00:00:01 note to self: update that 00:00:03 I like it having corruping pulse 00:00:04 it is a good word. 00:00:10 I just wish it was one character longer 00:00:12 maybe something else thematic 00:00:17 (there's a version of msysgit that has make and another without it) 00:00:23 (why? who knows) 00:00:35 <|amethyst> PleasingFungus: "necerotic" 00:00:38 gammafunk: we have that 00:00:44 diamond obelisk (168) | Spd: 10 (07stationary) | HD: 8 | HP: 10000 | AC/EV: 12/1 | 11non-living, 10items, 10doors | Res: 13magic(immune), 12drown, 04rot+++, 13neg+++, 13torm, 12wind | XP: 0 | Sz: Large | Int: high. 00:00:44 %??diamond obelisk 00:00:45 ha! 00:00:45 ontoclasm: the filesize cost 00:00:49 hehe 00:00:50 read: beware.... 00:00:53 !!!! 00:01:04 the moon should drain 00:01:05 -!- grit has quit [Ping timeout: 260 seconds] 00:01:06 perm_ench:tornado obv 00:01:14 -!- Whistling_Beard has quit [Ping timeout: 272 seconds] 00:01:18 because the greatest source of negative energy in existence is the vaccuum of space 00:01:22 +Drain on level? 00:01:32 -cTele, +Drain 00:01:42 +Meteo 00:01:47 i have a coder friend who i am asking why, for almost everything i'm learning 00:01:48 (this is why eresh is made of stars, right, roctavian? >_>) 00:01:56 also roctavian: it's a good idea to find advpng and optipng on the internet and put them in the /bin/ folder so you can optimize stuff before you commit it 00:02:42 i recall reading some docs about that 00:02:44 there's an optimize-pngs script somewhere in crawl that does it automatically for everything you have staged to commit 00:03:58 -!- johlstei_ has joined ##crawl-dev 00:04:07 anyway, i'm gonna go to sleep, good luck 00:04:26 -!- ontoclasm has quit [Quit: Leaving.] 00:04:29 night! thanks for the help 00:04:39 [22:01] theTower because the greatest source of negative energy in existence is the vaccuum of space 00:04:40 imo 00:04:42 that idea 00:04:43 sucks 00:05:27 -!- johlstei has quit [Ping timeout: 258 seconds] 00:06:41 -!- hurdos has quit [Ping timeout: 260 seconds] 00:07:02 kirby vault define! 00:07:05 boo, hiss 00:07:21 man, how the heck do I check a tmut miscast 00:07:28 -!- Dynast has quit [Ping timeout: 246 seconds] 00:07:36 miscast a transmutation? 00:07:43 theTower: oh, melee with plut sword 00:07:46 I mean, without removing all the 00:07:53 oh, actually that's good 00:07:56 but that's also awkward 00:08:04 rat hp:9999 00:08:16 ...which will poly away that health 00:08:20 Unstable branch on crawl.s-z.org updated to: 0.16-a0-1570-g17bccad (34) 00:08:37 why does tmut have the most miscasts of any school anyway 00:09:04 -!- gammafunk has quit [Quit: leaving] 00:09:07 so many possibilities! 00:09:50 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 00:10:17 I kinda want to cut it having confusion 00:12:46 03|amethyst02 07* 0.16-a0-1571-ga20bbd2: Simplify final_effect calling convention. 10(16 minutes ago, 7 files, 155+ 81-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a20bbd2e0ddb 00:13:22 I don't think anyone will stop you. 00:13:32 (It doesn't sounds that thematic... alistair's, I guess...?) 00:13:33 a terrifying thought 00:13:59 <|amethyst> probably those static methods (and even constructors) should be implemented in fineff.cc 00:14:01 could give it to poison to get rid of its statrot effect 00:14:22 while keeping confusion effects... roughly likely in hells and chei wrath???... 00:15:48 <|amethyst> it's in flavour because confusion is "altered perception" and "alter" is a synonym for "change" is a synonym for "transmute" 00:15:56 ! 00:16:14 <|amethyst> or 00:16:42 <|amethyst> it's because someone was experiencing altered perception when they wrote the code 00:16:50 heh. 00:17:17 also, i think I fucked up 00:17:24 I am sleep deprived at the moment, does that mean this code will also have altered perception writing 00:17:38 theTower: we can only hope! 00:17:54 thanks for the two thousand "you fail to extend your transformation" messages, crawl 00:18:02 |amethyst: I implemented elliptic's request for poisonous flesh to be named as such, even when you have rpois (so it's clear why it doesn't merge), but... 00:18:17 hm. let me test something to be sure 00:18:55 Unstable branch on crawl.develz.org updated to: 0.16-a0-1570-g17bccad (34) 00:19:38 yeah, poisonous chunks are currrently marked in green, even if you have rpois 00:19:57 idk where the coloring is done 00:20:31 oh, found it 00:20:32 hm 00:21:43 <|amethyst> hm 00:21:49 good job me, forgetting to recompile 00:21:52 <|amethyst> we use EREs when it's not PCRE, right? 00:22:22 <|amethyst> ah, yes, REG_EXTENDED 00:22:36 |amethyst: is this wrt 'poisonous'? 00:22:41 <|amethyst> yes 00:22:49 what's your cunning plot? 00:23:05 <|amethyst> oh 00:23:07 <|amethyst> actually 00:23:40 -!- Whistling_Bread has quit [Ping timeout: 255 seconds] 00:23:42 <|amethyst> my thought was to use \{poisonous\} 00:23:43 would calling it (poisonous) (if you have rpois) work? idk that we have enough info otherwise 00:23:55 -!- CanOfWorms has quit [Ping timeout: 265 seconds] 00:23:56 <|amethyst> (colour on the tag) 00:23:57 <|amethyst> but 00:24:12 <|amethyst> if you don't have rP it's a useless_item anyway 00:24:29 <|amethyst> so that rule can just be removed 00:25:11 mutagenic chunks also show up bright magenta in lichform 00:25:16 <|amethyst> unless you want them to be lightgreen not darkgrey for chars without rP, in which case it needs to move 00:25:19 <|amethyst> hm 00:25:31 could you use a tag there? 00:25:39 or we could probably just change the name, ofc 00:25:56 <|amethyst> well 00:26:02 (but to what...?) 00:26:19 <|amethyst> but to my thought 00:27:13 <|amethyst> do we want them to be green or grey for players without rP ? 00:27:28 green is flavorful 00:27:50 all green things taste better than all grey things 00:29:13 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:29:52 -!- Quashie has quit [Ping timeout: 240 seconds] 00:30:36 also, more seriously, it reminds you that you have something that you can swap to rpois to eat (what a wonderful mechanic!) 00:30:57 <|amethyst> oh, I see, I was thinking item_prefix uses {} like stash prefixes 00:31:00 <|amethyst> but it does not 00:31:55 Quazifuji (L21 FoFi) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 00:32:33 ominious 00:34:44 -!- CanOfWorms has joined ##crawl-dev 00:38:27 03|amethyst02 07* 0.16-a0-1572-ga0c719e: Don't colour poisonous/mutagenic chunks if they aren't. 10(2 minutes ago, 1 file, 5+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0c719eaab3c 00:38:31 <|amethyst> PleasingFungus: rot-inducing is still weird for mummies, because it override inedible 00:39:10 hm 00:39:19 <|amethyst> PleasingFungus: but changing that would make rot-inducing never lightred, since it's only edible for Gh and it's yellow for them 00:39:46 <|amethyst> probably rot-inducing doesn't need its own colour 00:39:49 yeah probably 00:39:52 given you literally can't eat it 00:43:33 03PleasingFungus02 07* 0.16-a0-1573-g4dbbe55: Allow more chunk merging for gr/gh 10(3 minutes ago, 6 files, 59+ 45-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4dbbe55c432c 00:44:06 I have a basic ugly thing species that changes color every XL :toot: 00:44:19 nice! :) 00:44:30 -!- tcsc_ has quit [Quit: computer sleeping] 00:44:47 so quick question: how should I pick a random element from a set? 00:45:41 random_choose(thing, thing, thing, ..., -1) 00:45:50 thanks 00:45:55 ...dangit, I just realized changing purple to blue means ugly things could drown when changing colours 00:46:08 random_choose_weighted may also be useful 00:46:10 depending 00:47:06 -!- tcsc_ has quit [Remote host closed the connection] 00:47:14 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 36.0a1/20141017030201]] 00:47:35 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-1572-ga0c719e 00:57:30 -!- markgo has quit [Ping timeout: 255 seconds] 01:03:12 -!- grillatactics has quit [Quit: grillatactics] 01:06:14 -!- theTower has quit [Quit: leaving] 01:07:12 -!- Artelis_ has quit [Ping timeout: 256 seconds] 01:08:47 -!- ibar has quit [Quit: leaving] 01:10:22 -!- roctavian has quit [Quit: Page closed] 01:11:17 -!- meatpath has quit [Ping timeout: 265 seconds] 01:14:26 -!- gareppa has quit [Quit: Leaving] 01:14:52 -!- Whistling_Beard has quit [Ping timeout: 245 seconds] 01:15:08 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91 [Firefox 3.6.28/20120306064154]] 01:20:58 -!- Whistling_Bread has quit [Ping timeout: 258 seconds] 01:24:40 -!- mong has quit [Quit: WeeChat 0.4.2] 01:34:42 -!- Kalir has quit [Changing host] 01:39:50 -!- Lightli has joined ##crawl-dev 01:40:45 -!- Blazinghand has quit [Ping timeout: 244 seconds] 01:49:24 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 01:50:36 ??rot 01:50:36 rot[1/3]: A temporary condition much like poison but attacking max HP instead of current HP. The condition can be cured with a potion of curing. The damage, once done, can be fixed (very expensively) with curing or heal wounds at full health, or with Ely's {purification}. 01:50:45 -!- Whistling_Beard has quit [Ping timeout: 260 seconds] 01:50:50 so what happens in regards to monster chunks 01:51:17 do you still have hobgoblin chunks and ugly thing chunks? 01:54:41 ??chunk 01:54:41 chunk[1/1]: Provides 1000 nutrition. Comes in clean, {contaminated}, rotten, poisonous, rotting, or mutagenic varieties, depending on the corpse they came from. 01:54:42 ??contaminated 01:54:43 contaminated ~ contamination ~ contam[1/4]: Powerful enchantments have cumulative side effects on the body, represented by a magic contamination stat. When you get enough contam, you start glowing, and you can get mutations. But it decays - unless you are hasted or invisible. The mutations are 1/5 random, otherwise bad with a 50% chance of overriding mutation resistance. 01:54:46 rip 01:55:34 -!- mineral has joined ##crawl-dev 01:56:19 -!- Akitten_Homura has quit [Quit: Connection reset by pier.] 01:56:31 B1inky (L18 OpWr) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 01:57:12 -!- read has quit [Ping timeout: 265 seconds] 01:58:49 B1inky (L18 OpWr) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 01:59:34 -!- owl has joined ##crawl-dev 02:01:53 -!- mineral has quit [Ping timeout: 260 seconds] 02:07:29 -!- WelcomeOblivion has quit [Quit: Page closed] 02:11:05 weren't contaminated chunks removed in .15? 02:11:09 %git :/[Cc]ontam 02:11:11 07PleasingFungus02 * 0.16-a0-1222-g3e6a9b3: New spell: Irradiate 10(2 months ago, 10 files, 101+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3e6a9b3c41d9 02:11:37 i believe so 02:12:14 !learn e chunk[1 s/\{contaminated\}\,\ // 02:12:15 chunk[1/1]: Provides 1000 nutrition. Comes in clean, rotten, poisonous, rotting, or mutagenic varieties, depending on the corpse they came from. 02:12:17 rip 02:14:12 %git 0ee8742 02:14:13 07wheals02 * 0.15-a0-1766-g0ee8742: Decontaminate all chunks. 10(4 months ago, 7 files, 207+ 288-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0ee874285754 02:17:47 -!- Siegurt has quit [Quit: Leaving.] 02:19:18 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-1573-g4dbbe55 (34) 02:19:36 -!- crate has quit [Read error: Connection reset by peer] 02:20:09 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:21:56 -!- Kintak has quit [Ping timeout: 250 seconds] 02:23:29 popbob (L23 MiBe) ERROR in 'mon-util.cc' at line 581: bogus mc (no monster data): invalid monster_type 1000 (1000) (Elf:3) 02:25:48 -!- simmarine has quit [Quit: Leaving] 02:28:45 -!- dtsund has quit [Quit: dtsund] 02:28:45 -!- Patashu has joined ##crawl-dev 02:31:00 -!- penciltax has quit [Read error: Connection reset by peer] 02:31:41 -!- ElanMorin has joined ##crawl-dev 02:33:52 -!- scummos__ has quit [Ping timeout: 272 seconds] 02:35:49 heteroy (L27 MiFi) ERROR in 'mon-util.cc' at line 581: bogus mc (no monster data): invalid monster_type 1000 (1000) (Pan) 02:35:53 -!- ElanMorin has quit [Ping timeout: 240 seconds] 02:36:15 -!- Noom_afk has quit [Ping timeout: 244 seconds] 02:36:30 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 02:48:15 -!- Whistling_Bread has quit [Ping timeout: 272 seconds] 02:48:22 -!- tabstorm has quit [Ping timeout: 258 seconds] 02:53:27 -!- Marbit has joined ##crawl-dev 03:01:47 -!- Sabaki has quit [Ping timeout: 258 seconds] 03:13:05 -!- Whistling_Beard has quit [Ping timeout: 265 seconds] 03:17:54 -!- ussdefiant has quit [Ping timeout: 255 seconds] 03:18:48 -!- penciltax has quit [Read error: Connection reset by peer] 03:19:41 -!- Artelis_ has quit [Ping timeout: 255 seconds] 03:25:51 -!- Wolfechu has quit [Ping timeout: 244 seconds] 03:31:02 -!- owl is now known as read 03:33:16 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 03:36:24 -!- bonghitz has quit [Remote host closed the connection] 03:57:45 |amethyst: did you see the request to change the debian dependencies from "fonts-dejavu-core" to "fonts-dejavu-core|ttf-dejavu-core" to allow it to install on some ubuntu? 04:09:55 -!- gareppa has quit [Quit: Leaving] 04:12:59 -!- bmfx has quit [Quit: Lost terminal] 04:15:04 Is it my connexion or the server? I can't see http://crawl.lantea.net/crawl/morgue/Train/morgue-Train-20140911-194200.txt 04:15:08 can you? 04:15:27 clan's been dead for a few days/week now 04:16:07 So, that deletes the morgue files? 04:16:43 if and when it comes up the morgues are very likely to remain 04:22:42 -!- Basil has quit [Ping timeout: 256 seconds] 04:34:13 -!- _Jordan_ has quit [Quit: Leaving] 04:37:06 -!- jbenedetto has quit [Ping timeout: 255 seconds] 04:39:42 -!- sd1989 has joined ##crawl-dev 04:49:41 -!- edlothiol has joined ##crawl-dev 04:51:35 -!- bonghitz has quit [Ping timeout: 256 seconds] 04:53:59 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 04:57:46 -!- Cheetah7071 has quit [Read error: Connection reset by peer] 05:15:02 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 05:21:35 -!- penciltax has quit [Ping timeout: 265 seconds] 05:26:08 -!- __miek has quit [Ping timeout: 272 seconds] 05:31:55 -!- Kriby has quit [Ping timeout: 246 seconds] 05:33:43 -!- twist is now known as twzt 05:37:45 -!- Twiggytwiggytwig has quit [Client Quit] 05:38:13 -!- Marbit has quit [Ping timeout: 246 seconds] 05:41:38 hey 05:41:42 nergalle uses ddoor immediately 05:43:30 -!- Twiggytwiggytwig has quit [Client Quit] 05:45:48 -!- grillatactics has quit [Quit: grillatactics] 05:47:27 -!- debo has joined ##crawl-dev 06:02:23 reproducible in wizmode? 06:02:23 Patashu: You have 1 message. Use !messages to read it. 06:08:05 -!- st_ has joined ##crawl-dev 06:11:06 -!- stoictaste has quit [Quit: ヒーロー見参!] 06:11:09 -!- hurdos has quit [Quit: Leaving.] 06:13:07 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 06:21:07 -!- Quashie has quit [Ping timeout: 245 seconds] 06:25:05 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 06:25:29 -!- Marbit has joined ##crawl-dev 06:28:13 -!- raikaria has quit [Quit: Page closed] 06:38:54 -!- Patashu has quit [Ping timeout: 250 seconds] 06:39:33 -!- y2s82 has quit [Ping timeout: 260 seconds] 06:40:07 -!- Lasty has quit [Quit: Leaving.] 06:40:10 -!- wheals has joined ##crawl-dev 06:49:56 -!- syllogism has joined ##crawl-dev 06:59:04 -!- Marbit has quit [Ping timeout: 246 seconds] 07:00:30 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:01:16 -!- st_ has quit [Read error: Connection reset by peer] 07:01:38 !source mon-spll.h 07:01:38 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-spll.h;hb=HEAD 07:01:52 -!- st_ has joined ##crawl-dev 07:01:53 yeah no emergency flag on the slot 07:02:04 GRUUUUUNT and all that, etc. 07:06:28 -!- keszocze has quit [Ping timeout: 244 seconds] 07:06:31 -!- Hailley has quit [Quit: Petra is closed!] 07:06:58 !crashlog popbob 07:06:58 1. popbob, XL23 MiBe, T:70580 (milestone): http://dobrazupa.org/morgue/popbob/crash-popbob-20141022-072325.txt 07:07:04 !crashlog heteroy 07:07:04 14. heteroy, XL27 MiFi, T:85175 (milestone): http://crawl.akrasiac.org/rawdata/heteroy/crash-heteroy-20141022-073548.txt 07:07:13 !crashlog B1inky 07:07:13 3. B1inky, XL18 OpWr, T:51843 (milestone): http://dobrazupa.org/morgue/B1inky/crash-B1inky-20141022-065846.txt 07:07:26 oh, my fault 07:07:56 yeah, the invalid monster_type thing will happen whenever a monster kills itself with a beam 07:08:34 -!- M_Bison has quit [Quit: Page closed] 07:16:36 ilsuiw is probably my fault, maybe i accidentally gave call tide SPFLAG_TRACER 07:16:47 yeah 07:17:35 -!- MBison has quit [Quit: Page closed] 07:23:28 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:27:09 -!- Brannock has joined ##crawl-dev 07:31:16 -!- Lightli has quit [Ping timeout: 246 seconds] 07:31:42 -!- debo has quit [Ping timeout: 255 seconds] 07:31:55 03wheals02 07* 0.16-a0-1574-g37495e3: Remove an unused prototype. 10(7 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=37495e34b970 07:31:55 03wheals02 07* 0.16-a0-1575-gcff4769: Don't crash when Ilusiw tries to cast Call Tide. 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cff4769d1575 07:31:55 03wheals02 07* 0.16-a0-1576-g0492060: Don't crash when a monster hits itself with a beam. 10(88 seconds ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0492060ce85f 07:32:24 -!- Woebin has quit [Client Quit] 07:32:51 !tell pleasingfungus you should probably merge is_poisonous and carrion_is_poisonous, i guess? (i would but i can't compile right now) 07:32:51 wheals: OK, I'll let pleasingfungus know. 07:33:11 *kills itself with a beam 07:34:10 bool monster::is_child_tentacle() const {return type == MONS_KRAKEN_TENTACLE || type == MONS_STARSPAWN_TENTACLE;} 07:34:13 -!- hurdos has quit [Quit: Leaving.] 07:34:33 bool mons_is_child_tentacle(monster_type mc) {return mc == MONS_KRAKEN_TENTACLE || mc == MONS_STARSPAWN_TENTACLE || mc == MONS_SNAPLASHER_VINE;} 07:34:56 hmmmmm 07:40:51 -!- demiskeleton has quit [Quit: Leaving] 07:42:00 !tell |amethyst ckr server morgue are dead 07:42:00 wheals: OK, I'll let |amethyst know. 07:43:11 -!- Marbit has joined ##crawl-dev 07:44:46 -!- Amnekian has quit [Quit: Saindo] 07:45:17 -!- hurdos has quit [Ping timeout: 245 seconds] 07:46:43 -!- Lasty_ has joined ##crawl-dev 07:51:43 -!- Cryp71c has quit [Read error: Connection reset by peer] 07:51:59 -!- FtShkAway is now known as FatShack 07:52:19 03wheals02 07* 0.16-a0-1577-g1da235b: Make Nergalle's DDoor an emergency-only spell (DrKe). 10(62 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1da235be579b 07:54:36 -!- Marbit_ has joined ##crawl-dev 07:55:46 -!- Marbit has quit [Ping timeout: 246 seconds] 07:55:46 -!- MBison has quit [Ping timeout: 246 seconds] 07:57:20 -!- Ahrin has quit [Ping timeout: 272 seconds] 07:57:55 -!- Yermak has quit [Quit: Page closed] 08:02:35 !tell |amethyst Morgue files in KR server was broken, and I can't recover those files... I'm sorry for my huge mistake... 08:02:36 sd1989: OK, I'll let |amethyst know. 08:07:37 -!- stanzill has quit [Changing host] 08:10:37 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:10:46 that seems bad 08:14:32 I should have made back-up for those morgue files... But I didn't 08:14:33 -!- JaGGedTK has quit [Quit: Page closed] 08:15:45 -!- hauzer has quit [Quit: Leaving.] 08:16:44 -!- debo has joined ##crawl-dev 08:22:06 -!- NotKintak has quit [Ping timeout: 255 seconds] 08:22:51 Errors on zoning into Elf 3 13https://crawl.develz.org/mantis/view.php?id=9066 by araganzar 08:23:35 a lot of legendary games were played on ckr 08:23:38 with beogh 08:23:56 were ttyrecs also lost? 08:28:22 -!- DasRunzen has quit [Quit: Page closed] 08:31:23 -!- ackack has joined ##crawl-dev 08:33:13 -!- MBison has quit [Ping timeout: 246 seconds] 08:34:34 -!- JaGGedTK_ has quit [Quit: Page closed] 08:36:07 -!- CKyle has joined ##crawl-dev 08:37:12 -!- Amnesthesia is now known as Amnesthesia|Else 08:38:00 no. I lost only morgue. 08:38:27 -!- hauzer has quit [Client Quit] 08:43:16 -!- ark is now known as Guest42456 08:47:50 -!- debo has quit [Read error: No route to host] 08:50:51 -!- JaGGedTK has quit [Quit: Page closed] 08:52:11 -!- debo has joined ##crawl-dev 09:00:36 -!- rossi_ has quit [Ping timeout: 265 seconds] 09:02:09 -!- PleasingFungus has joined ##crawl-dev 09:04:49 -!- stanzill has quit [Quit: kleinholz machen] 09:08:18 -!- Quashie_ has quit [Ping timeout: 256 seconds] 09:08:33 -!- fridurmus has quit [Remote host closed the connection] 09:09:37 wheals: not sure what you mean by merging them - they do different things. one checks res_poison, the other doesn't 09:09:37 PleasingFungus: You have 1 message. Use !messages to read it. 09:10:07 well yeah, that's what an (optional, i guess) parameter is for 09:10:44 should probably just call determine_chunk_effect anyway 09:10:49 like is_mutagenic 09:13:09 !tell Lightli you do not - you now only have 'chunk of flesh' and 'mutagenic chunk of flesh', rather than one (or more than one!) stack per species. 09:13:10 PleasingFungus: OK, I'll let lightli know. 09:13:47 !tell Lightli contaminated chunks were removed in 0.15, but there's still weird code that uses the 'contamination ratio' of a piece of meat, based on your level of gourmand (from species or amulet). it's weird and should probably be refactored. 09:13:48 PleasingFungus: OK, I'll let lightli know. 09:13:51 i 09:13:57 got rid of that 09:13:57 -!- hurdos has quit [Ping timeout: 272 seconds] 09:14:24 Monster stats Crawl version: 0.15-b1-44-gb588af2 09:14:24 %?-version 09:14:26 hm 09:14:27 o 09:14:29 Monster stats Crawl version: 0.16-a0-1533-g67794f7 09:14:29 %??-version 09:14:34 I'm out of date!!! 09:17:07 !tell lightli apparently it was refactored! 09:17:07 PleasingFungus: OK, I'll let lightli know. 09:19:02 03PleasingFungus02 07* 0.16-a0-1578-gfb46492: Fix inert evoker descriptions 10(5 minutes ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fb464925dc8f 09:19:04 -!- Marbit_ has quit [Ping timeout: 246 seconds] 09:20:46 -!- tsohg has quit [Client Quit] 09:29:20 -!- LexAckson has joined ##crawl-dev 09:30:49 -!- wheals has quit [Remote host closed the connection] 09:31:47 -!- fridurmus has quit [Remote host closed the connection] 09:38:13 -!- Z_LAMP has quit [Ping timeout: 272 seconds] 09:38:38 -!- wheals has joined ##crawl-dev 09:42:37 -!- siepu has quit [Quit: Leaving] 09:47:27 -!- Whistling_Bread has quit [Ping timeout: 244 seconds] 09:53:26 -!- Whistling_Beard has quit [Ping timeout: 255 seconds] 09:58:01 -!- barnacle has joined ##crawl-dev 10:01:12 -!- Siegurt has quit [Client Quit] 10:03:36 -!- _D_ has quit [Quit: Lost terminal] 10:07:34 -!