00:00:37 -!- DrinkMachine has quit [Ping timeout: 245 seconds] 00:00:38 -!- WalkerBoh has quit [Read error: Connection reset by peer] 00:01:48 yes 00:01:58 good bug 00:02:35 i never thought that was a bug, unless youre talking about tso getting mad 00:02:45 Probably also exists for other rak-whateveres. 00:02:55 Yes the bug is TSO getting mad. 00:03:10 <|amethyst> you don't get XP or piety for them, do you? 00:03:19 of course not 00:03:35 |amethyst: I already know what the fix is 00:04:03 <|amethyst> god_hates_killing ? 00:04:24 in mon-clone.cc, there's a clone_slave_key; that needs to be exported to a header and checked for in mon-death.cc 00:04:26 and possibly there 00:04:40 simmarine: the way it says "otherwise TSO is a lot less bright" makes it clear that the reporter thinks it should be a bug that TSO does that, yes 00:04:47 -!- Keanan has joined ##crawl-dev 00:04:50 well thats not what i meant 00:04:56 i just thought PleasingFungus thought the cloning itself was a bug 00:05:03 oh 00:05:08 no 00:05:12 I just didn't remember mara could do that 00:05:22 and I was wondering if the reporter was confusing an ordinary raksha for mara 00:08:04 03PleasingFungus02 07* 0.15-a0-1587-g407dc70: Don't let Beogh bless items gifted by the player 10(33 seconds ago, 1 file, 16+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=407dc70bcfd1 00:08:06 -!- blueblack has quit [Quit: Page closed] 00:08:08 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1586-gc530747 (34) 00:08:29 -!- Kramin has quit [Quit: Leaving] 00:09:23 hm. rchandra suggested changing bloodlust to have +10 str, instead of +2 str +3 slay; I was wondering if something like that would be good for bloodlust & maybe skullcrusher too? 00:09:27 -!- tksquared_ has quit [Ping timeout: 264 seconds] 00:09:30 PleasingFungus: That last commit looks wierd. 00:09:34 weird. 00:09:44 reaverb: ? 00:10:03 PleasingFungus: I'd be fine with that iff we also added a +10 Int and +10 Dex unrandart. 00:10:12 that seems really unecessary 00:10:15 PleasingFungus: It says it does let Beogh bless player gifts. 00:10:23 cszo is giving me an error 00:10:30 reaverb: what's it? 00:10:30 err, doesn't 00:10:31 PleasingFungus: Fencers can give the dex 00:10:36 but it seems to remove some checks. 00:10:37 ha 00:10:37 -!- ChangeAj has joined ##crawl-dev 00:10:45 reaverb: it moves them outside the inner conditionals, yes. 00:10:52 Oh, hmm. 00:11:05 you might want to look at the full functions; it makes more sense there. 00:11:05 Hit Enter to continue... 00:11:09 So it was refactoring and a bug fix. 00:11:27 eh? this one is just a bugfix 00:11:28 <|amethyst> DrKe: That's the only message? 00:11:30 or a feature addition 00:11:31 whichever 00:11:32 hold on 00:11:50 moving the code outside the inner conditional isn't a refactoring; it's done to change the actual logic 00:12:12 <|amethyst> DrKe: also, webtiles or console? 00:12:16 ./crawl-master/crawl-git-c530747fc0/data/dat/des/sprint/pitsprint.des:753: Ego 'dragon_slaying' is incompatible with item 'trident'. 00:12:40 console 00:12:46 i was just playing meatsprint if that matters 00:12:55 but it's giving that error for the normal game as well 00:13:15 PleasingFungus: also if that str change happens, I don't actually know how much str is similar to dam+5 str+2 00:13:22 neither do I! 00:13:23 it's exciting 00:13:30 developing on the edge........ 00:13:45 DrKe: Sorry, I think I caused that. 00:14:28 -!- CSDCMS has quit [Read error: Connection reset by peer] 00:16:05 yeah it's giving me the error no matter what on cszo 00:16:13 any gametype 00:16:58 ??rebuild 00:16:58 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug Grunt, |amethyst, or Napkin for CDO. Use your powers wisely. 00:17:41 03PleasingFungus02 07* 0.15-a0-1588-gbe977e4: Make BLOODLUST and SKULLCRUSHER a bit stronger (rchandra) 10(4 minutes ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=be977e419681 00:17:53 whats the str change? 00:18:02 ALL THE WAY 00:18:04 ALL THE STRENGTH 00:18:12 (it's 10) 00:18:27 is that better than dam+5 00:18:32 "maybe" 00:18:57 -!- CSDCS has quit [Read error: Connection reset by peer] 00:18:57 oh, i thought you meant a general str change 00:19:02 will fencer's be getting dex+10 00:19:03 not just on 1 or 2 arts 00:19:30 <|amethyst> reaverb: are you fixing that or should I? 00:19:31 I think having 2 arts with +10 str is a bit too much. 00:19:33 DrKe: maybe! 00:19:35 It's fine or one. 00:19:38 reaverb: nah, it's funny 00:19:44 not like you're gonna find both in one game 00:19:48 this looks like a good time to complain about something: 00:19:52 |amethyst: I guess I'll push now, was going to wait for a compile >_> 00:19:53 skullcrusher seems amazingly rare 00:19:55 and if you are, you will be the Happiest Ogre in the World 00:19:56 can MR checking spells please not have invisible power caps 00:19:57 Sorry. 00:20:04 [22:19] minmay this looks like a good time to complain about something: 00:20:13 <|amethyst> reaverb: shouldn't need to recompile, there's no C++ changed :) 00:20:17 is there any other time, for you? 00:20:19 agony spell power is capped at 100 but spell power after 76 does literally nothing to it 00:20:21 <|amethyst> reaverb: remove saves/des/ and try it 00:20:30 anyway yeah that sounds bad and dumb 00:20:31 cause fear is capped at 200 but spell power after 134 does literally nothing 00:20:39 hows that happen? 00:20:40 also there's the weird randomized control undead power, right? 00:20:49 formula has a cutoff at 134? 00:20:53 yes, that is a seperate issue (and probably there are other things randomizing enchantment power for no reason) 00:21:13 |amethyst: Oh, I grabbed a couple other C++ things while I was there when I greped for dragon_slaying, yes I probably shouldn't have done that. 00:22:03 Ok, compile finished, pushing. 00:22:04 -!- Nivim has quit [Ping timeout: 240 seconds] 00:22:24 (and I tested the vault change) 00:22:48 03reaverb02 07* 0.15-a0-1589-g5952e57: Remove some more references to dragon slaying (DrKe) 10(6 minutes ago, 3 files, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5952e57e5ed9 00:22:50 -!- simmarine has quit [Read error: Connection reset by peer] 00:22:53 <|amethyst> good catch on the tags 00:22:53 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1588-gbe977e4 (34) 00:22:54 -!- simmarine has joined ##crawl-dev 00:22:57 -!- WereVolvo has quit [Read error: Connection reset by peer] 00:23:14 -!- PsiRedEye22 has quit [Ping timeout: 246 seconds] 00:23:18 <|amethyst> did someone trigger a rebuild before pushing? 00:23:28 |amethyst: I should have caught that in the first commit. 00:23:46 |amethyst: I didn't trigger a rebuild, when I tired it was already locked. 00:23:59 <|amethyst> oh, I guess that's the nightly 00:24:05 03|amethyst02 07* 0.15-a0-1590-g436b12b: Remove an unused variable. 10(9 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=436b12b5bb3d 00:24:07 Ha. 00:24:17 <|amethyst> hm 00:24:22 <|amethyst> no, nightly was 15 minutes ago 00:24:52 <|amethyst> rebuilding 00:25:50 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1590-g436b12b (34) 00:26:14 <|amethyst> DrKe: does it work now? 00:27:02 Hm. "Beogh blesses your follower with..." a stronger weapon? But sometimes the weapon stays the same... 00:27:14 (same type, anyway) 00:27:39 idk. maybe that still works. 00:27:50 "superior armament" 00:28:12 Sure, why not. 00:28:19 <|amethyst> Beogh blesses your follower with MORE SMASHY! 00:28:19 Also works for every other Beogh blessing. 00:28:23 <|amethyst> I guess that would be Trog 00:29:59 yeah it seems to be fixed 00:30:01 thanks 00:30:17 Good. 00:30:59 -!- zxc232 has joined ##crawl-dev 00:33:00 huh. zin can turn crazy yiuf into a pillar of salt. 00:33:17 and... gastronok? what? 00:33:26 Well Crazy Yuif is a Xom worshipper correct? 00:33:30 Gastronok (06w) | Spd: 5 | HD: 20 | HP: 150 | AC/EV: 2/1 | Dam: 40 | 10items, 10doors, amphibious, spellcaster, see invisible | Res: 06magic(80), 12drown | Chunks: 09poison | XP: 1587 | Sp: airstrike (0-50), slow, swiftness, sum.small mammal, cantrip | Sz: Big | Int: normal. 00:33:30 %??gastronok 00:33:49 yes, that's why zin can saltify yiuf (he also has a special case in godabil.cc that I'm removing) 00:33:51 but I uh 00:34:00 don't get the gastronok thing 00:34:07 // Hits some specific insane or shapeshifted uniques. 00:34:17 03PleasingFungus02 07* 0.15-a0-1591-gc420d8f: Improve weapon/armour blessing messages (Brannock, reaverb) 10(6 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c420d8f2f53f 00:34:19 gastronok's shapeshifted? 00:34:20 No. 00:34:31 Maybe the flavor was differant at some point. 00:34:33 maybe 00:34:35 gonna fix that too 00:35:19 Reminds me I might want to look at the Keanan recite patch some time. 00:36:24 Psyche (13@) | Spd: 13 | HD: 5 | HP: 39 | AC/EV: 0/12 | Dam: 7 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(26) | Chunks: 07contam | XP: 397 | Sp: throw frost (3d6), cantrip, haste, throw flame (3d6), magic dart (3d4), 04esc:invisibility | Sz: Medium | Int: normal. 00:36:24 %??psyche 00:36:41 <|amethyst> %git 70f1de6 00:36:41 07Eronarn02 {kilobyte} * 0.8.0-a0-4783-g70f1de6: Reroll of Zin recite patch. 10(3 years, 5 months ago, 28 files, 1515+ 214-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=70f1de6c0081 00:39:25 03PleasingFungus02 07* 0.15-a0-1592-gcf92af1: Fixup Zin's hatred of uniques (Not My Leg) 10(50 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cf92af14d37a 00:39:55 Hm. How do you mark an item as pre-identified in a vault? 00:40:04 <|amethyst> ident:all 00:40:15 <|amethyst> you can use things other than "all" there 00:40:24 What does "Not My Leg" mean? 00:40:33 reaverb: the guy who brought it to my attention! 00:40:34 <|amethyst> curse, type, pluses, properties, all 00:40:50 :type seems right here. 00:40:52 Thanks! 00:40:53 Oh, I thought it was another joke commit message. 00:41:00 I never make jokes. 00:41:06 PleasingFungus: what does the vault do? 00:41:11 it was, Not My Leg is a PleasingFungus alt 00:41:15 dang 00:41:23 reaverb: It places two imps with wands of flame. 00:41:39 Since they're fixed types, they should be known without spoilers. (Not that it matters much...) 00:41:45 Hmm. 00:41:51 -!- tksquared has quit [Ping timeout: 244 seconds] 00:41:55 well for wands it's not really 00:41:57 necessary 00:42:11 for wands of flame at least 00:42:25 yeah but it's the principle of the thing. 00:42:29 Still a spoiler. 00:42:34 reaverb: no, it's an unspoiler 00:44:19 PleasingFungus: Prince_Ribbit seems odd because the transformation was unwilling. 00:44:32 03PleasingFungus02 07* 0.15-a0-1593-g6821404: Pre-identify fixed items in a vault 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6821404c214d 00:44:35 doesn't seem like zin is the kind of god who'd care about niceties like that 00:44:35 tbh 00:44:37 Zin doesn't punish you for being hit with bad forms correct? 00:45:40 omg, pre-identifying wands of flame in a hell entry vault 00:45:45 principle indeed 00:45:59 gammafunk: I saw a guy get there without having the wand ID'd! 00:46:06 the only guy I've seen get there, actually 00:46:34 Hmm, should Roxanne be hated by Zin. 00:46:38 and to think that he combated those terrifying imps for a whole turn without that important knowledge 00:46:46 <|amethyst> couldn't you just make it a wand of flame | wand of fire instead? 00:47:18 more like wand of fire | wand of fireball 00:47:29 well, the point of the vault was to be harmless 00:47:33 it's in the "harmless hell entries" section 00:48:03 Hmm, should Roxanne be hated by Zin? <- forgot the question mark 00:48:08 I was thinking about that 00:48:13 can you even recite against her? 00:48:22 she uses tmuts 00:48:22 she should be 00:48:32 plus zin is an equal opportunity hater so why not 00:48:34 yeah I guess if you just want the wands to be a joke, but tbh wands of flame/fball are not exactly very dangerous at that point 00:48:36 <|amethyst> can you recite against nonliving? 00:49:06 PF 00:49:07 -!- PepeRC2 has quit [Ping timeout: 240 seconds] 00:49:08 was that me lol 00:49:08 Is Roxanne nonliving? 00:49:09 <|amethyst> ah, no, you cannot 00:49:13 -!- simmarine has quit [Read error: Connection reset by peer] 00:49:16 Roxanne (028) | Spd: 10 (07stationary) | HD: 14 | HP: 180 | AC/EV: 20/0 | 11non-living, 10items, 10doors, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1948 | Sp: crystal spear (3d32), iron shot (3d26), blink other close, b.magma (3d23), mystic blast (3d19) | Sz: Large | Int: high. 00:49:16 <|amethyst> %??roxanne 00:49:22 <|amethyst> she's a statue, so I'd hope so 00:49:24 that ided wands of flame in the imp vaul 00:49:34 tabstorm: it was! 00:49:38 o 00:49:38 -!- simmarine has joined ##crawl-dev 00:49:47 gonna fix another thing I noticed during your game while I'm at it 00:50:12 oh, speaking of vault cleanups 00:51:06 man. it'd be real funny if you could turn roxanne into salt 00:51:13 <|amethyst> maybe this holiness check should also include an intelligence check in _zin_check_recite_to_single_monster_omg_is_the_function_name_finished_yet 00:51:16 first stone, then salt. messed up... 00:51:22 |amethyst: needs a longer name imo 00:51:33 <|amethyst> so that you can recite against intelligent plants and nonlivings I mean 00:51:38 gargoyle (159) | Spd: 10 | HD: 6 | HP: 18-36 | AC/EV: 18/6 | Dam: 20 | 11non-living, 10items, 10doors, fly, !sil | Res: 06magic(48), 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 415 | Sp: stone arrow (3d12) | Sz: Medium | Int: normal. 00:51:38 %??gargoyle 00:51:43 I'd support being able to recite to gargoyles 00:51:45 because fuck gargoyles 00:52:03 |amethyst: better than -------------------------------------------------------------------------------------------------------------------------() 00:52:23 or was it _____________________________________________________________________()? 00:52:27 ? 00:52:28 <|amethyst> it was underscores 00:52:44 |amethyst: I'm looking at the leda's flash 00:52:44 <|amethyst> !source util/db_lint 00:52:44 Couldn't understand /db_lint 00:52:47 it's not actually very long 00:52:57 and the effect is very weird without it 00:53:33 <|amethyst> PleasingFungus: remember the extra roundtrip in webtiles 00:53:34 -!- Werehuman has quit [Quit: Page closed] 00:53:38 right, webtiles 00:53:40 hm 00:53:45 <|amethyst> PleasingFungus: probably one roundtrip per frame 00:53:51 mmmmmm 00:53:54 <|amethyst> PleasingFungus: one colour would probably be adequate 00:54:03 <|amethyst> PleasingFungus: just a brown flash maybe? 00:54:07 can we do something involving #ifdef for webtiles? 00:54:09 -!- fuuu has quit [Ping timeout: 255 seconds] 00:54:12 for the ledaflash 00:54:25 what cleanup was that PF 00:54:26 <|amethyst> you could, but online console players use webtiles too 00:55:01 <|amethyst> actually, I guess it's not just webtiles 00:55:09 console players probably hate animations too, though 00:55:13 so everyone will be happy 00:55:15 <|amethyst> you'd have the extra roundtrip whenever you play online 00:55:18 tabstorm: ? 00:55:30 you said 00:55:33 there was a cleanup 00:55:40 that you noticed my game 00:55:43 what was the bug.. 00:55:47 <|amethyst> PleasingFungus: could make it flash one colour in console/webtiles, and keep (but speed up?) the three-part flash in SDL 00:55:52 oh. the other thing is the game describing you finding "a web trap" 00:55:58 or is it one of those "fix a parenthesis" issue 00:56:10 that seems to be intended 00:56:13 but it's such a goofy phrase 00:56:20 o 00:56:27 in spider? 00:56:27 it's a web, not a web trap! 00:56:29 yes 00:56:32 yeah 00:56:34 its a dang web 00:56:47 <|amethyst> reaverb: sub __________________________________________________________________________ 00:56:47 <|amethyst> someone should post that on @crawlcode 00:57:02 Well PleasingFungus is the only person with access. 00:57:18 <|amethyst> PleasingFungus: util/db_lint has a nice function :) 00:57:20 I wonder what my password is 00:57:39 (I actually think the underscore function makes sense if the underscore division is what's printed) 00:57:56 but I might just be missing a better way to do it. 00:58:08 <|amethyst> reaverb: it does not 00:58:16 tbh the funnier line is 00:58:18 __________________________________________________________________________(); 00:58:29 <|amethyst> PleasingFungus: yeah 00:59:05 <|amethyst> change that to &__________________________________________________________________________(); 00:59:30 done 00:59:32 Oh it doesn't pring an underscore line, hmm. 01:00:07 haha. is "davzz" someone in this channel? 01:00:51 -!- caleba has quit [Quit: caleba] 01:01:44 111 crawl code tweets. Hmm. 01:02:27 need to get to 2727 01:02:30 then I'll shut it all down 01:02:47 <|amethyst> 729 surely 01:03:53 -!- Guest26764 has quit [Ping timeout: 264 seconds] 01:04:04 -!- zercules has quit [Ping timeout: 246 seconds] 01:04:15 o 01:04:23 <|amethyst> PleasingFungus: oh, I meant change it to that in the code... no actual & there :/ 01:04:33 -!- hypermatt has joined ##crawl-dev 01:04:44 <|amethyst> make it more compatible with perl 4 01:04:51 at this point I've deleted the tweet twice 01:04:57 -!- hypermatt is now known as Guest22808 01:04:58 I am going to consider this, the third version, to be canonical 01:05:02 any bugs in it are to be considered features. 01:05:08 -!- reaverb has quit [Quit: Leaving.] 01:14:42 03gammafunk02 07* 0.15-a0-1594-g9b5e66a: Some cleanups to a vault 10(8 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b5e66a160e0 01:14:45 I'll give you real and substantive vault changes 01:14:45 dang..... 01:14:45 your slowness kind of killed my epic dunk there 01:14:45 %git 01:14:45 07gammafunk02 * 0.15-a0-1594-g9b5e66a: Some cleanups to a vault 10(10 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b5e66a160e0 01:14:45 -!- Cheibriados has quit [Ping timeout: 240 seconds] 01:15:59 -!- Cheibriados has joined ##crawl-dev 01:15:59 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:15:59 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 01:16:16 <|amethyst> because the shop may have, say, an eveningstar. If you can afford it when its ident flags are set, it's marked in you.seen_weapon 01:16:35 <|amethyst> which reduces acquirement weighting of that weapon type 01:16:43 gammafunk: ................... 01:16:44 <|amethyst> I suppose that isn't really practically exploitable 01:16:48 are you making 01:16:52 misleading commit comments 01:17:07 well that was a cleanup 01:17:17 at least the primary thing I wanted to change 01:17:20 also, sphinx 01:17:28 yeah but that's just a minor tweak 01:17:37 I'd even allow that as "cleanup" 01:17:47 but the plants/trees things making floor tiles 01:17:49 I wanted to fix 01:18:08 well, I can't read vault 01:18:09 actually affected gameplay when HDA ws playing it 01:18:11 so I'll take your word! 01:18:24 man. remember that bug where sometimes green crystal floor would turn into walls, in tiles? 01:18:29 and how it was closed about a dozen times? 01:18:42 yeah it makes it not place trees, which always require a floor, and instead places a plant or fungus, but in water 01:19:10 if I could make the trees in the vault degrade to water likein shoals, I'd use them 01:19:14 but it's not worth the hassle 01:19:41 I guess it'd be nice if that were somehow just a flag 01:22:20 -!- Orph is now known as Orphic 01:25:34 -!- Orphic has joined ##crawl-dev 01:25:34 So, a question: Can steam dragons spawn on D:3? 01:25:44 as OOD, they should be able to 01:26:08 I was only on that floor for 100 turns max 01:26:09 huh 01:26:15 I changed "web trap" to "web" 01:26:16 Why did I get an OOD that quickly 01:26:23 and suddenly spider was devoid of webs 01:26:32 oh no, but the precious webs 01:26:34 Orphic: vault? bad luck? 01:26:39 I didn't see a vault 01:26:49 Orphic: is the game over? 01:26:50 I just opened a door and bam, steam dragon 01:26:54 died running away 01:26:57 !lg Orphic 01:26:58 No games for Orphic. 01:27:05 what login, or was it offline 01:27:13 !lg Orph 01:27:14 270. Orph the Digger (L4 GrEE of Vehumet), blasted by a steam dragon (ball of steam) on D:3 on 2014-06-19 06:22:50, with 88 points after 2695 turns and 0:07:57. 