00:00:56 clearly just remove the nutrition multiplier effects from herbivore/carnivore 00:01:32 I almost kind of miss the old diet muts 00:01:45 -!- CSDCMS has quit [Read error: Connection reset by peer] 00:01:52 old die muts being slow and fast meta? 00:01:58 Trolls still exist. 00:02:03 and also Sp 00:02:03 also you still mutate those 00:02:11 i'm assuming he meant getting gourmand from eating 1 mutagenic chunk 00:05:59 -!- tswett has quit [Ping timeout: 240 seconds] 00:05:59 I did, yes 00:06:03 (carnivore & herbivore) 00:06:13 -!- CSDCS has quit [Read error: Connection reset by peer] 00:07:01 Hmm, would it be worth removing slow meta and fast meta from random mutations? I have the feeling they don't do very much. (This could be wrong, mutations are hard to tell because getting mutated is pretty rare) 00:08:18 Unstable branch on crawl.s-z.org updated to: 0.15-a0-2022-g2a19b96 (34) 00:09:13 I don't feel strongly about it either way 00:10:20 -!- _aardvark has quit [Ping timeout: 240 seconds] 00:11:11 Hmm, I'll probably bring it up when more people are in the channel since I don't feel super strongly about it either. 00:11:30 however I would disagree that getting mutated is rare 00:11:34 at least if you play Correctly 00:11:41 (always quaff mut, always eat purple) 00:13:25 Yes that works until you get teleportitis. 00:14:08 my last tomb3 clear was with teleportitis 00:14:09 it was great 00:14:15 Ha. 00:15:03 More seriously I've found having the teleportitis intrinsic (ring not mutation) is rather annoying and, well, you can guess the rest. 00:16:39 -!- ruwin has quit [] 00:18:33 -!- Fhqwhgads_ has quit [Remote host closed the connection] 00:18:39 Unstable branch on crawl.develz.org updated to: 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has joined ##crawl-dev 01:15:31 -!- gammafunk has joined ##crawl-dev 01:17:35 -!- purge_ has quit [Ping timeout: 256 seconds] 01:20:54 -!- giantbat has quit [Quit: ???] 01:21:07 !tell reaverb removing slow/fast metabolism sounds good to me, just keep in mind every removal of a mutation that does nothing (like slow/fast metabolism) is another buff to malmutate 01:21:07 minmay: OK, I'll let reaverb know. 01:34:02 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:35:23 -!- tksquared has quit [Ping timeout: 264 seconds] 01:37:23 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:43:20 -!- Keanan has quit [Quit: Leaving.] 01:50:50 -!- Kramin42 is now known as Kramin 01:51:17 -!- Keanan has joined ##crawl-dev 01:52:45 -!- eki has quit [Quit: leaving] 01:54:54 -!- sstrickl has quit [Quit: sstrickl] 01:58:11 -!- Nomi has quit [Ping timeout: 264 seconds] 01:59:25 minmay: 01:59:33 PleasingFungus: yaks are like the opposite of instant death 01:59:34 Akett: It's close enough for weaker characters that it might as well not matter. 01:59:38 -!- ussdefiant has quit [Ping timeout: 240 seconds] 02:01:11 PleasingFungus: are you recieving telepathic communications from them? 02:01:18 tileschat 02:01:36 so, same thing 02:01:42 -!- tswett has joined ##crawl-dev 02:04:41 -!- djetty has quit [Remote host closed the connection] 02:12:14 -!- bmfx has quit [Ping timeout: 240 seconds] 02:15:42 -!- WalkerBoh has quit [Remote host closed the connection] 02:18:53 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-2022-g2a19b96 (34) 02:23:18 -!- predator117 has quit [Ping timeout: 240 seconds] 02:26:36 I am informed that the above was unfair; he was apparently responding to an earlier comment about banishment 02:28:37 fr abyssal yaks 02:31:33 -!- Pepe has quit [Ping timeout: 240 seconds] 02:35:20 The Yaks from Beyond the Abyss 02:35:33 ??devs[hard 02:35:34 I don't have a page labeled devs[hard in my learndb. 02:35:36 hm 02:37:00 current 8145 status: 02:37:07 ??devteam[6 02:37:08 devteam[6/15]: sadly that bug is literally impossible to fix by which i mean i tried like once and then gave up 02:37:35 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140702030201]] 02:43:06 !bug 8145 02:43:06 https://crawl.develz.org/mantis/view.php?id=8145 02:43:12 -!- Keanan has quit [Quit: Leaving.] 02:43:25 -!- rossi_ has quit [Ping timeout: 240 seconds] 02:53:01 -!- ProzacElf has quit [Ping timeout: 240 seconds] 03:05:19 -!- FlowRiser has quit [Remote host closed the connection] 03:07:15 -!- Dixlet_ has joined ##crawl-dev 03:09:21 -!- Dixlet has quit [Ping timeout: 240 seconds] 03:09:51 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 03:09:51 -!- [1]AtomikKrab is now known as AtomikKrab 03:21:25 -!- tksquared_ has quit [Ping timeout: 240 seconds] 03:29:23 -!- raskol has quit [Ping timeout: 264 seconds] 03:30:35 -!- Wahaha has quit [Ping timeout: 264 seconds] 03:33:35 -!- TS__ has quit [Ping timeout: 264 seconds] 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##crawl-dev 06:07:13 -!- bonghitz has quit [Remote host closed the connection] 06:09:36 -!- Bloax has quit [Quit: Error: Bloax not found] 06:11:49 -!- rossi_ has quit [Ping timeout: 240 seconds] 06:12:22 -!- ackack has joined ##crawl-dev 06:23:22 -!- ZRN_ has quit [Read error: Connection reset by peer] 06:23:56 03gammafunk02 07* 0.15-a0-2023-gf27aa03: Give correct examples for -mapstat in the command-line help 10(9 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f27aa0394301 06:23:56 03gammafunk02 07* 0.15-a0-2024-gd3fc6c3: Record objects for objstat after the level builder has completed 10(64 minutes ago, 3 files, 22+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3fc6c344ce0 06:23:56 03gammafunk02 07* 0.15-a0-2025-g632f01b: Add an objstat item field for the number held by a monster. 10(59 minutes ago, 1 file, 35+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=632f01bb31bc 06:23:56 03gammafunk02 07* 0.15-a0-2026-g00f2e2e: Remove 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07:14:54 -!- alefury has joined ##crawl-dev 07:15:19 -!- Philonous has quit [Excess Flood] 07:15:30 -!- Fizybubbleh has quit [Quit: Page closed] 07:15:32 -!- Sequell has quit [Excess Flood] 07:16:22 !tell pleasingfungus any opinion on making all shield types have the same enchantment cap again? but +5 or something maybe, seems neater than it differing per type and i'm not sure anyone's likely to use that many ?ea on a shield either way really 07:16:30 oh right, hi sequell 07:16:40 -!- Sequell has joined ##crawl-dev 07:16:45 !tell pleasingfungus any opinion on making all shield types have the same enchantment cap again? but +5 or something maybe, seems neater than it differing per type and i'm not sure anyone's likely to use that many ?ea on a shield either way really 07:17:07 not reall 07:17:13 it seems neater that it goes up the larger it is to me 07:17:15 it mimics body armour 07:17:17 MarvinPA: OK, I'll let pleasingfungus know. 07:17:25 and it makes it more of an incentive to upgrade from buckler to shield if it lets you enchant further, etc 07:17:33 well body armour has a simple rule 07:17:36 -!- ontoclasm has quit [Read error: Connection reset by peer] 07:17:37 shields don't 07:17:42 -!- ontoclasm has joined ##crawl-dev 07:18:06 ??buckler 07:18:06 buckler[1/1]: Any character who isn't using a 2-handed weapon or unarmed should get one of these. Unless you can't wear them, in which case get a regular shield. 07:18:21 not helpful 07:18:35 I don't feel like source diving, what's the buckler - shield - large shield relationship 07:19:55 unless you consider "(the shield's ac property that isn't displayed to the player - 3 / 2) + 3" to be a simple rule i guess 07:20:15 I don't even know what the simple rule is for armour, btw 07:20:16 ??robe 07:20:16 robe[1/2]: 2AC, 0ER, 6aum. 07:20:17 ??plate armour 07:20:18 plate armour[1/1]: 10AC, 18ER, 65 aum. 07:20:23 "base ac" 07:20:28 oh, makes sense 07:20:42 but yeah, I don't see why it has to be some easy to remember rule 07:20:51 because in practice you'll just enchant it until you can't enchant it anymore 07:20:56 then you'll enchant something else (or whatever) 07:21:14 -!- 21WAANRW6 has quit [Read error: Connection reset by peer] 07:21:28 well in practice you won't enchant it at all for one thing 07:21:35 is that still true? 07:21:38 after the newSH rebalance? 07:21:47 I thought 1 AC ~== 1 EV ~== 1 newSH now. 07:23:26 i would definitely not enchant a shield over armour 07:23:48 What if enchanting a shield gave 2 newSH? Would you enchant a shield over armour? 07:25:32 i doubt it, also if sh was appealing and all shields were capped at +5 then you'd still have the some pretty obvious incentives to pick up a bigger shield 07:27:24 -!- CSDCS has quit [Read error: Connection reset by peer] 07:36:19 -!- Eisgnom has quit [Quit: Page closed] 07:40:26 -!- Lasty1 has joined ##crawl-dev 07:49:13 -!- CSDCS has quit [Read error: Connection reset by peer] 07:49:47 -!- Utis has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 07:51:01 -!- scummos^ has quit [Ping timeout: 240 seconds] 07:52:16 -!- Patashu has quit [Ping timeout: 260 seconds] 07:53:01 -!- __miek has quit [Ping timeout: 246 seconds] 07:53:02 -!- rockygargoyle has joined ##crawl-dev 07:53:40 -!- rockygargoyle has quit [Read error: Connection reset by peer] 07:53:52 -!- rockygargoyle has joined ##crawl-dev 07:57:39 -!- Philonous has quit [Read error: Connection reset by peer] 08:05:58 -!- tksquared has quit [Ping timeout: 240 seconds] 08:10:02 -!- CSDCS has quit [Read error: Connection reset by peer] 08:12:57 -!- debo has quit [Ping timeout: 256 seconds] 08:23:07 -!- zercules has quit [Ping timeout: 246 seconds] 08:23:23 -!- rockygargoyle has quit [Ping timeout: 264 seconds] 08:25:48 -!- rossi_ has quit [Quit: WeeChat 0.4.3] 08:26:30 -!- mor has quit [Quit: Page closed] 08:26:58 -!- debo has joined ##crawl-dev 08:28:10 -!- Staplegun is now known as sgun 08:32:35 -!- rchandra has joined ##crawl-dev 08:34:46 -!- Lasty1 has quit [Quit: Leaving.] 08:40:16 -!- tsohg has quit [Remote host closed the connection] 08:49:11 -!- CryptoCactus has quit [Quit: Leaving] 08:50:24 -!- Philonous has quit [Quit: (<<<)] 08:51:33 -!- raskol has quit [Ping timeout: 240 seconds] 08:53:38 -!- scummos^ has quit [Ping timeout: 240 seconds] 09:07:21 -!- MarvinPA has quit [Ping timeout: 240 seconds] 09:09:35 -!- MarvinPA has joined ##crawl-dev 09:14:36 -!- CKyle has joined ##crawl-dev 09:14:38 -!- tswett has quit [Quit: tswett] 09:20:31 -!- puissantveil has quit [Ping timeout: 246 seconds] 09:20:35 -!- scummos^ has quit [Read error: Connection reset by peer] 09:27:09 -!- CKyle has quit [Quit: CKyle] 09:28:10 -!- ontoclasm has quit [Read error: Connection reset by peer] 09:30:24 -!- tsohg has quit [Remote host closed the connection] 09:31:24 -!- tcjsavannah has quit [Quit: tcjsavannah] 09:31:33 -!- Vizer has quit [Ping timeout: 240 seconds] 09:31:34 -!- dtsund has joined ##crawl-dev 09:45:47 -!- TS__ has joined ##crawl-dev 09:49:10 Klutz (L3 VSSu) ERROR in 'spl-util.cc' at line 865: ASSERT failed: spell of 296 out of range 0 (0) .. NUM_SPELLS (296) (D:2) 09:52:11 <|amethyst> !crashlog klutz 09:52:11 1. Klutz, XL3 VSSu, T:892 (milestone): http://dobrazupa.org/morgue/Klutz/crash-Klutz-20140712-144806.txt 09:55:31 -!- conted has quit [Ping timeout: 246 seconds] 09:57:12 -!- scummos__ has quit [Quit: Konversation terminated!] 09:57:17 <|amethyst> ?/inecronomicon 09:57:18 No matches. 09:57:23 <|amethyst> err 09:57:32 <|amethyst> I mean, that's the command that caused the crash, and I can reproduce it 09:57:33 -!- Alarkh has quit [Ping timeout: 240 seconds] 09:57:47 -!- MrPeeps has quit [Read error: Connection reset by peer] 09:58:35 -!- Dixlet has joined ##crawl-dev 09:58:37 -!- tksquared_ has quit [Ping timeout: 240 seconds] 09:58:58 <|amethyst> oh, ?/i does it 09:58:58 <|amethyst> 296 is NUM_SPELLS 09:59:21 -!- hyperbolic has joined ##crawl-dev 10:00:55 <|amethyst> because it's trying to look up "necronomicon" as a spell 10:00:58 -!- johnny0 has quit [Ping timeout: 240 seconds] 10:01:18 -!- Dixlet_ has quit [Ping timeout: 240 seconds] 10:02:03 -!- sgun has quit [Ping timeout: 240 seconds] 10:02:04 -!- elliptic has quit [Ping timeout: 240 seconds] 10:03:35 -!- tswett is now known as warrigal2 10:05:03 -!- us17 has quit [Ping timeout: 240 seconds] 10:07:04 -!- scummos__ has quit [Ping timeout: 240 seconds] 10:08:13 -!- dtsund has quit [Quit: dtsund] 10:10:36 <|amethyst> so why does bisect require you to be at the top-level directory, anyway? 10:11:26 <|amethyst> aha 10:11:35 <|amethyst> I broke it :) 10:11:37 -!- tcjsavannah has quit [Quit: tcjsavannah] 10:13:48 -!- dtsund has joined ##crawl-dev 10:14:13 -!- ackack has quit [Ping timeout: 256 seconds] 10:14:39 -!- ProzacElf has joined ##crawl-dev 10:14:47 -!- tsohg has quit [Ping timeout: 256 seconds] 10:18:37 -!- Alarkh has quit [Ping timeout: 240 seconds] 10:18:51 -!- tumblemist has quit [Ping timeout: 240 seconds] 10:19:17 03|amethyst02 07* 0.15-a0-2027-g342abdf: Don't crash on ?/inecronomicon. 10(2 minutes ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=342abdf7a4ef 10:20:13 -!- bmfx has quit [Ping timeout: 240 seconds] 10:23:52 -!- G-Flex has quit [Quit: Time for us to bug out.] 10:25:17 -!- ackack has joined ##crawl-dev 10:31:03 -!- ActinalWhomp has quit [Quit: Leaving] 10:39:20 -!- ussdefiant has joined ##crawl-dev 10:52:05 -!- TangoBravo has quit [Quit: Page closed] 10:52:58 -!- ackack has quit [Ping timeout: 240 seconds] 10:54:31 -!- tcjsavannah has quit [Quit: tcjsavannah] 10:55:32 -!- CKyle has joined ##crawl-dev 10:56:03 -!- FlowRiser has quit [Ping timeout: 240 seconds] 10:56:11 -!- scummos__ has quit [Quit: Konversation terminated!] 11:00:02 -!- eb_ has joined ##crawl-dev 11:00:17 -!- Kalir has quit [Changing host] 11:06:03 -!- PleasingFungus has joined ##crawl-dev 11:11:39 -!- orionstein_away is now known as orionstein 11:12:48 -!- CKyle has quit [Quit: CKyle] 11:13:38 -!- Alarkh has quit [Ping timeout: 240 seconds] 11:21:08 -!- scummos__ has quit [Ping timeout: 240 seconds] 11:26:18 -!- tcjsavannah has quit [Quit: tcjsavannah] 11:26:57 -!- G-Flex has joined ##crawl-dev 11:27:00 <|amethyst> :q 11:27:04 <|amethyst> ??|amethyst 11:27:04 |amethyst[1/11]: <|amethyst> doh 11:28:17 MarvinPA: my reasoning was pretty much the same as patashu's, tbh 11:28:17 PleasingFungus: You have 1 message. Use !messages to read it. 11:28:34 ("give a larger incentive to pick up larger shields") 11:28:41 note that this also affects random generation of shields 11:28:56 so shields/large shields tend to be generated with larger enchants than bucklers, now. I think 11:29:12 I agree that the math is super kludgey :( 11:30:29 I'd probably be fine with it being "+2 per type", so 3/5/7 11:30:35 it's not like the internal shield values are exposed to players anyway 11:30:39 (though maybe they should be???) 11:33:03 -!- MarvinPA has quit [Ping timeout: 240 seconds] 11:33:07 hm 11:33:30 -!- MarvinPA has joined ##crawl-dev 11:34:26 PleasingFungus: it only affects artefact shields 11:34:27 MarvinPA: I just wrote a bunch of words about shield enchantments, that you may or may not have missed due to ping timeout; also, you made kind of a weird assumption in your discussion with patashu 11:34:32 so that is not really a thing 11:34:36 ah. fair enough 11:35:20 i think a better way of incentivising large shields would be to make them better, if that's necessary 11:35:23 8 ?ea is a lot of ?ea 11:35:43 how do you feel about armour enchantment caps generally? 11:36:19 -!- Ququman has quit [Read error: Connection reset by peer] 11:36:25 ??ru[3] 11:36:25 ru[3/4]: Currently in experimental branch on CSZO. Formerly known as Iashol or I, Asshole. 11:36:41 not a particularly big deal either way, i'm just not a fan of how it adds yet another rule to "how armour enchantments work" (as seen in ?ea's increasingly long description) 11:37:21 hm 11:37:40 I can agree with that 11:41:58 -!- dtsund has quit [Remote host closed the connection] 11:42:18 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:42:19 -!- dtsund has joined ##crawl-dev 11:42:45 03|amethyst02 07* 0.15-a0-2028-g6a3dcca: Prefer closer prefixes in find_earliest_match. 10(22 minutes ago, 1 file, 12+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a3dccaebf65 11:42:45 03|amethyst02 07* 0.15-a0-2029-gdc9adda: Don't place random monsters with &M 10(35 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dc9adda271b6 11:42:45 03|amethyst02 07* 0.15-a0-2030-g241103d: Add a useful predicate for find_earliest_match. 10(6 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=241103d554b1 11:42:45 03|amethyst02 07* 0.15-a0-2031-g2727fff: Use find_earliest_match for wizmode monster lookup (&M etc) 10(55 minutes ago, 1 file, 9+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2727fff9fba9 11:43:17 <|amethyst> Maybe I should adjust the timestamps when I reorder commits like that :) 11:43:29 i guess if you're really lucky you can get a +19 artefact large shield now or something 11:44:06 "better than gong" 11:44:30 |amethyst: naw, it's funny 11:45:01 MarvinPA: yeah, the body armour enchant limit matters more, since body armour & hence body armour artefacts are more common, but the shield thing is probably not completely negligible 11:45:04 ??objstat[2 11:45:04 objstat[2/2]: Latest statistics: https://docs.google.com/spreadsheets/d/10fNR1JApV-AyF6vdv-g3S3FUUzSSIrUu3OTMWMEoaaA/edit#gid=681767829 11:45:21 -!