00:00:12 -!- Mazed has quit [Remote host closed the connection] 00:01:47 horrible nerfs 00:02:14 (how does a tree fumble in water??) 00:02:29 awkwardly? 00:03:00 (I just meant that glows_light is for invis or whatever and not for anything related to darkness?) 00:03:44 -!- PleasingFungus has quit [Ping timeout: 244 seconds] 00:04:12 -!- Twiggytwiggytwig has quit [Client Quit] 00:04:17 glows light is also for cornea! 00:04:34 corneas. 00:05:03 there isn't even a second o in cornea 00:05:04 -!- mong has quit [Quit: WeeChat 1.0.1] 00:06:33 -!- reaverb1 has joined ##crawl-dev 00:06:36 s/cornea/corona/ 00:06:54 -!- reaverb has quit [Disconnected by services] 00:06:57 -!- reaverb1 is now known as reaverb 00:07:15 -!- PleasingFungus has joined ##crawl-dev 00:07:23 -!- shammancer has quit [Quit: Leaving.] 00:07:24 reaverb: that seems like kind of a huge grey drac nerf 00:07:28 if I'm understanding it correctly 00:07:53 PleasingFungus: grey drac still had the slow movement thing before this commit and after it. 00:08:03 Which seemed way more relevant to me. 00:08:12 I mean 00:08:14 uhhh 00:08:17 i'm confused 00:08:33 their whole gimmick is that they can move through deep water, basically (not a great gimmick but there you go) 00:08:45 they don't fly, so they're slow, but they can still operate there 00:08:55 except now they can't really 00:09:02 for some reason this doll tile won't display and i don't know why 00:09:29 you also nerfed the hell out of ogres and trolls 00:09:49 their ability to not fumble in deep water is actually very useful 00:09:53 poorly communicated, but useful 00:10:42 not every troll and ogre (and naga) has flight for the lair water branch, so, yeah 00:10:46 I am going to revert this, unless you strongly object. 00:10:53 @ reaverb 00:11:27 -!- axujen has quit [Ping timeout: 272 seconds] 00:12:30 -!- reaverb has quit [Ping timeout: 258 seconds] 00:12:43 -!- Kramell has quit [Ping timeout: 272 seconds] 00:12:45 -!- reaverb has joined ##crawl-dev 00:13:23 Unstable branch on crawl.s-z.org updated to: 0.16-a0-3057-g4aec31c (34) 00:13:25 PleasingFungus: Sorry my connect is terrible, I didn't see anything after my reply sent. 00:13:42 Pleasingfungus: Feel free to revert it, you obviously feel more strongly about this than me. 00:13:54 s/connect/connection/ 00:14:43 it is true that it should be communicated better 00:14:47 its really bizarre that it affected ogres and trolls 00:14:49 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 00:14:50 i didn't know that it also applied to ogres and trolls 00:15:01 er, i really worded that badly 00:15:19 i meant gray drac if anything 00:15:24 I remember reading a spoiler mentioning it ages ago 00:15:32 I think it was in reference to their size 00:15:38 yes, theyre larger so they dont fumble 00:15:48 03PleasingFungus02 07* 0.16-a0-3058-g6f20637: Revert "Don't special-case some actors to not fumble in water" 10(6 minutes ago, 6 files, 38+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f20637e3f7b 00:16:05 -!- zxc232 has joined ##crawl-dev 00:16:20 tbh it's just nagas that surprise me 00:16:26 nagas too yes 00:16:48 for a long time i thought nagas were amphibious, not like merfolk but still had normal move in water 00:16:56 I might remove the naga thing specifically 00:17:02 since that one seems less necessary & less sensical 00:17:32 PleasingFungus: Besides this being a "nerf" any other reasons you disliked that change? 00:17:51 did that change affect monsters 00:17:54 (Since obviously some other compensation could have been adding.) 00:17:55 simmarine: it did 00:18:17 reaverb: I think it's good and cool for ogres & trolls & gray draconians not to have to worry about shallow water. 00:18:40 antaeus nerf 00:18:41 it's thematic and tactically distinctive. 00:18:46 simmarine: what 00:18:57 and in gray draconians' case, very relevant to their whole gimmick. 00:19:01 (rip the stupid tail-slap thing) 00:19:05 if it affected monsters, surely it wouldve affected things like antaeus 00:19:56 it only affected monsters that were size large+ but couldn't move through deep water 00:20:04 which is to say, size large 00:20:08 or I guess also big 00:20:10 monster sizes are dumb 00:20:11 oh yes looking at it, it didnt change every actual monster 00:20:16 monster sizes are really dumb 00:20:19 PleasingFungus: Wouldn't the slow move mean those species want to worry about shallow water? 00:20:26 stone giant (15C) | Spd: 10 | HD: 16 | HP: 70-103 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1423 | Sz: Giant | Int: normal. 00:20:26 %??stone giant 00:20:30 cyclops (08C) | Spd: 7 | HD: 9 | HP: 35-65 | AC/EV: 5/3 | Dam: 35 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 530 | Sz: Giant | Int: normal. 00:20:30 %??cyclops 00:20:36 they don't have to worry about fighting while in shallow (or, in the case of grey dracs, deep) water. 00:21:02 fr size words scale 00:21:03 it should definitely be communicated better, but it really does matter tactically, and it's a neat effect. 00:21:51 PleasingFungus: I went them to die in the water though 00:21:52 maybe alter the nigh-useless "moving in this stuff is going to be slow" message 00:21:54 .elrank 00:21:55 1257 games for * (br=lair lvl>2 lvl<8 kmap!~entry kmap!~uniq kmap!~special_ kmap!~altar kmap!=): 73x bobbens_ice_dragon_lair, 70x gammafunk_lair_enchanted_lake, 57x ice2_lemuel, 48x dpeg_oklob_gauntlet, 47x dragon1_lemuel, 42x forest_paths, 41x minmay_lindwurm_lava, 36x minmay_lair_drake_nest, 35x kilobyte_rumbling_trees, 33x worms_lemuel, 33x grunt_megastairs_2, 30x minmay_lair_end_frog_pond, 30x... 00:21:59 we're just so close 00:22:07 ontoclasm: we were talking about making that one red 00:22:13 a month or two back 00:22:25 since new players don't pay nearly enough attention to it 00:22:31 gammafunk: won't I overtake you eventually anyway 00:22:33 a status li- 00:22:36 the fumbling thing is just communicated poorly for *everyone*. 00:22:38 !banish simmarine 00:22:38 PleasingFungus casts a spell. simmarine is devoured by a tear in reality! 00:22:40 which one are you? 00:22:43 -!- ussdefiant has quit [Read error: Connection reset by peer] 00:22:48 (technically, it's already a status light) 00:22:57 the hive vaults I'm glacially working on 00:23:10 !glaciate theTower 00:23:10 PleasingFungus gestures at theTower while chanting. PleasingFungus conjures a mighty blast of ice! The great icy blast engulfs theTower! 00:23:15 -!- ussdefiant has joined ##crawl-dev 00:23:20 I guess I am lowering their weights in anticipation 00:23:29 I guess they could, but are these float vaults for lair? 00:23:40 PleasingFungus: well i guess it's an important deal but it also gets printed every single time you step into water 00:23:48 and anyhow they'd be kind of like a special room 00:23:55 ontoclasm: yeah, that's the tricky part 00:24:06 autoexplore in swamp and you get like ahundred messages 00:24:06 as opposed to generic lair vault 00:24:10 maybe make the actual "you fumble" message more obviously different from "you miss" 00:24:29 alternately, change the mechanic in some way 00:24:57 swamp worms are terrible and bad 00:24:58 PleasingFungus: I'm kind of confused you stating this "really does matter tactially" when several people didn't know which species it applied to. Is it "matter if you know about it and can exploit it" ? 00:25:16 gammafunk: not really, since there's a lot of lair monsters and terrain divergence from special rooms 00:25:19 Exploit is a strong term. 00:25:31 It's not like you're going to be seeking out shallow water to fight in. 00:25:33 they're distinctly non-generic 00:25:44 Bloax: swamp worms have nothing to do with anything...? 00:25:44 I think what you're making will just place lots more monsters 00:25:54 they'd be kind of their own class 00:26:00 PleasingFungus: swamp is terrible to autoexplore because of them 00:26:00 :P 00:26:00 s/exploit/account for/ 00:26:08 surely they're completely irrelevant 00:26:12 reaverb: crawl has a distressing number of very important mechanics that no one knows anything about. For example, noise. 00:26:14 or, combat. 00:26:21 !lg * swamp s=killer recent 00:26:22 skill points 00:26:22 mine places like 3 + some eels + 2 nasty things, so if they're comparable to that, then sure! 00:26:22 2829 games for * (swamp recent): 220x a thorn hunter, 186x the 27-headed Lernaean hydra, 173x a spriggan rider, 167x a spriggan druid, 160x an alligator, 132x, 117x an eight-headed hydra, 101x a seven-headed hydra, 89x a swamp dragon, 89x a shambling mangrove, 82x a giant leech, 65x Jorgrun, 64x a six-headed hydra, 55x a bog body, 52x a five-headed hydra, 50x Aizul, 47x a raven, 44x a red wasp, 38... 00:26:30 thats a lot of lernaean games 00:26:43 sorry for making him more common 00:26:45 !send gammafunk very nasty things 00:26:45 Sending very nasty things to gammafunk. 00:26:46 that's a lotta thorn hunters 00:26:47 good thorn hunter rate though 00:26:51 !lg * current trunk s=killer 00:26:53 154738 games for * (current trunk): 22404x, 8600x a gnoll, 8372x an adder, 6573x an orc priest, 6046x a hobgoblin, 5080x a kobold, 4925x an orc wizard, 4849x a jackal, 4312x an ogre, 3628x Sigmund, 3399x a worm, 3307x an orc warrior, 3303x an orc, 2965x a goblin, 2895x a giant gecko, 2254x a centaur, 1915x Grinder, 1566x a worker ant, 1543x a killer bee, 1375x Crazy Yiuf, 1168x Terence, 1138x Prin... 00:26:56 oops 00:26:56 yeah, it's pretty easy for a mechanic to actually affect win rate and play style without the player even noticing 00:26:57 arent thorn hunters like stone giants 00:26:58 !lg * current trunk s=killer swamp 00:26:59 637 games for * (current trunk swamp): 50x a thorn hunter, 48x the 27-headed Lernaean hydra, 37x a spriggan druid, 37x a spriggan rider, 34x an alligator, 30x, 24x an eight-headed hydra, 23x a seven-headed hydra, 22x a swamp dragon, 22x a shambling mangrove, 18x a giant leech, 18x a six-headed hydra, 17x Jorgrun, 12x a bog body, 11x a raven, 10x Aizul, 10x a swamp worm, 10x a red wasp, 9x Asterion... 00:26:59 tisk tisk 00:27:04 just because there are so many mechanics involved 00:27:09 !lg * current trunk swamp s=cikiller 00:27:10 thorn hunter (16f) | Spd: 12 (swim: 120%) | HD: 15 | HP: 80-117 | AC/EV: 9/9 | Dam: 27, 23 | 03plant, amphibious, see invisible | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2120 | Sp: v.thorns (3d18) [11!AM, 06!sil], w.brambles [11!AM, 06!sil] | Sz: Large | Int: animal. 00:27:10 %??thorn hunter 00:27:10 637 games for * (current trunk swamp): 77x a hydra, 65x a spriggan druid, 53x the Lernaean hydra, 50x a thorn hunter, 34x a spriggan rider, 31x an alligator, 30x, 29x a shambling mangrove, 21x a swamp dragon, 17x Jorgrun, 16x a giant leech, 12x a bog body, 10x Aizul, 10x a swamp worm, 10x Asterion, 9x Mara, 9x a hydra simulacrum, 8x Nikola, 8x Wiglaf, 7x the player character, 7x a spriggan berserk... 00:27:11 slightly above asterion, heh 00:27:13 stone giant (15C) | Spd: 10 | HD: 16 | HP: 70-103 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1423 | Sz: Giant | Int: normal. 00:27:13 %??stone giant 00:27:23 speed 12 stone giant 00:27:33 also, immune to a bunch of stuff, has sinv 00:27:39 Also the fact they trap with brambles. 00:27:41 but rF-! 00:27:44 So you can't escape easily. 00:27:49 is that actually relevant? 00:27:52 I've never found it to be. 00:28:06 I found it really relevant on my SpEns 00:28:08 they don't really try to trap you, anyway, iirc - they try to block you from them with brambles. 00:28:14 actually 00:28:32 the thorn hunter tries to guess if you're moving closer or away from it 00:28:36 ! 00:28:36 No players. 00:28:38 crawl ai..... 00:28:40 good 00:28:46 I distinctly remember this 00:28:52 it was supposedly a pain to make 00:29:06 Yeah, there are two differant patterns it moves the brambles in. 00:29:08 Bloax: I had a plan to change swamp worm AI & make them amphibious - ambush predators, sort of like trapdoor spiders 00:29:13 time to game thorn hunter ai from now on 00:29:14 it is one of the few thorns remaining in mon-abil 00:29:33 anyway, the important bit is that stone giants aren't in a lair branch but thorn hunters don't appear 20 times a game in vaults and depths 00:29:41 "hooray" 00:29:48 actually originally I wanted to make them undead (because of Myth: the Fallen Lords), but people shot me down iirc 00:29:55 very hurtful :( 00:30:04 are you a shrike 00:30:08 (like, shambling corpses lurking underwater) 00:30:08 !hurt PleasingFungus 00:30:20 fr !random 00:30:51 pleasingfungus: actuallly, I'm vaguely unfond of trapdoor spiders >_> 00:31:34 (but mostly because those lack a second trick) 00:31:48 -!- Bloax has quit [Ping timeout: 250 seconds] 00:32:25 I wonder how just making swamp worms amphibious with no other changes would work. 00:32:58 vampiric leeches are basically that 00:33:02 just stronger 00:33:11 vampiric leech band 00:33:28 i'd have to redraw them!!! 00:33:35 -!- AlphaQ has quit [Remote host closed the connection] 00:33:35 vampiric leeches also have the weird rot/vampiric melee? 00:33:49 er i dont think either of them have rot 00:34:02 rot was lost from vampiric like 00:34:05 four versions ago 00:34:09 amphibous swamp worms would not be the solution 00:34:21 amphibious and no other change, that is 00:34:32 theTower: Oh, good! 00:34:37 since you can't kite 'squitos I'm not sure how one doesn't notice it... 00:34:38 I just read through http://crawl.develz.org/wordpress/trunk-updates-8-december-2014 - these changes sound great =)))) 00:35:08 hrm, we must have miswritten it then 00:35:12 !banish gammafunk 00:35:12 PleasingFungus casts a spell. gammafunk is devoured by a tear in reality! 00:35:14 gammafunk: anyway I will crush your hopes and dreams eventually in some more palatable manner 00:35:15 zxc232: thanks! :) 00:35:39 theTower: you can't, I just need to 1) claim the top spot at some point and 2) be in the top vaults 00:36:04 oh that's all it is 00:36:48 oh, rip orange rats 00:37:12 rip 00:37:14 couldn't they have been hell rats without the demon part 00:37:14 hello hell rats? 00:37:44 hmm 00:37:46 hell hound (10h) | Spd: 15 | HD: 5 | HP: 18-37 | AC/EV: 6/13 | Dam: 13 | 05demonic, see invisible | Res: 06magic(20), 05hellfire, 04fire+++, 03poison, 08blind, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | Chunks: 09poison | XP: 146 | Sp: fire breath (3d10) [11!AM, 06!sil, 08breath] | Sz: Medium | Int: animal. 00:37:46 %??hell hound 00:37:48 orange rat (04r) | Spd: 12 | HD: 3 | HP: 10-23 | AC/EV: 7/10 | Dam: 2013(drain) | evil | Res: 06magic(20) | Vul: 08holy | Chunks: 09poison | XP: 34 | Sz: little | Int: animal. 00:37:48 %??orange rat 00:37:56 ehhhhh 00:38:02 one of my favorite crawl trivia questions was always: guess what corpse delivery always gives you in the vestibul? 00:38:06 (briefly thinking of pentagram) 00:38:10 no one ever guessed correctly 00:38:14 gammafunk: Hell hogs? 00:38:18 orange rats 00:38:18 "nothing"? 00:38:28 orange frickin rats 00:38:35 enjoy bottling that mr vp 00:38:40 I edited the list recently 00:38:46 well, resorted 00:38:58 hell hog (04h) | Spd: 14 | HD: 11 | HP: 49-73 | AC/EV: 2/9 | Dam: 20 | 05demonic | Res: 06magic(40), 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 09poison | XP: 830 | Sp: sticky flame splash (3d5) [11!AM, 06!sil] | Sz: Medium | Int: animal. 00:38:58 %??hell_hog 00:39:08 too bad, also poisonous 00:39:25 I wonder if I could slip in a few hell rats into tendril chambers 00:39:34 -!- travis-ci has joined ##crawl-dev 00:39:34 The build has errored. (master - 4aec31c #1052 : reaverb): http://travis-ci.org/crawl-ref/crawl-ref/builds/43434038 00:39:34 -!- travis-ci has left ##crawl-dev 00:39:36 probably have to fit them into evil forest, anyway 00:39:40 don't see why not; don't they already generate in lair? 00:39:45 or were they changed beyond just the name 00:40:03 well, I intend to nerf the vault a little so 00:40:11 Well I've found orange rats pretty irrelevant in the Lair, I don't know why they would be in Extended <_< 00:40:43 they're in extended because extended has a lot of fodder and what no vestibule isn't extended 00:40:48 theyre not always irrelevant in lair 00:40:52 I'm not sure that they even have a non-zero weighting 00:40:53 also yes that 00:40:56 for e.g. vestibul 00:40:56 they hit quite hard honestly 00:41:06 fast move, good defensive stats, come in packs 00:41:07 orange cannon 00:41:21 I'd rather see more of those and less green rats 00:41:28 lair is absolutely infested with green rats 00:41:29 you want more draining in lair??? 00:41:40 well maybe fewer r overall 00:41:50 maybe if there was one orange rat per green rat band or something silly 00:42:09 if green rats made noises they'd be more of a threat 00:42:12 there's just so many and you just tab through them mindlessly 00:42:25 and then when you want to eat them, you have 15 single-chunk corpses 00:42:39 simmarine: Maybe I'm misremebering. I've never died to them, though. 00:42:56 !lg reaverb killer~~rat s=killer 00:42:56 No games for reaverb (killer~~rat). 00:43:02 obviously we should replace green rats 00:43:06 with d:1 fodder 00:43:06 !lg . killer~~rat s=killer 00:43:07 14 games for gammafunk (killer~~rat): 10x a rat, an orange rat, a river rat, Rationalist's ghost, a green rat 00:43:07 they were replaced 00:43:10 with river rats 00:43:29 interesting, I let a river rat get me 00:43:35 !lg . killer=river_rat 00:43:35 ...coypu? 00:43:35 1. gammafunk the Poker (L4 MfSk), mangled by a river rat (kmap: gup_sewer_entry_bowl) on D:3 on 2014-11-29 03:09:08, with 88 points after 2202 turns and 0:16:08. 00:43:35 nice ghost 00:43:46 goes with the quokka 00:43:46 poly? 00:43:52 oh I remember that 00:44:03 when's beavers 00:44:04 oh, sewer entr 00:44:07 y 00:44:26 hmmm, looks like randliches are picking up a few zot:5 kills, but still no summon greater demon kills, which is odd 00:44:49 !lg randliches ikiller~~lich place=zot:5 s=ckaux 00:44:49 No games for randliches (ikiller~~lich place=zot:5). 00:45:12 !lg * randliches ikiller~~lich s=ckaux 00:45:13 !lg * randliches ikiller~~lich place=zot:5 s=ckaux 00:45:13 35 games for * (randliches ikiller~~lich): 9x crystal spear, 5x chain lightning, 3x wavering orb of destruction, 3x bolt of lightning, 2x orb of destruction, 2x fireball, 2x blast of rock fragments, 2x iron shot, 2x, blast of cold, orb of energy, bolt of cold, bolt of negative energy, accursed screaming 00:45:13 4 games for * (randliches ikiller~~lich place=zot:5): 2x orb of destruction, blast of rock fragments, orb of energy 00:45:34 ood, lrd, imb 00:45:45 sigh, fireball 00:46:04 fireball is a problem? 00:46:21 I just mean there used to be four monsters decently defined by fireball 00:46:35 and now, outta nowhere: 00:46:52 Hmm, which 4 monsters? 00:47:16 efreet fire giant orb of fire margery 00:47:25 Ah. 00:48:08 ogre mage 00:48:19 four monsters seems common enough that adding a fifth shouldn't be a huge deal 00:48:21 well I assume defined would mean "always has" 00:48:30 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 00:48:36 I only sighed! 00:48:58 -!- reaverb has quit [Quit: Leaving.] 00:49:02 I did much more than sighing about hellfire liches! 00:49:12 was hellfire randlich a thing at some point 00:49:47 -!- gammafunk has quit [Quit: leaving] 00:50:11 it was in the original spell list 00:50:16 but yeah, that was certainly dumb 00:55:41 -!- ussdefiant has quit [Read error: Connection reset by peer] 00:56:12 -!- ussdefiant has joined ##crawl-dev 00:58:02 -!- us17 has quit [Read error: Connection reset by peer] 00:59:13 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:03:15 -!- PleasingFungus has joined ##crawl-dev 01:07:48 -!- __miek has quit [Ping timeout: 244 seconds] 01:11:45 03ontoclasm02 07* 0.16-a0-3059-g31f3681: Gyre/Gimble tiles 10(45 minutes ago, 4 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31f3681a2853 01:11:45 03ontoclasm02 07* 0.16-a0-3060-g0a98a19: Various doll weapon edits 10(4 minutes ago, 6 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a98a193647c 01:11:57 -!