00:01:37 Stable (0.15) branch on crawl.s-z.org updated to: 0.15.0-22-g71df38d 00:03:47 Unstable branch on crawl.s-z.org updated to: 0.16-a0-337-g5ff8576 (34) 00:07:38 (fr: "You swing at nothing" is "You stab at nothing" for pointy-end-goes-in weapons) 00:07:55 perhaps you are just using the spear Very Badly 00:08:19 magicpoints does know about instadeath from falling in lava, at least 00:09:22 -!- WalkerBoh has quit [Remote host closed the connection] 00:09:37 -!- bmfx has quit [Quit: Lost terminal] 00:10:59 -!- Stoats has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 00:12:21 -!- LexAckson has quit [Read error: Connection reset by peer] 00:12:31 ? 00:12:36 o 00:12:57 !lg magicpoints milestone=~lava 00:12:58 Unknown field: milestone 00:13:05 !lg magicpoints ktyp=lava 00:13:06 1. magicpoints the God of Death (L27 DgCj), took a swim in molten lava on Abyss:3 (evilmike_abyss_rune_elephants) on 2013-05-15 02:41:27, with 1148562 points after 140132 turns and 16:28:36. 00:13:08 <3 00:13:09 there we go 00:13:15 casting tornado 00:13:37 !learn add magicpoints casts tornado, falls into lava 00:13:37 magicpoints[1/1]: casts tornado, falls into lava 00:13:45 the original ??magicpoints restored to former glory 00:13:57 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0/20140825202822]] 00:14:20 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 00:14:45 that was during the 0.13 tourney I think 00:15:11 good title too 00:15:12 Stable branch on crawl.develz.org updated to: 0.15.0-22-g71df38d (34) 00:15:13 wow, I didn't realize it was on the rune vault <3 00:15:35 heh, yeah it being a demigod especially 00:15:35 simmarine: you might say that death 00:15:35 !glasses 00:15:35 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 00:15:37 was godly 00:16:06 !lg * title~~god_of_death s=kaux 00:16:06 18 games for * (title~~god_of_death): 17x, bolt of negative energy 00:16:13 wow 00:16:15 mmm 00:16:20 oh 00:16:25 17x, 00:16:49 !lg * title~~god_of_death s=ktype 00:16:50 18 games for * (title~~god_of_death): 16x winning, lava, beam 00:16:55 BEAM 00:17:16 !lg * ktype=beam 00:17:17 540637. zarzak the Skirmisher (L5 MiBe of Trog), blasted by Grinder (nerve-wracking pain) on D:3 (grunt_ministairs_3) on 2014-09-07 05:14:47, with 158 points after 1570 turns and 0:04:31. 00:17:23 beem 00:17:24 weird 00:17:35 bool beem_is_beam == false 00:17:36 why is "beam" a ktype? 00:17:55 that was some real bad C++ right there 00:18:11 !lg * title=god_of_death ktyp=beam 00:18:12 No games for * (title=god_of_death ktyp=beam). 00:18:16 !lg * title~~god_of_death ktyp=beam 00:18:18 1. Iaido the Demigod of Death (L27 DgDK), blasted by Dousmol (bolt of negative energy) in Pandemonium on 2008-06-11 12:36:52, with 1655104 points after 198113 turns and 1d+8:13:45. 00:18:34 Dg 00:18:34 DK 00:18:35 hrm, what does beam ktype mean exactly? 00:18:36 ... 00:18:55 yeah that is a curious combo 00:19:09 shortly after the introduction of DK maybe? 00:19:09 dk used to be optional between "via magic" or "via a god" 00:19:20 -!- ___miek has quit [Ping timeout: 252 seconds] 00:19:35 dk itself has been around forever, i think 00:19:41 as in it was either a god start or a book start? 00:19:44 yeah 00:19:47 wow 00:19:47 rip fcloud Cj 00:19:54 hmm 00:19:55 <|amethyst> Was this before or after Pr^Yred? 00:21:50 <|amethyst> oh, I see, they existed at the same time 00:23:21 -!- elliptic has joined ##crawl-dev 00:23:24 -!- jeanjacques has quit [Ping timeout: 250 seconds] 00:23:25 huh 00:23:31 tailslap does 6 * you.has_usable_tail() 00:23:42 which only returns 1 or 0 00:23:50 and always returns 1 in cases where you can do a tailslap 00:27:00 man, early crawl is weird 00:29:16 that is a very weird way to implement it 00:30:13 well 00:30:16 it literally does nothing 00:30:22 I mean I see what you were thinking 00:30:26 since that would be dumb but make a kind of sense 00:30:39 but as far as I can tell, it is just completely pointless 00:33:38 -!- Brannock_ has joined ##crawl-dev 00:36:12 -!- Kalir has quit [Ping timeout: 252 seconds] 00:36:52 -!- GiantOwl is now known as Kalir 00:36:52 -!- Kalir has quit [Changing host] 00:36:56 -!- Brannock has quit [Ping timeout: 252 seconds] 00:38:07 -!- Bcadren has quit [Ping timeout: 245 seconds] 00:39:01 -!- OCTOTROG has quit [Remote host closed the connection] 00:45:25 -!- ontoclasm has joined ##crawl-dev 00:46:04 ugh 00:46:06 I swear 00:46:09 2/3rds of my special case code is 00:46:10 vampires 00:46:24 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-337-g5ff8576 00:48:29 4041 | D:9 | Found a staircase to the Lair. 00:48:30 4080 | D:9 | the staircase to the Lair was a mimic. 00:48:34 5222 | D:11 | Quit the game 00:48:38 <3 00:48:40 who can I thank 00:48:45 um 00:48:47 jpeg maybe? 00:48:49 I forget 00:48:59 but I will take small bonus credit 00:49:42 it was a d:10 dummy entrance in that horrible "all doors" layout 00:50:02 it's not really fair to call it horrible I guess, at least if you're using autoexplore 00:50:17 I kind of think that one should have lower weight though 00:50:19 all doors layout? 00:50:28 oh 00:50:32 d layout, not lair entry 00:50:39 yeah 00:53:31 need to figure out which one that is 00:55:30 hm 00:56:46 !vault layout_jigsaw 00:56:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/builder/layout.des;hb=HEAD#l1492 00:58:31 -!- serious has quit [Ping timeout: 246 seconds] 00:58:31 hm no 01:00:17 I'd thought it can place before d:9 but many of the layouts I'm looking at can't 01:00:18 -!- Sorbius has quit [Read error: Connection reset by peer] 01:00:27 I'm certain I've seen it pre d:9 01:00:38 layout_gridville maybe? 01:01:01 what file? 01:01:07 cellular growth 01:01:19 03PleasingFungus02 07* 0.16-a0-338-g13a2c82: Unbrace 10(82 seconds ago, 2 files, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13a2c82de8ee 01:01:29 TODO: Less doors 01:01:31 -0.5 millimarvins 01:01:33 that's a start 01:01:35 roughly 01:02:21 -!- Bcadren has quit [Ping timeout: 246 seconds] 01:02:28 what would happen if the codebase was to consume an entire megamarvin 01:02:40 utterly destroyed 01:02:54 imagine the person that makes the big save compat break commit 01:02:55 dang 01:03:20 it will probably be |amethyst anyhow I guess 01:03:39 (it's you) 01:04:03 wonder if I can &P layouts 01:04:40 aha! 01:04:48 this is not the layout I meant 01:04:54 this one is actually not as bad 01:05:07 tbh it's a similar idea but I like it a lot better 01:05:18 but the other map is just massive and the doors are truly endless 01:05:46 -!- Bloaxor has quit [Quit: Error: Bloax not found] 01:07:00 -!- Enthusiasm has quit [Quit: Leaving] 01:08:32 # Attempting to use this layout causes LUA runtime errors. 01:08:34 doh 01:08:36 should have read that 01:08:47 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:10:12 -!- excalibur03 has quit [Ping timeout: 272 seconds] 01:10:58 -!- Ladykiller69 has quit [Quit: Verlassend] 01:10:58 hrm, I have honestly looked through every layout that could concievably be it... 01:21:25 encompass? 01:24:55 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:26:36 -!- rossi has quit [Quit: WeeChat 1.0] 01:27:33 -!- vfoley_ has quit [Ping timeout: 246 seconds] 01:28:37 no, it's definitely a layout, I'll just run a full debug build and generate D levels until I see it 01:28:57 I think that does print the layout at least 01:31:48 standing in a plant makes fedhas not care about it 13https://crawl.develz.org/mantis/view.php?id=8936 by rchandra 01:39:40 hm. if we turned "green rats" into "river rats", we'd probably want them to be amphibious. 01:39:56 I wonder what that would do to sewers. 01:40:38 well really all rats should be amphibious 01:43:41 -!- MDvedh has quit [Quit: Page closed] 01:44:42 -!- Pepe has quit [Remote host closed the connection] 01:44:52 hm 01:44:53 I am failing at sed 01:48:56 find -type f | xargs sed -i 's/green rat/river rat/g' 01:49:25 and then the same thing for MONS_GREEN_RAT, i suppose 01:49:39 yes I did that 01:49:51 find: fsim.txt: unknown primary or operator 01:50:01 and it dies without hitting a bunch of stuff 01:50:40 oh, you're probably on osx, which uses the stupid bsd find 01:51:18 yes 01:51:54 also get a lot of sed: RE error: illegal byte sequence 01:52:07 want me to just do it, since i have working unix tools 01:52:14 which seems to be it fucking with metadata; I get weird malformed image tools appearing 01:52:15 o 01:52:17 that sounds nice 01:52:23 but first I want to look at the des impacts 01:52:33 i'll put up a branch 01:52:43 rat branch or rename branch? 01:52:50 *general rename branch 01:53:18 just rat branch for now, unless you had intentions of going further 01:53:26 where's that page you made? 01:53:37 -!- tsohg has quit [Ping timeout: 245 seconds] 01:53:38 I think red wasp -> hornet was viable 01:53:59 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:names 01:55:42 hahaha xuaxua attacked!!! 01:56:00 beware 01:56:03 the cerebron...... 01:56:05 heh 01:56:11 MEGAFROG 01:56:15 doy 01:56:16 I'd still like to just reduce the weight of green rat packs, maybe give a bit higher weight to orange rats 01:56:16 megafrog. 01:56:29 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 01:56:52 green rat (09r) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 5/11 | Dam: 10 | Res: 06magic(8) | Chunks: 09poison | XP: 13 | Sz: tiny | Int: animal. 01:56:52 %??green_rat 01:56:54 tangential but fair 01:57:01 I mean 01:57:04 quokka (16r) | Spd: 12 | HD: 1 | HP: 3-8 | AC/EV: 2/13 | Dam: 5 | Res: 06magic(1) | XP: 1 | Sz: little | Int: animal. 01:57:04 %??quokka 01:57:04 I kind of like the idea of making orange rats into those prehistoric one-ton rats 01:57:11 New branch created: name-reform (1 commit) 01:57:11 03doy02 07[name-reform] * 0.16-a0-339-g73b1067: green rat -> river rat 10(48 seconds ago, 20 files, 62+ 62-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=73b10670a225 01:57:14 please don't change giant orange brains 01:57:26 orange rat (04r) | Spd: 12 | HD: 3 | HP: 9-24 | AC/EV: 7/10 | Dam: 2013(drain) | evil | Res: 06magic(12) | Vul: 08holy | Chunks: 09poison | XP: 34 | Sz: little | Int: animal. 01:57:26 %??orange_rat 01:57:36 prehistoric drain 01:57:40 dinosaur liches 01:57:51 !! 01:57:58 ... 01:58:00 "kingbold" 01:58:04 turn bone dragons into bone....triceratops 01:58:32 uberoach 01:58:33 -!- bmfx has quit [Quit: Lost terminal] 01:58:42 these are certainly something 01:58:43 doom roach 01:58:50 ya they're great 01:58:54 let's never speak of them again 01:58:58 those cool sea scorpion things, eurypterids 01:59:18 kobold corporal 01:59:24 aw, they're cute 01:59:35 the biggest ones could be 3 meters 01:59:54 and they're like mega-ancient, pre-scorpions/spiders 02:00:46 http://zerowoes.com/wp-content/uploads/2013/12/jaekelopterus-rhenaniae-21.jpg 02:00:54 *adorable* 02:01:09 http://asterling.typepad.com/.a/6a00d8341ed39853ef0120a57a28e5970c-800wi 02:01:19 doy: also while you are doing name reform please change all the "[word] demon"s 02:01:49 http://www.clubdesmonstres.com/best/img/arthropleura14.jpg haha 02:01:49 ontoclasm: i have demons on the list 02:02:06 it feels like blue and orange demons should be easy 02:02:11 so far I'm coming up short, tho 02:02:31 blue devils have that swooping thing these days, apparently 02:02:32 -!- ussdefiant has quit [Ping timeout: 268 seconds] 02:02:41 ya 02:02:43 !lg * t s=name 02:02:43 35327 games for * (t): 1265x rodofangel, 1069x gw, 654x Esse, 646x CrazyArbalest, 435x silentsnack, 344x Roarke, 282x gammafunk, 251x DeeEhm, 237x Sebi, 213x Kellhus, 184x hurafacha, 171x Sharkman1231, 169x tlatlagkaus, 168x Trashface, 154x perunasaurus, 152x jacquesderrida, 150x Phlounder, 148x gcw2014, 146x cerealjynx, 136x IPCA, 135x coolio, 134x spelunker, 134x LogicNinja, 132x Snack, 131x qw,... 02:02:58 what are the flying things from lovecraft called 02:03:05 nightgaunts or something 02:03:17 that is such a fantasy name 02:03:34 yep http://en.wikipedia.org/wiki/Nightgaunt 02:03:40 ShadeDeymons 02:03:45 They sport a pair of inward-facing horns on their heads, and have clawed hands and a long barbed tail which is used to "tickle" their victims into submission 02:04:01 aw, how nice 02:04:23 i would be pleased if more demons had cat-on-keyboard names 02:04:23 -!- ProzacElf has quit [Ping timeout: 268 seconds] 02:04:33 dfghiuaiug 02:04:53 done 02:05:05 needs more x and q 02:05:08 naming demons is so easy! 02:05:13 -!- bmfx has quit [Quit: Lost terminal] 02:05:16 lorocyproca 02:05:18 zxwqyujyhsd 02:05:25 imho buy a better cat 02:05:26 excellent 02:06:17 monesi is just not a good name. it's a cool animal but a bad name. 02:06:50 "onomatopeoia" 02:07:04 -!- bmfx has quit [Client Quit] 02:07:09 "borborygmus" 02:07:23 "fhwdgads" 02:07:33 borborygmus - wow. that is a word. 02:07:37 I have not encountered that before. 02:07:42 -!- ProzacElf has joined ##crawl-dev 02:07:48 an awesome word 02:07:50 ??4 02:07:50 4[1/1]: The weaker {common demon}s: {blue devil}, {iron devil}, {orange demon}, {red devil}, {sixfirhy}, {hellwing}. 02:07:53 ??3 02:07:54 3[1/1]: The strongest of the {common demon}s: {sun demon}, {soul eater}, {ice devil}, {smoke demon}, {neqoxec}, {ynoxinul}, {chaos spawn}. 02:08:03 soul eater, I always forget those 02:08:06 fr: snake eater 02:08:08 need to rename chaos spawn 02:08:22 soul eaters are most notable for being preposterously durable 02:08:25 soul eater (063) | Spd: 10 | HD: 11 | HP: 44-77 | AC/EV: 18/10 | Dam: 2513(drain) | 05demonic, 10doors, evil, see invisible, lev, !sil | Res: 06magic(146), 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 809 | Sp: drain life, melee | Sz: Medium | Int: high. 02:08:25 %??soul eater 02:08:31 dang 02:08:31 neqoxec (133) | Spd: 10 | HD: 6 | HP: 21-45 | AC/EV: 4/12 | Dam: 15 | 05demonic, 10doors, evil, lev, !sil | Res: 06magic(48), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 183 | Sp: malmutate, brain feed, sum.minor demon | Sz: Medium | Int: normal. 02:08:31 %??neqoxec 02:08:35 stone giant (15C) | Spd: 10 | HD: 16 | HP: 68-108 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | XP: 1423 | Sz: Giant | Int: normal. 02:08:35 %??stone giant 02:08:38 "cataleptic" 02:08:44 those are some decent defenses 02:08:47 ya 02:09:03 Soul Eater is like a really bad 80s metal band name 02:09:34 wow, the hd as well 02:09:41 sun demon (083) | Spd: 12 | HD: 10 | HP: 39-70 | AC/EV: 10/12 | Dam: 3004(fire:10-19) | 05demonic, 10doors, see invisible, lev | Res: 06magic(80), 05hellfire, 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 807 | Sz: Medium | Int: normal. 02:09:41 %??sun_demon 02:10:18 reaper (152) | Spd: 10 | HD: 14 | HP: 57-96 | AC/EV: 15/10 | Dam: 45 | 05demonic, 10items, 10doors, fighter, see invisible | Res: 13magic(immune), 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1483 | Sz: Medium | Int: high. 02:10:18 %??reaper 02:10:22 sun demons are also surprisingly tough, but not nearly as much so 02:10:36 tough enough to not die before they hit for big 02:10:37 yeah soul eaters aren't far from reapers really 02:10:51 well. damage isn't quite as good :) 02:10:55 but defenses, yeah 02:11:00 no I meant defenses/hp 02:11:02 ya 02:11:12 soul eater makes good use of those too, with its draining 02:11:30 can kill you when you think you almost have it as it keeps healing 02:11:32 the sprite always throws me off because it looks "soft", like the neq or ynox 02:11:45 whereas the sun demon looks 'harder', spikier 02:11:47 I guess I'd like them more if their tile didn't look like the saddest sock puppet I've ever seen. 02:11:52 hahaha 02:11:56 since when do you look at tiles??? 02:12:03 when I bother other people 02:12:13 gammafunk you have Betrayed your Principles 02:12:37 how could I ignore our exciting 16-bit, 2-D graphics 02:12:51 -!- bmfx has quit [Quit: Lost terminal] 02:13:00 hah 02:13:55 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20140905030206]] 02:16:18 ??sound effects 02:16:19 I don't have a page labeled sound_effects in my learndb. 02:16:27 ??sound 02:16:28 sound[1/5]: http://www.youtube.com/watch?v=2Jkorg2xnYI 02:18:45 Stable (0.15) branch on crawl.beRotato.org updated to: 0.15.0-22-g71df38d 02:21:17 -!- ProzacElf_ has joined ##crawl-dev 02:22:09 -!- ProzacElf has quit [Ping timeout: 264 seconds] 02:27:10 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-338-g13a2c82 (34) 02:28:41 -!- rchandra has left ##crawl-dev 02:34:49 -!- lobf has quit [Quit: lobf] 02:51:08 -!- scummos| has quit [Remote host closed the connection] 02:52:44 -!- winsbury has quit [Quit: Page closed] 02:54:47 -!- ProzacElf_ has quit [Ping timeout: 245 seconds] 02:55:06 -!- neunon has quit [Quit: ZNC - http://znc.in] 03:01:46 -!- svendre has quit [Ping timeout: 252 seconds] 03:03:34 -!- neunon has joined ##crawl-dev 03:07:33 -!- simmarine has quit [Quit: Leaving] 03:11:41 -!- Stelpa has quit [Quit: Leaving] 03:12:44 -!- svendre has quit [Ping timeout: 255 seconds] 03:12:50 -!- dtsund has quit [Quit: dtsund] 03:14:22 -!- omnirizon has quit [Ping timeout: 240 seconds] 03:24:28 -!- Siegurt has quit [Quit: Leaving.] 03:25:46 -!- scummos__ has quit [Quit: Konversation terminated!] 03:28:35 -!- alefury has joined ##crawl-dev 03:29:47 -!- KurzedMetal has quit [Read error: Connection reset by peer] 03:32:31 -!- ontoclasm has quit [Quit: Leaving.] 03:36:33 -!- scummos__ has quit [Ping timeout: 264 seconds] 03:45:42 -!- bonghitz has quit [Remote host closed the connection] 03:46:05 -!- svendre has quit [Ping timeout: 260 seconds] 03:46:05 -!- [1]svendre is now known as svendre 03:52:26 -!- Kramin has joined ##crawl-dev 03:54:01 -!- tsohg has quit [Ping timeout: 260 seconds] 03:57:22 -!- scummos__ has quit [Ping timeout: 240 seconds] 03:59:08 -!- SwissStopwatch has quit [] 04:05:18 -!- amalloy is now known as amalloy_ 04:07:05 -!- svendre has quit [Ping timeout: 276 seconds] 04:07:42 Anyone here? 04:08:03 I think therecould be a bug with ring of shadows 04:08:20 3837 if (you.umbra()) 04:08:21 3838 { 04:08:21 3839 int umbra_multiplier = 1; 04:08:21 3840 if (you_worship(GOD_DITHMENOS) || you_worship(GOD_YREDELEMNUL)) 04:08:21 3841 umbra_multiplier = (you.piety + MAX_PIETY) / MAX_PIETY; 04:08:21 3842 if (player_equip_unrand(UNRAND_SHADOWS)) 04:08:22 3843 umbra_multiplier = max(umbra_multiplier, 3 / 2); 04:08:24 3844 stealth *= umbra_multiplier; 04:08:28 3845 } 04:09:13 where it has 3 / 2 wouldn't this be truncated to 1 because of integer arithmetic? 