- CKyle has joined ##crawl-dev 11:45:35 you'll probably find a whole one artefact shield of some kind over the course of a 3-rune game! wow 11:45:51 i think it sort of is completely negligible, yes :P 11:46:30 got to scum those holy zig levels 11:46:32 <|amethyst> (I wonder just how many slightly different "loop over a bunch of things and find the best string match" functions we have) 11:46:41 10,000,000 11:47:19 related: 11:47:21 !source read_options 11:47:21 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/initfile.cc;hb=HEAD#l1598 11:47:28 this remains the funniest function in the world 11:51:00 wait, no, wrong func 11:51:19 !source _handle_list 11:51:19 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/initfile.cc;hb=HEAD#l2161 11:51:23 Unstable branch on crawl.s-z.org updated to: 0.15-a0-2031-g2727fff (34) 11:51:26 <|amethyst> hm 11:51:44 |amethyst. look at this function. admire it. admire its beauty. 11:51:59 I think that vault tag lookup also happens in some pretty weird fashion 11:52:21 %git fc789695 11:52:22 07kilobyte02 * 0.8.0-a0-111-gfc78969: Whitespace fixes. 10(4 years ago, 10 files, 56+ 56-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fc7896954739 11:52:54 Remove references to dart from fire_order in init.txt 13https://crawl.develz.org/mantis/view.php?id=8783 by XuaXua 11:53:30 if (tags.find(" " + wanted_tags[i] + " ") == string::npos) ... 11:53:45 that is 11:53:46 why use a data structure when you can just find substrings in a string 11:53:46 pretty funny 11:54:00 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140702030201]] 11:54:11 but of course, it lets you just tags.find(" " + prefix) to find a prefix 11:54:14 which is pretty neat 11:54:16 but... still 11:55:11 (it doesn't guarantee that what you find is a proper prefix, as it happens) 11:56:20 -!- dtsund has quit [Remote host closed the connection] 11:56:36 so "" is a perfectly valid level layout type, for example 11:56:41 -!- dtsund has joined ##crawl-dev 11:58:03 -!- MrPeeps has quit [Ping timeout: 240 seconds] 11:58:48 -!- Kenran has quit [Quit: Quitting] 12:01:58 03|amethyst02 07* 0.15-a0-2032-g53f97d3: Avoid a signed/unsigned warning. 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=53f97d336ffa 12:02:28 -!- broquaint has quit [Quit: Lost terminal] 12:02:45 -!- ackack has joined ##crawl-dev 12:05:27 <|amethyst> !tell PleasingFungus maybe @crawlcode would appreciate the template I just added in 241103d5: template bool _always_true(T) { return true; } 12:05:27 |amethyst: OK, I'll let pleasingfungus know. 12:07:24 -!- Lasty1 has joined ##crawl-dev 12:10:06 -!- broquaint has joined ##crawl-dev 12:14:05 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-2031-g2727fff (34) 12:14:53 -!- UncertainKitten has joined ##crawl-dev 12:15:50 Hey, did anyone intentionally make a change that prevents cold projectiles from neutralizing flaming clouds and instead makes them pass through flaming clouds? 12:16:26 If not, I have a story to tell Mantis. :p 12:23:18 -!- ackack has quit [Ping timeout: 240 seconds] 12:25:03 -!- gammafunk has quit [Ping timeout: 240 seconds] 12:31:09 -!- gman is now known as Insomniak 12:39:35 -!- moxian has quit [Read error: Connection reset by peer] 12:46:16 <|amethyst> Lasty1: projectiles as in ammo? 12:48:27 <|amethyst> Lasty1: if so, that was at least kind of intentional, because elemental branded ammo now works like melee brands rather than being pure elemental 12:48:39 <|amethyst> %git 51a3c4d 12:48:39 Could not find commit 51a3c4d (git returned 128) 12:48:39 * Sequell can't find the dice! 12:48:47 <|amethyst> %git 51a3c3d 12:48:48 07Grunt02 * 0.15-a0-279-g51a3c3d: Ranged attack brands! 10(3 months ago, 9 files, 1421+ 973-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=51a3c3daa549 12:48:48 * Sequell can't find the dice! 12:48:58 <|amethyst> um 12:49:02 <|amethyst> 4444d 12:49:02 * Sequell can't find the dice! 12:49:04 <|amethyst> 4444d4 12:49:13 <|amethyst> 9d 12:49:13 * Sequell can't find the dice! 12:49:14 <|amethyst> od 12:49:18 <|amethyst> d0 12:49:21 <|amethyst> 1d3 12:50:29 <|amethyst> !learn edit :beh:[$] s@.*@!rng (0*d\d+|\d+d0*) ::: /me can't find the dice!@ 12:50:29 Syntax is: !learn edit TERM[NUM] s/// 12:50:34 <|amethyst> !learn edit :beh:[17] s@.*@!rng (0*d\d+|\d+d0*) ::: /me can't find the dice!@ 12:50:34 :beh:[17/17]: !rng (0*dd+|d+d0*) ::: /me can't find the dice! 12:50:39 <|amethyst> no 12:50:45 <|amethyst> !learn del :beh:[17] 12:50:45 Deleted :beh:[17/17]: !rng (0*dd+|d+d0*) ::: /me can't find the dice! 12:50:57 <|amethyst> !learn add :beh: !rng (0*d\d+|\d+d0*) ::: /me can't find the dice! 12:50:57 :beh:[17/17]: !rng (0*d\d+|\d+d0*) ::: /me can't find the dice! 12:51:01 <|amethyst> 9d 12:51:04 <|amethyst> !rng 9d 12:51:04 * Sequell can't find the dice! 12:51:19 <|amethyst> there (it was missing the parentheses) 12:51:38 <|amethyst> !rng 9d1 12:51:38 * Sequell rolls 9d1 for 9 12:51:47 <|amethyst> !rng 9d01 12:51:47 * Sequell rolls 9d1 for 9 12:53:01 -!- ebarrett_ has joined ##crawl-dev 12:54:23 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 12:55:33 -!- eb_ has quit [Ping timeout: 240 seconds] 12:59:18 -!- scummos__ has quit [Ping timeout: 240 seconds] 13:03:30 -!- simmarine has joined ##crawl-dev 13:03:49 -!- CKyle has quit [Quit: CKyle] 13:04:54 -!- Valarioth has quit [Quit: Page closed] 13:05:27 |amethyst: as in puff of frost 13:06:23 -!- PleasingFungus has joined ##crawl-dev 13:06:55 -!- Basil has joined ##crawl-dev 13:10:00 <|amethyst> Lasty1: Throw Frost seems to be stopped by flame clouds (and cause a sizzling sound) for me 13:10:22 -!- reaverb has joined ##crawl-dev 13:10:27 <|amethyst> Lasty1: oh, hm 13:11:20 <|amethyst> Lasty1: seems to depend on the distance 13:11:32 Ha, Wow. 13:11:32 reaverb: You have 1 message. Use !messages to read it. 13:11:36 !messages 13:11:36 (1/1) minmay said (11h 50m 29s ago): removing slow/fast metabolism sounds good to me, just keep in mind every removal of a mutation that does nothing (like slow/fast metabolism) is another buff to malmutate 13:12:34 <|amethyst> Lasty1: ah, yes, it takes off 5 from the range rather than stopping the beam entirely 13:12:43 |amethyst: not quiite funny enough (your predicate) 13:12:44 PleasingFungus: You have 1 message. Use !messages to read it. 13:12:46 too reasonable 13:12:51 just balance that out by moving bad good mutations to bad mutations 13:13:09 antennae to badmuts? 13:13:12 or talons 13:13:24 ebarrett_: We already fixed placid magic. <_< >_> 13:13:48 I'm still thinking about changing berserkitis to trigger off low hp rather than hitting stuff in melee. 13:14:22 'get extra hp and run away really fast'-itis 13:15:08 talons are better than not-talons already 13:15:47 they just do about 1/20th the damage of hooves so nobody likes them 13:16:17 I think this version of removing sharks from vaults is worth being reviewed then pushed, the only things I think might need tweaking are the new nicolae_underground_beach range and the sprints: 13:16:18 http://bpaste.net/show/mqeWwJqfvVYFzNbjUET7/ 13:16:22 I heard they didn't do damage when you were wearing boots? 13:16:29 yes 13:16:37 so if you wear boots then talons is the same as not-talons 13:16:40 it's not worse than not-talons 13:16:56 (until talons 3) 13:17:08 reaverb: then they are doing damage 13:17:49 -!- ackack has joined ##crawl-dev 13:17:59 minmay: Yes, that makes sense. 13:18:19 <|amethyst> at mut level 1, talons do 7 damage and hooves do 6 ; at level 2, talons do 8 damage and hooves do 8 ; at level 3, talons do 9 damage and hooves do 10 13:19:31 <|amethyst> hm 13:19:45 <|amethyst> oh, do hooves work though boots? 13:19:46 snapping turtle (03t) | Spd: 8 (act: 80%; swim: 60%) | HD: 10 | HP: 40-78 | AC/EV: 16/5 | Dam: 30(reach) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 254 | Sz: Medium | Int: reptile. 13:19:46 %??snapping turtle 13:19:53 shark (16;) | Spd: 10 | HD: 7 | HP: 25-51 | AC/EV: 9/5 | Dam: 18, 9 | cold-blooded | Res: 06magic(28), 12drown | XP: 205 | Sz: Big | Int: reptile. 13:19:53 %??shark 13:20:12 reaverb: imo put snapping turtles on wad_bat_island 13:20:37 PleasingFungus: How serious is that? 13:20:41 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:21:02 completely serious 13:21:32 <|amethyst> (also, hooves partially bypass AC) 13:21:59 it'd be an upgrade from sharks, but anything would be an upgrade from sharks 13:22:13 PleasingFungus: Still, D:8 seems a little shallow for snapping turtles. 13:22:22 I guess they are slow outside water though. 13:22:37 oh no. out of depth monsters in vaults? 13:22:51 Also the weird thing about that vault is there appears to be no loot. 13:22:53 and yeah, they aren't gonna be chasing the player down outside the water 13:22:58 the loot... is bats. 13:23:18 Which is kind of spoilery with path of most resistance and all (and why I was fine with completely removing the teeth) 13:23:29 imo if a monster is harmless then that makes putting it in vaults worse, not better 13:23:34 <|amethyst> So... *are* hooves 1-2 supposed to work when you are wearing boots? 13:25:01 |amethyst: weird. That's the first time I've run into that 13:25:38 also a kraken is going to be harmless in depths (re underground beach), but it's gonna be harmless just about anywhere, at least until I fix it 13:25:40 so w/e 13:26:00 Really talons and hooves have a lot of subtle differances sounds like something which could only happen if the differances don't actually matter and are just bikeshedding. 13:26:17 reaverb: the differences aren't very subtle at all 13:26:39 in practice 13:26:42 PleasingFungus: On the kraken, should it be moved to D:10- or such. 13:26:55 they only have two differences I know of 13:27:00 hooves ignore AC and reduce stealth 13:27:01 I would personally just swap in some water elementals at absdepth() >= 10 13:27:01 talons don't 13:27:06 instead of a kraken anywhere 13:27:14 <|amethyst> minmay: talons don't work when you are wearing boots 13:27:23 hooves work when you are wearing boots? 13:27:27 <|amethyst> apparently 13:27:28 PleasingFungus: I don't think that fits the flavor of killing a bunch of things. 13:27:29 water elementals are a little overused but they at least work 13:27:31 what the fuck 13:27:48 minmay: I blame centaurs 13:27:53 like, centaur code 13:28:02 I guess water elementals do work though. 13:28:04 hahaha that's the dumbest reason ever for that interaction to happen 13:28:15 and yet... suspiciously plausible...? 13:28:38 The monster in that vault are seem more like mobile flavor features then actuall chanlleges you are expecting to fight right now. 13:29:17 PleasingFungus: Ok, what if I do water elementals how would the range work? Back to just D:2- ? 13:29:38 mobile flavour features that give you xp and piety 13:29:52 reaverb: [11:27] PleasingFungus I would personally just swap in some water elementals at absdepth() >= 10 13:30:23 oh you mean re depths 13:30:24 eh 13:30:27 Yes. 13:30:36 minmay: Thanks for reminding me why that's a bad thing. 13:30:46 sure, keep it simple 13:30:50 minimal changes 13:31:11 Ok, I'll do water elementals. 13:31:15 Any opinon on the sprints? 13:31:36 only glanced at it 13:32:36 flying skull (16z) | Spd: 15 | HD: 7 | HP: 14-28 | AC/EV: 10/17 | Dam: 14 | 07undead, evil, lev | Res: 06magic(28), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 228 | Sz: tiny | Int: animal. 13:32:36 %??flying skull 13:32:43 sure 13:32:54 seems ballpark reasonable 13:33:32 Hmm, Ok I'll probably push shark removal sometime today. 13:34:18 rip sharks. "too toothy for this world" 13:34:35 oh. |amethyst. I was thinking about removing the weird thing where axes are stopped by walls 13:34:46 (on that note, has anybody every noticed that sharks have "blood sense") 13:34:50 I have!!! 13:34:51 s/every/ever/ 13:35:03 BLOOD FRENZY 13:35:16 Oh yes, it's blood frenzy. 13:35:24 they can actually do damage when they get frenzied! 13:35:26 if you stand next to them 13:35:40 |amethyst: since it's a special case that isn't obvious to the player (either that it exists or when it happens), and doesn't accomplish any actual design goals 13:35:42 (If it was theroetcially intresting enough for another monster somebody could just grab the code from the history) 13:35:48 -!- xnavy has quit [Read error: Connection reset by peer] 13:35:57 yep 13:36:26 <|amethyst> PleasingFungus: I thought it was a design goal that axing in a corridor should hit only one monster 13:36:33 why would that be a design goal 13:36:59 Well I intuitively except walls to block cleaving, and would find it odd if they didn't. 13:37:23 why on earth would you expect them to do that 13:37:33 -!- giantbat has quit [Ping timeout: 240 seconds] 13:37:43 reaverb: I found it really, really weird that walls block cleaving 13:37:47 <|amethyst> based on experience being in narrow hallways? 13:37:48 when I first found out about it 13:38:03 as in, I thought it was a bug that I wasn't hitting all 7 monsters, and someone in irc had to explain that it was blocked by walls 13:38:09 right now cleaving works - correct me if I'm wrong, |amethyst - by first hitting the targeted monster, and then going out in both directions from the target (clockwise, and then counterclockwise) 13:38:19 Yes maybe I'm in the minority. 13:38:30 that bears no resemblance to realism. it is a Game Mechanic 13:38:47 and yeah, it's not intuitive at all 13:38:49 <|amethyst> Then just make axes show an explosion when you attack 13:38:57 Heh: ^ 13:38:58 <|amethyst> since that's what it effectively is 13:39:03 |amethyst: I really like this idea! ontoclasm & I have chatted about it a couple of times 13:39:06 also wrt spears 13:39:19 yes, I am fine with it being an explosion around you, since, again, that is already essentially what it is 13:39:23 except in specific weird niche cases 13:39:47 -!- Keanan has joined ##crawl-dev 13:39:49 <|amethyst> BEAM_AXE 13:39:58 (the "visualizing melee weapon attack patterns" thing was more relevant when axes didn't hit the space behind you, since they were even more confusing then, of course) 13:40:06 (perhaps less necessary then) 13:40:08 <|amethyst> why would you do that with polearms? 13:40:18 <|amethyst> polearms can't hit more than one square in one attack 13:40:27 there was some reason. I'd have to check the logs 13:40:29 <|amethyst> I can understand wanting to show the middle square 13:40:39 In any case since it doesn't have a mechanical reason (if it's suppose to make people not use corrdiors it fails) and apparently not being intutive to most people removing walls blocking cleaving seems fine. 13:40:43 <|amethyst> but I wouldn't want to imply "you will hit this" 13:41:15 it wouldn't be literally an explosion graphic - the idea was to display arrows, iirc 13:41:22 "you are attacking in these directions" 13:41:48 -!- Nomi has quit [Read error: Connection reset by peer] 13:41:55 <|amethyst> One problem is that if you add a explosion graphic for axes that makes them a lot slower 13:42:05 <|amethyst> (for any melee weapon, that is) 13:42:08 yes 13:42:20 that was the conversation that led to adding an option to turn off missile delays 13:42:21 iirc 13:42:56 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:52:25 -!- Bloax has joined ##crawl-dev 13:53:20 -!- Alarkh has quit [Ping timeout: 240 seconds] 13:53:46 -!- Alarkh_ has quit [Client Quit] 13:54:17 -!- scummos__ has quit [Remote host closed the connection] 13:56:42 -!- Keanan has quit [Quit: Leaving.] 13:56:56 <|amethyst> hm, should pig form have hooves? 13:57:17 maybe like, level 1 hooves? I guess? 13:57:37 <|amethyst> I'm not going to add them, but it will be possible to do shortly 13:59:26 !!! 13:59:27 (if pigs have hooves then it begs the question of why minotaurs don't) 13:59:32 -!- quixotic has quit [Quit: Page closed] 14:00:05 well 14:00:15 (1) minotaurs have a bull top & a human bottom 14:00:20 that is kind of their thing 14:00:36 -!- Keanan has joined ##crawl-dev 14:00:37 bull head and human rest, I guess 14:01:09 (2) it makes me very slightly sad when people use "begs the question" to mean "invites the question" 14:01:27 http://guides.gamepressure.com/mightandmagicheroesvishadesofdarkness/gfx/word/166834255.jpg but is that cool 14:01:46 many things in life, are cool. 14:02:30 <|amethyst> http://en.wikipedia.org/wiki/Minotaur#mediaviewer/File:Pasiphae_Minotauros_Cdm_Paris_DeRidder1066_detail.jpg 14:02:46 that axe looks like an awful weapon 14:02:53 wikipedia says: The term "begging the question" originated in the 16th century as a mistranslation of Latin petitio principii "assuming the initial point".[2] In modern vernacular usage, "to beg the question" is sometimes used to mean "to raise the question" (as in "This begs the question of whether...") or "to dodge the question". 14:03:07 -!- Doat has quit [Quit: Page closed] 14:03:11 Seems a little odd to insist on the definition based on a mistranslation. 