:23:16 !lm * game_key=damdam:lld:20141127104318S br.enter=zig 01:23:17 No milestones for * (game_key=damdam:lld:20141127104318S br.enter=zig). 01:23:46 there's not much you can do when it gets it wrong; you have to download the ttyrec and just watch it 01:23:49 !lm * br.enter=zig 01:23:50 6. [2010-07-05 13:58:42] nht the Grand Master (L27 TeMo of Nemelex Xobeh) entered a Bailey on turn 104659. (Zig:9) 01:23:56 what 01:24:26 trowel card 01:24:30 with old nemelex 01:24:44 but he didn't even enter a zig 01:24:53 oh, but they are seperage 01:24:57 *seperate 01:25:02 in the actual log 01:25:33 anyway, what's the milestone for going to the next level of a zig 01:25:44 there's not a milestone for each level 01:25:45 !lm * zig s=type 01:25:46 227631 milestones for * (zig): 171212x zig, 44220x zig.enter, 9548x zig.exit, 1014x ghost, 753x abyss.enter, 471x god.mollify, 243x crash, 110x god.maxpiety, 50x death, 6x br.enter, 3x god.renounce, ghost.ban 01:26:06 !lm * game_key=damdam:lld:20141127104318S zig.enter s=lvl 01:26:06 14 milestones for * (game_key=damdam:lld:20141127104318S zig.enter): 14x 1 01:26:11 there's a milestone for entering, exiting,a nd I think reaching zig:27 01:26:31 !lm . zig s=milestone 01:26:32 154 milestones for gammafunk (zig): 9x reached level 3 of a Ziggurat., 9x reached level 6 of a Ziggurat., 9x entered a Ziggurat., 9x reached level 4 of a Ziggurat., 9x reached level 7 of a Ziggurat., 9x reached level 2 of a Ziggurat., 9x reached level 5 of a Ziggurat., 9x reached level 8 of a Ziggurat., 8x reached level 9 of a Ziggurat., 7x reached level 10 of a Ziggurat., 7x reached level 11 of a... 01:26:34 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 01:26:41 hrm 01:26:48 maybe there are for each level 01:27:13 !lm . zig lvl=13 01:27:13 6. [2013-07-21 05:09:02] gammafunk the Farming Annihilator (L27 FeCK of Sif Muna) reached level 13 of a Ziggurat on turn 233720. (Zig:13) 01:27:20 yeah seems so 01:27:25 so just zig lvl=N 01:27:29 !lm * game_key=damdam:lld:20141127104318S type=zig 01:27:29 364. [2014-12-30 18:14:19] damdam the Englaciator (L27 NaWz of Makhleb) reached level 27 of a Ziggurat on turn 198749. (Zig:27) 01:27:36 !lm * game_key=damdam:lld:20141127104318S type=zig lvl=18 01:27:37 14. [2014-12-30 17:36:36] damdam the Englaciator (L27 NaWz of Makhleb) reached level 18 of a Ziggurat on turn 197309. (Zig:18) 01:27:41 !lm * game_key=damdam:lld:20141127104318S type=zig lvl=18 -tv 01:27:41 14. damdam, XL27 NaWz, T:197309 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:27:49 maybe that will work 01:28:23 yeah the problems can happen when there are multiple ttyrecs, and those happen with each save 01:28:45 wow lol 01:29:03 spaaaaace 01:29:28 !lm * game_key=damdam:lld:20141127104318S type=zig lvl=18 -tv:x3:>10 01:29:28 14. damdam, XL27 NaWz, T:197309 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:30:41 nado+disc 01:30:44 goos strat 01:30:46 *good 01:31:45 So, that's what zig 14 looks like 01:32:55 hmm 01:33:20 !lm * game_key=damdam:lld:20141127104318S zig.enter -tv:x20:>> 01:33:21 14. damdam, XL27 NaWz, T:195263 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:33:31 oh 01:33:38 it don't like that 01:33:54 !lm * game_key=damdam:lld:20141127104318S type=zig lvl=25 -tv:x3:>10 01:33:55 14. damdam, XL27 NaWz, T:198420 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:34:59 yeah, the disc is really good for silence 01:37:17 Fan also works 01:37:51 can't spam fan though can you? 01:38:05 -!- Kintak has quit [Read error: Connection reset by peer] 01:38:06 Well, you have like ten at this point 01:38:15 So it's just inventory slots 01:38:38 Silent spectres die in 2-3 collisions 01:42:30 !lm . rune noun=decaying 01:42:31 49. [2015-01-09 06:30:07] gammafunk the Summoner (L12 HESu of Sif Muna) found a decaying rune of Zot on turn 8754. (Swamp:5) 01:42:47 !lm . he-- rune noun=decaying s=turns 01:42:48 38 milestones for gammafunk (he-- rune noun=decaying): 31254, 22637, 8754, 9626, 9480, 10994, 12940, 12298, 25490, 9107, 9945, 12269, 8266, 10976, 18466, 8708, 21684, 24968, 8760, 10020, 9481, 20523, 26187, 10238, 11191, 10324, 20511, 13664, 10001, 10077, 12925, 11050, 10104, 10134, 10615, 9165, 24912, 12047 01:42:56 !lm . he-- rune noun=decaying s=turns o=turns 01:42:57 38 milestones for gammafunk (he-- rune noun=decaying): 31254, 26187, 25490, 24968, 24912, 22637, 21684, 20523, 20511, 18466, 13664, 12940, 12925, 12298, 12269, 12047, 11191, 11050, 10994, 10976, 10615, 10324, 10238, 10134, 10104, 10077, 10020, 10001, 9945, 9626, 9481, 9480, 9165, 9107, 8760, 8754, 8708, 8266 01:43:41 -!- Kramin has left ##crawl-dev 01:46:36 -!- markgo has quit [Quit: Leaving] 01:47:25 -!- Amy is now known as Guest72381 01:48:38 -!- Amy|Sonata has quit [Ping timeout: 244 seconds] 01:54:32 -!- bonghitz has quit [Remote host closed the connection] 02:04:44 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 02:09:32 -!- dtsund has quit [Quit: dtsund] 02:11:18 -!- twb has joined ##crawl-dev 02:11:53 -!- heteroy has quit [Ping timeout: 244 seconds] 02:12:03 I'm trying to cargo-cult an add_autopickup_func in lua. Should I talk to you guys, or ##crawl? 02:13:27 http://sprunge.us/MeBC 02:16:51 -!- iFurril has quit [Ping timeout: 264 seconds] 02:20:15 Hm, the comment above l_item_do_subtype isn't filling me with confidence 02:21:12 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-3552-ge2e736f (34) 02:24:40 -!- simmarine has quit [Quit: Leaving] 02:36:43 -!- ussdefiant has quit [Ping timeout: 255 seconds] 02:46:42 -!- pwnmonkey has quit [Ping timeout: 244 seconds] 02:47:43 Haha, progress. I was derping on a case sensitivity issue. 02:55:08 -!- Lagrange has quit [Client Quit] 02:56:34 -!- xFleury has joined ##crawl-dev 02:56:40 -!- scummos__ has quit [Ping timeout: 264 seconds] 02:56:45 "3 lamps of fire (-7 inert)" lol 02:57:11 !blame PleasingFungus 02:57:11 I pronounce PleasingFungus... Guilty! 02:57:21 (probably submit that to mantis) 02:58:53 http://sprunge.us/fdLW?lua -- it's still picking up plain robes :-/ 03:00:07 -!- bonghitz has quit [Ping timeout: 255 seconds] 03:02:17 Oops, I take it back. It's not picking up plain robes. 03:02:46 Isn't this normally implemented by having the item slot point to a stack of items 03:02:52 less error prone 03:04:44 !tell PleasingFungus http://i.imgur.com/T9PQGQW.png 03:04:44 xFleury: OK, I'll let pleasingfungus know. 03:10:57 -123, oh gawd it keeps going up, please don't crash at like -127 or what not 03:11:25 xFleury: pft, short ints are bigger than that these days ;-) 03:12:06 If you work at Google/Microsoft, they pretty much dictate you use an int for everything except where you need a specific bit count. 03:12:16 -!- Sorbius has quit [Ping timeout: 255 seconds] 03:12:21 Alot of programmers don't follow that guideline. :P 03:13:29 -!- travis-ci has joined ##crawl-dev 03:13:30 The build passed. (master - e2e736f #1472 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/46411094 03:13:30 -!- travis-ci has left ##crawl-dev 03:20:36 -!- clouded_ has quit [Ping timeout: 244 seconds] 03:21:55 -!- xFleury has left ##crawl-dev 03:24:20 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:27:12 -!- theTower has quit [Quit: leaving] 03:27:58 Can I query the version number from (player) lua? 03:30:26 twb: yeah, crawl.version() 03:30:32 Thanks 03:30:41 Oh derp, OF COURSE that won't be in l_item.cc 03:31:27 yeah, many player lua functions are in the crawl lua library, so l_crawl.cc 03:31:52 Excellent. 03:33:06 Lua error: /home/twb/.crawlrc:129: attempt to call field 'version' (a nil value) 03:34:12 gammafunk: I'm getting that from ":fnord = crawl.version("major")" in my .crawlrc 03:34:34 oh, I added it in 0.16 03:34:38 Ah bummer 03:34:40 are you running e.g. 0.15? 03:34:56 do you need to just differentiate between 0.16 and 0.15? 03:34:57 I'm trying to turn on unicode box art in a .crawlrc that will be used for both 03:35:02 Yeah, that's the immediate goal 03:35:10 http://sprunge.us/iHGD 03:35:12 if that's all you care about, just test if crawl.version exists 03:35:22 if it doesn't exist, you have 0.15 03:35:24 if it does, 0.16 03:35:25 haha, good idea 03:35:33 but if you need more info than that, yeah out of luck 03:35:59 my rc does tests like that as well 03:36:19 &rc . 03:36:20 http://dobrazupa.org/rcfiles/crawl-git/gammafunk.rc 03:36:28 for some examples and other siliness 03:36:58 thanks 03:38:03 -!- Guolin has quit [Client Quit] 03:41:04 &dump 03:41:05 http://dobrazupa.org/morgue/gammafunk/gammafunk.txt 03:53:13 -!- SurpriseTRex has quit [Ping timeout: 252 seconds] 03:53:51 -!- heteroy has quit [Ping timeout: 265 seconds] 03:58:20 gammafunk: hey funny thing -- that still tries to include the 0.16 file iff I'm starting a new character without the SpEn hard-coded 03:58:59 is your you lua in your rc? I guess I'd have to see what you've written in full 03:59:55 Correction: it's happening every game start, I think 03:59:57 One sec 04:00:07 http://sprunge.us/XVVX 04:00:14 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 04:00:39 -!- bonghitz has quit [Ping timeout: 245 seconds] 04:01:16 hrm 04:02:22 -!- SurpriseTRex_ has quit [Ping timeout: 245 seconds] 04:07:53 -!- raskol has quit [Ping timeout: 252 seconds] 04:07:54 * twb hugs git log -G 04:08:16 -!- Misder has quit [Quit: Page closed] 04:08:26 "What's my old 'pickup_mode' do?" git log -Gpickup_mode ==> finds it straight away 04:09:37 -!- Earlo has quit [Remote host closed the connection] 04:11:27 -!- Wolfechu has quit [Ping timeout: 264 seconds] 04:31:58 Ugh, I only just worked out that "'SC" means ESC 04:32:11 Stupid language=dwarven :-/ 04:33:41 -!- moocowpong1 has quit [Quit: moocowpong1] 04:34:34 Be ye sure ye want to abandon 'tis character an' quit tha game? (Confirm wit' "aye".) 04:38:56 Yeah I mentioned that yesterday 04:39:05 Too lazy to actually wander oer to mantis tho 04:39:25 -!- manman has quit [Ping timeout: 246 seconds] 04:42:16 -!- pikaro has quit [Ping timeout: 255 seconds] 04:44:02 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 04:57:21 -!- Blomdor has quit [Quit: Page closed] 05:11:30 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 05:13:13 http://sprunge.us/IcPD?lua should I be able to set options.autopickup from within a lua block? 05:13:21 The first version works for me, the second one doesn't. 05:15:51 is there any secret to building crawl TILES on osx? 05:16:00 just setup submodules and make TILES=y? 05:17:48 -!- Hailley has quit [Quit: Petra is closed!] 05:17:59 you might need NO_PKGCONFIG=y as well 05:18:30 -!- gammafunk has quit [Quit: leaving] 05:18:55 -!- Kramell has quit [Remote host closed the connection] 05:24:19 -!- Guolin has quit [Quit: Page closed] 05:25:51 -!- st_ has joined ##crawl-dev 05:33:09 I thought all the cool kids just used brew 05:38:31 -!- halberd has quit [Ping timeout: 255 seconds] 05:43:03 -!- Ququman has joined ##crawl-dev 05:49:22 -!- bonghitz has quit [Ping timeout: 240 seconds] 05:52:56 ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'main.cc' at line 3077 failed. 05:53:05 ... in 0.15 when doing &O in the abyss 06:07:19 -!- HellTiger has quit [Ping timeout: 255 seconds] 06:23:32 -!- CacoS has joined ##crawl-dev 06:30:41 -!- Insomniak` has quit [Quit: I like to rock] 06:41:23 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 06:43:59 -!- Azzkikr has quit [Ping timeout: 245 seconds] 06:52:20 -!- Evablue has quit [Quit: Evablue] 06:55:29 -!- Siegurt has quit [Ping timeout: 264 seconds] 06:56:54 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 06:58:12 -!- Lasty has joined ##crawl-dev 07:02:56 %git 07:02:59 07PleasingFungus02 * 0.16-a0-3552-ge2e736f: Pull out a function further 10(6 hours ago, 1 file, 26+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e2e736fdfb2a 07:03:25 -!- TeNe_ has quit [Quit: Page closed] 07:09:24 -!- heteroy has quit [Ping timeout: 245 seconds] 07:09:53 -!- edlothiol has joined ##crawl-dev 07:16:23 -!- infrashortfoo has quit [Read error: Connection reset by peer] 07:21:32 -!- wat has quit [Ping timeout: 245 seconds] 07:30:09 -!- Guest72381 has quit [Ping timeout: 244 seconds] 07:32:47 -!- Lasty has quit [Quit: Leaving.] 07:35:15 -!- Bloax has joined ##crawl-dev 07:37:08 wasn't natasha already removed from gretell's announcements once 07:37:11 apparently she's back 07:39:53 -!- Krakhan has quit [Ping timeout: 264 seconds] 07:40:15 -!- bonghitz has quit [Ping timeout: 264 seconds] 07:41:51 the cool kids never look at what code they're running, or they'd have second thoughts about brew 07:42:01 hehe 07:42:23 -!- iFurril has quit [Ping timeout: 240 seconds] 07:42:33 Any OS that's prepared to default to csh for three releases clearly can't be trusted 07:45:39 -!- BanquosGhost has quit [Ping timeout: 244 seconds] 07:46:10 -!- MakMorn has quit [Ping timeout: 244 seconds] 07:47:16 -!- MakMorn has joined ##crawl-dev 07:58:13 -!- manman has quit [Ping timeout: 246 seconds] 08:03:41 -!