00:01:55 -!- CSDCMS has quit [Read error: Connection reset by peer] 00:03:40 * PleasingFungus removes Lightli. 00:04:42 !seen |amethyst 00:04:42 I last saw |amethyst at Mon Jun 30 04:37:53 2014 UTC (26m 49s ago) saying 'ewige Blumenkraft!' on ##crawl-dev. 00:05:36 -!- Keanan has quit [Quit: Leaving.] 00:06:17 -!- CSDCS has quit [Read error: Connection reset by peer] 00:08:15 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1805-g046b55b (34) 00:10:40 -!- kramin has quit [Remote host closed the connection] 00:12:21 -!- Morik has quit [Quit: This computer has gone to sleep] 00:12:38 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:12:41 -!- truemonolith has quit [Read error: Connection reset by peer] 00:12:52 -!- kunwon1 has quit [Ping timeout: 240 seconds] 00:13:19 oh 00:13:52 !tell grunt: google translate turns "rings of slaying" into "rings of slaughter" when going to korean & back again. lang=sgrunt fr????? 00:13:53 PleasingFungus: OK, I'll let grunt: know. 00:13:55 hm 00:13:58 not quite as intended 00:15:07 -!- twelwe has quit [Quit: Page closed] 00:17:29 -!- SomeoneAwful has quit [Quit: Leaving] 00:17:30 <|amethyst> hm, setting a fake language at runtime works, but not a real language 00:17:34 PleasingFungus: I'm not a : 00:17:42 <_< 00:17:45 I know :( 00:18:00 alternately, they're sometimes "slaughter rings" 00:18:02 which is also pretty good 00:18:05 ring of RIP AND TEAR 00:18:22 yes! 00:18:22 <|amethyst> ring of slaughter could be the L9 upgrade to ring of flames + song of slaying 00:18:44 sounds like the name for the spectator stands in ARENA OF BLOOD 00:18:55 bleachers. that's the word 00:19:36 mmm. if we have stochastic rotting for chunks, should they rot faster if the pile is larger? I have a vague intuition that they should, but I'm not sure why 00:20:21 <|amethyst> PleasingFungus: what do you mean by "they rot faster"? 00:20:34 <|amethyst> if you have a larger pile, more things should be rotting per turn 00:20:51 yes. okay. 00:20:55 -!- kunwon1 has joined ##crawl-dev 00:20:56 <|amethyst> each chunk should have a fixed chance of rotting per turn I think 00:21:14 <|amethyst> hm 00:21:16 how *do* blood potions work? 00:21:19 I've barely played any vp 00:21:29 <|amethyst> they have a hidden timer 00:21:38 <|amethyst> actually stored as a list of timers in a prop 00:21:59 <|amethyst> everything that makes, moves, or copies blood potions has to be careful to update the prop :/ 00:22:10 <|amethyst> would be an opportunity to improve and generalise that 00:22:24 huh 00:22:26 interesting 00:23:14 <|amethyst> I cleaned up some huge code duplication there sometime last year I think it was 00:23:34 <|amethyst> but it's still not a good state of affairs 00:24:01 hmm 00:24:08 speaking of lvl 9 charms 00:24:15 why not just steal song of sharpness or something from sil 00:24:34 basically it lets you ignore some amount of AC 00:24:51 stacking that with slaying could lead to hilarity 00:25:17 <|amethyst> (That's why I am a little unhappy when someone says "just implement them like blood potions". One does not simply "just" implement things like blood potions :/ ) 00:25:18 one obvious problem is that crawl doesn't expose enemy ac to the player, so it wouldn't be at all obvious which enemies it's useful against 00:25:29 true 00:25:30 |amethyst: I thought *you* were the one who suggested that! 00:25:37 <|amethyst> it could 00:25:38 need to go back in the logs 00:26:05 i should use song of slaying on a dude in the future with axes and makhleb 00:26:10 that would be a fun time for sure 00:26:36 <|amethyst> PleasingFungus: I think it wouldn't be a bad idea *but* would require a lot of refactoring and consolidation if you don't want it to be buggy as hell 00:26:59 might be simpler to just give a chance per chunk per turn, like you were saying? 00:27:01 at least for starterss 00:27:12 starterssss 00:28:10 just make butchering with any race produce blood potions instead of chunks 00:28:11 done 00:28:47 <|amethyst> let vampires drink chunks 00:28:55 mm. soupily delicious! 00:28:56 <|amethyst> rename the item appropriately 00:29:01 -!- Keanan has joined ##crawl-dev 00:29:13 <|amethyst> it's like that one Jeff Goldblum movie 00:29:18 <|amethyst> except he wasn't a vampire 00:29:24 clearly make butchering purple corpses produce !mut 00:29:50 instead of blod 00:29:50 .... 00:29:50 <|amethyst> PleasingFungus: press c to cast fulsome distillation 00:29:50 also, merge porridge & poison potions 00:29:50 -!- DayBay has quit [Ping timeout: 264 seconds] 00:29:59 mm. delicious distillation 00:30:41 <|amethyst> remove food entirely, and porridge/blood, and make all potions give nutrition 00:31:10 <|amethyst> so the bad potions have a purpose 00:31:23 <|amethyst> (I am not serious, in case minmay was wondering) 00:31:31 I could actually tell you were joking that time 00:31:57 man crawl-dev humor sure is tough to get right 00:32:04 just be like me. don't joke 00:32:06 ever 00:32:10 I am dead serious at all times. 00:32:54 1learn add 00:32:57 Why not just give vampires undead immunities, rC+, and no satiation gimmicks? 00:33:09 oh, and 1 level of regen 00:33:18 <|amethyst> because then there'd be no point to the race 00:33:29 Because... 00:33:56 Having Bat is unique 00:34:02 good stealth with undead immunities 00:34:09 <|amethyst> hm 00:34:23 no randomly getting paralyzed off a berserk when your hunger goes too low 00:34:39 <|amethyst> and what's the drawback for having those immunities? 00:34:50 -!- bonghitz has quit [Quit: Leaving...] 00:34:55 <|amethyst> no healing? 00:34:59 Crap stat growth 00:35:09 and mediocre apts 00:35:13 Vp is pretty mediocre in general 00:35:47 Vp stat growth (or lack thereof) makes getting good EV a pain 00:35:58 lets put it this way: I don't think theyd be OP with that change 00:36:37 I have always thought of Ghoul as "undead strong melee race", Vp as "undead stealth dude" and Mummy as "undead caster" 00:36:41 though its not really true 00:36:49 I feel like gammafunk at one point had plans to revisit Vp design 00:37:01 No idea 00:37:28 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:37:34 I just feel like the thing i suggested keeps the core properties of the race without making it so annoying to manage the satiation level 00:37:45 plus, it's probably best most of the time to stay highly satiated for the regen boost 00:39:14 You could also just make them gain nutrition from killing living dudes if you want to assign to them a food clock 00:39:49 like I had said in that one thread for ghouls 00:45:56 -!- Krakhan has quit [Ping timeout: 252 seconds] 00:46:46 huh. there's still code for checking to see if missiles' plusses match 00:46:48 for stacking 00:46:52 that's good. 00:46:58 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:55:50 -!- ProzacElf has quit [Ping timeout: 252 seconds] 00:58:02 -!- Nomi has quit [Ping timeout: 252 seconds] 01:05:31 -!- lobf has joined ##crawl-dev 01:06:52 -!- joy1999 has quit [Ping timeout: 245 seconds] 01:16:58 -!- 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the_glow has quit [Read error: Connection reset by peer] 05:24:04 -!- Zathryth has quit [Ping timeout: 246 seconds] 05:25:15 -!- RiotInferno has quit [Ping timeout: 252 seconds] 05:25:15 -!- broquaint has quit [Ping timeout: 252 seconds] 05:25:54 -!- broquaint has joined ##crawl-dev 05:29:10 horribe fr: mummy player ghost death curses 05:34:48 -!- andrewhl has quit [Quit: andrewhl] 05:35:22 -!