00:01:00 -!- Cerpin has quit [Ping timeout: 244 seconds] 00:02:24 hell knight (05p) | Spd: 10 | HD: 10 | HP: 52-78 | AC/EV: 0/10 | Dam: 26 | 10weapons, 10items, 10doors, fighter, evil, spellcaster | Res: 06magic(40), 05hellfire, 04fire+++ | Vul: 08holy | XP: 782 | Sp: pain (d13), b.fire (3d18), blink [04emergency] / pain (d13), throw flame (3d8), haste | Sz: Medium | Int: high. 00:02:24 %??hell knight 00:03:32 Unstable branch on crawl.s-z.org updated to: 0.16-a0-3468-g3fc247e (34) 00:03:51 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:06:33 -!- MarvinPA has quit [Quit: Leaving] 00:15:08 -!- schistosomatic has quit [Quit: Leaving] 00:20:44 -!- simmarine__ has joined ##crawl-dev 00:21:05 -!- simmarine_ has quit [Read error: Connection reset by peer] 00:22:17 -!- cr0ne has quit [Remote host closed the connection] 00:22:27 -!- AlexMcc has quit [Client Quit] 00:23:17 -!- heteroy has quit [Ping timeout: 240 seconds] 00:29:44 -!- Papagayo has joined ##crawl-dev 00:35:31 -!- ontoclasm has quit [Quit: Leaving.] 00:35:54 -!- link_108 has joined ##crawl-dev 00:38:17 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 00:38:24 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 00:38:59 -!- LePlatypus has quit [Ping timeout: 256 seconds] 00:42:49 I just started playing a few days ago. Can someone tell me why I have two AC numbers? It reads AC: 28 (39). I can't figure out why or where it's coming from. 00:45:32 -!- Papagayo has quit [Quit: Page closed] 00:45:47 -!- rbluntz has quit [Quit: Page closed] 00:49:48 such patience 00:56:13 quite a lot of people don't get irc 00:56:15 at all 00:59:22 -!- link_108 has quit [Quit: Leaving.] 01:02:06 -!- zero_one has quit [Remote host closed the connection] 01:06:05 -!- tcsc_ has quit [Quit: This computer has gone to sleep] 01:16:57 -!- PleasingFungus has quit [Ping timeout: 256 seconds] 01:17:07 -!- weezeface has quit [Remote host closed the connection] 01:20:35 -!- rockygargoyle has quit [Quit: Page closed] 01:20:46 -!- jeanjacques has quit [Quit: quit] 01:21:57 -!- weezeface has quit [Ping timeout: 240 seconds] 01:23:00 -!- g__ is now known as Guest38568 01:23:37 -!- Guest38568 has quit [Client Quit] 01:25:50 -!- AlexMcc has quit [] 01:27:44 -!- Calisca3 has quit [Ping timeout: 264 seconds] 01:30:01 -!- ruwin has quit [] 01:30:14 -!- st_ has quit [Ping timeout: 245 seconds] 01:30:57 -!- Siegurt has quit [Quit: Leaving.] 01:46:05 -!- Kintak has quit [Ping timeout: 244 seconds] 01:56:12 03doy02 07* 0.16-a0-3469-g08563ca: yellow wasp -> wasp, red wasp -> hornet 10(11 minutes ago, 38 files, 87+ 89-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=08563ca96dba 01:56:54 -!- heteroy has quit [Ping timeout: 245 seconds] 01:57:07 -!- heteroy_ is now known as heteroy 01:58:25 -!- t4nk067 has quit [Ping timeout: 246 seconds] 01:58:33 -!- Cerpin has joined ##crawl-dev 02:03:55 -!- TR_Muscateer has joined ##crawl-dev 02:05:42 -!- Cerpin has quit [Ping timeout: 245 seconds] 02:10:30 -!- Elsi has quit [Ping timeout: 265 seconds] 02:12:36 -!- lgft has quit [Quit: Page closed] 02:14:22 -!- tupper has quit [Ping timeout: 265 seconds] 02:21:44 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-3469-g08563ca (34) 02:25:33 -!- Elsi has joined ##crawl-dev 02:35:22 -!- Hailley has quit [Ping timeout: 255 seconds] 02:35:58 -!- simmarine__ has quit [Quit: Leaving] 02:37:27 -!- Medice2 is now known as medice 02:42:43 -!- Hailley has quit [Ping timeout: 244 seconds] 02:47:47 -!- Hailley has quit [Ping timeout: 245 seconds] 02:49:52 -!- heteroy has quit [Ping timeout: 245 seconds] 02:49:58 -!- heteroy_ is now known as heteroy 02:52:45 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:03:12 -!- __miek has quit [Ping timeout: 245 seconds] 03:06:45 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 03:14:57 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 03:15:46 -!- bullock has quit [Ping timeout: 246 seconds] 03:17:55 Ds mutations interfere with base attribute display 13https://crawl.develz.org/mantis/view.php?id=9376 by Kyrris 03:22:36 -!- dtsund has quit [Quit: dtsund] 03:53:17 -!- FlowRiser has joined ##crawl-dev 03:55:37 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 03:57:13 -!- TheMattybee has quit [] 04:13:22 -!- gammafunk has quit [Ping timeout: 240 seconds] 04:13:46 -!- theTower has quit [Quit: leaving] 04:15:31 -!- gammafunk has joined ##crawl-dev 04:16:28 -!- lobf has quit [Quit: lobf] 04:29:52 <|amethyst> someone has offered to write webtiles: https://crawl.develz.org/tavern/viewtopic.php?f=19&t=14572 04:30:19 <|amethyst> webtiles and sequell 04:34:31 -!- Wolfechu has quit [Ping timeout: 244 seconds] 04:39:45 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 04:46:22 -!- NotKintak has quit [Ping timeout: 240 seconds] 05:03:24 can we rewrite crawl in c# maybe 05:07:09 -!- gammafunk has quit [Quit: leaving] 05:23:22 -!- Tedronai has joined ##crawl-dev 05:46:13 c# ? 05:46:17 no way! 05:50:42 -!- Hailley has quit [Ping timeout: 245 seconds] 05:50:57 -!- heteroy has quit [Ping timeout: 240 seconds] 05:51:10 -!- heteroy_ is now known as heteroy 05:57:38 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:58:02 i hope you hate performance 05:59:00 -!- t4nk359 has quit [Quit: Page closed] 05:59:31 -!- mizu_no_oto has quit [Client Quit] 06:09:08 -!- Lasty has joined ##crawl-dev 06:13:01 -!- Ragdoll has joined ##crawl-dev 06:16:14 -!- wheals has quit [Read error: Connection reset by peer] 06:16:40 -!- Cerpin has joined ##crawl-dev 06:18:59 -!- TR_Muscateer has quit [Ping timeout: 256 seconds] 06:20:13 -!- t4nk528 has quit [Ping timeout: 246 seconds] 06:42:02 -!- pentax has quit [Quit: ヒーロー見参!] 06:58:01 -!- Lasty has quit [Quit: Leaving.] 06:59:45 -!- edlothiol has joined ##crawl-dev 07:06:15 -!- wheals has joined ##crawl-dev 07:15:24 -!- bonghitz has quit [Remote host closed the connection] 07:16:17 -!- Cerpin has quit [Ping timeout: 240 seconds] 07:22:10 -!- manman_ has quit [Ping timeout: 246 seconds] 07:37:41 -!- Lumpydoo has quit [Quit: Page closed] 07:38:42 -!- Ladykiller69 has quit [Ping timeout: 250 seconds] 07:40:37 -!- Guest42202 has quit [Ping timeout: 265 seconds] 07:43:08 -!- demiskeleton has quit [Quit: Leaving] 07:45:57 -!- Kintak has quit [Ping timeout: 240 seconds] 07:51:55 -!- Sgeo has quit [Read error: Connection reset by peer] 07:54:16 -!- Wah has quit [Ping timeout: 244 seconds] 07:58:38 -!- ldierk has quit [Ping timeout: 250 seconds] 07:58:55 -!- ldierk has joined ##crawl-dev 08:02:49 -!- SkaryMonx is now known as SkaryMonk 08:06:19 -!- Bloax has quit [Read error: Connection reset by peer] 08:06:40 -!- Bloax has joined ##crawl-dev 08:09:16 iron troll simulacrum (12Z) | Spd: 5 | HD: 16 | HP: 34-63 | AC/EV: 18/0 | Dam: 3112(cold:16-47), 2109(claw)12(cold:16-47), 2109(claw)12(cold:16-47) | 07undead, evil | Res: 06magic(21), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 164 | Sz: Big | Int: plant. 08:09:16 %?? iron troll simulacrum 08:10:35 -!- HellTiger has quit [Ping timeout: 265 seconds] 08:14:15 -!- Brannock_ has joined ##crawl-dev 08:16:53 -!- xnavy has quit [Read error: Connection reset by peer] 08:19:57 -!- us17 has quit [Ping timeout: 240 seconds] 08:21:09 -!- bonghitz has quit [Ping timeout: 264 seconds] 08:26:10 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 08:28:37 -!- debo has quit [Ping timeout: 240 seconds] 08:38:52 -!- eb has quit [Ping timeout: 240 seconds] 08:44:21 -!- NotKintak has quit [Quit: Leaving] 08:51:30 -!- namad7 has quit [Ping timeout: 250 seconds] 08:57:07 -!- MarvinPA has joined ##crawl-dev 09:09:59 -!- Daekdroom has quit [Read error: Connection reset by peer] 09:09:59 -!- MarvinPA has quit [Read error: Connection reset by peer] 09:13:39 -!- Cerpin has joined ##crawl-dev 09:14:22 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 09:15:29 -!- UncertainKitten has joined ##crawl-dev 09:20:15 -!- MarvinPA has joined ##crawl-dev 09:25:03 -!- debo has joined ##crawl-dev 09:40:54 -!- heteroy has quit [Ping timeout: 250 seconds] 09:41:04 -!- heteroy_ is now known as heteroy 09:42:22 -!- Bloax has quit [Quit: Error: Bloax not found] 09:47:09 -!- mibe has quit [Quit: Page closed] 09:47:55 -!- Ququman has joined ##crawl-dev 09:49:10 -!- MaxFrost has quit [Remote host closed the connection] 10:01:16 -!- Nightbeer has quit [Ping timeout: 250 seconds] 10:04:32 -!- edlothiol has quit [Remote host closed the connection] 10:09:37 -!- Daekdroom has quit [Ping timeout: 256 seconds] 10:11:07 -!- st_ has joined ##crawl-dev 10:13:37 -!- halberd has quit [Ping timeout: 245 seconds] 10:16:20 -!- PleasingFungus has joined ##crawl-dev 10:18:56 -!- TR_Muscateer has joined ##crawl-dev 10:21:31 -!- Cerpin has quit [Ping timeout: 256 seconds] 10:24:44 -!- Kalir has quit [Changing host] 10:35:43 -!- Zooty has quit [Ping timeout: 246 seconds] 10:36:06 -!- LexAckson has joined ##crawl-dev 10:37:21 -!- daek_ has quit [Quit: Leaving] 10:45:48 Pikaro (L27 DECj) ERROR in 'bitary.h' at line 62: bit vector range error: 80 / 15 (Pan) 10:55:07 -!- mopl has quit [Quit: Page closed] 10:57:22 -!- _aardvark has quit [Ping timeout: 244 seconds] 11:00:45 -!- SurpriseTRex has quit [Quit: Leaving] 11:02:30 -!- ontoclasm has joined ##crawl-dev 11:05:44 Pikaro (L27 DECj) ERROR in 'bitary.h' at line 62: bit vector range error: 144 / 15 (Pan) 11:06:06 -!- ontoclasm has quit [Client Quit] 11:06:42 -!- G-Flex has quit [Ping timeout: 250 seconds] 11:07:29 -!- G-Flex has joined ##crawl-dev 11:19:54 -!- Krakhan has quit [] 11:22:05 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-3469-g08563ca (34) 11:24:28 -!- Krakhan has quit [Changing host] 11:31:59 -!- TR_Muscateer has quit [Read error: Connection reset by peer] 11:32:16 -!- halberd has quit [Changing host] 11:32:16 -!- Cerpin has joined ##crawl-dev 11:33:29 -!- UncertainKitten has quit [Ping timeout: 256 seconds] 11:50:06 -!- Amnesthesiaf is now known as Amnesthesia|Else 11:52:43 -!- domiryuu_ has quit [Quit: leaving] 11:55:26 -!- siepu has quit [Read error: Connection reset by peer] 11:56:21 -!- UncertainKitten has joined ##crawl-dev 11:59:53 -!- ebering has quit [Ping timeout: 244 seconds] 12:00:09 -!- mspang has quit [Ping timeout: 264 seconds] 12:02:42 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 12:03:57 -!- SomeStupidGuy has quit [Ping timeout: 240 seconds] 12:09:50 -!- dtsund has joined ##crawl-dev 12:16:44 -!- inspector071 has quit [Ping timeout: 244 seconds] 12:17:35 -!- simmarine has joined ##crawl-dev 12:24:04 -!- ontoclasm has joined ##crawl-dev 12:31:53 -!- gammafunk has joined ##crawl-dev 12:33:48 -!- Kintak has quit [Ping timeout: 250 seconds] 12:35:38 -!- lobf has joined ##crawl-dev 12:37:35 -!- ebering has joined ##crawl-dev 12:40:15 -!- Lumpydoo has quit [Quit: Page closed] 12:40:16 -!- lobf has quit [Quit: lobf] 12:41:42 -!- Brannock_ has quit [Quit: Leaving] 12:48:10 -!- ebering_ has joined ##crawl-dev 12:51:56 <|amethyst> can we ban notcluie from tavern? 12:52:13 -!- ebering_ has quit [Ping timeout: 246 seconds] 12:52:14 has he done something new? 12:52:18 <|amethyst> his signature 12:52:23 <|amethyst> "op is a faggot" 12:52:43 could ask him to change it 12:53:24 <|amethyst> why, so he'll get pissed off and fuck up more people's games? 