00:03:41 -!- greatzebu has quit [Quit: Page closed] 00:06:52 -!- namad8 has quit [Ping timeout: 245 seconds] 00:07:19 03PleasingFungus02 07* 0.16-a0-1194-gaaf2a87: Don't set paralysed ghost ev to 0 10(7 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aaf2a87e4633 00:08:38 Unstable branch on crawl.s-z.org updated to: 0.16-a0-1193-g3cebfc1 (34) 00:09:22 -!- tsohg has quit [Ping timeout: 240 seconds] 00:09:38 -!- drke_ has joined ##crawl-dev 00:11:19 -!- DrKe has quit [Ping timeout: 272 seconds] 00:12:30 -!- SakuyaIzayoi has quit [Ping timeout: 246 seconds] 00:12:42 -!- Furril has quit [Ping timeout: 244 seconds] 00:13:50 oh. dang 00:13:56 you pushed it and I didn't even notice 00:14:09 la vide. 00:14:15 sneaky devs 00:15:41 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:16:47 anyway, time to clean up after your mess 00:16:49 as ever 00:18:01 -!- iFurril has quit [Ping timeout: 272 seconds] 00:18:21 03PleasingFungus02 07* 0.16-a0-1195-g2cf9812: Tidy unused fields 10(29 seconds ago, 3 files, 4+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2cf9812bd3ec 00:18:31 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:18:53 Unstable branch on crawl.develz.org updated to: 0.16-a0-1194-gaaf2a87 (34) 00:21:32 -!- Taraiph has joined ##crawl-dev 00:21:38 how does AC worK? 00:21:43 ??Armor Class 00:21:44 Armor Class ~ armour class ~ armour[1/3]: AC reduces incoming damage from most sources by 1d(AC+1)-1. This occurs before resistances. This can reduce it to 0. You might still get poisoned, banished etc. though. Some electric attacks (such as shock, lightning bolt, electric eel blasts) only check half of your AC. 00:22:01 ??armor clas [2] 00:22:02 armor clas ~ armour class ~ armour[2/3]: Torment, smite, and hellfire, electrocution, and a handful of other abilities/effects ignore AC. The only player-castable damage spells that ignore AC are freeze, refrigeration, sticky flame, static discharge, pain, vampiric draining, Olgreb's Toxic Radiance, ignite poison, and agony. Note that all of these spells also ignore EV. 00:22:16 ??armour [3] 00:22:16 armour skill[1/2]: Armour skill defrays the penalties associated with heavy armours, and increases the effectiveness of your armour by 1/22nd of its base value per level of skill. 00:22:18 -!- rossi has quit [Ping timeout: 250 seconds] 00:26:05 -!- drke_ has quit [Ping timeout: 260 seconds] 00:27:06 -!- DrKe has joined ##crawl-dev 00:28:28 yeah I actually remember seeing those, thinking I should remove, but forgot 00:30:21 rip 00:30:36 I will forgive your sins... for a suitable sum... 00:30:43 03PleasingFungus02 07* 0.16-a0-1196-ged0958e: Hackily add a message for player ghost brands 10(79 seconds ago, 3 files, 17+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ed0958e9bd51 00:30:57 ??. 00:30:58 I don't have a page labeled . in my learndb. Did you mean: ', 6, d, q, t, u, v, ©, ☡, 🌽, 🍕. 00:31:03 ??$nick 00:31:04 $nick ~ !nick[1/2]: !nick to add; remember to include !nick as this isn't included by default! !nick -rm to remove all nick mappings. !nick -rm to remove from the nick mapping. 00:31:05 sporc4@gmail.com reports: "Great, nonsense swords back." 00:31:11 whatever you say, spork 00:31:21 (I can't even tell for sure if they're being negative?) 00:31:33 fr: triple-sporks 00:31:37 unfr 00:31:44 oh 00:31:46 huh 00:31:46 ??gammafunk 00:31:46 gammafunk[1/6]: TODO: infiniplex's elf:3 at low weight, make monster color inherit when possible, moon wizlab, depths encompass, grand avatar movement bug, make HD-or-other-checking things sane wrt MR-immune, mnoleg fast tentacles, make mnoleg tentacle heads shove through X when possible 00:31:52 oh, that must have been checkwhite 00:31:56 good commit 00:32:16 pretty sure I can actually do some of these tomorrow 00:32:20 -!- doubtofbuddha has quit [Ping timeout: 244 seconds] 00:32:25 gnight Dungeon! 00:32:26 -!- gammafunk has quit [Quit: leaving] 00:34:24 -!- meatpath has quit [Ping timeout: 260 seconds] 00:41:40 -!- KurzedMetal has quit [Quit: Leaving.] 00:42:16 -!- elmdor has quit [Ping timeout: 246 seconds] 00:44:12 -!- Mazed has quit [Remote host closed the connection] 00:46:07 -!- Taraiph has quit [Ping timeout: 246 seconds] 00:53:16 -!- neckro23 has joined ##crawl-dev 00:54:13 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-1196-ged0958e 00:55:34 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:58:40 -!- dtsund has quit [Ping timeout: 260 seconds] 01:00:55 -!- rossi has quit [Quit: WeeChat 1.0.1] 01:05:26 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 01:07:18 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20141004030203]] 01:07:22 -!- Siegurt has quit [Quit: Leaving.] 01:14:29 -!- jbenedetto has quit [Ping timeout: 272 seconds] 01:21:07 -!- LexAckson has quit [Read error: Connection reset by peer] 01:31:40 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:37:27 -!- slitherrr has quit [Ping timeout: 272 seconds] 01:44:33 -!- scummos__ has quit [Ping timeout: 246 seconds] 01:49:03 -!- kait has quit [Ping timeout: 258 seconds] 01:53:15 -!- Kramin has quit [Ping timeout: 258 seconds] 01:53:15 -!- Kramin42 has quit [Ping timeout: 250 seconds] 01:55:52 -!- Harkenn has quit [Quit: Leaving] 02:09:20 -!- tsohg has quit [Ping timeout: 250 seconds] 02:21:06 -!- pentax has quit [Read error: Connection reset by peer] 02:24:31 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-1196-ged0958e (34) 02:24:52 -!- Pacra has quit [Ping timeout: 240 seconds] 02:32:44 -!- ldierk has quit [Ping timeout: 250 seconds] 02:33:00 -!- simmarine has quit [Quit: Leaving] 02:33:39 -!- st_ has joined ##crawl-dev 02:35:03 -!- ussdefiant has quit [Ping timeout: 258 seconds] 02:35:16 -!- Hailley has quit [Quit: Petra is closed!] 02:43:54 -!- lobf has joined ##crawl-dev 02:45:06 -!- omnirizon has quit [Ping timeout: 246 seconds] 02:45:52 -!- Blazinghand has quit [Ping timeout: 240 seconds] 02:48:04 -!- lobf has quit [Client Quit] 02:49:12 -!- syllogism has joined ##crawl-dev 02:55:15 -!- bonghitz has quit [Remote host closed the connection] 02:56:00 -!- DrKe is now known as drke_ 02:56:03 -!- drke_ is now known as drke 02:58:45 -!- Sorbius has quit [Ping timeout: 246 seconds] 03:01:33 -!- TAS_2012v has quit [Ping timeout: 246 seconds] 03:08:53 -!- tabstorm has quit [Ping timeout: 244 seconds] 03:31:12 Is CDO lag likely to go away at some point? 03:32:06 -!- bonghitz has quit [Remote host closed the connection] 03:47:43 -!- mopl has quit [Quit: Page closed] 04:08:45 -!- tsohg has quit [Ping timeout: 246 seconds] 04:08:47 -!- Kramin42 has quit [Remote host closed the connection] 04:10:14 -!- Kramin has quit [Ping timeout: 250 seconds] 04:12:51 -!- qoala has quit [Quit: Abscond!] 04:20:51 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 04:25:23 -!- Guest99359 is now known as potatolizard 04:33:14 -!- Pluie|2 has joined ##crawl-dev 04:35:17 -!- Pluie has quit [Ping timeout: 245 seconds] 04:38:53 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 04:39:44 -!- _Jordan_ has quit [Quit: _Jordan_] 04:46:41 -!- pentax has quit [Quit: ヒーロー見参!] 05:08:36 -!- rchandra has joined ##crawl-dev 05:10:00 -!- tsohg has quit [Ping timeout: 272 seconds] 05:10:26 -!- debo has joined ##crawl-dev 05:35:05 -!- MIC132 has joined ##crawl-dev 05:36:15 -!- Basil has quit [Ping timeout: 246 seconds] 05:38:33 -!- Crehl has quit [Quit: Killed by a kitten] 05:48:10 -!- stanzill has quit [Changing host] 05:52:41 -!- __miek has quit [Ping timeout: 272 seconds] 05:53:49 -!- Pluie has joined ##crawl-dev 05:55:46 -!- Pluie|2 has quit [Ping timeout: 244 seconds] 05:55:56 -!- wat has quit [Ping timeout: 260 seconds] 05:57:01 -!- Kramin|BNC is now known as Kramin 05:57:35 -!- edlothiol has joined ##crawl-dev 06:00:08 -!- ldf has quit [Ping timeout: 258 seconds] 06:02:00 -!- edlothiol has quit [Ping timeout: 260 seconds] 06:02:46 -!- MIC132 has quit [Quit: Leaving] 06:03:58 -!- Furril has quit [Ping timeout: 258 seconds] 06:14:58 -!- Lasty has joined ##crawl-dev 06:25:21 -!- tsohg has quit [Remote host closed the connection] 06:30:09 -!- tsohg has quit [Ping timeout: 246 seconds] 06:31:51 -!- grillatactics has quit [Quit: grillatactics] 06:34:42 -!- SomeStupidGuy has quit [Ping timeout: 246 seconds] 06:39:39 Surtr (L5 DsFE) (D:3) 06:39:40 -!- edlothiol has joined ##crawl-dev 06:42:16 -!- ackack has joined ##crawl-dev 06:45:02 -!- bmfx has quit [Read error: No route to host] 06:45:55 -!- Lasty has quit [Quit: Leaving.] 06:46:20 -!- tensorpudding has quit [Ping timeout: 260 seconds] 06:49:51 -!- CKyle has joined ##crawl-dev 06:57:33 -!- Lasty has joined ##crawl-dev 06:59:39 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 07:00:40 -!- Noom_afk has quit [Read error: Connection reset by peer] 07:03:23 -!- TendaAway is now known as FatShack 07:06:33 -!- Nivim has quit [Ping timeout: 244 seconds] 07:14:11 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:21:23 -!- Medar has quit [Remote host closed the connection] 07:30:14 -!- CKyle has joined ##crawl-dev 07:43:53 -!- debo_ has joined ##crawl-dev 07:43:55 -!- demiskeleton has quit [Quit: Leaving] 07:45:04 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 07:46:32 -!- debo has quit [Ping timeout: 260 seconds] 07:46:47 -!- debo_ has quit [Client Quit] 07:47:03 -!- debo has joined ##crawl-dev 07:48:48 -!- Brannock has joined ##crawl-dev 07:52:46 -!- mopl has quit [Ping timeout: 246 seconds] 07:56:50 -!- ackack has quit [Ping timeout: 272 seconds] 08:05:53 -!- Medar has joined ##crawl-dev 08:12:17 -!- stanzill has quit [Quit: bbl] 08:20:27 -!- iFurril has quit [Quit: Leaving] 08:20:38 Tabbing won't step through friendly clouds while worshipping qazlal. 08:21:10 I also got a warning for meph clouds without poison resistance. 08:28:14 -!- Patashu has quit [Ping timeout: 272 seconds] 08:31:33 -!- CKyle has joined ##crawl-dev 08:39:23 -!- LexAckson has joined ##crawl-dev 08:40:52 -!- Pacra has joined ##crawl-dev 08:41:13 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 08:53:11 -!- siepu has quit [Quit: Leaving] 09:01:17 -!- Pacra has quit [Ping timeout: 260 seconds] 09:05:12 -!- odiv has quit [Ping timeout: 246 seconds] 09:09:27 -!- ontoclasm has joined ##crawl-dev 09:12:47 -!- PleasingFungus has joined ##crawl-dev 09:16:19 -!- us17 has quit [Ping timeout: 246 seconds] 09:16:19 -!- MgDark_HuIE has quit [Ping timeout: 246 seconds] 09:16:19 !crashlog Surtr 09:16:19 1. Surtr, XL5 DsFE, T:2302 (milestone): http://crawl.develz.org/morgues/0.15/Surtr/crash-Surtr-20141010-113912.txt 09:16:19 oh dear 09:16:19 !gamesby Surtr 09:16:19 Surtr has played 1 game, between 2014-10-10 11:11:12 and 2014-10-10 12:02:56, won 0, high score 1947, total score 1947, total turns 5303, play-time/day 0:43:07, total time 0:43:07. 09:16:19 :( 09:16:19 his only game! 09:16:19 what are the odds 09:16:19 -!- neckro23 has quit [Ping timeout: 246 seconds] 09:16:19 -!- neckro23 has joined ##crawl-dev 09:16:19 -!- foophykins has quit [Client Quit] 09:19:12 -!- us17 has quit [Ping timeout: 246 seconds] 09:20:22 -!- Daekdroom has quit [Quit: Saindo] 09:21:10 -!- tabstorm has joined ##crawl-dev 09:25:42 -!- tabstorm has quit [Ping timeout: 245 seconds] 09:32:31 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 09:36:08 -!- Hailley has quit [Quit: Petra is closed!] 09:41:27 -!- meatpath has quit [Ping timeout: 245 seconds] 09:52:42 -!- Miauw has quit [Read error: Connection reset by peer] 09:57:16 -!- ackack has joined ##crawl-dev 09:59:08 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20141004030203]] 10:04:11 -!- FatShack is now known as TendaAway 10:13:12 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:13:37 -!- ontoclasm has quit [Quit: Leaving.] 10:15:41 -!- PleasingFungus has joined ##crawl-dev 10:18:26 -!- Morg0th has quit [Ping timeout: 272 seconds] 10:18:40 -!- PleasingFungus has quit [Remote host closed the connection] 10:19:15 -!- PleasingFungus has joined ##crawl-dev 10:19:34 -!- tabstorm has joined ##crawl-dev 10:21:47 -!- ElanMorin has joined ##crawl-dev 10:27:32 -!- Noom_afk has quit [Read error: No route to host] 10:29:07 -!- tsohg has quit [Read error: Connection reset by peer] 10:32:26 -!- ussdefiant has joined ##crawl-dev 10:37:06 -!- alefury has joined ##crawl-dev 10:37:30 -!- ldierk has joined ##crawl-dev 10:40:03 -!- TendaAway is now known as FatShack 10:40:25 -!- titatanjones has quit [Ping timeout: 246 seconds] 10:41:53 -!- ontoclasm has joined ##crawl-dev 10:44:27 -!- Kashira has quit [Quit: Page closed] 10:45:13 -!- Miauw has quit [Read error: Connection reset by peer] 10:48:36 -!- Bloax has joined ##crawl-dev 10:54:28 -!- Noom_afk has quit [Read error: Connection reset by peer] 10:57:27 -!- radinms has quit [] 10:59:13 -!- Aryth has quit [Ping timeout: 272 seconds] 11:04:28 -!- slitherrr has joined ##crawl-dev 11:26:08 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 11:30:14 -!- gareppa has quit [Client Quit] 11:30:55 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 11:31:53 -!- _D_ has quit [Quit: Lost terminal] 11:33:58 -!- tabstorm has quit [Ping timeout: 250 seconds] 11:35:46 -!- bonghitz has quit [Remote host closed the connection] 11:41:49 -!- scummos__ has quit [Ping timeout: 260 seconds] 11:56:13 -!- ussdefiant has quit [Ping timeout: 272 seconds] 11:58:30 -!- Miauw has quit [Read error: Connection reset by peer] 12:01:45 -!- Miauw has quit [Read error: Connection reset by peer] 12:02:35 -!- tsohg has quit [Remote host closed the connection] 12:05:14 -!- tkappleton1 is now known as tkappleton 12:07:22 -!- teflonbiscuit has quit [Quit: Page closed] 12:07:30 -!- foophykins has quit [Quit: Page closed] 12:13:35 -!- Kalir has quit [Changing host] 12:17:00 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-1196-ged0958e (34) 12:17:05 -!- domiryuu has quit [Quit: leaving] 12:18:09 -!- scummos__ has quit [Ping timeout: 260 seconds] 12:21:52 -!- Ragdoll has joined ##crawl-dev 12:21:56 -!- Sorbius has quit [Read error: Connection reset by peer] 12:22:03 -!- Daekdroom has quit [Changing host] 12:22:09 -!- Bloaxor has joined ##crawl-dev 12:25:20 -!- Bloax has quit [Ping timeout: 244 seconds] 12:25:29 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:31:00 -!- Isabel has joined ##crawl-dev 12:31:30 -!- _Jordan_ has quit [Quit: _Jordan_] 12:33:32 -!- Pluie has quit [Ping timeout: 245 seconds] 12:36:46 -!- tcjsavannah has quit [Quit: tcjsavannah] 12:38:01 -!- SomeStupidGirl has quit [Ping timeout: 272 seconds] 12:41:16 -!- lobf has joined ##crawl-dev 12:48:10 Hyu open a gate to Pundemonium! 12:48:14 oops 12:50:40 -!- ackack has quit [Ping timeout: 250 seconds] 12:51:40 -!- titanjones has quit [Quit: Page closed] 12:52:22 -!- PleasingFungus has quit [Remote host closed the connection] 12:56:34 -!- Miauw has quit [Read error: Connection reset by peer] 12:57:20 -!- scummos__ has quit [Ping timeout: 260 seconds] 12:58:55 -!- tsohg has quit [Ping timeout: 244 seconds] 13:04:24 -!- Pluie has joined ##crawl-dev 13:06:16 -!- Isabel has quit [Ping timeout: 250 seconds] 13:09:19 -!- Bloaxzorro has joined ##crawl-dev 13:09:52 -!- shnurlf has quit [Ping timeout: 246 seconds] 13:10:09 -!- PleasingFungus has joined ##crawl-dev 13:13:12 -!- Bloaxor has quit [Ping timeout: 250 seconds] 13:19:37 -!- ontoclasm has quit [Quit: Leaving.] 13:20:24 -!- ackack has joined ##crawl-dev 13:20:58 -!- Bloaxor has joined ##crawl-dev 13:21:08 -!- SomeStupidGirl has quit [Ping timeout: 244 seconds] 13:25:16 -!- Bloaxzorro has quit [Ping timeout: 272 seconds] 13:27:07 -!- Daekdroom has quit [Quit: Saindo] 13:27:59 -!- Noom_afk has quit [Read error: Connection reset by peer] 13:28:23 -!- grillatactics has quit [Quit: grillatactics] 13:34:12 -!- lessens has quit [Ping timeout: 260 seconds] 13:34:12 -!- lessens_ is now known as lessens 13:35:52 Two new large, themed vaults 13https://crawl.develz.org/mantis/view.php?id=9036 by KennySheep 13:36:07 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 13:37:03 kennysheep vaults!!! 13:43:36 -!- gammafunk has joined ##crawl-dev 13:44:57 -!- scummos__ has quit [Ping timeout: 260 seconds] 13:45:44 -!- Sharkman1231_ has quit [Quit: Page closed] 13:48:47 PleasingFungus: what on earth, FoWn 13:48:51 !lg PleasingFungus god=sif 13:48:51 10. PleasingFungus the Convoker (L15 TeSu of Sif Muna), slain by a naga warrior (a +0 spear) on Snake:5 (grunt_snake_rune_pools) on 2014-10-10 17:47:48, with 76900 points after 27614 turns and 3:27:03. 13:49:00 I decided to take a break 13:49:10 !lg PleasingFungus god=sif -tv 13:49:10 10. PleasingFungus, XL15 TeSu, T:27614 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 13:49:34 !lg PleasingFungus god=sif -tv:channel=fungsplat 13:49:35 10. PleasingFungus, XL15 TeSu, T:27614 requested for fungsplat (telnet://termcast.develz.org or http://termcast.develz.org). 13:50:09 misplays ranging from tactical to strategic 13:50:11 fun game, tho 13:50:17 I got the grand grimoire before I died! 13:50:20 yep 13:50:24 might be the first time I've used it 13:50:32 you have to watch the gserpents 13:50:40 when you see them, just run back 13:50:49 -!- mopl has quit [Ping timeout: 246 seconds] 13:51:14 !lg PleasingFungus god=sif -log 13:51:15 11. PleasingFungus, XL3 FoWn, T:1386: http://dobrazupa.org/morgue/PleasingFungus/morgue-PleasingFungus-20141010-184950.txt 13:51:25 ac 2, ev 11 13:51:30 and you let the blue N just chill out 13:51:33 next to you 13:51:35 INTERESTING 13:51:44 oh wait 13:51:44 god 13:51:51 wrong log 13:51:54 !lg PleasingFungus god=sif -2 13:51:55 10/11. PleasingFungus the Convoker (L15 TeSu of Sif Muna), slain by a naga warrior (a +0 spear) on Snake:5 (grunt_snake_rune_pools) on 2014-10-10 17:47:48, with 76900 points after 27614 turns and 3:27:03. 