- Shard1697_ has quit [Ping timeout: 256 seconds] 08:07:01 -!- BanquosGhost has quit [Ping timeout: 255 seconds] 08:08:13 -!- MakMorn has quit [Ping timeout: 264 seconds] 08:08:38 -!- MakMorn has joined ##crawl-dev 08:11:05 -!- Shard1697 has joined ##crawl-dev 08:16:20 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 08:17:46 !tell pleasingfungus Yeah, that's much better. Thanks for that! 08:17:46 Lasty_: OK, I'll let pleasingfungus know. 08:22:17 !tell doy re: artifact stats, the prevalence of +stat and especially +trivial stats is one of the things my changes address. It doesn't double the magnitude, but it does shift the possible range from +2 to +10. 08:22:17 Lasty_: OK, I'll let doy know. 08:29:14 !tell pleasingfungus Did y ou mean to disable ARTP_HP and ARTP_MAGICAL_POWER and ARTP_REGENERATION in radarts after I enabled them? Also, did you mean to remove ARTP_EYESIGHT from randarts? I'm thinking not, since your naga barding comment suggests otherwise. 08:29:14 Lasty_: OK, I'll let pleasingfungus know. 08:29:46 -!- heteroy has quit [Ping timeout: 244 seconds] 08:30:01 !tell pleasingfungus also it looks like +stats can go on stat rings now 08:30:01 Lasty_: OK, I'll let pleasingfungus know. 08:32:37 !tell pleasingfungus er, never mind about eyesight and HP. Those appear to have been changed in the final merge. 08:32:37 Lasty_: OK, I'll let pleasingfungus know. 08:35:05 -!- debo has quit [Ping timeout: 264 seconds] 08:40:19 -!- bonghitz has quit [Ping timeout: 255 seconds] 08:41:23 -!- cc87 has quit [Ping timeout: 240 seconds] 08:41:39 -!- Shard1697 has quit [Ping timeout: 256 seconds] 08:42:10 -!- Shard1697 has joined ##crawl-dev 08:54:53 -!- ystael has quit [Ping timeout: 244 seconds] 08:55:35 kvaak: Would you ever use an ability to summon a hostile twister nearby if you had that option? 08:55:46 yes 08:56:34 Good. I was surprised that the reaction to that ability wasn't "this is too strong", but rather, "why would you use it" . . . 08:57:07 because it kills things and is surprisingly easy to get away from :b 08:57:21 yeah, exactly 08:57:44 unless it chases you (which it's highly unlikely to do since it moves randomly) you can literally walk away from it 08:57:56 My expectation is that if you use it, you spend the next few turns taking a bit of damage as you walk away 08:58:10 you don't necessarily take any damage 08:58:13 unless something goes terribly wrong and you get netted or paralyzed 08:58:14 depends on where it spawns 08:58:15 True 08:58:27 I see it as being a bit like Disc of Storms 08:58:48 It has a good chance of hurting your enemies and some chance of hurting you too 08:58:49 yeah except you could actually hit something with a renegade tornado 08:59:02 haha 08:59:02 disc of storms can't hit the broad side of a barn 08:59:11 At high Evo it can, but you do need to spam it a lot 08:59:28 i tried to use it at a l>20 zig with 27 evo once, still couldn't hit jack shit 09:00:06 ouch 09:00:25 I don't think I've ever personally used it with high Evo, but I know there are people who swear it's worthwhile 09:00:34 I know that as well 09:00:44 It's not often I have high Evo, rElec and a disc all at the same time 09:00:52 -!- HDA has quit [Ping timeout: 246 seconds] 09:01:18 So yeah, I dunno. I could see the +Twister ability being a bad idea, but probably not because it's too weak, IMO. 09:01:30 definitely not because of that 09:02:26 it could easily kill eg a pack of draconians 09:03:03 -!- ystael_ has quit [Ping timeout: 264 seconds] 09:05:05 twister (15v) | Spd: 10 | HD: 12 | HP: 10000 | AC/EV: 0/5 | 11non-living, lev | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 12wind, 04napalm | XP: 0 | Sz: Large | Int: plant. 09:05:05 %?? twister 09:07:35 -!- Brannock has joined ##crawl-dev 09:10:23 -!- heteroy has quit [Ping timeout: 240 seconds] 09:14:51 -!- siepu has quit [Quit: Leaving] 09:20:12 -!- Daekdroom has quit [Ping timeout: 244 seconds] 09:28:52 -!- bullock has quit [Ping timeout: 246 seconds] 09:30:58 -!- grisnicke has quit [Ping timeout: 246 seconds] 09:33:51 Yeah. It could be powerful through Zot:5, too. 09:33:56 It might way too good. 09:34:09 you could just scale the twister HD 09:34:36 Yeah, or make an HP cost or drain cost to use it, etc. 09:34:52 As written it takes a pretty big investment to use reliably 09:35:09 hm actually it seems even hd:1 tornado sucks stuff in quite reliably 09:35:15 damage is pathetic though 09:35:48 As written, the damage level wasn't that high even against a level 10 character with no AC, IIRC 09:35:58 It killed in like 6-7 turns, I think 09:40:37 -!- siepu has quit [Client Quit] 09:41:12 -!- siepu has quit [Client Quit] 09:43:30 -!- debo has joined ##crawl-dev 09:43:37 -!- LexAckson has joined ##crawl-dev 09:44:24 -!- ystael has quit [Ping timeout: 245 seconds] 09:45:15 -!- Rebelfire has quit [Quit: Page closed] 09:46:51 -!- siepu has quit [Quit: Leaving] 09:48:27 I should probably test it in some more real-world scenarios 09:56:06 -!- twb has quit [Remote host closed the connection] 09:57:52 -!- Morg0th has quit [Quit: leaving] 10:05:15 -!- pwnmonkey has joined ##crawl-dev 10:06:29 -!- Yllodra has quit [Ping timeout: 252 seconds] 10:11:34 -!- UncertainKitten has joined ##crawl-dev 10:15:15 -!- ussdefiant has joined ##crawl-dev 10:15:39 -!- heteroy has quit [Ping timeout: 252 seconds] 10:17:23 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:22:27 -!- Tux[Qyou] has quit [Ping timeout: 265 seconds] 10:27:04 woah, nice: https://www.openhub.net/p/stonesoup 10:31:01 -!- infrashortfoo has quit [Ping timeout: 264 seconds] 10:31:16 This lack of comments puts Dungeon Crawl Stone Soup among the lowest one-third of all C++ projects on Open Hub. 10:31:43 -!- ontoclasm has joined ##crawl-dev 10:31:59 that's not quite the conclusion I expected 10:34:45 "A high number of comments might indicate that the code is well-documented and organized, and could be a sign of a helpful and disciplined development team." 10:34:45 hm, I think putty ate my paste again 10:34:45 oh well 10:36:16 -!- alefury has joined ##crawl-dev 10:36:44 " 10:36:44 A high number of comments might indicate that the code is well-documented and organized, and could be a sign of a helpful and disciplined development team. " 10:36:46 :^) 10:36:58 "The first lines of source code were added to Dungeon Crawl Stone Soup in 2005. Projects with recent activity, and a code base more than five years old are likely solving vital problems and delivering consistent value" 10:37:06 Totally true 10:37:19 totally 10:37:52 -!- Kintak has quit [Read error: Connection reset by peer] 10:38:13 "Such a lengthy source control history in conjunction with recent activity may indicate that this code base and community are important enough to attract long-term commitment, and may also indicate a mature and relatively bug-free code base." 10:38:21 relatively bug-free code base 10:38:38 (well certainly there aren't that many bugs) 10:41:43 hehehe 10:41:44 -!- ystael has quit [Ping timeout: 244 seconds] 10:41:46 ~relatively~ bug-free 10:41:46 That's true though, an average bethesda game probably has more bugs than has ever been committed to any crawl branch, ever 10:42:02 well bethesda are rather famous for their glitchfests 10:42:02 dcss is very bug-free as far as games go 10:42:02 with occasional crashes being discovered every couple of months or so 10:42:08 (0.16 has been the crashiest trunk i've observed since 0.12) 10:45:45 that's because of all the refactoring 10:45:45 <|amethyst> !lm * crash s=cv 10:45:46 10817 milestones for * (crash): 2027x 0.16-a, 1829x 0.14-a, 1020x 0.12-a, 967x 0.15-a, 700x 0.8-a, 699x 0.11-a, 676x 0.10, 675x 0.13-a, 627x 0.10-a, 400x 0.14, 303x 0.9-a, 221x 0.8, 187x 0.9, 119x 0.12, 90x 0.13, 88x 0.11, 86x 0.7-a, 56x 0.15, 47x 0.7 10:45:46 <|amethyst> !lm * s=cv / crash 10:45:46 10817/12755077 milestones for *: 2027/1280451x 0.16-a [0.16%], 1829/1472174x 0.14-a [0.12%], 1020/678717x 0.12-a [0.15%], 967/1367380x 0.15-a [0.07%], 700/225071x 0.8-a [0.31%], 699/344335x 0.11-a [0.20%], 676/771283x 0.10 [0.09%], 675/838026x 0.13-a [0.08%], 627/233483x 0.10-a [0.27%], 400/706125x 0.14 [0.06%], 303/143843x 0.9-a [0.21%], 221/360541x 0.8 [0.06%], 187/514826x 0.9 [0.04%], 119/35288... 10:45:46 <|amethyst> !lm * s=cv / crash o=% 10:45:46 10817/12755083 milestones for *: 700/225071x 0.8-a [0.31%], 627/233483x 0.10-a [0.27%], 303/143843x 0.9-a [0.21%], 699/344335x 0.11-a [0.20%], 2027/1280455x 0.16-a [0.16%], 1020/678717x 0.12-a [0.15%], 86/63542x 0.7-a [0.14%], 1829/1472174x 0.14-a [0.12%], 676/771283x 0.10 [0.09%], 675/838026x 0.13-a [0.08%], 967/1367380x 0.15-a [0.07%], 221/360541x 0.8 [0.06%], 400/706125x 0.14 [0.06%], 187/51482... 10:45:46 -!- johlstei_ has joined ##crawl-dev 10:45:47 -!- johlstei has quit [Ping timeout: 264 seconds] 10:45:47 there's been some Good Bugs this trunk 10:45:47 * johnstein misses his +50 ring of slaying 10:46:30 don't forget the infinite noise bug 10:46:49 oh yes, that one was pretty goood 10:47:01 ??epic_bugs[19 10:47:01 epic bugs[19/23]: 15th september 2014: A change in trunk accidentally made walls multiply (instead of divide) the noise intensity. The bat hits you but does no damage. The hobgoblin shouts! You hear a shout! You hear a shout! You hear a shout! _You hear a shout! (3x) 10:47:27 ??epic_bugs[20 10:47:27 epic bugs[20/23]: E - cursed ring "Diygosh" {Str+2 Int+3 Slay+150} 10:47:30 ??epic_bugs[21 10:47:30 epic bugs[21/23]: shit I think there's no way to actually fix this bug wheals accidentally converted all ego weapons into holy wrath weapons in save compat 10:47:42 ??epic_bugs[22 10:47:42 epic bugs[22/23]: !lg holycow 1 -tv:<0.5 10:47:44 the holy wrath one was funny too 10:47:45 ??epic_bugs[23 10:47:45 epic bugs[23/23]: if (item.base_type = OBJ_BOOKS) 10:47:54 good0.16 10:50:16 -!- weezeface has quit [Remote host closed the connection] 10:52:11 -!- anubisbafoobis has quit [Quit: anubisbafoobis] 10:55:42 -!- mopl has quit [Quit: Page closed] 10:56:11 -!- tigertrap has quit [Quit: Leaving] 10:58:50 -!- PleasingFungus has joined ##crawl-dev 11:01:12 -!- SurpriseTRex_ has quit [Quit: Leaving] 11:01:26 Lasty_: yeah, sorry about the merge commit confusion 11:01:27 ??epic bugs 11:01:27 epic bugs[1/23]: if (you.religion = GOD_XOM) 11:02:10 if only c++ weren't so dumb about the = / == thing 11:02:28 The makefile has -Wall... 11:02:29 Lasty_: magical_power and regeneration were removed more or less accidentally (wasn't sure if they were intentionally enabled); feel free to add them back 11:02:42 Lasty_: pretty sure +stats can't go onto stat rings, though... how do you see that happening? 11:04:33 !learn e epic_bugs[21 s/wrath weapons.*/wrath weapons/ 11:04:33 epic bugs[21/23]: shit I think there's no way to actually fix this bug wheals accidentally converted all ego weapons into holy wrath weapons 11:04:42 hm 11:04:48 now I'm undecided about whether that's better 11:04:49 v0v 11:14:46 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-3552-ge2e736f (34) 11:20:00 -!- wheals has joined ##crawl-dev 11:25:16 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:27:13 -!- ussdefiant has quit [Ping timeout: 265 seconds] 11:27:18 -!- cc87 has quit [Ping timeout: 244 seconds] 11:33:33 -!- Siegurt has quit [Quit: Leaving.] 11:34:18 !lg * current trunk vlong>=0.16-a0-3418-g08adb8f vmsg~~"shadow trap" s=place 11:34:19 79 games for * (current trunk vlong>=0.16-a0-3418-g08adb8f vmsg~~'shadow trap'): 14x D:3, 13x D:4, 10x D:5, 9x D:6, 7x D:7, 4x D:8, 3x D:1, 2x D:10, 2x D:15, 2x Spider:1, 2x Lair:1, D:11, D:2, Depths:3, Snake:3, Slime:5, Swamp:2, Lair:2, Orc:4, Spider:3, D:9, Vaults:4 11:34:33 !lg * current trunk vlong>=0.16-a0-3418-g08adb8f / vmsg~~"shadow trap" 11:34:34 79/16709 games for * (current trunk vlong>=0.16-a0-3418-g08adb8f): N=79/16709 (0.47%) 11:38:29 !lg * current trunk ktyp=trap 11:38:29 26. biomisha the Magician (L5 SpCj of Ru), killed by triggering a spear trap in Ossuary (ossuary_minmay_tomb_2a) on 2015-01-06 01:15:52, with 259 points after 3930 turns and 0:17:31. 11:38:33 !lg * current trunk ktyp=trap s=place 11:38:34 26 games for * (current trunk ktyp=trap): 23x Ossuary, 2x Sewer, D:6 11:38:43 huh 11:38:46 !lg * current trunk ktyp=trap d:6 11:38:47 1. MB13 the Geomancer (L8 DsEE of Vehumet), killed by triggering a spear trap trap on D:6 (gup_ossuary_entry_pyramid) on 2014-08-25 15:41:03, with 1392 points after 8212 turns and 1:01:10. 11:38:55 spear trap trap! 11:38:59 !lg * current trunk ktyp=trap sewer 11:39:00 2. bonger the Geomancer (L6 GrEE), killed by triggering a spear trap in Sewer (sewer_kobold_necro_badplayer) on 2014-10-10 16:32:06, with 309 points after 2715 turns and 0:08:22. 11:39:12 oh i guess that snuck in after minmay removed them all 11:47:06 -!- MarvinPA has joined ##crawl-dev 11:49:23 <|amethyst> If vault writers shouldn't use the ^ glyph then perhaps we should remove it? 11:50:20 -!