- DrKe has quit [Ping timeout: 240 seconds] 05:38:16 -!- tensorpudding has quit [Ping timeout: 248 seconds] 05:38:38 -!- SkaryMonk has joined ##crawl-dev 05:43:52 -!- Lasty has joined ##crawl-dev 05:53:18 -!- st_ has joined ##crawl-dev 05:58:04 -!- Bloax has joined ##crawl-dev 06:05:16 -!- DrKe has joined ##crawl-dev 06:13:03 -!- Patashu has quit [Remote host closed the connection] 06:13:27 -!- Patashu has joined ##crawl-dev 06:19:01 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 06:20:07 is there a specific reason auto_sacrifice is an .rc option but there is none for auto_butcher_on_autoexplore (something like that ^^) ? :) 06:25:16 -!- KurzedMetal has quit [Read error: Connection reset by peer] 06:26:16 -!- mizu_no_oto has quit [Ping timeout: 248 seconds] 06:27:00 -!- Lasty has quit [Quit: Leaving.] 06:27:12 https://crawl.develz.org/tavern/viewtopic.php?f=5&t=10353 Well there's this. 06:27:44 although it was kind of broken once corpses became non-items 06:28:05 -!- edlothiol has joined ##crawl-dev 06:29:35 mhm thanks 06:37:23 -!- tensorpudding has quit [Ping timeout: 252 seconds] 06:49:12 -!- tabstorm has quit [Ping timeout: 248 seconds] 06:52:52 -!- Sgeo has quit [Read error: Connection reset by peer] 06:52:56 -!- Euph0ria has quit [Remote host closed the connection] 06:54:03 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:00:35 -!- st_ has quit [Read error: Connection reset by peer] 07:01:09 -!- st_ has joined ##crawl-dev 07:05:25 -!- ais523_ has joined ##crawl-dev 07:09:11 -!- radinms has quit [Ping timeout: 272 seconds] 07:11:37 -!- nooodl has joined ##crawl-dev 07:13:14 !messages 07:13:15 No messages for Lasty1. 07:13:20 -!- Lasty1 is now known as Lasty 07:17:33 -!- Kramin has quit [Ping timeout: 255 seconds] 07:17:40 -!- flowsnake has joined ##crawl-dev 07:21:27 -!- CSDCS has quit [Read error: Connection reset by peer] 07:24:00 -!- bmfx has quit [Quit: Lost terminal] 07:24:38 -!- debo_ has quit [Ping timeout: 240 seconds] 07:44:03 -!- demiskeleton has quit [Quit: Leaving] 07:44:23 -!- CSDCS has quit [Read error: Connection reset by peer] 07:44:47 -!- axle has quit [Quit: Page closed] 07:45:15 Mummy wanderer genrated with Beastly appendage memorized. 13https://crawl.develz.org/mantis/view.php?id=8748 by sanka 07:53:51 -!- zinny has quit [Quit: o7] 07:55:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:56:41 -!- NeremWorld has quit [Ping timeout: 252 seconds] 07:57:13 -!- LexAckson has joined ##crawl-dev 08:00:08 -!- scummos__ has quit [Ping timeout: 248 seconds] 08:02:15 -!- wheals has joined ##crawl-dev 08:02:28 -!- wheals has quit [Read error: Connection reset by peer] 08:03:40 -!- wheals has joined ##crawl-dev 08:07:40 -!- CSDCS has quit [Read error: Connection reset by peer] 08:08:24 !source spell_is_risky 08:08:27 Couldn't find spell_is_risky in the Crawl source tree 08:08:33 huh 08:10:54 -!- Celly has quit [Quit: Page closed] 08:12:08 was removed almost 4 years ago, still in spl-util.h 08:13:22 -!- rast has quit [Read error: Connection reset by peer] 08:13:49 -!- johlstei has joined ##crawl-dev 08:14:15 -!- rast has joined ##crawl-dev 08:17:51 -!- debo has joined ##crawl-dev 08:17:51 -!- Bloax has quit [Read error: Connection reset by peer] 08:18:03 -!- Bloax has joined ##crawl-dev 08:20:58 -!- Kramin has quit [Ping timeout: 240 seconds] 08:21:12 -!- Kramin42 is now known as Kramin 08:22:48 heh 08:22:53 header files are hard 08:23:17 -!- rast has quit [Read error: Connection reset by peer] 08:24:07 -!- rast has joined ##crawl-dev 08:24:40 -!- conted has quit [Ping timeout: 246 seconds] 08:27:30 -!- dexap is now known as paxed 08:31:11 03wheals02 07* 0.15-a0-1806-g558a98e: Remove an unused function (gammafunk). 10(8 minutes ago, 3 files, 5+ 85-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=558a98ed51ec 08:31:11 03wheals02 07* 0.15-a0-1807-g02339db: Don't start wanderers with forbidden spells memorized (#8748). 10(8 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02339db419e9 08:31:11 03wheals02 07* 0.15-a0-1808-ge879653: Remove two four-year-old function declarations. 10(7 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e87965381778 08:31:38 -!- tensorpudding has quit [Ping timeout: 240 seconds] 08:34:16 -!- RiotInferno1 has quit [Quit: Leaving.] 08:35:19 -!- johlstei has quit [Ping timeout: 272 seconds] 08:43:50 -!- FlowRiser has 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has quit [Ping timeout: 240 seconds] 11:51:19 -!- Keanan has quit [Quit: Leaving.] 11:51:25 -!- tsohg has quit [Ping timeout: 244 seconds] 11:51:42 -!- Ragdoll has joined ##crawl-dev 11:55:22 -!- Keanan has joined ##crawl-dev 11:56:16 -!- Unmovable has quit [Quit: No Ping reply in 180 seconds.] 11:57:41 -!- Unmovable has quit [Changing host] 12:05:09 -!- UncertainKitten has joined ##crawl-dev 12:05:35 -!- Keanan has quit [Quit: Leaving.] 12:11:47 -!- bmfx has quit [Ping timeout: 252 seconds] 12:14:10 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1808-ge879653 (34) 12:17:39 -!- G-Flex has quit [Read error: Connection reset by peer] 12:19:32 -!- G-Flex has joined ##crawl-dev 12:21:42 -!- Stendarr|2 has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:21:50 -!- Euph0ria has quit [Remote host closed the connection] 12:22:27 -!- nooodl_ is now known as nooodl 12:30:23 -!- TAS_2012v has quit [Ping timeout: 264 seconds] 12:33:58 -!- simmarine has joined ##crawl-dev 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ONeEyedJack has quit [Quit: Page closed] 14:59:59 -!- raskol has quit [Quit: quit] 15:02:47 -!- Ragnor has quit [Ping timeout: 264 seconds] 15:04:05 -!- lobf has joined ##crawl-dev 15:04:18 -!- Vizer has quit [Ping timeout: 240 seconds] 15:08:34 -!- Ragdoll has quit [Read error: Connection reset by peer] 15:09:59 -!- lobf has quit [Quit: lobf] 15:10:25 -!- Tenda has quit [Quit: Nettalk6 - www.ntalk.de] 15:10:28 -!- Keanan has joined ##crawl-dev 15:15:48 -!- lobf has joined ##crawl-dev 15:17:08 <|amethyst> ontoclasm: btw, re my mangrove fix in a2c5d24, you might want to look over it in local tiles to make sure I didn't miss something subtle about shadows or shore or animation or whatever 15:17:41 <|amethyst> ontoclasm: the tree is still in m_buf_feat_trans; could it be in m_buf_feat now that the water is floor? 15:17:54 -!- lobf has quit [Client Quit] 15:21:00 -!- CSDCS has quit [Read error: Connection reset by peer] 15:22:16 -!- UncertainKitten has quit [Ping timeout: 248 seconds] 15:22:27 -!- tensorpudding has quit [Quit: ZNC - http://znc.sourceforge.net] 15:24:29 |amethyst: i'll take a look 15:24:45 and i imagine m_buf_feat would work fine 15:26:52 -!- bhaak has quit [Ping timeout: 245 seconds] 15:28:00 -!- magicpoints has joined ##crawl-dev 15:36:09 -!- tsohg has quit [Remote host closed the connection] 15:37:07 -!- PepeRC2 has quit [Ping timeout: 272 seconds] 15:37:45 -!- scummos| has quit [Ping timeout: 272 seconds] 15:39:38 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 15:40:17 -!- Nomi has quit [Ping timeout: 272 seconds] 15:41:52 Hey, earlier I noticed a swamp drake simulacrum using the tile for a small humanoid. Isn't there supposed to be an actual drake tile for simulacra? 15:42:28 -!- CSDCS has quit [Read error: Connection reset by peer] 15:43:50 -!- Keanan has quit [Quit: Leaving.] 15:44:11 -!- WereVolvo has quit [Read error: Connection reset by peer] 15:48:31 -!- CryptoCactus has quit [Quit: Leaving] 15:50:18 huh. there is, actually: http://s-z.org/neil/git/?p=crawl.git;a=blob_plain;f=crawl-ref/source/rltiles/mon/undead/simulacra/simulacrum_drake.png 15:50:31 open a ticket for that, I guess. 