00:00:54 Stable (0.15) branch on crawl.s-z.org updated to: 0.15-b1-46-gf5624f1 00:03:01 -!- Brannock has joined ##crawl-dev 00:03:24 ever had days where you spent five hours deciphering what the hell someone is singing because the currently available lyrics sheets are wrong and bad 00:03:40 ...no 00:03:47 you are a fortunate son 00:04:22 -!- Brannock__ has quit [Ping timeout: 245 seconds] 00:04:24 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:05:18 "skill focus = false" doesn't disable focus on the exp pot menu, I assume that's intentional? 00:05:40 -!- joy199 is now known as joy1999 00:06:05 -!- Keanan has quit [Quit: Leaving.] 00:07:08 Unstable branch on crawl.s-z.org updated to: 0.16-a0-77-g708f960 (34) 00:09:32 -!- Sgeo has quit [Ping timeout: 240 seconds] 00:11:00 -!- Sovek has quit [Quit: Page closed] 00:11:26 -!- markgo` has quit [Ping timeout: 250 seconds] 00:13:18 -!- ProzacElf_ has joined ##crawl-dev 00:13:55 so someone thought that they'd given porcupine form -3 str, and tree form +10 strength 00:14:30 when in actuality they gave porcupine form +3 str and tree form +0 str 00:14:44 sadly, just 0 for both 00:15:50 %git d2c2aaab 00:15:51 07kilobyte02 * 0.12-a0-1542-gd2c2aaa: Bad transformations: enums, messages, gear restrictions. 10(2 years, 6 months ago, 10 files, 214+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2c2aaaba38c 00:16:07 this bug has been here literally since they were added 00:16:07 -!- ProzacElf has quit [Ping timeout: 245 seconds] 00:16:15 *nice!* 00:17:54 -!- Keanan has joined ##crawl-dev 00:19:42 ............ 00:19:48 correction: the stats were in three places 00:19:52 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:20:26 -!- crate__ has quit [Ping timeout: 250 seconds] 00:21:00 -!- Kramin has joined ##crawl-dev 00:21:03 -!- TS__ has quit [Ping timeout: 240 seconds] 00:22:31 -!- ProzacElf_ is now known as ProzacElf 00:23:19 -!- mong has quit [Quit: Leaving] 00:25:47 -!- TS__ has joined ##crawl-dev 00:30:04 -!- rossi_ has quit [Ping timeout: 250 seconds] 00:37:44 -!- elliptic has quit [Quit: Leaving] 00:38:57 -!- elliptic has joined ##crawl-dev 00:40:02 -!- Sky__ has quit [Quit: Page closed] 00:40:43 I'm still laughing at the treeform +10 str thing 00:42:30 -!- category has quit [Quit: Page closed] 00:43:48 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:43:58 -!- niteshade is now known as grit 00:44:00 -!- EugeneJudo has quit [Client Quit] 00:44:53 -!- rast- has joined ##crawl-dev 00:45:43 -!- rast-- has joined ##crawl-dev 00:45:54 -!- rast has quit [Read error: Connection reset by peer] 00:45:56 -!- rast-- is now known as rast 00:49:00 -!- rast- has quit [Ping timeout: 246 seconds] 00:55:57 -!- Kramin has quit [Ping timeout: 255 seconds] 00:59:14 -!- VitaminB5 has quit [Ping timeout: 260 seconds] 00:59:39 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:05:51 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140802030201]] 01:05:56 -!- LordSloth has quit [Quit: Using leafChat 2] 01:07:04 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:29:22 -!- Nomi has quit [Ping timeout: 255 seconds] 01:45:54 -!- Letchik has quit [Ping timeout: 255 seconds] 01:45:54 -!- Patashu has quit [Quit: Page closed] 01:54:52 -!- st_ has quit [] 02:03:35 -!- Davens has quit [Ping timeout: 264 seconds] 02:07:29 -!- SkaryMonk1 has joined ##crawl-dev 02:09:32 -!- dexap is now known as paxed 02:14:50 -!- Keanan has quit [Quit: Leaving.] 02:18:03 -!- SkaryMonk2 has joined ##crawl-dev 02:18:07 -!- SkaryMonk1 has quit [Ping timeout: 245 seconds] 02:18:48 Stable (0.15) branch on crawl.beRotato.org updated to: 0.15-b1-46-gf5624f1 02:19:06 -!- dtsund has quit [Quit: Leaving] 02:27:14 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-77-g708f960 (34) 02:28:22 -!- rossi_ has quit [Ping timeout: 250 seconds] 02:32:42 -!- kait_ has quit [Read error: Connection reset by peer] 02:33:32 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Smaller, Faster, Easier. http://miranda-ng.org/] 05:38:42 -!- archaeo has joined ##crawl-dev 05:41:12 -!- eb has quit [] 05:45:40 Some slimes spawned in one of the Slime:6 Vaults 13https://crawl.develz.org/mantis/view.php?id=8855 by nago 05:55:49 Slimes found inside Slime:6 Vault 13https://crawl.develz.org/mantis/view.php?id=8856 by archaeo 05:57:43 -!- archaeo has quit [Ping timeout: 246 seconds] 05:58:04 -!- rossi_ has quit [Quit: WeeChat 0.4.3] 06:00:12 -!- pentax has quit [Ping timeout: 245 seconds] 06:01:05 -!- bonghitz has quit [Ping timeout: 244 seconds] 06:01:05 -!- rast- has joined ##crawl-dev 06:02:15 -!- rast has quit [Ping timeout: 246 seconds] 06:02:22 -!- rast- is now known as rast 06:04:33 -!- tsohg has quit [Remote host closed the connection] 06:06:33 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 06:09:16 -!- tsohg has quit [Ping timeout: 250 seconds] 06:15:02 -!- ackack has joined ##crawl-dev 06:19:14 -!- SkaryMonk1 has quit [Ping timeout: 250 seconds] 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[Quit: Leaving] 07:47:47 -!- ackack has quit [Quit: Leaving] 07:47:50 -!- warrigal2 has quit [Quit: Page closed] 07:59:55 -!- bonghitz has quit [Ping timeout: 244 seconds] 08:12:00 -!- debo has quit [Ping timeout: 255 seconds] 08:13:46 -!- AGinsberg has quit [Remote host closed the connection] 08:14:10 -!- radinms has quit [Ping timeout: 250 seconds] 08:14:52 !messages 08:14:53 No messages for Lasty_. 08:18:04 -!- SkaryMonk1 has joined ##crawl-dev 08:20:07 -!- SkaryMonk2 has quit [Ping timeout: 272 seconds] 08:27:53 -!- ussdefiant has joined ##crawl-dev 08:28:12 -!- rossi has quit [Ping timeout: 255 seconds] 08:28:28 -!- Patashu has quit [Ping timeout: 250 seconds] 08:36:53 -!- grit has quit [Read error: Connection reset by peer] 08:39:18 -!- Kramin has quit [Ping timeout: 250 seconds] 08:42:45 -!- rast has quit [Read error: Connection reset by peer] 08:44:57 -!- rast has joined ##crawl-dev 08:45:45 -!- rast has quit [Read error: Connection reset by peer] 08:46:18 -!- rast has joined ##crawl-dev 08:47:19 -!- warrigal2 has quit [Quit: Page closed] 08:48:06 -!- _D_ has quit [Quit: Lost terminal] 08:50:59 -!- TS__ has joined ##crawl-dev 08:52:22 -!- stanzill has quit [Changing host] 08:53:39 -!- SkaryMonk1 has quit [Quit: Leaving.] 08:59:03 -!- TS__ has quit [Ping timeout: 240 seconds] 09:01:06 -!- bonghitz has quit [Ping timeout: 272 seconds] 09:01:46 -!- ussdefiant has quit [Ping timeout: 260 seconds] 09:08:36 -!- debo has joined ##crawl-dev 09:09:34 -!- mamgar_ has quit [Read error: Connection reset by peer] 09:15:40 -!- ontoclasm has joined ##crawl-dev 09:21:44 -!- TS__ has joined ##crawl-dev 09:24:32 -!- UncertainKitten has joined ##crawl-dev 09:24:58 -!- tsohg has quit [Remote host closed the connection] 09:25:35 -!- dougsko_ is now known as dougsko 09:26:10 -!- dougsko has quit [Changing host] 09:29:21 -!- tcjsavannah has quit [Quit: tcjsavannah] 09:36:49 -!- ZRN has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:37:23 -!- Staplefun has quit [Ping timeout: 240 seconds] 09:38:55 -!- dtsund has joined ##crawl-dev 09:43:57 -!- tsohg has quit [Remote host closed the connection] 09:49:17 -!- PleasingFungus has joined ##crawl-dev 09:59:48 -!- BlastHardcheese has quit [Ping timeout: 250 seconds] 10:09:56 -!- Morg0th has quit [Quit: leaving] 10:14:53 -!- rohan_ has quit [Quit: leaving] 10:17:21 ontoclasm: in the wanderer minor book patch, should we attempt to make the wanderer memorize a level 1 spell during character setup if one is available? It looks like we didn't do that previously when giving books, and now it's possible for there to be multiple level 1 spells memorizable. 10:17:41 Put another way, should we avoid forcing the player to memorize 2 level 1 spells, just in case they don't want to? 10:17:55 well, if it were up to me 10:18:01 i think i would say memorize only one 10:18:01 Necromancers don't start w/ animate skeleton memorized . . . 10:18:22 and prioritize the one from the major book, if there is a major book 10:18:55 In that case, I think each time we add a book, we'll check if a spell is memorized, and if not, memorize a L1 spell from that book. 10:18:56 i mean, it's possible to have only 1 spell slot 10:19:00 ahh 10:19:05 -!- mopl has quit [Quit: Page closed] 10:19:12 if you have <0.5 spellcasting 10:19:22 Which on a wanderer is extra-possible. 10:19:26 yeah 10:19:31 good call 10:19:54 i think all actual book backgrounds have some spellcasting and thus some slots to spare, but wn likely won't 10:20:32 -!- tsohg has quit [Remote host closed the connection] 10:21:29 yeah 10:21:46 And you'd need -5 in spellcasting for 1 level of spellcasting to result in <0.5 actual slots 10:21:49 er 10:21:53 0.5 actual skill 10:23:11 Do you know of a place in code where we loop through spells in a book? 10:23:51 hm, maybe the code that lists them when you read the book? 10:23:56 ah, good call 10:26:13 -!- rossi has quit [Read error: Connection reset by peer] 10:26:49 <|amethyst> If there are multiple spells available and the player has only one slot, starting with one memorised is close to strictly worse than starting with neither 10:27:13 <|amethyst> (I say close because it saves turns) 10:27:25 yeah but those precious turns 10:27:29 what if the d:1 gnoll comes around the corner when you're memorizing...! 10:27:36 <|amethyst> more precious than amnesia scrolls? 10:27:40 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 10:28:05 <|amethyst> I guess it doesn't take long to get a second spell level though 10:28:09 <|amethyst> s/level/slot/ 10:28:39 -!- Kalir has quit [Changing host] 10:30:04 !send |amethyst spells 10:30:04 Sending spells to |amethyst. 10:32:29 -!- siepu has quit [Read error: Connection reset by peer] 10:35:17 -!- Tenda has joined ##crawl-dev 10:37:20 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:42:29 -!- stanzill is now known as stanzwecha 10:49:28 |amethyst: what would you recommend? starting with no spells memorized? 10:49:50 -!- dtsund has quit [Quit: dtsund] 10:51:01 -!- Kolbur has quit [Ping timeout: 246 seconds] 10:54:10 Lasty_: you could just do whatever the main book's normal class does 10:54:22 and never start with anything fromthe minibook memorized 10:55:13 then I have to a book to job lookup, since the jobs have hardcoded job->spell lookups. 10:55:43 and, as |amethyst points out, that might still be strictly inferoir 10:55:52 *inferior 10:58:18 -!- radinms has quit [] 11:01:10 mm 11:02:54 -!- alefury has joined ##crawl-dev 11:03:27 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140802030201]] 11:07:27 -!- ontoclasm has quit [Quit: Leaving.] 11:15:36 -!- ontoclasm has joined ##crawl-dev 11:23:18 -!- NilsBloodaxe has quit [Quit: Page closed] 11:25:21 -!- tsohg has quit [Remote host closed the connection] 11:27:10 -!- sstrickl has quit [Quit: sstrickl] 11:29:20 -!- PleasingFungus has joined ##crawl-dev 11:30:15 is it *bad* for it to be strictly inferior? we start our caster backgrounds with spells memorized, after all - do we want the wanderers to be stronger? 11:31:32 -!- Brannock has quit [Ping timeout: 245 seconds] 11:37:13 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 11:38:35 -!- Blakmane has quit [Quit: Page closed] 11:41:46 -!- doubtofbuddha_ has quit [Ping timeout: 246 seconds] 11:45:29 -!- SpectralFremen has quit [Quit: Page closed] 11:46:26 Fair point, and even aside from that, I wonder if the gain in convenience is worth the slight inferiority 11:50:14 -!- TS__ has quit [Ping timeout: 260 seconds] 11:50:41 -!- Kadarus has quit [Quit: Page closed] 11:51:23 -!- TS__ has joined ##crawl-dev 11:55:34 -!- None is now known as Guest14693 11:55:36 -!- Philonous has quit [Read error: Connection reset by peer] 11:57:43 -!- rast- has joined ##crawl-dev 11:57:45 -!- rast has quit [Read error: Connection reset by peer] 11:57:48 -!- rast- is now known as rast 11:58:33 -!- Nomi has quit [Ping timeout: 246 seconds] 11:59:51 -!- rast- has joined ##crawl-dev 12:00:24 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:01:37 -!- tswett has quit [Quit: Page closed] 12:02:24 -!- rast has quit [Ping timeout: 246 seconds] 12:02:33 -!- rast- is now known as rast 12:07:19 -!- Dorvarich has quit [Ping timeout: 246 seconds] 12:07:30 -!