01:27:19 !lg Orph -log 01:27:20 270. Orph, XL4 GrEE, T:2695: http://crawl.akrasiac.org/rawdata/Orph/morgue-Orph-20140619-062250.txt 01:27:27 Someone has the name registered on here and I've never seen it online 01:27:46 &dump Orph 01:27:46 http://crawl.akrasiac.org/rawdata/Orph/Orph.txt 01:27:48 er 01:27:52 &rc Orph 01:27:53 http://crawl.akrasiac.org/rcfiles/crawl-git/Orph.rc 01:28:22 <|amethyst> you can get OODs before the timer hits 01:28:25 <|amethyst> starting on D:3 01:28:44 I thought they couldn't open doors 01:28:49 <|amethyst> err, starting on D:2 actually 01:28:51 Unless, of course, they can. 01:29:03 steam dragon (02D) | Spd: 10 | HD: 4 | HP: 21-39 | AC/EV: 5/10 | Dam: 12, 6 | fly, !sil | Res: 06magic(16), steam | XP: 183 | Sp: steam ball (3d10) | Sz: Big | Int: animal. 01:29:03 %??steam dragon 01:29:04 <|amethyst> they should not be able to 01:29:06 Orphic: recommend you uncomment the line # dump_order += action_counts 01:29:09 no door opening, probably 01:29:15 -!- tksquared_ has quit [Ping timeout: 264 seconds] 01:29:22 Orphic: and make it dump_order += action_counts,vaults 01:29:31 then you could see your vaults 01:29:40 !lg Orph GrEE xl=4 01:29:40 1. Orph the Digger (L4 GrEE of Vehumet), blasted by a steam dragon (ball of steam) on D:3 on 2014-06-19 06:22:50, with 88 points after 2695 turns and 0:07:57. 01:29:45 yeah, uncommented it 01:29:46 !lg Orph GrEE xl=4 x=kmap 01:29:47 1. [killermap=] Orph the Digger (L4 GrEE of Vehumet), blasted by a steam dragon (ball of steam) on D:3 on 2014-06-19 06:22:50, with 88 points after 2695 turns and 0:07:57. 01:29:59 seems like it wasn't a vault steam dragon 01:30:09 I could use a better .rc though 01:30:27 Just feels like bad luck, never had something that OOD before 01:30:37 well it probably was just bad luck then 01:30:38 yeah, not sure of the min turns before OOD can trigger 01:30:53 ime you can get ood without a timer at all 01:30:58 ah, OOD on d:2- 01:31:01 ive gotten a sleeping d:5 centaur warrior for instance 01:31:23 <|amethyst> hm 01:31:25 my favorite was that guy who was on like d:3 and only like 3k 01:31:25 !lg Orphic ikiller~~steam -tv 01:31:25 No games for Orphic (ikiller~~steam). 01:31:37 !lg Orph ikiller~~steam -tv 01:31:38 1. Orph, XL4 GrEE, T:2695 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 01:31:41 and was killed by a blast of hellfire from a deep elf sorceror 01:31:43 <|amethyst> this logic is weird 01:31:45 Who has Orph registered on here 01:31:49 I've never seen it active 01:31:51 <|amethyst> if (place.branch == BRANCH_DUNGEON 01:31:51 <|amethyst> && (place.depth == 1 && env.turns_on_level < 701 01:31:51 <|amethyst> || place.depth == 2 && (env.turns_on_level < 584 || one_chance_in(4)))) 01:31:54 <|amethyst> { 01:31:57 <|amethyst> return; 01:31:58 well its not a crawl irc, its freenode irc 01:31:59 <|amethyst> } 01:32:01 -!- WITCHCRAFT has quit [Quit: Page closed] 01:32:04 so someone else probably has it registered 01:32:12 Meh 01:32:21 <|amethyst> so no OODs before turn 701 on D:1 or before turn 584 on D:2 01:32:23 also that was survivable 01:32:26 you couldve just closed the door there :P 01:32:31 I closed the door 01:32:35 <|amethyst> *also*, D:2 (but not D:1) has only 1/4 the number of OODs 01:32:35 I know I did 01:32:40 uh you stepped away 01:32:48 !lg orph ikiller~~steam -tv 01:32:49 1. Orph, XL4 GrEE, T:2695 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 01:32:50 I hit Ctrl+C on my end next to the door 01:32:53 I'm fucking confused. 01:33:01 It was xtahua's cousin, the steam dragon xtoho 01:33:07 <|amethyst> ctrl-c doesn't close doors 01:33:14 -!- mong has quit [Remote host closed the connection] 01:33:25 no you didnt 01:33:28 <|amethyst> capital c or ctrl-direction 01:33:34 it didnt say anything about closing a door 01:33:38 so that was actually avoidable 01:33:45 I'm sure I closed it 01:33:49 well you didnt 01:33:49 <|amethyst> it says something about closing a door earlier 01:33:50 That's what's confusing me 01:33:50 no, he did close a door 01:33:55 not the first door 01:33:57 but the second 01:34:01 PleasingFungus: he couldve closed that first door and been fine 01:34:01 possibly it moved around? 01:34:11 simmarine: probably, yes. his death was still odd, though 01:34:15 !lg orph ikiller~~steam -tv 01:34:16 1. Orph, XL4 GrEE, T:2695 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 01:34:16 doors, how do they work? 01:34:17 was it 01:34:34 ugh, should've started it later. oh well 01:34:36 i mean crawl isnt meant to be 100% winnable every game in the first place, i think dying on d:4 isnt that big of an issue 01:34:49 since thats how the devteam already approaches it 01:35:07 -!- rophy has quit [Ping timeout: 272 seconds] 01:35:08 <|amethyst> the orc opened it 01:35:11 denied that StDA 01:35:12 yes 01:35:20 oh right, orc 01:35:22 yep, that'd do it 01:35:23 mystery solved 01:35:32 orc-dragon teamup :3 01:35:47 PleasingFungus: steam riders 01:35:56 need a riders branch at this point 01:36:03 <|amethyst> orcs riding dragons is so steampunk! 01:36:07 in both senses 01:37:50 I have full confidence that the 'riders' branch will be the new Forest. 01:38:22 <|amethyst> how about a centaur riding itself? 01:38:30 yaktaur riding a yak 01:38:32 very confusing 01:41:01 orcs riding wargs imo 01:41:10 yase. 01:41:46 <|amethyst> and kobold thieves stealing your children 01:41:55 <|amethyst> and socks 01:42:01 only the left socks! 01:42:36 and your dorfs are too stupid to put on right socks again 01:42:39 they were studded with microcline... 01:42:40 and so they die of depression 01:42:50 or well, "die" 01:43:02 more like a cascade of "slaughter everyone in sight" 01:43:12 <|amethyst> it's not quite a rider, but: to introduce players to the shambling mangrove mechanic, when you hit a C have it spawn giant mites 01:43:58 if I made this commit "untrap webs", I bet people would yell at me. 01:44:38 <|amethyst> PleasingFungus: title it "Un'trap' webs" and no one will complain 01:45:02 I was leaning toward "Take the trap out of web traps!" 01:45:16 <|amethyst> Buff web traps 01:45:16 probably with 'trap' in single quotes, actually 01:45:32 I actually did buff web traps 01:45:46 sort of 01:45:52 <|amethyst> It's a buff because it has fewer letters so players are less likely to notice it 01:45:59 sneaky..... 01:46:40 this might end up breaking some rcfiles 01:46:42 "oh well" 01:46:48 -!- rob__ has quit [Remote host closed the connection] 01:47:11 haha, gdd suggests turning bone dragons into chimeras 01:47:49 oh man, did you see Psiweapon made a tile for the "lich riding a bone dragon"? 01:47:52 This needs to go in the game, now 01:49:01 -!- ussdefiant has quit [Ping timeout: 244 seconds] 01:53:44 03PleasingFungus02 07* 0.15-a0-1595-g20f1758: Take the 'trap' out of web traps! 10(25 minutes ago, 7 files, 37+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20f17586caff 01:54:07 -!- Blazinghand has quit [Read error: Connection reset by peer] 01:57:29 rip 01:58:57 |amethyst: huh. apparently tso really does get mad at you if you even hit a clone of your angel 01:59:02 you don't even need to do damage 02:04:01 probably you could get this same bug with jellies but that uses a different codepath? 02:04:01 idk 02:06:09 -!- SkaryMonk1 has joined ##crawl-dev 02:07:30 -!- scrubnub has quit [Ping timeout: 240 seconds] 02:09:00 03PleasingFungus02 07* 0.15-a0-1596-g39358eb: Don't make TSO mad when attacking an illusion (RoboCicero) 10(3 minutes ago, 5 files, 18+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=39358eb84867 02:09:40 <|amethyst> PleasingFungus: they jelly stuff would be handled by the DID_ATTACK_NEUTRAL case 02:09:53 <|amethyst> PleasingFungus: so as long as the clone doesn't go neutral at you... 02:10:11 mm 02:10:58 looks like tso still gets mad at you for killing illusionary As 02:11:00 good 02:11:05 already got a fix for that, just need to replicate 02:11:37 -!- wya has quit [Ping timeout: 246 seconds] 02:12:39 -!- eb has quit [] 02:14:06 huh. this cloned angel is sticking around after mara died 02:14:08 that's a bug 02:14:11 neat 02:16:37 <|amethyst> are mara monster clones even summons? 02:16:49 <|amethyst> ah, yes 02:16:51 <|amethyst> I missed it 02:18:24 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1596-g39358eb (34) 02:18:27 -!- SkaryMonk2 has joined ##crawl-dev 02:18:37 -!- Taraiph has quit [Ping timeout: 246 seconds] 02:19:40 03PleasingFungus02 07* 0.15-a0-1597-g816628f: Don't make TSO mad when killing an illusion 10(5 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=816628f367e3 02:20:32 -!- SkaryMonk1 has quit [Ping timeout: 244 seconds] 02:21:07 -!- Whistling_Bread has joined ##crawl-dev 02:22:29 <|amethyst> PleasingFungus: ah, I think I see the problem 02:22:33 <|amethyst> let me try to replicate 02:22:39 <|amethyst> probably easiest with a friendly mara 02:22:49 -!- tabstorm has quit [Ping timeout: 246 seconds] 02:25:32 -!- ZanniqlcKzxkq has joined ##crawl-dev 02:25:43 -!- Adeon_ has joined ##crawl-dev 02:25:47 -!- floating1toll has joined ##crawl-dev 02:27:54 -!- varmin has quit [Ping timeout: 252 seconds] 02:27:54 -!- alaspooryorick has quit [Quit: No Ping reply in 180 seconds.] 02:27:54 -!- geekosaur has quit [Ping timeout: 252 seconds] 02:27:54 -!- Cerpin has quit [Ping timeout: 252 seconds] 02:27:54 -!- Zannick has quit [Ping timeout: 252 seconds] 02:27:54 -!- pantaril has quit [Ping timeout: 252 seconds] 02:27:54 -!- Adeon has quit [Ping timeout: 252 seconds] 02:27:54 -!- floatingatoll has quit [Ping timeout: 252 seconds] 02:28:42 -!- geekosaur has joined ##crawl-dev 02:28:52 -!- varmin has joined ##crawl-dev 02:31:34 -!- floating1toll is now known as floatingatoll 02:37:25 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:39:07 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140606030206]] 02:41:15 -!- Keanan has quit [Quit: Leaving.] 02:41:39 <|amethyst> aha 02:41:46 <|amethyst> is_summoned returns false for clones 02:42:05 <|amethyst> maybe that should change 02:42:18 <|amethyst> but I'll try to keep this minimal 02:54:45 -!- Stelpa has quit [Ping timeout: 255 seconds] 03:09:21 03|amethyst02 07* 0.15-a0-1598-gd15dadc: Make Mara's summoned clones time out when he dies. 10(14 minutes ago, 2 files, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d15dadc4ff1f 03:09:22 03|amethyst02 07* 0.15-a0-1599-g27631af: Add braces. 10(66 seconds ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=27631af434b4 03:11:10 -!- rophy has quit [Ping timeout: 244 seconds] 03:15:25 -!- Bloax has quit [Quit: Error: Bloax not found] 03:15:29 -!- alefury has joined ##crawl-dev 03:19:49 -!- Adeon_ is now known as Adeon 03:23:09 -!- simmarine has quit [Quit: Leaving] 03:31:21 -!- Patashu has joined ##crawl-dev 03:38:01 -!- Patashu_ has joined ##crawl-dev 03:38:01 -!- Patashu has quit [Disconnected by services] 03:42:19 -!- Krakhan has quit [Ping timeout: 240 seconds] 03:42:26 -!- alefury has quit [] 03:45:53 -!- Patashu has joined ##crawl-dev 03:49:24 -!- Patashu_ has quit [Ping timeout: 244 seconds] 03:50:37 -!- AtomikKrab has quit [Ping timeout: 245 seconds] 03:55:07 You finish memorising. (letter) 13https://crawl.develz.org/mantis/view.php?id=8707 by ensis 04:04:24 -!- Nexos has quit [Ping timeout: 245 seconds] 04:04:37 -!- ssrat has quit [Quit: Leaving] 04:05:34 -!- tksquared has quit [Ping timeout: 240 seconds] 04:14:02 -!- nooodl has joined ##crawl-dev 04:18:29 -!- SkaryMonk1 has joined ##crawl-dev 04:20:26 -!- SkaryMonk2 has quit [Ping timeout: 240 seconds] 04:22:18 -!- Nexos is now known as fdel 04:22:43 -!- n1000_ has quit [Ping timeout: 240 seconds] 04:25:12 -!- gammafunk has quit [Ping timeout: 255 seconds] 04:33:21 -!- nooodl has quit [Quit: Ik ga weg] 04:39:26 -!- category has quit [Quit: Page closed] 04:43:54 sequell doesn't appear to be recording at the moment 04:43:57 !lg * 04:43:58 3344470. happinesssam the Unseen (L16 OpAs of Okawaru), slain by an alligator snapping turtle on Shoals:3 on 2014-06-19 08:21:12, with 123071 points after 50382 turns and 7:50:12. 04:44:00 !time 04:44:00 Time: Jun 19, 2014, 09:44:00 AM, UTC. 05:02:50 -!- surprisetrex has quit [Remote host closed the connection] 05:16:56 -!- tksquared_ has quit [Ping timeout: 240 seconds] 05:23:51 -!- tksquared has quit [Ping timeout: 264 seconds] 05:26:55 -!- FlowRiser has quit [Ping timeout: 272 seconds] 05:38:40 -!- NTRAFF has quit [Quit: Page closed] 05:40:03 -!- Kaptajn has quit [Client Quit] 05:41:03 -!- SiotWarrior has joined ##crawl-dev 05:42:44 -!- Kaptajn has quit [Client Quit] 05:45:24 -!- Kaptajn has quit [Client Quit] 05:50:17 -!- Kaptajn has quit [Client Quit] 05:55:40 -!- NeremWorld has quit [Ping timeout: 264 seconds] 06:01:01 -!- Lasty1 has joined ##crawl-dev 06:11:27 -!- Kaptajn has quit [Quit: Leaving] 06:16:26 -!- Basil has quit [Ping timeout: 240 seconds] 06:18:56 -!- SkaryMonk2 has joined ##crawl-dev 06:20:38 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 06:25:38 -!- category has quit [Quit: Page closed] 06:27:56 -!- st_ has quit [Read error: Connection reset by peer] 06:28:07 -!- st_ has joined ##crawl-dev 06:45:49 -!- SiotWarrior has quit [Quit: Page closed] 06:46:29 -!- Hailley has quit [Quit: Petra is closed!] 06:47:26 -!- Euph0ria has quit [Ping timeout: 240 seconds] 06:50:27 -!- Lasty1 has quit [Quit: Leaving.] 06:50:56 -!- tksquared_ has quit [Ping timeout: 240 seconds] 06:56:06 -!- edlothiol has joined ##crawl-dev 06:59:40 -!- SiotWarrior has joined ##crawl-dev 07:01:05 -!- Sgeo has quit [Read error: Connection reset by peer] 07:02:42 -!- tksquared has quit [Ping timeout: 245 seconds] 07:11:02 -!- wheals has joined ##crawl-dev 07:12:13 !messages 07:12:13 (1/1) PleasingFungus said (8h 12m 3s ago): https://twitter.com/crawlcode/status/479473616174600193 I am publicly shaming you 07:12:33 ...how is that worse than the replacements 07:15:17 also changing the mara behaviour is weird, isn't the whole point of mara in the source that he fools gods? 07:20:56 !tell pleasingfungus maybe i'm biased but that seems a lot more readable than your replacement 07:20:56 wheals: OK, I'll let pleasingfungus know. 07:21:14 -!- CSDCS has quit [Read error: Connection reset by peer] 07:24:21 -!- ayutzia is now known as blueblack 07:27:56 -!- debo has quit [Ping timeout: 240 seconds] 07:29:05 -!- demiskeleton has quit [Quit: Leaving] 07:37:45 03wheals02 07* 0.15-a0-1600-g0879b05: Allow reciting to Gastronok on his own again. 10(11 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0879b052e7ed 07:38:03 -!- Cheibriados has quit [Ping timeout: 240 seconds] 07:39:22 -!- Cheibriados has joined ##crawl-dev 07:39:22 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:39:22 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 07:39:54 %git 07:39:54 07wheals02 * 0.15-a0-1600-g0879b05: Allow reciting to Gastronok on his own again. 10(13 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0879b052e7ed 07:40:25 !messages 07:40:26 (1/2) |amethyst said (9h 35m 20s ago): pushed, along with a commit to shorten a few of the wordy casts; I'd also suggest using shorter variable names 07:40:31 -!- tksquared has quit [Quit: No Ping reply in 180 seconds.] 07:40:33 !messages 07:40:34 (1/1) |amethyst said (9h 34m 45s ago): also, that big switch (sacrifice) really looks like something that could mostly be encoded in a table 07:40:34 oh man yiuf got removed too, weird 07:40:46 looks like pf should check his commits more carefully 07:41:10 the reasoning was 'yiuf was hated by zin anyway' 07:41:16 (which is testable) 07:41:39 !tell |amethyst yeah, in general I like descriptive variable names over concision, but with only 80 characters to work with, I need to start scaling back. I managed to limit the new variable to just "divisor" when I wanted "skill_piety_divisor". Aren't you proud? :p 07:41:40 Lasty: OK, I'll let |amethyst know. 07:42:13 -!- CSDCS has quit [Read error: Connection reset by peer] 07:42:22 !tell |amethyst Also, yeah, I was thinking about how to refactor that switch, since its got a ton of redundant code. I'd like to pick your brain about the table idea. 07:42:22 Lasty: OK, I'll let |amethyst know. 07:44:52 oh right, since yiuf is a xommite 07:48:05 -!- CKyle has joined ##crawl-dev 07:49:57 it seems like having more eligibility actually matters though 07:50:13 yeah 07:52:10 -!- blueblack has quit [Ping timeout: 246 seconds] 07:55:50 -!- rossi has quit [Quit: WeeChat 0.4.3] 07:57:31 i think i will try to refactor the recite code to use is_chaotic() and is_unclean() instead of basically duplicating them 07:58:57 -!- CSDCS has quit [Read error: Connection reset by peer] 08:00:55 -!- clouded_ has joined ##crawl-dev 08:01:55 hm i guess it partially does already 08:04:39 -!- st_ has quit [Ping timeout: 264 seconds] 08:05:08 -!- rchandra has left ##crawl-dev 08:07:26 -!- Patashu has quit [Ping timeout: 240 seconds] 08:08:07 -!- Mattias has joined ##crawl-dev 08:08:15 -!- LexAckson has joined ##crawl-dev 08:09:15 this might be easier if i understood the difference between unclean and chaotic 08:10:20 -!- Textmode has quit [Ping timeout: 252 seconds] 08:12:24 -!- netkitten has quit [Read error: Connection reset by peer] 08:13:10 -!- puissantveil has quit [Ping timeout: 246 seconds] 08:17:42 -!- FlowRiser has quit [Ping timeout: 245 seconds] 08:17:53 -!- CKyle has quit [Quit: CKyle] 08:19:39 -!- SkaryMonk2 has quit [Ping timeout: 255 seconds] 08:19:45 -!- SkaryMonk1 has joined ##crawl-dev 08:20:01 -!- CSDCS has quit [Read error: Connection reset by peer] 08:20:34 -!- clouded_ is now known as st_ 08:20:45 -!- Ragdoll has joined ##crawl-dev 08:24:01 -!- puissantveil has quit [Ping timeout: 246 seconds] 08:26:19 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 08:27:43 <|amethyst> wheals: chaotic makes silver hurt you, unclean does not 08:27:44 |amethyst: You have 2 messages. Use !messages to read them. 08:28:21 i see the gameplay difference, i mean the idea difference 08:28:29 if that makes sense 08:36:34 <|amethyst> "essentially chaotic" versus "zin doesn't like you" I guess 08:37:44 -!- edlothiol has quit [Ping timeout: 260 seconds] 08:37:53 <|amethyst> BTW 08:38:03 <|amethyst> oh, you probably already noticed 08:38:14 <|amethyst> that list of insane monsters is duplicated 08:38:21 yeah, i guess "chaotic" is pretty well defined -- things that change shapes 08:38:27 -!- CKyle has joined ##crawl-dev 08:38:33 |amethyst, i already made an is_insane() method of monster :) 08:38:47 unclean is "random stuff that zin hates" 08:44:19 -!- conted has quit [Ping timeout: 246 seconds] 08:45:21 -!- Kvaak has joined ##crawl-dev 08:45:57 http://i.imgur.com/2tHVHle.png I suppose these missing/buggy tiles are a known issue? 08:46:54 -!- Orphic has quit [Quit: Page closed] 08:47:17 -!- odiv has quit [Ping timeout: 245 seconds] 08:51:48 <|amethyst> Kvaak: which tiles? 08:52:06 <|amethyst> Kvaak: is some of that marble actually floor 08:52:07 <|amethyst> ? 08:52:15 the one in the middle is an altar of makhleb 08:52:21 the three ones in the corners are fountains 08:52:23 -!- scummos^ has quit [Quit: Konversation terminated!] 08:52:30 and the one at the end of the hallway is a staircase 08:52:32 <|amethyst> I've seen that in mantis before 08:52:37 okay 08:53:17 <|amethyst> I think 08:53:26 <|amethyst> something similar, I think even involving the same tiles 08:53:30 okay 08:54:57 <|amethyst> %bug 8108 08:54:57 13https://crawl.develz.org/mantis/view.php?id=8108 08:55:43 <|amethyst> Kvaak: a save backup would probably be useful, unless it happens to fix itself on save 08:56:30 mm, do I add it to that report? 08:56:55 <|amethyst> yeah, that would probably be best, since it looks like the same problem 08:57:00 can do 08:57:12 <|amethyst> also add your screenshot there 08:57:50 <|amethyst> I want to say there's an older bug with similar weirdness, from 0.12 or so 08:57:59 <|amethyst> but that was the one I found :) 08:59:47 well, there you go 09:03:13 <|amethyst> Kvaak: thanks 09:04:43 -!- debo has joined ##crawl-dev 09:04:57 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 09:05:15 <|amethyst> Hm... floor (FLOOR_PEBBLE_GREEN) wall (WALL_PEBBLE_LIGHTGRAY_1) feat (WALL_EMERALD) 09:06:54 -!- Wahaha has quit [Ping timeout: 255 seconds] 09:07:03 -!