00:04:27 -!- CSDCS has quit [Read error: Connection reset by peer] 00:05:02 question 00:05:09 is there a chance of the abyss ever being removed 00:05:15 im sure the answer is no 00:05:58 no 00:06:06 however banishment mechanics may change 00:08:08 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1573-g47cdaed (34) 00:11:05 -!- ProzacElf has joined ##crawl-dev 00:11:57 -!- CSDCMS has quit [Read error: Connection reset by peer] 00:12:43 -!- ystael has quit [Ping timeout: 240 seconds] 00:15:08 may i suggest 00:15:16 1. you are banished for a finite number of turns 00:15:28 2. make the rune easier to find 00:15:38 it takes forever to find and recognize the vaults 00:15:54 I thought about finite banishtime 00:16:04 the problem is, that encourages hiding in a corner 00:16:07 which is boring and lame 00:16:14 the abyss should just let you get out if you stomp it enough imo 00:16:15 well 00:16:28 do people find the abyss fun? 00:16:31 <- 00:16:35 i.e. after a certain amount of exp earned in the abyss you get a free portal + message about the abyss allowing you to leave 00:16:37 for (2), I would like to make down-stairs show up more often 00:16:46 eb: plausible 00:16:58 why not let peopel hide in the corner who dont want to sit and explore the dang thing 00:17:04 because that's terrible and boring 00:17:05 abyss is supposed to kill you 00:17:15 it never happens above like XL15 00:17:25 its just SIGH i have to explore this shitty branch 00:17:26 the big problem with it is chars that are not threatened ending up there and just taking long to leave 00:17:26 "hm, yes, I would prefer that the game encourage me to hit 5 a lot rather than explore and encounter tactically interesting situations" <- a real thing that people say 00:17:27 because of RNG 00:17:33 eb: yes! 00:17:38 so, more down stairs 00:17:41 and maybe your thing 00:18:08 i dont even want tactical interest in the abyss i want to get the fuck on with the game 00:18:19 instead of encountering endless dracoomega creations 00:18:21 diagnosis: you're turning into crate 00:18:40 eb: is there a cure? 00:18:45 I don't think so 00:18:52 fucked up if true...... 00:18:53 Unstable branch on crawl.develz.org updated to: 0.15-a0-1573-g47cdaed (34) 00:18:58 theres enough interest in the rest of the game for me man 00:19:02 i cant handle the extra interest 00:19:14 imho the problem to "people find a branch boring" should not be "let them hit 5 a bunch to ignore it" 00:19:17 *the solution 00:19:31 im not bored by it 00:19:41 -!- demiskeleton has quit [Quit: Leaving] 00:19:55 i dont like that it takes a long time, im not in danger, and it interferes with me playing the rest of the game b sending infuriating enemies at me 00:20:23 that paralyze, constantly move around so i cant hit them, smite target mutations, etc. 00:21:06 temp mutations! 00:21:10 and then when i want the rune 00:21:16 i just wander around aimlessly 00:21:20 and hope i recognize a rune vault 00:21:22 that isnt a fake one 00:21:27 since i havent memorized the abyss rune vaults yet 00:21:39 man the eye vault 00:21:40 I keep getting the one that has a bunch of ettins 00:21:41 i was so mad 00:21:43 when i did that one 00:21:45 make it so that abyssing is temporary but only by experience 00:21:45 and found no rune 00:21:54 you see the abyss used to be a lot more about killing players than annoying them 00:21:57 ChangeAj: yeah eb was suggesting that 00:22:03 howd it kill you? 00:22:03 oh I skipped some 00:22:05 but then high level chars had it easy 00:22:11 more fiend density on A:!? 00:22:13 !lg * abyss cv=0.14 00:22:14 2150. Dragynrain the Skirmisher (L4 DsAK of Lugonu), mangled by a sun demon on Abyss:1 on 2014-06-18 03:26:51, with 94 points after 139 turns and 0:07:27. 00:22:15 A:1 rather 00:22:23 !lg * abyss cv=0.11 00:22:24 4479. twelwe the Skirmisher (L1 HuAK of Lugonu), quit the game in the Abyss on 2014-04-23 05:09:34, with 20 points after 0 turns and 0:00:37. 00:22:28 !lg * abyss cv=0.11 !boring 00:22:29 4360. firemonkey the Skirmisher (L6 MuCK of Xom), slain by a skeletal warrior (a +2,+0 trident) in the Abyss on 2014-04-06 20:12:47, with 521 points after 9722 turns and 0:12:23. 00:22:32 !lg * abyss cv=0.14 !boring 00:22:33 2080. Dragynrain the Skirmisher (L4 DsAK of Lugonu), mangled by a sun demon on Abyss:1 on 2014-06-18 03:26:51, with 94 points after 139 turns and 0:07:27. 00:22:37 so high level characters that trivialize the abyss have it easy 00:22:46 !lg . abyss 00:22:47 3. tabstorm the Spry (L14 GhMo of Okawaru), quit the game on Abyss:1 on 2014-01-23 22:44:45, with 59156 points after 20843 turns and 1:35:06. 00:22:49 yes this is what I just suggested 00:22:52 -!- ussdefiant has joined ##crawl-dev 00:22:52 ok 00:22:54 (also have been suggesting for years) 00:22:57 yep i was so mad i quit 00:23:06 what counterarguments have people suggested? 00:23:14 I think they just didn't listen 00:23:17 o 00:23:19 tragic 00:23:36 notice I don't really think there is anything wrong with abyss 00:24:07 abyss was ok the couple of times I willingly went there but I guess thats pretty random too 00:24:28 I think people are more annoyed by when it is "ok", since that makes the trip pointless 00:24:42 i.e. the only thing you have to lose is time, turns, and maybe sanity 00:25:03 which is why I find tabstorm's xl 14 quit puzzing btw 00:25:07 *puzzling 00:25:15 that game was a long time ago 00:25:16 eb: crate syndrome 00:25:20 since that char could reasonably have died before getting out 00:25:21 i mightve been almost dead 00:25:24 i dont remember 00:25:35 crate syndrome is more like 00:25:44 !lg . ghmo abyss:1 -tv 00:25:44 the char would never be at risk but he'd quit anyway 00:25:45 1. tabstorm, XL14 GhMo, T:20843 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 00:25:55 eb: sorry, I'm trying to find a particular game of mine 00:25:58 this replay will be over in a sec 00:26:17 na i like most of the game i only hate 00:26:20 abyss, and crypt.tomb 00:26:29 ugh, this isn't it 00:26:30 because of the dracoomega enemies and the resting 00:26:33 tabstorm: you like pan? 00:26:37 ya 00:26:39 i have fun in pan 00:26:45 I don't understand how someone can like pan and hate abyss 00:26:46 pans just extended dungeon almost 00:26:48 or just how they can like pan 00:26:49 really 00:26:53 because 00:26:56 it has fixed terrain 00:26:58 no paralyzers 00:27:05 smite targetted mutaters 00:27:07 !send tabstorm chaos saints 00:27:08 Sending chaos saints to tabstorm. 00:27:08 things that blink away from you 00:27:17 none of those things are true 00:27:20 well 00:27:23 except the smite mut thing 00:27:26 but abyss doesn't have those either 00:27:31 the terrain dosnet change 00:27:32 on me 00:27:39 and i can quickly get to 00:27:41 the floors i want to do 00:27:48 by going through the first portal i see 00:27:51 until i reach the lord floors 00:27:58 I remember I ended up spending about 10k turns once looking for runes in pan 00:28:00 didn't find one 00:28:02 that was fun 00:28:05 by which I mean fuck pan 00:28:07 my one pan on this account was 00:28:08 imo that replay was abyss doing its job just fine 00:28:10 2.4k for pan 00:28:18 shit i missed my replay 00:28:19 what happened 00:28:22 was i about to die? 00:28:25 yep 00:28:26 ah 00:28:28 figured 00:28:30 you were brainless at 6 hp in front of a bunch of stuff 00:28:32 well, i wasnt as good a player then 00:28:33 ye 00:28:39 its bad for undead 00:28:46 in abyss because wretched stars are anti-undead bombs 00:28:50 one of the stuff was a tormentor 00:28:58 so would probably be worse for not undead 00:29:05 yea 00:29:10 iirc in that replay 00:29:12 huh, wretched stars probably should interact differently with undead 00:29:14 hadn't thought of that 00:29:16 i attacked erolcha because i felt like it 00:29:24 thats how i got abyssed 00:29:30 yess this is the replay 00:29:32 finally 00:29:47 hell is fun too because 00:29:50 it pushes you onward 00:30:04 hmmmmm 00:30:05 what if 00:30:18 -!- Pepe has quit [Ping timeout: 255 seconds] 00:30:18 abyss walls had a higher chance to disappearing the closer to you they are 00:30:31 so you can't 5 in a corner, and you also don't get trapped as often when moving 00:30:39 ya getting boxed in sucks 00:30:42 *chance of 00:30:55 -!- dtsund has quit [Quit: dtsund] 00:31:01 could. I have no strong feelings about the idea 00:31:33 can you make 00:31:36 the rune more common 00:31:42 or easier to identify 00:31:45 the rune vaults 00:31:59 didn't they make it so pan had greater chance of spawning unique things early or was it just exits after you had 5 runes 00:32:04 or, why notj ust make abyss like pan and have it be fixed floors that change every time 00:32:08 you enter 00:32:10 no 00:32:13 never plz 00:32:16 so that you dont just aimlessly wander 00:32:23 uggggh 00:32:33 I'm pretty sure you are suppose to just wander around the abyss 00:33:33 meh whatever 00:33:49 im still just residually mad over splatting a char that had a good chance to get the Dg species score 00:34:00 rip 00:34:05 so dont take any complaints on crypt too seriously 00:34:06 except 00:34:07 lost souls 00:34:09 fuck those 00:34:38 and death knights are kinda annoying because it encourages you do just run until the damage mirror leaves 00:34:56 same with unborns 00:36:26 tabstorm: have you seen the zig unborn splat 00:36:32 no 00:36:35 but 00:36:40 i can conceive of it 00:36:49 very poorly targeted ice storms 00:37:08 also curse skulls forgot about those 00:37:39 revenants are kinda annoying also but not really bad 00:37:59 i just am easily annoyed by dracoomega monsters apparently. 00:38:19 -!- ProzacElf has quit [Ping timeout: 240 seconds] 00:38:22 were you around during the forest days 00:38:29 I tried it in 0.13 00:38:32 pretty unfun 00:38:43 it was so boring 00:38:47 im not a huge fan of spriggans but at least they hold still 00:38:55 and dont take a lot more tab presses than anything else 00:39:04 !send tabstorm spriggan defenders 00:39:05 Sending spriggan defenders to tabstorm. 00:39:12 in U 00:39:54 but all of those combined was not an enjoyable experience 00:40:36 remember apises 00:40:38 and 00:40:39 spectral 00:40:42 wolves 00:40:54 yep 00:40:55 spectral wolves were the worst enemy design that I have ever seen. 00:40:56 bad times indeed 00:40:58 my god, my god. 00:41:13 didnt that guy quit tho 00:41:15 or no 00:41:23 -!- predator117 has quit [Ping timeout: 244 seconds] 00:41:29 he and hangedman retired after 0.14 00:41:40 hooray! 00:41:48 which I think is a pity but apparently there was some behind-the-scenes drama? I don't know much about it but I also really don't want to know 00:42:04 i dont know i just cant stand those dang monsters he makes 00:42:33 well he started making them because 00:42:45 there were a lot of (justified) complaints about how everything was yaks 00:42:48 for like years 00:42:51 i mean 00:42:54 theres a line between yaks 00:42:57 and curse skulls 00:43:12 or i should say, there's a big difference between 00:43:22 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:43:26 ohhhhh 00:43:29 still no cause to be happy a great dev was chased off :( 00:43:36 there's a line, and it's turned 90° 00:43:36 so that's what's with the old starcursed mass entry 00:43:40 ? 00:43:45 eb: now everything is antiyaks? 00:43:54 well you see 00:44:01 I'm playing crawl since like 2006 or so 00:44:14 nobody is going to convince me current crawl is bad in any way 00:44:45 I may play the part, but I do that for kicks 00:44:46 tell me your favourite thing about 2006 crawl 00:44:53 i mean 00:44:55 it has some problems 00:44:57 throw frost creating freezing clouds over water 00:44:58 easy 00:45:00 but overall its still enjoyable 00:45:03 haha 00:45:11 sounds Quite Strong 00:45:13 except crypt tomb and abyss 00:45:17 which u dont need to do 00:45:27 crypt is getting closer to okay 00:45:27 hydra-15 was probably my favourite thing in nostalgia, unsure I'd want it to be in main crawl again 00:45:29 -!- MarkFuKenni has quit [Quit: Page closed] 00:45:39 really old swamp was a rollercoaster of emotions 00:45:45 we just need to add mummies riding scarabs and liches riding bone dragons 00:45:49 then crypt will be great 00:45:50 and the xp curve could be 00:45:53 a bit different 00:46:02 i think your dude is a bit too strong in vaults and U 00:46:17 more U 00:46:53 yes depths should have a 6th floor, and D a 16th 00:47:04 i think my favourite feature from 2006 crawl is intelligence affecting your ability to block with a shield 00:47:11 minmay: incredible 00:47:12 thats like the opposite of what im saying man 00:47:12 er, misinterpreted "more u" there 00:47:19 wait wasn't that a tso feature 00:47:21 yea 00:47:24 it didnt affect your SH in any way 00:47:26 lair branches are ok 00:47:31 but it made the block roll more likely to succeed 00:47:37 i think you just get a lil too strong in them 00:47:39 I remember seeing that referenced in the commit that changed sh to the current system 00:47:46 so you would never realize it existed 00:48:02 I love dumb systems like that 00:48:02 but most players still struggle with vaults and dpeths 00:48:05 so it is a minor quibble 00:53:58 player ghost appears without "... comes into view" 13https://crawl.develz.org/mantis/view.php?id=8702 by rchandra 00:55:01 -!