00:02:21 -!- Blazinghand has quit [Read error: Connection reset by peer] 00:03:19 gammafunk: q: should the 'summoned greater demon is now hostile' message be a default force_more? 00:03:22 theTower: btw if you do ?/m and then enter d it shows all the base draconian colors but they all show up as brown in tiles 00:03:28 ha 00:03:38 seems like a good candidate to me, yeah 00:03:39 impressive 00:07:04 -!- Trogaiph is now known as Taraiph 00:07:16 on the subject of messages, does anyone know what the "rots? away" message is in the default message colouring 00:07:36 it was in the item destruction group but I left it because I don't remember what it is for 00:08:02 hopefully not mummy curses 00:08:52 -!- Z_LAMP has quit [Ping timeout: 264 seconds] 00:09:54 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91 [Firefox 3.6.28/20120306064154]] 00:12:10 03tenofswords02 07* 0.16-a0-2149-gd3c457b: Buff draconian knights (a fair bit) and draconian scorchers (mildly) 10(13 minutes ago, 4 files, 8+ 32-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3c457b4f5e7 00:12:15 threeeee paragraphssssss 00:12:24 Unstable branch on crawl.s-z.org updated to: 0.16-a0-2148-ge3cf528 (34) 00:12:28 good timing 00:12:41 you missed it though 00:12:44 why do I so many words for rationales but have so glacial outputs for flavour tex 00:12:48 damnit 00:13:48 -!- mong has quit [Quit: WeeChat 1.0.1] 00:15:45 -!- Whistling_Bread has quit [Ping timeout: 272 seconds] 00:15:50 -!- neunon has quit [Quit: ZNC - http://znc.in] 00:17:12 N78291: sounds like mummy curses rotting potions 00:17:33 which hasn't been real since 00:17:34 uh 00:17:46 "a long time" 00:17:51 good 00:18:13 -!- neunon has joined ##crawl-dev 00:18:19 personally I don't know how it took so long to change the death curse rotting message from being the same as a harmless one 00:18:35 (such a pleasant line, "You begin to rot!") 00:19:09 -!- _Jordan_ has quit [Quit: Leaving] 00:21:24 -!- Z_LAMP has quit [Ping timeout: 250 seconds] 00:22:37 -!- dtsund has joined ##crawl-dev 00:22:55 !seen reaverb 00:22:55 I last saw reaverb at Thu Nov 13 03:27:21 2014 UTC (2h 55m 34s ago) quitting, saying 'Quit: Leaving.'. 00:23:24 !tell reaverb hey if a zombie places on D:1-3 you get level-appropiate spawns still, including worms zombies! 00:23:24 theTower: OK, I'll let reaverb know. 00:24:28 -!- Siegurt has quit [Quit: Leaving.] 00:27:12 -!- Blazinghand has joined ##crawl-dev 00:27:28 -!- link_108 has quit [Quit: Leaving.] 00:28:11 -!- travis-ci has joined ##crawl-dev 00:28:12 crawl-ref/crawl-ref#383 (sdl2 - 5b16cf6 : gammafunk): The build has errored. 00:28:12 Change view : https://github.com/crawl-ref/crawl-ref/compare/4a831f4fb28b...5b16cf632488 00:28:12 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40841042 00:28:12 -!- travis-ci has left ##crawl-dev 00:31:27 N78291: you should merge in master at some point to get travis working on your branch 00:32:07 doy: what branch??? 00:32:42 PleasingFungus: the cards branch has been failing because it was made before those couple crash bug fixes 00:32:49 doy: the which branch??????? 00:33:05 the cards branch... is no longer. 00:33:13 rest in pepsi. 00:33:41 man, where was that list of crawl branches that someone linked here a few weeks ago? 00:33:46 I'm a mood to do some cleaning. 00:34:14 "git branch -a" 00:34:19 pfah 00:34:23 there was a gui! 00:34:27 maybe it was the github clone 00:34:38 console 4 lyfe 00:35:10 (but yeah, https://github.com/crawl-ref/crawl-ref/branches) 00:35:16 -!- Whistling_Bread has quit [Ping timeout: 250 seconds] 00:35:31 o 00:35:33 I was looking at 00:35:34 https://github.com/bstrie/dcss-mirror/branches 00:35:49 ...yours has travis integration! 00:35:54 n i c e 00:36:07 oh, huh 00:36:17 didn't know that one existed 00:36:32 I just googled "dungeon crawl github" 00:36:38 or something like that 00:37:41 what does cleaning mean 00:38:29 deleting old git branches 00:38:35 nothing very useful 00:41:54 -!- socks__ is now known as socks_ 00:42:30 favourite branch will always be old-uniques-patch 00:42:46 -!- socks_ has quit [Changing host] 00:44:23 Shesha says, "Harken, knave, you can locate the Orb of Zot inside your own mind!" 00:45:11 -!- minqmay has quit [Quit: Leaving] 00:45:13 -!- minmay has quit [Quit: Leaving] 00:45:17 huh 00:45:31 huh, there's a "nomes" branch sitting around 00:45:52 noooo 00:45:55 "I'm not committed to promoting the race anytime soon (or ever?), but the idea is interesting enough to at least fix bit rot." aug 30, 2012 00:45:57 nomesssssssssss 00:46:18 PleasingFungus: you can delete uhmmm 00:46:28 w_n_pebbles i think it's called? 00:46:31 +Arachne + +A giant spider with a sting and hairy legs. 00:46:46 +Chorea + +Largest and wisest of the brains - 'dance for me, my puppets!'. 00:47:03 wisest, huh 00:47:08 ontoclasm: lemme see 00:47:25 -!- bonghitz has quit [Quit: Leaving...] 00:47:49 +@The_monster@ exclaims, "In the morning I'll be sober, but you'll still be dead." 00:47:51 ok, killed a lot of branches. 00:47:56 still tons of ancient branches sitting around. 00:48:09 I just took the low-hanging fruit. 00:48:19 rip 00:48:20 rip 00:48:43 fr fedhas power called "low-hanging fruit" 00:48:50 unfr. 00:49:01 https://github.com/crawl-ref/crawl-ref/tree/small_dwarves pretty sure this one is getting merged in any day now 00:49:14 https://github.com/crawl-ref/crawl-ref/compare/small_dwarves better link, actually. 00:49:19 small deep dwarves! 00:51:01 -!- weezefac_ has quit [Remote host closed the connection] 00:51:04 -!- N78291 has quit [Quit: null] 00:52:27 man 00:52:35 why are poisonous chunks still a thing 00:53:10 what the heck there's a massive amount of blood here 00:53:19 ???? 00:53:52 theTower: use lye i find it's effective 00:53:59 oh it's that silly bleeding hound makhleb altar vault 00:54:26 definite need to make it patrolling 00:54:57 -!- Krakhan has quit [Ping timeout: 240 seconds] 00:55:12 i thought the idea was to spread blood everywhere 00:55:44 blood should not be freely spilled like that! 00:55:50 PleasingFungus: but don't you want food availability to be a thing where it can vary some by branch 00:55:51 :< 00:56:17 -!- weezeface has quit [Ping timeout: 264 seconds] 00:56:42 I suppose no rpois can make food an issue in two of the S for hesu speedruns! 00:57:12 gammafunk: I like the idea of that 00:57:20 but in practice there is so much damn ring swapping 00:57:26 I just saw a guy cloak swapping 00:57:30 to his rpois cloak 00:57:33 well people do usually do spider with rpois, but swamp is the only place where this could really occur 00:57:33 so he could eat some damn poison meat 00:57:39 yeah 00:57:39 this was shoals 00:57:46 but also in other parts of the game it's relevant 00:57:50 since poison meat is in a lot of places 00:58:24 I mean there's lots of non-poisonous meat in shoals 00:58:27 less so in swamp 00:58:40 if you don't have rpois in spider you usually have other concerns 00:58:51 <|amethyst> PleasingFungus: btw, working on data-izing most of the stuff in Form 00:59:05 ! ? ! ? ! 00:59:08 like what 00:59:14 <|amethyst> PleasingFungus: the classes will still be there, but the big list of constructor parameters turns into an array 00:59:19 hooray for salashockcondas 00:59:27 gammafunk: the lack of rpois in spider is compounded by the fact that you (in atypical game) would spend so many more turns resting off poison 00:59:34 |amethyst: iiiinteresting 00:59:41 s/atypical/a typical 00:59:44 bad typo :P 00:59:55 I have my own thoughts on how that Should Be, but I'm excited to see what you come up with! 01:00:30 yeah that's true, resting more will also mean increased nutrition 01:00:35 *needs 01:01:32 fr autorpoisonforpoisonouschunkseat 01:02:51 we need to introduce 01:02:54 electric meat 01:02:59 requires rElect to eat it 01:03:10 *rElec 01:03:19 and then fire and ice meat 01:03:29 shadow meat 01:03:33 -!- Kalir has quit [Read error: Connection reset by peer] 01:03:55 hellfire meat 01:04:00 mmmm 01:04:02 only djinn can eat ie 01:04:17 of course they don't need to eat so it doesn't do anything 01:04:20 but they can 01:04:44 players, they like having options 01:04:59 it's flavour 01:05:57 well, obviously it's flavour 01:05:59 it's meat! 01:06:01 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141108030205]] 01:06:15 That raw flesh tasted strangely unpleasant. 01:08:17 ...killed from afar by a blast of meatfire 01:08:56 -!- theTower has quit [Read error: Connection reset by peer] 01:10:32 -!- theTower_ has joined ##crawl-dev 01:10:43 -!- theTower_ is now known as theTower 01:11:23 it is in my notes 01:11:27 to make a vault 01:11:33 called "meat garden". 01:12:25 meat dwarf 01:13:01 no it does not need meat gnomes 01:13:44 eringya's surprising filet 01:16:35 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:18:31 game crashes when using Gozag's potion petition 13https://crawl.develz.org/mantis/view.php?id=9186 by Hirsch I 01:18:31 -!- travis-ci has joined ##crawl-dev 01:18:32 crawl-ref/crawl-ref#384 (master - 17b39cd : Corin Buchanan-Howland): The build has errored. 01:18:32 Change view : https://github.com/crawl-ref/crawl-ref/compare/fd0353bd724d...17b39cded211 01:18:32 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40841408 01:18:32 -!- travis-ci has left ##crawl-dev 01:19:47 -!- lobf has joined ##crawl-dev 01:21:53 -!- Siegurt has quit [Quit: Leaving.] 01:22:11 -!- Blakmane has quit [Quit: Page closed] 01:22:28 _Your deck of cards looks oddly sharp. 01:22:45 so, I wonder what the best "looks oddly sharp" is going to be 01:23:27 oddly Xom-like 01:24:21 Your bread ration looks oddly sharp. 01:27:21 can you get Your scythe-like blade looks oddly sharp. ? 01:28:05 -!- Z_LAMP has quit [Ping timeout: 264 seconds] 01:31:34 yes 01:32:11 "Your foreclaws look oddly sharp." 01:32:18 that is not what I expected for hydra 01:32:53 ..."You turn into a 1-headed hydra"? 01:33:26 hrrmm... 01:33:27 SMTP error from remote mail server after RCPT TO:: 01:33:30 host sfs-lb-ml.v29.ch3.sourceforge.com [172.29.29.17]: 01:33:33 550 Unknown user 01:33:36 hey pleasingfungus if you get enough spellpower to reach double digits it doesn't display things right 01:35:25 * geekosaur notes that 45b6d9c doesn't quite work since there's rules in the main Makefile and not just the util Makefile 01:35:40 %git 45b6d9c 01:35:40 07doy02 * 0.16-a0-2103-g45b6d9c: deregisterize harder 10(15 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=45b6d9c773d5 01:45:13 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 01:59:23 -!- soulfreshner has joined ##crawl-dev 01:59:38 -!- soulfreshner has quit [Client Quit] 02:01:23 -!- ruwin has quit [] 02:01:40 -!- soulfreshner has joined ##crawl-dev 02:10:35 -!- ystael has quit [Ping timeout: 244 seconds] 02:12:47 ... 02:14:19 -!- theTower_ has joined ##crawl-dev 02:14:49 -!- kroki has quit [Quit: Page closed] 02:15:41 -!- lobf has quit [Quit: lobf] 02:16:14 just got boulder_quad_collide, and they all just stopped rolling after I walked out of the center 02:17:49 -!- theTower has quit [Ping timeout: 244 seconds] 02:18:24 has sdl2 been merged with trunk? 02:21:59 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-2149-gd3c457b (34) 02:23:13 -!- appleKen has quit [] 02:25:17 -!- Whistling_Bread has quit [Ping timeout: 245 seconds] 02:27:02 -!- theTower_ has quit [Quit: leaving] 02:29:39 -!- Vizer has quit [Quit: bye] 02:32:49 -!- Psiweapon has quit [Ping timeout: 246 seconds] 02:33:12 -!- ussdefiant has quit [Ping timeout: 245 seconds] 02:34:12 -!- simmarine has quit [Quit: Leaving] 02:36:18 is there some code documentation explaining the code structure? 02:37:12 and the git branches? 02:37:41 -!- witty_ has quit [Ping timeout: 255 seconds] 02:42:35 -!- Napkin has quit [Remote host closed the connection] 02:48:00 -!- markgo has quit [Ping timeout: 244 seconds] 02:51:22 -!- soulfreshner has quit [Read error: Connection reset by peer] 02:51:37 -!- ElanMorin has joined ##crawl-dev 02:52:00 -!- soulfreshner has joined ##crawl-dev 02:54:04 -!- SteampunkDuck has quit [Ping timeout: 256 seconds] 02:54:37 -!- scummos__ has quit [Ping timeout: 240 seconds] 02:58:52 -!- RoGGa has quit [Quit: Page closed] 03:00:52 -!- dtsund has quit [Ping timeout: 240 seconds] 03:05:30 -!- ldf has quit [Read error: Connection reset by peer] 03:06:56 gammafunk: thanks for the fix on the files not copying, I finally got it to compile and run :) 03:09:40 -!- Napkin has joined ##crawl-dev 03:14:08 have the keys been remapped in the new version? 03:14:38 '?', '<', '>' don't seem to work 03:17:47 soulfreshner: No, SDL2 hasn't been merged, there's no documentation for code structure or git branches that I can tell. 03:19:29 so does everyone just kinda do their own thing? 03:24:09 -!- pwnmonkey has quit [Ping timeout: 265 seconds] 03:31:25 soulfreshner: i think grunt adjusted some of the key maps for sdl2 03:32:04 ??sdl2 03:32:04 sdl2[1/2]: TODO: zooming (base initial scale on display density), fix redraw on resizing, map keycodes better, refactor WME_ framework to line up with SDL2's framework 03:32:43 is there a reason to remap, though? 03:34:17 iirc grunt was seeing incorrect input at first 03:38:00 %git 7ba147b8 03:38:01 07Grunt02 * 0.16-a0-1971-g7ba147b: Fundamentals of an SDL2 port. 10(8 months ago, 6 files, 205+ 133-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ba147b8b723 03:48:06 -!- Z_LAMP has quit [Ping timeout: 250 seconds] 03:48:29 how did they get their heads around this code?... 03:52:26 -!- HellTiger has quit [Ping timeout: 250 seconds] 03:55:46 -!- HDA has quit [Ping timeout: 246 seconds] 03:56:18 -!- dienosore has quit [Quit: Page closed] 03:56:44 -!- soulfreshner has left ##crawl-dev 04:02:28 painfully 04:07:04 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:22:55 -!- DrKe has quit [Ping timeout: 255 seconds] 04:23:03 -!- __miek has quit [Ping timeout: 258 seconds] 04:23:15 -!- DrKe has joined ##crawl-dev 04:26:40 -!- _Jordan_ has quit [Quit: Leaving] 04:33:43 -!- pentax has quit [Ping timeout: 255 seconds] 04:36:49 Hello, the explore/chunks bug is back. 04:36:51 is it on Mantis? 04:37:50 If you use animate skeleton on several corpses with a full inventory, you will get stuck in an explore loop if you answer (Y)es to ignore the chunks. 04:40:20 -!- ontoclasm has quit [Quit: Leaving.] 04:44:52 -!- tabstorm has quit [Ping timeout: 264 seconds] 04:47:49 -!- bonghitz has quit [Remote host closed the connection] 04:48:44 -!- penciltax has quit [Read error: Connection reset by peer] 04:48:46 -!- edlothiol has joined ##crawl-dev 04:50:01 -!- tapatio has quit [Ping timeout: 246 seconds] 04:55:37 -!- gammafunk has quit [Ping timeout: 240 seconds] 04:59:48 -!- kait has quit [Read error: Connection reset by peer] 04:59:59 all spells have no description, so i should not cast them, plz report bug 13https://crawl.develz.org/mantis/view.php?id=9187 by reneok 05:37:16 -!- fearitself has quit [Ping timeout: 246 seconds] 05:46:33 -!- Bloax has joined ##crawl-dev 05:53:38 -!- penciltax has quit [Quit: ヒーロー見参!] 05:54:00 -!- Irrlicht has quit [Ping timeout: 244 seconds] 05:57:04 -!- ackack has joined ##crawl-dev 06:05:40 -!- Bloax has quit [Quit: Error: Bloax not found] 06:07:46 -!- Bloax has joined ##crawl-dev 06:08:33 -!- Cryp71c has quit [Quit: Leaving] 06:10:42 -!- rossi has quit [Ping timeout: 256 seconds] 06:12:13 -!- Ratboiler has quit [Quit: Page closed] 06:12:52 -!- Lasty has joined ##crawl-dev 06:18:29 -!- scummos__ has quit [Ping timeout: 264 seconds] 06:23:58 -!- Whistling_Bread has quit [Ping timeout: 255 seconds] 06:24:51 -!- travis-ci has joined ##crawl-dev 06:24:52 crawl-ref/crawl-ref#392 (domino - a1b0877 : Brendan Hickey): The build is still failing. 06:24:52 Change view : https://github.com/crawl-ref/crawl-ref/compare/9fff6b1dc3ac...a1b08774b3da 06:24:52 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40847211 06:24:52 -!- travis-ci has left ##crawl-dev 06:33:09 -!- CcS has quit [Ping timeout: 245 seconds] 06:41:36 -!- Lasty has quit [Quit: Leaving.] 06:51:52 -!- CKyle has joined ##crawl-dev 06:52:02 -!- st_ has joined ##crawl-dev 06:54:10 -!- Earlo has quit [Remote host closed the connection] 06:56:31 -!- rossi has quit [Ping timeout: 250 seconds] 07:08:16 -!- HellTiger has quit [Ping timeout: 258 seconds] 07:13:28 -!- Whistling_Beard has quit [Ping timeout: 255 seconds] 07:15:38 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 07:15:43 -!- the_glow has quit [Ping timeout: 255 seconds] 07:19:07 !seen Keskitalo 07:19:07 I last saw Keskitalo at Thu Nov 13 09:17:47 2014 UTC (4h 1m 20s ago) saying 'soulfreshner: No, SDL2 hasn't been merged, there's no documentation for code structure or git branches that I can tell.' on ##crawl-dev. 07:19:42 !tell Keskitalo I never pushed the code that made it fit together properly since it was a gross, gross hack 07:19:42 bh: OK, I'll let keskitalo know. 07:21:32 -!- MgDark has quit [Ping timeout: 256 seconds] 07:21:37 -!- Bloax has quit [Quit: Error: Bloax not found] 07:22:22 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:23:03 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 07:23:18 -!- guppyfry has quit [Quit: Page closed] 07:24:03 -!- kroki has quit [Quit: Page closed] 07:26:32 -!- Siegurt has quit [Ping timeout: 245 seconds] 07:29:42 -!- CKyle has joined ##crawl-dev 07:30:07 -!- CKyle has quit [Client Quit] 07:33:19 -!- travis-ci has joined ##crawl-dev 07:33:19 crawl-ref/crawl-ref#394 (domino - fd93b05 : Brendan Hickey): The build was fixed. 07:33:19 Change view : https://github.com/crawl-ref/crawl-ref/compare/a1b08774b3da...fd93b058c7a2 07:33:19 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40850265 07:33:19 -!- travis-ci has left ##crawl-dev 07:34:52 -!- ystael has quit [Ping timeout: 245 seconds] 07:35:27 -!- Lasty_ has quit [Read error: Connection reset by peer] 07:35:51 -!- Lasty_ has joined ##crawl-dev 07:38:04 Screen does not redraw correctly when I move 13https://crawl.develz.org/mantis/view.php?id=9188 by Guppyfry 07:38:33 -!- markgo has quit [Read error: Connection reset by peer] 07:39:54 -!- MgDark has quit [Ping timeout: 265 seconds] 07:43:50 -!- Cryp71c has joined ##crawl-dev 07:47:16 -!- ackack has quit [Ping timeout: 264 seconds] 07:51:07 -!- debo has quit [Ping timeout: 250 seconds] 07:52:28 -!- Z_LAMP has quit [Ping timeout: 265 seconds] 07:56:45 -!- Brannock has joined ##crawl-dev 07:58:06 -!- rossi has quit [Ping timeout: 258 seconds] 08:03:02 -!- Porost_ has quit [Ping timeout: 265 seconds] 08:05:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:11:43 -!- CKyle has joined ##crawl-dev 08:14:09 -!- Whistling_Bread has quit [Ping timeout: 265 seconds] 08:14:23 -!- heteroy has quit [Ping timeout: 240 seconds] 08:24:44 -!- Dorado has quit [Quit: Leaving] 08:27:18 -!- bonghitz has quit [Remote host closed the connection] 08:42:19 -!- Porost has quit [Client Quit] 08:42:49 -!- debo has joined ##crawl-dev 08:52:26 -!- keszocze has quit [Quit: Lost terminal] 08:55:18 -!- travis-ci has joined ##crawl-dev 08:55:18 crawl-ref/crawl-ref#396 (master - 5d45717 : theTower): The build has errored. 08:55:18 Change view : https://github.com/crawl-ref/crawl-ref/compare/6af420d3c96b...5d457173bbed 08:55:18 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40853402 08:55:18 -!- travis-ci has left ##crawl-dev 08:56:01 The build has errored 08:57:25 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 08:58:07 THE BUILD HAS ARROW'D 09:00:47 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 09:03:06 -!- irrlicht has quit [Quit: leaving] 09:05:25 -!- CKyle has joined ##crawl-dev 09:07:16 -!- Taraiph has quit [Ping timeout: 246 seconds] 09:13:34 -!- bullock has quit [Ping timeout: 246 seconds] 09:15:28 -!- Cryp71c_ has joined ##crawl-dev 09:18:22 -!- LexAckson has joined ##crawl-dev 09:18:32 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 09:18:57 -!- Cryp71c has quit [Ping timeout: 240 seconds] 09:21:43 -!- Cryp71c_ is now known as Cryp71c 09:25:38 -!- Zooty has quit [Quit: Page closed] 09:29:33 -!- MgDark has quit [Read error: Connection reset by peer] 09:31:48 -!- tabstorm has joined ##crawl-dev 09:37:24 -!- CKyle has joined ##crawl-dev 09:38:49 air elementalist seems quite weak compared to the other elementalist starts 09:39:48 why not make swiftness infinite but have it removed on getting hit? 09:40:13 for one thing it'd make it useless in combat 09:40:17 -!- Cryp71c has quit [Read error: Connection reset by peer] 09:40:22 -!- Cryp71c_ has joined ##crawl-dev 09:40:26 whereas now it's useful for precisely just that 09:40:31 it'd make it more useful for ranged 09:40:45 swiftness is dangerous to use in combat 09:40:54 due to the slow movement at the end 09:41:32 it's dangerous to use if you use it in a dumb way 09:41:41 instead of rushing to a door or stairs or whatever 09:42:10 yes, right now my only use for swiftness is as a gap creator / to reach stairs/door 09:42:30 yes, how is that bad 09:43:08 AE is still lacking compared to the others 09:46:49 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 09:47:14 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 09:47:23 i don't think it's really a goal that all backgrounds are equally powerful 09:47:47 -!- wvc has quit [Ping timeout: 245 seconds] 09:47:54 -!- travis-ci has joined ##crawl-dev 09:47:54 crawl-ref/crawl-ref#397 (master - f58bf85 : Nicholas Feinberg): The build has errored. 09:47:54 Change view : https://github.com/crawl-ref/crawl-ref/compare/5d457173bbed...f58bf855fa16 09:47:54 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40853619 09:47:54 -!- travis-ci has left ##crawl-dev 09:48:21 -!- Cryp71c_ has quit [Read error: Connection reset by peer] 09:48:22 -!- Cryp71c__ has joined ##crawl-dev 09:48:23 -!- PleasingFungus has joined ##crawl-dev 09:48:56 -!- CKyle has joined ##crawl-dev 09:50:21 -!- Cryp71c_ has joined ##crawl-dev 09:50:24 the ubuntu respoitory is being flaky, it seems 09:50:45 -!- Cryp71c__ has quit [Read error: Connection reset by peer] 09:53:09 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 09:53:16 -!- heteroy has quit [Ping timeout: 264 seconds] 09:56:33 -!- rossi has quit [Ping timeout: 240 seconds] 09:56:35 -!- nathrakh has quit [Quit: nathrakh] 10:00:59 !tell theTower what's this about double-digit hydra issues? 10:00:59 PleasingFungus: OK, I'll let thetower know. 10:01:49 PleasingFungus: when I fire up my cdo game yesterday, the weapon shop bug hit. Could you replace the shop where I am standing with a potion shop? 10:01:56 Pretty please with sugar on top? 10:02:05 sorry, I have no idea how I"d do that 10:02:12 I've never edited a save 10:02:17 also, the weapon shop bug? 10:02:21 what's this? it's not in mantis. 10:02:30 all shops seem to be weapon shops 10:02:41 ok, will upload then, but can only do it on Sunday 10:02:46 that would be a good bug to report, so that we can fix it. 10:02:46 work travel now 10:02:47 imho. 10:02:49 hf :) 10:02:50 yes, will do! 10:06:24 -!- Whistling_Bread has quit [Ping timeout: 250 seconds] 10:06:25 -!- bullock has quit [Ping timeout: 246 seconds] 10:06:50 Rendering bug on webtiles 13https://crawl.develz.org/mantis/view.php?id=9189 by Gadrel 10:09:45 ugh, looks like wheals broke something 10:09:55 well. someone broke something 10:10:05 things should stop being broken!!! 10:10:45 Unstable branch on crawl.s-z.org updated to: 0.16-a0-2150-g7556756 (34) 10:12:04 03PleasingFungus02 07* 0.16-a0-2150-g7556756: Don't crash in potion petition (9168) 10(6 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7556756b117c 10:13:15 -!- Whistling_Beard has quit [Ping timeout: 250 seconds] 10:16:08 -!- tabstorm has quit [Quit: Leaving] 10:17:35 03PleasingFungus02 07* 0.16-a0-2151-g85c8eae: Fix hydra form transform message 10(3 minutes ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=85c8eae05c0f 10:20:23 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-2150-g7556756 (34) 10:21:33 -!- ElanMorin has quit [Changing host] 10:21:33 -!- ElanMorin has joined ##crawl-dev 10:23:24 PleasingFungus: when gozag-summoned shops were corrupted, they turned into weapon shops on reload 10:23:42 is something still causing this? 10:23:45 or is this leftover 10:24:05 not that i'm aware of, but if someone got a crash before, they will still have a bunch of weapon shops now 10:24:10 not sure what dpeg's situation is though 10:24:36 yeah I was aware of the former thing, was just worried about new corruption issues. 10:24:43 hm. just had a thought. 10:27:20 -!- siepu has quit [Quit: Leaving] 10:27:30 -!