04:18:36 wow 04:18:39 integer division strikes again 04:18:39 :| 04:19:20 I've even looked at that code and not noticed the bug 04:19:40 heh 04:19:49 It's not very noticable 04:20:14 -!- st_ has joined ##crawl-dev 04:20:23 -!- Brannock has joined ##crawl-dev 04:21:20 -!- Brannock_ has quit [Ping timeout: 252 seconds] 04:21:55 -!- Ragdoll has joined ##crawl-dev 04:24:39 -!- Basil has quit [Ping timeout: 246 seconds] 04:26:06 -!- Tedronai has joined ##crawl-dev 04:27:32 -!- Kramin has left ##crawl-dev 04:33:00 -!- svendre has quit [Ping timeout: 268 seconds] 04:35:05 -!- sprort has quit [Ping timeout: 260 seconds] 04:36:59 -!- Sky_ has quit [Quit: Page closed] 04:37:33 -!- bonghitz has quit [Quit: Leaving...] 04:38:28 -!- grit has quit [Read error: Connection reset by peer] 04:39:02 -!- OCTOTROG has quit [Remote host closed the connection] 04:39:05 -!- Stoats has quit [Quit: Textual IRC Client: www.textualapp.com] 04:46:26 -!- grit has quit [Client Quit] 04:47:47 -!- edlothiol has joined ##crawl-dev 04:54:50 Undead and negative clouds 13https://crawl.develz.org/mantis/view.php?id=8937 by Yermak 05:08:03 -!- Pepe has quit [Ping timeout: 246 seconds] 05:10:03 -!- croikle has quit [Quit: croikle] 05:12:44 -!- FiftyNine has quit [] 05:16:46 -!- bmfx has quit [Quit: Lost terminal] 05:22:31 -!- Yermak has quit [Quit: Page closed] 05:27:50 -!- xFleury has joined ##crawl-dev 05:30:06 causative brought up a good point about an offline game I'm playing; shadow creatures summoned an orb of fire, despite that I worship dithmenos, and some of the other summoning spells respect preferences of your god: http://i.imgur.com/CXxzn26.png 05:33:45 can you seriously get oofs with shadow creatures 05:35:00 -!- causative has quit [Ping timeout: 246 seconds] 05:35:51 not often enough :( 05:37:31 Oper80 (L14 VpEn) ASSERT(blood.sub_type == POT_BLOOD_COAGULATED) in 'rot.cc' at line 596 failed. (Lair:6) 05:38:37 -!- Kramin has quit [Quit: Leaving] 05:41:32 !tell kramin well, even if 3 / 2 did evaluate to 1.5 it still wouldn't help since it's being stored in an int! 05:41:32 wheals: OK, I'll let kramin know. 05:41:43 suppose this is my fault 05:41:55 though i thought i just copied from brilliance 05:42:03 !source areas.cc 05:42:03 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/areas.cc;hb=HEAD 05:44:49 -!- kroki has quit [Ping timeout: 246 seconds] 05:46:57 -!- syllogism has joined ##crawl-dev 05:49:36 isn't a vault that places two liches on d:11 a bit too spoilery 05:52:24 -!- Temporary has quit [Client Quit] 05:53:52 -!- tsohg has quit [Ping timeout: 240 seconds] 05:54:22 runed door/ 05:54:32 *? 06:05:57 Xom out-of-depth vault not sealed 13https://crawl.develz.org/mantis/view.php?id=8938 by Blakmane 06:08:35 -!- Pratfall has quit [Quit: Page closed] 06:10:16 -!- bonghitz has quit [Remote host closed the connection] 06:11:57 -!- svendre has quit [Ping timeout: 264 seconds] 06:11:58 -!- [1]svendre is now known as svendre 06:14:19 -!- Blakmane has quit [Quit: Page closed] 06:16:50 -!- Hailley has quit [Quit: Petra is closed!] 06:17:17 -!- ___miek has quit [Ping timeout: 245 seconds] 06:18:59 -!- Blazinghand has quit [Read error: Connection reset by peer] 06:21:32 -!- Nerem has quit [Ping timeout: 268 seconds] 06:21:34 hmm, seems like I need to replace a console glyph 06:22:03 anyone know what "unnaturally hard rock walls" use nowadays? 06:22:45 wall_hard? 06:24:21 -!- Wolfechu has quit [Ping timeout: 246 seconds] 06:25:24 "permawall" 06:30:10 -!- MaxFrost has quit [Remote host closed the connection] 06:39:16 -!- JaGGedTK has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 06:39:57 read: no 06:40:17 just a couple wizards and a lot of lava and smoke as "warning" 06:40:32 and a bit of a zigzag path 06:40:44 -!- Ququman has joined ##crawl-dev 06:44:40 -!- Zooty has quit [Ping timeout: 246 seconds] 06:48:43 -!- FlowRiser has joined ##crawl-dev 06:59:49 -!- scummos__ has quit [Quit: Konversation terminated!] 07:01:44 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:03:17 -!- Kramin has joined ##crawl-dev 07:04:02 -!- Kramin has left ##crawl-dev 07:09:02 -!- OCTOTROG has quit [Remote host closed the connection] 07:10:17 this guy just trapped himself in the orc:4 endvault 07:10:20 corruption blocked the only exit 07:10:25 and he can't teleport since he's fo 07:12:22 -!- scummos__ has quit [Ping timeout: 240 seconds] 07:14:12 -!- kroki has joined ##crawl-dev 07:14:19 hello i need help 07:14:53 I play FoAK in webtiles at the moment. I used corruption in Orc:4 cault and ended up sealing myself off with no way out 07:15:02 i cant dig through the vault stone walls 07:15:59 could anyone look into that? i am in webtiles at the moment 07:17:29 -!- Kadarus has quit [Quit: Bye] 07:21:17 any devs on? 07:21:41 -!- pentax has quit [Quit: ヒーロー見参!] 07:25:28 -!- tabstorm has joined ##crawl-dev 07:27:47 -!- xFleury has quit [Ping timeout: 245 seconds] 07:29:23 <|amethyst> kroki: can you save? 07:29:24 |amethyst: You have 2 messages. Use !messages to read them. 07:29:38 you mean ctrl+s? 07:29:45 <|amethyst> kroki: yes 07:29:52 <|amethyst> kroki: and wait a sec before starting back up 07:29:58 i did save 07:30:03 okay i am waiting 07:30:09 thanks for taking interest 07:31:41 what you think about it 07:34:04 <|amethyst> Hm, someone else reported a similar problem about a week ago, on Snake:$ I think 07:35:03 any chance something will be done with it 07:35:13 it can probably happen with any undiggable vault with a narrow entrance 07:36:05 <|amethyst> kroki: I can hack your save to free you; moment 07:36:14 does rPois actually still protect you? 07:36:31 yes, it's less effective than before though 07:36:35 <|amethyst> Napkin: yes, 2/3 chance of preventing poisoning, and 2/3 reduction in impact damage 07:36:36 except against venom bolt / parrow 07:36:56 <|amethyst> it used to be 9/10 and 1/2 07:37:01 do nagas hurl that? 07:37:06 yes 07:37:14 Corruption can trap players 13https://crawl.develz.org/mantis/view.php?id=8939 by neil 07:37:14 mages and greater ones anyway 07:37:15 naga ritualist (07N) | Spd: 10 (move: 140%) | HD: 8 | HP: 47-75 | AC/EV: 6/10 | Dam: 14, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(64), 03poison | Chunks: 09poison | XP: 686 | Sp: force lance (3d12), toxic radiance, virulence | Sz: Large | Int: normal. 07:37:15 %?? naga ritualist 07:37:25 naga (03N) | Spd: 10 (move: 140%) | HD: 5 | HP: 17-39 | AC/EV: 6/10 | Dam: 17, 303(constrict) | 10weapons, 10items, 10doors, see invisible, !sil | Res: 06magic(40), 03poison | Chunks: 09poison | XP: 162 | Sp: spit poison (d10) | Sz: Large | Int: normal. 07:37:25 %?? naga 07:37:27 I guess the solution is either 1) to veto a corruption if it blocks off connectivity or 2) to explicitly remove tiles until connectivity is restored (maybe a* algorithm with a very large but non-infinite cost for walls and remove all the walls in the path it finds?) 07:37:38 <|amethyst> I believe the 2/3 damage reduction should also apply to naga spit 07:37:39 corruption corrupts the game 07:37:43 so meta 07:38:14 wow 07:38:22 thank you amethyst 07:39:26 its ok to log in now? 07:39:35 <|amethyst> not yet 07:39:41 alright 07:40:18 anyway, that means a good shield is not more important to solve snake pit than rPois, huh? 07:40:23 *is now more 07:41:01 well residual poison never was the really lethal thing about snake 07:41:16 <|amethyst> Napkin: Well, I think people like elliptic and minmay were saying that the impact damage, which is now reduced further, is far more important than the status 07:41:44 parrow/venom bolt/sharpshooters and possibly guardian melee are what really hurts (+ shock serpents) and rpois is more important than ever for the first two 07:41:49 and it never had any effect on the rest 07:42:13 <|amethyst> kroki: try now 07:42:38 why cant jiyva cure any mutation instead of only bad ones? 07:42:40 it works thanks amethyst 07:43:06 <|amethyst> np 07:44:44 -!- ackack has joined ##crawl-dev 07:47:55 -!- svendre has quit [Ping timeout: 272 seconds] 07:48:11 -!- tcjsavannah has quit [Quit: tcjsavannah] 07:53:27 -!- neunon has quit [Quit: ZNC - http://znc.in] 07:54:35 -!- kroki has quit [Quit: Page closed] 07:54:39 -!- neunon has joined ##crawl-dev 07:55:05 -!- neunon has quit [Remote host closed the connection] 07:56:15 -!- slitherrr has quit [Ping timeout: 255 seconds] 07:58:09 -!- Patashu_ has quit [Ping timeout: 264 seconds] 07:58:10 -!- neunon has joined ##crawl-dev 07:58:40 -!- Crehl has quit [Quit: Killed by a kitten.] 07:58:52 -!- serious has quit [Ping timeout: 246 seconds] 07:59:51 -!- NeremWorld has quit [Ping timeout: 255 seconds] 08:03:02 -!- debo has quit [Ping timeout: 276 seconds] 08:05:22 -!- svendre has quit [Ping timeout: 240 seconds] 08:05:23 -!- [1]svendre is now known as svendre 08:08:57 -!- scummos__ has quit [Ping timeout: 264 seconds] 08:13:04 -!- ackack has quit [Ping timeout: 252 seconds] 08:13:54 -!- Nerem has quit [Ping timeout: 272 seconds] 08:14:02 -!- Voker57 has quit [Ping timeout: 245 seconds] 08:15:42 -!- tsohg has quit [Remote host closed the connection] 08:16:31 -!- st_ has quit [Read error: Connection reset by peer] 08:17:06 -!- st_ has joined ##crawl-dev 08:21:10 -!- tsohg has quit [Ping timeout: 268 seconds] 08:24:22 -!- NeremWorld has quit [Ping timeout: 245 seconds] 08:30:31 -!- ackack has joined ##crawl-dev 08:34:10 -!- debo has joined ##crawl-dev 08:35:58 -!- Blakmane has quit [Quit: Page closed] 08:38:41 -!- ackack has quit [Ping timeout: 260 seconds] 08:39:42 the way we handle screen redrawing really could use some work 08:39:49 we just call redraw_screen all over the place 08:39:57 and this leads to annoying flickering in a bunch of cases 08:42:04 -!- bmfx has quit [Quit: Lost terminal] 08:42:42 really, we should only be calling redraw_screen when we're actually about to draw something completely different to the screen (like a menu or something) 08:43:30 since redraw_screen causes the screen to be cleared, and this is pretty noticeable over ssh 08:44:06 in particular, it's pretty annoying when autoexploring in spider, since getting caught in a web triggers a redraw_screen for some reason 08:44:18 but it's also noticeable for things like leveling up 08:44:48 -!- radinms has quit [Quit: Leaving...] 08:45:08 isn't that needed for "framing" for ttyrecs though? 08:45:16 to some extent, yeah 08:45:23 but not nearly to the extent that we use it 08:47:04 also, hm, I wonder if some of those could be made virtual. that is, only done if recording 08:47:05 it's only necessary in pathological cases anyway, since things like opening up a menu already cause a full redraw, and unless you're doing something really weird, you'll at least be opening your inventory or something often enough to deal with that 08:47:44 well, the place where it's irritating is in dgl games, because the extra latency from the ssh connection is what makes it noticeable 08:47:53 so that wouldn't really solve anything 08:47:54 and only done to the ttyrec log 08:48:34 that would be quite hard to get right 08:48:35 there's no reason it has to refresh the actual terminal unless the ttyrec code is *really* stupid (which it miiiight be...) 08:48:56 pretty sure we just use an external ttyrec binary for recording games 08:49:17 oh 08:49:17 <|amethyst> we do ttyrecs by recording the tty 08:49:28 that's unfortunate 08:49:50 even if we didn't, it'd almost certainly be an annoying source of bugs 08:50:02 to draw different things to the player's terminal and to the ttyrec 08:50:31 <|amethyst> also, does it really help if we flash all the observers' screens but not the players? 08:50:38 that too 08:51:27 anyway, i could fix this for the console version, but i don't know what assumptions are being made by the tiles code 08:52:09 -!- debo has quit [Ping timeout: 264 seconds] 08:52:17 not sure. it does use ncurses, this is fairly possible. and would enable fancier stuff too, but then you'd have to change the player (e.g. "virtual" full frames that could be used for synch but not played back) 08:52:25 and that's probably a lose 08:53:25 and so i'd probably break tiles if i actually tried to do this 08:53:42 might look into doing it in a branch though 08:55:15 -!- lamak has quit [Client Quit] 09:00:05 -!- reaverb has joined ##crawl-dev 09:01:42 ?? pain brand 09:01:43 pain brand[1/2]: Brand which inflicts 1d(necromancy skill) extra damage on necro out of necro+1 successful hits. Does not affect those with rN (demons, undead, unliving, shadow dragons, death drakes, holies). (For the record, a monster's necromancy skill is HD/2, HD if undead or demonic, 0 if mindless/animal). 09:02:13 which of these is spectral weapon? it has int:plant but pain still works with it 09:02:24 -!- Poncheis has quit [Ping timeout: 255 seconds] 09:02:25 -!- Poncheis_ is now known as Poncheis 09:02:46 Wow, just found an epic_bug: Dith hasn't been affecting people's stealth since 560c00287 09:03:01 Since interger division. 09:03:07 hahaha 09:03:29 how long is that 09:04:20 -!- siepu has quit [Read error: Connection reset by peer] 09:04:53 -!- tsohg has quit [Remote host closed the connection] 09:05:05 Late April 09:05:41 !blame wheals 09:05:41 I pronounce wheals... Guilty! 09:06:34 (The best part is that commit is a bug fix) 09:06:59 <|amethyst> potatolizard: spectral weapon is MH_NONLIVING so shouldn't be susceptible to pain 09:07:19 |amethyst: as in casting spectral weapon while wielding a pain-branded weapon 09:07:27 <|amethyst> oh 09:07:43 I wish I'd heard that Dith didn't affect stealth before worshipping it just now 09:08:04 it definitely isn't undead or demonic and pain works so I suppose there's only one option left 09:08:22 -!- Poncheis has quit [Ping timeout: 240 seconds] 09:08:29 Lasty: Technically, at exactly max piety it works correctly!!! 09:08:37 hahaha 09:08:37 <|amethyst> potatolizard: yeah, it looks like HD/2 from the code 09:08:41 no problem then. :D 09:08:42 <|amethyst> potatolizard: 09:08:43 <|amethyst> // Let spectral weapons have necromancy skill for pain brand. 09:08:43 <|amethyst> if (mons_intel(this) < I_NORMAL && !mons_is_avatar(this->type)) 09:08:43 <|amethyst> return 0; 09:08:55 oh, so it's special cased 09:08:58 cheers 09:09:02 -!- OCTOTROG has quit [Remote host closed the connection] 09:10:33 -!- ackack has joined ##crawl-dev 09:11:56 -!- svendre has quit [Ping timeout: 276 seconds] 09:13:15 reaverb: good bug 09:13:53 elliptic: Yes it is. 09:15:41 !mantis 8463 09:15:41 https://crawl.develz.org/mantis/view.php?id=8463 09:17:04 <|amethyst> http://sprunge.us/eOOJ 09:17:19 <|amethyst> err 09:17:24 -!- xen has quit [Quit: Page closed] 09:17:40 <|amethyst> oh, no, that's right... though there was a tab problem but that was just diff confusing me 09:17:49 I have one that works using doubles, I guess that might not be a good idea? 09:17:51 <|amethyst> s/ough/ought/ 09:17:57 <|amethyst> doubles are fine too 09:19:55 http://bpaste.net/show/54f6af46d697 09:20:08 |amethyst: So you want to push your version or should I push mine? 09:20:37 (Kramin sort of found this, he noticed it effected ring of shadows but not Dith) 09:23:50 <|amethyst> reaverb: go ahead and do yours, but I would remove one double() 09:24:08 <|amethyst> reaverb: so that line 18 of the patch does umbra_multiplier = double(you.piety + MAX_PIETY) / MAX_PIETY; 09:24:22 <|amethyst> no need to cast both sides of the division 09:25:10 |amethyst: Sure. 09:26:28 apparently uniques' annotations aren't removed when you slimify them 09:27:20 <|amethyst> %bug 5690 09:27:20 13https://crawl.develz.org/mantis/view.php?id=5690 09:27:33 -!- ackack has quit [Ping timeout: 264 seconds] 09:30:12 03reaverb02 07* 0.16-a0-339-gc01a1eb: Fix Dith not actually increasing player stealth 10(9 minutes ago, 1 file, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c01a1ebe36e2 09:31:25 wait 09:31:32 how long did he not increase stealth for? 09:31:39 <|amethyst> Since April 09:31:40 months 09:33:07 -!- kroki has quit [Quit: Page closed] 09:33:23 I guess I'll cherry-pick that. 09:33:28 -!- PoopBridge has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 09:33:52 argh 09:34:00 no gratuitous floating point please 09:34:10 <|amethyst> what's wrong wtih floating point? 09:34:20 -!- dpeg has joined ##crawl-dev 09:34:30 <|amethyst> my version doesn't work if ints are 16 bits! 09:34:53 ...we run Crawl on a 16 bit platform? 09:34:57 This Dith fix explains a lot: I had Dith ****** and Stealth 18 or so, but was still "extraordinarily unstealthy" in GDA. Didn't expect a bug, though :) 09:35:00 <|amethyst> (neither does the rest of crawl) 09:35:22 <|amethyst> Grunt: no, but we also don't run it on a platform without floating-point math :P 09:35:32 dpeg: well, dith is a multiplier and 2*0 is still 0 09:35:36 . 09:35:50 though I guess I don't know the order dith and heavy armour are applied 09:35:52 It bothers me if we pick slow floating point math when we can just as easily use faster integer math. 09:35:58 Maybe it's just me. 09:36:15 elliptic: so there is no way to get stealthy in really heavy armour under Dith? For fun, I was going to try it out, even adding a stealth ring. 09:36:19 Grunt is just concerned about gw being slower when it learns Dith :P 09:36:27 I don't mind if somebody changes that to not use floating point. 09:36:28 dpeg: well, GDA has a pretty ridiculous stealth penalty 09:36:28 ??gw 09:36:28 gw[1/3]: http://crawl.berotato.org/crawl/rcfiles/crawl-0.15/gw.rc 09:36:46 !source check_stealth 09:36:46 elliptic: yes, I finally gave that GDA to a trove and settled for a lesser dragon armour. 09:36:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l3655 09:37:11 ??gda 09:37:11 gold dragon armour[1/4]: 12AC, 25ER, rF+ rC+ rPois. 09:37:21 !calc 2 * 25 * 25 / 3 09:37:22 416 09:37:27 GDA is -416 stealth 09:37:46 ??fda 09:37:46 fire dragon armour[1/1]: 8AC, 11ER, rF++ rC-. 09:37:51 If somebody want to remove or not bother removing the floating point they should say so that I know whether or not to cherry-pick the fix to 0.15. 