- winlu has quit [Ping timeout: 245 seconds] 01:12:33 hopefully that makes daggers look a little less off-kilter 01:14:19 jabberwock (151) | Spd: 20 | HD: 12 | HP: 53-81 | AC/EV: 10/15 | Dam: 30, 10, 10 | 05demonic, 10doors, fighter, evil, see invisible | Res: 06magic(140), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2200 | Sp: pain (d14) [06!sil], haste [06!sil] | Sz: Large | Int: high. 01:14:19 %??executioner name:jabberwock n_rpl 01:18:35 -!- ystael has quit [Ping timeout: 272 seconds] 01:19:19 -!- Xeiph has quit [Quit: Page closed] 01:22:33 -!- st_ has joined ##crawl-dev 01:23:53 -!- dtsund has quit [Quit: dtsund] 01:25:18 -!- Patashu has joined ##crawl-dev 01:27:08 -!- iFurril has quit [Ping timeout: 244 seconds] 01:29:10 -!- PleasingFungus has quit [Ping timeout: 258 seconds] 01:31:28 -!- glamas has quit [Ping timeout: 258 seconds] 01:32:08 -!- kipster has quit [Ping timeout: 246 seconds] 01:32:11 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:33:15 -!- Pacra has quit [Ping timeout: 250 seconds] 01:44:17 -!- pwnmonkey has quit [Ping timeout: 240 seconds] 01:51:48 -!- ololoev has quit [Client Quit] 01:55:25 -!- travis-ci has joined ##crawl-dev 01:55:25 The build passed. (master - 0a98a19 #1054 : ontoclasm): http://travis-ci.org/crawl-ref/crawl-ref/builds/43437772 01:55:25 -!- travis-ci has left ##crawl-dev 01:56:28 -!- ussdefiant has quit [Read error: Connection reset by peer] 02:06:05 -!- P_R_Deltoid has quit [Quit: Leaving] 02:22:47 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-3060-g0a98a19 (34) 02:26:50 -!- theTower has quit [Quit: leaving] 02:28:43 -!- Amy is now known as Guest32503 02:30:07 -!- Sonata has quit [Ping timeout: 258 seconds] 02:30:27 -!- alefury has joined ##crawl-dev 02:33:26 -!- somebody has joined ##crawl-dev 02:34:54 -!- somebody has quit [Client Quit] 02:36:05 -!- somebody has joined ##crawl-dev 02:39:36 -!- simmarine has quit [Quit: Leaving] 02:50:54 -!- Whistling_Bread has quit [Ping timeout: 250 seconds] 02:53:13 -!- scrumchum has quit [Quit: Leaving] 02:57:10 -!- Earlo has quit [Remote host closed the connection] 03:00:06 -!- glamas_ has quit [Read error: Connection reset by peer] 03:01:00 -!- glamas_ has quit [Max SendQ exceeded] 03:01:06 -!- Zauren has quit [Ping timeout: 256 seconds] 03:13:59 -!- somebody has quit [Quit: Leaving.] 03:18:01 -!- ystael has quit [Ping timeout: 260 seconds] 03:19:28 -!- weezeface has quit [Remote host closed the connection] 03:24:25 -!- weezeface has quit [Ping timeout: 252 seconds] 03:27:03 -!- maha_ has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 03:30:31 -!- ontoclasm1 has joined ##crawl-dev 03:31:14 -!- anubisbafoobis has quit [Quit: anubisbafoobis] 03:34:19 -!- ontoclasm has quit [Ping timeout: 252 seconds] 03:37:56 -!- radinms has quit [Ping timeout: 256 seconds] 03:41:13 -!- _Jordan_ has quit [Quit: Leaving] 03:51:33 -!- pwnmonkey has quit [Ping timeout: 252 seconds] 03:51:33 -!- Wolfechu has quit [Ping timeout: 252 seconds] 03:51:47 -!- ruwin has quit [Read error: Connection reset by peer] 03:54:27 -!- scummos| has quit [Ping timeout: 258 seconds] 03:54:54 -!- witty has quit [Ping timeout: 244 seconds] 03:54:54 -!- witty_ has quit [Ping timeout: 244 seconds] 04:05:46 -!- alefury has quit [] 04:17:04 -!- ___miek has quit [Ping timeout: 255 seconds] 04:18:22 -!- sideshow has quit [Ping timeout: 246 seconds] 04:33:25 -!- Xiberia has quit [Remote host closed the connection] 04:44:24 -!- KurzedMetal has quit [Read error: Connection reset by peer] 04:44:47 -!- schistosoma has quit [Read error: Connection reset by peer] 04:48:06 -!- somebody has joined ##crawl-dev 04:50:29 -!- ontoclasm1 has quit [Quit: Leaving.] 04:59:26 -!- debo has joined ##crawl-dev 05:07:30 -!- mopl has quit [Client Quit] 05:12:47 the new gozag sparkle effect is ace, nice work 05:13:58 phantom mirrors are quite expensive in shops btw, for a one use item, epecially after the nerf 05:14:53 -!- Blomdor has quit [Quit: Page closed] 05:25:07 !tell PleasingFungus Hey, thanks for the Cigotuvi's Embrace, you are awesome! :) I think that Necromancy was needing something like this spell for a long time. Was this this a conscious design decision that all corpses are treated equally regardless of HD (or their damage potential as zombies or simulacra)? This seems a bit unfair. 05:25:08 Maximum message length is 300 characters. Eschew verbosity, Gladys! 05:25:17 ARGHH! 05:25:40 !tell PleasingFungus Hey, thanks for the Cigotuvi's Embrace, you are awesome! :) I think that Necromancy was needing something like this spell for a long time. 05:25:40 somebody: OK, I'll let pleasingfungus know. 05:25:55 !tell PleasingFungus Was this this a conscious design decision that all corpses are treated equally regardless of HD (or their damage potential as zombies or simulacra)? This seems a bit unfair. 05:25:55 somebody: OK, I'll let pleasingfungus know. 05:30:08 -!- edlothiol has joined ##crawl-dev 05:32:04 !tell PleasingFungus It was particularly humorous when I got the same equal bonus from using the corpses of a quokka and a giant. :) Maybe there need to be a tiny teensy bit of scaling by the size of the customer? 05:32:04 somebody: OK, I'll let pleasingfungus know. 05:40:22 -!- somebody has quit [Quit: Leaving.] 05:40:49 -!- scummos| has quit [Ping timeout: 260 seconds] 05:42:01 -!- muravey has quit [Quit: Be back later ...] 05:54:23 -!- bonghitz has quit [Remote host closed the connection] 05:55:00 -!- Whistling_Bread has joined ##crawl-dev 05:56:07 -!- Patashu has quit [Ping timeout: 245 seconds] 05:57:52 -!- Lawman0 has quit [Ping timeout: 240 seconds] 05:57:53 -!- TR_Muscateer has quit [Ping timeout: 272 seconds] 06:00:17 -!- radinms has quit [Ping timeout: 245 seconds] 06:02:46 -!- edlothiol has quit [Remote host closed the connection] 06:03:36 [a] 738 gold - Suhoch's Food Shoppe 06:03:36 [b] 490 gold - Skek's Antique Weapon Emporium 06:03:36 [c] 788 gold - Lomnau's General Store 06:03:36 [d] 757 gold - Suxochucla's Weapon Shop 06:03:56 ^ I think the pricing is off here. surely a non-antique store should be cheaper than an antique store? and why is food so expensive? 06:04:25 -!- Lasty has joined ##crawl-dev 06:12:23 -!- muravey has joined ##crawl-dev 06:12:32 -!- wat has quit [Read error: Connection reset by peer] 06:18:37 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 06:23:51 -!- muravey has quit [Ping timeout: 272 seconds] 06:37:05 Cleaving attacks neutral ("indifferent") creatures without a prompt 13https://crawl.develz.org/mantis/view.php?id=9313 by Sar 06:40:19 -!- Lightli has joined ##crawl-dev 06:41:24 -!- AreBrandon has quit [Quit: Leaving] 06:47:19 -!- Lasty has quit [Quit: Leaving.] 06:51:03 -!- Zaba has quit [Remote host closed the connection] 06:53:10 -!- debo has quit [Ping timeout: 264 seconds] 06:59:31 -!- bonghitz has quit [Ping timeout: 255 seconds] 06:59:40 -!- Fiveotanaka has quit [Quit: Page closed] 07:07:47 -!- Twiggytwiggytwig has quit [Disconnected by services] 07:07:54 -!- Twiggytwiggytwi_ is now known as Twiggytwiggytwig 07:10:24 -!- somebody has joined ##crawl-dev 07:12:39 -!- jimeh_ has quit [Client Quit] 07:14:27 -!- Medar has quit [Ping timeout: 245 seconds] 07:15:28 -!- Guest32503 has quit [Read error: Connection reset by peer] 07:19:28 -!- jimeh_ has quit [Client Quit] 07:24:37 -!- pentax has quit [Quit: ヒーロー見参!] 07:31:55 -!- Brannock has joined ##crawl-dev 07:33:52 -!- debo has joined ##crawl-dev 07:44:34 -!- demiskeleton has quit [Quit: Leaving] 07:51:40 !learn add lasty_to_do gammafunk: in that backtrace I gave you, the crash occurs when has_connected_path_forward finds e.g. an unexplored upstairs after going down 07:51:40 lasty to do[5/5]: gammafunk: in that backtrace I gave you, the crash occurs when has_connected_path_forward finds e.g. an unexplored upstairs after going down 07:55:55 * Grunt commands Lasty_ to press onward! 07:59:23 ok 07:59:29 I think animate skeleton might be a bit too good 07:59:40 especially when I can cast it with literally no spellcasting skills with relative ease 07:59:41 as a ghoul 08:00:14 -!- bonghitz has quit [Ping timeout: 245 seconds] 08:01:58 It's a level 1 permanent shadow creatures spell that's... balanced by material cost 08:17:13 !tell Napkin I've updated the code at https://github.com/bstrie/dcss-playerstatus if you'd like to update http://crawl.develz.org/wordpress/player-status 08:17:14 Wensley: OK, I'll let napkin know. 08:18:49 Jafet: "permanent", though unable to follow you through staircases :) 08:23:02 It used to be good at making instant simulacra. 08:23:13 Just add dark magics™! 08:25:03 -!- somebody has quit [Quit: Leaving.] 08:31:16 -!- ontoclasm has joined ##crawl-dev 08:31:31 -!- ontoclasm has quit [Client Quit] 08:36:55 -!- AreBrandon has joined ##crawl-dev 08:41:55 -!- fearitself has quit [Ping timeout: 246 seconds] 08:53:31 -!- iFurril has quit [Ping timeout: 250 seconds] 08:59:44 thanks, Wensley, will try to update soon 08:59:44 Napkin: You have 29 messages. Use !messages to read them. 08:59:49 -!- radinms has quit [] 09:05:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:06:46 Napkin: oh dear, have I just added to your message pile? :) it's not urgent, really, but the update removes CLAN which is currently broken 09:06:48 -!- ontoclasm has joined ##crawl-dev 09:08:09 -!- agentgt has quit [Quit: WeeChat 0.3.7] 09:14:31 -!- johnny0 has quit [Ping timeout: 255 seconds] 09:16:20 -!- Krakhan has quit [Changing host] 09:18:32 -!- muravey has joined ##crawl-dev 09:18:32 -!- ontoclasm has quit [Quit: Leaving.] 09:23:53 -!- muravey has quit [Ping timeout: 260 seconds] 09:25:46 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 09:28:07 -!- Medar has joined ##crawl-dev 09:30:43 -!- Nerem has quit [Ping timeout: 255 seconds] 09:32:22 -!- Medar has quit [Ping timeout: 245 seconds] 09:38:34 what browsers does webtiles support? 09:38:34 -!- Cryp71c_ is now known as Cryp71c 09:38:47 ??browsers 09:38:47 I don't have a page labeled browsers in my learndb. 09:39:50 bleh, I'm guessing that webtiles supports IE11 09:40:13 which stymies my idea of using ES6 promises to enhance the player status page :P 09:40:30 browsers that support javascript and websockets. at one point opera worked if you enabled websockets 09:41:51 modern opera is just re-skinned chrome, I'm sure it supports webtiles 09:45:00 well, as usual, damn you internet explorer 09:45:19 "Microsoft claims that Internet Explorer 11, running the WebKit SunSpider JavaScript Benchmark, is the fastest browser as of October 15, 2013." <-- lolling 09:45:42 -!- Whistling_Beard has quit [Ping timeout: 256 seconds] 09:46:27 * dpeg wonders what's worse: playing Crawl in IE or going webtiles in the first palce 09:49:02 -!- muravey has joined ##crawl-dev 09:52:41 -!- Z_LAMP has quit [Ping timeout: 264 seconds] 09:53:01 -!- Zaba has joined ##crawl-dev 09:54:17 -!- muravey has quit [Ping timeout: 240 seconds] 09:55:20 -!- Cheburashka has quit [Ping timeout: 256 seconds] 09:55:44 -!- Soadreqm has quit [Read error: Connection reset by peer] 09:56:24 -!- ldf_ has quit [Quit: ldf_] 09:56:58 -!- siepu has quit [Quit: Leaving] 10:06:06 -!- Pluie has quit [Ping timeout: 256 seconds] 10:11:41 -!- PleasingFungus has joined ##crawl-dev 10:12:22 -!- xFleury has joined ##crawl-dev 10:13:19 Is it possible to ask the makefile to build me an i386 version of Crawl on OS X Yosemite? Or does the OS X toolkit only permit 64 bit builds these days? 10:14:23 if you need a 32 bit version then you have a bigger problem looming: 10.10 will only build for 10.10 or (by setting MACOSX_DEPLOYMENT_TARGET) 10.9 10:14:45 if you need a 32-bit version then presumably you want it for an older OS version, and xcode won't do that 10:15:55 chequers: the prices for shops are randomized for each one, every time; there's no relation to the contents. I'm fine with that in general, though possibly a special case should be made for food shops. 10:15:55 PleasingFungus: You have 3 messages. Use !messages to read them. 10:16:14 I don't want it for an older OS version; I'm still having some issues compiling SDL1 on Yosemite, and googling around it appears to be a 64bit vs 32bit issue. 10:16:44 Quite a few apps run on OS X in 32bit mode (Steam, for example) so it can run it, I just don't know how to compile for it. 10:16:50 ah. I think you need to hack `-arch i386` into it somehow 10:17:29 I did a bit of hackery with the makefile earlier, but didn't have much luck, that makefile is soo large and full of lovely exceptions. 10:17:40 !tell somebody Cigotuvi's doesn't scale on corpse size for the sake of my sanity when trying to balance it; it also lets players animate strong corpses & cigotuvify weak ones. 10:17:41 PleasingFungus: OK, I'll let somebody know. 10:17:47 -!- Sharkman1231 has joined ##crawl-dev 10:18:22 !tell Lightli Yes, Animate Skeleton is generally considered enormously too strong for the results it gives. There are a few ideas floating around to fix that. 10:18:22 PleasingFungus: OK, I'll let lightli know. 10:18:35 !tell Lightli Er, enormously too strong for the investment it takes to get castable* 10:18:36 PleasingFungus: OK, I'll let lightli know. 10:19:13 mrrrr 10:19:22 maybe: arch -32 make ... 10:20:40 "make: Bad CPU type in executable" 10:21:27 bah won't propagate 10:21:43 ummmm 10:22:08 When I set "ARCH := $(HOST)" to "ARCH := i386", some things still compile for x86_64 10:22:11 oh dear, yes, make is not a fat binary 10:22:59 probably that's because HOSTCXX 10:24:25 -!- debo has quit [Read error: No route to host] 10:25:19 -!- Morg0th has quit [Quit: leaving] 10:26:43 Wow, that got very far through the compilation phase, almost finished when I got "/bin/sh: i386: command not found". It certainly finished compiling all of SDL. 10:26:52 I set ARCH and HOSTCXX to i386. 10:28:02 HOSTCXX is a compiler name 10:28:09 you presumably wanted 'gcc -arch i386' 10:28:29 er g++ ... 10:28:45 the point is HOSTCXX is a compiler for the native platform and CXX is the compiler for the target 10:28:55 and ARCH only applies to the latter 10:29:06 ohhh 10:29:21 -!- debo has joined ##crawl-dev 10:30:29 -!- SomeStupidGirl has quit [Ping timeout: 252 seconds] 10:35:19 -!- Lightli has quit [Ping timeout: 246 seconds] 10:39:55 also, arguably you do not care about HOSTCXX being 64 bit unless there is some reason helper programs run during the build also need to be 32 bit 10:40:07 they're not going to be used with or part of the final result 10:41:24 (for example HOSTCXX is used to build the program that generates tiles. I think that does not use SDL so should not have issues) 10:41:49 (although if you are building 0.15.2, hm, it might still use SDL...) 10:42:20 -!- Whistling_Beard has quit [Ping timeout: 244 seconds] 10:44:01 -!- Twiggytwiggytwig has quit [Disconnected by services] 10:44:11 -!- Twiggytwiggytwi_ is now known as Twiggytwiggytwig 10:45:50 hmm, it looks like it /may/ still be compiling for x86_64, I'm seeing TRACK_CFLAGS = gcc -arch x86_64 in the console log during compilation. 10:46:06 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 34.0.5/20141126041045]] 10:46:57 -!- inspector071 has quit [Ping timeout: 245 seconds] 10:47:00 that sounds like part of the flags change check 10:47:32 look at crawl-ref/crawl/source/.cflags 10:49:00 Should I change the .cflags file to say i386 instead of x86_64? 10:51:52 no 10:52:26 it records the flags from the LAST build so it knows when you changed something and can force a full rebuild 10:52:52 oh :/ 10:54:35 -!- SomeStupidGirl has quit [Ping timeout: 258 seconds] 10:58:13 -!- mopl has quit [Quit: Page closed] 11:04:24 -!- bonghitz has quit [Ping timeout: 245 seconds] 11:04:40 Well, it looks like my theory that compiling for 32 bit would fix it, didn't fix it. :/ 11:09:59 -!- MarvinPA has joined ##crawl-dev 11:11:02 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-3060-g0a98a19 (34) 11:12:00 -!- chukamok has quit [Ping timeout: 244 seconds] 11:12:11 -!- chukamok_ is now known as chukamok 11:12:46 -!- chukamok has quit [Client Quit] 11:14:35 you probably need |am*thyst for this but probably he's busy 11:15:02 -!- PleasingFungus has joined ##crawl-dev 11:18:56 -!- muravey has joined ##crawl-dev 11:22:21 -!- Daekdroom has quit [Changing host] 11:26:12 -!- somebody has joined ##crawl-dev 11:26:20 He might not be interested in it either, considering the trunk builds just fine on OS X with the switch to SDL 2, so it's really only 0.15.2 branch/tag that still has this problem. 11:26:22 -!- MarvinPA has quit [Ping timeout: 255 seconds] 11:26:49 ??storm card 11:26:50 storm card[1/1]: Rain (shallow water), swiftness, and a short-lived tornado at high power. 11:26:55 eh 11:28:17 -!- MarvinPA has joined ##crawl-dev 11:30:56 -!- dtsund has joined ##crawl-dev 11:33:13 PleasingFungus: Hey. Regarding Cigotuvi's, maybe there will be more of your or dpeg's sanity to spread around sometime in the future? Corpses of the same size giving equal bonuses feel wrong somehow, and moving around to change LOS and "snipe" which corpses to affect with Animate and which with Embrace looks like encouraging degenerative gameplay to me. 11:33:35 degenerative is a fun term 11:33:44 PleasingFungus: No offense, right? 11:33:47 Cigotuvi's Degenerative Gameplay 11:33:50 Ha-ha. 11:33:51 somebody: of course. 11:34:28 -!- MarvinPA has quit [Ping timeout: 255 seconds] 11:35:36 -!- SomeStupidGirl has quit [Ping timeout: 258 seconds] 11:35:54 -!- dpeg is now known as insanepeg 11:36:10 -!- MgDark has quit [Read error: Connection reset by peer] 11:36:18 (exercising in a moment, no time for sensible comments :) 11:36:35 PleasingFungus: It's just that opportunity costs look pretty equal to me across Crawl — experience, piety, etc. And in this case they are not. I assume we agree that theoretically, this could might maybe use some improvement in the future? 11:37:03 -!- LexAckson has joined ##crawl-dev 11:37:07 insanepeg: Hey. On the odd chance you were responsible for it, thanks for Cigotuvi's Embrace! 11:37:23 insanepeg: he is not. 11:37:24 no, not at all :) 11:37:27 The line "The bodies of the dead rush to embrace you!" is a story upon itself. 11:37:56 PleasingFungus: Oh. I must have misread your comment. Well, get a bit more proud about yourself, then. :) 11:38:20 evilmike gave me the seed of the idea, and then I implemented it, with of course helpful suggestions from many others. 11:38:56 Okay, nevermind. 11:39:08 -!- insanepeg is now known as dpeg 11:39:59 PleasingFungus: To rephrase, usefulness of the spell seems *really* skewed in favor of the places where you face many weak enemies, such as Orc. It's still great everywhere, mind you, but still. 11:40:16 somebody: there are plenty of similar cases previously extant in crawl - consider the interaction of different types of corpse sacrifice with different types of corpses, for example. Okawaru corpse sacrifice liked more valuable corpses, so you sacrificed nasty enemies and ate easy ones; Makhleb didn't cares, so you sacrificed small enemies and ate meaty ones... a tiny optimization game. I'm... 11:40:18 ...aware that both of those have been removed (though Lugonu's sacrifice mechanic is roughly the same as Makhleb's, iirc), but it's not because they valued corpses differently from other effects. 11:40:53 I agree that the UI for Cigotuvi's doesn't interact optimally with Animate Dead (it's fine with animskel or simulac), but that's a fairly small problem. 11:40:57 -!- blabber has joined ##crawl-dev 11:41:02 Okay, you Crawl fact trivia Kung Fu is stronger than mine. 11:41:18 -!- MgDark has quit [Ping timeout: 256 seconds] 11:41:24 -!- MgDark_ is now known as MgDark 11:41:37 I still can't get it, do you agree that it should (theoretically) be balanced? :p 11:41:39 I don't think it's about a trivia contest. This isn't a supreme case where we're arguing based on precedent - I'm just pulling up examples of similar designs that worked OK, in my opinion. 11:41:52 *supreme court case 11:41:53 What do you mean by "balanced"? 