00:00:41 -!- bh has quit [Quit: Page closed] 00:01:19 -!- Kalir has quit [Changing host] 00:02:12 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1788-ga796aff (34) 00:03:28 -!- umrain_0 has quit [Quit: Leaving] 00:05:32 -!- CSDCS has quit [Read error: Connection reset by peer] 00:05:45 -!- atomicth2mbs is now known as atomicthumbs 00:06:19 -!- Euph0ria has quit [Ping timeout: 240 seconds] 00:06:39 -!- PleasingFungus has joined ##crawl-dev 00:06:48 -!- lobf has joined ##crawl-dev 00:09:55 !seen minmay 00:09:56 I last saw minmay at Sun Jun 29 01:38:46 2014 UTC (3h 31m 9s ago) joining the channel. 00:10:30 minmay: I have a medium-term plan to move strategic consumables (?ew, !mut, etc) into a separate category from the inventory 00:10:40 which should help take some of the strain off the 52-item limit 00:10:49 (then we can tighten it for some races, maybe) 00:10:54 (if we want to) 00:13:21 !tell gammafunk I still feel like we should try to only tighten consumable gen after the early game, say after d:8 or so, since that's both when item destruction tends to kick in & is after the player is likely to be screwed by the rng giving him fuck-all to work with. 00:13:22 PleasingFungus: OK, I'll let gammafunk know. 00:13:44 !tell gammafunk I was looking at this earlier today, but I'm not sure of the best way to get our code to do something like that... 00:13:45 PleasingFungus: OK, I'll let gammafunk know. 00:15:49 -!- Hostile has quit [Quit: Page closed] 00:15:59 -!- Evablue has quit [Quit: Evablue] 00:16:10 -!- CSDCMS has quit [Read error: Connection reset by peer] 00:17:50 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 00:18:59 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 00:19:15 what item destruction :) 00:21:50 yes, that's exactly the problem! 00:23:39 we don't have consumable generation explicitely tied to depth now, and I'm not sure it's wise to start 00:23:40 gammafunk: You have 3 messages. Use !messages to read them. 00:23:52 true 00:24:06 which was the problem with my plan 00:24:09 my thought for potions was to redece hw and curing by 1/3 and not reduce any others 00:24:15 but I haven't looked at scrolls yet 00:24:30 since the other potions are pretty rare anyhow 00:24:44 for scrolls it might be a bit different, since those are more common 00:24:48 I grabbed the five most recent 0.15 3-rune wins earlier today 00:25:00 http://pastebin.com/GM9YeAug 00:25:09 very unscientific 00:25:29 also see if you can find the one that was the dump of an actually good player 00:25:55 I think it's more looking at how many were generated 00:26:05 well, that hasn't changed, no? 00:26:11 it's just how many are being used up 00:26:41 right, but we can just look those numbers and see, well how much less hw and curing do we want 00:26:54 for scrolls it might be a little more careful 00:27:00 oh 00:27:11 https://docs.google.com/spreadsheets/d/1eo3B5OGyJo7KAEYzLMvcvpQtFzeXLUgR2PQGO0CqsgA/edit#gid=113439555 00:27:13 is what I'm using now 00:27:20 already have it open 00:27:25 I checked the logs :) 00:27:27 so I'm thinking we can make ~252 potions become ~222 potions 00:27:36 and reduce hw by 10, curing by 20 00:27:47 we could reduce curing by more than that 00:27:50 maybe also hw 00:28:09 I'm concerned about screwing early-game players too much 00:28:11 idk 00:28:48 well, on that what I'd suggest is just try a flat reduction this way 00:28:55 and we can always add more complexity 00:28:58 but casing it on detphs 00:28:58 yeah 00:29:00 *depth 00:29:01 yeah I know 00:29:04 if that really seems to be a problem 00:29:07 hm 00:29:08 so yeah it's something to keep in mind 00:29:13 possibly we could do something like the food vaults? 00:29:30 I suppose that could be a simple way, but it's a little dicey 00:29:37 for food vaults it's just "some food" 00:29:43 for these vaults, what would you put in them 00:29:47 potions! 00:29:49 I mean 00:29:56 right but, scrolls same problem 00:30:05 yes, potions/scrolls, sorry 00:30:13 perhaps for curing/hw in particular 00:30:28 maybe, maybe not. don't want to ruin the.... id game........... 00:30:41 anyhow I'm going to start with a not-depth-related reduction and see how it goes 00:30:52 yes 00:30:55 simple is good 00:31:06 and if |amethyst can't make it past d:5 *still* 00:31:06 if we kill all players, that'll at least be funny 00:31:24 thankfully we do at least have stats for that! 00:31:44 also something need to be done about ?rc 00:31:47 and curses generally 00:31:54 that's only a tangentially connected problem 00:32:05 and you can do your consumable reduction without worrying about it 00:32:07 but it is kind of sad 00:32:38 yeah, I'm going to get this first-pass patch for potions/scrolls finished, probably not tonight but soon, and post it for people to comment 00:32:45 sure 00:33:00 (the problem is that the current ?rc quantity is nearly perfect for ash worshippers, but hilarious overkill for everyone else...) 00:33:56 hm. mini_float isn't a necessary tag anymore, right? 00:34:06 %git :/mini_float 00:34:12 07Grunt02 * 0.15-a0-860-gca0822a: Make mini_float the default; add a no_exits tag instead. 10(6 weeks ago, 35 files, 306+ 373-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ca0822add27c 00:34:18 well curses are pretty boring 00:34:45 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:36:38 -!- Euph0riaX has quit [Read error: Connection reset by peer] 00:37:40 03PleasingFungus02 07* 0.15-a0-1789-g57b8f3f: Bring back a classic 10(5 minutes ago, 1 file, 21+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57b8f3f46b94 00:37:40 03PleasingFungus02 07* 0.15-a0-1790-g678327c: Remove an obsolete tag 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=678327c47959 00:37:42 -!- demiskeleton has quit [Quit: Leaving] 00:37:42 -!- UncertainKitten has joined ##crawl-dev 00:43:12 rip trowel 00:45:48 rip.... 00:51:49 !function items 00:51:50 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/traps.cc;hb=HEAD#l29 00:51:53 nope 00:52:06 !source makeitem.cc:2635 00:52:07 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/makeitem.cc;hb=HEAD#l2635 00:52:16 it seems that the rune_type argument is never used 00:52:38 yep 00:52:46 imo that function is terrible 00:52:53 too many arguments 00:53:10 odd that it doesn't generate a compiler warning though 00:53:38 probably don't have enough flags turned on 00:53:39 or something 00:53:58 well now it'll have fewer arguments when I remove that, I guess 00:54:21 huh, what happened in 0.12? the average winrate doubled 00:54:37 pretty consistently about 0.5% in earlier versions, and about 0.8% since 00:57:01 !lg * cv=0.12 !boring / won 00:57:02 885/98590 games for * (cv=0.12 !boring): N=885/98590 (0.90%) 00:57:07 !lg * cv=0.11 !boring / won 00:57:08 1119/185932 games for * (cv=0.11 !boring): N=1119/185932 (0.60%) 00:57:25 oops, forgot to filter boring games 00:57:33 !lg * cv=0.13 !boring / won 00:57:34 924/115370 games for * (cv=0.13 !boring): N=924/115370 (0.80%) 00:57:43 !lg * cv=0.14 !boring / won 00:57:44 988/110091 games for * (cv=0.14 !boring): N=988/110091 (0.90%) 00:57:48 !lg * cv=0.15-a !boring / won 00:57:50 1271/138611 games for * (cv=0.15-a !boring): N=1271/138611 (0.92%) 00:58:13 !lg * cv=0.10 !boring / won 00:58:14 1408/213848 games for * (cv=0.10 !boring): N=1408/213848 (0.66%) 00:58:41 !lg * !boring s=cv / won 00:58:46 19408/2768075 games for * (!boring): 2173/319196x 0.14-a [0.68%], 1620/229730x 0.13-a [0.71%], 1453/175316x 0.12-a [0.83%], 1408/213848x 0.10 [0.66%], 1271/138614x 0.15-a [0.92%], 1119/185932x 0.11 [0.60%], 1051/79924x 0.11-a [1.31%], 988/110091x 0.14 [0.90%], 924/115370x 0.13 [0.80%], 896/163232x 0.9 [0.55%], 885/98590x 0.12 [0.90%], 838/135777x 0.5 [0.62%], 705/104763x 0.4 [0.67%], 680/155429x 0... 00:58:59 !lg * !boring s=cv / won o=% 00:59:03 19408/2768076 games for * (!boring): 1051/79924x 0.11-a [1.31%], 1271/138615x 0.15-a [0.92%], 885/98590x 0.12 [0.90%], 988/110091x 0.14 [0.90%], 582/65186x 0.8-a [0.89%], 551/63129x 0.10-a [0.87%], 348/41489x 0.9-a [0.84%], 1453/175316x 0.12-a [0.83%], 435/54037x 0.3 [0.81%], 924/115370x 0.13 [0.80%], 1620/229730x 0.13-a [0.71%], 2173/319196x 0.14-a [0.68%], 705/104763x 0.4 [0.67%], 1408/213848x 0... 00:59:47 mm. it gets a lot blurrier when -a versions get mixed in 00:59:47 OMGZ IS BEING MADE 2 EZ 01:00:29 well 01:00:45 at this juncture 0.15-a0 is probably the easiest version ive played compared to .13/.14 01:01:14 a wide sample 01:01:15 hm 01:01:19 very wide 01:01:28 well, there were some big change 01:01:32 0.14 had the enemy summoner nerf 01:01:35 ??lg 01:01:35 which is a huge player buff 01:01:36 listgame[1/5]: !lg command displays info about past games. The manual is available here: https://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md 01:01:52 so its much much easier to do elf 01:01:57 -!- Gonderlane has quit [Quit: Page closed] 01:02:01 and 0.15 shits the consumables at you 01:02:45 was .12 -traps -stabbing? 01:04:40 No idea 01:04:44 well it was -traps 01:05:21 those were the same version 01:05:57 also cleaving axes and new conjurer 01:06:43 !kw alpha 01:06:44 Built-in: alpha => alpha=y 01:06:49 huh 01:06:53 ah 01:06:55 cool 01:07:01 !lg * !boring !alpha s=cv / won o=% 01:07:05 10053/1593585 games for * (!boring !alpha): 885/98590x 0.12 [0.90%], 988/110093x 0.14 [0.90%], 435/54037x 0.3 [0.81%], 924/115370x 0.13 [0.80%], 705/104763x 0.4 [0.67%], 1408/213848x 0.10 [0.66%], 838/135777x 0.5 [0.62%], 1119/185932x 0.11 [0.60%], 896/163232x 0.9 [0.55%], 647/128282x 0.8 [0.50%], 680/155429x 0.7 [0.44%], 149/34917x 0.2 [0.43%], 317/77023x 0.6 [0.41%], 62/16292x 0.1 [0.38%] 01:07:08 there you go 01:07:43 !lg * !boring !alpha s=cv / won o=cv 01:07:47 10053/1593585 games for * (!boring !alpha): 988/110093x 0.14 [0.90%], 924/115370x 0.13 [0.80%], 885/98590x 0.12 [0.90%], 1119/185932x 0.11 [0.60%], 1408/213848x 0.10 [0.66%], 896/163232x 0.9 [0.55%], 647/128282x 0.8 [0.50%], 680/155429x 0.7 [0.44%], 317/77023x 0.6 [0.41%], 838/135777x 0.5 [0.62%], 705/104763x 0.4 [0.67%], 435/54037x 0.3 [0.81%], 149/34917x 0.2 [0.43%], 62/16292x 0.1 [0.38%] 01:08:13 a spooky mystery 01:08:24 well, another factor is the game existing over time 01:08:33 the player base has probably just gotten better at it 01:08:38 despite all the changes 01:08:44 but that's real hard to quantitate of course 01:08:58 yeah 01:09:19 but hey, you win less than 1/100 games 01:09:45 -!- Textmode has quit [Read error: Connection reset by peer] 01:09:52 once it crosses 1% we start adding 4.1 features one at a time until it drops 01:11:21 why wait? 01:11:33 imo aim for 0.1% 01:12:41 cleaving axes isnt really a factor in the rate going up 01:12:44 new Cj might be 01:12:59 -!- Textmode has joined ##crawl-dev 01:15:36 !won * cj cv=0.12 01:15:37 * (cj cv=0.12) has won 42 times in 5171 games (0.81%): 13xDECj 7xHaCj 5xHECj 4xDrCj 3xDsCj 2xTeCj 1xDgCj 1xHuCj 1xMfCj 1xMuCj 1xNaCj 1xOpCj 1xSpCj 1xTrCj 01:15:37 !won * cj cv=0.11 01:15:39 * (cj cv=0.11) has won 39 times in 6256 games (0.62%): 8xHECj 7xDECj 7xKoCj 6xDrCj 4xDsCj 3xNaCj 1xDgCj 1xFeCj 1xMuCj 1xVpCj 01:15:39 -!- predator117 has quit [Ping timeout: 252 seconds] 01:15:42 mm 01:16:03 -!- Krakhan has quit [Disconnected by services] 01:16:07 -!- Krakhan|2 is now known as Krakhan 01:16:07 -!- Krakhan has quit [Changing host] 01:17:54 yea 01:18:49 -!- ProzacElf has quit [Ping timeout: 240 seconds] 01:18:51 you shouldn't forget that the average skill of regular players has risen throughout the years 01:19:11 since a bunch of them have played since quite a long time ago 01:19:58 yea 01:20:10 bloax irc lied to me earlier and i thought i had gotten the fastest tiles run in real time 01:20:15 but alas it was not the case 01:20:28 !lg * tiles won min=dur 01:20:29 7728. Bloax the Slayer (L23 GrBe of Makhleb), escaped with the Orb and 4 runes on 2013-10-20 04:17:45, with 3885561 points after 31664 turns and 1:53:21. 01:20:31 was lke 50 mins to slow 01:20:32 !lg * tiles won min=dur -2 01:20:33 7727/7728. Sky the Axe Maniac (L26 HOBe of Trog), escaped with the Orb and 3 runes on 2012-09-19 21:20:44, with 1617532 points after 66331 turns and 1:53:50. 01:20:41 i misread the time of win as the game time 01:20:42 lol 01:20:46 hehe 01:20:47 -!- Wahaha has quit [Ping timeout: 264 seconds] 01:20:58 I'm surprised it's still standing. 01:21:09 how is sky having any kind of record 01:21:19 just set all your delays to 0 and mash otab until it works? 01:21:38 especially since it was started at like 5 in the morning without any kind of practice 01:22:06 i wasnt really thinking about it then i was at orc at like 1hr 01:22:11 and was like lets finish fast 01:22:23 it was pretty fun overall 01:22:25 -!- owl is now known as read 01:22:31 orc at 1:00:xx is pretty slow 01:23:44 !lm . br.enter=orc s=dur 01:23:45 59 milestones for PleasingFungus (br.enter=orc): 1:42:38, 1:33:07, 0:44:54, 1:56:36, 0:55:24, 1:37:36, 1:41:41, 1:40:39, 2:07:25, 2:02:57, 1:43:39, 1:09:21, 0:27:54, 2:29:33, 0:51:22, 0:46:44, 2:45:07, 1:20:18, 0:56:00, 2:29:46, 0:41:10, 1:56:55, 1:13:26, 2:45:56, 1:17:33, 1:42:24, 0:46:33, 1:55:50, 2:09:02, 1:14:54, 1:57:26, 1:00:47, 2:00:34, 0:24:19, 1:43:31, 0:54:10, 1:29:18, 0:51:08, 2:39:25, ... 01:23:50 !lm . br.enter=orc s=dur o=dur 01:23:51 59 milestones for PleasingFungus (br.enter=orc): 5:40:57, 3:29:19, 2:45:56, 2:45:07, 2:41:57, 2:39:25, 2:34:09, 2:29:46, 2:29:33, 2:24:44, 2:15:26, 2:09:02, 2:07:25, 2:02:57, 2:00:34, 1:57:26, 1:57:14, 1:56:55, 1:56:36, 1:55:50, 1:53:38, 1:53:09, 1:53:04, 1:48:47, 1:43:39, 1:43:31, 1:42:47, 1:42:38, 1:42:24, 1:41:41, 1:40:39, 1:37:36, 1:35:57, 1:34:10, 1:33:07, 1:31:33, 1:30:51, 1:29:18, 1:20:18, ... 01:23:54 !lm . br.enter=orc s=dur o=-dur 01:23:55 59 milestones for PleasingFungus (br.enter=orc): 0:24:19, 0:27:54, 0:29:54, 0:41:10, 0:44:54, 0:45:30, 0:46:33, 0:46:44, 0:51:08, 0:51:22, 0:54:10, 0:55:24, 0:56:00, 1:00:47, 1:06:01, 1:09:21, 1:13:24, 1:13:26, 1:14:54, 1:17:33, 1:20:18, 1:29:18, 1:30:51, 1:31:33, 1:33:07, 1:34:10, 1:35:57, 1:37:36, 1:40:39, 1:41:41, 1:42:24, 1:42:38, 1:42:47, 1:43:31, 1:43:39, 1:48:47, 1:53:04, 1:53:09, 1:53:38, ... 01:24:01 huh 01:24:05 yeah, I guess so 01:24:06 !lg * !@bots 01:24:08 3368303. Modest the Thaumaturge (L9 DEWz), slain by a killer bee on D:7 on 2014-06-29 06:23:56, with 2216 points after 8491 turns and 0:23:37. 01:24:15 !lg * !@bots min=dur 01:24:19 3368303. uru the Footpad (L1 DEAs), quit the game on D:1 on 2008-02-14 12:02:35, with 55 points after 0 turns and 0:00:00. 01:24:23 !lg * !@bots min=dur won 01:24:24 19408. parabolic the Conqueror (L27 HOBe of Trog), escaped with the Orb and 3 runes on 2012-09-30 03:07:57, with 1837492 points after 55965 turns and 0:31:58. 01:24:30 pfft 01:24:34 that's basically a bot 01:24:42 !lm Bloax br.enter=orc s=dur o=-dur 01:24:45 79 milestones for Bloax (br.enter=orc): 0:11:16, 0:14:13, 0:15:40, 0:16:13, 0:16:38, 0:17:25, 0:17:42, 0:20:29, 0:21:25, 0:21:44, 0:22:16, 0:24:16, 0:26:13, 0:26:29, 0:26:47, 0:29:09, 0:30:27, 0:31:13, 0:32:44, 0:33:58, 0:36:26, 0:36:42, 0:37:00, 0:38:30, 0:39:21, 0:40:18, 0:44:03, 0:45:42, 0:53:35, 0:54:48, 0:56:52, 0:56:53, 0:59:04, 0:59:26, 1:00:18, 1:05:49, 1:06:46, 1:07:32, 1:09:02, 1:14:07, ... 01:24:56 dang...... 01:25:00 i play fast 01:25:05 hrm 01:25:06 did parabolic use a bot/? 01:25:06 !gamesby bloax 01:25:07 bloax has played 920 games, between 2012-05-28 08:04:20 and 2014-06-28 16:23:09, won 12 (1.3%), high score 18264384, total score 105822457, total turns 4464196, play-time/day 0:40:26, total time 21d+9:34:18. 01:25:13 !lg !@bots min=dur won 01:25:15 tabstorm: iirc it was tool-assisted 01:25:15 19408. parabolic the Conqueror (L27 HOBe of Trog), escaped with the Orb and 3 runes on 2012-09-30 03:07:57, with 1837492 points after 55965 turns and 0:31:58. 01:25:19 !gamesby tabstorm 01:25:20 ??parabolic 01:25:20 tabstorm has played 274 games, between 2013-11-24 19:22:02 and 2014-06-26 20:07:33, won 53 (19.3%), high score 22809961, total score 116569585, total turns 6237612, play-time/day 2:42:30, total time 24d+6:19:54. 01:25:20 parabolic[1/1]: Lua bot that autoplays HOBe, returning control to a human pilot when it is scared of something. Written by elliptic and elliott. Piloted to a 32-minute win by elliptic. URL: http://dobrazupa.org/rcfiles/crawl-git/parabolic.rc 01:25:25 tabstorm: ^ 01:25:28 o 01:25:44 I love the phrasing. "a human pilot" 01:25:45 !lg !@bots name!=parabolic min=dur won 01:25:46 19405. qw the Executioner (L27 GrBe of Trog), escaped with the Orb and 3 runes on 2013-11-22 23:33:04, with 1851235 points after 56797 turns and 0:45:16. 01:25:49 hrm 01:25:53 the bots thing 01:25:54 ain'tworking 01:26:00 it basically is a pilot 01:26:03 !lg @bots 01:26:04 No games for @bots. 01:26:06 ah 01:26:09 since you're only taking over the plane when shit hits the fan 01:26:11 !lg @bot 01:26:12 10083. gw the Cudgeler (L7 OgBe of Trog), slain by a big kobold (a +0,+0 whip) on D:4 (minmay_goblin_kobold_castle) on 2014-06-07 02:00:35, with 442 points after 5925 turns and 0:02:08. 01:26:14 there we go 01:26:21 !lg !@bot min=dur won 01:26:23 19400. ophanim the Conqueror (L24 GrBe of Trog), escaped with the Orb and 3 runes on 2013-12-10 17:17:43, with 2024795 points after 43516 turns and 1:08:12. 01:26:30 yeah that's better 01:26:31 !gamesby ophanim 01:26:32 ophanim has played 2277 games, between 2011-03-24 02:03:22 and 2014-04-20 15:32:43, won 124 (5.4%), high score 10206484, total score 328320874, total turns 29672816, play-time/day 1:26:35, total time 67d+14:12:02. 01:26:35 tiles players need to get good 01:26:45 no 01:26:46 !lg !