00:00:00 -!- raskol has quit [Quit: quit] 00:01:08 Stable (0.15) branch on crawl.s-z.org updated to: 0.15-b1-100-g7f93067 00:01:56 -!- eb_ has quit [Ping timeout: 255 seconds] 00:01:57 -!- svendre has quit [Ping timeout: 255 seconds] 00:06:47 -!- eb_ has joined ##crawl-dev 00:08:51 Unstable branch on crawl.s-z.org updated to: 0.16-a0-238-g990132c (34) 00:10:44 -!- amalloy is now known as amalloy_ 00:10:49 -!- ProzacElf has quit [Ping timeout: 272 seconds] 00:25:21 -!- Wahaha has quit [Ping timeout: 255 seconds] 00:25:33 -!- Wahaha_ has quit [Ping timeout: 240 seconds] 00:33:16 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 00:36:35 -!- mamgar_ has quit [Read error: Connection reset by peer] 00:37:36 -!- dexap is now known as paxed 00:41:49 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 00:42:47 -!- amalloy_ is now known as amalloy 00:44:24 fedhas sprint could probably use a bit of design work 00:44:32 yes 00:47:17 -!- Wensley has quit [Ping timeout: 244 seconds] 00:48:10 -!- Wensley has joined ##crawl-dev 00:48:34 -!- Wensley is now known as Guest58738 00:49:22 -!- unpaidbill has quit [Remote host closed the connection] 00:50:56 huh, vampire bat form has a 1/8 chance of having SPWPN_VAMPIRISM 00:51:49 also, lichform is halves the player's body weight. a terrible weakness when fighting those force lance guys in Snake in lichform. 00:53:32 also, all of the sprints that auto-id items should probably block spawning of ?id the same way they do for ?tele 00:53:40 also, ?tele is blocked from spawning, but not /tele 00:53:54 yeah, iirc I got /tele in arenasprint when testing 00:54:08 it might be an explicit reward in the .des? I remember thinking it was very odd 00:54:49 don't see anything in the .des 00:54:54 aight 00:54:58 i found one in a shop on fedhas sprint 00:55:03 nice 00:55:07 did you buy it 00:55:20 no, because using it on fedhas sprint would basically just be suicide 00:55:22 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:55:31 also I think it might be prevented from working 01:00:13 -!- Meriados has quit [Ping timeout: 246 seconds] 01:05:38 man, that vampire bat vampirism thing is just so irrelevant 01:06:40 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140817030204]] 01:17:24 also, the "don't autopickup identified jewellery that you only need one of" thing doesn't work on sprints that auto-id 01:20:09 -!- ussdefiant has quit [Ping timeout: 246 seconds] 01:21:15 -!- minqmay has quit [Remote host closed the connection] 01:21:15 -!- minmay has quit [Remote host closed the connection] 01:43:53 -!- Codrus has quit [Read error: Connection reset by peer] 01:52:17 -!- Pepe has quit [Ping timeout: 245 seconds] 02:00:52 -!- Patashu has quit [Quit: Page closed] 02:01:27 -!- Blakmane has quit [Quit: Page closed] 02:05:14 -!- sorbius has quit [Read error: Connection reset by peer] 02:07:06 -!- SkaryMonk has joined ##crawl-dev 02:07:46 -!- winsbury has quit [Ping timeout: 246 seconds] 02:08:33 -!- kroki has quit [Quit: Page closed] 02:11:52 -!- siepu has quit [Ping timeout: 240 seconds] 02:18:14 Stable (0.15) branch on crawl.beRotato.org updated to: 0.15-b1-100-g7f93067 02:18:18 -!- ontoclasm has quit [Quit: Leaving.] 02:19:37 -!- SkaryMonk1 has joined ##crawl-dev 02:21:08 -!- SkaryMonk has quit [Ping timeout: 260 seconds] 02:23:49 -!- iFurril has quit [Ping timeout: 255 seconds] 02:26:13 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-238-g990132c (34) 02:28:24 -!- ruwin has quit [] 02:29:30 -!- simmarine has quit [Quit: Leaving] 02:29:42 -!- amalloy is now known as amalloy_ 02:31:52 -!- wat has quit [Ping timeout: 245 seconds] 02:39:20 -!- Moonsilence has quit [Ping timeout: 260 seconds] 02:45:07 -!- mibe has quit [Quit: Page closed] 02:53:54 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:58:09 -!- Wolfechu has quit [Ping timeout: 246 seconds] 03:04:23 -!- Shard1697 has quit [Ping timeout: 240 seconds] 03:05:01 -!- eb_ has quit [] 03:13:09 -!- Codrus has quit [Read error: Connection reset by peer] 03:21:44 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:22:50 -!- dtsund has quit [Ping timeout: 250 seconds] 03:24:43 -!- lobf has joined ##crawl-dev 03:30:56 -!- giganticus has quit [Remote host closed the connection] 03:32:21 -!- Patashu has joined ##crawl-dev 03:37:17 -!- TS__ has quit [Ping timeout: 260 seconds] 03:46:17 -!- lobf has quit [Quit: lobf] 03:48:21 -!- edlothiol has joined ##crawl-dev 03:50:55 -!- Reverie has joined ##crawl-dev 03:50:55 -!- Reverie has quit [Client Quit] 03:51:27 -!- Reverie has joined ##crawl-dev 04:02:38 -!- Kevi has quit [Quit: Leaving] 04:05:26 -!- scummos| has quit [Quit: Konversation terminated!] 04:06:50 -!- debo has joined ##crawl-dev 04:10:55 -!- scummos| has quit [Ping timeout: 255 seconds] 04:12:07 -!- markov_ has quit [Quit: Page closed] 04:18:15 -!- sagaras has quit [Quit: Page closed] 04:19:23 -!- SkaryMonk has joined ##crawl-dev 04:20:21 -!- SkaryMonk1 has quit [Ping timeout: 272 seconds] 04:27:35 -!- mark_w has quit [Read error: Connection reset by peer] 04:36:29 -!- Kramin has joined ##crawl-dev 04:51:52 -!- rorriMnmaD has quit [Ping timeout: 245 seconds] 05:03:22 -!- Philonous has quit [Remote host closed the connection] 05:04:14 -!- Shome has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 05:13:09 -!- Letchik1 has quit [Quit: Leaving.] 05:15:20 -!- Raycaster has quit [Read error: Connection reset by peer] 05:36:50 -!- rorriMnmaD has quit [Ping timeout: 250 seconds] 05:47:58 -!- ilyak has quit [Ping timeout: 264 seconds] 05:53:45 -!- pentax has quit [Quit: ヒーロー見参!] 06:05:00 -!- Ququman has joined ##crawl-dev 06:09:02 -!- Jeremiah has quit [Quit: Page closed] 06:11:39 -!- Lasty has joined ##crawl-dev 06:19:05 -!- dtsund has joined ##crawl-dev 06:19:59 -!- bonghitz has quit [Remote host closed the connection] 06:20:05 -!- SkaryMonk1 has joined ##crawl-dev 06:20:23 -!- SkaryMonk has quit [Ping timeout: 255 seconds] 06:21:36 -!- GeorgieFruit has quit [Quit: Leaving] 06:23:15 -!- dtsund has quit [Ping timeout: 246 seconds] 06:37:22 -!- siepu_ is now known as siepu 06:45:03 -!- Lasty has quit [Quit: Leaving.] 06:52:12 -!- giganticus has quit [Remote host closed the connection] 06:53:21 -!- CKyle has joined ##crawl-dev 06:55:08 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:03:22 -!- Sgeo has quit [Read error: Connection reset by peer] 07:03:40 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 07:07:44 -!- markgo has quit [Read error: Connection reset by peer] 07:08:53 -!- Kramin has quit [Quit: Leaving] 07:12:39 -!- Kramin has joined ##crawl-dev 07:15:17 -!- SirLaggard has quit [Quit: Page closed] 07:16:37 -!- iFurril has quit [Ping timeout: 260 seconds] 07:21:22 -!- RodericNull has quit [Ping timeout: 246 seconds] 07:24:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:28:10 -!- Philonous has quit [Remote host closed the connection] 07:30:43 -!- wat has quit [Ping timeout: 255 seconds] 07:31:33 -!- Kramin has quit [Ping timeout: 240 seconds] 07:41:48 -!- Brannock has joined ##crawl-dev 07:44:31 -!- demiskeleton has quit [Quit: Leaving] 07:45:02 -!- ProzacElf has joined ##crawl-dev 07:46:35 <|amethyst> doy: the reason /tele is allowed but not ?tele is because you can zap monsters 07:46:51 <|amethyst> only the player is prohibited from teleporting 07:47:58 -!- iFurril has quit [Ping timeout: 264 seconds] 07:49:58 <|amethyst> doy: the jewellery ID autopickup thing is #5784 (that one is specifically about monsters identifying the item, but same idea). There is some code to fix that when Ash IDs the item (see #6310); maybe that could be extended to monster-ID and starts-as-IDed 08:01:03 -!- ProzacElf has quit [Ping timeout: 240 seconds] 08:03:48 -!- GeorgieFruit has quit [Quit: Leaving] 08:04:36 -!- Furril has quit [Ping timeout: 260 seconds] 08:04:46 -!- mamgar has quit [Ping timeout: 264 seconds] 08:12:23 -!- Wahaha has quit [Ping timeout: 240 seconds] 08:12:24 -!- Wahaha_ has quit [Ping timeout: 250 seconds] 08:21:27 -!- SkaryMonk has joined ##crawl-dev 08:22:10 -!- SkaryMonk1 has quit [Ping timeout: 264 seconds] 08:23:53 -!- Patashu has quit [Ping timeout: 240 seconds] 08:27:09 -!- debo has quit [Ping timeout: 246 seconds] 08:28:31 -!- debo has joined ##crawl-dev 08:31:14 -!- MarkW1 has quit [Read error: Connection reset by peer] 08:33:08 <|amethyst> PleasingFungus: I agree that Dith banning electricity would be going too far, but I do think Dazzling Spray and Corona should have the same status 08:33:38 oh, dith doesn't ban corona already? 08:33:43 <|amethyst> dith does 08:33:45 <|amethyst> but not DS 08:33:52 ah, okay 08:34:00 -!- debo has quit [Ping timeout: 260 seconds] 08:35:03 -!- ilyak has quit [Ping timeout: 240 seconds] 08:38:47 -!- Tenda has quit [Quit: Quit] 08:39:24 -!- Tenda has joined ##crawl-dev 08:40:23 -!- ProzacElf has joined ##crawl-dev 08:43:28 -!- HoneyLocust has quit [Remote host closed the connection] 08:44:50 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 08:44:51 -!- Bloax has joined ##crawl-dev 08:45:27 <|amethyst> hm 08:46:36 <|amethyst> could we rename all (most) our foo_type enums to foo_t? Or would that be a potential problem with our use of 'using namespace std;' 08:46:39 <|amethyst> ? 08:46:45 -!- TS__ has joined ##crawl-dev 08:48:22 might be worth trying? 08:48:30 can't really think of anything that would conflict off the top of my head 08:49:13 heh 08:49:17 size_type 08:49:30 <|amethyst> my worry would be potential future conflicts 08:49:54 <|amethyst> that would wouldn't be changed, or would be monsize_t or something 08:50:20 alternately, we could stop doing "using namespace std" 08:50:25 <|amethyst> but, also, if someone feels strongly about keeping it _type 08:50:27 that would probably be a good change regardless 08:50:32 <|amethyst> doy: it was only recently that we started 08:50:35 oh really 08:50:39 why did we start 08:51:03 <|amethyst> hm 08:51:14 <|amethyst> no reasoning in the commit message (just technical details) 08:51:19 <|amethyst> %git 770bcbd 08:51:24 07galehar02 * 0.12-a0-208-g770bcbd: Use std namespace. 10(2 years ago, 394 files, 7870+ 8315-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=770bcbd1844b 08:51:39 -!- HoneyLocust has quit [Remote host closed the connection] 08:51:50 yeah, i think we should really stop doing that 08:51:53 <|amethyst> but IIRC it was mostly about std:: all over the place being ugly (particularly when it forces line breaks) 08:52:06 yeah, but we can just do "using std::string; using std::vector" or whatever 08:52:13 and cover 99% of that 08:52:36 because yeah, just doing "using namespace std" does open us up to future conflicts in a lot of areas 08:52:55 it's really not a great idea for a large project 08:53:14 <|amethyst> I think the worst offenders could be fixed better in 0.16 with just 'auto' 08:53:21 yeah, that too 09:12:21 -!- Blakmane has quit [Quit: Page closed] 09:12:39 -!- mamgar_ has quit [Read error: Connection reset by peer] 09:17:12 -!- kober has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 24.7.0/20140723063708]] 09:18:34 Why are the options all commented out? 09:18:58 I'm trying to change viewport dimensions, and not having any luck 09:20:12 Is this option broken? :/ 09:21:55 Reverie: can you be more specific about what you're trying to do? 09:22:31 I'm trying to change view_max_width and view_max_height 09:23:14 It remains at 33x21 even when changed 09:23:31 Sorry if the solution is simple and I'm mising it 09:24:02 seems to work fine here for me 09:24:34 Hmmm 09:24:58 I'm playing online, over ssh 09:25:25 afaik that is only used for local tiles; set the size of your terminal window for ssh 09:25:31 or offline console 09:25:46 no, it's used for console too 09:26:03 I'll try changing local console 09:26:08 and see if it works there 09:26:19 -!- rophy has quit [Client Quit] 09:26:33 !rc reverie 09:26:34 http://crawl.akrasiac.org/rcfiles/crawl-git/Reverie.rc 09:26:34 -!- wheals has joined ##crawl-dev 09:26:50 it doesn't seem to be changed there? 09:26:54 No it doesn't 09:27:01 &rc reverie 09:27:02 http://crawl.akrasiac.org/rcfiles/crawl-git/Reverie.rc 09:27:10 But I saved the file and it's consistent even when I open it again 09:27:38 It's good to know this is just me 09:27:41 ah, it is changed on 0.15 09:27:53 But I wonder why it isn't saving? :/ 09:27:58 -!- SkaryMonk has quit [Quit: Leaving.] 09:28:19 Yes, I'm playing 0.15 09:28:29 -!- ontoclasm has joined ##crawl-dev 09:28:34 Does that make a difference? Maybe I should have specified 09:28:35 well, do you have enough space in your console to show both a larger viewport and the message area? 09:28:55 I have plenty of space, yes 09:29:44 All I've altered were these two vars 09:30:54 Oh wait, there we go 09:31:12 Resetting my ssh connection worked 09:31:38 hm, did anyone ever fix the vine display bug? 09:32:09 vine display bug? 09:32:13 -!- debo has joined ##crawl-dev 09:33:37 doy: http://lpix.org/1756138/20140726_163816.png 09:33:42 see the ? tile? 09:34:17 snaplasher vines can form 45 degree angles, which no other tentacle can 09:34:36 ah, a tiles thing 09:34:38 so the tentacle display logic doesn't support it 09:34:39 i wouldn't know then 09:34:40 (: 09:34:43 xD 09:35:04 snaplasher vine stalkers 09:35:16 i looked at it myself but said code is a horrible pile of spaghetti 09:36:27 -!- PleasingFungus has joined ##crawl-dev 09:38:26 doesn't that basically describe the entire tile related code from what i've been hearing 09:38:45 some parts of it are fine! 09:38:59 -!- ussdefiant has joined ##crawl-dev 09:39:39 it's just that the whole thing is crippled by the fact that things can't define what they look like 09:39:51 |amethyst: I'd honestly rather unban corona in that case, then; the key conduct is "banning fire" 09:39:58 so we have to figure it out after the fact, using limited information about said things 09:40:13 and banning corona just puts us on the top of a long slippery slope, without any real mechanical benefit. 09:40:50 and sometimes this means bending over backwards to find out something that would have been immediately available earlier in the process 09:41:37 -!- mamgar has quit [Read error: Connection reset by peer] 09:43:35 I suggest global variables 09:43:37 everywhere 09:43:40 -!- Guest58738 is now known as Wensley 09:44:36 Wensley: Done. 09:47:32 !send PleasingFungus ghosts 09:47:32 Sending ghosts to PleasingFungus. 09:48:34 -!- _D_ has quit [Quit: leaving] 09:49:33 aaaa 09:54:00 -!- HoneyLocust has quit [Remote host closed the connection] 09:59:33 bbbb 10:00:06 See? 10:00:17 itym "see see see see" 10:00:28 No need to repeat yourself. 10:01:06 !send PleasingFungus php ghosts 10:01:06 Sending php ghosts to PleasingFungus. 10:01:33 dang 10:01:56 Two player ghosts and a ghost hound come into view. 10:04:10 -!- siepu has quit [Read error: Connection reset by peer] 10:04:29 ontoclasm: I'll do the vine code if you then do the tiles 10:05:18 ...just don't get 10:05:19 !glasses 10:05:19 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 10:05:20 too tangled 10:05:21 with it 10:05:23 :) 10:06:08 booo 10:07:46 huh, there's a _add_tentacle_overlay call here in _tileidx_tentacle only for segments connecting N-SW, not for any others (_add_tentacle_overlay usually gets called from elsewhere) 10:08:01 probably a copy&paste remnant 10:08:23 I wonder if that's the reason for the bug where that specific direction shows up as a ? 10:09:03 -!- svendre has quit [Ping timeout: 240 seconds] 10:09:14 huh, which bug is that? other than the one for vines which I am currently fixing 10:10:47 -!