14:03:21 it's traditional :( 14:03:29 it looks like a fancy cane with a batarang stuck to the end 14:03:30 don't people care about tradition these days 14:03:35 <|amethyst> Without the mistranslation it wouldn't be a phrase at all 14:03:36 Son the new definition will be traditional 14:03:39 *soon 14:03:46 well, I mean, it's already dominant 14:03:53 minmay: well crawl isn't much better in this regard 14:03:55 so it'd be ridiculous to claim that someone was "using it wrong" 14:04:04 just makes me slightly sad 14:04:10 fair nuff 14:04:41 <|amethyst> The problem being that now you have to use Latin again to refer to the more specific use of "question-begging" 14:04:59 |amethyst: "you're using circular reasoning" is pretty close 14:05:06 "you're assuming the premise" 14:05:14 or you could say that it assumes the premise, which is actually clear 14:05:22 <|amethyst> I suppose "assuming the premise" works 14:05:39 "it begs the question" is pretty much a snarky way of saying "i am now going to ask a question" 14:05:42 lasty and other people here. I was talking with my friend at breakfast, and he suggested a not obviously awful idea for making crossbows distinct from bows 14:05:42 <|amethyst> and is slightly less likely to get you punched than "petitio principii" 14:05:50 * PleasingFungus punches |amethyst! 14:05:55 bloax does anyone ever do that? 14:06:03 i do 14:06:17 Lasty1: he did like five minutes ago! 14:06:24 <|amethyst> ??hooves 14:06:25 hooves[1/2]: Horse feet. Having them allows you to kick in melee, at the cost of footwear. Slot loss happens at hooves 3. 14:06:27 I have never ever heard someone use it that way . . . it makes no sense 14:06:33 <|amethyst> ??hooves[2] 14:06:34 unarmed effects[1/2]: Unarmed attacks have additional effects, if conditions are met: Headbutt - Ministun ; Claw - Bleed effect ; Hooves - Ignore AC on kicks 14:06:35 Okay, once now 14:06:46 <|amethyst> ??kick 14:06:46 auxiliary attacks[1/4]: Auxiliary attacks are /extra/ melee attacks using body parts. You can get auxiliary attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail. Unarmed Combat skill does not affect these. However, if you have Unarmed Combat skill and are not using a shield or two-handed weapon, you do get an offhand punch. 14:06:53 anyway, regale me with tales of better crossbows! 14:07:51 Lasty1: Why does requiring a questioning of the subject make no sense at all? 14:08:27 right. basic idea is that you need to "load" a crossbow before firing it - manually with v, automatically with tab or o 14:08:54 not with a specific bolt, probably. just get it into the "loaded state" 14:09:03 i had thought of that but then it struck me as rather clunky 14:09:05 PleasingFungus: People have brought that up before, and usually the response is that it makes it too micromanagey to be a primary weapon 14:09:19 yeah, it's an obvious idea 14:09:31 what advantages does this have over making it just take longer to fire? 14:09:35 it seems like automating it with tab/o would solve some of the clunkiness? 14:09:51 <|amethyst> MarvinPA: probably that you can prep it while no monsters are in view 14:09:56 well, you still have to hit tanb twice as often 14:09:58 <|amethyst> MarvinPA: like loading in doomrl 14:10:00 MarvinPA: don't have to fuck around with special mindelay rules; makes it more distinctive; lets you get the "first shot" 14:10:18 Lasty1: true 14:10:37 i don't think distinctive is a particularly meaningful advantage there 14:10:47 "fucking around with special mindelay rules" would also make it more distinctive 14:11:16 Bloax: I'm not sure if I understand -- above it looks like you're saying that you say "it begs the question" when you actually mean "I am going to ask a question," as opposed when you actually mean "what you said invites an obvious question" 14:11:22 without making you press tab twice as often as lasty points out! i don't think the first shot thing makes up for that really 14:11:52 Lasty1: well you got it right 14:11:55 you could make tab automatically load & fire, like ringswitching? that seems like it could cause trouble, though 14:12:16 (i can spoil that i just woke up and i am not known for being too good at anything for a while after that) 14:12:18 -!- Keanan has quit [Quit: Leaving.] 14:12:26 haha, ok, I'll drop it 14:12:58 eh. I guess I can just implement the special mindelay thing for now 14:13:05 and maybe revisit the reloading idea at another data 14:13:06 <|amethyst> MarvinPA: do you have any thoughts on hooves working through boots? 14:13:07 *date 14:13:11 it just seems like essentially the effect of this is that it makes it take longer to fire 14:13:16 PleasingFungus: Unless you double the damage that crossbows do, making them take twice as many keypresses will be really painful 14:13:19 so the way i would implement that is by making it take longer to fire :P 14:13:37 I think the kernal of the possibly interesting idea with loading is that your damage scales differant over time, more of it is concentrated in the first shot. 14:14:04 |amethyst: hm, seems like they probably shouldn't 14:14:07 <|amethyst> what if you allowed cocking the xbow while moving 14:14:10 haha, yess 14:14:13 <|amethyst> like shottyman 14:14:13 like that doomrl thing 14:14:15 yessss 14:14:18 that was the best thing in doomrl 14:14:26 So you fire, walk, fire, walk, fire, walk . . . . 14:14:27 |amethyst: if you want some trivia then unarmed combat in wizardry 8 has punching and kicking 14:14:31 A bit like berserk, although since the only penalty is slower attacking it is less meaningful. 14:14:36 you are forced to kite every foght 14:14:41 :( 14:14:42 i have a vague recollection that at some point in the past wearing boots let you ignore the stealth penalty and that it was changed on purpose, but i'm not sure 14:14:50 which works whether or not you have boots on 14:15:06 because why wouldn't you be using kicks every now and then 14:15:07 that was probably before they got the ac-ignoring thing 14:15:30 the AC-ignoring thing is the strongest part about hooves though 14:15:32 <|amethyst> MarvinPA: my plan is to make wearing boots (but not centaur bardings) stop both the kick and the stealth penalty 14:15:46 yeah, sounds right 14:15:49 -!- raskol has quit [Ping timeout: 240 seconds] 14:15:51 -!- fevertrip has quit [Client Quit] 14:15:52 that'd be analogous to claws, yeah? 14:15:56 -!- GoblinBomb has quit [Ping timeout: 272 seconds] 14:15:58 or to, uh, talons 14:16:09 <|amethyst> yeah, except talons don't have the stealth thing 14:16:13 yes 14:16:24 sneaky tip-toe bird man 14:16:34 clackity clackity clack 14:16:45 scritch scratch 14:16:46 straight up my favorite bit of stealth code is the felid blade hands special case 14:16:53 talons should give trample resistance <_< >_> 14:17:22 <|amethyst> reaverb: only when standing on sufficiently soft ground 14:17:33 Heh. 14:17:34 (which doesn't exist) 14:17:35 <|amethyst> (checking the tile to tell whether that is the case) 14:18:54 went over and talked to my friend re crossbow loading 14:18:56 he mentioned that 14:18:58 -!- Insomniak has quit [Quit: leaving] 14:19:02 [12:13] Lasty1 PleasingFungus: Unless you double the damage that crossbows do, making them take twice as many keypresses will be really painful 14:19:13 03|amethyst02 07* 0.15-a0-2033-g18de428: Make boots block the effects of hooves. 10(3 minutes ago, 3 files, 23+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=18de428f80c0 14:19:16 doubling the damage crossbows did was exactly his plan :) 14:19:27 <|amethyst> PleasingFungus: that has interactions with armour though 14:19:28 since, you know. 1.7 aut effective mindelay 14:19:30 yes 14:20:00 *literally* double would probably be excessive, but something close might work 14:20:13 PleasingFungus: that might work if the interface gets smoothed out enough, though starting crossbows will take like 2.5 to fire 14:20:49 (he also liked the shottyman idea, but yeah, I don't think it works in crawl :( 14:20:58 (shottyman) 14:21:03 Hmm, that commit reminds me it might be good to remove merflok melding boots in water due to all the special casing. 14:21:13 (And not doing much) 14:21:21 I'd still prefer 1.0 min delay, but it could picture the alternative being okay 14:21:49 idk. I might implement the 1 mindelay version first anyway 14:21:54 since it's much much simpler 14:22:06 and then revisit the cocked version in 1.6 14:22:13 seems fair 14:22:22 reaverb: do merfolk really need a buff? 14:22:52 PleasingFungus: The reason it would be remove is for not doing much either way. 14:22:58 s/remove/removed/ 14:23:15 And it's not like we couldn't just make their polearms apt +3 rather than +4 or something. 14:23:30 tbh I'd rather just make them permanently lose their boot slot 14:23:34 make them more distinctive rather than less 14:24:10 You mean like the other 4-5 species with a boots slot? 14:24:30 <|amethyst> Oh, hey, I just fixed something in the chaosforge wiki without having an account 14:24:42 |amethyst: good retroactive correctness 14:24:43 the only species truly without a boot slot that can wear armor is tengu 14:24:59 (Op, Fe, Te, Ce, Ds sort of) 14:25:09 Ds is randomland 14:25:13 ce have boot slots 14:25:18 Op and Fe can't wear armor. 14:25:18 Really I think aux slot denial is a little overused. 14:25:23 if you're counting ce, why wouldn't you count na 14:25:40 (it's funny how bardings literally take up the boot slot) 14:25:46 PleasingFungus: A) I should count Na B) bardings are basically a completely differant slot than boots 14:25:49 -!- ackack has quit [Ping timeout: 256 seconds] 14:26:04 eh 14:26:05 if you search for "boots" then bardings come up 14:26:20 racist boots 14:26:22 they end up with the same number of slots. also iirc the egos are the same? (not sure about that) 14:26:48 they don't have running is just about all 14:28:38 -!- ackack has joined ##crawl-dev 14:30:06 -!- mizu_no_oto has quit [Client Quit] 14:30:27 <|amethyst> no running or jumping among the random brands 14:30:35 <|amethyst> s/brands/egos/ 14:30:47 -!- tsohg has quit [] 14:30:53 fr: jumpnaga 14:30:56 <|amethyst> err 14:31:11 <|amethyst> oh 14:31:27 <|amethyst> and boots don't have rC/rF among the random brands, but bardings do 14:31:49 (althouhg bardings are so rare in the first place that they might as well not) 14:32:19 Yes probably more likely to find a vault rC gloves then a natural rC barding 14:33:09 you mean an ice cave rc glove 14:33:16 also, you mean boots, not gloves 14:33:43 Either boots or gloves :d 14:33:54 centaurs can wear gloves 14:35:05 <|amethyst> ??talons 14:35:05 talons[1/2]: Sort of like claws, but for your feet. Levels 1 and 2 don't prevent wearing boots, but wearing boots eliminates the bonus damage. Level 3 prevents wearing boots. 14:35:09 <|amethyst> ??hooves 14:35:09 hooves[1/2]: Horse feet. Having them allows you to kick in melee, at the cost of footwear. Slot loss happens at hooves 3. 14:37:08 Lasty: any particular reasoning behind starting out crossbows with a 1h weapon? 14:37:20 <|amethyst> !learn edit hooves[1] s/.$/, but boots block the effects of hooves 1 and 2./ 14:37:20 hooves[1/2]: Horse feet. Having them allows you to kick in melee, at the cost of footwear. Slot loss happens at hooves 3, but boots block the effects of hooves 1 and 2. 14:39:21 PleasingFungus: It's not necessary but and means, but I thought it would be interesting for kobolds and assassins 14:39:31 er spriggans and assassins 14:39:40 -!- kunwon1 has quit [Ping timeout: 260 seconds] 14:39:59 -!- sstrickl has quit [Ping timeout: 256 seconds] 14:40:34 Why assassins? 14:42:19 What is RANDOM_CORRUPT_MUTATION? 14:42:37 -!- kunwon1 has joined ##crawl-dev 14:42:39 i would assume a random temporary mutation? 14:42:59 I believe that's what wretched stars give 14:43:00 <|amethyst> %git eb3cb48 14:43:00 07Grunt02 * 0.14-a0-2097-geb3cb48: A spell for corrupters: Corrupt Body. 10(6 months ago, 8 files, 87+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eb3cb48f173e 14:43:05 o 14:43:37 Hmm, that seems kind of weird it isn't just a bad mutation. 14:43:48 <|amethyst> "supposed to represent bodily corruption" 14:44:20 -!- Quashie has quit [Ping timeout: 260 seconds] 14:44:35 I'm not sure how worthwhile that distinction is worth making <_< >_> 14:44:43 PleasingFungus: assassins start with one-handed blowgun and one-handed short blades 14:45:06 Lasty1: yes. and? 14:45:21 reaverb: I think a more worthwhile distinction would be tactical vs long-term mutations... e.g., "not deterioriating body" 14:45:29 I think it would be interesting to expand the one-handed toolkit. That said, I'm not wedded to it. 14:46:01 -!- rorriMnmaD has quit [Quit: leaving] 14:46:06 PleasingFungus: Well the reason it came up is that it's on FAST_METABOLISM, so that distingition wasn't really made there either. 14:46:32 yes, I agree that's not the current distinction 14:46:38 I was suggesting that maybe it should be 14:46:46 <|amethyst> hm? 14:46:57 <|amethyst> oh 14:47:06 <|amethyst> you mean making all temporary mutations use MUTFLAG_CORRUPT 14:47:09 I guess wretched stars would use that list of tactical mutations too. 14:47:12 <|amethyst> not just Ds Corrupters 14:47:13 Lasty1: my basic feeling is that the "one-handed launcher" role is neatly filled by slings; I'm not sure that we also need one-handed crossbows? 14:47:45 -!- tsohg has quit [Remote host closed the connection] 14:47:59 I'm not really invested in 1h crossbows, so I'm not going to defend it 14:48:03 ok 14:48:07 <|amethyst> PleasingFungus: '1h but upgradable to 2h' is different, though 14:48:12 |amethyst: true 14:48:41 also opens a powerful design space for demon crossbows (hellfire???) 14:48:51 (this is a joke) 14:49:13 <|amethyst> IMO demon launchers should be guns 14:49:18 <|amethyst> that fire sling bullets 14:49:48 the evils of technology!!!! 14:50:05 high-noise launchers are not actually the least interesting design space 14:50:23 You hear a whirring! x3 You hear a loud bang! You hear a splash. 14:51:25 -!- TS__ has quit [Ping timeout: 240 seconds] 14:52:01 -!- tsohg has quit [Read error: Connection reset by peer] 14:53:47 -!- tcjsavannah has quit [Quit: tcjsavannah] 14:54:59 Felids have SLOW_META 1 ?? 14:55:17 plz don't nerf felids 14:55:34 I'm just very confused why they would have that. 14:56:53 technically all the smaller races would have a faster metabolism than the larger ones 14:57:03 except because crawl makes no damn sense at all the larger races were the hungry ones 14:57:38 Well I'm pretty sure horses need more food than horse cats. 14:57:55 no matter if the name "fast meatabolism" makes sense. 14:58:03 <|amethyst> it's to make up for carnivore 3 presumably 14:58:08 i,i meatabolism 14:58:28 <|amethyst> (kobolds got saprovore instead) 14:58:29 reaverb: yes, but the horses can also store more food in their stomachs 14:58:41 but obviously crawl doesn't like it that way 14:58:48 -!- Kramin has quit [Ping timeout: 260 seconds] 14:58:54 horses can thus only eat as much as cats 14:59:07 Hmm, I'm confused by the thought of carnivore 3 requiring some compensation so the species doesn't starve to death :d 14:59:18 Gah, I keep missing the caps in ":D" 14:59:26 <|amethyst> significantly less permafood 14:59:37 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:00:32 -!- GrFi has quit [Quit: Page closed] 15:00:51 the large races should also be faster 15:00:52 but hey 15:01:01 <|amethyst> Lasty1: they were 15:01:07 <|amethyst> Lasty1: but reaverb removed that :) 15:01:13 :^) 15:01:23 <|amethyst> (except Nagas, and snakes are notorious for having slow digestion) 15:01:48 -!- tsohg has quit [Remote host closed the connection] 15:02:59 No, I mean faster walk speed 15:03:24 It would be awful gameplay to have all big races be fast and all slow races be slow, but that would be more "realistic" 15:03:58 *all small races? 15:04:05 huh, here's special code for formicid monsters wielding greatclubs 15:04:09 <|amethyst> FR: all slow races are slow 15:04:34 -!- Zooty has quit [Ping timeout: 246 seconds] 15:04:47 lol, right, all small races 15:05:02 fr: snail race 15:05:21 <|amethyst> nah, elephant slugs 15:05:30 <|amethyst> so you can get a bonus for pacifying gastronok 15:05:34 -!- TS__ has joined ##crawl-dev 15:05:34 <|amethyst> s/for/towards/ 15:05:42 finally. the giant race that players have been demanding for so long... 15:06:00 <|amethyst> oh wait 15:06:08 <|amethyst> I guess we already have an elephant slug race 15:06:25 So are there any objections to removing slow meta from Felids? It being so little effect it was hard to notice indicates it probably isn't worth the complexity. 15:06:35 what complexity 15:06:37 -!- tsohg has quit [Ping timeout: 240 seconds] 15:06:45 <|amethyst> was it hard to notice? 15:07:21 PleasingFungus: Line on the "A" screen, messing with your intuition of when hunger levels change, etc. 15:07:28 <|amethyst> ... 15:07:36 <|amethyst> So are you going to remove slowmeta from Spriggans next? 15:07:38 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:07:46 this sounds like the lowest possible level of complexity 15:08:05 <|amethyst> wait 15:08:16 <|amethyst> if it was hard to notice, how did it mess with your intuition of when hunger levels change? 15:08:31 Ok, maybe I just wasn't paying enough attention to my hunger clock, I'll leave it. 15:08:52 |amethyst: Hmm. 15:09:43 <|amethyst> ??