- zercules has quit [Quit: Page closed] 01:07:38 -!- zxc232 has joined ##crawl-dev 01:09:14 03PleasingFungus02 07* 0.15-a0-1574-g5fb45b4: Brace. 10(3 minutes ago, 2 files, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fb45b412a5a 01:09:45 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drachereborn has joined ##crawl-dev 01:26:19 -!- Sgeo has quit [Ping timeout: 240 seconds] 01:26:41 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:27:25 -!- drachereborn has quit [Client Quit] 01:29:01 -!- Jziggy has quit [Ping timeout: 246 seconds] 01:34:28 -!- Patashu has quit [Quit: Page closed] 01:34:38 03PleasingFungus02 07* 0.15-a0-1575-gc96ddb7: Refactor some branding code 10(8 minutes ago, 1 file, 84+ 69-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c96ddb718af4 01:44:25 -!- tksquared_ has quit [Ping timeout: 272 seconds] 01:52:14 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140606030206]] 02:08:11 -!- ussdefiant has quit [Ping timeout: 244 seconds] 02:11:14 -!- nooodl has joined ##crawl-dev 02:13:27 -!- category has quit [Quit: Page closed] 02:16:07 -!- evablue has quit [Quit: Page closed] 02:17:59 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1575-gc96ddb7 (34) 02:19:53 -!- Krakhan has quit [Ping timeout: 240 seconds] 02:24:23 -!- rchandra has left ##crawl-dev 02:27:21 -!- caleba has quit [Quit: caleba] 02:27:23 -!- Nomi_ has quit [Ping timeout: 240 seconds] 02:40:13 -!- tksquared has quit [Ping timeout: 244 seconds] 02:41:52 -!- scummos^ has quit [Ping timeout: 264 seconds] 02:52:35 -!- simmarine_ has quit [Quit: Leaving] 02:59:47 -!- koil has quit [Quit: Page closed] 03:04:43 -!- fuuu has quit [Ping timeout: 240 seconds] 03:08:07 -!- queen_lolz is now known as marisa_ 03:10:03 -!- mineral has quit [Ping timeout: 240 seconds] 03:11:06 -!- fuuu_ is now known as fuuu 03:18:23 -!- DrKe has quit [Ping timeout: 252 seconds] 03:20:59 Don't stop for corpses when at bottom of a pile of 2 items. 13https://crawl.develz.org/mantis/view.php?id=8703 by nubinia 03:24:25 -!- DrKe has joined ##crawl-dev 03:34:47 -!- Patashu has joined ##crawl-dev 03:37:34 -!- Vizerr has quit [Ping timeout: 244 seconds] 03:37:40 -!- banmido has quit [Client Quit] 03:37:45 -!- Patashu has quit [Disconnected by services] 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05:18:15 -!- soonmide has quit [Quit: Page closed] 05:19:44 -!- metasyntactic is now known as kunwon1 05:21:04 -!- tabstorm has quit [Ping timeout: 246 seconds] 05:21:45 -!- nooodl_ has joined ##crawl-dev 05:24:43 -!- nooodl has quit [Ping timeout: 240 seconds] 05:31:55 -!- tksquared_ has quit [Ping timeout: 240 seconds] 05:37:35 -!- Bazzie has quit [Client Quit] 05:43:12 -!- dpeg has joined ##crawl-dev 05:54:20 -!- Bazzie has quit [Read error: Connection reset by peer] 06:00:22 -!- Lasty has joined ##crawl-dev 06:02:27 -!- Lasty is now known as Lasty_ 06:07:38 -!- Sizzell has quit [Ping timeout: 240 seconds] 06:08:15 -!- Sizzell has joined ##crawl-dev 06:12:20 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 06:13:15 -!- valtern has quit [Ping timeout: 255 seconds] 06:13:23 -!- Bazzie has quit [Read error: No route to host] 06:15:29 -!- tali713 has quit [*.net *.split] 06:15:29 -!- Somefellow has quit [*.net *.split] 06:17:52 -!- Somefellow has joined ##crawl-dev 06:20:51 -!- Textmode has quit [Ping timeout: 255 seconds] 06:35:20 -!- Textmode has joined ##crawl-dev 06:36:02 -!- marisa_ has quit [Ping timeout: 245 seconds] 06:36:20 -!- valtern has quit [Ping timeout: 244 seconds] 06:38:04 -!- conted has quit [Ping timeout: 246 seconds] 06:41:07 -!- Lasty_ has quit [Quit: Leaving.] 06:45:32 -!- Sgeo_ has quit [Read error: Connection reset by peer] 06:46:03 -!- Textmode has quit [Ping timeout: 255 seconds] 06:48:23 -!- valtern has quit [Ping timeout: 240 seconds] 06:59:49 -!- debo has quit [Ping timeout: 272 seconds] 07:01:27 -!- Morg0th has quit [Ping timeout: 245 seconds] 07:01:46 -!- Bloax has joined ##crawl-dev 07:04:00 -!- Textmode has joined ##crawl-dev 07:05:07 so many commits, so little traffic :) 07:05:07 dpeg: You have 2 messages. Use !messages to read them. 07:05:43 -!- syllogism has joined ##crawl-dev 07:07:04 !messages 07:07:04 (1/2) reaverb said (1d 14h 21m 44s ago): I've merged master into smithgod_rebased. Igni is just being further left behind by Trunk. (See the change to enchant weapon scrolls). 07:07:59 Yeah trunk is moving at the speed of light lately. 07:08:20 Crawl is ready for take off! 07:09:01 OFFBLAST 07:11:04 -!- agentgt has quit [Ping timeout: 240 seconds] 07:11:42 -!- Basil has quit [Ping timeout: 255 seconds] 07:12:23 -!- MarvinPA has quit [Read error: Connection reset by peer] 07:15:04 -!- Arkaniad has quit [Ping timeout: 240 seconds] 07:16:33 !tell reaverb Yes, I noted. It's alright -- I am discussing equipgod with Kerwin, there'll definitely something come out of this. 07:16:34 dpeg: OK, I'll let reaverb know. 07:16:36 !messages 07:16:37 (1/1) reaverb said (1d 14h 31m 13s ago): Do you have any immediate plans to move the god forward? Otherwise I think it might be best to talk about taking bits and pieces of the god rather than the whole thing. (Example: moving Igni's abilities to new misc evocables for Trunk) 07:17:17 -!- MaxFrost has quit [Ping timeout: 245 seconds] 07:17:55 -!- demiskeleton has quit [Quit: Leaving] 07:19:48 clearly the god should just raise the maximum enchantments of items by the piety stars and add random2(pietybreakpoint/2) to the effect of the enchant scrolls 07:20:14 ~clearly~ 07:22:01 -!- CSDCS has quit [Read error: Connection reset by peer] 07:24:25 -!- Lasty has joined ##crawl-dev 07:24:25 -!- wheals has joined ##crawl-dev 07:25:31 -!- predator117 has quit [Ping timeout: 240 seconds] 07:28:34 -!- Patashu_ has quit [Remote host closed the connection] 07:28:46 -!- Patashu has joined ##crawl-dev 07:36:52 -!- marisa_ has quit [Ping timeout: 245 seconds] 07:43:08 -!- CSDCS has quit [Read error: Connection reset by peer] 07:45:40 -!- debo has joined ##crawl-dev 07:46:23 -!- negatendo has quit [Quit: negatendo] 07:46:51 -!- CKyle has joined ##crawl-dev 07:58:58 -!- st_ has quit [Read error: Connection reset by peer] 07:59:34 -!- st_ has joined ##crawl-dev 08:01:16 -!- wheals has quit [Quit: Page closed] 08:01:44 !messages 08:01:45 No messages for Lasty. 08:04:37 -!- CSDCS has quit [Read error: Connection reset by peer] 08:05:41 -!- Patashu has quit [Ping timeout: 272 seconds] 08:10:10 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:14:47 -!- MaxFrosty has quit [Ping timeout: 245 seconds] 08:16:54 -!- Vizer has quit [Ping timeout: 240 seconds] 08:19:45 Tiles: Blue Roxanne Unique looks too much like an Ice Statue 13https://crawl.develz.org/mantis/view.php?id=8704 by XuaXua 08:22:58 <|amethyst> hm 08:23:28 <|amethyst> And now no one can make money off their crawl server 08:24:09 <|amethyst> https://crawl.develz.org/mantis/view.php?id=8645 08:26:36 -!- Amnesiac has joined ##crawl-dev 08:29:08 <|amethyst> s/crawl/webtiles/ 08:32:21 Oh no, my dreams of wealth! 08:33:21 "For the record the green background was chosen for contrast with the red color of the Eye of draining - green/red being complementary colors" 08:33:36 hello i see you are using theory to rule over practice 08:34:20 in practice a single, solid bright color dithered like that looks like fuck whether you like it or not 08:35:27 peileppe just got Bloaxed. 08:38:17 -!- Amnesiac has left ##crawl-dev 08:43:50 -!- wheals has joined ##crawl-dev 08:44:06 more importantly, eyes of draining are lightgrey anyway 08:45:08 at least the original ones looks better than the weird purple aura thing one he posted later 08:45:12 s/ones/one 08:45:47 !tell pleasingfungus don't worry, hangedman retires from crawl permanently every so often 08:45:47 wheals: OK, I'll let pleasingfungus know. 08:46:39 not that it's easy to argue with what he says about the problems with crawl development :/ 08:47:26 -!- wheals has quit [Client Quit] 08:47:49 There are problems with crawl development? 08:50:45 <|amethyst> wheals: pretty sure they're red in tiles, which is where people are most likely to see this splash screen :) 08:52:03 -!- radinms has quit [Ping timeout: 240 seconds] 08:53:03 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 08:53:26 http://crawl.chaosforge.org/images/6/67/Eye_of_draining.png 08:55:03 -!- Wah has quit [Read error: Connection reset by peer] 08:56:35 <|amethyst> FR: ASCII art splash screens 08:57:05 wheals, which problems does hangedman say? 08:57:41 |amethyst: We could use a jpg->ascii converter on the existing art 08:57:59 though it'd probably be too tall :p 08:59:54 -!- Euph0ria has quit [Ping timeout: 240 seconds] 09:05:50 <|amethyst> Lasty: I mean *real* ascii art 09:05:59 <|amethyst> or unicode anyway 09:17:08 -!- umrain has quit [Quit: Leaving] 09:17:16 -!- tksquared has quit [Ping timeout: 272 seconds] 09:17:37 -!- ussdefiant has joined ##crawl-dev 09:19:19 So jpg->ascii converter on The Last Supper? 09:19:22 -!- Wahaha has quit [Ping timeout: 245 seconds] 09:19:29 you snob 09:29:03 -!- tollymain has quit [Quit: Connection closed for inactivity] 09:38:30 -!- Keanan has joined ##crawl-dev 09:38:35 -!- conted has quit [Quit: Page closed] 09:40:12 -!- lessens has quit [Ping timeout: 255 seconds] 09:41:35 hm 09:41:54 !learn edit gitorious_admins s/$/, Grunt/ 09:41:54 gitorious admins[1/1]: dpeg, jpeg, due, galehar, Keskitalo, kilobyte, Grunt 09:44:03 ..nasty thought: AF 09:44:07 _CURARE 09:44:18 (perfect for death scarabs) 09:46:31 -!- wheals has joined ##crawl-dev 09:47:17 Grunt: by the time you're doing tomb, you probably have rPois 09:47:21 * wheals crushes Grunt like the proverbial dwant!!! 09:47:47 er, squahses 09:47:59 An asphyxiating attack like curare that ignores rPois would be way more likely to do something 09:48:08 pff, who needs spelling 09:48:44 i think that the slow from curare is more important generally 09:48:57 though Tomb has slow already i suppose 09:49:40 wheals: rPois blocks the slow 09:49:56 but I agree, that is the more interesting part of that damage 09:50:05 *damage type 09:50:17 how often are you using a breath weapon in tomb, anyway?? 09:50:30 -!- adam_ has quit [Remote host closed the connection] 09:51:12 right, the Breath and actual poison damage are pretty negligible 09:51:38 -!- MarvinPA has joined ##crawl-dev 09:53:16 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 09:53:55 -!- UncertainKitten has joined ##crawl-dev 09:55:04 -!- rossi has quit [Quit: WeeChat 0.4.3] 09:55:08 -!- dpeg has quit [Quit: roll on, roll off] 09:57:57 -!- Elynae has quit [Quit: Page closed] 09:59:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:06:46 03wheals02 07* 0.15-a0-1576-g4c04b3b: Comment and simplify. 10(33 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4c04b3bc5cbd 10:06:46 03wheals02 07* 0.15-a0-1577-g42f0a7f: Get rid of a few spurious uses of mons_base_char(). 10(22 minutes ago, 3 files, 7+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=42f0a7f0bb1d 10:06:46 03wheals02 07* 0.15-a0-1578-gaf43692: Add a failure check in Necronomicon gifting (floatingatoll, #8417). 10(7 minutes ago, 1 file, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=af43692c9145 10:08:00 -!- inmateoo has quit [Client Quit] 10:08:12 -!- MDvedh has quit [Client Quit] 10:09:35 -!- Euph0ria has quit [Remote host closed the connection] 10:09:49 -!- wheals has quit [Quit: Page closed] 10:10:03 -!- sativa has quit [Quit: Page closed] 10:10:48 -!- Textmode has quit [Ping timeout: 255 seconds] 10:29:52 -!- jaumoose has quit [Ping timeout: 244 seconds] 10:30:16 -!- Elynae has quit [Quit: Page closed] 10:33:20 -!- radinms has quit [] 10:33:44 -!- PleasingFungus has joined ##crawl-dev 10:38:21 ...another random idea: sentinel statues, with stair sealing and Mark and enough longevity to make interesting decisions 10:38:36 Put one near the Tomb:3 stairs and... 10:38:54 monstrous 10:38:54 PleasingFungus: You have 1 message. Use !messages to read it. 10:39:48 -!- Keanan has quit [Quit: Leaving.] 10:41:03 -!- ussdefiant has quit [Ping timeout: 240 seconds] 10:42:59 !send PleasingFungus monstrous statue mimics 10:42:59 Sending monstrous statue mimics to PleasingFungus. 10:52:50 -!- _D_ has quit [Quit: Lost terminal] 10:54:48 -!- edlothiol has quit [Ping timeout: 260 seconds] 10:56:17 -!- edlothiol has joined ##crawl-dev 11:01:55 -!- Summit has quit [Client Quit] 11:04:24 -!- fuuu has quit [Ping timeout: 240 seconds] 11:06:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:07:09 Grunt: hrm, would be tricky to prevent making tomb absurdly difficult with the statue thing, and it might make the ideal strategy be always "kill the statue first" 11:07:28 perhaps the statue only for certain tomb subvaults? 