00:00:49 Stable (0.15) branch on crawl.s-z.org updated to: 0.15-b1-68-gf78be9d 00:01:50 -!- Blazinghand has quit [Read error: Connection reset by peer] 00:02:00 huh 00:02:08 does corrosive bolt do damage in two steps? 00:02:15 yeah 00:02:22 it does the direct damage, then an acid splash 00:02:24 acid is weird 00:02:37 Unstable branch on crawl.s-z.org updated to: 0.16-a0-132-g7085e1e (34) 00:02:44 -!- rchandra has joined ##crawl-dev 00:02:45 the messages don't really make that clear 00:03:37 what are the messages exactly? I forget 00:03:47 you get "The bolt of acid hits you! The acid burns! Ouch! That really hurt! Ouch! That really hurt!" 00:04:09 hm 00:04:12 that's a little weird 00:04:36 probably "the acid burns" should come a little later 00:04:39 -!- dtsund has joined ##crawl-dev 00:04:52 message ordering ): 00:04:57 :) 00:06:35 Lom Lobon (12&) | Spd: 10 | HD: 19 | HP: 360 | AC/EV: 10/20 | Dam: 4012(antimagic) | 05demonic, 10doors, fighter, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 10433 | Sp: glaciate (10-132), conjure ball lightning, major healing, tornado, blink range | Sz: Large | Int: high. 00:06:35 %??lom lobon 00:06:48 @?lom lobon 00:06:48 Lom Lobon (12&) | Spd: 10 | HD: 19 | HP: 360 | AC/EV: 10/20 | Dam: 4012(antimagic) | 05demonic, 10doors, fighter, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 10433 | Sp: glaciate (42d1), conjure ball lightning, major healing, tornado, blink range | Sz: Large | Int: high. 00:06:50 !source bolt::affect_player 00:06:51 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/beam.cc;hb=HEAD#l3457 00:06:57 you'd need to fuck around in here 00:06:58 "42d1" 00:07:10 oh, that was fixed 00:07:13 looks like 00:07:15 yeah, looks like it 00:08:00 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible, !sil | Res: 13magic(immune), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: flash freeze (3d29), b.lightning (3d25) | Sz: Giant | Int: high. 00:08:00 %??antaeus 00:08:13 3d29 is still respectable 00:08:29 considering that it slows your movement 00:08:35 so does glaciate 00:08:38 and antaeus hitting the hardest of everything 00:08:45 which is what i'm comparing against 00:08:49 given that the serpent has three other breath weapons 00:08:58 *two other 00:09:01 I think it does not need one of them to be glaciate 00:09:05 (: 00:09:19 :) 00:13:18 there, I *think* that works 00:13:56 oh, heh, dazzlespray still uses the old formula when it comes to confusing players 00:13:58 rip 00:14:52 -!- lobf has joined ##crawl-dev 00:14:58 -!- Patashu has joined ##crawl-dev 00:15:57 03doy02 07[serpent-of-hell] * 0.16-a0-133-g9761782: note "three-headed" in serpent of hell descriptions 10(38 minutes ago, 1 file, 9+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9761782f2028 00:15:57 03doy02 07[serpent-of-hell] * 0.16-a0-134-g582def4: better message for crystal spear breath 10(9 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=582def4c78f8 00:15:57 03doy02 07[serpent-of-hell] * 0.16-a0-135-g36991b1: swap out flash freeze for glaciate 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=36991b141dae 00:16:04 Unstable branch on crawl.develz.org updated to: 0.16-a0-132-g7085e1e (34) 00:17:19 the non-cerebov pan lords also do not have great kill ratios 00:17:34 although not really sure how much can be done about that 00:21:03 03PleasingFungus02 07* 0.16-a0-133-g4233139: Reorder acid effects (doy) 10(3 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=423313931866 00:21:07 mostly kill ratio results is just an artifact of the fact that more careful players get further into the game 00:21:18 Patashu: sure 00:26:09 03PleasingFungus02 07[stone_soup-0.15] * 0.15-b1-69-g54028f3: Reorder acid effects (doy) 10(8 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=54028f32050a 00:26:16 h m m m 00:26:59 -!- BirdoPrey has quit [Ping timeout: 264 seconds] 00:27:03 Patashu: alternatively, players get more careful further into the game 00:27:33 SamB: you clearly don't watch the same people I do 00:27:34 |amethyst: http://sprunge.us/XQfS this is intermittently creating bad_items - the relevant code destroy_item(*item, true); is at the bottom 00:27:37 (it's true for some people but not in general) 00:27:52 well, okay, it's not really an alternative 00:28:10 but another thing that does happen for some people, or so I like to think :-( 00:28:58 any thoughts on why? it's the same code as shows up in the current error code, but that code isn't used, so maybe it's rotted? 00:30:29 -!- causative has quit [Ping timeout: 260 seconds] 00:30:56 -!- Arkive has quit [Quit: Page closed] 00:31:15 03doy02 07* 0.16-a0-134-g3487c1a: remove useless 1% failure chance for gr and dr flight 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3487c1a93005 00:31:56 -!- ruwin has quit [] 00:33:26 <|amethyst> PleasingFungus: I think destroy_item is probably far lower level than you want 00:33:35 <|amethyst> PleasingFungus: probably unlink_item ? 00:33:54 ok, I'll give it a shot 00:34:00 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:34:20 what's the function to get its mitm index? 00:34:25 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-134-g3487c1a 00:34:50 <|amethyst> item_def::index but it had better be in mitm :) 00:35:11 given i just pulled it out of item_mimic_at(pos), I'd... hope so? 00:36:02 <|amethyst> yeah 00:36:27 I fucking love clang 00:36:45 mon-util.cc:1026:25: error: member reference type 'item_def *' is a pointer; maybe you meant to use '->'? 00:36:46 mon-util.cc:1026:26: error: reference to non-static member function must be called; did you mean to call it with no arguments? 00:36:48 In fact, I did and I did! 00:37:45 hm. should mimic cackling make noise? 00:38:04 at the very least, it should probably be suppressed by silence 00:41:15 <|amethyst> I don't know about making noise, but the message could use the monspeech db 00:42:01 <|amethyst> though maybe that's more trouble than it's worth 00:42:26 <|amethyst> I guess it's probably easier to do the alternation (silent versus non-silent) in code 00:43:24 right now there's four possibilities, split between (spawned smoke | failed to spawn smoke) and (cackled | was silenced) 00:43:35 mimics are confusing 00:48:24 -!- Davens has quit [Ping timeout: 246 seconds] 00:49:36 -!- Kramin has joined ##crawl-dev 00:53:52 -!- read has quit [Quit: installing dependencies, eugh cygwin] 00:54:17 -!- Keanan has joined ##crawl-dev 00:55:36 -!- CreepingCrawled has quit [Read error: No route to host] 00:58:48 -!- VitaminB5 has quit [Ping timeout: 250 seconds] 01:00:50 heh 01:00:57 I set the noise very low - 4 01:01:10 which means that there is a decent chance that, in lair, they won't make any noise at all even without silence 01:01:14 -!- read has joined ##crawl-dev 01:01:16 h 01:02:10 lair has an unusually high level of ambient noise 01:02:26 specifically it has 4, which I believe is currently the highest of any branch (rip hive) 01:02:42 oh, orc has the same 01:03:21 4 noise is like 01:03:22 0 noise 01:03:23 imo 01:03:27 ya 01:03:56 I am attempting to choose a number that will exceed ambient noise but not be significant otherwise 01:04:00 since it is basically just cackling 01:04:39 oh, shit, that's a lot of unlinked item warnings 01:05:18 yeah, |amethyst, the unlinking thing doesn't seem to be doing its job properly? 01:05:53 I'm getting warnings for every mimic-associated item every time I load 01:07:38 the non-cerebov pan lords also do not have great kill ratios 01:07:38 although not really sure how much can be done about that 01:07:48 that's mostly because cerebov has a lot more hp than the others 01:07:55 !tell PleasingFungus what's your plan for addressing the really bad part of mimics, making you check mimickable items and features in advance? 01:07:55 minmay: OK, I'll let pleasingfungus know. 01:08:02 if mnoleg had cerebov hp he'd probably get a lot more kills 01:08:25 and gloorx and lom might even get more kills than cerebov 01:08:33 !tell minmay pls don't beg the question 01:08:34 PleasingFungus: You have 1 message. Use !messages to read it. 01:08:34 PleasingFungus: OK, I'll let minmay know. 01:08:35 gloorx almost certainly 01:08:45 -!- ZRN has quit [Ping timeout: 272 seconds] 01:09:17 PleasingFungus: that was a question, not an argument. you can tell this by the fact that it has a question mark on the end 01:09:17 minmay: You have 4 messages. Use !messages to read them. 01:09:29 why even have mimics if they're just going to disappear 01:09:33 you may as well just remove them at that point lol 01:09:37 Patashu: because they're funny 01:09:38 PleasingFungus: you can consider it a loaded question I guess since I said "really bad part" but you can ignore that part if you want and the actual question is still there! 01:09:43 !messages 01:09:43 (1/4) johnny0 said (5w 2d 13m 11s ago): I WONDER WHICH GAME THAT EXPLOIT WORKS FOR!! 01:09:48 5 w 2 d ago 01:09:50 -!- Brannock has quit [Ping timeout: 272 seconds] 01:09:54 !messages 01:09:55 (1/3) PleasingFungus said (4w 23h 21m 58s ago): I do have to pile on to the complaints about distortion now too though. Getting hit by a minotaur's spear on the first attack and immediately abyssed is no bueno. Especially since the attack didn't even deal damage but still was enough to abyss me for some reason. 01:10:01 !messages 01:10:01 (1/2) PleasingFungus said (4w 23h 21m 56s ago): Then when I escaped the abyss he teleported me with his next attack and I had to go find him again. Then after I killed him I got teleported yet again by some strange effect I don't even know when I was right on top of the loot pile. 01:10:05 !messages 01:10:06 (1/1) PleasingFungus said (1m 33s ago): pls don't beg the question 01:10:15 that was pretty funny 01:10:18 well I don't know what any of those were about 01:10:19 the lab abyss guy 01:10:28 it was just some guy in the sa thread 01:10:31 cerebov also hits infinitely harder in melee and since monsters like to melee players that's a thing too 01:10:33 I thought you'd find it funny 01:10:38 i'm assuming from it being johnny0 that i mentioned some tome4 exploit 01:10:42 eb: yeah, i think the melee part is really key 01:10:59 if lom had a flag that made him just go nuts with spells 01:11:02 that could be something 01:11:21 it's why ereshkigal is the only hell lord with a terrible ratio too, i think 01:11:23 doy: bad players are afraid of mutations and rot, so they dont fight mnoleg or gloorx but they fight cerebov so they die to cerebov more 01:11:31 anyway, you no longer need to check mimickable items in advance, since a mimic item is indistinguishable from no item 01:11:45 PleasingFungus: except you do because you might want to pick up the item at some point 01:11:55 well eresh right now is the scariest hell lord, but then again gloorx is the scariest pan lord 01:11:56 PleasingFungus: and thinking you have an item available when you do not is not exactly good 01:11:59 eh 01:12:01 but good players don't suicide in extended 01:12:07 I am fine with you having to check that. 01:12:08 eresh 01:12:09 really 01:12:18 who else 01:12:21 asmo.. 01:12:26 the number of times that you see an item, want to use it (without even picking it up!), but also don't want to pick it up right now are 01:12:28 well 01:12:30 not high 01:13:01 my experience with asmodeus is that he summons efreeti 01:13:05 PleasingFungus: what if it is a scroll of enchant whatever? potion of (cure) mutation? 01:13:07 all my characters who do extended seem to end up killing eresh and rarely have any trouble (maybe it's because I have antimagic) 01:13:16 well for me he summons brimstone fiends 01:13:22 minmay: who cares 01:13:27 more seriously 01:13:35 well a fiend more here and there shouldn't be trouble for a char that is in hells 01:13:39 silence on the other hand 01:13:39 I'm also moving towards moving those out of the inventory 01:13:42 PleasingFungus: ...people who would like to read an enchant scroll at some point? 01:13:51 but I suppose it is already optimal to move them because of jellies so whatever 01:13:58 well, maybe for a conjurer you fear eresh 01:14:08 does anyone at all really care about "optimal" to this extent 01:14:15 I am not convinced that going back to an enchant scroll later and finding that it's fake will seriously affect anyone's game. cmut is more reasonable 01:14:19 but for me it only takes 1-2 turns of the brimstone fiend doing a dangerous action 01:14:21 doy: it's minmay!!!!!! 01:14:23 to get me in severe trouble 01:14:37 again, the thing is, kill ratio doesn't exactly mean this or that unique is more dangerous than the other; cerebov gets more kills because players like tabbing him without knowing what they're doing 01:14:42 doy: I was under the impression that tedious, risk-free behaviour that has a benefit, also called "grinding", was against crawl's major design goals 01:14:44 but also my consumables aren't often good 01:14:55 by the time of geh:7 01:14:59 eb: next up you're going to tell me that the arena isn't a reliable indicator of monster strength 01:15:10 also eb: I once fought mighted cerebov (and later died to asmodeus) 01:15:17 beat mighted cerebov easily 01:15:30 minmay: "a benefit" and "a meaningful benefit" are different 01:15:37 PleasingFungus: monster strength is not directly related to how much danger a monster poses to a player, even though it is a big factor 01:15:54 eb: yes, I was being sarcastic 01:15:56 doy: I think knowing whether a set of stairs is a real set of stairs, or just a floor tile disguised as stairs, is pretty meaningful 01:15:56 anyway, 95% of players are going to be using greedy autoexplore anyway 01:15:57 ah 01:16:08 so it's not like this is even relevant 01:16:16 doy: greedy explore doesn't visit items that aren't on autopickup... 