- Bloax has joined ##crawl-dev 10:28:11 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-2150-g7556756 (34) 10:29:39 03PleasingFungus02 07* 0.16-a0-2152-g3059a0e: Re-allow vp butchering for everyone 10(82 seconds ago, 1 file, 2+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3059a0e0ad17 10:29:53 everyone is a weird phrase and I shouldn't have used it. 10:29:58 should've been "for all corpses" 10:30:09 -!- ussdefiant has joined ##crawl-dev 10:35:56 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-2150-g7556756 (34) 10:39:52 03PleasingFungus02 07* 0.16-a0-2153-g913f41a: Simplify (bottling code) 10(5 minutes ago, 1 file, 9+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=913f41ada6fa 10:40:42 -!- lobf has joined ##crawl-dev 10:45:12 -!- UncertainKitten has joined ##crawl-dev 10:51:18 -!- scummos__ has quit [Ping timeout: 265 seconds] 10:52:20 -!- gernerz has quit [Ping timeout: 256 seconds] 10:53:06 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141108030205]] 10:57:34 -!- HellTiger has quit [Ping timeout: 255 seconds] 11:03:12 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 11:03:35 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-2153-g913f41a (34) 11:06:39 -!- Pluie|2 has joined ##crawl-dev 11:08:42 -!- Pluie|3 has joined ##crawl-dev 11:08:48 -!- st_ has quit [Read error: Connection reset by peer] 11:09:10 -!- Pluie has quit [Ping timeout: 244 seconds] 11:09:24 -!- st_ has joined ##crawl-dev 11:10:26 -!- PleasingFungus has joined ##crawl-dev 11:11:01 -!- Pluie|2 has quit [Ping timeout: 244 seconds] 11:13:37 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 11:14:26 -!- Ragdoll has joined ##crawl-dev 11:15:00 -!- Ragdoll has quit [Client Quit] 11:16:28 -!- MgDark has quit [Ping timeout: 255 seconds] 11:16:38 -!- MgDark_ is now known as MgDark 11:17:37 -!- gammafunk has joined ##crawl-dev 11:17:44 -!- Earlo has quit [Ping timeout: 245 seconds] 11:19:32 oops 11:19:33 9188 11:19:34 rip 11:25:39 that's the zoom bug? 11:27:19 yes 11:27:25 %git HEAD^{/Webtiles} 11:27:25 07Grunt02 * 0.16-a0-2106-g75d9865: Webtiles: scale dungeon canvas by devicePixelRatio. 10(16 hours ago, 2 files, 6+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=75d9865c8698 11:27:28 it is my fault 11:27:28 rip 11:30:14 !bug 9188 11:30:15 https://crawl.develz.org/mantis/view.php?id=9188 11:30:25 I was wondering about that, but couldn't find the commit when I searched for it 11:30:50 03N7829102 07* 0.16-a0-2154-g797c834: Consider AF_FIREBRAND as a source of fire for Dithmenos. 10(8 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=797c834984a4 11:30:50 03N7829102 07* 0.16-a0-2155-gd1d8528: Fix wellspring cast message. 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d1d852855c4e 11:30:53 <|amethyst> %git 75d9865 11:30:53 07Grunt02 * 0.16-a0-2106-g75d9865: Webtiles: scale dungeon canvas by devicePixelRatio. 10(16 hours ago, 2 files, 6+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=75d9865c8698 11:33:32 -!- heteroy has quit [Ping timeout: 258 seconds] 11:37:49 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:39:27 -!- scummos__ has quit [Ping timeout: 245 seconds] 11:39:44 -!- blabber has joined ##crawl-dev 11:40:19 -!- dtsund has joined ##crawl-dev 11:41:05 -!- xug is now known as root 11:41:35 -!- root is now known as Guest94567 11:47:06 -!- Napalm_ has quit [Quit: Leaving] 11:47:33 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 11:47:46 -!- crawlTV has joined ##crawl-dev 11:51:13 Cursor/target/view fracturing. 13https://crawl.develz.org/mantis/view.php?id=9190 by Samadhi 11:57:02 -!- Kalir has quit [Changing host] 11:57:03 -!- rossi has quit [Ping timeout: 255 seconds] 11:58:49 03Grunt02 07* 0.16-a0-2156-g7e03aa0: Revert "Webtiles: scale dungeon canvas by devicePixelRatio." (#9189) 10(2 minutes ago, 2 files, 2+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7e03aa0adb56 11:59:19 Unstable branch on crawl.s-z.org updated to: 0.16-a0-2156-g7e03aa0 (34) 11:59:34 -!- Ungaros has quit [Quit: Page closed] 12:01:16 -!- Bloax has quit [Read error: Connection reset by peer] 12:01:53 -!- Bloax has joined ##crawl-dev 12:03:37 -!- SomeStupidGuy has quit [Ping timeout: 240 seconds] 12:05:23 -!- FlowRiser has joined ##crawl-dev 12:05:45 -!- Lasty_ has quit [Read error: Connection reset by peer] 12:07:39 -!- Lasty_ has joined ##crawl-dev 12:08:05 -!- theTower has joined ##crawl-dev 12:09:31 -!- wheals has joined ##crawl-dev 12:11:41 -!- Bloaxor has joined ##crawl-dev 12:12:09 -!- PolkaDot has quit [Ping timeout: 260 seconds] 12:12:51 -!- CKyle has joined ##crawl-dev 12:13:04 -!- Bloaxor has quit [Read error: Connection reset by peer] 12:13:34 -!- Bloax has quit [Ping timeout: 245 seconds] 12:14:23 -!- Z_LAMP has quit [Ping timeout: 240 seconds] 12:19:52 -!- ErgoProxy has quit [Ping timeout: 240 seconds] 12:21:41 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 12:22:34 -!- link_108 has joined ##crawl-dev 12:23:09 -!- nicholas982 has quit [Quit: Page closed] 12:23:14 !source mon-act.cc 12:23:15 wheals: You have 2 messages. Use !messages to read them. 12:23:15 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-act.cc;hb=HEAD 12:23:18 !messages 12:23:18 (1/2) PleasingFungus said (2h 4m 48s ago): I'm not really mad at you, just frustrated about every refactoring attempt I make turning into a bug somewhere. the fate of a project without tests... 12:23:26 mad at me about what 12:23:28 !messages 12:23:28 (1/1) ChrisOelmueller said (1h 15m 17s ago): hi i was hired to bring you this patch, as zealot removal would be great -if done right- https://bpaste.net/show/1603a5b63eb0 12:23:48 ??bad ideas 12:23:48 bad ideas[1/2]: Given a new home at http://crawl.chaosforge.org/Bad_Ideas 12:23:54 you have weird messages, wheals 12:24:06 i have weird friends 12:24:19 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-2156-g7e03aa0 (34) 12:24:40 -!- bullock has quit [Ping timeout: 246 seconds] 12:24:50 I'm amused that Chris jumped straight to removing Berserkers, which aren't really on the chopping block 12:26:19 i'd support removing be if they were the only zealot left, but we want to keep AK and CK too 12:26:48 IMO Be is the third-worst zealot 12:27:02 (among existing zealots) 12:27:22 wheals: I think pleasingfungus might have been annoyed about 12:27:25 %git 85c8eae05c0f 12:27:26 07PleasingFungus02 * 0.16-a0-2151-g85c8eae: Fix hydra form transform message 10(2 hours ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=85c8eae05c0f 12:27:30 mm 12:28:41 Lasty_: the thir worst, what 12:28:44 !hellfire wheals 12:28:45 * Sequell ends wheals in hellfire! You hear a strangely unpleasant explosion. 12:28:46 *third 12:29:23 how can i see what branches PleasingFungus deleted 12:29:50 gammafunk: better than healer/DK, worse than AK/CK, IMO 12:30:06 worse in what definition of worse? 12:30:18 gammafunk: the only distinguishing feature of the background is that you start w/ Trog so it's really easy. 12:30:28 gammafunk: design perspective 12:30:42 Not character strength 12:31:13 -!- SSG has quit [Client Quit] 12:31:21 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 12:31:40 -!- dtsund has quit [Quit: dtsund] 12:32:15 -!- SomeStupidGirl has quit [Ping timeout: 265 seconds] 12:32:34 well saying it's really easy is commenting on the character strength, not the design perspective really; I don't see why you'd really allow AK and not Be; if you removed Be but put Lucy in temple maybe 12:32:49 and then also removed AK 12:32:53 -!- simmarine has joined ##crawl-dev 12:33:19 it's not like starting in the abyss is anything other than a gimmick 12:33:20 well, i feel like that would really change lugonu 12:33:25 -!- Whistling_Bread has quit [Ping timeout: 255 seconds] 12:34:15 -!- Amnesthesia is now known as Amnesthesia|Else 12:34:29 Disciple of Okawaru: Praying doesn't sacrifice corpses 13https://crawl.develz.org/mantis/view.php?id=9191 by vonbrand 12:34:33 heh 12:34:37 it's true! 12:34:57 You could make Be start with amulet of rage instead of trog, remove all religious backgrounds. Put Lugonu guaranteed altar by D9 outside temple. 12:35:05 Starting with Xom is pointless 12:35:18 well xom is pretty pointless, so... 12:35:23 fr attempting to sac a corpse twice prints U R DUM and crashes the game 12:35:27 "no u" 12:35:31 -!- Samadhi_ has quit [Ping timeout: 246 seconds] 12:35:40 Amulet of rage would still be the strongest start, but less strong than Be 12:35:55 -!- grillatactics has quit [Quit: grillatactics] 12:36:27 it'd also be a lot more versatile 12:36:32 since, well, you wouldn't be stuck with trog 12:36:54 -!- HellTiger_NB has quit [Ping timeout: 245 seconds] 12:37:04 I don't see what's critical about being able to start in the abyss... it's a fun gimmick but it's not necessary 12:37:19 So all religious backgrounds could easily be removed while keeping Be the strongest start 12:38:04 Grunt: imo your response to infiniplex was pretty 12:38:06 twisted 12:39:06 it is a gimmick but it is also an introduction to try and lessen the gimmicks of abyss itself? 12:39:28 I don't really see how it introduces the abyss at all. If you explore the abyss at XL1 you just get instakilled 12:39:37 03infiniplex02 {Grunt} 07* 0.16-a0-2157-g5f1a7ec: Fixed crash in dgn-delve.cc for too-small maps 10(7 days ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5f1a7ec99a69 12:39:37 03infiniplex02 {Grunt} 07* 0.16-a0-2158-g90934ab: Moved delve layouts to their own file 10(8 days ago, 2 files, 218+ 210-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=90934ab64a9f 12:39:37 03infiniplex02 {Grunt} 07* 0.16-a0-2159-g8f58c59: Add 2 more delve-based layouts. 10(8 days ago, 1 file, 369+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8f58c5998e6d 12:39:51 Webtiles server stopped. 12:39:52 once more, like ely and yred, I fear few would join lugonu if there was no background forcing a start with her 12:40:13 I'd use her more tbh 12:40:18 (which, yes, is a commentary on the three of the gods or on oth 12:40:21 I like yred too though 12:40:37 well, I suppose strictly speaking there's more actual access to lugonu that way 12:40:54 like I said, few :P 12:41:11 making it not a starter and in d:2-9 would definitely change the dynamic more than He or DK removal 12:41:12 -!- Rotatell has quit [Remote host closed the connection] 12:41:12 -!- johnstein has quit [Quit: ZNC - http://znc.in] 12:41:31 ...hahaha 12:41:54 I dunno, I'd definitely go lucy more often if I only could 12:42:02 !tell n78291 got a crash from storm's thunder cloud placement trying to use the open sea as a cloud place 12:42:02 theTower: OK, I'll let n78291 know. 12:42:02 -!- johnstein has joined ##crawl-dev 12:42:12 While we're talking about gods, how about guaranteeing jiyva's altar at slime entrance? 12:42:37 Yeah, I think Lugonu's use would almost certainly increase if AK was removed and altar gauranteed 12:43:34 -!- Rotatell has joined ##crawl-dev 12:44:04 this vaguely feels like missing the point of a god whose first incentive is getting out of abyss 12:44:28 (yes, I know it'd be equivalently banishment immunity with non-abyss lucy) 12:44:46 collect2: error: ld terminated with signal 7 [Bus error], core dumped 12:44:55 It would make Lugonu less unique for sure 12:45:30 sizzelljmbjr@www: (master *%) /home/crawl-dev/crawl-dev/sizzell$ uptime 13:19:09 up 33 days, 18:14, 4 users, load average: 0.39, 4.72, 356158.78 12:45:34 Lugonu could have a guaranteed abyss portal vault w/ altar by D9 or something if it's not particularly important to start in the abyss 12:45:42 that didn't look right 12:45:55 I would definitely be using Lucy more if the altar spawned in more games. Lugonu is a very strong god. 12:46:19 Lugonu is middle popularity but all the games are AK atm 12:46:22 first time I used corruption I freaked out 12:46:28 !lg * recent won s=god 12:46:28 6066 games for * (recent won): 812x Trog, 654x Okawaru, 554x Vehumet, 516x The Shining One, 434x Ashenzari, 402x Makhleb, 346x Cheibriados, 282x Qazlal, 273x Dithmenos, 260x Zin, 168x Lugonu, 147x Kikubaaqudgha, 140x, 138x Sif Muna, 137x Yredelemnul, 131x Xom, 113x Jiyva, 100x Fedhas, 97x Ru, 91x Gozag, 91x Elyvilon, 89x Beogh, 82x Nemelex Xobeh, 6x Iashol, 3x Igni Ipthes 12:46:29 !lg * recent won god=lugonu s=role 12:46:29 168 games for * (recent won god=lugonu): 133x Abyssal Knight, 8x Fighter, 4x Berserker, 2x Hunter, 2x Wanderer, 2x Chaos Knight, 2x Death Knight, 2x Skald, 2x Gladiator, 2x Warper, 2x Artificer, Wizard, Air Elementalist, Summoner, Monk, Venom Mage, Transmuter, Enchanter 12:46:34 wasn't expecting it 12:46:34 I think starting in the abyss is useful and also good flavor. 12:47:09 I think there's little rush to cut zealots before improving the gods themselves >_> 12:47:12 Berserker w/ amulet of rage instead of Trog is a little like removing Yred from DK and then giving it Animate Skeleton and a staff of death. Good end-game items shouldn't be part of a background. :p 12:47:47 Amulet of rage is rarely going to see play in the end game 12:47:48 theTower: I disagree. My problem with DK isn't that Yred is a bad god, it's that starting with Yred doesn't really add any interesting options to the game 12:47:56 Lasty_: well likewise Be is nice for both flavour and the fact that Trog is a god with a strong conduct; just starting with "rage or w/e is just more equipment without nearly as significant of a cost 12:48:06 lucy's first incentive is getting out of the abyss only if you get abyssed while not following lucy 12:48:20 unless EVERYONE goes lucy I don't see how a guaranteed altar is a problem 12:48:22 gammafunk: also true; I'd rather have people start w/ Trog than amulet 12:48:33 yeah 12:48:48 Honestly the cost of following trog is very small :O 12:48:55 like I said, then her first incentive is banishment immunity, and a lot of people really hate banishment 12:48:57 compared to the benefits 12:49:02 lack of magic is a significant drawback 12:49:10 It is but you can strategize around it 12:49:17 -!- zxc232 has quit [Read error: Connection reset by peer] 12:49:19 yeah, that's what gameplay is 12:49:24 If you're in heavy armour you won't have spells until endgame at earliest anyway 12:49:25 strategizing about things 12:49:25 -!- yxhuvud has quit [Remote host closed the connection] 12:49:35 theTower: my argument about these zealots rests on the argument that starting with a god is inherently less good for interesting gameplay than choosing god during gameplay. 12:49:45 * theTower shrugs 12:49:50 I dunno, I'd be all for just removing Berserker but people want a super easy start 12:50:15 it's for the continuing casualization of crawl! 12:50:22 If we disagree about that first argument, then we probably should be discussing that rather than discussing specific cases of zealots 12:50:25 we SHALL become the coffeebreak roguelike! 12:50:39 I can see people joining yred without dk, but joining ely without he is eurgh 12:51:12 gammafunk: surely those roguelikes that aren't a third as long have a bit more competitive edge 12:51:30 pacifism isn't very popular in general 12:51:39 also it's very easy to get put in penance if you use numpad 12:51:46 because of Y=7 12:51:59 -!- wheals has quit [Ping timeout: 244 seconds] 12:52:38 yeah ely has more than a few detractors, but I'm not sure what the collective will is there for reform/removal 12:52:59 Doy seemed pro-reform 12:53:22 I heard an argument that Ely might be fine if picked up in the Dungeon, e.g. if Healer was removed. 12:53:22 I def. don't have strong opinions, ely seems not my thing but certainly....novel 12:53:51 I don't understand this Y=7 thing 12:53:59 ely is very strong but in a way very orthogonal to regular play with a lot of attached special-cases and weird edge-interactions 12:54:01 there is a rather significant difference between y and Y 12:54:08 uh 12:54:11 -!- ZRN has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:54:13 shift-7 12:54:21 that does not work 12:54:25 or does it 12:54:40 Ely conduct: no shift-moving 12:54:56 need more keyboard-based conducts immo 12:55:11 -!- wvc1 has quit [Ping timeout: 258 seconds] 12:55:18 no autoexplore 12:55:24 tso also has keyboard conduct w/ distract stabbing 12:55:35 the shift-7 thing 12:55:43 more like sanity conduct 12:55:55 is there a zin keyboard conduct, then it can be called a good god thing 12:55:56 i wish most/all Y prompts were just yes prompts instead 12:56:01 or at least it was an option 12:56:03 are you sure you want to attack the helpless orb of fire (BERSERK HASTE MIGHT MURDERSTABKILL)? 12:56:38 yeah, it'd be very rare indeed that you want to intentionally put yourself in penance 12:57:22 gammafunk: fr: new god VI (using the numpad means excommunication) 12:57:34 -!- Zooty has quit [Ping timeout: 246 seconds] 12:57:53 V for Vehumet is already a thing 12:57:57 clearly veh needs to be renamed 12:59:08 We already have a 2 letter god. 12:59:17 Clearly all gods need to have different length names. :p 12:59:35 but zin needs to be a movement away from xom! 12:59:35 I mean, why do you think Kiku got named like that? 12:59:53 -!- ussdefiant has quit [Ping timeout: 264 seconds] 13:00:08 (on qwerty keyboards) 13:00:26 fr: farmer zealot! (not really) 13:00:30 -!- Calisca has quit [Ping timeout: 255 seconds] 13:00:40 -!- wheals has joined ##crawl-dev 13:00:56 johnstein: Grunt suggested that as an April Fools thing. Starts w/ a scythe. 13:01:11 I was going to do that last 1 April, but then nostalgia happened and 13:01:33 Lasty_: well how will you ever get to 27 gods unless every god has a different glyph/initial!? 13:01:33 heh DBRO has it. start with a staff I think 13:01:41 and a Book of Homesteading 13:01:50 worshiping Fed with 0 piety 13:01:56 fun stuff 13:01:57 oh regarding key options: is it possible to disable the numrow keys? "bindkey = [1] CMD_NO_CMD_DEFAULT" does nothing for me 13:02:17 i think elliptic or marvinpa disabled them 13:02:19 &rc marvinpa 13:02:21 http://crawl.develz.org/configs/trunk/MarvinPA.rc 13:02:40 uh not sure, since it looks exactly the same 13:03:15 Shift-moving seems to work strangely now as of the last couple updates 13:03:24 I don't know if I broke it or it was a change though 13:03:35 It used to stop on all items, now it crashes into walls 13:04:20 -!- Poncheis has quit [Remote host closed the connection] 13:04:34 crashwalking 13:04:35 !!! 13:05:35 boulderform, more like 13:07:18 mm boulderform 13:07:18 someday boulderform will live. 13:07:22 maybe. 13:07:26 I remember playing with that with layout_bigger_room 13:07:28 well, I guess it's a boulder. so it won't really live. 13:07:32 and dealt myself over 1000 damage 13:07:35 !!! 13:07:59 that's quite impressive 13:08:32 I've only managed to hit +1k with one method (statdrainslowgdapunching in a fire cloud) 13:09:20 -!- HellTiger has quit [Ping timeout: 244 seconds] 13:10:13 wouldn't thunder work better if you got phenomenally un/lucky 13:10:31 no 13:10:45 for some reason thunder can disappear during an action 13:10:54 so you only take a few hundred max 13:11:34 oh there was something someone said 13:11:35 ah 13:11:47 Lasty theTower: my argument about these zealots rests on the argument that starting with a god is inherently less good for interesting gameplay than choosing god during gameplay. 13:12:01 that is not a thing which I think is true 13:12:21 I think it is *usually* more interesting to start without a god 13:14:18 -!- Z_LAMP has quit [Ping timeout: 265 seconds] 13:15:28 be and ck provide legitimately good & distinct ultra-early-game experiences. ak less so, but the ak start is a cool gimmick 13:15:59 !send PleasingFungus gimmicks 13:16:00 Sending gimmicks to PleasingFungus. 13:16:13 !send Grunt hacks 13:16:13 Sending hacks to Grunt. 13:16:23 !send PleasingFungus FIXMEs 13:16:24 Sending FIXMEs to PleasingFungus. 13:16:36 !send Grunt TODO: XXX 13:16:36 Sending TODO: XXX to Grunt. 13:16:58 !send PleasingFungus HELP 13:16:58 Sending HELP to PleasingFungus. 13:17:04 (PleasingFungus is beyond help) 13:17:41 ouch 13:21:01 -!- N78291 has joined ##crawl-dev 13:22:11 "You stop dropping stuff." 13:22:35 !send PleasingFungus stuff 13:22:35 Sending stuff to PleasingFungus. 13:23:00 I actually think a lot of gods would be fun starting at 1* piety, possibly with adjustments; it's just that Trog's first ability is so easy to understand; I was always amused at how many people were afraid of or forgot to use pain mirror 13:23:08 despite it being a very good early game ability 13:24:05 it's just that we design gods more around being temple gods and design classes more around equipment/starting stats 13:27:17 PleasingFungus: Perhaps I misspoke slightly. What I mean is not that no zealots can ever be interesting, but rather that zealots are, as a starting point, not inherently interesting; only zealots where starting with the god provides a unique experience (AK, CK at present, IMO) are interesting. 13:27:56 -!- link_1081 has joined ##crawl-dev 13:28:29 -!- PleasingFungus has quit [Read error: Connection reset by peer] 13:28:33 gammafunk: Fun as in more or equally fun/interesting as having to choose god during gameplay? 13:29:13 I mean more, imagine if you could start with this god and have their first ability available 13:29:19 -!- PleasingFungus has joined ##crawl-dev 13:29:34 What is interesting about CK compared to just taking Xom at first altar? 13:29:53 cccccccchhhhhhhaaaaaaaoooooooosssssss 13:29:54 yeah CK is purely just "xom conduct"; be xom definitely does something on d:1 and d:2 13:29:55 gammafunk: it sounds like you're saying that zealots are inherently interesting. Is that true? 13:30:07 -!- link_108 has quit [Ping timeout: 255 seconds] 13:30:26 branded weapon 13:30:32 crawlTV: Starting with Xom allows for meaningful Xom presence in tournaments. W/o that, people could be incentivized to skip Xom until they're ready to ascend. 13:30:32 (not that it's a good idea.) 13:30:56 Well, currently they're incentivized to drop xom 13:31:00 Lasty_: I'm saying that zealots based on forcing a god choice yet giving access to the gods earliest/earlier ability/abilities is fundamentally interesting, yeah 13:31:08 crawlTV: no, because they lose Xom points for doing that 13:31:14 fundamentally is such a weird word. 13:31:14 PleasingFungus: You have 1 message. Use !messages to read it. 13:31:24 PleasingFungus: so is "interesting" 13:31:29 also, I'm not convinced that crawl design choices should be made based on tournaments. 13:31:34 There has to be a workaround for that, that doesn't seem like a strong enough reason to keep xom start 13:31:36 put the two together and you get.... 13:31:52 I think that ck should be kept, but I don't think that "crawl tournament conducts" are a strong enough reason. 13:31:52 gammafunk: in that case we shouldn't remove DK, and, if anything, should add more zealots 13:32:06 ??god list 13:32:06 gods[2/2]: Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Qazlal, Ru, Sif Muna, Trog, Vehumet, Xom, Yredelemnul, Zin, the Shining One. 13:32:10 so why are people incentivized to drop xom? 13:32:19 doy: they aren't, he misunderstood 13:32:23 PleasingFungus: what's the other reason for keeping CK? 13:32:32 starting with xom spices up the early-game 13:32:39 it is a fun thing to do 13:32:44 -!- hauzer has quit [Quit: Leaving.] 13:32:44 ah 13:32:56 snail knight, shadow knight, fruit knight, gold knight, slime knight, knight of spades, cloud knight, truth knight, 13:33:00 sometimes I will take xom when I find him early even on characters who I plan to follow other gods with, just to make things more exciting 13:33:03 xom is also fundamentally more interesting when you don't have the tools to basically ignore him 13:33:08 I am not claiming that this is optimal play :) 13:33:16 but, you know, xom. 13:33:33 Fair points. Hoorah for CK! 13:33:34 1learn e optimal[2] s/$/xom optimal? 13:33:38 Lasty_: well how good a zealot is (in terms of fun or strength) is very much dependent on what the gods gives as early abilities, and many of our gods are not designed around the exptectation of being worshiped T:0, so it's not as simple as just adding them 13:33:52 gammafunk: Ah, I see. 13:34:23 I wonder if "random mutation" has gotten better or worse over time (or if it's not affected by the number of mutations) 13:34:28 there is a tradeoff with zealots. you add more variety to starts, in exchange for decreasing variety for all backgrounds later on, since there's less motivation to choose gods associated with a zealot as a non-zealot. 13:34:37 is kiku spades since you dig up corpses 13:34:46 gammafunk: were you pro-DK-removal? If so, do you feel like the animate ability isn't interesting enough? 13:34:55 theTower: it was recently changed to not to 13:34:58 -!