|amethyst[2] 15:09:43 |amethyst[2/11]: <|amethyst> hm 15:09:51 hm. I wonder if weapon_def.hands should not be a thing 15:09:52 ... 15:09:55 hm indeed 15:10:12 <|amethyst> PleasingFungus: and express it entirely in terms of size? 15:10:14 yes 15:10:19 it seems weird and confusing to have both 15:10:19 <|amethyst> Can you get the same behaviour that way? 15:10:29 I think so, yes 15:10:44 hm 15:10:48 PleasingFungus: How would this interact with Ru's missing hand? 15:11:23 PleasingFungus: 15:11:36 PleasingFungus: Ru's hand sacrifice would really appreciate weapons having "handedness' 15:11:37 reaverb: Lasty1: 15:11:54 presumably it wouldn't at all if the resulting behaviour is the same 15:11:59 weapons would still have handedness, in effect 15:12:03 <|amethyst> the thing is, handedness already depends on size 15:12:15 it's just it wouldn't be expressed internally in such a weird way 15:12:19 <|amethyst> this would be making it depend only on size 15:12:45 Yes, that makes sense. 15:12:53 fun fact: ranged weapons are explicitly excluded from having the req'd number of hands adjusted by weapon size 15:12:56 <|amethyst> PleasingFungus: hm, shortbow and crossbow look like the only problematic cases 15:13:07 <|amethyst> PleasingFungus: other than those two, you can predict hands from size 15:13:24 <|amethyst> LARGE and bigger are HANDS_TWO, MEDIUM and smaller HANDS_ONE 15:13:48 <|amethyst> this is relevant to small races using bows 15:13:50 yes 15:14:05 -!- johnny0 has joined ##crawl-dev 15:14:08 well, we already have ranged weapon handedness as a special case 15:14:09 Can small races use longbows these days? 15:14:13 we can just change it to a more sensible special case 15:14:17 hands_whatever is much clearer at a glance though 15:14:39 MarvinPA: except that it's misleading, since the actual number of hands required will vary in ways that aren't obvious 15:14:42 but not sure there's a good way to make it clear generally and still depend on size, yes 15:15:04 "seemingly clear but misleading" is worse than "not immediately clear", I think 15:15:07 <|amethyst> PleasingFungus: could do something like 'ranged counts as one larger for handedness but not wieldability' 15:15:36 <|amethyst> PleasingFungus: I guess blowguns and slings might need to be smaller then for spriggans 15:15:57 hm 15:16:04 SIZE_TINY? 15:16:12 <|amethyst> yeah 15:16:25 god, these fucking size names 15:16:30 -!- Galewind has quit [Quit: Page closed] 15:16:41 <|amethyst> little vs small is my only complaint 15:16:48 not large vs big? 15:16:52 <|amethyst> oh, right 15:16:53 rip giant vs huge 15:16:55 <|amethyst> both of those 15:17:07 well, aside from half of the size categories... :p 15:17:08 <|amethyst> SIZE_EXTRA_MEDIUM 15:17:28 <|amethyst> SIZE_LARGEISH 15:17:33 <|amethyst> SIZE_CHOKO 15:17:50 Here: a spriggan. It is a little larger than a choko. 15:18:22 -!- caricature has quit [Quit: Konversation terminated!] 15:18:43 Really we only need SIZE_CHOKO 15:21:12 -!- CSDCS has quit [Read error: Connection reset by peer] 15:23:36 I wonder if greatslings should be larger than hunting slings 15:23:55 by analogy to shortbows/longbows 15:24:15 -!- djetty has quit [Quit: rip] 15:24:51 -!- bonghitz has quit [Remote host closed the connection] 15:29:29 check_weapon_wieldable_size() is a strange and faintly perplexing function. 15:29:53 (in combination with its static pal, _fit_weapon_wieldable_size().) 15:31:02 -!- mizu_no_oto has quit [Client Quit] 15:31:21 <|amethyst> PleasingFungus: making them 2H for spriggans sounds not unreasonable 16:13:51 <|amethyst> PleasingFungus: I don't know about kobolds/halflings 16:14:15 yeah, I think I'll just make them one size larger than blowguns/hunting slings end up being 16:14:15 so they'll only be 2h for spriggans 16:14:22 -!- mong has quit [Quit: Leaving] 16:14:22 <|amethyst> quick everybody, wield your greatsling with a buckler! 16:14:22 <|amethyst> and never swap again! 16:14:22 -!- category has quit [Ping timeout: 246 seconds] 16:14:23 while you're at it can you make it so that there aren't actually two different kinds of "one-handed" weapons 16:14:23 -!- Kramin has quit [Ping timeout: 256 seconds] 16:14:23 how am i supposed to guess that spriggans can wield whips with shields but not tridents 16:14:23 unless i happen to know that they used to be 1.5-handed years ago 16:14:23 <|amethyst> minmay: by looking at the weapon description? 16:14:23 -!- Cheibriados has quit [Ping timeout: 245 seconds] 16:35:00 it does actually display that in the weapon description, yes 16:35:00 took me a bit of hunting to find 16:36:00 possibly the text should be moved to right below the basic stats, instead of being hidden further down with the "this is a polearm" text 16:39:00 If I ever code up another god, that god will have no abilities. On average, my two gods will still have more abilities than any other god. :p 16:41:00 Lasty1: Making a god work with no divine abilties is probably pretty hard, depending on your definition of "no abilities" 16:42:00 If you count Veh spell gifting as an ability (Seems around the same as the the sac abilties) then Xom is the only god without abilties. 16:43:00 |amethyst: 'ranged weapons count as one sized bigger for handedness" doesn't work - there's no way for shortbows to be both 2-handed for ogres & wieldable by spriggans 16:43:00 or any small race 16:44:00 <|amethyst> PleasingFungus: hm, then I guess they need a more specific special case 16:44:00 reaverb: I mean abilities of the sort enumerated and given tiles. 16:44:00 yes. also crossbows, probably 16:44:00 Lasty1: Hmm. 16:44:00 <|amethyst> PleasingFungus: 'ranged weapons of SIZE_MEDIUM or larger always require two hands' ? 16:45:00 I didn't realize that Ru sac abilties used icons...I suppose that makes sense. 16:45:00 <|amethyst> s/two/at least two/ 16:45:00 reaverb: ontoclasm made icons for them 16:45:00 so I'm adding them 16:45:00 man, this logic is a mess. I need to start over 16:45:00 Lasty1: All the sac icons? Wow. 16:47:00 reaverb: yep. ontoclasm is an all-star. 16:47:00 and now to compile and hope that adding those icons worked 16:47:00 nope 16:50:00 Lasty1: Might want to look up a commit which added the tiles for a differant god. 16:50:00 I think you need to add code in several differant places. 16:50:00 I think I know what I did wrong 16:50:00 |amethyst: http://pastebin.com/QENFRqp0 this is probably too many types of weapon 16:50:00 yeah, I got all but one 16:50:00 I mean, it's how many we have, but 16:50:00 tiledef-gui.cc is awful. Is there a better way to work with it than to count line numbers? 16:51:00 !source tiledef-gui.cc 16:51:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/tiledef-gui.cc;hb=HEAD 16:51:00 <|amethyst> you don't work with it directly 16:51:00 <|amethyst> it's automatically generated 16:51:00 <|amethyst> also, s-z.org (not cszo) appears to be down 16:51:00 What do I do to generate it? 16:51:00 <|amethyst> make 16:52:00 Lasty1: Yes, there's probably another file you edit to autogenerate it. 16:52:00 <|amethyst> rltiles/dc-abilities.txt 16:52:00 During compile: "rltiles/tiledef-gui.cc:3103: error: no matching function for call to 'tile_info::tile_info()'" 16:52:00 ۰۰-- rast [~rast@173.167.80.130] has quit [Read error: Connection reset by peer] 16:52:00 |amethyst: dc-abilities.txt doesn't have any god abilities in it 16:53:00 <|amethyst> oh, dc-invocations.txt 16:53:00 ah 16:56:00 hm. I kind of want to just change to using HANDS_ONE/HANDS_TWO, instead of the fit_size system 16:56:00 since the fit_size system is fucking batshit 16:57:00 <|amethyst> so spriggans/kobolds/halflings don't have two-handed weapons? 16:57:00 right, yeah, ranged weapons wouldn't work 16:57:00 ugh 16:58:00 solution: (further) remove shields from small species 16:58:00 how would that solve anything 16:58:00 rchandra, I'm beginning to suspect that your solutions are really bad!!!! 16:58:00 then all their weapons would be 2-handed effectively 16:59:00 that wouldn't solve the shortbow or longbow problems, though 16:59:00 except Ru edge cases 16:59:00 each weapon or species could have a blacklist 17:00:00 <|amethyst> and what about armour? 17:00:00 ...and what about armour? 17:00:00 armour works fine now with the size thing and the unfitting armour mutation, right? 17:00:00 <|amethyst> armour uses a fit size too, except it has two of them 17:00:00 <|amethyst> fit_min and fit_max 17:01:00 rchandra: you mean twisted body? that's irrelevant 17:01:00 |amethyst: I think what we might need is a 1h_min_size and 2h_min_size 17:01:00 I *think* that would accurately handle this batshit system 17:01:00 ۰۰-- reaverb [~Adium@pool-71-99-10-195.tampfl.dsl-w.verizon.net] has quit [Quit: Leaving.] 17:01:00 (pardon my french) 17:02:00 I mean whatever it is that stops draconians from wearing things, or ogres from wearing not-robes not-dragons 17:02:00 that's not a size thing 17:02:00 that's a slot restriction 17:02:00 <|amethyst> the latter is 17:02:00 eh 17:02:00 it's... simpler, in any case 17:05:00 <|amethyst> hm... if we had a giant race, they would be able to wear animal skins and dragon armour but not robes 17:05:00 %??ettin 17:05:00 <|amethyst> no chei :( 17:06:00 ۰۰-- SwissStopwatch [SwissStopw@c-50-151-214-85.hsd1.il.comcast.net] has quit [Quit: Finnish forwards learn from an early age that the only way to score is to get really lucky, so why bother training] 17:06:00 ۰۰-- kunwon1 [~kunwon1@unaffiliated/kunwon1] has quit [Ping timeout: 260 seconds] 17:09:00 ۰۰-- kunwon1 [~kunwon1@unaffiliated/kunwon1] has joined ##crawl-dev 17:09:00 why is it that you can't sef-target with sandblast? 17:09:00 Allergic to sand? 17:10:00 <|amethyst> also flame tongue and freeze 17:10:00 had an almost-unavoidable loss and I wanted to suicide, but sandblast was "overly suicidal" 17:10:00 <|amethyst> but not throw f* 17:11:00 ۰۰-- ackack [~Ack@c-69-138-19-126.hsd1.dc.comcast.net] has quit [Ping timeout: 240 seconds] 17:12:00 well duh 17:12:00 you can throw something at yourself, but you can't tongue yourself 17:12:00 that's basic anatomy 17:12:00 <|amethyst> "No suicide with starting spells unless you're an AE, VM, Ne, ...) 17:12:00 <|amethyst> s/)/"/ 17:13:00 What generates the list of wizard commands? I was able to add one without trouble and it works fine, but I can't find where the help menu text is stored 17:13:00 oops. nm 17:13:00 found it 17:25:00 ۰۰-- Keanan [~Keanan@c-98-245-90-30.hsd1.co.comcast.net] has joined ##crawl-dev 17:25:00 ۰۰-- Lightli [182f8b86@gateway/web/freenode/ip.24.47.139.134] has quit [Ping timeout: 246 seconds] 17:25:00 <|amethyst> PleasingFungus: hm, part of the weapon fit size complexity is to prevent giants from wielding daggers 17:26:00 hm. so there's a min_1h_size, a min_2h_size, and a max_size? 17:27:00 ۰۰-- ackack [~Ack@c-69-138-19-126.hsd1.dc.comcast.net] has joined ##crawl-dev 17:28:00 <|amethyst> probably the max size part can go away 17:28:00 <|amethyst> affected monsters: fire giant, frost giant, antaeus, cerebov 17:28:00 ettin!!!! 17:28:00 unless they have signature weapons 17:28:00 <|amethyst> MONUSE_STARTING_EQUIPMENT 17:28:00 ok 17:29:00 <|amethyst> and forced equipment ignores size checks 17:29:00 <|amethyst> &Mspriggan ; giant spiked club 17:29:00 sounds familiar :) 17:30:00 right now I'm allowing dire flails & greatmaces to be wielded 1h by creatures that are "BIG" or bigger (aka not ettins, but not players) 17:30:00 that'd also affect fire/frost giants if they ever changed weapons, though, and also it's sort of inconsistent with the other 2h weapons (which I have as min_1h_size = NUM_SIZE_LEVELS) 17:31:00 !source pluralise 17:31:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/libutil.cc;hb=HEAD#l413 17:35:00 that reminds me, how does the arm sacrifice thing work with Fo 17:36:00 *hand sacrifice 17:36:00 ۰۰-- bh [4a61b6a5@fsf/member/bmh] has joined ##crawl-dev 17:36:00 ۰۰-- mode/##crawl-dev [+v bh] by ChanServ 17:36:00 is there a practical difference? :b 17:36:00 Why do we have sling bullets and stones? 17:37:00 bh: so that slings can be weaker early on when sling bullets are in limited supply, & scale to be more powerful in the midgame, once ammo becomes less scarce 17:37:00 PleasingFungus: fair. 17:37:00 I was strongly considering removing them 17:37:00 kvaak: Fo stops being able to wield shields, but can still wield 2h weapons 17:38:00 thought as much, just wanted to confirm 17:38:00 <|amethyst> Lasty1: hm, I guess allowing 1h + shield would complicate things more :) 17:38:00 PleasingFungus: what if we spawned better slings later on? 17:39:00 |amethyst: I'm ruling that the hand removed is always the main non-dominant hand, so a shield wouldn't work for Fo unless they're also ambidextrous 17:40:00 bh: that's certainly something we could do. is it actually better? 17:40:00 <|amethyst> Lasty1: ah, so they can use the third hand to help hold something, but not to hold something by itself 17:40:00 <|amethyst> Lasty1: reasonable but might need some explanation in the description? 17:40:00 PF: I'm in favor of simplifications wherever we can find them. In this case, I don't know what's best 17:40:00 Ruminations on Ant-Man Biology, As It Intersects With Divine Sacrifice 17:41:00 |amethyst: I wasn't sure if we put species-specific details in descriptions 17:41:00 i would have assumed that fo loses a hand-pair rather than a hand 17:41:00 bh: my personal feeling is that it may become moot in the near future, if we end up making basic ammo unlimited. in which case we could revisit the discussion 17:41:00 <|amethyst> bh: I still don't think we'd be able to get rid of stones 17:41:00 |amethyst: presumably we'd just have slings fire stones 17:41:00 ۰۰-- DrinkMachine [~trev@24.199.148.66] has joined ##crawl-dev 17:41:00 ۰۰-- DrinkMachine [~trev@24.199.148.66] has quit [Changing host] 17:41:00 ۰۰-- DrinkMachine [~trev@unaffiliated/drinkmachine] has joined ##crawl-dev 17:41:00 |amethyst: nah, I was suggesting that was drop bullets 17:41:00 <|amethyst> ah 17:42:00 as was the case seven years ago, before sling bullets were added. in the dusky days... 17:42:00 MarvinPA: isn't that exactly what happens? 17:42:00 if they normally wield a two-handed weapon in one hand pair and a shield in the other it makes sense they could still wield two-handed weapons with one pair but never shields 17:42:00 |amethyst: similarly, since it takes 4 tentacles to walk, two to hold a one-handed weapon, and two to hold a shield, I'm assuming that sacrificing a tentacle means not being able to hold a shield 17:43:00 <|amethyst> Lasty1: but unarmed :) 17:43:00 Is one tentacle enough for one-armed offense? 17:44:00 <|amethyst> I guess if we try to rationalise this too much 17:44:00 Normally an octopode does standard unarmed damage with two free tentacles -- cutting that in half should cut UC damage in half 17:44:00 <|amethyst> there's no reason losing a hand should stop you from wearing a shield 17:44:00 <|amethyst> as long as you're willing to never attack :) 17:44:00 I thought about trying to implement that 17:44:00 but it sounded awful and like something most people wouldn't do 17:46:00 ۰۰-- kunwon1 [~kunwon1@unaffiliated/kunwon1] has quit [Ping timeout: 240 seconds] 17:46:00 |amethyst: up 17:46:00 er, you're spelling like a Brit! 17:47:00 ۰۰-- kunwon1 [~kunwon1@unaffiliated/kunwon1] has joined ##crawl-dev 17:47:00 <|amethyst> I thought I was spelling like an Australian 17:47:00 Lasty1: 'pure casters' might go weaponless 17:48:00 They wouldn't prefer an enhancer staff or sky weapon? 17:48:00 I would, but I'm not pure enough 17:49:00 ??conjurations challenge 17:49:00 conjurations challenge ~ conjuration challenge[1/2]: Win a pure conjurer: magic dart, searing ray, IMB, force lance, IOOD, no other spells, and no damaging or affecting any monsters with anything else. 17:49:00 ??conjurations challenge[2 17:49:00 conjurations challenge ~ conjuration challenge[2/2]: Won by: jle (3 runes, SpWz, 0.9) 17:49:00 disappointingly easy now 17:49:00 I don't think there's any need to implement it - if the player has choices about hands they should be allowed to dual wield 17:50:00 rchandra: good point. 17:50:00 dual wielding?????? 17:50:00 <|amethyst> humanoids in crawl actually have two differently-shaped hands 17:50:00 sounds 17:50:00 ??grunt[$ 17:50:00 grunt[17/17]: ( •_•) ( •_•)>⌐■-■ (⌐■_■) 17:50:00 sinister 17:50:00 It's like action figures. Weapons slot into one hand, shields into the other. 17:51:00 I'm really hoping that a desperate player uses Sacrifice a Hand to remove a statdeath ring someday 17:52:00 ۰۰-- ackack [~Ack@c-69-138-19-126.hsd1.dc.comcast.net] has quit [Ping timeout: 240 seconds] 17:52:00 or the shield of ignorance, I guess 17:52:00 <|amethyst> then we'd have to make it random which ring you lose 17:52:00 hm. I wonder if demonspawn/undead are prevented from wielding scrolls of holy word 17:52:00 <|amethyst> otherwise you're encouraged to put unknown rings on one particular hand 17:52:00 <|amethyst> which is a bit tedious since it's hard to control which hand you put it on except through swapping 17:53:00 Lol: "Ru asks you to sacrifice one of your scythe-like blades" 17:53:00 the default (when you have no rings) is the one that gets removed 17:53:00 <|amethyst> Lasty1: should go by the untransformed names I think :) 17:53:00 Lasty1: a terrible price!!! 