01:16:17 minmay: yes. knowing where a set of stairs leads is also useful, which is why you should already be checking all stairs 01:16:32 make autoexplore touch all stairs 01:16:35 bam 01:16:47 PleasingFungus: when you find a set of stairs down do you always immediately go down it? 01:17:11 PleasingFungus: if not, then mimics are introducing bad behaviour: it is optimal for you to walk over the stairs (but not go down them), and would not be if mimics did not exist 01:17:11 point 01:17:17 PleasingFungus: also, escape hatches are still in the game! 01:17:18 minmay and PleasingFungus are trying to one up each other with questionable player behaviour, I'll just take that as my cue to go to sleep 01:17:22 I am not convinced that is a serious problem 01:17:25 good night 01:17:27 -!- Shard1697 has quit [Ping timeout: 246 seconds] 01:17:27 PleasingFungus: that's because it isn't 01:17:29 -!- eb has quit [] 01:17:51 wait are we having a "remove mimics" argument 01:17:57 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:18:01 more or less 01:18:05 please remove mimics 01:18:06 :( 01:18:07 no 01:18:12 I'm making them better instead 01:18:13 "ye" 01:18:14 :) 01:18:16 :( 01:18:26 aren't there many things that make some thing optimal that otherwise would not be optimal? 01:18:30 that means they are probably getting buffed 01:18:46 you could find out the answer to this and more 01:18:53 if you scrolled up 01:18:55 SamB: when behaviour is obviously optimal then it is not interesting 01:19:12 SamB: a "no-brainer decision", as the manual calls it 01:19:22 hmm 01:19:33 -!- lobf has quit [Quit: lobf] 01:19:38 the expected benefit of walking over all down-stairs is very low 01:19:45 is that even actually optimal 01:19:45 I would honestly describe it as negligible 01:20:20 honestly, I think feature mimics are the worst change DCSS has ever had since I started following its development...I don't see how they accomplish anything that fulfills design goals and see very clear places where they go directly against them 01:20:35 wow 01:20:36 ok 01:20:37 they're funny 01:20:38 good night 01:20:40 the worst change 01:20:40 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140807084340]] 01:20:48 I'm quite serious 01:21:25 I mean, there *has* to be a worst change, unless there are multiple changes that are exactly the same amount of good/bad and also worse than every other change 01:21:36 and I strongly believe that change is the addition of feature mimics 01:21:51 * doy goes to sleep too 01:22:08 stairs count as a feature right? 01:22:15 and doors 01:22:17 -!- lobf has joined ##crawl-dev 01:22:26 if that's too negative for you, i think the best change is probably autofight or something! 01:22:27 yes 01:22:30 mm 01:22:42 or maybe making summons disappear when the summoner is killed, that one is pretty great too! 01:22:55 best is removal of item destruction 01:23:00 and enemy summoner nerf yea 01:23:04 best is corrosion reform 01:23:07 best is removal of nausea 01:23:14 i never played when nausea was a thing 01:23:19 sounds pretty bad though 01:23:22 i only played mummies when nausea was a thing 01:23:24 -!- Krakhan|2 is now known as Krakhan 01:23:24 -!- Krakhan has quit [Changing host] 01:23:28 Dang 01:23:29 smart 01:23:37 -!- Somefellow has quit [Ping timeout: 252 seconds] 01:24:25 well, I find 0.13 unplayable because of enemy summoners, and 0.14 unplayable because of item dest, I wonder what will be removed by the time 0.16 comes out 01:24:29 to make 0.15 feel unplayable 01:24:58 -!- Somefellow has joined ##crawl-dev 01:25:44 reaching would be a good one 01:25:49 ooh i know 01:25:52 how about feature mimics!!! 01:25:52 well 01:26:00 Are you thinking mostly for enemies? 01:26:04 or players 01:26:04 nausea was obnoxious as hell. 01:26:07 i don't use polearms ever 01:26:12 unless I happen to play mf 01:26:26 rest in peace reaching whips 01:26:27 would transmutations be better for merfolk 01:26:29 As long as my apt in axes is at least -1 I am pretty much using axes 01:26:46 !apt mf 01:26:47 Mf: Fighting: 1, Short: 2, Long: 1, Axes: -2, Maces: -2, Polearms: 4!, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: 0, Armour: -3*, Dodge: 3, Stealth: 2, Shields: 0, UC: 1!, Splcast: -1, Conj: -2, Hexes: 0, Charms: 1, Summ: 0, Nec: -2, Tloc: -2, Tmut: 3!, Fire: -3*, Ice: 1, Air: -2, Earth: -2, Poison: 1, Inv: 1, Evo: 1, Exp: 0, HP: 0, MP: 0 01:26:57 i mean look at that +1 unarmed +3(!!) transmut and +1 ice 01:26:58 -!- lobf has quit [Ping timeout: 264 seconds] 01:27:08 rip axes merfolk, nerfed into oblivion by crosstraining changes 01:27:15 dang -2 axes 01:27:20 ah well 01:27:26 -2 axes -2 maces -2 staves 01:27:28 do you hate fun 01:27:29 Axes are so nice.. 01:27:59 -!- Krakhan has quit [Ping timeout: 244 seconds] 01:28:02 OH i know 01:28:09 fix the dang cleave mechanic 01:28:16 so that it dosen't have weird interactions with walls 01:28:27 and it dosen't give penalties to monsters hit other than the one you targetted 01:28:39 and how about it actually works when confused 01:29:00 which would give axes the unique trait of still being usable when confused 01:35:30 remove Be 01:35:30 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:37:11 -!- read has quit [Quit: installing more dependencies...] 01:39:10 -!- Patashu has quit [Ping timeout: 246 seconds] 01:44:28 remove HE 01:45:13 is cdo supposed to be nearly-blank 01:45:25 or is that on my end 01:45:50 It's all in the cards! 01:46:06 it is indeed blank 01:46:35 03doy02 07* 0.16-a0-135-gdde1abb: fix message when the wizard is freed in trog_wizard (8756) 10(18 minutes ago, 1 file, 10+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dde1abbfade4 01:46:37 Guaranteed Altar Completely Missing 13https://crawl.develz.org/mantis/view.php?id=8868 by linkboy11 02:00:52 -!- Kramin has quit [Ping timeout: 240 seconds] 02:01:53 -!- Nomi has quit [Ping timeout: 240 seconds] 02:04:08 -!- read has joined ##crawl-dev 02:04:10 -!- excalibur03 has quit [Quit: Leaving] 02:06:05 -!- SkaryMonk has joined ##crawl-dev 02:08:55 good, good 02:13:16 -!- Blakmane has quit [Quit: Page closed] 02:15:00 -!- ussdefiant has quit [Ping timeout: 244 seconds] 02:17:59 Stable (0.15) branch on crawl.beRotato.org updated to: 0.15-b1-69-g54028f3 02:20:58 -!- SkaryMonk has quit [Ping timeout: 264 seconds] 02:21:11 -!- SkaryMonk has joined ##crawl-dev 02:24:02 -!- Pepe has quit [Ping timeout: 245 seconds] 02:24:40 -!- gammafunk has left ##crawl-dev 02:25:27 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-135-gdde1abb (34) 02:26:41 -!- odiv has quit [Ping timeout: 260 seconds] 02:31:54 -!- 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has quit [Read error: Connection reset by peer] 04:48:38 -!- Kramin has joined ##crawl-dev 04:49:18 Clarify why teleportation/hasting is unavailable 13https://crawl.develz.org/mantis/view.php?id=8869 by nagdon 05:00:04 -!- Zermako has quit [*.net *.split] 05:00:04 -!- Patashu has quit [*.net *.split] 05:00:04 -!- read has quit [*.net *.split] 05:00:04 -!- siepu has quit [*.net *.split] 05:00:04 -!- rast has quit [*.net *.split] 05:00:04 -!- Rotatell has quit [*.net *.split] 05:07:44 -!- Patashu has joined ##crawl-dev 05:07:44 -!- read has joined ##crawl-dev 05:07:44 -!- rast has joined ##crawl-dev 05:07:44 -!- Rotatell has joined ##crawl-dev 05:08:20 -!- giganticus has quit [Remote host closed the connection] 05:22:49 -!- Lumpydoo has quit [Ping timeout: 246 seconds] 05:23:55 -!- Zermako has quit [*.net *.split] 05:23:55 -!- Patashu has quit [*.net *.split] 05:23:55 -!- read has quit [*.net *.split] 05:23:55 -!- siepu has quit [*.net *.split] 05:23:55 -!- rast has quit [*.net *.split] 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quit [Ping timeout: 272 seconds] 06:52:13 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 07:03:22 -!- Adder_ has quit [Ping timeout: 240 seconds] 07:05:30 -!- Sgeo has quit [Read error: Connection reset by peer] 07:10:48 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 07:12:32 -!- CKyle has joined ##crawl-dev 07:20:44 -!- runewalsh has quit [Client Quit] 07:22:47 -!- Miauw__ is now known as Miauw 07:22:56 -!- Kintak has quit [Ping timeout: 260 seconds] 07:26:13 -!- ackack has quit [Ping timeout: 255 seconds] 07:28:16 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 07:31:25 -!- Tenda has joined ##crawl-dev 07:31:30 -!- debo has quit [Ping timeout: 255 seconds] 07:36:23 -!- CKyle has joined ##crawl-dev 07:36:38 -!- CKyle has quit [Client Quit] 07:38:04 -!- siepu has quit [Read error: Connection reset by peer] 07:38:28 -!- Lasty_ has joined ##crawl-dev 07:41:49 -!- Datul has quit [Ping timeout: 246 seconds] 07:47:38 -!- Tenda has quit [Quit: Quit] 07:48:02 -!- st_ has quit [] 07:49:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:51:18 The ice dragon tramples itself! 07:51:22 is this supposed to happen? :S 07:52:17 go trample yourself 07:52:46 how on earth does one do that? 07:52:55 -!- Tenda has joined ##crawl-dev 07:52:56 ??it 07:52:57 it[1/42]: It fall off the wall. 07:53:07 ??it[trample 07:53:08 I don't have a page labeled it[trample in my learndb. 07:54:10 ??faq[15 07:54:11 faq[15/15]: _The ice dragon tramples itself! <- How on earth is this accomplished, and more importantly in what direction would it go? 07:54:13 hmm 07:54:21 -!- stanzwecha has quit [Quit: au rev] 07:54:27 -!- BirdoPrey has quit [Ping timeout: 245 seconds] 07:54:30 I still feel it is appropriate for "it" 07:58:13 -!- Tenda has quit [Quit: Quit] 07:59:19 -!- Tenda has joined ##crawl-dev 08:00:54 -!- negatendo has quit [Quit: poop] 08:02:44 -!- Tenda has quit [Client Quit] 08:03:00 you can't put it in it because it's just a monster hitting itself due to being confused 08:09:25 !tell pleasingfungus for mimic noise, did you consider removing ambient noise 08:09:25 wheals: OK, I'll let pleasingfungus know. 08:09:28 -!- pentax has quit [Quit: ヒーロー見参!] 08:10:13 -!- dougsko has quit [Changing host] 08:10:26 -!- mizu_no_oto has quit [Client Quit] 08:13:12 -!- elliptic has joined ##crawl-dev 08:13:13 -!- debo has joined ##crawl-dev 08:18:30 -!- Patashu has quit [Ping timeout: 246 seconds] 08:20:03 -!- Tenda has joined ##crawl-dev 08:21:12 -!- SkaryMonk2 has joined ##crawl-dev 08:21:34 -!- SkaryMonk has quit [Ping timeout: 264 seconds] 08:22:04 -!- LexAckson has joined ##crawl-dev 08:27:39 -!- Tenda has quit [Quit: Quit] 08:28:14 -!- Tenda has joined ##crawl-dev 08:29:54 -!- Tenda has quit [Client Quit] 08:33:23 -!- Tenda has joined ##crawl-dev 08:34:59 -!- Tenda has quit [Client Quit] 08:35:30 -!- ackack has joined ##crawl-dev 08:35:35 -!- Tenda has joined ##crawl-dev 08:36:24 -!- Brannock has joined ##crawl-dev 08:42:13 <|amethyst> Tenda: "it" is specifically about bad grammar 08:42:13 |amethyst: You have 1 message. Use !messages to read it. 08:42:26 <|amethyst> oop 08:42:30 <|amethyst> Tenda: oop, sorry, mistabbed 08:42:59 <|amethyst> TZer0: "it" is specifically about bad grammar or completely uninformative sentences like "It is" 08:43:22 -!- Tenda has quit [Quit: Quit] 08:43:36 -!- ackack has quit [Quit: Leaving] 08:43:54 %git :/dispersal brand dispersal 08:43:54 07|amethyst02 * 0.15-b1-68-gf78be9d: Actually start warpers with dispersal brand dispersal. 10(12 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f78be9db26e1 08:43:59 -!- Tenda has joined ##crawl-dev 08:43:59 -!- Tenda has quit [Client Quit] 08:44:27 * |amethyst mistypes rchandar 08:44:31 -!- Tenda has joined ##crawl-dev 08:45:15 -!- Tenda has quit [Client Quit] 08:45:50 -!- hurdos has quit [Ping timeout: 272 seconds] 08:45:53 -!- Tenda has joined ##crawl-dev 08:47:44 03ontoclasm02 07* 0.16-a0-136-g36858c6: Player doll tiles for the new ranged weapons 10(19 minutes ago, 5 files, 11+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=36858c63e389 08:48:22 -!- Tenda has quit [Client Quit] 08:49:44 -!- Tenda has joined ##crawl-dev 08:49:46 -!- Tenda has quit [Remote host closed the connection] 08:50:10 this reminds me 08:50:46 -!- Tenda has joined ##crawl-dev 08:51:25 -!- smajdalf has quit [Ping timeout: 246 seconds] 08:51:27 me too 08:52:51 03ontoclasm02 07[stone_soup-0.15] * 0.15-b1-70-g57761e5: Player doll tiles for the new ranged weapons 10(24 minutes ago, 5 files, 11+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57761e539cb4 08:54:42 ??arrow 08:54:43 arrow ~ parrow ~ poison arrow[1/1]: Level 6, range 7 conj/poison spell (Annihilations exclusive), inflicts incredible damage, deals 70% resistable damage and poisons poison-resistant natural creatures; the undead cannot be poisoned but still take some damage. 4d53.75 damage at max power (but good luck getting 200 power). 08:54:50 ??arrows 08:54:51 arrows ~ parrow ~ poison arrow[1/1]: Level 6, range 7 conj/poison spell (Annihilations exclusive), inflicts incredible damage, deals 70% resistable damage and poisons poison-resistant natural creatures; the undead cannot be poisoned but still take some damage. 4d53.75 damage at max power (but good luck getting 200 power). 08:54:59 wow qualit 08:55:00 y 08:55:34 !learn add arrow Fired with a bow 08:55:35 arrow[1/1]: Fired with a bow 08:56:12 what is "?/S no longer provides advice on warding off the evil eye." (from trunk updates post) ? 08:56:59 ??giant eye 08:57:00 I don't have a page labeled giant_eye in my learndb. 08:57:02 ??giant eyeball 08:57:02 giant eyeball[1/4]: While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters enormously due to paralysing anyone they stare at. Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar. 08:57:13 ??giant eyeball[2] 08:57:13 giant eyeball[2/4]: Its gaze doesn't need line of effect, just like smiting. Confusion doesn't stop it from gazing at you! Even magic resistance will not save you! If you're really at risk because one of these has showed up, and you can't escape, you could try something with generous targeting, like airstrike or bolts. 