- ystael has quit [Ping timeout: 256 seconds] 13:35:01 theTower: depends on the period, but yeah 13:35:07 I recently changed it to be fixed weight 13:35:15 it was nearly exactly 60% good / 40% bad; I fixed it at that 13:35:17 however 13:35:18 ah, interesting 13:35:26 the degree to which good mutations are good and bad mutations are bad has varied over time 13:35:32 of course 13:35:37 03N7829102 07* 0.16-a0-2160-gd56679b: Don't try to place Storm card clouds on open sea. 10(5 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d56679bff780 13:35:39 bad mutations in particular have gotten a lot worse 13:35:39 !send PleasingFungus fast metab 13:35:39 Sending fast metab to PleasingFungus. 13:35:39 I think they've gotten worse just due to the kind of bad mutations you can get 13:35:53 (this, of course, is a thought related to xom, since he gives mutations) 13:36:34 N78291: any particular reason why not !feat_is_solid()? that would also allow lava (but be otherwise the same as what you just did i think) 13:36:54 i guess possibly because you didn't know about it, we have so many functions 13:37:08 i wonder if doxygen has a way to count them all 13:37:14 wheals: TAGS 13:37:19 oh right 13:37:35 Lasty_ It's kinda similar to just playing a necromancer 13:37:42 except you have melee instead of pain->vampiric 13:37:49 and your animate is stronger at the start 13:38:22 obvious solution: give ne choice between book start and yred start 13:38:28 I wish yred was a little more attractive at the very start 13:38:28 crawlTV: agreed; necromancer is the more interesting background imo 13:38:33 wheals: :p 13:38:36 N78291: isn't open sea actually a distinct terrain type 13:38:37 I didn't know open sea was consider solid (like I didn't know it was considered water) 13:38:40 the instant gift comes to mind 13:38:43 yeah he gets a bit more iteresting when you get pain mirror 13:38:46 distinct from deep water 13:38:49 I think Yred is very attractive at the start, but no one realizes how strong he is 13:38:49 but that's not an ability that works well at start 13:38:50 or am I misreading 13:39:01 PleasingFungus: feat_is_water includes open sea 13:39:03 yeah sure he's very strong, just because of allie in general 13:39:06 *allies 13:39:08 oh, I see 13:39:10 so many functions 13:39:16 (also, gasp, augh, eurgh, permallies) 13:39:30 Oh, absolutely -- I generally choose Yred only when I really want to win. 13:39:41 at least no more carrying corpses from level to level! 13:40:17 I don't think anyone was serious, but I would like to strongly express my opposition to adding more layers of choices at the start of the game 13:40:28 race->background->weapon type is already borderline too many! 13:41:21 I assume you mean by adding god choice? technically that'd be a background, but yeah no one was really serious 13:41:57 fr sarcasm marks 13:41:58 !send PleasingFungus CK^Makhleb 13:41:58 Sending CK^Makhleb to PleasingFungus. 13:42:03 !send PleasingFungus Pr^everything 13:42:03 noooo 13:42:03 Sending Pr^everything to PleasingFungus. 13:42:08 noooooooo 13:42:12 how many choices did pr have, anyway? 13:42:14 Pr^nameless imo 13:42:20 Pr^No God 13:42:22 way before my game 13:42:25 *my time 13:42:36 I'm ok with removing DK because I agree that about the distinctness idea if we live in a world where we try to maximize class distinction 13:42:58 chaos knight of lucy / makhleb / xom, priest of yred / zin, I think 13:43:05 errr, yred / zin / beogh 13:43:11 pa 13:43:21 oh, right, also there was paladin of tso 13:43:24 I'm also ok with not removing DK 13:43:25 !lm . mfgl won god.worship 13:43:26 1. [2013-02-06 04:16:24] SGrunt the Poker (L4 MfGl of The Shining One) became a worshipper of The Shining One on turn 1455. (D:3) 13:43:27 MfPa!!!!! 13:43:28 <3 13:43:32 !kw GOD_NO_GOD god= 13:43:32 Defined keyword: god_no_god => god= 13:43:39 !kw no_god god= 13:43:39 Defined keyword: no_god => god= 13:43:40 !hs * pr GOD_NO_GOD 13:43:41 235. Flaco the Axe Maniac (L20 HOPr), slain by an ettin (glowing shapeshifter) on Vaults:8 (vaults_vault) on 2012-10-27 22:30:57, with 233524 points after 53212 turns and 5:53:46. 13:43:55 if I wasn't afraid of the results I would challenge grunt to make a paladin enemy again 13:43:55 for one, the only true mark of crawl mastery is winning GrDK 13:44:14 rip paladin monsters 13:44:23 paladin monsters were so weird 13:44:38 oh, someone was asking where they could see a list of the branches I deleted 13:44:40 Cleansing Flame, emergency Summon Angel/dAeva, 13:44:43 s/dAeva/Daeva/ 13:44:51 oh Divine Shield obv 13:44:57 !lg devteam grdk s=name 13:44:58 5 games for devteam (grdk): 3x 78291, 2x gammafunk 13:45:12 possibly a specific monster invocation but idk what that would be yet 13:45:17 !lg devteam grdk s=name / won 13:45:18 2/5 games for devteam (grdk): 1/2x gammafunk [50.00%], 1/3x 78291 [33.33%] 13:45:19 maybe revive the old Sacrifice idea....... 13:45:23 I don't think you can, but I might still have it open in a terminal somewhere 13:45:27 how am I that good 13:45:38 !send reflog PleasingFungus 13:45:38 Sending PleasingFungus to reflog. 13:45:44 !rebase PleasingFungus 13:45:44 Grunt rebases PleasingFungus. PleasingFungus is banished to the reflog! 13:45:50 03doy02 07* 0.16-a0-2161-g736711d: cap stress tests at 8 minutes 10(23 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=736711d935c8 13:45:52 !send Grunt Sacrifice Idea 13:45:52 Sending Sacrifice Idea to Grunt. 13:45:53 !sacrifice wheals 13:45:53 * Sequell sacrifices wheals! 13:45:54 does the reflog track changes made to remote branches? I have no idea 13:45:54 -!- alefury has joined ##crawl-dev 13:46:00 another good reason to remove dk 13:46:03 !hs * opdk 13:46:04 928. gammafunk the Infernalist (L27 OpDK of Vehumet), escaped with the Orb and 15 runes on 2013-05-23 01:29:11, with 10633142 points after 157723 turns and 1d+3:48:01. 13:46:08 !hs * dk 13:46:09 61484. DrKe the Slayer (L27 VSDK of Makhleb), escaped with the Orb and 15 runes on 2014-10-01 11:26:10, with 37100501 points after 39321 turns and 5:17:44. 13:46:15 !hs * hodk 13:46:15 3891. DrKe the Demon Slayer (L27 HODK of The Shining One), escaped with the Orb and 14 runes on 2014-09-26 06:03:14, with 24997559 points after 51682 turns and 5:53:46. 13:46:17 nice 13:46:18 oh man 13:46:24 what happened to the other guy 13:46:27 D_K_ 13:46:27 !hs * hodk -2 13:46:27 DK 13:46:28 3890/3891. 1XxDeaLWhiTThiSxX1 the Demon Slayer (L27 HODK of The Shining One), escaped with the Orb and 15 runes on 2014-03-26 17:43:17, with 23227047 points after 64637 turns and 7:17:53. 13:46:29 !!!!!!!!! 13:46:30 40k dk, wonder when the switch 13:46:38 drke ruins everything 13:46:39 !lg drke vsdk won 13:46:40 1. DrKe the Slayer (L27 VSDK of Makhleb), escaped with the Orb and 15 runes on 2014-10-01 11:26:10, with 37100501 points after 39321 turns and 5:17:44. 13:46:42 -!- UncertainKitten has joined ##crawl-dev 13:46:42 DrKe: how could you steal his hs 13:46:44 !ruin PleasingFungus 13:46:49 I think he also ruined some kind of 420 highscore 13:46:54 One-handed Knight: Zealot of Ru that starts with Sacrifice Hand. 13:46:56 !lm drke vsdk won milestone=~Makhleb 13:46:57 2. [2014-10-01 09:18:37] DrKe the Severer (L22 VSDK of Makhleb) became the Champion of Makhleb on turn 26450. (Depths:5) 13:46:57 I forget who it was 13:47:03 !lm drke vsdk won milestone=~Makhleb x=urune 13:47:04 2. [2014-10-01 09:18:37] [urune=4] DrKe the Severer (L22 VSDK of Makhleb) became the Champion of Makhleb on turn 26450. (Depths:5) 13:47:09 quite late 13:47:16 but I guess that makes sense 13:47:22 Lasty_: Knight of Truth 13:47:32 Grunt: Awakened Knight 13:47:35 Lasty_: btw I am considering "The Great Annihilating Truth" as a 0.16 code name 13:47:40 gammafunk: what say you? 13:47:44 -!- Siegurt has joined ##crawl-dev 13:47:48 Grunt: I wholeheartedly support it. 13:47:51 <3 13:48:20 -!- Guest94567 is now known as xug 13:48:29 can't find it. maybe it was someone else 13:48:36 also I support that name 13:48:48 also, drke has both the #1 and #2 scores for tewz 13:48:50 I don't know why 13:49:01 you know what the funniest thing ever is (subjective) 13:49:02 or I messed up the query 13:49:04 it's one of those 13:49:34 !lg sapher nawz won 13:49:34 1. Sapher the Genius of the Arcane (L26 NaWz of Sif Muna), escaped with the Orb and 15 runes on 2012-10-05 09:05:14, with 65369553 points after 21895 turns and 15:06:14. 13:49:36 oh, hm. for some reason cao thinks he has the high score, but sequell thinks someone else does 13:49:38 !lg sapher nawz 13:49:38 79. Sapher the Magician (L3 NaWz of Sif Muna), demolished by an ogre (a +0,+0 giant club) on D:5 on 2012-11-08 08:09:19, with 49 points after 184 turns and 0:08:07. 13:49:49 examine those start dates 13:50:02 ? 13:50:08 consider 13:50:09 !hs * 13:50:11 3754960. Sapher the Genius of the Arcane (L26 NaWz of Sif Muna), escaped with the Orb and 15 runes on 2012-10-05 09:05:14, with 65369553 points after 21895 turns and 15:06:14. 13:50:16 !lg sapher nawz 13:50:16 79. Sapher the Magician (L3 NaWz of Sif Muna), demolished by an ogre (a +0,+0 giant club) on D:5 on 2012-11-08 08:09:19, with 49 points after 184 turns and 0:08:07. 13:50:17 you mean that he was immediately starting to try to beat his score? 13:50:20 yes 13:50:24 ya that's p funny 13:50:28 !lm sapher 13:50:29 1546. [2014-03-24 08:09:52] Sapher the Twirler (L6 GrGl of Makhleb) became a worshipper of Makhleb on turn 888. (Temple) 13:50:35 good turncount 13:51:07 !lg sapher nawz start>=2012-10-05 13:51:08 44. Sapher the Magician (L3 NaWz of Sif Muna), demolished by an ogre (a +0,+0 giant club) on D:5 on 2012-11-08 08:09:19, with 49 points after 184 turns and 0:08:07. 13:51:11 wow, 44 13:51:13 geeze 13:51:30 !hs sapher nawz start>=2012-10-05 13:51:30 44. Sapher the Summoner (L10 NaWz of Sif Muna), shot by a salamander (arrow of flame) on Lair:6 on 2012-10-24 08:13:32, with 5545 points after 2875 turns and 1:54:19. 13:51:35 ouch 13:51:54 oh he went a different route 13:51:56 interesting 13:52:11 probably trying to do all lair branches -> vaults 13:52:18 which I doubt would have worked 13:53:19 would explain why he was trying again so soon, tho 13:53:25 if he was at least doing something different 13:53:27 sort of different 13:53:34 -!- Mandygora has quit [Ping timeout: 246 seconds] 13:53:35 it's still nutso given that score 13:54:04 -!- blabber has quit [Quit: leaving] 13:56:58 if at first you succeed, try try again 13:57:17 -!- rossi has quit [Ping timeout: 240 seconds] 13:57:22 -!- read has quit [Quit: class] 13:57:43 -!- mong has quit [Quit: WeeChat 1.0.1] 13:58:30 hah, i figured it out 13:58:58 i think anyway 13:59:18 yeah 13:59:31 the test was creating a monster and then teleporting the player near the monster 13:59:38 Rupert evaporates and reforms as a storm dragon! 13:59:39 -!- gammafunk has quit [Quit: Lost terminal] 13:59:50 but that fails in the case where the player happens to be on the same tile that the monster is being created at 13:59:54 okay, maybe blind drawing from destruction still has _some_ downsides 14:00:09 that's just wildly unlikely, which is why it's so intermittent 14:01:08 03doy02 07* 0.16-a0-2162-ge700fea: place the player before the statue in the fireworks test 10(53 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e700fea9fcb4 14:01:28 -!- Lightli has joined ##crawl-dev 14:01:39 oh, also I got doubled Noticed Rupert notes from that degeneration 14:02:21 -!- link_1081 has quit [Quit: Leaving.] 14:02:33 theTower: degen is maybe too good at 0 power i think 14:02:49 -!- weezeface has quit [Remote host closed the connection] 14:03:06 -!- gammafunk has joined ##crawl-dev 14:03:29 oh? I do suppose it has very little scaling 14:03:31 -!- link_108 has joined ##crawl-dev 14:03:50 does the number of monsters affected scale? 14:03:59 but there's a lot that can go wrong with polymorph, even with the hd-lowering and the malmuted status 14:04:13 no, that is an easy way to make power matter more if you want it to 14:08:01 -!- weezeface has quit [Ping timeout: 265 seconds] 14:08:43 -!- link_108 has quit [Quit: Leaving.] 14:09:03 was https://crawl.develz.org/tavern/viewtopic.php?f=8&t=14166&sid=5cdf38bba5025ee9c13bcb26cbaa6a71 mentioned yet 14:09:10 good post title at least 14:10:04 I don't actually know what "off the chain" means 14:10:38 I'm guessing he meant to write off the hook? 14:10:57 but if you're off the chain you're clearly also off the hook 14:11:05 so it's like even more a big deal 14:11:10 "brack deck friday bunduru" -- eww. 14:12:07 -!- Mandygora_ has quit [Ping timeout: 246 seconds] 14:13:02 -!- _159 has quit [Client Quit] 14:13:09 (by the way, no, there were no changes to nemelex piety in that bundle of commits) 14:13:49 possibly people just started playing nemelex? idk 14:14:03 heh 14:14:05 notable that john milferton posts a lot and seems to have a very haphazard relationship with reality 14:14:18 sort of xuaxua-like 14:19:12 1learn add ??? 14:20:19 deep elf knight (10e) | Spd: 10 | HD: 11 | HP: 37-60 | AC/EV: 0/15 | Dam: 14 | 10weapons, 10items, 10doors, fighter, spellcaster | Res: 06magic(80) | XP: 779 | Sp: magic dart (3d5), slow, haste, blink / throw flame (3d8), invisibility, magic dart (3d5), confuse / throw frost (3d8), cantrip, haste, throw flame (3d8), magic dart (3d5), invisibility [04emergency] | Sz: Medium | Int: high. 14:20:19 %??deep elf knight 14:20:42 let's see, what were the ideas 14:21:33 No Decks of Destruction gifts 13https://crawl.develz.org/mantis/view.php?id=9192 by John Milferton 14:21:46 -!- Siegurt has quit [Quit: Leaving.] 14:21:50 speak of the devil 14:23:00 i didn't know saint roka had a stream 14:23:00 also, speak of a disconnect from reality, this is as easily checked as &_nem0200&- 14:23:11 maybe it's the wrong server 14:23:23 and by wrong server I mean an unupdated one 14:23:40 %git 0.16-a0-2097-g11c9722 14:23:41 07PleasingFungus02 * 0.16-a0-2097-g11c9722: Remove some questionable insults 10(2 days ago, 1 file, 0+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=11c972213316 14:23:47 ? 14:24:00 yeah 14:24:09 (that was his version) 14:24:23 yeah, not recent enough 14:24:28 probably the way merges work may have confused him 14:24:31 %git :/destruction 14:24:32 07tenofswords02 * 0.16-a0-2149-gd3c457b: Buff draconian knights (a fair bit) and draconian scorchers (mildly) 10(14 hours ago, 4 files, 8+ 32-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3c457b4f5e7 14:24:36 %git :/of destruction 14:24:39 07gammafunk02 * 0.15-a0-1116-g4412034: Destroy item destruction 10(6 months ago, 14 files, 32+ 260-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4412034ca0e5 14:24:44 %git :/destruction de 14:24:45 07tenofswords02 {PleasingFungus} * 0.16-a0-2133-g61fc4d5: Double-edge Venom card: remove Sting, add low-power brief -rPois 10(5 days ago, 2 files, 42+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61fc4d5272ed 14:24:51 fuck it 14:24:57 sorry 14:25:11 %git :/destruction decks 14:25:11 07N7829102 {PleasingFungus} * 0.16-a0-2111-gd0cb3a2: Let Nemelex gift destruction decks. 10(13 days ago, 2 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d0cb3a220798 14:26:38 03Keskitalo02 07* 0.16-a0-2163-g3bc7635: Remove another unused item prop. 10(61 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3bc763569c48 14:28:28 -!- link_108 has joined ##crawl-dev 14:34:19 -!- the_glow1 is now known as the_glow 14:34:59 Lasty_: 14:35:00 You hear Xom's avuncular chuckle. 14:35:01 Nikola evaporates and reforms as a caustic shrike! 14:35:07 You're welcome. 14:35:12 caustic shrike (09b) | Spd: 20 | HD: 17 | HP: 90-128 | AC/EV: 10/18 | Dam: 4008(acid:7d3) | see invisible, fly | Res: 06magic(80), 05fire, 02cold, 08blind | XP: 4359 | Sz: tiny | Int: normal. 14:35:12 %??caustic shrike 14:35:18 they have int:normal 14:35:23 so i think he keeps his spells 14:35:26 oh wow 14:35:34 excellent 14:35:39 Ironically, letting the shrike CL itself might be your best strategy 14:35:58 need to have a sprint that assigns the unique name / desc / spellset to completely random bases 14:36:08 !lg * killer~~the_caustic_shrike 14:36:09 No games for * (killer~~the_caustic_shrike). 14:36:16 aww 14:36:17 I'm doing that wrong 14:36:20 -!- Whistling_Bread has quit [Ping timeout: 255 seconds] 14:36:44 <|amethyst> no "the" 14:36:45 !lg * killer~~*caustic_shrike s=killer 14:36:50 ERROR: invalid regular expression: quantifier operand invalid 14:36:50 <|amethyst> oh 14:36:50 <|amethyst> I see 14:37:02 why does this vault have spectral holy swine 14:37:04 <|amethyst> !lg * killer~~the_elephant_slug 14:37:07 1. Eglamore the Basher (L9 DsBe of Trog), mangled by Gastronok the elephant slug zombie (animated by a shadow imp) on D:8 on 2014-05-25 15:24:04, with 3800 points after 6090 turns and 0:16:58. 14:37:12 HilariousDeathArtist (L14 FoHu) ASSERT(food.base_type == OBJ_FOOD || food.base_type == OBJ_CORPSES) in 'food.cc' at line 1340 failed. (Lair:7) 14:37:13 oh i see, it's intentional 14:37:15 i think 14:37:18 <|amethyst> !lg * killer~~shrike-shaped 14:37:19 No games for * (killer~~shrike-shaped). 14:37:23 <|amethyst> !lg * killer~~slug-shaped 14:37:23 No games for * (killer~~slug-shaped). 14:37:32 <|amethyst> hm 14:38:03 !lg * kmap~~johnstein* 14:38:04 No games for * (kmap~~johnstein*). 14:38:06 -!- gammafunk has quit [Ping timeout: 250 seconds] 14:38:15 -!- wheals has quit [Remote host closed the connection] 14:38:44 wheals: sorry. 14:38:47 -!- gammafunk has joined ##crawl-dev 14:38:58 I wish it could still have phoenix simulacra 14:39:06 -!- HDa has quit [Quit: Page closed] 14:39:18 that is a much better blasphemy than saying that an angel turned into a pig retains an evil pig soul 14:39:23 -!- HDA has joined ##crawl-dev 14:39:33 crash reporting? 14:40:30 Looks like my crash came from my lua scripts 14:40:38 I'm not sure what caused it though 14:40:51 15:37 < Sizzell> HilariousDeathArtist (L14 FoHu) ASSERT(food.base_type == OBJ_FOOD || food.base_type == OBJ_CORPSES) in 'food.cc' at line 1340 failed. (Lair:7) 14:41:01 what the heck were you trying to eat 14:41:16 it was autoeating a chunk from an adder 14:41:17 <|amethyst> !crashlog HilariousDeathArtist 14:41:18 30. HilariousDeathArtist, XL14 FoHu, T:23532 (milestone): http://dobrazupa.org/morgue/HilariousDeathArtist/crash-HilariousDeathArtist-20141113-203704.txt 14:41:32 -!- wheals has joined ##crawl-dev 14:42:02 nice @w0, important for <0.14 sublimation 14:42:07 <|amethyst> sub_type = 42 14:42:14 "error reading variable: Unhandled dwarf ..." :d 14:42:17 :D 14:42:38 looks like he didn't save a spell for whatever reason 14:42:38 wheals: You have 1 message. Use !messages to read it. 14:42:41 !messages 14:42:42 (1/1) ChrisOelmueller said (3m 48s ago): how's trog removal flying so far? (it's kind of a serious attempt) oh and anything about that other patchset yet? https://bpaste.net/show/192d1c12a42b 14:42:43 <|amethyst> executables are full of elves and dwarves 14:42:50 <|amethyst> at least on some platforms 14:43:00 i can't figure out why 14:43:18 -!- PleasingFungus has quit [Ping timeout: 250 seconds] 14:43:24 but anyway 14:43:24 Here: Nikola the spectral caustic shrike (friendly) 14:43:29 good 14:43:50 That's my new favorite thing. 14:44:00 death channel of xom reasons 14:44:11 if only it was an enslaved soul 14:44:15 !learn add caustic_shrike Here: Nikola the spectral caustic shrike (friendly) 14:44:16 caustic shrike[3/3]: Here: Nikola the spectral caustic shrike (friendly) 14:44:27 HilariousDeathArtist (L14 FoHu) ASSERT(food.base_type == OBJ_FOOD || food.base_type == OBJ_CORPSES) in 'food.cc' at line 1340 failed. (Lair:7) 14:44:30 1learn add rare_messages Nikola claws the dire elephant! 14:45:04 I was able to reproduce after picking up a "Chunky" spellbook, anything with chunks has the autoinscription for food 14:45:10 still wondering what the stupidest "Your [wielded object] looks oddly sharp." from new blade card would be for rare_messages 14:45:15 It looks like it was trying to eat my book 14:45:20 amazing 14:45:23 good 14:45:39 if only snozzcumbers 14:45:40 <|amethyst> HDA: what do you use to eat things 14:45:41 rip 14:45:56 probably a lua hook 14:46:01 or his hands 14:46:03 -!- Hailley has quit [Quit: Petra is closed!] 14:46:07 !rcfile HDAtravel 14:46:14 ??rw[wand 14:46:15 I don't have a page labeled rw[wand in my learndb. 14:46:16 !rc HDAtravel 14:46:16 http://crawl.akrasiac.org/rcfiles/crawl-git/HDAtravel.rc 14:46:19 ??xw[wand 14:46:19 xw[2/3]: ah, xw is trying to eat a wand of disintegration 14:46:45 ??xw[3 14:46:45 fr xom can cast old perma death channel 14:46:45 xw[3/3]: It's like autoexplore But more advanced 14:46:48 ha 14:47:01 my function have_edible_chunks() is the problem 14:47:13 -!- backslashecho has quit [Client Quit] 14:47:52 not xom enough, he should raise all three zombies from a monster's death sometimes instead 14:49:16 fr: zombies w/o skeletons. Just floppy meat. 14:50:01 spider zombie (07Z) | Spd: 13 | HD: 5 | HP: 33-50 | AC/EV: 1/5 | Dam: 8 | 07undead, evil | Res: 06magic(6), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 84 | Sz: tiny | Int: plant. 14:50:01 %??spider zombie 14:50:09 I suppose exoskeletons don't count 14:50:31 fr headless hydra undead 14:50:36 maybe not spectrails but 14:50:40 *spectrals 14:50:41 what does it attack with 14:50:46 it rams you 14:50:47 obv 14:50:54 sounds like a hack 14:51:17 like most of the rest of crawlcode; it'll fit right in 14:51:29 -!- Whistling_Beard has quit [Ping timeout: 264 seconds] 14:51:46 I am thinking over http://sprunge.us/LShL 14:51:58 I think I wouldn't go quite that far 14:54:32 !tell ChrisOelmueller well right now trying to compile crashes my computer so i'm not sure i'm the best to talk to 14:54:33 wheals: OK, I'll let chrisoelmueller know. 14:54:42 now, time for slaughterboxes 14:54:53 FR: vault that looks like slaughterboxes when you come down the stairs 14:55:19 what, just slaughterboxes 14:55:19 theTower: doesn't that imply that each of the members of that band is the commander? 14:55:37 !send wheals crashes 14:55:37 Sending crashes to wheals. 14:55:41 surely there should be vaults for _every_ encompass vault that mimic the start 14:56:05 oh did I ever do a float depths rank thing, hrm 14:56:07 sure 14:56:14 lasty_: for starters, I'm probably not going to keep the band thing :P 14:56:20 What's this about DEKns? 14:56:36 screwing around with them some more 14:56:40 Well, the band thing was from when they had Malign Offering for a bit <_< 14:58:05 !cmd .depths-float !lg * br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!= s=kmap 14:58:06 Defined command: .depths-float => !lg * br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!= s=kmap 14:58:09 .depths-float 14:58:09 545 games for * (br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!=): 22x minmay_octagon_city, 16x hangedman_box_tower, 15x minmay_central_circle, 15x grunt_twisty_corner, 12x little_maze_vault, 11x grunt_bent_corner, 11x evilmike_negative_zone, 10x hangedman_arch_fort, 9x minmay_expanding_squares, 9x Angbandy_vault, 9x grunt_crosshair, 9x kennysheep_large_vault, 9x hangedman_cr... 14:58:22 d a n g 14:58:22 hrm, names are pretty long 14:58:29 "float" is a bad name 14:58:33 need another kill to get water palace to 9 14:58:36 since there are corner vaults 14:58:41 yeah, primary I guess 14:58:42 and side vaults 14:58:46 -!- wheals has quit [Quit: Leaving] 14:59:04 encompass aren't primary in any technical sense, right? 14:59:16 03|amethyst02 07* 0.16-a0-2164-g2cafc30: Make clua food.can_eat() not crash on non-food items (HDA) 10(3 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2cafc306063f 14:59:21 I think it'd be accurate enough 14:59:41 !cmd -mv .depths-float .depths-primary 14:59:41 Defined command: -mv => .depths-float .depths-primary 14:59:49 r i p 15:00:15 tear 15:00:31 silly 15:00:36 !cmd -rm -mv 15:00:36 Deleted command: -mv => .depths-float .depths-primary 15:00:43 !cmd -rm .depths-float 15:00:43 Deleted command: .depths-float => !lg * br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!= s=kmap 15:00:55 !cmd .depths-primary !lg * br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!= s=kmap 15:00:55 Defined command: .depths-primary => !lg * br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!= s=kmap 15:01:03 !help cmd 15:01:03 !cmd: Define custom command: `!cmd ` to define, `!cmd -rm ` to delete, `!cmd ` to query, `!cmd -ls` to list. 15:01:08 god 15:01:27 -!- eliotn has quit [Quit: Page closed] 15:02:07 -!- link_108 has quit [Quit: Leaving.] 15:02:10 curious point 15:02:26 -!- wheals has joined ##crawl-dev 15:02:27 would be lovely if added that vault dump the log file 15:02:27 would it make sense for deep elf [ice] mages to get c shield now? >_> 15:02:58 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 15:03:11 well c shield as a monster spell still isn't terribly interesting; does it have any unique secondary effects/ 15:03:14 ? 