- wat has quit [Quit: Leaving] 12:07:53 -!- tsohg has quit [Remote host closed the connection] 12:08:06 Stable (0.15) branch on crawl.akrasiac.org updated to: 0.15-b1-46-gf5624f1 12:09:02 -!- dtsund has joined ##crawl-dev 12:09:47 -!- blabber has joined ##crawl-dev 12:14:10 -!- dienosore has quit [Quit: Page closed] 12:19:44 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-77-g708f960 (34) 12:34:58 -!- Valarioth has quit [Ping timeout: 246 seconds] 12:36:20 -!- category has quit [Quit: Page closed] 12:37:38 -!- rast- has joined ##crawl-dev 12:37:50 https://dl.dropboxusercontent.com/u/1000017/crawl/sordz.png 12:38:24 are these distinct enough? 12:38:43 -!- Guest14693 has quit [Quit: Page closed] 12:39:21 sord...... 12:40:12 -!- rast has quit [Ping timeout: 246 seconds] 12:40:16 mmm. not sure, tbh. maybe? 12:40:23 -!- rast- is now known as rast 12:40:29 of course, it'll all be moot when we bring back triple swords......................... 12:40:40 haha 12:40:50 well, that's a great sword, not a claymore 12:41:04 claymores have that double-crossguard thing going 12:41:24 -!- Brannock has joined ##crawl-dev 12:41:31 what's the sword with the hole in it? 12:41:42 bastard? 12:41:42 bastard 12:41:45 -!- rast- has joined ##crawl-dev 12:41:48 double swords! 12:42:10 you can see all the stuff roc made: https://crawl.develz.org/mantis/view.php?id=8847 12:42:40 oh, yeah, I see the double-crossguard now 12:43:06 that artefact greatsword looks really silly 12:43:27 -!- simmarine has joined ##crawl-dev 12:44:16 -!- rast-- has joined ##crawl-dev 12:44:40 -!- rast has quit [Read error: Connection reset by peer] 12:44:47 -!- rast-- is now known as rast 12:45:04 hah 12:46:07 unfortunately it's hard for me to edit roc's tiles since it's painfully obvious which parts i touched xD 12:46:15 rip 12:46:19 same with bloax 12:46:22 imo make some hand crossbow sprites 12:46:31 oh yeah 12:46:41 i was thinking about those earlier, i think i know how to draw them 12:46:54 (also i watched a dude play deus ex) 12:47:16 hand crossbows are good for a silent takedown. 12:47:24 fr: gep gun unrand 12:47:28 (I guess that's Hellfire?) 12:47:33 -!- rast- has quit [Ping timeout: 246 seconds] 12:48:18 hah 12:48:35 lock on rocket launcher 12:49:06 doomrl is that way ---> 12:49:17 -!- rockygargoyle has joined ##crawl-dev 12:49:21 unless you want to port revenants into crawl 12:49:45 revenant (10L) | Spd: 10 | HD: 18 | HP: 67-96 | AC/EV: 8/12 | Dam: 26 | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1926 | Sp: ghostly fireball (3d23), ghostly flames, dispel undead (3d27), 04esc:blink away | Sz: Medium | Int: high. 12:49:45 %??revenant 12:49:56 no missiles, sadly 12:50:16 eye beams are nearly as good 12:50:18 well I guess crawl already has homing missiles in the form of IOODs 12:50:20 or wait no that's uh 12:50:22 eidolons 12:50:31 Kvaak: they even explode! 12:50:34 (when hitting other oods) 12:50:37 only if they collide :( 12:50:52 You blow up the cyberdemon!!! 12:51:04 -!- rast has quit [Read error: Connection reset by peer] 12:51:34 -!- rast has joined ##crawl-dev 12:55:12 -!- ProzacElf has joined ##crawl-dev 12:55:45 -!- rchandra has joined ##crawl-dev 12:59:13 -!- rockygargoyle_ has joined ##crawl-dev 12:59:37 -!- rockygargoyle_ has quit [Client Quit] 13:00:54 -!- TAS_2012v has quit [Ping timeout: 255 seconds] 13:01:41 I'm having trouble compiling crawl 13:01:52 it says makefile is missing 13:02:19 rockygargoyle: what command are you typing, and in which folder? 13:02:44 and when using git submodule update it says "fatal: needed a single revision" 13:03:23 git submodule update and make TILES=y 13:04:12 what should I do? 13:04:22 -!- rockygargoyle_ has quit [Ping timeout: 246 seconds] 13:05:16 What directory are you in? 13:05:31 ok, in the folder 'crawl' do git submodule update --init 13:05:38 iashol 13:05:50 you have to make from the source folder 13:05:54 crawl-ref/source 13:06:41 ok 13:07:21 okay, thanks! 13:09:04 -!- ontoclasm has quit [Quit: Leaving.] 13:18:41 -!- rockygargoyle has quit [Quit: Leaving] 13:25:10 -!- bonghitz has quit [Quit: Leaving...] 13:28:21 -!- blabber has quit [Quit: leaving] 13:29:07 -!- Bloax has joined ##crawl-dev 13:31:19 -!- amalloy_ is now known as amalloy 13:37:53 -!- rockygargoyle_ has joined ##crawl-dev 13:40:03 -!- rast has quit [Ping timeout: 246 seconds] 13:41:51 -!- rast has joined ##crawl-dev 13:43:08 -!- eki has quit [Quit: leaving] 13:48:57 -!- halv has quit [Quit: Leaving.] 13:51:34 -!- Vizer has quit [Read error: Connection reset by peer] 13:53:40 -!- happychan has quit [Ping timeout: 255 seconds] 13:55:24 -!- Lumpydoo has quit [Quit: Page closed] 14:00:57 -!- st_ has joined ##crawl-dev 14:02:59 -!- hurdos has quit [Ping timeout: 264 seconds] 14:06:34 "regen should work like powered by death, giving you a healing bonus based on the number of nearby fresh corpses." 14:07:22 the problem is extended 14:10:11 -!- DaneiTHREE has quit [Ping timeout: 264 seconds] 14:11:23 oh no 14:11:58 why is everyone trying to outdo me in terms of bad ideas 14:12:15 i at least try to make them fun 14:13:11 I'm not convinced it's a bad idea 14:13:26 it would make regen combat-relevant & combat-focused, which is Good 14:13:32 could also fix the "ring of regen" problem 14:15:27 also completely useless in places where there are no corpses 14:16:01 those 24 hell floors are gonna be fun 14:16:27 a legitimate response is "get fucked, players" 14:16:34 alternately, you could make Crawl Opinions-Haver Nrook extremely happy 14:16:41 12:16 Bloax | those 24 hell floors are gonna be fun 14:16:41 and make non-summoned demonds drop corpses 14:16:45 that's a much broader change, of course 14:16:49 condense the hells into 3 floor branche 14:16:51 tia 14:16:56 read: nah 14:17:03 you're right 14:17:07 they need 27 floors 14:17:09 each 14:17:17 20/24 hell branches have 0 relevance to my games 14:17:28 abyss + vestibule + pan + 24 hell floors = 27 14:17:29 done 14:17:50 except there are 24 hell floors if you don't count the bottom floors 14:17:53 where is your god now 14:18:23 also I wonder if zin's hell-effect blocking should be weakened 14:18:30 zin is already a very very strong god in hells 14:18:39 and hells are really shit without hell effects 14:18:41 well, the point of hell is that you explicitly are not supposed to clear floors 14:18:49 oh woops i meant 14:18:51 24/28 14:18:53 w/e 14:18:55 because without hell effects, there's no reason not to clear floors 14:18:57 right doy 14:19:01 so the floors should not exist 14:19:20 that is an interesting opinion, but an extremely wrong one 14:19:29 the floors are there to be desperately sprinted through 14:19:30 no, i mean that hell needs more floors because otherwise the branches will be way way too short 14:19:41 oh 14:19:43 and to make there a real cost to bailing from a hell:$ 14:19:43 they are not remotely dangerous enough 14:19:46 for me to sprint through 14:19:52 there's no reason to give the branches three floors instead of just one, for instance 14:19:54 the hell effects are there to make you sprint 14:20:03 [21:19:37] the floors are there to be desperately sprinted through 14:20:11 if you have to sprint through you probably can't do the rune floor? 14:20:12 you can't desperately sprint through them 14:20:18 read: well, yeah, hell effects do need work 14:20:21 yeag 14:20:22 but that's a separate issue 14:20:35 I like the idea, at least. 14:20:36 because on the majority of them the stairs are hidden in some godforsaken part of the labyrinthine map 14:20:42 there seems to be a trend lately of "this mechanic doesn't work well, so the obvious answer is to just remove it" 14:20:50 and this is a great theme to have for 24 floors in the game 14:20:57 every game you want to do the hell branches 14:21:06 yes, that is correct. it is great 14:21:06 remove too many and the game just gets boring 14:21:15 doy: the correct response should be to fix, not to remove! 14:21:20 this is what I have been arguing in general 14:21:21 PleasingFungus: exactly 14:21:43 I mean there is a limited space for mechanics and some are not worth saving - weight was never a thing that needed to exist 14:21:47 for example 14:21:58 sure, although even that has repercussions 14:22:04 -!- tswett has quit [Quit: Page closed] 14:22:07 because of stackable items 14:22:22 i think the current state is not particularly great either in that sense 14:22:38 well, it does mean that the steel brand is meaningless and bad 14:22:40 design-wise 14:22:58 and large rocks need reform (but they probably needed that anyway, tbh) 14:23:02 what about the steel brand? 14:23:28 right now it's just "Better Ammo" 14:23:39 it used to be "Better Ammo that you could carry much less of" 14:23:53 well, it's also "rarer ammo" 14:23:55 but yeah, that's true 14:24:01 large rocks are a bigger issue though 14:24:04 -!- Cerpin has joined ##crawl-dev 14:24:11 scrolls and potions are also a bigger issue now that item destruction is gone 14:24:38 both things that made you not want to carry around like 30 healing potions have been removed 14:24:39 item destruction destruction is something that I still have mixed feelings about 14:24:45 and i don't know that that's a good thing 14:24:55 wrt 30 healing potions, I'm not convinced that's a big deal 14:24:56 like 14:25:00 since you could generally carry Enough before 14:25:05 there's no real benefit to wands of healing anymore 14:25:10 and it just means less traveling back and forth to stashes 14:25:11 or wands of teleport 14:25:25 wands of healing are rechargable, which is a big deal, since there is generally a pretty limited supply of !hw 14:25:27 (also mummies!!!) 14:25:27 the huge benefit before was that they weren't affected by item destruction 14:25:37 yeah, mummies are an edge case though 14:25:51 though I was talking about adding a "no drinking potions" effect to ice cave &/or cocytus 14:25:57 just as a global thing 14:26:06 that could be interesting 14:26:18 perhaps also a similar scroll thing for volcano &/ geh 14:26:21 I had to go move a piano but, on the topic of "remove is worse than fix" I agree. I just didn't understand that hell effects were intended to be a pressure to Keep Moving. 14:26:27 hmmm 14:26:30 I thought they were just "make bad situations and resting worse" 14:26:33 read: don't drop the piano! 14:26:41 i wonder if limiting stacks to some size based on their previous weight would help 14:26:45 like 14:26:53 you can only carry stacks of 10 potions of a type 14:26:57 why? 14:27:00 and if you have more, it's another stack 14:27:01 Also: Rework steel ammo into more fragile, more damaging ammo 14:27:14 like, what does that help? 14:27:33 well, it keeps people from carrying around like 50 large rocks 14:27:58 imho the solution to "people are carrying around too many large rocks" is "decrease large rocks / mulch rate" 14:28:02 probably by setting mulch rate to 1 14:28:18 -!- ontoclasm has joined ##crawl-dev 14:28:26 i think that would be a lot less interesting 14:28:32 large rock throwing hunters are fun 14:28:32 would it be? 14:28:37 and that would make them pretty much impossible 14:29:00 yes, of course. this would turn large rocks into a limited superweapon, and let them still use javelins/tomahawks/etc, just like other races, but with huge strength damage bonuses 14:29:15 i guess 14:29:23 relatedly, returning): 14:29:25 -!- Keanan has joined ##crawl-dev 14:30:27 increasing mulch rate to 1 globally would break returning; I think that is enough of a shame that it is one of the reasons I am not sure whether to press for the idea. large rocks don't get returning normally, though 14:31:52 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 14:32:00 oh, you mean globally, not just for large rocks? 