00:01:25 -!- reaverb has quit [Quit: Leaving.] 00:02:01 -!- Pluie has quit [Ping timeout: 260 seconds] 00:02:37 <|amethyst> %bug 9075 00:02:37 13https://crawl.develz.org/mantis/view.php?id=9075 00:02:57 <|amethyst> I guess orc high priests are badplayers 00:08:20 Unstable branch on crawl.s-z.org updated to: 0.16-a0-1651-gcf82e13 (34) 00:09:44 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 00:11:22 -!- Wahaha has quit [Quit: Leaving] 00:13:39 -!- Artelis_ has quit [Ping timeout: 265 seconds] 00:23:21 03Grunt02 07[tombfodder] * 0.16-a0-1604-g02048ff: Increase probably of death scarab bites having side effects. 10(89 seconds ago, 4 files, 30+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02048ff92f6f 00:25:38 -!- roctavian has joined ##crawl-dev 00:25:53 af_slow slow clouds slow bombs 00:26:21 * Grunt forces you to slow down. 00:26:22 rot clouds rot bombs, drain cloud af_drain drain bombs draining breath 00:26:57 I have to wonder if this is mostly a way to avoid death curses rather than necessarily put variety 00:27:05 oh well 00:27:41 At the very least when we come up with more effects we'll have a reasonable list of targets to give them to. 00:27:45 <|amethyst> bring back gloom 00:28:56 but gloom is beneficial...? 00:28:58 ??gloom 00:28:58 I don't have a page labeled gloom in my learndb. 00:29:03 tisk tisk 00:29:12 it is important to record history 00:30:16 <|amethyst> I guess it would be technically difficult to make gloom transparent to (some) monsters 00:30:19 -!- SomeStupidGirl has quit [Client Quit] 00:30:51 i just brought back gloom in a different way 00:31:18 <|amethyst> roctavian: oh, I just remembered I haven't given you powers on CAO/CSZO yet 00:31:20 <|amethyst> roctavian: moment 00:32:04 -!- Hailley has quit [Quit: *nonja vanish~!*] 00:32:34 !send roctavian absolute power 00:32:34 Sending absolute power to roctavian. 00:32:56 i anticipate that much of this will be tweaked 00:33:00 <|amethyst> Done, Roctavian is now a DGL admin. 00:33:01 <|amethyst> Done, roctavian is now a DGL admin. 00:33:06 thanks 00:33:10 -!- DrKe has quit [] 00:33:26 03roctavian02 07* 0.16-a0-1652-gba51bde: Re-tuned brightness for many floor tiles 10(9 minutes ago, 115 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba51bde10e9e 00:33:36 !send roctavian doom and gloom 00:33:37 Sending doom and gloom to roctavian. 00:33:44 hoooo boy 00:33:54 <|amethyst> roctavian: oh, also, move yourself at https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam 00:34:08 -!- ontoclasm has joined ##crawl-dev 00:35:36 hmmm, just the tiles of those recoloured-all-the-time pebble and rough floors? I hate to ask, but were the other colours checked for them? 00:36:09 and nerves, I guess 00:37:10 -!- ontoclasm1 has quit [Ping timeout: 255 seconds] 00:39:08 ? 00:39:38 in that brightness re-tuning commit just now 00:39:45 something definitely strange happened with pebble 00:40:00 hmm 00:40:02 ah, i must have missed it 00:40:10 %git 00:40:10 07roctavian02 * 0.16-a0-1652-gba51bde: Re-tuned brightness for many floor tiles 10(15 minutes ago, 115 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba51bde10e9e 00:40:10 it wasn't like that when i tested it 00:40:13 ontoclasm: ^ 00:40:21 roctavian: it's -very- easy to fuck up the reoloring 00:40:24 time to adjust all the hues in dc-floor.txt? 00:40:33 huehuehuehuehuehuehue 00:40:33 i had to go through and adjust the hues by hand 00:40:37 hoooo 00:41:10 it recolors pixels that have hue=0 exactly 00:42:59 i see, that shouldn't be too bad to deal with 00:43:53 yeah, it's more annoying than problematic 00:43:57 -!- Siegurt has quit [Quit: Leaving.] 00:51:42 -!- bcode is now known as zombcode 01:02:22 -!- Quazifuji has quit [Ping timeout: 246 seconds] 01:03:00 -!- Siegurt has quit [Quit: Leaving.] 01:03:21 -!- dtsund has quit [Ping timeout: 244 seconds] 01:08:23 -!- Pacra has joined ##crawl-dev 01:08:40 Grunt: are you merging spookytomb soon? 01:08:51 or do you have something else you want to do with it 01:09:08 -!- xnavy_ is now known as xnavy 01:09:33 clearly give anubis guards spirit wolf howl 01:10:06 levers that can be pulled to flood tomb with water 01:10:09 -!- NeremWorld has quit [Ping timeout: 260 seconds] 01:10:20 releasing the miasma dryad 01:10:37 -!- read has quit [Ping timeout: 265 seconds] 01:10:44 just how ancient are these bears 01:11:09 !lg * kmap=~bear_cave 01:11:09 2. Gerad the Cleaver (L11 FoAK of Lugonu), slain by a polar bear on Lair:1 (gammafunk_lair_bear_cave) on 2014-05-30 15:30:20, with 5878 points after 13334 turns and 1:08:00. 01:11:15 only two in all this time 01:11:23 !lg * kmap=~bear_cave -2 01:11:23 1/2. trazz the Basher (L10 DDEE of Makhleb), mangled by a polar bear on Lair:1 (gammafunk_lair_bear_cave) on 2014-05-21 02:56:47, with 4734 points after 8933 turns and 0:48:28. 01:11:30 !lg * kmap=~caniform_friends s=ckiller 01:11:30 No games for * (kmap=~caniform_friends). 01:11:36 !lg * kmap=~caniform s=ckiller 01:11:36 13 games for * (kmap=~caniform): 6x a wolf, 4x a polar bear, 2x a hell hound, a hound 01:11:45 guess I should add more stuff to it 01:11:55 likewise :P 01:11:59 maybe I could rework it later when I don't have other silly things to do 01:13:10 %git 01:13:10 07roctavian02 * 0.16-a0-1652-gba51bde: Re-tuned brightness for many floor tiles 10(48 minutes ago, 115 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba51bde10e9e 01:13:39 roctavian: recommend you use word-wrapping in whatever editor you use to make commits 01:13:55 70-75 char lines are good 01:14:12 ah, got it 01:15:00 heh, +0, -0 01:15:10 the unfairness of being a tiles dev! 01:15:40 otoh it's perfect if you strive for net 0 changes like elliptic 01:15:53 -!- hauzer has quit [Read error: Connection reset by peer] 01:17:36 well, sadly i'm going to be adding lines to dc-floor 01:17:51 -!- Kalir has quit [Changing host] 01:18:02 my problem is accidentally adding more color to these floors 01:18:56 Unstable branch on crawl.develz.org updated to: 0.16-a0-1652-gba51bde (34) 01:23:59 -!- ussdefiant has quit [Ping timeout: 245 seconds] 01:25:55 ??sublimation_of_blood 01:25:55 sublimation of blood[1/1]: Converts HP into MP. Each MP point costs up to 4 (avg. 1 + 18/pow) HP. There is a 6/pow chance to stop after each MP point. Never drains more than 90% of current HP. 01:30:32 -!- DrKe has joined ##crawl-dev 01:31:47 -!- mong has quit [Quit: WeeChat 1.0.1] 01:37:56 -!- PleasingFungus has joined ##crawl-dev 01:38:31 theTower: in my current game, I ran into a neat cracks-in-the-wall styled vault? layout? in orc 01:38:49 orc:4 specifically, though there weren't any power orcs or shops inside. 01:39:24 -!- read has joined ##crawl-dev 01:39:38 http://i.imgur.com/6e9sE4u.png 01:39:49 idk what vault or layout it is, but it was distinctive and neat 01:46:44 !vault gold_mine 01:46:45 Couldn't find gold_mine in the Crawl source tree 01:46:51 ugh what the hell did i name that vault 01:46:52 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-1652-gba51bde 01:48:23 !vault goldmine 01:48:23 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/large_themed.des;hb=HEAD#l667 01:48:26 off by a _ 01:48:38 ah, neat 01:50:50 lol i forgot what my old vault comments were like 01:50:53 minmay_goldmine 01:50:55 "Gold mine" 01:51:00 "Can come up in the dungeon and in Orc." 01:51:03 DEPTH: D:8-, Orc 01:51:36 it's like cs 101 projects 01:51:41 x += 1; // increase x by 1 01:52:03 I will address it in the sorely needed vault comment reform. 01:52:03 -!- Siegurt has quit [Quit: Leaving.] 01:53:43 dang......... 01:54:10 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 01:54:36 that will, of course, come after the vault header reform 01:54:50 which will come after the branch:$-1 decor project 01:54:58 (so, never.) 01:55:03 but first: hive vault reform! 01:55:33 well, first is a halloween vault 01:55:47 since somebody wants that whole thing to be a thing 01:56:14 theTower: you should commit minmay_nethack for that 01:56:56 oh right it was min_nethack, close enough https://crawl.develz.org/tavern/viewtopic.php?f=17&t=10110&p=140639#p140639 01:57:37 astonishing 01:57:48 then there was min_mini_mini_minitomb 01:58:42 "one of the first vaults minmay submitted" 01:59:27 can get away with a lot of things with the first vaults, but not an "autoexplore trap" 01:59:35 hivevault reform? 02:00:11 take hive end vault, trim and shrink it, put in regular floor spawns / lair spawns to dilute / constrast with the bees, put them into D / lair 02:00:15 hooray. 02:01:12 (next I will fashion dwarf vaults into tartarus decor, and then modernize farm_and_country, and then and then and then) 02:01:18 -!- theTower has quit [Quit: leaving] 02:01:35 increase x by 1 does sound like a PleasingFungus comment! 02:01:35 trying to continue his monopoly on implemented_badforum i see 02:01:36 boom! 02:02:07 dang...... 02:02:59 that reminds me, is there any use for DESC for non-sprint vaults 02:03:13 zotdef vaults? 02:03:23 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 36.0a1/20141025030202]] 02:03:30 aw man, i made him quit again 02:03:47 he just quits @ random 02:03:51 in general 02:04:03 a top quitter 02:04:14 it's pathetic really 02:04:16 -!- gammafunk has quit [Quit: leaving] 02:04:20 :O 02:04:22 woah 02:09:26 ??implemented_badforum [10] 02:09:26 I don't have a page labeled implemented_badforum[10] in my learndb. 02:09:34 ??implemented_badforum 02:09:35 implemented badforum[1/2]: 128. What about changing the disposition of the loot in the labyrinth so that, instead of having it all in a pile by the exit with the Minotaur sitting on top, it's scattered at random around the labyrinth? 02:11:15 ??impelemented badforum[2 02:11:15 impelemented badforum ~ implemented badforum[2/2]: 181. Personally, I wouldn't mind if immolation would destroy scrolls, for crawl it would be ok. 02:15:41 -!- DrKe has quit [] 02:19:20 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:19:26 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:19:41 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-1652-gba51bde (34) 02:23:52 -!- DrKe has joined ##crawl-dev 02:25:30 -!- tabstorm has quit [Ping timeout: 244 seconds] 02:39:58 -!- Siegurt has quit [Quit: Leaving.] 02:45:07 -!- tabstorm has joined ##crawl-dev 02:47:24 huh 02:47:44 i guess i'm missing a joke with those entries 02:48:29 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 02:57:43 ontoclasm: the joke is that they are badforum entries that were implemented in DCSS later 02:57:58 implemented_badforum[2] was unimplemented more recently though 02:59:28 [1] isn't true either last i checked 03:06:03 i can't figure out why %lum won't work right on the pebble tiles 03:06:03 mostly it isn't but the minivaults got a substantial improvement loot wise quite recently 03:06:12 and by quite recently I mean .14 or so 03:06:25 -!- _triplesword has joined ##crawl-dev 03:08:00 roctavian: are you combining it with the hue-changing thing 03:08:06 if so try switching their order 03:08:27 i forget if you have to specify the original or current hue 03:08:47 -!- simmarine has quit [Quit: Leaving] 03:09:35 like, the order of the lines, or the order within the line 03:09:42 i've got all the hues worked out 03:10:06 and on floor_nerve the different luminosities are working 03:10:11 -!- blazinghand_ has joined ##crawl-dev 03:11:27 -!- SwissStopwatch has quit [] 03:13:14 i mean, if you're doing %hue then %lum, try the other way round 03:14:55 ManMan (L27 NaWz) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 527 failed. (Zig:15) 03:15:52 -!- radinms has quit [Ping timeout: 265 seconds] 03:16:55 03|amethyst02 07* 0.16-a0-1653-gc82da73: Cull idempotent misc items from shopping lists (#8873) 10(64 seconds ago, 1 file, 12+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c82da73b0d03 03:17:50 ManMan (L27 NaWz) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 527 failed. (Zig:15) 03:19:58 -!- keszocze has quit [Ping timeout: 244 seconds] 03:21:31 ManMan (L27 NaWz) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 527 failed. (Zig:15) 03:25:44 ontoclasm: still doesn't work. i have it in a variety of configurations across several colors, and it just isn't doing anything? 03:31:25 ManMan (L27 NaWz) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 527 failed. (Zig:15) 03:32:26 -!- scummos__ has quit [Ping timeout: 256 seconds] 03:33:25 -!- Siegurt has quit [Quit: Leaving.] 03:35:54 -!- raikaria has quit [Quit: Page closed] 03:38:51 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:40:01 ManMan (L27 NaWz) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 527 failed. (Zig:15) 03:42:05 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 03:44:08 -!- blazinghand_ has quit [Ping timeout: 250 seconds] 03:46:53 -!- Siegurt has quit [Client Quit] 03:47:29 Crash on mummy ziggurat floor 13https://crawl.develz.org/mantis/view.php?id=9082 by ManMan 03:52:01 roctavian: hm, dunno 03:52:12 i'll try and take a look tomorrow 03:52:19 i decided to push what i got so far 03:52:32 03roctavian02 07* 0.16-a0-1654-ge9d5c5e: dc-floor.txt mostly caught up to new floor tiles. 10(3 minutes ago, 2 files, 241+ 48-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e9d5c5e0fa1c 03:52:35 since at least the hues are all fixed 03:54:07 -!- Marbit has joined ##crawl-dev 03:58:46 -!- roctavian has quit [Ping timeout: 246 seconds] 03:59:18 -!- Pacra has quit [Ping timeout: 250 seconds] 04:04:40 -!- alefury has joined ##crawl-dev 04:06:20 -!- ElanMorin has joined ##crawl-dev 04:23:23 -!- qoala has joined ##crawl-dev 04:27:52 -!- KurzedMetal has quit [Read error: Connection reset by peer] 04:43:21 -!- Artelis_ has quit [Ping timeout: 265 seconds] 04:47:13 %git 7021d05 04:47:13 Could not find commit 7021d05 (git returned 128) 04:48:17 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 04:48:19 -!- lrvs has quit [Quit: Page closed] 04:48:35 03ontoclasm02 07* 0.16-a0-1655-g7021d05: Fix luminosity of pebble floor tiles 10(2 minutes ago, 1 file, 42+ 221-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7021d05c1e02 04:48:47 %git 7021d05 04:48:47 07ontoclasm02 * 0.16-a0-1655-g7021d05: Fix luminosity of pebble floor tiles 10(2 minutes ago, 1 file, 42+ 221-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7021d05c1e02 04:49:13 !tell roctavian Fixed it! %git 7021d05 04:49:13 ontoclasm: OK, I'll let roctavian know. 04:56:54 -!- wheals has joined ##crawl-dev 04:59:54 -!- raskol has quit [Ping timeout: 258 seconds] 05:00:41 -!- Ragdoll 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quit [Ping timeout: 260 seconds] 08:04:27 -!- incandescent has quit [Ping timeout: 272 seconds] 08:15:19 -!- Cheburashka has quit [Ping timeout: 258 seconds] 08:16:22 -!- raikaria has quit [Quit: Page closed] 08:18:54 -!- Mazed has quit [Remote host closed the connection] 08:19:43 -!- Kintak has quit [Ping timeout: 256 seconds] 08:21:24 -!- tali713 has quit [*.net *.split] 08:21:25 -!- okay is now known as ky 08:21:27 -!- ky is now known as oky 08:28:00 -!