- LexAckson has quit [Ping timeout: 240 seconds] 09:09:03 -!- SkaryMonk1 has joined ##crawl-dev 09:10:08 <|amethyst> it's something to do with the cavern layout: dat/dlua/layout/theme.lua maybe? 09:10:46 <|amethyst> I think I have an idea 09:11:07 -!- Kvaak has quit [Read error: Connection reset by peer] 09:11:48 -!- tksquared has quit [Ping timeout: 244 seconds] 09:12:33 <|amethyst> It's setting the tile on those walls (tile, not rtile, because it's no longer a rock wall) 09:12:47 <|amethyst> but then a vault comes and places on top, and the tiles don't get cleared 09:13:34 <|amethyst> Grunt: thoughts on clearing underlying TILE:s in vault placement, at least if you change the glyph? 09:13:49 <|amethyst> Grunt: I think that's the cause of #8108 09:15:05 <|amethyst> Grunt: see dat/dlua/layout/theme.lua, which sets tiles in cavernous layouts; in the case where it uses tile() rather than lrocktile() the overwriting vaults have display problems 09:18:17 -!- negatendo has quit [Quit: negatendo] 09:19:39 -!- reaverb has joined ##crawl-dev 09:20:11 wheals: Removing Gastronok from the recite unqiues was a purposeful change. 09:20:38 Is there any particular reason you think he should be recitable other than legacy? 09:24:00 Oh, hmm, is_unclean has the exact same list of uniques except it wasn't changed. 09:24:07 Which is really terrible. 09:26:35 -!- tensorpudding has quit [Read error: Connection reset by peer] 09:26:50 By install.txt crawl compile guide in window , run msysgit, but "bash: git: command not found" message occur. can you help me? 09:28:33 SiotWarrior: Well that meast msysgit isn't connected to your shell, can't really say more beyond that because I'm not a windows person. 09:29:17 thx i search for "connection msysgit to shell" 09:30:43 SiotWarrior, err, not really sure how well that would work <_<. Which shell are you using? The one packaged with msysgit? 09:31:27 maybe MING32 09:31:47 MINGW32 09:31:50 That's what's at the top of the window? 09:31:59 yeap 09:32:05 yes 09:32:15 Scroll up and see if there's a "Welcome to git" message at the top. 09:33:03 no message like that but "Run git help git to display the help index" 09:33:35 aha 09:33:46 there is welcome to msysgit 09:33:56 Hmm. 09:34:08 i found welcome to msysgit 09:34:14 Try "ls" 09:34:28 Quick question, does rRot still apply in lich form for vine stalkers? 09:34:54 TZer0: That's a ##crawl question, it's either fixed or suppose to be fixed. 09:35:10 Well, kind of ambigious since that feature is a little buggy. 09:35:27 it is a bug-related question 09:35:40 because if you keep rRot 09:35:42 everything is fine 09:35:53 if not.. then I'm not sure if a potion of curing will help afterwards. 09:36:15 there is "git-cmd.bat" "msys.bat" "wine-start.sh" 09:36:28 and so on 09:36:52 SiotWarrior: In responce to ls? Hmm. 09:37:08 i run shell by clicking msys.bat 09:38:30 SiotWarriror: Did you have to configure some environmental variables? 09:39:03 -!- orionstein_away is now known as orionstein 09:39:20 Also, try "echo $PATH" from the msysgit command line. 09:40:14 yes 09:40:36 (And show the results of the echo) 09:40:58 too long type... 09:41:19 copy paste it? 09:41:24 how did I enter wizard mode again? 09:41:27 & 09:41:50 how to copy contents in shell? 09:42:03 The same why you copy contents of any other application. 09:42:47 Highlight and control-C 09:42:59 reaverb: for some reason it isn't working. 09:42:59 -!- Kvaak has joined ##crawl-dev 09:43:11 TZer0: Are you online? 09:43:16 Yes. 09:43:16 playing online. 09:43:20 yes. 09:43:23 <|amethyst> on your own server? 09:43:31 Yes. 09:43:34 <|amethyst> are you marked as an admin in dgamelaunch? 09:43:34 Oh, maybe I need to admin that user. 09:43:38 <|amethyst> yes :) 09:44:11 <|amethyst> also, if 09:44:46 <|amethyst> err 09:45:06 <|amethyst> never mind that "also", I just checked and you are using the launcher for stable webtiles 09:47:59 -!- CKyle has quit [Quit: CKyle] 09:48:44 put $path problem on the back burner, how can i use "make" command in git bash environment? 09:49:37 -!- andrewhl has quit [Quit: andrewhl] 09:51:01 SiotWarriror: I think I can resolve your problem really quickly if the "echo $PATH" is what I think it is (see: http://stackoverflow.com/questions/2664283/msysgit-bash-shell-how-to-troubleshoot-cannot-find-command ) 09:51:07 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 09:51:22 SiotWarrior: But the make command should be exactly the same as elsewhere. 09:52:17 -!- SkaryMonk has quit [Ping timeout: 272 seconds] 09:52:27 -!- SkaryMonk has joined ##crawl-dev 09:53:07 -!- conted has quit [Quit: Page closed] 09:54:50 |amethyst: I tried that at some point, but it caused more issues IIRC. 09:55:02 thx to friendly answer though bother you, i try as article 09:55:43 reaverb: I found a bug. 09:56:01 so it really was a ##crawl-dev question :P 09:56:01 TZer0: Hmm, feel free to put it on mantis. 09:56:27 hahaha 09:56:31 But if it's related to VS lichform rotting we might already know and just nobody has fixed it <_< >_> 09:56:38 -!- rossi has quit [Quit: WeeChat 0.4.3] 09:56:46 the only way to use potions of curing on a VS to fix lichform rot is to confuse yourself. 09:57:51 Yes that's been known for a while. I should probably just fix it. 09:58:40 -!- _D_ has quit [Quit: leaving] 10:00:00 <|amethyst> you can also rot as a VS in zotdef 10:00:51 should I report it? 10:00:52 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:00:59 Just so we have an issue 10:01:38 <|amethyst> hm 10:01:52 Somebody plz give me the understanding INSTALL.txt - For you stubborn types who insist on using separate msys and git installs, make sure git.exe is in your PATH when trying to build from git! Otherwise, util/gen_ver.pl will most likely fail to generate build.h. 10:02:23 SiotWarrior: Ignore that, it's for people who do weird things. 10:02:41 and doesn't apply to somebody just using the msysgit install. 10:02:43 thx 10:03:25 <|amethyst> SiotWarrior: it's talking about the case where running "git" doesn't work but "make" does 10:03:59 it is really hard to compile in window environment. i just want to summit revised beogh orc follower system... 10:04:06 oh really? 10:04:08 reaverb: want me to report it? 10:04:12 that;s my case 10:04:15 Just so it is on the list of things to do. 10:04:29 <|amethyst> TZer0: I'd say report it 10:04:33 Okay. 10:04:38 TZer0: I'm compiling a fix right now. 10:04:48 Ah. 10:04:57 what will it do? 10:05:08 Just let VS drink !curing if they are rotted. 10:05:16 Fair enough. 10:05:16 i am not sure why two unrands need to give you the same amount of strength as dragon form does, can this power spiralling not be a thing maybe 10:05:18 There's another thing related to this though 10:05:25 rRot is still reported as active while in lichform. 10:05:54 also if strength doesn't do enough then probably a good change there would be to make strength do more instead of giving absurd amounts of it 10:06:08 <|amethyst> TZer0: how did you rot? 10:06:21 |amethyst: malmuate for a neq 10:06:24 *from a neq 10:06:47 <|amethyst> hm... does mutation rotting even care about rRot? 10:06:49 MarvinPA: I sort of disliked that change too, +10 Str might be fine for one unrandart but it seems really weird for 2. 10:07:01 <|amethyst> TZer0: ah, it does not 10:07:10 <|amethyst> TZer0: lich form has rot immunity inherently anyway 10:07:15 +10 is way excessive even for one of those 10:07:17 Hmm 10:07:27 Yeah, then it makes sense to just let VS drink curing. 10:07:27 <|amethyst> TZer0: but the mutation thing doesn't care about rRot 10:07:44 since one of them is a giant club of speed and the other gives constantly-extending berserk 10:08:33 Hmm, I'm not sure how strongly PleasingFungus would feel about reverting that, probably not very. 10:08:44 i would prefer to revert i think, if some unrand with ridiculous +str needs to be a thing it should be something new 10:09:29 Yes the new randart thing is what I was leaning toward too. 10:09:32 -!- tcjsavannah has quit [Quit: tcjsavannah] 10:10:26 just get rid of skullcrusher imo 10:10:37 it's basically "here is half a trog gift" 10:10:38 <|amethyst> I guess the idea was to have them give less accuracy and more damage? 10:10:46 -!- ChangeAj has quit [Ping timeout: 246 seconds] 10:10:53 but...strength increases accuracy... 10:11:03 <|amethyst> minmay: but increases damage more than accuracy 10:11:24 <|amethyst> compared to SLAY: 10:13:08 |amethyst: true, I guess 10 str is a maximum of the equivalent of +2.5 acc slaying 10:13:36 btw I really don't see the problem with *one* unrand giving +10 str 10:13:43 there's already one unrand that gives +8 AC, etc 10:14:00 -!- Keanan has joined ##crawl-dev 10:14:11 minmay: As discussed, it probably shouldn't be skullcrusher or wrath of trog though. 10:14:33 <|amethyst> err, you mean bloodlust? 10:14:57 I don't see anything wrong with it on bloodlust, and the only thing I see wrong with it on skullcrusher is that skullcrusher is a really boring unrand 10:15:18 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:16:27 |amethyst: If it's on bloodlust I mean bloodlust >_> 10:16:51 reaverb: what is an unrand you think would be a better choice than bloodlust then? 10:17:15 minmay: Probably a new unrandart designed around it, as MarvinPA said. 10:17:39 I can has unrand exec axe? 10:18:04 <|amethyst> an armour perhaps, since that's the other thing str matters for? 10:18:09 just change aug to give +10 s/i/d 10:18:09 I don't think increasing the number of unrands is really a good thing for the game, at least not when a lot of the existing ones are boring 10:18:10 duh 10:18:21 in particular I think very few people use bloodlust for the berserk! 10:19:53 -!- PleasingFungus has joined ##crawl-dev 10:20:39 PleasingFungus: rip 10:21:07 wheals: dang 10:21:31 wha 10:21:32 PleasingFungus: You have 1 message. Use !messages to read it. 10:22:01 o. it might be readable but it's insane 10:22:29 !send a_infinite_loop PleasingFungus 10:22:30 Sending PleasingFungus to a_infinite_loop. 10:22:35 why would you have an O(∞) algorithm for something that can trivially be done in linear time 10:22:37 it's madness 10:22:43 madness! 10:22:43 -!- blueblack has quit [Quit: Page closed] 10:22:44 Also, a few people (including me) are a little unhappy with the +10 Str change. 10:22:45 !send PleasingFungus MADNESS 10:22:45 Sending MADNESS to PleasingFungus. 10:22:48 for unrandarts. 10:23:14 !send hell Grunt 10:23:14 Sending Grunt to hell. 10:23:14 hooray, I got the syntax! 10:23:14 * Grunt enjoys his stay!! 10:23:14 ??crawl insults[gh 10:23:14 crawl_insults[4/12]: You get a higher score when you play on quitrobin. 10:23:18 dang it 10:23:34 that's a good insult 10:23:41 ??crawl insults[$ 10:23:42 crawl insults[12/12]: GH 10:24:38 <|amethyst> PleasingFungus: it's probabilistic linear time though :) 10:25:01 pfffft 10:25:03 -!- CKyle has joined ##crawl-dev 10:26:47 03Grunt02 {PleasingFungus} 07[hell-effect-end] * 0.15-a0-1598-gb52f9d0: End Hell effects when their respective hell lord dies. 10(8 months ago, 2 files, 49+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b52f9d04f9fa 10:26:49 (There are plenty O(∞) algorithms in Crawl btw) 10:26:49 we just got rid of one last night! 10:26:49 Like the swarm thi -- yeah that. 10:27:09 But also a lot of colors are picked by, for example, a do loop which retrys when they hit a "banned" color. 10:27:21 it's true :( 10:27:37 PleasingFungus must be hungry and going for the rchandra meal tech 10:27:57 haha 10:28:03 he reminded me of it last night, yes 10:28:22 <|amethyst> it does seem particularly silly for choosing between two items, but maybe that should be a function. 10:28:35 plausible 10:28:51 <|amethyst> template T choose_one_not_of (T a, T b, T forbidden) 10:29:34 wheals: hm. why are you counting gastronok as unclean for zin recite purposes? 10:29:44 s/unclean/chaotic 10:30:04 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l3481 10:30:14 ahh 10:30:22 see, the comment in recite was totally useless 10:30:29 "insane and/or shapeshifted monsters" 10:30:30 i just rewrote most of this stuff 10:30:34 solid 10:30:37 Yes there was weird code duplication that doesn't make any sense and why is crawl code so bad D: 10:30:39 compiling as we speak 10:30:54 wheals: Oh, you fixed the bad code? Hooray! 10:30:55 reaverb: because it was written by dozens of amateurs over the course of a decade and a half 10:31:03 <|amethyst> hm 10:31:15 though maybe insane monsters should not be counted as extra-chaotic since they are counted as unclean 10:31:16 <|amethyst> wheals: I was just thinking of probably a different fix 10:31:28 <|amethyst> oh, maybe the same one 10:31:47 <|amethyst> I was thinking that RECITE_IMPURE should check is_unclean rather than has_unclean_spell 10:31:55 <|amethyst> then the list only needs to be in is_unclean 10:32:10 i made the is_chaotic and is_unclean methods return ints instead and move the incrementing to them 10:32:13 <|amethyst> (it would be impure rather than chaotic recitation as currently) 10:32:37 <|amethyst> wheals: so yours also changes them to get impure recitation? 10:32:54 yes, though they also have chaotic recitation right now as well 10:33:01 i probably will change that before pushing 10:33:02 <|amethyst> yeah 10:33:09 <|amethyst> ribbit should get chaotic maybe 10:33:22 yeah that makes sense 10:33:32 and not unclean, since there's nothing else wrong with him 10:34:10 -!- rossi has quit [Quit: WeeChat 0.4.3] 10:35:12 Well does Zin give penance if an enemy hits you with /polymorph? 10:35:36 From the flavor text that's basically what happened to Prince Ribbit except the bad form was permanant. 10:35:55 good point 10:36:18 and if we make ribbit extra-recitable people will ask why deformed humanoids aren't :p 10:37:00 -!- radinms has quit [] 10:37:56 -!- CKyle has quit [Quit: CKyle] 10:38:30 MarvinPA: if you want to tweak or revert the bloodlust/skullcrusher str changes, that's fine by me; I was trying to re-add some flavor, but I'll accept I may have gone too far 10:38:33 I don't feel strongly about it 10:39:38 <|amethyst> hm 10:40:23 considering that robe of augmentation gives +12 stats i dont see whats wrong with one other unrand giving 10 10:40:43 <|amethyst> Lasty: I haven't tested, but from looking at the code: if you are a demonspawn (only), sacrifice mutations make you more silver-vulnerable 10:40:54 <|amethyst> Lasty: see silver_damages_victim and the how_mutated call 10:41:02 -!- Nomi has quit [Ping timeout: 245 seconds] 10:41:10 fr: Sacrifice Mutations 10:41:29 -!- ProzacElf has joined ##crawl-dev 10:41:47 +10 to one stat does *feel* a little more extreme than +4 to all 10:41:48 <|amethyst> Lasty: how_mutated should probably ignore MUTFLAG_IASHOL mutations entirely 10:43:49 <|amethyst> Lasty: hm, but that would make the mutation dump not list them, because _sdump_mutations also uses all = true 10:44:04 <|amethyst> oh hm 10:44:13 -!- Kalir has quit [Changing host] 10:44:27 <|amethyst> this might be another bug in how_mutated: if you have an innate mutation and it is enhanced by a non-innate mutation 10:44:45 <|amethyst> (for example, your Ds has Horns 2 so far and you got Horns 3 from a potion) 10:45:00 <|amethyst> then silver will count all 3 levels, not just 1 10:45:02 <|amethyst> err 10:45:12 -!- Bloax has joined ##crawl-dev 10:45:16 <|amethyst> I guess with Ds it's irrelevant 10:45:30 <|amethyst> but a minotaur who gets Horns 3 from a potion 10:49:32 -!- netkitten has quit [Read error: Connection reset by peer] 10:52:20 -!- stanzill is now known as stanzwecha 10:52:33 PleasingFungus: have you been talking to rchandra (re that commit) <_< 10:53:01 Grunt: maybe 10:53:04 maybe 10:53:07 >_> 10:53:11 -!- keszocze has quit [Quit: leaving] 10:53:14 I do have some concerns about it but I'm about to leave 10:53:19 so I'll talk about them when I get back 10:53:30 03|amethyst02 07* 0.15-a0-1601-gdf11816: Don't count augmented innate mutations for silver damage. 10(2 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df118164fecb 10:53:44 <|amethyst> Just realised that subject could be misleading... it does still count the augmentation, just not the innate part 10:54:01 it also counts the augmentation mutation if you're a demonspawn 10:54:06 Oh well. 10:54:18 fr argumentation mutation 10:54:20 Can't change it now (Except we could but we probably won't) 10:54:31 "You argue with the Hell Sentinel! The Hell Sentinel looks confused." 10:54:31 Grunt: Already exists? 10:54:34 -!- CKyle has joined ##crawl-dev 10:54:36 Oh, hmm. 10:54:41 <|amethyst> reaverb: I guess people will just have to read the paragraph I wrote instead 10:54:47 Grunt, sounds like recite imo 10:54:48 (this is not a serious suggestion) 10:54:55 <|amethyst> oh 10:55:04 |amethyst: Yes, that seems reasonable. 10:55:05 <|amethyst> I guess the paragraph doesn't actually say what that did either 10:55:07 wheals: that's more "You lecture the Hell Sentinel!!!! The Hell Sentinel looks drowsy..." 10:55:09 Ha. 10:55:17 <|amethyst> they'll have to read the code, which should be obvious 10:55:23 Guess they'll have to read the code then. 10:55:33 -!- Daekdroom has quit [Ping timeout: 240 seconds] 10:56:02 -!- Nomi has quit [Read error: Connection reset by peer] 10:58:03 is it ok to get rid of "no reciting to plants or artificial things"? 10:58:31 Well, you probably shouldn't be able to recite to firewood still <_< 10:58:51 there's no firewood i can think of that's intelligent 10:59:00 or chaotic, or unclean 10:59:09 <|amethyst> Maybe I should try for @crawlcode infamy by rewriting that as int lev = max(you.mutation[i] - !all * you.innate_mutation[i], 0); j += levels ? lev : sgn(lev); 10:59:32 wheals: sounds fine, maybe put Roxane on the specail unclean uniques list. 10:59:33 there is firewood that's demonic but it's not treated as such in the code :P 10:59:43 !send wheals demonic plants 10:59:44 Sending demonic plants to wheals. 10:59:51 i finally compile crawl.exe with window7, thx to reaverb, amethyst, but craw.exe running window is too small. what should i do... 11:00:05 !send wheals withered plants 11:00:06 Sending withered plants to wheals. 11:00:14 i don't think roxanne is intentionally turned to stone 11:00:39 I just really want to be able to turn roxanne into salt 11:00:43 is that too much to ask? 11:00:46 Hmm, that's probably right. 11:01:01 she's still a heretic, of course 11:01:16 !send PleasingFungus a Maurice shaped pillar of salt 11:01:16 Sending a Maurice shaped pillar of salt to PleasingFungus. 11:01:31 good. 11:01:33 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140606030206]] 11:01:37 <|amethyst> SiotWarrior: you need to set tile_window_width and tile_window_height in your init.txt but I'm not sure where a Windows build would look for it 11:01:43 Here: a PleasingFungus shaped pillar of salt 11:02:10 thx i'll try find that 11:02:14 of course this would allow reciting to orbs of fire... 11:02:34 !send wheals an orb of fire shaped pillar of salt 11:02:34 Sending an orb of fire shaped pillar of salt to wheals. 11:07:32 -!- ZanniqlcKzxkq has quit [Ping timeout: 244 seconds] 11:11:01 -!- reaverb1 has joined ##crawl-dev 11:11:33 -!- reaverb has quit [Disconnected by services] 11:11:40 -!- reaverb1 is now known as reaverb 11:12:34 03wheals02 07* 0.15-a0-1602-g61e7c15: Try to reduce duplication in Recite code. 10(3 hours ago, 12 files, 175+ 164-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61e7c1565861 11:14:11 maybe is_insane should be true for frenzied monsters 11:14:23 (discord zin secret tech??) 11:14:58 -!- Zannick has joined ##crawl-dev 11:15:18 -!- Verdigriss has quit [Quit: Page closed] 11:15:31 fr is_insane is true for monsters with ENCH_MAD 11:15:32 <_< 11:15:37 oh there's an ENCH_INSANE 11:15:54 what does ENCH_MAD do 11:16:01 <|amethyst> wheals: I think how_chaotic would be a better function name than chaos 11:16:03 The orc is driven mad by the wrath of Zin! 11:16:33 antires_chaos 11:16:50 |amethyst, yeah, i'll change that make unclean how_unclean too i guess 11:17:00 ::cleanliness 11:17:03 <_< >_> <_< >_> 11:17:22 b-b-b-but my beautiful variable name would get shadowed 11:17:40 Contam and no prompt when getting slowed while putting stasis 13https://crawl.develz.org/mantis/view.php?id=8708 by stickyfingers 11:17:40 <|amethyst> int monster::godliness() const { return cleanliness() - 1; } 11:17:45 |amethyst: <3 11:19:28 renl (L13 FoSk) (Orc:4) 11:19:34 <|amethyst> !crashlog renl 11:19:35 1. renl, XL13 FoSk, T:15115 (milestone): http://crawl.akrasiac.org/rawdata/renl/crash-renl-20140619-161927.txt 11:19:53 <|amethyst> segfault in add_ench? 11:20:56 -!