00:01:32 -!- DayBay has quit [Ping timeout: 245 seconds] 00:03:39 -!- CSDCS has quit [Read error: Connection reset by peer] 00:08:07 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1646-g393eda0 (34) 00:09:22 -!- ystael has quit [Ping timeout: 245 seconds] 00:10:15 -!- CSDCMS has quit [Read error: Connection reset by peer] 00:13:18 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 00:16:33 Unstable branch on crawl.develz.org updated to: 0.15-a0-1646-g393eda0 (34) 00:16:38 -!- CKyle has quit [Quit: CKyle] 00:17:17 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 00:17:36 -!- Blazinghand has quit [Read error: Connection reset by peer] 00:26:40 -!- Lightli has quit [Ping timeout: 246 seconds] 00:29:49 -!- tabstorm has quit [Ping timeout: 246 seconds] 00:36:39 -!- st_ has joined ##crawl-dev 00:44:00 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:45:39 -!- P_R_Deltoid has quit [Quit: Leaving] 00:49:29 -!- ussdefiant has quit [Ping timeout: 272 seconds] 00:56:25 -!- Orphic has quit [Quit: Page closed] 00:56:35 -!- Lightli has joined ##crawl-dev 00:57:18 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:05:00 uh 01:05:05 why is this frost giant green 01:09:23 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:12:51 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 01:13:03 -!- Zephryn has quit [Ping timeout: 240 seconds] 01:13:32 -!- Blazinghand has quit [Ping timeout: 240 seconds] 01:13:33 -!- brainwrinkle has quit [Ping timeout: 240 seconds] 01:17:16 he's having it easy being green 01:23:43 there've been a lot of recoloured monsters showing up 01:23:59 I think some vault or vaults is screwing up 01:35:10 -!- MarkFuKenni has quit [Client Quit] 01:35:11 its been a thing for a very long time 01:40:42 -!- Werehuman has quit [Ping timeout: 246 seconds] 01:41:28 -!- conted has quit [Quit: Page closed] 01:44:06 yeah 01:45:45 https://dobrazupa.org/saves/darkli-crawl-git-dbf8174808-140622-0645.tar.bz2 01:45:48 Here's the savefile 01:48:33 -!- Patashu has quit [Ping timeout: 240 seconds] 01:49:02 -!- somebody1 has quit [Ping timeout: 264 seconds] 01:49:04 -!- simmarine_ has quit [Read error: Connection reset by peer] 02:02:19 -!- home has quit [Ping timeout: 272 seconds] 02:04:51 -!- ProzacElf has quit [Ping timeout: 272 seconds] 02:07:05 -!- PleasingFungus has joined ##crawl-dev 02:21:51 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1646-g393eda0 (34) 02:22:58 -!- radinms has quit [Ping timeout: 244 seconds] 02:23:55 -!- Lightli has quit [Ping timeout: 246 seconds] 02:25:49 -!- simmarine_ has joined ##crawl-dev 02:31:06 -!- Patashu has joined ##crawl-dev 02:33:46 -!- Patashu has quit [Disconnected by services] 02:33:46 -!- Patashu_ has joined ##crawl-dev 02:33:54 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140620030201]] 02:38:23 -!- ChangeAj has quit [Quit: Page closed] 02:55:26 -!- Moredread has quit [Ping timeout: 252 seconds] 02:56:33 -!- Bcadren has quit [Ping timeout: 240 seconds] 02:59:10 -!- KurzedMetal has quit [Read error: Connection reset by peer] 02:59:41 -!- Kenran has quit [Read error: Connection reset by peer] 03:02:12 -!- demiskeleton has quit [Quit: Leaving] 03:05:32 -!- simmarine_ has quit [Quit: Leaving] 03:14:06 -!- Nomi has quit [Ping timeout: 255 seconds] 03:20:17 -!- Insomniak has quit [Remote host closed the connection] 03:23:18 -!- Euph0ria has quit [Read error: Connection reset by peer] 03:40:12 -!- Pepe has quit [Ping timeout: 245 seconds] 03:51:55 -!- djinni has quit [Ping timeout: 240 seconds] 03:55:23 -!- djinni has joined ##crawl-dev 04:04:03 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 04:08:32 -!- koil has quit [Quit: Page closed] 04:09:40 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 04:24:52 -!- category has quit [Quit: Page closed] 04:45:54 -!- Bloax has quit [Quit: Error: Bloax not found] 04:58:09 -!- eb has quit [] 05:03:57 -!- Zooty_ has quit [Client Quit] 05:10:25 -!- radinms has quit [Ping timeout: 272 seconds] 05:26:29 -!- Ququman has joined ##crawl-dev 05:27:45 -!- Basil has quit [Ping timeout: 255 seconds] 05:34:38 -!- Patashu_ is now known as Patashu 05:40:21 -!- scummos^ has quit [Ping timeout: 255 seconds] 05:45:38 -!- edlothiol has joined ##crawl-dev 05:58:04 -!- edlothiol has quit [Ping timeout: 260 seconds] 05:59:58 -!- FlowRiser has quit [Remote host closed the connection] 06:20:46 -!- Lasty has joined ##crawl-dev 06:23:44 -!- GhostSonOfGhost has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )] 06:32:14 -!- edlothiol has joined ##crawl-dev 06:33:13 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 06:33:19 -!- Lasty is now known as Lasty_ 06:33:28 !messages 06:33:28 No messages for Lasty_. 06:57:50 -!- radinms has quit [Ping timeout: 244 seconds] 07:21:02 -!- CSDCS has quit [Read error: Connection reset by peer] 07:21:05 -!- Lasty_ has quit [Quit: Leaving.] 07:21:53 -!- Lasty has joined ##crawl-dev 07:28:08 -!- edlothiol has quit [Ping timeout: 260 seconds] 07:30:38 -!- PsiRedEye22 has quit [Ping timeout: 246 seconds] 07:31:13 -!- nooodl_ has joined ##crawl-dev 07:39:53 -!- nooodl_ is now known as nooodl 07:42:03 -!- CSDCS has quit [Read error: Connection reset by peer] 07:43:56 -!- Blazinghand has quit [Read error: Connection reset by peer] 07:48:07 -!- Svitkona`` has quit [Ping timeout: 245 seconds] 08:01:58 -!- CSDCS has quit [Read error: Connection reset by peer] 08:05:31 -!- Svitkona`` has quit [Ping timeout: 244 seconds] 08:09:19 -!- scummos^ has quit [Read error: Connection reset by peer] 08:12:27 -!- Cerpin has quit [Ping timeout: 255 seconds] 08:13:35 -!- Lasty has quit [Quit: Leaving.] 08:14:59 -!- edlothiol has joined ##crawl-dev 08:18:56 -!- Roarke has quit [Quit: Page closed] 08:21:40 -!- Kramin has quit [Quit: This computer has gone to sleep] 08:27:03 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 08:28:27 -!- Crehl has quit [Read error: Connection reset by peer] 08:30:45 -!- flowsnake has quit [Read error: Connection reset by peer] 08:31:07 -!- flowsnake has joined ##crawl-dev 08:33:00 -!- surprisetrex has quit [Remote host closed the connection] 08:35:28 -!- Lasty has joined ##crawl-dev 08:36:51 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:48:27 -!- odiv has quit [Ping timeout: 255 seconds] 08:51:33 -!- Svitkona`` has quit [Ping timeout: 240 seconds] 08:53:16 -!- ackack has joined ##crawl-dev 08:58:28 -!- wheals has joined ##crawl-dev 09:01:03 -!- breeder_ has quit [Ping timeout: 240 seconds] 09:02:03 -!- breeder__ has quit [Ping timeout: 240 seconds] 09:05:58 -!- Tenda has quit [Read error: Connection reset by peer] 09:06:31 -!- Basil has joined ##crawl-dev 09:12:50 -!- ussdefiant has joined ##crawl-dev 09:29:52 03wheals02 07* 0.15-a0-1647-g465957c: The great mon-stuff migration. 10(3 days ago, 98 files, 2180+ 2224-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=465957cba490 09:31:38 -!- conted has quit [Quit: Page closed] 09:36:53 do I need to do something to fix my build tree after this? make is grumping about deps 09:39:07 i think i remember that it remade the contribs when i first compiled but it was fine after that 09:39:33 -!- Svitkona`` has quit [Ping timeout: 244 seconds] 09:40:02 trog gifts throwing weapons with 0 throwing skill 13https://crawl.develz.org/mantis/view.php?id=8722 by letownia 09:40:09 make: *** No rule to make target `mon-stuff.h', needed by `abyss.o'. Stop. 09:40:32 rm Makefile i guess? since that's not tracked 09:40:55 uhhh 09:40:59 it very much is tracked 09:41:20 -!- tabstorm has joined ##crawl-dev 09:41:30 oh, yes :/ 09:42:17 but it should be including Makefile.obj, which has no reference to mon-stuff.h now 09:46:28 try deleting all the .d files 09:46:36 yeh 09:47:11 actually I'm digging through Makefile because it has a comment indicating it should be detecting stale .d files, but it didn't 09:49:05 -!- Basil has quit [Ping timeout: 272 seconds] 09:49:13 -!- Bloax has joined ##crawl-dev 09:49:49 -!- HamsterSaurusMex has quit [Ping timeout: 246 seconds] 09:49:53 -!- wheals has quit [Quit: Leaving] 09:50:11 03wheals02 07* 0.15-a0-1648-g11bbb12: Macro-ify recolouring-only monsters as well. 10(6 minutes ago, 2 files, 18+ 50-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=11bbb12bfd08 09:50:50 -!- Sorbius has quit [Ping timeout: 264 seconds] 09:54:44 I think it only detects when the .cc file is newer than the .d file, but abyss.cc didn't change in the commit and its deps were stale anyway 09:58:11 anyone know how conflicting mutations are supposed to work? 10:02:23 -!- reaverb has joined ##crawl-dev 10:03:05 Lasty: Pretty sure nobody understands how conflicting mutations ae suppose to work <_< 10:03:33 ha 10:03:35 dang 10:03:41 scales are especially fun 10:03:54 well, it looks like it handles innates correctly, so that's fine 10:03:58 apparently you can have one scale type at level 3 and another at 1, or two at 2 10:04:21 -!- Basil has joined ##crawl-dev 10:04:30 !func _handle_conflicting_mutations 10:04:30 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mutation.cc;hb=HEAD#l1101 10:04:42 yeah, I've been reading through it 10:05:00 It exits on innate, so it's fine for my purposes 10:08:20 -!- Bcadren has joined ##crawl-dev 10:10:28 -!- Bcadren has quit [Read error: Connection reset by peer] 10:12:54 -!- ProzacElf has joined ##crawl-dev 10:16:22 -!- CKyle has joined ##crawl-dev 10:21:02 -!- ussdefiant has quit [Ping timeout: 245 seconds] 10:22:39 -!- andrewhl has quit [Quit: andrewhl] 10:23:21 http://i.imgur.com/xJZn0Ze.png 10:23:26 is it just me or is this kind of weird 10:23:53 that all happened in about 10 aut 10:24:54 pro minotaur 10:25:05 hold on how is it swapping weapons anyway 10:25:07 AS predicted, 465957c broke OS X compilation. 10:25:07 its like how the naga shooters swap weapons mid fight and then back to their bow 10:25:09 I thought monsters no longer did that 10:25:10 Kvaak: Monsters being able to wield and unwield things without taking time is so players can't exploit it. 10:25:20 how would a player even exploit it 10:25:34 gain 0.5 aut by weapon dropping and run away 10:25:34 ? 10:26:16 Kvaak: Yes, I guess maybe you never saw the weapons before you woke up the minotaur? 10:26:23 it's standing on top of them 10:26:37 CKyle, you mean the xcode project? 10:26:39 so I saw them at the same time. I guess? 10:26:40 I don't know at what point items are marked seen. 10:27:32 CKyle: I haven't tried it myself yet but make clean should fix it. 10:27:33 -!- ackack has quit [Ping timeout: 240 seconds] 10:28:00 ah, thanks 10:28:40 why did it check every single weapon anyway 10:28:45 I've never seen that happen 10:29:29 Kvaak: Might want to bug report that on mantis, if somebody realizes it isn't a bug for some reason or the other thye will just close it. 10:29:34 okay 10:29:50 compiling… thanks 10:30:45 -!- ackack has joined ##crawl-dev 10:30:56 -!