14:32:17 well 14:32:22 for this discussion, I'm just talking about large rocks 14:32:38 making all ammo automulch would make hunters really annoying to play, i think 14:32:43 well 14:32:58 the idea is that you'd multiply stack generation size by the inverse of the current mulch rate 14:33:04 and then tweak that as you see fit 14:33:33 it'll still require a lot more inventory management 14:33:37 why? 14:33:56 you'll be constantly switching ammo types and such as you use up old ammo and find new ammo 14:34:19 would you? you don't do that now 14:34:23 autopickup_thrown works pretty well now though 14:34:39 and you'd have the same number of "shots" of each type of ammo in the new system as the old (at least until drop rates are adjusted) 14:35:16 weird side effects would be (1) kobolds with curare would basically not run out (2) you wouldn't care about shooting at stuff over water (3) it breaks returning (4) might cause "analysis paralysis" since each shot has a guaranteed cost (5) large numbers look funny (c.f. 1k stone inventory) 14:35:34 also probably some other stuff 14:36:09 yeah, being able to preserve ammo that you like with enchant weapon is a nice feature 14:36:15 uhhhhhhhh 14:36:21 that isn't a feature? 14:36:25 -!- rockygargoyle_ has quit [Ping timeout: 246 seconds] 14:36:25 that was a feature, several years ago 14:36:28 it was awful 14:36:29 or did that go away too 14:36:31 yeah 14:36:31 sigh 14:36:32 like, the worst 14:36:36 lmao doy 14:36:41 I am kind of shocked that anyone liked it 14:36:51 but I do understand why you're arguing about inventory management, now 14:37:04 it made it a lot easier to not have to care about the 20 different ammo types that you find 14:37:15 back when your inventory was filled with shit like "J: 5 +1 orcish arrows of frost" 14:37:48 ammo enchantments are gone, racial weapons/armour/ammo is gone. it's only brands, now 14:37:53 it is true that i haven't gotten around to playing a hunter recently 14:37:55 which makes it pretty feasible to manage 14:38:02 doy: it's actually fun now!!!!! 14:38:07 heh 14:38:11 I played a cehu in 0.8 and nearly got carpal tunnel syndrome 14:38:15 it was fucking awful 14:38:22 It's definitely more fun than it used to be 14:38:22 i played a sehu back in like 0.3 14:38:30 I still hate picking up ammo, tho 14:38:35 it was... definitely scummy 14:38:35 (: 14:38:47 not that bad once you get in a groove with it though 14:38:51 also, for my earlier list, (6) no distinction between tactical and strategic ammo shortage (relevant for ammo which is currently in short supply - curare, penetration maybe?) 14:39:00 Using autoexplore to do it seems good until you run into the many situations where you want to pick up your ammo before exploring carefully 14:39:25 yeah that's annoying 14:39:57 yeah, seems like an "autoexplore to pickup" thing would be a useful feature to have in general 14:40:18 not just for ammo, but for other stuff too 14:40:23 I know I've seen it discussed before 14:40:29 PleasingFungus: whatever happened to the idea of stack size limits 14:40:35 ontoclasm: it was tried 14:40:37 they were bad 14:40:40 hm 14:40:43 and accomplished nothing 14:40:45 bad why? 14:40:58 and i added 'o' on the map view to show the next tile that autoexplore wants to go to 14:40:59 I'd have to grep through the logs. iirc it caused interface pain 14:41:04 which is about 30% of a solution 14:41:12 but an actual different functionality would be nice too 14:41:14 lots of "you can't pick this up. continue y/n"? when autoexploring around large rocks 14:41:33 e.g. in depths (stone giants) 14:41:33 PleasingFungus: well, clearly it should split into multiple stacks 14:41:39 rather than not be able to be picked up 14:41:49 -!- negatendo has quit [Quit: poop] 14:42:23 that still causes pain with full inventories, but that's an existing problem 14:42:34 I need to add a mechanic to make it bad to have a full inventory 14:42:46 burdening? 14:42:48 (: 14:42:53 that's what i meant, if you want a billion arrows you can but they take up multiple slots 14:42:56 to align the player's interests (having a "swap slot", getting prompted less) with the game mechanics 14:43:10 ontoclasm: what would that accomplish? 14:43:17 i guess i'm just being concerned that inventory management is just getting simplified into basically nothingness 14:43:38 i mean - what's the argument against removing inventory slot caps at this point, other than interface issues? 14:43:52 idk, now that i think about it it's not really better 14:44:01 there is a view in the dev team that it is interface issues and only that 14:44:03 that is not my view 14:44:06 really item drops just need to taper off heavily in the mid-late game 14:44:45 ....instead of exploding massively as they do now 14:44:49 PleasingFungus: yeah, that's what worries me 14:44:55 my view is that the inventory should be a tool for limiting the player's tactical options - a set of different choices ("throw tomahawk", "evoke lamp of flame", "quaff resistance") that the player can make 14:45:05 that vision *does not work* as long as the inventory holds both tactical and non-tactical items 14:45:22 the latter including e.g. enchant scrolls, mutate potions, spellbooks 14:45:35 I have a medium-term plan to fix at least the consumables - that may or may not be a 0.16 thing 14:45:45 (by making them not take up inventory slots) 14:45:57 (them = non-tactical consumables) 14:46:14 non-tactical being equipment, for instance? 14:46:15 strategic items -> runes that you can carry arbitrary numbers of in a bag 14:46:31 weapons are tactical, since you swap. likewise jewellery 14:46:40 i guess runes is a bad name since we have runes already 14:46:45 removing runes from the inventory was definitely a positive move 14:47:02 ontoclasm: my current name ideas are 'tablets' and 'incense'. it's bikeshedding tho 14:47:15 seals 14:47:21 a seal of enchant weapon 14:47:31 ontoclasm: would they bark? 14:47:50 damn you i was trying to figure out a joke for that :C 14:47:56 doy: armour is not tactical but is fairly restricted in quantity, so is a smaller problem than non-tactical consumables & spellbooks. also I am not sure how to solve the ui issues with armour 14:48:02 ontoclasm: yeah I just half-assed it 14:48:07 :) 14:48:45 when you pick up a spellbook from the floor it could get copied into Your Spellbook which just has all the spells in it 14:48:53 spellbooks could be made tactical possibly; that might be more interesting than giving up and goldifying them in the way ontoclasm mentioned 14:48:53 anyway, my solution to this currently is that i just don't carry non-tactical stuff around with me 14:48:56 I'm undecided 14:49:01 doy: yeah that's old-style play 14:49:05 it's pretty trivial to just leave them on the floor until you want to use them 14:49:15 yeah but there's no good reason to do that, from a mechanical perspective 14:49:17 it's not just old-style; it saves slots 14:49:41 it wastes turns, but shrug 14:50:09 forcing you to manage tactical and non-tactical in the same inventory is one thing that makes speed runs more difficult 14:50:12 Removing wielded/worn things from the inventory proper and just displaying them as options on the relevant remove screens could work, in that you wouldn't need inventory letters for them 14:50:50 I'm fine with weapons taking inventory slots 14:50:53 not sure about armour 14:51:15 you *could* runify/goldify armour but it feels odd. also it'd be incredibly fucking cluttered very fast 14:51:41 I'd think you'd only want to do that with worn armour, not unworn armour 14:51:43 the issue is that weapons and armour are occasionally tactical 14:51:44 -!- twelwe has quit [Quit: Page closed] 14:52:10 armour shouldn't be tactical - if it is, that's a failure, I think 14:52:17 Armour takes too long to swap to be tactical 14:52:18 hence the armour swap times 14:52:20 yes 14:52:34 eh, things like cloaks and gloves and boots don't take all that long 14:52:40 I ruined that 14:52:43 %git :/wap 14:52:44 07doy02 {|amethyst} * 0.15-b1-14-gea03cb7: prompt for stasis in between swapping amulets too (8708) 10(5 days ago, 3 files, 27+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ea03cb7143be 14:53:00 %git fd3010e7d3e9b 14:53:00 07PleasingFungus02 * 0.15-a0-2152-gfd3010e: Make armour swapping take a fixed turn count 10(3 weeks ago, 1 file, 7+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd3010e7d3e9 14:53:13 oh 14:53:15 well then 14:53:53 that's probably a reasonable change overall 14:54:16 if the inventory was purely tactical, you could do stuff like make some races have different numbers of inventory slots (make spriggans/deep elves have fewer than 52 - or make everyone but trolls/ogres...?) 14:54:18 it was never really clear how it worked previously other than "heavy stuff is slow, usually" 14:54:27 yeah it was a weird and slightly buggy formula 14:54:37 it was slightly faster to switch between armour directly than to take one piece off and put another on 14:54:46 well, previously this was handled by weight(: 14:54:46 (by one turn) 14:54:51 welllll 14:54:52 no 14:54:55 it was handled by ac 14:55:02 not even by evp/er, by ac 14:55:09 no, i mean the numbers of inventory slots thing 14:55:13 oh 14:55:24 yes, but it was handled poorly and inconsistently 14:55:36 and the handling created interface frustrations 14:56:32 if the inventory is a proxy for tactical limitations, weight achieved that very very poorly - since an item's weight had no correlation to the tactical utility it provided 14:56:45 it was a verisimilitude feature 14:56:57 the number of slots an item uses won't either 14:57:04 since it'll always be one 14:57:10 except for the useful things, which will be stackable 14:57:13 It wouldn't have to be . . . 14:57:25 fr inventory tetris 14:57:27 tactical... flexibility? sorry, that was phrased poorly 14:57:27 so effectively less than one 14:57:33 tactical options 14:57:46 part of the problem that crawl has is that it gives you far too many options later on 14:57:51 too many items, too many spells 14:58:04 this is mainly an extended problem but it's visible by late-game 14:58:42 it both makes it hard for the designer to challenge the player, and makes it hard for the player to keep track of the options they have available - consider ?fog, curare, etc 14:59:00 I'd kind of like to see evokables / rods become a bit rarer again 14:59:08 rods are already quite rare 14:59:10 i use ?fog quite a bit 14:59:21 i effectively never use evokables or curare 14:59:30 evokables are hilariously good now and you should try them out 14:59:31 since they require training a new skill 14:59:34 Evokables are so good 14:59:35 seriously, they're preposterously strong 14:59:36 yeah, maybe i should 14:59:38 and curare requires no skill 14:59:39 curare takes no skill 14:59:41 which is a problem 14:59:45 well then 14:59:49 the blowgun desperately needs to scale with skill 15:00:05 you can clear most everything up to lair with a blowgun & 0 throwing skill (with poison needles) 15:00:12 also, spider 15:00:32 why do blowguns not use throwing skill again? 15:00:32 making curare scale a bit more with throwing is a good idea, but making it useless without massive skill (how other special needles feel) would be bad 15:00:44 well spiders are much faster than you and hit pretty hard 15:00:46 doy: they do! 15:00:48 so there's at least that 15:00:50 they just don't use it enough 15:01:02 rchandra: I agree 15:01:17 there is, probably, some middle ground 15:01:49 ah, okay 15:03:01 yeah, that seems like a reasonably easy fix 15:03:03 (: 15:03:06 -!- Keanan has quit [Quit: Leaving.] 15:03:27 how well is new draining working out? my feeling has been that it's now very weak, but feeling is a bad way to evaluate random damage or damage reduction 15:03:28 -!- Bloax has quit [Read error: Connection reset by peer] 15:03:55 no idea. haven't gotten the chance to play around with it that much, and haven't heard much play feedback either 15:04:06 -!- Bloax has joined ##crawl-dev 15:04:16 was considering changing it to be a flat, one-level debuff, rather than the current one-hd-per-hit thing 15:04:33 (the flat debuff would probably be some % hd reduction - 1/3rd, maybe?) 15:04:48 not sure 15:04:57 how does new draining work? 15:05:01 -!- wheals has joined ##crawl-dev 15:05:43 doy: on players or ,onsters? 15:05:43 -!- Bloax has quit [Read error: Connection reset by peer] 15:05:45 every hit has iirc a 50% chance of triggering the drain brand; damage + -1 hd, temporarily (stacking) 15:05:47 ontoclasm: monsters 15:06:06 -!- Bloax has joined ##crawl-dev 15:06:09 so three triggers will drop an orc warrior from 4 hd to 1 15:06:50 -!