00:00:06 only 9 people have beaten all of the sprint maps 00:00:13 hm 00:00:15 not really many bands 00:00:20 getting a jackal pack from this would be unpleasant 00:00:41 <|amethyst> maybe there should be a bandless version of the spell? 00:00:47 this could be that 00:00:51 <|amethyst> or a flag to the function anyway 00:00:58 let me check something 00:01:11 <|amethyst> on D:1, how often does SC give you adders? 00:01:56 http://i.imgur.com/UUvzD0f.png none thus far 00:01:59 and only one jackal pack 00:02:28 spawned another two dozen, still no adders 00:02:29 <|amethyst> yeah, I think a D:1 player can generally handle a single casting of D:1 shadow creatures 00:02:35 <|amethyst> particularly if it's low-duration 00:02:55 <|amethyst> yeah, I haven't seen any adders yet out of 3 screenfulls (one ball python) 00:03:12 <|amethyst> s/screenfulls/rangefulls/ 00:03:14 btw this goes through create_monster(), which is a nightmare to try to do anything with 00:03:40 I'm looking at the mon-cast version of shadow creatures - I expect the player version is similar 00:03:49 so idk how practical it would be to rule out bands even if we wanted to 00:03:56 -!- travis-ci has joined ##crawl-dev 00:03:56 The build was fixed. (master - 628a0c2 #1263 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/45126946 00:03:56 -!- travis-ci has left ##crawl-dev 00:04:02 :) 00:04:10 <|amethyst> PleasingFungus: I think you'd just clear out MG_PERMIT_BANDS from the mgen_data flags 00:04:21 oh shit 00:04:24 hrm, for a shadow creatures trap, how would this be functionally different from just encountering a random spawn on the level? aside from the fact that it rather annoyingly gives no xp 00:04:24 I fucked up my copy-paste 00:04:45 most spawns don't appear right next to you 00:04:50 unless you're in abyss I guess 00:05:12 <|amethyst> oh hm 00:05:18 (well, "within a few tiles", since this is standard monster close placement) 00:05:26 <|amethyst> shadow creatures doesn't have MG_PERMIT_BANDS 00:05:39 ? 00:05:40 <|amethyst> I'm confused 00:05:46 The player spell certainly can generate bands... 00:05:50 I definitely ..yeah 00:06:43 03PleasingFungus02 07* 0.16-a0-3317-geb1eda5: Fix new trap weights 10(75 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eb1eda5d4c25 00:08:38 <|amethyst> oh right 00:08:50 -!- imantor has quit [Ping timeout: 256 seconds] 00:08:51 <|amethyst> resolve_monster_type on a random monster can add MG_PERMIT_BANDS 00:08:54 <|amethyst> see place_monster 00:09:08 Unstable branch on crawl.s-z.org updated to: 0.16-a0-3316-g43078d2 (34) 00:09:24 <|amethyst> err, resolve_monster_type doesn't add it itself, but sets a flag outparameter saying to do so 00:09:40 oh, I missed the cszo rebuild time 00:09:44 oh well, might be for the best 00:09:50 !lg * recent !boring god!= s=god% -graph:pie 00:09:53 279509 games for * (recent !boring god!=): https://shalott.org/graphs/298adee104679ca86d29cc2f2b98757c97c98cd1.html 00:09:55 <|amethyst> could add a new mgen flag 00:09:59 (just working on save compat right now) 00:09:59 <|amethyst> MG_PREVENT_BANDS 00:11:00 <|amethyst> then say if (want_band && !(mg.flags & MG_PERMIT_BANDS)) 00:11:23 !lg * current trunk !boring god!= s=god% -graph:pie 00:11:25 69096 games for * (current trunk !boring god!=): https://shalott.org/graphs/839002d91e33631ea688ea006e19920d4c3526e4.html 00:11:39 hahaha, zot traps used to remain hidden after being triggered, even when in LOS? 00:11:45 fuckin' crawl 00:11:50 yes 00:12:00 <|amethyst> there is code specifically to prevent okawaru from sending sheep after you 00:12:14 <|amethyst> @crawlcode _okawaru_random_servant 00:12:24 oh 00:12:26 I remember seeing that 00:12:28 !source _okawaru_random_servant 00:12:28 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/godwrath.cc;hb=HEAD#l159 00:12:39 when I was doing rewrites of god wrath code 00:13:00 !send |amethyst https://twitter.com/crawlcode/status/495702836504567808 00:13:00 Sending https://twitter.com/crawlcode/status/495702836504567808 to |amethyst. 00:13:03 grunt: evoker-god stuff is ready to go. I just haven't pushed it to the server 00:13:05 2 august 00:13:10 johnstein: good :) 00:13:12 -!- bonghitz has quit [Ping timeout: 245 seconds] 00:13:15 <|amethyst> oh, cool 00:14:37 I'm going to test the save compat stuff for this stackable evoker thing and then I'm going to provide PleasingFungus and |amethyst with the patch so they can inspect it and probably improve upon it if they so choose <_< 00:14:52 -!- muravey has joined ##crawl-dev 00:14:54 but how can you improve... on perfection...? 00:15:12 nobody writes perfect code 00:15:13 not even me!!! 00:15:24 update: I still really dislike godwrath.cc:306-308 00:15:36 w t h 00:15:51 at least it has a comment!!! 00:16:28 oh wow 00:16:35 kb had some Interesting ideas for zin wrath 00:16:43 %git cd7d5deb 00:16:44 07dolorous02 * 0.6.0-a1-842-gcd7d5de: Remove Zin's summoning-based wrath, as it no longer fits. 10(5 years ago, 3 files, 14+ 62-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cd7d5deb2327 00:17:24 actually idk if those were originally kb's (but that "if (punishment > 7 && !how_mutated())" block *is* his) 00:21:12 good 00:21:14 save compat is working 00:21:39 friendly ancient zymes are a really useful source of sickness 00:22:07 PleasingFungus: http://sprunge.us/iNEE 00:22:20 |amethyst: if you're so inclined you can examine http://sprunge.us/iNEE too 00:23:42 <|amethyst> hm 00:24:04 there are probably some extremely ugly things in this code 00:24:06 <|amethyst> sequell needs a "!tell me this again in N days" 00:24:10 (typical of my style) 00:24:22 ooooh stacking evokers?! 00:24:25 yes 00:24:29 <|amethyst> !procrastinate 1 http://sprunge.us/iNEE stacking evokers 00:24:35 <3 00:24:49 !send johnstein 27 horns of Geryon 00:24:50 Sending 27 horns of Geryon to johnstein. 00:25:05 I was going to complain that an evoker-god would just make me sad since I would have to juggle ALL the evokables 00:25:13 only for evoker-god? or for everyone? 00:25:28 johnstein: this is for everyone 00:25:48 * johnstein throws a few coins in the tip jar 00:25:57 this is for everyone; this is for all the marbles 00:26:03 no it's not 00:26:09 the evokers only stack if you worship P 00:26:23 in fact P is the god of completely different inventory mechanics 00:26:28 like the keys are different also 00:26:52 also I'm glad that there's special code to handle throwing blood potions and xp evokers 00:27:06 * Grunt throws iron shot at gammafunk. 00:27:17 * gammafunk catches the iron shot! 00:27:19 Grunt: Imo replace "gaining experience will recharge one" with "gaining experience will recharge them, one by one" (or something like that) 00:27:30 s/one/them/ 00:27:39 i.e. 00:27:46 considered that, but it sort of implies that they'd all be recharged at once? idk 00:27:47 "Gaining experience will recharge them." 00:27:52 v0v 00:27:55 * PleasingFungus shrugs. 00:27:58 00:28:01 still scrollin 00:28:10 Always Be Scrollin 00:29:13 Grunt: I'm confused by evoker_is_charged() 00:29:27 I guess I should have documented that too 00:29:39 surely that should be " * (item.quantity - 1)" ? 00:29:48 PleasingFungus: right now, it's used exclusively as "Does any one evoker in this stack have enough charge to be evoked?" 00:29:55 no I get that 00:30:31 consider quantity = 1: right now this returns true (charged) if evoker_debt < 10 00:30:39 -!- SANIC has quit [Quit: Leaving] 00:30:45 whereas surely it should return true if it's <= 0? 00:31:03 oh 00:31:39 I was a hair away from rewriting that function as "num_xp_evokers_inert(item) < item.quantity" and then decided not to 00:32:19 imo do that 00:32:29 -!- mibe has quit [Quit: Page closed] 00:32:37 simple = fewer bugs 00:33:30 speaking of simpler 00:33:39 remove_newest_xp_evoker() can be rewritten as 00:34:19 http://pastebin.com/CS55Ey8q 00:34:20 I think 00:34:57 yeah, I think you are correct 00:35:38 this might be easier if there was a branch I could poke at 00:35:38 -!- travis-ci has joined ##crawl-dev 00:35:38 The build was fixed. (evoker-god - 230ed67 #1264 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/45127246 00:35:38 -!- travis-ci has left ##crawl-dev 00:35:43 :) 00:36:40 Grunt: I think using the variable name "ret" is generally a sign you're doing something wrong 00:36:44 next: stackable decks? 00:36:49 New branch created: evoker-stacking (1 commit) 00:36:49 03Grunt02 07[evoker-stacking] * 0.16-a0-3318-ge3c6fc0: Let XP-charged evokers stack in inventory. 10(25 minutes ago, 13 files, 181+ 46-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e3c6fc080327 00:36:51 * Grunt stacks doy's decks. 00:36:52 !stack doy 00:37:03 I dunno, doy is probably already pretty stacked 00:38:05 anyway I should sleep shortly 00:38:09 his dice aren't loaded though 00:38:12 all 1dx 00:42:07 -!- AlphaQ has quit [Remote host closed the connection] 00:44:21 oh, very classy of you to handle merging stacks in save compat 00:44:26 evoker stacks 00:46:25 03PleasingFungus02 07[evoker-stacking] * 0.16-a0-3319-ga906f29: Comment & clarify. 10(26 seconds ago, 1 file, 17+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a906f29dd946 00:46:59 Grunt: the rest looks more-or-less reasonable, though it'd probably be good to have a utility function that handles perishable & evoker stack remove_newest junk 00:47:21 also I'm not sure remove_newest & remove_oldest are good names (though I see the advantage of the parallels to persishables) 00:48:40 -!- WalkerBoh has quit [Remote host closed the connection] 00:52:57 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 00:53:26 PleasingFungus: the generalises v nicely if we need to do more merging in the future :) 00:53:36 s/the/& save compat/ 00:53:40 !merge Grunt 00:53:58 Two Grunts merge to form a titanic Grunt. 00:55:13 !banish the titanic Grunt J 00:55:13 gammafunk casts a spell. the titanic Grunt J is cast into stuff.cc! 00:55:21 rip 00:55:23 oh woops 00:55:28 horrifying.... 00:55:29 that's worse than going to the Abyss 00:56:54 anyway I'm going to sleep; if someone thinks evoker-stacking is worth merging while I sleep, feel free to do so ((and then merge master into evoker-god)) 00:57:10 otherwise I'll look into it myself tomorrow 00:58:29 btw "1 charging" looks ugly and possibly misleading to me; alternatives welcome 01:00:58 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 01:01:25 http://i.imgur.com/b5bqbu7.png I did a thing 01:03:10 <|amethyst> reminds me of the death of Tasha Yar 01:03:30 that's a pretty funny sentence 01:03:42 also it's just a ripoff of ontoclasm (?)'s summon shadow creatures sprite 01:03:58 probably needs more malevolence 01:04:02 right now they're adorable imho 01:04:14 !tell ontoclasm http://i.imgur.com/b5bqbu7.png 01:04:14 PleasingFungus: OK, I'll let ontoclasm know. 01:04:16 <|amethyst> adorable little polyps 01:04:21 ya 01:06:11 -!- TR_Muscateer has joined ##crawl-dev 01:08:12 -!- Cerpin has quit [Ping timeout: 245 seconds] 01:09:11 -!- Patashu_ has joined ##crawl-dev 01:09:11 -!- Patashu has quit [Disconnected by services] 01:12:07 -!- travis-ci has joined ##crawl-dev 01:12:07 The build was fixed. (master - bf50628 #1265 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/45129378 01:12:07 -!- travis-ci has left ##crawl-dev 01:12:21 -!- Patashu_ has quit [Remote host closed the connection] 01:12:32 -!- Patashu has joined ##crawl-dev 01:13:36 03|amethyst02 07* 0.16-a0-3318-ge1b7da2: Add a monster gen flag MG_FORBID_BANDS to override MG_PERMIT_BANDS. 10(51 minutes ago, 2 files, 15+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1b7da2d2624 01:13:36 03|amethyst02 07* 0.16-a0-3319-g8326cf2: Turn a vector into a static array. 10(22 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8326cf236754 01:13:41 PleasingFungus: https://dl.dropboxusercontent.com/u/1000017/crawl/trap1.png https://dl.dropboxusercontent.com/u/1000017/crawl/trap2.png 01:13:41 ontoclasm: You have 1 message. Use !messages to read it. 01:13:52 i made these ages ago but maybe one of them could work? 01:13:52 ontoclasm: !!!! 01:13:56 yours looks good too 01:14:00 gonna steal those for my other traps 01:14:08 -!- bonghitz has quit [Ping timeout: 250 seconds] 01:14:24 probably with some tweaks 01:14:32 trap2 seems kind of dark/low-contrast? 01:14:33 * ontoclasm entraps PleansingFungus!!!! 01:14:40 hey, hey, that's not allowed 01:14:42 yeah the were just doodles 01:14:46 uhhhh 01:14:51 please do edit them 01:15:04 |amethyst: are you very sure about 8326cf2 01:15:18 the contents of that vector vary between calls.... 01:15:24 <|amethyst> err, doh 01:15:33 yeah it's weird code 01:15:36 sorry 01:15:43 imo revert that and add a comment 01:16:32 03|amethyst02 07* 0.16-a0-3320-ga5ba31b: Not so static (PleasingFungus, doh) 10(18 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a5ba31bd075f 01:16:35 <|amethyst> Hm 01:16:48 <|amethyst> I didn't add a comment, but I did half-revert 01:16:56 <|amethyst> I kept it as an array rather than vector 01:17:00 -!- Bloax has quit [Read error: Connection reset by peer] 01:17:02 <|amethyst> so it doesn't have to do any mallocing 01:17:19 fair enough 01:18:41 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 01:19:48 <|amethyst> Hm, seems doing alternating arguments for the C++11 varargs random_choose_weighted will be... recursive 01:20:39 <|amethyst> feasible but bleh, and I'm not sure I'm bright enough to make it do the recursion at compile time 01:20:43 <|amethyst> rather than runtime 01:21:05 <|amethyst> s/bright/clever/ 01:28:19 -!- gammafunk has left ##crawl-dev 01:30:24 -!- raptorwrex has quit [Quit: Page closed] 01:32:27 <|amethyst> Grunt: oh 01:32:32 <|amethyst> %git 0629365 01:32:32 07|amethyst02 * 0.16-a0-3296-g0629365: Don't trap people in a minifort (theTower, #9328) 10(2 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=06293650ffc3 01:32:47 <|amethyst> Grunt: any thoughts on the mini_float exit stuff mentioned in that commit message? 01:45:13 -!- travis-ci has joined ##crawl-dev 01:45:13 The build was fixed. (master - 43078d2 #1266 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/45129530 01:45:13 -!- travis-ci has left ##crawl-dev 01:49:20 -!- Fiveotanaka has quit [Quit: Page closed] 02:03:09 -!- muravey has quit [Quit: Lingo: www.lingoirc.com] 02:07:55 -!- _miek has quit [Ping timeout: 255 seconds] 02:08:02 -!- Silentsigil has quit [Quit: Page closed] 02:16:07 -!- Hailley has quit [Ping timeout: 245 seconds] 02:21:20 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-3320-ga5ba31b (34) 02:24:37 Webtiles server restarted. 02:29:28 -!- ontoclasm has quit [Quit: Leaving.] 02:31:14 -!- THICK_BOY_REAGAN has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 02:36:51 -!- ontoclasm has joined ##crawl-dev 02:44:24 -!- tcsc_ has quit [Quit: This computer has gone to sleep] 02:52:22 -!- inspector071 has quit [Ping timeout: 244 seconds] 02:54:07 -!- ontoclasm has quit [Ping timeout: 244 seconds] 02:55:24 -!- travis-ci has joined ##crawl-dev 02:55:25 The build passed. (evoker-stacking - a906f29 #1268 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/45131326 02:55:25 -!- travis-ci has left ##crawl-dev 03:03:37 -!- simmarine has quit [Quit: Leaving] 03:08:25 -!- Meenah has quit [Ping timeout: 246 seconds] 03:11:08 -!- ruwin has quit [Read error: Connection reset by peer] 03:16:59 prestonbroadus (L17 DrEE) (Snake:4) 03:25:10 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:36:57 -!- Wolfechu has quit [Ping timeout: 240 seconds] 03:41:12 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 03:41:27 -!