08:57:41 giant eyeball (16G) | Spd: 3 | HD: 3 | HP: 9-24 | AC/EV: 0/1 | lev, !sil | Res: 06magic(12), asphyx, 12drown | XP: 3 | Sp: paralysis gaze | Sz: Medium | Int: plant. 08:57:41 %??giant eyeball 08:58:05 "?/S eye" gets tornado 08:58:18 and if it's not your tornado it probably seems pretty evil idk 08:58:41 !learn edit giant_eyeball[2] s/, and you can't escape,/, and you can't escape - try using airstrike or bolt wands/spells. Alternatively just turn invisible. 08:58:41 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 08:58:53 !learn edit giant_eyeball[2] s/, and you can't escape,/, and you can't escape - try using airstrike or bolt wands or spells. Alternatively just turn invisible. 08:58:54 ERROR: New text exceeds the maximum length of 350 08:58:58 fuck you 08:59:20 it already says that 08:59:48 ??giant eyeball[3] 08:59:48 giant eyeball[3/4]: !lg Siveran char=KoAr killer="acid blob" 1 -tv 08:59:50 ??giant eyeball[4] 08:59:51 giant eyeball[4/4]: The giant eyeball evaporates and reforms as a gnoll! _The gnoll picks up a wand of paralysis. 08:59:57 no 09:01:02 !learn add giant_eyeball[2] Completely neutralized (for the duration of the effect, anyhow) by turning invisible, since they can't stare at you if they can't see you. 09:01:03 giant eyeball[2/5]: Completely neutralized (for the duration of the effect, anyhow) by turning invisible, since they can't stare at you if they can't see you. 09:01:29 ??golden eyeball 09:01:29 I don't have a page labeled golden_eyeball in my learndb. 09:01:32 ??golden eye 09:01:33 golden eye[1/1]: Come in packs! Confuse(checks MR)! Tiny! Fast! Also, they blink (getit). Can't see invisible. 09:01:41 that a boy 09:02:10 -!- PleasingFungus has joined ##crawl-dev 09:03:51 -!- amalloy_ is now known as amalloy 09:05:25 wheals: I just ended up removing the noise component & checking silence directly, which was closer to the functionality that I wanted anyway 09:05:25 PleasingFungus: You have 2 messages. Use !messages to read them. 09:05:58 -!- NotKintak has quit [Ping timeout: 264 seconds] 09:06:42 rchandra: I think that might actually work - it's kind of a... rhetorical you, if that makes any sense? 09:06:56 the real problem is that it always looked to me like it cost mmhp/mmp 09:07:15 "a portion of your life and your soul" sounds a lot more serious than it is! 09:07:26 -!- ontoclasm1 has joined ##crawl-dev 09:07:39 that's does sound dangerous 09:08:13 i guess i'll have to remove ambient noise myself 09:08:15 PleasingFungus: were those okay? 09:08:32 wheals: powerful tomb nerfs 09:08:35 ontoclasm1: ? 09:08:54 <|amethyst> and lair buffs! 09:09:02 yes, putting it under "tomb reform" sounds ok 09:09:08 !git :/doll 09:09:08 %git :/doll 09:09:08 07ontoclasm02 * 0.15-b1-70-g57761e5: Player doll tiles for the new ranged weapons 10(40 minutes ago, 5 files, 11+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57761e539cb4 09:09:41 ontoclasm1: hi 09:09:50 -!- Lightli has joined ##crawl-dev 09:09:50 o. hard to imagine how they'll look in play from the screenshots alone 09:09:57 yeah 09:09:58 I'll test 09:10:11 Bloaxor: good morning 09:10:28 implying i didn't wake up fourteen hours ago 09:10:35 rikp 09:10:54 i'd flip the triple crossbow but ok 09:11:01 |amethyst: any thoughts on the unlinked item problem I was having with my mimics? (I can pass a diff/patch to you if it'd help) 09:11:26 rchandra: check out the diff on cantrip's description in c952f4c7234d 09:11:32 PleasingFungus: was the problem with a save from a previous revision of the work? 09:11:38 ontoclasm1: https://dl.dropboxusercontent.com/u/63152810/ammo.7z 09:11:46 %git c952f4c7234d 09:11:46 07PleasingFungus02 * 0.16-a0-105-gc952f4c: Remove the second person 10(4 days ago, 1 file, 35+ 36-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c952f4c7234d 09:11:55 or did the unlinked items keep happening 09:12:14 <|amethyst> PleasingFungus: hm 09:12:21 very consistently, whenever I made an item mimic, watched it poof, saved and loaded 09:12:31 it'd show up as unlinked on load 09:13:05 so, Cantrip cancels Fear, right? 09:13:25 oh, ok 09:13:47 <|amethyst> PleasingFungus: ah, you need both 09:13:57 <|amethyst> PleasingFungus: actually, I guess what you want is destroy_item(int, bool) 09:14:00 now that i think about it, my work with natasha didn't actually involve deleting items (though it did have unlinked item errors) 09:14:07 |amethyst: ah, so the old code was right! 09:14:09 <|amethyst> PleasingFungus: which calls unlink_item then destroy_item(item_def &) 09:14:18 !source discover_mimic 09:14:18 <|amethyst> PleasingFungus: no, you used the wrong one I thought? 09:14:19 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-util.cc;hb=HEAD#l958 09:14:29 destroy_item(*item, true); 09:14:39 <|amethyst> PleasingFungus: yeah, you want destroy_item(item->index, true) 09:14:42 Bloaxor: what are these for? branded ammo? 09:14:46 yes 09:14:49 <|amethyst> PleasingFungus: and to rename one of those functions :P 09:15:03 like... you want every different brand to be a different color? 09:15:09 yes 09:15:23 |amethyst: I'd probably want to understand them a little better first :) 09:15:23 i don't particularly care about how the firing one looks 09:15:26 -!- Beast has quit [Read error: Connection reset by peer] 09:15:31 but them being nice and recognizable is nice 09:15:47 ontoclasm1: the triple crossbow paperdoll sprite looks a little weird 09:16:00 sort of looks like a flag until I get really close to the screen & squint at it 09:16:35 i'm not a fan of "hold the thing that shoots like it is a club" pose 09:16:57 -!- allbefore has quit [Ping timeout: 245 seconds] 09:17:09 <|amethyst> PleasingFungus: unlink_item removes it from igrd, monster inventory, etc; destroy_item(item_def&) merely wipes the object; and destroy_item(int) does both 09:17:34 <|amethyst> PleasingFungus: I guess it's that way because it doesn't make sense to unlink something that doesn't have an mitm index 09:17:34 oh, I see 09:18:15 <|amethyst> I had thought unlink_item wiped the item, too, but that's only #ifdef DEBUG and only if the unlinking fails 09:18:23 Bloaxor: people hold rifles pointing upwards all the time 09:18:50 well rifles aren't huge, clunky crossbows 09:18:55 http://static2.bigstockphoto.com/thumbs/8/9/2/large2/29801930.jpg 09:19:00 that obscure half your vision 09:19:20 because of their sheer size 09:19:24 http://graphics8.nytimes.com/images/2008/12/04/world/2Basra-Gun--06_480.jpg 09:19:36 trigger discipline, damn it 09:19:37 ok, that worked 09:19:38 that's a fricking LMG 09:19:43 that he's holding upwards 09:20:19 |amethyst: okay, that's working. thank you! 09:20:21 i mean i can redraw it but you can't tell me people never hold things that way 09:20:59 <|amethyst> ontoclasm1: well, crossbows are more front-heavy than rifles, so I do see Bloax's point 09:21:28 <|amethyst> but 09:21:42 (i mean unless the player is secretly the terminator then holding a siege engine in one of their hands seems a bit funny) 09:21:43 <|amethyst> given that we have one pose for the hands, there's not a lot of choice 09:21:48 is that really different from most weapons in the dolls? 09:22:37 <|amethyst> FR: triple crossbows are mounted on a little cart that you have to push around in front of you 09:23:02 wheelbarrowcrossbow 09:23:33 http://afghanistanmylasttour.files.wordpress.com/2010/03/ana-soldier-with-nato-m-249-machine-gun1.jpg this is what i'm thinking of 09:23:53 clearly what crawl needs is turret sections 09:23:56 yeah that'd be great if i could move the doll's hands 09:24:12 but i can't, so he's gotta hold it in one hand, just like he holds a claymore or the dark maul 09:24:13 might be possible if it was rather horizontal 09:25:09 <|amethyst> FR: Crawl teaches proper firearm safety 09:25:26 !wtf firearm 09:25:26 Unperson Reaver* 09:25:45 Bloaxor: you're welcome to try drawing it that way, but i'm highly skeptical 09:26:05 the doll's hands are pointing outwards and i don't think i'd hold anything smaller than a couch that way 09:27:56 -!- Kramin has quit [Ping timeout: 240 seconds] 09:28:50 !tell gammafunk current SA thread topic: "how do I stop getting one-shot by octopode crushers?" 09:28:50 PleasingFungus: OK, I'll let gammafunk know. 09:29:09 octopode crusher (08x) | Spd: 10 | HD: 16 | HP: 95-128 | AC/EV: 1/18 | Dam: 35, 1003(constrict) | 10weapons, 10items, 10doors, fighter, amphibious, spellcaster | Res: 06magic(64), 12drown | XP: 2345 | Sp: iron shot (3d29), melee | Sz: Medium | Int: normal. 09:29:09 %??octopode crusher 09:29:32 octopode crusher: excels at crushing octopodes 09:29:37 also non-octopodes 09:30:27 pls respect the iron shot 09:30:58 imo give it kraken-esque constriction instead 09:30:58 -!- allbefore has quit [Quit: Leaving.] 09:32:04 clearly the 35 damage hit should be the constricting one 09:32:25 without the silly travel time though 09:32:40 Lightli: afaik that wouldn't change anything? 09:32:47 -!- Miauw has quit [Read error: Connection reset by peer] 09:35:01 oh 09:41:37 -!- Twinge has quit [Read error: Connection reset by peer] 09:43:28 -!- hurdos has quit [Ping timeout: 272 seconds] 09:45:42 -!- ussdefiant has joined ##crawl-dev 09:50:13 -!- ilyak has quit [Ping timeout: 255 seconds] 09:50:47 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 09:53:58 -!- truemono has quit [Ping timeout: 245 seconds] 09:57:00 -!- scummos__ has quit [Ping timeout: 250 seconds] 09:58:34 -!- amalloy is now known as amalloy_ 10:01:33 -!- SkaryMonk2 has quit [Quit: Leaving.] 10:02:28 -!- _D_ has quit [Quit: leaving] 10:12:42 -!- elliptic has quit [Read error: Connection reset by peer] 10:13:57 <|amethyst> PleasingFungus: it would 10:14:08 <|amethyst> PleasingFungus: constriction damage is scaled from the attack's base damage 10:14:25 <|amethyst> (this was not always the case, but has been for a few versions) 10:14:59 -!- LexAckson has quit [Ping timeout: 244 seconds] 10:15:11 what's wrong with ambient noise 10:15:27 <|amethyst> doy: IMO the only problem is that it is completely opaque to players 10:15:49 eh, that's probably fair i guess 10:17:18 wonder if there's a good way to make it more obvious 10:17:57 |amethyst: I agree; however, that is a big problem 10:18:21 <|amethyst> You could print a message upon entry to the branch 10:18:38 <|amethyst> "It is so quiet here you could hear a pin drop" 10:18:49 -!- allbefore has quit [Quit: Leaving.] 10:19:06 <|amethyst> "This place is so noisy you can barely hear yourself think" 10:21:29 rip hive 10:21:34 not the worst idea, I think. 10:21:40 I believe it was brought up before. 10:21:41 <|amethyst> ontoclasm1: any thoughts on #8488 (making ghosts more visible)? I'm not sure if reducing transparency alone would be enough; perhaps some kind of eerie glow? 10:23:04 <|amethyst> I think I'm going to go ahead and commit this beholder crash fix, even though I can't reproduce the bug 10:23:23 hopefully it doesn't make any new ones! 10:23:25 <|amethyst> it's the same order as used in the other function (update_beholders), and that one hasn't caused up problems 10:23:30 <|amethyst> s/up/us/ 10:24:10 <|amethyst> oh 10:24:15 <|amethyst> also update_fearmonger 10:24:38 !send |amethyst mongers 10:24:38 Sending mongers to |amethyst. 10:25:31 <|amethyst> surely we could do something to reduce the duplication between beholder and fearmonger code 10:28:20 -!- Twinge has joined ##crawl-dev 10:29:36 -!- bananaken has quit [] 10:30:11 the other problem with ambient noise is that it makes stairdancing in Tomb even better (and besides Tomb few places have noticeable ambient noise) 10:30:41 well tomb is relatively crampe 10:30:42 d 10:30:45 -!- elliptic has joined ##crawl-dev 10:31:01 a wand of lightning would probably attract most of the priests and greater mummies in tomb:3 even without the increased range 10:31:32 !source branch-data.h 10:31:32 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/branch-data.h;hb=HEAD 10:33:17 03|amethyst02 07* 0.16-a0-137-gc7bde63: Avoid another beholder crash (#8844) 10(5 minutes ago, 2 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c7bde6303a0e 10:33:18 03|amethyst02 07[stone_soup-0.15] * 0.15-b1-71-g5463ceb: Avoid another beholder crash (#8844) 10(5 minutes ago, 2 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5463cebacdc0 10:33:19 i guess it does help shoals from being even nastier than it could be, maybe 10:33:19 [mimicreform e77a18a] Make mimics cackle & vanish into a puff of smoke! 29 files changed, 79 insertions(+), 561 deletions(-) 10:33:44 the thing is, -10 is enough that melee can get as loud as lbolts 10:36:27 hm, or not quite, but close (12 - -10 versus 25) 10:37:01 add vault wardens in tomb! 10:37:04 <|amethyst> btw, this: 10:37:07 <|amethyst> if (you.duration[DUR_SILENCE]) 10:37:08 <|amethyst> stealth -= 50 + current_level_ambient_noise(); 10:37:25 <|amethyst> that adjustment of +4 or -10 seems kind of small 10:37:28 yessss 10:37:30 I love that code 10:37:33 it's so completely irrelevant 10:37:43 don't forget the comment!!! 10:38:02 oh that's a doyism 10:38:04 I forgot 10:38:15 link? 10:38:18 doy your several-year-old-comment made me laugh! 10:38:23 vault wardens are one of my favorite enemies in crawl 10:38:29 <|amethyst> !source player.cc:3812 10:38:29 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l3812 10:38:37 simply because they're one of the very, very few things that prevent < from being an immortality button 10:38:58 rip old vault wardens 10:39:02 locking the stairs under you as you climbed 10:39:04 -!- TS__ has joined ##crawl-dev 10:39:05 too strong............. 10:39:07 heh 10:39:22 oldold vault wardens didn't do that though! 