- PleasingFungus has joined ##crawl-dev 11:21:34 <|amethyst> why would map<>::find be segfaulting? 11:22:01 use-after-free? 11:22:02 <|amethyst> oh, I guess if there was no monster 11:22:10 or just bad pointer 11:22:21 NONEXISTENT FOE 11:22:27 <|amethyst> Zaba: we don't generall free monsters, but I see in _animate_weapon a create_monster() that isn't checked 11:22:43 <|amethyst> should be easy enough to duplicate 11:22:45 <|amethyst> trying 11:23:21 <|amethyst> er, hm 11:23:25 hm. one thing I just remembered - orb of ice damage is absolutely batshit 11:23:31 -!- fuuu has quit [Ping timeout: 240 seconds] 11:23:32 -!- tabstorm has joined ##crawl-dev 11:23:52 like, ~130 pre-ac damage with rc+++ 11:24:10 idk if that's intended? 11:24:29 <|amethyst> indeed, reproducible 11:24:35 -!- tksquared_ has quit [Read error: Connection reset by peer] 11:24:53 isn't arena sprint supposed to be insane 11:24:57 i think "intended to be absolutely batshit" is probably accurate for those late arena sprint monsters yeah 11:25:03 aight 11:25:51 i think evilmike wanted it to just get endlessly ridiculous and be unwinnable 11:26:00 ??evilmike[3 11:26:01 evilmike[3/4]: -- Just die already! 11:26:05 ^ 11:26:20 ok, then. 11:26:25 so I was thinking about hell-effects-end. 11:27:58 oh i think "-- XXX: TRJ doesn't work." was fixed also 11:29:04 so maybe he should be added back! 11:29:09 <|amethyst> !learn add arena_sprint <+MarvinPA> i think "intended to be absolutely batshit" is probably accurate for those late arena sprint monsters yeah 11:29:09 arena sprint[3/3]: <+MarvinPA> i think "intended to be absolutely batshit" is probably accurate for those late arena sprint monsters yeah 11:30:01 -!- mopl has quit [Quit: Page closed] 11:30:08 the basic idea with hell-effects-end is to be a flavorful way to encourage you to actually kill the hell lords, rather than just ninja their runes. this seems like a reasonable and good goal. but... 11:30:32 It wasn't just that at the time; the idea was to encourage further exploration of the branches. 11:30:57 damn spambots 11:31:00 Then again, if you can kill hell lords, you're probably decently kitted out already. 11:31:10 mm. the branch ends, or all of the floors? because the thing is... 11:31:29 03|amethyst02 07* 0.15-a0-1603-g85638fe: Don't crash when there's no spot to animate a weapon into. 10(48 seconds ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=85638fe5c455 11:31:57 * Grunt twitches for a moment. 11:32:18 right, the only place it'd be worth exploring is the rest of the branch end, i don't think it's necessary to make that easier if you kill the hell lord though 11:32:30 ...turning off hell effects turns hell branches into basically normal levels. this encourages you to treat them like normal levels - go back and clear out all the chaff in coc 1:6 or w/e. the chaff works there normally, because they're just there to slow you down and let the hell effects get you, but without hell effects, they're just free, boring xp. 11:33:14 it also removes the real cost for stairdancing - just makes it extremely tedious to waltz through the first 6 floors every time you want to dance something out of 7. that is not ideal, I think. 11:34:53 -!- ProzacElf has quit [Ping timeout: 272 seconds] 11:35:01 how to deal with compile error(make TILES=y option) that "warning: png.h: No such file or dir" 11:35:30 these old arenasprint commits are good 11:35:32 %git cf389e51ce7fd 11:35:33 07evilmike02 * 0.12-a0-67-gcf389e5: Sprint VI: Remove eldritch tentacle waves. 10(1 year, 10 months ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cf389e51ce7f 11:35:43 "this was an extremely bad idea" 11:35:45 good commit 11:36:00 1learn add arena_sprint This was an extremely bad idea 11:36:03 <_<< 11:36:13 that reminds me 11:36:25 !learn add epic_bugs[10] MarvinPA * 0.13-a0-1343-gad4e203: Don't allow picking a draconian colour in init.txt 11:36:26 epic bugs[10/17]: MarvinPA * 0.13-a0-1343-gad4e203: Don't allow picking a draconian colour in init.txt 11:36:40 -!- Nivim has joined ##crawl-dev 11:36:51 rip yak race 11:38:20 hmm 430 hp trj seems "difficult to kill" maybe 11:39:13 !fight the royal jelly hp:1000 v the royal jelly hp:1000 delay:200 11:39:20 if it still spawns all those jellies, yes 11:39:26 royal jelly (08J) | Spd: 14 | HD: 21 | HP: 230 | AC/EV: 8/4 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, sense invisible | Res: 06magic(196), 03poison, 08acid+++, asphyx, 12drown | XP: 14176 | Sz: Medium | Int: plant. 11:39:26 %??The Royal Jelly 11:39:34 dissolution provides important G summons also 11:39:40 clearly they should both be the boss 11:39:57 the question is just who's the wife in that relationship 11:40:10 fr trj can merge with other J slime creature style 11:40:22 !fight the royal jelly, dissolution v the royal jelly, dissolution delay:200 11:42:01 wait. were those eldritch tentacles capable of summoning more tentacles, or am I misunderstanding? 11:42:08 Yes. 11:42:11 yesss 11:42:26 i hope you brought a BIG AXE 11:44:02 -!- Adder_ has quit [Remote host closed the connection] 11:49:10 -!- CKyle has quit [Quit: CKyle] 11:49:23 -!- ProzacElf has joined ##crawl-dev 11:51:52 03MarvinPA02 07* 0.15-a0-1604-g276ee83: Add no_item_gen to an arrival vault 10(3 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=276ee832b34f 11:51:52 03MarvinPA02 07* 0.15-a0-1605-gbb5247b: Fix some wizlab floor descriptions 10(24 hours ago, 2 files, 4+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb5247bde4eb 11:51:52 03MarvinPA02 07* 0.15-a0-1606-g8d501b1: Remove the battlelust card 10(19 hours ago, 3 files, 5+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d501b16be59 11:51:52 03MarvinPA02 07* 0.15-a0-1607-g61669e1: Adjust deck of wonders contents 10(15 hours ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61669e1ba5a8 11:51:52 03MarvinPA02 07* 0.15-a0-1608-g827440a: Remove an out-of-date comment 10(23 hours ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=827440af47fd 11:51:52 03MarvinPA02 07* 0.15-a0-1609-g729722a: Slightly increase Nemelex's rate of piety gain for exploration 10(15 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=729722a40c48 11:51:52 03MarvinPA02 07* 0.15-a0-1610-g771e696: Partially revert "Make BLOODLUST and SKULLCRUSHER a bit stronger (rchandra)" 10(59 minutes ago, 1 file, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=771e69691959 11:51:52 03MarvinPA02 07* 0.15-a0-1611-gb4910ef: Slightly reduce Deal Four's piety cost 10(56 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b4910ef5406f 11:51:52 03MarvinPA02 07* 0.15-a0-1612-g91977a6: Remove some out-of-date Zotdef messages 10(11 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91977a6aa444 11:51:52 03MarvinPA02 07* 0.15-a0-1613-gb016eca: Remove an out-of-date Arenasprint comment 10(7 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b016ecab1895 11:52:43 dang 11:53:18 it's as though dracoomega was still with us........ 11:53:26 03wheals02 07* 0.15-a0-1614-g919266d: Rename functions (|amethyst). 10(24 minutes ago, 11 files, 21+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=919266dbc630 11:53:26 03wheals02 07* 0.15-a0-1615-g0031e25: Get rid of a function. 10(21 minutes ago, 2 files, 3+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0031e25ff8e4 11:53:26 03wheals02 07* 0.15-a0-1616-g8d9a001: Unnerf some unrands. 10(3 minutes ago, 1 file, 6+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d9a0010c1df 11:53:43 -!- CKyle has joined ##crawl-dev 11:54:49 -- XXX: Zin is overpowered. 11:54:52 1learn add zin 11:55:25 good #if 0 11:58:57 -!- Aryth has quit [Ping timeout: 240 seconds] 11:58:59 rip "hot floor"...... 11:59:04 -!- scummos^ has quit [Ping timeout: 240 seconds] 11:59:37 rip 11:59:57 -!- UncertainKitten has joined ##crawl-dev 12:00:14 fr: ancientcrawl wizlab, with "A piece of floor." 12:01:21 -!- wheals has quit [Quit: Leaving] 12:08:01 -!- CKyle has quit [Quit: CKyle] 12:08:38 Shopping list includes all copies of an item; purchase attempts to buy them all 13https://crawl.develz.org/mantis/view.php?id=8709 by josh 12:10:10 -!- orionstein is now known as orionstein_away 12:11:50 -!- Kalir has quit [Read error: Connection reset by peer] 12:12:13 -!- Kalir has quit [Changing host] 12:13:42 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1616-g8d9a001 (34) 12:15:23 -!- jaumoose has quit [Quit: Leaving] 12:18:00 -!- gammafunk has joined ##crawl-dev 12:18:02 |amethyst: Oh, yeah -- I noticed the demonspawn mutation thing but hadn't yet addressed it. I'll add it in probably tonight 12:19:02 wow, we actually have forum spam 12:19:06 have not seen that 12:19:19 -!- orionstein_away is now known as orionstein 12:19:29 tabstorm: yes it happens sometimes. 12:19:30 -!- ActinalWhomp has quit [Ping timeout: 255 seconds] 12:20:18 There's quite a few examples which were left because they were funny or provoked an informative responce or something. 12:20:29 and countless more which quicky disappeared. 12:23:36 -!- inspector071 has quit [Quit: inspector071] 12:25:02 -!- fuuu has quit [Ping timeout: 244 seconds] 12:26:44 -!- andrewhl has quit [Quit: andrewhl] 12:28:55 03reaverb02 07* 0.15-a0-1617-gd3b94b4: Let VS drink !curing to cure rot 10(11 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3b94b4c6e16 12:30:13 reaverb: That's missing the more important problem, namely that VS can rot at all. 12:31:52 -!- fleugma has quit [Ping timeout: 245 seconds] 12:32:49 imo rot immunity in lichform would be Quite Strong 12:33:05 also, zot defense, of course 12:33:12 s/Strong/Powerful/ 12:33:42 pfft 12:33:44 details 12:35:32 -!- simmarine has joined ##crawl-dev 12:36:02 -!- Kaptajn has quit [Client Quit] 12:37:01 PleasingFungus: I have something to show you in a moment 12:37:52 ! 12:40:30 http://sprunge.us/ZJID 12:40:38 Death has come for PleasingFungus... 12:41:42 !!! 12:42:35 mm. that cloud-placement-after-move code should really be generalized 12:43:18 not right now, though 12:45:31 haha, I love that you actually implemented the "every unpleasant af" af 12:45:36 good 12:47:06 mm. a pity they're a bit too vicious to show even singly in ossuaries; maybe if you played around with their HD in a vault? maybe not 12:47:52 anyway this all looks good & wonderful. 12:48:34 Grunt: That's true. 12:48:43 (The VS rotting at all.) 12:49:22 I for one welcome our new insect overlords 12:49:48 not sure that tripling the number of summons every cast and also making them all be the same fast obnoxious monster is an improvement for mummies 12:50:24 Wait, that's what they do? 12:50:27 Kind of disapointed all the new monsters ruining 0.15's monsters_added/monsters_removed ratio. Can't really complain becasue they seem well designed. 12:50:42 (Except for a few issues like what MarvinPA just mentioned) 12:52:18 mm. I'd want to test it 12:52:44 the demons that they normally summon aren't very interesting generally; they just clog up LOS. might be more interesting to have a remotely threatening summon (that also clogs up los) 12:53:39 Tripled output of rotbats is pretty scary compared with the old unscary demons 12:54:31 -!- scummos^ has quit [Quit: Konversation terminated!] 12:54:48 -!- TAS_2012v has quit [Read error: Connection reset by peer] 12:54:55 -!- SiotWarrior has quit [Ping timeout: 246 seconds] 12:56:11 good 12:57:54 -!- pwnmonkey has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 12:58:05 if these guys work well enough, we could maybe get rid of rot/stat-drain on mummy death curses. that'd be neat 12:58:13 -!- SamB__ has joined ##crawl-dev 12:58:30 big if, ofc. 12:59:33 IMO just remove gmummy/priests' summon spells and put another smite and torment in the slots instead 12:59:45 -!- zxc232 has quit [Quit: Leaving.] 13:00:52 -!- wya has quit [Ping timeout: 246 seconds] 13:01:04 -!- scummos__ has quit [Client Quit] 13:01:24 -!- SamB has quit [Ping timeout: 260 seconds] 13:01:48 -!- Sizzell has quit [Ping timeout: 255 seconds] 13:02:17 -!- blueblack has quit [Quit: Page closed] 13:02:17 -!- tbuck has quit [Ping timeout: 272 seconds] 13:02:29 -!- geekosaur has quit [Ping timeout: 252 seconds] 13:02:42 -!- Guest22808 has quit [Ping timeout: 245 seconds] 13:03:09 PleasingFungus: That would be great! 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##crawl-dev 13:16:03 -!- Zannick has joined ##crawl-dev 13:16:03 -!- SkaryMonk has joined ##crawl-dev 13:16:03 -!- debo has joined ##crawl-dev 13:16:03 -!- st_ has joined ##crawl-dev 13:16:03 -!- hhkb has joined ##crawl-dev 13:16:03 -!- DrKe has joined ##crawl-dev 13:16:03 -!- johlstei has joined ##crawl-dev 13:16:03 -!- Sequell has joined ##crawl-dev 13:16:03 -!- Elsi has joined ##crawl-dev 13:16:03 -!- Bodrick has joined ##crawl-dev 13:16:03 -!- greensnark has joined ##crawl-dev 13:16:03 -!- rax has joined ##crawl-dev 13:16:03 -!- |amethyst has joined ##crawl-dev 13:16:26 -!- BlastHardcheese has quit [Max SendQ exceeded] 13:16:40 -!- BlastHardcheese has joined ##crawl-dev 13:19:37 -!- orionstein_away is now known as orionstein 13:21:09 -!- marisa_ has quit [Ping timeout: 255 seconds] 13:21:49 -!- reaverb has quit [Quit: Leaving.] 13:22:54 -!- Basil has joined ##crawl-dev 13:24:03 -!- scummos__ has quit [Remote host closed the connection] 13:26:10 -!- orionstein is now known as orionstein_away 13:27:37 -!- Nomi has quit [Ping timeout: 272 seconds] 13:31:19 -!- sbuggay is now known as pwnmonkey 13:33:04 -!- alaspooryorick_ has quit [Excess Flood] 13:33:10 -!- vede has quit [Excess Flood] 13:33:12 -!- Kenran has quit [Excess Flood] 13:33:17 -!- st_ has quit [Excess Flood] 13:33:17 -!- Zephryn has quit [Excess Flood] 13:33:50 -!- st_ has joined ##crawl-dev 13:34:12 -!- Ququman has joined ##crawl-dev 13:37:03 -!- joy1999 has quit [Ping timeout: 240 seconds] 13:38:39 -!- orionstein_away is now known as orionstein 13:39:57 -!- Tenda has quit [Ping timeout: 244 seconds] 13:41:56 -!- st_ has quit [Ping timeout: 240 seconds] 13:42:11 -!- Tenda2 is now known as Tenda 13:43:00 -!- scummos__ has quit [Remote host closed the connection] 13:44:54 Random god 13https://crawl.develz.org/mantis/view.php?id=8710 by godzilla 13:44:59 aaaarggghhhh 13:45:09 (do not read that patch if you value your sanity) 13:48:31 it's perfect, ship it 13:49:25 I like the part where you can apparently end up with no abilities 13:50:04 tbf, he did say it's unfinished. please don't criticize 13:50:12 ...make arrow trap? 13:50:36 yeah, a god that grants no abilities, I suppose that is technically unfinished 13:51:43 * PleasingFungus is smashed! 13:53:12 I wouldn't mind seeing some kind of reasonable randgod system, like one or a couple generated per game, I guess 13:54:10 I'm just not sure they'd be very interesting to play, not knowing how the random abilities would combine specifically 13:54:35 haha, he made a tavern post 13:54:36 good 13:56:17 -!- rossi has quit [Ping timeout: 252 seconds] 13:57:39 -!- LexAckson has joined ##crawl-dev 13:58:14 hrm, I'm not sure howto store these item stats 13:58:48 -!- Redz has joined ##crawl-dev 13:58:50 I kind of want to make some simple class since a CrawlHashTable might not be ideal here 13:59:13 -!- Redz has left ##crawl-dev 13:59:23 probably a hash table is best though 14:02:15 -!- ProzacElf has quit [Ping timeout: 264 seconds] 14:05:35 KISS 14:06:05 Thank you, oh magic 8 fungus 14:06:30 * gammafunk shakes the fungus for another answer 14:09:47 -!- Morik has quit [Quit: This computer has gone to sleep] 14:11:47 -!- Morik has quit [Client Quit] 14:17:00 -!- scummos__ has quit [Remote host closed the connection] 14:17:02 imo runed fungus 14:19:33 -!- PsyMar has quit [Ping timeout: 272 seconds] 14:19:35 -!- dpeg has joined ##crawl-dev 14:20:40 Patch for randgods on Mantis :O <3 :) (This is all positive emoticons in my active vocabulary.) 14:22:25 dpeg: ...it's not a good patch though 14:23:02 dpeg: did you ever finish a design doc for random gods, actually? 14:23:10 I kept hearing of multiple people taking a stab at it 14:23:17 pubby, Basil I think at one point? 14:25:14 -!- ProzacElf has joined ##crawl-dev 14:25:28 -!- scummos__ has quit [Remote host closed the connection] 14:29:33 -!- Pepe has quit [Ping timeout: 240 seconds] 14:30:11 some ##crawl-dev'er with qoal??? too. 14:30:50 gammafunk: It is hard to say what "finished" means. There is a minimal (hopefully) working example on the wiki, yes. (I call it "miniature".) 14:32:38 hrm, will have to read that sometime 14:33:07 gammafunk: if someone actually starts coding randgods, I'd love to accompany that with design, of course. (There is a shortage of numbers.) 14:33:31 I cannot paste links here, but the currently most recent tavern thread has all the links to the dev wiki pages I've written. 14:35:05 -!- roctavian has joined ##crawl-dev 14:36:24 -!- koil has quit [Quit: Page closed] 14:40:50 -!- bmfx has quit [Ping timeout: 252 seconds] 14:48:41 -!- negatendo has quit [Quit: negatendo] 14:58:04 !seen bcadren 14:58:04 I last saw bcadren at Thu Jun 19 19:22:47 2014 UTC (35m 17s ago) joining the channel. 15:01:58 -!- c0a8 has quit [Ping timeout: 246 seconds] 15:02:23 -!- bcadren has joined ##crawl-dev 15:02:37 dpeg !? 15:05:19 http://www.celestialheavens.com/images/potd/big/yurianswarofthering.jpg wowzers 15:05:58 gonna get some heroes, some might, some magic, etc 15:06:06 bcadren: Just wondered whether I should say this here or on c-r-d: I hope that Crawl keeps identification, and I don't see brand exposure as a step towards removal of identification. 15:06:41 PleasingFungus: you forgot the most important part 15:06:53 https://dl.dropboxusercontent.com/u/63152810/1384802112448.jpg 15:07:04 -!- SamB__ is now known as SamB 15:07:33 Now that I've entered active development on DoNX, I'm a little afraid of things being too similar to here since I may seek profit on it...I'm copying no code or art and the core systems are different, but I'm running into similar spell effects. Evolution (Natura/Vivio), for example, is an enchantment card that does the same thing to plants, and would be like promoting Elephants to Dire Elephants on animals (neither of those is a vali 15:08:06 bcadren: There is no problem. 15:08:21 (also: cut after "valid") 15:09:50 Neither of those animals are in the game. 15:11:43 Cryo school being similar to ice is the most obvious mirror though. Cryo spells are pure cold (like Freeze and Refridgeration) and tend to be weaker (for their level) but reliable effects (ignoring armour and agility). 15:13:08 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:13:56 bcadren: Crawl has been stealing left and right from others. It is completely okay for others to copy from Crawl. 15:15:14 crawl isn't an ORIGINAL GAME DONUT STEEL 15:15:45 crawl is a collection of happy little mistakes and weird bits and bops of code that somehow work 15:16:05 03ontoclasm02 07* 0.15-a0-1618-g06a2d03: Stray pixels 10(3 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=06a2d03dba37 15:16:10 Alright. What about like spell names then? I mean my 'Drain Heat' IS Ozocubu's Refrigeration. A more obvious nod by naming it for Ozo or Fannar might be cool? 15:16:25 <|amethyst> I think using spell names is not a problem 15:16:33 <|amethyst> The only thing I would object to is copying code 15:17:16 As long as you aren't making TotallyNotCrawl I don't see any problems with having references to Crawl. 15:17:41 It's Unity-Based. I can't exactly copy the C++ and use it anyways. lol. 15:17:59 Lasty: i have a present for you 15:17:59 bcadren: Powder has XOM as a god, with the same name. It's like a citation, or a nod to Crawl. Again, no problem either way. 15:18:01 https://dl.dropboxusercontent.com/u/1000017/crawl/sacrifice.zip 15:18:35 -!