11:42:12 Ha-ha, okay. I will just proceed to take it a "no". 11:42:20 [PATCH] Don't let allies cast animate dead while worshiping Beogh. 13https://crawl.develz.org/mantis/view.php?id=9314 by RBrandon 11:42:33 No, that was a serious question. 11:42:35 Oh, wait. Supreme court case. 11:42:46 * somebody prepares to defend the honour of the school of Necromancy. 11:43:04 !blame somebody 11:43:04 I pronounce somebody... Guilty! 11:43:17 Okay, I am not prepared to argue whether or not it is a small problem. 11:43:42 My playing habits have been to skewed in favor of certain classes lately to compare. 11:44:02 * somebody does not recognize the authority of this bot to judge him. 11:44:17 -!- Twiggytwiggytwig has quit [Ping timeout: 240 seconds] 11:44:29 !seen Sequell 11:44:29 Sorry AreBrandon, I haven't seen sequell. 11:45:14 -!- domiryuu has quit [Quit: leaving] 11:45:29 -!- cs_0x6373 has quit [Read error: Connection reset by peer] 11:45:35 PleasingFungus: Well, I meant "balance" in the sense that if you are a Ne, things you can do with a stronger corpse usually were pretty uniform (khem-khem, at least before the Sublimation change). 11:46:04 Surely you mean "after". 11:46:39 You could have made chunks of it, made Simulacrae or zombie out of it, etc — all of these things worked better if the corpse was bigger and beefier. 11:47:01 Maybe it's not enough for this jury, but that's what I had in mind. :) 11:47:39 There's not a strong correlation between how big a corpse is and how good a zombie it makes. 11:47:56 -!- Medar has joined ##crawl-dev 11:48:05 Harpies have much less meat than yaks or sheep, but they're much much more deadly, especially as zombies. 11:49:27 PleasingFungus: Harpies are very rare. 11:49:47 That is not even remotely true. 11:49:53 -!- Twiggytwiggytwi_ has quit [Quit: See ya guys later ;)] 11:49:56 Outside Shoals, among most of what Kiku will give you, the beefier, the better. 11:50:12 Hydrae zombies are quite deadly for example. 11:50:47 Well, that was my impression about harpies. I did not really see much of them outside of Shoals. Not as much as other things, at least. 11:51:05 They're mainly a Shoals enemy, yes, but they're hardly an isolated example. 11:51:25 If you're in depths, the zombie of a spriggan defender will be much more useful than that of a death yak or dire elephant. 11:52:03 Okay, this statement is true enough. What do you think it means for my balance proposal? 11:52:18 I don't think there's any reason why all spells have to value corpses the same way. 11:52:33 This wasn't true historically, and I don't think there's any problem with it now, barring the aforementioned small UI issue. 11:53:14 Also, it seems like a very weird assumption that anyone casting necromancy spells will be following Kiku............ 11:53:44 I don't assume that, but I think that it's a non-minority case. 11:54:10 <|amethyst> !lg * skill=ne / god=kiku 11:54:10 No games for * (skill=ne). 11:54:15 <|amethyst> !lg * skill=necromancy / god=kiku 11:54:17 9854/135568 games for * (skill=necromancy): N=9854/135568 (7.27%) 11:54:20 <|amethyst> !lg * won skill=necromancy / god=kiku 11:54:21 236/471 games for * (won skill=necromancy): N=236/471 (50.11%) 11:54:59 !lg * recent won skill=necromancy / god=kiku 11:55:00 49/74 games for * (recent won skill=necromancy): N=49/74 (66.22%) 11:55:11 !lg * recent skill=necromancy / god=kiku 11:55:12 1441/16604 games for * (recent skill=necromancy): N=1441/16604 (8.68%) 11:55:31 !lg * recent xl>=10 skill=necromancy / god=kiku 11:55:32 739/1255 games for * (recent xl>=10 skill=necromancy): N=739/1255 (58.88%) 11:55:55 <|amethyst> (if you're not with Kiku, you probably want to raise some skill higher than Necro eventually) 11:56:38 Corpse drop scales amazingly. 11:56:55 So, yeah, it's a minority case; Kiku only has a very bare majority among players with Necro as their highest skill, and plenty of characters will be using necro without it being their best skill. 11:58:26 Well, in any case I think I said just about everything that I had to say in favor of this idea. 11:58:37 Is the jury back yet? 11:59:13 -!- Aryth has quit [Ping timeout: 252 seconds] 11:59:23 The jury is whoever's reading the logs in the coming hours and days. 11:59:30 Hello, hypothetical IRC log reader! 12:00:09 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:01:12 PleasingFungus: Okay, it was very nice of you to discuss this with me like that. 12:01:27 Is it okay if I neatly file this proposal on the Mantis? 12:01:40 Mantis is not a place for feature requests. 12:01:44 You can put it on Tavern, if you like. 12:01:57 <|amethyst> or the dev wiki 12:02:06 Oh. I wasn't aware it's a feature request. 12:02:26 Well, if you file it as a bug, I'll close it as "working as intended." 12:02:40 So, that doesn't seem like a very good use of time. 12:08:48 -!- pwnmonke_ has joined ##crawl-dev 12:12:24 somebody: well, vampires and ghouls get plenty of use out of corpse drop even in extended. Especially then, really. 12:12:35 And Simulac is still very strong in extended (at least, it used to be) 12:12:39 (with corpse drop) 12:12:49 !lg * recent god=kiku / vp 12:12:49 687/5622 games for * (recent god=kiku): N=687/5622 (12.22%) 12:12:49 PleasingFungus: Oh, it is awesome. I killed Lom Lobon with it. :) 12:12:50 !lg * recent god=kiku / gh 12:12:51 288/5622 games for * (recent god=kiku): N=288/5622 (5.12%) 12:13:00 !lg * recent / gh 12:13:03 7442/720087 games for * (recent): N=7442/720087 (1.03%) 12:13:03 !lg * recent / vp 12:13:06 19317/720087 games for * (recent): N=19317/720087 (2.68%) 12:13:41 -!- johnny0 has joined ##crawl-dev 12:18:34 -!- pwnmonkey has quit [Ping timeout: 255 seconds] 12:19:33 -!- somebody has quit [Quit: Leaving.] 12:26:58 -!- SomeStupidGirl has quit [Ping timeout: 258 seconds] 12:27:17 -!- elliptic has quit [Ping timeout: 260 seconds] 12:27:34 -!- Lightli has joined ##crawl-dev 12:29:22 -!- Cryp71c has quit [Ping timeout: 255 seconds] 12:31:38 -!- somebody has joined ##crawl-dev 12:32:17 -!- zxc232 has quit [Ping timeout: 264 seconds] 12:33:37 -!- simmarine has joined ##crawl-dev 12:34:01 quick question 12:34:01 Lightli: You have 2 messages. Use !messages to read them. 12:34:06 !messages 12:34:07 (1/2) PleasingFungus said (2h 15m 44s ago): Yes, Animate Skeleton is generally considered enormously too strong for the results it gives. There are a few ideas floating around to fix that. 12:34:07 !messages 12:34:08 (1/1) PleasingFungus said (2h 15m 31s ago): Er, enormously too strong for the investment it takes to get castable* 12:34:21 why do ghouls have such horrible stats? 12:34:24 ??starting stats [2] 12:34:24 starting stats[2/3]: Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 8,7,9 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 6,6,11 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | Og 12,7,5 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9 12:35:12 same reason mummies have horrible stats 12:35:21 er 12:35:23 horrible apts* 12:36:18 which is? 12:36:36 (not to mention their apts aren't much better than those of mummies in general, basically nothing but -1s 12:36:38 !apt gh 12:36:38 Gh: Fighting: 1, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -1, Dodge: -1, Stealth: 2, Shields: -1, UC: 1!, Splcast: -2, Conj: -2, Hexes: -2, Charms: -1, Summ: -1, Nec: 0, Tloc: -1, Tmut: -1, Fire: -2, Ice: 1, Air: -2, Earth: 1, Poison: 0, Inv: 1, Evo: 0, Exp: 0, HP: 1, MP: -1 12:38:23 Ghouls are very powerful, so it's certainly not the case that they need better stats 12:38:59 -!- KurzedMetal has quit [Read error: Connection reset by peer] 12:39:05 -!- blabber has quit [Quit: leaving] 12:39:23 -!- blabber has joined ##crawl-dev 12:40:21 !lg greaterplayers recent gh / won 12:40:21 !lg greaterplayers recent / won 12:40:22 63/306 games for greaterplayers (recent gh): N=63/306 (20.59%) 12:40:23 1609/13176 games for greaterplayers (recent): N=1609/13176 (12.21%) 12:40:53 oh 12:41:07 -!- blabber has quit [Client Quit] 12:41:07 -!- UncertainKitten has joined ##crawl-dev 12:41:23 -!- blabber has joined ##crawl-dev 12:41:27 -!- bullock has quit [Quit: Page closed] 12:45:10 -!- Lightli has quit [Ping timeout: 246 seconds] 12:49:01 -!- Milski has joined ##crawl-dev 12:49:44 So out of curiosity, now that brands identify on sight, is there any reason to specify daggers wielded by psyche and sonja? 12:49:57 -!- xFleury has quit [Remote host closed the connection] 12:50:10 Presumably before it was a semi-spoilery way of letting people who blasted them know "these daggers will distort you, yo" but now you can kinda see that to begin with 12:51:37 Lasty_: well basil also won a bunch of those recently so it might be a bit skewed 12:51:44 also ghouls arent terribly popular 12:53:40 !lg basil gh / won 12:53:41 25/44 games for basil (gh): N=25/44 (56.82%) 12:53:47 heh, fair nuff 12:54:04 !lg greaterplayers !basil !boring recent gh / won 12:54:04 No keyword 'basil' 12:54:06 Milski: probably not, no. 12:54:15 !lg greaterplayers !name=basil !boring recent gh / won 12:54:15 Broken query near '=basil !boring recent gh / won' 12:54:23 !lg greaterplayers name!=basil !boring recent gh / won 12:54:24 41/260 games for greaterplayers (name!=basil !boring recent gh): N=41/260 (15.77%) 12:54:26 -!- Kalir has quit [Changing host] 12:54:27 !lg greaterplayers name!=basil !boring recent gh / won 12:54:28 41/260 games for greaterplayers (name!=basil !boring recent gh): N=41/260 (15.77%) 12:54:31 !lg greaterplayers name!=basil !boring recent / won 12:54:32 1556/12280 games for greaterplayers (name!=basil !boring recent): N=1556/12280 (12.67%) 12:54:41 not as dramatic, but still 12:56:15 Also the new unique is amazing, though I may just be saying that because she generates a ton of free helms... 12:56:34 !killratio robin * 12:56:36 robin wins 11.70% of battles. 12:56:43 My last Gh started as a warper and was remarkably easy considering. It even got a fair amount of magic. 12:56:44 !killratio terence * 12:56:48 terence wins 11.94% of battles. 12:56:52 Lasty_: considering? 12:57:04 Warpers aren't exactly the easiest start. 12:58:02 ah 12:58:04 yeah 12:58:05 !lm . 12:58:06 5843. [2014-12-09 05:08:54] PleasingFungus the Slinger (L12 GhWz of Cheibriados) became the Champion of Cheibriados on turn 12414. (Lair:3) 12:58:12 right, rip that ghwr 12:58:25 turns out you can get /haste & /hw before lair and still die in two turns 12:58:27 if you're an idiot 12:58:35 "SDL_app" crashes on startup 13https://crawl.develz.org/mantis/view.php?id=9315 by ComputerBear 12:58:35 though oddly: 12:58:35 !lg greaterplayers wr !boring recent / won 12:58:35 57/434 games for greaterplayers (wr !boring recent): N=57/434 (13.13%) 12:59:01 i think in general the more unpopular stuff has more win% 12:59:02 !greaterplayer 12:59:08 Unwon backgrounds for PleasingFungus: Air Elementalist, Assassin, Death Knight, Fire Elementalist, Healer, Summoner, Warper, Wizard 12:59:16 fire elementalist, really 12:59:26 !hs . --fe 12:59:26 10. PleasingFungus the Warrior (L26 HOFE of Beogh), blasted by a pale draconian knight (bolt of cold) on Zot:2 on 2014-06-30 17:56:29, with 579471 points after 67887 turns and 6:41:24. 12:59:30 ouch, PleasingFungus. At least half of my splats are on characters that are much stronger than average. I start thinking I'm invincible and then die when that runs out. 12:59:44 sounds about right 12:59:50 simmarine: I think that's true 13:00:10 weird that it would also be true for greaterplayers 13:00:29 i'd think it would be even more true for greaterplayers 13:00:35 Well, does anyone really -like- playing warpers? If you're gonna do it, might as well do it right 13:01:26 -!- Pluie has joined ##crawl-dev 13:03:22 idk. I was enjoying that guy some. portal projectile some tomahawks, blink away when enemies get near 13:03:40 shroud of golubria a little bit 13:03:49 it's not exactly strong, but it was okay, eventually. 13:04:31 !lg * --wr max=fu 13:04:32 Unknown field: fu 13:04:44 !lg * --wr max=fun 13:04:45 Unknown field: fun 13:05:40 So is evasion supposed to be considered "better" than armor, or is it just an oddity that it phase shift is (relatively) weaker and far shorter in duration than +AC spells? 13:05:49 -!- inspector071 has quit [Ping timeout: 255 seconds] 13:06:21 The former certainly isn't true. 13:07:25 I don't know about your premises for the latter. It gives more EV than stoneskin gives AC, unless you have pretty high power and/or are in statue form (eww!), and doesn't require that you wear light armour the way ozo's does. 13:08:45 Xom mood meter for WebTiles 13https://crawl.develz.org/mantis/view.php?id=9316 by ebering 13:10:29 I suppose. The duration difference is still pretty drastic given the spell level, though I guess the other benefit (if you can call it that) is that any spellcaster who can reliably buff with L5 transloc probably has high EV already 13:11:19 -!- Yermak has quit [Quit: Page closed] 13:12:11 I've cast it quite often in heavy armour. L5 transloc isn't *that* hard. 13:12:30 Easier without the armour, of course. 13:13:09 -!- wheals has joined ##crawl-dev 13:15:13 True. I was mostly just wondering why the relatively awful duration, since ozo's does have drawbacks to justify giving 10+ AC 13:16:53 -!- ontoclasm has joined ##crawl-dev 13:17:51 -!- pwnmonke_ has quit [Ping timeout: 244 seconds] 13:19:39 -!- KurzedMetal has quit [Read error: Connection reset by peer] 13:20:23 ontoclasm: awesome tiles! 13:20:44 which? 13:20:47 (thanks!) 13:21:03 oh the dark maul etc.? 13:21:41 gyre and gimble :) 13:22:29 -!- theTower has joined ##crawl-dev 13:22:40 %git :/[Dd]ark [Mm] 13:22:45 07wheals02 {MarvinPA} * 0.14-a0-2418-gd2e94d3: Make some unrands more interesting, bring back two 10(10 months ago, 10 files, 62+ 33-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2e94d32f2f9 13:22:58 spriggan zombie (07Z) | Spd: 14 | HD: 15 | HP: 110-141 | AC/EV: 1/17 | Dam: 12 | 07undead, evil | Res: 06magic(20), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 460 | Sz: little | Int: plant. 13:22:58 %??spriggan defender zombie 13:23:01 ontoclasm: dark maul??? 13:23:15 ...well, okay, that's impressive health for a spriggan 13:23:27 -!- blabber has quit [Quit: leaving] 13:23:30 also, speed 14 and probably has a weapon 13:23:33 also I guess zombies consolidate different action speeds 13:23:38 (because ugh zombies) 13:23:53 ontoclasm: oh, I see, the doll edits? 13:24:04 does dark maul still have its old inventory sprite? 13:24:05 dire elephant zombie (07Z) | Spd: 8 | HD: 15 | HP: 110-141 | AC/EV: 11/0 | Dam: 3607(trample), 12 | 07undead, evil | Res: 06magic(20), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 460 | Sz: Giant | Int: plant. 13:24:05 %??dire elephant zombie 13:24:28 PleasingFungus: no, roc made a new one a while back 13:24:33 I just can't help but think it could be better with non-hidden zombie bases >_> 13:24:41 ...assuming a certain value of "old" 13:24:45 spriggan zombie (07Z) | Spd: 8 | HD: 7 | HP: 46-71 | AC/EV: 0/13 | Dam: 12 | 07undead, evil | Res: 06magic(9), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 65 | Sz: little | Int: plant. 13:24:45 %??spriggan zombie 13:25:01 i didn't change it if that's what you mean; i just made the doll tile match it 13:25:12 wow, that spriggan zombie seems actually pretty nasty 13:25:29 *defender 13:25:51 I was curious, is there an estimate as about how many *unique* people win a game of Crawl online every year, or at least get a character to XL 14? 13:26:00 -!- link_108 has joined ##crawl-dev 13:26:11 spriggan defender zombies are almost twice as fast as spriggan air mage zombies 13:26:17 !lg . x=start 13:26:17 371. [start=2014-12-09 04:03:43 [20141109040343S]] PleasingFungus the Magician (L1 GhWz), slain by an ooze on D:1 (mrwooster_arrival_statue) on 2014-12-09 04:04:04, with 0 points after 36 turns and 0:00:21. 13:26:24 oh right 13:26:27 !lg * won x=cdist(name) 13:26:28 23957 games for * (won): cdist(name)=3432 13:26:32 Sharkman1231: <3 for Kiku! 13:26:34 !lg * x=count(name) won start>=2014-01-01 13:26:34 I forgot spriggan defenders are like deep elf blademasters 13:26:35 somebody: there's a way to have sequell count th... yes 13:26:35 8154 games for * (won start>=2014-01-01): count(name)=1667 13:26:50 !lg * x=count(name) xl>=14 start>=2014-01-01 13:26:51 53816 games for * (xl>=14 start>=2014-01-01): count(name)=4984 13:27:14 !lg * x=count(name) start>=2014-01-01 / xl>=14 13:27:22 oh, that's a dubious query 13:27:23 53816/989779 games for * (start>=2014-01-01): count(name)=4984/16489 (30.23%) 13:27:24 hm 13:27:31 oh, no, that worked. 13:27:32 neat! 13:27:37 interesting that the average number of games won by people who've won at least one is 5 13:27:49 I wonder what the median is 13:27:51 anyway once more I will repeat the same general ~interface~ fix fr / request (!!) 13:27:58 yeah, i imagine the median is far lower 13:28:28 theTower: I accidentally implemented that a few months ago, but it seems to have vanished again, I think 13:28:30 it's very confusing 13:28:48 maybe I'll have another look at some point 13:29:06 "Accidentally implemented". 13:29:34 I will wait patiently 13:30:18 somebody: I was trying to change the way AC was calculated. 13:30:34 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 13:31:08 Oh, I remember now. I'd just added the AC/EV bars to the xv screen, and I wanted to de-spoil it, in cases where monsters had enchanted un-id'd armour, that kind of thing. 13:31:58 Okay, so you are not the guy CK's worship, after all. 13:32:29 PleasingFungus: ...or ARE you? 13:33:23 I just can't get enough of how awesome Cigotuvi's Embrace is. 13:34:10 his name is pleasingfungus; he is obviuously fedhas 13:34:16 PleasingFedhas 13:34:37 surely you're thinking of 13:34:38 !nick spicerack 13:34:39 Mapping spicerack => basil sage thyme mint allspice oregano tarragon rosemary 13:34:47 fr request? 13:35:05 can you get an fr request at the atm machine 13:35:20 PleasingFungus: So there *are* extensive preparations for implementing a cooking reform, after all?! 13:35:21 fr seems formal 13:35:24 formal or stupid 13:35:30 request feels personal? 13:35:41 -!- P_R_Deltoid has quit [Read error: Connection reset by peer] 13:35:55 I blame crawlculture distorting language and my brain 13:35:58 feature asking 13:37:15 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141118144012]] 13:38:34 -!- bonghitz has quit [Remote host closed the connection] 13:39:35 fr: suits. (of armor) 13:39:41 armour * 13:39:57 to make the game more formal 13:40:16 wheals: Like, "Psst bro, can you spare a little bit of features for a homie? I haven't had a feature in a week and withdrawal is bad." 13:41:49 -!- elliptic has joined ##crawl-dev 13:44:02 the +7 tuxedo of Espionage {Stlth--------} 13:44:36 -!- somebody has left ##crawl-dev 13:45:04 does it take the shirt slot? 13:46:38 -!- KurzedMetal has quit [Read error: Connection reset by peer] 13:51:18 .oO { do we really need a Crawl version of the Hawaiian shirt? } 13:53:39 well crawl doesn't even have pants 13:53:57 1learn add realism_of_crawl 13:54:30 if crawl characters had pants on they would affect acid splash damage 13:55:34 Isn't Steam Dragon Armour the Hawaiin shirt of crawl? 13:55:54 Featureless, enchantable up to +5, rarer than you'd expect given how shitty it sounds... 13:56:28 Also I want to punch whoever invented the shoals. I miss the days of 100% swamp 13:57:12 populated by speed 15 hydras 13:57:54 At least hydras are the evil you know. 13:58:23 Shoals is populated by a couple dozen creatures that do *things.* And speed >10 merfuckers 13:59:37 -!- somebody has joined ##crawl-dev 13:59:58 * somebody is probably done annoying people here for the day. 14:02:17 -!- Lightli has joined ##crawl-dev 14:02:19 -!- Patashu has joined ##crawl-dev 14:02:31 -!- Aryth1 has quit [Ping timeout: 255 seconds] 14:04:44 -!- pwnmonkey has joined ##crawl-dev 14:04:55 -!- KurzedMetal has quit [Ping timeout: 272 seconds] 14:09:05 thorn hunters do things and are speed >10! 