13:51:57 !lg PleasingFungus god=sif -2 -log 13:51:58 10/11. PleasingFungus, XL15 TeSu, T:27614: http://dobrazupa.org/morgue/PleasingFungus/morgue-PleasingFungus-20141010-174748.txt 13:52:05 splatting too fast for you to keep up! 13:52:09 that's better, at least 13:52:22 still not great 13:52:24 still not really good Naga warrior defenses, esp at that hp 13:52:29 ya 13:52:31 don't know why we didn't retreat 13:52:35 but yeah the gserpents 13:52:46 serpants 13:52:48 I was trying to retreat but thought I could survive one turn to get into a better blink position 13:52:53 I could not 13:52:55 guardian serpent (16S) | Spd: 15 | HD: 8 | HP: 30-57 | AC/EV: 6/14 | Dam: 26 | spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 06mutagenic | XP: 458 | Sp: b.venom (3d13), slow, blink allies encircling | Sz: Large | Int: normal. 13:52:55 %??guardian_serpent 13:53:27 yeah obv. a pretty good roll for that N, but with that little AC it's bound to happen 13:53:27 also I was moving too fast & didn't rest to full before entering the pit; also I probably should have had better defenses generally (though I found fuck-all for armour that game...) 13:53:31 ya 13:53:41 so three mistakes 13:53:50 fun game. I'll do better next time 13:53:57 what's funny is I have to be super conservative in these situations because I have like 8 ac and god knows what ev 13:54:03 like 7? 8? 13:54:26 so I tend not to have these problems since I do it once and I'm dead 13:54:55 of course then again I'm doing snake after v:5 so it's not even a reasonable comparison 13:55:26 I should do a summoner normally sometime......eventually 13:55:29 haha 13:55:34 well, that wasn't exactly normal play 13:55:48 hrm, Bart-style? 13:55:51 that was my version of a speedrun (somewhere halfway between reasonable play and real speedruns) 13:55:53 idk what bart-style is 13:56:12 yeah bart-style is like 60-80k for 15 13:56:27 I just call it that because he's like no. 1 player (maybe still) total points from doing lots of games 13:56:30 this way 13:56:49 heh, yeah he's still no. 1 13:56:53 -!- SSG has quit [Ping timeout: 255 seconds] 13:56:57 surprisingly jeanjacques is no. 2 still 13:57:04 he's still playing, that's really cool 13:57:21 oh, jeanjacques only goes back to 0.9 13:57:46 and now Yermak no. 3, since N7 is not currently with us 13:58:16 incredibly, my nemesis at no. 9 with only 25 wins 13:58:27 and 4th at no. 6 with only 29! 13:58:49 ya I was hoping to land somewhere around there. 13:58:52 <|amethyst> gammafunk: I thought your nemesis was Gram'ma Funk 13:58:53 60-80k 13:58:57 !lg bart x=sum(sc) 13:58:58 927 games for bart: sum(sc)=1663076804 13:59:01 |amethyst: no that's his alter-ego 13:59:04 !lg . x=sum(sc) 13:59:05 1863 games for elliptic: sum(sc)=1742647024 13:59:07 !lg . x=sum(sc) 13:59:08 355 games for PleasingFungus: sum(sc)=190087373 13:59:11 whew, still ahead 13:59:14 yeah right, forgot elliptic alts 13:59:24 too many digits 13:59:38 ok, so I'm at... 10% of that? 13:59:43 yes 13:59:49 ok. 14:00:21 !lg . x=sum(sc) 14:00:21 2293 games for gammafunk: sum(sc)=125658143 14:00:41 too bad doesn't count quit scores 14:01:13 PleasingFungus: 60-80 for 3 runes? 14:01:16 !lg * quit s=name x=+sum(sc) 14:01:23 365310 games for * (quit): 2194x qtip [16851721], 502x nht [14982114], 79x nubinia [12123136], 197x letownia [8982298], 2908x Kellhus [8705707], 828x gammafunk [7596494], 250x bmfx [5505070], 648x m1nced [4283480], 46x omil [4253381], 38x ThursdayNext [4183910], 301x jacquesderrida [3999749], 2548x Thrall [3205322], 473x lkid [3144876], 2199x soul [3137017], 1447x LogicNinja [3058814], 905x Ponche... 14:01:31 hey, I'm in the top 10 14:01:32 <3 14:01:39 !lg * leave s=name x=+sum(sc) 14:01:40 No keyword 'leave' 14:01:46 !lg * leaving s=name x=+sum(sc) 14:01:48 265756 games for * (leaving): 102109x Sebi [4748842], 12x crate [4210207], 25x Turgon [4130550], 160x megane [3627694], 2x syllogism [2692265], 16928x syban [2255509], 23x splat [2134280], 18x uru [1720673], 5x meneril [1506251], 149x nht [1395670], 63x 78291 [1329219], Fungus [1113918], 4x killration [1105966], 26x Ellick [1006746], 2x bmfx [964455], 63x Kromgart [874969], 4x enxombed [862807], Z... 14:01:52 mm sebi 14:01:55 should mummies really "feel a craving for the dungeon's cuisine" ? 14:01:57 heh, and crate of course 14:02:01 gammafunk: for 15!!! 14:02:08 PleasingFungus: ok, you're legit Bart then 14:02:11 !lg * water s=name x=+sum(sc) 14:02:11 No keyword 'water' 14:02:16 !lg * ktyp=water s=name x=+sum(sc) 14:02:17 1588 games for * (ktyp=water): 4x soul [3421224], 10x 78291 [2567562], 8x Nexos [2254741], 3x meneril [2170024], Sky [1708222], 5x rubinko [1588755], afd [1356373], Callayne [1291130], 2x LexAckson [1285086], 2x DrPraetor [1281748], Antem [1242662], Roshnak [1206781], KnockoutNami5050 [1167922], 6x enigmoo [1164065], Wong [1156934], bunny [1155697], bart [1134992], Tasonir [1123718], 4x silentsnac... 14:02:19 how else am I gonna get those combo high-scores??? 14:02:35 (keep in mind that my track record for this is one of limited success) 14:02:41 rchandra: it is a tragic and fruitless longing 14:03:15 !g * ktype=lava s=name x=+sum(sc) 14:03:26 !lg * ktype=lava s=name x=+sum(sc) 14:03:26 580 games for * (ktype=lava): 2x ogaz [1767089], 3x uru [1632874], 8x heteroy [1218442], magicpoints [1148562], Evablue [1121303], 2x yogidabear [970448], 2x pubby [960611], myuzinn [935292], sanka [933405], Grimm [908156], 2x pivotal [878701], WereDictionary [865677], 2x nht [840588], nataq [832025], scrubnub [830248], 4x sorear [802825], glosham [781799], 2x Anym [758273], araganzar [755019], Im... 14:03:37 ah, magicpoints 14:03:38 good 14:03:59 and pubby twice, that somehow doesn't surprise me 14:04:16 bias towards older players in these because the ancient score system gave lots of points to high-level non-winners 14:04:25 oh, interesting 14:04:28 like uru is ancient 14:04:32 !lg uru s=cv 14:04:33 -!- scummos__ has quit [Ping timeout: 260 seconds] 14:04:33 12948 games for uru: 5538x 0.5, 5303x 0.4, 1907x 0.3, 193x 0.2, 3x 0.6-a, 2x 0.10-a, 0.6, 0.7 14:04:44 !hs uru ktyp=lava 14:04:45 3. uru the Farming Envenomancer (L27 NaVM of Okawaru), took a swim in molten lava on Geh:4 on 2008-02-10 10:43:18, with 1632114 points after 231392 turns and 1d+21:49:34. 14:05:03 geh:4, haha 14:05:09 so unintentional I guess? 14:05:10 !lg * xl=27 !won s=cv x=+avg(sc) 14:05:10 9407 games for * (xl=27 !won): 6x 0.1 [1197810.17], 40x 0.2 [1187414.77], 164x 0.3 [1137948.45], 327x 0.16-a [833314.14], 361x 0.15 [827386.82], 882x 0.14-a [805979.34], 858x 0.15-a [800518.52], 336x 0.12 [800370.95], 737x 0.13-a [790606.33], 359x 0.13 [790059.97], 358x 0.14 [782589.23], 325x 0.11-a [781763.04], 767x 0.10 [780739.43], 681x 0.12-a [769569.27], 617x 0.11 [760870.67], 222x 0.10-a [73... 14:05:25 mm, d:2 6/4/12 defenses 14:05:25 I guess 0.4 was when it changed 14:05:38 !hs * place=d:1 14:05:40 1019001. gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34. 14:05:43 phew 14:05:46 at some point soon I'm going to put forward a proposal for shield reform, I think 14:05:47 still the d:1 master 14:05:48 nice 14:05:52 !hs * d:2 14:05:54 550248. Lawman0 the Imperceptible (L27 NaEE of Cheibriados), blasted by Twihuuru the pandemonium lord (chain lightning) on D:2 on 2012-01-08 22:04:32, with 837692 points after 132606 turns and 11:10:23. 14:06:04 !hs * d:1 !boring 14:06:07 711098. ophanim the Swordmaster (L27 LOFi of Jiyva), annihilated by an Ice Fiend (led by Wafenev) on D:1 on 2013-06-07 01:22:52, with 887240 points after 122671 turns and 6:12:09. 14:06:27 -!- ldf_ has quit [Quit: ldf_] 14:06:34 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 14:06:36 interesting how close our scores are 14:06:42 even though he has 3x turns 14:06:51 I assume it's 15 runes 14:06:54 gammafunk: turncount is irrelevant for score if you don't win 14:07:00 ah, ok 14:07:02 only runecount and experience matters 14:07:25 well that explains it...so is the xp nerf in 0.13 factor in then? 14:07:34 for these d:1 quits, I guess 14:07:43 or d:1 losses, rather 14:08:07 well also some XL 27 chars have a lot more xp than other XL 27 chars 14:08:14 right 14:08:38 oh and it was maybe the xl boundaries that changed, not the xp that enemies gave? 14:08:48 so maybe that would have no change, I'd have to see what DO actually did 14:09:02 yeah I don't know how that change worked 14:09:20 the xp component to score is quite minor in winning games anyway 14:10:33 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:16:44 -!- grisamentum has quit [Quit: Page closed] 14:19:03 -!- Kellhus has quit [Quit: Page closed] 14:19:35 -!- Basil has joined ##crawl-dev 14:25:04 -!- _Jordan_ has quit [Quit: _Jordan_] 14:27:55 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 14:28:03 -!- CKyle has joined ##crawl-dev 14:28:32 FR: with every release, do `!lg * s=crace / boring` and axe the most boring race 14:28:36 !lg * s=crace / boring 14:28:43 631066/3661337 games for *: 125907/347088x Deep Elf [36.28%], 78726/403213x Demonspawn [19.52%], 36233/165067x Mummy [21.95%], 32741/183022x High Elf [17.89%], 29472/152723x Hill Orc [19.30%], 26563/187414x Spriggan [14.17%], 22329/156031x Draconian [14.31%], 22161/74266x Demigod [29.84%], 21612/135194x Merfolk [15.99%], 21583/225644x Minotaur [9.57%], 19808/120356x Human [16.46%], 19557/97275x Mo... 14:28:47 sorry, deep elves 14:28:52 sebi has signed your death warrant 14:29:14 -!- bonghitz has quit [Remote host closed the connection] 14:30:11 looks like Ds are out in 0.17 14:31:45 -!- Sgeo_ has quit [Ping timeout: 246 seconds] 14:31:53 rip 14:32:15 wait I forgot to sort it! 14:32:27 !lg * s=crace o=% / boring 14:32:34 631066/3661342 games for *: 1/2x Yak [50.00%], 125907/347088x Deep Elf [36.28%], 22161/74267x Demigod [29.84%], 36233/165067x Mummy [21.95%], 115/557x Cherufe [20.65%], 19557/97275x Mountain Dwarf [20.10%], 78726/403213x Demonspawn [19.52%], 29472/152723x Hill Orc [19.30%], 11650/63933x Deep Dwarf [18.22%], 32741/183023x High Elf [17.89%], 19808/120356x Human [16.46%], 21612/135194x Merfolk [15.99... 14:32:40 DEPTH: Depths, !Depths:$ 14:32:40 DEPTH: Depths, !Depths:$ 14:32:45 sorry, yaks 14:32:48 KMONS: 1 = patrolling vault guard / patrolling ironheart preserver w:3 14:33:00 yeah, kennysheep 14:33:06 what the heck is cherufe 14:33:18 Wensley: experimental branches are tracked by lg/lm now 14:33:42 that's from pubby's now-defunct ignis/cherufe/swamp layouts branch 14:33:51 I think it's even still online? 14:33:53 ??cherufe 14:33:54 cherufe[1/2]: A combination of LO, Dj, and fire god ideas. Spells cost some HP instead of MP. Cherufes can transform into magma when they reach maturity. 14:34:00 ??cherufe[2 14:34:00 cherufe[2/2]: Only availible on smithgod experimental branch. 14:34:14 looks like they were pretty boring 14:34:43 even more boring than mountain dwarves 14:34:53 !lg * race=plutonian / borin 14:34:54 No keyword 'borin' 14:34:55 !lg * race=plutonian / boring 14:34:56 23/187 games for * (race=plutonian): N=23/187 (12.30%) 14:35:04 plutonians even more boring 14:35:09 oh no 14:35:10 sorry 14:35:11 less boring 14:36:27 almost wish there was a "100% - x" tag for the lg/lm % output 14:37:04 !lg * race=plutonian / !boring 14:37:05 164/187 games for * (race=plutonian): N=164/187 (87.70%) 14:37:10 just gotta negate it 14:37:13 !lg * exciting 14:37:13 No keyword 'exciting' 14:37:19 that's true 14:38:04 !kw fun 14:38:04 No keyword 'fun' 14:38:10 crawl is neither exciting nor fun 14:39:37 !tell Grunt Grunt reads mantis report #9036. Grunt feels fantastic! 14:39:38 gammafunk: OK, I'll let grunt know. 14:47:06 -!- foophykins has quit [Quit: Page closed] 14:49:22 !bug 9036 14:49:23 https://crawl.develz.org/mantis/view.php?id=9036 14:51:13 red devil (054) | Spd: 10 | HD: 7 | HP: 22-40 | AC/EV: 7/13 | Dam: 19 | 05demonic, 10weapons, 10items, 10doors, fighter, fly, !sil | Res: 06magic(60), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 319 | Sp: special move | Sz: Medium | Int: normal. 14:51:13 %??red_devil 14:51:57 PleasingFungus: I realise only now that you might have brought iron devils into t-3 territory when you gave them weapons, and I'm not sure where rust devils sit now, damage wise 14:52:05 ice devil (163) | Spd: 10 | HD: 11 | HP: 42-78 | AC/EV: 12/10 | Dam: 1612(cold:11-32) | 05demonic, 10doors | Res: 06magic(80), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 757 | Sz: Medium | Int: high. 14:52:05 %??ice_devil 14:52:19 PleasingFungus: gave them weapons and made them speed 10 14:53:26 unknown monster: "pleasing_fungus" 14:53:26 %??pleasing_fungus 14:53:31 FR ^ 14:53:35 -!- FatShack is now known as TendaAway 14:54:49 -!- herself has quit [Ping timeout: 272 seconds] 14:56:35 PleasingFungus (13f) | Spd: 10 | HD: 30 | HP: 98-144 | AC/EV: 5/0 | Dam: 3313(confuse) | 07undead, evil, !sil | Res: 06magic(80), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3102 | Sp: s.torment, dispel undead (3d40), b.draining (3d36), sum.mushrooms, miasma breath (3d20) | Sz: tiny | Int: plant. 14:56:35 %??deathcap name:PleasingFungus spells:symbol_of_torment;dispel_undead;bolt_of_draining;summon_mushrooms;miasma_breath hd:30 14:56:37 -!- tsohg has quit [Remote host closed the connection] 14:56:44 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 14:56:46 haha 14:57:00 we need a new sprint where every enemy is a dev 14:57:06 yesss 14:57:19 an iron golem named MarvinPA 14:57:28 that's a really good suggestion tbh 14:57:33 a shark named Kilobyte 14:57:38 like, the catharsis from killing the devs 14:57:49 "for years, the crawl devs have made you suffer. today, it's time to return the favor" 14:58:15 the kilobyte shark should be able to attack 1,000 times per round 14:58:24 like a 1,000-headed hydra 14:58:48 yeah, I'd seriously like to make it, I only worry about getting an ok from people like 1kb who aren't active anymore 15:01:02 maybe we could do that as a memorial for the long-awaited 1.0 release 15:01:07 linley can be the final boss 15:01:16 sounds like a great idea 15:03:01 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:04:50 -!- bonghitz has quit [Ping timeout: 255 seconds] 15:10:52 -!- bonghitz has quit [Ping timeout: 240 seconds] 15:11:59 -!- ibar has quit [Quit: leaving] 15:15:32 -!- valtern has quit [Remote host closed the connection] 15:23:42 -!- fridurmus has quit [Remote host closed the connection] 15:26:01 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 15:28:51 -!- simmarine has joined ##crawl-dev 15:29:00 -!- fridurmus has quit [Ping timeout: 260 seconds] 15:30:47 !tell infiniplex what on EARTH are you talking about wrt axes. 15:30:48 PleasingFungus: OK, I'll let infiniplex know. 15:31:07 (also why on earth is he complaining in the medium of "wordpress comments"????) 15:32:19 gammafunk: I didn't make them speed 10, that was reaverb 15:32:45 also yeah idk if they're properly 3s or 4s. could always bump the damage down as needed 15:32:46 ...infiniplex? 15:33:13 yes! infiniplex! 15:33:20 what post? 15:33:26 latest 'trunk changes' post 15:33:47 http://crawl.develz.org/wordpress/trunk-updates-8-october-2014#comment-1953 15:34:58 PleasingFungus: hahah 15:35:05 seriously, wtf 15:35:06 "You can’t go beyond 3, maybe 4 runes without Rmut" 15:35:08 from another comment 15:35:10 oh also that 15:35:15 ya I'm not even gonna try to reply to that 15:35:16 that infiniplex comment is also....yeah weird 15:35:32 maybe it's an imposter 15:36:04 yeah the change is basically "now it's okay to use axes in those weird diamond grid layouts" 15:36:10 like that one vaults entrance 15:36:27 corridors are more or less unchanged 15:37:42 hell knight (05p) | Spd: 10 | HD: 10 | HP: 49-81 | AC/EV: 0/10 | Dam: 26 | 10weapons, 10items, 10doors, fighter, evil, spellcaster | Res: 06magic(40), 05hellfire, 04fire+++ | Vul: 08holy | XP: 791 | Sp: pain (d13), b.fire (3d18), 04esc:blink / pain (d13), throw flame (3d8), haste | Sz: Medium | Int: high. 15:37:42 %??hell knight 15:38:48 -!- tsohg has quit [Ping timeout: 250 seconds] 15:40:36 yeah def. a good change wrt cleaving 15:40:47 gammafunk: you got spamfiltered! 15:40:53 heh 15:40:56 what does that mean? 15:40:58 kindly, I have approved your comment. 15:41:03 it got put into the moderation queue 15:41:05 and emailed me 15:41:05 ah 15:41:22 Yeah, well you've read what I write in tileschat, so it's no surprise 15:41:34 I am very helpful and informative 15:43:20 obv 15:43:33 oh, huh, you can edit people's comments 15:43:49 I would edit yours to make you look stupid and smelly 15:43:58 but it seems like someone else did that already???? 15:44:52 -!- ontoclasm has joined ##crawl-dev 15:44:54 who could have done such a thing 15:44:55 No problem, I have tavern mod rights, and can edit your comments there 15:45:57 noooo 15:45:59 -!- dpeg has joined ##crawl-dev 15:46:04 hi 'peg! 15:46:09 Next PleasingFungus ghost-written gdd post: Proposal: Mimic Species 15:46:25 actually, I think you'll find it's a mimic *form*, and furthermore, 15:46:25 Hi there! 15:46:29 !seen reaverb 15:46:29 I last saw reaverb at Sat Oct 4 03:54:45 2014 UTC (6d 16h 51m 44s ago) quitting, saying 'Ping timeout: 272 seconds'. 