- Ragdoll has joined ##crawl-dev 10:09:06 -!- Kalir has quit [Changing host] 10:09:59 -!- Guest42456 has quit [Quit: Leaving] 10:13:10 -!- Basil has joined ##crawl-dev 10:15:13 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 36.0a1/20141017030201]] 10:16:14 -!- siepu has quit [Quit: Leaving] 10:16:54 Zernach (L19 DgEn) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 10:18:34 -!- wheals has quit [Quit: Leaving] 10:19:54 -!- read has quit [Read error: Connection reset by peer] 10:20:12 -!- read has joined ##crawl-dev 10:20:39 -!- roctavian has joined ##crawl-dev 10:21:13 -!- Morg0th has quit [Quit: leaving] 10:22:13 -!- hurdos has quit [Ping timeout: 260 seconds] 10:25:55 -!- Bloax has joined ##crawl-dev 10:32:52 -!- radinms has quit [] 10:34:23 -!- ussdefiant has joined ##crawl-dev 10:42:56 -!- keszocze has quit [Ping timeout: 258 seconds] 10:43:05 -!- falu has quit [Quit: WeeChat 1.0.1] 10:44:35 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 10:49:22 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 10:54:43 -!- reaverb has joined ##crawl-dev 10:57:27 !tell |amethyst Now that the 0.15 tournament is over, would it be possible to place DCSS trunk back on the top of the selection list for CSZO (webtiles)? I've been accidently playing games on the 0.15 copy. :D 10:57:27 reaverb: OK, I'll let |amethyst know. 10:59:55 -!- rossi_ has quit [Ping timeout: 272 seconds] 11:01:12 -!- tabstorm has joined ##crawl-dev 11:01:32 -!- stanzill has quit [Quit: hund gehen bevors zu dunkel ist] 11:05:17 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:06:09 -!- PleasingFungus has joined ##crawl-dev 11:09:27 -!- grillatactics has quit [Quit: grillatactics] 11:10:11 archaeo (L21 TrWr) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 11:12:52 -!- UncertainKitten has joined ##crawl-dev 11:15:56 -!- meatpath has quit [Ping timeout: 265 seconds] 11:18:44 -!- siepu has quit [Quit: Leaving] 11:21:33 -!- Kintak has quit [Ping timeout: 246 seconds] 11:24:51 Zooty (L21 DrEE) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 11:25:25 !crashlog 11:25:26 9536. Zooty, XL21 DrEE, T:79227 (milestone): http://crawl.akrasiac.org/rawdata/Zooty/crash-Zooty-20141022-162450.txt 11:25:26 * geekosaur wonders if it's time to force server rebuilds 11:25:31 Zooty (L21 DrEE) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 11:25:35 reaverb, it's already fixed 11:25:36 geekosaur: Did a fix get pushed already? 11:25:40 I can do rebuilds. 11:25:44 ??rebuild 11:25:44 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug Grunt, |amethyst, or Nap kin for CDO. Use your powers wisely. 11:25:52 %git cff4769 11:25:52 07wheals02 * 0.16-a0-1575-gcff4769: Don't crash when Ilusiw tries to cast Call Tide. 10(4 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cff4769d1575 11:25:57 Henzell is cszo right? 11:26:02 ??bots 11:26:02 bots[1/3]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others) 11:26:06 err, no. 11:26:21 Sizzell had a couple crashes earlier too 11:26:25 Ok, rebuilding CAO 11:27:08 geekosaur: Ok, I guess I'll rebuild CSZO too. 11:30:42 Unstable branch on crawl.s-z.org updated to: 0.16-a0-1578-gfb46492 (34) 11:31:31 ??varmin 11:31:31 varmin[1/2]: Varmin is the bot that reads !fight commands from the irc channel, see {!fight} 11:31:38 ??varmin[2 11:31:38 varmin[2/2]: Ownership: Unknown 11:31:47 ??!fight 11:31:47 !fight[1/4]: the best(/spammiest) invention since ever. telnet termcast.develz.org (FightClub channel) to watch. "!fight cancel" to end a fight that's stalled, or repeat the same command line with "cancel" at the end, e.g. !fight butterfly v butterfly cancel. 11:36:09 um, why does WPN_CUTLASS still exist 11:40:03 %git 441bb9b88f 11:40:04 07PleasingFungus02 * 0.16-a0-1559-g441bb9b: Tweak short blades 10(14 hours ago, 45 files, 114+ 101-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=441bb9b88f8f 11:40:38 can someone explain what this commit is doing with WPN_CUTLASS? since it doesn't make any sense to me 11:40:57 -!- reaverb has quit [Quit: Leaving.] 11:41:07 -!- ElanMorin has joined ##crawl-dev 11:41:31 surely we should have just renamed WPN_CUTLASS to WPN_RAPIER? 11:42:11 -!- Yermak has quit [Quit: Page closed] 11:42:35 i think captain's cutlass is still a cutlass 11:42:58 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-1578-gfb46492 (34) 11:43:06 well, unrands can have whatever name they want 11:44:58 EaRtHBeAsT (L27 GrFi) ERROR in 'mon-util.cc' at line 581: bogus mc (no monster data): invalid monster_type 1000 (1000) (Abyss:5) 11:46:04 -!- heteroy has quit [Ping timeout: 245 seconds] 11:48:08 -!- ibar has quit [Quit: leaving] 11:50:14 elliptic: we did rename wpn_cutlass to wpn_rapier. 11:50:49 why does WPN_CUTLASS still exist then 11:50:56 wpn_cutlass exists so that the captain's cutlass can do slicing damage. 11:51:10 ... okay 11:51:17 IMO that is a bad reason but thanks for explaining :) 11:51:20 haha 11:51:46 like I doubt players will expect that to happen now that all other short blades do piercing damage 11:51:56 -!- Marbit has joined ##crawl-dev 11:52:56 idk. it seemed like it probably should, since it is a cutlass, which is a slicing weapon, and it literally has 'cut' in the name. but I'm not incredibly attached to it. 11:53:27 I understand it makes sense if you think about what a cutlass is 11:53:40 in principle, you would be able to remove wpn_cutlass without doing any harm, since it shouldn't generate; however, something apparently is generating them. 11:54:05 yeah, I looked into this when I discovered that my game contained both cutlasses and rapiers... 11:54:09 -!- reaverb has joined ##crawl-dev 11:54:21 yeah, that's a bug - some kind of oversight on my part. 11:54:29 in general we've had tons of problems over the years with supposedly disabled items generating anyway 11:54:51 which is part of why I would have preferred not having an enum value specifically for one unrand 11:55:15 if we really wanted the captain's cutlass to cut, a better way to implement it would be to have a fake type, like cerebov's sword, and implement support for unrands having different damage types. 11:55:17 -!- Zephryn has quit [Ping timeout: 244 seconds] 11:55:36 I don't think captain's cutlass using "cutting" damage is super important :D 11:55:40 I suppose not. 11:56:50 -!- CanOfWorms has joined ##crawl-dev 11:57:26 could remove the type now (and add save-compat code to convert them into rapiers), and/or grep around to see what code prevents hammers/scythes from spawning, since that's probably relevant. 11:57:27 pleasingfungus: http://i.imgur.com/rzhbq98.png 11:57:42 roctavian: yeah, that contrast works. 11:57:54 rip yellow dracs 11:57:59 i think i have these good to go then, should i just push them? 11:58:01 -!- alefury has joined ##crawl-dev 11:58:19 -!- Marbit has quit [Ping timeout: 246 seconds] 11:58:21 sure. 11:58:39 -!- gareppa has quit [Quit: Leaving] 11:59:20 What happend with yellow dracs? Have the monsters and/or player versions become unthings? 12:00:20 haha. no, they just weren't in his lineup 12:00:28 probably because he didn't need to adjust their wing contrast 12:00:46 Yeah, that's what I was thinking after: 12:00:50 %git :/yellow 12:00:50 07wheals02 * 0.16-a0-1535-g07585c3: Let Tiamat be yellow, mottled, or pale. 10(26 hours ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=07585c3947d4 12:02:01 I think I'm going to write up a GDD post about shields in a little bit 12:02:20 -!- Marbit has joined ##crawl-dev 12:03:34 -!- sanka has quit [Ping timeout: 246 seconds] 12:04:46 -!- Whistling_Bread has quit [Ping timeout: 250 seconds] 12:07:30 -!- hurdos has quit [Quit: Leaving.] 12:10:23 -!- Amnesthesia|Else is now known as Amnesthesia 12:11:33 -!- caricature has quit [Quit: Konversation terminated!] 12:13:51 ManMan (L27 NaWz) ERROR in 'mon-util.cc' at line 581: bogus mc (no monster data): invalid monster_type 1000 (1000) (Zig:13) 12:23:57 -!- joy1999 has quit [Ping timeout: 272 seconds] 12:27:15 03roctavian02 07* 0.16-a0-1574-gfdfbcc9: Draconian monster base and job tiles. 10(8 minutes ago, 18 files, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fdfbcc980de0 12:27:15 03roctavian02 07* 0.16-a0-1580-g8e836f0: Merge branch 'master' of gitorious.org:crawl/crawl 10(2 minutes ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e836f055f14 12:27:34 well, that's doing something wrong 12:27:37 Yeah. 12:27:54 What command did you use before pushing? 12:28:31 right before i checked status, before that i tried pushing but it didn't work 12:29:15 it said that it failed to push some refs 12:29:36 what do you mean by "checked status" 12:29:40 git status 12:30:07 Ok, git status shouldn't have anything to do with the merge commit. 12:30:20 no, i see where i got confused 12:30:29 https://dl.dropboxusercontent.com/u/63152810/n/crawl/mennas.png 12:30:33 earlier when i got the error about failing to push refs, it suggested i pull 12:30:47 and i think i shouldn't have done that 12:31:01 roctavian: So you did pull? 12:31:07 ...yeah 12:31:12 that was correct. however, 12:31:13 -!- Bloaxor has joined ##crawl-dev 12:31:23 you should have configured your git such that it rebases when pulling, rather than merging. 12:31:30 You need to git pull but you didn't git pu- yeah ^ 12:31:34 there are instructions to do that lying around in the dev section. 12:31:41 *instructions for how tod 12:31:57 k, i'll look that up 12:32:12 there's nothing inherently harmful about merging, but it does litter history when it's unnecessary 12:32:16 ya 12:32:23 Cutlass shows up as "?" tile. 13https://crawl.develz.org/mantis/view.php?id=9067 by Kadarus 12:32:30 Bloax: good profane servitor sprite 12:32:31 -!- theTower has joined ##crawl-dev 12:34:17 -!- tabstorm has quit [Ping timeout: 272 seconds] 12:35:07 -!- Bloax has quit [Ping timeout: 256 seconds] 12:35:20 alright, i have it set to rebase now 12:35:34 mummy priest (05M) | Spd: 8 | HD: 10 | HP: 56-72 | AC/EV: 8/7 | Dam: 30 | 07undead, 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1089 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high. 12:35:34 %??mummy priest 12:35:34 Ha, it's nice how elliptic warned about rogue cutlass geration bug just a little bit before Kadarus submitted that rogue cutlass generation bug :D 12:35:38 mm, good 12:36:14 i could be doing worse for an english major who has only known git for ~24 hours 12:37:03 ...hmmm, don't the haste draconian knights have a tell-tale ozo's armour now? 12:37:46 roctavian: Did you ever hear about the time I accidently pushed a commit which had my name as "--global" 12:38:10 %git 30f0b495 12:38:11 07reaverb02 * 0.15-a0-445-g30f0b49: Use 1000 point scale rather than 10,000 scale for potion weights. 10(6 months ago, 1 file, 26+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=30f0b4952198 12:38:22 Err, mailmap is too smart. 12:38:33 what does that do for you? 12:39:02 What does "that" refer to in that question? 12:39:17 --global 12:39:29 It was part of some command I inputed wrong. 12:39:35 To change the nick I was using. 12:39:42 From "reaver" to "reaverb" 12:40:00 And then I didn't realize I made a mistake until after pushing. 12:40:11 ah, now i see 12:42:33 it shows in the linked commit, btw 12:43:45 -!- mamgar has quit [Quit: Exit Stage Left] 12:48:20 hrm, rewriting "Heat is drained from your body" to include "freezes over your mouth" 12:52:32 -!- wheals has joined ##crawl-dev 12:55:43 mkbehr (L15 FeWn) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 12:55:51 -!- archaeo has joined ##crawl-dev 12:56:32 good afternoon crawl-dev; I wanted to post a bug, and I was going to see if it was already on people's radars 12:56:40 I know gamma brought it up last week 12:56:48 mmm, nice, I think "Your skull vibrates slightly." can happen in wisp-form 12:57:13 archaeo: So what is this bug? 12:57:28 something's wrong with the SDL package, causing crawl to be impossible to compile on OS X 12:57:31 need to check you.skull_name() 12:57:33 theTower: Heh, probably not worth special casing <_< >_> 12:57:58 https://crawl.develz.org/tavern/viewtopic.php?t=8462 12:58:35 xaff posted the error you get; gamma walked me through fixing that error by changing SDL_opengl.h, but then a whole host of other errors popped up 12:58:55 Hmm. 12:59:20 I was going to post it to mantis, but I figured I'd just bring it up here first; I barely know how to discuss the problem :\ 12:59:51 I'm kind of in that boat to <_< >_>. 13:00:20 It works fine on my mac, but I have an old version of Xcode because I'm still on Snow Lepoard. 13:00:54 yeah, the xcode update seems to have broken things 13:01:03 (Oh, and you did try make clean, correct?) 13:01:09 the sdl submodule is out of date 13:01:22 and doesn't work with xcode 6, because it was using a deprecated API 13:01:25 yeah, gamma had me try making clean 13:01:37 Ok. 13:01:40 I have been building locally with a more up to date SDL and it works 13:01:50 ArcaneRedneck (L22 MfBe) (Zot (ZotDef)) 13:01:51 (1.2.15, vs. 1.2.13 in the submodule) 13:02:44 I see 13:02:59 -!- Zernach has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:03:57 -!- simmarine has joined ##crawl-dev 13:04:01 archeao: Try "git submodule foreach git pull" and then recompiling. 13:04:08 -!- rossi_ has quit [Ping timeout: 265 seconds] 13:04:17 -!- sd1989 has quit [Quit: Page closed] 13:07:06 ok I will give that a try 13:07:39 -!- nicholas982 has quit [Quit: Page closed] 13:08:56 it asks for a specific branch? 13:09:13 Could you copy/paste the message? 13:11:19 You are not currently on a branch. Please specify which branch you want to merge with. See git-pull(1) for details. 13:11:28 git pull Stopping at 'crawl-ref/source/contrib/fonts'; script returned non-zero status. 13:13:04 Wand charge loss mechanic needs a new error message 13https://crawl.develz.org/mantis/view.php?id=9068 by Gadrel 13:14:29 archaeo: Hmm. 13:17:56 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:18:22 -!- Basil has quit [Ping timeout: 240 seconds] 13:19:03 reaverb: I can guarantee that debugging this via me is going to be an arduous and annoying process, since I have no idea what I'm doing :) 13:19:18 I just followed your directions in that thread whenever I wanted to compile the game 13:19:25 archaeo: I'm not much better <_<. I have to keep looking things up. 13:19:32 Which is why I haven't spoken in a while. 13:19:39 EaRtHBeAsT (L27 GrFi) ASSERT(m) in 'mon-util.cc' at line 1907 failed. (Zig:11) 13:20:28 geekosaur: Where exactly is the sdl submodule in Crawl's source? 13:20:29 -!- Basil has joined ##crawl-dev 13:21:24 hm? crawl-ref/source/contrib/sdl IIRC 13:21:56 geekosaur: Thanks. 13:22:25 or see the .gitmodules file at the top of the git tree 13:22:25 [submodule "crawl-ref/source/contrib/sdl"] 13:22:26 path = crawl-ref/source/contrib/sdl 13:22:26 url = git://gitorious.org/crawl/crawl-sdl.git 13:22:34 note that this is a private fork so does not reflect upstream SDL1; unless someone updated it within the past 2 days, it's still 1.2.13 13:22:39 geekosaur: Oh, duh. 13:22:46 roctavian: <3 13:22:50 and yes the private fork thing. 13:23:41 geekosaur: So you were able to compile by replacing the sdl module with 1.2.15? or did you have to make other changes. 13:23:43 ? 13:23:49 that was it 13:24:25 actually I'm getting all the contribs from macports, which required makefile tweaks, but in theory just unpacking a 1.2.15 under contrib/sdl should work. I think 13:24:53 (I couldn't tell you if there are Crawl-specific customizations, but the fact that I'm using a non-customized one suggests not) 13:25:05 huh. is it a bug if one more than one timed bazaar spawns in a game? 13:25:59 geekosaur: My thought is that using 1.2.15 without other changes, but there's at least a kilobyte commit in the private fork, it says its a backport. 13:26:02 isn't that intentional 13:26:26 if it's a backport then it's probably already in the latest sdl1 13:26:40 which hasn't been developed in a while (upstream has been concentrating on sdl2, which is not compatible) 13:26:40 geekosuar: Err, My thought is using 1.2.15 without other changes might work with most recent Xcode but not other OSes/toolchains. 13:26:54 that I couldn't tell you 13:27:23 If 1.2.15 works without problems that begs the question of why there's a private fork in the first place so..ugh. 13:27:26 I was not suggesting updating the submodule, in any case, just locally dropping an updated sdl source tree in place and see if it works 13:27:59 would updating the submodule be too much work? 13:28:05 the reason is probably somewhere between (a) Windows (b) dealing with random upstream changes is painful 13:28:28 geekosaur: Yeah, but having everybody who wants to compile with the latest Xcode have to personally update the submoudles seems problematic. 13:28:39 note that, while sdl is not likely too painful in that way, libpng has had several incompatible changes; probably they just forked everything rather than special case it 13:28:55 Hmm. 13:29:07 archaeo, as reaverb pointed out, we don't know how the update will play on e.g. Windows 13:29:30 I see 13:29:47 so updating the submodule will take some time and rounding up testers 13:30:09 well, offline games don't count anyway, so I won't be losing sleep over it :) 13:30:22 archeao: If you're talking about for yourself, though, I don't know the commands but it would probably let you compile personally without too many problems. 13:30:34 plus I can just update SDL; it would be incredibly rad of you, geekosaur, if you could describe how you updated it yourself on Tavern? 13:30:39 or, you know, just here 13:31:07 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91 [Firefox 3.6.28/20120306064154]] 13:31:13 no big deal if you'd rather not, though! 13:32:06 -!- gammafunk has joined ##crawl-dev 13:32:24 well, that's the difficulty. I didn't actually replace the submodule 13:32:24 I tweaked things so I could build using contribs from MacPorts 13:32:24 I *am* working on a Portfile but it's not quite ready yet, plus an official port can't build from trunk except at a specified commit 13:33:08 that said, if you have MacPorts then I can give you my Portfile and patches, and you would `sudo port build` and then you should be able to play from work/crawl/crawl-ref/source (this is an evil hack and not guaranteed because, among other things, ownerships will be wrong --- although I think it does not write in that tree when you are playing it) 13:33:59 alternately I can give you the patches and if you get the contribs from somewhere else you can just update the paths --- for example I think you can just replace /opt/local with /usr/local to use Homebrew for the contribs 13:34:10 or /sw to use Fink, etc. 13:34:30 I don't think I do have MacPorts 13:34:42 instead, I think I'll just use this as encouragement not to play offline :) 13:35:07 I figure once I get it into MacPorts, someone will "steal" it into Homebrew within a week :p 13:35:51 (HB already has an out of date recipe, but IIRC it's console only; I'm supporting both console and tiles as subports so they can be installed concurrently) 13:37:13 ??offline 13:37:14 offline[1/1]: doesn't count 13:38:49 -!- MrP_ has quit [Quit: Page closed] 13:40:11 offline counts fine when your online is so messed up as to be unplayable >.> 13:40:45 (it's not obvious on IRC because I hide behind a znc. would that a similar hack (a) worked for ssh (b) solved the latency issues 13:41:23 oh, while I'm here, fr: is there any reason the CAO scoring pages only show current games on CAO? 13:41:53 obviously this would be so low priority as to be meaningless, but I'm curious 13:43:35 um, where? top game at http://crawl.akrasiac.org/scoring/top-N.html is from 2012 13:43:41 ^ 13:43:53 !scorepage archaeo 13:43:54 http://crawl.akrasiac.org/scoring/players/archaeo 13:44:02 !locateall archaeo 13:44:03 archaeo: CSZO 0.16-a, L24 TrWr of Cheibriados 13:44:25 it doesn't mention that he has an ongoing cszo game 13:44:59 right. 13:45:12 !http://crawl.akrasiac.org/scoring/players/4tharraofdagon.html 13:45:29 you'll see 4tharra still has a game on CAO, which the scoring page tracks 13:45:48 !locateall 4tharraofdagon 13:45:49 Failed to locate 4tharraofdagon. 13:46:20 !lm * 4tharraofdagon ktyp= 13:46:20 No keyword '4tharraofdagon' 13:46:23 !lm 4tharraofdagon ktyp= 13:46:24 3. [2014-03-12 00:17:39] 4thArraOfDagon the Skirmisher (L1 ChFi) began the quest for the Orb on turn 0. (D:1) 13:46:38 Hmm, this is odd: 13:46:41 that game started in 2013. I think it was mentioned that milestones changed, so presumably the scoreboard scripts need updating. so yes, a legitimate FR but probably low priority 13:46:41 !locateall reaver 13:46:44 reaver: CSZO 0.15-a, L1 HOFi of No God | CSZO 0.15-a, L1 HOFi of No God | CSZO 0.15-a, L5 VSEn of No God | CSZO 0.15-a, L11 CeHu of Ru | CSZO 0.16-a, L1 MuSu of No God 13:47:25 geekosaur: yeah, I just was curious; I'd much prefer the devs keep bringing out cool new stuff 13:47:26 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 13:47:43 and I think last time I got confused about what locateall was telling me, I was informed it is impliicitly "recent" and my on-server games no longer qualify 13:47:55 !kw recent 13:47:55 Keyword: recent => cv>=0.14 13:48:14 I think my "newest" parked game is an 0.13-a 13:48:24 might even be 0.12 13:49:05 I should really splat it, not like it's doing anything but keep an ancient version around and not like I'll be able to actually play it in the near future :/ 13:50:27 hm 13:50:31 %locate duph 13:50:53 did those get removed? 13:51:30 !lm duph alive 13:51:30 No milestones for duph (alive). 13:51:38 rip 13:51:52 -!- Amnesthesia is now known as Amnesthesia|Else 13:52:06 !kw alive 13:52:06 Keyword: alive => recent ktyp= type!=crash 13:52:08 I play a lot of games at once 13:52:12 !locateall . 13:52:14 !lm alive ktyp= 13:52:15 No milestones for alive (ktyp=). 13:52:17 er 13:52:22 gammafunk: CBRO 0.16-a, L1 HESu of No God | CSZO 0.15-a, L1 HEIE of No God | CSZO 0.15-a, L1 HEIE of No God | CSZO 0.15-a, L1 NaFE of No God | CSZO 0.15-a, L1 DEWz of No God | CSZO 0.15-a, L1 HuFi of No God | CSZO 0.15-a, L1 HuFi of No God | CSZO 0.15-a, L5 NaAs of No God | CSZO 0.15-a, L19 HESu of Sif Muna | CSZO 0.15-a, L9 HESu of Sif Muna | CSZO 0.15-a, L8 HESu of Sif Muna | CSZO 0.15-a, L7 HES... 13:52:23 !lm duph ktyp= 13:52:24 56. [2013-11-24 02:59:42] Duph the Bludgeoner (L13 GrFi of Nemelex Xobeh) reached level 8 of the Lair of Beasts on turn 20200. (Lair:8) 13:52:30 !lm duph ktyp= x=cv 13:52:31 56. [2013-11-24 02:59:42] [cv=0.14-a] Duph the Bludgeoner (L13 GrFi of Nemelex Xobeh) reached level 8 of the Lair of Beasts on turn 20200. (Lair:8) 13:52:43 and that's just ones I started today 13:52:45 hhuh, I have one that recent 13:53:24 but that's not the one on CAO which should be L23... 