00:01:27 -!- Zaba has joined ##crawl-dev 00:09:17 -!- eb has quit [] 00:10:54 -!- Blazinghand has quit [Ping timeout: 250 seconds] 00:13:09 Unstable branch on crawl.s-z.org updated to: 0.16-a0-3304-g6b2d168 (34) 00:13:52 -!- ololoev has quit [Ping timeout: 246 seconds] 00:15:53 -!- Patashu has joined ##crawl-dev 00:18:27 -!- Pacra has quit [Ping timeout: 244 seconds] 00:19:07 -!- omnirizon has quit [Ping timeout: 252 seconds] 00:22:13 PleasingFungus: dang, got majin-bo in a shop on a HuFE that uses staves 00:22:18 ! 00:22:20 gonna use it? 00:22:24 a little too late sadly 00:22:27 have an am laj 00:22:28 rip 00:22:38 wait, AM + FE...? 00:22:49 only like 10 fire/conj 00:22:54 basically I'm phasing out magic 00:22:59 hufe of zin 00:23:06 pity about the 26 int 00:23:19 well that's vitalize int with int boosters 00:23:50 been riding fball + sticky for a long time to help the transition 00:23:56 only problem is getting my ev up with lower dex 00:28:29 -!- evilmike has quit [Read error: Connection reset by peer] 00:28:29 -!- weezeface has quit [Remote host closed the connection] 00:33:18 I should implement 00:33:21 the shadow critters trap 00:33:26 -!- Kalir has quit [Changing host] 00:36:00 -!- pwnmonkey has joined ##crawl-dev 00:41:08 -!- rockygargoyle has quit [Ping timeout: 255 seconds] 00:54:35 -!- bonghitz has quit [Remote host closed the connection] 00:55:09 huh 00:55:14 slime has massively more traps than the rest of the game 00:55:16 this is dumb 00:55:26 on the other hand 00:55:28 you see like 00:55:31 10% of slime 00:55:38 that's not why 00:55:40 it accidentally 00:55:42 oh 00:55:42 has tons of traps 00:55:43 haha 00:55:57 here is a question for you 00:56:03 how do you think mechanical traps were removed from generation? 00:56:09 back when that happened 00:56:10 um 00:56:25 remove them from whatever it picks from when placing things 00:56:35 that would make sense 00:56:41 oh dear 00:56:45 unfortunately the code for trap generation is a nightmare 00:57:16 reducing their weights to REALLY low 00:57:18 ? 00:57:23 still nope 00:57:27 they're chosen at the same odds as before 00:57:31 pretty high odds, actually 00:57:33 increasing the odds 00:57:36 of everything else 00:57:37 and then the trap generation goes through 00:57:37 ok 00:57:49 deleting all traps that are placed 00:57:50 and decides where to place them and all 00:58:06 and then at the last minute says, "okay, if this is a mechanical trap, don't place anything at all." 00:58:10 ahahaha 00:58:18 the logic being that they didn't want to increase the number of tele traps, etc 00:58:21 which isn't completely unreasonable 00:58:55 except that slime, specifically, has a completely different trap-selection algorithm with no mechanical traps 00:59:02 since they would have all been eaten by slimes 00:59:06 -!- fenzil has quit [Read error: Connection reset by peer] 00:59:51 so it has somewhere in the ballpark of sixteen times as many traps as every other non-vault level in the game 01:00:10 is this the first time someone has noticed that? 01:00:17 -!- MgDark has quit [Remote host closed the connection] 01:00:27 i assume so, since it's a thing 01:00:29 that's great 01:03:57 -!- Bloax has quit [Quit: Error: Bloax not found] 01:04:27 -!- somebody has quit [Quit: Leaving.] 01:07:48 -!- Santa|Jho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 01:07:57 -!- SickSadWorld has quit [Quit: Page closed] 01:08:06 -!- Guest2304 has quit [Ping timeout: 250 seconds] 01:11:32 ...wait, wtf 01:11:32 the "metallic echo of a distant snort" is trying to hint at the "go toward metal" rule 01:11:32 I never realized that 01:11:32 The spoiled prattle of a distant bot 01:11:51 -!- tcsc has quit [Quit: This computer has gone to sleep] 01:13:08 PleasingFungus: now, armed with your newfound knowledge, you finally know how to solve the lab and can end the constant madness of death by starvation 01:13:15 finally!!! 01:13:19 unrip! 01:14:06 -!- UncertainKitten has quit [Ping timeout: 256 seconds] 01:14:12 think I'm gonna buff me some trap generation 01:15:19 what a lovely christmas gift... 01:16:14 :) 01:21:26 i starved in a lab once 01:21:31 !!! 01:21:44 before the hungry ghosts, even. 01:22:00 ! 01:22:03 !!! 01:22:26 (i went in as a TrBe with no permafood) 01:23:58 im tempted to implement lang=grunt in my irc client 01:25:45 -!- UncertainKitten has joined ##crawl-dev 01:33:11 -!- Mottikins_ has quit [Ping timeout: 272 seconds] 01:35:26 -!- pwnmonkey has quit [Ping timeout: 244 seconds] 01:40:34 -!- ussdefiant has quit [Ping timeout: 255 seconds] 01:41:45 -!- pwnmonkey has joined ##crawl-dev 01:41:50 is there a list somewhere of things needing quotes? 01:42:10 'needing', eh 01:42:18 I don't think so 01:42:20 'wanting' 01:42:23 'desiring' 01:42:35 'crying for' 01:42:37 I don't think there's any list of things that don't have quotes 01:42:48 much less a filtered list 01:43:25 tragic 01:43:31 time to grep-foo 01:44:16 -!- pwnmonkey has quit [Client Quit] 01:45:01 Dragons imo 01:45:59 they have quotes 01:46:15 multiple quotes, even 01:46:20 people like dragons 01:47:55 probably going to be volcanic, fire, plant, or sea related 01:48:07 I got a volume of Hawaian folklore and myth 01:49:25 nice 01:51:30 Uh wow, the quotes are translated 01:52:05 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:56:43 New branch created: trapreform (1 commit) 01:56:44 03PleasingFungus02 07[trapreform] * 0.16-a0-3305-g682f11f: Rework trap generation 10(5 minutes ago, 2 files, 49+ 94-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=682f11f59cc4 01:57:09 also forgot to mention that commit, took out the code that squashed shafts next to walls, deep water, etc 01:57:49 since it's very goofy & made extra little sense now that you can step over known shafts 01:57:51 anyway 01:57:54 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 01:58:15 -!- CacoS has quit [Quit: Leaving] 01:59:52 -!- KurzedMetal has quit [Read error: Connection reset by peer] 02:00:00 Urgh, the __cap-D quotes are tacked onto hydrae 02:05:48 -!- simmarine has quit [Quit: Leaving] 02:07:32 -!- kait_ has quit [Read error: Connection reset by peer] 02:10:15 -!- elliptic has quit [Quit: Leaving] 02:11:16 -!- elliptic has joined ##crawl-dev 02:16:32 -!- st_ has joined ##crawl-dev 02:18:23 -!- bonghitz has quit [Remote host closed the connection] 02:20:54 -!- AtomikKrab has quit [Ping timeout: 250 seconds] 02:21:15 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-3304-g6b2d168 (34) 02:31:25 -!- somebody has quit [Quit: Leaving.] 02:32:52 -!- gammafunk has quit [Quit: leaving] 02:48:03 -!- syllogism has joined ##crawl-dev 02:59:52 -!- st_ has quit [Read error: Connection reset by peer] 03:00:29 -!- st_ has joined ##crawl-dev 03:26:26 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:44:17 -!- DrKe has quit [Ping timeout: 272 seconds] 03:49:57 -!- DrKe has joined ##crawl-dev 03:53:10 -!- bonghitz has quit [Remote host closed the connection] 03:53:17 -!- Vizer__ has quit [Ping timeout: 240 seconds] 03:54:43 -!- muravey has quit [Quit: Be back later ...] 04:00:04 -!- rockygargoyle has joined ##crawl-dev 04:01:19 -!- DrKe has quit [Ping timeout: 255 seconds] 04:04:32 -!- demiskeleton has quit [Quit: Leaving] 04:07:04 -!- DrKe has joined ##crawl-dev 04:11:28 -!- DrKe has quit [Ping timeout: 256 seconds] 04:13:02 -!- penciltax has quit [Read error: Connection reset by peer] 04:15:01 -!- muravey has joined ##crawl-dev 04:17:48 -!- DrKe has joined ##crawl-dev 04:27:33 -!- DrKe has quit [Ping timeout: 264 seconds] 04:33:16 -!- DrKe has joined ##crawl-dev 04:40:34 -!- Kramell has quit [Ping timeout: 265 seconds] 04:40:34 -!- rophy has quit [Quit: Miranda NG! 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has joined ##crawl-dev 10:12:39 -!- MaxFrost has quit [Read error: Connection reset by peer] 10:16:31 -!- rockygargoyle has joined ##crawl-dev 10:18:38 -!- Jho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 10:24:52 -!- siepu has quit [Ping timeout: 240 seconds] 10:26:29 -!- pwnmonkey has quit [Ping timeout: 245 seconds] 10:28:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:36:03 -!- pwnmonkey has joined ##crawl-dev 10:40:09 -!- edlothiol has joined ##crawl-dev 10:43:25 -!- ussdefiant has joined ##crawl-dev 10:44:52 -!- PleasingFungus has joined ##crawl-dev 10:49:28 -!- Frank2368 has quit [Ping timeout: 246 seconds] 10:49:53 -!- Guest2304 has quit [Read error: Connection reset by peer] 10:50:22 -!- pwnmonkey has quit [Ping timeout: 240 seconds] 10:53:41 -!- rockygargoyle has quit [Ping timeout: 272 seconds] 10:54:56 -!- HellTiger_NB has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:59:19 -!- mamgar has quit [Ping timeout: 244 seconds] 11:08:37 -!- Bloax has joined ##crawl-dev 11:22:21 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-3304-g6b2d168 (34) 11:23:45 -!- MarvinPA has joined ##crawl-dev 11:23:56 -!- Jho is now known as Deviljho 11:29:47 -!- MarvinPA has quit [Quit: Leaving] 11:32:06 -!- ussdefiant has quit [Ping timeout: 250 seconds] 11:33:19 -!- MarvinPA has joined ##crawl-dev 11:39:05 -!- Blomdor has quit [Quit: Page closed] 11:39:39 -!- SANIC has quit [Quit: Leaving] 11:40:00 <|amethyst> !learn add formicid http://www.newgrounds.com/art/view/jaona/formicid-fighter 11:40:00 formicid[5/5]: http://www.newgrounds.com/art/view/jaona/formicid-fighter 11:40:48 <|amethyst> maybe someone should contact that artist about licensing that as as a splash screen 11:42:04 <|amethyst> but I'm not about to make a newgrounds account to send a pm 11:42:46 <|amethyst> (currently it is by-nc-nd so would need relicensing) 11:43:53 http://www.deadtide.com/___media/reviews/albums/_page/album_covers/large/formicide_formicide.jpg 11:45:39 something is also very, very wrong with how the chestplate is receiving that light 11:46:21 clearly that's an internal glow <_< >_> 11:54:22 "Haven't tried playing as one yet but couldn't resist drawing one." 11:54:27 heh 11:56:26 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 11:58:36 <|amethyst> hm, probably itemspecs should not require monster names on chunks anymore, but just a chunk effect type 11:59:22 -!- simmarine has joined ##crawl-dev 12:00:32 %git trapreform 12:00:45 07PleasingFungus02 * 0.16-a0-3305-g682f11f: Rework trap generation 10(10 hours ago, 2 files, 49+ 94-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=682f11f59cc4 12:04:13 -!- DrKe has quit [Ping timeout: 252 seconds] 12:06:24 Grunt: |amethyst: opinions on ^ ? 12:06:32 so to speak, I guess 12:09:54 -!- DrKe has joined ##crawl-dev 12:10:29 -!- Lightli has quit [Quit: Page closed] 12:10:41 -!- Lightli has joined ##crawl-dev 12:12:47 PleasingFungus: good 12:13:33 angel of mercy 12:13:41 sad on his feet 12:16:07 -!- 7YUAAPLTE is now known as buki 12:20:52 -!- Deviljho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:22:08 -!- Blahl has quit [Quit: Page closed] 12:27:33 <|amethyst> PleasingFungus: need more trap types 12:27:42 <|amethyst> but I guess that's orthogonal 12:28:33 that's my next plan 12:28:41 I want lesser zot traps and shadow creatures traps 12:31:11 <|amethyst> convocation traps (one-shot obviously) 12:31:27 <|amethyst> especially ones that pick the toughest monsters on the level 12:31:33 <|amethyst> draining traps could work too 12:31:42 Well, Zot traps do have a convocation effect right now... :) 12:31:43 <|amethyst> since that's relevant out of combat and can't be rested off 12:31:55 <|amethyst> right, but Zot traps do a lot more 12:31:59 <|amethyst> you can't place them early 12:32:27 FR: make traps out of more Zot trap effects, such that Zot traps are "anything goes" traps 12:32:28 <|amethyst> (pace silly D arrival vaults) 12:32:42 !lg * kaux~~Zot recent min=score 12:32:43 4. maahes the Ruffian (L2 DrTm), killed by a Zot trap on D:1 on 2014-05-12 15:48:42, with 42 points after 115 turns and 0:02:10. 12:32:54 !lg * kaux~~Zot recent min=score -log 12:32:54 4. maahes, XL2 DrTm, T:115: http://crawl.develz.org/morgues/trunk/maahes/morgue-maahes-20140512-154842.txt 12:33:28 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:34:12 <|amethyst> one problem is, unknown traps in general do introduce some room for tedium 12:34:16 -!- MarvinPA has quit [Remote host closed the connection] 12:34:29 <|amethyst> imagine if we painted every square that you have ever stepped on 12:34:52 <|amethyst> then, when fleeing, travelling, etc. you'd prefer to step on only the painted squares 12:35:06 <|amethyst> to avoid the possibility of unnecessarily running into a trap 12:35:09 -!- rockygargoyle has joined ##crawl-dev 12:36:40 <|amethyst> it's the same complaint that was made about old feature mimics, particularly of features you wouldn't normally care to interact with 12:36:59 -!- domiryuu has quit [Remote host closed the connection] 12:37:29 <|amethyst> could give traps a higher than normal chance of getting a floor item 12:37:34 -!- Kalir has quit [Changing host] 12:37:38 <|amethyst> particularly consumables 12:37:44 that sounds like 12:37:48 an autoexplore trap. 12:38:04 <|amethyst> it's a manual-explore trap too 12:38:12 <|amethyst> what are you going to do, not pick up consumables? 12:38:15 <|amethyst> warper buff 12:38:40 -!