15:03:34 but giving it to them isn't going to break anything, I think 15:04:08 still no 15:04:42 I was just thinking of ages back how people complained about deep elf mages also getting a summon (summonsssssssssss) and how I proposed that c shield thing to replace their ice beast 15:05:30 yeah it's better that they'd have that over ice beasts 15:06:07 ...argh, I just realized that my simplified version of new de knight spellsets is very close to ancient champions 15:06:37 imo buff ancient champions then 15:06:47 they're kind of underwhelming right now 15:07:12 -!- WereVolvo has quit [Read error: Connection reset by peer] 15:07:41 gammafunk: can we adopt the old orb guardian tile for use with 15:07:41 ancient champion (13z) | Spd: 10 | HD: 14 | HP: 63-77 | AC/EV: 15/10 | Dam: 32 | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster | Res: 06magic(120), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2093 | Sp: b.draining (3d21), stone arrow (3d21), haste / b.venom (3d18), haunt, animate dead / iron shot (3d26), pain (d15), haste / mystic blast (3d19), slow, haste | Sz: Medium | Int: normal. 15:07:41 %??ancient champion 15:07:42 unborn 15:07:46 * Grunt flees. 15:07:49 !banish grunt 15:07:49 theTower casts a spell. grunt is devoured by a tear in reality! 15:07:58 replace slow with para, starrow with ishot 15:07:59 wheals: You have 1 message. Use !messages to read it. 15:08:02 !messages 15:08:03 (1/1) ChrisOelmueller said (3m 7s ago): hmm i see, who else can you recommend? also: have you tried clang (i haven't rebased against c++11 yet but) or non-debug build or tiles or moving your ccache to in-memory or hm 15:08:18 pain with agony 15:08:24 non-debug could help 15:08:27 wheals: you can't compile master currently? 15:08:38 can't there be some better medium for talking to him than messages 15:08:38 yeah, but my computer crashes a lot anyway 15:08:40 * wheals shrugs 15:08:55 theTower: have you talked with ChrisO much? 15:09:00 i was able to compile it after c++11 at some point 15:09:02 Yes. 15:09:06 ok, just checking 15:09:27 <|amethyst> !cmd !cmdren .echo $(do (!cmd $2 $(re-replace '.*?=>' '' (!cmd $1))) (!cmd -rm $1)) 15:09:27 No command !cmdren 15:09:32 i think chriso got banned from ##crawl-dev the first time when hangedman quit it or something 15:09:40 wheals: what's your os/build environment? 15:09:46 -!- Milferton has quit [Quit: Page closed] 15:09:53 <|amethyst> !cmd cmdren .echo $(do (!cmd $2 $(re-replace '.*?=>' '' (!cmd $1))) (!cmd -rm $1)) 15:09:54 No command !cmdren 15:09:59 not precisely the backstory there, but easiest explanation 15:10:20 i guess i implied more of a causal explanation than there might have been 15:10:33 $ g++ --version 15:10:33 g++ (GCC) 4.8.3 20140911 (Red Hat 4.8.3-7) 15:10:38 $ uname -a 15:10:38 Linux localhost.localdomain 3.16.6-200.fc20.x86_64 #1 SMP Wed Oct 15 13:06:51 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux 15:11:04 -!- Tux[Qyou] has quit [Ping timeout: 245 seconds] 15:11:31 yeah, if you're on linux and things are just unstable... 15:12:04 also if i jostle the usb connection between the laptop and the external hard drive too much everything dies 15:12:11 so don't worry about me i think 15:15:22 -!- _Jordan_ has quit [Quit: Leaving] 15:21:04 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 15:28:34 -!- ontoclasm has joined ##crawl-dev 15:28:43 -!- dark_star has quit [Max SendQ exceeded] 15:31:38 -!- reaverb has joined ##crawl-dev 15:32:20 -!- link_108 has joined ##crawl-dev 15:32:30 -!- PleasingFungus has joined ##crawl-dev 15:32:45 just caught up on the log - loving nikola 15:32:51 !seen |amethyst 15:32:51 I last saw |amethyst at Thu Nov 13 21:13:18 2014 UTC (19m 33s ago) saying 'not sure what I'm doing wrong there' on ##crawl-sequell. 15:33:01 !source l_food.cc 15:33:02 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/l_food.cc;hb=HEAD 15:33:32 -!- FlowRiser has quit [Quit: Leaving] 15:33:43 !tell |amethyst if you can test whether food_bottleable returns true for skeletons, I'd appreciate it; I'm not a cool lua pro. 15:33:43 PleasingFungus: OK, I'll let |amethyst know. 15:33:48 by which I mean 15:33:52 I have no idea how to mess around with lua 15:33:59 I'm a cool lua pro 15:34:36 PleasingFungus: but to test lua functions, enable the crawl lua console via keybinding like in my rc 15:34:51 and most of the functions are executed like crawl.func(stuff) 15:35:40 03|amethyst02 07* 0.16-a0-2165-gb32f688: Tell Lua that skeletons can't be bottled (PleasingFungus). 10(21 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b32f688e7e0b 15:35:45 <|amethyst> PleasingFungus: pong 15:35:45 |amethyst: You have 1 message. Use !messages to read it. 15:35:46 haha 15:36:00 it's a bit different for something from an item, in that you need to get the item first 15:36:03 -!- dark_star has quit [Max SendQ exceeded] 15:36:27 skeleton in a bottle 15:36:34 <|amethyst> What I used to test 15:36:36 I strongly suspect that item->base_type == OBJ_CORPSES && item->sub_type == CORPSE_BODY (along with its twin brother, item->base_type != OBJ_CORPSES || item->sub_type != CORPSE_BODY) can be abstracted out into a function somewhere 15:36:38 if not already 15:36:49 but I'd want to grep around and see how many places they're used 15:36:52 <|amethyst> 1. make a skeleton at your position 15:37:03 ah yeah 15:37:10 then the coord is easy 15:37:22 <|amethyst> 2. &^U crawl.mpr(tostring(food.bottleable(items.get_items_at(0,0)[1]))) 15:37:31 oh 15:37:31 ye 15:37:43 I totally forgot that you could do lua-things ingame 15:37:47 as opposed to in rcfiles 15:37:56 oh is &^U clua? 15:38:00 <|amethyst> yes 15:38:02 cool 15:38:02 <|amethyst> you can even do a clua prompt without wizmode 15:38:10 <|amethyst> but it's not bound by default 15:38:11 yeah that's what I do w/keybinding 15:38:14 rip 15:38:18 but nice to know it's also in wiz 15:38:24 but it's also nice to have without being in wiz 15:38:54 <|amethyst> could split ~ from ctrl-d 15:39:07 <|amethyst> ??quake 15:39:07 I don't have a page labeled quake in my learndb. 15:39:20 !learn add quake see {quad damage} 15:39:20 quake[1/1]: see {quad damage} 15:39:46 can you get quad damage item from &o? 15:39:56 of course. 15:39:56 reaverb: You have 1 message. Use !messages to read it. 15:40:01 -!- theTower has quit [Ping timeout: 258 seconds] 15:40:15 <|amethyst> and &% 15:40:25 <|amethyst> and vault items pecs 15:40:29 <|amethyst> s/s p/ sp/ 15:40:31 PECS 15:40:55 oh 15:41:02 <|amethyst> abs of steel, abs of -1 15:41:05 while people are around and talking about corpses and things 15:41:09 fr: give norris a PECS ability the mesmerizes the player 15:41:19 *that 15:41:29 I'm very ambivalent about 3059a0e0 15:41:39 %git 3059a0e0 15:41:39 07PleasingFungus02 * 0.16-a0-2152-g3059a0e: Re-allow vp butchering for everyone 10(5 hours ago, 1 file, 2+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3059a0e0ad17 15:41:46 <|amethyst> I see no reason to prevent it 15:41:49 well 15:41:55 <|amethyst> other races can uselessly chop up corpses 15:42:23 yeah I guess 15:42:29 it's more common for vp 15:42:35 e.g. d:1 cockroaches 15:42:41 goo! 15:42:43 What does 3059a0e0 do exactly? 15:42:43 but most other races have d:1 kobolds so 15:42:44 <|amethyst> oh, so they don't waste time 15:42:45 it's gross 15:42:45 <|amethyst> I see 15:42:45 w/e 15:42:52 yeah p much 15:43:04 reaverb: the commit message is bad (I realized this immediately after pushing), sorry 15:43:23 reaverb: it re-adds the ability for vampires to butcher corpses that can't be bottled & don't have hides 15:43:25 <|amethyst> btw, is there any reason for vampire feeding on e to exist? 15:43:39 <|amethyst> now that they can bottle from XL 1 15:43:45 um. flavor.......? 15:43:51 ? ? ? 15:43:52 <|amethyst> oh 15:44:00 is it fewer turns 15:44:02 I thinking eating gives more nutrition 15:44:04 also I expect it's somewhat faster 15:44:06 <|amethyst> I guess the glass in the bottle reacts with the blood 15:44:18 PleasingFungus: Ah, ok. 15:44:27 that annoying "oh interrupted, now all the blood leaks out" thing... 15:44:32 that I would not miss 15:44:33 oh I forgot about that 15:44:36 that is such a weird mechanic 15:44:40 yeah it's bad 15:44:44 <|amethyst> particularly since 15:44:50 <|amethyst> you can disable interruptions 15:44:53 hahahaha 15:44:57 oh god 15:45:08 -!- witty_ has quit [Read error: Connection reset by peer] 15:45:26 somehow I want to start singing "too many cooks!" 15:45:28 <|amethyst> could theoretically write some lua to turn some of them (seeing monsters) off before vampire-feeding, then back on afterwards 15:45:42 <|amethyst> probably getting hit will always interrupt you 15:46:08 nah, i think you can disable that too 15:46:10 &rc 15:46:12 http://crawl.berotato.org/crawl/rcfiles/crawl-git/wheals.rc 15:46:21 / Allow memorising while poisoned 15:46:21 interrupt_memorise -= hp_loss 15:46:28 or is being hit separate 15:46:35 oh I should endable that thing in he comment 15:46:43 memorization interruption due to poison... 15:47:17 oh, I thought there was one for cure poison 15:47:22 but I was thinking of 15:47:23 ??see invisible[2 15:47:24 see invisible[2/3]: Memorise See Invisible? It hits you but does no damage. Your memorisation is interrupted. 15:47:57 <|amethyst> maybe -= monster_attack, hp_loss 15:48:05 Need one for insulation where a lightning bolt kills you during memorization 15:48:32 if anything would make sense to paralyse you during the delay it would be memorising 15:48:48 but apparently food is more engrossing than books 15:48:59 totally unrealistic 15:49:06 03reaverb02 07* 0.16-a0-2166-g7f24c63: Fix some formatting 10(21 minutes ago, 4 files, 24+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7f24c6369a9e 15:49:08 rip insulation 15:49:08 you can't fight with your mouth full! it's dangerous 15:49:09 you could choke 15:49:49 oh, hm 15:49:57 03|amethyst02 07* 0.16-a0-2167-g33bae39: Add a comment about a parallel enum and array. 10(46 seconds ago, 2 files, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=33bae39eb406 15:50:00 I feel like some of those might have been fixed before 15:50:02 and then I fucked up the rebase? 15:50:04 idk 15:50:38 rebasing is pretty hard. 15:50:45 ty for cleaning that up, reaverb 15:50:47 <|amethyst> was this a branch you had rebased or merged before? 15:50:56 -!- link_108 has quit [Quit: Leaving.] 15:51:09 PleasingFungus: I don't think I got everything <_< >_> 15:51:15 -!- link_108 has joined ##crawl-dev 15:51:23 fwiw i like having braces no matter what in a do while 15:51:31 but that's not our conventions i guess 15:52:18 -!- LexAckson has quit [Read error: Connection reset by peer] 15:52:19 -!- eliotn has quit [Quit: Page closed] 15:52:25 |amethyst: this is stuff from cards branch originally 15:52:42 which I rebased before pulling into trunk 15:52:46 wheals: I think that's reasonable, but it's not our conventions (unless util/unbrace is wrong but that would have been caught by now?) 15:52:47 -!- link_108 has quit [Client Quit] 15:53:00 PleasingFungus: It could have been in the original cards branch commits. 15:53:19 ISTR fixing the thing in status.cc 15:53:20 yes, there was a formatting-fix commit that I remember having to handle a lot of merge conflicts in that touched that code 15:53:30 ...sorry, that was a bad sentence. 15:53:34 <|amethyst> Yeah, do-while without braces is weird but I didn't want to change unbrace and the style guide unilaterally on that 15:53:38 ...sorry, that was a bad commit 15:53:48 ouch 15:53:58 PleasingFungus: it was my commit 15:54:15 <|amethyst> also, I think we should say that the while goes on the same line as the brace 15:54:30 yeah, i've been confused by that in the past 15:54:31 <|amethyst> otherwise it's hard to distinguish from the end of one block and beginning of a while loop 15:54:49 <|amethyst> not *super* hard because there usually aren't braces following 15:54:51 <|amethyst> but still 15:55:09 could be confusing if the while has an assigment too 15:55:13 <|amethyst> wheals: bh would prefer the braces everywhere 15:55:14 so you might think it has no body 15:55:38 that sounds spammy 15:55:56 I am fine with adding braces to all do-whiles 15:56:00 I don't trust do-while loops 15:56:05 <|amethyst> yeah, my biggest concern is with how much it exands the size of code 15:56:05 they're sneaky 15:56:14 <|amethyst> s/xan/xpan/ 15:56:17 how easy would it be to do a test change? 15:56:29 tweaking/running util/unbrace 15:56:37 -!- rossi has quit [Ping timeout: 240 seconds] 15:56:42 <|amethyst> have at it! 15:57:01 <|amethyst> I think 15:57:29 <|amethyst> we could get rid of the thing where we *eliminate* those by removing the |do in the # Eliminate braces regexp 15:59:03 <|amethyst> adding them back in would require changing the only two lines check in rebrace() to look at the condition too 16:04:28 -!- Zooty has quit [Ping timeout: 246 seconds] 16:05:19 -!- link_108 has joined ##crawl-dev 16:09:45 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141113030201]] 16:09:52 -!- Whistling_Bread has quit [Ping timeout: 255 seconds] 16:11:28 -!- eliotn has quit [Ping timeout: 246 seconds] 16:11:40 03reaverb02 07* 0.16-a0-2168-g10bb54b: Add base monsters for zombies spawning in early D (theTower) 10(17 minutes ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=10bb54b45bc2 16:13:47 -!- UncertainKitten has quit [Ping timeout: 250 seconds] 16:14:24 -!- myfreeweb has quit [Ping timeout: 245 seconds] 16:15:47 -!- Monkaria has quit [Quit: Page closed] 16:18:25 -!- Krakhan has quit [Changing host] 16:20:17 03|amethyst02 07* 0.16-a0-2169-gfe26981: Say to always brace do-while loops (Trunk and White) 10(7 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fe269811a4bd 16:20:17 03|amethyst02 07* 0.16-a0-2170-ge22afbe: Support do-while rebracing in unbrace. 10(6 minutes ago, 1 file, 19+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e22afbe76935 16:20:17 03|amethyst02 07* 0.16-a0-2171-ge11ddac: Practice the new orthodoxy and brace do-whiles. 10(5 minutes ago, 26 files, 88+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e11ddac0687f 16:20:41 -!- kazimuth has quit [Quit: Textual IRC Client: www.textualapp.com] 16:21:21 -!- lrvs has quit [Quit: Page closed] 16:21:28 -!- scummos__ has quit [Ping timeout: 264 seconds] 16:21:58 the new orthodoxy 16:21:58 -!- Rotations has quit [Ping timeout: 246 seconds] 16:22:06 d a n g 16:22:12 imo K&R style everything instead................. 16:23:51 oh re 9185 16:23:58 it should clearly be a bone dragon shield instead 16:24:09 (or maybe in addition to) 16:24:25 large shield size, buckler shield penalties??? 16:24:46 -!- Mandygora has quit [Ping timeout: 246 seconds] 16:24:53 -!- soulfreshner has joined ##crawl-dev 16:26:01 -!- reaverb1 has joined ##crawl-dev 16:26:32 -!- reaverb has quit [Disconnected by services] 16:26:33 -!- PleasingFungus has joined ##crawl-dev 16:26:35 -!- reaverb1 is now known as reaverb 16:27:50 imo need to wait for Shield Reform 16:28:10 I guess I should fix that 16:28:14 the shield reform code 16:29:07 oh, wheals 16:29:08 http://pastebin.com/7TR3XjCx 16:29:59 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 16:30:17 giant cockroach (07s) | Spd: 12 | HD: 1 | HP: 3-7 | AC/EV: 3/10 | Dam: 2 | Vul: 09poison | XP: 1 | Sz: little | Int: insect. 16:30:17 %??giant cockroach 16:30:21 huh 16:30:29 honestly didn't remember they were fast 16:30:29 giant cockroach zombie (07Z) | Spd: 10 | HD: 1 | HP: 6-11 | AC/EV: 1/5 | Dam: 1 | 07undead, evil | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1 | Sz: little | Int: plant. 16:30:29 %??giant cockroach zombie 16:31:04 giant gecko zombie (07Z) | Spd: 10 | HD: 1 | HP: 6-11 | AC/EV: 0/9 | Dam: 4 | 07undead, evil | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1 | Sz: little | Int: plant. 16:31:04 %??giant gecko zombie 16:31:07 quokka zombie (07Z) | Spd: 10 | HD: 1 | HP: 6-11 | AC/EV: 0/8 | Dam: 4 | 07undead, evil | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1 | Sz: little | Int: plant. 16:31:07 %??quokka zombie 16:31:10 yeah, it's never relevant because no characters ever have to run away from them 16:31:31 ee sometimes 16:31:32 I like how giant quokka zombies are slightly deeper than giant gecko zombies, despite being almost identical (and actually slightly inferior) 16:31:33 PleasingFungus: Is that deleting remote branches? I don't think there's any reason to do that <_< >_> 16:31:43 doy and I were talking about cleaning up some of the old ones 16:31:49 since they were merged in long ago 16:31:57 ??giant quokka 16:31:57 I don't have a page labeled giant_quokka in my learndb. 16:31:58 yeah, there's not really any reason to keep merged branches around 16:32:02 not deleting gozagfood, so selfish 16:32:04 PleasingFungus: Feel free to edit the d_zombie list :D. I welcome improvements :D 16:32:30 is there a reason you hand-edited, rather than specifically filtering out monsters with <= speed whatever? 16:32:38 *is there a reason you made a hand-curated list, 16:32:53 should he make a foot-curated list 16:32:54 -!- Calisca has quit [Ping timeout: 244 seconds] 16:33:05 possibly 16:33:10 |amethyst: thanks for implementing the do-while thing! 16:33:28 wow, the one in unicode.cc was 16:33:32 interesting 16:33:49 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 16:33:56 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/unicode.cc;h=ef14a5d0e2440b8204153b3652eda57b76669c43#l527 <- this one 16:34:37 -!- Whistling_Beard has quit [Ping timeout: 240 seconds] 16:34:49 PleasingFungus: What do you mean by that? Why I didn't add code to filter out zombies w/ too little speed? 16:35:46 and then pull directly from the normal d spawn list, yeah 16:35:55 rather than making a new, separate list 16:37:03 man wtf 16:37:20 the walls on the shoals huts in shoals:5 are actually rock? 16:37:22 fuckin tiles, man. 16:37:37 -!- wheals has quit [Ping timeout: 250 seconds] 16:37:38 PleasingFungus: tbh it didn't occur to me at all. 16:37:48 your comment is what made me think of it 16:37:49 That might be the better implementation, I don't know. 16:38:34 (Also there are some D spawn list oddities that would be transfered to zombies but that's a problem with the main D spawn list) 16:38:45 like what? 16:39:11 Adders spawning until D:12 16:39:26 and giant cockroaches until D:8 16:40:55 yeah that's probably not worth making a separate spawn list for 16:41:03 like you said 16:42:35 -!- wheals has joined ##crawl-dev 16:42:51 !seen ontoclasm 16:42:51 I last saw ontoclasm at Thu Nov 13 21:28:34 2014 UTC (1h 14m 17s ago) joining the channel. 16:42:54 !seen roctavian 16:42:54 I last saw roctavian at Thu Nov 13 03:14:48 2014 UTC (19h 28m 6s ago) quitting, saying 'Quit: Page closed'. 16:42:57 hrm. 16:45:00 |amethyst: looks like s-z.org has not updated for the branch removals 16:45:03 -!- anubisbafoobis has quit [Quit: anubisbafoobis] 16:47:59 -!- Earlo has quit [Read error: Connection reset by peer] 16:48:38 -!- reaverb has quit [Ping timeout: 258 seconds] 16:49:56 oh 16:49:58 -!- reaverb has joined ##crawl-dev 16:49:59 want to see a funny function 16:51:41 ...maybe 16:52:07 !source player::adjusted_body_armour_penalty 16:52:08 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l6188 16:52:34 if use_size is true, it uses one formula 16:52:44 if false, it uses a different, completely unrelated formula 16:53:07 idk. I guess it's not that funny 16:53:12 it is bad, tho. 16:53:25 i didn't know body armour penalty even depended on size 16:53:31 w h a t 16:53:42 or let me guess, use_size is always false 16:53:43 it doesn't really. use_size is passed true in exactly one place 16:53:49 oh 16:53:50 where? 16:54:02 !source player.cc:2478 16:54:03 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l2478 16:54:12 armour gives two penalties to ev 16:54:34 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:54:54 aaaa all of this is so confusing and so unclear 16:54:57 haha 16:55:04 one is linearly proportionate to armour base penalty, reduced by str but not armour skill, and capped at your dodge bonus 16:55:26 this is the one that means that it takes a large amount of investment in dodge to see any gain in ev, when in heavy armour 16:55:48 the other is based on aevp (that is, proportionate to the square of armour base penalty & reduced by both str & armour skill) 16:56:01 that's the one that can reduce you to negative ev in very heavy armour 16:57:09 i guess you don't really need to know this to play well 16:57:21 well, the dodge-penalty-capped one is badly designed 16:57:51 since to the player, it just looked like no amount of dodge investment will be useful in heavy armour 16:58:18 that's the use_size one? 16:58:20 ya 16:58:28 I've broken it into a separate function in shield reform 16:58:46 -!- siepu has quit [Read error: Connection reset by peer] 16:59:05 !send PleasingFungus a bone dragon shield 16:59:06 Sending a bone dragon shield to PleasingFungus. 16:59:07 it seems like it should be possible to make it divide the ev provided by dodge, rather than subtracting from it 16:59:12 !send Grunt bloat 16:59:12 Sending bloat to Grunt. 16:59:14 !send Grunt gimmicks 16:59:15 Sending gimmicks to Grunt. 16:59:20 -!- CcS has quit [] 16:59:22 !send Grunt bonerider shields 16:59:22 Sending bonerider shields to Grunt. 16:59:23 ? 16:59:23 !death PleasingFungus 16:59:23 Death has come for PleasingFungus... 16:59:24 !lm . 16:59:25 10514. [2014-11-12 20:33:43] gammafunk the Sneak (L1 MuAs) began the quest for the Orb on turn 0. (D:1) 16:59:30 !!!!! 16:59:34 !send gammafunk bladders 16:59:34 Sending bladders to gammafunk. 16:59:37 did tavern start calling the new das bloat 16:59:37 if I can just make it past turn 0... 16:59:48 but I don't know how to skill it in a non-annoying way 16:59:57 -!- soulfreshner has quit [Quit: soulfreshner] 16:59:58 wheals: http://boards.4chan.org/vg/thread/85998449/roguelike-general#p86002007 someone linked me to this 17:00:00 it made me laugh 17:00:12 I did 17:00:13 though tbf I think I was missing context 17:00:13 ahahahaha 17:00:23 "you can't drink" means they were playing a mummy 17:00:30 which probably means they're doing that insane mumo challenge 17:00:38 ??? 17:00:42 it's probably implojin 17:00:52 that or dck 17:00:53 no god, no armour, no amulets, no evocables 17:00:59 no fun 17:01:59 though tbf that last part probably comes with mu-- 17:02:35 why can you use rings 17:02:47 idk 17:03:00 oh right also no weapons 17:03:07 aux armour and spells? are allowed tho 17:03:08 I just don't like that I enabled that kind of run 17:03:10 -!- ErgoProxy is now known as ErgoProxi 17:03:11 with tile_player_tile 17:03:16 haha 17:03:21 enabler!!! 17:03:21 and I get no messages from dck with profuse thanks 17:03:23 like I deserve 17:03:43 I'll tell you what you deserve!!! 17:03:49 huh why are the boots x'd out then 17:04:02 x'd out? 17:04:10 a big red circle 17:04:26 oh 17:04:28 no boots of running 17:04:29 specifically 17:04:54 haha they put the disco ball under a pile of orbs of zot 17:05:34 also interesting that someone noticed neil's anti-gamergate hashtag, and someone else responded with "goons control crawl" 17:05:44 which, if you consider PleasingFungus, is true 17:05:49 !!!! 17:05:50 but for the wrong reason 17:06:04 my god is the orb of zot tile ugly 17:06:11 wheals.... 17:06:12 it's 17:06:14 very traditional. 17:06:21 is that a picture of australia on it 17:06:42 um 17:06:44 is it 17:06:45 what if we found out that was ontoclasm's very first tile, and he loves it dearly? 17:06:54 then we might have to fire him 17:06:56 sometimes the ones we love have to be put down. 17:06:58 ouch 17:07:08 in the backyard. with a shotgun. 17:08:35 anyway, I figured out why the previous version of my shield reform branch had removed all shield/armour penalties 17:11:52 -!- ystael_ has quit [Ping timeout: 264 seconds] 17:12:45 -!- Evablue has quit [Client Quit] 17:13:05 it tickles me how we frame all our changes as reform 17:13:09 -!- Cheburashka has quit [Ping timeout: 245 seconds] 17:13:44 bh: Crawl has a lot of broken legacy systems <_< >_> 17:13:48 moon cave wizlab reform 17:14:28 !seen ontoclasm 17:14:28 I last saw ontoclasm at Thu Nov 13 21:28:34 2014 UTC (1h 45m 54s ago) joining the channel. 17:15:01 it's a habit I picked up 17:15:03 I'm not sure where 17:15:10 somewhere around rewriting transform.cc, probably 17:15:41 !tell ontoclasm At minimum, I think 12 tiles will work to support rotations & reflections. 