00:02:13 poor gitorious must hate me right now 00:03:58 salamanders 00:04:21 imo implement skinks 00:04:41 -!- rossi_ has quit [Ping timeout: 264 seconds] 00:07:08 -!- zxc232 has joined ##crawl-dev 00:10:13 ontoclasm: what do I remove to make way for them :b 00:10:29 03johnstein02 {Grunt} 07* 0.16-a0-2035-gb5f10d0: Two V:$ subvaults. 10(5 days ago, 1 file, 67+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5f10d02228a 00:10:29 03Grunt02 07* 0.16-a0-2036-gd16742c: Fix incorrect size / shape of an unrelated V:$ quadrant. 10(2 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d16742cfd72a 00:10:29 03Grunt02 07* 0.16-a0-2037-g7bab9e9: Add johnstein to mailmap. 10(31 seconds ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7bab9e98bf29 00:10:31 uh humans duh 00:11:52 -!- Lightli has joined ##crawl-dev 00:12:28 Unstable branch on crawl.s-z.org updated to: 0.16-a0-2034-ge585701 (34) 00:13:59 -!- Cheburashka has quit [Ping timeout: 245 seconds] 00:14:04 quick question 00:14:13 what's the idea behind the shield penalty reform 00:15:50 ...salamanders? 00:18:02 ??naga 00:18:03 naga[1/2]: The player race has sInv, rPois, a poisonous spit attack, +5 stealth apt and natural stealth boosts, plus xl/3 natural AC. In return, they have a penalty to movement speed, recieve halved base AC for body armours, and cannot wear boots (though bardings have 4 base AC). Nagas gain constriction at xl13. 00:18:43 Unstable branch on crawl.develz.org updated to: 0.16-a0-2034-ge585701 (34) 00:19:06 second level of rf in exchange for even slower move 00:21:54 You draw a card... It is the Potion. You feel very mighty all of a sudden. Your spectral weapon seems to grow stronger. 00:22:02 wnf 00:22:17 good 00:22:30 wnf? 00:23:22 probably just add an iteration loop checking 00:23:28 hrm I guess for nonliving 00:25:03 so if salamanaders are that similar to naga, will nagas go? 00:25:13 haha, no 00:25:19 -!- Artelis has quit [Ping timeout: 255 seconds] 00:25:24 they're not *that* similar to Na 00:25:25 will not fix 00:26:10 must convert Asterion to worship Oka so he can might himself and the spectral weapon 00:26:34 give him legendary destruction and say he's part demon 00:27:23 -!- demiskeleton has quit [Quit: Leaving] 00:28:54 hm I'm going to need to fix sdl2 contribs to get win32 to build again 00:29:03 I'll work on that tomorrow. 00:31:54 Half-human, half-snake, and all ablaze <-- nice 00:32:14 (probably disable ftgzip, add a libpng conf header, ???) 00:33:12 Grunt: i think your salamander commit erroneously removes you.mutation[MUT_DEFORMED] from naga in ng-setup.cc 00:37:13 oops 00:39:11 Mattybee (L20 TrHu) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 00:41:04 grunt 00:41:09 do we really need rc- on salamanders 00:41:10 :( 00:41:45 mirror to mummies!!!!! 00:41:54 salamander (04N) | Spd: 10 (move: 140%) | HD: 8 | HP: 49-81 | AC/EV: 5/7 | Dam: 1704(fire:8-15) | 10weapons, 10items, 10doors, fighter | Res: 06magic(40), 04fire+++ | Vul: 12cold | XP: 524 | Sz: Medium | Int: high. 00:41:54 %??salamander 00:42:01 please no 00:42:20 -!- ZRN has quit [Read error: Connection reset by peer] 00:42:45 can i remark that making the apts based on what the monster spawns with is a little silly (nagas with ranged weapons, spriggans with spears, ) 00:43:23 wait where is the branch 00:43:58 gone no further than http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2bfe7675168839379f77cf8b6f7319ca41ebbd8c 00:44:49 (I am probably going to re-push in a sec so that the mut sets are correct) 00:47:04 -!- Irrlicht has quit [Quit: leaving] 00:47:49 03Grunt02 07[salamander] * 0.16-a0-2035-gc73e752: Salamanders as a player race. 10(4 weeks ago, 28 files, 267+ 69-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c73e7526228f 00:48:57 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-2037-g7bab9e9 00:51:47 Sphara (L19 KoMo) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 00:52:02 grunt: where does it list their HP and MR apt? 00:52:03 !crashlog Sphara 00:52:04 11. Sphara, XL19 KoMo, T:51256 (milestone): http://crawl.xtahua.com/crawl/morgue/Sphara/crash-Sphara-20141110-065133.txt 00:53:29 aha 00:53:33 hrm 00:55:39 oh that's an easy fix 00:55:57 -!- travis-ci has joined ##crawl-dev 00:55:58 crawl-ref/crawl-ref#314 (salamander - 2bfe767 : Steve Melenchuk): The build has errored. 00:55:58 Change view : https://github.com/crawl-ref/crawl-ref/commit/2bfe76751688 00:55:58 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40510630 00:55:58 -!- travis-ci has left ##crawl-dev 00:56:10 Grunt: ...errored! 00:56:16 -!- SwissStopwatch has left ##crawl-dev 00:56:49 r i p 00:57:02 tabstorm: hp/mp is in species.cc 00:57:16 tabstorm: mr is in player.cc 00:57:24 thanks I found it 00:57:33 todo mention that in the commit in the future 00:58:45 this should be a pretty powerful race apart from rc- 00:59:20 s/pretty/quite/ 01:00:23 fr ring of cold 01:01:53 fr: ring of flames moved to L5-6 01:03:07 Game crashes on killing brown very ugly thing 13https://crawl.develz.org/mantis/view.php?id=9168 by Mattybee 01:05:13 -!- weezeface has quit [Remote host closed the connection] 01:06:25 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:06:37 I'm making a fix for bug 9168 01:07:20 imo make one for 9158 instead 01:07:34 Oh I fixed that already 01:07:36 -!- Whistling_Bread has joined ##crawl-dev 01:07:43 ...assigned to sgrunt 01:07:48 the s is for suffering 01:09:38 -!- rast has joined ##crawl-dev 01:09:49 -!- weezeface has quit [Ping timeout: 245 seconds] 01:09:56 r i p 01:10:49 -!- Whistling_Beard has quit [Ping timeout: 250 seconds] 01:16:38 the s is for speeeeeeeeeeeeed 01:17:03 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 01:20:43 Sphara (L20 KoMo) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:22:00 Sphara (L20 KoMo) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:22:29 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:23:05 comments for a moron: why not a second rc- at xl 14? why -2 ice apt but +3 fire apt? 01:23:09 *from 01:23:10 :| 01:24:09 huh, just saw a BUGGY deck of cards briefly from using the last card in a deck with the local tiles mouse interface 01:28:15 -!- Patashu has joined ##crawl-dev 01:30:02 ololoev (L19 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:30:24 ololoev (L19 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:30:44 ololoev (L19 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:32:25 ololoev (L19 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:32:42 ololoev (L19 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:36:29 ololoev (L19 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:37:39 -!- Whistling_Beard has joined ##crawl-dev 01:39:35 ololoev (L19 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 01:40:44 -!- Whistling_Bread has quit [Ping timeout: 258 seconds] 01:42:22 -!- Lightli has quit [Ping timeout: 246 seconds] 01:46:02 The plant falls through a shaft! 01:46:10 okay there 01:46:24 -!- rast has quit [Read error: Connection reset by peer] 01:46:38 -!- rast- has joined ##crawl-dev 01:46:38 -!- rast- is now known as rast 01:46:50 03gammafunk02 07* 0.16-a0-2038-g968ce0a: Don't crash when generating corpses of certain monsters 10(6 minutes ago, 4 files, 29+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=968ce0aafd38 01:46:53 -!- rossi_ has quit [Ping timeout: 240 seconds] 01:46:55 ??eksell 01:46:56 Eksell[1/1]: cxc bot 01:47:00 ??rebuild 01:47:00 rebuild[1/2]: https://dobrazupa.org/rebuild/ http://crawl.akrasiac.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ Bug Grunt, |amethyst, or Nap Kin for CDO. Use your powers wisely. 01:47:11 !versions 01:47:17 &versions 01:47:25 &version 01:47:29 CAO: 0.16-a0-2019-g5808388, CBRO: 0.16-a0-2016-gaa1c49c, CDO: 0.16-a0-2034-ge585701, CKR: 0.16-a0-2040-gf3a18da, CLAN: 0.16-a0-1320-gb5a7ef2, CSZO: 0.16-a0-2034-ge585701 01:47:32 *: 0.16-a0-2040-gf3a18da 01:48:04 %git 2984930b 01:48:04 07gammafunk02 * 0.16-a0-2027-g2984930: Have monster corpses use the species for colour instead of type. 10(5 hours ago, 1 file, 2+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2984930b49ff 01:48:32 ??rebuild 01:48:32 rebuild[1/2]: https://dobrazupa.org/rebuild/ http://crawl.akrasiac.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ Bug Grunt, |amethyst, or Nap Kin for CDO. Use your powers wisely. 01:49:31 !seen medar 01:49:31 I last saw Medar at Sat Nov 8 01:22:24 2014 UTC (2d 6h 27m 7s ago) joining the channel. 01:49:35 ??cxc 01:49:35 cXc[1/2]: Server in France: CRAWL.XTAHUA.COM -- ssh port 22, username crawl, uses CAO key (available at http://CRAWL.XTAHUA.COM/crawl/keys/). Webtiles address: http://CRAWL.XTAHUA.COM 01:49:38 ??cxc[2 01:49:38 cXc[2/2]: Morgues, ttyrecs etc. are at http://CRAWL.XTAHUA.COM/crawl/. Maintained by Medar and zkyp. 01:50:02 !tell Medar You may want to rebuild trunk on xcxdue to 0.16-a0-2038-g968ce0a 01:50:02 gammafunk: OK, I'll let medar know. 01:50:13 !tell zkyp You may want to rebuild trunk on xcxdue to 0.16-a0-2038-g968ce0a 01:50:13 gammafunk: OK, I'll let zkyp know. 01:50:30 !tell Medar Also could you add me to the cxc rebuild/admin credentials? 01:50:30 gammafunk: OK, I'll let medar know. 01:50:45 ta 01:51:34 2038 was committed 1 minute past my automated rebuild :( 01:51:40 doh 01:51:58 ??cpo 01:51:59 cpo[1/1]: Open beta server (as of 2014/11) in Sydney. Webtiles: https://crawl.project357.org/ SSH: crawl@crawl.project357.org (pw joshua or key available via webtiles). Operated by chequers. 01:52:17 chequers: you don't have an irc bot for it yet, right? 01:52:46 ??ckr 01:52:46 ckr[1/1]: Crawl server (webtiles-only) located in Korea; the server admin goes by sd1989 on irc. http://kr.dobrazupa.org:8080/ 01:53:33 !tell sd1989 You might want to rebuild trunk due to 0.16-a0-2038-g968ce0a 01:53:34 gammafunk: OK, I'll let sd1989 know. 01:54:23 I like the used wand shop. Cool idea. 01:55:10 -!- Blazinghand has quit [Read error: Connection reset by peer] 01:55:19 -!- AltReality has quit [Quit: Shame on us, doomed from the start, May God have mercy on our dirty little hearts. Shame on us, for what we've done, and all we ever were, just zeros and ones.] 01:58:24 -!- gammafunk has quit [Quit: leaving] 02:01:25 ololoev (L19 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 02:03:29 -!- ussdefiant has quit [Ping timeout: 264 seconds] 02:04:01 -!- rast has quit [Ping timeout: 244 seconds] 02:04:09 -!- rossi_ has quit [Ping timeout: 260 seconds] 02:08:12 -!- minqmay has quit [Remote host closed the connection] 02:08:12 -!- minmay has quit [Remote host closed the connection] 02:08:37 -!- ketsa has joined ##crawl-dev 02:09:55 -!- rast has joined ##crawl-dev 02:12:17 FeMo initial skills points seem to be wrong as compared to HuMo 13https://crawl.develz.org/mantis/view.php?id=9169 by RoGGa 02:16:44 -!- dtsund has quit [Quit: dtsund] 02:20:50 -!- travis-ci has joined ##crawl-dev 02:20:51 crawl-ref/crawl-ref#316 (master - 968ce0a : gammafunk): The build was broken. 02:20:51 Change view : https://github.com/crawl-ref/crawl-ref/compare/7bab9e98bf29...968ce0aafd38 02:20:51 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40515275 02:20:51 -!- travis-ci has left ##crawl-dev 02:22:33 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-2038-g968ce0a (34) 02:25:45 -!- simmarine has quit [Quit: Leaving] 02:29:05 -!- rast has quit [Ping timeout: 265 seconds] 02:32:54 -!- rast has joined ##crawl-dev 02:35:09 -!- rast has quit [Read error: Connection reset by peer] 02:35:35 -!- rast- has joined ##crawl-dev 02:35:36 -!- rast- is now known as rast 02:37:10 hackum (L13 FoFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (D:12) 02:39:20 hackum (L13 FoFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (D:12) 02:45:49 -!- pentax has quit [Quit: ヒーロー見参!] 02:48:25 -!- rast has quit [Ping timeout: 265 seconds] 02:52:22 -!- dark_star has quit [Ping timeout: 240 seconds] 02:59:52 -!- Bovinius has quit [Quit: Leaving] 03:01:08 -!- rast has joined ##crawl-dev 03:04:44 -!- theTower has quit [Quit: leaving] 03:06:09 -!- rast has quit [Ping timeout: 272 seconds] 03:09:37 -!- Hailley has quit [Ping timeout: 265 seconds] 03:10:08 -!- bonghitz has quit [Remote host closed the connection] 03:20:29 -!- rast has joined ##crawl-dev 03:25:09 -!- rast has quit [Ping timeout: 272 seconds] 03:28:56 -!- st_ has joined ##crawl-dev 03:48:29 -!- rast has joined ##crawl-dev 03:49:33 -!- ontoclasm has quit [Quit: Leaving.] 03:55:40 -!- mopl has quit [Client Quit] 04:04:36 -!- rossi_ has quit [Ping timeout: 264 seconds] 04:12:22 -!- Hailley has quit [Ping timeout: 244 seconds] 04:12:35 Mattybee (L20 TrHu) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 04:13:37 -!- markgo has quit [Ping timeout: 245 seconds] 04:20:13 -!- Tux[Qyou] has quit [Ping timeout: 255 seconds] 04:23:02 -!- MIC132 has joined ##crawl-dev 04:23:41 -!- MIC132 has quit [Client Quit] 04:28:32 -!- MIC132 has joined ##crawl-dev 04:29:33 Anyone here using msysygit? 04:34:41 -!- Redz has quit [Quit: Leaving.] 04:38:12 -!- scummos__ has quit [Ping timeout: 245 seconds] 04:41:42 Allin (L11 DsAs) ASSERT(colour) in 'items.cc' at line 3826 failed. (D:11) 04:42:42 -!- MIC132 has quit [Quit: Leaving] 04:46:10 -!- edlothiol has joined ##crawl-dev 04:46:26 -!- MIC132 has joined ##crawl-dev 04:51:26 -!- Crehl has quit [Quit: Killed by a kitten] 04:55:14 -!- tabstorm has quit [Ping timeout: 245 seconds] 04:59:12 ololoev (L20 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 05:00:07 ololoev (L20 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 05:03:20 ololoev (L20 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 05:03:46 hmm, I seem to have crashing related to killing ugly things in my game.. 05:04:47 ololoev (L20 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 05:05:30 %git 05:05:31 07gammafunk02 * 0.16-a0-2038-g968ce0a: Don't crash when generating corpses of certain monsters 10(3 hours ago, 4 files, 29+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=968ce0aafd38 05:05:31 Medar: You have 2 messages. Use !messages to read them. 05:06:04 probably that bug 05:07:54 Thanks. 05:12:51 !version 05:12:53 trunk: 0.16-a0-2019-g5808388; 0.15: 0.15.2; 0.14: 0.14.2; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 05:13:12 @version 05:13:24 ^version 05:13:25 trunk: 0.16-a0-2038-g968ce0a; 0.14: 0.14.2; 0.13: 0.13.2 05:15:04 ololoev (L20 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 05:15:41 ololoev (L20 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 05:15:56 Unstable branch on crawl.s-z.org updated to: 0.16-a0-2038-g968ce0a (34) 05:16:05 ololoev (L20 DEFE) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:3) 05:16:37 -!- rast has quit [Ping timeout: 272 seconds] 05:22:21 -!- rast has joined ##crawl-dev 05:25:25 -!- Ratboiler has quit [Client Quit] 05:28:01 -!- rast has quit [Ping timeout: 272 seconds] 05:28:36 -!- rast has joined ##crawl-dev 05:29:02 -!- Ratboiler has quit [Client Quit] 05:29:14 -!- Picaresque has joined ##crawl-dev 05:29:20 I am getting a weird error 05:29:22 Invalid glyph override: 7FFF 05:29:22 _You stop dropping stuff. 05:29:39 I get this on magic mapped levels. Now it won't let me drop my things 05:30:15 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-2038-g968ce0a (34) 05:30:16 http://crawl.beRotato.org/crawl/saves/Picaresque-crawl-git-968ce0aafd-141110-1130.tar.bz2 05:34:50 Picaresque: Maybe you could add that to Mantis. 05:34:53 ??mantis[2 05:34:54 mantis[2/2]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 05:43:51 -!- rast has quit [Ping timeout: 272 seconds] 05:45:09 -!- rast has joined ##crawl-dev 05:46:23 -!- Mottikins_ has quit [Ping timeout: 272 seconds] 05:50:57 -!- radinms has quit [Ping timeout: 260 seconds] 05:55:31 -!- Siegurt has quit [Ping timeout: 250 seconds] 05:57:45 i would to mention again, that something is wrong with manual.rest: 05:57:58 /home/services/crawl/temp/manual.rest:600: (ERROR/3) Unexpected indentation. 05:57:58 /home/services/crawl/temp/manual.rest:607: (ERROR/3) Unexpected indentation. 05:57:59 /home/services/crawl/temp/manual.rest:608: (WARNING/2) Block quote ends without a blank line; unexpected unindent. 05:58:02 --- 05:58:05 would like to mention again 05:59:16 -!- ackack has joined ##crawl-dev 06:03:22 -!- rossi_ has quit [Ping timeout: 240 seconds] 06:05:52 -!- Patashu has quit [Ping timeout: 240 seconds] 06:06:04 "Unexpected indentation" when creating create PDF/HTML of Wiki REST Manual 13https://crawl.develz.org/mantis/view.php?id=9170 by Napkin 06:22:28 -!- Calisca has quit [Ping timeout: 250 seconds] 06:23:56 -!- Mattybee[Work] has quit [Quit: Page closed] 06:26:19 -!- Lasty has joined ##crawl-dev 06:27:26 Hi Lasty . Any luck with msys? 06:29:27 -!- Picaresque has quit [Quit: Leaving] 06:39:22 -!- lukano has quit [Ping timeout: 250 seconds] 06:39:46 MIC132: yeah, gammafunk solved it 06:39:52 let me send you what he sent me 06:41:06 https://github.com/msysgit/msysgit/releases/download/Git-1.9.4-preview20140929/msysGit-netinstall-1.9.4-preview20140929.exe 06:41:06 http://win-builds.org/1.4.0/msys-cygwin.html#_win_builds_installation 06:41:22 make a fresh install with the former installer 06:41:44 then follow the first 4 steps at the second link 06:44:55 -!- Hailley has quit [Quit: Petra is closed!] 06:46:19 For me it threw some errors on the script in step 2, but worked fine anyway 06:47:21 Did you try just using the second thing on old install? I really, really don't want to have to set up all repos and stuff from scratch.. 06:49:03 Lasty: And by "first 4 steps" you mean which ones? Cause you linked me to step 2. So 4 starting at 2? 06:54:23 Start at step 1 06:54:34 er wait 06:54:36 no 06:54:50 you should skip step 1 06:54:50 sorry 06:54:58 just do 2, 3, and 4 06:55:13 And which toolchain should I choose? 06:55:19 I assume 64, but.. 06:55:34 If you're like me, only the 32 bit one will install. gammafunk did not have that issue, IIRC. 06:55:52 It worked fine for me using just the 32 bit toolchai 06:55:53 n 06:55:56 Ok 06:56:05 did you try it on existing msysgit? 06:56:10 Or did you just reinstall whole? 06:56:19 no, by then I'd already cleared my existing msysgit 06:56:35 Ah 06:56:46 I have to head out now, but I'll be back in about an hour 06:56:49 Ok, I'm trying it on existing.. We'll see 06:56:57 -!- Lasty has quit [Quit: Leaving.] 06:56:57 Thanks for help! 07:15:02 Lasty_: I'm afraid it still doesn't work. At the beginning of compilation it states it can't find SDL, and then interrupts cause it can't find zlib.h 07:15:45 did you remember to 'git submodule update --init'? 07:16:09 ! 07:16:15 Completely forgot about that 07:16:19 But wait 07:16:33 How often should that be done? 07:16:50 I'm not cloning the repo for the first time or anthing.. 07:17:11 oh i see, i missed that you were using an existing one 07:17:22 i think you might need to do it without the --init anyway 07:17:27 Oki (L21 VpEn) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:2) 07:17:39 Will try 07:17:41 because the contribs were modified 07:18:12 didn't help 07:18:21 ok 07:18:27 It's as if my compiler didn't know where to search for sdl 07:18:34 While it's right there in crawl folder 07:19:17 Package sdl was not found in the pkg-config search path. 07:19:17 Perhaps you should add the directory containing `sdl.pc' 07:19:17 to the PKG_CONFIG_PATH environment variable 07:19:17 No package 'sdl' found 07:19:42 And then: 07:19:43 In file included from tool/tile_colour.cc:7:0: 07:19:43 E:/Programy/MSysGit/opt/windows_64/include/libpng14/png.h:422:18: fatal error: zlib.h: No such file 07:19:43 or directory 07:19:43 #include "zlib.h" 07:19:48 And here it interrupts 07:21:10 hm 07:22:30 03wheals02 07* 0.16-a0-2039-g1f7559c: Simplify. 10(5 minutes ago, 2 files, 29+ 52-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1f7559c177f3 07:22:53 As I understand sdl is included in crawl, so this is strange problem. 07:25:11 zlib is also in crawl dir 07:25:27 So for some reason, it's not properly browsing crawl dir/subdirs when compiling.. 07:26:21 * If you get a message about missing SDL.h even though you do have contribs 07:26:21 installed, your version of msys may suffer from a bug that has been fixed 07:26:21 since. Please either update msys, or delete /mingw/bin/sdl-config so it 07:26:21 won't interfere with the copy shipped with Crawl. 07:26:29 wonder if this is it 07:28:24 will check in a sec 07:31:26 I don't seem to have any "sdl-config" apart from the ones in crawl dirs 07:32:13 Hmm 07:32:20 My $PKG_CONFIG_PATH is empty 07:32:31 May this have something to do with the problem? 07:33:59 have you been able to build console? 07:34:13 Didn't check 07:34:23 Testing 07:35:47 Assuming normal "make" defaults to console 07:43:38 Damn it's going slow.. 07:45:13 wheals: It crashed at linking 07:45:31 LINK crawl.exe 07:45:31 e:/programy/msysgit/opt/windows_64/bin/../lib64/gcc/x86_64-w64-mingw32/4.8.2/../../../../x86_64-w64- 07:45:31 mingw32/bin/ld.exe: cannot find -llua 07:45:31 collect2.exe: error: ld returned 1 exit status 07:45:31 make: *** [crawl.exe] Error 1 07:45:53 -!- demiskeleton has quit [Quit: Leaving] 07:48:39 ouch 07:48:45 Any ideas? 07:49:06 not really, it just worked for me when last i did this 07:49:33 Looks like I'll have to try to reinstall whole msysgit 07:49:35 Oh well 07:51:34 oh, was that w/o reinstalling msysgit? 07:51:46 Lasty_: Yeah 07:51:55 Didn't want to resetup my repos and stuff 07:52:24 Wait 07:52:38 Windows says I have to have admin rights to delete the msysgit folder 07:52:39 Wat? 07:53:16 And how do I "delete as admin" on windows? 08:00:16 -!- travis-ci has joined ##crawl-dev 08:00:16 crawl-ref/crawl-ref#317 (master - 1f7559c : Shmuale Mark): The build was fixed. 08:00:16 Change view : https://github.com/crawl-ref/crawl-ref/compare/968ce0aafd38...1f7559c177f3 08:00:16 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40539074 08:00:16 -!- travis-ci has left ##crawl-dev 08:01:47 -!- lukano has quit [Quit: leaving] 08:02:12 -!- Brannock has joined ##crawl-dev 08:03:18 Ok, I have two subfolders I can't do anything with. 08:03:31 Can't change permissions, and apparently I'm not "admin" enough to delete them. 08:03:33 What/ 08:03:35 ? 08:03:39 Can't open them either 08:04:35 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 08:04:50 -!- debo has quit [Ping timeout: 258 seconds] 08:05:23 -!- rossi_ has quit [Ping timeout: 244 seconds] 08:06:26 Well, plan B then. Will be back inhalf an hour. 08:06:28 -!- MIC132 has quit [Quit: Leaving] 08:07:13 -!- lukano has quit [Quit: leaving] 08:14:24 -!- lukano has quit [Quit: leaving] 08:16:26 -!- Pacra has quit [Ping timeout: 250 seconds] 08:17:50 -!- Whistling_Bread has joined ##crawl-dev 08:20:42 -!- Whistling_Beard has quit [Ping timeout: 245 seconds] 08:22:58 -!- MIC132 has joined ##crawl-dev 08:23:20 Ok, got rid of the bugged folder. Now I'll try to reinstall msysgit from scratch and we'll see. 08:34:13 -!- rast has quit [Ping timeout: 272 seconds] 08:35:00 Lasty_: You there? I have one question 08:39:44 -!- rast has joined ##crawl-dev 08:46:14 -!- rast has quit [Quit: ChatZilla 0.9.91 [Firefox 28.0/20140314220517]] 08:47:05 -!- debo has joined ##crawl-dev 08:52:33 Lasty_: Still the same.. "no package sdl found" and then it throws hundred warnings on the way and then it interrupts on zlib 08:59:43 Lasty_: Even better. I went into contribs to pre-compile them and then tried make-ing crawl. It got further, but then it crasehed on: 09:00:17 Lasty_: cc1plus.exe error: unrecognized command line option "-std=c++11". 09:01:08 sounds like it's an old gcc 09:01:45 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 09:01:48 Wait, damn.. 09:02:21 The whole point of reinstallation was I then installed this: http://win-builds.org/1.4.0/msys-cygwin.html#_win_builds_installation 09:02:29 And this was supposed to contain newer gcc 09:02:30 And it did 09:02:34 But now it shows old one 09:02:38 What the hell.. 09:03:26 i just used vanilla msysgit in the past 09:03:41 Vannila msysgit stops at 4.40 09:03:45 *4.4.0 09:03:54 Won't compile c++ 11 09:03:59 That's the whole problem 09:05:13 So now I'm trying to use the stuff linked above 09:05:19 But it causes other problems.. 09:06:55 But the problem is clear. It somehow doesn't see that the sdl and zlib are there, in the "contrib" folder.. 09:10:05 what happens if you add CONTRIB_SDL=y to the make invocation? 09:10:38 * Grunt eviscerates the kennysheep vault!!!!!! 09:11:20 -!- CKyle has joined ##crawl-dev 09:11:27 Changes nothing 09:11:35 darn 09:11:46 It's like it's not even trying to search there 09:11:55 What is responsible for where it should search 09:11:56 ? 09:12:06 or rather, BUILD_SDL=y 09:12:11 It's not -- yes 09:12:26 Grunt: ? 09:12:41 "BUILD_SDL=y" does nothing 09:12:45 It's not CONTRIB_*; it's BUILD_* 09:12:50 Try BUILD_ALL=y 09:13:27 IT starts with the same warnings about no sdl.. 09:13:40 What warnings? 09:13:47 And then it does something that looks liek when I executed "make" incontrib folder 09:13:53 ut with looooots of warning along the way 09:14:28 And then it promptly interrupts at alck of zlib 09:14:38 It refuses to acknowledge the stuff in cotnrib.. 09:14:45 *contrib 09:15:10 *lack 09:15:47 The warning is: 09:15:48 Package sdl was not found in the pkg-config search path. 09:15:48 Perhaps you should add the directory containing `sdl.pc' 09:15:48 to the PKG_CONFIG_PATH environment variable 09:15:48 No package 'sdl' found 09:16:06 NO_PKGCONFIG=y 09:16:14 Ad the final crash is at: 09:16:14 In file included from tool/tile_colour.cc:7:0: 09:16:14 E:/Programy/MSysGit/opt/windows_64/include/libpng14/png.h:422:18: fatal error: zlib.h: No such file 09:16:14 or directory 09:16:14 #include "zlib.h" 09:16:15 ^ 09:16:17 compilation terminated. 09:16:44 Hey, this seems to be working for now 09:16:50 The warings weren't there 09:17:06 And the compilation looks normal for now 09:17:37 -!- siepu has quit [Quit: Leaving] 09:17:53 We'll know for sure abfter it compiles (which takes 5-10 min on my pc) but if this works, then where is the problem? 09:18:13 Is there any reason APPLE_GCC=y is still suggested for Mac builds? I've been going without for a while now and it seems to work fine. 09:18:14 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 09:18:39 Although I do get a ton of warnings. 09:18:41 CKyle: because we've never updated the documentation? 09:18:44 haha 09:19:01 I'd ask one of our Mac devs about that :) 09:19:20 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 09:19:52 -!- cribozai has joined ##crawl-dev 09:20:52 i think someone said last night that they kept failing to compile w/o it? 09:20:52 wheals: You have 1 message. Use !messages to read it. 09:24:11 -!- ontoclasm has joined ##crawl-dev 09:25:43 MIC132: sorry, wasn't available -- it looks like everything's working now? 09:26:02 Lasty_: Still compiling, with the argument that Grunt gave me 09:26:09 I forgot about the NO_PKGCONFIG=y piece 09:26:10 APPLE_GCC=y is needed for older Xcode where llvm-gcc-4.2 is actually an ancient version of gcc. starting around xcode 5, it's actually clang and not ancient and crawl doesn't need to work around compiler bugs any more 09:26:21 I did have to use NO_PKGCONFIG=y as wll 09:26:35 Lasty_: However even when that works, I would like to know what's wrong with my pkg config.. 09:26:52 I'm afraid I don't have any info on that subject. :( 09:27:34 OK, so the flag is only needed for xcode 4 and earlier? 09:28:03 APPLE_GCC=y I mean. 09:28:42 I remember something about a potion of experience bug, but I don't know what came of that. 09:30:09 Lasty_: Ok, it compiled fine. 09:30:34 Grunt: Thanks for help. It compiled fine with NO_PKGCONFIG=y, though I wish I knew what is wrong. 09:32:55 Oh, I have a hunch. 09:33:16 The makefile probably doesn't detect msys properly like it does mingw. 09:34:24 -!- Siegurt has quit [Quit: Leaving.] 09:43:53 -!- Oki is now known as oki2 09:47:26 -!- Kalir has quit [Changing host] 09:48:26 -!- LexAckson has joined ##crawl-dev 09:50:16 -!- Tungsten has quit [Ping timeout: 246 seconds] 09:51:19 not like the Makefile detects Macs that way either (always need NO_PKGCONFIG. unless you hack things up like I did locally) 09:52:18 -!- tabstorm has joined ##crawl-dev 09:53:18 -!- Amnesthesia is now known as Amnesthesia|Else 09:54:20 -!- UncertainKitten has joined ##crawl-dev 09:58:39 -!- bonghitz has quit [Remote host closed the connection] 09:58:56 Utis (L23 HaFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (Depths:1) 09:59:42 -!- radinms has quit [] 10:00:46 -!- ussdefiant has joined ##crawl-dev 10:01:20 -!- oki2 has quit [Quit: Page closed] 10:02:32 Utis (L23 HaFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (Depths:1) 10:02:39 Utis (L23 HaFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (Depths:1) 10:03:54 -!- rossi_ has quit [Ping timeout: 256 seconds] 10:05:24 -!