- lrvs has quit [Ping timeout: 246 seconds] 12:41:45 i'd instead prefer replacing traps with bait vaults 12:42:27 <|amethyst> trap vaults for for random placement, but not when vaults specify "random trap" 12:42:36 <|amethyst> and I think the latter is still useful 12:42:51 <|amethyst> s/for for/work for/ 12:42:56 i mean sure 12:42:59 it's ""spoilery"" 12:43:06 but so are doom maps when you know them 12:43:15 that doesn't mean that the encounters are absolutely trivial every time 12:47:43 https://dl.dropboxusercontent.com/u/63152810/n/crawl/jaona_Formicidus.png as i was saying 12:47:56 -!- bonghitz has quit [Quit: Leaving...] 12:49:06 Pretty cool art 12:49:22 [18:40:12] formicid[5/5]: http://www.newgrounds.com/art/view/jaona/formicid-fighter 12:49:31 the chestpiece is fucky 12:49:37 Bloax: you cleaned up the reflections? 12:50:11 I drew over it. 12:50:11 a lot 12:50:48 and i happen to be so extreme as to not listen to clauses like 12:50:48 No Derivative Works: 12:50:48 You may not alter, transform, or build upon this work. 12:51:04 when i say that something is up 12:55:01 -!- mizu_no_oto has quit [Client Quit] 13:08:09 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 13:08:28 -!- PleasingFungus has joined ##crawl-dev 13:17:17 -!- cs_0x6373 has quit [Read error: Connection reset by peer] 13:22:47 -!- DaneiTHREE has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 13:23:05 03PleasingFungus02 07* 0.16-a0-3305-g556654e: Rework trap generation 10(12 hours ago, 2 files, 48+ 94-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=556654e99e30 13:30:40 -!- muravey has joined ##crawl-dev 13:31:22 what spells have damage falloff with range? 13:31:30 glaciate 13:31:35 and glaciate 13:31:40 oh and tornado 13:31:49 does that actually have damage falloff with range 13:31:51 i think 13:33:27 I'm looking at the code and I have no idea 13:33:29 maybe? 13:33:31 muravey: why do you ask? 13:34:08 LRD might be a good candidate for that 13:34:15 or perhaps spra 13:34:19 dazzling spray 13:34:23 why 13:34:52 LRD is a pretty good spell but it's not melee 13:35:12 damage falloff with range is extremely opaque to players (ref: this conversation) 13:35:36 it has a good reason for being on glaciate but even there I'm iffy on it 13:35:44 you'd need a very good reason to add it to more spells 13:36:11 -!- somebody has quit [Quit: Leaving.] 13:36:56 -!- tcsc has quit [Read error: Connection reset by peer] 13:40:32 <|amethyst> and a better way to indicate that that the three level "hits, doesn't, might" targetting indicator 13:41:56 people were talking about a bounce targeter that shows areas that get hit twice 13:41:59 I forget what happened to that 13:43:08 -!- wheals has joined ##crawl-dev 13:46:37 wow, lair:5 could get zot traps? 13:47:26 could and can 13:47:54 if (random2(absdepth + 1) > 15 && one_chance_in(3)) 13:48:01 i think it was learndb that told me they started at lair:7 13:48:11 could be wrong 13:48:25 lair has absdepth 10 13:48:45 ?/lair:7 13:48:45 No matches. 13:48:50 ??zot trap 13:48:50 zot trap[1/6]: Traps that can cause severe poisoning, banishment, rot, mutations, and summon powerful demons...you get the picture. When a monster steps on a zot trap, you will hear a distant zot if the trap is in the distance, or a loud zot if the trap is very very close. 13:48:53 maybe this was my imagination 13:48:59 obviously they're quite rare there 13:49:04 ya 13:49:16 it's entirely possible that zomeone changed lair's absdepth at some point 13:49:27 true 13:49:33 at one point it wasn't even fixed, of course 13:49:38 oh, interesting 13:49:49 !lg * lair:8 s=absdepth 13:49:50 9850 games for * (lair:8): 7258x 18, 789x 0, 466x 17, 439x 16, 346x 19, 311x 20, 241x 21 13:50:14 789x 0 13:50:18 very interesting 13:50:50 !lg * ikiller~~"zot trap" lair 13:50:51 36. moose the Martial Artist (L13 DgTm), slain by a death yak (led by a Zot trap) on Lair:8 on 2014-11-03 05:42:26, with 39253 points after 24081 turns and 0:48:44. 13:50:54 !lg * ikiller~~"zot trap" lair s=place 13:50:55 36 games for * (ikiller~~'zot trap' lair): 11x Lair:8, 8x Lair:7, 8x Lair:5, 6x Lair:6, 2x Lair:4, Lair:3 13:51:10 !lg * ikiller~~"zot trap" lair:3 x=cv 13:51:12 1. [cv=0.8] Banec the Necromancer (L13 DDNe of Makhleb), annihilated by an eldritch tentacle (called by a Zot trap) on Lair:3 on 2011-08-14 19:20:58, with 34348 points after 24863 turns and 3:06:09. 13:51:15 brutal 13:51:31 also hahaha he got killed by an eldritch tentacle 13:51:38 !log * ikiller~~"zot trap" lair:3 x=cv 13:51:40 1. Banec, XL13 DDNe, T:24863: http://crawl.develz.org/morgues/0.8/Banec/morgue-Banec-20110814-192058.txt 13:51:49 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:52:15 !lg * lair lvl>8 13:52:17 959. AuditDaFed the Cleaver (L11 DDBe of Trog), killed by triggering a blade trap on Lair:10 on 2010-07-10 16:21:20, with 14498 points after 4336 turns and 1:09:26. 13:52:22 rip 13:52:24 nice 13:52:29 !lg * lair lvl>8 s=cv 13:52:30 959 games for * (lair lvl>8): 429x 0.5, 289x 0.4, 142x 0.3, 69x 0.2, 30x 0.1 13:52:36 0.5, really 13:52:49 looks like that predates online trunk games 13:53:21 !lg * 1 cv~~a 13:53:23 1/1672692. Napkin the Covered (L1 MDFi), quit the game on D:1 on 2009-10-25 11:35:00, with 20 points after 0 turns and 0:00:31. 13:53:28 !lg * 1 cv~~a x=cv 13:53:29 1/1672692. [cv=0.6-a] Napkin the Covered (L1 MDFi), quit the game on D:1 on 2009-10-25 11:35:00, with 20 points after 0 turns and 0:00:31. 13:53:32 ya 13:53:45 !lg * 1 x=cv 13:53:46 1/3855714. [cv=0.1] Eidolos the Magician (L1 OMWz), slain by a gnoll (a flail of protection) on D:1 on 2006-12-02 23:47:10, with 20 points after 15 turns and 0:00:04. 13:53:57 wow 13:53:59 mean 13:54:22 !lg eidolos 13:54:23 121. Eidolos the Ruffian (L1 TrBe of Trog), slain by an orc warrior (a +1,+3 orcish glaive) on D:3 on 2009-07-26 23:38:14, with 39 points after 121 turns and 0:00:52. 13:54:33 !lg eidolos won 13:54:33 No games for eidolos (won). 13:54:38 sad 13:54:43 ya 13:54:44 !hs eidolos 13:54:45 121. Eidolos the Grappler (L11 TrBe of Trog), shot by a centaur (arrow) on D:13 on 2006-12-26 22:58:06, with 16198 points after 13946 turns and 1:24:52. 13:54:54 !hs zermako 13:54:55 6457. Zermako the Slayer (L17 HOFi of Beogh), slain by a 17-headed hydra (kmap: swamp) on Swamp:4 on 2014-03-25 21:29:20, with 158759 points after 39913 turns and 2:10:53. 13:54:57 rip... 13:55:34 !lm zermako rune 13:55:34 1. [2014-03-25 21:03:44] Zermako the Slayer (L16 HOFi of Beogh) found a gossamer rune of Zot on turn 33685. (Spider:5) 13:55:38 it was not for naught! 13:56:04 I believe in zermako. 13:56:13 someday, he will pull a logicninja. he will become a crawl master. 13:56:16 in his heart, he is already... 14:00:05 -!- PolkaDot has joined ##crawl-dev 14:00:57 logicninja is a crawl master? 14:01:12 !gamesby logicninja cv=0.16-a 14:01:13 -!- Qoon has quit [] 14:01:13 logicninja (cv=0.16-a) has played 745 games, between 2014-08-02 22:54:25 and 2014-12-25 08:30:30, won 9 (1.2%), high score 14196359, total score 83972571, total turns 6056552, play-time/day 1:53:43, total time 11d+12:44:12. 14:01:20 9 wins in 16-a alone!!! 14:01:33 !hs logicninja 14:01:34 11402. LogicNinja the Bringer of Law (L27 VSBe of Zin), escaped with the Orb and 15 runes on 2014-08-11 22:59:38, with 14196359 points after 111872 turns and 5:42:10. 14:01:56 huh, I don't think I've ever seen him play a non-caster 14:01:57 weird 14:03:04 !gamesby bloax cv>=0.14 14:03:05 bloax (cv>=0.14) has played 468 games, between 2014-03-29 23:20:02 and 2014-12-22 04:28:59, won 4 (0.9%), high score 20502640, total score 43920971, total turns 1471531, play-time/day 0:36:29, total time 6d+19:35:41. 14:03:15 dang i play a lot 14:03:20 !lg . 1 14:03:21 1/956. doy the Grave Robber (L2 DrDK), slain by Ijyb (a club) on D:1 on 2006-12-14 22:29:50, with 109 points after 1193 turns and 0:31:04. 14:03:22 !gamesby bloax cv>=0.15 14:03:23 bloax (cv>=0.15) has played 164 games, between 2014-07-18 13:39:16 and 2014-12-22 04:28:59, won 1 (0.6%), high score 4946408, total score 8225565, total turns 337809, play-time/day 0:14:36, total time 1d+14:27:53. 14:03:27 yeeee 14:03:37 !gamesby . cv>=0.14 14:03:37 doy (cv>=0.14) has played 35 games, between 2014-07-26 22:33:33 and 2014-12-25 15:43:11, won 2 (5.7%), high score 12486173, total score 15774580, total turns 578681, play-time/day 0:21:51, total time 2d+7:43:48. 14:04:23 seriously, why did i think that drdk was a good starting combo 14:05:07 !lg doy 1 x=v 14:05:08 1/956. [v=0.1.7] doy the Grave Robber (L2 DrDK), slain by Ijyb (a club) on D:1 on 2006-12-14 22:29:50, with 109 points after 1193 turns and 0:31:04. 14:05:12 because draconians were the hottest shit in 2006 14:05:14 not bad 14:05:27 shit sounds like an accurate description of 2006 dr 14:05:31 as i understand it 14:05:53 yeah, draconians were pretty awful 14:06:09 was that when they could still wear body armour 14:06:11 how can draconians be worse than now 14:06:18 ... 14:06:19 dr are okay. 14:06:40 <|amethyst> PleasingFungus: they could wear "soft" armour just two or three years ago 14:06:41 i don't think they could ever wear body armour 14:06:54 oh, or maybe that was it 14:07:21 draconians have gotten quite a bit better since the early days 14:07:34 !lg . dr-- won 14:07:35 2. SGrunt the Englaciator (L27 DrCj of Vehumet), escaped with the Orb and 15 runes on 2014-12-21 05:12:49, with 10581511 points after 160324 turns and 11:38:05. 14:07:41 why were they so bad? 14:08:04 !lg . dr-- won x=ac,ev,sh 14:08:05 2. [ac=46;ev=36;sh=0] SGrunt the Englaciator (L27 DrCj of Vehumet), escaped with the Orb and 15 runes on 2014-12-21 05:12:49, with 10581511 points after 160324 turns and 11:38:05. 14:08:10 (who needs body armour to be diesel) 14:08:14 basically impossible to get any defenses 14:08:29 the breath weapons used to be a lot less useful too, i think 14:08:45 no 14:09:01 I remember green draconians used to get poision clouds rather than mephitic cloud 14:09:11 (fr: let player green draconians get poison clouds again) 14:09:20 that was after n7's changes i bet 14:09:28 !lg n78291 14:09:29 6704. 78291 the Shield-Bearer (L1 HuFi), quit the game on D:1 (dpeg_arrival_stonehenge_8_columns) on 2014-12-03 19:33:50, with 0 points after 0 turns and 0:00:03. 14:11:52 thanks to n7 adding the legendary Grey Draconian Tail Slap, draconians finally became competitive. 14:13:39 !lg n78291 1 14:13:40 1/6704. 78291 the Skirmisher (L5 HuCr of Nemelex Xobeh), mangled by an ice beast on D:7 on 2007-09-23 03:17:44, with 329 points after 5191 turns and 0:30:34. 14:13:57 PleasingFungus: does + return random_choose_weighted(tele_ok ? 2 : 0, TRAP_TELEPORT, 14:13:57 + shaft_ok ? 1 : 0, TRAP_SHAFT, 14:13:57 + alarm_ok ? 1 : 0, TRAP_ALARM, 14:13:57 + 0); 14:13:59 really work? 14:14:50 why wouldn't it? 14:15:35 if shaft_ok is false, then random_choose_weighted hits a 0, and it stops looking for args, no? 14:15:42 c++ varargs are such a mess 14:16:17 <|amethyst> yeah 14:16:30 <|amethyst> use the vector-of-pairs version instead 14:16:31 yeah, i think wheals is right 14:16:55 -!- mamgar has quit [Ping timeout: 255 seconds] 14:17:01 o 14:17:02 oops 14:17:05 sry 14:17:14 <|amethyst> or fix the varargs version to use C++11 parameter packs 14:17:24 I don't even know what those are 14:19:16 <|amethyst> see random_choose 14:19:21 <|amethyst> in random.h 14:19:43 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:19:55 -!- Blomdor has quit [Quit: Page closed] 14:21:07 T random_choose(T first, Ts... rest) <- this thing? 14:21:15 03PleasingFungus02 07* 0.16-a0-3306-gaa8376b: Fix trap generation (wheals, |amethyst) 10(52 seconds ago, 1 file, 9+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa8376bf88d2 14:22:08 <|amethyst> PleasingFungus: yeah 14:22:49 <|amethyst> PleasingFungus: it's a template-friendly type-safe replacement for the old varargs stuff 14:22:55 I find this code faintly distressing and worrying, like all template code 14:23:00 maybe I'll take a shot at it 14:23:02 <|amethyst> heh 14:23:08 <|amethyst> well, if you make an error 14:23:15 <|amethyst> you will get a terrible useless error message 14:23:17 haha 14:23:18 <|amethyst> ten page long 14:23:20 ya 14:23:25 I was gonna say :P 14:24:05 ?/ten page long 14:24:05 Matching entries (1): |amethyst[11]: ♪ Acquirement function ten page long / Doo-dad, doo-dad ♪ 14:25:06 :) 14:25:10 btw since people are around 14:25:17 I'm mulling over three different ideas for new traps 14:26:30 -!- Werehuman has quit [Quit: Page closed] 14:26:39 warden-style door locking might be interesting for a trap 14:26:43 uh 14:27:01 what situations do you imagine that being interesting in? 14:27:37 well, probably combined with the convoker effect someone mentioned before 14:27:37 vaults (as opposed to the Vaults) 14:28:12 could be a cute vault gimmick, possibly hooked up to some lua or something 14:28:22 but it seems like it'd be so rarely relevant outside a hand-designed (vault) situation 14:28:32 even with convoking hooked in (the convoking is the interesting thing there!) 14:29:24 even vault warden door-locking is very hit-and-miss outside vaults:5 14:29:28 <|amethyst> I feel like each identifiable trap vault should have an alternative version that is not a trap 14:29:45 <|amethyst> so even if you have memorised vaults 14:30:30 <|amethyst> you can finish your sentences 14:32:01 alas, I am incapable of finishing sentences, myself. 14:32:02 -!- bonghitz has quit [Remote host closed the connection] 14:32:04 anyway trap thoughts 14:32:10 (1) shadow creatures trap. one-shot, probably temporary summons (though possibly they should be permanent summons?) 