10:39:41 anyway, stairdancing in tomb should be removed in other ways 10:39:41 that's what anacondas/tmons are for 10:39:43 because it is dumb 10:40:01 true 10:40:05 yeah, monster constriction is good too 10:40:08 <|amethyst> at the very least, that adjustment should be 2* ambient noise to cancel out the non-silence ambient adjustment below 10:40:12 oh, most of that comment isn't yours 10:40:13 %git 673bdae7 10:40:15 07peterb1202 * 673bdae75485: Initial revision 10(9 years ago, 183 files, 153322+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=673bdae75485 10:40:24 ah well 10:40:28 yeah you can see that the comment above is capitalized 10:40:39 but doy's part isn't 10:40:41 yeah, i did the ambient noise stuff, not the silence stuff 10:40:43 ??oops 10:40:43 pleasingfungus[1/9]: oops 10:41:41 -!- Lightli_ has joined ##crawl-dev 10:42:46 speaking of silence, suggestion for buffing eresh: give her unnerfed silence 10:43:25 or even the Quiet spell from ancientcrawl 10:43:39 global silence? 10:44:02 -!- amalloy_ is now known as amalloy 10:44:06 <|amethyst> Replace with "Vacuum" 10:44:11 it was smite-targetted 10:44:12 <|amethyst> like silence but also does asphyx damage 10:44:28 -!- Lightli has quit [Ping timeout: 246 seconds] 10:44:31 how is her silence currently nerfed? 10:44:57 I am not actually sure if her silence does the shrinking radius thing 10:44:59 will test 10:45:17 well currently it acts like player silence 10:45:27 it's a 5-6 radius aura or somesuch that shrinks over time 10:45:39 even though she's !sil I don't think she can refresh it until it wears off 10:45:51 ah, it does 10:46:12 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140807084340]] 10:48:07 looks like she can recast it before it wears off 10:49:24 and does, quite frequently 10:49:46 oh. hm. 10:50:09 -!- UncertainKitten has joined ##crawl-dev 10:50:25 in fact, i'm not seeing the radius go down at all 10:50:38 hard to tell if that's just because she recasts it too quickly or not though 10:51:25 oh 10:51:42 -!- rchandra has left ##crawl-dev 10:51:50 actually it stays at maximum radius for a lengthy duration and then completely disappears in 2 or 3 turns 10:52:19 assuming she doesn't refresh it anyway 10:53:04 which she indeed does. weird. 10:54:50 -!- allbefore has quit [Quit: Leaving.] 10:54:57 -!- ussdefiant has quit [Ping timeout: 246 seconds] 10:55:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:01:22 -!- Arkaniad has quit [Ping timeout: 240 seconds] 11:04:04 -!- PleasingFungus has joined ##crawl-dev 11:05:11 silence is weird 11:06:04 i kind of like the vacuum idea 11:06:05 for some reason i thought it was full-los at some point too but that seems to be of my imagining 11:07:33 you are perma silenced as long as you can see eresh 11:07:42 -!- dtsund has joined ##crawl-dev 11:08:15 well she can drop it for a short period 11:08:18 but it's unlikely 11:08:24 -!- Blakmane has quit [Quit: Page closed] 11:08:26 i guess i need to do reaverbrobin before i go talking about hell lords really 11:08:28 also her silence isn't los range 11:08:30 so that isn't true 11:08:47 !lg wheals urune>=10 11:08:48 1. wheals the Conqueror (L27 GrFi of The Shining One), blasted by an ancient lich (iron shot) on Zig:11 (ziggurat_pillar_centre_i) on 2013-12-04 17:43:20, with 1024880 points after 126313 turns and 6:00:23. 11:08:56 dang 11:09:10 you can easily spam her to death with conjurations using haste + swiftness 11:09:11 I wanted to play with a targeted silence effect at some point - beam or smite or something, slaps the player with a very low duration silence (so that it only hits them) 11:09:16 that one had all the runes but magical and hells 11:09:33 I don't remember what I was planning to use it for - possibly something in zot? 11:09:56 -!- whiskers75 is now known as ^w 11:09:58 though in fact the zig entrance was on lom's level 11:10:06 -!- Kalir has quit [Changing host] 11:10:10 -!- ^w is now known as whiskers75 11:14:13 -!- Dixlet has quit [Ping timeout: 272 seconds] 11:15:41 -!- lobf has joined ##crawl-dev 11:16:39 -!- allbefore has quit [Client Quit] 11:19:13 -!- Fusha has quit [] 11:20:59 -!- Ququman has joined ##crawl-dev 11:27:49 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 11:28:56 -!- Ququman_ has joined ##crawl-dev 11:29:33 -!- read has quit [Read error: Connection reset by peer] 11:29:58 -!- read has joined ##crawl-dev 11:31:37 -!- rast- has joined ##crawl-dev 11:32:45 -!- Ququman has quit [Ping timeout: 246 seconds] 11:34:09 -!- rast has quit [Ping timeout: 246 seconds] 11:34:12 -!- rast- is now known as rast 11:35:46 -!- lobf has quit [Quit: lobf] 11:36:43 <|amethyst> PleasingFungus: maybe mute rather than silence? 11:37:06 I just like re-using existing durations 11:37:22 <|amethyst> what about the radius? 11:37:27 <|amethyst> oh 11:37:29 yes 11:37:29 <|amethyst> low-duration 11:37:32 exactly 11:37:53 ofc, the last time I tried something clever like this, torpor snails caused people to be "hindered by the wind" 11:37:59 maybe this time it'd work, though! 11:39:05 I really do worry about how many status effects we have, though 11:39:09 %git :/anual 11:39:09 07PleasingFungus02 * 0.15-b1-56-gcd6ed8c: Manual updates 10(3 days ago, 1 file, 97+ 58-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cd6ed8cbbf18 11:39:31 <|amethyst> Yes, there were a lot added by DracoOmega (and others) not long ago 11:40:38 <|amethyst> probably both the new and the old ones should be subject to a cull 11:41:06 I hear there is a certain movement towards culling a pair of statuses I call "ctele" and "-ctele" 11:42:26 aside from that, idk. not sure there are any particular low-hanging fruit 11:45:24 not sure how i feel about removing ctele in general, but the ring should almost certainly go 11:45:37 not sure how that has survived this long 11:47:53 well, it did get pretty heavily nerfed 11:49:41 even still 11:50:48 my personal concern is that the tloc school is looking awful shaky - not so much from just losing ctele, but if you also remove cblink (as mpa was suggesting - so that you can actually remove -ctele), it is not a happy school 11:51:00 yeah 11:51:17 i think it'd be better if ctele/cblink was more limited to tloc 11:51:20 rather than removed entirely 11:51:50 <|amethyst> including blink scrolls? 11:52:09 eh, blink scrolls are rare enough to not be a huge deal 11:52:12 and they're consumable 11:52:22 <|amethyst> well, they would also block removing -ctele 11:52:33 ah, true 11:52:38 would they really? 11:52:40 again, rare 11:53:11 -ctele blocking blink scrolls is a pretty serious thing currently 11:53:28 <|amethyst> not that rare: 10 controlled blinks through Zot:5 would be kind of powerful 11:53:36 removing that effect would be a noticeable nerf to branch ends 11:53:36 yeah 11:53:47 I am not convinced it would be a branch end nerf 11:54:02 since ?blink is rare enough unless you're zig/panscumming (at which point who cares) 11:54:06 but zot:5 is a reasonable concern 11:54:17 though 11:54:19 hm 11:54:21 ??objstat 11:54:21 objstat[1/3]: Run with "crawl -objstat" in a full debug build of crawl ("make debug") to generate item/monster statistics by level/branch; see crawl -help for details 11:54:30 they're more common now that item destruction is gone d: 11:54:40 and then rarer again 11:54:44 since their freq was dropped 11:54:49 ah, okay 11:55:16 on average, 11 ?blink generated across the entirety of a 3-rune game 11:55:23 -!- M1zzu has quit [Ping timeout: 272 seconds] 11:55:56 If you remove ctele, -ctele, will Passage of golubria be removed too 11:58:50 not unless tloc is removed, I expect; I don't think anyone was complaining about semicontrolled blink? idk tho 11:59:21 Don't remove tloc imo 11:59:29 semicontrolled blink is mostly weird i think 11:59:35 <|amethyst> remove ctele spell 11:59:44 <|amethyst> make a "Controlled Teleport" spell 11:59:45 <|amethyst> maybe a consumable 11:59:49 <|amethyst> (also remove the ring) 12:00:05 |amethyst: i'd be okay with that 12:00:11 not sure if a consumable is needed 12:00:46 -!- DocMerlin has quit [Ping timeout: 246 seconds] 12:00:58 remove ctele as a status, but keep -ctele 12:01:08 hmmm 12:01:20 semi-controlled blink is nice though 12:01:41 maybe just make that a separate spell too 12:01:54 i haven't actually seen anyone do it since 0.13, i think it's just not worth 2 turns 12:02:09 <|amethyst> doy: isn't that Passage of Golubria? :) 12:02:14 maybe it is more popular than i realize though 12:02:51 |amethyst: hmmm, that is true i guess 12:03:07 is the one that spawns near you always adjacent? 12:03:12 |amethyst: I am very confused about how a controlled teleport spell would be an improvement over the current control teleport spell 12:03:14 design-wise 12:03:43 Stable (0.15) branch on crawl.akrasiac.org updated to: 0.15-b1-71-g5463ceb 12:03:44 <|amethyst> PleasingFungus: mostly ease of use, and it could be higher level 12:03:57 my impression was that Teleport Self was removed for a reason? 12:04:00 (from players) 12:04:04 i wonder whether, if ctele in general were removed, -cblink would be necessary in the places that have it besides zot:5 12:04:16 -!- Valarioth has quit [Ping timeout: 246 seconds] 12:04:22 <|amethyst> PleasingFungus: because it overlaps with a very frequent consumable effect 12:04:35 and I am not convinced that controlled teleportation needs a buff... 12:04:38 (which is what this would be!) 12:05:05 honestly, i don't think the current system is all that bad (other than the ctele ring) 12:05:11 Why can't we cast "blink enemies close"? 12:05:12 <|amethyst> double or triple the contam 12:05:27 <|amethyst> so that even one casting is dangerous 12:05:44 <|amethyst> or "risky" anyway 12:06:02 mmmmmmmmm 12:07:14 new strategy: ctele into group of monsters all around, glowspode at them 12:07:24 given how common teleport scrolls are, would it really be that much of a buff? 12:07:48 <|amethyst> wheals: I think this is a strategy we should strive to our utmost to enable 12:08:20 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-137-gc7bde63 (34) 12:08:31 -!- xnavy_ is now known as xnavy 12:08:47 i mean, one turn vs two, but that could be offset by making the teleport delay longer 12:09:04 and i imagine the controlled teleport spell would be quite a bit higher level 12:09:54 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:10:05 -!- dienosore has quit [Quit: Page closed] 12:10:20 -!- TS__ has quit [Remote host closed the connection] 12:10:56 it does feel a little weird to have a spell that relies on a consumable 12:11:10 well, it doesn't really 12:11:10 it doesn't rely on a consumable 12:11:11 if 12:11:14 you have a ring of teleport...... 12:11:15 because of semi-controlled blink 12:11:21 also scb, yes 12:13:03 -!- TS__ has joined ##crawl-dev 12:13:22 really, losing semi-controlled blink might not be a terrible idea given passage of golubria 12:14:12 true about the other options, it just feels a bit like ctele doesn't give you many choices since it doesn't do anything on its own 12:15:52 Passage is good enough 12:15:56 trust me 12:16:10 Passage is much more interesting too in the ways you can use it 12:16:14 yeah 12:16:15 vs. "oh look im semi cblinking" 12:16:23 passage has tons of neat tricks 12:16:37 -end shilling my favorite spell- 12:16:44 -!- Keanan has joined ##crawl-dev 12:18:50 -!- Miauw has quit [Read error: Connection reset by peer] 12:19:49 i also have ideas about a l9 tloc spell where you place a couple markers on the ground and then release the spell, and everything inside the convex hull you placed gets hit with a strong distortion effect, or something along those lines 12:20:01 Game crushes on startup 13https://crawl.develz.org/mantis/view.php?id=8870 by mehakun 12:20:01 seems like that would work pretty well with passage 12:20:09 It would need to be tloc only 12:20:27 i mean tlocs.. not a great thing to pump as it stands 12:20:31 right 12:20:34 -!- Brannock has quit [Quit: Leaving] 12:20:44 btw, why is disjunction L8 12:20:46 singularity................. 12:20:53 it dosen't seem that great 12:20:57 TS__: I think it was an attempt to give a reason to pump tloc 12:21:04 yea but its not good enough to be L8 12:21:15 its not better than cblink 12:21:23 so no reason to take it unless you are a spriggan 12:21:28 clearly swap 'em 12:21:30 or DE 12:21:51 imo merge disjunction and dispersal then swap them 12:22:13 Or something 12:23:16 You get the aura, as enemies get closer to you, you are more likely to blink them away, if you beat their MR by enough, they are outright teleported 12:23:55 Having the reverse "Blink enemies close" also would be useful for many characters 12:24:12 ??dispersal 12:24:12 dispersal[1/3]: Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via magic resistance). If a monster does resist, it will be blinked instead (even if it's immune!). Does not work on -TELE enemies such as statues. 12:24:20 ??disjunction 12:24:21 disjunction[1/2]: Level 8 translocation spell added in 0.12; for a few turns, blinks stuff that's near you to be less near you 12:25:28 I wanted to fuck around with some kind of blink enemies close effect 12:25:44 I sort of wanted it to be tmut/tloc, as part of my ongoing plans for tmut improvement 12:25:47 didn't have good ideas, though 12:25:47 Another cute effect would be 12:25:52 exchange places 12:25:54 as a level 8 12:26:10 but that'd be OP in zot probably 12:26:29 didn't that used to be a spell? 12:26:34 or was it just a nemelex card 12:26:34 i feel like adding random spells to tmut wouldn't solve the problem of it being forms and random spells 12:26:37 ??swap card 12:26:37 swap card[1/1]: Swap positions with a random nearby monster. 