13:53:34 !lm duph ktyp= -1 13:53:34 56. [2013-11-24 02:59:42] Duph the Bludgeoner (L13 GrFi of Nemelex Xobeh) reached level 8 of the Lair of Beasts on turn 20200. (Lair:8) 13:53:35 er 13:53:37 !lm duph ktyp= -2 13:53:38 55/56. [2013-11-24 00:17:22] Duph the Basher (L10 GrFi of Nemelex Xobeh) entered the Lair of Beasts on turn 11249. (D:9) 13:54:34 -!- eki has quit [Quit: leaving] 13:54:42 !lm duph ktyp= src=cao 13:54:43 48. [2013-05-18 20:28:22] Duph the Axe Maniac (L23 HOBe of Trog) killed Margery on turn 72524. (D:21) 13:54:44 !lm duph ktyp= s=gid 13:54:44 56 milestones for duph (ktyp=): 48x Duph:cao:20130413205918S, 8x Duph:cszo:20131023213825S 13:54:57 !kw decrepit 13:54:57 Keyword: decrepit => !recent ktyp= type!=crash 13:55:04 !cmd !locateall 13:55:04 Command: !locateall => .echo $(or $(join " || " $(split " | ^" $(sub 1 $(=locateall.raw $*)))) "Failed to locate $(name_fixup "$*").") 13:55:10 bah 13:55:28 !kw old 13:55:29 No keyword 'old' 13:55:34 -!- asdu has quit [Ping timeout: 246 seconds] 13:55:42 -!- ussdefiant has quit [Ping timeout: 250 seconds] 13:55:51 !lm duph ktyp= src=cao s=cv 13:55:51 48 milestones for duph (ktyp= src=cao): 48x 0.13-a 13:56:08 !gamesby duph 13:56:08 duph has played 669 games, between 2012-09-18 21:29:58 and 2013-12-25 01:15:35, won 0, high score 227672, total score 2199070, total turns 2902476, play-time/day 0:35:38, total time 11d+11:35:37. 13:56:14 ... 13:56:21 yes? 13:56:38 oh nothing, it speaks for itself I think 13:56:42 * geekosaur is essentially zermako, since crawl is played while compiling etc. 13:56:47 I wonder if buffing both xom's miscasts and chaos brand's miscasts will even out 13:56:54 strategy = not a thing, with the sole exception of that CAO game 13:57:09 which I parked when I stopped having time to concentrate on it and have been terrified to resume since :p 13:57:31 theTower: chaos brand's miscasts? does it have a chance of triggering a miscast? 13:57:37 chaos does so many dang things 13:57:38 ??chaos 13:57:39 chaos brand[1/18]: Imitates other brands, or can heal, polymorph, berserk, haste, invisify, petrify, paralyse, torment, cause miscasts and probably do a lot more to enemies. Only gifted by Xom, Xom's vault guards, found on Pan lords, or on the uniques Crazy Yiuf (always) or Psyche (sometimes). CK starts with it. 13:57:40 i thought that got removed recently 13:57:50 or at least that there was discussion of removing it 13:57:58 and now it will do more dang things 13:58:30 fire vuln! poison vuln! dimensional anchor! weakness! silence! freeezing! 13:58:52 I guess it is basically a bad idea bucket 13:58:53 ...worldbinders! 13:59:05 I think that damagng yourself with chaos was nerfed? 13:59:07 attacking with a chaos weapon can put frozen on you? 13:59:08 attacker miscasts were removed, defender ones are still there 13:59:10 -!- eki has quit [Client Quit] 13:59:11 %git :/miscast 13:59:11 07bh02 * 0.16-a0-1340-g52d2f03: More chaos miscast removal 10(6 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=52d2f03a8bb0 13:59:16 ^ 13:59:23 that's good 13:59:31 which was already another buff, chaos is clearly a good brand soon 13:59:39 %git :/choas attacker 13:59:39 Could not find commit :/choas attacker (git returned 128) 13:59:45 %git :/chaos attacker 13:59:46 07bh02 * 0.16-a0-1339-ge3e6e18: Remove chaos attacker miscasts 10(6 days ago, 2 files, 0+ 91-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e3e6e18bb05d 13:59:46 chaos has been a "good" brand for a while in some sense 13:59:53 it's just super unreliable and risky for that reason 14:00:06 chaos can still haste whatever you're hitting. 14:00:12 since the most common use scenario for chaos is starting out where you can least tolerate the extra risk, it just seems kinda bad 14:00:14 "clearly" 14:00:20 -!- orionstein has quit [Quit: ZNC - http://znc.in] 14:00:21 (or berserk) 14:00:37 I mostly view it as a joke/challenge brand 14:00:46 I'm not sure it serves any coherent design purpose 14:00:48 yiuf's staff is often a surprisingly good weapon 14:00:51 other than to be amusing 14:01:35 some people like yiuf's staff 14:02:23 so are all these new things just general new miscasts, or xom specific? 14:03:12 i think xom got a fair bit harder recently, the chaos cloud effect is pretty harsh 14:03:24 they seem to last way too long 14:03:29 not sure if that got adjusted 14:03:44 ??chaos cloud 14:03:45 seething chaos[1/1]: Causes {chaos} effects. 14:03:49 which is kind of seperate from their difficulty, really, but still annoying 14:03:54 they last long and they have pretty decent fill, so it's hard to just step out of them 14:04:02 even harder if you happen to be in a corridor 14:04:11 yeah probably we should just constrain the coverage better 14:04:49 I guess someone wanted to have a chance of the clouds also catching monsters, but xom could have a more monster oriented effect for that 14:04:53 e.g. drop the clouds on monsters 14:05:20 the new things are general miscasts, I'll list everything affected in the commit when I'm done and branch it 14:05:40 and of course even with only like 9 squares of coverage, monsters have a good chance of being caught in them 14:05:40 (hellsssssssssssss buffsssssssssssss) 14:06:38 hells buffs??? 14:06:51 miscasts 14:07:01 i.e. hell effects 14:07:09 -!- reaverb has quit [Ping timeout: 260 seconds] 14:07:20 and zin only gives 50% protection now, too :( 14:07:54 I asked wheals about the chaos cloud thing, but he never responded 14:07:55 miscasts are used by xom, hells (except for poison, air, tloc, tmut), wild magic, fedhas (elements), chei (????), trog (fire), chaos brand, chaos clouds, actually casting spells >_> 14:07:57 since he added them 14:08:18 erm, the non-xom gods are for wraths 14:08:35 oh, and lucy 14:08:40 !tell wheals the xom clouds last too long and are too big!!!! 14:08:40 gammafunk: OK, I'll let wheals know. 14:08:59 ok 14:09:00 I bet I've still forgot some 14:09:22 plutonium sword 14:09:56 oh 14:09:58 hrm 14:10:01 spellbinder!!!!! 14:10:22 I wonder, can we give miscast effects to monsters 14:10:26 mummy curse 14:10:41 and kiku wrath 14:10:49 hyperahrin (L27 GhSk) ERROR in 'mon-util.cc' at line 581: bogus mc (no monster data): invalid monster_type 1000 (1000) (Pan) 14:10:51 I haven't actually come up with anything for necromancy miscasts, though 14:10:58 so strictly speaking not counted here 14:11:01 !crashlog hyperahrin 14:11:01 1. hyperahrin, XL27 GhSk, T:90161 (milestone): http://dobrazupa.org/morgue/hyperahrin/crash-hyperahrin-20141022-191045.txt 14:11:28 !lm hyperahrin x=vlong 14:11:29 268. [2014-10-22 19:10:45] [vlong=0.16-a0-1570-g17bccad] hyperahrin the Invulnerable (L27 GhSk of Makhleb) ERROR in 'mon-util.cc' at line 581: bogus mc (no monster data): invalid monster type 1000 (1000) (Pan) 14:11:33 %git :/beam 14:11:33 07wheals02 * 0.16-a0-1576-g0492060: Don't crash when a monster hits itself with a beam. 10(7 hours ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0492060ce85f 14:11:40 monster::nightvision 14:11:48 i guess someone should rebuild cszo 14:11:55 was already 14:12:04 !versions 14:12:10 or w/e 14:12:15 %version 14:12:15 trunk: 0.16-a0-1578-gfb46492; 0.15: 0.15.2; 0.14: 0.14.2; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 14:12:16 &version 14:12:18 &versions 14:12:22 *: 0.16-a0-1578-gfb46492 14:12:26 haha 14:12:29 CAO: 0.16-a0-1578-gfb46492, CBRO: 0.16-a0-1573-g4dbbe55, CDO: 0.16-a0-1570-g17bccad, CKR: 0.16-a0-1576-g6ddb84b, CLAN: 0.16-a0-1320-gb5a7ef2, CSZO: 0.16-a0-1578-gfb46492 14:12:44 poor clan 14:13:04 anyone know what happened to clan specifically? 14:13:28 TZer0 might, he's the maintainer 14:13:29 not that there's anything anyone but TZer0 can do about it 14:13:44 well he would definitely know, I'm sure 14:13:48 !seen TZer0 14:13:48 I last saw TZer0 at Fri Oct 17 23:48:40 2014 UTC (4d 19h 25m 8s ago) saying 'johnstein: :)' on ##crawl-dev. 14:13:53 %git :/nightv 14:13:54 Could not find commit :/nightv (git returned 128) 14:13:58 %git :/persist 14:14:00 07wheals02 * 0.16-a0-1553-gdf98671: Don't persist unnecessary information in struct bolt. 10(20 hours ago, 6 files, 22+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df98671ff849 14:14:07 Oct 17 23:49:23 We're stilling working on getting CLAN up. It might take a while. 14:14:14 i guess i should probably just revert that 14:14:15 is the last I have logged about ut 14:14:28 well in the meantime 14:14:32 I get to enjoy watching Bart play 14:14:36 since now if a monster kills itself, later things will be less accurate if it's in an umbra 14:14:39 so I'm not going to rush it along 14:15:03 clearly bolt needs to make a copy of the monster 14:15:15 bolt of chaos 14:15:45 bolt of phantom mirrors 14:16:12 ob 14:16:16 bolt of fire...storm 14:17:16 we already have bolt of fireball 14:18:03 %git 14:18:03 07roctavian02 * 0.16-a0-1580-g8e836f0: Merge branch 'master' of gitorious.org:crawl/crawl 10(2 hours ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e836f055f14 14:18:06 level 7 hexes/summ hd-check no-damage bolt that produces haunt-style monster copies is clearly great though 14:18:37 -!- bonghitz has quit [Ping timeout: 245 seconds] 14:19:03 %git :/Ilsuiw 14:19:04 07tenofswords02 * 0.14-a0-3562-g5cbc9ef: Lair / branch end vault balance edits 10(7 months ago, 5 files, 58+ 44-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5cbc9ef9f984 14:19:12 %git :/ilsuiw 14:19:12 Could not find commit :/ilsuiw (git returned 128) 14:19:17 odd 14:19:24 misspelled in the commit 14:19:24 ... 14:19:29 roct did a merge commit! 14:19:34 %git :/Tide 14:19:34 07wheals02 * 0.16-a0-1575-gcff4769: Don't crash when Ilusiw tries to cast Call Tide. 10(7 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cff4769d1575 14:19:39 whoops 14:19:41 did someone tar and feather him appropriately? 14:20:27 !lg * tar tengu 14:20:28 1. Picchu the Crack Shot (L25 TeHu of The Shining One), blasted by a balrug (fireball) (summoned by Ereshkigal) on Tar:7 (tar_old) on 2013-11-10 16:00:44, with 527485 points after 83535 turns and 7:52:25. 14:20:36 should use bennu feathers 14:20:54 huh eresh has sgd? 14:21:01 yeah 14:21:05 always has 14:21:10 Ereshkigal (16&) | Spd: 14 | HD: 18 | HP: 350 | AC/EV: 10/30 | Dam: 4013(drain) | 05demonic, 10weapons, 10items, 10doors, evil, see invisible | Res: 13magic(immune), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12959 | Sp: b.cold (3d27), silence, sum.greater demon, s.torment, paralyse, major healing | Sz: Large | Int: high. 14:21:10 %??ereshkigal 14:21:26 have you only fought her with antimagic / holy wrath or something 14:21:36 haha wheals making it to extended 14:21:37 as if 14:21:41 fair point 14:21:43 !lm . uniq=ereshkigal 14:21:43 1. [2014-09-18 13:46:03] wheals the Grand Master (L27 DrTm of Ru) killed Ereshkigal on turn 106810. (Tar:7) 14:21:53 ru i guess is close enough to AM 14:21:59 drtm of ru...! 14:22:00 vaguely 14:22:05 !hs wheals drtm ru 14:22:06 1. wheals the Grand Master (L27 DrTm of Ru), escaped with the Orb and 15 runes on 2014-09-18 16:35:43, with 13167153 points after 121725 turns and 6:48:29. 14:22:13 !hs wheals 14:22:14 3296. wheals the Grand Master (L27 DrTm of Ru), escaped with the Orb and 15 runes on 2014-09-18 16:35:43, with 13167153 points after 121725 turns and 6:48:29. 14:22:17 ru op imo 14:22:34 this happened in that game 14:22:35 wait...you mean...it should have been OpTm? 14:22:35 I wonder if I have to duplicate this potion effects nonsense for cancellation 14:22:38 ??ru reasons[cere 14:22:39 ru_reasons[3/4]: _Cerebov is paralyzed in retribution by your aura! 14:22:56 !hs * ru 14:22:57 1553. Roshnak the Grand Master (L27 VSMo of Ru), escaped with the Orb and 15 runes on 2014-09-27 09:40:44, with 32104059 points after 46062 turns and 5:20:18. 14:23:02 wow roshnak 14:23:06 !hs * he-- ru 14:23:07 nice one 14:23:08 19. acwest the Fencer (L19 HESk of Ru), slain by a deep troll on Depths:1 on 2014-09-25 15:16:50, with 266541 points after 53850 turns and 6:28:28. 14:23:11 I wonder if a charms miscast being cancellation is actually beneficial 14:23:38 miscast haste to get rid of the contam haste gave you 14:23:42 stupid thing needs to be "also block getting up any positive effects soon afterwards" 14:23:44 -!- Kadarus has quit [Quit: Bye] 14:24:04 aura of cancellation 14:24:08 haha 14:24:15 mass cancellation 14:24:15 imo 14:24:30 just because of the name 14:24:54 ackack (L19 TeAK) ASSERT(range >= 0) in 'beam.cc' at line 600 failed. (beam '', source 'Ilsuiw', item 'none'; has range -1) (Shoals:5) 14:25:12 interesting 14:25:40 i guess i should rebuild cbro 14:25:48 need a monster that steals your buffs and blocks having it until it's dead / runs out 14:26:09 gremlin imo 14:26:28 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:26:54 and ideally is a giant blob and not a million runts 14:27:01 -!- MIC132 has joined ##crawl-dev 14:28:59 !tell johnstein does cbro not use ccache? i feel like my own laptop builds faster and it's a couple of years old 14:28:59 wheals: OK, I'll let johnstein know. 14:30:31 -!- bencryption has quit [Quit: WeeChat 0.3.8] 14:31:01 Jan 08 20:30:26 kb benched a build a couple weeks ago... against a raspi. the pi was faster 14:31:17 (although I think that was about clan) 14:31:34 i think it's hard to make a monster like that that doesn't suffer from the usual problem of just encouraging you to run away and try again in a little bit 14:33:49 ackack: make it a unique torpor snail :) 14:34:09 ERROR in 'status.cc' at line 702: Assert failed: cont of 7 out of range 0 (0) .. ARRAYSZ(contam_adjectives) (7) 14:34:16 unless you also give it dimension anchor, you'll just tele 14:34:22 did I literally get too much contam 14:34:30 Compilation of Tiles fails with the most recent versions of XCode 13https://crawl.develz.org/mantis/view.php?id=9069 by xaff 14:34:44 The code is engulfed in a magical explosion! 14:34:52 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-1580-g8e836f0 (34) 14:37:29 ackack, should be good to not-crash now 14:37:34 thanks 14:43:17 -!- PleasingFungus has quit [Ping timeout: 258 seconds] 14:44:14 -!- roctavian has quit [Quit: Page closed] 14:46:20 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:48:48 -!- wheals has quit [Read error: Connection reset by peer] 14:51:16 -!- wheals has joined ##crawl-dev 14:51:43 -!- PleasingFungus has joined ##crawl-dev 14:52:50 -!- foophykins has quit [Quit: Page closed] 14:53:52 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 14:54:43 ackack: tele is a buff that can be stolen 14:55:03 (though, ofc, that is a problem that solves itself) 14:55:42 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 14:56:36 -!- BigBluFrog has quit [Quit: Page closed] 14:59:24 -!- siepu has quit [Ping timeout: 250 seconds] 15:00:21 -!- rossi_ has quit [Ping timeout: 255 seconds] 15:02:56 -!- Patashu has joined ##crawl-dev 15:09:52 -!- NilsBloodaxe has quit [Quit: Page closed] 15:14:12 PleasingFungus: well, sort of 15:14:32 just because it's out of los doesn't mean that everything else next to it wa 15:14:34 er, was 15:14:36 ya 15:14:47 but it seemed like you were discussing the problem of fighting a lone enemy anyway? 15:14:49 idk 15:14:58 no, this thing by itself probably isn't that big a deal 15:15:13 the issue is if you're in a fight that's dangerous and buff-stealer is off in the distance 15:16:01 it is a similar kind of dynamic to rakshasas in that sense (and they are possibly my least favorite monster in the game at the moment) 15:16:45 most of the time that rakshasas are cloning big monsters, i just give up and come back to nibble around the edges later to create a better situation 15:17:33 hrm, how do I make a monster fall asleep 15:20:56 needles? 15:21:06 he means in code 15:21:18 -!- fridurmus has quit [Remote host closed the connection] 15:22:22 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 15:22:54 -!- UncertainKitten has joined ##crawl-dev 15:23:47 hrm, this seems a little beyond me 15:25:38 http://sprunge.us/FcBj 15:25:46 -!- Patashu has quit [Ping timeout: 245 seconds] 15:26:29 wheals: I don't know if I'm using ccache. how do I check? 15:26:29 johnstein: You have 1 message. Use !messages to read it. 15:26:34 !messages 15:26:34 (1/1) wheals said (57m 35s ago): does cbro not use ccache? i feel like my own laptop builds faster and it's a couple of years old 15:26:39 oh, good, monsters also instant awaken 15:26:53 i don't really remember how i set up ccache so i'm not sure 15:27:43 what does it do? 15:27:51 theTower, you forgot a break before case 1: 15:27:53 i think 15:28:10 unless you just want monsters to sleepwalk :P 15:28:32 ...oh, that would help 15:28:48 johnstein: https://ccache.samba.org/ 15:29:02 I'm not sure if |amethyst uses ccache on cszo or not 15:29:27 I use it for my local builds, but maybe there are some issues running it on an automated basis 15:29:30 I'm set up pretty similarly to cszo 15:30:02 I think it might cause some complications if it's not carefully set up; I'd ask |amethyst maybe 15:30:09 curse you, ASSERT(!did_msg) in 'spl-miscast.cc' at line420 failed. 15:30:09 -!- TheMattybee has quit [Ping timeout: 272 seconds] 15:30:12 -!- Moonsilence has quit [] 15:30:13 -!- Ragdoll has quit [Quit: Leaving] 15:30:25 highly recommended for just random builds though 15:30:40 then again it's most useful if you're doing dev and switch branches a lot 15:31:13 -!- Blomdor has quit [Quit: Page closed] 15:32:21 i don't think you need the reroll at all anymore either 15:32:37 but stacking sleep and mr-! 15:32:52 (yeah, fine) 15:34:37 oh i see if it can't sleep then you might want to reroll 15:35:15 -!- ontoclasm has joined ##crawl-dev 15:35:32 there's also that, yes 15:36:49 -!- BigBluFrog has quit [Quit: Page closed] 15:38:53 hi 15:41:34 -!- Blazinghand|Work has quit [Ping timeout: 258 seconds] 15:43:43 -!- MIC132 has quit [Quit: Leaving] 15:44:41 -!- syllogism has quit [Ping timeout: 244 seconds] 15:46:44 -!- neckro23 has quit [Quit: WeeChat 1.0.1] 15:50:16 -!- syllogism has joined ##crawl-dev 15:55:35 -!- fridurmus has quit [Remote host closed the connection] 15:58:48 -!- Lysalla has quit [Quit: Page closed] 16:01:39 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:02:32 -!- fridurmus has quit [Remote host closed the connection] 16:06:07 -!- Ratboiler has quit [Ping timeout: 246 seconds] 16:07:31 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 16:09:58 -!- Blomdor has quit [Ping timeout: 246 seconds] 16:10:12 -!- Krakhan has quit [Changing host] 16:14:30 -!- bonghitz has quit [Remote host closed the connection] 16:17:15 ??miscast 16:17:16 miscast[1/1]: Failure to cast spells causes various generally nasty things to occur, becoming nastier with spell level and spell failure. Miscasts come in severity 0,1,2,3; 0 is always harmless. See { miscast}. 16:17:23 ??earth_miscast 16:17:23 earth miscast[1/1]: 1: harmless 2: 10-22 AC-blockable dmg 3: 3d15 explosion 16:17:47 ??transmutation_miscast 16:17:47 transmutation miscast ~ transmutations miscast[1/1]: By severity: 1: 1-11 damage or random uselessness. 2: 3-25 damage, 0-18 {contam}, {petrification}, or {confusion}. 3: Badform for random2(200) turns, 3-20 dmg AND 0-34 {contam}, 5-27 dmg AND delete mutation, 5-27 dmg AND 1-2 bad mutations. 16:18:43 -!- FatShack is now known as FtShkAway 16:21:31 -!- ontoclasm has quit [Quit: Leaving.] 16:22:18 level 3 earth will get petrify 1/4 times, transmut level 2 will lose petrification and confusion but gain weakness 16:22:29 not bad 16:22:40 thinking of making a few statue enemies 16:22:46 MOON CRYSTALS IF YOU WILL 16:22:54 one class might use miscasts 16:23:23 for the moon wizlab, but perhaps I can spellify these 16:23:28 don't want to make an outright new monster 16:23:56 yeah old earth miscasts seem very dull, and what you're proposing sounds more interesting 16:24:18 so hurry up and merge it! 16:24:44 hrm, l1 earth miscast is always harmless? 16:24:46 ??fire_miscast 16:24:47 fire miscast[1/1]: 1: smoke cloud / burn scrolls (melt ice in 0.15) (2-14 dmg if *vulnerable*); 2: 5-33 fire damage / 3d14 fireball; 3: 9-41 fire dmg / 3d20 fireball / stickyflame 16:24:51 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living, evil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 412 | Sp: brain feed, drain magic, mass confusion | Sz: Large | Int: high. 16:24:51 %??orange crystal statue 16:25:21 gammafunk: IMO orange cheese statue 16:25:28 ...dang 16:25:37 wheals: summons moon rats? 16:25:54 bolt of cracker 16:26:02 if the player is Basil, water shall be place prodigiously 16:26:32 wheals: that's racist 16:26:43 there are in fact gameplay checks for the player name! 16:26:52 I just need a map 16:26:58 of everything every player hates 16:27:13 maybe I can automatic a player_hates bot 16:27:17 *automate 16:27:33 imo if you're on the moon your potions should get sucked into space and destroyed 16:27:36 gammafunk -> phantoms 16:27:59 wheals: airlock that opens on a periodic timer 16:28:28 seems odd that L1 earth miscasts are always harmless 16:28:30 but everyone loves _constant_ item destruction ever more 16:28:34 ??ice_miscast 16:28:34 ice miscast[1/1]: Severity 1: nothing / freeze potions (in 0.14-) (damage if and only if vuln); 2: 5-16 ice dmg / 3d11 cold ball; 3: 9-31 ice dmg / large freezing cloud 16:28:40 nothing 16:28:40 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 16:29:00 damage iff vuln 16:29:00 sadly I have next to no ideas for the level 1 stuff compared to higher up 16:29:02 well I guess 16:29:09 also slow dr presumablu 16:29:15 y 16:29:27 yeah maybe l1 miscasts should remain pretty much harmless 16:29:37 isn't that what l0 is for 16:29:45 I'm fine with pretty harmless, just not literally harmless 16:29:47 wheals: make some l0 spells 16:29:56 non-magic dart 16:30:00 flesh tongue 16:30:00 there's corona and light damage and meph clouds and 16:30:16 uh, fire vortexes >_> 16:30:17 tloc l0: walk 16:30:21 theTower: well I think it's problematic if it's of much frequency 16:30:36 I'd be ok with fairly rare effects at l1 that weren't too bad 16:30:53 it's mostly the early game I'm concerned with 16:30:53 tmut l0: you.species form 16:31:37 I will leave most of those efforts to others, hopefully prompted by the overall thing 16:31:48 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 16:31:53 yeah, I know hell effects were your primary interest 16:32:01 (if only miscast messages code wasn't so temperamental) 16:34:07 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 16:34:17 ??wizlab 16:34:18 wizlab[1/2]: Portal vault with enemies and loot themed after a named wizard (Tukima, Wucad Mu, ...). D:15, Depths, Elf, Crypt, Vaults:1-4. 