12:53:34 glwt given notcluie's past behavior 12:53:41 you don't know he's done that. unless you're talking about the robin thing. 12:53:48 <|amethyst> I am talking about the robin thing 12:54:01 ok 12:54:18 I don't think that was about him being pissed off, I think that's about him being an idiot and doing stupid shit for no reason 12:54:26 hard to tell from over the internet, ofc 12:56:35 ty for making the post :) 13:02:26 PleasingFungus: for polearms, I like the "free attack when moving next to enemies" thing, even if it makes as little sense as cleaving does. it's like anti-kiting! will be great for pvp 13:02:27 wow 13:02:35 https://crawl.develz.org/tavern/viewforum.php?f=5 13:02:52 i didnt know tavern provided movies for free 13:02:57 PleasingFungus: I'm afraid that the other idea, attacking beyond and through enemies, just makes hallways even more optimal 13:03:50 simmarine: henry lamiry is such a nice guy, isn't he 13:03:55 yes 13:03:57 simmarine: you're right, that should really be its own subforum 13:04:19 -!- wheals has quit [Quit: Leaving] 13:05:14 -!- weezeface has quit [Remote host closed the connection] 13:06:02 Wensley: it feels like it might just encourage messing around with . or low-delay actions so that you can time your move just right to get the extra attack, without really encouraging any interesting tactics (beyond attacking enemies one-by-one so you can get the free attack on each, of course) 13:06:33 that is, "free attack when moving next to enemies" would encourage that 13:07:56 -!- gammafun1 has joined ##crawl-dev 13:08:08 <|amethyst> oh, speaking of "robin"... would a player equivalent of goblin toss (not restricted to goblins obviously) be a reasonable spell 13:08:19 <|amethyst> Sum/Trl maybe 13:08:33 tossing friendlies at enemies? 13:08:35 forceful toss 13:08:41 -!- gammafunk has quit [Ping timeout: 256 seconds] 13:08:48 <|amethyst> tossing or teleportin 13:08:49 <|amethyst> g 13:09:03 would it do damage 13:09:23 <|amethyst> I wouldn't think so 13:09:29 <|amethyst> hm... I guess the UI would be painful 13:09:40 <|amethyst> since you'd have to select an ally 13:09:52 No warning for TSO disliking Shields of Reflection 13https://crawl.develz.org/mantis/view.php?id=9377 by XuaXua 13:09:54 octopode tosser 13:10:27 ugh 13:10:27 that's not what I wanted him to report 13:10:45 <|amethyst> PleasingFungus: his comment at least 13:10:56 I'm editing the issue 13:12:13 -!- Lawman0 has quit [Ping timeout: 244 seconds] 13:13:10 <|amethyst> gammafun1: you here? 13:13:15 yo 13:13:27 <|amethyst> gammafun1: just reported a bunch of copyvios in tavern 13:13:36 <|amethyst> gammafun1: and you are listed as a global mod 13:13:40 oh ok 13:13:52 in cyc or gdd? 13:14:02 <|amethyst> DCA 13:14:18 yeah they took the mod rights away from PleasingFungus because of his constant use of foul language and gave me mod rights 13:14:37 fuck! 13:14:57 see! 13:15:01 <|amethyst> Bawk bawk b'gawk 13:15:04 ...wow 13:15:21 hrm, I guess just delete these posts? 13:15:27 that's what I've been doing 13:16:02 also we should get nap.kin to give some others mode rights 13:16:07 <|amethyst> yeah (don't delete the notcluie one I reported, that was for a different reason and should be dealt with differently) 13:16:08 *mod rights 13:16:12 <|amethyst> can you delete accounts? 13:16:30 I can check 13:17:21 I have a user banning panel 13:17:29 ban usernames, ban IPs, ban emails 13:18:22 do all of those things 13:18:22 <|amethyst> there are two users in question (henrylamiry and ligipahit)... banning those usernames would work for now, but if they go and register more it might need an IP ban 13:18:37 <|amethyst> or that 13:19:04 <|amethyst> if it's a botnet or they use proxies though I'm not sure what to do 13:20:40 -!- MarvinPA has quit [Ping timeout: 255 seconds] 13:20:51 well I banned the names, sadly that doesn't seem to change the posts 13:23:29 found the thing that can at least let you check of lists of topics and mass-delete them 13:23:32 so they're gone 13:24:09 -!- heteroy has quit [Ping timeout: 264 seconds] 13:24:13 -!- heteroy_ is now known as heteroy 13:29:28 -!- gammafun1 is now known as gammafunk 13:32:58 -!- bonghitz has quit [Quit: Leaving...] 13:33:10 -!- ldierk has quit [Ping timeout: 250 seconds] 13:33:26 -!- ldierk has joined ##crawl-dev 13:35:20 -!- heteroy has quit [Ping timeout: 250 seconds] 13:35:22 -!- heteroy_ is now known as heteroy 13:43:24 <|amethyst> gammafunk: many thanks! 13:43:33 np 13:45:48 -!- AlexMcc has quit [] 13:52:17 -!- heteroy has quit [Ping timeout: 240 seconds] 13:52:25 -!- heteroy_ is now known as heteroy 13:56:14 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 13:57:19 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 14:10:37 -!- weezeface has quit [Ping timeout: 255 seconds] 14:10:53 03roctavian02 07* 0.16-a0-3470-gd3c2987: Brightened Hell Sentinel, new tiles for Edmund, Eustachio, and Terence. 10(6 minutes ago, 4 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3c2987932aa 14:11:38 -!- bullock has quit [Quit: Page closed] 14:11:59 holy shit, I can actually see details on the hell sentinel sprite now 14:12:10 you can't make sprites less bloaxy! you'll regret this!!!! 14:12:15 Those are all a huge improvement./ 14:13:16 -!- MarvinPA has joined ##crawl-dev 14:14:42 |amethyst: he's already permanently banned, i noticed the sig earlier 14:16:26 and i asked the other mods if someone can remove the signature so it's not showing up on old posts, i think regular mods don't have the ability to do tha 14:16:29 t 14:17:19 oh impressive spam 14:17:19 -!- Lawman0 has quit [Ping timeout: 244 seconds] 14:17:35 <|amethyst> MarvinPA: thanks 14:18:14 -!- WalkerBoh has joined ##crawl-dev 14:23:38 MarvinPA: notcluie? Thanks. 14:26:43 -!- Tedronai has quit [Quit: WeeChat 1.0.1] 14:28:14 -!- TR_Muscateer has joined ##crawl-dev 14:30:52 -!- Cerpin has quit [Ping timeout: 240 seconds] 14:35:23 -!- Guest42202 has joined ##crawl-dev 14:47:08 -!- theTower has joined ##crawl-dev 14:47:13 PleasingFungus: you can defuse the "messing around with low-delay actions" (which applies elsewhere, btw) by just making all player actions take exactly the same amount of delay :) 14:47:27 in a different game entirely, wensley 14:47:33 I'll make that game 14:47:44 it's the game that I conceived that mechanic for :P 14:47:54 it would be better, yes 14:48:36 theTower: wait, are you hangedman 14:49:06 who else is tarot themed in this community. 14:51:00 -!- Wensley is now known as TheFool 14:51:02 you tell me 14:51:39 _consistently_ tarot themed 14:51:50 besides, you're closer to the moon 14:52:38 one sec while I consult wikipedia in order to figure out how to feel about that 14:52:52 -!- Calisca3 has quit [Ping timeout: 240 seconds] 14:53:20 -!- PleasingFungus has quit [Ping timeout: 250 seconds] 14:53:26 -!- _aardvark has quit [] 14:55:03 -!- Moanerette has quit [Quit: Page closed] 14:56:03 this is a long second 14:56:24 I remain as unenlightened as ever, but the imagery is cool so I accept it 14:56:28 -!- TheFool is now known as DaMoon 14:56:35 "The Moon is represented by two cards in the Arcana Force and Spellbook sets of the Yu-gi-oh! card game: Arcana Force XVIII - The Moon (monster card) and Spellbook Library of the Crescent (spell card)." 14:57:45 (I'm calling you a lunatic, sheesh) 14:57:59 you are aware that my website is seleniac.org, right 14:58:06 -!- lukano has quit [Ping timeout: 250 seconds] 14:58:52 no, since you haven't prominently existed for months 14:59:00 fits, anyway 14:59:29 <|amethyst> %bug 3846 14:59:29 13https://crawl.develz.org/mantis/view.php?id=3846 14:59:36 <|amethyst> the game does this deliberately 14:59:43 <|amethyst> but I'm not really sure that makes sense 14:59:47 <|amethyst> if (crawl_state.game_is_arena()) 14:59:47 <|amethyst> beh = coinflip() ? BEH_FRIENDLY : BEH_HOSTILE; 15:00:34 is it overflowing a 128-bit counter 15:00:49 wait 15:00:53 bits 15:00:57 -!- DaMoon is now known as Wensley 15:00:58 I would vaguely guess it lets you produce more fun colony simulations but it doesn't seem worth it no 15:01:21 -!- lobf has joined ##crawl-dev 15:02:00 <|amethyst> %git 2bba6d9 15:02:00 07Matthew_Cline02 * 0.6.0-a0-1397-g2bba6d9: beam.cc: Half of arena fungi are friendly 10(5 years ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2bba6d94b2de 15:02:53 nice lack of reasoning 15:03:03 <|amethyst> yeah... 15:03:27 <|amethyst> granted, having ballistomycetes in arena is annoying itself 15:03:31 -!- dtsund has quit [Quit: dtsund] 15:03:36 <|amethyst> because their opponents won't attack them 15:06:21 <|amethyst> oh, hm 15:06:26 <|amethyst> this is also weird 15:06:55 -!- weezeface has quit [Remote host closed the connection] 15:07:28 <|amethyst> with or without changing that, if I do '10 giant spore v 10 giant spore', team hostile seems to always explode prematurely 15:08:14 <|amethyst> I guess there's probably something to prevent friendly spores from exploding at friends 15:10:38 curse you, fedhas 15:11:32 -!- PleasingFungus has joined ##crawl-dev 15:13:42 -!- Blomdor has quit [Quit: Page closed] 15:14:54 curse you, fungus 15:15:05 rude 15:15:20 03|amethyst02 07* 0.16-a0-3471-g5fdf677: Don't randomise Arena explosion ballisto attitudes (#3846) 10(6 minutes ago, 1 file, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fdf677f2360 15:17:35 <|amethyst> hm... how do I get a shield of reflection bounce to hit a third party? 15:18:00 <|amethyst> I was going to try debugging #9377, but I have to be able to duplicate it first 15:18:07 <|amethyst> s/sup/rep/ 15:18:11 <|amethyst> s/dup/rep/ 15:18:27 disable the code that prevents beams from being reflected 15:18:29 I suppose you can't reflect boltblink 15:18:36 (for testing) 15:19:08 <|amethyst> oh... 15:19:20 (poison-themed boltblink for 0.18) 15:19:39 why? 15:19:47 to annoy TSO? 15:20:41 clearly 15:24:37 -!- Ragdoll has quit [Read error: Connection reset by peer] 15:30:14 -!- WalkerBoh has quit [Remote host closed the connection] 15:31:08 <|amethyst> I can't reproduce the reflection thing 15:31:12 <|amethyst> oh, 0.15 15:31:21 a fix to be backported, maybe? 15:38:16 -!- Brannock has joined ##crawl-dev 15:39:35 -!- jeanjacques has joined ##crawl-dev 15:39:51 <|amethyst> hm, if I remove the !is_beam check in bolt::is_blockable, a reflected bolt of fire will kill a paralysed goblin with no penance in 0.15, too 15:40:26 huh 15:40:37 beats me, then 15:40:49 maybe it's like... 15.0? 15:45:40 <|amethyst> hm, not in 0.15.0 either 15:46:23 huh 15:46:29 <|amethyst> and I managed to get it to work without piercing beams, too (spriggan with a bow, so it's likely to dodge the reflection; and a goblin perm_ench:paralysis behind it) 15:46:39 -!- Lasty has joined ##crawl-dev 15:46:53 what if the projectile is enchanted, and the victim is friendly, and it's a full moon on friday the thirteenth 15:46:56 er 15:47:00 *the projectile is venomous 15:47:28 <|amethyst> oh wait 15:47:29 <|amethyst> doh 15:47:32 doh?? 15:47:32 <|amethyst> doh 15:47:44 <|amethyst> in the 0.15 test I forgot to worship TSO :) 15:47:51 hahaha 15:48:06 <|amethyst> nope, still nothing 15:48:30 alternately, ask if XX has any more context for how exactly they got their penance 15:48:33 and close it CNR if they don't 15:50:59 03PleasingFungus02 07* 0.16-a0-3472-g5ce0ac0: Add Eustachio weapon offsets 10(21 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ce0ac047331 15:53:48 <|amethyst> theTower: do you have thoughts on #9369 (titles for demonspawn based on monster DS jobs)? 