@bot min=dur won tiles 01:26:47 7728. Bloax the Slayer (L23 GrBe of Makhleb), escaped with the Orb and 4 runes on 2013-10-20 04:17:45, with 3885561 points after 31664 turns and 1:53:21. 01:26:50 right 01:26:51 I knew that 01:26:52 times is fucking laggy as shit 01:26:55 tiles* 01:27:02 and leaks resources like a broken faucet 01:27:05 rip 01:27:30 which means that you have to refresh a whole lot to keep it smooth 01:27:37 tiles is a kw for "lame excuses" 01:28:07 well since you're so good you should go improve on the time :^) 01:28:20 well you should, if you care about time 01:28:26 and besides I play console 01:28:48 ??good excuses 01:28:49 good excuses[1/3]: randomised energy 01:28:52 haha 01:28:55 nice entry 01:29:00 ??good_excudes[2 01:29:01 good excudes ~ good excuses[2/3]: circular los 01:29:03 ??good excuses[3] 01:29:04 good excuses[3/3]: I got used to spriggan metabolism 01:29:08 hahaha 01:29:18 yea bloax 01:29:22 the dang refreshing due to lag 01:29:25 tbh I kinda want to know the context for that last one 01:29:33 also imo play on beartato!!!! 01:29:34 well 01:29:35 it hardly ever lags 01:29:37 PleasingFungus: a yermak quote maybe 01:29:40 yermak starved once as a Fo 01:29:42 dang 01:29:43 on a speedrun 01:29:53 all the refreshing makes keeping the flow rather difficult 01:29:58 !lg . yermak Fo geh:7 -log 01:29:59 No keyword 'yermak' 01:30:04 !lg yermak Fo geh:7 -log 01:30:05 2. Yermak, XL27 FoGl, T:63884: http://crawl.lantea.net/crawl/morgue/Yermak/morgue-Yermak-20140414-015105.txt 01:30:22 sigh wrong one 01:30:27 !lg Yermak Fo geh:6 -2 -log 01:30:28 No games for Yermak (Fo geh:6). 01:30:32 !lg Yermak Fo geh:7 -2 -log 01:30:33 ahem 01:30:33 1/2. Yermak, XL27 FoFi, T:30885: http://crawl.lantea.net/crawl/morgue/Yermak/morgue-Yermak-20140325-083506.txt 01:30:34 idk he starbed 01:30:39 starved* 01:30:39 rip ;-; 01:30:48 idk how he starbed 01:30:56 mustve been using cflame excessively 01:31:19 two rings of regen probably helped 01:31:29 yep 01:31:50 you know what's funny about regen sources and their effect on your metabolism 01:32:00 so 01:32:12 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140620030201]] 01:32:24 if you rest with no regen 01:32:26 they can have an effect far greater than adding 50% of your regen rate, thus resulting in less hunger overall 01:32:47 rings of regen do? 01:32:48 neat 01:33:10 although i don't know exactly where the multiplier is applied 01:33:13 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:33:30 so maybe it hits pretty hard for actions that aren't passive 01:36:26 Who knows 01:36:42 someone who sourcedives the hunger system 01:44:49 -!- edlothiol has joined ##crawl-dev 01:47:42 -!- Diabl0658 has quit [Ping timeout: 245 seconds] 01:47:52 -!- Patashu has quit [Ping timeout: 248 seconds] 01:52:49 -!- Werehuman has quit [Quit: Page closed] 01:56:25 Damn ’em, they do eat, but they don’t need to! That’s the rare part! A month, you say, without food? Lud, Sir, you be modest! 01:56:42 came to mind as i was playing a ghoul.. 01:57:31 -!- ontoclasm has quit [Quit: Leaving.] 02:06:13 -!- Guest97121 is now known as mumi 02:06:52 -!- kfjohnson has quit [Ping timeout: 245 seconds] 02:07:28 I understood that reference.gif 02:12:50 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:14:04 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:15:07 -!- DrinkMachine has joined ##crawl-dev 02:18:33 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1790-g678327c (34) 02:19:42 -!- sudarshans has quit [Quit: Konversation terminated!] 02:20:49 -!- Nomi has quit [Ping timeout: 240 seconds] 02:26:16 -!- DayBay has quit [Ping timeout: 248 seconds] 02:27:54 -!- simmarine has quit [Quit: Leaving] 02:33:10 -!- HamsterSaurusMex has quit [Quit: Page closed] 02:34:20 -!- ChangeAj has quit [Quit: Page closed] 02:36:59 -!- ussdefiant has quit [Ping timeout: 264 seconds] 02:39:01 -!- Fortescue has quit [Changing host] 02:39:01 -!- Fortescue has joined ##crawl-dev 02:40:26 -!- fearitself has quit [Changing host] 02:40:29 -!- conted has quit [Changing host] 02:40:30 -!- Galewind has quit [Changing host] 02:40:33 -!- Lightli has quit [Changing host] 02:40:33 -!- Lightli has joined ##crawl-dev 02:40:36 -!- zinny has quit [Changing host] 02:40:39 -!- category has quit [Changing host] 02:40:48 -!- HDA has quit [Changing host] 03:05:20 -!- Euph0riaX has quit [Ping timeout: 240 seconds] 03:14:11 -!- Pepe has quit [Ping timeout: 264 seconds] 03:14:43 -!- Keanan has joined ##crawl-dev 03:19:55 -!- twelwe has quit [Quit: Page closed] 03:33:33 -!- zinny has quit [Quit: Page closed] 03:51:35 -!- category has quit [Quit: Page closed] 03:53:02 -!- DrinkMachine has quit [Quit: Leaving] 03:55:18 -!- bonghitz has quit [Remote host closed the connection] 03:57:23 -!- st_ has joined ##crawl-dev 03:59:08 -!- Keanan has quit [Quit: Leaving.] 04:02:07 -!- Bloaxzorro has quit [Ping timeout: 252 seconds] 04:05:22 -!- Euph0ria has quit [Ping timeout: 240 seconds] 04:06:18 -!- dexap is now known as paxed 04:26:41 -!- AtomikKrab has quit [Ping timeout: 252 seconds] 04:29:55 -!- conted has quit [Ping timeout: 246 seconds] 04:35:45 -!- Euph0riaX has quit [Ping timeout: 240 seconds] 04:36:29 -!- Krakhan has quit [Disconnected by services] 04:36:31 -!- Krakhan|2 is now known as Krakhan 04:36:32 -!- Krakhan has quit [Changing host] 04:45:22 -!- Textmode has quit [*.net *.split] 04:45:22 -!- varmin has quit [*.net *.split] 04:45:29 -!- Alarkh has quit [Quit: Leaving] 04:46:08 -!- varmin has joined ##crawl-dev 04:51:09 -!- nooodl has joined ##crawl-dev 04:52:18 -!- bonghitz has quit [Remote host closed the connection] 04:56:04 -!- Fortescue has quit [Ping timeout: 240 seconds] 04:58:07 -!- Fortescue has joined ##crawl-dev 04:59:42 -!- Patashu has joined ##crawl-dev 05:04:05 -!- lobf has quit [Quit: lobf] 05:06:26 -!- Patashu has quit [Disconnected by services] 05:06:26 -!- Patashu_ has joined ##crawl-dev 05:09:08 -!- Fortescue has quit [*.net *.split] 05:09:08 -!- orost_ has quit [*.net *.split] 05:09:08 -!- Lprsti99___ has quit [*.net *.split] 05:09:08 -!- codehero has quit [*.net *.split] 05:09:38 -!- Patashu_ has quit [Remote host closed the connection] 05:09:59 -!- Patashu has joined ##crawl-dev 05:16:54 -!- Fortescue has joined ##crawl-dev 05:28:43 -!- ivan`` has quit [Ping timeout: 240 seconds] 05:31:51 -!- ivan`` has joined ##crawl-dev 05:31:54 -!- ivan`` has quit [Changing host] 05:31:54 -!- ivan`` has joined ##crawl-dev 05:31:55 -!- agenius has quit [Ping timeout: 240 seconds] 05:32:21 -!- djinni has quit [Ping timeout: 240 seconds] 05:33:11 -!- djinni has joined ##crawl-dev 05:33:55 -!- Sonata has quit [Ping timeout: 240 seconds] 05:39:07 -!- tollymain has quit [Quit: Connection closed for inactivity] 05:54:23 -!- Blazinghand has quit [Read error: Connection reset by peer] 06:05:50 -!- Euph0ria has quit [Ping timeout: 240 seconds] 06:05:54 -!- Ladykiller69 has quit [Client Quit] 06:06:02 -!- Dixlet has quit [Ping timeout: 245 seconds] 06:11:29 -!- eb has joined ##crawl-dev 06:19:56 -!- Stendarr|2 has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 06:36:20 -!- Euph0riaX has quit [Ping timeout: 240 seconds] 06:49:47 hmm, door mimics were removed recently, right? 06:57:49 -!- zinny has quit [Quit: Page closed] 07:12:17 -!- tabstorm has quit [Ping timeout: 245 seconds] 07:21:33 -!- nooodl_ has joined ##crawl-dev 07:22:42 -!- CSDCS has quit [Read error: Connection reset by peer] 07:23:35 -!- Lasty has joined ##crawl-dev 07:24:56 -!- nooodl has quit [Ping timeout: 248 seconds] 07:42:22 -!- Philonous has quit [Remote host closed the connection] 07:44:50 -!- CSDCS has quit [Read error: Connection reset by peer] 07:52:07 -!- Kalir has quit [Changing host] 07:54:17 -!- stinkfoot has quit [Client Quit] 07:55:20 -!- Tux[Qyou] has quit [Ping timeout: 248 seconds] 08:06:40 -!- CSDCS has quit [Read error: Connection reset by peer] 08:11:01 -!- jcd748 has quit [Read error: Connection reset by peer] 08:13:39 -!- jcd748 has quit [Read error: Connection reset by peer] 08:18:48 -!- radinms has quit [Ping timeout: 248 seconds] 08:19:54 -!- geekosaur has quit [Disconnected by services] 08:20:43 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 08:20:46 -!- geekosaur has joined ##crawl-dev 08:33:10 -!- puissantveil has quit [Ping timeout: 246 seconds] 08:33:23 -!- scummos__ has quit [Remote host closed the connection] 08:34:31 -!- Lasty has quit [Quit: Leaving.] 08:47:41 -!- alefury has joined ##crawl-dev 08:56:50 -!- mooose has quit [Ping timeout: 240 seconds] 09:03:24 -!- Ququman has joined ##crawl-dev 09:18:08 -!- debo has joined ##crawl-dev 09:29:50 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 09:35:15 -!- Tuxedo[Qyou] has quit [Ping timeout: 255 seconds] 09:35:58 -!- tabstorm has joined ##crawl-dev 09:36:28 -!- Patashu has quit [Ping timeout: 260 seconds] 09:45:19 %git :/imic 09:45:19 07PleasingFungus02 * 0.15-a0-1779-g59d885a: Also remove hatch mimics 10(20 hours ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59d885a2f50f 09:45:33 %git HEAD^^{/imic}^^{/imic} 09:45:33 07PleasingFungus02 * 0.15-a0-1778-g61cbca4: Remove certain boring types of feature mimics 10(21 hours ago, 1 file, 0+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61cbca4589c8 09:47:11 -!- Dixlet has joined ##crawl-dev 09:48:24 -!- PsiRedEye22 has quit [Ping timeout: 248 seconds] 09:51:06 -!- ussdefiant has joined ##crawl-dev 09:58:04 -!- Stendarr|2 is now known as Stendarr_ 09:59:57 -!- Morik_ has quit [Quit: This computer has gone to sleep] 10:00:25 -!- guzonghuiren has quit [Quit: Page closed] 10:09:32 -!- Kalir has quit [Changing host] 10:10:42 -!- PleasingFungus has joined ##crawl-dev 10:12:28 -!- st_ has quit [Read error: Connection reset by peer] 10:12:39 -!- st_ has joined ##crawl-dev 10:21:21 hm. 10:21:37 *is* there a reason that chunks still need to be associated with specific enemy types? 10:22:27 or can we de-associate them and implement total chunk stacking + stochastic rotting right now, in trunk? 10:23:48 I guess purple chunks are a thing. 10:25:14 simulacrum? Of course you can take the implementation from chunkless 10:25:27 simulacrum doesn't use chunks anymore. 10:25:34 Oh, it's already in trunk? 10:25:37 yes 10:25:41 as of a few weeks ago, yeah 10:25:41 neat :) 10:25:43 :) 10:27:09 why would purple chunks being a thing be a problem with it? presumably you'd just have clean/poisoned/mutagenic/hcl chunks be separate things 10:27:17 yeah, I thought of that after sending that message 10:27:41 I guess maybe people don't want to put the effort into this when ~chunkless~ is still over the horizon? 10:27:56 chunkless seems a way off being an actual thing 10:28:00 yeah 10:28:08 so i don't think it should preclude other improvements 10:28:13 well, I can take a crack at it a little later. 10:28:21 -!- zkyp_ is now known as zkyp 10:28:21 seems like it'd be a fun project. 10:28:24 certainly if you feel like working on it i'd say go for it, yeah 10:28:48 but this will ruin the flavour of all those vaults that specify chunk types...! 10:29:45 huh, there's like half a dozen vaults that specify chunk types. surprisingly low 10:32:52 -!- conted has quit [Quit: Page closed] 10:34:49 -!- fleug has quit [Ping timeout: 252 seconds] 10:36:12 -!- Bloax has joined ##crawl-dev 10:38:01 -!- wheals has joined ##crawl-dev 10:42:48 -!- PsiRedEye22 has quit [Ping timeout: 248 seconds] 10:43:12 -!- flueg has quit [Ping timeout: 255 seconds] 10:49:33 -!- Morik has quit [Quit: This computer has gone to sleep] 10:50:03 -!- tabstorm has quit [Ping timeout: 240 seconds] 10:50:19 -!- ussdefiant has quit [Ping timeout: 240 seconds] 10:51:14 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:52:07 PleasingFungus: is there any reason to keep diamond obelisks in the code? i don't see anything it can do that a vault monster couldn't 10:52:07 wheals: You have 2 messages. Use !messages to read them. 10:52:35 obelisk form 10:52:35 wheals: what was the reason to put them in the code in the first place? actual question 10:52:48 uhhhhh 10:53:04 hha 10:53:07 yeah go for it 10:53:09 probably they predate perm_ench:tornado 10:53:59 oh 10:54:06 %git 5733cd68f1134c75 10:54:06 07kilobyte02 * 0.12-a0-2339-g5733cd6: Make diamond obelisks fully indestructible. 10(1 year, 4 months ago, 8 files, 24+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5733cd68f113 10:54:11 "newbioe trap" 10:54:16 s/o/ 10:54:42 well, that's kind of a moot point now 10:54:53 -!- rbrrk has quit [Quit: Page closed] 10:55:06 what about the people who shatter into eye_of_the_storm and try to kill it?? 10:55:34 it may as well be an actual monster and do the weird stuff it does properly 10:57:51 also could do with a new desc by the look of it 10:58:16 -!- Lasty has joined ##crawl-dev 11:02:16 -!- Roarke has quit [Ping timeout: 246 seconds] 11:02:57 -!- us17 has quit [Quit: ZNC - http://znc.in] 11:03:52 <|amethyst> wheals: One thing it can do that a vault monster can't is not be a vault monster 11:04:49 <|amethyst> %bug 6979 11:04:49 13https://crawl.develz.org/mantis/view.php?id=6979 11:06:09 loving kb's comment 11:07:25 -!- nicolae- has joined ##crawl-dev 11:14:03 -!- FiftyNine has quit [Ping timeout: 252 seconds] 11:14:55 -!- ontoclasm has joined ##crawl-dev 11:17:58 -!- LIX is now known as FiftyNine 11:19:50 -!- MarvinPA has quit [Ping timeout: 240 seconds] 11:20:20 -!- [thor] has quit [Ping timeout: 240 seconds] 11:22:37 i can't think of many uses of a diamond obelisk that don't violate most standards of vault design 11:24:21 -!- Taxi has quit [Quit: Excess flood] 11:27:04 -!- mamgar has quit [Client Quit] 11:27:14 yeah they're an interesting idea at first and then you think "wait what the hell do i do with this" and then all you get is using them as decoration 11:27:14 nicolae-: You have 1 message. Use !messages to read it. 11:27:19 !messages 11:27:19 (1/1) Grunt said (1d 14h 44m 7s ago): tomb subvaults \o/ 11:27:29 -!- Tedronai has quit [Client Quit] 11:28:52 -!- MarvinPA has joined ##crawl-dev 11:30:04 -!- reaverb has joined ##crawl-dev 11:31:29 03MarvinPA02 07* 0.15-a0-1791-g251b7a6: Improve some monster descriptions 10(15 minutes ago, 1 file, 7+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=251b7a64e320 11:32:33 ugh, that old succubi description 11:32:37 -!- simmarine has joined ##crawl-dev 11:33:41 succubus... what the hell, i didn't know those existed 11:33:43 you should look up what it used to be before that 11:33:55 it's quite something 11:33:58 <|amethyst> "A female demon who uses her charms to seduce humanoid males." 11:34:02 <|amethyst> But that's a lie 11:34:19 -!- tabstorm has joined ##crawl-dev 11:34:33 <|amethyst> succubi aren't demonic 11:35:03 "I'm afraid I have bad news" 11:35:15 apparently they... cast malign gateway 11:35:26 maybe a different name is in order 11:35:55 yes 11:36:05 I think crawl probably does not need to have succubi 11:36:18 as a name/theme for an enemy type 11:36:22 agreedo 11:36:28 <|amethyst> nor "kamikazi kobold" 11:36:55 <|amethyst> Unless we also want to have "concentration camp guard" 11:37:29 new sprint idea????? 11:37:31 (no) 11:38:10 volatile kobold 11:38:28 <|amethyst> s/zi/ze/ 11:39:52 -!- tbuck_ has quit [Ping timeout: 248 seconds] 11:40:21 just replace it with a guardian golem 11:41:51 I was trying to get one of those to explode the other day, for some reason. it was startlingly difficult 11:42:46 do guardian golems absorb damage to you, or just your other summons 11:42:50 -!- FiftyNine has joined ##crawl-dev 11:42:51 summons 11:43:24 -!- dtrebbien has joined ##crawl-dev 11:43:37 otherwise you could do something silly like summon one, stick it behind a door and basically have free hp 11:43:42 -!- FiftyNine has left ##crawl-dev 11:43:55 well you'd have free hp in general 11:44:16 <|amethyst> isn't giving free HP to your summons bad too? 11:44:20 -!- ccasin has quit [Quit: leaving] 11:44:33 it's bad until the golem explodes on top of them 11:45:02 This spell summons a protective golem. It redirects the injuries of its allies (but not the caster!) to itself, though it risks overheating after absorbing significant amounts of damage. It will gain more health at high power. 11:45:14 <|amethyst> That is also a lie 11:45:19 dang 11:45:21 <|amethyst> it can redirect the injuries of its caster just fine 11:45:24 <|amethyst> just not players 11:45:28 haha 11:45:33 do any monsters cast it? 11:45:36 player ghosts? 11:45:37 panlords? 11:45:52 Hi. Does Stone Soup have a light theme on Mac? I have Terminal.app configured to use a light theme, but when I start crawl, it switches the terminal to a dark theme: http://imgur.com/a/ndQ0N 11:45:57 <|amethyst> it is not on the ghost/panlord list 11:45:59 shouldnt it need to be within LOS to absorb damage? 11:46:15 <|amethyst> dtrebbien: no, crawl always uses a black background 11:46:24 <|amethyst> dtrebbien: AFAIK there is no way to change that 11:46:35 <|amethyst> dtrebbien: other than to change your terminal's definition of black 11:46:46 03wheals02 07* 0.15-a0-1792-g2817eca: Improve some checks. 10(63 minutes ago, 4 files, 8+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2817eca4d6f3 11:46:46 03wheals02 07* 0.15-a0-1793-gf4e1034: Improve Rupert's title. 10(57 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f4e1034dece9 11:46:46 03wheals02 07* 0.15-a0-1794-ge474da1: Rename bless.{cc,h} -> godblessing.{cc,h}. 10(19 minutes ago, 8 files, 885+ 885-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e474da1e0004 11:47:08 Ah, great, I was refactoring the bless.cc code.. 11:47:13 I use a light theme because the dark theme is too hard for me to read without blasting up the brightness. 