- ckyle_ has joined ##crawl-dev 10:32:56 I don't think decreasing remove curse frequency was good for gameplay 10:33:39 it mainly introduces an additional gap between when you find equipment and when you actually try wearing it 10:34:40 -!- tcjsavannah_ has quit [Quit: tcjsavannah_] 10:34:45 -!- radinms has quit [] 10:34:47 A possible solution might be to not generate cursed items until D:3-4 10:35:48 The problem you mentioned already exists prior to the remove curse scroll frequency change. Characters are afraid to wield that glowing dagger they find on D:1, and often, when they do, it's debilitating 10:36:36 true, this is more of a symptom of equipment identification being completely uninteresting in every game that has it including crawl 10:36:48 but it seems unlikely to go away 10:36:50 Couldn't agree more. 10:37:51 -!- Basil has quit [Ping timeout: 272 seconds] 10:39:49 It might be time to make the final push and just remove cursed items from natural generation. (at least until if/when dpeg makes them actually interesting) 10:40:49 Minotaur (un)wields four weapons in the space of one turn. 13https://crawl.develz.org/mantis/view.php?id=8723 by Kvaak 10:40:58 well, removing cursed items is functionally the same as removing equipment identification 10:41:09 but distortion! 10:49:14 fr hand curses 10:49:14 -!- TAS-2012v has quit [Read error: Connection reset by peer] 10:50:33 -!- Svitkona`` has quit [Ping timeout: 240 seconds] 10:51:04 -!- tcjsavannah_ has quit [Quit: tcjsavannah_] 10:51:45 -!- ackack has quit [Ping timeout: 255 seconds] 10:53:09 -!- UncertainKitten has joined ##crawl-dev 10:54:44 -!- ackack has joined ##crawl-dev 10:55:24 -!- Kalir has quit [Changing host] 10:57:46 -!- Lasty has quit [Quit: Leaving.] 11:02:14 -!- ackack has quit [Quit: Leaving] 11:05:50 -!- gammafunk has quit [Ping timeout: 264 seconds] 11:18:43 -!- gnum has quit [Read error: Connection reset by peer] 11:31:40 -!- Tuxedo[Qyou] has quit [Ping timeout: 244 seconds] 11:33:12 -!- Amnesiac has joined ##crawl-dev 11:34:04 -!- Amnesiac has left ##crawl-dev 11:39:44 -!- PleasingFungus has joined ##crawl-dev 11:40:48 -!- Fhqwhgads_ has quit [Ping timeout: 255 seconds] 11:40:57 -!- Fhqwhgads__ is now known as Fhqwhgads_ 11:43:33 -!- Nomi has quit [Ping timeout: 244 seconds] 11:53:03 -!- Svitkona`` has quit [Ping timeout: 240 seconds] 11:58:03 -!- ProzacElf has quit [Ping timeout: 240 seconds] 12:01:07 -!- CKyle has quit [Quit: CKyle] 12:04:14 03wheals02 07* 0.15-a0-1649-g4eb87e2: Allow rings of slaying to be up to +8. 10(36 minutes ago, 1 file, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4eb87e29c610 12:04:14 03wheals02 07* 0.15-a0-1650-g99ae1ee: Promote intra-cephalopod monarchy synergy. 10(3 minutes ago, 2 files, 37+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99ae1ee20535 12:04:25 -!- Lasty has joined ##crawl-dev 12:06:08 Please stop the "Promote" commit messages which don't actually say what the commit is doing :| 12:07:08 (and other commit messages which don't actually say what the commit message is doing) 12:08:15 -!- CKyle has joined ##crawl-dev 12:10:30 -!- Patashu has quit [Ping timeout: 255 seconds] 12:20:29 -!- ProzacElf has joined ##crawl-dev 12:21:15 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1648-g11bbb12 (34) 12:22:04 -!- tabstorm has quit [Ping timeout: 246 seconds] 12:23:09 -!- tabstorm_ has joined ##crawl-dev 12:24:29 Gnolls can still hit you with polearms from one tile away when they are entangled in nets 13https://crawl.develz.org/mantis/view.php?id=8724 by Somebody 12:26:02 -!- asema has quit [Ping timeout: 245 seconds] 12:27:07 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 12:27:40 -!- phalm has quit [Ping timeout: 246 seconds] 12:27:56 -!- simmarine has joined ##crawl-dev 12:28:11 -!- tcjsavannah_ has quit [Quit: tcjsavannah_] 12:31:26 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 12:36:36 -!- Quashie__ has quit [Ping timeout: 255 seconds] 12:38:23 reaverb: that does explain what the commit is doing, though 12:38:54 PleasingFungus: Not in the top "Promote intra-cephalopod monarchy synergy." 12:39:10 PleasingFungus: Nor do you commits in that sytle <_< 12:39:12 adds synergy between octopus king items 12:39:14 make sense to me 12:39:35 What is that synergy? 12:40:12 that's a detail, explained in the commit :) 12:40:35 It is not a detail :( 12:41:06 sure it is 12:41:20 man, you are way too serious about commit messages 12:41:23 lighten up! 12:41:52 you seriously get worked up about commit messages all the time. it's source control for a game about elfs, man. it's not serious business 12:42:58 I'm just imagining somebody in the future trying to figure out why monsters all have AC 0 or whatever the next epic_bug is. 12:43:30 Extremely frustrated as they go through the history and can't tell what a commit is doing without looking at it closer. 12:43:45 (Ok, yes maybe I'm taking this a bit to seriously) 12:44:12 :) 12:44:20 %git 12:44:20 07wheals02 * 0.15-a0-1650-g99ae1ee: Promote intra-cephalopod monarchy synergy. 10(43 minutes ago, 2 files, 37+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99ae1ee20535 12:49:49 -!- CKyle has quit [Quit: CKyle] 12:50:46 I like it in that now the octopus king trident feels like something other than a nice random floor trident 12:53:22 Well, how often will a player exploit that synergy? 12:53:27 this synergy. 12:53:49 You need to be an Op using polearms who finds 9 specific unrandarts to get the full effect. 12:55:41 Yup, it'll never happen 12:55:52 but it feels like it -could- 12:56:11 I mean, what would be better is an unrandart that actually does something intersting or removing Octo Trident, but hey 12:56:44 Actually I imagine some zig raider will eventually use an Op polearms user and grab all the rings. 12:57:05 (Only to realize they've found a better set of randarts along the way) 12:57:30 the synergy does happen without the full set, though, right? 12:57:31 -!- Huntsman has quit [Quit: Page closed] 12:58:40 Yes, it does, each ring gives +1 enchant. 12:59:20 so it's not like that needs to ever actually happen for it to be interesting 12:59:44 Well it's the equivalent of giving each octopus ring +1 slaying if you're using the trident 13:00:07 Which isn't really enough to significantly sway somebody's weapon choice. 13:00:18 Especially considering how unimpressive the trident is alway 13:00:21 *anyway 13:00:28 Give it a drowning brand instead :p 13:00:34 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 13:00:47 maybe it needs a different formula 13:01:16 Lasty: The drowning brand might actually work if water elemental attacks work on monsters. 13:01:21 I don't know if they do. 13:02:44 Wow, this monster AI code is really awful. 13:02:55 and I'm probably going to make it worse by fixing that monster reaching bug. 13:03:23 -!- ChangeAj has joined ##crawl-dev 13:04:12 -!- PleasingFungus has joined ##crawl-dev 13:05:01 hey, reaverb - were you working on "monster-wielded weapons ID their brands on sight"? 13:05:31 thats me 13:05:40 PleasingFungus: I thought I could do it quickly, but there some code duplication between view.cc and delay.cc which really needs to be fixed first. 13:05:47 ok 13:05:50 -!- DrinkMachine has joined ##crawl-dev 13:05:50 -!- DrinkMachine has quit [Changing host] 13:05:50 -!- DrinkMachine has joined ##crawl-dev 13:05:56 there was a guy in the SA thread who thought it had already happened 13:06:04 -!- Vizer has quit [Ping timeout: 240 seconds] 13:06:17 Ha. 13:06:31 and I wanted to double-check before correcting him! 13:08:07 do these https://crawl.develz.org/mantis/view.php?id=8685 not work for monster wielded weapons id? 13:08:26 A) Does C++ short-circuit conditionals? B) If so, should we combine conditionals if it has to rely on the short circuiting to not exectue something? 13:09:13 && and || short-circuit, yes 13:09:48 What do you mean by "combine conditionals"? 13:09:50 the alternative to relying on short-circuiting is usually either unnecessary indentation levels or segmentation faults 13:09:55 you can do things like if (var != null && var.opterator) 13:10:26 -!- eb has joined ##crawl-dev 13:10:40 Well what it is that there's a function which combines a query and a command. [_handle_reaching(mons] 13:10:48 And it's in an if statement. 13:11:59 Changing that statement to "If( !mons->caught() && _handle_reaching(mons) )" would fix a bug (Monsters using reaching while netted) 13:12:17 But I don't know if splitting that into 2 if statements would be better. 13:12:30 it would be equivalent, but harder to read, in my opinion 13:12:33 should fix it but nesting is more explicit 13:12:37 since _handle_reaching has side effects. 13:12:40 reaverb: yeah, that code is painful. I just waded through it to implement the new Iashol * ability, and it left me at very low HP. 13:13:12 Zaba: Err, what is "It" 13:13:15 Lasty: glad you didn't die 13:13:18 it's generally understood and expected that functions have side effects in C++ :P 13:13:19 <|amethyst> reaverb: why check it on the call to _handle_reaching instead of in _handle_reaching itself? 13:13:19 |amethyst: You have 4 messages. Use !messages to read them. 13:13:25 reaverb, writing nested ifs instead of && 13:13:32 SamB: aw thanks. I really need to learn when to retreat. 13:13:35 -!- WITCHCRAFT has quit [Quit: Page closed] 13:13:44 reaverb, it's what I referred to when I said "unnecessary levels of indentation" 13:13:45 |amethyst: Hmm, that's probably a good idea. 13:13:50 Zaba: Ok Thanks. 13:14:07 <|amethyst> PleasingFungus: re the crash in 8717: start recalling and head to the SE 13:14:14 also, the meaningfulness of _handle_reaching's return value might need some scrutiny 13:14:29 Since things like sanctuary are checked there. 13:14:32 <|amethyst> PleasingFungus: the shaft is around the SE corner of this room or just around the corner 13:14:33 that code doesn't look very nice either way 13:14:44 |amethyst: ok, ty! 13:15:24 <|amethyst> Zaba: it looks like it returns true if they tried to use reaching and therefore spent a turn? 13:15:26 but yeah, in this case just checking inside the function as |amethyst says seems like the best option 13:15:36 crate said the Power Leap targeter was allowing players to target occupied tiles. Can anyone think of a targeter that doesn't that I can model after? 13:15:53 <|amethyst> Lasty: the jump attack targetter maybe? 13:15:59 <|amethyst> oh wait 13:16:07 <|amethyst> that does target an occupied tile and lands you next to it 13:16:19 yeah 13:16:30 -!- tcjsavannah_ has quit [Quit: tcjsavannah_] 13:16:45 I modeled after the cblink targeter, which I assumed wouldn't allow you to target a monster, but . . . I guess it does? 13:17:01 ah, ok, crash reproduced 13:17:02 hm 13:17:13 Lasty: Conjure flame maybe? 13:17:15 |amethyst, heh, yeah, I said that before looking carefully at handle_monster_move 13:17:20 good idea! 13:17:21 now I regret having done that 13:18:52 |amethyst: maybe that should be in a comment! 