- Brannock has joined ##crawl-dev 08:29:52 "Ashenzari keeps your vision clear" at 3*, but it doesn't fix blurry vision. 08:29:54 Should it? 08:30:25 -!- KittCent has quit [Client Quit] 08:30:46 well ashenzari knows all 08:31:04 -!- nrook_ has joined ##crawl-dev 08:31:18 so it's not like whispering you the scroll's readings would be implausible 08:31:36 (omfg ash buffs!!!) 08:32:17 Ash doesn't need to whisper -- it's not like Ash is whispering to you where each invisible monster is. Ash is "keeping your vision clear" 08:32:35 -!- tcjsavannah has quit [Quit: tcjsavannah] 08:34:58 -!- mopl has quit [Quit: Page closed] 08:36:38 -!- Mazed has quit [Ping timeout: 250 seconds] 08:38:41 -!- Smello has quit [Quit: Bye!] 08:39:52 -!- CacoS has quit [*.net *.split] 08:39:53 -!- nrook has quit [*.net *.split] 08:39:53 -!- ByronJohnson has quit [*.net *.split] 08:39:53 -!- djanatyn has quit [*.net *.split] 08:39:54 -!- Jafet has quit [*.net *.split] 08:39:55 -!- AGinsberg has quit [*.net *.split] 08:41:16 -!- eeeeeta has quit [] 08:49:47 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 08:54:33 -!- HellTiger_NB has quit [Ping timeout: 244 seconds] 08:59:17 -!- Rewans has quit [Client Quit] 09:02:00 -!- read has quit [Ping timeout: 244 seconds] 09:05:08 -!- pelotron has quit [Ping timeout: 243 seconds] 09:05:37 -!- CacoS has quit [Ping timeout: 244 seconds] 09:07:41 -!- siepu has quit [Ping timeout: 244 seconds] 09:07:58 -!- eeeeeta has quit [Changing host] 09:08:04 -!- Unano has quit [Changing host] 09:08:38 -!- ackack has quit [Ping timeout: 245 seconds] 09:12:59 -!- asdff has quit [Client Quit] 09:16:21 !tell gammafunk Maybe later today; I want to make sure anyone who wants to put things through their paces first (myself included) has an adequate chance to test first. 09:16:21 Grunt: OK, I'll let gammafunk know. 09:17:08 !tell gammafunk plus I have a very minor tiles visual thing I want to check the viability of 09:17:08 Grunt: OK, I'll let gammafunk know. 09:17:20 -!- Mazed has quit [Ping timeout: 265 seconds] 09:19:48 -!- flowsnake has joined ##crawl-dev 09:29:03 -!- read has joined ##crawl-dev 09:29:11 -!- ussdefiant has joined ##crawl-dev 09:36:34 -!- gammafunk has joined ##crawl-dev 09:37:14 !send gammafunk visual things 09:37:15 Sending visual things to gammafunk. 09:38:12 -!- rphillips has quit [Ping timeout: 272 seconds] 09:38:49 -!- Mazed has quit [Ping timeout: 272 seconds] 09:39:03 -!- rossi has quit [Ping timeout: 255 seconds] 09:47:29 Was there a way to tell crawl that if a vault appears another shouldn't? I'm trying to make a vault with variants and don't want to mees up with LUA. 09:48:41 -!- Isvaffell has quit [Read error: Connection reset by peer] 09:51:21 marbit: uniq_ 09:51:23 -!- radinms has quit [Ping timeout: 244 seconds] 09:51:36 ...where is specific to your vaults :) 09:51:57 Any set of vaults with the same uniq_ tag can only have one generate per game. 09:53:54 -!- PleasingFungus has joined ##crawl-dev 09:54:02 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 09:54:22 -!- Poncheis has quit [Ping timeout: 240 seconds] 09:54:24 -!- Tuxedo[Qyou] has quit [Ping timeout: 245 seconds] 09:56:15 -!- ussdefiant has quit [Ping timeout: 244 seconds] 09:58:08 -!- tsohg has quit [Remote host closed the connection] 09:59:24 -!- Unano has quit [Quit: Page closed] 09:59:27 -!- Mazed has quit [Ping timeout: 245 seconds] 10:01:23 -!- Crehl has quit [Ping timeout: 265 seconds] 10:01:26 -!- bhaak_ is now known as bhaak 10:02:25 -!- Pacra has joined ##crawl-dev 10:03:09 -!- tsohg has quit [Ping timeout: 245 seconds] 10:04:08 -!- radinms_ has quit [] 10:06:35 -!- Bloaxor has quit [Read error: Connection reset by peer] 10:07:01 .crushed 10:07:01 gammafunk: You have 2 messages. Use !messages to read them. 10:07:02 61. BinLaden the Executioner (L22 FoFi of Makhleb), blasted by an octopode crusher (iron shot) on Depths:2 on 2014-10-24 19:55:35, with 324894 points after 46363 turns and 3:03:44. 10:07:13 ...I finally got BinLaden 10:07:19 I'm a hero 10:07:28 .gmap 10:07:35 66. lallenlowe the Thrower (L13 MiBe of Trog), mangled by a catoblepas on Lair:3 (gammafunk_lair_enchanted_lake) on 2014-10-20 17:02:53, with 26735 points after 19144 turns and 1:11:00. 10:09:02 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:10:55 -!- hurdos has quit [Quit: Leaving.] 10:14:06 !gamesby 10:14:07 PleasingFungus has played 365 games, between 2013-11-22 22:41:11 and 2014-10-24 21:53:25, won 32 (8.8%), high score 23422719, total score 205546904, total turns 6392598, play-time/day 1:44:06, total time 24d+8:43:12. 10:14:10 oops 10:14:13 !gamesby BinLaden 10:14:15 BinLaden has played 70 games, between 2014-10-13 14:53:01 and 2014-10-25 16:50:31, won 0, high score 599387, total score 1300358, total turns 585032, play-time/day 3:12:35, total time 1d+17:43:37. 10:14:20 terror never wins....... 10:14:55 !crashlog manman 10:14:56 6. ManMan, XL27 NaWz, T:191412 (milestone): http://dobrazupa.org/morgue/ManMan/crash-ManMan-20141026-083959.txt 10:14:59 -!- tabstorm has joined ##crawl-dev 10:15:01 -!- marbit has quit [Ping timeout: 246 seconds] 10:15:48 !crashlog manman -2 10:15:49 5. ManMan, XL27 NaWz, T:191410 (milestone): http://dobrazupa.org/morgue/ManMan/crash-ManMan-20141026-083123.txt 10:16:37 <|amethyst> ManMan managed to tornado a greater mummy on top of himself 10:16:47 <|amethyst> err 10:16:51 <|amethyst> a guardian mummy rather 10:16:53 I strongly suspect that it was there when he entered the level 10:16:55 megazig 10:16:59 <|amethyst> ahh 10:17:24 there have been a bunch of other bugs related to megazigs spawning monsters on top of the player's entry point 10:17:45 -!- Twiggytwiggytwig has quit [Ping timeout: 255 seconds] 10:17:50 yeah, does the megazig lua check that it's not making a monster on the entrance arch? 10:18:18 <|amethyst> hm... player at (30, 35) and so are the stone_stairs_up_i 10:20:39 -!- Mazed has quit [Ping timeout: 245 seconds] 10:24:25 -!- rossi has quit [Ping timeout: 255 seconds] 10:35:20 -!- nrook_ has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 10:35:40 -!- nrook has joined ##crawl-dev 10:35:58 visual trick confirmed 10:36:15 03Grunt02 07[tombfodder] * 0.16-a0-1605-g5fb4901: Make anubis guards' quarterstaves visually distinctive in tiles. 10(2 minutes ago, 2 files, 18+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fb490159c49 10:41:52 -!- Mazed has quit [Ping timeout: 250 seconds] 10:48:50 -!- Bloax has joined ##crawl-dev 10:49:17 -!- Bloaxor has joined ##crawl-dev 10:50:44 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 10:53:35 -!- Bloax has quit [Ping timeout: 265 seconds] 10:53:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:57:36 -!- Kalir has quit [Changing host] 11:05:18 -!- theTower has joined ##crawl-dev 11:08:35 -!- PleasingFungus has quit [Ping timeout: 244 seconds] 11:08:36 -!- Alarkh has quit [Ping timeout: 258 seconds] 11:08:55 -!- ParallaxScroll has quit [Ping timeout: 246 seconds] 11:10:20 -!- ontoclasm has joined ##crawl-dev 11:16:23 -!- PleasingFungus has joined ##crawl-dev 11:17:20 -!- siepu_ is now known as siepu 11:17:30 -!- PleasingFungus has quit [Remote host closed the connection] 11:17:45 -!- Pluie has joined ##crawl-dev 11:19:23 -!- NotKintak has quit [Ping timeout: 255 seconds] 11:20:45 -!- Isabel has quit [Ping timeout: 255 seconds] 11:23:45 -!- Isabel has joined ##crawl-dev 11:24:17 -!- Mazed has quit [Ping timeout: 260 seconds] 11:25:04 -!- rossi has quit [Ping timeout: 258 seconds] 11:25:07 -!- Twiggytwiggytwig has quit [Ping timeout: 244 seconds] 11:25:39 -!- Pluie has quit [Ping timeout: 245 seconds] 11:26:08 -!- Pacra has quit [Ping timeout: 255 seconds] 11:28:03 -!- raikaria has quit [Quit: Page closed] 11:34:33 Grunt: you...polluted tomb....with lots of leather armour and robes. The gods will be angry 11:35:09 -!- Tux[Qyou] has quit [Ping timeout: 265 seconds] 11:36:08 -!- nrook has quit [Remote host closed the connection] 11:36:46 !send gammafunk octopode polluters 11:36:47 Sending octopode polluters to gammafunk. 11:39:32 -!- Marbit has joined ##crawl-dev 11:40:12 tombfodder sounds like a good death metal band name 11:41:11 coffincloggers 11:41:26 gravestuffing 11:41:41 corpsepudding 11:42:01 why would you put pudding in a corpse 11:42:19 Tmbfdder 11:42:22 for the presentation value 11:45:12 pudding farming imo 11:45:40 Grunt: black pudding...is that what those were called in nethack? 11:47:02 -!- UncertainKitten has joined ##crawl-dev 11:48:15 gammafunk: yes 11:48:46 !send gammafunk a thoroughly corroded -3 knife named Puddingbane 11:48:46 Sending a thoroughly corroded -3 knife named Puddingbane to gammafunk. 11:49:09 that was a level of nethackness that I never made it to 11:49:40 killing famine 100 times to get a top 5 score on a server was the most nethacked I ever got 11:51:27 I refused to farm NetHack. I always thought of it as missing the point. 11:52:26 !send gammafunk a thoroughly rusty thoroughly corroded tin opener named Vladsbane 11:52:27 Sending a thoroughly rusty thoroughly corroded tin opener named Vladsbane to gammafunk. 11:54:39 -!- bonghitz has quit [Quit: Leaving...] 11:55:09 -!- Harkenn has joined ##crawl-dev 11:57:19 -!- tabstorm has quit [Ping timeout: 245 seconds] 11:57:42 jorybanes have to be a little stronger, probably 11:58:26 -!- ackack has joined ##crawl-dev 12:05:52 -!- Jho has quit [Quit: Page closed] 12:06:14 -!- Grangar has quit [Ping timeout: 244 seconds] 12:15:55 -!- PleasingFungus has joined ##crawl-dev 12:16:18 @The_monster@ laughs, "And you think you're capable of finding the ORB. I had it, you know. Then I gave it away so I could steal it AGAIN." 12:16:26 this is kind of an odd line for a Fighting ghost 12:16:45 I guess Stealth already has plenty 12:17:07 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-1656-g56257b6 (34) 12:18:56 -!- ParallaxScroll has quit [Quit: Page closed] 12:23:24 Two vaults 13https://crawl.develz.org/mantis/view.php?id=9084 by Marbit 12:23:24 crash after selecting high elf wanderer 13https://crawl.develz.org/mantis/view.php?id=9083 by felix747 12:23:29 ^ I sent this. Discussion & suggestions are welcomed. 12:25:26 -!- theTower has quit [Ping timeout: 250 seconds] 12:26:28 PleasingFungus: huh, i thought that was a generic one 12:26:57 -!- simmarine has joined ##crawl-dev 12:26:59 -!- nrook has joined ##crawl-dev 12:27:01 -!- theTower_ has joined ##crawl-dev 12:27:09 haha my qw is wearing 12:27:11 Marbit: crawl mechanics mean you won't have many people actually using the qstaff. not enough of a vaultsmaster to comment otherwise 12:27:16 p - the +9 plate armour of the Hanged Man (worn) {+Inv rPois rF+ Int+4} 12:27:19 ! 12:27:24 ! 12:27:27 wheals: ya maybe it should be generic. it's a funny line 12:27:41 nrook: your mut broke qw btw 12:27:45 Yes, I know. I don't really expect people to use the staff. 12:27:46 -!- Mazed has quit [Ping timeout: 265 seconds] 12:27:47 59454 ||| ZAPPING TELEPORTATION. 12:27:47 Evoke which item? (* to show all) (? for menu, Esc to quit) 12:27:47 You don't have enough magic at the moment. 12:27:47 Teleport failed despite returning true. 12:28:10 oh damn 12:28:29 -!- Alarkh_ has quit [Quit: Leaving] 12:28:39 hmm is that theoretically a bug in my commit that I should have fixed? qw is part of crawl in a sense, right? because the stress test runs it? 12:29:06 if you really want to...! 12:29:13 Marbit: did you test this vault? 12:29:23 I mean I don't want to 12:29:28 but it is good to know for future contributions 12:29:29 KFEAT: C = t 12:29:30 but C is never used 12:29:41 not that you'd know this from testing, but 12:29:52 -!- MgDark has quit [Read error: Connection reset by peer] 12:29:53 fr: vault linter 12:30:02 fr: crawl code linter 12:30:09 also the ), not sure what that is 12:30:14 Yes, I tested both in wiz mode and they both seemed to work. Anyway, there is nothing fancy about them. 12:30:25 oh the stairs right 12:30:30 yeah I always forget those stone stairs 12:30:31 -!- wheals has quit [Remote host closed the connection] 12:30:39 Marbit: well the C = t line can be removed 12:30:41 -!- cs_0x6373 has quit [Quit: leaving] 12:30:42 since it does nothing 12:31:23 it doesnt sound like thats a crawl bug as much as it is a qw bug 12:31:35 damm... I missed that. Thanks 12:31:37 Marbit: generally try to not define _ or other default glyph types to something else unless you need to 12:31:48 ah 12:31:54 again my association of _ with altars 12:32:08 but anyhow for that 12:32:11 I'd use the item list 12:32:29 e.g. it doesn't need KITEM 12:32:52 -!- wheals has joined ##crawl-dev 12:32:56 yeah, it is hard for me to remember which letters or symbols are already in use. 12:33:26 yeah, it does help us if you can do that for vault-reading in general; of course it's fine to use KITEM if you specificially have a use for it 12:33:26 but in that case you don't 12:33:54 hrm, although 12:33:58 I hope FTILE works with ordinary items 12:33:59 let me test this actually 12:34:36 _ is used for stuff a lot in vaults really 12:34:46 floor-like things usually 12:35:00 oks, I guess % for quarterstaff. Any suggestion of symbols for floor tiles? 12:35:00 yeah it is, I keep associating it with altars but it isn't; however in the case of this vault I think it should use ITEM 12:35:05 and it should be e.g. d 12:35:11 let me test the floor tile thing actually 12:35:15 % is bad since it means something in vault syntax 12:35:22 Marbit: also, does that have to be a human? 12:35:22 and d is just ITEM: 12:35:51 we like to avoid using species monsters and use more interesting things if we can 12:36:09 I understand it's a reference, but it'd be nice if you could use some more interesting monster 12:36:25 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 12:36:36 somebody rate my cool idea: 12:36:41 well... I made it in refference to the fight of robin hood v little john... I guess little john can change : ) 12:37:08 webconsole. it's a crawl console window in a webview, identical to console in almost all respects except that it has the little webtiles chat window 12:37:15 Suggestions for the monster? 12:37:29 little john could be a big humanoid 12:37:40 why not just use tile_display_mode = glyphs 12:37:49 because webtiles is insanely slow 12:38:04 the goal here would be to have a view with comparable latency to regular console 12:38:05 I'll check humanoids that can wield quarterstaffs. 12:38:10 -!- tsohg has quit [Remote host closed the connection] 12:38:11 if I can't achieve that it isn't worth doing ofc 12:38:31 d:4-8, yeah that only suggests orc or maybe orc warrior 12:38:40 Sigmund Appearing on Vaults:1 13https://crawl.develz.org/mantis/view.php?id=9085 by agenthree 12:38:40 ogre? 12:38:40 a gnoll 12:39:14 nice 12:39:16 I feel like little john would make a good ogre, since he's so big 12:39:48 ogre (07O) | Spd: 10 | HD: 5 | HP: 19-38 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 119 | Sz: Large | Int: normal. 12:39:48 %??ogre 12:39:49 hill giant (04C) | Spd: 10 | HD: 11 | HP: 46-73 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 655 | Sz: Giant | Int: normal. 