- netkitten has quit [Quit: Leaving] 10:12:44 -!- dtsund has joined ##crawl-dev 10:13:41 <|amethyst> PleasingFungus: the ? are N-NW and the like, because that is only possible for snaplasher vines, since they have an anchor point adjacent to the first segment 10:13:46 <|amethyst> unless there's another bug about that 10:14:09 <|amethyst> s/because that/which/ 10:15:03 o 10:15:05 maybe 10:15:33 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:18:28 hmm... now I'm confused by the tentacle tiles code, too 10:20:24 -!- Morg0th has quit [Quit: leaving] 10:21:34 oh great, there is a main_dir enum with NORTH, EAST, SOUTH and WEST, which are apparently taken to mean SW, NW, NE and SE here 10:21:35 edlothiol: You stare at the tentacles code. You are confused! 10:21:37 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 10:21:46 -!- M1zzu has quit [Client Quit] 10:21:53 because why not 10:21:59 and of course i'll make the tiles for it 10:22:03 -!- ussdefiant has quit [Ping timeout: 255 seconds] 10:23:52 hm, the display of altars when you use magic mapping is broken in console 10:24:30 they are on the map but they are the same colour as the background, at least for me 10:25:48 -!- TS__ has quit [Ping timeout: 246 seconds] 10:25:56 and this main_dir enum is only used for that... I don't get it 10:28:20 -!- devinity has quit [Quit: Page closed] 10:29:09 ok, now I do get it 10:31:12 -!- elliptic has quit [Read error: Connection reset by peer] 10:31:23 -!- ProzacElf has quit [Ping timeout: 240 seconds] 10:36:13 <|amethyst> hm 10:36:35 <|amethyst> elliptic's thing sounds like something isn't going through element_colour 10:36:45 <|amethyst> err 10:36:57 <|amethyst> well, that DNGN_UNKNOWN_ALTAR is BLACK 10:37:11 <|amethyst> I guess element_colour wouldn't be right, because then it would flash every colour 10:37:27 <|amethyst> or whatever BLACK does 10:37:59 <|amethyst> hm, but the map colour is darkgrey 10:38:55 -!- tsohg has quit [Remote host closed the connection] 10:39:12 -!- bonghitz has quit [Remote host closed the connection] 10:39:16 -!- elliptic has joined ##crawl-dev 10:40:12 -!- HoneyLocust has quit [Remote host closed the connection] 10:41:50 -!- Philonous has quit [Remote host closed the connection] 10:44:35 |amethyst: the background colour isn't black? 10:44:40 -!- ontoclasm has quit [Ping timeout: 255 seconds] 10:44:40 I always get confused about this 10:46:40 -!- ontoclasm has joined ##crawl-dev 10:47:08 -!- Turgon has quit [Quit: Page closed] 10:47:40 or do you mean that the altar should be showing up as darkgrey? 10:49:38 well, changing the DNGN_UNKNOWN_ALTAR line in feature-data.h from BLACK to DARKGREY fixes it for me 10:49:59 -!- siepu has quit [Client Quit] 10:50:06 !bug 8883 10:50:07 https://crawl.develz.org/mantis/view.php?id=8883 10:50:43 -!- _aardvark has quit [Client Quit] 10:53:28 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 10:53:55 %git 0df2da 10:53:58 07PleasingFungus02 * 0.16-a0-225-g0df2dad: Don't spam Ash-worshippers holding the Scythe of Curses (8883) 10(35 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0df2dade16a3 10:55:02 -!- tsohg has quit [Remote host closed the connection] 10:55:13 PleasingFungus, I saw your message earlier; I had tried to find the code which was calling curse_an_item and I couldn't get it to show up in grep. I had the code which looped through weapon properties and I had the curse_an_item, but not the middle point...so thanks 10:55:21 np 10:55:28 art-func.h is a silly file 10:55:37 The compliments are absorbed by Ashenzari! 10:55:54 unrand handling sure is better than it used to be though 10:56:20 -!- mopl has quit [Quit: Page closed] 10:58:59 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140817030204]] 10:59:10 -!- wheals has quit [Read error: No route to host] 10:59:26 -!- wheals has joined ##crawl-dev 11:00:02 -!- wheals has left ##crawl-dev 11:00:15 -!- wheals has quit [Client Quit] 11:00:50 -!- lrvs has quit [Quit: Page closed] 11:01:57 that's interesting, apparently inscribin stuff with colours causes stackable items to not stack 11:02:00 *inscribing 11:04:00 oh never mind, that applies for all conflicting inscriptions 11:08:33 hm, does anyone understand why changing the non-map_colour colours for DNGN_UNKNOWN_ALTAR affects its colour on the map? 11:10:09 03ontoclasm02 07* 0.16-a0-239-gcc94a5d: Summoning icons 10(6 minutes ago, 6 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cc94a5d788c3 11:10:10 03ontoclasm02 07[stone_soup-0.15] * 0.15-b1-101-gd650685: Summoning icons (cherry picked from commit c8ec1b338f53094188987a4c6e3b6ab6d53674de) 10(6 minutes ago, 6 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d65068573e78 11:10:11 -!- rorriMnmaD has quit [Read error: Connection reset by peer] 11:10:15 I guess it would help if I knew what seen_colour and seen_em_colour meant 11:11:27 -!- TS__ has joined ##crawl-dev 11:11:30 whew 11:11:37 almost had a heart attack on those :C 11:12:12 !tell wheals help, I don't understand feature-data.h and DNGN_UNKNOWN_ALTAR seems to have the wrong colour 11:12:12 elliptic: OK, I'll let wheals know. 11:14:17 -!- PleasingFungus has joined ##crawl-dev 11:16:06 summon ice beast & summon shadow creatures are nice improvements 11:16:41 hm 11:16:47 yeah, shadow creatures was always sort of weird-looking 11:16:50 someone on crd wants the release delayed a week 11:16:54 I don't know who they are 11:17:11 they're a big fan of slashdot tv? 11:17:30 tbh, I didn't even know there was such a thing 11:17:53 I'm personally disinclined to delay the release unless this person is actively involved in dev 11:18:30 what is slashdot tv 11:18:49 * doy points at Keskitalo 11:19:29 ontoclasm: " Video for Nerds. Stuff that matters. " 11:19:42 * Grunt points at doy. 11:19:43 ok 11:19:45 (I'm pretty sure those two sentences are mutually exclusive, though????) 11:19:50 (v confusing) 11:19:52 * Grunt excludes PleasingFungus!!! 11:19:54 rude 11:20:00 * Grunt ignores PleasingFungus. 11:20:24 ##crawl-dev annotation: exclusion: PleasingFungus, PleasingFungus 11:20:24 well i mean slashdot was like, tech news on the internet back when "on the internet" was a thing you would say about stuff 11:20:48 anyway, no offense to Keskitalo, but I am not sure that his being out of office on the release week is a strong reason for delay 11:20:58 PleasingFungus: no, the out of office for a week guy is Napkin 11:21:01 oh 11:21:09 why are you pointing at other people!!! 11:21:15 * Grunt points at PleasingFungus. 11:21:20 * PleasingFungus explodes! 11:21:21 PleasingFungus: Keskitalo is the OP in that thread 11:21:27 there are two different people 11:21:46 ...clearly there's a secret identity involved!! 11:21:50 in my email, I show up as OP - but yes, I see what you mean 11:22:03 (eino was replying to the email I wrote a month ago) 11:22:13 https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam for reference d: 11:22:33 (kinda wish I'd thought to send a crd mail when we decided on the release date, a week ago!) 11:22:47 todo: work more on using crd properly :) 11:22:55 yeah, not ideal to have napkin ooo on release week 11:23:22 He would probably also appreciate not being pinged repeatedly, even if it is important :) 11:23:32 I was going to * it but then I didn't 11:23:36 ops 11:23:38 *oops 11:23:42 ??oops 11:23:43 pleasingfungus[1/9]: oops 11:24:11 on the other hand, I'd really prefer not to delay - it's been quite a long feature freeze as it is 11:24:29 (and also I'll end up missing half the tournament if we delay) 11:24:41 get pw up and running 11:24:42 problem solved 11:24:44 <3 11:24:46 ? 11:24:52 pw? 11:24:52 qw, xw, gw, 11:24:53 pw 11:25:20 (i.e. write a Crawl bot to play the tournament for you <_<) 11:25:35 (rip the joke) 11:26:23 yeah rip 11:29:56 anyway I'm not sure I have enough information to make a decision re release date (the criticality of the presence of the ***n*p*k*n*** 11:30:00 ) 11:30:10 but probably a decision should be made soon! 11:31:29 "Nap kin" will suffice 11:31:30 :) 11:31:39 whatever, g********t 11:31:47 you're not my real dad!!! 11:31:53 P*******F***** 11:31:59 -!- tsohg has quit [Remote host closed the connection] 11:32:10 rude!!! 11:42:05 is it intentional you can completely avoid shambling mangrove roots by flying above water? 11:42:15 (or swimming) 11:42:45 -!- TS__ has quit [Ping timeout: 240 seconds] 11:42:55 afaik you cannot 11:42:57 oh 11:43:00 do you mean deep water 11:43:04 yes 11:43:12 as long as you stay in/above deep water you are immune to roots 11:43:19 well, they shouldn't be able to drown you 11:43:24 I'm not saying they should 11:44:12 but since swamp is full of deep water it just seems counterintuitive to have such a simple solution 11:45:57 -!- Blazinghand has quit [Read error: Connection reset by peer] 11:46:52 well, the primary effect of mangrove roots is restricting your movement 11:47:04 so the solution to avoid that is... to restrict your own movement to deep water? 11:49:45 *shrug* 11:50:31 ~ 11:52:01 instead of restricting your movement they instead have a good chance of making you waste a turn or two on recasting flight 11:52:18 which is more turns than you'd waste just by standing still while rooted 11:53:03 about release delay, Nap kin not being around certainly isn't great (at the very least it means no CDO at start of tourney unless he has time to get 0.15 branch up before he is gone, I don't know whether there are things with putting release builds on CDO that require him too) 11:54:03 I don't have any real feeling about it other than that 11:54:40 ontoclasm: the code is done, it just needs 8 new tiles ;) 11:54:56 btw, cln and ckr also don't have 0.15 branch up yet 11:55:20 edlothiol: awesome! thanks so much 11:55:22 cln? 11:55:26 i'll make them when i get back home tonight 11:55:27 so someone should get in touch with their admins when possible 11:55:50 (if we haven't yet) 11:55:57 03edlothiol02 07* 0.16-a0-240-g1a93eac: Implement snaplasher vine tiles at acute angles (#8666). 10(5 minutes ago, 2 files, 157+ 151-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a93eacad09a 11:56:45 0.15 seems to be present on webtiles 11:57:52 hm 11:58:11 !lg t s=src 11:58:12 No games for t. 11:58:16 !lg * t s=src 11:58:18 62592 games for * (t): 20974x cszo, 20322x cao, 7438x clan, 6982x ckr, 4428x cbro, 2448x cdo 11:59:22 yeah, I'd be more concerned about the release builds issues 11:59:34 hypothetical issues 12:00:23 PleasingFungus: hm? 12:01:33 responding to elliptic's comments about the consequences of a sans-NPKN tournament 12:02:54 not having cdo available at the start doesn't seem like a big deal, given only 4% of games last tournament were on it (don't recall how to query for count of distinct player names) 12:02:57 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140808030201]] 12:03:31 !lg t tiles 12:03:32 No games for t (tiles). 12:03:38 !lg * t tiles 12:03:39 lel 12:03:39 48310. pocky the Skirmisher (L1 DsAK of Lugonu), slain by a harpy zombie on Abyss:1 on 2014-04-27 19:59:42, with 0 points after 61 turns and 0:00:58. 12:04:31 Stable (0.15) branch on crawl.akrasiac.org updated to: 0.15-b1-101-gd650685 12:06:29 -!- Nerem has quit [Ping timeout: 272 seconds] 12:08:05 -!- UncertainKitten has joined ##crawl-dev 12:09:02 -!- ilyak has quit [Ping timeout: 245 seconds] 12:13:34 !lg * t s=src x=cdist(name) 12:13:35 62592 games for * (t): 20974x cszo [718], 20322x cao [1122], 7438x clan [281], 6982x ckr [213], 4428x cbro [170], 2448x cdo [135] 12:19:31 yeah, I guess CLN has 0.15 but sequell just doesn't know about those games 12:20:12 ckr too 12:20:22 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-240-g1a93eac (34) 12:29:16 -!- simmarine has joined ##crawl-dev 12:31:58 -!- kroki has quit [Quit: Page closed] 12:36:37 -!- tsohg has quit [Remote host closed the connection] 12:38:23 -!- NeremWorld has quit [Ping timeout: 255 seconds] 12:43:52 -!- lobf has joined ##crawl-dev 12:44:48 -!- amalloy_ is now known as amalloy 12:47:09 03elliptic02 07* 0.16-a0-241-g14faa8f: Make travel choose a path avoiding temporary obstacles if possible. 10(9 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=14faa8f4edc2 12:47:10 03elliptic02 07[stone_soup-0.15] * 0.15-b1-102-g52a9edc: Make travel choose a path avoiding temporary obstacles if possible. 10(9 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=52a9edc6fdde 12:52:07 -!- metaentity has joined ##crawl-dev 12:52:52 -!- ProzacElf has joined ##crawl-dev 12:53:22 -!- PleasingFungus has joined ##crawl-dev 12:57:10 -!- tsohg has quit [Remote host closed the connection] 12:58:02 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:00:56 -!- roctavian has joined ##crawl-dev 13:01:46 -!- Philonous has quit [Remote host closed the connection] 13:01:57 -!- hauzer has quit [Ping timeout: 240 seconds] 13:03:58 <|amethyst> elliptic: oh, I did just think of one thing: dest == coord_def() can be written dest.orgin() 13:04:03 <|amethyst> elliptic: err, origin 13:04:36 <|amethyst> (also available as dest.zero()) 13:07:31 Stable (0.15) branch on crawl.lantea.net updated to: 0.15-b1-102-g52a9edc 13:14:17 -!- lobf has quit [Quit: lobf] 13:15:34 -!- partial has quit [Ping timeout: 264 seconds] 13:16:10 oh, right 13:16:16 I guess that would be a bit better 13:18:53 03elliptic02 07* 0.16-a0-242-g2d9bdbc: Fix mapped altars being invisible in console. 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2d9bdbc1e401 13:18:53 03elliptic02 07[stone_soup-0.15] * 0.15-b1-103-g8fdc957: Fix mapped altars being invisible in console. 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8fdc9576b248 13:18:55 -!- TS__ has joined ##crawl-dev 13:18:55 don't want to sound like a jerk, but if the crawl-dev community liked the contribution of the stepdown-logarithm idea, could I just be mentioned in the "thanks" document 13:19:15 the what idea 13:19:27 %git :/ogarit 13:19:29 07Grunt02 * 0.13-a0-1640-g75ee6c3: Make melee combat more exciting!!!! 10(1 year, 2 months ago, 2 files, 18+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=75ee6c34c151 13:19:46 %git :/stepdown 13:19:56 07PleasingFungus02 * 0.15-a0-2334-ge048ef1: Remove stuff 10(3 weeks ago, 180 files, 880+ 789-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e048ef1f5268 13:19:56 !tell wheals okay, hopefully 2d9bdbc fixed it the correct way 13:19:56 elliptic: OK, I'll let wheals know. 13:19:56 %git :/tepdown 13:19:57 07PleasingFungus02 * 0.15-a0-2334-ge048ef1: Remove stuff 10(3 weeks ago, 180 files, 880+ 789-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e048ef1f5268 13:20:08 how informative 13:20:11 the idea of using a logarithmic function instead of the goold old stepdown function. elliptic was the guy I talked to that time. 13:20:44 -!- Kalir has quit [Changing host] 13:21:14 metaentity: sure, how would you like to appear in CREDITS.txt? 13:21:33 as my real name, Lorenzo Lami 13:23:19 Thank you elliptic :) 13:25:42 -!- Letchik1 has quit [Ping timeout: 250 seconds] 13:26:52 -!- debo has quit [Read error: No route to host] 13:29:14 03elliptic02 07* 0.16-a0-243-g0e7ede4: Use coord_def::origin() (|amethyst). 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e7ede40a369 13:29:14 03elliptic02 07* 0.16-a0-244-g724f6ad: Add metaentity to credits. 10(4 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=724f6adeeaa5 13:29:20 MarvinParanoidAndroid eh 13:30:54 * metaentity is smiling 13:31:22 -!- debo has joined ##crawl-dev 13:36:42 -!- lobf has joined ##crawl-dev 13:36:49 -!- Xoai has quit [Read error: Connection reset by peer] 13:38:01 -!