14:32:17 -!- gammafunk has joined ##crawl-dev 14:33:00 (2) trap that slaps buffs (haste, might, berserk?, other fun stuff?) on all enemies in LOS when someone steps on the trap ("lesser zot trap A") 14:33:13 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 14:33:20 (3) trap that injures the player when an enemy steps on it ("lesser zot trap B") 14:34:39 -!- travis-ci has joined ##crawl-dev 14:34:39 The build passed. (trapreform - 682f11f #1254 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/45105483 14:34:39 -!- travis-ci has left ##crawl-dev 14:37:17 -!- rockygargoyle has quit [Remote host closed the connection] 14:37:24 for (2), that's going to be a no-op trap so much of the time 14:37:30 depending on how you define other fun stuff 14:37:53 maybe if it falls back to always doing Lesser Zot Fun 14:37:58 buffing enemies is a no-op? 14:38:02 as opposed to zot traps' greater Zot Fun 14:38:11 PleasingFungus: it is when enemies don't exist in los 14:38:14 oh, you mean if there are no - yeah 14:38:22 yeah, I was thinking about making it only trigger when an enemy steps on it 14:38:57 that does change how traps operate since none does that currently to my knowledge; i.e. you step on a space, you know if it has a trap or not currently 14:39:41 not sure if that's a big problem, but it does seem kind of bad in some abstract gameplay sense 14:39:54 but yeah it's probably a solvable thing one way or another 14:40:43 I don't think that's bad 14:40:49 I think it's the opposite thing, which is good 14:41:38 well I can't see how it's really good....I mean the idea is kind of "you only ever have to explore a dungeon tile once" 14:41:53 that's still true, tho 14:42:17 -!- Zannick has quit [Ping timeout: 240 seconds] 14:43:25 yeah, I don't think you could convince me of this, but I concede it's just unlikely ever to matter practically speaking 14:44:02 but maybe it'd be better to just have it fall back to some "definitely do something" effects when monsters aren't in los? 14:44:05 I'm not strongly committed to the "only triggers when enemies step on it" thing, but I just really don't understand your objection at all 14:44:17 so it's just a wider set of things it can do when monsters *are* in LOS 14:44:20 I don't understand why it has to be two traps 14:44:28 -!- Zannick has joined ##crawl-dev 14:44:44 well a "zot-type" trap kind is many different traps already... 14:44:47 it's a much cleaner design if, instead of doing one things when enemies are visible and another thing when they aren't, it just does one thing 14:44:50 *kind of is 14:45:05 yes, zot is the wildcard trap 14:45:13 we don't need more than one wildcard trap 14:45:15 imho 14:45:41 well, if you really mean 14:45:46 <|amethyst> I don't know, a single low-level wildcard trap 14:45:58 A trap that only is of the effect of "buff enemies in los in some way" 14:46:43 <|amethyst> making console players press ctrl-x 14:47:17 -!- Calisca has quit [Ping timeout: 240 seconds] 14:47:25 |amethyst: what do you mean, like players step on it, they have to ctrl-x to see what monsters got what buffs? 14:47:44 <|amethyst> if it's random buffs per-enemy, yes 14:47:54 no reason it needs to be random per-enemy 14:47:59 ah, yeah it could be random, could be ..yeah 14:48:27 tbh it sounds like it'd be effective very seldomly outside of early game 14:48:57 ? 14:49:30 how often is it could to manage to trigger 1) in los of enemies and 2) with enemies in los that you'd care if they were buffed and 3) with sufficients numbers of those enemies 14:49:49 I'm just trying to think, practically speaking, when would this trap type matter 14:50:07 depths 14:50:14 rune vaults 14:50:18 <|amethyst> that's one reason to put summoning + on some kinds of traps 14:50:23 in depths perhaps it could do some damage, but we'd kind of think "zot traps" for this 14:50:36 zot traps are really incredibly nasty 14:50:44 the idea with this it's a "softer" version of zot traps 14:50:51 incredibly nasty thing 14:51:21 tbh I think there are quite a lot of occasions on which having one or more enemies suddenly hasted, berserked, etc would be very bad 14:51:21 I just think you're running into a practical issue of "where will this actually be effective for areas that don't already have zot traps" 14:51:29 especially given that there's guaranteed to be an enemy in LOS 14:51:38 since it only trigger when an enemy steps on it 14:52:05 *triggers 14:52:28 imagine running into this when fighting an early bee pack, ogre, worm, ooze, etc 14:54:03 -!- PolkaDot has quit [Ping timeout: 276 seconds] 14:54:55 I think this would be better further away from areas like depths where zot traps exist already 14:55:11 reasonable 14:59:03 are there currently save-compat issues with adding new feature types? I remember there were issues with altars, but maybe that was before wheals rewrote features? 14:59:25 i don't think there should be any save compat issues with adding features 14:59:40 specifically, traps use FFT_TRAP in feature-data.h instead of enum order 14:59:54 so you can stick it at the end of the enum with no problem 15:00:16 noice 15:01:33 -!- Patashu has joined ##crawl-dev 15:01:42 I don't know this portion of the code, but I'm wondering if this would break any logic that might assume that a square that's been visited has a known feature type 15:01:50 but maybe it wouldn't break anything 15:04:41 !source monster.cc:5778 15:04:41 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l5778 15:05:02 er, I guess 5772 is a better starting point 15:05:06 anyway, ???? 15:05:28 gammafunk: that's a reasonable thing to check 15:05:36 though I don't know if there's any logic like that 15:06:08 oh, neat, this list is copy-pasted in player code 15:06:08 |amethyst tends to know deep black magic guru mojo like this 15:06:20 good phrase 15:06:49 %git 1db9c684 15:06:49 07Matthew_Cline02 * 0.4-a0-126-g1db9c68: Shaft traps (trap doors) [1792195] and level annotation [1769009] added, with the shaft traps changed as per comments on SF; shafts aren't randomly generated yet, so this doesn't change gameplay. Changed DNGN_TRAP_III to DNGN_TRAP_NATURAL, of which trap type the shaft traps are the only current member. 10(7 years ago, 30 files, 939+ 63-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1db9c68406e0 15:07:07 <|amethyst> chaos attacks can still shaft can't they? 15:07:19 maybe? I know some kind of shafting was removed 15:07:24 but that might have been self-shafting 15:08:02 anyway, I don't understand the point of that list 15:08:17 <|amethyst> I think it's supposed to be "floor-like things" 15:08:30 <|amethyst> so shafts don't open up in water or lava for example 15:08:35 -!- joy1999 has quit [Quit: Http://www.ZeroIRC.NET Zero IRC Ver 2.9G] 15:08:45 but they can open up in shops 15:09:22 tbh I don't see anything wrong with shafts opening up underwater/underlava... 15:09:32 well, the latter has some weird implications 15:09:34 <|amethyst> "A shaft briefly opens up underneath The Legendary Astrapp's Boot Barn." 15:09:42 good name 15:09:47 can shops actually be called "barns" 15:09:48 if not, why not 15:09:52 <|amethyst> :) 15:10:00 <|amethyst> Bargain Boot Barn 15:10:04 ! 15:10:21 Baffling Breghi's Bargain Boot Barn? 15:10:26 mm, maybe trying too hard. 15:10:40 <|amethyst> full of damaged boots, ponderous bardings, ... 15:11:27 ANYWAY this code is really bad and I'm volunteering wheals to either clean it up or remove it. (likewise the equivalent code in player::do_shaft()) 15:11:35 (which seems to assume that flying gives you protection from being shafted) 15:11:43 (which I thought wasn't true anymore?) 15:12:11 <|amethyst> shafts opening up in water do mean swimming monsters get shafted, which might be a concern if the next level has no water 15:12:29 <|amethyst> sec 15:13:10 a switch/case 100% certainly isn't the right answer here. either check something like is_open_floor or !is_water 15:13:15 one of those two 15:13:16 <|amethyst> right 15:13:17 * wheals flops around on dry land! 15:13:28 <|amethyst> I was looking at feat_has_solid_floor and seeing what differs 15:13:35 The Ol' Floppy Wheals 15:13:41 !source feat_has_solid_floor 15:13:42 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/terrain.cc;hb=HEAD#l354 15:13:54 mm, negative 15:14:06 feat_has_solid_floor is !feat_is_solid + !is_water 15:14:07 i think 15:14:08 <|amethyst> oh, closed doors 15:14:15 closed doors are solid 15:14:15 <|amethyst> err 15:14:19 <|amethyst> right, !solid 15:14:44 <|amethyst> oh, shallow water 15:14:48 shallow water, yeah 15:14:54 IMO making sure that the monster is in a sane place should be the caller's responsibility 15:14:59 also random weird shit like "collapsed entrance" 15:15:21 "abandoned shop" 15:15:32 oh, stairs 15:15:46 and altars 15:15:52 <|amethyst> abandoned shop is probably unintentionally missing 15:15:52 -!- Zannick has quit [Ping timeout: 240 seconds] 15:15:54 out of those, I think we only care about shallow water & stairs 15:15:56 <|amethyst> hm 15:15:59 ya 15:16:06 *care about preventing shafts from 15:16:17 though wheals may be right about making it the caller's responsibility 15:16:38 <|amethyst> feat_has_dry_floor excludes shallow water 15:16:39 <|amethyst> Hm 15:17:03 <|amethyst> I think "can a shaft exist here at all" should be the responsibility of this function or one that it calls 15:17:10 wheals: can we make terrain.cc:feat_is_trap() a feature flag 15:17:17 <|amethyst> s/shaft/temporary/ 15:17:25 i, uh, thought i did 15:17:34 <|amethyst> otherwise you end up with weird inconsistencies 15:17:35 -!- Zannick has joined ##crawl-dev 15:17:56 I'm looking at it and it's a long || chain 15:18:00 yeah 15:18:16 <|amethyst> "chaos weapon shafting works on altars, Shaft Other does not, and formicids can use it on traps" 15:18:18 maybe i was scared off by the weird FIXME 15:18:27 heh 15:18:34 rip chaos shafting 15:18:38 golubria being a "trap" is pretty weird 15:18:52 <|amethyst> PleasingFungus: should be an IMO 15:18:58 <|amethyst> we didn't have that when it was invented 15:18:59 |amethyst: just have everything check terrain_is_shaftable() 15:19:05 <_< 15:19:11 also what is a (c) 15:19:18 <|amethyst> PleasingFungus: and have this function assert it 15:19:18 teleporter 15:19:22 <|amethyst> ahem 15:19:27 |amethyst: ya 15:19:27 <|amethyst> "short-range portal" 15:19:32 <|amethyst> get with the lingo 15:19:37 DNGN_TELEPORTER 15:19:38 :P 15:20:04 when I first saw it, I assumed that golubria would let you open shortcuts between dungeon levels 15:20:09 "what's the point otherwise?" 15:20:31 <|amethyst> It's like slow bad cblink, right? 15:20:33 wheals: I'm gonna flaggify it unless you are already 15:20:35 feat_is_trap 15:20:39 |amethyst: also works for formicids! 15:20:54 sounds good 15:20:58 also theoretically monsters can follow you through (but I'm not sure they know they can) 15:21:25 <|amethyst> monsters never step on them 15:21:43 <|amethyst> %git :/srp 15:21:44 07|amethyst02 * 0.15-a0-1856-g8eddb4d: Make srp_altar and tele_altar more symmetrical. 10(6 months ago, 1 file, 22+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8eddb4d55125 15:21:52 <|amethyst> %git :/short-range 15:21:52 07|amethyst02 * 0.12.1-39-g8e7df79: Don't crash on short-range portals with the orb. 10(1 year, 7 months ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e7df79f70f8 15:21:57 <|amethyst> hmm 15:22:00 |amethyst: he means golubria 15:22:02 PleasingFungus: I literally conducted tests ON THE MOON 15:22:05 <|amethyst> oh 15:22:07 <|amethyst> doh 15:22:13 PleasingFungus: and monsters would not step into golubria portals 15:22:17 no matter what 15:22:32 maybe there's an intelligence thing though 15:22:34 gammafunk: I bet you'll be over the moon with your success 15:22:43 Grunt: quit moon trolling me plz 15:22:51 gammafunk: I wonder if they consider it a dangerous trap & thus avoid it 15:22:51 -!- rockygargoyle has joined ##crawl-dev 15:22:54 Grunt: you used that one before 15:23:01 dang, that cratered fast. 15:23:10 wheals: Grunt puns are on an infinite loop 15:23:21 if it's infinite why does he repeat? 15:23:26 well, I am pretty loopy. 15:23:35 grunt_t loopy; 15:23:35 he just cycles through the fixed pun array wheals, come on 15:24:08 PleasingFungus: yeah I'm still not sure if I should be using them because I don't fully know how monsters interact with them 15:24:35 ?/loopy 15:24:35 Matching terms (1): loopy 15:24:36 gammafunk: reasonable 15:24:39 they add some potential for multiple paths through a level, but you don't really need them for that, and the also kind of break autoexplore 15:24:40 ??loopy 15:24:41 loopy[1/1]: stands for General Purpose Looping Variable {dlb} 15:24:42 imo fix monster interactions with golubria 15:24:44 <_< 15:24:45 good 15:25:17 PleasingFungus: ages ago I implemented monster Golubria; maybe there are some usable ideas there 15:25:34 huh 15:25:39 how... how on earth did that work 15:26:10 ~ 15:26:19 ~*~*~magic~*~*~ 15:26:22 -!- Zannick has quit [Ping timeout: 240 seconds] 15:27:00 what spells did monster golubria have 15:27:19 wheals: i.e. the spell (Passage) 15:27:30 i was joking :P 15:27:55 * Grunt crushes the joke like a grape!!!! 15:27:58 <|amethyst> oh, I just remembered 15:28:01 <|amethyst> I had a dream 15:28:11 <|amethyst> three or four days ago 15:28:24 -!