11:07:49 well I guess that'd have to be the case, since it's a stationary enemy 11:08:03 I kind of like having stairlocking be a Vaults Thing 11:08:40 well, I don't know that anything is truly gained by that restriction, aside from arguably theme 11:08:49 but "an ancient trap" is pretty thematic for tomb 11:09:18 a lot of people dislike stair-locking in general, of course 11:09:32 who cares 11:09:51 no you 11:09:56 and your face 11:10:02 I would suggest that restricting yourself to a limited pool of mechanics in each area helps define a consistent mechanical theme & helps players keep track of what's going on, but I think crawl has pretty much already lost that battle 11:10:04 also, rude. 11:10:12 -!- ystael has quit [Ping timeout: 245 seconds] 11:10:12 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 11:11:02 well, tomb is potentially the last rune you'll obtain in the game, so I think by then we can allow that the player is good enough to account for this, but it's still a question of whether it's a good idea 11:12:09 I think we need to encourage grunt's bad ideas as much as possible 11:12:43 also I kind of just died because I didn't really consider my inventory properly, can we nerf something in response to that 11:13:05 !nerf gammafunk 11:13:05 * Sequell nerfs gammafunk!!! 11:13:10 my entirely unfeasible idea for tomb is still to make the stairs into the ambushes basically be hatches but with fixed destinations 11:13:10 MarvinPA: You have 2 messages. Use !messages to read them. 11:13:11 maybe I need something like that absurd HilariousDeathArtist rc that every uses 11:13:54 but vaults rotating and mirroring makes that difficult and i'm not sure how easy it would be even if the vaults were never rotated/mirrored 11:14:09 crawl needs a linker 11:14:11 clearly 11:14:32 how would you exit the level, up-hatches at a different location? 11:14:52 yes, up-hatches not too far away but far enough away that you have to get past at least some portion of the ambush 11:15:11 that's kind of cute 11:15:20 so on tomb:3 you'd get dropped into the same place with up-hatches near the entrances to the loot chambers, perhaps 11:17:40 -!- mopl has quit [Quit: Page closed] 11:17:41 -!- stickyfingers has quit [Quit: Page closed] 11:19:11 -!- UncertainKitten has joined ##crawl-dev 11:21:05 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140606030206]] 11:29:21 !learn add grunt we need to encourage grunt's bad ideas as much as possible 11:29:21 grunt[13/13]: we need to encourage grunt's bad ideas as much as possible 11:29:24 new nemelex is still strong and 2 decks seems to work pretty well, incidentally 11:30:24 MarvinPA: btw I'm fairly sure it's possible to do what you describe already; I just haven't figured out the Lua trickery for it yet. 11:30:53 oh hm 11:32:36 if you get a chance to look into it that'd be sweet, not sure it's something i'd be able to figure out (but also i just haven't ever gotten around to trying, so maybe i should do that too) 11:34:50 -!- Yermak has quit [Quit: Page closed] 11:35:37 -!- minmay has quit [Ping timeout: 245 seconds] 11:35:54 -!- minqmay has quit [Ping timeout: 240 seconds] 11:36:56 -!- PleasingFungus has joined ##crawl-dev 11:37:11 -!- twelwe has quit [Quit: Page closed] 11:38:56 bonus: Hatches Tomb-3 would be a buff to No-Backtracking God 11:38:56 I should work on that more at some point 11:44:50 did you mean: the speedrunning god 11:44:55 searching for "the speedrunning god" 11:45:05 show results for "no-backtracking god" instead 11:45:12 -!- ystael has quit [Ping timeout: 245 seconds] 11:46:03 -!- fiyawerx has quit [Read error: Connection reset by peer] 11:46:26 haha 11:46:31 -!- MgDark has quit [Client Quit] 11:46:45 consensus seemed to be that makhleb remained speed-run god 11:46:58 sif rules over them all 11:48:20 !hs * s=score,god o=score 11:48:29 !lg * s=score,god o=score 11:48:50 oh that query would take a while, wouldn't it 11:49:11 !lg * urune=15 s=score,god o=score 11:49:21 Time limit of 60s exceeded 11:49:26 haha 11:49:29 Time limit of 60s exceeded 11:49:30 4036 games for * (urune=15): 65369553 (Sif Muna), 57282634 (Sif Muna), 55396974 (Cheibriados), 54334266 (Dithmenos), 52436210 (Sif Muna), 52251924 (Cheibriados), 50940363 (Vehumet), 48431635 (Trog), 48318831 (Cheibriados), 48094081 (Cheibriados), 48050858 (Dithmenos), 47965367 (Makhleb), 47803653 (Beogh), 45580760 (The Shining One), 44646023 (Makhleb), 43146117 (Vehumet), 42193307 (Makhleb), 41872... 11:49:43 oh, a new chei win 11:50:36 ....purplered 11:51:08 man, the NaWz is secure, but the no. 2 spot of that DeWz will not sit for long 11:51:47 feeling ambitious? 11:52:01 -!- keszocze has quit [Ping timeout: 244 seconds] 11:52:11 oh, for sure once I get the HE 11:52:20 but I'm still learning/making mistakes 11:52:26 mostly not looking at my damn inventory 11:52:41 what's interesting is that these new runs aren't even doing elf 11:52:55 it's just orc for the shops, then lair 11:53:35 orc->elf used to be a big thing, but to be fair that was really for conj 11:54:28 these melee guys can do baileys and ice caves/volcanos, but I tend to just do labs only, since the payout/turns spent is better 11:54:39 I guess melee guys can really use the weapons/armour they find in those places 11:55:18 so finally, the Gl is dethroned 11:55:38 -!- Blazinghand|Work has quit [Ping timeout: 244 seconds] 11:56:02 !lg * --Gl urune=15 s=char,god,name o=score 11:56:03 Bad filter condition: 'sc' (extra: ) 11:56:10 !lg * --Gl urune=15 s=char,god o=score 11:56:10 Bad filter condition: 'sc' (extra: ) 11:56:27 !lg * --Gl urune=15 s=score,god,name o=score 11:56:28 228 games for * (--Gl urune=15): 55396974 (Cheibriados (PurpleRed)), 48318831 (Cheibriados (keymashgrqeeg)), 33162178 (Nemelex Xobeh (hyperbolic)), 29444556 (The Shining One (WalkerBoh)), 26977504 (The Shining One (zugundertherug)), 26857896 (The Shining One (4thArraOfDagon)), 26296445 (Makhleb (killration)), 26176411 (Okawaru (Roshnak)), 25122933 (The Shining One (UglyThing)), 22431234 (Ashenzari... 11:56:37 oh it already had been, right 11:56:52 but it was funny that Gl was held by a felid for so long 11:58:08 the best thing is that it's literally the only fegl win 11:58:10 iirc 11:58:18 !lg * fegl won 11:58:19 1. hyperbolic the Ripper (L21 FeGl of Nemelex Xobeh), escaped with the Orb and 15 runes on 2010-12-20 09:16:22, with 33162178 points after 43713 turns and 8:56:31. 11:58:21 heh 11:58:37 typical elliptic 11:59:02 !lg hyperbolic fegl 11:59:03 1. hyperbolic the Ripper (L21 FeGl of Nemelex Xobeh), escaped with the Orb and 15 runes on 2010-12-20 09:16:22, with 33162178 points after 43713 turns and 8:56:31. 11:59:05 get out 11:59:08 hahaha 11:59:17 I remember I saw there was only one win and I wondered "huh, can I steal this"? and then I looked at the score 11:59:58 !lg hyperbolic fe-- 11:59:58 -!- morik has quit [Read error: Connection reset by peer] 11:59:58 17. hyperbolic the Miscreant (L1 FeAs), slain by a goblin (a +0,+1 orcish club) on D:1 on 2011-01-19 23:23:01, with 63 points after 414 turns and 0:01:19. 12:01:03 -!- Tenda has quit [Ping timeout: 264 seconds] 12:01:19 -!- ProzacElf has joined ##crawl-dev 12:04:43 -!- agentgt has quit [Ping timeout: 240 seconds] 12:05:24 -!- fuuu has quit [Ping timeout: 240 seconds] 12:08:15 -!- valtern has quit [Ping timeout: 272 seconds] 12:10:42 -!- caleba has quit [Quit: caleba] 12:14:57 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1578-gaf43692 (34) 12:16:36 PleasingFungus: iron riders 12:17:07 -!- Ququman has joined ##crawl-dev 12:18:24 -!- Nomi has quit [Ping timeout: 240 seconds] 12:18:26 oh, or hellhogs riding iron dragons: pigiron riders 12:18:54 -!- valtern has quit [Ping timeout: 240 seconds] 12:20:36 -!- Change has joined ##crawl-dev 12:20:37 -!- Change is now known as ChangeAj 12:23:14 Pig iron! Pig iron! I got allll pig iron. 12:23:33 -!- st_ has quit [Ping timeout: 255 seconds] 12:24:19 -!- tabstorm has joined ##crawl-dev 12:26:08 -!- alefury has joined ##crawl-dev 12:27:31 -!- brainwrinkle_ has quit [Ping timeout: 240 seconds] 12:28:42 -!- Basil has joined ##crawl-dev 12:31:07 -!- Blazinghand|Work has quit [Ping timeout: 240 seconds] 12:33:12 -!- FiftyNine has quit [] 12:33:27 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 12:37:36 -!- Lumpydoo has quit [Quit: Page closed] 12:39:33 -!- valtern has quit [Ping timeout: 240 seconds] 12:42:43 -!- mewmew has quit [Quit: Virca 1.1.20 rus beta 0.1] 12:47:42 -!- valtern has quit [Ping timeout: 245 seconds] 12:49:33 -!- st_ has joined ##crawl-dev 12:52:44 -!- rossi has quit [Quit: WeeChat 0.4.3] 12:54:29 -!- Pepe has quit [Ping timeout: 272 seconds] 12:57:31 -!- valtern has quit [Ping timeout: 240 seconds] 12:58:09 -!- tksquared has quit [Ping timeout: 244 seconds] 13:00:42 -!- minmay has joined ##crawl-dev 13:01:48 -!- ProzacElf has quit [Ping timeout: 255 seconds] 13:03:04 -!- simmarine has joined ##crawl-dev 13:06:18 -!- fuuu has quit [Ping timeout: 255 seconds] 13:08:07 -!- valtern has quit [Ping timeout: 245 seconds] 13:09:22 -!- krobisdead is now known as atomikkrab 13:11:51 -!- nooodl_ is now known as fcrawl 13:14:39 fcrawl? 13:14:52 ??fcrawl 13:14:53 fcrawl[1/5]: http://bpaste.net/raw/0mfJJgUDZ89kDH6gMIT0/ 13:15:34 it's a little known fact that fcrawl is named after me, fcrawl 13:16:47 ok 13:18:32 -!- valtern has quit [Ping timeout: 245 seconds] 13:21:08 -!- Kalir has quit [Changing host] 13:26:19 -!- Amnesiac has joined ##crawl-dev 13:26:22 -!- Amnesiac has left ##crawl-dev 13:26:47 -!- orionstein_away is now known as orionstein 13:27:33 -!- Keanan has joined ##crawl-dev 13:27:55 -!- atomikkrab has quit [Ping timeout: 240 seconds] 13:27:56 -!- [1]AtomikKrab is now known as AtomikKrab 13:33:10 -!- Keanan has left ##crawl-dev 13:37:25 -!- CKyle has quit [Ping timeout: 244 seconds] 13:41:24 -!- tksquared has quit [Ping timeout: 240 seconds] 13:44:33 -!- ystael has quit [Ping timeout: 255 seconds] 13:45:41 -!- fuuu has quit [Ping timeout: 244 seconds] 13:47:37 -!- CKyle has joined ##crawl-dev 13:48:02 -!- CKyle has quit [Client Quit] 13:53:27 -!- Crehl has quit [Quit: qqqqqqq] 13:55:34 -!- qpzil has quit [Client Quit] 13:58:47 -!- negatendo has quit [Quit: negatendo] 14:00:07 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 14:04:49 -!- reaverb has joined ##crawl-dev 14:04:53 -!- reaverb has quit [Max SendQ exceeded] 14:05:19 -!- reaverb has joined ##crawl-dev 14:05:28 -!- reaverb has quit [Max SendQ exceeded] 14:05:39 -!- ProzacElf has joined ##crawl-dev 14:05:49 -!- reaverb has joined ##crawl-dev 14:06:11 -!- reaverb1 has joined ##crawl-dev 14:06:31 -!- st_ has quit [Read error: Connection reset by peer] 14:06:59 -!- reaverb has quit [Disconnected by services] 14:07:02 -!- reaverb1 is now known as reaverb 14:07:05 -!- st_ has joined ##crawl-dev 14:07:42 -!- Keanan has joined ##crawl-dev 14:07:48 Hmm, I used !messages in /msg Sequell only to get flickered off. 14:07:57 So I have no idea if I missed a message or not. 14:08:35 -!- Keanan has quit [Client Quit] 14:09:55 -!- ProzacElf has quit [Ping timeout: 240 seconds] 14:10:22 -!- Keanan has joined ##crawl-dev 14:10:23 reaverb: I am finally looking at that patch 14:10:33 I'll looking the hell out of it, in fact 14:10:37 gammafunk: Oh, thanks. 14:10:38 -!- ChongLi_ is now known as ChongLi 14:10:42 -!- Keanan has quit [Client Quit] 14:10:49 So you're doing a hell run with the patch applied? 14:11:02 what patch, out of curiosity? 14:11:07 chunkless? 14:11:42 The infiniplex layout patch. 14:12:03 yes, the infiniplex chunkless layout patch 14:12:08 no more layout chunks 14:12:26 reaverb: if I clean this up and put in infini's author info, do you mind if I commit it? 14:12:43 gammafunk: I don't mind at all. 14:12:45 I can post beforehand if you wand to see the changes 14:12:46 ok 14:12:49 is that the one in which chunks are removed with no compensation? 14:13:09 Yes posting the changes would be good. 14:13:13 it's just another "remove lightli" patch, same as always 14:13:35 :v 14:13:43 gammafunk: And the author info, I was so happy I found out about -C ... 14:13:49 one of these days someone will make a remove gammafunk patch and I'll really be in forit 14:14:03 reaverb: hrm, I used git commit --amend --author, but what does -C do? 14:14:17 gammafunk: Copies everything from another commit. 14:14:21 oh, cool 14:14:23 The entire header info. 14:14:25 very handy 14:14:37 it has to be a commit and not e.g. a patch file? 14:14:40 (and the message) 14:14:59 gammafunk: I don't know, it might work on the patch file. 14:15:22 well in this case that'd be what we want, getting it from a patch file, but even then -C is good to know abou 14:19:12 -!- syllogism has quit [] 14:19:47 -!- flueg has quit [Ping timeout: 245 seconds] 14:24:24 -!- Basil has quit [Ping timeout: 240 seconds] 14:27:42 -!