- Poroso_ is now known as Poroso 04:15:17 -!- TR_Muscateer has quit [Ping timeout: 240 seconds] 04:25:09 -!- __miek has quit [Ping timeout: 264 seconds] 04:35:22 -!- demiskeleton has quit [Quit: Leaving] 04:58:23 -!- bonghitz has quit [Remote host closed the connection] 05:12:08 -!- Hailley has quit [Quit: Petra is closed!] 05:13:18 -!- Earlo has quit [Remote host closed the connection] 05:13:37 -!- weezeface has quit [Ping timeout: 244 seconds] 05:18:35 -!- Twiggytwiggytwig has quit [Ping timeout: 252 seconds] 05:22:23 -!- Twiggytwiggytwi_ has quit [Client Quit] 05:25:41 -!- syllogism has joined ##crawl-dev 05:30:58 -!- Mottikins__ has quit [Read error: Connection reset by peer] 05:37:31 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 05:57:47 -!- Cryp71c_ has quit [Quit: Leaving] 06:12:18 -!- Cerpin has joined ##crawl-dev 06:18:34 -!- Cerpin has quit [Ping timeout: 255 seconds] 06:22:19 -!- Patashu has quit [Ping timeout: 245 seconds] 06:34:40 -!- pentax has quit [Quit: ヒーロー見参!] 06:37:22 -!- Lumpydoo has quit [Ping timeout: 246 seconds] 06:51:57 -!- FlowRiser has joined ##crawl-dev 06:56:17 -!- FlowRiser has quit [Ping timeout: 240 seconds] 07:25:10 -!- Twiggytwiggytwig has quit [Ping timeout: 255 seconds] 07:34:41 -!- Brannock has joined ##crawl-dev 07:35:33 -!- MarvinPA has joined ##crawl-dev 07:41:26 -!- Cryp71c_ has joined ##crawl-dev 07:41:31 -!- Cryp71c_ is now known as Cryp71c 07:41:45 -!- Cryp71c has quit [Disconnected by services] 07:42:00 -!- Cryp71c has joined ##crawl-dev 07:45:19 -!- PolkaDot has joined ##crawl-dev 07:45:25 -!- MarvinPA_ has joined ##crawl-dev 07:47:40 -!- MarvinPA has quit [Ping timeout: 255 seconds] 07:51:09 -!- CacoS has quit [Read error: Connection reset by peer] 07:56:55 -!- Lasty has joined ##crawl-dev 08:01:21 -!- Blazinghand has quit [Read error: Connection reset by peer] 08:15:58 -!- Yermak has quit [Quit: Page closed] 08:16:28 -!- Cerpin has joined ##crawl-dev 08:38:28 -!- edlothiol has joined ##crawl-dev 08:43:38 -!- siepu has quit [Quit: Leaving] 08:45:49 -!- Lasty has quit [Quit: Leaving.] 08:56:15 -!- scummos__ has quit [Remote host closed the connection] 08:58:41 -!- Twiggytwiggytwi_ has quit [Quit: See ya guys later ;)] 09:00:11 -!- Ququman has joined ##crawl-dev 09:06:02 -!- st_ has joined ##crawl-dev 09:07:08 -!- ChanServ has quit [shutting down] 09:07:31 -!- st_ has quit [Read error: Connection reset by peer] 09:08:07 -!- st_ has joined ##crawl-dev 09:15:05 -!- rockygargoyle has quit [Ping timeout: 272 seconds] 09:23:17 -!- wheals has joined ##crawl-dev 09:31:08 -!- xordid has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:32:44 -!- Lasty has joined ##crawl-dev 09:35:10 !crashlog prestonbroadus 09:35:11 1. prestonbroadus, XL17 DrEE, T:47153 (milestone): http://crawl.xtahua.com/crawl/morgue/prestonbroadus/crash-prestonbroadus-20141226-091644.txt 09:36:09 The lance glows a it skewers the game. 09:36:15 s/a /as / 09:37:07 -!- Lasty has quit [Client Quit] 09:37:16 ohhhh 09:37:24 !lm prestonbroadus x=crace 09:37:25 1820. [2014-12-26 12:46:00] [crace=Draconian] prestonbroadus the Devastator (L19 DrEE of Vehumet) entered the Vaults on turn 57634. (D:13) 09:37:33 int hd = min(defender->as_monster()->get_experience_level(), 18); 09:37:46 this is just the first time a monster has hit a player with wyrmbane, apparently :) 09:38:19 s/player/& draconian/ 09:38:53 i suspect get_experience_level is an actor method so just removing the as_monster() should fix it 09:39:01 yup 09:40:37 !source monster::get_hit_dice 09:40:38 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-act.cc;hb=HEAD#l83 09:40:41 !source monster::get_experience_level 09:40:42 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-act.cc;hb=HEAD#l106 09:44:46 -!- radinms has quit [] 09:47:23 -!- monkeypoo has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:48:15 -!- tcsc has quit [Quit: This computer has gone to sleep] 09:54:37 -!- mopl has quit [Quit: Page closed] 09:58:10 -!- PsyMar_ is now known as PsyMar 10:19:05 -!- ontoclasm has joined ##crawl-dev 10:20:21 !source species_undead_type 10:20:22 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/species.cc;hb=HEAD#l281 10:20:29 !source get_undead_state 10:20:30 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/newgame.cc;hb=HEAD#l157 10:20:42 spot the difference 10:20:50 (hint: there is none) 10:28:28 -!- Marbit has joined ##crawl-dev 10:29:16 wheals: but there is! 10:29:17 ,.. 10:29:22 their names!!! 10:29:28 dang 10:30:03 -!- debo has joined ##crawl-dev 10:34:12 -!- PleasingFungus has joined ##crawl-dev 10:34:28 -!- Kalir has quit [Changing host] 10:34:58 -!- ontoclasm has quit [Quit: Leaving.] 10:35:37 -!- ontoclasm has joined ##crawl-dev 10:38:20 excellent, get_undead_state isn't used 10:38:34 i guess that's the real difference :) 10:39:12 I added species_undead_type() 10:39:33 didn't realize get_undead_state() existed (though it should be in species regardless, of course) 10:45:01 -!- tcsc has quit [Quit: This computer has gone to sleep] 10:46:57 -!- fiyawerx_ has quit [Remote host closed the connection] 10:49:16 -!- MarvinPA_ has quit [Read error: Connection reset by peer] 10:51:00 -!- mibe has quit [Quit: Page closed] 11:07:49 -!- PleasingFungus has quit [Ping timeout: 272 seconds] 11:18:25 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-3320-ga5ba31b (34) 11:24:11 -!- wheals has quit [Quit: Leaving] 11:24:33 -!- Lasty has joined ##crawl-dev 11:26:16 -!- TR_Muscateer has joined ##crawl-dev 11:27:45 -!- PolkaDot has quit [Ping timeout: 276 seconds] 11:28:34 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 11:29:31 -!- Cerpin has quit [Ping timeout: 255 seconds] 11:31:53 -!- scummos__ has quit [Ping timeout: 272 seconds] 11:35:34 03Grunt02 07* 0.16-a0-3321-g37c25f5: Let XP-charged evokers stack in inventory. 10(11 hours ago, 13 files, 192+ 46-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=37c25f5c956a 11:38:05 -!- PleasingFungus has joined ##crawl-dev 11:40:26 !squash Grunt 11:41:18 * Grunt squashes PleasingFungus like an ant!!!!!!! 11:42:53 brutal... 11:51:06 -!- dtsund has joined ##crawl-dev 11:52:51 when should we take down the decorations in Coc btw 11:54:06 <|amethyst> Grunt: hm, is there a way to tell from Lua now whether an evoker is usable? 11:55:09 Grunt: I was thinking sometime on the 31st 11:55:28 |amethyst: you can check plus2 (which is evoker_debt) in the same fashion as evoker_is_charged(), but that's kind of clunky 11:55:39 <|amethyst> Grunt: oh, plus2 is preserved still? 11:55:47 |amethyst: I think so 11:56:04 <|amethyst> Grunt: I noticed you removed the if (is_xp_evoker(item)) ii.evoker_debt = !!item.evoker_debt; 11:56:27 <|amethyst> in get_item_info 11:56:34 |amethyst: because I want it to be able to tell you the number of charged evokers somehow 11:56:41 |amethyst: that was the simplest immediate solution 11:57:32 <|amethyst> Grunt: hm... I don't think plus2 is copied is it? 11:58:19 -!- tcsc has quit [Quit: This computer has gone to sleep] 11:58:32 |amethyst: oh 11:59:11 <|amethyst> and copying the exact debt would reveal extra information to lua 11:59:29 <|amethyst> could rescale the item_info plus2 to a count 11:59:32 well 11:59:36 I'll do what I originally had in mind 12:01:41 <|amethyst> hmm... I'm kind of confused now 12:02:44 as in 12:02:44 this 12:02:45 <|amethyst> Grunt: oh, also noticed a minor message bug when splitting stacks of evokers 12:02:50 03Grunt02 07* 0.16-a0-3322-gf452630: Give item_info evoker_debt as number of inerts in a stack (|amethyst). 10(2 minutes ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f452630f25d2 12:03:05 <|amethyst> Grunt: d - 4 lamps of fire (2 inert, 1 charging) (gained 1) 12:03:07 <|amethyst> Grunt: now I drop 1 12:03:13 <|amethyst> You drop a lamp of fire (inert). 12:03:17 <|amethyst> now I drop 1 more 12:03:34 <|amethyst> hold on 12:03:42 no bug? 12:03:48 <|amethyst> maybe 2 bugs 12:03:54 The bug splits! 12:04:00 <|amethyst> oh 12:04:06 <|amethyst> yes, two bugs, one not so minor 12:04:11 <|amethyst> d - 4 lamps of fire (5 inert, 1 charging) (gained 2) 12:04:26 <|amethyst> this was after splitting and remerging the stack a few times 12:04:30 <|amethyst> the minor bug is 12:05:30 g - 4 lamps of fire (7 inert, 1 charging) (gained 3) 12:05:32 . . . 12:05:50 <|amethyst> first drop: "You drop a lamp of fire (inert)." second (on a different square): "You drop a lamp of fire." 12:06:01 <|amethyst> if I drop it on the same square I wind up with the weird bug 12:06:20 <|amethyst> for the messaging bug, it seems like it's describing the item still in inventory, not the dropped one 12:06:34 <|amethyst> the dropped item is listed as inert if I look at it 12:10:13 <|amethyst> hm, and is there something we can do about the sames of remove_newest_perishable_item vs remove_oldest_xp_evoker ? 12:10:18 <|amethyst> s/sames/names/ 12:10:23 rename the xp_evoker ones 12:10:41 <|amethyst> I was confused by them using opposite adjectives but really doing "the same" thing 12:10:47 <|amethyst> remove_freshest_item ? 12:12:49 -!- domiryuu has quit [Quit: leaving] 12:16:51 found the source of the major bug 12:17:01 an oversight on my part which I'd wondered about previously, no less :) 12:18:21 <|amethyst> in remove_ or merge_? 12:20:01 03Grunt02 07* 0.16-a0-3323-ga13979c: Merge dropped XP evokers into floor stacks properly (|amethyst). 10(58 seconds ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a13979c596d4 12:20:13 <|amethyst> ahh 12:20:41 <|amethyst> Grunt: why does that (and the one in _put_item_in_inv) use = instead of += ? 12:20:49 <|amethyst> oh 12:20:53 <|amethyst> I see why that one does 12:21:02 <|amethyst> it's a new copy 12:21:13 <|amethyst> I'm not sure about the one in _put_item_in_inv though 12:22:12 hm 12:22:45 actually that one might be completely unnecessary 12:23:06 (except for adjusting the stack on the floor) 12:24:50 <|amethyst> I just wonder why that isn't overwriting what merge_item_stacks already did 12:24:55 it is. 12:24:56 rip. 12:24:59 <|amethyst> hm 12:25:09 <|amethyst> but I don't see the bug I would expect 12:25:10 I do 12:25:13 the message is lying to you 12:25:21 check your inventory 12:26:02 <|amethyst> ? 12:26:22 g - 5 phials of floods (3 inert, 1 charging) (gained 1) 12:26:26 but in inventory 12:26:32 g - 5 phials of floods (1 inert, 1 charging) 12:26:53 03Grunt02 07* 0.16-a0-3324-g17cee38: Don't overwrite evoker_debt on partial pickup of a stack (|amethyst). 10(74 seconds ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=17cee38eb744 12:26:55 <|amethyst> I would expect that to mean that, if I have inert evokers in inventory and I pick up a charged one, they would all be charged 12:27:06 irrelevant now anyway 12:27:07 :) 12:27:12 <|amethyst> oh 12:27:22 <|amethyst> partial pickup 12:27:24 <|amethyst> that was it 12:27:33 <|amethyst> I was trying a full pickup 12:29:22 -!- TR_Muscateer has quit [Ping timeout: 240 seconds] 12:29:25 -!- tcsc has quit [Quit: This computer has gone to sleep] 12:31:10 <|amethyst> was thinking about goldification of spellbooks... if you keep track of how many copies of each spell you have, you could maintain a variant of the destroy-books-for-amnesia thing 12:31:17 -!- simmarine has joined ##crawl-dev 12:31:33 <|amethyst> losing other spells would be weird, but you could reduce the number of copies of this spell at least 12:32:04 <|amethyst> would be a buff to that form of amnesia 12:32:48 <|amethyst> (a major buff... hmm) 12:33:17 I remember hearing at some point about how Sif should grant you access to L-Space (i.e. instant access to any book you've ever found) 12:33:40 yeah, that's been tossed around for a while in various forms 12:33:51 !send L-Space doy 12:33:51 Sending doy to L-Space. 12:34:51 <|amethyst> I was thinking for everybody, not just Sifites 12:35:22 <|amethyst> since books are currently these things that you might autopickup but you probably don't actually want to be carrying around most of the time, unless you're a felid or such and have no item slot pressure 12:36:07 -!- st_ has quit [Ping timeout: 245 seconds] 12:36:35 I think we should clearly either do something like that, or make books tactically useful in some way 12:36:43 the latter is iirc dpeg's preferred approach 12:37:05 <|amethyst> They sort of sort of are, but memorization interruption... 12:37:24 <|amethyst> you're not likely to actually be able to complete memorizing a spell in combat unless you change your activity interrupts 12:37:33 i don't think juggling spell memorization is a particularly interesting way to make them tactically useful 12:37:40 * Grunt throws the book at PleasingFungus. 12:38:03 <|amethyst> (BTW, can vampires change their activity interrupts so they don't waste corpse blood?) 12:38:23 I... think so... 12:38:49 <|amethyst> that's always seemed... weird to me 12:38:51 <|amethyst> hm 12:39:00 yeah 12:39:01 well 12:39:03 <|amethyst> alternatively, use the rot amount to measure how much they've drained from it 12:39:05 Vp is pretty weird 12:39:17 <|amethyst> so it can be interrupted without losing or gaining extra nutrition 12:39:56 <|amethyst> (that would mean that waiting before draining a corpse gives less nutrition) 12:40:38 -!- UncertainKitten has joined ##crawl-dev 12:43:32 <|amethyst> wield a book to counterspell MON_SPELL_{WIZARD,DEMONIC} spells that occur in that book 12:44:05 equip a book as a shield; whenever you block with it it loses some pages 12:44:28 the more spell levels in the book, the more knockback it applies when you throw it at something 12:44:31 but 12:44:37 it can also knock things back into hazardous features!!! 12:44:45 or send them to jail 12:44:46 s/more knockback/more noise 12:44:56 <_< 12:47:36 wield the book and then you can rip pages out of it to cast the spells inside as though they were from scrolls 12:47:50 doy: replace Tome with that concept? <_< 12:48:04 (or replace tome with shard like we've been meaning to do for a while) 12:48:07 (buff to evoker-god) 12:48:10 <|amethyst> then replace decks with unmemorizable books 12:48:36 books can be 12:48:38 decked o ut 12:48:41 <_< 12:48:51 <|amethyst> book 'em, doy-o 12:49:37 %git shard_of_destruction 12:49:37 Could not find commit shard_of_destruction (git returned 128) 12:49:52 it's there 12:49:53 hm 12:49:53 somewhere 12:49:54 hm 12:49:59 that might be a local branch 12:50:02 <|amethyst> %git shard 12:50:02 07mumra02 {PleasingFungus} * 0.16-a0-1676-gba8439a: Convert Tome of Destruction to Shard of Destruction 10(1 year, 6 months ago, 26 files, 79+ 112-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba8439a53a5f 12:50:06 o 12:50:07 yeah 12:51:13 mm 12:51:22 this reminds me that I was going to tinker with Shard further, possibly 12:51:25 I'll need to investigate 12:54:44 <|amethyst> maybe I should make a GDD post about counterspelling, to get the friendly, sober, and well-reasoned feedback of our tavern regulars 12:56:03 learn add tavern <|amethyust> friendly, sober, and well-reasoned feedback 12:56:03 Okay, not adding tavern => <|amethyust> friendly, sober, and well-reasoned feedback 12:56:07 er 12:56:09 s/yust/yst/ 12:56:09 rip 12:57:19 do you have any concrete ideas re counterspelling? 12:59:04 -!