12:27:24 not that i really have any ideas for tmut improvement either 12:27:40 wheals: it would be a form 12:27:44 TS__: That effect is ridiculously overpowered 12:27:50 probably 12:28:01 I remember how back in TOME 2.2.6 there was an artifact ring that gave you that as an evokable property 12:28:02 roxanneform 12:28:16 heh. I kind of like that. 12:28:21 it was the single most overpowered artifact in the entire game, with maybe Feanor or Ringil coming in second 12:28:33 the trick is making it something that you want to stay in, not just "an ability" with a form strapped to the side... 12:28:36 -!- Lightli_ is now known as Lightli 12:28:50 is the nemelex swap card overpowered? 12:29:18 i don't think so but probably the tome item gave you a choice about what to swap with 12:29:40 it did 12:29:52 it also gave you fire immunity 12:30:42 (it made Mount Doom into an absolute joke since you could just swap your way to the fires, drop the one ring in, and then recall out or kill Sauron if he was there) 12:31:14 hmm, you'd have to have it have a cooldown if you wanted to use it again 12:31:42 even so, if it gave you a choice, it would have to be a really really rare fixedart or something 12:32:11 I mean a spell, man, just make it L8 or so and a cooldown of many turns 12:32:15 oh 12:32:31 so you can't use it to do zot 5 12:32:32 sounds like a shit cblink 12:32:34 if it was level 8 it would be generally outclassed by cblink 12:32:43 well im assuming ctele is removed 12:32:50 along with cblink 12:33:04 also if it had a cooldown of many turns it would be a shit mikeeteleport 12:33:16 ??mikeeteleport 12:33:17 mikeeteleport ~ mikee teleport[1/3]: running to where you want to teleport real fast 12:33:21 not really, there could be interesting ninja strategies with it 12:33:32 swap with the lernean hydra 12:33:39 pick rune up 12:33:40 for instance, place a passage of golubria whe you enter a level, then rtele 12:33:48 land, place another 12:33:57 then swap with an enemy that will chase you and walk into the portal 12:34:00 teleport him offscreen 12:34:20 actually not easy to pull off though 12:34:26 and you dont need the exchange part 12:34:37 -!- Lumpydoo has quit [Quit: Page closed] 12:34:52 sure, just blink close would be an alternative 12:35:02 or good placement of your passage 12:35:13 honestly, I feel that removing cblink would be a bit overdoing it 12:35:13 though at that point you're running up against shadowstep/jump 12:35:13 remove ctele? fine 12:35:21 One is a god effect 12:35:26 one would be a highlevel spell 12:35:35 one is an evokable ability 12:35:50 im referring to the hypothetical swap spell again.. 12:35:53 oh 12:36:26 hmmm 12:36:29 what about 12:36:48 move haste from charms to tloc 12:36:51 Can there at least be a tloc conj 12:37:04 doy: That would make tloc the most important school in the game 12:37:17 and everyone would train it for haste, phase shift, and cblink (assuming it wasn't removed) 12:37:30 i think ive cast cblink as spell like 12:37:30 once 12:38:05 the spl-data comment about haste is also one of my favorites 12:38:15 !source spl-data.h:225 12:38:15 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-data.h;hb=HEAD#l225 12:38:42 sounds accurate 12:38:55 invis is better until like vaults tho 12:39:05 yeah 12:39:16 rip en starting with invis 12:39:24 ripip 0.15 spen with 4 str 12:39:31 the dream is ruined 12:40:03 invisibility getting removed from the en starting book was the first major change in .15 12:40:31 remember that when the comment was made haste was x2 speed 12:40:35 even 12:40:38 yeah 12:40:41 yeah 12:41:18 also remember that it was just enchantments back then (so you could get invis and haste at the same time) 12:42:57 actually now I'm imagining what a level 9 charm would look like 12:43:00 old!haste? 12:43:56 superinvis 12:44:21 invincibility B) 12:44:30 ?? death's door 12:44:30 death's door[1/2]: Renders the caster invulnerable, but reduces you to necro/2 + kiku piety/15 health (up to 13+13). Cannot be recast until 1d3 turns after expiry. You get an end warning. Healing effects other than Revivification (which will confuse+paralyse you if cast!) do not work (including potions of curing in 0.14 or before). Duration is ~16-25 turns. 12:44:30 no, Death's Door is only level 8 12:44:54 its 2 schoool so its as much xp as a 1 school level 9 maybe 12:44:57 yeah i'm not sure whether it would take more or less xp 12:45:12 i think i cast ddoor once too 12:47:08 idea: a fixedart with rN+++ 12:47:14 "useless" 12:47:33 unless it was already good outside of rN+++ 12:47:56 cekugob is close enough 12:48:00 (also it's good outside of rN++ 12:48:25 ??cekugob 12:48:26 cekugob[1/1]: the amulet of Cekugob {Ward -Tele rElec rPois rN+ AC+1 EV+1}. Since it's an amulet of warding with an additional rN+, it gives rN++ total. 12:48:44 er its ok i suppose, at least it has relec and rpois 12:48:52 better than most other amulets 12:48:56 since most amulets are poop 12:48:59 cekugob is such a silly artefact 12:49:00 exactly 12:49:02 it is the randart mimic 12:49:08 ? 12:49:23 new players, encountering cekugob, will quite reasonably assume it's a randart 12:49:27 since: look at it 12:49:39 randarts don't get +ac or +ev though 12:49:49 they used to 12:50:14 no more 12:50:17 *bobs head* 12:50:44 Speaking of tlocs before, can we ever get a transloc/conj Bolt spell 12:51:18 or something that can deal damage with tlocs that isnt warp weapon 12:51:22 have any ideas? 12:51:26 singularity!!! 12:51:28 summon forest! 12:52:18 well, what I "like" to use is different from what is considered "interesting" so 12:52:40 -!- UncertainKitten has joined ##crawl-dev 12:53:03 Like I would just want a tloc bolt type spell that warps space to deal some irresistible damage 12:53:11 i would use that but its not sufficiently "interesting" 12:53:32 vs. train earth for iron shit or get mad when OOD decides to miss 12:53:36 yeah, if you want that, just play a conjurer 12:53:57 !singularity Lightli 12:53:57 PleasingFungus mumbles some strange words. The singularity violently warps Lightli! 12:54:08 speaking of which 12:54:39 I was thinking of suggesting the removal of bolt of cold, as a player spell 12:54:43 no 12:54:45 ? 12:54:52 Can you elaborate? 12:55:01 that's probably reasonable 12:55:03 since it seems like the most superfluous of the bolt spells (bolt of fire, bolt of cold, bolt of draining, lightning bolt, bolt of magma, I think there's one more) 12:55:07 although should probably replace it with something 12:55:09 Venom bolt 12:55:12 the difference is BoM sucks 12:55:13 thank you 12:55:17 -!- simmarine has joined ##crawl-dev 12:55:20 and ice already has two other level 6 multi-target level 6 damage spells 12:55:22 -!- dienosore has quit [Ping timeout: 246 seconds] 12:55:26 (freezing cloud, ozocubu's fridge) 12:55:26 fire and ice really need to be differentiated better 12:55:33 -!- Nomi has quit [Ping timeout: 240 seconds] 12:55:46 and ice is supposed to be the less damage-focused, more utility school (in contrast with fire) 12:55:48 Bolts are good because you frequently have situations where there are several enemies in a line 12:56:04 TS__: well, bolt of fire isn't going away 12:56:04 or something close to one 12:56:23 (probably) 12:56:27 we have six bolt spells at present, all level 5 or 6 12:56:29 so I don't see why we need to force players to give themselves -potion or use the fcloud targetter a bunch 12:56:34 I don't think losing one of them would be so bad 12:56:37 Yes because bolt targetting is a useful thing 12:56:43 of course it is useful. 12:56:46 clearly the solution is to make bolt of magma level 4 :v 12:56:52 BoM is crap just remove it 12:56:58 dang........ 12:57:13 It takes so much xp to get decent spellpower 12:57:23 because "3 school lol" 12:57:46 optionally cut out the conjurations portion of it to make it 2 school 12:58:27 Why do all these things have "conj" as a school anyway? Just to increase the XP needed for them? 12:58:48 conjurers are real.......... 12:59:00 No, I mean BoF being fire/conj vs. Fire 12:59:05 for instance 12:59:10 yes 12:59:13 that is also what I meant 12:59:25 Just to increase XP or are you saying "cast it only from conjurations" 12:59:29 it makes it easier for conjurers to dip into them 12:59:31 quick question 12:59:33 to make multi-school conjurers a valid playstyle, probably 12:59:35 which is reasonable 12:59:45 how strong is bolt of cold compared to refrigeration at 100 power? 12:59:53 -!- F-Glex is now known as G-Flex 13:00:14 doy: I remember when I won DDEE I ignored conjurations and only trained Earth. 13:00:33 By the time Iron Shot was reliable, Shatter was starting to become castable 13:00:42 Well you didn't miss much, iron shot misses constantly 13:01:01 for most of early game sandblast w/stones > stone arrow because of all the missing 13:01:26 Lightli: well, that's why i said "multi-school" 13:01:33 yeah 13:01:45 I usually just go for IOOD for irresistable single-target damage 13:02:11 assuming my character isn't just capable of beelining for a level 9 spell, in which case I do that 13:02:25 there's not even a good reason to use multischool conjurations imo. The only thing you would take is maybe earth or air to hit things that resist fire and ice 13:02:30 But it's easier to just take OOD 13:02:51 like fire/ice is not a thing 13:02:51 -!- allbefore has quit [Quit: Leaving.] 13:03:15 pure conj isn't very good for fighting multiple enemies 13:03:18 groups 13:03:22 yeah 13:04:07 well 13:04:09 I'm definitely fine with ice magic getting a nerf, the only question is how strong refrigeration is compared to bolt of cold assuming equal spell power 13:04:24 fire has fireball and bolts for that, ice has fcloud and fridge and bolt, air has lbolt and cbl 13:04:30 earth magic has.. ummm 13:04:33 LRD i guess 13:04:41 -!- reaverb has joined ##crawl-dev 13:05:50 air also has the triple-school spells for area damage 13:05:52 the cloud spells 13:07:20 yeah 13:07:44 ??bolt of cold 13:07:44 bolt of cold[1/1]: A level 6 conj/ice penetrating beam attack that can hit multiple opponents in a line for pure cold damage. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. With sufficient power, produces freezing clouds when passing water squares; always produces steam over lava. 13:08:03 -!- bonghitz has quit [Remote host closed the connection] 13:08:48 Do all earth damage spells check 3x AC? 13:08:51 or just sandblast 13:09:40 Stable (0.15) branch on crawl.lantea.net updated to: 0.15-b1-71-g5463ceb 13:10:26 -!- M1zzu has quit [Quit: Leaving] 13:10:42 LRD does 13:10:58 stone arrow dosen't though right? 13:11:44 %git f883cba7661e 13:11:44 07doy02 * 0.16-a0-125-gf883cba: also create some equipment from dumpfiles 10(35 hours ago, 1 file, 109+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f883cba7661e 13:11:59 Hmm, is it intentional that doesn't handle Slay/Ev/Ac 13:12:07 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:12:42 reaverb: it doesn't handle artefacts at all yet 13:12:48 unless you're referring to something else 13:12:57 doy: Rings of protection? 13:13:01 and Rings of slaying? 13:13:08 rings of slaying do work 13:13:16 and i assume rings of protection do too 13:13:26 -!- Roderic has joined ##crawl-dev 13:13:30 Oh, hmm. 13:13:37 TS__: stone arrow just checks 1x ac, afaik 13:13:43 hmm 13:13:48 I think it's lrd, possibly sandblast, possibly shatter that check 3x ac 13:13:56 the "fragments" damage type 13:21:43 -!- LexAckson has joined ##crawl-dev 13:26:24 -!- Nomi has quit [Ping timeout: 272 seconds] 13:26:43 03reaverb02 07* 0.16-a0-138-gb369bad: Remove some old comments from spl-data.h (doy) 10(18 minutes ago, 1 file, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b369bad9063b 13:26:43 03reaverb02 07* 0.16-a0-139-gc9fe9b1: Unbrace (wiz-you.cc) 10(17 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c9fe9b17557c 13:26:49 -!- Keanan has quit [Quit: Leaving.] 13:27:14 -!- Nomi has quit [Client Quit] 13:30:12 -!- reaverb has quit [Ping timeout: 250 seconds] 13:32:00 -!- mineral has joined ##crawl-dev 13:33:14 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 13:34:01 -!- F-Glex has joined ##crawl-dev 13:35:33 -!- y2s82 has quit [Ping timeout: 255 seconds] 13:35:37 -!- Gene_ has quit [Ping timeout: 246 seconds] 13:36:35 -!- read has quit [Disconnected by services] 13:36:37 -!- mineral is now known as read 13:41:27 -!- G-Flex has quit [*.net *.split] 13:41:27 -!- ZRN has quit [*.net *.split] 13:41:27 -!- fiyawerx has quit [*.net *.split] 13:41:27 -!- herself has quit [*.net *.split] 13:41:27 -!- bd- has quit [*.net *.split] 13:41:27 -!- the_glow has quit [*.net *.split] 13:41:27 -!- Wahaha has quit [*.net *.split] 13:41:27 -!- truemonolith has quit [*.net *.split] 13:41:27 -!- Kintak has quit [*.net *.split] 13:41:28 -!- giganticus has quit [*.net *.split] 13:41:28 -!- jbenedetto has quit [*.net *.split] 13:41:28 -!- kunwon1 has quit [*.net *.split] 13:41:28 -!- tupper has quit [*.net *.split] 13:41:28 -!- Surr has quit [*.net *.split] 13:41:28 -!- squimmy_ has quit [*.net *.split] 13:43:38 -!- bonghitz has quit [Ping timeout: 255 seconds] 13:46:47 PleasingFungus: How much damage does refrigeration do anyways 13:48:06 return dice_def(3, 5 + pow / 10); 13:49:32 -!- kunwon1 has joined ##crawl-dev 13:50:11 Pow cap is 200 13:50:16 -!- antigone- is now known as bd- 13:56:38 ??beam damage[dice_def 13:56:39 I don't have a page labeled beam damage[dice_def in my learndb. 13:56:47 ??beam damage 13:56:48 beam damage[1/1]: calcdice_calculator means (B + pow * C / D) damage divided among A identical dice. Die size is rounded up/down at random, weighted by remainder. dicedef_calculator means (A)d(B + pow * C / D) damage. 13:57:02 for reference ^^ 13:57:31 C and D here being 1 13:58:38 -!- allbefore has quit [Quit: Leaving.] 13:59:59 or rather, dice_def(a, b) just means AdB, not the same as the calculators 14:00:37 -!