- Kittykai has quit [Read error: Connection reset by peer] 14:32:01 -!- Tenda has quit [Ping timeout: 272 seconds] 14:38:16 -!- agentgt has quit [Ping timeout: 264 seconds] 14:39:22 -!- HamsterSaurusMex has quit [Quit: Page closed] 14:41:29 -!- bmfx has quit [Ping timeout: 252 seconds] 14:42:44 -!- Wensley has joined ##crawl-dev 14:44:01 You climb downwards. Welcome to the Depths! 14:44:01 Lua error: 14:44:01 monster: "brown_ooze" 14:44:41 oh half of that got cut off somehow 14:44:55 -!- zxc232 has quit [Quit: Leaving.] 14:46:27 -!- fuuu has quit [Ping timeout: 245 seconds] 14:47:18 someone forgot to remove them from special rooms i guess 14:47:38 also they're listed there with an underscore instead of a space to make them more difficult to grep for 14:51:10 it's why I always use grep -i 14:51:20 !tell wheals unknown monster: "brown_ooze" 14:51:20 in rooms.des, looks like everything between jelly and death ooze/azure jelly is sort of gone now? and iirc slime creatures were deliberately excluded from special rooms, so not sure what should replace them 14:51:20 MarvinPA: OK, I'll let wheals know. 14:51:26 hmm 14:51:38 !tell wheals [...] in rooms.des, looks like everything between jelly and death ooze/azure jelly is sort of gone now? and iirc slime creatures were deliberately excluded from special rooms, so not sure what should replace them 14:51:38 MarvinPA: OK, I'll let wheals know. 14:51:58 i guess just shuffle everything down a slot 14:52:03 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 14:52:16 no clue how special room generation works or if it needs a certain number of slots 14:52:42 -!- xnavy has quit [Read error: Connection reset by peer] 14:52:42 -!- valtern has quit [Ping timeout: 245 seconds] 14:53:45 gammafunk: would -i catch that? 14:53:46 -!- CKyle has joined ##crawl-dev 14:54:15 MarvinPA: when he greped for BROWN_OOZE, which I assume he did 14:54:20 oh i guess it would catch it yeah 14:54:21 but yeah maybe he never did that 14:54:39 -!- Yermak has quit [Quit: Page closed] 14:54:43 -!- PleasingFungus has joined ##crawl-dev 14:54:49 -!- ProzacElf has joined ##crawl-dev 14:55:35 i didn't know underscores like that in vault syntax even worked, though 15:00:38 -!- Euph0ria has quit [Quit: Leaving] 15:02:40 -!- Blazinghand|Work has quit [Ping timeout: 244 seconds] 15:05:58 brown ooze (07J) | Spd: 10 | HD: 7 | HP: 25-53 | AC/EV: 10/1 | Dam: 2508(acid:7d3) | 04eats items, sense invisible | Res: 06magic(65), 03poison, 08acid+++, asphyx, 12drown | XP: 245 | Sz: little | Int: plant. 15:05:58 <|amethyst> %??brown ooze 15:06:01 jelly (04J) | Spd: 10 | HD: 3 | HP: 12-21 | AC/EV: 0/2 | Dam: 308(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 42 | Sz: small | Int: plant. 15:06:01 <|amethyst> %??jelly 15:06:17 -!- debo has quit [Ping timeout: 244 seconds] 15:07:09 death ooze (06J) | Spd: 12 | HD: 11 | HP: 36-61 | AC/EV: 2/4 | Dam: 3204(rot), 32 | 07undead, 04eats items, evil, sense invisible | Res: 06magic(117), 02cold, 09poison+++, 08acid+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1093 | Sz: little | Int: plant. 15:07:09 <|amethyst> %??death ooze 15:07:11 azure jelly (12J) | Spd: 12 | HD: 15 | HP: 65-103 | AC/EV: 5/10 | Dam: 1212(cold:15-44), 1212(cold:15-44), 12, 12 | 04eats items, sense invisible | Res: 06magic(80), 02cold, 10elec, 03poison, 08acid+++, asphyx, 12drown | Vul: 04fire | XP: 1890 | Sz: small | Int: plant. 15:07:11 <|amethyst> %??azure jelly 15:07:15 -!- debo has joined ##crawl-dev 15:07:56 gray sludge, red sludge, brown sludge, death sludge, azure sludge, acid sludge 15:08:06 royal sludge 15:09:05 <|amethyst> if they're too week, I'm not sure why they were replaced with jellies in things like abyss exits and slime entrances 15:09:10 <|amethyst> s/week/weak/ 15:12:06 -!- flowsnake has quit [Read error: Connection reset by peer] 15:12:36 -!- flowsnake has joined ##crawl-dev 15:13:04 no idea, they seem relatively fine as something in between jelly and the scarier Js to me really even if they're just used in vaults 15:13:42 <|amethyst> it seems kind of like replacing iguanas with giant newts 15:13:55 <|amethyst> I guess the damage isn't as different, because of the acid damage 15:14:27 <|amethyst> though I'm not sure how those numbers work currently (whether Chei's "7d3" is correct) 15:15:52 i think the 7 depends on how many empty equipment slots you have 15:16:09 <|amethyst> I wasn't sure if that had been changed 15:16:20 <|amethyst> with the corrosion changes 15:16:31 aha i even commented this, hurrah 15:16:37 !source splash_with_acid 15:16:37 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/ouch.cc;hb=HEAD#l372 15:17:31 -!- st_ has quit [Ping timeout: 240 seconds] 15:17:38 <|amethyst> ah, and AF_ACID uses 3 as the strength 15:17:51 the initial change was just to apply the new corrosion debuff whenever you would have been corroded under the old system 15:18:22 and then i modified that to just be the chance-per-slot thing instead 15:19:18 MarvinPA: Is new nemelex in a pretty decent place? 15:20:02 i think so, definitely not too far off 15:20:25 i was thinking of speeding up piety gain and reducing ability costs just a little bit 15:20:50 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:21:02 Is the buffs/transmutations mixed in with conjurations/summons a problem for War? It seemed like it would make blind drawing the deck really annoying 15:21:14 -!- Daekdroom has quit [Quit: Saindo] 15:21:42 i think it actually works out fine, you can blind draw decks and be pretty confident of getting something that will help in some noticeable way 15:21:50 -!- CSDCS has quit [Read error: Connection reset by peer] 15:22:05 and reducing the piety costs a bit would let you use draw three more often for cases where you want something more specific 15:22:24 power-wise he's definitely still strong 15:23:42 yeah that sounds reasonable 15:23:45 <|amethyst> I could see people being unhappy with dragonform 15:24:08 <|amethyst> since it has the potential to greatly reduce your defenses and damage output 15:24:29 you can cancel the metamorphosis forms though 15:25:02 although it is a little awkward doing so, and most characters won't be able to use them too well, yeah 15:25:14 <|amethyst> isn't that two wasted turns though? 15:25:25 -!- Danei has quit [Read error: No route to host] 15:25:30 2.5 turns 15:26:04 <|amethyst> metamorphosis could give you a menu :P 15:26:05 sure, but lots of cards can be duds 15:26:29 <|amethyst> Would you like to be A) a dragon B) a lich C) a lich riding a dragon ? 15:27:06 <|amethyst> (C is a trick answer, because you are driven insane by having your mind split between two bodies, and die) 15:29:23 <|amethyst> yeah, I guess Blade is mostly useless if you do want Metamorphosis 15:29:53 clearly there should be a Dragon card 15:30:08 <|amethyst> like vitrification 15:30:12 that temporarily gives you +15 unarmed if you have less than 15 unarmed and lets you go on a rampage 15:30:13 <|amethyst> but instead of glass, it's dragons 15:30:40 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:30:43 The stone wall turns into a dragon! x14 15:31:14 <|amethyst> temporary UC skill for metamorphosis doesn't sound that bad 15:31:32 <|amethyst> particularly if it didn't boost the UC of already-high-UC players 15:31:40 forms are great but only if you have unarmed already 15:31:50 a card giving you a form and unarmed is thus pretty good 15:32:13 |amethyst: a fixed xp dump into uc sounds more reasonable than a breakpoint 15:32:18 (temp xp dump) 15:32:24 (if that makes any sense) 15:32:28 <|amethyst> yeah 15:32:35 <|amethyst> it looks essentially the same anyway :) 15:32:48 at low xls probably any of the forms it can give you are still pretty okay with no uc 15:33:33 low xl dragon form is outstanding 15:33:41 (xom does that) 15:33:42 and i'm not sure that it needs to help you more once you can be getting level 1 and 2 effects (would it give uc for statue/lich forms too?) 15:33:57 <|amethyst> good points 15:34:19 <|amethyst> I should quit theorising and actually play a new nemelex games 15:34:25 well statue/lich form aren't unarmed-only forms 15:34:31 <|amethyst> I've been drawing out floor decks I find, but that's not the same 15:34:40 <|amethyst> s/new nem/few nem/ 15:35:25 it does end up a little awkward when you're midlevel and get blade hands or something, but i think that's still possibly fine 15:35:55 it's a lot less of a problem than eg drawing power 2 storm when you're not expecting it, at least :P 15:36:21 ("problem" from a player perspective that is) 15:37:04 -!- Kalir has quit [Read error: Connection reset by peer] 15:37:08 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:37:30 -!- Kalir has quit [Changing host] 15:38:33 -!- valtern has quit [Remote host closed the connection] 15:39:47 -!- Morg0th_ has quit [Quit: leaving] 15:41:37 Would setting UC to the same level as the highest weapon skill for uc-only forms as long as they last be a good thing? 15:43:05 -!- CSDCS has quit [Read error: Connection reset by peer] 15:43:43 it would make it a Good Card 15:44:14 -!- Bazzie has quit [Quit: switching to xorg] 15:45:12 cards sometimes doing things that you don't want them to do is fine, definitely that seems way excessive 15:46:03 -!- ActinalWhomp has quit [Ping timeout: 255 seconds] 15:46:27 also that would actively discourage UC training for nemelex players 15:46:29 which seems silly 15:46:42 it doesn't really discourage that 15:47:15 it's one card out of very many 15:47:32 and if you wanted a forms you would be getting the forms to use them reliably 15:47:37 -!- fuuu has quit [Ping timeout: 244 seconds] 15:47:37 which means training unarmed 15:47:57 making the card give you unarmed so that you aren't getting screwed over is just making it a very positive card 15:48:11 yeah, I mean it makes the card uniformly good, I guess it's just that when the card is bad, it makes you go through a menu to counteract the badness 15:48:43 which one of the two is better 15:49:05 i mean if you wanted to be a devious little bastard while giving this bonus 15:49:10 you could make the forms uncancelable 15:49:54 -!- ystael has quit [Ping timeout: 240 seconds] 15:50:33 -!- agentgt has quit [Ping timeout: 255 seconds] 15:50:34 -!- Kenran has quit [Read error: Connection reset by peer] 15:50:50 -!- Kellhus has quit [Quit: Page closed] 15:51:58 mm 15:52:39 -!- AreBrandon has quit [Ping timeout: 264 seconds] 15:53:06 it looks like my chunkless game didn't count for anything 15:53:07 sad 15:53:21 expirmental branches aren't scored, yeah 15:53:26 *experimental 15:53:26 PleasingFungus: Yes, getting Sequell to undertand experimental games would be nice. 15:53:41 What did you think? chunkless is going to change soon apparently? 15:53:54 Well, Sequell seeing them is different 15:54:03 sequell can see nostalgia, but those still aren't scored 15:54:06 Somebody wanted to try distrbuting a fixed amount of food across the floor / monsters. 15:54:12 gammafunk: Oh, hmm. 15:54:12 in terms of the CAO pages 15:54:17 I don't know the synthax. 15:54:23 !lg . nostalgia 15:54:23 4. gammafunk the Caller (L7 GESu of Sif Muna), mangled by Duvessa (a +1,+2 short sword of draining) on D:6 on 2014-04-01 12:48:20, with 701 points after 2656 turns and 0:26:12. 15:54:35 and that death was incorrect 15:54:53 but Sequell has to be told about these branches, unfortunately 15:54:58 !lg * s=game 15:54:59 ERROR: column logrecord.game does not exist 15:55:31 -!- wheals has joined ##crawl-dev 15:56:18 didn't think about the special rooms, i guess since there are all-jelly vaults in _addition_ to them 15:56:54 reaverb: yeah, I've not had as much time to finish up my item stat stuff, but I'm slowly working on it 15:56:57 and as for the abyss exit, i thought the point of the vault was that the ooze/jelly would eat all the doors and split a lot... 15:57:24 gammafunk: Nice. 15:57:32 which would be rather nasty for a high-tier jelly 15:57:36 I don't think there's a rush for chunkless, it doesn't have to make 0.15; we want it to be good. That said, others are welcome to make commits, of course 15:58:18 * gammafunk commits a DispleasingJelly 15:58:59 would Gs make sense in a jelly pit? 15:59:14 the world needs more Gs 15:59:22 G early and G often 15:59:50 alternatively, place (very) large slime creatures 16:00:04 so you don't have the problem of having nothing to merge with 16:00:35 unique slime creatures that can merge ordinary slime creatures to an even more ridiculous degree 16:00:48 i think slime creatures were avoided because they'd all end up merging if it placed a ton of them? not sure though 16:01:18 mons[3] = "the unspeakable w:" .. (6 + level) 16:01:27 reaverb: also, this inifinplex weight patch takes a long time to go through, and I'm wondering how I'll test it 16:01:29 slime creatures are also pretty common generally so maybe Gs would be better 16:01:44 gammafunk: Yes it's a massive patch. 