15:58:32 -!- LexAckson has quit [Read error: Connection reset by peer] 16:03:49 Demon Software Engineer 16:09:19 -!- minmay has quit [Quit: Leaving] 16:09:24 -!- minqmay has quit [Quit: Leaving] 16:13:33 <|amethyst> Zannick: demonspawn chartered accountant 16:14:10 <|amethyst> who sail the wide accountan-sea 16:14:13 juris demonspawn 16:18:34 -!- heteroy has quit [Ping timeout: 245 seconds] 16:18:40 -!- heteroy_ is now known as heteroy 16:18:57 -!- Siegurt has quit [Quit: Leaving.] 16:24:20 -!- Morg0th has quit [Quit: leaving] 16:24:21 -!- Guest42202 is now known as Basil 16:27:20 A glorious score page of masterful UI and tasteful design: http://i.imgur.com/zrr1X1x.png 16:28:04 hm 16:28:06 something seems a little off 16:28:10 can't quite put my finger on what 16:28:15 too many colours? 16:28:19 it is a bit colour-rich 16:28:22 ya, maybe. 16:28:26 good hesu 16:28:33 died for a noble cause 16:29:18 cool thing is that this is all through the client 16:29:27 so I can do e.g. user colouring by title 16:29:56 well that could have been done if the server rendered the html, but generally putting it client-side is the way to go 16:30:25 only thing after that would be support for pagination 16:31:53 and now that I understand the webtiles and React/jsx-client interactions/technologies a whole lot better, other things can be improved hopefully 16:32:08 -!- simmarine has quit [Read error: Connection reset by peer] 16:32:20 -!- simmarine has joined ##crawl-dev 16:33:26 -!- TR_Muscateer has quit [Ping timeout: 250 seconds] 16:34:26 played through the pan orc vault. outermost section is easy, middle section got very nasty & I nearly died (admittedly playing poorly but still), inner section was easy. probably need to buff the inner section. walls & 'patrolling' worked quite well for making sure there were fights in all sections of the vault. 16:36:34 well how good were the shops 16:36:40 if you got bad shops, delete the vault 16:37:20 got a good evoker shop and a decent armour shop 16:37:26 fda 16:37:30 solid 16:38:02 the design is that the outer two shops are mediocre to bad and the inner two shops are good 16:38:08 and that seems to be working 16:38:08 yeah how much the sections function as such will depend on whether you're e.g. blasting with meph/fball or something noisy 16:38:14 or just making noise through melee 16:38:15 -!- weezeface has quit [Remote host closed the connection] 16:38:20 which is of course much less noise 16:38:20 ya I was just morningstarring men 16:38:27 will "roll" a "caster" "toon" next 16:38:33 wanna buff the inner section first tho 16:38:53 gank every orc 16:39:17 yolo 16:39:49 does it place high priests? 16:40:17 ya 16:40:19 if ever you want to increase difficulty, those or at least sorcerors are pretty good 16:40:27 ya I think I may toss in a few more 16:40:30 maybe some more knights 16:40:41 could add a warlord but idk 16:41:55 ds warmonger boss.... 16:42:58 -!- weezeface has quit [Ping timeout: 250 seconds] 16:43:28 I was honestly thinking about that (or a monstrous demonspawn) 16:43:35 (which are actually really nasty at orc depth) 16:43:41 but the goal is to Keep Focus On Orcs 16:43:48 and just use demons as a side dish 16:44:43 yeah not even sure how those would compare 16:44:47 orc warlord (11o) | Spd: 10 | HD: 15 | HP: 87-137 | AC/EV: 3/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 1672 | Sp: battlecry [11!AM] | Sz: Medium | Int: normal. 16:44:47 %??orc_warlord 16:44:53 unknown monster: "demonspawn_warmonger" 16:44:53 %??demonspawn_warmonger 16:44:57 gelid warmonger (116) | Spd: 10 | HD: 15 | HP: 87-133 | AC/EV: 6/14 | Dam: 40 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60), 02cold++ | Vul: 08holy++, 11silver | XP: 1597 | Sp: sap magic [11!AM], grand avatar [11!AM] | Sz: Medium | Int: normal. 16:44:57 %??warmonger 16:45:36 monstrous demonspawn (156) | Spd: 10 | HD: 10 | HP: 92-106 | AC/EV: 3/10 | Dam: 20, 15, 15 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40) | Vul: 08holy++, 11silver | XP: 956 | Sz: Medium | Int: normal. 16:45:36 %??monstrous demonspawn 16:45:43 czech out that damage 16:45:55 -!- NotKintak has quit [Ping timeout: 244 seconds] 16:46:26 -!- heteroy has quit [Ping timeout: 244 seconds] 16:46:40 -!- heteroy_ is now known as heteroy 16:50:22 monstrous warmonger (116) | Spd: 10 | HD: 15 | HP: 166-194 | AC/EV: 3/12 | Dam: 40, 15, 15 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60) | Vul: 08holy++, 11silver | XP: 2168 | Sp: sap magic [11!AM], grand avatar [11!AM] | Sz: Medium | Int: normal. 16:50:22 %??monstrous_warmonger 16:50:42 lotta hps 16:50:49 maybe 16:50:51 too many??? 16:50:55 ! 16:51:20 putrid warmonger (116) | Spd: 10 | HD: 15 | HP: 88-122 | AC/EV: 3/15 | Dam: 40 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60), 03poison | Vul: 08holy++, 11silver | XP: 1529 | Sp: sap magic [11!AM], grand avatar [11!AM] | Sz: Medium | Int: normal. 16:51:20 %??putrid_warmonger 16:51:48 don't these dudes get powered by death? or is that a different one 16:51:57 -!- debo has quit [Ping timeout: 240 seconds] 16:52:17 powered by dudes 16:53:20 |amethyst: xx replied on the penance ticket 16:53:21 putrid gets powered by death (+ rPois), tortorous gets powered by pain + spines (+ rN+) 16:53:32 oh, I honestly didn't know that about putrid 16:53:52 it is the most useless of the five >_> 16:54:09 (even if it triggers on ally deaths) 16:54:57 I'm considering changing how monster regen works 16:55:02 <|amethyst> PleasingFungus: ah, hm 16:55:11 I wonder how monsters currently get ENCH_REGENERATION 16:56:07 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:56:09 -!- MarvinPA has quit [Read error: Connection reset by peer] 16:56:27 -!- heteroy has quit [Ping timeout: 244 seconds] 16:56:30 ...looks like it's just trog's hand; I don't think any monster have regen 16:56:34 except maybe player ghosts 16:56:39 but they probably shouldn't, if so 16:56:40 -!- heteroy_ is now known as heteroy 16:56:42 no more nergalle use 16:57:13 it seems like regen should maybe scale with monster max hp 16:57:31 spriggan berserker (04i) | Spd: 10 (move: 60%) | HD: 12 | HP: 45-63 | AC/EV: 2/18 | Dam: 27 | 10weapons, 10items, 10doors, fighter, priest, see invisible | Res: 06magic(120) | XP: 835 | Sp: brothers in arms [11!AM], berserker rage [11!AM], trog's hand [11!AM] | Sz: little | Int: normal. 16:57:31 %??spriggan berserker 16:57:37 I guess that's not much max hp 16:57:40 hrm 16:57:53 specifically it's one of the effects I kind of want to put on buff traps 16:58:05 do klowns still have fast regen 16:58:06 but I would want it to do something, first 16:58:07 -!- MarvinPA has joined ##crawl-dev 16:58:09 Killer Klown (10p) | Spd: 13 | HD: 20 | HP: 131-170 | AC/EV: 10/15 | Dam: 3012(klown) | 10doors, see invisible, regen | Res: 06magic(160) | Vul: 11silver | XP: 4747 | Sp: blink [11!AM, 06!sil] | Sz: Medium | Int: high. 16:58:09 %??killer klown 16:58:13 yes 16:58:16 -!- AreBrandon has joined ##crawl-dev 16:58:37 might be simplest just to change ENCH_REGEN specifically 16:58:51 rather than also poking at the other two effects that do the same thing 16:58:58 !lg * ikiller=killer_klown 16:58:59 105. Blomdor the Conqueror (L23 HOFi of Beogh), mangled by a Killer Klown on Zig:11 on 2014-12-24 01:21:43, with 386803 points after 59614 turns and 3:58:49. 16:59:03 !lg * ikiller=killer_klown br=zot 16:59:04 91. Raurakos the Ruinous (L26 DEEn of Sif Muna), slain by a Killer Klown on Zot:5 (hall_of_Zot) on 2014-11-20 17:59:53, with 614106 points after 104578 turns and 15:59:15. 16:59:14 ENCH_WITHDRAWN and mons_class_fast_regen 16:59:21 !lg * current trunk ikiller=killer_klown br=zot 16:59:22 4. Raurakos the Ruinous (L26 DEEn of Sif Muna), slain by a Killer Klown on Zot:5 (hall_of_Zot) on 2014-11-20 17:59:53, with 614106 points after 104578 turns and 15:59:15. 17:00:01 Ice Fiend (161) | Spd: 10 | HD: 18 | HP: 78-115 | AC/EV: 15/6 | Dam: 2509(claw)12(cold:18-53), 2509(claw)12(cold:18-53) | 05demonic, 10doors, evil, see invisible, fly | Res: 13magic(immune), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 2892 | Sp: b.cold (3d27) [06!sil], s.torment [06!sil] | Sz: Large | Int: high. 17:00:01 %??ice_fiend 17:00:40 ? 17:05:07 -!- CacoS has quit [] 17:06:12 -!- Pacra has joined ##crawl-dev 17:11:15 03Sandman2502 {|amethyst} 07* 0.16-a0-3473-g5649082: New option fail_severity_to_confirm 10(67 minutes ago, 3 files, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=564908202072 17:11:15 03|amethyst02 07* 0.16-a0-3474-g982757b: Document fail_severity_to_confirm. 10(62 minutes ago, 1 file, 13+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=982757bece1a 17:11:15 03|amethyst02 07* 0.16-a0-3475-ga68263c: Fix an incorrect options_guide TOC entry 10(61 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a68263cc6c9f 17:11:15 03|amethyst02 07* 0.16-a0-3476-g3f59774: Check fail_severity_to_confirm earlier in the casting process. 10(47 minutes ago, 1 file, 13+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f597744dbd1 17:11:15 03|amethyst02 07* 0.16-a0-3477-gea1ca16: Account for Sif in memorization spell failure adverbs. 10(30 minutes ago, 3 files, 18+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ea1ca16949be 17:11:15 03|amethyst02 07* 0.16-a0-3478-gd6fe119: Use the same failure adverbs in casting as memorization. 10(21 minutes ago, 1 file, 7+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d6fe11940629 17:11:18 -!- bencryption has quit [Quit: WeeChat 0.3.8] 17:11:39 <|amethyst> Default for that is to prompt for darkred spells 17:12:03 <|amethyst> maybe that should be changed to lightred (= 2) or never (= 0) by default 17:13:30 it might be nice if kiku's necro protection was set up to work such a way that sif's miscast protection UI worked for it 17:13:40 -!- cognificent has quit [Ping timeout: 246 seconds] 17:13:43 <|amethyst> yeah 17:13:54 <|amethyst> also, arguably the message should say "impossible" if the fail rate is 100 17:15:18 -!- Cheburashka has quit [Ping timeout: 265 seconds] 17:15:24 <|amethyst> and maybe for impossible spells it should happen regardless of the setting (or "4" could be a possible value) 17:15:56 I would lean toward the latter 17:16:24 <|amethyst> hm 17:16:29 -!- Acidburn6 has quit [] 17:17:00 <|amethyst> I'd consider preventing casting 100% spells entirely, but sometimes there's a reason you want the miscast 17:17:41 <|amethyst> ??desperate[g-flex] 17:17:42 desperate[21/27]: eith: I found a way to survive I miscast enough to accrue mutations and got teleportitis 17:18:01 -!- Vizer has quit [Quit: bye] 17:18:16 also goofy self-banishment hax 17:21:28 03MarvinPA02 07* 0.16-a0-3479-ga7fa3bba4: Fix a typo 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a7fa3bba4246 17:21:55 !send |amethyst numeracy 17:21:56 Sending numeracy to |amethyst. 17:22:09 i once looted that one trove where things are behind glass by waiting a lot with teleportitis 17:24:19 <|amethyst> MarvinPA: doh, thanks 17:24:24 -!- mizu_no_oto has quit [Ping timeout: 245 seconds] 17:27:35 Unstable branch on crawl.lantea.net updated to: 0.16-a0-3472-g5ce0ac0 (34) 17:28:50 -!