15:47:02 reaverb is busy with not-CS classes 15:47:16 classes being coursework and not...ah forget it 15:47:25 gammafunk: you think he will be back? 15:47:48 dpeg: oh definitely, he drops in every week or so it seems? But I'm not sure when for lots of dev work 15:48:04 which is actually probably what you meant, sorry 15:48:07 so we're better off doing the weapon brand announcement on our own or not? 15:48:34 oh, yeah that seems like a pretty simple change if there's agreement I guess 15:48:47 I have a long todo and I'm slower than a giant eyeball 15:48:52 gammafunk: everybody has the chance to disagree! 15:48:55 giant eyeball (16G) | Spd: 3 | HD: 3 | HP: 9-24 | AC/EV: 0/1 | lev, !sil | Res: 06magic(10), asphyx, 12drown | XP: 3 | Sp: paralysis gaze | Sz: Medium | Int: plant. 15:48:55 %??giant_eyeball 15:49:13 * ontoclasm suddenly stops moving. 15:49:15 PleasingFungus: I just found your twitter account <3 15:49:29 dpeg: hrm, might be time for Another Great Dpeg post on crd if you have something very specific worked out 15:49:33 or did you do that already 15:49:36 ah, I saw someone followed me out of the blue! 15:49:55 people on sa are complaiing about the swamp tileset, maybe i should make a new one 15:49:55 ontoclasm: You have 2 messages. Use !messages to read them. 15:50:05 !messages 15:50:05 oh no. people on sa, complaining??????? 15:50:05 (1/2) Basil said (18h 51m 30s ago): we need tiles for an exec axe that maxes twisters 15:50:10 !messages 15:50:10 (1/1) Basil said (18h 51m 27s ago): STAT 15:50:17 imo they should make their own messages. otherwise it'd just be lazy 15:50:22 *their own tiles 15:50:26 mm 15:50:33 ontoclasm: oh, when I said hform could use a better tile, roctavian suggested that hydra get a new tile(s) and we use the current hydra tile for hform 15:50:42 maybe he'll even work on that 15:50:47 hm 15:51:00 gammafunk: I am always ready for Another Great Dpeg post -- what topic do you desire? 15:51:18 -!- xunplini has quit [Quit: WeeChat 0.4.1] 15:51:23 dpeg: oh I meant for the weapon brand announcement change, but maybe you already discussed it 15:51:26 hydra tiles are pretty much average on my spectrum of Tile Quality so that'd be good 15:51:26 he did 15:51:39 and i replied saying that reaverb had been working on it before he vanished 15:51:39 ah, so I'm basically completely not filled in 15:51:43 same as always 15:51:46 and then dpeg came in here asking about reaverb 15:51:50 PleasingFungus: but I only followed up to your commit announcement 15:52:31 fr a swamp unique that's a little green dude who teaches you how to fight 15:52:46 that took me a second 15:52:47 spriggan 15:52:49 obv 15:53:06 ontoclasm: and you have to fight yourself, then you leave the swamp 15:53:11 gammafunk: mara!!! 15:53:22 speaking of hydra tiles, ontoclasm, I think you got my message the other day about the hydra form spell icon? 15:53:31 there's a cyc thread about how it looks like a dude made of dicks :( 15:53:34 it hurts my feelings 15:53:44 -!- WereVolvo has quit [Ping timeout: 260 seconds] 15:53:50 PleasingFungus: have you considered not drawing piles of dicks? 15:53:50 gammafunk: You have 3 messages. Use !messages to read them. 15:53:57 never 15:54:02 fair enough 15:54:02 yeah 15:54:06 wow, who just flooded you with messages in less than a minute 15:54:09 eoc? 15:54:17 I'm goign to laugh if you're right 15:54:21 i'll make one at some point 15:54:38 vitruvian hydra 15:54:45 aight 15:54:45 PleasingFungus: You have 1 message. Use !messages to read it. 15:54:46 -!- Krakhan has quit [Changing host] 15:54:55 hahaha 15:54:56 hmm 15:55:02 say 15:55:07 does cuteagnes have any chance of existing 15:55:30 i still don't see why you want her to be a shantae reference 15:55:51 (also shantae's color scheme is hilariously terrible) 15:56:08 (well i'm not ripping everything off) 15:57:20 Bloaxor: only if you also produce cutesigmund 15:57:53 are you implying i should make a bloaxsigmund 15:58:03 ...maybe 15:58:12 anime sigmund imo 15:58:12 -!- tcjsavannah has quit [Ping timeout: 245 seconds] 15:58:14 which is basically bloodymurderer.png 15:58:33 no that is not what i want. 15:58:36 I second animemund 15:58:52 but i am not an anime guy 16:00:13 -!- Monkaria has quit [Quit: Page closed] 16:00:23 you know what you have to do. 16:00:52 oh no 16:00:55 it's sigmund-senpai!! 16:00:59 kawaii 16:01:01 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20141010030201]] 16:01:52 and i have no idea what i'm doing making references to platformers with kawaii bellydancer protagonists 16:02:21 but for some reason i smelt eastern and brain no work good and suddenly we have a cute tile 16:02:26 -!- Ragdoll has quit [Quit: Ik ga weg] 16:05:17 -!- lobf has quit [Quit: lobf] 16:06:23 soon, my boulder-beetle rolling player tiles will roll in the proper succession each turn 16:06:34 !!! 16:06:38 beetleform? 16:06:38 I'm basically 100% commited to deep game design RL theory 16:06:45 players discussing hydra form on the forum, lotsa fun 16:07:50 well it could use the duration it has at like 120 power for any power 16:08:42 which is like 14 turns 16:09:57 -!- TendaAway is now known as FatShack 16:10:32 because the duration is quite disappointingly low at the moment for less than amazingly high spellpowers 16:10:52 (120 power is like 40 int + 20+ spellcasting/transmutations) 16:12:14 but anyhow it's time to get some glorious amounts of sleep 16:12:16 gnight folks 16:12:16 -!- bonghitz has quit [Ping timeout: 255 seconds] 16:12:18 -!- Bloaxor has quit [Quit: Error: Bloax not found] 16:15:05 -!- tabstorm has joined ##crawl-dev 16:16:18 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 16:21:34 -!- Blomdor has quit [Quit: Page closed] 16:25:01 I think amulets of regen autopickup even when IDed 16:25:50 -!- ackack has quit [Ping timeout: 255 seconds] 16:28:40 -!- Patashu has joined ##crawl-dev 16:36:27 -!- Thorii has quit [Quit: Leaving] 16:36:33 -!- tsohg has quit [Ping timeout: 272 seconds] 16:36:40 -!- tcjsavannah has quit [Client Quit] 16:39:13 -!- Tux[Qyou] has quit [Ping timeout: 246 seconds] 16:39:32 -!- Big_guy has quit [] 16:45:16 -!- Morg0th has quit [Quit: leaving] 16:45:31 -!- Stumpsv has quit [Quit: Leaving] 16:46:42 -!- roctavian has joined ##crawl-dev 16:50:30 -!- CacoS has quit [] 16:52:28 it's a good feeling to go to the planning page and to strike out three things :) 16:53:20 -!- Calisca has quit [Ping timeout: 250 seconds] 16:53:42 one lesson learned through the years: many little steps > one huge agenda 16:56:32 Btw, I just realised that we could improve the pickup command a bit: it's already nicer now with unpickupable corpse, so that pressing , or g on a square with one item and a corpse just gets the item (this happens very often). However, e.g. my octopode still gets the prompt if I stand on a square with a weapon and a mail -- I couldn't use the mail, so the game should spare me prompt and keypresses and just pick up the weapon. Right? 16:57:08 (Do tiles people use , or g to pick up things?) 16:57:29 both, i imagine 16:58:06 thx... though I meant if they might use the mouse instead (wasn't clear from the question) 16:58:08 -!- amatsu has quit [Ping timeout: 260 seconds] 16:58:23 so it seems this suggestion would be good for everyone 16:59:28 hrm, would there still be a way to pick up said mail? 16:59:36 oh I guess the next turn 17:00:18 gammafunk: I wonder... is there any reason why you'd want to? (I agree there should be an option to do so even if not, but then the command could be more clunky.) 17:00:23 dpeg: trove 17:00:29 point! 17:00:35 ok, then: next turn :) 17:00:58 although arguably we could make all troves not ask for things useless to the char, but 17:01:00 (thought of Beogh ally-equipping, but HO can use anything, so wouldn't be affected) 17:01:06 gammafunk: that too 17:01:20 then again, asking to skin a dragon is a nice quest 17:01:36 indeed 17:02:16 -!- Ratboiler has quit [Ping timeout: 246 seconds] 17:02:32 ??mantis 17:02:33 mantis[1/1]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 17:03:08 ontoclasm: around? 17:04:01 -!- ystael has quit [Ping timeout: 272 seconds] 17:04:40 amulets of regen autopickup 13https://crawl.develz.org/mantis/view.php?id=9037 by rchandra 17:05:25 rchandra: thank you! 17:05:27 gammafunk: there's a minor bug with rcorr armour, too 17:05:57 yes? 17:06:00 -!- Siegurt has quit [Quit: Leaving.] 17:06:08 if you have it, rcorr amulet is marked useless 17:06:21 greyed out and such, as though you were a yellow drac 17:06:22 -!- KurzedMetal has quit [Ping timeout: 258 seconds] 17:06:26 if you have it in inventory, but not worn? 17:06:31 if you ahve it worn 17:06:45 hrm, what do we do with rpois 17:06:47 having rf++++++ doesn't make rings of rF greyed out 17:06:53 ok, yeah 17:07:29 odd that this artp should be different somehow 17:07:50 some bad code that checks something specific about pres that's leftover or something 17:08:10 <|amethyst> I see 17:08:15 <|amethyst> return (items && wearing(EQ_AMULET, AMU_RESIST_CORROSION, calc_unid)) 17:08:15 <|amethyst> || scan_artefacts(ARTP_RCORR, calc_unid); 17:08:25 <|amethyst> notice how it does scan_artefacts even if items == false 17:08:41 yeah 17:08:42 <|amethyst> in actor::res_corr 17:08:56 <|amethyst> move that ( to just before the w 17:09:03 <|amethyst> and reindent 17:09:25 |amethyst: if you don't, I'll do it later this evening, but I'm going afk 17:09:29 atm 17:09:50 anyhow, I'll check to see if it was done 17:09:51 -!- gammafunk has quit [Quit: leaving] 17:10:59 <|amethyst> also, someone needs to tweak &t 17:13:17 -!- bonghitz has quit [Ping timeout: 272 seconds] 17:13:27 -!- KurzedMetal has quit [Ping timeout: 246 seconds] 17:13:58 -!- WereVolvo1 has quit [Read error: Connection reset by peer] 17:17:01 -!- SakuyaIzayoi has joined ##crawl-dev 17:18:28 -!- rossi has quit [Ping timeout: 250 seconds] 17:20:10 -!- st_ has quit [] 17:24:38 Unstable branch on crawl.lantea.net updated to: 0.16-a0-1196-ged0958e (34) 17:26:08 -!- edlothiol has quit [Ping timeout: 260 seconds] 17:26:51 -!- Earlo has quit [Remote host closed the connection] 17:27:47 -!- drke has quit [Ping timeout: 245 seconds] 17:28:02 <|amethyst> hm 17:28:13 <|amethyst> suggestions for a five-letter abbrev for SustAb? 17:28:17 <|amethyst> SustA? 17:28:21 <|amethyst> SusAb? 17:28:24 <|amethyst> SstAb? 17:28:30 <|amethyst> Sustb? 17:29:45 -!- mamgar has quit [Ping timeout: 272 seconds] 17:30:37 -!- filthy_casual has quit [Ping timeout: 272 seconds] 17:31:10 SAbil? 17:31:28 |Abil| 17:31:36 oops, that's 6 17:31:51 <|amethyst> Actually I think I can just widen it 17:33:17 -!- DrKe has joined ##crawl-dev 17:37:02 Sust 17:42:04 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:42:47 03|amethyst02 07* 0.16-a0-1197-g8a6b773: Don't count randart rCorr as innate (rchandra) 10(29 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8a6b7731d223 17:42:47 03|amethyst02 07* 0.16-a0-1198-g7bb0d7a: Add autopickup exception for identified "regen (#9037) 10(27 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7bb0d7ae2eee 17:42:47 03|amethyst02 07* 0.16-a0-1199-g6b0d9f3: Don't break artp tweak prompt on < shortcut. 10(16 minutes ago, 1 file, 5+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6b0d9f3ffa60 17:42:47 03|amethyst02 07* 0.16-a0-1200-gdb6f02c: Widen artp tweak prompt columns. 10(11 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=db6f02c8d342 17:42:54 -!- foophykins has quit [Client Quit] 17:43:14 -!- [2]oxy is now known as filthy_casual 17:43:56 |amethyst: thanks for unbreaking rCorr. What exactly was broken? 17:45:09 -!- [1]oxy has quit [Ping timeout: 244 seconds] 17:45:11 <|amethyst> the &t c (tweak randard props) prompt broke when we got enough props to get < as a shortcut 17:45:24 -!- filthy_casual has quit [Read error: Connection reset by peer] 17:45:51 <|amethyst> because < in message output must be escaped as << so it doesn't look like a colour tag 17:46:20 <|amethyst> the other thing was that actor::res_corr was checking artefacts even if passed items == false 17:46:35 ah, I see 17:47:08 -!- DrKe has quit [Ping timeout: 260 seconds] 17:51:57 -!- DrKe has joined ##crawl-dev 17:54:03 -!- Gelos_ has quit [Quit: Page closed] 17:54:28 -!- Daekdroom has quit [Quit: Saindo] 17:56:09 -!- gammafunk has joined ##crawl-dev 17:56:16 !lg araganzar 17:56:17 2130. araganzar the Chucker (L1 OgHu), slain by a hobgoblin on D:1 (saegor_arrival_simple_e) on 2014-10-10 22:44:57, with 4 points after 373 turns and 0:01:36. 17:56:21 !lg araganzar br=zot 17:56:21 5. araganzar the Black Belt (L27 OpTm of Makhleb), demolished by a grey draconian monk on Zot:3 (st_stairs_7) on 2014-10-10 22:16:08, with 598494 points after 85357 turns and 9:15:42. 17:56:25 !lg araganzar OpTm 17:56:26 85. araganzar the Black Belt (L27 OpTm of Makhleb), demolished by a grey draconian monk on Zot:3 (st_stairs_7) on 2014-10-10 22:16:08, with 598494 points after 85357 turns and 9:15:42. 17:56:29 !lg araganzar OpTm -tv 17:56:29 85. araganzar, XL27 OpTm, T:85357 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 17:57:31 -!- PleasingFungus has joined ##crawl-dev 17:57:55 PleasingFungus: !lg araganzar OpTm -tv "I thought getting heads cut off heals you" 17:58:28 oh dear 17:58:28 PleasingFungus: You have 1 message. Use !messages to read it. 17:58:59 !tv araganzar OpTm 17:59:00 85. araganzar, XL27 OpTm, T:85357 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 17:59:08 to be fair, it does heal actual monster hydras 17:59:22 but I didn't want it to heal players for reasons that uh 17:59:30 I think should be obvious on a moment's thought 17:59:34 yeah 17:59:47 -!- Patashu has quit [Remote host closed the connection] 17:59:48 "and I literally bit off more than I can chew" --araganzar 17:59:51 hahahaha 17:59:52 master of puns 18:00:05 dang... 18:00:07 rip 18:00:08 -!- Patashu has joined ##crawl-dev 18:01:23 oh. btw, I managed to identify a bug on my last tesu 18:01:25 before splatting 18:01:41 -!- pantaril has quit [Ping timeout: 260 seconds] 18:01:43 gammafunk, do you remember when I was spectating you on swamp:5, and asked why a book of callings was on autopickup? 18:01:46 dpeg: you can cross out more plans if you want- "UC armour penalties" 18:01:50 and assumed it must have been a weird rcfile setting? 18:01:52 yeah 18:01:56 it's a bug 18:02:00 autopickup bug? 18:02:03 ya 18:02:10 or possibly display; haven't tested that far 18:02:33 well it gave archaeo the opportunity to inform me that "isn't the book of callings pretty good though, gammafunk?" 18:02:34 get a known book; leave LOS; save and load (probably traveling to or examining another level will also work) 18:02:41 and then I proceeded to archaeo-dunk 18:02:50 He should know better! 18:03:05 it'll show up as autopickup until you re-enter LOS; not sure if the game actually tries to autopick it up 18:03:11 Yes it is very good archaeo that's why I chose Su!!!! 18:03:12 or if it's purely visual 18:03:24 that's... not much of a dunk, gammafunk. 18:03:24 hrm, well it did pickup 18:03:46 well anything exposing archaeo-ignorance is good 18:04:06 does my rc pickup :callings if I start as Su? 18:04:09 it shouldn't, obviously 18:04:17 but I think the pickup is actually happening 18:04:18 can't reproduce in local tiles; will try webtiles 18:04:25 -!- scummos__ has quit [Ping timeout: 260 seconds] 18:04:26 -!- Mazed has quit [Remote host closed the connection] 18:04:34 -!- Yermak has quit [Ping timeout: 246 seconds] 18:04:54 -!- syllogism has quit [Quit: Leaving] 18:06:01 -!- dpeg has quit [Quit: Lost terminal] 18:06:12 -!- dpeg has joined ##crawl-dev 18:11:08 Just got a mail from Thundamoo: the defensive god is in limbo, perhaps forever. (Not a good time for new gods: first eqipment god, now defensive god.) I will try to get the basic design onto the wiki. They also have working code, but I don't really know what to do with that. 18:12:30 -!- Basil has quit [Ping timeout: 255 seconds] 18:12:48 Don't you quit on me, too, Basil! :) 18:12:57 rip 18:13:14 btw, just got back from surgery. unfortunately, the surgery has removed my crawl gland, so I'm quitting 18:13:34 (the crawl gland is right beneath, but slightly above, the amygdala.) 18:14:01 PleasingFungus: there must be some mushroom that helps in exactly this case!! 18:14:12 -!- M1zzu has quit [Read error: Connection reset by peer] 18:14:23 It produces the hormone orbitone 18:14:29 alas, they also also removed my "knowing about mushrooms" gland 18:14:40 which is just to the left of, but slightly to the right of, the crawl gland. 18:14:50 PleasingFungus: they didn't cut your "can use the internet" gland at least :) 18:15:32 perhaps 18:15:44 wtf, I can't replicate this autopickup bug at all, now. 18:15:46 Basil will always be here if explosions are involved 18:15:51 if only I hadn't gotten myself killed!!! 18:16:05 I could probably summon him at any time by adding a bunch of vaults with water 18:16:15 -!- tsohg has quit [Read error: Connection reset by peer] 18:16:27 gammafunk are you ready. are you ready for the new kennysheep vaults. 18:16:40 yes, kennysheep vaults, yesyesyes 18:16:44 It warms my heart to think of Grunt's reaction every time one is submitted 18:17:16 It's pretty funny, the irc stream-of-conciousness that grunt had when he was editing that last huge kennysheep vault 18:17:36 I can't remember if I was there for that 18:17:42 no it was a bit before I think 18:17:43 * dpeg wonders whether that says more about Grunt or about gammafunk's (black?) heart 18:17:56 -!