- Taraiph has quit [Ping timeout: 246 seconds] 10:05:34 mm I seem to have win32 sdl2 working again with the new contribs 10:06:12 <|amethyst> Utis's crash is a brown ugly thing corpse I think 10:06:56 i think cdo didn't get updated 10:08:03 <|amethyst> 0.16-a0-2034-ge585701 10:09:09 <|amethyst> ah 10:09:21 <|amethyst> %git 968ce0a 10:09:22 07gammafunk02 * 0.16-a0-2038-g968ce0a: Don't crash when generating corpses of certain monsters 10(8 hours ago, 4 files, 29+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=968ce0aafd38 10:10:06 -!- Bloax has joined ##crawl-dev 10:12:07 |amethyst: I just got another report of a win not making it into the scoresdb 10:12:40 it was played on CDO, http://crawl.develz.org/morgues/trunk/hannobal/morgue-hannobal-20141109-142122.txt 10:13:10 trunk 0.16-a0-2012-g062c1af 10:13:50 03Grunt02 07[sdl2] * 0.16-a0-1995-g006980d: Poke contribs to get Win32 building again. 10(41 seconds ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=006980d201b2 10:13:52 <|amethyst> oh, hm 10:13:59 game started in august apparently, not sure if that could be a thing 10:14:18 <|amethyst> !lg hannobal won 10:14:19 5. hannobal the Acrobat (L27 MfAK of Lugonu), escaped with the Orb and 3 runes on 2014-11-09 14:21:22, with 1383516 points after 105091 turns and 10:04:12. 10:14:27 I don't have CDO access to go make ure it's in the logfile, but that suggests pretty strongly it is 10:14:44 <|amethyst> apparently the score fetcher has been wedged for a day and a half :) 10:14:51 ohhhhh dear 10:15:01 well that's fixable hopefully? :P 10:15:09 <|amethyst> yeah, starting it now 10:15:14 awesome, thank you! 10:16:24 why does gitweb not show the contrib diffs? 10:17:58 -!- oki2 has quit [Quit: Page closed] 10:18:49 -!- Aryth has quit [Ping timeout: 260 seconds] 10:24:04 03PleasingFungus02 07* 0.16-a0-2040-g6190a2f: Fix monster::is_actual_spellcaster() 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6190a2fdaebe 10:24:04 03doy02 07* 0.16-a0-2041-gddf1959: give an indication about where we are at in the test suite 10(19 minutes ago, 1 file, 12+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ddf19590a37f 10:24:31 huh 10:24:40 could have sworn i checked for that 10:24:48 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 10:24:52 -!- heteroy_ has quit [Ping timeout: 256 seconds] 10:26:36 !blame |amethyst for #9170 10:26:37 I pronounce |amethyst for #9170... Guilty! 10:27:01 (it's fixed now, in any case <_<) 10:27:19 -!- Amnesthesia|Else is now known as Amnesthesia 10:27:37 <|amethyst> doh 10:28:55 (I'm assuming the mantis notification will be sufficient for the reporter :) ) 10:29:31 -!- ElanMorin has joined ##crawl-dev 10:33:29 oh salamander branch is based on a crashing master 10:33:41 -!- Bloax has quit [Read error: Connection reset by peer] 10:33:41 ...nobody's made it live yet, right, right? 10:33:49 good 10:33:59 I can get push with it again then >_> 10:34:18 -!- hannobal has quit [Quit: Page closed] 10:35:37 -!- mamgar has quit [Read error: Connection reset by peer] 10:36:29 03Grunt02 07[salamander] * 0.16-a0-2040-g94046a7: Salamanders as a player race. 10(5 weeks ago, 34 files, 282+ 78-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94046a7acc54 10:36:44 s/push/pushy/ 10:37:03 <|amethyst> a tour de --force 10:37:10 Indeed. 10:38:56 -!- __miek has quit [Ping timeout: 258 seconds] 10:40:39 hm 10:40:43 cszo still has an "Iashol" branch 10:41:40 -!- Bloax has joined ##crawl-dev 10:41:53 perhaps cszo needs different experimental branches :) 10:44:28 -!- elly_ has quit [Client Quit] 10:47:41 We could probably drop that branch :p 10:54:51 I'm willing to bet at least ONE server will have an experimental branch up today 10:55:23 * Grunt drops johnstein. 10:58:31 -!- Trevise_ has quit [Ping timeout: 246 seconds] 11:00:55 !lm * begin s=gid 11:09:10 * Grunt cackles. 11:09:23 I think I'm figuring out the Makefile wizardy I need to automate the Android SDL2 build. 11:12:16 -!- speranza has quit [Read error: Connection reset by peer] 11:13:32 Grunt: how did you build android before that makefile stuff in sdl2^? 11:13:40 wheals: extremely painfuly 11:13:47 s/painfuly/painfully/ 11:14:35 -!- ussdefiant has quit [Ping timeout: 258 seconds] 11:14:46 wheals: basically sdl-android is one gigantic contrib with duplicates of all the rest of our contribs which makes a recursive symlink to our home directory and does bizarre incomprehensible things I can't figure out and crashes frequently and needs to be run several times to do anything 11:15:58 ah, and now it doesn't use that anymore? 11:16:12 NOPE 11:16:13 :) 11:16:28 so, it uses that AND all that ugly java you added? 11:16:35 what 11:16:40 It's not *my* ugly java!!!! 11:16:45 (it's SDL2's ugly java) 11:17:10 nevertheless, if we ask git about it, i know whom it will blame 11:17:22 !blame wheals 11:17:22 I pronounce wheals... Guilty! 11:17:31 !git-blame Grunt 11:17:40 wow we have a pan_lords test 11:17:42 I approve 11:17:43 <3 11:18:37 doy: looking over the set of tests we have I'm willing to bet which one is causing segfaults 11:18:50 doy: so I await the next segfault with great interest 11:23:12 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-2041-gddf1959 (34) 11:23:34 -!- weezeface has quit [Remote host closed the connection] 11:27:04 -!- Piginabag has quit [Quit: Page closed] 11:28:38 -!- PleasingFungus has joined ##crawl-dev 11:31:52 I thought we already knew it was (one of?) the abyss ones that was causing segfaults? 11:31:56 idk, maybe I misunderstood 11:31:58 also hi wheals! 11:33:55 -!- bonghitz has quit [Client Quit] 11:34:27 !blame PleasingFungus 11:34:27 I pronounce PleasingFungus... Guilty! 11:35:31 -!- tabstorm has quit [Quit: Leaving] 11:35:37 !? 11:35:49 whaddido 11:35:57 You stood by and did 11:35:58 NOTHING 11:36:00 !!!!!!!! 11:36:30 that doesn't sound right at all. 11:36:31 are you sure? 11:37:08 I'm always right. 11:37:10 DO NOT DOUBT ME. 11:37:29 03Grunt02 07[sdl2] * 0.16-a0-1996-gb46e3da: Adjust main Makefile to allow automating Android builds. 10(7 minutes ago, 1 file, 26+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b46e3dabd163 11:37:29 03Grunt02 07[sdl2] * 0.16-a0-1997-gae05eb9: Remove a couple of files from the old Android build. 10(5 minutes ago, 2 files, 0+ 232-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ae05eb972e4c 11:37:43 -!- Dynast has quit [Ping timeout: 246 seconds] 11:40:58 33 millimarvins, I think? 11:40:59 respectable 11:41:22 todo: figure out how to remove the sdl-android submodule in only this branch 11:44:28 -!- theTower has joined ##crawl-dev 11:45:46 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 11:50:54 ...the real big todo is to figure out how to use this Android asset manager to get at the data files 11:52:58 -!- Pluie|2 has joined ##crawl-dev 11:55:37 -!- Pluie has quit [Ping timeout: 250 seconds] 11:56:32 valgrind picks up some invalid memory accesses in abyss_short_run 11:56:52 hmmmmmmm 11:56:59 invalid read of size 4 in level_place_lost_monsters 11:57:48 looks like level_place_lost_monsters is freeing things, and then trying to use the things that it freed? 11:58:45 just make it use the win95 simcity code 11:59:33 -!- MIC132 has quit [Quit: Leaving] 12:01:04 -!- MIC132 has joined ##crawl-dev 12:01:49 -!- alefury has joined ##crawl-dev 12:02:45 http://paste.tozt.net/2014-11-10n9V2zIiy-trace 12:02:58 I'm seeing there is cazy amount of new branches.. Is there any place where I could see list of them with some short description? Or is browsing through commits only way to grasp the point of each branch? 12:03:05 -!- CacoS is now known as CcS 12:03:39 -!- rossi_ has quit [Quit: WeeChat 1.0.1] 12:03:44 <|amethyst> doy: yeah, that is doing nasty things with iterators 12:03:59 <|amethyst> doy: m.erase(mon); monster* new_mon = monster_by_mid(mon->mons.mid); 12:04:25 <|amethyst> doy: can *probably* move the m.erase(mon) one line later 12:04:35 MIC132: bottom of this page http://s-z.org/neil/git/?p=crawl.git;a=summary 12:04:47 you can browse the branches and latest commits 12:04:52 johnstein: er 12:05:00 MIC132: yeah, you'd just have to look at the commits 12:05:19 <|amethyst> doy: we do advance i past mon, so i isn't invalidated by that erase, but mon sure as hell is :) 12:05:20 might be easier than $ git log --oneline for each branch 12:05:26 PleasingFungus: ? 12:06:02 johnstein: he asked "is there anywhere I can see descriptions of what branches are about, or do I just have to read through the commits?" you: "here's a place you can read through the commits" 12:06:33 ah I missed the second part 12:06:33 PleasingFungus, johnstein: Well, at least it's semi-decent way to browse through those commits, separated by branch. Better than nothing. 12:06:45 rip 12:06:45 !blame cold and sore throat 12:06:46 I pronounce cold and sore throat... Guilty! 12:07:01 note that a bunch of these branches were already merged in 12:07:19 e.g. domino, wang, phantom-mirror 12:07:24 Hmm.. I'm still not getting the "domino" branch.. What is this about? 12:07:27 -!- SenoraRaton has quit [Quit: Leaving] 12:07:37 it's a way to procedurally color tiles 12:07:47 and also maybe to generate levels (not yet implemented) 12:07:55 it's a programming toy 12:08:14 we should really clean up our old branches 12:08:17 there are a lot of them 12:08:20 and it is confusing 12:08:37 And the "ruin_everything" branch? 12:08:54 that sounds pretty self-explanatory to me 12:08:56 (: 12:09:08 ruin_everything is a joke name for implementing monster versions of upheaval and disaster area 12:09:15 Ah, makes sense 12:09:23 <|amethyst> definitely makes sense to drop old branches that have been merged 12:09:36 I'm also seeing nameleh cards reworks.. 12:09:39 <|amethyst> but I wouldn't want to drop squarelos for example, even if it wouldn't apply to current trunk 12:09:51 yeah 12:10:19 I was going to go through and clean up old branches at some point 12:10:21 and then I didn't 12:10:22 I hope the stuff about removing nameleh I hear here from time to time is a joke.. 12:10:26 PleasingFungus: me too! 12:10:32 it is not a joke but it's not going to happen, either. 12:10:57 -!- link_108 has joined ##crawl-dev 12:11:23 I hope so. Probably one of my favourite gods. 12:11:48 alright, hopefully travis will be less flaky now 12:12:05 ty again for setting up travis 12:12:11 I was jsut checking something, and.. How up-to-date are knowledge bots on the site? They don't seem to mention new gods.. 12:12:12 ??gods 12:12:13 gods[1/2]: '?' '/' 'G' for a complete list (in game). Type "?? reasons" (in IRC) to get a list of reasons which might motivate you to worship that particular god. 12:12:15 it is a valuable contribution to the dev process 12:12:20 ??gods 2 12:12:21 I don't have a page labeled gods_2 in my learndb. 12:12:26 ??gods[2] 12:12:26 gods[2/2]: Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Qazlal, Ru, Sif Muna, Trog, Vehumet, Xom, Yredelemnul, Zin, the Shining One. 12:12:29 Wait 12:12:35 -!- link_108 has quit [Client Quit] 12:12:37 MIC132: on crawl.develz.org, you mean? 12:12:44 Yep 12:12:47 now we just need to write more tests! 12:12:52 They don't seem to be up to date with those here 12:12:52 or crawl.develz.org/learndb/ is roughly a year out of date 12:13:00 B-but why? 12:13:01 I think the rest of the bots there are likewise 12:13:07 03doy02 07* 0.16-a0-2042-gbabf3d6: stop crashing when trying to place lost monsters in abyss 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=babf3d6d9e26 12:13:14 I have no idea who used to maintain them, but they haven't been in a long time 12:13:26 Would it be that hard to make them have parity with those here? 12:13:38 I have absolutely no idea 12:13:38 <|amethyst> MIC132: because sequell no longer stores its database as flat files that CDO can download and parse 12:13:50 ah. yes, then! 12:14:01 http://loom.shalott.org/ is the up-to-date web mirror for ??, btw 12:14:06 er 12:14:07 |amethyst: Ah, that makes sense. Still, shame. They are very useful. 12:14:11 -!- link_108 has joined ##crawl-dev 12:14:13 https://loom.shalott.org/learndb.html , sorry 12:14:30 <|amethyst> ?? 12:14:37 PleasingFungus: It doesn't have a more accessible interface? 12:14:46 PleasingFungus: As in, "type something" instead of textwall 12:14:54 ctrl+f, type something! 12:14:57 (I know I can ctrl+f) 12:15:00 Heh 12:15:12 anyway no as far as I know 12:15:19 <|amethyst> hm 12:15:20 Problem is "gods" gives 62 results on the page 12:15:44 <|amethyst> maybe a link to freenode webchat with a /query to sequell 12:15:48 Wait 12:15:55 #gods 12:16:06 But that page itself means the base does exisst in the form similiar to the old one 12:16:19 https://loom.shalott.org/learndb.html#gods 12:16:28 So why can't we plug this interface: http://crawl.develz.org/info/index.php into it? 12:16:35 -!- link_108 has left ##crawl-dev 12:16:45 -!- link_108 has joined ##crawl-dev 12:16:53 wheals: Well, that's one way to do it 12:17:14 <|amethyst> because gr**nsn*rk hasn't implemented it 12:17:15 because nobody can be bothered to do it! 12:17:20 ninja'd :( 12:17:33 <|amethyst> ??sequell 12:17:34 sequell[1/4]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/greensnark/dcss_sequell 12:17:37 Ah, so the standard reason 12:17:56 it'd be nice if someone could get a mingw build going 12:18:06 i don't know how that works though 12:18:08 On travis? 12:18:14 How does shalott get the database? 12:18:14 yeah 12:18:31 <|amethyst> Medar: shalott is where Sequell runs 12:18:39 Ah :) 12:19:59 |amethyst: I assume you are neil @ CXC, will add admin flag 12:20:09 <|amethyst> I am 12:20:17 thought bh was still working on the domino branch (despite some of it being rolled into trunk) 12:20:31 johnstein: it was unrolled from trunk 12:20:38 ah ok 12:20:47 I have high hopes for that branch 12:21:03 * Grunt topples johnstein's dominos. 12:21:21 -!- link_108 has quit [Ping timeout: 255 seconds] 12:21:30 :C 12:22:12 -!- weezeface has quit [Remote host closed the connection] 12:22:33 -!- xnavy_ is now known as xnavy 12:23:05 The good thing about the old knowledge bots site was taht it displayed both learndb entry, but also mosnter stats + tile 12:24:58 ?/domino 12:24:58 No matches. 12:25:03 I suppose this does not refer to cookies 12:25:26 ? 12:26:01 there are a bunch of branches with weird names. first wang. now this. 12:26:04 ?/wang 12:26:05 Matching terms (4): loud_twang, twanging, twanging_sound, you_hear_a_twanging_sound; entries (1): you_hear_a_twanging_sound[1]: see {twanging_sound} 12:26:12 wang turned into domino 12:26:21 oh 12:26:23 and it got merged and then unmerged and maybe merged again, I've lost track 12:26:37 well regardless it has nothing to do with wangs or dominoes 12:26:40 potatolizard: http://nothings.org/gamedev/herringbone/ 12:27:03 there's your wang info 12:27:25 -!- weezeface has quit [Ping timeout: 258 seconds] 12:27:29 this video is probably easier to understand http://www.youtube.com/watch?v=qjOZtWZ56lc 12:28:13 * MIC132 rotates the board. 12:28:33 -!- PolkaDot has quit [Quit: Lost terminal] 12:29:13 -!- ontoclasm has quit [Quit: Leaving.] 12:30:51 -!- crawlTV_ has joined ##crawl-dev 12:31:42 -!- link_108 has joined ##crawl-dev 12:31:47 * Grunt rotates MIC132. 12:32:34 when do we get centicores 12:33:12 if only death yaks weren't so good 12:34:02 -!- crawlTV has quit [Ping timeout: 245 seconds] 12:34:17 !send theTower the Hydrataur 12:34:17 Sending the Hydrataur to theTower. 12:34:21 someday..... 12:35:15 ??send 12:35:15 I don't have a page labeled send in my learndb. 12:35:21 !help !send 12:35:21 !send: Usage: !send . Sends to (this is a campaign promise). 12:35:25 the hydrataur doesn't have af_rotate, does it 12:35:47 turns ps into ds 12:36:34 peoplespawn into demonspawn?? 12:36:48 The red draconian annihilator evaporates and reforms as a bat! 12:37:24 bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | see invisible, fly | Res: 08blind | XP: 1 | Sz: tiny | Int: animal. 12:37:24 %??bat 12:37:36 no no no, it evaporates and reforms as a bennu! 12:37:48 or maybe a caustic shrike 12:37:49 you spin me right round... 12:38:03 bennu (08b) | Spd: 16 | HD: 14 | HP: 62-92 | AC/EV: 6/16 | Dam: 2708(holy), 1813(drain), 1804(napalm) | evil, see invisible, fly, regen | Res: 06magic(140), 04fire+++, 03poison, 04rot, 13neg+++ | Vul: 12drown, 08holy | XP: 1286 | Sz: Medium | Int: normal. 12:38:03 %?? bennu 12:38:11 fr draconian spinners 12:38:15 wait what it's natural? 12:38:15 spinner moth!!!! 12:38:52 angel (16A) | Spd: 15 | HD: 12 | HP: 85-118 | AC/EV: 10/20 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(120), 10elec++, 03poison, 04rot, 13neg+++, 08holy | XP: 1566 | Sp: minor healing (2d6) [06!sil] | Sz: Medium | Int: high. 12:38:52 %??angel 12:39:02 i guess chei doesn't show holy if it's evil 12:39:12 it's natural, actually 12:39:15 that's because chei is sane 12:39:19 unlike whoever came up with this... thing 12:39:23 thanks 12:39:27 no problem! 12:39:33 huh 12:39:55 i guess holy with drain would be weird 12:40:27 the actual god "formed itself", so I thought it'd be suiting for it to be natural 12:40:43 MH_BENNU imo 12:40:46 plus it has an innate torment circumvention system and yes holy with drain is pushing it 12:41:09 clearly, having ascended past life and death, it is non-living 12:41:23 profound. 12:41:38 profane, more like 12:41:38 but is it alive 12:43:32 holies get tormented too, don't they 12:43:42 bennu 5 is alive. 12:44:21 bennu (085) | Spd: 10 | HD: 3 | HP: 10-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen | Res: 06magic(40), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink [11!AM, 06!sil] | Sz: little | Int: normal. 12:44:21 %??crimson imp name:bennu n_rpl n_des col:yellow 12:44:29 bennu 5 for you 12:44:46 spells:major_healing 12:44:48 <_< 12:44:56 unknown monster: "lemure" 12:44:56 %??lemure 12:44:58 fr 12:45:04 rip 12:45:05 no no no 12:45:07 unknown monster: "midge" 12:45:07 %??midge 12:45:12 %git HEAD^{/midge} 12:45:12 07kilobyte02 * 0.12-a0-988-gbfaf44b: Let labyrinth_trapped{,_2} connect with their inner midge and bumblebee. 10(2 years ago, 1 file, 0+ 58-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bfaf44b88244 12:45:16 unknown monster: "glowing imp" 12:45:16 %??glowing imp 12:45:17 %git HEAD^{/lemure} 12:45:18 07wheals02 {MarvinPA} * 0.14-a0-2688-gb71fec4: Remove lemures. 10(9 months ago, 18 files, 10+ 70-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b71fec48c3f4 12:45:23 r i p 12:45:26 midge (095) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 4/10 | Dam: 806(blink self) | 05demonic, 10weapons, 10items, 10doors, fly | Res: 06magic(8), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 13 | Sz: small | Int: normal. 12:45:26 %0.10?midge 12:45:34 lemure (085) | Spd: 12 | HD: 2 | HP: 6-16 | AC/EV: 1/12 | Dam: 5, 3, 3 | 05demonic, 10doors, regen | Res: 06magic(8), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 13 | Sz: small | Int: normal. 12:45:34 %0.13?lemure 12:45:34 where's midges with af_blink_other 12:45:34 ??stony imp 12:45:34 I don't have a page labeled stony_imp in my learndb. 12:45:41 a h a 12:46:10 AF_DISPERSE imo 12:46:16 lemur (08p) | Spd: 10 | HD: 6 | HP: 22-43 | AC/EV: 3/13 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(20) | XP: 194 | Sz: Medium | Int: normal. 12:46:16 %??human name:lemur col:yellow 12:46:44 . 12:46:57 unknown monster: "manes" 12:46:57 %0.9?manes 12:47:02 r i p 12:47:05 %git HEAD^{/manes} 12:47:06 07dolorous02 * 0.7.0-a0-1208-gff9f6f7: Since the manes has been renamed, remove the case for pluralizing it. 10(4 years, 7 months ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ff9f6f7a3605 12:47:13 %git HEAD^{/manes}^^{/manes} 12:47:14 07dolorous02 * 0.7.0-a0-1142-g9006072: Implement eronarn's ideas regarding the manes, with a few tweaks. 10(4 years, 7 months ago, 17 files, 40+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=900607263404 12:47:46 you know, I noticed 12:47:50 manes doesn't count, they got swallowed 12:47:54 we have lots of 2s compared to everything else 12:48:06 (by everything else I mean 1345) 12:48:09 upgrade some back into 1s, obviously 12:48:19 1,345 is a lot of 2s 12:48:34 It must be 2's day... wait... :( 12:48:43 03N7829102 07[cards] * 0.16-a0-1814-g7d223f2: Don't apply shaft and cloud to firewood. 10(63 seconds ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7d223f29f6e5 12:48:46 (let's try that again tomorrow) 12:48:54 thanks, n7 12:49:12 hell beast seems to me to be the least 2-ish but I could be wrong 12:49:12 The fungus is devoured by a tear in the floor. x2 12:49:22 make them 4s again 12:49:23 imo 12:49:25 is "The plant falls through a shaft!" suiting enough for rare messages 12:49:27 wheals: Rupert is devoured by a tear in the floor. 12:49:34 there's very little 2 about hell beast 12:49:44 hell beast (072) | Spd: 10-17 | HD: 7 | HP: 40-96 | AC/EV: 3/12 | Dam: 28, 2007(trample) | 05demonic, 10doors, fighter | Res: 06magic(20), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 617 | Sz: Large | Int: normal. 12:49:44 %??hell beast 12:49:52 Hell beast is one of the least threatening 2s 12:49:52 sun demon (083) | Spd: 12 | HD: 10 | HP: 43-67 | AC/EV: 10/12 | Dam: 3004(fire:10-19) | 05demonic, 10doors, see invisible, lev | Res: 06magic(80), 05hellfire, 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 804 | Sz: Medium | Int: normal. 12:49:52 %??sun demon 12:50:01 ??rebuild 12:50:02 rebuild[1/2]: https://dobrazupa.org/rebuild/ http://crawl.akrasiac.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ Bug Grunt, |amethyst, or Nap Kin for CDO. Use your powers wisely. 12:50:02 ice devil (163) | Spd: 10 | HD: 11 | HP: 49-73 | AC/EV: 12/10 | Dam: 1612(cold:11-32) | 05demonic, 10doors | Res: 06magic(80), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 755 | Sz: Medium | Int: high. 12:50:02 %??ice devil 12:50:12 that indentation is kind of misleading 12:50:21 especially the HD 12:50:26 the 2ish part of hell beast is that geryon would look sad summoning 4s 12:50:27 seriously what kind of range is 4-7 12:50:30 hell beasts could probably be 3s 12:50:32 orc range 12:51:06 yeah I've always thought it was weird that hell beasts were in the same category as executioners, reapers, etc 12:51:12 3 seems more reasonable 12:51:16 I cut out the human / draconian / elf variable hd a bit back, I shouldn't have been more thorough 12:51:17 executioners??? 12:51:18 Executioners are 1s!!!!! 12:51:19 I could see them being a 3, even if they're a weak 3 12:51:24 oh right 12:51:25 they are not nerfed sixfirhies 12:51:25 Grunt: hi..... 12:51:37 !singularity wheals 12:51:37 Grunt mumbles some strange words. The singularity violently warps wheals! 12:51:54 coincidentally, I have opinions about executioners, 12:52:06 todo start a demonshedding branch 12:52:11 Is it that they look very nice today, PleasingFungus? 12:52:12 * Grunt executes PleasingFungus. 12:52:17 another one 12:52:40 oh wait demonshedding as in taking my "remove demon and devil from all the names" for results like rust rapscallion >_> 12:52:42 Utis (L25 HaFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:1) 12:52:54 tempest tyrant 12:53:01 (and rust rogues imo!!!!) 12:53:02 Utis (L25 HaFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:1) 12:53:02 vitriol vandal 12:53:06 Utis (L25 HaFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:1) 12:53:12 Utis (L25 HaFi) ASSERT(colour) in 'items.cc' at line 3826 failed. (Vaults:1) 12:53:12 umbral oppressor 12:53:31 demon shedding is what happened to hairy devils 12:53:31 glacier guardian 12:53:36 (imo "cacodemon" should stay the same) 12:53:44 ??rebuild 12:53:44 rebuild[1/2]: https://dobrazupa.org/rebuild/ http://crawl.akrasiac.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ Bug Grunt, |amethyst, or Nap Kin for CDO. Use your powers wisely. 12:53:51 glacier guardians aren't demonic though???? 12:53:59 Grunt: CDO could use a rebuild. 12:54:05 Medar: sec 12:54:41 imo someone finally implement the wasp rename 12:54:48 I would do it but osx sed 12:55:00 re-use the name for ice devil, duh 12:55:07 Medar: started 12:55:09 chilly croakers! 12:55:11 Hooray 12:55:14 PleasingFungus: you mean caustic shrikes back to wasps, right? 12:55:16 :p 12:55:20 chilling... 12:55:53 icy impairers! 12:55:57 Lasty_: mega incorrect 12:56:02 MEGA incorrect. 12:56:13 Okay, okay: how about "devil demon"? 12:56:26 time for caustic yak imo 12:56:27 daevil delmon. 12:56:42 it can use the junction system! 12:57:03 wheals said caustic yak, I'm implementing it. That's the rule. 12:57:13 We're way overdue for another rename. 12:57:23 oh sun demons will be helio- 12:57:28 (something) 12:57:34 heliohellion 12:57:43 heliohounds 12:57:58 Grunt: did you see my call merchant suggested rename 12:57:59 heliophant obv 12:58:00 I forget 12:58:00 <_< 12:58:09 shop search 12:58:13 helioheirophant 12:58:18 wheals: shop *solicitation* 12:58:19 (too close to hellephant, rip) 12:58:19 god 12:58:21 some people 12:58:24 PleasingFungus: nope... 12:58:46 ob heliorcs 12:59:01 Grunt: ^ ! ! 12:59:21 gold god offering potion petition, shop solicitation, bribe branch 12:59:24 we can make it happen 12:59:26 we can make it real!!! 12:59:46 Unknown spell name: 'smite' in 'hellfire_burst.20.priest;smite.20.priest;symbol_of_torment.20.priest' 12:59:46 %??hellephant name:heirphant n_suf spells:hellfire_burst.20.priest;smite.20.priest;symbol_of_torment.20.priest 12:59:51 blargh 12:59:55 smiting 13:00:02 I know 13:00:05 PleasingFungus: right before we redo the god significantly! 13:00:13 well, store solicitation 13:00:19 NO SOLICITORS 13:00:20 !!!!!!!! 13:00:35 wheals: lets you hang onto any solicitations you receive? 13:00:54 sounds prone to memory leaks 13:01:10 oh I should work on AF_KITE and AF_SWOOP at some point 13:01:13 Lasty_: well, I'm already working on that 13:01:14 rename brain worm to memory leak 13:01:15 Experimental (cards) branch on crawl.beRotato.org updated to: 0.16-a0-1814-g7d223f2 13:01:19 (more de-abiling) 13:01:22 but I see no reason why one should block the other 13:01:23 PleasingFungus: Oh, what do you have in mind? 13:01:34 johnstein: it's all in the cards? 13:01:37 if we rename them to memory leaks they have to reglyph to f 13:01:45 (boo, hiss) 13:01:48 (fr bring back Nemelex piety for deck destruction) 13:01:49 not x to be with grid bugs? :p 13:01:52 er 13:01:55 s/piety/penance/ 13:01:59 Grunt: no that sounds right 13:02:08 !send Lasty_ program bugs 13:02:08 Sending program bugs to Lasty_. 13:02:11 wheals: dang 13:02:40 todo an enemy with AF_SWOOP and AF_BLINK 13:02:57 buff bribe branch, move food out of potion petition to shop solicitation & possibly add another shop type to the selection <- a dpeg request 13:03:02 already made changes to how gold is dropped 13:03:10 * Grunt drops PleasingFungus. 13:03:22 PleasingFungus: yay <3 13:03:26 :) 13:03:26 Grunt: imo make AF_s a bitfield 13:03:30 * Grunt drops dpeg_. 13:03:32 I started working on that bit yesterday 13:03:37 wheals: hm that might be tricky 13:03:39 but ended up just refactoring a relevant function heavily 13:03:41 -!- dpeg_ is now known as dropeg 13:03:48 PleasingFungus: for the "food" one, you mean you'll always have the option of a food store? 13:03:53 !refactor PleasingFungus 13:04:01 Lasty_: yes 13:04:05 Lasty_: yes, or a blood potion/corpse store for vp/gh respectively 13:04:08 chunk store? eh 13:04:16 a - 200 chunks of flesh 13:04:17 Unstable branch on crawl.develz.org updated to: 0.16-a0-2042-gbabf3d6 (34) 13:04:17 corpse store is funnier 13:04:18 "spare body parts@ 13:04:27 ya 13:04:32 Medar: thanks for the heads up there 13:04:39 dragon bodies 13:05:00 Lasty_: there should also something happen against useless items: since the merchant is called for a particular customer, it makes no sense to set up a shop zero items of which the player can use. 13:05:01 I'm okay with that, honestly 13:05:11 er 13:05:14 that was @ "dragon bodies" 13:05:17 PleasingFungus: I'm not sure any of those address the issues I felt existed w/ the god, so I'll keep trying to figure out solutions 13:05:38 Lasty_: well, bribe branch was one of the issues you had, no? 13:05:47 I just desperately realised that I cannot bribe Depths. The horror! :) 13:05:57 No, I didn't use it because it sounds like something I wouldn't enjoy. I don't expect Bribe Branch to ever be something I want. 13:06:05 so I won't weigh in on its design or balance 13:06:08 huh 13:06:18 Lasty_: flavour or gameplay dislike? 13:06:35 gameplay. I don't really like permanent allies, and I don't like the idea of being randomly assigned permanent allies. 13:06:42 no permanent allies 13:06:44 -!- dropeg is now known as dpeg 13:07:01 they're... not exactly permanent 13:07:11 permanent in enough ways? 13:07:18 perhaps 13:07:23 PleasingFungus: btw, I don't think that bribed, friendly monsters should revert to hostile. They should just disappear (like Ely pacifieds). Spares hassle. 