- Zannick has joined ##crawl-dev 15:28:27 <|amethyst> Zin's trit buffers had an exploitable overflow 15:28:41 <|amethyst> this was after I removed the arrays anyway 15:29:31 <|amethyst> but I think Zin had put them back, not sure 15:29:45 zin put back the arrays 15:29:51 Zin, bringer of order to the codebase? 15:30:08 <|amethyst> well 15:30:16 <|amethyst> Zin introduced an exploitable bug 15:30:27 TSO can maybe shed some light on this. 15:30:31 <|amethyst> so, you know, that's going to be awkward at church 15:31:28 !source _base_feature_desc 15:31:29 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/directn.cc;hb=HEAD#l2952 15:32:37 -!- Deviljho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:33:46 03PleasingFungus02 07* 0.16-a0-3307-g5c05600: Turn feat_is_trap() into a feature flag 10(27 seconds ago, 3 files, 7+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5c05600c031a 15:34:40 <|amethyst> oh, FR: convert that unsigned to a DEF_BITFIELD 15:35:31 PleasingFungus: remind me to poke you about a few code cleanup ideas I'm having when I make my next side project public (should be sometime late today) 15:35:55 ! 15:36:19 * Grunt feels a huge surge of coding power! 15:36:44 heading out; will be back later 15:36:46 next side project...finally we get the deep boggarts players have been asking for! 15:36:47 v excited about secret projects 15:36:49 secret grunt projects 15:37:03 gammafunk: did you see grunt's boggart 1 15:37:08 heh 15:37:16 just sayin..... 15:37:18 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 15:37:24 rip 15:37:31 so my random joke turned out to be not a joke, can't say I'm surprised 15:37:34 !send gammafunk the Unbelievers 15:37:34 Sending the Unbelievers to gammafunk. 15:37:53 shadow demon (062) | Spd: 15 | HD: 10 | HP: 43-67 | AC/EV: 7/12 | Dam: 21 | 05demonic, 10doors, see invisible | Res: 06magic(100), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 708 | Sp: shadow creatures [06!sil], sum.demon [06!sil] | Sz: small | Int: high. 15:37:53 %??shadow demon perm_ench:haste 15:43:32 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:46:30 -!- MarvinPA has joined ##crawl-dev 15:55:09 -!- Zannick has quit [Ping timeout: 272 seconds] 15:55:48 Dire Boggarts 15:56:27 -!- Zannick has joined ##crawl-dev 15:59:17 nago (L17 VSBe) (Elf:3) 16:01:27 <|amethyst> !crashlog nago 16:01:28 25. nago, XL17 VSBe, T:35160 (milestone): http://dobrazupa.org/morgue/nago/crash-nago-20141225-215909.txt 16:02:05 <|amethyst> hm 16:02:10 <|amethyst> throwing a randbook 16:02:18 <|amethyst> there was something in mantis but I couldn't reproduce it 16:02:19 -!- Zannick has quit [Ping timeout: 245 seconds] 16:02:21 <|amethyst> grabbing the save 16:02:36 -!- MarvinPA has quit [Ping timeout: 244 seconds] 16:04:12 -!- Zannick has joined ##crawl-dev 16:05:00 <|amethyst> hmm, doesn't crash for me 16:07:06 <|amethyst> why doesn't it crash for me? 16:08:21 <|amethyst> so how loud should throwing a non-missile be? 16:10:05 -!- rockygargoyle has quit [Remote host closed the connection] 16:17:13 -!- Zannick has quit [Ping timeout: 258 seconds] 16:19:00 -!- Zannick has joined ##crawl-dev 16:20:25 -!- Poroso is now known as kicior98 16:23:38 03|amethyst02 07* 0.16-a0-3308-g116f5c4: Don't bounds error on throwing some non-missiles (#9344) 10(5 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=116f5c4180a2 16:24:20 <|amethyst> probably we should use a FixedVector there 16:24:49 <|amethyst> since those are bounds-checked even on operator[] 16:24:55 <|amethyst> unlike vector<>, array<>, etc 16:25:08 <|amethyst> (well, vectors are in MSVC) 16:25:19 <|amethyst> (depending on flags and build type) 16:25:50 <|amethyst> well, for the index array anyway 16:26:31 "the deep boggarts players have been asking for!" made me think of boggart player race 16:27:30 <|amethyst> it would be annoying to FixedVector for the actual prop array because it doesn't have C++11 init list constructors 16:27:55 <|amethyst> could make FixedVector (except for bits) a thin wrapper arround array<> that does the bounds checking 16:30:09 -!- somebody has quit [Quit: Leaving.] 16:44:06 -!- bonghitz has quit [Remote host closed the connection] 16:49:55 -!- bonghitz has quit [Ping timeout: 255 seconds] 16:54:15 what are you planning grunt 16:54:29 (outside of lightli removal) 16:59:47 -!- kicior98 is now known as Poroso 17:06:04 -!- Hosg has quit [Ping timeout: 246 seconds] 17:07:18 -!- syllogism_ has joined ##crawl-dev 17:07:26 -!- syllogism_ has quit [Client Quit] 17:08:22 oh, sorry to spoil it, but lightli removal was grunt's side project 17:11:19 -!- syllogism has quit [Ping timeout: 244 seconds] 17:11:26 rip 17:15:56 Unstable branch on crawl.lantea.net updated to: 0.16-a0-3308-g116f5c4 (34) 17:16:36 -!- dead_ has quit [Ping timeout: 250 seconds] 17:18:34 -!- CacoS has quit [Ping timeout: 245 seconds] 17:32:11 -!- Aryth has quit [Read error: Connection reset by peer] 17:34:09 -!- maha_ has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 17:34:35 -!- mamgar has quit [Ping timeout: 272 seconds] 17:34:59 .gfnext 17:35:00 NaVM^Chei 17:35:28 -!- bullock has quit [Ping timeout: 246 seconds] 17:36:49 ew, na^chei 17:37:51 -!- PleasingFungus has joined ##crawl-dev 17:43:50 -!- rockygargoyle has joined ##crawl-dev 17:47:30 -!- Tolias has quit [Quit: Page closed] 17:48:34 -!- rockygargoyle has quit [Ping timeout: 245 seconds] 17:50:58 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:58:56 !tell Grunt Good news, I came to hate HuFE^Zin so much I'll probably in fact do SaFE^Veh 17:58:57 gammafunk: OK, I'll let grunt know. 17:59:36 ouch 17:59:39 !lm gammafunk 17:59:39 11225. [2014-12-25 23:48:37] gammafunk the Caller (L1 HESu) began the quest for the Orb on turn 0. (D:1) 17:59:44 !lg gammafunk hufe 17:59:45 2. gammafunk the Warrior (L22 HuFE of Zin), quit the game on Depths:1 on 2014-12-25 23:34:10, with 312281 points after 74964 turns and 8:37:01. 17:59:52 uh 17:59:54 hm 18:00:39 if the drops had gone better in that game, it would have been passable, but they just didn't go that great and it was tedious 18:00:50 you're a weird dude, g'funk. 18:00:58 tbh I don't think I like zin very much 18:01:08 PleasingFungus: well I'm not shy at all about quiting a game when I'm not having fun 18:01:11 -!- MarvinPA has joined ##crawl-dev 18:01:11 !lg gammafunk xl>=18 !boring 18:01:12 32. gammafunk the Impregnable (L25 DDHe of Elyvilon), escaped with the Orb and 3 runes on 2014-11-28 03:14:51, with 1586395 points after 72870 turns and 9:46:28. 18:01:15 !lg gammafunk xl>=18 !boring !won 18:01:16 12. gammafunk the Convoker (L18 HESu of Sif Muna), blasted by a Balrug (fireball) in Pandemonium on 2014-09-01 20:51:58, with 328552 points after 24155 turns and 6:55:14. 18:01:36 if you're not having fun, why play 18:01:51 tbh that's more or less the state of my cszo game right now 18:02:00 so I set it aside and am playing on cbro 18:02:04 and will return to the cszo game later 18:02:06 !lm PleasingFungus src=cszo 18:02:07 1502. [2014-12-02 19:50:58] PleasingFungus the Devastator (L23 HuWn of Sif Muna) found a silver rune of Zot on turn 44740. (Vaults:5) 18:02:09 refreshed & re-energized 18:02:28 yeah I prefer to just quit and start over, since the game isn't going to get more enjoyable 18:02:31 for a char that late 18:02:40 * PleasingFungus shrugs. 18:02:43 to each their own 18:02:56 I had fun in the early and mid game and even parts later on, which is enough for me 18:03:34 -!- Kite has quit [Quit: WeeChat 1.0.1] 18:04:39 PleasingFungus: geeze, that game's been sitting since 12-02 18:04:50 well 18:04:54 PleasingFungus: if I had admin access, I'd log in and quit that game myself 18:04:59 fucked up....... 18:05:04 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:05:14 !lg * x=start 18:05:15 -!- siepu has quit [Read error: Connection reset by peer] 18:05:15 3856081. [start=2014-12-26 00:04:22 [20141126000422S]] Sbamiri the Ruffian (L1 DrTm), got out of the dungeon alive on 2014-12-26 00:04:27, with 0 points after 1 turn and 0:00:03. 18:05:30 !gamesby . start>=2014-11-01 18:05:30 PleasingFungus (start>=2014-11-01) has played 4 games, between 2014-11-18 21:41:41 and 2014-12-09 04:04:04, won 0, high score 47962, total score 96922, total turns 42661, play-time/day 0:11:21, total time 4:10:00. 18:05:47 not been playin' much lately 18:05:49 !gamesby . start>=2014-11-01 18:05:49 gammafunk (start>=2014-11-01) has played 137 games, between 2014-11-06 00:43:27 and 2014-12-25 23:34:10, won 3 (2.2%), high score 1586395, total score 6147183, total turns 896856, play-time/day 1:58:30, total time 4d+2:45:12. 18:06:03 holy shit won 3? 18:06:07 how is that even possible 18:06:24 god I am slipping on the quits 18:06:28 get good gammafunk 18:06:29 ya 18:06:31 p much 18:07:22 !lg * ktype=quit xl>=18 s=name 18:07:23 726 games for * (ktype=quit xl>=18): 29x nht, 22x nubinia, 21x qtip, 17x letownia, 14x bmfx, 13x gammafunk, 11x omil, 10x Kellhus, 7x ThursdayNext, 7x minmay, 6x m1nced, 6x archl, 6x Poncheis, 6x jacquesderrida, 5x Vidiiot, 5x lkid, 5x hayenne, 5x noom, 5x dck, 5x hanon12, 5x chukamok, 5x soul, 5x hackum, 4x VengefulCarrot, 4x CrawlAlarm, 4x runewalsh, 4x TempMfCr, 4x moq, 4x LogicNinja, 4x skreal... 18:07:37 nice, no. 6 18:08:08 and the high score 18:08:13 !hs * quit 18:08:15 381415. megane the Farming Swordmaster (L27 MDPa of The Shining One), quit the game in Hell on 2007-04-30 22:02:51, with 1821102 points after 221091 turns and 23:02:06. 18:08:16 not yet 18:08:18 o 18:08:24 haha, 200k turns 18:08:29 !hs * quit x=v 18:08:31 381415. [v=0.2.4] megane the Farming Swordmaster (L27 MDPa of The Shining One), quit the game in Hell on 2007-04-30 22:02:51, with 1821102 points after 221091 turns and 23:02:06. 18:08:36 yah old scoring formula 18:08:38 yeah 18:08:43 !hs * recent quit 18:08:45 63189. lkid the Farming Conqueror (L27 GrBe of Ashenzari), quit the game in Hell (vestibule_of_hell_subvaulted; vestibule_geryon_grunt_focused) on 2014-11-16 22:12:48, with 1415318 points after 254424 turns and 1d+11:00:10. 18:08:47 !hs * quit cv>0.4 18:08:49 316376. kerensky the Farming Archmage (L27 GrFi of Ashenzari), quit the game on Zot:1 (lemuel_halls_of_wrath) on 2013-12-15 04:59:35, with 1804669 points after 257463 turns and 2d+1:08:55. 18:09:09 blame grunt, or maybe lemuel 18:09:18 !hs * place=d:1 18:09:20 1064723. gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34. 18:10:00 -!- read has quit [Quit: brb] 18:20:30 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 18:23:20 !blame wheals 18:23:20 Grunt: You have 1 message. Use !messages to read it. 18:23:20 I pronounce wheals... Guilty! 18:23:31 !lm gammafunk 18:23:32 11227. [2014-12-26 00:09:40] gammafunk the Caller (L5 HESu of Sif Muna) became a worshipper of Sif Muna on turn 1707. (Temple) 18:23:39 Grunt: ! 18:26:17 G-g-g-grunt...do I have to play on cbro?! 18:26:23 gammafunk: ask |amethyst 18:26:24 rip 18:26:31 that server is for uncoolplayers! 18:27:00 ??uncoolplayers 18:27:00 uncoolplayers ~ coolplayers[1/2]: Players who have won at least one combo that makes a word online in 80x24 console using vikeys or arrows+numrow or an external numpad. 18:27:07 haha, goodsequell 18:27:45 -!- read has joined ##crawl-dev 18:32:57 -!- Wolfechu has quit [Ping timeout: 240 seconds] 18:40:39 -!- muravey has quit [Ping timeout: 245 seconds] 18:41:12 ??uncoolplayers[ 18:41:12 I don't have a page labeled uncoolplayers[ in my learndb. 18:41:13 ??uncoolplayers[2 18:41:13 uncoolplayers ~ coolplayers[2/2]: I am a coolplayer so, how do we edit those? 18:41:42 1learn add uncoolplayers uncoolplayers [...]: I am 18:43:22 !hellfire wheals 18:43:22 * Sequell ends wheals in hellfire! You hear a strangely unpleasant explosion. 18:43:42 rude 18:44:55 -!- rockygargoyle has joined ##crawl-dev 18:48:32 -!- dead_ has quit [Quit: Leaving] 18:51:12 -!- ontoclasm has joined ##crawl-dev 18:54:05 -!- Werehuman has quit [Quit: Page closed] 18:56:13 03PleasingFungus02 07* 0.16-a0-3309-g6b225fe: Re-replace Maxwell's brand 10(5 minutes ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6b225fe79363 18:56:44 rSilverHammer 18:58:59 I think that's the +15 19:06:24 03PleasingFungus02 07* 0.16-a0-3310-g32384ec: Don't use Slime walls in Sewers 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=32384ec1d8c5 19:08:01 -!- muravey has joined ##crawl-dev 19:08:58 The sewage-covered wall burns you! 19:09:27 fr 19:09:38 clearly sewer water should give disease 19:11:02 ew, pebbles :C 19:11:02 ontoclasm: You have 1 message. Use !messages to read it. 19:11:07 !messages 19:11:08 (1/1) gammafunk said (20h 48m 12s ago): if I wanted to make a tile for something like "a field of stars" that would basically be a custom tile for a permarock wall, do you have any suggestions for how to do that? 19:11:59 -!- wheals has quit [Read error: Connection reset by peer] 19:12:12 ontoclasm: better ugly than wrong 19:12:13 imo 19:12:19 PleasingFungus: oh yes, i agree 19:12:26 but still, ugh 19:12:32 -!- muravey has quit [Ping timeout: 244 seconds] 19:12:48 i should get around to redrawing the pebble walls someday 19:13:04 gammafunk: good luck, i've tried :C 19:13:06 or some other kind of rock 19:13:10 w/e 19:13:26 ontoclasm: yeah, maybe if I just try cutting up some good star field pictures and tweaking it 19:14:04 gammafunk: yeah 19:14:26 worst the worse that could happen, I make a grunt tile? 19:15:13 i think the closest i managed was a couple of layers of speckles, with the foremost being bright and spread out, and the back ones being densely packed but darker 19:15:42 you might look for old snes games with space in them and see how they did it 19:15:43 -!