- _Jordan_ has quit [Quit: Leaving] 12:59:45 <|amethyst> PleasingFungus: need: a book in inv or in hand (not sure, probably the latter would be too annoying). When a monster casts such a spell, you (are prompted to? automatically?) expend (spell level?) MP and (half a turn?) to counter the spell. Success chance is based on (opposed spell power? rolling spellcasting vs HD? something else?) 13:00:22 sounds very complex 13:00:24 <|amethyst> don't want it to be something Trogites can use, because that sounds out of character 13:00:34 prompting would probably be annoying 13:01:03 <|amethyst> automatic would be annoying unless it required you to wield the book 13:01:35 <|amethyst> three orc wizards appear, bam your Wz is out of MP 13:01:50 I am not sure there needs to be a cost beyond "have the book in your inventory" and "have the appropriate skill(s)" (for spellpower or w/e) 13:02:00 that is, I'm not sure you need to have an mp cost 13:02:07 or a turn cost 13:02:07 would you need LOS? would you need to be the target? (thinking of a Su or beoghite getting a buff) 13:02:28 I would say LOS but not LOF 13:02:51 <|amethyst> seems like it would be too powerful if the inventory slot was the only cost 13:02:52 <|amethyst> I dunno 13:03:00 hmmm, if the two lair branches are both on the same level, the depth indication for the other two don't go away, apparently 13:03:09 depends on the success chance, surely 13:03:28 doy: have you entered either of them 13:03:41 PleasingFungus: oh, is that a mimic thing? 13:03:51 not sure but it sounds like it might be 13:04:15 if it is, sounds like an information leak 13:04:44 that's not what I mean 13:04:44 yeah, it was a mimic 13:04:48 <|amethyst> I don't recall, but it might not be telling you that one is a mimic 13:04:51 it shows both until you touch them 13:04:54 <|amethyst> but rather that one might be a mimic 13:04:59 ^ 13:05:28 it will even indicate the depth of two exclusive branches if you've touched neither but seen both 13:05:31 <|amethyst> what does ctrl-o say now that you verified that 13:05:36 i can't remember ever seeing both branches in the overview and still having the depth indicators there, but it's possible i just wasn't paying attention 13:05:47 but the fact that one entrance actually was a mimic makes me wonder 13:06:18 also, now that the mimic is gone, it doesn't show anything about the branch that was being mimiced 13:06:26 which is certainly wrong 13:07:40 <|amethyst> yeah, it should go back to grey if you haven't found the opposed branch 13:07:57 hmmm, both were mimics, actually 13:07:59 <|amethyst> were they opposed branches? 13:08:10 and then identifying the second mimic made both of them appear in ^O again 13:08:20 yeah, it was swamp/shoals 13:08:30 <|amethyst> ah 13:08:39 <|amethyst> so it was making a bad assumption 13:08:46 oh, i see, yeah 13:08:47 <|amethyst> which might not be worth fixing 13:09:00 <|amethyst> "oh, that was a mimic... the other one must be the real one!" 13:09:02 that would explain all of the weirdnesses, i think 13:09:18 i forgot about the opposed branches thing 13:09:34 i think it might be worth fixing, just to make things less confusing 13:09:40 but shrug 13:10:03 -!- bonghitz has quit [Remote host closed the connection] 13:10:48 <|amethyst> I think the other way (where nothing grey goes away until you actually touch the opposed stair) might be more confusing overall 13:10:59 yeah, i don't think that's a good solution either 13:15:44 <|amethyst> hm, was the stabbing change enough to compensate Fe for lack of jump? 13:16:53 kind of apples and oranges 13:18:12 -!- rockygargoyle has joined ##crawl-dev 13:24:59 PleasingFungus: why? don't they both affect dmg? 13:25:16 jump doesn't affect damage 13:25:24 <|amethyst> jump attack is a positioning thing that also does an attack 13:25:28 <|amethyst> s/is/was/ 13:25:41 oh I always thought it had a boost to the dmg 13:26:03 I was using it with the wrong intentions 13:26:51 it might have had a penalty, I forget 13:27:47 <|amethyst> I think it just prevented stabbing and cleaving 13:28:51 probably 13:32:31 -!- rockygargoyle has quit [Ping timeout: 244 seconds] 13:33:04 -!- gammafunk has joined ##crawl-dev 13:33:17 !learn set gammafunk[3] greaterplayer: CeAM^Oka NaVM^Chei MfSk^Xom FoAK^Lucy MiBe^Makky VSWz^Ru HOAs^Zin HuFE^Ash DESu^Jiyva 13:33:17 gammafunk[3/12]: greaterplayer: CeAM^Oka NaVM^Chei MfSk^Xom FoAK^Lucy MiBe^Makky VSWz^Ru HOAs^Zin HuFE^Ash DESu^Jiyva 13:33:23 03Grunt02 07[evoker-god] * 0.16-a0-3333-g2f32c5d: Merge branch 'master' into evoker-god 10(35 minutes ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f32c5de4dcf 13:33:23 03Grunt02 07[evoker-god] * 0.16-a0-3334-gfcce156: A primitive Pakellas altar tile. 10(7 minutes ago, 4 files, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fcce156ad917 13:33:45 -!- rockygargoyle has joined ##crawl-dev 13:34:37 -!- Daekdroom has quit [Ping timeout: 255 seconds] 13:34:38 are 0 and 1 intended to be the same? 13:35:40 I was always taught that 0 != 1 13:35:43 but, you know, the American educational system... 13:38:15 .gfnext 13:38:15 VSWz^Ru 13:38:34 -!- rockygargoyle has quit [Ping timeout: 245 seconds] 13:39:02 -!- rockygargoyle has joined ##crawl-dev 13:41:49 interesting 13:41:59 if an intelligent monster sets off an alarm trap, it's marked as coming from them 13:42:03 otherwise, it comes from MID_NOBODY 13:45:25 -!- Bloax has joined ##crawl-dev 13:50:03 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:54:31 -!- billy_ has quit [Ping timeout: 246 seconds] 13:59:55 <|amethyst> PleasingFungus: did you see my MG_FORBID_BANDS commit (intended for Shadow Creatures traps)? would it make sense for the spell itself to use that? 14:00:09 yes and no respectively 14:00:28 removing bands from shadow creatures, in general, would be an enormous nerf 14:00:37 I'm only planning to forbid bands from the trap on d:1 14:01:01 <|amethyst> hm 14:01:20 <|amethyst> I guess it's not a problem that it encourages you to recast the spell until you get something good 14:01:25 You know, I never liked shadow creatures. 14:01:28 <|amethyst> since there's a cost to that 14:01:41 It's an effect that makes you fight the exact same stuff you fight normally on the floor you are on. 14:01:44 <|amethyst> and it already has that effect without bands 14:01:44 Except you get nothing for it. 14:01:51 oh, you mean as a monster spell 14:01:52 -!- speranza has quit [Ping timeout: 240 seconds] 14:01:53 -!- Daekdroom has quit [Quit: Leaving] 14:02:00 you don't actually fight the summoned creatures, you fight the summoner 14:02:01 it's very different 14:02:39 yes, boggarts are very different 14:02:48 and even less rewarding than the normal monsters ;^D 14:03:19 not many other shadow creatures casters 14:03:27 shadow demons, which are also pretty fragile 14:03:36 <|amethyst> PleasingFungus: I guess maybe there should be some way to say "jackals get packs under placement, not when summoned" 14:03:37 randliches sometimes now 14:04:03 I'm cool with liches being evil scum. 14:04:25 <|amethyst> PleasingFungus: then things that need packs to be comparable to the difficulty of the rest of the level would not have the same flag 14:09:01 <|amethyst> or more generally "this pack of slimes counts as 1 monster for summoning/spawn count purposes, this pack of jackals does not", with adjustments to spawn rate on early levels to compensate if necessary 14:09:25 -!- Bloax has quit [Quit: Error: Bloax not found] 14:09:30 this almost feels more like an argument against jackals than anything 14:09:47 how many other jackal-like things are there? 14:10:01 <|amethyst> harpies? 14:10:38 are single harpies really a threat where they appear? 14:10:58 I guess about as much as classless merfolk, but that's not saying much... 14:11:05 -!- Bloax has joined ##crawl-dev 14:11:49 <|amethyst> I like jackal bands in early D and wouldn't want to see them go 14:12:14 I'm a bit confused, isn't this just a discussion about what the shadow c. trap will do? 14:12:22 -!- elliptic has quit [Quit: Leaving] 14:12:25 <|amethyst> gammafunk: I'm also thinking about the spell 14:12:30 why? 14:12:36 what's the problem with the spell 14:12:54 yeah I don't want to get rid of jackal packs either, just feels like it's weird how much of a special case they are 14:13:23 -!- elliptic has joined ##crawl-dev 14:13:32 <|amethyst> gammafunk: that some kind of bands are "as powerful as" a single other creature, and others are much more powerful 14:13:35 <|amethyst> but 14:13:58 well, I think if that's to be addressed, it's much better to do so using PF's idea of incorporating spell power 14:14:13 you'd just have to have a way to turn e.g. hd requirements into spell power requirements 14:14:35 I don't think disallowing packs on the player spell outright is a good solution 14:14:35 <|amethyst> I guess that's no different from "you might get a fire giant or you might get a wolf spider" in some parts of V 14:14:38 did I have that idea? that sounds like the sort of thing I would suggest 14:14:49 PleasingFungus: well you want to do that for every spell 14:14:55 and shadow c. doesn't use spell power 14:15:03 ya 14:15:09 it sounds good to me 14:15:13 I just don't remember suggesting it 14:15:16 |amethyst: yeah you have a 5mp cost no matter what; some single summons are much better than pack summons even 14:15:40 PleasingFungus: you didn't make that specific suggestion about shadow c., but obviously you'd want to address that at some point 14:15:56 <|amethyst> yeah, weighting by XP somehow seems like the right thing 14:17:02 recasting shadow c a bunch of times just to get a pack enemy is a good way to end up with 0 mp. If I do get a pack, that sometimes means I can stop casting shadow c before I hit my cap, but I never count on getting a pack 14:17:03 but back when there were no summons caps... 14:18:56 -!- theTower has joined ##crawl-dev 14:20:17 -!- rockygargoyle has quit [Ping timeout: 245 seconds] 14:20:44 <|amethyst> yeah... I guess really it's more of a problem with small mammals/call imp 14:20:55 <|amethyst> repeat until you get two quokkas 14:21:19 well again I don't think it's a problem with those spells 14:21:27 you run out of mp so easilly 14:22:04 generally if I want to kill something with summons my option is: cast the summon as much as I can, let them kill it 14:22:04 <|amethyst> mammals maybe not, but imp stays effective for a while 14:22:13 call imp is weird in that it's less effective at higher spellpower 14:22:19 someone should probably fix that 14:22:51 <|amethyst> it should give you exactly one of each 14:22:56 <|amethyst> not all at once 14:23:06 <|amethyst> but it should never give you duplicate imp types 14:23:24 <|amethyst> (if it would, make the new one the same kind as whichever would expire under the cap) 14:23:30 <|amethyst> could even make it a fixed sequence 14:23:37 tbh I think that's a bad idea 14:23:44 |amethyst: why should it do that 14:23:53 I mean you could change the weighting so that better imps are more common at high power 14:24:10 but at low and medium spell power, when you're more likely to be using it, the mix is pretty good 14:24:28 <|amethyst> PleasingFungus: hm 14:24:30 there's plenty of red imps, which are still useful but not as powerful as the more stationary ones 14:24:46 and then you get really good white imps mixed in 14:24:49 gammafunk: the issue is that higher power makes you more likely to get shadow imps and less likely to get white imps 14:25:08 -!- tcsc has quit [Quit: This computer has gone to sleep] 14:25:09 sure, you could weight the imps by "desirability" and have spell power look at this 14:25:12 <|amethyst> swap them 14:25:24 <|amethyst> now that shadow imps don't give undead 14:25:29 why don't I link to the current code 14:25:40 shadow imp (065) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 3/11 | Dam: 6 | 05demonic, 10doors, evil, see invisible, !sil | Res: 06magic(8), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11 | Sp: pain (d8), animate dead | Sz: little | Int: normal. 14:25:40 %0.10?Shadow imp 14:25:44 !source _get_imp_type 14:25:45 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-summoning.cc;hb=HEAD#l1029 14:25:48 shadow imp (065) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 3/11 | Dam: 6 | 05demonic, 10doors, evil, see invisible | Res: 06magic(10), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11 | Sp: pain (d8) [06!sil], animate dead [06!sil] | Sz: little | Int: normal. 14:25:48 %??Shadow imp 14:26:17 |amethyst: swapping them would be a big nerf to low-power call imp 14:26:19 idk 14:26:27 it's not urgent, just a weird thing 14:27:03 does the spell only summon a single imp 14:27:10 yes 14:27:13 well, per cast 14:27:23 <|amethyst> how about 1/3 white, 2/3 crimson then the crimsons upgrade to one_chance_in(3) ? iron : shadow 14:27:34 -!- Cerpin has joined ##crawl-dev 14:27:55 sounds cool 14:28:01 I will ask the demonologist for his opinion 14:28:01 <|amethyst> hm 14:28:05 <|amethyst> I guess that's a slight buff 14:28:11 <|amethyst> right now it's 5/18 white imp 14:28:15 -!- tcsc has quit [Client Quit] 14:28:24 <|amethyst> if you're at low power 14:28:39 yeah we don't really want more white imps and low power 14:28:52 <|amethyst> hm 14:29:08 <|amethyst> if we're upgrading crimson only, should the chance for iron be higher than 1/3? 14:29:29 because the spell could summon two!! imps at higher powers 14:29:31 <|amethyst> I mean, higher than 1/3 of 2/3 14:29:41 -!- HellTiger has quit [Ping timeout: 252 seconds] 14:29:47 <|amethyst> 1/3 white 2/3 crimson -> 1/3 white 1/3 iron 1/3 shadow 14:29:48 Bloax: that doesn't really seem necessary 14:29:55 <|amethyst> as power increases 14:30:21 <|amethyst> (err, well, it's random based on power, so as the roll increases) 14:32:20 -!- Calisca2 has quit [Ping timeout: 250 seconds] 14:33:27 |amethyst: 1/3 each at the higher power level, 4/18 for white imps at lower power? 14:34:41 the frequency of white imps feels really good at low power; you have to learn to make use of the red imps since you'll be getting a lot of those 14:34:45 so I'd hate to increase it 14:35:29 a single white imp can take down an orc wizard often times, but it takes maybe 2 crimsons and possibly something else to do the same 14:35:38 adder hijinks with crimson imps are particularly good 14:36:14 when they blink away, exposing your tender high elf flesh to the hungry S 14:37:32 -!- rockygargoyle has joined ##crawl-dev 14:37:49 <|amethyst> the power thing is kind of weird too 14:38:05 I'm not sure how e.g. menag. handles it 14:38:25 yeah, similarly 14:38:32 I think it's a pretty common thing for summon spells to do 14:38:39 <|amethyst> the type selection basically doesn't get better at all until you're at 47 power 14:39:31 03Grunt02 07[evoker-god] * 0.16-a0-3335-g0f6be48: Make the Pakellas altar glow more obvious. 10(15 minutes ago, 3 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0f6be489fc71 14:39:31 03Grunt02 07[evoker-god] * 0.16-a0-3336-g24fa842: Primitive Pakellas power pictures. 10(4 minutes ago, 5 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=24fa84200a3f 14:40:10 <|amethyst> then you get a 1/47 chance of an "upgrade"; 2/48 chance at 48 spellpower, etc up to 54/100 chance at max spellpower 14:40:29 white imp (165) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 4/10 | Dam: 412(cold:2-5) | 05demonic, 10doors, fly | Res: 06magic(10), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 10 | Sp: throw frost (3d5) [06!sil] | Sz: little | Int: normal. 14:40:29 %??white_imp 14:40:45 iron imp (105) | Spd: 8 | HD: 3 | HP: 10-23 | AC/EV: 6/8 | Dam: 12 | 05demonic, 10weapons, 10items, 10doors | Res: 06magic(10), 05hellfire, 04fire+++, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 40 | Sz: small | Int: normal. 