16 if we want no bias 17:15:42 bh: OK, I'll let ontoclasm know. 17:15:42 !rewrite PleasingFungus 17:15:58 !reform bh 17:15:58 !bias bh 17:16:04 !reformat Grunt 17:16:06 !rotate PleasingFungus 17:16:13 !warp Grunt 17:16:18 !demolish PleasingFungus 17:16:28 !flatten Grunt 17:16:39 !carve PleasingFungus 17:17:11 !shred Grunt 17:19:19 !release spores at Grunt 17:19:28 if we can do arbitrary computation with wang tiles, I wonder if we can make the abyss mine bitcoin 17:19:31 !evolve PleasingFungus 17:19:44 !explode PleasingFungus 17:19:47 hah 17:19:49 ! 17:19:59 -!- PleasingFungus is now known as HyperactiveFungu 17:20:01 -!- eliotn has quit [Quit: Page closed] 17:20:03 erp 17:20:05 -!- HyperactiveFungu is now known as PleasingFungus 17:20:16 fungu are no good 17:20:18 Fungu!!! 17:21:02 which reminds me of the good idea to remove ballistomycetes as normally spawning enemies 17:21:11 but 17:21:12 just spores? 17:21:13 dungeon ecology 17:21:22 just spores 17:21:25 they are *enough* 17:21:34 ya probably. 17:21:46 OoZ tile is super old 17:21:46 ontoclasm: You have 1 message. Use !messages to read it. 17:21:52 old as balls 17:21:52 -!- debo has quit [Ping timeout: 255 seconds] 17:21:55 !messages 17:21:55 (1/1) bh said (6m 14s ago): At minimum, I think 12 tiles will work to support rotations & reflections. 16 if we want no bias 17:21:56 gammafunk: er, do ballistomycetes spawn normally? 17:22:03 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 17:22:05 Grunt: Yeah. 17:22:11 ...where??? 17:22:20 Well, it's either that or spores <_< >_> 17:22:24 Grunt: hrm, maybe they don't, but I'd like to not have ballistos 17:22:24 It's spores. 17:22:37 !send Grunt pores 17:22:38 Sending pores to Grunt. 17:22:41 !send Grunt doors 17:22:41 Sending doors to Grunt. 17:22:55 un-nerf ballistos so they can take over the levels again 17:22:55 !send PleasingFungus bores 17:22:56 Sending bores to PleasingFungus. 17:23:00 !send PleasingFungus boars 17:23:00 Sending boars to PleasingFungus. 17:23:02 ontoclasm: the N/W pairs are: {R', B'} {G', B'} {R', Y'} {G', Y'} 17:23:16 N78291: reminds me of my Chei win 17:23:22 N78291: found a spore colony on D:6 or D:7 or so 17:23:23 (since R matches R', etc.) 17:23:31 N78291: I could not clear it fast enough to stop it from spreading mercilessly 17:23:33 I like the "idea" behind ballistos but I don't think the current implementation idea works well. 17:23:35 hahah 17:23:42 reaverb: mm? 17:26:00 -!- Sgeo has quit [Remote host closed the connection] 17:26:13 PleasingFungus: I like the idea behind a multi-tile monster with several parts of the monster being fixed in place. ballistos are the only statue would, given enough time, could go across the level to your player. However, in practice, I haven't found them a threat unless there are other monsters around and you're caught by surprise. 17:26:31 bh: i'm not exactly sure what you mean 17:26:35 gammafunk: What exactly did you mean by removing ballistos from nomoral generation? 17:26:41 s/nomoral/normal/ 17:26:53 could you maybe make some programmerart examples? 17:27:02 reaverb: that is an interesting perspective 17:27:04 mmmmmmm bhtiles 17:27:05 basically spores wouldn't create them upon explosion, they'd only be seen if you were worshiping fedhas 17:27:18 -!- HellTiger has quit [Ping timeout: 256 seconds] 17:27:40 -!- Lasty has joined ##crawl-dev 17:27:41 reaverb: in "I haven't found them a threat...", does 'them' refer to ballistomycetes or spores? 17:27:58 ontoclasm: sure 17:28:24 -!- edlothiol has quit [Ping timeout: 244 seconds] 17:28:30 !kw recent 17:28:31 Keyword: recent => cv>=0.14 17:28:43 !lg * recent !boring s=god 17:28:46 586646 games for * (recent !boring): 344766x, 59837x Trog, 31172x Okawaru, 19997x Lugonu, 17746x Vehumet, 11544x Xom, 10572x Yredelemnul, 10341x Cheibriados, 10103x Makhleb, 9918x Sif Muna, 9071x Dithmenos, 8835x Ashenzari, 8799x Qazlal, 5843x The Shining One, 4955x Kikubaaqudgha, 4767x Nemelex Xobeh, 4754x Elyvilon, 3076x Beogh, 2900x Gozag, 2270x Fedhas, 2165x Zin, 2032x Ru, 732x Jiyva, 254x Ign... 17:30:33 PleasingFungus: both/either 17:30:47 imo replace food clock with ballisto clock 17:30:53 Do ballistomycetes have attacks other than spores? 17:32:03 -!- ErgoProxi has quit [Read error: Connection reset by peer] 17:32:32 no 17:33:15 -!- claws has joined ##crawl-dev 17:34:06 they attack your console with powerful and dangerous LIGHTMAGENTA colour 17:34:16 beware 17:34:17 d a n g 17:35:04 -!- Watball has quit [Read error: Connection reset by peer] 17:36:33 -!- ackack has joined ##crawl-dev 17:36:44 -!- claws is now known as theTower 17:38:52 -!- Siegurt has joined ##crawl-dev 17:39:56 ontoclasm: http://i.imgur.com/cr2CTEQ.png 17:41:32 If you reflect along the vertical axis, the N and S colors change polarity. The horizontal axis flips E/W. Rotation preserves polarity 17:44:00 hm 17:44:01 -!- travis-ci has joined ##crawl-dev 17:44:02 crawl-ref/crawl-ref#405 (master - 7e03aa0 : Steve Melenchuk): The build was broken. 17:44:02 Change view : https://github.com/crawl-ref/crawl-ref/compare/d1d852855c4e...7e03aa0adb56 17:44:02 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40913305 17:44:02 -!- travis-ci has left ##crawl-dev 17:44:02 why do we have 17:44:07 !? 17:44:18 why do we have test/eyecandy/fireworks.rc 17:44:18 and 17:44:18 -!- scummos__ has quit [Ping timeout: 256 seconds] 17:44:21 test/stress/fireworks.rc 17:44:32 to torture you 17:44:36 for eyecandy 17:44:37 !torture bh 17:44:40 -!- Siegurt has quit [Quit: Leaving.] 17:44:42 wheals: they are the same test 17:44:51 Grunt: sounds like you are 17:44:52 stressed out 17:44:59 dang. 17:47:06 -!- gammafunk has quit [Quit: leaving] 17:47:45 -!- bonghitz has quit [Remote host closed the connection] 17:51:28 -!- Big_guy has quit [] 17:53:41 -!- ErgoProxi has quit [Quit: Leaving.] 17:54:01 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 17:55:05 -!- SenoraRaton has quit [Quit: Leaving] 17:56:25 bh: seems like that gives 8 colors 17:56:33 and lots and lots of tiles 17:56:34 -!- rossi has quit [Ping timeout: 250 seconds] 17:58:37 not necessarily! It'll work just fine with 4 colours and 12 tiles 17:58:53 which can then be expanded by reflection to... 48 tiles? 17:59:12 -!- serq has quit [Quit: und weg...] 17:59:40 hm 18:00:02 did_god_conduct is a bad function :D 18:00:12 reaverb: there are many bad functions 18:00:57 bh: Yeah, but this one feels extra bad :D 18:01:04 Mabye I just haven't tried to read beam.cc 18:01:57 03Grunt02 07[sdl2] * 0.16-a0-2014-g2de07e9: Properly remove the sdl-* submodules. 10(64 seconds ago, 3 files, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2de07e9ee138 18:04:30 ontoclasm: I'll draw some tiles. you've been warned ;) 18:05:21 1learn add badtiles 18:05:29 Grunt: srsly. 18:05:34 -!- rhayde is now known as daiy 18:06:36 Grunt: http://i.4cdn.org/vg/1415795719030.png 18:06:42 who knew that vashnia had speech 18:07:13 wheals: the database 18:07:35 -!- reaverb has quit [Quit: Leaving.] 18:08:00 ...hahaha 18:08:09 wheals: I did!!! 18:08:16 I had a project a while back to rewrite vash's dialogue 18:08:20 and retheme her 18:08:33 sadly it turned out i was bad at writing dialogue 18:08:59 it's too bad that we never got to never see your dialogue after it was put in trunk 18:10:48 03PleasingFungus02 07* 0.16-a0-2172-g875dba5: Don't imply that formicids can use large rocks 10(67 seconds ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=875dba5be20e 18:10:56 ^ this is what I was laughing about 18:11:03 here we go... 18:11:08 btw I'm not sure why this lua exists at all 18:11:52 I'm dumb. what capability does the sdl2 branch add? 18:12:04 aaaaa 18:12:05 or what *will* it add? 18:14:03 -!- tcsc has joined ##crawl-dev 18:14:24 PleasingFungus: 18:14:28 %git c0dc10919bdbedfe3640ca2a5e9c260179ce7f1e 18:14:28 07wheals02 {|amethyst} * 0.14-a0-1862-gc0dc109: Correct some item descs. 10(10 months ago, 1 file, 6+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c0dc10919bdb 18:14:29 sane building on android, avoid the constant stream of problems with windows or os x sdl builds using an ancient unsupported sdl 18:14:47 check that out 18:14:49 support for 18:14:51 ogre-mages 18:15:01 ! ! ! 18:15:20 ..."grown-up human"? 18:15:54 1 guess who wrote that desc 18:15:58 kb 18:16:14 and what did he hate, besides tuple swords... :p 18:16:23 halflings aren't children!!! 18:16:29 they're tolkein ripoffs via d&d 18:16:31 obv 18:16:37 you obviously didn't read his halfling desc 18:16:45 was that the axe to the head 18:16:48 yes 18:16:59 a classic 18:17:12 someone spotted & removed it around the time I was doing the big monster descriptions rewrite 18:17:22 (wow. I shouldn't be allowed to draw) 18:17:22 but seriously I'm not sure the large rock description needs the lua editing anyway. 18:17:28 1learn add 18:17:30 -!- travis-ci has joined ##crawl-dev 18:17:30 crawl-ref/crawl-ref#406 (master - 8f58c59 : infiniplex): The build was broken. 18:17:30 Change view : https://github.com/crawl-ref/crawl-ref/compare/7e03aa0adb56...8f58c5998e6d 18:17:30 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40917157 18:17:30 -!- travis-ci has left ##crawl-dev 18:17:57 segfault 18:18:24 ontoclasm: let's go with 'no' 18:18:46 -!- Pluie has joined ##crawl-dev 18:18:57 dazzling spray + conjure flame + invis 18:19:04 now if only conjure flame did any damage 18:19:11 a true contributor, breaking things before becoming a dev 18:19:15 %git :/curare.*wheals 18:19:16 07Medar02 * 0.14-a0-2507-g2a6e878: Fix Snakebite curare affecting the user instead of target. (wheals) 10(9 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2a6e878bc9b8 18:19:51 niiice 18:20:02 theTower: conjure flame does plenty of damage to enemies! 18:20:12 bh: you can do it!! 18:20:32 pleasingfungus: ah, yes, clearly this is for deep elf knight allies. 18:20:44 rip 18:20:48 you can get them by 18:20:59 Game crashes when using Gozag's Call Merchant. 13https://crawl.develz.org/mantis/view.php?id=9193 by Hirsch I 18:21:04 cursed mercenary card 18:21:19 alt: drawing the Merc while confused 18:21:39 cursed mercenary card while confused, duh 18:21:46 -!- Pluie|3 has quit [Ping timeout: 265 seconds] 18:21:57 that summons you into another game of crawl to work for some other player 18:22:04 oh, right 18:22:17 unable to get stack trace 18:22:18 on this platform 18:22:24 johnny0, where are you........... 18:22:47 { SPELL_SIMULARCUM, 12, MON_SPELL_WIZARD }, 18:23:01 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:23:05 simularkham 18:23:19 PleasingFungus: what's up? 18:23:20 ontoclasm: instead can I just give you a really good description of connectivity? :) 18:23:38 johnny0: you were working on windows stack traces, right? 18:23:49 you don't need to think of Colour R and Colour R' as separate colours, it's just that the ' encodes orientation information 18:24:29 -!- heteroy has quit [Ping timeout: 264 seconds] 18:24:30 and anyway, we have simpler tile sets that don't use orientation info 18:24:37 it worked for me back then 18:25:43 maybe Lasty can test it again 18:25:53 PleasingFungus: yeah, but the traces are pretty useless without debugging symbols 18:26:16 how useless 18:26:55 well, i'd say worse than useless since the exported symbols don't correspond to the actual functions being called 18:27:44 oh 18:27:47 that's pretty useless 18:29:18 wheals: test what now? 18:30:13 -!- Alarkh has quit [Quit: Leaving] 18:30:40 dazzling spray / conjure flame / invis / ozo's, throw icicle / imb / haste / invis, stone arrow / haste / blink / c shield? 18:30:52 "so very coherent" 18:31:00 rip 18:31:03 -!- nicolae- has joined ##crawl-dev 18:31:08 03PleasingFungus02 07* 0.16-a0-2173-g6869b89: Fix another Gozag shop segfault (9193) 10(76 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6869b89feda9 18:33:18 hm I'm going to need to rewrite docs/develop/android.txt from scratch 18:33:30 03Grunt02 07[sdl2] * 0.16-a0-2015-g3d4dac9: Tab harder (|amethyst). 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3d4dac9e510e 18:33:30 03Grunt02 07[sdl2] * 0.16-a0-2016-g18fd50e: A couple of Android build improvements. 10(2 minutes ago, 3 files, 11+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=18fd50e8c201 18:33:33 -!- _Jordan_ has quit [Quit: Leaving] 18:33:45 i think you've got what it takes, Grunt 18:33:50 *puts hand on your shoulder supportively* 18:33:57 to tab hard enough 18:34:02 * Grunt explodes in a shower of sparks! 18:34:10 tab harder: zot plaza 18:34:17 <3 18:34:23 sparks 18:34:28 Live free or Tab Hard 18:34:40 why isn't thunderbolt a monster spell, they can use the rod well enough by never actually waving 18:35:03 give them explosive bolt too 18:35:12 give that to dr scorchers 18:35:29 and mass rf 18:36:02 i thought about a shop idea with just custom spellbooks, each custom spellbook contains one rod-only spell and the greed for the shop is cranked up to ridiculous number so it costs six digits to cast explosive bolt or whatever rodless. then i came to my senses. 18:36:05 "The white draconian is covered in asbestos!" 18:36:44 nicolae-: I call bullshit on that last sentence 18:36:53 you're right 18:37:04 fr an evoker panlord 18:37:07 specifically, what i mean is "the devs would never let me put that one in" 18:37:18 i call bullshit on that 18:37:24 you mean mnoleg xobeh? 18:37:37 (such strong repulsiveness cards) 18:38:37 wheals: oh? 18:38:57 "kennysheep got non-working shop vaults in ages ago, and" 18:39:30 "some devs would 18:39:49 ha 18:40:15 it is surprisingly hard to find ways of putting things the players can't normally get into vault defined shops 18:40:29 rip orb of fire chunk shop 18:40:34 dazzling spray / conjure flame / invis / swift || throw icicle / imb / haste / invis || stone arrow / haste / blink / condensation shield 18:40:41 and a buff from damage 14 to damage 21 18:40:47 any objections 18:40:53 (deep elf knights) 18:41:15 Didn't someone already buff their damage? 18:41:21 maybe they need more 18:41:27 deep elf knight (10e) | Spd: 10 | HD: 11 | HP: 37-60 | AC/EV: 0/15 | Dam: 14 | 10weapons, 10items, 10doors, fighter, spellcaster | Res: 06magic(80) | XP: 779 | Sp: magic dart (3d5), slow, haste, blink / throw flame (3d8), invisibility, magic dart (3d5), confuse / throw frost (3d8), cantrip, haste, throw flame (3d8), magic dart (3d5), invisibility [04emergency] | Sz: Medium | Int: high. 18:41:27 %?? deep elf knight 18:41:35 Maybe that was you and it was in a branch 18:41:49 Make it happen IMO. 18:41:54 I want to see something use Conjure Flame finally <_< 18:42:01 my favorite shop items are things like Large rocks of electricity 18:42:09 (hm can we come up with a set that uses something like Static Discharge and maybe Shroud) 18:42:16 (so that we have all the elements represented) 18:42:17 johnstein: you're welcome 18:42:24 (or maybe s/Shroud/RMsl/) 18:42:34 nicolae-: :) 18:42:51 03Grunt02 07[sdl2] * 0.16-a0-2017-g40324b5: We don't actually have a CXXFLAGS_L, so don't try to use it. 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=40324b56ee7b 18:43:19 go through the brand code and find all the invalid brand/weapon combinations nobody knew of 18:43:23 that vault was originally going to have weapons and armors with brands they couldn't generate with normally but the list of potential items was ridiculous and i eventually settled on just ammo 18:43:48 like pain great swords (until recently rip) 18:44:04 oh 18:44:08 shop with elven and mossy runes 18:44:12 yes! 18:44:18 grunt: what schools is swiftness 18:44:25 Charms / Air, isn't it? 18:44:29 ??swiftness 18:44:29 swiftness[1/2]: Level 2 Charms/Air. Swiftness has two stages of equal duration: the first decreases move delay by 25%, the second increases it by 50%. 18:44:29 did you know you can put the orb of zot in a shop and nobody will stop you, not even the government 18:44:31 doesn't that count enough 18:44:38 03Grunt02 07[sdl2] * 0.16-a0-2018-gadf8b1b: Properly pass flags to ndk-build. 10(39 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=adf8b1b7d142 18:44:40 randart wand of spectral weapon and rCorr? 18:44:40 deep elf knight (10e) | Spd: 10 | HD: 11 | HP: 37-61 | AC/EV: 0/15 | Dam: 14 | 10weapons, 10items, 10doors, fighter, spellcaster | Res: 06magic(88) | Chunks: 07contam | XP: 778 | Sp: magic dart (3d5), slow, haste, blink / throw flame (3d8), confuse, invisibility, magic dart (3d5) / throw frost (3d8), cantrip, haste, throw flame (3d8), magic dart (3d5), 04esc:invisibility | Sz: Medium | Int: high. 18:44:40 %0.14?deep elf knight 18:44:44 not even... the orb guardians? 18:44:53 oh, right, speaking of which I was thinking about spectral weapon but decided eh 18:44:56 ... we have damage spells from all the schools there <_< >_> 18:44:58 except Air 18:44:59 !!! 18:45:07 i just had a fucked up idea. make a sprint where you have to worship gozag so all the corpses turn to gold and then put the orb in a shop at like a million dollars. 18:45:19 theTower: what about spectral weapon? 18:45:26 nomeat sprint 18:45:33 johnstein: for eep lf nights 18:45:34 ^^^ 18:45:43 ooh 18:46:19 maybe static could replace the blink? hmmm 18:47:04 orc knight (10o) | Spd: 10 | HD: 9 | HP: 53-84 | AC/EV: 2/13 | Dam: 25 | 10weapons, 10items, 10doors, fighter | Res: 06magic(40) | XP: 621 | Sp: battlecry [11!AM] | Sz: Medium | Int: normal. 18:47:04 %??orc knight 18:47:13 good relative damages 18:47:37 -!- Crehl has quit [Quit: Killed by a kitten] 18:48:35 -!- ontoclasm has quit [Quit: Leaving.] 18:50:12 -!- soulfreshner has joined ##crawl-dev 18:53:26 -!- bonghitz has quit [Ping timeout: 256 seconds] 18:55:25 -!- HellTiger_NB has quit [Ping timeout: 250 seconds] 18:56:37 BATTLECRY 18:56:54 03Grunt02 07[sdl2] * 0.16-a0-2019-g999b2b4: More Android-related Makefile cleanup. 10(6 minutes ago, 2 files, 9+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=999b2b431919 18:56:56 clearly all knights should have BATTLECRY 18:57:16 !source lang-fake.cc 18:57:16 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/lang-fake.cc;hb=HEAD 18:57:23 ah, yes, the infamous satyr knight and cherub knight 18:57:39 that's the converse 18:57:49 also we need mighted hell knight bands and mighted ghouls and 18:57:55 yesssss 18:58:03 no we don't 18:58:08 if only might could stack with berserk 18:58:21 "You feel yourself moving faster! You feel especially mighty!" 18:58:29 not on the player, just on monsters 18:58:41 might and berserk stacking on the player, that's ridiculous 18:58:52 spriggan rider -> spriggan knight 18:58:57 knights aren't inconsistent enough 18:58:59 mm 18:59:04 make all kinghts riders 18:59:10 so as usual, I was wrong. I need more than +/- to represent tile orientation 18:59:16 death knight -> bone rider 18:59:16 -!- elliptic has joined ##crawl-dev 18:59:21 hell knight -> fiend rider 18:59:25 howdy elliptic 18:59:32 hi 18:59:38 orc knight -> orc rider (rides orcs) 18:59:39 greetings, elliptic 18:59:40 But give them a chance to take massive damage when they fail to ride their mounts. 18:59:58 and of course allow beogh worshippers to ride orcs 19:00:07 dare I ask what a draconian knight rides 19:00:17 a dragon 19:00:22 RIDING A DRAGON 19:00:24 oops is this ##nethack-dev 19:00:28 yes. 19:00:33 very 19:00:49 that would be more of ##slashem-dev anyway 19:00:58 wheals: you mean wargs 19:01:18 but the mental image of orcs riding orcs is too good 19:01:51 these ones aren't smart enough to figure out to ride the wargs 19:02:00 -!- wheals has quit [Quit: Leaving] 19:02:47 -!- rossi has quit [Ping timeout: 250 seconds] 19:03:11 orcs riding orcs riding wargs riding dragons 19:03:13 -!- Zooty has quit [Quit: Page closed] 19:03:20 grunt: okay I am sorry I cannot support knights killing other elves 19:03:37 elf on elf violence must end 19:03:44 just pretend that they don't have air attack spells because they have a bad air apt 19:03:48 !apt de 19:03:48 DE: Fighting: -2*, Short: 0, Long: -1, Axes: -2, Maces: -3*, Polearms: -3*, Staves: 0, Slings: -2, Bows: 1, Xbows: -1, Throw: 1, Armour: -2, Dodge: 2, Stealth: 3, Shields: -2, UC: -2*, Splcast: 3!, Conj: 1, Hexes: 3, Charms: 4!, Summ: 1, Nec: 2!, Tloc: 1, Tmut: 1, Fire: 1, Ice: 1, Air: 0, Earth: 1, Poison: 1, Inv: 1, Evo: 2, Exp: -1, HP: -2, MP: 3! 19:03:55 0, how horrifying 19:04:04 -!- Savage has quit [Quit: Page closed] 19:04:39 r i p 19:05:03 you know what would work 19:05:18 hiding the message spam and then giving insubstantial wisps static discharge 19:05:31 -!- wheals has joined ##crawl-dev 19:05:33 vapours!! 19:05:50 ...actually, does it even have a message since the other wisps are rElec 19:06:11 N78291: what's a vapour 19:06:19 -!- wheals has quit [Client Quit] 19:06:54 actually, yes, there's no message spam 19:07:07 03PleasingFungus02 07* 0.16-a0-2174-g5ba7884: Make Summon Hydra's message more specific 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ba78840f17e 19:07:20 insubstantial wisp (15v) | Spd: 10 | HD: 6 | HP: 7-17 | AC/EV: 5/20 | Dam: 1206(blink self) | 11non-living, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 79 | Sp: static discharge [11!AM, 06!sil] | Sz: tiny | Int: plant. 19:07:20 %??insubstantial wisp spells:static_discharge.24.natural 19:07:41 !AM? 19:07:49 oh, duh, it's not magic 19:07:55 their sad hd might make that not too great, what's the static discharge damage calculation 19:09:04 -!- wheals has joined ##crawl-dev 19:09:12 (then again, considering the original state of shock serpents, it might be reasonable for their electricity boost to not be too strong) 19:09:50 -!- weezeface has quit [Remote host closed the connection] 19:10:05 bzzt 19:10:54 zzzzzap 19:11:25 I sense 19:11:28 a spark of inspiration 19:11:36 ...why is the deep elf bailey called "bailey_polearm_3" 19:11:41 -!- Isabel has joined ##crawl-dev 19:11:47 they. aren't given. any polearms. 19:11:47 presumably there is a bailey_polearm_1 19:11:53 and a bailey_polearm_2 19:12:02 and maybe there weren't any elves originally..... 19:12:14 auuuuuugh 19:12:18 PleasingFungus: hi....... 19:12:22 oh well 19:12:25 that's what I get for playing crawl 19:12:33 -!- Sonata has quit [Ping timeout: 244 seconds] 19:12:39 !tell doy the dis serpent of hell is too hard!!!!!!!!!! 19:12:40 PleasingFungus: OK, I'll let doy know. 19:12:49 !lg pleasingfungus 19:12:50 366. PleasingFungus the Demonologist (L27 HESu of Sif Muna), blasted by the Serpent of Hell (crystal spear) on Dis:7 (dis_hangedman) on 2014-11-14 01:12:05, with 877218 points after 82945 turns and 12:10:06. 19:12:58 * theTower slowly grins 19:13:06 !lg . x=status 19:13:07 366. [status=dragon's call,aura of abjuration,flying,very slightly contaminated,regenerating (expiring),hasted (expiring),drained,invisible (expiring)] PleasingFungus the Demonologist (L27 HESu of Sif Muna), blasted by the Serpent of Hell (crystal spear) on Dis:7 (dis_hangedman) on 2014-11-14 01:12:05, with 877218 points after 82945 turns and 12:10:06. 19:13:12 hm 19:13:13 !lg pleasingfungus -tv:<3:x1.4 19:13:13 ! 19:13:13 366. PleasingFungus, XL27 HESu, T:82945 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 19:13:17 looks like dmsl went down and I didn't notice 19:13:18 oops 19:13:29 welp, so it goes 19:13:47 dis_diagonal 19:14:11 PleasingFungus: looks like you succeeded in calling the dragon 19:14:17 hahaha 19:14:31 -!- Lightli has quit [Ping timeout: 246 seconds] 19:14:39 rip 19:14:48 -!- read has joined ##crawl-dev 19:14:53 -!- weezeface has quit [Ping timeout: 264 seconds] 19:15:07 good lack of emergency reading skills 19:15:28 -!- Pluie has quit [Ping timeout: 264 seconds] 19:18:48 -!- dtsund has joined ##crawl-dev 19:19:14 I had several options 19:19:18 hmmmmmm, d:12 mighted newspells deep elf knights 19:19:22 but I wasn't panicky enough 19:19:25 eh, fine enough 19:19:34 it is a roulette with harold anyway 19:20:37 harold's roulette 19:21:13 there's d:11 orc knights and human wizards there anyway, enough can go wrong enough 19:21:31 merry-go-harold 19:22:24 -!- Pluie has joined ##crawl-dev 19:22:24 harry-go-round! 19:25:02 -!- Isabel has quit [Ping timeout: 258 seconds] 19:29:30 I wonder 19:29:49 if wisps from foxfire can accidentally fry the player once they get static discharge 19:30:02 (moooooore downsides that aren't stupiddddddd) 19:30:39 -!- Lightli has joined ##crawl-dev 19:30:50 making wisps not dumb? what??? 19:32:07 well they're still dumb 19:33:20 whew 19:34:17 03tenofswords02 07* 0.16-a0-2175-g05ef143: Buff deep elf knights (new spell sets, more damage) 10(10 minutes ago, 4 files, 35+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=05ef1431e6a9 19:34:27 man, the first things I start doing that aren't cards is just buffing so many monsters 19:34:55 imo nerf serpent of hell 19:34:57 because it killed me 19:35:43 -!- __miek has quit [Ping timeout: 265 seconds] 19:35:46 !lg @devteam / won urune>5 o=% 19:35:47 theTower: no spectral weapon? 