15:52:16 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:53:26 -!- tensorpudding has quit [Ping timeout: 252 seconds] 15:54:57 -!- bhaak has joined ##crawl-dev 15:55:06 -!- thened has quit [Quit: thened] 15:57:06 -!- brainwrinkle_ has quit [Quit: Leaving] 15:59:37 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 16:00:15 Also, poison and a vamp weapon look weird together on the HP bar. 16:00:40 I have a lightgreen block at the left, a yellow block in the middle, and a dark green block at the right 16:04:03 I dunno if anyone else agrees but I think it would look better with the darkgreen block in the middle 16:04:20 -!- CSDCS has quit [Read error: Connection reset by peer] 16:07:09 -!- Kalir has quit [Read error: Connection reset by peer] 16:07:20 -!- Basil has joined ##crawl-dev 16:07:42 -!- Kalir has quit [Changing host] 16:10:34 -!- Kalir has quit [Read error: Connection reset by peer] 16:11:32 -!- Kalir has quit [Changing host] 16:13:40 -!- HaltingProblem has quit [Ping timeout: 246 seconds] 16:16:24 -!- Krakhan has quit [Changing host] 16:18:45 are the offline trunk builds in crawl.develz.org only updated once a week or something? 16:18:53 (Last updated 2014-06-23, 0.15-a0-1668-g49c5cce) 16:20:42 -!- scummos| has quit [Quit: Konversation terminated!] 16:22:02 <|amethyst> I don't recall exactly, I think they were being compiled on the spare server... that is now CDO since the crash 16:26:48 -!- Adder_ has quit [Ping timeout: 244 seconds] 16:26:49 -!- tsohg has quit [Remote host closed the connection] 16:28:46 -!- kryft_ has joined ##crawl-dev 16:33:00 -!- tsohg has quit [Ping timeout: 244 seconds] 16:34:52 -!- demiskeleton has quit [Ping timeout: 240 seconds] 16:34:55 -!- predator117 has quit [Ping timeout: 240 seconds] 16:34:58 -!- kryft has quit [Ping timeout: 240 seconds] 16:35:56 -!- pythonsnake has quit [Ping timeout: 240 seconds] 16:35:57 -!- Arkaniad|Laptop has quit [Ping timeout: 240 seconds] 16:35:57 -!- tholmes has quit [Ping timeout: 240 seconds] 16:35:57 -!- yxhuvud has quit [Ping timeout: 240 seconds] 16:35:58 -!- yokelz has quit [Ping timeout: 240 seconds] 16:35:59 -!- Krakhan has quit [Ping timeout: 240 seconds] 16:36:43 -!- Pepe has quit [Ping timeout: 240 seconds] 16:39:08 -!- Lasty1 has joined ##crawl-dev 16:42:49 -!- FlowRiser has quit [Ping timeout: 244 seconds] 16:48:23 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 16:51:24 -!- Kenran has quit [Quit: Quitting] 16:53:35 -!- ais523_ has quit [Quit: Page closed] 16:54:00 -!- Kalir has quit [Ping timeout: 248 seconds] 16:54:46 -!- GiantOwl is now known as Kalir 16:54:46 -!- Kalir has quit [Changing host] 16:57:25 -!- UncertainKitten has joined ##crawl-dev 16:57:42 -!- lobf has joined ##crawl-dev 17:05:09 -!- ystael has quit [Ping timeout: 272 seconds] 17:05:55 -!- lobf has quit [Read error: Connection reset by peer] 17:07:08 -!- tensorpudding has quit [Ping timeout: 252 seconds] 17:11:10 -!- blastron has quit [Quit: Leaving] 17:12:05 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 17:16:44 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 17:21:32 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1808-ge879653 (34) 17:23:58 -!- stickyfingers has quit [Quit: Page closed] 17:26:30 -!- Euph0ria has quit [Read error: Connection reset by peer] 17:29:16 -!- puissantveil has quit [Ping timeout: 246 seconds] 17:29:20 magicpoints: it used to work corrrectly, i guess some change broke it 17:29:26 swamp drake (07k) | Spd: 10 | HD: 4 | HP: 21-39 | AC/EV: 3/11 | Dam: 14 | fly, !sil | Res: 06magic(16), 03poison | Chunks: 09poison+07contam | XP: 134 | Sp: noxious cloud | Sz: Large | Int: animal. 17:29:26 %??swamp drake 17:29:39 do drakes have their own genus now? that would mess it up 17:30:45 |amethyst: looks fine in local tiles 17:30:45 -!- category has quit [Quit: Page closed] 17:30:51 -!- Patashu has joined ##crawl-dev 17:30:52 -!- Alarkh has quit [Quit: Leaving] 17:30:54 -!- DrinkMachine has joined ##crawl-dev 17:30:54 -!- DrinkMachine has quit [Changing host] 17:30:54 -!- DrinkMachine has joined ##crawl-dev 17:34:49 -!- Patashu has quit [Remote host closed the connection] 17:35:50 -!- Patashu has joined ##crawl-dev 17:36:49 -!- breeder_ has quit [Ping timeout: 272 seconds] 17:37:27 -!- PepeRC2 has quit [Ping timeout: 272 seconds] 17:38:18 -!- Patashu has quit [Disconnected by services] 17:38:18 -!- Patashu_ has joined ##crawl-dev 17:38:29 -!- scummos| has quit [Ping timeout: 252 seconds] 17:39:59 -!- sherwoodinc_ has quit [Ping timeout: 264 seconds] 17:45:02 <|amethyst> ontoclasm: haha 17:45:19 <|amethyst> ontoclasm: I was about to push my fix, did a pull, and mine went missing 17:45:39 <|amethyst> ontoclasm: because the resulting source file was byte-for-byte identical :) 17:47:10 03ontoclasm02 07* 0.15-a0-1809-g477717b: Reshape undead drakes (magicpoints) 10(6 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=477717be7d01 17:47:12 -!- Whistling_Bread has quit [Ping timeout: 245 seconds] 17:47:12 haha 17:47:16 too slow :J 17:50:35 -!- ldierk has quit [Ping timeout: 252 seconds] 17:51:22 -!- PleasingFungus has joined ##crawl-dev 17:53:10 -!- ldierk has joined ##crawl-dev 17:54:23 -!- Moonsilence has quit [Ping timeout: 272 seconds] 17:58:08 -!- reaverb has joined ##crawl-dev 17:58:45 -!- negatendo has quit [Quit: poop] 18:02:08 would be nice if we had a hippo/griffon/sphinx "large winged" simulacrum sprite. sphinx simulacra in particular tend to be a little weird when they show up & use the small humanoid sprite. 18:02:14 I guess we could default them to 'quadruped large'? 18:02:38 what do harpy simulacra use? 18:02:53 because they are some truly nasty simulacra 18:16:04 -!- Farcaster has quit [Quit: Nettalk6 - www.ntalk.de] 18:19:55 -!- Sonderblade has quit [Quit: Lämnar] 18:21:42 Hmm, there are a lot of vaults which use some variant on the "undead melee-only water monster" idea. 18:23:12 -!- Patashu_ is now known as Patashu 18:24:02 -!- lobf has joined ##crawl-dev 18:24:40 PleasingFungus: For crawl code: KMONS: 1 = big fish w:5 / shark w:5 / merfolk w:5 / mermaid w:5 18:24:59 idgi 18:25:07 -!- debo has quit [Ping timeout: 244 seconds] 18:25:13 gammafunk: iirc they also have "small humanoid" 18:25:19 which, yeah, isn't so great 18:25:20 gammafunk: iirc undead harpies have their own tiles 18:25:29 or zombies at least 18:25:39 PleasingFungus: That line would have the exact same effect if those weights were left off. 18:25:43 zombies are different 18:25:46 reaverb: ahh 18:25:47 Since weights are, reletive. 18:25:53 rip 18:25:58 oh 18:26:14 PleasingFungus: Don't grep for that and change it by the way. 18:26:32 Altering that is part of my upcoming "Remove Big Fish" patch. 18:26:34 ha 18:26:35 I'm at work! 18:26:59 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:27:08 Hmm. 18:27:11 -!- scummos| has quit [Ping timeout: 244 seconds] 18:29:33 -!- Keanan has joined ##crawl-dev 18:30:26 magicpoints: re. the poison + vamp display thing, I'll probably try to fix that later; I don't think it will be too hard 18:36:23 -!- G-Flex has quit [Ping timeout: 264 seconds] 18:36:43 -!- Pepe has quit [Ping timeout: 240 seconds] 18:40:16 -!- predator217 has quit [Ping timeout: 260 seconds] 18:43:55 PleasingFungus: FR remove derived undead so i don't have to make any more tiles for them 18:43:58 >.> 18:44:38 ontoclasm: Maybe we can replace them with chimeras. 