13:18:59 haha, comments 13:19:01 at the top, I mean 13:19:02 -!- Fhqwhgads_ has quit [Ping timeout: 264 seconds] 13:19:10 -!- Fhqwhgads__ is now known as Fhqwhgads_ 13:19:27 -!- CKyle has joined ##crawl-dev 13:19:33 -!- Taxi has quit [Ping timeout: 240 seconds] 13:19:36 wheals: "extra newlines at eof: crawl-ref/source/art-func.h" 13:19:41 Zaba: are you laughing at how few there are, or how innacurate? 13:19:48 wheals: (I'll fix it, just note for the furture) 13:19:53 I'm laughing at the concept 13:22:04 -!- alefury has joined ##crawl-dev 13:22:37 -!- Zathryth has quit [Ping timeout: 246 seconds] 13:22:40 -!- Keanan has joined ##crawl-dev 13:22:48 -!- Redz has joined ##crawl-dev 13:22:58 -!- Redz has left ##crawl-dev 13:23:24 comments are inferior to descriptive variable names such as gluggy 13:23:42 RIP gluggy 13:24:12 Zaba: return values haven't got names 13:24:29 <|amethyst> function do :) 13:24:32 <|amethyst> functions 13:24:32 sure they do! they're named "the function that returns them()", obv 13:24:34 fuck 13:24:39 too slow :( 13:25:10 <|amethyst> I added a comment but did not rename the function 13:25:27 03|amethyst02 07* 0.15-a0-1651-ga5a3744: Comment a function (SamB) 10(28 seconds ago, 1 file, 9+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a5a37449bca3 13:25:29 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 13:25:29 ChangeAJ: I looked at your monster weapon ID stuff, the major problem I noticed is that there should be a message when the monster comes into view so the player doesn't have to x over them. 13:25:31 <|amethyst> because it's sitting next to all these other _handle_foo functions that work similarly 13:25:53 <|amethyst> perhaps _maybe_try_reaching, _maybe_try_evoke_equipment etc 13:26:04 <|amethyst> or maybe without the _maybe 13:26:19 _try_reaching,_young_warrior()! 13:26:23 _do_or_do_not_reach 13:26:29 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:26:34 <|amethyst> I guess there is no try 13:26:36 |amethyst: Maybe we should have a consistant convetion for functions which might do something but which also might not do something. 13:26:46 try is for exceptional cases 13:26:55 it does the _describe stuff automatically if you set_ident_type 13:26:56 hehe 13:27:05 _do_or_do_not_reach is gold ;-P 13:27:16 like it says monster comes into view wielding a long sword of blah 13:27:29 <|amethyst> reaverb: I think more specific would be better: functions which might or might not cause a monster to take an action 13:27:45 <|amethyst> reaverb: Because "might or might not do something" is kind of general :) 13:27:47 ChangeAj: Hmm? That's interesting. I'll look at that patch later. 13:28:02 |amethyst: Hmm. 13:28:30 !learn add reaverb[$] Mantis issue #8685 13:28:31 reaverb[5/5]: Mantis issue #8685 13:35:40 03reaverb02 07* 0.15-a0-1652-ge0dfef6: Fix monsters reaching or throwing things while in nets (#8724) 10(16 minutes ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e0dfef650ba4 13:35:40 03reaverb02 07* 0.15-a0-1653-g7a751d0: Formatting Fixes 10(4 minutes ago, 2 files, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7a751d0484cc 13:36:54 hahaha 13:36:58 I left my computer untended last night 13:37:12 and one of my friends stuck a "const int sex;" into the code I was working on 13:37:13 nice! 13:38:36 PleasingFungus: what, no = INT_MAX? 13:38:46 -!- blabber has joined ##crawl-dev 13:39:06 I don't think he actually knows c 13:39:15 I'm surprised he managed to get something that was even syntactically valid! 13:39:35 what happens if you do have "const int sex;" ? 13:40:11 does it just get the value 0, or? 13:41:02 <|amethyst> error: uninitialized const ‘sex’ [-fpermissive] 13:43:03 that's kind of what it did to my brain too ;-) 13:43:12 o 13:43:18 well, I didn't actually try to compile with it 13:43:53 <|amethyst> PleasingFungus: That's a matter of semantics, not syntax, so you're still technically correct :) 13:44:58 <|amethyst> const char *sex; is legal for example, because the const applies to a different part of the type 13:47:27 also depends on where it's declared, I think 13:56:52 -!- Fhqwhgads_ has quit [Ping timeout: 245 seconds] 13:57:00 -!- Fhqwhgads__ is now known as Fhqwhgads_ 13:57:53 -!- PleasingFungus has quit [Ping timeout: 244 seconds] 14:01:17 -!- Lightli has joined ##crawl-dev 14:05:42 -!- Nomi has quit [Ping timeout: 255 seconds] 14:15:45 -!- SwissStopwatch has quit [Quit: Finnish forwards learn from an early age that the only way to score is to get really lucky, so why bother training] 14:18:21 -!- Basil has joined ##crawl-dev 14:24:09 What's mesclr() do? 14:24:40 -!- Keanan has quit [Quit: Leaving.] 14:26:50 -!- HellTiger has quit [Ping timeout: 264 seconds] 14:27:51 oh 14:31:48 -!- Keanan has joined ##crawl-dev 14:40:34 -!- Svitkona`` has quit [Ping timeout: 240 seconds] 14:41:29 When you Beogh-piety convert orcs, their summons don't change allegiance accordingly 13https://crawl.develz.org/mantis/view.php?id=8725 by Somebody 14:46:24 Lasty: Doing anything with mesclr() ? 14:46:33 I was thinking of renaming it clear_messages() 14:46:44 -!- PleasingFungus has joined ##crawl-dev 14:49:13 -!- SkaryMonk has joined ##crawl-dev 14:51:52 reaverb: actually I ended up wiping it from the function that was using it 14:52:33 Lasty: Heh, That's probably cause a trivial conflict, but oh well. 14:52:38 That'll 14:52:45 Oh, what kind of conflict? 14:52:46 oh 14:52:47 right 14:52:48 yes 14:52:54 well, it's an iashol specific function 14:52:56 so no biggie 14:54:09 while I've got your ear, do you have an idea for the best way to make sure every single existing monster in the dungeon turns hostile to you right now, and/or after seeing you? 14:54:31 Apparently my DID_SACRIFICE_LOVE conduct isn't enough 14:55:17 Lasty: Hmm, I would look at how things like Yred's gifts going hostil on abondonment work. 14:56:01 <|amethyst> Lasty: for one thing, you'll need a daction to convert monsters on other levels when you enter those levels 14:56:37 <|amethyst> existing friendlies I mean 14:56:51 <|amethyst> unless you just want to make it happen when they enter LOS or something 14:57:18 -!- demiskeleton has quit [Quit: Leaving] 14:57:58 reaverb: good idea for a reference, thanks! 14:58:15 |amethyst: I'd be fine with them converting on entering LOS if that's better 14:58:20 Lasty: Sure. 14:58:42 Entering the LOS might be easier than tracking down everywhere friendly monsters could exist. 14:59:16 <|amethyst> yeah, besides levels, there are also transit lists 14:59:25 oh, my new * ability makes even friendly monsters skip turns and attack random targets/self 14:59:33 gotta fix that 15:00:05 <|amethyst> hm 15:00:16 <|amethyst> actually, I guess dactions auto-apply to monsters in transit 15:01:03 Is that a better approach then? 15:01:21 -!- stanzill is now known as stanzglotza 15:01:34 <|amethyst> it would be technically pretty simple 15:01:46 I like the sound of that. :D 15:01:52 <|amethyst> and has the advantage that you can't stay out of sight to let old permallies keep killing 15:02:18 <|amethyst> see DACT_ALLY_YRED_SLAVE for example 15:02:23 -!- simmarine_ has joined ##crawl-dev 15:02:33 <|amethyst> as reaverb suggested 15:02:35 -!- simmarine has quit [Ping timeout: 272 seconds] 15:03:02 cool, thanks 15:07:34 -!- ProzacElf has quit [Ping timeout: 240 seconds] 15:09:07 %git 465957cba490a2a9d5444a64523572a90cfb837f 15:09:08 07wheals02 * 0.15-a0-1647-g465957c: The great mon-stuff migration. 10(3 days ago, 98 files, 2180+ 2224-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=465957cba490 15:12:33 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 15:12:34 nice numbers 15:12:45 -!- Svitkona` has quit [Ping timeout: 255 seconds] 15:17:04 03reaverb02 07* 0.15-a0-1654-gceae2ed: Rename 'mesclr()' to 'clear_messages()' 10(5 minutes ago, 40 files, 147+ 146-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ceae2edba1c5 15:19:52 -!- Keanan has quit [Quit: Leaving.] 15:20:53 -!- CKyle has quit [Read error: Connection reset by peer] 15:22:13 03PleasingFungus02 07* 0.15-a0-1655-gf053908: Update a comment 10(24 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f053908ff211 15:22:13 03PleasingFungus02 07* 0.15-a0-1656-gb4d1502: Make beogh blessing gift types more reasonable 10(88 minutes ago, 1 file, 110+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b4d1502afde5 15:22:44 oh right, I was going to make that comment better before i pushed it 15:22:48 I knew I was forgetting something 15:24:06 -!- Kenran has quit [Quit: Quitting] 15:25:37 -!- ProzacElf has joined ##crawl-dev 15:25:53 -!- andrewhl has quit [Quit: andrewhl] 15:26:09 -!- ckyle_ has quit [Quit: ckyle_] 15:27:18 Autoexplore Oversight? Two unexplored tiles after "Done exploring" 13https://crawl.develz.org/mantis/view.php?id=8726 by Psiweapon 15:28:31 sub-sub type is barely comprehensible. I guess it means like hat vs. helmet? 15:28:49 yes 15:28:55 Also doesn't item.props exists now and should take the role of most of those? 15:30:19 -!- simmarine has joined ##crawl-dev 15:30:26 -!- simmarine_ has quit [Ping timeout: 264 seconds] 15:32:11 reaverb: |amethyst argues that adding more union types to item.plus, plus2, etc would solve the problem more elegantly 15:33:37 PleasingFungus: Hmm, I haven't heard of union types in C++ before, let me look that up. 15:36:01 The most important thing is probably the ability to name each differant responsibility. 15:40:38 -!- Sorbius has quit [Ping timeout: 264 seconds] 15:43:04 -!- HaltingProblem has quit [Quit: Page closed] 15:45:48 PleasingFungus: Unions do sound good for that purpose. 15:46:37 My thoughts on the archeteture would be having a type of struct for each item type, then placing those structs as the readable types in the union. 15:48:04 mm. maybe talk to |amethyst about it; I don't feel strongly either wa. 15:48:07 *way 15:50:14 Hmm, that might be difficult to marshall though. 15:53:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140620030201]] 15:55:40 -!- SkaryMonk has quit [Quit: Leaving.] 15:59:12 -!- category has quit [Quit: Page closed] 16:01:33 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 16:01:42 -!- Fhqwhgads__ is now known as Fhqwhgads_ 16:08:51 -!- st_ has quit [] 16:19:38 -!- Kaptajn has quit [Ping timeout: 264 seconds] 16:21:22 -!- Redz has joined ##crawl-dev 16:21:33 -!- Redz has left ##crawl-dev 16:22:34 -!- simmarine has quit [Ping timeout: 240 seconds] 16:22:47 |amethyst: added another 5 patches 16:25:49 -!- Keanan has joined ##crawl-dev 16:26:03 -!- CKyle has joined ##crawl-dev 16:29:26 -!- rossi has quit [Ping timeout: 252 seconds] 16:30:16 -!- simmarine has joined ##crawl-dev 16:36:33 -!- blabber has quit [Quit: leaving] 16:38:40 -!- Satonakaja has quit [Quit: Sayonara, Zetsubou Sensei!] 16:41:41 -!- negatendo has quit [Read error: Connection reset by peer] 16:45:49 -!