13:07:31 What happens when they stop being permanent? They attack you? 13:07:35 %version 13:07:35 -!- Akitten_Homura has joined ##crawl-dev 13:07:36 trunk: 0.16-a0-2038-g968ce0a; 0.15: 0.15.2; 0.14: 0.14.2; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 13:07:38 yes! 13:07:42 -!- Akitten_Homura has quit [Client Quit] 13:07:44 ^version 13:07:45 trunk: 0.16-a0-2038-g968ce0a; 0.14: 0.14.2; 0.13: 0.13.2 13:07:45 ^ 13:07:53 there's even a fancy entry on gozag unreasons 13:07:55 ?? gozag unreasons 13:07:56 gozag unreasons[1/2]: It becomes much harder to get dragon hides. 13:07:57 ?? gozag unreasons[2 13:07:57 gozag unreasons[2/2]: !lg perunasaurus optm won 1 -tv:T71199 13:08:15 [1 is fine and working as intended 13:08:18 it involves being suddenly surrounded by four(?) previously friendly vault wardends 13:08:21 heh 13:08:22 with no warning 13:08:25 !lg perunasaurus optm won 1 -tv:T71199 13:08:26 1. perunasaurus, XL26 OpTm, T:76638 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 13:08:34 as I said, they should just bugger off 13:08:59 specifically my issues were 1) it seemed like the god didn't offer anything I wanted, especially early in the game, and 2) what I did want was reasonably likely to do nothing until fairly late in the game if ever. To elaborate, potion petition is a bad emergency ability since you aren't guaranteed to get a potion effect that will help; gold distraction only helps when you're fighting many corpse-dropping enemies, and you don't want to do that. 13:09:05 but enough about players, let's talk about gozag design 13:09:14 !lg * kmap=johnstein* 13:09:15 No games for * (kmap=johnstein*). 13:09:22 :) 13:09:26 !lg * kmap~~johnstein 13:09:27 No games for * (kmap~~johnstein). 13:09:37 -!- _Jordan_ has quit [Quit: Leaving] 13:09:58 ah ok. not that I want anyone to die because of me 13:10:03 wtf??? 13:10:09 don't want anyone to get killed? 13:10:11 fucked up 13:10:19 I got a very early Lair (d:8), and used all the gold in there to buy shops -- like 6-7 of them -- and even still one of them placed in Vaults. When I finally got around to checking the stores, they were almost entirely useless for me. It was like a roundabout, slow form of Okawaru gifts 13:10:25 <|amethyst> I think johnstein might secretly be... 13:10:28 <|amethyst> A PLAYER! 13:10:45 Lasty_: except okawaru also gives you heroism/finesse 13:10:47 Lasty_: you sound like a player, when you complain about things that obviously need change :) 13:10:49 Bloax: yeah 13:11:02 while gozag gives you a bit more of things you already have 13:11:13 dpeg: I have been known to play the occassional game of crawl . . . 13:11:27 gotta run 13:11:30 !shun Lasty_ 13:11:31 Lasty_: no idea if you understand me or not, got to work 13:11:31 <|amethyst> hm, what about giving Gozag a bribe-single-enemy command? 13:11:34 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:11:39 |amethyst: no! 13:11:47 -!- CainAbel has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:11:47 <|amethyst> too much like Ely/Lugonu I guess 13:11:54 er, nm, misread something 13:11:57 yes, too many 1-on-1 powers already 13:12:18 dpeg: what do you mean? 13:12:52 Lasty_: you are a dev, so it should be clear to you that when something's not good (like Gozag shop placement or shop stock selection), then it has to be changed. 13:13:01 steal the smithgod artefact crafting and say you're comission an artisanal weapon 13:13:28 Lasty_: shop placement is okay now, stock is not yet. 13:13:34 <|amethyst> the +10 artisinal donut "Copfeeder" 13:13:41 yes, agreed. I just wanted to lay out what I thought needed change so that we could discuss it, since PF already had some plans to make changes. 13:14:04 <|amethyst> s/sina/sana/ 13:14:11 -!- lobf has joined ##crawl-dev 13:14:16 True that. Really working now. 13:14:55 I think one thing I just realised is that you can afford to buy out potion shops entirely 13:15:04 which makes potion petition less useful than it might be 13:15:07 ^^^^ 13:15:18 I don't really like how potion shops interact with potion petition, yeah 13:15:25 -!- simmarine has joined ##crawl-dev 13:15:25 I do remember noticing that 13:15:42 I think I'd like to see either 1) gold distraction removed and replaced with another early-dungeon power or 2) a new early-dungeon power added. However, if the goal is to make Gozag a god where you sacrifice early game power for late game potential, then I need to revise my plans. 13:15:57 ds of gods 13:16:00 on the whole i think items in general are too cheap... 13:16:44 for gozag or in general? 13:17:12 in general, it makes gozag not as distinct as it could be (and makes shops less interesting than they could be) 13:17:28 mmmmm. not sure 13:17:36 I've certainly found myself tight for gold in my last few games 13:17:38 especially now that item destruction is gone, you should not be able to get !hw for 30 gold IMO 13:17:43 (pre-extended, of course, but extended isn't real) 13:17:55 I definitely found food tight, and it restricted my spell choices somewhat 13:18:00 yeah, possibly consumables should be more expensive. 13:18:32 Lasty_: under gozag? 13:18:35 yes 13:18:37 what 13:18:49 you can buy porridge at the push of a button 13:18:53 i feel like unbranded armour is too expensive, branded too cheap, and artefacts around right for body (but too cheap for aux) 13:18:59 yeah, I meant food that you don't buy 13:19:06 food that doesn't cost "piety" 13:19:15 cashpietybux 13:19:44 I flirted with running out of permafood in depths/vault:5/zot 13:20:02 and that was after overtraining spellcasting and being more circumspect about spell use than I normally would 13:20:34 !log . optm 13:20:35 22. perunasaurus, XL26 OpTm, T:76638: http://crawl.develz.org/morgues/trunk/perunasaurus/morgue-perunasaurus-20140721-021459.txt 13:21:00 I bought porridge 10 times on this char 13:21:15 !lg Lasty gozag -log 13:21:16 5. Lasty, XL27 HuFE, T:108883: http://dobrazupa.org/morgue/Lasty/morgue-Lasty-20141109-222514.txt 13:21:24 5 for me 13:21:35 and 11 shops 13:21:40 <|amethyst> how much does porridge petition cost? 13:21:52 100 * (cost scaling), iirc 13:21:53 100 13:21:59 +2 for every time you use it 13:22:01 But if you want non-porridge it's usually higher 13:22:07 and it was +4 each time used for me 13:22:12 it's not +2, yeah 13:22:15 <|amethyst> hm, and how much gold for a chunk? 13:22:16 yeah it's probably +4 13:22:29 well, chunks aren't sold anywhere right now 13:22:33 <|amethyst> I mean 13:22:34 I think it depends on HD or something? 13:22:39 you get very, very little gold pre-lair 13:22:42 oh i see 13:22:43 depends on mass 13:22:49 until a few days ago, it was (monster mass - 200) / 27 13:22:51 iirc 13:22:54 <|amethyst> don't chunks also depend on mass? 13:22:56 er, rather 13:23:09 |amethyst: yes; I don't recall the numbers there 13:23:10 -!- zxc232 has quit [Read error: Connection reset by peer] 13:23:16 using mass seems wrong to me. It makes the gold availability throughout the game really weird 13:23:28 But I did love IOODing a gold dragon :p 13:23:28 (monster mass - 200) / 27 * (0.5 - 1.5) 13:23:33 <|amethyst> ah, chunks are mass / 150 13:23:36 er, that's half to 1.5x that 13:24:06 so an orc gave 6-19 gold 13:24:31 Lasty_: did you see my change 13:24:35 <|amethyst> hm, so ~10 orcs on average to be able to afford a potion 13:24:41 <|amethyst> err 13:24:54 porridge maybe 13:24:58 -!- Basil has quit [Ping timeout: 265 seconds] 13:24:59 <|amethyst> that's what I meant, porridge 13:25:01 -!- ibar has quit [Quit: leaving] 13:25:05 <|amethyst> I guess more orcs since not all leave a corpse 13:25:05 but the cost for other potions is really, really random 13:25:14 PleasingFungus: not yet -- they went in after I finished 13:25:19 I think monsters always drop gold under gozag? 13:25:26 cannot work with Gozag talk on the line :) 13:25:27 Lasty_: I meant did you see the commit - I know it was after your play 13:25:31 potatolizard: they didn't 13:25:31 potatolizard: afaik no 13:25:38 though that's one of the suggested changes 13:25:38 oh, they don't 13:25:41 and I'd be fine with it, I think 13:25:47 yes, would work 13:26:06 there is a minor issue that players are tempted to avoid monsters dying over water/lava, that should fixed, too 13:26:10 <|amethyst> hm, so about 6 chunks worth of nutrition for about 10-20 chunks worth of kills 13:26:19 afk for a while, work 13:26:50 <|amethyst> (one porridge = 6 chunks if you're a neutralvore) 13:27:06 neutralvore 13:27:07 re: Gozag powers. I am really set on duplication, bribe, and gold distraction. Potions is less stringent (ideas welcome); I've seen and liked Fool's Gold: which spreads some of your gold around (and distracts monsters). 13:27:35 dpeg: well, in principle, players usually want to avoid monsters dying over water/lava... 13:27:40 but it matters more for gozagites, ya 13:27:47 PleasingFungus: yes, but really more so under G 13:27:49 is that really a problem 13:27:58 I mean how often do you kill monsters over lava/water 13:28:02 gold floating to the top of the lava 13:28:18 shoals is the usual culprit mentioned 13:28:18 the appeal of the god should be that you have access to much better items much earlier (this is at best lukewarm right now), and that you can storm certain branch ends much earlier (this works a bit, but not fully) 13:28:26 shallow water moving around from water lair branches yeah 13:28:36 potatolizard: well, not a formal problem, but you know our players :) 13:28:43 -!- nicholas982 has quit [Quit: Page closed] 13:28:52 a cheap solution would be to just put the gold into players' purses 13:28:53 dpeg: the problem with gold distraction is that ru landed and did a kind of similar thing 13:28:55 the much better items thing depends heavily on shops 13:29:12 I think gold distraction has to emphasize the positional/tactical element more 13:29:30 wheals: yes, and stocks are not good enough right now, I bought six or so in my current game :) 13:29:39 which makes it disappointing if there are none before lair (as i think Lasty_ ran into) 13:29:50 wheals: this, otoh, does not happen anymore 13:29:53 -!- ystael has quit [Ping timeout: 264 seconds] 13:30:01 shops are placed quite close to where you call them 13:30:11 i was thinking more of random ones than ones you called 13:30:22 (as gozag allows you to buy out random shops) 13:30:29 wheals: ah, I see 13:30:31 really? did this change since i played my game 13:31:05 wheals: I think the greatest depth difference (between your level and shop level) in my game was three 13:31:20 -!- reaverb has joined ##crawl-dev 13:31:40 I remeber finding losing gold to deep water quite annoying when my gozagite was in the Swamp. 13:31:56 reaverb: yes, it is human. I also hate it. 13:32:18 (swamp worms are particularly bad because they're only in water and you could probably could be always moved to shallow water if I could be bothered) 13:32:25 dpeg: Yes, this is a game for humans :D 13:32:53 so I think G should just collect this gold and give it to you... you lose the distraction, after all 13:34:14 -!- Crehl has quit [Quit: Killed by a kitten] 13:35:59 Actually you do not lose the distraction, gold can still distract mons from deep water. 13:37:02 reaverb: so players could also complain the other way around? 13:37:14 (my current game is an octopode, so it's a bit different) 13:37:38 Really the true problem is that deep water and lava are things that exist :D. But yeah I don't know how to solve this problem. 13:37:50 Maybe Gozag moves the gold to your purse when the distraction ends? 13:38:07 that would be the maximally nice solution for the player, yeah 13:38:28 (in fact, players are then *encouraged* to kill monsters over water/lava, so they don't have to pick up the gold :) 13:39:02 -!- MIC132 has quit [Quit: Leaving] 13:39:28 If "move to purse when distraction is done" was correct it would probably be best to have it like that for gold landing on land/shallow water too. 13:39:30 <|amethyst> 10% slag tithe 13:39:59 But if gold distraction gets removed then this is all moot? 13:39:59 reaverb: hm, interesting 13:40:30 reaverb: I really don't want gold distraction removed. :( The effect can change a bit, but I always monsters to stop what they're doing because of the shiny gold. 13:40:42 add "wanted" somewhere 13:41:23 The runed executioner's axe is distracted by the nearby gold. 13:41:34 not even dancing weapons can resist the bling! 13:41:55 potatolizard: the gold god is a parable on real life. Your choice how strong the power of money is! 13:42:00 potatolizard: Obviously Gozag makes gold shind like storbe light. 13:42:10 s/shind/shine | s/shind/shine/ 13:42:21 err, s/storbe/strobe/ 13:48:41 -!- ystael_ has quit [Ping timeout: 258 seconds] 13:49:09 -!- gammafunk has joined ##crawl-dev 13:50:22 .crushed 13:50:22 gammafunk: You have 3 messages. Use !messages to read them. 13:50:23 69. RBrandon the Brawler (L15 TrHu of Makhleb), blasted by an octopode crusher (iron shot) (kmap: cheibrodos_shoals_oceanic_diplomacy) on Shoals:1 on 2014-11-10 02:54:26, with 106425 points after 28355 turns and 1:52:16. 13:50:30 .gmap 13:50:36 75. PeL the Grappler (L11 GrMo of Qazlal), slain by a dire elephant on Lair:3 (gammafunk_lair_enchanted_lake) on 2014-11-07 11:09:24, with 7080 points after 10620 turns and 0:39:17. 13:51:07 Medar said (8h 17m 42s ago): BTW. Seems that you closed CSZO rebuild page before it finished. 13:51:10 teehee! 13:51:49 gammafunk: mon_glyph += octopode crusher : yellow χ 13:52:08 isn't that what they already are 13:52:12 octopode crusher (08x) | Spd: 10 | HD: 16 | HP: 99-127 | AC/EV: 1/18 | Dam: 35, 1003(constrict) | 10weapons, 10items, 10doors, fighter, amphibious, spellcaster | Res: 06magic(60), 12drown | XP: 2235 | Sp: iron shot (3d29), tentacle throw [11!AM, 06!sil] | Sz: Medium | Int: normal. 13:52:12 %??octopode_crusher 13:52:14 no, they're yellow xs 13:52:16 -!- link_108 has quit [Quit: Leaving.] 13:52:36 wheals: what? 13:53:12 that's a chi 13:53:27 anyway, it was just a silly thing i saw 13:53:39 wheals: it looks exactly like x on my console 13:53:53 ha 13:54:03 weird that it wouldn't render that, hrm 13:54:09 get a new console imo 13:54:36 χ 13:54:39 x 13:54:54 yeah they look identical 13:55:21 the x glyph is weird already I think 13:55:22 ??glyph 13:55:23 glyph ~ glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 13:55:41 -!- Basil has joined ##crawl-dev 13:55:56 ...things which have really no relation to each other, although I guess most are abyssal only 13:56:03 -!- bullock has quit [Quit: Page closed] 13:56:16 similar problem with X I suppose 13:56:18 "things that are weird" 13:56:25 "things that have tentacles, maybe" 13:56:30 well I guess "small things that are weird" 13:56:35 "big things that are weird" 13:56:55 except it's probably not even consistent wrt size so 13:57:01 starcursed mass (02X) | Spd: 10 | HD: 12 | HP: 132-169 | AC/EV: 10/0 | Dam: 16 | 11non-living, see invisible, regen | Res: 06magic(100), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1330 | Sz: Giant | Int: animal. 13:57:01 %??starcursed_mass 13:57:07 ok those are giant 13:57:22 thrashing horror (08X) | Spd: 25 | HD: 9 | HP: 37-62 | AC/EV: 5/10 | Dam: 1707(trample), 907(trample) | 11non-living, 10doors | Res: 06magic(60), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 837 | Sp: might [11!AM, 06!sil, 04emergency] | Sz: Big | Int: animal. 13:57:22 %??thrashing_horror 13:57:25 small abomination (04x) | Spd: 7-15 | HD: 4 | HP: 12-41 | AC/EV: 0/0 | Dam: 23 | 07undead, evil | Res: 06magic(40), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 126 | Sz: Large | Int: plant. 13:57:25 %??small abomination 13:57:30 those are large 13:57:34 right but 13:57:36 large abomination (04X) | Spd: 6-12 | HD: 11 | HP: 24-62 | AC/EV: 0/0 | Dam: 40 | 07undead, evil | Res: 06magic(100), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 336 | Sz: Big | Int: plant. 13:57:36 %??large abomination 13:57:44 was hoping those would be small 13:57:45 it's "big or giant" 13:58:03 tentacled monstrosity (03X) | Spd: 10 | HD: 23 | HP: 104-148 | AC/EV: 5/5 | Dam: 22, 17, 13, 903(constrict) | 05demonic, 10doors, amphibious, see invisible | Res: 06magic(160), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2973 | Sz: Giant | Int: normal. 13:58:03 %??tentacled_monstrosity 13:58:11 tentacled starspawn (11X) | Spd: 10 | HD: 16 | HP: 72-106 | AC/EV: 5/5 | Dam: 40, 25 | 11non-living, 10doors, see invisible | Res: 06magic(120), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2270 | Sp: spawn tentacles [11!AM, 06!sil] | Sz: Giant | Int: normal. 13:58:11 %??tentacled_starspawn 13:58:18 -!- Tux[Qyou] has quit [Read error: Connection timed out] 13:58:18 yeah there is a size thing, at least 13:58:32 worldbinder (10x) | Spd: 14 | HD: 8 | HP: 30-51 | AC/EV: 12/4 | Dam: 8, 8 | 11non-living, 10doors, see invisible, lev | Res: 06magic(60), 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 513 | Sp: forceful invitation [06!sil] | Sz: small | Int: animal. 13:58:32 %??worldbinder 13:58:37 kraken (12X) | Spd: 14 | HD: 16 | HP: 189-229 | AC/EV: 20/0 | Dam: 50 | cold-blooded | Res: 06magic(60), 12drown | Chunks: 09poison | XP: 2317 | Sp: spawn tentacles [11!AM, 06!sil], ink cloud [11!AM, 06!sil] | Sz: Giant | Int: animal. 13:58:37 %??kraken 13:58:40 unseen horror (06x) | Spd: 30 | HD: 7 | HP: 25-51 | AC/EV: 5/10 | Dam: 12 | see invisible | Res: 06magic(20) | XP: 723 | Sz: Medium | Int: animal. 13:58:40 %??unseen_horror 13:59:03 ok, we can go with that "weird up-to-large things" and "weird big or giant things" 13:59:17 -!- link_108 has joined ##crawl-dev 14:00:00 ancient zyme (03x) | Spd: 10 | HD: 8 | HP: 39-66 | AC/EV: 6/6 | Dam: 1605(drain strength), 1605(drain dexterity) | 11non-living, see invisible, lev | Res: 06magic(60), 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 326 | Sz: Medium | Int: animal. 14:00:00 %??ancient zyme 14:03:44 -!- Pluie has joined ##crawl-dev 14:04:08 I like that it has stat-specific draining melee 14:04:27 one of the only ones left 14:04:38 enough int-drain in abyss already, *clearly* 14:04:39 %git :/species 14:04:39 07gammafunk02 * 0.16-a0-2038-g968ce0a: Don't crash when generating corpses of certain monsters 10(12 hours ago, 4 files, 29+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=968ce0aafd38 14:04:43 -!- Sharkman1231_ has quit [Quit: Page closed] 14:04:49 also, I am not sure I have ever noticed zymes' melee 14:04:54 PleasingFungus: I have proof to the contrary 14:05:04 -!- Patashu has joined ##crawl-dev 14:05:05 !lg . br=abyss min=int x=int 14:05:06 18. [int=-9] gammafunk the Convoker (L20 HEIE of Sif Muna), forgot to breathe caused by summoning horrible things on Abyss:1 on 2013-08-11 03:08:30, with 307483 points after 45834 turns and 12:39:50. 14:05:12 d a n g 14:05:16 surely we can go lower!!! 14:05:25 how 14:05:26 horrible 14:05:39 -!- travis-ci has joined ##crawl-dev 14:05:39 crawl-ref/crawl-ref#321 (salamander - 94046a7 : Steve Melenchuk): The build was fixed. 14:05:39 Change view : https://github.com/crawl-ref/crawl-ref/compare/c73e7526228f...94046a7acc54 14:05:39 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40560164 14:05:39 -!- travis-ci has left ##crawl-dev 14:05:44 y a y 14:05:54 good job SM!!! 14:06:06 Grunt: you should aspire to be more like that guy imo 14:06:08 -!- heteroy_ has quit [Ping timeout: 250 seconds] 14:06:29 -!- Pluie|2 has quit [Ping timeout: 264 seconds] 14:07:03 !break gammafunk 14:07:04 Maaan, all the cuts in the dungeon levels are really making things difficult for my FeBe <3 Every place feels dangerous. 14:07:18 !send hell Keskitalo 14:07:18 Sending Keskitalo to hell. 14:07:28 !gamesby Keskitalo fe 14:07:52 ??test 14:07:53 test[1/63]: blaargh blaargh blaargh blaargh blaargh 14:08:03 !gamesby . 14:08:04 gammafunk has played 2366 games, between 2012-04-26 17:48:23 and 2014-11-09 22:40:15, won 17 (0.7%), high score 24084354, total score 125716093, total turns 13059096, play-time/day 2:05:52, total time 81d+2:53:55. 14:08:08 r??test 14:08:09 megabat has played 14 games, between 2011-03-01 02:17:18 and 2011-03-29 02:27:40, won 13 (92.9%), high score 1708814, total score 17191341, total turns 1836106, play-time/day 3:32:38, total time 4d+6:46:23. 14:08:20 Grunt: GH imo 14:08:20 megabat... 14:08:24 !nick Keskitalo 14:08:24 Mapping keskitalo => keskitalo evktalo 14:08:25 Hell, that's an idea. 14:08:29 Grunt: Oh, something I wanted to mention on the salamander species - I don't think that gaining slow movement on level-up would work very well. 14:08:30 r??test 14:08:31 test[52/63]: \1 foo 14:08:35 !gamesby Keskitalo fe-- 14:08:36 Keskitalo (fe--) has played 2 games, between 2010-10-11 09:57:24 and 2013-09-02 08:52:45, won 0, high score 20856, total score 21108, total turns 28844, play-time/day 0:00:09, total time 2:47:09. 14:08:51 -!- edlothiol has quit [Remote host closed the connection] 14:08:53 just draw wraith cards at xl 6 14:09:04 !gamesby . Fe-- 14:09:05 johnstein (Fe--) has played 28 games, between 2012-10-21 07:06:34 and 2014-09-23 15:36:05, won 0, high score 16260, total score 30674, total turns 105144, play-time/day 0:00:52, total time 10:10:43. 14:09:14 die a few times to lose levels 14:09:15 Because I can imagine a lot of scenerios where not getting slow movement would be worth not leveling up for a while. 14:09:37 make it gradual, clearly 14:09:44 which would encourage stashing monsters or treating them like they have death curses etc. 14:09:54 could you make it randomly happen between a range of levels? 14:10:09 yeah my thought was that rF++ is a poor trade for even slower move, but with species designs.... 14:10:14 making it impractical to plan around? 14:10:27 it sounds kind of difficult to avoid ever killing things 14:10:41 I guess it's interesting to have to essentially plan for slow move in advance 14:11:44 is it interesting if you don't know which level it will happen? or is that annoying? 14:11:47 I have too limited experience with Na to know how players tend to build those out, but I imagine it's reliance on the hp and good AC 14:12:07 -!- Taraiph has joined ##crawl-dev 14:12:48 well it's interesting either way, you know you're going to have to have a build that can deal with slow movement 14:13:02 wellllll 14:13:08 going to need to deal with slow movement but not have it in earlygame!!! 14:13:14 you aren't getting slow move in exchange for rf++ 14:13:22 theTower: I think with stairs and careful play it would be possible to avoid killing most monsters. 14:13:25 you're getting slow move in exchange for rf++ *and having actual skills* 14:13:40 do their apts change? 14:13:49 since leveling up and improving skills both draw from xp 14:14:04 if you don't kill past level whatever, you're stuck at early-game skills........... 14:14:12 well that's a given, yes 14:14:29 PleasingFungus: My first thought on the slow move thing was "when you reach level 7 and/or level 14 you get an ability which gives you slow move, you don't get the benefit of XP beyond that level until you use it". 14:14:31 the design isn't about "what about a species that stops leveling at xl14" 14:14:35 but that's really clunky. 14:14:42 that seems really unecessarily clunky, yeah 14:14:51 I mean, people are saying "I wouldn't want to kill monsters if it would put me past level whatever!" 14:14:53 but it's like 14:14:59 you still want to kill monsters, so that you have skills, so you don't die 14:15:13 yeah that's not what I'm saying, since no one would do that 14:15:13 I want Salamander to exist 14:15:24 I think it would encourage stashing monsters to breeze through the first couple levels after you get slow move. 14:15:25 to fill the sludge-elf sized hole in my heart :V 14:16:02 Taraiph: also slow salamanders? :) 14:16:06 that was what reaverb suggested would happen, but of course it could only ever happen to any extent in a small way that is fine in my view 14:16:16 sludgamanders 14:16:24 yeah I don't think it's a real thing that would happen 14:16:27 * dpeg likes slow species 14:16:28 Well 14:16:30 killing fewer things in the rune vault or something, not really an issue 14:16:42 * gammafunk zaps a wand. dpeg slows down! 14:16:43 Think of it like this 14:16:55 I think it would happen enough to be annoying, and I think its possible to have the "slow movement later on" without that problem. 14:16:58 the fixed level might lead to frantic or irrational behaviour, though 14:17:04 (or being clunky) 14:17:06 to prevent the eventual removal of this race because it's too similar to other races 14:17:12 reaverb I don't see why you think it would happen 14:17:12 why not make it different :O 14:17:22 -!- link_108 has quit [Quit: Leaving.] 14:17:26 I can think of a few very temporary situations where it *might* be done 14:17:32 but they don't seem like any great annoyance to me 14:17:40 what, so should it be at a random xl 14:18:19 in a certain sense, time should be a good measure (but it isn't for Crawl as-is) 14:19:10 yeah some kind of turn or aut-based thing could be done (quite possibly poorly) in some time-themed species 14:19:16 but probably not great for Sa 14:19:21 is that what these are, Sa? 14:19:31 hm, SaNe <3 14:19:43 SaFE 14:19:46 SaCK 14:19:55 SaWn 14:20:04 SaAM 14:20:08 not a word! 14:20:18 it's a name, pretty much! 14:20:18 gammafunk: I think most of the time I would be optimal to stash /some/ monsters on these salamanders, even if that rarely happened due to being really annoying. At least enough to get past the first hard couple levels after getting slow move. 14:20:30 ??hat of pondering 14:20:31 hat of pondering[1/2]: +3 hat with {ponderousness}, MR+, +5 int and +10 MP. Sometimes Gastronok is wearing it! 14:20:38 -!- bonger has quit [Quit: Page closed] 14:20:43 sawz with a z 14:22:00 reaverb: those stashed monsters would have the best impact on survivability in early levels when they could increase your XL, not later on when their xp impact is negligable 14:22:15 gammafunk: yes, I hope that is true 14:22:35 I'm thinking this would be more a problem at the xl 14 slow move. 14:22:53 why xl14, isn't there one at xl7? 14:23:06 xl7 is rF+, I thought? 14:23:18 %git :/sala 14:23:18 07tenofswords02 * 0.16-a0-663-g6932eac: Temporary quick-fix: Remove allies tracer on monster torment / tornado / chains 10(8 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6932eac25ae0 14:23:25 %git salamander 14:23:25 07Grunt02 * 0.16-a0-2040-g94046a7: Salamanders as a player race. 10(5 weeks ago, 34 files, 282+ 78-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94046a7acc54 14:23:26 -!- debo has quit [Read error: No route to host] 14:23:26 %git salamander 14:23:26 07Grunt02 * 0.16-a0-2040-g94046a7: Salamanders as a player race. 10(5 weeks ago, 34 files, 282+ 78-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94046a7acc54 14:23:28 oh right 14:23:29 You get one level of rF+ and slow move at both xl7 and xl14 14:23:29 wheals: hi. 14:23:31 Grunt: hi... 14:23:39 and xl14 also gives you swim through lava. 14:23:39 right so it'd be ore of a thing at xl7 14:23:43 than it would at xl14 14:23:56 The original design of the species had them *speed up* as they gained experience (i.e. start at slow 2 before getting to normal speed). 14:24:04 this makes me probably sound like a player, but what about something like ring-of-fire as an active ability at XL14? 14:24:05 at xl7 stashing could theoretically have an impact since those monsters contribute more to xl increase 14:24:10 think how quickly you gain levels 14:24:10 No! 14:24:12 -!- debo has joined ##crawl-dev 14:24:13 No more gimmicks! 14:24:17 cherufe more 14:24:19 *d 14:24:20 from 1-7 14:24:23 vs 8-14 14:24:38 Grunt: yes, I understand. It just feels more palatable to get something good for the bad. 14:24:52 1learn add Grunt [...] more gimmicks! 14:25:00 !hellfire wheals 14:25:00 * Sequell ends wheals in hellfire! You hear a strangely unpleasant explosion. 14:25:08 -!- Patashu has quit [Ping timeout: 244 seconds] 14:25:26 I guess I was thinking it would be more easy to exploit at xl 14 because there's more resources availible, that might be wrong. (It's true this species doesn't have playtesting!) 14:26:05 I think there's probably just not monsters you can stash near xl14 that could have an appreciable effect on improving your character should you kill them afterwards 14:26:06 Grunt: is Fo self-shafting a gimmick, in your opinion? 14:26:15 Can I playtest it? 14:26:31 I mean you could do somethign like not clear lair:8 14:26:35 Taraiph: If you can compile crawl you can :D 14:26:50 and go back from orc or something 14:26:52 dpeg: yes, but it is one built specifically to balance out a natural shortcoming of the species. 14:26:54 gammafunk: Yeah, I was thinking something like that, skipping some levels and coming back to them. 14:27:07 Grunt: ok! Just trying to understand the design guidelines here. 14:27:11 but I think you'd do better to kill those monsters when their xp and the associated loot 14:27:15 had the most impact 14:27:26 -!