18:44:40 crawl needs integration tests for its derived undead 18:45:13 mmm 18:45:27 Zannick: Could probably leave off the "for derived undead" bit <_< 18:45:32 Zannick: don't you start, i get that enough from my students 18:45:57 ontoclasm: i've been doing it longer than your students, probably 18:46:04 hah 18:46:17 Zannick: Probably the best thing to start Crawl test would be for somebody to actually set up a testing framework. >_> 18:46:26 making puns, that is 18:46:41 Zannick: Oh, I didn't even notice that pun. 18:47:01 But yes it is a good pun. 18:47:10 sometimes they are stealthy puns 18:48:25 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 18:49:39 -!- tensorpudding has quit [Ping timeout: 255 seconds] 18:50:10 ontoclasm: we're already halfway to removing spectral undead! 18:50:14 :) 18:50:24 Living The Dream 18:50:48 -!- scummos| has quit [Ping timeout: 248 seconds] 18:50:52 Half way? How do you figure that? 18:52:06 %git :/ost [Ss] 18:52:07 07MarvinPA02 * 0.15-a0-1758-g47bdaa5: Remove an obsolete ghost speech line (Kvaak) 10(4 days ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=47bdaa5c06e7 18:52:27 %git 0e1b8faa9d 18:52:28 07wheals02 * 0.15-a0-1728-g0e1b8fa: Make living lost soul revival more like the undead one. 10(4 days ago, 7 files, 37+ 88-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e1b8faa9d18 18:52:30 ^ 18:53:19 Well, spectral undead existed for a long time before that... 18:53:40 I guess yes it does state that there's a problem with them. 18:57:15 -!- bonghitz has quit [Remote host closed the connection] 18:59:36 well, it was more that there was a problem with that use of them. normal spectrals aren't a big deal, since they aren't generated with the problematic details (mainly spells) 18:59:46 the "halfway removed" comment was a joke on my part. 19:02:09 -!- eb_ has joined ##crawl-dev 19:02:14 -!- Crehl has quit [Ping timeout: 255 seconds] 19:05:22 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 19:12:15 Removing big fish from vaults: http://bpaste.net/show/Zhy8zfIvFpE2vWNgIaCL/ 19:12:26 -!- debo has joined ##crawl-dev 19:12:53 I'm particularly unsure on the sewer and sprint edits. 19:22:15 -!- edlothiol has quit [Ping timeout: 260 seconds] 19:24:23 -!- Zermako has quit [] 19:33:11 -!- lobf has quit [Quit: lobf] 19:33:29 -!- sd1989 has joined ##crawl-dev 19:35:52 -!- ProzacElf has quit [Ping timeout: 272 seconds] 19:35:57 -!- ProzacElf_ has joined ##crawl-dev 19:39:35 -!- ProzacElf_ is now known as prozacelf 19:39:44 -!- prozacelf is now known as ProzacElf 19:43:00 -!- rast has quit [Read error: Connection reset by peer] 19:43:32 -!- rast has joined ##crawl-dev 19:44:07 -!- ProzacElf has quit [Ping timeout: 248 seconds] 19:44:42 -!- rast has quit [Read error: Connection reset by peer] 19:45:11 -!- rast has joined ##crawl-dev 19:45:45 -!- alefury has quit [] 19:47:16 -!- minqmay has quit [Excess Flood] 19:50:47 is there some design reason that armour acquirement doesn't veto negative enchantment on artefacts? 19:50:52 -!- Vizer has quit [Quit: bye] 19:50:59 -!- rast- has joined ##crawl-dev 19:52:22 minmay: Is there a design reason for armour acquirement to do so? I suppose flattening that power curve would make decisions on whether to use the armor more interesting. 19:52:46 reaverb: because it vetoes negative enchantment on non-artefacts (unless you have nothing for that slot) 19:52:58 minmay: ??? 19:53:03 That's pretty bizzare. 19:53:04 -!- rast has quit [Ping timeout: 260 seconds] 19:53:04 -!- rast- is now known as rast 19:53:28 If it doesn't on ego items just yes vetoing negative enchantment seems to make sense. 19:53:42 err, does veto on ego items than yes vetoing etc. 19:55:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:56:54 -!- Euph0ria has quit [Ping timeout: 240 seconds] 19:57:45 -!- Crehl_ has quit [Quit: qqqqqqq] 19:59:53 -!- Daekdroom has quit [Quit: Saindo] 20:02:42 -!- Daekdroom has quit [Changing host] 20:03:32 -!- Krakhan has quit [Changing host] 20:04:19 reaverb: those vault changes look very bad at a glance 20:04:25 eg big fish -> swamp worm 20:04:51 -!- Ququman has quit [Read error: Connection reset by peer] 20:07:02 MarvinPA: It looks like only one vault with the big fish -> swamp worm change is not in a late-game branch (after swamp worms normally spawn), and I added glass to that one to make sure nobody stumbled into that (the Yred overflow vault). 20:07:09 I imagine you have other concerns. 20:07:56 what was the problem with big fish ... ? 20:10:29 SamB: It's pretty easy to attack them, retreating one square whenever the fight doesn't go your way. 20:16:35 -!- ProzacElf has joined ##crawl-dev 20:20:05 replacing water monsters with non-water monsters in vaults without changing terrain seems like a pretty obvious one 20:21:20 Ok, so I'll look through for the places I did that and either change the terrian or change/remove the monster. 20:25:05 03ontoclasm02 07* 0.15-a0-1810-g44fae16: Tele trap tile edits 10(5 minutes ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44fae1616ce7 20:28:26 -!- debo has quit [Ping timeout: 252 seconds] 20:28:28 -!- kekekela has quit [Ping timeout: 246 seconds] 20:30:17 -!- nicolae- has joined ##crawl-dev 20:33:22 -!- conted has quit [Ping timeout: 246 seconds] 20:35:17 03ontoclasm02 07* 0.15-a0-1811-g7bdfeef: Remove some stray pixels 10(6 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7bdfeef418a7 20:36:20 if only people would spay and neuter their pixels there wouldn't be so many strays 20:40:12 -!- debo has joined ##crawl-dev 20:42:14 hey Grunt, did you ever notice, while subvaulting tomb, that the tomb:3 vault is slightly asymmetrical 20:47:20 -!- rast- has joined ##crawl-dev 20:47:30 -!- Nightbeer has quit [Quit: Verlassend] 20:47:45 -!- bh has joined ##crawl-dev 20:49:10 -!- ussdefiant has joined ##crawl-dev 20:49:49 -!- conted_ has quit [Ping timeout: 246 seconds] 20:50:20 An updated draft of that vault patch, I think I've removed all the terrain-monster oddities: http://bpaste.net/show/QdQWsCR2IBFxzKhfR7ik/ 20:50:31 -!- rast has quit [Ping timeout: 260 seconds] 20:51:00 -!- rast- has quit [Read error: Connection reset by peer] 20:51:08 -!- rast--- has joined ##crawl-dev 20:51:12 -!- rast--- is now known as rast 20:51:22 -!- st_ has quit [Read error: Connection reset by peer] 20:51:41 -!- rast has quit [Read error: Connection reset by peer] 20:51:48 -!- WalkerBoh has quit [Read error: Connection reset by peer] 20:51:54 -!- st_ has joined ##crawl-dev 20:52:11 -!- rast has joined ##crawl-dev 20:54:22 -!- squimmy_ has quit [Ping timeout: 245 seconds] 21:02:46 -!- puissantveil has quit [Ping timeout: 246 seconds] 21:10:19 -!- st_ has quit [Ping timeout: 240 seconds] 21:14:03 -!- Vizer has quit [Ping timeout: 272 seconds] 21:15:56 -!- Bloaxor has quit [Ping timeout: 248 seconds] 21:17:20 nicolae-: I've pointed that out to several people :) 21:18:01 well, i'm working on yet another slightly asymmetrical tomb:3 subvault, so you've got that to look forward to 21:18:22 Yaaaaaaaaaay. 21:18:40 it'll be like christmas in july! 21:19:34 -!- bh has quit [Ping timeout: 246 seconds] 21:21:00 -!- buddhastalin has quit [Ping timeout: 246 seconds] 21:23:00 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:25:16 hmm, i wonder if the rune room could use a sphinx or two 21:30:06 -!- _miek has quit [Quit: Lost terminal] 21:30:59 -!- ystael has quit [Ping timeout: 264 seconds] 21:37:43 always 21:37:46 more sphinxes 21:37:59 Eighty Sphinxes, One Rune 21:38:47 -!