12:39:49 %??hill giant 12:40:03 human (15p) | Spd: 10 | HD: 6 | HP: 22-44 | AC/EV: 3/13 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(20) | XP: 194 | Sz: Medium | Int: normal. 12:40:03 %??human 12:40:07 -!- lobf has joined ##crawl-dev 12:40:19 yeah the damage difference won't be terribly large, but it's certainly significant 12:40:22 gnoll (08g) | Spd: 10 | HD: 2 | HP: 8-18 | AC/EV: 2/9 | Dam: 9 | 10weapons, 10items, 10doors | Res: 06magic(10) | XP: 14 | Sz: Medium | Int: normal. 12:40:22 %??gnoll 12:40:24 ogre it is 12:41:25 I was just thinking that I personally don't play webtiles due to the latency, and I know of several other players who have the same opinion 12:41:45 the latency isn't that bad 12:42:09 Marbit: you need to name these vaults. e.g. marbit_bridge_fight 12:42:10 until you've been playing for a bunch of minutes and/or been seeing a lot of animations 12:42:17 at which point it starts getting really bad 12:42:36 or you should really, since we generally try to give vault author attribution that way 12:42:44 I'll do it right now, thanks! 12:42:47 and it's also nice when you're tracking what your vaults do 12:43:22 I mean webtiles has memory leak issues, but I think it's also the case that it's always going to have more latency than console, since it's presenting more information and has more client-side logic than console 12:43:46 Marbit: yeah ITEM: quarterstaff works fine with ftile, so you can then replace all instances of _ with d 12:44:50 it has a bit of extra latency, but it's mostly the performance leaks that kill it 12:44:50 nrook: i feel like the latency of webtiles has been disputed before 12:44:52 Marbit: also use } instead of ) I think 12:45:01 i feel it's slower, and certainly if you look at how long people take to win it's slower 12:45:08 -!- theTower_ is now known as theTower 12:45:11 elliptic ran some tests at some point and thought it wasn't really much slower, though 12:45:31 ok, so it would be "ITEM: d = quarterstaff" 12:45:31 ? 12:45:52 Marbit: yes and change those _ to d both on the map and in your FTILE 12:45:55 webtiles logic performance isn't much slower 12:45:58 Marbit: and you can use } instead of ) 12:46:17 Looking for opinions about two inconsistent things: at 3* "Ashenzari keeps your vision clear", but it doesn't affect blurry vision. Also, in pig form you can outrun hogs; Kirke will make this odd state of affairs happen consistently. 12:46:18 since it's only placing one stair, and } is "set 1 stone downstairs" 12:46:22 but getting a 0.1s+ delay on every screen refresh is a lot of time 12:46:34 Lasty: i don't think the outrunning thing is a big deal / would be tough to fix 12:46:42 oks, any reason for using the first stair instead of the second? 12:46:46 this is a consistent problem with pc movement rates vs. monster speeds 12:46:50 not really: just make hogs faster 12:46:55 hog (13h) | Spd: 13 | HD: 6 | HP: 22-44 | AC/EV: 2/9 | Dam: 14 | Res: 06magic(20) | XP: 194 | Sz: small | Int: animal. 12:46:55 %??hog 12:47:00 compare player nagas to monster nagas, player centaurs to monster centaurs, etc. 12:47:00 Oh, ah 12:47:03 nm 12:47:06 Marbit: I don't think there's any technical reason, but it's confusing to read since it implies multiple stairs 12:47:10 monster centaurs are silly 12:47:21 in the vault, I mean 12:47:26 the ashenzari thing seems sensible, just change vision to mind 12:47:27 oks, noted 12:47:47 the only reason to use sets 2 and 3 if you're e.g. placing more than one downstairs 12:47:47 but it also gives see invis 12:49:16 should just merge the shop and monster incarnations with a shuffle 12:49:37 Marbit: oh, that permanent rock wall should not bethat 12:49:41 ...is that permaglass instead of 12:49:43 yeah 12:49:44 yes, bad 12:50:05 ? 12:50:15 use 'n' and not 'o' 12:50:17 the question for me is, do we keep the flavor of clear vision and suppress blurry vision or do we change the message to be less deceptive? 12:50:29 yeah permarock only when truly necessary 12:50:32 stone is very sufficient 12:50:33 m is glass rock, n is glass stone, o is glass permarock 12:50:54 I don't really like the monster being like that to be honest 12:51:21 theTower would probably agree that it's kind of bad to expose the monster and then put it behind a runed door 12:51:28 use a KMONS and then a KITEM 12:51:33 -!- Bloaxzorro has joined ##crawl-dev 12:51:42 so there's an obvious incentive to killing it 12:51:49 greed is good! for the slaughter of fools 12:51:59 yeah, and would you abree the use of crystal like that all in the vault is bad? 12:52:15 eh 12:52:16 oh it's crystal sorry 12:52:17 not clear 12:52:19 -!- tcjsavannah has quit [Quit: tcjsavannah] 12:52:27 yeah crystal is ok, nm 12:52:34 Greed is good for killing fools, goodwill is good for emptying their pockets beforehand. 12:52:39 crystal != clear folks, never forget 12:52:50 -!- ontoclasm has quit [Quit: Leaving.] 12:52:54 I hope that's 12:52:55 !glasses 12:52:56 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 12:52:59 crystal clear to you 12:53:08 but what if it's clear crystal 12:53:59 so, the consensus about displaying the big monster? yay or nay? 12:54:02 floortile definitions can go on every relevant glyph with no real issue, last time I used them much 12:54:29 I would reposition the glass to make the monster visible regardless of entering the path with the runed door or not 12:54:46 as nicely splitting as it makes it's kinda silly otherwise 12:55:10 Marbit: yeah, it comes down to what you want the player to do. See loot vs.threat and decide whether it's worth it, or just open the magic door without any knowledge 12:55:17 -!- Bloaxor has quit [Ping timeout: 245 seconds] 12:55:26 if you go with the former,do what theTower says so that it's clear to the player that they have the information 12:55:29 would you like advice on a shuffle to combine those two vaults instead of needing two seperate vaults 12:55:42 oh yeah that would be nice as well 12:56:33 yeah, I though about combining both vaults but I think I'll need a bit of lua for that. 12:57:00 no need 12:57:03 Marbit: if you want just the monster and no loot, I'd suggest no clear wall, but if you like the clear wall, there should probably be loot there 12:57:54 perhaps I should demonstrate what I think you should do with an example so you can see what I mean? 12:58:26 If you do so I'd be really thankful 12:59:17 replace the . above and left of the _ with D and E, SHUFFLE: DE_ / =8o 12:59:21 i think 12:59:39 SHUFFLE: DE_ / DE_ / =8o, you mean 12:59:52 -!- Deviljho has quit [Ping timeout: 246 seconds] 13:00:04 oh yeah missed the weight 13:00:17 and SUBST: DE = . of course 13:00:35 Lasty: I'd be fine with ash suppressing blurry vision; it's similar to what he does for berserkitis, in a sense 13:01:33 I'll try that, it might take me a bit to test and correct and repeat in wiz mode 13:02:28 Anyways, thanks for all the input. really, its been really helpful 13:04:08 http://pastebin.com/hKBhnDCf for the overall suggestive changes, ex 13:04:10 ... 13:04:14 ftile, argh. 13:05:51 http://pastebin.com/ygXZygY6 for the overall suggested changes done in a way so you can't just copy-paste it without knowing what it all means :P 13:08:23 -!- DrKe has quit [] 13:08:44 hahaha good learning, I'll go for som musli and I'll check how tu modify the vault 13:11:02 d = = makes me hate des syntax 13:12:00 things could be much, much worse. 13:12:14 d= 13:12:44 well it'd be pretty easy to fix that by not using = for runed door at least 13:12:52 like if some better syntax were around and I hated people I could have SUBST: XYZ :: := 13:12:57 -!- N77 has quit [Client Quit] 13:13:16 by pretty easy to fix you mean manually check every single last use of runed doors right 13:13:26 easy!!! 13:13:32 manually? 13:14:04 well, okay, with a rather complicated script that detects = = and =s in maps that don't have any substs assoiciated to make them not =s 13:14:18 -!- keyvin has quit [Ping timeout: 265 seconds] 13:14:35 also, whatever glyph you're replacing it with likewise has to be checked for floortile use or whatever (like, -) 13:15:18 with that sort of thing I'd rather just stick with =s being multimeaning 13:16:03 we write scripts for more complicated thinks, it's just someone having the will to do it with all the other fires that need to be put out 13:16:07 *things 13:16:51 it has been done in the past to find and stamp out, say, the glyph that used to place floor-depth-ignoring traps with the floor-respecting traps 13:18:06 -!- DrKe has joined ##crawl-dev 13:18:52 it reminds me of how awkward the originaly reason =s were put on =s in the first place 13:19:30 -!- Crehl_ has quit [Quit: Killed by a kitten] 13:24:01 _You see here 27 stones. 13:24:13 -!- rossi has quit [Ping timeout: 260 seconds] 13:24:28 Incorrect delay description for sling 13https://crawl.develz.org/mantis/view.php?id=9086 by Kadarus 13:28:55 -!- Quazifuji has quit [Ping timeout: 246 seconds] 13:30:34 somehow I am imagining encoding messages in crawl with vault-placed stones 13:30:40 morse code, maybe? 13:32:23 ??vault[4 13:32:24 vault[4/8]: http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43ba2b 13:32:26 lead by example imo 13:33:37 ...that is interesting 13:34:11 erik_asciiartentry_008 is nice 13:34:38 in Wizard Mode, the fight simulator doesn't report anyything for +0 hand axe 13https://crawl.develz.org/mantis/view.php?id=9087 by RoGGa 13:34:38 Lazy Man's Vault 13:35:42 !lg . -log 13:35:43 2345. gammafunk, XL1 HESu, T:73: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20141026-183249.txt 13:35:53 !lg . -2 -log 13:35:54 2344/2345. gammafunk, XL6 HESu, T:2867: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20141026-183222.txt 13:37:52 haha tracking down this bug was so great 13:37:58 wheals: ? 13:38:18 i kept crashing since i was using 'i' inside a loop that used k as the loop variable 13:38:21 ha 13:38:24 lua? 13:38:27 since the function defined i earlier.. 13:38:32 oh dear 13:38:37 no, tag_construct_you 13:38:55 need to save on the stack variable allocation cost!! 13:39:22 -!- Pluie has joined ##crawl-dev 13:39:36 truly no compiler would be able to figure that one out 13:39:48 -!- Earlo has quit [Remote host closed the connection] 13:41:24 -!- lobf has quit [Quit: lobf] 13:42:10 -!- Isabel has quit [Ping timeout: 256 seconds] 13:45:34 -!- tkappleton has quit [Quit: Leaving] 13:46:42 -!- Pacra has joined ##crawl-dev 13:47:06 -!- ByronJoh1son is now known as ByronJohnson 13:49:56 03PleasingFungus02 07* 0.16-a0-1657-gcee5fc8: Fix @ delay display for sling bullets (9086) 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cee5fc8bbd06 13:50:52 -!- ackack has quit [Ping timeout: 240 seconds] 13:53:27 -!- tsohg has quit [Read error: Connection reset by peer] 13:56:34 -!- Isabel has joined ##crawl-dev 13:56:50 !lg * recent !boring CeFi / won 13:56:51 13/627 games for * (recent !boring CeFi): N=13/627 (2.07%) 13:56:54 -!- MgDark has quit [Read error: Connection reset by peer] 13:57:04 !lg * recent !boring ce s=cls / won 13:57:06 195/8847 games for * (recent !boring ce): 77/4598x Hunter [1.67%], 15/616x Arcane Marksman [2.44%], 13/627x Fighter [2.07%], 13/139x Wanderer [9.35%], 12/317x Berserker [3.79%], 9/382x Warper [2.36%], 9/392x Gladiator [2.30%], 7/209x Summoner [3.35%], 5/174x Death Knight [2.87%], 4/98x Fire Elementalist [4.08%], 4/179x Monk [2.23%], 4/172x Abyssal Knight [2.33%], 4/54x Healer [7.41%], 3/116x Trans... 13:57:13 !lg * recent !boring ce s=cls / won o=% 13:57:15 195/8847 games for * (recent !boring ce): 13/139x Wanderer [9.35%], 4/54x Healer [7.41%], 3/41x Air Elementalist [7.32%], 2/37x Earth Elementalist [5.41%], 4/98x Fire Elementalist [4.08%], 12/317x Berserker [3.79%], 3/82x Venom Mage [3.66%], 7/209x Summoner [3.35%], 1/30x Artificer [3.33%], 1/31x Ice Elementalist [3.23%], 1/34x Assassin [2.94%], 5/174x Death Knight [2.87%], 3/112x Chaos Knight [2.... 13:57:23 03Grunt02 07[tombfodder] * 0.16-a0-1606-gc7fcf03: Brighten the death scarab tile a bit. 10(45 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c7fcf03a645e 13:58:32 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:59:08 -!- Pluie has quit [Ping timeout: 255 seconds] 13:59:21 oh. that reminds me to nag one of the Tiles Duo to make rapier tiles 13:59:55 kek 13:59:56 Is the tiles duo Grunt-PleasingFungus? 14:00:06 ! 14:00:17 Bloaxzorro: imo do better than that death scarab tile 14:00:41 -!- Lawman0 has quit [Read error: Connection reset by peer] 14:00:44 what scarab 14:00:50 dev factions 14:00:52 %git tombfodder 14:00:52 07Grunt02 * 0.16-a0-1606-gc7fcf03: Brighten the death scarab tile a bit. 10(4 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c7fcf03a645e 14:01:02 That does seem to be an instance of pairing the right artist with the right subject matter, tbh 14:01:02 tile duo, webtileslords 14:01:04 %git tombfodder^{/eath scarabs.} 14:01:04 07Grunt02 * 0.16-a0-1602-gdd3530e: Adjust frequencies of replacement of Tomb guardian mummies. 10(2 days ago, 1 file, 58+ 45-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd3530ef93c9 14:01:11 %git tombfodder^{/eath scarabs}^^{/eath scarabs} 14:01:11 07Grunt02 * 0.16-a0-1597-gf73c3fd: Death scarabs. 10(3 weeks ago, 10 files, 69+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f73c3fd3ce73 14:01:20 gammafunk: yes, exactly! 14:01:39 (vault wardens) 14:01:41 Grunt: in that vein, I may need a Grunttile for the moon troll 14:01:44 ! 14:02:02 wondering if a tomb effect should be rNneutral 14:02:56 -!- Aryth has quit [Ping timeout: 250 seconds] 14:04:09 meaning you lose your rN? I kind of think that thing should just be used very sparingly since it sort of defeats the purpose of build/equipment choices to optimize your resistances 14:04:31 i know -MR is used a lot, but hexes don't directly deal damage 14:04:43 and well -MR isn't exactly used a lot either 14:04:54 a gruntile 14:05:10 I am just thinking that death scarabs are stuck with two attacks that don't do anything to anybody with one pip 14:05:34 what does their attack do to the undead, currently? 14:05:47 or what do they do to undead in general 14:06:06 annoy anubises? 14:06:16 oh right, those are paired off 14:06:36 hrm 14:06:56 maybe it would be ok 14:07:23 clearly death scarabs do extra damage to undead because they're getting to feast on delicious rotten flesh 14:07:23 I dunno though, with so many of the things and with them being so fast, it would get out of hand fast 14:07:57 * theTower shrugs 14:08:45 it's an idea that might have some merrit 14:09:00 Can one delete old files in mantis? I kind of updated my file several times and I don't want this to become confusing 14:09:01 tomb might be a good special case for "-rN" 14:09:09 ! 14:09:11 Marbit: it's ok, we'll not get confused 14:09:22 oks 14:09:29 I wear "clarity at all times 14:09:32 because I'm a lich 14:09:48 you know, if ds got changes to make them not get rN+++, I have to wonder if it'd be good to do the same with tso's rN+++ 14:10:02 :) 14:10:19 -!