- link_108 has joined ##crawl-dev 14:27:38 I have no idea how to compile 14:27:39 Grunt: actually, i think that pubby's original idea was a species that shafted instead of teleport 14:27:41 afaict 14:27:42 (imo get the experimental branch up and running so we can see if players feel like doing this) 14:27:52 s/doing this/doing any of this/ 14:28:07 but really if you're concerned about it, I'd be far more concerned about what happens at xl 7 14:28:09 gammafunk: well, I think the following question will be relevant to Sa: which of these branch (ends) do I want to tackle even more slowed? (I think it's good that xl7 has already one slow down.) 14:28:24 I think any scenario in which you skip easier monsters to kill harder ones instead is a scenario in which you are playing poorly 14:28:29 regardless of your race 14:28:31 pretty much 14:28:32 gammafunk: Yes, maybe I'm not looking at this right :D 14:29:17 !addexperimental salamander 14:29:20 sack, safe, 14:29:26 sane 14:29:31 sawn 14:29:46 I can wait for an experimental branch. 14:29:47 sabe(r) 14:29:53 (safe is actually pretty much a safe choice) 14:30:03 cheapo! 14:30:10 Grunt: is sane a sane choice 14:30:33 -!- bonghitz has quit [Remote host closed the connection] 14:30:33 leveling up is *less good* as salamander than it is for other races, but I'm not sure that actually affects decisionmaking 14:30:35 maybe if they got like 14:30:37 nega-skills 14:30:41 anti-stats 14:31:00 imaginary items? 14:31:17 PleasingFungus: dega-hp? 14:31:28 reverse-mp 14:31:32 real demigod mode: start with 27/27/27 stats & skills, which decrease whenever you kill anything 14:31:38 i wonder if we could do something with div_rand_round to make it a smooth transition rather than a breakpoint 14:31:46 -!- WereVolvo has quit [Ping timeout: 255 seconds] 14:31:55 it might be hard to communicate that to the player 14:31:59 yeah 14:32:54 PleasingFungus: so basically speedrunner superiosity race 14:33:25 -!- Taraiph has quit [Ping timeout: 246 seconds] 14:33:34 !apt hu 14:33:35 Hu: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 0, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 1, Exp: 1!, HP: 0, MP: 0 14:33:46 !apt de 14:33:47 DE: Fighting: -2*, Short: 0, Long: -1, Axes: -2, Maces: -3*, Polearms: -3*, Staves: 0, Slings: -2, Bows: 1, Xbows: -1, Throw: 1, Armour: -2, Dodge: 2, Stealth: 3, Shields: -2, UC: -2*, Splcast: 3!, Conj: 1, Hexes: 3, Charms: 4!, Summ: 1, Nec: 2!, Tloc: 1, Tmut: 1, Fire: 1, Ice: 1, Air: 0, Earth: 1, Poison: 1, Inv: 1, Evo: 2, Exp: -1, HP: -2, MP: 3! 14:34:14 !apt stealth 14:34:15 Stealth: Na: 5!, Vp: 5!, Sp: 5!, Ko: 4, Fe: 4, Op: 4, DE: 3, VS: 3, DD: 3, Fo: 3, HE: 2, Gh: 2, Gr: 2, Mf: 2, Ha: 2, Te: 1, Hu: 1, Dg: 0, Ds: 0, Dr: 0, Mu: -1, Og: -1, HO: -1, Mi: -1, Ce: -3, Tr: -4* 14:35:13 Grunt: and 14:35:14 are as stealthy as minotaurs (slithery, but fiery) 14:35:22 Grunt: + APT(SP_SALAMANDER, SK_STEALTH, 2), 14:35:55 gammafunk: that's referring to the species stealth modifier 14:35:59 gammafunk: I should have been more clear :( 14:36:02 oh ok 14:36:04 I see 14:36:13 kinda weird 14:36:19 trying to distinguish them from nagas? 14:36:29 !apt na 14:36:30 Na: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -2, Dodge: -2, Stealth: 5!, Shields: -2, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 3!, Inv: 1, Evo: 1, Exp: 0, HP: 2, MP: 0 14:37:02 (hmm, species having stealth modifiers ADN also having differant stealth apts feel overcompilcated, maybe it could be simplified to just apts somehow?) 14:37:10 s/ADN/AND/ 14:38:11 Grunt: err 14:38:16 reaverb: not sure 14:38:19 case SP_NAGA: 14:38:19 you.mutation[MUT_ACUTE_VISION] = 1; 14:38:19 you.mutation[MUT_POISON_RESISTANCE] = 1; 14:38:19 - you.mutation[MUT_DEFORMED] = 1; 14:38:24 in that branch? 14:38:35 dpeg: not sure on what? 14:38:44 reaverb: innate stealth/MR stuff. 14:39:01 perhaps it really helps in differentiating species? 14:39:11 Grunt: Were you secretly buffing Na...admit it 14:39:25 they sound really really strong 14:39:52 dpeg: I don't know, I'd have to look at it. However, if stealth modifiers make the species play differant they should at the very least be more visible. 14:40:05 gammafunk: I fixed that already!!!!!!! 14:40:10 reaverb: agreed 14:40:18 hrm, it seemed to be in the git tree listing... 14:40:35 gammafunk: you're looking at the wrong listing then 14:40:51 Grunt: no, I just found the head in the overview page 14:40:52 hrm 14:41:12 maybe gitweb doesn't understand force pushes 14:41:31 yeah 14:41:36 that's what seems to be happening 14:41:48 if you navigate from here http://s-z.org/neil/git/?p=crawl.git;a=summary 14:41:50 to salamander 14:41:52 wait 14:41:53 maybe I 14:41:54 you'll get the old commit 14:42:03 I think I force pushed over my force push 14:42:05 dagnabbit 14:42:12 * wheals pushes Grunt. 14:42:16 * Grunt falls over. 14:42:23 haha 14:42:27 * wheals hears a sizzling splash. 14:42:37 dpeg: Oh, some other minor thing - on the lugonu altar desicration proposal: Would implimenting altar desicration without adding the god wrath bits in quite yet "work"? 14:42:37 <|amethyst> Looks like Grunt went over to the Dark Side 14:42:53 kennysheep and I are gonna laugh and laugh when I tell him about this! 14:43:07 gammafunk: talking to yourself again? 14:43:15 I'm trying to remove corpse sacs and it seems like a reasonable time to introduce it, but reworking god wrath for the altar desicration at same time would be awkward. 14:43:28 reaverb: yes. I was going to propose, just hold out for a bit. (My suggestion would've been to remove Lugonu's corpse sacrifice outright, and instead add piety from altar desecration.) 14:43:57 03Grunt02 07[salamander] * 0.16-a0-2040-g47efe85: Salamanders as a player race. 10(5 weeks ago, 34 files, 281+ 77-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=47efe851d823 14:44:33 dpeg: Ok, so if altar desecration was introduced without the god wrath interaction, would that be fine? 14:44:35 dpeg: hrm, given that we have basically no other use for placing altars other than for decoration (post d:1-9 anyhow, and aside from non-temple gods), is having lucy depend on piety for these a problem? 14:45:03 -!- minmay has joined ##crawl-dev 14:45:05 most other god conducts are tied to things that are omnipresent and/or necessary, like killing monsters, exploring the dungeon 14:45:19 <|amethyst> what if the desecration itself didn't give piety, and instead you got piety from surviving the wrath of other gods? 14:45:20 but altars are just randomly in the dungeon for decoration 14:45:40 I was imagining lugonu still giving some piety for giving monsters, with altar desicration suplimenting that. 14:45:45 s/giving/killing/ 14:45:59 Give the gift of monsters this holiday season! 14:46:19 <|amethyst> (desecration being a way to get other gods' wrath without worshipping them) 14:46:21 Although Fedhas and Fruit shows some swinginess is fine. 14:46:22 killing some piety for giving monsters? 14:46:34 yeah, that basic model I don't have a problem with, I'm merely wondering about piety for a thing that's not purposefully placed in the dungeon with any intended use 14:46:51 "still giving some piety for killing monsters" 14:47:00 yes, I know what you mean 14:47:06 as did i 14:47:07 wheals apparently didn't though :D 14:47:09 "that basic model I don't have a problem with" 14:47:17 oh ok 14:47:49 there certainly are special late-game vaults and some random altars, so I guess it's just like finding loot? 14:48:01 for an AK, I mean 14:48:47 <|amethyst> I worry, not so much about late altars being rare, but about early ones being common 14:49:15 <|amethyst> so either you get a load of piety in the early game; 14:49:29 maybe the first one doesn't give wrath/piety 14:49:32 <|amethyst> or the ability doesn't turn on until later, and you have to trek back up to early D once that happens 14:49:32 (per god) 14:49:40 <|amethyst> hm 14:49:55 right temple would be nuts 14:50:03 <|amethyst> I think even then it would be somewhat top-heavy 14:50:09 or just the amount of wrath/piety scales on how many times you've desecrate that god 14:50:20 <|amethyst> you're more likely to find a second altar to a god in early D/Temple than later 14:50:24 It could be disallowed in temple, but then there are still pretty huge swings in piety you can get 14:50:31 based on how many overflow temples there are 14:50:39 reaverb: hm, I realise that without wrath, players will desecrate all of ET. :( 14:50:45 <|amethyst> and there are some huge overflow temples 14:51:08 the idea was the wrath increased non-linearly, as you do additional altars of the same god 14:51:20 dpeg: make Corrupt incur wrath if it destroys altars. Players will get the type of instant death they do when they blow up Tomb:3 with a big spell/ability. 14:51:22 reaverb: so if you add desecration right now, it could probably be only cosmetic. 14:51:26 oh I didn't even realize 14:51:36 you desecrate the altar in this proposal, and you get wrath? 14:51:40 -!- travis-ci has joined ##crawl-dev 14:51:40 crawl-ref/crawl-ref#322 (sdl2 - ae05eb9 : Steve Melenchuk): The build was broken. 14:51:40 Change view : https://github.com/crawl-ref/crawl-ref/compare/006980d201b2...ae05eb972e4c 14:51:40 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40566788 14:51:40 -!- travis-ci has left ##crawl-dev 14:51:44 rip 14:51:44 nooooooo 14:51:46 ....so broken 14:51:55 travis'd again 14:52:04 <|amethyst> I still haven't been able to reproduced that locally 14:52:05 it's findray 14:52:07 *shakes fist* 14:52:12 <|amethyst> tried 200 different seeds 14:52:12 * Grunt defenestrates Ray. 14:52:20 gammafunk: yes. This assumes that wrath is scaleable (it now is, right?), so that you *don't* get "I have just abandoned Trog at ******" wrath for desecrating one Trog altar. 14:52:20 <|amethyst> I did get an unrelated crash in lua 14:52:39 "Disallow in temple" was a clause in the proposal I read (can't find it now) and seems reasonable to me, especially with "no wrath for now" possibility. 14:52:47 dpeg: yeah obviously don't make it so that the player has to wait until xl2N to be strong enough to desecrate 14:52:55 but that poses a lot of challenges tbh 14:52:55 why does it not give a normal crash log? 14:53:02 we have to have "scaled wrath" for every god 14:53:05 <|amethyst> wheals: what? 14:53:14 the ray crash 14:53:16 <|amethyst> wheals: it's a test failure 14:53:24 gammafunk: indeed. Another option (independent of the rest) is that gods you've desecreated altars for (against?) would never allow you back in. 14:53:38 the tests are running crawl though, right? 14:53:44 yeah, ut that's basically a no-op 14:53:53 since lucy wrath is some of the worst 14:54:06 gammafunk: with scaling wraths it shouldn't be so hard: players will establish quickly that one (or two etc.) desecrations are safe. 14:54:42 by one or two, you mean which gods have the weakest wraths? 14:54:55 I could also never quite decide whether you should be able to figure out from a desecrated altar to who it belonged before. 14:54:55 or just one or two altars in general 14:55:09 gammafunk: both, actually 14:55:22 dpeg: well even if scaled wrath works, it's a serious effect to program all those wraths (is that a word) 14:55:27 it shouldn't be a big deal: you would desecrate any Ely altar you run across, for example 14:55:34 but maybe you'd stop after your second Trog altar 14:55:52 dpeg: I think someone would need to sit down with all the god wraths and basically design the scaling system 14:55:55 gammafunk: the wrath already exists? 14:56:11 well it does but it's very brutal 14:56:15 IIRC there's some wrath scaling but not enough to ..that 14:56:24 -!- Tux[Qyou] has quit [Read error: Connection timed out] 14:56:24 gammafunk: haven't we had already two rounds of this? (And not for Lugonu, but so that players can abandon gods early without criminal punishment.) 14:56:55 hrm, well to my knowledge it's still suicidal, but Grunt and others know the new wrath system better 14:57:34 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 14:57:44 <|amethyst> wheals: it's a lua error (triggered by GETCOORD), and I don't think those go through the crash handler 14:58:00 it'd be possible to have "lucy-deflected wrath" that's maybe less severe than normal wrath because lucy is protecting you somewhat, but that has to be design ofc 14:58:22 but maybe wrath can scale already and I'm just not aware of that 14:59:16 gammafunk: quite possibly I've been too optimistic here, but there have been attempts to make wrath less simple-minded 15:00:27 dpeg: well I do like the basic idea if you can make the decision to desecrate altars less "clumpy" so it's not just go do them all at once but more a spectrum of when you can decide that the reward outweights the risk 15:00:30 is this a bug? z - the Handbook of Axaxaxas ml 15:00:40 ...wow 15:00:44 <|amethyst> minmay: no 15:00:46 library of babel 15:01:05 gammafunk: that's certainly always been the goal! (For a couple years now. :) 15:01:06 it just seems odd to use the character 15:01:08 when charset = ascii 15:01:15 oh 15:01:32 <|amethyst> we use unicode in descriptions, quotes, etc too 15:01:46 oh, really 15:01:50 I never look at those anymore 15:02:02 <|amethyst> yes, charset = ascii is really just about the map 15:02:08 surely you read the ziggurat quote all the time 15:02:34 !lm minmay br.enter=zig 15:02:35 No milestones for minmay (br.enter=zig). 15:02:39 is that even right 15:02:43 !lm . br.enter=zig 15:02:43 No milestones for gammafunk (br.enter=zig). 15:02:46 !lm . br.enter=ziggurat 15:02:47 No milestones for gammafunk (br.enter=ziggurat). 15:02:50 !lm . zig.enter 15:02:51 10. [2014-05-24 04:01:46] minmay the Warrior (L24 VSSk of Jiyva) entered a Ziggurat on turn 65218. (Depths:4) 15:02:54 ah yeah 15:04:14 odd that br.enter doesn't work with zigs 15:04:21 todo zig more 15:04:39 !lm Grunt zig.enter 15:04:40 1. [2014-02-03 23:08:45] SGrunt the Annihilator (L27 DECj of Vehumet) entered a Ziggurat on turn 167217. (Depths:1) 15:04:53 todo launch every zig 15:04:58 -!- SomeStupidGuy has quit [Ping timeout: 258 seconds] 15:05:16 Zannick: the zigguarat quote has a suggestion on how to do that 15:05:20 *ziggurat 15:05:29 some wraths scale, some don't. you can read descriptions of them in-game, which I believe do mention which ones scale & which don't. 15:05:30 -!- wheals has quit [Ping timeout: 265 seconds] 15:05:35 at least to some extent. 15:05:57 since they all scale differently is that even useful information 15:07:08 even if they all scaled the same I'm not sure how I'd use the information. Knowing what to expect under pennance versus abandonment? 15:07:18 !source dat/descript/gods.txt:432 15:07:18 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/descript/gods.txt;hb=HEAD#l432 15:07:25 example 15:07:29 but obviously it's good to be recorded somewhere 15:07:42 Well Lugonu's wrath description at least makes it sounds like it scales only with player xl. 15:07:46 all of these range from 'bad' to 'really bad' and I need to rewrite them 15:07:48 reaverb: yes 15:07:52 but at least they're something 15:08:03 <|amethyst> FR: choko wrath 15:08:09 ration wrath 15:08:13 ??chokowaru wrath 15:08:14 chokowaru wrath[1/1]: Giant glowing orb of hellchokos that smites, torments, and paralyzes greensnark. 15:08:23 you pinged him......! 15:08:25 you fool 15:08:36 afaik everything that scales scales off of xl 15:08:42 -!- wheals has joined ##crawl-dev 15:08:43 though I might be misremembering 15:08:45 -!- TheMattybee has quit [Ping timeout: 255 seconds] 15:08:49 skill costs 15:08:49 PleasingFungus: I know you wrote this: Jiyva's vengeance is swift and gurgling 15:08:50 rip........... 15:08:55 gammafunk: I wrote all of them! 15:09:00 knew it 15:09:10 to be fair, some of the base wraths themselves are agony 15:09:16 <|amethyst> !learn edit chokowary_wrath[1] s/zes \zs.*/gr**nsn*rk./ 15:09:17 I don't have a page labeled chokowary_wrath[1] in my learndb. 15:09:18 it's almost like... he read the commit log 15:09:20 no I mean everything [in the god wraths] that scales (as opposed to being scaled off... remaining wrath...?) 15:09:21 <|amethyst> !learn edit chokowaru_wrath[1] s/zes \zs.*/gr**nsn*rk./ 15:09:30 No change: regex `zes \zs.*` does not match `Giant glowing orb of hellchokos that smites, torments, and paralyzes greensnark.` 15:09:30 hahahaha 15:09:30 <|amethyst> !learn edit chokowaru_wrath[1] s/zes .*/zes gr**nsn*rk./ 15:09:30 chokowaru wrath[1/1]: Giant glowing orb of hellchokos that smites, torments, and paralyzes gr**nsn*rk. 15:09:35 in the fullness of time, anything can happen 15:09:36 regexes too hard imo 15:09:45 man chei wrath is just 15:09:47 I mean 15:09:49 <|amethyst> !learn edit chokowaru_wrath[1] s/zes/ses/ 15:09:50 chokowaru wrath[1/1]: Giant glowing orb of hellchokos that smites, torments, and paralyses gr**nsn*rk. 15:09:51 I don't get chei wrath. 15:09:57 -!- Siegurt has quit [Quit: Leaving.] 15:10:01 I never look at those anymore 15:10:01 oh actually shit I lied 15:10:02 PleasingFungus: It should summon torpor snails to fight you :D 15:10:06 did you seriously ever look at those 15:10:18 chei wrath scales off tension 15:10:21 I completely forgot 15:10:29 wheals: sure, I used to read monster descriptions 15:10:30 <|amethyst> hm... "Death's Door abortion" 15:10:35 wheals: and item descriptions, etc 15:10:38 <|amethyst> that doesn't quite seem like the right word 15:10:48 |amethyst: where? 15:10:52 <|amethyst> spl-selfench.cc 15:10:57 |amethyst: is that where unborn deep dwarves come from? 15:11:01 !source spl-selfench.cc 15:11:02 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-selfench.cc;hb=HEAD 15:11:11 <|amethyst> wheals++ 15:11:22 it's not *wrong* but it does sound a little odd 15:11:33 "Death's Door cancelation?" 15:11:40 for Lugonu altar desecration, it might be best if you get a prompt before committing the deed: "Desecrating this altar may lead to Trog bear upon you the following punishments: [list]" 15:11:44 <|amethyst> with two ls, yeah 15:11:46 -!- roctavian has joined ##crawl-dev 15:11:50 reaverb: btw, this is is another function I would vaguely feel like flattening 15:11:57 -!- Philonous has quit [Ping timeout: 272 seconds] 15:12:04 augh 15:12:15 actually I think I will specifically because of the way it does that return at the end 15:12:18 PleasingFungus: which function? 15:12:24 wow android port why are you segfaulting in libc 15:12:27 rip....... 15:12:29 !source cast_revivification 15:12:30 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-selfench.cc;hb=HEAD#l148 15:13:10 PleasingFungus: Hmm, that sounds reasonable, depending on how the new returns are placed :D 15:13:11 !vault hanging_gardens 15:13:11 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des;hb=HEAD#l2483 15:13:25 trekking back and forth to temple to desecrate altars one-by-one sounds kinda of lame 15:13:42 well, if there's any place to put a shrike, 15:13:50 PleasingFungus: ddoor does that too 15:13:58 <|amethyst> PleasingFungus: make "desecration" = level teleport + telefrag 15:14:18 wheals: consider my augh repeated 15:14:38 Oh, scaling the desicration piety to the depth of the altar would probably help the "too many early" problem. 15:14:40 int cast_selective_amnesia(string *pre_msg) 15:14:42 good name 15:14:43 |amethyst: teleport from where to where? 15:14:51 <|amethyst> PleasingFungus: wherever you're at, to the altar 15:15:14 <|amethyst> PleasingFungus: (and back) 15:15:15 huh. how would you select the altar? 15:15:15 also holy shit that is an awful use of a pointer 15:15:31 <|amethyst> PleasingFungus: ctrl-f perhaps 15:15:36 <|amethyst> PleasingFungus: I'm not being entirely serious 15:15:43 I wasn't sure 15:15:49 I figured your phrasing was a little silly :p 15:15:51 PleasingFungus: my hope was that there are few enough altars so that walking up to them is not so bad 15:16:04 idk. you can get, what, 16-god temples now? 15:16:13 you are _desecrating_altars_ after all :) 15:16:39 and why does it not use spret_type 15:16:45 augh 15:16:48 wheals: have you seen the healing codwe 15:16:49 *code 15:16:52 PleasingFungus: yes, but the first round would be cheap, you just collect them all 15:16:55 easy pickings 15:16:57 sadly 15:17:27 PleasingFungus: the gods express that they're not amused 15:17:31 <|amethyst> how's that an awful use of a pointer? 15:17:44 why not just use a string with default value ""? 15:17:48 and check for that 15:17:50 -!- Philonous_ has quit [Ping timeout: 256 seconds] 15:17:51 honestly my understanding of it was something much simpler: just cashing in altars (the opportunity to later convert to that god) for piety. doesn't need to have a huge cost, since, I mean, it's part of the conduct, it's one of the ways you get stuff from the god. not like there's a huge tradeoff from other piety sources like killing monsters, or exploring... 15:17:58 this whole wrath thing sounds potentially interesting but also a big can of worms 15:18:04 <|amethyst> wheals: you can't pass "" to a by-reference string 15:18:07 PleasingFungus: ah, I see 15:18:12 <|amethyst> wheals: ohh 15:18:14 <|amethyst> wheals: never mind 15:18:17 |amethyst: it's input-only 15:18:19 PleasingFungus: alright, I am fine with just tagging altars 15:18:19 <|amethyst> wheals: I misread what it's doing 15:18:21 reaverb: ^ 15:18:24 <|amethyst> wheals: yeah, that's pretty bad :) 15:18:26 maybe not awful, just super superfluous 15:18:37 |amethyst: another reason we need to have doxygen comments for everything!!!! 15:18:41 everything...... 15:18:50 PleasingFungus: we could still have wrath come in at the third (or whatever) altar. 15:18:54 @param pre_msg[in] This is a bad parameter. 15:18:58 <|amethyst> PleasingFungus: what makes you think the doxygen comment would have been right? :) 15:19:15 misleading comments???? 15:19:16 no way 15:19:24 <|amethyst> speaking of which 15:19:28 dpeg: err, what are does "reaverb: ^" mean? 15:19:30 dpeg: why then? 15:19:31 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:19:33 <|amethyst> I looked back at my // We need C++11 already comment 15:19:48 <|amethyst> and it would be a bit of a pain to use lambdas there 15:20:01 hm 15:20:01 -!- link_108 has quit [Read error: Connection reset by peer] 15:20:04 I have a todo item 15:20:16 %git dc1e1a4a2cd2 15:20:17 07wheals02 * 0.16-a0-1034-gdc1e1a4: Fix a problem with some monster_spell iterators. 10(5 weeks ago, 3 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dc1e1a4a2cd2 15:20:29 I wonder if this is moot now 15:20:40 -!- roctavian has quit [Quit: roctavian] 15:20:44 !source fixup_spells 15:20:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-util.cc;hb=HEAD#l4881 15:20:48 -!- link_108 has joined ##crawl-dev 15:20:51 <|amethyst> because right now compare_item_fn is parameterised by the sort-key function 15:21:00 ah, it's totally not 15:21:26 <|amethyst> but you can't use a function<> or lamdba type in a template value parameter 15:21:26 -!- mamgar has quit [Read error: Connection reset by peer] 15:21:55 except. hm. hm. wheals, how often does SPELL_NO_SPELL appear in monster spell lists now? 15:22:02 aside from save compat 15:22:04 dpeg: is there any reason why summon shop doesn't set up the shop on the same level? As it is, if you put the shop on a future level, checking the shop contents means delving further into the dungeon, and making any future shops place even deeper. That made me (for example) place as many shops as possible while in D:8 Lair so that I wouldn't push too many shops into Vaults, where I couldn't get at them. 15:22:07 just that 15:22:15 reaverb: PleasingFungus suggests to simply have players "collect" altars, without any punishment, as part of the Lugonu gameplay. (Only minor consequence would be that you couldn't turn to a god whose altars you've desecrated.) I think that's good! 15:22:34 PleasingFungus: b/c I think it's cool, thematic, and sets up decisions. 15:22:40 dpeg: Ok, yes, I'll probably implement that :D 15:22:47 -!- Philonous___ has quit [Ping timeout: 244 seconds] 15:22:55 dpeg: well, I don't understand why turning on wrath would be better than turning it on at 1 15:23:05 reaverb: thank you! Be sure to remove corpse sacrifices, no matter what, please. 15:23:06 *turning on wrath at the third altar 15:23:07 sorry 15:23:23 PleasingFungus: because reaverb can go desecrating altars right NOW! 15:23:31 I am completely lost, sorry 15:23:36 just a moment :) 15:23:50 Lasty_: yes. If the shop is one or two or three levels deeper, it makes you decide whether to pursue it immediately etc. 15:24:28 I mean, I get how that's a bit of an interesting decision but to my mind it conflicts with the idea that Gozag followers will get better equipment early. 15:24:51 -!- AreBrandon has quit [Ping timeout: 244 seconds] 15:25:04 Lasty_: I found this to work well in my games. (What did not work well was when Gozag, in the past, placed the shops just about anywhere. If you're on D:7, you don't care about a shop on D:14. That's fixed.) 15:25:05 -!- Philonous_ has quit [Ping timeout: 264 seconds] 15:25:08 dpeg: Would you suggest that the player only get piety once per altar type (i.e, shining one) or that each altar grants piety? 15:25:09 If you get a deep lair, there's a good chance that most of your shops will be in Vaults, for example 15:27:50 -!- Ragdoll has joined ##crawl-dev 15:27:51 reaverb: nah, all of 'em. As I understand PleasingFungus's proposal (he might distance himself from it Real Soon :), it just becomes a sacrifice -- only altars, not corpses. (A little bit more piety, a lot less annoyance: so few altars.) 15:28:17 Lasty_: this is true, but it also makes trying to call a shop early more interesting 15:28:30 I do worry that gozag's design is too worried about tradeoffs 15:28:37 Lasty_: in my current game, I had three shops before lock, and two or three in Vaults 15:28:41 gozag already has two very strong built-in core tradeoffs 15:29:04 you don't get any corpses (to eat, necromantize, turn into dragon armour, etc), and you can't worship any other gods 15:29:18 all of her abilities also have other tradeoffs: specifically, the gold cost 15:29:31 which is designed to be meaningful for gozagites 15:29:43 idk that each ability needs to have *further* double-edged drawbacks on top of that 15:30:02 that said, I do enjoy the shop placement mechanic 15:30:16 PleasingFungus: hm, so what about making the shop depth smaller (only 1 or 2, say)? 15:30:31 I always like it when I go down a stair and the shopkeeper calls out for me. 15:30:39 honestly what I would do is focus on making shop quality higher 15:30:43 like you were already saying 15:30:45 (The real problem, imo, is with stock.) 15:30:47 yes 15:30:51 and also improve potion petition, maybe 15:31:04 since that is definitely something that suffers from double-edge-itis to an excessive degree 15:31:09 I have some ideas: should I put them on wiki, mail to you, or c-r-d? 15:31:18 * dpeg is a man of doubled edges. 15:31:49 ooh 15:31:51 I think I am making 15:31:57 ~*~*~progress~*~*~ 15:32:04 wait so 15:32:09 in getting Android port to load its internal packaged files 15:32:10 :) 15:32:10 you work on the weekends, but not on mondays? 15:32:20 is this like some kind of time zone thing 15:32:50 -!- umrain has quit [Client Quit] 15:33:18 dpeg: probably put them in email, either to me or c-r-d (c-r-d would let other people pipe up, which... could be good?) 15:33:24 thx 15:33:27 I have a hard time reading wiki format sometimes 15:33:31 dpeg: please email me too 15:33:42 crd sounds simplest, then 15:34:04 yes 15:34:08 oh. one small design problem I ran into last night 15:35:03 porridge is used to set the 'minimum price' for potion petition. if you remove porridge from it & try to use the ability without enough gold to buy any of the presented options, you get stuck in a while (true) { } loop forever 15:35:11 r i p 15:35:29 the obvious solution is to move potion petition's price to the "maximum price" system used by shop solicitation 15:35:38 but that's a nerf, since now you need more gold to be able to buy any potions at all 15:35:45 PleasingFungus: that, or remove potions from the lists until it is affordable 15:36:32 I was concerned about that being vaguely abusable in some way (maybe not?) 15:36:33 yes and the variation is insane 15:36:34 I would like to say that in my current game, Gozag was my only source of resistances (no MR, no rF, no rC, nothing)... but unfortunately it's not true ;) 15:36:44 !send Qazlal dpeg 15:36:45 Sending dpeg to Qazlal. 