- PleasingFungus has joined ##crawl-dev 16:50:11 -!- stanzglotza is now known as stanzill 16:52:13 -!- SteampunkDuck has quit [Remote host closed the connection] 16:56:21 Hmm, there hasn't been any significant progress on the bone dragon issue since it was brought up a few days ago. I think I'll remove them from normal generation for now, if somebody thinks of a better plan that can be reverted. 16:58:57 -!- DrinkMachine has quit [Quit: Leaving] 17:00:14 Let's make them merge like slime creatures. "The bone dragon tower claws you!!!!" 17:01:42 So they're abominations? 17:02:14 -!- gammafunk has joined ##crawl-dev 17:03:30 Shadow creatures causes crash in holy pan 13https://crawl.develz.org/mantis/view.php?id=8727 by Zooty 17:04:54 * Lasty only chooses to share bad ideas involving bone dragons. 17:05:00 Ha. 17:06:16 -!- Zooty_ has quit [Ping timeout: 246 seconds] 17:06:18 Aw crap, spears have distortion now? 17:06:38 everything has distortion now 17:06:52 well, live and learn and have a +1 spear glued to your hand 17:07:10 Lasty: I had a distortion spear before. 17:07:25 Before you could butcher with a "blunt" weapon. 17:07:28 ouch 17:07:31 that sounds painful 17:07:36 did you unwield it and get banished? 17:07:43 I had to buy a book of necromany from shop for animate skeleton. 17:07:48 ha 17:07:49 that works 17:08:10 (Ash used to have altar vaults with vault defined books of animate skeleton) 17:08:18 I remember those 17:08:24 yes, and that was awesome 17:08:27 they were quite good for everyone, since animate skeleton is nuts 17:11:08 -!- alefury has quit [] 17:14:19 -!- ivan`` has quit [Ping timeout: 240 seconds] 17:19:40 03reaverb02 07* 0.15-a0-1657-g2d46a37: Remove Bone Dragons from normal generation (KoboldLord) 10(5 days ago, 1 file, 0+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2d46a37bf275 17:21:19 -!- Amnesiac has joined ##crawl-dev 17:21:22 -!- Amnesiac has left ##crawl-dev 17:26:04 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1656-gb4d1502 (34) 17:26:57 -!- ebarrett has joined ##crawl-dev 17:28:17 -!- ivan`` has joined ##crawl-dev 17:30:04 -!- eb has quit [Ping timeout: 240 seconds] 17:30:26 Hm. I wonder if a complimentary orc band at 2* would be a nice beogh thing. It'd make him stronger in the early game, but he'd still fall off later on; he'd just have a slightly wider range of usefulness. 17:30:26 PleasingFungus: You have 2 messages. Use !messages to read them. 17:30:44 plus, you'd get to play with orc pals from earlier on, which is nice. 17:31:16 Well Beogh already gifts orcs occasionally if you don't have any. 17:31:25 I would just tweak that formula. 17:31:26 Yes, but not that early on. 17:31:47 PleasingFungus: Well I would make it that early on by tweaking it then :D 17:31:49 The problem is that it's tied into the blessing frequency mechanic very intimately. 17:32:03 -!- ebarrett has quit [Ping timeout: 272 seconds] 17:32:17 Oh, hmm, that's odd. 17:32:30 I guess it makes sense. 17:33:11 He blesses on kills if you roll rand2(piety) > 75; if you don't have anyone nearby to bless, there's a 1/20 chance that he'll send you reinforcements. 17:33:19 It would be nice if the armour bonus which no longer makes much sense was removed and replaced with better followers or something. 17:33:42 I'm not a big fan of smite, either, though it is pretty thematic. 17:34:00 PleasingFungus: Could increase the 1/20th, what piety does that start at? 17:34:10 PleasingFungus: Hmm, what don't you like about smite? 17:34:30 well, it's not very strong (iirc), and it's very boring. It's smite-targeted vanilla damage. 17:34:33 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 17:34:34 -!- Fhqwhgads__ is now known as Fhqwhgads_ 17:34:40 It's there because beogh's priests can smite. 17:35:03 But it's very much a "theme" ability rather than a "mechanics" ability; I'm not convinced it supports the playstyle that well. 17:35:06 idk. 17:35:11 making it stonger is easy. 17:35:20 ??piety 17:35:20 piety[1/5]: With your current god, you have a piety number nominally from 1-200. If your piety reaches 0, you are excommunicated. piety[2] describes piety and penance. piety[3] describes piety growth in general. piety[4] describes piety growth for each god. piety[5] describes uses of piety. 17:35:26 (Also you can hide behind your orcs and smite something like a monster orc priest <_<) 17:35:28 ?* 17:35:30 ??* 17:35:30 *[1/4]: 30-49 piety 17:35:36 ??** 17:35:36 **[1/1]: 50-74 piety 17:35:57 looks like reinforcements, like all blessings, start at *** piety, though you only have a reasonable chance of them showing up at higher piety levels. 17:36:16 also, smite eats up too much piety for you to use it that much, iirc 17:36:29 (Also something easily changed!) 17:36:49 it's a special-occasion ability that isn't very good even on special occasions. qaz basically does "smite" better in every way 17:36:52 Although using smite every nontrivial fight would probably be bad. 17:36:53 with... upheaval? 17:36:55 ??upheaval 17:36:55 upheaval[1/1]: {Qazlal}'s 2* ability; blasts a small (increasing with Invocations) area around a smite-targeted location with lava, ice, air (like Airstrike), or rubble (like LRD) damage. Lava can leave lava tiles; ice flash-freezes enemies; air leaves storm clouds; earth can destroy walls. 17:36:57 yes 17:40:38 PleasingFungus: I think 1-target is an important distinction, I might try tweaking that some time. 17:40:49 yeah, I agree it should stay one-target 17:41:00 I just think that "airstrike, but without the extra damage to fliers" is a very boring ability! 17:41:10 like i said, some kind of status effects might be neat 17:41:15 or maybe I didn't say that 17:41:17 idk 17:41:24 Well then it has to happen to players so. 17:41:34 no, not really 17:41:46 player-monster symmetry isn't real.......... 17:41:52 * reaverb wonders how often awesome Korean Beogh players use smite 17:42:08 well, they don't play anything like normal players, because they're speedrunners 17:42:10 PleasingFungus: I guess if the added effect only occured at high piety it would make sense. 17:42:14 so I'd be reluctant to take any particular lessons from them 17:42:19 PleasingFungus: Hmm. 17:42:26 since what speedrunners play only vaguely resembles "crawl" 17:42:54 breadswinging 17:43:04 breadstabbing? 17:43:18 ??breadswinging 17:43:19 I don't have a page labeled breadswinging in my learndb. 17:43:31 (I know) 17:43:40 hm. "somebody" suggests that amulet of faith should increase the frequency of beogh blessings, which seems... fairly reasonable. 17:43:58 PleasingFungus: Do Beogh blessings use gift timeout? 17:44:00 Somebody suggests something. 17:44:19 If they do it already it does and if it doesn't it should :D 17:44:24 i would prefer faith not get a whole bunch of extra special-casing per-god generally 17:44:33 reaverb: they do not 17:44:35 except where it's really necessary 17:44:41 like I said, they have a special mechanism 17:44:49 scattered across mon-death.cc 17:45:03 PleasingFungus: Maybe it should use gift timeout? I'm not sure why it wouldn't. 17:45:08 search in there for "piety_breakpoint(2)" 17:45:09 MarvinPA: there are gods where it's necessary? 17:45:16 minmay: gozag? 17:45:26 and I, Asshole, ofc 17:45:50 Xom, sort of, I guess it could also do nothing on those gods. 17:45:51 i dont think gods that havent actually been designed yet should count 17:45:53 Xom 17:45:57 reaverb: at a guess, it doesn't use gift timeout since it's supposed to reward you for letting your orcs get kills (since that increases the frequency of blessings by 10x) 17:46:03 monmay: ouch 17:46:04 faith worked fine on xom when it did nothing 17:46:07 i wouldn't call the gozag case especially necessary, doing nothing for gods with no piety would be pretty reasonable 17:46:21 1learn add iashol I, Asshole 17:46:35 Lasty: burned you so good it carried over to your keyboard 17:46:45 yeah, my computer's overheating like crazy 17:46:52 Grunt: not my joke, sorry 17:47:09 PleasingFungus: Hmm, not sure how desirable encouraging people to have their orcs kill things is. 17:47:11 (that wasn't really intended as an insult, rather both gods are obviously so unfinished that their piety mechanics seem as subject to change as anything else) 17:47:26 minmay: Both? 17:47:32 gozag too, he means 17:47:42 gozag seems a little more finished than iashol. 17:48:03 gozag strikes me as a lot less finished as far as design 17:48:04 -!- Basil has quit [Ping timeout: 240 seconds] 17:48:11 woohoo 17:50:15 -!- reaverb has left ##crawl-dev 17:50:19 -!- reaverb has joined ##crawl-dev 17:50:36 // jmf: Trog hates wizards. 17:50:45 On the Iashol release notes I'm putting "Gozag strikes me as a lot less finished as far as design -- minmay" 17:50:49 People will be lining up to play 17:50:52 Wonder why that need a signiture. <_< 17:50:54 !lg * wz trog won 17:50:55 5. Demise the Conqueror (L27 MiWz of Trog), escaped with the Orb and 3 runes on 2014-04-13 13:54:02, with 1521411 points after 92384 turns and 5:19:34. 17:51:06 (That's in the mon-death.cc stuff) 17:51:09 reaverb: jmf doesnt know his gods 17:51:17 or her, i don't remember 17:52:49 Lasty: What are thses "Ru release notes" 17:52:57 these 17:53:18 reaverb: good point -- I should swap the name over soon 17:53:19 -!- reaverb has left ##crawl-dev 17:53:24 Ru still have more than 50% of all votes cast 17:53:28 *ash 17:53:30 *has 17:53:30 -!- reaverb has joined ##crawl-dev 17:53:41 (6:53:18 PM) Lasty_: reaverb: good point -- I should swap the name over soon 17:53:41 (6:53:20 PM) reaverb left the room. 17:53:41 (6:53:24 PM) Lasty_: Ru still have more than 50% of all votes cast 17:53:55 Lasty: Heh, thanks. 17:53:56 rurururururururu 17:55:02 Lasty: I use vim's arglist functionality for those sorts of search and replace, what were you planning to use? 17:55:36 First god with a name that could be confused for a race/class shorthand? 17:55:45 I'm a hure of ru 17:56:10 (this is not an actual complaint) 17:56:47 I was planning to run three case-sensitive search/replaces on the codebase in Sublime. It's less elegant, but it should get the job done 17:57:11 Hmm, maybe if there's an easy way to add a third letter to "Ru"? Then maybe that would be good. 17:57:20 m 17:57:36 PleasingFungus: We just need to add the race rufalos and the background rubes so we can have a RuRu^Ru 17:57:46 solid. ship it 17:57:48 Lasty: Using Sublime sounds fine, certainly a lot better than doing something like capturing groups <_< >_> 17:58:11 reaverb: ha, yeah -- luckily "iashol" doesn't appear inside any other word or context 17:58:21 Hmm, I guess you could always confuse background abr. with species abv. etc. 17:58:27 imagine if you have to rename the god away from ru! 17:58:40 PleasingFungus: you'll ru the day you try to do that 17:58:42 I refuse to imagine that 17:58:51 haha 17:58:52 good. 17:59:09 reaverb: Human hunters already know that pain 17:59:21 Lasty: or felid fire elementalists? 