14:40:45 %??iron_imp 14:40:55 yeah those are really strong 14:41:34 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 14:41:39 <|amethyst> it's weird that 47->48 is twice as much of an improvement as 48->49 14:42:23 well I think the important thing is how balanced the spell ends up; I'm all for removing arbitrary breakpoints, but I don't think there's a need to buff or nerf imp 14:42:34 <|amethyst> yeah 14:44:39 -!- WalkerBoh has quit [Remote host closed the connection] 14:44:40 Bloax: did you have any thoughts on https://dl.dropboxusercontent.com/u/1000017/crawl/pebblea.png 14:44:59 It rewards high spell power like all summons do; summons had a bit of a reputation for ignoring spell power, and that's better now. If reforming this common trick of "better summons past a power cutoff" can happen without reducing their use of spellpower or making the spells stronger/weaker (unless it's really warrented for a specific spell), then that's good 14:45:05 you haven't shown me this :p 14:45:09 oh 14:45:14 and the first one definitely looks better 14:45:20 well, i did one of them to see if it would come out 14:48:06 obviously the answer is more hd nonsense 14:48:11 white imp (165) | Spd: 10 | HD: 30 | HP: 139-185 | AC/EV: 4/10 | Dam: 412(cold:30-89) | 05demonic, 10doors, fly | Res: 06magic(10), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 4605 | Sp: throw frost (3d14) [06!sil] | Sz: little | Int: normal. 14:48:11 %??white imp hd:30 14:50:44 obv bring back midges and lemures 14:50:45 Mn 14:50:56 pizza imps 14:51:08 twelwe just pmed me with this suggestion 14:51:21 sounds legit 14:51:41 do they steal your pizza 14:51:45 !vault pizza 14:51:45 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l476 14:52:10 ...wow minmay made a pizza vault 14:53:29 that was not a pizza vault originally 14:53:35 that used to be ~*~*~cheese~*~*~ 14:54:05 Grunt: you can probably guess the vault I was trying to look up 14:54:16 -!- rockygargoyle has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )] 14:54:29 since pizza demons was (not really) the topic 14:56:10 !tell Lasty I better have fun this time or you're in trouble: gammafunk (L7 VSWz) became a worshipper of Ru. (D:5) 14:56:10 gammafunk: OK, I'll let lasty know. 14:56:24 dang. 14:56:45 an rF ring and an rC ring in the Ru altar vault, so that bodes well I guess 14:58:26 -!- MarvinPA has joined ##crawl-dev 14:58:40 -!- tcsc has quit [Quit: This computer has gone to sleep] 14:59:00 -!- pwnmonkey has quit [Ping timeout: 244 seconds] 15:07:31 -!- tcsc has quit [Quit: This computer has gone to sleep] 15:10:13 -!- Bloaxor has joined ##crawl-dev 15:11:59 -!- xordid has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:13:59 -!- Bloax has quit [Ping timeout: 245 seconds] 15:19:20 -!- PleasingFungus has joined ##crawl-dev 15:21:49 03|amethyst02 07* 0.16-a0-3325-g64f94fb: Don't "upgrade" white imps to shadow/iron in Call Imp 10(26 minutes ago, 1 file, 10+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=64f94fbda671 15:21:51 <|amethyst> maybe someone should double-check my math 15:22:49 math is impossible 15:23:22 sad 15:24:13 isn't 100 spellpower kind of a lot 15:24:35 it's more than anyone is reasonably going to be casting call imp at 15:24:59 exactly 15:25:12 ??call imp 15:25:12 call imp[1/3]: Level 2 Summoning spell found in the {book of callings} and {Minor Magic}. Temporarily summons a friendly little imp guy. Usually calls a {crimson imp}, but has a chance of calling a {white imp}, {shadow imp}, or {iron imp}. 15:25:39 -!- Danei has quit [Ping timeout: 272 seconds] 15:26:13 ??spell_power[4 15:26:14 spell power[4/5]: Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200. 15:26:34 wouldn't capping it at 50 and scaling it to 50 make more sense 15:27:35 reasonable 15:28:21 because it's a level 2 spell and who the hell casts level 2 spells at >16 skill 15:28:43 but imps don't like the insinuation that they don't deserve 200 power 15:28:51 do not mess with the powerful Imp Union 15:29:23 imp union, demon struct, 15:29:29 well clearly combine summon imp and summon horde :v 15:30:06 ...fiend class!!! 15:30:17 Fiend (041) | Speed: 10 | HD: 18 | Health: 77-121 | AC/EV: 15/6 | Damage: 25, 15, 15 | Flags: 05demonic, evil, see invisible, fly, !sil | Res: 06magic(288), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 4695 | Sp: hellfire (3d20), torment symbol, melee. 15:30:17 %0.9?Fiend 15:30:35 looks like a brimstone fiend 15:30:35 Grunt: those were in 15:30:37 !glasses 15:30:37 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 15:30:40 a class of their own 15:30:49 Pit Fiend (071) | Speed: 8 | HD: 19 | Health: 99-148 | AC/EV: 17/5 | Damage: 28, 21, 21 | Flags: 05demonic, evil, see invisible, fly, !sil | Res: 06magic(304), 05hellfire, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4470 | Sp: hellfire (3d20), melee, torment symbol. 15:30:49 %0.9?Pit Fiend 15:30:58 mmm, pit fiends 15:31:09 when can I recolour Hell Sentinels to cyan btw 15:31:10 theTower is going to revive pit fiends for his portal, I hear 15:31:12 since they're obviously made of iron 15:31:13 <_< 15:31:21 oh that's not a bad idea I guess 15:31:39 I guess we can argue that they're ~*~*~rusting~*~*~ 15:31:41 so brown 15:31:43 >_> 15:31:54 http://fc01.deviantart.net/fs70/f/2010/325/1/c/demon_sketch_by_perzo-d33aecg.jpg well clearly take inspiration from homm5 15:32:02 they are made of bronze 15:32:02 since "brown" is hardly suggestive of "the most badass motha******* 1 you'll see" 15:32:18 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 122-161 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2907 | Sp: hellfire (3d20) [06!sil], iron shot (3d33) [06!sil] | Sz: Large | Int: high. 15:32:18 %??hell sentinel 15:32:37 Ice Fiend (161) | Spd: 10 | HD: 18 | HP: 78-115 | AC/EV: 15/6 | Dam: 2509(claw)12(cold:18-53), 2509(claw)12(cold:18-53) | 05demonic, 10doors, evil, see invisible, fly | Res: 13magic(immune), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 2892 | Sp: b.cold (3d27) [06!sil], s.torment [06!sil] | Sz: Large | Int: high. 15:32:37 %??ice fiend 15:32:40 Bloaxor: those wings :C 15:32:47 is there even a cyan 1 15:32:54 ontoclasm: i don't know either 15:33:00 is the damage from the demonspown mutation "spiny" reduced by the AC of scales? 15:33:04 <|amethyst> ??glyphs 15:33:04 glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 15:33:40 that is a badass demon, but those wings...do not look very functional 15:33:57 Bloaxor: http://i.imgur.com/fqTIV9g.jpg 15:34:01 <|amethyst> Bloaxor: I thought you were just saying in GDD that brown meant "no elemental affinity" 15:34:17 i guess somebody out there thinks upside-down wings are super rad 15:34:20 |amethyst: that's not me 15:34:40 http://static9.cdn.ubi.com/en-GB/images/MMH6_CA_INFERNO_03_Pit_Lordtcm2112239.jpg they're basically extra horns 15:34:43 Marbit: I think |amethyst removed the thing where your armour reduces spine effectiveness? 15:34:44 why are they there? IUNNO 15:34:44 I forget 15:34:47 ??spiny 15:34:47 spiny[1/1]: Mutation, has a chance of doing (2 + (x-1)/2)d5 (where x is mutation level) - enemy AC - player EVP/3) damage to enemies in melee combat when their attack is not blocked by the player. Subject to monster EV. Doesn't check EVP in 0.15 15:34:50 <|amethyst> Bloaxor: oh, I figured that was your justification for moving wyverns to brown 15:34:57 <|amethyst> Bloaxor: oh I see 15:34:59 it was never reduced by AC in any case 15:35:00 <|amethyst> Bloaxor: that was a quote 15:35:02 just by EVP, apparently 15:35:08 (and it's not even reduced by that now) 15:35:16 <|amethyst> Bloaxor: but not in a quote block, gotcha 15:36:23 ahh enemy AC... the wiki is misleading on that 15:36:38 I thought my own AC removed damage 15:37:09 <3 the wiki 15:37:16 ??crawlwiki 15:37:16 crawlwiki ~ crawl wiki[1/1]: An old and vain project to create a correct repository of all Crawl game mechanics and strategic analyses. If you need help, do not look here (yet?). If you are the sort with free time, do contribute, possibly after contacting fluffymormegil. 15:37:26 vain 15:38:16 Bloaxor: it's amazing how much worse that demon got in the transition from concept art to actual model 15:38:18 all is vanity 15:38:21 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 15:38:31 03Grunt02 07[evoker-god] * 0.16-a0-3337-g095c1f5: Pakellas wrath. 10(2 minutes ago, 9 files, 192+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=095c1f5d049f 15:38:38 they had this beautiful sleek alien thing and then it's a fat dude with rocks on him 15:39:30 or i guess maybe the first is fanart? idk 15:39:47 * Grunt read "Fannart" 15:39:52 why do we have none of that yet 15:39:54 !!!!! 15:39:55 poor ice elf <_< 15:40:04 ??fanart 15:40:05 I don't have a page labeled fanart in my learndb. 15:40:42 the first is fanart 15:40:49 -!- syllogism has quit [Quit: Leaving] 15:40:56 the second is homm6 concept 15:41:12 ah 15:41:21 well, the fanart guy is better than canon :/ 15:41:58 -!- tcsc has quit [Client Quit] 15:42:29 http://www.heroes-centrum.com/img/screen/H5_ToE_Inferno_6.jpg this is not exactly the same enemy but that's also how the model looked 15:42:37 so... wyverns were moved to brown? 15:42:44 homm5 isn't exactly a recent game though so it looked pretty good for the time 15:42:56 !tell johnstein I think I have enough in place to warrant making evoker-god live, if you have some button you can push remotely for that :) 15:42:56 Grunt: OK, I'll let johnstein know. 15:43:11 once more, I regret the suggestion 15:44:43 homm6 is a story of blazing success 15:44:57 the developer was apparently handcuffed by ubisoft 15:45:14 the game thus ended up being received quite badly by the fans 15:45:19 the developer then went bankrupt 15:45:24 and the game remained shit 15:45:35 12/10 would read again 15:48:44 -!- CacoS has quit [Quit: Leaving] 15:49:57 -!- raptorwrex has joined ##crawl-dev 15:50:34 May have just ran into a bug on CAO. Went into ossuary, killed a mummy, and got a message that I killed a ghost on ##crawl. Definitely didn't. 15:51:32 !lm raptorwrex milestone~~ghost 15:51:32 11. [2014-12-26 21:46:38] RaptorWrex the Cleaver (L9 MiBe of Trog) killed the ghost of Georgie the Scratcher, an average FeFi on turn 6990. (Ossuary) 15:51:38 !lm raptorwrex milestone~~ghost -tv 15:51:38 11. RaptorWrex, XL9 MiBe, T:6990 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 15:51:57 pretty sure im not crazy 15:52:42 things can die to other things like flame pillars in a vault or some such and its still announced 15:52:46 I'm betting it died to a trap 15:52:56 i guess first "things" should be uniques or other similar monsters 15:53:32 Alright 15:53:43 Thanks for the explanation, was quite confused 15:54:41 that poor fefi... 15:54:59 FeFi FoVM 15:55:38 Is this the place to suggest something, or somewhere else? 15:56:08 Well, you do have the ear of the devteam here, one way or another. 15:56:40 Experimental (evoker-god) branch on crawl.beRotato.org updated to: 0.16-a0-3337-g095c1f5 15:56:40 (eye) 15:57:00 !tell johnstein thank you!!! 15:57:00 Grunt: OK, I'll let johnstein know. 15:57:33 Just wanted to suggest some sort of message saying that a ghost has stopped haunting the floor. That was quite confusing for me as a beginner. 15:59:22 (does the EYE include brouzouf) 16:00:17 Webtiles server restarted. 16:00:56 Grunt: np was easy since I did all the work last night. but I bet I screwed something up. I always do 16:00:56 johnstein: You have 2 messages. Use !messages to read them. 16:01:34 !apt evo 16:01:34 Evo: Sp: 4!, DD: 4!, Ko: 3, : 2, : 2, Fe: 2, DE: 2, Op: 2, Fo: 2, Dr: 1, Te: 1, Ds: 1, Hu: 1, Mf: 1, HE: 1, HO: 1, Ha: 1, Na: 1, VS: 0, Vp: 0, Gr: 0, Mi: 0, Dg: 0, Ce: 0, Gh: 0, Mu: -1, Og: -1, Tr: -2* 16:01:51 Ko:3, :2, :2, Fe:2 ? 16:01:59 what's with the middle :2, :2? 16:02:01 probably removed species 16:02:04 ah ok 16:05:23 well, it didn't blow up so maybe we're ok! 16:11:29 -!- inspector071 has quit [Remote host closed the connection] 16:12:18 johnstein: no milestones being announced :) 16:12:27 shoot 16:12:54 -!- halberd has joined ##crawl-dev 16:13:32 -!- Rotatell has quit [Remote host closed the connection] 16:13:43 -!- Rotatell has joined ##crawl-dev 16:13:48 should work now 16:13:53 :) 16:14:10 this stuff needs more Automagical automation 16:14:22 someone has registered an impostor Berder account on LLD. How can I go about disabling this account or gaining control over it? I am Berder, a greatplayer on cszo and I don't want the LLD account maliciously breaking any potential future streaks 16:14:45 -!- ldf has quit [Quit: ldf] 16:15:00 the Berder acct on LLD has played no games yet 16:15:37 -!- kvaak has quit [Ping timeout: 240 seconds] 16:17:08 Experimental (evoker-god) branch on crawl.beRotato.org updated to: 0.16-a0-3338-g5ad3fa0 16:17:32 -!- kvaak has joined ##crawl-dev 16:17:43 it needed rebuilt already? 16:17:51 -!- ontoclasm has quit [Quit: Leaving.] 16:18:09 just a minor issue, and I know rebuilds are very lightweight at this point :) 16:18:19 (if it was the last built thing, a rebuild is nearly instantaneous) 16:18:29 03Grunt02 07[evoker-god] * 0.16-a0-3338-g5ad3fa0: Properly make spellcasting allies hostile under Pakellas. 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ad3fa0dc98a 16:18:38 ah ok 16:18:42 so you pushed 16:18:44 rebuilt 16:18:54 and THEN Chei decides to show me the commit 16:18:57 you had inside info 16:19:22 well, consider that I pushed that commit 16:19:23 :) 16:19:42 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:20:12 yep 16:20:31 how can I get in contact with "dplusplus" the admin of LLD, given that I don't speak Japanese or use Twitter? 16:24:18 -!- PleasingFungus has joined ##crawl-dev 16:24:55 -!- nicolae- has joined ##crawl-dev 16:25:56 ??lld 16:25:57 lld[1/2]: http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/ . 16:26:06 working on yet another god, geez, you guys are machines 16:26:10 !send Grunt terrible wrath 16:26:11 Sending terrible wrath to Grunt. 16:26:21 nicolae-: this one's entirely me 16:26:23 -!- rockygargoyle has joined ##crawl-dev 16:26:25 !send PleasingFungus the terrible wrath of No God 16:26:25 Sending the terrible wrath of No God to PleasingFungus. 16:26:48 -!- Ladykiller69 has quit [Quit: Verlassend] 16:26:48 halberd: is official means of contact is twitter, so it's either that or join his chat when you see him playing 16:26:48 nicolae-: well, the implementation is mine and the squashing of all sorts of various ideas together from various places is also mine, but other than that. 16:26:50 -!- bonghitz has quit [Remote host closed the connection] 16:26:52 Grunt: imo " // so you thought you could scattershot your way through penance?" 16:26:53 <_< 16:26:54 not sure if he wants his email handed out 16:27:01 PleasingFungus: <3 16:27:04 s/is/his/ 16:27:17 his server has an issue and if he can't be contacted to resolve it, that's a problem... 16:27:20 PleasingFungus: s/scattershot/super &/ 16:27:37 his twitter is all in japanese 16:27:37 gammafunk: the email is literally his site name backwards iirc 16:27:38 he can be contacted to resolve it 16:27:40 and I found it by googling 16:27:43 well people registering names that are taken on other servers already isn't really an issue specific to his server 16:27:59 seems a little straightforward for an evocations god but then again i tend to lean towards more abstract flavor 16:28:00 or an issue that is dealt with in any form at all elsewhere i think? 