17:53:00 |amethyst: would you seriously deprive players of that message? 17:54:00 unrand idea: blade-like scythe 17:54:00 <|amethyst> "Hey, I sacrificed a scythe-like blade, not a hand!" 17:54:00 players seek out sigmund to kill before worshipping ru, carefully holding his scythe, prepared and ready... 17:54:00 To be fair, the sacrifice is still called "sacrifice a limb or whatever" 17:54:00 "ha! ru will never see this one coming!" 17:54:00 <|amethyst> hm 17:54:00 hahaha 17:55:00 clearly this is a powerful buff to the tm background 17:55:00 PleasingFungus: they can wield and even use HW 17:55:00 "Your hand turn into razor-sharp scythe blades." Damn it. 17:56:00 <|amethyst> Lasty1: that's what the can_plural outparam is fo 17:56:00 <|amethyst> r 17:56:00 augh, macros 17:57:00 <|amethyst> Lasty1: (which the transform code would have to use and check) 17:58:00 <|amethyst> Your NO PLURAL HANDS turn into razor-sharp scythe blades. 17:58:00 I mean, I've got the NO PLURAL HANDS thing, I just need to fix the rest of the phrase 17:58:00 and get plural agreement 17:59:00 <|amethyst> Lasty1: conj_verb for the verb 17:59:00 <|amethyst> oh wait 17:59:00 <|amethyst> that doesn't take a number, hm 18:01:00 The blade hands transformation status is currently status-lighted to "Blades". Would it okay to change it to just "Blade" at all times? It's not wrong before losing a hand, but it's less wrong afterward. 18:02:00 <|amethyst> "Blade" is used already 18:02:00 <|amethyst> in a different colour 18:02:00 <|amethyst> for Sure Blade 18:02:00 You can have Blade status -and- Blades status? 18:02:00 Oh 18:02:00 Ah fuck 18:02:00 Well, whatever 18:02:00 change that one to Sure 18:02:00 well, you can't have them at the same time 18:02:00 <|amethyst> I'd suggest "BladeHand" but that might be too long 18:02:00 since sure blade requires having a shortblade wielded 18:03:00 BladeHand will also be wrong-ish 18:03:00 and blade hands guarantees the opposite 18:03:00 for felids, octopodes . . . 18:03:00 Bhand 18:03:00 <|amethyst> you can't but I think that's still too much confusion 18:03:00 Bpaw 18:03:00 <|amethyst> hm 18:03:00 Btent 18:03:00 B 18:03:00 Sure and Blade seem like the best option 18:03:00 <|amethyst> "Sure" or "SBlade" ? 18:03:00 <|amethyst> the latter having a nice ambiguity with "short blade" :) 18:03:00 sblade seems - yes :) 18:03:00 Which works extra well since you're necessarily wielding a SBlade :p 18:04:00 SBlade and Blade, then? 18:04:00 <|amethyst> sounds good 18:04:00 <|amethyst> just rotate that s off the end 18:04:00 <|amethyst> and capitalise it I guess :P 18:05:00 haha 18:06:00 <|amethyst> ROTRDI: Rotate double word right immediate 18:08:00 <|amethyst> Hm, should pigs use "trotter" for their foot name (and maybe hand name?) 18:08:00 <|amethyst> s/?)/)?/ 18:08:00 I suppose for octopodes only -some- of their tentacles turn into blades . . 18:08:00 yeah, presumably 18:08:00 |amethyst: do iiiiit 18:09:00 string player::conj_verb(const string &verb) const { return verb; } 18:10:00 Uh . . . what? 18:10:00 <|amethyst> Lasty1: you pass in the plural (= 2p singular) form, so the player version doesn't have to do anything 18:10:00 :p 18:10:00 <|amethyst> monster::conj_verb is the one that does work 18:11:00 <|amethyst> PleasingFungus: trotter for both, or trotter and foretrotter? 18:11:00 <|amethyst> PleasingFungus: I don't think that's an actual word, but... :) 18:11:00 <|amethyst> oh wait 18:11:00 <|amethyst> http://www.centralpet.com/dog/food-roll-pouch-frozen/superior-farms-lamb-foretrotter-bone-raw-frozen-4pc.html 18:11:00 ha 18:11:00 both googled and found the same thing 18:11:00 seems an uncommon usage, though 18:11:00 which obviously we care a great deal about!!! 18:12:00 also foretrotter would probably be less ambiguous I guess? 18:12:00 <|amethyst> btw, ice beast has "ice fists", right? 18:12:00 <|amethyst> because player::hand_name says "paw" 18:17:00 man, who even knows what's up with those things. 18:17:00 Unstable branch on crawl.lantea.net updated to: 0.15-a0-2036-g5428f20 (34) 18:22:00 it has 4 ice paws, 2 of which can wear rings 18:22:00 magic rings make a lot of sense, I think. 18:23:00 well it's weird that ice form has the correct number of rings when you're playing a human and the wrong number when you're playing an octopode 18:23:00 the idea is that you're losing the same number of slots, maybe? 18:24:00 just like you are with spider form and blade hands? 18:24:00 and statue form? 18:24:00 do those work differently? 18:24:00 !hs . optm 18:24:00 2. PleasingFungus the Changer (L6 OpTm of Okawaru), slain by a phantom on D:5 on 2014-01-01 20:15:59, with 693 points after 5948 turns and 0:23:30. 18:24:00 they let you continue wearing your rings 18:24:00 mm 18:24:00 <|amethyst> statue and blade hands don't change anything because they don't change your overall form 18:25:00 it should probably be more consistent one way or another 18:25:00 <|amethyst> So everyone can wear four rings in ice form? 18:26:00 <|amethyst> or octopodes can wear eight rings in all forms? 18:26:00 the latter 18:26:00 my suggestion is that you get to wear the same number of rings in all forms as an octopode, since that is the case for every other race in the game 18:26:00 when you make a ringless species in 0.16, that one shouldn't gain rings in every form 18:26:00 and there is no reason for ice/dragon form to be especially bad compared to spider/statue form for octopodes 18:27:00 transmutations are actually kind of poor for octopodes already so this shouldn't have any bad effect on balance 18:27:00 <|amethyst> that sounds reasonable, but where do you say the rings are? 18:28:00 where did it say the rings were in old versions where octopodes kept 8 rings in ice/dragon form? 18:28:00 (i guess it was probably "on tentacle") 18:28:00 minmay: most races lose armour in most forms, but if octopodes lose nothing forms become amazing for them -- they get all the form benefits plus the benefits of 6 extra slots 18:29:00 Lasty1: do you really think spider form is amazing for octopodes compared to other races 18:29:00 minmay: no, but that's because you rarely have 8 rings during the phase of the game where you're using Spider Form 18:29:00 Once you have a full 8 rings, then yes 18:30:00 (and those rings are decent-ish 18:30:00 ) 18:30:00 man. these commits are probably gonna break git bisect :( 18:30:00 Lasty1: what I'm trying to hint at, but apparently failing at hinting at, is that octopodes lose a whole bunch when they use forms 18:30:00 Lasty1: like constriction and their aux attacks 18:30:00 I guess I should clean that up 18:30:00 Lasty1: saying forms are especially good for octopodes is like saying that forms are especially good for monstrous demonspawn 18:30:00 Constriction, yes, but their aux attacks aren't otherwise more impressive than anyone else's, are they? 18:30:00 <|amethyst> Lasty1: you have 8 rings before and after spider form as an Op, and 2 before and after as a human 18:31:00 <|amethyst> Lasty1: so the difference there isn't so much spider form being more powerful as octopodes being more powerful :) 18:31:00 |amethyst: You have 8 rings before and after spider form as an Op, and 2 rings, boots, gloves, cloak, helmet, and body armour before spider form, and 2 rings after spider form. 18:31:00 <|amethyst> I made those changes long ago and had realism on my mind more than balance 18:32:00 <|amethyst> Lasty1: you lose your hat and shield! 18:32:00 <|amethyst> :) 18:32:00 Well, humans have shields too -- that part is identical 18:32:00 but hats are worse than helmets 18:32:00 Lasty1: I see you're playing a custom compile of crawl where races have helmets, boots, gloves, cloak, and body armour, and also aux attacks at the same time 18:32:00 !send |amethyst the realism cost........ 18:32:00 Sending the realism cost........ to |amethyst. 18:32:00 minmay: I'm sure you're making a good point, but I'm not following it 18:33:00 currently the display for non-transformed op rings is left tentacle/right tentacle/on tentacle, i guess that could be changed to just always be "on tentacle" with the first two slots no longer be special 18:33:00 Lasty1: Constriction, yes, but their aux attacks aren't otherwise more impressive than anyone else's, are they? 18:33:00 and then while transformed it'd just be "on hand/paw/scythe-like etc" or whatever 18:33:00 Lasty1: if your species has aux attacks as good as octopodes'+constriction then it is also missing quite a few armour slots 18:33:00 <|amethyst> MarvinPA: if the melding is removed then yes that makes sense 18:33:00 <|amethyst> MarvinPA: that's the reason I added the distinction 18:33:00 minmay: Are you trying to point out that Op constriction is better than the benefits of human full armour slots? 18:33:00 <|amethyst> IIRC 18:33:00 <|amethyst> oh no 18:33:00 <|amethyst> that distinction was there already 18:33:00 <|amethyst> it was another one I added somewhere I guess 18:34:00 I guess I didn't realize how good Op auxiliary attacks were 18:34:00 Lasty1: I am trying to point out that yes, op's auxes *are* better than most other races' 18:34:00 Now I get it 18:35:00 but yeah making the later rings not meld has been on my vague todo for a bit, if someone else wants to patch it that would be cool too 18:35:00 Lasty1: and that you might as well say "spider form is especially good for monstrous demonspawn" because, well, they don't lose as many armour slots as humans!!!! 18:35:00 minmay: now I get it now. Thanks for clearing that up. 18:36:00 ۰۰-- Patashu [~Patashu@c27-253-115-204.carlnfd2.nsw.optusnet.com.au] has joined ##crawl-dev 18:36:00 not to mention that OpTm specifically is kind of bad regardless, even if you let them keep their rings in ice form :P 18:36:00 minmay: they do lose as many 'things' as humans though, while op lose fewer. they might still be fine - as you say, optm is tough - but it isn't as clearly fair as we'd like 18:37:00 rchandra: og also lose fewer things than hu 18:37:00 rchandra: do you think spider/statue form and blade tentacles should meld rings, then? 18:37:00 also that 18:37:00 huh ] is weird when you have nothing equipped 18:37:00 I don't. just saying that lasty has a point. 18:38:00 OgTm is good fun when you find a club, free appendage 18:38:00 also i didn't even know ] was a command that existed 18:38:00 MarvinPA: !!! 18:39:00 I'm just not convinced that spider form on Op is more useful than spider form on Hu, at all 18:39:00 <|amethyst> oh, s-z.org looks up now 18:39:00 instead of increasing your damage like it does on Hu, it's probably reducing it, and that's offset by losing a little less AC? 18:40:00 MarvinPA: i use ] and " all the time! good buttons imo 18:40:00 ] is armour right 18:40:00 i use [ 18:40:00 yeah 18:40:00 [ is armour 18:40:00 oh 18:40:00 o 18:40:00 well 18:40:00 <|amethyst> hm 18:40:00 haha, what is ] 18:40:00 ] is like angband e 18:40:00 ah 18:40:00 actually, I'm not sure I knew that existed either 18:40:00 brings up the inventory but just lists equipped stuff 18:40:00 <|amethyst> I guess I'll drop in my personal IRC logs before starting Chei 18:40:00 I guess the idea is to let you examine stuff? 18:41:00 TrTm gets a much bigger defense increase from spider form than HuTm, but even with equal apts I would use it a lot less, and the gap is waaaay smaller on Op 18:41:00 and just gives a fullscreen "You aren't carrying any such object." if you have nothing equipped 18:41:00 holy shit. holy shit. holy shit 18:41:00 guys 18:41:00 http://www.grandhistorian.com/chinesesiegewarfare/siegeweapons-chuangzinu.html !!!!! 18:42:00 i actually use angband e a lot but it doesn't seem anywhere near as useful in crawl 18:42:00 since you don't need to check your equipped items for billions of resists/activations 18:42:00 ۰۰-- DrinkMachine [~trev@unaffiliated/drinkmachine] has quit [Ping timeout: 240 seconds] 18:43:00 PleasingFungus: eh, the coolest chinese weapon is still the fire lance 18:43:00 yeah fire lance is cooler but 18:43:00 it's the triple crossbow!!!!!!! 18:44:00 Okay, we have historical precedent. It's going into Crawl. 18:44:00 admittedly, it seems to have been a siege weapon, transported by cart 18:44:00 details!!! 18:45:00 time to avenge the loss of triple swords 18:48:00 What do I need to do to trigger a redraw of the entire player status block? After sacrificing, your wielded weapon, shield, AC, EV, shield, hp, and mp can change. 18:49:00 ah, redraw_screen();? 17:50:12 -!- Cheibriados has joined ##crawl-dev 17:50:12 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 17:50:12 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 17:50:19 <|amethyst> %git 17:51:20 07|amethyst02 * 0.15-a0-2033-g18de428: Make boots block the effects of hooves. 10(4 hours ago, 3 files, 23+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=18de428f80c0 17:51:20 %gud 17:51:20 Man. I'm writing a commit message for "make greatslings 2-handed for spriggans", but for the life of me, I can't find a good justification 17:51:55 nvm, thought of one 17:52:18 -!- gammafunk has joined ##crawl-dev 17:52:58 !send PleasingFungus commits 17:52:58 Sending commits to PleasingFungus. 17:53:20 -!- edlothiol has quit [Ping timeout: 260 seconds] 17:54:17 Sacrifice Love currently alienates Battlespheres and Fulminant Prisms. Is that an issue? 17:54:34 In the former case it means that the battlesphere doesn't do anything, as far as I can tell 17:54:43 in the latter case it might mean that monsters no longer attack it . . . 17:54:46 I wonder if you could kill guys without getting blamed for it 17:54:51 with hostile prisms 17:55:27 hmm 17:55:55 seems like it should ignore conjured things 17:55:55 Yeah, probably so 17:55:55 is there a monster flag for being a conjured thing? 17:55:55 Lasty1: what's it do with spectral weapons? 17:55:55 -!- phyphor has quit [Quit: leaving] 17:55:55 mons_is_conjured or something 17:55:57 probably the same 17:55:59 I forgot those 17:57:51 Make str_to_weapon use a map instead of a big long if/else chain 13https://crawl.develz.org/mantis/view.php?id=8781 by tswett 17:57:51 "glowing hunting sling" doesn't glow, doesn't show up on "ego" search 13https://crawl.develz.org/mantis/view.php?id=8782 by MackTheFife 17:57:51 removing item from shopping list triggers level entry message for volcano portal 13https://crawl.develz.org/mantis/view.php?id=8779 by rchandra 17:57:51 long range melee attacks with dithmenos' shadow mimic 13https://crawl.develz.org/mantis/view.php?id=8780 by rchandra 17:57:51 Unable to access the Vault in Snake: 5 13https://crawl.develz.org/mantis/view.php?id=8752 by doubtofbuddha 17:57:51 Some summons can use stairs and some cannot and the distinction feels arbitrary 13https://crawl.develz.org/mantis/view.php?id=8763 by crate 17:57:51 Crash during autoexplore 13https://crawl.develz.org/mantis/view.php?id=8777 by Galefury 17:57:51 Grey slime creature 13https://crawl.develz.org/mantis/view.php?id=8343 by Lightli 17:57:51 Help on Str needs updating 13https://crawl.develz.org/mantis/view.php?id=8776 by Whales 17:57:51 Inability to pick up carrion leaves doors permanently unclosable 13https://crawl.develz.org/mantis/view.php?id=8775 by josh 17:57:51 Cannot view stdout/stderr output on Windows 13https://crawl.develz.org/mantis/view.php?id=8773 by johnnyzero 17:57:51 Throwing nets and levitating monsters over lava/shafts 13https://crawl.develz.org/mantis/view.php?id=990 by evktalo 17:57:51 Magical staff with shield does zero damage in fsim 13https://crawl.develz.org/mantis/view.php?id=8531 by 78291 17:57:51 staff of cold melee message missing 13https://crawl.develz.org/mantis/view.php?id=6864 by rchandra 17:57:51 Death Door and being in red poison is pretty much inevitable death. 13https://crawl.develz.org/mantis/view.php?id=8770 by lennard 17:57:51 Fedhas gives a misleading/redundant message when firing through bushes. 13https://crawl.develz.org/mantis/view.php?id=8769 by Kvaak 17:57:51 Rework layout_gehenna_lava_caves 13https://crawl.develz.org/mantis/view.php?id=8767 by infiniplex 17:57:51 Tab doesn't avoid webs. 13https://crawl.develz.org/mantis/view.php?id=8766 by Kvaak 17:57:51 Monster trolls do not chop heads off of hydras 13https://crawl.develz.org/mantis/view.php?id=8730 by brendan 17:57:51 Auto-combat move towards detected enemies 13https://crawl.develz.org/mantis/view.php?id=8755 by Gadrel 17:57:51 luajit2 - x86_64 build and runtime issues (unknown errors, missing libs, and stack overflows) 13https://crawl.develz.org/mantis/view.php?id=8647 by johnnyzero 17:57:51 Shopping list includes all copies of an item; purchase attempts to buy them all 13https://crawl.develz.org/mantis/view.php?id=8709 by josh 17:57:51 Hitting plants with a chaos weapon is a failsafe way to amuse Xom 13https://crawl.develz.org/mantis/view.php?id=8398 by dtsund 17:57:51 Ashenzari changes 13https://crawl.develz.org/mantis/view.php?id=8761 by Change 17:57:51 Boring Beetle on Dungeon:1 13https://crawl.develz.org/mantis/view.php?id=8760 by Vinterriket 17:57:51 avatars count as conjured 17:57:51 You can't enslave anything, so you can't get a friendly avatar anyway 17:57:51 i mean avatars generally, spectral weapon/battlesphere/grand avatar are avatars 17:57:51 ah 17:57:57 not to be confused with tiamat, who is also an avatar :) 17:58:02 hi 17:58:09 grunt: hi 17:58:13 PleasingFungus: hi 17:58:22 PleasingFungus: hi 17:58:23 mons_is_conjured mostly covers all the weird things that are allied monsters but shouldn't be treated like allied monsters 17:58:25 <|amethyst> um 17:58:27 PleasingFungus: And sirens, also avatars 17:58:34 :( 17:58:38 |amethyst: hi 17:58:47 I am not a fan of Gendered Monsters 17:59:02 PleasingFungus: Agreed. I couldn't get people to agree to take them out tho 17:59:07 specifically avatars, projectiles, and things like ball lightnings 18:00:26 -!