15:36:45 like you can get one set that costs 200-300 and another for +1k on the same offer 15:37:03 (heh, Storm Knights for next 1 Apr) 15:37:19 !lg * plutonians 15:37:20 No keyword 'plutonians' 15:37:20 potatolizard: yes, maybe needs price harmonisation 15:37:24 !lg * plutonian 15:37:25 197. kroki the Slasher (L4 PlBe of Trog), blasted by a bat (exploding inner flame) (hexed by the player character) on D:3 on 2014-11-06 10:59:27, with 70 points after 1381 turns and 0:03:49. 15:37:29 r i p 15:37:32 !lg * plutonian alive 15:37:33 Unknown field: verb 15:37:38 !lm * plutonian alive s=gid 15:37:39 84 milestones for * (plutonian alive): 43x splat:cbro:20140420193508S, 8x Bloax:cbro:20140426231134S, 7x Nordon:cbro:20140422064158S, 4x araganzar:cbro:20140815192603S, 2x Yayent:cbro:20140916122726S, milski:cbro:20140720230758S, File200:cbro:20140418230216S, MineK:cbro:20140530124159S, Fellows:cbro:20140916125001S, Atomikkrab:cbro:20140420004435S, Okiemurse:cbro:20140930044508S, nidaree:cbro:2014... 15:37:44 !lm * plutonian alive s=gid x=cdist(gid) 15:37:45 84 milestones for * (plutonian alive): 43x splat:cbro:20140420193508S [1], 8x Bloax:cbro:20140426231134S [1], 7x Nordon:cbro:20140422064158S [1], 4x araganzar:cbro:20140815192603S [1], 2x Yayent:cbro:20140916122726S [1], heyboots:cbro:20140606134626S [1], Vegas:cbro:20140423022703S [1], cbrotest:cbro:20140428065627S [1], dck:cbro:20140418221127S [1], duckroller:cbro:20140510051706S [1], Fellows:cb... 15:37:49 !lm * plutonian alive x=cdist(gid) 15:37:50 84 milestones for * (plutonian alive): cdist(game_key)=25 15:37:51 there 15:38:07 trying to decide whether to nuke it for real. I guess I'll let it live 15:38:17 imo make it go 15:38:18 critical 15:38:19 I'd like to see potion petition more reliably offer something that'll help in an emergency for at least one of the options 15:38:43 For example, guaranteeing at least one slot has heal wounds and one has haste 15:38:54 early smelt gold into bolts, finally a ranger god 15:39:12 fr park ranger god 15:39:23 Lasty_: it often is helpful, imo. No reason not to decrease effect variance, too, though. 15:40:27 <|amethyst> "often helpful" might not be great for a tactical ability though 15:40:33 dpeg: I'm not saying it's not helpful, but subjectively it felt risky to me whenever I was in an emergency where I definitely needed !HW or !haste or whatever -- I prefered to just drink the potion I had than to take a gamble on maybe getting additional effects as well 15:40:40 <|amethyst> particularly an emergency one when every turn counts 15:40:43 ^ 15:43:10 -!- N78291 has joined ##crawl-dev 15:45:49 I would really love it someone could write a small dev blog post about all this new technical stuff. 15:45:57 C++11, SDL2, Travis 15:46:11 "Why we have been slacking on the nerfs for the last two weeks!" 15:46:29 -!- LexAckson has quit [Read error: Connection reset by peer] 15:46:30 dpeg: I am vaguely worried that I've made nemelex really strong again, actually 15:46:37 that's in a branch! 15:46:39 theTower: I don't mind :) 15:46:42 doesn't count until it's merged :) 15:46:56 theTower: or do you mean pre-DCSS strong? 15:47:25 what, you mean grants out random acquirement strong? maybe not that far 15:47:30 |amethyst, Grunt: ^ -- would be awesome and highly regarded! (Flowers, girdles, trouts etc.) 15:48:24 theTower: didn't expect that from you 15:48:55 pleasingfungus linked a very early nemelex effects list a bit back :P 15:49:01 he said it was an accident! 15:49:24 <|amethyst> what clang do we require now? 15:49:40 theTower: did you know that back then there were tricks like: don't draw from decks until you're in a labyrinth (that would fend off some kind of negative effect, perhaps banishment)? 15:49:41 <|amethyst> who's built C++11 crawl with clang, and what version? 15:49:55 i think PF has 15:49:58 <|amethyst> travis has 3.4 15:50:01 I have 15:50:10 uh let me see 15:50:10 one part I'm interested in is that one could probably get away with using decks without nemelex: I haven't triple drawn all game down in Crypt and I've only bothered with stack five on escape 15:50:31 I've built, yeah 15:50:32 (mind you, wonders can give bad mutations or sudden mp drain) 15:50:40 Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn) 15:50:40 Target: x86_64-apple-darwin14.0.0 15:50:42 theTower: yes. It should be either that, or decks restricted to Nemelex (not generated else). 15:50:52 dpeg: that lab drawing is wonderfully bad 15:51:30 that must have been why trowel was added, a ridiculously strong way to incentivise drawing outside labs :P 15:51:35 haha 15:51:50 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 15:52:03 wheals: perhaps Haran and I were just running out of ideas... we needed card effects, lots of them. 15:52:07 I'm using the same one gammafunk is, but have also used the one that comes with stock llvm 3.5 15:53:29 !lg 78291 1 x=cv 15:53:30 1/6246. [cv=0.2] 78291 the Skirmisher (L5 HuCr of Nemelex Xobeh), mangled by an ice beast on D:7 on 2007-09-23 03:17:44, with 329 points after 5191 turns and 0:30:34. 15:53:36 quite a few of the branch's effects came from ripping off scattered much newer things >_> 15:53:38 should have asked him back then :P 15:54:30 -!- WereVolvo1 has quit [Read error: Connection reset by peer] 15:54:48 corrosive bolt, fauns and satyrs, -rPois, raiju/wind drake/shock serpent/breathy molten gargoyle/salamander firebrand/basilisk/rolling boulder beetle, 15:54:57 rollderbeetle 15:55:19 -!- Earlo has quit [Remote host closed the connection] 15:55:27 -!- _Jordan_ has quit [Quit: Leaving] 15:55:32 -!- stanzill has quit [Changing host] 15:56:08 flaying, ephem, monsters using more potions, malmutate, better monster draining, ravens, twister, wellspring, cleaving, darkness, axes, 15:56:30 monster shroud and monster stoneskin 15:57:09 Remixing abilties is an efficent use of design space :D 15:57:34 dpeg: I'm busy working on an Android port; the SDL2 write-up can wait until we have that done and have SDL2 in trunk :) 15:58:36 oh, and acid clouds 15:58:52 Grunt: wonderful! 15:59:27 theTower: you know that my major beef with Nemelex is cards (a long list of effects) but I think you know what you are doing there! 15:59:30 -!- stanzill is now known as stanzstruppi 15:59:36 pleasingfungus: what would an arenasprint style boss boulder beetle be named 15:59:48 Bane Beetle 16:00:26 dpeg: an important thing, I think to note, is that most effects are immediately strong anyway, so blind drawing isn't too bad in any given scenario 16:00:29 boulder beetle simulacrum that explodes in a blast of hellfrost 16:00:45 Coleopterror 16:00:58 -!- poaran has quit [Quit: Page closed] 16:01:10 Rock Ravager 16:01:12 (there's some immunity issues in crypt/extended, but it shouldn't be too much to expect people to remember more of nemelex by then, right?...) 16:01:58 -!- Trevise has quit [Ping timeout: 246 seconds] 16:02:06 -!- link_108 has quit [Quit: Leaving.] 16:02:24 also, I kind of hope that wasn't a serious question, since none of those names are very good 16:02:34 -!- mizu_no_oto has quit [Ping timeout: 244 seconds] 16:02:48 it was not, you just made me think of it with rollderbeetle 16:02:58 aight 16:03:33 if I wanted flavourwordsmithing from you I'd ask to finish up that card depictions/descriptions list >_> 16:04:39 -!- link_108 has joined ##crawl-dev 16:05:29 -!- Krakhan has quit [Changing host] 16:06:01 -!- winlu has quit [Ping timeout: 260 seconds] 16:06:07 -!- MgDark has quit [Read error: Connection reset by peer] 16:08:56 huh, c-r-d so busy all of a sudden 16:10:14 -!- Ladykiller69 has quit [Ping timeout: 245 seconds] 16:10:33 03doy02 07[sdl2] * 0.16-a0-1998-g6a0f8dd: try restoring the BUILD_ALL targets 10(in the future, 2 files, 2+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a0f8dd10b52 16:11:37 oh futuristic commits! 16:11:40 neat 16:12:08 in the future 16:12:09 !!!!! 16:12:39 heh 16:12:56 doy: always ahead of the rest of the pack 16:14:19 when's a future portal vault 16:15:15 There is a portal to the Future of Crawl here. 16:15:17 hm, the salamander branch on cbro doesn't seem to work 16:15:18 someone's local time is wrong 16:15:40 ya he's mentioned it before 16:15:40 it makes me laugh 16:15:40 N78291: because it's building right now 16:15:41 :) 16:15:51 !send CBRO salamanders 16:15:51 Sending salamanders to CBRO. 16:16:19 but where's cardamanaders 16:16:29 Card Commanders 16:16:37 the next CCG from Hasbro 16:16:38 -!- ToBeFree has quit [Quit: Ping timeout: 1337 seconds] 16:16:39 half card, half mander 16:17:21 ALL STRATEGY 16:17:43 half man, half horse, all arrows 16:18:05 half greek, half latin 16:19:09 half man, half bull, all rods 16:19:32 half bull, half cow, half rods 16:21:10 -!- cribozai has quit [Ping timeout: 244 seconds] 16:21:14 half human, half fish, all demon tridents in your torso 16:22:08 -!- ToBeFree has joined ##crawl-dev 16:22:33 -!- ibar has quit [Quit: leaving] 16:23:47 half man, half snake, all slow 16:25:11 03ChrisOelmueller02 {wheals} 07* 0.16-a0-2043-g901aaec: Slightly tweak ^ screen text display 10(7 hours ago, 1 file, 6+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=901aaecbdcf7 16:25:11 03wheals02 07* 0.16-a0-2044-g70d6242: Make mpr() take a string. 10(28 minutes ago, 33 files, 72+ 72-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=70d6242e1997 16:25:11 03wheals02 07* 0.16-a0-2045-g427f8ee: Eradicate an ugly paradigm. 10(9 minutes ago, 9 files, 58+ 57-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=427f8ee4b4ad 16:25:11 03wheals02 07* 0.16-a0-2046-g1e8f461: Replace 'mprf("%s", x.c_str())' with 'mpr(x)'. 10(3 minutes ago, 17 files, 29+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1e8f46169b1a 16:25:57 wheals: oh my god 70d6242 16:25:58 YES 16:26:33 such happiness... 16:26:34 wheals: if this causes merge conflicts I will end you in hellfire 16:26:36 :b 16:26:52 !conflict Grunt 16:26:56 !hellfire PleasingFungus 16:26:56 * Sequell ends PleasingFungus in hellfire! You hear a strangely unpleasant explosion. 16:27:03 the funny thing is, as |amethyst pointed out, that mpr was literally just a wrapper function that sent its argument to something that used a string 16:27:07 hahaha 16:27:18 Grunt: I'm pretty sure that we forgot !hellfire in our goofy sequell duel the other day 16:27:27 Experimental (salamander) branch on crawl.beRotato.org updated to: 0.16-a0-2040-g47efe85 16:27:35 !xxx PleasingFungus 16:27:36 wheals gestures. 14 tentacled monstrosities appear! The tentacled monstrosity tentacle-slaps PleasingFungus! x14 16:27:37 mm, salamanders are ready 16:27:40 nice and warm 16:27:49 come see what I've 16:27:50 cooked up 16:27:53 N78291: you can get started 16:27:54 <3 16:28:11 -!- link_108 has quit [Quit: Leaving.] 16:28:25 !source dat/database/monspeak.txt 16:28:26 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/database/monspeak.txt;hb=HEAD 16:28:45 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:28:46 hm. not worky 16:28:49 @The_monster@ shouts, "I'm half man! Half horse! And all stone-cold KILLER!" 16:28:56 theTower: ^ 16:28:58 um, I just found a vault in zot that has statues recoloured to look like iron golems 16:29:01 whose fault is this 16:29:13 I am guessing hangedman_player_shredder 16:29:15 Grunt: but I've already got two characters running!!! 16:29:16 &locate minmay 16:29:17 minmay was last seen on CSZO (minmay, L27 GhWr of Sif Muna). 16:29:19 minmay: well, is the difference between the two really meaningful 16:29:21 !vault hangedman_player_shredder 16:29:22 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/dis.des;hb=HEAD#l176 16:29:26 ALSO 16:29:28 wheals: lol 16:29:29 wheals: one gives xp 16:29:30 profane halls does that too 16:29:39 it also recolours them to toenail golems 16:29:41 do iron golems still exist 16:29:50 oh that is a kennysheep vault 16:29:51 why 16:29:51 -!- edlothiol has joined ##crawl-dev 16:29:52 !!! 16:29:59 they and toenails were the only survivors of the great golem war 16:30:20 yeah iron golems still exist, but I think only in vaults (and only in a small number of vaults) 16:30:34 and dis 16:30:42 @The_monster@ says, "I @_truckle_@ to your @_vassalage_@, @_suck_up_address_@ @_suck_up_adj1_@ and @_suck_up_adj2_@ @_suck_up_noun_@!" 16:30:47 or are they not in the spawn list at all? 16:30:49 demon speech syntax is so much fun 16:30:50 oh, are they in the spawn list there? 16:31:04 wait 16:31:20 is paul dubois who i think he is 16:31:27 ? 16:31:34 on crd 16:31:43 (yes I know but) 16:31:45 (who??) 16:31:51 exactly 16:31:53 !source mon-pick-data.h 16:31:53 so long ago... 16:31:53 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-pick-data.h;hb=HEAD 16:31:58 bah! crawl-dev@www:/home/crawl/DGL/dgldir/inprogress$ sudo chown crawl crawl-salamander/ 16:32:11 huh, they're in geh and dis. 16:32:12 wtf. 16:32:18 why geh??? 16:32:36 where do you think they're smithed 16:32:36 %git 7baa5392145a253c8f4744e12e90770c6147bd74 16:32:36 07pauldubois02 * 0.4-a0-1027-g7baa539: The fixing of a thousand compile errors begins with a single commit This is pretty much just a test submit, although the files do work. 10(7 years ago, 3 files, 1370+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7baa5392145a 16:32:44 ! 16:32:44 -!- Nightbeer has quit [Client Quit] 16:32:53 words that travis would truly agree with 16:33:30 flesh golem (058) | Spd: 7 | HD: 15 | HP: 127-149 | AC/EV: 15/3 | Dam: 35 | 11non-living, 10doors, 07vault | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 807 | Sz: Large | Int: plant. 16:33:30 %??flesh golem 16:34:21 flesh golem: col:red iron golem name:flesh_golem name_replace tile:mons_flesh_golem name_descriptor 16:34:21 <|amethyst> %??spec:flesh golem 16:34:52 need to just make not-hostile-statues and hostile-statues-or-golems use another glyph already 16:35:09 8s and 9s 16:35:10 ? 16:35:31 unknown monster: "9" 16:35:31 <|amethyst> %??9 16:35:40 unknown monster: "random" 16:35:40 %??random 16:35:48 unknown monster: "any" 16:35:48 <|amethyst> %??any 16:35:53 unknown monster: "any d:1" 16:35:53 <|amethyst> %??any d:1 16:35:53 !source debug.h:30 16:35:54 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/debug.h;hb=HEAD#l30 16:35:57 <|amethyst> hm 16:36:00 unknown monster: "d:1" 16:36:00 <|amethyst> %??d:1 16:36:09 unknown monster: "place:D:1" 16:36:09 %??place:D:1 16:36:11 :( 16:36:16 unknown monster: "Place:D:1" 16:36:16 %??Place:D:1 16:36:19 |amethyst: so can we make that always the COMPILE_CHECK define? 16:36:19 unknown monster: "any place:D:1" 16:36:19 %??any place:D:1 16:36:30 Webtiles server restarted. 16:36:37 ??glyhps 16:36:38 glyhps ~ glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 16:36:55 oh, Paul still reads the list :O 16:37:12 Grunt: what is the "fiery attack" that is listed on % for salamanders 16:37:13 bleh, might be pushing it space-wise 16:37:22 i heard they have AF_FIRE 16:37:34 does it scale with xl 16:37:46 it scales with hd, so... probably? 16:37:55 we owe the HP and MP bars to Paul 16:38:00 ! 16:38:45 huh 16:38:56 toenail to brown, ushabti to yellow (since it's not a sarcophogus then), molten to red, war gargoyle to ???? 16:39:04 I guess magenta, sigh 16:39:32 ETC_WAR 16:40:09 theTower: http://i.imgur.com/bQOHds5.png minmay had a very strange pan lord 16:40:14 move guardians to magenta and war gargoyles to green and say they've greened with age 16:40:18 specifically it's weird that tele self can be placed in non-emergency slots? 16:40:21 the lord hadn't taken any damage 16:40:31 (...because war gargoyles are made of copper?) 16:42:14 PleasingFungus: Pan lord spell selection is old and bad. 16:42:21 -!- tabstorm has joined ##crawl-dev 16:42:26 well 16:42:29 we've been changing it lately 16:42:30 no, it was recently made new and bad 16:42:31 to some extent 16:42:33 hahaha 16:42:35 dang, rude 16:42:41 reading things 16:42:43 MEGA rude imo 16:42:56 the way to make it better would be to ditch the old system entirely i feel 16:42:57 it looks like the problem is the previous assumption of slot to role 16:43:07 ^ probably. 16:43:23 so, yeah, teleport isn't being assigned emergency 16:43:59 03|amethyst02 07* 0.16-a0-2047-g344699b: Update compiler version list. 10(16 minutes ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=344699b6fd8c 16:44:02 maybe panlords shouldn't have teleport self at all 16:44:02 just saying 16:44:06 -!- Akitten_Homura has joined ##crawl-dev 16:44:15 also perfectly reasonable 16:45:18 but if they don't have every possible spell, how will they be maximum random???? 16:45:44 do they have mdart 16:46:05 they still have mdart 16:46:10 <|amethyst> make some guarantees on spell level 16:46:20 pain, sting, shock, sandblast, flame tongue, corona 16:46:26 <|amethyst> and total frequency by spell level 16:46:28 but not pcloud, parrow, shadow creatures 16:47:05 -!- UncertainKitten has quit [Ping timeout: 260 seconds] 16:48:29 oh nice. you can wear barding AND armour 16:48:36 -!- link_108 has joined ##crawl-dev 16:48:37 same for naga? 16:48:48 Yeah barding takes up a boot slot. 16:48:50 Nagas can't wear boots. 16:48:53 -!- Ragdoll has quit [Quit: Leaving] 16:49:07 I am missing the party :( 16:49:07 rip 16:49:13 So there isn't a species which can wear barding but not armour. 16:49:16 Grunt: party? 16:49:23 guardian serpent 16:49:24 sask, huh 16:49:31 nice custom tile 16:50:24 I think I'm using gammafunk's rc file for the tile stuff 16:50:34 I had plans to customize it. 16:50:36 rip? 16:53:04 can some lua-capable dev reply to Alex on c-r-d, please? 16:53:21 !volunteer Grunt 16:53:22 I volunteer... ${nick!} 16:53:22 he is offering some lua functionality that he has coded for his bot 16:53:28 bah 16:53:43 the Enchantress, the stone giant. 16:55:31 the fire g iant 16:55:34 -!- Lasty has joined ##crawl-dev 16:56:07 Grunt: but seriously, you know lua!!! 16:56:08 the royal jelly, the fire giant. 16:56:18 imo use the lua functions for gw 16:56:36 -!- Rotatell has quit [Remote host closed the connection] 16:56:48 -!- Rotatell has joined ##crawl-dev 16:57:44 -!- mamgar has quit [Ping timeout: 250 seconds] 16:59:18 http://gamasutra.com/view/news/169296/Indepth_Functional_programming_in_C.php not related to current discussion but something that I generally agree with; might be interesting reading for anyone who's questioned my SUPREME PROGRAMMING PROWESS (wheals, gammafunk, reaverb?) 17:00:22 ??ru 17:00:22 ru[1/8]: Ru grants great power to adherents who renounce the world by making sacrifices. Worshippers are periodically offered a choice of three sacrifices, and gain piety for accepting one of them. The offers are refreshed more slowly if you ignore them, more quickly with faith. 17:00:34 <|amethyst> Sacrifice Mutability? 17:00:47 I don't think the fiery attack works (alternatively, it shows up on % before you actually have it) 17:01:20 mm, carmack always writes about code very well 17:02:05 uh. how is banquo already level 23 for salamander? 17:02:21 hax 17:02:26 http://crawl.berotato.org:8080/#watch-Banquo 17:02:28 and that looks wrong 17:02:35 It is wrong 17:02:42 I play as Banquo 17:02:47 and just started a game 17:02:47 -!- ystael has quit [Ping timeout: 245 seconds] 17:02:52 alternately, someone broke save compatibility or something 17:03:02 or, just generic bugs 17:03:04 I just saved a high level DDDk 17:03:11 -!- siepu has quit [Read error: Connection reset by peer] 17:03:13 |amethyst: if only! 17:03:20 or the server admin made an oopsie 17:03:32 <|amethyst> !lm Banquo 17:03:33 1923. [2014-11-10 13:44:20] Banquo the Acrobat (L22 DDFi of Makhleb) killed Wiglaf on turn 70543. (Elf:3) 17:03:35 johnstein: impossible! 17:04:11 oh god another screwed up game 17:04:15 yeah, sounds like save compat issues 17:05:58 -!- reaverb1 has joined ##crawl-dev 17:06:02 oh. splat is ok 17:06:10 -!- reaverb has quit [Disconnected by services] 17:06:12 -!- reaverb1 is now known as reaverb 17:07:29 -!- Nstar has quit [Client Quit] 17:08:38 A caustic bee zombie is nearby! 17:08:49 right, never rebased/whatever cards 17:09:31 merge is what you want if you /have/ to update it, but it mess with rebase a bit <_< >_> 17:09:52 -!- link_108 has quit [Quit: Leaving.] 17:10:01 Err, that overstates how bad merge is, I'd probably update it so Sequell isn't messed up. 17:10:25 how would sequell be messed up? 17:10:41 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:11:13 If cards branch would be in Sequell, having caustic bees and caustic shrikes would be confusing. 17:11:33 Was experimentals counting in Sequell a one-time thing for Iashol or does it work generally? 17:11:38 <|amethyst> you can filter out experimental branches 17:11:42 <|amethyst> !kw trunk 17:11:42 Keyword: trunk => alpha !experimental 17:12:02 -!- ackack has quit [Ping timeout: 250 seconds] 17:12:09 johnstein: splat 17:12:14 bummmmmer 17:12:17 hey lasty I killed a caustic bee in two hits 17:12:58 bees were less buff than shrikes 17:13:03 right 17:13:17 might have needed three 17:13:19 after all, shrikes eat bugs 17:13:40 my SaWn started with a phial of floods 17:13:48 yeah 17:14:03 that's some High Quality H2O! 17:14:04 -!- Quazifuji has quit [Ping timeout: 246 seconds] 17:14:55 volcano stream tapped 17:14:59 PleasingFungus: good read, i will remember 'big ball of mud' for future crawlcode references 17:15:26 :) 17:16:36 minmay brings this up on tavern: is there any reason left to have AK starting abyss behave differently from ordinary Abyss:1? 17:17:14 (if the reason was "rune", it is not anymore) 17:17:32 I always thought the reason was start scumming. 17:17:51 yeah, i think start scumming is still a valid issue 17:17:56 theTower: trick question! There are no caustic bees any more! 17:17:57 ok then 17:18:02 Sure you'll probably die if you go out, but you could restart quickly until you find a nice item. Maybe it should be tested? 17:18:44 reaverb: probably 17:18:51 lasty: a +9 (+4) elec dtrident + spectral weapon is probably their bane anyway 17:18:58 yeah, not resisting elec and all 17:19:09 I was trying to make the point that AK allows players to experience Abyss without getting banished in real games. 17:22:15 I just realized that I ruined the best thing :( 17:22:29 !lg * killer~~honeycomb ak min=dur 17:22:30 1. Falaina the Skirmisher (L1 GrAK of Lugonu), slain by a ravenous honeycomb mimic on Abyss:1 on 2013-08-21 19:43:35, with 20 points after 0 turns and 0:00:02. 17:23:16 r i p 17:23:34 -!- CcS has quit [] 17:24:33 So I played a HuNe for a little while and Oka piety seems reasonable, so I think I'm going to push the corpse sac removal: https://bpaste.net/show/406076232955 17:24:45 -!- link_1081 has joined ##crawl-dev 17:26:38 one more corpseless god, yay 17:27:00 Grunt: can you imagine if that was your first game 17:27:09 Welcome! You die... 17:27:27 PleasingFungus: you'd be hooked for life! 17:28:02 ha 17:28:09 !gamesby Falaina 17:28:10 Falaina has played 939 games, between 2013-08-07 19:21:00 and 2013-09-03 18:28:04, won 0, high score 520313, total score 4639310, total turns 3456051, play-time/day 5:17:24, total time 6d+4:07:30. 17:28:27 !lg Falaina s=char 17:28:28 939 games for Falaina: 74x GrMo, 63x LOFi, 55x GrHu, 47x GrFi, 42x DsFi, 31x DsHu, 31x OgHu, 29x HOFi, 23x KoBe, 20x DsMo, 17x DDGl, 17x LOFE, 17x TrMo, 16x MiBe, 15x DDHu, 15x CeHu, 13x LOMo, 12x MiFi, 12x DEFE, 12x FoFi, 11x LODK, 11x DDFi, 11x DECj, 10x GrGl, 10x SpHu, 10x DsGl, 9x OgBe, 9x HOGl, 9x HECj, 9x HEHu, 9x KoHu, 9x MfGl, 8x HaHu, 8x HEFi, 8x LOBe, 8x LOAK, 8x GrEE, 7x SpFi, 7x LOHu, ... 17:28:42 a short but intense crawling career 17:29:11 !lg falina end<2013-08-21 17:29:12 No games for falina (end<2013-08-21). 17:29:17 !lg falina rend<2013-08-21 17:29:18 No games for falina (rend<2013-08-21). 17:29:22 !lg falina rend>2013-08-21 17:29:23 No games for falina (rend>2013-08-21). 17:29:30 !lg falina rend<20130821 17:29:30 No games for falina (rend<20130821). 17:29:37 huh 17:29:50 oh 17:29:50 spelling 17:29:54 !lg falaina rend<20130821 17:29:55 939. Falaina the Bolt Thrower (L3 DsHu), slain by Crazy Yiuf (a +3,+4 quarterstaff of chaos) on D:2 on 2013-09-03 18:28:04, with 126 points after 842 turns and 0:01:51. 17:30:01 -!- scummos__ has quit [Ping timeout: 260 seconds] 17:30:03 !lg falaina rend<2013-08-21 17:30:05 -!- ackack has joined ##crawl-dev 17:30:05 939. Falaina the Bolt Thrower (L3 DsHu), slain by Crazy Yiuf (a +3,+4 quarterstaff of chaos) on D:2 on 2013-09-03 18:28:04, with 126 points after 842 turns and 0:01:51. 17:30:10 ack 17:30:40 ^2 17:30:48 a tournament character? 17:31:04 -!- travis-ci has joined ##crawl-dev 17:31:04 crawl-ref/crawl-ref#325 (salamander - 47efe85 : Steve Melenchuk): The build was broken. 17:31:04 Change view : https://github.com/crawl-ref/crawl-ref/compare/94046a7acc54...47efe851d823 17:31:04 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40586566 17:31:04 -!- travis-ci has left ##crawl-dev 17:31:45 !blame Grunt 17:31:45 I pronounce Grunt... Guilty! 17:32:37 !lg falaina 662 17:32:38 662/939. Falaina the Skirmisher (L1 GrAK of Lugonu), slain by a ravenous honeycomb mimic on Abyss:1 on 2013-08-21 19:43:35, with 20 points after 0 turns and 0:00:02. 17:32:44 so close... 17:32:52 nooooooooooooooooooooooooo 17:34:47 -!- stanzstruppi has quit [Quit: au rev] 17:35:18 Why does it seem like the build started to break a lot more often since we set up the travis thing :D 17:36:51 git log --grep [Cc]ompilation, imho 17:38:04 Hehe, is there a way to see that as a ratio of total commits? 17:39:52 -!- debo has quit [Ping timeout: 255 seconds] 17:40:13 feel like mostly it's just the abyss segfault and the findray crash 17:40:15 reaverb: there was a memory corruption thing that the tests hit 17:40:20 which made them fail fairly randomly 17:40:29 but that's fixed now, so hopefully it should be quieter 17:40:35 doy: Ah. 17:40:39 but the salamander branch doesn't have that commit merged in yet 17:40:54 time to force push again imo 17:41:59 * PleasingFungus pushes wheals! 17:42:15 * Grunt pushes PleasingFungus. 17:42:32 can't force push now; the branch is live 17:42:32 reaverb: some kind of bash master could probably feed the results from the grep into a counter, and then compare that to the total # of commits (shouldn't be hard to find) 17:42:39 you mean 17:42:43 IT'S ALIVE 17:42:46 ! ! ! 17:43:00 someone just had a suggestion for salamanders. allow them to travel through flame clouds 17:43:03 along with lava 17:43:11 (kramin) 17:43:21 Isn't that what the rF++ is for? :D 17:43:22 lava clouds?? 17:43:33 -!- ackack has quit [Ping timeout: 260 seconds] 17:43:44 well. flame cloud immunity. but sure. rF++ may basically be that 17:43:57 the difference is a prompt every time you try to walk in, duh 17:44:19 (fr prompt settings for damage clouds based on health and cloud type and resists and ac or whatever) 17:45:22 -!- gammafunk has quit [Quit: Lost terminal] 17:46:05 (alt fr don't colour certain clouds elementally and then add stronger fire / ice type clouds) 17:46:57 /crawl-master/crawl-vaulted/data/dat/des/branches/swamp.des:2130: no features matching "....WWW" 17:47:03 bummer. KFEAT: didn't let me shorthand it 17:47:48 you'd want KFEAT: Z = .:40 / W:30 17:48:08 (or preferrably floor and shallow_water) 17:48:09 I was doing: KFEAT: 1 = ....WWW 17:48:17 but sure 17:48:23 subst syntax is not foospec syntax! 17:48:25 close enough to 50/50 17:49:11 ah ok 17:49:42 -!- gammafunk has joined ##crawl-dev 17:50:35 theTower: any particular reason you use :40 :30 instead of :4 :3? 17:51:15 pleasingfungus: default thought regarding the base of 10, you are strictly correct 17:51:16 -!- ackack has joined ##crawl-dev 17:51:39 aight 17:51:54 I was wondering if there was a style guide for using one versus the other; I've seen both used in vaults, I think 17:52:30 I don't think we have a style anything for vaults <_< >_> 17:52:41 I am not particularly picky about this point, as long as the ratio is purposeful 1s and 10s are hardly badly distant from each other 17:52:45 err, any kind of style guide. 17:53:06 the style guide is whenever I am editing a vault and incidentally change things to fit a certain set of parameters. 17:53:48 -!- foophykins has quit [Quit: Page closed] 17:54:08 -!- Siegurt has quit [Quit: Leaving.] 17:54:18 03reaverb02 07* 0.16-a0-2048-g64be492: Remove Okawaru corpse sacrifices 10(3 weeks ago, 2 files, 1+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=64be4925b96b 17:54:18 03reaverb02 07* 0.16-a0-2049-g1abdd72: Standardize Okawaru piety clock 10(3 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1abdd7210ebc 17:54:18 03reaverb02 07* 0.16-a0-2050-g2123fe4: Adjust Okawaru piety to account for no corpse sacrifices 10(27 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2123fe4bc6c0 17:54:23 aight 17:54:39 welp 17:56:53 chaos reigns 17:57:02 wait, I guess that'd be for lugonu 17:57:57 -!- Aryth1 has quit [Ping timeout: 255 seconds] 18:00:08 fr xom does something with corpses while joking about corpse sacrifices 18:01:00 xom randomly disintegrates corpses in doorways 18:01:07 scattering chunks all over the place 18:01:08 -!