16:34:21 ??wizlab[2 16:34:21 wizlab[2/2]: For reference: {Tukima's Studio}, {Eringya's Formal Garden}, {Doroklohe's Tomb}, {Wucad Mu's Monastery}, {Cigotuvi's Fleshworks}, {Iskenderun's Mystic Tower}, {Zonguldrok's Shrine}, The {Roulette of Golubria}, {Cloud Mage}'s Chambers, {Hellbinder}'s Lair 16:34:31 !vault roulette_of_golubria 16:34:31 Couldn't find roulette_of_golubria in the Crawl source tree 16:34:37 !vault golubria 16:34:38 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/portals/wizlab.des;hb=HEAD#l1569 16:34:38 the format is wizlab_name 16:34:48 ...wow 16:34:59 now that...is a hangedman monster listing 16:35:30 I could probably shorten a bunch of lines with some lua 16:35:59 I'm glad you didn't make it just straight abyss theme 16:36:31 -!- Whistling_Bread has quit [Ping timeout: 256 seconds] 16:36:36 I need to make an abandoned teleporter chamber vault for abyss 16:37:05 maybe an alternate one for labs as well 16:37:40 ...I realize the original layout I had in mind is kind of like this 16:37:52 imo 16:38:00 make the moon wizlab multilevel 16:38:02 theTower: no! not lua! you fool!!! 16:38:19 pleasingfungus: sometimes lua seems easier than c 16:38:29 well, sure 16:38:32 yeah, that's definitely the idea! 16:38:43 man if lua was supposed to be as hard a c... 16:39:04 PleasingFungus: if you'd like sime lua in your rc file, I recommend include gammafunk.rc 16:39:17 -!- Whistling_Beard has quit [Ping timeout: 260 seconds] 16:39:18 qw.rc imo 16:39:22 haha 16:39:24 the most lua 16:39:27 I'm making this ench_power 999999 16:39:32 wheals: it would improve his gh winrate... 16:39:34 I wonder if it'll work now 16:39:39 actually hda.rc probably is longer 16:39:56 gammafunk: :( 16:39:56 and nope 16:40:04 I just spectated HDA a few minutes ago...the message spam is unbelievable 16:40:08 what am I missing 16:40:15 !gamesby qw Gh-- 16:40:16 qw (Gh--) has played 2 games, between 2014-09-23 00:57:25 and 2014-09-23 03:14:42, won 0, high score 445, total score 630, total turns 6394, play-time/day 0:08:22, total time 0:08:22. 16:40:18 oh wow 16:40:22 I will win a gh. I swear it!!!! 16:40:30 !hs qw gh 16:40:31 2. hyperqwbe the Ruffian (L7 GhBe of Trog), mangled by Sigmund (a +0 scythe) on D:4 on 2014-09-23 03:14:42, with 445 points after 4272 turns and 0:05:52. 16:40:32 well you're speedycrawling so 16:40:37 !nick qw 16:40:38 Mapping qw => qw hyperqwbe 16:40:58 ghbe of trog, good one elliptic 16:41:11 better than ghbe of chei 16:41:24 PleasingFungus: what's funny is that you've just significantly changed gh 16:41:32 hrm, maybe it won't play very differently 16:41:38 but now you have to relearn a bit 16:41:50 (perhaps this was the PleasingFungus plan all along...) 16:41:59 PlanningFungus 16:42:05 (PlottingFungus?) 16:42:06 -!- ackack has quit [Ping timeout: 250 seconds] 16:42:11 I didn't actually change them that much, but I do actually understand them better now 16:42:18 since it turned out the rotting thing didn't matter very much at all 16:42:21 %git :/[Hh]orrible things 16:42:36 07pointless_02 * 0.6.0-a0-836-g4f27387: Allow mummies to memorize summon horrible things because the summoned Xs are no longer permanent. 10(5 years ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f27387b9013 16:42:36 in the past making changes usually made me sick and tired of whatever I changed, by virtue of testing it too much 16:42:45 haha what 16:43:00 just cast xxx 16:43:01 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 16:43:04 rest off int drain 16:43:10 populate dungeon 16:43:24 %git :/[Hh]orrible [Tt]hings 16:43:25 07gammafunk02 * 0.15-a0-1496-g78b8498: Reduce the int drain from Summon Horrible Things 10(4 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=78b84988da50 16:43:33 yeah that commit was made, server rebuilt 16:43:34 I think after the private-testing pre/post/revamp summcap pure/mixed allruners draco did not play summoners for a long while after 16:43:36 then we entered pan 16:43:42 (and died as it turns out) 16:44:06 I can believe it 16:44:17 pleasingfungus where's your six tm wins 16:45:34 XXX used to be permanent? cripes 16:45:48 !hs * recent sk=summonings 16:45:49 10607. Spectrina the Demonologist (L27 FoCj of The Shining One), escaped with the Orb and 15 runes on 2014-06-29 09:19:14, with 18453438 points after 83109 turns and 1d+6:48:40. 16:45:52 hilarious 16:45:57 I remember that run 16:46:04 oh, hmm 16:46:18 I wonder if this never worked because I'm using spellbinder 16:46:35 and thus always woke it up immediately 16:46:47 (aaaaaaarrrrrrgggghhhhh) 16:47:25 -!- siepu has quit [Read error: Connection reset by peer] 16:48:25 theTower: I'm waiting until I implement everything! then, then, I can enjoy tm as it deserves to be 16:48:27 or something 16:48:34 not enough testing 16:48:45 -!- LexAckson has quit [Ping timeout: 244 seconds] 16:48:50 that's what players are for, clearly. 16:48:53 speaking of such, uh, this friendly apocalypse crab is refusing to fire chaos clouds across lava 16:48:58 ??dimension_anchor 16:48:59 dimension anchor[1/1]: A draconian shifter spell that blocks you from teleporting, blinking, etc. during its duration. Also possessed by the Enchantress. Resistable by MR. 16:49:10 against a 9999 hp wizard with only sleep 16:49:33 maybe it thinks it will hit you 16:50:06 oh, there we go, just... took a reset... 16:50:14 -!- Lasty has joined ##crawl-dev 16:50:44 -!- wheals has quit [Read error: Connection reset by peer] 16:50:54 -!- Daekdroom has quit [Changing host] 16:51:00 okay that's three banishes and polys without getting the sleep effect how the heck am I supposed to test a miscast against a monster without spellbinder 16:51:22 -!- sgun_ has quit [Read error: Connection reset by peer] 16:53:40 -!- UncertainKitten has quit [Ping timeout: 255 seconds] 16:55:16 -!- read has quit [Read error: Connection reset by peer] 16:59:39 -!- _Jordan_ has quit [Quit: Leaving] 17:00:20 -!- rossi_ has quit [Ping timeout: 256 seconds] 17:08:48 -!- foophykins has quit [Quit: Page closed] 17:14:05 -!- ystael has quit [Ping timeout: 265 seconds] 17:16:55 -!- UncertainKitten has joined ##crawl-dev 17:17:47 -!- Lasty has quit [Quit: Leaving.] 17:17:56 the Enchantress (13i) | Spd: 10 (move: 60%) | HD: 15 | HP: 100 | AC/EV: 1/28 | Dam: 26 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 13magic(immune), 05fire, 02cold, 04napalm | XP: 3705 | Sp: dimension anchor, slow, haste, mass confusion, strip resistance, invisibility, deflect missiles | Sz: little | Int: high. 17:17:56 %??enchantress 17:18:40 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 450 | Sp: iron shot (3d21) | Sz: Large | Int: high. 17:18:40 %??orange_crystal_statue spells:iron_shot 17:19:20 -!- rast has quit [Ping timeout: 265 seconds] 17:19:46 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 412 | Sp: stone arrow (3d17) | Sz: Large | Int: high. 17:19:46 %??orange_crystal_statue spells:stone_arrow 17:20:34 -!- Lasty has joined ##crawl-dev 17:21:07 -!- NotKintak has quit [Ping timeout: 245 seconds] 17:21:35 -!- Marbit has quit [Quit: Page closed] 17:22:15 wretched star (06*) | Spd: 10 (move: 80%) | HD: 10 | HP: 70 | AC/EV: 10/10 | 11non-living, see invisible, lev | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 787 | Sp: mystic blast (3d15), corrupting pulse | Sz: little | Int: normal. 17:22:15 %??wretched_star 17:22:30 ??transmutations_miscast 17:22:30 transmutations miscast[1/1]: By severity: 1: 1-11 damage or random uselessness. 2: 3-25 damage, 0-18 {contam}, {petrification}, or {confusion}. 3: Badform for random2(200) turns, 3-20 dmg AND 0-34 {contam}, 5-27 dmg AND delete mutation, 5-27 dmg AND 1-2 bad mutations. 17:23:18 -!- djanatyn has quit [Quit: WeeChat 0.4.3] 17:23:20 Unknown spell name: 'lcs' in 'lcs' 17:23:20 %??orange_crystal_statue spells:lcs 17:23:28 Unknown spell name: 'lehudibs crystal spear' in 'lehudibs_crystal_spear' 17:23:28 %??orange_crystal_statue spells:lehudibs_crystal_spear 17:23:32 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 450 | Sp: crystal spear (3d28) | Sz: Large | Int: high. 17:23:32 %??orange_crystal_statue spells:lehudib's_crystal_spear 17:23:55 guardian golem (098) | Spd: 10 | HD: 5 | HP: 32-48 | AC/EV: 10/2 | 11non-living, 10doors | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 129 | Sz: Large | Int: plant. 17:23:55 %??guardian_golem 17:24:03 crystal guardian (038) | Spd: 10 | HD: 16 | HP: 54-74 | AC/EV: 22/0 | Dam: 35 | 11non-living, 10doors, see invisible | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1108 | Sp: b.crystal (3d25) | Sz: Large | Int: plant. 17:24:03 %??crystal_guardian 17:24:31 -!- Lasty has left ##crawl-dev 17:24:50 -!- Lasty has joined ##crawl-dev 17:25:45 -!- _miek has quit [Quit: leaving] 17:26:03 wretched star (06*) | Spd: 10 (move: 80%) | HD: 10 | HP: 70 | AC/EV: 10/10 | 11non-living, see invisible, lev | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 787 | Sp: mystic blast (3d15), corrupting pulse | Sz: little | Int: normal. 17:26:03 %??wretched_star 17:30:06 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 412 | Sp: b.corrosive (3d16) | Sz: Large | Int: high. 17:30:06 %??orange_crystal_statue spells:corrosive_bolt 17:30:57 -!- Daekdroom has quit [Quit: Saindo] 17:32:23 -!- Mottikins__ has quit [Ping timeout: 240 seconds] 17:33:41 gammafunk: ...? 17:33:52 PleasingFungus: ....? 17:34:20 apparently corpses are no longer colored properly 17:34:25 -!- st_ has quit [Read error: Connection reset by peer] 17:34:48 I just had a sky beast corpse that wasn't colored, chopping it produced purple chunks as expected 17:35:06 -!- st_ has joined ##crawl-dev 17:35:12 sky beast (11Y) | Spd: 10 | HD: 5 | HP: 18-37 | AC/EV: 3/13 | Dam: 511(elec:5-6) | fly | Res: 06magic(20), 11elec+++, asphyx, 12drown | Chunks: 06mutagenic | XP: 130 | Sz: Large | Int: animal. 17:35:12 %??sky_beast 17:35:18 hrm 17:35:44 -!- Mazed has quit [Remote host closed the connection] 17:36:01 oh I assume due to something PleasingFungus about corpses? 17:36:06 -!- syllogism has quit [Quit: Leaving] 17:36:06 I'm compiling trunk to test 17:36:12 yes 17:36:13 -!- tabstorm has joined ##crawl-dev 17:36:15 I've noticed this 17:36:17 when spectating 17:36:32 might have been due to a change that |amethyst made? doesn't really matter 17:36:38 was planning to investigate when I got home 17:37:10 a0c719eaab3c would be a good commit to investigate 17:37:21 -!- Textmode has joined ##crawl-dev 17:37:25 %git a0c719eaab3c 17:37:25 07|amethyst02 * 0.16-a0-1572-ga0c719e: Don't colour poisonous/mutagenic chunks if they aren't. 10(17 hours ago, 1 file, 5+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0c719eaab3c 17:37:51 -!- ibar has quit [Ping timeout: 255 seconds] 17:37:55 -!- CacoS has quit [] 17:38:08 yeah I assumed it was related to the fix for chunks being colored when they aren't dangerous 17:38:16 since that makes sense 17:39:40 -!- Kramin has joined ##crawl-dev 17:39:58 !lm mopl teee x=urune 17:39:58 31. [2014-10-22 21:49:01] [urune=1] mopl the Destroyer (L16 TeEE of Kikubaaqudgha) left the Orcish Mines on turn 44983. (Orc:1) 17:40:03 !lm mopl teee rune 17:40:03 No milestones for mopl (teee rune). 17:40:16 there is something odd going on here? 17:40:16 -!- Dynast has quit [Ping timeout: 246 seconds] 17:40:28 !lm mopl teee x=src 17:40:28 31. [2014-10-22 21:49:01] [src=cszo] mopl the Destroyer (L16 TeEE of Kikubaaqudgha) left the Orcish Mines on turn 44983. (Orc:1) 17:40:42 seems like some cszo milestones are missing? 17:42:50 that looks bad yes 17:42:56 any idea which milestones are missing? 17:43:11 elliptic: hrm, with a default rc I see sky beast corpse as cyan 17:43:37 -!- squimmy has quit [Ping timeout: 245 seconds] 17:43:39 gammafunk: cyan? aren't mutagenic corpses supposed to be purple? 17:43:43 they are,yes 17:43:48 ah that's what you mean, ok 17:43:53 gammafunk: what color are the chunks? 17:43:53 the name 17:43:56 yeah I mean the text 17:44:01 not the glyph on the ground 17:44:04 yeah it's white 17:44:09 the glyph is cyan 17:44:11 I don't know if there are any others missing other than the rune one 17:44:28 !lm * cszo rune 0.16-a 17:44:30 4325. [2014-10-21 22:33:51] shoop the Devastator (L19 NaAK of Lugonu) found a serpentine rune of Zot on turn 55907. (Snake:5) 17:44:36 hm 17:44:51 PlateCaptain (L27 GrAr) ASSERT(in_diamond_int(r->start)) in 'ray.cc' at line 166 failed. (Pan) 17:44:58 that seems quite a while ago, so I guess maybe all rune milestones are missing since then? 17:45:51 -!- Basil has quit [Ping timeout: 246 seconds] 17:45:58 !lm mopl teee milestone~~rune 17:45:59 No milestones for mopl (teee milestone~~rune). 17:46:34 !lm * cszo orb 0.16-a 17:46:36 402. [2014-10-21 23:50:02] simm the Conqueror (L27 TeWn of Ashenzari) found the Orb of Zot! (Zot:5) 17:46:51 !lg * cszo won 0.16-a 17:46:52 410. lessens the Slayer (L27 GrHu of Dithmenos), escaped with the Orb and 3 runes on 2014-10-22 21:36:39, with 1636527 points after 71561 turns and 3:25:58. 17:46:59 !lg * cszo won 0.16-a x=gid 17:47:00 410. [game_key=lessens:cszo:20140922162017S] lessens the Slayer (L27 GrHu of Dithmenos), escaped with the Orb and 3 runes on 2014-10-22 21:36:39, with 1636527 points after 71561 turns and 3:25:58. 17:47:23 !order rune|orb !lg * cszo won 0.16-a 17:47:25 rune|orb order (!lg * cszo won 0.16-a): no rune|orb milestones 17:47:41 !order ~ !lg * cszo won 0.16-a 17:47:42 ~ order (!lg * cszo won 0.16-a): began the quest for the Orb., Sharkman1231, Temple, Dithmenos, PleasingFungus, Natasha, Crazy Yiuf, Natasha, Natasha, Pikel, Lair, Lair, Nergalle, Prince Ribbit, Lab, Harold, Dithmenos, Lair, Orc, Maurice, Orc, Erica, Grum, Fannar, Donald, Orc, Maud, D, Swamp, Tollund, Kirke, Wiglaf, Swamp, Mara, Rupert, Swamp, Vaults, Vaults, Agnes, Snake, Azrael, IceCv, Snake, Sn... 17:48:38 I guess orb milestones are missing too, which makes sense given they are handled via the same codepath 17:48:51 !lg * cszo won 0.16-a -log 17:48:52 it seems that corpses are not marked as food 17:48:52 410. lessens, XL27 GrHu, T:71561: http://dobrazupa.org/morgue/lessens/morgue-lessens-20141022-213639.txt 17:48:55 like |amethyst thought 17:49:15 which makes sense I guess since you can't directly eat them 17:49:25 !lg . won -log 17:49:26 547. circular, XL24 CeWn, T:68537: http://dobrazupa.org/morgue/circular/morgue-circular-20140911-195608.txt 17:49:54 yeah, the "Got the Orb of Zot" line is missing from notes also 17:49:57 -!- Basil has joined ##crawl-dev 17:51:17 is this actually only a cszo problem? 17:51:22 I doubt it 17:51:25 !lm * rune 17:51:26 267458. [2014-10-22 22:31:57] tekoppen the Executioner (L17 HOFi of Beogh) found a barnacled rune of Zot on turn 35328. (Shoals:5) 17:51:33 presumably it was caused by some recent commit 17:51:35 !time 17:51:36 Time: Oct 22, 2014, 10:51:35 PM, UTC. 17:51:46 !lm * rune x=time 17:51:47 267458. [2014-10-22 22:31:57] [time=2014-10-22 22:31:57 [20140922223157S]] tekoppen the Executioner (L17 HOFi of Beogh) found a barnacled rune of Zot on turn 35328. (Shoals:5) 17:51:47 !lm * rune 0.14-a max=vlong x=vlong 17:51:49 27740. [2014-03-30 04:43:16] [vlong=] trystero the Phalangite (L17 MiBe of Trog) found a barnacled rune of Zot on turn 41234. (Shoals:5) 17:51:54 oops 17:51:57 !lm * rune 0.16-a max=vlong x=vlong 17:51:59 11790. [2014-10-21 05:28:20] [vlong=0.16-a0-1518-g7ab7ace] Yermak the Ninja (L27 KoAs of Ashenzari) found an icy rune of Zot on turn 77236. (Coc:7) 17:52:04 &versions 17:52:15 CAO: 0.16-a0-1578-gfb46492, CBRO: 0.16-a0-1580-g8e836f0, CDO: 0.16-a0-1570-g17bccad, CKR: 0.16-a0-1584-gab591ef, CLAN: 0.16-a0-1320-gb5a7ef2, CSZO: 0.16-a0-1578-gfb46492 17:52:17 !lm * rune|orb 0.16-a max=vlong x=vlong 17:52:18 12811. [2014-10-21 05:06:02] [vlong=0.16-a0-1518-g7ab7ace] stainable the Conqueror (L27 MiFi of Trog) found the Orb of Zot! (Zot:5) 17:52:32 so, some commit after 1518 caused this 17:53:03 %git 17:53:04 07roctavian02 * 0.16-a0-1580-g8e836f0: Merge branch 'master' of gitorious.org:crawl/crawl 10(5 hours ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e836f055f14 17:53:15 "only 62 commits to check" 17:53:39 well, significantly fewer, really 17:54:02 it was probably close to the beginning of that, yes 17:54:09 <|amethyst> oh 17:54:09 |amethyst: You have 3 messages. Use !messages to read them. 17:54:18 <|amethyst> %git 638acd45 17:54:18 07PleasingFungus02 * 0.16-a0-1519-g638acd4: Rot reform 10(4 months ago, 32 files, 598+ 667-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=638acd453f4a 17:54:22 <|amethyst> added a 17:54:27 <|amethyst> dec_mitm_item_quantity(obj, quant_got); 17:54:38 <|amethyst> but since runes don't end up in the inventory 17:55:04 <|amethyst> the check in move_item_to_inv doesn't have a valid item to note 17:55:15 I really wish I remember why I added that 17:55:20 it must have made sense, four months ago 17:56:27 <|amethyst> %git b5428166 17:56:27 07|amethyst02 * 0.15-a0-1934-gb542816: Fix item_pickup triggers and rune/orb milestones. 10(4 months ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5428166a3e1 17:56:46 oh god it was a bad rebase 17:56:48 nooooo 17:57:31 -!- Mottikins_ has quit [Ping timeout: 265 seconds] 17:58:44 -!- scummos__ has quit [Ping timeout: 256 seconds] 17:58:49 |amethyst: your food prefix match for mutagenic/poisonous corpses in a0c719eaab3c didn't work since corpses don't have a food prefix 17:59:04 or at least they don't currently 18:00:19 !send PleasingFungus merge conflicts 18:00:19 Sending merge conflicts to PleasingFungus. 18:00:24 03|amethyst02 07* 0.16-a0-1581-gba2dfae: Colour poisonous/mutagenic corpses again (gammafunk) 10(21 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba2dfae2ca6c 18:00:26 !send PleasingFungus enum.h conflicts 18:00:26 Sending enum.h conflicts to PleasingFungus. 18:00:57 <|amethyst> !tell reaverb it will be back on top next time I restart webtiles... which will probably be with the new webtiles server 18:00:58 |amethyst: OK, I'll let reaverb know. 18:01:33 -!- read has joined ##crawl-dev 18:02:30 oh I see, food must be coming as a prefix from the base type 18:02:38 also I didn't see that intentional fallthrough 18:02:38 <|amethyst> yeah 18:02:40 don't tell PleasingFungus 18:04:24 <|amethyst> gammafunk: I was a little confused too, because I looked at the item and didn't see the 'mutagenic' prefix 18:04:30 <|amethyst> gammafunk: then I realised I was a ghoul 18:04:36 haha 18:05:01 <|amethyst> though now that I think about it... 18:05:03 <|amethyst> that's wrong 18:05:13 gammafunk: btw when you were joking about Irradiate as a monster spel yesterday you gave me an odd idea: 18:05:19 oh no 18:05:31 <|amethyst> oh, no it's not 18:05:35 <|amethyst> I guess they don't rot ghouls 18:05:36 have some monsters passively glow you if you are standing near them 18:05:47 (probably a bad idea) 18:05:56 glow means contam? 18:06:02 yeS 18:06:05 I assume 18:06:26 <|amethyst> maybe not positive glow 18:06:40 it is kind of just "don't melee this" 18:06:42 <|amethyst> but just enough to counteract glow dissipation would be interesting itself 18:06:48 <|amethyst> if it worked full-screen 18:06:58 mm 18:07:12 <|amethyst> Orb of Orb of Zot 18:09:53 Grunt: I was thinking about the same thing, a few days ago 18:09:58 "you hear a steady crackling noise". 18:10:13 -!- Kramin has left ##crawl-dev 18:10:15 (magical radiation can have built-in geiger counters. *I want to believe*) 18:10:57 making it somewhere at or below natural glow dissipation might be a reasonable idea, though in that case it feels like it'd be kind of ignorable in a lot of cases 18:11:30 have it stack 18:11:37 give it to a pack enemy 18:11:47 suddenly, tactics! 18:11:48 purple ugly things need a gimmick..................... 18:11:59 no 18:12:02 I know. 18:12:27 purple: high MR and antimagic 18:12:30 cf. draconians 18:12:31 but for later game 18:12:38 yeah am is 18:12:44 not a bad one for purple 18:13:03 mana viper (06S) | Spd: 14 | HD: 9 | HP: 37-64 | AC/EV: 3/14 | Dam: 2312(antimagic) | cold-blooded, sense invisible | Res: 13magic(immune), 03poison | XP: 578 | Sz: Medium | Int: reptile. 18:13:03 %??mana viper 18:13:08 purple am!! 18:13:11 heh 18:13:16 purple ugly thing (06u) | Spd: 10 (move: 90%) | HD: 12 | HP: 52-77 | AC/EV: 4/10 | Dam: 22 | 10doors | Res: 06magic(40) | Vul: 11silver | Chunks: 06mutagenic | XP: 554 | Sz: Medium | Int: animal. 18:13:16 %??purple_ugly_thing 18:13:23 foolproof!! 18:13:25 -!- st_ has quit [Read error: Connection reset by peer] 18:13:27 yeah not very different 18:13:29 from those, but 18:13:33 it's just one color in a set 18:13:57 the argument is that antimagic is currently Very Special and we should be careful about diluting it. 18:13:58 mana vipers are stronger at least, due to speed 18:14:00 -!- st_ has joined ##crawl-dev 18:14:09 also, there's already one summoning spell for antimagic. 18:14:24 well I think that applies a bit...what are we talking about? 18:14:30 oh for shadow c. or something? 18:14:33 -!- Amnesthesia|Else is now known as Amnesthesia 18:14:42 we're talking the monsters 18:15:08 I guess it's fair to argue that more AM is kind of bad, but I'm not sure how much it occurs presently 18:15:09 <|amethyst> did PF forget that SUT doesn't exist? 18:15:24 well there's the nem card 18:15:27 <|amethyst> Or is that abbreviated 'uuu'? 18:15:31 uuu 18:15:42 -!- scummos__ has quit [Ping timeout: 245 seconds] 18:16:01 more monster AM I should say 18:16:19 -!- Zooty has quit [Ping timeout: 246 seconds] 18:17:01 were mana vipers a Grunt monster? 18:17:17 -!- Z_LAMP has quit [Ping timeout: 260 seconds] 18:17:57 <|amethyst> DracoOmega 18:17:59 -!- Bloaxor has quit [Quit: Error: Bloax not found] 18:18:03 <|amethyst> %git e8428e0 18:18:03 07DracoOmega02 {Grunt} * 0.14-a0-3052-ge8428e0: New spell: Summon Mana Viper 10(8 months ago, 6 files, 46+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e8428e0f7598 18:18:16 <|amethyst> oh wait 18:18:20 hrm, but did they...yeah 18:18:23 <|amethyst> that didn't introdce the monster 18:18:38 I have literally never cast xxx 18:18:49 fucked up but true 18:18:55 !lg PleasingFungus su won 18:18:55 No games for PleasingFungus (su won). 