09:37:52 80 09:38:32 <|amethyst> Grunt: I'm not sure the fixed-point version would be faster on modern processors 09:38:51 <|amethyst> Grunt: it does more operations altogether 09:39:04 <|amethyst> but I guess these are doubles 09:39:14 <|amethyst> probably float would be better here 09:39:22 <|amethyst> but then you have to write 1.5f because templates 09:40:06 |amethyst: but i want to run crawl on my tv remote! 09:40:31 <|amethyst> Here's a nickel, buy yourself a real TV remote 09:40:54 tv remote with branch prediction and out of order execution, for extreme tv control 09:41:29 have you even seen logitech's high end harmony remotes? 09:41:31 (and hardware floating point, of course) 09:41:43 <|amethyst> johnny0: Extreme TV control: http://www.ece.gatech.edu/academic/courses/ece4007/10spring/ECE4007L04/wh4/docs/proposal.pdf 09:41:48 Oh, oops, forgot to give Kramin credit in the commit. 09:42:15 !tell Kramin Fixed that bug (and a more serious one..) in c01a1eb 09:42:15 reaverb: OK, I'll let kramin know. 09:42:24 oh nice computer engineering senior projects 09:43:40 I'm surprised somebody has found a way to make watching tv have even less physical activity. 09:44:34 (although the paper mentions its for the handicapped, which makes a lot more sense) 09:46:21 !seen PleasingFungus 09:46:21 I last saw PleasingFungus at Sun Sep 7 07:13:55 2014 UTC (7h 32m 26s ago) quitting, saying 'Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20140905030206]'. 09:46:35 !tell PleasingFungus Added my two cents to 0.16 Planning. 09:46:36 dpeg: OK, I'll let pleasingfungus know. 09:48:27 -!- pantaril_ is now known as pantaril 09:48:41 -!- Nerem has quit [Ping timeout: 260 seconds] 09:49:57 !seen Napkin 09:49:57 I last saw Napkin at Sun Sep 7 12:40:23 2014 UTC (2h 9m 34s ago) saying '*is now more' on ##crawl-dev. 09:50:11 !tell Napkin Pingste mich, wenn du kurz Zeit hast? 09:50:11 dpeg: OK, I'll let napkin know. 09:53:57 -!- tsohg has quit [Ping timeout: 264 seconds] 09:55:14 I guess I'll cherry-pick the dith fix to 0.15, since nobody has said they're working on removing the floating point operation. 09:56:43 -!- ussdefiant has joined ##crawl-dev 09:57:18 -!- puissantveio has quit [Client Quit] 10:00:59 -!- PleasingFungus has joined ##crawl-dev 10:01:10 -!- scummos__ has quit [Quit: Konversation terminated!] 10:02:40 03reaverb02 07[stone_soup-0.15] * 0.15.0-23-gc2b521c: Fix Dith not actually increasing player stealth 10(42 minutes ago, 1 file, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c2b521c6e66e 10:02:41 -!- Pratfall has quit [Quit: Page closed] 10:04:33 -!- predator217 has quit [Ping timeout: 260 seconds] 10:06:37 -!- Stoats has quit [Remote host closed the connection] 10:09:16 If I learn a skill while using a manual, will it increase the amount of cross-training that happens? 10:09:36 -!- Crehl has quit [Quit: Killed by a kitten.] 10:11:33 -!- giganticus has quit [Ping timeout: 260 seconds] 10:11:57 <|amethyst> Lasty: cross-training away from that skill, yes 10:12:14 Hmm, do 0.15 builds need to manually rebuilt 10:12:17 ? 10:12:24 <|amethyst> reaverb: they rebuild daily 10:12:37 |amethyst: Thank you. 10:16:36 -!- debo has joined ##crawl-dev 10:22:22 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 10:25:17 Btw, PleasingFungus: I've finally started running into ugly things at a time when they're scary. I thought you'd be pleased to hear that. 10:27:40 no :( 10:27:40 PleasingFungus: You have 1 message. Use !messages to read it. 10:27:44 not really, no 10:28:04 the point of the ugly thing was emphatically not to make them more lethal in D 10:28:08 *the ugly thing change 10:30:17 -!- puissantveil has quit [Quit: Page closed] 10:31:31 -!- ByronJoh1son is now known as ByronJohnson 10:33:01 -!- scummos__ has quit [Ping timeout: 260 seconds] 10:33:50 (thank you for the thought, though!) 10:34:19 well, 1 ugly thing is still pretty scary in D to be fair now 10:34:23 brown very ugly thing (08u) | Spd: 10 (move: 90%) | HD: 18 | HP: 78-120 | AC/EV: 6/10 | Dam: 2708(acid:7d3) | 10doors | Res: 06magic(72), 08acid | Vul: 11silver | Chunks: 06mutagenic | XP: 1441 | Sz: Large | Int: animal. 10:34:23 %??very ugly thing 10:34:35 ugly thing packs were already scary in D! 10:35:17 !lg * cv=0.14 lvl<11 killer~~"ugly thing" 10:35:18 215. JackXVII the Grappler (L10 TrBe of Trog), slain by a red ugly thing on D:10 on 2014-08-26 19:44:02, with 6367 points after 6857 turns and 1:41:13. 10:35:33 !lg * cv=0.14 lvl<11 / killer~~"ugly thing" 10:35:34 215/133124 games for * (cv=0.14 lvl<11): N=215/133124 (0.16%) 10:35:40 !lg * t lvl<11 / killer~~"ugly thing" 10:35:41 84/35743 games for * (t lvl<11): N=84/35743 (0.24%) 10:35:48 more, but not that much more 10:35:57 PleasingFungus: "lvl<11" does not do what you want 10:35:58 and a lot from the element of surprise, I think 10:36:04 elliptic: does it check dungeon level < 11 10:36:06 no 10:36:13 or rather, "yes" 10:36:13 ah, right 10:36:16 absdepth 10:36:16 but it also does branches 10:36:24 yeah it doesn't do absdepth 10:36:27 !lg * t lvl<11 killer~~"ugly thing" s=place 10:36:27 84 games for * (t lvl<11 killer~~'ugly thing'): 20x D:10, 13x D:8, 11x D:9, 10x Abyss:1, 7x D:7, 5x D:6, 4x Depths:1, 3x Vaults:2, 2x Vaults:1, 2x Abyss:2, Depths:4, Depths:3, Vaults:3, Vaults:4, D:1, Swamp:5, D:3 10:36:29 oh 10:36:31 right 10:36:32 lvl<11 literally matches everywhere 10:36:38 except for like zig:12 10:36:50 !lg * t lvl<11 d / killer~~"ugly thing" 10:36:52 58/31504 games for * (t lvl<11 d): N=58/31504 (0.18%) 10:36:59 !lg * cv=0.14 lvl<11 d / killer~~"ugly thing" 10:37:08 hm. slow query 10:37:11 192/116858 games for * (cv=0.14 lvl<11 d): N=192/116858 (0.16%) 10:37:18 yeah, very similar 10:37:24 !lg * t lvl<11 d / killer~~"sigmund" 10:37:25 1076/31505 games for * (t lvl<11 d): N=1076/31505 (3.42%) 10:37:38 !lg * cv=0.14 vaults / killer~~"ugly thing" 10:37:39 0/858 games for * (cv=0.14 vaults): N=0/858 (0.00%) 10:37:42 !lg * t vaults / killer~~"ugly thing" 10:37:44 7/224 games for * (t vaults): N=7/224 (3.12%) 10:37:49 oh, hey, that is an improvement! 10:37:54 :) 10:38:08 now I feel a little better 10:38:16 they are definitely more dangerous now 10:38:26 at least the white ones :P 10:38:39 yeah it is 10:38:44 -!- Kalir has quit [Changing host] 10:38:44 and they were pretty harmless previously unless you got them pre-lair 10:38:47 kind of odd how the different afs vary so very wildly 10:39:41 <|amethyst> If they didn't, someone would say "this is boring, they're the same thing but different colours" and change them 10:39:42 |amethyst: You have 3 messages. Use !messages to read them. 10:39:43 well, comparing different ones via ugly thing is relatively recent 10:39:57 af_whatever existed long before ugly things had any of them 10:40:02 elliptic: true 10:40:06 and were on completely different monsters scattered around 10:40:13 |amethyst: isn't the whole point of ugly things to be "the same thing but different colours" 10:40:15 (the same threat level) 10:40:19 (but different flavors) 10:40:21 like af_elec was electric golem only 10:40:36 <|amethyst> PleasingFungus: I was thinking AFs, not ugly things in particular 10:41:00 o 10:42:25 <|amethyst> and they just lost some of their distinctiveness! 10:42:33 <|amethyst> (which items they destroy :P 10:42:35 <|amethyst> ) 10:42:35 ya 10:43:02 I think that afs are a low-level building block for monsters (or should be), and saying "oh, af_fire is just like af_cold but a different color" is silly (in the hypothetical world in which they scaled the same way). you want to compare between different *monsters* 10:44:29 imagine if MR_RES_FIRE gave 50% resistance, and MR_RES_COLD gave 75% resistance 10:44:47 <|amethyst> like elec and fire? 10:45:03 :( 10:45:10 it makes sense for players 10:45:14 since players only have one level of resist 10:45:23 monsters have multiple levels of relec, though, iirc? 10:45:24 <|amethyst> AF_FIRE and AF_COLD being the same would make sense 10:45:37 <|amethyst> but then how do you make ice dragons tougher to compensate? 10:45:45 |amethyst: ice dragons don't have AF_COLD 10:45:45 well 10:45:45 <|amethyst> err, s/dragons/demons/ 10:46:04 what you *could* do is increase hd, lower hd size, lower mr multiplier, lower xp multiplier 10:46:09 |amethyst: also, I'd suggest changing AF_FIRE instead of AF_COLD because AF_COLD monsters are more important 10:46:14 ice beast, ice fiend 10:46:26 or the opposite of that for fire monsters 10:46:30 but the AF_FIRE monsters would need adjustment certainly 10:46:52 -!- svendre has quit [Ping timeout: 240 seconds] 10:46:59 it is possible to tweak the levers such that you end up in a very similar place balance-wise without needing to use this secret magic math 10:47:01 PleasingFungus: HD does affect other things too (like melee accuracy) 10:47:04 <|amethyst> IWBNI you could tune the AF_ damage 10:47:05 but yes I agree 10:47:06 right 10:47:25 yeah, hd is a very blunt tool 10:47:25 <|amethyst> (the way you can tune base damage) 10:47:29 because it affects So Many Things 10:47:42 most of which are not very related 10:48:21 I'm not pushing for AF_REFORM_NOW, just arguing that in principle it *should* be changed 10:48:22 at some point 10:49:30 PleasingFungus: I would agree at least that AF_FIRE and AF_COLD should use the same formula 10:49:41 I don't really see a problem with other AF_* being different 10:49:44 the others are less directly analogous, yeah 10:49:49 ...sp 10:50:05 -!- Bloax has joined ##crawl-dev 10:50:06 no actually that's the right spelling but looks wrong. w/e 10:50:20 hm. another thing I was thinking about was ?ew 10:50:20 <|amethyst> elliptic: what about instead putting one more number into mon_attack_def? 10:50:33 <|amethyst> elliptic: so it can be tuned independently of HD 10:50:43 <|amethyst> elliptic: (or, possibly, using the base damage in some way) 10:50:44 |amethyst: that would work too, yeah 10:51:38 using the base damage doesn't let you tweak the ratio of physical to AF damage, which I think isn't ideal 10:51:43 I'm not sure having the extra dial to tune is really necessary, but it might be better than changing HD just to change AF damage 10:51:49 why did trog gift me 8 silver tomahawks? 10:51:53 which we've already done with stuff like fire elementals 10:52:02 i have 0 skill in throwing or any ranged 10:52:19 rast: trog always has a small probability of gifting any weapon 10:52:25 rast: you also probably have 0 skill in some weapon skills and trog gifts you weapons of those types 10:52:31 but thats ammo 10:52:33 not a weapon 10:52:37 i think it's skill+1/(total skills) or something 10:52:42 I do think that the ammo gift formula might need to be changed, though 10:53:00 doy: ammo gifts have always been different, getting ammo gifts at 0 skill is new in 0.15 10:53:06 ah, okay 10:53:26 rast: basically there used to be a "magic number" of 8 ranged skill 10:53:26 rast: trog always loved to gift my mace fighters lajatangs and swords with 0 skill in either 10:53:44 s/mace/m\&f/ 10:53:50 hmmm 10:53:51 -!- tsohg has quit [Ping timeout: 246 seconds] 10:53:54 the magic number of 8 basically meant that you weren't going to get anything but ammo 10:53:54 elliptic oh they took away the 8.0 breakpoint for ammo? 10:54:04 it'd probably make sense for trog to just not gift ranged weapons at all 10:54:06 rast: yes 10:54:09 since you can't use them while berserked 10:54:16 no, you got weapons too Bloax. you just got a ton of ammo 10:54:32 doy: trog does not insist that players be constantly berserk, though 10:54:33 rast: you could theoretically get weapons 10:54:43 practically you just got ammo all the damn time 10:54:56 with a couple of weapons thrown in very infrequently 10:54:58 yeah, and I see plenty of people messing around ranged weapons on be these days 10:55:00 but it was sometimes tempting to stay at 7.9 until you built your piety to max 10:55:06 idk how common that was before 10:55:20 PleasingFungus: it has always been relatively common 10:55:28 PleasingFungus it was always decent 10:55:31 because you don't have that much else to do with xp 10:55:45 you still get BIA and trogs hand and gifts 10:56:01 and it starts with great str and dex 10:56:10 makes sense 10:56:25 I do find ammo gifts a bit awkward, both for oka and for trog 10:56:30 ??starting_stats[3 10:56:30 starting stats[3/3]: AM 3,5,4 | AK 4,4,4 | Ar 3,4,5 | As 3,3,6 | Be 9,-1,4 | CK 4,4,4 | DK 5,3,4 | Fi 8,0,4 | Gl 7,0,5 | He 4,4,4 | Hu 4,3,5 | Mo 3,2,7 | Sk 4,4,4 | Tm 2,5,5 | Wn random | Wr 3,5,4 | Wz -1,10,3 | AE,Cj,EE,En,FE,IE,Ne,Su,VM 0,7,5 10:56:40 gifts in general are sort of bad though 10:56:51 -!- giganticus has quit [Remote host closed the connection] 10:56:52 great str* 10:58:01 uh 10:58:05 the game crashed but there's no log 10:58:15 nice 10:58:30 !crashlog potatolizard 10:58:30 11. perunasaurus, XL5 HuSu, T:2791 (milestone): http://crawl.develz.org/morgues/0.15/perunasaurus/crash-perunasaurus-20140903-163835.txt 10:58:35 double signal? 10:58:55 no idea, I just tried to enter another pan level and poof 10:59:18 really no crashlog in that directory, yeah 11:01:33 -!- tabstorm has quit [Ping timeout: 246 seconds] 11:02:33 -!- giganticus has quit [Remote host closed the connection] 11:04:09 PleasingFungus: what about ?EW ? 11:04:53 the change to make it never fail have left balance a little out of whack 11:05:05 yeah 11:05:21 people are regularly entering Vaults with +9 weapons 11:05:25 PleasingFungus: I agree. Wondered if you have an idea about it? :) 11:05:26 I've had games in which BEFORE LAIR I had a +9 vamp battleaxe 11:05:29 nice 11:05:42 my personal thought is to make high levels of enchantment consume multiple scrolls 11:06:24 PleasingFungus: this is statistically the same as random chance for failure. 11:06:34 but without the psychological damage 11:06:36 yes 11:06:53 glancing at the difference between scroll distribution in 0.14 and 0.15, something like: 2 scrolls to go +6->+7 and +7->+8, three to go +8->+9 11:07:01 would probably get us in a nice ballpark 11:07:26 in my tournament games I felt shortage of EW and also of brand weapon 11:07:30 -!- Stoats has quit [Quit: Textual IRC Client: www.textualapp.com] 11:08:16 hasn't been my experience at all, though ofc increased rarity of both means that you're going to encounter flukes more often 11:08:19 i think the problem is more that once you actually get something worth enchanting you will do it 11:08:40 because the only place where you might actually find more good weapons would be.. pan 11:08:48 What is the goal? That players think more about enchantment target (not just the "final" weapon)? Or that they just take longer to get their final weapon to +9? 11:09:28 the latter, and also further encouraging enchanting multiple weapons, rather than just one 11:09:29 PleasingFungus: my caster (so no natural ?EW use) was unable to fulfill a +& demon trident trove wish :( 11:09:39 dang 11:10:11 (who needs weapons when you have fists) 11:10:23 fists are boring 11:10:32 give me vamp exec axes any day 11:10:34 -!- moose has quit [Quit: Leaving] 11:10:38 (Trog supremacy) 11:10:38 PleasingFungus: I think the EW changes actually encourage *not* enchanting multiple weapons 11:10:40 PleasingFungus: anyway, not a problem, just a freak random chance. I agree that current ?EW is too easy. 11:10:49 -!- dtsund has joined ##crawl-dev 11:10:57 elliptic: the ones I propose, or the ones that were made earlier? 11:11:21 PleasingFungus: since previously you could choose between making two +5 weapons and one +7 weapon, but now it is two +5 and one +9 11:11:27 the ones made earlier 11:12:14 yes, I agree 11:12:15 well, why *do* people put all their scrolls on one weapon 11:12:20 I did not make the earlier changes 11:12:23 is it because they are stupid and bad? 11:12:33 -!- ussdefiant has quit [Ping timeout: 264 seconds] 11:12:45 I suggest that ?EW can do more than +1 on lowly enchanted weapons (< +2 or so). 11:12:55 could. 11:13:14 <|amethyst> not even that low necessarily 11:13:34 I feel that the earlier changes are bad insofar as they encourage focusing on a single message; I didn't fight to revert them because I think the improvement in player psychological welfare is worthwhile 11:13:44 PleasingFungus: I agree that your suggestion of making it take multiple scrolls to enchant at higher enchantments would help with this, but I think I'd prefer something more like what dpeg just suggested (in combination with decreasing scroll rarity) 11:13:48 <|amethyst> instead of making +6->+7 take two scrolls, make it take one scroll, and cut the frequency in half 11:13:58 yes, and yes 11:14:14 PleasingFungus: what about making slaying rings half as common but make their enchantment the absolute value of the resulting rolls 11:14:15 my concern about that is making ew too flukey/rare 11:14:26 it's already much rarer than it was in the past 11:14:52 it honestly doesn't feel rarer than ew II was before 11:14:57 I haven't looked at the numbers 11:14:58 yeah 11:15:14 I already had a game in which I didn't find identify until after I had entered lair and found acquirement 11:15:39 i don't know about you guys but i'm having trouble finding enchant weapon 11:15:43 [09:12] Bloax well, why *do* people put all their scrolls on one weapon <- because it is better to have one weapon that does more damage than two weapons that do less damage, since you can only use one weapon at once, *unless there is some mechanic that makes having two decently enchanted weapons cheaper than having one max-enchanted weapon.* 11:15:47 I agree that is a slight concern that it increases variance, but I think that is preferable to making players have to remember how many scrolls they need for each enchantment level 11:15:48 which is what we are discussing! 11:15:52 -!- OCTOTROG has quit [Remote host closed the connection] 11:16:03 PleasingFungus: in the theoretical mid-late game, yes 11:16:13 when they do blow the scrolls they usually only have one good weapon 11:16:20 elliptic: yeah, the complexity worries me, but i think it's necessary if we want the "encourage enchanting multiple weapons" thing. which I do 11:16:28 like a good scimitar or battleaxe 11:16:38 PleasingFungus: it isn't "necessary", dpeg just suggested an alternative 11:17:02 well, you still have the complexity there 11:17:08 which would also have that effect, because it is basically equivalent except with less complexity and more variance 11:17:13 no you don't 11:17:19 Perhaps I'm misunderstanding. 