- Kadarus has quit [Quit: Bye] 14:10:19 ds the player species? 14:10:22 Grunt: finally, a use for your rN- support! 14:10:24 !send gammafunk https://dl.dropboxusercontent.com/u/5494313/moon_troll.png 14:10:25 Sending https://dl.dropboxusercontent.com/u/5494313/moon_troll.png to gammafunk. 14:10:26 -!- tsohg has quit [Remote host closed the connection] 14:10:26 someone added that, right 14:10:33 PleasingFungus: good question...... 14:10:37 dang, spooky as hell. 14:10:44 haha, grunt it's just a deep troll! 14:10:49 yes, there was a ds mutation that gave rN+++ 14:10:53 I'll totally use it for now though 14:11:00 gammafunk: compare it to the deep troll tile!! It is distinct!!!! 14:11:03 and it became rN++ rTorm and then rN+ rTorm BlackMark? 14:11:10 Grunt: maybe I can add weird eyes 14:11:28 I remember someone was talking about fixing some issue with it [rN-], which was irrelevant because that doesn't currently exist? 14:12:10 theTower: I think TSO should probably not give rTorm and works better with reducing torment damage somewhat 14:12:19 TSO-ites are vuln to torment in tomb, for instance 14:12:25 I didn't mean to directly copy what ds did! 14:12:40 I mean the notion of not making it three pips and thus full immunity 14:12:46 well what would TSO followers get in exchange for losing the rN 14:13:03 TSO: not the best god, currently 14:13:03 I keep using this word "wonder" 14:13:16 wonder harder then!!!! 14:13:30 all my ideas are levels and monsters ;_; 14:13:31 * gammafunk wonders incredibly hard! 14:14:21 well I'd be ok with some trails of rN- in tomb, after a second thought, but I just want to keep the goal in mind of tomb being bearable 14:14:24 fr: tomb bears 14:14:53 -!- Bloaxor has joined ##crawl-dev 14:15:14 -!- tsohg has quit [Ping timeout: 245 seconds] 14:15:32 ancient beats, perhaps 14:15:36 I'd kind of like to see the stairs changes more than anything, but although I am a demonologist, I cannot control the horrible tier-1 Grunt and hangedman demons 14:15:43 hm. We should make bread swinging take 10 aut 14:16:04 I don't want to make extended impossible, generally, just not easily "trivialized" 14:16:19 * Grunt seems to speed up. Grunt hits gammafunk! x27 14:16:48 !xxx Grunt 14:16:49 PleasingFungus gestures. 7 tentacled monstrosities appear! The tentacled monstrosity tentacle-slaps Grunt! x7 14:16:52 yes, but to that I'd add we don't want to add tedium along with the diffuculty, and would actually like to take some tedium away (e.g. stair dancing tomb) 14:17:05 PleasingFungus: there, now you've finally cast xxx 14:17:10 ha! 14:17:47 -!- Monkaria has quit [Client Quit] 14:18:14 after all, extended is more of a practice of what absurdities the game can support more than a lot of things due to how it distinctly loses the character growth aspect that drives midgame 14:18:54 (and yes, stairdancing is a bad absurdity) 14:18:56 -!- Bloaxzorro has quit [Ping timeout: 265 seconds] 14:24:25 -!- scummos__ has quit [Ping timeout: 260 seconds] 14:27:05 -!- Amy|Sonata has quit [Read error: Connection reset by peer] 14:28:37 -!- nrook has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 14:30:51 ooh, I just got a fun bug 14:31:03 o rly? 14:31:31 -!- Bloaxzorro has joined ##crawl-dev 14:31:52 http://pastebin.com/Zjcr2f5G 14:32:10 Unlinked item held by dead monster is the short version 14:32:52 <|amethyst> Ashenzari by any chance? 14:33:02 yeah 14:33:16 <|amethyst> %bug 8430 14:33:16 13https://crawl.develz.org/mantis/view.php?id=8430 14:33:23 <|amethyst> (and three duplicates, two of them open) 14:33:33 oh, heh 14:33:50 dang. 14:33:58 <|amethyst> I haven't been able to reproduce it, and by the time you get the message it's probably too late to figure out what's going on 14:34:05 yeah 14:34:19 I couldn't see any cloned monsters when I killed the rakshasa 14:34:24 <|amethyst> hm 14:34:36 <|amethyst> any lost souls on the level? 14:34:41 no, afaik 14:35:24 and no evidence of the items in question, so maybe items of a clone of a summon? 14:35:26 -!- Bloaxor has quit [Ping timeout: 250 seconds] 14:35:27 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:35:50 Or maybe items the rakshasa was holding that got destroyed after a rakshasa clone died 14:35:52 -!- Bloaxzorro has quit [Ping timeout: 250 seconds] 14:36:26 <|amethyst> there's also #8187 but that one seems connected to beogh 14:36:50 -!- emeraldemon has quit [Quit: emeraldemon] 14:37:03 %bug 9088 14:37:03 13https://crawl.develz.org/mantis/view.php?id=9088 14:37:06 Any volunteers? 14:37:12 nose goes 14:37:49 <|amethyst> bh: IMO it's spectators who should be able to ignore chat 14:38:07 Tiles chat ignore 13https://crawl.develz.org/mantis/view.php?id=9088 by brendan 14:38:10 <|amethyst> bh: the player too, but I mean the player's ignores should not affect other spectators 14:38:27 |amethyst: I agree 14:39:00 we don't load spectator rc's, which makes implementation slightly more invovled 14:39:12 <|amethyst> We load some of spectator rcs 14:39:48 <|amethyst> enough for %git 8c392e7 14:39:51 <|amethyst> err 14:39:53 <|amethyst> enough for this 14:39:56 <|amethyst> %git 8c392e7 14:39:57 07Medar02 * 0.14-a0-1429-g8c392e7: Send some rc file options to the WebTiles client 10(11 months ago, 7 files, 145+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8c392e7901cc 14:40:54 <|amethyst> regardless of rcfile stuff, though, there should also be a way to /ignore for this session 14:41:09 <|amethyst> saving those back to the rc file probably isn't feasible 14:41:16 and it would be a bad idea 14:41:25 since you could xss someone into modifying their rc 14:41:45 weird, the error happened again on autotravel. |amethyst: maybe we can track the issue from this save. 14:42:23 <|amethyst> Lasty: post it to that bug 14:42:57 <|amethyst> Lasty: AFAIK you'll get that message about the same item every time you enter the level 14:43:13 yep 14:43:13 <|amethyst> but if it's about a different item that is interesting 14:43:13 depths:2 14:43:34 -!- Pacra has quit [Ping timeout: 245 seconds] 14:43:53 Backup [n]ormal save character? 14:44:08 ^ what's that mean? 14:44:16 <|amethyst> as opposed to sprint or zot 14:44:21 ah 14:44:24 <|amethyst> I should really change that message/prompt 14:44:33 <|amethyst> because pressing 'n' sounds like you're saying 'no' 14:44:51 <|amethyst> but is in fact the right thing to do 14:44:57 silly 14:45:11 o_0 14:45:50 n[o]rmal. o is for ok 14:45:55 :) 14:46:08 norm[a]l for acceptable 14:46:08 <|amethyst> !learn edit nfm[$] s/$/; stupid [n] in save-backup prompt 14:46:09 nfm[3/3]: more server TODO: admin dgl command to back up others' saves?, fake logfile entries for exp & entering wizmode?, webtiles flag in dgl watch menu, save backup in webtiles?, %tag command in Chei; stupid [n] in save-backup prompt 14:46:10 * Grunt cackles. 14:46:31 <|amethyst> [y]our normal save 14:46:59 <|amethyst> !learn edit nfm[$] s/,/;/g 14:46:59 nfm[3/3]: more server TODO: admin dgl command to back up others' saves?; fake logfile entries for exp & entering wizmode?; webtiles flag in dgl watch menu; save backup in webtiles?; %tag command in Chei; stupid [n] in save-backup prompt 14:47:21 <|amethyst> !learn edit nfm[2] s/,/;/g 14:47:21 nfm[2/3]: server TODO: save-fixing guide; CAO tutorial mode; finish inventory of server-side software; finish and send infrastructure team proposal to CRD; take list of stable and exp. branches from a file; script to deploy new version; inotify for new inprogress dirs too; Chei -> dobrazupa; autobuild glyphs+monster; upload/copy rcfile 14:47:38 the nfm bot will never be able to implement those if the wrong todo entry delimiter is used, after all 14:47:42 |amethyst: does that mean you'll add an option to backup someone else's save????? 14:47:44 nfm? 14:47:54 <|amethyst> Lasty: my initials 14:48:00 Need For Mouse. it's a special cat-guidance protocol 14:48:01 oh ofc 14:48:11 redirects them away from birds, blinds, etc 14:48:17 <|amethyst> PleasingFungus: for admins, yes 14:48:19 heh 14:48:21 posted the backup. 14:48:25 s/admins/engineers/ 14:48:26 <|amethyst> PleasingFungus: though if you happen to do that while the save is being written it might be bad 14:48:29 How long does the backup last? 14:48:43 03Grunt02 07[tombfodder] * 0.16-a0-1607-g5866c36: Buff scarab bites further by adding a negative vulnerability effect. 10(2 minutes ago, 14 files, 104+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5866c36a2176 14:48:45 PleasingFungus: thank you for this idea: 14:48:45 <|amethyst> Lasty: forever, or until the admin deletes them 14:48:45 |amethyst: oh, I was just making a joke about "[y]our". that sounds nice, tho 14:48:48 cool 14:49:00 Grunt: I thought that was theTower's idea 14:49:04 maybe both 14:49:07 -!- Yermak has quit [Client Quit] 14:49:09 A team effort, then. 14:49:13 oh, hey, "drained terribly!" I remember when I wrote that message 14:49:14 * gammafunk gestures. Grunt is debuffed! 14:49:24 <|amethyst> !learn edit nfm[$] s/$/; dgl admin backup-other 14:49:24 nfm[3/3]: more server TODO: admin dgl command to back up others' saves?; fake logfile entries for exp & entering wizmode?; webtiles flag in dgl watch menu; save backup in webtiles?; %tag command in Chei; stupid [n] in save-backup prompt; dgl admin backup-other 14:49:29 !nerf gammafunk 14:49:30 * Sequell nerfs gammafunk!!! 14:49:41 PleasingFungus: clearly [o]ur save, for multirobin 14:49:42 <|amethyst> err 14:49:47 <|amethyst> ot was already there 14:49:49 <|amethyst> s/ot/it/ 14:49:55 <|amethyst> !learn edit nfm[$] s/; dgl admin backup-other// 14:49:56 nfm[3/3]: more server TODO: admin dgl command to back up others' saves?; fake logfile entries for exp & entering wizmode?; webtiles flag in dgl watch menu; save backup in webtiles?; %tag command in Chei; stupid [n] in save-backup prompt 14:50:09 -!- halv has quit [Remote host closed the connection] 14:51:23 why do loud noises break fear, except to make me even more sad about the code duplication with beholding 14:51:48 <|amethyst> because of copy-paste? 14:51:59 it has a special message though 14:51:59 oh it does? that's great to know actually 14:52:19 next time I get a satyr that throws that up 14:52:23 <|amethyst> hm... I guess to keep you from getting stuck 14:52:33 yeah it's probably good that there are ways to break it 14:52:35 ?/terrified 14:52:36 Matching entries (1): it[12]: An aura of fear fills the air! You are terrified of it! 14:52:37 <|amethyst> if you're surrounded by three fearmongers 14:52:54 peh, and I was going to suggest that it'd replace a rot or statdrain necromancy miscast effect 14:52:58 hrm, wonder if it stops the fear for allies as well 14:53:13 It can still do that! 14:53:15 i doubt it, monster and player fear have 0 relation 14:53:20 Nothing says we can't have an effect in only one place.... 14:53:39 we ...can't...only one? 14:54:01 because you're afraid of the obscene mutterings of the fear-giver. Loud noises deafen you for a moment. 14:54:18 <|amethyst> Nothing doesn't say we can't not unstack negatives 14:54:38 of course, the fire and poison vuln are much more significant effects than rN- in a bunch of circumstances and those schools are readily about taking and recieving their specific damage more than most 14:54:40 I guess we kind of need to land the branch if we want to use that as a miscast effect, though, seeing as the branch doesn't have miscast reform. Or we could just merge master back into the branch.... 14:55:01 * theTower shrugs 14:55:05 huh, do monsters not cast cause fear at you if you're mesmerised by them 14:55:25 does any monster actually have both spells? 14:55:27 wheals: they can! 14:55:27 do any monsters have fear and mesmerize? 14:55:31 2slo 14:55:38 I looose 14:55:43 gammafunk: for a while some satyr spell sets had both. Then I realised it was an extremely bad idea. 14:55:44 this satyr isn't casting fear at me and i set its freq to 200 14:55:46 oh right 14:55:57 wheals: did you assign both spells 200? 14:56:05 i'm mesming using demon axe 14:56:08 -!- Siegurt has quit [Quit: Leaving.] 14:56:09 Grunt: kind of like me giving op crushers throw + "water harpoon" 14:57:01 No wheals, you are the demons. And then wheals was an axe. 14:57:05 <|amethyst> wheals: what are you? 14:57:09 a gargoyle 14:57:14 <|amethyst> wheals: immune 14:57:16 oh 14:57:17 wtf 14:57:19 why 14:57:24 <|amethyst> if (you.holiness() != MH_NATURAL) 14:57:26 haha 14:57:42 powerful Gr strats! 14:58:14 gargoyles, you see, were made to scare off spirits, after all 14:58:21 . 14:58:26 what kind of spooky guardian would be scared by others 14:58:30 <|amethyst> statue form strat, too 14:58:38 yes justifiable 14:58:40 <|amethyst> since no parame means temp = true 14:58:44 <|amethyst> s/rame/ram/ 14:58:45 ...less justifiable, argh 14:58:54 -!- siepu has quit [Read error: Connection reset by peer] 14:58:54 I guess also lich form strat? 14:58:54 this reminds me, should not gargoyle spells be wizard 14:59:06 They weren't before.... 14:59:08 since it's weird that monster gargoyles randomly have innate stone arrow 14:59:14 well yeah, it was weird before too :P 14:59:27 it's a _breath_ attack obviously 14:59:29 they tear off a piece of themselves and throw it at you 14:59:37 throw stalagmite 14:59:37 monster vampires have a bunch of spells! 14:59:48 all _casted_ 14:59:58 fair 15:00:07 <|amethyst> these are cave gargoyles vs mountain gargoyles 15:00:10 i want my gr to be able to throw parts of my body at people :( 15:00:11 <|amethyst> big difference 15:00:15 mm 15:00:16 ! 15:00:24 |amethyst: you mean hill gargoyles 15:00:25 hill gargoyles 15:00:25 obv 15:00:34 sludge gargoyles 15:00:40 deep gargoyles 15:00:44 grey gargoyles 15:00:46 lava gargoyle (059) | Spd: 10 | HD: 7 | HP: 25-41 | AC/EV: 14/7 | Dam: 2004(fire:7-13) | 11non-living, 10items, 10doors, fly | Res: 06magic(60), 04fire+++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 431 | Sp: b.magma (3d15) | Sz: Medium | Int: normal. 15:00:46 %??molten gargoyle name:lava_gargoyle 15:00:49 gargoyle-mage 15:00:53 largoyle 15:00:53 <|amethyst> church gargoyles 15:00:55 felid gargoyles. 15:01:00 not to be confused with "large gargoyles" 15:01:17 <|amethyst> http://www.nationalcathedral.org/about/darthVader.shtml 15:01:20 I explicitely excluded gargoryle monsters from moon wizlab even though they had earth theme because they are clearly Goth 15:02:24 dark gargoyle 15:02:31 new Tar enemy??????? 15:02:41 moon gargoyle I guess 15:02:54 gargoyles are dis's thing 15:02:56 targoyle? 15:03:08 clearly vinestalkers are a kind of undead and 15:03:13 I never liked the sound of "war gargoyle" 15:03:24 MH_PLANT | MH_UNDEAD 15:03:29 but I don't know what sounds better 15:04:12 warg gargoyle 15:04:13 or maybe there are entombed formicid empresses 15:04:19 ??race list 15:04:20 race list[1/1]: 0.15 races: Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp VS 15:04:24 !send wheals wargoyles 15:04:24 Sending wargoyles to wheals. 