16:01:47 maybe just try generating a few dungeons, visiting each level 16:02:05 -!- Patashu has joined ##crawl-dev 16:02:14 (Originally the other 3 patches I pushed and that patch were combined together) 16:02:29 clearly giant eyeballs are the right G to go with here 16:02:39 I'm about 3/4 of the way through a summary of all the changes, which I'm putting in the commit message 16:04:01 -!- CSDCS has quit [Read error: Connection reset by peer] 16:05:58 -!- Krakhan has quit [Changing host] 16:07:32 -!- flueg has quit [Read error: Connection reset by peer] 16:10:31 -!- flueg has quit [Client Quit] 16:11:18 thetao is getting: _Lua error: not enough memory x25 16:11:28 in tomb when resting as a Mi of Zin 16:11:43 &dump thetao 16:11:43 http://dobrazupa.org/morgue/thetao/thetao.txt 16:12:32 03wheals02 07* 0.15-a0-1579-gd26fec2: Replace brown oozes in jelly special rooms (MarvinPA). 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d26fec2bac5d 16:13:27 -!- Moonsilence has quit [] 16:13:59 Didn't geekosaur have that error once? 16:14:07 but was unabled to reproduceIt? 16:14:14 -!- eb has joined ##crawl-dev 16:14:22 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 16:14:56 not so much wasn't able, as wasn't really interested. machine is gone and I'm updating daily --- and not playing tiles like I was then --- so no longer have the week-long tiles games that triggered it for me 16:15:34 (as in, keeping the game actually running that long although I think I was using suspend/resume) 16:15:50 basically weird circumstances that no longer happen here 16:16:05 Hmm. 16:16:20 !bug 6273 16:16:20 https://crawl.develz.org/mantis/view.php?id=6273 16:16:25 If anybody is interested. 16:16:43 also that was on linux and all my useful machines are macs now (and tiles kinda behaves a bit oddly; even in windowed mode it kills the screensaver completely, which was one reason I dropped tiles) 16:17:17 Hmm, I assume the servers are linux? 16:17:37 Duvessa and Dowan fixes 13https://crawl.develz.org/mantis/view.php?id=8705 by mursu 16:19:21 -!- UncertainKitten has quit [Ping timeout: 255 seconds] 16:20:04 !tell |amethyst thetao was getting Lua error: not enough memory x25 on his Mi on tomb:3 when he was resting, not sure if it's related to bug 6273 16:20:04 gammafunk: OK, I'll let |amethyst know. 16:27:22 -!- wheals has quit [Quit: Page closed] 16:27:27 -!- Patashu has quit [Ping timeout: 264 seconds] 16:31:43 -!- brainwrinkle_ has quit [Ping timeout: 272 seconds] 16:32:42 -!- ssheafer__ has quit [Ping timeout: 245 seconds] 16:32:54 -!- debo has quit [Ping timeout: 240 seconds] 16:35:33 -!- shmuale has joined ##crawl-dev 16:35:54 -!- shmuale is now known as wheals 16:38:47 -!- debo has joined ##crawl-dev 16:39:23 * wheals has had another bad idea... http://pastie.org/9303481 16:40:02 -!- PleasingFungus has joined ##crawl-dev 16:40:35 wheals: Could add it for LANG_GRUNT or something. 16:40:45 (also change their size to SZ_GIANT!!) 16:41:08 reaverb, not a bad idea 16:41:19 wheals: yeah maybe it could work in sgrunt 16:41:21 on a more serious note: Somebody the Tavern suggested removing Dragon slaying from non-wrymbane weapons. 16:41:25 it's kind of very dated 16:41:29 which seems quite reasonable to me. 16:41:38 sure 16:43:18 PleasingFungus: Is that "sure" to me? 16:43:32 maybe it should be on scythes too still 16:43:57 dragonslaying? The idea is "removal dragon slaying" 16:44:10 And then with the added "Well wrymbane can stay" 16:44:23 -!- debo has quit [Ping timeout: 272 seconds] 16:46:53 but 16:47:04 !lg * Dr-- ikiller=~reaper 16:47:05 33. qoala the Earth Mage (L24 DrVM of Qazlal), slain by a reaper (a +2,+1 scythe of distortion) in Hell (vestibule_of_hell_subvaulted; vestibule_geryon_grunt_focused) on 2014-05-14 23:17:35, with 523636 points after 91448 turns and 10:06:03. 16:47:16 !lg * Dr-- ikiller=~reaper kaux=~dragon 16:47:16 !lg * ikiller~~reaper max=dam 16:47:17 14. Lasty the Wrestler (L16 DrCK of Xom), mangled by a reaper (a +2,+3 scythe of dragon slaying) on Abyss:1 on 2014-02-23 15:20:17, with 115085 points after 38118 turns and 4:41:23. 16:47:17 452. kekekela the Faith Healer (L17 DrGl of Elyvilon), slain by a reaper (a +4,+5 scythe of dragon slaying) on Abyss:1 on 2013-11-23 02:15:15, with 154178 points after 49342 turns and 5:29:29. 16:47:28 !lg * ikiller~~reaper max=sdam x=sdam 16:47:28 452. [sdam=104] kekekela the Faith Healer (L17 DrGl of Elyvilon), slain by a reaper (a +4,+5 scythe of dragon slaying) on Abyss:1 on 2013-11-23 02:15:15, with 154178 points after 49342 turns and 5:29:29. 16:47:36 reaverb: yes 16:47:54 -!- fuuu has quit [Ping timeout: 240 seconds] 16:48:03 !lg * Dr-- ikiller=~reaper o=sdam,kaux 16:48:04 Bad filter condition: 'sdam' (extra: ) 16:48:05 at the very least, remove dragonslaying scythes 16:48:08 so yeah i would have said that there's not much cost for it existing but the interaction with draconians isn't great 16:48:08 that's not thematic at all! 16:48:14 !lg * Dr-- ikiller=~reaper s=sdam,kaux o=sdam 16:48:15 33 games for * (Dr-- ikiller=~reaper): 104 (a +4,+5 scythe of dragon slaying), 98 (a +3,+8 scythe of dragon slaying), 86 (a +5,+2 scythe of dragon slaying), 77 (a +6,+1 scythe of dragon slaying), 76 (a +2,+2 scythe of dragon slaying), 68 (a +2,+0 scythe of dragon slaying), 67 (a +0,+2 scythe of dragon slaying), 2x 57 (a +2,+3 scythe of dragon slaying, a +1,+2 scythe of dragon slaying), 47 (a +4,+4... 16:48:36 !lg * Dr-- ikiller=~reaper s=sdam,ckaux o=sdam 16:48:36 good 8 scythe 16:48:37 33 games for * (Dr-- ikiller=~reaper): 104 (scythe of dragon slaying), 98 (scythe of dragon slaying), 86 (scythe of dragon slaying), 77 (scythe of dragon slaying), 76 (scythe of dragon slaying), 68 (scythe of dragon slaying), 67 (scythe of dragon slaying), 2x 57 (2x scythe of dragon slaying), 47 (scythe of dragon slaying), 46 (scythe of protection), 43 (scythe of slicing), 42 (scythe of flaming), ... 16:48:48 hm 16:48:52 8scythe is good 16:49:06 Speaking of scythes. 16:49:07 ??Finisher 16:49:08 finisher[1/1]: The +3,+5 scythe "Finisher" {speed, Str+3}. 16:49:12 this could use a buff 16:49:13 and i'm always in favour of special-cases for wyrmbane 16:49:20 ?/inisher 16:49:20 Matching terms (1): finisher; entries (2): Basil[1] | finisher[1] 16:49:24 ??basil[1 16:49:24 how does it work with slaying change now anyway 16:49:24 Basil[1/9]: ?immo explode on death, finisher, prune, shop book ID, disable !mag for VS?, fix VS necromut rotting, make disc of storms not anger Fedhas?, Firestarter fire cloud immunity?, uncap Screaming Sword damage?, remove twisted resurrection?, purple ugly things??, screen flash removal option, singularity?????, unrand steel large rock, poison and gspirit 16:49:29 Bloax: ^ 16:49:32 it's on his to-do 16:49:47 wheals: same as it always did 16:49:49 ??sycthe 16:49:49 sycthe ~ scythe[1/2]: polearm, 14 damage, -4 accuracy, 20 delay, 100% junk. It's Sigmund's favourite crappy weapon. It's not worth picking up. (unless it happens to be the {scythe of curses}) 16:49:52 -!- Lasty1 has joined ##crawl-dev 16:49:57 oh, only 14 16:49:59 huh 16:50:03 what's the start now 16:50:05 ??Halberd 16:50:05 halberd[1/2]: Two Handed Polearm. Damage: 13, Accuracy: -3, Delay: 15 16:50:07 I forget 16:50:08 -!- ontoclasm has joined ##crawl-dev 16:50:13 it's like a fancy halberd 16:50:13 hi ontoclasm! 16:50:26 except it takes forever to get down to mindelay 16:50:46 finisher just needs a 5% chance to behead 16:51:00 vorpal scythe 16:51:02 PleasingFungus: what up 16:51:10 -!- marisa_ has quit [Ping timeout: 244 seconds] 16:51:21 nah it's a 2h, it needs a 10% chance to bisect 16:51:44 ontoclasm: pushed my ugly tele tile 16:51:47 rip 16:52:00 wheals: +8 16:52:09 ??wyrmband 16:52:10 wyrmband ~ wyrmbane[1/2]: A scale-covered lance +9,+6 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}. Base type is lance (8 dam, +4 acc, 11 delay, one handed (except for spriggans) polearm). Gains +1,+1 enchantment every time it lands the finishing blow against a {slay drac} affected monster (up to the lower of +18 or the dragon's HD). 16:52:11 ??wyrmbane 16:52:11 wyrmbane[1/2]: A scale-covered lance +9,+6 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}. Base type is lance (8 dam, +4 acc, 11 delay, one handed (except for spriggans) polearm). Gains +1,+1 enchantment every time it lands the finishing blow against a {slay drac} affected monster (up to the lower of +18 or the dragon's HD). 16:52:13 ontoclasm: so what's the status on the thrashing horror 16:52:16 that's a nice buff 16:52:27 could probably have been +7. not a big deal either wa. 16:52:35 The ugly tele tile basks in the glow of your badtile! 16:53:02 wyrmband does not seem to be an actual *band, which is tragic 16:53:18 -!- CKyle has quit [Quit: CKyle] 16:53:19 wyrmband, where you play angband 16:53:21 AS A DRAGON 16:53:33 !seen COCWYRM 16:53:33 Sorry minmay, I haven't seen cocwyrm. 16:53:37 I am 100% sure that one or more angbands feature that 16:53:46 BAND_WYRM, which is like crawlt summon dragon 16:54:16 PleasingFungus, what if you played as a dragon pretending to be a ring 16:54:32 deep......... 16:56:25 -!- fcrawl has quit [Quit: Ik ga weg] 16:56:58 -!- CKyle has joined ##crawl-dev 16:56:59 there's a band where you can leave your body to possess guys 16:57:18 so you can be a dragon pretending to be a different dragon 16:57:35 possibly a vampire dragon pretending to be a zombie dragon 16:58:20 hahaha, did you actually add the yak thing, wheals? 16:58:22 is there a band where you can wake up and it was a dream all along 16:58:24 %git 16:58:24 07wheals02 * 0.15-a0-1579-gd26fec2: Replace brown oozes in jelly special rooms (MarvinPA). 10(52 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d26fec2bac5d 16:58:26 hm 16:58:34 PleasingFungus, i will with the crab thing 16:58:40 dang 16:59:02 that's going into sgrunt, right? 16:59:04 yeah 16:59:06 ok 16:59:07 like half of my dreams could pass for *bands 16:59:12 hence conditionally 16:59:38 though really the crab one at least isn't that much sillier than ogres 17:00:15 -!- KurzedMetal has quit [Read error: Connection reset by peer] 17:02:03 03wheals02 07* 0.15-a0-1580-gc0acb25: Two new hit messages for LANG_GRUNT (#8348, reaverb). 10(25 minutes ago, 1 file, 9+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c0acb25f08d5 17:03:28 -!- valtern has quit [Remote host closed the connection] 17:03:51 -!- MakMorn has quit [Ping timeout: 252 seconds] 17:06:59 oh Bloax I forgot 17:07:02 finisher did get buffed 17:07:04 very slightly 17:07:14 did it become the +5 scythe of speed 17:07:25 yes 17:12:58 -!- CryptoCactus has quit [Quit: Leaving] 17:18:53 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:24:19 -!- wheals has quit [Quit: Leaving] 17:24:31 -!- rbrrk has quit [Ping timeout: 246 seconds] 17:25:03 -!- Vizerr has quit [Ping timeout: 240 seconds] 17:25:45 where's the code for energy randomization 17:26:53 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1579-gd26fec2 (34) 17:28:43 -!- rockygargoyle has quit [Ping timeout: 246 seconds] 17:31:36 !func lose_energy( 17:31:39 !func lose_energy 17:31:59 !function lose_energy 17:32:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l5465 17:32:04 !cmd !func 17:32:05 No command !func 17:32:11 -!- negatendo has quit [Quit: negatendo] 17:32:11 !cmd !func !function 17:32:13 Defined command: !func => !function 17:32:21 !func lose_energy 17:32:22 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l5465 17:32:26 ontoclasm: ^ 17:33:01 thanks 17:33:09 -!- ActinalWhomp has quit [Ping timeout: 272 seconds] 17:33:25 i can't decide if i should remove it or not for this 17:33:42 trivia: anyone who imports a knife of accuracy game into current trunk will find themselves holding the +27 knife of accuracy 17:33:51 hah 17:33:56 this would be a good ??trivia entry if I could figure out what to remove in favor of it 17:34:28 ontoclasm: what is "this" 17:34:30 ? 17:35:25 i was reading all those dudes complaining about speed 10 so i decided to try making everything speed 11 in a branch and see how it is 17:35:39 PleasingFungus: I'm not even sure if the "Marduk" one is true, given my experince with Igni. 17:35:43 (or rather to set the default move energy to 9) 17:35:43 It just crashes. 17:35:52 reaverb: good replacement candidate, then! 17:36:01 lol 17:36:37 i was thinking it would require changing every mon-data entry, but it was instead a 2 character change 17:36:40 ok, I think we need to make a CDO blog announcement, and maybe also a reddit one 17:36:40 ontoclasm: I actually was thinking the same thing, although move energy 9 doesn't work. 17:36:49 hm? 17:36:55 gammafunk: what's this for? 17:36:59 ontoclasm: See why jellies were changed. 17:37:02 so you just make the player move at 1.1? 17:37:05 from move energy 9. 17:37:16 er 17:37:22 Because it lets you kite them forever but it takes forever. 