14:09:21 I just realized all Delayed Blast Fireball needs is a damage upgrade, and it's straight out of D&D 3.5e 14:09:21 actually the three forest monsters are all effectively faster than the player and do things, huh 14:09:56 nah, delayed blast fireball is more like fulminant really 14:10:19 -!- Isabel has joined ##crawl-dev 14:10:19 you throw a thing down and it explodes in a few turns 14:10:21 http://www.d20srd.org/srd/spells/delayedBlastFireball.htm 14:10:46 Oh wait, D&D DBF. Yeah, it isn't quite as "delayed" as the one in Crawl. Still level 7 and "fireball but later" though 14:10:47 -!- dtsund has quit [Quit: dtsund] 14:11:14 thrown weapon 14:11:23 now I want to see a crusher throw back a prism 14:11:34 Anyway, what are the swamp monsters? Thorn spitter, the tree thing, and what else? 14:11:41 spriggan druid 14:12:03 spriggan rider 14:12:13 I'd only classify thorn spitters as really "doing things" at that point 14:12:24 ... 14:12:46 the infamously weak call and might hydra 14:13:26 I mean, the druids are pretty weak, the riders are almost reflavored bats at that point, and the living trees are just weaker queen bees/kenku 14:13:30 -!- Pluie has quit [Ping timeout: 264 seconds] 14:13:54 Milski: druids and trees kill people pretty often 14:14:13 queen bee (13y) | Spd: 10 | HD: 7 | HP: 29-50 | AC/EV: 10/10 | Dam: 2008(poison:14-28) | fly | Res: 06magic(20) | Vul: 09poison | Chunks: 09poison | XP: 303 | Sp: berserk other [11!AM, 06!sil], berserk other [11!AM, 06!sil, 04emergency] | Sz: little | Int: insect. 14:14:13 %??queen bee 14:14:16 Huh. I've always found Swamp to be trivial when I get tehre in most cases 14:14:18 shambling mangrove (04f) | Spd: 8 | HD: 13 | HP: 79-105 | AC/EV: 13/3 | Dam: 41 | 03plant, amphibious | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 677 | Sz: Big | Int: normal. 14:14:18 %??shambling mangrove 14:14:25 right, weaker 14:14:57 !lg * recent place=swamp s=ikiller 14:14:58 2835 games for * (recent place=swamp): 332x a spriggan druid, 222x a thorn hunter, 187x the 27-headed Lernaean hydra, 158x a spriggan rider, 145x an alligator, 132x, 128x a shambling mangrove, 94x an eight-headed hydra, 83x a seven-headed hydra, 81x a swamp dragon, 67x a giant leech, 65x Jorgrun, 55x a bog body, 51x a six-headed hydra, 50x Aizul, 44x Asterion, 42x a five-headed hydra, 39x Mara, 38... 14:15:33 Trees! Don't forget about the trees! Insidious creatures. 14:15:34 !lg * cv>=0.15 br=Swamp|Shoals|Snake|Spider s=br 14:15:34 5042 games for * (cv>=0.15 br=Swamp|Shoals|Snake|Spider): 1470x Snake, 1223x Swamp, 1205x Shoals, 1144x Spider 14:15:35 Milski: I think your threat assessment is way off here. 14:15:37 Relative to when you get there? I'd say a dozen berserk bees are a lot more threatening than two wasps and a slow melee threat 14:15:38 !lg * recent swamp s=cikiller 14:15:39 -!- ystael has quit [Ping timeout: 245 seconds] 14:15:40 2835 games for * (recent swamp): 343x a hydra, 332x a spriggan druid, 222x a thorn hunter, 214x the Lernaean hydra, 158x a spriggan rider, 145x an alligator, 132x, 128x a shambling mangrove, 81x a swamp dragon, 67x a giant leech, 65x Jorgrun, 55x a bog body, 50x Aizul, 44x Asterion, 39x Mara, 38x a swamp worm, 35x a hydra simulacrum, 34x Saint Roka, 33x Wiglaf, 31x a red wasp, 28x Mara (illusionar... 14:15:47 dozen, you mean three right 14:16:04 Milski: why would anyone let a queen bee berserk a dozen bees? 14:16:09 slow is funny considering it irresistably slows you and cuts your ev 14:16:16 also you see bees in rooms, swamp is open 14:16:17 I guess the stats show I'm an outlier, but the swamps are my favorite branch to see 14:16:35 why would favorite mean it doesn't kill people? 14:16:46 favourite as in least threat, I guess 14:16:53 !lg greaterplayers recent swamp s=cikiller 14:16:55 93 games for greaterplayers (recent swamp): 18x a spriggan druid, 11x a hydra, 6x a shambling mangrove, 6x the Lernaean hydra, 5x a spriggan rider, 4x an alligator, 4x a thorn hunter, 3x, 2x Aizul, 2x a swamp dragon, 2x Frances, 2x Mara, 2x a bog body, a Zot trap, a thorn lotus, Kirke, a raven, a tentacled monstrosity, Agnes, Asterion, a green very ugly thing, Jorgrun, a titanic slime creature, th... 14:16:57 -!- inspector071 has quit [Ping timeout: 272 seconds] 14:17:05 -!- MarvinPA has joined ##crawl-dev 14:17:05 Favourite as in I don't have to deal with shoals. 14:17:09 thorn lotus ;_; 14:17:25 I think that titanic slime creature is me :p 14:17:36 anyway shoals is vicious, sure, but that doesn't mean swamp is harmless 14:18:22 Shoals is annoying, ranged, and fast while swamp is primarily comprised of melee threats or things that create more melee threats 14:18:48 annoying is a worthless descriptor 14:19:17 swamp has lots of melee, but i don't know about melee threats 14:19:26 also what is wrong with branches in a literal roulette with each other having distinct roles 14:19:27 as in shoals, the really dangerous things have ranged 14:19:30 swamp should have packs of hornets 14:19:45 hmm 14:19:45 and queen hornets 14:19:46 would hornets be yellow or red 14:19:57 oh, yellow normal and red queen 14:19:58 !lg * br=Swamp ikiller=ghost_crab 14:19:59 1. quixotic the Nimble (L17 TrMo of Cheibriados), slain by a spectral six-headed hydra (called from beyond by a ghost crab) on Swamp:5 (swamp_pestilence) on 2014-09-20 22:34:54, with 170066 points after 33200 turns and 1:24:02. 14:20:02 red (i don't remember which is which) 14:20:04 just one 14:20:14 called from beyond, nice 14:20:28 Autoexplore on the shoals is significantly more dangerous than normal, and it can require tedious waiting or refreshing of flight to not be knee deep in water when exploring since everything in Shoals is ranged or a harpy 14:20:34 that wasn't even a real spawn :( 14:21:04 If you want a long-winded explanation of "annoying." 14:21:19 there's a standing plan from an active dev to make tides only use shallow water (though there will still be deep water pools edging the level and whatever) 14:21:40 Anyway, seeing as the Swamp seems to primarily kill people via hydra, learnean hydra, the dude that buffs hydras, or mangroves (???), I feel like the threats are primarily melee. Or at least, hydras. 14:21:43 hippogriff, griffon, 14:21:54 bat 14:22:03 no bats are gone from shoals 14:22:13 Everything being an exaggeration, since there are a few trivial flavor threats and sea snakes as well that I didn't include 14:22:23 -!- pwnmonkey has quit [Ping timeout: 245 seconds] 14:22:24 snapping turtles 14:22:32 merfolk impalers 14:22:45 -!- Weeksy has quit [Quit: Page closed] 14:22:48 !lg * shoals recent s=cikiller 14:22:49 2687 games for * (shoals recent): 268x a merfolk aquamancer, 254x a water nymph, 236x a merfolk, 206x a merfolk impaler, 175x a merfolk javelineer, 162x Polyphemus, 153x, 109x a harpy, 101x a kraken, 100x a satyr, 74x a sea snake, 70x an alligator snapping turtle, 65x a snapping turtle, 57x Ilsuiw, 56x a water elemental, 49x a manticore, 47x a siren, 36x an octopode crusher, 32x Asterion, 31x a wi... 14:22:57 oh looky 14:23:08 do kraken count as trivial I forget 14:23:18 Huh, more people died to snapping turtles than I thought 14:23:41 is it really just that one vault that racks up those kills 14:23:41 i like all the op crushers from one vault 14:23:47 yes that 14:24:07 Which brings up my theory that snapping turtles exist to surprise casters by looking like trivial flavor animals, and then hitting for 30 with reaching 14:24:25 surprise once 14:24:33 Krakens are trivial unless you're foolish 14:24:38 also, doesn't _everything_ count as a surprise 14:24:49 -!- Patashu has quit [Ping timeout: 245 seconds] 14:25:04 lasty_: we have a lot of fools! 14:25:05 I mean, most things visually show roughly how threatening they are 14:25:14 In tiles anyway 14:25:17 ooo, tiles argument 14:25:53 -!- inspector071 has quit [Ping timeout: 252 seconds] 14:25:54 theTower: Oh, absolutely, and according to my win rates about 80% of the time that includes me. 14:26:00 actually, they show in the monster list 14:26:04 so not in tiles :P 14:26:09 -!- Marbit has joined ##crawl-dev 14:26:16 I mean, it's not necessarily something that needs to be designed for, but tiles do a good job of showing bigger threats looking tougher 14:26:23 The ancient logical fallacy "argument from tiles" 14:26:23 (ok ok webtiles) 14:26:38 an agreeable principle, but also something that doesn't quite hold up 14:26:53 while we have rogue artists who overdesign, anyway 14:27:30 (alongside no real attempts at a cogent art direction between the differing artists and whatever they produce) 14:27:33 when I played on console, I would get smashed by turtles (ages ago) 14:27:53 currently a crocodile has a much fancier and intimidating tile than an alligator 14:27:59 theTower: I think ontoclasm would probably disagree witht hat 14:28:13 theTower: Oh come on, the current visual style is pretty cohesive. 14:28:58 There are a few holdouts, yeah, like alligators looking weak 14:28:59 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:29:14 theTower: yeah alligators are pretty terrible 14:29:19 Though I suppose it's also in the name. In general, animal names without a descriptor just aren't that threatening, and they're (kind of) proportional to real life strength 14:29:45 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 18-37 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 105 | Sz: Large | Int: reptile. 14:29:45 %??crocodile 14:29:47 Then BOOM, snapping turtles hit like ogres 14:29:49 alligator (12t) | Spd: 10 (act: 80%; swim: 60%) | HD: 12 | HP: 57-87 | AC/EV: 5/9 | Dam: 30, 15 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 892 | Sp: swiftness [11!AM, 06!sil] | Sz: Large | Int: reptile. 14:29:49 %??alligator 14:29:51 so we should take people on fishing trips 14:29:57 well, turtling trips 14:30:04 proportional to real life strength 14:30:11 To be fair, you should be killing ogres in your sleep by the time you see snapping turtles 14:30:45 To be fair, for the casters (I assume) that die to snapping turtles, you can kill them easily but you don't exactly want to take free hits from them 14:30:53 can minotaurs retaliate when asleep 14:31:04 also i'm referring to myself as Ontoclasm, Rogue Artist from now on 14:31:21 turn in your badge 14:31:34 but keep your gun 14:32:00 you just can't handle the way pixel justice looks like on the streets today, sarge 14:32:25 are we saying 14:32:30 ontoclasm is roguelike??? 14:32:38 shut it down 14:32:40 !glasses 14:32:41 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 14:35:01 !lg * recent shoals ikiller=alligator_snapping_turtle 14:35:01 70. static the Black Belt (L16 GrMo of Qazlal), mangled by an alligator snapping turtle (kmap: nicolae_shoals_siren_and_animal_friends) on Shoals:2 on 2014-12-08 04:13:52, with 114356 points after 33196 turns and 3:36:53. 14:35:22 -!- alefury has joined ##crawl-dev 14:35:31 so, these have a descriptor (as awkward as it is), and a tile with a spiked shell (menancing!) 14:35:48 alligator snapping turtle (09t) | Spd: 8 (swim: 60%) | HD: 16 | HP: 130-159 | AC/EV: 19/1 | Dam: 50(reach) | amphibious, cold-blooded | Res: 06magic(60), 12drown | XP: 918 | Sz: Large | Int: reptile. 14:35:48 %??alligator snapping turtle 14:36:20 also they're frequently non-slow and hit like a stone giant 14:37:06 any particular explanations for them orrrrrrrr 14:37:11 and reach! 14:37:31 also explanations? I think they wanted a water-deathyak 14:38:05 -!- pwnmonkey has joined ##crawl-dev 14:38:27 they 14:38:52 they meaning whatever spiteful people designed the shoals 14:38:53 no I mean defining shoals as a non-melee place and 14:38:56 oh whatever 14:39:23 as for non-melee: the majority of threats are non melee, as evidenced by the kill log. Likewise, the majority of deaths in swamp are to melee threats 14:40:01 since I motivated and outlined how to move satyrs and nymphs to shoals for mister omega do I get to count as they 14:40:07 The branches obviously aren't as entirely melee as lair or entirely ranged (sans blademasters and weapons) as elf, but they're still primarily melee and ranged. 14:40:43 theTower: They would fit in nicely there, I guess. 14:41:19 that is not the correct time tense 14:42:06 theTower: Did I just waste a wish, or something like that? 14:42:29 * somebody wishes for more distinct undead minions tiles. 14:44:08 well, that process did end up significantly impacting shoals design (since he went further on to change up merfolk avatars and manticores) 14:44:58 Still not quite sure how I feel about manticore barbs, but they're interesting. Makes manticores more of a support mob than anything 14:45:21 hooray support 14:45:35 monster synergy is always good 14:45:39 -!- serq has quit [Changing host] 14:45:44 theTower: Yay, indeed. 14:45:49 somebody: submissions welcome 14:46:11 ontoclasm: Digital drawing 101 lessons are welcome! :p 14:46:11 Speaking of, eyes of draining as random monsters never made sense to me 14:46:25 Manticore barbs are great, imo. 14:46:40 Even a spellcaster can kill the thing that has no attacks and regenerates by stealing mana, and they don't seem to spawn in vaults or with packs of real threats... they might just randomly end up near actual threats 14:47:47 -!- tcsc has quit [Quit: This computer has gone to sleep] 14:48:14 it vaguely introduces the idea for ghost moths and summon eyeballs later on, and not every spawn is going to threaten the player anyway 14:48:57 -!- MarvinPA has quit [Ping timeout: 240 seconds] 14:49:29 altogether it's somewhat inconsistent while giant eyeballs were taken out from random spawns but I was never happy about how that happened anyway 14:52:01 Just spawn both eyes in a band with unseen horrors. Problem solved. :p 14:53:34 What was the story behind that anyway? I understand that they were either decent (free) EXP or random death 14:54:07 it's not random death, it's "immediately change tactics to a few ways that deals with eyeballs" 14:54:52 Wasn't it smite targeted? 14:54:52 the active devs at the time thought that the few tactics were bad, I (...and others...?) think those tactics are great 14:55:16 it's smite targeted and irresistable and eyeballs are slow and weak 14:55:36 well, a bunch of the same devs clamoured for keeping them in depths 14:55:43 before 14:55:52 I mean, I know that, but from playing it at the time there was always the potential that an eyeball could see you and smite you before you could close, and the meat would beat you up 14:56:18 close? scroll of fog, blinking, bolt wands need closing up? 14:56:42 -!- CKyle has joined ##crawl-dev 14:56:49 I remember those things on floor 2, with item destruction existing. Not all of those things are super reliable at that point 14:57:10 wheals: yeah, I would have definitely at least kept them as Depths OODs for the 098 vaults 14:57:21 Obviously they're playable after that, but I definitely remember seeing those things before you'd even gotten enough scrolls to ID in case you got an ID-3 14:58:00 ...their range was D:4-14... 14:58:24 and if you get them as oods you might as well be complaining about the plenty of other ridiculous early oods like centaurs 14:58:31 theTower: why weren't they kept in depths? 14:58:44 %git d37599f8dbe9 14:58:45 07elliptic02 * 0.15-a0-482-gd37599f: Remove giant eyeballs from normal monster generation. 10(7 months ago, 4 files, 18+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d37599f8dbe9 14:58:51 logic there 14:59:27 I mean, I remember the logic, but it seems like it would more often make sense in Depths given the monster density and threat level 14:59:45 but whatever. Just need to make more vaults that mix eyeballs in with other things 15:00:01 such an easy process 15:00:33 big_bunch_of_eyeballs 15:00:43 -!- SomeStupidGuy has quit [Ping timeout: 252 seconds] 15:01:40 eyeballs with bands might work too 15:02:19 I remember floating that idea directly to elliptic and he said that as long as they're slow that's not going to work 15:02:47 as in the pack would naturally wander away or as in it'd be easy to separate them? 15:02:57 In the latter case, that's often how you handle eyeballs anyway 15:03:13 Idea for the vaults: 10% chance to replace the welcoming party entirely with eyeballs 15:03:49 vault guard (10p) | Spd: 10 | HD: 13 | HP: 56-86 | AC/EV: 1/13 | Dam: 20 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(60) | XP: 1200 | Sp: sum.eyeballs | Sz: Medium | Int: normal. 15:03:49 %??vault guard spells:summon_eyeballs.100.wizard 15:05:09 Also the Monty Hall Xom vault is probably my favorite vault now 15:06:47 I wonder if colonel cores can support giant eyeballs 15:06:55 probably too vicious 15:06:55 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 15:07:22 colonel cores? 15:07:37 just something I've got planned 15:07:49 <|amethyst> it's a major feature 15:07:52 <|amethyst> of general interest 15:08:01 * theTower rolls his cores 15:08:01 <|amethyst> but theTower is keeping it private for now 15:08:06 -!- MarvinPA has joined ##crawl-dev 15:08:08 <|amethyst> perhaps he needs some corporal punishment 15:08:26 since when are my plans private 15:08:41 <|amethyst> when it makes for a better pun :P 15:08:48 I think I will be productive through paragraph writing 15:08:56 it did work for cards 15:09:21 -!- link_108 has quit [Quit: Leaving.] 15:09:54 -!- link_108 has joined ##crawl-dev 15:10:54 -!- PleasingFungus has joined ##crawl-dev 15:11:21 plus pf's shown such a wonderful example of gigantic sprawling open plans 15:12:37 Milski: delayed blast fireball dates back at least to AD&D 1e (1977). I'm fairly certain that crawl's delayed fireball was stolen from that, directly or indirectly. 15:13:38 fr: snapping turtle tile with a very long neck 15:13:43 need to have somebody write a report of how d&d / rogue / 'hack still have influences in crawl 15:14:01 and then remove them all >:D 15:14:04 hm 15:14:17 first, we remove the turn-based igo-yougo system, 15:14:25 !lg * shoals recent s=cikiller tiles 15:14:26 2247 games for * (shoals recent tiles): 219x a merfolk aquamancer, 213x a water nymph, 201x a merfolk, 173x a merfolk impaler, 146x a merfolk javelineer, 135x Polyphemus, 112x, 93x a harpy, 87x a kraken, 82x a satyr, 65x a sea snake, 62x an alligator snapping turtle, 60x a snapping turtle, 49x a water elemental, 47x Ilsuiw, 43x a siren, 41x a manticore, 31x an octopode crusher, 26x a wind drake, 2... 15:14:27 !lg * shoals recent s=cikiller !tiles 15:14:28 440 games for * (shoals recent !tiles): 49x a merfolk aquamancer, 41x, 41x a water nymph, 35x a merfolk, 33x a merfolk impaler, 29x a merfolk javelineer, 27x Polyphemus, 18x a satyr, 16x a harpy, 14x a kraken, 10x Ilsuiw, 9x a sea snake, 9x a faun, 8x an alligator snapping turtle, 8x a manticore, 7x a water elemental, 6x Asterion, 6x a player ghost, 6x Aizul, 5x a snapping turtle, 5x Wiglaf, 5x an... 15:14:34 To be fair, DBF is more like Contingency->Fireball than D&D's delayed blast fireball 15:15:09 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:15:12 41x 15:15:16 Lasty_: it's close enough to delayed blast fireball in both name & effect that I think it's very likely to be the inspiration. 15:15:35 good asterion rate, he is greek too 15:15:48 !lg * shoals recent !tiles / cikiller="snapping turtle" 15:15:48 0/440 games for * (shoals recent !tiles): N=0/440 (0.00%) 15:15:53 hm 15:15:59 !lg * shoals recent !tiles / cikiller="a snapping turtle" 15:16:00 5/440 games for * (shoals recent !tiles): N=5/440 (1.14%) 15:16:00 that can't be right 15:16:04 !lg * shoals recent tiles / cikiller="a snapping turtle" 15:16:05 60/2247 games for * (shoals recent tiles): N=60/2247 (2.67%) 15:16:06 there we go 15:16:27 in conclusion, Milski was right: the tile is clearly misleading :) 15:16:44 It's identical in name but really not alike in effect at all -- our delayed blast fireball has the effect of 1) saving mana and 2) being instant; D&D's is a trap much like fulminant prism -- as someone already mentioned. 15:16:52 * PleasingFungus shrugs. 