- Lumpydoo has quit [Quit: Page closed] 15:06:53 is that different from how it worked before, other than it being temporary? 15:07:14 it happens way more often 15:07:26 it used to do bonus damage 15:07:38 the damage triggers slightly less often (down from 66% of the time to 50%), and the hd reduction now occurs with every "draining" hit, instead of only on 33% (?) of hits 15:07:39 ??draining 15:07:39 draining[1/1]: see {draining_brand} or {drain_status} 15:07:42 ??draining brand 15:07:43 draining brand[1/2]: 1/2 chance of doing on average 25% extra damage to susceptible monsters and applying a debuff similar to a HD reduction which is stackable, refreshable, and lasts 20-30 turns. Disliked by good gods. 15:07:49 ??draining brand[2 15:07:49 draining brand[2/2]: This debuff lowers: damage, spellpower, accuracy, MR, and many other things related to HD. This debuff does not lower: monster max hp, your exp gain, or your piety gain. 15:07:52 oh 15:07:57 people keep updating things for 0.15 15:08:16 !learn e draining_brand[1 s/^/In 0.15, 15:08:16 draining brand[1/2]: In 0.15,1/2 chance of doing on average 25% extra damage to susceptible monsters and applying a debuff similar to a HD reduction which is stackable, refreshable, and lasts 20-30 turns. Disliked by good gods. 15:08:27 !learn e draining_brand[1 s/15,/15, / 15:08:28 draining brand[1/2]: In 0.15, 1/2 chance of doing on average 25% extra damage to susceptible monsters and applying a debuff similar to a HD reduction which is stackable, refreshable, and lasts 20-30 turns. Disliked by good gods. 15:08:39 also, man, that's a run-on-sentence and a half 15:08:46 %git :/raining 15:08:47 07PleasingFungus02 * 0.16-a0-10-g3bfcae4: Don't weight Vehumet gifts to compensate for antitraining 10(5 days ago, 2 files, 18+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3bfcae4341b2 15:09:00 %git 257f14127 15:09:01 07PleasingFungus02 * 0.15-a0-2083-g257f141: Make draining temporary (for monsters) 10(4 weeks ago, 7 files, 33+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=257f14127322 15:09:18 right, old draining reduced 1 hd on 13% of hits (permanently), new draining reduces 1 hd on 50% of hits (temporarily) 15:09:42 -!- VitaminB5 has quit [Ping timeout: 272 seconds] 15:09:48 feels like that would be a lot more powerful 15:09:52 but i haven't tried it 15:11:27 the problem is that it's kind of hard to play around with it by intent, since ne's tempbrand spell is gone 15:11:35 I tried to bring it back but gammafunk shouted at me a bunch 15:11:51 :( rip ogne 15:11:59 yeah rip 15:12:01 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140611030204]] 15:12:05 hehe 15:12:12 are all of the temp brands gone? 15:12:13 i recently discovered my first game of crawl ever 15:12:24 it was an ogfi of kiku 15:12:53 warp weapon/exc wounds still exist, as does the blade card 15:13:14 what was the idea behind removing them? 15:14:09 !lg . 1 15:14:10 1/925. doy the Grave Robber (L2 DrDK), slain by Ijyb (a club) on D:1 on 2006-12-14 17:29:50, with 109 points after 1193 turns and 0:31:04. 15:14:47 i did really like draconians early on 15:14:53 too bad they were hilariously weak at the time 15:15:06 it was really tedious (or, i found it so) to keep up e.g. freezing aura, since it costed 2 mp and was always useful (unless you had a better brand) 15:15:16 wheals: that sounds like a fixable interface issue 15:15:49 what about having them function like infusion 15:15:52 at one point, someone had proposed turning duration-based spells into toggleable abilities that reduced max mp 15:15:53 yes, once someone works out a permabuff thing they probably could come back, but nobody seems too interested in that right now :( 15:16:03 which i don't really see any downsides to 15:16:15 -!- eb has joined ##crawl-dev 15:16:35 it got argued about until it died, sort of 15:17:40 remove all buffs, make them all consumables 15:18:01 necromancers start with 5 scrolls of draining brand 15:18:12 ontoclasmb 15:18:28 functioning like infusion sounds neat 15:18:38 how does infusion work? 15:18:46 takes 1mp each time you hit 15:19:34 that'd be a possibility for brands, but i think it'd be worth fixing things like forms and charms too 15:19:45 i'm not quite sure about the old temp brand spells either powerwise -- if it's actually not-awful to keep them up all the time, level2 might be too low 15:19:53 though that's not hard to fix either 15:19:59 right 15:20:16 the brands could also adjust how strong they are based on power level 15:20:20 which they should have been doing anyway 15:20:22 rchandra: i'm gonna play minmay and point out that the real problem is wanting to cast it for every fight, ever 15:20:36 yeah, that's true 15:20:46 sure, but there are only so many spells you can cast for every fight 15:20:55 the infusion-style thing and the "uses maxmp" thing are somewhat orthogonal 15:20:55 +PleasingFungus | no idea. haven't gotten the chance to play around with it that much, and haven't heard much play feedback either 15:21:05 It's good on QBl, in my experience. 15:21:05 if I have infusion, phase shift, and freezing aura maybe I don't have 3 turns 15:21:36 if you make the brand spells scale you have a bit of a problem with them not being the same as permanent brands, could be confusing 15:21:38 and then I also have 7 summons with a total cap of 13 creatures and 60 total mp cost :) 15:21:55 -!- rockygargoyle has quit [Ping timeout: 246 seconds] 15:21:56 well, okay, you won't cast all three, but you'll cast as many as you can, even if you don't really need to 15:22:04 which is one reason that i like exc wounds -- the noise cost means that dur matters more so power does matter 15:22:12 wheals: shrug, there's a similar issue with scrolls vs spells already 15:22:21 except it's pain so you can make all the noise you want :b 15:23:35 Well, it's a little bad for stabbers . . . you can't can't it before going to stab something, lest you wake it up 15:24:04 I agree, stabbers are bad 15:24:05 oh wait 15:26:48 -!- debo has quit [Ping timeout: 272 seconds] 15:27:22 having permaspells up could have a stealth penalty, that doesn't seem unreasonable 15:28:22 -!- HitmanQc has quit [Client Quit] 15:30:48 -!- puissantveil has quit [Quit: Page closed] 15:31:55 -!- debo has joined ##crawl-dev 15:35:45 -!- bonghitz has quit [Quit: Leaving...] 15:37:19 -!- kekekela has quit [Ping timeout: 246 seconds] 15:38:10 -!- wheals has quit [Quit: Leaving] 15:43:11 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:49:52 -!- tupper has quit [Ping timeout: 260 seconds] 15:54:35 -!- PleasingFungus has joined ##crawl-dev 15:55:58 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 15:56:34 -!- Watball has quit [Quit: Leaving] 15:56:39 -!- Krakhan has quit [Changing host] 15:57:47 read: good! 15:58:45 -!- M1zzu has quit [Quit: Leaving] 16:00:41 -!- Patashu has joined ##crawl-dev 16:00:57 -!- ontoclasm has quit [Quit: Leaving.] 16:07:08 -!- mizu_no_oto has quit [Ping timeout: 244 seconds] 16:08:05 -!- rockygargoyle has joined ##crawl-dev 16:10:18 -!- Hailley has quit [Quit: Petra is closed!] 16:12:36 -!- Lumpydoo has quit [Quit: Page closed] 16:12:43 -!- ontoclasm has joined ##crawl-dev 16:22:45 -!- dtsund has quit [Quit: dtsund] 16:25:23 -!- Patashu has quit [Ping timeout: 240 seconds] 16:26:02 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:26:07 -!- tupper has quit [Ping timeout: 245 seconds] 16:27:24 -!- Lasty has joined ##crawl-dev 16:29:48 -!- F-Glex has quit [Ping timeout: 250 seconds] 16:29:52 -!- LordSloth has quit [Ping timeout: 245 seconds] 16:32:53 !tell lasty when worshipping Ru, you shouldn't be prompted to remove amulets of faith 16:32:54 rockygargoyle: OK, I'll let lasty know. 16:35:13 !tell Lasty Xom already has a codepath for this 16:35:13 PleasingFungus: OK, I'll let lasty know. 16:37:37 -!- Bloaxor has joined ##crawl-dev 16:37:37 -!- Bloax has quit [Read error: Connection reset by peer] 16:38:35 ??ru 16:38:35 ru[1/4]: The god of renouncing the material world via sacrifice in order to gain knowledge and power. Ru helps adherents who strip away the trappings of their mortal life to see the true nature of reality, thus gaining great power. Worshippers are periodically offered a choice of three sacrifices, and gain piety for accepting one of them. 16:38:45 oh, this is the old kiku idea 16:38:47 nice 16:39:38 -!- Bloaxzorro has joined ##crawl-dev 16:39:38 -!- Bloaxor has quit [Read error: Connection reset by peer] 16:43:33 -!- lrvs has quit [Quit: Page closed] 16:44:31 -!- tswett has quit [Ping timeout: 246 seconds] 16:44:39 -!- CryptoCactus has quit [Quit: lol videogames] 16:47:23 -!- tsohg has quit [Remote host closed the connection] 16:49:25 -!- rossi_ has quit [Quit: WeeChat 0.4.3] 16:49:25 -!- umrain has quit [Client Quit] 16:49:36 -!- edlothiol has quit [Ping timeout: 260 seconds] 16:51:41 -!- amalloy is now known as amalloy_ 16:52:58 <|amethyst> Hm 16:53:36 <|amethyst> Should death show you the % screen in addition to i ? 16:54:14 Magically, the naga sharpshooter shoots a bolt. The bolt hits the naga sharpshooter! The bolt burns itself. The naga sharpshooter dies! 16:54:17 wasn't this fixed? 16:54:18 |amethyst: sounds good to me 16:54:24 <|amethyst> rockygargoyle: in trunk? 16:54:31 yeah 16:54:32 in Ru's trunk 16:54:41 -!- sstrickl has quit [Quit: sstrickl] 16:54:53 it got redirected by ru's aura, not by a shield of reflection 16:55:00 I don't know if it matters 16:55:11 -!- debo has quit [Ping timeout: 264 seconds] 16:55:47 I wouldn't be surprised if ru's trunk was out of date 16:56:33 <|amethyst> this is also a problem in trunk it appears 16:56:47 o 16:56:51 0.15 a0 2332 g5935cb8 16:56:51 <|amethyst> I didn't change the brand damage messages 16:57:01 code is hard 16:57:15 <|amethyst> this one is a little trickier 16:57:21 <|amethyst> but fortunately not very much so 16:58:08 <|amethyst> the subject could be the attacker (if "what" is null) or the projectile's name (passed in as "what") 17:02:51 -!- MiracleKinacle has quit [Read error: Connection reset by peer] 17:04:20 !tell lasty when using power leap and targetting a trap, the message says :"Really blink to the * trap?" 17:04:20 rockygargoyle: OK, I'll let lasty know. 17:09:57 -!- fortyCak1s is now known as fortyCakes 17:12:25 -!- Gene_ has quit [Quit: Page closed] 17:14:16 -!- Sky__ has quit [Ping timeout: 246 seconds] 17:14:32 Unstable branch on crawl.lantea.net updated to: 0.16-a0-77-g708f960 (34) 17:14:52 03|amethyst02 07* 0.16-a0-78-g0c49030: Don't let arrows melt, burn, or freeze themselves (rockygargoyle) 10(6 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0c4903063770 17:14:53 03|amethyst02 07[stone_soup-0.15] * 0.15-b1-47-gc03773a: Don't let arrows melt, burn, or freeze themselves (rockygargoyle) 10(6 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c03773a4927e 17:15:43 rip bolts burning themselves 17:16:35 -!- G-Flex has joined ##crawl-dev 17:17:47 Burn! 17:18:18 -!- Infinite_Monkeys has quit [Ping timeout: 255 seconds] 17:20:40 -!- Moonsilence has quit [Ping timeout: 255 seconds] 17:22:43 -!- siepu has quit [Read error: Connection reset by peer] 17:24:22 -!- mamgar has quit [Ping timeout: 240 seconds] 17:27:16 -!- Patashu has joined ##crawl-dev 17:28:37 -!- tswett has quit [Ping timeout: 246 seconds] 17:31:44 -!- amalloy_ is now known as amalloy 17:32:11 <|amethyst> I guess I should clean this stuff up a bit in trunk 17:33:24 that's the third time you've fixed this problem, right? 17:33:46 <|amethyst> Three separate sets of messages, yes 17:33:55 <|amethyst> and a few more I caught preemptively 17:41:26 -!- Lightli has joined ##crawl-dev 17:41:30 -!- stanzwecha is now known as stanzill 17:41:50 -!- debo has joined ##crawl-dev 17:47:11 when creating an altar 17:47:14 at &_ 17:47:17 -!- ilyak has quit [Quit: Lost terminal] 17:47:25 and picking "ru" 17:47:32 it will create an altar to okawaru 17:47:43 and this happens on Ru's branch 17:47:46 -!- Kalir has quit [Changing host] 17:48:17 I remember discussion of that problem 17:49:03 -!