- AreBrandon has quit [Ping timeout: 265 seconds] 17:30:07 -!- rockygargoyle has quit [Ping timeout: 246 seconds] 17:31:29 -!- Pacra has quit [Ping timeout: 245 seconds] 17:32:13 -!- inspector071 has quit [Ping timeout: 255 seconds] 17:33:42 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 17:33:55 <|amethyst> argonaut has a patch up to make gourmand give hunger on removal; could use some feedback 17:34:01 <|amethyst> !bug 9374 17:34:02 https://crawl.develz.org/mantis/view.php?id=9374 17:34:36 <|amethyst> I'm not sure I follow his argument about "I don't think a longer ramp up would work since you'd just eat chunks when you got hungry as you would without gourmand" 17:35:04 I'm vaguely opposed to the patch but don't have strong arguments either way 17:35:09 the food cost!1! 17:35:15 oh grunt 17:35:22 I murdered some pizza shop vendors last night 17:35:28 it was 17:35:29 few people use gourmand; we don't need to make it more useless 17:35:30 pandemonium 17:35:32 <|amethyst> It would definitely need tweaks for trolls at least 17:35:34 dang. 17:35:45 <|amethyst> does gourmand do anything now for carn:3 ? 17:35:55 not IIRC 17:36:13 anyway I'm at work; just checking in quickly 17:36:15 home soon 17:36:16 -!- Nakatomy has quit [Ping timeout: 250 seconds] 17:36:17 rip 17:36:25 ?/chain gang 17:36:25 Matching entries (1): devteam[26]: Grunt, are you in a chain gang or something? yes, he's on the devteam 17:36:32 hf 17:36:37 I'm at home, going to work soon 17:36:39 sort of 17:37:17 -!- debo has joined ##crawl-dev 17:41:55 !send work PleasingFungus 17:41:55 Sending PleasingFungus to work. 17:44:58 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 17:47:58 -!- fearitself has quit [Ping timeout: 246 seconds] 17:48:48 -!- mibe has quit [Quit: Page closed] 17:58:37 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:59:44 lookin' better: http://i.imgur.com/C2dxqaS.png 18:00:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:00:49 !gamesby qw 18:00:50 qw has played 1071 games, between 2013-03-23 12:50:07 and 2014-09-24 05:28:21, won 11 (1.0%), high score 1933219, total score 63960241, total turns 12321647, play-time/day 0:16:44, total time 6d+9:43:09. 18:01:00 huh, qw is a goodplayer 18:01:42 -!- RKF has quit [Quit: Bye!] 18:02:37 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 18:12:20 -!- WereVolvo has quit [Read error: Connection reset by peer] 18:13:57 -!- Wolfechu has quit [Ping timeout: 264 seconds] 18:15:51 -!- tarquin has quit [Quit: Page closed] 18:21:18 -!- MarvinPA has quit [Quit: Leaving] 18:23:27 !gamesby gw 18:23:28 gw has played 2369 games, between 2014-05-28 04:59:00 and 2014-09-15 12:44:42, won 0, high score 179476, total score 6412639, total turns 10145839, play-time/day 1:11:53, total time 5d+12:59:07. 18:31:03 -!- Cerpin has joined ##crawl-dev 18:31:09 -!- Blazinghand has quit [Read error: Connection reset by peer] 18:32:42 !won qw 18:32:43 qw has won 11 times in 1071 games (1.03%): 7xGrBe 3xDDBe 1xMiBe 18:33:37 -!- minmay has joined ##crawl-dev 18:35:36 -!- gortat has quit [Quit: Page closed] 18:36:41 -!- debo has quit [Ping timeout: 244 seconds] 18:46:17 -!- ldf7380 has quit [Ping timeout: 240 seconds] 18:47:48 -!- debo has joined ##crawl-dev 18:47:48 * Grunt appears! 18:47:51 * Grunt crumbles away. 18:48:03 -!- Lawman0 has quit [Ping timeout: 244 seconds] 18:48:34 -!- ProzacElf has joined ##crawl-dev 18:49:17 -!- bonghitz has quit [Quit: Leaving...] 18:58:14 -!- AltReality has quit [Quit: Shame on us, doomed from the start, May God have mercy on our dirty little hearts. Shame on us, for what we've done, and all we ever were, just zeros and ones.] 19:00:42 -!- mamgar has quit [Ping timeout: 245 seconds] 19:03:10 -!- Nakatomy2 has quit [Read error: Connection reset by peer] 19:04:34 -!- PolkaDot has joined ##crawl-dev 19:08:00 -!- ProzacElf has quit [Ping timeout: 244 seconds] 19:15:31 <|amethyst> hm... what's up with the kobold in dpeg_arrival_sounds_slurp? 19:15:40 <|amethyst> I guess it used to be that it would throw clubs at you 19:18:45 -!- ProzacElf has joined ##crawl-dev 19:19:29 well, the actual change is less than helpful 19:19:33 %git f 3e79dc 19:19:33 Could not find commit f 3e79dc (git returned 128) 19:19:36 %git f3e79dc 19:19:36 07dpeg02 * 0.4-a0-1041-gf3e79dc: Some vault changes (slurp, drone, evil tower) 10(7 years ago, 2 files, 10+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f3e79dc1e102 19:20:06 <|amethyst> I suspect it's so that it wouldn't always make sounds? 19:20:22 v0v 19:20:25 <|amethyst> that explains the drone change 19:20:36 <|amethyst> too 19:20:46 perhaps dpeg can enlighten us :) 19:21:34 -!- TangoBravo has quit [Quit: Page closed] 19:21:47 03|amethyst02 07* 0.16-a0-3480-g9e784f8: Don't allow traps in a few arrival vaults (#8760) 10(5 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e784f860211 19:22:36 <|amethyst> I would have used the kmask on the inside only, but that would require more extensive changes 19:22:46 <|amethyst> because kmask applies after all substs/shuffles 19:22:53 <|amethyst> unlike kprop 19:23:04 <|amethyst> I still have an open implementable about that 19:23:37 |amethyst: sic ebering on it :) 19:24:09 -!- PolkaDot has quit [Quit: *grumble grumble shopless orc:4*] 19:25:03 <|amethyst> hm, I don't suppose anyone has two monitors with different resolutions? 19:25:06 <|amethyst> to test #6722 19:25:30 <|amethyst> the player there had a smaller primary monitor than secondary 19:25:39 <|amethyst> !bug 6722 19:25:39 https://crawl.develz.org/mantis/view.php?id=6722 19:25:57 <|amethyst> I'm closing the related #3668, which is fixed by sdl2 19:26:05 <|amethyst> s/clos/resolv/ 19:27:19 -!- Sorbius has quit [Ping timeout: 244 seconds] 19:31:47 -!- gammafunk has quit [Quit: leaving] 19:34:34 03|amethyst02 07* 0.16-a0-3481-gba96184: Don't generate lava orc undead (#9213) 10(38 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba9618458444 19:36:35 The Race That Would Not Die 19:37:06 -!- TR_Muscateer has joined ##crawl-dev 19:39:49 -!- Cerpin has quit [Ping timeout: 245 seconds] 19:42:21 -!- siepu has quit [Read error: Connection reset by peer] 19:42:37 <|amethyst> hm, one quick fix to #9178 (unIDed randart jewellery is lightblue) would be to colour unIDed artefact jewellery a different colour 19:43:11 <|amethyst> it's a bit difficult to make the patter match non-artefacts only, since we can't rely on PCRE 19:43:15 <|amethyst> s/patter/pattern/ 19:43:21 -!- PleasingFungus has joined ##crawl-dev 19:43:25 -!- dpeg has joined ##crawl-dev 19:43:31 !seen dpeg 19:43:31 I last saw dpeg at Sat Jan 3 01:43:24 2015 UTC (7s ago) joining the channel. 19:43:32 dpeg: what took you so long? 19:43:35 I've been waiting for you!!! 19:43:42 !seen PleasingFungus 19:43:42 I last saw PleasingFungus at Sat Jan 3 01:43:35 2015 UTC (7s ago) saying 'I've been waiting for you!!!' on ##crawl-dev. 19:43:44 * dpeg is old and slow! 19:43:59 also I'm messing with you, I joined the channel about 10 seconds before you did 19:44:00 :p 19:44:25 <|amethyst> dpeg: I was looking at your slurp arrival vault, and wondering why it's a kobold half the time 19:44:32 %git f3e79dc 19:44:32 07dpeg02 * 0.4-a0-1041-gf3e79dc: Some vault changes (slurp, drone, evil tower) 10(7 years ago, 2 files, 10+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f3e79dc1e102 19:44:35 Hi folks! I just played a bit of Plague Inc and stumbled upon FAQ entry 14 (ndemiccreations.com/en/29-plague-inc-evolved-faq) 19:44:50 |amethyst: I do in fact have two monitors with different resolutions 19:45:01 |amethyst: this vault is older than my daughter! No way I could remember :) 19:45:39 dpeg: plague inc appears to be created by an actual legal corporation 19:45:42 -!- Kintak has quit [Ping timeout: 245 seconds] 19:45:51 which means they can say that kind of thing with authority :) 19:45:52 <|amethyst> hm... that's another case where having a single copyright holder made things simpler 19:45:56 <|amethyst> what PF said 19:46:13 14) Q: Is it OK to create "Let's Play" videos of me playing Plague Inc? A: Of course! Ndemic Creations gives you permission to make gameplay footage or "Let's Play" videos on YouTube and monetise them. 19:46:23 Couldn't we add just that line somewhere too and call it a day? 19:46:33 ok 19:47:14 |amethyst: I still think the level sound vaults are funny... though it wouldn't hurt me much if you think otherwise and cull them 19:47:34 <|amethyst> dpeg: oh, I think they're fine... it's just that the kobold alternative seems a bit weird 19:47:45 <|amethyst> dpeg: I suppose it was less so when the kobold could throw the clubs at you 19:47:53 feel free to drop the kobold 19:48:12 drop the bass, then drop the kobold 19:48:14 <_< 19:48:18 <|amethyst> I was just wondering whether it was an intentional reduction in the frequency with which you would get the sounds 19:48:30 <|amethyst> i.e. whether the vault weight should be cut in half to compensate 19:48:51 alas, we will never know 19:49:41 03|amethyst02 07* 0.16-a0-3482-gbed6184: More slurp, less kobold. 10(23 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bed6184e0033 19:49:49 -!- heteroy has quit [Ping timeout: 245 seconds] 19:50:02 |amethyst: I think it was an awkward attempt at that, yeah. Much better to do it cleanly! 19:50:04 -!- heteroy_ is now known as heteroy 19:50:09 <|amethyst> ah 19:50:15 <|amethyst> I just increased the likelihood 19:50:25 <|amethyst> we've had many arrival vaults added since then 19:50:28 we have more arrival -- yes 19:50:57 |amethyst * 0.16-a0-3483-gdeadbeef: Less slurp. (In the future, 1 file, 1+ 1-) http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=deadbeef 19:51:18 !send PleasingFungus dead bees 19:51:18 <|amethyst> I really need to make a Chei command %fakecommit 19:51:18 Sending dead bees to PleasingFungus. 19:51:23 |amethyst: <3 19:51:29 <|amethyst> so I don't have to try to remember the colour codes every time 19:51:35 cafebeee 19:51:41 I have no idea how to do colour codes in irc 19:51:43 <|amethyst> because mirc colour codes of course have no logic to them 19:51:58 <|amethyst> PleasingFungus: ctrl-c for colour, ctrl-b for bold 19:52:03 <|amethyst> 3magic 19:52:14 I don't use mirc 19:52:20 <|amethyst> nor do I 19:52:27 <|amethyst> but mirc introduced them AFAIK 19:52:28 colours render but those commands don't work for me 19:52:34 did you guys see the funny blog reply today? 19:52:41 <|amethyst> PleasingFungus: what client? 19:52:48 one sec, I think I found it 19:52:49 <|amethyst> PleasingFungus: you might be able to do ctrl-v ctrl-c 19:52:50 dpeg: no, link 19:53:16 Can't! 19:53:31 "Happy New Years you fucking ass holes." <3 <3 <3 players :) 19:53:38 04Hello 19:53:50 <|amethyst> PleasingFungus: success! 19:53:53 lotta folks real salty about shadow traps. we'll see how it pans out 19:53:55 |amethyst: :) 19:54:07 05DANG; 05* * * don't die * * * 19:54:14 turns out I needed to use, \%\C## 19:54:19 but without the backslashes obv 19:55:13 -!