17:59:24 Lasty: huhuhuhuhuhuhuhu 17:59:25 or high elf healers 17:59:32 (clearly the H god needs to starts with Hu 17:59:33 ) 17:59:34 -!- HellTiger has quit [Ping timeout: 240 seconds] 18:00:01 and end with it too 18:00:21 Hu-Man 18:00:22 Grunt, MarvinPA, since you're around, did either of you have opinions on "beogh gives a free orc band at 2*" idea? 18:01:06 ...I thought recruitment only normally started at 3*? 18:01:14 (or did that change) 18:01:22 Also, remember 2* -> Monk starting piety 18:01:54 it does, yes 18:02:03 also: hm 18:02:17 (so a HOMo runs into an orc priest and suddenly there are two orc bands, or?) 18:02:40 well, when you convert 18:02:49 the orc priest only becomes "friendly neutral" 18:02:51 not actually friendly 18:04:09 It's more that "press aXy to clone this orc pack" seems a bit odd :) 18:05:18 yeah, the monk interaction is a reasonable point 18:05:19 mm 18:05:46 could give just one guy (a "companion"), rather than a full pack? 18:05:50 -!- scummos__ has quit [Ping timeout: 264 seconds] 18:06:08 bonus points if he starts out named 18:06:28 -!- Werehuman has quit [Ping timeout: 246 seconds] 18:06:31 (possibly bad idea: converting as a HOMo turns the pack friendly instead of good-neutral?) 18:06:55 seems like a weird special case 18:07:03 Grunt: Would probably encourage hunting down a good pack. 18:07:03 idk 18:07:24 ha, yes. wait to convert until you find a knight in orc 18:07:25 I guess not since it's so early game. 18:07:28 idk if that's how packs work 18:07:53 -!- CKyle has quit [Quit: CKyle] 18:11:34 You'd be going a long time without following a god if you were trying that, though. 18:12:42 true. beogh doesn't currently give much of benefits for that time, but with your mechanic, he would 18:12:46 -!- UncertainKitten has joined ##crawl-dev 18:14:25 man. really wish I could pull a devteam[6 on 8717 18:15:02 -!- rossi has quit [Ping timeout: 252 seconds] 18:15:16 %bug 8717 18:15:16 13https://crawl.develz.org/mantis/view.php?id=8717 18:15:32 ??devteam[6 18:15:32 devteam[6/15]: sadly that bug is literally impossible to fix by which i mean i tried like once and then gave up 18:15:47 I mean, I can't, because it's a crash bug, and I introduced it 18:15:51 but it's a hard bug :( 18:16:02 -!- CKyle has joined ##crawl-dev 18:16:20 -!- CKyle has quit [Client Quit] 18:17:05 -!- wheals has joined ##crawl-dev 18:17:39 reaverb: jmf doesnt know his gods 18:17:47 !lg * map~~multigod_temple s=map 18:17:48 No games for * (map~~multigod_temple). 18:17:51 er 18:18:22 wheals: Always test you snarky bot commands in pm first! 18:18:23 !lg * map~~multi_god s=map 18:18:23 332 games for * (map~~multi_god): 181x jmf_multi_god_temple2, 151x jmf_multi_god_temple 18:18:30 apparently 18:18:43 this vault has some pretty great 8 deaths i think 18:18:53 !lg * map~~jmf s=map 18:18:53 332 games for * (map~~jmf): 181x jmf_multi_god_temple2, 151x jmf_multi_god_temple 18:19:14 !lm zooty x=start 18:19:15 3037. [2014-06-22 21:53:20] [start=2014-06-16 21:15:05 [20140516211505S]] Zooty the Slayer (L27 NaNe of Kikubaaqudgha) escaped from the Abyss! (Abyss:1) 18:19:36 !crashlog zooty 18:19:37 2. Zooty, XL27 NaVM, T:118877 (milestone): http://crawl.akrasiac.org/rawdata/Zooty/crash-Zooty-20140413-134229.txt 18:19:50 !crashlog zooty 1 18:19:51 1. Zooty, XL23 FoHu, T:54286 (milestone): http://crawl.akrasiac.org/rawdata/Zooty/crash-Zooty-20140330-132822.txt 18:20:18 The one time I remember getting one of the jmf vaults (I think it was 1) it had a centaur warrior on D:5 or 6 or so. 18:20:25 I killed it! 18:20:25 And took its longbow! <_< 18:20:34 noice 18:20:34 they're pre-dcss , right? 18:20:39 Yes. 18:20:44 wheals: The changes to the vault spawn list recently might have caused the Zooty crash. 18:21:05 of holy pan. 18:21:17 yeah, there are crashes when someone loads a game they saved on holy pan a few months ago and the game tries to generate a paladin 18:21:20 every so often 18:21:39 wheals: Hmm, why paladins? 18:21:52 they were the first holy monster to get axed 18:22:11 -!- bmfx has quit [Ping timeout: 252 seconds] 18:22:18 huh, I thought they were axed much longer ago 18:22:25 exactly 18:22:35 0.13?paladin 18:22:35 !lm * noun~~MONS_PALADIN x=start 18:22:39 6. [2014-04-06 21:27:37] [start=2013-03-30 16:41:06 [20130230164106S]] Dassem the Sorcerer (L27 DsWz of Vehumet) ERROR in 'mon-place.cc' at line 1205: invalid monster to place: removed MONS PALADIN (411) (Pan) 18:22:52 i guess people like to save in holy pan 18:22:56 jerks 18:23:17 So why isn't replaced with a ghost? 18:23:32 because that happens on load to actual monsters 18:23:48 i have no idea how deserialising the spawn list works 18:24:05 wheals: Hmm. 18:24:21 I'm kind of confused why that wouldn't happen with the ohter removed holy monsters then. 18:24:36 !lm * noun~~MONS_PHONEIX x=start 18:24:37 No milestones for * (noun~~MONS_PHONEIX). 18:24:40 ??phoneix 18:24:40 phoneix ~ phoenix[1/1]: Holy bird. Dead as of 0.14 18:24:59 !lm * noun~~MONS_PHOENIX x=start 18:25:00 1. [2014-05-25 17:02:33] [start=2014-04-20 20:28:08 [20140320202808S]] Kellhus the Talismancer (L27 GrWz of Vehumet) ERROR in 'mon-place.cc' at line 1218: invalid monster to place: removed MONS PHOENIX (405) (Pan) 18:25:04 -!- stanzill has quit [Ping timeout: 240 seconds] 18:25:07 Hmm, oh. 18:25:14 Is the crash recoverable? 18:25:21 It's really easy to explain why that's happening: 18:25:43 the saved game saves the level monster list, which is obviously still going to include monsters that have later been removed. 18:25:57 ugh. http://sprunge.us/bjfD this causes a crash every time I use stairs, and I don't really understand why 18:26:28 -!- valtern has quit [Read error: Connection reset by peer] 18:27:00 I wish I could get lldb working. 18:27:04 -!- stanzwecha has quit [Ping timeout: 244 seconds] 18:27:06 Grunt: aren't you supposed to make them self-destruct or something when you remove monsters? 18:27:14 Grunt: Hmm, where is that unmarshalled. It might be possible to remove the removed monsters on load then. 18:27:22 nobody's bothered to do that for the spawn lists 18:27:30 SamB: We do for most cases, I guess it's never been handled for spawn lists. 18:27:36 but it's probably possible 18:27:38 -!- wheals has quit [Quit: Page closed] 18:27:54 oh 18:28:00 -!- HaltingProblem has quit [Client Quit] 18:28:09 how long have spawn lists been marshalled? 18:30:10 -!- stanzhein has quit [Ping timeout: 244 seconds] 18:30:31 Switching of items, spells, abilities (= command) 13https://crawl.develz.org/mantis/view.php?id=8728 by ensis 18:31:12 -!- Yllodra has quit [Ping timeout: 255 seconds] 18:31:56 Hmm, there are probably around 3-4 patches on mantis now that could be pushed with minimal review... 18:33:37 mm 18:34:06 minimal code review, yes 18:34:19 -!- tsohg has quit [Remote host closed the connection] 18:34:34 -!- PsyMar has quit [Ping timeout: 240 seconds] 18:34:34 PleasingFungus: (ensis' patch isn't on that list really <_< Just reminded me of it) 18:34:42 <|amethyst> PleasingFungus: in the first patch hunk, you want to be using mons->apply_..., not comp->mons.apply_... 18:35:14 ah. I do, yes 18:35:49 <|amethyst> PleasingFungus: follower::apply_location_effects probably shouldn't exist as such 18:36:13 ? 18:36:44 <|amethyst> PleasingFungus: 'mons' in the follower should never be on the current level 18:36:50 <|amethyst> PleasingFungus: because it's in the follower list 18:37:02 ah 18:37:10 <|amethyst> PleasingFungus: moving it to the level makes a copy, and that's the one you want to apply the effects to 18:37:46 so how do I find the copy? 18:38:01 <|amethyst> it doesn't exist until you place it 18:38:18 <|amethyst> see recall_offlevel_ally for an example 18:38:30 <|amethyst> if (comp->mons.place(true)) then you look it up by mid 18:38:49 I see 18:39:03 -!- tsohg has quit [Ping timeout: 240 seconds] 18:39:25 <|amethyst> and you should probably make sure it's off the transit list before you do anything to it 18:39:43 this code erases it from the transit list on the preceding line 18:39:44 I think? 18:40:00 <|amethyst> PleasingFungus: the next line in recall_offlevel_ally 18:40:05 ah 18:40:25 I see 18:40:39 <|amethyst> PleasingFungus: it's not safe to run location effects until after that happens, or you could end up with the monster on the same transit list twice 18:40:54 <|amethyst> e.g. if it falls down the shaft to the level it was originally recalled from 18:41:02 true. it still looks like recall_offlevel_ally does that a few lines up 18:41:05 remove_monster_from_transit() 18:41:07 but 18:41:19 we do want to check that the monster is still alive & onlevel before healing it, etc 18:41:25 <|amethyst> PleasingFungus: oh, right, that's before the code you added 18:41:44 -!- Taxi has quit [Read error: Connection reset by peer] 18:42:00 will just mons.alive() be enough to check that? 18:42:39 <|amethyst> PleasingFungus: it will be mons->alive 18:42:47 <|amethyst> but it *should* be 18:43:08 <|amethyst> maybe there's some strange situation where its dying spawns another monster which takes its mindex 18:43:24 <|amethyst> but if so that spawn should probably be a fineff, then it's not an issue 18:43:30 ok 18:43:31 <|amethyst> (TRJ spawns are, for example) 18:44:01 dat/des/branches/geh.des:195: Ego 'frost' is incompatible with item 'sling'. 18:44:04 I really should look at this 18:44:06 <|amethyst> must go now; later 18:44:07 since I keep seeing it 18:44:10 later! 18:44:14 thanks for the help :) 18:48:25 -!- caleba has quit [Quit: caleba] 18:52:01 PleasingFungus: for crawlcode, have you seen "bool CrawlIsCrashing" 18:52:11 good bool 18:52:19 (I had not seen that) 18:52:28 It's in stuff.cc 18:52:28 what 18:52:38 Grunt: what 18:52:52 (imo "stuff.cc" itself) 18:53:06 is stuff.cc better than misc.cc? 18:53:12 or mon-stuff.cc (rip) 18:53:13 !source stuff.cc:187 18:53:14 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/stuff.cc;hb=HEAD#l187 18:53:44 misc.cc is like trice the size of stuff.cc so probably. 18:53:52 s/trice/thrice/ 18:54:15 reaverb, you know how we used to have spells1.cc through spells4.cc? 18:54:16 Pleasingfungus: CrawlIsCrashing is a global btw. 18:54:22 That's what all caps is. 18:54:34 tbf, if anything was going to be a global, I'm kind of okay with that being 18:54:36 PleasingFungus: Yes, I found that out when I looked at the original vampire patch. 18:54:41 -!- eb has joined ##crawl-dev 18:54:44 -!- Keanan has quit [Quit: Leaving.] 18:54:53 did you know we still have skills1.cc and skills2.cc? 18:54:59 Yes. 18:55:01 *skills.cc and 18:55:06 it's great 18:55:12 It's still joked about. 18:55:12 It's pretty 18:55:14 skillful. 18:55:16 mm 18:55:22 I was trying to split out the blessing code into a new file 18:55:23 bless.cc 18:55:27 bless you 18:55:29 <_< 18:55:33 * PleasingFungus sneezes! 