- debo has quit [Ping timeout: 240 seconds] 17:56:22 what if you whack in "Iashol" 17:57:07 <|amethyst> I fixed that 17:57:20 <|amethyst> but it looks like doy broke it again in trunk 17:57:28 doy!!! 17:57:31 ): 17:57:32 <|amethyst> at least I thought I fixed it 17:57:41 <|amethyst> oh 17:57:42 <|amethyst> never mind 17:58:09 <|amethyst> doy: sorry, you didn't break anything 17:58:16 <|amethyst> I was trying "ru" in trunk :P 17:58:51 <|amethyst> rockygargoyle: &_ru gives me an altar of Ru in iashol branch 17:59:01 really? 17:59:11 <|amethyst> trying it on cszo 17:59:14 it isn't working here 17:59:18 <|amethyst> 0.15-a0-2332-g5935cb8 17:59:28 aaah 17:59:31 sorry 17:59:41 -!- eb has quit [] 17:59:43 i was using other version 17:59:47 <|amethyst> you were also trying trunk? 17:59:52 <|amethyst> easy mistake to make :) 17:59:54 I was using trunk 17:59:56 but not ru 17:59:57 sorry 18:00:05 <|amethyst> I just did the same thing 18:02:15 -!- gammafunk has joined ##crawl-dev 18:03:10 I have had trouble finding all three of temple/lair/water-branch in the proper number of turns, thus causing me to quit 18:03:17 so please fix the gaem to be not broken 18:03:49 !nerf gammafunk 18:03:50 * Sequell nerfs gammafunk!!! 18:04:28 but I don't need nerfing!!! 18:05:17 -!- scummos__ has quit [Ping timeout: 260 seconds] 18:05:40 yeah you're already 18:05:42 !glasses 18:05:42 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 18:05:43 really bad 18:06:06 is there a way to remove the mutation "hated by all" throught wizmode? 18:06:22 you mean the sacrifice? 18:06:47 yes 18:06:54 it becomes a mutation, right? 18:06:55 probably not, but I'm not sure how Ru changes may have changed the mutation system 18:08:08 changing races removes them 18:08:16 heh 18:08:35 could argue that it's a wizmode bug 18:08:55 well. it makes sense, iirc the sacrifices become permanent like the racial mutations 18:09:00 ideally it wouldn't do that, but you could undo a Ru sacrifice 18:09:16 it doesn't make sense from a "wizmode" standpoint 18:09:20 which is the one that matters 18:09:25 but it's a back door for now at least 18:09:42 wizmode is probably low on Lasty's priority list 18:09:47 but he can get to that eventually 18:10:35 shouldn't mercenaries evolving be repulsed? like, if i'm a troglodyte and I have a naga and it becomes a naga mage 18:10:43 shouldn't it be repulsed because of trog? 18:10:55 why? 18:11:03 because it becomes a spellcaster 18:11:17 and you can't enslave spellcasters because of your religion 18:11:40 no I think that's probably unwise 18:11:54 they are repulsed, shouldn't a mage be repulsed by you because you hate spellcasters? 18:12:08 gammafunk: yeah, I would call that a remarkably minor issue 18:12:08 Lasty: You have 6 messages. Use !messages to read them. 18:12:11 wow 18:12:30 -!- predator217 has quit [Ping timeout: 250 seconds] 18:12:38 !tell Lasty You've got messages. 18:12:38 PleasingFungus: OK, I'll let lasty know. 18:12:38 Lasty: well being able to maybe remove those sacrifices in wiz mode would be good, at least 18:12:57 the gaining/losing sacs on race change is pretty inconsequential, yeah 18:13:07 well just losing I guess, since you never gain them 18:13:34 gammafunk: yeah, that's fair. I assumed wizmode would already have a "remove racial mutation" sort of deal, but I guess not 18:13:34 Lasty: You have 7 messages. Use !messages to read them. 18:13:51 no, since racial mutations are kind of hard-coded in various ways 18:14:33 rockygargoyle: Actually, removing an amulet of faith has consequences under Ru 18:14:37 !tell gammafunk You can have messages too, gammafunk 18:14:37 gammafunk: OK, I'll let gammafunk know. 18:14:41 rockygargoyle: they're just different 18:14:48 what consequences? 18:15:15 03|amethyst02 07* 0.16-a0-79-g090fc3b: Use reflexive in a few currently impossible cases. 10(27 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=090fc3b240e1 18:15:15 03|amethyst02 07* 0.16-a0-80-gcf53a6d: Don't say "itself's" etc. 10(24 minutes ago, 1 file, 18+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cf53a6da84e3 18:15:15 03|amethyst02 07* 0.16-a0-81-gb16fe66: Slightly improve a message. 10(7 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b16fe66b8da3 18:15:15 03|amethyst02 07* 0.16-a0-82-g2a679c6: Improve a comment. 10(6 minutes ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2a679c6e77b2 18:15:15 03|amethyst02 07* 0.16-a0-83-g82a59c6: Tweak defender_name method and use it more. 10(14 minutes ago, 4 files, 36+ 39-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=82a59c624277 18:15:17 the bolt burning itself issue already got solved 18:15:26 by amethyst 18:16:19 gammafunk: the saddest !tell 18:16:21 rockygargoyle: it slows down the time til your next sacrifice 18:16:43 aah 18:16:45 I had a feeling that bolt thing wasn't specifically a Ru issue 18:16:54 <|amethyst> and wizmode species changing does try to adjust racial mutations, it's just probably missing some 18:17:03 i took it off at full stars and didn't see any difference 18:17:14 It doesn't affect piety at all 18:17:23 either wearing or removing it 18:17:35 <|amethyst> it's just that it does it by removing all innate mutations 18:17:47 I recall there are some racial checks in code that are essentially checking the mutation, but that don't actually check the mutation data 18:17:47 gammafunk: You have 2 messages. Use !messages to read them. 18:18:14 -!- HellTiger_NB has quit [Ping timeout: 250 seconds] 18:18:18 so being able to add racial mutations to races that don't normally have them would go badly 18:18:24 (or likewise remove them) 18:18:24 imho fix that 18:18:29 yeah, would be nice 18:18:34 I really really really really really 18:18:36 hate 18:18:37 reaverb had a plan for that at one point 18:18:41 the form code 18:18:46 haha 18:19:22 <|amethyst> PleasingFungus: reimplement it as nethack polymorph instead 18:19:30 yes 18:19:34 just got this crash 18:19:34 <|amethyst> generalise stuff not you assume the player is a player 18:19:35 ASSERT(divine_retribution(angry_gods[random2(angry_gods.size())])) in 'religion.cc' at line 4018 failed. 18:19:38 specifically the shit that checks whether the species can swim when figuring out if the player can swim, versus other functions that just check whether the form can bleed but don't check if the player can and aaaaaaaaaaaa 18:19:43 why can't a be an exectuation, give me even one good reason 18:19:47 *I be 18:19:48 Man, that would make ice form so bad, and spider form so good 18:19:52 and *executioner 18:19:58 fr: exectuation 18:19:59 -!- tsohg has quit [Remote host closed the connection] 18:20:26 <|amethyst> s/not you/not to/ 18:20:35 -!- Keanan has joined ##crawl-dev 18:20:39 it's the laptop keyboard 18:20:48 don't get me started on my numpad's 3 key 18:21:47 tell me about your numpad's 3 key. 18:22:16 PleasingFungus: you press it, it falls off, since two of the plastic latch things are broke 18:22:21 or one is broke, one is all weird 18:22:33 true story 18:22:53 niiiice 18:22:57 I remember when I had a shitty keyboard 18:23:06 iirc the arrow keys were fucked as hell 18:23:14 don't try to take of your laptop keys to clean underneath, kids 18:23:50 <|amethyst> just run it through the dishwasher, much simpler 18:24:02 afterward, you'll have no problems using the keyboard :) 18:24:04 fr song of slaying is extended a little bit every time you kill something 18:24:12 -!- Kramin has joined ##crawl-dev 18:24:21 I am honestly not sure if that would be a buff or a nerf 18:24:39 an itty bitty buff 18:24:44 hm 18:24:48 since if you're already killing stuff you'll have slaying already 18:24:50 someday I should play a song of slaying skald with waz 18:24:51 *qaz 18:24:56 I think that might be my next char. 18:24:59 PleasingFungus: go roll VSSk :^) 18:25:08 !lg * vssk won 1 18:25:08 1/17. n1000 the Slayer (L26 VSSk of Makhleb), escaped with the Orb and 3 runes on 2014-01-30 20:11:47, with 1865598 points after 53788 turns and 4:23:42. 18:25:10 hm 18:25:10 quality skald experience 18:25:13 yes, roll a BATTLEMAGE 18:25:20 !lg . vssk won 18:25:20 No games for PleasingFungus (vssk won). 18:25:25 weird 18:25:30 oh right 18:25:39 !lg * vstm won 1 18:25:40 1/6. PleasingFungus the Imperceptible (L27 VSTm of Cheibriados), escaped with the Orb and 3 runes on 2014-01-28 04:04:45, with 1731116 points after 73753 turns and 7:24:57. 18:25:46 I was off a bit 18:25:57 anyway my next character is gonna be a musk^qaz 18:26:01 obv 18:26:06 power combo...... 18:26:12 (see, qaz gives rf!) 18:26:44 ashenzari gives clarity 18:27:16 well Mu MR and hope you find the amulet eventually 18:27:36 -!- rchandra has quit [Quit: Leaving.] 18:27:46 !hs * mu qazlal 18:27:47 51. kraphead the Bludgeoner (L22 MuAr of Qazlal), slain by a deep elf blademaster (a +0,+0 cutlass) on Elf:3 (grunt_elf_hall_spiral) on 2014-06-07 02:27:35, with 407709 points after 111104 turns and 14:14:54. 18:27:55 mmmmmmmm 18:28:06 !hs * musk 18:28:07 1690. coolrobin the Intangible (L27 MuSk of Jiyva), escaped with the Orb and 15 runes on 2013-04-20 04:54:36, with 17996302 points after 84815 turns and 7:37:48. 18:28:13 not terrible 18:28:16 -!- rchandra has joined ##crawl-dev 18:28:22 jiyva seems like an odd choice 18:28:25 ??coolrobin 18:28:25 coolrobin[1/1]: a by-invite only {roundrobin}, if you don't know the password, you aren't invited. Heavy-armour spellcasting preferred. Started by xyblor when he got tired of his roundrobin characters dying. 18:28:56 I like how it has a learndb entry 18:29:12 just like those too-cool jerks to flaunt their robin 18:29:31 almost as good as 18:29:33 ??coolplayer 18:29:33 coolplayer ~ coolplayers[1/1]: Players who have won at least one combo that makes a word online in 80x24 console using vikeys or arrows+numrow or an external numpad. 18:30:08 arrows + numrow? really? 18:30:21 yeah that works 18:30:29 sounds even more impractical than arrows/home/pgup/end/pgdn 18:30:30 just for diagonal 18:30:41 inferior to vikeys, but w/e 18:30:56 depends on how fast you want to go 18:31:03 i mis-mash a lot 18:31:16 well if vikeys are good enough for elliptic... 18:31:17 good thing there's no key that would trigger anything stupid if i do that with this setup though 18:32:04 -!- infiniplex has joined ##crawl-dev 18:32:16 it's infiniplex!!! 18:33:10 03|amethyst02 07* 0.16-a0-84-ga92369b: Use reflexive in one more place. 10(35 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a92369ba3b69 18:34:09 Code, linguistics, plant biology, is there anything |amethyst can't do? 18:34:51 love........... 18:35:26 <|amethyst> http://pbfcomics.com/115/ 18:36:01 good old pbf 18:36:05 I own the book 18:37:22 <|amethyst> http://www.optipess.com/2014/04/07/ai-artificial-indecency/ 18:38:43 03|amethyst02 07[stone_soup-0.15] * 0.15-b1-48-g143604c: Use reflexive in one more place. 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=143604c64ad1 18:39:22 <|amethyst> I think the other ones don't need cherry-picked because AFAIK they can't happen 18:40:57 <|amethyst> Including b16fe66 ("The goblin blocks its own attack"), unless there's some way for a monster to hit itself without being confused and thus having -100 shield bonus 18:42:03 <|amethyst> s/need/need to be/ # standard english :P 18:42:34 |amethyst: ru 18:42:43 (irrelevant also) 18:43:13 what is &~K ? (dwarven hall)? 18:43:38 dwarven hall was a branch that never got developed and was given up on 18:44:04 unfinished 18:45:22 -!- ProzacElf has quit [Ping timeout: 240 seconds] 18:46:21 I guess we never did break save compat, did we 18:47:34 gammafunk: Did you want something from me? 18:47:58 infiniplex: no, sorry :) thoughts you might ask a question though, since you don't join often unless you do 18:48:21 I think you do have an outstanding patch for elf, come to think of it 18:49:04 PleasingFungus handled it. The other one is waiting for 0.16 18:49:10 ah ok 18:49:29 there were concerns that in some of your new elf stuff, elves are generated a lot behind glass in an annoying way 18:49:40 but I need to track down exactly what's happening there 18:49:49 if anything 18:50:07 The Elf city layout is disabled. geoelf is a possible problem 18:50:16 by I think people like geoelf 18:50:44 yeah people do like it in general for sure; this was a specific problem that might be due to elf city, or just in certain subvaults or vault portions 18:50:51 not the layout as a whole 18:51:05 but I'll just keep an eye out for it; haven't really seen the problem myself 18:51:37 certain players (*cough* *cough* tabstorm) complain about things more loudly 18:51:47 tabstorm? he never complains. 