- ProzacElf has quit [Ping timeout: 244 seconds] 19:55:16 PleasingFungus: I think the basic premise of shadow traps is spot on: instead of damage, create monsters. We can tweak that in a number of ways, but I think it's a good one. 19:55:44 well, I stole it from you originally :) 19:56:09 <|amethyst> to be fair, I think patrick isn't upset about shadow traps existing 19:56:14 <|amethyst> "So funny how when I suggested Shadow Traps (under a different name) I got laughed out of the forums…. and now theyre implemented." 19:56:23 yeah he seems to be mad about forums drama 19:56:27 which is the pettiest thing imaginable 19:56:50 <|amethyst> or he might feel that we stole the idea and didn't give him credit 19:56:58 I don't really care what he thinks 19:56:59 |amethyst: oh, I understand :) 19:57:01 tbh 19:57:06 I'm just laffin' 19:58:06 <|amethyst> so, regarding one of crate's big problems with traps 19:58:19 <|amethyst> what if we added an option to "paint" every floor square you'd already stepped on? 19:58:52 <|amethyst> could be done simply enough with a prop 19:59:34 <|amethyst> interaction with halo, blood, mold etc might need some thought (or make it runtime-togglable) 19:59:59 |amethyst: an easier solution if traps could be create "dynamically" (e.g. independently of whether you stepped on a square or not) 20:00:24 |amethyst: seems inelegant from a design perspective and I suspect probably ugly from an aesthetic perspective. still possibly workable 20:00:39 much simpler to implement than the minmay solution 20:00:55 PleasingFungus: what is the minmay solution? 20:01:01 (I guess remove all traps??) 20:01:15 <|amethyst> dpeg: make unknown traps trigger as soon as they are in LOS 20:01:26 ah, also a good one 20:01:34 (exclude shafts, obviously) 20:01:49 <|amethyst> shafts are kind of magical now anyway 20:01:53 <|amethyst> or, at least, they suck 20:01:54 nah, what you'd do is 20:01:56 haha 20:02:03 <|amethyst> (they work on fliers) 20:02:06 |amethyst: WHAT? :) 20:02:18 !send dpeg air currents 20:02:19 Sending air currents to dpeg. 20:02:54 <|amethyst> %git 6d4b6af 20:02:54 07wheals02 * 0.16-a0-2436-g6d4b6af: Make all traps trigger regardless of whether you are flying. 10(6 weeks ago, 6 files, 32+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6d4b6af3df3c 20:03:00 curry is currently my currentsy 20:03:51 the duvessa solution (or my variation of it) was: whenever a trap comes into view, either trigger it or reveal it, depending on a random roll based on your level (like the current reveal roll) 20:04:00 -!- Yllodra has quit [Ping timeout: 244 seconds] 20:04:15 this works pretty well for one-shot traps 20:04:30 -!- heteroy has quit [Read error: Connection reset by peer] 20:04:59 since they can become quantum traps, schroedinger's traps: if they're triggered, it turns out they were at your feet all along 20:04:59 yes, I can imagine 20:05:08 so it does work for shafts 20:05:18 doesn't work well with vault traps, or zot traps, or a few other things iirc 20:05:26 <|amethyst> you could move the trap, except 20:05:29 *random vault traps 20:05:32 <|amethyst> you might not be standing on clear floor 20:05:37 PleasingFungus: I don't care how we do it as long as we keep sending players to their "current level+1d3" graves 20:05:43 heh 20:05:49 |amethyst: for one-shot traps, it's a very small technical detail, I think 20:06:01 <|amethyst> PleasingFungus: right, I meant for multishot 20:06:23 yeah, also I think you'd have weird shit involving people choosing where they enter rooms from based on where they want traps to appear 20:07:05 <|amethyst> I kind of like dpeg's solution 20:07:05 x. 20:07:07 .. 20:07:10 <|amethyst> for non-vault stuff 20:07:17 PleasingFungus: why not replace "trigger or reveal" by "trigger or ignore"? 20:07:39 that was minmay's actual suggestion 20:07:45 |amethyst: my solution has the problem that dawdling players experience more traps 20:07:48 but I really like traps as tactical terrain 20:07:54 dpeg: is that a problem? 20:08:01 -!- Calisca has quit [Ping timeout: 256 seconds] 20:08:10 (that's technically not a problem, but it means that players are encouraged to micro-minimise turns spent on each level) 20:08:22 finally, the clock crawl has always waited for... the trap clock 20:08:32 <|amethyst> spider had that 20:08:33 PleasingFungus: yes, I agree: spotting traps is cool and can be tactically interesting 20:08:35 <|amethyst> particularly 20:08:39 ya I was thinking about that 20:08:43 spider 20:08:55 dpeg: more like... how zot traps affect the places you choose to fight 20:09:04 yes, I see :) 20:09:08 in the same way that shallow water, etc does 20:09:11 tactical terrain 20:09:13 shadow traps are partially an attempt at providing more of that 20:09:15 <|amethyst> hm, what was that commit 20:09:26 <|amethyst> for a while, Spider would eventually start crashing 20:09:44 please tell me it was completely filled with webs 20:09:55 PleasingFungus: it was pretty full of them! 20:10:04 <|amethyst> no, but it was overflowing the trap array 20:10:07 <|amethyst> IIRC it was incrementing twice 20:10:17 <|amethyst> so it was placing the right number max, but with a stride of 2 20:10:22 It'd be very cool if Spider featured many traps, but only employed them if there are spiders around (maybe not necessarily in sight, just around). 20:10:31 well 20:10:34 s/traps/webs/ 20:10:37 the good thing about web traps in spider is that they attract spiders 20:10:46 yes, that is good 20:10:46 so that's in some sense a self-solving problem 20:10:49 as long as spiders keep spawning 20:10:59 the bad part is that I'm not sure the game communicates web sense at all 20:11:02 <|amethyst> ideally every trap type should be self-solving in such a way 20:11:04 and it certainly doesn't communicate it well 20:11:28 <|amethyst> summon traps are because they put you in a tactical situation 20:11:31 PleasingFungus: the problem with the first Spider incarnation is that you'd be struggling to get out of webs all the fucking time, with no opposition in sight. 20:11:37 <|amethyst> shafts because they're likely to dump you into one 20:11:54 |amethyst: yes, that's a good ideal 20:12:00 alarms obviously have their own charms 20:12:06 zot traps are absolutely horrifying 20:12:07 <|amethyst> hexes I'd say 20:12:20 teleport traps are iffy but they aren't mega annoying so w/e 20:12:33 PleasingFungus: they were mega scummy in the past 20:12:58 |amethyst: which hexes? 20:12:59 <|amethyst> fortunately they're one-shot now except when explicitly requested by a vault 20:13:20 and except in zot:5 and mayyybe tomb 20:13:25 <|amethyst> dpeg: Sentinel's Mark, I was making a pun on PF's "have their own charms" 20:13:27 yes, one-shot is fine (and one more reason why "trigger or detect" is cool) 20:13:29 ugh 20:14:21 dpeg: I'm currently working on a pair of 'lesser zot trap' designs, which are another attempt at tactical terrain - one buffs monsters in LOS, the other harms the player whenever a monster steps on it. the trick is relevance - how often will a monster step on either when the player is in LOS? 20:14:38 possibly the solution is to just throw more of them onto the level and see what happens 20:14:50 people want me to add convoking effects but idk 20:14:57 PleasingFungus: some traps might work better as a monster! 20:15:01 well 20:15:09 there are already plenty of monsters like this 20:15:09 (e.g. net traps ==> gnolls with nets) 20:15:10 the idea is, again, terrain 20:15:18 but idk, maybe the design space doesn't exist 20:15:23 I'm giving it a shot. 20:15:31 <|amethyst> dpeg: need blowgun zombies for those ossuaries 20:15:43 !send |amethyst inflatable bladders 20:15:43 Sending inflatable bladders to |amethyst. 20:15:44 true! 20:16:34 PleasingFungus: I think the underlying issue with your two lesser zot traps is this: you need the player, the trap and at least one monster in sight 20:17:24 <|amethyst> what if those traps never revealed until a monster stepped on them in LOS 20:17:32 this is in fact planned 20:17:48 though gammafunk is against it (feels that it breaks a design rule) 20:18:01 -!- NotKintak has quit [Quit: Leaving] 20:18:04 <|amethyst> I forget, do monsters go out of their way for zot traps? 20:18:09 afaik no 20:18:13 <|amethyst> maybe they should? 20:18:28 honestly I like the way you can play with their AI to get them to not fuck with zot traps 20:18:42 <|amethyst> maybe they should head for unknown ones 20:18:45 also I'm scared of behaviour code 20:18:48 <|amethyst> of course then the player knows something is up 20:19:06 <|amethyst> but that might be a good thing 20:19:18 <|amethyst> yeah, beh code is the problem 20:19:21 <|amethyst> a/the/a/ 20:19:54 <|amethyst> I feel like if someone drew out the state machine it wouldn't really be as bad as it seeems 20:19:57 <|amethyst> s/eee/ee/ 20:20:03 <|amethyst> but trying to deduce it from the code... 20:20:55 <|amethyst> we need a reactive programming paradigm for monster AI 20:21:24 <|amethyst> (does that actually mean something? it sounds like it does) 20:22:09 -!- Bloax has joined ##crawl-dev 20:22:50 anything is possible 20:23:26 PleasingFungus: now that you said it twice, I realised that my concept of traps is really different from yours. (That's alright, but perhaps worth mentioning.) To me, traps are about creating sudden, dangerous situations -- so shaft, alarm, summoning are good examples. From this point of view, the mega-trap is banishment. 20:23:44 dpeg: no, that's absolutely what most current traps are about 20:23:49 tele, shaft, alarm 20:23:52 web? 20:23:57 shadow? 20:24:13 but I think there's more design space to explore 20:24:45 for new types of traps that, rather than putting you into a fight, change the nature of a fight 20:24:48 if that makes any sense 20:26:58 -!- AreBrandon has joined ##crawl-dev 20:27:03 <|amethyst> to some extent, those could be monsters 20:27:03 PleasingFungus: yes, it does. In my concept, that was always addressed by "wavering monsters" (zelgadis called them like this), such as moths etc. 20:27:08 <|amethyst> e.g. torpor snails 20:27:11 yes 20:27:17 wavering, eh 20:27:18 But you are right, a trap can do that, too. 20:28:07 <|amethyst> !learn add dataification Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowchart; it'll be obvious. 20:28:08 dataification[1/1]: Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowchart; it'll be obvious. 20:28:34 is fred brooks on irc 20:28:53 <|amethyst> his spirit is, PF, his spirit is 20:29:03 man, I am so opposite of that it's preposterous 20:29:29 -!- raskol has quit [Changing host] 20:29:38 PleasingFungus: so I think the real question for tactical effects: when is trap (hidden+stationary) better than a monster (visible+killable)? 20:30:08 <|amethyst> !send dpeg wandering traps 20:30:08 Sending wandering traps to dpeg. 20:30:13 heh 20:30:17 * dpeg waves back 20:30:32 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 20:31:04 hidden is more useful for surprise (sudden shuffle of a tactical situation); stationary is more useful when it interacts with other terrain in an interesting way (forcing you to fight without a nice chokepoint, the wrong lines of sight, etc) 20:31:15 I'm kind of wondering if these might work better as vault-specific traps 20:31:19 though I don't know which vaults 20:31:36 PleasingFungus: good! I was just spelling this out to make it easier for you to decide when/how tactical traps should act. 20:31:42 gotcha 20:31:46 <|amethyst> new vaults in dat/des/builder/ 20:32:06 <|amethyst> could .des-ify all traps 20:32:12 <|amethyst> all random traps 20:32:15 uggggghhh 20:32:16 <|amethyst> like we do with shops 20:32:23 |amethyst: sounds good 20:32:24 -!