- rias_clokdevski has joined ##crawl-dev 18:18:04 dpeg: it probably says a lot about both of us! 18:18:33 -!- bonghitz has quit [Remote host closed the connection] 18:18:56 ok, I should finally get infiniplex's vault in, even if he doesn't understand axes one bit 18:19:27 still baffled by that comment 18:19:30 all these hours later!!! 18:19:55 he said his brother plays a lot of crawl, and he's never gotten a rune, or something, but he freely admits to not a lot of gameplay knowledge 18:20:17 dpeg: no comment on *my* black heart??? 18:20:24 !irradiate pleasingfungus 18:20:44 Grunt: implementation is coming along!!! 18:21:10 Grunt: no, everyone is happy with your black heart! 18:21:27 The real problem with the last KS vaults was terrible syntax and a lot of strange random functionality that needed cleanup; when I looked at the new submissions really quickly earlier they looked much improved. 18:21:38 unknown monster: "orb_of_fire color:darkgrey" 18:21:38 %??orb_of_fire color:darkgrey spells:symbol_of_torment;bolt_of_draining;dispel_undead;miasma_breath name:grunts_black_heart 18:21:40 it's Basically Working right now; need to implement "require Z with no visible adjacent enemies", forbidding it to the undead & gargoyles for flavor, writing a description and maybe making a placeholder icon 18:21:43 and then it's all balancing 18:21:49 I do have issues with the Gozag temple placing Vaults monsters in Depths, but that's easily fixable: place it in Vaults instead!! 18:21:49 unknown monster: "orb_of_fire color:blue" 18:21:49 %??orb_of_fire color:blue spells:symbol_of_torment;bolt_of_draining;dispel_undead;miasma_breath name:grunts_black_heart 18:21:52 huh 18:21:56 and figuring out which book(s) to put it in 18:22:01 no idea re books tbqh 18:22:03 well that was the idea, anyhow 18:22:12 Grunt's black heart (14*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, evil, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy | XP: 9612 | Sp: s.torment, b.draining (3d36), dispel undead (3d40), miasma breath (3d20) | Sz: little | Int: normal. 18:22:12 %??orb of fire col:darkgrey spells:symbol_of_torment;bolt_of_draining;dispel_undead;miasma_breath name:Grunt's_black_heart n_rpl 18:22:17 oh, thank you 18:22:22 even't the ', <3 18:22:24 *even 18:22:25 gammafunk: from the bottom of your heart? 18:22:27 !learn add Grunt Grunt: no, everyone is happy with your black heart! 18:22:27 grunt[21/21]: Grunt: no, everyone is happy with your black heart! 18:22:40 not sure that one needs to be saved, tbh. 18:22:43 :( 18:22:52 Grunt: Wensley had this great idea for devsprint, where players get to fight the devteam 18:22:55 PleasingFungus is just envious! 18:22:58 gammafunk: ahahahahahaha 18:22:59 would really love to see it 18:23:05 honestly, it works better in dpeg... 18:23:06 dpeg room, full of glass and oklobs 18:23:09 (that entry) 18:23:14 !learn mv grunt[21] dpeg[$] 18:23:15 grunt[21] -> dpeg[11/11]: Grunt: no, everyone is happy with your black heart! 18:23:16 Grunt: Linley is the final boss, of course 18:23:22 <3 18:23:25 :) 18:23:36 !learn add grunt[21] see {dpeg[11]} 18:23:37 grunt[21/21]: see {dpeg[11]} 18:23:42 speaking of nonsense, there could be a Sprint where you fight gods 18:23:42 There, now everyone is happy. <3 18:23:49 oh, that'd be fun too 18:23:53 there is a reason that they have unique initials, after all :) 18:23:54 like oldcrawl extended 18:24:10 gammafunk: oldcrawl, with Pan lords as gods? 18:24:16 dpeg: yeah, that's what I meant 18:24:17 Grunt: see ??devsprint 18:24:18 dpeg: find the early Crawl 2.x code where Okawaru, Kiku, Sif, and Nemelex were fightable! 18:24:24 ??devsprint 18:24:25 devsprint[1/8]: A sprint where every enemy is a current or former Crawl developer. Make them suffer for making you suffer! 18:24:29 oh, wow 18:24:31 8 entries 18:24:35 I put some ideas in 18:24:38 hahaha 18:24:43 mmmmmmm 18:24:43 my humble contribution 18:24:50 clearly this idea has some merrit... 18:25:04 I was toying with the idea of making dpeg a mountain dwarf with divinations spells 18:25:21 ??devsprint[4 18:25:21 devsprint[4/8]: Linley: For every turn that he's in view, your game is set back a version. If you get below 0.1, you die. Final boss. 18:25:21 Grunt: hm, some people here could go and live out there deicidic tendencies in 2.0, I see. 18:25:23 I'm....just not going to read that entry 18:25:31 You realise you're going to get the devs asking you for their avatars, yes? :b 18:25:36 gammafunk: btw these would probably be challenging to implement. 18:25:42 so I see 18:25:58 dpeg: what I want is 1) the stats of those enemies and 2) the ability to see them in action. :) 18:26:03 !send dpeg the Orb of Okawaru 18:26:03 Sending the Orb of Okawaru to dpeg. 18:26:04 !learn add godsprint A sprint where the Crawl god figure as monsters. 18:26:04 godsprint[1/1]: A sprint where the Crawl god figure as monsters. 18:26:18 -!- rias_clokdevski has left ##crawl-dev 18:26:38 new rule: Your god avatar must have an acceptable killratio in godsprint before it goes into trunk 18:26:51 ??qazlal[5 18:26:52 qazlal[5/6]: he makes every floor into zotdef, but you are the orb 18:26:55 gammafunk: another idea ^ 18:27:06 classic crate 18:27:17 -!- NilsBloodaxe has quit [Quit: Page closed] 18:28:09 gives some powerful ideas for new Q abilities, inspired from zotdef 18:33:59 -!- Crehl has quit [Quit: Killed by a kitten] 18:33:59 roctavian: i am now 18:35:17 ontoclasm: i started making new draconian tiles, let me get them uploaded real quick 18:35:44 neat 18:35:48 roctavian: new tiamat even?!?! 18:36:08 prob 18:36:18 whoa 18:36:25 I have her in my random_tile() thing, changing color every turn 18:36:26 so actually 18:36:43 can tiamat have an overlay that stays the same, while her base tile changes? 18:36:59 it'd make things easier on the tile end 18:37:19 not sure how Ds work 18:37:31 prrrrobably? 18:37:38 http://i.imgur.com/y8eTq2u.png 18:37:45 roctavian: there's only one black sun tile, and don't they get the overlay based on ds type? 18:37:57 i also have brown, but w/e 18:38:05 draconic 18:38:24 gammafunk: that's not how i made them 18:38:30 -!- ackack has joined ##crawl-dev 18:38:42 -!- Codrus has quit [Read error: Connection reset by peer] 18:38:51 -!- fridurmus has quit [Remote host closed the connection] 18:39:10 hmm. i believe you're incorrect, at least going by player.png 18:39:37 !send roctavian the +5 whirlwind axe {elec, RMsl} 18:39:37 Sending the +5 whirlwind axe {elec, RMsl} to roctavian. 18:39:40 that might make them from tile assemblage, since ... 18:39:58 since in tildef-player.cc there's only one black sun defined 18:40:57 -!- bh has joined ##crawl-dev 18:41:12 b 18:41:13 h 18:41:29 GRANT! 18:41:32 :| 18:41:35 :D 18:41:45 well, what i mean is, the overlay is separate from the base tiles in player.png 18:41:47 roctavian: yeah, it looks like the black sun part is the overlay, and then it uses the ds monster tile for the corresponding base ds type 18:42:05 roctavian: yeah, it is; look at the black sun "armour" in that sheet 18:42:11 roctavian: can you please, please make the snake floor not suck? 18:42:25 (The floor feels slithery for a moment.) 18:42:28 right next to the ds monsters, which are by base type 18:42:28 black sun is a class, not a base type, correct? 18:42:34 roctavian: correct 18:42:35 snake floor is probably the worst tile we have 18:42:40 yes 18:43:23 i'm misunderstanding the problem, then 18:43:52 -!- fridurmus has quit [Ping timeout: 240 seconds] 18:46:44 (also i will make newer snake floors someday if someone else doesn't) 18:46:57 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 18:47:37 roctavian: did you see my mosaic floor i was thinking of modifying for snake 18:47:46 no 18:48:13 ontoclasm: if we implemented wang tiles for you, could you use them? 18:48:21 ...... 18:48:27 icy rune? 18:48:37 that's what i thought, the first time he talked about wang tiles around me 18:48:38 (yes, sure) 18:49:01 -!- Zooty has quit [Ping timeout: 246 seconds] 18:49:06 https://dl.dropboxusercontent.com/u/1000017/crawl/mosaic.png 18:49:31 oh, i was wondering where that tile was used 18:49:32 good elf walls 18:49:32 i like it a lot 18:49:33 i was pretty lazy when making that but the pattern is nice 18:49:51 I like the new demonic rune tile 18:49:57 ontoclasm: I like the idea, but the contrast is a bit overwhelming 18:50:12 bh: yeah, and the background tiles very poorly 18:50:15 !seen johnstein 18:50:15 I last saw johnstein at Fri Oct 10 23:22:16 2014 UTC (27m 59s ago) saying '!isonline cbro' on ##crawl. 18:50:35 hi! 18:50:35 floors are definitely going through a decontrastification right now 18:50:43 Hi John 18:50:52 i made the "bands" and then p much gave up 18:51:17 I have a game under user Banquo on cbro that is misbehaving 18:51:35 I get the message "Another game is already in progress using this save!" 18:51:47 MakMorn: did you wait 5ish minutes and try again? 18:52:00 I just checked the server. CPU is massively spiking 18:52:07 ontoclasm: Well, it's been that way for a week or so 18:52:10 ah 18:54:23 Blerg. Intelligently choosing whether or not a monster is "permanently" insane is really irritating. At the time we make the decision we no longer have a handle on the monster in question, so we can't check the duration. 18:54:25 johnstein: If my game is causing problems, don't be afraid to terminate it 18:54:30 er mute, not insane 18:54:39 doesn't look like a crawl game 18:54:47 I'm going to reboot the VPS 18:54:47 -!- ackack has quit [Ping timeout: 255 seconds] 18:54:48 -!- HellTiger has quit [Ping timeout: 260 seconds] 18:56:04 ontoclasm: i think maybe if the track is wider, and is the light element (compared to a darker back element) it'll look perfect for snake 18:56:30 -!- Pacra has joined ##crawl-dev 18:56:35 mm 18:56:44 also i was wondering what you thought about visual motifs for summoner enemies 18:57:07 hm 18:57:14 i have been thinking pentagrams, but since demons have a pentagram overlay... 18:57:56 -!- Sgeo has quit [Ping timeout: 255 seconds] 19:00:33 -!- PleasingFungus has joined ##crawl-dev 19:00:51 yeah, a pentagram could maybe work 19:00:58 or maybe just "the number 5" 19:01:15 e.g. they could have 5 spots on them, or 5 orbs around them, etc 19:02:21 -!- Calisca2 has quit [Ping timeout: 260 seconds] 19:03:09 that might be hard for players, tbqh 19:03:33 Webtiles server stopped. 19:04:07 -!- Rotatell has quit [Remote host closed the connection] 19:04:07 -!- johnstein has quit [Quit: ZNC - http://znc.in] 19:04:32 -!- johnstein has joined ##crawl-dev 19:04:54 speaking of visual motifs: people have been kvetching about orc/de priest/wizard color mismatch 19:05:02 orc priests are green, decj are green... 19:05:07 I remember this came up before 19:05:10 but I forget what the response is 19:05:32 right, that's also part of what i'm thinking of 19:05:36 * Grunt gestures at PleasingFungus while chanting. The bolt of lightning hits PleasingFungus! 19:05:57 ouch 19:06:19 like i could real quick make a green deep elf priest and a purple deep elf conjuror 19:06:29 but now we have a purple demonologist and a purple conjuror 19:06:40 imo make them match their console colours 19:06:41 <_< >_> 19:07:19 -!- Rotatell has joined ##crawl-dev 19:07:53 PleasingFungus: changing the colours would be alright, although it'd help if someone could check if there are further console changes we want (better to do them at once). 19:08:20 MakMorn: see if anything feels different 19:08:31 dpeg: he means tiles 19:08:54 ah, scrap that then 19:09:00 I had no clue that people actually use tiles. 19:09:10 !lg * recent s=tiles 19:09:10 johnstein: Up and running! Thanks! 19:09:12 565799 games for * (recent): 466220x true, 99579x false 19:09:20 MakMorn: I'm on my phone so I could only do limited sleuthing 19:09:22 !lg * recent / tiles 19:09:28 466221/565800 games for * (recent): N=466221/565800 (82.40%) 19:09:31 no problem 19:09:40 which was mainly hitting the server with a big hammer 19:09:48 03Lasty02 07* 0.16-a0-1201-g7056937: Down-underify a couple Ru messages. 10(89 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7056937a824e 19:09:48 03Lasty02 07* 0.16-a0-1202-gefa4bb8: Change 'jump' to 'leap' in a few Power Leap messages. 10(84 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=efa4bb82fbbe 19:09:48 03Lasty02 07* 0.16-a0-1203-gaea2a1e: Changing mute status display to remove the word 'permanently'. 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aea2a1e8d25e 19:09:51 console: deprecated in 0.17, removed in 0.19 19:10:34 PleasingFungus: un-think-able!!! 19:10:35 oh, I remember there was a long discussion about "permanently foo" descriptions the last time that came up 19:11:40 hiya dpeg 19:12:27 Hi there! 19:12:51 got some morgues for me? 19:12:57 bh: the good news: my lecture is manageable! (I was slightly worried, it's unknown territory for me.) The bad news is: no! 19:13:02 !death bh 19:13:02 Death has come for bh... 19:13:20 But next weekend I'll be away from my family, alone with a computer, so you'll get me then. 19:13:47 great 19:13:59 -!- MgDark_HuIE has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 19:15:01 -!- Kramell has quit [Remote host closed the connection] 19:15:09 -!- mizu_no_oto has quit [Client Quit] 19:15:49 bh: thanks for pushing the book, we can certainly manage to get it out. (Why do so many projects stall at 80 or so % -- it's a rule!) 19:16:13 * Grunt pushes dpeg. 19:17:25 * dpeg does: push 3, push 4, push 5, rot, pull. 19:17:32 Forth knowledge to the rescue! 19:17:38 -!- rossi has quit [Ping timeout: 244 seconds] 19:24:15 -!- Aryth has quit [Read error: Connection reset by peer] 19:25:30 PleasingFungus: I have added a few of my far, far out ideas for Nobacktracking god to randgods. I'm still happy to get comments, but you can delete these ideas from backtracking god page just fine. 19:25:43 -!- nrook has joined ##crawl-dev 19:26:16 I'll tidy the page up at some point. 19:26:33 thank you for your suggestions! far-out and not 19:26:41 sure... I will also make some comments on powers, if that's okay 19:26:45 !firestorm the page 19:26:46 Grunt points at the page and mumbles some strange words. A raging storm of fire appears! The great blast of fire engulfs the page! 19:26:47 absolutely. 19:26:52 nooo 19:26:56 !glaciate the page 19:26:56 PleasingFungus gestures. PleasingFungus conjures a mighty blast of ice! The great icy blast engulfs the page! 19:27:03 !tornado the page 19:27:03 Grunt mumbles some strange words. A great vortex of air appears and lifts Grunt up! the page is engulfed in raging winds. 19:27:06 you silly, silly devs :) 19:27:15 is !shatter implemented? 19:27:21 -!- ontoclasm has quit [Quit: Leaving.] 19:27:24 !shatter the page 19:27:24 Grunt gestures wildly while chanting. The dungeon rumbles around Grunt! the page shudders from the earth-shattering force. 19:27:27 !shatter PleasingFungus 19:27:27 nrook gestures wildly while chanting. The dungeon rumbles around nrook! PleasingFungus shudders from the earth-shattering force. 19:27:28 also, I think you could tweak that to make it "The page" in th esecond sentence 19:27:32 !singularity nrook 19:27:33 PleasingFungus mumbles some strange words. The singularity violently warps nrook! 19:27:44 you can't bait me 19:27:48 the only level 9 spell with its irc command implemented long before the spell itself 19:28:26 Singularity is very cool, and very crawly name for a spell. Almost as good as Reverse Alchemy :) 19:28:40 dpeg: tell spicerack to get back to work on it :) 19:28:42 PleasingFungus: if you really want to prank him, why don't you just prop a chair against his door? 19:28:53 dpeg: Reverse Alchemy turns gold into blood? 19:28:54 that would be Rude. 19:29:03 bh: ...into lead, surely 19:29:19 PF: how would that hurt dudes? 19:29:25 drop it on them! 19:29:26 of course 19:29:28 bh: Lead Shot 19:29:30 you could also just drop gold on them 19:29:36 it would make them more violent in their youth and cause a dungeon crime wave 19:29:40 oh no!!! 19:29:50 bh: if we believe that Alchemy does (Energy + Lead ==> Gold), then Reverse Alchemy could do (Gold ==> Lead + Energy), so basically gold ==> damage. 19:30:43 a nonstandard redox reaction, ahem 19:30:53 If a player uses searing ray against a metal opponent, the photoelectric effect should deal {elec} damage to neighboring enemies ;) 19:31:41 mmmmmm 19:31:44 In a single rotation of the Dungeon sphere, each Crawl corner point rortates through the other 3-corner Crawl points, thus creating 16 floors, 96 hours and 4-simultaneous 27-hour days within a single rotation of Dungeon - equated to a Higher Order of Life Crawl Cube. 19:31:52 that was @ dpeg's equation 19:31:54 to be clear 19:32:08 -!- slitherrr has quit [Ping timeout: 260 seconds] 19:32:21 PleasingFungus: can we assume that the Crawl dungeon is a homogenous space? 19:32:33 go for it 19:32:36 (Assume a spherical dungeon...) 19:32:41 (also, to be clear, that was a modified Time Cube quote) 19:32:50 (idk if dpeg's run into that) 19:32:53 I have written articles on singularities <3 19:33:00 it was clear to me PleasingFungus 19:33:04 !singularity dpeg's articles 19:33:04 Grunt mumbles some strange words. The singularity violently warps dpeg's articles! 