- moocowpong1 has quit [Quit: moocowpong1] 11:52:01 <|amethyst> or at least make it not place "bad" traps 11:52:24 I vaguely got the impression that e.g. permanent teleport traps were considered 'good' for zot:5 11:52:27 certainly memorable :) 11:53:02 <|amethyst> I was thinking things like needle traps 11:53:04 <|amethyst> or spears 11:53:12 ya those are very sad in z:5 11:53:35 probably would make sense to thin out the traps considerably if you were gonna use a better glyph, tho 11:53:40 <|amethyst> also, is there something preventing ^ from placing zot traps? 11:53:54 <|amethyst> because a Zot trap in sewer seems a little...early? 11:54:16 !lg * place=sewer vmsg~~zot 11:54:16 No games for * (place=sewer vmsg~~zot). 11:54:24 !lg * place=sewer 11:54:25 18359. Pikaro the Insei (L4 OpTm), slain by a giant mite in Sewer (sewer_fruit_machine) on 2015-01-09 17:10:43, with 92 points after 2814 turns and 0:09:57. 11:55:10 -!- weezefac_ has quit [Ping timeout: 255 seconds] 11:55:15 |amethyst: absdepth? 11:56:04 ontoclasm: for reference, the relevant function is 11:56:07 !source _place_specific_trap 11:56:07 <|amethyst> I'm not seeing anything in _pace_specific_trap that would care about absdepth 11:56:08 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dungeon.cc;hb=HEAD#l6029 11:56:20 <|amethyst> s/pace/place/ 11:57:13 hrm. it... looks an awful lot like that can't place teleport or shadow traps 11:57:23 hooray for enum math 11:58:25 fr just remove traps entirely 11:58:47 reason: trap option 11:58:50 replace with random "trap effects" 11:59:10 akin to hell effects, just less frequent and less bad 11:59:30 or just generalize hell effects to "branch effects" 11:59:39 ?? bad ideas 11:59:39 bad ideas[1/2]: Given a new home at http://crawl.chaosforge.org/Bad_Ideas 11:59:41 aw 11:59:42 and each branch has their own flavor and severity 11:59:56 <|amethyst> I get the feeling some people would be happier if the only features were floor, wall, and door 12:00:03 <|amethyst> and I'm not completely sure how they feel about door 12:00:21 <|amethyst> oh, I guess you need stairs too 12:01:06 and blood fountains. just use them sparingly 12:03:15 -!- xnavy has quit [Read error: error:1408F119:SSL routines:SSL3_GET_RECORD:decryption failed or bad record mac] 12:04:09 my 2015 new year's resolution is to cause more player moaning & wailing, and ignore all of it. 12:04:11 going splendidly so far. 12:04:54 The only features we need are wall, door, stair, and blood fountain. Non-blood-fountain floors are just too abusable. 12:05:38 |amethyst: don't need stairs, just make everything one huge floor 12:05:44 -!- NeremWorld has quit [Ping timeout: 244 seconds] 12:05:45 eleminates stairdancing 12:05:58 -!- heteroy has quit [Ping timeout: 255 seconds] 12:06:06 eliminates* 12:06:23 FlatCrawl 12:06:32 linesprint 12:06:53 linesprint-plus 12:09:57 -!- ghostmoth has quit [Quit: ghostmoth] 12:11:00 walls are overrated imo 12:11:30 squaresprint 12:12:22 glasswallsprint: entire floor is glass rock wall. all monsters who can use wands are given a wand of digging 12:15:42 PleasingFungus: Could this be related to your recent artifact changes: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=14718&view=unread&sid=7ef8dd1043dfbbf285b97b5cc895a017#unread 12:16:37 yep 12:16:40 deleted one line too many 12:16:51 the very bottom of 3cadbefbd74fd024e0a7342d6f6f632fb631d5e0 12:16:59 - rm += MR_PIP * you.wearing_ego(EQ_ALL_ARMOUR, SPARM_MAGIC_RESISTANCE, 12:17:01 - calc_unid); 12:17:09 accidental 12:17:22 add that line back and you should be good 12:18:06 I'm not in a position to push right now :( 12:18:17 Anyone around who can push code? 12:18:27 -!- domiryuu has quit [Ping timeout: 265 seconds] 12:18:56 |amethyst perhaps? 12:20:21 -!- simmarine has joined ##crawl-dev 12:27:31 rip 12:28:19 -!- Kalir has quit [Changing host] 12:28:30 -!- bedkrab is now known as Atomikkrab 12:33:19 03|amethyst02 07* 0.16-a0-3553-gf2c86d1: Make MR ego work again (nordetsa, PF) 10(5 minutes ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f2c86d1dea79 12:34:36 <|amethyst> hm 12:34:41 -!- link_108 has joined ##crawl-dev 12:34:55 <|amethyst> I kind of feel like these player functions should be using get_armour_* 12:35:11 <|amethyst> not doing both the armour type check and the ego scan 12:35:29 I was thinking about that 12:35:39 but it's kind of tricky 12:35:47 <|amethyst> oh, because of the artefact thing 12:35:57 <|amethyst> since the scan is checking weapons too 12:36:18 since you need to do (1) armour type scan (for body armour) (2) ego scan (for all armour) (3) artefact scan (for all items) 12:36:42 I guess the first thing isn't a scan 12:37:02 <|amethyst> hm 12:37:24 I guess what you could probably do is iter across all armour slots & call get_armour_* on them 12:37:26 <|amethyst> oh, but you can pass check_artp = false 12:37:28 with the second param to false 12:37:30 ya 12:38:09 <|amethyst> the monster methods are kind of ugh too 12:38:27 <|amethyst> since they write exactly the same code for three different slots 12:38:41 <|amethyst> err, for two 12:38:52 <|amethyst> I guess the jewellery check is a different function 12:40:09 <|amethyst> ideally the only difference between the player and the monster versions would be the bounds of the iterations 12:40:14 kind of ugh, or kugh, for short. 12:41:07 <|amethyst> hm 12:41:56 <|amethyst> I was thinking virtual armflags_t actor::scan_armour_resists(...) 12:42:10 <|amethyst> but that won't work because you can't necessarily fit the sum in an armflags_t 12:42:33 we have space to widen the value of a flag 12:42:46 -!- cognificent has quit [Ping timeout: 246 seconds] 12:42:50 <|amethyst> e.g. a player with innate rF- and another non-armour rF- source wearing armour with a total of rF+5 12:43:04 1 << 0, 1 << 6, etc; & 15 instead of & 7 12:43:21 this would, coincidentally, make me feel less bad about copying monster resists with minor differences 12:43:26 <|amethyst> you mean 1 << 0, 1 << 4, ...? 12:43:32 o 12:43:32 idk 12:43:32 probably 12:43:39 my brain isn't on yet today 12:44:06 also we could fit the current thing into a uint16_t, but I didn't because I had gotten stuff working and was afraid of breaking things 12:44:15 <|amethyst> huh? 12:44:21 <|amethyst> ARMF_RES_STEAM = 1 << 21, 12:44:30 it doesn't need to be that far out 12:44:41 I added extra spacing since I was having trouble debugging an issue 12:44:44 <|amethyst> oh, I see, there's a big gap 12:44:47 <|amethyst> well 12:45:03 <|amethyst> oh 12:45:06 <|amethyst> right, not saved 12:45:12 so right now you could in principle just barely fit everything into a uint16_t. no reason to, though 12:45:25 <|amethyst> I was going to say "this way there's room for more multi-flags to be added in the gap" 12:45:37 (the bug was: ARMF_VUL_FIRE = ard(MR_RES_FIRE, -1),) 12:46:05 <|amethyst> your type system can't save you now! 12:46:13 :( :( :( 12:46:46 <|amethyst> I'll have to think about how to do multi-bitfields with another template 12:47:00 <|amethyst> or, you know 12:47:05 <|amethyst> we could use a map 12:47:47 <|amethyst> though that would make monsters bigger if we used it for monster resists 12:48:11 <|amethyst> I don't care about making Armour_props bigger at all though 12:48:16 -!- cc87 has quit [Ping timeout: 255 seconds] 12:48:45 <|amethyst> (and considering how few monsters there are, I shouldn't care about making monsters bigger) 12:49:13 probably 12:49:21 yeah I was thinking about doing a map 12:49:29 reducing the amount of witchcraft would probably be good 12:49:46 -!- Belest has quit [Ping timeout: 246 seconds] 12:49:51 I mean it's not really *that* witchy, but it's moreso than necessary 12:50:38 <|amethyst> I'm trying to remember what the old witchcraft was 12:50:55 <|amethyst> these multi-bitfields were added since I started working on crawl 12:50:59 also I think the big bloc of armour_type_res_* functions I added were probably an error; adds another layer of copy-paste boilerplate that can get fucked up by mistake. 12:51:46 probably better to expose the flags and let people check get_armour_type_flag(coint uint8_t arm, armour_flags flag) 12:51:48 something like that 12:52:26 <|amethyst> yeah 12:52:29 PleasingFungus: I was wondering about that. I think that's a good solution. 12:52:38 <|amethyst> I was thinking about a template parameterised by a value 12:52:44 <|amethyst> but I guess functions have parameters too :) 12:52:47 heh 12:52:48 -!- halberd has joined ##crawl-dev 12:53:22 that would mean that all bool flags get returned as ints, but that's how they're used anyway; and the mr/stealth values would need to be multiplied by pips, but there's one place that *divides* them by pips, which suggests multiplying in that lookup function was premature anyway 12:53:45 <|amethyst> PleasingFungus: also, I would consider renaming that and sever other _flags enums to _flag 12:53:51 <|amethyst> s/sever/several/ 12:53:59 <|amethyst> to make clear that it can only hold one flag 12:54:28 <|amethyst> (you should not be using the enum if you need multiple bits at once) 12:54:30 o 12:54:35 reasonable 12:58:16 -!- Wah has quit [Read error: Connection reset by peer] 12:58:36 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 13:00:03 -!- Evablue has quit [Quit: Evablue] 13:02:03 -!- emielb has quit [Quit: Page closed] 13:16:14 %git :/strange construc 13:16:15 07kilobyte02 * 0.11-a0-2957-g6e9b297: Don't use objects with strange constructors for storing monster resists. 10(2 years, 6 months ago, 14 files, 136+ 304-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e9b297febed 13:16:22 was that the change? 13:16:57 (from the old witchcraft to the new) 13:17:17 -!- wheals has quit [Quit: Leaving] 13:19:24 -!- gammafunk has joined ##crawl-dev 13:23:03 -!- theTower has joined ##crawl-dev 13:23:52 -!- __miek has quit [Ping timeout: 240 seconds] 13:24:22 -!- weezeface has quit [Remote host closed the connection] 13:26:43 -!- kober has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 13:27:27 -!- travis-ci has joined ##crawl-dev 13:27:27 The build has errored. (master - f2c86d1 #1474 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/46477612 13:27:27 -!- travis-ci has left ##crawl-dev 13:27:37 -!- bonghitz has quit [Remote host closed the connection] 13:32:13 <|amethyst> hm 13:32:27 <|amethyst> looks like it stalled on mon-pick.o? 13:33:21 <|amethyst> I'm inclined to blame it on a travis glitch 13:35:49 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:38:17 -!- moocowpong1 has quit [Quit: moocowpong1] 13:39:22 -!- halberd has quit [Ping timeout: 240 seconds] 13:43:52 -!- heteroy has quit [Ping timeout: 240 seconds] 13:44:49 -!- weezefac_ has quit [Ping timeout: 264 seconds] 13:58:34 -!- Krakhan has quit [Changing host] 14:00:17 -!- halberd has joined ##crawl-dev 14:00:17 -!- halberd has quit [Changing host] 14:00:17 -!- halberd has joined ##crawl-dev 14:04:26 -!- bcarpe212 is now known as bcarpe211 14:05:55 -!- bcarpe211 has quit [Quit: ...] 14:11:48 -!- pwnmonkey has quit [Ping timeout: 244 seconds] 14:12:39 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 14:27:53 -!- ystael has quit [Ping timeout: 256 seconds] 14:30:36 -!- ystael has quit [Client Quit] 14:32:53 -!- bonghitz has quit [Ping timeout: 240 seconds] 14:35:52 -!- PleasingFungus has joined ##crawl-dev 14:43:28 -!- Twiggytwiggytwig has quit [Ping timeout: 255 seconds] 14:52:15 -!- heteroy has quit [Ping timeout: 264 seconds] 15:01:59 https://dl.dropboxusercontent.com/u/63152810/n/crawl/tapsu_blackbear.png h m m 15:06:14 interesting anatomy 15:06:31 also, what's a tapsu 15:06:35 <|amethyst> someone commented already that it looks more like a wolf than a bear 15:06:42 <|amethyst> tapsu is the original tile creator 15:07:43 <|amethyst> https://crawl.develz.org/tavern/viewtopic.php?p=201947#p201947 and an update a few comments down 15:08:10 <|amethyst> FR: black bears can open doors 15:08:32 <|amethyst> https://www.youtube.com/watch?v=aPxkNpSL5z0 15:11:24 the original bear looks a little like a... dog? wolf?; bloax's variant looks like a frog 15:11:28 powerful hopping muscles 15:11:34 that polar bear is amazing, tho 15:11:49 looks like a goat bear 15:11:57 That was the polar bear when I started, IIRC 15:14:02 -!- ibar has quit [Ping timeout: 245 seconds] 15:15:58 http://i61.tinypic.com/iwnnva.png ? 15:16:13 that does NOT look like a frog! 15:16:13 giraffe-bear 15:16:22 gammafunk: https://dl.dropboxusercontent.com/u/63152810/n/crawl/tapsu_blackbear.png is the frog-bear 15:16:25 yeah it's......It Is 15:16:36 so many bears 15:16:38 yeah I know, that's not a frog 15:16:40 is what I'm saying 15:16:42 feh 15:16:48 looks like a racoon, I'd say 15:16:51 # bears and dogs get boring. what if we combine them...? 15:16:55 *raccoon 15:18:19 <|amethyst> bears and dogs are related-ish 15:18:20 "I just lost a promising Octopode to a D11 shadow trap. 15:18:20 " 15:18:25 <|amethyst> as are racoons 15:18:38 how promising is a d11 octopode *really* 15:19:46 ya 15:20:33 there are a couple of a reasonable concerns in that thread, and a whole lot of whining 15:21:24 <|amethyst> didn't tasonir say basically "I was able to run away, but traps shouldn't create a situation where I have to run away"? 