- simmarine_ has joined ##crawl-dev 20:32:32 when's serial_traps >_> 20:32:43 isn't that tomb 20:32:56 there's certainly more room for "wavering" monsters, too - hangedman was talking about adding one in slime, for example 20:32:59 -!- simmarine has quit [Read error: Connection reset by peer] 20:33:06 and at some point I may implement my sheepcursed masses 20:33:10 though that's not exactly the same 20:33:23 tomb is in the spirit of a serial vault like how vaults:5 is 20:33:31 theTower: regarding "serial", I think there should be vertical serial vaults, e.g. a small gnoll station on D:3, and (perhaps) larger one on D:4, and (perhaps) a gnoll castle on D:5 etc 20:33:57 while that's an interesting concept, certainly, I definitely would need code support >_> 20:34:14 <|amethyst> with vlad at the top! 20:34:24 urghs :) 20:34:33 theTower: I have a hunch it could be done with what's already around 20:34:42 (and my priorities are still for Foo:$-1 decor projects) 20:35:01 -!- Blazinghand has quit [Read error: Connection reset by peer] 20:35:11 the simple solution would be to trigger later vaults based on which earlier ones have been seen, but shafts would fuck with that pretty badly 20:35:11 <|amethyst> dpeg: it would at least need some lua work, and becomes a lot more complicated when you can be shafted > 1 level 20:35:16 btw, and slightly OT, I have been once thinking about a propagating kind of trap: if you don't address it in time, it makes it harder to do it next time (it is a different tackle on urging players to do things quickly, which I really, really like) 20:35:18 s/seen/generated/ 20:35:20 |amethyst: hi.... 20:35:22 <|amethyst> :) 20:35:43 -!- Zermako_ has quit [] 20:35:46 dpeg: sort of like ballistomycetes, except...? 20:35:52 PleasingFungus: except with traps, yes 20:35:53 I assume they'd have some kind of level-wide warning? 20:36:08 PleasingFungus: or would only affect part of a level (so you can still traverse it) 20:36:14 You hear the ticking of ominous clockwork in the distance. 20:36:20 s/clockwork/machinery 20:36:30 deploy the dancing weapon generators 20:36:30 <|amethyst> That really grinds my ancient gears! 20:36:34 heh 20:36:42 and some kind of reward for defusing it, I think 20:37:41 maybe best first explored in a portal vault, if at all... 20:38:17 <|amethyst> has anyone seen out (or fixed) the weapon sprite displacement bug in local tiles (#9164)... sprites are being shifted when standing in certain spots? 20:38:20 You have entered The Minefield. 20:38:24 give me more months to finish gauntlet 20:38:29 |amethyst: I have absolutely seen it, but not in a while 20:38:40 gammafunk's theory was that there was a caching issue in webtiles 20:38:45 <|amethyst> it sounds kind of like uninitialised data, since the affected squares allegedly change when you save and reload 20:38:46 specifically caching of offsets 20:38:50 half past three a.m. here... see you later 20:38:54 dpeg: later! 20:38:56 happy new year :) 20:39:02 hey, to you too! 20:39:04 -!- dpeg has quit [Quit: sleeeeeep] 20:39:13 <|amethyst> oh, this was webtiles, not local 20:39:20 <|amethyst> the bug report header is wrong, updating 20:39:22 I'm trying to remember if it also showed up locally 20:39:25 it's been a while 20:39:27 hold on 20:39:41 searching the logs (this would be in there) 20:41:17 14:00:21 my observation was that it occurred locally, but I haven't seen (or looked for) that for a little while; it's possible that the webtiles problem described in that thread is entirely different bug 20:41:45 -!- Ququman has quit [Remote host closed the connection] 20:42:19 -!- HellTiger has quit [Ping timeout: 245 seconds] 20:42:27 I don't remember seeing the problem anywhere in the last two months 20:42:36 and it wasn't extremely rare before 20:42:43 I think ed might have done something at some point 20:43:12 <|amethyst> hm, maybe related to pixel scaling? 20:43:20 <|amethyst> %git 3925e26 20:43:20 07edlothiol02 * 0.16-a0-2708-g3925e26: Webtiles: Do device pixel scaling better, fixing Firefox rendering. 10(5 weeks ago, 2 files, 20+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3925e268bea4 20:43:36 I'm not zoomed-in 20:43:39 <|amethyst> hm 20:43:45 -!- rockygargoyle has joined ##crawl-dev 20:43:56 imo close it as cnr and reopen it if it shows up again 20:44:20 today is the day of CNR reports, imo. 20:44:37 -!- gammafunk has joined ##crawl-dev 20:44:49 -!- heteroy has quit [Ping timeout: 245 seconds] 20:45:00 <|amethyst> I don't usually CNR things unless I tried pretty hard to reproduce them; or they're several versions old 20:45:04 -!- heteroy_ is now known as heteroy 20:45:13 follow your heart. 20:45:21 but it may be time to remove gammafunk... 20:45:25 <|amethyst> PleasingFungus: you know you can close bugs too :) 20:45:31 <|amethyst> and remove gammafunks 20:45:33 im lazy 20:45:44 gammafunk: do you remember that weapon/shield offset bug? 20:46:22 <|amethyst> #9140 is weird too... walking into a door in linesprint instead of opening it 20:46:36 I 20:46:38 wonder 20:46:39 !bug 9140 20:46:39 https://crawl.develz.org/mantis/view.php?id=9140 20:46:54 no, online 20:47:01 hrrrrm 20:47:15 my best guess was that it was rapid clicking, which has caused bugs before. but that couldn't be the problem online 20:47:49 <|amethyst> PleasingFungus: you were the reporter 20:48:01 <|amethyst> oh, not your game 20:48:16 yeah I spotted the crash 20:48:21 and figured it was worth recording, since it was super weird 20:50:46 <|amethyst> !crashlog karagy 20:50:46 No milestones for karagy (crash). 20:54:19 If wands of desintegration had the same max charge of tier 1 wands 20:54:37 would it make killholes less attractive? 20:56:26 no 20:56:44 among other things, you don't need disint for a killhole 20:57:32 the thing is, most characters have access to killholes in lair 20:58:03 I think limiting the number of max charges would reduce the chances to make them 20:58:25 -!- johnf has quit [] 20:58:36 you should probably be talking about /digging 20:58:36 <|amethyst> there's LRD, there's digging (if you have enough empty space that you won't be cutting into the next passage) 20:58:58 <|amethyst> disint does let you control the size better 20:59:04 also, most characters do not have LRD, much less LRD that can reliably destroy rock on command 20:59:24 <|amethyst> but when you do have LRD it's unlimited 20:59:25 ??killhole 20:59:26 anti-summoning corridor[1/1]: Dig diagonally into a wall, make a 90 degree turn, disintegrate one more tile, sit in that tile. Comes from Angband, where it is used to prevent more than one thing from having LoS on you. Formicids love this, but anyone can make one with the right tools. Diagram: http://crawl.develz.org/tavern/viewtopic.php?t=11488#p160454 20:59:29 Heh 20:59:34 <|amethyst> I guess the bigger thing is that LRD will draw a lot of attention 20:59:49 but it's actually a good thing 20:59:50 <|amethyst> no point in having a killhole if you already had to fight the whole level while making it 21:00:29 <|amethyst> hm, I guess that is true 21:00:58 elf 3 strategy: bring a wand of desintegration 21:01:17 not all chars have LRD 21:01:24 but most will have a wand 21:01:32 unknown monster: "greater deep elf" 21:01:32 <|amethyst> %?? greater deep elf 21:01:38 cacodemon (082) | Spd: 10 | HD: 13 | HP: 84-113 | AC/EV: 11/10 | Dam: 22, 22 | 05demonic, 10doors, see invisible, lev, regen | Res: 06magic(160), 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 1625 | Sp: b.energy (3d20) [06!sil], slow [06!sil], confuse [06!sil], malmutate [06!sil], dig [06!sil] | Sz: Large | Int: high. 21:01:38 %??cacodemon 21:01:44 these show up in elf:3 21:01:58 just need to tweak 21:02:02 <|amethyst> hm 21:02:13 <|amethyst> can summoned cacodemons cast dig when not in LOS? 21:02:23 -!- heteroy has quit [Ping timeout: 244 seconds] 21:02:26 -!- heteroy_ is now known as heteroy 21:02:34 <|amethyst> not sure if monster summons were restricted the way player ones were 21:02:36 don't we have those castles 21:02:38 <|amethyst> I guess probably not 21:02:53 <|amethyst> I mean, probably weren't restricted, so probably can cast it 21:03:29 I believe they can 21:03:36 think I saw one doing it yesterday or day before 21:03:37 if they're chasing you 21:03:38 <|amethyst> ah, yes, they can 21:03:41 and you block los 21:03:42 they can 21:03:48 this should come up in elf:3 more 21:03:51 <|amethyst> just tried with a cacodemon dur:3 21:03:58 alternately, give digging to an elf 21:04:06 that's a good idea 21:04:07 deep elf earth mage 21:04:23 <|amethyst> PleasingFungus: when I said "%?? greater deep elf" I was thinking tele other 21:04:25 deep elf petrodigitator 21:04:45 |amethyst: banishment is a pretty effective tele other 21:04:50 now that antitraining is gone (rip :( ), you could have an earth/air caster. well, you could have had that before, but you know... 21:04:56 <|amethyst> Grunt: I thought you came back to the same spot 21:05:01 <|amethyst> Grunt: still in the killhole 21:05:33 dig and lightning bolt probably have antisynergy 21:05:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:06:52 the obvious solution is to add formicid creatures in elf 3 21:06:55 dirt eel (12;) | Spd: 10 | HD: 3 | HP: 11-23 | AC/EV: 1/15 | cold-blooded | Res: 06magic(10), 10elec++, 12drown | XP: 53 | Sp: dig [11!AM, 06!sil] | Sz: small | Int: reptile. 21:06:55 <|amethyst> %??electric eel name:dirt_eel spells:dig.100.natural 21:07:03 (obviously formicid arcitects prevent spider nest killholes) 21:07:22 no no for elf you need shapeshifters that start as boring beetles 21:07:55 what if all the walls were undiggable ? 21:08:26 (of branch endings) 21:09:15 it's been suggested 21:09:26 imo it's less fun than adding more digging 21:09:44 suddenly I am envisioning a giant that shakes walls apart as it walks 21:09:50 *THUMB* *THUMB* *THUMB* 21:09:54 jorgrun? 21:10:22 -!- bedkrab has quit [Ping timeout: 264 seconds] 21:10:23 Grunt: dpeg was talking about adding level threats that you'd want to hunt down & deal with quickly 21:10:42 Grunt: the giant of taking it easy 21:11:00 <|amethyst> not for a branch end, but at one point I was working on a vault with jorgrun or other LRDers, and a long thin corridor with monsters behind glass on the sides 21:11:17 amethyst: sounds amazing 21:11:37 <|amethyst> I kind of suck at evaluating threat levels though 21:11:43 makes me think of hall_of_wrath 21:11:46 <|amethyst> what to put behind the walls and how many, etc etc 21:11:57 all 8s :v 21:12:11 "just take a random sample of three comparable-in-size vaults" 21:12:12 |amethyst: .td should give you a good idea 21:12:52 <|amethyst> !cmd .td 21:12:52 Command: .td => !lg * ((tiles || !@hugeterm)) map=minmay_three_doors ntv=0 -tv:<0.5:x3 21:14:05 <|amethyst> theTower: ... how big to make it, etc :) 21:14:07 -!