- rossi has quit [Quit: WeeChat 0.4.3] 15:19:19 Ok. When I'm ready for beta-testers (could be anywhere from in a week to in a month) I'll post in CYC linking to the project in progress. Thanks guys. 15:19:44 hey dpeg? 15:19:47 -!- bcadren has left ##crawl-dev 15:20:31 Bloax: yes? 15:20:40 Do you recognize https://dl.dropboxusercontent.com/u/63152810/CT.opus ? :^) 15:21:19 -!- CSDCS has quit [Read error: Connection reset by peer] 15:22:11 Bloax: No :( Is it an intro to a song I should know? :) 15:22:26 -!- pwnmonkey has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 15:22:30 <|amethyst> I feel like I should know it 15:22:49 https://dl.dropboxusercontent.com/u/1000017/crawl/sacrifice.zip 15:22:53 oops, sorry 15:22:54 spoiler: it's from this album https://www.youtube.com/watch?v=AFCGyucLses&t=15m14s 15:23:11 <|amethyst> oh, then I shouldn't recognise it 15:24:16 Bloax: ah, I've seen Dissection live in 1996 but I only heard Storm of the Light's Bane (?) and Somberlain once each. Stepped away from Death and into Grind at the time (and still am). 15:24:27 -!- Tenda has quit [Ping timeout: 240 seconds] 15:24:56 The fact that the singer killed a gay didn't make me want to listen to their stuff either. 15:25:19 the singer got stung with religion and you know the rest 15:26:14 -!- Ragdoll has quit [Quit: Houdoe] 15:27:02 The concert might've been Gorgoroth, Satyricon & Dissection, and I am still bitter that I didn't knew Pentagram back then, that record has one of my favourite tracks. Good old days :) 15:27:23 I can safely tell you that you didn't miss much from Dissection. 15:27:27 -!- Tuxedo[Qyou] has quit [Ping timeout: 240 seconds] 15:27:51 https://www.youtube.com/watch?v=2b0tSu0QDQ0 This is an interesting story though. 15:27:56 Did they wimp out? :) :) 15:28:22 Dissection? 15:28:32 yeah 15:28:41 No, the band kind of lost their frontman after the singer was jailed. 15:29:34 then he spent eight years in jail with plenty of time to let the satanism grow 15:29:47 made a very subpar album and commited honorary satanist suicide 15:30:09 the end 15:30:32 <|amethyst> ...and that is how the Walt Disney Corporation came to be 15:31:05 MarvinPA (L27 NaEE) (Lair:2) 15:31:12 <|amethyst> !crashlog MarvinPA 15:31:12 53. MarvinPA, XL27 NaEE, T:855955 (milestone): http://crawl.develz.org/morgues/trunk/MarvinPA/crash-MarvinPA-20140609-110949.txt 15:31:39 -!- Tedronai has quit [Client Quit] 15:31:43 still the same old crash as before, i noticed that when i searched for something unrelated it listed lair:2 results and didn't crash 15:32:10 but then when i searched artefacts and looked at those it did 15:32:34 !seen wheals 15:32:41 hm 15:33:13 -!- Euph0ria has quit [Ping timeout: 240 seconds] 15:33:13 PleasingFungus: btw i just zigged and got ocpa and majin-bo and had max power on every spell and used them a bit 15:33:28 I last saw wheals at Thu Jun 19 17:01:21 2014 UTC (3h 32m 7s ago) quitting, saying 'Quit: Leaving'. 15:33:59 unfortunately crystal ball of energy doesn't give infinite hp so majin-bo is not so exciting 15:35:27 -!- rubinko_ has quit [Ping timeout: 240 seconds] 15:36:25 Bloax: cute movie :) 15:38:01 i should probably go play his game before my hatred for crawl grows out of control 15:38:14 makh does give infinite hp though 15:39:09 -!- edlothiol has joined ##crawl-dev 15:40:05 MarvinPA: still excellent 15:40:36 -!- blueblack has quit [Quit: Page closed] 15:43:05 -!- CSDCS has quit [Read error: Connection reset by peer] 15:44:16 MarvinPA (L27 NaEE) (Lair:2) 15:46:36 !tell wheals I want to chat with you about beogh blessings whenever you're around next; not sure I understand the reasoning behind the probabilities you chose 15:46:36 PleasingFungus: OK, I'll let wheals know. 15:47:39 !send MarvinPA octopode paladins 15:47:39 Sending octopode paladins to MarvinPA. 15:48:01 ontoclasm: I like my present very much 15:48:08 they can wear my full octopus king set if they can get into lair:2 without crashing to pick it up 15:51:46 -!- negatendo has quit [Quit: negatendo] 15:52:16 -!- Keanan has quit [Quit: Leaving.] 15:54:10 Lasty: can you sacrifice a hand as an octopode 15:54:20 ...or a formicid? 15:57:34 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:59:06 -!- Krakhan has quit [Changing host] 15:59:26 iirc op has special-cased text ("you need your other tentacles to move around!") but formicid isn't 15:59:33 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 15:59:51 -!- SwissStopwatch has quit [Ping timeout: 264 seconds] 16:00:28 ontoclasm: yes. As an octopode it drops you to 7 tentacles 16:00:42 but since they need two to hold up a shield or four to lift a two-handed weapon, it works the same way as for humans 16:00:46 You miss and accidentally cut off an additional arm! Clumsy. 16:01:07 Similarly, Formicids can't use shields after the sacrifice, but can still use two-handed weapons 16:01:12 (unless I messed that part up) 16:01:16 -!- Patashu has joined ##crawl-dev 16:01:24 (it occurs to me that I didn't test formicids) 16:01:34 Also, Octopodes lose a ring slot 16:01:49 -!- tabstorm has quit [Ping timeout: 246 seconds] 16:02:05 FR: sacrifice a hand while confused, lose random2(4) hands. 16:02:31 accidentally gain a hand instead 16:02:53 lol 16:03:18 the head of vecna 16:04:18 oh, also, there needs to be a way to sacrifice an eye 16:04:28 -!- CSDCS has quit [Read error: Connection reset by peer] 16:04:37 iirc there was at one point 16:04:39 i dunno what it would do but it's classic 16:04:45 hmm 16:04:54 ontoclasm: it was in my design spec, but I never came up with good effects for it 16:05:27 It pretty much can only affect accuracy, unless it does something silly like make all monsters that are 8 tiles away invisible 16:05:53 If you come up with a good idea, I'd love to add it 16:06:00 Heading home now -- back in a bit. 16:06:36 "you can never have sinv" 16:07:29 people like blurry vision, right? 16:08:03 all enemies on one side of your character are invisible. since crawl has no facing, the "side" is determined by whatever would be most inconvenient at the time. 16:08:59 instead: depth perception screw, all enemies somehow appear to be ~2 tiles away at all times 16:09:42 -!- kunwon1 has quit [Excess Flood] 16:09:55 shopkeepers won't sell to you because the eye thing creeps them out 16:10:03 sacrifice an eye - you lose depth perception and all enemies look to be about ~4 tiles away 16:10:43 ...and then Grunt reads more carefully and realises that roctavian just made exactly the same joke, and not something subtly different like he first thought 16:10:48 rip Grunt's comprehension 16:10:57 yeah, rip 16:10:59 we have learned you can see about 2 tiles further than me, though 16:11:08 Losing an eye makes you lose depth perception? 16:11:09 wot 16:11:17 what was the "subtly different' joke? 16:11:23 PleasingFungus: there isn't one :( 16:11:26 aw 16:11:29 -!- kunwon1 has joined ##crawl-dev 16:11:42 (unless Grunt's lack of reading comprehension can be considered a joke, which is plausible) 16:12:08 oh. hell-effects-end. it'd be more complicated to implement, but maybe you could make it so that killing the hell lord ends hell effects temporarily? 16:12:18 for, idk, 500/1k turns 16:12:43 that'd encourage some exploration, while not actually breaking the hells 16:13:15 that seems weird flavourwise without really achieving much interesting i think? 16:13:39 500 is way too short, thinking about it more 16:14:03 but the idea would be that, by killing the lord of the hell, you disrupted the dark engines of the netherworld 16:14:19 yeah but why do it really 16:14:30 -!- SwissStopwatch has joined ##crawl-dev 16:14:32 -!- Tenda has quit [Quit: Nettalk6 - www.ntalk.de] 16:14:36 gammafunk: be more specific 16:14:48 all that enables is looting the chambers more easilly, and looting the chambers more easilly isn't very interesting 16:14:48 I agree with MarvinPA here. 16:15:30 -!- Taxi has quit [Quit: Excess flood] 16:15:37 ha. well, whatever 16:15:52 I think there are some really serious problems with the permanent version of hell-effect-ends 16:16:05 sure, i don't think that should be implemented either :P 16:16:18 -!- mineral has quit [Quit: brb] 16:16:27 rip 16:16:43 well, it was fun to play around with 16:16:46 -!- brainwrinkle_ has quit [Quit: Leaving] 16:18:35 Let me put it this way: there are reasons nobody's touched that branch in forever :) 16:18:59 Bloax: cute movie :) 16:19:16 needs a warning for future generations 16:19:17 dpeg: you should blast the title track on the album some time again 16:19:19 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:19:19 -!- dpeg has quit [Quit: Lost terminal] 16:19:21 and maybe some spikes, or barbed wire 16:19:29 -!- dpeg has joined ##crawl-dev 16:19:34 rch 16:19:38 !seen rchandra 16:19:38 I last saw rchandra at Thu Jun 19 13:05:20 2014 UTC (8h 14m 18s ago) parting ##crawl, saying 'chanpart'. 16:20:13 -!- Patashu has quit [Disconnected by services] 16:20:13 -!- Patashu_ has joined ##crawl-dev 16:22:09 -!- Guest62734 has joined ##crawl-dev 16:23:07 -!- SwissStopwatch has quit [Ping timeout: 245 seconds] 16:23:55 -!- n1000__ has quit [Ping timeout: 240 seconds] 16:26:29 roctavian: are emperors teal? 16:26:37 or aquamarine or w/e 16:26:51 -!- nonethousand has quit [Ping timeout: 272 seconds] 16:26:54 they're black, but they show up this color under UV light 16:26:58 Spider and scorpion tiles 13https://crawl.develz.org/mantis/view.php?id=8711 by roctavian 16:26:58 neat 16:27:00 -!- Patashu_ has quit [Ping timeout: 255 seconds] 16:27:12 probably uv light shed by the ambient magical radiation of the dungeon 16:27:14 black is terrible for most monster tiles, so i figured what the hell 16:27:17 exactly 16:27:32 -!- sbuggay has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:27:35 jumping spider is also a little odd. the rest are cool 16:27:54 new wolf spider is particularly neat 16:28:15 yeah, i'm not super pleased with jumping spider, but it looks about like a green jumping spider and looks distinct from the others 16:28:19 btw, where did the Hell ends change come from? 16:28:33 i'll miss old wolf spider tile 16:28:44 it was adorable 16:28:51 like a stuffed spider plush doll 16:29:03 it was definitely one of the iconic enemies of spider 16:29:21 dpeg: ? it was an 8-9 month old Grunt commit that I dug up and fixed up a little 16:29:25 then I realized it was a bad idea 16:30:00 * Grunt grunts, as Grunt often does. 16:30:14 no offense to grunt obv; I think we ended up following the same trajectory 16:30:19 which is kinda funny 16:30:27 Was just asking because rchandra once mentioned it. Why is it a bad idea? (We are talking about killing a hell lord stops hell effects for that hell, right?) 16:30:35 ask Grunt about making a xom-worshiping monster that gets xom effects 16:30:41 hahaha 16:30:54 gammafunk: I actually had implemented that at some point! It was a terrible idea. 16:31:05 i remember coming up with a name for that creature 16:31:05 Grunt: we've had that exact conversation at least 3 times! 16:31:28 !send a_time_loop gammafunk 16:31:28 Sending gammafunk to a_time_loop. 16:31:29 I kept mentioning it, and you're like "it's a bad idea" and I'm like "yeah, but...." and you're like "it's a *bad idea*" 16:31:32 Why is this hell end thing a bad idea? 16:31:33 dpeg: basically it turns hells into normal d levels, which causes a bunch of bad effects. encourages clearing the earlier hell levels for easy/boring xp, very tediously stairdancing... 16:32:28 dpeg: yeah, it doesn't do anything interesting; letting the player clear the hell level and obtain loot more easilly at a time when they need neither and are in a "hardest place in the game" level 16:32:29 -!- AndChat|467409 has joined ##crawl-dev 16:32:35 I see. (This could be worked around, but it's good enough as a reason.) 16:32:38 gammafunk: zigs are harder!!! 16:32:45 well, zigs are not hell, yes 16:33:04 dpeg: yeah I was thinking about a bunch of different solutions, but it's kind of a mess design-wise 16:33:20 zigs also don't do anything to make the zig easier under some condition 16:33:26 other than completign the zig, I guess 16:33:38 but then there's nothing left to do 16:33:50 in other news, the defensive god (Rhundival) is nearing completion 16:34:01 I wonder if we will be able to test 'em all :) 16:34:02 well, the idea was that you'd do something optional but extra-hard (kill the lord), and in return you'd get a reward. which seems nice, since the xp and items are hardly relevant 16:34:04 dpeg: neat! 16:34:26 gods_redux 16:34:46 PleasingFungus: or on a grander scale (and inspired by Slime and crawl light), doing something on branch end could have repercussions in the branch 16:34:57 well you'd have to make the hell lords actually extra-hard for that to work, and yeah then you'd need a suitable reward 16:34:59 probably the most elegant fix for hell-effects-end (that I thought of!) is just wiping out every monster in all levels of the hell, plus all spawning, when you kill the lord. thematic, spooky, but it ruins dis's ambush :( 16:35:30 and yeah you'd probably want to make the lords slightly harder to justify anything of this kind 16:37:05 I think the hell ends are already the part about hell that works the best anyhow, probably making levels 1-6 more meaningful would be a better thing to address 16:37:14 and maybe better hell effects, but that's tricky 16:38:06 -!- orionstein is now known as orionstein_away 16:39:23 yeah, hell effects & the one-way exits are a really cool one-two design punch 16:39:53 absolutely 16:40:23 ...speaking of one way exits, I should go investigate MPA's Tomb idea. 16:40:55 ? 16:41:04 MPA? 16:41:07 MarvinPA. 16:41:17 (sorry, I was trying to avoid pinging him unnecessarily :) ) 16:41:23 (then again perhaps he can explain his Tomb idea himself) 16:41:53 -!- Vidiny has quit [] 16:41:57 hatches only, taking you to a fixed location, with escape up-hatches relatively near but not in LOS 16:42:22 so you have to fight the ambush to some degree to either proceed or get out, instead of stair dancing 16:42:31 I'm fairly sure this is already possible, but I haven't figured out exactly how to Lua-magic ic. 16:42:34 *it 16:42:42 MAGIC!! 16:42:46 oh that yes 16:42:56 sorry, thought that HDA had gotten a new friend 16:43:22 Lua magic is Quite Powerful 16:43:56 gammafunk: sounds very interesting 16:43:57 -!- Bazzie has quit [Ping timeout: 272 seconds] 16:44:33 -!- negatendo has quit [Quit: negatendo] 16:44:39 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:44:42 dpeg: MPA brought it up when Grunt was musing about making a stair-locking statue enemy for Tomb 16:45:09 Okay, on further inspection, it isn't *currently* possible, but it would likely be very easy to add the required functionality. 16:45:11 and probably considering giving is Mass Fireball 16:45:19 s/is/it/ 16:45:54 Maybe this will finally slow the ascent of PurpleRed 16:46:13 I hear 4tharra was mad about the tomb changes and has stopped playing? That may just be rumour 16:46:18 !lg 4tharraofdagon 16:46:18 8161. 4tharraofdagon the Destroyer (L16 TeFE of Sif Muna), mangled by a shock serpent on Snake:5 (minmay_snake_end_coiled) on 2014-05-25 11:50:33, with 105058 points after 11930 turns and 2:19:57. 16:47:02 -!- LexAckson has quit [Quit: Leaving] 16:47:14 !lm 4tharraofdagon 16:47:14 23855. [2014-05-25 11:47:04] 4tharraofdagon the Destroyer (L16 TeFE of Sif Muna) reached level 5 of the Snake Pit on turn 11705. (Snake:5) 16:47:23 -!- Lasty1 has joined ##crawl-dev 16:47:23 rip arra 16:48:27 ontoclasm: The best I was able to come up w/ for sac eye is either 10% flat chance to miss with anything that can miss calculated before acc/ev, or whenever you target something you instead target either that tile or a random surrounding tile 16:49:23 why not something simple like -15% accuracy/ev 16:50:20 the thing is that missing sucks and is infuriating 16:50:53 PleasingFungus: yup 16:51:05 you must love the early game then 16:51:08 it's all missing and dying 16:51:19 So I have no good ideas for sac eye, in short 16:51:28 yeah, no one has made it past early game, sucks 16:51:33 -!- Kenran has quit [Quit: Quitting] 16:51:42 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:51:43 -!- roctavian has quit [Quit: Page closed] 16:51:58 Lasty1: you have quite a few sacrifices at this point already, no? 16:52:09 I'm not sure what the current tally is 16:53:15 weird, I found the robe of misfortune in a shop but it was already identified 16:53:37 gammafunk: yes, 11, IIRC 16:53:40 think it depends on whether it's an armour shop or an antique one? 16:54:00 sacrifice your sight. if you're a console player, switch to tiles. if tiles, switch to console 16:54:01 Lasty1: Well no need to push adding a 12th unless you have a good idea :) 16:54:03 possible, but I don't think it should be pre-identified under any circumstances 16:54:13 even if it means it can't spawn in armor shop 16:54:14 s 16:54:15 I think there's probably still a lot of balancing work for the first 11 16:54:24 gammafunk: yeah, I was just responding to suggestions :p 16:54:40 gammafunk: definitely more work to be done on the existing content 16:55:10 Well balancing those abilities will be pretty critical in order to get this god into a viable state, I feel, but I need to play some more games and I guess look at them all 16:55:21 definitely 16:56:06 but the current todo list is getting shorter at a nice pace 16:56:33 -!- tksquared has quit [Ping timeout: 240 seconds] 16:56:35 I was vaguely thinking how it'd be nice to have I 1) use piety as an ability cost 2) give piety possibly for kills and explore and 3) refer to the "sacrifice power" like Ash does "boundness" but 16:56:47 hopefully when I get it down to 0, I can go back to testing it myself 16:56:54 I think if these abilities are supposed to be mega huge effects, then simple piety costs may not be the best 16:57:07 I guess piety and exh alone might work, but maybe not 16:58:32 03MarvinPA02 07* 0.15-a0-1619-g29500c9: Update Firestarter's description 10(12 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=29500c91d564 16:58:34 gammafunk: I don't like that idea, but if that turns out to play better, I'll live with it 16:58:34 I mean I understand you wanted to do something "different" than piety on some conduct, but you're kind of already doing that just in a less clear way, but others may not agree with me and the proper ability cost might be a deciding factor here 16:58:34 -!- Nomi has quit [Ping timeout: 240 seconds] 16:59:00 mm. good. 16:59:24 Well, I'm not against making things clearer or using piety in a more standard way, but I do think that you should only have to make a certain amount of sacrifice before getting the full god powers 16:59:35 having to keep making sacrifices just to earn piety to use the abilities would suck 16:59:43 IMO 16:59:57 -!- PsyMar has quit [Ping timeout: 240 seconds] 17:00:06 oh no, I don't mean that 17:00:25 oh 17:00:43 * Lasty1 fails his reading comprehension check, 17:00:45 like, sacrifices could be like Ash and cursing stuff, but where you can't "unsacrifice" (you can only move higher up) 17:00:59 Oh, yeah -- we talked about that before, right? 17:01:03 I'm not necessarily against taht 17:01:24 as in the sacrifices only get bigger and bigger? 17:01:29 when to grant the sacrifices seems not that hard to connect to piety, but he can totally require you to make a sacrifice before getting another, and he can still offer a fixed number 17:02:09 and yeah how many you make to get what god powers 17:02:24 It seems like the benefit of that plan would mainly be allowing us to charge piety for ability use, so unless that seems like the best way to portion out ability uses, I'm not sure if it's worth doing 17:03:27 yeah if we don't want to use piety as an ability cost, then perhaps there's not much need to make I's notion of piety more consistent with other gods 17:03:40 but I'm really not sure that drain work any better than piety does 17:03:57 %git :/minotaur 17:03:57 07|amethyst02 * 0.15-a0-1601-gdf11816: Don't count augmented innate mutations for silver damage. 