11:47:19 Oh well, I think git handles that automatically? 11:47:43 -!- Keanan has joined ##crawl-dev 11:47:43 -!- Bloaxor has joined ##crawl-dev 11:48:42 <|amethyst> "the Nutty"? 11:48:56 yeah idk about that one 11:49:04 (other changes seem fine, probably) 11:49:26 the Wild, maybe? or the Feral? 11:49:55 -!- mizu_no_oto has quit [Ping timeout: 244 seconds] 11:50:01 *hits up thesaurus dot com* the Savage? Ferocious? Untamed? 11:50:13 <|amethyst> Rupert of the Apes 11:50:21 tbh I think the right solution is to just made zin consider him unclean 11:50:24 *make 11:50:24 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140626181429]] 11:50:25 Rupert, Rupert, Rupert of the Jungle 11:50:32 <|amethyst> why would he be unclean? 11:50:35 <|amethyst> because of bad manners? 11:50:43 -!- Keanan has quit [Client Quit] 11:50:45 because he's called the unclean 11:50:47 obv 11:50:49 zin respects titles! 11:50:54 zin is law-abiding 11:51:07 <|amethyst> I figured that was supposed to mean "Unwashed", not "Treyf" 11:51:28 -!- Keanan has joined ##crawl-dev 11:51:28 -!- Bloax has quit [Ping timeout: 244 seconds] 11:51:48 Rupert of the Bad Manners 11:51:58 <|amethyst> Rude-pert 11:52:04 'rupert the savage' seems fairly reasonable, as long as it doesn't seem too close to e.g. 'rupert the redskin' 11:52:17 uh 11:52:43 savages can be anything from the australian natives to the american and african natives 11:52:45 <|amethyst> hm, yeah, it's kind of ambiguous between the adjective and the noun :/ 11:52:49 rupert the raging 11:53:02 Rupert the ANGRY 11:53:05 i like Untamed 11:53:12 Rupert the I Just Get These Headaches Sometimes 11:53:32 rupert the really cross 11:53:43 Rupert the Just Having A Really Bad Day, Okay 11:54:04 -!- dtrebbien has left ##crawl-dev 11:55:07 advantages of 'rupert the rude': pun on the archaic meaning of 'rude' 11:55:13 -!- mizu_no_oto has quit [Client Quit] 11:55:53 Rupert the Rude Environmentalist 11:55:57 i'm all for puns 11:56:06 disadvantages: no one will get it 11:56:20 that's the best kind of pun 11:56:36 because when someone DOES get it, they feel good about themselves 11:56:42 -!- Stendarr_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:56:43 -!- Keanan has quit [Quit: Leaving.] 11:56:46 and helping others feel good is what jokes are all about 11:56:58 <|amethyst> wouldn't that be a spoiler? 11:57:02 haha 12:02:04 03MarvinPA02 07* 0.15-a0-1795-g1d18586: Adjust Rupert title and description 10(4 minutes ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d1858645761 12:02:29 solid 12:02:32 A man of very bad manners 12:02:40 silly desc, ogres don't roar 12:02:49 -!- radinms has quit [] 12:02:52 our 15 minutes of nuttiness are... 12:02:53 <|amethyst> wheals: that's why they're envious 12:02:53 ogre 12:02:54 i guess maybe that's why they're envious 12:02:57 hah 12:03:15 also he can't cast Cause Fear! 12:03:25 "at least i can wield a giant club..." says the ogre, wiping away a tear 12:03:39 Rupert hits the ogre with the dark maul!!!! 12:03:40 <|amethyst> A formicid appears! 12:03:45 <|amethyst> The ogre cries 12:03:58 <|amethyst> oh, I guess the formicid would be crying these days 12:05:12 rip 12:05:31 formicids have been crying the day they were introduced 12:05:38 Hmm, why would the Fo be crying? 12:05:42 all those other species casting haste 12:05:47 -!- [thor] has quit [Ping timeout: 264 seconds] 12:05:53 reaverb: can't wield giant clubs! 12:06:08 PleasingFungus: Oh, yes, Fo wielding giant clubs was a thing. 12:06:15 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1795-g1d18586 (34) 12:06:19 it was p great 12:06:54 I never really cared about giant clubs, big investment and can't even use shields with large race requirements 12:06:57 large rocks though... 12:07:19 <|amethyst> big investment?? 12:07:22 <|amethyst> ??great mace 12:07:22 great mace[1/1]: Largest weapon in the maces & flails category that most races can wield. 17 damage, -4 accuracy, 17 delay (two handed) 12:07:24 <|amethyst> ??giant club 12:07:25 giant club[1/1]: A giant lump of wood. (two-handed mace; Dmg 20 Acc -6 Delay 17) 12:07:37 giant clubs are pretty solid weapons 12:07:48 well 12:07:49 yeah 12:07:50 they could certainly use a trick over gscs though 12:07:56 (baseball bats!!) 12:08:06 bonus to throwing 12:08:22 flavored as tossing the large rock up in the air and clobbering it 12:08:37 The stone giant throws a large rock. You hit it out of the park! 12:09:08 The crowd goes wild! The kobold asks for your autograph! 12:09:23 then, later, the scandals that you were using a potion of might 12:09:29 your win goes in the record books with an asterisk 12:09:37 Could be a sprint. 12:10:01 <|amethyst> Um, I think that's entirely the wrong ball-and-bat game for Crawl 12:10:07 <|amethyst> shouldn't it be cricket instead? 12:10:23 i think cricket is pretty much the opposite of sprint 12:10:27 <|amethyst> heh 12:12:17 03reaverb02 07* 0.15-a0-1796-g3847a01: Correct some Doxygen comments in godblessing.cc 10(18 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3847a01ed54d 12:12:17 03reaverb02 07* 0.15-a0-1797-g405f977: Refactor _gift_weapon_to_orc() to do only one thing 10(45 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=405f97797495 12:12:26 -!- bmfx has quit [Ping timeout: 252 seconds] 12:14:08 -!- xnavy_ is now known as xnavy 12:14:39 Potions of gain stat were banned from crawl, but thanks to the effects being indistinguishable from those of other legal drugs like potion of mutation, it's very hard to test properly :( 12:15:25 -!- rockygargoyle has quit [Ping timeout: 246 seconds] 12:17:58 -!- reaverb has quit [Ping timeout: 240 seconds] 12:19:34 -!- Fhqwhgads_ has quit [Read error: Connection reset by peer] 12:19:41 -!- wheals has quit [Quit: Leaving] 12:21:10 -!- Fhqwhgads_ has quit [Client Quit] 12:25:14 -!- jcd748 has quit [Read error: Connection reset by peer] 12:29:07 without potions of water anymore, how are players supposed to rehydrate while playing? it's a setup 12:29:40 and now lemons aren't a separate item, so how can you get electrolytes? 12:30:06 <|amethyst> You lick the pillar of salt! 12:30:38 potion of gatorade 12:30:49 who knew that zin gave *improved* dietary options? 12:31:51 zin knows what it takes to be pure of body and mind 12:31:57 specifically, proper nutrition 12:34:33 an acolyte of zin walks up the mountain to commune with god, comes back down a few hours later with some stone tablets. on them, there's the food pyramid. "i am zin, the lord thy god, and i command thee to consume three to five servings of vegetables a day" 12:36:08 -!- Sorbius has quit [Ping timeout: 260 seconds] 12:36:46 -!- Euph0ria has quit [Read error: Connection reset by peer] 12:43:18 zin has also spoken of the display standards 12:43:28 16 colors @ 640x480, he said 12:43:48 <|amethyst> I don't know, I think Zin might use EGA 12:46:10 zin uses console and it took several years of church councils to convince him that colors and the fancier ascii symbols were okay 12:48:59 ha ha, as if zin could be convinced of anything. no, he clearly accepted them all along, but didn't tell anyone as a test. a test of faith 12:49:07 unicode of course remains strictly verboten. 12:50:18 Zin's followers really just ignore some of the little rules like that all the time and nobody does anything about it 12:50:27 He has to draw the line at cannibalism though. 12:50:54 what does it say about the state of civilization in Crawl that most people don't draw the line there already 12:51:07 i just found yesterday a not bad looking terminal font with an astounding unicode coverage 12:51:07 -!- Werehuman has quit [Ping timeout: 246 seconds] 12:51:08 it says that the civilization in crawl is very practical 12:51:19 also technically 12:51:22 http://www.fonts2u.com/fairfax.font 12:51:23 ~technically~ 12:51:27 many people actually do but only because members of their own race aren't generally available for consumption 12:51:41 you're in a dungeon where everything wants to eat your brains 12:51:43 or they can't eat meat 12:54:41 -!- DKR has quit [Quit: Page closed] 12:55:35 we should have a god that does the opposite and encourages cannibalism 12:57:37 <|amethyst> nicolae-: don't mummies already get screwed over enough in religion choice? 12:57:54 nicolae-: call him xom 12:58:17 You eat the chunk of deep elf meat. 12:58:30 It sparkles in your mouth for a moment! Mmm, tasty! 12:58:38 <|amethyst> I did like the "elven leather armour" suggestion on tavern :) 12:59:39 yeah, we should do something nicer for mummies. undead only god. 12:59:50 -!- axle has quit [Quit: Page closed] 13:00:42 |amethyst: ? 13:00:47 oh god 13:00:53 <|amethyst> PleasingFungus: like troll leather armour, yes :) 13:00:54 is that what I think it is 13:01:13 certain people seem to enjoy killing elves maybe a little too much 13:01:21 and I'm speaking as not the biggest elf fan myself 13:01:59 formicid leather armor 13:02:08 <|amethyst> chitin mail 13:02:31 iron troll armour 13:02:35 >:^( 13:02:58 iron dragon armour (it's plate armour) 13:02:59 <|amethyst> btw, should Zin dislike TLA? 13:03:00 (like, literally, just plate armour) 13:03:26 <|amethyst> since you have to violate his prohibitions to make it 13:03:51 does he hate it when you desecrate the corpses 13:03:55 <|amethyst> yes 13:03:59 <|amethyst> trolls are intelligent 13:03:59 interesting 13:04:03 "intelligent" 13:04:16 <|amethyst> but if you find one lying on the ground pre-carved, it's fine 13:04:30 doesn't rotting drop hides yet 13:04:31 -!- rob__ has joined ##crawl-dev 13:04:39 abandon zin, butcher troll, rejoin zin 13:04:45 <|amethyst> It's like a vegan who will eat meat if it came from the supermarket 13:05:09 <|amethyst> "I didn't see any troll" 13:05:31 "I didn't taste any troll." 13:05:39 "But this hide, I will wear with pride!" 13:05:47 zin glares from the heavens, points to his eyes and then at you 13:05:53 <|amethyst> okay, I guess it's more like a vegan who wears leather 13:06:21 shouldn't zin dislike it when you desecrate xtahua's corpse 13:06:26 yes 13:06:28 this is an open bug 13:06:31 also for gastronok iirc 13:06:39 why do you think leather armor is barely better than robes 13:06:39 there are technical issues 13:06:52 what kind of technical issues 13:07:05 http://i.imgur.com/OsecSGn.jpg :^) 13:07:14 munchkin is a good game 13:07:21 it's really not though :) 13:08:02 I am not entirely convinced that leather armour qualifies as armour 13:08:05 nicolae-: iirc only genus is stored with corpses, along with the name string, so you can't easily lookup data about the specific creature that the corpse came from 13:08:15 e.g. intelligence 13:08:19 ah, gotcha 13:08:25 it's something like that 13:08:56 Kvaak: http://i182.photobucket.com/albums/x38/PlutoniumPA/HelmofCourage.jpg 13:09:18 that looks suspiciously like a flower pot 13:09:37 the better 13:11:08 <|amethyst> you'd be able to fix it for corpses I thin 13:11:10 <|amethyst> k 13:11:11 <|amethyst> not chunks 13:11:31 <|amethyst> well 13:11:42 o 13:11:43 hm 13:11:43 well unless you join zin after you butcher the corpse that probably isn't going to be an issue 13:11:45 <|amethyst> I guess it would be hacky to look at the name 13:11:53 I guess removing monster association from chunks would kind of fuck up zin conducts 13:12:00 <|amethyst> you could do a prop and have both 13:12:06 <|amethyst> PleasingFungus: only if you explode things 13:12:19 and encouraging people to explode things is funny & fun 13:12:22 hm 13:12:59 <|amethyst> PleasingFungus: Could restore CE_CONTAM, only give it to chunks when the player worships Zin, and prohibit it 13:13:10 -!- Sgeo_ has quit [Read error: Connection reset by peer] 13:13:12 yeah, some kind of tagging system 13:13:13 yes, always explode things 13:13:16 how many food conducts are there? beogh's (but who cares in context), zin's 13:13:25 TSO's (cannibalism) 13:13:27 <|amethyst> cannibalism 13:13:29 -!- ldierk has quit [Ping timeout: 252 seconds] 13:14:01 <|amethyst> and TSO's other one 13:14:09 <|amethyst> (holy remains) 13:14:13 ... 13:14:13 oh and ely dislikes cannibalism too 13:15:05 <|amethyst> and Zin's CE_MUTAGEN thing if you count that, but that wouldn't be a problem 13:15:09 yeah 13:15:50 I think it is probably more valuable to compact chunk types than to strictly preserve all aspects of the current food conduct. 13:16:20 the problem with the CE_CONTAM idea is weird interactions with switching gods. I guess that's an incredibly niche case, especially given the temporary nature of chunks 13:16:22 unless I'm mistaken TSO and ely have the exact same conduct(s) 13:16:30 -!- Bloaxzorro has joined ##crawl-dev 13:16:34 <|amethyst> Kvaak: I think so 13:16:53 <|amethyst> PleasingFungus: yeah 13:16:54 ie no cannibalism and no holy things 13:17:06 <|amethyst> PleasingFungus: could tag chunks with who prohibits them always 13:17:13 <|amethyst> PleasingFungus: if you combine stacks, you get the union 13:17:14 I don't like the idea of invisible tagging 13:17:19 since - yeah 13:17:32 <|amethyst> and if you're worshipping the appropriate god, they're visible and don't stack 13:17:41 oh I see 13:17:59 that's... probably the right solution 13:18:10 both morally & technologically 13:18:16 <|amethyst> so converting might ruin your current chunk pile 13:18:43 "eww, you mixed holy swine into your indiscriminate pile of meat!" 13:19:10 The chunk of holy swine salutes you. 13:19:37 oh 13:19:39 speaking of god ideas 13:19:42 I was thinking about beogh 13:19:44 -!- ldierk has joined ##crawl-dev 13:19:49 (please rate your level of surprise at this revelation) 13:20:47 -!- Bloaxor has quit [Ping timeout: 264 seconds] 13:21:51 2 13:21:55 beogh problems: (1) reinforcements are delivered in a weird way; you only get them if you don't have any pals on-level. this is arguably spoilery, and also not that great a heuristic for when the player might want reinforcements. however, limitations in controlling which followers you have with you means it wouldn't be great to just drop followers down whenever, since players will often... 13:21:56 ...prefer to have a small squad of orcs, to avoid diluting xp too severely. 13:22:40 (2) smiting (the player ability) is thematically cool, but mechanically not very exciting; it's airstrike, but without eve the 'does extra damage to fliers' bit. it is the most vanilla possible ability. 13:23:31 what if when you smite if you have any orc priests with you they'll all smite too 13:23:38 haha 13:23:53 fr roka does that 13:24:13 also he periodically gets reinforcements if he has none 13:26:09 my thought was to swap smiting out for a "request invocation" ability. when enemies are nearby, maybe beogh smites then (prefers low hp/high xp enemies), maybe he heals (or temp-buffs?) your allies, maybe he drops some reinforcements on your head; if you're not in battle, it's gonna be either healing or reinforcements as appropriate. # of smites, buffs, and reinforcements vary by invo.... 13:26:10 ...(probably also quality of reinforcements.) 13:27:21 -!- cr0ne has quit [Remote host closed the connection] 13:30:39 give it a cool name like "Hymn to Beogh" or something 13:31:31 hahaha. like dragonstorm, but for orcs 13:31:33 orcstorm 13:31:45 not quite a 2* ability, probably 13:33:21 Battle Hymn 13:33:27 of the Orcpublic 13:33:29 fr: orcish castratos (not an actual fr) 13:33:44 too late i'm already implementing it 13:33:56 behold the price of your hubris 13:34:02 noo........ 13:34:48 -!- FlowRiser has quit [Remote host closed the connection] 13:35:57 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 13:36:11 // Counts as a real cast, due to victory-dancing 13:38:27 03PleasingFungus02 07* 0.15-a0-1798-g4683f23: Remove victory-dancing 10(2 minutes ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4683f236fdd1 13:38:58 -!- debo_ has joined ##crawl-dev 13:39:30 -!- lobf has joined ##crawl-dev 13:41:12 dang 13:41:21 i see we have a beogh thread 13:41:26 about korean skilled players of beogh 13:41:39 -!- debo has quit [Ping timeout: 272 seconds] 13:41:42 yes 13:42:10 it still is interesting to me how 13:42:24 western players prob wont like beogh even after the change to pickup because allies are zzzzzzz 13:42:27 tabstorm I'm sorry but your post is really dumb 13:42:28 PleasingFungus: critical nerf! It's the gab between developer and skilled beogh player of korea!!! 13:42:34 like 13:42:36 on every level 13:42:43 I can only speak for myself saying allies are zzz though 13:42:45 dang 13:42:47 hahaha 13:42:57 every. single. level? 13:43:06 p much 13:43:08 Which statement is wrong? 13:43:11 like 13:43:15 you made three statements 13:43:15 <|amethyst> gammafunk: I don't think there's any reason to mock someone's English when they're not a native speaker 13:43:21 that many western players dont like beogh? 13:43:26 or allies in general? 13:43:34 syntax.txt refers to racial equipment 13https://crawl.develz.org/mantis/view.php?id=8747 by Skrybe 13:43:34 "many" and "most are really interesting words 13:43:45 insofar as, they have different meanings 13:44:03 conveniently, you used one of them in your post, and then switched to the other here, in irc 13:44:13 ok, lets say instead "I bet if you asked a lot of experienced players, they would say they dont like to play gods like beogh and yred because allies aren't very exciting" 13:44:13 |amethyst: I'm really not sure why you're trying to single me out here 13:44:25 -!- debo_ has quit [Read error: Connection reset by peer] 13:44:32 and furthermore it's kind of hard to communicate on this level of not speaking 13:44:40 -!