18:55:53 03infiniplex02 {reaverb} 07* 0.15-a0-1658-g3dc8773: Better layout type names 10(3 days ago, 16 files, 53+ 49-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3dc87739768d 18:55:55 but I ran into some trouble with _place_delayed_monsters. 18:55:55 -!- Frank2368 has quit [Quit: Page closed] 18:55:57 PleasingFungus: The best files to split other files from are probably stuff.cc, misc.cc, and main.cc 18:56:16 there's a whole mess of static code lurking at the bottom of religion.cc... 18:56:32 reaverb: but I don't understand any of that code! 18:56:40 whereas, I do understand the bless code 18:56:40 PleasingFungus: Yes I tired to implement doors pushing corpses off but I needed mon-abil.cc code which was a rather hard knot. 18:56:42 since I rewrote most of it! 18:56:45 PleasingFungus: Hmm. 18:57:12 and the problem was I don't realize that until I started working. 18:59:17 -!- stanzill has quit [Client Quit] 19:00:01 -!- Zathyrth has quit [Ping timeout: 246 seconds] 19:01:01 03PleasingFungus02 07* 0.15-a0-1659-gc76c7bb: Fix a crash when recalling monsters onto shafts (8717) 10(3 minutes ago, 3 files, 58+ 36-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c76c7bb6881a 19:01:20 PleasingFungus: Ha! You found it! 19:01:39 CrawlIsCrashing? Just had to find the best line to quote, yes. 19:01:45 ty for the "pointer" :) 19:02:23 PleasingFungus: No, fixing the shaft recall crash bug. 19:02:32 o 19:02:40 well, hopefully 19:02:48 I wouldn't be surprised if there are more bugs lurking 19:02:54 it's a very sensitive bit of code 19:03:30 a sensitive bit of code in crawl?! 19:03:41 -!- Roarke has quit [Quit: Page closed] 19:04:39 Well I'm pretty sure crashing as soon as a error is noticed is a good thing. 19:04:49 Unless it's someting like a pacemaker. 19:04:56 %git HEAD^{/crash frog} 19:04:58 07kilobyte02 * 0.11-a0-2377-g92d52c9: Make crash frogs blink frogs again. 10(2 years ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92d52c9cc9ef 19:05:04 -!- Svitkona` has quit [Ping timeout: 240 seconds] 19:05:04 oh 19:05:09 remember when I did that? 19:06:27 -!- PsyMar has quit [Ping timeout: 245 seconds] 19:10:31 Pleasingfungus: did what? 19:10:39 made blink frogs into crash frogs 19:10:48 Oh, that happened twice? 19:11:10 Ah, it's a joke. 19:11:20 imo "Dam: 20 (segfault)" 19:11:23 I thought some sort of problem had changed the name. 19:11:36 but it's just they would crash whenever they tried to blink. 19:13:19 -!- Blazinghand has quit [Read error: Connection reset by peer] 19:13:38 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 19:13:44 -!- SwissStopwatch has joined ##crawl-dev 19:14:05 -!- Lasty has quit [Quit: Leaving.] 19:15:12 -!- Nivim has quit [Ping timeout: 245 seconds] 19:15:42 -!- Nivim has joined ##crawl-dev 19:16:16 03infiniplex02 {reaverb} 07* 0.15-a0-1660-g5d88d97: Update and enable layout_cocytus_water_paths 10(3 days ago, 1 file, 22+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5d88d9774fa3 19:16:16 03infiniplex02 {reaverb} 07* 0.15-a0-1661-g36fafe2: Update layout_regular_city and add to Lair 10(26 hours ago, 1 file, 54+ 36-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=36fafe252f2f 19:16:44 -!- dtsund has joined ##crawl-dev 19:17:04 -!- PsyMar has quit [Ping timeout: 240 seconds] 19:20:26 -!- Keanan has joined ##crawl-dev 19:21:13 Fun fact: there are 8.87 orbs of fire generated on average on zot:5 19:21:24 New branch created: objstat (2 commits) 19:21:25 03gammafunk02 07[objstat] * 0.15-a0-1662-gd89e588: Item and monster generation statistics 10(8 days ago, 14 files, 1181+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d89e58886403 19:21:25 03gammafunk02 07[objstat] * 0.15-a0-1663-g233620b: Add a command-line option for the number of stat gen iterations 10(35 minutes ago, 1 file, 32+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=233620bf7278 19:21:27 No rule to make mon-stuff.h as needed by abyss.o 13https://crawl.develz.org/mantis/view.php?id=8729 by xbon 19:21:27 huh 19:21:30 that's higher than I'd expect 19:22:00 -!- dtsund has quit [Remote host closed the connection] 19:22:17 -!- dtsund has joined ##crawl-dev 19:23:12 huh 19:23:32 -!- Yll has quit [Ping timeout: 245 seconds] 19:23:58 Yes 8.87 seems really high. 19:24:16 -!- Zermako has quit [] 19:24:25 hm 19:24:26 Geryon (03&) | Spd: 10 | HD: 15 | HP: 300 | AC/EV: 15/6 | Dam: 35(reach) | 05demonic, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(120), 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4427 | Sp: sum.hell beast | Sz: Giant | Int: normal. 19:24:26 %??geryon 19:24:30 seems right to me 19:24:37 where do you get that it seems really high 19:24:37 huh, I had no idea his attack was reaching 19:24:46 -!- Nivimer has joined ##crawl-dev 19:24:47 about 4 in each chamber 19:24:58 and of course some can generate on the level 19:25:07 I would've guessed 2-3 per chamber. idk. maybe I've had lucky zots 19:25:57 mm 19:26:04 !bug 8700 19:26:05 https://crawl.develz.org/mantis/view.php?id=8700 19:26:08 I would have guessed, like 1-2 per chamber, but I haven't been to Zot in a few months. 19:26:08 does anyone actually like this idea 19:26:19 And I've been there like 3 times total. 19:26:19 iirc one of electric golem/killer klown/orb of fire is more common than the other two in each zot:5 19:26:35 so it is probably pretty high variance 19:26:52 Pleasingfungus: That depends on what the idea is. I can't tell. 19:26:53 A hellion comes into view. It has magical power(s). 19:26:55 A tormentor comes into view. It has magical power(s). 19:27:03 -!- Nivim has quit [Ping timeout: 240 seconds] 19:27:06 Oh that doesn't sound good. 19:27:10 _A war gargoyle comes into view. It is wielding a glowing flail and has special power(s). 19:27:17 And players can do that in their rc file anyway. 19:27:17 that is not really a thing that needs to be supported outside of crazy lua rcs, no 19:27:21 ok 19:27:26 average egolem 4.15, average klowns 4.09 19:27:31 I feel bad - I know you put a lot of work into this, ChangeAj 19:27:34 so yeah seems oof is the more common one 19:27:41 but I don't think this is something that crawl actually needs 19:27:57 -!- PsyMar has quit [Ping timeout: 272 seconds] 19:28:06 -!- Lasty has joined ##crawl-dev 19:28:16 gammafunk: no i mean those three are shuffled every time 19:28:38 -!- Patashu has joined ##crawl-dev 19:28:45 but maybe orb of fire still works out as more common than the other two overall 19:28:49 !vault hall_of_zot 19:28:49 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/zot.des;hb=HEAD#l2301 19:29:19 -!- Patashu_ has joined ##crawl-dev 19:29:19 -!- Patashu has quit [Disconnected by services] 19:29:32 MarvinPA: yeah, right the shuffle. I'd have to go look at the vault, which is not the most straightforward des 19:29:50 oh, and I wonder if it's some weird hijinks with door vaults or something 19:30:01 234 are shuffled, and then extra 4s are placed 19:30:04 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 19:30:04 -!- Nivimer has quit [Ping timeout: 240 seconds] 19:30:11 -!- Nivimer has joined ##crawl-dev 19:30:32 -!- Watball has quit [Quit: Leaving] 19:30:36 -!- Arkaniad|Laptop has quit [Client Quit] 19:30:46 8=8., 8=8., 19:30:59 I guess I'll fix that. 19:31:09 what's a good rcfile to recommend for people who want this kind of "so-and-so is a spellcaster" functionality? I'd recommend scarletrj, but it seems cruel 19:31:30 There's one with for paralzation. 19:31:36 probably misspelled that. 19:32:15 Hmm, which is perferable: 19:32:20 why not set it to off by default I did make it an rc option 19:32:31 SUBST 8=8... 19:32:42 or SUBST 8=8 .:30 19:33:07 There's a cost to maintaining rcfile options, and I really don't think very many people would use this option. 19:33:14 ChangeAj: Really, I can't imagine many people wanting to use that option. 19:33:16 it's not really a thing that needs to be an option, yes 19:33:26 ...man, now I feel like I'm dogpiling 19:33:28 reaverb: probably the former 19:33:37 gammafunk: Thanks. 19:33:47 its really handy for newer players the information is there but not displayed readily 19:33:57 It's really not, though. 19:34:05 It tells them, "you should look at the description of this monster". 19:34:08 Which they should do anyway! 19:34:32 x-v'ing every monster is kind of tedious yo 19:34:39 this doesn't solve that, thoug 19:34:47 it gets closer to it 19:34:50 not really 19:35:16 I think it is a reasonable expectation that, when a new type of monster comes on screen, you should check it out to see what its deal is. 19:35:22 does crawl have too many types of monsters? 19:35:24 maybe! 19:35:39 but that's a different question. 19:37:28 I think the extra oof are coming from the 8s 19:37:51 -!- PsyMar has quit [Ping timeout: 244 seconds] 19:37:53 KFEAT:    8 = any trap / w:20 floor 19:38:01 -!- name1 has joined ##crawl-dev 19:38:01 Is there anywhere that is redefined? 19:38:03 yes, that's the kfeat 19:38:10 but 8 is a ood by default 19:38:12 for monsters 19:38:25 gammafunk: Oh, hmm. 19:38:35 That explains all the noneplaced draconians. 19:39:03 !seen Lightli 19:39:03 I last saw Lightli at Sun Jun 22 23:57:04 2014 UTC (41m 59s ago) saying 'I thought I died to the pan lord with summon greater demon and fire storm' on ##crawl. 19:39:14 !tell Lightli "I saw a moth futter by. I hate that." 19:39:14 PleasingFungus: OK, I'll let lightli know. 19:39:36 -!- mizu_no_oto has quit [Ping timeout: 255 seconds] 19:39:39 * reaverb wonders who "name1" is. 19:39:50 -!- tsohg has quit [Remote host closed the connection] 19:40:09 ah yes, my donald zot quotes 19:40:10 Lightli: You have 1 message. Use !messages to read it. 19:40:23 Ironically the actual moths weren't much of an issue because Upheaval rips them apart easily 19:40:47 (honestly it was just that pan lord and my one abyss trip that were legit dangers; Tr of Qazlal is good) 19:40:51 -!- ontoclasm has joined ##crawl-dev 19:40:56 hi ontoclasm! 19:40:58 Hmm, maybe make Donald a Draconian so we can justify him appearing in Zot :D 19:41:09 draconians aren't average adventurers, though! 19:41:24 Hmm. 19:41:44 03reaverb02 07* 0.15-a0-1662-g02f5c33: Clean up hall_of_Zot .des a tiny bit (gammafunk) 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02f5c33a7275 19:41:45 ...so, clearly, make donald a minotaur berzerker 19:41:45 <_< 19:41:46 >_> 19:42:16 -!- Nivim has joined ##crawl-dev 19:42:23 donald_rogues_gallery 19:42:45 -!- Nivimer has quit [Ping timeout: 255 seconds] 19:43:00 no 19:43:46 he should clearly just appear in zot like normal and have one of his quotes be "How did I get here anyways? I hate that." 19:44:18 "I fell down some shafts. I hate that." 19:45:13 -!- name1 is now known as Basil 19:45:37 Basil: Heh. 19:45:50 -!- Nivimer has joined ##crawl-dev 19:46:04 Hmm, would anybody have a problem with removing the Ratsking Cloak as suggested by minmay. 19:46:19 what's the problem with it? 19:46:25 ??ratskin_cloak 19:46:25 ratskin cloak[1/1]: +1 unrandart cloak with {rPois rN+ Dex-1 Int-1}. 