18:18:59 yeah 18:19:01 I believe you 18:19:01 <|amethyst> %git b83c815 18:19:02 07DracoOmega02 * 0.14-a0-2219-gb83c815: Sapper snake adjustments / renaming 10(9 months ago, 6 files, 16+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b83c81532b4f 18:19:04 I had it castable on my last guy :( 18:19:06 or nearly 18:19:06 I have literally never cast death's door 18:19:13 Zannick: it's a cool spell! 18:19:14 it's very excellent 18:19:15 try it sometime 18:19:17 ??xxx 18:19:17 summon horrible things[1/1]: Level 8 summoning spell, produces large abominations and tentacled monstrosities. Has a 1/5 chance to drain intelligence by 1d3 points (1d2 in 0.15). Tentacled monstrosites and abominations have separate summons caps. Affectionately known as XXX. 18:19:31 I have literally never played about half of the classes and races 18:19:34 anyway, yeah, I guess that's not an objection - just the AM rarity thing 18:19:39 Zannick: literally!!!! 18:19:47 <|amethyst> %git 577cd62 18:19:48 07Grunt02 {DracoOmega} * 0.14-a0-2207-g577cd62: Sapper snakes. 10(10 months ago, 5 files, 34+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=577cd6252855 18:19:50 sapper snakes 18:19:52 <|amethyst> gammafunk: so yes 18:19:59 <|amethyst> gammafunk: you were right 18:20:05 first time ever! 18:20:14 Grunt: sapper snakes? really?! 18:20:23 <|amethyst> Grunt {DracoOmega} ... DracoOmega {Grunt} 18:20:27 haha 18:21:07 it's better than magic wyrm at least 18:21:25 <|amethyst> Riot Wrrm 18:22:14 riot wrrmls 18:22:16 mmm 18:22:39 <|amethyst> You enter the wrrml of Golubria 18:23:26 I still want to see |amethyst design his wyrm gutz portal 18:23:36 especially since he'll probably die in it pretty quickly 18:23:47 we really need to rip off spelunky more. 18:23:51 heh 18:23:54 city of gold wizlab. 18:24:20 def. some good theme to steal; I'll just claim the alien base is the inspiration for moon wizlab 18:24:24 steal from the alien spaceship for - yes! 18:24:33 <|amethyst> I was talking about ripping off Salamander/Life Force, TYVM :) 18:24:43 I only really played the original spelunky, but I did get every achievement 18:24:53 ah 18:24:53 dang, _every_ achievement? 18:24:59 some of those achievements were really intense! 18:25:09 the hardest by far was the "speedrun" one 18:25:22 but new spelunky probably has like a million achievement? 18:25:25 s 18:25:55 and actually most of them weren't really hard; to be fair I mean only the ones in the main game 18:25:56 gammafunk: kind of a sappy name, yes 18:25:58 not the minigames 18:26:13 -!- HellTiger has quit [Ping timeout: 272 seconds] 18:26:42 <|amethyst> hm 18:26:49 right, gamma, the ones to unlock the minigames, yeah? 18:26:52 sheesh 18:26:54 yeah 18:27:10 <|amethyst> tvtropes does not mention Mu's wizlab under "womb level" 18:27:10 those aren't that bad arch, again save the 15 min. win one 18:27:19 |amethyst: a tragedy 18:27:29 if you say so gamma, I have 1 win in ~750 attempts :\ 18:27:35 oh, heh 18:27:42 |amethyst: imo fix that <_< 18:27:46 -!- alefury has quit [Read error: Connection reset by peer] 18:28:09 archaeo: once you learn how to game shops quite well, it's easy 18:28:12 very nethack in that regard 18:28:34 reliably make it to black market, and from there the win is pretty simple 18:29:12 makes sense. That game's twitchy physics were always too much for me; I'm a Super Metroid guy 18:29:28 give me a floaty space babe over a little Indiana Jones guy any day of the week 18:29:29 mmmmm...metroids 18:29:51 archaeo: I could comment on the irony of that, but then again this isn't tiles chat 18:29:54 <|amethyst> why *don't* we have psychic jellyfish? 18:30:02 man, no reason I can think of! 18:30:11 |amethyst: isn't that what brain worms are, basically? 18:30:22 or floating brains!! 18:30:25 bring back jellyfish as a unique imo 18:30:43 <|amethyst> archaeo: but neither of those is a jellyfish! 18:30:55 cnidarian species 18:31:38 hanar 18:31:40 playable hanar 18:32:48 This one has forgotten if its heat sink is over capacity... 18:33:03 03Grunt02 07* 0.16-a0-1582-g613152e: Check properly for already-buffed monsters when considering battlecries. 10(2 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=613152ecac19 18:33:06 -!- fridurmus has quit [Remote host closed the connection] 18:33:13 elliptic: that one's for you 18:33:38 -!- wheals has joined ##crawl-dev 18:33:39 -!- st_ has quit [] 18:33:47 I wonder when the gru+nt meme will be "played out"..... are we already reaching "peak meme"? 18:33:55 rip 18:34:59 we must think of the future. 18:35:13 randomly Grunt will switch to slightly less caffeinated coffee, and probably then it'll go into decline 18:35:35 Inconceivable. 18:36:44 i just realised 18:36:55 now is the best time to switch to new webtiles 18:37:00 ...why? 18:37:01 since we have one less server!! 18:37:05 rip 18:38:28 let's not overburden the Crawl IT Department with timelines 18:38:50 I hear they're unionized now 18:39:05 imo send Crawl IT into another timeline 18:39:24 union { dev |amethyst; dev ed; admin johnstein } 18:39:41 can I be the intern 18:40:00 i guess Grunt should be in there 18:40:04 so we can do 18:40:05 !glasses 18:40:06 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 18:40:08 type punning 18:40:10 uh? 18:40:11 ! 18:40:21 we lost a server? 18:40:24 johnstein: any problems with webtiles-changes? 18:40:30 only temporarily (clan) 18:40:32 ??is clan down 18:40:33 6 days, 17 hours, 11 minutes, 23 seconds since last activity (clan) 18:40:35 ^ 18:40:39 warning: dereferencing type-punned dev will break strict adminning rules 18:40:47 it compiles! let's use it! 18:41:07 (it feels a bit sluggish sometimes) 18:41:09 what about those weird display bugs I heard about? 18:41:34 -!- Crehl has quit [Quit: Killed by a kitten] 18:41:54 (and I've seen random graphical glitches. like getting a blank screen or having walls disappear) 18:42:00 webtiles?? sluggish?? 18:42:00 yeah 18:42:04 but those could be me 18:42:10 johnstein: is it slow during the game, or just on join? 18:42:15 I notice it being slow to start 18:42:26 since I don't have DBRO on automated uogrades 18:42:30 uh 18:42:33 updates 18:42:52 each version is lovingly hand compiled 18:43:17 though I'm using the production scripts to install everything 18:43:25 and using a production chroot 18:43:37 -!- eliotn has quit [Ping timeout: 246 seconds] 18:43:44 I'd say it's worth considering to switch over 18:43:52 it's easy to switch back 18:44:00 %git 18:44:00 07Grunt02 * 0.16-a0-1582-g613152e: Check properly for already-buffed monsters when considering battlecries. 10(13 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=613152ecac19 18:44:16 johnstein: is it slow during the game, or just on join? (in cased you missed that question) 18:44:20 and we are what, halfway through 0.16 dev? 18:44:23 join 18:44:33 from the little I tested 18:44:46 I should probably try some runs 18:45:08 -!- name1 has joined ##crawl-dev 18:45:08 the slow joins thing is a pain, but the graphical glitches are a big deal 18:45:26 name1: hi Basil 18:45:27 i should set trunk up to be auto updated 18:45:28 i didn't know name1 is a kind of spice 18:45:29 * geekosaur is testing a full-ish Portfile that he can give out to Mac-heads. maybe the non-MacPorts folks can find someone willing to convert it to a cask or whatever 18:45:54 power's been flickering 18:45:57 johnstein: I wouldn't say we're that far through 18:45:59 -!- FtShkAway is now known as FatShack 18:46:03 !lg * t0.14 18:46:06 62592. nooodl the Charlatan (L1 FoAr), slain by a troll on D:11 on 2014-04-27 19:59:50, with 0 points after 17 turns and 0:00:03. 18:46:07 !lg * t0.14 1 18:46:12 1/62592. Ayutzia the Skirmisher (L1 DsBe of Trog), slain by a giant gecko on D:1 on 2014-04-11 20:00:54, with 1 point after 61 turns and 0:00:21. 18:46:20 !lg * t 1 18:46:26 1/64040. Mibe the Twirler (L1 MiGl), quit the game on D:1 (sevenhm_arrival_forest_fort_large_4) on 2014-08-29 20:00:20, with 0 points after 0 turns and 0:00:03. 18:46:32 good char/combo 18:46:37 gammafunk: I'm not entirely convinced the graphical glitches are related to new webtiles. I can't reliably reproduce any issues so far 18:46:37 so close 18:46:42 !lg * t 18:46:42 -!- Basil has quit [Ping timeout: 272 seconds] 18:46:42 64040. Monkaria the Slasher (L5 DrFi), blasted by an orc priest (divine providence) on D:3 on 2014-09-14 19:59:36, with 159 points after 1843 turns and 0:03:40. 18:46:46 but I haven't tested much lately 18:46:50 apparently a release is 4 months and 28 days 18:46:58 er 18:46:59 18 18:47:03 anyway, yeah, it's been about five weeks since the tourney ended 18:47:05 johnstein: well it doesn't happen in trunk webtiles, but yeah I should test some 18:47:10 and 0.15 was a fast release iirc 18:47:25 plllllenty more 0.16 dev left. 18:47:31 more caching weirdness? 18:48:39 -!- Big_guy has quit [] 18:48:39 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 412 | Sp: b.crystal (3d18) | Sz: Large | Int: high. 18:48:39 %??orange_crystal_statue spells:crystal_bolt 18:49:03 oh spd:6 for actions 18:49:08 interesting 18:49:28 ??orange_crystal_statue 18:49:29 orange crystal statue[1/1]: A big orange 8 that drains your big orange MP and gives you confusion. Immune to disintegration, unlike granite statues. Also can feed on your big orange brain. In 0.14-, can be instakilled but has big orange defenses otherwise. 18:49:48 mmmmmmmmm 18:49:54 especially good in combination with 18:49:56 ??hill giant 18:49:57 hill giant[1/1]: Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in melee. Sometimes carries a big orange throwing net. 18:50:07 !send Grunt a big orange brain 18:50:07 Sending a big orange brain to Grunt. 18:50:15 !send wheals a big orange club 18:50:15 Sending a big orange club to wheals. 18:50:16 orc (04o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | XP: 3 | Sz: Medium | Int: normal. 18:50:16 %??orc 18:50:25 hill giant (04C) | Spd: 10 | HD: 11 | HP: 46-73 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 655 | Sz: Giant | Int: normal. 18:50:25 %??hill_giant 18:50:29 gammafunk: a small orange o 18:50:59 ??giant_orange_brain 18:50:59 giant orange brain[1/2]: Summons (shadow creatures), eats your brain, blinks, uses confusion, and teleports itself if wounded. Also uses Cause Fear occasionally. 18:51:01 !send wheals a small orange r 18:51:01 Sending a small orange r to wheals. 18:51:08 gammafunk: imo rewrite that entry 18:51:12 * wheals roars! 18:51:18 wheals: good 18:51:20 Grunt: I was disappointed that the reference didn't continue 18:51:53 ??crystal_bolt 18:51:53 crystal guardian[1/1]: Replaces crystal golems in 0.14. Has less HP, but is now speed 10. Able to cast bolt of crystal, which does 3d25 which is randomly resistable by either rF or rC, determined per-bolt, and can bounce off of any wall type. 18:52:15 are those immune to their own bolts? 18:52:35 I'd guess not 18:52:41 they have rF+++ and rC+++ i think 18:52:46 crystal guardian (038) | Spd: 10 | HD: 16 | HP: 54-74 | AC/EV: 22/0 | Dam: 35 | 11non-living, 10doors, see invisible | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1108 | Sp: b.crystal (3d25) | Sz: Large | Int: plant. 18:52:46 %??crystal guardian 18:52:50 so yes 18:54:35 jelly (04J) | Spd: 10 | HD: 3 | HP: 12-21 | AC/EV: 0/2 | Dam: 308(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(10), 03poison, 08acid+++, asphyx, 12drown | XP: 42 | Sp: b.corrosive (3d11) | Sz: small | Int: plant. 18:54:35 %??jelly spells:corrosive_bolt 18:55:06 acid blob (11J) | Spd: 12 | HD: 18 | HP: 79-118 | AC/EV: 1/3 | Dam: 4208(acid:7d3) | 04eats items, sense invisible | Res: 06magic(160), 03poison, 08acid+++, asphyx, 12drown | XP: 2421 | Sp: spit acid (3d7) | Sz: small | Int: plant. 18:55:06 %??acid blob 18:55:11 huh 18:55:15 deng 18:55:26 acid blob (11J) | Spd: 12 | HD: 18 | HP: 79-118 | AC/EV: 1/3 | Dam: 4208(acid:7d3) | 04eats items, sense invisible | Res: 06magic(160), 03poison, 08acid+++, asphyx, 12drown | XP: 2421 | Sp: b.corrosive (3d21) | Sz: small | Int: plant. 18:55:26 %??acid blob spells:corrosive_bolt 18:55:27 I think I found a good vault define 18:55:41 hrm 18:55:50 we don't have any in-between J tiers, do we 18:56:03 oops 18:56:21 oh 18:56:23 slime c 18:56:34 slime creature (03J) | Spd: 10 | HD: 11 | HP: 48-73 | AC/EV: 1/4 | Dam: 22 | amphibious, regen | Res: 06magic(40), 03poison, asphyx, 12drown | XP: 263 | Sp: b.corrosive (3d16) | Sz: small | Int: plant. 18:56:34 %??slime_creature spells:corrosive_bolt 18:56:44 that'd be horrifying 18:56:52 titanic slime creature (03J) | Spd: 10 | HD: 11 | HP: 240-365 | AC/EV: 1/4 | Dam: 110 | amphibious, regen | Res: 06magic(40), 03poison, asphyx, 12drown | XP: 1316 | Sz: Giant | Int: plant. 18:56:52 %??titanic slime creature 18:56:58 PleasingFungus, |amethyst: what was the conclusion about that dec_mitm_item_quantity(obj, quant_got); line? 18:56:59 !send gammafunk titanic acid blobs 18:56:59 Sending titanic acid blobs to gammafunk. 18:57:00 sadly, would have the same power 18:57:02 slime c? didn't bh want to make slimetaurs as a race? 18:57:10 elliptic: it was left over from a bad rebase conflict resolution 18:57:21 shouldn't be there 18:57:29 !send PleasingFungus rerere 18:57:30 Sending rerere to PleasingFungus. 18:57:59 rererererere 18:58:18 rerererererererererererererererererererere 18:59:11 *screeeee* 18:59:17 okay, I'll remove it then 19:00:46 -!- rossi_ has quit [Ping timeout: 250 seconds] 19:00:49 <|amethyst> hm 19:00:57 <|amethyst> wait 19:01:59 <|amethyst> oh yeah 19:02:16 <|amethyst> it's just extra (the real one is still there further down) 19:02:24 <|amethyst> does this mean partial pickups have been broken? 19:02:40 I would not be at all surprised 19:02:42 sorry :( 19:02:43 <|amethyst> indeed 19:02:46 -!- PleasingFungus has quit [Remote host closed the connection] 19:02:59 Grunt: should spell_melee be in a TAG_MAJOR now? 19:03:05 <|amethyst> Pick up how many of the 18 arrows (; or enter for all)? 2 19:03:05 <|amethyst> _c - 2 arrows 19:03:05 <|amethyst> _You see here 14 arrows. 19:03:22 ... 19:03:23 <|amethyst> gammafunk: SPELL_MELEE is still used by rod of striking 19:03:27 ah ok 19:03:44 <|amethyst> elliptic: so go ahead :) 19:03:46 I think it can be removed from striking safely. 19:04:13 <|amethyst> Do we handle rods without a spell? 19:04:20 Good question. 19:04:22 <|amethyst> now that rods have one spell and not a list 19:04:25 rip 2 arrows 19:04:51 03elliptic02 07* 0.16-a0-1583-g67a19b7: Fix rune/orb milestones and other pickup effects. 10(5 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67a19b7b6bbd 19:04:55 new spell: sticks to nothing 19:05:05 ??rebuild 19:05:05 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug Grunt, |amethyst, or Nap kin for CDO. Use your powers wisely. 19:05:16 |amethyst: #crawlmath tag to go with #crawlcode 19:05:35 wheals: how about ITS: it to something 19:06:16 it hits you! you feel something 19:06:18 . 19:06:48 <|amethyst> the vampire mosqusomethingo bites! 19:07:05 -!- mamgar has quit [Read error: Connection reset by peer] 19:07:49 (rebuilding CAO CSZO CBRO to minimize missing milestones and missing arrows) 19:08:09 -!- MgDark has quit [Ping timeout: 260 seconds] 19:08:11 * greensnark is amused by the missing arrows. 19:08:37 * Grunt throws poison arrow at greensnark. 19:09:04 h-arrow-ing 19:09:20 not that picking up part of a stack is at all common now that weight isn't a thing 19:10:07 in fact I can't really think of any reason for it now; I guess if you only want to pick up and use one enchant scroll from a stack that you have stashed somewhere 19:10:23 FR: read off ground 19:10:30 yes that would be good 19:10:42 -!- debo has quit [Ping timeout: 245 seconds] 19:10:52 As you read the floor, it disappears. You fall through a shaft! 19:11:04 ...oh, they removed item weight? 19:11:17 Grunt: Spell to inscribe spells on monsters for ready reading 19:11:30 "As you read Tiamat, she disappears" 19:11:30 greensnark: that's the job of magic markers :) 19:11:32 -!- MgDark_ has quit [Ping timeout: 265 seconds] 19:11:47 -!- fridurmus has quit [Remote host closed the connection] 19:12:55 ??orange_rat 19:12:55 orange rat[1/2]: It drains, it bites, it's fast, and it will kill you quick from up close. Unless you find a rat vault, though, they usually only show up when you're plenty buff enough to take them. Roars on awakening and moves faster than normal. 19:13:07 orange rat (04r) | Spd: 12 | HD: 3 | HP: 10-23 | AC/EV: 7/10 | Dam: 2013(drain) | evil | Res: 06magic(20) | Vul: 08holy | Chunks: 09poison | XP: 34 | Sz: little | Int: animal. 19:13:07 %??orange_rat 19:13:34 -!- bonghitz has quit [Remote host closed the connection] 19:13:45 -!- edlothiol has quit [Ping timeout: 260 seconds] 19:15:25 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 19:16:04 -!- markgo has quit [Ping timeout: 245 seconds] 19:19:21 -!- MgDark has quit [Read error: Connection reset by peer] 19:19:39 gammafunk: I just noticed: 19:19:42 !lg * pan 1843 19:19:42 1843/1844. heteroy the Conqueror (L27 MiFi of Okawaru), mangled by Mnoleg's tentacle (attached to Mnoleg) in Pandemonium (mnoleg_grunt) on 2014-10-22 08:46:07, with 921778 points after 94329 turns and 7:28:43. 19:19:50 (rip..........) 19:19:50 heh 19:19:57 glad they got one kill 19:20:01 !lg * pan 1843 -tv 19:20:01 before getting the AXE 19:20:01 1843/1844. heteroy, XL27 MiFi, T:94329 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 19:20:29 -!- PleasingFungus has joined ##crawl-dev 19:20:31 int-3 19:20:36 it's you!!! 19:20:57 HOW ARE YOU GENTLEMEN. 19:21:13 (... not where we were going with that, was it. <_<) 19:21:19 perhaps not 19:21:48 ..interesting 19:21:50 gammafunk: wow that was amazing 19:21:58 it was eye para, yeah? 19:22:00 I couldn't see 19:22:06 no 19:22:06 it was 19:22:09 brainlessness!!!! 19:22:11 haha 19:22:13 <3 19:22:14 that was my second guess 19:22:23 -!- bullock has quit [Quit: Page closed] 19:22:34 not a uh....typical...mnoleg strategy 19:22:43 I guess he was just 19:22:45 !glasses 19:22:45 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 19:22:46 klowning around 19:22:47 ??? 19:23:15 !xxx Grunt 19:23:15 gammafunk gestures. 15 tentacled monstrosities appear! The tentacled monstrosity tentacle-slaps Grunt! x15 19:23:26 !tornado gammafunk 19:23:26 Grunt mumbles some strange words. A great vortex of air appears and lifts Grunt up! gammafunk is engulfed in raging winds. 19:23:35 ouch........... 19:25:44 ??corrupt_body 19:25:45 corrupt body[1/1]: A hex from {corrupter}s. With line-of-fire, afflicts a temporary mutation with the same resistance check as wretched stars, but has body themed mutations, and tries to place two levels of the mutation when possible. Also has (unique?) rF-(--) and rC-(--) mutations in said list. 19:26:22 !learn edit corrupt_body s/(unique?)// 19:26:22 corrupt body[1/1]: A hex from {corrupter}s. With line-of-fire, afflicts a temporary mutation with the same resistance check as wretched stars, but has body themed mutations, and tries to place two levels of the mutation when possible. Also has (?) rF-(--) and rC-(--) mutations in said list. 19:26:30 !learn edit corrupt_body s/\(\?\)// 19:26:30 corrupt body[1/1]: A hex from {corrupter}s. With line-of-fire, afflicts a temporary mutation with the same resistance check as wretched stars, but has body themed mutations, and tries to place two levels of the mutation when possible. Also has rF-(--) and rC-(--) mutations in said list. 19:26:32 has (?) 19:26:42 They're not unique - Qazlal wrath can inflict them as well. 19:26:57 !learn edit corrupt_body s/ / / 19:26:57 corrupt body[1/1]: A hex from {corrupter}s. With line-of-fire, afflicts a temporary mutation with the same resistance check as wretched stars, but has body themed mutations, and tries to place two levels of the mutation when possible. Also has rF-(--) and rC-(--) mutations in said list. 19:27:00 gammafunk: rip 19:27:14 has anyone looked into rewriting the unrand naming so that certain names reflect certain bonus types 19:27:37 ...do you mean randart naming? 19:27:45 i.e. associating certain random names with specific properties? 19:27:48 oops, yes 19:27:57 unknown monster: "eye_of_devestation" 19:27:57 %??eye_of_devestation 19:28:01 eye of devastation (08G) | Spd: 7 | HD: 10 | HP: 43-67 | AC/EV: 12/1 | see invisible, lev | Res: 13magic(immune), asphyx, 12drown | XP: 432 | Sp: b.energy (3d20) | Sz: Medium | Int: plant. 19:28:01 %??eye_of_devastation 19:28:10 ah ok, bolt of energy 19:28:11 the names are wildly inventive but have no real connection to the game as it stands 19:28:29 ??bolt_of_energy 19:28:29 I don't have a page labeled bolt_of_energy in my learndb. 19:28:47 -!- ParallaxScroll has quit [Quit: Page closed] 19:29:05 I don't think? that's something anyone has investigated - though there is precedent, in randbook names 19:29:20 my concern is that you would sacrifice whimsy for a more diablo-like feel 19:29:26 i liked the idea of df-style long descriptions, and with those it might be easier to connect to gameplay 19:30:00 that would be pretty funny 19:30:01 or could be 19:30:17 03PleasingFungus02 07* 0.16-a0-1584-gf4f6b59: Don't generate fake cutlasses 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f4f6b595cb22 19:30:29 dungeon crawl, stealing the best ideas of the genre since 1997 19:30:36 heh -- "more diablo-like" was what I was thinking as a good thing 19:30:56 is anyone really excited about 'the Fiery Destruction Sword of Flaming' 19:30:58 idk 19:31:27 diablo can be fun but I would not point to its weapon names as a strong point 19:32:15 -!- halberd has quit [Ping timeout: 246 seconds] 19:32:19 cranium basher 19:32:42 well, I was thinking of taking the existing names and just adding tags for the sort of bonuses they could reflect. You wouldn't always end up with "of flaming" to mean flame-brand. Maybe a name part like "Honesty" would never apply to vamp brands, or only to holy 19:32:47 -!- name1 is now known as Basil 19:33:13 additionally you could always have names be "old-style" random n% of the time 19:33:40 the existing gnerated names are wonderful, I don't want it more generic :P 19:33:55 people love the unapropos names, though 19:34:00 -!- read has quit [Quit: internet being spotty] 19:34:10 I mean, you seem to be operating on the assumption that it's good for artefact names to make sense 19:34:43 which I'm not sure actually furthers the goals of having random artefact names? 