- llllllllllll has quit [Ping timeout: 246 seconds] 21:15:12 "just take a random sample of three of your favourite vaults and" 21:15:53 <|amethyst> hm, here was the version I did, which is way overkill 21:16:20 <|amethyst> http://s-z.org/neil/tmp/nfm.des 21:16:43 <|amethyst> and IIRC didn't really work that well anyway 21:16:46 name:large 21:16:54 n_suf 21:16:55 <|amethyst> err 21:16:58 "deep troll earth mage large" 21:16:59 <|amethyst> yeah, n_suf is a bug 21:18:03 such a straightforward box 21:18:56 <|amethyst> my first version was a big winding path about 4x that big 21:19:17 <|amethyst> I guess a zig-zag or Y or something though 21:20:07 -!- oberstein has joined ##crawl-dev 21:21:31 <|amethyst> you can tell from the DEPTH: how long ago this was :) 21:21:39 ??sid 21:21:40 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg sid/2 | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu none | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp none | VS sd/4 21:23:17 -!- raskol has quit [Ping timeout: 240 seconds] 21:23:35 |amethyst is a bit out of his DEPTH: here 21:26:21 <|amethyst> !bug 9113 21:26:21 https://crawl.develz.org/mantis/view.php?id=9113 21:26:25 -!- lobf has quit [Quit: lobf] 21:27:13 <|amethyst> berder's analysis (bennu dying and respawing in the middle of tornado monster shifting, then the old spaces never being unmarked) seems reasonable 21:27:26 |amethyst: if that is the case that bug is already fixed 21:27:43 <|amethyst> oh? 21:27:50 %git f5abbb0 21:27:50 07Grunt02 * 0.16-a0-1701-gf5abbb0: Don't trigger some monster death effects on KILL_DISMISSED (#9001). 10(10 weeks ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5abbb0608c5 21:28:08 hm 21:28:10 <|amethyst> Grunt: this was atornado in a megazig 21:28:11 actually 21:28:17 <|amethyst> s/ator/a tor/ 21:28:24 <|amethyst> not a new zig level AFAICT 21:29:17 anyway maybe bennu revivification should just become a fineff 21:29:22 it would fix a lot of these bugs 21:29:31 <|amethyst> oh, it's not? 21:29:34 <|amethyst> that sounds good 21:29:53 <|amethyst> are death curses fineffs? 21:30:05 -!- heteroy has quit [Ping timeout: 244 seconds] 21:30:05 -!- heteroy_ is now known as heteroy 21:30:06 no 21:30:15 <|amethyst> that sounds like another possible cause 21:30:18 yes 21:30:23 <|amethyst> hmm 21:30:30 <|amethyst> actually 21:30:45 <|amethyst> nothing should be dying between // Calculate destinations. and // Actually move actors into place. 21:32:08 <|amethyst> hm, there's in fact code that's supposed to deal with that 21:32:10 -!- Daekdroom has quit [Quit: Leaving] 21:32:11 <|amethyst> // Need to check available positions again, as the damage call could 21:32:11 <|amethyst> // have spawned something new (like Royal Jelly spawns). 21:32:55 hm 21:34:22 -!- LePlatypus has quit [Ping timeout: 265 seconds] 21:34:59 <|amethyst> https://crawl.develz.org/mantis/view.php?id=9075 21:35:09 <|amethyst> apparently monsters sometimes pick up player bad habits 21:35:35 players are the real monsters after all 21:35:53 are you listening, PleasingFungus? 21:35:54 <3 21:36:18 -!- PleasingFungus has quit [Ping timeout: 265 seconds] 21:39:12 <|amethyst> Does anyone have a suggestion to replace "You feel negative." ? 21:39:41 that's rTorment right 21:39:46 <|amethyst> ion_frigate suggested "You feel resistant to negative energy." but I'd rather have something a little more flavourful 21:39:49 <|amethyst> ontoclasm: rN 21:39:56 <|amethyst> the rN mutation gain message 21:40:09 <|amethyst> oh, actually 21:40:35 <|amethyst> I guess cold and heat resistance already use "You feel (more) resistant to foo." so that wouldn't be so bad 21:40:54 You feel resistant to the darkness. 21:41:24 !send |amethyst "You feel repulsive." 21:41:24 Sending "You feel repulsive." to |amethyst. 21:41:38 (was that ever the message for that mutation, rip) 21:42:41 03|amethyst02 07* 0.16-a0-3483-g6616b5b: Improve rN mutation gain message (ion_frigate, #9053) 10(32 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6616b5b70b9a 21:43:47 -!- TR_Muscateer has quit [Ping timeout: 256 seconds] 21:43:59 -!- PleasingFungus has joined ##crawl-dev 21:44:03 21:35:53 are you listening, PleasingFungus? 21:44:05 21:35:54 <3 21:44:06 21:36:18 -!- PleasingFungus has quit [Ping timeout: 265 seconds] 21:44:08 rip 21:44:29 -!- Shard1697 has joined ##crawl-dev 21:44:42 oh yeah, since you're here: |amethyst, did you see my thoughts on shoals-lite earlier? 21:49:56 <|amethyst> turning existing water into shallow? 21:50:12 <|amethyst> for save compat 21:50:35 or breaking save compat 21:50:37 either/or 21:50:51 (that is, incrementing TAG_MAJOR_VERSION) 21:50:52 <|amethyst> you probably know how I feel about the latter 21:50:53 it'd make gammafunk happy! 21:50:55 oh? 21:50:59 I don't recall off the top of my head 21:51:09 <|amethyst> I've argued Grunt out of it several times now 21:51:09 wait, no 21:51:14 you wanted to wait until we never had to do it again 21:51:15 something like that 21:51:25 <|amethyst> yeah, if we're going to 21:51:33 how is that possible 21:51:37 <|amethyst> I'd want to at least make it so we can deal with enum shifts in a reasonable way 21:52:17 <|amethyst> e.g. a script that takes two versions of enums.h (or whatever) and generates a table saying how to transform one into another 21:52:27 <|amethyst> s/ums/um/ 21:52:43 <|amethyst> that we can then plug into unmarshallEnum 21:53:01 need to use 21:53:04 captain proto 21:53:06 or w/e that thing was 21:53:09 <|amethyst> it wouldn't mean "never a save compat break", but it would at least reduce the accumulation of cruft in the source 21:53:19 <|amethyst> PleasingFungus: well, that doesn't really solve the problem 21:53:20 !send |amethyst cruft 21:53:20 Sending cruft to |amethyst. 21:53:29 !send PleasingFungus cruft 21:53:29 Sending cruft to PleasingFungus. 21:53:35 <|amethyst> PleasingFungus: with capnproto and protobufs, you essentially can never delete an enumerator 21:53:50 <|amethyst> or a member of a data structure 21:53:50 ! 21:53:55 that sounds messed up 21:54:07 -!- mamgar has quit [Quit: Exit Stage Left] 21:54:09 <|amethyst> as I understand it anyway 21:54:14 <|amethyst> perhaps bh can correct me 21:54:20 <|amethyst> but that was my biggest objection to it 21:55:16 -!- Shard1697_ has joined ##crawl-dev 21:55:58 <|amethyst> well, to be fair 21:56:01 |amethyst: do you still have plans to switch over cszo to webtiles-changes this winter break? 21:56:16 or do I have more time to wreak havoc 21:56:26 <|amethyst> gammafunk: I was going to work on that this weekend, how long do you need? 21:56:49 oh I hope to push tonight or tomorrow, but you probably shouldn't delay on my account 21:56:52 <|amethyst> gammafunk: you should join ##crawl-admin btw while you're working on webtiles changes 21:56:59 oh, right 21:57:03 * Grunt pushes gammafunk. 21:57:07 * gammafunk falls over. 21:57:32 -!- Shard1697_ has quit [Client Quit] 21:57:46 -!- Shard1697 has quit [Ping timeout: 264 seconds] 21:58:03 -!- Lasty has quit [Quit: Leaving.] 21:58:11 -!- Wolfechu has quit [Ping timeout: 244 seconds] 21:58:38 chequers has a bunch of commits I also need to look over 21:58:49 well someone needs to look over at least 21:59:15 * Grunt pushes ebering. 21:59:26 que? 21:59:41 hi :) 21:59:55 |amethyst brought up an old implementable of his earlier that you might be interested in looking into 21:59:58 let me find the link 22:00:20 https://crawl.develz.org/mantis/view.php?id=5865 22:00:55 I think I will work on a Secret Project. 22:01:40 skunkworks (14r) | Spd: 12 | HD: 1 | HP: 3-8 | AC/EV: 2/13 | Dam: 5 | XP: 1 | Sz: little | Int: animal. 22:01:40 <|amethyst> %??quokka col:darkgrey name:skunkworks 22:01:42 will it be Secretly Pleasing? 22:01:55 Hopefully! 22:07:20 Grunt: hmm. I'm currently making some TSO changes that dep on 9375 (partly_ 22:07:30 for clarity & consistency 22:07:35 ebering: mm 22:09:30 but also I have a fever today and so have been playing the game not developing it 22:09:50 <|amethyst> !send ebering more cowbell 22:09:50 Sending more cowbell to ebering. 22:09:55 <3 22:10:57 <|amethyst> From now on, every time you see "<3", instead of "heart", you will think "ice cream cone with a butt on top" 22:11:00 <|amethyst> that is all 22:11:32 -!- pikaro has quit [Remote host closed the connection] 22:11:53 rude 22:12:12 <|amethyst> just encouraging people to use unicode ♥ 22:12:16 -!- Lawman0 has quit [Read error: Connection reset by peer] 22:12:28 pointy butt 22:12:30 † 22:12:42 * |amethyst is slain 22:13:08 <|amethyst> http://en.wikipedia.org/wiki/User:Montrealais/Composed_in_the_Composing_Room 22:15:07 -!- Hailley has quit [Quit: Petra is closed!] 22:15:18 non composed mentis? 22:15:48 <|amethyst> Multi_key 22:23:50 <|amethyst> !bug 8975 22:23:50 https://crawl.develz.org/mantis/view.php?id=8975 22:24:33 <|amethyst> Any potential problems with changing this from majority to "any good spells = okay"? 22:24:47 sounds fine to me 22:24:48 <|amethyst> I guess acquirement? 22:24:59 <|amethyst> might make you more likely to get a mostly useless book 22:25:00 surely that should be using some weighted metric, maybe 22:25:46 <|amethyst> probably something like that 22:26:00 <|amethyst> currently it completely excludes any disliked item 22:29:14 how often do people acq for books while following a hateful god? I guess more common with vault loot - acq any 22:30:51 <|amethyst> hm 22:32:04 !send PleasingFungus hateful gods 22:32:04 Sending hateful gods to PleasingFungus. 22:32:14 I hate that. 22:32:38 <|amethyst> choosing book acq under (say) fedhas doesn't seem any more strange than under any other god 22:33:03 <|amethyst> I mean, sure, you're not going to be doing as many book acquirements as you would get under sif... 22:36:30 -!- SteampunkDuck has quit [Quit: Lost terminal] 22:37:15 -!- heteroy has quit [Ping timeout: 244 seconds] 22:37:25 -!- heteroy_ is now known as heteroy 22:38:52 <|amethyst> maybe god_hates_item could get a bool thoroughly=true parameter, with acquirement passing in false 22:39:06 could work 22:41:05 -!- delizseemack has joined ##crawl-dev 22:42:58 -!- ProzacElf has joined ##crawl-dev 22:43:35 <|amethyst> any Windows folks who want to try getting johnnyzero's crash report stuff into 0.16 ? 22:43:40 <|amethyst> !bug 98 22:43:40 https://crawl.develz.org/mantis/view.php?id=98 22:44:31 i mixed those two lines up and thought you had said "windows 98 folks" 22:44:48 <|amethyst> heh 22:44:54 we probably support that 22:44:56 notionally 22:44:59 <|amethyst> took forever to get my wife to switch to XP 22:45:03 i miss the dos version of crawl 22:45:06 do you 22:45:11 <|amethyst> and she's just now considering switching to 7 22:45:40 -!- Kintak has quit [Ping timeout: 250 seconds] 22:46:33 <|amethyst> but she has missed all the really really bad versions at least 22:47:02 <|amethyst> clearly there is an isomorphism between Windows versions and Star Trek movies 22:48:24 mm 22:52:22 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 22:52:28 -!- delizseemack has quit [Quit: Leaving.] 22:52:52 eeurgh 22:52:56 I'd forgotten the main menu code was 22:52:58 switch-goto 22:53:13 the most powerful idiom of all.... 22:53:31 -!- ProzacElf has quit [Ping timeout: 255 seconds] 22:58:13 -!- UncertainKitten has joined ##crawl-dev 23:04:46 -!- reaverb has joined ##crawl-dev 23:04:55 <|amethyst> !send PleasingFungus Duff's device 23:04:55 Sending Duff's device to PleasingFungus. 23:05:02 !send PleasingFungus more switch-gotos 23:05:03 Sending more switch-gotos to PleasingFungus. 