- Blazinghand|Work has quit [Quit: Leaving] 13:38:55 -!- TAS-2012v has quit [Read error: Connection reset by peer] 13:40:57 -!- TAS_2012v has quit [Read error: Connection reset by peer] 13:49:11 ontoclasm, bloax: http://imgur.com/l3UmPZf 13:49:46 some kind of shatter-ish-thing? 13:49:47 i like how i got the cracks to look in the upper-left corner but i'm not sure how i want to deal with the yellow earthmagic effect 13:49:55 shatter, yeah 13:50:08 that's a very gritty kind of sprite 13:50:13 more gritty than most 13:51:05 is that supposed to be animated or something 13:51:31 no, that's several drafts 13:51:42 #4 looks best 13:51:45 o 13:51:53 I thought it was supposed to be animated 13:52:00 hence part of my confusion 13:52:26 4 is probably the best of the options, yes 13:52:51 i think that the cracks look best in the upper left one if we can add a proper "explosion" beneath it 13:52:58 that breaks the tile borders and all, of course 13:53:20 i'm fielding it to you other pixel people 13:54:08 As a master pixelcraftsman, I will have this done in no time. see also my other brilliant accomplishments, like the original greatsling tile 13:55:23 it looked like it would be painful to wield 13:55:23 hence the higher skill requirements! 13:55:29 It All Fits Together 13:55:31 (unlike this poor egg) 13:58:11 -!- HoneyLocust has quit [Remote host closed the connection] 14:04:20 -!- Insomniak has quit [Remote host closed the connection] 14:06:51 -!- mopl has quit [Client Quit] 14:06:57 Grunt: mind providing me with links to the new banner images and the scroll/potion count patch again? 14:07:21 elliptic: sure, just a second 14:07:48 rt of my confusion 14:07:50 er 14:07:54 http://sprunge.us/GeXd 14:07:56 patch 14:07:56 and 14:08:15 https://dl.dropboxusercontent.com/u/5494313/banner_footer1.png 14:08:19 https://dl.dropboxusercontent.com/u/5494313/banner_qazlal1.png 14:08:23 (and 2 and 3 for the latter) 14:08:41 thanks! 14:09:00 hmmm 14:09:21 i just shot a bolt of fire at a cyclops that was standing behind a giant spore 14:09:38 -!- TangoBravo has quit [Quit: Page closed] 14:09:39 the spore exploded when the bolt hit it, and the explosion hit the cyclops, who then became confused 14:09:52 the bolt of fire then hit the confused cyclops, and i got put under penance by tso 14:10:08 good 14:11:01 not sure whether the code cost is worth trying to fix that 14:11:01 yeah 14:11:49 it's certainly very much an edge case, but we do try to warn people for a lot of other edge cases if an action they are about to take can cause penance 14:12:16 your actions against the cyclops may have appeared righteous, but there was sin in your heart 14:14:05 -!- Danei has quit [Read error: Network is unreachable] 14:14:43 -!- puissantveil has quit [Ping timeout: 246 seconds] 14:16:51 .gmap 14:16:57 38. Category the Severer (L21 MuWn of Okawaru), thrown by an octopode crusher on Depths:3 (gammafunk_depths_water_palace) on 2014-08-21 10:04:31, with 351219 points after 85085 turns and 3:27:00. 14:17:07 died on water palace *and* thrown by an op c 14:17:11 niiice 14:17:14 -!- amalloy is now known as amalloy_ 14:17:15 gammacombo! 14:17:20 Do I get a bonus for that? 14:17:25 .gmap -tv 14:17:31 38. Category, XL21 MuWn, T:85085 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 14:18:24 dang, muwn 14:18:36 how on earth do you get that far with a muwn 14:18:38 playing like that 14:19:00 .gmap -log 14:19:06 38. Category, XL21 MuWn, T:85085: http://crawl.akrasiac.org/rawdata/Category/morgue-Category-20140821-100431.txt 14:19:06 I wander about that 14:19:07 maybe he didn't play like that before splatting 14:20:00 ... 14:20:07 The octopode crusher looks frightened! The spriggan rider looks frightened! 14:20:09 The octopode crusher throws you! 14:20:24 and 14:20:25 an octopode crusher (fleeing) 14:20:37 guess monsters can use abilities when they're fleeing? 14:20:48 ?? scroll of fear[$ 14:20:48 scroll of fear[5/5]: "The boulder beetle curls into a ball and rolls away!" 14:20:50 ?? scroll of fear[4 14:20:50 scroll of fear[4/5]: You assume a fearsome visage. The orc looks frightened! The orc wizard looks frightened! The orc wizard zaps a wand. The bolt of lightning hits you! Ouch! That really hurt! You die... 14:20:58 (yes) 14:21:12 yeah, dragons turn around to breathe fire at you when fleeing all the time (back when they actually fleed, that is) 14:21:12 you'd think monsters would at least break constrict 14:21:16 they're not supposed to but iirc it's handled case-by-case 14:21:24 (monsters aren't supposed to use abilities while fleeing) 14:21:31 I *think* dragons no longer breathe fire/etc while fleeing 14:21:41 well if we made them break constrict, that would solve this particular case 14:21:47 ya 14:22:28 -!- HoneyLocust has quit [Remote host closed the connection] 14:28:33 ??0.15 14:28:33 I don't have a page labeled 0.15 in my learndb. 14:28:38 rip 14:28:47 DED 14:28:48 rip 14:28:48 rip 14:29:09 dang rip 14:31:13 -!- CryptoCactus has quit [Quit: lol videogames] 14:37:55 -!- lrvs has quit [Quit: Page closed] 14:38:59 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 14:39:02 %git bb5a145c8ed 14:39:02 07ChrisOelmueller02 {Grunt} * 0.14-a0-2575-gbb5a145: Change speeds of several speed 9/11 enemies. 10(1 year, 1 month ago, 1 file, 13+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb5a145c8ed7 14:39:08 Grunt: "gimmick crab", eh? 14:39:12 was that your wording or chris's? 14:39:36 It was Chris's. 14:39:47 oh, that's apoc. crab? 14:39:51 Yes. 14:39:59 I still need to remember to dig up his MR patches 14:40:05 they were probably good ideas 14:40:12 were/are 14:41:08 9/11 enemies, never forget 14:41:12 ya 14:41:20 also, agh, hoist by my own petard; I couldn't find my fire crab commit because I never mentioned "fire crab" in the commit description 14:41:27 %git 9a70e733 14:41:27 Could not find commit 9a70e733 (git returned 128) 14:41:37 uh 14:41:39 %git 073eae 14:41:41 07PleasingFungus02 * 0.15-a0-1536-g073eae0: Make the rarest lair monster somewhat less rare 10(10 weeks ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=073eae0ed26f 14:41:47 gasp 14:41:50 !blame PleasingFungus 14:41:50 I pronounce PleasingFungus... Guilty! 14:42:05 dang 14:42:46 !tell reaverb Look at what he did in a commit message now: %git 073eae. You were so right about him 14:42:46 gammafunk: OK, I'll let reaverb know. 14:43:04 -!- mopl has quit [Client Quit] 14:43:51 by "now", do you mean "two and a half months ago" 14:45:00 -!- edlothiol has quit [Ping timeout: 260 seconds] 14:49:04 -!- pi___ has quit [Quit: leaving] 14:52:40 <|amethyst> tell reaverb so bad it warped the very fabric of time itself! 14:56:01 -!- wheals has joined ##crawl-dev 15:04:14 o.O 15:04:37 autoexplore just went into a loop on me 15:04:50 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 15:06:06 https://dl.dropboxusercontent.com/u/8376576/z.cs.gz from 0.16-a0-238-g990132c 15:08:23 tl;dr: I hit o after defeating a monster, it moved to the square the monster was on and showed me what was on it. and then kept showing me what was on it until I hit a key to stop autoexplore 15:11:03 !tell elliptic out of curiosity, was the bug with all mapping or just &{? 15:11:03 wheals: OK, I'll let elliptic know. 15:12:46 -!- metaentity has quit [Quit: Page closed] 15:13:50 -!- gareppa has quit [Quit: Leaving] 15:13:51 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:14:04 -!- AGinsberg has quit [Ping timeout: 264 seconds] 15:14:07 -!- bonghitz has quit [Quit: Leaving...] 15:15:06 -!- TS__ has quit [Ping timeout: 260 seconds] 15:16:44 -!- PleasingFungus has joined ##crawl-dev 15:19:41 -!- eb_mobile has joined ##crawl-dev 15:20:24 time warps around |amethyst! 15:21:23 -!- amalloy_ is now known as amalloy 15:23:02 is there any reason you should want/be allowed to sticky flame yourself 15:23:32 because I did that by accident and I was wondering 15:23:59 it should prompt you 15:25:00 <|amethyst> eb_mobile: maybe you don't have corona, are invisible, don't have see invis, and want to increase your to-hit? 15:26:17 wheals: with magic mapping, not &{ 15:26:18 elliptic: You have 1 message. Use !messages to read it. 15:26:26 in general, crawl doesn't outright prevent you from injuring yourself, other than instadeaths 15:26:31 that sounds more reasonable than I want to admit 15:26:39 that's maybe a decision that could be revisited, but 15:27:15 honestly it's more of a nethack-ism than anything intentional 15:27:15 oh ok, then i have no idea why the map_colour didn't get used right 15:27:40 but I'm sure I get prompted for fireball and did not for sticky flame, will test again later 15:27:42 (you can target yourself with things like stone arrow too, which i can't really imagine any uses for) 15:27:53 wheals: it was using seen_colour 15:27:55 yeah, if you don't get prompted, that's a bug 15:27:56 what if you wanted to get powered by pain or something 15:27:58 weird 15:28:13 !lg grunt sp nem max=dam x=dam 15:28:14 47. [dam=85] SGrunt the Blackguard (L14 SpEn of Nemelex Xobeh), shot themself with a poison arrow on D:11 on 2012-05-20 20:53:28, with 62437 points after 38269 turns and 2:27:20. 15:28:15 there's a standing bug with dazzlespray targeting that annoys me (because I got caught by it once!) 15:28:21 wheals: I'm not sure why exactly, but just changing seen_colour to be the same as map_colour (like it is for most features) seemed okay 15:28:32 -!- markgo has quit [Ping timeout: 272 seconds] 15:28:32 where firing it at a pillar diagonally adjacent to you will hit you without a prompt 15:28:40 wheals: (I determined it was seen_colour by manually changing each one) 15:28:49 possilby there's something similar going on with stickyflame? (it would of course a bug, yes) 15:28:54 oh yeah 15:29:05 maybe map colour is used only in x not X or something weird 15:30:39 iirc you can't shoot yourself with a launcher but can shoot yourself with a spell, which is an inconsistency that should probably be resolved in some direction 15:30:56 <|amethyst> eb_mobile: hm, I get prompted 15:31:22 <|amethyst> PleasingFungus: you can shoot yourself 15:31:33 maybe it's just my rc then 15:31:43 there's something that's "overly suicidal" 15:31:44 I forget what causes that message 15:31:49 teleport other 15:32:06 !rc geekosaur 15:32:07 http://crawl.akrasiac.org/rcfiles/crawl-git/Duph.rc 15:32:11 <|amethyst> eb_mobile: hm, with allow_self_target = yes I don't get prompted for either, and = prompt I get prompted for both 15:32:13 this is offline 15:32:39 geekosaur: what does your config look like? 15:32:51 https://dl.dropboxusercontent.com/u/8376576/z.rc 15:33:36 -!- Miauw has quit [Read error: Connection reset by peer] 15:34:39 -!- tsohg has quit [Remote host closed the connection] 15:35:16 geekosaur: can you reproduce it from that save? 15:35:37 I haven't reproduced it yet (I continued the game after saving and copying that save) 15:35:46 <|amethyst> geekosaur: is this pre-or-post this commit 15:35:47 <|amethyst> %git 15:35:58 07elliptic02 * 0.16-a0-244-g724f6ad: Add metaentity to credits. 10(2 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=724f6adeeaa5 15:36:02 <|amethyst> err 15:36:11 <|amethyst> %git HEAD~2 15:36:13 07elliptic02 * 0.16-a0-242-g2d9bdbc: Fix mapped altars being invisible in console. 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2d9bdbc1e401 15:36:14 <|amethyst> %git HEAD~3 15:36:15 07elliptic02 * 0.16-a0-241-g14faa8f: Make travel choose a path avoiding temporary obstacles if possible. 10(3 hours ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=14faa8f4edc2 15:36:16 [21 20:06] https://dl.dropboxusercontent.com/u/8376576/z.cs.gz from 0.16-a0-238-g990132c 15:36:17 <|amethyst> that one 15:36:21 <|amethyst> hm 15:36:22 so pre 15:36:39 yeah, I checked that when I first saw your report and was relieved :) 15:38:02 <|amethyst> hm, no webs about; worshipping a blood god 15:38:38 -!- Shard1697 has joined ##crawl-dev 15:39:29 yeah, the presence of the corpse makes it seem plausible that it has something to do with auto_sacrifice 15:39:33 -!- ilyak has quit [Ping timeout: 240 seconds] 15:40:43 -!- roctavian has quit [Quit: Page closed] 15:41:17 I can't reproduce it from the save 15:41:28 i did just change how that prompt works 15:41:42 not sure how that would be affected by auto_sacrifice 15:42:07 but geekosaur appears to be playing with pretty much entirely default options though, so 15:42:13 yep 15:42:27 I think I changed 2 options and 1 is cosmetic (player_species) 15:42:45 show_player_species is the only thing i saw in the config file you pasted 15:43:07 <|amethyst> tile_full_screen = false 15:43:22 yeh 15:43:27 and this is a console game 15:43:37 ah, there's that too 15:43:42 <|amethyst> those are the only two according to grep '^[^#]' 15:43:45 (still occasionally jump into tiles to try to reproduce that crash on levelup/gain stat) 15:43:45 yeah 15:45:26 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 15:50:46 -!- Pepe has quit [Ping timeout: 250 seconds] 15:54:23 03Grunt02 {elliptic} 07* 0.16-a0-245-g37dfe63: Track scroll/potion use in milestones/logfiles. 10(3 days ago, 2 files, 24+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=37dfe632e0af 15:54:23 03Grunt02 {elliptic} 07[stone_soup-0.15] * 0.15-b1-104-g1e21a7e: Track scroll/potion use in milestones/logfiles. 10(3 days ago, 2 files, 24+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1e21a7e3867c 15:54:55 -!- lobf has quit [Quit: lobf] 15:55:52 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 15:56:04 -!- giganticus has quit [Ping timeout: 255 seconds] 15:57:21 http://dobrazupa.org/tournament/0.15/ 15:57:34 can of course move all the dates up a week if we decide to delay release a week 15:59:46 good clarification on ruthless efficiency 15:59:48 hm 15:59:58 oh, I forgot to do the s/a/each/ thing 16:00:19 could you rephrase it to "III: Find your first rune of a game without using any potions or scrolls (+25 tournament points)." 16:00:32 sure, that's better 16:00:43 and how it will be coded anyway! 16:00:45 heh 16:01:02 let me stare at that a little more, I'm still not quite happy with it 16:01:11 i,i "IV: Find your first rune of a game without taking any stairs." 16:01:27 formicid dominance 16:02:00 oh, right. 16:02:03 boo. 16:02:05 heh. 16:02:51 more like abyssal rune dominance 16:03:00 since you can actually get to Abyss:3 without taking stairs 16:03:09 !banish elliptic 16:03:10 PleasingFungus casts a spell. elliptic is devoured by a tear in reality! 16:03:21 hm, should slimy rune be allowed for this? 16:03:48 if you have a jiyva altar, getting the rune is only slightly harder than getting to lair end 16:03:52 yeah 16:03:59 hm 16:04:45 03ontoclasm02 07* 0.16-a0-246-ge4ca762: Acute vine tiles 10(2 minutes ago, 9 files, 8+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e4ca762f0a44 16:04:47 -!- Krakhan has quit [Changing host] 16:04:58 those tile sure are 16:04:59 a-cute 16:05:00 !!! 16:05:10 Grunt: Feh. Say what you really mean. 16:05:12 Don't be 16:05:13 obtuse. 16:05:17 -!- Patashu has joined ##crawl-dev 16:05:19 Sorry, it's kind of a 16:05:20 reflex. 16:05:34 <|amethyst> That's just not right 16:05:36 God, I can't think of a good response. Give me a secant... 16:05:39 man you don't have to give him the third degree 16:05:40 Well, I do have to be straight with you :) 16:05:54 can't you guys find an angle on commits that isn't puns 16:05:59 No. 16:06:03 -!