18:51:49 perish the thought. 18:52:33 tabstorm haaaaates ru 18:52:52 -!- stanzill has quit [Quit: au rev] 18:53:05 Though I don't know why 18:53:07 -!- Kramin has quit [Quit: This computer has gone to sleep] 18:53:22 Lasty: well tbf I'm not a fan of the current implementation overall, but I probably need to play it more. I think there's a solid concept there but maybe a lot of incongruous pieces 18:53:32 -!- Isvaffell has quit [Ping timeout: 240 seconds] 18:53:46 gammafunk: I didn't know you'd played it. Got any critiques you'd like to share? 18:53:50 that's not to say my opinion is any kind of final judgement at all, or that it won't get tested in trunk 18:54:06 well it'd be nice if I got a full win under my belt; I've gotten like 3 to lair 18:54:17 haha, fair nuff 18:54:22 it's also coincident with me trying new species/combos, but I like to double-up 18:54:27 well, when you have a firm thought on the subject, I'd like to hear it 18:54:28 on the things I do for not-speedruns 18:54:33 yeah, will do 18:55:35 gammafunk: If you have ideas to improve layouts, please tell me. I have been trying to log in more to get more design feedback. 18:56:19 -!- DarkEternal has quit [Quit: Page closed] 18:56:26 yes, I'm trying to just get off my but and do a nice late-game encompass vault, then maybe I can spent a bit of time thinking aobut layouts, will def. !tell you if I have anything specific 18:56:33 I think you should make layouts good, but NOT bad. 18:56:40 don't make bad layouts!!! that's incorrect. 18:57:10 Yes, PleasingFungus, I know... 18:57:11 tiles player, ignore him infini 18:57:23 -!- alefury has quit [] 18:57:30 <|amethyst> We need a way to tell &P to use a particular primary vault *and* a particular layout 18:57:39 <|amethyst> maybe &P foo;bar;baz 18:57:42 oh that would be nice 18:57:52 also make &P not infinite loop on float vaults 18:57:56 <|amethyst> fixed 18:57:56 but that's another thing 18:57:59 <|amethyst> some time ago 18:58:00 oh really? 18:58:00 gammafunk: :( 18:58:01 nice 18:58:02 <|amethyst> oh 18:58:08 <|amethyst> you said 'float' 18:58:13 <|amethyst> I fixed it for minivaults 18:58:18 hrm 18:58:21 maybe it was just those? 18:58:34 gammafunk: I can only play tiles (and still suck). 18:58:43 <|amethyst> gammafunk: ah, yes 18:58:51 <|amethyst> gammafunk: float vaults work fine 18:58:55 infiniplex: You are officially excused and still cool in my official book 18:59:11 |amethyst: cool, thanks for that fix then 18:59:49 -!- dtsund has joined ##crawl-dev 18:59:58 hm 19:00:00 ??faq[14 19:00:01 faq[14/15]: Q: How do I get rot as Vs? A: Lichform and get mutated. Q: How do I cure rot as Vs? A: Self-confuse at max HP and quaff curing. 19:00:07 |amethyst: this is out of date now, right? 19:00:17 I think you were touching that recently 19:01:00 -!- infiniplex has quit [Quit: Page closed] 19:01:11 huh, pretty sure the answer to faq[12 is "yes" 19:01:14 I should test 19:01:27 <|amethyst> it's fixed 19:01:29 ??faq[12] 19:01:29 faq[12/15]: If you banish a ghost and then die on Abyss:1 does that ghost respawn on Abyss:1 in future games 19:01:33 <|amethyst> well, the first one is not 19:01:41 the first one is intended 19:01:46 or well 19:01:48 intended by me 19:01:51 <|amethyst> :) 19:02:08 IntendedFungus 19:02:24 ?/"troublesome fungi" 19:02:24 No matches. 19:02:26 hm 19:02:32 ?/fungi 19:02:32 Matching entries (6): eringya's_formal_garden[1] | faq[9] | fedhas[1] | fedhas[5] | glyph_reform[1] | torment_immunity[1] 19:02:40 dang, that's a lotta funi 19:02:41 oh 19:02:44 ??glyph_reform 19:02:44 glyph reform[1/4]: Many monsters were re-glyphed for console players in 0.15. Employed draconians to q; Immobile plants/fungi all to P; Mobile plants/fungi all to f; Tengu to Q; All derived undead to Z; Drakes to k; Non-unique humans to p; Most flying insects to y; Slugs to w; Dwarves to g; ghosts to W. 19:03:01 oh ok, that's usefull to have I guess 19:03:27 <|amethyst> !learn edit faq[14] s/Self.*/Get to max (rotted) HP and quaff curing (but not heal wounds)./ 19:03:27 faq[14/15]: Q: How do I get rot as Vs? A: Lichform and get mutated. Q: How do I cure rot as Vs? A: Get to max (rotted) HP and quaff curing (but not heal wounds). 19:03:30 I'm so used to all of those now, it's weird to think of the old ones 19:03:55 -!- coolbeans has quit [Quit: Page closed] 19:04:46 |amethyst: I can't believe you'd edit a learndb entry to reflect trunk instead of stable. Just shameless. 19:05:01 <|amethyst> PleasingFungus: that fix is in 0.15 19:05:25 I guess you could that that 0.15 is 19:05:25 0.15 isn't stable, though? 19:05:27 !glasses 19:05:27 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 19:05:30 rotting on the vine 19:05:33 dang.......... 19:05:44 |amethyst: is beta stable? 19:06:07 <|amethyst> PleasingFungus: Stable enough for me! 19:06:14 heh 19:06:21 faq is not a very serious entry in any case, of course 19:06:25 <|amethyst> PleasingFungus: Mostly I was objecting to "to reflect trunk" 19:06:26 <|amethyst> :P 19:06:28 judging by the number of people playing 0.15 19:06:33 it's fairly stable 19:06:40 hm 19:06:43 ??fire miscast 19:06:43 fire miscast[1/1]: 1: smoke cloud / burn scrolls (2-14 dmg if *vulnerable*); 2: 5-33 fire damage / 3d14 fireball; 3: 9-41 fire dmg / 3d20 fireball / stickyflame 19:06:47 <|amethyst> define "stable" I guess 19:06:49 what does the second effect do now? 19:07:01 |amethyst: !source extremely_stable 19:07:03 or w/e it's called 19:07:21 <|amethyst> PleasingFungus: I would argue that 0.15 is not "extra_balanced" 19:07:27 dang....... 19:07:36 0.15 is a little weightless imo 19:08:28 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140611030204]] 19:08:44 Shouldn't you have used !glasses for that? 19:09:01 I felt my last pun was stronger, wanted to quite while ahead 19:09:09 *quit 19:10:59 -!- wheals has joined ##crawl-dev 19:11:09 !source colours.cc 19:11:09 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/colours.cc;hb=HEAD 19:11:16 er 19:11:19 !source colour.cc 19:11:19 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/colour.cc;hb=HEAD 19:11:26 -!- amalloy is now known as amalloy_ 19:11:50 -!- amalloy_ is now known as amalloy 19:11:55 mm 19:12:23 anyway, glass in elf is a bit annoying since lightcyan and lightblue look a bit similar at first glance 19:13:43 -!- amalloy is now known as amalloy_ 19:13:57 -!- markgo has quit [Ping timeout: 255 seconds] 19:13:58 hrm 19:14:07 maybe that's just a problem with using ETC_ELVEN_BRICK for the walls of a whole branch though 19:14:23 yeah was never a huge fan of that brick color 19:14:41 -!- debo has joined ##crawl-dev 19:14:58 i wonder how long it's been around 19:15:10 a long time, I think 19:15:51 oh right, colours were in misc.cc not stuff.cc 19:16:06 -!- negatendo has quit [Quit: poop] 19:16:10 actually it looks like stuff.cc was longer in 0.14 than 0.1 19:16:19 -!- allbefore has quit [Ping timeout: 255 seconds] 19:16:39 huh, or it's not in misc.cc either 19:18:34 ontoclasm: are you around? 19:20:36 mm, BRANCH_THE_PIT looks intriguing 19:22:17 ok, so 0.1 does not have elven brick but it does have zot changing colours 19:22:19 make_book_theme_randart treats the num_spells param as a suggestion rather than a fixed number. Boo. 19:22:47 -!- Roarke has quit [Quit: Page closed] 19:23:39 -!- Aryth has quit [Read error: Connection reset by peer] 19:25:07 -!- Kramin has joined ##crawl-dev 19:26:33 -!- Zermako has quit [] 19:32:07 is Ru going to start gifting spellbooks :) 19:34:15 Lasty: sort of 19:34:47 are you planning on making giant orange brains ru worshippers? they seem like ru worshippers 19:35:00 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:35:06 that did "sacrifice body parts that aren 19:35:10 't the brain" 19:35:14 deep elf handless guru 19:35:18 <|amethyst> Lasty: hm, it reads like it should give you that many as long as max_levels is high enough and enough spells exist 19:35:42 -!- NeremWorld has quit [Ping timeout: 250 seconds] 19:35:51 <|amethyst> BTW, are there any schools without a L1 spell now? 19:36:18 should add a ru-worshipping unique who was immensely popular but then sacrificed love 19:37:38 it was just charms i think, then infusion got added 19:38:13 |amethyst: If I set it to 4 and it picks a l4 spell first, it stops there instead of vetoing the l4 spell 19:38:36 -!- PleasingFungus has joined ##crawl-dev 19:38:40 <|amethyst> %git b9ee14c0 19:38:40 07|amethyst02 * 0.12-a0-268-gb9ee14c: Don't crash on slevels:1 theme randbooks. 10(1 year, 11 months ago, 1 file, 15+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9ee14c00e75 19:39:03 <|amethyst> That could probably be reverted now 19:39:22 -!- Lumpydoo has quit [Quit: Page closed] 19:39:23 !revert |amethyst 19:39:49 The spellbooks thing isn't for Ru, it's for some wanderer changes 19:40:29 imo not crashing is good 19:41:14 <|amethyst> PleasingFungus: it will still crash if there are no L1 or L2 spells in a school 19:41:20 You and your controversial opinions 19:41:39 ...imo fix that 19:41:41 :) 19:41:48 Lasty: what did you need? 19:41:59 <|amethyst> PleasingFungus: FR: a school with only L9 spells 19:42:04 good fr. seconded 19:42:04 oh hi pf. i was going to ask you about something but i forgot what 19:42:05 <|amethyst> Epic Magic 19:42:11 remove everything from charms except haste, move it to level 9 19:42:30 wheals: hi! 19:42:31 make firestorm annihilations/fire/conj 19:42:31 <|amethyst> haste can be tloc 19:42:36 was it about how handsome I am 19:42:48 the answer is "very" 19:43:09 <|amethyst> wheals: but you need 10.0 Annihilations skill before you can memorise from Book of Annihilations 19:43:14 ontoclasm: is it bad if the randart spellbook has no l1 spell in it? I'm inclined to say yes. 19:43:29 <|amethyst> wheals: which is, of course, the only (non-Sif, non-Veh) source of Annihilations spells 19:43:32 |amethyst: excellent 19:43:49 ontoclasm: cuz right now it does that :p 19:43:52 you could actually scum zigs for !xp i guess 19:48:58 -!- Vorhito has quit [Ping timeout: 246 seconds] 19:51:00 !learn e fire_miscast s/burn scrolls/burn scrolls (melt ice in 0.15) 19:51:00 fire miscast[1/1]: 1: smoke cloud / burn scrolls (melt ice in 0.15) (2-14 dmg if *vulnerable*); 2: 5-33 fire damage / 3d14 fireball; 3: 9-41 fire dmg / 3d20 fireball / stickyflame 19:51:15 sort of misleading but w/e 19:51:30 similarly 19:51:54 !learn e ice_miscast s/freeze potions/freeze potions (in 0.14-)/ 19:51:55 ice miscast[1/1]: Severity 1: nothing / freeze potions (in 0.14-) (damage if and only if vuln); 2: 5-16 ice dmg / 3d11 cold ball; 3: 9-31 ice dmg / large freezing cloud 19:52:08 does the freeze potion slow dracs 19:52:21 yes 19:52:25 Lasty: hm, i dunno 19:52:27 it's just expose_to_element 19:52:32 yeah, assumed 19:52:37 I considered writing that, but, I mean... 19:52:38 come on 19:52:51 fr: race that's buffed by taking elec damage, like sixfirhy 19:53:01 ds mutation?? 19:53:01 Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet. 19:53:02 fr: playable sixfirhy (including irregular action speed) 19:53:07 mm thx sequell 19:53:08 ty sequell. 19:53:14 and pf 19:53:26 sequell?? 19:53:26 ontoclasm: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/greensnark/dcss_sequell/raw/master/docs/listgame.md If you want the source for *this bot*, go here: http://github.com/greensnark/dcss_sequell. 19:53:29 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 19:53:59 !learn e sequell[1] s/ for *this bot*// 19:53:59 No change: regex ` for *this bot*` does not match `The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/greensnark/dcss_sequell/raw/master/docs/listgame.md If you want the source for *this bot*, go here: http://github.com/greensnark/dcss_sequell.` 19:54:17 !learn e sequell[1] s/ for \*this bot\*// 19:54:17 sequell[1/3]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/greensnark/dcss_sequell/raw/master/docs/listgame.md If you want the source, go here: http://github.com/greensnark/dcss_sequell. 19:54:23 -!