19:33:07 that was brilliantly done 19:33:14 :) 19:33:30 need to 1learn that 19:33:38 Grunt: they're warped enough already, no need for extra overwarpage :) 19:33:45 dpeg: if I fell across the event horizon of a sufficiently large black hole, might I not even know it? 19:33:49 so...natasha had a wand of hasting, and I killed her 3 times, but she never dropped the wand. is this intended? 19:33:59 sounds buggy 19:34:01 minmay: no 19:34:06 bh: thank god I am not a physicist 19:34:08 afaik she's supposed to drop the wand on death #3 19:34:18 PleasingFungus is correct. 19:34:18 did you get the message about her spirit departing? 19:34:24 -!- dpeg has quit [Quit: sleeeepse] 19:34:26 yes 19:34:33 You feel Natasha's spirit has finally been put to rest. 19:36:04 so, yeah, bug. unless - I don't think there's any way her wand could have been stolen 19:36:54 so i didn't get the wand and i also can't acquire it now because she identified it 19:36:55 great 19:37:18 ^qyes 19:37:20 imo 19:37:41 time to re-search the level 19:37:52 also im pretty sure multiple times now ive had natasha drop two different wands 19:38:08 it's time to shine for that command that forgets the current level 19:39:07 h m. checking the block beginning on mon-death.cc:2438, it looks like, unless she revived, her items (wand) should have dropped. 19:41:24 -!- alefury has quit [Read error: Connection reset by peer] 19:42:08 -!- ackack has joined ##crawl-dev 19:45:12 !blame wheals 19:45:12 I pronounce wheals... Guilty! 19:45:25 re: natasha wand hijinks 19:45:39 oh, have you figured it out? 19:45:45 gammafunk: I heard you removed scorpion teleport!!!!!!! 19:45:47 ....>_> 19:46:04 prepare to die!!! 19:46:23 PleasingFungus: tell your roommate that yes I did, because he muddled dragonscall/dragonform theme!!! 19:46:33 !blame gammafunk 19:46:33 I pronounce gammafunk... Guilty! 19:46:46 man I've been playing crawl and making bad suggestions for over five years 19:46:54 nrook: he did it because you muddled? dragoncall/dragonform theme? 19:46:54 and now all I am is pf's roommate 19:46:59 I am told 19:47:00 it's a hard life 19:47:04 yeah rip 19:47:16 on the plus side, I've made great contributions to the game's wellbeing 19:47:16 on the other hand, I have ruined WAY more things than you have. 19:47:25 as opposed to that obv. 19:47:39 triple-crossbows exist, after all 19:47:41 !learn add devteam on the other hand, I have ruined WAY more things than you have. 19:47:41 devteam[21/21]: on the other hand, I have ruined WAY more things than you have. 19:48:40 -!- roctavian has quit [Quit: Page closed] 19:49:00 besides, the Grunt-Mikee ettin made a better scorpion teleport for Dith 19:49:35 * Grunt shouts in stereo! 19:49:37 -!- tabstorm has quit [Ping timeout: 255 seconds] 19:49:49 (and power leap exists!) 19:49:54 ... 19:49:56 (though it's a little different) 19:49:58 PleasingFungus: which you might say is 19:49:59 !glasses 19:49:59 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 19:50:00 quite powerful 19:50:04 nah. 19:50:06 don't be silly. 19:50:08 dang. 19:50:18 reminds me that powerleap needs a better interface, probbaly its own targeter 19:50:39 not that I'm going to do it! 19:51:04 rip 19:51:05 jump attack was fun to use on all the characters I have played who had it. crawl needs more mobility skills, not less. and that's all I got 19:51:29 it was not a widely admired ability 19:51:41 had fun coding it though, way back when 19:52:16 I liked it, as discussed 19:52:30 that's why you're not elliptic-tier! 19:52:33 feh! 19:52:35 !banish gammafunk 19:52:36 PleasingFungus casts a spell. gammafunk is devoured by a tear in reality! 19:52:41 and had a good time using it to good effect (when I remembered I had it) 19:52:58 which is one reason I was fine with removing it from jumpboots (not felids) 19:53:17 I think for the times when it was unequivocally good, that low-level swap transloc 19:53:26 would have been as good and a better design 19:53:33 for felids? 19:53:34 or some other thing with a better cost 19:53:43 "some other thing", huh 19:53:52 -!- Zermako_ has quit [] 19:54:05 felids having fast movement isn't really very much like jump attack 19:54:06 was jump attack considered too strong? 19:54:06 some other repositioning thing that's either only repositioning and possibly a spell 19:54:21 fast movement gives them superb positioning 19:54:32 it's not that they're similar, it's that they don't need it at all really 19:54:46 !hs . fe 19:54:47 fe is ambiguous: may be species or class. Use fe-- (Felid) or --fe (Fire Elementalist) to disambiguate 19:54:53 sequell.... 19:54:54 way back when I had the idea it was started with a bad notion of "something to buff felids" 19:54:55 !hs . fe-- 19:54:56 8. PleasingFungus the Eviscerator (L27 FeAr of Dithmenos), escaped with the Orb and 5 runes on 2014-04-16 17:59:48, with 2556112 points after 97530 turns and 10:31:17. 19:55:05 this guy used jump attack pretty extensively iirc 19:55:14 oh, we're citing PleasingFungus gameplay as evidence now? 19:55:16 yes? 19:55:17 Well.... 19:55:36 PleasingFungus: don't you mean yes! 19:55:48 yes to what? 19:55:54 !hs . fe-- 19:55:55 27. SGrunt the Maledictor (L24 FeCK of Xom), escaped with the Orb and 3 runes on 2013-12-09 22:38:28, with 1174053 points after 152246 turns and 9:50:01. 19:55:57 be forceful! 19:55:59 wait 19:55:59 27 19:56:00 !!!!!! 19:56:07 clearly I must never play Fe again 19:56:10 whoa 19:56:27 !lg devteam feck s=score,name o=score 19:56:28 182 games for devteam (feck): 7406208 (gammafunk), 1559401 (78291), 1174053 (SGrunt), 1169375 (78291), 763041 (gammafunk), 264550 (KiloByte), 253445 (gammafunk), 206629 (SGrunt), 133455 (gammafunk), 27887 (MarvinPA), 25403 (gammafunk), 24792 (gammafunk), 10018 (gammafunk), 4629 (gammafunk), 4430 (gammafunk), 4327 (SGrunt), 4220 (gammafunk), 3782 (SGrunt), 3548 (SGrunt), 3412 (gammafunk), 2860 (gam... 19:56:37 no. 1 19:56:37 or at least, all your felids must end with a period of 5ing in zot:5 so you have a low score 19:56:46 oh and uh 19:56:55 like nos 10-90 19:57:02 rip 19:57:21 !hs * feck 19:57:21 2721. Yermak the Ninja (L27 FeCK of Xom), escaped with the Orb and 15 runes on 2014-10-08 02:29:00, with 17684090 points after 86737 turns and 18:17:49. 19:57:24 of course 19:57:26 why did I even wonder 19:57:33 that has an interesting story (kind of) 19:57:54 I took feck hs with sif, players hated me (more than usual) for not having feck score with xom 19:57:59 so yermak took it back 19:58:05 ha 19:58:06 very kind of him 19:58:10 and then someone took his score, then he took it back again 19:58:16 ! 19:58:22 !hs * feck -3 19:58:23 2719/2721. Yermak the Intangible (L27 FeCK of Xom), escaped with the Orb and 15 runes on 2014-01-13 01:21:14, with 12581813 points after 126166 turns and 19:31:21. 19:58:29 !hs * feck -2 19:58:29 2720/2721. Ankalagon the Sabretooth (L27 FeCK of Xom), escaped with the Orb and 15 runes on 2014-05-08 15:33:35, with 13252812 points after 119319 turns and 14:35:19. 19:58:33 !hs * feck -4 19:58:33 2718/2721. gammafunk the Farming Annihilator (L27 FeCK of Sif Muna), escaped with the Orb and 15 runes on 2013-07-21 23:04:53, with 7406208 points after 250008 turns and 1d+19:48:21. 19:58:34 oh, I recognize that name 19:58:36 good title 19:58:38 his, not yours, ofc 19:58:44 !hs * feck -5 19:58:44 2717/2721. ogaz the Sabretooth (L25 FeCK of Xom), escaped with the Orb and 5 runes on 2013-10-05 16:28:59, with 2148467 points after 122263 turns and 12:30:45. 19:58:53 yeah was easy for me, since 5 runes 19:58:54 does ogaz still play 19:58:55 ah, but that's chronologically after 19:58:58 he was a cool guy 19:59:03 so you would have been up against an even lower score 19:59:06 !lg ogaz 19:59:06 1307. ogaz the Fencer (L17 VSAK of Lugonu), blasted by a deep elf annihilator (bolt of lightning) on Elf:3 (nooodl_elf_gasket) on 2014-10-10 23:28:21, with 137538 points after 29345 turns and 1:52:04. 19:59:11 oh, well yeah, but it wasn't a 15-rune still 19:59:12 apparently! 19:59:13 I guess that's a yes 19:59:25 so I just had to win 15 runes to get it 19:59:27 including 19:59:37 !lg . feck br=abyss 19:59:38 4. gammafunk the Devastator (L27 FeCK of Vehumet), quit the game on Abyss:3 on 2013-07-13 04:49:27, with 763041 points after 183572 turns and 1d+0:27:46. 19:59:43 heh 19:59:48 got so SICK of no |energy 19:59:55 had to start over with sif 20:00:10 !lg gammafunk xl >=7 / sif 20:00:11 546/787 games for gammafunk (xl>=7): N=546/787 (69.38%) 20:00:18 mm 20:00:25 !lg * xl >=7 / sif 20:00:28 60881/794247 games for * (xl>=7): N=60881/794247 (7.67%) 20:00:33 about right 20:01:16 gammafunk, I have bad news. it turns out that sif is a bad design that doesn't require much investment, and vehumet implemented it better anyway. we're removing it. 20:01:32 the dev team decided. there was nothing I could do! 20:01:47 nrook: tell your roommate to enjoy his ghost-writen tavern posts. There will be many 20:01:49 -!- bh has quit [Ping timeout: 246 seconds] 20:01:52 nooo 20:02:05 gammafunk: sorry I only relay requests for people who don't remove scorpion teleport!!! 20:02:11 dang 20:02:54 my *personal* feeling is that the best situation for jump attack is still existing, but only on felids, and without the silly thing about 'not being able to jump over big/flying enemies' and some other tweaks maybe 20:03:28 well I'd encourage anyone who wants more "repositioning" stuff to make something that really is repositioning without the "attack" cobbled on 20:03:38 and probably has a better cost involved 20:03:53 nrook, argue with him for me. 20:03:57 or, there's something more like power leap that has a significant attack but with a very large cost 20:03:59 the attack is the whole point, it feels physical to jump and attack at the same time 20:04:33 that's what I mean, I don't terribly like power leap in the how Ru/drain cost setup, but it has a quite high cost, so it works better 20:04:47 basically free ability/evocable that gives both is just bad 20:04:50 it makes the jump attack feel like something your character is doing in the real world, while most translocations feel very floaty (which is fine) 20:04:52 -!- CKyle has joined ##crawl-dev 20:05:02 there is a cost to felid jump attack: you have to be a felid 20:05:07 a terrible cost........... 20:05:14 did felids or boots of jumping-wearing characters have an elevated winrate? 20:05:20 no one is arguing for boots of jumping to return, afaik 20:05:28 I want them back =p but I think I am alone in that 20:05:30 that's all argument based on feel, I care about gameplay and what's optimal to do, in addition to it being not-annoying to use (that last thing is perhaps fixable with old jump-attack, but the first two are big problems) 20:05:34 nrook: I am pretty sure no one is arguing that jump attack was removed because it was 'overpowered'! 20:05:44 gammafunk: correct me if I'm wrong on that 20:05:49 yes, but if it's not overpowered than it sounds like a free jump was 'fine' and not 'bad' 20:05:52 <|amethyst> !lg * felid 0.14 / won 20:05:53 20/2529 games for * (felid 0.14): N=20/2529 (0.79%) 20:05:54 <|amethyst> !lg * felid 0.13 / won 20:05:55 19/2617 games for * (felid 0.13): N=19/2617 (0.73%) 20:05:57 <|amethyst> !lg * felid 0.12 / won 20:05:58 21/2145 games for * (felid 0.12): N=21/2145 (0.98%) 20:06:04 <|amethyst> there was not 20:06:22 <|amethyst> !lg * felid 0.15 / won 20:06:23 24/1677 games for * (felid 0.15): N=24/1677 (1.43%) 20:06:33 gammafunk: can you elaborate on "gameplay and what's optimal to do"? 20:06:36 <|amethyst> hm 20:06:43 |amethyst: centaur accidental nerf 20:06:47 <|amethyst> ah 20:06:49 I am pretty sure it matters a lot whether abilities and spells are fun to use, enemies are fun to fight, etc 20:06:51 0.15 is the easiest version in a while, funnily 20:07:00 !lg * felid cv=0.16-a / won 20:07:01 24/1417 games for * (felid cv=0.16-a): N=24/1417 (1.69%) 20:07:03 oh 20:07:05 hm 20:07:26 someone else could cross-check against the relevant *taur un-nerfing commit; I don't recall the kw 20:07:56 I think jump-attack is pretty poorly designed given all the complexity of it (both the code and the complex in-game behaviour) and the fact that it's so seldom a good thign to use 20:08:03 and that things with a simpler design would be as effective 20:08:12 er. it's quite often a good thing to use 20:08:16 -!- ontoclasm has joined ##crawl-dev 20:08:20 lots of situations involving e.g. orc priests 20:08:22 iirc glaciate was successful not because ice blocks offer compelling tactical opportunities (though they do matter on a tactical level) but because people think it is badass to freeze your enemies into ice blocks 20:08:23 right off the top of my head 20:08:34 the code is bad but all crawl code is bad, who cares 20:08:44 1learn add crawlcode 20:08:51 and I think the in-game behavior could be simplified without loss to the ability 20:08:52 no glaciate blocking was intentional for tactical use 20:08:55 I will volunteer to refactor the code into something nice and elegant =p 20:08:57 just like for firestorm 20:09:01 !send beam.cc nrook 20:09:02 Sending nrook to beam.cc. 20:09:19 as to "things with a simpler design would be as effective": funnily, it doesn't seem like your commit removing jump attack added any of those for felid.... 20:09:19 * nrook was killed by a tracer beam 20:09:26 !send nrook **** 20:09:27 Sending **** to nrook. 20:09:28 in fact that was a major complaint about ice storm 20:10:06 PleasingFungus: well sure, but nothing prevents anyone from designing something better and that's available more broadly? 20:10:19 there's no good reason for it to be on cats 20:10:34 other than that they don't have much else to do 20:10:48 they could get the orb I guess 20:10:55 yeah, felids are a race that's kind of generally lacking in tactical options relative to other races 20:11:07 since no equipment 20:11:14 so if you're gonna slap a tactical option onto a race, felids make sense. also, cats jumping on things 20:11:27 fast move is like the single more strong tactical option 20:11:29 you can have 20:11:32 *single most 20:12:04 "nothing prevents anyone from designing something better" is weasely-mouthed equivocation. come on. you can't remove gameplay elements under the argument that "it is possible that, sometime in the future, someone will design and add something better, though I don't really know what that is or would be." 20:12:13 "maybe something that's tloc." 20:12:15 "I don't know." 20:12:18 innate evocable swiftness 20:12:26 * ontoclasm hides beneath the floor. 20:12:32 yeah you can if the feature is poorly designed; I proposed removing nem (and dpeg agreed) 20:12:36 and as I said, you can worship dith to get something similar to jump 20:12:36 is ontoclasm a trapdoor spider 20:12:48 you'll notice that nemelex isn't removed 20:12:53 which is a mistake, yes 20:12:54 that's because it's a shitty argument!!!! 20:13:53 I don't know. I don't think either of us are convincing the other 20:14:00 or really communicating much of anything at this point 20:14:19 I remember hearing complaints that melee characters don't have enough tactical options compared to spellcasters when I was playing 0.4 20:14:35 ~*~*~*~*~*~tactics~*~*~*~*~*~ 20:14:40 imo backport gw to 0.4... 20:14:47 not sure about 0.4, but certainly not true in modern crawl 20:15:05 tbf players were really bad in 0.4 and didn't notice powerful options such as, for instance, "stone of earth elementals" 20:15:31 Grunt: 4.1 imo 20:15:32 I need to make stone of tremors cool at some point 20:15:38 gammafunk: mmmmmm 20:15:42 or someone does 20:15:53 !shatter The stome of tremors 20:15:53 Grunt gestures wildly while chanting. The dungeon rumbles around Grunt! The stome of tremors shudders from the earth-shattering force. 20:16:01 ??stome 20:16:02 I don't have a page labeled stome in my learndb. Did you mean: stone, tome, wtome, ztome, tome4. 20:16:10 options 20:16:14 also, the tome of destruction 20:16:40 tome4 of destruction. turns all of your consumables permanent, but makes the game intolerably long 20:16:52 -!- Yllodra has quit [Ping timeout: 245 seconds] 20:16:53 rF: 22.375 20:16:56 % 20:18:06 dang............ 20:18:15 PleasingFungus: imo make the Tomb of Destruction a Tome of Power instead 20:18:21 er 20:18:23 s/Tomb/Tome/ 20:18:29 (clearly Tomb will destroy you!!!!!!!!!) 20:18:30 s/Tome/Tomb/ 20:19:00 Tomb of Destruction. evoke for Imprisonment on a target creature (zin's sanctuary) (but stone instead of silver) (and limited/one-use?) 20:19:06 not sanctuary 20:19:10 zin's, er, imprisonment 20:19:29 I guess that's infringing on niche a bit..... 20:19:49 tome of destruction, now there's an item that need an overhaul 20:19:55 %git evocables 20:19:55 Could not find commit evocables (git returned 128) 20:19:58 eh 20:20:11 I wonder if you could turn it into some kidn of 20:20:14 Ar starting item 20:20:23 mumra had a branch for it (but I remember being unimpressed by his idea for the tome of destruction) 20:20:27 so you could actually be an evoker and not a guy with wands 20:20:44 -!- morphix0 has quit [Ping timeout: 255 seconds] 20:20:48 tbh I actually like current Ar as a start 20:20:51 because wands are nice 20:20:58 ya 20:20:58 and the standard problem 20:21:07 * Grunt read "the standard polearm" 20:21:07 * Sequell also read "the standard polearm" 20:21:12 haha 20:21:15 is creating an item that's both usable, and not overpowered, for a starting character, and something that any other character would ever want to find 20:21:19 thanks, sequell. 