- Lasty has quit [Read error: Connection reset by peer] 18:01:28 reaverb: I think it's good in a commit like 64be492 to spend a paragraph or two saying why you're removing said feature 18:01:45 -!- Lasty has joined ##crawl-dev 18:02:06 two or four more like 18:02:06 I actually don't see any discussion of the removal in those commits; it's a good thing to have for people not reading ##crawl-dev to see the rationale 18:02:08 -!- EpicMemes has quit [Quit: Page closed] 18:02:13 gammafunk: Oh, oops, yes I should have done that. <_< >_> 18:03:12 -!- Pacra has joined ##crawl-dev 18:03:51 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:04:39 fr Sacrifice Corpses 18:04:55 sacrifice sacrifice corpses 18:05:02 except you can't sacrifice corpses in the first place 18:05:07 :p 18:05:10 clearly this needs to be addressed 18:05:26 Lasty: when do we s/Reject/Sacrifice/ 18:05:43 -!- ackack has quit [Ping timeout: 265 seconds] 18:05:44 Grunt: Whenever you dream. :) 18:07:13 Normally we put silly things in Zot, so we can switch it whenever people enter Zot 18:07:14 piffle. 18:07:20 I had the main menu up in Android 18:07:23 and tried to start a game 18:07:24 and 18:07:26 it crashed 18:07:26 rip 18:07:28 rip 18:07:29 rip 18:08:02 rap 18:08:08 rip 18:08:19 rop 18:08:24 rup 18:08:26 (ert) 18:08:30 ruh roh...? 18:09:29 -!- alefury has quit [Read error: Connection reset by peer] 18:09:31 -!- alefury|2 has joined ##crawl-dev 18:09:38 -!- travis-ci has joined ##crawl-dev 18:09:38 crawl-ref/crawl-ref#326 (sdl2 - 6a0f8dd : Jesse Luehrs): The build is still failing. 18:09:38 Change view : https://github.com/crawl-ref/crawl-ref/compare/ae05eb972e4c...6a0f8dd10b52 18:09:38 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40594782 18:09:38 -!- travis-ci has left ##crawl-dev 18:09:57 just make that stupid three letters a randart name already 18:10:01 2big2fail 18:11:11 or the unrand exec axe 18:11:14 because you rip and tear with it 18:14:00 someone who knows how the build system works should maybe look into that 18:14:17 -!- _Jordan_ has quit [Ping timeout: 264 seconds] 18:14:19 it looks like it notices that sdl and sdl-image are missing, but it tries to compile sdl-image before sdl 18:15:02 I 18:15:03 am in 18:15:05 the game 18:15:07 !!!!!!!!!!!!!! 18:15:13 111111 18:15:19 the one that will take you to your end? 18:15:39 -!- ketsa has quit [Quit: ChatZilla 0.9.91 [Firefox 33.0.3/20141105223254]] 18:15:40 potatolizard: no 18:15:41 potatolizard: I have 18:15:49 potatolizard: a working SDL2 Android port!!!!!!!!!!!! 18:16:43 -!- eliotn has quit [Ping timeout: 246 seconds] 18:24:00 curious point, how does nemelex exploration piety work with abyss 18:24:43 03Grunt02 07[sdl2] * 0.16-a0-1999-gb01ced7: Allow loading files from Android assets. 10(2 minutes ago, 9 files, 234+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b01ced72728b 18:25:07 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:26:07 extremely well, as far as I can tell 18:26:41 ash says hi and would like to inform you she was here first 18:27:21 ash piety is not in great demand by willing-enter-abyss time and does not feature rains of gifts, unless you're converting your entire skill set to something else >_> 18:27:46 well the funny thing about ash is she's basically a get-out-of-abyss-free ticket :p 18:28:03 (not that I'd ever recommend scumming ash piety in abyss at low level) 18:28:44 also, is it a purposeful thing that all abyss doors are screwed up now 18:29:13 (tiles-wise) 18:31:10 doy: looks like we need to install more packages to get BUILD_ALL to work with sdl2 18:31:12 ? 18:31:16 screwed up how 18:31:29 Grunt: that's probably true, but i don't think that's the only issue 18:31:40 they're all the edge-tiles for larger gates, even when they're single doors 18:31:57 doy: the only issue I saw with building contribs on Linux is that SDL expects -ldl to be linked in 18:32:03 Grunt: "./SDL_image.h:27:10: fatal error: 'SDL.h' file not found" happens before building sdl is even tried 18:32:15 :| 18:32:29 maybe I nuked something in the makefile... 18:32:33 the sdl build itself fails for other reasons, but this one still needs to be fixed 18:32:35 I'll try again after I do this last android tweak 18:32:52 !tell Medar I made a gammafunk account on cxc and would appreciate if you can give me admin; thanks for catching the cszo rebuild thing, must have been tired :p 18:32:52 gammafunk: OK, I'll let medar know. 18:33:28 oh, it was fixed when I went down a floor 18:33:40 maybe something weird about what kinds of floors it absorbs? 18:34:57 A hated by all Formicid will not autopickup an unidentified wand of hasting 13https://crawl.develz.org/mantis/view.php?id=9171 by HilariousDeathArtist 18:35:38 -!- Mandygora has quit [Quit: Page closed] 18:35:41 ahh, information leaks 18:35:58 fr vegetable to go with fruit so they can have leeks 18:35:59 theTower: yeah, that's certainly not intentional 18:36:18 okay this isn't doing what I expected 18:36:24 (the tweak) 18:36:26 I'll shelve it <_< 18:39:35 six legendary war, three legendary destruction, three stacked legendary escape, not using any of it anyway 18:40:36 -!- alefury|2 is now known as alefury 18:41:51 doy: BUILD_ALL compiles fine here locally.... 18:41:56 v0v 18:42:00 Grunt: do you have sdl installed? 18:42:09 ...yes 18:42:19 hm 18:42:21 my guess is that the sdl-image build is using your system sdl 18:42:27 I'll go try in my chroot 18:42:33 ha, the illusion card will place an illusion displaying a tail even if the illusion is on floor 18:43:08 well it's an illusion 18:43:11 why would it need legs :u 18:43:12 who knows how tiles work 18:43:47 -!- Bloax has quit [Quit: Error: Bloax not found] 18:46:47 wheals: how they work? 18:47:32 -!- debo has joined ##crawl-dev 18:47:40 I and others can help you with tiles related issues 18:48:03 as long as you don't ask me to draw them 18:48:12 -!- bonghitz has quit [Remote host closed the connection] 18:48:37 I will draw all of the tiles. 18:48:43 I am an expert tilesman. 18:48:50 it was a rhetorical question 18:49:10 !recite wheals 18:51:03 -!- heteroy has quit [Quit: ChatZilla 0.9.91 [Firefox 33.0.3/20141105223254]] 18:54:27 -!- MgDark has quit [Ping timeout: 245 seconds] 18:54:30 -!- _Jordan_ has quit [Quit: Leaving] 18:56:57 -!- Aryth has quit [Read error: Connection reset by peer] 18:59:35 -!- DrStalker has quit [] 18:59:35 -!- nicolae- has joined ##crawl-dev 19:02:19 -!- GoblinBomb has quit [Ping timeout: 245 seconds] 19:02:23 -!- CKyle has joined ##crawl-dev 19:10:11 Cornered, the deep elf high priest turns to fight! 19:10:17 -!- SchwaWarrior has quit [Quit: Page closed] 19:10:24 what, how 19:10:41 -!- CKyle has quit [Remote host closed the connection] 19:10:55 (satyr ally, really good) 19:11:44 well, i imagine the priest did a three-point turn with their feet 19:11:49 generally the fastest way to turn around 19:12:08 -!- CKyle has joined ##crawl-dev 19:12:26 on the other hand, there are no facing rules in crawl 19:12:39 -!- ackack has joined ##crawl-dev 19:13:13 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141107030202]] 19:14:03 -!- maha_ has quit [Client Quit] 19:16:21 -!- link_1081 has quit [Quit: Leaving.] 19:17:49 -!- travis-ci has joined ##crawl-dev 19:17:50 crawl-ref/crawl-ref#328 (master - 344699b : Neil Moore): The build was broken. 19:17:50 Change view : https://github.com/crawl-ref/crawl-ref/compare/1e8f46169b1a...344699b6fd8c 19:17:50 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/40598480 19:17:50 -!- travis-ci has left ##crawl-dev 19:17:57 -!- alefury has quit [Read error: Connection reset by peer] 19:18:06 (also, he wasn't corned except that the most obvious direction had a chaos spawn in the way) 19:18:59 -!- edlothiol has quit [Ping timeout: 245 seconds] 19:19:12 if I'm reading patch_guide and git/quickstart are there stale things in them (since they make reference to 0.5/0.6) or just start hacking 19:21:06 I found it quite useful when I started in 0.11ish, I don't remember anything being out of date. 19:22:41 -!- Adder has quit [Ping timeout: 264 seconds] 19:23:01 hooray 19:25:38 Dissolution (13J) | Spd: 10 | HD: 12 | HP: 180 | AC/EV: 10/1 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, priest, see invisible, regen | Res: 06magic(120), 03poison, 08acid+++, asphyx, 08blind, 12drown | Vul: 11silver | XP: 8126 | Sp: sum.eyeballs [11!AM] | Sz: Large | Int: normal. 19:25:38 %??dissolution 19:25:40 anaconda (15S) | Spd: 18 | HD: 11 | HP: 49-73 | AC/EV: 4/16 | Dam: 603(constrict), 20 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 923 | Sz: Large | Int: reptile. 19:25:40 %??anaconda 19:25:52 ...dissolution, you have wimpy hd 19:26:11 are you saying 19:26:13 dissolution 19:26:15 isn't a solution? 19:26:29 -!- Siegurt has quit [Quit: Leaving.] 19:29:06 no I'm saying he's an anaconda 19:29:11 after degeneration 19:29:46 -!- hyperbolic has joined ##crawl-dev 19:31:01 !killratio dissolution * recent 19:31:03 dissolution wins 1.003% of battles against * (recent). 19:31:13 I like how degeneration shows that any monster still asleep won't care at all about sitting by an acid wall burning to death 19:31:42 okay, todo: figure out why SDL2 Android is crashing so much 19:31:48 ??sdl 19:31:48 I don't have a page labeled sdl in my learndb. Did you mean: sbl, sda, sdl2, sil, !sil. 19:31:49 ??sdl2 19:31:50 sdl2[1/1]: TODO: map keycodes better, refactor WME_ framework to line up with SDL2's framework, get android working (update contribs and add Android.mk files as necessary) 19:32:02 theTower: monster ai is still really really bad 19:32:11 !learn edit sdl2 s/, get android.*/figure out why Android crashes frequently/ 19:32:12 sdl2[1/1]: TODO: map keycodes better, refactor WME_ framework to line up with SDL2's frameworkfigure out why Android crashes frequently 19:32:18 !learn edit sdl2 s/kf/k, f/ 19:32:19 sdl2[1/1]: TODO: map keycodes better, refactor WME_ framework to line up with SDL2's framework, figure out why Android crashes frequently 19:32:22 wheals: I wasn't attributing that to monster ai and acid walls, I was attributing that to sleep and acid walls! 19:32:24 yeah haven't had time to look at items 1 and 2, but I guess you fixing android is the highest priority thing 19:32:44 in that acid walls don't break sleep 19:32:45 Grunt: assuming we ignored android (not saying we will), what all would actually hold up sdl2 merge at this point? 19:32:48 oh i was talking about the the dehp 19:32:57 i assumed any damage broke sleep, huh 19:33:01 -!- PleasingFungus has joined ##crawl-dev 19:33:28 gammafunk: it's being held up by PleasingFungus 19:33:29 >_> 19:33:29 maybe acid walls are done by ahack 19:33:33 oh? 19:33:36 theTower: anacondas are scary!!! 19:33:40 In all seriousness, I'd want some stability testing. 19:33:47 a hack? in crawl? 19:33:54 -!- teflonbiscu1 has quit [Quit: Page closed] 19:33:56 ...and making sure it works fine on all platforms 19:33:57 :) 19:34:03 pleasingfungus: anacondas have between a half and a quarter of his health 19:34:10 imo get lasty to test windows 19:34:20 I can test windows as well 19:34:27 well I can test wine actually 19:34:39 maybe I can figure out that weird win8 graphics driver thing 19:35:13 theTower: pfeh! 19:35:16 oh did people close those corpse colour crash bugs? 19:35:41 !decay is worth twice as much as !slow. 19:35:43 huh. 19:36:01 03Grunt02 07[sdl2] * 0.16-a0-2000-gfe927cb: Handle SDL_TEXTINPUT so that we can use Android's screen keyboard. 10(2 minutes ago, 4 files, 25+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fe927cb31d84 19:36:12 there, that was the tweak I was doing 19:36:14 delicious, filling ghouldrink 19:36:21 PleasingFungus: miasma clouds are very good 19:36:28 evaporate is gone!!! 19:36:39 but not from the shopkeepers' hearts 19:36:48 -!- Crehl has quit [Quit: Killed by a kitten] 19:39:30 wheals: opinion. increase potion prices by 50 or 100%? 19:39:47 !rng 19:40:05 how did it take me so long to realize that my illusion doesn't get reaching 19:40:13 somebody fix up ghosts so that illusion is even stronger 19:40:15 this is too important to be left to not-chance 19:42:06 PleasingFungus: I would still probably buy potions a lot at 100% increase so I vote for 100% <_< 19:42:15 (Thanks for price reform btw!) 19:42:34 Price Reform, huh 19:42:58 !rng +100% 2x double 19:42:58 The RNG chooses: double. 19:42:59 probably someone should play thunderdome with the potion change I guess 19:43:19 isn't thunderdome already broken? 19:46:31 -!- Siegurt has quit [Quit: Leaving.] 19:46:55 -!- link_108 has joined ##crawl-dev 19:47:15 -!- link_108 has left ##crawl-dev 19:47:24 -!- link_108 has joined ##crawl-dev 19:48:14 you can just change the Greed of shops for something like thunderdome 19:48:23 thinking about how to handle gozag food shops, and improving gozag shops generally. we generate gozag shops with a vault spec - would it makes sense to add some kind of "gozag" flag to the spec, as the way to flag that we want extra-good items or w/e? 19:48:36 "good_items", "acquirement-lite", "solicited" 19:48:57 I don't like those middle-two, too close to other things 19:49:15 that's fair 19:49:36 I was trying to think of less gozag-specific names, but maybe it should be gozag-specific 19:49:37 idk 19:49:39 PleasingFungus: I support making the shops better 19:50:03 I'm not even sure why I'm telling you that though 19:50:10 since it's essentially useless information 19:50:45 essentially? 19:50:53 ok, it's useless information 19:50:55 also I'm not sure where I would detect/strip the suffix 19:50:59 in the vault-parsing code 19:51:03 -!- Sequell has quit [Remote host closed the connection] 19:51:04 so any advice on that is welcome 19:51:16 oh that's not too hard to find 19:51:42 flasty 19:51:45 oops 19:51:53 fast lasty 19:52:02 you know it 19:52:05 !seen wheals 19:52:10 hi 19:52:12 hi 19:52:17 wheals: test what in windows? 19:52:19 check out spl-other.cc:123 19:52:20 sdl2 19:52:25 you'll enjoy it :) 19:52:38 How do I test it? 19:52:58 gammafunk: I know I've seen something that seemed relevant at least once, somewhere 19:53:03 but I don't remember where 19:53:05 -!- Sequell has joined ##crawl-dev 19:53:06 compile + run 19:53:08 sdl2 is a bit broken right now and I need to fix it <_< 19:53:12 yeah I'm looking it up, it's in mapdef.cc, 90% sure 19:53:16 (it should compile but running it will be bad 19:53:31 PleasingFungus: you know what this needs 19:53:34 lambdas!!!!!!!! 19:53:42 this seems odd 19:54:02 i landed a stab on a vanilla slime creature, got !!!!! (i do not use the fun language so these are presumably genuine) 19:54:03 wheals: o 19:54:05 I was thinking enums 19:54:06 the slime creature survived 19:54:06 !function keyed_mapspec::parse_trap 19:54:07 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mapdef.cc;hb=HEAD#l5938 19:54:08 but lambdas are better 19:54:10 PleasingFungus: badfungus 19:54:18 it seems like that should be more damage than a slime creature can possibly have 19:54:21 rude. 19:54:22 PleasingFungus: that's an example of how some of the map parsing is done at rudimentary level 19:54:29 calls to strip_tag() 19:54:30 !dam !!!!! 19:54:30 143.0 - 287.0 19:54:38 but for the the shop parsing in particular... 19:54:41 slime creature (03J) | Spd: 10 | HD: 11 | HP: 49-73 | AC/EV: 1/4 | Dam: 22 | amphibious, regen | Res: 06magic(40), 03poison, asphyx, 12drown | XP: 263 | Sz: small | Int: plant. 19:54:41 %??slime creature 19:54:41 gammafunk: ah, hm 19:54:43 looks like the shop code 19:54:45 oh right below! 19:54:45 is right below 19:54:46 weird 19:54:48 haha 19:54:48 -!- ussdefiant has joined ##crawl-dev 19:54:57 yeah there we go 19:55:10 PleasingFungus: glancing at this 19:55:18 I forsee crawlcode submission 19:55:19 s 19:55:25 gammafunk: no way. no way 19:55:30 crawl's code is INSANELY good. 19:55:33 that one even has a doxy comment! 19:55:33 tru 19:55:38 that means it must be great. 19:55:52 wheals: even weirder, looking through my logs it happened on two slime creatures 19:56:06 i suspect my fault somehow 19:56:15 should i mantis something up? 19:56:20 -!- daiy has quit [Ping timeout: 260 seconds] 19:56:21 -!- Zermako_ has quit [] 19:56:50 -!- Krakhan has quit [Ping timeout: 260 seconds] 19:56:50 -!- bencryption has quit [Ping timeout: 261 seconds] 19:57:06 question: can chaos clouds cause miscasts 19:57:08 -!- Mottikins__ has quit [Ping timeout: 257 seconds] 19:57:11 probably 19:57:20 alternate question: where does chaos cloud code live 19:57:29 in melee_attack.cc 19:57:30 duh 19:57:45 I 19:57:49 see 19:58:06 -!- Kalma has quit [Ping timeout: 268 seconds] 19:58:21 yeah it can 19:58:29 saw someone with the note 'paralysed by you for 3 turns' 19:58:36 holy crap 19:58:38 is 19:58:38 after being paralysed (& killed) by a xom chaos cloud 19:58:53 !source mapdef.h:814 19:58:54 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mapdef.h;hb=HEAD#l814 19:59:06 gammafunk: ? 19:59:07 is that a FULLY DOCUMENTED CLASS/STRUCT?!?! 19:59:36 !send gammafunk transform.h 19:59:36 Sending transform.h to gammafunk. 19:59:40 or vice versa 20:00:09 oh nooooo 20:00:18 so sadly feature_spec::init_with is not documented 20:00:24 -!- codehero has quit [Ping timeout: 243 seconds] 20:00:37 oh but I guess 20:00:43 that's not really in need of documentation 20:00:56 it kind of is I guess 20:01:41 03Grunt02 07[sdl2] * 0.16-a0-2001-g8e15e72: Temporarily don't use SDL_TEXTINPUT on non-Android. 10(5 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e15e725a512 20:03:59 -!- codehero has quit [Excess Flood] 20:05:23 PleasingFungus: harsh judgements http://boards.4chan.org/vg/thread/85998449/roguelike-general#p86002007 20:05:42 brutal 20:05:57 I mean, they're not wrong. it is bloat. 20:05:59 it's fun bloat, tho. 20:06:13 crawl does have some fun bloat, it's true 20:06:59 -!- WalkerBoh has quit [Remote host closed the connection] 20:07:46 -!- codehero has quit [Excess Flood] 20:09:40 -!- Lasty1 has joined ##crawl-dev 20:10:05 -!- wheals has quit [Ping timeout: 264 seconds] 20:10:08 -!- bonghitz has quit [Remote host closed the connection] 20:10:11 -!- dis-_ has joined ##crawl-dev 20:10:35 -!- Mottikins__ has quit [Ping timeout: 264 seconds] 20:10:35 -!- markgo has quit [Ping timeout: 264 seconds] 20:10:36 -!- dis- has quit [Ping timeout: 264 seconds] 20:10:37 -!- Lasty has quit [Ping timeout: 264 seconds] 20:10:37 -!- Calisca has quit [Ping timeout: 264 seconds] 20:10:56 pan gains ten monsters, the lair branches gain monsters, tomb gains monsters, but shadow dragon hide goes in the lava 20:11:27 -!- wheals has joined ##crawl-dev 20:11:32 well I mean 20:11:37 it's hard to toss a bennu into lava 20:11:39 they fly! 20:11:47 just petrify it 20:11:53 slime creatures with way more hp than normal 13https://crawl.develz.org/mantis/view.php?id=9172 by ackack 20:11:53 also, they do the fiery thing 20:11:56 petrify it _again_ 20:11:57 also hard to toss corpses into lava these days 20:12:16 theTower: what was your nemelex character? something like mfsk I'm guessing 20:12:28 shall I dump 20:12:43 What .txt files would take precidence over crawl-ref/settings/init.txt ? 20:12:49 Because that one would have weird things with. 20:12:52 git. 20:12:58 ~/.crawlrc ? 20:13:07 (not sure what the windows equivalent is) 20:13:37 http://pastebin.com/raw.php?i=AwUCCUWq 20:13:52 ackack: where did the slime creatures come from? a vault, trj, or random spawning? 20:13:58 slime:5 ending 20:14:04 6? 20:14:07 er 20:14:09 sorry 20:14:10 swamp 20:14:17 hope i didn't mistype that in the bug report too 20:14:32 you did, was confusing :) 20:14:51 yes, just left a note 20:15:03 !source dat/des/branches/swamp.des 20:15:03 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/swamp.des;hb=HEAD 20:15:20 hm. I guess I could add a new field to shop_spec for gozaginess. 20:15:31 i think it's swamp_vile or whatever 20:15:47 this character is strong without nemelex, but it could probably take down the &s with just spare destruction decks >_> 20:15:49 something like "quality" or "not terrible crap" 20:15:54 theTower: I see you don't hit aa reflexively to draw a card 20:16:15 that was in cardtestone to three 20:16:22 and then a corresponding tag for "utter dreck" for, say, new gozag wrath, or vault makers 20:16:47 -!- wheals has quit [Quit: Leaving] 20:16:50 a tag is about as likely to work as good_item and acquire_any currently do, which is they don't 20:17:00 just make it allllll stones and badpotions 20:17:07 -!- wheals has joined ##crawl-dev 20:17:12 DEPTH: Swamp:1-4 20:17:14 bad hangedman 20:18:04 look Foo, !Foo:$ wasn't even much of a thing yet 20:18:49 how do I generate a level with runed doors (I want stashes to track them so I can ^F runed; I think I did this but how do I test without just playing) 20:19:07 &(runed_door should suffice 20:19:30 (I figured out the init.txt thing, btw) 20:19:36 <|amethyst> or find a vault that uses them and &L or &P that vault 20:20:15 -!- AltReality has quit [Quit: Shame on us, doomed from the start, May God have mercy on our dirty little hearts. Shame on us, for what we've done, and all we ever were, just zeros and ones.] 20:20:28 -!- Alter-Ego is now known as AltReality 20:22:15 |amethyst: think it would be ill-advised to introduce new syntax for dealing with domino graphical tile sets? 20:22:59 <|amethyst> bh: no, I even suggested one 20:23:34 |amethyst: oh? a particular syntax? 20:23:48 <|amethyst> mosaicg0 FLOOR_MOSAICGRID north{mos:1} east{mos:0} south{mos:2} west{mos:1} 20:23:49 I see it in the log :) 20:23:52 <|amethyst> maybe also 20:24:14 <|amethyst> mosaicg0 FLOOR_MOSAICGRID north{mos:1} east{mos:0} south{mos:2} west{mos:1} hflip rotate 20:24:42 <|amethyst> (or perhaps hflip|vflip|flip|rotate|fliprotate for 2, 2, 4, 4, 8 variants) 20:24:51 <|amethyst> hm 20:25:15 -!- Siegurt has quit [Quit: Leaving.] 20:25:26 <|amethyst> I guess most of those variants would have to introduce new colours :/ 20:25:28 flips become weird 20:25:31 ^ right :) 20:25:34 but that's fine 20:25:42 since if you flip a tile, you know that it matches itself 20:26:05 A East-Red tile should be able to join wtih a West-Red' tile just fine 20:26:07 -!- _Jordan_ has quit [Quit: Leaving] 20:26:08 <|amethyst> only along one axis 20:26:20 -!- EpicMemes has quit [Quit: Page closed] 20:26:36 <|amethyst> hflip would add new north/south colours, not east/west 20:26:45 right 20:26:56 do we do the colour change tiles programmatically? 20:27:31 oh we do don't we! 20:27:47 <|amethyst> yes; they can be separate tiles or we can reprogram hues 20:28:00 gammafunk: I'm having a horse-run-past-the-barn-fell-down times parsing your statements 20:28:12 bh: what |amethyst said 20:28:27 <|amethyst> British left waffles on Falkland Islands 20:28:40 I could use this to make my alternate zot statue tile! 20:28:43 -!- NilsBloodaxe has quit [Quit: Page closed] 20:28:45 e.g. lunar crystal 20:28:56 <|amethyst> FuSoYa hits! 20:28:59 Violinist linked to JAL crash blossoms 20:29:00 yessss 20:29:32 |amethyst: when you say hue, you mean a variation on a graph colour, right? 20:29:43 I just have to figure out what hue and luminosity mean 20:30:36 bh: well maybe I'm being dumb, but we're talking the actual tile images, or rather I was 20:31:04 bh: we create the coloured variants through the tilegen binary by setting hue and lum (luminosity?) 20:31:09 <|amethyst> bh: err, when I said "hue" I was talking about actual colours, not domino colours 20:31:12 -!- Krakhan|2 is now known as Krakhan 20:31:12 -!- Krakhan has quit [Changing host] 20:31:33 yeah not this was not in relation to domino tiling things, sorry 20:31:36 <|amethyst> %variation FLOOR_PEBBLE brown 20:31:36 <|amethyst> %hue 32 30 20:31:36 <|amethyst> %hue 34 30 20:31:45 |amethyst: what is lum, luminosity? 20:31:46 -!- Calisca2 has quit [Ping timeout: 255 seconds] 20:33:02 hue hue hue 20:33:13 <|amethyst> I don't know 20:33:26 <|amethyst> could be "luminosity" or "luminance" 20:33:37 impossible! neil knows pretty much everything I find 20:33:50 "lumber" 20:33:52 <|amethyst> but usually "HSL" is hue, saturation, lightness 20:33:55 -!- Dynast has quit [Ping timeout: 246 seconds] 20:34:22 oh, ok 20:34:40 <|amethyst> return (get_min_rgb() + get_max_rgb()) / (255 * 2.0f); 20:35:34 ah, makes intuitive sense 20:35:40 <|amethyst> well 20:35:46 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:35:54 ok, so from our tileset, if we allow flips we can generate additional graph-colors 20:35:56 <|amethyst> it's kind of weird, I'd expect (r + g + b)/(255 * 3.0f) 20:36:10 well, it's a range thing 20:36:11 right? 20:36:18 or a median 20:36:20 slime creature (03J) | Spd: 10 | HD: 11 | HP: 245-365 | AC/EV: 1/4 | Dam: 22 | amphibious, regen | Res: 06magic(40), 03poison, asphyx, 12drown | XP: 839 | Sz: small | Int: plant. 20:36:20 %??titanic slime creature 20:36:21 type thing 20:36:28 <|amethyst> luminance is supposed to be "how bright is it" 20:36:36 oh 20:36:58 &mtitanic slime creature (and i assume other similar things) don't actually make a titanic slime creature 20:37:44 well that formula makes sense to me as representing a kind of "proportion of brightness" 20:38:15 <|amethyst> but it says 255, 0, 0 is just as luminant as 255, 255, 0 20:38:44 yeah it seems to be about a range of brightness contained in the image 20:38:56 <|amethyst> no, get_min_rgb there is min(min(r, g), b) 20:39:04 <|amethyst> this method is on a single colour 20:39:21 <|amethyst> so just one pixel, not a whole image 20:39:56 well yes, it's by pixel, sorry 20:41:37 but it makes sense to me as representing a notion of brightness, it has to doe with how constrained the range of magnitudes in the triplet are 20:42:24 03bh02 07[domino] * 0.16-a0-2193-g9fff6b1: Increase the number of possible tiles to 2^32 10(3 minutes ago, 3 files, 47+ 45-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9fff6b1dc3ac 20:42:24 03PleasingFungus02 07* 0.16-a0-2051-g338e3c0: Adjust potion prices for item destruction destruction 10(58 minutes ago, 2 files, 14+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=338e3c03908e 20:42:25 03Grunt02 07[sdl2] * 0.16-a0-2002-g2aaebbb: Handle SDL2 window resizing; allow window to be resized. 10(11 minutes ago, 3 files, 14+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2aaebbb05413 20:42:33 niiiiice 20:42:39 Grunt: is that while the game is running?! 20:42:43 one chei update 20:42:46 three commits 20:42:48 three devs 20:42:50 three branches 20:42:52 crawl... has arrived. 20:42:57 I was going to say 20:43:03 New comedy this Fall on Fox! 20:43:13 gammafunk: it doesn't work flawlessly yet 20:43:15 Must-See TV! 20:43:19 augh, one of the lines in my todo is 20:43:20 "also, " 20:43:23 thanks, past me!!!!! 20:43:24 haha 20:43:28 PleasingFungus: also, 20:43:37 !hellfire Grunt 20:43:37 * Sequell ends Grunt in hellfire! You hear a strangely unpleasant explosion. 20:43:44 !singulariy PleasingFungus 20:43:48 PleasingFungus: it's a blank slate, a fresh canvas, the sky is the limit, you can do it all... 20:43:53 that was the opimistic, past you 20:43:59 !typo Grunt 20:44:05 *tpyo 20:44:09 Hey, can anyone think of a place where we loop through items in a player's inventory and perform an operation/check on each one? 20:44:15 yes 20:44:18 yay grunt! 20:44:24 !banish bh 20:44:24 Grunt casts a spell. bh is devoured by a tear in reality! 20:44:36 !source list_charging_evokers 20:44:37 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/invent.cc;hb=HEAD#l2184 20:44:39 ^ 20:44:45 Grunt: what are the issues with it? 20:44:46 thanks, PleasingFungus! 20:44:55 np 20:44:56 Ironically, I had literally just scrolled to that in invent.cc 20:44:58 haha 20:44:59 gammafunk: it doesn't redraw properly yet, and it can be resized arbitrarily small :b 20:45:03 |amethyst: I can write a domino expander, if you'd like one 20:45:04 ic 20:45:21 well that's very cool grunt, if you don't fix it all first that'd be fun code for me to try to poke 20:45:29 but I shall not attempt to outrun 20:45:35 the hasted patch executioner 20:45:57 -!- CKyle has joined ##crawl-dev 20:46:04 can't write much crawl code until Friday sadly, not that I write much anyways 20:47:08 <|amethyst> oh, I see 20:47:24 gammafunk: I have other things to fix first :) 20:47:33 there's hope then! 20:47:57 !send gammafunk despair 20:47:58 Sending despair to gammafunk. 20:48:07 <|amethyst> "lightness" in HSL is defined exactly that way: average of largest and smallest colour component 20:48:28 <|amethyst> https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness 20:48:30 -!