- vede has quit [Ping timeout: 255 seconds] 19:15:47 e.g. star ocean 19:15:49 -!- TR_Muscateer has quit [Read error: Connection reset by peer] 19:16:54 -!- pintc has quit [Ping timeout: 245 seconds] 19:17:51 oh that's a good idea 19:18:30 of course the next hurdle will be playing the dr. wiley stage music from mm2 when you enter the map 19:18:36 mmm 19:18:56 -!- mamgar has quit [Read error: Connection reset by peer] 19:19:07 !rng ducktales_moon_music wiley_mm2_music 19:19:07 The RNG chooses: wiley_mm2_music. 19:19:24 -!- pintc has quit [Changing host] 19:19:59 !send the Buebeam trap gammafunk 19:19:59 Sending gammafunk to the Buebeam trap. 19:20:28 a field of stars that can be lrd'd seems like a convincing field of stars 19:20:38 permarock 19:20:44 well, hm 19:20:52 yes 19:21:16 of course i guess you can lrd the open sea 19:21:19 permarock can be lrd'd, it just doesn't get destroyed 19:21:24 and endless lava 19:22:14 -!- ophanim has quit [Client Quit] 19:22:15 -!- edlothiol has quit [Ping timeout: 272 seconds] 19:22:42 reminds me of that awful oka vault that placed "metal" trees that you could burn down, too 19:23:14 golubria's wizlab solves this problem by placing the weird stuff behind permaglass 19:23:25 yeah, golubria wizlab has this problem as well 19:23:33 I'm not even sure what that permarock looks like 19:23:37 in tiles, at least 19:23:39 it's a dumb thing i made 19:23:53 please replace it 19:24:04 oh now I am curious 19:25:51 oh, that's actual kind of cool ontoclasm 19:27:58 MarvinPA: actually you can't lrd permarock, it seems 19:28:10 really? seems to work on border rock at least 19:28:20 yeah border rock is weird 19:28:23 i guess that isn't actual permarock maybe 19:28:26 it's not actually listed as permarock 19:28:40 I wonder if it just should be 19:28:41 it probably should be! and then also it should probably be lrdable 19:28:54 oh, permarock should be...yeah 19:29:20 i feel like border rock being weird is a really old thing so maybe there's some complicated reason for it 19:29:27 or maybe nobody just ever got around to changing it 19:30:20 hrm, I guess there's really no good reason to not have permarock affectable by lrd. Or at the very least it shouldn't be called perma *rock* 19:31:09 obviously it wouldn't degrade, but it could still produce the lrd explosion; I guess it depends in part on what purpose permarock serves for gameplay beyond "something the player can't get through" 19:31:53 I think it's that 19:31:57 ontoclasm: hi 19:32:27 does that mean it should not allow lrd at all, then? 19:32:40 -!- scummos__ has quit [Ping timeout: 250 seconds] 19:32:44 Bloax: hello 19:33:17 apparently there's some lab-metal 19:33:20 that looks like black stone 19:33:22 it should probably allow lrd but I dont' feel strongly about it 19:33:25 Bloax: it looks like metal 19:33:27 i think the purpose is just "thing that can't be dug/shattered/destroyed ever and also shouldn't be used anywhere really" 19:33:40 !seen kilobyte 19:33:41 I last saw kilobyte at Sat Dec 20 16:32:54 2014 UTC (5d 9h 46s ago) quitting, saying '*.net *.split'. 19:33:41 and it should act like a normal wall in other respects 19:33:58 is there anything we need to be careful of when backing out Christmas? 19:34:25 probably the north pole will be a mess 19:34:26 something about not renaming branches with no save compatibility code 19:34:36 other weird things about permarock: if you move your char into with with x m in wiz mode 19:34:42 its gone when you move out of it 19:34:52 -!- bonghitz has quit [Ping timeout: 240 seconds] 19:34:58 oh that seems to happen with other wall types 19:35:01 yeah 19:35:06 huh, is this new? 19:35:11 i don't think so 19:35:17 welp, I'm clueless then 19:35:34 i've noticed it before at least, it may not have always worked that way 19:35:38 but wizmode does lots of weird things 19:38:05 https://dl.dropboxusercontent.com/u/63152810/n/crawl/lab-metal.png 19:38:15 also you're the first person i've ever seen referring to it as metal 19:38:19 -!- Hivac has quit [Read error: Connection timed out] 19:38:25 Bloax: the directional lighting is fairly intense 19:38:37 -!- rockygargoyle has quit [Remote host closed the connection] 19:38:41 certainly rather shiny 19:38:41 huh are the bots supposed to report ru sacrifices 19:38:55 I think that looks pretty washed-out and worse than the current metal 19:38:56 not that i am bothered by ##crawl spam, but that seems somewhat unnecessary 19:39:06 MarvinPA: they are and also the bots should not be in ##crawl 19:39:10 since it drives people off 19:39:17 and is really annoying 19:39:39 imo they should and it's fine, them not being there would drive me off ##crawl 19:39:52 we should have a sigmund twitterbot to announce kills 19:41:32 bh: just what we need, more offensive account names 19:41:48 ? 19:42:02 PleasingFungus: the names of crawl accounts 19:42:02 o 19:42:03 getting printed on twitter 19:42:07 I get it 19:42:27 almost offensive as having crawl code printed on twitter 19:42:35 !lg buttholecancer ckiller=Sigmund 19:42:35 16. buttholecancer the Covered (L4 GrFi of Okawaru), slain by Sigmund (a +0,+0 scythe of slicing) on D:2 on 2013-10-14 04:48:36, with 104 points after 1190 turns and 0:04:46. 19:42:37 *almost as 19:42:38 ya that'd be p fucked up 19:42:45 things like this 19:42:57 crawlcode is more messed up 19:43:07 that's not really offensive. there are no disagreements about butthole cancer 19:43:22 i was thinking of all the accounts with racial slurs and stuff (IIRC a bunch are actually filtered out by the bots and not announced) 19:43:40 oh that's interesting. makes sense that said filter would exist 19:43:48 I showed crawlcode to some people, and I had the misfortune of showing them code I'd written 19:43:52 hahaha 19:43:54 which one 19:44:01 spatial maelstrom code 19:44:06 o 19:44:07 hopefully not the cookie code 19:44:22 see, this is how I'm smart for not producing much crawl code 19:44:38 ( https://pbs.twimg.com/media/B5fgu-0CcAAps-G.png:large ) 19:44:58 Bloax: o_0 19:45:17 <3 regexes 19:45:54 -!- __miek has quit [Ping timeout: 256 seconds] 19:46:18 !lg 19:46:18 2492. gammafunk the Stinger (L1 NaVM), slain by a goblin (a +0 club) on D:1 on 2014-12-26 01:46:08, with 4 points after 69 turns and 0:01:13. 19:46:22 that didn't last long 19:46:24 .gfnext 19:46:24 FoAK^Lucy 19:46:40 !lg gammafunk Sa-- 19:46:40 No games for gammafunk (Sa--). 19:46:42 . . . 19:46:52 get it on a coolserver 19:47:11 ??coolservers 19:47:11 I don't have a page labeled coolservers in my learndb. 19:47:46 -!- dtsund has joined ##crawl-dev 19:54:30 the item_slot option is really good 20:09:13 ontoclasm: might need your tile help with this soon-to-not-be-secret thing I'm working on 20:09:15 PleasingFungus: stay tuned btw 20:09:26 PleasingFungus: I think I just about have things where I want them to be 20:10:07 ! 20:10:09 (it's a mashup of several ideas that I was inspired to combine into something strange yet interesting) 20:10:36 also it will probably need a better name than the one that I am working with right now 20:10:40 -!- tensorpudding has quit [Ping timeout: 258 seconds] 20:11:18 * Grunt double-checks that this compiles. 20:12:07 actually, on reflection, I think most of the fundamental ideas here aren't my own 20:12:10 v0v 20:14:58 Grunt's Gamut 20:15:04 not a spell 20:16:42 -!- wheals has joined ##crawl-dev 20:18:15 I guess that origin of ideas explains why there aren't as many commits here as I'd normally expect for a project of this nature. 20:18:28 Oh well. Here goes. 20:18:41 !poke Grunt 20:18:47 I don't really expect this to go anywhere, but it's an interesting project for me anyway. :) 20:18:58 New branch created: evoker-god (7 commits) 20:18:59 03Grunt02 07[evoker-god] * 0.16-a0-3311-g9302d40: Support for invocations and evocations enhancers/dehancers. 10(4 weeks ago, 13 files, 320+ 116-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9302d40cb0dd 20:18:59 03Grunt02 07[evoker-god] * 0.16-a0-3312-g180237b: Pakellas: initial enums, data, etc. 10(7 hours ago, 22 files, 167+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=180237b75191 20:18:59 03Grunt02 07[evoker-god] * 0.16-a0-3313-g8371773: Pakellas' conducts. 10(6 hours ago, 12 files, 111+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8371773a7ddf 20:18:59 03Grunt02 07[evoker-god] * 0.16-a0-3314-ga37de37: Pakellas' Device Surges. 10(2 hours ago, 7 files, 88+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a37de3754280 20:18:59 03Grunt02 07[evoker-god] * 0.16-a0-3315-gcca24b9: Pakellas: Quick Charge. 10(64 minutes ago, 5 files, 68+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cca24b96bedd 20:18:59 03Grunt02 07[evoker-god] * 0.16-a0-3316-gcb68ebb: Pakellas gifts wands, rods, and misc evokables. 10(31 minutes ago, 2 files, 68+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cb68ebbaf9b9 20:18:59 03Grunt02 07[evoker-god] * 0.16-a0-3317-g5304c47: Pakellas: 6* capstone: supercharge a wand or rod. 10(12 minutes ago, 4 files, 67+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5304c473e56a 20:20:44 isn't that basically Medar's name 20:21:39 ... not intentionally! 20:23:54 -!- Minkie has quit [Client Quit] 20:25:06 i wonder whether we can autogenerate get_god_likes now 20:25:10 !source get_god_likes 20:25:11 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/religion.cc;hb=HEAD#l591 20:25:49 -!- Zermako_ has quit [] 20:26:53 ! 20:27:32 supercharging should totally destroy the item and fire all remaining charges in one turn >_> 20:27:36 oh, I was going to ask something 20:27:40 right 20:27:58 chei prompts when you slouch with allies nearby 20:28:03 get_god_dislikes too i guess 20:28:17 but it doesn't seem to actually harm them (at least my spriggan skeleton pal was unharmed) 20:28:42 -!- wheals has quit [Quit: Page closed] 20:29:08 one of those things probably shouldn't be true 20:30:06 -!- nimitz has quit [Ping timeout: 256 seconds] 20:30:09 i thought it was meant to harm allies, if it doesn't that seems wrong 20:31:20 -!- bhaak_ has joined ##crawl-dev 20:31:22 let's test again 20:31:33 yeah, doesn't seem to be harming these skellies 20:33:07 -!- _miek_ has joined ##crawl-dev 20:34:51 imo if you supercharge a rod it'll nuke the entire floor 20:35:54 -!- neunon_ has joined ##crawl-dev 20:35:55 -!- bonghitz has quit [Ping timeout: 244 seconds] 20:37:04 -!- lobf has joined ##crawl-dev 20:37:24 -!- Grunt_ has joined ##crawl-dev 20:39:25 -!- dtsund has quit [Ping timeout: 258 seconds] 20:40:37 -!- fearitself has quit [Ping timeout: 246 seconds] 20:43:14 is https://crawl.develz.org/tavern/viewtopic.php?f=5&t=14509 a bug or is stranding yourself in a vault this way considered ok 20:44:55 ...oops 20:45:31 <|amethyst> I think stranding yourself with a deliberate cblink or flight is fine, but this one is also a rtele closet 20:46:51 -!- pwnmonkey has joined ##crawl-dev 20:47:03 <|amethyst> bailey_axe_4 20:49:20 -!- ___miek has quit [*.net *.split] 20:49:20 -!- eb has quit [*.net *.split] 20:49:20 -!- omnirizon has quit [*.net *.split] 20:49:21 -!- PsyMar has quit [*.net *.split] 20:49:22 -!- orionstein has quit [*.net *.split] 20:49:23 -!- GoblinBomb has quit [*.net *.split] 20:49:23 -!- bhaak has quit [*.net *.split] 20:49:23 -!- neunon has quit [*.net *.split] 20:49:23 -!- _miek has quit [*.net *.split] 20:49:24 -!- BanquosGhost has quit [*.net *.split] 20:49:24 -!- Shados has quit [*.net *.split] 20:49:25 -!- squimmy has quit [*.net *.split] 20:49:26 -!- Poroso has quit [*.net *.split] 20:49:26 -!- Xjs|moonshine has quit [*.net *.split] 20:49:26 -!- lavos has quit [*.net *.split] 20:49:26 -!- Grunt has quit [*.net *.split] 20:49:27 -!- orionstein_ is now known as orionstein 20:49:27 -!- neunon_ is now known as neunon 20:49:27 -!- Xjs-moonshine is now known as Xjs|moonshine 20:49:29 -!- Ququman has quit [Remote host closed the connection] 20:50:51 oh, it's tiamat 20:50:52 cool 20:51:05 Grunt_: grunt 20:51:13 -!- Grunt_ is now known as Grunt 20:51:30 * Grunt grunts. 20:51:59 i assume you're hungering for an altar tile, HM 20:52:05 possibly also ability tiles 20:52:13 I would probably be able to do some or all of them myself, but 20:52:14 :) 20:52:57 i hesitate to do ability tiles until stuff's set in stone (unless it already is) 20:53:05 almost certainly not 20:53:18 what color is P, what does the altar look like, etc. 20:53:53 P's text colour is lightgreen (altar alternates with that and lightblue and lightcyan) 20:54:00 -!- Vizer_ has quit [Ping timeout: 244 seconds] 20:54:00 Grunt: you can't give a Pakella theme/vision blurb in the initial commit?! 20:54:29 the description is "oddly glowing"; it's described as having half-completed devices and tools beyond your comprehension <_< 20:54:35 gammafunk: my description is: 20:54:36 20:55:39 +The wrath of Pakellas is terrible. 20:55:50 so P is like... cyberpunk god is what i'm hearing 20:55:55 truely terrible 20:56:03 oh right, I knew I was missing something 20:56:03 <3 20:57:47 so this is going to be something like 20:58:00 god of two dozen evocables with the gifts? 