20:21:23 I like Ar; it feels like "here are some wands to tide you over until you mold your guy into something useful" 20:21:43 I like ar too, but i think it's very very badly named/themed; please let me know if I need to rehash my standard argument 20:21:47 yeah despite how much it confuses players, it is a fun start 20:21:59 and it might be nice to have an actual evoker background, if for no other reason than to provide an obvious contrast 20:22:11 well, also to have a fun new background. 20:23:09 well...yeah making that a thing would involve making probably-broken items; I mean evocations intereacts well with weapons through staves 20:23:10 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 20:23:14 but the problem is that's one weapon school 20:24:02 and of course currently the magical staves are only good in combat with pretty high evo, but i guess the problem for a start is that there's just one weapon class with the required behaviour 20:24:24 I'd imagine if you made dedicated low-power evokers.... 20:24:30 hrm, might be doable I guess 20:24:51 heh, I think you'd mostly end up with just "wands of flame/frost" 20:25:49 PleasingFungus: I got it, riffing on your hobgoblin unique, it's a goblin cannon you evoke to shoot a goblin at a dude, and the goblin is an ally (summon) 20:25:52 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:26:05 GOBLIN 20:26:05 CANNON 20:26:21 hm I'm reminded that I designed a hobgoblin unique at some point 20:26:27 https://dl.dropboxusercontent.com/u/1000017/crawl/spwpn_sword_of_zonguldrok.png 20:26:29 yeah, the concern here is that you end up with the old rod of striking. 'great, I got this thing...' 20:26:40 Grunt: I think we talked about it the last time I brought up *my* hobgoblin unique! 20:26:41 -!- eoc has quit [Ping timeout: 272 seconds] 20:26:44 sort of a guerilla leader; has a band of well-equipped goblins and hobgoblins and kobolds with him, and can BATTLECRY 20:26:49 s/ri/rri/ 20:26:49 I forget what the differences were; I just remember being them surprisingly similar 20:26:49 Grunt: just make it a standard hobgoblin with a mace and make it show up on d:1 20:26:50 haha 20:27:01 ah, yeah, I stole the battlecry idea from you 20:27:02 !send PleasingFungus BATTLECRY 20:27:03 Sending BATTLECRY to PleasingFungus. 20:27:24 as g'funk hinted at, mine throws his minions at you 20:27:26 -!- tsohg has quit [Remote host closed the connection] 20:28:41 he fires his goblin canon 20:28:47 -!- Iwazaru has quit [Quit: Page closed] 20:28:59 03|amethyst02 07* 0.16-a0-1204-g2f83ac4: Fix ability letter save-compat for jump removal. 10(5 minutes ago, 1 file, 12+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f83ac430ece 20:29:05 gammafunk: noncanon!!!! 20:29:20 fr: crawl canon of some kind 20:29:22 |amethyst: oh, good fix. 20:29:24 don't care what it does 20:29:29 fr the Canon Cannon 20:29:30 -!- Amnekian has quit [Read error: Connection reset by peer] 20:29:38 <|amethyst> Crab Cannon 20:29:52 |amethyst: oh, should i have not deleted the ability entry then? 20:30:02 er the enum value 20:30:02 gammafunk: ironically, it's just the complete autobiography of _Fannar, the Tragically Conflicted Deep Elf_ 20:30:17 <|amethyst> gammafunk: yeah, putting it in #if TAG_MAJOR would have been better 20:30:39 good to know, was thinking "there's no reason these need TAG_MAJOR, so ..." 20:30:46 <|amethyst> gammafunk: but both were near the end of their respective ranges, so no big deal 20:31:04 PleasingFungus: there must be a better title than that 20:31:10 |amethyst: hrm, are those enum values marshalled, then? 20:31:17 Grunt: ya, that one was a little 20:31:18 !glasses 20:31:19 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 20:31:22 <|amethyst> gammafunk: yes, in the table that says which ability is mapped to which letter 20:31:24 half-baked 20:31:31 ah, my mistake, I see 20:31:50 <|amethyst> gammafunk: grep ability_type tags.cc would have shown it in this instance, but that's not always surefire 20:31:52 "Cold As Ice: The Freeze and Thaw of Fannar the Cold-Hearted" 20:31:56 nah 20:32:00 needs to be even more pretentious 20:32:05 title takes up the entire front cover 20:32:08 ha 20:32:28 fr write Fannar dialogue that makes him hilariously pretentious 20:32:32 and verbose 20:32:34 !!!!!!! 20:32:36 -!- tsohg has quit [Ping timeout: 250 seconds] 20:32:44 fr: Fannar sprint where each room has a character from Fannar's backstory with long expository speech text 20:32:56 lol 20:33:06 <|amethyst> I would like to see something like the old Fannar and Wiglaf descriptions 20:33:19 gammafunk: <3 20:33:32 rip the old Wiglaf description 20:33:36 <|amethyst> maybe not the first page of the description, but something additional like quotes.txt 20:33:59 did wiglaf have a huge description? 20:34:05 |amethyst: fake snippets relating to the character :) 20:34:22 <|amethyst> nrook: wiglaf had a flavourful description 20:34:22 nrook: let me find it 20:34:22 did it tell of his tragic backstory as a man with an ugly hat, who became a dwarf with might and haste only for all those things to fall out of the game 20:34:32 I'm not gonna spoil it 20:34:35 yeah as bad as that could be, having an optional extended description would be neat 20:34:42 https://dl.dropboxusercontent.com/u/1000017/crawl/spwpn_singing_sword.png 20:35:09 -!- tsohg has quit [Remote host closed the connection] 20:35:16 |amethyst: as a writer for crawl, I am not convinced that good things would be done with extra description paragraphs 20:35:30 brevity is the etc 20:35:38 PleasingFungus: think of the Arachne extra description paragraph tho 20:35:45 %git 952afca 20:35:46 07dolorous02 * 0.10-a0-2807-g952afca: Reword Wiglaf description a bit. 10(2 years, 10 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=952afcade9cd 20:35:56 I think there was a longer version of that description, but you get the idea..... 20:36:10 wow, that original sentence 20:36:16 I think it was a kilobyteism? 20:36:17 i guess the singing sword looks like a double sword sort of? 20:36:31 <|amethyst> PleasingFungus: yes 20:36:31 %git 10e07ed 20:36:31 07kilobyte02 * 0.10-a0-2804-g10e07ed: Expand the description of Wiglaf. 10(2 years, 10 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=10e07ed4cfb0 20:36:32 the singing sword can be a bastard sword. 20:36:33 PleasingFungus: well spotted 20:36:36 it doesn't matter too much. 20:36:50 Grunt: pretty sure I looked up the old commits before, for... some reason? 20:36:50 ontoclasm: I am disapponted 20:36:54 that the Singing Sword 20:36:55 is not 20:36:57 a tuning fork 20:37:02 haha 20:37:06 <|amethyst> the singing bident 20:37:23 The Singing Fork 20:37:32 or The Singing Spork if you like 20:37:37 fork that 20:37:38 now I just want to remove the last 'n' from |amethyst's last message 20:37:41 <|amethyst> FR: a talking drum 20:37:42 because I am a child 20:37:43 What a noble fat dwarf he is 20:37:50 nrook: and smelly! 20:37:53 note that he was still smelly even then 20:38:06 you.can_smell(): best, most useful function in all of crawl 20:38:08 PleasingFungus: so the description stinks? 20:38:12 the sword of zonguldrok looks liek a tuning fork! 20:38:27 ontoclasm: EXTREME miscarriage of spriting justice 20:38:28 <|amethyst> PleasingFungus: ♪ Singing in the rain 20:38:29 imo 20:38:31 PleasingFungus: when does that return false 20:38:40 <|amethyst> ontoclasm: mummies 20:38:41 ontoclasm: you.species == SP_MUMMY 20:38:44 oh 20:38:46 that's it. 20:38:48 not even lichform 20:38:56 <|amethyst> lichform still has a nose I guess 20:39:00 ontoclasm: you.name != "PleasingFungus" 20:39:00 I guess! 20:39:12 note: I do not actually remember where player name lives 20:39:12 ouch 20:39:13 sporkhack added the incredibly strategic high-level spell: detect foot 20:39:24 good old sporkhack 20:39:34 it also added bags of poop 20:39:36 <|amethyst> Detect Frood 20:39:38 that lit when you used them 20:39:41 <|amethyst> "You sense hoopiness." 20:40:13 and grey stones that were actually rock salt, that you could then put in potions of water to make salt water 20:40:19 which you could drink to induce vomiting 20:40:22 for when you needed to vomit 20:40:36 again, incredibly important 20:40:39 <|amethyst> charcoal IMO 20:40:44 <|amethyst> charcoal and milk 20:40:54 well I mean, it was a nethack varient 20:41:02 What is it with NetHack that makes fork developers take to such zany ideas :( 20:41:02 dumb stuff is pretty much required in that genre 20:41:08 nrook: hi...... 20:41:17 it is hard to implement nethack abilities that are goofier than the ones actually featured in the original, vanilla game 20:41:18 nrook: it was my favorite one! All of the serious changes he made were good 20:41:25 though slash 'em extended does its best 20:41:26 lorimer was an og 20:41:41 he beat crawl unspoiled!!! 20:41:53 it tells you something about the time that "unspoiled" was a word people used 20:42:56 nrook did I tell you I ruined player ghosts 20:43:07 I think I did 20:43:12 did you switch their sprite to missing monster the friendly ghost 20:43:21 is the plut sword the only urand 3sword 20:43:26 or hungry ghost 20:43:37 <|amethyst> ontoclasm: yes 20:43:42 ok 20:44:35 nrook: :( 20:44:48 someday someone should fix ghost sprites maybe. and/or let them use actual fake equipment 20:44:58 real fake equipment 20:45:24 -!- ekix has quit [Ping timeout: 260 seconds] 20:45:28 ah that (strangely) reminds me 20:45:49 would it be possible to draw things to the screen in greyscale? 20:46:15 ontoclasm: re 3sword, sooner or later arc blade will get a big brother which uses chain lightning instead 20:46:19 i.e. desaturating them on-the-fly 20:46:25 ontoclasm: there's also this thing called the whirlwind axe...... 20:46:31 yeah yeah 20:46:35 :b 20:46:39 patience grasshopper 20:46:52 (I'll probably do up my own badtiles for it if ever I decide to commit it) 20:47:06 (so don't worry) 20:47:47 -!- ackack has quit [Ping timeout: 245 seconds] 20:48:07 out of 55 urand weapons, we've redone... 20:48:45 20 in the past month or so? 20:48:49 good rate 20:48:53 ARC BLADE 20:49:12 Grunt: https://crawl.develz.org/mantis/view.php?id=9031 20:49:21 ontoclasm: yes that is why I am saying ARC BLADE 20:49:22 :b 20:49:26 oh xD 20:49:39 it's a lightsabre :/ 20:49:49 ontoclasm: imo push all of these immediately, except for the ones that are bad or flawed, which shouldn't be pushed. 20:49:51 sadly sabres are no more 20:49:53 Why else would it "crackle to life"???? 20:49:55 :) 20:50:10 * Grunt refuses to push PleasingFungus. 20:50:12 <|amethyst> Shouldn't "arc blade" be a bat'leth? 20:50:13 I don't think it's a lightsaber 20:50:17 it doesn't have a solid core 20:50:17 i especially like the sweet hawaiian animal skin 20:50:19 |amethyst: ha 20:50:22 it's like... an arc of electricity 20:51:03 <|amethyst> the +4 spot welder 20:51:14 You weld the orc to the wall! 20:51:20 what is the arc blade anyway, a cutlass? 20:51:22 ontoclasm: yes 20:51:23 ??arc blade 20:51:23 arc blade[1/1]: +4 cutlass with rElec that casts {Static Discharge} on stuff you hit with it. 20:52:00 Spellbinder is vastly more amusing to hit things with, of course. 20:52:22 <|amethyst> shillelaghblade 20:52:44 |amethyst: whirlwind axe imo 20:53:53 oh 20:53:59 I just noticed while watching spellbindertv 20:54:06 The helpless the Enchantress fails to defend herself. 20:55:40 <|amethyst> FR: compose messages as trees labelled with grammatical categories 20:55:52 <|amethyst> translate to English on output 20:55:59 -!- Alpha_ has quit [Ping timeout: 258 seconds] 20:56:14 -!- ldf has quit [Quit: ldf] 20:56:56 <|amethyst> I wonder how much would be wrong if you just tagged the enchantress with MB_NAME_THE and removed "the" from her name? 20:56:57 -!- slitherrr has joined ##crawl-dev 20:57:06 <|amethyst> s/you/one/ 20:57:14 I think spectral enchantress names were broken at some point 20:57:20 (e.g. from dchan) 20:57:41 certainly they were before the fix that added named zombies (I went back and checked to see if it was a new bug or an old one, when I was fixing unique derived undead names) 20:57:49 I can't remember if they are right now or if I managed to fix it 20:58:16 ah, "a spectral the Enchantress spriggan" 20:58:17 <|amethyst> there's nasty code to handle the enchantess and adjectives in a few places 20:58:18 so, no 20:58:29 *a spectral Enchantress spriggan 20:58:37 which is like. I guess it's not technically wrong? 20:59:15 best case is probably just "a spectral Enchantress" 20:59:51 <|amethyst> the spectral Enchantress IMO 20:59:54 keeping in mind, of course, that you can have a pretty good number of undead enchantresses onscreen at a time 21:00:11 the Enchantress (13i) | Spd: 10 (move: 60%) | HD: 15 | HP: 100 | AC/EV: 1/28 | Dam: 26 | 10weapons, 10items, 10doors, spellcaster, see invisible, DMsl | Res: 13magic(immune), 05fire, 02cold | XP: 3705 | Sp: dimension anchor, slow, haste, mass confusion, strip resistance, 04esc:invisibility | Sz: little | Int: high. 21:00:11 %??the enchantress 21:00:18 one spectral, one skeleton, several simulacs 21:00:23 Can we handle the Enchantress like the Lernaean hydra, the Serpent of Hell, the royal jelly, ??? 21:00:35 -!- Pacra has quit [Ping timeout: 258 seconds] 21:00:36 Grunt: lerny also has special cases! 21:00:47 and I think the others, but I don't recall to which extent 21:00:51 A lot of those share the same special cases; we can functionalise them :) 21:00:57 that sounds good. 21:01:02 <|amethyst> Grunt: all of those have 'the ' in their monster_entry 21:01:07 |amethyst: yes 21:01:38 <|amethyst> we already have an MB_NAME_THE for vault monsters 21:01:59 <|amethyst> if we have an M_NAME_THE we could probably generalise that 21:02:29 -!- Pacra has joined ##crawl-dev 21:02:31 <|amethyst> though IMO it wouldn't hurt to rewrite the whole monster naming system 21:02:38 <|amethyst> well 21:02:43 <|amethyst> it would hurt the person who does it 21:02:43 s/the whole.*/all of Crawl/ 21:02:46 <|amethyst> but not the code 21:03:18 seconding grunt 21:03:29 rewrite crawl in haskell 21:03:57 <|amethyst> -- Dungeon monad 21:04:12 in java, the tukima vault would be a lot simpler to code up 21:04:22 -!- Alpha__ has quit [Ping timeout: 240 seconds] 21:04:29 I think it's tukima anyway 21:04:37 the one with the dancing weapon factory 21:04:41 <|amethyst> :P 21:04:52 ugh! 21:05:08 I can do this all day 21:05:09 ??ugh 21:05:10 ugh ~ gh ~ ghoul[1/4]: Player ghouls have claws 1 (see {unarmed combat}), rN+++, rC+, rPois, and torment immunity. They also rot over time. Eating chunks can cure rot and/or restore HP; these effects occur independently, and are more likely when eating rotten or contaminated chunks. Monster ghouls are quite powerful, have a ton of HP, and rot you. 21:05:13 what 21:05:16 grunt: !!!!! 21:05:23 sounds accurate for my ghoul playing experience 21:05:27 ??goodsequell[ugh 21:05:28 I don't have a page labeled goodsequell[ugh in my learndb. 21:05:28 !learn add goodsequell ugh ~ gh ~ ghoul[1/4]: 21:05:28 goodsequell[9/9]: ugh ~ gh ~ ghoul[1/4]: 21:05:30 what 21:05:38 excellent 21:06:18 ??pleasingfungus[8 21:06:18 pleasingfungus[8/11]: ugh 21:06:26 <|amethyst> ??goodsequell[5] 21:06:27 goodsequell[5/9]: work ~ worm[1/3]: A slow-moving monster easy to avoid and outrun. Being killed by it is the definition of ignominy. 21:06:34 <3 21:07:05 I wonder if it would be improvement to trade a little worm hp for ac 21:07:13 so you couldn't pelt them to death, very slowly, with rocks 21:07:23 don't ruin gw-tactics!!!!!!!! 21:07:24 :( 21:07:39 ok if gw actually does that automatically that is all the more reason to dnerf it 21:07:41 imo 21:08:00 todo get gw to win so we can nerf winning 21:08:40 is using a spear not functionally the same thing? 21:08:48 using a spear with 0 skill, yes 21:08:53 which adding some ac would also nerf 21:08:55 I think 21:09:01 !nerf PleasingFungus 21:09:01 * Sequell nerfs PleasingFungus!!! 21:09:03 o right 21:09:12 -!- somebody has quit [Ping timeout: 260 seconds] 21:09:41 I think I'm ok with actual spear characters kiting worms (having done it recently, it's not very bad) 21:09:42 but 0-skill spearkiting is just annoying 21:09:44 on a lot of levels 21:10:30 oh i misunderstood why you wanted to discourage it 21:10:36 it's because tedium not TOO STRONG 21:11:14 too strong........ 21:11:27 this would probably also be a ne buff I guess 21:11:29 <|amethyst> Just cutting worm HP without increasing AC would solve that 21:11:31 pain doesn't check ac, right? 21:11:43 ya 21:11:47 <|amethyst> it does check MR so you could raise that if you want 21:11:51 heh 21:12:08 <|amethyst> rename them to "moderately large slugs" 21:12:31 |amethyst: i don't see how that would discourage long periods of rockchucking & kiting. unless you removed almost all of their hp, of course (or just removed worms) 21:12:36 I forget where you stood in that argument 21:12:45 <|amethyst> PleasingFungus: I meant by reducing the length of those periods 21:12:51 yes 21:12:51 -!