15:04:42 they casted ToD and forgot tele... wait 15:04:54 ??tomb of dorokhle 15:04:55 tomb of dorokhle ~ tomb of doroklohe[1/2]: Creates rock walls in one or more adjacent squares, destroying traps and displacing items (but not monsters) in the process; now only seen as the effect of the Tomb card and may be cast by {Khufu}. 15:04:59 rock tiles 15:05:02 formicids are fine! :) 15:05:10 !send Doroklohe's Tomb wheals 15:05:10 Sending wheals to Doroklohe's Tomb. 15:05:29 !send Dooroklohe's Tomb Grunt 15:05:30 Sending Grunt to Dooroklohe's Tomb. 15:05:33 I do ponder if formicids could get tomb as a high-level ability to make vaults/zot/extended not so horrific 15:05:33 -!- Siegurt has quit [Client Quit] 15:05:35 ! 15:06:02 -!- winlu has quit [Ping timeout: 244 seconds] 15:06:03 -!- Pacra has joined ##crawl-dev 15:06:14 Dooroklohe's Last Stand 15:06:26 ...I think you should 15:06:28 !glasses 15:06:28 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 15:06:29 close the door 15:06:30 the idea of a vault that uses the door disconnections of tomb vault in a larger-scale way would be cute but 15:06:30 on this one 15:06:41 ... 15:06:43 door vault 15:06:46 words, hard 15:06:50 -!- gammafunk has quit [Quit: leaving] 15:06:54 usually by vaults/zot Fo is pretty strong; generally not that hard. 15:07:09 * theTower shrugs 15:07:12 !lg . fo s=place 15:07:12 15 games for Grunt (fo): 2x D:8, 2x D:2, 2x Vaults:5, 2x Vaults:4, Abyss:3, D:1, Abyss:4, Swamp:5, WizLab, D:10, Lair:8 15:07:18 TOMB VAULT 15:07:26 !lg . fo wizlab 15:07:27 1. SGrunt the Fencer (L17 FoFi of Zin), blasted by a purple draconian (bolt of dispelling energy) in WizLab (wizlab_iskenderun) on 2014-06-10 02:51:55, with 136606 points after 36755 turns and 1:45:25. 15:07:30 oh right 15:08:24 !send the BATTLETOWER Grunt 15:08:25 Sending Grunt to the BATTLETOWER. 15:08:27 -!- bonghitz has quit [Remote host closed the connection] 15:08:38 !send wheals BATTLECRIES 15:08:38 Sending BATTLECRIES to wheals. 15:08:53 no Zots in that list 15:08:58 !lg grunt fo won 15:08:59 No games for grunt (fo won). 15:09:06 :( 15:09:30 !lg . fo D:1 15:09:30 1. SGrunt the Stinger (L1 FoVM), slain by a hobgoblin (a +0,+0 club) on D:1 (dpeg_arrival_boxorama) on 2014-03-09 16:52:21, with 7 points after 181 turns and 0:01:10. 15:09:35 .............. 15:09:42 box-o-rama 15:12:21 -!- oxy is now known as Guest99480 15:12:35 -!- Guest99480 is now known as filthy_casual 15:12:50 -!- tsohg has quit [Remote host closed the connection] 15:13:00 ugh, I am now pondering a vault with disparate sentient monsters and a shop on sale 15:13:35 can a vault only appear once per game? 15:13:43 there is allow_dup 15:14:12 ...but, normally, yes, only once per game. 15:15:03 ok. so the default behavior is only once. so... if I set the weight to 10000 and the place is set for D1-2 and I see the vault show up on D1, I shouldn't be surprised I don't see it on D2 15:15:07 that makes sense. 15:15:10 -!- lobf has joined ##crawl-dev 15:15:29 does it also make sense that sometimes, even with weight = 10000, I won't see the vault always appear on D1? 15:15:41 Yes; there are a lot of entry vaults. 15:15:44 yes, there is a flat chance to not place a vault due 15:15:49 oh right entry vaulting 15:15:53 There's that, too. 15:16:00 ah ok. makes sense 15:16:10 so I can successfully create a vault and see it in game 15:17:29 I noticed 9 monsters seemed a lot worse than 8 monsters on D1/2. guessing it's the *2 in the equation 15:17:35 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 36.0a1/20141026030205]] 15:17:44 (sample size TWO TESTS) 15:17:50 ...ideally don't use 9/8 on D:1-2 :| 15:17:57 Do Not Use 8s Or 9s Before D:4 15:18:04 oh I know 15:18:06 (do not use them on d:4 either really) 15:18:24 !source three_doors 15:18:26 just easier to test at first 15:18:27 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l3416 15:18:32 So I should retire my 8/9 triple-stair d1 vault? 15:18:38 !banish Lasty 15:18:39 Grunt casts a spell. Lasty is devoured by a tear in reality! 15:18:54 wheals, yes, I did move that one slightly lower 15:19:38 -!- stanzill is now known as stanzglotza 15:19:43 ...speaking of oods, hmmm 15:20:02 The orb of destruction hits theTower! 15:20:26 * theTower shakes a bit of rubble loose 15:22:11 Dummy Monster is devoured by a tear in reality. 15:22:37 You are cast into the Abyss! 15:22:52 ...am i a dummy 15:23:14 yes. 15:23:47 I much prefer 15:23:51 Dummy Monster goes berserk! 15:24:10 haha 15:24:41 just inserting plane rend into xom's list gets a dummy message 15:24:43 -!- rossi has quit [Ping timeout: 256 seconds] 15:24:47 no berserker rage for you 15:24:58 I suppose it should be like his demons instead 15:25:16 (or I could make it a player spell, gammafunk would like planerend right) 15:30:45 -!- Bloax has joined ##crawl-dev 15:34:25 -!- filthy_casual has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 15:36:45 -!- lobf has quit [Quit: lobf] 15:37:18 while you're at it give him his 1s/2s/As back 15:37:49 -!- Ququman has quit [Quit: No Ping reply in 180 seconds.] 15:38:02 hellephants and apises, got it 15:40:31 Xom trunk-slaps you! 15:42:38 -!- roctavian has joined ##crawl-dev 15:44:31 -!- ackack has joined ##crawl-dev 15:48:28 -!- Bloax has quit [Read error: Connection reset by peer] 15:48:30 awright, finished my ash worshipper w/ blurry vision. Now I can push that patch w/o conflict of interest. :p 15:48:56 -!- Bloax has joined ##crawl-dev 15:50:17 -!- PleasingFungus has joined ##crawl-dev 15:50:23 !death PleasingFungus 15:50:23 Death has come for PleasingFungus... 15:50:46 maybe I should land tombfodder while it still merges cleanly 15:51:05 only you can decide 15:51:18 well. actually any of us could land it 15:53:13 before I do that 15:53:15 ??death scarab 15:53:16 death scarab[1/1]: 0.16 undead Tomb pack monster, occasionally showing up in numbers to replace guardian mummies. Fast, batty, trails miasma, and bites for various types of draining. 15:53:34 !learn edit death_scarab s/for various/to inflict rN- and for/ 15:53:35 death scarab[1/1]: 0.16 undead Tomb pack monster, occasionally showing up in numbers to replace guardian mummies. Fast, batty, trails miasma, and bites to inflict rN- and for types of draining. 15:53:47 good 15:54:06 four types of draining??? 15:54:10 thats a lot 15:54:14 oops 15:54:22 the mnoleg of draining 15:54:45 -!- zxc232 has quit [Read error: Connection reset by peer] 15:54:54 !learn edit death_scarab s/and for types.*/to drain skill and\/or speed or replenish its health./ 15:54:54 death scarab[1/1]: 0.16 undead Tomb pack monster, occasionally showing up in numbers to replace guardian mummies. Fast, batty, trails miasma, and bites to inflict rN- to drain skill and/or speed or replenish its health. 15:55:12 Playing the Smith God Experimental, consistent crash issues 13https://crawl.develz.org/mantis/view.php?id=9089 by MurderMachine 15:56:41 dang, someone still playing cherufebranch 15:59:14 great 15:59:17 this compiles and runs 15:59:17 ship it 15:59:42 03tenofswords02 {Grunt} 07* 0.16-a0-1596-gf93e60a: Introducing Ushabti, guardian mummy dilution for Tomb 10(5 weeks ago, 22 files, 136+ 43-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f93e60a148a3 15:59:42 03Grunt02 07* 0.16-a0-1597-gf73c3fd: Death scarabs. 10(3 weeks ago, 10 files, 69+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f73c3fd3ce73 15:59:42 03Grunt02 07* 0.16-a0-1598-gb33f64b: Monster spell: Summon Scarabs, for a greater mummy spell set. 10(3 weeks ago, 7 files, 45+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b33f64b16ed3 15:59:42 03Grunt02 07* 0.16-a0-1599-g5eaa0b8: Anubis guards. 10(3 days ago, 20 files, 171+ 54-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5eaa0b8901c9 15:59:42 03Grunt02 07* 0.16-a0-1600-gf5e5797: Tiles for the new enemies. 10(3 days ago, 8 files, 20+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5e5797b591d 15:59:42 03Grunt02 07* 0.16-a0-1601-g9e0d352: Increase anubis guard Dispel Undead frequency. 10(2 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e0d35282f64 15:59:42 03Grunt02 07* 0.16-a0-1602-gdd3530e: Adjust frequencies of replacement of Tomb guardian mummies. 10(2 days ago, 1 file, 58+ 45-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd3530ef93c9 15:59:42 03Grunt02 07* 0.16-a0-1603-g020c082: Redistribute random guardian mummy replacement generation weights, too. 10(2 days ago, 1 file, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=020c082db241 15:59:42 03Grunt02 07* 0.16-a0-1604-g02048ff: Increase probably of death scarab bites having side effects. 10(16 hours ago, 4 files, 30+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02048ff92f6f 15:59:42 03Grunt02 07* 0.16-a0-1605-g5fb4901: Make anubis guards' quarterstaves visually distinctive in tiles. 10(5 hours ago, 2 files, 18+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fb490159c49 15:59:42 ... and 3 more commits 16:00:06 uh oh 16:00:12 i expect merge conflicts with my stuff 16:00:23 until i start sucking less, have another placeholder https://dl.dropboxusercontent.com/u/63152810/n/crawl/deathscarab.png 16:00:31 https://dl.dropboxusercontent.com/u/63152810/n/crawl/goliath_beetle.png 16:00:48 -!- ackack has quit [Ping timeout: 244 seconds] 16:00:59 only "3 more" 16:00:59 rip 16:01:03 oh, no rebase? 16:01:24 er, squas,r ather 16:01:26 Bloax: goliath beetle is v cute. 16:01:31 1learn add good_commit Thus, time to torment the players 16:01:33 death scarab looks like a purple dog. 16:01:35 kind of 16:01:49 good name for a monster, purple dog 16:01:51 bulldogs don't look like that 16:01:59 <|amethyst> sounds like a craft beer 16:02:00 purple dog (06h) | Spd: 15 | HD: 3 | HP: 10-23 | AC/EV: 2/13 | Dam: 6 | sense invisible | Res: 06magic(10) | XP: 42 | Sz: small | Int: animal. 16:02:00 %??hound name:purple_dog col:magenta n_rpl 16:02:02 at least i'd hope they don't 16:02:05 i like goliath beetle but i was hoping it would look a little more like the real life one 16:02:20 goliath beetle (02B) | Spd: 5 | HD: 5 | HP: 39-62 | AC/EV: 10/3 | Dam: 30 | Res: 06magic(20) | Vul: 09poison | Chunks: 09poison | XP: 48 | Sz: Medium | Int: insect. 16:02:20 %??goliath beetle 16:02:26 I will defer to the tilesdev judgement here :) 16:02:29 well it's not really a real bug 16:02:33 since it's man-sized and all 16:03:09 why are death scarabs not on B?? 16:03:16 -!- tcjsavannah has quit [Quit: tcjsavannah] 16:03:38 wheals: they're tiny compared to our other beetles :) 16:03:43 -!- ackack has joined ##crawl-dev 16:03:56 unknown monster: "death scarab" 16:03:56 %??death scarab 16:04:02 chei plz 16:04:13 also, i think death scarab is close to perfect, but i'd change the angle on the foreleg 16:05:19 ah ugh 16:05:26 ??ugh 16:05:26 ugh ~ gh ~ ghoul[1/3]: Player ghouls have claws 1 (see {unarmed combat}), rN+++, rC+, rPois, and torment immunity. They also rot over time. Eating chunks can cure rot and/or restore HP; these effects occur independently, and are more likely when eating rotten or contaminated chunks. Monster ghouls are quite powerful, have a ton of HP, and rot you. 16:05:35 (the more i look at the goliath beetle, the more i like it though) 16:06:04 ??pleasingfungus[8 16:06:04 pleasingfungus[8/12]: ugh 16:06:08 vaguely confused by the last commit 16:06:15 Grunt: <3 16:06:49 oh, that 16:07:25 %git 16:07:25 07Grunt02 * 0.16-a0-1670-g160c85d: Merge branch 'tombfodder' 10(14 minutes ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=160c85d52ee3 16:07:30 ............. 16:07:39 !blame Grunt 16:07:40 I pronounce Grunt... Guilty! 16:07:43 <|amethyst> Error (dc-item.txt:148): couldn't load image 'staff_mummy' 16:07:49 oops 16:07:49 did I 16:07:52 -!- tsohg has quit [Remote host closed the connection] 16:08:51 03Grunt02 07* 0.16-a0-1671-ge06adc5: Hastily sneak an item image in that was missed in a previous commit. 10(38 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e06adc59bc83 16:08:55 |amethyst: sorry :( 16:09:34 does this mean that players wielding these qstaves also get to look mega stylish??? 16:09:40 PleasingFungus: yes!!! 16:09:44 goood. 16:09:55 PleasingFungus: needs mummyhat to go with it obv 16:10:01 hm 16:10:07 oh, that reminds me 16:10:14 -!- keyvin has quit [Ping timeout: 245 seconds] 16:13:00 -!- heteroy has quit [Ping timeout: 265 seconds] 16:13:21 Grunt: would mummyhat be best hat or worst hat 16:13:31 wheals: it would be mummyhat!!!!! 16:13:41 Grunt: the correct answer was 'yes', you lose 16:13:44 orb.h is a very strange file. 16:14:09 ...wow 16:14:41 1blame due 16:14:44 <|amethyst> move to shout.h clearly 16:14:52 so this is odd: blurry vision is more likely to affect reading the tome of destruction than other things. No one wants me to preserve that, right? 16:14:52 * Grunt shouts! 16:14:56 The Orb of Zot shouts! 16:15:05 I'd kind of like to add more things to it, instead. no idea what would fit, tho 16:15:07 wheals: I have the Orb pegged as more of the roaring type 16:15:08 Lasty: what would it even to do reading it 16:15:18 cause it to fail 16:15:20 The Orb of Zot shouts in stereo! 16:15:28 * Grunt roars in 7.1 surround sound! 16:15:40 <|amethyst> PleasingFungus: the animation, but that makes more sense in view.cc or maybe a separate animation.cc 16:15:52 player_has_orb? 16:16:09 mm 16:16:21 not something I feel strongly about either way, I suppose 16:16:34 Lasty: I'm considering rebasing that 'shard of destruction' commit instead 16:16:38 <|amethyst> shouldn't that be player::has_orb ? 16:16:40 it would be Something 16:17:07 make that virtual, actor::has_orb 16:17:16 . 16:17:24 The Orb Guardian picks up the Orb of Zot. 16:17:45 aw, anubis guards are H, not h 16:17:53 PleasingFungus: what about shard of destruction? 16:18:01 wheals: the thought did cross my mind...... 16:18:04 %git aa429e4ee561b214ffd278838db41d5826729ad5 16:18:05 07mumra02 * 0.13-a0-1880-gaa429e4: Convert Tome of Destruction to Shard of Destruction 10(1 year, 4 months ago, 26 files, 78+ 113-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa429e4ee561 16:18:10 wheals: h is kind of overloaded right now anyway :) 16:18:17 sadly the commit is rotted as all hell 16:19:04 New branch created: robin (1 commit) 16:19:04 03PleasingFungus02 07[robin] * 0.16-a0-1672-ga5771bc: New unique: Robin of the Strong Arm 10(3 days ago, 18 files, 516+ 100-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a5771bc176b7 16:19:07 oh, hmm 16:19:18 (it's a retheme of nawab begum) 16:19:33 (since that theme was a disaster) 16:19:39 ...we really need a better name than that :( 16:19:47 -!- mopl has quit [Client Quit] 16:19:52 it's a riff on robin goodfellow, Historical Hobgoblin 16:20:01 but I am happy to take suggestions :) 16:20:12 Historical Gobhoblin 16:20:21 Puck the Tosser :p 16:20:37 gobhoblin 16:20:40 plog 16:20:46 I like the shard idea 16:20:47 +Throws a nearby friendly goblin in a long, beautiful arc, bopping the target on 16:20:47 +the head and landing the goblin nearby. 