20:58:32 maybe P's gifts are fewer 20:58:59 because evokers are so rare right now 20:59:18 but do you gain brouzouf 20:59:43 no I mean if you're carrying a ton of them; in general I wonder if this will outdo nem in terms of inventory management pains 21:00:05 we'll have to see 21:01:10 -!- Blazinghand|Work has quit [Remote host closed the connection] 21:01:31 Grunt: what was the name inspiration btw? 21:01:48 don't tell me something like "crazy italian inventors" 21:02:53 -!- MarvinPA has quit [Quit: Leaving] 21:04:52 03|amethyst02 07* 0.16-a0-3311-g04b599c: Avoid some closets in bailey_axe_4. 10(52 seconds ago, 1 file, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=04b599c2a9ef 21:08:52 at some point I'm planning on making elemental evokables stackable 21:08:55 it's just a technical pain 21:08:59 but it's something that should be done 21:09:30 <|amethyst> hm 21:09:38 <|amethyst> I guess that's simpler than making wands stack 21:10:08 yeah, along with the strategic items not taking up inventory slots 21:10:31 gammafunk: loose riff of Paracelsus 21:10:39 -!- BanquosGhost1 has quit [Quit: Leaving.] 21:12:05 <|amethyst> Paracelsius, Parenheit, Pentigrade, Pelvin 21:14:02 I think I'm more okay with wands not stacking than with evocables not stacking 21:14:06 from a design perspective 21:14:14 !lg * title~~Eon 21:14:15 11603. Phillip the Bludgeoner (L15 OgBe of Trog), blasted by a deep elf knight (stone arrow) on Elf:1 on 2014-12-26 01:26:38, with 65835 points after 24164 turns and 1:03:20. 21:14:21 !lg * title~~Eon chei s=title 21:14:22 309 games for * (title~~Eon chei): 289x Bludgeoner, 4x Naga Eon, 4x Demonic Eon, 4x Octopoid Eon, 4x Trollish Eon, 2x Dungeon Master, Elven Eon, Formicid Eon 21:14:25 heh 21:14:32 <|amethyst> what is "Eon"? 21:14:42 replacement for ticktockmancer 21:14:42 I guess it didn't take eons for people to get that title 21:14:56 !send PleasingFungus the Ingenious 21:14:56 Sending the Ingenious to PleasingFungus. 21:15:15 -!- UncertainKitten has joined ##crawl-dev 21:15:54 <|amethyst> oh, a PF addition 21:16:05 additions, PF edition 21:16:14 PleasingFungus: alternative: put all elemental invokers on the same cooldown so more than one of a type is useless 21:16:15 <|amethyst> PleasingFungus: how would you feel about internationalising that? 21:17:02 |amethyst: I don't get it 21:17:06 <|amethyst> PleasingFungus: "Aeon" 21:17:11 o 21:17:14 * PleasingFungus shrugs 21:17:23 <|amethyst> we do have "chimera" 21:17:25 not super fond of Eon tbh; Aeon might at least sound cooler...? idk 21:17:40 <|amethyst> maybe the American influence is becoming too great 21:17:45 minmay: can you elaborate? 21:17:47 on 21:17:48 i m o 21:17:49 <|amethyst> and Canadian 21:18:03 !send PleasingFungus the End of an Eon 21:18:03 Sending the End of an Eon to PleasingFungus. 21:21:18 https://dl.dropboxusercontent.com/u/1000017/crawl/pebblea.png 21:21:53 03|amethyst02 07* 0.16-a0-3312-g0a94b0e: Spell for the Commonwealth. 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a94b0e5489a 21:22:18 |amethyst the End of an Eon 21:22:39 <|amethyst> I guess there is some aeon flux 21:22:54 Well, with strange aeons even death may die. 21:23:07 <|amethyst> perhaps I should be the aeon genesis evangelist 21:23:19 naga neon 21:23:25 !glasses 21:23:25 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 21:23:41 <|amethyst> naga naworkhereanymore 21:23:46 !lg * won title="timeless" 21:23:47 No games for * (won title=timeless). 21:23:51 -!- Calisca2 has quit [Ping timeout: 272 seconds] 21:23:56 !lg * chei won sk=invocations t=title 21:23:56 Unknown field: t 21:23:57 !lg * title="timeless" 21:23:58 13. whguseh43 the Timeless (L12 GhMo of Cheibriados), splashed by an oklob plant's acid (kmap: dpeg_oklob_gauntlet) on Lair:2 on 2014-12-20 14:46:34, with 18085 points after 14171 turns and 0:43:06. 21:24:00 !lg * chei won sk=invocations s=title 21:24:00 23 games for * (chei won sk=invocations): 17x Ticktocktomancer, 5x Eternal Chronicler, Unwound Gargoyle 21:24:25 i dunno if my pebbles really look better than the normal ones :C 21:24:36 ticktocktomancer): 21:24:57 -!- CKyle has joined ##crawl-dev 21:25:06 oh, or did that get changed 21:25:10 <|amethyst> doy: when you write "):" I still think you're smiling with eyes on your chin 21:25:14 <|amethyst> it did thanks to PF 21:25:18 dang... 21:25:59 -!- Cheburashka has quit [Read error: Connection reset by peer] 21:26:27 <|amethyst> %git 4c30825a 21:26:27 07PleasingFungus02 * 0.16-a0-1333-g4c30825: Adjust skill titles 10(2 months ago, 2 files, 20+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4c30825a97b3 21:26:27 PleasingFungus: not much to elaborate? when you use an elemental invoker, all elemental invokers including ones that do not yet exist become inert 21:26:48 PleasingFungus: and when you get enough exp they all become un-inert at the same time 21:27:00 minmay: oh, I misunderstood 21:27:01 hm 21:27:05 PleasingFungus: so having two fans of gales is exactly like having one fan of gales except it takes two inventory slots etc 21:27:16 <|amethyst> minmay: all of the same type, or all? 21:27:22 ah, good, at least ticktocktomancer was never actually intended to be a serious suggestion 21:27:26 it was just overlooked 21:27:50 |amethyst: it solves the inventory slot problem either way so I didn't even bother specifying that :P 21:27:55 !rng Aeon on 21:27:55 The RNG chooses: Aeon. 21:27:57 + {"Chrononaut", "Slackmaster", "Time Lord", "Watchdog", 21:27:58 + "Ticktocktomancer", "Just Fill in the Array", "The End All And Be All", "Alpha Omega"} 21:28:16 doy the Just Fill In The Array 21:28:39 the point is that after you find one of an elemental invoker, finding future ones of that type is useless 21:29:34 I'm uncertain whether that's a good goal to strive for 21:29:38 whether this is better than having them stack is debatable, there are a decent number of people on either side 21:29:52 it's not very satisfying as a player to find e.g. multiple discs of storms, multiple lamps of shadow, etc 21:29:58 though ofc there are many types of useless loot 21:30:06 situationally useless 21:30:11 <|amethyst> gift evokers to allies, because that couldn't possibly go wrong 21:30:15 contextually useless? eh 21:30:21 right, well I bring it up exactly because all those evocables are useless to have multiples of 21:30:29 so it's consistency!!!! 21:30:44 but inconsistent with e.g. spidersack, beastbox, wands, 21:30:48 <|amethyst> rods 21:30:50 rods 21:30:52 hi 21:30:52 rods 21:31:00 !lg . 21:31:01 372. PleasingFungus the Timeless (L27 GhWz of Cheibriados), escaped with the Orb and 3 runes on 2014-12-26 03:24:12, with 1890703 points after 54515 turns and 6:26:02. 21:31:01 rods 21:31:08 what 21:31:12 that's fake 21:31:13 gammafunk: rods 21:31:17 Grunt: rods 21:31:17 yeah. I prefer stacking myself, it's just another option that comes up a lot 21:31:20 PleasingFungus: rods 21:31:21 hm 21:31:27 I think I may have just had an idea as to how to code stacking 21:31:42 * Grunt goes to investigate. 21:31:50 Grunt: the fun comes with save compat & people splitting stacks 21:31:56 I think 21:32:07 minmay: aight, that's fair 21:32:08 the latter is more of a problem than the former 21:32:13 ya 21:32:33 note that throwing items has to be handled separately from dropping partial stacks 21:32:40 also FR: multiple discs of storms stack, when you evoke the stack it's like evoking all the discs at once 21:32:43 or at least is 21:32:45 need to recreate that turnerjer tv 21:32:50 27 discs of storms 21:32:53 minmay: tv plz 21:32:58 !lg turnerjer slime 1 -tv 21:32:58 1. turnerjer, XL27 MDFi, T:108677 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:33:10 (I love how I remember that off the top of my head) 21:33:25 does tome of destruction even still exist 21:33:34 i wasn't sure whether to mention it or not because i'm not sure 21:33:51 it does exist, though there are recurring plans to turn it into a "shard of destruction" or similar 21:34:00 <|amethyst> hm 21:34:03 <|amethyst> make evokers runelike 21:34:07 -!- rophy has quit [Client Quit] 21:34:15 <|amethyst> they aren't in inventory, but just give you an bility 21:34:47 You learn to dance the Dance of Fire! 21:34:47 that would mean that the cooldown would be a status? 21:34:58 oh, or I guess you could just not have the ability 21:34:59 <|amethyst> it would have to be anyway if it's global 21:35:11 this tv..... 21:35:16 haha 21:35:16 <|amethyst> probably not a light 21:35:25 I love how it cut off before the evocation was done 21:35:26 !lg turnerjer slime 1 x=tdam,mhp 21:35:27 1. [tdam=231;mhp=225] turnerjer the Peltast (L27 MDFi of Okawaru), killed themselves with bad targeting on Slime:1 on 2011-09-26 04:31:47, with 519744 points after 108677 turns and 20:24:36. 21:35:30 <|amethyst> we need greyed-out abilities in a 21:35:33 good death 21:35:44 bad targeting indeed 21:36:03 bug targeting 21:36:23 I vaguely feel like I prefer evocables as items than as (a)bilities, but that's not a strong opinion 21:36:58 i think books make more sense to goldify than evocables 21:37:17 except for burn books being a thing I guess 21:37:25 also the goofy book amnesia thing 21:37:36 i consider getting rid of the goofy book amnesia thing to be a plus 21:37:40 brutal.... 21:37:52 !lm * title=ignorant 21:37:57 (actually i would like the goofy book amnesia thing if amnesia scrolls didn't exist) 21:38:04 7. [2014-02-03 02:45:01] aweezy the Ignorant Farmer (L27 HuEE of Sif Muna) reached level 5 of a Ziggurat on turn 233237. (Zig:5) 21:38:13 !lm * title=ignorant s=name 21:38:13 7 milestones for * (title=ignorant): 6x aweezy, Surr 21:38:28 !lm surr title=ignorant 21:38:29 1. [2011-10-05 11:06:57] Surr the Ignorant (L16 DsWz of Sif Muna) entered the Swamp on turn 33220. (Lair:5) 21:38:46 not a lotta people incurring sif penance, for some reason 21:39:05 !lg * title=ignorant s=name 21:39:05 2 games for * (title=ignorant): clouded, KiloByte 21:39:22 though I guess that's only with invo titles 21:39:37 i was going to say, not a lot of people with sif invo titles either 21:40:20 right 21:40:27 Grunt: you were going to ask me about some code cleanup thing 21:41:35 <|amethyst> hm, could someone who does mingw test whether it works right to remove the || defined(TARGET_COMPILER_MINGW) on the PRIuSIZET thing? 21:42:20 <|amethyst> not sure what the result of using %zu would be if it were unsupported though 21:43:01 <|amethyst> it's only used in one place, "Book 1" in _monster_spellbooks 21:44:43 PleasingFungus: yeah, I noticed when I was writing some of those god things that there are various tables and switches that could probably be data-fied 21:45:06 things like god_hates_spellcasting (as an example from my own code) 21:45:11 I love data, the robot, from star trek. 21:45:17 !send PleasingFungus datalore 21:45:17 Sending datalore to PleasingFungus. 21:45:23 is he a robot 21:45:33 also, not very fond of the weird trap choice wand supercharge for P's 6* 21:45:35 <|amethyst> Grunt: yes, that makes randgods easier 21:45:49 would rather not have that option at all unless you can think of a way to make it worthwhile for non-felids 21:45:58 infinite charges. 21:46:02 <_< >_> <_< >_> 21:46:08 infinite hw sounds pretty good 21:46:13 <|amethyst> turn a wand into a rod 21:46:22 <|amethyst> "Rodify" 21:46:34 rod of heal wounds 21:46:45 what level spell is heal wounds 21:46:49 18 21:46:55 wow.... 21:47:04 <|amethyst> major healing is 6 21:47:09 I wonder if our code would actually support that 21:47:13 a level 18 spell 21:47:16 I know some parts would 21:47:28 there's an ASSERT that would fail, but it would otherwise work 21:47:33 you'd probably instantly starve though 21:47:33 <3 21:49:05 oh yeah 21:49:14 I found a tool that does linear regressions (I am very lazy) 21:49:15 so 21:49:17 I should... 21:49:32 -!- Cerpin has joined ##crawl-dev 21:49:34 replace chance_breaks 21:49:45 !source spl-cast.cc:359 21:49:45 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-cast.cc;hb=HEAD#l359 21:49:49 !send Grunt chance2 21:49:50 Sending chance2 to Grunt. 21:49:54 <|amethyst> yes 21:49:59 <|amethyst> I worked on that a while back 21:50:06 <|amethyst> don't recall why nothing came of it 21:50:12 I know you suggested it 21:50:17 also, hm 21:50:26 look at the switch (spell_difficulty(spell)) a few lines up 21:51:06 god, crawl is so weird. 21:51:40 <|amethyst> gnuplot can do nonlinear curve fitting 21:52:52 yeah this is not linear 21:53:25 <|amethyst> possibly the chance_breaks could be as transform-stepdown-untransform 21:53:46 hahahaha http://www.flapane.com/nix.php this is the Officially Recommended Download Source for osx gnuplot 22:01:05 !source god_hates_spellcasting 22:01:07 Couldn't find god_hates_spellcasting in the Crawl source tree 22:02:07 oh, haha, |amethyst , I didn't even notice you'd made the Aeon change 22:02:10 I made the exact same commit 22:03:36 <|amethyst> so fitting the difficulties with a * 2**(b*x), I get 36 * 2**(level/3) but it's a really bad approximation below level 6 so that's no good 22:05:08 <|amethyst> 20 * 2**(0.46*x) is closer for small numbers, but is way wrong past level ~9 22:05:20 <|amethyst> do we have rods that go past level 9? 22:05:36 do rods have spell failure 22:05:37 <|amethyst> I don't think anything modifies spell_difficulty 22:05:43 <|amethyst> oh, right 22:05:45 yeah that function is very simple 22:06:25 also, we have an assert that all spells are 1 <= level <= 9 22:06:37 during spell loading (spl-util.cc:100) 22:07:28 -!