- zvx has quit [Ping timeout: 264 seconds] 21:13:16 (a) I think that might ruin the thing where they teach players to run away (which, if worms have a virtue, is it) 21:13:45 (b) I think you'd have to remove almost all of their hp to reduce rock-chucking length to a non-tedious level 21:14:14 <|amethyst> hm 21:14:50 those two things are connected 21:15:37 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0.3/20140923175406]] 21:15:43 <|amethyst> give them fast regen 21:15:51 <|amethyst> maybe that and increased AC 21:16:18 <|amethyst> my worry is that you'd have to increase the AC quite a bit to make unskilled spearkiting hopeless rather than just more tedious 21:16:40 I was actually suggesting fast regen the other day 21:16:46 -!- Blazinghand|Work has quit [Remote host closed the connection] 21:17:04 could be a better solution if combined with cutting hp. idk what the right ratio is 21:17:12 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:17:47 <|amethyst> hm 21:18:07 -!- rossi has quit [Ping timeout: 245 seconds] 21:18:11 <|amethyst> would worm-parking be a thing if they were too hard to kill? 21:18:26 worm-parking is already a thing. you walk away from them and close a door 21:18:34 you have parked the worm 21:18:52 <|amethyst> I mean dragging them to another level so they don't get in the way of future exploration 21:18:58 that seems like a terrible idea 21:19:09 since you're gonna get beaten up by a worm, and it's much easier to just 21:19:10 close a door 21:20:15 also 21:20:24 -!- tensorpudding has quit [Ping timeout: 260 seconds] 21:20:30 the goal here is that worms should be roughly equally tough to kill through non-attritional means 21:20:34 worm parking is already a thing 21:20:48 minmay: with stairs or with doors? 21:20:51 stairs 21:20:54 aight 21:21:19 <|amethyst> PleasingFungus: well, unskilled spears aren't that different from low-level melee 21:21:37 <|amethyst> PleasingFungus: but I guess regen would help in that respect 21:21:53 yeah, I don't know how the numbers work out there. it's possible that we won't be able to """solve""" that, only rock-chucking 21:21:54 <|amethyst> enough damage that a spear will hurt them, but enough regen that step-step-spear won't do net damage 21:21:56 which would be livable 21:22:10 rock-kiting? 21:26:13 hrm 21:26:15 https://dl.dropboxusercontent.com/u/1000017/crawl/3xsword.png 21:26:42 oh, not liking roctavian's? 21:27:00 it is his 21:27:05 mm 21:27:09 i just edited it 21:27:19 https://crawl.develz.org/mantis/view.php?id=9031 has the one he gave me 21:27:19 I think the area where the hilt meets the side blades looks a bit off 21:27:21 oh, so it is. looks different on its own 21:27:26 Grunt: did you see 21:27:32 oh you did nvm 21:27:43 * Grunt opens PleasingFungus like a pillowcase!!!!!!! 21:29:47 -!- Kintak has quit [Read error: Connection reset by peer] 21:30:15 -!- lobf has joined ##crawl-dev 21:31:09 !tell roctavian I tried making it look a little lighter, dunno if it's better: https://dl.dropboxusercontent.com/u/1000017/crawl/3xsword.png 21:31:10 ontoclasm: OK, I'll let roctavian know. 21:32:54 -!- pentax has quit [Read error: Connection reset by peer] 21:35:43 hm. trying to figure out which books irradiate should go in 21:35:57 it's level 5, so it could actually go in the book of changes 21:36:02 -!- Kintak has quit [Read error: Connection reset by peer] 21:36:12 PleasingFungus: Tm and ... anything else? 21:36:20 [19:35:31] Unlinked item held by dead monster: 21:36:20 tm/cj 21:36:20 [19:35:31] club 21:36:20 [19:35:31] item #14: base: 0; sub: 0; plus: 0; plus2: 0; special: 0 21:36:20 [19:35:31] quant: 1; colour: 7; ident: 0x20000000; ident_type: 0 21:36:20 [19:35:31] x: -2; y: -2; link: 27006 21:36:24 hm 21:36:24 so that's a thing 21:36:26 slitherrr: hi! 21:36:28 under qaz with a polearm, tab won't always move you through friendly clouds 21:36:29 hi! 21:36:38 do you have any context? 21:36:40 is this a "submit a mantis" thing? 21:36:42 we have a few unresolved unlink item bugs 21:36:44 yeah it is 21:36:45 i killed a kobold, it threw that at me 21:36:48 ok, awesome 21:36:48 haha 21:37:06 Grunt: alchemy could work 21:37:14 I really like that, actually. 21:37:20 mmmmmmmmmmmmmmm 21:37:27 that idea is 21:37:28 !glasses 21:37:28 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 21:37:29 radiant 21:37:38 ??ignite poison 21:37:38 ignite poison[1/1]: Damages all (excluding you) in LOS that leave poisonous corpses or are poisoned (+cures it). Turns poison/str.poison/degen potions and poisoned ammo/corpses (excluding your inventory) to flame clouds. Ignites poison/noxious clouds. Makes a temporary venom brand into temporary fire brand. No effect on staff of poison or staff of Olgreb. 21:37:47 that's level 5, right..>? 21:37:55 ah, yep 21:38:24 also I think the damage is probably too high right now 21:38:46 idk. I'll push up a branch in a moment 21:39:46 ignite poison doesnt get used very often at all as is 21:39:55 !lg * dam>100 kaux~~dagger 21:39:56 1. qw the Executioner (L16 DDBe of Trog), annihilated by a salamander mystic (a +0 dagger) on Snake:5 on 2014-09-08 17:20:59, with 148181 points after 28504 turns and 0:24:52. 21:40:04 Grunt: that's monster ignite poison!!! 21:40:11 simmarine: yeah ignite poison is on my 'redesign or remove' list 21:40:16 hopefully the former 21:40:27 beware 21:40:29 PleasingFungus is 21:40:31 !glasses 21:40:31 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 21:40:33 ablaze with passion 21:40:35 I had an idea a month ago but it was bad :( 21:40:35 !!!!!!!! 21:40:40 also ty grunt 21:40:58 hm. second irradiate book: changes, or transfigurations? 21:41:05 changes is tempting for obv. reasons 21:41:14 ??irradiate 21:41:14 I don't have a page labeled irradiate in my learndb. 21:41:21 changes has 21:41:23 less spells 21:41:24 right now 21:41:24 so 21:41:26 ? 21:41:29 I see five in each... 21:41:35 what is irradiate 21:41:36 ??book of changes 21:41:36 book of changes[1/1]: Beastly Appendage, Sticks to Snakes, Spider Form, Ice Form, Blade Hands 21:41:40 ??book of transfigurations 21:41:40 book of transfigurations[1/1]: Stoneskin, Ice Form, Statue Form, Hydra Form (in 0.16), Dragon Form 21:41:45 oh 21:41:48 I can't count :( 21:41:58 same 21:42:02 but I was looking at book-data.h :) 21:42:03 why is Ice Form in both books 21:42:06 I have no idea 21:42:21 it could move to book of ice if we wanted. bizarre that it's not there, really 21:42:27 I mean, from transfig 21:42:29 obv not from changes 21:42:55 imo do that 21:43:15 no irradiate in a starting book? would be an easy way to get testing.......... 21:43:20 -!- qoala has joined ##crawl-dev 21:43:45 hard to comment on whether irradiate should be in a starting book when nobody has said what it is (after multiple people have asked) 21:43:59 !learn add irradiate Does nontrivial damage to all adjacent enemies, at the cost of significant contam (zero to yellow in 2-4 casts). Themed as transmuting a thin layer of skin into magic, so doesn't work for the undead or stone-skinned characters. 21:43:59 irradiate[1/1]: Does nontrivial damage to all adjacent enemies, at the cost of significant contam (zero to yellow in 2-4 casts). Themed as transmuting a thin layer of skin into magic, so doesn't work for the undead or stone-skinned characters. 21:44:05 elliptic: I was writing it up! 21:44:12 -!- Ququman has quit [Read error: Connection reset by peer] 21:44:13 oh 21:44:15 what level is it 21:44:27 !learn e irradiate s/Does/L5 Tm/Cj. Does/ 21:44:27 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 21:44:32 !learn e irradiate[1 s/Does/L5 Tm/Cj. Does/ 21:44:32 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 21:44:37 ugh, escaping 21:44:39 !learn e irradiate[1 s/Does/L5 Tm\/Cj. Does/ 21:44:40 irradiate[1/1]: L5 Tm/Cj. Does nontrivial damage to all adjacent enemies, at the cost of significant contam (zero to yellow in 2-4 casts). Themed as transmuting a thin layer of skin into magic, so doesn't work for the undead or stone-skinned characters. 21:44:43 There we go. 21:44:51 tm/cj is... weird 21:44:54 ya 21:45:07 that is part of the appeal imho 21:45:17 (as a designer, not a player) 21:45:27 (though it is a nice stepping stone for necromut blasters...?) 21:45:53 !learn e irradiate[1 s/the undead/undead 21:45:53 irradiate[1/1]: L5 Tm/Cj. Does nontrivial damage to all adjacent enemies, at the cost of significant contam (zero to yellow in 2-4 casts). Themed as transmuting a thin layer of skin into magic, so doesn't work for undead or stone-skinned characters. 21:46:12 that seems like an awkward spell to put in Tm book 21:46:22 at least for testing 21:46:37 because it is much harder to cast than anything else in it and blade hands already kills everything :P 21:46:44 heh 21:46:45 fair enough. 21:46:52 ??book of conjurations 21:46:52 book of conjurations[1/1]: Magic Dart, Searing Ray, Dazzling Spray, Fulminant Prism, Iskenderun's Mystic Blast, Iskenderun's Battlesphere 21:46:59 should dispel your current form if you have one and prevent you from transforming for a while 21:46:59 yeah, it's not really a --tm spell, though I think it works as a tmut spell 21:47:01 that book is sort of full I guess 21:47:09 ontoclasm: it has enough form antisynergy as is!!!! 21:47:50 yeah but then it would be forceful dismissal but for tmut 21:47:51 PleasingFungus: anyway I'd say don't worry about putting it in a starting book, if it is in enough books that people find it and if you make it sound powerful then people will try it out :P 21:47:54 (does anyone really use Fulminant Prism ever) 21:47:58 I do! 21:48:00 sometimes 21:48:11 i hear about people using prism constantly 21:48:19 -!- CKyle has joined ##crawl-dev 21:48:22 -!- Patashu has quit [Remote host closed the connection] 21:48:22 not as cj so much really, though it can be nice if I'm having trouble finding aoe, but it can be very nice for en 21:48:27 certain kinds of en 21:48:43 -!- Patashu has joined ##crawl-dev 21:49:39 -!- debo has quit [Ping timeout: 272 seconds] 21:50:35 I *think* damage for this power needs to scale heavily with power (with a low base), since the 'cost' of contaminating yourself (meaning you can't/probably don't want to haste) becomes higher later in the game - so the tradeoff becomes more significant 21:50:43 s/for this power/for this spell 21:50:57 maybe 21:53:07 I use prism to cheese statues 21:53:20 and also whlie I'm waiting for monsters to come closer 21:53:58 PleasingFungus: hrm, the concept seems somewhat dangerous given things like rmut, zin, rmut mutation 21:54:24 My worry is it'd become free mega-nuke 21:54:45 !send gammafunk glowsplowsions 21:54:46 Sending glowsplowsions to gammafunk. 21:54:53 er 21:54:53 wow 21:55:01 what happened to my typing skill :( 21:55:03 * Grunt feels drained. 21:55:15 gammafunk: uh 21:55:18 mine are worse these days (I blame my keyboard) 21:55:20 contam already mostly ignores rmut 21:55:27 etc 21:55:36 well contam as such is just 21:57:07 it's associated with things that don't do damage; shameful haste abuse is not really a thing to take your point, but you're talking aoe damage on a fairly low-level spell; I'm just saying it's something to keep in mind 21:57:23 when planning out what the damage curve looks like 21:57:40 yeah. I'm nearly certain the current numbers I have are wrong in some direction 21:57:55 but I think it is probably possible to come up with numbers which are not wrong (probably) 21:58:21 some direction? Ah, so you're going with complex numbers or larger-dimensional vectors; don't add that kind of complexity imo 21:58:30 Don't be irrational. 21:58:41 !send PleasingFungus dedekind cuts 21:58:41 Sending dedekind cuts to PleasingFungus. 21:58:50 -!- jeanjacques has joined ##crawl-dev 21:58:51 is that, like, a kirby move 21:59:00 Math Kirby 21:59:05 sounds horrifying 21:59:29 he ate benoit mandelbrot 21:59:41 !send PleasingFungus Lagrange Multiplier Gremlins 21:59:41 Sending Lagrange Multiplier Gremlins to PleasingFungus. 21:59:52 New branch created: irradiate (3 commits) 21:59:52 03PleasingFungus02 07[irradiate] * 0.16-a0-1204-g6ea9f3c: Clarify the consequences of decapitation 10(3 hours ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ea9f3ce9ebb 21:59:52 03PleasingFungus02 07[irradiate] * 0.16-a0-1205-gdb5c33d: Add a temp param to holiness 10(56 minutes ago, 5 files, 16+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=db5c33d7a4d7 21:59:52 03PleasingFungus02 07[irradiate] * 0.16-a0-1206-gff0c8f9: New spell: Irradiate 10(9 weeks ago, 8 files, 103+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ff0c8f9be823 21:59:54 dang..................................................... 22:00:00 oops 22:00:03 the....what 22:00:05 I thought I made that first commit on master 22:00:05 PleasingFungus: good commits 22:00:19 oh 22:00:20 I did 22:00:22 but i didn't push 22:00:24 fr: irradiate has a chance of decapitating the player 22:00:27 * Grunt pushes PleasingFungus. 22:00:40 probably had a conflict when pushing and didn't notice before changing branches & rebasing 22:01:02 03PleasingFungus02 07* 0.16-a0-1205-g505bced: Clarify the consequences of decapitation 10(3 hours ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=505bced39cd4 22:01:51 I mean, do the consequences of decapitation really need clarification, generally speaking? 22:01:52 -!- DrKe has quit [Ping timeout: 250 seconds] 22:02:05 well 22:02:11 aragaz died because they weren't clarified 22:02:13 so! 22:02:13 I guess hydras aren't very smart and need it really spelled out to them 22:02:19 -!- shnurlf has quit [Quit: Page closed] 22:02:21 fr: int penalties for forms 22:02:25 -!- bonghitz has quit [Remote host closed the connection] 22:02:55 -!- ghoulishh has quit [Ping timeout: 246 seconds] 22:04:32 bladehands gives you 3 int because you only know how to SWING BLADES 22:04:45 could not the same be said of all fighters...? 22:04:47 have at you! 22:05:00 gammafunk: you mean you only know how to 22:05:04 RIP AND TEAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 22:05:29 -!- FatShack is now known as TendaAway 22:05:32 Grunt: you should see what I do in my rc for the god message announcing my tile change 22:05:45 (this is so I don't feel so curious as to look at webtiles to see when I change tile) 22:05:56 special cased if I'm worshiping trog 22:06:00 to have like trog grammar 22:06:15 Powerful Software Development 22:06:16 &rc gammafunk 22:06:18 http://dobrazupa.org/rcfiles/crawl-git/gammafunk.rc 22:06:31 that part is just dirt simple really 22:06:46 it's more that I care about Trog roleplaying than anything 22:06:51 * Grunt roars: Now Cerebov! 22:06:53 <3 22:06:57 ??roleplaying 22:06:57 roleplaying[1/1]: an orc comes out of nowhere! i hate them because they burned my village down once i yell the name of trog and go into a berserk rage at the sight of the orc RARRGRAHA 22:07:04 always makes me smile 22:07:11 <3 22:07:26 -!- DrKe has joined ##crawl-dev 22:07:38 we all should aspire to be mikee-tier 22:08:04 mikee is a tier unto himself 22:09:10 !streak tedronai 22:09:11 Tedronai has 31 consecutive wins (HOBe, DDBe, DsBe, TrBe, TeBe, LOBe, HuBe, KoBe, MiBe, GrBe, OgBe, HaBe, MfBe, NaBe, CeBe, DrBe, VSBe, HEBe, SpBe, VpBe, FoBe, GhBe, FeBe, DEBe, OpBe, MuBe, GhMo, MiWn, TrAK, HODK, DgWn), and can keep going! 22:09:19 wh 22:09:19 how can we nerf that guy 22:09:29 unkillable 22:09:34 UNKILLABLE 22:09:53 !lm tadronai 22:09:54 No milestones for tadronai. 22:09:59 !lm tedronai 22:10:00 2818. [2014-10-08 19:20:34] Tedronai the Acrobat (L26 DgWn) left the Realm of Zot on turn 104252. (Zot:1) 22:10:08 ah, hasn't started next one 22:10:20 fucked up that he kept going after #27... 22:10:26 should have committed ritual seppuku 22:10:38 and then started the second of his 27 27-streaks 22:10:51 27 27 27 ... 22:11:52 -!- shnurlf has quit [Client Quit] 22:12:36 can you imagine! 22:13:58 oh. I forgot 22:15:04 the damage for the spell is in spl-damage.cc, _irradiate_cell 22:15:39 PleasingFungus: when do we get irradiate_player 22:15:45 I scaled it to be roughly twice fireball, since it's melee only and has the contam cost; I have no idea if that's reasonable 22:15:55 the contam cost 22:15:56 !!!! 22:16:18 Grunt: probably later; it's set up to be mon-cast friendly 22:16:18 actually you could take the player damage bit and factor that into an irradiate_player :) 22:16:38 ??firestorm 22:16:38 fire storm[1/4]: L9 fire/conj spell. Deals 55% resistible fire damage in a large radius and leaves behind fire clouds and {fire vortices}. Like glaciate, it makes a godawful racket when cast. Unlike glaciate, it is smite-targeted. 22:16:45 oh. also right now it's using the default beam type; probably it should have a BEAM_IRRADIATE or something? 22:16:47 idk 22:16:53 nah. 22:17:15 We don't need beams for everything! 22:17:22 !send Grunt MORE BEAMS 22:17:23 Sending MORE BEAMS to Grunt. 22:17:28 !send beam.cc PleasingFungus 22:17:28 Sending PleasingFungus to beam.cc. 22:17:50 it's beam_mmissile or w/e that is, I assume? 22:17:51 -!- Cannonbait has quit [Read error: Connection reset by peer] 22:17:56 oh 22:17:57 yeah 22:18:04 it should probably be beam_mmissile and not beam_missile 22:18:04 :) 22:18:07 I think that's actually fine 22:18:14 ah, haha yeah 22:18:18 not beam_missile 22:18:23 I was just using the default param 22:18:31 will switch 22:18:38 mmissile is basically generic, irresistable conj 22:18:59 mmmmissile 22:19:02 fr BEAM_BEAM 22:19:04 mmm 22:19:08 !send gammafunk mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmissiles 22:19:08 Sending mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmissiles to gammafunk. 22:19:09 Grunt: *BEAM_BEEM 22:19:15 PleasingFungus: false!!!! 