19:35:03 ??rust_devil 19:35:03 rust devil[1/1]: A 4. Lots of resistances & corrodes with its touch. Secret tech: take off your body armour to avoid the corrosion! (Beware the AC cost...) 19:35:15 that's useful 19:36:06 -!- KurzedMetal has quit [Ping timeout: 246 seconds] 19:36:14 rust devil (074) | Spd: 10 | HD: 8 | HP: 33-57 | AC/EV: 10/8 | Dam: 1607(corrosion) | 05demonic, 10doors | Res: 06magic(60), 05hellfire, 04fire+++, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 455 | Sz: Medium | Int: high. 19:36:14 %??rust_devil 19:36:34 -!- LexAckson has joined ##crawl-dev 19:36:38 fr rust hell 19:36:49 !send Dis wheals 19:36:49 Sending wheals to Dis. 19:36:57 -!- CKyle has joined ##crawl-dev 19:37:01 Who will stand the test of rust? 19:37:06 at some point I'm going to make my acid 2 (for dis) 19:37:07 fr: let the player dip longblades into fountains 19:37:14 would it be game breaking if we change wait to to potentially sub 1 aut? 19:37:19 -!- hauzer has quit [Quit: Leaving.] 19:37:25 yes, it literally broke the game 19:37:35 yeah I think it was... grunt? who implemented it 19:37:37 a few years ago 19:37:38 well, i assume you mean sub 10 aut too 19:37:43 wheals: that. 19:38:22 -!- wheals has quit [Remote host closed the connection] 19:38:36 PleasingFungus: correct 19:38:37 it even broke wheals' internet 19:38:50 PleasingFungus: mmmmmmmmmm 19:39:08 PleasingFungus: vitriol villain 19:39:11 ! 19:39:37 I really want to use the word 'verdigris' 19:39:43 it's such a good word 19:40:06 make it LIGHTGREEN or CYAN; write it into the description 19:40:08 :) 19:40:26 mm 19:40:28 it seems silly for waiting to be 10 aut. I can swing a fast weapon for a 7 aut rest 19:40:33 03PleasingFungus02 07* 0.16-a0-1585-g25a4a56: Convert fake "cutlasses" to rapiers 10(8 minutes ago, 2 files, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=25a4a561e3e9 19:40:57 -!- wheals has joined ##crawl-dev 19:41:19 bh: but have you considered the food cost of that weapon swing...? 19:41:31 bh: I think it would be easier to implement fine-grained waiting these days, seeing as the monster loop behaves differently than it did back when I wrote the old implementation 19:41:42 (actually I partly redid the monster loop specifically to allow for fine-grained waiting) 19:42:25 vitriol vagabond 19:42:25 hm 19:42:31 need a better v noun for this....... 19:42:38 huh, really 19:42:39 quicksilver dragon (11D) | Spd: 15 | HD: 16 | HP: 71-103 | AC/EV: 10/15 | Dam: 25, 2009(claw) | see invisible, fly | Res: 06magic(140), 12drown | XP: 2526 | Sp: b.quicksilver (3d20) | Sz: Giant | Int: animal. 19:42:39 %??quicksilver_dragon 19:42:47 in general, you want to wait until a monster is next to you 19:42:56 (btw when do we introduce tempest tyrants <_<) 19:43:11 name might be a little cheesy :) 19:43:14 -!- LexAckson has quit [Read error: Connection reset by peer] 19:43:19 That's the fun of it!!!!!!!!!! 19:43:24 !send rewrite all of the monster ai Grunt 19:43:24 Sending all of the monster ai Grunt to rewrite. 19:43:29 rip my nbsps 19:43:35 not everyone wants maximum cheese grunt!!! 19:44:03 gammafunk: what else could be in the moon wizlab loot though 19:44:48 someone removed cheese remember! 19:44:49 I like this cutlass -> rapier biz. Seems like a good time to bump rapier base damage to 8. 19:45:27 PleasingFungus: does setup_unrandart turn the captain's cutlass back into a cutlass? 19:45:34 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 105-130 | AC/EV: 20/6 | Dam: 25, 2509(claw), 2507(trample) | see invisible | Res: 06magic(160), 05fire, 02cold, 03poison, 12drown | XP: 1718 | Sp: metal splinters (3d30) | Sz: Giant | Int: animal. 19:45:34 %??iron_dragon 19:45:49 wheals: it's called immediately after that block 19:45:56 and sets subtype 19:45:59 hence my question 19:46:00 ok 19:46:48 Lasty: To quote a very wise dev: 19:46:49 " Renames should be renames, and not also change weapon stats at the same time." 19:47:02 Fri Feb 14 14:23:26 2014 -0500 19:47:14 "that is why sbl no longer chop hydra heads" 19:47:28 right, so make it a separate patch. :p 19:47:29 (im just teasing!! its a welcome change) 19:47:29 well, in this case the reasoning is backwards 19:47:31 but fair point 19:47:37 (it was renamed because it no longer chops heads) 19:47:42 yeah 19:48:13 wheals: possibly the cutlass type should be removed entirely, and the captain's cutlass changed into a rapier; I have no strong feelings about it 19:48:23 at this point we're stuck with the enum until a major version goes by, tho 19:48:26 PleasingFungus: rapscallion's rapier? 19:48:36 ooo 19:48:37 ragamuffin's rapier 19:48:48 roustabout's rapier 19:48:48 rogue's rapier 19:48:49 !!!!!!! 19:48:57 ruffian's rapier 19:49:11 (fr rename rust devils to rust ruffians) 19:49:17 riffraff's rapier 19:49:55 rapper's rapier 19:50:26 -!- Zermako_ has quit [] 19:52:34 rabble-rouser's rapier -- evokable for discord 19:53:20 mm 19:53:45 -!- debo has joined ##crawl-dev 19:53:52 -!- MgDark has quit [Ping timeout: 240 seconds] 19:54:07 -!- MgDark_ is now known as MgDark 19:57:52 -!- fridurmus has quit [Ping timeout: 240 seconds] 19:59:54 -!- CanOfWorms has joined ##crawl-dev 20:02:59 -!- MgDark has quit [Ping timeout: 258 seconds] 20:03:05 -!- MgDark__ is now known as MgDark 20:03:41 * Grunt opens the CanOfWorms like a pillowcase!!! 20:04:11 Ouch! that really hurt! 20:04:40 hm 20:04:57 uh 20:05:03 ? 20:05:04 I think someone broke death drakes 20:05:23 Oh? 20:05:28 they don't breathe 20:05:38 like, the miasma 20:05:44 they have MST_DEATH_DRAKE....... 20:05:52 which is SPELL_MIASMA_BREATH....... 20:05:54 -!- MgDark_ has quit [Ping timeout: 244 seconds] 20:06:00 I am testing 20:06:01 and they don't use it 20:06:11 wait hm 20:06:13 I wonder 20:06:14 let me finish up my current thing and join in 20:06:36 they don't cast it at gargoyles. is that intended? 20:06:43 hm! 20:06:44 PleasingFungus: gargoyles are immune 20:06:49 so maybe? 20:06:53 ah, I didn't actually realize that 20:06:58 that's it, then 20:07:04 really? miasma immune? 20:07:09 otoh swamp drakes happily breath meph clouds at characters with rPois 20:07:09 dang. 20:07:22 -!- debo has quit [Ping timeout: 245 seconds] 20:07:26 maybe not at poison-immune chars like Gr though 20:07:35 no, they do 20:07:45 I pulled them up when testing to see if all drakes were 'broken' 20:08:15 (I killed wiglaf with a swamp drake earlier today) 20:08:24 brutal.... 20:08:29 Maybe because kiting a dd as a gargoyle might be amazing 20:08:51 ~ 20:09:07 idk, I'm more surprised by the immunity. hm. I wonder 20:09:15 it is sort of unclear how much monsters are supposed to know about player resists 20:09:36 most of the time they know nothing 20:09:38 -!- read has joined ##crawl-dev 20:09:54 -!- MgDark has quit [Read error: No route to host] 20:10:01 I got my species to mutate on taking damage :toot: 20:10:18 What species, Ugly Things? 20:10:20 This is the ugly things race? 20:10:26 sounds like things 20:10:28 !glasses 20:10:28 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 20:10:28 Also can't you scum that w/ a weak monster. 20:10:29 yes 20:10:29 are getting ugly 20:10:45 probability of mutation is going to be damage / (maxHP/2) 20:10:49 ah 20:10:54 so if there are any Mac folks looking to build recent Crawl under Xcode 6: https://dl.dropboxusercontent.com/u/8376576/crawl-port.tar.gz (not complete but good enough for 99% of MacPorts users) 20:11:19 03Grunt02 07* 0.16-a0-1586-ge143a0a: Convert gaze ability attacks to spells. 10(5 minutes ago, 8 files, 58+ 114-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e143a0ad5d2d 20:11:25 if you're wedded to Homebrew you'll have to wait for me to finish it and upstream it, at which point someone will grab and port it to HB... 20:11:31 * PleasingFungus blinks at Grunt. 20:11:38 * Grunt resists. 20:11:41 * Grunt gazes at PleasingFungus. 20:11:44 Is all the spellconversion because of mon-spell-slots? 20:11:56 Or rather, to take advantage of it. 20:11:56 read: yes; we've wanted to do this for ages :) 20:12:00 Neat :> 20:12:20 http://puu.sh/cmO0c/78be07d974.png 20:12:22 WOW 20:12:22 Grunt: ghost moths don't recover mp anymore?!?! 20:12:41 that's still smiting? 20:12:59 CanOfWorms: good muts 20:13:55 -!- eliana has quit [Ping timeout: 246 seconds] 20:14:02 -!- nrook has joined ##crawl-dev 20:14:04 !tell lobf https://dl.dropboxusercontent.com/u/8376576/crawl-port.tar.gz 20:14:04 geekosaur: OK, I'll let lobf know. 20:14:16 Grunt: also, do their abilities still go through other monsters? since eyeballs would be pretty worthless if no 20:14:28 that was what I was askingggggggg 20:15:54 well, he didn't respond to either of you yet... 20:15:56 :) 20:16:18 * gammafunk smites Grunts! 20:16:38 things wisps have in miscast messages: skin, skulls, hearts, brain 20:16:49 gross 20:17:19 (admittedly it could be merely metaphorical heartburn) 20:19:04 oh... I have non-regenerating... 20:19:44 -!- LexAckson has joined ##crawl-dev 20:21:07 -!- Kintak has quit [Ping timeout: 245 seconds] 20:30:08 -!- bonghitz has quit [Quit: Leaving...] 20:30:11 -!- nicolae- has joined ##crawl-dev 20:30:17 -!- LexAckson has quit [Ping timeout: 260 seconds] 20:30:39 03Grunt02 07* 0.16-a0-1587-g1c4dcb9: Return smite-targeting to eyeball gaze spells. 10(5 minutes ago, 1 file, 20+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1c4dcb995e33 20:30:39 03Grunt02 07* 0.16-a0-1588-gb675f4f: Restore ghost moth / eye of draining heal on drain (wheals). 10(31 seconds ago, 1 file, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b675f4f8abe8 20:31:05 hm 20:31:07 I just realised 20:31:10 the former is a stealth Mnoleg buff 20:31:11 is that really a thing 20:31:33 does that include great orbs of eyes 20:31:35 i dont think ive ever noticed them healing from mp draining 20:32:21 ahahaha Mnoleg went 23-7 against Cerebov with this 20:32:55 wheals: yes!!! 20:33:30 great orb of eyes (09G) | Spd: 10 | HD: 12 | HP: 48-78 | AC/EV: 10/3 | Dam: 20 | see invisible, lev | Res: 13magic(immune), 03poison | XP: 1024 | Sp: paralyse, disintegrate (d44), drain magic, confuse, teleport other | Sz: Large | Int: high. 20:33:30 %??great_orb_of_eyes 20:34:04 fr smite-targeted eyeteeth 20:34:33 smite-targetted teleport other? 20:34:37 that seems kind of silly 20:34:53 golden eye (08G) | Spd: 13 | HD: 6 | HP: 7-17 | AC/EV: 0/20 | lev | Res: 13magic(immune), asphyx, 12drown | XP: 189 | Sp: blink | Sz: tiny | Int: plant. 20:34:53 %??golden_eye 20:35:52 errrrrrm. 20:35:56 shining eye (13G) | Spd: 7 | HD: 10 | HP: 43-67 | AC/EV: 3/1 | see invisible, lev | Res: 13magic(immune), asphyx, 12drown | Vul: 11silver | XP: 544 | Sp: malmutate | Sz: Medium | Int: plant. 20:35:56 %??shining eye 20:36:03 -!- ussdefiant has joined ##crawl-dev 20:36:06 yeah 20:37:26 slime needed the buff 20:37:28 also, how does smite bolt of energy work 20:37:33 I don't think this was a very good systematic change 20:38:07 wait, every eye is smite target now? 20:38:25 apparently 20:38:56 that'll make a lot of people opticked off 20:39:20 03Grunt02 07* 0.16-a0-1589-gc112a2c: Only let eyeballs smite-target enchantments. 10(29 seconds ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c112a2c84e62 20:39:45 wait 20:39:46 ... 20:39:49 wait, I'm confused 20:40:42 this does sound like a questionable change 20:41:03 it sounds like it may have been a mistake 20:41:20 surely just mon->type == MONS_GIANT_EYEBALL || mon->type == MONS_GOLDEN_EYE 20:41:20 but malmutate is still an ench, right? 20:41:24 not anything involving mons_genus 20:41:28 PleasingFungus: HILARIOUSLY SPECIFIC SPECIAL CASES 20:41:32 PleasingFungus: WHAT A WONDERFUL IDEA 20:41:34 uh 20:41:45 please don't make malmutate smite-targeted. 20:41:54 ^ 20:41:55 or gooe stuff. 20:41:58 DO IT 20:42:02 possibly there could be some indication there's a difference between them 20:42:06 LET THE PLAYER HATE FLOW THROUGH YOU 20:42:18 I mean, you could add some kind of flag or something? idk 20:42:28 how about lets allow positioning and use of allies matter some of the time 20:42:31 but I think that gameplay is more important than code simplicity 20:42:42 ideally we wouldn't have to choose between them 20:42:49 but . . . . 20:43:06 would it not be nice to just make them seperate spells at that point 20:43:32 yes, for the all-important vault monsters 20:43:45 are golden eyes vault monsters? 20:43:48 I mean, if special cases are going to drive somebody mad 20:43:50 i guess that might help with the communication problem 20:44:01 ??golden eye 20:44:01 golden eye[1/1]: Come in packs! Confuse(checks MR)! Tiny! Fast! Also, they blink (getit). Can't see invisible. 20:44:12 It possesses the following magical ability: Paralyse Gaze 20:44:14 actually I have no idea if golden eye confuse is (was) smite-targeted or not 20:44:21 I thought it was? 20:44:22 it was 20:44:24 ok 20:44:30 so... 20:44:43 03Grunt02 07* 0.16-a0-1590-g13372b0: Revert eyeball gaze changes. 10(53 seconds ago, 1 file, 1+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13372b0a3fee 20:44:45 (also, giant eyeballs are mnoleg & pan lord summons) 20:45:03 Are we just communicating with Grunt through git at this point? 20:45:08 Grunt, make a commit if you hear me 20:45:13 20:45:29 so what's the current situation 20:45:31 I'm lost 20:45:44 apparently we want to write new spells to preserve the old behaviour 20:45:50 seems so 20:46:00 well, smite targetted malmutate is really silly 20:46:08 call it "penetrating gaze" 20:46:08 we should just maybe think a bit more carefully about what we'd want smite targeted 20:46:20 and the everyone has agreed that someone else should do it 20:46:26 I was more asking 20:46:32 what is the current behavior, in the current codebase 20:46:38 after all these reverts and re-reverts and re-re-reverts 20:46:40 rerere 20:46:49 eyeball has Paralyse-the-spell, golden Confuse-the-spell 20:46:52 at this exact moment 20:46:59 (the former irresistible) 20:47:22 ok. 20:47:44 anyway I am mentally exhausted and I am going to go do something else before I make a complete ass of myself again. 20:47:55 -!- Lasty has quit [Quit: Leaving.] 20:48:05 =\ 20:48:15 it's alright, you could be working on a moon vault 20:48:29 as I see it, the point of those monsters is to be incredibly fragile monsters that nonetheless can inflict debilitating status effects even with other monsters in the way. gooes are different, and shining eyes are quite horrifying enough in LOS-only. I think that's all of the eyes? 20:48:34 did I forget an eye. 20:48:40 eye of devastation 20:48:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:48:55 eyes of devastation are 20:48:56 gooe 20:49:02 gammafunk: I mentioned them!!! 20:49:07 oh ok 20:49:18 they're cool and thematic and very silly 20:49:22 devastation eyes 20:49:31 great orbs of eyes, as far as I can tell, are purposefully meant to be a weaker version of several eyes since they are... an orb. of other eyes. 20:49:33 probably they should show up in places other than where they do. 20:49:40 (devastation eyes.) 20:49:52 how about d:2 20:50:02 see, that is a place they don't currently show up. 20:50:02 I am reminded of crawl lite putting eyes of devastation in late D in hard mode 20:50:04 nicolae-: no 20:50:05 likewise, temple. 20:50:17 (alongside more annihilators and sphinxes?) 20:50:24 (pre-depths-being-a-thing) 20:50:26 great orb of eyes (09G) | Spd: 10 | HD: 12 | HP: 48-78 | AC/EV: 10/3 | Dam: 20 | see invisible, lev | Res: 13magic(immune), 03poison | XP: 1024 | Sp: paralyse, disintegrate (d44), drain magic, confuse, teleport other | Sz: Large | Int: high. 20:50:26 %??great_orb_of_eyes 20:50:31 i really wish i had the mental energy to devote to bigger vaults these days, i got some temple layouts i think would be cool 20:50:33 -!- the_glow has quit [Ping timeout: 265 seconds] 20:50:36 oh! 20:50:38 I forgot eyes of draining 20:50:43 that's the name, right 20:50:45 yeah but similar deal 20:50:47 so many eyes 20:50:54 drain magic checks mr, and thus it's a negative status effect. 20:51:03 the fragile eyes all have no attack 20:51:10 yeah; I don't know that they actually *need* to be smitey, but the only other user of the spell (ghost moths) is and should be, so. 20:51:16 the just float around, hexing 20:51:49 giant eyeballs pretty much have to be smitey 20:51:53 at their current speed 20:52:22 and golden eyes...well I don't really see changing those to be non-smitey 20:52:31 -!- debo has joined ##crawl-dev 20:52:32 SPELL_SMITEY_DRAIN_MAGIC 20:52:32 I think smiting shining eyes we agree would be awful? 20:53:18 shining jelly 20:53:21 there's been talk of maybe "buffing" gooe in the past 20:53:34 but they did go through some changes fairly recently 20:53:47 need to finish the five and give them polymorph 20:53:58 heh 20:54:17 as forms lord, how well would that work, pleasingfungus? 20:54:22 ??drain_magic 20:54:23 I don't have a page labeled drain_magic in my learndb. 20:54:26 forms lord, eh? 20:54:27 could work. 20:54:38 lord of the forms 20:54:43 (fr: retheme mnoleg to transmuter lord; shifts between mega-forms) 20:54:59 (target his weak points for massive damage!!!) 20:55:06 which one is drain magic again 20:55:08 but he's a demon 20:55:11 eye of draining 20:55:16 -!- cribozai has quit [Ping timeout: 272 seconds] 20:55:27 ...huh, is that beam targetted for gooe? 20:55:30 wheals: demons can transform! 20:55:37 try using poly on an imp sometime 20:55:37 pff 20:55:40 technically 20:55:46 or on grinder 20:55:51 how can you dismiss polygrinder???? 20:56:03 paralysis like giant eyeballs, drain magic like eye of draining, confuse like golden eyes, disintegrate like eyes of devastation, teleport other like shining eyes 20:56:05 !lm . uniq~~grinder 20:56:06 54. [2014-10-21 10:08:47] Basil the Slasher (L3 GhBe of Trog) killed Grinder on turn 1523. (D:3) 20:56:23 like shining eyes, da hell 20:56:28 unknown monster: "shining_eyes" 20:56:28 %??shining_eyes 20:56:32 shining eye (13G) | Spd: 7 | HD: 10 | HP: 43-67 | AC/EV: 3/1 | see invisible, lev | Res: 13magic(immune), asphyx, 12drown | Vul: 11silver | XP: 544 | Sp: malmutate | Sz: Medium | Int: plant. 20:56:32 %??shining_eye 20:56:36 It was a joke. 20:56:47 ??orange_crystal_statue 20:56:48 orange crystal statue[1/1]: A big orange 8 that drains your big orange MP and gives you confusion. Immune to disintegration, unlike granite statues. Also can feed on your big orange brain. In 0.14-, can be instakilled but has big orange defenses otherwise. 20:56:54 shining eyes should shine, give them haloes 20:57:06 (thus the polymorph question) 20:58:00 fr: eye of translocation 20:58:06 polymorph checks mr, yes? 20:58:08 hum de hum de hum 20:58:10 yes 20:58:10 PleasingFungus: blinking eye 20:58:14 smitey banishment.........? 20:58:15 yeah I'd be ok with it then 20:58:17 oh, haha 20:58:22 like shifters, but just randomly 20:58:25 I mean tele other is pretty easy to just cancel 20:58:34 VERY anti-melee. 20:58:39 it's not a spell I want to see in the hands of too many monsters though 20:59:03 -!- rossi_ has quit [Ping timeout: 246 seconds] 20:59:04 I think giving gooes poly is reasonable, but off-topic 20:59:13 re: smite eyes 20:59:20 well we're discussing how to change eyes, etc. 20:59:30 like gooe as smite-targetted seems bad 20:59:30 they got dragged along with the ride 20:59:33 they have melee 20:59:43 powerful eyeteeth!!! 20:59:47 and they can stand up to some melee 20:59:53 the melee is for when they encounter anybody with mr (i.e. outside of D.) 21:00:16 yeah but I don't think giving things with that much hp 21:00:23 smite targetted attacks is a good idea 21:00:32 not disagreein' 21:00:35 for those values of smite targetted attacks that is 21:00:37 it is a bit much of a jump in threat, yes 21:00:40 one thing you could do 21:00:49 03Grunt02 07* 0.16-a0-1591-g4fdb1e6: Make smite-targeted gaze spells for giant eyeballs and golden eyes. 10(38 seconds ago, 6 files, 66+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4fdb1e6d3bf2 21:00:55 okay I've done my part to preserve the status quo with cleaner code <_< 21:01:04 haha 21:01:06 * Grunt really wanders off............... 21:01:07 good commit message 21:01:34 isn't... drain magic a beam? 21:01:44 that's what I'm confused about 21:01:57 is it 21:02:05 it is is it? 21:02:09 it's it 21:02:42 make drain magic not a beam then 21:03:15 beem_is_eye 21:03:27 eyebeems 21:03:34 -!- amatsu has quit [Ping timeout: 245 seconds] 21:03:47 remove the beam from your own eye 21:04:02 ouch! 21:04:08 maybe give it smite 21:04:15 the mnoleg smite passes to teh eyeteeth 21:04:26 okay, it's not a beam, as far as I can tell, but it checks mr 21:04:34 eye of the storm, give it tornado and lightning bolts 21:04:47 disint and smiting? 21:05:03 I suppose they're seperate enough... 21:05:21 theTower: it does seem to be a beem 21:05:29 erm 21:05:40 yes, I meant that, I just can't talk, blargh 21:05:56 are you sure about checking mr? antimagic seems to use the same codepath 21:06:22 oh, that would be !agent(), I guess 21:06:47 I guess the idea is to make gooe drain magic resistable? 21:07:01 since they always get the weaker flavors of whatever 21:08:03 it was carried over from ocs drain magic, which was supposed to be resistable alongside the other spell choices since they were made non-instant-killable 21:08:14 yeah but does anyone really care that eyes of draining don't smite anymore 21:08:26 I care that ghost moths don't smite 21:08:35 eyes of draining, as I said earlier, I could go either way on 21:08:42 yes, ghost moths not smiting is significant for spider 21:08:50 really? ghost moths are fast enough they usually aren't behind other monsters 21:08:53 and zigs! 21:08:57 it's actually really important in zigs 21:08:59 oh yeah 21:09:02 not that zigs are really important, but... 21:09:05 zigs... 21:09:07 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 59-86 | AC/EV: 8/10 | Dam: 1802(drain stat), 1802(drain stat), 1204(strong poison:47-84) | fly | Res: 06magic(100), 02cold, 03poison | Chunks: 06mutagenic | XP: 1693 | Sz: Large | Int: insect. 21:09:07 %??ghost moth 21:09:11 !send wheals zigfigs 21:09:11 Sending zigfigs to wheals. 21:09:14 only speed 12, spiders are speed 15 21:09:26 huh yeah 21:10:33 theTower: re: smite, not that I was terribly serious, but disint checks mr 21:10:47 so, should I make it smitey, or should I make a new spell that shares most-but-not-all codepaths? 