11:17:25 Can you explain to me what exactly dpeg's system involves? 11:17:35 you don't have to carry around 2 enchant scrolls for 3000 turns waiting for the 3rd scroll so you can enchant your weapon from +7 to +8 11:17:49 with your proposal you do, and you need to know that 3 scrolls are needed for that 11:17:58 when your choice is between enchanting a +0 scimitar and a +x scimitar or flaming there's not much of a reason to not pump a single item 11:18:05 Enchanting a weapon with enchantment less than 2 (say) will increase the value by 2 (say). 11:18:26 dpeg: does that mean that enchanting a weapon from +1 to +3 is the same cost as enchanting it from +2 to +3? 11:18:27 (obviously, two numbers to tweak, but probably not to randomise) 11:18:30 PleasingFungus: as I understand it, it involves two things: (1) a single scroll will sometimes increase the enchantment by more than 1 at lower enchantment levels (2) fewer scrolls 11:18:41 -!- markgo has quit [Ping timeout: 276 seconds] 11:18:44 enchanting a +1 weapon in that case implies finding one! 11:18:48 details can be smoothed 11:18:51 ehhhhhhhhhhh 11:18:53 because you can never go 0->+1 11:19:00 I think the details here are exactly the "complexity" that you're claiming doesn't exist! 11:19:03 no 11:19:10 because the player doesn't need to know them 11:19:14 PleasingFungus: yes. It means that a scroll may be more effectively spent on a mundane weapon, thus encouraging blowing one (or two, depending on numbers) EW scrolls on early weapons. 11:19:23 elliptic has a good point here 11:19:24 the player just needs to know that scrolls are more effective at lower enchantment levels 11:19:39 I am skeptical about "what the player needs to know" here 11:19:49 I think that is handwaving 11:19:53 ... 11:19:58 in particular, wouldn't have to keep track of partial enchantments on weapons (ie. spare players looking at weapon descriptions/annotations) 11:20:05 you do not need to keep track of partial enchantments 11:20:11 in my proposed version 11:20:13 PleasingFungus: with your proposal, the scrolls do nothing to your weapon until you have 3 of them (or whatever) 11:20:17 -!- tabstorm has joined ##crawl-dev 11:20:19 yes. 11:20:23 PleasingFungus: you need to know this so that you will know when you can use them 11:20:29 yes. 11:20:34 you need to carry around the scrolls until you get the magic number to use them 11:20:38 no 11:21:01 where by "carry around" I mean be aware of how many you have 11:21:05 ..... 11:21:10 because otherwise you don't know whether the one you just picked up does anything 11:21:23 also, the magic number is not some spoiler that needs to come from outside the game. read ew on a +8 battleaxe: "this will consume 3 scrolls. continue?" 11:21:38 phrasing WIP obv 11:21:40 yes, that would work 11:21:51 PleasingFungus: so whenever I get a new scroll, I need to try using it to know what the number is 11:21:58 what 11:22:03 what I said 11:22:25 whenever you enchant your weapon, you need to try enchanting it again to see what the new number is, you mean? 11:22:38 no, that's not quite right. 11:22:41 yes, and then you need to remember that number, remember how many scrolls are lying around in the dungeon, etc 11:22:47 PleasingFungus: but wouldn't it still be easier to just enchant lower weapons higher than fractionally enchanting higher weapons? If you focus on just one weapon, there is no difference between the systems (just blow all scrolls on that one weapon). 11:22:53 this really does not seem very complex 11:23:32 I think the advantage of the old EW change ("it always works") is more easily maintained with my proposal 11:23:39 dpeg: my concern is twofold: the weird secret breakpoints (+1->+3 vs +2->+3), and the increased spikiness of distribution 11:23:47 no prompts, no hidden carrier, nothing 11:23:48 (if you also lower ew rates, as proposed) 11:23:53 PleasingFungus: it isn't secret breakpoints 11:23:56 these things are obviously randomized 11:24:01 oh 11:24:04 now we're back to randomized ew 11:24:07 I thought we just got rid of that 11:24:14 why don't you play a different game 11:24:18 if you don't like randomization 11:24:21 -!- elliptic has left ##crawl-dev 11:24:26 jesus christ. 11:24:28 This is regardless of randomisation. 11:24:44 how the hell does every discussion elliptic and I get into turn into a huge flaming row 11:24:54 even over shit as mundane and petty as "enchant weapon mechanics"? 11:24:58 every single discussion! 11:25:04 The breakpoint would be as spoilery or non-spoilery as with your "needs 3 EW to go from +8 to +9" 11:25:21 the breakpoint would be less stiff 11:25:31 dpeg: the difference is that the game would make it very explicit to you that you need x scrolls to go from y to z 11:25:33 I.e.: it is a rule that we explain. My whole point is that my proposed rule is more intuitive: the player needs to know it *less* 11:25:40 "hello special message from the dev team: to enchant THIS weapon you need THREE scrolls! Ha!" 11:25:43 yes 11:25:47 maybe the solution is to make weapon enchantment cap lower? 11:25:54 -!- Ququman has quit [Read error: Connection reset by peer] 11:25:55 i.e. cap at +7 instead of +9 11:26:02 but the game would, as you are saying, *not* make it explicit to the player how much you would gain from reading enchant on whatever 11:26:13 sometimes they would get an extra point of enchantment 11:26:14 and not know why 11:26:16 -!- UncertainKitten has joined ##crawl-dev 11:26:18 Lightli: we want to avoid everyone running around with endgame quality weapons before Depth :) 11:26:19 -!- Miauw has quit [Read error: Connection reset by peer] 11:26:51 good point 11:26:53 PleasingFungus: this is easy to explain: "Your lowly enchanted weapon glows strongly blah blah" 11:27:46 PleasingFungus: regarding randomisation, I think that "get a random amount of enchantment" is better than "have a random chance that EW won't work" but I didn't want to open that can in this discussion. 11:28:11 yeah, no, it is 11:28:28 but what I suggested would also work without any randomisation whatsoever 11:29:32 -!- ProzacElf has joined ##crawl-dev 11:29:46 I think the randomization would probably work better than secret breakpoints; I was being a little unfair. We do already have randomness on permanent buffs like recharge or brand... 11:30:08 idk 11:30:11 it is getting incredibly tiring 11:30:16 getting into huge, furious arguments 11:30:21 over every single thing I propose 11:30:29 hey 11:30:31 haha, I know that all too well :) 11:30:35 reminds me of reading the chatlog from when kb, hangedman, and dracoomega left 11:30:40 it is freaking annoying indeed 11:30:41 because 11:30:41 well...... 11:30:44 at least you're not arguing about how big duvessa's left arm should be 11:30:49 you know 11:30:50 (it's why I pulled out from GDD) 11:30:53 Bloax: twice the size of her head 11:30:54 imho 11:31:00 a silly 6x6 area of the 32x32 sprite 11:31:26 there is a temptation to just start developing unilaterally, but that only leads to more trouble of course. so the natural conclusion is to stop developing at all 11:31:27 which is sad 11:31:34 because I like crawl, and I like developing for it 11:31:37 no, I disagree 11:31:47 which is the equivalent of arguing whether or not you should use "colour" or "color" for your comments 11:31:49 I think the best reaction when things get messy is to take it to email (c-r-d) 11:32:07 Bloax: colour is the official standard of crawl. :) 11:32:13 this slows down everything, and people actually think (before proposing, and before replying), and concensus is much easier to achieve 11:32:30 Bloax: Commonwealth or Australian English, that matter is settled 11:32:55 oh no m8 11:32:57 -!- scummos__ has quit [Ping timeout: 264 seconds] 11:33:06 PleasingFungus: moreover, the EW thing is not nearly big enough to get worked up about (this goes to everyone :)... we are not talking squarelos even 11:33:07 -!- ldf has joined ##crawl-dev 11:33:10 -!- ilyak has quit [Quit: Lost terminal] 11:33:44 I know! that's why it's so frustrating 11:34:04 it doesn't matter what I talk about; elliptic and I end up in a huge fight over it 11:34:09 -!- Smello has quit [Ping timeout: 260 seconds] 11:34:17 well imho he had a point this time 11:34:26 you just kind of refused to acknowledge it 11:34:43 it did get out of hand quickly and needlessly 11:34:47 and thus it kind of turned into bashing your head against a wall 11:35:25 what if 11:35:45 we reuse the x/9 formula of the old scroll 11:35:54 but instead make the enchantment 1+x/9 ?!?!??!? 11:36:18 Bloax: players were complaining about the frustration of not getting their weapons highly enchanted 11:36:37 You read a scroll and "nothing happens" is a bummer... would like to avoid that. 11:36:37 well that was on EW3 which was a rare scroll 11:37:45 which added 1d2 enchantments to both acc/dam that both had to get past the failure chance 11:38:26 I think that the design situation would have to be really desperate before we went back to random scroll failure. we are trying to make the game more enjoyable, not more annoying. 11:38:46 PleasingFungus: if you want to, I can write a c-r-d mail about EW 11:39:06 that would be very kind of you. 11:39:11 (after tournament? but perhaps not a problem... just tell me) 11:39:24 well i'm simply thinking of readding the feeling of getting lucky 11:39:35 while keeping the 100% success rate 11:39:41 I don't think the *email* needs to wait; changes will, of course, but I don't think any changes will be made this week regardless. 11:39:49 ok 11:39:55 Bloax: oh, I thought you were saying (1+x)/9 11:40:00 not 1+(x/9) 11:40:03 :p 11:40:14 Bloax: ah, I understand: you want one guaranteed increase, together with more and more rare chances for a bonus increase 11:40:17 division takes precedence over addition!! 11:40:19 will list that in the mail 11:40:20 feh 11:40:25 operator precedence 11:40:33 "who cares about that?" 11:40:33 who needs to bother with that! 11:40:38 <3 11:40:45 well technically parenthesis are more handy 11:40:46 clearer written as 1 + x/9 11:40:51 because they make things clean and shit 11:40:56 idiot-proof, rather 11:41:10 dpeg, good job on the first team win! \o/ 11:41:10 Napkin: You have 21 messages. Use !messages to read them. 11:41:39 it's sad that my abomination got fixed into something more sane 11:41:47 Napkin: yay, and in the hands of someone more competent, it'd have been a 2-streak with the SpVm preceding the OgHu :) 11:41:57 I'm sure (2 * div_rand_round(400,2+(you.experience_level / mons->get_hit_dice()))); would've been a great addition to the repertoire of terrible crawl code 11:41:59 hehe 11:42:15 I had a good game, but started it before the tourney... dooh! 11:42:16 Napkin: anyway, I got this by now old picture of the pan lord ready for Arts... can you help me put it online? The old stuff went there before the CDO crash. 11:42:28 -!- giganticus has quit [Remote host closed the connection] 11:42:31 Napkin: yes, was surprised, then I realised that 11:44:06 well don't lose hope 11:44:11 !lg Bloax won 11:44:11 13. Bloax the Brawler (L24 VSTm of Cheibriados), escaped with the Orb and 3 runes on 2014-09-07 00:09:20, with 4946408 points after 13320 turns and 1:50:58. 11:44:18 i wasn't participating in the tournament but suddenly this happens 11:44:25 miracles do happen!!!11! 11:47:17 -!- reaverb has quit [Quit: Leaving.] 11:47:19 -!- Siegurt has quit [Client Quit] 11:49:15 -!- reaverb has joined ##crawl-dev 11:53:52 -!- Siegurt has quit [Client Quit] 11:59:26 -!- reaverb has quit [Quit: Leaving.] 11:59:26 -!- Ququman has joined ##crawl-dev 12:00:13 -!- PoopBridge has quit [Quit: Leaving] 12:00:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:00:35 -!- PoopBridge has quit [Client Quit] 12:03:38 Stable (0.15) branch on crawl.akrasiac.org updated to: 0.15.0-23-gc2b521c 12:04:41 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20140905030206]] 12:07:52 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-339-gc01a1eb (34) 12:08:50 Unlinked item held by dead monster: hand axe item #72: base: 0; sub: 18; plus: -2; plus2: 0; special: 0 quant: 1; colour: 5; ident: 0x20000100; ident_type: 0 x: -2; y: -2; link: 27024 12:09:10 i seem to get that type of message fairly often when i'm running around with beogh minions 12:15:38 ProzacElf: https://crawl.develz.org/mantis/view.php?id=8187 12:20:17 -!- Vizer has quit [Ping timeout: 245 seconds] 12:20:41 -!- ProzacElf has quit [Remote host closed the connection] 12:20:59 -!- ProzacElf has joined ##crawl-dev 12:21:14 johnny0: yeah, that one sounds like the same issue 12:21:55 -!- giganticus has quit [Remote host closed the connection] 12:23:37 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 12:24:57 !lairratio * t 12:24:59 * (t) has reached Lair in 3767 of 36774 attempts: 10.24365040517757 % 12:25:05 !lairratio gw t 12:25:06 gw (t) has reached Lair in 32 of 1087 attempts: 2.9438822447102115 % 12:28:40 -!- johlstei__ is now known as johlstei 12:30:24 -!- Bloaxor has joined ##crawl-dev 12:30:28 -!- ackack has joined ##crawl-dev 12:32:29 -!- TAS_2012v has quit [Ping timeout: 260 seconds] 12:34:21 -!- Bloax has quit [Ping timeout: 255 seconds] 12:39:18 -!- FlowRiser has quit [Remote host closed the connection] 12:41:06 -!- Poncheis has quit [Ping timeout: 252 seconds] 12:42:45 -!- giganticus has quit [Remote host closed the connection] 12:50:17 Drawing a Focus card should appear in character notes, with stats 13https://crawl.develz.org/mantis/view.php?id=8940 by josh 12:51:35 new picture on Crawl Arts 12:55:12 dpeg: there's a duplicate mnoleg after the new one 12:55:55 -!- UncertainKitten has joined ##crawl-dev 12:57:22 -!- NeremWorld has quit [Ping timeout: 245 seconds] 12:58:51 -!- Stelpa has quit [Quit: Leaving] 12:59:53 -!- simmarine has joined ##crawl-dev 13:01:13 Troggific 13:04:42 -!- tls9540 has quit [Quit: Page closed] 13:05:01 -!- bonghitz has quit [Remote host closed the connection] 13:05:19 is that v:5 13:05:21 https://dl.dropboxusercontent.com/u/63152810/n/crawl/DowanDuvessa.png alright i think that does it 13:07:07 -!- rchandra has joined ##crawl-dev 13:08:49 would it make sense for Beogh to give you an ability to heal your orcs 13:09:02 -!- OCTOTROG has quit [Remote host closed the connection] 13:10:11 dpeg: hi! what do you think of getting rid of the comments from the default init.txt? 13:10:28 -!- giganticus has quit [Remote host closed the connection] 13:10:56 they can be confusing to new players (who don't immediately understand that they need to remove the #s) and more experienced players (who don't know whether the comment is the default or the non-default) 13:11:05 -!- lorinal has quit [] 13:11:29 and they're often pretty out of sync with the actual situation and with options_guide.txt 13:12:47 -!- amalloy_ is now known as amalloy 13:13:05 -!- Bloaxzorro has joined ##crawl-dev 13:16:00 Stable (0.15) branch on crawl.lantea.net updated to: 0.15.0-23-gc2b521c 13:16:51 -!- PoopBridge has quit [Quit: Leaving] 13:17:10 -!- Bloaxor has quit [Ping timeout: 268 seconds] 13:20:07 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 13:20:34 wheals: hm, I think it would be possible to toggle the defaults. 13:20:53 wheals: so go for it! 13:21:31 -!- espressodan has joined ##crawl-dev 13:21:49 -!- PoopBridge has quit [Client Quit] 13:21:51 Bloaxzorro: spurious Mnoleg disappeared again... I am still missing one picture, hope I get it once more. 13:22:04 ebarrett: I think it is a minotaur in V:5, yes. 13:23:42 Btw, has anyone reported a bug with "repeat last action" taking more than one action? 13:23:59 i'm sure 13:24:11 Lasty: https://crawl.develz.org/mantis/view.php?id=8919 13:24:13 Great, because i'm excited to see that get fixed. :p 13:24:23 -!- Daekdroom has quit [Ping timeout: 240 seconds] 13:24:28 it didn't 13:25:03 Lasty: (there are more than just that though) 13:25:10 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 13:25:29 Wheals: I know. It just killed me. 13:26:12 Lasty: you might want to post that as a note to the bug 13:26:37 fair enough 13:27:09 "This is behavior is unexpected and is quite capable of killing the player." confirmed! 13:27:09 -!- bh has joined ##crawl-dev 13:27:15 dpeg! 13:27:43 bh!! 13:28:03 what if i told you that in danish "bh" means "bra" 13:28:10 German too 13:28:17 "boob holder" 13:28:22 ha 13:28:49 guess I've got a lot to live up to 13:29:05 wheals: do you mean the # themselves or the actual comments provided? 13:29:12 ??options 13:29:12 rcfile[1/3]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/options_guide.txt;hb=HEAD 13:29:24 johnny0: added 13:29:39 i mean getting rid of all those comments 13:29:53 and just having some general rules about using options 13:30:06 &rc default 13:30:07 $(No milestones for default.) 13:30:14 i forget the "default" rc someone has online 13:30:26 wheals: hehe, the very first thing I did for Crawl was editing options.txt. 13:30:27 %rc default 13:30:28 http://dobrazupa.org/rcfiles/crawl-git/default.rc 13:30:43 -!- Basil has joined ##crawl-dev 13:30:58 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/settings/init.txt;hb=HEAD 13:31:09 yes i was going to go find it that way since it seemed more sane 13:31:28 &rc lukarsbuttslave 13:31:29 http://crawl.akrasiac.org/rcfiles/crawl-git/LukarsButtSlave.rc 13:31:37 ive asked this several times but it sounds like its a good idea to remove the "ancient versions" support. because does any rc even implement it? 13:32:01 nostalgia 13:32:03 simmarine: yes, should be cut 13:32:05 if you actually enable, say, 0.3 monster glyphs, it doesnt work because of some monster name changes 13:32:08 -!- daek_ is now known as Daekdroom 13:32:10 so it doesnt even fully work 13:32:24 they were only ever expected to exist for a few versions 13:32:27 0.12 and 0.13 are worth keeping of course since those are really relevant 13:32:38 -!- tsohg has quit [Remote host closed the connection] 13:32:48 i think ive bugged marvinpa about this before 13:36:48 -!- bonghitz has quit [Quit: Leaving...] 13:37:14 -!- xFleury has joined ##crawl-dev 13:39:51 -!- xFleury has quit [Client Quit] 13:42:35 -!