15:22:02 <|amethyst> oh, it was "fairly common trap", which might be a more reasonable concern 15:22:41 -!- eeeeeta has quit [Remote host closed the connection] 15:23:07 can summons get zerked by moth of wrath? 15:23:49 I'm 99% sure the answer is yes, let me check 15:23:50 I mean specifically hostile moths of wrath and hostile summons 15:24:25 -!- Mottikins__ has quit [Ping timeout: 264 seconds] 15:25:03 oh, it just occurred to me that it'd be nice if !rng allowed weighting the items like !rng yes:99 no:1 15:25:15 The goblin gestures. A four-headed hydra appears. The moth of wrath goads the four-headed hydra on! The four-headed hydra goes berserk! 15:25:17 and there you have it 15:25:25 good goblin 15:25:26 heh, then only now I realize.. 15:25:45 Invalid spell slot format: 'summon hydra' in 'summon_hydra' 15:25:45 %??goblin spells:summon_hydra col:green name:HYDRAMANCER n_rpl 15:25:52 PleasingFungus: I got the trog vault with the moth of wrath, you know the one? Well a bat kept stepping on a shadow trap right behind the grate and... 15:25:52 HYDRAMANCER (03g) | Spd: 10 | HD: 1 | HP: 2-6 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1 | Sp: sum.hydra | Sz: small | Int: normal. 15:25:52 %??goblin spells:summon_hydra.200.wizard col:green name:HYDRAMANCER n_rpl 15:26:01 gammafunk: that's amazing 15:26:24 I'm very lucky that out of the two ogres and other lighter threats it made 15:26:30 only a goblin and a worm got zerked 15:26:52 from what I've heard people would mind shadow traps a lot less if monsters couldn't trigger them nonstop 15:27:06 well they're supposed to have that zot style of behaviour 15:27:39 but I think PleasingFungus wants to try letting killing the "summoning" monster make the trap summons poof 15:27:49 ya 15:27:57 can't the summons themselves trigger the trap 15:27:59 no 15:28:00 ad infinitum 15:28:02 oh 15:28:03 sorry 15:28:17 hrm, that's a little counter-intuitive in some cases, since unlike normal summoners you have no way of remember which monster made the summons 15:28:26 gammafunk: ya that's one my problems with it 15:28:28 a summoner you can generally tell since you know it has a spell 15:28:36 we don't have good ui for tracking summoners 15:28:40 this is already a problem 15:28:42 PleasingFungus: yeah like a special flag like convokers get I guess 15:28:45 comes up most often for e.g. boggarts 15:28:58 means: "I have summoned bros" 15:29:08 huge interface screw in keeping track of which boggarts have summoned 15:29:17 specifically must use the word "bros" int he description 15:29:33 s/bros/dudes 15:29:34 yeah most times it's ok, since only one summoner is in los 15:29:45 did anyone read the tavern suggestion to allow recharge scrolls recharge XP-evokables? (i.e. try to give recharge scrolls a tactical use). I like the general idea but my spidey sense is telling me there's several obvious reasons it is a Bad Idea 15:30:02 one bad thing about that: evocables have a recharge state 15:30:08 as in, x% recharged 15:30:15 the player can't see this 15:30:19 Couldn't we highlight all summoned monsters when moving the cursor (in x) over a summoner? 15:30:19 recharge scrolls already have a tactical use 15:30:26 dpeg: ! 15:30:35 PleasingFungus: # 15:30:37 and I'm not convinced that mixing tactical & strategic effects on items is a good idea 15:30:44 in general 15:30:46 -!- Monkaria has quit [Ping timeout: 246 seconds] 15:31:01 hrm, well the idea with this is that it's not strategic, but tactical, just to be precise 15:31:05 ok 15:31:05 not really advocating it though 15:31:08 well 15:31:15 the thing is that recharge scrolls already have a strategic use 15:31:18 seems like recharge scrolls already mix tactical and strategic then 15:31:20 yes 15:31:28 not super enthused about making that worse 15:31:36 I've exclusively used them strategically 15:31:53 never thought it was worth a turn to use them in combat 15:31:54 or about making xp-evocables even more unlimited in extended 15:32:08 yea. that was more of my concern 15:32:30 I love the idea of paying some higher price to recharge a fan of gales in combat 15:32:43 but that's the player side of me saying that 15:33:22 -!- weezefac_ has quit [Ping timeout: 240 seconds] 15:35:22 tbh I worry that stackable evocables were a terrible mistake 15:35:43 I use ?recharge "tactically" for attack wands fairly frequently, so it's not like the usage is very cleanly separated. That said it's kind of cool how ?recharge is for rod-like things and there is the UI issue 15:36:13 wand-like/rod-like, take your pick 15:36:40 obviously the solution is to allow self-draining to fully recharge your XP evokables 15:36:49 then quaff !restab... 15:36:51 that's why Ru is the best god 15:37:05 or arbitrarily limit evokers to one of each kind 15:37:09 the theory that "you probably never needed to use more than one of a given evoker per fight anyway" and "you can always go back to grab fresh evokers" is all well and good, but I see people running around with double-digit stacks of evokers 15:37:15 and I make a sad face 15:37:24 are these people in zigs though 15:37:27 PleasingFungus: yes :( 15:37:38 gammafunk: not all of them! 15:37:44 if it was only zig people, it would be whatever 15:37:46 zigs aren't real 15:38:06 I guess in extended this can happen, maybe rarely in 3-rune games 15:39:01 something like phial is very spammable 15:39:05 and maybe new-fan-of-gales 15:39:11 (can we remove collision damage from that yet?) 15:39:40 PleasingFungus: perhaps the item slot cost is worth it for these? 15:40:52 I think it'd be better to just limit people to one of each evoker type. put a cooldown per evoker-type, not per individual evoker found 15:40:53 the old system revealed the hard truth that people don't like inventory management super a lot 15:41:10 imo inventory management can be fine, it's just our inventory management was bad 15:41:14 didn't provide interesting choices 15:41:15 Assorted ideas to make it work: evokers disappear when found but not picked up quickly enough, they get damaged (also disappear) when dropped. 15:41:21 PleasingFungus: +1 to that 15:41:29 kvaak: not my idea, I think it's a minmayism 15:41:40 him or |amethyst 15:41:40 honestly if you use more than one evoker of a type per fight you're just abusing them 15:41:45 gammafunk: people will always complain when they cannot carry all the stuff they want to carry. 15:42:03 whee, look at me kill hellpanlords by pressing V 15:42:07 It's our job to figure out which of these decisions are real and which are trivial. 15:42:13 well I'm not arguing whether they'll complain, I'm arguing whether their complaints are warranted 15:42:29 it's a hard problem, I agree 15:42:47 gammafunk: yes, I see. So perhaps for evokers the decision "is this second fan worth an item slot?" is meaningful enough to leave it in. 15:43:08 My suggestions up there are only meant to make this decision harder and more to the point. 15:44:04 yeah I actually don't have a strong opinion since the old system did involve decision making, even if it could get annoying and the new system is not annoying at all, just maybe broken in terms of power 15:44:24 well, to me broken is worse than annoying interface :) 15:44:42 gameplay > interface > realism/flavour 15:46:17 this is a hard one for me since as a player I am really happy to have stackable evokers. but I can see how it just encourages more evoker hoarding. 15:46:37 we could have picking up new ones improve the recharge rate to a modest degree, up to a cap, kind of like rods with enchant 15:46:44 Zot trap activated by my zombie summoned friendly monster. 13https://crawl.develz.org/mantis/view.php?id=9387 by nubinia 15:46:45 and then just display its "enchant" 15:46:50 johnstein: "encourage"? If you carry one, you'll for sure carry every other one of that type 15:46:55 but that's probably silly too 15:46:56 my last game I found a ton and kept having to drop other items. mostly other wands or the evokers I didn't like as much 15:47:12 evokers were already too strong imo 15:47:23 -!- ibar has quit [Ping timeout: 244 seconds] 15:47:37 ontoclasm: I am also a bit worried they solve too many problems (with just one item and a single skill). 15:47:42 by the time you got to the postgame you had enough to just spam them at everything and automatically ein every fight using nothing else 15:47:43 and now that cards are evokable from inv, I pick up ornate and legendary decks 15:47:45 !gamesby ontoclasm current trunk 15:47:45 ontoclasm (current trunk) has played 52 games, between 2013-11-03 20:16:53 and 2014-12-29 16:50:13, won 0, high score 641903, total score 846843, total turns 340949, play-time/day 0:03:16, total time 23:05:13. 15:47:56 ontoclasm: so strong yet zero wins!!!! 15:48:05 evokers went in in like 0.14 15:48:07 maybe evokers should just drain you when you use then 15:48:14 !gamesby ontoclasm recent 15:48:14 ontoclasm (recent) has played 112 games, between 2013-08-13 03:41:57 and 2014-12-29 16:50:13, won 3 (2.7%), high score 1717788, total score 6303666, total turns 1015322, play-time/day 0:09:29, total time 3d+7:39:48. 15:48:19 probably would be annoying 15:48:22 ontoclasm: so strong yet only 3 wins!!! 15:48:32 okay 15:48:35 !gamesby . recent 15:48:36 Bloax (recent) has played 478 games, between 2014-03-29 23:20:02 and 2014-12-27 10:42:27, won 4 (0.8%), high score 20502640, total score 43983266, total turns 1484396, play-time/day 0:36:06, total time 6d+20:54:15. 15:48:45 !gamesby . recent 15:48:45 gammafunk (recent) has played 1210 games, between 2014-02-09 17:59:24 and 2015-01-09 02:09:13, won 5 (0.4%), high score 2081891, total score 17267921, total turns 4093711, play-time/day 1:38:18, total time 22d+20:53:09. 15:48:45 obv i have no clue what i'm talking about 15:48:53 -!- bonghitz has quit [Ping timeout: 264 seconds] 15:49:08 getting a lower winrate than me is impressive 15:49:16 well you have a higher win rate than me, so... 15:49:17 ontoclasm: huh? You could even make valuable comments on balance by having no plays at all, just from watching players! 15:50:17 Effectively, when good players start encouraging everyone to collect and use evokers (and to spend some xp in Evoc), then we should feel itchy about their power. 15:50:20 well I'd not be opposed to single-possession evocables, you just have to face down the terrible hasted patch executioner 15:50:55 gammafunk: do you mean the sound of an enraged public?? 15:51:03 -!- ystael has quit [Ping timeout: 264 seconds] 15:51:09 tbh I'm not sure which is more terrifying 15:51:50 Hey, 0.16 will feature hex-percentages, a really great interface improvement 15:51:50 dpeg: to be fair, it's a good idea to collect and use evokers and put xp in evoc for pretty much every character regardless of which change we make 15:51:52 * Grunt roars! 15:51:59 hi grunt 15:52:00 * gammafunk flees! 15:52:20 gammafunk: yes. This is why ontoclasm (and I) think that *single item slot* evokers were already problematic! 15:52:22 you should give us a patented Gruntpinion(C) re the terrifying power of stacked elemental evokables 15:52:22 imo the public is scarier 15:52:27 * Grunt hits gammafunk!!!! x729 15:52:31 !!! 15:52:35 rip 15:52:47 -!- inspector071 has quit [Ping timeout: 245 seconds] 15:53:10 You see here: A pile of meat {gammafunk} 15:53:27 PleasingFungus: 15:53:28 15:53:39 there we go :) 15:53:45 idk. I'm not gonna rush into anything 15:53:50 (I'm at work for another hour or so) 15:54:01 same, but instead it's another three hours 15:54:04 (ask me again later) 15:54:10 (ok) 15:54:15 -!- Lasty has joined ##crawl-dev 15:54:16 As I see it, we have to talk about nerfing evokers... one part of that is we want to keep stacked evokers (and nerf more strongly) or make them single-slot items again (and consider that as part of the nerf). 15:54:43 Rule: when at work, Grunt can only communicate by roaring. 15:55:18 idk that we have to nerf evocables 15:55:32 well they're fun to use now and do require a reasonable amount of evocation to get much out of, I'm not sure how effectively we can nerf their damage without just doing something like removing the summons 15:55:36 Using slots to balance anything is terrible; it's balance by annoyance, basically. 15:55:38 I could see making them more rare 15:55:56 Grunt & Lasty: I disagree with both. 15:55:56 fan would still be useful without the summons I think 15:55:59 Grunt: I think it can work for some things, but it didn't work for evokers 15:56:06 Balancing by rarity is not good in general. 15:56:10 secretly prevent additional evokers from spawning when you see one for the first time 15:56:25 Having meaningful item slot decisions can work, too (it does in Brogue). 