- debo has joined ##crawl-dev 13:44:42 if you asked a lot of experienced players, they would say they don't like to play crawl 13:44:53 <|amethyst> gammafunk: I wasn't looking at the thread, just IRC 13:45:01 if you asked a lot of experienced players, they would say they don't like to play crawl 13:45:05 its pretty bad amethyst 13:45:07 yeah that sounds a bit dumber than anything tabstorm said I think 13:45:14 i can decipher it but its pretty iffy 13:45:16 I may still be irritated at crate 13:45:43 PleasingFungus does possibly have a point with that, really 13:46:17 even crate says he does like the game 13:46:22 allegedly 13:46:32 idk. I'm not sure there's anything useful to say about "many" or "a lot of" players 13:46:34 i mean when you play it that many times maybe you get tired of it 13:46:44 I don't think there's a useful conversation there 13:46:48 a lot of players won't like [any given god] 13:46:52 the more correct sentiment would maybe be "burned out" but anyway 13:46:52 who cares 13:46:58 crate understands a bunch of stuff he dislikes about crawl isn't likely to change and still gives pretty useful and well-articulated feedback about other design-related stuff, i don't know why you'd bring him up especially 13:47:07 yes 13:47:16 all im saying is that its interesting how one collection of players find allies not fun for the managing thing and also for interest reasons 13:47:22 his input is like orders of magnitude more useful than most tavern posts 13:47:30 and then you have the korean dudes who like the ally management 13:47:31 a lot of players won't like [any given god] who cares 13:47:40 well presumably if a god has something that is against the game's design goals you should care about that 13:47:46 yes 13:47:47 since 13:47:49 they're the design goals 13:47:50 which is why we fixed ctrl-t 13:48:13 i mean i can see the other reasons like encouraging lava throwing items 13:48:38 i cant think of a death that has happened to me that has resulted from not lavaing an item but it can happen 13:49:00 ally management is fun. that is why t is still in the game, and gifting items to orcs is a thing that exists and that I'm trying to improve 13:50:11 literally looking at the code to give it a proper targeter right now 13:50:27 i mean it dosent affect me i dont like to use allies, it just is interesting to me how different groups of players from different countries look at the game differently 13:51:08 I'm really not even convinced it's that strong of a cultural thing. there are, what, two people from korea who've been complaining? three? it could very easily be a vocal, angry minority of players who are upset at the players 13:51:13 *at the changes 13:51:47 dunno, perhaps it is the stereotype of koreans liking starcraft 13:51:57 thats basically the closest thing crawl has to starcraft 13:53:01 in conclusion 13:53:02 In other news, DCSS now simplified to the level of a 7DRL. DCSS keeps losing complexity, it has been for years, and it is now to the point that I'm no longer interested in playing it. And no you cannot compare it to improving the UI for dwarf fortress. Instead it would be like removing the preferences of the dwarves in dwarf fortress, or removing the granularity of stockpiles. I would... 13:53:04 ...now recommend DCSS only for beginners of the roguelike genre, which is fine. But I prefer deeper roguelikes and DCSS no longer qualifies. 13:53:28 Wheres this shitpost at 13:53:42 wordpress comments 13:53:42 oh 13:53:45 oh, comments. pft. 13:53:47 I get email notifications 13:53:52 7DRL 13:53:57 7drls are cool 13:54:02 looks like an exaggerated dck post in 4chan 13:54:03 i've played a couple 7drl rls and crawl's nowhere near that simple 13:54:07 And on the seventh day, crawl-dev rested 13:54:13 nicolae-: well, yes 13:54:22 the commenter is being hyperbolic 13:54:35 *obvious joke about elliptic* 13:54:49 oh you 13:55:37 it reminds me of that guy in the tavern who got super mad when traps got taken out and said crawl needed more instakills 13:56:18 dang 13:56:47 How could you think instakills are good.. 13:57:03 i think he was one of those hardcore roguelike fans 13:57:07 i.e. folks who still play nethack 13:58:39 PleasingFungus: crawl is a pretty shitty nethacklike 13:58:47 it's a very good strategy game though 13:58:56 I don't get why people like nethack 13:58:57 we should make crawl more like IVAN, imo 13:58:58 if a bit infuriating at times 13:58:59 is it 13:58:59 i tried nethack a few times didnt like it 13:59:06 i have only liked crawl and sil 13:59:08 "oops I pressed 9 1 time too many and drowned) 13:59:33 PleasingFungus: the only reason i play crawl is due to all the tricks i can pull off 13:59:35 i played nethack ages ago and liked it, then i played crawl for a while, one day i decided to try nethack again, didn't open a door on the first try, and thought "what the HELL fuck that, back to crawl" 13:59:59 you have to kick those doors 14:00:01 repeatedly 14:00:08 >not rolling a monk 14:00:10 tsk, tsk 14:00:25 kick it in on the first try 14:00:27 every try 14:00:35 tourist best role anyhow 14:00:40 monks are known for their door-kicking abilities 14:00:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:01:06 -!- Roarke has quit [Quit: Page closed] 14:01:06 PYEC opens many doors 14:01:40 haha, gammafunk, you are mean 14:02:06 hey, they stard with a credit card as well, which is super useful 14:02:09 *start 14:02:35 unless you want to lock something 14:02:38 but why would you ever do that 14:03:00 yeah that's not nearly as usefull as unlocking, although nice to have eventually 14:03:13 -!- nooodl_ is now known as nooodl 14:03:50 everyone knows the best way to open chests is to pick the lock with a two-handed sword 14:04:35 <|amethyst> FR: exploding doors 14:04:47 door mimics are gone. a powerful niche has opepend 14:04:47 maybe exploding door mimics? 14:04:49 *opened 14:04:51 <|amethyst> a nethack level like the rogue level in nethack 14:05:09 a 4.1 level in dcss 14:05:11 why *doesn't* crawl have a sokoban level, anyway? 14:05:14 sorry. I mean a sokoban branch 14:05:17 what items are still mimicable 14:05:20 are you serious 14:05:25 I can't tell if you're serious 14:05:34 don't forget 14:05:35 I am extremely serious at all times (no) 14:05:36 I'm quite sure he is not serious 14:05:37 <|amethyst> someone would have to write a procedural sokoban generator 14:05:38 unlike every other branch 14:05:45 i wrote a sokoban branch but i fucked it because i didn't push the commits in the right order 14:05:50 the sokoban branch should be entered through an upwards staircase 14:05:51 <|amethyst> http://larc.unt.edu/ian/research/sokoban/ 14:05:54 could a sokoban portal vault be *even more* popular than the labyrinth??????? 14:06:21 possibly! 14:06:57 a very high bar, but I think we can reach it. together. 14:07:09 also I want to applaud nicolae- for that godawful pun. 14:07:17 joke? whatever. 14:07:27 I actually enjoy sokoban; I'd probably not enjoy it if the puzzles weren't fixed though 14:07:30 wow i didn't catch that at first 14:07:33 thank you, thank you 14:07:58 you wouldn't enjoy it if they weren't fixed? 14:08:04 sokoban is fine when you want to play sokoban but that kind of genre shift in the middle of a game is a bit offputting 14:08:05 correct 14:08:09 huh 14:08:12 it's not as fun if it's not just a routine to get loot 14:08:20 nicolae-: coincidentally this is the same problem that lab has! 14:08:54 once you know the puzzles, it's just some mild mental effort while you deal with the monsters there 14:09:15 of course I've never tried nethack with procedural sokoban, so maybe I'd not hate it all that much 14:09:24 but I bet there'd be wicked variance in puzzle difficulty 14:09:55 but it's so fun when a blue jelly generates behind a boulder 14:10:11 exactly, time for that wand, hope you have a good one 14:10:23 gammafunk: then it turns out it's a coaligned unicorn 14:10:36 minmay: hey, stuff that bad is pretty darn rae 14:10:38 *rare 14:10:41 -!- Tuxedo[Qyou] has quit [Ping timeout: 252 seconds] 14:11:05 at least they let you destroy the boulders 14:11:10 hey what about the surprise cockatrices 14:11:41 Not really seen any in sokobon 14:11:55 -!- cosh has joined ##crawl-dev 14:12:47 I'm pretty sure cockatrices generate in sokoban but I don't see how they could be a problem there? 14:13:17 the *one* time you forget to bring a lizard corpse 14:15:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:17:45 the ultimate nethack experience is unidentifiable everything 14:17:49 including lizards 14:18:23 -!- rossi has quit [Ping timeout: 252 seconds] 14:19:49 what do lizard corpses do in nethack? 14:20:04 cure non-instant stoning 14:32:58 -!- ProzacElf has joined ##crawl-dev 14:34:16 -!- tsohg has quit [Remote host closed the connection] 14:36:36 -!- Hostile has quit [Quit: Page closed] 14:37:31 -!- ystael has quit [Ping timeout: 240 seconds] 14:39:36 -!- Euph0ria has quit [Remote host closed the connection] 14:39:55 -!- tsohg has quit [Ping timeout: 272 seconds] 14:41:49 -!- fleugma has quit [Read error: Connection reset by peer] 14:42:33 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:44:21 -!- Taxi has quit [Quit: reboot] 14:47:39 -!- nicolae- has left ##crawl-dev 14:48:08 -!- Kenran has quit [Quit: Quitting] 14:48:48 i just had an orc priest smite an orc wizard twice and kill it 14:48:55 the priest wasn't confused 14:49:29 looks like the wizard went invisible though? 14:49:43 that shouldn't really matter, unless you were invisible as well 14:49:50 since smite is well... smite targeted 14:49:52 yeah 14:49:57 enemies interact very weirdly with invisible enemies 14:50:06 it either is or is not a bug 14:50:14 atomicthumbs: are you certain that it actually *smote* the orc wizard, rather than just casting pain towards you and hitting the orc wizard? 14:50:26 can plain orc priests cast pain? 14:50:28 yes 14:50:28 atomicthumbs: i.e. did you actually get the message "Something is smitten" 14:50:31 atomicthumbs: yes 14:50:45 then i think it was pain since the wizard was "convulsing in agony" 14:50:53 i got confused bc it was flavored as praying to beogh then 14:50:59 yeah, that's just pain 14:51:11 it's divine pain! 14:51:44 -!- reaverb has joined ##crawl-dev 14:51:46 btw im gonna go ahead and nominate " it either is or is not a bug" for least helpful dev response of june 2014 14:51:57 -!- bonghitz has quit [Quit: Leaving...] 14:51:57 -!- nooodl_ has joined ##crawl-dev 14:52:38 -!- lobf has quit [Quit: lobf] 14:53:11 there's still a few days left! 14:53:14 I think I can beat it 14:53:16 pff, I can beat that no problem, yeah 14:53:33 also, I have a first pass at adjusting scroll/potion weights 14:53:36 http://sprunge.us/KOBW?diff 14:53:37 and 14:53:43 https://docs.google.com/spreadsheets/d/1jUi7mNUQasl4XBgG0aojW-v9AZxhCGraC94a5oNPtgQ/edit#gid=1092032887 14:53:45 that's terrible, I hate it 14:53:48 now let me look at it 14:54:03 I hate your response, it's dumb on every level 14:54:10 what weights are you changing 14:54:18 just reducing all consumables? 14:54:28 just scrolls/potions atm 14:54:38 -!- nooodl has quit [Ping timeout: 240 seconds] 14:54:49 in that patch, the second one is the relevant one, but the spreadsheet has a better summary 14:54:55 unless you dream in diff 14:54:55 yea im asking are you just reducing them all? 14:55:11 not really 14:55:16 o 14:55:17 look at the spreadsheet 14:55:21 yes 14:55:49 mm. too many decimal places 14:55:53 were there really 70+ id scrolls spawned 14:55:56 listen, you 14:55:57 on average 14:56:00 don't give me any guff 14:56:05 that just seems hard to believe 14:56:18 tabstorm: also consider item shops 14:56:21 dang 14:56:22 good point 14:56:26 theres a lot i dont buy 14:56:43 since this also increased gold by 10%, now players can buy more if they need them 14:56:49 armour/weapons increased by 5% 14:56:57 we could drop item placement instead of shifting the weight 14:57:07 gammafunk: Hmm, Gozag buff <_< 14:57:10 I'm a little worried that dropping rcurse counts by 50% will completely fuck ash worshippers 14:57:13 reaverb: not really, no :) 14:57:31 yeah, I wasn't sure about ash, but we definitely could stand fewer rc 14:57:42 I don't see much reason to reduce generation of stuff like ?rc and ?identify that never got destroyed in the first place... 14:57:44 eh. ash can be sorted out in some way 14:57:51 -!- ChangeAj has joined ##crawl-dev 14:58:04 especially since ?rc already got a big weight reduction 14:58:10 why not just set ash to curse items on wear 14:58:13 minmay: at least for me, it did get destroyed a fair amount 14:58:15 then you uncurse as you need 14:58:21 PleasingFungus: I mean that a lot of the extra eight is being put in gold. 14:58:24 because you carried it around for no reason at all whatsoever 14:58:25 makes early game piety gain less random 14:58:47 you don't use identify in combat 14:59:04 well, it was convenient to have ?id and ?rc scrolls on hand, rather than traipsing back every single time I wanted to ?id or ?rc a thing 14:59:11 and they were both common enough that I didn't care about losing a few 14:59:12 i certainly didn't carry those around until it stopped being useful to get more of them 14:59:23 yes, but that point is pretty early on 15:00:11 also identify always gets used immediately before that point so you wouldn't carry them around either way (because you used them) 15:00:17 yes 15:00:36 I used to keep exactly 1 ?id on hand, before jewellery auto-id'd 15:00:43 (early on) 15:00:47 but now it does so who cares 15:00:49 Or we could just iterate on this if it turns out there's a problem somewhere. 15:01:21 these numbers aren't set in stone. 15:01:23 well we reduce the number of identify scrolls by about 9; if that are any amount of reduction is too much, it can be fixed by giving some weight back to scrolls and shifting some weight back to identify 15:01:33 for rc, I feel there's just probably too much being generated currently 15:01:39 but I'm not sure how few there should be 15:02:01 gammafunk: After the most recent rc changes it might be too few. 15:02:14 not really convinced 15:02:21 anyway I disagree with reducing strategic consumable spawns (?rc, ?id, ?rech, whatever useless ones) especially since more ?id gets used now and ?rc already went down, since removing itemdest didn't really change those 15:02:28 I have yet to see a non-ash character without a ridiculous number of rc 15:02:31 yeah 15:02:36 but am definitely on board with getting rid of ?blink, ?tele, etc 15:02:38 Hmm. 15:02:39 reaverb: have you looked at logs of recent 3-rune rings 15:02:40 I'm talking about early game here 15:02:41 *wins 15:02:52 Yes I meant mostly early game. 15:02:52 minmay: yeah, I'm worried about fucking early-game characters too 15:02:59 I have never had enough ?rc to be comfortable before at LEAST lair 15:03:06 yesterday I was talking about adding some kind of 'consumable vault' 15:03:07 well, we could condition on depth 15:03:08 like the food vaults 15:03:14 I'd said we don't currently do that, so why do it but 15:03:20 turns out we do it already! 15:03:24 since the high level scrolls 15:03:24 item_depth? 15:03:25 I've had games without finding a single rc before lair, or in lair until several levels 15:03:26 -!- Hailley has quit [Quit: Petra is closed!] 15:03:32 I wasn't actually sure what that flag was 15:03:43 (or rather, I have never had enough ?rc tobe comfortable before at least lair, after ?rc frequency was reduced - back in 0.7 when it was high I frequently hit that point before lair) 15:04:03 gammafunk: imho you should just go ahead and push the parameter-removal commit; it's harmless & only tangentially relevant 15:04:05 PleasingFungus: I think a vault is a poor idea because I've found games you randomly don't have a critical consumable are pretty fun. 15:04:15 yeah, well maybe we should consider using the same or similar logic like what we do for the high-level scrols 15:04:20 reaverb: no, I mean, like the guaranteed early-game food vaults that guarantee you don't starve 15:04:25 -!- Morik has quit [Quit: This computer has gone to sleep] 15:04:26 anyway 15:04:26 gammafunk: you aren't getting away from me THAT easily. i complain about high level scrolls/potions existing at least once a week 15:04:30 using item_depth is better 15:04:37 PleasingFungus: Yes, ?blink isn't really as critical as food. 15:04:37 there are guaranteed food vaults? 15:04:40 Kvaak: Yeah. 15:04:42 ......................... 15:04:43 huh 15:04:51 so we add more of it, minmay is furious and leaves forever! 15:04:53 I am not talking about ?blink 15:05:02 I am talking about the same thing everyone else is 15:05:09 early-game ?id & ?rc 15:05:24 Hmm. 15:05:44 ok, what I recommend is someone try editing the spreadsheet; the WeightCalculations sheet specifically 15:05:51 well an easy way to reduce the number of early game ?rc needed is to make it so "glowing" doesn't mean "cursed" 80% of the time early-game 15:05:59 and modify the WeightDepth<4 column 15:06:06 to I guess increase identify/rc? 15:06:21 we already have this in place for high-level scrolls 15:06:22 -!- clouded_ has joined ##crawl-dev 15:06:25 i think currently 1/3rd of cursed items are glowing, which is insanely high considering the number of cursed items that generate early vs. the number of ego/enchanted items 15:06:49 this is especially obvious with clubs now that they are allowed to glow 15:07:05 I wonder what the actual numbers are? if only we had some tool for generating... item stats.... 