10(6 hours ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df118164fecb 17:04:56 gammafunk: perhaps not. I'm open to the possibility that it isn't -- that's definitely not key to the god design 17:05:18 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 17:05:27 -!- tksquared_ has quit [Ping timeout: 240 seconds] 17:05:51 <|amethyst> does iashol even use the other counter now? 17:05:54 <|amethyst> the gift timer? 17:06:01 |amethyst: no 17:06:10 it's dependent on piety gain, which makes it unsuitable 17:06:37 If we went w/ gammafunk's piety system, we could use it instead of the sacrifice timer property we use now 17:06:45 (theoretically)_ 17:07:03 -!- Nomi has quit [Ping timeout: 240 seconds] 17:07:27 Lasty1: yeah, I'm still just "thinking" about it at this stage, and need to play another game 17:07:34 I got a Fo to somewhere in lair 17:07:41 but Fo was a bad choice in retrospect 17:08:49 what was neat is that I was planning my build around what I might sacrifice 17:09:11 nice! 17:09:29 fo wil benefit a lot from * and **** powers 17:09:42 yeah, they can use the jump 17:09:53 intentional 17:10:25 -!- nooodl has joined ##crawl-dev 17:10:39 -!- PsyMar has quit [Ping timeout: 264 seconds] 17:11:37 -!- c0a8 has joined ##crawl-dev 17:12:00 I'd like to switch over the * ability today if I can -- it might be hard for me tho 17:12:14 switch over? 17:13:04 Oh, i'm planning to swap it from enemies skipping 20% of their turns to enemies skipping 10% of attacks and attacking friendlies/self 3% of the time 17:13:18 ah ok 17:13:26 because 20% haste all the time destroys all need for tactics 17:13:30 until you get sloppy and die :p 17:13:58 -!- MgDark has quit [Client Quit] 17:14:53 we need ettins species obviously 17:15:08 worship xom and I at the same time, Xom gets amused that 3% of time 17:15:11 synergy 17:15:14 lol 17:15:37 -!- AndChat|467409 has quit [Ping timeout: 272 seconds] 17:18:55 there isn't some way to search the contents of mantis notes, is there? 17:22:00 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1619-g29500c9 (34) 17:22:07 -!- UncertainKitten has quit [Ping timeout: 244 seconds] 17:23:54 minmay: it seems like just using the normal search works, at least for me; e.g., searching for "rationale" turns up 5436, which only has 'rationale' in the notes 17:27:55 -!- Lumpydoo has quit [Ping timeout: 246 seconds] 17:29:27 -!- gammafunk has quit [Ping timeout: 240 seconds] 17:30:57 -!- UncertainKitten has joined ##crawl-dev 17:31:19 -!- gammafunk has joined ##crawl-dev 17:33:56 -!- c0a8 has quit [Read error: Connection reset by peer] 17:33:56 -!- Keanan has joined ##crawl-dev 17:34:05 a) +18 lance "Wyrmbane" {obsolete, +Rage rPois rF+ AC+5} 13https://crawl.develz.org/mantis/view.php?id=8712 by Sar 17:37:27 -!- Yermak has quit [Quit: Page closed] 17:37:39 -!- FlowRiser has quit [Ping timeout: 264 seconds] 17:38:22 -!- eb has joined ##crawl-dev 17:40:41 obsolete is shorthand for "test spawner slaying" 17:40:44 -!- scummos__ has quit [Remote host closed the connection] 17:43:04 -!- bh has joined ##crawl-dev 17:43:14 hey dpeg 17:43:18 -!- CKyle has quit [Quit: CKyle] 17:43:20 !seen bh 17:43:20 I last saw bh at Thu Jun 19 22:43:14 2014 UTC (6s ago) saying 'hey dpeg' on ##crawl-dev. 17:43:29 !abyss grunt 17:43:29 bh casts a spell. grunt is devoured by a tear in reality! 17:44:06 !nerf bh 17:44:06 * Sequell nerfs bh!!! 17:44:27 -!- Lasty1 has quit [Quit: Leaving.] 17:46:01 -!- tensorpudding has quit [Ping timeout: 272 seconds] 17:49:11 -!- wheals has joined ##crawl-dev 17:49:16 -!- infiniplex has joined ##crawl-dev 17:49:20 !send gammafunk warwick von hugsford 17:49:20 wheals: You have 1 message. Use !messages to read it. 17:49:21 Sending warwick von hugsford to gammafunk. 17:49:21 -!- Lasty1 has joined ##crawl-dev 17:49:35 !messages 17:49:35 (1/1) PleasingFungus said (2h 2m 59s ago): I want to chat with you about beogh blessings whenever you're around next; not sure I understand the reasoning behind the probabilities you chose 17:49:48 yo 17:50:01 PleasingFungus, mostly they were "man if i want to push this commit i need some arbitrary numbers" 17:50:06 orc (04o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(4) | Chunks: 07contam | XP: 3 | Sz: Medium | Int: normal. 17:50:06 %??orc 17:50:13 o i thought they had more HD 17:50:26 ah, yes, warwick von hugsford 17:50:33 ah 17:50:41 arbitrary numbers are the best kinds of numbers 17:50:47 I ran the numbers and you end up getting a weapon OR armour blessing roughly once every five thousand kills 17:50:53 i was thinking of something like an upgrade around 50 times a monster gets a kill 17:51:01 it's about once every 500 for orcs 17:51:10 that's for warlords; odds are lower for knights, obv 17:51:21 i forgot that the function it was called from has its own chance-lowering 17:51:35 yep 17:51:39 that's why I refactored that mess 17:51:44 since it was basically incomprehensible before you refactored it (and i had made it wrose\ 17:51:44 I couldn't tell what the hell was going on 17:51:46 blarg 17:51:52 rip 17:52:53 -!- PsiRedEye22 has quit [Ping timeout: 246 seconds] 17:53:27 on the topic of arbitrary numbers, is anyone working on reducing potion/scroll generation by an arbitrary amount 17:53:29 anyway, I was thinking about tweaking the overall odds of blessings up (for beogh - they're already separate from tso's), increasing the fraction of weapon/armour blessings, and increasing the odds of weapon type upgrades 17:53:50 MarvinPA: it is on my to-do but I'm not really doing anything about it. it is something that someone needs to do 17:53:57 why weapon type in particular? 17:54:00 it is indeed 17:54:04 oh sorry 17:54:09 *increasing the odds of equipment type upgrades 17:54:39 ok, all that sounds fine 17:54:49 i am not very good at balance 17:55:06 can we convert Random Uselessness into ?Butterflies? 17:55:41 aight. I'll do it when I get home 17:55:46 sounds strong 17:55:50 bh: would that be too close to ?fog? 17:55:54 though butterflies is stronh 17:55:57 *stronk 17:55:58 that'd be my concern 17:56:23 PleasingFungus: it doesn't stop torment, beams or smite 17:56:24 Is there a way to make Crawl generate a whole bunch of maps so I can make sure I didn't break anything? 17:56:27 -!- debo has quit [Ping timeout: 240 seconds] 17:56:30 true, and it does stop movement 17:56:37 infiniplex: "mapstat" I believe is the tool? 17:56:45 infiniplex: &ctrl-R lots of times? 17:56:48 haha 17:56:57 How do I use mapstat? 17:57:10 ??mapstat 17:57:11 I don't have a page labeled mapstat in my learndb. 17:57:12 hm 17:57:14 beats me 17:57:36 ./crawl -mapstat maybe?? 17:57:53 wheals: I was also thinking about letting beogh give weapons/armour to orcs who don't have them, in the event that he decides to bless the kit of an orc who doesn't have the appropriate item type 17:58:49 makes sense 17:59:01 since it wouldn't even matter _all_ that often 17:59:03 -!- Guest62734 has quit [Ping timeout: 240 seconds] 17:59:43 I am very nervous around item code since I do not understand it that well, but I'll have a poke at it 17:59:50 -!- demiskeleton has quit [Ping timeout: 244 seconds] 17:59:55 MarvinPA: are you volunteering to do the consumables rebalance? 18:00:02 I will happily yield to you if so 18:00:06 and then nitpick and criticize whatever you do 18:00:08 obv 18:00:28 not particularly, i'm in vaguely the same situation of "it's on my todo but not planning on actually working on it imminently" 18:00:29 alternatively, add a new orc type "orc wrestler" 18:01:12 PleasingFungus: beohg could gift your orcs items directly 18:01:18 but when they die, he retrieves them 18:01:38 mark them {Beogh} or something to clarify that they're not for you 18:02:09 hm, would it be possible to auto-generate docs/keybind.txt? 18:02:18 and wishing that there had been some item destruction stats implemented before just removing destruction 18:02:24 MarvinPA: same :( 18:02:27 i forgot to update it and i imagine that most people will too 18:02:28 -!- Watball is now known as that 18:02:35 -!- that is now known as Watball 18:02:57 ontoclasm: why? 18:04:03 -!- Lasty1 has quit [Quit: Leaving.] 18:04:35 well, having him retrieve orc items on death sounds reasonable if he's going to create a bunch of +9 exec axes 18:04:41 * spells to do: 18:04:41 * Contingency? * Trigger contingency * Preserve Corpses * Permanency * Explosive rune? * Fennel wands * More summonings! 18:04:47 omg this is great 18:04:49 wheals: o_O 18:05:01 the joys of docs/obsolete 18:05:02 I don't plan to implement a 'Poisoner' class, as it would become unplayable 18:05:02 deep in the dungeon where most monsters are poison resistant. 18:05:12 hah 18:05:24 -!- wheals has quit [Read error: Connection reset by peer] 18:05:53 or is that stuff gone from docs/obsolete even 18:06:47 geeze, I was using "object" to mean "monster or item" and then I somehow only now notice object_class_type 18:06:59 OBJ_WEAPONS etc. 18:06:59 PleasingFungus: so you can give the disciples good gear without letting the player have access to it 18:07:10 entity? 18:07:19 e.g. your warlord might be gifted a +9 plate armour of rF 18:07:23 which is great 18:07:48 but presumably we don't want the player to immediately murder said warlord and take that armour for himself 18:08:12 mmm. I'm really concerned about overcomplicating the gifts systems 18:08:18 but 18:08:24 what about the Merc card, I ask you 18:08:32 If the Id game is on the outs, we should remove ?useless, but I am rather fond of getting butterflies 18:08:35 I'd rather have beogh-blessed items just generally be inferior to the really good stuff that the player can gift 18:08:37 i think for fancy stuff with resists it's fine to just make you find + gift that yourself 18:08:38 Beware the Merc cost 18:08:47 bh: dpeg argues that ?id is not on its way out! 18:08:49 just kind of at a low ebb 18:08:55 ?id / the id game 18:09:04 gammafunk: what about the merc card? 18:09:13 fr scroll of butterflines 18:09:16 *flies 18:09:22 ...occasionally you get a demonic horde instead!! 18:09:24 <_< >_> 18:09:26 MarvinPA: yeah, pretty much. make gifting really special, because it's better than what your orcs will have otherwise 18:09:39 unknown monster: "butterflame" 18:09:39 %??butterflame name:grunterfly n_rpl 18:09:45 grunterfly (13b) | Spd: 25 | HD: 1 | HP: 1 | AC/EV: 0/25 | fly | Res: 06magic(4) | Vul: 09poison | XP: 0 | Sz: tiny | Int: insect. 18:09:45 %??butterfly name:grunterfly n_rpl 18:09:46 fr butterflames 18:09:54 butterflame (13b) | Spd: 25 | HD: 1 | HP: 1 | AC/EV: 0/25 | fly | Res: 06magic(4) | Vul: 09poison | XP: 0 | Sz: tiny | Int: insect. 18:09:54 %??butterfly name:butterflame n_rpl perm_ench:inner_flame 18:09:59 yes 18:10:07 inner-flamed butterflies when 18:10:09 ha 18:10:11 try to hit them! 18:10:28 we should have a unique who does that >:) 18:10:33 -!- Datul has quit [Quit: Page closed] 18:10:33 sputterflies + immolation + 18:10:38 The UrMoth 18:10:44 moth of immolation 18:10:45 <3 18:11:30 anyway my vague beogh suggestions would be to give a chance of gifting ranged ammo when he would upgrade gear for things that have a launcher, plus the stuff pleasingfungus just mentioned 18:11:56 and leave it at that for a bit maybe 18:12:49 -!- CKyle has joined ##crawl-dev 18:12:59 Grunt: it lives! 18:13:35 and then you can use your gift to give some things a launcher or some things a fancy artefact armour/weapon and other stuff will get automatically upgraded+good over time 18:14:06 -!- PsyMar has quit [Ping timeout: 255 seconds] 18:14:09 and some converts will probably already have a launcher when you pick them up also 18:14:15 PleasingFungus: the idea has been 18:14:17 *glasses* 18:14:19 rekindled. 18:14:21 ! 18:14:45 MarvinPA: pray for the orc end with the crossbows? (the one with the centaurs) 18:15:29 someone suggested that allies could fire shadow ammo. idk if that would be too strong? could be tricky to get god ammo gift frequency to a good weight - just look how it is for players! 18:15:54 i guess, also random knights get crossbows anyway 18:16:37 hrm, otherwise orc would fire their ammo but then never pick it up? 18:16:37 wow orc warriors in orc have a higher chance of tomahawks than orc warriors outside orc 18:17:11 That explains why I can always get 100 tomahawks or so when I finish Orc... 18:17:23 crawl code is a constant adventure 18:17:39 -!- Watball has quit [Quit: Leaving] 18:17:51 speaking of which 18:17:55 infinite shadow ammo would make things as ridiculously overpowered as before without the hassle of having to reach yaktaur depth first i guess 18:17:58 I wonder if throwing weapon mulching needs to be spiked 18:18:00 not sure this is a good thing 18:18:10 MarvinPA: are you suggesting that someone needs to do a... 18:18:18 ...ranged combat rebalance? 18:18:21 >_> 18:19:01 is monster ranged combat much deadlier? I've noticed that player ranged seems more powerful, but not so much monster ranged 18:19:17 well this is not actually related to that since the problems seem to be primarily with player ranged, yeah :P 18:19:23 pfft 18:19:27 It seems to me like both player and monster ranged combat is significantly less powerful than it was. 18:19:42 have you tried throwing recently 18:19:46 Keanan: depends very strongly on weapon type, skills, stats, etc 18:19:46 you can get !!s with plain stones 18:19:50 Throwing is WAY more powerful. 18:20:19 Bows/Crossbows/and very much slings are less powerful. 18:20:32 also longbows are los range demonwhips with mindelay at 12 18:20:40 MarvinPA: yeah idk that'd probably be too strong. ammo gifts are probably the right way to go. but balance is so hard............... 18:20:49 Kvaak: two-handed!!!! 18:21:05 I thought you could use shields with longbows 18:21:07 or is that a Fo thing 18:21:21 it's a fo thing 18:21:23 aww 18:21:28 Kvaak: Also they used to be more powerful than they are, not saying it's not appropriate, just that it is. 18:21:32 yes two-handed but you get a demonwhip attack until the monster reaches you 18:21:45 to be fair I've not done anything other than throwing with new ranged 18:21:47 And you used to be able to use them with a shield, with a delay penalty, now you cannot at all. 18:21:55 At the very least I want to up longbow delay and figure out what to do with slings. 18:21:55 -!- HellTiger has quit [Ping timeout: 240 seconds] 18:21:56 yeah I'm not saying it's not overpowered, I'm just quibbling 18:22:07 s/ delay/ base &/ 18:22:10 New ranged throwing is unarmed combat + the base missile damage. 18:22:11 Grunt: a one-handed ranged weapon seems like an interesting niche - more than current crossbows, tbh 18:22:22 quibble (03J) | Spd: 10 | HD: 11 | HP: 44-77 | AC/EV: 1/4 | Dam: 22 | amphibious, regen | Res: 06magic(44), 03poison, asphyx, 12drown | XP: 264 | Sz: small | Int: plant. 18:22:22 %??slime_creature name:quibble n_rpl 18:22:28 They're the short blade of ranged weapons. 18:22:30 gammafunk: ew, gross! 18:22:37 So take whatever you would do with unarmed and stack say, javelin's base damage on top of that. 18:22:40 Grunt: I thought that was blowguns 18:22:47 PleasingFungus: only for stabbing purposes! 18:22:50 <_< 18:22:52 >_> 18:22:59 sadly short blades don't get curare 18:23:01 i quite liked amethyst's suggestion for crossbows 18:23:11 or irresistible confuse/paralyze/frenzy/sleep 18:23:11 MarvinPA: which was? 18:23:22 of splitting out missile damage to not get multiplied by stats/whatever, and having crossbows have higher missile damage compared to bows 18:23:30 Throwing is like nutso right now (Throwing a tomahawk at 27 throwing does more damage than swinging a +9 flaming claymore at 27 long blades) 18:23:32 mmmm 18:23:44 in terms of keeping some of the old differences between the launcher types 18:24:33 I did a crapton of fsims and stuck them in a couple charts and pasted them in the forums, if y'all want to take a look at what is so. 18:25:17 -!- ActinalWhomp has quit [Ping timeout: 272 seconds] 18:25:25 (Basically, as you might expect launchers look similar to melee weapons, and throwing looks similar to unarmed, but better) 18:25:32 -!- CKyle has quit [Quit: CKyle] 18:26:04 except for the fact UC doesn't have atrocious accuracy P: 18:26:26 Those are from the *fsim* so accuracy is figured into the pile. 18:26:43 And actually throwing has the same accuracy as UC now. 18:27:27 weird, my OgHu had a very hard time trying to hit anything from the start of the game to throwing silver javelins at OOFs 18:28:24 anyway you have UC delay and do ridiculous damage when you hit so it doesn't really matter 18:29:18 -!- CKyle has joined ##crawl-dev 18:29:36 the heavy armour delay cost............... 18:29:57 -!- negatendo has quit [Quit: negatendo] 18:30:26 -!- stanzwecha has quit [Quit: on y dort] 18:31:25 -!- Lasty1 has joined ##crawl-dev 18:33:53 -!- blueblack has quit [Quit: Page closed] 18:35:04 -!- puissantveil has quit [Quit: Page closed] 18:37:31 torpor snail (03w) | Spd: 7 | HD: 12 | HP: 63-80 | AC/EV: 10/1 | Dam: 30 | amphibious | Res: 06magic(48), 12drown | Chunks: 09poison | XP: 357 | Sz: Large | Int: insect. 18:37:31 %??torpor snail 18:37:35 yak (07Y) | Spd: 10 | HD: 7 | HP: 25-53 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(28) | XP: 205 | Sz: Large | Int: animal. 18:37:35 %??yak 18:37:39 death yak (08Y) | Spd: 10 | HD: 14 | HP: 59-95 | AC/EV: 9/5 | Dam: 30 | Res: 06magic(93) | Chunks: 09poison+07contam | XP: 873 | Sz: Big | Int: animal. 18:37:39 %??death yak 18:38:21 huh. closer to a death yak than I expected 18:38:26 maybe they should have a higher xp mult 18:39:38 -!- Ququman has quit [Remote host closed the connection] 18:39:49 -!- netkitten has quit [Read error: Connection reset by peer] 18:40:27 -!- marisa_ has quit [Ping timeout: 240 seconds] 18:41:51 when slowed, is the player at move speed 5 (assuming normal player move speed)? 18:42:07 -!- bh has quit [Ping timeout: 246 seconds] 18:43:52 -!- Poncheis has quit [Read error: Connection reset by peer] 18:43:55 -!- mopl has quit [Quit: Page closed] 18:45:15 iirc it's +50% move delay, so somewhere between speed 6 and 7 18:45:33 hence why I bumped the slugs up from 6 to 7 (so they'd be marginally faster) 18:46:32 -!- DrinkMachine has joined ##crawl-dev 18:46:32 -!- DrinkMachine has quit [Changing host] 18:46:32 -!- DrinkMachine has joined ##crawl-dev 18:47:57 -!- Euph0ria has quit [Ping timeout: 240 seconds] 18:49:07 PF: you have the speed fairly accurate, move delay of the player is 1.5, movespeed of torpor snail is 1.43 so they gain a square on the player about 1 time in 20 18:50:10 -!- Tenda has quit [Quit: Leaving] 18:51:53 -!- Lumpydoo has quit [Quit: Page closed] 18:54:25 fr: rename torpor snails to "torpor yaks" 18:54:37 You feel yakkish. 18:56:34 -!- Lasty1 has quit [Quit: Leaving.] 18:57:36 do they place in lair and spider? 18:57:44 yes 18:58:07 iirc I put them at the same spawn rate as catoblepases in lair (though not in vaults, yet - I have a very unkind vault in mind) 18:58:16 and... something around the moth of wrath frequency in spider. 18:58:38 -!- Poncheis has quit [Read error: Connection reset by peer] 18:59:04 oh, I think you typically only see a moth of wrath in spider in the end vault 18:59:51 -!- ProzacElf has quit [Ping timeout: 264 seconds] 18:59:54 they show up here and there. iirc they're weighted to show up deeper, whereas torpor snails are set up with a flat distribution (in spider), so that's a little different 19:00:28 yeah, I think moth of wrath rareness is perhaps too rare 19:00:35 in both cases I'm placing them as pretty rare enemies - don't want the gimmick to wear out its welcome. if they're successful, we can tweak the numbers up a little 19:00:41 hm 19:00:55 one sec 19:00:58 hrm, I'd say something closer to emperor scorpion sounds maybe right 19:01:03 but those probably also are depth dependent 19:01:37 part of the thingis you want them to place in these areas with higher frequency now, since you're essentially play-testing them 19:01:46 trying to remember which file has the branch spawning lists 19:01:50 -!