- WalkerBoh has quit [Remote host closed the connection] 21:38:59 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:40:18 oh, hmm, reading GNU's "depcomp" script, I see they figured out a way to deal with the "deleted header" problem ... 21:40:28 I've contemplated putting sphinxes elsewhere in Tomb, but there's an obvious problem: 21:40:33 not undead -> tormented to death 21:40:54 Grunt: might there be any reason, to your knowledge, why zig's are not showing up in Pan these days? 21:41:07 grunt: ah, good point 21:41:16 I'm hearing complaints that they seem much more rare than they used to, but I don't see a reason why they would be 21:41:16 -!- tsohg has quit [Remote host closed the connection] 21:41:17 gammafunk: hm, I'll investigate in a bit 21:41:22 ok, thanks 21:41:48 -!- Basil has quit [Ping timeout: 260 seconds] 21:41:53 Grunt: Maybe it would be best to just make torment into a no-MR check agony? It seems like there are a lot of problems with it being LOS range. 21:42:05 fwiw, the vaults seem to place on 10% of pan levels when I run mapstat 21:42:23 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:43:58 gammafunk: Would you mind looking over my big fish removal vault edits? http://bpaste.net/show/QdQWsCR2IBFxzKhfR7ik/ 21:44:06 Obviously this isn't urgent. 21:44:19 -!- lobf has joined ##crawl-dev 21:44:57 -!- Lasty1 has quit [Quit: Leaving.] 21:45:08 reaverb: hrm, do you not have this is a patch, so I can seem the vault name in the context? 21:45:39 gammafunk: I can generate a patch. 21:45:53 That's a diff, you can view it in text form by pressing "raw" 21:45:53 I assume you have that git thing that shows that for .des files 21:45:59 I do :D 21:46:03 well 21:46:22 ah, ok 21:46:27 yeah that doesn't show up in the diff 21:46:28 -!- tsohg has quit [Ping timeout: 260 seconds] 21:46:50 hrm, kind of unfortunate that the diff view there just discards that information 21:47:24 especially since the aim of such a view is to make the diff easier to read 21:47:28 gammafunk: http://bpaste.net/show/qBd4LMtrCwXWcceJGdoT/ 21:47:39 raw text if you want: http://bpaste.net/raw/qBd4LMtrCwXWcceJGdoT/ 21:47:56 the vault edits are the middle patch >_> 21:48:10 reaverb: yeah sorry, it's not so much a patch vs a diff as it is that the bpaste.net diff view drops that info 21:48:25 gammafunk: Oh, hmm. 21:48:36 does the new patch also not have that info? 21:49:04 yeah it has it, it's just that their view of your diff shouldn't have discarded it (raw view of your diff had it, for instance) 21:49:15 *their diff view 21:49:39 ah. 21:52:04 hrm, for lemuel_zombie_altar_yredelemnul the point was kind of that the player had to pass through some danger to get to the altar 21:52:17 gammafunk: Oh, hmm. 21:52:24 It certainly didn't work >_> 21:52:36 heh, I wonder 21:52:43 !lg * kmap=lemuel_zombie_altar_yredelemnul 21:52:44 156. Aerizakk the Charlatan (L4 DEAr), slain by a big fish zombie on D:2 (lemuel_zombie_altar_yredelemnul) on 2014-06-23 23:46:16, with 76 points after 156 turns and 0:04:51. 21:52:46 I remember possibly my worse Crawl experince ever was killing those zombies with summons. 21:52:56 reaverb: 156 people learned a hard lesson 21:53:05 gammafunk: Well we have worms for that :D 21:53:18 yeah I agree it wasn't ideal, but perhaps just place some zombies/skels 21:53:27 you can set the patrolling tag 21:53:31 to keep them mostly in the vault 21:53:32 Maybe zombie electric eels since they would lose their attack? 21:53:34 that'd be what I do 21:53:40 I don't think those can damage you 21:53:49 electric eel (12;) | Spd: 10 | HD: 3 | HP: 9-24 | AC/EV: 1/15 | cold-blooded, !sil | Res: 06magic(12), 10elec++, 12drown | XP: 54 | Sp: b.electricity (3d6) | Sz: small | Int: reptile. 21:53:49 %??electric_eel 21:53:51 gammafunk: Hmm. the kiku version does something like that sort of? 21:54:02 Oh yes, no melee attack on electric eels. 21:54:21 well, let's see 21:54:22 i thought zombie electric eels weren't even a thing anymore precisely because they can't do anything 21:54:25 big fish (09;) | Spd: 10 | HD: 4 | HP: 13-31 | AC/EV: 1/12 | Dam: 8 | cold-blooded | Res: 06magic(16), 12drown | XP: 42 | Sz: little | Int: reptile. 21:54:25 %??big_fish 21:54:34 something with 8 dmg 21:54:37 shouldn't be hard to find 21:54:48 -!- soonmide has quit [Quit: Page closed] 21:56:33 reaverb: gnoll zombie 21:56:45 fire drake zombie if you want to be cute 21:56:51 gammafunk: Ok, so add patrolling gnoll zombies instead of big fish zombies? 21:56:54 these hit with 10, but the difference is marginal 21:56:55 Seems completely reasonable. 21:56:58 reaverb: sure 21:57:06 if you think of another humanoid you could rotate that in 21:57:11 since it's a "buff" to the vault 21:57:43 "fish removal"? Does this include electric eels and the like or are they being spared 21:57:49 and you can intersperse some rock columns along the passage where the water was, if you like 21:57:50 electric eels? 21:57:51 removed? 21:57:54 wow 21:57:54 Lightli: Look at the patch :D 21:57:57 oh LAWD 21:58:08 thank u baby jesus 21:58:12 bad information travels faster than good information 21:58:16 oh 21:58:18 ts__: electric eels are not being removed. 21:58:20 that makes more sense 21:58:24 WHY 21:58:46 because we're going to remove berserkers first 21:58:54 and all records of berserker wins 21:58:57 ok even I can tell that's a joke 21:59:11 dang 22:01:50 gammafunk: Ok, made the change. 22:03:18 shark (16;) | Spd: 10 | HD: 7 | HP: 25-51 | AC/EV: 9/5 | Dam: 18, 9 | cold-blooded | Res: 06magic(28), 12drown | Chunks: 07contam | XP: 205 | Sz: Big | Int: reptile. 22:03:18 %??shark 22:03:23 swamp worm (07w) | Spd: 12 | HD: 10 | HP: 23-47 | AC/EV: 3/12 | Dam: 26 | Res: 06magic(13), 12drown | Chunks: 07contam | XP: 162 | Sz: Medium | Int: insect. 22:03:23 %??swamp_worm 22:03:37 are sharks getting removed too? 22:04:31 I would like to remove sharks too, yes. 22:04:41 rip 22:05:35 reaverb: the weight of eel for gammafunk_lair_enchanted_lake should 20 for the eel, 5 for nothing 22:05:36 hm, i just had an idea. flying fish, shoals monster, attacks kinda like raiju do by blinking through you, except starting and ending on a water tile. 22:06:24 reaverb: and for the bear cave I'd make the eel have weight 20 as well 22:06:35 vs. default for nothing 22:06:51 that sounds like just an electric eel that you can't use melee on 22:07:10 gammafunk: Ok, since you made those vaults :D 22:07:17 fair enough 22:07:34 well it's also to keep the weightings the same over monsters vs. no monster 22:07:49 you may have a pet theory that sharks never damageed anyone, but I'm sure lg will show otherwise 22:08:00 !lg * ikiller=shark 22:08:01 423. Feo the Cleaver (L10 HOBe of Trog), slain by a shark on D:9 on 2014-06-22 12:56:11, with 5176 points after 8250 turns and 0:50:53. 22:08:22 theory: there is a high correlation between dying to sharks and awfulplayer status 22:09:08 I'd like my vaults to keep eating awfulplayers as much as possible 22:09:09 gammafunk: Is the "bear_cave eel weight 20" imply bear_cave nothing should be weight 5? 22:09:14 as would other vault designers I'm sure 22:09:36 Patashu: Hmm, I wonder if there's a way to test that with Sequell. 