- bullock has quit [Quit: Page closed] 22:07:46 <|amethyst> better fit: 78 * 2**(0.27 * x) - 97 22:07:51 I probably would not worry about spells greater than level 9 22:07:53 if I were you 22:08:04 <|amethyst> yeah, now I'm fitting with L1-9 22:08:43 <|amethyst> I guess 78 * 2**(0.27 * x) - 97 is more obtuse than the current numbers 22:08:54 -!- travis-ci has joined ##crawl-dev 22:08:54 The build failed. (evoker-god - 5304c47 #1260 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/45123660 22:08:54 -!- travis-ci has left ##crawl-dev 22:09:10 not really 22:09:24 and it'd mean we don't have weird clunky spell success that jerks from one number to another 22:09:26 which is nice 22:09:37 how close is 75 * 2**(0.25*x) - 100? 22:09:37 <|amethyst> err 22:09:44 <|amethyst> for the spell difficulty it would, wouldn't it? 22:09:49 <|amethyst> the input is spell level 22:09:52 <|amethyst> that's quantized 22:10:00 spell level and player skill and... 22:10:08 (and aevp and...) 22:10:15 !send PleasingFungus the numbers cost 22:10:16 Sending the numbers cost to PleasingFungus. 22:10:29 spell hunger 22:10:32 <|amethyst> PleasingFungus: I'm looking at just that switch(spell_difficulty() 22:10:37 oh 22:10:42 I was just talking about chance_breaks 22:10:51 <|amethyst> PleasingFungus: replacing that with a formula isn't much help if the formula is that obscure 22:10:54 <|amethyst> ah 22:11:03 I don't feel strongly about the spell_difficulty switch 22:11:21 actually, I think I'm gonna replace it with a simple lookup 22:11:32 *array lookup 22:11:45 but that's not gonna make any difference to anyone 22:11:54 <|amethyst> really need to make fixedvector take an initialization list 22:12:29 <|amethyst> because it would have automatic bounds-checking 22:15:56 -!- travis-ci has joined ##crawl-dev 22:15:56 The build was broken. (master - 04b599c #1260 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/45123662 22:15:56 -!- travis-ci has left ##crawl-dev 22:16:18 <|amethyst> infinite lua loop detected 22:16:25 <|amethyst> some bot doesn't like starcursed masses 22:16:33 and who can blame them? 22:17:31 03PleasingFungus02 07* 0.16-a0-3313-g7441663: Replace a switch with an array lookup 10(72 seconds ago, 1 file, 17+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7441663edb7e 22:18:24 <|amethyst> oh, it's just repeating 5 over and over again until 1000 turns are up 22:18:37 <|amethyst> maybe just change that to . instead of 5 22:21:21 <|amethyst> oh 22:21:27 <|amethyst> it's not supposed to have monsters 22:23:31 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:24:14 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:24:50 -!- bonghitz has quit [Ping timeout: 258 seconds] 22:26:44 i wonder if disabling spawning also disables monsters in vault generation 22:27:44 -!- Lightli has quit [Ping timeout: 246 seconds] 22:29:03 03|amethyst02 07* 0.16-a0-3314-g628a0c2: Fix an abyss test. 10(3 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=628a0c246744 22:33:06 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 22:34:11 -!- rockygargoyle has joined ##crawl-dev 22:37:03 03Grunt02 07[evoker-god] * 0.16-a0-3318-g230ed67: Fix tiles compilation. 10(55 seconds ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=230ed67ab90b 22:37:37 PleasingFungus: since you did a lot of the perishable item cleanup: do you think there'd be a reliable way to generalise the bits that call that to other types of items? 22:37:43 -!- eb_ has quit [] 22:37:46 (perishables being chunks and blood potions right now) 22:37:55 ...mainly on pickup and drop, that is. 22:38:16 I think doing so would be the easiest way to approach pickups and drops for stacked XP evokers. 22:39:02 -!- st_ has quit [Ping timeout: 245 seconds] 22:39:49 -!- Lasty has quit [Quit: Leaving.] 22:40:28 <|amethyst> did we ever fix that blood acq crash, btw? 22:40:29 <|amethyst> I forget 22:41:53 -!- ussdefiant has joined ##crawl-dev 22:43:38 |amethyst: I think the blood acq crash was in the old rot code 22:43:43 which was completely rewritten 22:43:46 <|amethyst> ah 22:44:03 <|amethyst> it was after the previous refactoring, not your rewrite 22:44:06 <|amethyst> I think that's right 22:44:23 the previous refactoring was also mine 22:44:28 the ill-fated lazy initialization 22:44:44 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0.5/20141126041045]] 22:44:52 iirc there's still some brokenness related to that, but just "potions rotting slightly more slowly than they should" 22:44:56 which isn't the end of the world 22:45:04 Grunt: you'd probably want to grep around for init_perishable_item 22:45:20 PleasingFungus: here's my basic idea, anyway: 22:45:44 use item.charges (or some other appropriate member of the plus union) to store the number of evokeers in a stack that are currently charged 22:45:56 the perishable stuff would be used to adjust charges and evoker_debt as necessary 22:46:10 oh 22:46:13 that's uglier than my approach 22:46:16 oh? 22:46:17 do tell 22:46:22 !send PleasingFungus extremely ugly code 22:46:22 Sending extremely ugly code to PleasingFungus. 22:46:26 just track evoker_debt 22:46:54 you know how many items are in the stack, you know what the total summed debt is, so you can say how many are charged 22:47:00 mmmmmmmmmmmmmm 22:47:05 that actually makes considerably more sense 22:47:10 :) 22:47:22 anyway you'll still need to track evoker_debt somehow! 22:47:27 well 22:47:29 we track it 22:47:30 that's tracked 22:47:40 http://pastebin.com/kAGCqq7x this is the relevant section of my todo 22:47:40 as in, when splitting/merging stacks of items 22:47:43 yes 22:47:59 you don't need to use a new field for this regardless 22:48:01 unless I'm missing something 22:48:07 8 phials of floods (7 inert, 1 charging) 22:48:34 8s phials ofs floods 22:48:55 I guess the other thing we need to consider is how to fix up evoker_debt in those cases 22:48:58 my thought was 22:49:05 have it prefer to drop the one that's currently least useful for you 22:49:13 i.e. if evoker_debt >= 10, evoker_debt -= 10 22:49:17 -!- muravey has joined ##crawl-dev 22:49:19 ?????? 22:49:26 oh 22:49:35 yeah basically 22:49:48 you'd always end up dropping or tossing away the uncharged or partially charged evokers 22:51:01 Grunt: time for an experimental? 22:51:25 unless we've reached Peak Experimental Saturation :P 22:51:33 we can remove some experimentals 22:52:09 cards, nostalgia, maybe chunkless, probably plutonians 22:52:25 -!- Brannock has quit [Ping timeout: 265 seconds] 22:52:40 have cards been rolled into master? 22:52:44 months ago 22:52:50 ya 22:52:53 ah. didn't know that. yea, that one is obvious 22:53:58 -!- muravey has quit [Ping timeout: 258 seconds] 22:54:02 nostalgia I may keep around for fun. chunkless hasn't been updated for a while (looks like 5 months). is that for sure going in eventually? 22:54:09 god no 22:54:12 ah ok 22:54:18 did you see how much work I put into chunk reform 22:54:24 literally a month of work 22:54:28 on and off 22:54:54 -!- Cerpin has quit [Ping timeout: 244 seconds] 22:55:31 for some reason I thought it was trying to massage the way to pure goldification of food and a chunkless world. I do like the new chunk changes 22:55:44 it is in fact trying to forestall those things 22:55:51 (I haven't been able to keep up with all the discussions) 22:55:56 since I am not a fan of food goldification or chunklessness 22:56:13 there's exactly one dev who was pushing hard for that stuff, and he's not really around much for the last few months 22:56:33 ok. I had thought that chunkless was inevitable. sounds like it's not really, in lieu of the recent chunk changes. I agree that it should go 22:57:27 johnstein: I need tiles first :) 22:57:30 HUUURRRRY 22:57:33 johnstein: also I'd like to get evokers stacking first if we can manage it 22:57:43 neato 22:57:43 since that will have a significant impact on this god's late game 22:57:56 !send Grunt hasted evoker patches 22:57:56 Sending hasted evoker patches to Grunt. 22:58:00 yeah, chunk reform is great as it is and i don't know why nobody thought to do this before now 22:58:02 sounds like an early january thing then. I'll be out of town till the 5th 22:58:05 !send PleasingFungus hasted patch execution 22:58:05 Sending hasted patch execution to PleasingFungus. 22:58:15 starting saturday. iphone ssh should keep me barely functional 22:58:26 johnstein: you could live-ify the branch if you wanted; it currently has really placeholder-y tiles 22:58:33 (as in, blank altar and TODO ability tiles) 22:58:41 PleasingFungus: anyone who commited to the chunkless branch should just get banned imo 22:58:46 !ban gammafunk 22:58:47 agreed 22:58:58 also, if someone ever picks that up again, they should revert my changes 22:58:59 actually. that's a good idea. I could get it all set up and just comment out the actual menu options 22:59:03 since those were in retrospect a mistake 22:59:10 your changes? 22:59:23 the ones that moved extra permafood generation from the floor to monster drops 22:59:28 it was a noble experiment 22:59:46 hrm, well I made monster drop like jerky 22:59:59 you made a commit to make them sometimes drop like rations? 23:00:05 it's all hazy at this point, I admit 23:00:14 it's all reaverb's fault!!! 23:00:26 I think I might have argued you into the jerky thing, and then I went in and changed it to my view of How Things Should Be 23:00:36 just like two days ago I saw someon on cszo playing chunkless 23:00:41 obviously the evoker god should gift randart evokers that are capable of doing 2+ different evoker abilities. shorter cool-down and maybe a bumped enhancer to compensate for the randomness. but that's probably a bad idea for many reasons 23:00:41 fucked up 23:00:48 PleasingFungus: oh no, trust me the jerky thing was all me 23:00:56 hm 23:01:00 well, my memory is terrible 23:01:00 I posted a lot on crd about this 23:01:09 but yeah it was a bad idea, that specific approach 23:01:13 ah well 23:01:32 !lg . mu 23:01:33 No games for PleasingFungus (mu). 23:01:36 what I just absolutely didn't want was "only food through permafood that you find randomly through exploration" 23:01:45 and I tried to solve that with jerky 23:01:48 with JERKY! 23:02:12 !lg * recent mu / won s=class o=% 23:02:13 126/22238 games for * (recent mu): 7/358x Artificer [1.96%], 4/205x Arcane Marksman [1.95%], 4/225x Hunter [1.78%], 4/231x Assassin [1.73%], 4/243x Death Knight [1.65%], 14/1085x Fire Elementalist [1.29%], 10/1038x Skald [0.96%], 3/376x Venom Mage [0.80%], 1/135x Enchanter [0.74%], 6/853x Berserker [0.70%], 8/1173x Chaos Knight [0.68%], 6/977x Ice Elementalist [0.61%], 1/163x Warper [0.61%], 8/137... 23:02:20 um 23:02:25 possible 1learn add reserver_clan_names "I tried to solve that with jerky" 23:02:32 muam supremacy.......? 23:02:32 *reserved 23:02:42 !hs * muam 23:02:42 1951. minmay the Farming Archmage (L27 MuAM of Sif Muna), escaped with the Orb and 15 runes on 2011-09-17 22:12:46, with 7268415 points after 249431 turns and 9:43:19. 23:02:46 heh 23:02:52 nice highscore 23:02:59 well 23:03:01 mu 23:03:07 !hs * Mu-- 23:03:08 171312. elliptic the Demonologist (L23 MuSu of Sif Muna), escaped with the Orb and 15 runes on 2012-09-13 19:39:50, with 52436210 points after 27371 turns and 8:00:10. 23:03:16 !hs * recent Mu-- 23:03:17 22238. tlatlagkaus the Cryomancer (L27 MuIE of Sif Muna), escaped with the Orb and 15 runes on 2014-06-10 11:44:06, with 20886481 points after 72907 turns and 11:08:22. 23:03:28 Mu is bad, but not that bad. 23:03:37 I will admit that certain aspects of goldification were appealing. especially more inv space. 23:04:17 I like to think that the true benefit was introduction of the word "goldification" into our vocabulary 23:04:26 yeah that's a pure reaverbism 23:04:36 I'm thinking it'll be word of the year in maybe 2015 or 2016 23:04:40 Bloax: how bad is muam 23:04:59 i don't know 23:05:22 it seems like a combination of the worst race with the worst class 23:05:30 maybe that somehow wraps around to being good? 23:05:57 !lg * vstm won 1 23:05:58 1/12. PleasingFungus the Imperceptible (L27 VSTm of Cheibriados), escaped with the Orb and 3 runes on 2014-01-28 04:04:45, with 1731116 points after 73753 turns and 7:24:57. 23:06:25 !apt mu 23:06:26 Mu: Fighting: 0, Short: -2, Long: -2, Axes: -2, Maces: -2, Polearms: -2, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: -2*, Armour: -2, Dodge: -2, Stealth: -1, Shields: -2, UC: -2*, Splcast: -1, Conj: -2, Hexes: -1, Charms: -2, Summ: -2, Nec: 0, Tloc: -2, Tmut: -2, Fire: -2, Ice: -2, Air: -2, Earth: -2, Poison: -2, Inv: -1*, Evo: -1, Exp: -1, HP: 0, MP: 0 23:06:26 -!- rockygargoyle has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )] 23:06:45 could be a... necromancer...? 23:06:45 -!- rockygargoyle has joined ##crawl-dev 23:06:54 probably MuMo is worse 23:06:57 o 23:07:01 yeah I remember that challenge 23:07:09 that was MuMo^" ", though 23:08:07 that challenge was naked atheist mummy 23:08:16 and a bunch of other stuff 23:08:22 <|amethyst> they are a challenge 23:08:30 whatever happened to that guy in tomb, I forget 23:08:31 <|amethyst> why, just the other day at work... 23:09:22 ??arcane marksman 23:09:23 arcane marksman[1/2]: A Hunter with magic, or a Skald with a bow. Or a crossbow, or some javelins. Starts with an average ranged weapon and a {Book of Debilitation}. 