- Cheibriados has joined ##crawl-dev 18:00:26 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 18:00:26 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 18:00:34 <|amethyst> %git 18:00:35 07|amethyst02 * 0.15-a0-2036-g5428f20: Remove darts and dart traps from documentation (#8783) 10(2 hours ago, 2 files, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5428f209668b 18:00:40 * Grunt pushes Cheibriados. 18:00:47 * PleasingFungus falls over! 18:01:19 PleasingFungus: There's an old forum thread where you can see the tavern pushback. In this channel, I didn't exactly get pushback, but I was told that at that time only a patch changing the flavor text would be accepted. 18:01:26 well, I got pushback from Bloax and some non-devs 18:01:34 <|amethyst> hm 18:01:47 -!- MrPeeps has quit [Ping timeout: 264 seconds] 18:01:49 yes that's not really pushback 18:02:27 PleasingFungus: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11226&hilit=mermaid#p155774 18:02:47 MarvinPA: I'm not saying any devs gave pushback 18:02:52 Lasty1: if you want to revisit it, and if other devs don't object, I'd be happy to look over a more extensive change 18:03:11 Hrm, has anyone ever put forward the idea of giving Rupert clothing 18:03:20 gammafunk: what 18:03:28 * Grunt roars at gammafunk, causing him to lose all wits. 18:03:28 he usually wears armour in my games 18:03:30 also giants 18:03:42 iirc the actual problem was that all the suggestions for "merfolk some job title" that turned them into generic merfolk were terrible 18:03:45 well, you can see that rupert is clearly objectified; he's the token beefcake of crawl 18:03:54 <|amethyst> wonder why chie didn't announce: 18:03:55 yeah, pretty much! 18:03:57 <|amethyst> s/ie/ei/ 18:03:59 <|amethyst> %git 18:04:00 07|amethyst02 * 0.15-a0-2037-g6bb86a0: Give pigs trotters. 10(13 minutes ago, 3 files, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6bb86a03267b 18:04:03 same with the giants really 18:04:07 MarvinPA: Dpeg didn't want to lose the "siren" mythological flavor, but didn't care about mermaids 18:04:07 -!- zercules has quit [Ping timeout: 246 seconds] 18:04:16 and norris, but he's terrible anyway 18:04:38 gammafunk: I am unclear on whether you are being sincere, or trying to satirize our complaints 18:05:15 Well I do think we should be consistent if we're going to extensively remove monster representations related to 'sex' and 'sexy' 18:05:27 %git :/errific 18:05:33 07kilobyte02 * 0.11-a0-695-g65dd86f: Give Margery dragon armour, in an attempt to justify spellcasting and her striperrific tile. 10(2 years, 4 months ago, 2 files, 11+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=65dd86fc7b8b 18:05:33 Not saying we shouldn't do that, but we should be consistent about it 18:05:39 ...what's this 18:05:42 consistency in Crawl 18:05:43 ??????????????? 18:05:50 it is possible to be unclothed without being sexy 18:06:01 unlikely 18:06:04 I am not convinced that any of the male enemy sprites are intended to be, or succeed at being, sexy 18:06:09 gammafunk: oh really. 18:06:10 also, what about water nymphs 18:06:17 <|amethyst> PleasingFungus: gammafunk finds horses sexy 18:06:20 dang 18:06:27 d-d-d-dan 18:06:27 g 18:06:28 no, but naga abs 18:06:30 are pretty sexy 18:06:33 gammafunk: the issue isn't sexiness per se, but that mostly explicitly-female monsters are cast as sexy 18:06:51 I mean, if all giants (male or female) are super-sexy, I don't think anyone would care 18:07:02 change water nymphs, they have more terrifying combat than entrancement anyway 18:07:03 I think that might be a little weird, but for different reasons 18:07:05 Lasty1: well that's my point, so are the many male ones that are explicitely cast that way 18:07:06 -- or rather, I don't think there's any problem with that 18:07:09 yeah erolcha isn't ugly enough for an ogre 18:07:25 Lasty1: you can't argue really that Norris and Rupert aren't similar wrt this problem 18:07:43 someone pull up the sprites if we're going to argue about them 18:07:51 rupert is a very muscular man in a thong 18:07:51 @ @ 18:07:58 right 18:08:12 clearly we're just oversexualizing all womyn 18:08:25 I'm mostly arguing about in-game text over tiles, since I'm not capable of doing tiles and thus can't contribute to making that different/better 18:08:25 <|amethyst> Look fine 18:08:40 <|amethyst> bring back the half naked women for all I care 18:09:15 !send |amethyst the succubus 18:09:15 Sending the succubus to |amethyst. 18:09:19 Well I understand if seeing women depicted in a sexualized way bothers some people to the extend they think it shoudl be removed, I think there should just be consistency about it 18:10:00 gammafunk: the discussion that lasty & I were having was about descriptions, not about sprites 18:10:13 gammafunk: I agree -- I think Crawl should be quite consistent about how it sexualizes different genders of players/monsters 18:10:15 there's a reasonable discussion to be had about sprites, but it is at least a little different 18:10:15 <|amethyst> A human whose savage roars bring terror to all those who hear them. 18:10:18 <|amethyst> so sexy 18:10:26 it is 18:10:29 * Grunt roars! 18:10:34 * PleasingFungus cringes in terror! 18:10:48 unless being dominant and muscular isn't the counterpart to good looks in women 18:10:49 * Grunt roars at PleasingFungus, causing him to freeze in fear. 18:10:56 but certainly 18:11:00 the women issue is much worse 18:11:09 because some people actually pay attention to that 18:11:20 it is hard to equate 1:1, because of broader cultural context 18:11:31 oh nice, this again 18:11:34 alefury: yeah it's the best conversation ever 18:11:41 best waste of my time ever 18:11:44 secretly I'm just using it as a smokescreen while I re-add triple swords to crawl, then 18:11:45 <|amethyst> look 18:11:47 Bloax: then stop talking!!!! 18:11:51 no one is making you have this argument 18:11:53 <|amethyst> I'm going to add a line to rupert's desc 18:11:54 but then you'll win 18:11:58 <|amethyst> HE WANTS TO FUCK YOUR BRAINS OUT 18:11:59 Bloax: you only need to waste your time with it to the extent that you choose to participate 18:12:06 |amethyst: yes please 18:12:12 Bloax: don't worry. you're safe. it is impossible to win an argument on the internet 18:12:14 <|amethyst> then we can all shut up and quit working on crawl 18:12:15 -!- |amethyst has quit [Quit: leaving] 18:12:17 |amethyst: could you add that to all descriptions? 18:12:19 :( 18:12:20 Well there's talk that sirens are bad because they are a gendered monster that seems to have an ability based on them being an attractive female 18:20:38 -!- Cheibriados has joined ##crawl-dev 18:20:38 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 18:20:38 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 18:20:40 they're aight 18:20:40 Patashu: there aren't king ants in real life, but in real life women don't have a monopoly on sexual attractiveness. 18:20:49 they could be worse I guess 18:20:51 lasty1: sirens don't exist in real life 18:20:59 Patashu: they don't????????????????? 18:21:02 and mesm is clearly magical 18:21:05 Patashu: my world has been shattered 18:21:10 I'm saying, maybe sirens are biologically gender-polarized like ants are biologically gender-polarized (I don't know the real word, sorry) 18:21:11 and if that was true 18:21:17 Patashu: sirens reference a real-world archetype 18:21:21 it's not sexist to make all sirens female, just as it's not sexist to not have king ants 18:21:25 describing real people 18:21:29 PleasingFungus: I thought they referenced mythology? 18:21:32 Patashu: down this road lies the asari. is that where you want to go 18:21:33 ^ 18:21:40 PleasingFungus: gold diggers exist btw 18:21:52 alefury: Male and female ones 18:22:10 alefury: in this episode of Dungeon Crawl Stone Soup, we delve into the Swamp and slay the horrifying Sorority Sister 18:22:34 hmm, maybe this is a better example 18:22:37 is it sexist to use amazons in a game? 18:22:43 ohhh, use 18:22:44 <3 18:22:47 depends how they're presented, probably 18:22:49 amazons aren't biologically gender-polarized but socially they are 18:23:33 there are mountains upon mountains of unsettling implications in crawl, certainly many related to the male gender, such that trying to remove them is impossible without just removing the violence in the game is not a worthwhile activity 18:23:50 *so it's not 18:23:59 gammafunk: do you have an actual problem with retheming sirens 18:24:12 retheming sirens seems like a pretty non-impossible thing to do yes 18:24:14 do you have an example of how you'd retheme them? 18:24:19 out of curiosity 18:24:24 make the tile less sexualized? 18:24:29 that seems like a good start 18:24:30 evil spirits that take the form of whatever is most enticing to the adventurer 18:24:31 oh, is that all? I'd be fine with that 18:24:33 minmay: I haven't even been talking about the tile tbh 18:24:38 * floatingatoll "ghost sirens" 18:24:53 you'd pretty much have to change the tile if retheme them 18:24:57 spooky ghosts aren't obviously a terrible idea; it'd be a holiness change but idk if that's a problem 18:24:58 this also makes them genderless 18:24:58 not impossible of course 18:24:59 yeah, I guess 18:25:02 it's pretty blatant given what the male tiles look like in comparison 18:25:10 but fiik how you'd do a tile for that 18:25:22 Patashu: the amazon was originally a satire, an upside-down world: imagine if *women* were the warriors, instead of *men*! how weird/scary would that be??? using them as monsters seems like it could be Pretty Problematic, yeah 18:25:41 PleasingFungus: oo, I didn't know that, interesting 18:25:50 iirc they originally came from a satirical play? maybe? 18:26:14 no 18:26:16 nvm 18:26:17 not sure why I thought that 18:26:19 can't wait till we go and eximane the mythological origins and implications of every monster! 18:26:32 gammafunk: I am excited 18:26:33 oh, that's weird 18:26:36 they did come from mythology first 18:26:39 -!- predator117 has quit [Ping timeout: 256 seconds] 18:26:49 PleasingFungus: you mean those classical era plays where all actors were male and their costumes were basically huge dongs that they slapped each other with? 18:26:53 what, sirens? yes 18:27:01 alefury: in the classical era, everyone was extremely classy. 18:27:16 greek myth of evil spirits which used alluring voices to lure sailing vessels to their dooms 18:27:19 see also, priapus 18:28:00 imho change mara's tile to the japanese mythology version 18:28:00 e.g."Ocean Guardian -- These magical creatures are native the depths of the ocean, but rise to the surface when they sense prey. They are able to summon the souls of those they've drowned in order to bring down their prey while they emit hypnotic sounds to prevent their prey from escaping." 18:28:33 No holiness change needed 18:28:34 'without just removing the violence' has an interesting Healer win condition about pacifying the rune guardians a la Gaia hypothesis 18:28:39 maybe not call them ocean guardian 18:28:47 Sure, whatever 18:29:02 ^lends to an 18:29:08 Hell, I'd be fine with them staying as sirens as long as they can be male or female sirens. 18:29:19 -!- Ququman has joined ##crawl-dev 18:29:23 that'd be a different mechanic; submerging & sea-restricted, rather than the current aquatic behaviour. the basic idea of them being a weird monster instead of an intelligent being has promise, though. bonus, don't have to worry about them picking up weapons 18:29:32 anyone recognize the HAVE_STRLCPY changes to fix OS X builds? one of them conflicts slightly with .. itself, i think .. 18:29:33 (do they still do that?) 18:29:45 floatingatoll, which ones? 18:29:48 floatingatoll: that was |amethyst a few weeks ago, iirc 18:29:56 they work here 18:30:03 ./config.h:4:9: warning: 'HAVE_STRLCPY' macro redefined 18:30:03 they are monuse_weapons_armour, presumably the fix there would be to make them not be that 18:30:19 sdl? 18:30:24 haha, yeah, seems like the right answer 18:30:24 vs. #def HAVE 1 in contrib/install/x86_64-apple-darwin13.3.0/include/SDL/SDL_config_macosx.h:67 18:30:27 that's a known conflict but only a warning 18:30:44 MarvinPA: ideally I'd also want to change vampire mages & greater mummies as well, if we make that change. maybe also water nymphs 18:30:52 yeah, SDL 18:30:54 okay cool 18:30:55 admittedly I don't see the full set of compile issues there because I don't use the contrib sdl 18:31:13 well those things have actual attacks 18:31:30 yeah, not as big of a problem 18:31:37 though the former two don't currently have tiles that display weapons 18:31:44 (possibly also the latter) 18:32:09 i don't see what's wrong with it for the first two, making water nymphs not use items sounds reasonable though yeah 18:32:12 i've never tried otherwise 18:32:12 I think there are some mummy tiles on mantis that do, but they're not so good :( 18:32:32 also it feels a little weird for them to be picking up weapons, given how orthogonal it is to their... gimmicks? 18:32:33 -!- tksquared has quit [Ping timeout: 240 seconds] 18:32:37 idk 18:32:46 greater mummies have pretty good melee 18:33:03 alefury: you might even say it's 18:33:05 ??grunt[$ 18:33:05 grunt[17/17]: ( •_•) ( •_•)>⌐■-■ (⌐■_■) 18:33:05 great 18:33:06 ??? 18:33:06 guess they're "hybrids" or something 18:33:26 no wonder they're so strong!!! 18:33:37 ??hybrid[2 18:33:37 hybrid[2/5]: hold on, how am i supposed to cast AND level up melee skills 18:33:49 !lg hybrid 18:33:50 378. Hybrid the Shield-Bearer (L7 FoFi), mangled by an ogre (a +0,+0 giant spiked club) on D:4 on 2014-05-06 15:32:00, with 566 points after 3746 turns and 0:15:42. 18:35:31 ?? ru_to_do 18:35:31 ru to do[1/2]: skill descs on ^ menu don't fit, acquirement, depluralize hand after sacrifice (glvoes, blade hands), remove sac armour eligibility from armourless species, firewood can get statuses from Cataclysm, ring of stealth is useless after sac stealth 18:35:38 ?? ru_to_do[2 18:35:38 ru to do[2/2]: Sac Love causes prisms to become hostile, hippogriffs still fail to cast 18:35:50 wait, why are hippogriffs casting 18:35:53 !learn del ru_to_do[2 18:35:53 Deleted ru to do[2/2]: Sac Love causes prisms to become hostile, hippogriffs still fail to cast 18:36:09 They weren't, but there was a bug where a silly message was displayed 18:36:22 -!- WalkerBoh has quit [Remote host closed the connection] 18:36:38 !learn edit ru_to_do s/.*/skill descs on ^ menu don't fit, acquirement, code duplication in sacrifices/ 18:36:38 ru to do[1/1]: skill descs on ^ menu don't fit, acquirement, code duplication in sacrifices 18:36:44 also it wasted their turns, didn't it? 18:36:46 To do list is getting short! 18:36:49 rchandra: yes 18:37:03 good I wasn't being silly when I considered Ru unplayable with that bug :) 18:37:03 ru-roh 18:37:23 rchandra: unfortunately, the fix isn't live yet 18:37:38 pretty much everything about the * ability got improved/fixed 18:37:47 you'll see significantly better results from it once it gets pushed 18:38:06 no rush I have the internet and a dith dsee to waste time with 18:38:29 maybe something is wrong with pcloud targeting 18:38:50 it tells me there are no susceptible monsters, but snorg is there 18:38:53 there are some plants in the way 18:38:59 hes berserk btw 18:44:25 Grunt: 'ru-roh'.....Grunt... 18:44:56 gammafunk: hi... 18:45:13 you are incorrigible! 18:45:37 1learn add 18:45:37 Summon Incorrigible Things 18:45:49 Something feeds on your sanity! 18:45:55 Pcloud targeting bug 13https://crawl.develz.org/mantis/view.php?id=8784 by Galefury 18:48:06 dang, wish I could replay sequell messages 18:48:23 now I forget what reaverb told me about his weapon brand cleanup project 18:50:42 shouldn't it be in logs? 18:52:04 I read it in PM, but he might have told me in the channel 18:52:16 but I'm lazy, rip reaverb's message 18:52:34 -!- |amethyst has joined ##crawl-dev 18:52:38 ask the NSA 18:52:40 heh 18:53:20 My client logs PMs -- is it possible that yours does? 18:53:23 <|amethyst> alefury: Snorg is already under a cloud 18:53:38 I think irssi won't log it by default 18:54:00 I think I know what he said, I'll just confirm when I see him anyhow 18:54:47 |amethyst: I was thinking of maybe setting up a thign to run objstat and mapstat on a recurring basis, something like 100 iteraions so each job would take like 40-60 minutes 18:55:19 <|amethyst> gammafunk: hm 18:55:27 probably not a daily thing though, since that seems unecessary 18:56:03 -!