- Poncheis has quit [Ping timeout: 272 seconds] 13:42:37 -!- Poncheis_ is now known as Poncheis 13:42:38 -!- raskol has quit [Quit: quit] 13:47:00 -!- tsohg has quit [Remote host closed the connection] 13:47:31 -!- bh has quit [K-Lined] 13:47:31 -!- Blomdor has quit [K-Lined] 13:47:31 -!- Tungsten has quit [K-Lined] 13:47:31 -!- Xenobreeder_ has quit [K-Lined] 13:47:31 -!- serious has quit [K-Lined] 13:47:31 -!- Tolias has quit [K-Lined] 13:47:31 -!- lrvs has quit [K-Lined] 13:47:32 -!- Yermak has quit [K-Lined] 13:47:32 -!- Quazifuji has quit [K-Lined] 13:47:32 -!- Ratboiler has quit [K-Lined] 13:47:32 -!- Modest_ has quit [K-Lined] 13:47:32 -!- lgft has quit [K-Lined] 13:47:32 -!- Lightli has quit [K-Lined] 13:47:45 -!- WalkerBoh has quit [Remote host closed the connection] 13:51:02 -!- Lightli has joined ##crawl-dev 13:51:27 -!- Blomdor has quit [Client Quit] 13:51:34 -!- bh has joined ##crawl-dev 13:51:50 -!- PoopBridge has quit [Quit: Leaving] 13:51:57 -!- tsohg has quit [Ping timeout: 245 seconds] 13:52:42 huh. some freenode admin just k-lined all webchat users. 13:53:09 That rascal PleasingFungus brings something up and then claims discussion of it is out of scope. tsk tsk 13:54:38 discussion about what kind of thing 13:57:21 to me it feels like rPois is not working at all 13:58:11 feels like i'm getting poisoned all the time and as if the impact of poison is not reduced either 13:58:27 it kind of works but it kind of doesn't 13:58:54 also was chei's poison slowing kill or is it still there 13:59:19 I think it's only a 50% chance to stop poison now 13:59:34 -!- ackack has quit [Ping timeout: 252 seconds] 13:59:41 it's a 50% chance to block the attempt 13:59:49 and otherwise 0% resistance 14:00:29 -!- PoopBridge has quit [Quit: Leaving] 14:02:07 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:02:47 -!- Poncheis has quit [Ping timeout: 245 seconds] 14:02:49 -!- Poncheis_ is now known as Poncheis 14:03:18 -!- PoopBridge has quit [Client Quit] 14:05:32 -!- Tungsten has quit [Client Quit] 14:06:56 -!- giganticus has quit [Remote host closed the connection] 14:07:37 bh: Well I don't get why ew scrolls discussion leads to a radical rethink of all item distribution 14:08:12 he brought up flooding/starving 14:08:13 "radical" 14:08:50 it's radical if you don't at least summarize what the are the resulting changes to gameplay 14:09:03 imo more exp pots 14:09:14 yes, that would indeed the bloax design 14:09:21 *be they 14:09:42 I'm not even sure what the gameplay changes would be with a sampling-without-replacement approach 14:10:15 does my keyboard just not work or something? Keyboard gremlins exist 14:10:32 shh 14:10:35 it's ok gammafunk 14:10:35 -!- PoopBridge has quit [Client Quit] 14:11:22 -!- mamgar has quit [Ping timeout: 240 seconds] 14:11:48 FR: automatically ignore chunks generated by OOD for autopickup 14:11:57 is this possible? 14:12:35 yeah, it'd be technically possible of course, but I don't think currently without some changes to item definitions 14:12:41 sounds fairly simple code-wise i think, the issue is more what if people do want to pick them up 14:12:43 gammafunk: it moves the distribution of items away from Poisson 14:12:52 okay. hmm. I have autochunk enabled, but OOD is driving me nuts because it's cluttering up my inventory 14:12:59 and I have to do the prompt every time I try to autoexplore 14:13:10 bh: does that mean that fewer potions of poisson will be generated? 14:13:12 since carrying 3-4 types of chunk is maxing out my inventory 14:13:16 as we've been over time and time again, Poisson distributions are bad in this game becauseof *massive* variance 14:13:19 wheals: go eat a fish 14:13:21 bh: ok, for one everyone needs to stop making claimes about "Poisson" when we have a finite support for items generated 14:13:45 gammafunk: what do you mean "finite support for items generated"? 14:13:55 bh: what is the support of a Poisson distribution? 14:13:57 it's infinite 14:14:26 we have something that's more like a binomial 14:16:16 really the variance isn't much of a problem for many of our consumables because we have such a small mean for them anyhow 14:16:25 we have some scripts to generate items, right? 14:16:42 we have objstat, yeah 14:16:55 -!- PoopBridge has quit [Quit: Leaving] 14:16:56 it's not a script though 14:17:00 ??objstat 14:17:00 objstat[1/3]: Run with "crawl -objstat" in a full debug build of crawl ("make debug") to generate item/monster statistics by level/branch; see crawl -help for details 14:17:15 ??objstat[2 14:17:15 objstat[2/3]: Latest statistics: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing 14:17:19 those are the 0.15 stats 14:17:28 -!- simmarine has quit [Quit: Leaving] 14:17:42 but if you just think about it, many consumables have a mean of like "12 in a 3-rune game" etc 14:18:41 -!- raskol_ has quit [Ping timeout: 272 seconds] 14:18:56 there's not really a variance problem with those, you might find only a couple, you might find 24, but that's ok variation really 14:19:40 it matters more along the margins. 1 !cmut v 5 is a huge difference 14:20:30 -!- ruwin has quit [Read error: Connection reset by peer] 14:20:36 I don't think that we'd want to gaurantee N cmut in the game though 14:20:55 I can't think of any low-generating consumable we'd want to make sure always existed no matter what 14:21:41 or 0 !cmut 14:22:13 getting no cure mut and no rMut would make for a lousy game 14:22:22 well, there's always Zin 14:23:08 -!- Poncheis has quit [Ping timeout: 272 seconds] 14:23:18 -!- Poncheis_ is now known as Poncheis 14:23:20 https://dl.dropboxusercontent.com/u/63152810/objstat.png damn those are some good objstats 14:23:49 1 cmut versus 5 is not a huge difference i think 14:23:54 maybe 0 versus 1 versus 2 14:24:20 but many items don't matter after a certain point -- for example, ?ew once you're fully enchanted up 14:24:28 doesn't 1 mean most will have 0, because of id'ing by use? 14:24:44 yes, there's a button that says 14:24:46 stay with me here 14:24:50 "Download" 14:24:54 so you click that 14:25:15 implying i have something that can open it 14:25:19 google sheets can't load them, as the thread says 14:25:32 libreoffice is free, and excel can load them 14:25:51 or you could generate them yourself 14:26:51 -!- dtsund has quit [Ping timeout: 268 seconds] 14:27:30 -!- Miauw has quit [Quit: Leaving] 14:28:18 no cmut and no rmut means you'd going to have to be careful about mutations; I suppose mutations could be some special case where we wanted to ensure *something*, but we could place a vault of some kind if we felt strongly about it 14:28:25 -!- giganticus has quit [Remote host closed the connection] 14:28:46 -!- bh has quit [Ping timeout: 246 seconds] 14:28:53 one thing that is kind of annoying about item placement is the weight levels; a set of weights for each item type and then weights with each subtype 14:29:24 -!- nico- has quit [Quit: .] 14:29:26 so changing a given item's placement requires a bit of math if you want to make sure you're not messing things up 14:29:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:31:49 -!- simmarine has joined ##crawl-dev 14:31:52 Napkin: for cmut, most people use id scrolls on potions instead of quaff-iding (because quaff-iding potions is dangerous), so 1 is generally 1 14:32:13 what? what's dangerous about them? 14:32:21 well, if you quaff mutation? 14:32:23 only "mutation" left 14:32:39 well, you just wasted a cmut potion, sounds pretty dangerous :) 14:33:02 would be interesting to know if most people really use id scrolls for them 14:33:06 There's also strong poison/poison 14:33:44 but you don't quaff id potions without having found many already 14:33:58 at that point poison potions are not of concern anymore 14:34:17 there is really only one dangerous potions left, in my opinion 14:34:20 well by then you're not unlikely to have ided cure mutation 14:34:25 with the scroll 14:34:36 I agree that some quaff id happens after you've found/ided many potions 14:34:37 circle 14:34:48 -!- espressodan has quit [Quit: Leaving] 14:34:59 but I think most people use id scrolls a lot on potions 14:35:42 well, maybe.. considering you don't need them for much else anymore 14:36:03 not to say our id-minigame is ideal or anything 14:36:30 What game has an "ideal" id-minigame 14:36:41 Basil: doom 14:36:44 it's not just mutation that makes quaff often bad, it's wasting one of all the good potions 14:36:53 i'm also not trying to criticise it 14:37:01 yeah, rare ones like magic, haste 14:37:04 (also scrolls, IDing tele/blink/fear etc can save you for sure) 14:37:27 even less rare like might and hw 14:37:59 -!- Stelpa has quit [Changing host] 14:38:17 my gambit is to use id on pots until I find cure/hw, then id on scrolls until I find blink/fear/mmap 14:38:45 but only because you have so many ;) 14:38:55 id scrolls, i mean 14:39:01 not in my games I don't!!! 14:39:13 the devs have messed up my rng, swear to god 14:39:17 currently I use on scrolls to find blink/tele, then potions - often this results in not IDing many of my potions through lair/orc 14:40:07 yeah, those unided potions can just keep piling up some times... 14:40:08 haha, same discussion as all the other years :) 14:40:24 ;> 14:40:35 dpeg: and who was right in the end?!?! 14:40:53 always the players! :D 14:40:58 awwww 14:41:57 would allowing ?brand to work on armour be completely insane? 14:42:04 I've often thought about that myself 14:42:23 would be so very nice... 14:42:25 you see here a +10 pearl dragon armour of resistance 14:42:43 just a buckler of rF! Please?! 14:43:23 -!- Poncheis has quit [Ping timeout: 272 seconds] 14:43:33 getting a vamp claymore/exec or chaos qblade is already silly, you'd just have great egos be rare or nonexistent 14:43:39 -!- Poncheis_ is now known as Poncheis 14:43:46 hrm, maybe I'll make a tavern post about ?brand working on armour 14:44:21 One absolutely critical problem: we can't call it brand equipment because that sounds boring 14:44:28 getting a vamp claymore/exec implies finding a claymore/exec 14:44:33 scroll of enhancement 14:44:39 -!- Poncheis has quit [Client Quit] 14:44:41 scroll of enhancement :^) 14:44:44 scroll of ego 14:45:14 Bloaxzorro: a +10 pda of resistance implies finding a pda and 10-11 scrolls 14:45:28 i.e. won't ever happen until it does 14:45:28 Didn't you guys swear an eternal oath that you will do whatever it needs to torment the souls of players and to deprive them of all joy? 14:45:32 -!- PoopBridge has quit [Quit: Leaving] 14:45:43 Why all this talk about buff X, improve Y? 14:46:11 dpeg: but there's barely any torment in 3 runes 14:46:13 want a suggestion to kill people? make berserk usable at hungrier points, also prevents cheesing *rage 14:46:16 -!- Steampun1Duck has quit [Remote host closed the connection] 14:46:17 dpeg cracks his whip! The dev team shudders. 14:46:29 well, you can already get stuff like CPA of cold resistance :v 14:46:47 yes my spriggans are buried in those 14:48:11 dpeg: https://dl.dropboxusercontent.com/u/63152810/kill_gamerss.png 14:48:44 -!- simmarine has quit [Read error: Connection reset by peer] 14:49:01 my only win within 12 months had to stick with an unbranded GSc, b/c brand weapon was the only scroll which refused to generate. 14:49:04 And uphill! 14:49:13 rip brand spells 14:49:13 rip 14:49:27 !lg dpeg won 14:49:28 20. dpeg the Conqueror (L27 OgHu of Dithmenos), escaped with the Orb and 3 runes on 2014-09-06 12:25:01, with 1533921 points after 96883 turns and 7:05:11. 14:49:33 mm 14:49:53 !lg . won 14:49:54 14. gammafunk the Devastator (L27 DgWn), escaped with the Orb and 4 runes on 2013-10-21 15:19:02, with 1809768 points after 126440 turns and 20:37:48. 14:50:15 dpeg: I haven't won in nearly a year because I can't brand my bucklers 14:50:22 <3 14:50:36 !lg gammafunk !won max=score 14:50:37 2049. gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34. 14:50:40 i wonder why 14:50:48 again, no rf buckler 14:50:58 -!- ZRN_ is now known as ZRN 14:51:08 there was a time when brand weapon was only a louse vorpalise scroll 14:51:09 -!- ProzacElf has quit [Ping timeout: 255 seconds] 14:51:31 dpeg: you mean a time when you could choose the brand you got 14:51:39 dpeg: wasn't there also a time where it would unbrand branded weapons 14:51:43 rchandra: that's a different way of saying it, yeah :) 14:51:56 but you couldn't get vampiric from it 14:52:06 also a time when it made your claws snickersnack 14:52:09 there was a time where it would only rebrand actually branded weapons and only put vorpal on unbranded weapons 14:52:11 those were sad times 14:53:16 anyway, all these buffs are fine, but IMO they shouldn't be our main obsession in ##crawl-dev 14:54:20 it should be implementing random amounts of super mario bros castles 14:54:24 -!- ProzacElf has joined ##crawl-dev 14:54:25 except with dungeons instead of castles 14:54:31 and the orb of zot instead of the princess 14:54:47 so who replaces bowser 14:54:58 Sorry @PLAYER_NAME, but your Orb of Zot is in another dungeon! 14:55:03 Xtahua 14:55:10 megaxtahua 14:55:35 well that's why I'm making a transmuations wizlab that takes place on the moon 14:55:45 for balance against all these buffs 14:56:10 gammafunk: so the tornados will blow the mutagenic fog all over the place? 14:56:15 haha 14:56:20 don't give me ideas Basil 14:57:17 It would be funny to watch others do it 14:57:26 and if I got it I'd check the des and probably skip it 14:57:55 I think mandatory mutations are pretty bad, in all seriousness, and there are wretched stars for that 15:01:36 did someone mention poison and gspirit 15:02:08 how does having a chance of no rmut and no cmut make mutations mandatory?? 15:02:44 enjoy oofs and mnolegland 15:03:10 your game is more likely to be rough from no/few enchant scrolls, I wouldn't worry about the chance of no cmut/rmut 15:03:21 wheals: hrm? I was talking about Basil's joke suggestion for the wizlab 15:03:29 Last time I did Mnoleg's portal without rMut I didn't get any mutations 15:03:41 as in mutation clouds being blown onto the player 15:03:42 -!- rast- has joined ##crawl-dev 15:03:57 oh 15:03:57 well mut clouds no longer directly mutate you 15:04:00 which is kind of like "mandatory mutations", but I guess that's not the best wording 15:04:01 then again ctele is "pretty good" 15:04:30 yeah that's true, they don't, but they would lead to mutations 15:04:41 -!- rast has quit [Ping timeout: 272 seconds] 15:04:47 -!- rast- is now known as rast 15:05:34 any idea why all of the ice devils that i just met in this ice cave don't attack diagonally and try to move horizontally and vertically to me first? 15:06:04 more like grid devils 15:06:04 grid devils? :p 15:06:11 heh 15:06:28 fr grid devils 15:06:41 moves like a rook 15:07:25 fr: rook demons 15:07:26 last time i did a game without rmut/cmut i, uh 15:07:30 http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20130914-231219.txt things 15:07:54 Napkin: that would be a pretty bizarre bug 15:07:54 -!- svendre has quit [Read error: Connection reset by peer] 15:07:55 -!- [1]svendre is now known as svendre 15:08:09 grid bugged ice devils :( 15:08:17 happened 3 timed in a row 15:08:24 let's see if there are more 15:08:28 -!- gammafunk has quit [Quit: leaving] 15:10:23 it's because blue devils are the ones that reach, not ice devils 15:11:01 -!- noise has quit [Client Quit] 15:11:15 unknown monster: "blue demon" 15:11:15 %0.10?blue demon 15:11:22 oh right 15:11:37 Blue Death (021) | Speed: 11 | HD: 12 | Health: 46-86 | AC/EV: 10/10 | Damage: 20, 20 | Flags: 05demonic, see invisible, fly, !sil | Res: 06magic(144), 02cold++, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 1525 | Sp: b.lightning (3d18), b.cold (3d21), shadow creatures, teleport other. 15:11:37 %0.9?blue death 15:12:14 now they attacked diagonally 15:12:50 !hs napkin recent 15:12:51 17. Napkin the Slayer (L21 MiBe of Trog), blasted by a shadow dragon (bolt of negative energy) (kmap: door_vault) on Depths:3 on 2014-09-05 20:13:50, with 363713 points after 74116 turns and 7:41:48. 15:12:55 the AI isn't known for staying the same 15:13:02 oh, i misread what you were saying 15:13:19 pretty weird 15:13:54 a good example being that it suddenly started hiding behind corners 15:22:40 -!- stupnik has quit [Ping timeout: 246 seconds] 15:26:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:27:10 -!- ackack has joined ##crawl-dev 15:30:42 -!- fridurmus has quit [Remote host closed the connection] 15:34:24 -!- giganticus has quit [Remote host closed the connection] 15:34:43 -!- HoneyLocust has joined ##crawl-dev 15:39:00 -!- simmarine has joined ##crawl-dev 15:39:54 -!- tsohg has quit [Remote host closed the connection] 15:42:53 So hey, why are cutlasses so bad? They're barely better than a shortsword, and that's only if you ignore the extra two skill levels they cost. 15:44:42 sounds like the question is, why are short swords so good 15:45:00 -!- Pacra has joined ##crawl-dev 15:45:32 Except that short swords aren't good 15:46:19 ??dagger 15:46:19 dagger[1/1]: A long knife or a very short sword. (Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting a larger stabbing bonus than any other weapon. Doesn't chop hydra heads. 15:46:22 ??short sword 15:46:23 short sword[1/1]: A sword with a short, slashing blade. (Short Blade; Dam 6 Acc +4 Delay 11) 15:46:25 ??cutlass 15:46:25 cutlass[1/1]: A short blade with 7 base damage, 4 accuracy, attack delay 12. Special-cased to have a minimum delay of 5. Was named sabre before 0.14. 15:46:26 if you can kill cerebov with something, it's good enough for me 15:46:47 wheals: By that standard, all weapons are good enough 15:47:04 ??falchion 15:47:04 falchion[1/1]: One handed long blade, Dam: 8, Acc +2, Delay 13 15:47:04 except perhaps ranged weapons, since they don't get berserk/might bonus 15:47:10 aren't they, for where they are? 15:47:30 is it a problem if cutlasses are not demon-weapon quality? 15:47:32 when weapons are that weak, every bit helps a lot because of AC (cutlass v shortsword) 15:47:43 i don't think the world would go under if cutlasses were upped to base 9 15:47:54 it might 15:48:03 ??quick blade 15:48:03 quick blade[1/2]: Ultra-fast short blade. Damage: 5. Accuracy: 6. Delay: 7, with the minimum delay being 3 (2 with haste/finesse). Doesn't chop off hydra heads, if you were wondering. It's longer than a dagger, but shorter than a short sword. Quick blades cannot have the speed brand. 