22:09:42 gammafunk: bring back elephant slugs, purely for killing awfulplayers 22:09:43 !lg * / @awfulplayers 22:09:44 reaverb: well I do truly consider big fish to be "nothing" 22:09:45 127042/3372725 games for *: N=127042/3372725 (3.77%) 22:09:46 !lg * killer=shark / @awfulplayers 22:09:48 25/423 games for * (killer=shark): N=25/423 (5.91%) 22:09:49 gammafunk: if you have won every race then elephant slugs stop spawning forever 22:09:50 !learn add gammafunk I'd like my vaults to keep eating awfulplayers as much as possible 22:09:51 gammafunk[8/8]: I'd like my vaults to keep eating awfulplayers as much as possible 22:09:52 there you go 22:09:54 gammafunk: this will give an incentive for becoming good at the player 22:10:02 minmay: hah 22:10:06 Patashu: do you know how to use irc at all? 22:10:15 gammafunk: no, why 22:10:19 !lg * killer=sigmund / @awfulplayers 22:10:22 3398/88397 games for * (killer=sigmund): N=3398/88397 (3.84%) 22:11:00 gammafunk: Sorry, I'm still a bit confused - should I change the bear cave nothing weight? 22:11:14 reaverb: I was considering the big fish to truly be "nothing" there 22:11:20 but either is fine! 22:11:33 gammafunk: Ok, I'll go with nothing not having the weight changed. 22:11:59 Thanks for looking over these edits. 22:12:31 spectral swamp worm, lol 22:12:48 and why not 22:13:24 gammafunk: There were a lot of undead big fish hanging around. 22:13:32 reaverb: ask minmay which water monster zombies he wants to place in that vault >_> 22:13:56 water-bound, slow moving, he must love those 22:14:30 incriminating evidence when the next water-monster or slow-moving-monster debate occurs 22:14:43 Ha. 22:14:51 Of course zombies might be normal speed soon <_< 22:15:03 zombies becoming normal speed will fuck up every ossuary 22:15:03 or rather, eventually >_> 22:15:05 I look forward to it 22:15:08 solution: remove ossuaries 22:15:18 Patashu: Like messing up vaults has ever stopped us before. 22:15:29 -!- Morik has quit [Quit: This computer has gone to sleep] 22:15:32 See: the various changes to noise over the years <_< 22:15:32 well undead allies are kind of a huge thing I'd be worried about 22:15:43 I guess it could be normal move, slow attack though 22:15:51 does seem odd still 22:16:14 gammafunk: Yes, what I was thinking was "normal move, slower other actions than currently" 22:16:24 which might be even weirder of course. 22:16:32 Could nerf their hp or HD or something. 22:16:53 yeah, not a trivial change obviously, but worth considering at least 22:17:34 dpeg had some ideas for slow-moving monsters he wanted to try at some point, but I'm not sure if he has anything...ahem...fleshed out 22:18:21 reaverb: wow, you're gutting a jpeg vault, how cruel 22:18:23 slow moving monster that becomes fast moving when out of LoS 22:18:24 obviously 22:18:40 that rubber band AI from racing games 22:19:19 gammafunk: Well I just didn't think a swamp worm would git in a bazaar :D 22:19:33 Patashu: Could work well on something which is MAINTAIN_RANGE :D 22:19:48 you get it out of LOS, and it teleports back in LOS, 1-2 squares away 22:20:44 fundamentally slow moving enemies are not interesting in a game with no meaningful clocks and no reasons to stick around in any given area 22:20:44 btw 22:20:54 so, if you have good slow moving enemy ideas, become a sil or brogue dev or whatever, idk. 22:20:58 reaverb: if there is a minmay vault with water in it my preference would be to remove it from the game 22:21:06 called it 22:21:34 I didn't got so far as "contains water" but yes I guess it would not be something wanted in the game. 22:21:46 tar_minmay_river has a spectral kraken. 22:21:50 Among other such things. 22:22:03 Also a temple. 22:22:17 tar_minmay_river is awesome don't remove it 22:22:27 reaverb: hrm, you'd like to remove sharks, but I'm not sure we're seriously at that point yet, what with swamp worms 22:23:36 I would love for tar_minmay_river to be removed :P 22:23:44 particularly the spectral kraken 22:24:17 gammafunk: I was just going to leave swamp worms as-is indefinetly, since they are probably the best working right now (since they are in an area with a lot of water and not much land to hide in). 22:24:33 also I'm not sure if anything about the Swamp could break if I removed them (such as XP) 22:24:45 reaverb: well the problem is they're thematically tied to swamp; sharks do the exact same thing, but are nicely generic 22:24:48 If somebody came up with a plan to remove them I would support it. 22:25:06 it's just a question to what extent we want to limit melee-only water monsters 22:25:06 gammafunk: hydra -> swamp hydra, problem solved 22:25:25 yeah, I'm not pretending we *need* swamp worms or anything 22:25:45 -!- nicolae- has left ##crawl-dev 22:25:58 gammafunk: I would like to completely remove them, but for now I'm just attempting to quarantine them in the Swamp <_< 22:26:42 remove swamp. I'm sure players will appreciate being guaranteed to do shoals :D 22:26:50 hrm 22:26:52 swamp worm (07w) | Spd: 12 | HD: 10 | HP: 23-47 | AC/EV: 3/12 | Dam: 26 | Res: 06magic(13), 12drown | Chunks: 07contam | XP: 162 | Sz: Medium | Int: insect. 22:26:52 %??swamp_worm 22:26:54 then remove snake because slow monsters are a bad basis for a branch 22:26:59 now the two best branches have to be done every game 22:27:09 oh wow, how did I not know they were speed 12 22:27:38 shark (16;) | Spd: 10 | HD: 7 | HP: 25-51 | AC/EV: 9/5 | Dam: 18, 9 | cold-blooded | Res: 06magic(28), 12drown | Chunks: 07contam | XP: 205 | Sz: Big | Int: reptile. 22:27:38 %??shark 22:27:43 Patashu: I could see supporting Swamp removal, depending on the details. 22:27:50 what 22:27:55 gammafunk: Yes, it's impossible to tell because they are water monsters. 22:28:23 Hmm, actually the details would have to be big enough it would be more like a heavy revision. 22:28:32 So scratch that I guess. 22:28:45 I mean how would you want to remove swamp and not want to remove shoals 22:31:15 -!- Basil has joined ##crawl-dev 22:32:58 -!- tcsc_ has quit [Quit: computer sleeping] 22:34:40 -!- DrKe has quit [Ping timeout: 244 seconds] 22:35:13 Oh, hmm, was the Shoals thing direct toward me? 22:35:28 I just don't ever remember having fun in the Swamp, I guess that could just be me. 22:36:59 giant mite (04s) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 1/7 | Dam: 508(poison:4-8) | Res: 06magic(2) | Vul: 09poison | Chunks: 09poison+07contam | XP: 10 | Sz: little | Int: insect. 22:36:59 %??giant_mite 22:37:22 green rat (09r) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 5/11 | Dam: 10 | Res: 06magic(8) | Chunks: 09poison | XP: 13 | Sz: tiny | Int: animal. 22:37:22 %??green_rat 22:39:15 unknown monster: "giant_fish" 22:39:15 %??giant_fish 22:39:19 Hmm, I remember I had a specific reason for replacing big fish with giant mites, but I can no longer recall what it was <_< >_> 22:39:25 big fish (09;) | Spd: 10 | HD: 4 | HP: 13-31 | AC/EV: 1/12 | Dam: 8 | cold-blooded | Res: 06magic(16), 12drown | XP: 42 | Sz: little | Int: reptile. 22:39:25 %??big_fish 22:39:32 swamp worm (07w) | Spd: 12 | HD: 10 | HP: 23-47 | AC/EV: 3/12 | Dam: 26 | Res: 06magic(13), 12drown | Chunks: 07contam | XP: 162 | Sz: Medium | Int: insect. 22:39:32 %??swamp_worm 22:40:22 not really a grate replacement in that section of menkaure 22:40:26 *great 22:40:36 -!- DrKe has joined ##crawl-dev 22:40:36 One thing I've heard about sprints is also they are very XP dependant. 22:40:40 -!- Euph0ria has quit [Remote host closed the connection] 22:40:40 -!