- ackack has quit [Ping timeout: 240 seconds] 18:56:08 <|amethyst> gammafunk: sounds reasonable 18:56:19 <|amethyst> gammafunk: I guess you mention it to me because you want to run it on CSZO :) 18:56:35 |amethyst: well I can run it on my own webhost, but there's the permanent url issue 18:56:58 I have one of those annoying dns things that's free but tends to expire based on use 18:57:01 <|amethyst> Definitely hosting the data isn't a problem 18:57:44 <|amethyst> could give you an account to scp or rsync it 18:57:46 guess they didn't say it in channel, my greps return nothing about weapon brands 18:57:56 |amethyst: hm, so maybe its not a bug but just bad 18:58:10 |amethyst: it is not unreasonable to want to make more clouds, because monsters move 19:00:54 hm. I think I want Sniper to be the new top-end crossbow type, and I think I want it to be named as a different type (because of the additional base delay), similar to the dark maul. 19:01:12 I'm just trying to decide whether sniper or the base crossbow type should be the triple crossbow... 19:01:26 <|amethyst> alefury: hm, but what would be reasonable there? never prompt? 19:01:44 <|amethyst> alefury: never prompt if (non-firewoord) monsters are visible? 19:01:58 -!- tksquared_ has quit [Ping timeout: 240 seconds] 19:01:58 |amethyst: same as any other smite targeted spell imo 19:02:03 -!- negatendo has quit [Ping timeout: 240 seconds] 19:02:20 -!- FlowRiser has quit [Ping timeout: 240 seconds] 19:02:29 <|amethyst> alefury: oh, you mean allow targetting spots that have clouds? 19:02:43 no 19:02:47 just not prompt 19:02:58 Conjure flame clouds can be renewed, maybe other clouds should too 19:03:02 maybe talk to whoever changed it, because it used to never prompt 19:03:32 rchandra: but what about all the silly aoe shaping you can currently do? 19:03:34 rchandra: that's a little tricky, since the other clouds produce more than one tile . . . 19:03:53 actually I really like how pcloud and fcloud work 19:04:12 they just shouldn't prompt imo 19:04:47 alefury: the silly aoe shaping is silly :) 19:04:56 silly... but good??? 19:04:58 I like it 19:05:07 It makes the spells less boring 19:05:34 without it they would just be plain good, nothing interesting at all about them 19:06:20 <|amethyst> alefury: when you said other smite-targeted spells, I guess you had in mind apportation and conjure flame and such? 19:06:31 I'm not sure - it might make it harder to avoid self-clouding. probably doesn't need changing now that they disappear fast out of sight 19:06:49 |amethyst: well, smite never prompts, is what I meant to say 19:06:59 <|amethyst> Casting: Airstrike 19:06:59 <|amethyst> Confirm with . or Enter, or press ? or * to list all spells. 19:06:59 <|amethyst> _You can't see any susceptible monsters within range! (Use Z to cast anyway.) 19:07:12 well, yes, unless there actually are no monsters in sight 19:07:22 sorry 19:09:24 also, the weird shoals tiles bug is either back or still around after years 19:09:24 <|amethyst> what about poison-immune monsters? 19:09:34 yeah, sorry, I think you know what I meant 19:10:19 the point is pcloud makes a large cloud, and often you want to cast it somewhere a monster is not currently standing, and getting prompted every second cast is annoying 19:11:12 <|amethyst> having the cursor centred on you would be okay? 19:12:08 speaking of cursors, it'd be nice for + to move the LRD targetter to another monster's nearest wall. 19:12:12 I play tiles, with my mouse, and I play slow, so I certainly wouldn't mind 19:12:35 but maybe ask someone else about this, they may have an opinion 19:13:25 !send alefury opinions 19:13:25 Sending opinions to alefury. 19:13:46 <|amethyst> hm, I guess targetter_cloud could take an extra parameter saying whether to care about existing clouds 19:14:10 <|amethyst> which would be true when actually targetting but false when called from spell_no_hostile_in_range 19:14:36 <|amethyst> making it centre on the untargetable monster would be somewhat harder I think 19:18:31 -!- Euph0ria has quit [Remote host closed the connection] 19:19:38 is there a way to disable the mouse 19:19:40 -!- HellTiger has quit [Ping timeout: 260 seconds] 19:19:41 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:19:50 because i'm a fast keyboard tiles player 19:20:26 move it outside the window, or play webtiles 19:21:18 Unexplored tiles in Shoals sometimes turn blue 13https://crawl.develz.org/mantis/view.php?id=8785 by Galefury 19:21:18 Moving it outside the window doesn't work, since it'll just be selecting the last tile it was on before getting out. 19:23:01 -!- Euph0ria has quit [Remote host closed the connection] 19:24:21 Bloax: it works for me, the cursor stays where I put it 19:24:34 Bloax: and no mouse input is sent to crawl 19:26:36 03MarvinPA02 07* 0.15-a0-2038-g49e75c2: Simplify a check for monsters following orders 10(15 hours ago, 1 file, 1+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=49e75c23ea32 19:26:36 03MarvinPA02 07* 0.15-a0-2039-g2744e81: Remove Qazlal's permanent resistance gift 10(12 hours ago, 6 files, 7+ 184-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2744e81ddbcc 19:26:36 03MarvinPA02 07* 0.15-a0-2040-g758800e: Don't let sirens and water nymphs use equipment 10(8 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=758800ef84f6 19:26:38 the blue tiles thing in shoals seems to only happen while mesmerized 19:29:02 -!- ackack has joined ##crawl-dev 19:29:09 hit 5 a bunch of times in temple to restore lost int 19:29:11 Mu is so muc fun 19:29:13 *much 19:29:34 stat damage is a mechanic that needs to be reworked 19:29:55 I wholeheartedly agree 19:31:02 -!- Euph0ria has quit [Read error: Connection reset by peer] 19:33:51 just having it not recover over time might be fine, i think that was suggested as a reasonable alternative to recovery with xp gain last time i brought it up 19:33:59 i guess slightly less so now that royal jellies aren't a thing 19:34:06 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:34:14 eh, !restab can be increased if that's really needed 19:34:32 I'd be fine with it not restoring over time, or with it being a very short-duration, higher-intensity tactical thing 19:34:38 probably both mechanics can co-exist 19:34:44 it's just the current one is the worst of both worlds 19:36:50 unless you're with chei, no god, fedhas/etc. resting for it is not usually sensible even discounting the food cost - play on or quaff restab 19:39:06 well, most stat damage is incidental enough that you can ignore it and keep on playing, letting it regen naturally 19:39:23 really heavy stat damage rarely appears outside of tomb, and by then you have the rest of the game's worth of !restab to get you through 19:44:08 -!- alefury has quit [] 19:46:05 <|amethyst> and self-inflicted 19:46:28 yeah, there's also summon XXX 19:46:34 and... eldritch tentacle? 19:46:45 cboe/wucad 19:47:29 <|amethyst> I guess OCS for low-int, low-MR characters 19:47:36 <|amethyst> if you get confused 19:48:03 <|amethyst> ("heavy" in a relative sense) 19:49:18 haunt 19:49:21 wait no, haunt is sickness 19:49:23 <|amethyst> !lg * recent int=0 s=place 19:49:24 132 games for * (recent int=0): 25x Abyss:1, 11x D:2, 11x D:3, 6x D:6, 6x D:8, 5x Lair:8, 5x Abyss:4, 4x D:5, 4x D:13, 4x D:1, 3x Lair:6, 3x Lair:1, 3x D:9, 3x Abyss:2, 3x Elf:3, 3x D:4, 3x Abyss:3, 2x Abyss:5, 2x D:7, 2x D:15, 2x D:10, Zot:5, Zig:20, Zig:19, Vaults:1, Spider:5, Spider:1, Shoals:5, Pan, Ossuary, Orc:3, Orc:2, Lair:5, Lair:3, IceCv, Dis:7, Depths:2, D:16, D:14, D:11, D:$, Crypt:3, ... 19:49:27 <|amethyst> !lg * recent str=0 s=place 19:49:28 48 games for * (recent str=0): 10x D:4, 9x D:3, 9x D:2, 4x D:1, 2x D:8, D:5, Vaults:2, Abyss:2, D:15, Tomb:1, D:6, D:7, Lair:7, Ossuary, Temple, Snake:2, Abyss:4, Abyss:3, Zot:5 19:49:30 <|amethyst> !lg * recent dex=0 s=place 19:49:31 11 games for * (recent dex=0): 3x D:3, 2x D:4, D:5, Abyss:3, Tomb:1, Lair:1, D:$, Tomb:3 19:50:14 I think if the stat loss is to be permanent, it probably shouldn't be so severe per-instance. 19:50:36 Making a bunch more !restoreab to compensate for it being permanent sounds not great 19:50:41 <|amethyst> !lg * recent / int=0 19:50:43 132/812669 games for * (recent): N=132/812669 (0.02%) 19:50:47 <|amethyst> !lg * recent dd / int=0 19:50:49 2/11635 games for * (recent dd): N=2/11635 (0.02%) 19:50:54 <|amethyst> !lg * recent / str=0 19:50:55 48/812669 games for * (recent): N=48/812669 (0.01%) 19:50:56 <|amethyst> !lg * recent dd / str=0 19:50:58 0/11635 games for * (recent dd): N=0/11635 (0.00%) 19:51:04 <|amethyst> !lg * recent / dex=0 19:51:06 11/812669 games for * (recent): N=11/812669 (0.00%) 19:51:06 <|amethyst> !lg * recent dd / dex=0 19:51:08 1/11635 games for * (recent dd): N=1/11635 (0.01%) 19:51:55 -!- puissantveil has quit [Ping timeout: 246 seconds] 19:51:59 gammafunk: it's like dpeg said about removing hive - flood the dungeon with food, then start slowly starving us afterwards 19:52:08 rip 19:52:40 I think we can avoid that 19:52:41 I wonder if spellcasting stat loss would be a good use case for high-intensity tactical stat loss? would be more analogous to sickness, probably. except sickness is also stat loss 19:53:50 well, it's workable, I guess the problem is encouring more of 'rest if off' after a fight 19:53:59 We did that with corrosion, for better or worse 19:54:40 I hear corrosion actually kills people now 19:54:42 which sounds nice 19:54:48 it's certainly unpleasant enough during a fight 19:55:00 you'd be resting for mp anyway 19:55:05 oh sure, the effects of corrosion are nice right now, but there is the 'rest if off' issue; I know dpeg isn't very happy about that 19:55:07 so a short duration sounds fine 19:55:16 yeah, I mean I could see the short duration thing working fine 19:55:22 PleasingFungus: yeah, new corrosion is really nasty 19:55:44 One thing to think about is how will =sustab work; maybe it'd need to be an amulet? 19:55:51 hm. we apparently have sprites for aragorn, arwen, boromir, and frodo in rltiles, among others 19:57:22 -!- Zermako has quit [] 19:58:39 03|amethyst02 07* 0.15-a0-2041-gac4b98f: Avoid conflict with libraries' HAVE_* 10(75 minutes ago, 5 files, 16+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ac4b98f7f12b 19:58:39 03|amethyst02 07* 0.15-a0-2042-g3d5dc73: Ignore existing clouds in hostiles-in-range checks (#8784) 10(22 minutes ago, 3 files, 10+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3d5dc734227b 20:00:49 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140702030201]] 20:02:10 heh 20:02:21 * geekosaur supposes he should close that ticket too 20:02:31 <|amethyst> oh, didn't realise it was in Mantis 20:02:45 <|amethyst> what's the number? 20:02:49 looking now 20:03:03 !bug 8630 20:03:04 https://crawl.develz.org/mantis/view.php?id=8630 20:03:15 <|amethyst> thanks 20:03:42 <|amethyst> You're not aware of anything similar other than HAVE_* are you? 20:04:04 that's all I get in my local builds 20:04:25 (well, one other warning at link time because I'm not using the contribs, I figure that's not your problem) 20:04:35 <|amethyst> what's the warning? 20:04:49 ld: warning: directory not found for option '-Lcontrib/install/x86_64-apple-darwin12.5.0/lib' 20:06:25 I expect there's something in the makefile that assumes that tiles build on apple always use the contribs or something like that, but I'm still targeting macports locally so no contribs 20:07:50 <|amethyst> geekosaur: hm, why do you but not I have that -L option 20:08:20 Anyone feel inclined to copy 10 patches over from lastys_crawl/iashol to crawl/iashol? :D 20:08:34 (no urgency, obv) 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2070-g9fff7c9: Ru: Disable magic yaks and make frost giants hit themselves 10(25 hours ago, 2 files, 40+ 40-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9fff7c9c4521 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2071-ga94265a: Ru: fix spacing in two comments. 10(25 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a94265a19506 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2072-gf7820ed: Ru: Mark ring of stealth useless under Sac Stealth 10(25 hours ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f7820ed0c478 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2073-g2d5aed0: Ru: Don't slow toadstools. 10(25 hours ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2d5aed0d22af 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2074-gb844340: Ru: Don't offer Sac Durability to Dr/Fe/Op 10(24 hours ago, 1 file, 18+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b8443403070f 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2075-g6a79bae: Ru: adding ontoclasm's excellent ability tiles. 10(4 hours ago, 18 files, 50+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a79baed6027 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2076-g0f24ae2: Ru: Add wizard command to force a new sacrifice offer. 10(4 hours ago, 4 files, 18+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0f24ae2aa146 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2077-g8f34025: Ru: Fix some language around Sac Limb 10(2 hours ago, 5 files, 56+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8f340259c31c 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2078-gb7313ec: Ru: redraw screen after sacrifices. 10(2 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b7313ec60797 20:09:13 03Lasty02 07[iashol] * 0.15-a0-2079-g5f9ff78: Ru: Prevent conjured minions from turning hostile on Sacrifice Love. 10(2 hours ago, 1 file, 6+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5f9ff785b008 20:09:37 INCLUDES_L += -isystem contrib/install/$(ARCH)/include 20:09:39 LIBS += -Lcontrib/install/$(ARCH)/lib 20:09:41 looks unconditional to me 20:09:48 <|amethyst> geekosaur: yeah, that's why I'm confused 20:09:55 Thanks! :D 20:09:58 -!- Blazinghand has quit [Read error: Connection reset by peer] 20:10:23 what version of xcode? 5.x complains about a lot of things earlier ones didn't. (or if you're not doing Apple builds, that would do it too) 20:10:34 <|amethyst> geekosaur: oh, this is apple-specific? 20:10:38 yes 20:11:10 at least, I never saw that warning doing tiles builds on linux, and am pretty sure binutils ld at least ignores missing directories 20:11:46 <|amethyst> oh 20:11:48 <|amethyst> yeah, it is there 20:11:55 <|amethyst> I missed it 20:13:04 <|amethyst> could make that dependent on having one of the BUILD_* flags set 20:13:30 <|amethyst> but it would have to be later in the Makefile 20:14:09 -!- Lightli has joined ##crawl-dev 20:14:13 <|amethyst> because we haven't finished computing all the BUILD_ flags by that point 20:15:31 like I said, I don't really care because I'm kinda breaking the expected rules anyway. could just patch it locally the way I patch some other stuff to not assume Apple needs contribs 20:16:10 <|amethyst> SamB: any thoughts on making LIBS += -Lcontrib/install/$(ARCH)/lib conditional on building at least one contrib? It would have to move later at the very least. It causes warning with some apple build tools to have an nonexistent -L directory 20:16:25 <|amethyst> maybe I should have !told that, but I assume SamB has scrollback :) 20:16:42 I'm here 20:16:49 it sounds fine to me 20:16:56 Experimental (iashol) branch on crawl.s-z.org updated to: 0.15-a0-2079-g5f9ff78 20:16:59 -!- Keanan has quit [Quit: Leaving.] 20:17:36 -!- fiddlerwoaroof has quit [Quit: leaving] 20:17:43 rip qazlal capstone 20:18:09 rip Lightli 20:18:18 Thanks for updating the branch! 20:18:20 yes I can't get pointlessly mad at people who consider the AC the worst choice now 20:18:22 <|amethyst> SamB: what would be the proper way to check? ifneq(,$(CONTRIBS)) ? 20:19:42 <|amethyst> SamB: oh, apparently I need a space 20:19:52 |amethyst: looks like "ifdef CONTRIBS" would probably work on its own? 20:20:21 <|amethyst> SamB: even better :) 20:21:10 maybe sometime I should learn how to work git submodules and try to de-lobotomize the contribs ... 20:21:19 -!- zercules has quit [Ping timeout: 246 seconds] 20:21:38 can we use C++11 yet? 20:21:57 I was just wishing we could use C++17 or whatever 20:22:08 whenever they add real modules ;-) 20:22:09 What's stopping us, at this point? 20:22:31 Something about Chei (the bot) was the only real blocker IIRC? 20:22:36 apple builds unless using my special setup? 20:22:37 * Grunt looks pointedly at |amethyst. 20:22:46 <|amethyst> SamB: oh, I guess I have to do something about cflags 20:22:46 geekosaur: what's your special setup? 20:22:53 although if you drop old ones you can assume clang 20:23:03 we didn't abandon ancient mac builds yet? 20:23:06 rchandra: no more yak failing to cast spells! you can play Ru again. 20:23:11 SamB: my builds are based on macports, so instead of an apple compiler I use macports' gcc 4.8 20:23:18 geekosaur: oh 20:23:19 clang as the default compiler would be nice 20:23:21 am still considering moving to clang 20:23:27 c(l)ang 20:23:33 apple-gcc-4.2 is ancient and doesn't support a whole heck of a lot 20:23:48 geekosaur: I was hoping you had a special setup to build ppc/i386 binaries 20:23:54 nope 20:23:59 thanks Lasty1, |amethyst 20:24:04 <|amethyst> It's not even chie, just monster :) 20:24:05 no longer have a working ppc either... 