- HoneyLocust has quit [Ping timeout: 240 seconds] 16:06:08 wheals: don't get bent out of shape <3 16:06:33 III: Find your first rune of a game without using any potions or scrolls (+25 tournament points). The slimy rune does not count for this because jellies like to eat potions and scrolls. 16:06:46 ?? 16:07:06 I think I kind of want to fold the 'first rune' thing into the second sentence 16:07:14 I have something half-baked here... 16:08:00 can't be gotten by jiyva worshippers since j wants you to preserve your delectables by eating/reading them 16:08:35 III: Find a rune without using any potions or scrolls (+25 tournament points). This award can only be earned once per game, and the slimy rune is not eligible; Vehumet has no patience for those who outsource the important duties of item destruction to jellies! 16:08:45 -!- eb_mobile has quit [Ping timeout: 240 seconds] 16:08:53 -!- debo has quit [Ping timeout: 240 seconds] 16:09:08 s/the important/their important, probably 16:09:22 Also possibly turn that semicolon into a period 16:09:29 <|amethyst> I was going to say a colon 16:09:40 <|amethyst> and the comma into a semicolon or period 16:09:55 03edlothiol02 {ontoclasm} 07[stone_soup-0.15] * 0.15-b1-105-g9ef0a62: Implement snaplasher vine tiles at acute angles (#8666). 10(4 hours ago, 2 files, 157+ 151-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9ef0a62ccd30 16:09:55 03ontoclasm02 07[stone_soup-0.15] * 0.15-b1-106-ged2c68f: Acute vine tiles (cherry picked from commit e4ca762f0a447153d0257d8dd75c18384fa1c03e) 10(8 minutes ago, 9 files, 8+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ed2c68f19764 16:09:57 <|amethyst> (removing "and" as necessary) 16:10:24 Really? I'd rather make a harder split between 'rules text' and 'flavor' than between the two rules 16:10:26 also, hm 16:10:57 trying to decide whether it'd make sense to emulate speed demon's top-level rules text ("formicids are not eligible for..." outside the banner text itself) 16:11:08 <|amethyst> colon because the "Vehumet has no" explains the slimy rune clause 16:11:15 or, alternately, to move that into speed demon I 16:11:21 <|amethyst> and a bigger separator because it does not explain the once per game thing 16:11:37 that is probably valid reasoning 16:12:42 This award can only be earned once per game. Further, the slimy rune is not eligible: Vehumet has no patience... 16:12:58 "eligible" is kind of a weird choice 16:13:04 the rune isn't earning the reward 16:14:13 perhaps "the slimy rune does not count for this banner" 16:14:14 Find your first rune of a game without using any potions or scrolls (+25 tournament points). This rune cannot be the slimy rune: Vehumet has no patience for those who outsource the important duties of item destruction to jellies! 16:15:25 (mainly because this logic is simplest - I don't want to leave it unclear whether you can get the slimy rune and then a different rune and have it count) 16:16:25 ah, I was trying not to rule that out - but if it's simpler to query purely on the first rune thing, then it's no great loss 16:18:00 yeah, that version looks fine 16:19:27 probably need to update the server list / clan membership priority ordering based on whichever servers we think will have 0.15 (which might or might not be cdo??) 16:19:43 the priority isn't important at all except for cszo being first 16:19:57 well, I mean 16:19:57 and all servers other than cdo have 0.15 16:20:06 -!- Kadarus has quit [Ping timeout: 256 seconds] 16:20:11 it would be odd to list cdo there if it's not going to be available 16:20:14 if CDO still doesn't have 0.15 at tourney start, I'll add a note 16:20:15 I didn't mean reordering 16:20:16 ok 16:20:18 but we don't know whether it will be 16:20:20 also, ty for the credit :) 16:20:24 :) 16:21:28 anyway, let me know if you see anything else to change in rules - the only other major change I made myself was adding a note about unfair behaviour/botting (as suggested by wheals) 16:22:04 if we do decide not to delay release, someone should announce tourney within the next day or two 16:22:18 which just requires writing a cdo post 16:22:49 yeah 16:23:07 I was planning on doing that as soon as the page was up, but now we need to decide about the delay 16:23:18 (if we are delaying the release, someone should poke me so that I will change dates on the rules page) 16:23:55 -!- eb_mobile has joined ##crawl-dev 16:24:51 (also, I vaguely worry that the 'no abusive behaviour' text is a "don't stuff beans up your nose" situation) 16:25:16 (ABSOLUTELY don't have more than one person play on the same account! I bet you didn't think of that one before, eh? anyway DEFINITELY don't do that.) 16:26:09 -!- Patashu has quit [Ping timeout: 272 seconds] 16:26:51 -!- alefury has joined ##crawl-dev 16:27:49 it's also complicated because I don't actually have a problem with people sharing an account if they are just trying to have fun and aren't trying to get twice the score of any other player or whatever 16:28:31 suggestions welcome for rewording or saying different things or whatever 16:29:22 -!- tsohg has quit [Remote host closed the connection] 16:29:26 Maybe just make that sentence much less specific 16:29:30 the second sentence 16:29:42 -!- svendre has quit [Ping timeout: 255 seconds] 16:29:50 s/This.*remember/Remember 16:30:40 Or, since at that point it's feeling like a little bit of a pointless paragraph it, cut it all the way down to the parenthetical? 16:30:56 -!- mamgar has quit [Ping timeout: 260 seconds] 16:31:29 I have had people ask me before whether they can have their group of 8 people from one community play on 6 accounts, though 16:31:30 -!- valtern has quit [Remote host closed the connection] 16:31:54 this is great 16:32:27 i've been having all kinds of bugs on this branch and every one was because i forgot arrays are 0-based in two places 16:32:57 !send Fortran wheals 16:32:58 Sending wheals to Fortran. 16:32:59 hooray for dumb bugs! 16:33:17 and I've told them that I obviously can't enforce this, but I'd prefer if they didn't (and I suggested having two teams of 4 people if they didn't care about the general team competition) 16:33:38 so I'd sort of like to have something about this kind of thing here, even if it is vague 16:34:06 wellll 16:34:35 if people *are* actually already thinking/asking about that, then I'm not sure that trying to be vaguer would be useful 16:34:58 ugh, that should've been "are actually already asking about" - I apologize for the wasted assonance 16:35:02 anyway 16:35:11 elliptic: does having twice as many good games anywhere near double competition score? 16:35:25 -!- omnirizon has quit [Ping timeout: 246 seconds] 16:35:28 monster speech lookup for default stationary hostile No God 'cap-P' killed 16:35:39 monster death in debug mode seems very spammy 16:36:00 s/monster death in// 16:36:02 SamB: it depends on where your points are coming from, but a lot of the points do double if you are careful not to repeat any species/backgrounds 16:36:21 at least the spam in debug mode is usually from different sources :P 16:38:00 wheals: &^q3 16:38:02 iirc 16:38:07 5, actually 16:38:09 w/e 16:38:23 (looks like there were 65 lines for this bush) 16:38:27 nice 16:38:48 very chatty bushes, these 16:39:25 -!- rossi has quit [Quit: WeeChat 0.4.3] 16:40:36 -!- FlowRiser has quit [Remote host closed the connection] 16:44:42 -!- siepu has quit [Quit: Leaving] 16:45:36 how hard would it be to make crawl not rebuild contribs every time you change build flags? 16:45:40 by ignoring some changes, say 16:47:37 -!- Nomi has quit [Quit: Lost terminal] 16:51:16 -!- roctavian has joined ##crawl-dev 17:00:29 -!- Lasty has joined ##crawl-dev 17:01:09 <|amethyst> wheals: would need to have two different ways of comparing the flag list, the current equality check (for crawl itself) and a different check for contribs 17:02:28 <|amethyst> or make extra versions of TRACK_CFLAGS and OLD_CFLAGS, with certain thing (most -D options?) removed 17:02:41 <|amethyst> s/thing/things/ 17:03:46 <|amethyst> hm, what is even passed down to the contribs? 17:04:35 <|amethyst> we have the rule .contrib-libs: .cflags 17:05:41 <|amethyst> but it doesn't look like CFLAGS are being passed to $(MAKE) -C contrib 17:07:28 -!- eb_mobile has quit [Ping timeout: 250 seconds] 17:08:27 ontoclasm: achtung 17:08:35 the plutonium sword doll tile is *green* 17:08:41 and it is so tiny ;~; 17:08:54 Bloax: i'm aware 17:09:00 -!- eb_mobile has joined ##crawl-dev 17:09:06 the floor tile is small too 17:09:23 i miss the days when it was a triple sword 17:09:43 0.16 may be the version of the return of triple swords 17:09:46 also real plutonium is dull grey so i see no problem with it being green 17:09:50 though it would be a terrible waste of good spriting 17:10:17 <|amethyst> Čerenkov radiation is blue, so if you're in water it should be blue 17:10:24 mm 17:10:32 -!- Codrus has quit [Read error: Connection reset by peer] 17:10:34 plutonium sword was never a triple sword 17:10:44 ontoclasm: but the floor tile is a cool blue 17:11:08 Bloax: i know 17:11:11 <|amethyst> doy: 17:11:14 <|amethyst> %git cfbf888 17:11:15 07MarvinPA02 {kilobyte} * 0.8.0-a0-3773-gcfbf888: Unrandart improvements, part 1 10(3 years, 8 months ago, 1 file, 10+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cfbf888d4b33 17:11:37 actually idk why we can't use the old plut sword tile with three prongs 17:11:40 aha 17:11:51 like, okay, it's a claymore with some prongs 17:12:28 ??bloodbane 17:12:28 bloodbane[1/1]: Unrandart +7,+8 vorpal demon blade that lets you berserk, makes you angry, and makes you less stealthy. The berserkitis triggers on 9% of attacks. +8 in 0.15. 17:12:31 i like keeping the whole "it is a three headed sword, watch out or maybe you'll grow three heads etc etc" 17:12:42 I honestly don't remember if I've ever found this one 17:12:45 because doesn't it still suggest you might grow 3 heads, but otherwise doesn't make sense? 17:12:50 also, I think I might have ruined that joke, roctavian 17:12:59 !source dat/descript/unrand.txt 17:13:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/descript/unrand.txt;hb=HEAD 17:13:09 yep 17:13:19 as part of the grand crusade against the second person 17:13:28 you second person monster 17:13:36 !source dat/descript/items.txt 17:13:36 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/descript/items.txt;hb=HEAD 17:13:57 also ruined bastard sword desc 17:13:59 tch. this is crawl, not the new york times 17:14:06 Feeble wizards, however, may well meet their doom when trying to read this opus. 17:14:15 maybe someone should fix the highlevel books' descriptions 17:14:47 they all still reference the old highlevel-book mechanic 17:15:32 maybe they try to cast fire storm at 99% fail 17:15:32 its metaphoric doom 17:16:16 PleasingFungus: if you keep pressing r to try and read it eventually you'll die irl 17:16:34 -!- Cannonbait has quit [Read error: Connection reset by peer] 17:16:41 alefury: I'm more of an allegorical quake guy 17:16:46 you can actually read it if it's identified 17:16:52 :) 17:17:00 http://s-z.org/neil/git/?p=crawl.git;a=blob_plain;f=crawl-ref/source/rltiles/item/weapon/artefact/urand_plutonium.png;hb=8a57380eb4a6e4193305cb532f87566e06533ac4 17:17:13 so green 17:17:21 it has antlers 17:17:21 tbh it kind of looks like a very confused lightsaber 17:17:24 esp with that hilt 17:17:52 good star wars is good, mmk? 17:18:10 if star wars was good, it'd have the plutonium sword 17:18:12 <|amethyst> good star runner? 17:18:47 what was kb's position on lajatangs? 17:19:01 I'm not sure he had one? 17:19:11 -!- HoneyLocust has quit [Remote host closed the connection] 17:19:12 -!- LogicNinja has quit [Client Quit] 17:19:53 still odd to me that he seemed to think the double sword was darth maul's double-ended lightsaber. it was silly in a completely different way, *obviously*! 17:20:23 <|amethyst> I thought double/triple swords were mockeries of razor ads 17:20:42 <|amethyst> well, that and D&D players 17:21:34 pretty much 17:21:56 there's this great video clip from some old movie 17:22:03 it's in the learndb for triple sword 17:22:05 or was 17:22:05 i thought they were real things, but only in australia 17:22:12 hm 17:22:15 ??triple sword[2 17:22:15 I don't have a page labeled triple_sword[2] in my learndb. 17:22:23 no fun allowed 17:22:28 (but seriously i'm fairly sure i saw a double sword in a museum irl) 17:22:41 http://www.youtube.com/watch?v=-OU96za6czU this 17:23:01 wheals: there's also a septuple sword irl 17:23:29 that video is so cool 17:23:47 <|amethyst> FR: chakram 17:23:50 there are so many strange and implausible weapons in reality we need never mock the humble triple sword 17:24:34 what 17:24:38 of course we should mock the triple sword 17:24:41 Unstable branch on crawl.lantea.net updated to: 0.16-a0-246-ge4ca762 (34) 17:24:50 i thought that was the whole reason for the triple sword 17:24:53 ^ 17:25:12 |amethyst: new, rare top-tier throwing weapon! 17:25:28 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 17:26:44 inherent returning brand, *obv* 17:27:26 i always pictured triple swords as three separate swords at 120 degree angles 17:27:35 like the obvious extension of the double-sided lightsaber 17:27:42 just for maximum silliness 17:28:16 http://www.chronocompendium.com/images/wiki/7/75/VipersVenom_model.png 17:28:35 -!- wheals has quit [Read error: Connection reset by peer] 17:28:49 -!- wheals has joined ##crawl-dev 17:29:02 doy: spin it around your head like a helicopter! 17:31:19 -!- tsohg has quit [Remote host closed the connection] 17:36:32 -!- eb_mobile has quit [Ping timeout: 245 seconds] 17:37:20 linesprint still mentions D:27 17:37:46 -!- Nerem has quit [Ping timeout: 264 seconds] 17:38:35 -!- eb_mobile has joined ##crawl-dev 17:39:22 oh, I think I noticed that the other day 17:39:47 was undecided about whether it should be changed 17:41:24 -!- ProzacElf has quit [Ping timeout: 260 seconds] 17:43:03 -!- eb_mobile has quit [Ping timeout: 240 seconds] 17:43:07 -!- Ratboiler has quit [Quit: Page closed] 17:43:33 -!- raskol has quit [Ping timeout: 240 seconds] 17:45:37 -!- HellTiger has quit [Ping timeout: 245 seconds] 17:47:46 -!- ebering has joined ##crawl-dev 17:48:21 has someone somewhere built beta binaries or do I have to do it myself 17:48:22 -!- Moonsilence has quit [Ping timeout: 240 seconds] 17:48:29 is there any reason autopickup should loot poisoned chunks if you have no rpois 17:48:31 -!- Wahaha_ has quit [Quit: Leaving] 17:48:45 huh, toggling chunks on and off fixed it 17:48:46 weird 17:49:05 <|amethyst> potatolizard: in trunk? 17:49:10 orrrr... not 17:49:10 yes 17:49:57 <|amethyst> hm 17:50:04 <|amethyst> what are you? 17:50:05 !source dbg-maps.cc:112 17:50:05 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dbg-maps.cc;hb=HEAD#l112 17:50:19 hold on a sec 17:50:30 !lm . x=src 17:50:30 6468. [2014-08-21 22:44:20] [src=cdo] perunasaurus the Protected (L18 VSWr of Ashenzari) killed Roxanne on turn 32519. (Snake:1) 17:50:39 this is a glorious switch 17:52:29 <|amethyst> hm 17:52:42 wheals: incredible 17:52:43 yeah turning chunks on and off enables autopickup for all chunks 17:52:51 or poisonous and normal ones at least 17:52:56 so it's not an inscription thing or anything 17:53:01 <|amethyst> yeah, you can use ctrl-d then the letter to return to the default 17:53:13 PleasingFungus: the best part is that it survived a commit by gammafunk cleaning up code 17:53:39 oh 17:53:55 %git d0042cdc 17:53:55 07gammafunk02 * 0.15-a0-1704-gd0042cd: Some cleanups to mapstat code 10(8 weeks ago, 1 file, 67+ 73-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d0042cdcca6d 17:53:57 I have no idea what's causing this 17:53:57 I should remember to kill the objstat clause in my mimic reform branch 17:54:52 https://crawl.develz.org/saves/dumps/perunasaurus-0df2dad-140821-2254.tar.bz2 17:54:59 there's the save if you can do something about it 17:55:04 <|amethyst> I see the problem 17:55:10 <|amethyst> trying to see when it was introduced 17:55:26 -!