- thened has quit [Quit: thened] 22:41:14 gammafunk: Maybe a little tougher if fine, you have the face tougher enemies before getting to the big fish. 22:41:33 unknown monster: "baby_crocadile" 22:41:33 %??baby_crocadile 22:41:33 Although I'm not sure if you're suppose to run? 22:41:41 unknown monster: "baby_crocodile" 22:41:41 %??baby_crocodile 22:41:44 ug 22:41:46 I could not understand how to do that sprint at all. 22:42:02 baby alligator (02t) | Spd: 12 (swim: 60%) | HD: 7 | HP: 25-53 | AC/EV: 1/11 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(28), 12drown | XP: 265 | Sz: small | Int: reptile. 22:42:02 %??baby alligator 22:42:02 baby alligator (02t) | Spd: 12 (swim: 60%) | HD: 7 | HP: 25-53 | AC/EV: 1/11 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(28), 12drown | XP: 265 | Sz: small | Int: reptile. 22:42:02 %??baby_alligator 22:42:39 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: reptile. 22:42:39 %??crocodile 22:42:59 iguana (02l) | Spd: 10 | HD: 3 | HP: 9-24 | AC/EV: 5/9 | Dam: 15 | cold-blooded | Res: 06magic(12) | XP: 37 | Sz: small | Int: reptile. 22:42:59 %??iguana 22:43:12 reaverb: probably your best bet with that is to use fewer crocodiles 22:43:16 probably put a door 22:43:18 and put back the water 22:43:25 gammafunk: Hmm, seems reasonable. 22:43:27 fog without the water doesn't really work 22:43:34 since that's what the author was going for there 22:43:45 gammafunk: What exactly is the point of the fog? 22:43:51 reaverb: "swampish" 22:43:56 fog over water is a recurring thing 22:44:02 gammafunk: Ah. 22:45:04 Yes, ok, Does 3 alligators sound fine? 22:45:11 yeah 22:45:14 it's 22:45:18 still pretty mean though 22:45:38 I might actually use NSUBST, the distinct lack of randomness in that sprint bothers me for some reason. 22:45:45 hrm, 3-4 iguana would be more sensible to be honest 22:45:56 gammafunk: Well you have to fight through the first room. 22:46:05 yeah, I'm not sure how bad that will be 22:46:19 Which has things like worms, hippogriffs, and boulder bettles. 22:46:19 if someone complains about the gators, I guess we could update it then 22:46:43 -!- Daekdroom has quit [Quit: Saindo] 22:46:55 Is the originally creator of the early sprints still around? Maybe just ask them? 22:47:18 you'd have to git blame it 22:47:20 Hmm, maybe we could place the alligators near the back of the room? 22:47:40 Of course that might not work because of the kraken. 22:48:21 there are two approaches, it seems 22:48:44 -!- lobf has quit [Quit: lobf] 22:48:56 so I'm not sure moving them to a specific area will help much 22:50:57 I think there is only one entrance but I'm not sure. 22:51:30 Oh, yes there is a back route. Hmm. 22:51:51 yeah, the path through water 22:51:59 (As an offhand note, making a sprint sounds pretty fun but I'd probably be awful at it) 22:54:19 -!- djinni has quit [Ping timeout: 240 seconds] 22:55:01 Ok, changed it to 3 baby alligators. 22:55:11 Anything else? or would this be pushable? 22:56:02 -!- djinni has joined ##crawl-dev 22:57:17 reaverb: no, I think crocodiles 22:57:31 baby alligators are worse 22:57:47 sorry, I may have confused 22:57:51 alligator/crocodile 22:58:01 baby alligator (02t) | Spd: 12 (swim: 60%) | HD: 7 | HP: 25-53 | AC/EV: 1/11 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(28), 12drown | XP: 265 | Sz: small | Int: reptile. 22:58:01 %??baby_alligator 22:58:08 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: reptile. 22:58:08 %??crocodile 22:58:15 we'd want crocs 22:59:21 gammafunk: Ok, it's crocs now. 23:01:18 I didn't have anything else, sorry I'm distracted by other things 23:01:33 Sure, it's fine. 23:02:02 -!- Lasty has quit [Read error: Connection reset by peer] 23:02:27 -!- Kintak has quit [Read error: Connection reset by peer] 23:02:33 -!- nooodl has quit [Ping timeout: 255 seconds] 23:02:33 -!- tcsc has quit [Quit: computer sleeping] 23:02:54 -!- Lasty has joined ##crawl-dev 23:03:10 -!- ChangeAj has quit [Ping timeout: 246 seconds] 23:03:31 -!- wya has quit [Ping timeout: 246 seconds] 23:07:07 -!- Guest53272 has quit [Ping timeout: 252 seconds] 23:07:29 -!- Sizzell has quit [Ping timeout: 252 seconds] 23:07:50 So I'm going to push big fish removal then. 23:07:52 -!- hypermatt has joined ##crawl-dev 23:08:09 -!- lobf has joined ##crawl-dev 23:08:16 -!- hypermatt is now known as Guest15985 23:10:04 -!- Sizzell has joined ##crawl-dev 23:11:30 -!- PsyMar has quit [*.net *.split] 23:11:30 -!- ussdefiant has quit [*.net *.split] 23:11:30 -!- njorth has quit [*.net *.split] 23:11:30 -!- ruwin has quit [*.net *.split] 23:11:30 -!- yokelz_ has quit [*.net *.split] 23:11:30 -!- kryft_ has quit [*.net *.split] 23:11:30 -!- demiskeleton_ has quit [*.net *.split] 23:11:30 -!- magicpoints has quit [*.net *.split] 23:11:30 -!- CampinSam has quit [*.net *.split] 23:11:30 -!- GoblinBomb has quit [*.net *.split] 23:11:30 -!- flowsnake has quit [*.net *.split] 23:11:30 -!- joy1999 has quit [*.net *.split] 23:11:30 -!- moose has quit [*.net *.split] 23:11:31 -!- OCTOTROG has quit [*.net *.split] 23:11:31 -!- Wah has quit [*.net *.split] 23:11:31 -!- tkappleton1 has quit [*.net *.split] 23:11:31 -!- Euph0ria has quit [*.net *.split] 23:11:31 -!- kfjohnson has quit [*.net *.split] 23:11:31 -!- mumi has quit [*.net *.split] 23:11:31 -!- xnavy has quit [*.net *.split] 23:11:31 -!- Staplegun has quit [*.net *.split] 23:11:32 -!- bencryption has quit [*.net *.split] 23:11:32 -!- greensnark has quit [*.net *.split] 23:11:32 -!- rubinko__ has quit [*.net *.split] 23:11:32 -!- Stelpa has quit [*.net *.split] 23:11:32 -!- Sequell has quit [*.net *.split] 23:11:32 -!- Zaba has quit [*.net *.split] 23:11:32 -!- Moredread has quit [*.net *.split] 23:11:32 -!- ByronJohnson has quit [*.net *.split] 23:11:32 -!- TZer0 has quit [*.net *.split] 23:11:32 -!- Zannick has quit [*.net *.split] 23:11:32 -!- hhkb has quit [*.net *.split] 23:11:32 -!- djanatyn has quit [*.net *.split] 23:11:32 -!- one-of-many has quit [*.net *.split] 23:12:18 so is there no longer seperate to-hit and +dam enchantments? 23:12:33 *separate 23:12:52 rast: Correct. 23:12:54 ??Changelog 23:14:27 -!- Goncyn_ has quit [Ping timeout: 252 seconds] 23:19:24 he went AWOL even before the netsplit, I think 23:20:02 -!- ts__ has quit [Ping timeout: 252 seconds] 23:21:07 -!- CSDCS has quit [Read error: Connection reset by peer] 23:21:43 -!- eb_ has quit [] 23:22:49 -!- ussdefiant has joined ##crawl-dev 23:22:49 -!- kryft_ has joined ##crawl-dev 23:22:49 -!- magicpoints has joined ##crawl-dev 23:22:49 -!- flowsnake has joined ##crawl-dev 23:22:49 -!- moose has joined ##crawl-dev 23:22:49 -!- greensnark has joined ##crawl-dev 23:22:49 -!- Sequell has joined ##crawl-dev 23:22:49 -!- Zaba has joined ##crawl-dev 23:22:49 -!- TZer0 has joined ##crawl-dev 23:22:49 -!- Zannick has joined ##crawl-dev 23:22:49 -!- hhkb has joined ##crawl-dev 23:22:51 -!- ChangeAj has joined ##crawl-dev 23:24:16 -!- PleasingFungus has joined ##crawl-dev 23:26:43 -!- kryft has joined ##crawl-dev 23:27:17 -!- Keanan has quit [Quit: Leaving.] 23:27:46 -!- GoblinBomb has quit [Write error: Broken pipe] 23:27:46 -!- kryft_ has quit [Write error: Broken pipe] 23:27:46 -!- yokelz_ has quit [Write error: Broken pipe] 23:29:35 -!- sherwoodinc_ has quit [Ping timeout: 272 seconds] 23:31:48 -!- njorth has quit [Remote host closed the connection] 23:36:40 -!- PsyMar has quit [Ping timeout: 244 seconds] 23:36:45 huh 23:36:47 -!- thened has quit [Quit: thened] 23:36:54 there is exactly one use of af_mutate remaining in the game 23:37:06 Mnoleg is a unique though. 23:37:14 -!