15:17:20 possibly it took the name from one d&d spell & the effect from two others. 15:17:23 as you were saying. 15:17:32 crawl teaches many things 15:17:33 entirely possible 15:17:49 weird words, that snapping turtles are vicious 15:18:02 And maybe the inspiration was 100% D&D DFB, but it inspired something dramatically different. 15:18:21 Speaking of traps, Force Lance still seems funky 15:19:18 Also 3.5es DFB is probably there because the core spells didn't have a lot of options to let you actually murder things during Time Stop, and DFB lets you do that (very expensively) 15:19:53 delayed blas 15:19:58 erp 15:20:02 funky how? 15:20:16 right, I need to write up Delayed Surprise too 15:20:21 -!- tcsc has quit [Client Quit] 15:20:53 !surprise theTower 15:20:56 hm 15:20:57 !xom 15:20:59 fr 15:21:28 <|amethyst> Eringya's Delayed Bouquet 15:22:47 I can't remember the latest changes to it, but last I recall it was a level 5 spell that was in a position where it did as much damage as IMB, but less reliably in all ways 15:23:18 In exchange you got the knockback, which wouldn't work reliably on the high HD threats you'd want to kite, and didn't matter on things that would die in two casts (in which case IMB was better because range and AoE) 15:23:44 latest changes: level 4 conj/tloc, knockback is higher, knockback into other monsters or walls hurts moonsters involved 15:24:12 That would be good. Tloc is getting super aggressive these days 15:24:18 hint: go to the git mirrors and use the search function 15:25:35 Milski: Maybe Tloc cannot be considered aggressive enough until it can work as Tornado — translocating monsters through walls. Maybe this is what Force Lance needs to do? :p 15:26:44 (making things go through walls with tornado is a frustratingly long-standing bug) 15:28:36 Translocations now has 4 spells that directly damage things and a summon, which isn't bad for a school about movement 15:28:58 I worry that it might be bad. 15:29:37 theTower: Make it a feature! Move it to Tloc! 15:29:54 <|amethyst> four spells? 15:30:08 Clearly we need to balance this out by increasing the trend of nuking transmutations 15:30:21 force lance, gell's gravitas, singularity, twist 15:30:28 twist is back? 15:30:32 not yet 15:30:32 Portal projectile, force lance, gravitas, singularity, malign gateway (summon) 15:30:33 "completely negate a monster's capability to interact with you, while doing damage to it", is somewhat bad. 15:30:39 Atoms to Subatomic Particles 15:30:41 portal projectile doesn't damage enemies directly. 15:30:44 <|amethyst> pproj doesn't damage anything 15:30:50 <|amethyst> and Summon Forest is also a summon 15:30:57 ??malign gateway 15:30:58 malign gateway[1/3]: Summons a portal through which an eldritch tentacle emerges. Depending on spell power, it will be friendly for a number of turns, before turning hostile, or the portal closes and it is severed, whichever happens first (either way, it will turn hostile). Level 7 Summ/Tloc found in the Grand Grimoire. 1/5 chance of draining 1-3 points of int. 15:31:05 tbh 15:31:05 and singularity is also a summoning 15:31:05 I forgot that was /tloc 15:31:05 <|amethyst> Gravitas also doesn't damage things "directly" 15:31:05 I guess portal projectile might not be in consideration though 15:31:08 though not a summonings 15:31:17 |amethyst: gravitas damages stuff as directly as to make no difference. 15:31:26 Milski: have you used portal projectile within the last version or so? 15:31:29 it was changed 15:31:42 No, having not played warpers 15:31:50 it's now a status 15:32:01 a status based on attacks is pretty close to direct damage still 15:32:09 does infusion do direct damage 15:32:18 good question 15:32:28 I would argue "no", and likewise spectral weapon 15:32:33 but v0v 15:32:33 I think infusion does a separate instance of damage, or something 15:32:35 if you count current pproj you'd you'd have to add warp weapon 15:32:38 so as to not make it free slaying 15:32:40 IMO 15:32:40 anyway 15:32:50 ??portal projectile 15:32:50 portal projectile[1/2]: Teleports a fired (wield launcher) or thrown missile directly to its target, greatly increasing its accuracy (but not damage). Has many interesting tactical uses, e.g. hitting the orc priest hanging out behind the pack. Does not pass (transparent) walls. It is the rough opposite of apportation, in that it can also fire whatever wherever whyever. 15:32:53 hm 15:32:54 Portal projectile lets you smite target, right? 15:32:56 ??portal projectile[2 15:32:57 portal projectile[2/2]: Projectiles of returning do not return when Portal'd. 15:33:00 pf wants to bring up that previous question again 15:33:01 Milski: yes, that's the main advantage 15:33:08 what is Translocations supposed to be? 15:33:21 and no I don't mean "moving things" 15:33:22 look in the doc 15:33:36 docs/develop/schools.txt or something 15:33:51 what is the identity of this school supposed to be besides "possibly good for everything besides giving you haste" 15:34:10 yeah, i'm a bit concerned by the tloc direction too 15:34:11 school of awesomeness 15:34:13 given crawl's nature, position control is always gonna be really good 15:34:40 Clearly we need to balance this out by creating a level 9 charm/poison/transmutation nuke 15:34:43 I don't mind tloc being position control. 15:34:53 We can call it ATF, and it will Tang everything. 15:34:59 the spells are good, if we're unhappy about schooling, we can address by flavour & skill change 15:35:05 that's balancing things out by breaking the scale's chains 15:35:17 the problem is that right now it's turning into "do whatever you want, as long as you bump a monster in some direction or something in the process." 15:35:19 quick move gravitas to earth 15:35:34 * somebody wonders what the conventions on say "we need" here are. 15:35:40 do you really cast singularity to move monsters around, or just to shred them? 15:36:16 I feel like the same question can be asked about Tornado 15:36:20 actually, gravitas makes decent sense in earth 15:36:20 <|amethyst> Why do you cast Tornado or Shatter? 15:36:30 how much does the movement component of singularity matter, and how much is it just nrook's joke about a level 9 tmut spell: "deal large amounts of damage to everything in LOS, and also turn into an ant" 15:36:30 to win 15:36:33 air and earth are schools that start with conjurations 15:36:37 |amethyst: Make noise, feel good about myself. 15:37:07 translocations started and ended with "move self or move monster or get random buff" 15:37:15 level 9 charms spell: "deal large amounts of damage to everything in LOS, and gain five ac" 15:37:20 (and then it got the summoning spells) 15:37:42 <|amethyst> I think Singularity would make sense as Conj/Tloc but then it's probably not worth learning 15:37:47 pleasingfungus: actually that makes me think of apocalypse and disaster area more than anything else >_> 15:37:53 <|amethyst> since you can get fire storm for the same investment 15:37:56 PleasingFungus: Your ideas is heinously infringing on the Necromutation territory. 15:37:56 I have no interest in making singularity conj/tloc. 15:38:09 they're not ideas, they're jokes 15:38:15 satire, if you will 15:39:23 Milski: yeah, the movement component of tornado is more cosmetic/thematic than it is functional, but that's fine, since tornado is designed as "a spell that does damage to everything in LOS very noisily, using clouds", and that's well within Air's sphere. 15:39:40 (it doesn't actually use clouds the clouds just represent its area of effect) 15:39:43 eh 15:39:46 yeah, and tornado is part conj anyway 15:39:48 close enough 15:39:51 doy: no it isn't. 15:39:52 ...no it isn't 15:39:52 so it's not a huge deal 15:39:52 what I am saying is that the new spells are much, much better than the old stuff... I am glad to see them 15:39:54 -!- reaverb has joined ##crawl-dev 15:39:55 <|amethyst> So the rule would be, only pure conj, pure element, and conj/element may do damage? 15:39:56 oh, it isn't 15:40:22 <|amethyst> and necro I guess 15:40:26 I think it's fine to have a small slice of spells that cover another area per school 15:40:46 ring of flames doesn't make fire stop being about damage 15:41:01 RoF does damage, even 15:41:03 tornado isn't all that noisy 15:41:05 but a level 9 tloc spell (alongside two other tloc spells) being about damage... 15:41:06 blargh 5 pips of mr and Louise still instantly banished me 15:41:17 03ontoclasm02 07* 0.16-a0-3061-g1c4ddba: New Plut Sword tiles 10(4 minutes ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1c4ddbadee9b 15:41:19 read the atmosphere 15:41:44 it's not like anyone would ever cast a level 9 tloc spell for any other reason 15:41:56 the question is whether there should be a level 9 tloc spell, really. 15:42:00 yes 15:42:04 Yeah, I think tele having so many spells outside its core domain isn't great, but the number of "other area" spells before Singularity was added was fine. (Phase Shift isn't really tloc, for example) 15:42:06 disjunction was fine as disjunction 15:42:20 was it 15:42:24 stupid good in very niche ways? 15:42:27 mm 15:42:40 Level 9 Tloc spell: Instant controlled teleport to a staircase 15:42:42 extraneous, but so is a lot of stuff 15:42:53 If staircase isn't seen, blink two times randomly afterwards 15:42:54 idk. I am not sure that tloc really "fits" in crawl 15:42:58 i would just use ddoor 15:43:01 If -ctele is on, blink 5 more times randomly 15:43:35 If in disco pan, blink 10 more times 15:43:38 but we can't split up tloc into other schools, that's what has to be done for charms first 15:44:02 PleasingFungus: compared to Divinations, Translocations have the advantage of tactical relevance. I think they're in principle alright. 15:44:20 PleasingFungus: I think the /abilities/ are all individually fine, perhaps piling them all into a single spell school is not the best paradigm. 15:44:22 in principle, yes. in practice, it seemed like we could never come up with enough effects that were good & distinct enough to justify training the school. 15:44:26 reaverb: yes. 15:44:41 -!- orionstein has quit [Quit: ZNC - http://znc.in] 15:44:45 so now we're adding a bunch of direct damage spells to tloc. it seems like an admission of defeat. 15:44:51 thinking about it, I kinda like gravitas as an earth spells 15:45:04 why not lower the damage and make the repositioning aspect stronger 15:45:05 PleasingFungus: not so negative... like I said, good spells stay good spells :) 15:45:22 You could scale cblink distance by spellpower 15:45:28 Was controlled blink really so maligned people wouldn't train for it? 15:45:37 That in itself would be a reason to train tlocs 15:45:47 Brannock: idk. maybe. 15:46:02 then i doubt it would be worth it 15:46:13 like if force lance blasted the monster faaaaar away from me and did way less damage I'd pick it up more frequently 15:46:15 as a hypothetical example 15:46:27 Repositioning isn't that useful in itself unless you also have firestorm or whatever 15:46:27 have you played with it since the recent changes? 15:46:29 (just thinking about an L9 tloc here) 15:46:32 not yet, I should soon 15:46:33 Jafet: that's the main thing, yes. 15:46:38 Singularity with a chance of irresistible Tele? 15:46:45 well, it also helps escape! 15:46:48 Brannock: the distance was already increased considerably. 15:46:49 So the new artifact is two quick blades on a chain. Can we add a constriction attack to it as well? 15:46:57 >_> 15:46:57 there are only so many escape spells you need. 15:46:58 no 15:47:09 (obviously not a serious suggestion) 15:47:19 This "The abilties are fine but maybe putting them all into a single spell school is bad" is also how I feel about Charms, btw. (Except with the added "Some of these abilties should be consumable only") 15:47:28 fog is extremely useful, so if we manage to sneak in cloud creation into tloc... 15:47:32 one problem at a time 15:47:48 <|amethyst> dpeg: tloc creates clouds, they just aren't useful ones :P 15:48:47 <|amethyst> oh, actually, I guess they are useful 15:48:56 <|amethyst> it's just hard to make a lot of them 15:49:06 dispersal has the best chance of getting a fog-like effect, which kinda makes me wonder if amplifying that would be any plausible over the confusion part 15:49:06 |amethyst: yes, I mean ?fog style ones :) 15:49:12 Renewable fog sounds like it wouldn't totally broken 15:49:29 we give it as a breath weapon to 1/9 of one species 15:49:32 -!- reaverb1 has joined ##crawl-dev 15:50:01 PleasingFungus: I see it like this: right now we have an injection of many fresh spells... perhaps not all will stay but perhaps also more boring old spells will disappear. In any case, it's really good that someone once again transcends Crawl's boundaries 15:50:12 * PleasingFungus shrugs. 15:50:15 it won't ruin the game. 15:50:26 I am more than willing to let things ride out for a while and see how it goes. 15:50:30 PleasingShrugus 15:50:35 yes, give it some time 15:50:38 philosophical concerns are more of a long-term thing, maybe. 15:50:49 (I preferred when transcending boundaries was about problem-fixing for bigger targets than "this one school lacks a reason to invest in it" >_>) 15:51:32 obv make singularity lv9 hexes 15:51:32 or 15:51:32 lv9 poison 15:51:36 tmut 15:51:54 I still vote we make ATF a spell. Tang for everybody! 15:52:05 -!- reaverb has quit [Ping timeout: 264 seconds] 15:52:07 -!- Mazed has quit [Remote host closed the connection] 15:52:14 alcohol tobacco and firearms? 15:52:20 Give Necromancy Finger of Death as a level 9 spell. Torments caster regardless of resistance, kills target, one tile range. 15:52:26 something something evangelion 15:52:31 (Absolute Terror Field. Evangelion reference) 15:52:52 that sounds a lot less fun 15:53:15 theTower: if we can agree on a problem, fire it up! 15:53:18 did we just have an entire conversation about how superflous ideas need more direction to them so that someone can make jokes about more spells added for the sake of high level spells 15:53:25 It would turn all the monsters into tang, and possibly involve their dead mother 15:53:44 -!- infiniplex has joined ##crawl-dev 15:53:47 dpeg: "transmutations should have a secondary pu 15:53:50 hi infiniplex 15:54:17 pu? 15:54:21 purpose 15:54:34 theTower: you mean beyond UC? 15:54:42 theTower pauses mid-sentence. In the Hangedman Lair, the infiniplex alarm has gone off. 15:54:45 dpeg: yes 15:54:45 While we are at it — make Necromutation more awesome, make it a level 9. 15:54:46 infiniplex, how do you get those tiles minimaps of floors without the green LOS box 15:55:23 necromutation is very good and also not worth the investment for a _lot_ of characters, apmplifying that is a highly questionable idea 15:55:27 theTower: Move the bview so the box doesn't overlap the map, then crop the image 15:55:38 If there is no room, remove it in an image editor 15:55:49 I agree about that Tmut problem, but I don't see how it's larger scale than Tloc's (lack of) focus :) 15:55:50 bah, I hoped there was a better trick 15:56:02 thanks anyway 15:56:14 Sorry 15:56:14 Well, how about making Cigotuvi's have synergy with it? 15:56:27 * somebody is thinking that it's questionable ideas Happy Hour. 15:57:54 Make form-transmutation into some kind of shamanism tied directly to UC monkishness. Make other transmutations their own school, somehow add bloated Tloc to it. 15:57:54 Synergy is nice, isn't it? 15:57:54 dpeg: translocations has no focus but every build (ahem) can benefit from some slice of it, while only a very selective area cares about transmutations 15:57:54 Solve problems by creating more problems 15:57:54 I thought tloc had a focus on movement and positioning 15:57:54 had 15:57:54 :P 15:57:54 dang 15:57:54 ouch 15:57:54 I've had a vague idea where Transmutations could let you substitue other weapon skills for UC. So, for example, Blade Hands would let Long Blades uses act like they had UC equal to their Long Blades skill. (Not sure how good an idea this is) 15:58:06 staff hands 15:58:06 -!- reaverb1 is now known as reaverb 15:58:24 spear arms 15:58:51 In what scenario is a character going to train up both lbl and tmut, and then trade off their actual sword (and shield, if they have one) for blade hands? 15:59:19 somebody with extremely odd manual luck 15:59:19 club head? 15:59:24 gravitas and singularity still seem focused on positioning to me. I don't think I'm following theTower's view here 15:59:29 (I would have said sage, but) 15:59:43 rip sage :( 15:59:54 I should bring back sage somehow 16:00:02 not necessarily as a cad 16:00:04 *card 16:00:06 I guess manuals exist. 16:00:33 brannock: 25/75, personally 16:00:47 tmut has a primary focus on trading off slots for benefits to UC combat, secondary focus on trading slots/capabilities for other bonuses (statue form, necromut), with some other stuff on the periphery: playing with glow (irradiate), trading permanent resources for spell effects (sticks to snakes), theme (alistair's intoxication, ignite poison) 16:01:05 periphery is fine 16:01:19 -!- NotKintak has quit [Ping timeout: 255 seconds] 16:01:47 -!- TMTurtle_ has quit [Quit: leaving] 16:02:13 PleasingFungus: People who always wanted to play HE transmuters, but wanted exactly doubled level gains to their chosen weapon skill? 16:02:29 the obvious angle to take on that is to expand the secondary focus 16:02:59 yeah. I have some vague ideas kicking around. 16:02:59 Lava orc form 16:03:04 nothing great, though. 16:03:14 PleasingFungus: I'd imagine the char would be a hybrid and also have irradiate, sticks to snakes, etc. I didn't consider how hard it would be to incentivize the player though. 16:03:35 it seems like it would be a lot simpler to just train uc and take advantage of more tmut stuff 16:04:02 I may just end up removing ignite poison at some point. We have so many fire effects currently in the game that it's hard to justify another variant. 16:04:16 I don't think ignite poison, as it exists, contributes anything worthwhile to the game. 16:04:21 Yes, that subsystem would need more spells to support it. (Perhaps just increasing the number Tm spells which work with weapons would be fine?) 16:05:08 finally, i'll be able to remove poisonous chunks >_> 16:05:14 what about a tmut spell that allows to become a local (to the branch) form, or a monster in sight? 16:05:30 finally, crawl gets nethack style polymorph 16:05:33 that sounds like a nightmare to implement 16:05:34 dpeg: self-polymorph is a nightmare of interactions. 16:05:40 hi MarvinPA! 16:05:43 ok ok 16:05:44 hi! 16:05:44 seems like it would be crazy hard to allow you to polymorph into arbitrary monsters 16:05:45 ??ice form 16:05:45 ice form[1/4]: +20% HP, rF-, rC+++, rPois. Melds all armour, but gives 5-12 AC (and has synergy with {ozocubu's armour}). 12+UC base damage with freezing brand. Players in ice form can float through water, but get no aquatic bonuses and can't reach submerged items. Found in Books of Changes, Transfigurations, and Beasts, L4 ice/tmut. 16:05:47 Tukima's Transformation... 16:06:24 reaverb: hm, what if ice form just made you out of ice (like statue form) instead of being an ice beast, allowing weapon use (maybe adding ice damage ontop of the weapon?) 16:06:35 I was thinking about ice form, yeah 16:06:41 it's high enough level and thematically plausible 16:06:43 but idk 16:06:54 it might work. 16:06:59 theTower: Hmm, that seems like a good idea to me. 16:07:06 I'm cautiously optimistic. 16:07:14 Ignite Poison always seemed like a spell that existed entirely for clearing Spider while watching Youtube videos 16:07:27 -!- elliptic has quit [Quit: Leaving] 16:07:27 But I think there needs to also be a lvl 2/3 spell so there's a curve. 16:07:33 In related news, I still haven't figured out how Corpse Rot is anything but situational or for funsies 16:07:37 -!