- ebering has left ##crawl-dev 17:55:57 wow, i assumed that this happened by the switch being shortened without people really thinking 17:55:59 but 17:56:08 %git 57aec7d2 17:56:10 07kilobyte02 * 0.11-a0-2807-g57aec7d: Runed doors. 10(2 years ago, 27 files, 112+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57aec7d2a0ae 17:56:12 -!- pikaro has quit [Remote host closed the connection] 17:56:18 kb!!!! 17:56:36 kilobit again 17:57:00 octokilobit 17:58:22 -!- Wolfram_ has quit [Quit: Page closed] 18:05:50 hurrah, this branch is back to a negative net LoC 18:06:05 haha 18:06:07 Oh You 18:06:16 I wonder what my branch is looking like 18:06:23 it passed forty commits at some point 18:06:37 apparently it doesn't pick up rotting (poisonous) chunks 18:09:23 wait, yes it does 18:09:23 and drops them with d, 18:09:23 -!- Bloax has quit [Quit: Error: Bloax not found] 18:09:23 -!- eb_mobile has joined ##crawl-dev 18:09:23 this is probably my fault somehow 18:09:51 oh, huh, wasn't someone requesting that mass hexes get a power boost? that exists 18:10:06 fr: mass agony 18:10:24 * Grunt calls on the powers of darkness! wheals convulses! 18:11:24 h m m 18:11:28 !source beam.cc 18:11:28 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/beam.cc;hb=HEAD 18:11:34 Guys, the saves are convulsing 18:11:36 crawl-git-e4ca762f0a 18:11:46 Error: truncation inside the save file. 18:13:02 <|amethyst> potatolizard: oh, do you override the default autopickup_exceptions ? 18:13:11 not for chunks 18:13:14 &rc 18:13:15 http://crawl.develz.org/configs/trunk/perunasaurus.rc 18:13:24 -!- truemonolith has quit [Ping timeout: 246 seconds] 18:13:46 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 18:14:37 <|amethyst> potatolizard: hm 18:14:54 -!- HoneyLocust has quit [Remote host closed the connection] 18:15:14 -!- eb_mobile has quit [Ping timeout: 260 seconds] 18:15:24 <|amethyst> potatolizard: if you set chunks back to default (so it's grey rather than white) does it still pick up poisonous ones? 18:16:38 er, how do I do that? 18:16:54 oh, found it 18:17:06 nope 18:17:09 -!- Watball has quit [Quit: Leaving] 18:17:12 so.. what's the change which broke everything? 18:17:59 %git 37dfe632e0af82a846612556c 18:18:11 07Grunt02 {elliptic} * 0.16-a0-245-g37dfe63: Track scroll/potion use in milestones/logfiles. 10(3 days ago, 2 files, 24+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=37dfe632e0af 18:18:11 if I disable and enable chunks again they will be picked up however 18:18:11 maybe? 18:18:11 weird 18:18:13 <|amethyst> potatolizard: press ctrl-d first then select chunks 18:18:22 huh, when did the royal jelly start regenerating again 18:18:22 PleasingFungus: that change doesn't impact saved games at all 18:18:24 yeah I did that 18:18:32 <|amethyst> potatolizard: it turned lightgrey? 18:18:36 yeah 18:18:41 it won't pick up poisoned chunks now 18:18:47 but if I disable and enable chunks it will 18:18:47 Grunt: I am looking and I can't find anything else that seems remotely recent + remotely related to saves 18:18:48 hm 18:18:52 that seems... weird 18:19:51 <|amethyst> potatolizard: there are three states: default (fall back to autopickup_exceptions, which includes edibility checks), force on for all, force off for all 18:20:07 huh 18:20:25 <|amethyst> potatolizard: I wanted pressing the letter to toggle among the three but IIRC there was some opposition to that 18:20:46 so is it working like intended now 18:20:52 <|amethyst> I still think making the letter tri-state would be less confusing 18:20:57 <|amethyst> affordances and all that 18:20:57 I can see why people might disable chunk pickup temporarily 18:21:17 but suddenly picking up poisoned chunks looks suspiciously like a bug 18:21:21 even if it isn't 18:21:36 <|amethyst> even if it were three-state you'd have to toggle twice 18:21:37 -!- Pepe has quit [Ping timeout: 260 seconds] 18:21:51 yeah, but at least you'd see the three states 18:25:00 <|amethyst> %bug 4238 18:25:00 13https://crawl.develz.org/mantis/view.php?id=4238 18:25:00 -!- eb_mobile has joined ##crawl-dev 18:25:16 -!- murphvienna has quit [Quit: Page closed] 18:25:47 <|amethyst> In particular https://crawl.develz.org/mantis/view.php?id=4238#c18529 18:26:26 -!- lobf has joined ##crawl-dev 18:26:40 <|amethyst> I bet galehar uses vi :) 18:27:36 <|amethyst> potatolizard: you could file a report on mantis that it's hard to get back to the default (and nonobvious how) 18:27:42 will do 18:27:48 <|amethyst> then I'll have an excuse when I change it :) 18:28:07 <|amethyst> (though that won't be today, and not 0.15) 18:29:15 <|amethyst> TZer0: how big are those saves? 18:29:25 <|amethyst> TZer0: is your filesystem full? 18:29:51 <|amethyst> TZer0: and can you get one of the affected saves to work in any version? 18:30:23 -!- ProzacElf has joined ##crawl-dev 18:33:32 -!- TS__ has joined ##crawl-dev 18:33:42 -!- eb_mobile has quit [Ping timeout: 250 seconds] 18:35:10 <|amethyst> Grunt: btw, I saw if (x.count(p)) { do something with x[p] } in a couple of your commits, including that most recent one 18:36:37 |amethyst: what about it? 18:36:37 -!- Azzkikr has quit [Ping timeout: 272 seconds] 18:36:53 |amethyst: that's from the action count code, and that exact format is used elsewhere in the code 18:37:25 <|amethyst> yeah, it's in several places 18:38:05 <|amethyst> Using something like if (it = x.find(p), it != x.end()) { do something with it->second } only has to do the lookup once 18:38:12 mm 18:38:17 imho 18:38:19 add a helper function for that 18:38:26 so you don't have to write that incredibly terrible code 18:38:31 <|amethyst> but requires you to write the iterator type 18:38:45 !send |amethyst auto 18:38:45 Sending auto to |amethyst. 18:38:46 :) 18:38:46 <|amethyst> PleasingFungus: easier to do in C++11 with lambdas 18:38:52 <|amethyst> also that and C++11 18:38:52 "hm, yes, I like assigning in conditionals" - a c programmer 18:38:57 -!- HoneyLocust has quit [Remote host closed the connection] 18:39:53 <|amethyst> hm 18:40:08 <|amethyst> actually, I guess a for loop would work just as well 18:40:15 Chunk autopickup settings are confusing and misleading. 13https://crawl.develz.org/mantis/view.php?id=8891 by Kvaak 18:40:15 "I love kicking puppies and stealing candy from children" -- ken thompson 18:40:18 <|amethyst> since these aren't multisets/multimaps 18:40:36 yeah, assigning in conditionals is one of those awful things about c where it really is awful, but it's also less awful than most of the alternatives sometimes 18:41:01 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:41:08 D 18:41:10 -!- namad8 has quit [Ping timeout: 250 seconds] 18:41:15 |amethyst: new games can't get started. 18:41:18 0.15 still works 18:41:43 <|amethyst> TZer0: new trunk games? 18:42:02 new trunk games and trunk games loaded with the version I mentioned 18:42:13 <|amethyst> hrm 18:42:33 I'm currently just hotfixing it for people by moving it back to the previous version. 18:45:30 -!- markgo has quit [Ping timeout: 250 seconds] 18:47:30 <|amethyst> hm 18:47:49 <|amethyst> rebuilding CSZO 18:48:02 <|amethyst> I can't reproduce it locally, but I'm not building with all the same flags as the server 18:48:13 -!- amalloy is now known as amalloy_ 18:49:03 <|amethyst> so obviously I should use players of the most populated server as guinea pigs 18:49:29 <|amethyst> second-most 18:49:36 <|amethyst> CAO has 48 games right now :) 18:50:50 Unstable branch on crawl.s-z.org updated to: 0.16-a0-246-ge4ca762 (34) 18:51:32 I could give you access to CLAN, but sure :P 18:51:41 -!- eb_mobile has joined ##crawl-dev 18:53:30 -!- predator117 has quit [Ping timeout: 260 seconds] 18:53:31 haha, I have the worst idea right now 18:53:41 let hell knights spawn with scrolls of immolation 18:54:14 You are filled with an inner flame! 18:54:20 You explode! You die... 18:54:32 haha, that too 18:54:40 but I was rather thinking they fill each other with inner flame 18:54:48 (after all, why waste that fire immunity?( 18:54:51 ) 18:57:27 that is a pretty bad idea 18:57:29 I like it 18:57:37 :D 18:57:42 !lg * map=meatsprint won s=name sprint 18:57:43 56 games for * (map=meatsprint won sprint): 5x MarvinPA, 5x Kellhus, 3x AdeonThree, 2x mother3end, 2x Chago123, 2x Tabstorm, Floodkiller, sexyelmdreams, Tollymain, mrpyro, doy, UrQuan, Yunor, Arglure, ebifreedom, coldwave, rchandra, cheetah7071, Ternovo, MorganLeah, ebarrett, dck, Patashu, UncertainKitten, LorrdErnie, Watball, Naibos, laserion, bananaken, tigertrap, haldagan, Xen, Somebody, winsbu... 18:57:47 that sounds like fun 18:57:48 !learn add PleasingFungus that is a pretty bad idea I like it 18:57:48 pleasingfungus[10/10]: that is a pretty bad idea I like it 18:57:59 rip 18:58:06 ?/bad idea 18:58:06 Matching terms (2): bad_ideas, implemented_bad_ideas; entries (11): awesome_ideas[1] | bh[2] | door_vault[4] | good_ideas[1] | grunt[13] | ideas[1] | notcluie[1] | pearl_dragon[3] | pleasingfungus[10] | shout[4] | wensley[3] 18:58:12 hell knights are a bit underwhelming at the moment 18:58:13 ??notcluie 18:58:14 notcluie[1/1]: i knew it was a bad idea, damn you notcluie 18:58:22 and again rip 18:58:27 ??grunt[13 18:58:27 grunt[13/19]: we need to encourage grunt's bad ideas as much as possible 18:58:31 good index 18:58:48 doy: imho they're okay 18:59:34 it would make hell knights a lot more interesting at least 18:59:37 and unique. 19:00:34 hell knights aren't particularly dangerous or interesting by the time they appear 19:00:38 mainly it's just a question of "does it have disto?" 19:01:38 yeah. 19:01:59 I wonder how many kills they could rack up if this was done now 19:02:01 exploding hell knights would be pretty unhealthy for their necromancer pals 19:02:11 PleasingFungus: true. 19:02:19 not that their pals are all that great 19:02:40 however, if a hell knight dies.. then it is very likely that more squishy stuff next to it has died first 19:02:57 not stuff behind it 19:02:58 I know who's never lost 3/4 of his mhp in a single turn to a necromancer created gold dragon simulacrum 19:02:59 also, if you were going to do this (which I still think is a bad idea!), I'd either give the hell knights _mass inner flame_ or just perm_ench:inner_flame 19:03:09 no good reason to mess around with ?immo 19:03:15 yeah, yeah 19:03:21 anyway 19:03:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140808030201]] 19:03:57 <|amethyst> TZer0: yeah, no problem starting a new save on cszo 19:04:21 <|amethyst> TZer0: I don't have an older one to test 19:05:02 should I try rebuilding? 19:05:06 <|amethyst> yeah 19:05:07 perhaps something went wrong? 19:05:16 <|amethyst> also double-check the permissions on the save dir 19:05:27 -!- Harkenn has joined ##crawl-dev 19:05:52 crawl:crawl 19:06:04 <|amethyst> rwx? 19:06:14 yeah 19:06:22 <|amethyst> hrm 19:06:29 <|amethyst> that looks fine then 19:06:36 -!- sorbius has quit [Ping timeout: 246 seconds] 19:07:26 <|amethyst> TZer0: oh 19:07:36 <|amethyst> TZer0: maybe also try removing the cache directory (under saves) 19:07:49 <|amethyst> cache.0.16-a0-246-ge4ca762 19:08:33 worked! 19:09:01 !send TZer0 work 19:09:01 Sending work to TZer0. 19:09:16 more more work coming my way? :( 19:10:12 adding this to maintain. 19:10:34 -!- Harkenn_ has joined ##crawl-dev 19:10:48 -!- Harkenn has quit [Ping timeout: 246 seconds] 19:11:18 -!- InvalidUser has quit [Quit: Page closed] 19:18:35 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 19:18:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:23:24 -!- FlowRiser has quit [Remote host closed the connection] 19:27:10 -!- dtsund has quit [Quit: dtsund] 19:30:28 hell knights could also have moths of immolation in their bands 19:43:07 -!- svendre has quit [Ping timeout: 245 seconds] 19:43:16 -!- wheals has quit [Read error: Connection reset by peer] 19:43:19 -!- wheals_ has joined ##crawl-dev 19:44:47 -!- PleasingFungus has joined ##crawl-dev 19:46:16 -!- alefury has quit [] 19:47:45 thinking of sending a c-r-d email re release: "sorry, I feel like an asshole, but I don't think a single person's schedule conflict is enough to delay the release. (since pushing it back would of course create other conflicts) Napkin, do you foresee problems generating release builds without you being around? Otherwise, I'd probably say we go forward with the planned release. (Very sorry for... 19:47:47 ...not sending an email about the release date earlier!)" 19:47:52 except slightly less terse/more formal 19:55:06 -!- eb_ has joined ##crawl-dev 19:57:15 03PleasingFungus02 07* 0.16-a0-247-gb8d71ab: Clarify quiver-cycling controls (cheetah7071) 10(3 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b8d71ab2a6e0 19:57:15 03PleasingFungus02 07[stone_soup-0.15] * 0.15-b1-107-g3ec7c01: Clarify quiver-cycling controls (cheetah7071) 10(3 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3ec7c01a8ac1 19:57:17 -!- HoneyLocust has quit [Remote host closed the connection] 19:57:33 -!- wheals_ has quit [Ping timeout: 240 seconds] 19:58:37 hrm, I guess the tournament being scheduled is the major problem, huh 19:58:43 -!- wheals has joined ##crawl-dev 19:58:59 -!- sgn has quit [Read error: Connection reset by peer] 19:59:56 re: hell knight inner flame: giving hell knight bands a stronger "captain" type with permanent inner flame would be less clunky imo 20:00:30 hell knight inner flame.....yeah 20:00:42 need to think of some feudal title for the captain 20:00:45 baron 20:00:51 as in they're goign to get inner flamed and blow up? 20:01:14 I guess the logic whomever came up with the original idea had is that they're fire immune anyway? 20:01:18 hell knight (05p) | Spd: 10 | HD: 10 | HP: 49-81 | AC/EV: 0/10 | Dam: 26 | 10weapons, 10items, 10doors, fighter, evil, spellcaster | Res: 06magic(40), 05hellfire, 04fire+++ | Vul: 08holy | XP: 791 | Sp: pain (d13), b.fire (3d18), 04esc:blink / pain (d13), throw flame (3d8), haste | Sz: Medium | Int: high. 20:01:18 %??hell knight 20:01:25 not even sure that they need a buff though 20:01:29 hahah, throw flame? 20:01:30 me neither 20:01:43 buff them by removing their attack spells 20:02:10 !lg * cv=0.15-a ikiller=hell_knight 20:02:10 16. Stanimator the Basher (L12 GrFi of Okawaru), blasted by a hell knight (bolt of fire) on D:12 (minmay_rotating_lava) on 2014-08-19 16:44:35, with 17618 points after 12021 turns and 0:34:00. 20:02:21 imho pain is a funnier spell for them to have 20:02:22 not sure what tier of threat they're truly supposed to be 20:02:28 !lg * recent ikiller=hell_knight s=ckaux 20:02:29 85 games for * (recent ikiller=hell_knight): 26x bolt of fire, 7x halberd of flaming, 7x puff of flame, 6x by nerve-wracking pain, 4x great sword, 3x long sword of flaming, 3x glaive of distortion, 3x demon trident of flaming, 2x great mace, 2x demon blade of flaming, 2x demon whip of slashing, 2x glaive, war axe of flaming, demon trident of pain, scimitar, demon whip of pain, broad axe of distort... 