15:07:11 but you never know, it could be THE +12 club! 15:07:13 (the actual ratios of cursed to non-cursed glowing weapons) 15:07:16 (in the early game) 15:07:30 yeah, I don't have those currently 15:07:40 those are probably fine to add, since artes don't have that category 15:07:47 i.e. glowing 15:07:53 o 15:07:54 if they did it'd be a nightmare 15:08:08 tbh I assumed you already had something like that 15:08:09 of course the point IS to make the game harder, so maybe reducing the number of items you're allowed to wield/wear early game is fine 15:08:10 NumArteGlowing etc., it gets ridiculous 15:08:12 since itemstat is impressively thorough 15:08:21 I just think it's being underestimated 15:08:25 minmay: is the point to make the game harder early on? 15:08:37 well I'm assuming the point of generating fewer useful consumables is to make the game harder, yes 15:08:57 my personal objective has been to make consumables less hilariously overabundant *after* the early-game 15:09:51 (and more specifically to try to compensate for item destruction removal making it easier; this is why I was confused by how it targeted ?rc, ?id, and ?rech) 15:10:07 -!- TAS_2012v has quit [Read error: Connection reset by peer] 15:10:12 not sure what's with ?recharge changes 15:10:14 hadn't spotted htose 15:10:17 Kvaak: the what now? 15:10:24 ?? 12 club 15:10:25 +12 club[1/4]: redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06. 15:10:35 minmay: item destruction isn't too prevalent in the very early game ... 15:11:04 SamB: I still think it's where item destruction had the biggest effect on your chances of winning...orc wizards are a thing 15:11:04 s/isn't/wasn't/, whatever 15:11:07 orc wizards, ice beasts, I think that was about it? 15:11:13 minmay: hmm 15:11:15 ice beasts don't destroy items 15:11:19 potions? 15:11:19 haha 15:11:21 they are speed 10 and have no spells or anything, you drop them 15:11:29 they can't even open doors :) 15:11:38 ice breath doesn't freeze stuff? 15:12:02 I mean, granted, sensible people leave most of their potions behind before entering ice caves ;-P 15:12:09 anyway orc wizards, sigmunds (but sigmund is an orc wizard anyway), random kobolds that picked up a wand or darts of flame 15:12:10 -!- tsohg has quit [Remote host closed the connection] 15:12:14 ice beasts don't have ice breath......... 15:12:20 SamB: sensible people left them inside the cave at the entrance 15:12:28 minmay: hmm. 15:12:35 SamB: and then left the ice cave without picking them up again 15:12:41 y e p 15:12:47 memories....... 15:12:59 minmay: but, I'll not have room for all of the loot then 15:13:15 I always left my consumables outside the portal vault. 15:13:51 Although I have no idea why somebody leaving them inside would not put a 1 square exclude the exit. 15:14:02 I have never actually left them inside or personally witnessed someone doing so, yes 15:14:12 but it's apparently a thing that happens 15:14:16 <|amethyst> reaverb: don't some have multiple exits? 15:14:17 well 15:14:20 was apparently a thing that happened 15:14:21 -!- Keanan has joined ##crawl-dev 15:14:30 |amethyst: Oh, hmm. 15:14:40 -!- tcsc has quit [*.net *.split] 15:14:40 -!- Farcaster has quit [*.net *.split] 15:14:45 just annotate the level with the portal on it "!" 15:14:45 <|amethyst> reaverb: you could do X[! though 15:14:46 I only noticed a few levels of d later 15:14:59 "hm, being stung to death by bees. hey, where'd all my !cure go? ...where are my potions?" 15:15:05 -!- alefury has quit [Ping timeout: 246 seconds] 15:15:11 |amethyst: Oh, yes, I always forget anotations exist. 15:15:32 <|amethyst> X[!BYOB! 15:16:36 yeah, funny that, in the one game that takes over much of the boring remembering-related tasks from the player, you also have extra memory aids ... 15:17:42 -!- demiskeleton has quit [Ping timeout: 255 seconds] 15:17:42 -!- fdel has quit [Ping timeout: 255 seconds] 15:17:42 -!- st_ has quit [Ping timeout: 255 seconds] 15:18:06 -!- Keanan has quit [Client Quit] 15:18:06 -!- clouded_ is now known as st_ 15:18:28 oh, are cursed armour/weapons always glowing now? 15:18:31 nope 15:19:24 hrm, only if they have negative enchant? I'm not up to date on the current rules 15:19:40 minmay: why do you want to remove tele/blink scroll entirely? 15:19:53 having escape without Xp investment is OP i guess? 15:21:06 cursed armour/weapons will be glowing if they have a *positive* enchantment, an ego, or a 1/3 chance otherwise. 15:21:20 -!- SamB__ has joined ##crawl-dev 15:21:28 -!- SamB has quit [Read error: Connection reset by peer] 15:21:39 -!- CSDCS has quit [Read error: Connection reset by peer] 15:21:43 -!- [thor] has quit [Ping timeout: 272 seconds] 15:23:05 <|amethyst> I do think it would be better to do squashing in the opposite order 15:23:09 <|amethyst> it's kind of a hack now 15:23:23 lil bit 15:23:32 items() is a hack. 15:24:34 <|amethyst> maybe make the plus generation code refuse to do +1 through +2 (or whatever), then deterministically decide glow (with maybe the exception of curses) 15:24:49 -!- simmarine_ has joined ##crawl-dev 15:24:57 -!- Farcaster2 has quit [Ping timeout: 260 seconds] 15:24:58 -!- Tux[Qyou] has quit [Ping timeout: 260 seconds] 15:24:58 -!- HellTiger has quit [Ping timeout: 260 seconds] 15:24:58 -!- Nomi has quit [Quit: Changing server] 15:25:04 <|amethyst> s/glow/cosmetic/ 15:25:08 <|amethyst> s 15:25:58 -!- Morik has quit [Client Quit] 15:27:09 hrm, so any firm dev team opinions here on the proposed item adjustments? 15:27:18 what's the purpose of curses, again 15:27:23 <|amethyst> reaverb: maybe something like mgen_data for items? 15:27:34 One tweak I'll probably make is to give recharging the same weight as ?ea ?ew, so there's no effective decrease 15:27:57 yeah, that's a good change 15:28:09 for identify/rc, I can use the same depth < 5 condition and give ?ident and ?rc higher weight there 15:28:19 to make you not wear ID stuff on low depth 15:28:21 like how we give the high levels no weight there 15:28:25 yes 15:28:28 PleasingFungus: Oh, and since I'll forget otherwise, I still think purposely misleading commit messages are bad. 15:28:35 reaverb: I know 15:28:52 <|amethyst> %git :/remove pan 15:29:01 Could not find commit :/remove pan (git returned 128) 15:29:03 probably it was Pan 15:29:07 very misleading 15:29:09 <|amethyst> %git :/Remove Pan 15:29:11 07kilobyte02 * 0.13-a0-2732-g3c279cd: Remove Pan. 10(11 months ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3c279cd41ede 15:29:11 -!- simmarine has quit [Read error: Connection reset by peer] 15:29:11 -!- codehero has quit [Ping timeout: 260 seconds] 15:29:11 -!- codile is now known as codehero 15:29:17 -!- nooodl__ has joined ##crawl-dev 15:29:19 -!- Adder__ has quit [Ping timeout: 260 seconds] 15:29:19 -!- agenius has quit [Ping timeout: 260 seconds] 15:29:25 -!- Bloaxor has joined ##crawl-dev 15:29:27 -!- nooodl__ is now known as nooodl 15:29:34 I remember I brought that up the last time we had this conversation, and was informed there had been a Dev Decision that such silliness was No Longer Allowed 15:29:36 |amethyst: Not really familar with the mgen_data stuff. 15:29:37 -!- Fortescue has quit [Ping timeout: 260 seconds] 15:29:39 -!- Aryth has quit [Ping timeout: 260 seconds] 15:29:39 -!- nooodl_ has quit [Ping timeout: 260 seconds] 15:29:39 -!- paxed has quit [Ping timeout: 260 seconds] 15:29:40 -!- Medar has quit [Ping timeout: 260 seconds] 15:29:40 -!- Vesto has quit [Ping timeout: 260 seconds] 15:29:40 -!- Rjs has quit [Remote host closed the connection] 15:29:40 -!- Krakhan has quit [Ping timeout: 260 seconds] 15:29:41 -!- crate has quit [Ping timeout: 260 seconds] 15:29:41 -!- edlothiol has quit [Ping timeout: 260 seconds] 15:29:44 -!- DrPraetor has quit [Ping timeout: 260 seconds] 15:30:08 <|amethyst> reaverb: essentially it's a struct that hold the parameters for making a monster 15:30:17 -!- tholmes_ has quit [Ping timeout: 260 seconds] 15:30:23 |amethyst: Hmm. 15:30:25 <|amethyst> reaverb: so that you can give them names instead of just having an order of arguments 15:30:30 <|amethyst> and methods 15:31:08 -!- umrain has quit [Ping timeout: 260 seconds] 15:31:10 does a typical ashenzari worshiper not have much in the way of rc surplus by the end-game? 15:31:13 <|amethyst> s/and methods/and it has methods/ 15:31:14 -!- Krakhan has quit [Changing host] 15:31:36 !lg cv=0.15-a god=ash urune=3 won 15:31:37 No games for gammafunk (cv=0.15-a god=ash urune=3 won). 15:31:41 !lg * cv=0.15-a god=ash urune=3 won 15:31:42 50. guzonghuiren the Hawkeye (L27 CeWz of Ashenzari), escaped with the Orb and 3 runes on 2014-06-29 03:41:44, with 1403566 points after 111291 turns and 11:19:58. 15:31:45 !lg * cv=0.15-a god=ash urune=3 won -log 15:31:46 50. guzonghuiren, XL27 CeWz, T:111291: http://kr.dobrazupa.org/morgue/trunk/guzonghuiren/morgue-guzonghuiren-20140629-034144.txt 15:32:08 <|amethyst> !morguecrawl * recent won ash grep_inventory=remove\ curse 15:32:09 <|amethyst> FR 15:32:12 |amethyst: Hmm, maybe 'item_spec's would work for that. 15:32:26 ah, they convert them don't they 15:32:29 I know a few places just grab a few variables from a spec just to plug into items() 15:32:32 -!- orost has quit [Ping timeout: 260 seconds] 15:33:12 <|amethyst> reaverb: item_spec doesn't have quite the same parameters 15:33:18 -!- Bloaxzorro has quit [Ping timeout: 240 seconds] 15:33:27 <|amethyst> reaverb: it's kind of specialised for the map code and I'd be a little wary of changing that 15:33:38 Hmm. 15:33:55 -!- Fortescue has joined ##crawl-dev 15:33:55 <|amethyst> OTOH, it looks like it might not be too big of an expansion 15:34:19 -!- Medar has joined ##crawl-dev 15:34:39 Could also use something like that for miscast effects. 15:34:39 Which have like thirty args. 15:34:40 s/args/parameters/ I guess. 15:34:49 -!- Tedronai has quit [Quit: leaving] 15:35:36 <|amethyst> It would also be kind of nice to separate the static and dynamic parts of a beam 15:36:05 <|amethyst> but I guess it's not clear what things fall into which category 15:36:54 <|amethyst> since the existing code that reuses beams to fire them multiple times also resets them in ad-hoc ways, and never in exactly the same way 15:38:15 -!- SteampunkDuck has quit [Quit: leaving] 15:41:59 -!- reaverb has quit [Ping timeout: 252 seconds] 15:42:43 -!- ProzacElf has quit [Ping timeout: 240 seconds] 15:43:31 -!- CSDCS has quit [Read error: Connection reset by peer] 15:43:45 -!- Oregano has joined ##crawl-dev 15:43:47 !lg * cv=0.15-a god=ash urune=3 won -2 -log 15:43:48 49/50. kcfos, XL27 OgWr, T:90592: http://crawl.akrasiac.org/rawdata/kcfos/morgue-kcfos-20140628-012653.txt 15:45:06 !lg * cv=0.15-a god=ash urune=3 won -3 -log 15:45:07 48/50. none, XL27 OgWz, T:95785: http://dobrazupa.org/morgue/none/morgue-none-20140625-142450.txt 15:46:06 -!- Morik has quit [Client Quit] 15:47:52 -!- Diabl0658 has quit [Ping timeout: 248 seconds] 15:47:57 -!- Bcadren has quit [Ping timeout: 252 seconds] 15:48:06 -!- Bloaxzorro has joined ##crawl-dev 15:51:20 -!- debo has quit [Ping timeout: 252 seconds] 15:51:29 -!- reaverb has joined ##crawl-dev 15:52:34 -!- Bcadren has joined ##crawl-dev 15:52:45 -!- Bloaxor has quit [Ping timeout: 272 seconds] 15:54:10 -!- Oregano has quit [Ping timeout: 246 seconds] 15:54:36 -!- DrPraetor|2 has quit [Ping timeout: 255 seconds] 15:56:12 !tell tabstorm " minmay: why do you want to remove tele/blink scroll entirely?" I didn't mean that, I meant reducing their frequency (since they were two of the items that actually got destroyed sometimes) 15:56:13 minmay: OK, I'll let tabstorm know. 15:56:22 o 15:56:22 tabstorm: You have 2 messages. Use !messages to read them. 15:56:23 misread 15:56:36 i got you 15:56:55 you didn't misread really, I just said it in a stupid way :P 15:57:07 -!- ProzacElf has joined ##crawl-dev 15:57:21 -!- crate_ is now known as crate 15:58:06 -!- djetty_ has quit [Remote host closed the connection] 15:58:32 crawl would be pretty weird if everyone was a formicid with haste 15:58:47 lots of deaths to early killer bee packs imminent 16:00:13 perma-hasted formicids would be quite strong 16:00:42 well I don't think removing tele/blink entirely is actually that bad 16:00:50 I've worn maxwell's after all 16:00:57 it would make chei rather terrible 16:01:08 but then again you still have kickass abilities 16:01:09 not having haste bothers me a lot more than not having tele/blink 16:02:33 Bloaxzorro: did you know fo^chei has the fourth highest wr of all formicids 16:02:35 (jiyva doesn't count) 16:02:55 er wait no fifth 16:03:03 !lg * Fo-- s=god 16:03:04 35253 games for * (Fo--): 21399x, 3818x Lugonu, 2297x Okawaru, 990x Cheibriados, 978x Trog, 863x Xom, 708x The Shining One, 633x Makhleb, 506x Yredelemnul, 488x Elyvilon, 405x Ashenzari, 359x Zin, 339x Dithmenos, 296x Vehumet, 293x Nemelex Xobeh, 290x Qazlal, 154x Sif Muna, 141x Kikubaaqudgha, 129x Fedhas, 105x Gozag, 62x Jiyva 16:03:08 !lg * fo s=god / won o=% 16:03:09 153/35253 games for * (fo): 5/62x Jiyva [8.06%], 16/405x Ashenzari [3.95%], 5/141x Kikubaaqudgha [3.55%], 12/359x Zin [3.34%], 3/105x Gozag [2.86%], 27/990x Cheibriados [2.73%], 15/708x The Shining One [2.12%], 5/290x Qazlal [1.72%], 2/129x Fedhas [1.55%], 4/296x Vehumet [1.35%], 3/293x Nemelex Xobeh [1.02%], 3/339x Dithmenos [0.88%], 8/978x Trog [0.82%], 4/506x Yredelemnul [0.79%], 5/633x Makhleb... 16:03:48 -!- Kellhus has quit [Quit: Page closed] 16:04:12 !lg * Fo-- won s=god 16:04:13 153 games for * (Fo-- won): 27x Cheibriados, 19x Lugonu, 16x Ashenzari, 15x The Shining One, 12x Zin, 10x Okawaru, 8x Trog, 5x Qazlal, 5x Jiyva, 5x Kikubaaqudgha, 5x Makhleb, 4x Yredelemnul, 4x Vehumet, 3x Elyvilon, 3x Nemelex Xobeh, 3x Dithmenos, 3x Gozag, 2x Xom, 2x Fedhas, Sif Muna, 16:04:35 i- uh, okay 16:04:42 ??????? 16:05:27 people really, really think fo^chei is a good idea 16:05:31 apparently 16:05:34 -!- CSDCS has quit [Read error: Connection reset by peer] 16:05:47 haha fo^trog 16:05:59 !hs * fo trog 16:05:59 978. stickyfingers the Conqueror (L27 FoBe of Trog), escaped with the Orb and 4 runes on 2014-03-14 18:38:09, with 2378348 points after 67886 turns and 21:39:15. 16:06:23 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140626181429]] 16:13:13 -!- debo has joined ##crawl-dev 16:13:18 -!- GoblinBomb has quit [Ping timeout: 240 seconds] 16:13:38 ok, so here's what I'm essentially removing for a 3-rune game 16:13:39 ~7 remove curse, 6 identify; 6 teleportation; 3 fear; 3 blinking; 3 noise; 3 random useless; 3 fog; 3 amnesia; 3 immolation 16:13:42 er 16:13:44 dangit 16:14:16 huh. amnesia? 16:14:46 -!- Blomdor has quit [Quit: Page closed] 16:14:47 yeah that's the one not gettign removed 16:14:56 but now I need new numbers 16:19:14 ~8 remove curse, 6 identify; 6 teleportation; 3 fear; 3 blinking; 3 noise; 3 random useless; 3 fog; 3 immolation 16:19:26 so a reduction of scrolls by ~11% 16:20:17 hrm, any thoughts on vuln 16:20:25 currently they're the same 16:20:33 it's a tactical scroll 16:21:28 I guess for consistency I could reduce them by 2 16:23:56 eh 16:23:59 follow your heart 16:29:42 oh good, and I did these weights wrong in the patch 16:29:48 I would not reduce vuln just because I think having more variance with scroll use would be a good thing. 16:29:57 Not sureIf that's the best way to do it. 16:30:15 reaverb: well, this is an across-the-board reduction for tactical scrolls 16:30:25 gammafunk: Hmm. 16:31:03 it also includes identify/rc because those are so common, but that's a bit up in the air 16:31:55 we can make vuln just be as common as fear/blink/those other "3 scrolls" 16:32:03 which is what would happen if I didn't adjust vuln 16:32:26 I don't feel strongly about it, so if you do 16:32:31 dont reduce vuln 16:32:35 its already rare 16:32:46 it's not as rare as it used to be 16:32:52 it became more frequent a few months ago 16:32:53 iirc 16:32:58 %git :/[Vv]uln 16:32:58 07PleasingFungus02 * 0.15-a0-1733-gc591b79: Rebuild Shatter's description (alefury) 10(3 days ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c591b795fd51 16:33:01 hm 16:33:06 you see about 11 vuln scrolls a game now 16:33:11 this would make it about 9 16:33:26 compared to currently 14 fear/blink/etc becoming 11 16:33:32 %git 20358d8b6632 16:33:33 07nonethousand02 {MarvinPA} * 0.14-a0-2926-g20358d8: Increase the weight of vulnerability scroll generation (decrease remove curse) 10(5 months ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20358d8b6632 16:34:20 trivia: google translate takes the korean transliteration of "beogh" and turns it into "ogg baby" 16:34:20 gammafunk: Hmm. 16:34:36 also, translates their translation of "slaying" into "slaughter" 16:34:38 pinking me with "Hmm.", grrr 16:34:41 z - +0, +7 ring of slaughter 16:34:42 *pinging 16:34:47 D - +6, +4 slaughter ring (right hand) 16:34:53 gammafunk: Oh, sorry. 16:35:02 -!- edlothiol has joined ##crawl-dev 16:35:05 is ogg baby not an awesome translation though 16:35:08 it is! 16:35:39 RIP AND SLAUGHTER 16:35:39 rip 16:35:40 mp3 baby 16:35:49 So eventually the brand 9 Evening / 7 Large Shield / 12 of the former Golden Dragon gasses. 16:35:54 I love machine translation 16:36:02 fr gas dragon 16:36:46 !send BlastHardcheese swamp dragons 16:36:47 Sending swamp dragons to BlastHardcheese. 16:36:49 -!- kramin has quit [Client Quit] 16:37:26 PleasingFungus: So what input produced that output eventually? 16:38:15 그럼 결국엔 브랜드 9이브닝/8라지쉴드/12금룡갑이 되는건가.. 16:38:44 "So eventually [your orc] will end up with a +9 eveningstar, +7 large shield, and +12 GDA." 16:41:05 oh, here's a guy who translated the last blog update. interesting. 16:41:41 -!