15:56:31 Evokers are pretty rare - the only time I ever see large amounts of them are on multizig characters. 15:56:37 dang I always get confused when there are two @s 15:56:43 Like I said, it would be possible to make single-slot stuff very decision-ly. 15:56:50 I saw a guy carrying around a huge number of fans of gales in slime the other day 15:56:55 dpeg: balancing by rarity makes sense with things that are effectively consumables. One phial of floods is very different from 6 phials of floods. 15:56:55 I've had 3-4 phials/lamps multiple times on 3-runers 15:56:55 which is what made me think of this 15:57:03 My 3-rune characters often have 10+ evokers 15:57:10 often 15:57:12 huh 15:57:15 yup 15:57:17 oh, you mean total, not per-type 15:57:19 ya 15:57:20 yes 15:57:23 I usually have at least 5 15:57:24 dunno about fans or stones since I never bother carrying around stones and keep fans to one 15:57:24 or just do what I was talking about a second ago and make the cooldown timer per-evocable-type, not per-evocable-item (so more than one of a type would be a useless find, like disc of storms) 15:57:25 pre-stacking 15:57:34 which isn't good lootfeel 15:57:47 but seems like by far the most elegant way to contain evocable power, if that's a concern 15:57:54 !learn add reserved_clan_names lootfeel [gammafunk] 15:57:54 reserved clan names[10/10]: lootfeel [gammafunk] 15:58:03 I love fans since they seem to be great escape items to create separation 15:58:09 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:58:36 Lasty: I'd agree if the evokers were actually consumables, such as the mirror. 15:58:52 well that's one option 15:58:59 but that'd ruin the core idea 15:59:01 speaking of separation, remind me to check later if Gell's works better if if can smite target 15:59:04 I guess 15:59:10 gammafunk: would it? 15:59:12 wait, oh 15:59:15 you mean the consumable thing 15:59:17 im literate 15:59:27 yeah, well I should type more complete sentences 15:59:51 make them quasi-consumable like tomes 16:00:05 I love having them be not-consumable 16:00:11 it's a cool mechanic 16:00:12 the recharge rate can be adjusted too 16:00:17 * dpeg accuses Lasty of playerthink. 16:00:18 I just don't like how it scales in extended 16:00:26 or even late-game, really 16:00:36 fun fact: a majority of reserved clan names are marked [gammafunk] 16:00:41 just how many clans are you gonna have??? 16:00:44 dpeg: what's the problem, as you see it? 16:00:59 I come up with the best clan name, it's not my fault I'm talented 16:01:02 *names 16:01:15 Lasty: I think they've been strong before, and now it's a nobrainer to pick up additional copies. 16:01:23 2learn add gammafunk 16:01:34 dpeg: sames's true of !haste 16:01:34 anyway back to work 16:01:52 Lasty: !haste is a true consumable, it's a very different thing. 16:02:00 Lasty: I'd agree if the evokers were actually consumables, such as the mirror. 16:02:15 You cannot use !haste now, and re-use that same !haste 1000 turns later. 16:02:56 I don't think it's inherently a problem that it's a nobrainer to pick up extra copies now. 16:03:16 as a player and a wannabe dev, I like the idea of trying out XP evokers as consumables like mirrors 16:03:18 it's only a problem if huge stacks of evocables (a) regularly show up and (b) ruin our carefully cultivated game balance. 16:04:15 I agree with PF 16:04:21 PleasingFungus: from what I see, the answer is yes. 16:04:31 Now we can quibble about what "huge" means. 16:04:37 and I'd rarther remove evokers than balance them around taking u slots 16:05:02 Lasty: what is wrong with very strong, one-off powers?? 16:05:13 That's the essence of choice-making! 16:05:39 Nothing. Making them consumable is something I oppose but not so vigorously 16:05:49 -!- dtsund has joined ##crawl-dev 16:06:00 (I fully believe that there are other ways to nerf evokers, but I really don't what's inherently wrong with consumables. It's a great way to get decisions into the game.) 16:06:13 add a "see" somewhere 16:06:26 what I strongly oppose is de-stacking them as balance 16:06:44 yeah being a consumable does help then 16:06:52 because 1) it doesn't really work, and 2) it makes people take up time staring at their inventory 16:07:05 Lasty: well what if you could only ever get use out of one 16:07:11 needless to say, there are variations between "recharges reliably" (status quo) and "strictly single-use item" 16:07:18 that's another approach that's been proposed 16:07:31 not sure who all is against it, though 16:07:40 yeah, again, I dont love that because I think the charging is neat 16:07:45 but I don't hate it 16:08:11 well in this system, it does still charge 16:08:31 it's just that all evokers of a type in a game all share the same charge state 16:08:34 gammafunk: oh, I see 16:09:10 gammafunk: but that'd mean that the second fan you find is useless... hence bad lootfeel. 16:09:14 that's kind of a weird fix in that I guess we'd also have to de-stack them 16:09:34 ok well I'll just win the tournament with my lootfeel clan and be happy with that i guess 16:10:13 gammafunk: you'd just ignore the quantity and charge state 16:10:19 very very simple save compat 16:10:29 weird flavour that using your fan of gales also uses up one on the other side of a loot vault but that seems ok gameplay-wise to me 16:10:50 something something wind spirits are angered 16:10:58 MarvinPA: it would be a property on the player, probably. I think |amethyst had a variant of the idea where finding these items gave you abilities instead 16:11:08 you found the fan of gales! you can now dance the dance of winds! 16:11:19 -!- Mottikins_ has quit [Ping timeout: 252 seconds] 16:11:30 MarvinPA: our evokers are certainly not fermionic, it seems 16:11:31 theme is super malleable 16:11:54 -!- Nightbeer has quit [Ping timeout: 245 seconds] 16:12:02 PleasingFungus: yeah sort of weird was mostly around the fact that "we stacked them and we're not de-stacking them" 16:12:10 You could have extra stacks increase the charging rate, but have the whole stack discharge with use 16:12:18 so you still only get one shot per encounter, but you get them more often 16:12:21 er, we're now de-stackign them, I mean 16:12:23 (if you get more loot) 16:12:42 gammafunk: ya rip 16:12:47 trunk is filled with design experiments 16:12:50 not all of them work! 16:13:04 Lasty: yeah I said that earlier as well, maybe with a cap, but after finding a few subsequent ones would be useless 16:13:09 Lasty: you suggested that once or twice already in this conversation. it just sounds like it'll create the same stacking issues 16:13:11 idk 16:13:13 I want to mention that one-off, rare-ish items (like evokers) make it harder for players to get a feeling for them. So that's not ideal either. 16:13:14 s/stacking/scaling 16:14:09 PleasingFungus: I didn't suggest it earlier unless I misspoke 16:14:21 yeah that was probably me you were thinking of 16:14:25 o 16:14:27 w/e 16:14:29 you're all the same 16:14:40 it's true, we're Good At This Game 16:14:53 Is the following too convoluted: evokers stack and recharge, but if you use one too quickly after a first one of the same type, you lose one? 16:14:54 To PleasingFungus, all our usernames are "NotPleasingFungus" 16:15:17 -!- MarvinPA has quit [Ping timeout: 244 seconds] 16:15:24 dpeg: I'm fine w/ that if there's some way to indicate it cleanly 16:15:31 DispleasingFungi 16:15:35 i wonder what defines being good at this game 16:15:41 I mean, I'm in favor of cutting down the spawn rate on them anyway, because they're everywhere 16:15:50 Having a few is cool, having a ton is boring 16:15:52 Lasty: even my granny has one now! 16:16:07 dpeg: I think that has a problem where players might leave them on the ground or something 16:16:08 learn add reserved_clan_names 16:16:09 -!- Kellhus has quit [Quit: Page closed] 16:16:17 -!- MarvinPA has joined ##crawl-dev 16:16:26 FR: make the elemental evokers urands 16:16:34 the Fan of Gales 16:16:42 I guess maybe that'd not actually be a thing with this dpeg's system, but it does seem a bit complicated 16:16:47 dpeg: it seems like a more elegant variant of that would be 16:16:52 evocable tornado 16:17:27 the only evokable anyone needs 16:17:30 "there's only one global charge for all evokers of a type, but if you have multiple evokers of that type, you can use the backups as one-shot versions of the effect (that are destroyed in the process)" 16:17:35 if that makes any sense 16:17:53 it's the same, I will not comment on elegance :P\ 16:17:55 heh 16:17:59 ??book of tremors 16:17:59 I don't have a page labeled book_of_tremors in my learndb. 16:18:16 "when evoker is charged, firing it discharges it. when evoker is discharged, using it destroys one element of the stack (with a y/n warning?)" 16:18:38 sounds not so bad to me 16:18:51 so you'd have some use for multiples of an evoker type, but it wouldn't be nearly as strong as the current thing. idk 16:18:52 don't you then leave them on the ground 16:19:00 gammafunk: no 16:19:03 why would you do that? 16:19:04 gammafunk: then you cannot use them when you need' em 16:19:11 firing it discharges all evokers of that type presumably 16:19:14 yes 16:19:16 ty 16:19:53 well still, I could imagine people doing this, although I guess if there's actually a reason for it, allowing such choices isn't necessarilly bad 16:19:56 if it's as hard to communicate this in-game as it is in this irc conversation, then maybe it's a bad idea :P (but I suspect having an actual UI to back it up will make things simpler) 16:20:12 seems more than a little awkward to me yeah 16:20:26 IMO, every time you evoke one, you have to argue down a chat bot to determine what happens 16:20:40 every time you evoke one xom might randomly kill you 16:20:48 hell, every time you evoke anything 16:20:50 i'm not a huge fan of things requiring prompts to do (which this would in order to actually get across how they work) 16:20:50 Chaos Reigns 16:20:55 Lasty: you have to suggest a clan name, and if gammafunk approves, you get to keep the evoker!? 16:21:11 MarvinPA: as I understand, only for subsequent uses 16:21:23 eh, he's right that it's clunky ui 16:21:35 sure, that's still more prompts than zero which is the number of prompts i would prefer :P 16:21:43 (for an action of this type) 16:21:48 well, I think allowing new ones to have a modest effect on the recharge rate up to a cap could recupe some of that lootfeel, but I'm sure some of you feel that having subsequent ones always be useless would be fine 16:22:19 I hate caps and I think invisible recharge rate changes are ungoodfeel 16:22:22 i think having subsequent ones be useless is fine yeah, disc of storms works okay nowadays 16:22:39 I also hate bowlers, trilbies, etc 16:22:44 well it wouldn't be invisible, and all enchant things have caps? 16:22:58 gammafunk, MarvinPA: that is okay with me, but it would mean that we wouldn't have to generated that second Fan ever, right? 16:23:22 why not? we generate tons of useless loot 16:23:30 anyhow, if enough people are ok with useless-after-the-first that's by far the easiest solution 16:24:06 It's not hard to get 2-3 discs of storms 16:25:04 MarvinPA: yes, but those don't stack (weapons, armour items...) 16:25:20 well these no longer would either 16:25:23 they'd become unstackable again with this change, yeah 16:25:24 if we made this change 16:25:30 ah, I see 16:25:39 Lasty will oppose... 16:25:55 -!- cc87 has quit [Ping timeout: 265 seconds] 16:26:03 I'll oppose unless the extras are useless 16:26:06 ...oh, maybe not? (it is not like destacking them now) 16:26:06 well lasty's problem was with balancing them by making them take up more slots, which this wouldn't do (they'd always take up one slot!) 16:26:09 yeah 16:26:14 good! 16:26:19 inventory management just isn't fun 16:26:27 wurd 16:26:32 you should play more Brogue :) 16:26:38 <|amethyst> doomrl 16:26:44 god, no I shouldn't! 16:26:48 <|amethyst> painful decisions at the end of every level 16:26:59 inventory management in doomrl isn't amazingly fun. it's ok tho 16:26:59 <|amethyst> like Angband but x4 or 5 16:27:06 angel of whatever-it-is-that-gives-you-5-inventory-slots 16:27:24 doomrl's balance seemed fairly broken to me already with the assembly stuff 16:27:35 but hey, dcss' balance is also broken I guess 16:27:42 always broken 16:28:11 https://dl.dropboxusercontent.com/u/1000017/crawl/bennu.png 16:28:25 dunno if that's an improvement over tapsu's original 16:28:56 MarvinPA: light travel...? 16:28:59 it's been a while 16:29:03 that's the one yeah 16:29:05 it's the stork! 16:29:13 -!- link_108 has quit [Ping timeout: 264 seconds] 16:29:17 Crawl's having a baby?? 16:29:18 my memory for useless trivia... it's impeccable 16:29:20 dpeg: it's you! 16:29:22 congrats :) 16:29:23 I think it's cute though, I like it 16:29:25 happy birthday! 16:29:32 and i think there's an archangel version of it that gives you 2 slots or something now 16:29:49 original was http://i60.tinypic.com/2rc7fd5.png 16:30:23 i didn't like the way it felt like it was hiding 16:30:45 -!