16:20:49 fwiw 16:20:49 Lasty: rude name!!! 16:20:56 is it? 16:20:59 describing female uniques in terms of their appearance 16:21:02 how disappointing 16:21:06 hahahaha 16:21:07 -!- Ratboiler has quit [Ping timeout: 246 seconds] 16:21:24 Lasty: "tosser" is an insult in some cultures, such as the strange land of "austral-asia" 16:21:34 hence i used it as a variable name, since I am a child 16:21:45 well those tossers can just keep their tossers for themselves 16:21:59 shard of destruction should be a random-element permanent-ally battlesphere that works with wands 16:22:22 An insult that's rude to even say ("fuck") or that just rude to call someone? ("moron") 16:24:30 anubis guard (10H) | Spd: 10 | HD: 9 | HP: 39-62 | AC/EV: 3/13 | Dam: 30, 2013(drain) | 10weapons, 10items, 10doors, fighter, priest, evil, see invisible | Res: 06magic(40), 13neg+++, 13torm | Vul: 08holy | XP: 637 | Sp: hunting cry, b.draining (3d17), dispel undead (3d16), confuse | Sz: Medium | Int: normal. 16:24:30 <|amethyst> %??anubis guard 16:24:32 hound (08h) | Spd: 15 | HD: 3 | HP: 10-23 | AC/EV: 2/13 | Dam: 6 | see invisible | Res: 06magic(10), 08blind | XP: 42 | Sz: small | Int: animal. 16:24:32 <|amethyst> %??hound 16:25:01 death scarab (03s) | Spd: 30 | HD: 8 | HP: 21-36 | AC/EV: 7/14 | Dam: 2013(scarab) | 07undead, evil | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 755 | Sz: little | Int: insect. 16:25:01 %??death scarab 16:25:12 Lasty: this is getting a little too silly for crawl-dev; imo google it, you will find all the explanations you could dream of :) 16:25:17 -!- ackack has quit [Ping timeout: 260 seconds] 16:25:40 -!- Ratboiler_ has quit [Ping timeout: 246 seconds] 16:25:59 ushabti (078) | Spd: 8 | HD: 7 | HP: 39-52 | AC/EV: 9/6 | Dam: 30 | 11non-living, 10weapons, 10items, 10doors, fighter, evil, see invisible | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 258 | Sp: death rattle (2d4) | Sz: little | Int: normal. 16:25:59 %??ushabti 16:26:01 btw, if you ever need to consult on middle eastern/hindu myth for fluff, i've spent a couple of years in appropriate parts of asia 16:26:19 and i've been interested in diversifying our mythological references for a while 16:26:21 tomb, now featuring tiny things 16:27:10 It's the little things that count. 16:27:19 <|amethyst> I also think death scarab should be B 16:27:37 <|amethyst> s should get solifuge, obviously 16:28:37 roctavian: sure, that'd be cool 16:28:49 I don't think that theme was going to work for the hobgoblin unique (hence the change!) 16:28:52 -!- Z_LAMP has quit [Ping timeout: 240 seconds] 16:28:58 but I'd be happy to work with you to use it elsehwere 16:28:59 i agree 16:29:08 it was weird 16:29:16 03Lasty02 07* 0.16-a0-1672-g2baf65d: When 'Ashenzari keeps your vision clear' it protects you from blurry vision. 10(2 minutes ago, 4 files, 17+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2baf65d7c4aa 16:29:20 -!- Akitten_Homura has joined ##crawl-dev 16:29:20 theTower: little, not tiny 16:29:20 :p 16:29:20 but crawl is also weird 16:31:45 03Grunt02 07* 0.16-a0-1673-gb3031d7: Move death scarabs to 'B'. 10(3 minutes ago, 2 files, 14+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b3031d7549f8 16:31:45 03Grunt02 07* 0.16-a0-1674-g1419682: Whitespace fixes. 10(2 minutes ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=141968274633 16:32:14 +@The_monster@ says, "We wiped out the hill dwarves - you're next!" 16:32:23 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 16:33:18 theTower: I couldn't resist 16:33:25 possibly that one will not make it into trunk 16:33:37 what resistance check did you fail 16:33:39 +A mountain hobgoblin, 16:33:48 Grunt: like hill orcs! 16:34:07 theTower: mr (enslavement to bad jokes), obv 16:34:19 -!- coledot has quit [Quit: coledot] 16:35:42 wait, isn't magenta B program bug 16:35:53 -!- tsohg has quit [Remote host closed the connection] 16:36:00 pleasingfungus: http://en.wikipedia.org/wiki/Sinis_(mythology) 16:36:12 Lasty: + && in_good_standing(GOD_ASHENZARI, 2) 16:36:35 MONS_PROGRAM_BUG, 'B', LIGHTRED, "program bug", 16:36:37 wheals: NOPE 16:36:39 roctavian: that is a good prank 16:36:45 by which I mean comically absurd 16:36:55 Grunt: OOPS 16:37:08 I like the idea of using it as inspiration but we don't have any pines??? 16:37:15 could be good theme for hobgob tossing fellow 16:37:22 yeaah 16:37:32 but otherwise the name and being a bandit 16:37:33 unique spriggan druid 16:38:07 also "sinis" just makes me want to sneeze 16:38:26 I'm sure this design will be 16:38:27 !glasses 16:38:27 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 16:38:29 nothing to sneeze at 16:39:06 the best theme will make itself obvious when someone thinks of it 16:39:31 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 16:39:37 just can't try to force an idea 16:41:09 -!- tsohg has quit [Ping timeout: 260 seconds] 16:42:07 sure 16:42:14 there's still some other stuff to do on that branch anyway 16:42:21 need to fix the kill message for dying to a goblin-bop 16:42:26 and also I want to set up some kind of nice loot 16:42:36 I was trying to give her a cool helmet, to match her barbarian horned helmet thing 16:42:54 but monsters wear helmets in the body armour slot 16:43:43 wheals: oops, apparently I deleted the ! by mistake 16:44:15 PleasingFungus, killed from afar by Robin ... with an Ijyb 16:44:44 -!- bonghitz has quit [Ping timeout: 255 seconds] 16:44:57 wheals: yes!!!! 16:46:45 polymorph other uniques into goblins 16:46:53 and then get killed by them being tossed at you 16:46:58 yesss 16:47:52 -!- tcjsavannah has quit [Quit: tcjsavannah] 16:49:49 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 16:51:26 -!- wheals has quit [Ping timeout: 244 seconds] 16:52:11 03Lasty02 07* 0.16-a0-1675-gc91289b: add a vital 'not' 10(7 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c91289b612f4 16:52:40 ! 16:52:54 great commit... NOT 16:52:57 (in borat voice) 16:54:07 -!- Pluie has joined ##crawl-dev 16:54:12 -!- keyvin has quit [Ping timeout: 255 seconds] 16:56:32 My best commit yet 16:56:32 -!- Isabel has quit [Ping timeout: 245 seconds] 16:56:50 -!- gammafunk has joined ##crawl-dev 16:57:37 -!- Isabel has joined ##crawl-dev 16:58:39 !tell |amethyst can you share your pre-commit hook for running etags and the checkwhite/unbrace scripts (if you do that)? I had a nice one that I lost a while back when transitioning directories 16:58:40 gammafunk: OK, I'll let |amethyst know. 16:59:44 -!- Pluie has quit [Ping timeout: 250 seconds] 16:59:50 %git 16:59:50 07Lasty02 * 0.16-a0-1675-gc91289b: add a vital 'not' 10(14 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c91289b612f4 17:02:00 -!- domiryuu has quit [Quit: leaving] 17:05:09 -!- tsohg has quit [Remote host closed the connection] 17:06:19 -!- Siegurt has quit [Quit: Leaving.] 17:08:23 so torment can now kill you 17:08:24 RIP 17:08:24 rip 17:09:53 with rn-? 17:10:35 -!- tsohg has quit [Ping timeout: 265 seconds] 17:10:40 -!- Ragdoll has quit [Quit: Leaving] 17:11:22 PleasingFungus: yes 17:11:23 yeah 17:11:29 huh 17:11:31 so rip not dying to torment 17:11:47 is there a death message for doing so 17:11:53 PleasingFungus: I'm not completely enamored with the idea, but I want to see if it matters at all. 17:11:56 how was that changed? 17:12:24 doy: it's only under specific and rare cirumstances (get tormented with 1HP at rN-) 17:12:36 New branch created: shard (1 commit) 17:12:36 03mumra02 {PleasingFungus} 07[shard] * 0.16-a0-1676-gba8439a: Convert Tome of Destruction to Shard of Destruction 10(1 year, 4 months ago, 26 files, 79+ 112-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba8439a53a5f 17:12:40 !haunt Grunt 17:12:40 gammafunk gestures. Insubstantial figures form in the air. The freezing wraith hits Grunt! x3 The phantasmal warrior hits Grunt! x5 17:12:44 in that case, it seems like it certainly shouldn't happen 17:12:57 !tornado gammafunk 17:12:58 Grunt mumbles some strange words. A great vortex of air appears and lifts Grunt up! gammafunk is engulfed in raging winds. 17:13:00 nice, tome of dest rework 17:13:06 it likely won't matter, but it's still a dumb mechanic 17:13:13 !rebase PleasingFungus 17:13:13 Grunt rebases PleasingFungus. PleasingFungus is banished to the reflog! 17:13:30 PleasingFungus: nice conflicts 17:13:34 gammafunk: ya 17:13:38 I left them in intentionally 17:13:42 (in the message) 17:13:59 "crystallised wild magic" 17:14:09 what. is. that. 17:14:13 magic!!! 17:14:18 MAGIC!! 17:14:19 it's like a crystal guardian 17:14:23 but unbalanced some more 17:14:29 also, portable 17:14:37 fun fact: tome/shard of destruction can cast polymorph 17:14:40 theTower: what happens if you plug the shard into the crystal guardian 17:14:44 it's like that experiment you do as a kid with the sugar crystals and the jar and the string 17:14:49 ultra crystal guardian? 17:14:49 but magic instead 17:14:50 also, teleport 17:15:10 note to self unique crystal guardian 17:15:26 it will end up on the mood as an alternate, if you do that 17:15:28 I'm holding off on pushing the commit I rebased, there, until someone has an implementation of proper mechanical improvement; it seems like the name/mechanics change should probably be synchronized, for this one? 17:15:30 er on the moon 17:15:36 in the mood for the moon 17:15:51 moon mood music begins to play... 17:16:12 !lg * ikiller=crystal_guardian 17:16:13 86. Sharkman1231 the Cruncher (L16 DsWn of Kikubaaqudgha), mangled by a crystal guardian on Elf:3 (minmay_elf_hall_golems) on 2014-10-23 21:45:54, with 124037 points after 33055 turns and 1:18:40. 17:16:38 crystal guardian (038) | Spd: 10 | HD: 16 | HP: 54-74 | AC/EV: 22/0 | Dam: 35 | 11non-living, 10doors, see invisible | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1108 | Sp: b.crystal (3d25) | Sz: Large | Int: plant. 17:16:38 %??crystal_guardian 17:16:56 int: plant, odd 17:17:02 mindless! 17:18:21 aren't their CPUs in fact neural net processors, learning computers? 17:19:12 what is a "cpu"? sounds like sorcery to me. 17:19:46 -!- Kintak has quit [Ping timeout: 265 seconds] 17:21:02 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 36.0a1/20141026030205]] 17:22:52 pf's cpu evaporated in a puff of logic? 17:24:00 (The CPU evaporates and reforms as a crimson imp! Unfortunately this program requires at least a tier-2 demon.) 17:26:05 s/demon/daemon/ 17:26:40 -!- infiniplex has joined ##crawl-dev 17:26:52 <|amethyst> the daemon evaporates and reforms as a web service! 17:26:53 |amethyst: You have 1 message. Use !messages to read it. 17:27:33 <|amethyst> gammafunk: I don't run cw/unbrace automatically, but I'll post the ctags thing 17:27:41 ty 17:28:11 I think I had to adopt mine to etags, which can't do recursive, but it was an easy change 17:28:42 Does constriction affect EV? Particularly for monsters? 17:28:49 <|amethyst> gammafunk: http://sprunge.us/JhQQ 17:29:06 Because it does affect their xv EV display, it shows up as disabled when constricted 17:29:10 <|amethyst> gammafunk: then my post-checkout, post-commit, and post-merge have .git/hooks/ctags >/dev/null 2>&1 & 17:29:25 right, looks familiar, thanks 17:29:25 <|amethyst> gammafunk: and my post-rewrite has [ "$1" = rebase ] && .git/hooks/ctags >/dev/null 2>&1 & 17:30:10 <|amethyst> alefury: yes, same as being caught in a net 17:30:12 hrm, is post-rewrite just completely seperate from post-commit 17:30:14 <|amethyst> alefury: 17:30:15 I guess these all would be 17:30:17 <|amethyst> if (caught() || is_constricted()) 17:30:17 <|amethyst> ev /= (body_size(PSIZE_BODY) + 2); 17:30:40 I don't remember it doing anything to player EV? Or is it just not displayed? 17:30:54 I believe it cuts in half 17:31:05 <|amethyst> just -3 to player evasion for being constricted 17:31:11 <|amethyst> noe for being netted? 17:31:14 I meant nets 17:31:54 <|amethyst> aha 17:31:55 <|amethyst> yeah 17:32:15 <|amethyst> _player_scale_evasion divides prescaled_ev by 2 if you are caught or petrifying 17:32:37 Why are none of these things displayed? 17:32:42 Or did I just never notice? 17:32:54 I recall it being displayed for nets 17:33:13 ^ 17:33:29 <|amethyst> the -3 probably isn't because it is in player::melee_evasion rather than player_evasion 17:33:54 <|amethyst> !source player::melee_evasion 17:33:55 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l6517 17:34:56 !tell theTower The areas ares on swamp layout without deep water or trees happen when vaults are automatically connected. I only ever saw it for the primrary vault, but there are few vaults on Swamp:$, so it might also happen for others. 17:34:57 infiniplex: OK, I'll let thetower know. 17:35:37 hrm 17:35:38 theTower: You have 1 message. Use !messages to read it. 17:36:49 Also, if you want to see the layout types, look on dcss:brainstorm:dungeon:layout_types. That's what the page was originally intended for. 17:37:02 right, I always forget about that page 17:37:58 Should I do some sort of write-up about what to do to make vaults attach well? Or should that be somewhere else? 17:38:43 a more... permanent? version would be nice 17:38:46 -!- Marbit has quit [Quit: Page closed] 17:39:14 Permenant version of what? 17:39:31 -!- Isabel has quit [Ping timeout: 265 seconds] 17:39:37 said write-up 17:39:49 and/or a solution besides adjusting vaults to deal with layout_swamp 17:39:52 -!- Senjai_ has quit [Ping timeout: 246 seconds] 17:39:54 Oh, the swamp connections are done by _spotty_connect or whatever the function is called, if you want to investigate that. 17:41:19 grunt: Reforming how vaults connect to layouts is my planned next project if the eternal layout revamp ever finishes 17:41:36 -!- wheals has joined ##crawl-dev 17:41:49 eternal layout revamp? what's left? I guess there's the mantis tartarus thing 17:41:57 -!- Earlo has quit [Remote host closed the connection] 17:42:00 Vaults writeup would just be on which layout_ tags to give vaults so they look good 17:42:27 yeah for that one, I'm worried that we're dropping miasma on the player in an annoying way, but I haven't tested it at all 17:42:46 I still have 5ish patches of fixes waiting and more layout stuff to do that I can't yet because it uses the same files. Also< I am not sure how to fix a couple 17:43:38 On the note of that vault, I remember there being opposition in the past to encompass vaults in rune branches outside of the ending level on the basis of overshadowing the branch ending. 17:45:14 From what I have heard here (including before), that tartarus vault is probably overall bad. 17:45:23 -!- bonghitz has quit [Ping timeout: 244 seconds] 17:45:40 that tartarus vault being your submission infiniplex ? 17:45:42 If I thought ahead more, I would ask here before coding stuff like that. But I forgot. 17:45:53 Bad can be turned into something workable! 17:45:57 oh ok, well the idea is kind of a cool one, yeah 17:46:06 (just don't let Grunt get to it...>_>) 17:46:14 rip. 17:46:50 what happened to unto_the_cruel anyway\ 17:47:06 Maybe the idea would work better in smaller vaults, or as part of a Tar ending. 