- ChangeAj has quit [Quit: Page closed] 16:41:46 " Snails: fool! I was deleted in order to gain momentum! " 16:42:03 rip guardian robots 16:42:30 Hmm. 16:43:06 anyway, looking over that board, it seems like most of the dcss chat is just the usual "check out my win", "what do I do with this character", "ugh, stupid death" 16:43:32 so basically crawl chat 16:43:34 -!- WereVolvo has quit [Read error: Connection reset by peer] 16:43:36 yes 16:43:47 and the actual beogh chat doesn't seem to be particularly negative either 16:43:47 fewer stories about dreams though 16:44:00 and less pizza tornadoes 16:44:24 it's just the people who are very very upset about the changes who braved the language barrier to attempt to beard the devs in their den 16:44:58 are devs required to have beards 16:45:02 yes. 16:46:04 why do you think no dev has been officially kicked out 16:46:21 -!- Piginabag has quit [Quit: Page closed] 16:46:23 because an exiled dev must face the harshest of punishments 16:46:28 forced shaving 16:46:53 -!- reaverb has quit [Ping timeout: 252 seconds] 16:46:56 and walk beardless away in eternal shame 16:48:17 -!- Bcadren has quit [Read error: Connection reset by peer] 16:53:28 -!- Stendarr has quit [Ping timeout: 248 seconds] 16:54:34 -!- Bcadren has joined ##crawl-dev 17:02:15 -!- Lasty has quit [Quit: Leaving.] 17:04:06 -!- Blazinghand has quit [Read error: Connection reset by peer] 17:04:14 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1798-g4683f23 (34) 17:14:25 -!- Lasty has joined ##crawl-dev 17:16:26 -!- Textmode has joined ##crawl-dev 17:17:10 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 17:23:51 -!- eb has quit [Ping timeout: 240 seconds] 17:25:00 -!- SamB__ is now known as SamB 17:26:27 So who actually knows how to make a fresh trunk build? 17:26:34 *offline trunk build 17:26:38 *for download 17:28:21 PleasingFungus: there are makefile targets, but the answer depends on what platform you mean 17:28:32 people are complaining that the windows build is out of date 17:28:45 -!- ChangeAj has joined ##crawl-dev 17:28:57 -!- Lasty has quit [Quit: Leaving.] 17:29:00 I think you're supposed to have a cronjob setup to cross-compile them from Debian 17:37:37 -!- tsohg has quit [Remote host closed the connection] 17:40:52 -!- Sorbius has quit [Ping timeout: 260 seconds] 17:43:35 -!- Kalir has quit [Read error: Connection reset by peer] 17:44:02 -!- Kalir has quit [Changing host] 17:46:02 03PleasingFungus02 07* 0.15-a0-1799-g687e188: Tweak beogh gifting code. 10(28 minutes ago, 1 file, 53+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=687e18844208 17:46:30 trying to figure out how to make the targeter iterate over specifically those orcs that are valid gifting targets 17:46:49 I looked at LRD's for insight, but the LRD targeter seems really buggy 17:46:56 -!- UncertainKitten has joined ##crawl-dev 17:47:55 -!- fearitself has quit [Ping timeout: 246 seconds] 17:49:27 funnily, it was already smite-targeted; it just displayed incorrectly 17:50:13 PleasingFungus: you mean iterate as in +/- 17:50:14 keys 17:50:15 yes 17:50:17 cycle 17:51:08 ideally it would also default to a valid target 17:51:40 PleasingFungus: for the default, you'll likely need to make a function 17:51:55 and for the cycling, you'll probably need to modify ::monster_cycle 17:52:12 where's that? 17:52:21 in directn.cc, of course 17:52:24 ah, yep 17:52:27 I was poking around in there earlier 17:52:41 See _find_jump_attack_mons for an example of how to do default target 17:53:14 ? 17:53:23 I don't see anything about default-targeting there 17:53:37 PleasingFungus: directn.cc is complicated 17:53:41 ha 17:53:43 you have to understand how the function is called 17:54:00 oh, I see 17:54:07 so I need to add a new restriction type? 17:54:12 like TARG_EVOLVABLE_PLANTS 17:54:12 so you'll have to look at ::::find_default_monster_target 17:54:15 which seems like the best analogy 17:54:40 PleasingFungus: probably you'll make something like _find_monster 17:54:51 and test the target restriction or some condition 17:55:03 and use your new _find_beogh_monster or w/e function 17:55:08 yes 17:55:09 as the argument instead of _find_monster 17:55:10 hm. 17:55:36 here's the same bug with upheaval. if I have a couple of enemies next to me, and one that's not adjacent to them or me, the targeter won't cycle to it - same as with LRD when targeting shatterable enemies (gargoyles.) 17:56:06 huh. it actually gets completely stuck. 17:56:14 this is really broken. 17:57:20 hrm, it may be that upheaval is using some explosion radius restriction 17:57:29 ah, doesn't its explosion size vary randomly 17:57:47 that's probably the issue if so 17:57:48 yes, but it always passes the max size 17:57:54 try it yourself 17:58:16 well I'm not saying there's no bug 17:58:31 I'm saying that fball doesn't have this problem probably because of its fixed radius 17:58:35 http://i.imgur.com/JkkpDHA.png here's my setup, but I suspect you can get weird behavior in a lot of configurations 17:58:39 well 17:58:42 lrd has this problem 17:58:57 when targeting gargs, which I think have a fixed explosion radius? 17:59:07 also, fireball isn't smite-targeted 17:59:11 which I think is the main issue 17:59:28 I think lrd has some variable radius in a few different situations 17:59:34 nevermind! 17:59:38 wand of fireball has the same problem 18:00:22 just gets stuck iterating back and forth between the hobgoblin & the top-left yak - won't cycle to any of the others, in either direction 18:00:42 well _find_square_wrapper, which is function that calls the fairly complicated function _find_square 18:00:45 is likely the problem 18:01:05 those functions or the args passed to them 18:01:29 yeah probably. 18:02:27 gargs explode like crystal, i.e. always at radius 2 18:03:45 -!- eb has joined ##crawl-dev 18:03:55 -!- MarvinPA has quit [Ping timeout: 240 seconds] 18:04:47 -!- Moonsilence has quit [Ping timeout: 245 seconds] 18:05:51 -!- Patashu has joined ##crawl-dev 18:07:51 augh, _find_square is a recursive function featuring a doubly nested for-loop exited with a goto 18:08:22 not even gonna try to touch that 18:10:12 mmm 18:10:31 lightweight 18:11:51 -!- Tuxedo[Qyou] has quit [Ping timeout: 255 seconds] 18:12:20 "You hit the centaur. The centaur is duplicated!" 18:12:24 why do I feel like this is abusable 18:13:49 mauricescumming 18:14:10 -!- lobf has joined ##crawl-dev 18:14:20 ??mauricescumming[$] 18:14:21 mauricescumming[9/9]: Maurice isn't scum, he's actually a nice guy once you get to know him 18:14:25 -!- Kalir has quit [Read error: Connection reset by peer] 18:14:30 -!- nooodl_ has joined ##crawl-dev 18:14:54 -!- Kalir has quit [Changing host] 18:16:23 -!- scummos__ has quit [Ping timeout: 244 seconds] 18:17:15 -!- nooodl has quit [Ping timeout: 255 seconds] 18:26:40 -!- nooodl has joined ##crawl-dev 18:27:44 03gammafunk02 07* 0.15-a0-1800-g2dcbfe9: Remove an unused argument from the items() function 10(16 hours ago, 13 files, 40+ 56-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dcbfe939151 18:27:44 03gammafunk02 07* 0.15-a0-1801-gfe1f5a6: Reduce potion and scroll generation. 10(5 hours ago, 1 file, 52+ 54-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fe1f5a6b0eb6 18:28:18 -!- nooodl_ has quit [Ping timeout: 240 seconds] 18:28:37 oh good heavens no 18:28:51 I put a period at the end of my commit title 18:32:03 gammafunk: hehehe 18:32:27 Better than a comma, 18:34:07 or an exclamation mark! 18:34:35 or goodness forbid a semicolon; 18:35:09 Or butterfingers,. 18:38:14 -!- Aryth1 has quit [Read error: Connection reset by peer] 18:41:47 -!- predator117 has quit [Ping timeout: 264 seconds] 18:43:20 -!- MarvinPA has joined ##crawl-dev 18:43:21 -!- PsyMar has quit [Ping timeout: 240 seconds] 18:46:11 -!- Patashu has quit [Disconnected by services] 18:46:11 -!- Patashu_ has joined ##crawl-dev 18:49:31 -!- Werehuman has quit [Ping timeout: 246 seconds] 18:53:23 -!- category has quit [Quit: Page closed] 18:53:47 -!- PsyMar has quit [Ping timeout: 264 seconds] 18:56:20 ty for making the generation change, by the way! 18:56:31 it is important work & should not be thankless 18:56:37 gammafunk 18:56:49 np 19:02:34 rip ptions 19:02:36 *potions 19:03:06 I just realized this is a stealth buff to experience pots 19:03:19 03PleasingFungus02 07* 0.15-a0-1802-g8835e0a: Improve beogh gift-giving UI 10(4 minutes ago, 4 files, 42+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8835e0aa8387 19:03:21 it probably isn't 19:03:26 it's a very minor buff 19:03:49 the weight doubled 19:03:59 !learn e pleasingfungus[2 s/remove consumables/reduce chunks to an undifferentiated, meaty slurry/ 19:04:00 pleasingfungus[2/5]: short-term: reduce chunks to an undifferentiated, meaty slurry, bring lethal infusion back from the dead. later: moss removal, ORB ghosts, strategic items, new uniques? return of diamond obelisk? more slugs??? no-backtracking god... and remove fun. 19:05:33 fruit slurry, meat slurries... 19:05:41 crawl 0.15: a big 'ol mess 19:05:46 -!- rob__ has quit [Remote host closed the connection] 19:06:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140620030201]] 19:06:54 what is moss 19:07:44 wait 19:07:52 the avg number of HW pots a game was cut by 10? 19:07:55 dang 19:07:58 and curing by 20 wow 19:08:20 but no change to the other potions? 19:08:36 -!- reaverb has joined ##crawl-dev 19:08:36 the others are pretty rare 19:08:47 What was the average hw a game? 19:08:50 20 or so? 19:08:54 feels like about 15 19:08:59 but im probably wrong 19:09:10 i dont have the sheet open so im hoping you know off the top of your head 19:09:12 tabstorm: your laziness is pretty astounding, but I'll say it again: look at the spreadsheet 19:09:24 tabstorm: Remember this is including shops. 19:09:31 ??spreadsheet 19:09:31 I don't have a page labeled spreadsheet in my learndb. 19:09:43 ??excell 19:09:43 I don't have a page labeled excell in my learndb. 19:09:46 ??office 19:09:46 I don't have a page labeled office in my learndb. 19:09:47 dang 19:10:01 ok, one l in excel but still 19:10:19 31 heal wounds what 19:10:20 minmay: moss from ballistomycetes IIRC 19:10:20 no way 19:10:28 even the commit said how many 19:10:58 It just says how many were removed 19:11:17 I guess the RNG has dispelled my estimate of how many HWs spawn 19:11:19 well the spreadsheet shows it any, which is in the commit 19:11:21 since i thought it was way less than 30 19:11:37 that's arguably not moss. mold? 19:11:37 well this includes elf, crypt 19:11:39 and way less than 54 curing 19:11:44 yeah but still 19:11:48 gammafunk: Out of curiosity, why did you buff other items weight rather than just nerfing items spawned? 19:11:51 and curing sits in shops a lot 19:11:55 Like I originally did in chunkless. 19:12:08 reaverb: mostly because of low-weight items like rods 19:12:15 I didn't want to reduce their prevelance 19:12:37 and a small increase in armour/weapons and an increase in gold seemed fine 19:13:11 increase in armour/weapons isn't really even a buff since the average armour/weapon was recently changed to be significantly worse now 19:13:32 (enchantment squashing) 19:13:33 plus you only need to find a few decent ones, most of it is just floor junk 19:13:33 by keeping the weights and number of items generated, it's easier for me; I don't then have to check jewelry, rods, books, etc, and make new weights for them 19:13:43 minmay: Are weapons squashed too? 19:13:49 If they aren't they probably should be.. 19:13:53 no but enchant is 19:13:58 sort of 19:14:21 well, you can more easily get a +9 weapon, but if you use more than 1 weapon for whatever reason, or want to use another enchanted thing.. good luck 19:14:38 -!- PsyMar has quit [Ping timeout: 240 seconds] 19:16:10 weapons and armour are both squashed, yes 19:16:18 I'm not even talking about the enchant weapon nerf 19:16:29 -!- ldierk has quit [Ping timeout: 252 seconds] 19:16:44 I'm talking about how you no longer get +2 weapons or body armour 19:17:05 %git :/Squash 19:17:05 07PleasingFungus02 * 0.15-a0-1677-g16dc7de: Squash plusses on boring items (Hirsch) 10(6 days ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=16dc7de330f9 19:17:33 (a later commit did make it possible to get enchanted aux armour again) 19:18:14 (and another one made it possible to get enchanted randarts and unrandarts again) 19:18:40 (there's a morgue somewhere with "the +0 Singing Sword") 19:19:24 (the point is, you don't find +2 ring mail or maces or whatever on D:1 anymore unless they have an ego which is very rare by comparison) 19:19:46 -!- ldierk has joined ##crawl-dev 19:25:43 -!- Zermako has quit [] 19:32:53 Hmm, is "The sentinel's mark upon you fades away." an acceptible message for the Mark from alarm traps wearing off? 19:33:14 I guess that is a little confusing 19:33:49 -!- breeder_ has quit [Ping timeout: 252 seconds] 19:33:55 you get "A sentinel's mark forms upon you" when you step on one so it seems okay to me 19:34:24 Oh, hmm, you do. 19:34:31 Might be good to change both >_> 19:34:43 well "sentinel's mark" doesn't have to mean that it's a mark that came from a sentinel 19:34:53 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:34:58 for example, i can sell you a "baker's dozen" of acid tabs, even though im not a baker 19:35:47 Eh, yeah, it probably isn't super important. 19:35:54 !define acid tab 19:36:36 -!- edlothiol has quit [Ping timeout: 260 seconds] 19:40:24 -!- Bcadren has quit [Ping timeout: 248 seconds] 19:44:17 -!- Ququman has quit [Remote host closed the connection] 19:45:39 -!- Bcadren has joined ##crawl-dev 19:45:58 -!- PsyMar has quit [Ping timeout: 240 seconds] 19:52:04 -!- Farcaster has quit [Quit: Nettalk6 - www.ntalk.de] 19:54:26 -!- Kramin has quit [Quit: This computer has gone to sleep] 19:56:38 -!- PsyMar has quit [Ping timeout: 240 seconds] 19:57:06 -!- Lasty has joined ##crawl-dev 19:59:52 reaverb: if they are going to be identical effects i think it would be -more- misleading for them to have different names 20:00:28 ontoclasm: If I were to rename Mark I would rename both versions. 20:01:25 mm 20:01:41 -!- Kramin has quit [Client Quit] 20:02:26 -!- PleasingFungus has joined ##crawl-dev 20:07:36 -!- PsyMar has quit [Ping timeout: 248 seconds] 20:09:42 http://upload.wikimedia.org/wikipedia/commons/0/0f/Palden_Lhamo.jpg fr 20:12:50 fr: exciting beetle 20:13:03 !send atomicthumbs orb beetles 20:13:04 Sending orb beetles to atomicthumbs. 20:13:16 :o 20:13:51 PleasingFungus: It does look cool but what would be the mechanical theme? 20:14:23 absolutely no idea 20:18:20 well, bailey obviously needs cavalry, and that looks like the right man for the job 20:18:34 well. woman 20:18:45 goddess 20:23:08 bairyn (L1 SpFE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:1) 20:23:09 Elbereth (L13 DEWz) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 20:23:10 tocasia77 (L15 FoAK) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:2) 20:23:40 bairyn (L1 SpFE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:1) 20:23:41 tocasia77 (L15 FoAK) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:2) 20:23:42 Elbereth (L13 DEWz) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 20:25:49 haha, the succubus sprite has a demonic bikini 20:25:51 wonderful 20:28:24 -!- PsyMar has quit [Ping timeout: 248 seconds] 20:28:26 Well there's also a pan lord sprite with a demonic bikini. 20:28:32 ? 20:29:03 bikinis are inherently demonic 20:29:10 o 20:29:13 ontoclasm 20:29:25 if I describe this monster as having "a hairy body, a lioness' head with donkey's teeth and ears, long fingers and fingernails, and the feet of a bird with sharp talons" 20:29:27 will you sprite it 20:29:36 -!- puissantveil has quit [Quit: Page closed] 20:29:53 -!- renftw has quit [] 20:30:03 PleasingFungus: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/mon/panlord/demon_body_succubus.png;h=a2837e10cdbeb752b19ebc7100fbe0aebc16d925;hb=HEAD 20:30:12 hahaha 20:30:27 that's wonderful 20:30:30 <|amethyst> and high heels, really? 20:30:36 yes 20:30:50 even the succubus sprite doesn't have that! 20:30:53 panlady 20:31:06 however it's great because it's an unearthly abomination & crime against nature 20:31:09 and probably has like 20:31:13 PleasingFungus: "H" 20:31:14 a set of cubes for a head 20:31:22 or a yak 20:31:23 <|amethyst> that with the rhino head 20:31:24 ontoclasm: ? 20:31:26 <|amethyst> haunts my dreams 20:31:38 a demon in a bikini and high heels 20:31:39 a hairy body, a lioness' head with donkey's teeth and ears, long fingers and fingernails, and the feet of a bird with sharp talons 20:31:44 with a huge elephant head 20:32:31 * reaverb briefly considers photoshopping a real picture of an elephant head onto a real picture of a woman in a bikini. 20:34:51 "archeao ur a little faXXXX who thinks winning 3 rune is the shit that gives u the right to talk outa ur ass" 20:35:03 dang! 20:35:05 do we have any kind of standards for banning people from tiles? 20:35:12 -!- moose has joined ##crawl-dev 20:35:16 do we actually have a mechanism for banning people from tiles 20:35:17 I realize it's a terrible can of worms 20:35:24 well, yeah but 20:35:27 or, at the very least, tileschat 20:35:30 gammafunk: afaik it's currently impossible 20:35:56 I think we tend to only remove people if they do something like a DOS attack 20:36:00 for instance notcluie 20:36:04 rip 20:36:18 I've been wanting to put some basic chat modulation into webtiles, but it's significant work 20:36:44 moderation? 20:36:52 gammafunk: I think a could more instances of behavoir like spamming ##crawl with TSO worships and unworships would have resulted in a ban. 20:36:52 yeah moderation, sorry 20:37:06 gammafunk: I was thinking, "like what, bold and italics?" 