- minmay has quit [Ping timeout: 265 seconds] 16:31:13 how does it look in tomb? 16:31:22 haven't tried 16:31:37 maybe fairly bright, but that's probably not a bad thing 16:31:37 -!- minqmay has quit [Ping timeout: 264 seconds] 16:31:50 brightness is easy to fix, too 16:33:01 when that MiBe finally gets to tomb and starts the tomb:3 roulette, I wonder which of those new things I'll hate most 16:36:27 plague shamblers got nuked, right 16:37:00 a while ago 16:37:02 sad 16:37:07 -!- Bloax has quit [Quit: Error: Bloax not found] 16:37:09 !blame wheals 16:37:09 I pronounce wheals... Guilty! 16:40:56 wow, i really need to look at tomb tiles 16:41:03 unborn are invisible 16:41:17 ushabti are invisible 16:42:06 -!- Dynast has quit [Quit: Page closed] 16:42:12 heh 16:42:34 anubis guards are okay i guess; their heads could be brighter 16:42:54 -!- moocowpong1 has quit [Quit: moocowpong1] 16:43:11 https://dl.dropboxusercontent.com/u/1000017/crawl/bennutest.png 16:43:23 the bennu is visible at least 16:44:03 nice cat tile 16:44:17 stonecat 16:45:01 prummies are kinda hard to pick out, too 16:45:19 -!- link_108 has joined ##crawl-dev 16:45:49 ancient skeletal warriors or whatever they're called are easy to see! 16:45:51 prummies 16:46:00 prummies? 16:46:05 ...mummy priests? 16:46:07 priestmummies 16:46:11 that's 16:46:13 a thing 16:46:20 i call greater mummies gummies too 16:46:30 i'm a walking migraine 16:49:27 -!- bonghitz has quit [Ping timeout: 252 seconds] 16:51:49 -!- bencryption has quit [Quit: WeeChat 0.3.8] 16:54:22 1learn add ontoclasm 16:54:31 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 16:55:03 I kind of want the emperor scorpions that get summons to be zerked, even though it'd be ridiculous 16:55:11 but come on, zerked emperor scoripions are the best 16:55:28 !lg * ikiller=emperor_scorpion 16:55:28 762. Jernau the Severer (L16 HOFi of Beogh), mangled by an emperor scorpion on Spider:5 (spider_rune_water) on 2015-01-09 19:10:58, with 118645 points after 25639 turns and 3:33:35. 16:56:48 that get summoned*? 16:56:54 -!- pwnmonkey has joined ##crawl-dev 16:57:00 er yeah 16:57:25 just blame Dell for making keyboards that cause all my typos 16:57:31 dell!!!! 16:57:48 if I see a pan lord named Dell, it's so dead 16:58:31 this laptop is very solid aside from the keyboard resistance making me type less accurately 16:59:20 gummies 16:59:25 I am so stealing that 16:59:54 sadly it's somewhat ambiguous, because of guardian mummies 17:00:26 I've usually heard 'gmummies', but yeah they're both ambiguous 17:00:28 grummies 17:01:08 <|amethyst> magicpoints: gmummy bears? 17:01:15 i think probably people said "smummies" and i just misread it and it stuck 17:01:19 er 17:01:23 gmummies* 17:01:29 ??recharging 17:01:30 scroll of recharging[1/3]: When used on a wand, refills a varying number of charges. When used on a rod, will increase the rod's enchantment by 1d2, restore the rod's power, and add 1d2 magic points to its limit, up to 17. 17:01:34 heh 17:01:42 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 104-134 | AC/EV: 20/12 | Dam: 3008(poison:28-56), 1509(claw), 1509(claw) | Res: 06magic(60), 03poison, 12drown | Chunks: 09poison | XP: 1626 | Sz: Giant | Int: insect. 17:01:42 %??emperor_scorpion 17:01:47 -!- Monkaria has quit [Quit: Page closed] 17:01:53 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 17:02:08 fr summies, mummy accountants 17:02:19 tummies 17:03:29 !lg * ikiller=emperor_scorpion dam>30 s=dam o=dam 17:03:30 19 games for * (ikiller=emperor_scorpion dam>30): 44, 39, 2x 37, 3x 36, 2x 35, 2x 34, 3x 32, 5x 31 17:03:40 -!- Shard1697_ has joined ##crawl-dev 17:03:43 I think those are zerked emperor scorpions 17:04:00 mummy accountants? count your curses? 17:04:03 since that's the damage of the killing blow, and the most they could do is 30 17:04:08 !lg * killer=emperor_scorpion max=dam -tv 17:04:09 771. Porost, XL19 NaIE, T:43398 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:04:23 !lg * killer=emperor_scorpion max=dam -tv !cdo 17:04:24 596. kazak, XL17 VpIE, T:45904 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:04:53 wow, a haunter 17:05:10 -!- Shard1697_ has quit [Read error: Connection reset by peer] 17:05:17 bloodless vp summoner of sif 17:05:19 here it comes... 17:05:25 -!- Shard1697 has quit [Ping timeout: 256 seconds] 17:05:32 yesss 17:05:54 !lg * killer=emperor_scorpion max=dam -tv !cdo -2 17:05:55 595/596. Zeor, XL16 DsBe, T:36772 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:06:35 -!- Shard1697 has joined ##crawl-dev 17:07:33 lost the zerk war 17:08:20 Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 65-102 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 2763 | Sz: Giant | Int: normal. 17:08:20 %??orb_guardian 17:09:03 -!- LexAckson has quit [Ping timeout: 264 seconds] 17:12:30 -!- CacoS has left ##crawl-dev 17:13:46 -!- CacoS has quit [] 17:14:49 -!- y2s82 has quit [Ping timeout: 264 seconds] 17:15:44 Unstable branch on crawl.lantea.net updated to: 0.16-a0-3553-gf2c86d1 (34) 17:16:01 I was gone for a bit… did that evokables conversation come to a conclusion? stackable vs not, etc 17:16:11 conclusion is a strong term 17:16:15 we agreed on some things that we didn't like 17:16:25 and a couple of options that people were more or less okay with 17:16:34 probably someone will do one of those things 17:16:38 at some point 17:16:44 thats a good start, people agree on stuff! 17:17:22 was there a consensus on stackable or not? 17:17:32 <|amethyst> stackable or not depends on the other stuff 17:17:46 ah 17:17:56 <|amethyst> "make the timer global per evoker type so multiples are useless, then make it not stack" seemed to be the most popular contender 17:18:03 <|amethyst> or at least the least-objected-to contender 17:18:10 yes, seems like it 17:19:32 works for me, thanks |amethyst 17:19:50 -!- dpeg has quit [Quit: sleep .... dreaming about incoming nerfs] 17:20:49 -!- siepu has quit [Read error: Connection reset by peer] 17:21:25 good quit message 17:21:49 -!- MarvinPA has quit [Quit: Leaving] 17:21:52 -!- weezefac_ has quit [Ping timeout: 240 seconds] 17:22:02 -!- MarvinPA has joined ##crawl-dev 17:22:52 -!- NilsBloodaxe has quit [Quit: Page closed] 17:23:14 <|amethyst> MarvinPA: I guess you switched from a computer to a phone for IRC? 17:23:46 just to a location with really bad wireless internet :( 17:23:53 <|amethyst> ah 17:24:04 ya there were variants on that; one variant increased recharge rate with evoker stack size up to some limit (asymptotically?) (but still with a global per-type cooldown), another variant allowed duplicate evocables to be used as one-shots while the stack is recharging. the latter has UI issues, the former seems like it scales in the worst way possible (early-game charging is already slow,... 17:24:06 ...late-game charging is already fast, because of how xp works - why exaggerate that...?) 17:24:12 <|amethyst> I saw you had an Orange IP address instead of your own subdomain 17:24:40 <|amethyst> well, saw that you had a 2. and whoised that 17:26:44 fr: Irclonger 17:26:48 -!- lukano has quit [Quit: leaving] 17:26:50 PleasingFungus: tho' to be fair, we could change how the basic scaling works to make stacking scaling reasonable 17:27:13 v0v 17:27:26 PleasingFungus: so players will never want to pick up multiple of the same type then? since they share the same cooldown timer and take up more inventory space 17:27:41 link_108: they do not take up more inventory space 17:27:41 <|amethyst> link_108: since the first 17:27:50 <|amethyst> oh 17:27:58 link_108: and the variants I mentioned were both intended to give uses for multiples 17:28:00 <|amethyst> sorry, missed what that was in response to 17:28:16 it's not necessary to have uses for multiples (ref disk of storms), but it's less fun if there's no use for multiples (ref disk of storms) 17:28:42 agreed, I kinda like the increased recharge rate 17:29:17 <|amethyst> I think I'd prefer increased power and the same recharge rate 17:29:40 without wanting the mechanic to be too complex, more of the same item (stacked) could decrease cooldown, but also decrease power as well 17:29:42 -!- Ladykiller69 has quit [Quit: Verlassend] 17:29:43 -!- debo has quit [Ping timeout: 265 seconds] 17:29:59 link_108: uh 17:30:05 so picking up more evokers would be a bad thing? 17:30:07 <|amethyst> then you want to drop all but one once it recharges 17:30:10 that sounds unintuitive and weird 17:30:11 I don't know why you think there has to be a tradeoff there 17:30:18 <|amethyst> once you use it go back and pick up the stack again 17:30:28 doesnt have to be, just throwing out an idea 17:30:38 imo have reasons for your suggestions 17:30:40 |amethyst: yea, thats a good point :/ 17:31:05 <|amethyst> well, "balance by something else if it's too good" is a reasonable reason 17:31:19 <|amethyst> link_108 just didn't think through the consequences 17:31:23 making them consumables wasn't a popular choice? (seems like retaining the charging aspect is desired) 17:31:39 <|amethyst> I make outlandish suggestions for similar reasons sometimes (often?) 17:31:59 all of my suggestions are completely serious. 17:32:02 ps remove pan 17:32:03 <|amethyst> IMO if they're consumable just make them scrolls 17:32:11 targeted scrolls???? 17:32:15 PleasingFungus: well there was some kind of reason, ideally you would decrease cooldown, but decrease power (maybe at a lower rate), just increases decision space for players. ie do I want to cast a less powerful storm more often or a more powerful store less often 17:32:17 <|amethyst> like blink 17:32:18 -!- lukano has quit [Quit: leaving] 17:32:20 and identify 17:32:21 feh! 17:32:22 and what have you 17:32:38 !source MR_PIP 17:32:41 Couldn't find MR_PIP in the Crawl source tree 17:32:44 Lasty: player.h 17:32:47 ty 17:33:07 No REGEN_PIP, I guess 17:33:16 regen is still massively irregular 17:33:26 yeah, tho in units of 20 17:33:47 -!- MarvinPA has quit [Quit: Leaving] 17:33:48 clearly display regen pips on % 17:34:03 heh 17:34:03 <|amethyst> speaking of changes to how classes of items work, goldify spellbooks in 0.17? 17:34:03 -!- MarvinPA has joined ##crawl-dev 17:34:08 -!- lukano has quit [Client Quit] 17:34:13 |amethyst: +1, sorry Trog 17:34:40 <|amethyst> Lasty: for trog they can just stack 17:34:40 |amethyst: have you come up with answers to any of the problems or concerns that were raised the last time we talked about this, like two weeks ago 17:34:54 |amethyst: stack in inventory? 17:34:57 <|amethyst> PleasingFungus: trying to remember what the concerns were 17:35:04 <|amethyst> Lasty: yeah, "book x10" 17:35:18 <|amethyst> not entirely serious 17:35:32 annihilation of books 17:35:38 one was trog, two was book amnesia, three was the idea of making books into a tactical item being more potentially interesting than goldification 17:35:50 none of those are huge 17:38:13 <|amethyst> and I guess two.five book amnesia at least makes it not a complete disappointment to find spells you already saw 17:38:20 keep in mind that getting rid of book amnesia means no more sif penance, which is a HUGE cost to the game mechanics 17:38:25 and flavor 17:38:36 How many levels can Stealth have on a piece of armour? +++++? I'm trying to figure out how much space after ARMF_STEALTH I need to leave . . . 17:38:49 well you still get pennance if you're a complete IDIOT and abandon sif for some reason 17:38:59 !abandon gammafunk 17:39:15 ??shadow dragon armour 17:39:15 shadow dragon armour[1/1]: 10AC, 15 ER, Stlth++++ (Stlth+ compared to robes). Can be created by enchanting a shadow dragon hide. (0.16+) 17:39:29 I was about to make ShDA 17:39:32 currently the ARMF values only go up to at most 4 (so 4 * STEALTH_PIP for stealth dragon armour - what a coincidence!) 17:39:36 but tabstorm gave me bad advice and got me killed 17:39:39 !lg gammafunk 17:39:40 2517. gammafunk the Cruncher (L13 NaVM of Cheibriados), shot by a naga sharpshooter (arrow) on Lair:5 on 2015-01-09 02:09:13, with 23880 points after 16002 turns and 1:15:33. 17:39:43 ! 17:39:45 no not that one 17:39:45 ! 17:39:51 !lg . mibe 17:39:52 4. gammafunk the Severer (L17 MiBe of Trog), quit the game on Vaults:5 (vaults_vault; vaults_end_minmay_broken_diamonds) on 2015-01-07 21:24:21, with 204220 points after 18258 turns and 4:19:42. 17:39:59 told me it's ok to zerk when I knew it was tele time 17:40:05 <|amethyst> hm 17:40:13 that's what you get for listening to 17:40:15 tabstorm 17:40:23 well the rest of his advice was great 17:40:33 Lasty: keep in mind that ARMF is only for inherent armour special properties (that is, weird dragon armour shit) 17:40:47 -!- NeremWorld has quit [Ping timeout: 252 seconds] 17:40:53 not for egos, (a)evp, etc 17:41:01 -!- lukano has quit [Quit: leaving] 17:41:16 !lm devteamnp uniq=saintroka s=turns,name o=turns 17:41:17 No milestones for devteamnp (uniq=saintroka). 