15:48:06 Even boosting them to 8 would be nice -- they're not starting weapons. 15:48:09 that sounds pretty great for a starting weapon at least 15:48:12 ...yes they are 15:48:15 they're starting weapons for fi/gl 15:48:28 they're the top of the spectrum though 15:48:35 so it's not like you'll be getting an upgrade 15:48:36 well, Gl has the option of quarterstaff and Fi has flails 15:48:39 unlike everything else 15:49:00 (lajatangs tend to be more common than qblades so there's also that) 15:49:48 wheals: do you really think cutlasses are fine as-is? When was the last time you used one? 15:50:22 -!- ProzacElf has quit [Ping timeout: 240 seconds] 15:51:46 !log . nane 15:51:47 1. wheals, XL27 NaNe, T:102947: http://crawl.berotato.org/crawl/morgue/wheals/morgue-wheals-20140625-164141.txt 15:52:34 i used a +5 holy cutlass on guardian mummies that game, granted guardian mummies are not too hard to kill 15:52:53 well yeah, guardian mummies are frequently cited as an example of harmless monsters 15:52:59 aside from their death curse 15:53:09 I used a pain cutlass on orb guardians and the rest of zot 15:53:31 sure, pain or elec are good on anything, especially anything fast 15:53:43 i use cutlasses a lot early game when i haven't found many decent weapons - they're fairly fast and accurate 15:54:04 but it would almost be strictly better to have a whip/short sword of elec/pain 15:54:18 short sword, really? 15:54:26 ??short sword 15:54:27 short sword[1/1]: A sword with a short, slashing blade. (Short Blade; Dam 6 Acc +4 Delay 11) 15:54:28 ??cutlass 15:54:29 cutlass[1/1]: A short blade with 7 base damage, 4 accuracy, attack delay 12. Special-cased to have a minimum delay of 5. Was named sabre before 0.14. 15:54:45 The only difference is 1 base damage for 2 skill levels 15:55:21 i think cutlasses are supposed to be around as useful as a flail or trident, which is around when they're found, and they do that 15:55:22 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 15:55:33 hmm 15:55:34 guardian mummy (08M) | Spd: 8 | HD: 7 | HP: 36-54 | AC/EV: 6/9 | Dam: 30 | 07undead, 10weapons, 10items, 10doors, fighter, evil, see invisible | Res: 06magic(46), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 329 | Sz: Large | Int: normal. 15:55:34 %??guardian mummy 15:55:48 maybe the case could be made for another short blade, or making qblades more common outside acquirement 15:55:49 Maybe it's just me then, because I would never wield a cutlass over a flail or trident unless it had a great brand/enchantment 15:55:49 alligator (12t) | Spd: 10 (act: 80%; swim: 60%) | HD: 12 | HP: 51-90 | AC/EV: 5/9 | Dam: 30, 15 | amphibious, cold-blooded, !sil | Res: 06magic(48), 12drown | XP: 895 | Sp: swiftness | Sz: Large | Int: reptile. 15:55:49 %??alligator 15:56:00 guardian mummies aren't exactly an extended-game monster 15:56:03 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 121-168 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3263 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 15:56:03 %??hell sentinel 15:56:06 these certainly are 15:56:14 yes, ik 15:56:28 balancing a weapon that is often found on d:1-5 for extended seems a bit silly 15:58:26 rchandra: I'm certainly not trying to say they should be a top-tier weapon 15:58:39 Though to be fair, cutlass isn't that common on d1-5, in my experience 15:58:54 my very crude fsim shows cutlass with just barely less damage than flail vs. yak with 0 skill, and more if they're both +4 15:58:59 I usually find them around the time I'm finding flails, morning stars, dire flails . . . 15:59:10 <|amethyst> and that's assuming the yak is aware of you 15:59:16 -!- fridurmus has quit [Remote host closed the connection] 15:59:23 <|amethyst> since cutlasses get much better stabs than any of those 15:59:28 wheals: What are the two figures? 15:59:39 |amethyst: Fair point. I suppose that's meant to be the balancing factor. 15:59:41 i suppose an argument for making it closer to morningstar could be made 15:59:51 ??scimitar 15:59:51 scimitar[1/1]: A long sword with a curved blade. One-handed Long Blade; Dam 12 Acc -2 Delay 14. 15:59:55 ??morningstar 15:59:55 morningstar[1/1]: A mace-group weapon. Not to be confused with an eveningstar, which is better. Damage: 13, Accuracy: -2, Delay: 15. 16:00:03 ??flail 16:00:03 flail[1/1]: Damage: 10, Acc: 0, Delay: 14. 16:00:40 -!- Patashu has joined ##crawl-dev 16:00:45 i guess balance wouldn't be totally destroyed by increasing base dam to 8 16:01:44 <|amethyst> ??falchion 16:01:44 falchion[1/1]: One handed long blade, Dam: 8, Acc +2, Delay 13 16:02:14 ??captains cutlass 16:02:14 captains cutlass ~ captain's cutlass[1/1]: An unrandart +5,+10 cutlass of speed. +10 in 0.15. 16:02:20 |amethyst: cutlasses are meant to be rarer than falchions 16:02:30 they certainly are 16:02:38 it's pretty hard to find a good cutlass 16:02:48 if you put it up against finding a good dagger/short blade 16:02:52 (sword*) 16:03:16 <|amethyst> I'm just not sure stabbers need a buff 16:03:43 <|amethyst> to damage anyway 16:05:06 I guess all I'm saying is that I almost never find it worthwhile to actually use a cutlass on any character, which makes me think that need to be changed somehow 16:07:19 well stabbing damage is "instakill" anyhow 16:07:31 unless your stealth/skill is far below what it should be 16:07:33 I use them on most sbl users 16:14:49 -!- serious has quit [Ping timeout: 246 seconds] 16:15:37 -!- Ragdoll has quit [Quit: Houdoe] 16:15:39 -!- tcjsavannah has quit [Quit: tcjsavannah] 16:15:45 -!- ackack has quit [Ping timeout: 276 seconds] 16:15:59 -!- Napkin_ has joined ##crawl-dev 16:16:13 -!- Ratboiler has quit [Ping timeout: 246 seconds] 16:16:30 -!- Xjs|moonshine has quit [Ping timeout: 272 seconds] 16:16:55 -!- Zooty has quit [Ping timeout: 246 seconds] 16:16:58 -!- dtsund has joined ##crawl-dev 16:17:10 -!- Napkin has quit [Ping timeout: 250 seconds] 16:17:53 -!- codehero has quit [Ping timeout: 260 seconds] 16:19:17 -!- dpeg has quit [Quit: leaving] 16:19:36 -!- dpeg has joined ##crawl-dev 16:19:49 -!- Tedronai has quit [Quit: leaving] 16:20:00 it's such a pain to work on visual effects without knowing anything about the tiles code 16:20:25 doy: best to leave it to tilists, imo 16:20:49 i guess i could just implement it and then if tiles breaks, someone else could fix it 16:20:52 (: 16:20:54 just state clearly what you want/need 16:21:49 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 16:21:49 -!- Tolias has quit [Ping timeout: 246 seconds] 16:21:53 <|amethyst> to do whole-screen redraws less frequently 16:22:04 no, i'm working on something else at the moment 16:22:07 but yes, that too 16:22:09 <|amethyst> ah 16:22:10 boots of the assassin dark maul stab 16:22:24 <|amethyst> doy: btw, that might fix several hidden bugs 16:22:39 <|amethyst> doy: hm 16:22:50 <|amethyst> doy: the biggest thing is when --more-- forces a redraw 16:23:20 what sort of bugs? 16:23:20 <|amethyst> doy: because sometimes things print messages while things (skills, monster liveness, etc) is in an inconsistent state 16:23:27 ah, yeah 16:23:27 <|amethyst> s/is/are/ 16:23:55 -!- Quazifuji has quit [Ping timeout: 246 seconds] 16:24:02 <|amethyst> which every once in a while causes a crash (especially in tiles) when that message happens to trigger a more 16:24:40 yeah, like that beholder issue a week or two ago 16:25:33 <|amethyst> and 16:25:36 <|amethyst> %git df1f371a 16:25:36 07|amethyst02 * 0.15-a0-1512-gdf1f371: Round more vigorously in ray code. 10(3 months ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df1f371a6ddd 16:25:40 -!- Yermak has quit [Ping timeout: 246 seconds] 16:25:51 <|amethyst> I'm tempted to revert this to see if that results in more or fewer rod of cloud crashes 16:26:22 -!- Gmork has quit [Ping timeout: 246 seconds] 16:26:22 <|amethyst> The last sentence in the commit message still stands :P 16:26:35 what i'd really like to do is replace all of the redraw stuff with a "needs to be redrawn" flag, and then just move all of the redrawing into the delay and prompt code, which only actually redraws if the flag is set 16:26:45 i think tiles might do something like this already, just not consistently 16:26:54 <|amethyst> doy: we kind of have that but only with respect to some things 16:26:55 but console doesn't at all 16:26:57 yeah 16:27:05 it really should all be unified 16:27:42 -!- Patashu has quit [Ping timeout: 245 seconds] 16:27:57 <|amethyst> prompts can still be in the middle of something, though, so that only makes the inconsistent state thing a problem 16:28:12 <|amethyst> s/a problem/a problem in more situations/ 16:28:24 <|amethyst> hm 16:28:31 levelling up often causes an odd display, with the monster still visible iirc 16:28:35 yeah, not really sure what to do about that though 16:28:42 <|amethyst> rchandra: yeah, I tried to fix that long ago 16:28:44 rchandra: yeah, leveling up is one of the weird ones 16:28:45 -!- Siegurt has quit [Quit: Leaving.] 16:28:46 <|amethyst> rchandra: and caused other bugs 16:29:41 <|amethyst> %git 844e08c9d 16:29:41 07|amethyst02 * 0.11-a0-504-g844e08c: Redraw the screen while gaining a level. 10(2 years, 6 months ago, 1 file, 9+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=844e08c9dd00 16:29:47 <|amethyst> %git c2b402904 16:29:47 07|amethyst02 * 0.11-a0-538-gc2b4029: Fix stat gain on interrupted level-up. 10(2 years, 6 months ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c2b40290474e 16:30:52 <|amethyst> that could be fixed by making stat gain an uncancellable 16:31:16 what do you mean uncancellable 16:32:12 hm, did we just identify alefury's crash? 16:32:30 <|amethyst> doy: 16:32:35 <|amethyst> %git 58457ea6 16:32:36 07kilobyte02 * 0.12-a0-1144-g58457ea: Don't lose acquirement if you disconnect at the prompt. 10(1 year, 10 months ago, 11 files, 102+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=58457ea65098 16:32:46 <|amethyst> !source uncancel.cc 16:32:51 ah, like that, yeah 16:32:57 it isn't already? 16:33:22 <|amethyst> doy: no, it restarts if level-gain is interrupted without that happening 16:33:43 <|amethyst> doy: which probably means there's a window of time where a crash will cause doubled stat-gain 16:34:04 <|amethyst> hm 16:34:04 yeah, should probably fix that 16:34:05 -!- HoneyLocust has quit [Remote host closed the connection] 16:34:10 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/uncancel.cc;hb=HEAD 16:34:13 <|amethyst> probably not a crash, but closing-the-window in windows 16:34:34 <|amethyst> (since the crash wouldn't save, and a hup would keep going until the next prompt) 16:35:36 -!- PleasingFungus has joined ##crawl-dev 16:36:52 -!- Lightli has quit [Ping timeout: 246 seconds] 16:38:43 hm 16:38:48 I think I am going to make a radical balance change 16:39:21 uh oh 16:40:40 <|amethyst> You'll destroy the ozone layer! 16:40:50 PleasingFungus is planning to remove enchant weapon scrolls 16:41:00 too bold - or just bold enough? 16:41:01 <|amethyst> remove weapons 16:41:06 <|amethyst> Dungeon Crawl: Stone Fists 16:41:14 Tabbing is too strong, fo sho 16:41:23 03PleasingFungus02 07* 0.16-a0-340-g25d4a4e: Make !porr give exactly 6000 nutrition 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=25d4a4e9bffb 16:41:25 <|amethyst> replace them with kung-fu styles 16:41:25 |amethyst: does that imply that soup is a food 16:41:25 er, weapon 16:41:29 <|amethyst> wheals: if it's hot enough 16:41:36 haha 16:41:42 you fool! you doomed us all! 16:41:44 ??porridge 16:41:44 potion of porridge[1/2]: A special treat for Oliver Twist! 6040 nutrition. Gluggy white or gluggy brown potion. Identified at game start in 0.14. 16:41:51 oh right 16:41:56 the only way you can compensate is removing the chance of sick from blood pots 16:41:58 RIP spriggans 16:42:07 it only gave 6040 nutrition before because all potions used to give 40 16:42:10 wheals: imho just make bloodpots useless for non-vampires 16:42:12 !learn edit potion_of_porridge[1] s/nutrition/nutrition (6000 in 0.16) 16:42:12 potion of porridge[1/2]: A special treat for Oliver Twist! 6040 nutrition (6000 in 0.16). Gluggy white or gluggy brown potion. Identified at game start in 0.14. 16:42:18 very important 16:42:19 first 0.16 learndb entry??? 16:42:23 also, you beat me to it :) 16:42:37 PleasingFungus: ghoul/kobold gozag worshippers 16:42:43 right 16:42:59 non-carnivores? 16:43:01 idk 16:43:10 otherwise i was going to suggest just that 16:43:10 I have put a LOT of thought into Blood Potion For Non-Vampire Reform. 16:43:15 can you tell??? 16:43:16 carnivores could work 16:43:21 on a vaguely related note 16:43:26 why do we even still have potions of poison 16:43:44 they kill early-game characters panic-drinking potions for !cure 16:43:46 which I think is good 16:43:48 <|amethyst> so that emergency quaffing is dangerous the first time 16:43:51 do they though? 16:43:51 <|amethyst> what PF said 16:43:53 i guess maybe 16:43:54 <|amethyst> yes 16:43:54 yes 16:43:56 they have killed me 16:43:58 <|amethyst> I've died that way many times 16:44:01 huh 16:44:02 -!- varmin has quit [Ping timeout: 245 seconds] 16:44:07 <|amethyst> granted, I often would have died anyway 16:44:11 !lg * t ktyp=poison s=ckiller 16:44:11 ^ 16:44:16 -!- HoneyLocust has joined ##crawl-dev 16:44:19 <|amethyst> so it's not *that* much worse than hitting, say, brilliance 16:44:21 -!- Napkin_ has quit [Remote host closed the connection] 16:44:59 <|amethyst> but yeah 16:45:09 <|amethyst> bad potions aren't really that relevant 16:45:15 that seems reasonable enough, just didn't realize it was that common 16:45:42 -!- Lantell has quit [Ping timeout: 245 seconds] 16:45:46 -!- Gretell has quit [Ping timeout: 250 seconds] 16:45:58 -!- HoneyLocust has quit [Client Quit] 16:46:00 um 16:46:00 <|amethyst> there goes europe 16:46:07 -!- greensnark has quit [Ping timeout: 245 seconds] 16:46:16 -!- Xjs|moonshine has quit [Ping timeout: 272 seconds] 16:49:28 poison is really common 16:49:28 <|amethyst> would probably be better for that purpose if it did impact damage and not just damage-over-time 16:49:28 -!- Ratboiler has quit [Ping timeout: 246 seconds] 16:49:28 -!- Sequell has quit [Ping timeout: 245 seconds] 16:49:28 <|amethyst> wheals: right, if you did remove it you'd want to reduce the number of potions altogether 16:49:28 replace it with a potion that severely poisons you, then gives you rpoirs 16:49:28 -!- Cheibriados has quit [Ping timeout: 245 seconds] 16:50:26 -!- Cheibriados has joined ##crawl-dev 16:50:26 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 16:50:26 -!- The topic of ##crawl is: Play the Dungeon Crawl Stone Soup tournament online now! Type ??cao, ??cdo, ??cszo, ??clan, or ??cbro for instructions, http://dobrazupa.org/tournament/0.15/ for the tournament. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 16:50:59 -!- Gretell has joined ##crawl-dev 16:52:37 -!- lgft has quit [Ping timeout: 246 seconds] 16:54:05 -!- tsohg has quit [Remote host closed the connection] 16:54:25 -!- Napkin has joined ##crawl-dev 16:56:40 * Grunt pokes Cheibriados with a sharp stivk! 16:56:46 *stick 16:57:04 curse this -3 phone keyboard!! 16:57:52 !send Grunt scroll of curse keyboard 16:58:07 seems unusually feisty. 16:58:12 new programming, clearly. 16:58:27 dpeg: it's already cursed! Isn't that enough for you? 17:03:29 -!- Nabalzbhf has quit [Read error: Connection reset by peer] 17:03:29 -!- Nabalzbhf has joined ##crawl-dev 17:03:29 -!- Nerem has quit [Ping timeout: 240 seconds] 17:03:29 -!- Bloaxzorro has quit [Read error: Connection reset by peer] 17:03:29 !send Grunt reversed trinary statements 17:03:29 -!- Bloaxzorro has joined ##crawl-dev 17:03:29 trinary 17:03:31 !send wheals trinary bits 17:03:38 (praise zin, etc) 17:05:03 -!- AGinsberg has quit [Ping timeout: 264 seconds] 17:05:12 trie(e) 17:05:14 er 17:05:16 trit(e) 17:05:22 wow, don't you think that's a bit cliche? 17:06:21 -!- AGinsber1 is now known as AGinsberg 17:06:34 -!- NeremWorld has quit [Ping timeout: 268 seconds] 17:06:46 -!- fridurmus has quit [Remote host closed the connection] 17:06:47 -!- tcjsavannah has quit [Quit: tcjsavannah] 17:11:33 not quite 17:11:33 hm 17:11:33 not a whit 17:11:33 gotta sleep tho 17:11:33 -!- dpeg has quit [Quit: night] 17:11:33 o 17:11:33 I was going to ask him for ideas to kill players 17:11:33 since winrate does seem to be rising alarmingly 17:11:33 buff centaurs 17:11:42 o 17:11:47 true 17:11:54 yeah, that's a big one 17:11:56 I wonder what the best way to do that is 17:11:57 -!- Stelpa has quit [Ping timeout: 245 seconds] 17:12:16 bump up their damage, probably 17:12:17 could just increase damage, but that'd affect their melee in ways that I'm not sure I like 17:12:25 (note: i have no idea how the ranged damage code works) 17:12:27 kill players? 17:12:33 it is just like melee 17:12:45 !lg * recent /won 17:12:47 that seems like a not great idea 17:12:59 what is that 17:13:11 move all the downstairs in profane halls to the center 17:13:18 having monsters who are good at ranged and not good at melee seems like something that would be important to support 17:13:29 if they only have a single damage number, you can't really do that 17:13:39 well 17:13:44 there is the dema solution 17:13:49 deep elf master archer (15e) | Spd: 10 (msl: 50%) | HD: 15 | HP: 64-85 | AC/EV: 0/15 | Dam: 25 | 10weapons, 10items, 10doors, master archer | Res: 06magic(100) | XP: 2507 | Sz: Medium | Int: high. 17:13:49 %??deep elf master archer 17:13:59 msl:50% 17:14:05 except they also never switch to melee 17:14:06 and master archer 17:14:11 ??master archer 17:14:14 damn it 17:14:16 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:14:23 should be able to do that to damage rather than only speed 17:14:39 doy: master archer does that I think 17:14:42 or enhances accuracy 17:16:12 is it just like melee now? or does it still have a HD boost? 17:19:36 centaur (07c) | Spd: 15 | HD: 4 | HP: 13-32 | AC/EV: 3/7 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(16) | XP: 112 | Sz: Large | Int: normal. 