- Nomi has quit [Ping timeout: 244 seconds] 19:01:52 mon-pick-data.h 19:02:19 but yeah I don't mean as common as a typical spider 19:02:52 yeah. I might've started off too low, you're right - right now they're actually rarer than moths of wrath outside spider:1 and spider:5, which I didn't remember 19:03:16 I'm not sure how dangerous they are with a band, but somethinglike emperor scorpions sound reasonable 19:03:23 I usually see at least one before the end vault 19:03:24 sometimes two 19:03:27 sure. 19:03:43 yeah, I'll tweak them up to something much closer to emperor scorpions (a 75% boost, maybe?), see how that goes. 19:03:43 PleasingFungus: and 19:03:58 PleasingFungus: a bug where all webs replaced with torpor slugs at like 1/50 chance 19:04:04 I mean just make it happen 19:04:05 yessssssss 19:04:08 -!- CKyle has quit [Quit: CKyle] 19:04:17 see, they'd slow you down, so really it's equivalent 19:04:23 exactly 19:04:56 <|amethyst> hm 19:05:00 hm? 19:05:06 hm! 19:05:07 <|amethyst> a summon of mine was hit by a chaos weapon 19:05:36 <|amethyst> then proceeded to polymorph three more times after the attacker was killed 19:05:47 <|amethyst> is it supposed to do that? 19:05:47 |amethyst: it became a shapeshifter? 19:06:02 yes 19:06:03 one explanation I guess 19:06:07 <|amethyst> wasn't labelled as one 19:06:10 oh 19:06:14 <|amethyst> h 19:06:16 <|amethyst> wait 19:06:17 <|amethyst> it is 19:06:21 ok 19:06:22 good 19:06:25 dang I'm good 19:06:27 <|amethyst> wasn't in the message, but is in the monster list 19:06:37 what was the summon? 19:06:39 <|amethyst> I did not know that could happe, neat 19:06:41 just curious 19:06:46 it won't be in the message unless it turns it into an unshifted shapeshifter 19:06:48 <|amethyst> a hound from CCF 19:06:52 nice 19:06:53 haha, nice 19:06:59 good mutant shapeshifting doggie 19:07:01 who wants a treat? 19:07:11 vaguely reminds me of that great tv where 19:07:13 -!- infiniplex has quit [Quit: Page closed] 19:07:24 ??chaos brand[6 19:07:24 chaos brand[6/18]: !lg * killer=~"pikel,_the_cyclops" 1 -tv:<0.3 19:07:25 someone cast sputterlies and then cigitovi's degened them to pulsating lumps 19:07:30 and then had them poly trj 19:07:40 saw that for the first time about a week ago 19:07:43 rip pulsating lumps 19:07:47 <|amethyst> hound -> iguana -> steam dragon -> ooze -> killer bee -> iguana -> killer bee -> scorpion -> centaur 19:07:55 dang 19:07:58 aight, out 19:08:00 ood steam dragon strikes again 19:08:01 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140529030207]] 19:08:07 -!- PsyMar has quit [Ping timeout: 245 seconds] 19:08:11 <|amethyst> hound -> iguana -> steam dragon -> ooze -> killer bee -> iguana -> killer bee -> scorpion -> centaur 19:08:26 this sounds like a password for a DOS game level 19:08:33 <|amethyst> -> a few other things while out of site -> wyvern 19:08:37 <|amethyst> s/site/sight/ 19:08:45 is it glowing I wonder, probably not 19:09:02 like in earthworm jim where the codes were something like "worm, bucket, cow, exclamation point, cow" 19:09:36 bring back the polymoth, use it to encode the secret branch password 19:10:49 -!- puissantveil has quit [Ping timeout: 246 seconds] 19:11:49 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:16:11 -!- dpeg has quit [Quit: Lost terminal] 19:16:39 -!- tksquared has quit [Ping timeout: 264 seconds] 19:17:21 -!- ActinalWhomp has quit [Client Quit] 19:18:56 -!- SwissStopwatch has joined ##crawl-dev 19:23:06 -!- roctavian has joined ##crawl-dev 19:23:44 -!- PleasingFungus has joined ##crawl-dev 19:26:41 Conan321 (L7 DEFE) ASSERT(total > 0) in 'random-var.cc' at line 56 failed. (D:5) 19:28:16 -!- scummos__ has quit [Ping timeout: 260 seconds] 19:29:55 -!- Basil has quit [Ping timeout: 240 seconds] 19:31:12 -!- Zermako has quit [] 19:32:56 -!- CKyle has joined ##crawl-dev 19:33:56 -!- rbrrk has quit [Quit: Page closed] 19:34:34 <|amethyst> !crashlog conan321 19:34:35 1. Conan321, XL7 DEFE, T:3803 (milestone): http://crawl.akrasiac.org/rawdata/Conan321/crash-Conan321-20140620-002641.txt 19:35:19 -!- Keanan has quit [Quit: Leaving.] 19:35:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:36:05 -!- johlstei_ has joined ##crawl-dev 19:36:20 FR: the nemelex altar vault shaped like the clubs symbol has a giant club in front of the door so that the message "Found a giant club." appears when you find the vault 19:36:58 -!- johlstei has quit [Ping timeout: 244 seconds] 19:42:34 -!- Lasty1 has joined ##crawl-dev 19:43:00 -!- Lasty1 is now known as Lasty_ 19:43:14 -!- Basil has joined ##crawl-dev 19:44:01 -!- tabstorm has joined ##crawl-dev 19:45:25 -!- ProzacElf has joined ##crawl-dev 19:50:24 -!- PsyMar has quit [Ping timeout: 255 seconds] 19:50:35 -!- Poncheis has quit [Read error: Connection reset by peer] 19:50:35 it turns out I'm bad at math 19:50:51 -!- gammafunk has quit [Ping timeout: 264 seconds] 19:54:40 -!- DrinkMachine has quit [Quit: Leaving] 19:57:30 -!- gammafunk has joined ##crawl-dev 20:00:04 -!- mizu_no_oto has quit [Client Quit] 20:00:22 hahaha dcss "extra-hearty" is the funniest thing 20:00:33 it's really great 20:00:33 -!- PsyMar has quit [Ping timeout: 240 seconds] 20:00:38 finally! monster fleeing! traps skill! bumblebees!!!!!! 20:00:59 I wanted to make that exact fork as a response to Bim 20:01:02 I didn't realize it already existed 20:01:11 half this shit wasn't ever finished. blessed toes, really? 20:01:20 dwarven hall? 20:01:29 I would have chosen a better name though, like True Crawl 20:02:04 Stone Soup (Stone Left In For Your Digestion) 20:02:40 you know, crawl can be said to have some problems, but a lot of the dumb shit has really been removed in it that is in other Rls 20:02:50 like dropping shit due to item dest 20:02:56 removing armor to fight jellies 20:02:57 etc.. 20:03:16 well, removing armour to fight jellies was something that had an elegant fix... a long time ago, really 20:03:22 (the +damage for empty slots thing) 20:04:13 |amethyst: some Iashol mutations aren't exclusively Iashol ones, so I'm not sure how to fix the demonspawn thing. I don't think there's a way to identify mutation source after the fact . . . 20:04:13 Lasty_: You have 2 messages. Use !messages to read them. 20:04:16 hm. I wasn't actually sure that removing dragonslaying entirely was the right move, but now that I've read the "bring back dragonslaying thread", I'm convinced! 20:04:38 na PF 20:04:40 i mean 20:05:08 i was just playing brogue earlier today since everyone praises it 20:06:04 -!- edlothiol has quit [Ping timeout: 260 seconds] 20:06:18 -!- Keanan has joined ##crawl-dev 20:07:58 -!- gammafunk has quit [Ping timeout: 244 seconds] 20:09:16 -!- tabstorm has quit [Ping timeout: 246 seconds] 20:09:20 -!- tabstorm_ has joined ##crawl-dev 20:11:03 -!- PsyMar has quit [Ping timeout: 240 seconds] 20:18:01 -!- johlstei_ has quit [Read error: Connection reset by peer] 20:18:13 -!- CKyle has quit [Quit: CKyle] 20:19:26 ...hmmmm, infiniplex helped me find a bug in Pan layout generation :) 20:20:14 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 20:20:15 -!- soundlust|2 is now known as soundlust 20:21:25 -!- Galewind has quit [Quit: Page closed] 20:21:33 -!- PsyMar has quit [Ping timeout: 240 seconds] 20:24:29 03|amethyst02 07* 0.15-a0-1620-ga500ab0: Avoid a random_var crash (#8698) 10(5 minutes ago, 1 file, 34+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a500ab0ab474 20:24:45 <|amethyst> conan321's crash was the same as minmay's 20:25:05 <|amethyst> I'm sure someone can simplify my rescaling code there 20:25:29 <|amethyst> not terribly happy about 34+ 2- there :/ 20:26:38 rip 20:28:40 -!- Textmode has joined ##crawl-dev 20:29:21 ?/bolt of 20:29:21 Matching entries (63): ancient_champion[1] | antaeus[5] | azrael[1] | beam_lava[1] | black_sun[1] | blizzard_demon[1] | blown_up_by[6] | bog_body[1] | book_of_death[1] | book_of_fire[1] | book_of_ice[1] | book_of_power[1] | book_of_the_dragon[1] | book_of_the_earth[1] | boris[1] | centaur[1] | crystal_guardian[1] | deep_elf_conjurer[1] | deep_elf_death_mage[1] | deep_elf_sorcerer[1] | deflect_miss... 20:30:07 -!- gammafunk has joined ##crawl-dev 20:32:56 hm 20:32:57 !bug 8699 20:32:58 https://crawl.develz.org/mantis/view.php?id=8699 20:33:04 -!- Lightli has quit [Ping timeout: 246 seconds] 20:33:05 ah, so I mistyped 20:35:33 <|amethyst> got an attack to take 100.0 aut 20:35:46 03Grunt02 07* 0.15-a0-1621-g16cf104: Treat minor Pan lord vaults properly as primary vaults (infiniplex). 10(4 minutes ago, 1 file, 9+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=16cf1048d6ca 20:35:46 03infiniplex02 {Grunt} 07* 0.15-a0-1622-g308f602: Add LUA function to find areas around primary vault 10(2 hours ago, 2 files, 247+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=308f6024acf9 20:35:46 03Grunt02 07* 0.15-a0-1623-gfbcc6ff: A city layout from infiniplex (#8565). 10(2 minutes ago, 1 file, 181+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fbcc6ff74d3a 20:35:48 <|amethyst> err, 1000 aut 20:35:48 <|amethyst> 1112 20:37:17 -!- debo has joined ##crawl-dev 20:38:20 hm. it looks like gifting cursed items to orcs uncurses them. 20:38:30 this is not unreasonable, but makes it difficult to test something. 20:38:32 * Grunt points at PleasingFungus, then curses. 20:38:44 What are you testing? 20:39:11 beogh blessing uncursing weapons that it can't enchant. ...do orcs even respect weapon curses for weapon-swap purposes/ 20:39:13 ? 20:39:25 &Morc ; falchion cursed plus:9 plus2:9 20:40:31 right, for some reason I was trying to figure out how to give them an artefact 20:40:55 &Morc ; falchion randart 20:40:57 :) 20:41:07 (add a "cursed" in there too!) 20:41:15 <|amethyst> hm.. taking a bunch of those 100ish turn actions then saving led to 20:41:21 <|amethyst> ERROR in 'tags.cc' at line 2792: Timer 0 next trigger in the past [51000 < 147906] 20:41:24 <|amethyst> on next load 20:41:30 dang, these are some fun bugs you're finding 20:41:35 rip 20:42:04 -!- DrinkMachine has joined ##crawl-dev 20:42:04 -!- DrinkMachine has quit [Changing host] 20:42:04 -!- DrinkMachine has joined ##crawl-dev 20:42:17 there we go, that works. 20:42:33 I wonder if the odds of this are too low? mm. 20:42:33 -!- PsyMar has quit [Ping timeout: 240 seconds] 20:43:09 fuck it, buff it, let the koreans go crazy. blessings for everyone. 20:43:29 (the funny thing is that the koreans still won't be happy) 20:43:31 (rip) 20:47:31 -!- CKyle has joined ##crawl-dev 20:48:00 -!- tksquared_ has quit [Ping timeout: 255 seconds] 20:48:09 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 20:51:34 -!- Lasty_ has quit [Quit: Leaving.] 20:52:08 mmm. I think I'm going to take out the code that keeps beogh from blessing equipment that you've gifted - I've given him lower odds of him upgrading to high enchantments or very good weapon types, so I think the strategy of "give good weapons to orcs in the hope that beogh will bless them and then you can steal them later" won't be very strong. I'm not convinced that would be a very good... 20:52:09 ...strategy in any case... 20:54:38 PleasingFungus: I think it would help you to do a beogh run 20:54:50 It some point it all becomes pretty hazy handwaving 20:55:06 yep 20:55:11 haven't played god in a while 20:55:15 (and by god I mean Jesus) 20:55:17 (pbuh) 20:55:22 gonna make these changes and then play it out 20:55:24 after all, we know about the gab between developer and skilled beogh player of Korea 20:56:12 <|amethyst> hm, _upgrade_weapon_type avoids battleaxes for low-level orcs 20:56:16 <|amethyst> but is fine with glaives 20:56:30 monster proposal: stalking strix. flickering invis; wandering mushroom movement when invis; batty movement, cause fear, and loud screeches when vis; vampiric bite, with stab boost when invis 20:56:32 |amethyst: feel free to mess with that, I've not touched that function 20:56:40 because crawl desperately needs owls 20:56:44 -!- Lasty1 has joined ##crawl-dev 20:57:14 The Orc says, "...and my Axe...I mean Glaive!" 20:57:20 Eronarn: imho give it loud screeches while vis & invis 20:57:27 spooky! 20:57:37 PleasingFungus: well, as long as it doesn't give away where it is 20:57:37 cause fear would interact very weirdly with flickering invis 20:57:47 You hear a loud screech nearby. You are terrified! 20:59:58 ah, good; the "can't be blessed" property of gifted weapons was never actually documented, so I don't have to change it! 21:00:04 ??it[terrified 21:00:05 it[12/41]: An aura of fear fills the air! You are terrified of it! 21:00:09 PleasingFungus: ^ 21:00:19 good. 21:00:20 option two: silent strix, vampiric bite and two claws with a chance to silence 21:00:28 "The silent strix steals your voice!" 21:00:44 |amethyst: if I remove MUTFLAG_IASHOL from the purity sacrifice mutations, then I could exempt the remaining Iashol sacrifices from the mutation count -- the purity ones could quite reasonably count against someone (though it'll be weird if it's for Demonspawn only) 21:00:45 I remember someone was suggesting a silence debuff before 21:00:45 sounds like vampiric + engulf 21:00:48 i feel like either of these owls would be acceptable. please add these owls. 21:00:55 I do still like the idea 21:01:01 ??mute 21:01:01 I don't have a page labeled mute in my learndb. Did you mean: mut, muts. 21:01:06 especially if it's literally just silence at very short duration 21:01:10 hmm weird; well anyways, Zin can perma-silence things 21:01:13 ench_mute 21:01:18 monsters aren't real 21:01:26 ??engulf 21:01:26 water elemental[1/2]: Hits somewhat hard, but is vulnerable to fire and normal speed on land. Inflicts the "Engulf" status, which is basically constriction for breathing species that prevents using spells and scrolls but can be 100% reliably escaped by moving. 21:01:29 fr: let zin perma-silence the player 21:01:40 zin wrath 21:01:41 gammafunk: batty movement though, and it sticks around even if you kill the thing 21:02:54 random curiosity question, but does anyone remember what made the DOS build onerous enough to drop support for? 21:02:56 ps, can we have a psychic octopus monster yet? and also let octopodes wear helmets kthx. 21:03:09 we're probably not going to have any op monsters pretty soon 21:03:13 well outside of vaults 21:03:14 (thats a horrible sentance, but I'm sure you know what I mean) 21:03:20 once I figure out where to move throw 21:03:34 Textmode: iirc it had a bug where spells didn't cost mp 21:03:52 MarvinPA: that affected no other builds? 21:03:56 (amongst other problems i'm sure) 21:04:03 -!- PsyMar has quit [Ping timeout: 240 seconds] 21:04:24 that's how i recall it, i might well be misremembering 21:04:27 hmm, sort of anticlimactic. 21:04:49 does console mode work fine in windows? 21:04:56 <|amethyst> %git 5577605 21:04:56 07kilobyte02 * 0.9.0-a0-12-g5577605: Drop remnants of the DOS port. 10(3 years, 2 months ago, 26 files, 25+ 551-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5577605d7802 21:05:03 i'm pretty sure it wasn't just that, that's just the fun example that comes to mind 21:05:19 aha that explains it better 21:05:25 "ancient coprolith" 21:05:28 kb was a person 21:05:53 he definitely still a person 21:06:00 *he's 21:06:54 |amethyst: ah, thanks. 21:07:06 wow, was it really 3 years ago? 21:07:25 |amethyst: here's a thought: maybe just have count mutations have a flag to count demonspawn mutations, and have that one check count all non-permamutations plus all demonspawn mutations 21:08:16 <|amethyst> Lasty1: yeah, I was hoping to avoid an extra parameter but that's probably the simplest reasonable option 21:08:30 Not many things use the extra param that exists anyway 21:08:52 Adding a flag won't change much, happily 21:11:47 -!- CKyle has quit [Quit: CKyle] 21:13:03 -!- atSign has quit [Ping timeout: 264 seconds] 21:14:37 -!- PsyMar has quit [Ping timeout: 244 seconds] 21:21:38 -!- Tenda has quit [Quit: Leaving] 21:22:35 |amethyst: crap, not all the demonspawn mutations are demonspawn only, are they? 21:22:45 |amethyst: they can get robust, right? 21:22:51 ??demonspawn mutations 21:22:51 ds mutation rules[1/5]: Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet. 21:22:57 -!- netkitten_ has quit [Read error: Connection reset by peer] 21:22:59 ??demonspawn mutations[2 21:23:00 ds mutation rules[2/5]: The {scales}-type facets are icy blue, iridescent, molten, rough black, rugged brown, slimy green, thin metallic, or yellow scales, or alternatively thin skeletal structure, large bone plates, or a repulsion field. Body-slot facets: claws, horns, antennae, hooves, talons. 21:23:06 and scales 21:24:42 |amethyst: I don't think we can actually fix this bug without 1) establishing a new type of mutation for iashol innates or 2) track the source of each mutation. 21:24:43 hm. what would be good monster equip code to look at, for imitating in my "beogh gifts a naked orc a weapon/armour" function? 21:29:35 gozag suggestion based on my earlier win: bribe branch is terrible. change it to 'bribery', a toggle that passively bribes nearby monsters as current gold vs. HD. successfully bribing a monster costs gold based on monster HD and current gold 21:30:57 |amethyst: How big a deal do you think this is? 21:31:16 <|amethyst> Lasty1: relatively minor 21:31:21 <|amethyst> Lasty1: let me try something 21:31:58 <|amethyst> Lasty1: (I'm also going to cherry-pick in a recent trunk commit, because it will be easier to do that now than to resolve conflicts later 21:32:01 <|amethyst> ) 21:34:08 03PleasingFungus02 07* 0.15-a0-1624-g0532758: Buff beogh buffs 10(36 minutes ago, 1 file, 36+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=05327581031b 21:34:08 03PleasingFungus02 07* 0.15-a0-1625-gba2d0fb: Allow Beogh to bless player-gifted equipment 10(31 minutes ago, 1 file, 0+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba2d0fbcd75a 21:34:08 03PleasingFungus02 07* 0.15-a0-1626-g126b81b: #define a prop 10(12 minutes ago, 2 files, 10+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=126b81b88be0 21:34:08 03PleasingFungus02 07* 0.15-a0-1627-g626072c: Make Torpor Snails more common 10(5 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=626072cac1f2 21:34:10 woot 21:34:10 -!- Hailley has quit [Quit: Petra is closed!] 21:34:10 -!- andrewhl has quit [Quit: andrewhl] 21:35:12 -!- PsyMar has quit [Ping timeout: 245 seconds] 21:35:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:36:38 I like how wormcave still has "# give a hint about the dragon cave", despite having a big ol' runed door there 21:38:37 ...oh my god 21:38:48 the nicolae_quartered_pool vaults 21:38:54 PleasingFungus: do you have to add yourself to @crawlcode for "1000000); // it's one in a million!" :P 21:39:01 haha 21:39:07 that seems rather vain 21:40:28 tbh I only did it that way because it seemed simpler than having two separate checks for KNIGHT and WARLORD 21:42:17 %git :/Forest 21:42:18 07Grunt02 * 0.15-a0-806-gf1a2a4d: Add exits to a large number of Lair minivaults. 10(5 weeks ago, 1 file, 30+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f1a2a4de5b28 21:48:57 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 21:49:49 -!- Bazzie has quit [Quit: "[x] Genuflect"] 21:50:10 what are the criteria for @crawlcode membership 21:50:55 gammafunk: "is it funny" 21:51:15 -!- Lasty1 has quit [Quit: Leaving.] 21:51:19 ic 21:51:48 -!- rchandra has joined ##crawl-dev 21:51:51 -!- PsyMar has quit [Quit: "It's... bigger on the inside!"] 21:52:00 did you have a candidate in mind? 21:53:00 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:54:52 oh wow @crawlcode is a thing 21:55:06 (apparently none of my code is there!!!!) 21:55:08 (...yet????) 21:55:52 I should probably make the password public and let anyone post dumb shit on there (any dev ????) 21:55:56 I'd have to find the password, though 21:56:01 sounds like a lot of effort 21:56:39 !send Grunt https://twitter.com/crawlcode/status/476406137894350849 21:56:40 Sending https://twitter.com/crawlcode/status/476406137894350849 to Grunt. 21:57:01 I forget if that's yours but you edited that function at some point 21:57:04 so I'm blaming you 21:58:00 %git 27c0084d 21:58:00 07doy02 * 0.9-a1-93-g27c0084: reweight all the demons, and clean this up 10(3 years, 1 month ago, 1 file, 61+ 37-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=27c0084d00b7 21:58:12 doy 21:58:14 "and clean this up" 21:58:21 well, I mean 21:58:24 that *is* better 21:58:30 ...my god 21:59:24 You suffer the terrible wrath of My God. 21:59:36 Swarms of tiny red-glowing fish swarm all over you and shred your flesh. You 21:59:38 die... (more) 21:59:43 ? 