19:46:38 -!- Nivim has quit [Ping timeout: 244 seconds] 19:46:39 I guess it's kind of boring 19:46:40 -!- Keanan has quit [Quit: Leaving.] 19:46:49 Well theroretically the exact same cloak could generate as a randart. 19:46:49 idk. I don't feel strongly about it 19:46:57 !send reaverb cekugob 19:46:57 Sending cekugob to reaverb. 19:47:01 So we aren't really removing it, we're just making it a bit rarer. 19:47:05 haha 19:47:05 ??cekugob 19:47:06 cekugob[1/1]: the amulet of Cekugob {Ward -Tele rElec rPois rN+ AC+1 EV+1}. Since it's an amulet of warding with an additional rN+, it gives rN++ total. 19:47:14 -!- Fhqwhgads_ has quit [Ping timeout: 264 seconds] 19:47:16 well that's probably true for a few artefacts 19:47:19 ??wrath_of_trag 19:47:19 yeah 19:47:19 wrath of trag ~ wrath of trog[1/1]: A +3,+11 antimagic battleaxe, makes you go berserk (50% of the time!) when you attack. Not to be confused with {trog wrath}, a far more terrifying phenomenon. Trog won't ever gift it (but Okawaru can). +8 in 0.15. 19:47:20 of course minqmay finds ratskin cloak boring 19:47:24 a lot of artifacts work that way 19:47:26 I think the ratskin cloak is okay. it's thematic. It's not super exciting, but I've had plenty of characters who would wear it. 19:47:26 -!- Fhqwhgads__ is now known as Fhqwhgads_ 19:47:32 it has rpois and rN and I think he probably considers both 100% useless 19:47:34 it seems fine yes 19:48:01 minqmay also thinks that HE < Dg (which probably is true) 19:48:25 I do wonder how it would go over if somebody suggested the ratskin cloak today, but I guess keeping it is fine too. 19:48:40 probably nobody would notice 19:49:00 yeah 19:49:05 I don't think anyone thinks "wow I haven't seen ratskin cloak in 200 games" 19:49:19 tbf, I don't notice "I haven't seen [x unrand] in whenever" 19:49:22 yeah 19:49:24 since they're rare enough that it's hard to keep track 19:49:33 but I guess that's sort of what you're saying 19:49:35 sorry 19:49:35 hmm 19:49:36 Heh, should of ninja'd that change in with one of the infiniplex commits. 19:49:42 reaverb: why? 19:49:44 do you dislike ratskin? 19:49:45 -5 sid instead of -1 19:49:53 And make it cheeseform on unwear 19:49:54 PleasingFungus: That was a joke. 19:49:58 I know 19:50:04 but I assumed the sentiment was genuine 19:50:05 Riffing off the "nobody would notice" bit. 19:50:16 Pleasingfungus: Well I just don't think it needs to exist. 19:50:30 unrands don't need to exist 19:50:32 they're a frippery 19:50:40 any other unrands you want to get rid of? 19:50:42 you could remove art-data.txt, and the game would survive 19:50:59 that doesn't mean that you should! 19:51:00 but where would firestarter go 19:51:11 At least things like sword of power do things which are A) Abnormal B) Don't work well in normal generation. 19:51:14 !send dev/null Basil 19:51:14 Sending Basil to dev/null. 19:51:29 !singularity PleasingFungus 19:51:30 Basil mumbles some strange words. The singularity violently warps PleasingFungus! 19:51:42 it's neat to have artefacts that are thematic, though, even if they could theoretically be randomly generated. 19:51:46 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 19:51:59 so what about the trident of the octopus king, the hat of the alchemist, the sword of the doom knight, etc etc etc 19:52:20 Hmm, best solution of course is to have artefacts whcih are thematic and work well and uniquely mechanically. 19:52:24 Lightli: 19:52:28 %git :/promote 19:52:30 07reaverb02 * 0.15-a0-1355-g3a02dd4: Remove mummy stabbing 10(2 weeks ago, 1 file, 6+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3a02dd4f168d 19:52:36 %git :/Promote 19:52:36 07wheals02 * 0.15-a0-1650-g99ae1ee: Promote intra-cephalopod monarchy synergy. 10(8 hours ago, 2 files, 37+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99ae1ee20535 19:52:37 rip mummies 19:52:43 oh 19:52:50 scratch the trident off that list then 19:53:31 Wow 19:53:33 Should make the Alchemist Hat let you enter into a potion brewing mini-game. 19:53:34 that is a commit 19:53:42 reaverb: potion throwing obviously 19:53:49 Basil: The message or the content? 19:53:58 well, in 99% of games, that's still indistinguishable from nothing 19:54:03 the octotrident change 19:54:07 Yeah. 19:54:09 Flavourful 19:54:21 I almost kind of want it to just trigger on 'any rings' 19:54:29 mmm 19:54:33 macabre buff 19:54:34 so it'd be the trident of the octopode 19:54:51 PleasingFungus: any Artifact rings maybe? 19:54:52 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:55:08 I don't think the game needs to give more encouragement to use artefacts 19:55:17 idk 19:55:18 hmm. 19:56:13 -!- Patashu_ is now known as Patashu 19:56:14 Hmm, does the autmun katana really need to be it's own base type or could some other aspect of it be buffed? 19:56:42 It's "thing" is that it is a katana 19:56:47 reaverb, nothing in art-data.txt "needs to be". that is the wrong question to ask. please stop asking that question. 19:57:00 ask instead, "does this add more to the game than it takes away?" 19:57:17 PleasingFungus: Well yes that's what I mean when I say "needs to be" 19:57:20 for example, "does the autumn katana's unique base type contribute more flavour than it adds in player confusion?" 19:57:30 reaverb: it's a very different question, though! 19:57:49 I don't think people are confused when artifacts don't match up with normal weapons. that's part of the point of them being artifacts. 19:58:10 It's short of "Does this need to exist for foo_thing to have it's positive impact on the game?" 19:58:14 s/of/for/ 19:58:22 that is *still* the wrong question! 19:58:57 Well min-delay is already a weird and spoilery so making it more complicated seems bad to me. 19:59:04 -!- PsyMar has quit [Ping timeout: 240 seconds] 19:59:10 PleasingFungus: Yes I guess your version is superior. 19:59:12 It follows the same formula as other weapons 19:59:16 what on earth 19:59:18 ??autumn katana 19:59:18 autumn katana[1/1]: A +8,+8 vorpal katana {clarity} that didn't get the news about katana removal. Dam 14 Acc +3 Delay 12. 19:59:26 12/2=6 19:59:35 Hmm. 20:00:03 And if you change "the last katana"'s base stats to not-katana 20:00:13 you're removed autumn katana and added another unrand 20:00:31 Not necessarily good or bad 20:01:01 fwiw, the min-delay is actually listed in the autumn katana's description, as with every weapon. 20:01:03 in-game. 20:02:17 -!- Nivimer is now known as Nivim 20:03:11 -!- Ququman has quit [Read error: Connection reset by peer] 20:03:55 -!- tsohg has quit [Remote host closed the connection] 20:05:26 -!- Beast has quit [Remote host closed the connection] 20:09:34 -!- PsyMar has quit [Ping timeout: 240 seconds] 20:10:32 -!- rast has joined ##crawl-dev 20:10:37 -!- Bloax has quit [Quit: Error: Bloax not found] 20:12:09 Monster trolls do not chop heads off of hydras 13https://crawl.develz.org/mantis/view.php?id=8730 by brendan 20:13:28 -!- edlothiol has quit [Ping timeout: 260 seconds] 20:13:37 fr: monster trolls also eat hydra corpses since they gut hungry like player trolls 20:14:56 -!- rossi has quit [Ping timeout: 252 seconds] 20:15:43 hmm 20:15:50 We need a fire troll 20:16:01 for that hydra farming vault 20:17:50 -!- jaumoose has quit [Ping timeout: 264 seconds] 20:18:40 -!- Whistling_Bread has quit [Ping timeout: 244 seconds] 20:22:55 -!- Arkaniad has quit [Ping timeout: 252 seconds] 20:23:13 haha 20:23:20 I literally just got the joke of that vault 20:24:07 was trogs acquirement changed to give less needles? 20:24:16 he shits tomahawks at me but no needles 20:26:27 -!- Patashu has quit [Ping timeout: 245 seconds] 20:27:24 -!- Patashu has joined ##crawl-dev 20:28:43 -!- negatendo has quit [Quit: negatendo] 20:29:03 -!- tollymain has quit [Quit: Connection closed for inactivity] 20:29:23 . . . that's what that vault is supposed to be? 20:32:28 03mursu02 {PleasingFungus} 07* 0.15-a0-1663-g8a1d77a: Dowan's updated spellbook after her sister's death is now shown in description. Fixes #8401. 10(2 weeks ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8a1d77a4bc11 20:32:28 03mursu02 {PleasingFungus} 07* 0.15-a0-1664-g9a6eb53: Upgrade Duvessa or Dowan even when the other twin dies out of sight. Fixes #7211. 10(2 weeks ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a6eb5300318 20:32:28 03mursu02 {PleasingFungus} 07* 0.15-a0-1665-g22f47d3: Duvessa and Dowan cleanup. 10(2 weeks ago, 3 files, 45+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=22f47d3353ec 20:35:04 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140620030201]] 20:35:04 Hmm, where is this "hydra farming" vault. 20:35:14 !vault hydra_farm 20:35:15 Couldn't find hydra_farm in the Crawl source tree 20:35:18 !vault farm 20:35:19 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/spider.des;hb=HEAD#l894 20:35:24 * Lightli forgot what happened to his zot quotes 20:35:37 did I even put them on mantis? 20:35:38 Lightli: you put them on mantis at least. 20:35:40 oh 20:35:49 mental note: check mantis sometimes 20:37:08 !vault hangedman_ranch 20:37:09 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/builder/food.des;hb=HEAD#l222 20:38:41 Basil: Thanks. 20:39:02 no problem 20:44:03 hrm, I'm trying to think how to split up these stats 20:44:13 since if you generate a whole dungeon the file is.....big 20:44:23 I think maybe one file per branch 20:49:51 -!- BoltVanderhuge has quit [Ping timeout: 240 seconds] 20:50:57 -!- Sgeo has quit [Quit: No Ping reply in 180 seconds.] 20:51:00 -!- dtsund has quit [Quit: dtsund] 20:52:07 -!- PsyMar has quit [Ping timeout: 240 seconds] 20:52:47 -!- Twinge has quit [] 20:57:10 -!- Azzkikr has quit [Ping timeout: 240 seconds] 20:59:46 -!- mamgar has quit [Quit: Leaving] 21:08:08 -!- Daggre has quit [Remote host closed the connection] 21:09:27 Vasek (L4 DsNe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:3) 21:09:47 -!- demiskeleton has quit [Ping timeout: 245 seconds] 21:12:45 -!- Hailley has quit [Quit: Petra is closed!] 21:12:59 -!- Cryp71c has joined ##crawl-dev 21:13:12 -!- PsyMar has quit [Ping timeout: 255 seconds] 21:14:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:19:37 -!- dtsund has joined ##crawl-dev 21:23:33 -!- raskol has quit [Ping timeout: 255 seconds] 21:24:47 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 21:24:48 -!- Hailley has quit [Ping timeout: 244 seconds] 21:26:26 -!- home is now known as homex 21:28:58 -!- homex is now known as home 21:29:35 -!- PsiRedEye22 has quit [Ping timeout: 246 seconds] 21:31:09 -!- CKyle has joined ##crawl-dev 21:32:30 -!- stinkfoot has quit [Client Quit] 21:36:28 -!- SteampunkDuck has quit [Quit: Lost terminal] 21:37:17 -!- DrinkMachine has joined ##crawl-dev 21:37:26 -!- ldierk has quit [Ping timeout: 252 seconds] 21:40:25 -!- TAS_2012v has quit [Read error: Connection reset by peer] 21:41:21 -!