17:47:13 gammafunk: Mantis 9020 was mine. 17:47:39 infiniplex: yeah, I just didn't know if you were saying that your vault is bad or the tartarus:7 vault(s) are bad :) 17:47:41 unto_the_cruel is way too small and crammed and spamming to be a sane end as stands, even after I gave it no_monster_gen 17:47:42 but you meant yours 17:48:17 grunt: whic idea: crumbling walls, overall shapes, or miasma? 17:49:47 Any or all of the above. 17:49:48 one just has extremely little terrain to work with against the hellfire and torment 17:53:33 crumbling walls seems like it could be a cool mechanic for a branch tailored to it, similar to corroding slime walls and such 17:55:34 03wheals02 07* 0.16-a0-1676-g1e780dc: Fix a mistake in the abyss bot rcfile, move it to Abyss:5. 10(12 hours ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1e780dc11738 17:55:34 03wheals02 07* 0.16-a0-1677-g5bc1453: Make beams store a mid_t rather than a mindex for source/reflector. 10(21 hours ago, 33 files, 207+ 213-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5bc145314155 17:55:34 03wheals02 07* 0.16-a0-1678-ga2d225b: Store mesmerisers/fearmongers as mids. 10(3 hours ago, 5 files, 44+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a2d225bc632e 17:55:34 03wheals02 07* 0.16-a0-1679-g83592dc: Get rid of a duplicate method. 10(2 hours ago, 2 files, 1+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=83592dce63dd 17:55:34 03wheals02 07* 0.16-a0-1680-g82b6226: Revert "Abyss bot: don't override the monster set." 10(13 minutes ago, 1 file, 10+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=82b6226d8d98 17:55:34 03wheals02 07* 0.16-a0-1681-g8116b19: Consider the obsidian axe less harmful. 10(2 minutes ago, 1 file, 13+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8116b199b384 17:55:37 -!- Nuklear5 has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:56:30 * wheals wanders off 17:57:12 place:Forest:$ w:100 17:57:16 ???? 17:57:31 surely the most volatile stuff is, like, pan and tomb??? 17:57:31 -!- PleasingFungus has joined ##crawl-dev 17:57:47 and what's a d:20 or d:27 17:58:42 sounds boring 17:58:52 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:02:41 Yeah, who would make a 27-level branch? 18:02:45 -!- tabstorm has joined ##crawl-dev 18:03:16 -!- markgo has quit [Ping timeout: 265 seconds] 18:07:10 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 18:12:16 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:12:35 -!- ackack has joined ##crawl-dev 18:13:02 -!- Mazed has quit [Remote host closed the connection] 18:14:12 -!- Braveplatypus has quit [Client Quit] 18:15:39 -!- rchandra has joined ##crawl-dev 18:17:28 -!- Grangar has quit [] 18:25:22 -!- eliotn has quit [Ping timeout: 246 seconds] 18:25:42 -!- rossi has quit [Ping timeout: 245 seconds] 18:25:58 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:27:40 -!- Pluie has joined ##crawl-dev 18:31:59 -!- Isabel has joined ##crawl-dev 18:34:34 -!- Pluie has quit [Ping timeout: 256 seconds] 18:34:45 -!- Pluie has joined ##crawl-dev 18:35:17 -!- theTower has quit [Ping timeout: 245 seconds] 18:37:31 -!- Mazed has quit [Ping timeout: 265 seconds] 18:37:31 -!- Isabel has quit [Ping timeout: 265 seconds] 18:40:05 -!- stanzglotza is now known as stanzill 18:40:58 -!- soonmide has quit [Quit: Page closed] 18:42:50 -!- CacoS has quit [] 18:42:56 -!- waaden has quit [Quit: WeeChat 1.0.1] 18:44:11 -!- oblong has quit [Quit: Page closed] 18:45:23 -!- Mazed has quit [Read error: Connection reset by peer] 18:46:15 -!- bonghitz has quit [Ping timeout: 255 seconds] 18:46:28 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:48:24 -!- valrus has quit [Client Quit] 18:50:45 -!- theTower has joined ##crawl-dev 18:52:15 SOB=$(git var GIT_AUTHOR_IDENT | sed -n 's/^\(.*>\).*$/Signed-off-by: \1/p') 18:52:27 why do I read that as "son of a bitch" 18:53:06 gammafunk: that's rather a sob story imo 18:53:35 Grunt: oh, did you rebuild cszo? 18:53:37 %git 18:53:37 07wheals02 * 0.16-a0-1681-g8116b19: Consider the obsidian axe less harmful. 10(60 minutes ago, 1 file, 13+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8116b199b384 18:53:41 &versions 18:53:45 gammafunk: NOPE 18:53:50 gammafunk: why, is someone about to do Tomb?? 18:53:52 CAO: 0.16-a0-1656-g56257b6, CBRO: 0.16-a0-1652-gba51bde, CDO: 0.16-a0-1652-gba51bde, CKR: 0.16-a0-1665-g9128ba9, CLAN: 0.16-a0-1320-gb5a7ef2, CSZO: 0.16-a0-1651-gcf82e13 18:53:57 I was going to wiz mode a summoner 18:54:03 ah 18:54:11 maybe I'll do that if I get this git hook stuff done 18:54:46 sounds like you're 18:54:47 !glasses 18:54:48 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 18:54:48 hooked 18:54:51 -!- tsohg has quit [Read error: Connection reset by peer] 18:55:05 -!- scummos__ has quit [Ping timeout: 260 seconds] 18:55:07 !unbrace Grunt 18:55:27 !checkwhite gammafunk 18:56:28 -!- tcjsavannah has quit [Read error: Connection reset by peer] 18:56:29 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 18:56:41 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 19:00:22 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 19:00:43 -!- Zooty has quit [Ping timeout: 246 seconds] 19:01:12 -!- Blomdor has quit [Quit: Page closed] 19:03:45 -!- cribozai has quit [Ping timeout: 272 seconds] 19:08:45 -!- stanzill has quit [Quit: au rev] 19:11:09 -!- Mazed has quit [Ping timeout: 244 seconds] 19:11:29 -!- lobf has joined ##crawl-dev 19:11:54 -!- rossi has quit [Ping timeout: 245 seconds] 19:11:57 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:15:42 -!- tabstorm has quit [Ping timeout: 245 seconds] 19:17:26 -!- ruwin has quit [] 19:18:01 -!- Crehl has quit [Quit: Killed by a kitten] 19:18:07 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 19:18:19 -!- alefury has quit [] 19:19:50 Hey, in that abyss bot monster set commit, it shouldn't be referencing Forest:$ or Blade:$ 19:20:26 It also probably should have a Depths:$ instead of D:20 and D:27 19:21:02 -!- Redz has joined ##crawl-dev 19:21:24 er sorry scrolling up I see that was already mentioned 19:22:02 -!- Ququman has quit [Read error: Connection reset by peer] 19:22:20 Minor fixups to layouts 13https://crawl.develz.org/mantis/view.php?id=9090 by infiniplex 19:23:05 -!- Big_guy has quit [] 19:24:07 -!- infiniplex has quit [Quit: Page closed] 19:25:12 -!- lobf has quit [Quit: lobf] 19:26:45 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 19:27:24 03gammafunk02 07* 0.16-a0-1682-g67cbec2: Unbrace 10(6 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67cbec262744 19:29:18 Unbrace 19:29:19 2+ 19:29:29 gammafunk: I think you do not know what "un-" means 19:29:31 :b 19:29:49 Grunt: I live in the anti-verse 19:29:55 things are opposite here 19:30:02 -!- speranza has quit [Read error: Connection reset by peer] 19:30:14 also |amethyst's fault for calling the script a brace-negative name 19:30:20 slowed patch golem??? 19:30:39 no way I'm like a 19:30:48 the anti-Grunt 19:30:49 ! 19:30:52 hrm, I'll go with a t-2 demon 19:30:55 not sure which 19:31:00 shadow demon 19:31:01 obv 19:31:02 !!!!! 19:31:06 tru 19:31:18 ??devsprint[ammafunk 19:31:19 devsprint[12/12]: gammafunk: High Elf summoner. If he doesn't kill you fast enough, he commits suicide in disgust 19:32:33 Weird random crash: ERROR in 'mon-util.cc' at line 2311: Invalid draconian subrace: 271 13https://crawl.develz.org/mantis/view.php?id=9091 by Siegurt 19:32:39 unique crystal guardian? 19:35:05 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:36:46 -!- Lightli has quit [Ping timeout: 246 seconds] 19:38:19 -!- Siegurt has quit [Quit: Leaving.] 19:39:13 -!- Lightli has joined ##crawl-dev 19:39:55 -!- grit has quit [Client Quit] 19:45:29 -!- DrStalker has quit [] 19:46:09 -!- heteroy has quit [Ping timeout: 265 seconds] 19:49:36 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:51:53 -!- Z_LAMP has quit [Ping timeout: 272 seconds] 19:56:23 -!- siepu has quit [Read error: Connection reset by peer] 20:07:32 -!- _Jordan_ has quit [Quit: Leaving] 20:08:48 <|amethyst> !learn add devsprint |amethyst: rod mimic. Casts Debugging Ray, but becomes confused each time. When killed, grants 8x damage to your unarmed attack. 20:08:48 devsprint[13/13]: |amethyst: rod mimic. Casts Debugging Ray, but becomes confused each time. When killed, grants 8x damage to your unarmed attack. 20:10:13 rod mimic took me a second 20:10:53 but what if we change rods to \ like in dpeg's proposal! 20:11:01 <|amethyst> then change it to "staff mimic" 20:11:18 <|amethyst> in fact, that sounds more like a pun anyway 20:11:19 man, i forgot to add Dwarf:$ to the abyss stress test spawn list 20:11:28 <|amethyst> !learn edit devsprint[13] s/rod/staff/ 20:11:28 devsprint[13/13]: |amethyst: staff mimic. Casts Debugging Ray, but becomes confused each time. When killed, grants 8x damage to your unarmed attack. 20:12:21 should I note that all dwarf monsters are covered by D or Abyss already or are you doing this to spite me 20:12:34 -!- rossi has quit [Ping timeout: 250 seconds] 20:13:10 { 1, 1, 1000, FLAT, MONS_JORGRUN }, 20:13:10 { 1, 1, 1000, FLAT, MONS_WIGLAF }, 20:13:19 <3 20:13:24 03gammafunk02 07* 0.16-a0-1683-g1c365de: Don't dereference the class instance within its methods 10(17 minutes ago, 1 file, 13+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1c365dec0271 20:13:33 27 Jorgrun comes into view. 20:13:35 spite it is 20:13:42 I wonder how wiglaf feels about getting shattered? 20:13:42 i'm not exactly sure that this actually works 20:13:43 -!- tsohg has quit [Remote host closed the connection] 20:13:48 -!- HoneyLocust has joined ##crawl-dev 20:13:55 maybe it keeps shifting and resetting\ 20:13:56 1fight jorgrun v wiglaf 20:14:05 but i suspect this just doesn't actually do anything to the spawns 20:14:36 wonder if I should just grep for "this->" 20:14:38 -!- Zermako_ has quit [] 20:14:42 probably wouldn't like what I see 20:14:43 well 20:14:53 -!- Mazed has quit [Ping timeout: 260 seconds] 20:14:55 <|amethyst> gammafunk: there are some cases where you want it 20:15:18 yeah I'd assume so, just not sure what those would be 20:15:25 I see about 20 instances remaining 20:15:25 <|amethyst> gammafunk: e.g. a parameter name that matches a member variable 20:15:28 I would suspect it's because it chokes on trying to place place:D:27. 20:15:34 25 it seems 20:15:52 no i got rid of that 20:15:53 hrm, but that'd be pretty bad parameter naming, no? 20:15:54 locally 20:16:05 <|amethyst> gammafunk: not necessarily for a setter 20:16:33 ok, well you'd certainly know better than I 20:16:41 it would be phenomenally better to just have a random monster function rather than face every single last bias inherent in place:Foo 20:16:46 these other instances probably could be refactored though 20:16:50 oh i forgot closing parentheses 20:16:52 <|amethyst> probably most instances could be removed though, yes 20:16:54 like how place:Orc is 50% orcs 20:16:55 !refactor gammafunk 20:16:58 plain orcs 20:16:58 and missed the error message or something? 20:17:18 <|amethyst> and the ones where it is necessary can easily have a parameter renamed 20:17:18 !rebase Grunt 20:17:19 gammafunk rebases Grunt. Grunt is banished to the reflog! 20:17:26 yeah looks like it's working now? 20:17:28 !debug gammafunk 20:17:28 Grunt sets a breakpoint on gammafunk. Gammafunk resists. You crash... Would you like your variables identified? 20:18:08 I was working on something else, saw that, and began weeping uncontrollably 20:18:20 ! 20:18:34 like, unless you want to add every unique made into the list... 20:18:37 -!- tsohg has quit [Ping timeout: 245 seconds] 20:18:38 goto annoyed_gammafunk; 20:18:58 (the zigsprint list is very out of date) 20:19:07 does it still have a dwarf set 20:19:23 03wheals02 07* 0.16-a0-1684-gf56a1f8: Modernise bot monster set (theTower, magicpoints). 10(10 minutes ago, 1 file, 4+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f56a1f8731b7 20:20:12 it does not 20:21:38 void game_options::split_parse(const string &s, const string &separator, void (game_options::*add)(const string &)) 20:21:42 and then 20:21:46 (this->*add)(defs[i]); 20:21:53 wow 20:22:13 is that the Messiah? is this the rapture? 20:22:28 <|amethyst> yeah, you need this-> there 20:22:40 <|amethyst> that's how you call through a pointer-to-member-function 20:22:59 hrm, because...I'm confused about how general add can be 20:23:06 is that like for the add of a derived class? 20:23:22 or...why can't it just call add() 20:23:46 oh I've even seen this thing before, so I should know 20:24:05 <|amethyst> gammafunk: any member function of a game_options (a subclass would work but there aren't any) that takes a const string & and returns void 20:24:17 gosh, right, didn't we even talk about this already 20:24:22 ug 20:24:33 anyhow I won't change that one 20:24:38 this is...I know what to do 20:24:40 !blame wheals 20:24:40 -!- bonghitz has quit [Quit: Leaving...] 20:24:41 I pronounce wheals... Guilty! 20:25:07 <|amethyst> gammafunk: for example: split_parse(field, ",", &game_options::set_option_fragment); 20:25:16 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 20:25:22 -!- raskol has quit [Ping timeout: 240 seconds] 20:25:23 <|amethyst> gammafunk: that says "when you 'add', use set_option_fragment to do it 20:25:24 <|amethyst> " 20:25:32 yeah, I see the callers and why it's general like that, just seems kind of bad to me 20:31:20 -!- bullock has quit [Quit: Page closed] 20:33:45 -!- lobf has joined ##crawl-dev 20:35:09 -!- xnavy has quit [Ping timeout: 258 seconds] 20:35:53 -!- Mazed has quit [Ping timeout: 260 seconds] 20:37:55 03gammafunk02 07* 0.16-a0-1685-g49824bc: Further clean up dereferences of the class instance in methods 10(8 minutes ago, 9 files, 22+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=49824bcfc4f3 20:39:48 |amethyst: Can I ask you to help me figure out a syntax issue? http://pastebin.com/idtAqiSR has the code for my new sacrifice struct and map. The error I'm getting is: sacrifice-data.h:25: error: expected constructor, destructor, or type conversion before '.' token sacrifice-data.h:34: error: expected unqualified-id before ')' token 20:40:52 -!- ussdefiant has joined ##crawl-dev 20:42:34 -!- Lightli has quit [Ping timeout: 246 seconds] 20:42:51 <|amethyst> Lasty: you can't write code like that at toplevel, only in a function 20:43:28 <|amethyst> Lasty: so you'd need some kind of init function that is called early in main.cc 20:43:31 |amethyst: oh, I see. Should I run it as an _init_ru_sacrifice_data type of function after a player joins Ru? 20:43:51 ah, ok 20:44:02 <|amethyst> probably makes more sense to have it all the time 20:44:13 <|amethyst> less bug-prone anyway :) 20:44:23 <|amethyst> oh wait 20:44:26 Hmm. So, sacrifice-data.cc, add the function there? 20:44:34 <|amethyst> this is supposed to be const, right? 20:44:36 yeah 20:44:40 that's the idea 20:44:59 but IIRC you said you can't make a const map 20:45:51 <|amethyst> hm 20:45:55 -!- ontoclasm has joined ##crawl-dev 20:46:02 (todo: C++11??) 