22:19:15 Grunt: beams of tasty food? 22:19:28 * geekosaur was tempted to fr that one instead 22:20:06 You toss the grape into the hobgoblins mouth! The studio audience applauds! 22:22:25 gammafunk: did you have an opinion on damage? 22:22:47 oh I started to look at firestorm for reference and got distracted by half-merged infiniplex patches 22:23:06 heh 22:23:10 seems Grunt would have a good opinion 22:23:14 * PleasingFungus grunts. 22:23:19 22:23:24 knew it 22:23:28 that's a terrible opinion!!!! 22:23:36 is there anything that Grunt has opinions about??? 22:23:37 imo get someone else to ask for my opinion 22:23:38 <_< 22:23:41 PleasingFungus: they are as follows: 22:23:42 22:23:47 gammafunk, what is grunt's opinion about this spell. 22:23:52 !banish PleasingFungus 22:23:53 's damage 22:23:53 Grunt casts a spell. PleasingFungus is devoured by a tear in reality! 22:23:54 sorry, is this fball sized aoe? 22:23:58 ya 22:24:01 adjacent enemies 22:24:14 I considered making it larger but since we still have circlelos 22:24:14 I would be most likely to draw comparison to spells like Static Discharge here. 22:24:19 it gets weird 22:24:33 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:24:38 ??static_discharge 22:24:38 static discharge[1/2]: Hits between 1 and 8 adjacent enemies, based on power; if an enemy is rElec, skip them. For each target hit, if power remains, recursively arc out to another adjacent target (includes you, but for low damage), reducing power to 1/2 or 1/3. Checks rElec when hitting you. Hits invisible and flying enemies. 22:24:46 Grunt: I have no strong intuition for static discharge damage (besides 'not that much') (esp since it ignores half ac?) 22:25:08 heh, 'hits flying enemies' 22:25:17 and this spell is to give not yellow contam at one cast, but always or likely at 2, and def. at 3? 22:25:37 ??irradiate 22:25:38 irradiate[1/1]: L5 Tm/Cj. Does nontrivial damage to all adjacent enemies, at the cost of significant contam (zero to yellow in 2-4 casts). Themed as transmuting a thin layer of skin into magic, so doesn't work for undead or stone-skinned characters. 22:26:36 int damage = (agent == victim) ? 1 + random2(3 + pow / 15) 22:26:36 : 3 + random2(5 + pow / 10 22:26:37 + (random2(pow) / 10)); 22:26:40 it's currently 1500 + rand2(1500) contam; yellow is 5k. I am not set on those numbers 22:26:43 Grunt: discharge? 22:26:44 that formula is 22:26:50 PleasingFungus: against monsters specifically, yes 22:26:53 ha 22:27:10 PleasingFungus: for players it is 22:27:15 damage = 1 + random2(3 + pow / 15); 22:27:21 what monsters cast static discharge 22:27:26 shock serpents? 22:27:39 Originally shock serpents did, but I think nothing outside of ghosts and panlords does now? 22:27:44 I guess Nikola does if he has ARC BLADE 22:27:53 -!- mamgar has quit [Read error: Connection reset by peer] 22:28:02 -!- Lasty has quit [Quit: Leaving.] 22:28:06 doesn't it ignore all ac, not just 1/2 of it 22:28:14 -!- Kalir has quit [Changing host] 22:28:15 I think chriso submitted a patch that changed that 22:28:17 a while ago 22:28:53 is fball player spell capped at power 200? 22:28:59 I believe so 22:29:09 yep 22:30:01 imo uncap 200 power spells?? 22:30:09 see how much UNLIMITED POWER a player can accrue 22:30:14 muhahahahahahahahahahaha 22:30:29 !send Grunt the bar cost 22:30:29 Sending the bar cost to Grunt. 22:31:01 s/cost/tab/ 22:31:35 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:34:46 PleasingFungus: something more like 1.5x bolt of fire might be more reasonable 22:35:16 I'm godawful at reading calcdice 22:35:42 6, 18, 2, 3. that's something times 2/3 22:35:53 -!- SakuyaIzayoi has quit [Ping timeout: 272 seconds] 22:35:55 let me see if I remember this 22:36:13 oh, found it 22:36:13 6 dice, base maximum damage 18, power multiplier 2/3 22:36:21 6d((18+2*pow/3)/6) 22:36:22 close 22:36:42 oh 22:36:46 yeah it might be that 22:36:48 oh, that's bolt of fire? 22:36:51 hi........ 22:37:01 that would explain some confusion about I had about fireball damage 22:37:07 didn't realize there was that /6 (well, /num_dice) 22:38:48 ah yeah, makes sense now 22:39:35 I was gonna use calcdice but I *think* that might entail including beam.cc? 22:39:38 ...yeah 22:39:43 so 22:39:44 yeah 22:39:59 PleasingFungus: so like firestorm's blast damage is basically a 8d to bolt of fire's 6d 22:40:09 at max power 22:40:23 also it has a much large area, is smite targeted, spawns vortices, and ignores 45% fire resistance 22:40:30 and can't miss 22:40:43 well I'm not making an argument here exactly, just giving a reference 22:40:48 so really not a lot like a bolt of fire at all 22:41:01 we're just talking damage, right 22:41:02 idk how useful trying to establish a metric for "damage per spell level" is gonna be 22:41:06 given all the other factors 22:41:18 well we certainly want to think about damage wrt spell level 22:41:57 we want to think about the utility of a spell vs level 22:42:26 part of that is damage; there's also other factors, e.g. accuracy, range, shape, damage type (wrt resists) 22:42:35 making you glow in the dark 22:43:29 yeah I don't mean think of damage in some kind of vacuum or anything, but damage given the level is relevant 22:44:01 geeze, is fball damage really this way 22:44:17 this way? 22:45:36 3d((10 + pow/2)/3)? 22:45:41 uh 22:45:48 yes 22:46:18 grrrr 22:46:20 ? 22:46:33 sorry I was lazy and I made a horrible 22:46:36 horrible mistake 22:46:37 you can test this by launching fireballs in FULLDEBUG=Y builds; it'll print the dice 22:46:55 and you can give yourself different spellpower by poking at skills or int or w/e and checking I 22:47:36 wouldn't be surprised if there was an easier way 22:48:01 -!- Siegurt has quit [Quit: Leaving.] 22:54:34 it might be cool if irradiate had some kind of visual effect 22:54:38 a screen flash feels incorrect 22:54:46 since it's not screenwide 22:55:08 I dunno 22:55:10 this all sounds a bit 22:55:11 !glasses 22:55:11 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 22:55:12 dicey 22:55:31 ugh... 22:55:47 anyway that / 3 I think means my current irradiate numbers are too high by a factor of 22:55:48 three 22:56:22 oh, and power scaling is way off, too 22:56:22 yeah 2x fireball and 1.5x bolt of fire are about the same 22:56:33 and at 150 spell power you'd do 88 dmg pre-ac 22:56:40 on avg 22:56:58 150 spellpower is pretty extended 22:57:06 150 extended? no 22:57:22 eh. maybe just late-game. definitely needs an enhancer or two, tho 22:57:26 right 22:58:02 63 pre-ac on avg at 100 spell power 22:58:27 it's second school being tmut and not conj 22:58:36 will make it not some trivial decision of course 22:58:47 er 22:58:48 sorry 22:58:53 not an elemental school 22:59:40 -!- SakuyaIzayoi has joined ##crawl-dev 22:59:46 yah, not a school that's immediately appealing to most blasters 22:59:54 fr: faster blaster master 23:00:03 master blaster? eh 23:00:30 unknown monster: "master blaster" 23:00:30 %??master blaster perm_ench:haste 23:00:34 oh 23:00:41 there goes my "faster master blaster" joke 23:00:49 vault monsters 23:00:51 rip 23:00:54 I kind of worry about its use on zot:5 or just really close to wehn you can eat a ton of mutations based on your rmut and cure mut pots acquired 23:00:55 yeah rip 23:01:11 gammafunk: well, that would be instead of spamming haste, probably 23:01:25 or in addition to only if you are willing to experience XTREME GLOWSPLOSIONS 23:01:42 !lg * sprint ckaux~~magical max=dam x=dam 23:01:43 71. [dam=341] sexyelmdreams the Ruffian (L1 GhMo), killed by a magical explosion in Sprint (Sprint V: "Ziggurat Sprint") on 2013-06-02 01:01:14, with 0 points after 284 turns and 0:00:10. 23:01:46 yeah haste is a bit different since it doesn't directly do the damage 23:02:03 but then again the casting is totally different 23:02:10 in terms of turns between casting 23:02:44 if we really really needed to nerf it for zot:5 specifically, there's an argument from theme for making it not affect nonliving; it already can't mut them 23:02:55 (it can mut demons and plants) 23:02:58 (weirdly) 23:03:02 (but not objectionably) 23:03:19 oh it has secondary effects? 23:03:28 malmut 23:03:30 mostly for flavor 23:03:53 though I should double-check how much ENCH_WRETCHED actually does in terms of damage reduction 23:04:25 div_rand_round(dam * (10 - min(degree, 5)), 10) 23:04:42 -!- rophy has quit [Ping timeout: 250 seconds] 23:04:44 huh 23:04:48 so one level halves damage? 23:04:52 that's... huh 23:04:58 PleasingFungus: it's pretty horrible for monsters 23:05:06 it didn't seem to do much to ac 23:05:13 so I assumed it would be similarly marginal for dam 23:05:15 assumptions 23:05:37 it also drops speed 23:05:51 dang... 23:06:07 hm. either drop damage considerably, or drop the malmut effect 23:06:09 am I reading that wrong, or is that halving only at max degree 23:06:19 oh, min isn't max 23:06:21 I'm literally blind 23:06:24 1learn add PleasingFungus 23:06:41 (actually 1learn add grunt as we all know he has minmax problems) 23:06:44 to be fair, in this case a smaller number results in a larger number, which is confusing for my walnut-sized brain 23:07:10 %git HEAD^{/minmax} 23:07:11 07Grunt02 * 0.14-a0-2974-g15aa933: Let fighting skill influence Dith's shadow mimic attacks. 10(7 months ago, 1 file, 5+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=15aa9332fb21 23:07:11 but yeah it'd be nice if the chance of malmut was not super duper high 23:07:18 I haven't minmaxed in ages!!! 23:07:32 so each level of ench_wretched gives: -10% damage, -1 ac, and -1 speed 23:07:40 gammafunk: that is a good commit message in full btw 23:07:51 could make it a coinflip of malmut or something like that, true 23:08:06 yeah coinflip sounds not bad 23:08:20 Grunt: I remember reading that, but I forget the context really 23:08:25 man, "-1 ac" 23:08:27 what is even the point of that 23:08:29 seriously 23:09:05 PleasingFungus twists and deforms. 23:09:22 -!- ackack has joined ##crawl-dev 23:09:24 Aaaarggghhhhh! 23:09:46 PleasingFungus: -1 ac could mean you do one more dmg to a monster with 1 more hp than your attack when you have 1hp and you make it have 0 hp so that you don't have 0 hp 23:09:55 it could, yes. 23:09:58 heug!!! 23:10:11 -!- Sorbius has quit [Quit: Leaving] 23:10:36 PleasingFungus: WRETCHED is also permanent unless you have a god to bless it away 23:10:48 sure. relevant for allies 23:11:32 I guess there's the concern "are people going to walk next to a monster, irradiate it, hope it malmutates, then leave and come back later to repeat" 23:11:34 I wouldn't like special casing irradiate's damage too much to solve problems like nuking branch end vaults but we should def. let a first-pass version get into play before worrying about it too much 23:11:38 "until it's wretched enough to kill" 23:13:39 oh 23:13:42 -1 speed 23:13:46 I did not read that part 23:13:54 is that just move speed 23:13:59 it's action speed 23:14:03 ...dang 23:14:25 like, -10% damage is significant (it affects spells & attacks and everything in a really hacky way). -1 speed is very significant. 23:14:27 -1 ac? 23:14:47 salt in the wounds 23:14:55 well how do players malmut monsters currently even 23:15:07 like wouldn't this be the only viable way 23:15:11 johnny0: that would explain taking more damage :) 23:15:21 gammafunk: summon greater demon or makhleb (so, yes) 23:15:22 (hence we could change malmut to not be so monster breaking) 23:15:36 it could become temporary like drain 23:15:37 and sure; it's not like it's a real game mechanic right now 23:15:54 the comments even suggest that 23:15:55 yeah perma -1 speed I don't really like, personally 23:16:11 !source monster.cc:3473 23:16:12 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l3473 23:16:36 honestly - some damage & - some ac seems like a good mut 23:16:45 esp if it's temporary; we can crank it up to be more meaningful 23:17:00 now now 23:17:01 don't get too 23:17:03 !glasses 23:17:03 Grunt collapsed into a black hole today. Authorities cite the accretion disk of billions and billions of pairs of sunglasses as a contributing factor. 23:17:03 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 23:17:04 cranky 23:17:05 ...players can't even get "slow movement" these days! 23:17:05 here 23:17:08 Grunt: YESSS 23:17:11 goodsequell 23:17:17 !singularity PleasingFungus 23:17:17 Grunt mumbles some strange words. The singularity violently warps PleasingFungus! 23:17:24 funny that it did both responses 23:17:26 haha, who put in the black hole words 23:17:40 gammafunk: the same guy who did !glasses to begin with :b 23:17:47 ya. not long after it was added 23:18:07 -!- rossi has quit [Ping timeout: 245 seconds] 23:18:18 sigh, next well have a new grunt spell, mass glasses 23:18:31 glassiate 23:18:37 ...changes all demon taunts to puns 23:18:42 You convulse! 23:22:36 -20% dam/stack and, idk, -...4? ac per stack? 23:22:38 and no -speed 23:23:24 and temp 23:24:01 -!- Brannock has quit [Ping timeout: 272 seconds] 23:24:11 that's a little heavy for a pair of sunglasses 23:24:24 I suppose so. 23:25:13 -!- Sgeo_ has quit [Read error: Connection reset by peer] 23:32:32 -!- ackack has quit [Ping timeout: 246 seconds] 23:33:02 -!- ussdefiant has joined ##crawl-dev 23:33:57 hrm, -10%, -4 sounds better to me tbh since you can get a quite big effect from peeling irradiate off twice 23:34:43 how does drain go even 23:34:45 ??drain 23:34:45 drain status[1/1]: Reduces your skills until you gain more XP (no long-term effect). Press m to see how much your skills got drained. A potion of experience does not end the effect. 23:34:55 that's not helpful, learndb 23:35:52 well, 2x irradiate has a decent chance of sending you into yellow contam... 23:36:02 but I can leave it at 10% if you think that's better 23:36:20 well probably go for your first choice and we can adjust down I guess 23:36:31 does drain on monsters do the same effect? 23:36:41 damage reduction, I mean 23:36:53 drain reduces spell damage by however those formulas work 23:37:21 oh, huh 23:37:24 welp 23:37:27 and reduces attack damage (not counting weapons, just base dam) to (original dam * (current hd / max hd)) 23:37:55 i i r c; would have to check 23:38:08 oh 23:38:25 a very nice thing would be to remove the horrible horrible ench_wretched special case blocks 23:38:33 and instead just have them apply a multiplier to hd 23:38:38 a fractional multiplier obv 23:39:37 it wouldn't be exactly equivalent, of course - it would also reduce mr... 23:39:40 and some other stuff 23:39:48 and it would affect damage in slightly different ways 23:40:06 hrm, monster malmutate and drain could maybe stand to not share damage reduction, but as long as the effect isn't brokenly powerful 23:40:34 what do you mean by 'they shouldn't share damage reduction'? 23:41:18 well both enchants reduce the monsters damage 23:41:23 that already exists 23:41:33 well, wretched doesn't really exist, I suppose 23:41:40 which maybe is your point? 23:41:58 well I just think it's not ideal 23:42:25 I don't really understand 23:42:27 regardless of current state (yeah wretched on monsters doesn't show up much currently so it's moot until irradiate is in) 23:42:36 oh, ok. 23:42:38 irradiate and new malmutate that is 23:42:45 anyway, I can implement it in a way that minimizes synergy 23:43:00 multiplying after the draining penalty is applied, rather than before 23:43:09 yeah, it's not critical or anythig, and maybe some cute ideas for malmutate could happen 23:43:15 the ac part is nice 23:43:31 perhaps something not related to damage if it's not ridiculous 23:45:21 -!- debo has joined ##crawl-dev 23:47:22 -!- mong has quit [Quit: leaving] 23:49:19 oh. actually it won't reduce mr anymore 23:49:22 since you guys ruined that 23:49:23 I forgot 23:49:38 !ruin PleasingFungus 23:49:42 :( 23:49:47 that means you, grunt!!! 23:50:07 I'm already ruined beyond salvation. 23:50:08 <3 23:50:14 clearly we need lasty in here 23:50:24 -!- debo has quit [Ping timeout: 272 seconds] 23:50:24 I mean I can always implement a damage-like thing where mr is reduced to (base mr * current hd / max hd) 23:50:32 but it's just not the same. 23:50:39 alas, elegance! 23:52:17 oh, I forgot to make irradiate annoy allies if you irradiate them 23:52:31 rip secret tech??? 23:53:00 btw you should give (very?) ugly things irradiate 23:53:38 (maybe give Mnoleg irradiate) 23:53:48 oh 23:53:53 I should make it heal ugly things 23:54:06 just have it change their colour :) 23:54:11 it already does! 23:54:14 oh 23:54:14 rip 23:54:27 mons->malmutate() is a very good function 23:54:44 checks can_mutate(), recolors ugly things... I have no complaints! 23:54:54 !send PleasingFungus complaints 23:54:55 Sending complaints to PleasingFungus. 23:55:07 anyway, it'd be another goofy blink-frog like easter egg interaction, if I did that 23:55:10 I guess it already is, really 23:55:16 the color changes 23:55:51 anyway, if you *really* wanted to give v ugly things that, you'd probably not want them to be hurt by it! 23:55:54 ...but I think you don't really want that 23:56:03 -!- Fhqwhgads_ has quit [Remote host closed the connection] 23:56:06 player ghosts and pan lords are the extent of my monster irradiate plans, for now. 23:56:33 fr: op tmuter unique that shifts specifically between various forms: dragon, statue, hydra 23:56:41 blade, lich? 23:59:14 todo dig out my old monster tmut code 23:59:51 monster form spells will never work!!!!