17:37:22 no, i made things -faster- 17:37:24 someone finally encountered gammafunk_crypt_yreds_forest and I was able to find it 17:37:26 o 17:37:35 wait you actually took seriously 17:37:36 move energy 9 is "speed 11 but only for walking" 17:37:36 that thread 17:37:37 im sorry 17:37:46 i'm not gonna push it or anything 17:37:47 ontoclasm: Oh, that's....odd. 17:37:56 i'm just seeing if it actually makes a noticeable differencein playing 17:38:01 i mean its a solution if you object to speed 10 monsters 17:38:03 it really wont 17:38:07 (hint: it won't) 17:38:12 its only a design purity thing 17:38:35 basically i'm tired of crate posting "ugh devs suck but i refuse to explain anything because they just won't lissstteeeen" 17:38:35 ontoclasm: I am regularly confused by Crawl's bizzare speed system. 17:38:48 so i'm gonna make this, post it, and dare anyone to notice a difference 17:38:52 since when does crate refuse to explain anything 17:38:53 ...maybe 17:39:04 i.e. ZOMG youre encouraged to do "obscure optimal action that no one does" here 17:39:06 l 17:39:10 have you seen a cratepost lately 17:39:15 crate just goes into a thread to post 17:39:29 -!- Yllodra has quit [Ping timeout: 272 seconds] 17:39:30 this is bad, and i wont go into why its bad, but ive graced this thread with my presence, bye 17:39:32 basically 17:39:33 gammafunk: Well recently he said that he didn't want to fight for speed 11 in the bone dragon thread. 17:39:53 theres no point to post just to say why you wont explain something lol 17:40:06 regardless, i was just curious 17:40:16 and it's a ridiculously easy change 17:40:21 so i figured i'd try it 17:40:24 -!- Euph0ria has quit [Ping timeout: 240 seconds] 17:40:36 -!- AreBrandon has joined ##crawl-dev 17:40:44 no, crate has been playign this game a long time and has explained his opinions repeatedly, he just doesn't want to keep reiterating them 17:40:45 We should have an "elite" branch next April Fools to fit the nostalgia one last time. 17:41:04 whats the elite branch 17:41:09 lol 17:41:15 gammafunk: Yes I understand that, just explaining waying "since when does crate refuse to explain anything" is kind of odd. 17:41:31 well it's not kind of odd 17:41:34 Prediction: in the speed 11 branch, spriggan andcentaur win rates will be significantly higher that other species 17:41:52 he doesn't refuse to explain anything, it's just you can't keep posting the same thing over and over 17:41:59 you can just 17:42:02 not reply 17:42:08 Lasty1: that is already true 17:42:10 lol 17:42:13 tabstorm: Speed 11, no vaults , Zot & Lair branches are one level, no monster digging, etc. 17:42:13 s/than/that/ 17:42:22 no vaults? 17:42:24 you mean the branch 17:42:27 or fixed content 17:42:28 Lair level generation is used everywhere. 17:42:30 PleasingFungus: Then I'm really likely to be right :p 17:42:33 he means fixed content 17:42:34 tabstorm: Fixed content. 17:42:35 look, he's been discussing this game extensively and for a long time, I don't think anyone in that position needs to hash out every single argument 17:42:36 o 17:42:44 gammafunk: yes I agree with you 17:42:46 however 17:42:49 it is kind of silly to drop into a thread 17:42:57 No spriggans, no gimmicky monsters, etc. 17:43:00 and crate vigorously 17:43:06 reaverb: what is a gimmicky monster 17:43:08 is it a non-yak 17:43:21 sun demons are the upper limit 17:43:23 "hey guys, i'm just letting you know that i'll grace this thread with my presence to tell you why this feature is problematic" 17:43:25 lol 17:43:30 its like dude just dont reply 17:43:33 -!- Yll has quit [Ping timeout: 240 seconds] 17:43:36 not every thread needs to be replied to 17:43:43 PleasingFungus: the kind that were in the Forest. 17:43:45 Really I think it's fine, if anyone is confused and cares that much, they can just reply and ask, and he'd oblidge I'm sure 17:43:58 reaverb: a gimmick monster is a monster that you (the writer) don't like, then? 17:44:03 I mean crawl dev is this rotating thing, and half of us are pretty new to a lot of this 17:44:35 fair enough gfunk 17:44:50 apparently he does like things about the game though 17:44:59 had me fooled for awhile 17:45:33 PleasingFungus: There is a sort of clear pattern of design in monsters that advanced players dislike and call "gimmicky" 17:45:52 for instance 17:45:58 they move around a ton and dont let you hit them 17:46:02 reaverb: by "advanced players", I think you mean "minmay & crate" 17:46:04 spam summons 17:46:08 aka the crotchety old men of crawl 17:46:17 PleasingFungus: He also means dck. 17:46:23 I forgot about dck :( 17:46:27 dck hates the game anyway now lol 17:46:28 PleasingFungus: Yes, to a degree. 17:46:30 rip dck 17:46:34 tbh 17:46:38 so not really relevant 17:46:45 I don't really care what people who don't like the game think 17:46:49 I think a lot of them want to distill crawl down to the essential good things and those things only, in keeping with a very strict interprestation of the game philosophy, but that's a very constraining bar development 17:46:53 *bar to 17:46:54 per him its too easy now 17:46:58 so not worth it 17:47:11 geeze, and *interpretation 17:47:33 gammafunk: if you can't spell right, how can you develop crawl ?????? 17:47:37 checkmate 17:47:37 -!- Werehuman has quit [Ping timeout: 246 seconds] 17:47:53 PleasingFungus: my name is even misspelled, counter-reverse-checkmate 17:47:59 King me, please 17:48:15 Strike! 17:48:43 -!- fuuu has quit [Ping timeout: 240 seconds] 17:48:50 this branch sounds amusing though 17:48:56 if lair branches are 1 floor 17:49:01 just straight to the vault 17:49:21 its linesprint without the lines 17:49:24 gammafunk: ......wait, what's your name supposed to be? 17:49:32 I was thinking that if grunt gets multispring working, and maybe with some interesting generalizations, we could have a way for peopleto create at least some of these variants 17:49:40 -!- orionstein is now known as orionstein_away 17:49:41 multisprint? 17:49:42 *multisprint 17:49:49 multi-floor sprints 17:50:01 i did want a sprint that is just normal crawl with, like, 1/2 the floors 17:50:07 PleasingFungus: GrandFunkRailroad. 17:50:19 Lasty1: what 17:50:20 It's a lengthy series of typos 17:50:26 Uh, multisprint *is* working. The reason I haven't done much with it is because I want people to look at multizigsprint to make sure I haven't done something stupid :b 17:50:33 I mean zig sprint is effectively multifloor 17:50:34 you just teleport between them 17:50:37 -!- ystael has quit [Ping timeout: 245 seconds] 17:50:45 ontoclasm: I have grand ideas for ÎĽcrawl, where every branch is one floor 17:50:46 Grunt do something stupid? Hmmmm. 17:50:51 mmm 17:51:16 Grunt: including D? 17:51:20 PleasingFungus: including D! 17:51:22 D1 has temple lair orc depths and 4 times portals I hope 17:51:22 Maybe multisprint isn't even a prerequisite for making these variants, actually 17:51:23 Dang 17:51:36 timed 17:51:37 ChangeAj: portal vaults would probably be vaults 17:51:53 fuck it just put the portal there they are already vaults 17:52:19 rush rush rush 17:52:41 -!- Kramin has joined ##crawl-dev 17:53:14 -!- MarkFuKenni has quit [Quit: Page closed] 17:53:57 03|amethyst02 07* 0.15-a0-1581-gfc9929f: Staticalisation. 10(29 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fc9929fd9995 17:53:59 The things that I need to resolve with ÎĽcrawl are basically: 17:54:14 - what to do with Vaults; 17:54:23 |amethyst: someday I will remember to make methods static 17:54:25 (probably just have a pre-made map with a V:$ quadrant in one corner) 17:54:29 do you have a static analyzer for methods like that? 17:54:35 - what to do with hellpanabyss 17:54:56 linesprint hellpan 17:54:58 obv 17:54:58 -!- edlothiol has quit [Remote host closed the connection] 17:54:59 a new branch: hellpanabyss 17:55:05 *hellpanabyss 17:55:05 (Hell needs a fixed map; maybe Vestibule but with subvaults that have hell lords) 17:55:13 yeah, hell is gonna be one floor 17:55:19 -!- CKyle has quit [Quit: CKyle] 17:55:21 ...er 17:55:22 hold on 17:55:24 you could probably shove all of V5 into ÎĽcrawl vaults is halla long 17:55:32 Hell is obvious, because they're branches :) 17:55:37 huh 17:55:38 ok 17:55:50 Pan would fit the vestibule-ish idea much better. 17:56:11 ...and then there's Abyss, which I have no idea what to do with and which probably won't function with sprint right now anyway <_< 17:56:27 (more code required!) 17:56:34 oh, I need to figure out what to do with Tomb too 17:56:39 remove it 17:56:46 hrm, a single abyss level would work ok, no? 17:56:54 gammafunk: fixed abyss....? 17:56:59 well not fixed 17:57:00 if you put enough greater mummies anywhere, it becomes tomb 17:57:15 but we had a single-floor abyss before 17:57:21 the problem is I keep thinking about "single-floor abyss" and the answer keeps coming up "old abyss" 17:57:21 not that it was great or anything 17:57:22 yes 17:57:24 which was terrible 17:57:34 well old abyss had other differences 17:57:39 it was a rather different place 17:57:45 no screaming yaks 17:58:03 yeah, very dif. enemy sets, not "branch pulling" even different rune vaults 17:58:29 sprint abyss should be a tiny linesprint 17:58:35 and then there's the old old abyss which had levlel wrapping. 17:58:37 you start at one end, exit at the other 17:58:41 level wrapping. 17:58:48 and now terrain shifting apparently. 17:58:55 s/now/no/ 17:58:57 -!- wheals has joined ##crawl-dev 17:59:29 * Grunt attacks wheals' weak point!!!!! 17:59:42 do you have a static analyzer for methods like that? <== my compiler at least gave a warning when compiling spl-wpnench 17:59:51 * wheals shaves Grunt like a yak!! 17:59:52 -!- Lumpydoo has quit [Ping timeout: 246 seconds] 17:59:59 * Grunt carves wheals like a ham!!!!! 18:00:09 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:00:19 * wheals squashes grunt like the proverbial dwant (again)!!! 18:00:22 wheals: o 18:00:25 I need to adjust my settings 18:00:25 !hs grunt dwant 18:00:25 No keyword 'dwant' 18:00:29 what 18:00:32 !kw dwant race=fo 18:00:34 Defined keyword: dwant => race=fo 18:00:37 wheals: what was the warning? 18:00:37 !hs grunt dwant 18:00:38 12. SGrunt the Gelid (L27 FoVM of Vehumet), blasted by a titan (bolt of lightning) on Vaults:5 (vaults_vault) on 2014-03-10 04:04:56, with 536857 points after 92419 turns and 5:11:17. 18:00:50 todo win a Fo 18:00:50 PleasingFungus: something about lack of declaration iirc 18:00:56 huh 18:02:02 Grunt: also IMO the best way to get someone to tell you if you broke something (re multizigsprint) is to merge it into trunk 18:02:10 <_< 18:02:35 -!- AreBrandon has quit [Remote host closed the connection] 18:03:02 a new sprint would be great though, it was too bad there were no new sprints in 0.14 18:03:18 Could merge Whale's :D 18:03:23 err, Whales' 18:03:33 fr whale sprint 18:04:06 -!- e1999 has quit [Read error: Connection reset by peer] 18:04:06 At the risk of sounding elitist, it's really difficult to design a sprint properly. 18:04:27 (Not even I've succeeded to this point, though I have high hopes for ÎĽcrawl.) 18:04:30 mumra was planning on a bouldersprint i think 18:04:30 Grunt: what was that one with the kobolds 18:04:36 Like the level from within a Whale? Where you play as pinocchio? 18:04:40 not sure if he ever made any of it public 18:04:41 PleasingFungus: badly designed is what it was :b 18:04:54 (IIRC I wrote a novel on all the things wrong with it) 18:04:55 Grunt: why do you think I mentioned it? :p 18:04:58 dang 18:05:02 yeah, the kobold one was hilariously bad 18:05:05 PleasingFungus: That was the Whales sprint IIRC. 18:05:12 wheals: it's not in the movement-behaviours branch, that's for sure 18:05:17 I thought kobold camp was kennysheep's? 18:05:19 how about the orbrun sprint one 18:05:24 oh was it? 18:05:29 Was it the one which rennames the monster for mercenariys? 18:05:31 kobold mines is what I mean 18:05:54 -!- wheals has quit [Quit: Page closed] 18:06:11 !bug 7805 18:06:11 https://crawl.develz.org/mantis/view.php?id=7805 18:06:12 rip wheals 18:06:19 a greater focus on flavor and setting than most. 18:06:21 kobold mines had a lot of bad vault redefinitions initially, they were removed in an updated version 18:06:49 yeah, but the weird kraken room with growing water 18:06:53 and those ledas slugs 18:07:03 I honestly didn't know what to think of it all when I played it 18:07:07 but yes i don't think it was necessarily good otherwise 18:07:07 gammafunk: leda's slugs are in crawl now! 18:07:09 sort of 18:07:21 no, ledas != slow 18:07:26 true 18:07:28 A kraken room with growing water sounds weird. 18:07:38 although those would be at least a reasonable replacement 18:07:55 a sprint that is just 5 deep-d encompass vaults in a row 18:07:59 reaverb: you enter a room, the doors seal shut, it's you and the kraken 18:08:12 reaverb: and the water starts to grow, until it reaches you, and then the doors open again 18:08:18 beware the kraken cost 18:08:25 And do you get hit? 18:08:35 by the kraken? sure 18:08:43 It would be cute if we had a spring which told a story instead of being all gameplay. 