- elliptic has quit [Quit: Leaving] 14:02:30 -!- PleasingFungus has quit [Ping timeout: 272 seconds] 14:02:43 so the bolts are 6d(18 + pow * 2/3) then? 14:02:47 that seems high 14:04:10 that would be that would be 450 average damage at 200 power 14:04:36 -!- PleasingFungus has joined ##crawl-dev 14:05:35 orb of ice (12*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil, 07vault | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9612 | Sp: glaciate (10-198) | Sz: little | Int: normal. 14:05:35 %??orb of ice 14:05:37 hm 14:05:48 ancient lich (16L) | Spd: 10 | HD: 27 | HP: 85-130 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 7513 | Sp: b.cold (3d37), paralyse, sum.greater demon, animate dead, iron shot (3d44), 04esc:teleport self / b.corrosive (3d28), slow, invisibility, throw icicle (3d37), crystal spear (3d48) / b.fire (3d37), confuse, haste, b.draining (3d33), sum.greater demon, 04esc:banishment / mystic blast (3d30), b.cold (3d37), invisibility, animate dead, o.destruction (9d20) | Sz: Medium | Int: high. 14:05:48 %??ancient lich 14:06:13 3d37 at 27 hd 14:06:33 !source zap-data.h:160 14:06:33 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/zap-data.h;hb=HEAD#l160 14:06:33 so at max power 3d25 for refrigeration 14:06:33 goblin (15g) | Spd: 10 | HD: 1 | HP: 2-6 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, !sil | Res: 06magic(1) | XP: 1 | Sp: b.cold (3d9) | Sz: small | Int: normal. 14:06:33 %??goblin spells:bolt_of_cold 14:06:43 compared to 3d20 for throw icicle at 100 power 14:08:38 so how is the damage actually calculated 14:09:09 -!- Miauw has quit [Read error: Connection reset by peer] 14:09:13 max power is pretty irrelevant, tbh; a level 6 spell will probably come online at somewhere in the ballpark of 50-60 power, and cap out in a non-preposterous game around 120 power 14:09:21 by max power I mean 200 power 14:09:28 since you aren't gonna get that unless you're doing something absurd 14:13:27 i think i'm still not understanding how power works in these formulas 14:13:57 oh 14:13:59 i see 14:14:03 got it now 14:14:11 weird way to represent things 14:15:46 -!- amalloy is now known as amalloy_lunch 14:15:53 so 6d25 for bolts and 3d25 for refrig at max power 14:16:09 dicedef at least seems pretty natura to me 14:16:27 yeah, dice_def is fine, calcdice_calculator is weird 14:16:28 maybe not calcdice as much, but it lets you see the max damage pretty easily 14:16:32 yeah, true 14:17:16 goblin hd:300 spells:bolt_of_cold 14:17:26 goblin (15g) | Spd: 10 | HD: 100 | HP: 361-448 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, !sil | Res: 06magic(133) | XP: 15000 | Sp: b.cold (3d117) | Sz: small | Int: normal. 14:17:26 %??goblin hd:300 spells:bolt_of_cold 14:17:45 I guess they use a different damage path 14:17:46 I forget 14:18:03 goblin (15g) | Spd: 10 | HD: 100 | HP: 361-448 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, !sil | Res: 06magic(133) | XP: 15000 | Sp: glaciate (10-618) | Sz: small | Int: normal. 14:18:03 %??goblin hd:100 spells:glaciate 14:18:16 the max HD for redefines is 100 14:18:38 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm++ | XP: 1 | Sp: b.cold (3d1098), b.fire (3d1098) | Sz: Large | Int: plant. 14:18:38 %??test spawner spells:bolt_of_cold;bolt_of_fire 14:27:15 <|amethyst> yes, monster spell damage is completely separate from player spell damage 14:27:40 <|amethyst> maybe it's the same for a few spells, but not in general 14:28:19 -!- Dixlet has joined ##crawl-dev 14:28:20 <|amethyst> !source mons_spell_beam 14:28:21 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-cast.cc;hb=HEAD#l249 14:28:28 <|amethyst> !source zap_data 14:28:29 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/zap-data.h;hb=HEAD#l25 14:30:15 -!- Lightli has quit [Quit: Page closed] 14:30:31 -!- Lightli has joined ##crawl-dev 14:32:45 -!- PleasingFungus has quit [Ping timeout: 250 seconds] 14:34:30 -!- Zero_ has quit [Quit: Page closed] 14:37:51 -!- giantbat has quit [Quit: Leaving] 14:44:24 -!- bonghitz has quit [Ping timeout: 260 seconds] 14:52:25 -!- Poncheis has quit [Ping timeout: 260 seconds] 14:52:31 ahh nice, the crash dump stuff is working with this ancient mingw32 toolchain... 220MiB executable with debugging symbols though :/ 14:55:18 -!- Miauw has quit [Quit: Leaving] 14:57:09 -!- Sovek has quit [Quit: Page closed] 14:57:57 <|amethyst> johnny0: 90 MiB on Linux with full debug info, so not terrifying :) 14:58:24 -!- CryptoCactus has quit [Quit: lol videogames] 14:58:35 <|amethyst> johnny0: is there some way to split them out that works with both Windows and gdb? 14:59:13 |amethyst: the drmingw dbghelp.dll implementation seems to be working well 14:59:18 hm, is there a way i could add a compile flag that uses some other folder instead of /rltiles/? 14:59:38 or would it be better to just make a separate branch 14:59:39 i think you can use strip to get a separate file like how windows does it with pdbs 14:59:54 <|amethyst> ontoclasm1: for the source? 15:00:08 <|amethyst> ontoclasm1: I think make RLTILES=foobar should work 15:00:13 yeah, for my alternate tiles i made 15:00:22 <|amethyst> but you need everything in that directory 15:00:29 oh, neat 15:00:32 <|amethyst> (so it might be easier to just do a branch instead) 15:01:18 oh, hm, i'm gonna have to mess with tilepick.cc too, so yeah, i'll have to make a branch 15:02:41 -!- PleasingFungus has joined ##crawl-dev 15:04:03 gah, another snag... compiles fine for mingw-w64, cygwin, ancient mingw32, cl.exe, but not a more modern mingw32 15:05:29 -!- VitaminB5 has quit [Ping timeout: 260 seconds] 15:06:04 -!- alefury has joined ##crawl-dev 15:08:20 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:08:58 -!- Letchik has quit [Ping timeout: 244 seconds] 15:13:22 -!- CatPlusPlus has quit [Remote host closed the connection] 15:19:00 -!- Poncheis has quit [Client Quit] 15:22:35 -!- Bloax has joined ##crawl-dev 15:24:00 -!- Ystah has quit [Read error: Connection reset by peer] 15:24:42 -!- Bloaxor has quit [Ping timeout: 250 seconds] 15:30:48 |amethyst: i guess there are some utilities for generating pdbs from dwarf/stabs info, but mgwhelp can work with the same data that gdb can and produces better demangling results 15:33:32 ugh, another function to load dynamically... 15:33:39 -!- WereVolvo has quit [Read error: Connection reset by peer] 15:33:46 -!- amalloy_lunch is now known as amalloy 15:36:08 -!- codrus has quit [Quit: Page closed] 15:39:46 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 15:44:14 -!- UncertainKitten has joined ##crawl-dev 15:51:14 -!- MgDark_HuIE has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 15:59:01 -!- Whistling_Bread has quit [Quit: Having his crunching of his eye, nor my wicked Noah's ark. Cribbed and fright and again politely bidding him down, as far more abundantly supplied than usual.] 15:59:08 -!- amalloy is now known as amalloy_ 15:59:22 -!- Cerpin has joined ##crawl-dev 16:00:03 -!- Patashu has joined ##crawl-dev 16:00:24 -!- Shard1697 has joined ##crawl-dev 16:00:51 -!- Krakhan has quit [Changing host] 16:02:58 -!- Lightli has quit [Ping timeout: 246 seconds] 16:04:19 -!- twelwe has quit [Client Quit] 16:04:35 -!- twelwe has joined ##crawl-dev 16:04:37 i'm playing on crawl.akrasiac.org and absolutely cannot find the options file line to remofve the auto explore trail. any help? 16:04:58 ??options 16:04:58 rcfile[1/3]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/options_guide.txt;hb=HEAD 16:05:01 show_travel_trail = false 16:05:07 also better question for main channel 16:05:18 i think its perfectly fine here 16:05:18 i did a search for the word trail and foudn nothing.. can i just add that line somewhere? 16:05:22 yes 16:05:25 add it anywhere 16:05:31 as long as its a new line 16:05:55 <|amethyst> twelwe: if this is trunk, probably you've had that rc since before the option existed 16:06:00 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 16:06:10 <|amethyst> hm 16:06:12 its a very old account, cabbic 16:06:15 <|amethyst> though that line is problematic 16:06:31 ? 16:06:52 the line did work 16:07:08 <|amethyst> sorry, I mean the line in the default rc is problematic 16:08:00 -!- Akitten_Homura has joined ##crawl-dev 16:08:06 are there people who actually use the travel trail? 16:08:30 <|amethyst> doy: it's somewhat necessary online, because the default travel delay is -1 16:08:42 now i need the easy eat command. oh man, should i just reset the options entirely? will that refresh them to trunk options? 16:08:57 i've always played with travel_delay of -1, and i find the trail more distracting than anything else 16:09:03 <|amethyst> and there were complaints that it is very disorienting "teleporting" somewhere and having no clue how you got there 16:09:22 guess it depends on what you're used to though 16:09:34 <|amethyst> I like it in console, but I could see how people wouldn't 16:10:29 <|amethyst> in tiles it's less problematic, because the footprints don't really hide anything 16:10:46 -!- G-Flex has joined ##crawl-dev 16:10:55 just make the trail lighter --- er darker? 16:11:04 <|amethyst> can't really do that in console 16:11:28 time to support 256 colors! 16:11:28 <|amethyst> you could make it use a colour instead of inverse video 16:11:32 <|amethyst> but that hides more information 16:11:46 <|amethyst> simmarine: I wish, but how to make portable ttyrecs? 16:12:02 the ttyrecs would be as portable as the game itself 16:12:05 <|amethyst> simmarine: and I wouldn't want to *require* 256-colour so the problem remains for some user 16:12:42 -!- TAS-2012v has quit [Ping timeout: 260 seconds] 16:12:42 -!- UncertainKitten has quit [Ping timeout: 260 seconds] 16:12:42 -!- bd- has quit [Ping timeout: 260 seconds] 16:12:43 -!- Moonsilence has quit [Ping timeout: 260 seconds] 16:12:43 -!- FiftyNine has quit [Ping timeout: 260 seconds] 16:12:43 -!- Akitten_Homura has quit [Ping timeout: 260 seconds] 16:12:43 -!- F-Glex has quit [Ping timeout: 260 seconds] 16:12:43 -!- oberstein has quit [Ping timeout: 260 seconds] 16:12:47 -!- Sovek has quit [Quit: Page closed] 16:12:54 it's quite nice to have in tiles, yes 16:13:07 what terminals support unicode but not 256-color these days? 16:13:09 -!- codile has quit [Ping timeout: 260 seconds] 16:13:37 -!- agentgt has quit [Ping timeout: 260 seconds] 16:13:49 <|amethyst> IIRC screen only supports 256-color if you set up your terminal type properly both outside and inside screen 16:13:49 -!- UncertainKitten has joined ##crawl-dev 16:14:15 <|amethyst> which isn't hard to do, but so many people just use TERM=xterm 16:14:53 <|amethyst> Which has "colors#8" most places 16:15:12 -!- Krakhan has quit [] 16:15:55 <|amethyst> We could add colour stripping (or posterisation rather) to dgamelaunch's ttyrec viewer 16:16:00 -!- oberstein has joined ##crawl-dev 16:16:12 yeah, it does look like screen inside xterm doesn't have 256-color by default 16:16:13 <|amethyst> it already has a unicode -> ascii option 16:16:14 disappointing 16:17:09 <|amethyst> doy: I think if you do TERM=xterm-256color screen it should work? 16:17:23 |amethyst: yeah, probably, but like you said, that's not a great solution 16:18:01 <|amethyst> (you also have to term screen-256color in the screen config if you want to let other programs know that it's 256-colour capable) 16:18:21 -!- Letchik has quit [Ping timeout: 240 seconds] 16:18:31 <|amethyst> (and then your TERM doesn't work on other systems without as complete a terminfo library... and TERM is passed around by ssh etc) 16:18:34 -!- Moonsilence_de has quit [] 16:19:52 <|amethyst> and I think rxvt is still 88-colour, not 256-, but that's just quibbling :) 16:21:50 terminals ): 16:22:10 -!- Lightli has joined ##crawl-dev 16:22:14 -!- Bloaxor has joined ##crawl-dev 16:22:54 <|amethyst> basically there's little reason to ever trust terminfo, because it's usually wrong these days 16:23:26 <|amethyst> if you just had the full terminal definition in an env variable, and passed *that* around... 16:23:39 -!- coolbeans has quit [Quit: Page closed] 16:24:02 i really don't like that line of thinking, because it means that terminals can never actually get better 16:24:31 <|amethyst> well 16:24:32 <|amethyst> people use 256-colour in their programs 16:24:55 <|amethyst> it's just that you often do that even if the terminal says it's not capable 16:25:13 <|amethyst> so back-compatibility isn't what it could be 16:25:20 i would much rather rely on terminfo, because then at least it's clear where bug reports should go 16:25:33 -!- Bloax has quit [Ping timeout: 240 seconds] 16:25:41 if a program just blindly uses 256-color and things don't work, whose bug is that? 16:25:48 -!- elliptic has joined ##crawl-dev 16:26:14 <|amethyst> doy: What if a program refuses to use 256-color in a terminal that's capable? 16:26:58 <|amethyst> I mean, in a sense it's the user's problem because they didn't set a good TERM 16:27:09 -!- Patashu has quit [Ping timeout: 240 seconds] 16:27:09 <|amethyst> OTOH, the terminal should have set a good TERM by default 16:27:32 <|amethyst> OTGH, if it did that and you logged into an older machine without that terminfo entry, nothing would work 16:27:57 yeah, ssh is a problem 16:28:21 it would be nice if there was an env var that held all of the actual terminal definitions 16:28:38 but that seems like it'd be much harder to get terminals to support 16:28:38 <|amethyst> doy: that's what I was saying earlier 16:28:55 right, i just don't see that as reasonable, other than maybe very long term 16:29:01 because nobody does it currently 16:29:35 -!- Krakhan has quit [Changing host] 16:30:19 <|amethyst> termcap supported that 16:30:23 <|amethyst> I don't know if terminfo does 16:30:29 -!