19:35:47 313/59355 games for @devteam: N=313/59355 (0.53%) 19:35:52 !lg @devteam / won urune>5 o=% s=name 19:35:52 313/59355 games for @devteam: 13/277x Sage [4.69%], 1/22x felirx [4.55%], 18/487x elliptic [3.70%], 21/584x evilmike [3.60%], 10/366x PleasingFungus [2.73%], 12/575x itsmu [2.09%], 118/6246x 78291 [1.89%], 8/438x Medar [1.83%], 4/228x Lasty [1.75%], 2/159x haranp [1.26%], 10/866x pointless [1.15%], 1/93x Keskitalo [1.08%], 29/2966x MarvinPA [0.98%], 8/979x HangedMan [0.82%], 6/910x doy [0.66%], 6/... 19:35:55 -!- CKyle has joined ##crawl-dev 19:35:57 buff revenants to be using natural abilities since they're ghostly fire skeletons, sure, why not 19:35:59 nerf PleasingFungus 19:36:10 actually I think that query is wrong 19:36:11 hm 19:36:20 also I think I forgot to use the devteamnp version 19:36:22 w/e 19:36:28 if player.name == PleasingFungus then give_crappy_items_bad_statuses_and_call_player_a_chump-ass_nerd() 19:37:20 I do have some hells fix-ups ideas for later but 19:37:32 what the hell 19:37:34 -!- Z_LAMP has quit [Ping timeout: 244 seconds] 19:37:34 !lg @devteam / won xl>10 o=% s=name 19:37:35 1493/59355 games for @devteam: 227/487x elliptic [46.61%], 1/3x galehar [33.33%], 1/5x DracoOmega [20.00%], 42/228x Lasty [18.42%], 71/438x Medar [16.21%], 70/575x itsmu [12.17%], 62/584x evilmike [10.62%], 32/366x PleasingFungus [8.74%], 8/93x Keskitalo [8.60%], 464/6246x 78291 [7.43%], 3/49x edlothiol [6.12%], 50/866x pointless [5.77%], 13/277x Sage [4.69%], 1/22x felirx [4.55%], 32/910x doy [3.... 19:37:54 most wins are xl>10 19:37:55 !lg @devteam xl>10 s=name / won o=% 19:37:56 1493/7026 games for @devteam (xl>10): 227/276x elliptic [82.25%], 1/2x galehar [50.00%], 62/125x evilmike [49.60%], 71/145x Medar [48.97%], 42/100x Lasty [42.00%], 70/171x itsmu [40.94%], 8/21x Keskitalo [38.10%], 3/9x edlothiol [33.33%], 464/1447x 78291 [32.07%], 32/106x PleasingFungus [30.19%], 50/179x pointless [27.93%], 32/116x doy [27.59%], 5/19x haranp [26.32%], 13/52x Sage [25.00%], 1/4x Dr... 19:38:04 ah ha 19:38:09 dang 19:38:10 rip 19:38:17 !lg @devteam urune>5 / won o=% s=name 19:38:17 well you did do a query for more than 5 runes 19:38:18 313/373 games for @devteam (urune>5): 1/1x Keskitalo [100.00%], 1/1x SGrunt [100.00%], 1/1x felirx [100.00%], 10/10x pointless [100.00%], 1/1x bh [100.00%], 21/21x evilmike [100.00%], 2/2x haranp [100.00%], 6/6x doy [100.00%], 6/6x rax [100.00%], 12/12x itsmu [100.00%], 5/5x sorear [100.00%], 11/11x rob [100.00%], 8/8x Medar [100.00%], 29/31x MarvinPA [93.55%], 18/20x elliptic [90.00%], 13/15x Sag... 19:38:19 !lg . xl>10 / won 19:38:20 39/281 games for Grunt (xl>10): N=39/281 (13.88%) 19:38:24 !lg @devteam urune>5 / won o=-% s=name 19:38:25 313/373 games for @devteam (urune>5): 0/1x DracoOmega [0.00%], 1/3x wheals [33.33%], 1/2x ontoclasm [50.00%], 1/2x mumra [50.00%], 4/7x erisdiscordia [57.14%], 8/13x gammafunk [61.54%], 8/13x HangedMan [61.54%], 4/6x Lasty [66.67%], 10/14x KiloByte [71.43%], 10/14x PleasingFungus [71.43%], 3/4x greensnark [75.00%], 118/143x 78291 [82.52%], 13/15x Sage [86.67%], 18/20x elliptic [90.00%], 29/31x Mar... 19:38:35 huh 19:38:36 !lg devteamnp / won s=name o=-% 19:38:37 exactly the same as kb 19:38:37 1440/56606 games for devteamnp: 0/2x reaverb [0.00%], 0/3x frogbotherer [0.00%], 0/43x Enne [0.00%], 0/155x Zaba [0.00%], 0/12x jpeg [0.00%], 0/1440x SamB [0.00%], 2/9716x Neil [0.02%], 24/10454x KiloByte [0.23%], 5/1360x bookofjude [0.37%], 2/418x mumra [0.48%], 23/3312x wheals [0.69%], 17/2371x gammafunk [0.72%], 12/1659x bh [0.72%], 26/3393x sorear [0.77%], 8/979x HangedMan [0.82%], 19/1929x dp... 19:38:39 I wonder what th emoral is 19:38:46 -!- travis-ci has joined ##crawl-dev 19:38:46 crawl-ref/crawl-ref#408 (master - 736711d : Jesse Luehrs): The build was broken. 19:38:46 Change view : https://github.com/crawl-ref/crawl-ref/compare/d56679bff780...736711d935c8 19:38:46 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40924208 19:38:46 -!- travis-ci has left ##crawl-dev 19:38:47 not the worst 19:38:54 how disappointing 19:39:08 theTower: I specifically wanted to see how high my rate of deaths in games I should have won was 19:39:27 "should have won" 19:39:35 like 19:39:40 if you are in extended 19:39:45 you have only yourself to blame for losing 19:39:57 especially if you're a dev who buffed extended 19:40:00 not if you're grunt 19:40:10 he blames bugs because he's weak 19:40:19 dang. 19:40:25 what has pleasingfungus done for extended 19:40:38 died 19:40:40 fertilized a few squares of it 19:40:44 !blame wwwhhheeeaaalllsss 19:40:44 I pronounce wwwhhheeeaaalllsss... Guilty! 19:40:44 sounds about right 19:41:48 two tomb monsters, zig hyperbuffing, cocytus fix-ups, three hells ends, ds propagation / tweaking, marginally harsher hell effects, 19:42:00 not enough slime work 19:42:09 -!- gammafunk has joined ##crawl-dev 19:42:12 !lg PleasingFungus 19:42:12 366. PleasingFungus the Demonologist (L27 HESu of Sif Muna), blasted by the Serpent of Hell (crystal spear) on Dis:7 (dis_hangedman) on 2014-11-14 01:12:05, with 877218 points after 82945 turns and 12:10:06. 19:42:12 tar_hangedman when 19:42:15 omfg 19:42:21 buff slime by making the walls occasionally geyser out acid 19:42:23 you had one thing to do 19:42:27 !lg 19:42:27 3313. wheals the Salamander Blade (L22 SaCK of Xom), blasted by a shadow dragon (bolt of negative energy) on Depths:3 (hangedman_slaughterboxes) on 2014-11-13 20:55:46, with 400454 points after 71382 turns and 3:02:23. 19:42:28 ONE THING 19:42:29 tartarus is really, really hard to make ends for. 19:42:37 !hs * sa 19:42:37 73. wheals the Salamander Blade (L22 SaCK of Xom), blasted by a shadow dragon (bolt of negative energy) on Depths:3 (hangedman_slaughterboxes) on 2014-11-13 20:55:46, with 400454 points after 71382 turns and 3:02:23. 19:42:44 \o/ 19:42:47 also, the current tartarus ends are not too great. 19:42:59 are you questioning linley's skill as a vaultmaker??? 19:43:04 give me a few months 19:43:06 !apt sa 19:43:07 Could not understand "sa" 19:43:19 it took a few months for geh_hangedman! 19:43:50 !lg * kmap!= / kmap~~hangedman 19:43:53 5957/305452 games for * (kmap!=): N=5957/305452 (1.95%) 19:44:09 !lg * kmap!= map!= / (( kmap~~hangedman || map~~hangedman )) 19:44:14 !lg * kmap!= / kmap~~hangedman 19:44:16 er 19:44:17 3998/94229 games for * (kmap!= map!=): N=3998/94229 (4.24%) 19:44:19 !lg * kmap!= / kmap~~grunt 19:44:20 5957/305454 games for * (kmap!=): N=5957/305454 (1.95%) 19:44:22 anyway, going to make revenants use all their spells naturally because they're ghostly firey skeletons and it means they can cast under silence 19:44:23 8224/305455 games for * (kmap!=): N=8224/305455 (2.69%) 19:44:28 !lg * (( kmap!= || map!= )) / (( kmap~~hangedman || map~~hangedman )) 19:44:28 .. 19:44:45 any complaints aside from, I dunno, it's weird for an L to be using natural and not wizard spells 19:44:50 10687/837301 games for * (kmap!= || map!=): N=10687/837302 (1.28%) 19:44:53 -!- Basil has quit [Ping timeout: 264 seconds] 19:44:56 i was going to say that they're Rs 19:44:58 gammafunk: I know!!!! 19:45:01 but i guess not for most people 19:45:07 gammafunk: life sux and I'm quitting crawl forever 19:45:10 gammafunk: fair warning 19:45:13 I'm watching this 19:45:14 bye pleasingfungus 19:45:15 PleasingFungus: rip........................... 19:45:15 and I'm just 19:45:33 I'm not used to SoH being scary!!! 19:45:34 solution: make them Rs 19:45:43 PleasingFungus botched dis:7 and I'm quitting crawl forever 19:45:43 I was fooled, and decieved 19:45:44 -!- gammafunk has quit [Client Quit] 19:45:45 Rs are currently nonliv- 19:45:47 hmm 19:45:53 dryad (09R) | Spd: 10 | HD: 8 | HP: 39-66 | AC/EV: 6/12 | Dam: 10 | spellcaster | Res: 06magic(80) | Vul: 04fire | XP: 350 | Sp: awaken vines, awaken forest, minor healing (2d4) [04emergency] | Sz: Medium | Int: normal. 19:45:53 %??dryad 19:45:54 !lg devteamnp ru / won 19:45:55 5/27 games for devteamnp (ru): N=5/27 (18.52%) 19:45:58 efreet (05R) | Spd: 10 | HD: 7 | HP: 25-51 | AC/EV: 10/5 | Dam: 17 | 05demonic, 10weapons, 10items, 10doors, lev | Res: 06magic(20), 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 356 | Sp: b.fire (3d15) [06!sil], fireball (3d15) [06!sil] | Sz: Large | Int: high. 19:45:58 %??efreet 19:46:01 two devs for the price of one!!! 19:46:04 !lg devteamnp ru / won s=name 19:46:04 natural, demonic 19:46:05 5/27 games for devteamnp (ru): 2/3x Lasty [66.67%], 1/1x Medar [100.00%], 1/5x wheals [20.00%], 1/3x SGrunt [33.33%], 0/1x PleasingFungus [0.00%], 0/1x bh [0.00%], 0/3x dpeg [0.00%], 0/1x MarvinPA [0.00%], 0/1x Keskitalo [0.00%], 0/1x gammafunk [0.00%], 0/7x neil [0.00%] 19:46:06 demon demon living nonliving 19:46:13 get good dpeg 19:46:16 why are snaplashers under R tisk tisk 19:46:16 might as well add an undead to it 19:46:18 because why not 19:46:19 ?????? 19:46:24 snaplashers are w 19:46:33 snaplashers are part of dryads 19:46:48 !lg * kpath~~dryad 19:46:49 4. silentsnack the Sorcerer (L27 OpCj of Vehumet), mangled by a snaplasher vine (attached to a dryad) on Abyss:3 (grunt_abyss_rune_twisted_forest) on 2014-02-11 21:23:59, with 816047 points after 105521 turns and 11:51:11. 19:46:58 well, i got rid of that :P 19:47:03 I do guess that is the style for all tentacles 19:47:07 it is a bad style 19:47:08 %git :/attached to 19:47:09 07wheals02 * 0.16-a0-1970-g0967df0: Avoid "Slain by a snaplasher vine ... attached to a dryad." 10(7 days ago, 1 file, 9+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0967df0833f1 19:47:23 not literally part of dryads 19:47:24 too late wheals!!!!! 19:47:33 you loser 19:47:51 !vault grunt_abyss_rune_twisted_forest 19:47:51 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/abyss.des;hb=HEAD#l1485 19:48:07 sorry for removing the dryad 19:48:13 -!- Zermako_ has quit [Quit: bye] 19:48:23 it's ok it still has an R 19:48:35 rip dryad 19:48:52 at least there's one hostile snaplashers use planned 19:48:57 (behind glass.) 19:49:08 put them in the forest hell 19:49:33 Viable and Random result shown: pseudoBug? 13https://crawl.develz.org/mantis/view.php?id=9194 by RoGGa 19:49:41 how do dryads fit into cocytus 19:50:09 how indeed 19:50:10 coldly 19:51:03 I wonder if giving the revenant like three seperate not-casty-casting-messages will just be enough 19:51:34 (ugh, messages) 19:51:45 -!- Hailley has quit [Ping timeout: 250 seconds] 19:53:04 -!- ontoclasm has joined ##crawl-dev 19:55:31 "The revenant lashes out ghostly flames." "The revenant gestures violently." "The revenant phases through this plane." for fire / dispel / blink 19:55:34 ugggghhh 19:55:46 too many messages 19:55:53 Blink doesn't need a message (cf. Mara) 19:56:24 hm 19:56:27 actually 19:56:35 this might be a good opportunity to rename 'shields' 19:56:37 medium shields 19:56:46 as part of my quest for prefix-free naming schemes 19:56:50 wooden shields 19:56:52 round shields 19:56:54 kite shield 19:57:05 red-eyed shield 19:57:08 white-banded shield 19:57:09 antibonking mechanism 19:57:11 buckler, kite shield, tower shield 19:57:21 blue shield, green shield 19:57:22 punchblocker 19:57:26 revenant shield 19:57:28 heater shield, surely 19:57:35 scutum 19:57:37 heh, except that's a neologism 19:57:39 didn't know that 19:57:55 megabuckler 19:58:29 unrand riot shield 19:58:30 dwarf mountain buckler 19:58:32 hoplon 19:58:41 pavise 19:58:48 aegis 19:58:57 annnnd I'm out of historical shield names 19:59:06 heh 19:59:36 coffin lid 19:59:43 03Grunt02 07[sdl2] * 0.16-a0-2020-g4434664: Specify (semi-)necessary Android build flags by default. 10(47 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4434664a77fc 19:59:43 03Grunt02 07[sdl2] * 0.16-a0-2021-g6ddc3d3: Use arm mode for Android arm builds and not thumb mode. 10(47 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ddc3d36112d 19:59:43 03Grunt02 07[sdl2] * 0.16-a0-2022-gc11cffe: Android: handle fonts and save dir properly again. 10(15 minutes ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c11cffec0849 19:59:45 did anyone say targe 19:59:52 hoisted snapping turtle 19:59:55 more like target 20:00:15 target's a dumb name 20:00:19 the +15 target "Bullseye" {EV-5} 20:00:28 rip 20:00:29 !send Grunt pinky mode 20:00:29 Sending pinky mode to Grunt. 20:00:30 parma 20:00:36 escutcheon 20:00:43 lol org.develz.crawl 20:00:49 ishlangu 20:00:57 wheals: package names!!! 20:01:02 (kite shield is the best) 20:01:07 wheals: ahh the java wrapper? 20:01:10 yeah 20:01:18 -!- Hailley has quit [Read error: Connection reset by peer] 20:01:26 FR: more unrandart shields. we only have two right now I think? bullseye and gong 20:01:26 SHROANNG! 20:01:30 wrong 20:01:34 we have three 20:01:38 oh, shield of ignorance? 20:01:38 ...wow i just realized that "target" literally means "small shield" 20:01:39 and bullseye was removed 20:01:46 oh what's the third then? 20:01:49 ignorance, gong, and resistance 20:01:49 ontoclasm: O_o 20:01:49 PTOANNNG! 20:01:59 reminds me of the silly idea I had ages ago 20:01:59 need a buckler unrand imo 20:02:00 oh I keep forgetting Resistance is at once a brand and an unrandart 20:02:02 buckler of the Cloverleaf 20:02:07 oh, do tell 20:02:08 well, technically, bullseye was merged into 20:02:08 acted as a charms enhancer among a couple of other things 20:02:09 gong 20:02:10 GONNNNG! 20:02:13 <3 20:02:20 that sounds like a fun unrandart 20:02:31 what were the other things 20:02:43 i had an idea for an unrand, buckler of Refraction, flavored as a prism that you could use to focus the ambient light, on a block you had a chance to blind, corona, or a tiny bit of fire damage on the attacker 20:02:50 -!- eliana has quit [Quit: Page closed] 20:02:59 buckler of Fresnel 20:03:15 * Grunt diffracts ontoclasm! 20:03:15 minotaur skullcap shield 20:03:23 * ontoclasm splits! 20:03:24 !send nicolae- skyshard 20:03:25 Sending skyshard to nicolae-. 20:03:43 what do i do with this 20:03:50 make a vault 20:03:53 called skyshard 20:03:56 it's a good name 20:03:57 *nods solemnly* 20:03:59 -!- travis-ci has joined ##crawl-dev 20:04:00 crawl-ref/crawl-ref#409 (master - e700fea : Jesse Luehrs): The build has errored. 20:04:00 Change view : https://github.com/crawl-ref/crawl-ref/compare/736711d935c8...e700fea9fcb4 20:04:00 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40926255 20:04:00 -!- travis-ci has left ##crawl-dev 20:04:03 a good name for a good buckler 20:04:05 doy: rip 20:04:11 ERROR 20:04:32 somehow it was never very difficult to gather skypiercers 20:04:36 we need more urand boots and gloves 20:04:38 or skyswayers 20:04:41 -!- link_108 has quit [Ping timeout: 264 seconds] 20:04:44 there are... what, two of each? 20:04:51 skywalkers 20:04:52 I'd be fine with buckler/targe/pavise 20:04:53 no unrand helmets either 20:04:55 probably 20:04:57 no that's a finisher not a monster piece 20:05:11 unfortunately i don't have the coding experience to code any but the most basic unrands and also i haven't set up msysgit or anything on this laptop since i've been dragging my feet on resurrecting my old hard drive 20:05:16 minotaur skullcap helmet. 20:05:16 boots are just assassin now right? 20:05:24 mmaybe? 20:05:34 i thought about unrand boots of running but then figured that might be too good 20:05:38 best armour selection, cloaks 20:05:42 yeah 20:05:47 maybe I should try to get those golubria boots fixed 20:05:47 nicolae-: give them an extra upside but also a hilarious downside 20:05:50 that is the best kind of unrand 20:05:56 boots of golubria? 20:05:59 but also two bucklers 20:06:14 !lg * killer=an_one-headed_hydra 20:06:15 but roulette of golubria only has cloaks of golubria! 20:06:16 1. Stormfox the Martial Artist (L12 MfTm of Sif Muna), slain by an one-headed hydra on Lair:5 on 2009-05-13 21:09:35, with 15439 points after 16288 turns and 2:38:04. 20:06:17 !bug 7571 20:06:18 https://crawl.develz.org/mantis/view.php?id=7571 20:06:21 !lg * killer=a_one-headed_hydra 20:06:21 7. magicpoints the Tainter (L9 NaVM of Cheibriados), slain by a one-headed hydra (kmap: hangedman_ranch) on D:8 on 2014-08-12 23:40:51, with 1985 points after 2521 turns and 0:31:27. 20:06:23 an one-headed hydra 20:06:23 aren't boots of golubria just jumping boots 20:06:37 -!- soulfreshner has quit [Quit: soulfreshner] 20:06:41 what's a jumping boot 20:06:44 looks like someone fixed a bug! 20:06:53 !lg * killer=an_one 20:06:54 No games for * (killer=an_one). 20:06:57 !lg * killer~~an_one 20:07:00 PleasingFungus: boots of the coward, running and flying and resists but they keep shouting OH NO OH GOD WE'RE DOOMED so you have to run from everything 20:07:06 1. Stormfox the Martial Artist (L12 MfTm of Sif Muna), slain by an one-headed hydra on Lair:5 on 2009-05-13 21:09:35, with 15439 points after 16288 turns and 2:38:04. 20:07:12 that was a long time ago 20:07:24 nicolae-: imo come up with ideas for ratskin 20:07:31 ratskin? 20:07:35 cloak I assume 20:07:35 exactly 20:07:38 ratskin cloak?? 20:07:39 +1 unrandart cloak with {rPois rN+ Dex-1 Int-1}. 20:07:43 Ah. 20:07:54 the best i could come up with was "something about weaker dragonskin" 20:07:56 "it's dece" 20:08:02 "it exists" 20:08:07 evoke to summon rats 20:08:08 cigotuvi's [your race]skin cloak 20:08:14 N78291: ha 20:08:15 deep elf centurion 20:08:22 I wonder if it's too powerful to give an unrand -1 LOS along with some sort of drawback 20:08:25 fr: rename fighter centurion 20:08:31 robe of night?? 20:08:31 the +4 robe of Night {+Inv MR+ SInv Stlth++ (50)}. Reduces LOS by 2, partially stacking with lantern of shadows, nightstalker and Darkness. 20:08:32 Brannock: that unrand exists 20:08:37 PleasingFungus: hi..... 20:08:40 I learn something about this game every day! 20:08:40 <3 20:08:50 also that non-artefact item: lantern of shadows 20:09:23 hm. what were some other goofy unrand ideas i had. i think i mentioned a while back, the exec axe of Frostbite, fly, noisy, rC+, chance to leave freezing clouds of very short duration in squares it cleaves through 20:10:05 I kinda want to make nightstalker not so extreme with one or two diluting alternate mutations 20:10:16 and also the +1 gloves of the Heist {+Apport +Inv Dex+2 Stealth++} "These sleek black gloves are the perfect accessory to grand larceny." which i mostly like for the pun 20:10:32 vague annoyances from always constrained sight, also rather extreme anyway 20:10:55 theTower: come up with some body slot mutations 20:11:00 pun..? 20:11:01 buddy slot 20:11:06 many have tried, none succeeded 20:11:22 imo theme the ratskin cloak around poison more 20:11:23 wheals: "accessory" as in fashion accessory and as in accessory to a crime 20:11:29 like maybe poison immunity instead of poison resistance 20:11:52 there was an idea on the wiki for wings that give you jump, except it was around 2 times more complicated than jump, and i mean the original implementation of jump 20:12:06 there were a lot of details 20:12:18 i was going to implement it with jump buit 20:12:28 *but 20:12:41 nicolae-: ah right 20:12:56 DrKe: well, there aren't actually any rats that poison you 20:13:02 thats true 20:13:09 though green rats are sort of poison themed 20:13:13 and you have orange rats for the rN 20:13:20 ratskin cloak can detect cheese 20:13:27 all rats become hostile if you're wearing it 20:13:33 or, become friendly? 20:13:34 <|amethyst> rFelid- 20:13:34 either way 20:13:39 fr rat king 20:13:54 idk its a decent unrand already 20:13:56 just not super good 20:13:56 Armour of the rat king 20:14:07 it's more that it's not super interesting 20:14:09 flail of the rat king 20:14:14 give ratskin cloak rat king form 20:14:19 just hit a guy with eighteen rats all tied together by their tails 20:14:27 "all rats become hostile" is not an impressive downside :) 20:14:31 rat of nine tails 20:14:45 -!- alefury has quit [Read error: Connection reset by peer] 20:15:12 fr green rats have af_-rPois 20:15:15 PleasingFungus: well, true 20:15:26 but it doesn't have a real impressive upside either, so it balances 20:15:45 there's been so much done to reduce blandarts! 20:15:45 but what does -rpois have to do with rivers 20:16:06 very virulent rivers 20:16:08 they have semipoisonous bites 20:16:12 demipoisonous 20:16:14 fr killer bees can merge 20:16:19 hemipoisonous bites 20:16:26 killer alphabet 20:16:29 don't be absurd. 20:16:37 killer a 20:16:43 (buff soldier ants????) 20:16:48 !vault what_comes_after_a 20:16:49 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/large_themed.des;hb=HEAD#l1438 20:17:02 some day you'll have company, hive end. some day. 20:17:12 pfft 20:17:20 sure, and I'll go to the moon!!! 20:17:26 it has lots of company 20:17:33 -!- Pacra has quit [Ping timeout: 258 seconds] 20:17:34 all those kennysheep vaults right after.... 20:17:46 no I mean in terms of other hive ends!!!!! 20:17:50 i don't really see the appeal of moving to a model where as many unrands as possible are "double-edged" 20:18:06 the appeal is making them interesting. 20:18:16 this would probably just inspire me to use many of them less and other random things (which can generate as just straightforwardly powerful) more 20:18:21 "this item just good" is not very interesting, and random generation can do that fine. 20:18:24 in which case they are not interesting because they are sitting on the floor 20:18:24 *is 20:18:44 items that are good, but have hilarious downsides, are interesting, because they affect the way you play. 20:18:48 unrandarts should change your playstyle, even if only slightly. they should be somehow memorable 20:18:49 i don't know, people seem interested in good items 20:19:07 i dont know that there is a hilarious downside item that is really cool other than gong 20:19:07 PTOANNNG! 20:19:09 ??robe of folly 20:19:09 robe of folly[1/1]: A +3 robe of the Archmagi {MR-- Int+5 Curse}. Was -100 MR instead of -80 in 0.13 and older. 20:19:14 oh my god that beh. 20:19:15 yeah, i don't think all unrands need to have a specific downside, just something unique, the implicit downside of all unrands is that you aren't using something else 20:19:21 -!- soulfreshner has joined ##crawl-dev 20:19:22 that beh has done so much for this conversation. 20:19:23 -!- Pacra has joined ##crawl-dev 20:19:36 singing sword? 20:19:37 gong should be the ideal 20:19:37 PANG! 20:19:37 feh 20:19:41 DrKe: maxwell's 20:19:43 it's a similar concept though 20:19:45 DrKe: obsidian axe 20:19:53 majin-bo? 20:20:00 03bh02 07[domino] * 0.16-a0-2196-g4f6fbc8: Harmonious Four Sided Dominoes 10(4 minutes ago, 3 files, 60+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f6fbc853541 20:20:00 03bh02 07[domino] * 0.16-a0-2197-gc4f5f89: Whitespace Fixes 10(3 minutes ago, 4 files, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c4f5f8908f23 20:20:03 dark maul 20:20:03 maxwells is good but not as good as gong 20:20:03 GONNNNG! 20:20:03 how often does obsidian axe get used? 20:20:03 jihad! 20:20:09 trog wrath 20:20:10 majin-bo was inspired by those, ya 20:20:15 ackack: pretty often! 20:20:18 the obsidian axe downside is not really that bad 20:20:21 we don't have enough dimensions for me to make time cube vaults 20:20:25 scythe of curses (beware the curse cost...) 20:20:27 just if you find it early enough that you lack resources it will likely kill you 20:20:42 sceptre of torment (lol nobody has ever used this) 20:20:52 "interesting unrand" generally tend to be unrands that offer benefits that are just tantalizing enough to tempt players to put up with their downsides 20:20:54 sceptre of torment = are you undead then cool 20:20:58 otherwise nty 20:20:59 maxwell and gong are primo examples 20:20:59 GONNNNG! 20:21:10 botono fails on basically level 20:21:11 they're popular, loved, and memorable 20:21:16 which is why we keep it 20:21:22 maxwell is loved? 20:21:29 yes 20:21:31 I love maxwell 20:21:33 anyway, i would say many people loved e.g. alchemist 20:21:35 ??botono 20:21:36 spear of the botono[1/2]: The +2,+10 spear of the Botono {reap, rPois rN+ HP-6}, acts as a hex enhancer. +6 in 0.15. 20:21:36 i certainly don't love it more now! 20:21:40 hp-6 20:21:40 I use maxwell whenever I find it on a character who doesn't cast a lot 20:21:43 oh no 20:21:44 i like the new alchemist but its more gimmicky 20:21:45 it was so boring 20:21:45 even tho it's killed me like twice 20:21:53 how vital are fire vortices to fire storm? 20:22:05 serious question: why allow anything good at all? 20:22:10 saying it is vastly worse than the old one is pretty much an exaggeration 20:22:10 !send a coffin Brannock 20:22:10 Sending Brannock to a coffin. 20:22:12 ??staff of olgreb 20:22:12 staff of olgreb[1/1]: Evoking it uses 4mp and 50 hunger to cast toxic radiance, *and* an evoc+1 in 20 chance of venom bolt. Succeeds evoc+1 in 6 times. Confers poison immunity and enhances poison magic. Its to-hit and to-dam are your poison magic skill/3. Poisons in melee on a coinflip or on a PM/8 test; ignores rPois on a PM/8 chance. 