- wheals has quit [Ping timeout: 255 seconds] 20:48:30 ah 20:48:34 good to know, thanks 20:48:52 not sure how I'll select the right hsl values for yellow but I can probably get that from e.g. gimp 20:48:57 and have it spit out a tile fo rme 20:48:59 or just like 20:49:00 <|amethyst> "luma" and "luminance" use a perceptually-weighted average of all three components 20:49:03 do it in gimp 20:50:09 gimp is one of those rare projects that lives up to its name 20:50:24 I would say that I miss using gimp 20:50:31 but somehow, I really don't. 20:50:36 Lasty: What are you working on? 20:50:55 reaverb: I'm adding notes to describe wanderer starting equipment 20:51:05 neat. 20:51:10 so you can see what a wanderer started w/ by checking the log gile 20:51:12 *file 20:51:52 (that isn't Lasty, it's an impostor) 20:52:06 yes, but which one of us do you shoot?! 20:52:31 the Brimstone Fiend lurking next to Lasty 20:52:43 both of them. The real Lasty is righteous and will endure. 20:55:04 Curses. How did you know? 20:56:20 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 20:57:07 -!- Whistling_Bread has joined ##crawl-dev 20:57:40 -!- Ququman has quit [Read error: Connection reset by peer] 20:57:46 The goliath beetle evaporates and reforms as a golden eye! 20:57:49 yiss 20:58:07 goliath beetle (02B) | Spd: 5 | HD: 5 | HP: 39-62 | AC/EV: 10/3 | Dam: 30 | Res: 06magic(20) | Vul: 09poison | Chunks: 09poison | XP: 48 | Sz: Medium | Int: insect. 20:58:07 %??goliath_beetle 20:58:13 golden eye (08G) | Spd: 13 | HD: 6 | HP: 7-17 | AC/EV: 0/20 | lev | Res: 13magic(immune), asphyx, 12drown | XP: 189 | Sp: confusion gaze [11!AM, 06!sil], blink [11!AM, 06!sil] | Sz: tiny | Int: plant. 20:58:13 %??golden_eye 20:58:21 rip 20:58:23 nice xp upgrade 20:59:33 FR: replace goliath beetle spawns w/ gold eye spawns 20:59:51 the whole pack 21:02:10 -!- ontoclasm has joined ##crawl-dev 21:02:32 -!- ontoclasm has left ##crawl-dev 21:04:14 augh 21:04:20 place_shop_spec is a plojy function 21:04:37 plojy? 21:04:48 for (j = 0; j < plojy; j++) 21:04:54 it is a pre-stone-soup crawl variable 21:05:07 it also uses the variable "int orb" 21:05:08 So what's plojy? 21:05:13 Hehe. 21:05:18 reaverb: varies from function to function, of course 21:05:25 but in this case, it's the number of items to place in the shop 21:05:32 see if you can guess what orb is 21:05:37 So it's like i, except stupid? 21:05:54 no, it'd be properly named shop_size or num_items or something along those lines 21:05:59 error: use of deleted function 'std::basic_ostringst -- anyone know what I need to include to allow the use of the ostringstream type? 21:06:02 I mean, in this function 21:06:12 Yes, that's why the name "plojy" is stuipd :D 21:06:19 I assume , but that doesn't seem to be enough 21:06:20 because those names would be much much better. 21:06:30 I'm going to guess orb is....the location of the shop? 21:06:58 (I guess i is more specifically a loop counter) 21:07:05 nope! it's the mitm index of the item being currently placed 21:07:14 Hmm. 21:07:20 <|amethyst> int j = 0; // loop variable 21:07:25 <|amethyst> "good to know" 21:07:37 I am probably going to end up rewriting at least part of this function 21:07:39 I can't help myself 21:07:41 (I should put a todo to grep for plojy and rename those variables) 21:07:45 <|amethyst> "thank you for documenting one of those variable names" 21:07:54 PleasingFungus: Rewriting bad code is good! 21:07:55 |amethyst: "documenting" 21:08:10 reaverb: well, it is a bit of a distraction from what I'm actually *trying* to do here... 21:08:49 PleasingFungus: I know that feeling :D. You can do both1 21:08:52 s/1/!/ 21:08:53 add plojy as a randart name 21:08:57 preserve history 21:09:01 a unique 21:09:08 N78291: seconded 21:09:12 is plojy a word in some language, i wonder 21:09:16 looks vaguely, like, polish 21:09:49 I think it's one of the many wonderful pieces of random qwertymashing 21:09:52 hold on a sec 21:10:27 i, j, k - these global loop variables are throwbacks to my BASIC past, and have caused me no end of trouble. 21:10:28 icky, higgy, asdfg, nothing etc - minor local variables 21:10:35 I suspect plojy was an "etc" 21:10:39 ah 21:10:40 ( https://raw.githubusercontent.com/rwbarton/crawl-1.1/master/source.txt ) 21:10:51 it_no, no_it, and no_mons used to mean something, but I don't think they do anymore. 21:12:07 huh, "special" was once called "item_dam" 21:12:16 "was originally going to be how damaged the item is" 21:12:39 -!- Kramin has joined ##crawl-dev 21:12:47 <|amethyst> i, j, k - these global loop variables are throwbacks to my BASIC past, and have caused me no end of trouble. 21:12:58 wow, the mon_inv slot system apparently dates back all the way here 21:13:05 Are we meant to be fighting 10 caustic shrikes in 1 depths vault? 21:13:26 sounds like 2-3 packs 21:13:30 how large is the vault? 21:13:40 kramin: you're meant to be fighting infinite shrikes 21:13:42 it's that one that is circular 21:13:47 with rings 21:13:54 -!- Blazinghand|Work has quit [Remote host closed the connection] 21:13:54 and lots of nasty stuff in the middle 21:14:06 they weren't all at once 21:14:23 a pack of 3 and of 5 and a few single ones 21:14:24 PleasingFungus: Hmm, seems like plojy is only used in dungeon.ccc 21:14:27 s/cc/c 21:14:31 reaverb: rip 21:14:32 <|amethyst> PleasingFungus: this also explains "sec" 21:14:35 had to read 6 fear scroll to get away 21:14:36 |amethyst: ? 21:14:38 sounds like really bad luck kramin 21:14:41 wow, 6 21:14:42 because I'm a Fo 21:14:43 reaverb: just renamed it in my branch 21:14:52 is this your csdc guy? 21:14:53 <|amethyst> PleasingFungus: in monsterentry, "sec" is what holds the MST_ enum 21:14:57 yep 21:15:03 nice work escaping 21:15:08 PleasingFungus: Add it as a randart name. No worse than "Q" 21:15:21 you do it! 21:15:25 <|amethyst> PleasingFungus: apparently that and a monster's "number" (in the hydra sense) used to be the same thing: 21:15:26 thats way more than your share of shrike 21:15:30 <|amethyst> mons_sec - a secondary characteristic, eg: the class of a zombie, the spell memory template used by a spellcaster, how many heads a hydra has, the colour of a butterfly, etc. 21:15:38 hahaha 21:15:51 !send Kramin more shrikes 21:15:51 Sending more shrikes to Kramin. 21:16:07 -The general monster variable gmon_use works like this: 21:16:08 gmon_use = 0: monster can neither use items nor open doors; 21:16:10 gmon_use = 1: can open doors; 21:16:11 gmon_use = 3: can open doors and pick up weapons and missiles. 21:16:13 now that's just cruel 21:16:23 I wonder what happened if you specified gmon_use = 2 21:16:37 * geekosaur guesses items but no doors 21:16:38 <|amethyst> PleasingFungus: that's probably monuse_starting_equipment 21:16:40 sounds like a bitmask 21:16:42 -!- reaverb1 has joined ##crawl-dev 21:16:53 -!- reaverb has quit [Disconnected by services] 21:16:54 agh, the beh system dates back this far 21:16:56 -!- reaverb1 is now known as reaver 21:16:58 and he didn't even have enums yet! 21:17:00 <|amethyst> or a bitmask as geekosaur said 21:17:00 -!- reaver is now known as reaverb 21:17:03 mon_number still exists and should be removed at some point, yes? 21:17:11 mons_hit - for mons_beh == 6, what monster the monster is attacking 21:17:18 reaverb: I think wheals might have unionized it 21:17:26 but yeah probably it can be moved into props 21:17:55 have you seen the old stash tracker stuff 21:18:09 I think I probably don't want to 21:18:10 http://crawl.develz.org/configs/ancient/78291.rc 21:18:15 search for stash filter 21:18:26 no results 21:18:30 stash_filter 21:18:43 . . . . 21:18:46 well, that's one approach 21:20:24 * geekosaur flashbacks to sendmail debug flags >.> 21:26:20 !lm . 21:26:21 10512. [2014-11-11 03:21:29] gammafunk the Summoner (L9 HESu of Sif Muna) entered the Lair of Beasts on turn 4924. (D:10) 21:26:26 Another incredible victory 21:26:27 -!- Lasty1 has quit [Quit: Leaving.] 21:27:01 gammafunk: Have you gotten the HE high score yet? :D 21:27:03 900 turns late on entrance, but "gourmand so I went with it, and found swamp on L:3 with 1k left to enter 21:27:30 reaverb: I've gotten it basically twice (once actually and once within like 100-200 turns) 21:27:39 but it's not my fault that purplered exists 21:28:51 !hs * HE-- -3 21:28:52 186404/186406. gammafunk the Genius of the Arcane (L27 HEIE of Sif Muna), escaped with the Orb and 15 runes on 2013-10-19 22:10:40, with 24084354 points after 61517 turns and 17:44:43. 21:29:03 that held for like 2 mo. 21:29:32 !lm purplered 21:29:32 10258. [2014-07-27 10:21:43] PurpleRed the Cleaver (L11 CeBe of Trog) left the Lair of Beasts on turn 3721. (Lair:1) 21:29:36 rip 21:32:44 * bh thinks about expanding dominoes 21:32:51 triominoes? 21:33:09 tetrominoes imo 21:33:23 cubeominoes 21:34:18 tesseractominoes 21:34:20 ??sdl2 21:34:20 sdl2[1/1]: TODO: map keycodes better, refactor WME_ framework to line up with SDL2's framework, figure out why Android crashes frequently 21:34:34 !learn edit sdl2 s/figure.*/stack traces for Android and watch for more crashes/ 21:34:35 sdl2[1/1]: TODO: map keycodes better, refactor WME_ framework to line up with SDL2's framework, stack traces for Android and watch for more crashes 21:34:42 -!- heteroy has quit [Read error: Connection reset by peer] 21:36:05 !learn edit sdl2 s/, stack.*// 21:36:05 sdl2[1/1]: TODO: map keycodes better, refactor WME_ framework to line up with SDL2's framework 21:36:25 given an input set, generate new colours by a series of rotations, mirrors, reflections and whatevers 21:36:33 !learn add sdl2 Android: shrink screen on screen keyboard display; figure out HUP on soft keyboard toggle; stack traces?; watch for more crashes 21:36:34 sdl2[2/2]: Android: shrink screen on screen keyboard display; figure out HUP on soft keyboard toggle; stack traces?; watch for more crashes 21:39:13 -!- bonghitz has quit [Quit: Leaving...] 21:39:14 -!- mamgar has quit [Quit: Exit Stage Left] 21:40:21 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:41:11 oh. this is actually tricky 21:43:36 -!- Kramin has left ##crawl-dev 21:43:41 !send bh tricky 21:43:41 Sending tricky to bh. 21:43:43 er 21:43:44 !send bh tricks 21:43:44 Sending tricks to bh. 21:45:02 -!- nicolae- has left ##crawl-dev 21:45:56 -!- Codrus has quit [Ping timeout: 258 seconds] 21:46:09 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 21:48:03 -!- tensorpudding has quit [Ping timeout: 265 seconds] 21:48:16 !send bh the trix rabbit 21:48:16 Sending the trix rabbit to bh. 21:48:43 ??csdc 21:48:43 csdc[1/3]: Crawl Sudden Death Challenges. Scoreboard: http://rob.pecknology.net/csdc/. Season 3 information: http://goo.gl/NfKqC3. Week 5 is currently underway, signups are now closed. channel: ##csdc 21:49:19 figured it out 21:49:43 !nick centuryplayers 21:49:44 Mapping centuryplayers => 78291 bart basil bmfx clouded crate drke elliptic hyperbolic hyperelliptic jeanjacques johnnyzero magistern marvinpa mikee minmay mrplanck nago ophanim pac pivotal stabwound tolias walkerboh surr simm ebarrett morganleah sar wahaha yermak 21:49:55 !update-centuryplayers 21:49:56 Mapping centuryplayers => 78291 bart basil bmfx clouded crate drke elliptic hyperbolic hyperelliptic jeanjacques johnnyzero magistern marvinpa mikee minmay mrplanck nago ophanim pac pivotal stabwound tolias walkerboh surr simm ebarrett morganleah sar wahaha yermak hilariousdeathartist 21:50:14 -!- hyperbolic has quit [Quit: Bye] 21:50:30 mirroring generates new colors perpendicular to the axis 21:50:41 -!- hauzer has quit [Read error: Connection reset by peer] 21:52:30 !update-greatplayers 21:52:32 Mapping greatplayers => 78291 hyperbolic stabwound xyblor elliptic pseudonut mikee itsmu nht casmith789 jaeger clouded marvinpa reid nyaakitty evilmike toastyp theglow ionfrigate valrus jeanjacques ebarrett surr elynae magistern pivotal crate bart ophanim pac jeremie eeviac absolutego ktgrey bmfx vizer yogaflame wahaha simm danharaj johnnyzero swiss hilariousdeathartist kryft basil n1000 sgrunt ac... 21:52:38 !update-goodplayers 21:52:39 hi... 21:52:39 Mapping goodplayers => 78291 bmfx elliptic hyperbolic jeanjacques clouded mikee crate pac bart pivotal stabwound johnnyzero minmay ophanim basil magistern hyperelliptic marvinpa surr nago walkerboh simm wahaha ebarrett ionfrigate mrplanck elynae reid dck sphara cheibrodos morganleah tenaya theglow yermak heteroy itsmu toastyp xyblor casmith789 sar uglything maddasher evilmike vizer araganzar rob e... 21:52:59 sgrunts? that's obviously an error 21:53:03 *sgrunt 21:53:09 ??coolplayers[2 21:53:09 coolplayers[2/2]: I am a coolplayer so, how do we edit those? 21:53:17 ??terribleplayers 21:53:18 I don't have a page labeled terribleplayers in my learndb. 21:53:20 ??awfulplayers 21:53:21 awfulplayers[1/4]: Membership in the awfulplayers list is strictly voluntary, but only open to those with over 1000 games and a win rate under 1%. 21:53:24 ??awfulplayers[2 21:53:24 awfulplayers[2/4]: once a year, mantis requires that we feed it one awfulplayer 21:53:25 !grue bh 21:53:27 ??awfulplayers[3 21:53:28 phyphor (!boring) has won once in 8708 games (0.01%): 1xMiBe 21:53:31 ??awfulplayers[4 21:53:31 awfulplayers[4/4]: You can type {!lg awfulplayers !boring s=name / won o=% ?:%>0.01} to find imposters. 21:53:31 todo: coolplayers get a special cool glasses smiley icon 21:53:53 !lg awfulplayers !boring s=name / won o=% ?:%>0.01 21:53:55 190/16751 games for awfulplayers (!boring): 78/6048x Elynae [1.29%], 40/3770x Kellhus [1.06%], 18/1720x OneEyedJack [1.05%], 54/5213x NyaaKitty [1.04%] 21:54:29 hrm, wonder if 21:54:34 !update-awfulplayers 21:54:39 nope 21:55:15 !nick awfulplayers 21:55:16 Mapping awfulplayers => nyaakitty zicher kilobyte ragdoll daek phyphor murphy_slaw arcturus chapayev luterac soadreqm ponce wop lordsloth sealer neil kamina shyguy sorbius perryman oxeimon oneeyedjack lawman tgw xw raskol kellhus elynae barnex wheals djanatyn zeor samb 21:55:21 poor xw 21:55:32 haha, kilobyte 21:55:36 !gamesby kilobyte 21:55:36 kilobyte has played 10454 games, between 2008-08-06 14:22:01 and 2014-01-27 00:08:28, won 24 (0.2%), high score 12150548, total score 155500072, total turns 72277386, play-time/day 1:31:11, total time 126d+17:00:49. 21:55:46 <|amethyst> !gamesby . 21:55:46 |amethyst has played 9717 games, between 2011-08-10 11:04:55 and 2014-11-11 02:04:28, won 2 (0.0%), high score 1318561, total score 21413703, total turns 25961839, play-time/day 1:16:17, total time 63d+1:15:06. 21:55:52 how do I add myself to awfulplayers? 21:55:56 !nick awfulplayers bh 21:55:57 Mapping awfulplayers => nyaakitty zicher kilobyte ragdoll daek phyphor murphy_slaw arcturus chapayev luterac soadreqm ponce wop lordsloth sealer neil kamina shyguy sorbius perryman oxeimon oneeyedjack lawman tgw xw raskol kellhus elynae barnex wheals djanatyn zeor samb bh 21:56:02 !gamesby gw 21:56:02 gw has played 2369 games, between 2014-05-28 04:59:00 and 2014-09-15 12:44:42, won 0, high score 179476, total score 6412639, total turns 10145839, play-time/day 1:11:53, total time 5d+12:59:07. 21:56:04 !gamesby bh 21:56:05 bh has played 1659 games, between 2009-05-12 22:05:21 and 2014-11-09 23:54:00, won 12 (0.7%), high score 3071093, total score 31666611, total turns 8466706, play-time/day 0:20:31, total time 28d+14:42:46. 21:56:05 !nick awfulplayers gw 21:56:06 Mapping awfulplayers => nyaakitty zicher kilobyte ragdoll daek phyphor murphy_slaw arcturus chapayev luterac soadreqm ponce wop lordsloth sealer neil kamina shyguy sorbius perryman oxeimon oneeyedjack lawman tgw xw raskol kellhus elynae barnex wheals djanatyn zeor samb bh gw 21:56:07 poor gw 21:56:15 !gamesby qw 21:56:15 qw has played 1071 games, between 2013-03-23 12:50:07 and 2014-09-24 05:28:21, won 11 (1.0%), high score 1933219, total score 63960241, total turns 12321647, play-time/day 0:16:44, total time 6d+9:43:09. 21:56:21 !gamesby . 21:56:21 gammafunk has played 2366 games, between 2012-04-26 17:48:23 and 2014-11-09 22:40:15, won 17 (0.7%), high score 24084354, total score 125716093, total turns 13059096, play-time/day 2:05:52, total time 81d+2:53:55. 21:56:22 narrowly averted 21:56:23 !!! 21:56:25 qw too good 21:56:26 mmmm 21:56:35 what's an interesting way to make the dis variant of serpent of hell more dangerous 21:56:48 the Serpent of Hell (10D) | Spd: 14 | HD: 20 | HP: 320 | AC/EV: 30/12 | Dam: 50 per head | 05demonic, 04breaks doors, see invisible | Res: 06magic(180), 05fire, 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: {head 1: metal splinters (3d32), head 2: b.quicksilver (3d20), head 3: crystal spear (3d40)} [11!AM, 06!sil, 08breath], sum.dragon [06!sil] | Sz: Giant | Int: high. 21:56:48 %??serpent of hell dis 21:56:50 AC infinite 21:57:02 doy: really, I think you've buffed SoH enough... 21:57:08 that thing is very deadly now 21:57:09 the Serpent of Hell (05D) | Spd: 14 | HD: 20 | HP: 320 | AC/EV: 16/12 | Dam: 3504(fire:20-39) per head | 05demonic, 04breaks doors, see invisible, fly | Res: 06magic(180), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: {head 1: fire breath (3d40), head 2: fireball (3d31), head 3: hellfire (3d20)} [11!AM, 06!sil, 08breath], sum.dragon [06!sil] | Sz: Giant | Int: high. 21:57:09 %??serpent of hell geh 21:57:10 i think i'm going to drop the hp of the gehenna and cocytus variants 21:57:20 gammafunk: yeah, overall it's a bit on the extreme side 21:57:24 needs a minor nerf 21:57:27 but 21:57:33 !lg * ikiller=the_serpent_of_hell vlong>=0.16-a0-423-g28a7641 s=place 21:57:33 11 games for * (ikiller=the_serpent_of_hell vlong>=0.16-a0-423-g28a7641): 5x Coc:7, 4x Geh:7, 2x Tar:7 21:57:50 I do like that it's deadly; the summon dragon feels a bit off when it makes dragons that easilly get extra hurt by its element 21:57:51 !lg * killer~~shaped_Serpent 21:57:51 No games for * (killer~~shaped_Serpent). 21:57:53 still a bit lopsided 21:58:00 !lg * killer~~shaped_serpent 21:58:01 No games for * (killer~~shaped_serpent). 21:58:05 but I'm not sure if there's an easy fix for that 21:58:08 !lg * killer~~serpent s=killer 21:58:11 1587 games for * (killer~~serpent): 977x a guardian serpent, 383x a shock serpent, 59x a guardian serpent skeleton, 43x a guardian serpent (shapeshifter), 35x a guardian serpent zombie, 28x the Serpent of Hell, 17x a Serpent of Hell, 13x a guardian serpent simulacrum, 9x a shock serpent (shapeshifter), 4x a shock serpent simulacrum, 3x a shock serpent skeleton, 2x a guardian serpent shaped shifter... 21:58:14 %git :/Serpent 21:58:20 07PleasingFungus02 * 0.16-a0-1161-g76933b4: Move the Serpent of Hell up a tier in pitsprint 10(5 weeks ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=76933b4c643f 21:58:20 !lg * killer~~serpent _of_hells=killer 21:58:20 well, dis is usually the last hell (?) 21:58:20 Unknown field: _of_hells 21:58:20 wow 21:58:21 !lg * killer~~serpent_of_hell s=killer 21:58:24 45 games for * (killer~~serpent_of_hell): 28x the Serpent of Hell, 17x a Serpent of Hell 21:58:24 theTower: really? 21:58:32 !lg * killer~~Hell_Sentinel_shaped 21:58:32 No games for * (killer~~Hell_Sentinel_shaped). 21:58:34 what 21:58:43 I know this once was a thing!!! 21:58:48 !gitgrep 2 Serpent 21:58:48 %git HEAD^{/Serpent}^^{/Serpent} 21:58:48 07tenofswords02 * 0.16-a0-639-g67d7cde: Clean up hells lua a little, move Serpent code to vault.lua 10(8 weeks ago, 5 files, 28+ 99-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67d7cde3a40a 21:58:48 since dis_st and dis_hangedman are close to the most dangerous of the hell layouts, though you can argue geh tries 21:58:55 !gitgrep 3 Serpent 21:58:56 %git HEAD^{/Serpent}^^{/Serpent}^^{/Serpent} 21:58:56 07Grunt02 * 0.16-a0-52-g9bcff70: Double the Serpent of Hell's HP. 10(3 months ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9bcff70278ca 21:59:04 was that the last change? 21:59:07 no doy's came after 21:59:14 !gitgrep 3 SoH 21:59:14 %git HEAD^{/SoH}^^{/SoH}^^{/SoH} 21:59:15 07|amethyst02 * 0.13-a0-1684-g30b086b: Fix Enchantress, TRJ, etc in "You can see". 10(1 year, 5 months ago, 2 files, 13+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=30b086b342d2 21:59:15 dis has incentive to do it early (the staff), not sure how well it succeeds at it though 21:59:18 !gitgrep SoH 21:59:19 %git HEAD^{/} 21:59:19 07PleasingFungus02 * 0.16-a0-2051-g338e3c0: Adjust potion prices for item destruction destruction 10(2 hours ago, 2 files, 14+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=338e3c03908e 21:59:22 oh 21:59:23 wait 21:59:24 I remember 21:59:30 !lm * uniq~~shaped_Serpent 21:59:35 -!- roctavian has joined ##crawl-dev 21:59:38 it died; it didn't kill someone 21:59:39 3. [2014-02-19 21:22:45] kerensky the Farming Ninja (L27 SpCK of Xom) killed the Hell Sentinel shaped Serpent of Hell on turn 218569. (Dis:7) 22:00:08 gammafunk: probably capitalization 22:00:17 %git Serpent 22:00:17 Could not find commit Serpent (git returned 128) 22:00:18 er 22:00:23 %git 5bba3965cbf4d1a658fb3e27c481043a2dd6af59 22:00:23 07doy02 * 0.16-a0-424-g5bba396: also give serpent of hell summon dragon, because why not 10(3 months ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5bba3965cbf4 22:00:30 that was the last one, right? 22:00:46 %git aae177ee362473b92af3e97ce97d88aea8f7a63b 22:00:46 07doy02 * 0.16-a0-425-gaae177e: buff the cocytus and dis variants a bit 10(3 months ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aae177ee3624 22:00:52 there were a few commits around there 22:01:04 yeah but those were before 22:01:17 hrm 22:01:40 !lg * ikiller=~Serpent vlong>=0.16-a0-424-g5bba396 22:01:41 85. cosmonaut the Middleweight Champion (L27 DrTm of Makhleb), blasted by the Serpent of Hell (blast of hellfire) on Geh:7 (geh_mu) on 2014-11-10 08:38:36, with 1040605 points after 78285 turns and 7:18:45. 22:02:03 !lg * ikiller=the_serpent_of_hell vlong>=0.16-a0-423-g28a7641 22:02:04 11. cosmonaut the Middleweight Champion (L27 DrTm of Makhleb), blasted by the Serpent of Hell (blast of hellfire) on Geh:7 (geh_mu) on 2014-11-10 08:38:36, with 1040605 points after 78285 turns and 7:18:45. 22:02:07 !killratio Serpent_of_Hell * vlong>=0.16-a0-424-g5bba396 22:02:09 No battles for Serpent_of_Hell and * (vlong>=0.16-a0-424-g5bba396). 22:02:09 !lg * vlong>=0.16-a0-423-g28a7641 place=Geh:7 s=ikiller 22:02:09 COSMONAUT 22:02:09 25 games for * (vlong>=0.16-a0-423-g28a7641 place=Geh:7): 7x a Brimstone Fiend, 4x the effects of Hell, 4x the Serpent of Hell, 3x a hellion, 3x Asmodeus, 2x a balrug, a fire giant, a smoke demon 22:02:17 !lg * vlong>=0.16-a0-423-g28a7641 place=Coc:7 s=ikiller 22:02:18 19 games for * (vlong>=0.16-a0-423-g28a7641 place=Coc:7): 9x Antaeus, 5x the Serpent of Hell, 2x, an Ice Fiend, notcluie's ghost, an elemental wellspring 22:02:21 !killratio the_serpent_of_hell * vlong>=0.16-a0-423-g28a7641 22:02:23 the_serpent_of_hell wins 4.932% of battles against * (vlong>=0.16-a0-423-g28a7641). 22:02:25 !lg * vlong>=0.16-a0-423-g28a7641 place=Dis:7 s=ikiller 22:02:26 9 games for * (vlong>=0.16-a0-423-g28a7641 place=Dis:7): 5x a Hell Sentinel, 2x the effects of Hell, a Brimstone Fiend, a reaper 22:02:29 5% 22:02:33 !lg * vlong>=0.16-a0-423-g28a7641 place=Tar:7 s=ikiller 22:02:33 13 games for * (vlong>=0.16-a0-423-g28a7641 place=Tar:7): 6x Ereshkigal, 2x the effects of Hell, 2x the Serpent of Hell, a lich, the rage of Trog, a reaper 22:02:34 yeah that's on par with antaeus 22:02:36 yeah, 5% is a bit high 22:02:44 !killratio antaeus * recent 22:02:46 antaeus wins 3.770% of battles against * (recent). 22:02:48 it seems to be holding steady around there 22:02:54 so probably needs a bit of a nerf 22:02:59 the rage of trog, sigh 22:03:04 i think i'll drop the hp of geh and coc a bit, at least 22:03:14 yeah but I kind of like how 22:03:21 it randomly wanders in and terrifies people 22:03:26 heh 22:03:32 if there's a place for an over-the-top unique 22:03:33 it's hell 22:03:36 true enough 22:03:38 an actual unique-like unique in extended, how nice 22:03:39 as opposed to 22:03:42 5% isn't completely ridiculous 22:03:47 !killratio * vashnia recent 22:03:47 snake???? 22:03:48 No battles for * and No games for vashnia. (recent). 22:04:00 and here I was going to guess lamia 22:04:02 -!- CKyle has joined ##crawl-dev 22:04:04 !killratio vashnia * recent 22:04:06 vashnia wins 7.999% of battles against * (recent). 22:04:08 oh yeah 22:04:10 !killratio lamia 22:04:12 lamia wins 11.22% of battles. 22:04:17 as opposed to Vashnia! >_> 22:04:20 (: 22:04:27 !killratio asterio * recent 22:04:28 No battles for asterio and * (recent). 22:04:31 !killratio asterion * recent 22:04:33 asterion wins 2.584% of battles against * (recent). 22:04:34 asterio 22:04:41 A Properly Balanced Unique 22:04:50 * theTower coughs about orbs of elec 22:04:53 mostly though, i'm disappointed that there are no kills in dis yet 22:04:58 theTower: that is not the main killer 22:05:05 I know, it just came to mind 22:05:13 !lg * ikiller=asterion recent s=kaux 22:05:13 227 games for * (ikiller=asterion recent): 29x fireball, 19x iron shot, 19x bolt of lightning, 14x bolt of fire, 9x orb of electricity, 9x bolt of negative energy, 8x sticky flame, 5x a +4 morningstar of protection, 3x a +0 broad axe of chopping, 3x a +0 demon trident of electrocution, 3x a +2 demon trident of electrocution, 2x a +1 demon trident of draining, 2x a +1 demon trident of venom, 2x a +... 22:05:23 give me a second to vlong 22:05:25 asterion looks like he should be dangerous and then does nothing 22:05:27 no. 5, well behind bolt of fire 22:05:35 so standard unique antics 22:05:42 well I don't think it's fair to say he does *nothing* 22:05:55 he does nothing as much as, well, every crawl unique does nothing >_> 22:05:56 -!- Basil has quit [Ping timeout: 265 seconds] 22:06:19 -!- reaverb has quit [Quit: Leaving.] 22:06:59 well it's the general problem with uniques with spell sets that would be good for humans 22:07:04 see: nergalle 22:07:06 !lm * uniq=the_serpent_of_hell vlong>=0.16-a0-423-g28a7641 place=dis min=hp x=hp 22:07:06 I met him on this mfsk right at the start of swamp and he just stood in some negative clouds missing an air elemental until he dies >_> 22:07:06 57. [2014-11-08 16:10:46] [hp=4] dnjseh7 the Conqueror (L27 VSBe of Trog) killed the Serpent of Hell on turn 59597. (Dis:7) 22:07:13 almost got a kill just recently 22:07:22 but still not quite 22:07:27 ...humans? 22:07:30 spell sets...yeah 22:07:35 I don't get that statement 22:07:58 "players", then 22:08:05 like, what, nergalle's spectral orcs is silly, yes, sure, but what does that 22:08:09 oh 22:08:13 ...heh. 22:09:07 maybe a branded melee attack of some kind 22:09:12 not sure what would be interesting though 22:09:13 !killratio nergalle * recent 22:09:15 nergalle wins 2.183% of battles against * (recent). 22:09:25 I suppose monsters that need set-up and don't have a band to hide them are going to be awkward a lot of the time 22:09:36 nergalle did nothing until she was put in lair 22:09:36 see lucky mara fights 22:09:44 hooray lair 22:10:05 N78291: well what's an example of a good unique, in your estimation? 22:10:16 rupert? :P 22:10:17 hmmmmm 22:10:21 af_reach, maybe? 22:10:35 that would be distinctive, at least 22:10:44 well they are good uniques if they happen to use their spells properly 22:10:46 people have tossed around ideas for incentivizing uniques under the notion that the risk/reward ratio is too low already 22:10:49 stretchy quicksilver neck 22:10:54 just most of the time they don't 22:11:04 ah! margery! 22:11:08 well Grunt's spell work could maybe help us with that 22:11:15 but more so for straight damage spells like asterion 22:11:22 not so much for weirder spells, maybe 22:11:27 ...huh 22:11:51 I like how efreet, fire giant, and margery all have different sections here because of some details 22:12:45 conj uniques have always worked okay I think, it's that asterion does stuff like cast spectral weapon seven squares away which only helps the player kill him 22:13:02 af_spectral_weapon 22:13:13 yeah he could have a better should_cast function there 22:13:22 -!- link_108 has quit [Quit: Leaving.] 22:13:29 that's a relatively easy thing to fix I think 22:13:32 ??gammafunk 22:13:32 gammafunk[1/11]: TODO: grand avatar movement bug, monster ranged always going through allies, make objstat properly count shapeshifters 22:14:12 !learn edit gammafunk[1] s/$/, make asterion's spectral cast when most relevant/ 22:14:13 gammafunk[1/11]: TODO: grand avatar movement bug, monster ranged always going through allies, make objstat properly count shapeshifters, make asterion's spectral cast when most relevant 22:15:12 also uniques with wands outside of the early game are just pathetic, not sure what could be done about that besides not giving them 22:16:23 there are some wands that still help, if not many 22:16:34 hasting! 22:17:15 -!- Siegurt has quit [Quit: Leaving.] 22:17:25 not giving them would be reasonable, i think 22:17:43 attack wands anyway 22:18:12 it's not like high level player characters use attack wands particularly often either 22:18:12 digging and hasting are both dangerous in the hands of late uniques I think 22:19:13 03doy02 07* 0.16-a0-2052-gab89a69: give serpent of hell dis a reaching attack 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ab89a695d1de 22:19:13 03doy02 07* 0.16-a0-2053-g287154b: also tweak serpent of hell hp 10(4 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=287154ba0904 22:19:16 -!