- wheals has quit [Quit: Page closed] 19:55:35 1learn edit sequell[1] s/the ##crawl bot/the ##crawl god 19:56:01 -!- Keanan has quit [Quit: Leaving.] 19:57:22 1learn edit sequell[1] s/the ##crawl bot/the $channel bot/ 19:57:30 .echo $channel 19:57:31 ##crawl-dev 19:57:56 so porkalator is made an involuntary form by 19:58:01 making all pigforms uncancellable 19:58:32 pretty brilliant, imho 19:58:43 fr: potion of porkalate 19:58:50 fr amulet of the pi- damn you 19:59:19 would actually be a decent potion because of the move speed 19:59:32 basically the opposite of treeform 20:00:16 Can you use lignification to cancel pig form? 20:00:27 treepig 20:00:42 no, since you can't transform when in an uncancellable form, if I'm reading this right 20:00:48 use spider form to cancel pig form 20:00:52 spider pig 20:01:14 also implying that once you get poly'd, you can't get poly'd again until the first wears off 20:01:59 make it so that potion of porkalate overrides any other form 20:02:00 Anyone know wtf this means: "make: *** No rule to make target `strings.h', needed by `attitude-change.o'. Stop." -- I suddenly started getting it, and it persists even when I stash all changes. 20:02:05 and only takes 1 turn 20:03:02 make clean 20:03:08 that's @lasty 20:03:30 as in if I run "make clean" it'll fix it? 20:03:35 probably! 20:03:38 make clean, then make 20:03:39 haha, sweet 20:03:39 thanks 20:04:01 if in doubt, make clean 20:05:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:08:36 -!- allbefore has quit [Quit: Leaving.] 20:09:52 Worked! Thanks, PleasingFungus 20:11:13 :) 20:11:39 hm. if a polymorph fails because you were already polymorphed, you shouldn't just be told "you resist" 20:11:47 what's a better, less misleading message? 20:14:17 you should just get polymorphed again XD 20:14:47 more fun that way 20:14:49 mm 20:15:00 that would make /poly a lot stronger, maybe 20:15:11 would it? 20:15:19 -!- bonghitz has quit [Remote host closed the connection] 20:15:23 can most forms even use wands? 20:15:28 treeform can 20:15:36 and treeform is a form you might want to leave in a hurry 20:15:43 yeah 20:15:53 also it would be a little unfortunate for the player if the monster is re-polying you, since that'll reset the duration 20:16:04 hehe 20:16:30 Does anyone know where the message "Really blink into that teleport trap?" gets assembled? I'm having trouble bringing any piece of it up via a search 20:16:58 !source player.cc:222 20:16:58 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l222 20:17:14 I'd already run into it earlier, so that's cheating, of course :) 20:17:16 Natasha zaps a wand. You turn into a fearsome dragon! Natasha zaps a wand. You turn into a hog! 20:17:41 Aha! Thanks, PF! 20:18:01 kind of hard to search for if you don't already know where it is :) 20:18:43 <|amethyst> misc.cc:1010: snprintf(info, INFO_SIZE, "Really %s%s%s?%s", 20:18:44 <|amethyst> misc.cc:1073: snprintf(info, INFO_SIZE, "Really %s %s%s?%s", 20:18:57 <|amethyst> Beware the whitespace cost! 20:18:59 niiiiiiiiiiice 20:19:04 imho remove misc.cc 20:19:51 |amethyst: do you have an opinion about poly messages? 20:20:38 is igni being worked on? 20:21:03 -!- allbefore has quit [Ping timeout: 240 seconds] 20:21:11 <|amethyst> PleasingFungus: what about them? 20:21:20 <|amethyst> PleasingFungus: oh, the "you resist" 20:21:22 yeah 20:21:42 <|amethyst> If you're immune, monsters should know that and not zap/cast it in the first place 20:22:17 what if you're.... invisible... 20:22:33 (also, they do zap it right now, though you might have known that) 20:26:12 would it be alright if monsters polying you was slightly different from you polying yourself? 20:26:38 in principle, yes. in practice, that'd require code 20:26:39 and I am very lazy 20:26:58 also, what were you thinking specifically re differences? 20:27:14 you ploying yourself could just extend the duration 20:27:18 *polying 20:27:22 mmmmm 20:27:39 and monsters polying you makes you change again 20:27:40 <|amethyst> no need to make that a difference 20:27:52 <|amethyst> monsters repolying you could extend the duration 20:28:05 yeah, you could just do that too 20:28:32 -!- rchandra has left ##crawl-dev 20:28:37 seems cruel 20:28:51 (I just think cycling through forms like a shapeshifter would be funny) 20:29:40 maybe make the duration from getting hit once less 20:29:56 and make the duration cap similar to what it is now 20:31:00 -!- ProzacElf has joined ##crawl-dev 20:31:38 is it currently something like up to 200 turns? 20:32:16 varies by form, but it's capped at 100 for most 20:32:55 beastly appendage and spider form have a slightly lower cap, 60 20:34:00 right, poly wand could be capped at 100 then with it giving 1d50 per zap or something like that 20:34:37 -!- rockygargoyle has quit [Quit: Page closed] 20:36:07 -!- tswett has quit [Quit: Page closed] 20:40:21 03PleasingFungus02 07* 0.16-a0-85-g2dca6ea: Tidy 10(5 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dca6eaca602 20:42:44 -!- MgDark_HuIE has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 20:42:47 " having allied non-livings cause death curses in arena causes crashes " 20:44:09 -!- mamgar_ has quit [Quit: Leaving] 20:47:33 <|amethyst> http://imgur.com/noY6eTv [DCSS] I just realized inner flame is not just a cool buff for my orc army 20:47:55 ahahahahaha 20:47:57 oh dear 20:48:47 aw man, and he had "bloodlust, too 20:49:59 lordsloth suggests removing the chunk eating prompt ("Eat one of 2 chunks of goblin flesh? (ye/n/q/i?)") 20:50:12 or, at least, turning it off by default 20:50:27 since sublim & simulac changed, and brown meat is no more 20:50:42 poison meat and ghouls are the only characters who'd still care, really 20:50:46 -!- allbefore has quit [Ping timeout: 250 seconds] 20:50:52 well, even poison meat isn't a real concern 20:51:38 <|amethyst> default easy_eat_chunks to true 20:51:42 yep 20:51:48 I am vaguely worried about ghouls 20:52:54 <|amethyst> easy_eat_chunks asks for ghouls 20:52:59 <|amethyst> wait 20:53:21 <|amethyst> sorry, it does not 20:53:26 <|amethyst> but it eats the most rotten chunk 20:53:35 <|amethyst> which seems like the right thing 20:53:55 <|amethyst> also, easy_eat_chunks still asks if a monster is visible 20:53:57 <|amethyst> which is ghood 20:54:01 <|amethyst> s/ghoo/goo/ 20:54:14 <|amethyst> the only problem is purple chunks 20:54:25 eh? 20:54:28 <|amethyst> you have to drop all your other food and move to another square to eat them 20:54:31 oh, if you wanted to eat one of those instead of - yeah 20:54:33 hm 20:54:37 <|amethyst> s/other food/other chunks/ 20:54:40 don't want to discourage purple-eating, purple-eating is great 20:54:58 -!- bh has joined ##crawl-dev 20:55:04 -!- bh has quit [Changing host] 20:55:04 -!- bh has joined ##crawl-dev 20:55:19 -!- ccasin_ has quit [Ping timeout: 255 seconds] 20:55:20 could we add an option where the skill menu pops up every time you level up a skill? 20:56:18 that would imply that integer skill levels matter 20:56:20 which they don't 20:57:04 <|amethyst> it's a lot easier than providing a way for the player to set a timer "pop it up when this skill hits 8" 20:57:14 <|amethyst> but that would be better I think 20:57:36 allow complete scripting of skill training through rcfiles 20:57:43 <|amethyst> I was about to say that 20:57:52 POWERFUL build order tech 20:58:01 <|amethyst> have a callback that fires every time a skill hits a multiple of 0.1 20:58:17 well I do basically get a plan formulated after enough playthroughs 20:58:23 so that'd be nice to have 20:58:46 <|amethyst> and provide some UI for it as an example in dat/clua/ 20:58:58 -!- Lightli has quit [Ping timeout: 246 seconds] 20:59:47 set skill training mode to diesel 20:59:51 <|amethyst> also, integer skill levels do matter in several places 21:00:11 <|amethyst> mindelay is always at an integer level, spc slots come at half-integer levels 21:00:28 mindelay is so... 21:01:57 <|amethyst> I'm with galehar on this, in that I think additively adjusting delay rather than speed is strange 21:02:26 speed? 21:02:30 <|amethyst> it's not just that there's a mindelay, it's that you get accelerating returns (on skill level, not XP) up until you hit delay 21:02:42 <|amethyst> gammafunk: reciprocal of delay 21:02:49 -!- omnirizon has quit [Quit: leaving] 21:02:55 the problem, iirc, is coming up with a new formula which still makes heavy weapons worse than light weapons at low skill 21:02:59 <|amethyst> gammafunk: going from .8 to .7 is a bigger improvement than going from 1.6 to 1.5 21:03:03 if that's a thing that we want (which I think it is!) 21:03:37 |amethyst: which works out well, since each additional level of weapon skill also costs more. 21:04:00 Lasty: well what about low-delay weapons 21:04:20 Lasty: does it? for everything else, we have linear gains and increasing costs (hence, diminishing returns) 21:04:23 <|amethyst> going from .5 to .4 is an even bigger improvement 21:04:50 this sounds like mpg v. gallons / 100 miles 21:04:52 for weapons, we have accelerating gains and diminishing returns (iirc, the numbers work out in such a way that you actually get a better return on xp as you approach mindelay?) 21:05:02 bh: yes 21:06:08 <|amethyst> PleasingFungus: those numbers would depend heavily on what level is mindelay 21:06:15 yeah probably 21:06:41 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:09:53 -!- Keanan has joined ##crawl-dev 21:10:01 <|amethyst> IMO weapon delay should be based on iterating a complex polynomial 21:10:10 <|amethyst> then we can have a mindelbrot set 21:10:22 ....... 21:10:24 !banish |amethyst 21:10:25 PleasingFungus casts a spell. |amethyst is devoured by a tear in reality! 21:10:25 haha 21:10:28 I find myself unable to disagree with neil's logic. 21:11:07 -!- Sombrero_Mott has joined ##crawl-dev 21:11:31 |amethyst: just pushed a bunch of additional Ru updates. When you have a moment, could you update the experimental branch? Thanks! 21:11:36 Now off to pick up the in-laws. 21:11:41 -!- Lasty has quit [Quit: Leaving.] 21:11:43 <|amethyst> sure thing 21:12:22 -!- rast has quit [Remote host closed the connection] 21:12:24 <|amethyst> btw, player::can_smell should take transformations into account 21:13:38 |amethyst: we should fix that and backport it. Really important stuff. 21:15:58 I will 21:16:00 take that into consideration 21:16:09 -!- sleepkrab has quit [Ping timeout: 260 seconds] 21:16:37 <|amethyst> We'll be sure to keep your nose to the grindstone. 21:16:42 current status: 22 files changed, 1062 insertions(+), 999 deletions(-) 21:17:25 -!- Blakmane has quit [Quit: Page closed] 21:17:30 -!- MrPeeps has quit [Ping timeout: 246 seconds] 21:18:53 -!- amalloy_ is now known as amalloy 21:20:24 -!- debo has quit [Ping timeout: 255 seconds] 21:23:10 -!- GoblinBomb has quit [Ping timeout: 250 seconds] 21:23:34 -!- fiddlerwoaroof has quit [Quit: leaving] 21:23:40 -!- Poncheis has quit [Ping timeout: 255 seconds] 21:26:59 03|amethyst02 07* 0.16-a0-86-g26b2a3c: Unbrace 10(22 seconds ago, 1 file, 0+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26b2a3cc2632 21:27:01 -!- tsohg has quit [Remote host closed the connection] 21:27:41 what does player::can_smell even do? 21:28:09 !source player 21:28:09 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/traps.cc;hb=HEAD#l44 21:28:10 <|amethyst> controls a few messages 21:28:31 <|amethyst> it returns true if you are not a mummy 21:28:51 -!- Lumpydoo has quit [Quit: Page closed] 21:29:04 ok 21:29:05 -!- Daekdroom has quit [Quit: Saindo] 21:29:47 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 21:32:23 -!- tsohg has quit [Ping timeout: 264 seconds] 21:37:52 -!- CryptoCactus has quit [Quit: Leaving] 21:43:56 <|amethyst> !tell lasty re &^W, is there a reason not to put that on the existing &- ("get a god gift") instead? 21:43:57 |amethyst: OK, I'll let lasty know. 21:46:18 <|amethyst> let's see if this works 21:47:17 -!- bh has quit [Ping timeout: 246 seconds] 21:48:02 -!- tensorpudding has quit [Ping timeout: 260 seconds] 21:56:50 Can undead players ever cast Lichform? 21:56:57 They can't, right? 21:57:49 they shouldn't be able to 21:57:51 !lg Vp tso 21:57:52 No games for Vp (tso). 