20:46:07 let me guess --- yeah that 20:46:16 !send wheals hm 20:46:16 Sending hm to wheals. 20:46:26 !send Grunt hangedman 20:46:27 Sending hangedman to Grunt. 20:46:31 ! 20:46:40 <|amethyst> Lasty: here's what I'd do, for simplicity 20:46:45 that's what it stood for, this whole time 20:46:51 <|amethyst> Lasty: just have an array of sacrifice_def, that has the key anyway 20:46:57 <|amethyst> Lasty: that one is const 20:47:16 then make an index array on startup, right? 20:47:24 like we do with mutation-data 20:47:25 <|amethyst> Lasty: then have a map from ability_type to either indexes or pointers into that array 20:47:25 as in each key in the array is coincidentally the int value that corresponds to the ability enum? 20:47:29 <|amethyst> wand what wheals said 20:47:38 ah 20:47:39 * wheals zaps a wand at |amethyst. 20:47:44 |amethyst resists. 20:47:55 (It was a wand of death.) 20:48:02 <|amethyst> keys are ability_types, values are ints, size_ts, or sacrifice_def *s 20:48:04 checking mutation-data.h to see if I can understand how that's set up 20:48:10 -!- Daekdroom has quit [Quit: Saindo] 20:48:15 <|amethyst> we do this in a lot of other places too 20:48:32 oh yea i guess you'd want a map not an array since ability_types are sparse here 20:48:34 <|amethyst> !source init_monsters 20:48:34 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dbg-scan.cc;hb=HEAD#l828 20:48:51 !source terrain.cc 20:48:52 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/terrain.cc;hb=HEAD 20:48:53 <|amethyst> yeah 20:48:59 <|amethyst> that would be the big difference, but that's fine 20:49:08 <|amethyst> the syntax is pretty much the same even with a map :) 20:49:30 get_mutation_def -- that's the sort of syntax I'm looking for? 20:49:31 oops 20:49:33 !source feature.cc 20:49:34 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/feature.cc;hb=HEAD 20:49:59 !source get_mutation_def 20:50:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mutation.cc;hb=HEAD#l134 20:50:03 <|amethyst> Lasty: that's what you use to dereference 20:50:14 <|amethyst> Lasty: init_mut_index is the one that sets up that mut_index array 20:50:20 yeah iirc i based the feature index on the mut index 20:50:22 ah 20:50:39 <|amethyst> erm 20:50:41 <|amethyst> what's this 20:50:45 <|amethyst> return *&mut_data[mut_index[mut]]; 20:50:50 ... 20:50:58 Good *^ 20:50:59 er 20:51:01 *& 20:51:49 03|amethyst02 07* 0.16-a0-1686-g94d8484: Simplify. 10(33 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94d8484f8470 20:51:53 bler 20:52:14 I don't think I'm alert enough to figure out what's going on here and adapt it. I'll try tackling it tomorrow. 20:55:01 -!- Bloax has quit [Quit: Error: Bloax not found] 20:57:07 -!- Mazed has quit [Ping timeout: 255 seconds] 20:57:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:58:14 perhaps a silly question, but can I just update data/dat/des/path-to-vaults.des-file/ to test new vaults rather than recompiling? 20:59:22 -!- Siegurt has quit [Client Quit] 21:00:15 johnstein: you don't need to compile anything that isn't .cc or .h 21:00:16 johnstein: it is slightly more complicated than that 21:00:40 or maybe I'm not understanding the question 21:00:54 johnstein: at the very least you need to clean out the saves/des cache if you are updating the des files directly :) 21:01:11 <|amethyst> I think it looks at timestamps 21:01:28 hm 21:01:29 v0v 21:01:49 yeah just run crawl again, if we meant compiling des 21:02:07 I've not looked to see what it actually does to the des files 21:02:07 <|amethyst> yeah, you can't do it while crawl is running 21:02:19 <|amethyst> not safely anyway 21:03:19 -!- tabstorm has joined ##crawl-dev 21:04:01 hrm, if I'm using a method colour() to access monster colour, convention for the private variable name where the actual colour lives? 21:04:44 ah right, "get_colour()" 21:04:54 <|amethyst> I'd rather use colour for the accessor 21:05:08 <|amethyst> maybe _colour for the private member 21:05:13 ok 21:05:33 it's also awkard to have "colour colour" to my eye, so _colour is better anyhow 21:05:44 although I guess that only matters in the declaration 21:06:09 well and we're just shifting to to colour colour() anyhow 21:06:34 did purple employed draconians lose their MR or is it just monster/chei ? 21:06:50 purple draconian (06d) | Spd: 10 | HD: 14 | HP: 87-112 | AC/EV: 8/10 | Dam: 20 | 10weapons, 10items, 10doors, cold-blooded | Res: 06magic(140) | XP: 1240 | Sp: b.quicksilver (3d20) | Sz: Medium | Int: high. 21:06:50 %??purple draconian 21:06:56 -!- ackack has quit [Ping timeout: 265 seconds] 21:06:58 purple draconian annihilator (12q) | Spd: 10 | HD: 16 | HP: 71-88 | AC/EV: 7/10 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(40) | XP: 1499 | Sp: b.quicksilver (3d20), b.lightning (3d21), crystal spear (3d35), blink, iron shot (3d29), poison arrow (3d23) | Sz: Medium | Int: high. 21:06:58 %??purple draconian annihilator 21:07:04 rchandra: hm 21:07:13 rchandra: I am guessing monster 21:07:13 rchandra: let me check in-game 21:08:11 .. 21:08:28 -!- ParallaxScroll has quit [Ping timeout: 246 seconds] 21:08:35 surely colour_t colour! 21:08:47 roctavian: your new floors look great 21:08:58 ontoclasm: would you say you're 21:08:59 !glasses 21:08:59 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 21:09:00 floored 21:09:01 by them 21:09:04 -!- mamgar has quit [Read error: Connection reset by peer] 21:09:21 -!- tsohg has quit [Ping timeout: 255 seconds] 21:09:32 rchandra: it looks like the in-game display is incorrect, at the very least 21:09:50 <|amethyst> Grunt: what about xD 21:09:56 well, both a red and a purple say 40 to me 21:10:06 ah, xD is correct 21:10:10 and says 140 for the purple 21:10:26 |amethyst: wheals: correct 21:11:34 !source mon-info.cc:1661 21:11:35 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-info.cc;hb=HEAD#l1661 21:11:37 here is the issue 21:11:41 on the xv side 21:14:31 deep purple smoke on the water draconian annihilator 21:14:51 more of a scorcher imo 21:14:51 <3 21:15:36 <|amethyst> FR: water draconians 21:16:02 do they all wield branded tridents? 21:16:21 and move faster in water? 21:16:30 and lure you over to the water and 21:17:12 water draconian (07d) | Spd: 10 | HD: 8 | HP: 52-74 | AC/EV: 10/11 | Dam: 15 | 10weapons, 10items, 10doors, cold-blooded | Res: 06magic(10) | XP: 526 | Sp: siren song, primal wave (3d14) | Sz: Medium | Int: high. 21:17:12 %??draconian name:water n_adj spells:siren_song.100.natural;primal_wave.57.natural.breath 21:20:40 fr chei shows spell rates (would probably push a lot more monsters into two lines though) 21:24:13 -!- debo has quit [Ping timeout: 258 seconds] 21:25:39 probably on |amethyst's chei todo, but patches welcome as he always says! 21:34:05 -!- tain has quit [Client Quit] 21:36:11 -!- Lasty has quit [Quit: Leaving.] 21:38:46 -!- ackack has joined ##crawl-dev 21:38:55 -!- Mazed has quit [Ping timeout: 244 seconds] 21:39:44 -!- ontoclasm1 has joined ##crawl-dev 21:40:22 -!- ontoclasm has quit [Ping timeout: 240 seconds] 21:47:52 -!- dtsund has joined ##crawl-dev 21:48:12 gammafunk, |amethyst, Grunt: I wasn't planning on updating the .des files while playing (well, perhaps I would have tried that at some point). I just didn't know if I had to bother re-compiling if the only change was to a des file since it didn't appear the des files got encoded or compressed or anything. they just sit there. 21:48:40 johnstein: well, when you say re-compiling, are you talking about running make? 21:48:43 I have managed to confuse a running game by doing a pull that updated des files 21:48:56 if you make a change to a des file, it will update when you run crawl 21:48:57 gammafunk: yes, running make 21:49:02 no need to make 21:49:08 johnstein: you never have to run make when changing des 21:49:13 (in debug mode there is a message about this) 21:49:14 that's what I *thought* you were talking about 21:49:32 johnstein: make is important only for .cc/.h and some .js files if you make webtiles 21:49:35 (I was treating 're-compile' as 'running make'. I do not have the proper lingo) 21:49:52 gammafunk: yea, that's what I assumed. but I've learned to not trust my intuition 21:50:19 (I should note that I do run make every time I update a .des, but that's because I am using make install) 21:50:32 (keep the working copies separate from the source tree....) 21:50:51 weirdo 21:51:28 1learn add Grunt 21:51:50 Grunt: that sounds like a good idea actually 21:52:41 gammafunk: what, the 1learn add? 21:52:42 yea. and that's one reason I've been following my typical 'DBRO experimental update process'. since everything gets installed in the right spots with the right permissions. 21:52:43 >_> 21:53:19 !learn Grunt 21:53:19 I don't know about !learn Grunt. 21:53:26 i.e. sticking with 'production methodologies' often seems like a better approach than some out-of-process workaround. since I have less chance of screwing something up 21:53:28 I cannot be learned. 21:53:41 grunt can only be experienced 21:53:53 Grunt is not worshipped so much as Grunt is experienced. 21:55:49 -!- Sgeo is now known as BillCipher 21:55:53 -!- BillCipher is now known as Sgeo 21:57:44 -!- FiftyNine has quit [Ping timeout: 245 seconds] 21:58:36 Grunt: no I mean the make install 21:58:45 -!- lobf has quit [Quit: lobf] 21:58:50 gammafunk: thought so :b 21:58:53 but I make webtiles these days so I'd have to do that carefully 22:00:39 -!- Mazed has quit [Ping timeout: 255 seconds] 22:03:53 -!- lobf has joined ##crawl-dev 22:05:09 -!- Kalir has quit [Read error: Connection reset by peer] 22:05:40 -!- Kalir has quit [Changing host] 22:06:46 sup gamma 22:06:52 -!- rossi has quit [Read error: Connection reset by peer] 22:07:20 gammafunk: you either have an adoring fan, a minion, or a vicious detractor calling for your attention 22:07:46 Grunt knock it off I will not date you!!! 22:08:00 ! 22:08:02 * wheals pulls out his shipping chart 22:08:05 gammafunk: that was supposed to be a secret!!! 22:08:15 gammafunk: how dare you. this is the last straw. we're through. 22:08:45 -!- tsohg has quit [Ping timeout: 255 seconds] 22:16:41 -!- theTower has quit [Ping timeout: 260 seconds] 22:17:26 i’m motivating gammafunk 22:21:42 -!- Mazed has quit [Ping timeout: 250 seconds] 22:22:34 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:25:06 lobf if I have anything to do with osx I will !tell you on irc, there's no need to ping me about it 22:27:33 hrm, I wonder if monster_info should use similar colour logic like what I'm giving to the monster class 22:29:38 Like I saud, just motivating bro ;) 22:30:50 like I said, your "motivation" is not necessary and is in fact kind of annoying at this point 22:32:55 *sigh* 22:35:30 -!- lrvs has quit [Quit: Page closed] 22:41:11 -!- ackack has quit [Ping timeout: 265 seconds] 22:42:07 -!- HoneyLocust has quit [] 22:42:46 -!- Mazed has quit [Ping timeout: 256 seconds] 22:42:53 -!- ackack has joined ##crawl-dev 22:51:49 -!- ackack has quit [Ping timeout: 256 seconds] 22:53:13 !tell pleasingfungus Now food descriptions are even worse, since they are actively causing me to believe false things (that non-ration food is instant to eat because it doesn't have that text) 22:53:14 elliptic: OK, I'll let pleasingfungus know. 22:56:43 -!- Fhqwhgads_ has quit [Remote host closed the connection] 23:04:49 -!- Brannock has quit [Ping timeout: 245 seconds] 23:19:19 -!- NotKintak has quit [Ping timeout: 255 seconds] 23:19:45 -!- Redz has quit [Quit: Leaving.] 23:20:45 -!- tensorpudding has quit [Ping timeout: 265 seconds] 23:20:52 -!- debo has joined ##crawl-dev 23:25:10 -!- Mazed has quit [Ping timeout: 265 seconds] 23:26:13 -!- debo has quit [Ping timeout: 260 seconds] 23:29:00 -!- ParallaxScroll has quit [Quit: Page closed] 23:30:03 ugly thing colors inaccuracy 13https://crawl.develz.org/mantis/view.php?id=9092 by Ziltmaru 23:30:35 wow good mantis 23:32:27 -!- demiskeleton has quit [Quit: Leaving] 23:33:24 cyan is the "electric" color everywhere else in crawl 23:33:36 it should certainly not be for "cold" 23:33:48 yes 23:34:31 and cold is both (non-cyan) blue and white in various places 23:36:42 -!- markgo has quit [Ping timeout: 265 seconds] 23:40:13 -!- the_glow has quit [Ping timeout: 260 seconds] 23:42:11 -!- the_glow1 has quit [Ping timeout: 244 seconds] 23:44:37 -!- incandescent has quit [Quit: Leaving] 23:44:46 storm dragon (12D) | Spd: 12 | HD: 14 | HP: 88-120 | AC/EV: 13/10 | Dam: 25, 1509(claw), 1507(trample) | fly | Res: 06magic(100), 02cold, 11elec+++, 12drown | XP: 2035 | Sp: b.lightning (3d19) | Sz: Giant | Int: animal. 23:44:46 %??storm dragon 23:45:01 black draconian (02d) | Spd: 10 | HD: 14 | HP: 86-112 | AC/EV: 9/10 | Dam: 20 | 10weapons, 10items, 10doors, cold-blooded, fly | Res: 06magic(40), 10elec++ | XP: 1292 | Sp: b.lightning (3d19) | Sz: Medium | Int: high. 23:45:01 %??black draconian 23:45:15 electric golem (118) | Spd: 16 | HD: 15 | HP: 121-151 | AC/EV: 5/20 | Dam: 1511(elec:15-21), 1511(elec:15-21), 15, 15 | 11non-living, 10doors, see invisible | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 3287 | Sp: b.lightning (3d20), blink | Sz: Large | Int: plant. 23:45:15 %??electric golem 23:45:17 hmm 23:45:26 blue is also used as "we wish we could use darkgrey" 23:45:34 which does confuse things a bit 23:45:52 -!- Siegurt has quit [Quit: Leaving.] 23:45:54 lightning spire (118) | Spd: 10 (07stationary) | HD: 3 | HP: 20 | AC/EV: 13/3 | 11non-living | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 32 | Sp: b.electrical (3d6) | Sz: small | Int: plant. 23:45:54 %??lightning spire 23:46:38 ball lightning (11*) | Spd: 20 | HD: 12 | HP: 1 | AC/EV: 0/10 | Dam: 5 | 11non-living, lev | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 12wind, 04napalm | XP: 752 | Sz: little | Int: plant. 23:46:38 %??ball lightning 23:46:50 blizzard demon (122) | Spd: 10 | HD: 12 | HP: 48-78 | AC/EV: 10/10 | Dam: 20, 20 | 05demonic, 10doors, see invisible, lev | Res: 06magic(140), 02cold++, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 1120 | Sp: b.lightning (3d18), freezing cloud (2d22), airstrike (0-34), b.cold (3d21) | Sz: Large | Int: high. 23:46:50 %??blizzard demon 23:46:59 ice dragon (16D) | Spd: 10 | HD: 12 | HP: 72-102 | AC/EV: 10/8 | Dam: 17, 1709(claw), 1707(trample) | cold-blooded, fly | Res: 06magic(40), 02cold++, 03poison, 12drown | Vul: 04fire | XP: 983 | Sp: cold breath (3d24) | Sz: Giant | Int: animal. 23:46:59 %??ice dragon 23:47:20 -!- theTower has joined ##crawl-dev 23:49:30 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 23:49:31 speaking of dark grey, is the monster glyph for ice dragon dark-grey on black or black-on-black? 23:49:50 I can't see it! 23:50:22 -!- st_ has quit [Ping timeout: 255 seconds] 23:55:17 -!- WalkerBoh has quit [Remote host closed the connection] 23:56:32 -!- goliath has joined ##crawl-dev 23:58:34 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 23:59:55 -!- ruwin has quit [Read error: Connection reset by peer]