20:37:15 Something like the player playing the game being able to kick people might be enough. 20:37:15 man 20:37:20 reaverb: well in this case it's just someone (Ascension) who's repeatedly trolling with fairly nasty personal insults 20:37:27 <|amethyst> gammafunk: which server? 20:37:30 cszo 20:37:31 gammafunk: Oh, hmm. 20:37:37 <|amethyst> gammafunk: is he currently in a game 20:37:51 he's spectating Gadrel 20:38:06 why dont you just give him 20:38:09 the notcluie treatment 20:38:17 it would be hilarious and hes too dumb to get around it 20:38:32 the notcluie treatment? 20:38:50 banned 20:38:51 from the server 20:39:08 oh 20:39:28 I really should just bite the bullet and make those chat changes, but ug javascript 20:40:19 just ban ascension 20:40:24 simple fix 20:40:36 its not needed to have moderation except for the occasional idiot 20:40:41 yeah, simple fix, but what if he comes back, and there are always more really 20:40:45 and its easy enough and funny to just ban them 20:40:53 dude ascension is retarded hes not gonna know how to get around it 20:41:03 !lg * arenasprint 20:41:04 14542. Werehuman the Shield-Bearer (L1 MiFi of Okawaru), slain by a centaur in Sprint (Sprint VI: "Thunderdome") on 2014-06-30 01:11:23, with 0 points after 50 turns and 0:00:42. 20:41:13 -!- Crehl has quit [Quit: qqqqqqq] 20:41:32 huh 20:41:46 no one has gotten even a single rune in arena sprint in "recent" versions 20:41:59 -!- PsyMar has quit [Client Quit] 20:42:06 Ha. 20:42:08 specifically, since jan 2013 20:42:08 I definitely have always wanted the ability to kick people out of my tileschat when I'm playing, though I realize that's maybe not the solution you are going to implement 20:42:35 well the thought was the player could silence tileschat spectators, yes 20:42:40 Whats arenasprint? 20:42:46 and then any spectator could just ignore specific people 20:42:48 tabstorm: yes. 20:43:05 tabstorm: You fight enemies and waves like zotdef except it's a sprint. 20:43:06 no i mean which one is that? the one with the shops and points? 20:43:10 tabstorm: Yes. 20:43:12 O 20:43:21 i had mixed it up with pit sprint 20:43:32 The names are weirdly similar. 20:43:33 it is kind of goofy that we have three "arena sprints" 20:43:36 [03:32:32] * reaverb briefly considers photoshopping a real picture of an elephant head onto a real picture of a woman in a bikini. 20:43:38 https://dl.dropboxusercontent.com/u/63152810/n/elephantemonium.jpg 20:43:41 Dang i need to do pits and actuallyget all the runes at some point 20:43:53 my last dude couldnt kill asmodeus 20:44:01 Bloaxzorro: Ha. 20:44:06 real_goof.jpg 20:44:16 tabstorm: if you do, you will be the second person to have ever done so 20:44:24 in pits? 20:44:33 hm 20:44:34 lots ofpeople have gotten all the runes id imagine in pits 20:44:37 its not a hard sprint 20:44:47 !lg * won pitsprint 20:44:48 133. Mousus6 the End of an Era (L24 FoFi of Qazlal), escaped with the Orb and 3 runes on 2014-06-25 19:57:56, with 6079191 points after 10458 turns and 1:27:37. 20:44:52 no one has ever done it 20:44:54 in pitsprint 20:44:57 Wot.. 20:45:00 well 20:45:02 pitsprint happens to have 3 runes I think 20:45:06 oh 20:45:09 Ha. 20:45:09 3 20:45:09 wait am i mixing it up with something 20:45:11 unless there is a secret one 20:45:12 I was looking for 15 20:45:21 im dum 20:45:22 it has all the hell and pan dudes 20:45:26 !hs * pitsprint 20:45:27 19935. clouded the Archmage (L25 DEEE of Vehumet), escaped with the Orb and 3 runes on 2012-11-17 16:45:14, with 15290882 points after 3870 turns and 1:11:02. 20:45:35 probably just 3 yes 20:45:42 !lg . pitsprint 20:45:43 3. Tabstorm the Conqueror (L23 TeGl of Okawaru), escaped with the Orb and 2 runes on 2013-12-15 22:38:07, with 2051030 points after 17897 turns and 4:29:12. 20:45:43 too many sprints 20:45:46 ah 20:45:48 your right its 3 20:46:00 i couldnt get the last one because of asmodeus 20:46:05 anyway only 1 person has ever gotten 15 in arenasprint 20:46:11 which is sort of neat 20:46:18 !hs * arenasprint 20:46:19 14542. Ragdoll the Hellbinder (L26 MuSu of Sif Muna), escaped with the Orb and 15 runes on 2012-08-15 23:27:28, with 99999999 points after 10544 turns and 2:12:49. 20:46:26 O 20:46:48 What happens at the end thats prohibitive? 20:47:20 dosent some ultra lich spawn 20:47:22 Master Blaster (13L) | Spd: 10 | HD: 30 | HP: 1500 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible, 07vault | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: fire storm (8d23), glaciate (42d1), miasma breath (3d20), teleport self / fire storm (8d24), glaciate (42d1), miasma breath (3d20), teleport self | Sz: Medium | Int: high. 20:47:22 %??master blaster 20:47:29 That spawns 20:47:39 42d1 glaciate lol 20:47:50 is it supposed to be 42d10? 20:48:05 42d10 would be pretty lethal!!! 20:48:15 42d1 is a bug in the output display 20:48:19 <|amethyst> No, it means the tracer beam itself doesn't have damage on it 20:48:22 yes 20:48:29 it shows up on a few other things iirc 20:49:11 hmm 20:49:39 I should play this sometime 20:49:47 I bet as a VS it wouldn't be bad 20:50:13 !lg * ikiller~~succubus 20:50:14 No games for * (ikiller~~succubus). 20:51:44 -!- tsohg has quit [Remote host closed the connection] 20:53:41 -!- kekekela has quit [Quit: Page closed] 20:55:00 -!- ProzacElf has quit [Ping timeout: 260 seconds] 20:55:07 -!- Arkaniad has quit [Ping timeout: 240 seconds] 20:56:05 |amethyst: flash freeze actually did do 42d1 damage for a while though 20:57:29 <|amethyst> oh, hm 20:57:39 <|amethyst> I presume that was a bug? 20:58:15 <|amethyst> oh, power/4 d 1 20:58:16 -!- Diabl0658 has quit [Ping timeout: 260 seconds] 20:59:59 -!- reaverb has quit [Quit: Leaving.] 21:00:34 -!- Nomi_ is now known as Nomi 21:00:34 -!- Keanan has joined ##crawl-dev 21:03:16 https://dl.dropboxusercontent.com/u/63152810/n/real_goof.jpg and just to round it off for tonight 21:04:16 -!- Werehuman has quit [Ping timeout: 246 seconds] 21:05:44 <|amethyst> She is friends with http://s-z.org/neil/images/DieselRobin.jpg 21:07:35 -!- F-Glex has quit [Quit: Time for us to bug out.] 21:07:36 https://dl.dropboxusercontent.com/u/63152810/5TpOCX0.gif good night folks 21:08:06 -!- Bloaxzorro has quit [Quit: Error: Bloax not found] 21:08:24 -!- HellTiger_NB has quit [Ping timeout: 248 seconds] 21:09:49 -!- archaeo has joined ##crawl-dev 21:12:21 !lg * arenasprint recent xl>=3 21:12:22 2292. Tabstorm the Martial Artist (L6 VSMo of Okawaru), slain by a killer bee in Sprint (Sprint VI: "Thunderdome") on 2014-06-30 01:58:20, with 56 points after 379 turns and 0:03:44. 21:12:27 mm 21:12:31 !lg * arenasprint recent 21:12:32 3905. Tabstorm the Martial Artist (L6 VSMo of Okawaru), slain by a killer bee in Sprint (Sprint VI: "Thunderdome") on 2014-06-30 01:58:20, with 56 points after 379 turns and 0:03:44. 21:12:42 another good removal candidate, tbh 21:13:22 arenasprint is a lot more interesting than sprint i/ii/iii/iiii tbh 21:13:39 -!- Bcadren has quit [Ping timeout: 255 seconds] 21:13:40 -!- Sorbius has quit [Ping timeout: 260 seconds] 21:13:45 hm 21:13:49 I wonder what the keywords for those are 21:13:56 !kw sprint4 21:13:57 Keyword: sprint4 => sprint mapdesc=Sprint_IV:_"Fedhas'_Mad_Dash" 21:14:01 !kw sprint2 21:14:07 Keyword: sprint2 => sprint mapdesc=Sprint_II:_"The_Violet_Keep_of_Menkaure" 21:14:09 that works 21:14:10 there you go 21:14:14 ty 21:14:18 !lg * recent sprint2 21:14:19 4530. Sonny the Spear-Bearer (L4 MfGl), slain by a boulder beetle in Sprint (Sprint II: "The Violet Keep of Menkaure") on 2014-06-29 20:43:49, with 99 points after 461 turns and 0:00:59. 21:14:21 huh 21:14:25 !lg * recent sprint1 21:14:26 15544. Sonny the Sneak (L1 GrAs), blasted by Ijyb (wand of flame) in Sprint (Sprint I: "Red Sonja") on 2014-06-30 01:59:32, with 0 points after 7 turns and 0:00:09. 21:14:29 !lg * recent sprint3 21:14:30 6476. HamsterSaurusMex the Covered (L3 MiFi), slain by a human in Sprint (Sprint III: "The Ten Rune Challenge") on 2014-06-29 22:38:02, with 57 points after 64 turns and 0:01:34. 21:14:33 !lg * recent sprint4 21:14:34 4403. sanders the Cudgeler (L2 OgBe of Trog), slain by a rat in Sprint (Sprint IV: "Fedhas' Mad Dash") on 2014-06-30 01:14:39, with 9 points after 16 turns and 0:00:13. 21:14:59 probably there are fewer games because people tend to die immediately in the first 4 sprints 21:15:04 (fewer arenasprint games that is) 21:15:10 and that doesn't happen as often in arenasprint 21:15:19 there aren't many fewer games 21:15:56 -!- Ladykiller69 has quit [Quit: Verlassend] 21:16:48 03PleasingFungus02 07* 0.15-a0-1803-g6ff5843: Remove sex demons 10(6 minutes ago, 6 files, 9+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ff5843ff78f 21:16:56 -!- Arkaniad has quit [Read error: Connection reset by peer] 21:18:00 there are fewer games because it is fuckin' brutal 21:18:06 the new tile is sexier imo 21:18:17 its like shes in a skintight suit, you can see /everything/ 21:18:19 also this change makes no sense but w/e 21:19:02 minmay: except there's nothing to see 21:19:04 eb: ? 21:19:13 PleasingFungus: its called imagination 21:19:16 -!- Bcadren has joined ##crawl-dev 21:19:18 I am willing to bet you were the only one "embarassed" 21:19:25 well 21:19:28 no one actually saw this thing 21:19:29 <|amethyst> no, he was not 21:19:33 since it was buried in the source 21:20:11 ok whatever 21:20:26 huh? 21:20:45 sex is fine, but crawl not remotely mature enough to handle sexual topics 21:20:47 is 21:20:58 I said ok whatever 21:21:01 aight 21:21:03 sorry 21:21:15 so, basically, ##crawl is a bunch of juveniles? 21:21:22 <|amethyst> and ##crawl-dev 21:21:31 hm. |amethyst, have you seen that swamp crash bug? 21:21:35 <|amethyst> considering we still let Mr TomatoRapist hang out here 21:21:39 ixhuachatetl flashback 21:21:46 you guys need to get older 21:21:59 I'd really rather not 21:22:06 too much gray hair as is 21:22:09 !bug 8746 21:22:09 https://crawl.develz.org/mantis/view.php?id=8746 21:22:18 |amethyst: the good news is it's easy to replicate 21:22:40 the bad news is that I don't know the relevant code at all 21:23:06 Whyd the succubus get removed? sexism? 21:23:17 seems like it might have something to do with ontoclasm's water edging changes from the other day? 21:23:23 tabstorm: yes 21:23:50 <|amethyst> yeah, features got moved from one layer to another, but maybe there are old indices cached 21:24:11 <|amethyst> or does this happen with new gameS? 21:24:26 I've only replicated it with his save 21:25:55 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140620030201]] 21:26:18 -!- G-Flex has joined ##crawl-dev 21:27:29 -!- skele-tan_ has joined ##crawl-dev 21:27:55 -!- Lasty has quit [Quit: Leaving.] 21:29:07 -!- tollymain has quit [Quit: Connection closed for inactivity] 21:29:23 tabstorm: maybe antisexism 21:29:28 wut 21:29:33 oh 21:30:34 mermaid (10m) | Spd: 10 (swim: 60%) | HD: 9 | HP: 31-51 | AC/EV: 4/12 | Dam: 19 | 10weapons, 10items, 10doors, amphibious | Res: 06magic(60), 12drown | Chunks: 07contam | XP: 471 | Sz: Medium | Int: normal. 21:30:34 %??mermaid 21:30:43 huh, those are still there though 21:30:50 despite having an obvious gender 21:31:05 <|amethyst> Patashu_: got it 21:31:07 <|amethyst> err 21:31:18 hehehehe 21:31:19 see pleasingfungus 21:31:19 <|amethyst> that was supposed to be PleasingFungus: 21:31:28 with crawl sexuality, you take one step forward and two steps back 21:31:35 !seen PleasingFungus 21:31:35 I last saw PleasingFungus at Mon Jun 30 02:25:55 2014 UTC (5m 40s ago) quitting, saying 'Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140620030201]'. 21:31:52 welp 21:34:25 <|amethyst> doh, forgot to include the bug number 21:34:33 03|amethyst02 07* 0.15-a0-1804-ga2c5d24: Don't crash on drawing mangroves. 10(26 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a2c5d24787f5 21:34:51 -!- Euph0ria has quit [Ping timeout: 240 seconds] 21:34:53 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:34:54 archaeo: thoughts on the problem of Ascension? 21:34:58 I reported him 21:36:08 -!- nooodl has quit [Ping timeout: 248 seconds] 21:37:42 Remember the GDD thread 21:37:45 about mermaids 21:38:38 -!- Euph0ria has quit [Read error: Connection reset by peer] 21:39:03 gammafunk: I'm not at all heated, if you're concerned; thanks for looking out though 21:39:17 I just patiently await your updates to the tileschat tools 21:39:57 I also disagree with TS, inasmuch as I'm doubtful IP banning would work, if that's in the cards 21:40:15 itd work on ascension lol 21:40:58 maybe TS 21:41:20 I've done too much reading in the bowels of Wikipedia, where bypassing bans is a parlor game played with great alacrity 21:41:22 -!- HDA has quit [Ping timeout: 246 seconds] 21:41:53 archaeo: one point in favor of tabstorm's argument, those people are contributing to wikipedia, and hence speak english 21:41:56 I don't think ascension does 21:42:05 nope 21:42:18 yeah that's a dang good point 21:46:16 oh fun, 7 files conflict when I pull origin/chunkless 21:50:04 -!- lobf has quit [Quit: lobf] 21:52:13 dang 21:52:18 the rekoning has begun 21:52:38 ty |amethyst 22:00:49 !function count_corpses_in_pack 22:00:50 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/food.cc;hb=HEAD#l337 22:01:15 wow, how did we miss that 22:04:02 -!- ussdefiant has joined ##crawl-dev 22:07:20 -!- category has quit [Quit: Page closed] 22:09:16 -!- Proth has quit [Client Quit] 22:13:43 gammafunk: Are you merging master into chunkless again? 22:14:01 just merging lightliless 22:15:50 -!- PleasingFungus has joined ##crawl-dev 22:17:51 haha, did that swamp crash occur when any character entered swamp in offline tiles? 22:17:53 that's pretty funny. 22:25:44 -!- omnirizon has quit [Ping timeout: 248 seconds] 22:26:02 <|amethyst> When a mangrove was rendered 22:27:39 yep 22:30:38 03|amethyst02 07* 0.15-a0-1805-g046b55b: Make a function static. 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=046b55b15451 22:31:03 -!- ToastyP has quit [Remote host closed the connection] 22:31:03 <|amethyst> PleasingFungus: I think you're going to get committer of the month 22:31:12 dang 22:31:19 <|amethyst> unless I come up with a lot of bugfixes in the next day :) 22:31:29 wow does he get a plaque? 22:31:40 actually, I get dental plaque 22:31:42 it's very ironic 22:31:52 <|amethyst> ??git stats 22:31:52 git stats ~ gitstats[1/3]: http://www.ohloh.net/p/stonesoup 22:31:56 <|amethyst> ??gitstats[2] 22:31:57 gitstats[2/3]: http://s-z.org/crawl-stats/ — updated infrequently 22:32:11 -!- Patashu_ is now known as Patashu 22:32:42 <|amethyst> http://s-z.org/crawl-stats/authors.html#author_of_month 22:32:47 -!- Morik has quit [Quit: This computer has gone to sleep] 22:32:59 * PleasingFungus grunts. 22:38:58 -!- st_ has quit [Ping timeout: 240 seconds] 22:40:40 -!- tcsc_ has quit [Quit: computer sleeping] 22:41:59 I'd want to see lines added 22:42:02 I would win 22:42:57 PleasingFungus: 8.3k vs. your 5k get good 22:43:01 <|amethyst> wheals and reaverb are both in the net negative club with marvinPA and Zaba 22:43:02 -!- Bcadren has quit [Read error: Connection reset by peer] 22:43:05 dang........... 22:43:23 -!- ProzacElf has joined ##crawl-dev 22:43:37 -!- skele-tan_ is now known as skele-tan 22:45:41 if you've written more code than deleted you're a scrub 22:45:50 who wins the lines added club? 22:46:11 no, if you're written more code than deleted you actually contribute new content 22:46:14 <|amethyst> archaeo: greensnark for both gross and net 22:47:00 <|amethyst> followed by kilobyte for gross (but only 7104 lines net!) 22:47:09 that's pretty nuts 22:47:15 -!- bh has joined ##crawl-dev 22:47:28 <|amethyst> peterb12 gets second-place gross because of "Initial revision" 22:47:33 !seen |amethyst 22:47:34 I last saw |amethyst at Mon Jun 30 03:47:28 2014 UTC (5s ago) saying 'peterb12 gets second-place gross because of "Initial revision"' on ##crawl-dev. 22:47:40 <|amethyst> !seen bh 22:47:40 I last saw bh at Mon Jun 30 03:47:33 2014 UTC (7s ago) saying '!seen |amethyst' on ##crawl-dev. 22:48:01 |amethyst: hrm, does this differentiate author vs. committer? 22:48:08 |amethyst: would you consider forcing https on cszo? :) 22:48:11 -!- Galewind has quit [Quit: Page closed] 22:48:15 damn I didnt know neunon was my favourite dev 22:48:19 -!- Werehuman has quit [Quit: Page closed] 22:48:31 minmay: "most removed"? 22:48:32 <|amethyst> gammafunk: this is author, but that doesn't indicate much for the old SVN commits 22:48:42 <|amethyst> minmay: because he moved contribs into submodules? :) 22:49:33 it was a joke 22:49:54 -!- Bcadren has joined ##crawl-dev 22:50:13 o 22:50:15 what are those 22:50:15 <|amethyst> bh: Hm... 22:52:32 siotwarrior brings up the valid point that better weapon types are actually worse for orcish allies 22:53:19 <|amethyst> because of how speed works? 22:53:27 <|amethyst> plus base attack damage 22:54:00 because they don't care about base damage very much & because they actually attack slower with the better weapons, yes 22:54:03 clearly monsters should use all weapons at minimum delay 22:54:11 <|amethyst> could make monster weapon speed depend on HD :P 22:54:14 you could - yes 22:54:20 not convinced that's a bad idea 22:54:22 tbh 22:54:24 (of course the spear would still likely be better in this case...) 22:54:47 |amethyst: is there any reason not to force https? Do you not want the SSL overhead? 