21:57:56 i can't imagine a way they would 21:58:14 there are messages for undead players untransforming from lichform 21:58:14 !lg * Vp tso 21:58:15 1. hjklyubn the Carver (L10 VpCK of The Shining One), starved to death on D:3 on 2013-10-27 01:36:57, with 6533 points after 14856 turns and 0:53:23. 21:58:16 maybe xom transformations? 21:58:21 yes 21:58:36 that's what happened with that bug ^ 21:58:42 i think xom can transform you in ways that are otherwise impossible 21:58:48 I think that case was fixed, though 21:58:50 mm 21:59:34 probably, I don't know if undead can still be lichformed by Xom though 22:00:38 -!- ProzacElf_ has joined ##crawl-dev 22:00:57 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:00:58 are we back down to 26 races now? 22:02:24 wait what 22:02:34 we haven't lost a race in a little while, no? 22:02:36 last were... sludge elves? 22:02:37 lava orc 22:02:40 oh 22:02:40 i guess 22:02:44 right 22:02:46 eh 22:02:46 I GUESS 22:02:53 %git :/less [Ee]lv 22:02:54 Could not find commit :/less [Ee]lv (git returned 128) 22:02:55 hm 22:03:08 for a sec I thought another race was being removed 22:03:16 lava orcs 22:03:17 yes. 22:03:19 and djinn 22:03:19 tabstorms..... 22:03:24 Dang 22:03:27 rip 22:03:30 but im a class 22:03:31 not a race 22:03:35 you have 22:03:35 -!- ProzacElf has quit [Ping timeout: 264 seconds] 22:03:36 no 22:03:39 class!!!! 22:03:47 perhaps you could say im 22:03:50 "too cool for school" 22:04:04 yes, we are at 26 races 22:04:12 see, i can count 22:04:13 Is 27 the goal 22:04:19 no, i just wondered 22:04:20 O 22:04:24 after letting xom act untold amounts of times i wasn't transformed as a mummy at all 22:04:26 -!- Kramin has quit [Ping timeout: 246 seconds] 22:04:56 (i have a dumb race idea but it'll never get in so it's purely academic) 22:05:03 WHat is it 22:05:11 inquiring minds (me) want to know 22:05:19 03|amethyst02 07* 0.16-a0-87-g353c5fe: Distinguish &_junk from &_no god, and don't crash on either. 10(21 seconds ago, 2 files, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=353c5feaf5d9 22:05:21 (ditto) 22:05:31 lizardy race with innate faith 22:05:32 surely can't be worse than my vampire idea 22:05:52 maybe small but "innate faith" seems like enough of a gimmick to me 22:06:51 the idea being that their race is kinda wimpy so they're all highly religious and the gods like them 22:07:05 Lizbolds 22:07:06 I remember this chat 22:07:13 demonspawn & hill orcs were mentioned 22:07:16 yeah, i mentioned it before 22:08:11 well, having good invo is nice but isn't the end-all of worshipping 22:08:19 only like half the gods even use it 22:09:02 <|amethyst> Utwig 22:09:29 <|amethyst> or Pkunk might be more apt? 22:11:50 <|amethyst> oh hm 22:11:56 <|amethyst> that patch isn't quite right 22:12:43 -!- neunon has quit [Quit: ZNC - http://znc.in] 22:14:31 * Grunt stares at a VGA Linux console for the first time in a while 22:17:42 -!- Kramin has joined ##crawl-dev 22:18:38 -!- neunon has joined ##crawl-dev 22:18:43 -!- neunon has quit [Remote host closed the connection] 22:20:06 in case you're wondering what my retarded vampire idea is 22:20:15 then it's making them lose satiation slowly 22:20:27 and regain it by biting things like VS currently do 22:20:35 and have mad stats that scale according to their satiation level 22:20:42 I like that actually 22:20:53 with a possibility of actually getting permafood by draining yourself 22:21:07 (which also sets your satiation level to rock bottom) 22:22:11 and instead of silly abilities switching according to what satiation level they are at they'd just have it all available at all times 22:22:58 instead of batform when <= full, fast regen when >= full, no/slow regen when <= full and other such shenanigans 22:23:09 -!- neunon has joined ##crawl-dev 22:24:55 -!- neunon has quit [Remote host closed the connection] 22:25:10 not 100% sure if modifying stats is the way to go though 22:25:19 what about speed? 22:28:44 -!- demiskeleton has quit [Quit: Leaving] 22:30:15 -!- infinplex has joined ##crawl-dev 22:30:44 Place multiple doors along long walls 13https://crawl.develz.org/mantis/view.php?id=8857 by infiniplex 22:32:49 03|amethyst02 07* 0.16-a0-88-gead0394: Handle Esc properly for &_ and zotdef aL. 10(3 minutes ago, 2 files, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ead039468edb 22:32:49 03|amethyst02 07* 0.16-a0-89-g8f4210b: Don't crash on &_. 10(31 seconds ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8f4210bb81f7 22:33:25 -!- neunon has joined ##crawl-dev 22:34:57 -!- neunon has quit [Remote host closed the connection] 22:35:34 -!- Phalm has quit [Ping timeout: 246 seconds] 22:37:05 -!- ussdefiant has joined ##crawl-dev 22:38:32 -!- ProzacElf_ has quit [Ping timeout: 245 seconds] 22:38:57 -!- neunon has joined ##crawl-dev 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2333-g33ad757: Ru: Clarify some ability text. 10(27 hours ago, 1 file, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=33ad7573a6bc 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2334-gbfebd9a: Ru: Address some issues related to abandoning Ru 10(26 hours ago, 2 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bfebd9af8785 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2335-g540d9af: Ru: Adjust Sac Sanity / Horror 10(25 hours ago, 4 files, 28+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=540d9af89a04 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2336-gb558b89: Ru: fix some typos. 10(3 hours ago, 3 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b558b89f488f 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2337-g40f1b26: Ru: cut jump attack noise in half. 10(3 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=40f1b263da9e 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2338-g08a51e2: Ru: Fix a message when leaping into a trap. 10(2 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=08a51e2af088 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2339-g092893c: Ru: adjust piety up for slow healing 2+, down for others. 10(2 hours ago, 1 file, 9+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=092893c15395 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2340-gff3387e: Ru: Suppress demonspawn demonic guardian under sac love. 10(2 hours ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ff3387eb6c51 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2341-gd03d775: Ru: Don't lose a turn when turning down a sacrifice. 10(2 hours ago, 3 files, 18+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d03d7756678b 22:39:59 03Lasty02 07[iashol] * 0.15-a0-2342-gf5f6481: Ru: Make Draw Out Power free you from restraints and confusion 10(2 hours ago, 3 files, 40+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5f6481f587f 22:39:59 ... and 2 more commits 22:40:01 <|amethyst> !tell lasty went ahead and merged in latest trunk while I was at it 22:40:01 |amethyst: OK, I'll let lasty know. 22:40:33 ! 22:40:37 <|amethyst> %git iashol 22:40:37 07|amethyst02 * 0.16-a0-210-g1feef50: Merge branch 'master' into iashol 10(7 minutes ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1feef502cf4a 22:40:58 <|amethyst> %git iashol^ 22:40:59 07|amethyst02 * 0.15-a0-2343-g7e5366d: Actually return booleans from ru_do_sacrifice. 10(85 minutes ago, 1 file, 15+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7e5366dfc689 22:44:05 -!- ontoclasm has quit [Quit: Leaving.] 22:46:18 Kramin: I did think about having vampires be permahasted. 22:46:31 But it seemed extremely silly to me. 22:47:05 that sounds Strong 22:47:06 tbh 22:47:27 not permahasted 22:48:02 but, yeah 22:48:07 could be too strong 22:50:14 uh oh 22:50:28 Experimental (iashol) branch on crawl.s-z.org updated to: 0.16-a0-210-g1feef50 22:50:37 we should probably call power leap power leap and not jump attack 22:50:42 since the latter is already a thing 22:50:55 but it's only a commit message 22:52:01 -!- PleasingFungus_ has joined ##crawl-dev 22:52:28 uberstats vamp kind of overlaps with Dg and chei though 22:52:47 and they both have large drawbacks 22:52:50 -!- Lasty has joined ##crawl-dev 22:53:01 -!- ruwin has quit [] 22:53:11 -!- Lasty has quit [Client Quit] 22:53:39 -!- tolly has joined ##crawl-dev 22:54:52 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 22:54:56 -!- PleasingFungus_ is now known as PleasingFungus 22:55:19 I am honestly not sure vp needs to be stronger 22:55:29 the problem isn't that they're weak, it's that they're not that fun 22:56:52 -!- radinms has quit [Ping timeout: 260 seconds] 22:58:35 I remain baffled by porcupines' inability to bleed 22:58:42 maybe I'll fix that 22:58:55 Kramin: it would overlap a lot with Dg, yes - both in the stats and apts department. 22:59:12 (the current Vp apts are far too high to work with insanely high base stats) 22:59:28 although they would punish you for backtracking 23:00:34 which is.. kind of the whole gimmick 23:00:46 besides the whole vampire thing 23:01:24 well, aside from that! 23:01:53 and the reason i'm thinking of that is that, really 23:01:57 ??starting stats[2] 23:01:57 starting stats[2/3]: Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 8,7,9 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 6,6,11 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | Og 12,7,5 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9 23:02:04 vampires are huge wusses at the moment 23:02:54 they don't even have higher str+dex than humans because they can't get any random stats 23:03:55 vampires suck dude 23:06:14 imo, the bloodsucking bonus should be quite short-term 23:06:40 -!- Hailley has quit [Ping timeout: 244 seconds] 23:06:41 it is satiation you gain from killing things 23:06:46 (not sucking their corpses) 23:06:51 naturally it is pretty limited 23:07:00 yeah, that's what I mean 23:07:05 -!- Nomi is now known as Nomi_ 23:07:06 and not killing things would make it go away pretty fast 23:07:16 yep 23:07:25 you'll regen fast so that you can just go ahead and kill things 23:07:34 because killing things is Fun 23:07:46 but what if you lose momentum? 23:07:49 managing your satiation/regen levels if Not Fun 23:07:52 punishment! 23:07:55 are you then stuffed? 23:07:56 you're not going fast enough! 23:08:08 well you'll still be capable of killing things like most 23:08:15 and you have an ability to store your own blood 23:08:21 in exchange for getting sucked completely dry 23:08:23 -!- Ququman has quit [Remote host closed the connection] 23:08:33 (and thus having to build up your blood levels again) 23:08:40 ok, so you can save permablood for emergencies? 23:08:48 yes 23:09:03 and i'm talking shoot-you-up-to-max potions of blood 23:09:16 seems a bit ghoulish 23:09:20 and not funny little rotting blood potions 23:09:24 (up to max satiation) 23:10:09 yep, that sounds decent 23:11:48 -!- Nomi_ has quit [Ping timeout: 260 seconds] 23:12:15 -!- happychan has quit [Read error: Connection reset by peer] 23:14:26 -!- Sovek has quit [Quit: Page closed] 23:16:39 now if only i knew enough of how crawl works to code it up 23:17:00 (the difficult thing being the stats->satiation bond) 23:17:31 yeah, I can't really help there either 23:17:46 I guess you could look at how it's done with chei? 23:18:01 since that can change 23:18:02 hm 23:18:28 !source player.cc 23:18:28 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD 23:18:32 I've actually been there before. 23:18:43 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12473 as we can see here 23:20:51 !source chei_stat_boost 23:20:52 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/godpassive.cc;hb=HEAD#l32 23:20:52 oh would you look at that 23:21:14 !source _strength_modifier 23:21:15 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player-stats.cc;hb=HEAD#l385 23:21:27 sweet 23:21:56 ah, yes 23:22:15 well with that out of the way i guess it's time to start digging up the git stuff again 23:23:14 -!- LordSloth has quit [Remote host closed the connection] 23:28:19 -!- bonghitz has quit [Quit: Leaving...] 23:35:16 -!- infinplex has quit [Quit: Page closed] 23:40:48 -!- causative has quit [Ping timeout: 244 seconds] 23:44:00 -!- Wolfechu has quit [Read error: Connection reset by peer]