20:22:13 "enchanting weapons is too good" 20:22:20 "make every point of weapon + subtract 1 from EV" 20:22:26 i'm not sure that is serious 20:22:29 ackack: if you don't have anything more to contribute to this conversation, you can just leave. 20:22:30 it's okay. 20:22:33 you don't have to keep talking. 20:22:45 ackack unrands aren't regular items, they're specifically designed to be memorable and special, because they aren't randomly generated 20:22:50 don't take it personally, PF occasionally follows his own advice :) 20:22:58 if they're Just Better then they might as well have been a really lucky roll on a random generate 20:23:06 they should do something special, or change the game in some way 20:23:22 Brannock: i don't get that at all, they're just the result of a different kind of random roll 20:23:26 what is the least used unrand 20:23:26 i agree that they shouldn't be "Just Very Good But Also With Some Bad Thing" 20:23:33 this doesn't mean that they should be bad - obviously they shouldn't be. in fact, they should be good, so they get used 20:23:42 N78291: robe of misfortune 20:23:48 there are many unrands that are just awesome game winners though 20:23:52 actually, maybe maxwell's could be randomly generated? 20:23:55 a lot of the jewelry is guilty of that 20:24:00 but there's an obvious theme 20:24:05 there are lots of other things that are awesome game winners here, this is why i don't get singling out unrands 20:24:06 PleasingFungus: are you sure, using it once is kind of using it 20:24:10 :p 20:24:11 yeah ring of mage is lame 20:24:17 wheals: if maxwell's still has rCorr then i don't think it can 20:24:22 well 20:24:25 ring of +8 evasion, +8 ac 20:24:31 rcorr generates on armour randarts now 20:24:34 oh, cool 20:24:37 rcorr is a random body armour prop now 20:24:38 but I don't think -cast does? 20:24:39 efb 20:24:40 also 20:24:40 not on armour 20:24:43 maxwell doesn't have rcorr now 20:24:45 oh, just weapons? 20:24:49 theTower: those are sooort of interesting only because i don't think +ac and +ev generate that high? 20:24:59 +8 evasion is "cool" since yeah 20:25:08 -cast is on jewellery too 20:25:08 * theTower shrugs 20:25:08 ??implemented bad ideas[slay 20:25:08 implemented_bad_ideas[26/27]: 1740. The +8,+8 Ring of Slaying. 20:25:14 unimplemented :( 20:25:16 but it was 20:25:25 ya 20:26:03 ??uber randarts 20:26:03 uber randarts[1/27]: O - the +3 naga barding of Wafau {rF++ rC++ Acc+1 Dam+3} (p.s. i am a merfolk) 20:26:07 hm 20:26:14 how is this interesting in a way that unrands aren't, is basically my question 20:26:15 I should work with someone who knows how spreadsheets work 20:26:16 -!- TangoBravo has quit [Ping timeout: 246 seconds] 20:26:50 -!- rast has quit [Read error: Connection reset by peer] 20:26:56 -!- Pacra has quit [Ping timeout: 256 seconds] 20:26:59 ackack: it's the wrong question. 20:27:05 ackack: unrands _can_ be interesting, so if randarts can be good, why bother making boring unrands? 20:27:14 what wheals said, yeah 20:27:25 i dont think just good is boring though 20:27:31 even if a randart can replicate it its still exciting to get 20:27:36 sure 20:27:47 we keep around the plain good ones too! 20:27:48 wheals: i guess, i always liked finding good unrands 20:27:59 nicolae-: do you have ideas for ring of the mage 20:28:02 well I do think there's a place for plain_good_unrands for flavor reasons 20:28:04 since that one isn't even all that good 20:28:08 ??fire storm 20:28:08 fire storm[1/4]: L9 fire/conj spell. Deals 55% resistible fire damage in a large radius and leaves behind fire clouds and {fire vortices}. Like glaciate, it makes a godawful racket when cast. Unlike glaciate, it is smite-targeted. 20:28:10 storm bow, bow of krishna 20:28:11 it's pretty good. 20:28:14 many of the more "interesting" ones ultimately prove not that interesting to me 20:28:16 ring of the mage is quite good 20:28:18 ??fire vortex 20:28:18 fire vortex[1/1]: A byproduct of casting Fire Storm. Also in some vaults for some reason. 20:28:21 storm bow is a gimmick unrand 20:28:23 well yeah it's good 20:28:25 You are standing in the rain 20:28:26 not uber level 20:28:27 some reason 20:28:28 x956 20:28:31 still good 20:28:31 does anyone like fire vortices? 20:28:34 -!- hauzer has quit [Quit: Leaving.] 20:28:38 i am a fire vortex, bh 20:28:40 cerebov 20:28:46 bh: fire storm users find them helpful for clogging up enemy movement & targeting, iirc. 20:28:52 similarly to blocks of ice from glaciate. 20:28:54 but, in reverse. 20:28:55 !lg * killer=fire_vortex s=-ikiller 20:28:55 2 games for * (killer=fire_vortex): 2x the capriciousness of Xom 20:28:58 what's that one spear called that gets stronger on dragon kills? 20:29:01 eh? 20:29:02 wyrmbane 20:29:03 wyrmbane 20:29:03 wyrmbane 20:29:06 there's pretty much no drawback to it and it's super flavorful 20:29:06 wyrmbane 20:29:10 wormbone 20:29:10 wyrmane? 20:29:12 ya that's a good unrand 20:29:22 The macabre finger is a good unrand 20:29:26 ring of the mage: hrmmm... skill boosts? generic enhancer? 20:29:26 -!- Pacra has joined ##crawl-dev 20:29:36 have you seen the code that's needed to support macabre???? 20:29:38 -2 dam :P 20:29:38 but ya it's good. 20:29:40 i wasn't really arguing for drawbacks, i was arguing for something beyond what a randart can have 20:29:54 as a counterpart to sack of spiders, could we have a hive of bees? 20:30:00 ring of the mage: + spell slots 20:30:01 ring of the mage doesnt need to be any better than it is 20:30:02 !send bh the Rod of Swarms 20:30:02 Sending the Rod of Swarms to bh. 20:30:03 Hive of Shrikes imo 20:30:06 yeah, there's no sense in having an unrand that you can get randomly generated except it's named "the whatever of Plog" 20:30:06 it's already 4 rings in one 20:30:13 PleasingFungus: rebrand it 20:30:22 nicolae-: I think you are drastically underestimating the value of Plog. 20:30:27 does Plog predate jpeg and dpeg? 20:30:31 i believe so 20:30:32 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 20:30:38 plog has many handhands 20:30:45 or was it handclaws 20:31:07 both! 20:31:11 where's plog's hand 20:31:12 i had an idea for an unrand, the ethereal cloak, +X cloak where X = your highest magic skill/(some number), so it'd get stronger as you got better at magic 20:31:26 Plog's hand just makes you feel clammy 20:31:37 rip old wucad mu 20:31:40 +27 cloak? 20:31:44 its plusses were... too high..... 20:31:48 presumably some number > 1 20:31:55 pleasingfungus: did you miss sequell 20:31:59 nicolae-: i dunno, like Morg is popular, but mage is so "this is a magic ring!" 20:32:01 ??staff of olgreb 20:32:01 staff of olgreb[1/1]: Evoking it uses 4mp and 50 hunger to cast toxic radiance, *and* an evoc+1 in 20 chance of venom bolt. Succeeds evoc+1 in 6 times. Confers poison immunity and enhances poison magic. Its to-hit and to-dam are your poison magic skill/3. Poisons in melee on a coinflip or on a PM/8 test; ignores rPois on a PM/8 chance. 20:32:11 theTower: did I 20:32:12 i like mage better than morg 20:32:16 morg is popular??? 20:32:25 i assume morg beats dagger of chilly death 20:32:28 Lasty: well, i was thinking skill/3 so it'd max out at +9 but i assume there could be some other formula so it caps at like +6 or whatever 20:32:29 hm 20:32:30 ??morg 20:32:30 and vampire's tooth or whatever 20:32:30 morg[1/1]: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. -1,+4 dagger {pain, MR+ Int+5}. +4 in 0.15. 20:32:35 well, chilly death was buffed 20:32:38 maybe bear spirit would be a better example 20:32:41 vampire's tooth is just goofy tho 20:32:44 a dagger of pain is silly enough 20:32:50 +9 is a pretty good cloak I hear 20:32:50 ??chilly death 20:32:50 dagger of chilly death[1/1]: +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+}. Can apply {flash freeze} on hit. 20:32:54 !learn e morg s/-1,/ 20:32:54 morg[1/1]: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. +4 dagger {pain, MR+ Int+5}. +4 in 0.15. 20:33:08 Lasty: it would be. 20:33:09 !learn e morg s/ .4 in 0.*/ 20:33:10 morg[1/1]: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. +4 dagger {pain, MR+ Int+5}. 20:33:18 vamp dagger is nice if you happen to be playing an undead stabber, but that's about it 20:33:18 I have a soft spot for bear spirit, mainly because of the theme 20:33:20 -!- PolkaDot has quit [Quit: Lost terminal] 20:33:28 so perhaps theme is enough for an unrand... 20:33:31 Sequell?? 20:33:31 wheals: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/greensnark/dcss_sequell 20:33:33 when's ukta's hut 20:33:41 the lair of the bear spirit 20:33:42 bear spirit is a nice hat 20:33:45 :q 20:33:47 doh 20:34:38 anyway, "boring" unrands are not necessarily bad but we have plenty already 20:35:04 -!- Daekdroom has quit [Quit: Saindo] 20:35:18 I was looking over the No Stairs God wiki earlier today. I think if I can get enough of a design together, I might try to code it up. I like the idea of giving it the "soul walk spell" proposed on the Tavern: instantly move though any number of consecutive monsters, possibly damaging/statusing them. 20:35:18 ontoclasm, do you think bear spirit could use a more distinct sprite? 20:35:19 cloak of the bearskin 20:35:26 -!- Blomdor has quit [Quit: Page closed] 20:35:32 theTower: made from all the removed bears 20:35:34 I've found it a few times recently and all 3 times I nearly overlooked it because of a small sprite 20:35:44 I was also thinking that in addition to +regen/+hp, it'd be nice to give +mp regen and/or remove the max MP cap. 20:35:45 maybe have the ears hang down for a more silouhette 20:36:23 Brannock: sure 20:36:29 (i didn't make the current one) 20:36:33 ah 20:36:37 i know that everything after ponderinghat is from dcss, i wonder about the ones before though 20:36:46 -!- fearitself has quit [Ping timeout: 246 seconds] 20:36:50 horrible idea of the day: some sort of fixed art boots that make you move slower except if you're going in a straight line (in which case they let you move faster) 20:37:03 so caustic shrikes are still electric-colored bees in tiles, huh? 20:37:06 ...i just realised that the 1.1 unrands are the first four in the file 20:37:18 New branch created: shp (1 commit) 20:37:18 03PleasingFungus02 07[shp] * 0.16-a0-2175-ge5e5d42: In-progress shield work 10(9 days ago, 9 files, 138+ 92-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e5e5d429d624 20:37:20 boots of the grid bug 20:37:21 boots of euclid 20:37:27 shield branch!? 20:37:39 ^ this is a cry for help 20:37:41 btw 20:37:44 I do not spreadsheet 20:37:50 -!- travis-ci has joined ##crawl-dev 20:37:50 crawl-ref/crawl-ref#410 (master - 3bc7635 : Eino Keskitalo): The build has errored. 20:37:50 Change view : https://github.com/crawl-ref/crawl-ref/compare/e700fea9fcb4...3bc763569c48 20:37:50 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40928627 20:37:50 -!- travis-ci has left ##crawl-dev 20:37:52 and I know some of you do!!!! 20:37:53 Brannock: no hobbit references while dpeg is around!!! 20:38:18 So how about that hydra form duration 20:38:41 (I'm guessing 1.1, 1.1, 1.0, 1.0, 0.9, 0.9, and then 0.8 until you changed direction 20:38:46 Lasty: this is no-backtracking god? 20:38:52 AreBrandon: it's not very lo- 20:38:56 oops, vanished 20:39:03 PleasingFungus: yeah 20:39:20 Lasty: if you think you can get it together, go for it! 20:39:21 that'd be really cool 20:39:27 (and I'd be happy to help, of course) 20:39:33 hydra form's reliance on spellpower makes it pretty niche 20:39:41 since UC casters are so rare 20:39:55 another gloves idea, that i thought up for an aborted thiefgod, is instant 0.0-turn picking things up. 20:39:58 People don't need more excuses to just stick with blade hands I think 20:40:23 What I'd like to add to the design before starting work are two things: 1) nail down the exact no-backtracking to use, and 2) come up with a second good active ability, ideally one that's useful in emergencies. 20:40:34 !killratio serpent of hell dis * 20:40:36 No battles for serpent and of (hell dis *). 20:40:47 !killratio * serpent_of_hell_dis 20:40:48 No battles for * and No games for serpent_of_hell_dis.. 20:40:53 i wonder if there is a way to get that to work 20:40:54 !killratio serpent_of_hell_dis * 20:40:55 No battles for serpent_of_hell_dis. 20:40:57 hm. 20:41:05 the_ 20:41:08 can you specify places 20:41:11 with killratio 20:41:12 !killratio the_serpent_of_hell_dis * 20:41:14 No battles for the_serpent_of_hell_dis. 20:41:17 other way 20:41:22 !killratio serpent_of_hell_dis_the * 20:41:24 No battles for serpent_of_hell_dis_the. 20:41:25 :p 20:41:30 !killratio * the_serpent_of_hell_dis 20:41:31 No battles for * and No games for the_serpent_of_hell_dis.. 20:41:32 -!- bonghitz has quit [Ping timeout: 245 seconds] 20:41:35 !killratio serpent_of_hell 20:41:36 ok then 20:41:38 serpent_of_hell wins 100.0% of battles. 20:41:44 Iwow 20:41:47 also 20:41:47 !killratio the_serpent_of_hell 20:41:48 !killratio the_serpent_of_hell * dis:7 20:41:49 the_serpent_of_hell wins 0.518% of battles. 20:41:51 the_serpent_of_hell wins 0.231% of battles against * (dis:7). 20:41:57 now use a vlong 20:41:57 !killratio the_serpent_of_hell * dis:7 current trunk 20:41:59 the_serpent_of_hell wins 0.961% of battles against * (dis:7 current trunk). 20:42:01 or that 20:42:08 !killratio the_serpent_of_hell * geh:7 current trunk 20:42:09 !kw current 20:42:09 Keyword: current => cv>=0.15 20:42:10 the_serpent_of_hell wins 4.854% of battles against * (geh:7 current trunk). 20:42:11 "current trunk" actually works? 20:42:12 -!- Lasty has quit [Quit: Leaving.] 20:42:14 -!- lobf has quit [Quit: lobf] 20:42:18 DrKe: as of like a week ago, I think 20:42:25 thats amazing 20:42:27 ya 20:42:28 sorry lasty 20:42:30 praise grunt 20:42:32 current trunk never works 20:42:39 pfft. 20:42:44 -!- Lasty has joined ##crawl-dev 20:43:37 demigod win rate is down from 1.14 to 0.95 from 0.15 to trunk if I'm doing my sequell queries correctly 20:43:38 interesting 20:43:55 unknown monster: "the serpent of hell dis" 20:43:55 %??the serpent of hell dis 20:44:03 the dg change didn't really make them worse or better ime 20:44:04 unknown monster: "the_serpent_of_hell_dis" 20:44:04 %??the_serpent_of_hell_dis 20:44:08 DrKe: good 20:44:12 !kw nchoice 20:44:12 Keyword: nchoice => VsGl|FeAK|MiIE|OpSu|FoEn|VpFE|TeIE|GrHe|HaWz|DEWr|HOAE|OpSk|GhCj|DDSu|MuAs|MfAM|HECK|VSAr|VpHu|OgEn|KoFi|DEAs|FoWn|CeVM|DrAM|DDTm|FeAr|HENe|TeEE 20:44:16 DrKe, they did get a very mild nerf of a few stats 20:44:21 to accompany stat control 20:44:22 the Serpent of Hell (05D) | Spd: 14 | HD: 20 | HP: 320 | AC/EV: 16/12 | Dam: 3504(fire:20-39) per head | 05demonic, 04breaks doors, see invisible, fly | Res: 06magic(180), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: {head 1: fire breath (3d40), head 2: fireball (3d31), head 3: hellfire (3d20)} [11!AM, 06!sil, 08breath], sum.dragon [06!sil] | Sz: Giant | Int: high. 20:44:22 %??the serpent of hell 20:44:23 it might be an improvement in some cases like dgwz 20:44:24 yeah, i know 20:44:27 it was a trade-off 20:45:03 also 20:45:06 innate sustab........ 20:45:10 oh... 20:45:13 imagine how good they'd be as summoners!!! 20:45:16 i forgot about that somehow 20:45:19 yes 20:45:21 'somehow' 20:45:34 the critical resistance, sustab. 20:46:06 !lg gammafunk dgsu 20:46:06 No games for gammafunk (dgsu). 20:46:21 just wait until I make a brainless laser, pleasingfungus. 20:46:35 pew 20:46:37 pew 20:49:14 -!- crawlTV_ has joined ##crawl-dev 20:49:57 are y'all planning on removing more corpse sacrifice? 20:50:06 *glances pensively at makhleb and lugonu* 20:50:12 makhleb's sacrifices probably do not have long for this world, yeah 20:50:20 to be fair they didn't beforehand 20:50:23 heh 20:50:29 lugonu is a weirder case 20:50:38 I've never actually played lugonu 20:50:40 since there are complicated plans involving altar desecration or s/t 20:50:42 ! 20:50:43 so I dunno if there's somethign more going on there 20:50:55 dpeg's going hard for "altar sacrifice" which sounds fun but maybe not as a major piety gain mechanic 20:50:58 there's not really, besides the weird thing where it's hard to get piety in abyss. 20:51:27 I suppose piety for banishing would be too similar to elyvilon 20:51:32 the important thing is no touching trog 20:51:35 well 20:51:37 actually 20:51:41 lucy does give piety for banishing 20:51:42 yeah i agree leave trog sacrifice 20:51:43 afaik? 20:51:50 *touches trog, hand is removed* i deserved this 20:51:57 I've won with lugonu and I have no clue whether or not she does 20:52:00 it's trog's hand now!!! 20:52:04 Brannock: isn't there a message? 20:52:12 let trog be the intro god who new players feel strong with and sacrifice their hated enemies with 20:52:34 lugonu does give piety for banishing but i don't think it's a net gain 20:52:38 the one change that might be coming for trog is screen-wide sacrifice 20:52:40 like fedhas 20:52:41 -!- crawlTV has quit [Ping timeout: 264 seconds] 20:52:42 but without the shrooms 20:52:42 it just means that succeeding at banishing means you can keep going 20:52:45 that would be soooooo convenient 20:52:46 ooo cool 20:52:46 it's funny when it causes you to cross a piety threshhold 20:52:49 that one could be cool 20:52:50 since, fire! 20:52:50 fine by me 20:52:53 and then the cost drops you below it 20:53:06 i am the god of hellfire, and i bring you- 20:53:12 Brannock: just checked; banishment is treated exactly the same as killing, for lucy piety purposes 20:53:14 (and no other god) 20:53:24 ??tavern 20:53:25 forum[1/6]: https://crawl.develz.org/tavern/ 20:53:30 banishment invocation or all banishment? 20:53:34 I presume the latter 20:53:35 all banishment 20:53:37 ya 20:53:40 neat 20:53:46 yeah you can see when you use disto 20:54:55 -!- tensorpudding has quit [Ping timeout: 265 seconds] 20:55:07 this function is literally one thousand lines long. 20:55:13 a one-thousand-line switch/case. 20:55:15 why. 20:55:18 why, god. 20:55:19 what is the function 20:55:24 !source did_god_conduct 20:55:25 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/godconduct.cc;hb=HEAD#l50 20:55:39 that's amazing 20:55:49 it is bad 20:55:53 just think of it as the crawl source's very own Book of Leviticus 20:56:00 mon-death is worse but man 20:56:02 man. 20:56:08 ?/uncover_thy 20:56:08 No matches. 20:56:28 But PF looked back at the code and was instantly turned into a pillar of salt 20:57:01 i like the last_glowing_lecture private static variable 20:57:10 wonder how many of those we have 20:57:15 I wish a vault could use pillars of salt 20:57:22 -!- Isabel has joined ##crawl-dev 20:57:38 -!- _Jordan_ has quit [Quit: Leaving] 20:57:39 if only you could specify pan floor landings 20:57:46 I like how it doesn't do any of the work of finding out what you did and still has to be passed flags like "known" 20:57:46 And when the seven switch statements had uttered their cases, I was about to write: and I heard a voice from heaven saying unto me, Seal up those things which the seven switch statements uttered, and write them not. 20:58:25 by the way, can anybody think of anything for seraphs 20:58:32 they're such sad things 20:58:55 grunt and I were talking about it a little 20:59:03 change them into seraphim 20:59:04 my vague thought is that there aren't currently any holies that summon 20:59:08 major healing and force the player to kill them first? 20:59:15 just a vault with a T and nothing else. call it sans_seraph_font 20:59:21 heh 20:59:25 injury bond could also be cool, if you made injury bond any good 20:59:29 could be a good combo, actually 20:59:34 like a guardian golem 20:59:36 i think toes had summon holy 20:59:54 summon holy and holy word 20:59:57 give seraphs all the abilities of vault humans in one. convokers, preservers, wardens, sentinels 21:00:19 "As an additional thought. wouldn't it be a HUGE "bragging right" for 21:00:20 someone to have streaked 3+ "Random Characters"?" 21:00:24 !streak hypermikee 21:00:24 hypermikee has 11 consecutive wins (DDTm, MfCj, MfWz, DSFi, DDCr, VpWz, MuFE, DGAs, CeBe, HuBe, MfSt) and has won their last 3 games (OgPr, SEMo, OpAK). 21:00:36 !streak hyperelliptic 21:00:36 oh 21:00:36 hyperelliptic has 19 consecutive wins (MfWr, NaTm, NaMo, VpBe, TeTm, HaCj, DDAM, SEHe, SpAr, CeVM, OpAM, DsIE, HaHe, SpEE, TeFE, OpEn, SpDK, DsEE, DrFi) and has won their last game (TrAs). 21:00:39 here's something interesting 21:00:46 give the seraph Hunting Cry; let it attract all holies 21:00:48 -!- reaverb has joined ##crawl-dev 21:00:56 did_god_conduct "Returns true if god was interested (good or bad) in conduct." 21:01:04 -!- Pluie has quit [Ping timeout: 264 seconds] 21:01:06 the function is called something like sixty times. 21:01:10 can you guess how often its return value is checked? 21:01:11 I tmmentioned did_god_conduct being bad earlier today, check to logs :D 21:01:14 PleasingFungus: 0 21:01:18 Grunt: :) 21:01:31 reaverb: I believe you! 21:01:34 mostly because I was going to remove Makhleb sacrifices and had to look at it. 21:01:34 it's so bad 21:01:42 ah, how'd that go? 21:02:02 -!- travis-ci has joined ##crawl-dev 21:02:03 crawl-ref/crawl-ref#411 (master - 2cafc30 : Neil Moore): The build has errored. 21:02:03 Change view : https://github.com/crawl-ref/crawl-ref/compare/3bc763569c48...2cafc306063f 21:02:03 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40932072 21:02:03 -!- travis-ci has left ##crawl-dev 21:02:13 checking the return value doesn't make sense at all since its the function that knows what the conducts do 21:02:17 how could anything else possibly care 21:02:38 reaverb: are you supplementing makhleb piety with something other than corpsac? 21:02:44 PleasingFungus: Probably the best way to do it will be to add another "if(you_religion(GOD_M..." etc, unless somebody wants to refactor the function <_< >_> 21:02:54 johnstein: Just going to give more piety for kills like I did for Oka. 21:03:25 would be easy if it weren't so awful 21:03:56 reaverb: I am going to try to refactor it 21:04:00 we'll see how it goes 21:04:04 I was going to do something useful but man 21:04:05 man! 21:04:07 Like half of it /just barely differant/ copy-paste code. 21:04:09 it's too annoying! 21:04:11 ya 21:04:15 PleasingFungus: Horray! 21:04:22 if I had any dev sense I wanted to work on something similar but instead of just simply removing corpsesac I wanted to just auto-sac. I thought that just boosting piety on kills would have been considered boring and an uninteresting 21:04:24 change 21:04:24 first up is messing with signature 21:04:36 Also I had no idea leveling up meant you got less piety until I read that function. 21:04:47 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 21:05:06 (which I think is wonky but it doesn't cause problems in practice) 21:05:08 then it's like... a sparse matrix mapping gods & conducts to piety/penance, maybe some messaging... 21:05:26 something involving a map. 21:05:31 FR: makhleb gives more piety if you create blood spatters 21:05:37 i assumed that level meant severity of action 21:05:42 wheals: correct 21:05:49 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:05:55 o but it checks you.experience_level later 21:05:58 wow 21:06:02 who knew 21:08:33 PleasingFungus: My thought on refactoring was an array for gods w/flags for what conducts they do and don't like. I don't know if that's overcomplicated :D 21:08:50 an array is wrong, since it's very sparse, I think 21:09:03 most gods don't care about most conducts 21:09:09 No, something like: 21:09:10 you want a map. 21:09:21 oh, I see what you mean, I think 21:09:22 hmm 21:09:27 my friend thought 'ru' was short for okawaru 21:09:31 which is pretty funny 21:09:36 the game used to think that too 21:09:39 ha 21:09:39 simmarine: so did the wizmode com - damn it 21:09:43 damn it, wheals! 21:09:50 PleasingFungus: hi..... 21:09:53 :p 21:10:00 its like ash and hats 21:10:05 there was also the discussion of removing the duplication for ally/you kill 21:10:10 here: a sHATtered altar 21:10:29 and possibly also the different holinesses are not necessary 21:10:33 possibly 21:10:34 Yeah something like : {GOD_OKAWARU, C_KILLING_LIVING | C_KILLING_DEMONS, C_ATTACKING_ALLIES}, with the second field being +piety and the third being -piety/penance. 21:10:39 but there's still a ton of conducts 21:10:45 That might be overcompicated. 21:10:56 reaverb: not complicated enough 21:10:58 imo 21:11:17 you're right that an array could work, but it'd be like 21:11:18 use bitshifting to encode the piety gain numbers in that bitfield 21:11:22 Yes the holiness things is weird, also killing things w/allies being differant (I guess that's for the message?) 