22:55:09 ettin (07C) | Spd: 10 | HD: 12 | HP: 46-84 | AC/EV: 9/4 | Dam: 45, 45 | 10items, 10doors, two-weapon | Res: 06magic(48), 12drown | Chunks: 07contam | XP: 1127 | Sz: Giant | Int: normal. 22:55:09 %??ettin 22:55:19 you'd probably need to nerf these guys a bit 22:55:35 possibly also the frost/fire giants 22:56:02 I think making all monsters use all weapons at 10 delay would be better than that, honestly 22:56:02 <|amethyst> bh: to prevent password sniffing? 22:56:23 |amethyst: mhmm. I mention it because I'm sitting on insecure wifi 22:56:30 "this speed 10 monster attacks at a different speed from that speed 10 monster" is pretty hard for an unspoiled player to guess 22:56:33 it's sort of nice that if an ogre hits you, you get a turn to run away. I guess that's 'abusable' 22:57:02 and it does make sense that different weapons take different amount of time to attack with, since that's how weapons work for the player - if we're talking about unspoiled players' intuitions 22:57:13 actually a 10 delay attack is equally abusable because crawl has player actions that do not take 10 aut (and randomized energy lol) 22:58:38 PleasingFungus: well, it doesn't make much sense for a high delay weapon to be better than unarmed for high HD monsters and worse than unarmed for low HD monsters, either 22:58:54 mm 22:58:59 unless you also want to make monster unarmed delay depend on HD which is a change to every monster in the game that has a melee attack 23:00:39 the main problem, as with so much else, is that what works well for enemies is different from what works well for allies 23:00:57 <|amethyst> bh: I guess I don't have a good reason, but I don't really like forcing https on insecure sites. However, I guess an https link up at the top would be nice 23:01:21 <|amethyst> bh: if I could figure out how to tell in the banner template whether the current connection is http or https 23:01:32 <|amethyst> I guess it could be javascript 23:01:44 yeah, that part is easy 23:01:49 |amethyst: what, no :// ?? 23:01:57 PleasingFungus: I think the main problem is that with beogh you are trying to both keep and get rid of equipment micromanagement at the same time 23:02:08 the term is probably 'reduce' 23:02:14 <|amethyst> SamB: I wasn't writing a URL, so no :) 23:02:32 banner template? 23:02:51 <|amethyst> SamB: webserver/template/banner.html 23:03:04 -!- Diabl0658 has quit [Ping timeout: 248 seconds] 23:03:15 PleasingFungus: how about just not "upgrading" weapons to other base types? 23:03:22 yeah that's the simplest solution for now 23:03:56 so 23:04:01 I guess I'll do that 23:04:11 <|amethyst> SamB: CSZO's current one is http://dobrazupa.org/stuff/banner.html.txt 23:05:01 -!- Phalm has quit [Ping timeout: 246 seconds] 23:05:14 |amethyst: and what did you want to adjust based on http vs https ? 23:05:51 <|amethyst> SamB: whether it says "Click here to play on an encrypted connection" or such 23:05:59 ah 23:06:01 does this mean that daggerwarlord is one of the strongest types? 23:06:06 second only to qbwarlord 23:06:42 demon weapon warlord is probably the best 23:06:57 |amethyst: well, seeing as you need js to play webtiles anyway, I guess that's not a problem huh ... 23:07:47 -!- demiskeleton_ has quit [Quit: Leaving] 23:08:04 <|amethyst> SamB: yeah, but I'm not sure of the best (or even correct) way to add that on load within that template 23:08:08 <|amethyst> I'm not really a web programmer 23:08:21 1learn add |amethyst 23:08:34 i mean, +0 dagger warlord only beats +0 bardiche warlord by 2.77 dam per 10 aut, and that's against 0 AC 23:08:41 (well, if we ignore accuracy) 23:08:54 |amethyst: just between us, neither am I ;-) 23:09:19 mm. so does that mean that weapon upgrades actually were an upgrade? 23:09:22 I haven't done the math 23:09:46 well enchantment will favour the dagger 23:09:55 and acc 23:10:05 <|amethyst> higher ac would favour the bardiche 23:10:37 really most weapons are very close to each other for monsters with good base dam 23:10:52 it's something that *feels* cool for players, I think 23:10:53 -!- WalkerBoh has quit [Ping timeout: 244 seconds] 23:10:57 but ideally 23:11:02 that would correspond with it actually *being* cool 23:11:24 -!- Keanan has quit [Quit: Leaving.] 23:11:53 -!- AtomikKrab has quit [Ping timeout: 252 seconds] 23:11:58 i dont really think an item turning into another item, that i probably wont ever pick up, is very exciting, to be honest 23:12:10 but im not korean so w/e 23:12:27 it's about seeing your guys get kitted out better (or "better"), not about having an item for yourself 23:12:34 It's nice when your bros have polearms and crossbows 23:12:37 (am i being casually racist enough yet) 23:12:45 <|amethyst> yes I think so 23:12:53 <|amethyst> re causally racist enough 23:13:29 <|amethyst> /nick CrawlPCThoughtSquad 23:13:54 we should remove digging to get rid of murderholes 23:13:59 idk I think there's plenty of room to be more racist 23:14:16 <|amethyst> not to be more racist and stay in this channel 23:14:20 o 23:14:22 probably 23:14:28 what we need is someone who is actually a fluent Korean & English speaker 23:14:33 pls dont remove digging 23:14:38 it will give me sad feels 23:14:47 I still need to talk to my korean translator friend 23:14:50 <|amethyst> sd1989's english has pretty good when I've talked to him 23:14:51 he's not online :( 23:14:52 you dont want that to happen bh because ill complain at you constantly 23:14:54 <|amethyst> !seen sd1989 23:14:54 I last saw sd1989 at Fri Jun 13 11:49:12 2014 UTC (2w 2d 16h 25m 42s ago) quitting, saying 'Quit: Page closed'. 23:15:09 there's a guy on their forums who translates the blog posts 23:15:22 so assuming that he's not just sticking them into google translate, it seems like he might be a good guy to talk to? 23:15:34 s/he 23:15:54 tabstorm: does "to get rid of murderholes" sound like a serious reason to you? 23:16:09 Yes 23:16:13 samb: I don't think bh is being entirely un-serious 23:16:18 <|amethyst> SamB: pubby made changes to formicid digging for that reason 23:16:18 because i have seen people complain about it 23:16:28 <|amethyst> that were since undone 23:16:29 it makes summoners much less.. unpleasant 23:16:42 I'm being serous 23:16:51 how did fo digging change? 23:16:51 i only use it in elf 3 anymore 23:17:03 tbh I think that elf:3 needs to change 23:17:06 not digging 23:17:15 Howso? 23:17:23 bh: for awhile, it was something like LRD-style digging 23:17:24 <|amethyst> bh: for a while it removed several squares' width where it hit the wall, not just one 23:17:29 huh 23:17:31 that's kinda nead 23:17:33 *neat 23:17:33 oh that 23:17:34 ah, or what amethyst said 23:17:35 you could just make the entire floor undiggable 23:17:38 but no one will do it 23:17:39 ever 23:18:08 unless you remove demonic rune and add elven rune 23:18:14 youd need a much stronger char to do it 23:18:16 without digging 23:18:16 man 23:18:22 there's too much summoning down there otherwise 23:18:26 unless you have silence 23:18:33 I am really excited for the pan entrance to be moved into elf 23:18:38 is that happening? 23:18:40 well 23:18:41 <|amethyst> no one uses the angband terminology here? 23:18:42 not in 0.15 23:18:46 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:18:48 have you guys ever thought about 23:18:54 <|amethyst> they're not "murderholes", they're "anti-summoning corridors" 23:18:57 we should let silent spectres use stairs 23:18:58 -!- Keanan has joined ##crawl-dev 23:19:01 making pan have effects like hell and alternating them so the game only had 10 runes? 23:19:05 |amethyst: that's a bit clearer, yes 23:19:13 well thats basically why they exist yea 23:19:27 deep elf demonologist corridor specifically 23:19:45 I don't think it's so much about summoning as about not letting too many enemies fight you at a time 23:19:47 summoned or otherwise 23:19:53 <|amethyst> PleasingFungus: the same in angband 23:19:53 hmm 23:19:57 i use it in zot to 23:19:58 also crawl doesn't have those weird glyphs that you can slap down 23:19:59 now that i think about it 23:20:00 I forget the name 23:20:04 <|amethyst> PleasingFungus: it's just that summoners are the ones that put things behind you 23:20:05 elbereth? 23:20:06 warding glyph 23:20:07 because otherwise drac packs are so dang annoying 23:20:19 ontoclasm: yes, that' sit 23:20:20 (they're vaguely realted the elbereth) 23:20:23 and i just want to get to the dang orb at that point 23:20:26 ...."related to" 23:21:22 im not sure if its really problematic 23:21:26 to have anti summoner corridors 23:21:30 except in elf 3 23:21:35 elsewhere you can get dug out by deep trolls 23:21:53 solution: DEEE for elf:3 23:22:03 Then no one will do elf 3 23:22:07 <|amethyst> Deep Elf Rock Worm 23:22:10 without silence 23:22:27 itd just be too dangerous otherwise 23:22:32 I wouldn't want pan entrances all moved to Elf, but putting one there seems fine 23:22:32 imo the problem is that elf:3 is hilariously lethal without killholes, and hilariously harmless with 23:22:38 not really 23:22:44 you can still get destroyed by a blademaster 23:22:47 no, tabstorm, I think PF has a point 23:22:53 or a master archer 23:22:54 there are more buff potions than blademasters 23:22:58 before you get to elf:3 23:23:05 ?.. 23:23:10 -!- CSDCS has quit [Read error: Connection reset by peer] 23:23:10 so 23:23:26 if one evokes an amulet of rage for instance 23:23:31 you will die in 1-2 turns 23:23:36 it has happened to me more than once 23:23:37 -!- eb has quit [] 23:23:56 that's p funny 23:24:06 !lg . MfBe elf:3 -log 23:24:07 No games for tabstorm (MfBe elf:3). 23:24:11 ehh 23:24:19 !lg tabstorm elf:3 23:24:20 No games for tabstorm (elf:3). 23:24:23 neat 23:24:24 oh 23:24:25 wait 23:24:32 !lg tabstorm elf 23:24:33 3. Tabstorm the Imperceptible (L18 VpNe of Lugonu), blasted by a deep elf knight (magic dart) on Elf:2 on 2014-01-21 08:16:39, with 239366 points after 53278 turns and 5:46:18. 23:24:33 it wasnt on this account 23:24:36 ah 23:24:40 but 23:24:46 i got hit for like a 50 23:24:46 you should do a nick mapping 23:24:48 by a DE blademaster 23:24:51 to include woat or w/e 23:25:00 it was on tabst0rm when iw as speed running MfBes 23:25:11 !lg tabst0rm elf:3 MfBe -log 23:25:12 1. tabst0rm, XL14 MfBe, T:10642: http://dobrazupa.org/morgue/tabst0rm/morgue-tabst0rm-20140501-202458.txt 23:25:55 i teled the turn it berserked and died before tele even went off despite chain quaffing HW 23:25:59 huh 23:26:00 7 ac 23:26:03 <|amethyst> you know you can nickmap those 23:26:03 merfolk 23:26:04 impressive 23:26:09 no good armour yet 23:26:20 if you have 7 ac in elf:3 23:26:28 I mean... that's it, really 23:26:32 he was doing fine until the berserking blademaster lol 23:26:43 i did elf:3 on a FeBe before and was fine 23:26:49 and OpBe as well 23:27:20 i think the biggest issue outside of the summoners is surviving blademasters 23:27:25 -!- bh has quit [Ping timeout: 246 seconds] 23:27:58 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 23:28:02 or getting hit by multiple big conjurations at once which is usually avoidable 23:28:14 btw, why don't DE blademasters or master archers spawn in depths? 23:28:32 <|amethyst> the former because of qblades 23:28:37 <|amethyst> it would make them much more common 23:28:56 <|amethyst> well, I guess "much" depends on frequency 23:29:08 it's nice that there are some horrifying threats that are limited to elf. makes it more special 23:29:09 also 23:29:13 iirc there's an encompass vault? 23:29:23 for elf? 23:29:24 yes 23:29:24 No 23:29:25 no 23:29:27 depths 23:29:27 not that im aware of 23:29:33 profane halls can spawn them 23:29:40 thats all I know of 23:29:45 and maybe 1 or 2 other ones 23:29:59 profane halls, crystal crosses 23:30:03 Is it that important to make qbs rare at such a late juncture in the game? 23:30:09 pleasuredromes 23:30:27 <|amethyst> maybe not 23:30:34 -!- Werehuman has quit [Ping timeout: 246 seconds] 23:30:35 its not like you will dive for a QB 23:30:53 hm 23:30:54 imo add more packs of orc warlord + knights 23:30:57 with xbows 23:31:06 DE master archers and blademasters 23:33:54 -!- Bcadren has left ##crawl-dev 23:35:43 <|amethyst> I don't know what it would do, but we should have a "deep elf eschatologist" 23:35:44 Play my vault if you want DE master archers and blademasters 23:36:34 -!- HamsterSaurusMex has quit [Ping timeout: 246 seconds] 23:36:34 Aren't we out of e glyph colours? 23:36:34 <_< 23:37:03 <|amethyst> elemental black/darkblue 23:37:09 <|amethyst> s/black/darkgrey/ 23:37:23 1learn s pleasingfungus s/$/immanentize the eschaton 23:37:27 deep elf eschatologist: it studies how to end YOU 23:37:39 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 23:37:47 The deep elf eschatologist gestures. You die... 23:37:50 -!- johlstei has joined ##crawl-dev 23:37:53 <|amethyst> ewige Blumenkraft! 23:37:54 lol 23:38:14 No, wait, even better. 23:38:18 The deep elf eschatologist gestures. Outside, the world ends. 23:38:42 hmm 23:38:47 your quest was in vain........ 23:38:49 !lg * ikiller=~crusher 23:38:49 isnt 1 hit kills a thing in nethack? 23:38:50 17. styxcanada the Hoplite (L18 MiFi of Okawaru), thrown by an octopode crusher (kmap: hangedman_shoal_octodias) on Shoals:4 on 2014-06-27 03:20:06, with 198135 points after 36605 turns and 7:59:02. 23:39:01 Grunt: throwneded 23:39:07 Grunt: just as long as we avoid the deep elf scatologist 23:39:08 only 17 kills ever by those? 23:39:11 weak 23:39:11 yeah 23:39:17 SamB: that sounds pretty crappy 23:39:19 <_< 23:39:23 oh you 23:39:29 tbf 23:39:32 they're late-game enemies 23:39:35 none of those get kills 23:39:39 not really 23:39:40 except hellions maybe 23:39:45 !lg * ikiller=~reaver 23:39:46 493. ElMuncho the Acrobat (L24 TeMo of Cheibriados), blasted by a tengu reaver (bolt of lightning) on Vaults:5 (vaults_vault) on 2014-06-29 21:36:17, with 503425 points after 51577 turns and 2:36:50. 23:39:50 o 23:39:54 -!- ontoclasm has quit [Quit: Leaving.] 23:39:57 they just are the wrong enemy for the wrong place 23:40:06 !lg * ikiller=torpor_snail 23:40:06 but I'll get to that eventually 23:40:07 8. aTarkinC the Conjurer (L11 DsWz of Vehumet), demolished by a death yak (led by a torpor snail) on Lair:3 on 2014-06-29 01:57:50, with 14912 points after 14370 turns and 1:47:28. 23:40:11 yessss 23:40:15 good kill 23:40:34 !lg * ktype=thrown 23:40:35 No games for * (ktype=thrown). 23:40:36 torpor snails will rek you 23:40:40 !lg * kaux=thrown 23:40:41 No games for * (kaux=thrown). 23:40:45 !lg * kaux~thrown 23:40:45 Broken query near '~thrown' 23:40:48 !lg * ikiller=torpor_snail -6 23:40:49 3/8. Werehuman the Warrior (L16 MiBe of Trog), slain by an emperor scorpion (led by a torpor snail) on Spider:5 on 2014-06-23 22:38:52, with 142711 points after 34167 turns and 2:52:51. 23:40:51 !lg * kaux=~thrown 23:40:52 40821. znzn1111 the Insei (L1 DsMo), hit from afar by a kobold (dart) on D:1 on 2014-06-30 04:39:51, with 14 points after 275 turns and 0:00:31. 23:40:53 why dont those spawn in depths 23:40:54 this sounds like a good death 23:41:01 that could cause much rekage 23:41:04 and despair 23:41:21 !send the_depths_of_despair tabstorm 23:41:21 Sending tabstorm to the_depths_of_despair. 23:41:28 -!- bonghitz has quit [Remote host closed the connection] 23:41:28 hrm, what's the key I'm looking for 23:42:56 !lg . depths !won 23:42:56 2. Tabstorm the Convoker (L17 DESu of Sif Muna), blasted by petzl's ghost (great blast of fire) on Depths:2 on 2014-04-06 01:16:47, with 190061 points after 45970 turns and 7:06:23. 23:42:56 !send gammafunk keys 23:42:56 Sending keys to gammafunk. 23:42:56 dang 23:42:56 thats quite awhile ago 23:42:56 !lg . depths !won -2 23:42:56 1/2. Tabstorm the Eclecticist (L23 OpIE of Vehumet), blasted by Margery (fireball) on Depths:3 on 2014-01-02 01:17:45, with 423695 points after 73256 turns and 10:19:03. 23:42:56 !lg * ikiller=~crusher s=kaux 23:42:56 2 deaths ever in depths 23:42:56 17 games for * (ikiller=~crusher): 9x, 8x shard of ice 23:42:56 I know there's a query for it! 23:42:56 !lg * verb=~thrown 23:42:56 Unknown field: verb 23:42:56 ah, that's lm 23:43:59 aha! 23:44:01 gammafunk: what are you trying to figure out? 23:44:09 !lg * tmsg=~thrown 23:44:10 4. styxcanada the Hoplite (L18 MiFi of Okawaru), thrown by an octopode crusher (kmap: hangedman_shoal_octodias) on Shoals:4 on 2014-06-27 03:20:06, with 198135 points after 36605 turns and 7:59:02. 23:44:14 !lg * ktyp=being_thrown 23:44:15 4. styxcanada the Hoplite (L18 MiFi of Okawaru), thrown by an octopode crusher (kmap: hangedman_shoal_octodias) on Shoals:4 on 2014-06-27 03:20:06, with 198135 points after 36605 turns and 7:59:02. 23:44:18 dang you 23:44:25 !send gammafunk DANG 23:44:26 Sending DANG to gammafunk. 23:44:32 thought it was ktype~ 23:44:38 s/~/!/ 23:45:07 -!- CSDCMS has quit [Ping timeout: 240 seconds] 23:45:18 !lg * tmsg=~thrown s=char,xl,place 23:45:21 4 games for * (tmsg=~thrown): 2x MiFi (18 (Shoals:4), 17 (Depths:1)), GrFi (18 (Depths:1)), VpEn (16 (Depths:1)) 23:45:45 interesting, there should be a spriggan in there 23:45:55 !lg * ktype=being_thrown s=char,xl,place 23:45:56 4 games for * (ktype=being_thrown): 2x MiFi (18 (Shoals:4), 17 (Depths:1)), GrFi (18 (Depths:1)), VpEn (16 (Depths:1)) 23:46:01 -!- Kalir has quit [Ping timeout: 244 seconds] 23:46:34 -!- CSDCS has quit [Read error: Connection reset by peer] 23:46:35 -!- GiantOwl is now known as Kalir 23:46:36 -!- Kalir has quit [Changing host] 23:58:08 so if digging was removed, what would formicids get in compensation? 23:58:24 they should keep it 23:58:28 its atleast some redeeming feature 23:59:47 -!- SwissStopwatch has quit [Ping timeout: 264 seconds]