- ussdefiant has joined ##crawl-dev 21:44:57 03reaverb02 07* 0.15-a0-1666-gc5dd932: Simplify mon-pick-data.h weights 10(3 hours ago, 1 file, 234+ 234-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c5dd9327bb8f 21:44:59 -!- ldierk has joined ##crawl-dev 21:45:09 -!- PsyMar has quit [Ping timeout: 255 seconds] 21:48:50 -!- Textmode has joined ##crawl-dev 21:49:01 -!- PleasingFungus has joined ##crawl-dev 21:50:06 Lightli: Yeah, I did look through the quotes. Some of them are okay. 21:51:06 -!- Keanan has joined ##crawl-dev 21:52:33 -!- Lasty has quit [Quit: Leaving.] 21:53:58 -!- conted has quit [Ping timeout: 246 seconds] 21:54:00 -!- Cryp71c_ has joined ##crawl-dev 21:54:17 -!- Cryp71c has quit [Read error: Connection reset by peer] 21:55:57 -!- PsyMar has quit [Ping timeout: 255 seconds] 21:56:13 -!- brainwrinkle_ is now known as brainwrinkle 21:56:23 -!- Nightbeer has quit [Client Quit] 21:56:39 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:57:05 -!- Ladykiller69 has quit [Ping timeout: 240 seconds] 21:57:35 -!- xnavy has quit [Ping timeout: 240 seconds] 21:59:23 -!- Ropye has quit [Quit: Leaving] 22:00:37 -!- mineral has quit [Quit: fuck this compuer] 22:01:38 -!- djetty has quit [Read error: Connection reset by peer] 22:03:06 -!- tcjsavannah_ has quit [Quit: tcjsavannah_] 22:05:22 horray I guess 22:06:31 -!- dtsund has quit [Quit: dtsund] 22:08:39 would it make you happy if I merged them 22:09:26 I suppose it's harmless 22:13:31 -!- CKyle has quit [Quit: CKyle] 22:14:16 -!- kekekela has quit [Ping timeout: 246 seconds] 22:17:46 oh, we're not making donald quotes terrible are we 22:18:32 gammafunk: Lightli's quotes for Zot. 22:18:42 oh, Donald in zot 22:18:43 donald has none there because he does not spawn there. 22:19:08 I suppose it's good for Yred worshipper who enslave his soul. 22:19:16 after all Temple has lines. 22:19:27 a yred worshiper who enslaves donald 22:19:31 and then even takes it to zot 22:19:32 not really a big deal one way or another 22:20:21 hm 22:20:33 I just got a "no god donald" line while worshipping zin 22:20:42 Donald says, "Did you miss the Ecumenical Temple?" 22:20:43 Donald says, "I hate stupid dietary laws! If I wanna eat a cow, I'll eat a cow!" 22:20:50 that seems like a bug 22:21:18 -!- Crehl has quit [Quit: qqqqqqq] 22:22:12 PleasingFungus: is that "did you miss" line just a subtle dig @ Zin? 22:22:17 nope 22:22:19 sadly 22:22:26 unless there's a funny special case in here somewhere 22:22:58 Would be better to buff Zin instead of mocking him <_< 22:23:09 or remove him >_> 22:23:10 well I mean 22:23:12 he was buffed 22:23:14 he's really good now 22:23:24 most of the zin mockery is for historical reasons 22:23:28 Hmm. 22:23:38 What did Zin do before their buff? 22:24:04 'not much' 22:24:10 well 22:24:21 if I were grunt, I could find that excellent tv of the v:5 recite 22:25:29 recite used to have a chance of backfiring 22:25:29 hilariously 22:26:26 Donald says, "Don't you get lonely without a god?" 22:26:30 yeah this is bugged 22:28:44 yo, gammafunk, any idea how to turn on DEBUG_MONSPEAK? 22:28:52 FULLDEBUG doesn't seem to do it. 22:29:00 -!- Yermak has quit [Quit: Page closed] 22:29:04 -!- Triskal has quit [Quit: Page closed] 22:29:33 -!- Red_Bucket has quit [Quit: Page closed] 22:30:18 -!- CKyle has joined ##crawl-dev 22:30:47 hahaha none of this code even works 22:30:49 -!- GhostSonOfGhost has quit [] 22:31:27 -!- mong has quit [Ping timeout: 244 seconds] 22:32:05 -!- somebody has quit [Ping timeout: 240 seconds] 22:33:12 -!- Daekdroom has quit [Quit: Saindo] 22:35:04 -!- Svitkona` has quit [Ping timeout: 244 seconds] 22:35:55 recite backfiring is....wow.. 22:36:36 reaverb: the guy recited at the vaults:5 ambush, and every guard but one went berzerk 22:36:45 PleasingFungus: Ha. 22:37:04 then he went upstairs and got beaten to death by a single berzerking vault guard 22:37:07 so, comedy all around 22:37:15 donald was there too, iirc! 22:45:47 03PleasingFungus02 07* 0.15-a0-1667-g0d434d8: Add Zot lines for Donald (Lightli) 10(6 minutes ago, 1 file, 46+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0d434d8aa6ce 22:45:47 03PleasingFungus02 07* 0.15-a0-1668-g49c5cce: Re-enable, and fix, DEBUG_MONSPEAK 10(5 minutes ago, 2 files, 6+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=49c5cce947c7 22:51:22 -!- conted_ has quit [Ping timeout: 246 seconds] 22:53:40 -!- Sgeo has quit [Ping timeout: 244 seconds] 22:56:42 -!- AtomikKrab has quit [Ping timeout: 255 seconds] 22:57:11 -!- bmfx has quit [Ping timeout: 252 seconds] 23:00:01 yo, MarvinPA, gonna guess you're not a fan of 8184? (in the category of "outsmarting the player")? 23:00:49 correct, but i think it was already merged in some form anyway? 23:01:00 hm 23:01:13 well, since you seem to know what's going on there, I guess you should close the ticket? 23:02:18 the behaviour it describes definitely happens by default now 23:02:27 huh 23:02:58 -!- Cryp71c_ has quit [Quit: Leaving] 23:03:06 -!- DrinkMachine has quit [Quit: Leaving] 23:03:21 (but the option to disable it and the other similar jewellery stuff exists now) 23:04:00 "disable" as in default to off or wholly remove it 23:04:23 %git 61c80455b 23:04:25 07MarvinPA02 * 0.15-a0-1396-g61c8045: Add an option for more consistent prompt behaviour when changing jewellery 10(2 weeks ago, 7 files, 134+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61c80455bf9c 23:06:18 huh, didn't realize terpischore was a player submission 23:07:16 as a bonus that option also lets you put rings on specific tentacles as an octopode in case you happen to want them to merge when you cast ice form, v. useful 23:07:56 i guess technically it enables behaviour that's not otherwise possible, if you're an octopode transmuter that's only found one ring and wants to wear it normally but have it meld in ice form 23:08:06 The devs think of everything 23:08:11 dang.... 23:08:27 haha, kb was complaining about string prop names three years ago 23:08:32 apparently they were even worse then! 23:10:12 -!- PsyMar has quit [Ping timeout: 255 seconds] 23:10:39 -!- Krymise has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 23:11:24 ??c-r-d 23:11:24 c-r-d[1/2]: http://news.gmane.org/gmane.games.roguelike.crawl.devel 23:11:47 Pleasingfungus: thanks for tracking down old mantis issues to close. 23:11:49 -!- home has quit [Quit: Leaving] 23:11:52 np 23:12:02 there are more that probably should be closed but idk 23:12:09 -!- the_glow has quit [Ping timeout: 272 seconds] 23:12:15 almost certainly. 23:16:17 03reaverb02 07[smithgod_rebased] * 0.15-a0-1690-g093be4c: Merge branch 'master' into smithgod_rebased 10(6 minutes ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=093be4c4a74c 23:17:23 reaverb: not going to let igni die, are you? 23:17:42 !learn e reaverb[$] s/$/ Remove gold costs from abilities/ 23:17:42 Syntax is: !learn edit TERM[NUM] s/// 23:17:48 !learn e reaverb[5] s/$/ Remove gold costs from abilities/ 23:17:48 reaverb[5/5]: Mantis issue #8685 Remove gold costs from abilities 23:18:06 gammafunk: dpeg says he's working on a design with drachereborn. 23:18:38 !learn e reaverb[5] s/abilities/abilities in the smithgod_rebased branch/ 23:18:38 reaverb[5/5]: Mantis issue #8685 Remove gold costs from abilities in the smithgod_rebased branch 23:18:56 !learn e reaverb[5] s/5/5 | 23:18:57 reaverb[5/5]: Mantis issue #8685 | Remove gold costs from abilities in the smithgod_rebased branch 23:19:43 gammafunk: In anycase, if that doesn't work, I think I've mentioned my idea to try to scalvage some individual parts of the design for a misc evocabled or something. 23:19:45 hiya 23:20:04 Hello ontoclasm! 23:20:11 well, as long as someone is working on it. 23:20:12 how's it going 23:23:03 I don't think we've had any epic_bugs lately. 23:23:20 ??epic_bugs[$] 23:23:21 epic bugs[17/17]: !log PleasingFungus kobe won 1 23:23:48 oh, ontoclasm 23:23:53 two things 23:23:59 (1) did you see roctavian's cool spiders 23:24:09 yeah 23:24:13 cool 23:25:20 (2) I went through and checked, and there are two non-demons who can wield weapons but whose tiles aren't set up to show them (vampire mage & gmummy) 23:25:27 so... I guess someone should do something about that 23:25:29 idk 23:25:36 only two> 23:25:42 i figured it was like... dozens 23:25:50 there used to be a lot more! 23:25:54 v.mages really need a new tile anyhow 23:26:03 but now ogre magi show 'em, orc wizards and priests... 23:26:14 and i think i'm going to sort of... merge the old and new mummies 23:26:37 and in the process i'll remember to change this hopefully 23:26:45 neat! 23:27:27 -!- Patashu has quit [Remote host closed the connection] 23:27:47 -!- Patashu has joined ##crawl-dev 23:28:57 ontoclasm: Just remember to change the self restorations tile <_< >_> 23:29:29 the what 23:30:16 The self restoration ability tile. 23:30:30 ah. I thought he was talking about changing monster mummies 23:30:49 Yes, but the self-restoration ability tile has a monster mummy on it. 23:31:24 (I made the current one by combining 2-3 other tiles together because nobody noticed this during the last mummy tile revamp) 23:35:52 huh. turning plants invisible disables autopickup, and amuses xom. there are explicit checks to prevent both. 23:36:08 Ha. 23:37:23 -!- reaverb has quit [Quit: Leaving.] 23:38:04 -!- reaverb has joined ##crawl-dev 23:40:23 -!- us17 has quit [Quit: ZNC - http://znc.in] 23:40:51 -!- st_ has joined ##crawl-dev 23:41:43 -!- PsyMar has quit [Ping timeout: 244 seconds] 23:43:56 -!- CKyle has quit [Quit: CKyle] 23:50:18 !vault 23:50:18 Syntax is '[:[-]]', or the name of a function/#define/vault 23:50:21 err, 23:50:25 !vault lemuel_flamethrower_hall 23:50:26 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_features.des;hb=HEAD#l3556 23:50:35 -!- gammafunk has quit [Ping timeout: 240 seconds] 23:50:59 It is just me or can that vault place 9 | on D:9 ? 23:51:24 -!- WalkerBoh has quit [Remote host closed the connection] 23:52:20 -!- gammafunk has joined ##crawl-dev 23:52:30 -!- PsyMar has quit [Ping timeout: 255 seconds] 23:55:50 gammafunk: Is it just me or can this place 9 | 23:55:55 !vault lemuel_flamethrower_hall 23:55:55 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_features.des;hb=HEAD#l3556 23:55:57 ? 23:55:58 it looks like it, yes 23:57:33 huh. and there it goes. that's |, alright 23:57:43 might wanna be an nsubst 23:57:58 PleasingFungus: With the walls? Probably not. 23:58:09 ...? 23:58:18 -!- tcsc has quit [Quit: computer sleeping] 23:58:34 There are walls which case be substituted for that area. 23:58:56 ha 23:58:57 cruel 23:59:06 or empty space. 23:59:14 It's a very high variance vault. 23:59:21 -!- Kramin has quit [Quit: This computer has gone to sleep] 23:59:35 Also I can spawn on D:9 <_< 23:59:56 well, if you wanted to limit the top-end, you could do a weighted subst to walls or empty floor, and then an nsubst for loot