- Euph0ria has quit [Remote host closed the connection] 23:37:25 Mnoleg (09&) | Spd: 13 | HD: 17 | HP: 350 | AC/EV: 10/25 | Dam: 3509(mutation), 2306(blink self) | 05demonic, 10doors, fighter, see invisible, !sil | Res: 13magic(immune), 05fire, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 10820 | Sp: sum.eyeballs, smiting (7-17), malign gateway, sum.horrible things | Sz: Large | Int: high. 23:37:25 %??mnoleg 23:37:35 I'm not making an action item here. just an offhand observation 23:38:07 So you're saying we need to remove mnoleg, remove Pandemonium, and remove extended?!?!?! 23:38:10 well 23:38:12 yes 23:38:14 but that's not the point 23:38:15 -!- AtomikKrab has quit [Ping timeout: 248 seconds] 23:38:17 dev y u do dis 23:38:24 8) 23:39:03 truthfully I'm not sure that af_mutate really needs to exist 23:39:14 -!- njorth_ has quit [Quit: leaving] 23:39:26 I mean, you could give him malmutate, or just be happy with the fact that there a like 20 nexoqs on the level already 23:39:42 probably not 20, but there are certainly at least 10 23:40:08 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:40:19 only problem is that malmutate would actually be a nerf :p 23:40:30 Could give him the plutonium sword sometimes <_< >_> 23:40:39 fr: plutonium hands 23:40:53 or plutonium sword hands I guess 23:41:02 Anyway I think there are other one monster attack flavors. 23:41:06 Like firebrand. 23:41:29 well that has a more purposeful design at least 23:41:31 oh, hey, did you ruin my stupid tar_minmay_river homage vault 23:41:37 with big fish removal 23:41:47 I think mnoleg having af_mutate is more theme than anything 23:41:53 A homage to another vault? 23:41:56 yes 23:42:03 one sec 23:42:06 PleasingFungus: minmay pleaded to have tar_minmay_river removed 23:42:11 huh 23:42:23 I think the vault is good, the river is irrelevant but thematic 23:42:23 Yes I guess I'll wait until you tell me before pushing <_< 23:42:34 -!- CSDCS has quit [Read error: Connection reset by peer] 23:42:38 no don't it's not a serious complaint 23:42:39 it was 23:42:46 !vault pf_hell_entry_tar_river 23:42:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/hell.des;hb=HEAD#l543 23:42:51 PleasingFungus: minmay's said he would prefer any vault with water of his to be removed. 23:42:55 that sounds like a thing he would say 23:43:02 Presumably the "of his" is optional. 23:43:07 yes 23:43:09 yes 23:43:15 but he's not removing my vaults with water! 23:43:17 Pleasingfungus: I replaced the spectral big fish with a spectral swamp worm. 23:43:22 haha 23:43:29 (Also it didn't click pf_ was you for some reason) 23:43:31 as long as it's the same as whatever's in tar_minmay_river 23:43:32 it's more fitting 23:43:37 I'm happy 23:43:42 It is. 23:43:46 then that's fine. 23:43:53 spectral swamp worms are a staple of folklore 23:43:54 Ok, about to push! 23:44:05 gammafunk: they're very spooky. 23:44:09 -!- ts__ has joined ##crawl-dev 23:44:30 just think, if this were nethack 23:44:34 you might be able to polymorph into one 23:44:45 and then you'd spook Asmodeus real good I bet 23:44:49 dang!!! 23:44:54 clearly spooking eresh in this case 23:44:57 * reaverb vaguely wonders what a generalized polymorph system would be like in Crawl. 23:45:03 "a mess" 23:45:12 I think it could actually work if you gave it to randgods or such. 23:45:30 I'm not sure I see how.... 23:45:59 Technically or game design-ly? 23:46:16 Technically yes it would require massive refactoring to make it feasible. 23:46:18 I choose to polymorph into baby alligator and NOT a crocodile 23:46:28 because a crocodile would be silly 23:46:29 well, both 23:46:48 mm. I guess me getting a wand of teleport as a reward in arenasprint was probably a bug 23:46:54 Ha. 23:47:01 -!- PsyMar has quit [Quit: "It's... bigger on the inside!"] 23:47:05 It's still thereretically useful! 23:47:05 heh, truly you've recreated a wand of nothing 23:47:09 oh yeah 23:47:13 I guess you can tele enemies huh 23:47:17 and probably yourself? 23:47:26 Also that. Like a super blink. 23:47:35 ??dungeon_sprint[2 23:47:36 dungeon sprint[2/2]: No teleportation allowed from any source. 23:47:36 How do the time limits on rounds work? 23:47:41 would learndb lie???? 23:47:47 Oh, hmm, maybe it isn't. 23:47:49 reaverb: turn count, I think? that or aum. not sure 23:48:34 03reaverb02 07* 0.15-a0-1812-g19c9e96: Remove Big Fish and Sharks from natural generation completely 10(6 hours ago, 1 file, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=19c9e96a63e1 23:48:34 03reaverb02 07* 0.15-a0-1813-g222b1e9: Remove Big fish from vaults 10(6 hours ago, 14 files, 63+ 109-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=222b1e98f803 23:48:34 03reaverb02 07* 0.15-a0-1814-gad9ca24: Remove Big Fish from the game 10(4 hours ago, 11 files, 4+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ad9ca2428799 23:48:36 *aut 23:48:36 when did we remove racial items? 23:48:48 Pleasingfungus: You can tele enemies butNot yourself apparently. 23:48:55 someone should probably run objstat to see what this does to xp 23:49:21 PleasingFungus: Removing them from rand generation was probably the bigger effect. 23:49:25 And nobody really noticed. 23:49:33 still good to check 23:50:20 I guess you could look at D:1-8 or something if you're worried 23:50:31 I guess I have to learn how to use it for the weapon brand refactorings I promised forever ago D: 23:50:37 -!- Werehuman has quit [Quit: Page closed] 23:50:43 oh it's very simple to run 23:50:57 -objstat D:1-8 would give you 100 iterations of those levels 23:50:58 more curious than worried per se 23:51:01 gammafunk: How long does it take for ./crawl -objstat 23:51:03 Just that. 23:51:19 reaverb: for something like 10 levels, it's probably less than a minute 23:51:31 for an entire dungeon (100 iterations) it's about 40 minutes 23:51:35 gammafunk: I didn't specificy the levels <_< 23:51:38 40 minutes hmm. 23:51:44 reaverb: ctrl-c time 23:51:44 Better kill the process then. 23:51:56 -!- omnirizon has quit [Ping timeout: 252 seconds] 23:52:07 I guess you'd care about D:1-10 at most? 23:52:30 I should say, 40 minutes on my computer 23:52:46 and I guess it'd take maybe a couple minutes for 10 levels 23:53:31 Hmm, ok, trying ./crawl -objstat D:1-10 23:54:49 would be nice to have progress output 23:54:54 every iteration or w/e 23:54:59 so you know it's doing something 23:55:06 (even if it's just "iteration x/y done") 23:55:07 PleasingFungus: yeah, but it'd have to be cursor-adressing to not be ugly 23:55:17 it could just be ugly I guess 23:55:27 I have no opinion 23:55:39 didn't you just offer an opinion? 23:55:54 well 23:56:10 no opinion on the implementation details of printing progress output for objstat 23:56:11 -!- Kramin has quit [Ping timeout: 272 seconds] 23:56:20 -!- Keanan has joined ##crawl-dev 23:57:08 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:57:17 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:57:20 fence sitter! 23:57:28 admittedly 23:57:35 still looking through learndb. ddpr challenge seems tricky 23:57:39 fence sitter unique. 23:57:49 haha 23:58:02 I have no idea what it would do. 23:58:06 Which is a great start! 23:58:06 I dunno, I'm kind of on the fence over the whole concept. 23:58:12 booooo 23:58:16 !banish Grunt 23:58:16 PleasingFungus casts a spell. Grunt is devoured by a tear in reality! 23:59:27 "I should fight you! Well, actually it's not safe here...on the other hand. Nope. Now's not the time...but you might get away!" 23:59:49 casts paralysis 23:59:50 Maybe something like that could be a donald line?