- elliptic has joined ##crawl-dev 16:07:44 isn't that s2s 16:07:49 right now there's 16:07:55 beastly appendage (fine for weapons) 16:07:57 <|amethyst> Milski: it's also a spell for comboing with a L6 spell from three (yet more) schools 16:07:57 s2s (fine for weapons) 16:08:05 spider form (uc) 16:08:12 ice form (will be fine for weapons) 16:08:32 gravitas would probably still be an interesting spell even without the damage aspect 16:08:42 Oh yeah, combo it with poison cloud to get ice cloud, but with fire 16:08:44 Oh, hmm, forgot about sticks to snakes. 16:08:48 everyone does 16:08:55 it's the most powerful spell in the tmut starting book, tho 16:09:16 or most important, anyway 16:09:18 -!- SomeStupidGuy has quit [Ping timeout: 258 seconds] 16:09:27 Milski: It's is quite good in early game, in my experience. Being situational doesn't detract too much from it. 16:09:51 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 16:10:40 Question: Is there a way I can get git to list my unpushed commits? I am trying to get back to somethink like trunk without losing stuff. 16:11:16 -!- Krakhan has quit [Read error: Connection reset by peer] 16:11:17 I mean, I don't think Ignite Poison is weak by any means. But it's biggest strength is being a stronger and safer Refrigeration for spider (lesser extent snake, since the monsters are more durable by a bit and there are more non-poisonous threats) 16:11:28 infiniplex: Are you on a branch? 16:11:30 -!- elliptic has quit [Client Quit] 16:11:53 And there are a few combos and it can take out certain threats, but if you're comboing you're already coming in with conjurations. Does add offense to transmuters though 16:12:05 doy, I agree. being able to control enemy position is very very powerful for many characters 16:12:32 -!- Moredread has quit [Quit: leaving] 16:12:59 I am not quite sure a use of gravitas would be worth the mp without any damage unless it was made much much stronger (and even then, as pf pointed out, you only need so many escape spells) 16:14:16 I was on trunk, but my copy kept gatting farther away. Then I had to get a new computer and git pull is giving me trouble. I have forgotten what half of them were, which makes new stuff difficult. 16:14:28 -!- Krakhan has quit [Changing host] 16:14:37 Could change the level, or make it a non-spell ability. 16:15:15 "finally, something to give to that stupid stone" 16:15:31 infiniplex: Are you on a git branch? 16:15:45 are have you been commiting on top of master? 16:16:13 -!- Lasty has joined ##crawl-dev 16:16:23 theTower: I have had another idea regarding it's use — delivering your highly-expendable necrotic minions into the melee range faster. I haven't actually gotten around to test it yet, but I think I may this game. :) 16:16:45 s/are/or/ 16:17:06 curious 16:17:08 infiniplex: I would try git pull --rebase, assuming you have been commiting on top of master. That might give you conflicts thought. 16:17:11 reaverb: master 16:17:48 I suppose there's probably a lot of eventual flexibility, it just seems like asking for another passage situation 16:18:05 I got conflicts with pull. Now I don't know how to get back to a working state 16:18:14 you could make a new branch based on your current master, then revert master back a few months or whatever 16:18:20 theTower: Your analogy is lost on me, sorry. 16:18:24 infiniplex: git rebase --abort will get back to a working state. 16:18:24 and then pull master and have all your changes on the branch 16:19:07 they tend to be 16:19:08 reaverb: I got "No rebase in progress" 16:19:09 Yeah, I would make a branch and then have a clean copy of master. 16:19:12 theTower: well, it wouldn't be solely an escape spell 16:19:15 more in-depth: create several branches off of the real master, then cherry-pick your commits into them 16:19:23 clustering enemies for aoe effects is also useful 16:19:31 yes, it keeps things in clouds, mashs summons / allies against each other, etc 16:19:34 Infiniplex: Hmm, on sec. 16:19:37 and obviously the spell level can be adjusted 16:19:46 -!- WereVolvo has quit [Read error: Connection reset by peer] 16:19:48 still seems quite awkward 16:19:56 but I will not block the efforts 16:20:36 easy enough to fix/remove later on if it turns out to be unsatisfactory 16:20:53 I got into this state by doing git pull. It said "Automatic merge failed; fix conflicts and then commit the result." 16:21:04 infiniplex: Try git reset --merge 16:21:12 To get out of that state. 16:21:43 worked 16:21:45 infiniplex: Sorry, I thought you had tried "git pull --rebase" and had conflicts from that. 16:22:37 infiniplex: Before you do anything else, I would make a branch to save your work. 16:22:45 Well, I've never found my first cloak from a draconian at U5 before 16:22:51 That was neat 16:23:46 wrong channel 16:24:03 -!- Earlo has quit [Remote host closed the connection] 16:24:07 reaverb: How? (it's not on the wiki page) 16:24:42 Brannock: eh, there's always inertia with these things 16:24:46 infiniplex: git branch foo 16:24:52 take too long, and it's the next distill/evaporate..... 16:24:54 Where "foo" is whatever name you want. 16:25:55 -!- wheals has quit [Quit: Leaving] 16:25:59 http://git-scm.com/book/en/v2/Git-Branching-Branches-in-a-Nutshell < is a good intro to branches in general, that entire book is good if you want to learn version control. 16:29:04 Why does it says "accepts your kill" after I Dispel abominations in Abyss? I thought Kiku was not supposed to give piety for destruction of undead. 16:29:53 small abomination (04x) | Spd: 7-15 | HD: 4 | HP: 12-41 | AC/EV: 0/0 | Dam: 23 | 07undead, evil | Res: 06magic(40), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 126 | Sz: Large | Int: plant. 16:29:53 %??small abomination 16:30:47 they used to be undead AND demonic at once but i forget if that is still the case 16:30:56 <|amethyst> they are for that purpose 16:31:13 <|amethyst> !source mon-death.cc:1662 16:31:14 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-death.cc;hb=HEAD#l1662 16:31:39 -!- pwnmonkey has quit [Ping timeout: 252 seconds] 16:31:58 -!- Zooty has quit [Ping timeout: 246 seconds] 16:32:55 |amethyst: :) 16:33:00 <|amethyst> If it weren't for monster TR I would suggest just making them demonic-only again 16:33:41 -!- MarvinPA has quit [Quit: Leaving] 16:33:44 <|amethyst> // This is a Vintage Legacy Hack, AAA-grade. 16:33:57 <|amethyst> I would argue it's a Standard Modern Hack 16:33:58 -!- MarvinPA has joined ##crawl-dev 16:34:07 -!- link_1081 has joined ##crawl-dev 16:35:06 -!- link_108 has quit [Ping timeout: 250 seconds] 16:36:10 Hmm, that special case should probably be just removed. 16:38:00 I ain't gonna fight for it, but I would request that you search around to see if there are any other cases in which they're considered mixed-holiness. 16:38:07 Don't want inconsistencies, after all. 16:38:07 -!- pwnmonkey has joined ##crawl-dev 16:39:22 <|amethyst> can_mutate 16:39:42 that's not the same case 16:39:47 that's a much, much sillier case 16:40:13 ontoclasm: Okay, thank you. 16:40:16 they don't actually get malmutated like demons would 16:40:23 <|amethyst> yeah, just change tile 16:40:30 Obviously, it is, since I get piety from them. 16:41:15 <|amethyst> those look like the only two cases 16:41:17 Yeah, what does can_mutate do for abomination? 16:41:29 There were some mon-data.h comment I removed. 16:41:42 <|amethyst> there are various contexts that vaguely *imply* they are demonic, such as what bands they appear in 16:42:05 Hmm, I don't think that's worse than all the zombies in Hell. 16:43:04 reaverb: can_mutate allows malmutate to affect abominations, and by affect I mean re-randomize their tile. 16:43:59 PleasingFungus: That's really weird. (Hmm, probably need to track down this tile change code too) 16:44:53 it was broken for a while; I fixed it back when I was changing how monster malmutate worked. 16:45:03 not sure who first added it. it's kind of funny, though. 16:45:16 and, as I said, not related to the holiness stuff. 16:45:40 Ah, should the can_mutate case stay then? (and get a comment). 16:46:12 Although I'd probably be really confused if that happened in-game and I hadn't heard about it before. 16:47:53 Wait. Are you further nerfing me?! 16:48:04 -!- Bron has quit [Ping timeout: 246 seconds] 16:48:34 it's a visual easter egg 16:48:36 and tbh it's pretty subtle 16:48:56 I forget if it has a comment 16:49:01 !source monster::malmutate 16:49:02 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l5419 16:49:17 ah, it doesn't 16:49:24 No comment, I'll just add one. 16:49:41 also in ::can_polymorph 16:50:52 This is looking like a lot of code for some silly tile change thing >_> 16:51:06 it's about ten lines of code across three functions. 16:51:16 counting the comments you're about to add. 16:51:40 "across 3 functions" is what I'm more worried about <_< suppose "a lot" isn't the best way to say that. 16:51:51 I don't think it's a big deal. 16:51:56 <10 lines, three functions, one file, one class. 16:51:58 -!- ystael has quit [Ping timeout: 244 seconds] 16:52:08 comments would certainly be an improvement, of course; that was an oversight on my part. 16:52:16 -!- foophykins has quit [Ping timeout: 246 seconds] 16:54:36 can_mutate normally gives the malmutate status, correct? 16:55:06 malmutate or polymorph 16:55:08 uh 16:55:14 well, I mean, it doesn't give either 16:55:16 of coures 16:55:37 Yeah, it's just called by malmutate etc. 16:55:42 monster::can_mutate() returns whether a given monster *can be* malmutated, and it's also called by ::can_polymorph() 16:56:25 I was curious, why doesn't wand of polymorph malmutate player? 16:56:40 It polymorphs the player? 16:56:46 You hate people, so this shouldn't have been a problem. 16:56:57 Why would it malmutate the player? (Except the fact it used to) 16:57:04 Ha-ha, so it used to. 16:57:08 -!- Mazed has quit [Ping timeout: 244 seconds] 16:57:48 no one said anything about players 16:58:42 <|amethyst> yes, and it made the wand one of the worst ones you could encounter, because it almost uniquely did permanent damage ("almost" because of draining and item dest) 16:58:59 somebody: I couldn't tell if you were asking why it was changed or not. 16:59:27 -!- scummos| has quit [Ping timeout: 245 seconds] 16:59:40 reaverb: I do! 17:04:37 somebody: Tried to track down the commit, gave up. Generally it was an excessively strong effect and was also extremely unintutive. (except to you apparently >_> <_<) 17:05:10 reaverb: It may be that I also hate people. 17:05:11 -!- CrawlOffline|Jho has joined ##crawl-dev 17:05:22 -!- wheals has joined ##crawl-dev 17:05:22 I have a suggestion for vampire regen 17:05:48 reaverb: Everything works now. Thank you. 17:05:51 -!- CcS has quit [] 17:06:06 At alive, it says Vampires regen "extremely quickly" which makes it sound like they have regen 2 or 3, maybe it could be reworded 17:06:24 Unstable branch on crawl.lantea.net updated to: 0.16-a0-3061-g1c4ddba (34) 17:06:29 infiniplex: Hmm, what commands did you use? 17:06:56 I guess it could have been that it *either* polymorphs you, or if you succeed on a MR check, has a slight chance to "make some minor improvements", Xom-style. :) 17:08:00 malmutate is fine on specific monsters. 17:08:13 I made a branch for my stuff, and did a hard reset on master. show-branch let my identify the differences. 17:08:17 I guess maybe we could have a malmutater show up before Zot/Extended? 17:08:20 -!- Marbit has quit [Quit: Page closed] 17:08:33 orc high priest (09o) | Spd: 10 | HD: 11 | HP: 44-67 | AC/EV: 1/12 | Dam: 7 | 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 06magic(60) | Vul: 08holy | XP: 843 | Sp: pain (d13) [11!AM], sum.demon [11!AM], smiting (7-17) [11!AM], heal other (2d5) [11!AM], minor healing (2d5) [11!AM, 04emergency] | Sz: Medium | Int: high. 17:08:33 %??orc high priest 17:08:42 kobold demonologist (06K) | Spd: 10 | HD: 6 | HP: 30-50 | AC/EV: 2/13 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | Chunks: 09poison | XP: 369 | Sp: sum.minor demon, sum.demon, cantrip | Sz: small | Int: high. 17:08:42 %?? kobold demonologist 17:08:50 reaverb: That would be great! 17:08:50 that reminds me, a lot of current invo spells should probably be changed to wizard spells 17:09:09 infiniplex: Nice. 17:09:17 Mutation roulette is under-appreciated, I think. 17:09:18 Oh, I forgot orcish high priests could summon neqwhatevers 17:09:28 Neqoxecs! 17:09:56 Unless those demon names are adding to IRC tab there's no way I'm going to even try to spell them correctly. 17:10:02 s/adding/added/ 17:10:12 !seen neqoxec 17:10:12 Sorry wheals, I haven't seen neqoxec. 17:10:16 !seen ynoxinul 17:10:17 Sorry wheals, I haven't seen ynoxinul. 17:10:21 ?? neqoxec 17:10:21 neqoxec[1/3]: Probably the fourth most dangerous of the common demons, neqoxecs summon imps, mutate you, drain Int, and generally make your life miserable. These mutations are overwhelmingly bad and cannot be resisted with Magic Resistance (teleportitis anyone?), and that INT smashing does not require LOF. 17:10:25 -!- |amethyst is now known as lorocyproca 17:10:26 ?? ynoxinul 17:10:26 ynoxinul[1/1]: Probably the fifth most dangerous of the common demons; casts painful iron shots, and if you try to run away summons ufetubi (which move faster than you and are hard to kill - rapid immobilization) 17:10:28 -!- lorocyproca is now known as |amethyst 17:10:34 !seen sixfirhy 17:10:34 Sorry CrawlOffline|Jho, I haven't seen sixfirhy. 17:10:39 CrawlOffline|Jho: ah, I hadn't realized it was exactly and only equivalent to one level of the fast heal mut. 17:10:43 ?? six firhy 17:10:43 six firhy ~ sixfirhy[1/5]: An extremely fast 4-class demon with an elec melee attack and lots of EV. They move in an uneven way, falling behind then catching up. Don't underestimate them. 17:10:47 Yeah 17:10:47 !send reaverb yredremnul 17:10:47 aren't there three cs? 17:10:47 Sending yredremnul to reaverb. 17:10:48 <|amethyst> !seen therain 17:10:48 I last saw therain at Wed Dec 3 07:03:38 2014 UTC (6d 16h 7m 10s ago) saying 'comin' down on a sunny day' on ##crawl-dev. 17:10:49 ?/loro 17:10:50 Matching terms (3): dolorous, loro, lorocyproca; entries (7): 2[1] | chilling_moan[1] | dolorous[2] | loro[1] | og17[1] | slinkies[2] | test_spawner[1] 17:10:54 guess not 17:10:56 ??slinkies[2 17:10:57 slinkies[2/4]: Since it is apparently important to note this in one's learndb entry: is capable of spelling everything except lorocyproca. Also: has a major assertiveness problem; holds the record for the fastest real-time death to a monster (less than a second); only person to ever die to Wayne! 17:11:09 i guess that was just the CYC team name 17:11:10 !lg * killer=wayne 17:11:12 130. Tenaya the Fencer (L21 HuPa of The Shining One), slain by Wayne (a +7,+0 dwarven war axe of flaming) on Vaults:2 on 2011-05-07 12:52:40, with 223395 points after 66151 turns and 9:43:16. 17:11:15 hm 17:11:19 !send reaverb kikubaaqudgha 17:11:20 Sending kikubaaqudgha to reaverb. 17:11:36 wheals: which spells do you think should be changed? 17:11:48 ok 17:11:52 who made this snail vault 17:11:55 orc (high) priests non-smite ones maybe 17:12:14 also, what's up with mennas's spells 17:12:15 So can the description be changed for Vampire regen? 17:12:16 <|amethyst> Kikubaaqudgha, kikity-ay / My oh my, what flesh you do flah 17:12:22 -!- Pacra has joined ##crawl-dev 17:12:22 <|amethyst> s/flah/flay/ 17:12:29 ?? flay 17:12:29 flayed ghost[1/2]: Flayed ghosts can deal smite-targeted, irresistible, torment-like damage that heals when the ghost is killed or you stay away from it for a while. Flaying won't reduce HP below 25. 17:12:36 |amethyst: IMO if not for monster TR we should make aboms MH_ELDRITCH :) 17:13:17 <|amethyst> wheals: at least with PF's restructuring of godconduct adding a holiness is slightly easier 17:13:23 counterpoint: make mh_nonliving not give dazzle & confusion immunity to gargoyles, etc 17:13:31 actually I'm not sure that's a counterpoint 17:13:34 reaverb: Would you consider patch 8985 sometime? It should be non-contraversial. 17:13:44 !bug 8985 17:13:44 https://crawl.develz.org/mantis/view.php?id=8985 17:13:49 maybe gargoyles should be living 17:13:56 -!- dpeg has quit [Quit: sleep] 17:13:57 was that the gridville one 17:14:01 since i like current gridville 17:14:08 -!- _Jordan_ has quit [Quit: Leaving] 17:14:21 ah, i see 17:14:27 return of grdk 17:14:47 Yay! 17:15:28 simmarine: rip 17:15:29 -!- elliptic has joined ##crawl-dev 17:15:38 infiniplex: I'll put it on my to-do list, but i'm kind of busy for the next couple days. 17:15:44 I would also be fine with that 17:15:49 -!- Daekdroom has quit [Quit: Saindo] 17:15:59 reaverb: Thanks. 17:16:03 even gammafunk would be fine with that; his grdk high score remains serene regardless :) 17:16:09 the distinctions between statue form / gargoyles / petr are all weird 17:16:40 infiniplex: Sure :D 17:17:25 technically yred could still hate them if they keep M_ARTIFICIAL 17:17:28 well, you see, in statue form, you're made of stone. but when petrified, you're made from *stone* 17:17:53 PleasingFungus: ah ok 17:17:54 -!- link_1081 has quit [Quit: Leaving.] 17:18:00 living stone instead of nonliving stone 17:18:04 ?/nonliving 17:18:04 <|amethyst> surely no worse than the distinctions among mummies / liches / vampires / gargoyle 17:18:05 Matching terms (1): nonliving; entries (7): dazzling_spray[1] | holiness[1] | life[3] | miasma[1] | petrify[2] | polymorph[2] | vampiric_draining[1] 17:18:29 ?/non-living 17:18:30 Matching entries (5): confuse[2] | confusing_touch[4] | needlestab[3] | rotting_resistance[1] | ushabti[1] 17:18:38 you forgot ghoul 17:18:44 <|amethyst> err 17:18:45 everyone does...... 17:18:50 probably meant gh instea dof gr 17:18:51 <|amethyst> I didn't forget them 17:18:59 <|amethyst> I spelled "ghoul" very wrong 17:19:02 heh 17:19:05 technically, when petrified, the player is actually nonliving 17:19:09 <|amethyst> garghoul 17:19:09 briefly 17:19:18 i guess 17:19:18 also, when statue formed 17:19:24 that statue / gargoyles are described as "living stone" 17:19:26 right? 17:19:30 something like that 17:19:37 -!- Crehl has quit [Quit: Killed by a kitten] 17:19:41 silicon brains 17:19:51 huh, statue is non-living? 17:19:52 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 17:19:55 yes 17:19:56 but it only has partial rtorm 17:19:58 yes 17:20:13 but complete immunity to poison, miasma, probably etc 17:20:14 is cszo having difficulties 17:20:14 clearly we do need holiness as a bitfield 17:20:16 not sure what the etc is 17:20:16 -!- link_108 has joined ##crawl-dev 17:20:26 fr: when hit by fire attacks, gargoyles take int damage 17:20:31 (that's @ theTower ) 17:20:55 Uhmm. I wanted to interject and try to clarify, does "more != Your .*burns!" prevent the prompt from Sticky Flame, when it hits your minions? 17:20:55 do you gain int when you get hit by cold attacks 17:21:03 no need to troll ##crawl-dev 17:21:08 I considered that, but clearly it'd be too abusable. 17:21:10 !glaciate wheals 17:21:11 PleasingFungus points at wheals and mumbles some strange words. PleasingFungus conjures a mighty blast of ice! The great icy blast engulfs wheals! 17:21:17 this is a very serious suggestion!!! 17:22:37 -!- SomeStupidGirl has quit [Ping timeout: 252 seconds] 17:22:46 somebody: no 17:23:05 <|amethyst> wheals: I think it should be a bitfield, but not like MH_HOLY | MH_DEMONIC 17:23:47 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 17:23:52 I still need to get around to separating spell type flags out into a separate enum 17:23:53 <|amethyst> wheals: rather flags for each facet (drain-immune, holy-susceptible) etc 17:24:01 <|amethyst> s/) etc/ etc) 17:25:20 wheals: Ouch. Is there any way to so, aside from defining your other prompts more clearly? 17:25:28 <|amethyst> wheals: and the MH_DEMON turns into M_DEMON = M_DRAIN_IMMUNE | M_HOLY_SUSCEPTIBLE | ... so we don't have to repeat ourselves for the common case 17:26:18 -!- theTower has quit [Quit: leaving] 17:26:46 M_DEMON & ~M_POLYMORPH_SUSCEPTIBLE 17:27:06 -!