16:28:05 according to ManMan, the recent impostor streak breakers were on his server 16:28:20 ManMan's streak breaker was 16:28:27 halberd: did you see my post about this 16:28:30 well we're working to address that, but dplusplus certainly isn't going to help you there 16:28:35 no I missed it PleasingFungus , where? 16:28:54 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=14327 second post 16:29:11 he doesn't run the cao scoring anyhow; if you refuse to correspond with him over twitter, then I don't see a problem 16:29:17 he can respond in english 16:30:11 -!- Daekdroom has quit [Ping timeout: 272 seconds] 16:30:22 raptorwrex: I don't think that weirdness in ##crawl should be compensated for by adding more weirdness in-game 16:30:42 raptorwrex: that is, I don't think that adding "a ghost has stopped haunting this floor..." when a ghost dies to a random trap would do anything but confuse players 16:31:04 Alright, I was starting to think that also 16:31:41 raptorwrex: next time, have some mercy on those poor, poor Felids 16:32:11 -!- Patashu has joined ##crawl-dev 16:35:10 wait a second 16:35:17 I can't send dirct messages on twitter to people who aren't following me 16:35:21 so how do I contact dplusplus on twitter? 16:35:34 it doesn't seem possible 16:35:43 can't you just tweet @ him 16:35:48 or you could email him 16:35:57 he doesn't list an email, does he? 16:36:16 sulpsulpd@gmail.com 16:36:21 it's dplusplus backwards 16:36:25 very cunning 16:36:34 oh thanks 16:36:38 tbh I don't think it's a good idea to email him 16:36:48 oh 16:36:50 I don't think it's a good use of anyone's time to try to fix this for you individually 16:36:55 yes, don't email him about this, since there's nothing he can do about the general issue 16:37:42 has he said anything about the general issue yet? 16:37:45 maybe he doesn't know 16:37:56 there's nothing he can do to fix it; it's an issue on every server 16:38:03 because we don't have unified logins 16:38:13 as PleasingFungus suggested in his post that he linked to you 16:38:14 -!- mamgar has quit [Ping timeout: 256 seconds] 16:38:16 he could change the password on the impostor accounts 16:38:23 so that they can't be used to break streaks anymore 16:38:34 that doesn't resolve the issue, that just wastes a bunch of his time 16:38:52 then someone else can do the same for other accounts, and on cpo, cxc, etc 16:38:58 what stops someone from going to cao and breaking someone else's streak? you don't even need to use a valid email to register 16:39:26 but they've done it on lld, not on cao 16:39:38 they could though 16:39:40 but they could do it on cao... 16:39:47 they could also do it on cbro 16:39:53 NO WAI 16:39:54 or clan 16:40:00 or XTAHUA 16:40:04 thats the point; any server can be used with an unregistered account name 16:40:07 we have awesome security on cbro 16:40:45 intruders are devoured by bears 16:40:56 so what's the solution, do you expect a unified registration system any time soon? that seems like the kind of thing that's hard to do and probably not a priority 16:41:01 and angry GRUNTs 16:41:04 maybe read the thread 16:41:17 that was linked to you and then you were told to read twice more because it answers these questions 16:42:32 in the thread, PF says that a unified registration system is the solution, but what's the timeline on that 16:43:00 timelines, eh 16:43:15 ETAs do not exist here :D 16:43:22 but since it's an issue then it'll come 16:43:32 timeline is as soon as we are inclined an able, probably sooner rather than later. 16:43:36 ~at some point that is "hopefully soon"~ 16:43:37 the hope is to get something by the next tournment, but gammafunk is skeptical that it's feasible. speaking in my capacity as dungeon crawl's ferdinand lesseps, I am cautiously optimistic 16:43:58 we'll see. 16:43:58 well yeah and I'm not at all the authority on the technicalities there 16:44:01 it seems like impostor accounts should be banned 16:44:16 would be hard to police. 16:44:37 as a server admin, I really don't want to have to play that kind of whackamole game 16:45:29 there's a lot of goodwill assumed here. we are running the servers because we like crawl and want to provide a lot of places for people to play crawl 16:45:35 any system where it's easier for people to "troll" than for admins to slap them down is not practical. 16:45:43 so in the meantime nobody can have fun streaking because some asshole on LLD is going to break it? 16:46:04 halberd: did you read the post in cyc yet 16:46:20 I already answered that question 16:46:20 if you care, you can register your account on all the official servers 16:46:27 then nobody can break your streaks 16:46:35 I can't because someone is already an impostor on LLD 16:46:40 that's how the cool kids do it 16:47:16 here is what you do: you play the game as normal, confident in the certainty that, in the fullness of time, the unified login system will be put in place & the false streak-breaking games will be erased from history. 16:47:21 thus restoring all streaks. 16:47:27 well, I could make a separate streak account and register it on all servers 16:47:31 and you can still just use Sequellese to filter out imposter games 16:47:36 also true 16:47:39 who's the guy who did that 16:47:44 patashu 16:47:45 Patashu? 16:47:45 !nick Patashu 16:47:45 Mapping patashu => (!ckr) patashu patashucore hyperpatashu 16:47:47 patashu 16:47:48 ya 16:47:50 patashu 16:47:53 patashu 16:47:57 !nick berder 16:47:57 No nick mapping for berder. 16:48:00 PleasingFungus: patashu 16:48:05 Grunt: Grunt 16:48:09 gammafunk: PleasingFungus 16:48:14 !nick halberd 16:48:14 Mapping halberd => berder 16:48:31 !nick causative 16:48:31 Mapping causative => berder deanofdeens 16:49:21 -!- billy_ has quit [Quit: Page closed] 16:51:28 -!- tcsc has quit [Quit: This computer has gone to sleep] 16:52:50 -!- nicolae- has left ##crawl-dev 16:56:25 hrm 16:56:37 hrm?? 16:56:38 <|amethyst> hm 16:57:58 thinking more about shadow traps 16:59:03 I expressed concern that it'd not be different from encountering a random level spawn but without giving xp, but will the trap place enemies in a more nefarious way? 16:59:37 if it's not one-shot, then it is more interesting, since it become Tactical Terrain 16:59:42 my obsession for the week 16:59:58 -!- raptorwrex has quit [Quit: Page closed] 17:00:10 (also, as discussed, most enemies don't come into view right near you...) 17:00:32 poor orb spiders 17:00:49 heh 17:01:55 well many enemies do come into view adjacent or very close; I'm kind of thinking you'd just get a spawn and if it was any kind of dangerous thing that wasn't either fast or ranged, you'd just run around till it expired 17:02:00 unless you make it a durable summon 17:02:27 imo running around until enemies expire is asking for you to get trapped in a corridor 17:02:46 well pillars are very common 17:02:55 so are wandering monsters 17:03:17 well wandering monsters and monsters in general give xp 17:03:21 johnstein: http://crawl.berotato.org/crawl/meta/ 17:03:22 so I forgive them for that 17:03:25 uh 17:03:30 you misunderstood me 17:03:51 wandering around in a pillar is asking for a wandering monster to come along 17:03:54 and now you have two enemies 17:04:34 durable summon could work but there was some reason I didn't like that 17:04:35 it's not particularly asking for it if you're not making noise; again it depends on duration. If they are durably summoned, then the issue goes away 17:04:49 in any case, I'm not going with |amethyst's duration depending on depth thing 17:04:56 since short duration just means you walk away a few steps 17:05:24 I think one-shot with durable summon is probably the best thing 17:05:38 I mean you could have it create an actual monster as well, but 17:05:57 why one-shot? 17:06:27 one-shot with actual monsters sounds fun 17:06:46 since at that point there's some merit in actually fighting them 17:06:53 instead of killing them by not fighting them 17:06:54 -!- halberd has left ##crawl-dev 17:06:55 I guess that doesn't matter so much, but it increases the annoyance factor when summons are involved 17:09:58 -!- ldf_ has quit [Read error: Connection reset by peer] 17:10:33 New branch created: shadow (1 commit) 17:10:33 03PleasingFungus02 07[shadow] * 0.16-a0-3325-g06c035e: Add Shadow Creature traps 10(63 seconds ago, 14 files, 79+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=06c035e644ad 17:11:54 -!- siepu has quit [Read error: Connection reset by peer] 17:12:53 -!- Lasty has quit [Quit: Leaving.] 17:13:54 does that let you get "shadows whirl around it" (rip it) 17:14:17 probably 17:14:48 nope 17:14:49 also maybe gives messages even when triggered out of los? if this works like a zot trap that is 17:14:50 something 17:15:01 "You hear a distant whirling noise." 17:15:08 I was thinking about that and then I forgot 17:15:40 if they're going to be durable then monsters triggering them out of los is an issue i guess 17:15:46 they aren't at present 17:15:49 yeah 17:16:55 I was thinking about marking the creature that triggered the trap as the "summoner", which would solve a lot of issues 17:16:57 might be confusing, though 17:17:39 hells vaults with summoner bone dragonsssssssss 17:18:31 haha 17:18:36 walking back and forth behind a grate? 17:19:55 clearly a tar vault 17:20:03 I was just thinking of an ambush with shadow traps between the bone dragons and the player / stairs 17:20:20 How To Fix Tar: every other tile is a shadow trap 17:21:56 the perfect solution, yes 17:27:40 -!- scummos__ has quit [Quit: Konversation terminated!] 17:28:07 Unstable branch on crawl.lantea.net updated to: 0.16-a0-3325-g64f94fb (34) 17:30:20 -!- dtsund has quit [Quit: dtsund] 17:32:38 -!- gammafunk has quit [Ping timeout: 256 seconds] 17:33:17 -!- Daekdroom has quit [Ping timeout: 240 seconds] 17:33:18 -!- pintc has quit [Ping timeout: 258 seconds] 17:37:04 Grunt: such demanding requests (I will fix it later, along with adding evoker-god to the experimentals score summary pages) 17:37:05 johnstein: You have 3 messages. Use !messages to read them. 17:37:23 !demand johnstein 17:37:24 <3 17:37:27 take your time 17:37:28 :) 17:39:41 -!- PleasingFungus has quit [Ping timeout: 244 seconds] 17:40:34 -!- ke_ has quit [Quit: Page closed] 17:41:17 -!- gammafunk has joined ##crawl-dev 17:42:46 -!- Nstar has quit [Client Quit] 17:43:39 -!- xnavy_ has quit [Ping timeout: 258 seconds] 17:51:23 ??evoker-god 17:51:24 I don't have a page labeled evoker-god in my learndb. 17:51:31 ??cbro 17:51:32 cbro[1/4]: Server in Georgia, US: crawl.beRotato.org -- ssh port 22, username crawler, keys at http://crawl.beRotato.org/crawl/keys (no password access). In case of DNS problems, use crawl.boylecraft.net. Webtiles at: http://crawl.beRotato.org. Use glyph/sigil ^ for bots 17:52:24 johnstein: forgot where your server was? 17:52:33 on my phone 17:52:40 too lazy to type it :p 17:53:01 gets halfway to the grocery store...."Oh no! I forgot the server at home!" 17:54:40 ??cbro[4 17:54:40 cbro[4/4]: 0.16 experimental summary pages at: http://crawl.berotato.org/crawl/experimentals/0.16/overview.html 17:55:36 Grunt: meta added and the scoring page should be updated 17:55:55 johnstein: :) 17:56:36 * johnstein stretches his thumbs 18:02:25 -!- gammafunk has quit [Ping timeout: 244 seconds] 18:03:25 -!- CacoS has quit [] 18:04:34 -!- gammafunk has joined ##crawl-dev 18:04:56 -!- pintc has quit [Ping timeout: 256 seconds] 18:11:07 -!- rockygargoyle has quit [Ping timeout: 245 seconds] 18:13:02 -!- HellTiger has quit [Read error: Connection reset by peer] 18:17:24 -!- bonghitz has quit [Ping timeout: 256 seconds] 18:18:59 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 18:40:08 -!- RKF has quit [Quit: Bye!] 18:41:08 -!- UncertainKitten has joined ##crawl-dev 18:42:34 -!- Cerpin has quit [Ping timeout: 264 seconds] 18:46:02 -!- WalkerBoh has quit [Remote host closed the connection] 18:50:13 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 19:03:29 -!- st_ has joined ##crawl-dev 19:03:42 tigertrap (L9 CeFE) ERROR: range check error (27000 / 52) (D:7) 19:05:44 !crashlog tigertrap 19:05:45 5. tigertrap, XL9 CeFE, T:8467 (milestone): http://dobrazupa.org/morgue/tigertrap/crash-tigertrap-20141227-010334.txt 19:06:20 tigertrap (L9 CeFE) ERROR: range check error (27000 / 52) (D:7) 19:09:56 -!- nicolae- has joined ##crawl-dev 19:11:28 -!- Sprort_ is now known as zero_one 19:14:50 -!- lrvs has quit [Quit: Page closed] 19:20:11 crash is in the item slot autoassign code, with a from_slot from item.link of 27000 19:21:03 -!- bonghitz has quit [Ping timeout: 265 seconds] 19:26:34 -!- mamgar has quit [Ping timeout: 250 seconds] 19:30:08 -!- PleasingFungus has joined ##crawl-dev 19:31:31 god, geekosaur, I think you do more bug investigation than some devs 19:32:02 probably not; I often look but don't otherwise do much because I just don't know the code well enough 19:32:20 I managed to get thoroughly lost trying to figure out where 27000 was coming from :( 19:32:39 !source NON_ITEM 19:32:40 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/makeitem.cc;hb=HEAD#l1856 19:32:46 heh 19:32:48 good guess 19:32:52 -!- zero_one has quit [Ping timeout: 240 seconds] 19:33:18 !source defines.h:55 19:33:18 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/defines.h;hb=HEAD#l55 19:33:44 !seen gammafunk 19:33:45 I last saw gammafunk at Sat Dec 27 01:18:48 2014 UTC (14m 56s ago) saying '.gfnext' on ##crawl. 19:41:06 -!- MurderMachine has quit [Client Quit] 19:41:27 !seen PleasingFungus 19:41:27 I last saw PleasingFungus at Sat Dec 27 01:33:44 2014 UTC (7m 43s ago) saying '!seen gammafunk ' on ##crawl-dev. 19:41:46 I had more shadow traps thoughts 19:42:00 does this happen to you often? 19:42:15 worryingly, yes 19:42:50 the current system could cause summonsplosions 19:42:59 shadow creatures spawning shadow creatures spawning etc 19:43:48 sounds good 19:43:49 yeah the simple fix I could imagine is just an prop 19:44:00 I have three solutions in mind, one of which I prefer 19:44:07 that the trap looks at and doesn't fire if said monster has it 19:44:20 -!- Whistling_Bread has quit [Ping timeout: 250 seconds] 19:45:11 one 'solution' is to make the triggering creature count as the summoner, such that killing one of the creatures will cause many of the others to disappear. we don't really give the player enough information for this, though - we don't even show what summoned a given creature, much less the full chain. would be very confusing in practice, I think (and would only solve part of the problem -... 19:45:13 ...you can imagine an area so overrun by summons that you can't get in to kill the root creature...) 19:45:29 second is to make the trap not trigger on summons. (this is a simpler version of your prop idea.) it's okay but feels vaguely inelegant. 19:46:20 three is to make it only trigger when the player steps on it. this would also let us make the summons into durable summons, since we don't have to worry about monsters spewing durable summons across the level. 