21:10:56 having a separate description is probably a plus 21:11:13 one note: 21:11:17 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living, evil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 412 | Sp: brain feed, drain magic, mass confusion | Sz: Large | Int: high. 21:11:17 %??orange crystal statue 21:11:20 well draining eyes probably should be smitey, they're helpless, have no attack 21:11:23 ^ what the spell was originally made for 21:11:35 all of their other spells are currently smitey 21:11:41 yes 21:11:53 I'm concerned about gooe getting smite drain though 21:11:55 the only thing we don't want it to be smitey for is gooes 21:12:11 make SPELL_DRAINING_GAZE, have gooe keep DRAIN_MAGIC, everything else gets GAZE 21:12:27 sounds good 21:12:34 (now is not the time to note that in a stashed commit of mine I gave pan lords DRAIN_MAGIC, is it) 21:12:46 Grunt: I just ran make SPELL_DRAINING_GAZE and I got an error, can you double-check that command? 21:12:46 (it seemed better than corona!) 21:12:52 gammafunk: rip...... 21:12:57 theTower: you will have to choose for yourself your favorite flavor of mp draining effect. 21:13:33 theTower: do not make pan lords with eye of draining mp drain!!! 21:13:34 I will delay that decision to whenever I return to it 21:13:47 it is not much of a decision, no 21:14:07 they can have summon eyes though 21:14:27 indirect and easier to manage 21:14:28 eye of draining should be smitey 21:14:47 * gammafunk stares at doy. doy is drained of magic! 21:15:00 !source mon-spll.h 21:15:01 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-spll.h;hb=HEAD 21:15:53 (also how much of this was spurned by Grunt wanting to see Mnoleg to 30-0 vs. Cerebov....) 21:15:53 "The eye narrows, the pupil boring through any illusion you ever had of your own significance." 21:16:10 -!- Sizzell has quit [Ping timeout: 272 seconds] 21:17:05 -!- ParallaxScroll has quit [Quit: Page closed] 21:17:19 Mnoleg hp:10000 spells:debugging_ray 21:17:33 actually I don't think monsters can debug...... 21:17:57 !debug Grunt 21:17:57 wheals sets a breakpoint on Grunt. Grunt resists with almost no effort. You crash... Would you like your variables identified? 21:18:14 -!- AGinsberg has quit [Ping timeout: 246 seconds] 21:18:16 at this rate I will have to come up with a completely different setting theme and main choice for mnolegsprint 21:18:31 !lg ikiller=mnoleg 21:18:31 No games for gammafunk (ikiller=mnoleg). 21:18:34 !lg * ikiller=mnoleg 21:18:35 46. heteroy the Conqueror (L27 MiFi of Okawaru), mangled by Mnoleg's tentacle (attached to Mnoleg) in Pandemonium (mnoleg_grunt) on 2014-10-22 08:46:07, with 921778 points after 94329 turns and 7:28:43. 21:18:44 heh, mnoleg_grunt indeed 21:18:59 03Grunt02 07* 0.16-a0-1592-g2292898: Add Draining Gaze, too. 10(67 seconds ago, 7 files, 26+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=229289830686 21:19:02 mnoleg_gammafunk imo 21:19:03 I should make one 21:19:17 -!- Sizzell has joined ##crawl-dev 21:19:28 -!- Ququman has quit [Read error: Connection reset by peer] 21:19:33 hi Sizzell... 21:19:37 Not a monster spell: 'debugging ray' 21:19:38 rip.... 21:20:34 need the logical opposite of the test spawner 21:21:03 test abjurer? 21:21:06 haa 21:21:51 test debugger 21:23:20 !lg max=dam 21:23:20 217. nrook the Hacker (L19 MDAr of Nemelex Xobeh), killed by nerve-wracking pain on D:18 on 2009-08-08 20:04:41, with 215226 points after 89125 turns and 10:57:14. 21:23:22 can you use that 21:23:31 !lg max=dam x=dam 21:23:31 217. [dam=1500] nrook the Hacker (L19 MDAr of Nemelex Xobeh), killed by nerve-wracking pain on D:18 on 2009-08-08 20:04:41, with 215226 points after 89125 turns and 10:57:14. 21:23:51 -!- barnacle has quit [Quit: Leaving] 21:24:17 !lg * max=dam x=dam 21:24:20 3701289. [dam=2652] b0rsuk the Sensei (L23 NaTm), annihilated by randart's ghost on Elf:2 on 2009-05-03 17:50:51, with 331353 points after 85691 turns and 8:26:51. 21:24:56 I wonder if you can get higher damage from mirror damage and quad damage in, uh, a sprint? 21:25:11 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:25:50 http://sprunge.us/AQNQ 21:25:52 success 21:26:56 The statue throws debugging ray at you. 21:26:56 The debugging ray hits you! 21:26:57 Ouch! That really hurt! 21:27:00 You die... 21:27:01 Save macros? 21:27:05 maybe some enum and merging error can happen and a monster somehow gets debugging ray 21:27:14 ty, sequell :) 21:28:20 hm I should eventually fix spell vault syntax for mon-spell-slots 21:28:30 that is a big project and I am not going to do that right now...... 21:28:47 (as in both code-side and vault-side) 21:29:24 right, I was going to ask earlier about wucad 21:30:54 -!- NilsBloodaxe has quit [Ping timeout: 246 seconds] 21:33:12 philosophical question: right now, shield choice is largely determined by how much you're willing to invest in shield skill. in a hypothetical shield rework (that removed the horrible secret skill breakpoints), would it be best to keep that dynamic, or make shield choice based more on stats, like body armour choice? 21:34:02 the advantage of the current dynamic is that it's very distinct from body armour; the disadvantage is that it very strongly discourages use of heavier shields, which... idk if that could be avoided. 21:34:32 maybe buff large shield stats afterwards? 21:34:33 theTower: maybe casting ozo's at a kraken with mirror damage 21:34:37 for max damage 21:34:50 how does a kraken get mirror damage 21:35:09 Unknown spell name: 'mirror damage' in 'mirror_damage' 21:35:09 %??kraken spells:mirror_damage god:yredelemnul 21:35:13 rip 21:35:17 ya rip 21:35:20 kraken (12X) | Spd: 14 | HD: 16 | HP: 187-229 | AC/EV: 20/0 | Dam: 50 | cold-blooded | Res: 06magic(60), 12drown | Chunks: 09poison | XP: 2317 | Sp: injury mirror | Sz: Giant | Int: animal. 21:35:20 %??kraken spells:injury_mirror god:yredelemnul 21:35:34 death kraken (12X) | Spd: 14 | HD: 16 | HP: 187-229 | AC/EV: 20/0 | Dam: 50 | cold-blooded | Res: 06magic(60), 12drown | Chunks: 09poison | XP: 2317 | Sp: injury mirror, spawn tentacles | Sz: Giant | Int: animal. 21:35:34 %??kraken spells:injury_mirror;spawn_tentacles god:yredelemnul name:death_kraken 21:35:41 no ink? 21:35:55 clearly yred hates ink 21:36:09 Grunt: imo dice_def(INSTANT_DEATH, 1) 21:36:31 -!- mamgar has quit [Read error: Connection reset by peer] 21:36:54 wheals: it matches zap-data.h right now!!!! 21:37:09 imo change zap-data 21:37:57 -!- popbob has quit [Ping timeout: 265 seconds] 21:38:10 zzzap 21:38:24 -!- meatpath has quit [Ping timeout: 265 seconds] 21:39:52 -!- johnny0 has quit [Ping timeout: 255 seconds] 21:40:03 zap hound (11h) | Spd: 10 | HD: 7 | HP: 28-48 | AC/EV: 4/14 | Dam: 1111(elec:7-9) | sense invisible | Res: 06magic(20), 11elec+++ | XP: 264 | Sp: blinkbolt (2d14) | Sz: Medium | Int: animal. 21:40:03 %??raiju name:zap_hound n_rpl 21:40:13 <3 21:40:15 alright, I think I have a basic prototype for my ugly things :D 21:40:46 -!- debo has quit [Ping timeout: 255 seconds] 21:42:27 I have one too, he sits right next door 21:43:28 !banish nrook 21:43:29 PleasingFungus casts a spell. nrook is devoured by a tear in reality! 21:44:13 -!- Quazifuji has quit [Ping timeout: 246 seconds] 21:44:28 03PleasingFungus02 07* 0.16-a0-1593-g253066f: Adjust partially-ID'd wand evoke message 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=253066f80789 21:44:30 you live next to nrook??? 21:44:45 theTower: the next room over, in fact :) 21:44:54 -!- WalkerBoh has quit [Ping timeout: 255 seconds] 21:44:55 cool 21:45:05 actually, it's terrible. much like him!!! 21:45:10 I can claim ultimate responsibility for all of his changes based on the fact that I introduced him to crawl 21:45:19 the jury is yet out whether this is praiseworthy or a condemnation 21:45:21 history's greatest monster 21:45:23 he's also responsible for my first win! 21:45:28 -!- tcsc_ has quit [Quit: bye!] 21:45:35 best combo in the damn game, and I don't care who thinks different 21:45:37 though idk that he introduced me to crawl as such; not sure 21:45:47 hrm, I wonder if there's any way to make a monster not "summoned" at all within (_create_monster(MONS_GIANT_MITE, 0, true)) 21:45:54 what IS the best combo 21:46:02 canonically, ddhe. 21:46:02 ddhe 21:46:41 !lg * recent s=char / won o=-% 21:46:44 5536/604989 games for * (recent): 0/1x ChAM [0.00%], 0/1x PlAE [0.00%], 0/1x DjAr [0.00%], 0/1x PlSk [0.00%], 0/1x LOSu [0.00%], 0/1x ChNe [0.00%], 0/1x KoJr [0.00%], 0/1x DjDK [0.00%], 0/1x PlHu [0.00%], 0/1x HOPr [0.00%], 0/1x ChAE [0.00%], 0/1x OpJr [0.00%], 0/1x ChAs [0.00%], 0/1x ChEE [0.00%], 0/2x PlVM [0.00%], 0/2x DjCj [0.00%], 0/2x ChHu [0.00%], 0/2x LOAM [0.00%], 0/2x ChAK [0.00%], 0/2x ... 21:46:47 !lg * recent s=char / won o=% 21:46:50 5536/604989 games for * (recent): 1/3x DgJr [33.33%], 1/4x LOVM [25.00%], 6/53x DDSu [11.32%], 1/9x PlAK [11.11%], 21/240x MfAs [8.75%], 7/81x DDTm [8.64%], 4/49x DDCK [8.16%], 7/98x DDWn [7.14%], 4/56x MiAs [7.14%], 2/28x MfHe [7.14%], 6/87x DDCj [6.90%], 3/45x CeAE [6.67%], 3/47x NaAr [6.38%], 4/63x MfAE [6.35%], 14/223x VSAr [6.28%], 1/16x DDAE [6.25%], 2/32x LOCK [6.25%], 4/65x DgVM [6.15%], 1... 21:47:05 love 'em 21:47:19 !lg * recent cv!~- s=char / won o=% 21:47:21 2384/256144 games for * (recent cv!~-): 5/42x DDSu [11.90%], 2/17x VpVM [11.76%], 2/17x GhHu [11.76%], 4/35x DgVM [11.43%], 2/18x CeAE [11.11%], 4/37x HaAM [10.81%], 7/67x KoHe [10.45%], 2/20x HEDK [10.00%], 5/50x DDTm [10.00%], 5/52x DgNe [9.62%], 6/64x HOAr [9.38%], 1/12x MiAE [8.33%], 3/36x GhWn [8.33%], 5/61x HuVM [8.20%], 3/40x OgAr [7.50%], 1/14x CeAr [7.14%], 5/76x DDCj [6.58%], 7/107x CeBe... 21:47:23 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:47:24 dd is op at char winrate 21:47:35 alright 21:47:41 in that it has the unfair combination of being both strong and really unpleasant outside traditional classes 21:47:43 what's the recommended way of sharing builds? 21:47:50 !lg goodplayers recent cv!~- s=char / won o=% 21:47:52 -!- Siegurt has quit [Quit: Leaving.] 21:47:54 1454/30815 games for goodplayers (recent cv!~-): 1/1x SpFi [100.00%], 1/1x MiAE [100.00%], 2/3x HEDK [66.67%], 2/4x VpVM [50.00%], 5/10x CeBe [50.00%], 2/4x HuAE [50.00%], 1/2x CeAE [50.00%], 3/8x MfCK [37.50%], 1/3x DEGl [33.33%], 1/3x GhBe [33.33%], 1/3x MfAs [33.33%], 1/3x OgAE [33.33%], 2/6x NaEE [33.33%], 1/3x VSFE [33.33%], 1/3x MiSu [33.33%], 1/3x DsAE [33.33%], 2/6x MfFi [33.33%], 2/6x HOE... 21:47:54 google drive folder 21:47:57 (don't do this) 21:48:07 if I didn't have a million plans I would ponder letting them regenerate half of the damage they take in exchange for lowering that damage reduction 21:48:18 !lg goodplayers recent cv!~- s=char / won o=% N>20 21:48:19 Unknown field: n 21:48:27 CanOfWorms: with devs, or with other players? 21:48:33 other players 21:48:49 there isn't really one. bloax persuaded a server admin to host his shit 21:48:59 before that, he... passed a build around through dropbox, I think? 21:49:05 !lg goodplayers recent cv!~- s=char / won o=% ?: N>20 21:49:06 CanOfWorms: post on tavern, probably 21:49:07 161/2408 games for goodplayers (recent cv!~-): 40/349x MiBe [11.46%], 35/321x GrFi [10.90%], 28/335x MiFi [8.36%], 21/498x TrMo [4.22%], 37/905x GrBe [4.09%] 21:49:21 !lg goodplayers recent cv!~- s=char / won o=% ?: den.N>20 21:49:23 1222/27819 games for goodplayers (recent cv!~-): 7/27x SpVM [25.93%], 10/39x CeAM [25.64%], 6/25x HOAr [24.00%], 5/25x GrFE [20.00%], 6/31x KoHe [19.35%], 5/26x DsAr [19.23%], 4/21x HaHu [19.05%], 6/36x FeAE [16.67%], 4/24x DDSu [16.67%], 5/30x DsDK [16.67%], 19/116x CeHu [16.38%], 4/25x MuAs [16.00%], 4/25x NaBe [16.00%], 9/57x MiDK [15.79%], 9/57x DrAs [15.79%], 5/33x DDCj [15.15%], 6/41x HaBe [... 21:49:27 vile (049) | Spd: 15 | HD: 80 | HP: 7000 | AC/EV: 14/7 | Dam: 2004(fire:80-159) | 11non-living, 10items, 10doors, fly, 07vault | Res: 06magic(60), 04fire+++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 15000 | Sp: dig, confuse, confuse, miasma breath (3d45), hellfire burst (3d15) | Sz: Medium | Int: normal. 21:49:27 %??vile 21:49:27 so just upload the files anywhere? 21:49:59 can we allow players to *not* train a skill in sprint? 21:50:08 with 27 stealth, monsters can't find me 21:50:16 anywhere that's publically accessable, where you don't mind sharing the url, yeah 21:51:07 google drive is pretty good for that, actually 21:51:08 -!- johnny0 has joined ##crawl-dev 21:51:15 quick quiz: does anyone like shield skill breakpoints 21:51:17 as a mechanic 21:51:27 PleasingFungus: well I was thinking about your statement 21:51:32 does anyone like skill breakpoints as a mechanic 21:51:33 I'm trying to figure out if I need to defend disliking them 21:51:42 PleasingFungus: no one likes breakpoints 21:51:48 i thought breakpoints in general were pretty much considered "dumb shit that a clown would like" these days 21:51:59 it does seem basically like a good thing that shields depend more on stats, one thing I'd think about 21:52:06 is how e.g. bucklers are used currently 21:52:23 right now a magical stave user wants 5 shields and doesn't care about stats 21:52:30 I would personally place bucklers somewhere in the ring mail neighborhood 21:52:48 maybe a little below? but basically in that place where you certainly *can* cast with it without much investment, but it's still not *free* 21:52:57 ??ring_mail 21:52:57 ring mail[1/1]: 5AC, 7ER. 21:53:22 hrm, will shields decrease the casting penalty at all? I guess not since it's impossible to remove breakpoits? 21:53:30 *training shields 21:53:49 my thought was that the new system would very closely resemble ER 21:54:18 so training shields would in fact reduce casting penalty, just never quite to 0 (ignoring rounding) 21:54:27 (which is a silly thing to ignore but useful for my point) 21:54:51 yeah I mean, *effectively* there's still a breakpoint, it's just not as simple 21:54:57 -!- Blazinghand|Work has quit [Remote host closed the connection] 21:55:17 well, there would be a bunch of small breakpoints at which spell success rates tick over 21:55:22 since we have this weird discrete success system 21:55:51 but idk that it would be practical to completely eliminate casting penalties at non-gratuitous stat/skill levels 21:56:10 what field do I need to fill to make a skill cost max HP? 21:56:24 an ability? 21:56:26 yes 21:56:36 like the deep dwarf/mummy abilities except with HP 21:56:44 I don't think anything currently does that 21:56:52 any abilities 21:56:58 !source ability.cc 21:56:59 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/ability.cc;hb=HEAD 21:56:59 what about lugonu's thing 21:57:00 borg's is the only thing that costs mhp 21:57:03 <|amethyst> ABFLAG_PERMANENT_HP 21:57:07 <|amethyst> Make bazaar 21:57:09 nrook: ? 21:57:11 ABFLAG_PERMANENT_HP 21:57:13 oh, zot defense 21:57:13 actually that was taken out a long long time ago wasn't it 21:57:15 haha 21:57:20 what was the thing. 21:57:20 make bazaar.... 21:57:22 yeah, I have that flag up but I am getting 0 permanent HP in the screen 21:57:32 enter the abyss?? 21:57:33 5* Lugonu ability. Pretty much exactly what it says. Really expensive to do (9 MP, hunger, piety). Just because you can depart the Abyss nearly at will does not mean you should use this ability on a whim. But if the alternative is death, this is a pretty great escape. 21:57:33 watcha makin 21:57:39 ty sequell 21:57:40 ugly thing species 21:57:59 I guess I'll make it 1 permanent MP for now 21:57:59 nrook: I suspect that cost was removed when it began taking time to use it? 21:58:09 -!- FatShack is now known as FtShkAway 21:59:31 ??troll_leather_armour 21:59:31 troll leather armour[1/1]: Speeds your regeneration by 0.4 HP per turn, but also increases hunger rate by 1.5 while you are injured. All races but felids, draconians, and octopodes can wear this. 4AC, 4ER. Does not work on trolls or deep dwarves. 22:00:56 ??er 22:00:56 encumbrance rating[1/2]: A number representing how much armour harms your spellcasting, dodging, and melee accuracy. Units are "arbitrary units of encumbrance" (aue). 22:01:00 ??er[2 22:01:00 heavy armour[1/1]: Refers to body armours with an encumbrance rating of 5 or more, which are incompatible with {Ozocubu's Armour} and have an added unarmed combat penalty. 22:02:21 oh, hmm... 22:02:48 I'm guessing I should upload the source + the compile? 22:03:41 PleasingFungus: I suppose it could care some about dex, but weighted towards str 22:04:03 fr: give ozu's a softcap 22:04:24 gammafunk: yeah, possibly. it's notable that, right now, both dex and str actually contribute to *sh* 22:04:29 like, 0 AC at 8 er, full ac at 2 er, linear sliding scale in between 22:04:44 -!- CKyle has joined ##crawl-dev 22:04:54 dex matters more for bucklers, str matters more for large shields. I'd need to check the exact numbers 22:05:06 but there's already some very sneaky contribution of stats there 22:05:19 -!- nicolae- has left ##crawl-dev 22:05:21 ug 22:05:28 I'd kind of vaguely lean toward making str reduce penalties and dex increase value? maybe that's too much like dodging 22:05:30 idk 22:05:46 or maybe dex doesn't need to be involved; it's already quite useful enough 22:06:02 well sh does just behave differently than dodging, and is associated with 1h weapons as well 22:06:19 elliptic sounds like a could person to chat with about it, if you can 22:06:26 ya 22:07:26 it'd be nice if players didn't have a train a lot more sh to effectively use a buckler, but regardless I agree that the breakpoints are not good 22:07:38 "Heat is drained from your body, clamming your mouth shut." 22:07:41 hrmph, no 22:07:48 Your mouth is frozen shut! 22:07:52 boom. mouthshot 22:08:11 alternately, "heat is drained from your body, and your mouth freezes shut!" 22:08:29 Dang it's icy! Yo you ain't feelin' a cold one right now. 22:08:55 fr: terrible borderline-racist 'gangsta' fakelang 22:09:01 wait. that might have been an unfr 22:09:04 sometimes I get those confused 22:09:12 wisp body parts: skin, heart, brain, mouth 22:09:20 soon they'll be real boys! 22:09:37 PleasingFungus: unfortunately many of our current lang. are borderline racist 22:09:49 what, the goofy german one? 22:10:14 I wonder if I should do a you_foodless(true) check to block the mouth freezing shut, to not confuse mummies 22:10:15 I think that one is incredibly dumb and xenophobic and refuse to use it, but idk that it's racist per se........ 22:10:23 -!- Grunt has quit [Remote host closed the connection] 22:10:37 theTower: mummies' mouths can't freeze shut? 22:10:50 well, in that "wait what did that do" 22:10:51 -!- tensorpudding has quit [Ping timeout: 265 seconds] 22:10:52 sense 22:10:58 what *does* it do? 22:11:03 -!- Grunt has joined ##crawl-dev 22:11:03 no potions 22:11:05 heh 22:11:13 oops I guess that's the scheduled server reset for grunthack.org...... 22:11:22 grunt, hacked 22:11:36 The cold interferes with the magic of your potions... 22:11:39 -!- WalkerBoh has quit [Remote host closed the connection] 22:11:41 -!- equipoise has joined ##crawl-dev 22:11:45 or prevents etc. 22:12:04 ....MAGIC! 22:12:09 "Heat is drained from your body, and prevents using your potions!" 22:12:22 "Your potions freeze!" 22:12:29 "But their bottles are really flexible." 22:12:38 no, no, then people would ask about floor potions 22:12:52 their bottles are flexible too 22:13:00 no, he means 22:13:04 actually, the refridge message is extremely vague, probably because of this subject 22:13:06 you still have -potion, even for potions that were on the floor 22:13:10 when you were frozen 22:13:30 " mpr("You cannot drink potions in your current state!");" 22:13:50 "You enter the Missouri ice caves!" 22:14:00 "You can't drink potions in your current state. You'll have to go back to Ohio to do that." 22:14:10 uuuugh 22:14:12 took me a moment 22:14:16 !banish nrook 22:14:16 theTower casts a spell. nrook is devoured by a tear in reality! 22:14:20 theTower: ty 22:14:32 bring back banish spell 22:14:38 well I mean, actually don't 22:14:39 why do you hate lucy 22:14:52 lucy can make it stronger like death's door 22:14:53 change !banish to be an invocation 22:14:59 this is a bad idea 22:15:02 instead of a spell 22:15:14 (then again, we're all clearly monsters here.) 22:15:27 potion of banishment 22:15:41 ?sequell 22:15:48 the logical replacement for !decay 22:16:06 potion of banishment. quite strong 22:16:11 an instant escape! 22:16:26 man, can you imagine if that was a scroll 22:21:08 Why does Ashenzari create separate scrolls of curse weapon/armor/jewellry instead of just curse item? 22:21:18 -!- ontoclasm has joined ##crawl-dev 22:22:03 ...why does Ashenzari create scrolls at all is the btter question 22:22:15 * wheals points at Grunt, then curses. 22:22:27 The current system is unnecessarily random 22:22:28 Grunt: as opposed to? 22:22:28 this was all dp*g's design, i believe 22:22:53 randomness is a part of crawl, and roguelike design; the player must adapt to what the game provides them. 22:22:57 curse weapon/armour have been scrolls for roughly forever, so there's at least history there 22:22:57 Ash is already a god that takes a long time to start doing anything, and the scroll randomness makes it worse 22:23:01 randomness is not an evil in itself. 22:23:12 What purpose does it serve in this case, though? 22:23:16 are you arguing that ash is weak? 22:23:26 legacy, i'd say 22:23:28 No, at ****** ash is the strongest god 22:23:39 arguably 22:23:49 okay. so, obviously, he needs to be buffed at lower levels, so he can always be the strongest god...? 22:23:54 nobody's come up with a system that everybody agrees on, so nothing has changed 22:23:57 !lg goodplayers recent cv!~- s=god / won o=% ?: den.N>20 22:23:59 1454/30815 games for goodplayers (recent cv!~-): 34/96x Jiyva [35.42%], 134/490x The Shining One [27.35%], 63/232x Zin [27.16%], 31/179x Qazlal [17.32%], 27/156x Beogh [17.31%], 33/203x Fedhas [16.26%], 98/639x Ashenzari [15.34%], 69/488x Dithmenos [14.14%], 118/1011x Vehumet [11.67%], 35/303x Nemelex Xobeh [11.55%], 114/1021x Makhleb [11.17%], 147/1373x Okawaru [10.71%], 49/465x Kikubaaqudgha [10... 22:24:07 Power later for power now is never a good balancing system 22:24:17 for less power now* 22:24:24 that's an interesting axiom. 22:24:36 I just think the scroll system is unnecessarily annoying and random for players 22:24:58 anyway, "things should be less random" is not really a good place to argue from, because the design philosophy of crawl has always been that things should be more random whenever possible 22:25:01 idk. I don't feel very strongly about it, I just think complaining that it's "too random" is a little silly. 