- ystael has quit [Ping timeout: 244 seconds] 17:27:30 quick question 17:27:41 -!- Isabel has quit [Quit: Wah] 17:27:47 does invocations have any effect on finesse or heroism outside of failure rate 17:28:12 duration, iirc 17:29:34 reaverb: I spoke too soon about everything working. I am getting "sh: make: command not found" 17:30:09 are you sure you have msysgit and not just git for windows? 17:30:11 Does jessica have a vault? 17:30:34 sprint iii! 17:30:56 -!- debo has quit [Ping timeout: 256 seconds] 17:31:04 In the normal game 17:31:35 Because I found her and a orc priest and orc wizard together inside a circle vault, and inside was Jessica's Almanac on Translocation {Blink{ 17:32:48 wheals: I got it from "msysgit.github.io" and the window says "MINGW32". Is that right? 17:33:09 !vault kennysheep_jessica_study 17:33:09 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l5122 17:33:45 infiniplex: did you click the big install button at the top of that page or the little one at the bottom 17:33:53 because the top one is just git with no build tools 17:34:04 oh i guess the buttons are the same size but different colours 17:34:39 MONS: jessica, quokka 17:34:54 Oops. Should I do the bottom one as well? 17:35:01 !lg * kmap=kennysheep_jessica_study s=killer 17:35:02 67 games for * (kmap=kennysheep_jessica_study): 58x Jessica, 9x a quokka 17:35:17 surprised the quokka isn't higher 17:35:53 -!- pwnmonkey has quit [Ping timeout: 264 seconds] 17:35:57 Also, the link for msysgit on the devwiki is broken and I don't feel knowledgeable enough to fix it. 17:36:09 yeah, "msysgit" at the bottom is the one you need 17:36:41 i think i updated the coding docs a while back but it's still easy to get the wrong one when you land on a page with a big "install" button at the top linking to the wrong thing, i guess :P 17:37:08 and yeah probably the wiki's version is out of sync with the current docs now 17:37:27 link to http://msysgit.github.io/#contribute 17:37:49 that'd be better yeah 17:40:10 MarvinPA spotted. 17:40:34 hi... 17:40:37 hi 17:42:13 Wiki updated. 17:43:02 Grunt spotted. 17:43:38 <|amethyst> See Spot grunt. 17:43:58 Grunt, Spot, grunt. 17:45:05 -!- siepu has quit [Read error: Connection reset by peer] 17:45:14 -!- bonghitz has quit [Remote host closed the connection] 17:45:27 is Spot what the S in SGrunt stands for? 17:45:54 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141118144012]] 17:45:59 The S in SGrunt stands for SGrunt. 17:46:04 -!- link_108 has quit [Ping timeout: 245 seconds] 17:46:23 -!- lobf has joined ##crawl-dev 17:46:44 -!- mong has quit [Quit: WeeChat 1.0.1] 17:47:38 mouse support is still broken on osx 17:50:30 -!- Piginabag has quit [Quit: Page closed] 17:50:53 -!- reaverb has quit [Quit: Leaving.] 17:52:29 ??dragon form 17:52:29 dragon form[1/4]: You're a dragon now! RAAAAWR! Breathe fire! Be tough (+50% hp) and strong! Gives +10 str, flight, rPois+ rFire++ rCold-, 34% GDR, +16 AC, giant size (will nuke your EV). Base unarmed damage = (18 + str*(2/3) + unarmed_skill). 17:52:45 felids 17:52:54 where turning into a goddamn dragon still only barely gets your HP above 3 digits 17:53:08 wrong channel 17:53:25 oops 17:54:02 !lg Grunt status~~dragon x=mhp 17:54:03 1. [mhp=108] SGrunt the Prestidigitator (L11 HuAr of Zin), slain by a nine-headed hydra on D:11 on 2013-06-26 20:07:17, with 10210 points after 19847 turns and 0:48:30. 17:54:15 !lm Grunt death status~~dragon x=mhp 17:54:16 3. [2014-12-03 01:32:35] [mhp=129] SGrunt the Plane Walker (L20 FeWz of Sif Muna) blasted by a storm dragon (bolt of lightning) (Depths:3) 17:54:17 !lm . status~~dragon x=mhp 17:54:18 29. [2014-12-03 02:02:40] [mhp=130] SGrunt the Plane Walker (L20 FeWz of Sif Muna) reached level 5 of the Depths on turn 143175. (Depths:5) 17:54:38 !lg * status~~dragon / killer~~dragon 17:54:47 16/595 games for * (status~~dragon): N=16/595 (2.69%) 17:55:32 DRAGON BATTLE 17:55:34 -!- ontoclasm has quit [Quit: Leaving.] 17:57:21 !lg * status~~dragon cikiller~~dragon s=cikiller 17:57:26 14 games for * (status~~dragon cikiller~~dragon): 4x a storm dragon, 3x a pearl dragon, 2x a shadow dragon, 2x a golden dragon, a fire dragon, a quicksilver dragon skeleton, an ice dragon 17:57:30 !lg * status~~dragon cikiller=Xtahua 17:57:31 1. Kramin the Brawler (L22 TrEE of Ashenzari), mangled by Xtahua on Vaults:5 (vaults_vault; vaults_end_mu_flips) on 2014-08-22 10:48:18, with 395327 points after 56169 turns and 5:32:32. 17:57:35 !!!!!!!!!! 17:57:44 -!- CrawlOffline|Jho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:58:05 -!- ystael has quit [Ping timeout: 264 seconds] 17:58:15 !lg * cikiller=pearl dragon 17:58:16 No keyword 'dragon' 17:58:18 !lg * cikiller=pearl 17:58:19 -!- DRAGON|JHO has joined ##crawl-dev 17:58:19 No games for * (cikiller=pearl). 17:58:23 RAWR! 17:58:26 !lg * cikiller~~pearl 17:58:28 53. DenpaOtoko the Impregnable (L27 HOFi of Beogh), blasted by a pearl dragon (blast of cleansing flame) on Zig:6 on 2014-11-10 14:17:50, with 687934 points after 50943 turns and 6:18:14. 17:58:32 !firestorm everybody 17:58:32 DRAGON|JHO gestures at everybody while chanting. A raging storm of fire appears! The great blast of fire engulfs everybody! 17:59:17 -!- Calisca has quit [Ping timeout: 264 seconds] 17:59:18 Can dragons gesture? 17:59:30 Would Geld's Gravitas be overpowered if it could smite target? 17:59:46 Is Geld Gelded? 18:00:39 -!- MarvinPA has quit [Quit: Leaving] 18:02:00 Gell's Glorious Gilded Gravitas 18:03:46 -!- serq has quit [Quit: und weg...] 18:03:48 -!- gammafunk has joined ##crawl-dev 18:04:20 -!- MaxFrost has quit [Remote host closed the connection] 18:04:23 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:04:28 gammafunk: you around? I have questions about what you said the crash was. 18:04:35 yeah 18:05:10 "in that backtrace I gave you, the crash occurs when has_connected_path_forward finds e.g. an unexplored upstairs after going down" -- does this mean it crashes if you go downstairs and there is any unexplored up stair on the new level? 18:05:36 Lasty: yeah basically, but I didn't test that rigorously; what I saw is that on 18:06:23 Lasty: flood-find.h:113 there's an evaluation of !bcheck(dc)) 18:06:39 which is where the segfault happens, and that dc is the location of an unexplored upstairs 18:07:05 -!- xFleury has joined ##crawl-dev 18:07:23 If dc is set, why is it segfaulting? 18:07:45 Lasty: flood_find ff(env.grid, in_bounds); 18:08:10 so it appears to be segfaulting on in_bounds(dc) 18:08:16 which is odd, since that's a very simple function 18:08:26 <|amethyst> where was this segfault again? 18:08:28 . . . huh. 18:08:30 <|amethyst> err, this backtrace 18:08:34 hrm 18:08:38 Lasty: do you have a copy of it? 18:08:40 http://sprunge.us/hAFS?diff 18:08:59 -!- Ladykiller69 has quit [Quit: Verlassend] 18:09:12 -!- infiniplex has quit [Quit: Page closed] 18:09:14 |amethyst: this is while not worshiping W (or any other god), going from e.g. d:1->d:2 18:09:19 -!- elliptic has quit [Quit: Leaving] 18:09:22 but I get a crash going up as well 18:09:24 and oddly it only happens for people who are not me 18:09:26 -!- stanzill has quit [Quit: on y dort] 18:09:32 -!- debo has joined ##crawl-dev 18:09:33 well he's compiling on mingw 18:09:37 I'd assume somehow that's the issue 18:09:46 gammafunk: oh, I thought you tried mingw too 18:09:51 no haven't yet 18:09:55 takes a bit to compile in mingw 18:09:56 but I can 18:09:58 <|amethyst> building with or without optimisation? 18:10:17 |amethyst: make debug -j5 is what I used 18:10:34 It would be interesting to know if mingw is related, but I don't know whether it would help resolve the issue 18:10:50 not sure what lasty is using, but I bet it it's make debug NO_PKGCONFIG=y? 18:10:52 I was doing make debug-lite -j5. Maybe that's the key. 18:10:52 -!- elliptic has joined ##crawl-dev 18:11:02 and w/ NO_PCKCONFIG=y ofc 18:11:06 Lasty: oh, you don't need special ...oh 18:11:06 -!- Milski has quit [Quit: Page closed] 18:11:32 trying to make w/ debug in case that's different 18:11:49 I thought you had..oh you tried in wiz mode and not in wiz mode 18:11:55 yeah 18:12:02 and console and tiles 18:12:39 Can someone make it so that if you have a level mapped via magic mapping, you can press Shift-G and you can find the portal on the level? 18:13:14 Like on D:5, I have it mapped, and I know temple is there, but I can't get to it by pressing Shift-G-T 18:13:39 Does it show which stair is which before you check them? 18:13:41 mmap doesn't know what kind of portal it is; not actually sure what info it reveals there 18:13:45 <|amethyst> DRAGON|JHO: X> 18:13:50 Well it does on tiles 18:13:56 I know for non-stair portals it doesn't know 18:14:05 <|amethyst> or \ for actual portals 18:14:09 Because I'm outside the temple vault, and the tile is temple's 18:14:30 yeah, as |amethyst said, X can get you there 18:14:49 we don't populate that info in the travel knowledge since you've not seen it in los 18:14:57 well I really don't know how that stuff works tbh 18:15:15 !send gammafunk stuff 18:15:15 Sending stuff to gammafunk. 18:15:21 !send Grunt something 18:15:21 Sending something to Grunt. 18:15:25 What's the difference between seeing it, and knowing it's there via Mmap? 18:15:30 <|amethyst> It's arguably a leak that it tells you where the stair goes (it doesn't for portals, and doesn't identify altars) 18:15:36 !send misc gammafunk 18:15:37 Sending gammafunk to misc. 18:16:01 <|amethyst> but I guess that's because there is no DNGN_DETECTED_STAIR 18:16:24 okay, debug also doesn't segfault for me :-\ 18:16:40 -!- G-Flex has quit [Quit: Time for us to bug out.] 18:16:43 Lasty: try & and then ctrl-c 18:17:41 yeah I still get a crash for debug-lite 18:18:05 -!- ibar has quit [Quit: leaving] 18:18:12 :p 18:18:16 That's a fun crash 18:18:17 <|amethyst> trying a build 18:18:28 haha, you did it, didn't you 18:18:30 |amethyst: solve this mystery with your wiscdom! 18:18:34 -!- Calisca2 has quit [Ping timeout: 255 seconds] 18:18:34 Wisdom evevn 18:18:37 even, even 18:18:44 oddly I didn't get a crash when going up to d:1 from d:2 just now 18:18:46 gammafunk: I would never question you, so of course I did! 18:18:56 * Grunt commands you to crash onwards! 18:20:27 -!- ontoclasm has joined ##crawl-dev 18:23:48 <|amethyst> hm 18:24:00 <|amethyst> so I should get a crash immediately on entering D:2 ? 18:24:03 <|amethyst> because I don't? 18:24:04 Lasty: ah, just as the previous reporter got, I get no crash upon d:2->d:1 18:24:09 yaaaay it's not just me 18:24:13 but I get a crash on d:1->d:2 18:24:23 and a crash both dirs for d:2/d:3 18:24:28 50% of players don't crash: problem solves. 18:24:29 so it seems tied to unexplored upstairs 18:24:31 *solved. 18:24:34 we need to get the help of 18:24:36 Crashenzari 18:24:37 as opposed to downstairs 18:24:46 <|amethyst> hm 18:24:49 Grunt: I'm gonna go curse this laptop to my lap 18:24:57 <|amethyst> Lasty: are you building 32-bit or 64- ? 18:25:00 <|amethyst> gammafunk: and you 18:25:08 64-bit 18:25:17 * xFleury was about to rant about the new potion graphics being difficult to tell the colors apart, but realized the colors don't really mean anything anyways. 18:25:19 he's no two-bit dev 18:25:19 um, I don't recall. How do I check/ 18:25:20 ubuntu w/ gcc 4.8.2 18:25:48 <|amethyst> Lasty: g++ -v | grep Target 18:25:54 -!- markgo has quit [Ping timeout: 256 seconds] 18:25:58 <|amethyst> err 18:26:03 <|amethyst> I guess that's stderr 18:26:11 <|amethyst> g++ -v 2>&1 | grep Target 18:26:12 g++ -v 2>&1 | grep Target 18:26:15 hi. 18:26:18 i686-w64-mingw32 18:26:34 that's 32-bit I think 18:26:45 yes it is 18:26:51 <|amethyst> mine is 32-bit as well 18:26:55 aha! 18:26:58 <|amethyst> I guess I'll try on the server 18:27:02 Reading specs from c:/msysgit/opt/windows_32/bin/../lib/gcc/i686-w64-mingw32/4.8.2/specs -- yeah, 32 18:27:06 you plebians with your less bits! 18:27:06 hold on 18:27:11 I have a 64 bit system here too :) 18:27:15 gammafunk: more bits, more crashes. 18:27:17 but I can't test immediately 18:27:21 mo' bits, mo' problems? 18:27:24 the bit cost! 18:27:28 THE BIT COST 18:27:28 zactly 18:27:35 sounds like this may have a 18:27:36 bit part 18:27:37 in the crash 18:30:24 -!- pwnmonkey has joined ##crawl-dev 18:31:25 !lehudib's crystal spear Grunt 18:32:00 MMM 18:32:14 !shatter Grunt 18:32:14 DRAGON|JHO casts a spell. The dungeon rumbles around DRAGON|JHO! Grunt shudders from the earth-shattering force. 18:32:24 * wheals parts Grunt like a fleshy orifice!!!! 18:32:30 gross 18:32:34 !glaciate Grunt 18:32:34 DRAGON|JHO gestures at Grunt while chanting. DRAGON|JHO conjures a mighty blast of ice! The great icy blast engulfs Grunt! 18:32:46 !tornado Grunt 18:32:46 DRAGON|JHO casts a spell. A great vortex of air appears and lifts DRAGON|JHO up! Grunt is engulfed in raging winds. 18:32:56 Okay, you've been punished enough now 18:33:00 try !torment 18:33:05 -!- Pluie has joined ##crawl-dev 18:33:11 !torment Grunt 18:33:11 * Sequell gestures. DRAGON|JHO is wracked with pain! 18:33:15 Pfft 18:33:18 * wheals snickers. 18:33:19 !smite Wheals 18:33:19 DRAGON|JHO gestures. Something smites Wheals! 18:34:58 <|amethyst> no complaints from valgrind, even, on the 32-bit machine 18:34:58 I'm not the enemy here! 18:35:22 %git :/the real monster 18:35:23 07PleasingFungus02 * 0.16-a0-2653-gf29606e: The player is not the real monster (Grunt) 10(2 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f29606e10798 18:35:28 ?? quad damage 18:35:28 QUAD DAMAGE[1/6]: QUAD DAMAGE! (as in proper Quakes, ie, any but Q3 and QLive) 18:36:28 |amethyst: have you seen where the crash is? it's apparently in_bounds(dc), essentially 18:36:45 but that function is very simple 18:37:29 also not sure why in that backtrace, the exact function isn't given, but I guess maybe that's due to the use of templated flood_find 18:37:49 typedef bool (*coord_predicate)(const coord_def &c); 18:39:11 -!- ghostmoth has quit [Quit: ghostmoth] 18:40:26 <|amethyst> no crash for me with debug-lite 18:43:31 <|amethyst> hm, 16a988c looks a lot bigger than all those other addresses 18:44:02 -!- dtsund has joined ##crawl-dev 18:44:10 %git 16a988c 18:44:10 Could not find commit 16a988c (git returned 128) 18:44:24 <|amethyst> the address of '??' in that stack trace 18:44:26 :p 18:44:35 <|amethyst> it's still very low for a 64-bit value 18:45:13 <|amethyst> and not *that* much higher than the other addresses in the backtrace, so probably it's fine 18:45:29 -!- pwnmonkey has quit [Ping timeout: 272 seconds] 18:46:09 -!- Mazed has quit [Ping timeout: 244 seconds] 18:46:46 brutal. 18:47:34 -!- Amy is now known as Guest72086 18:50:41 -!- bonghitz has quit [Ping timeout: 258 seconds] 18:55:02 One could almost call it "bittal" 18:55:02 -!- nicolae- has joined ##crawl-dev 18:55:16 !smite DRAGON|JHO 18:55:17 DRAGON|JHO gestures. Something smites DRAGON|JHO! 19:00:02 &dump Lasty 19:00:03 http://dobrazupa.org/morgue/Lasty/Lasty.txt 19:01:01 -!- ontoclasm has quit [Quit: Leaving.] 19:01:04 -!- Kintak has quit [Ping timeout: 245 seconds] 19:01:57 -!- DRAGON|JHO has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:06:12 the curves in curves.des are really kind of bland, dang 19:09:33 -!- inspector071 has quit [Ping timeout: 260 seconds] 19:10:10 -!- t-mo has quit [Client Quit] 19:11:38 -!- alefury has quit [] 19:15:17 -!- pwnmonkey has joined ##crawl-dev 19:15:49 so, uh, I'm not sure how to work on this seg fault biz. Anyone know what I should be doing? 19:16:25 I guess just not worry about it for now 19:16:31 ... okay 19:16:52 Do the servers use 32 bit or 64 bit? If the former, uh ,that'd be nice 19:20:12 -!- FiftyNine has quit [Ping timeout: 250 seconds] 19:24:01 Lasty: run through a recent gdb build, "bt full" when the program segfaults 19:24:18 <|amethyst> gammafunk is the only one who can get a segfault so far 19:24:54 -!- ChongLi has quit [Ping timeout: 244 seconds] 19:25:03 has this ever happened to any other vault makers, where you have an idea for a vault and then realize you used it already 19:25:04 <|amethyst> I can't reproduce it with 32- or 64-bit, and not a peep from valgrind either 19:26:37 -!- G-Flex has joined ##crawl-dev 19:27:25 Are holy pan statues golden or granite 19:28:05 probably 19:30:22 -!- pwnmonkey has quit [Ping timeout: 265 seconds] 19:31:57 -!- PleasingFungus has joined ##crawl-dev 19:33:07 (the answer is yes) 19:34:34 I just thought of a good implementable 19:34:37 for ebering or whoever 19:34:53 also, someone should take a look at his xom piety meter patch - I can't run webtiles right now. 19:35:17 -!- HellTiger has quit [Ping timeout: 240 seconds] 19:35:38 |amethyst: no, not just me, someone else reported it to Lasty, and I tried 19:35:50 Lasty: do you remember who that was who reported the problem initially? 19:36:05 could at least find out their os/platform 19:36:40 <|amethyst> s/one/dev/ 19:36:47 ...unless you all believe I'd fake a segfault backtrace to get attention...;_; 19:37:29 <|amethyst> why do that when you could introduce a crash to get attention? 19:37:31 gammafunk: AreBrandon 19:37:41 oh, right 19:38:33 -!- lobf has quit [Quit: lobf] 19:38:59 AreBrandon: you got the crash when going down stairs in Lasty's no_backtracking_god branch? can you tell us your os and platform? the following will report the platform: g++ -v 2>&1 | grep Target 19:39:25 er, well, target not platform I guess 19:39:33 !next 19:39:36 The RNG decrees that Lasty shall win HuAs next. 19:39:51 !lm . 19:39:53 11016. [2014-12-08 03:24:28] gammafunk the Caller (L1 HESu) began the quest for the Orb on turn 0. (D:1) 19:39:56 Man, next wants me to stack all the book backgrounds at the end. :p 19:40:24 stack? are you going for greaterplayer or something? 19:40:39 Going for greatrace human 19:40:47 ah ok 19:40:48 !greatrace lasty 19:40:48 lasty is not a species, sorry. 19:40:53 !greatrace human 19:40:55 good sequell 19:40:56 Unwon humans for Lasty: HuAs, HuCj, HuCK, HuFi, HuIE, HuVM, HuWr, HuWz 19:41:14 Sequell just doesn't know about my clone army yet 19:42:39 !lg Lasty huas s=god 19:42:39 No games for Lasty (huas). 19:43:01 Hopefully it'll be Ru. :p 19:43:36 -!- FaMott has quit [Ping timeout: 250 seconds] 19:46:22 gammafunk: Target: x86_64-linux-gnu 19:49:13 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 19:50:58 -!- link_108 has joined ##crawl-dev 19:51:07 -!- Zermako_ has quit [] 19:55:01 -!- PleasingFungus has joined ##crawl-dev 19:57:58 -!- theTower has joined ##crawl-dev 20:00:40 AreBrandon: ah, same as me 20:00:42 AreBrandon: ubuntu? 20:01:04 gammafunk: Linux Mint, so close enough 20:01:41 |amethyst: fwiw AreBrandon is also x86_64-linux-gnu 20:02:16 -!- PleasingFungus has quit [Remote host closed the connection] 20:02:26 -!- link_108 has quit [Quit: Leaving.] 20:02:45 and on an ubuntu-derived disto 20:03:36 -!- link_108 has joined ##crawl-dev 20:06:35 -!- bonghitz has quit [Ping timeout: 258 seconds] 20:10:41 -!- inspector071 has quit [Ping timeout: 264 seconds] 20:11:24 -!- gammafunk has quit [Ping timeout: 244 seconds] 20:11:31 -!- pwnmonkey has joined ##crawl-dev 20:13:30 -!- st_ has quit [Ping timeout: 264 seconds] 20:13:46 !greatclass berserker 20:14:37 -!- Yllodra has quit [Ping timeout: 240 seconds] 20:14:39 !greatrole be johnstein 20:14:43 Unwon berserkers for johnstein: CeBe, DEBe, DrBe, FeBe, FoBe, GhBe, GrBe, HEBe, HuBe, KoBe, MfBe, MuBe, NaBe, OgBe, OpBe, SpBe, TeBe, TrBe, VpBe, VSBe 20:14:43 ty 20:15:22 I wonder which is more agonizing, fobe or vpbe or ghbe 20:15:44 mube too? 20:15:58 or mube 20:16:19 -!- gammafunk has joined ##crawl-dev 20:17:32 vpbe doesn't sound that bad 20:17:40 !lm neil 20:17:41 15544. [2014-12-10 02:14:19] neil the Arsonist (L9 TeFE of Ru) sacrificed evocations on turn 8630. (D:7) 20:18:07 what 20:18:08 rip 20:20:00 !lm neil xl>10 20:20:01 2159. [2014-12-07 17:23:51] neil the Grappler (L11 TrAs of Ru) sacrificed stealth on turn 9622. (D:10) 20:20:10 !lm neil xl>15 20:20:11 441. [2014-08-18 17:34:31] neil the Unseen (L16 SpEn of Dithmenos) entered a treasure trove on turn 41332. (D:12) 20:26:07 -!