17:41:23 !lm devteamnp uniq=saint_roka s=turns,name o=turns 17:41:24 PleasingFungus: right, I'm adding in TLA 17:41:25 1487 milestones for devteamnp (uniq=saint_roka): 873923 (78291), 470136 (78291), 269621 (78291), 235416 (78291), 186491 (78291), 177675 (Medar), 177246 (78291), 175810 (rob), 171996 (MarvinPA), 171933 (gammafunk), 170113 (ontoclasm), 161063 (rob), 159234 (78291), 156391 (bh), 147903 (MarvinPA), 146282 (78291), 143989 (pointless), 143307 (MarvinPA), 140449 (evktalo), 140108 (78291), 139243 (Medar),... 17:41:31 oh right 17:41:34 <|amethyst> should be for those eventually though, but that requires embiggening them 17:41:42 <|amethyst> s/though/too/ 17:41:53 <|amethyst> for egos, art props, etc 17:41:57 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 17:42:23 Lasty: that will mean that artefact troll leather armour displays Regen. I have no idea how that will interact with moon troll leather armour visually (probably won't, which sounds confusing?) 17:42:30 *I think that will 17:42:55 It probably should . . . 17:42:59 ?? moon troll 17:42:59 moon troll leather armour[1/1]: the +4 moon troll leather armour (Spirit MP+5 Regen). Base type is troll leather armour, which stacks with the intrinsic 40 regen (unless you are a troll). 17:43:01 I can set that up too 17:43:07 Regen++ 17:43:07 duh 17:43:18 oh, it's got extra base regen? 17:43:35 yes 17:43:42 this confuses 17:43:42 literally everyone 17:43:54 well, trog's hand has extra berserkitis 17:44:01 hrm, well it never confused me. isn't it in the description? 17:44:03 ...extra regen...? 17:44:17 oh 17:44:20 er wrath of trog 17:44:30 well 3%->50% is pretty easy to notice 17:44:31 it doesn't confuse anyone who's seen randart TLA 17:44:35 which probably isn't a llot of people 17:44:48 yeah those are indeed super rare 17:44:51 I'm trying to remember if I've ever seen randart tla 17:45:01 I've seen a few that weren't mtla 17:45:05 sadly never when I'd use them 17:45:08 <|amethyst> Yeah 17:45:30 <|amethyst> You might expect artefact TLA to always show {Regen} because of how dragon armour works 17:45:39 -!- UncertainKitten has joined ##crawl-dev 17:45:39 ya 17:45:45 <|amethyst> so if mtla is the first you see, you have no reason to suspect it has extra 17:45:45 which is an argument for me that honestly it should 17:45:45 I guess if the display was like Regen++ on mtla 17:45:51 but yeah you'd need to set up mtla 17:45:55 <|amethyst> well 17:46:04 hm 17:46:05 <|amethyst> I guess regen++ isn't that bad 17:46:08 ??troll leather armour 17:46:08 troll leather armour[1/1]: Speeds your regeneration by 0.4 HP per turn, but also increases hunger rate by 1.5 while you are injured. All races but felids, draconians, and octopodes can wear this. 4AC, 4ER. Does not work on trolls or deep dwarves. 17:46:21 feh 17:46:23 !source player.cc 17:46:23 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD 17:46:24 haha, hunger rate increase, I'd forgotten about that 17:46:41 <|amethyst> I was going to complain that it's not linear the way MR and stealth are, but plenty of other ++ properties aren't linear 17:46:46 <|amethyst> like rF 17:47:12 it... looks like that's the same as artp_regeneration gives? maybe 17:47:19 same as amu_regen, anyway 17:47:21 though 17:47:23 ofc 17:47:38 |amethyst: I guess there's also a problem if there are other sources of additional regen that don't add the same amount of regen? 17:47:45 randart troll leather armour { regen } isn't quite the same as a randart amulet { regen } 17:47:46 since 17:47:49 <|amethyst> ah, it is linear, never mind 17:47:54 only one of those works for trolls... :) 17:47:59 maybe that all got improved by a chriso patch 17:48:04 plausible 17:48:25 <|amethyst> looks like it's always a multiple of 40 for items 17:48:25 -!- scummos__ has quit [Ping timeout: 264 seconds] 17:48:29 ??amulet_of_regeneration 17:48:30 amulet of regeneration[1/1]: Replaces the {ring of regeneration} in 0.16. Regenerate 0.4 HP per turn at the cost of 3 hunger. Stacks with other sources of regeneration, and doesn't cause hunger when your HP is full. 17:48:32 <|amethyst> not for trog's hand or pbd 17:48:42 hrm, seems that it is the same? 17:48:50 |amethyst: good point on if they are consumables, just make them scrolls. FR scroll of Phantom Mirror 17:48:51 yeah I guess what |amethyst said 17:49:04 yes, that is, and I'd assume the artp is likewise (though I'd have to poke around slightly more) 17:49:14 it's just like I was saying 17:49:17 The Troll Problem 17:49:26 <|amethyst> PleasingFungus: it's a number 17:49:30 <|amethyst> PleasingFungus: and mtla is 40 17:49:39 is it ever set to a number other than 40? 17:49:47 !source artefact.cc 17:49:47 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/artefact.cc;hb=HEAD 17:49:50 <|amethyst> no, MTLA is the only one 17:49:56 <|amethyst> !source art-data.txt 17:49:56 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/art-data.txt;hb=HEAD 17:49:59 nice 17:50:13 imo lasty should make sure to set it to a reasonable number in his branch, since I think he enabled it as a randart prop? 17:50:41 oh man, I will forgive twstr+ if lasty gives me regen+ on randart armour 17:51:01 <|amethyst> should be either a bool or a resist tribool 17:51:10 <|amethyst> err, bit not bool 17:51:20 tribinary 17:51:26 <|amethyst> oct 17:51:40 the fearsome octobool! 17:51:42 !!!! 17:51:45 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 17:52:12 trit 17:53:46 <|amethyst> trit one, the devil's interval 17:54:44 hrm, killer bee pack on d:3 17:54:49 wonder what happened there 17:55:18 <|amethyst> OOD spawn or a vault placing OODs 17:55:26 !lg . killer=killer_bee place=d:3 17:55:27 No games for kvaak (killer=killer_bee place=d:3). 17:55:28 !lg . killer=killer_bee place=d:4 17:55:29 1. perunasaurus the Ruffian (L6 HOTm), slain by a killer bee on D:4 on 2014-08-07 10:30:06, with 238 points after 2842 turns and 0:08:43. 17:55:30 darn 17:55:35 <|amethyst> !source pop_d 17:55:35 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-pick-data.h;hb=HEAD#l1 17:55:38 <|amethyst> it's 7,14 there 17:56:36 <|amethyst> I guess a vault wouldn't usually place an 8 band or 9 band 17:57:37 <|amethyst> well, in V obviously 17:58:36 <|amethyst> there is a D:6 vault with a 9 band, but that's still not D:3 17:58:55 <|amethyst> oh 18:00:39 -!- Aryth has quit [Ping timeout: 264 seconds] 18:01:37 -!- Zooty has quit [Ping timeout: 246 seconds] 18:03:22 -!- Roderic has quit [Ping timeout: 246 seconds] 18:06:10 -!- Zermako_ has quit [Ping timeout: 244 seconds] 18:07:54 -!- minmay has joined ##crawl-dev 18:08:59 -!- AlexMcc has quit [] 18:09:17 is it intentional an Op who randomly gets the tentacle spike mutation can't cast BA 18:09:55 <|amethyst> what else would they get? 18:10:07 -!- bullock has quit [Quit: Page closed] 18:10:09 a beak 18:10:09 um, a larger spike? 18:10:26 mutation is whatever level, BA is level 3 18:10:49 <|amethyst> ??tentacle spike 18:10:49 I don't have a page labeled tentacle_spike in my learndb. 18:11:00 <|amethyst> ??unarmed damage 18:11:00 I don't have a page labeled unarmed_damage in my learndb. 18:11:01 <|amethyst> ??unarmed 18:11:02 unarmed combat[1/3]: Fighting without a weapon. Base damage is 3 + UC skill (+2 per claws level (so +6 Tr, +2 Gh), +X for forms); delay 10 - UC/5.4; +2 to hit (+4 Tr/Gh/Fe). This delay is increased to max(10, 1d10+2dAEVP) - UC/5.4 if wearing {heavy armour}, plus the usual shield penalty, plus 1d2 - 1 if using a shield. 18:11:06 <|amethyst> ??unarmed[2] 18:11:06 unarmed combat[2/3]: Base for forms: Normal/Hog 3, Spider 5 (venom), Bat 1, Vampire bat 2 (vamp), Ice beast 12 (ice), Blade hands 8 + (str + dex) / 3, Statue (6 + str / 3), Dragon 18 + str*2/3, Lich 5 (drain). Form base damage scales with skill, just like normal punches. 18:11:08 <|amethyst> ??unarmed[3] 18:11:08 auxiliary attacks[1/4]: Auxiliary attacks are /extra/ melee attacks using body parts. You can get auxiliary attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail. Unarmed Combat skill does not affect these. However, if you have Unarmed Combat skill and are not using a shield or two-handed weapon, you do get an offhand punch. 18:11:15 apparently the same goes for talons/horns for other species, weird 18:11:19 I could swear BA used to upgrade them 18:12:50 <|amethyst> FR: some way to make ctags recognise the mut_data etc entries as "definitions" of the relevant enums, without having to specify all the relevant enum prefixes (there are also monsters and features and most object classes and...) 18:13:10 <|amethyst> specify in a regexp that is 18:13:33 apparently it wasn't that way in .13/.14 either so I'm just probably mistaken 18:13:36 even so it seems odd 18:13:40 <|amethyst> hm 18:13:45 -!- link_108 has quit [Quit: Leaving.] 18:14:08 <|amethyst> I think it's technically possible now 18:14:19 <|amethyst> to make BA upgrade an existing mutation as a last resort 18:14:33 should I make a mantis ticket about this? 18:14:42 <|amethyst> hm 18:15:17 <|amethyst> not sure if that's a bug report or a feature request 18:15:24 <|amethyst> I guess, when in doubt, mantis it 18:15:59 <|amethyst> (previously there were bugs related to gaining intrinsic mutations while BA was active, IIRC) 18:16:45 <|amethyst> %git aec5098ce 18:16:46 07|amethyst02 * 0.15-a0-2376-gaec5098: Don't remove extra horns when appendage ends (#8311) 10(5 months ago, 1 file, 27+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aec5098ce35c 18:16:50 <|amethyst> I guess it was just horns 18:16:55 .gfnext 18:16:55 MfSk^Xom 18:18:10 <|amethyst> there might still be assumptions to fix and things that might break, so I'm not sure if changing it for 0.16 is a good idea 18:19:01 -!- HellTiger has quit [Ping timeout: 255 seconds] 18:24:01 -!- HDA has quit [Ping timeout: 246 seconds] 18:28:55 -!- dtsund has quit [Quit: dtsund] 18:29:35 -!- alefury has quit [Read error: Connection reset by peer] 18:29:54 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 18:31:14 -!- bonghitz has quit [Quit: Leaving...] 18:31:59 -!- serq has quit [Quit: und weg...] 18:32:39 -!- Alarkh has quit [Read error: Connection reset by peer] 18:34:40 Gaining an aux attack mutation possibly has undesired interaction with beastly appendage. 13https://crawl.develz.org/mantis/view.php?id=9388 by Kvaak 18:39:30 -!- link_108 has joined ##crawl-dev 18:42:13 -!- Siegurt has quit [Quit: Leaving.] 18:45:34 -!- Daekdroom has quit [Ping timeout: 255 seconds] 18:51:39 <|amethyst> kvaak: mind if I rename that "getting one mutation level prevents beastly appendage for some species"? 18:51:49 <|amethyst> kvaak: it's also an issue for tengu who get horns 1 18:51:59 -!- Dixie has quit [Quit: woop] 18:52:31 -!- raskol has quit [Ping timeout: 256 seconds] 18:52:51 <|amethyst> kvaak: locking out the slot if you already have a mutation there is a *good* thing for most species 18:53:03 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:53:21 <|amethyst> well, until you have slot armour 18:54:35 <|amethyst> because it means you'll always gain a full 3 levels (2 of horns) 18:54:47 -!- Zermako_ has quit [] 18:58:07 -!- debo has joined ##crawl-dev 19:00:40 <|amethyst> kvaak: I'm going to go ahead and do so (and leave a note) 19:03:29 -!- debo has quit [Ping timeout: 265 seconds] 19:06:30 <|amethyst> https://crawl.develz.org/mantis/view.php?id=9387 19:06:38 <|amethyst> seems like a fun strategy 19:07:19 -!- MarvinPA has quit [Quit: Leaving] 19:07:21 -!- weezeface has quit [Remote host closed the connection] 19:08:52 -!- gammafunk has quit [Ping timeout: 240 seconds] 19:10:57 -!- weezefac_ has quit [Ping timeout: 244 seconds] 19:12:48 -!- daek_ is now known as Daekdroom 19:14:50 -!- Poncheis has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 19:14:52 -!- ystael has quit [Ping timeout: 240 seconds] 19:16:29 -!- ofna01 has quit [Ping timeout: 264 seconds] 19:16:29 -!- ofna01___ is now known as ofna01 19:19:19 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 19:21:17 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 19:22:15 -!- Sorbius has quit [Ping timeout: 264 seconds] 19:23:49 -!- link_108 has quit [Quit: Leaving.] 19:25:04 -!- link_108 has joined ##crawl-dev 19:26:06 -!- lukano has quit [Quit: leaving] 19:33:51 -!- link_108 has quit [Quit: Leaving.] 19:34:07 -!- link_108 has joined ##crawl-dev 19:37:43 -!- Kintak has quit [Read error: Connection reset by peer] 19:39:29 -!- PleasingFungus has joined ##crawl-dev 19:40:02 hm. is there a reason why beastly appendage can't give you a beak? I guess it's a little redundant with horns, but still... 19:41:10 <|amethyst> some stuff that refers to slot would have to change 19:41:35 <|amethyst> but maybe not that much 19:43:48 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 19:46:07 -!- Kramin has joined ##crawl-dev 19:46:35 so how hard is doing pan without killing any of the lords in trunk? 