19:46:51 yeah, I feel that the trap probably just works better as a zot-style trap in general 19:46:52 actually now that i've spelled those out I'm kinda ambivalent between two and three 19:47:00 well.. 19:47:03 two feels easier to justify with theme 19:47:20 one problem with that (2) is that the player doesn't know this 19:47:25 I mean, players will learn that 19:47:48 but I guess the same problem exists if only the player can trigger it 19:48:05 since currently all traps do something when monsters step on them 19:48:10 both will be in the trap's description, and are fairly simple rules to learn 19:48:23 but yeah, that's certainly a thing 19:48:44 I'm planning to add more traps with different trigger rules, so that in itself is not an obstacle 19:48:53 but it's something to keep in mind 19:48:56 what if monster triggers just have shorter durations than the triggering monster 19:49:02 i forget how durations work but isn't it a number 1-6 19:49:07 or is that just vault defined summons 19:49:49 I was thinking about that, actually, but I think the "abjuration duration" (the 1-6 number) is converted into a different number after generation? 19:49:50 lemme check 19:49:54 or, shorter and fewer summons if activated by a summon 19:50:14 so you still have to deal with chain reactions but after a while it's basically, like, one rat that shows up for one turn 19:50:32 we only fire off one spawn regardless (though that can be a band) 19:50:39 and shorter is the thing you already said 19:50:59 i see. i see. *nods sagely* 19:51:05 yeah, I guess it's weird if the trap is only triggered by the player 19:51:09 yes, i was just combining shorter with less 19:51:13 we don't have any traps like this currently 19:51:37 or, in a similar vein as shorter/fewer, what about shadow summons trigger shadows from a shallower depth 19:51:56 ok, apparently we do store abjuration duration 19:52:10 I think it's probably bad to allow summons to trigger the trap if it works out of los 19:52:12 nicolae-: that gets tricky 19:52:17 I was thinking about that too though 19:52:22 there's nothing stopping monsters from just walking all over this thing 19:52:27 also it turns out that we do track the abjuration number 19:52:38 gammafunk: what about decorum 19:52:48 surely monsters have some sense of ethics 19:52:52 nicolae-: only high elves have decorum 19:52:59 -!- UncertainKitten has quit [Ping timeout: 244 seconds] 19:53:00 this is not racist it's just a fact 19:53:52 PleasingFungus: I guess no. 2 would be the best option; it's a nice, simple check, and it doesn't make the trap a no-op for monsters 19:54:11 but either no. 2 or 3 are pretty reasonable 19:55:19 I'm still concerned at how much this will be a no-op when the player steps on it; my guess is, whehn you step on on, the effecit will be significant only for the earliest levels if it's just a random spawn with no weighting towards nasties 19:56:02 and I'd contrast that to the existing traps, which tend to be more significant when you step on them, on-average 19:56:17 teleport traps are maybe not that significant most times though 19:56:20 it would be pretty easy to make it roll multiple shadow creatures on deeper levels 19:56:43 in general all traps become less significant the further you go, since you have more resources 19:56:44 PleasingFungus: well, I guess you could go a bit lower depth, maybe only a little 19:56:49 ? 19:56:55 -!- __miek has quit [Ping timeout: 244 seconds] 19:56:56 for the shadow c roll 19:57:13 if so, hopefully you're using by-branch and not by-absdepth... 19:57:18 yes 19:57:43 it's an actual spawn roll for the current level, exact same code as shadow creatures 19:57:48 RANDOM_MOBILE_MONSTER 19:58:01 yeah, I'm saying you could make it thus, but for depth slightly lower than current level 19:58:03 torporsha 19:58:07 that would be slightly tricky 19:58:12 easier to roll multiple creatures imho 19:59:08 I guess if it did so reasonably aggressively, although I don't see why it'd be hard to just change the depth in the calculation 19:59:13 but then again I'm not writing the code! 19:59:15 -!- domiryuu has quit [Quit: leaving] 19:59:23 there is no depth currently in the calculation 19:59:39 I do not mention the branch, depth, etc anywhere in the current code 19:59:43 I'd need to dig up another function for that 19:59:46 how do 9s work, by the way 19:59:52 iiam 20:00:16 iiam? 20:00:25 spriggan spriggan ant merfolk? 20:00:34 something in a moment 20:01:03 http://i.somethingawful.com/forumsystem/emoticons/emot-iiam.gif 20:01:16 -!- UncertainKitten has joined ##crawl-dev 20:01:34 !haunt pleasingfungus 20:01:34 theTower gestures at pleasingfungus while chanting Insubstantial figures form in the air. The freezing wraith hits pleasingfungus! x3 The phantasmal warrior hits pleasingfungus! x5 20:01:40 ...do I have to pay $2 now that I've looked at that 20:01:49 $2? what is this, 2005? 20:01:54 it's up to thirty bucks now 20:01:56 -!- Marbit has quit [Quit: Page closed] 20:02:00 no, you pay to make a crawl smily official, duh 20:02:25 !tell Grunt http://i.imgur.com/tdsSYSL.png 20:02:25 PleasingFungus: OK, I'll let grunt know. 20:02:40 also, that's quite the username 20:03:08 !lg . 20:03:09 2500. gammafunk the Caller (L6 DESu), blown up by Ijyb on D:4 on 2014-12-27 01:18:23, with 401 points after 2968 turns and 0:14:25. 20:03:14 stupid g with a wand 20:03:18 there was a question in the thread... *can* robin throw ijyb? 20:03:24 yes 20:03:27 nicolae-: I just replied :) 20:03:33 sweet 20:03:39 we need fan art 20:03:50 of Ijyb in the air, having been thrown by Robin 20:03:57 also, robin can throw anything else in the form of a goblin, though the only unique even remotely likely for this is jessica 20:03:57 and he's zapping a wand 20:04:28 fr: ijyb can zap wands in midair 20:04:44 an even better idea than my felid jumping a shark fan art 20:04:57 ....I just realized that both jump attack and sharks are gone, so it's doubly impossible 20:04:59 !killratio robin * 20:05:01 robin wins 11.87% of battles. 20:05:04 dropping again 20:05:11 !lg * ikiller=robin s=caux 20:05:11 Unknown field: caux 20:05:14 !lg * ikiller=robin s=ckaux 20:05:14 695 games for * (ikiller=robin): 183x club, 172x, 84x dagger, 33x stone, 27x spear, 20x wand of magic darts, 20x goblin, 20x wand of flame, 18x trident, 14x mace, 14x wand of frost, 13x falchion, 10x whip, 9x short sword, 7x dagger of electrocution, 4x sling bullet, 3x whip of electrocution, 2x spear of venom, 2x dagger of venom, 2x trident of piercing, 2x whip of flaming, 2x spear of distortion, ... 20:05:22 20x goblin 20:05:34 I've gotten better at fighting her 20:05:44 it's pretty easy to notice a massive swarm of g 20:05:48 oh, heh 20:05:48 so you just pick a bunch off 20:06:03 !lm . uniq=robin 20:06:03 4. [2014-12-26 01:58:35] gammafunk the Cudgeler (L5 FoAK of Lugonu) killed Robin on turn 3090. (D:3) 20:06:18 !lg * ikiller=robin caux~~something 20:06:19 Unknown field: caux 20:06:22 !lg * ikiller=robin kaux~~something 20:06:23 1. pmiller623 the Insei (L2 OpTm), hit from afar by Robin (goblin) on D:3 on 2014-12-20 17:45:07, with 15 points after 445 turns and 0:01:15. 20:06:30 !lg * ikiller=robin kaux~~something x=kaux 20:06:30 1. [kaux=Hit by a goblin thrown by something] pmiller623 the Insei (L2 OpTm), hit from afar by Robin (goblin) on D:3 on 2014-12-20 17:45:07, with 15 points after 445 turns and 0:01:15. 20:06:36 that seems incorrect 20:06:56 easy fix, tho 20:07:46 -!- zero_one has quit [Ping timeout: 244 seconds] 20:08:17 -!- _miek has quit [Ping timeout: 244 seconds] 20:10:09 -!- rossi has quit [Quit: WeeChat 1.0.1] 20:10:30 does she just re-locate the goblins or do they actually do damage 20:10:37 also, are they reflected by shields of reflection 20:12:12 yes and no respectively 20:12:17 they can't currently be blocked by shields 20:12:21 that's a good todo tho 20:12:36 tbf the odds of having a shield of reflection on d:4 are p low 20:12:54 yeah, true 20:13:03 but then again, how hilarious would it be to kill robin with a goblin bounce 20:13:44 03PleasingFungus02 07[shadow] * 0.16-a0-3326-ga67409b: Shadow trap tweaks 10(3 hours ago, 1 file, 15+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a67409bb1e6a 20:13:44 03PleasingFungus02 07[shadow] * 0.16-a0-3327-ga2e4b07: Various shadow trap fixups 10(5 minutes ago, 2 files, 10+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a2e4b078f236 20:14:12 oops, forgot I hadn't pushed the other one 20:14:14 w/e 20:17:45 03PleasingFungus02 07* 0.16-a0-3326-gb44eaf1: Fix invisible goblin tossing bugs 10(18 seconds ago, 1 file, 8+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b44eaf113f48 20:21:35 -!- bonghitz has quit [Ping timeout: 258 seconds] 20:25:39 how do you fix invisible bugs?! 20:25:51 PleasingFungus: !!!!!!!!!!!!! 20:26:05 Grunt: getting closer... 20:26:09 pleasingfungus is either a vampire or a spriggan or an ash worshipper 20:26:13 or a naga 20:26:20 or a formicid 20:26:22 or just got lucky with his item drops 20:27:00 maybe he put on his robe {SInv} and wizard hat {int+3} 20:27:37 in related topics, it's a real pain trying to think of a good layout for a spider rune vault. perhaps i'm overthinking this. 20:30:05 nicolae-: I think with that, the most important thing is the inner chamber, and you think of what you want gameplay-wise there 20:30:09 I mean that's one approach, anyhow 20:30:41 obviously a rune mimic with the real rune hidden behind a wall on the other side of the level 20:31:02 good point, though, start at the end and work backwards... 20:31:04 pull out all the stops 20:31:31 nobody expects oklobs in spider:5! 20:31:40 vault define monsters all the way, custom tiles to make walls not look like walls, lua-scripted events 20:31:55 imo orb spiders of fire 20:32:28 also make floors not look like floors 20:33:15 so it turns out that if you put a torpor snail into a chimera it won't slow you down 20:33:21 -!- lobf has joined ##crawl-dev 20:33:39 *throws the Do-It-Yourself Little Heretic's Playing God Kit(TM) in the trash* 20:33:45 they were added well after anybody cared about making things work with chimeras (like, before mon-spell-slots, ghost moth stares) 20:34:08 (chimera zigs would have... certainly been.) 20:34:08 nicolae-: hrm, I wonder if that depends on the order of the chimera 20:34:42 clearly just make it a perma-mighted high-HD torpor snail 20:34:46 it's probably hard-coded by monster type, the slow ability 20:34:53 oh, ghost moth stares work fine with the chimera i just made 20:35:06 yes, because it can get draining gaze!! 20:35:06 i did a torpor snail-orb spider-ghost moth chimera 20:35:07 torpor snail (03w) | Spd: 7 | HD: 10 | HP: 54-66 | AC/EV: 8/1 | Dam: 25 | amphibious | Res: 06magic(40), 12drown | Chunks: 09poison | XP: 422 | Sz: Large | Int: insect. 20:35:07 %??torpor snail 20:35:14 torpor snail (03w) | Spd: 10-11 | HD: 15 | HP: 123-146 | AC/EV: 8/1 | Dam: 37 | amphibious | Res: 06magic(40), 12drown | Chunks: 09poison | XP: 925 | Sz: Large | Int: insect. 20:35:14 %??torpor snail hd:15 perm_ench:berserk 20:35:21 chomp chomp 20:35:40 shame 20:35:45 i guess i'll have to play god the regular way 20:35:58 *becomes a doctor* 20:36:03 gammafunk: correct 20:36:26 * nicolae- puts on his coat and doctor hat 20:36:29 likewise zymes 20:36:43 I hate those!!! 20:36:57 scrolls of summoning are 10/10 in abyss 20:37:03 especially when you get zymes that make you sick 20:38:51 ancient limes 20:38:52 -!- lobf has quit [Quit: lobf] 20:39:08 -!- LexAckson has joined ##crawl-dev 20:40:03 you can put an oklob plant in a chimera and no one can stop you, also when you first see the monster it gets an exclusion area till it moves 20:40:13 -!- Cerpin has joined ##crawl-dev 20:40:22 really, no one 20:40:47 the gods sat back and did nothing 20:41:32 chimera (oklob plant, acid blob, thrashing horror) (06H) | Spd: 17 | HD: 10 | HP: 41-66 | AC/EV: 10/0 | Dam: 4208(acid:7d3), 1707(trample) | Res: 06magic(40), 05fire, 02cold, 10elec, 09poison+++, 07acid, asphyx, 12drown, 13neg+++ | Vul: 11silver | XP: 841 | Sp: spit acid (3d7) [11!AM, 06!sil], spit acid (3d7) [11!AM, 06!sil], might [11!AM, 06!sil, 04emergency] | Sz: small | Int: animal. 20:41:32 %??oklob plant-acid blob-thrashing horror chimera 20:41:36 monstrous 20:42:00 chimera (oklob plant, acid blob, caustic shrike) (06H) | Spd: 15 | HD: 10 | HP: 44-68 | AC/EV: 10/0 | Dam: 4208(acid:7d3), 4008(acid:7d3) | Res: 06magic(40), 05fire, 02cold, 03poison++, 07acid, asphyx, 12drown, 13neg+++ | Vul: 11silver | XP: 802 | Sp: spit acid (3d7) [11!AM, 06!sil], spit acid (3d7) [11!AM, 06!sil] | Sz: small | Int: animal. 20:42:00 %??oklob plant-acid blob-caustic shrike chimera 20:42:16 are there ways for monster HD to increase? or is that what happens when they get enough XP to level up? 20:42:16 i should probably stop messing about with monsters that are barely implemented and work on an actual vault. on the other hand, i can put a ghost moth in the same body as a salamander mystic and a kraken 20:42:35 fedhas's evolution does weird shit to hd 20:42:35 ah, yes 20:42:44 chimera (kraken, caustic shrike, caustic shrike) (06H) | Spd: 17 | HD: 16 | HP: 189-230 | AC/EV: 20/0 | Dam: 50, 4009(claw)08(acid:7d3), 4009(claw)08(acid:7d3) | Res: 06magic(64), 05fire++, 02cold++ | Vul: 11silver | XP: 3211 | Sp: spawn tentacles [11!AM, 06!sil], ink cloud [11!AM, 06!sil] | Sz: Giant | Int: animal. 20:42:44 %??kraken-caustic shrike-caustic shrike chimera 20:42:50 ho ho 20:42:55 it's alive!! 20:42:57 chimera (formicid, deep troll earth mage, orc warlord) (06H) | Spd: 10 | HD: 6 | HP: 29-57 | AC/EV: 3/10 | Dam: 15, 27, 32 | spellcaster | Res: 06magic(24) | Vul: 11silver | XP: 214 | Sp: rapid deconstruction, dig, battlecry [11!AM] | Sz: Medium | Int: animal. 20:42:57 %??formicid-deep troll earth mage-orc warlord chimera 20:44:28 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 20:44:50 -!- Whistling_Bread has joined ##crawl-dev 20:45:24 i wonder if 20:45:34 chimera (kraken, tentacled starspawn, caustic shrike) (06H) | Spd: 17 | HD: 16 | HP: 185-227 | AC/EV: 20/0 | Dam: 50, 40, 4009(claw)08(acid:7d3) | Res: 06magic(64), 05fire, 02cold, 09poison+++, 13neg+++ | Vul: 11silver | XP: 3201 | Sp: spawn tentacles [11!AM, 06!sil], ink cloud [11!AM, 06!sil], spawn tentacles [11!AM, 06!sil] | Sz: Giant | Int: animal. 20:45:34 %??kraken-tentacled starspawn-caustic shrike chimera 20:45:42 yessss 20:45:54 Mnoleg (09&) | Spd: 13 | HD: 17 | HP: 350 | AC/EV: 10/25 | Dam: 4012(klown), 3509(mutation), 3012(vuln), 2306(blink self) | 05demonic, 10doors, fighter, see invisible | Res: 13magic(immune), 05fire, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 10820 | Sp: sum.eyeballs [06!sil], malign gateway [06!sil], sum.horrible things [06!sil] | Sz: Large | Int: high. 20:45:54 %??mnoleg 20:46:30 -!- Cerpin has quit [Ping timeout: 258 seconds] 20:46:40 -!- pwnmonkey has joined ##crawl-dev 20:50:48 -!- travis-ci has joined ##crawl-dev 20:50:48 The build passed. (shadow - a2e4b07 #1280 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/45190426 20:50:48 -!- travis-ci has left ##crawl-dev 20:52:28 !lm 20:52:28 1644. [2014-12-26 22:02:23] johnstein the Sneak (L1 OpAs) began the quest for the Orb on turn 0. (D:1) 20:52:39 !lg . 20:52:39 1423. SGrunt the Brilliant (L16 KoAr of Pakellas), blasted by Norris (divine providence) on D:13 (david_vaults_3) on 2014-12-26 23:14:14, with 78110 points after 28207 turns and 1:11:37. 20:52:41 rip 20:52:46 oh looks like green snark got evoker-gods linked 20:52:52 team effort :) 20:53:03 how do you firer out experimentals? 20:53:09 !lg . !experimental 20:53:10 1402. SGrunt the Englaciator (L27 DrCj of Vehumet), escaped with the Orb and 15 runes on 2014-12-21 05:12:49, with 10581511 points after 160324 turns and 11:38:05. 20:53:11 very easily! 