22:25:09 heh. 22:25:15 Okay, how about annoying and not interesting? 22:25:22 you play scroll roulette and hope u get the right ones 22:25:26 what is interesting or fun about that? 22:25:29 or balancing? 22:25:30 my personal complaint about it would be that you're encouraged to drop scrolls one-by-one and pray over each. 22:25:33 which is godawful ui. 22:26:07 the interesting part, obviously, is the gambling: will you get the curse scrolls you want? how much remove curse should you hoard, if any? 22:26:12 does that actually affect the outcome? 22:26:19 doy: no, *but* 22:26:28 I argue that's not actually interesting, the remove curse scrolls only matter really early on 22:26:33 uh 22:26:39 later on you will have a million 22:26:43 that sounds like you're not swapping equipment often enough 22:27:10 In a winning game without ash it's not uncommon to finish with 20 RC scrolls unused 22:27:15 of course. without ash. 22:27:15 and ash identifies cursed/uncursed equipment 22:27:18 with ash, it's very very different. 22:27:23 since you actually use rcurse as a resource. 22:27:35 we get regular complaints about being short on rcurse with ash..... 22:27:52 (and, of course, the endgame is not the only point at which to consider; certainly you'll be short on rcurse early on!) 22:27:55 (as you were complaining....) 22:28:13 you can make rcurse an early resource without the gambling aspect 22:28:18 doy: if you're looking for one type of curse scroll (or even two), then you want to pray over individual rcurse scrolls until you get the one you want, so as not to pray over more rcurse than you needed to 22:28:20 but why though 22:28:30 PleasingFungus: ah, i see 22:28:34 it's bad ui. 22:28:37 yeah 22:30:15 yeah its pretty annoying to have to drop them one by one 22:30:36 elliptic actually dropped his two scrolls and prayed. he didnt uncurse until some time in lair i think, with some pathetic falchion i think 22:31:03 so the best play is to pray every individual scroll when possible 22:31:16 considering it further, I'm not sure there's actually a strong advantage to praying one-by-one; it's not like the other scrolls are actually *wasted*... 22:31:26 but you do have to cart them around 22:31:33 now in four item slots instead of one 22:31:37 in your little scrollcart 22:31:40 ya 22:31:42 or you have to go back to them later 22:31:42 well, you might need remove curse 22:31:49 yes, remove curse is the reason you do it one by one 22:31:56 you can always convert rc to curse but not vice versa 22:31:57 that's why you drop all but one or two 22:31:57 because elliptic had 2 scrolls and prayed both away and never found another one 22:32:08 which is different from dropping one-by-one 22:32:08 what if i want to uncurse later on though? and i dont find a scroll 22:32:15 then you have one or two rcurse...? 22:32:17 I just drop one at a time to see which scrolls I get 22:32:24 see if I need to curse all of them or not 22:32:36 sure, but is that actually meaningfully *optimal*? 22:32:37 idk 22:32:39 yes 22:32:47 -!- wheals has quit [Quit: Leaving] 22:33:01 this was a problem before, but not nearly as noticable since remove curse was usually more common 22:33:23 maybe it improves your winrate .1% or something, in which case it's a smart use of an action 22:33:43 -!- qoala has joined ##crawl-dev 22:33:48 the only thing you lose doing 1 by 1 is it costs you turns 22:34:20 at a certain point, I think the advantage gained by this sort of thing falls below the background noise of randomness 22:34:34 i mean fwiw, i dont think its a ridiculously big deal. but i know this is the kind of stuff minmay would shark over :P 22:34:38 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:34:48 for example, it's optimal to note down every tile that you've walked on 22:34:53 because you know that those have no traps 22:34:56 and only walk on those tiles 22:34:56 yes, and i do want to do that sometimes 22:34:58 for zot:5 22:35:04 since tele traps there are obviously very dangerous 22:35:08 but it's optimal to do that throughout the game. 22:35:10 -!- Whistling_Bread has quit [Ping timeout: 258 seconds] 22:35:13 yep, also noting down how many steps monsters have taken etc to avoid double moves 22:35:19 yes 22:35:20 acehack has this feature! 22:35:21 throwing stones next to sleeping monsters etc 22:35:28 next to? 22:35:48 ive heard throwing stuff next to sleeping monsters doesnt wake with them shouting 22:35:57 -!- Lawman0 has quit [Ping timeout: 244 seconds] 22:36:17 ??optimal 22:36:17 optimal[1/3]: what do you even mean, turn optimal? time optimal? resource optimal? safety optimal? opportunity costs easily make this term mean nothing. 22:36:19 you've heard, mm 22:36:28 !readall optimal 22:36:28 what do you even mean, turn optimal? time optimal? resource optimal? safety optimal? opportunity costs easily make this term mean nothing. / let mikee do it for you, optimally. / something that crawl isn't 22:36:32 i dont remember if my ash win had this remove curse problem. i actually lost an ash character and learned to not curse a cutlass when i had no other option. cutlasses arent very good 22:36:36 good entry 22:36:52 generally we mean game theory optimal or equilibrium play 22:36:54 i.e. winrate 22:36:56 well i shouldnt say that, but i probably couldve just not used a cursed cutlass for a few floors, but iirc he only got one or two remove curse until death 22:37:18 ?/opportunity costs 22:37:18 Matching entries (1): optimal[1]: what do you even mean, turn optimal? time optimal? resource optimal? safety optimal? opportunity costs easily make this term mean nothing. 22:37:23 idk. I don't think I have anything else to say on this. 22:37:25 i thought there were more 22:37:28 I think I've explained myself pretty clearly. 22:37:41 !learn edit optimal[1] s|opportunity|sanity optimal? opportunity| 22:37:42 optimal[1/3]: what do you even mean, turn optimal? time optimal? resource optimal? safety optimal? sanity optimal? opportunity costs easily make this term mean nothing. 22:37:51 theTower: http://crawl.develz.org/wordpress/trunk-updates-20-october-2014/comment-page-1#comment-1972 22:37:57 (bottom comment) 22:38:05 solving it would involve something changing how ash curse works. or just increasing remove curse but i assume the latter isnt a thing on the table 22:38:44 -!- Z_LAMP has quit [Ping timeout: 250 seconds] 22:38:51 <3 22:39:29 these comments are so confusing 22:39:33 oh, the latter absolutely isn't 22:40:14 PleasingFungus Early re: early game vs late game RC 22:40:25 okay, time to sprunge since I'm stuck, and I'll branch once those bits are dealt with 22:40:27 the use of RC early is very obbvious and later it's trivial 22:40:37 for ash characters or in general? 22:40:40 rip en making dith mad 22:40:43 early on you want to curse decent equipment immediately to build piety and later you have more than you can handle 22:40:44 for Ash 22:40:51 interesting 22:40:53 there is a strategy, but it's not particularly complex 22:41:06 It's not like you're swimming in rings and good equipment early on 22:41:08 I'd like to suggest an alternative solution: remove remove curse scrolls 22:41:11 if you have +0 boots, you curse it, etc 22:41:17 curses are forever 22:41:21 the only interesting thing at all is weapon cursing 22:41:25 theres an angband item that is forever cursed! 22:41:28 but even that is not really a big deal 22:41:38 this would reinvigorate the id game, add a new threat to tomb, and solve this problem all in one go 22:41:50 equipoise: i dont curse armour/jewellery unless it gets me bound status 22:41:51 another thing that would fix this is bringing back scorpion teleport 22:42:02 simmarine: Yes, that is also obvious 22:42:10 the strategy is just very simple 22:42:11 equipoise: is your argument that changing the scroll to 'curse item' would add more interesting choices? 22:42:36 No, I don't really know if there is a way to make the minigame interesting 22:42:44 nrook: clearly the solution is, instead, to add piles of basic mummy enemies to every branch 22:42:53 that would also work, good idea 22:42:54 welcome to the snake pit! 12 mummies come into view 22:43:09 finally, the rcurse shortage we've all been looking for! 22:43:13 and the ash reasons...... 22:43:13 merc card buff 22:43:24 kiku needs to be popular again 22:43:27 felid buff 22:43:38 they don't have slots to worry about!! 22:47:57 -!- nrook has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 22:50:57 the main issue I have with the ash rcurse situation is that it has extremely large early-game variance 22:51:11 hi elliptic! 22:51:12 because the difference between finding 1-2 scrolls and 4-5 scrolls is huge 22:51:23 -!- SomeStupidGirl has quit [Ping timeout: 265 seconds] 22:51:35 -!- rchandra has joined ##crawl-dev 22:52:11 it doesn't help that often cursing weapon is the only option if you want to become bound and start gaining piety at a decent rate 22:53:04 http://sprunge.us/XYZL miscasts revisions and me being the worst 22:53:11 because often if you don't have a shield or two jewellery items or 3 curse armour scrolls (+ 3 armour pieces) 22:53:21 s/if // 22:53:56 I don't have any good suggestions to make to improve things though 22:54:04 typical . . . . . .. 22:54:06 :p 22:54:25 elliptic, did you see the stuff I was talking about earlier wrt shields 22:54:41 one possibility that has been suggested before is letting players unequip cursed items under Ash without using rcurse, but with a large piety hit 22:54:48 that would probably help but I don't like it that much 22:55:00 how would that help? 22:55:11 isn't the problem early-game that you have both a shortage of rcurse *and* piety...? 22:55:16 because you wouldn't need to always save one rcurse 22:55:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:56:04 (did I really write a hundred lines for that commit message) 22:56:05 currently getting a small number of rcurse is bad because you effectively have one less unless you are lazy like me 22:56:10 :P 22:56:24 because you *really* want to save one always 22:56:39 -!- Poncheis has quit [Ping timeout: 272 seconds] 22:56:42 so finding 2 is effectively like finding 1, finding 1 is like finding 0, etc 22:57:05 sure, I agree with that 22:57:23 just not sure how a piety-costing ability would help 22:57:43 theTower: I'm skimming bits and pieces of this, but it's a lot of work to review a many-hundred-line commit 22:57:56 well it would mean that you could use the scrolls you do find and then take the piety hit when you still haven't found another rcurse in lair:3 22:58:07 oh, lair:3, dang. that's later than I thought we were talking about. 22:58:18 I've had worse before 22:58:24 !blame gammafunk 22:58:24 I pronounce gammafunk... Guilty! 22:58:25 -!- Siegurt has quit [Quit: Leaving.] 22:58:39 pleasingfungus: well, if the problems area was dealt with I would put it up in a branch to make things easier 22:58:41 only 2 scrolls by end of lair isn't that rare even 22:58:51 the problem area? 22:59:12 -!- rossi_ has quit [Ping timeout: 244 seconds] 22:59:16 and I'm not sure how a branch would help; the problem is editing a huge amount of code in one pass, not... a branch 22:59:24 you have a code constipation problem!!! 22:59:26 anyway I don't know how much this would actually help, quite possibly not enough to be worth it 22:59:27 it's gross... but true. 23:00:18 I'm trying to remember if I'm being hypocritical and/or contradicting myself here. I'm definitely hypocritical 23:00:31 PleasingFungus: about shields, I didn't really read over backlog very much, but my feeling about shield skill is that currently it is a lot like weapon skill - the benefits drop off sharply once you reach a magic breakpoint 23:00:32 the branch is for people to test the like dozen affected disparate things 23:00:48 03Grunt02 07* 0.16-a0-1594-g53c19c4: Update the monster spell vault specification for mon-spell-slots. 10(6 minutes ago, 19 files, 272+ 166-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=53c19c419d26 23:00:54 or we can just buff hells straight 23:00:56 PleasingFungus: and this isn't very good for the same reason that weapon skill having mindelay isn't very good 23:01:08 ok. I am writing up a gdd post right now 23:01:14 and will link you to it when it's done, if you like 23:01:25 PleasingFungus: but on the other hand I think it makes sense that shield skill and weapon skill behave similarly to each other, since they interact with each other 23:01:39 hm. that's an interesting viewpoint 23:01:43 It would be nice if no skills had breakpoints 23:01:48 ya 23:01:54 I'd also like to get rid of weapon breakpoints 23:01:57 but I don't have a good idea for that 23:02:02 galehar had an idea but iirc it was not good 23:02:06 I appreciate the added functionality, grunt 23:02:21 i.e. players are either training a two-handed weapon high or spending less skill on a one-handed weapon but also raising shield skill to some breakpoint 23:02:33 It's not really "added" at this point; it's just exposing the new functionality to the vault syntax. 23:02:39 oh 23:02:42 anyway because of this I sort of think that it would make sense for shield skill changes to go alongside weapon skill changes 23:02:43 still good! 23:02:51 but I'm open to other proposals too 23:02:52 I don't think that's a necessary precondition, though 23:02:55 at least, god, I hope not 23:03:12 now todo: test spawner name:test_debugger n_rpl spells:debugging_ray.200.natural 23:03:17 anybody else want to help in looking over http://sprunge.us/XYZL 23:03:35 I think that as long as you retain the idea of shield skill investment alongside weapon skill investment (for sword+board), they don't have to be exactly the same; one of the advantages of 1h weapons is the relatively low investment required, after all 23:03:54 the investment in shields skill should depend on, well, how much sh you want 23:03:59 or rather, how much you value sh vs other things 23:04:49 -!- Lysalla has quit [Quit: Page closed] 23:06:44 PleasingFungus: I can certainly agree that it would be nice if people were raising shields skill primarily for SH rather than for reducing penalties 23:07:01 PleasingFungus: armour skill does a reasonable job of this I think 23:07:04 yeah 23:07:09 I'm using it closely as a model for my suggested plan 23:07:51 otoh characters an wear armour with resists that doesn't greatly impede penalties regardless of armour skill 23:07:53 -!- Mazed has quit [Remote host closed the connection] 23:08:00 ...what? 23:08:02 currently one can do this with shields as well 23:08:16 an wear armour with resists that doesn't greatly impede penalties 23:08:24 *can 23:08:25 I'm lost 23:08:26 not an 23:08:34 I'm lost by the impeding penalties 23:08:35 tbh 23:08:46 impose I guess, sorry 23:08:50 o 23:08:51 gammafunk: well, hopefully bucklers would have fairly small penalties in whatever system even at low skill 23:08:52 that's the other thing 23:08:55 ya 23:08:56 elliptic: yeah 23:09:02 -!- Brannock has quit [Ping timeout: 245 seconds] 23:10:23 impede/impose/impound/impute/improvise all mean the same thing 23:11:01 -!- genghis has quit [Ping timeout: 246 seconds] 23:11:17 crimson impede white impose iron impound shadow impute 23:11:24 IMO it would be good to remove the weird thing that currently exists where you have a very small penalty with leather + no shield and a very small penalty with a robe + a 0 skill buckler but have a reasonably large penalty with leather + 0 skill buckler 23:11:33 I still don't quite comprehend that 23:11:50 but yeah this system wouldn't have that problem in that way, I *think* 23:12:05 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 23:12:14 basically leather has a penalty of 1 currently (say), and 0 skill buckler has a penalty of 1 23:12:25 but you get a discount of 0.75 to the sum of the two penalties currently 23:12:41 so it is 0.25 with just one of the two and 1.25 with both combined 23:13:05 nice 23:13:06 the 0.75 discount to the armour penalty is good, but it shouldn't be combined with the shield penalty in this way 23:14:32 PleasingFungus: anyway replacing current shield system with something a lot like body armour system sounds good to me, details like this can be handled later 23:21:33 -!- NotKintak has quit [Ping timeout: 260 seconds] 23:21:52 -!- teflonbiscuit has quit [Ping timeout: 246 seconds] 23:24:40 -!- _Senjai has quit [Ping timeout: 246 seconds] 23:25:26 -!- LexAckson has joined ##crawl-dev 23:31:41 -!- FiftyNine has quit [Remote host closed the connection] 23:38:26 -!- Grunt has quit [Quit: sec] 23:38:49 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=13973 here 23:38:49 -!- Grunt has joined ##crawl-dev 23:38:54 -!- equipoise has quit [Quit: Leaving] 23:38:56 this is @ elliptic , gammafunk , et al 23:40:53 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 23:41:02 -!- gto has joined ##crawl-dev 23:41:31 apologies for verbosity; I felt it was important to explain my reasoning clearly. possibly I could have edited it down further 23:42:28 Is getting the last hit on a monster the only way to gain piety with gods that don't accept kills from summons? 23:42:38 iirc yes 23:42:50 Has there been a consideration of changing that to be similar to how it works with xp? 23:42:58 except 0 credit for summons damage 23:43:18 %s of a single point sounds tough 23:43:18 after reading that 23:43:27 This would discourage tedious behaviour 23:43:28 it's not an obviously bad idea, but no one's working on it at present 23:43:33 I hate shields and want them removed 23:43:35 it could be probability based instead of fractions of a % 23:43:49 If you deal 55% of the damage you have a 55% chance of gaining 1 point of piety 23:43:51 the problem would be communicating what's going on to the player, I think 23:44:05 with either system 23:44:15 The problem with current system is it encourages tedious behaviour 23:44:21 "random pictures of shields are here to break up a huge pile of text." 23:44:23 oh sure, I'm not disagreeing 23:44:29 I should use that trick 23:44:32 theTower: one trick THEY don't want you to know!!! 23:44:34 oh shit 23:44:36 too late 23:44:49 well, we'll see how many people get distracted by the shields and don't address the topic 23:44:51 now if only that worked in commit messages 23:44:54 and ugly things are online :toot: 23:45:04 Alternately, all gods could just accept summons kills 23:45:05 maybe with distracting vault map shapes 23:45:11 heh 23:45:28 probably gods should just give full piety for summons kills 23:45:35 would remove some annoyances with allies 23:46:01 sounds reasonable 23:46:17 but I'm so seething with rage at those superfluous uses of shield images I can't think straight 23:46:31 hahaha 23:46:40 nooooo 23:46:59 !banish pleasingfungus 23:47:00 theTower casts a spell. pleasingfungus is devoured by a tear in reality! 23:47:03 that's for the last image 23:47:04 rip 23:47:04 rip 23:47:06 hahaha 23:47:12 Where can I make a feature request? 23:47:15 to both you and sequell 23:47:19 gto: here! 23:47:21 gto: /dev/null 23:47:22 <_< 23:47:25 wow, rude 23:47:28 <3 23:47:34 :p 23:47:40 Well, consider my feature requested :) 23:47:43 (sorry I needed to get my server up and running again) 23:47:47 full piety from summons kills lol 23:47:50 regardless of god 23:47:51 (after an already full day.....) 23:48:05 ally kills rather to be more general 23:48:34 I think yred is one issue potentially 23:48:47 since man does he give a lot of allies 23:48:52 pleasingfungus: you did read that whole sprunge, right 23:48:55 He doesn't give full piety now? 23:49:00 theTower: I really skimmed it all, yes 23:49:05 for your ally kills, I think not? 23:49:08 hehe 23:49:20 but I could be wrong! 23:49:27 I will read all of: the code, or the commit message. you must choose one. 23:49:30 (and then I'm going to bed!) 23:49:37 It appears to be 40% chance of piety 23:49:42 according to wiki 23:49:54 -!- Mazed has quit [Remote host closed the connection] 23:50:01 Could the code for yred just be kept the same and the others changed? 23:50:13 wellllll 23:50:13 according to wiki........... 23:50:48 hrrrrrrm 23:50:50 I had this in my todo by request of minmay 23:50:52 I don't have any other source 23:50:59 but then minmay made fun of me one time so I removed it 23:51:03 hahaha 23:51:06 minmay strikes again!!! 23:51:09 dang. 23:51:11 how about a compromise 23:51:16 looking at code. I'm trying to find anything that would make it fire only half the time 23:51:22 read the NOT WORKING section and then the code assoic 23:51:27 plah 23:51:36 oh not my code 23:51:49 sorry 23:52:03 ok, let me look at your NOT WORKING section 23:52:13 -!- demiskeleton has quit [Quit: Leaving] 23:52:34 "Probably could use another special case" 23:52:41 are you TRYING to kill poor Grunt????? 23:53:04 (you're probably right, but that's really not at all the point.) 23:53:30 If grunt dies, we may only find out by his last words, a commit with the title "rip" 23:53:37 dang..... 23:53:59 -!- gammafunk has quit [Quit: leaving] 23:54:17 !learn add grunt HILARIOUSLY SPECIFIC SPECIAL CASES WHAT A WONDERFUL IDEA 23:54:17 grunt[23/23]: HILARIOUSLY SPECIFIC SPECIAL CASES WHAT A WONDERFUL IDEA 23:54:29 that deserves to be documented somewhere.... 23:54:38 possibly 23:54:44 the existing special case could be generalized 23:54:51 instead of adding another separate case 23:55:02 I'm just spitballing, I have no idea what the relevant code looks like. 23:55:51 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/beam.cc#l4501 23:56:12 anyway I straight up can't find anything that would give a random chance of piety from summon kills; it looks like it's all 100% 23:56:36 on a completely unrelated note, this code is really bad 23:56:41 so maybe I'm just missing something 23:57:19 yeah, "makhleb accepts your collateral kill" and all that 23:57:19 -!- Whistling_Bread has quit [Ping timeout: 245 seconds] 23:57:39 <|amethyst> PleasingFungus: the piety gain is different in the two cases though 23:57:52 ya 23:57:54 which is reasonable 23:58:00 but there's no coinflip and no 0-piety case 23:58:13 it still encourages last-hitting, which is dumb, but it's not as dumb as people seemed to think 23:58:26 theTower: good news: I'm still mystified by the fire vortex thing 23:58:38 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91 [Firefox 3.6.28/20120306064154]] 23:59:28 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 23:59:52 hooooooooooraaaaaaaaaayyyyy 23:59:54 PleasingFungus: vitriol vandal!!!