23:09:37 -!- omnirizo1 has quit [Ping timeout: 272 seconds] 23:09:42 !lg * --am won 23:09:43 369. nago the Force of Nature (L27 DsAM of Fedhas), escaped with the Orb and 5 runes on 2014-12-15 09:54:45, with 2253047 points after 122182 turns and 6:21:47. 23:09:56 !lg * --fi won 23:09:56 2864. ahabkang the Conqueror (L27 GrFi of The Shining One), escaped with the Orb and 15 runes on 2014-12-26 03:27:02, with 9329636 points after 187041 turns and 15:18:41. 23:10:38 remind me what the syntax to filter by goodplayers/greatplayers is 23:11:10 !lg * @greatplayers --fi won 23:11:11 398. Tabstorm the Conqueror (L27 MfFi of Trog), escaped with the Orb and 4 runes on 2014-12-22 17:40:48, with 2108849 points after 84938 turns and 3:24:28. 23:11:19 <|amethyst> !lg * --am won / @goodplayers 23:11:20 323/369 games for * (--am won): N=323/369 (87.53%) 23:11:34 ty both :) 23:12:14 -!- SANIC has quit [Quit: Leaving] 23:12:25 -!- Cerpin has joined ##crawl-dev 23:12:42 <|amethyst> !lg * s=class won / @goodplayers 23:12:42 17022/24344 games for * (won): 1825/2972x Berserker [61.41%], 1360/2864x Fighter [47.49%], 836/1251x Gladiator [66.83%], 814/1140x Monk [71.40%], 814/1153x Fire Elementalist [70.60%], 663/933x Enchanter [71.06%], 654/963x Hunter [67.91%], 618/855x Earth Elementalist [72.28%], 616/803x Ice Elementalist [76.71%], 611/1054x Wizard [57.97%], 609/925x Conjurer [65.84%], 596/706x Wanderer [84.42%], 568/... 23:12:45 <|amethyst> !lg * s=class won / @goodplayers o=% 23:12:46 17022/24344 games for * (won): 26/28x Jester [92.86%], 432/491x Artificer [87.98%], 323/369x Arcane Marksman [87.53%], 41/47x Thief [87.23%], 596/706x Wanderer [84.42%], 568/679x Chaos Knight [83.65%], 377/451x Healer [83.59%], 464/557x Venom Mage [83.30%], 64/77x Reaver [83.12%], 352/427x Summoner [82.44%], 394/479x Abyssal Knight [82.25%], 374/467x Warper [80.09%], 442/556x Air Elementalist [79.... 23:12:47 <|amethyst> !lg * s=class won / @goodplayers o=-% 23:12:48 17022/24344 games for * (won): 1360/2864x Fighter [47.49%], 611/1054x Wizard [57.97%], 1825/2972x Berserker [61.41%], 609/925x Conjurer [65.84%], 836/1251x Gladiator [66.83%], 654/963x Hunter [67.91%], 177/257x Crusader [68.87%], 95/136x Paladin [69.85%], 814/1153x Fire Elementalist [70.60%], 663/933x Enchanter [71.06%], 814/1140x Monk [71.40%], 618/855x Earth Elementalist [72.28%], 253/335x Pries... 23:13:35 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-3314-g628a0c2 (34) 23:13:41 oh, here's a question 23:13:50 !lg * cv=0.16-a / won 23:13:51 2391/183030 games for * (cv=0.16-a): N=2391/183030 (1.31%) 23:13:57 !lg * cv=0.16-a !@goodplayers / won 23:14:06 I hope you can do that 23:14:12 wait for it 23:14:13 :) 23:14:19 765/152508 games for * (cv=0.16-a !@goodplayers): N=765/152508 (0.50%) 23:14:22 ! 23:14:29 terrible. 23:14:35 !lg * cv=0.12-a / won 23:14:35 1454/206044 games for * (cv=0.12-a): N=1454/206044 (0.71%) 23:14:40 !lg * cv=0.12-a !@goodplayers / won 23:14:41 !lg * cv=0.16-a @greatplayers / won 23:15:02 299/155087 games for * (cv=0.12-a !@goodplayers): N=299/155087 (0.19%) 23:15:03 708/6175 games for * (cv=0.16-a @greatplayers): N=708/6175 (11.47%) 23:15:13 hrm 23:15:20 !lg * cv=0.14-a @greatplayers / won 23:15:21 894/11351 games for * (cv=0.14-a @greatplayers): N=894/11351 (7.88%) 23:15:31 !lg * cv=0.13-a @greatplayers / won 23:15:32 605/9312 games for * (cv=0.13-a @greatplayers): N=605/9312 (6.50%) 23:15:41 of course, some of the people who won in 0.12-a weren't goodplayers then but are now 23:15:43 (clearly 0.13 is harder than 0.16) 23:15:50 Bloax: probably 23:15:58 absolutely not 23:16:02 0.16: easiest crawl yet? 23:16:05 probably 23:16:17 <|amethyst> PleasingFungus: that is based on who is a great/goodplayer now 23:16:17 people want to remove big kobolds 23:16:22 |amethyst: yes 23:16:25 that's what I was saying 23:16:28 <|amethyst> oh 23:16:55 the query I would like to submit is "of players who were not goodplayers during 0.12-a, what proportion of games were won" 23:16:59 but that's trickier 23:17:24 ??goodplayer 23:17:24 goodplayer ~ goodplayers[1/1]: 10 or more wins. 23:17:26 <|amethyst> you'd have to construct a nick or an (a|b|c) expression for such players 23:17:35 holy shit i am a goodplayer 23:18:14 -!- lobf has quit [Quit: lobf] 23:18:54 yeah I'm not gonna do that 23:18:55 just thinkin 23:19:12 update on the chei/slouch/skeletons thing, btw: slouching does damage skeletons, it just doesn't annoy them 23:19:48 <|amethyst> I thought we fixed stupid creatures not being annoyed by things like that? 23:19:48 skeletons are rather lax on the whole aggression thing 23:23:17 -!- xnavy has quit [Ping timeout: 240 seconds] 23:27:47 -!- gammafunk has quit [Ping timeout: 245 seconds] 23:28:54 -!- gammafunk has joined ##crawl-dev 23:29:18 -!- travis-ci has joined ##crawl-dev 23:29:19 The build is still failing. (master - 7441663 #1262 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/45126589 23:29:19 -!- travis-ci has left ##crawl-dev 23:29:57 |amethyst: didn't you fix that ^ ? 23:29:59 A starcursed mass is nearby! 23:32:23 -!- Lightli has joined ##crawl-dev 23:32:33 yeah, the fix just hasn't gone through travis yet 23:33:02 <|amethyst> yeah, I forgot to cancel your build 23:34:21 shush, travis 23:38:31 -!- NeremWorld has quit [Ping timeout: 255 seconds] 23:39:24 I 23:39:29 think I have evoker stacking figured out 23:39:35 ! 23:39:40 !send Grunt surprising bugs 23:39:40 Sending surprising bugs to Grunt. 23:39:41 need to test it, probably debug it, and get save compat 23:40:36 03|amethyst02 07* 0.16-a0-3315-gbf50628: Assert that we don't infinitely recurse on bad unicode. 10(65 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf50628e0ec2 23:45:17 03|amethyst02 07* 0.16-a0-3316-g43078d2: Hush a warning. 10(33 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43078d266ba1 23:46:04 -!- __miek has quit [Ping timeout: 245 seconds] 23:46:40 !send |amethyst level ∞ spells 23:46:41 Sending level ∞ spells to |amethyst. 23:46:44 (new sprint...?) 23:47:04 I like the way you think 23:47:28 funny thing, after toying around in meatsprint on cszo after some spectators were telling me how hard it is to get the rune 23:47:44 I started wondering about a "spell version of meatsprint" 23:48:37 sadly the only true result of that session was cszo players telling me how terrible I am at meatsprint 23:49:09 <|amethyst> !hs gammafunk sprint map~~meat 23:49:09 1. gammafunk the Axe Maniac (L17 MiBe of Trog), slain by a meat berserker (a +9,+9 battleaxe) in Sprint (Sprint VIII: "Arena of Blood") on 2013-03-19 03:00:23, with 3100000 points after 31 turns and 0:04:57. 23:49:13 <|amethyst> !hs . sprint map~~meat 23:49:13 127. neil the Axe Maniac (L27 MiGl of Makhleb), blasted by an observer (fireball) in Sprint (Sprint VIII: "Arena of Blood") on 2013-03-11 18:17:23, with 17500000 points after 175 turns and 0:04:37. 23:49:26 <|amethyst> !hs @devteamnp sprint map~~meat 23:49:27 -!- inspector071 has quit [Ping timeout: 265 seconds] 23:49:29 1146. 78291 the Axe Maniac (L27 FoNe of Makhleb), blasted by a vile (burst of hellfire) in Sprint (Sprint VIII: "Arena of Blood") on 2014-01-23 21:29:14, with 213900000 points after 2139 turns and 0:15:08. 23:49:33 omg....is..is neil telling me....to get good? 23:49:42 <|amethyst> heh 23:49:49 <|amethyst> you have one game, I have 127 23:50:37 |amethyst: I started that game last night as the wrong species and then forgot to worship makhleb and didn't realize like 10 moves in 23:51:02 <|amethyst> hm 23:51:10 <|amethyst> instead of spells, make a version with demons and tso 23:51:30 wouldn't that end up being kind of the same as meatsprint? 23:51:56 <|amethyst> but instead of meat, they're... 23:52:04 !lg devteamnp sprint map~~meat won s=name ?: N>0 23:52:04 7 games for devteamnp (sprint map~~meat won): 5x MarvinPA, doy, bh 23:52:07 <|amethyst> I dunno, demon vegetables or something 23:52:26 I guess it'd be alternate theme 23:52:27 fr: "anti" versions of every sprint 23:52:56 unfr 23:53:01 <|amethyst> !lg devteamnp sprint map~~meat won s=score 23:53:01 7 games for devteamnp (sprint map~~meat won): 2x 31400000, 35800000, 34400000, 36600000, 736535, 33600000 23:53:05 !lg doy sprint map~~meat won 23:53:05 1. doy the Intangible (L27 SpGl of Makhleb), escaped with the Orb on 2014-08-05 17:40:44, with 33600000 points after 168 turns and 0:14:54. 23:53:11 <|amethyst> !lg devteamnp sprint map~~meat won min=score 23:53:12 7. MarvinPA the Axe Maniac (L25 DsMo of Makhleb), escaped with the Orb on 2013-03-06 05:31:59, with 736535 points after 154 turns and 0:03:00. 23:53:25 <|amethyst> I guess that was an older score function 23:53:33 apparently it's just about impossible to get the rune now 23:53:35 <|amethyst> !lg * sprint map~~meat won min=score 23:53:37 67. MarvinPA the Axe Maniac (L25 DsMo of Makhleb), escaped with the Orb on 2013-03-06 05:31:59, with 736535 points after 154 turns and 0:03:00. 23:53:37 what was that secret grunt project 23:53:37 since viles have dig 23:53:43 <|amethyst> !lg * sprint recent map~~meat won min=score 23:53:44 36. Floodkiller the Axe Maniac (L27 DsGl of Makhleb), escaped with the Orb on 2014-08-26 02:04:04, with 31200000 points after 156 turns and 0:06:57. 23:53:44 devsprint 23:53:54 (I would seriously play that) 23:53:59 !lm * sprint recent rune map~~meat 23:54:06 5. [2014-12-11 02:19:31] Floodkiller the Axe Maniac (L23 FoFi of Makhleb) found a slimy rune of Zot on turn 389. (D) 23:54:15 ...wut 23:54:33 !lm * sprint recent rune map~~meat -tv 23:54:34 5. Floodkiller, XL23 FoFi, T:389 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:54:41 -!- mong has quit [Quit: WeeChat 1.0.1] 23:54:50 // There's room here to have different types of webs (acid? fire? ice? different strengths?) 23:54:52 !lg devteamnp sprint won s=name x=count(map) o=count(map) 23:54:53 84 games for devteamnp (sprint won): 9x doy [9], 14x 78291 [8], 5x dpeg [4], 8x MarvinPA [4], 14x bh [4], 5x pointless [4], 5x KiloByte [4], 4x elliptic [3], 17x rob [3], HangedMan [1], evilmike [1], SGrunt [1] 23:54:55 gammafunk 23:54:57 gammafunk 23:54:59 fire webs 23:55:01 ice webs 23:55:02 ACID WEBS 23:55:09 the what now 23:55:29 nobody else likes playing sprint? 23:55:29 <|amethyst> branded nets 23:55:29 %git 545ad87ee 23:55:30 07mumra02 {kilobyte} * 0.10-a0-393-g545ad87: Web trap initial implementation 10(3 years, 4 months ago, 29 files, 259+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=545ad87ee9ce 23:55:34 haha 23:55:41 <3 mumra 23:56:12 !lg * sprint won s=name x=count(map) o=count(map) 23:56:13 2216 games for * (sprint won): 25x onget [11], 18x Sonny [11], 37x bananaken [11], 85x josh [10], 26x Yunor [10], 34x Xen [10], 27x dck [10], 9x doy [9], 32x MrPlanck [9], 17x cirno [9], 16x ebarrett [9], 9x laserion [9], 9x Liquorice [8], 21x ListenToMetal [8], 17x Yermak [8], 11x LorrdErnie [8], 8x araganzar [8], 14x 78291 [8], 30x EnterQ [8], 21x Kal [7], 12x LexAckson [7], 14x Mousus6 [7], 14x... 23:56:15 geeze 23:57:02 !lg onget sprint won s=map 23:57:03 25 games for onget (sprint won): 9x sprint_v, 4x linesprint, 2x the_violet_keep_of_menkaure; sprint2_stairs_cluster_1, 2x meatsprint, 2x arena_sprint, pitsprint; steel_vault_1, dungeon_sprint_mu; sprint_mu_entry_forest, dungeon_sprint_fedhas, pitsprint; steel_vault_4, dungeon_sprint_1, dungeon_sprint_mu; sprint_mu_entry_cave 23:57:13 <|amethyst> !lg * sprint won s=name,src x=count(map) o=count(map) 23:57:14 2216 games for * (sprint won): 37x bananaken (28x cao [10], 9x cbro [7]), 34x Xen (34x cszo [10]), 26x Yunor (22x cao [10], 2x cdo [2], 2x cszo [2]), 27x dck (24x clan [10], 2x cszo [2], cxc [1]), 9x laserion (9x cao [9]), 11x LorrdErnie (11x cszo [8]), 9x doy (8x cao [8], cdo [1]), 30x EnterQ (30x lld [8]), 21x ListenToMetal (21x cao [8]), 8x araganzar (8x cszo [8]), 21x Kal (21x cdo [7]), 7x dam... 23:57:22 yeah there's no getting back to the entrance even if you get the rune 23:57:24 oh, i guess map isn't quite right 23:57:41 <|amethyst> oh right 23:59:09 hm. what should the minimum depth for a shadow creatures trap be? early-game characters have so few options... 23:59:17 might set it to the same as alarm traps (d:4 and down) 23:59:28 !lg onget sprint won s=mapdesc 23:59:29 25 games for onget (sprint won): 9x Sprint V: "Ziggurat Sprint", 4x Sprint IX: "|||||||||||||||||||||||||||||", 2x Sprint VIII: "Arena of Blood", 2x Sprint VI: "Thunderdome", 2x Sprint II: "The Violet Keep of Menkaure", 2x Sprint VII: "The Pits", 2x Sprint III: "The Ten Rune Challenge", Sprint I: "Red Sonja", Sprint IV: "Fedhas' Mad Dash" 23:59:31 <|amethyst> if it scales by depth it wouldn't be so bad 23:59:38 it's literally shadow creatures 23:59:40 !lg * sprint won s=name x=count(mapdesc) o=count(mapdesc) 23:59:41 2216 games for * (sprint won): 85x josh [9], 16x ebarrett [9], 9x laserion [9], 25x onget [9], 37x bananaken [9], 27x dck [9], 9x doy [9], 34x Xen [9], 26x Yunor [9], 11x LorrdErnie [8], 32x MrPlanck [8], 14x 78291 [8], 9x Liquorice [8], 18x Sonny [8], 8x araganzar [8], 14x hayenne [7], 12x Atomjack [7], 21x ListenToMetal [7], 12x LexAckson [7], 7x shotax [7], 17x cirno [7], 17x Yermak [7], 30x En... 23:59:43 literally! 23:59:48 but you could scale the number of creatures, I guess 23:59:52 PleasingFungus: i imagine d:1 shadow creatures is not that nasty 23:59:53 <|amethyst> PleasingFungus: what does that do on D:1 ?