20:53:25 can you filter out per experimental? 20:53:31 !lg . x=explbr 20:53:32 1423. [explbr=evoker-god] SGrunt the Brilliant (L16 KoAr of Pakellas), blasted by Norris (divine providence) on D:13 (david_vaults_3) on 2014-12-26 23:14:14, with 78110 points after 28207 turns and 1:11:37. 20:53:37 nice 20:53:38 !lg . explbr=no-backtracking-god 20:53:38 No games for Grunt (explbr=no-backtracking-god). 20:53:44 !lg . -2 x=explbr 20:53:44 1422/1423. [explbr=no backtracking god] SGrunt the Imperceptible (L27 VSGl of Wulndraste), escaped with the Orb and 3 runes on 2014-12-22 03:14:00, with 1733592 points after 64722 turns and 3:31:08. 20:53:50 !lg . explbr=no_backtracking_god 20:53:51 1. SGrunt the Imperceptible (L27 VSGl of Wulndraste), escaped with the Orb and 3 runes on 2014-12-22 03:14:00, with 1733592 points after 64722 turns and 3:31:08. 20:54:05 !lg . explbr=gods 20:54:06 1. SGrunt the Summoner (L15 MuIE of Gozag), blasted by a fire dragon (blast of flame) (kmap: special_room; special_room_mythical_zoo) on Elf:3 on 2014-05-07 03:01:50, with 86406 points after 51186 turns and 2:18:56. 20:54:08 !lg . explbr=plutonians 20:54:08 2. johnstein the Skirmisher (L3 PlCK of Xom), slain by a gnoll (a +0,+0 whip) on D:2 on 2014-05-21 04:59:31, with 62 points after 1552 turns and 0:08:00. 20:54:15 !lg . s=explbr 20:54:15 1423 games for Grunt: 1418x, salamander, no backtracking god, gods, evoker-god, faithful 20:54:23 !lg * explbr=plutonians 20:54:23 235. Sdalliv the Skirmisher (L2 PlAK of Lugonu), quit the game on D:1 on 2014-12-22 15:36:38, with 12 points after 622 turns and 0:02:45. 20:54:25 !lg johnstein s=explbr 20:54:26 206 games for johnstein: 201x, 2x plutonians, new nemelex, salamander, no backtracking god 20:54:50 !lg * explbr=plutonians|salamander|faithful|no_backtracking_god|evoker-god s=explbr 20:54:50 523 games for * (explbr=plutonians|salamander|faithful|no_backtracking_god|evoker-god): 235x plutonians, 148x salamander, 83x no backtracking god, 53x faithful, 4x evoker-god 20:55:04 !lg * explbr=evoker-god s=name 20:55:05 4 games for * (explbr=evoker-god): 3x lawman0, SGrunt 20:55:07 huh 20:55:13 plutonians still gets some playtime. interesting 20:55:13 -!- MarvinPA has quit [Quit: Leaving] 20:55:14 !hs lawman0 explbr=evoker-god 20:55:15 3. lawman0 the Charlatan (L3 DrAr), slain by a gnoll (a +0 flail) on D:2 on 2014-12-27 01:53:25, with 30 points after 1293 turns and 0:01:24. 20:55:20 rip 20:55:44 !lg * s=explbr,src 20:55:50 3858771 games for *: 3848988x (1643632x cao, 964636x cdo, 843346x cszo, 168942x ckr, 150494x clan, 30377x cbro, 24437x rhf, 9527x csn, 9187x lld, 3368x cxc, 1042x cpo), 3794x crawl-0.15 (3794x cdo), 1569x smithgod rebased (1569x cszo), 1569x iashol (1569x cszo), 1123x chunkless (1008x cszo, 115x cbro), 597x gods (306x cszo, 291x cbro), 416x weightless (404x cszo, 12x cbro), 235x plutonians (235x c... 20:55:50 oh 20:55:56 not what I wanted 20:55:58 try: 20:56:03 !lg * explbr!= s=explbr,src 20:56:05 9783 games for * (explbr!=): 3794x crawl-0.15 (3794x cdo), 1569x smithgod rebased (1569x cszo), 1569x iashol (1569x cszo), 1123x chunkless (1008x cszo, 115x cbro), 597x gods (306x cszo, 291x cbro), 416x weightless (404x cszo, 12x cbro), 235x plutonians (235x cbro), 174x new nemelex (149x cszo, 25x cbro), 148x salamander (148x cbro), 83x no backtracking god (83x cbro), 53x faithful (53x cbro), 18x ... 20:56:13 hey, stable isn't an explbr....... 20:56:42 !lg * CBRO s=explbr 20:56:43 31361 games for * (CBRO): 30377x, 291x gods, 235x plutonians, 148x salamander, 115x chunkless, 83x no backtracking god, 53x faithful, 25x new nemelex, 18x cards, 12x weightless, 4x evoker-god 21:04:29 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 21:06:05 -!- LordSloth has quit [Remote host closed the connection] 21:06:20 -!- Zermako_ has quit [] 21:06:32 -!- myp has quit [Ping timeout: 245 seconds] 21:07:52 -!- edlothiol has quit [Ping timeout: 265 seconds] 21:09:49 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 21:19:12 -!- PleasingFungus has joined ##crawl-dev 21:25:49 * Grunt gestures at PleasingFungus. PleasingFungus can now pick up his mycelia and move. 21:26:18 * PleasingFungus has already reached the pinnacle of evolution! 21:26:42 ...don't look like PleasingOklob to me? 21:28:40 feh 21:28:42 don't myceliashame 21:29:03 dang. 21:29:04 chimera (shambling mangrove, thorn hunter, oklob plant) (06H) | Spd: 8 | HD: 13 | HP: 81-107 | AC/EV: 13/3 | Dam: 41, 27 | Res: 06magic(52), 09poison+++, 08acid+++, 13neg+++ | Vul: 04fire, 11silver | XP: 905 | Sp: v.thorns (3d17) [11!AM, 06!sil], w.brambles [11!AM, 06!sil], spit acid (3d7) [11!AM, 06!sil] | Sz: Big | Int: animal. 21:29:04 %??shambling mangrove-thorn hunter-oklob plant chimera 21:31:39 dryad-shambling mangrove-thorn hunter chimera 21:34:30 Grunt: I'd like opinions on the current death message for shadow traps 21:34:35 %git shadow 21:34:37 07PleasingFungus02 * 0.16-a0-3327-ga2e4b07: Various shadow trap fixups 10(86 minutes ago, 2 files, 10+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a2e4b078f236 21:34:42 I think it might need a linebreak? 21:35:19 hm 21:35:26 check how, say, Zot traps do it 21:35:36 zot traps don't seem to track that at all 21:35:39 which is lame imho 21:35:45 !lg * ikiller~~zot 21:35:47 -!- tabstorm has joined ##crawl-dev 21:35:47 214. Cirk the Fencer (L18 FoFi of Qazlal), slain by an alligator (summoned by a Zot trap) on Swamp:1 on 2014-12-19 22:36:16, with 190450 points after 37064 turns and 1:18:50. 21:35:57 blame should probably stay "a shadow trap", and then use mons_add_blame 21:35:58 no mention of who fired the trap 21:36:07 !source mons_add_blame 21:36:07 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-place.cc;hb=HEAD#l1195 21:36:24 ok, I'll test that 21:39:00 -!- mamgar has quit [Quit: Exit Stage Left] 21:40:37 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 21:41:32 hm 21:41:37 &A0 causes the game to crash 21:41:55 er 21:41:59 not sure what's going on here 21:42:18 oh, this is some interaction with &A and heavy draining 21:43:46 Grunt: that worked a charm, thanks 21:44:10 PleasingFungus: good :) 21:44:19 I'm trying to remember what I was working on before that led me to figure that out. 21:45:37 -!- halberd has quit [Ping timeout: 244 seconds] 21:47:17 -!- Whistling_Bread has quit [Ping timeout: 240 seconds] 21:47:59 03PleasingFungus02 07[shadow] * 0.16-a0-3328-gba9e1e1: Fix shadow trap attribution (Grunt) 10(2 minutes ago, 1 file, 9+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba9e1e1706e7 21:48:02 !lg * ikiller~~"the player character" 21:48:04 7119. Nathaniel21218 the Grave Robber (L4 DENe of Nemelex Xobeh), blasted by a rat zombie (exploding inner flame) (hexed by the player character) (kmap: lemuel_zombie_altar_kikubaaqudgha) on D:3 on 2014-12-27 01:17:20, with 125 points after 3546 turns and 0:27:18. 21:48:09 !lg * ikiller~~"the player character" s=ikiller 21:48:12 7119 games for * (ikiller~~'the player character'): 7119x the player character 21:48:16 hm 21:48:19 that'd do it, I guess 21:48:21 What are you trying to figure out? 21:48:26 oh 21:48:27 the player case 21:48:29 duh 21:48:31 !lg * ikiller="the player character" s=killer 21:48:31 7119 games for * (ikiller='the player character'): 431x a vapour, 280x an Executioner, 225x a smoke demon, 199x a white imp, 186x an orc, 180x a Balrug, 167x an adder, 165x a vampire mosquito, 155x an air elemental, 134x ball lightning, 115x a hobgoblin, 111x a ynoxinul, 107x a spiny frog, 102x a jackal, 99x a kobold, 94x a blizzard demon, 92x a goblin, 88x a white ugly thing, 85x a komodo dragon,... 21:48:32 * Grunt feels dopey. 21:48:41 * Grunt has lost his intelligence. 21:48:42 just curious where else this is used 21:48:55 !lg * ikiller="the player character" s=ktyp 21:48:56 7119 games for * (ikiller='the player character'): 3655x mon, 3219x beam, 154x spore, 44x disintegration, 27x cloud, 18x acid, rolling, water 21:49:06 !lg * ikiller="the player character" ktyp=water 21:49:06 1. Apol the Eclecticist (L16 FoVM of Vehumet), drowned by a water elemental (summoned by the player character) on D:14 (evilmike_diamond_1) on 2014-11-04 00:00:16, with 84884 points after 32641 turns and 2:06:57. 21:49:08 seems like there should be some DESC_ enum for it, maybe 21:49:09 good 21:49:20 rolling is a good ktyp 21:49:25 !lg * ikiller="the player character" ktyp=rolling 21:49:26 1. VolteccerJack the Fighter (L20 TeSu of Okawaru), rolled over by a boulder beetle (summoned by the player character) on Vaults:4 on 2013-12-06 05:38:02, with 268456 points after 63858 turns and 3:55:29. 21:49:29 !lg * ktyp=collision 21:49:30 1. huiren the Infuser (L17 VSIE of Ru), collided with a rock wall caused by a naga ritualist on Snake:5 (grunt_snake_rune_serpentine_throne) on 2014-12-14 04:20:06, with 155425 points after 36525 turns and 3:43:31. 21:49:33 still just one :( 21:49:43 !lg * ikiller=seraph 21:49:44 2. saya0728 the Conqueror (L27 MiFi of Qazlal), mangled by an angel (a +3 sacred scourge of holy wrath) (led by a seraph) on Zot:4 on 2014-12-23 07:51:15, with 743131 points after 84889 turns and 7:30:35. 21:49:48 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 21:49:53 !lg * ikiller=seraph -tv 21:49:53 2. saya0728, XL27 MiFi, T:84889 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:50:03 rip that guy 21:50:08 yeah rip 21:50:15 !hs saya0728 21:50:15 85. saya0728 the Conqueror (L27 MiFi of Qazlal), mangled by an angel (a +3 sacred scourge of holy wrath) (led by a seraph) on Zot:4 on 2014-12-23 07:51:15, with 743131 points after 84889 turns and 7:30:35. 21:50:17 :( 21:50:20 brutal... 21:50:43 the +6 scimitar 21:50:44 uh 21:50:48 AA 2 seraphim 21:50:53 uhhh 21:51:00 this needs more context 21:51:03 !lg * ikiller=seraph -tv:<3.0 21:51:04 2. saya0728, XL27 MiFi, T:84889 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:51:05 what is he doing 21:51:18 AAAAAAA 21:51:29 hooray, it's the warning I added! 21:51:33 make me feel happy 21:51:37 which 21:51:38 I missed it 21:51:46 Your blink will be uncontrolled - continue anyway? 21:51:49 aha 21:51:54 unknown monster: "ser" 21:51:54 %??ser 21:51:55 right 21:51:57 after the number of times I got fucked by that 21:52:03 seraph (13A) | Spd: 10 | HD: 25 | HP: 187-229 | AC/EV: 10/20 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 13magic(immune), 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 5780 | Sp: minor healing (2d12) [06!sil] | Sz: Medium | Int: high. 21:52:03 %??seraph 21:52:06 old tho 21:52:12 yes, thus the right 21:52:17 wow this play is hilariously awful 21:52:19 I remain baffled by the scimitar 21:52:26 ya he deserved to die 21:52:28 rude but true 21:52:33 you have to kill klowns with it 21:52:36 !hs saya0728 -log 21:52:36 85. saya0728, XL27 MiFi, T:84889: http://kr.dobrazupa.org/morgue/trunk/saya0728/morgue-saya0728-20141223-075115.txt 21:52:44 ........ 21:52:53 clearly what the orb run is supposed to look like 21:52:56 good acid_trip 21:52:59 fr acid traps for 21:53:21 I am baffled by the god choice here too 21:53:26 seeing as he doesn't seem to be using the abilities 21:53:33 he was holding a +9 eudaemon blade too 21:53:37 w h a t 21:53:39 ??eudaemon blade 21:53:40 eudaemon blade ~ eudemon blade[1/2]: (long blades; -2 acc / 14 dam / 1.2 base delay / 0.6 min delay). Created by having The Shining One {bless} a demon blade. 21:53:44 ??scimitar 21:53:44 scimitar[1/1]: (long blades; -2 acc / 12 dam / 1.4 base delay / 0.7 min delay). A long sword with a wide, curved blade. 21:54:00 I guess he really wanted that 21:54:02 mr++ 21:54:17 god, only mi could get away with play like this 21:54:33 huh 21:54:35 w o w 21:54:42 so there really wasn't any context 21:54:43 suddenly, a party 21:54:52 suddenly seraphim! 21:54:56 what astonishingly terrible luck 21:54:58 hilarious tho 21:54:59 so now there can be multiple seraphs? 21:55:08 they're a very rare orb run spawn 21:55:09 also they appear in zot for some reason? 21:55:10 seraphim are really rare orb run-- 21:55:11 ahh 21:55:12 !banish PleasingFungus 21:55:12 Grunt casts a spell. PleasingFungus is cast into the Abyss! 21:55:20 rude 21:58:11 -!- Wolfechu has quit [Ping timeout: 258 seconds] 21:58:26 -!- Blomdor has quit [Quit: Page closed] 21:58:57 I wonder if they'd fit gauntlet's top-tier 21:59:12 (which, as a point of comparsion, has 1s) 22:00:01 the idea is that they're vaguely pan-lord tier, though "panlord tier" is of course quite vague to begin with 22:00:19 vague enough for d:1? i have an entry vault idea... 22:00:29 uh-oh 22:00:32 nicolae has Ideas™ 22:00:38 somebody already used pan lords in an entry vault and then removed it 22:00:51 !lg * ckiller=a_pandemonium_lord min=xl 22:00:52 578. Sypher03 the Skirmisher (L1 DrBe of Trog), mangled by Gewach the pandemonium lord (kmap: wheals_arrival_demonology) on D:1 on 2014-05-06 00:34:31, with 1 point after 58 turns and 0:01:19. 22:01:07 the only good joke would be if a pan lord was scripted to only come out of the map when you have the orb, obviously 22:01:20 that was a cool vault :( 22:01:23 i always have ideas 22:01:36 theTower: clearly a vault to startscum away 22:01:52 yes, you see, the joke is on anybody who would do that. 22:01:53 nicolae-: there are ideas and there are Ideas™ 22:02:09 ah, so there are ideas, and then there are capital ideas 22:03:03 to be fair my instincts for Murder Death Hell Vaults are tempered by the fact that i'm a bad player and don't want to die in my own vault 22:05:16 !lg nicolae (( map~~nicolae || kmap~~nicolae )) 22:05:16 No games for nicolae (map~~nicolae || kmap~~nicolae). 22:05:19 although i am going to put torpor snails in my spider rune vault 22:05:24 !lg * kmap~~pf_ 22:05:25 8. osklington the Whirler (L13 HaHu of Okawaru), mangled by an eight-headed hydra (kmap: pf_torpor_hydra) on Lair:5 on 2014-11-24 01:31:32, with 24796 points after 19301 turns and 3:49:56. 22:05:27 !lg grunt (( map~~grunt || kmap~~grunt )) 22:05:27 7. SGrunt the Hawkeye (L26 OgHu of Cheibriados), killed by an indirect mummy death curse on Tomb:1 (tomb_1; tomb_1_centre_grunt_parallel) on 2014-05-03 15:09:04, with 552224 points after 78030 turns and 4:11:01. 22:05:28 rip 22:05:38 !lg * map~~pf_ 22:05:39 26. BaNaNa the Spear-Bearer (L13 MfSk of Ashenzari), quit the game on Lair:4 (pf_torpor_hydra) on 2014-12-23 14:22:58, with 22464 points after 18954 turns and 1:17:59. 22:05:46 ahaha what 22:05:49 !lg * kmap~~nicolae_ 22:05:50 2027. gabygaby the Whirler (L11 HaHu of Makhleb), mangled by a trapdoor spider in a Labyrinth (nicolae_lab_quarters) on 2014-12-26 20:59:11, with 5516 points after 10218 turns and 0:58:24. 22:05:51 !tv * map~~pf_ 22:05:51 26. BaNaNa, XL13 MfSk, T:18954 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:05:54 noice 22:06:00 this reminds me, I should make some P altar vaults 22:06:02 !lg * map~~pf_ s=ktyp 22:06:03 26 games for * (map~~pf_): 11x acid, 7x mon, 4x quitting, 3x beam, pois 22:06:08 wtf is with all these quitters 22:06:19 my maps drive people to suicide... 