17:19:36 %??centaur 17:19:36 maybe give centaurs brands or enchantments more 17:19:36 -!- Poncheis has quit [Ping timeout: 276 seconds] 17:19:36 that would be too strong for hunters, i think 17:19:36 -!- Poncheis_ is now known as Poncheis 17:19:36 -!- edlothiol has quit [Ping timeout: 260 seconds] 17:19:36 you can't make use of multiple enchanted bows very well, though 17:19:36 -!- stanzill is now known as stanzhunda 17:20:15 so, uh 17:20:32 the fundamental problem, perhaps, is that the way monsters get damage from weapons is so hugely different from the way players do 17:20:39 and yet we use the same weapon stats for both 17:21:19 ? spd:10 move(70%) (msl:70%) hd:5 dam: 14 ? 17:22:52 a little clunky. I could live with it, but my impression was that doy was opposed to a speed-based change. 17:22:56 -!- greensnark has joined ##crawl-dev 17:22:56 <|amethyst> seems like it would be better to use spd: 15 and attack energy 150% but that could work 17:23:22 would be nice if we had actual damage numbers to work with 17:23:26 someone should fix fsim 17:23:29 ya 17:24:05 -!- Cannonbait has quit [Read error: Connection reset by peer] 17:24:21 !messages 17:24:40 <|amethyst> TZer0: lantell just went missing 17:24:43 No new messages for TZer0 17:24:56 lantea is kill 17:24:57 noticed. 17:25:00 o 17:25:04 look at that 17:25:07 not at all 17:25:32 ha, back already 17:25:39 it does seem slow 17:26:49 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 17:27:02 ?this is really weird 17:27:02 -!- Lantell has joined ##crawl-dev 17:27:08 it is not responding to ping or ssh 17:27:52 <|amethyst> CDO appears to be having the same problem, so I blame hetzner 17:28:08 ah. 17:28:10 lol 17:28:16 <|amethyst> Or maybe a backhoe 17:29:26 <|amethyst> which reminds me of the old trick to avoid getting lost in the desert (etc) 17:32:43 <|amethyst> take a spool of fibre optic cable with you, and something to plug each end into 17:32:43 what bot handles tv? 17:32:43 I wonder what causes all the lantea spikes. 17:32:43 |amethyst: What would that do? 17:32:43 <|amethyst> simmarine: Varmin + Sequell, which is on shalott.org, which is also in hetzner's data centre 17:32:43 oh, darn 17:32:43 thanks though 17:32:43 <|amethyst> Bloaxzorro: when you think you're lost, you connect up the two endpoints with the cable 17:32:43 <|amethyst> Bloaxzorro: then within a few hours a backhoe will show up to sever the cable, and they can deliver you to safety 17:32:43 Internet Infrastructure Jokes 17:32:43 <|amethyst> PleasingFungus: the original version was carrying around gin and vermouth 17:32:43 <|amethyst> PleasingFungus: then you start to mix a martini and someone shows up to tell you you're doing it wrong 17:32:43 good 17:32:52 -!- tsohg has quit [Remote host closed the connection] 17:33:06 -!- siepu has quit [Read error: Connection reset by peer] 17:33:25 <|amethyst> Well, the original version was probably "Ugg take stick and stick" 17:33:37 -!- vfoley_ has quit [Ping timeout: 245 seconds] 17:34:23 <|amethyst> "rub together, neighbor say you do wrong, you kill neighbor take his cattle" 17:34:32 sold 17:34:34 -!- varmin has joined ##crawl-dev 17:34:37 -!- Sequell has joined ##crawl-dev 17:34:43 ??master archer 17:34:44 archer[1/1]: Monsters with this flag (deep elf master archers, fauns, satyrs, merfolk javelineers, naga sharpshooters, and Vashnia) shoot point-blank, shoot more often, and add on average half their attack's base damage to their ranged to-hit and damage. 17:34:44 well yes it is back up 17:34:53 mm 17:35:20 I read a story about a guy who, doing construction work with a backhoe, accidentally severed one of the main canadian internet cables 17:35:37 when he realized what he'd done, he got out of his backhoe, walked off the site, and never came back 17:35:46 which seems like a reasonable response 17:36:33 <|amethyst> To this day he roams the prairie atoning for his sins, hoping to one day return to his homeland 17:36:47 ah, alberta. 17:37:01 -!- Patashu has joined ##crawl-dev 17:37:06 <|amethyst> Parcourait en pleurant / De pays trangers 17:38:01 -!- tsohg has quit [Ping timeout: 268 seconds] 17:39:26 -!- TheNightCrawler has quit [Client Quit] 17:39:33 he joined the French Canadian Foreign Legion 17:44:18 he didn't become the last saskatchewan pirate? 17:44:32 -!- geekosaur has quit [Excess Flood] 17:45:09 -!- Poncheis has quit [Ping timeout: 260 seconds] 17:46:02 -!- geekosaur has joined ##crawl-dev 17:46:45 actually, this is dudley do rights backstory 17:53:25 -!- Stelpa has quit [Changing host] 17:57:08 -!- PoopBridge has quit [Read error: Connection reset by peer] 17:58:08 03doy02 07* 0.16-a0-341-gb66f077: flash the screen when exploring with monsters are in view 10(53 minutes ago, 5 files, 62+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b66f077475bb 17:58:46 -!- stanzhunda is now known as stanzill 17:58:54 -!- Vizer_ has quit [Read error: Connection reset by peer] 18:00:13 not sure what this will do for tiles, but... can fix it later if it's a problem. 18:00:17 good commit message 18:00:46 inb4 everything breaks 18:01:34 well, no one plays trunk anyway :) 18:01:39 (tournament!!!) 18:01:50 -!- ebarrett has quit [] 18:02:20 -!- st_ has quit [] 18:02:21 -!- Codrus has quit [Read error: Connection reset by peer] 18:02:40 -!- fridurmus has quit [Remote host closed the connection] 18:03:40 -!- DrKe is now known as DRKE 18:03:47 -!- DRKE is now known as DrKe 18:05:56 -!- ebarrett has joined ##crawl-dev 18:06:53 -!- Poncheis has quit [Ping timeout: 276 seconds] 18:06:59 -!- Poncheis_ is now known as Poncheis 18:10:53 -!- ystael has quit [Ping timeout: 240 seconds] 18:12:17 -!- Z_LAMP_ has quit [Ping timeout: 255 seconds] 18:12:48 -!- ackack has joined ##crawl-dev 18:15:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 18:16:29 You cannot move away from DEAD MONSTER! 18:16:32 -!- Poncheis has quit [Ping timeout: 245 seconds] 18:16:40 -!- Poncheis_ is now known as Poncheis 18:17:16 <|amethyst> rchandra: do a save backup first, then see if waiting a turn (or even just save + load) fixes it 18:18:13 waiting a turn does, save/load alone did not 18:23:40 cannot move away from DEAD MONSTER 13https://crawl.develz.org/mantis/view.php?id=8941 by rchandra 18:25:37 -!- Stelpa has quit [Ping timeout: 245 seconds] 18:28:47 hm. Is there any place that we take the union of two crawlvectors? 18:30:11 actually - better idea. 18:30:22 -!- worak has quit [Client Quit] 18:31:48 <|amethyst> union? 18:32:31 I'm trying to represent the god conducts associated with a given chunk stack 18:32:44 in the "let chunks from multiple monster types merge into a single stack" project that we talked about some time ago 18:32:47 <|amethyst> oh, those kind of vectors 18:32:49 yes 18:34:21 I wonder if it might be simpler to represent them as maps, rather than vectors... but we only have string -> foo maps, so that's pretty ugly. (turning conduct enums into strings.) we could use a bitfield, except we have too many conducts... we only have four *food* conducts, but then we'd have to set up a mapping back and forth. 18:35:07 <|amethyst> those vectors aren't sorted are they? 18:35:31 <|amethyst> by the thing you want to merge on 18:35:33 <|amethyst> probably not 18:35:44 well, there are only going to be max four elements in these right now. 18:36:04 and I don't foresee adding more soon. 18:36:22 I'm not concerned about efficiency, more about code simplicity. 18:36:28 and correctness. 18:37:23 <|amethyst> a bitfield would fit in an int64 store value. Barely :( 18:37:31 yeah, that seems fragile 18:37:35 <|amethyst> NUM_CONDUCTS is 64 exactly :/ 18:37:37 haha 18:39:00 <|amethyst> so if you keep them sorted there's std::set_union 18:39:28 -!- Daekdroom has quit [Read error: Connection reset by peer] 18:39:36 <|amethyst> or std::merge but that keeps duplicates which it sounds like you don't want 18:39:46 yes I do not 18:40:38 -!- syllogism has quit [Quit: Leaving] 18:45:25 -!- tsohg has quit [Remote host closed the connection] 18:46:27 -!- Poncheis has quit [Ping timeout: 245 seconds] 18:46:38 re: 0.15 screenshots https://dl.dropboxusercontent.com/u/63152810/Screenies/hello_sweethearts.png 18:46:42 -!- Poncheis_ is now known as Poncheis 18:49:05 -!- fridurmus has quit [Remote host closed the connection] 18:52:47 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 18:56:07 lucky you, so much experience just waiting to be taken! 18:58:02 -!- raskol has quit [Quit: quit] 18:59:11 -!- ProzacElf has joined ##crawl-dev 19:00:33 how about std::map? 19:00:34 -!- PleasingFungus has joined ##crawl-dev 19:00:57 std::map can't be stored in props, can it, wheals? 19:01:16 mm 19:01:19 yo dawg 19:01:23 -!- predator117 has quit [Ping timeout: 240 seconds] 19:01:40 do you want me to store a map in my map 19:01:44 oh 19:01:48 I guess I was considering doing that anyway 19:03:29 -!- fridurmus has quit [Remote host closed the connection] 19:03:47 perhaps you could have a new enum "chunk_hatred_type" (yeah bad name) and a function that relates the hatred type and the conduct 19:03:57 yes, that was one of the options i suggested 19:04:01 but I think it is clunkier 19:04:05 than just making a dumb list 19:04:09 -!- bonghitz has quit [Ping timeout: 264 seconds] 19:05:05 IMO store the products of the enums, and shuffle around them in the conduct enum so that any number is a unique product of one of the 4 19:05:20 s/one of/up to 4 of 19:05:42 sounds like a fun math puzzle 19:06:27 <|amethyst> nah, you just make them primes 19:06:54 another alternative: make the prop key a single-char string with only the enum value, converted to char 19:07:18 yeah, considered that. very ugly 19:07:31 chaos berserking everything is so fucking hialrious 19:07:42 considered/suggested 19:07:59 why not just replace it with a ball lightning explosion effect 19:08:01 same shit 19:08:34 <|amethyst> Trog FR 19:08:36 "I like to complain" -- Bloax Or. 19:09:19 you go play as much as i am at the moment 19:09:23 i'm sure you'll be loving this game 19:09:29 imho 19:09:35 when I stop having fun with a game 19:09:36 imo we just need to add chaos attacker berserking 19:09:37 I take a break 19:09:39 and do something else 19:10:38 huh 19:10:46 wheals: I kind of assumed that was already possible, good idea 19:10:57 the severity of the zin "ate intelligent beings" conduct varies by their intelligence 19:11:15 wow 19:11:28 the funny thing is i feel like high int things are more often evil 19:11:41 how does that interact with all orc chunks stacking together 19:11:57 it is a mystery 19:12:05 I think I am going to remove that behavior 19:12:08 because it is a pain to support 19:12:14 and I am not sure what it adds 19:12:42 ...I don't even think it makes sense. the conduct is DID_EAT_SOULED_BEING. do more intelligent beings have bigger souls? 19:12:52 it feels like a "because I could" sort of thing. 19:13:18 -!- SomeStupidGuy has quit [Ping timeout: 246 seconds] 19:14:14 the good gods are all about arbitrary bullshit rules 19:14:23 its part of the flavor 19:15:26 (I think it's okay) 19:15:57 good night 19:15:58 -!- alefury has quit [] 19:18:57 -!- Roarke has quit [Quit: Page closed] 19:18:57 -!- debo has quit [Ping timeout: 245 seconds] 19:21:00 -!- tsohg has quit [Ping timeout: 246 seconds] 19:21:24 PleasingFungus: clearly ensoulment is directly related to intelligence =p 19:21:41 fungus (15P) | Spd: 070 | HD: 8 | HP: 31-58 | AC/EV: 1/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: tiny | Int: plant. 19:21:41 %??fungus 19:21:46 hmmmmmmm 19:21:49 :( 19:21:57 -!- markgo has quit [Ping timeout: 245 seconds] 19:22:12 eeek! 19:23:22 -!- bonghitz_ has quit [Remote host closed the connection] 19:24:26 -!- Lightli has joined ##crawl-dev 19:27:22 -!- Poncheis has quit [Ping timeout: 252 seconds] 19:27:34 -!- Poncheis_ is now known as Poncheis 19:30:32 -!- fridurmus has quit [Remote host closed the connection] 19:34:00 does crawl have a "challenge" race in your opinion still? 19:34:35 imo lightlis 19:34:43 !lg * recent s=race / won o=% 19:34:47 7191/964823 games for * (recent): 42/1320x Grey Draconian [3.18%], 31/1298x White Draconian [2.39%], 30/1281x Red Draconian [2.34%], 31/1356x Green Draconian [2.29%], 307/14159x Deep Dwarf [2.17%], 27/1248x Purple Draconian [2.16%], 26/1285x Mottled Draconian [2.02%], 23/1280x Black Draconian [1.80%], 24/1358x Yellow Draconian [1.77%], 22/1258x Pale Draconian [1.75%], 248/14363x Centaur [1.73%], 1... 19:34:49 does a race that sucks at everything and can't drink count 19:34:51 !lg * recent s=crace / won o=% 19:34:54 7191/964824 games for * (recent): 307/14159x Deep Dwarf [2.17%], 248/14363x Centaur [1.73%], 150/11262x Halfling [1.33%], 882/69310x Gargoyle [1.27%], 111/9208x Ghoul [1.21%], 247/21285x Naga [1.16%], 301/26659x Ogre [1.13%], 731/69541x Minotaur [1.05%], 329/32421x Vine Stalker [1.01%], 148/14950x Demigod [0.99%], 251/28172x Troll [0.89%], 250/29959x Merfolk [0.83%], 357/43597x Hill Orc [0.82%], 1... 19:34:58 !lg * recent s=crace / won o=-% 19:35:01 7191/964824 games for * (recent): 0/3x Sludge Elf [0.00%], 37/19435x Djinni [0.19%], 124/51202x Octopode [0.24%], 118/27365x Vampire [0.43%], 116/26469x Mummy [0.44%], 307/65123x Deep Elf [0.47%], 207/42385x Formicid [0.49%], 541/108160x Demonspawn [0.50%], 196/38135x High Elf [0.51%], 256/48310x Draconian [0.53%], 225/39008x Spriggan [0.58%], 177/28823x Tengu [0.61%], 131/19729x Felid [0.66%], 17... 19:35:16 yeah, so probably mummies 19:35:20 !lg * recent !boring s=crace / won o=-% 19:35:23 7191/848636 games for * (recent !boring): 0/1x Sludge Elf [0.00%], 37/15998x Djinni [0.23%], 124/46555x Octopode [0.27%], 118/25617x Vampire [0.46%], 116/23563x Mummy [0.49%], 307/59858x Deep Elf [0.51%], 207/36778x Formicid [0.56%], 196/34626x High Elf [0.57%], 256/41431x Draconian [0.62%], 541/87051x Demonspawn [0.62%], 225/34932x Spriggan [0.64%], 177/26287x Tengu [0.67%], 156/21378x Kobold [0.... 19:35:43 rip sludge elf 19:35:43 formicids, some claim 19:35:53 <|amethyst> octopodes clearly 19:36:12 though arrguably they're strong enough now to not be; at first merge into trunk they definitely were 19:36:16 !lg goodplayers recent !boring s=crace / won o=-% 19:36:20 4520/105079 games for goodplayers (recent !boring): 87/5120x Octopode [1.70%], 31/1764x Djinni [1.76%], 100/5508x Mummy [1.82%], 135/6816x Tengu [1.98%], 150/5697x Formicid [2.63%], 166/5465x Deep Elf [3.04%], 132/4051x High Elf [3.26%], 148/4420x Spriggan [3.35%], 113/3077x Kobold [3.67%], 130/3479x Human [3.74%], 83/2102x Vampire [3.95%], 322/7923x Demonspawn [4.06%], 226/5240x Vine Stalker [4.3... 19:37:30 mummy naga octopode 19:37:54 -!- Pepe has quit [Ping timeout: 272 seconds] 19:38:02 are the challenge races 19:38:04 Fo sort of 19:39:14 -!- fridurmus has quit [Remote host closed the connection] 19:40:12 -!- SomeStupidGuy has quit [Ping timeout: 252 seconds] 19:40:14 !lg goodplayers recent !boring s=god / won o=-% 19:40:18 4520/105080 games for goodplayers (recent !boring): 150/54871x [0.27%], 157/4537x Lugonu [3.46%], 125/3565x Xom [3.51%], 70/1510x Elyvilon [4.64%], 108/2163x Sif Muna [4.99%], 615/9404x Trog [6.54%], 105/1487x Nemelex Xobeh [7.06%], 123/1611x Yredelemnul [7.64%], 508/6158x Okawaru [8.25%], 143/1561x Kikubaaqudgha [9.16%], 232/2330x Cheibriados [9.96%], 387/3872x Vehumet [9.99%], 46/458x Gozag [10.... 19:40:35 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 19:40:46 see, i knew chei was much stronger than trog 19:41:32 <|amethyst> Sif is the real loser 19:41:37 dang 19:41:39 <|amethyst> 5% and you can't even start with em 19:42:16 what does sif do: 19:42:22 gives you a boring as hell ability 19:42:29 (you feel hungry!!) 19:42:36 infinite amnesia 19:42:38 books 19:43:08 oh and spell miscasts are neutered too 19:43:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:43:26 so you can use your hungry ability to miscast more spells 19:43:44 chei is a better caster god at that point 19:44:57 (you can wear armor! spell failure is down! spell pwoer is really high!) 19:45:23 -!- Bloaxzorro is now known as Bloax 19:45:33 sif is kind of boring is what i'm saying 19:45:58 are you sure you just like chei a lot instead 19:46:50 vehumet gives you wizardry and range extensions and mp on kills 19:46:59 -!- Poncheis has quit [Ping timeout: 276 seconds] 19:47:00 all of which are more exciting than whatever sif is doing 19:47:13 -!- Poncheis_ is now known as Poncheis 19:48:01 yeah, sif is boring 19:48:06 Vehumet is more fun 19:48:08 probably sif just has a poor winrate since gammafunk plays sif so much 19:48:42 !lg goodplayers recent !boring sif / @gammafunk 19:48:45 190/2163 games for goodplayers (recent !boring sif): N=190/2163 (8.78%) 19:49:22 that too 19:52:50 !lm * recent xl<10 god.worship s=god / won o=% 19:52:58 5084/199090 milestones for * (recent xl<10 god.worship): 148/3546x Fedhas [4.17%], 464/13322x Ashenzari [3.48%], 100/2922x Zin [3.42%], 199/5843x Trog [3.41%], 209/6253x Qazlal [3.34%], 427/14536x Makhleb [2.94%], 67/2292x Gozag [2.92%], 40/1429x Elyvilon [2.80%], 1309/49105x Okawaru [2.67%], 9/348x Lugonu [2.59%], 334/12975x Cheibriados [2.57%], 633/25437x Vehumet [2.49%], 177/7142x The Shining O... 19:53:00 -!- stanzill has quit [Quit: on y dor finalment] 19:53:12 -!- Ladykiller69 has quit [Ping timeout: 245 seconds] 19:53:59 augh 19:54:19 I wouldn't be surprised if both Trog and Okawaru are pulled down by their reputation as noob-friendly gods. 19:54:21 we're building an "item name cache" too early, I think 19:55:56 too early for what? 19:56:32 having issue with my "god hates chunks" code 19:57:11 the relevant props aren't on the chunks that this is generating. it's already very dubious that it's checking this, though... I think it's checking things before the game is actually loaded 19:57:27 *checking things like your god, etc 19:57:32 <|amethyst> what item name cache? item_names_by_glyph_cache is supposed to be used only by ?/i 19:58:05 <|amethyst> which has to exist before the game is loaded 19:58:38 itemname.cc:void init_item_name_cache() <- this one is initialized in main.cc, very early. it calls item_def::name, which calls item_def::name_aux, which calls is_forbidden_food(), which calls you_worship etc 20:01:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20140905030206]] 20:02:21 -!