- bonghitz has quit [Remote host closed the connection] 20:28:01 rip 20:28:29 dang rip 20:31:31 -!- weezeface has quit [Remote host closed the connection] 20:33:57 -!- link_108 has quit [Quit: Leaving.] 20:35:32 -!- Ququman has quit [Read error: Connection reset by peer] 20:35:41 -!- Mazed has quit [Ping timeout: 272 seconds] 20:36:28 -!- weezeface has quit [Ping timeout: 250 seconds] 20:37:41 -!- debo has quit [Ping timeout: 264 seconds] 20:38:03 -!- nicolae- has left ##crawl-dev 20:38:58 -!- wheals has quit [Read error: Connection reset by peer] 20:40:12 oh. the 'enchanted' prefix on regular items is interesting 20:40:40 means I don't have to pick up every non-enchanted weapon to see if it's got a + 20:40:59 -!- gammafunk has quit [Ping timeout: 252 seconds] 20:42:01 <|amethyst> johnstein: it could be cursed instead 20:42:17 but non-enchanted is always +0? 20:42:31 -!- Pacra_ has joined ##crawl-dev 20:42:41 <|amethyst> yes, if it doesn't say "enchanted" or "runed" that means it's +0 20:42:43 <|amethyst> it's been that way for a little while 20:42:44 -!- Pacra has quit [Ping timeout: 245 seconds] 20:42:54 <|amethyst> enchanted is new because now you learn brands from monsters 20:42:59 ah ok 20:43:06 -!- muravey has quit [Quit: Be back later ...] 20:43:10 <|amethyst> so if you see a monster with a runed weapon but it's not branded, you infer "enchanted" 20:43:13 didn't know the +0 has been there for a while 20:43:15 -!- PleasingFungus has joined ##crawl-dev 20:43:18 'enchanted' is irrelevant. 20:43:23 <|amethyst> enchanted means "not branded, but not uncursed +0 either" 20:43:26 ^ 20:43:45 -!- Pacra_ is now known as Pacra 20:44:05 it means it's enchanted. 20:44:20 enchanted weapons are either cursed or have a plus; plain weapons are either cursed or +0; glowing/runed weapons are cursed, have a plus, and/or have a brand. 20:44:22 it's all very simple. 20:44:38 (also, enchanted at least is described in the item description; I forget about the others.) 20:44:50 glowing/runed weapons are like enchanted but could have a brand as well? 20:45:00 enchanted means glowing but known unbranded 20:45:06 yes. 20:45:30 crystal clear 20:45:31 <|amethyst> the only time you'll see "enchanted" is if a monster was wielding it 20:45:46 bc brands are otherwise identified on monster wield 20:47:30 -!- link_108 has joined ##crawl-dev 20:47:45 03PleasingFungus02 07* 0.16-a0-3062-g2c62648: Comment (reaverb) 10(61 seconds ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2c6264858079 20:48:30 -!- DrKe has left ##crawl-dev 20:48:41 -!- DrKe has joined ##crawl-dev 20:48:47 -!- pwnmonkey has quit [Quit: left IRC] 20:48:53 -!- Mottikins_ is now known as FaMott 20:49:04 -!- mamgar has quit [Quit: Exit Stage Left] 20:50:14 -!- MaxFrost has quit [Ping timeout: 245 seconds] 20:55:42 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 20:59:43 -!- pwnmonkey has joined ##crawl-dev 20:59:52 -!- Pacra has quit [Ping timeout: 250 seconds] 21:00:03 -!- Blazinghand|Work has quit [Remote host closed the connection] 21:04:26 fwiw, I find this use of the word "enchanted" to be pretty weird 21:05:35 since it sort of means "not very good" 21:05:51 enchanted but not enchanted enough to have a brand on it 21:05:53 yes 21:05:58 -!- ontoclasm has joined ##crawl-dev 21:06:06 how about "kinda magical" 21:06:13 -!- somebody has quit [Quit: Leaving.] 21:07:59 I can't think of anything at the moment that would really sound better to me, but if someone did have any suggestions then that would be great 21:08:42 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 21:08:57 i'd say like "faintly glowing" but that sounds too much like a randart 21:10:30 (I also wouldn't mind an identification system that doesn't have a state of "not +0 uncursed but also not branded", but avoiding that state would require reworking a lot I think) 21:13:49 -!- Lasty has quit [Quit: Leaving.] 21:14:43 -!- link_108 has quit [Quit: Leaving.] 21:15:18 -!- pwnmonkey has quit [Ping timeout: 264 seconds] 21:16:58 my DocBRO trunk test game is going well :( want to keep playing but not really since it won't count. 21:17:24 -!- link_108 has joined ##crawl-dev 21:20:01 -!- Pacra has joined ##crawl-dev 21:24:22 -!- Xeiph has quit [Quit: Page closed] 21:25:01 -!- PleasingFungus has joined ##crawl-dev 21:25:48 elliptic: please respect the enchanted club of ijyb (+12) 21:27:07 -!- ystael has quit [Ping timeout: 244 seconds] 21:29:32 -!- xFleury has quit [Ping timeout: 260 seconds] 21:31:28 -!- bonghitz has quit [Ping timeout: 244 seconds] 21:33:27 -!- cribozai has quit [Ping timeout: 256 seconds] 21:33:47 IMO ijyb should have a chance of a branded club instead of silly +12 enchantments anyway :P 21:35:54 I've always assumed his gimmick was the wands 21:36:07 it's not like there's a real chance of 12clubs 21:36:58 -!- xFleury has joined ##crawl-dev 21:38:29 i always thought it was just chance just given how often ijyb appears 21:39:13 sort of 21:39:31 he has iirc an 11% chance of getting a good_item club (which are essentially impossible normally) 21:44:03 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-2945-gcf9b37b: Change spell descriptions to use a scroller 10(2 minutes ago, 1 file, 50+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cf9b37bac076 21:45:03 oh, that's already defined 21:46:54 -!- kazimuth has quit [Read error: Connection reset by peer] 21:47:29 I forget exactly how +12 weapons work but they are possible for other uniques too 21:47:33 yes 21:47:38 and iirc aren't possible for non-uniques? 21:47:44 jessica is the only other unique who can spawn with a 12club 21:47:46 I always thought they were pretty silly 21:47:55 not sure about non-uniques, it's been a while since I looked at it 21:48:08 PleasingFungus: erolcha has killed a player with a 12GSC 21:48:11 yes 21:48:14 PleasingFungus: and terence with a 12handaxe 21:48:15 I was going to mention her next 21:48:19 -!- pwnmonkey has joined ##crawl-dev 21:48:22 -!- tabstorm has joined ##crawl-dev 21:48:34 neither of those are "club"s, tho 21:48:55 so only players or other uniques can get +12 weapons huh 21:49:12 idk. they're silly, but it seems like putting in special code to prevent them from being generated is sillier 21:49:23 I guess a gnoll sergeant got a +12 spear once 21:49:39 odd 21:50:16 they get MAKE_GOOD_ITEM stuff also sometimes 21:52:15 [19:49] PleasingFungus odd 21:52:46 -!- ontoclasm has quit [Quit: Leaving.] 21:57:39 so MAKE_GOOD_ITEM and MAKE_GIFT_ITEM have far, far higher chances of being maximally enchanted than other items 21:58:24 -!- inspector071 has quit [Ping timeout: 256 seconds] 21:59:07 because it has to pass a (236/425)^4 chance instead of a ((36+item_level)/425)^4 chance 21:59:14 (in addition to other checks) 22:01:11 anyway I guess the only special-casing is that some monsters/uniques get MAKE_GOOD_ITEM and others do not 22:01:29 oh 22:01:49 !lg * kaux~~_\+12_ 22:01:50 5. Felinix the Fencer (L12 DrSk), mangled by a minotaur (the +12 dagger of Evounn {distort, -Cast MR+ SInv}) in a Labyrinth (labyrinth_watery) on 2014-10-09 22:03:27, with 22143 points after 21764 turns and 1:24:30. 22:02:08 actually I think MAKE_GOOD_ITEM is necessary to get maximal enchantment, missed another place where it affects things 22:02:31 and also the weapon has to be unbranded, which makes clubs more likely 22:09:46 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-2946-g56bb36f: Allow selecting monster spell descriptions 10(31 seconds ago, 3 files, 46+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=56bb36f4d8ec 22:10:02 chance of ijyb being generated with a +12 club is about 0.02% if I'm not missing anything 22:12:19 -!- FaMott has quit [Read error: Connection reset by peer] 22:12:49 00:58:08 so, about a 0.04% chance of spawning with a 12club 22:13:07 is apparently what I got when I did the numbers, a few months back 22:13:12 -!- link_108 has quit [Quit: Leaving.] 22:13:27 (a few months = 24th June) 22:14:01 if you were also counting +12,+x clubs at the time then this might be consistent 22:14:22 yeah that sounds plausible 22:14:53 -!- ontoclasm has joined ##crawl-dev 22:15:17 iirc my conclusion was that ijyb only got about one kill for every ten times he spawned with a 12club 22:15:19 which is sad 22:15:30 !killratio ijyb * 22:15:32 maybe he killed some people with wands! 22:15:35 o 22:15:37 true 22:15:38 ijyb wins 6.657% of battles. 22:18:25 anyway I find it a little weird that MAKE_GOOD_ITEM is necessary to make higher than +8, but it certainly isn't worth worrying about 22:19:57 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-3071-g4053b9b: Merge branch 'master' into monsterspelldesc 10(6 minutes ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4053b9be4b83 22:19:57 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-3072-g6067a81: Fix ?/m inexact match support 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6067a817f92a 22:21:51 oops 22:23:34 -!- Mazed has quit [Ping timeout: 245 seconds] 22:24:57 -!- elliptic has quit [Quit: Leaving] 22:25:04 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-3073-gbf6dcdd: Remove the rod of striking quote 10(7 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf6dcdd43fa2 22:25:04 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-3074-g19ea67a: Fix inexact match support comment 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=19ea67aba1bc 22:33:16 !tell |amethyst check out process_desc.h:19 22:33:16 PleasingFungus: OK, I'll let |amethyst know. 22:36:17 -!- caricature has quit [Quit: Konversation terminated!] 22:40:33 -!- Lasty_ has quit [Read error: Connection reset by peer] 22:42:16 -!- elliptic has joined ##crawl-dev 22:42:54 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:43:17 -!- pwnmonkey has quit [Ping timeout: 260 seconds] 22:49:48 -!- lobf has joined ##crawl-dev 22:54:39 -!- t_ has quit [Quit: Page closed] 22:55:09 -!- pwnmonkey has joined ##crawl-dev 22:55:16 -!- ontoclasm has quit [Quit: Leaving.] 22:56:24 -!- muravey has joined ##crawl-dev 23:00:23 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-3062-g2c62648 (34) 23:01:04 -!- Brannock has quit [Ping timeout: 245 seconds] 23:04:46 -!- bencryption has quit [Quit: WeeChat 0.3.8] 23:07:11 random question 23:07:23 when regen turned into an amulet, what replaced the regen ring of the octopus king 23:07:48 -!- demiskeleton has quit [Quit: Leaving] 23:08:37 I honestly forget 23:08:41 sorry 23:09:26 sinv 23:09:31 apparently 23:17:22 hm 23:18:15 !tell |amethyst linewrapping is broken in the monsterspelldesc branch (check out a fire dragon's description at 80x24) - any idea how to fix it? 23:18:16 PleasingFungus: OK, I'll let |amethyst know. 23:19:19 -!- pwnmonkey has quit [Ping timeout: 250 seconds] 23:20:20 linewrapsprint 23:20:20 ???? 23:20:29 oh my KoAr is just starting to cast Gell's 23:20:30 it is 23:20:31 amusing :) 23:20:35 :) 23:22:07 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-3075-gc47f990: Add a quote for the iron rod 10(39 minutes ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c47f990724ac 23:22:07 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-3076-g17b3d64: Support monster quotes again 10(24 minutes ago, 1 file, 39+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=17b3d642b799 23:22:07 03PleasingFungus02 07[monsterspelldesc] * 0.16-a0-3077-g1a3bc8a: Crudely re-add the quote toggle message 10(7 minutes ago, 3 files, 23+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a3bc8a8c935 23:22:09 alas I need to go to sleep soonish 23:22:09 but 23:22:09 it should be fun in Swamp 23:22:09 if I can find an Akashic Record maybe I will do V:5 for the third rune 23:22:09 cblink, gell's, ???, profit 23:22:26 ! ! ! ! ! ! ! ! ! 23:22:27 No players. 23:22:31 that quote <3 23:22:43 doom comic makes me very happy. 23:22:51 OH, THE HUMANITY 23:22:54 <_< 23:23:07 a c t u a l l y 23:23:20 w h a t 23:23:32 |amethyst: trashed 23:23:40 (or rather TrAshed) 23:24:13 03PleasingFungus02 07* 0.16-a0-3063-gad7ac60: Remove the rod of striking quote 10(66 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ad7ac60b4de5 23:24:13 03PleasingFungus02 07* 0.16-a0-3064-gf86f48a: Add a quote for the iron rod 10(41 minutes ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f86f48abbde3 23:24:34 much better! 23:24:58 -!- Ironfoot has quit [Ping timeout: 246 seconds] 23:25:24 I'm not sure if that citation format is exactly correct 23:25:34 I'm sure someone will be along to correct it if not. 23:25:42 oh 23:25:44 actually 23:26:34 03PleasingFungus02 07* 0.16-a0-3065-g83c6b19: Oops 10(20 seconds ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=83c6b19017cd 23:26:48 incidentally rod of clouds is Quite Powerful against elf 23:26:49 as you'd expect 23:26:57 tbh it's just Quite Powerful 23:27:01 ya 23:28:05 why do felids have worse HP than spriggans again? 23:28:20 extra lives 23:28:26 ok that makes sense 23:28:27 (also how do they only have 0 UC when they literally can't do melee except with UC) 23:28:42 so? 23:28:46 !lg * recent / won s=race 23:28:49 6769/721270 games for * (recent): 741/56368x Minotaur [1.31%], 709/53730x Gargoyle [1.32%], 507/84835x Demonspawn [0.60%], 393/37529x Vine Stalker [1.05%], 325/26415x Hill Orc [1.23%], 286/24393x Merfolk [1.17%], 280/21068x Ogre [1.33%], 274/11930x Deep Dwarf [2.30%], 267/49329x Deep Elf [0.54%], 250/32607x Formicid [0.77%], 231/22190x Troll [1.04%], 230/11533x Centaur [1.99%], 202/15705x Naga [1.... 23:29:01 -!- cr0ne has quit [Quit: Leaving] 23:29:01 !lg * recent greatplayers / won s=race 23:29:02 No keyword 'greatplayers' 23:29:04 doy: try crace 23:29:05 !lg * recent greatplayer / won s=race 23:29:06 No keyword 'greatplayer' 23:29:08 !lg * recent / won s=crace o=-% !boring 23:29:09 feh 23:29:11 6769/721270 games for * (recent): 0/19x Djinni [0.00%], 1/313x Cherufe [0.32%], 157/43811x Octopode [0.36%], 1/219x Plutonian [0.46%], 113/20957x Mummy [0.54%], 267/49329x Deep Elf [0.54%], 507/84835x Demonspawn [0.60%], 173/27342x High Elf [0.63%], 238/37463x Draconian [0.64%], 134/19346x Vampire [0.69%], 22/3016x Lava Orc [0.73%], 200/26850x Spriggan [0.74%], 250/32607x Formicid [0.77%], 161/197... 23:29:17 !lg * recent / won s=crace o=% !boring 23:29:20 6769/721275 games for * (recent): 274/11930x Deep Dwarf [2.30%], 230/11533x Centaur [1.99%], 134/7458x Ghoul [1.80%], 143/8203x Halfling [1.74%], 2/125x Salamander [1.60%], 280/21068x Ogre [1.33%], 709/53730x Gargoyle [1.32%], 741/56368x Minotaur [1.31%], 202/15705x Naga [1.29%], 325/26415x Hill Orc [1.23%], 286/24394x Merfolk [1.17%], 133/12486x Felid [1.07%], 393/37530x Vine Stalker [1.05%], 131... 23:29:21 !lg * recent !boring / won s=crace o=-% 23:29:24 6769/642742 games for * (recent !boring): 0/11x Djinni [0.00%], 1/275x Cherufe [0.36%], 157/39831x Octopode [0.39%], 1/189x Plutonian [0.53%], 267/45248x Deep Elf [0.59%], 113/19099x Mummy [0.59%], 173/24656x High Elf [0.70%], 134/18006x Vampire [0.74%], 507/68017x Demonspawn [0.75%], 238/31904x Draconian [0.75%], 22/2752x Lava Orc [0.80%], 200/24592x Spriggan [0.81%], 250/28690x Formicid [0.87%],... 23:29:31 !lg * recent @greatplayers !boring / won s=crace 23:29:32 1906/15941 games for * (recent @greatplayers !boring): 151/1111x Demonspawn [13.59%], 115/1271x Vine Stalker [9.05%], 97/877x Formicid [11.06%], 94/527x Draconian [17.84%], 91/738x Minotaur [12.33%], 89/648x Ogre [13.73%], 89/386x Gargoyle [23.06%], 85/860x Human [9.88%], 83/486x Merfolk [17.08%], 75/369x Ghoul [20.33%], 74/688x Hill Orc [10.76%], 72/299x Centaur [24.08%], 70/321x Deep Dwarf [21.8... 23:29:47 !lg * @greatplayers recent !boring / won s=crace o=-% 23:29:47 rip plutonians 23:29:49 1906/15941 games for * (@greatplayers recent !boring): 57/1084x Octopode [5.26%], 57/921x Mummy [6.19%], 1/12x Cherufe [8.33%], 50/573x Deep Elf [8.73%], 46/517x Kobold [8.90%], 115/1271x Vine Stalker [9.05%], 85/860x Human [9.88%], 65/657x Demigod [9.89%], 57/573x High Elf [9.95%], 44/426x Spriggan [10.33%], 74/688x Hill Orc [10.76%], 97/877x Formicid [11.06%], 1/9x Salamander [11.11%], 51/452x V... 23:29:54 wow octopodes 23:30:16 in any case, felids are doing just fine 23:30:30 so that's why their hp is the way it is 23:30:31 (: 23:30:35 !lg * won --Fe s=class 23:30:36 1142 games for * (won --Fe): 1142x Fire Elementalist 23:30:36 (:?? 23:30:36 (: 23:30:40 the concern with felids is not that they are too weak. 23:30:45 !lg * won Fe-- s=class 23:30:46 458 games for * (won Fe--): 89x Berserker, 45x Transmuter, 31x Monk, 29x Fire Elementalist, 29x Conjurer, 21x Venom Mage, 20x Chaos Knight, 17x Ice Elementalist, 16x Wanderer, 14x Air Elementalist, 13x Fighter, 13x Summoner, 12x Warper, 12x Wizard, 12x Abyssal Knight, 11x Skald, 10x Artificer, 10x Crusader, 9x Healer, 9x Death Knight, 9x Earth Elementalist, 8x Enchanter, 7x Necromancer, 4x Priest,... 23:30:59 Too boring? 23:31:01 !lg * won fe-- s=-class 23:31:02 458 games for * (won fe--): Paladin, Reaver, Gladiator, 2x Jester, 3x Stalker, 4x Priest, 7x Necromancer, 8x Enchanter, 9x Earth Elementalist, 9x Death Knight, 9x Healer, 10x Crusader, 10x Artificer, 11x Skald, 12x Warper, 12x Wizard, 12x Abyssal Knight, 13x Summoner, 13x Fighter, 14x Air Elementalist, 16x Wanderer, 17x Ice Elementalist, 20x Chaos Knight, 21x Venom Mage, 29x Fire Elementalist, 29x... 23:31:33 ??felid problems 23:31:34 I don't have a page labeled felid_problems in my learndb. 23:31:42 ??berserker problems 23:31:42 I don't have a page labeled berserker_problems in my learndb. 23:32:01 ??felid unreasons 23:32:01 felid unreasons[1/1]: !lg zhangfei x=dam,hp,mhp 5 23:32:08 ah 23:32:11 ?/unreasons 23:32:11 Matching terms (14): ashenzari_unreasons, beogh_unreasons, chei_unreasons, cheibriados_unreasons, dragon_form_unreasons, felid_unreasons, formicid_unreasons, gozag_unreasons, kiku_unreasons, meph_unreasons, polearms_unreasons, ru_unreasons, tiles_unreasons, tso_unreasons; entries (5): chei_unreasons[1] | dragon_form[4] | formicid_reasons[1] | goodsequell[11] | ru_reasons[5] 23:32:18 ??ru unreasons 23:32:18 (I don't like them mostly because they make 99% of the items you find in the dungeon unusable) 23:32:19 ru unreasons[1/2]: !lm perunasaurus rune=slimy 42 -tv:T47899:x4 23:32:23 ??polearms unreasons 23:32:23 polearms unreasons[1/1]: because you dont want to be a porcupine 23:32:24 -!- Kalir has quit [Changing host] 23:32:29 whaaa 23:32:31 wrong 23:32:32 ??dragon_form_unreasons 23:32:32 dragon form unreasons[1/1]: !tv timbw ogfi 7 23:32:33 i do 23:32:38 !send PleasingFungus the Merfolkian Porcupine 23:32:38 Sending the Merfolkian Porcupine to PleasingFungus. 23:32:47 -!- Blomdor has quit [Quit: Page closed] 23:32:48 !hs . skill=polearms 23:32:49 13. PleasingFungus the Naga Porcupine (L27 NaSk of The Shining One), escaped with the Orb and 15 runes on 2014-01-12 23:50:20, with 11956794 points after 136555 turns and 15:52:49. 23:32:50 !lg zhangfei x=dam,hp,mhp 5 23:32:51 5. [dam=37;hp=0;mhp=37] zhangfei the Faith Healer (L9 FeHe of Elyvilon), killed by triggering a bolt trap on Lair:2 on 2013-01-10 16:35:24, with 4534 points after 15287 turns and 1:57:58. 23:32:54 !hs . sk=polearms 23:32:55 12. SGrunt the Merfolkian Porcupine (L27 MfGl of The Shining One), escaped with the Orb and 3 runes on 2013-02-07 04:53:53, with 1477767 points after 115319 turns and 6:20:16. 23:34:47 !!lg * won fe-- s=class recent 23:34:55 !lg * won fe-- s=class recent 23:34:56 133 games for * (won fe-- recent): 24x Transmuter, 19x Berserker, 10x Fire Elementalist, 9x Conjurer, 8x Chaos Knight, 8x Air Elementalist, 7x Ice Elementalist, 7x Monk, 7x Wanderer, 6x Abyssal Knight, 6x Death Knight, 6x Artificer, 4x Venom Mage, 2x Healer, 2x Wizard, 2x Skald, 2x Summoner, Enchanter, Earth Elementalist, Necromancer, Fighter 23:43:40 -!- Pacra has quit [Ping timeout: 250 seconds] 23:51:45 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 23:52:52 -!- PleasingFungus has quit [Ping timeout: 256 seconds] 23:57:14 -!- Pacra has joined ##crawl-dev