20:02:31 depth yak 20:02:44 well I think throw flame is much funnier because they're "Awesome Killer Knight of FIRE" 20:02:48 isn't that what death yaks are for 20:02:49 do they even show up in depths 20:02:50 ".....with...throw flame" 20:02:59 yeah 20:03:03 I mean hell knights 20:03:17 oh, yes, but less than they used to 20:03:28 oh ok 20:03:30 they also have b.fire 20:03:32 missed that 20:03:35 since demon weapon debasement was becoming a thng 20:03:37 ah, spell sets 20:03:40 weird 20:03:49 give them haste, then basicalyl all cantrips? 20:04:10 I mean haste is nice but it's not that big 20:04:24 -!- Zermako has quit [] 20:04:42 grey draconian knight (10q) | Spd: 10 | HD: 16 | HP: 101-122 | AC/EV: 19/12 | Dam: 27, 15 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(42) | Vul: 08holy | XP: 1652 | Sp: b.cold (3d25), b.draining (3d23), invisibility, animate dead, throw icicle (3d25) / b.cold (3d25), b.lightning (3d21), vampiric draining, agony, throw icicle (3d25) / b.cold (3d25), throw icicle (3d25), haste, simulacrum, armour | Sz: Medium | Int: high. 20:04:42 %??draconian_knight 20:06:06 I don't much care for thhe inner flame thing, but perhaps they could use some tweaking; tbh I can't really peg what their role is exactly 20:06:22 gehenna yaks 20:06:34 !lg wheals br=geh 20:06:34 No games for wheals (br=geh). 20:06:35 death yaks are depths sheep 20:06:37 imo 20:06:49 !lg * depths killer~~yak 20:06:49 59. twillightdoom the Earth Mage (L21 GrEE of Sif Muna), mangled by a death yak (summoned by a spriggan berserker) on Depths:3 on 2014-08-03 18:48:37, with 324399 points after 86882 turns and 6:02:35. 20:06:51 you might say they're 20:06:53 out of their depth 20:06:54 ? 20:06:55 that's great 20:07:03 !lg * depths ikiller~~yak 20:07:04 55. Avigdore the Eclecticist (L16 DECj of Vehumet), slain by a death yak on Depths:1 on 2014-07-04 20:51:25, with 113953 points after 29558 turns and 2:23:34. 20:07:08 !lg * depths ikiller~~yak -2 20:07:09 54/55. Sharkman1231 the Severer (L17 DsVM of Okawaru), shot by a yaktaur captain (bolt) on Depths:1 on 2014-06-24 02:29:42, with 183256 points after 47655 turns and 2:33:42. 20:07:13 !lg * cv=0.15-a depths ikiller=death_yak 20:07:14 3. Avigdore the Eclecticist (L16 DECj of Vehumet), slain by a death yak on Depths:1 on 2014-07-04 20:51:25, with 113953 points after 29558 turns and 2:23:34. 20:07:15 oh right 20:07:16 oh ok 20:07:17 yaktaurs 20:07:38 !lg * cv=0.15-a depths ikiller=hell_knight 20:07:39 2. Terrible the Metallomancer (L22 DDEE of Makhleb), slain by a hell knight (a +4 scimitar) on Depths:1 on 2014-07-25 15:12:26, with 456014 points after 93488 turns and 8:45:07. 20:07:41 heh 20:07:46 ouch 20:08:16 well I could see a hell knight buff and then maybe yeah remove death yaks possibly 20:08:20 a terrible death, forged in the depths of hell (knights) 20:08:28 remove from depths I mean 20:08:56 i like the "D but bigger" thing death yaks have but they're probably too weak 20:09:05 !lg * depths ikiller~~emperor 20:09:06 14. SiotWarrior the Fencer (L14 VSBe of Trog), slain by an emperor scorpion on Depths:1 (hangedman_decor_cross_pass) on 2014-07-09 20:43:47, with 46935 points after 6464 turns and 0:57:52. 20:09:12 D but bigger? 20:09:16 what is D here 20:09:23 yaks are in D, death yaks in depths 20:09:29 !lg * depths ikiller=dire_elephant 20:09:29 9. dazzle the Anemomancer (L19 TeAE of Sif Muna), mangled by a dire elephant on Depths:1 on 2014-07-04 06:41:50, with 241514 points after 42353 turns and 4:39:38. 20:09:30 oh ok 20:09:33 wheals: there aren't many yaks in d! 20:09:34 i guess you could say yaks -> yaktaurs 20:09:41 death yaktaurs 20:09:47 well there are a fair amount of yaks in D actually 20:09:55 I mean not a lot, but there aren't a lot of death yaks in lair even 20:10:20 I need to run an official objstat-0.15 but I'm waiting for the full release I guess 20:10:25 will that be actually before the tourney? 20:10:41 well ok duh, it must be before the tourney 20:10:58 -!- HoneyLocust has quit [Remote host closed the connection] 20:11:05 I guess an intelligent question is how long after release is tourney; I know the tourney is 8/29 20:11:22 release plan is 8/28, barring critical objections 20:11:26 ok 20:11:28 gonna send a c-r-d email now 20:11:43 well I can wait to run that on like 8/27 20:11:53 so that top mlg pro players such as myself can study the stats 20:11:58 before the tournament 20:12:13 oh 20:12:15 "the current plan is to release on the 28th (Wednesday)" 20:12:18 that is not a day that exists 20:12:30 !send PleasingFungus cal 20:12:30 Sending cal to PleasingFungus. 20:12:31 :( 20:12:45 -!- SomeStupidGirl has quit [Read error: Connection reset by peer] 20:12:46 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 20:12:56 !send PleasingFungus Calris 20:12:56 Sending Calris to PleasingFungus. 20:13:07 PleasingFungus: incorrect actually, 28th (Wednesday) does exist, just not in the year 2014! 20:13:07 calris?? 20:13:16 .......sequell not really helpin here 20:13:19 w/e 20:13:28 gammafunk: yeah I was thinking that as I typed it 20:13:28 -!- rorriMnmaD has quit [Read error: Connection reset by peer] 20:13:43 calris = California Reptile and Invertebrate Society 20:13:45 you're welcome 20:14:12 Not that Calris 20:14:13 <_< 20:14:51 no that sounds good to me 20:15:25 we can add a new reptile monster, collect donation over the next week, donate the proceeds to calris 20:15:34 <3 20:16:33 calris.org 20:16:33 analog of emperor scorpions for shoals, saltwater crocodiles 20:16:47 !send wheals alligator snapping turtles 20:16:47 Sending alligator snapping turtles to wheals. 20:16:48 !send simmarine Calris 20:16:49 Sending Calris to simmarine. 20:16:58 !send Grunt cangris 20:16:58 Sending cangris to Grunt. 20:17:08 !send wheals clang 20:17:08 Sending clang to wheals. 20:17:34 CLANNNG! 20:17:34 ??clang 20:17:34 clang[1/2]: clang 20:17:37 !gong 20:17:39 GONNNNG! 20:18:10 ok, looks like I was consistently saying the 28th, so I'm gonna declare that "wednesday" was the error there 20:18:37 (But for me, it was Thursday.) 20:18:38 <_< 20:24:21 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 20:25:13 fwiw, i don't much see the harm in delaying release a little -- has the date ever been announced "officially" even? 20:25:35 the worst that could happen is that we fix more bugs before release, right? 20:26:04 the worst that could happen is that we get more, even more exciting schedule conflicts 20:26:10 (like mine! though I don't know that I'm critical) 20:26:20 (I do in fact have a schedule conflict if we push it back a week) 20:27:38 -!- nrook has joined ##crawl-dev 20:29:14 -!- lobf has quit [Quit: lobf] 20:30:40 -!- CKyle has joined ##crawl-dev 20:33:41 baron, really 20:33:51 what do you think this is, doomrl 20:34:38 ??doom checklist 20:34:38 doom checklist[1/1]: http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e473d029e917 20:35:43 -!- StumpS has quit [Client Quit] 20:36:05 haha 20:37:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:37:22 fr: transdimensional hellspider mastermind 20:37:34 i did actually really like the doomrl mechanic where you gained effective ev against ranged attacks if you are moving perpendicular to the direction of the attack 20:38:48 that one and shottyman were really fun mechanics 20:38:54 but I hear the game got bad? 20:39:11 i haven't played it in quite a while 20:39:16 so i don't know 20:39:29 I beat it back when the cyberdemon was the final boss, but I hear they added a bunch of stuff after 20:39:34 fr: transdimensional hellspider where it shoots oods at you but you play agahnim legend of zelda and hit them back at it 20:39:53 zelda baseball!!!! 20:40:08 this might actually be a good idea but I can't figure out how it would work 20:40:09 there was one additional secret boss level after the cyberdemon when i played 20:40:13 have you tried crypt of the necrodancer 20:40:21 ontoclasm: yes 20:40:22 more like crypt of the early access!! 20:40:24 it is great 20:40:41 I'll probably get it once it's not early access 20:40:44 -!- wheals has quit [Read error: Connection reset by peer] 20:40:57 so actually i'm making a player sigmund sprite and i'm gonna email it to the necrodancer people 20:41:00 -!- wheals has joined ##crawl-dev 20:41:23 i don't know if they'd be into it or not but it seemed like a nice thing to do 20:41:42 sure, that sounds cool 20:43:15 roctavian: awesome 20:43:35 also i started putting in your melee tiles 20:44:01 excellent 20:44:07 melee tiles...? 20:44:18 melee weapon tiles? 20:44:19 !bug 8847 20:44:19 https://crawl.develz.org/mantis/view.php?id=8847 20:44:24 yes 20:44:34 oh cool 20:44:42 in the process i made The Dumbest Sword 20:45:26 how many blades did it have 20:47:05 not enough 20:47:20 -!- ciaphas has quit [Client Quit] 20:47:22 -!- Poncheis has quit [Ping timeout: 245 seconds] 20:47:28 1learn add triple_sword 20:48:25 -!- bcarpe211 has quit [Quit: leaving] 20:49:53 -!- rorriMnmaD has quit [Ping timeout: 240 seconds] 20:50:02 -!- tsohg has quit [Remote host closed the connection] 20:50:03 -!- wheals has quit [Quit: Bye] 20:50:22 -!- wheals has joined ##crawl-dev 20:51:07 it was blood red and had horns 20:51:13 sadly i didn't think to keep it 20:52:42 a counterpart to angriest exec axe 20:53:00 !send roctavian ANGRY BATTLEAXE 20:53:00 Sending ANGRY BATTLEAXE to roctavian. 20:55:18 -!- tsohg has quit [Ping timeout: 260 seconds] 20:56:29 cute nrook idea: give staute form a build in earth enhancer 20:56:38 statue 20:56:46 also, built 20:56:48 also, im noob 20:56:54 its true im huge noob 20:56:58 ^ that was nrook 20:57:49 the wiki page already has that for dform and fire!! which made more sense when it was fire! 20:58:22 rip 20:58:28 anyway ring of flames already has the fire enhancer spell slot 20:58:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:58:40 also bring back air walk and give it an air enhancer don't do this. 20:59:06 lichform has a necro enhancer so there is precedent!! 21:03:13 speaking of enhancers 21:03:26 consider inner flame reduction to L6 and rf+/rc- :( 21:04:10 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:07:59 ring of flames owns though? 21:09:42 it's OK but not rarely worth the investment and spell levels 21:09:50 remove the "not" from that 21:10:41 oh no, you have to invest in fire and charms. truly no fire elementalists want these two schools for other reasons 21:11:09 -!- Kramin has joined ##crawl-dev 21:11:30 I dunno, I have never regretted learning ring of flames and it's always been a cool, helpful spell to have 21:13:08 -!- bh has joined ##crawl-dev 21:16:03 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 21:17:02 -!- Lasty has quit [Quit: Leaving.] 21:18:30 # ring of flames and hell knights are a bit boring. what if we combine them...? 21:18:48 -!- Lasty has joined ##crawl-dev 21:18:50 We already have a RoF enemy 21:18:52 Asmodeus 21:18:53 !!!! 21:19:20 -!- us17 has quit [Ping timeout: 250 seconds] 21:20:04 admittedly 21:20:06 Grunt: The solution to that is simple: Give Asmodeus a ring of HELLFIRE (!) 21:20:21 1learn add bad_ideas 21:20:28 what the hellfire 21:20:45 how much damage does his ring of fire do anyways 21:21:05 well, as much as any other fire cloud does 21:21:07 afaik 21:22:35 -!- giganticus has quit [Remote host closed the connection] 21:23:01 yes 21:23:06 They're just normal flame clouds. 21:23:07 -!- Capped has quit [Ping timeout: 246 seconds] 21:23:08 -!- CKyle has joined ##crawl-dev 21:23:37 the time for hellfire clouds is (not) now 21:24:07 no hellfire clouds 21:25:30 that idea can 21:25:32 !glasses 21:25:32 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 21:25:34 go end in hellfire 21:25:36 !!! 21:25:46 so for making the weird stuff that makes up pandemonium actually weird 21:26:00 i wonder if we could reuse the shoals tide code to make pulsating walls 21:26:42 obviously would need to use different level layouts for that to work at all, but pan level layouts are very non-memorable anyway 21:26:56 I'll just say that tides are probably my #1 most hated feature 21:27:45 of course tides that don't fuck up autotravel would be less bad 21:28:54 pulsating walls would probably not be those 21:29:01 this sounds like the abyss 21:29:22 nrook: yeah, i'm not sure 21:29:42 eb_: autotravel is pretty irrelevant in pan, so i'm not too worried 21:29:47 if you did some kind of limited, steady thing - like, alternating in and out every other turn 21:29:54 yeah, that's what i mean 21:30:20 every other turn is probably too fast, but something close to that 21:31:32 maybe it would be okay if it wasn't just in and out, but went in and out by a few squares 21:32:01 sounds like it'd be difficult to design layouts for 21:32:05 yeah 21:32:16 also, the longer the period, the harder for players to recognize & predict the effect (which seems bad?) 21:32:18 pan is in serious need of a layout overhaul though 21:32:36 right, the period wouldn't be more than like 6 turns at the most 21:32:36 well, it's had some layout changes reently 21:32:55 and the layout problem would be much less severe if it only had, say, four levels 21:33:35 wink e face 21:33:50 -!- ayutzia has quit [Quit: Page closed] 21:33:55 -!- bh has quit [Quit: Page closed] 21:35:30 -!- Ququman has quit [Read error: Connection reset by peer] 21:35:49 shrug, i like pan with infinite levels 21:36:06 why? 21:37:06 makes it feel more like a search for the runes, which isn't something we have elsewhere in the game 21:37:29 Abyss 21:37:30 ??? 21:37:37 it also prevents the game from getting into an unwinnable state, since it generates unlimited items, although that's become less of an issue over time 21:37:40 abyss is like pan, but good, instead of bad 21:40:00 really, i'd almost rather remove pan entirely over reducing it to four levels 21:40:28 reducing it to four levels would just be "hell, except more boring" 21:40:54 it could be argued that that is already the case, but 21:41:24 nah 21:41:31 I really like the idea of a "boss rush" pan 21:41:54 go in, defeat/bypass the lords, take their shit. if you leave, you're done forever. no early exit. 21:42:03 could make the pan portals locked until the pan lords are defeated 21:42:22 idk if that's really necessary 21:42:27 forcing killing is sort of bad 21:42:30 yeah 21:42:48 well, i meant for the random levels 21:43:10 probably worse since you can't really prepare in advance for any given random panlord 21:43:10 what exactly would that help? 21:43:24 if you absolutely have to kill it 21:43:24 eb_: well, that's kinda the point 21:43:38 that'd just cause arbitrary deaths imo 21:43:56 PleasingFungus: make it feel more like a boss rush, rather than just running from staircase to staircase 21:44:01 did you get the speed 30 + haste + eyeballs + glaciate panlord? too bad 21:44:05 what 21:44:06 while still preserving the infinte aspect 21:44:08 oh 21:44:14 I see no value in infinite pan 21:44:18 negative value, in fact 21:44:24 so that's where we disagree here, I think 21:44:32 yeah, i suppose 21:45:16 in what exactly does a four floor pan make it better than it is now anyway except making it faster and easier 21:45:24 right 21:45:27 that's kinda my point 21:45:42 it removes the fucking awful tedium of Pan 21:45:46 and just keeps the cool thematic shit 21:45:53 the theme is infinite/random 21:45:54 maybe it'd be better if the pan lords were actually noticeably harder than the hell lords 21:46:05 but i don't know if that would really work either 21:46:13 because of skill caps and whatnot 21:46:34 the real problem here is that players are already close to as powerful as they are going to get before they even start hell/pan 21:46:37 the overall theme of pan is bad, yes. however, the named pan lords are cool. (actually, all pan lords are cool, but the named ones are the most fun, I think.) 