- ProzacElf has quit [Ping timeout: 264 seconds] 20:03:22 <|amethyst> PleasingFungus: I see no reason for that cache to exist 20:03:37 !lg * cv!~- / ckiller=sigmund s=cv 20:03:40 55695/2022549 games for * (cv!~-): 7430/242578x 0.10 [3.06%], 5997/215115x 0.11 [2.79%], 5621/227786x 0.5 [2.47%], 5450/190444x 0.9 [2.86%], 5035/179656x 0.7 [2.80%], 4758/144565x 0.4 [3.29%], 3776/144721x 0.8 [2.61%], 3623/138543x 0.13 [2.62%], 3501/136853x 0.14 [2.56%], 2722/111897x 0.12 [2.43%], 2302/105430x 0.6 [2.18%], 2230/84396x 0.3 [2.64%], 1425/42390x 0.2 [3.36%], 1194/40311x 0.15 [2.96%]... 20:03:41 -!- Big_guy has quit [] 20:03:49 <|amethyst> PleasingFungus: ?/i% can be slow, it's not like it happens that often 20:07:29 -!- Poncheis has quit [Ping timeout: 255 seconds] 20:07:42 -!- Poncheis_ is now known as Poncheis 20:09:56 rchandra: thx for the entry to ??dead monster 20:10:22 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0/20140825202822]] 20:10:44 ??dead monster 20:10:44 dead monster[1/7]: DEAD MONSTER claws you but does no damage. 20:11:04 ??dead monster[$ 20:11:04 dead monster[7/7]: You cannot move away from DEAD MONSTER! 20:11:19 you're welcome, just wish it didn't lead towards DEAD PLAYER 20:12:13 technically deep elf is a challenge race but it's a challenge race people enjoy playing (aka the best kind of challenge race?) 20:12:39 i guess felid is a challenge race even more in that sense 20:12:41 -!- nico- has quit [Quit: .] 20:13:10 i think deep elf (and maybe felid, based on the win rate, although i've never played them) has too many advantages to really be a challenge race 20:13:15 * Grunt calls down the wrath of NO GOD upon NONEXISTENT FOR. 20:13:25 *FOE* 20:13:29 :( 20:14:07 !send Grunt NONEXISTENT WHILE 20:14:08 Sending NONEXISTENT WHILE to Grunt. 20:14:10 -!- Crehl has quit [Quit: Killed by a kitten.] 20:14:54 unknown_iterator? 20:17:01 !send wheals DEAD REPEAT 20:17:02 Sending DEAD REPEAT to wheals. 20:17:36 !goto 10 Grunt 20:18:04 (Grunt considered harmful?) 20:19:00 !lg . kmap~~grunt 20:19:01 2. rchandra the Fetichist (L18 SpVM of Nemelex Xobeh), shot by a deep elf master archer (arrow) (kmap: grunt_elf_hall_branching) on Elf:3 on 2014-09-03 06:53:04, with 199338 points after 58473 turns and 6:10:07. 20:19:17 -!- Zermako has quit [] 20:19:22 -!- Pacra has quit [Ping timeout: 245 seconds] 20:20:14 haha "You see here a baked spriggan corpse." 20:20:16 that's great 20:22:12 -!- Poncheis has quit [Read error: Connection reset by peer] 20:24:02 -!- FiftyNine has quit [Ping timeout: 245 seconds] 20:25:45 unknown monster: "baked spriggan" 20:25:45 %??spec:baked spriggan 20:25:51 aw 20:25:58 spriggan baker: spriggan col:white name:baker n_suf 20:25:58 %??spec:spriggan baker 20:27:13 spriggan (15i) | Spd: 6-7 (move: 60%) | HD: 7 | HP: 15-34 | AC/EV: 1/18 | Dam: 15 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(65), 08holy | XP: 217 | Sz: little | Int: high. 20:27:13 %??spriggan perm_ench:slow perm_ench:confusion 20:27:24 baked spriggan (15i) | Spd: 6-7 (move: 60%) | HD: 7 | HP: 15-34 | AC/EV: 1/18 | Dam: 15 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(65), 08holy | XP: 217 | Sz: little | Int: high. 20:27:24 %??spriggan perm_ench:slow perm_ench:confusion name:baked_spriggan n_rpl 20:27:31 <|amethyst> | Int: high. 20:27:36 <|amethyst> o/ 20:27:41 really high 20:27:52 -!- amalloy is now known as amalloy_ 20:28:34 -!- elliptic has quit [Ping timeout: 272 seconds] 20:28:58 so taking drugs gives you more of a soul? 20:29:23 <|amethyst> It gives you more soul, just ask James Brown 20:29:43 -!- elliptic has joined ##crawl-dev 20:30:36 <|amethyst> (okay, not really fair, since he didn't seem to start using drugs until the 80s) 20:33:09 -!- read has quit [Ping timeout: 260 seconds] 20:33:44 -!- raskol_ has quit [Ping timeout: 252 seconds] 20:35:42 snoop got so high he turned into a lion 20:35:53 nobody really understands, but that's just how things turned out 20:37:57 -!- read has joined ##crawl-dev 20:39:55 -!- croikle has quit [Quit: croikle] 20:42:23 -!- read has quit [Ping timeout: 240 seconds] 20:43:35 -!- ontoclasm has joined ##crawl-dev 20:45:35 -!- fridurmus has quit [Remote host closed the connection] 20:49:03 -!- read has joined ##crawl-dev 20:49:26 -!- Pluie has joined ##crawl-dev 20:49:29 -!- FiftyNine has quit [Ping timeout: 260 seconds] 20:55:20 -!- tsohg has quit [Remote host closed the connection] 20:55:44 -!- ruwin has quit [] 20:59:39 -!- PleasingFungus has joined ##crawl-dev 21:00:45 -!- Votemporik has quit [Quit: Page closed] 21:00:57 |amethyst: I found a better & more elegant way to handle my specific problem with the cache 21:01:13 possibly it should still be removed 21:01:28 or refactored 21:02:42 -!- ackack has quit [Ping timeout: 252 seconds] 21:03:14 -!- Ququman has quit [Read error: Connection reset by peer] 21:04:18 <|amethyst> removing the cache wouldn't solve any problems anyway 21:04:28 <|amethyst> because you still can do ?/i before the game starts 21:04:29 -!- mamgar_ has quit [Read error: Connection reset by peer] 21:04:34 that's a little weird 21:05:36 <|amethyst> (AFAICT you have to go to the aptitude screen during character selection) 21:05:51 ontoclasm: soup 21:06:00 there's the thing on the main menu screen 21:06:11 https://dl.dropboxusercontent.com/u/63152810/n/crawl/ringmailed1.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/ringmailed2.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/ringmailed3.png 21:06:11 <|amethyst> oh right 21:06:25 <|amethyst> on the servers I was thinking 21:06:25 -!- wheals has quit [Quit: Bye] 21:06:41 (remove the -ed for the doll-less tile) 21:07:04 <|amethyst> I do %?v from char selection to check server versions, for example 21:07:17 <|amethyst> s/versions/crawl versions/ 21:08:54 -!- tensorpudding has quit [Ping timeout: 276 seconds] 21:10:39 -!- CampinSam` is now known as CampinSam 21:10:45 http://imgur.com/C207vFe.jpg " Is it just me, or does this helmet look like an entrance to a Arabian themed branch?" 21:10:47 fr 21:11:13 yes plese 21:11:17 please, even. 21:14:47 -!- debo has joined ##crawl-dev 21:14:57 -!- Lasty has quit [Quit: Leaving.] 21:15:27 PleasingFungus: the palace/harem/arcane sanctum from d2 21:15:32 do it 21:15:36 DO IT 21:15:40 that was a cool area 21:15:49 yeah 21:16:11 way better than act 3 21:16:18 which was just Obligatory Swamp Section 21:17:00 -!- svendre has quit [Read error: Connection reset by peer] 21:17:05 tbh I'd have thought you'd like the fetishes 21:17:21 kaboom 21:17:31 swamps are awful 21:17:33 uggggh fetishes 21:17:59 * ontoclasm peppers PleasingFungus with dozens of tiny darts! 21:18:14 * PleasingFungus explodes! 21:18:26 You have been slain. 21:18:43 or however it goes 21:19:02 -!- debo has quit [Ping timeout: 245 seconds] 21:19:56 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 21:20:00 -!- raskol_ has quit [Ping timeout: 246 seconds] 21:21:28 Bloax: i feel like this might make better chainmail 21:22:00 (fr the different medium armours aren't just all kinds of chainmail basically) 21:22:03 not big enough for chainmail 21:22:32 hm what other gods might be interesting to teach a bot how to use 21:22:45 Yred might be fun :) 21:22:46 fedhas 21:22:56 chei is pretty straightforward 21:23:01 Bloax: it's bigger than plate 21:23:07 !lm gw god.worship s=god 21:23:08 137 milestones for gw (god.worship): 107x Makhleb, 22x Okawaru, 5x Trog, 2x Qazlal, Cheibriados 21:23:16 ontoclasm: well plate is still old and weak 21:23:26 and basically looks enchanted always 21:23:34 Bloax: not so straightforward with tactics I'd think 21:23:55 well bots aren't known for intricately exploiting AI 21:23:59 Basil: ely 21:24:05 and chei is a pretty good kill everything god 21:24:10 if you're not hungry, pacify anything you can 21:24:15 gw actually runs away 21:24:17 otherwise murder -> eat -> continue 21:24:18 and throws rocks 21:24:20 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20140905030206]] 21:24:29 bravegw when 21:29:57 -!- Siegurt has quit [Quit: Leaving.] 21:30:06 oh i see 21:30:28 Bloax: make sure you test stuff on male bases too 21:30:34 this doesn't fit them properly 21:30:39 wheeeeeeerps 21:35:11 FLEEEEEING! 21:35:46 -!- serious has quit [Ping timeout: 246 seconds] 21:36:36 ha gw has a breath mut 21:36:48 rip 21:42:23 Bloax: who drew the down/duvessa splash screen 21:42:31 baconkid 21:42:33 -!- svendre has quit [Ping timeout: 264 seconds] 21:42:38 oh right 21:42:52 is he okay with us using it 21:43:04 <|amethyst> I would ask 21:43:08 yes 21:43:09 Grunt: maybe gw should keep throwing in melee? 21:43:17 Basil: maybve 21:43:29 <|amethyst> also ask cowfutures about the starcursed felid one 21:43:37 the what now 21:43:50 ??art 21:43:50 I don't have a page labeled art in my learndb. Did you mean: apt, ar, aut, bart, dart, rat. 21:43:56 hmm 21:43:58 i'm pretty sure OgHu^Chei would be a pretty easy thing to learn a bot 21:44:09 because you can indeed just keep on throwing and things will die hard 21:44:21 <|amethyst> http://art.crawl.develz.org/ but it's down right now 21:44:37 http://arts.crawl.develz.org/ wrong url m8 21:44:46 <|amethyst> ohh 21:45:10 ?/develz 21:45:11 Matching entries (97): !fight[1] | 0.14_plan[1] | 0.15_plan[1] | 0.16_plan[1] | 4.1[2] | abbreviations[3] | blog[1] | cao[1] | cao_key[1] | cdo[1] | cdo[2] | cdo[3] | cdo[4] | changelog[2] | changelog[3] | clan[1] | clustering_illusion[2] | commits[2] | console[3] | crash[1] | crate_crawl[1] | csdc[2] | csplat[1] | des[1] | dev_wiki[1] | devblog[1] | devteam[1] | download[1] | download[2] | eino[1... 21:45:12 <|amethyst> oh hey there's a new one 21:45:21 hmm 21:45:54 ??devteam 21:45:54 devteam[1/18]: https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam 21:46:29 ??devteam[10 21:46:30 devteam[10/18]: <+mumra> it's ok, i cry when i look at my own commits from like a year ago <+mumra> or in some cases, last week 21:47:01 now that corpses can't be carried, has there been any thought to removing butchering and chunks also? 21:47:15 quite a lot 21:47:20 see chunkless branch 21:47:21 if you want to eat a corpse, you have to eat it where it lies, if you need to use it for a spell you have to do that there too etc 21:47:34 ??chunkless 21:47:34 chunkless[1/1]: Starts you with 5 rations and spawns more perma-food, removes chunk eating for everybody except Gh. (Yes even trolls). Extra food is meat to avoid messing with Sp. Now availible on cszo and cbro! 21:47:41 I think ""the plan"" is to remove chunk/corpse eating altogether 21:47:47 but corpse eating is fun 21:47:53 uh 21:48:06 what about sublimation etc? 21:48:19 ??sublimation 21:48:19 sublimation of blood[1/2]: Converts HP into MP. Each MP point costs up to 4 (avg. 1 + 18/pow) HP. Never directly fatal. 21:48:31 ??sublimation[2 21:48:31 sublimation of blood[2/2]: MP gain is 5+d(2+pow/15). without chunks it will draw HP and provide MP until fail, 6 in power chance to fail 21:48:52 sublimination doesn't use chunks anymore 21:49:00 neither does simulacrum 21:49:21 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:49:30 huh ok 21:51:01 Bloax: looks like the last thing baconkid said re: that drawing as a spalsh screen was "i don't think it fits" 21:51:22 i'll send him a pm but i'm not willing to commit it without his/her go ahead 21:52:26 https://crawl.develz.org/mantis/file_download.php?file_id=5708&type=bug this one doesn't fit 21:52:34 https://dl.dropboxusercontent.com/u/63152810/n/crawl/DowanDuvessa.png this one looks just fine 21:52:55 i agree, but still 21:53:18 i have an -amazing- picture of cerebov that i can't use because nobody knows who drew it :C 21:53:30 4chan_unreasons 21:54:21 well if it was drawn for crawl what's the problem 21:54:53 and if they really despise the idea of it being used in the actual game it is drawn of then they can come and say that they're not ok with that 21:54:58 even though that would be absolutely bizarre 21:55:00 ontoclasm: did you try reverse image search 21:56:57 Basil: i think i did at some point, but i should try again 21:57:42 Bloax: well, there are other concerns; namely, crawl is under GPL, and thus anything in it is effectively open-source 21:58:25 as such it's probably outright illegal to include somebody's work without their permission 21:58:39 (and even if it isn't i wouldn't do it) 21:59:24 if you're posting on an anonymous board then you should have no qualms about your stuff being used 21:59:27 -!- Basil has quit [Ping timeout: 245 seconds] 21:59:53 unless this is one of the mysterious "hey i found this somewhere" posts 22:00:19 https://www.tineye.com/search/eb85fbe364cb22d9a6b8ea7d300ef4649a181406/ :C 22:00:35 -!- Basil has joined ##crawl-dev 22:01:45 ontoclasm: did you try google reverse image search 22:02:41 http://images.google.com/imghp?hl=en 22:04:27 -!- ystael has quit [Ping timeout: 245 seconds] 22:04:45 yeah 22:05:03 the only result is the ##crawl-dev log where somebody linked it to me xD 22:05:11 19:39:52 did anyone manage to track down the cerebov artist btw? 19:40:05 ? 19:40:47 someone was sent a link to an awesome cerebov picture a few weeks ago, but nobody knew who made it :/ 19:42:52 http://i.imgur.com/QSWfN7y.jpg 19:43:22 oh dang, that is nice 19:43:36 i think it was from somethingawful? not sure, i vaguely remember Pacra linking it 19:43:59 ...sorry for pinging everybody >.> 22:06:24 oh well 22:07:04 christ this is so brushy i might as well just die 22:07:10 sady it may be trapped forever in limbo as one of my wallpapers 22:07:28 not exactly pixel art, no 22:07:57 -!- tsohg has quit [Ping timeout: 246 seconds] 22:08:14 well some guy showed a little sketch http://i.imgur.com/oIGvFEa.png 22:08:18 maybe i should like... post on 4chan and ask??? 22:08:26 scary 22:08:37 ofc i know the answer 22:08:42 "Anonymous" 22:09:06 http://boards.4chan.org/vg/thread/79404670 22:09:28 go ahead 22:10:42 -!- Pluie has quit [Ping timeout: 245 seconds] 22:12:38 -!- ldf has quit [Quit: ldf] 22:14:56 -!- SomeStupidGuy has quit [Ping timeout: 252 seconds] 22:16:15 -!- SomeStupidGirl is now known as SomeStupidGuy 22:18:20 -!- vfoley_ has quit [Remote host closed the connection] 22:19:47 of course i'm realizing, how could i know if they were lying 22:21:08 and now you're starting to understand 4chan 22:21:41 yes 22:23:38 today i learned 4chan are really bad at crawl 22:23:53 -!- vissborg has quit [Remote host closed the connection] 22:24:30 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:24:31 they are really bad at most things 22:24:46 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0/20140825202822]] 22:28:37 -!- PleasingFungus has joined ##crawl-dev 22:34:53 -!- bonghitz has quit [Quit: Leaving...] 22:37:22 -!- ussdefiant has joined ##crawl-dev 22:43:42 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:47:45 yeah 4chan is awful at crawl :( 22:52:43 -!- Basil has quit [Ping timeout: 252 seconds] 23:00:00 -!- Basil has joined ##crawl-dev 23:02:23 -!- omnirizon has quit [Ping timeout: 240 seconds] 23:02:40 -!- DrPraetor has quit [Read error: Connection timed out] 23:04:53 -!- Atomikkrab has quit [Ping timeout: 240 seconds] 23:09:01 -!- svendre has quit [Read error: Connection reset by peer] 23:10:38 -!- tsohg has quit [Ping timeout: 255 seconds] 23:13:39 -!- MgDark has quit [Client Quit] 23:15:00 hm 23:15:13 hm? 23:15:16 |amethyst: is there a way I can check if the game is in a pre-initialized state? 23:15:31 an idiomatic way, I guess 23:15:38 probably I can just check if the player is a yak 23:16:46 -!- markgo has quit [Quit: Leaving] 23:19:27 !lg . MDFi log 23:19:28 1. darkli, XL1 MDFi, T:1117: http://dobrazupa.org/morgue/darkli/morgue-darkli-20130601-042503.txt 23:19:29 :v 23:19:44 -!- SomeStupidGuy has quit [Quit: Leaving] 23:20:37 -!- radinms has quit [Ping timeout: 245 seconds] 23:21:17 Lightli: what 23:21:47 <|amethyst> crawl_state.need_save maybe?? 23:22:01 <|amethyst> but I'm not sure 23:22:53 -!- tollyphone has joined ##crawl-dev 23:23:00 -!- tollyphone has quit [Client Quit] 23:23:10 aight, that works 23:23:12 ty! 23:26:07 augh 23:27:10 did no one who developed crawl, 1998-2014, ever hear of the idea of "not duplicating code" 23:28:14 o/ 23:28:31 not an appropriate sentiment to high-five!!! 23:28:41 that's me raising my hand 23:28:49 o 23:28:52 i deduplicated some code! 23:28:53 unorthodox imho 23:29:05 if you duplicate code you have a backup in case you ruin it in one place 23:29:18 bad! bad rchandra! 23:29:20 ^5 is the high-five emote on irc afaic 23:29:25 (as far as i'm concerned) 23:29:32 what? that's silly. you're silly. 23:29:39 what? that is the pinnacle of good software design practise 23:29:48 no I mean 23:29:49 ^5 23:29:52 oh 23:29:56 also I mean you I guess 23:30:03 this conversation has too much redundancy 23:30:07 !banish rchandra 23:30:08 PleasingFungus casts a spell. rchandra is devoured by a tear in reality! 23:30:19 !lg . ceam 23:30:19 5. rchandra the Markscentaur (L19 CeAM of Fedhas), mangled by a spatial maelstrom on Abyss:5 on 2014-09-07 23:27:09, with 262204 points after 61876 turns and 6:05:45. 23:30:19 just wait until we duplicate this conversation 23:30:41 mmm. good abyss:5 23:30:48 I wanted the rune. and I got it 23:30:53 good 23:30:54 rchandra: but what about that orbruntomb 23:31:30 I was going for Vow III instead (thus sat in front of OM to get banished) 23:31:38 mmm 23:37:52 augh 23:37:57 I thought my "god hates food" code was broken 23:38:03 but I forgot beogh hates cannibalism 23:38:11 in addition to hating eating orcs 23:38:19 ...which is a little odd, really 23:39:11 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:41:14 -!- Bloax has quit [Ping timeout: 255 seconds] 23:42:31 hm. is it morally unsound to quote my own comments in @crawlcode? 23:42:42 seems vain 23:44:06 <|amethyst> mustn't give the appearance of bias 23:44:50 ya 23:45:21 -!- ProzacElf has joined ##crawl-dev 23:47:31 -!- Pacra has joined ##crawl-dev 23:49:39 -!- Patashu has quit [Quit: Page closed] 23:53:49 -!- AltReality has quit [Quit: Shame on us, doomed from the start, May God have mercy on our dirty little hearts. Shame on us, for what we've done, and all we ever were, just zeros and ones.] 23:59:15 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…]