22:06:21 !lg * kmap~~nicolae_ s=ktyp 22:06:21 2027 games for * (kmap~~nicolae_): 1192x mon, 769x beam, 47x disintegration, 5x cloud, 4x acid, 3x something, 3x rolling, 2x headbutt, 2x water 22:06:57 how do i check what vaults killed people with disintegration, i am very curious 22:07:05 !lg * ktyp=disintegration s=map 22:07:06 7717 games for * (ktyp=disintegration): 6754x, 80x uniq_crazy_yiuf_cottage, 60x hall_of_Zot, 51x grunt_spider_rune_circles, 36x vaults_vault, 34x grunt_spider_rune_island, 30x minmay_eyes, 26x grunt_spider_rune_parallel, 25x wizlab_iskenderun, 14x spider_rune_water, 13x guppyfry_spider_rune, 13x minmay_slime_entry_eyes, 12x slime_pit, 11x kennysheep_goblin_castle, 11x nicolae_spider_entry_orb_guar... 22:07:15 !lg * ktyp=disintegration s=kmap 22:07:15 7717 games for * (ktyp=disintegration): 5952x, 568x uniq_iyjb, 154x uniq_lamia, 129x uniq_pikel, 106x uniq_boris, 62x uniq_maurice, 49x hall_of_Zot, 48x uniq_joseph, 39x grunt_spider_rune_island, 36x grunt_spider_rune_circles, 31x spider_rune_water, 27x uniq_psyche, 23x grunt_spider_rune_parallel, 21x wizlab_iskenderun, 19x guppyfry_spider_rune, 16x minmay_slime_entry_eyes, 16x uniq_erolcha, 16x u... 22:07:18 that was baffling 22:07:36 oh, spider_entry_orb_guardian. niiiice. 22:08:22 !lg * kmap~~nicolae_ ktyp=disintegration s=map 22:08:22 47 games for * (kmap~~nicolae_ ktyp=disintegration): 21x, 11x nicolae_spider_entry_orb_guardian, 5x nicolae_orb_stairs, 3x nicolae_spider_corner, 2x nicolae_orb_island, tomb_1, nicolae_vaults_branching_niches, tomb_1; tomb_1_centre_nicolae_necropolis, nicolae_spider_shape, nicolae_spider_hall_of_the_moth_king 22:08:47 !vault nicolae_orb_stairs 22:08:47 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/spider.des;hb=HEAD#l853 22:09:02 oh, i guess that one is from before i obsessively wrote the branch name in vault names 22:09:34 !send nicolae- obsession 22:09:34 Sending obsession to nicolae-. 22:09:43 nicolae_obsession 22:09:51 the new fragrance 22:09:52 sounds like a new cologne 22:09:58 nicolae-: hi.... 22:10:35 huh, i thought i had a smaller version of nicolae_orb_stairs 22:10:55 -!- bonghitz has quit [Ping timeout: 272 seconds] 22:11:57 -!- Sprort has quit [Ping timeout: 240 seconds] 22:14:15 Grunt: were you around when I was talking about nrook's hex/tmut idea, the other idea 22:14:21 ? 22:14:26 idk 22:14:52 what's the idea 22:14:53 (fr: Irradiate Other, hex/tmut/conj) 22:15:01 target a creature with magical status(es) on it & turn them into a glowsplosion &/ malmut 22:15:02 Irritate Other, hex/conj/grunt 22:15:09 so basically irradiate other 22:15:12 ahahaha 22:16:06 nrook thought it'd be cute if you could cast it on yourself (if you like glowsplosions & malmutation), but the 'funk was concerned that a cancellation spell would be too strong even with those drawbacks 22:20:03 make it so that if you cast it on yourself there's no guarantee you'll cancel yourself so you'd have to glowsplode and malmutate yourself a bunch to get rid of just one status condition 22:20:30 you could just say "don't make it castable on yourself" 22:20:33 I don't really like the dependence of it on enemies having magical effects in place; it makes it far too situational. 22:20:41 Maybe it grants a bonus to the effect, but that still seems odd. 22:20:46 -!- johnny0 has quit [Quit: leaving] 22:21:03 eh, it could be one of those synergy spells, i mean if you've got hexes anyway... 22:21:49 yeah, the obvious combo is with something like slow, confuse, mass confuse 22:21:56 mass irradiate other 22:21:58 dazzlespray ofc 22:22:01 hella kabooms 22:22:11 Disrupt Magic 22:22:12 nicolae-: well, the idea would be to get a better status effect:turn ratio 22:22:27 the idea was a targeted effect 22:22:30 what things count as status effects on monsters? does flight, or invisibility 22:22:33 screen-wide would certainly be more exciting 22:22:41 it was "anything that can be dispelled" 22:23:08 ??johnstein 22:23:08 johnstein[1/2]: dist-upgrade CBRO, install non-ancient gcc/g++/libstdc++/, don't break anything 22:23:16 I am envisioning people casting haste or invis on monsters to use this spell 22:23:20 !source debuff_monster 22:23:20 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-goditem.cc;hb=HEAD#l404 22:23:22 ??johnstein[2 22:23:22 johnstein[2/2]: acquire Vault Maker Merit Badge Level 1 22:23:25 Grunt: that sounds hilarious and good 22:23:26 Grunt: lol yes 22:23:26 imo 22:23:37 what if it only worked with good statuses 22:23:47 !learn rm johnstein[1 22:23:48 Deleted johnstein[1/2]: dist-upgrade CBRO, install non-ancient gcc/g++/libstdc++/, don't break anything 22:24:22 part of the idea is that you'd be able to e.g. explode the enchantress's dmsl right off her 22:24:28 (until she recasts) 22:24:34 fr: 22:24:38 nice 22:24:38 monster spell...................... 22:24:56 monsters have spells, Grunt 22:25:01 no they don't 22:25:05 they don't have any mp 22:25:10 how could they cast spells??? 22:25:12 makes no sense, nicolae-. 22:25:27 by not being some scrub tier wizard who needs magical power to bend the cosmos to their supernal will. 22:26:01 supernal is a cool word 22:26:14 did you realize that it actually makes sense in your sentence 22:26:28 what 22:26:30 impossible. 22:27:22 did you have a fr 22:27:23 of course, PleasingFungus, i always cabbage sure that the words i use make total sense in my sentences. 22:27:37 fascinating 22:28:54 -!- SANIC has quit [Client Quit] 22:29:44 fr: brown recluse for spider, inflict rot, drain, etc. 22:29:46 !tell ontoclasm https://dl.dropboxusercontent.com/u/63152810/n/crawl/chars/shield_large1.png (this one's eh) https://dl.dropboxusercontent.com/u/63152810/n/crawl/chars/shield_large2.png (<3) https://dl.dropboxusercontent.com/u/63152810/n/crawl/chars/shield_large3.png (yuck) 22:29:46 Bloaxor: OK, I'll let ontoclasm know. 22:30:08 aw, I like that last one 22:30:44 guess i've just seen it too much up close 22:31:20 and if you look really close on the second one you'll see someone being really crazy with the details 22:31:28 -!- Werehuman has quit [Ping timeout: 246 seconds] 22:31:46 I mean it doesn't really look like it's sideways (the last one) like you seem to be trying for with the others 22:31:51 tilted away? w/e 22:31:56 but I like the colors 22:35:50 -!- myp has quit [Ping timeout: 265 seconds] 22:37:46 -!- Fhqwhgads_ has quit [Ping timeout: 255 seconds] 22:37:52 -!- Fhqwhgads__ is now known as Fhqwhgads_ 22:41:07 -!- gammafunk has quit [Quit: leaving] 22:41:57 -!- Lawman0 has quit [Read error: Connection reset by peer] 22:43:23 -!- Ququman has quit [Read error: Connection reset by peer] 22:46:27 ??grand avatar 22:46:27 grand avatar[1/1]: (A spell that summons a) magenta R as a combination battlesphere and reaching spectral weapon, from {warmonger}s. Blinks close to the player. Triggers on ranged missiles and also any ally attacks/conjurations/ranged, but not often unless said hit does 15 hp. 22:47:58 <|amethyst> Napkin: I fixed a user's save to untrap them... can you drop the edited save back into the relevant directory? 22:48:00 someone should update the manual at some point 22:48:08 also I should make the manual local 22:49:00 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 58-86 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(60), 03poison, 12drown | Chunks: 09poison | XP: 976 | Sz: Big | Int: reptile. 22:49:00 %??hydra 22:49:24 <|amethyst> Napkin: post at https://crawl.develz.org/tavern/viewtopic.php?f=5&t=14509&p=200324 save in ~crawl/Svalbardcaretaker.cs.FIXED 22:50:47 <|amethyst> PleasingFungus: I think more important is removing the wiki version of the level-making docs 22:51:04 <|amethyst> PleasingFungus: because those are long out of sync with the version in docs/ 22:52:26 ironheart preserver (09p) | Spd: 10 | HD: 12 | HP: 60-93 | AC/EV: 0/10 | Dam: 25 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | XP: 1037 | Sp: injury bond, minor healing (2d6) | Sz: Medium | Int: normal. 22:52:26 %??ironheart preserver 22:52:30 |amethyst: which docs are these? 22:53:32 <|amethyst> PleasingFungus: https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps which is basically an old version of docs/develop/levels/ 22:53:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:54:12 -!- wop has quit [Quit: Page closed] 22:54:33 -!- ontoclasm has joined ##crawl-dev 22:58:12 how come the spider rune vaults all have water in 'em 22:58:24 <|amethyst> cling 22:58:29 IIRC it was to show off the clinging mechanic 22:58:35 <|amethyst> ??cling 22:58:36 cling[1/1]: !lg category ktyp=drowned 1 -tv:<0.2 22:58:39 <|amethyst> ??clang 22:58:39 clang 22:58:43 clang?? 22:58:43 clang 22:58:44 <|amethyst> ??clung 22:58:44 I don't have a page labeled clung in my learndb. Did you mean: clang, cling. 22:58:57 !lg category ktyp=drowned 1 -tv:<0.2 22:58:57 1. Category, XL15 DgTm, T:37341 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:59:12 Badly formatted loading screens 13https://crawl.develz.org/mantis/view.php?id=9365 by Arrhythmia 22:59:21 that's what i figured 22:59:35 but clinging is dead so i can make a dry vault 22:59:43 rip 22:59:43 ontoclasm: You have 2 messages. Use !messages to read them. 22:59:48 !messages 22:59:48 (1/2) PleasingFungus said (21h 55m 34s ago): http://i.imgur.com/b5bqbu7.png 22:59:57 !messages 22:59:58 (1/1) Bloaxor said (30m 11s ago): https://dl.dropboxusercontent.com/u/63152810/n/crawl/chars/shield_large1.png (this one's eh) https://dl.dropboxusercontent.com/u/63152810/n/crawl/chars/shield_large2.png (<3) https://dl.dropboxusercontent.com/u/63152810/n/crawl/chars/shield_large3.png (yuck) 22:59:58 -!- mong has quit [Quit: WeeChat 1.0.1] 23:00:17 nicolae-: clinging isn't dead 23:00:25 it lives 23:00:41 <|amethyst> only player clinging is dead 23:01:38 oh, dang 23:01:42 <|amethyst> FR: clinging monsters can drop onto your head from the ceiling 23:01:44 *rubs hands together evilly* 23:01:58 drop bear (16r) | Spd: 12 | HD: 1 | HP: 3-8 | AC/EV: 2/13 | Dam: 5 | XP: 1 | Sz: little | Int: animal. 23:01:58 <|amethyst> %??quokka name:drop_bear 23:02:08 lurker above 23:02:18 heh 23:02:22 they're in nethack! 23:03:57 -!- Daekdroom has quit [Quit: Leaving] 23:04:56 that's not always a plus 23:07:17 not "always", yes 23:07:31 03PleasingFungus02 07* 0.16-a0-3327-gbb58c38: Trade Ironheart Preserver defenses for HP 10(5 minutes ago, 2 files, 3+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb58c38d7add 23:07:43 this one's been on my todo for a while 23:08:37 can you still kill them by stabbing an orc so they have a heart attack 23:08:46 ya but it's harder 23:09:13 ironheart preserver (09p) | Spd: 10 | HD: 14 | HP: 74-107 | AC/EV: 0/10 | Dam: 25 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | XP: 1327 | Sp: injury bond, minor healing (2d7) | Sz: Medium | Int: normal. 23:09:13 %??ironheart preserver hd:14 23:09:53 i have a request, i dunno how feasible it is 23:10:17 can we split the panlord part tiles off into their own png 23:10:30 currently they take up like half of player.png 23:10:34 !seen Grunt 23:10:34 I last saw Grunt at Sat Dec 27 04:58:57 2014 UTC (11m 37s ago) saying '!lg category ktyp=drowned 1 -tv:<0.2' on ##crawl-dev. 23:10:42 03PleasingFungus02 07* 0.16-a0-3328-ge0079ed: Tweak Preservers further 10(26 seconds ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e0079ed67c6f 23:10:45 !seen PleasingFungus 23:10:45 I last saw PleasingFungus at Sat Dec 27 05:10:34 2014 UTC (5s ago) saying '!seen Grunt ' on ##crawl-dev. 23:10:45 !seen Grunt 23:10:45 I last saw Grunt at Sat Dec 27 05:10:39 2014 UTC (5s ago) saying '!seen PleasingFungus' on ##crawl-dev. 23:10:46 !seen PleasingFungus 23:10:46 I last saw PleasingFungus at Sat Dec 27 05:10:44 2014 UTC (2s ago) saying '!seen Grunt ' on ##crawl-dev. 23:10:50 !seen ontoclasm 23:10:51 I last saw ontoclasm at Sat Dec 27 05:10:29 2014 UTC (21s ago) saying 'currently they take up like half of player.png' on ##crawl-dev. 23:10:54 ^? 23:10:57 !seen ontoclasm 23:10:58 Sorry ontoclasm, that person is dead. 23:11:02 v0v 23:11:09 I might dig into it at some point 23:13:26 %git :/ergeant 23:13:26 07PleasingFungus02 * 0.16-a0-2651-gdb485cc: Make gnoll sergeants display shields 10(5 weeks ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=db485cc7203c 23:13:39 hm 23:14:01 so many things to check off my todo 23:17:47 oh, heh, one of my todo lines was 23:17:48 refactor mon_special_ability and mon_nearby_ability 23:18:41 oh, I forgot I'd had a cool vault idea 23:18:55 does it involve ice fiends 23:19:16 ice fiends huh, time to make another d:1 arrival 23:19:28 ontoclasm: in a sense 23:19:29 well, i mean, that would be pretty cool 23:19:31 by which I mean no 23:19:41 gelid warmonger (116) | Spd: 10 | HD: 15 | HP: 87-133 | AC/EV: 6/14 | Dam: 40 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60), 02cold++ | Vul: 08holy++, 11silver | XP: 1597 | Sp: sap magic [11!AM], grand avatar [11!AM] | Sz: Medium | Int: normal. 23:19:41 %??warmonger 23:19:44 orc warlord (11o) | Spd: 10 | HD: 15 | HP: 87-137 | AC/EV: 3/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 1672 | Sp: battlecry [11!AM] | Sz: Medium | Int: normal. 23:19:44 %??orc warlord 23:20:05 basically interchangable imho 23:20:22 o and 6 are pretty similar 23:20:31 very true! 23:20:41 a 6 is just an o with a (... 23:20:48 <|amethyst> I was thinking an o with a hoodie 23:20:50 dang. 23:20:55 what's an 8 then 23:21:03 Two orcs merge to form an obsidian statue. 23:21:05 something obscene 23:21:07 <|amethyst> two-orced head 23:21:29 -!- myp has quit [Ping timeout: 245 seconds] 23:21:38 <|amethyst> nicolae-: the beast with two orcs? 23:21:53 chimera (orc, orc, orc) (06H) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 0/10 | Dam: 5, 5, 5 | Res: 06magic(4) | Vul: 11silver | XP: 2 | Sz: Medium | Int: animal. 23:21:53 %?? orc-orc-orc chimera 23:22:08 -!- ProzacElf has joined ##crawl-dev 23:22:10 chimera (ettin, ettin, ettin) (06H) | Spd: 10 | HD: 12 | HP: 53-79 | AC/EV: 9/4 | Dam: 45, 45, 45, 45 | two-weapon | Res: 06magic(48) | Vul: 11silver | XP: 832 | Sz: Giant | Int: animal. 23:22:10 <|amethyst> %?? ettin-ettin-ettin chimera name:hexen 23:23:08 i guess that makes death cobs orcish divorces then 23:23:53 unknown monster: "shard shrike" 23:23:53 %??shard shrike 23:23:56 rip chei 23:24:18 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-3326-gb44eaf1 (34) 23:24:25 <|amethyst> I'll get around to that soon, I swear 23:24:42 <|amethyst> !seen sodairbiech 23:24:42 Sorry |amethyst, I haven't seen sodairbiech. 23:24:46 <|amethyst> !seen sodairbiehc 23:24:46 I last saw Sodairbiehc at Sat Dec 13 16:11:02 2014 UTC (1w 6d 13h 13m 44s ago) quitting, saying 'Remote host closed the connection'. 23:25:17 <|amethyst> I got it running, but didn't port over the web stuff or compile monster 23:25:32 Grunt: Random question 23:25:37 ? 23:25:59 03ontoclasm02 07* 0.16-a0-3329-g1e0feaa: Remove some errant rims 10(4 minutes ago, 1 file, 1+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1e0feaa338a6 23:26:02 If you worship the evoker god, use that 9 mp ability to boost a rod, and use a 27 evo iron rod 23:26:07 monstrous demonspawn (156) | Spd: 10 | HD: 10 | HP: 92-106 | AC/EV: 3/10 | Dam: 20, 15, 15 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40) | Vul: 08holy++, 11silver | XP: 956 | Sz: Medium | Int: normal. 23:26:07 %??monstrous demonspawn 23:26:08 how many shards would you get 23:26:25 hm 23:26:39 27 or so, probably? 23:26:40 idk 23:26:42 dang 23:26:44 !!! 23:26:48 that'd make a hole in the world 23:30:11 -!- jack_ has quit [Remote host closed the connection] 23:33:25 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 23:35:08 -!- bonghitz has quit [Quit: Leaving...] 23:41:51 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 23:45:08 -!- ProzacElf has quit [Ping timeout: 258 seconds] 23:45:34 -!- Cerpin has joined ##crawl-dev 23:47:23 -!- ProzacElf has joined ##crawl-dev 23:51:16 -!- bullock has quit [Ping timeout: 246 seconds]