21:11:27 !hellfire wheals 21:11:28 * Sequell ends wheals in hellfire! You hear a strangely unpleasant explosion. 21:11:44 UnpleasantFungus 21:11:53 Actually, I'm very pleasant. 21:12:02 reaverb: also a lot of gods accept your kills but not allies' for unclear reasons 21:12:18 wheals: Yeah :( 21:12:21 Because you have to be a man 21:12:26 and do things yourself 21:12:54 What are they teaching kids these days 21:13:06 ??chei reasons[friends 21:13:06 _reasons[1/2]: Cheibriados is the cool god to worship. You can find most of the cool people there. With him, you can just chill and do whatever and totally relax. "Take it easy" is the Cheibriados motto, for example, that's how laid back he is. Worship him if you want to have a good time. Another good reason to worship him is if you want to hang out with friends. 21:13:17 lol 21:13:21 but why doesn't he give piety for what your friends do??? 21:13:22 subtle 21:13:56 What if your friends are killer bees? 21:13:57 please put my goblinstomper58 text in learndb next ty 21:14:05 AreBrandon: If you think you should do everything yourself, you should try to play Crawl without a computer. Just a print out of the source code, some dice and a dungeon master. 21:14:07 grunt: I lied 21:14:19 did_god_conduct's return value is checked in 21:14:20 one (1) place 21:14:22 can you guess 21:14:37 monster_die 21:14:43 sadly not 21:14:46 I think 21:14:58 still compiling, we'll see if I missed anything else 21:15:03 but I think there's only one place 21:16:20 03tenofswords02 07* 0.16-a0-2176-g36bbffb: Make revenant abilities natural, not spells 10(5 minutes ago, 3 files, 21+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=36bbffbb1d73 21:17:21 maybe they should be MAGICAL 21:17:25 the distinction is weird 21:17:34 ...what's the difference 21:17:40 AM affects latter 21:17:45 Does M_ACTUAL_SPELLS do anything anymore? 21:17:51 yes, a few 21:17:57 what does it do? 21:17:59 thinking about it, yes, it probably should be magical 21:17:59 (obviously not good) 21:18:11 anybody can go do that I'm very tired 21:18:11 i'm not sure, some stuff 21:20:11 I'll change them to MAGICAL 21:20:21 does anything else need to be done along w/that? 21:20:31 can't think of anything 21:20:35 -!- wheals has quit [Quit: Leaving] 21:20:41 thanks 21:21:26 03PleasingFungus02 07* 0.16-a0-2177-gb1e1a35: Remove did_god_conduct's return value 10(4 minutes ago, 3 files, 27+ 95-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b1e1a3503693 21:21:58 03PleasingFungus02 07* 0.16-a0-2178-g73ec089: Make revenants magically delicious (wheals, theTower) 10(46 seconds ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=73ec0897ded2 21:22:23 reaverb: oh, sorry, I should have said 21:23:22 Yes :D 21:24:20 ETA on dream sheep? 21:24:25 Now. 21:24:27 dream sheep? 21:24:35 sheepcursed masses 21:24:49 -!- kazimuth has quit [Client Quit] 21:24:49 -!- domiryuu has quit [Ping timeout: 244 seconds] 21:24:55 giving sheep the starcursed mass "paralyse you when visible in numbers" effect, but, sleep, and sheep 21:25:01 do electrics android of dream sheep 21:25:07 presumably. 21:25:16 vault: packs of dream sheep + electric golem 21:25:21 electric_dream 21:25:29 sounds good, push it :D 21:26:07 at some point I will do a test implementation and see how dumb it is 21:26:33 probably not too dumb as long as you limit it to like 5 or 6 sheep in los. it could be an useful early_lesson to players to minimize # of monsters in los 21:26:38 as training for later dealing with torment 21:26:52 -!- tabstorm has joined ##crawl-dev 21:27:07 limit being, no sleep until x is reached 21:27:07 I'm not really concerned about them being too powerful, I'm concerned about them being too weak but being annoyingly spammy 21:27:09 yeah, I got what you meant 21:27:16 cyclops buff 21:27:20 yeap 21:27:30 I don't know sleep is a very good status effect. 21:27:36 really? why not? 21:27:36 s/know/know if/ 21:27:45 it doesn't show up very much at present. 21:27:49 aizul and 21:27:57 might just be aizul (rip forest) 21:28:03 oh 21:28:05 player ghosts 21:28:12 fr: drowsy status instead of sleep. slow and weak 21:28:22 why, though? 21:28:31 <|amethyst> satyrs in shoals 21:28:32 it's paralyse-lite; you get hit once, then you wake up. 21:28:32 dream sheep + torpor snail gg 21:28:47 Brannock: the pf-monster dream team!!! 21:28:57 |amethyst: I couldn't remember if they had sleep or not. 21:29:01 satyr (09c) | Spd: 10 | HD: 12 | HP: 52-80 | AC/EV: 2/12 | Dam: 25 | 10items, 10doors, master archer, spellcaster | Res: 06magic(40) | XP: 891 | Sp: battlecry [11!AM], cause fear, sleep | Sz: Medium | Int: high. 21:29:01 %??satyr 21:29:04 but they do! 21:29:13 fr: a band of Torpor Snail 21:29:14 -!- UncertainKitten has joined ##crawl-dev 21:29:20 but, why. 21:29:35 they lull you to sleep with their panpipes i bet 21:29:37 dream sheep sound funny 21:29:41 %git brandreformc 21:29:41 Could not find commit brandreformc (git returned 128) 21:29:46 %git brand_reform 21:29:46 07PleasingFungus02 * 0.16-a0-1971-gbf332bd: Initial work in brand reform 10(7 days ago, 3 files, 67+ 39-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf332bd846b9 21:29:51 there we go. 21:29:57 sorry, this is unrelated. 21:30:32 johlstei_: the main problem is that "sounding funny" doesn't always mean fun play experiences 21:30:37 yep, I know 21:30:42 well 21:30:43 I can dream 21:30:46 I do think lair could use more interesting monster/pack interactions 21:30:59 here's a huge branch of the game that's ripe for teaching players tactics 21:31:17 I suggested earlier that dealing with dream sheep could be applicable to dealing with torment 21:31:20 -!- Bloax has joined ##crawl-dev 21:31:29 tormenting sheep 21:31:37 and torpor snails also teach you how to deal with monsters that make other monsters more dangerous 21:31:37 torment hounds were already suggested 21:31:49 accidentally 21:31:59 and will not be implemented because crawl has more than enough torment already 21:32:03 angry dogs 21:32:04 (nega-torment, on the other hand...!) 21:32:12 im actually surprised there isn't a vault w/ torpor snails and a tormentor 21:32:14 lair monsters that kill you instantly, that death is certain and comes at the whims of a cruel uncaring universe 21:32:14 tormenter? 21:32:20 that sounds counterproductive? 21:32:23 to teach new players* 21:32:23 idgi 21:32:34 torportor 21:32:34 PleasingFungus: sleep works weird, gives gives 2.5x damage boost to monsters, but doesn't reduce EV like paralysis so it's possible for them to miss: http://i.imgur.com/AYBbaLo.png 21:32:36 nicolae-: sounds like abyss 21:32:43 reaverb: huh 21:32:45 it 21:32:46 as a player I hate torpor snails. as a junior crawl vault maker, they are really interesting 21:32:47 should probably reduce ev 21:32:49 er, hellfire-er i guess 21:32:55 read: well, there's, uh, the whole plane rend getting torpor snails for that 21:33:03 nbd 21:33:09 just need some luck with that corrupter's company! 21:33:10 hellion 21:33:13 torpor snails show up all over the place these days. 21:33:15 I'm kinda proud. 21:33:26 looking at shop inventories with ctrl-f used to be possible, right? 21:33:30 it still is 21:33:31 still is 21:33:35 is 21:33:37 press ! 21:33:37 It isn't - yeah 21:33:38 i think you have to unstack the results 21:33:39 I'm going to put one in my spider rune vault 21:33:49 you can hit the shop letter 21:33:56 is it possible to put a rune in a monster's inventory 21:34:01 I suspect so 21:34:07 N78291: i just opened my game and it works fine 21:34:10 N78291: i also meant - 21:34:16 though that would preclude ninjaing runes 21:34:17 they can carry misc items, iirc 21:34:23 N78291: this is really weird 21:34:26 also it would lead to runes getting dropped in lava/deep water 21:34:30 maybe a gozag thing? 21:34:38 obviously you want another trj scenario 21:34:42 or getting banished, and i don't know if monster inventories are saved when banished 21:34:46 I doubt it 21:34:47 so pressing - gives you no results? 21:34:49 pacify the monster with the rune 21:34:50 oh the evocables shop works 21:34:52 and have it go upstairs 21:35:00 !locate N78291 21:35:01 N78291 was last seen on CSZO (78291, L11 DsFE of Okawaru). 21:35:06 New branch created: reform (0 commits) 21:35:09 he is on cbro 21:35:15 finally 21:35:18 reform we can believe in 21:35:25 simmarine: under what name? 21:35:29 I don't see him there 21:35:29 banished monster's inventories are clearly @ location (-2i,-2i) 21:35:29 splat 21:35:35 o 21:35:36 good name 21:35:39 !nick n78921 21:35:39 No nick mapping for n78921. 21:35:46 !nick 78291 21:35:46 No nick mapping for 78291. 21:35:50 hm. 21:35:50 you should: try tab 21:35:51 !nick splat 21:35:52 No nick mapping for splat. 21:35:56 !nick N78291 21:35:57 Mapping n78291 => n78291 78291 21:35:57 okay the top two shops don't work but the rest do 21:35:59 its like magic 21:36:03 oh 21:36:08 N78291: there are only 3 shops 21:36:12 but two are listed twice 21:36:17 that is a bug 21:36:20 reading is hard 21:36:23 probably my fault 21:36:28 to be fair, those names are mega goofy. 21:36:38 (wrt "reading is hard") 21:36:46 imo someone else fix it while I work on breaking new things 21:37:06 that seems like a good division of labor to me. 21:37:32 someone commit to trunk, i want to test my new autobuilder 21:38:41 -!- CKyle has joined ##crawl-dev 21:39:52 * Grunt commits chequers. 21:40:24 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:40:41 chequers: gimme a sec 21:42:28 03PleasingFungus02 07* 0.16-a0-2179-gb75b79b: Statically initialize a map. 10(28 seconds ago, 1 file, 18+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b75b79b3b158 21:42:30 chequers: there you go :) 21:43:41 nice, just before ::45 21:43:47 when my build kicks off 21:44:26 very important commit!!! 21:44:42 -!- namad7 has quit [Ping timeout: 265 seconds] 21:45:25 -!- nicolae- has left ##crawl-dev 21:45:39 -!- potatolizard has quit [Ping timeout: 255 seconds] 21:46:06 -!- Finwe^ has quit [Ping timeout: 255 seconds] 21:46:09 -!- GoblinBomb has quit [Ping timeout: 265 seconds] 21:47:22 -!- potatolizard has joined ##crawl-dev 21:47:27 // read a value which can be either a boolean (in which case return 21:47:29 // 0 for true, -1 for false), or a string of the form PREFIX:NUMBER 21:47:30 // (e.g., auto:7), in which case return NUMBER as an int. 21:47:35 Duplicate shop appears on ctrl-f 'shop' 13https://crawl.develz.org/mantis/view.php?id=9195 by 78291 21:47:35 but... why. 21:47:52 it's used in exactly one place. just ... augh 21:51:08 for vaults, ORIENT: north means what? that the vault should appear on the north side of the finished map? 21:52:10 based on what I read in syntax.txt, that's what I assumed. but I'm seeing a lair end vault that has ORIENT: north, but is on the south side of the map 21:52:27 !vault due_jungle_book 21:52:27 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/lair.des;hb=HEAD#l2438 21:52:29 http://dev.berotato.org:8081/watch/johnstein 21:53:19 (to make the level, I kept &*r the map while on Lair:8) 21:54:49 -!- kekekela has quit [Ping timeout: 246 seconds] 21:56:09 <|amethyst> johnstein: that means it's anchored at the north end of the map itself 21:56:24 <|amethyst> johnstein: if it's subject to reflection or rotation that might not be the north end of the levelk 21:56:28 <|amethyst> s/lk$/l/ 21:56:33 oh 21:57:16 |amethyst: so I need to consider the semantic difference between 'the map' and 'the level' 21:58:33 (which currently kinda confuses me now) 22:00:38 <|amethyst> err 22:00:39 fr: iron shots do more damage if they are fired in the same direction as the map's magnetic field 22:00:44 <|amethyst> when I said "the map" I meant the vault 22:00:56 <|amethyst> the north edge of the vault is anchored to one edge of the level 22:01:03 -!- mamgar has quit [Read error: Connection reset by peer] 22:01:13 <|amethyst> if there is no rotation or reflection that will be the north edge of the level 22:01:25 <|amethyst> if the vault is reflected vertically it will be the south edge of the level 22:01:30 -!- soulfreshner has left ##crawl-dev 22:01:43 |amethyst: speaking of reflection, I realized that using polarity was insufficient to handle tile manipulations 22:01:51 -!- travis-ci has joined ##crawl-dev 22:01:52 crawl-ref/crawl-ref#413 (master - 7f24c63 : reaverb): The build has errored. 22:01:52 Change view : https://github.com/crawl-ref/crawl-ref/compare/b32f688e7e0b...7f24c6369a9e 22:01:52 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40936434 22:01:52 -!- travis-ci has left ##crawl-dev 22:02:05 so I introduced a four-valued orientation enum that could probably survive being renamed 22:02:12 <|amethyst> four-valued? 22:03:15 "Harmonious Four Sided Dominoes" 22:03:27 That tarvis error has been around a while, correct? 22:03:34 -!- ackack has quit [Ping timeout: 255 seconds] 22:03:59 failed to connect to github? 22:04:06 looks like transitory network issues. 22:04:10 "The build has errored" 22:04:16 <|amethyst> bh: I see that, I'm just not clear on why four orientations are needed 22:04:23 oh, so that's a failure to connect to gitub? 22:04:39 Just trying to make sure my formatting commit was fine :D 22:04:49 <|amethyst> bh: what's the difference between orientation A and B on a north edge? 22:05:39 |amethyst: Suppose you have a tile with Red-A north, Red-A north matches Red-A south 22:05:53 |amethyst: thanks for the explanation. I get it now 22:05:55 if you rotate the tile 180 degrees, it'll be Red-C south 22:06:03 reaverb: yeah, you can look at the failing builds 22:06:17 <|amethyst> bh: and red-B north matches neither of those? 22:06:35 correct 22:06:56 <|amethyst> so let's say red-A north looks like 22:06:57 <|amethyst> xy 22:07:16 -!- Ququman has quit [Read error: Connection reset by peer] 22:07:20 <|amethyst> red-A south would be xy read-B north/south would be yx 22:07:39 <|amethyst> what would red-B north be? 22:07:44 <|amethyst> err 22:07:57 <|amethyst> red-C north/soth would be yx 22:07:57 <|amethyst> I can't type 22:07:59 :) 22:08:55 A is 'abc', so C is 'cba' 22:10:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:13:10 <|amethyst> and B and D? 22:13:29 well, those would face east and west 22:13:44 abc (down), abc (up) 22:14:01 <|amethyst> so B and D can't occur on the north/south, and A and C can't occur on the east/west? 22:14:13 <|amethyst> so it sounds like you only need two orientations 22:14:50 <|amethyst> say, + for abc left-to-right or top-to-bottom, and - for cba 22:15:15 |amethyst: they're necessary for doing bookkeeping 22:15:16 <|amethyst> or, if you say instead that red+ matches red-: + for abc clockwise, - for cba clockwise 22:18:40 that's fine, but there' still the problem of handling values during rotation. Turn Red+ 90deg CW. What value does it have? Turn it 90deg CW again. Now what is it? 22:19:07 <|amethyst> if you use "reverse polarity matches" it stays red+ 22:19:50 ah -- that was the problem with this, mirroring became weird 22:19:57 <|amethyst> if you use "same polarity matches" you're right that the rotated orientation depends on not just the colour/orientation but the direction it was rotated from 22:19:58 unless I'm just mixing up my mental model 22:21:00 <|amethyst> if you use reverse polarity matches, then rotation preserves all orientations, and flips reverse all orientations 22:21:05 <|amethyst> s/reverse/reverses/ 22:21:12 If there's a W/E tile that's Red+/Red- and you mirror it you get Red-/Red+ 22:21:26 It seems obvious that the next tile should match up with the old one 22:22:23 imo we need to reverse the polarity 22:22:34 of the neutron flow etc. etc. 22:22:34 <3 22:22:35 -!- link_108 has joined ##crawl-dev 22:22:42 <|amethyst> bh: under reverse-polarity matches? 22:23:39 oh. I'm being stupid. 22:24:03 If you flip a tile East-West, exchange the east & west, flip their polarity 22:24:11 meanwhile flip the polarity north/south 22:24:16 <|amethyst> yeah 22:24:37 <|amethyst> so W/E stays Red+/Red- because you swapped then and reversed polarity 22:24:43 <|amethyst> s/then/them/ 22:25:25 perfect 22:27:14 * bh compiles 22:27:22 <|amethyst> (there always has to be an exchange of some kind: just reversing polarity would change the topology) 22:27:26 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:28:07 <|amethyst> anyway, I most be going 22:28:10 <|amethyst> happy tiling! 22:28:13 <|amethyst> s/most/must/ 22:28:32 <|amethyst> (a single tear Mavis Beacon slides down the cheek of Mavis Beacon) 22:28:33 -!- ErgoProxi has quit [Quit: Leaving.] 22:28:38 <|amethyst> ... 22:29:02 <|amethyst> ME TYEP GOD! 22:29:07 huh. 22:29:07 -!- HDA has quit [Ping timeout: 246 seconds] 22:29:16 if you destroy a spellbook unknowingly, you get half penance. 22:30:39 -!- bonghitz has quit [Ping timeout: 255 seconds] 22:31:22 How do you unknowingly destory a spellbook? 22:31:30 You can't. 22:31:32 -!- Brannock has quit [Ping timeout: 245 seconds] 22:32:38 -!- travis-ci has joined ##crawl-dev 22:32:38 crawl-ref/crawl-ref#414 (master - 33bae39 : Neil Moore): The build has errored. 22:32:38 Change view : https://github.com/crawl-ref/crawl-ref/compare/7f24c6369a9e...33bae39eb406 22:32:38 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40936739 22:32:38 -!- travis-ci has left ##crawl-dev 22:33:24 03bh02 07[domino] * 0.16-a0-2368-g197b5cd: Merge branch 'master' into domino 10(60 minutes ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=197b5cd112c9 22:33:24 03bh02 07[domino] * 0.16-a0-2369-gc5c5f6d: Revert "Harmonious Four Sided Dominoes" 10(8 minutes ago, 3 files, 25+ 60-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c5c5f6d2a810 22:33:24 03bh02 07[domino] * 0.16-a0-2370-gd31656b: Reverse the polarity. 10(7 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d31656bb52c4 22:33:39 -!- Siegurt has joined ##crawl-dev 22:35:30 <|amethyst> PleasingFungus: that flag was actually a lie for that conduct 22:35:47 ? 22:36:01 <|amethyst> PleasingFungus: in 0.12 and earlier, 'known' was true if the book was a Sif book and false if not 22:36:21 that's 22:36:22 dumb. 22:36:30 isn't there a "level" field exactly for that 22:36:33 <|amethyst> ("Sif book" meaning a god gift of Sif, or has "Sif Muna" in the name) 22:36:42 like, even if that was a reasonable behavior 22:37:06 <|amethyst> level was (and is) used for the max spell level 22:37:08 hm, maybe gozag food shops should appear nearby 22:37:15 this shop I bought on d:10 is in vaults 22:37:35 <|amethyst> but yeah, could have been (maxlevel + 5)*(sifbook?2:1) 22:37:38 <|amethyst> or such 22:37:54 <|amethyst> oh 22:38:04 <|amethyst> actually it wouldn't have worked exactly the same 22:38:12 <|amethyst> not that that's a bad thing 22:38:31 <|amethyst> because the max spell level affects piety change too 22:38:46 <|amethyst> while being a sif book only affected penance 22:39:32 mega silly 22:39:55 N78291: yeah possibly shops should appear a little closer than they do right now, generally 22:39:59 I haven't looked into that code 22:40:17 -!- allbefore has quit [Ping timeout: 240 seconds] 22:40:49 -!- ontoclasm has quit [Quit: Leaving.] 22:40:50 -!- domiryuu has quit [Ping timeout: 250 seconds] 22:45:23 oh, |amethyst 22:45:27 you were saying something about rewriting forms 22:45:33 PleasingFungus: this jewellery shop I bought is pretty good though 22:45:47 huh 22:45:51 ring of the mage 22:45:56 and amulet of vule 22:46:42 I wonder if it would be cool if merchants were gendered randomly. random_choose(he, she, they) 22:46:53 could add a little character? 22:50:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:52:07 https://bpaste.net/show/ae941ce7366a 22:52:14 -!- mong has quit [Quit: WeeChat 1.0.1] 22:52:56 I feel confident saying that the current way melee noise is handled is "effectively never relevant" because I've literally never heard it mentioned outside of the source, but I felt like I should bring it up here :D 22:53:17 -!- DocEon has quit [Quit: Leaving...] 22:53:18 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 22:54:15 I'm fine with this change. 22:54:24 I kind of wonder if it's secretly relevant - noise is important! 22:54:33 but that's all the more reason to remove it - 22:54:40 - if it's important but no one can reasonably know about it! 22:54:40 well it is relevant that hitting something hard makes noise 22:54:45 he's not removing that 22:54:51 I don't know how much the different factors mattered for that 22:55:01 I doubt anyone does? 22:55:10 man, AuxAttackType lookin pretty sad these days 22:55:14 down to all of two fields 22:55:37 N78291: Things like whips made more noise than things like spears. 22:55:52 -!- travis-ci has joined ##crawl-dev 22:55:53 crawl-ref/crawl-ref#415 (master - 10bb54b : reaverb): The build has errored. 22:55:53 Change view : https://github.com/crawl-ref/crawl-ref/compare/33bae39eb406...10bb54b45bc2 22:55:53 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40938573 22:55:53 -!- travis-ci has left ##crawl-dev 22:55:54 oh 22:56:11 -!- dtsund has quit [Quit: dtsund] 22:56:13 wait, what on earth was going on with that stab_attempt code 22:56:21 noise_factor = 0; return; 22:56:23 wtf 22:56:39 so maces make less noise after this, short blades make more 22:57:12 sbl still make less noise than most weapons, since they have low damage 22:57:14 but yes 22:57:24 (Also stabs still don't make noise) 22:57:26 hm. do distraction stabs count as stabs? 22:57:30 for these purposes 22:57:32 Yes. 22:57:42 only if you succeed I assume 22:57:44 oh 22:57:59 yesssssssss 22:58:07 I have high DPI Android working for SDL2 \o/ 22:58:14 N78291: well, it's called "stab_attempt" 22:58:16 so I wonder 22:58:18 I am probably going to get to submit some of this code back to SDL2...... 22:58:19 Grunt: !!! 22:59:07 PleasingFungus: the comment says successful 22:59:10 what to trust 22:59:21 hrm 22:59:44 Yes, it's successful only, just tracked down the code. 22:59:54 ah, nice 23:00:03 quite a lot of stuff checks stab_attempt && stab_bonus > 0 23:00:16 I'll push this now then. 23:03:11 PleasingFungus: btw I've thoughten about it and I now think acquire.cc is worse than did_god_conduct() 23:03:31 plausible 23:03:36 it's not the worst, tho 23:03:37 acquire.cc is so bad I've seriously considered refactoring it by adding several global variables. 23:03:40 !!!! 23:03:49 reaverb do you want to know what I think is 23:03:50 PleasingFungus: What's the worse? 23:03:51 the worst file 23:03:57 03PleasingFungus02 07* 0.16-a0-2180-g8a4d0cf: Move an enum 10(13 minutes ago, 2 files, 10+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8a4d0cf39ab5 23:03:59 it is initfile.cc 23:03:59 Yeah. 23:04:14 Yeah, init - you just made me recompile > : ( 23:04:19 Yeah initfile.cc is bad. 23:04:37 sorry :( 23:05:21 Oh, chei was just being slow, I just have to wait for the compile I already started to finish. 23:05:56 -!- link_108 has quit [Quit: Leaving.] 23:09:04 Warden Dreams of Shutting Doors 13https://crawl.develz.org/mantis/view.php?id=9196 by NOPE 23:09:41 -!- ontoclasm has joined ##crawl-dev 23:10:39 wow 23:10:41 that's 23:10:43 something else 23:10:49 it's 23:10:50 dreamy 23:11:08 I could totally see mon-abil.cc not checking for sleep, although monster spell slots might have fixed that? 23:12:34 isn't gamma the crochety one? 23:13:38 johnstein: ? 23:13:47 (from the screenshot) 23:14:04 ((from the bug)) 23:14:11 (((probably not funny))) 23:18:35 yee (L13 GrFE) ASSERT(sel.size() == 1) in 'spl-book.cc' at line 1078 failed. (D:4) 23:18:38 -!- st_ has quit [Ping timeout: 256 seconds] 23:18:59 03reaverb02 07* 0.16-a0-2181-g738d42f: Simplify noise in melee attacks 10(32 minutes ago, 6 files, 17+ 164-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=738d42f369f7 23:21:01 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-2179-gb75b79b (34) 23:21:32 -!- ussdefiant has joined ##crawl-dev 23:31:26 -!- Siegurt has quit [Quit: Leaving.] 23:34:18 -!- Siegurt has joined ##crawl-dev 23:34:43 -!- Siegurt has quit [Client Quit] 23:35:08 -!- bonghitz has quit [Quit: Leaving...] 23:47:08 -!- yokelz has quit [Ping timeout: 250 seconds] 23:52:34 -!- lobf has joined ##crawl-dev 23:52:35 -!- Bloax has quit [Quit: Error: Bloax not found] 23:56:53 -!- muravey has joined ##crawl-dev 23:58:05 -!- travis-ci has joined ##crawl-dev 23:58:05 crawl-ref/crawl-ref#417 (sdl2 - 2de07e9 : Steve Melenchuk): The build has errored. 23:58:05 Change view : https://github.com/crawl-ref/crawl-ref/compare/96dff9b2b9a6...2de07e9ee138 23:58:05 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40948599 23:58:05 -!- travis-ci has left ##crawl-dev 23:59:07 nooooo