- tensorpudding has quit [Read error: Connection reset by peer] 16:30:39 really? 16:30:47 is there documentation on that somewhere? 16:31:00 <|amethyst> https://www.gnu.org/software/termutils/manual/termcap-1.3/html_mono/termcap.html#SEC4 16:31:12 <|amethyst> last paragraph of that section 16:31:43 interesting 16:31:46 -!- siepu has quit [Quit: Leaving] 16:31:54 <|amethyst> not sure if telnet, ssh, etc pass it around 16:32:08 it's still not all that useful if nothing sets it by default though 16:32:24 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 16:32:30 -!- bonghitz has quit [Quit: Leaving...] 16:33:02 <|amethyst> yeah 16:33:28 <|amethyst> still, I think it just needs an advocate, and some time 16:33:48 <|amethyst> 256-colour support happened, so these things aren't impossible 16:37:34 -!- gigantic_ has quit [] 16:38:22 -!- elliptic has quit [Quit: Leaving] 16:39:06 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 16:39:19 <|amethyst> (you'd still need to fallback to TERM of course, set a reasonable TERM, etc.) 16:39:22 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 16:39:22 -!- Gene_ has quit [Ping timeout: 246 seconds] 16:39:34 sure 16:39:57 fairly sure the linux console is never going to change the way it does anything, for instance 16:40:00 (: 16:40:47 -!- elliptic has joined ##crawl-dev 16:41:04 <|amethyst> IMO if you're doing anything real with Linux console you want a userspace framebuffer terminal emulator, but AFAIK those don't exist 16:41:10 <|amethyst> the in-kernel one never will :) 16:41:14 pretty much 16:41:30 -!- imantor has quit [Quit: leaving] 16:42:10 <|amethyst> could use X -- xterm as your emulator :P 16:43:06 does anyone knwo where that dev-created google doc of the proposed monster glyph change from a few months ago is? 16:43:37 <|amethyst> hm 16:44:05 <|amethyst> searching my IRC logs 16:46:04 -!- tensorpudding has quit [Read error: Connection reset by peer] 16:46:06 ??glyph reform 16:46:06 glyph reform[1/4]: Many monsters were re-glyphed for console players in 0.15. Employed draconians to q; Immobile plants/fungi all to P; Mobile plants/fungi all to f; Tengu to Q; All derived undead to Z; Drakes to k; Non-unique humans to p; Most flying insects to y; Slugs to w; Dwarves to g; ghosts to W. 16:46:17 <|amethyst> already checked that 16:46:23 yeah, it used to be there...... 16:46:32 rip 16:46:40 -!- tcjsavannah has quit [Quit: tcjsavannah] 16:46:57 this is for pizza tornado development so very important 16:46:58 -!- SurpriseTRex has quit [Quit: Leaving] 16:47:08 obv!!!! 16:47:24 it's in the mantis issue i think 16:49:04 ghosts to W??? 16:49:16 <|amethyst> not sure if this is the last version but https://docs.google.com/spreadsheets/d/1ZdFxdVlU_PiU0G8sNUYytl9oQEovU8H8tc76yXS_65I 16:49:19 gwarves 16:49:31 grey draconian knight (10q) | Spd: 10 | HD: 16 | HP: 101-122 | AC/EV: 19/12 | Dam: 27, 15 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(42) | Vul: 08holy | XP: 1652 | Sp: b.cold (3d25), b.draining (3d23), invisibility, animate dead, throw icicle (3d25) / b.cold (3d25), b.lightning (3d21), vampiric draining, agony, throw icicle (3d25) / b.cold (3d25), throw icicle (3d25), haste, simulacrum, armour | Sz: Medium | Int: high. 16:49:31 %??grey draconian knight 16:50:41 !source mon-spll.h 16:50:42 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-spll.h;hb=HEAD 16:51:29 <|amethyst> for the current (well, several weeks old) assignments: 16:51:33 <|amethyst> ??glyph 16:51:33 glyph ~ glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 16:51:35 |amethyst: any idea why ozo's armour shows up as 'armour' and not 'o. armour'? 16:51:47 Nergalle (16o) | Spd: 10 | HD: 10 | HP: 60 | AC/EV: 9/11 | Dam: 6 | 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 06magic(66) | Vul: 08holy | XP: 804 | Sp: b.draining (3d18), sum.spectral orcs, haste other, 04esc:death's door | Sz: Medium | Int: high. 16:51:47 %??nergalle 16:52:09 spriggan berserker (04i) | Spd: 10 (move: 60%) | HD: 12 | HP: 42-65 | AC/EV: 2/18 | Dam: 27 | 10weapons, 10items, 10doors, fighter, priest, see invisible | Res: 06magic(112) | XP: 836 | Sp: brothers in arms, trog's hand, berserker rage | Sz: little | Int: normal. 16:52:09 %??spriggan berserker 16:52:14 why are draconians specifically split like that 16:52:16 that seems weird 16:52:17 Serpent of Hell (12D) | Spd: 14 | HD: 20 | HP: 320 | AC/EV: 16/12 | Dam: 35, 15, 1507(trample) | 05demonic, 10doors, see invisible, fly, !sil | Res: 06magic(186), 12cold+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 14478 | Sp: refrigeration, cold breath (3d40) | Sz: Giant | Int: high. 16:52:17 <|amethyst> %??serpent of hell coc 16:52:17 huh 16:52:19 thanks that will work! 16:52:43 doy: no, dr knights just have three spellsets these days 16:52:53 <|amethyst> wheals: same reason it's 'refrigeration' 16:52:59 wheals: no, i mean d vs q 16:53:20 oh, since they were overloaded 16:53:29 <|amethyst> doy: to avoid colour overlaps 16:53:38 ...is there actually a check for starting with "Ozocubu" 16:54:35 <|amethyst> there is 16:54:42 <|amethyst> // strip wizard names 16:55:03 <|amethyst> http://s-z.org/neil/git/?p=monster-trunk.git;a=blob;f=monster-main.cc#l380 16:55:03 -!- dtsund has quit [Quit: dtsund] 16:55:30 Crazed the wizard 16:57:42 hah, i stripped the debugging symbols prefix only to remember that crawl keeps compiler flags 16:58:37 <|amethyst> wheals: it used to be special-cased for "death's" and "trog's" instead 16:58:46 <|amethyst> wheals: http://s-z.org/neil/git/?p=monster-trunk.git;a=commitdiff;h=646050b 16:59:52 <|amethyst> BTW, we should add a named caster 17:00:06 <|amethyst> err 17:00:14 <|amethyst> named spell author rather 17:00:24 <|amethyst> I think the existing list is quite old? 17:00:31 https://dl.dropboxusercontent.com/s/jt1sgtz5gak45sw/mingw32-test-20140813-175333.txt 17:00:37 named spell author? 17:00:43 a list of spell authors 17:00:46 iskendrun, olgreb, etc 17:00:50 naniwa IMO 17:01:02 <|amethyst> Is Iskenderun the newest? 17:01:09 oh, a new one, I see 17:01:11 golubria 17:01:13 is newest 17:01:18 no, he's the oldest -- all the way from PCHACK! 17:01:18 <|amethyst> oh, right 17:01:24 oh, I always assumed golubria was a place 17:01:41 like, that's where the spell was invented 17:01:42 PleasingFungus: well, we have a golubria wizlab, so 17:01:45 <|amethyst> PleasingFungus: places don't usually have wizlabs 17:01:54 <|amethyst> Iskenderun is a place! 17:02:01 <|amethyst> Well, İskenderun 17:02:01 well, you don't know the name of the wizlab unless you look at the vault file 17:02:03 s o 17:02:12 piffle. 17:02:24 tengu battlemage (06Q) | Spd: 10 (move: 90%) | HD: 7 | HP: 22-41 | AC/EV: 2/17 | Dam: 10, 5, 5 | 10weapons, 10items, 10doors, spellcaster, see invisible, lev | Res: 06magic(28) | XP: 331 | Sp: force lance (3d11), mystic blast (3d13), battlesphere, 04esc:blink / mephitic cloud, b.venom (3d12), battlesphere, 04esc:blink / shock (d12), b.lightning (3d14), battlesphere, 04esc:blink / throw flame (3d7), b.magma (3d15), battlesphere, 04esc:blink | Sz: Medium | Int: normal. 17:02:24 %??tengu conjurer col:magenta name:tengu_battlemage n_rpl n_noc 17:02:37 FR for battletower 17:02:45 PleasingFungus: i'm pretty sure i fixed that bug? 17:03:00 -!- edlothiol has quit [Ping timeout: 260 seconds] 17:03:00 !lm . br.enter=wizlab -log 17:03:01 wheals, XL27 NaNe, T:102947: http://crawl.berotato.org/crawl/morgue/wheals/morgue-wheals-20140625-164141.txt 17:03:29 ah, so it shows up in notes 17:03:30 yep 17:03:33 does it ever show up in-game? 17:03:50 yes, when you press ?: :P 17:04:00 <|amethyst> in-character I think PF means :P 17:04:12 in-character? 17:04:14 ??roleplaying 17:04:15 roleplaying[1/1]: an orc comes out of nowhere! i hate them because they burned my village down once i yell the name of trog and go into a berserk rage at the sight of the orc RARRGRAHA 17:04:44 hm 17:04:49 tempted to start an extendedrobin account 17:04:58 (reaverbrobin seems like an unkind name) 17:04:59 <|amethyst> ??shakespeare 17:04:59 macbeth[1/1]: !log whog kohe quit 1 17:05:17 !log whog kohe quit 1 17:05:17 1. whog, XL1 KoHe, T:0: http://crawl.akrasiac.org/rawdata/whog/morgue-whog-20100813-185722.txt 17:05:32 i imagine that the ?: is the printout from dot matrix printer attached to my pager 17:05:49 can I do 17:05:51 learn s macbeth do { !log whog kohe quit 1 } 17:06:04 I forget if that's the right 'do' syntax 17:06:04 <|amethyst> wheals: surely you mean a pocket imp scribe 17:06:37 Print! Your crimson imp blinks! Your crimson imp blinks! 17:07:01 <|amethyst> PF: I think but 1. I'm not sure which format it would use; 2. it would be unobvious that was the response to the query 17:07:16 -!- Roderic has left ##crawl-dev 17:07:22 -!- kekekela has quit [Ping timeout: 246 seconds] 17:07:24 I suppose 17:07:28 <|amethyst> PleasingFungus: that's solvable with a format spec on the !lg though 17:07:40 -!- ontoclasm1 has quit [Quit: Leaving.] 17:08:07 <|amethyst> .echo macbeth: $(!log whog kohe quit 1) 17:08:08 macbeth: 1. whog, XL1 KoHe, T:0: http://crawl.akrasiac.org/rawdata/whog/morgue-whog-20100813-185722.txt 17:08:21 <|amethyst> !learn add macbeth macbeth: $(!log whog kohe quit 1) 17:08:22 macbeth[2/2]: macbeth: $(!log whog kohe quit 1) 17:08:29 <|amethyst> oh, bah 17:08:35 ??macbeth[2 17:08:36 macbeth[2/2]: macbeth: 1. whog, XL1 KoHe, T:0: http://crawl.akrasiac.org/rawdata/whog/morgue-whog-20100813-185722.txt 17:08:37 <|amethyst> !learn del macbeth[2] 17:08:37 Deleted macbeth[2/2]: macbeth: $(!log whog kohe quit 1) 17:08:40 <|amethyst> oh 17:08:44 <|amethyst> it worked 17:08:48 seems to work 17:08:53 <|amethyst> !learn add macbeth macbeth: $(!log whog kohe quit 1) 17:08:53 macbeth[2/2]: macbeth: $(!log whog kohe quit 1) 17:08:59 <|amethyst> !learn del macbeth[1] 17:09:00 Deleted macbeth[1/2]: !log whog kohe quit 1 17:09:23 <|amethyst> oh duh 17:09:38 <|amethyst> !learn edit macbeth[1] s/.*:// 17:09:39 macbeth[1/1]: $(!log whog kohe quit 1) 17:09:45 <|amethyst> !learn edit macbeth[1] s/ / / 17:09:45 No change: regex ` ` does not match ` $(!log whog kohe quit 1)` 17:09:55 <|amethyst> !learn edit macbeth[1] s/^ // 17:09:56 Unstable branch on crawl.lantea.net updated to: 0.16-a0-139-gc9fe9b1 (34) 17:09:56 macbeth[1/1]: $(!log whog kohe quit 1) 17:09:59 <|amethyst> ??macbeth 17:10:00 macbeth[1/1]: 1. whog, XL1 KoHe, T:0: http://crawl.akrasiac.org/rawdata/whog/morgue-whog-20100813-185722.txt 17:10:56 <|amethyst> !learn add macbeth do {!log whog kohe quit 1} 17:10:57 macbeth[2/2]: do {!log whog kohe quit 1} 17:11:01 <|amethyst> ??macbeth[2] 17:11:01 1. whog, XL1 KoHe, T:0: http://crawl.akrasiac.org/rawdata/whog/morgue-whog-20100813-185722.txt 17:11:09 -!- rast has quit [Read error: Connection reset by peer] 17:11:29 <|amethyst> ah, right, do {} does suppress the normal response text 17:11:37 <|amethyst> !learn del macbeth[2] 17:11:38 Deleted macbeth[2/2]: do {!log whog kohe quit 1} 17:12:09 -!- rast- has joined ##crawl-dev 17:15:45 -!- rast has quit [Ping timeout: 246 seconds] 17:15:58 -!- rast- is now known as rast 17:17:07 -!- DocMerlin has quit [Quit: Page closed] 17:17:34 -!- elliptic has quit [Ping timeout: 272 seconds] 17:18:47 -!- rast- has joined ##crawl-dev 17:18:48 -!- wheals_ has joined ##crawl-dev 17:18:59 -!- wheals has quit [Read error: Connection reset by peer] 17:19:17 -!- dtsund has joined ##crawl-dev 17:20:18 -!- rast has quit [Ping timeout: 246 seconds] 17:20:21 -!- rast- is now known as rast 17:23:32 -!- Patashu has joined ##crawl-dev 17:26:04 -!- HellTiger has quit [Ping timeout: 255 seconds] 17:31:40 -!- elliptic has joined ##crawl-dev 17:36:04 -!- Patashu has quit [Ping timeout: 246 seconds] 17:41:02 -!- giantbat has quit [Quit: Leaving] 17:41:21 -!- Daekdroom has quit [Ping timeout: 260 seconds] 17:45:32 -!- tensorpudding has quit [Ping timeout: 250 seconds] 17:48:21 -!- elliptic has quit [Ping timeout: 260 seconds] 17:52:11 -!- tcjsavannah has quit [Quit: tcjsavannah] 17:52:21 -!- Patashu has joined ##crawl-dev 17:52:24 -!- truemono has quit [Ping timeout: 272 seconds] 17:57:03 https://dl.dropboxusercontent.com/u/63152810/pls_no.png why 17:58:06 ahaha 17:58:13 blame reaverb 17:58:40 !source dat/des/branches/swamp.des 17:58:40 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/swamp.des;hb=HEAD 17:59:25 minmay_swamp_entry_eels, I think 17:59:37 KMONS: w = electric eel / nothing w:40 18:00:39 -!- st_ has joined ##crawl-dev 18:01:08 possibly no_monster_gen would help - to prevent an excess number of eels 18:01:21 but you still have a small chance of eight 20% eels in spawning in 20 tiles 18:02:34 haha, nice 18:03:53 !send Bloaxor MAXIMUM EELS 18:03:54 Sending MAXIMUM EELS to Bloaxor. 18:04:02 could be worse. you could've gotten 12 eels. or 20! 18:04:33 there were 9 18:04:34 -!- Bloaxor has left ##crawl-dev 18:04:34 1fight electric eel band v electric eel band 18:04:38 -!- Bloaxor has joined ##crawl-dev 18:04:49 god damn it learn to actually click when i click 18:05:37 dang 18:05:42 -!- predator117 has quit [Ping timeout: 272 seconds] 18:05:47 -!- wheals_ is now known as wheals 18:09:30 -!- Keanan has joined ##crawl-dev 18:12:56 -!- Philonous has quit [Quit: (<<<)] 18:14:26 https://dl.dropboxusercontent.com/u/63152810/lairsiggy.png 18:15:11 wrong channel 18:15:16 -!- Gene_ has quit [Ping timeout: 246 seconds] 18:15:32 -!- ProzacElf has joined ##crawl-dev 18:16:27 -!- debo has quit [Ping timeout: 245 seconds] 18:17:19 -!- elliptic has joined ##crawl-dev 18:17:40 !vault erik_1 18:17:41 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des;hb=HEAD#l1113 18:17:44 it's this, apparently 18:17:47 funy sigmund 18:22:07 -!- bh has joined ##crawl-dev 18:22:12 !abyss grunt 18:22:12 bh casts a spell. grunt is devoured by a tear in reality! 