21:46:51 I'm more scared of pan big 4 than of hell lords 21:46:52 see, that's another place we disagree, i think 21:47:08 eb_: cerebov is the only one that's actually scary at all, in my experience 21:47:30 not even gloorx? 21:48:00 gloorx earns points for having the best name 21:48:04 i've never been particularly worried about gloorx 21:48:34 he is occasionally very dangerous 21:48:45 torment + 20 speed + miasma is a fun combo 21:48:58 i think the key aspect here is that i find random parts of the game a lot more fun than the fixed layouts 21:49:01 Gloorx Vloq (15&) | Spd: 20 | HD: 16 | HP: 350 | AC/EV: 10/10 | Dam: 45 | 05demonic, 10doors, fighter, evil, see invisible, lev, !sil | Res: 13magic(immune), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12453 | Sp: poison arrow (3d23), miasma breath (3d13), s.torment, b.draining (3d23), dispel undead (3d25) | Sz: Large | Int: high. 21:49:01 %??gloorx vloq 21:49:11 he dies pretty quickly though 21:49:15 ya 21:49:27 and the melee attack is pretty weak 21:49:40 poison arrow isn't too shabby either 21:51:03 !killratio gloorx_vloq * recent 21:51:05 gloorx_vloq wins 0.476% of battles against * (recent). 21:51:15 !killratio cerebov * recent 21:51:17 cerebov wins 4.567% of battles against * (recent). 21:51:21 !killratio lom_lobon * recent 21:51:23 lom_lobon wins 0.645% of battles against * (recent). 21:51:25 sample size!!! 21:51:28 !killratio gloorx_vloq * recent 21:51:30 gloorx_vloq wins 0.476% of battles against * (recent). 21:51:34 er 21:51:38 !killratio mnoleg * recent 21:51:40 mnoleg wins 0.520% of battles against * (recent). 21:51:42 !lm * uniq=gloorx_vloq recent 21:51:42 1671. [2014-08-22 00:22:10] password the End of an Era (L27 FoFi of Qazlal) killed Gloorx Vloq on turn 119297. (Pan) 21:51:44 huh 21:51:47 that's not too bad 21:54:28 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:54:35 -!- read has quit [Ping timeout: 255 seconds] 21:55:27 -!- HoneyLocust has quit [Remote host closed the connection] 21:55:46 imo only cerebov and lom are dangerous really and lom only with very bad luck 21:56:05 maybe bump all of the pan lords up to cerebov hp 21:56:13 I think asmo/dispater/eresh are much more dangerous than any panlord but cere 21:56:19 TS__: i agree 21:56:22 eresh yes 21:56:23 because they summon 1 21:56:36 * Grunt is reminded of M_SPELL_SPAMMER 21:56:41 summon 1 is a problem only if you're speedrunning I think 21:56:53 and you can't dispose of 1s super fast 21:57:01 well no when you fight like asmodeus 21:57:05 and he does summon 1 21:57:18 then you get torment + hellfire on the same turn for 180 damage or so 21:57:40 you can quickly be in a situation where you are damaged much faster than you can heal (or even survive before tele goes off) 21:57:45 which is why you need ~cleaving~ 21:57:48 I always had more trouble getting to asmodeus than killing asmodeus 21:57:59 well not always 21:58:09 once i opened the door to his room and almost died in 1 turn 21:58:17 but I didn't remember that he spawned wth 2 brimstones in that end 21:58:20 yeah, really i think it's the relative lack of torment/hellfire in pan 21:58:29 there's not that much more in Pan 21:58:31 yeah that is the one where I almost died too 21:58:37 its just that hell lords summon 1 except antaeus 21:58:46 there arent really more tormentors or fiends in hell 21:58:53 hell also goes faster 21:58:58 to get to the tough part 21:59:19 03PleasingFungus02 07* 0.16-a0-248-g1308768: Don't let mangrove roots pierce glass 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13087688970b 21:59:20 03PleasingFungus02 07[stone_soup-0.15] * 0.15-b1-108-g303fa6c: Don't let mangrove roots pierce glass 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=303fa6c83b51 21:59:21 -!- ussdefiant has joined ##crawl-dev 21:59:21 hell lords summon 1s, and hell lords also cast hellfire and torment themselves 21:59:21 Yea 21:59:28 also the layous are harder to ninja 21:59:38 esp. for instaince 21:59:39 that said, i don't think that adding more torment and hellfire to pan is the right answer 21:59:41 coc islands 21:59:49 asmo 2x brimstone end 21:59:54 endless hell sents dis 7 22:00:00 tar maze, etc.. 22:00:04 lots of tough ends 22:00:06 well yeah hell ends are a lot harder than pan big 4 22:00:07 yeah 22:00:08 -!- hauzer1 is now known as hauzer 22:00:10 that's not being questioned here 22:00:14 even without ctele 22:00:45 imo move demonic rune to elf, fix pan between 20 and 30 floors for 4 runes 22:00:51 the average is 27 22:00:54 for those 4 apparently 22:01:14 that way none of this "50+ floors to see a rune" happens.. pan can be neat but not enough to want to do 50 floors of it 22:01:29 yeah, i think the rune floor generation could be increased a bit 22:01:32 -!- CKyle has quit [Quit: Textual IRC Client: www.textualapp.com] 22:01:44 i don't think there's really a benefit to giving pan a large but fixed number of floors 22:02:01 it can still be infinite if you want 22:02:09 if you really want to scum it 22:02:20 oh, you mean just for the rune floors 22:02:26 yeah, that might be reasonable 22:02:39 -!- SeianVerian has quit [Ping timeout: 246 seconds] 22:02:45 hmmm 22:02:47 i wonder 22:02:52 Yes, "you will see all 4 rune floors with no fewer than 20 floors and no greater than 30" 22:03:38 also id realy rather see demonic rune in elf.. but it will not happen im sure because elf isn't hard enough 22:03:50 well, its not really harder than slime except slime needs 1 item to be easy 22:03:57 what if 22:03:57 what if we moved all of the fixed pan lords to hell, and had them switch out randomly per-game (asmo/cerebov, lom/antaeus, gloorx/eresh, mnoleg/dispater) 22:03:58 er, easier* 22:04:03 pan used something like old abyss infinite directions but sometimes you got forcibly dragged into the big 4's realms, which would be their own separate floors 22:04:12 and then had pan just be all random 22:04:20 to Me infinte arbitrarily long things are just unfun on principle 22:04:41 eb_: i think that would be too similar to the abyss, probably 22:04:43 like wandering for abyss ? 22:04:46 abyss > rather 22:04:56 or learning runevaults 22:04:58 except you don't have to find anything, the pan lords find you instead 22:05:05 how do you find the runes 22:05:13 the lords would have them, presumably 22:05:14 it drags you to their room randomly? 22:05:15 you get a message about them finding you and you get dropped in their floor 22:05:17 oh 22:05:18 oh 22:05:19 a few turns later 22:05:23 that is silly 22:05:25 it is 22:05:38 it is less silly than making pan into four hell:1s tho 22:05:40 :v 22:05:50 nah 22:05:54 I just think pan is tolerable around 25 floors but kind of odious at around 40 22:06:10 the issue with more frontloading 22:06:11 oooodious 22:06:25 is that more frontloading was already done before and there will be always someone who thinks no amount of frontloading is enough 22:06:28 until it is 4/4 22:06:33 <- 22:06:38 well I wouldn't frontload that much: you'd need no fewer than 20 floors 22:06:55 i just really think that a fixed set of four floors that is always the same every game would be very boring 22:07:12 also it would be nice to add more unique floor 22:07:16 like disco and so on 22:07:24 they are neat and have pretty colors 22:07:32 TS__: can't do that if we remove all random floors! 22:07:33 put mnoleg in pan disco hall sometimes 22:07:53 good thing i dont want to 22:07:54 :) 22:07:54 if you kill him there he isn't guarding the rune on his floor anymore 22:08:00 -!- crate has quit [Read error: Connection reset by peer] 22:08:22 well 22:08:27 mnoleg is going to be horrible to melee soon 22:08:48 (40,30)af:klown + (38:mut, 25:blink self) fun fun fun 22:08:51 or whatever it is 22:09:06 (40,30)*2 22:09:17 -!- JaGGedTK has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:09:50 so up to 203 per turn! 22:09:57 in base dam alone right? 22:11:09 ac means that adding up the damage like that is kind of misleading 22:11:32 -!- mamgar_ has quit [Quit: Exit Stage Left] 22:12:59 also speed 13 22:13:02 right? 22:13:41 Mnoleg (09&) | Spd: 13 | HD: 17 | HP: 350 | AC/EV: 10/25 | Dam: 3509(mutation), 2306(blink self) | 05demonic, 10doors, fighter, see invisible, !sil | Res: 13magic(immune), 05fire, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 10820 | Sp: sum.eyeballs, smiting (7-17), malign gateway, sum.horrible things | Sz: Large | Int: high. 22:13:41 %??mnoleg 22:13:45 apparently? 22:16:46 well 22:16:50 what do you mean 22:16:56 it's 5 AC checks but still 22:16:58 quite a lot of damage 22:18:55 sure 22:19:07 just saying that adding up the damage is misleading, since 203 base is very different from e.g. 40x5 22:19:08 -!- UncertainKitten has joined ##crawl-dev 22:19:23 pedantry 22:19:40 yeah, since you have like 5xAC basically but still roughly "a lot" 22:19:41 af:klown as welll 22:22:10 !lm eb uniq=mnoleg min=ac ac!=0 x=ac 22:22:10 3. [2013-10-15 07:48:57] [ac=15] ebarrett the Anemomancer (L27 HEAE of Vehumet) killed Mnoleg on turn 99809. (Pan) 22:24:05 -!- read has joined ##crawl-dev 22:26:18 -!- andrewhl has quit [Quit: andrewhl] 22:28:05 huh 22:28:16 how does weapon_brand_name() actually work? 22:28:18 hmm, somebody give me feedback on my spell idea 22:28:18 doy: all-random pan sounds actually pretty fun 22:28:41 i must admit i've only been to pan twice 22:28:42 electric fence: pick two walls or stationary terrain objects, an electric fence pops up and zaps people in between 22:28:53 didn't I cause a bug the other day by returning const char*s on the stack of a dead function 22:28:57 *from the 22:29:07 or stationary monsters! (gogo lightning spire) 22:29:36 nrook: i was thinking of making that a rod 22:29:56 since dual-targetted spell as a normal thing sounds "odious" 22:30:47 hmm, yeah, you probably couldn't justify a rule like "only one up at a time" 22:31:19 so it'd have to be an evocable or a god ability, and it can't be a god ability for other reasons 22:31:33 -!- Patashu has joined ##crawl-dev 22:31:35 why? 22:31:44 new qaz ability imo 22:32:11 because there aren't any gods for it to be an ability of :p 22:32:43 it'd be thematic on qaz but it'd interact really strangely with all his other cloud stuff 22:33:12 since presumably the "fence" would be implemented as a cloud 22:33:24 lightning elemental 22:35:24 -!- Harkenn_ has quit [Ping timeout: 260 seconds] 22:38:52 -!- AtomikKrab is now known as bedkrab 22:38:54 -!- ontoclasm has quit [Quit: Leaving.] 22:45:28 -!- bedkrab has quit [Ping timeout: 250 seconds] 22:45:38 -!- Brannock has quit [Quit: Leaving] 22:46:00 -!- Brannock has joined ##crawl-dev 22:46:21 -!- giganticus has quit [Ping timeout: 240 seconds] 22:51:06 -!- namad7 has quit [Ping timeout: 250 seconds] 22:53:00 -!- ruwin has quit [] 22:54:12 -!- LordSloth has quit [Remote host closed the connection] 22:54:13 the more i think about it, the more i kinda like all-random pan 22:54:27 crawlpan 22:54:30 *cratepan 22:54:43 ??cratepan 22:54:43 I don't have a page labeled cratepan in my learndb. 22:54:57 (crate is on record as suggesting all vaults be removed) 22:54:59 crate dislikes < i hear 22:55:18 oh well i think all-random pan would still have vaults 22:55:19 not sure about that 22:55:32 -!- tensorpudding has quit [Ping timeout: 250 seconds] 22:55:41 wheals: but presumably wouldn't have the big named panlord vaults 22:56:02 yeah, no unique panlords or runes being the idea i think 22:56:18 that sounds 22:56:21 hopefully still a unique executioner though! <3 22:56:24 somehow even more tedious than current pan 22:56:34 I'm legit impressed 22:56:52 yeah, still vaults, just no named vaults 22:57:28 i do think that the "you have to get the rune now or it's gone" thing is important though, not sure how that would be preserved 22:58:50 there's not really a purpose for pan other than runes though, and changing the number of runes in a full game would have a pretty serious impact on the scoring algorithm 22:59:00 so not sure what to do there either 22:59:14 i just think we have enough fixed mostly non-random levels in the game 22:59:14 I don't think I care that much about the scoring algorithm 22:59:32 and moving pan further in that direction sounds quite a bit more boring 22:59:33 -!- Krakhan has quit [Ping timeout: 240 seconds] 22:59:37 I care much more about how fun the game is than about preserving consistency with old scores 22:59:41 sure 22:59:52 -!- tsohg has quit [Ping timeout: 245 seconds] 23:00:04 tbh I'd be fine with dramatically reducing the size of the pan lords' vaults within their levels 23:00:22 well, the vaults aren't really the issue 23:00:26 the cool thing about them is them, not their castles or w/e 23:00:31 it's that the only things you actually care about are fixed 23:00:43 -!- HoneyLocust has quit [Ping timeout: 272 seconds] 23:00:46 that's also true in random pan 23:00:47 though 23:00:55 no, random pan has random pan lords 23:00:55 -!- Dixlet has quit [Quit: Changing server] 23:01:00 which is kinda the point 23:01:28 but the parts of the levels you care about (the lord/rune vaults) are still non-random 23:01:32 -!- Dixlet has joined ##crawl-dev 23:01:53 i'm saying that going in knowing "okay, i need x to beat cerebov and y to beat gloorx" every single game is the boring part 23:02:01 because that's already true for hell, and for tomb, etc 23:02:28 uh 23:02:47 idk if that's really how they work now 23:02:50 t b h 23:02:56 what do you mean? 23:02:59 what do you need to beat gloorx? 23:03:10 "not much" 23:03:12 d: 23:03:19 but that's a separate issue 23:03:23 that is the most confusing of all smileys 23:03:44 -!- namad7 has quit [Remote host closed the connection] 23:06:26 my point is that you can know going in that gloorx is never going to cast a fire spell, or is never going to be dangerous in melee, for instance 23:06:53 the randomness is kind of pan's whole thing 23:07:03 and i just think emphasising that more would improve things 23:08:11 randomness is good when you have a lot of content to randomize 23:08:13 pan doesn't 23:08:17 well 23:08:22 that should be improved too 23:08:48 -!- namad7 has quit [Ping timeout: 246 seconds] 23:08:54 imho do that before removing content 23:08:59 (the named lords) 23:09:05 -!- raskol has quit [Quit: quit] 23:09:47 sure 23:10:04 i'm mostly just arguing against removing the random aspects of pan, at this point 23:10:24 if you think you can actually make it good, go for it 23:10:37 I personally am skeptical that you can add enough content to an area of extended that is, on average, as long as the entirety of old dungeon 23:10:42 to make it interesting 23:11:03 but I am not gammafunk and thus support fixing things before removing them :) 23:11:09 (: 23:11:43 -!- Sovek has quit [Quit: Page closed] 23:13:17 -!- Wahaha has quit [Ping timeout: 260 seconds] 23:15:28 -!- hauzer has quit [Quit: Leaving.] 23:16:16 I am not even on the level of a True Remover 23:16:25 He Who Removes 23:16:30 The Great Deleter 23:17:07 End of An Era 23:17:11 fr: git commit titles based on your net positive/negative lines 23:18:18 hahaha 23:18:23 I would support that 23:18:37 -!- Lightli has quit [Ping timeout: 246 seconds] 23:21:23 <|amethyst> gammafunk has -555 millimarvins 23:21:37 <|amethyst> PF -397, I -373 23:21:46 haha 23:21:55 wow, I've removed more than PF, that's pretty surprising 23:21:59 he has way more commits than me now 23:22:02 and neil too? 23:22:35 I know I have a lot of + 23:22:46 -!