23:05:05 * PleasingFungus cringes in fear! 23:06:32 -!- Shard1697 has joined ##crawl-dev 23:09:24 <|amethyst> oh, wow, I did not know that XFree86 used Duff's device up until 4.0 23:09:50 <|amethyst> http://lkml.iu.edu/hypermail/linux/kernel/0008.2/0171.html 23:13:53 FR: "Duff's device" as an unrand 23:14:02 something involving speed and confusion 23:14:22 -!- delizseemack has joined ##crawl-dev 23:18:20 I'm trying to compile 0.15.2 tiles on Mac OS X and I'm getting various "use of undeclared identifier" while compiling SDL_QuartzEvents.m. See http://pastebin.com/sLq0Jg67 . Anyone have a clue about this error? 23:19:00 a translocating evoker. shuffles you & all monster locations, coinflip haste or confuse everything shuffled 23:20:02 <|amethyst> delizseemack: that should be much improved in trunk 23:20:28 <|amethyst> delizseemack: that version of SDL has problems building on newer OS X, but the sdl2 in trunk should work better 23:20:56 1.2.15 should build fine, but I don't think that's the version that was distributed with 0.15.2 23:21:05 <|amethyst> delizseemack: as a bonus, you should be able to resize the window etc :) 23:21:18 Alright, I'm gonna try trunk and see if it's still on the 0.15 path 23:21:37 ebering: Xom's chessboard 23:23:22 Grunt: basically yes 23:23:44 <|amethyst> Grunt: hm, we could update that before 0.15.3 23:24:30 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-3483-g6616b5b (34) 23:24:39 |amethyst: just need to poke the contrib and that will be fine; it's already in the contrib tree 23:24:55 <|amethyst> ah 23:25:57 <|amethyst> if only submodules weren't so clunky 23:26:16 What is the latest branch of tag for 0.15.x? Where can I find the source for that? 23:26:23 *branch or tag* 23:26:32 <|amethyst> %git stone_soup-0.15 23:26:32 07gammafunk02 * 0.15.2: 0.15.2 changelog 10(3 months ago, 1 file, 14+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b7472d89d3a 23:26:46 <|amethyst> haven't been any commits since 0.15.2 it looks like 23:26:47 thanks 23:26:59 <|amethyst> we have plenty of stuff to backport but haven't gotten around to it 23:27:33 I see. I'll wait in that case. Thanks again. 23:27:39 hrm. seems like my pan orc vault can place along with another orc end vault 23:27:41 not sure how to fix that 23:27:53 <|amethyst> PleasingFungus: where's the vault? 23:27:53 or what determines which vaults are chosen for the orc end to begin with 23:28:01 |amethyst: ? 23:28:12 <|amethyst> the one that's causing problems 23:28:19 <|amethyst> I was going to look at the header 23:28:40 PleasingFungus: PLACE: 23:28:48 http://sprunge.us/TTES 23:29:12 PleasingFungus: a vault with a PLACE: tag is guaranteed to place on that level unless there are other vaults that have a PLACE: for that level, in which case you're guaranteed to get one of the set 23:29:19 it is thus used for branch endings 23:29:25 some of these seem to use PLACE and some DEPTH 23:29:46 <|amethyst> pubby's uses DEPTH because it's an encompass vault 23:29:47 maybe just pubby_orc_utopia 23:29:49 ah 23:29:51 ok 23:29:55 er 23:29:56 what 23:30:01 <|amethyst> oh, does it do PLACE: after encompass? 23:30:05 that might explain why I have never seen pubby_orc_utopia 23:30:11 <|amethyst> oh 23:30:44 I have seen it once 23:30:45 it killed me 23:30:52 because I ended up shafted into one of the lungs 23:32:31 03Grunt02 07* 0.16-a0-3484-gef2daba: Use PLACE, not DEPTH, for pubby_orc_utopia. 10(76 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ef2dabac2f80 23:33:20 oh, didn't realize pubby's map got merged 23:33:27 it landed ages ago 23:33:31 apparently 23:33:45 !lg * kmap=pubby_orc_utopia 23:33:46 84. roqmffk the Blocker (L10 MiFi of Okawaru), blasted by an orc priest (divine providence) on Orc:4 (pubby_orc_utopia) on 2015-01-01 02:58:28, with 7301 points after 13092 turns and 0:49:42. 23:33:52 !lg . kmap=pubby_orc_utopia 23:33:53 1. PleasingFungus the Grappler (L11 GhWr of Ru), slain by an orc warrior (a +0 trident) on Orc:4 (pubby_orc_utopia) on 2014-10-08 22:02:17, with 6890 points after 9164 turns and 0:46:22. 23:33:54 %git 505d3362 23:33:54 07kilobyte02 * 0.14-a0-2146-g505d336: An encompass Orc ending, by pubby. 10(11 months ago, 1 file, 89+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=505d3362e0f3 23:33:58 that was a good char 23:33:59 oh man 23:34:03 it landed that long ago 23:34:08 yes 23:34:28 !lg * current trunk place=orc:4 kmap!= s=kmap 23:34:29 750 games for * (current trunk place=orc:4 kmap!=): 96x grunt_orc_garden, 64x st_orc_congregation, 64x st_orc_open, 62x grunt_orc_cross, 61x grunt_orc_community_town_hall, 55x st_orc_rangers, 53x st_orc_pillars, 38x uniq_saint_roka, 36x st_orc_elflike, 33x grunt_orc_tribal_feast, 33x st_orc_ogre_mass, 27x st_orc_town, 22x st_orc_mages, 19x pubby_orc_utopia, 10x minmay_orc_treasury, 9x uniq_snorg, ... 23:34:41 hrm, orc garden 23:34:45 !vault grunt_orc_garden 23:34:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/orc.des;hb=HEAD#l1586 23:35:09 ah, you know it's going to be a good vault 23:35:14 when the vault is just a lua block 23:35:25 -!- heteroy has quit [Ping timeout: 256 seconds] 23:35:32 -!- heteroy_ is now known as heteroy 23:35:51 geeze, that lua function call syntax 23:35:52 -- I have yet to decide how fair this will be, so it's a fairly low chance until I decide one way or the other if it works. 23:36:00 !lg * kmap=grunt_orc_gardens 23:36:01 Yup. 23:36:01 No games for * (kmap=grunt_orc_gardens). 23:36:05 !lg * kmap=grunt_orc_garden 23:36:05 !lg * kmap=grunt_orc_garden 23:36:05 767. haldagan the Blocker (L12 OpFi of Cheibriados), mangled by an orc warlord (a +0 battleaxe) (kmap: grunt_orc_garden) on Orc:4 on 2015-01-02 19:32:48, with 12864 points after 13574 turns and 0:34:34. 23:36:06 767. haldagan the Blocker (L12 OpFi of Cheibriados), mangled by an orc warlord (a +0 battleaxe) (kmap: grunt_orc_garden) on Orc:4 on 2015-01-02 19:32:48, with 12864 points after 13574 turns and 0:34:34. 23:36:08 huh 23:36:08 !lg * kmap=grunt_orc_garden s=ckaux 23:36:09 767 games for * (kmap=grunt_orc_garden): 82x dire flail, 71x great mace, 64x by divine providence, 54x, 52x large rock, 40x battleaxe, 35x bolt, 32x glaive, 32x halberd, 25x bolt of fire, 24x war axe, 19x long sword, 19x great sword, 17x bolt of negative energy, 17x trident, 17x scimitar, 13x hand axe, 11x bardiche, 10x short sword, 9x bolt of flame, 7x great mace of protection, 7x flail, 5x dire ... 23:36:11 that's a lotta kills 23:36:12 dgn.place_maps{tag="grunt_orc_garden", count=1} 23:36:12 !lg * kmap=grunt_orc_garden s=ckiller 23:36:13 767 games for * (kmap=grunt_orc_garden): 181x an orc warrior, 127x an orc knight, 114x an orc warlord, 112x an ettin, 73x an orc high priest, 51x an orc sorcerer, 45x a cyclops, 28x a stone giant, 17x a troll, 16x a warg, 3x an ogre 23:36:20 remind me how the braces are different there, again? 23:36:30 different from () I mean 23:36:35 I don't even remember 23:36:35 rip 23:36:36 rip 23:36:38 heh 23:36:38 yeah rip 23:36:56 that was one of those lua things I just saw and went "....ok." 23:36:57 "cyclopses 23:37:07 bad Grunt! that is not the plural of cyclops! 23:37:18 cyclopsi? 23:37:21 cyclopes 23:37:27 <|amethyst> the braces there are because it takes a dict as its only parameter 23:37:39 <|amethyst> and apparently lua lets you avoid the parentheses then? 23:37:40 hrm 23:37:50 yeah was going to say, just to save two parens? 23:37:59 <|amethyst> it's the same as dgn.place_maps({tag="...", count=1}) yeah 23:38:21 Just Lua Things 23:38:24 <|amethyst> I guess it's a little more readable 23:38:45 -!- bonghitz has quit [Quit: Leaving...] 23:38:45 <|amethyst> if you know what it means 23:40:42 -!- Cerpin has joined ##crawl-dev 23:42:56 anyway, any thoughts about why my vault placed along with another end? could &P cause that, should I be using weight: 10000 or s/t instead? 23:43:14 <|amethyst> yeah, &P would do that 23:43:20 <|amethyst> I bet 23:43:21 &P shouldn't do that?? 23:43:25 <|amethyst> oh 23:44:07 PLACE: assigns the vault to the primary vault slot, and so does &P 23:44:51 <|amethyst> ahm you're right 23:45:39 -!- Shard1697 has quit [Ping timeout: 244 seconds] 23:45:53 <|amethyst> wait 23:46:52 <|amethyst> force_minivault works differently 23:47:08 oh 23:47:14 -!- delizseemack has quit [Quit: Leaving.] 23:47:14 that would be the problem 23:47:19 this needs to be a primary vault 23:47:23 i.e. it needs an ORIENT: tag 23:47:38 hm 23:47:39 <|amethyst> none of the orc end vaults have ORIENT 23:47:43 I just got three end vaults on this level 23:47:43 ??? 23:47:50 counting mine 23:48:04 wait 23:48:10 I just made a horrible assumption if that is the case 23:48:32 http://i.imgur.com/6pdhNVY.jpg czech it (not cropped because I'm lazy) 23:48:57 <|amethyst> yeah, &P on a minivault will do that currently 23:49:04 also dear god, playing a DEFE that has 0 fighting and 2 dodging is 23:49:06 an experience 23:49:14 why aren't these primary vaults 23:49:22 <|amethyst> but does this mean you'll get both the encompass vault and the end minivaults? 23:49:35 <|amethyst> Grunt: probably to make them place differently 23:49:45 <|amethyst> Grunt: float has a tendency to make hallways 23:50:24 <|amethyst> Grunt: do does this mean we get both pubby's and the others? 23:50:28 <|amethyst> s/do/so/ 23:50:29 no 23:50:30 it means 23:50:33 you always get pubby's 23:50:34 but 23:50:44 03Grunt02 07* 0.16-a0-3485-gba28155: Revert "Use PLACE, not DEPTH, for pubby_orc_utopia." 10(50 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba2815578861 23:50:49 now you don't 23:50:58 something very very very very weird is going on 23:51:01 and I need to go to sleep 23:51:01 so 23:51:28 good night! 23:53:04 -!- st_ has quit [Read error: Connection reset by peer] 23:53:35 -!- st_ has joined ##crawl-dev 23:55:11 <|amethyst> PleasingFungus: try a high weight instead of &P and see if it works properly? 23:55:54 <|amethyst> without adding a orient:, because then you probably would get two ends 23:55:58 I'm pretty sure it *can* work correctly, since I &P'd it several times before 23:56:02 and it's hard to test a negative 23:57:04 ...that said, just using a high test weight seems to work (only one vault) 23:57:36 -!- Brannock has quit [Ping timeout: 250 seconds] 23:57:37 well 23:57:40 here's what's going on 23:57:50 &P probably places it in the primary vault slot 23:57:52 -!- inspector071 has quit [Ping timeout: 255 seconds] 23:57:54 (would have to check) 23:57:54 but 23:58:05 it will also pick another ending because of the PLACE: minivault slot 23:58:08 so 23:58:22 if you're just adding it into the normal rotation (e.g. if you're using a WEIGHT tag to force it), it will work fine right now 23:58:30 <|amethyst> Grunt: actually 23:59:21 <|amethyst> Grunt: &P doesn't place it as a primary (&P sets one of force_map and force_minivault, and force_minivault is handled in _place_minivaults) 23:59:24 <|amethyst> Grunt: but 23:59:41 <|amethyst> Grunt: my implementation of force_minivault made it effectively "extra" 23:59:43 !seen theTower 23:59:43 I last saw theTower at Sat Jan 3 03:18:03 2015 UTC (2h 41m 40s ago) saying 'such a straightforward box' on ##crawl-dev. 23:59:59 <|amethyst> Grunt: because I didn't contemplate branch ends being placed as minivaults