18:08:47 s/spring/sprint. 18:09:00 that's meatsprint 18:09:05 <|amethyst> That's Tutorial 18:09:06 |amethyst: You have 1 message. Use !messages to read it. 18:09:09 Ha. 18:10:02 imho crawl is very badly suited at storytelling 18:10:04 <|amethyst> gammafunk: not sure what the Lua memory thing would be... and doing such a long long run under valgrind would be... painful 18:10:04 it's not the place 18:10:20 yeah, I had no clue either of course, thought you might know 18:10:34 ontoclasm: do you have an opinion on https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12801 ? I was considering just taking out the flash 18:10:35 hrm 18:10:39 it doesn't really seem necessary 18:10:44 !lg thetao x=start 18:10:44 1726. [start=2014-06-16 17:49:21 [20140516174921S]] thetao the Chief of Staff (L27 MiGl of Zin), escaped with the Orb and 15 runes on 2014-06-18 21:37:51, with 10514332 points after 158657 turns and 14:37:23. 18:10:47 iirc I was thinking about this a while back and then forgot 18:10:51 <|amethyst> PleasingFungus: I would suggest trying to cut it down to brown 40, yellow 40 18:11:01 <|amethyst> PleasingFungus: see if that's an improvement 18:11:05 |amethyst: you think it's important to have the flash? 18:11:42 it doesn't really feel like a momentous enough spell to have a flash, and it's not even like ozocubu's fridge in being screen-wide 18:11:59 <|amethyst> I suppose that's true 18:12:19 PleasingFungus: removing the flash would be fine but really somebody needs to fix the general animation problem 18:12:32 <|amethyst> ontoclasm: fix what about it? 18:12:46 is this the "animations are synchronous" thing? 18:12:47 -!- Keanan has joined ##crawl-dev 18:13:07 animations should stop as soon as there's a new "real" frame to draw 18:13:27 <|amethyst> there won't be a new real frame to draw as long as it's happening, because it's synchronous 18:13:45 i... don't know what you mean 18:14:07 the general animation problem is that input doesn't interrupt animations 18:14:08 synchronous with what? 18:14:13 yes 18:14:13 -!- tabstorm has quit [Ping timeout: 246 seconds] 18:14:26 <|amethyst> ontoclasm: with everything. the game sleeps while they're happening 18:14:27 which it should since if you're inputting things you obviously don't care about it 18:14:34 well 18:14:43 yeah, that's the problem then 18:15:05 instead of pausing, it should still accept commands, and cut the animation short if it gets one 18:15:21 i mean, if that's impossible, then that's that 18:15:26 <|amethyst> that's kind of hard to do in anything but webtiles 18:15:30 <|amethyst> because crawl is single-threaded 18:15:45 <|amethyst> and making it multithreaded isn't really an option 18:15:46 it's a far bigger problem in webtiles 18:16:34 <|amethyst> I think it's probably easier to fix in webtiles because you can do animation on the client side 18:16:46 but... for things like arrows moving 18:17:09 surely the game has to do something for each frame of that animation 18:17:10 if anything it would be hilarious if multiple animations could happen at once 18:17:40 can't we just jump out of that loop of drawing the arrow if an input is... buffered or whatever? 18:18:10 iirc the actual process of firing the arrow (hitting things etc) goes on at the same time 18:18:16 so if you jump out early, the arrow will never hit 18:18:25 really 18:18:26 <|amethyst> you could turn off animations from that point forward 18:18:31 yeah 18:19:16 make calls to draw() into no-ops while input is buffered? 18:19:17 screen flashes aren't usually a problem since you don't get them often 18:19:27 <|amethyst> PleasingFungus: to delay() maybe 18:19:39 |amethyst: sure 18:19:39 <|amethyst> not sure how to do that will all three interfaces though 18:19:51 <|amethyst> you can select on console input and the webtiles socket 18:20:03 (except i guess with that poster who spam's ledas for some reason) 18:20:22 if you're casting leda's in every fight, it could get annoying 18:20:22 <|amethyst> but I have no idea how to do a select and also have it break when SDL tiles input comes in 18:20:26 Here's the remove dragon slaying diff if somebody wants to look over it, I still need to reimplement dragon slaying for wrymbane only: http://bpaste.net/show/lVMD3Voh7zGVUIHOYYdy/ 18:20:53 -- completely irrelevant: VSSK should probably be a recommended combo. 18:21:46 also musk 18:22:28 SpSk 18:22:37 <|amethyst> "recommended combo" doesn't exist in quite the same way 18:22:42 <|amethyst> recommended in which direction? 18:22:46 SDL_PeepEvent? 18:22:53 reaverb: tbh I was just planning on removing dragonslaying from random generation 18:22:53 er 18:22:56 SDL_PeepEvents? 18:23:10 but your way looks reasonable; I'd have to see what the wyrmbane implementation looked like, I gues 18:23:15 PleasingFungus: Well giving it to wyrmbane is cleaner. 18:23:25 Just adding the old dragon slaying code to art-func.h 18:23:31 <|amethyst> geekosaur: oh, right, because you'll never have SDL + console/webtiles 18:23:34 Recommended in the Good Combo way. 18:23:38 <|amethyst> geekosaur: so you wouldn't need to interrupt the select 18:23:39 Honestly maybe all brands should work like the art-func.h stuff... 18:23:41 because it goes either way 18:23:51 <|amethyst> geekosaur: but how do you sleep until an event comes in? 18:23:53 reaverb: but what if we want randarts to have dragonslaying sometimes? (we probably don't) 18:23:54 skalds synergize well with the mpvamp 18:24:05 <|amethyst> geekosaur: busywaiting sounds bad, and with sleeps it introduces a delay 18:24:11 PleasingFungus: I'm assuming we don't. 18:24:57 I was thinking there would be a point in the animation thing (_ench_animation) where you either check a flag that something was already seen so don't animate, or do a zero-wait select on stdin or webtiles socket, or SDL_PeepEvents 18:25:05 -!- Basil has joined ##crawl-dev 18:25:20 if the appropriate one of those returnd true, set the "event pending flag" and abort this pass of the animation (and the flag aborts the rest) 18:25:48 <|amethyst> geekosaur: right, but one pass of the animation could be a hundred milliseconds or more 18:26:04 so it's JUST rod of the swarm that crashes with SACRIFICE_LOVE. Every other form of player summoning is fine. 18:26:14 My diagnosis: the rod summons bugs. 18:26:15 and? seems to already have code to abort the animation pass, including the delay, if e.g. it's out of LOS 18:26:44 <|amethyst> geekosaur: right, I'm saying if an event comes in after deciding to do one frame, before finishing it 18:26:45 -!- Nomi has quit [Ping timeout: 244 seconds] 18:26:48 and doing it in that function means it doesn't abort other aspects of a beam (like it actually hitting something) 18:27:08 -!- Nomi_ is now known as Nomi 18:27:09 -!- dpeg has joined ##crawl-dev 18:27:13 !seen reaverb 18:27:13 I last saw reaverb at Wed Jun 18 23:24:11 2014 UTC (3m 2s ago) saying 'PleasingFungus: I'm assuming we don't.' on ##crawl-dev. 18:27:17 hi dpeg! 18:27:18 mm, I am assuming one frame is ok vs. all frames 18:27:24 dpeg: Hello. 18:27:24 Lasty1: i'm going to have to draw like 20 invo icons aren't i 18:27:34 yes please. 18:27:36 it may be imperfect for webtiles biut it would be better than doing the whole animation sequence 18:27:40 reaverb: As far as I understand, dragon slaying brand does not exist for players, but for the monsters. 18:27:44 Hi! 18:28:09 I don't think that's the case... 18:28:09 ontoclasm: I'd be okay with one tile for all sacrifices, but then I never used ability tiles 18:28:30 <|amethyst> geekosaur: yeah, I guess those are probably worse than the relatively rare 300ms frames 18:28:35 if they're simple it's not hard to make a handful of them 18:28:41 PleasingFungus: by that I mean: "it is supposed to be meaningful in the hands of players" 18:28:45 dpeg: Yes it's probably worse that useless on monsters because all it does is randomly messes with draconians and maybe people with dragon's call. It appears on polearms for players currently. 18:28:50 s/that/than/ 18:29:00 reaverb: I am not so sure: what about holy wrath on monsters? 18:29:07 you'll need to pick a color though xD 18:29:26 sky blue maybe? 18:29:27 dpeg: I also dislike holy wrath/damage on monsters. 18:29:38 Well, I came here to say that I don't :) 18:29:38 I'm not sure how we do this properly with webtiles anyway since I think to actually do it at all you need to modify the client, not just code in beam.cc? 18:30:08 (that is, I presume there is javascript somewhere that needs to do it) 18:30:22 -!- ActinalWhomp has quit [Ping timeout: 244 seconds] 18:30:23 -!- Textmode has joined ##crawl-dev 18:30:29 dpeg: an aside: reaverb was talking about simplifying the airstrike damage formula. is that something you have an opinion on? 18:30:45 as in not the special damage to flying players? 18:31:14 PleasingFungus: no, I don't. I assume you keep the special properties of Airstrike in tact. 18:31:22 Oh: while (player_will_anger_monster(mon)); 18:32:11 That was just a vague thing I mentioned since it came up. In general I think most Crawl formulas are overcomplicated. (And I don't see plant to change the special property) 18:32:12 yeah, we were just talking about 18:32:13 -!- wheals has joined ##crawl-dev 18:32:14 reaverb: about monster brands: I think it'd be much better to always disclose them rather than to remove them. 18:32:28 dpeg: I'm not sure what you mean by that. 18:32:34 So that players can make informed decisions. 18:32:51 ah, second language etc. 18:33:01 reaverb: about monster brands: I think it'd be much better to always show them upfront rather than to remove them. 18:33:18 hrm, brands of weapons wielded by monsters always given? 18:33:36 dpeg: I consider "showing monster brands up-front" and "remove or don't remove dragon slaying" rather differant issues. 18:33:50 summon_shadows tries 20 times to find a monster that you don't hate; summon swarm tries forever. Any particular reason for that> 18:33:51 ? 18:33:55 Can I change it? 18:34:02 reaverb: they do address a related concern, though. 18:34:05 -!- Lasty1 is now known as Lasty_ 18:34:19 Lasty_: sounds like a mistake 18:34:21 trying forever is pretty much never a good idea 18:34:54 Lasty_: if you'd like to fix it, recommend you put a patch in a seperate bug report rather than fixing in iashol 18:34:56 dpeg: Well the reason I dislike dragon slaying it that it randomly gives draconians the drawback of having a higher damage enemy without being able to react to it. 18:35:00 yeah 18:35:12 "it randomly messes with draconians and maybe people with Dragon's Call" ==> with shown brands, not randomly anymore 18:35:12 <|amethyst> reaverb: and dpeg's suggestion gives you the ability to react to it 18:35:45 yeah, I see where dpeg is coming from on that suggestion 18:35:56 hrm, currently if you've seen a weapon, monsters won't wield it, is that correct? 18:35:57 Ah, I see what you mean, but I don't mean random as in "I didn't expect this to have extra damage" 18:36:02 gammafunk: Good point 18:36:05 I know there's a great trend to cut things left and right and I am happy about it (and I did my share for this, too) but sometimes it might be alright to think about alternatives before the cutting -- that's why I mentioned this 18:36:06 I suppose a better word would have been "arbitary" 18:36:22 <|amethyst> should monsters just not get brands at all then? 18:36:35 <|amethyst> if monsters getting extra damage sometimes is arbitrary 18:36:42 I think it is good for the game to go for high variance. 18:36:53 add amulet of dragon slaying resistance imo 18:36:54 I don't see why all species can't have a gnoll which does 150% damage due to brand. 18:37:20 because this is how (I hope) we make players react 18:37:40 Brands like freezing and flaming let players react with resistances and such. 18:37:50 reaverb: what about distortion 18:38:16 <|amethyst> or electrocution, because rElec is not exactly easy to get 18:38:29 I mean it's a fair point that "randomly screw a species" is maybe not the best thing ever 18:38:48 gammafunk: Yes I'm mostly focused on the "randomly screw a species" bit. 18:38:51 I won't argue that dracslay is a great brand, don't worry -- it isn't. But it's not too shabby either, imo. (I've been thinking about replacing dracslay with a randomly generated genus-slay.) 18:39:00 dpeg: neat 18:39:04 <|amethyst> reaverb: so are you plannning on removing holy wrath too? 18:39:17 <|amethyst> reaverb: because I don't see how it's different 18:39:22 holy wrath is harder to remove because it means something in player hands 18:39:39 dragon slaying is completely useless against most monsters throughout the game 18:39:40 i think that holy wrath is common enough that you actually make decisions based on the possibility of a weapon a monster has being it 18:39:48 <|amethyst> Bloax: so is holy wrath 18:39:53 |amethyst: That's more long-term, but I do think intrinisc holy damage from monsters should be removed to. 18:39:53 yes 18:39:56 dpeg: only issue with genus-slay is how do you make it useful for players? 