18:22:13 !seen dpeg 18:22:14 I last saw dpeg at Wed Jul 16 19:36:01 2014 UTC (4w 3h 46m 12s ago) quitting, saying 'Quit: leaving'. 18:22:46 he said he was hoping to be around come the tournament 18:22:51 speaking of which 18:22:53 !seen elliptic 18:22:53 I last saw elliptic at Wed Aug 13 23:17:19 2014 UTC (5m 34s ago) joining the channel. 18:23:08 glad he's back 18:23:43 I am not convinced he is back 18:23:43 -!- SkiChan has quit [Quit: Page closed] 18:23:47 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 18:25:32 !banish bh 18:25:33 Grunt casts a spell. bh is devoured by a tear in reality! 18:26:17 !send Grunt qaz banner ideas 18:26:18 Sending qaz banner ideas to Grunt. 18:27:16 qaz likes breaking things, so q must like broken things, so do a zotdef banner IMO 18:27:48 imho go with my qaz banner 18:28:03 invo titles 18:32:59 -!- Philonous has quit [Remote host closed the connection] 18:43:32 -!- Keanan has quit [Quit: Leaving.] 18:44:42 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:44:53 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:44:53 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:50:37 -!- AtomikKrab has quit [Ping timeout: 245 seconds] 19:01:12 -!- coolbeans has quit [Quit: Page closed] 19:02:04 -!- wheals has quit [Read error: Connection reset by peer] 19:02:24 -!- wheals has joined ##crawl-dev 19:03:06 -!- read has quit [Ping timeout: 250 seconds] 19:03:32 -!- predator217 has quit [Ping timeout: 250 seconds] 19:05:19 -!- Roderic has quit [Ping timeout: 246 seconds] 19:07:13 -!- Kramin has joined ##crawl-dev 19:08:08 -!- flad has quit [Quit: Page closed] 19:10:54 -!- Nomi has quit [Ping timeout: 250 seconds] 19:10:59 -!- Nomi_ is now known as Nomi 19:12:14 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140808030201]] 19:14:04 -!- Kolbur has quit [Ping timeout: 246 seconds] 19:15:58 -!- Brannock has joined ##crawl-dev 19:27:56 -!- Lasty has joined ##crawl-dev 19:29:22 -!- Aryth has quit [Read error: Connection reset by peer] 19:31:54 -!- PleasingFungus has joined ##crawl-dev 19:35:46 -!- Gene_ has quit [Ping timeout: 246 seconds] 19:37:36 -!- Zermako has quit [] 19:39:37 -!- Patashu has quit [Ping timeout: 246 seconds] 19:41:52 -!- Patashu has joined ##crawl-dev 19:43:06 -!- alefury has quit [] 19:44:25 -!- debo has joined ##crawl-dev 19:48:03 -!- Lumpydoo has quit [Quit: Page closed] 19:49:22 huh 19:49:25 -!- puissantveil has quit [Ping timeout: 246 seconds] 19:49:32 %git 91b3a4bc 19:49:32 07greensnark02 * 0.2-a0-431-g91b3a4b: Updated Elf:7 levels (David). 10(7 years ago, 6 files, 424+ 270-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91b3a4bcce53 19:50:05 this is as far back as I can trace fake_naga_vault (currently known as fake_guardian_serpent_vault) 19:50:05 -!- Ystah_ is now known as Ystah 19:50:24 very curious about that "intentionally moved this deeper" comment... 19:50:56 -!- negatendo has quit [Quit: poop] 19:54:29 (We need to go deeper.) 19:55:09 best guess is that lemuel originally placed it in a more shallow location, in his submission, before it was committed 19:55:12 lost to the sands of time..... 19:55:15 That's also my guess. 19:56:43 -!- dtsund has quit [Ping timeout: 272 seconds] 20:07:56 -!- ProzacElf has quit [Ping timeout: 272 seconds] 20:08:06 -!- eb has joined ##crawl-dev 20:08:09 -!- read has joined ##crawl-dev 20:13:25 -!- dtsund has joined ##crawl-dev 20:13:37 -!- ProzacElf has joined ##crawl-dev 20:14:38 -!- bh has quit [Quit: Page closed] 20:18:34 ??c-d-o 20:18:34 I don't have a page labeled c-d-o in my learndb. 20:18:38 ??c-d-g 20:18:38 I don't have a page labeled c-d-g in my learndb. 20:18:52 ??walwalrus 20:18:52 I don't have a page labeled walwalrus in my learndb. 20:18:57 ??warwalrus 20:18:57 I don't have a page labeled warwalrus in my learndb. 20:18:59 nm 20:19:47 -!- wheals has quit [Ping timeout: 245 seconds] 20:21:54 -!- wheals has joined ##crawl-dev 20:31:08 -!- bonghitz has quit [Remote host closed the connection] 20:33:26 -!- LexAckson has quit [Ping timeout: 244 seconds] 20:38:02 -!- read has quit [Quit: humbug] 20:40:46 -!- LIX is now known as FiftyNine 20:41:04 -!- giganticus has quit [Remote host closed the connection] 20:46:36 -!- Daekdroom has quit [Quit: Saindo] 20:48:51 -!- read has joined ##crawl-dev 20:49:41 -!- wheals has quit [Read error: Connection reset by peer] 20:49:47 -!- wheals has joined ##crawl-dev 20:53:49 -!- Stelpa has quit [Quit: Leaving] 20:55:14 -!- tsohg has quit [Remote host closed the connection] 21:00:12 -!- tsohg has quit [Ping timeout: 245 seconds] 21:02:24 -!- kait_ has quit [Ping timeout: 272 seconds] 21:03:46 -!- amalloy_ is now known as amalloy 21:05:56 -!- wheals has quit [Remote host closed the connection] 21:07:59 -!- wheals has joined ##crawl-dev 21:11:44 https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=452977 mmm ancient mingw32 21:12:38 i was wondering why gdb invocation was failing when built with this toolchain... "gdb.exe" -batch -ex "show version" -ex "attach 991919226677629204" -ex "thread apply all bt full" 21:14:37 -!- Keanan has joined ##crawl-dev 21:15:46 -!- Ququman_ has quit [Read error: Connection reset by peer] 21:16:01 -!- Lasty has quit [Ping timeout: 255 seconds] 21:19:00 -!- tcjsavannah has quit [Quit: tcjsavannah] 21:22:10 -!- smajdalf has quit [Quit: Page closed] 21:42:00 -!- Kramin has quit [Quit: This computer has gone to sleep] 21:44:53 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:48:58 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 21:49:57 -!- rophy has quit [Client Quit] 21:50:27 -!- tupper_ has quit [Ping timeout: 260 seconds] 21:51:30 -!- runewalsh has quit [Quit: Page closed] 22:00:45 -!- ussdefiant has joined ##crawl-dev 22:04:21 PleasingFungus: it's also possible that the fake guardian naga vault used to be generated as a special room like the real guardian naga rooms, and it was moved out to a vault 22:04:24 or something 22:04:34 -!- runewalsh has quit [Quit: Page closed] 22:04:40 huh. how are those generated? 22:05:04 they aren't anymore 22:05:17 they used to be part of the map generator 22:05:25 guardian naga rooms, jelly rooms, killer bee rooms 22:05:40 jelly rooms were pretty nasty 22:05:50 -!- Shome has quit [Read error: Connection reset by peer] 22:06:01 just a rectangle entirely filled with random J monsters 22:06:15 very *band 22:06:31 also similar ones for killer bees and kobolds and maybe others i don't remember 22:06:39 and the guardian naga room was along those lines 22:06:49 except it was filled with random items, and had a guardian naga in it 22:06:51 I think they might still be around 22:06:54 just very rare 22:07:01 special rooms generally; not sure about guardian naga rooms 22:07:07 -!- elliptic has quit [Remote host closed the connection] 22:07:22 jelly rooms were fun 22:08:08 -!- elliptic has joined ##crawl-dev 22:09:11 -!- Nomi has quit [Quit: Changing server] 22:09:23 %git 6cbb9191672 22:09:24 07tenofswords02 {elliptic} * 0.12-a0-2401-g6cbb919: Special room revisions, later form buffs 10(1 year, 6 months ago, 2 files, 213+ 122-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6cbb9191672b 22:09:47 so still around as of 18 months ago 22:11:35 ah, yeah, it's at the bottom of dat/des/variable/mini_monsters.des 22:11:42 with the rooms themselves in dat/des/builder/rooms.des 22:11:53 just made extremely rare, it looks like 22:13:19 looks like the real naga vault and fake naga vault were merged though 22:13:37 so they just usually have some mimics and some real items instead of always all mimics or all real 22:20:00 -!- LexAckson has joined ##crawl-dev 22:23:16 -!- Kramin has joined ##crawl-dev 22:26:56 -!- demiskeleton has quit [Read error: Connection reset by peer] 22:29:48 -!- Kramin has quit [Ping timeout: 250 seconds] 22:31:30 grunt, how do I make this tournament occur 22:34:07 is this tournament about to be occurring? 22:34:33 the plan was 'end of august' 22:34:40 ah 22:34:46 hence, feature freeze 22:34:55 right 22:35:09 but we still haven't announced a date and no one seems to be doing the needful 22:35:13 re scripts, etc (?) 22:35:44 rip 22:35:53 I have no objection to doing things but I don't know what to do!!! 22:35:54 -!- Kramin has joined ##crawl-dev 22:36:00 -!- LexAckson has quit [Ping timeout: 246 seconds] 22:44:30 !time 22:44:30 Time: Aug 14, 2014, 03:44:30 AM, UTC. 22:44:49 ??fireball 22:44:49 fireball[1/1]: Level 5 Fire/Conjuration spell. Cannot be evaded. Makes noise. Hits a 3x3 area. 22:48:21 -!- SamB__ has joined ##crawl-dev 22:51:59 hm 22:52:09 -!- Grunt_ has joined ##crawl-dev 22:52:18 -!- greensna1k has joined ##crawl-dev 22:52:23 re the magic mapping discussion from the other day 22:52:35 -!- bhaak_ has joined ##crawl-dev 22:52:44 -!- neunon has quit [Ping timeout: 250 seconds] 22:52:44 -!- Mattias has quit [Ping timeout: 250 seconds] 22:52:45 -!- GoblinBomb has quit [Ping timeout: 250 seconds] 22:52:45 -!- minmay has quit [Ping timeout: 250 seconds] 22:52:45 -!- Xjs|moonshine has quit [Ping timeout: 250 seconds] 22:52:45 -!- omnirizon has quit [Ping timeout: 250 seconds] 22:52:45 -!- Krakhan has quit [Ping timeout: 250 seconds] 22:52:45 -!- Grunt has quit [Ping timeout: 250 seconds] 22:52:46 -!- elliptic has quit [Ping timeout: 250 seconds] 22:52:46 -!- Pepe has quit [Ping timeout: 250 seconds] 22:52:46 -!- the_glow1 has quit [Ping timeout: 250 seconds] 22:52:46 -!- SamB has quit [Ping timeout: 250 seconds] 22:52:46 -!- Fortescue has quit [Ping timeout: 250 seconds] 22:52:46 -!- bhaak has quit [Ping timeout: 250 seconds] 22:52:46 -!- minqmay has quit [Ping timeout: 250 seconds] 22:52:47 -!- MakMorn has quit [Ping timeout: 250 seconds] 22:52:47 -!- greensnark has quit [Ping timeout: 250 seconds] 22:52:47 -!- Sose has quit [Ping timeout: 250 seconds] 22:52:47 -!- eki has quit [Ping timeout: 250 seconds] 22:52:47 -!- zkyp has quit [Ping timeout: 250 seconds] 22:52:47 -!- Mattias___ has joined ##crawl-dev 22:52:56 i think that's "no" 22:53:05 -!- neunon has joined ##crawl-dev 22:53:14 -!- tensorpudding has quit [Ping timeout: 272 seconds] 22:53:17 -!- Mattias___ is now known as Mattias 22:53:24 (1) it might make more sense to send out some number of probes & *not* reveal an area around them - since that'd more directly accomplish what we were trying to do 22:53:34 (2) I think I'm just gonna change it to reveal 100% for now 22:53:52 -!- elliptic has joined ##crawl-dev 22:53:56 -!- MakMorn has joined ##crawl-dev 22:54:30 -!- Fortescue has joined ##crawl-dev 22:54:48 i would not mind 22:54:54 since that's very simple & a design improvement over the current situation 22:54:57 and we can do the more elaborate thing later 22:59:17 -!- Kalir has quit [Changing host] 23:00:41 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:01:26 -!- MgDark_HuIE has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 23:05:31 -seed option produces different initial levels according to background choice and tiles vs console choice 13https://crawl.develz.org/mantis/view.php?id=8871 by savageorange 23:06:48 what do you mean exactly by "not reveal an area around them"? 23:06:55 -!- Nomi_ is now known as Nomi 23:07:06 like, reveal the entire map, except for the areas around these probes 23:07:14 you can recognize vaults by their general shape 23:07:33 instead of the algorithm suggested the other day, which was "send out some number of probes and reveal only the area around them" 23:08:08 what would the advantage be there? 23:08:09 which I don't think achieves our goals (reveal most of the map, but sometimes don't reveal specific areas) as well as the variant I proposed 23:08:16 hmmm 23:08:41 the other way feels kind of a backwards implementation 23:10:28 03PleasingFungus02 07* 0.16-a0-140-g49c2c94: Make magic mapping reliably reveal the entire map 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=49c2c94070c5 23:10:28 03PleasingFungus02 07[stone_soup-0.15] * 0.15-b1-72-gf4ed420: Make magic mapping reliably reveal the entire map 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f4ed420f1015 23:10:57 -!- allbefore has quit [Read error: Connection reset by peer] 23:11:11 -!- giganticus has quit [] 23:14:15 -!- causative has quit [Ping timeout: 255 seconds] 23:18:37 crawl quotes: "the time-honoured practice of interplanar miscegenation" 23:18:45 think I'm gonna tweet that one. 23:21:17 -!- TS__ has quit [Ping timeout: 272 seconds] 23:27:37 what would replace bolt of cold if it was removed 23:28:06 weaponized comic sans? 23:28:18 no, that's the new ammo for xbows 23:28:41 did you see the libReSSL page then? 23:29:08 Lightli: ozocubu's refrigeration and freezing cloud, probably 23:29:34 k 23:35:53 -!- Grunt_ is now known as Grunt 23:36:43 refrigeration did get a pretty decent buff with the removal of item destruction 23:37:07 technically, it got buffed just before that 23:37:19 %git 2c29f1d7c 23:37:19 07Sage02 * 0.15-a0-206-g2c29f1d: Change Ozocubu's Refrigeration. 10(4 months ago, 10 files, 30+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2c29f1d7c6e1 23:38:00 ozo's fridge can be nasty though 23:38:08 with the no-quaffing 23:38:56 don't get lethally poisoned with -potion 23:44:39 -!- GeorgieFruit has quit [Quit: Leaving] 23:51:05 -!- Frank2368 has quit [Quit: Page closed] 23:51:28 imo revive the fridge wizlab 23:51:28 <_< 23:51:41 -!- imantor has quit [Ping timeout: 272 seconds] 23:51:44 !send the_fridge Grunt 23:51:45 Sending Grunt to the_fridge. 23:51:58 grunt 23:53:29 !send Ozocubu'sfridge PleasingFungus 23:53:29 Sending PleasingFungus to Ozocubu'sfridge. 23:53:59 What trick did you pull with the space? Unicode? 23:54:17 ?? 23:54:26 !learn q 23:54:26 [1/1]: |amethyst's favourite unicode character! 23:54:32 ha 23:54:46 it's actually ascii though... 23:55:08 the unicode one doesn't seem to work for me