- orbisvicis has quit [Quit: leaving] 22:19:16 yeah, non-attack wands are probably okay, depending on how good the ai is 22:19:19 if you skew wands so that uniques only generate with those, you'd want it to be quite rare unless you wanted to dump a lot more hasting wands into the game 22:19:32 er, late uniques 22:19:53 well, i think it'd be more like generating wands the way we do now, except if it's a boring wand, just bail out instead of giving it 22:20:32 rather than increasing the rate of the better wands 22:21:01 SUBST: ? : KLM, K = more orbs, L = more liches, M = more traps 22:21:06 hmmmmmmmmm 22:21:19 uh oh 22:21:24 are you adjusting what I think you're adjusting 22:21:43 well, you see, more traps is obviously very stupid. 22:22:10 there are a couple things I noticed in that header that were Very Silly 22:22:12 but it's been a while 22:22:19 it is a chaotic mess, really. 22:22:45 right down to the F 22:23:36 I do wonder what third option would make "sense" while not significantly upping the threat average (granted it is alreadydilution for liches or orbs) 22:23:37 feel free to place killer p corpses for improved aesthetics 22:24:09 watch as I ask ontavian for flashy klown zombies 22:24:20 oh man 22:24:33 how about an inner klown enchant 22:24:40 in console glyph becomes etc_random 22:24:49 of course we'd have to not use it on actual klowns 22:25:30 quick what monster do you hate the most so I can make that third option it 22:26:05 probably not very fond of ghost moths 22:26:14 phantoms 22:26:17 definitely phantoms 22:26:35 hell sentinel col:orb name:orb_sentinel 22:26:46 no. 2 is titans 22:27:56 extra moths of wrath would probably fulfill the noticeable without being horribly more mean aspect? 22:28:02 hmmmmmmmmmmm. 22:28:24 -!- st_ has quit [Ping timeout: 255 seconds] 22:30:10 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:30:32 -!- _Jordan__ has quit [Client Quit] 22:30:56 (okay, less cagey since this is slightly important: what I'm talking about is hall_of_zot) 22:31:01 -!- _Jordan_ has quit [Ping timeout: 264 seconds] 22:31:53 more moths probably would be a fair bit more meean 22:32:15 most characters can run away from aliches and orbs when hasted, not so a berserk orb guardian 22:32:21 it could work though, right now the orb guardians are pretty much popcorn 22:33:04 i'm just saying adding more moths is for many characters (who don't have good ways to kill them at range) quite possibly a greater difficulty increase than more orbs or aliches 22:33:14 sure 22:33:19 shrug 22:33:42 alternately: s/any trap/teleport trap/ 22:33:44 (: 22:34:15 very high teleport trap density changes the character a bit but probably helps the player 22:34:33 make some noise, things will teleport themselves out of the orb chamber 22:34:40 true enough 22:34:53 running away from the speed 20 orb to get more fireballs to the face? 22:34:54 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:35:04 speed 20 orb? is this a recent change? 22:35:07 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 8519 | Sp: b.fire (3d40) [06!sil], fireball (3d43) [06!sil], malmutate [06!sil] | Sz: little | Int: normal. 22:35:07 %??orb of fire 22:35:12 ...huh 22:35:17 yeah only 15 22:35:19 right, speed 20 was when haste was 2x 22:35:21 they used to be 20 22:35:24 yes 22:35:27 that was a long time ago though 22:35:37 wait, are we trying to make zot:5 harder now 22:35:37 orb X are basically there to take advantage of your mistakes in enemy management and generally don't require special preparation or tactics beyond the basics 22:35:50 I asked crate what the most dangerous monster on Z:5 is 22:35:53 gammafunk: unless you have a lot of moths 22:35:54 and he said moths of wrath 22:36:08 ackack: well you can file that under enemy managment 22:36:14 03PleasingFungus02 07* 0.16-a0-2054-gc687294: Remove plojy (place_shop_spec) 10(87 minutes ago, 1 file, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c68729418de2 22:36:14 03PleasingFungus02 07* 0.16-a0-2055-gd3b0b20: Refactor the outer half of place_spec_shop 10(45 minutes ago, 1 file, 122+ 80-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3b0b200c535 22:36:14 03PleasingFungus02 07* 0.16-a0-2056-g9af0a8e: Turn shop_spec into a reference 10(34 minutes ago, 3 files, 65+ 48-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9af0a8e99636 22:36:14 03PleasingFungus02 07* 0.16-a0-2057-gceb1cb0: Refactor place_spec_shop() inner loop 10(74 seconds ago, 1 file, 139+ 98-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ceb1cb0755ee 22:36:17 tabstorm: well, there's three settings for zot:5: try for more liches, try for more orbs, try for more traps 22:36:26 usually you see the moth and know to back off and adjust accordingly 22:36:26 try for more traps is... kind of... 22:36:31 ): plojy 22:36:34 what do you mean by "settings" 22:36:36 sry :( 22:36:44 you could place the good traps 22:36:46 well often in zot disengaging because a moth came on screen is not that great a plan either 22:36:47 there's this subst 22:36:48 teleport, alarm, zot 22:36:53 ok its a code thing? 22:36:56 yes 22:36:58 o 22:37:22 think of it as 1/3 zot:5s are try for more liches, or orbs, or traps 22:37:26 trying 22:37:40 more klowns sounds kind of good since they're an iconic zot monster 22:37:45 more traps is sort of annoying when you're clearing the lobby 22:37:47 well you don't have to outright disengage, there are lots of tactics of course, and players do try to set up the hall fights so they can reasonably disengage large majority of time 22:38:14 but I don't think small buffs to hall_of_zot are a bad thing 22:38:19 it's not like it's really hard 22:38:35 the small buff is ideally to the weakest setting, not the hardest :P 22:38:36 put a shrike pack around the orb 22:38:44 yesss 22:38:45 problem solved! 22:39:07 -!- link_108 has joined ##crawl-dev 22:39:39 -!- lobf has quit [Quit: lobf] 22:39:43 I mean, I could be lazy and just say "since the traps suck and are in these horrific randomly-specific places nowhere near the edges of the rooms they can all be death cobs instead 22:39:50 I don't recall the last time I had to fight a pair of klowns at once but I imagine it could quickly become dangerous...if not on par with orbs of aliches 22:40:03 the traps in the hall are pretty meaningful as is 22:40:25 they have been buffed 22:40:40 -!- roctavian has quit [Quit: Page closed] 22:41:02 there are two guaranteed orbs, elec golems, and klowns per zot:5, by the way 22:41:21 -!- lobf has joined ##crawl-dev 22:41:30 03PleasingFungus02 07* 0.16-a0-2058-g71d152f: Add plojy 10(85 seconds ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=71d152f8afaa 22:41:32 honestly, i kinda think ancient liches are pretty boring in zot in general 22:41:52 oh? too often seen outside of there nowadays? 22:41:56 yeah 22:42:10 replace them with antique liches 22:42:14 yeah my hope is that someone would basically simplify the logic in that header in a way so it's clearer what's being placed and the current enemy placement is largely preserved 22:42:21 replace them with primadorial liches. 22:42:26 I might do it but theTower would probably be unhappy 22:42:29 masssss hastttttttttte 22:42:37 * PleasingFungus seems to speed up! 22:42:55 sorry, this version doesn't work on those with plant int 22:42:57 they're also just kinda thematically weird - zot doesn't really have a significant undead theme 22:43:06 other than bone dragons, but at least they are dragons 22:43:07 doy: curse toes and death cobs 22:43:12 well the idea of zot is sort of just "thematically weird" 22:43:15 bone dragons >_> 22:43:17 curse toes are incredibly rare 22:43:18 guardian mummies (or not) 22:43:30 i don't think they're that rare these days 22:43:31 death cobs aren't really even identifiable as undead, really 22:43:32 -!- ussdefiant has quit [Ping timeout: 250 seconds] 22:43:35 yes they're rare but also uniquely a zot monster 22:43:39 i feel like i see 1-2 curse toes most zot trips 22:43:42 curse toes aren't that rare these days, yeah 22:43:45 yeah curse toes not that rar... 22:43:46 their frequency was buffed 22:43:47 ah, that may have changed 22:43:48 I forget the commit 22:43:55 but it was less than a year ago? 22:44:04 probably 22:44:04 they got that better spellset a while back? with the shrooms? 22:44:05 their frequency was buffed at the same time they got deathcaps and not summoned undead, I thought 22:44:08 yeah 22:44:09 sounds plausible 22:44:14 that's what I remember 22:44:14 hm 22:44:18 !lg * killer=deathcap 22:44:18 44. cribozai the Merfolkian Porcupine (L27 MfGl of Okawaru), blasted by a deathcap (drain life) (summoned by a curse toe) on Zot:4 on 2014-09-12 16:03:29, with 647909 points after 94432 turns and 10:55:38. 22:44:22 BLASTED 22:44:23 !lg * ikiller=curse_toe 22:44:24 56. cribozai the Merfolkian Porcupine (L27 MfGl of Okawaru), blasted by a deathcap (drain life) (summoned by a curse toe) on Zot:4 on 2014-09-12 16:03:29, with 647909 points after 94432 turns and 10:55:38. 22:44:25 whadda way to go 22:44:25 (obviously curse toes will be the third setting.) 22:44:31 !lg * killer=deathcap max=urune x=urune 22:44:32 44. [urune=7] slitherrr the Invulnerable (L27 HODK of The Shining One), slain by a deathcap (summoned by a curse toe) on Zig:10 on 2014-03-01 04:26:35, with 825482 points after 99571 turns and 12:36:59. 22:44:41 oops 22:44:45 oh, zig is in there too 22:44:51 not invulnerable, turns out 22:44:59 anyway, ancient liches feels like "this is the end of the game so let's just place a bunch of the hardest monster in the game" rather than anything thought out 22:45:01 to me anyway 22:45:04 !lg * title=invulnerable !won max=urune x=urune 22:45:05 392. [urune=15] djroomba the Invulnerable (L27 MDFi of The Shining One), blasted by a Fiend (blast of hellfire) (summoned by an ancient lich) on Zot:5 on 2011-10-14 19:11:32, with 780685 points after 161351 turns and 12:07:31. 22:45:13 (if you're a slimy lichmummy you're not going to like those af_confuse hits anyway, so...) 22:45:15 doy: yes I think that's basically how the design has always been 22:45:23 not that it needs to always be that way 22:45:51 hmm, what's the scariest draconian? 22:45:56 class, not colour 22:45:56 shifter 22:46:04 berserk monk is funny 22:46:11 true, but 22:46:22 shifters are pretty bad, callers have been a little nasty but 22:46:37 in hall, shifter would be by far the worst 22:46:37 scorchers seem rarely dangerous 22:46:49 I was meaning to buff callers a little by reducing their drake spam and then give them summon dragon 22:46:58 then some other dragon stole that thunder 22:47:06 well death drakes are a Big Deal 22:47:29 the others.... 22:47:52 I feel like that spell is basically "maybe it's a death drake though!" 22:48:09 the whole monster is "kill it before the death drake comes" 22:48:09 yeah 22:48:17 strictly speaking, summon drakes can get other dragons too, which is stupidly hidden and I was hoping to seperate it for that 22:48:33 i like being able to run away, shifters and curse toes both potentially make that a pain in the ass 22:49:05 depending on where you place shifters they would also potentially make orbninja a fair bit worse 22:49:19 yellow draconian shifter (11q) | Spd: 10 | HD: 16 | HP: 84-111 | AC/EV: 8/16 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(40), 08acid | XP: 1445 | Sp: spit acid (3d7) [11!AM, 06!sil, 08breath], dimension anchor, blink other, blink range, blink allies encircling, blink away [04emergency] | Sz: Medium | Int: high. 22:49:19 %??draconian_shifter 22:49:25 yeah 22:49:39 hope you brought mr 22:49:58 mr would only help with the dimension anchor i believe 22:49:59 -!- Artelis has quit [Ping timeout: 265 seconds] 22:50:02 -!- Pluie has quit [Read error: Connection reset by peer] 22:50:09 which is important, but all the other crap they do also interferes with getting in and out 22:50:11 doesn't blink other ignore mr 22:50:15 or are you talking about anchor 22:50:32 it sure seems like blink other ignores it 22:50:42 yeah anchor is the one I was talking about, but it's only dangerous in tandem with something else 22:50:47 -!- Pluie has joined ##crawl-dev 22:51:07 -!- mong has quit [Quit: dead] 22:51:47 I think people use evocables a lot to help with these situations though, you can usually break free 22:52:03 in an orb ninja the situation is exacerbated, but orb ninja is rarely the optimal thing to do 22:52:04 (maybe people will use decks soon!) 22:52:27 orb ninja is a good thing (probably the best thing) for many characters 22:53:01 if you have plenty of charges of tele and can get fast it will probably work 22:53:19 I suspect dimensional anchor isn't as dangerous as it sounds since you can just cancel it 22:53:26 yeah that is true 22:53:29 yes it's the other things the shifter does that are problematic in hall 22:53:33 well, that also cancels tele and haste and a bunch of other fun things 22:53:48 I don't think we can plan around assuming people are going to orb ninja 22:53:48 that was poorly phrased 22:53:54 I assume you lose tele anyway for being dimensional anchored 22:53:56 gammafunk: even if you're not orb ninjaing 22:53:56 nor do I really think it's terribly optimal 22:53:58 -!- vimpulse has quit [Remote host closed the connection] 22:54:15 something that moves you or monsters around and interferes with your positioning is nasty, especially in hall 22:54:42 I think blink other checks mr, doesn't it? 22:54:43 ditto for curse toes smiting you with mushrooms 22:54:49 i really don't think it does 22:54:52 it doesn't 22:54:56 for roxanne 22:55:02 and blink allies encircling definitely doesn't 22:55:16 -!- link_108 has quit [Quit: Leaving.] 22:55:23 elec golem, orb of fire, draconians, tmons, non-earth dragons, moths, klown, curse toe. 22:55:35 yeah then that one may be the worst; encircle is bad, but how much you can be encircled and how relevant the encircling is is something you have quite a bit of control over 22:55:38 something, something, something 22:56:04 tbh I don't think shifters and certainly not toes are the worst threat in zot or zot:5; I don't get the sense that they need to be changed anyhow 22:56:25 i'm not saying they need to be changed, i'm commenting on the dynamics specifically of introducing them to hall of zot 22:56:48 monk takes top priority :P 22:56:56 oh is that what theTower was planning? 22:57:07 that mean, mean Tower 22:57:11 for changing, not for putting in 22:57:15 ... 22:57:25 -!- Orphic has quit [Ping timeout: 246 seconds] 22:58:06 screw it, it'll just be ghost moths 22:58:09 die, casters 22:58:13 hahaha 22:58:27 ug, downvote 22:58:35 egolems would probably work fine 22:58:36 dislike, unsubscribe, unfriend 22:58:37 suppression moths 22:58:40 haha 22:59:17 -!- Blazinghand has quit [Read error: Connection reset by peer] 22:59:31 tbqh I like shifters more >_> 22:59:44 extremely ugly things 22:59:47 hrm 22:59:47 heh 22:59:56 I am suddenly very worried about shops 22:59:58 fr: ugliest thing unique 23:00:02 I wonder if I broke them 23:00:07 place shops in zot:5, that's the solution 23:00:23 master shop mimics poof in a firestorm 23:00:49 Grunt: your name only has an ordinary ugly thing. A giant eyeball, a rat, a white ugly thing, a necrophage, a ...crocodile I guess 23:00:52 zot souvenir shop 23:01:36 PleasingFungus: well careful about those since they will be....well they *may* be hard to fix up with save compat 23:01:46 well 23:01:51 -!- Poncheis has quit [Remote host closed the connection] 23:01:51 the relevant commits were pushed about half an hour ago 23:01:57 yikes 23:02:00 so I'm just trying to figure out if the brokenness comes from branch changes or master 23:02:16 %git --author=PleasingFungus 23:02:17 Could not find commit --author=PleasingFungus (git returned 129) 23:02:21 oh right mailmap 23:03:06 hm. this seems to be working 23:03:14 so looks like it's probably just branch issues 23:03:27 man 23:03:29 consistently getting food shops filled with non-food items in the branch 23:03:31 but not here 23:03:34 I just realized something 23:03:58 with the magic of weighting, there doesn't have to be only three options anyway! 23:04:30 so you're saying the klown option might have a chance 23:04:44 now watch as I use shifters and elec golems and ghost moths and klowns all as settings and then see how well they each play out 23:04:46 chance at tiamat band 23:04:54 -!- rorriMnmaD has quit [Ping timeout: 244 seconds] 23:05:02 hmmm 23:05:04 chance at shadow demons 23:05:05 ERROR in 'stairs.cc' at line 595: no return path from a portal (Abyss:1) 23:05:12 another random test suite failure 23:05:47 hrm 23:05:50 also /home/travis/build/crawl-ref/crawl-ref/crawl-ref/source/dat/des/builder/layout.des:388: Could not find feature '.' to replace 23:05:56 during --builddb 23:06:07 -!- Blazinghand has quit [Read error: Connection reset by peer] 23:06:51 -!- WalkerBoh has quit [Remote host closed the connection] 23:07:56 hrm 23:08:09 also, monster's makefile hasn't been updated for c++11, or something 23:09:57 -!- hnnn has quit [Quit: Page closed] 23:11:23 do it theTower 23:11:28 let them die 23:14:13 layout.des:388 is layout_big_octagon, for what it's worth 23:14:59 -!- link_108 has joined ##crawl-dev 23:15:22 let's see, if I make callers less miasma-centric, does that give enough draconian annoyance reduction to be able to fit in that upheaval zealot / daeva monk idea I regularly bring up 23:15:39 -!- ackack has quit [Ping timeout: 255 seconds] 23:15:46 oops 23:15:57 looks like Grunt was the last person to touch layout_big_octagon, although no idea if that's what caused it 23:16:00 (and then obviously the zot:5 candidate is draconian daeva-smite-spamming monks) 23:17:06 that sounds pretty cool 23:17:24 like the idea of a draconian tier between tiamat and classed dracs 23:17:43 draconian defender 23:17:44 * Grunt flees 23:18:05 ??? 23:18:22 ??sdl2 23:18:22 sdl2[1/2]: TODO: map keycodes better, refactor WME_ framework to line up with SDL2's framework 23:18:24 perhaps by virtue of being the meanest class, sure >_> 23:18:25 ??sdl2[2 23:18:26 sdl2[2/2]: Android: shrink screen on screen keyboard display; figure out HUP on soft keyboard toggle; stack traces?; watch for more crashes 23:19:37 maybe their connection with the divine can give draconian newmonks more than 40 MR! 23:20:08 -!- Siegurt has quit [Quit: Leaving.] 23:20:09 fr divineresistance 23:20:18 ddresistance 23:20:29 03PleasingFungus02 07* 0.16-a0-2059-gf848859: Oops 10(2 minutes ago, 1 file, 15+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8488596da4e 23:20:30 03Grunt02 07[sdl2] * 0.16-a0-2003-g882eae7: Android: Don't quit when toggling visibility of soft keyboard. 10(32 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=882eae7cbfdc 23:20:32 !learn edit sdl2[2 s/figure out HUP on soft keyboard toggle; / 23:20:32 sdl2[2/2]: Android: shrink screen on screen keyboard display; stack traces?; watch for more crashes 23:20:56 !send PleasingFungus infinitely loopy 23:20:56 Sending infinitely loopy to PleasingFungus. 23:21:11 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-2058-g71d152f (34) 23:21:12 it feels sad that with all those classes they're still not very representative of roles >_> 23:21:54 PleasingFungus: oh, lookslike you missed cxc 23:22:05 a summoner that is indirect miasma, a melee focus that isn't that very relatively strong, a deep elf high priest, two seperate large conjurers except one is neutered by standing beside it 23:22:20 -!- TangoBravo has quit [Quit: Page closed] 23:22:24 ??rebuild 23:22:24 rebuild[1/2]: https://dobrazupa.org/rebuild/ http://crawl.akrasiac.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ Bug Grunt, |amethyst, or Nap Kin for CDO. Use your powers wisely. 23:22:34 whatever draconian knights do 23:22:55 PleasingFungus: I still don't have rebuild on cxc, but maybe someone else does (if that fix is important) 23:22:58 -!- Dynast has quit [Ping timeout: 246 seconds] 23:23:02 I do 23:23:14 and will 23:23:32 also, looking at this code, I'm pretty sure the infinite loop bug (if it exists) also existed before my changes 23:23:41 there is no way for that loop to terminate without creating an item 23:23:52 draconian knights are like hell knights, except a different element and with less demon weapons 23:23:55 compare http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dungeon.cc;h=655d50a9cefc23e33f494ba66d853a0b45237550;hb=c68729418de2#l5696 23:24:13 ...hmmmmm, maybe to augment their splayed hybridness I should improve their equipment 23:24:19 !tell |amethyst http://paste.tozt.net/2014-11-11dvyca61T-0001-need-to-compile-with-c-11-now.patch http://paste.tozt.net/2014-11-114AIRw5mn-0002-fix-serpent-of-hell-extra-attacks.patch 23:24:19 doy: OK, I'll let |amethyst know. 23:24:53 or give them a distinctive spell 23:25:10 what is the difference between "special abilities" and "demonic abilities"? 23:25:13 white draconian knight (10q) | Spd: 10 | HD: 16 | HP: 103-119 | AC/EV: 12/12 | Dam: 27 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(40), 02cold | Vul: 08holy | XP: 1643 | Sp: chilling breath (3d20) [11!AM, 06!sil, 08breath], b.cold (3d25), b.draining (3d23), invisibility, simulacrum, throw icicle (3d25) / chilling breath (3d20) [11!AM, 06!sil, 08breath], b.cold (3d25), b.lightning (3d21), vampiric draining, agony, throw icicle (3d25) / chilling breath (3d20) [11!AM, 06!sil, 08breath], b.cold (3d25), throw icicle (3d25), haste, animate dead, armour | Sz: Medium | Int: high. 23:25:13 %??white draconian knight 23:25:15 aside from raising corpses I couldn't list what they do 23:25:36 to be fair, this state is "better" than what they used to do, which was... 23:25:47 hell knight or necromancer or deep elf conjurer spell sets, coherent 23:26:15 two ice conjurations, probably a self buff, probably another conjuration, probably some necromancy 23:26:22 -!- lessens has quit [Ping timeout: 255 seconds] 23:26:22 -!- lessens_ is now known as lessens 23:26:53 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-2059-gf848859 (34) 23:27:54 what do we even have that's a spare spell at their depth 23:28:11 they might be dangerous (I don't know), but they lack the memorable spells of the others (hellfire, summon drakes, LCS, the shifter spells) 23:28:26 fair enough 23:28:50 clearly metabolic englaciation 23:29:05 condensation shield 23:29:16 they have real shields I think 23:29:25 what ridiculous buff would c shield need to be on the level of 23:29:42 -!- ussdefiant has joined ##crawl-dev 23:30:47 hm 23:30:53 how much blood should be offered in a blood shop? 23:31:05 all the blood, because it rots away anyway 23:31:13 does it rot while in the shop? 23:31:20 oh, no 23:31:24 good 23:32:46 hm. I'm going to hold off on ghoul corpse shops for now 23:32:55 since I am not sure how to implement them 23:33:00 wait nvm I have an idea 23:33:16 PleasingFungus: you enter the shop, and every tile on the level is bloodied, because blood pours out of the shop 23:33:26 I have 5 pages of lore about this if you need iit 23:33:40 pls submit immediately 23:33:48 I will put it into 23:33:50 my copious comments 23:33:54 for each of the functions I write 23:33:58 thx 23:33:59 I plan to write one function per line of existing code 23:34:02 each fully documented 23:34:06 ice spelllsssssssss 23:34:06 oh god 23:34:31 why am I trying to figure out ice spells _again_ it's not like I haven't a million times before for things beyond dr knights 23:35:09 was you idea to make monster cond. sield inflict freeze damage? 23:35:13 *shield 23:35:16 and on block? 23:35:18 why does it need to be ice? 23:35:46 I dunno, that's what they got 23:35:50 ice is nice 23:36:14 white draconian knight (10q) | Spd: 10 | HD: 16 | HP: 103-119 | AC/EV: 12/12 | Dam: 27 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(40), 02cold | Vul: 08holy | XP: 1643 | Sp: chilling breath (3d20) [11!AM, 06!sil, 08breath], b.cold (3d25), b.draining (3d23), invisibility, simulacrum, throw icicle (3d25) / chilling breath (3d20) [11!AM, 06!sil, 08breath], b.cold (3d25), b.lightning (3d21), vampiric draining, agony, throw icicle (3d25) / chilling breath (3d20) [11!AM, 06!sil, 08breath], b.cold (3d25), throw icicle (3d25), haste, animate dead, armour | Sz: Medium | Int: high. 23:36:14 %??white draconian knight 23:36:16 could be might other or something, not like "knight" means anything consistent 23:36:26 second highest damage, second highest health, pile of conjurations, probably a buff: they're, if anything, the most consistently strong of the lot 23:38:39 maybe they could lose the random sets for one set 23:39:02 -!- read has quit [Ping timeout: 245 seconds] 23:39:49 hm. what's a good way to choose a monster type for the corpse shop? 23:40:08 D? 23:40:30 I'm trying to figure out how to pick level_id 23:40:40 with invo!!! 23:41:02 (...okay, I got nothing) 23:41:18 I mean, we could use the current floor. unless someone places a shop in temple 23:41:20 can they do that 23:41:34 looks like the draconian class with the most recent ikills is monk, oddly enough 23:41:38 actually that would involve optimizations on manual shop placement 23:41:39 not a problem, strictly speaking 23:41:40 bad idea 23:42:03 if you corpse drop in temple currently you get... something 23:42:12 chosen randomly by hd and power from... something 23:42:17 I used to remember this 23:42:21 witchcraft 23:42:22 though apart from shifters/callers the numbers are similar 23:42:37 huh 23:43:33 yeah monk makes sense, due to moths of wrath 23:43:40 yellow draconian monk (02q) | Spd: 10 | HD: 16 | HP: 110-131 | AC/EV: 6/20 | Dam: 35, 20, 15 | 10weapons, 10items, 10doors, fighter, cold-blooded | Res: 06magic(40), 08acid | XP: 1944 | Sp: spit acid (3d7) [11!AM, 06!sil, 08breath] | Sz: Medium | Int: high. 23:43:40 %??draconian_monk 23:43:52 -!- Brannock has quit [Ping timeout: 256 seconds] 23:43:58 Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 65-102 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 2763 | Sz: Giant | Int: normal. 23:43:58 %??orb_guardian 23:44:21 gammafunk: by the way, yeah, c shield to freeze any melee it blocks was an idea of mine, but for ice devils or deep elf knights use 23:44:56 theTower: yeah I didn't like giving cond. shield to any fire vuln monster as I said, DE knights seem a reasonable fit 23:45:15 stupid knights 23:45:30 there are not a lot of great Knight enemies are there 23:45:35 orc knights? hell knights? 23:45:55 03doy02 07* 0.16-a0-2060-gfc9ba02: fix "serpent of hell breath" showing up in xv 10(57 seconds ago, 1 file, 26+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fc9ba026096b 23:46:03 hell knights do not yet explode, so theTower will never be happy with them. 23:46:07 I think vampire knight is top, then orc / hell, then a long fall to deep elf / death / draconian 23:46:12 -!- heteroy has quit [Read error: Connection reset by peer] 23:46:17 ah vampire knight, forgot 23:46:22 I always forget about death knights 23:46:23 pleasingfungus: no it's make _players_ explode 23:46:31 their ability is cure 23:46:33 *cute 23:46:35 I'll never be happy with you at this rate 23:46:45 :( 23:46:52 ): 23:47:07 I don't know if I've seen doy do that though 23:48:05 is :( ): vmirror or hmirror? 23:48:07 I always forget 23:48:18 death knights suffer from appreciating a band that barely exists with two floors devoured 23:48:49 after all, they get chances for flayed ghosts 23:51:02 error generating layout_big_octagon 13https://crawl.develz.org/mantis/view.php?id=9174 by doy 23:51:02 crash in stair placement during abyss shifts 13https://crawl.develz.org/mantis/view.php?id=9173 by doy 23:51:28 ugh 23:51:32 // Fake a successful pickup (return 1), so we can continue to 23:51:34 // pick up anything else that might be on this square. 23:52:23 PleasingFungus: are you fixing the shop crash now 23:52:35 the what. 23:52:41 https://travis-ci.org/crawl-ref/crawl-ref/jobs/40621147 23:53:23 it only seems to be failing in console debug builds 23:53:33 neat 23:53:36 I'll take a look shortly 23:54:02 but the stack trace points to place_spec_shop, so 23:54:20 ERROR: range check error (27000 / 2000) 23:54:29 is the relevant assertion failure 23:55:07 I don't actually remember doing any range checks 23:57:06 why does it keep visiting snake ($) the hard way? 23:57:22 hm. it just got through the relevant tests for me fine 23:57:24 weird 23:57:41 seed issue, I assume 23:58:20 also, line 5844 should probably be using shop_index rather than _get_free_shop_index() 23:58:29 but that looks unrelated 23:58:32 erp 23:58:34 correct 23:58:42 though it doesn't matter 23:58:47 right 23:59:46 yeah I have no idea where that crash is coming from 23:59:48 it's not in my code directly 23:59:50 though I'm sure I caused it