21:59:45 sorry 21:59:46 what 22:00:16 Secret Basil code revealed 22:01:00 have you ever heard of this game called "Ancient Domains of Mystery" 22:01:55 ??adom[2] 22:01:56 adom[2/2]: Pacra: i've been playing for two months and am still at the character creation screen :U 22:03:09 ??oweostes 22:03:09 I don't have a page labeled oweostes in my learndb. 22:03:26 ??adom\ 22:03:26 adom\ ~ adom[1/2]: Ancient Domains of Mystery. Contains emperor liches. Add doppelganger kings, too. 22:04:28 -!- ussdefiant has joined ##crawl-dev 22:07:17 -!- PsyMar has quit [Ping timeout: 245 seconds] 22:08:33 03|amethyst02 07[iashol] * 0.15-a0-1551-gd2b9d81: Don't count augmented innate mutations for silver damage. 10(11 hours ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2b9d815035c 22:08:33 03|amethyst02 07[iashol] * 0.15-a0-1552-gb25dd5c: Don't count Iashol sacrifices for Ds silver damage. 10(3 minutes ago, 3 files, 26+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b25dd5c88db3 22:09:23 <|amethyst> Lasty: pushed... this assumes that you can't get MUTFLAG_IASHOL mutations except as a sacrifice 22:10:49 -!- Hailley has quit [Quit: Petra is closed!] 22:13:30 -!- rophy has quit [Ping timeout: 255 seconds] 22:13:41 Update and re-enable cocytus layout 13https://crawl.develz.org/mantis/view.php?id=8713 by infiniplex 22:13:57 -!- tksquared has quit [Ping timeout: 240 seconds] 22:14:40 -!- Daekdroom has quit [Quit: Saindo] 22:14:51 oh, that's neat 22:19:56 -!- PsiRedEye22 has quit [Ping timeout: 246 seconds] 22:24:30 -!- rossi has quit [Quit: WeeChat 0.4.3] 22:27:24 is wyrmbane not charging on dragon zombies intended behaciour? 22:27:58 -!- st_ has joined ##crawl-dev 22:30:31 rchandra: doesn't look like it 22:30:37 i think it's still broken and doesn't level up if the dragon slaying bonus damage gets the kill 22:30:42 since the brand removal 22:31:03 -!- phalm has quit [Quit: Page closed] 22:31:35 oh, could have just been that 22:31:54 since it did still say "it convulses" before the kills. 22:32:14 I'm trying and failing to get it to trigger 22:32:23 ah, there it goes 22:32:26 it's certainly still supposed to work on dragon zombies of sufficient hd 22:32:31 yeah that isn't working very well at all 22:33:50 should be simpler to fix now that it's in one func, though 22:34:10 <|amethyst> orbital pong: 22:34:24 <|amethyst> !fight 5 orc wizard hp:4000 spells:orb_of_destruction ; large shield ego:reflection v 5 orc wizard hp:4000 spells:orb_of_destruction ; large shield ego:reflection delay:1 22:34:34 -!- kunwon1 has quit [Read error: Connection reset by peer] 22:35:29 excellent 22:36:01 this is extremely silly! 22:36:10 <|amethyst> one down 22:36:22 -!- kunwon1 has joined ##crawl-dev 22:36:35 swamp dragon (07D) | Spd: 10 | HD: 9 | HP: 52-80 | AC/EV: 7/7 | Dam: 20, 11, 1107(trample) | fly, !sil | Res: 06magic(36), 03poison, 12drown | Chunks: 09poison+07contam | XP: 700 | Sp: poisonous cloud (3d7) | Sz: Giant | Int: animal. 22:36:35 %??swamp dragon 22:37:22 fire dragon (03D) | Spd: 10 | HD: 12 | HP: 72-106 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly, !sil | Res: 06magic(64), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1072 | Sp: b.flame (3d24) | Sz: Giant | Int: animal. 22:37:22 %??fire dragon 22:38:44 okay, I have no idea why this doesn't work 22:40:15 hm. |amethyst, MarvinPA, do you have advice for where to look for code that makes/gives equipment to monsters? I want to have beogh equip naked guys, but I don't have much experience with item code 22:40:40 <|amethyst> PleasingFungus: I assume you don't have the item yet 22:40:46 I do not 22:42:12 PleasingFungus: mon-gear.cc 22:42:13 ? 22:42:26 -!- Frank2368 has quit [Quit: Page closed] 22:42:31 ...suspiciously plausible 22:42:51 ok, I'll poke at that as soon as I figure out wtf is going on with wyrmbane 22:42:57 <|amethyst> give_specific_item works if you do have an item 22:43:20 <|amethyst> which you can use items for 22:43:56 <|amethyst> there's also a make_item_for_monster function (static) that might be useful 22:44:06 <|amethyst> both in the file that Grunt mentioned 22:46:55 -!- ontoclasm has quit [Quit: Leaving.] 22:46:59 hm. very very tangential: trying to figure out what would be good loot for a torpor_snail + hydra rune-door vault 22:47:32 something SPARM_PONDEROUS would be funny 22:47:50 hat of pondering? 22:47:54 <|amethyst> but pointless to most players 22:48:03 <|amethyst> well, maybe not most 22:48:29 I was thinking of trying to make it place ponderous randart boots 22:48:37 but the randart seems to override the ego 22:49:10 You can't get boots with ponderousness normally, so. 22:49:37 that's why it'd be good loot! 22:49:38 <|amethyst> can randart armour have an ego? 22:49:39 well, "good" 22:49:43 yeah would need to have an artp or be an unrand 22:49:44 <|amethyst> I know unrands can 22:49:53 mm 22:50:02 probably more work than joke loot is worth 22:50:25 PleasingFungus: ponderous boots of jumping 22:50:28 haha 22:50:39 I guess I could just give a random good_item? 22:50:52 boring but probably about right for fighting hydra + torpor snail pals 22:51:23 if it's hydra + torpor, an acquire item is fine 22:51:36 | i mean 22:51:55 depending on how you want to break it down; can do multiple items but of lesser quality 22:53:11 how many good_items would you suggest? 22:53:19 it feels right to have stuff scattered around the floor 22:53:23 well what are the enemies 22:53:29 torpor snail & hydra 22:53:35 ... 22:53:40 that's the joke 22:53:43 specifically in number; maybe just show me the vault 22:53:55 I mean it's just that, it's a pair of monsters 22:53:55 yeah I know it's the joke but is it 10 hydra or 1 22:54:11 and no band for the slug? 22:54:17 no band, yes 22:54:40 probably just two good items or a single | 22:54:58 sounds right 22:55:29 http://sprunge.us/iNAJ here's the vault 22:56:22 <|amethyst> PleasingFungus: move the item south 22:56:30 <|amethyst> PleasingFungus: so you can't apport it from behind the door 22:56:39 well, this is lair, so not many people will have apport 22:56:47 and I kind of want people to be able to see "oh, there's a reason for me to kill these guys" 22:57:00 I can put one good_item in sight of the door and one hidden behind the pillar 22:57:08 PleasingFungus: it's best to use ordinary MONS: torpor snail, hydra and then 1, 2 glyphs 22:57:11 don't make it like console 22:57:16 -!- conted has quit [Ping timeout: 246 seconds] 22:57:26 -!- demiskeleton has quit [Quit: Leaving] 22:57:29 <|amethyst> yeah, it's hard to read and doesn't get hilighted properly by the vim syntax def 22:57:32 since des really isn't like console, it just ends up getting confusing 22:57:49 oh, maybe I should switch to vim at some point 22:57:52 I forgot I set that up 22:58:11 is * the right way to specify good items here? 22:58:39 -!- Guest87662 has quit [Ping timeout: 264 seconds] 22:58:44 yeah 22:58:44 <|amethyst> good_item is different from * 22:58:52 yeah I know, I checked the docs 22:58:55 well, % and * and | are what we usually use 22:58:58 but * seems simpler 22:59:01 in increasing orer of quality 22:59:02 % is just "an item"? 22:59:05 yes 22:59:22 -!- Taraiph has quit [Ping timeout: 246 seconds] 22:59:37 (and not food like I said one time) 22:59:47 -!- koil has quit [Quit: Page closed] 22:59:50 haha, it placed 26 gold and a ?tele 22:59:51 -!- PsyMar has quit [Ping timeout: 255 seconds] 22:59:56 hm 23:00:02 that's how it goes 23:00:12 <|amethyst> | is a bonus to the item's depth 23:00:14 <|amethyst> as is * 23:00:14 this does not seem like it would lure many players 23:00:15 tbh 23:00:23 people making vaults the first time tend to think of | as like an acquire scroll, which it very much isn't 23:00:29 -!- hypermatt has joined ##crawl-dev 23:00:33 gonna try | instead of * 23:00:34 PleasingFungus: yeah but you don't want to give too much loot for such a small encounter 23:00:41 true 23:00:45 like I'd say 3 items tops 23:00:47 <|amethyst> | is very high variance 23:00:53 -!- hypermatt is now known as Guest72399 23:00:56 and it's not terribly important which class, but probably not 3 | for that 23:01:07 upgrade the visible item to | and *maybe* add another *? 23:01:16 (the item visible from the door) 23:01:21 yeah, you can also place gold 23:01:21 <|amethyst> good_item is "acquirement quality" and then there's acquire any but you shouldn't use that 23:01:36 is good_item the same as |, I forget 23:01:40 <|amethyst> it is not 23:01:52 <|amethyst> | is superb_item, * is star_item 23:02:01 right, | is a superb item, which has the depth bonus? 23:02:04 <|amethyst> good_item doesn't have a glyph because you shouldn't use it that often 23:02:18 -!- Patashu has joined ##crawl-dev 23:02:23 ok, this is looking more reasonable 23:02:46 one runed hand ax and one ego cloak seems like about the range of item that I want 23:02:48 <|amethyst> oh, actually 23:03:01 'could be decent' 23:03:17 <|amethyst> I guess | isn't just a bonus 23:03:29 <|amethyst> both | and good_item use level = MAKE_GOOD_ITEM 23:03:38 o 23:03:57 well | is used extensively in vaults to generally good results anyhow 23:04:01 <|amethyst> yeah 23:04:02 <|amethyst> hm 23:04:03 it still ends up being junk pleny of times 23:04:13 <|amethyst> | shouldn't give you a scroll or gold AFAICT? 23:04:19 -!- CKyle has joined ##crawl-dev 23:04:23 oh is that so? 23:05:05 <|amethyst> yeah 23:05:22 hm. so one |, one *, and one % just to make the lair a little messier and trash-ier. 23:05:32 <|amethyst> but good_item any can 23:05:34 -!- Kramin has quit [Quit: This computer has gone to sleep] 23:05:41 no skeletons, skeletons are terribly overused. also, the snail would have digested it. 23:05:57 (it is crawl canon that giant snails can digest bones.) 23:06:19 <|amethyst> I ate the bones! 23:06:35 http://sprunge.us/FgaH any obvious fuckups? 23:06:57 <|amethyst> I wouldn't make the best item the easiest one to apport 23:07:08 How many Lair characters have apport? 23:07:14 <|amethyst> all warpers :) 23:07:19 pfft 23:07:20 Yeah normally you'd radomly place the items, but it's not a huge deal; perhaps place them all in the back 23:07:22 no one plays warper 23:07:24 <|amethyst> it's in a few books so not that hard to have 23:07:27 but yeah I'll move it. 23:07:35 also the blank line in between the header and the MAP line 23:07:42 it can go 23:07:48 <|amethyst> yeah, probably shuffling them would be fine 23:08:02 but then the best item would have a 2/3rds chance of being apportable! 23:08:09 dare you risk the danger....????? 23:08:16 <|amethyst> only 1/3 no? 23:08:27 oh right because of how the door opens 23:08:29 NSUBST : . = 1:| / 1:* / 1:% / *:. 23:08:30 hm 23:08:34 could just randomly place it 23:08:39 but yeah could make it next to the door 23:08:40 <|amethyst> yeah, that works too 23:09:31 you have to spend 5 more hours poring over this vault at least 23:09:35 before it's perfect 23:09:36 haha 23:09:49 nah I'm just gonna ship it as soon as I decide what to do with item placement 23:09:54 so much to do! 23:10:07 gotta develop fast 23:10:22 question: 23:10:31 pfeh. sure, let's go random all the way. if it works, it works! all good by me 23:10:33 is all discussion on the forum about the chunk food thing 23:10:38 to be posted in the chunkless branch 23:10:49 need to give apporters a bonus now and again, after all :) 23:11:36 tabstorm_: do you mean are we going to take tavern text and put it directly in the game 23:11:41 no 23:12:07 i just want to not have my thread deleted for redundancy after I bother to write it 23:12:08 if you mean are we going to do whatever tavern says wrt chunkless the answer is probably no 23:12:28 no, I mean: suppose i want to make a thread about food thats not the same thing as chunkless 23:12:35 do i have to post it in that thread 23:12:45 oh no, by all means a new thread is fine 23:12:49 O alright 23:12:52 -!- johlstei has joined ##crawl-dev 23:13:04 I guess it'd be hard for it to not be at least somewhat related though 23:13:09 well 23:13:12 it has no chukns 23:13:16 but thats about the only similarity 23:13:29 -!- SiotWarrior has joined ##crawl-dev 23:13:35 again, I'll ask the drunkeness scale 23:13:39 uh 23:13:45 like a 2 23:13:48 alright 23:13:48 out of 10 23:14:19 hey, you accused the idea about brands i psoted as being the product of drunkenness 23:14:29 but i had agreers 23:14:58 if you want drunk ideas to get support tavern is probably a better place for it 23:15:09 yeah I'm beginning to question this rating of "2", but it all sounds fine to post in a seperate thread 23:15:35 basically, is it a different proposal from chunkless is the criteria 23:15:51 of course just what chunkless is is kind of up on the air, so that's maybe not super helpful 23:16:02 but we'll hopefully have some progress on that soonish 23:16:28 anything in particular that you're thinking of, in terms of impending progress? 23:16:31 or just being hopeful 23:16:47 me? 23:17:04 regarding nochunks? 23:17:10 no that gammafunk guy 23:17:14 you're drunk, you can't answer questions 23:17:55 Well we're going to probably try dpeg's proposal, but I want to have item/monster gen stats 23:18:00 and I'm almost done with that 23:19:31 03PleasingFungus02 07* 0.15-a0-1628-g939d0b4: Promote inter-species cooperation 10(4 minutes ago, 1 file, 19+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=939d0b49d8f9 23:19:33 <|amethyst> PleasingFungus: http://sprunge.us/REOI would be one way, but I think just shuffling them all randomly is probably fine 23:19:46 o 23:19:53 your way is better 23:19:59 but I pushed five minutes ago 23:20:48 hm 23:20:58 -!- y2s82_ has quit [Ping timeout: 240 seconds] 23:21:12 -!- tksquared has quit [Ping timeout: 244 seconds] 23:21:39 yeah, I'd probably have just placed all 3 manually in the bottom or randomly, but it's not that important 23:21:49 -!- CSDCS has quit [Read error: Connection reset by peer] 23:22:07 maybe I'll adjust it later 23:22:11 working on orcs now 23:22:13 it's not very ideal having a choke-point entrance like that, since the two monsters can't both melee the player 23:22:19 hm. true 23:22:23 yeah that doesn't work so well 23:22:26 but you'd need a double-door 23:22:33 <|amethyst> but probably the hydra will make it to the door first 23:22:33 not that it's a big problem much either I guess 23:22:44 <|amethyst> and if the snail is behind the hydra, it's at least playing backup 23:22:48 <|amethyst> and preventing running 23:22:59 also, even if you kill the snail first, you'll be unswifted long enough for the hydra to catch up 23:23:02 runed doors are usually only one tile anyhow 23:23:19 well if not for the runed door, I'd definitely open up that chokepoint 23:23:23 why not both I say 23:23:29 but yeah runed doors usually are only a tile 23:23:42 yeah I think it's about even odds which one gets to you first 23:23:46 not sure 23:23:53 <|amethyst> open up the spots above and to the right of the @ maybe? 23:23:54 hydra is one tile behind at the start 23:24:16 what might be fun is to make the hydra extreme south 23:24:20 and hence out of view 23:24:24 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:24:27 <|amethyst> oh, right, they're not related enough to make way for one another 23:24:33 gammafunk: my concern was that a spoiled player would just lure the torpor out 23:24:39 and easily fight them separately 23:24:46 I guess the slug doesn't make noise 23:24:49 so that'd be the problem 23:24:55 The slug squelches loudly. You hear a roar! 23:24:59 you'd want the hydra awake of course 23:25:03 -!- CKyle has quit [Quit: CKyle] 23:25:14 anyhow, someone will die to it 23:25:17 <|amethyst> PleasingFungus: hm, in that case having the hydra not visible from the @ could be a problem 23:25:27 oh, shit, it totally isn't 23:25:29 hm 23:25:46 let me tweak this a bit. 23:26:00 well opening the door can make noise, but yeah with no "barking" or anything 23:26:10 add the lone jackal 23:26:15 haha 23:26:25 vault defined name barkie 23:26:28 I keep thinking of it as though you step into the doorway on the same turn you open the door 23:26:31 but ofc you totally don't 23:26:37 are there vaults that use jackals that way? 23:26:42 that'd be p funny 23:26:49 yeah, always good to play through the vault 23:26:50 a couple times 23:27:02 to find weird things like that 23:27:03 I kept spawning on top of myself 23:27:07 which was useful for checking loot 23:27:11 but less useful for that 23:27:23 yeah minivaults a pain with not being ableto use &R 23:27:30 I usually make them float while testing 23:27:38 aren't all vaults float by default now? 23:27:42 all minivaults 23:27:46 idk the terminology 23:27:52 er, minivaults by def. aren't float vaults 23:27:58 minivaults have no orient 23:28:22 they do have some new default thing though 23:28:30 <|amethyst> they're all mini_float now 23:28:36 yeah that 23:28:48 I mean I set ORIENT: float for minivaults to make testing with &R easier 23:28:57 of course then the placement isn't quite the same I guess 23:29:03 you can use e.g. chance: 100% instead 23:29:16 &L is kind of just weird 23:29:27 <|amethyst> PleasingFungus: oh, also, probably those 'x'es sticking off the edges don't matter much 23:29:32 -!- nooodl has quit [Quit: Ik ga weg] 23:29:34 I suppose 23:29:43 the idea was to make it look more irregular if it was placed in the open 23:29:56 PleasingFungus: yeah I was going to say, one annoying thing about stuff like that 23:30:06 is that it makes your vault more likely to make zones and generate a vetoe 23:30:10 but your vault is so small 23:30:13 that it'snot a big deal 23:30:38 you can also do some vault stuff to do that edging more randomly/systematically, but then again it can make even more zones 23:31:32 yeah, my feeling was that I could get away with it by virtue of being fairly small 23:31:36 hm 23:31:37 right 23:31:44 just noticed 23:31:45 Your movement speed is hindered by the wind 23:31:49 this doesn't seem quite right 23:31:57 by the what 23:31:58 disadvantages of re-using existing durations 23:32:08 -!- Bazzie has quit [Read error: Connection reset by peer] 23:32:12 ah 23:32:13 heh 23:32:15 and then someone changing their description while you're halfway through development, iirc 23:32:17 -!- PsyMar has quit [Ping timeout: 245 seconds] 23:32:22 idk maybe that was old 23:32:25 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 23:32:37 -!- Galewind has quit [Ping timeout: 246 seconds] 23:32:46 I had said why not just use slow; I objected more when the mosnter placed with no band, but a band is a nice solution 23:32:53 players don't much ahve mr at that stage 23:33:02 but I guess it's fine either way 23:33:50 hahaha wtf 23:33:57 !source player.cc:3950 23:33:58 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l3950 23:34:08 this is Something 23:34:46 03PleasingFungus02 07* 0.15-a0-1629-g1bcc557: Enhance inter-species cooperation 10(2 minutes ago, 1 file, 9+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1bcc557249fd 23:35:18 move_cost < 14 && move_cost >= 13 ? "however" : "in conclusion" 23:36:14 huh, interesting commented-out to-hit block below that 23:36:19 wonder when that dates to 23:37:06 2007, apparently 23:37:09 %git 31d23a40 23:37:12 07haranp02 * 0.3-a0-176-g31d23a4: Cleaned up a lot of code which was using info[] to use mprf() directly instead. Fixed a bug with affix_weapon_enchantment messaging (mea culpa.) Fixed shatter() messages getting surpressed. 10(7 years ago, 35 files, 535+ 866-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31d23a40fe1a 23:39:53 03PleasingFungus02 07* 0.15-a0-1630-g9f76a50: Remove a seven-year-old comment 10(88 seconds ago, 1 file, 0+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9f76a508896e 23:42:45 -!- CSDCS has quit [Read error: Connection reset by peer] 23:46:52 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:48:16 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. 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