20:24:06 maybe I should valgrind crawl 20:24:07 <|amethyst> gah 20:24:10 ppc/ppc64/i386/amd64 would probably be overkill ;-P 20:24:11 <|amethyst> s/chie/chei/ 20:24:16 !send |amethyst typos 20:24:17 Sending typos to |amethyst. 20:24:25 <|amethyst> bh: it takes a while :) 20:24:35 I wonder what will happen to my Dr who might have taken sac durability 20:24:37 |amethyst: it'd really be 20:24:39 ??grunt[$ 20:24:40 grunt[17/17]: ( •_•) ( •_•)>⌐■-■ (⌐■_■) 20:24:40 clearly qazlal's capstone should be branding a weapon with all the elements at the same time (i.e. what the Elemental Staff has) 20:24:41 a grind 20:24:42 ???????? 20:24:54 or something like that 20:24:57 -!- Daekdroom has quit [Quit: Saindo] 20:25:05 We already have a god that does that: 20:25:05 Xom 20:26:11 Lasty1: the ^ screen doesn't display well, possibly it wants hugeterm 20:26:13 ??fuk dac sac 20:26:13 fuk dac sac ~ fuk da sac[1/1]: http://bit.ly/1bHFx6X 20:26:13 -!- Ankalagon has quit [Ping timeout: 246 seconds] 20:26:21 |anyway, if we don't mind requiring ppc Mac builds to be done on ppc Macs, we should be fine 20:26:41 except that they don't have compilers that can do c++11 20:26:42 does anyone download those builds? 20:26:47 rchandra: Ah, yeah -- I heard that once before. I'll look into it -- it looks fine in tiles, but not console 20:26:56 <|amethyst> bh: we have offline mac players so yes 20:26:58 You can use your power to heal your body and restore y(Exhaustion, Skill drain) 20:26:58 You can gather your power into a mighty leap. (5 MP, Exhaustion) 20:26:58 Press '!' or '^' to toggle between the overview and the detailed description.n) 20:27:07 geekosaur: ppc Macs can build GCC 4.8 as well as amd64 Macs can, I think 20:27:07 <|amethyst> bh: all the mac-only bugs that get reported come from somewhere :) 20:27:18 <|amethyst> bh: no way to tell what arch they're using though 20:27:21 The problem is that skill drain, exhaustion takes up a huge amount of space to display 20:27:23 that said, one reason I'm working on the macports stuff (which I expect will be adopted into homebrew also) is that ppc folks can use the (macports/homebrew) modern compilers 20:27:36 yes, but they don't *come with* those compilers 20:27:40 I actually didn't add a food cost just because those take so much space to display 20:27:44 so you're making it macports/homebrew only 20:27:47 anyway, there might be problems with things missing from libstdc++ 20:27:51 in which case, I'm working on that 20:28:24 geekosaur: well, to *build* would need one of those, sure 20:29:06 <|amethyst> Maybe I'll work on moving Chei tomorrow 20:29:19 !send |amethyst hero worship 20:29:19 Sending hero worship to |amethyst. 20:29:21 anyway, so, this'd get us the *language* features 20:31:04 Frankly, I'm not really sure we need to go out of our way to support PPC Macs at this point. It feels a bit to me like trying to support DOS. 20:31:27 (I think the last statistics I saw showed that they're less than 1% of Mac users these days...) 20:31:45 <|amethyst> There are probably more PPC Linux users than PPC Mac 20:31:52 <|amethyst> and we don't support the former with builds 20:32:05 <|amethyst> okay, maybe that's a bit of an exaggeration 20:32:12 <|amethyst> but I bet they're not too far apart 20:33:01 -!- MarvinPA has quit [Ping timeout: 256 seconds] 20:33:55 03|amethyst02 07* 0.15-a0-2043-gb125e2f: Only use the contrib lib and include directory if building contribs. 10(4 minutes ago, 1 file, 16+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b125e2f67eaf 20:33:57 constant gain/lose scrolls and potion messages are extremely spammy 20:36:15 |amethyst: how do you valgrind crawl? I'm seeing it just promptly crash 20:36:56 -!- MarvinPA has joined ##crawl-dev 20:37:24 Lasty1: my Dr who had previously sacrificed Durability is being offered it again :) 20:37:39 rchandra: ahahahaha 20:38:06 rchandra: srsly? I must have screwed up that logic 20:38:13 * Grunt sneezes at rchandra. rchandra is killed! 20:38:25 also with only one hand, I still unmeld and am wearing a pair of gloves 20:38:28 <|amethyst> MarvinPA: what do do about hangedman_shoal_volcano ? remove it or remove the equipment? 20:39:01 ?? 20:39:31 rchandra: argh, yes, I did the logic incorrectly on the durability sacrifices 20:39:35 Lasty1: after pressing Y I didn't get any more messages and the offer is gone, possibly nothing happens 20:39:38 oh, what a weird vault 20:39:39 <|amethyst> I'll just remove the equipment for now 20:39:51 03|amethyst02 07* 0.15-a0-2044-g56987e6: Remove some mermaid/siren equipment. 10(24 seconds ago, 1 file, 2+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=56987e6cc911 20:39:53 i guess- yeah 20:39:53 rchandra: It can't give you the mutation again, but it probably gives you piety 20:39:53 though I am also at 6* so unsure if I can even gain anything 20:40:18 oh 20:40:30 !learn add hangedman oh, what a weird vault 20:40:30 hangedman[16/16]: oh, what a weird vault 20:40:32 did it exist before sirens lost their melee attack? also unless i messed up mermaids can still use equipment 20:40:40 rchandra: at 6* you can still gain like 60 piety 20:40:47 it was sirens and water nymphs that shouldn't be able to 20:40:48 er no 20:40:50 40 piety 20:40:55 !seen hangedman 20:40:55 I last saw hangedman at Sat May 10 12:44:57 2014 UTC (9w 12h 55m 58s ago) parting ##crawl-dev, saying 'chanpart'. 20:42:07 but yeah that vault seems fine just without the siren having gear, anyway 20:43:27 -!- category has quit [Quit: Page closed] 20:43:34 rchandra: just pushed a fix for the durability sacrifice logic -- next time patches are moved over to the experimental branch it'll be fixed 20:43:42 I don't think it'll ruin any games, probably 20:44:02 just a few people will get some bonus piety 20:44:10 great :). does ru stop offering when you can't gain more piety? 20:44:14 yes 20:44:42 And the new sacrifice timer slows down if you start failing to making sacrifices 20:45:06 so that if you decide you're happy with the current sacrifice set, it stops bugging you with new ones as often 20:47:50 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:48:10 wow. valgrind crawl *is* slow 20:48:19 s/crawl// 20:49:49 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140710141843]] 20:52:21 <|amethyst> bh: you got it working then? 20:52:39 <|amethyst> MarvinPA: ohh 20:52:41 --leak-check=full crashes 20:52:51 <|amethyst> MarvinPA: I misread your commit 20:53:00 <|amethyst> MarvinPA: water nymphs, not mermaids :/ 20:53:03 !send |amethyst reading comprehension 20:53:04 Sending reading comprehension to |amethyst. 20:53:41 yeah, since their only attack is AT_TOUCH it ends up weird if they have a weapon wielded 20:54:57 03|amethyst02 07* 0.15-a0-2045-gcdaee41: Restore some mermaid equipment. 10(2 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cdaee41ae9d4 20:55:10 |amethyst: we seem to be doing a very bad job of cleaning up memory, which makes finding actual leaks difficult 20:55:28 <|amethyst> huh? 20:55:41 <|amethyst> what do you mean by "bad job cleaning up" as opposed to "actual leaks" ? 20:56:21 -!- PleasingFungus has joined ##crawl-dev 20:56:24 -!- mamgar_ has quit [Quit: Leaving] 20:56:52 |amethyst: when the program exits. The memory is still reachable, but isn't deallocated as it shuts down 21:01:11 |amethyst: well, in a sense, we do support PPC Linux users. 21:01:16 they can play in... 21:01:18 the cloud........ 21:01:28 -!- Galewind has quit [Quit: Page closed] 21:01:45 PleasingFungus: oh greatt. 21:01:55 Sounds like you... 21:01:57 ??grunt[$ 21:01:57 grunt[17/17]: ( •_•) ( •_•)>⌐■-■ (⌐■_■) 21:02:00 PleasingFungus: PPC Linux is real! I swear! 21:02:00 ...have your head in the clouds 21:02:13 bh: yes, and their users have access to web browsers. no? 21:02:36 well, actually, I guess I can't take that for granted. I don't think webtiles supports lynx 21:02:40 they can use ssh! 21:02:41 don't old mac users have ssh? 21:02:45 ^ great 21:02:54 as long as crawl runs on the servers, we're in business. 21:03:03 -!- the_glow has quit [Ping timeout: 240 seconds] 21:03:18 on the day that the last crawl online server goes down, I think ppc linux users will be the least of our concerns 21:03:32 We'll all be working on the successor 21:03:34 ^3 21:03:37 to Crawl or something 21:03:42 Grunt: already am... 21:03:43 crawl 2: slaves to makhleb 21:03:45 * Grunt hurls his keyboard out the window. 21:03:49 rip 21:03:52 yeah rip 21:03:55 crawl shall reign from this day to the ending of the world. 21:04:06 (I probably actually am going to replace this keyboard soon, along with the rest of the computerr) 21:04:09 of xom, the good man shall teach his son 21:04:14 Grunt: I'm going to update the changelog & make a blog post, once I finish this crossbow rebalance. 21:04:17 (somebody send me a Model M please <_<) 21:04:24 once I do, do you have the power to poke the windows trunk build? 21:04:30 hm 21:04:37 Grunt: do you *really* need a buckling spring keyboard? Aren't cherry switches good enough? 21:04:37 so that my blog post only describes things that are actually available for download? 21:04:42 PleasingFungus: I think that's handled automatically, but if it isn't I think I can do that. 21:04:43 that caused confusion the last time I made a post 21:04:49 ok 21:04:51 ty! 21:04:56 IMO don't worry about the confusion; just mention that it's rolling out. 21:06:15 aight 21:11:35 -!- Ququman has quit [Remote host closed the connection] 21:13:27 -!- HaltingProblem has quit [Quit: Page closed] 21:14:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:15:24 -!- st_ has quit [] 21:15:26 <|amethyst> bh: it looks like those are all from ncurses 21:16:06 <|amethyst> bh: http://s-z.org/neil/tmp/valgrind.log 21:16:35 grr. 21:16:42 curses. 21:16:46 !send bh ANGER 21:16:47 Sending ANGER to bh. 21:17:28 Anger leads to hate. 21:17:37 !send bh suffering 21:17:37 Sending suffering to bh. 21:20:22 |amethyst: how do I run the des linter? 21:20:33 -!- MrPeeps has quit [Ping timeout: 240 seconds] 21:20:37 <|amethyst> we have a des linter? 21:20:46 oh 21:20:58 the thing that I broke the other day 21:21:00 with my trap name changes 21:21:06 <|amethyst> ahh... ./util/db_lint 21:21:18 <|amethyst> I thought you meant "des" as in ".des", not "descriptions" 21:21:44 <|amethyst> currently it complains only about the Punk compat definition 21:21:54 oh. I did mean .des 21:22:12 I assumed that it looked through vaults for invalid features etc 21:22:20 <|amethyst> ah, no 21:22:23 rip 21:22:30 Hah. 21:22:32 <|amethyst> the closest is rm -rf saves/des/; crawl 21:22:33 Hahahahahah. 21:22:52 I really wish such a thing existed :( 21:23:03 -!- Lasty1 has quit [Quit: Leaving.] 21:23:09 be the change you want to see in the world.....? 21:23:43 <_< 21:23:52 !send PleasingFungus a nickel 21:23:53 Sending a nickel to PleasingFungus. 21:24:05 * PleasingFungus turns on a dime! 21:24:09 ...but how to turn it off again? 21:24:24 give it 21:24:26 no quarter 21:24:27 !!!!! 21:24:36 dang 21:27:50 If i had a dollar for every conversation I heard like this... 21:30:22 you'd practically be a loonie 21:30:53 wow, never heard of that one 21:39:04 -!- Beast has quit [Remote host closed the connection] 21:48:58 -!- ackack has quit [Ping timeout: 240 seconds] 21:54:03 -!- giantbat has quit [Ping timeout: 256 seconds] 21:56:26 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140702030201]] 21:56:52 -!- Poopfist42 has quit [Ping timeout: 246 seconds] 21:57:17 -!- Sovek has quit [Quit: Page closed] 22:09:21 -!- tksquared has quit [Ping timeout: 256 seconds] 22:11:33 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:13:29 -!- Euph0ria has quit [Remote host closed the connection] 22:13:57 -!- DrinkMachine has joined ##crawl-dev 22:14:10 -!- DrinkMachine has quit [Changing host] 22:14:10 -!- DrinkMachine has joined ##crawl-dev 22:14:40 -!- Basil has quit [Ping timeout: 260 seconds] 22:18:59 -!- tksquared_ has quit [Ping timeout: 256 seconds] 22:21:11 Variants of layout_loops_* for Elf branch 13https://crawl.develz.org/mantis/view.php?id=8786 by infiniplex 22:27:54 -!- DrinkMachine has quit [Read error: Connection reset by peer] 22:28:40 -!- DrinkMachine has joined ##crawl-dev 22:28:40 -!- DrinkMachine has quit [Changing host] 22:28:40 -!- DrinkMachine has joined ##crawl-dev 22:29:06 -!- bh has quit [Quit: Page closed] 22:30:19 -!- tksquared has quit [Ping timeout: 256 seconds] 22:35:47 -!- Basil has joined ##crawl-dev 22:36:32 -!- DrinkMachine has quit [Read error: Connection reset by peer] 22:37:06 -!- CKyle has joined ##crawl-dev 22:40:58 -!- poopfist42_ has quit [Ping timeout: 246 seconds] 22:42:59 -!- _aardvark has quit [] 22:49:48 -!- jason55 has quit [Quit: Page closed] 22:59:00 -!- Nerem has quit [Ping timeout: 260 seconds] 23:03:16 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:08:04 MarvinPA, just seen: another senseless slaughter of the Serpent of Hell. When do we get to give it more HP again? :) 23:08:19 * Grunt incites gammafunk to pitch in. 23:08:46 -!- CSDCMS has quit [Remote host closed the connection] 23:09:35 turn it into serpent of hellspider obv 23:09:56 comes back stronger in every hell ending 23:10:02 hah 23:10:10 Only if we can also make it multitile! 23:10:31 Serpent of Hell (05D) | Spd: 14 | HD: 20 | HP: 160 | AC/EV: 16/12 | Dam: 35, 15, 1507(trample) | 05demonic, 10doors, see invisible, fly, !sil | Res: 06magic(186), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 9378 | Sp: hellfire (3d20), fire breath (3d40) | Sz: Giant | Int: high. 23:10:31 %??serpent_of_hell 23:10:31 several S's in the shape of an S 23:10:37 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible, !sil | Res: 13magic(immune), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: flash freeze (3d29), b.lightning (3d25) | Sz: Giant | Int: high. 23:10:37 %??antaeus 23:10:55 gammafunk: don't forget you can 23:10:59 Serpent of Hell (14D) | Spd: 14 | HD: 20 | HP: 160 | AC/EV: 16/12 | Dam: 35, 15, 1507(trample) | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 06magic(186), 02cold++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 7826 | Sp: b.draining (3d27), miasma breath (3d15) | Sz: Giant | Int: high. 23:10:59 %??serpent of hell tar 23:11:03 (in case you want to cross-reference) 23:11:04 right, thanks 23:11:22 I'm 99% sure they all have the same HP though; they only differ in spells and resistances. 23:11:40 the helltar, the underworld's version of the sitar 23:11:42 unknown monster: "gold_dragon" 23:11:42 %??gold_dragon 23:11:45 golden dragon (08D) | Spd: 10 | HD: 18 | HP: 90-127 | AC/EV: 15/7 | Dam: 40, 20, 2007(trample) | see invisible, fly, !sil | Res: 06magic(192), 05fire, 02cold, 10elec, 03poison, 12drown | Chunks: 09poison | XP: 4175 | Sp: b.fire (3d27), b.cold (3d27), poisonous cloud (3d11) | Sz: Giant | Int: animal. 23:11:45 %??golden_dragon 23:12:14 oh speed 14 as well 23:13:06 Tiamat (16d) | Spd: 10 | HD: 22 | HP: 380 | AC/EV: 39/20 | Dam: 60, 45 | 10weapons, 10items, 10doors, cold-blooded, see invisible, fly, !sil | Res: 06magic(58), 02cold, 03poison | Vul: 11silver | XP: 9228 | Sp: b.lightning (3d25) / b.quicksilver (3d20) / cold breath (3d28) / fire breath (3d28) / poisonous cloud (3d13) | Sz: Medium | Int: high. 23:13:06 %??tiamat 23:13:16 yeah maybe tiamat levels of hp 23:13:28 or at less mid 200s I guess 23:14:07 !lg recent ikiller=~serpent_of_hell 23:14:07 No games for recent (ikiller=~serpent_of_hell). 23:14:40 old serpent of hell almost killed me once when I was young and foolish and offline 23:16:35 -!- CSDCMS has quit [Remote host closed the connection] 23:18:40 -!- dtsund has left ##crawl-dev 23:21:17 -!- CSDCS has quit [Read error: Connection reset by peer] 23:22:28 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:26:45 -!- ussdefiant has joined ##crawl-dev 23:28:41 Serpent of Hell (05D) | Spd: 14 | HD: 20 | HP: 160 | AC/EV: 16/12 | Dam: 35, 15, 1507(trample) | 05demonic, 10doors, see invisible, fly, !sil | Res: 06magic(186), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 9378 | Sp: hellfire (3d20), fire breath (3d40) | Sz: Giant | Int: high. 23:28:41 %??serpent of hell geh 23:29:10 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:34:28 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:36:18 -!- dtsund has joined ##crawl-dev 23:40:00 -!- CKyle has quit [Quit: CKyle] 23:40:11 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:40:12 -!- Z_LAMP has quit [Quit: Leaving] 23:41:55 -!- Guest77648 is now known as myp 23:42:14 -!- ishanyx is now known as Xom 23:43:46 -!- CSDCS has quit [Read error: Connection reset by peer] 23:43:57 Was there general consensus that enchant scroll generation is ok for the time being? 23:44:01 enchant weapon I should say 23:45:32 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:45:53 -!- Textmode has joined ##crawl-dev 23:51:08 -!- ZRN_ is now known as ZRN 23:52:50 -!- valrus has quit [Quit: My iMac has gone to sleep. 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