- namad7 has quit [Ping timeout: 264 seconds] 23:22:50 well a lot for as many commits as I've made, which isn't many 23:23:07 <|amethyst> gammafunk: you have +9014 -4853; PF +13170 -10193; I +26937 -24141 as of a week ag 23:23:10 <|amethyst> o 23:23:19 <|amethyst> MPA +25185 -32674 23:23:21 ah ok 23:23:22 millimarvins is a good unit 23:23:43 yeah almost 2:1 additions/deletions, good 23:23:44 <|amethyst> !learn add millimarvin 7.5 net lines of code removed 23:23:45 millimarvin[1/1]: 7.5 net lines of code removed 23:24:07 -!- Lightli has joined ##crawl-dev 23:24:13 <|amethyst> !learn edit millimarvin s/$/ (as of 2014-08-14)/ 23:24:13 millimarvin[1/1]: 7.5 net lines of code removed (as of 2014-08-14) 23:24:15 I bet a lot of that is just vault stuff 23:24:21 those give a lot of + 23:24:27 -!- Suzera- has quit [Ping timeout: 245 seconds] 23:24:54 -!- oberstein has quit [Ping timeout: 250 seconds] 23:25:19 oh, huh, your old beholder patch snuck into my rebase branch, |amethyst 23:25:21 oops 23:25:26 -!- omnirizon has quit [Ping timeout: 250 seconds] 23:25:33 lateral patch transfer 23:25:41 <|amethyst> devs with positive millimarvins: neunon, MarvinPA (of course), haranp, nlanza, reaverb, Cryp71c 23:25:49 important for crawl reproduction 23:26:10 <|amethyst> oh, zaba and wheals too 23:26:12 what's reaverb at? 23:26:20 <|amethyst> http://s-z.org/crawl-stats/authors.html 23:26:22 hrm, so I just need like 1.5 as many +to catch mpa 23:26:26 <|amethyst> click on "Net" to sort 23:26:29 sorry 2.5 23:26:36 but in any case seems doable 23:26:38 about the idea of removing the unique pan lords, I like how there are some things you know you're going to have to deal with going in 23:26:48 220 millimarvins 23:27:10 haha i'm in the decimatvin range 23:27:37 btw, current transformations etc refactoring status: 61 files changed, 2335 insertions(+), 2000 deletions(-) 23:27:41 good number 23:28:02 have you considered pushing some of those 23:28:17 <|amethyst> I should remove some comments to improve my net 23:28:21 more bit pushing...boring 23:28:24 <|amethyst> maybe some blank line 23:28:24 <|amethyst> s 23:28:39 nah, I've tested them, but it's still enough changes that it's gonna cause bugs 23:28:43 <|amethyst> 1GgJG 23:28:44 better to wait for 0.16 23:28:55 <|amethyst> err, that's not right 23:28:57 %git 1GgJG 23:28:57 Could not find commit 1GgJG (git returned 128) 23:29:03 likewise my three other refactoring branches 23:29:04 wait j isn't hex 23:29:08 Any new forms added? 23:29:27 <|amethyst> :%j 23:29:58 not at present. design is hard 23:30:00 fixing code is easy 23:30:04 word 23:30:24 fixing code can be v. hard though, in all fairness 23:30:49 oh god 23:30:53 perhaps 23:30:58 I was reading the devwiki 23:30:59 |amethyst: what does PURE actually do? 23:31:02 Lightli: noooo 23:31:05 back in 2010 they thought necromutation was overpowered 23:31:13 he said, while trying to decide if his new function belonged in misc.cc or libutil.cc 23:31:29 necromutation has been overpowered by general consensus for like forever 23:31:39 and by general consensus I mean, of course, "general consensus" 23:31:44 "does it belong in misc.cc" is sort of somethign that belongs in the novel Catch 22 anyhow 23:31:59 haha 23:32:46 <|amethyst> PleasingFungus: means he function has no side effects and the return value depends only on parameters and global memory 23:32:51 <|amethyst> s/he/the/ 23:33:09 ok, that's what I thought. 23:33:12 just wanted to make sure. 23:33:19 <|amethyst> PleasingFungus: IMMUTABLE means it doesn't look at global memory (including dereferencing pointer parameters) either 23:33:26 <|amethyst> but 23:33:33 hrm, a lot of functions must be pure then, but we don't mark them as such? 23:33:36 yep 23:33:39 <|amethyst> we use them in a few places that aren't quite right 23:33:45 heh 23:33:49 it's an actual constraint, right? 23:33:53 compile-checked? 23:33:59 <|amethyst> no 23:34:00 also, how come the explosion brand is so meaningless in terms of damage? 23:34:05 o 23:34:11 it's...not? 23:34:12 checked at all? 23:34:15 <|amethyst> e.g. marking things as IMMUTABLE when they read global memory that doesn't change during a run of the program 23:34:17 ??explosion 23:34:17 explosion ~ exclusion[1/1]: Use x or X to target a square, then e to cycle through exclusion sizes (normal/single square/none). Exploration and travel will avoid excluded areas and you'll be prompted if you try to walk into one normally. 23:34:29 gammafunk: Isn't the explosion damage only 2d5? 23:34:44 yes, over how many squares? 23:34:50 and does it miss? 23:34:52 no 23:34:53 -!- oberstein has joined ##crawl-dev 23:34:56 it checks ac though 23:35:05 -!- minqmay has quit [Remote host closed the connection] 23:35:15 it's good on darts 23:35:18 like 23:35:20 rip? 23:35:20 rip darts 23:35:20 on d:2 23:35:32 it's good on sling bullets for quite a while really 23:35:35 just good luck finding any 23:35:40 now Hellfire's hellfire explosions are obviously good 23:35:51 yeah, hellfire is def. the basis of comparison here 23:35:59 yeah, hellfire checks ac 0 times instead of 3 23:36:17 wait, explosion checks AC 3 times? 23:36:23 wow, that's even worse than I thought 23:36:25 ??fragmentation 23:36:25 fragmentation ~ fragments ~ lrd[1/4]: Lee's Rapid Deconstruction: Turns walls into explosions. Useful for removing inconvenient stone or green crystal walls, though one needs fairly high power to pierce stone, and even higher to pierce metal (see {lrd[4]}). Causes lots of undodgeable damage to anything foolish enough to be near the wall (but AC is applied thrice). 23:36:33 ??exploding 23:36:33 exploding[1/1]: Explosion effect similar to LRD or Fireball on impact. Allegedly does 2d5 damage regardless of missile. Makes lots of noise (duh). 23:36:44 I like the allegedly 23:36:57 goodlearndb 23:36:58 "Has been rumoured..." 23:36:58 or possibly bad 23:36:59 Against anything with AC that exists, the explosion won't do anything 23:37:02 well with old code how would you figure it out 23:37:14 wheals: do you mean: crawl code 23:38:07 oh 23:38:16 and don't forget how explosion brand ammo always mulches 23:39:05 how about making it do 23:39:06 2d6 23:39:23 3d9 is the die size of champions 23:39:57 I won't forget, I promise. The point is that exploding ammo doesn't really have a damage problem, since the damage from branded ammo shouldn't be very high, but it's possible that the noise tradeoff is of some issue; tbh it's so rare and generally just gets used when it's found 23:40:21 what ar eyou quoting 23:40:34 bad idea: make all ammo mulch all the time 23:40:50 that is one of the changes being considered for 0.16 23:41:00 wait, really? 23:41:04 yes 23:41:11 k 23:41:29 (not because of the exploding brand though) 23:41:36 obviously 23:41:44 that seems like a big ranged nerf (since sooner or later you would run out of ammo and thus have to switch to melee weapons) 23:42:01 ??plan 23:42:01 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 23:42:08 it would obviously be accompanied by an increase in ammo generation 23:42:10 for most ammo types 23:42:38 not even sure how much of an increase we'd need, but I guess it's pretty easy to look at action count tables and then the number generated 23:42:53 8 Sticks to 1 Snake 23:42:57 heh 23:43:15 right, we can't increase arrows because of STS, so it's settled 23:43:19 yeah, s2s, sandblast, returning, a lot of stuff you'd have to consider 23:43:25 curare, large rocks 23:43:37 well we wouldn't increase rocks 23:43:42 since rocks wouldn't mulch I guess 23:43:47 ? 23:43:49 why not 23:43:49 small rocks I mean 23:44:04 well they're terrible ammo really 23:44:08 I mean we could I suppose 23:44:12 small rocks are good 23:44:15 on d:1 23:44:21 it seems like it would be weird to make all ammo mulch except stones 23:44:24 well one dungeon floor 23:44:33 is not going to be a problem 23:45:06 well jellies eat all ammo but stones; I don't know, it seems to me that mulching stones just might not be necessary 23:45:12 maybe with late-game throwing 23:45:13 <|amethyst> gammafunk: also large rocks 23:45:17 sure, those I'd see 23:45:19 kind of an important one 23:45:26 important floor, that is 23:45:26 <|amethyst> gammafunk: and I don't think you'd want to make those immune to mulching 23:45:40 chuck buff?? 23:45:41 no, as I said those would mulch 23:46:34 100% of the time? 23:46:47 yeah I guess 23:46:51 rip large rock spam as an ogre 23:46:56 that would be the point of this change, yes 23:46:58 100% mulching 23:47:02 might need to up their generation...grr all of this is going to mess up item gen 23:47:05 haha 23:47:08 it's not settled yet 23:47:29 there are pros and cons and I am undecided about which is more important 23:47:34 as a first step you could increase stack size so players would get the same expected amount of ammo, then ratchet it down later if important 23:47:37 well what we might do is have seperate-ish item gen for ammo 23:47:38 hrm 23:47:45 nrook: yes, of course, that is the proposal 23:47:49 but there are a lot of side effects 23:48:02 it's not a PURE proposal? 23:48:04 >_> 23:48:06 ugh 23:48:08 well it's just how we do item gene: currently it's generate N (randomized) items on a level, and ammo has a certain weight 23:48:08 are there any actual important side effects? 23:48:11 !rebase wheals 23:48:11 PleasingFungus rebases wheals. Wheals is banished to the reflog! 23:48:38 if we increase amo gen by a somewhat large factor, it messes with item gen, but hopefully it'll work out 23:48:46 well, a stack of 10 arrows and of 100 arrows are both one item 23:48:54 yep 23:48:59 yeah that's the saving grace, probably 23:49:11 nrook: yes? s2s and sandblast would break entirely, the returning brand would be no more, kobolds with curare would never run out, you wouldn't need to care about shooting at things over deep water or about shooting at jellies, you'd never run out of ammo in the middle of a fight unless you ran out of ammo strategically 23:49:18 unimportant side effects include: sticks to snakes, no longer disincentivizing firing ammo into the sea, jellies, and sticks to snakes 23:49:22 heh 23:49:38 sts, def. unimportant 23:49:38 imho s2s does need to be considered 23:49:44 I mean Tm never uses that spell at all 23:49:45 it's a starting book spell! 23:49:51 I'm undecided about the jelly thing 23:49:57 the water thing is probably a plus 23:50:00 but I'm not sure 23:50:08 there's already stuff in makeitem.cc that sometimes (almost? always for ammo) makes generated items into stacks, "just" need to increase the numbers 23:50:22 vaults :) 23:50:22 wheals: yeah increase in stack size basically nails it 23:50:29 and mon-gear 23:50:40 I think mon-gear mostly relies on the makeitem thing, but yeah 23:50:42 -!- cybie04 has quit [Ping timeout: 245 seconds] 23:50:45 -!- lobf has joined ##crawl-dev 23:50:46 it's a little nasty since there will be variance in terms of, when you find ammo, you find a ton, but then again it's always mulching so 23:50:52 actually increasing the numbers wouldn't be hard 23:50:58 it's the side effects 23:50:59 here is the s2s consideration: by the time you get to D:5 and kill centaurs s2s is no longer super strong, so just balance it as you would any l2 summoning spell and you are good 23:51:12 what if you 23:51:15 inner flame the snakes!? 23:51:16 -!- Poncheis has quit [Ping timeout: 255 seconds] 23:51:19 nrook: that is probably not true 23:51:35 <|amethyst> you mean cap it? 23:51:43 i think the real cost is the effectively higher casting time 23:51:47 more arrows is actually not a terrible problem for sts really 23:52:03 since early game your mp limits sts a lot 23:52:30 what do you mean kobolds would never run out of curare 23:52:39 later on on you tend to have enough arrows already; the problem is actually that the arrows become meaningless I guess 23:52:39 <|amethyst> also, permamulching is more of a nerf to, say, javelins than it is to tomahawks 23:52:50 doy: they would have 6 times as many needles 23:52:50 <|amethyst> doy: because they'd have enough that you would be dead before then :) 23:52:54 oh, right 23:53:09 |amethyst: yeah. It's a little goofy that s2s dodges the summoning cap anyway, given that it depends on a far less valuable resource than, say, zombies or simulacra 23:53:12 PleasingFungus: well we can give different generation numbers for monsters vs. level items 23:53:15 hrm 23:53:21 but their ammo also mulches? 23:53:22 |amethyst: that is probably the wrong way to think about it 23:53:27 gammafunk: not if you kill them 23:53:29 anyway, i think the strategic running out of ammo is pretty interesting, especially with things like curare 23:53:30 maybe their ammo shouldn't mulch 23:53:30 but then you get no curare from them 23:53:38 or rather always mulch 23:53:40 hrm 23:53:41 doy: strategically running out of ammo would not be removed 23:53:47 do you mean: tactically 23:53:54 yeah, whichever is the right one 23:53:57 ha 23:53:58 heh 23:54:05 yes that is one of my concerns 23:54:07 stratactically 23:54:09 having 20 automulching curare needles plays different from having 3 non-automulching 23:54:18 yes 23:54:37 <|amethyst> scroll of recharge launcher 23:54:50 |amethyst: acquire ammo 23:54:56 recharging ammo brand 23:55:09 I have significantly fewer concerns about making basic ammo unlimited - at least for bows/xbows/slings 23:55:13 not sure about blowguns 23:55:26 The recharging arrow hits the sixfirhy. The sixfirhy explodes! 23:55:27 blowguns probably need to be rebalanced regardless 23:55:31 they are preposterously good at present 23:55:54 not sure I can agree with that 23:56:09 i am not sure about unlimited basic ammo 23:56:11 you can essentially destroy any threat before lair with a blowgun and a stack or two of needles 23:56:11 truthfully I don't have an As win, but they are certainly useful for a broad array of characters 23:56:13 and/every 23:56:20 with no throwing investment 23:56:26 (which is the real problem!) 23:56:34 and then you've gotten to lair and you win 23:56:43 well with no throwing you can use it well yes, but it's not really that simple 23:57:14 good luck needling that orc priest/centaur withyour stack of needles 23:57:22 unless it's curare of course 23:57:28 slightly trickier but can be done 23:57:31 for the priest 23:57:44 likewise orc warios 23:57:48 orc priest (03o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 1/10 | Dam: 6 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(16) | Vul: 08holy | XP: 41 | Sp: pain (d8), cantrip, smiting (7-17), heal other (2d1) | Sz: Medium | Int: normal. 23:57:48 <|amethyst> %??orc priest 23:57:50 orc warrior (08o) | Spd: 10 | HD: 4 | HP: 17-40 | AC/EV: 0/13 | Dam: 20 | 10weapons, 10items, 10doors, fighter | Res: 06magic(16) | XP: 132 | Sz: Medium | Int: normal. 23:57:50 <|amethyst> %??orc warrior 23:58:12 <|amethyst> resisted if 2 + random2(4) < hit_dice 23:58:20 I tink it's broadly usable and certainly quite handy, but tbh making it nearly useless without throwing, don't think I like that 23:58:22 <|amethyst> 2 + random2(4 + skill + ench) 23:58:41 I don't like "i win" buttons that work at no cost 23:58:48 in terms of skill investment 23:59:02 well that's just it, I don't it's really a great way to characterise it 23:59:08 is as somehow the strongest start? 23:59:14 <|amethyst> oh 23:59:25 <|amethyst> curare and poison don't use that check 23:59:41 heh 23:59:57 !lg goodplayers recent xl>17 / won 23:59:57 -!- Z_LAMP has quit [Ping timeout: 260 seconds]