19:46:41 !gammafunk yeah, there's gonna be Regen on randart armour. But what you're really gonna love is +Twstr. 19:46:46 they follow you across levels now, right? 19:50:10 !gammafunk 19:50:10 PleasingFungus: You have 1 message. Use !messages to read it. 19:50:15 huh 19:50:17 good command 19:50:31 Kramin: it's a spooky mystery. I know one guy who didn't kill lom and still made it through 19:51:07 :p 19:51:10 !tell gammafunk yeah, there's gonna be Regen on randart armour. But what you're really gonna love is +Twstr. 19:51:11 Lasty: OK, I'll let gammafunk know. 19:51:51 -!- ussdefiant has joined ##crawl-dev 19:52:13 -!- Roderic has quit [Ping timeout: 246 seconds] 19:53:22 -!- pikaro has quit [Remote host closed the connection] 19:54:20 -!- debo has joined ##crawl-dev 19:54:44 -!- link_108 has quit [Quit: Leaving.] 19:56:49 -!- st_ has quit [Ping timeout: 264 seconds] 20:00:17 -!- debo has quit [Ping timeout: 264 seconds] 20:06:45 -!- PleasingFungus has quit [Ping timeout: 256 seconds] 20:11:23 -!- PleasingFungus has joined ##crawl-dev 20:12:19 -!- cribozai has quit [Ping timeout: 245 seconds] 20:14:16 -!- weezeface has quit [Remote host closed the connection] 20:20:21 -!- inspector071 has quit [Ping timeout: 256 seconds] 20:23:16 -!- Daekdroom has quit [Quit: Leaving] 20:24:07 -!- Wah has quit [Ping timeout: 244 seconds] 20:24:23 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 20:28:57 -!- raskol has quit [Quit: quit] 20:37:13 PleasingFungus: so, I added regen back in and did some testing -- now only +rage and +-hp are spawning on artifacts. Was that happening when you tested your merge? 20:37:19 nop 20:37:24 hrrm 20:40:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:44:21 +twstr? 20:45:24 PleasingFungus: strange, when I rewind to your merge, I get the same issue 20:45:47 I'll see if I can spot why 20:46:14 chequers: +twstr is an evokable property that summons a hostile twister nearby 20:46:28 -!- gammafunk has joined ##crawl-dev 20:49:42 !tell grunt unknown books are on autopickup under Pakellas 20:49:42 Lasty: OK, I'll let grunt know. 20:54:17 -!- edlothiol has quit [Ping timeout: 264 seconds] 20:59:08 yeah, almost everything is failing _populate_item_intrininsic_artps 20:59:25 er 20:59:39 failing if (proprt[prop]) after that 21:00:19 -!- debo has joined ##crawl-dev 21:00:31 Lasty: rip 21:01:21 Grunt the ripper! 21:01:32 !death Lasty 21:01:33 Death has come for Lasty... 21:01:45 -!- ofna01 has quit [Read error: Connection reset by peer] 21:01:53 Everyone's gotta go sometime 21:03:12 !death everyone 21:03:12 Death has come for everyone... 21:03:24 (clearly time for the scythe of cleaving) 21:03:38 heh 21:04:19 -!- ystael has quit [Ping timeout: 265 seconds] 21:04:52 -!- Atomikkrab has quit [Ping timeout: 240 seconds] 21:05:49 todo: make that an unrand 21:05:59 the whirlwind scythe or something 21:06:02 give it your +Twstr property 21:06:04 <3 21:07:34 I'm down for that 21:10:12 -!- ussdefiant_ has joined ##crawl-dev 21:11:33 -!- weezeface has quit [Remote host closed the connection] 21:11:49 -!- ussdefiant has quit [Ping timeout: 255 seconds] 21:11:53 -!- ussdefiant_ is now known as ussdefiant 21:13:43 -!- ofna01 has quit [Quit: ofna01] 21:15:26 -!- simmarine has quit [Quit: Leaving] 21:15:35 pleasingfungus: looks like both _populate_armour_intrinsic_artps and _populate_jewel_intrininsic_artps are behaving unexpectedly. _populate_armour_intrinsic_artps is giving very high values for all resists on ring mail when I generate a randart ringmail. 21:16:09 -!- ussdefiant_ has joined ##crawl-dev 21:16:22 -!- Yllodra has quit [Ping timeout: 240 seconds] 21:17:35 -!- ussdefiant has quit [Ping timeout: 256 seconds] 21:17:35 -!- ussdefiant_ is now known as ussdefiant 21:19:12 I haven't figured out _populate_jewel_intrininsic_artps yet 21:19:27 (as in what's wrong) 21:19:42 anyway, willl look more tomorrow 21:19:59 -!- Lasty has quit [Quit: Leaving.] 21:21:55 -!- Blomdor has quit [Quit: Page closed] 21:22:19 -!- thromnambular has quit [Quit: Lost terminal] 21:23:27 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 21:27:03 -!- debo has quit [Ping timeout: 264 seconds] 21:31:54 <|amethyst> oh 21:34:33 -!- johnf has quit [Remote host closed the connection] 21:37:52 -!- Wah has quit [Read error: Connection reset by peer] 21:38:10 -!- Crehl has quit [Quit: Killed by a kitten] 21:40:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:41:43 -!- PleasingFungus has joined ##crawl-dev 21:41:46 |amethyst: oh? 21:42:00 PleasingFungus: oh 21:42:12 1learn add oh 21:42:49 -!- ibar has quit [Quit: leaving] 21:48:34 -!- Ququman has quit [Remote host closed the connection] 21:52:09 -!- Wolfechu has quit [Ping timeout: 244 seconds] 21:52:10 -!- halberd has left ##crawl-dev 21:57:43 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 22:08:36 -!- gammafunk has quit [Ping timeout: 265 seconds] 22:14:40 I was thinking of adding get all pan runes without killing any lords as a tier 3 challenge for dieselrobin 22:14:55 dunno how hard it would be though 22:15:19 ??drbonus[3 22:15:19 drbonus[3/6]: T1C: abandon a god and worship another before entering a lair sub-branch (any switch not resulting in god wrath doesn't coun't, e.g. good->good or Ru->any don't count) 22:15:21 ??drbonus[4 22:15:21 drbonus[4/6]: T3A: Enter the depths zig before getting your 3rd rune (i.e. before starting mission 8) and clear it 22:15:25 ??drbonus[5 22:15:25 drbonus[5/6]: T3B: Orbrun Tomb. 22:15:27 ??drbonus[6 22:15:27 drbonus[6/6]: T3C: Get all the pan runes without killing any of the special panlords (they follow you across level in trunk) 22:16:05 should be a fun challenge anyhow 22:17:57 -!- mamgar has quit [Read error: Connection reset by peer] 22:18:23 just need 3 tier 2 bonusses now 22:18:53 (dunno if any of you are interested in dieselrobin) 22:19:01 -!- Sprort has quit [Ping timeout: 244 seconds] 22:19:41 -!- NaWz has quit [Quit: Page closed] 22:20:21 Kramin, that might make for an interesting tournament banner. 22:20:43 yep, could do 22:24:55 T3A is impossible isn't it? Don't zigs need 3 runes? 22:25:37 <|amethyst> %git 000e708 22:25:37 07wheals02 * 0.16-a0-916-g000e708: Lower the zig rune requirement to 2 (dpeg). 10(3 months ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=000e7080417a 22:25:49 I stand corrected 22:25:52 oh wow 22:26:01 I missed that :( 22:28:21 what is the reason to lower it to 2? just to give you an interesting choice to be able to try it to get better equip for the third rune? 22:32:51 btw that was a fast reply for a git string 22:34:07 -!- heteroy has quit [Ping timeout: 252 seconds] 22:37:35 -!- Kintak has quit [Read error: Connection reset by peer] 22:38:01 <|amethyst> johnstein: I think aesthetics played a part 22:38:07 <|amethyst> 1-2-3 for V-Zig-Zot 22:38:53 Invisible enemies caught in a net should not show the net-on-floor tile 13https://crawl.develz.org/mantis/view.php?id=9389 by XuaXua 22:39:11 <|amethyst> hm 22:40:26 always do a ziggurat before zot 22:48:52 zotggurat 22:52:27 -!- ystael has quit [Ping timeout: 252 seconds] 22:55:19 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:56:13 -!- DayBay has quit [Ping timeout: 255 seconds] 22:59:03 -!- PleasingFungus has joined ##crawl-dev 22:59:52 dieselrobin has specific mission order 23:00:17 so do zig before 3 runes means you a restricted in how much XP you can get 23:00:27 http://kramell.mooo.com/dieselrobin/missions 23:00:39 "Level 9 Transmutations spell - Mutate: gain 2-5 short-lived temporary mutations, 75% beneficial 25% harmful. Think getting hit with a wretched star except good. Number of mutations and duration of mutations are based on spellpower. " 23:00:50 how does that idea keep showing up 23:00:50 you can do depths, V:1-4, and crypt though 23:00:59 so that's a fair amount of XP 23:01:03 at least they're temp muts 23:01:12 maybe I should change it to before entering vaults 23:02:31 that could be quite hard though, given you have to actually clear it 23:02:34 it seems like it would be easy to not pick up the rune 23:02:58 I was so tempted for temp muts to be a miscast effect 23:03:08 but it's too confusing in its relationship 23:03:21 the places you are allowed to go are restricted in DR until you complete certain missions 23:03:34 restricting it by place instead makes sense 23:03:40 wasn't sure if you were doing that 23:03:57 well get your third rune is a mission 23:05:47 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 23:05:50 -!- ussdefiant has quit [Ping timeout: 244 seconds] 23:06:27 ??drbonus[4 23:06:27 drbonus[4/6]: T3A: Enter the depths zig before entering Vaults (i.e. before starting mission 7) and clear it 23:06:42 that should make it fairly hard 23:06:45 -!- Wah has quit [Read error: Connection reset by peer] 23:07:31 -!- Pacra has joined ##crawl-dev 23:12:34 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-3553-gf2c86d1 (34) 23:17:10 -!- weezeface has quit [Read error: Connection reset by peer] 23:17:58 -!- weezeface has quit [Read error: Connection reset by peer] 23:19:13 -!- weezeface has quit [Read error: Connection reset by peer] 23:20:32 -!- weezeface has quit [Read error: Connection reset by peer] 23:22:04 -!- weezeface has quit [Read error: Connection reset by peer] 23:22:21 -!- Lawman0 has quit [Remote host closed the connection] 23:22:42 -!- weezefac_ has quit [Read error: Connection reset by peer] 23:24:04 -!- weezeface has quit [Read error: Connection reset by peer] 23:25:05 -!- weezeface has quit [Read error: Connection reset by peer] 23:26:13 -!- weezeface has quit [Read error: Connection reset by peer] 23:27:31 -!- weezeface has quit [Read error: Connection reset by peer] 23:28:36 -!- weezeface has quit [Read error: Connection reset by peer] 23:29:43 -!- weezeface has quit [Read error: Connection reset by peer] 23:30:52 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 23:30:53 -!- weezeface has quit [Read error: Connection reset by peer] 23:32:05 -!- weezeface has quit [Read error: Connection reset by peer] 23:34:05 -!- weezefac_ has quit [Read error: Connection reset by peer] 23:35:09 -!- weezefac_ has quit [Read error: Connection reset by peer] 23:36:28 -!- weezeface has quit [Read error: Connection reset by peer] 23:37:28 -!- weezeface has quit [Read error: Connection reset by peer] 23:38:40 -!- weezeface has quit [Read error: Connection reset by peer] 23:39:47 -!- weezeface has quit [Read error: Connection reset by peer] 23:41:13 -!- minmay has quit [Ping timeout: 255 seconds] 23:41:22 -!- Shard1697 has quit [Ping timeout: 240 seconds] 23:41:47 -!- weezefac_ has quit [Read error: Connection reset by peer] 23:42:19 -!- minqmay has quit [Ping timeout: 245 seconds] 23:42:35 -!- Lawman0 has quit [Remote host closed the connection] 23:42:53 -!- weezefac_ has quit [Read error: Connection reset by peer] 23:44:58 -!- Kramell has quit [Remote host closed the connection] 23:44:59 -!- weezeface has quit [Read error: Connection reset by peer] 23:45:59 -!- weezeface has quit [Read error: Connection reset by peer] 23:47:19 -!- weezeface has quit [Read error: Connection reset by peer] 23:47:30 -!- Kramell has quit [Remote host closed the connection] 23:48:18 -!- weezeface has quit [Read error: Connection reset by peer] 23:49:27 -!- weezeface has quit [Read error: Connection reset by peer] 23:50:40 -!- weezeface has quit [Read error: Connection reset by peer] 23:51:52 -!- weezeface has quit [Read error: Connection reset by peer] 23:52:56 -!- weezeface has quit [Read error: Connection reset by peer] 23:53:20 -!- bonghitz has quit [Remote host closed the connection] 23:54:08 -!- weezeface has quit [Read error: Connection reset by peer] 23:54:40 -!- gammafunk has joined ##crawl-dev 23:54:51 |amethyst: can you give me that url to your rebuild cgi again? 23:54:52 gammafunk: You have 1 message. Use !messages to read it. 23:54:55 !messages 23:54:56 (1/1) Lasty said (4h 3m 45s ago): yeah, there's gonna be Regen on randart armour. But what you're really gonna love is +Twstr. 23:55:15 I am not going to love Twstr Lasty!!!! 23:55:17 -!- weezeface has quit [Read error: Connection reset by peer] 23:55:20 you can't make me love it 23:56:02 hrm, I could search the logs for it, but it's kind of hard to find 23:56:29 |amethyst: by url, I mean the source; mostly what I need are the specific http headers I need to get non-cached output 23:56:30 -!- weezeface has quit [Read error: Connection reset by peer] 23:56:47 -!- ussdefiant has joined ##crawl-dev 23:56:52 -!- bmfx has quit [Remote host closed the connection] 23:57:46 oh wait I think I can find it 23:57:58 FR *Twstr 23:58:15 -!- Brannock has quit [Ping timeout: 264 seconds] 23:58:22 -!- weezefac_ has quit [Read error: Connection reset by peer] 23:59:00 Jafet: did you ever see my whirlwind axe patch 23:59:09 Jafet: suffice it to say that it had *Twstr 23:59:11 and it was hilarious 23:59:37 -!- weezefac_ has quit [Read error: Connection reset by peer]