18:40:00 as someone who's splatted too many ghouls (twice to holy wrath) 18:40:03 but at least holy wrath comes into play at some point 18:40:20 |amethyst: Holy wrath works well enough in player hands I think letting monsters having it on weapons is worth it for consistancy. 18:40:25 coincidentally the point where dragonslaying completely dies out 18:40:39 Bloax: there are lots of dragons in hell... 18:40:45 uh, i think 18:40:50 there are ice dragons in cocytus 18:40:50 <|amethyst> I guess the problem with dragon slaying is that pain is better? 18:41:08 <|amethyst> every winner has to go through an area full of dragons and draconians 18:41:09 pain is better than a lot of things 18:41:20 <|amethyst> not so much for undead and demons 18:41:25 -!- Anon_ has quit [Client Quit] 18:41:44 <|amethyst> I guess the dragons and draconians aren't the biggest threats though 18:41:47 though the fact that "things that are vulnerable to slay drac" is almost a subset of "things that are slowed by freezing" is not so great 18:41:51 -!- kunwon1 has quit [Ping timeout: 264 seconds] 18:42:18 slay drac is handy in zot, and that might be about it 18:42:19 or not, for some reason i thought dragons were cold-blooded 18:42:22 |amethyst: dragon slaying in player hands does have a posititive effect, but not enough of a positive effect, just to small of one to justify keeping it. (Also the not greatest threat thing) 18:42:43 -!- Nomi has quit [Ping timeout: 240 seconds] 18:43:46 Also note I do think it's fine on wyrmbane, I think dragon slaying doesn't have as much depth as something like flaming but enough so being on an unrandart is fine (See: undeadhunter) 18:44:03 -!- tabstorm has joined ##crawl-dev 18:44:16 -!- category has quit [Quit: Page closed] 18:44:48 genus-slaying is not really any different from randomly giving a monster a lot of slaying or mighting them 18:45:16 gammafunk: Yes. and the vorpal brand already exists. 18:45:19 although I forget what all might does to monsters 18:45:24 you know what's a more reliable genus slayer 18:45:26 electrocution 18:45:28 its like 1.5x damage 18:45:30 50% extra damage 18:45:31 reaverb: well vorpal is not at all the same in terms of the damage increase 18:45:50 wait are we talking about removal of genus slaying 18:45:52 18% versus avg of 75% for dslaying iirc 18:45:58 if it's like holy wrath 18:46:07 but who said it would be _your_ gebus? 18:46:10 genus 18:46:12 lol 18:46:17 My Gebus 18:46:24 anyway, as far as brands go, I think that displaying them all the time is more important than tweaking/removing ones 18:46:37 show on enemy weapons? 18:46:49 gammafunk: Yes, it's only a differance of degree though. 18:47:01 well the degree is all the difference 18:47:04 it isnt much to remove dragon slaying is it?.. 18:47:18 if the brands get revealed, it's also a difference in clarity 18:47:21 I just mean the concept here is "really high damage for this one monster" 18:47:29 i dont see why draconians need a random "haha sucks to be you!" brand 18:47:32 to exist 18:47:43 dpeg: the argument I've seen against displaying all enemy-held brands is that it encourages tabbing, since you now know that the glowing weapon isn't going to be distortion/elec/w/e 18:47:45 id like to think that no one uses dragon slaying 18:47:50 and therefore makes the game more tedious & less tense 18:47:51 yes, that's why all species should have one 18:47:52 tabstorm: have you talked to one. they are jerks 18:48:00 vine-stalker-slaying 18:48:01 please no 18:48:02 don't like Tiamat at all 18:48:29 PleasingFungus: that reminds me a bit of Erik's argument when he was (at first) against giving oklobs a different colour from ordinary plants :) 18:48:33 so the goal is.. to make you paranoid around every glowing weapon because it might hit you for a 100? 18:48:34 hahaha oh my god 18:48:38 tabstorm: that is the argument 18:48:39 of having slay all species 18:48:42 PleasingFungus: you know what's worse, find a vine stalker and just quaff a bunch of !hw in front of them, saying "Man, this tastes amazing!" 18:48:53 gammafunk: a crueler fate than death.... 18:49:03 please dont do this 18:49:06 dpeg: yeah I support it, just playing devil's advocate here 18:49:11 it will make the game really not fun to play 18:49:26 <|amethyst> um 18:49:28 tabstorm: "it" = "random genus slay" or "reveal all enemy weapon brands"? 18:49:29 -!- fuuu has quit [Ping timeout: 244 seconds] 18:49:36 genus slay 18:49:36 <|amethyst> oh 18:49:48 <|amethyst> I thought "it" was "don't reveal all enemy weapon brands" 18:49:49 here: a +6 long sword of slug slaying 18:50:08 it's not "paranoid around every glowing weapon" since there wouldn 18:50:14 't be glowing weapons 18:50:16 gammafunk: https://crawl.develz.org/mantis/view.php?id=8706 18:50:22 -!- alefury has quit [] 18:50:26 <|amethyst> wheals: oh, you'd give the pluses too? 18:50:33 every branded weapon, then 18:50:56 wheals: are we assuming that genus-slay only gets added in if auto-id-enemy-brands is added 18:50:57 Lasty_: cool, I'll apply that after I finish this infiniplex patch (and note my patch merging time estimates are never wrong) 18:50:58 ? 18:51:06 hahaha 18:51:13 as tabstorm said, that would make sense 18:51:26 Lasty_: You should wrap uyour commit messages. 18:51:35 <|amethyst> I guess waiting around on levels with lots of loot (out of sight from the loot), to get more free ID, probably would be unadvisable for other reasons? 18:51:35 why do you want to add genus-slay? 18:51:39 oh yeah, I go for 72 char 18:51:40 gammafunk: would you mind rebasing Iashol onto that patch after you push it? 18:51:41 |amethyst: there's no reason not to, since if distortion is id'd then there's no reason not to try out a weapon 18:51:48 reaverb: wrap them? 18:51:55 Lasty_: commit message line length 18:51:59 just to make more enemies for players to avoid, or be paranoid around? 18:52:02 Don't put the message all on one line. 18:52:07 wheals: the idea was that brands would only be id'd when wielded, either by you or an enemy 18:52:07 gammafunk: Oh, what's the target line length? 18:52:16 Lasty_: well I use 72, but def <75 18:52:22 can do! 18:52:26 because they get indented 18:52:27 maybe i speak for myself here, but i don't want to always be reading the message box just to make sure enemies arent wielding slay-me 18:52:31 |amethyst: this assumes that you know where loot exists, but haven't seen it? 18:52:35 this is why i use tiles and not ascii 18:52:37 and if |amethyst sees longer lines, well he becomes the HULK 18:52:42 <|amethyst> tabstorm: so enemies shouldn't be able to use brands at all? 18:52:52 <|amethyst> tabstorm: because there's still holy wrath 18:52:53 no, but in practice after early D who cares 18:53:00 gammafunk: Aw crap. I'm relying on keeping |amethyst in a good mood. 18:53:01 <|amethyst> and I'm pretty sure we're not going to remove that one 18:53:02 tabstorm: yes, I think you are only speaking for yourself here 18:53:02 -!- gammafunk is now known as HULK 18:53:03 !banish tabstorm 18:53:03 PleasingFungus casts a spell. tabstorm is devoured by a tear in reality! 18:53:04 your char is strong enough tonot get wrecked 18:53:09 after ~xl15 18:53:09 WRAP UR LINES!!! 18:53:13 HULK: please stop being the hulk 18:53:14 -!- HULK is now known as gammafunk 18:53:19 phew 18:53:20 dang, it worked 18:53:27 so much for being hard to program!!! 18:53:37 the vast majority of characters die before xl15 18:53:55 -!- HellTiger has quit [Ping timeout: 240 seconds] 18:54:40 Summon Swarm spell code has potentially infinite loop 13https://crawl.develz.org/mantis/view.php?id=8706 by Lasty 18:54:40 even in the event of banishment, at least you have a chance to survive it, and i believe the chance is not too high to be banished on the first hit anyway 18:55:00 -!- MakMorn has joined ##crawl-dev 18:55:15 Lasty_: also see cheipoke if you want your bug report/commit to show up 18:55:16 whatever, i just dont like having to work around enemies that can deal me a 100 18:55:20 one can poke the chei 18:55:23 <|amethyst> Lasty_: I would recommend also adding a break after you set success = false 18:55:25 just due to their weapon 18:55:26 ??cheipoke 18:55:26 cheipoke[1/1]: http://s-z.org/cgi-bin/cheipoke 18:55:27 ??cheipoke 18:55:27 cheipoke[1/1]: http://s-z.org/cgi-bin/cheipoke 18:55:28 but 18:55:32 it would make tukima's dance good 18:55:38 <|amethyst> Lasty_: that way you don't repeat how_many times 18:55:46 Lasty_: https://dl.dropboxusercontent.com/u/1000017/crawl/sacrifice.png 18:55:48 |amethyst: good call 18:56:09 deng, sacrifice icon 18:56:11 ontoclasm: ooh, that's a nice sacrificial dagger. I like it as a base image for the rest. 18:56:13 (the thing you're sacrificing would go above it) 18:56:19 yeah 18:56:21 Perfect 18:56:34 Oh, can anybody here promote Lasty to updater? 18:56:37 <|amethyst> Sacrifice Daggers 18:56:39 on mantis. 18:56:54 |amethyst: Worth -50 piety. Forces you to use good weapons. 18:57:06 Sacrifice Junk, you become a eunuch 18:57:16 10 piety. No effect. 18:57:19 age of wushu has that 18:57:19 dang 18:57:39 the secret is that being a eunuch was inside you all along 18:57:45 gammafunk: no effect for 50% of characters 18:57:47 <|amethyst> Sacrifice Sacrifice. +40 piety but you can never gain more 18:57:49 ontoclasm: 50% chance of sacrificing your ovaries instead? 18:57:57 Lasty_: o/ 18:58:14 equality 18:58:18 <|amethyst> or perhaps that one would be called... The Ultimate Sacrifice 18:58:27 |amethyst: . . . if it was offered early, that would be very interesting 18:58:34 -!- Ququman has quit [Remote host closed the connection] 18:58:52 <|amethyst> I still never tested out abandoning iashol 18:58:53 sacrifice ambition 18:59:01 I have: nothing happens 18:59:02 <|amethyst> particularly abandoning then rejoining 18:59:10 Sacrifice Life: Worth 10 piety, makes you sit around and talk on irc all day 18:59:13 Iashol's cool with it, but your piety gets reset 18:59:22 <|amethyst> Lasty_: you keep your sacrifices, but no wrath? 18:59:26 yep 18:59:28 that's the wrath 18:59:31 :D 18:59:34 <|amethyst> Lasty_: ah, and you have to make new sacrifices when you rejoin 18:59:39 yup 18:59:49 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140529030207]] 19:00:09 <|amethyst> I guess, since you can't be excommunicated other than by renunciation, that's reasonable 19:00:11 "you wanna cut off your arms, give up the reward i gave you, and then come back? ...sure, kid, go right ahead" 19:00:37 <|amethyst> and they're innate so Zin won't do anything 19:01:02 Opinion poll: the * ability is basically 20% haste by the time you hit max piety. As such, it tends to make life ridiculously easy, and tricks people into abandoning tactics. Is that good because it's a hubris trap or bad because it makes people stop doing the interesting things that make crawl fun? 19:01:03 need to add Arm God to give you your arm back 19:01:07 lol 19:01:11 -!- scummos^ has quit [Ping timeout: 272 seconds] 19:01:12 other players can get 3 arms 19:01:16 or octopodes 9 19:01:30 macabre arm necklace 19:01:30 <|amethyst> don't forget Fo! 19:01:39 is there a Sacrifice Head to remove amulet use 19:01:52 -!- DrinkMachine has joined ##crawl-dev 19:01:57 -!- DrinkMachine has quit [Changing host] 19:01:57 -!- DrinkMachine has joined ##crawl-dev 19:02:01 Sacrifice Neck: your head sticks directly out of your chest. 19:02:03 Lasty_: I'm not really a fan of giving players speed in general, since the most boring monsters in the game are melee monsters which are slower than you. 19:02:09 reaverb: yeah 19:02:18 Lasty_: and I'd been making fun of rob liefeld all this time 19:02:34 <|amethyst> Lasty_: I think the ability to kite everything is way too good, yeah 19:02:55 <|amethyst> I mean, kite everything more easily and quickly than currently 19:02:59 An alternative I was considering is: every time a monster would attack you it instead attacks another monster or itself (scaling chance up to 10% at max piety) 19:03:18 <|amethyst> Lasty_: just losing attacks might be sufficient? 19:03:37 The 27-headed lernaean hydra bites itself!! x27 19:03:56 <|amethyst> wheals: passed that 1e-27 chance I see :) 19:04:05 attack random adjacent square? 19:04:41 <|amethyst> The melodramagon chews the scenery! 19:05:04 |amethyst: Scaling up to 15% chance to skip attack, 1% chance to attack self/ally? 19:05:09 I feel like people would really enjoy that. :D 19:05:25 <|amethyst> I'm not sure I get the flavour of that 19:05:38 <|amethyst> they're so awed they self-flagellate? 19:05:48 well, it makes them shaky and clumsy 19:05:48 I would flavor it as something like "overpowering will" instead of "overwhelming awe" 19:05:56 <|amethyst> they drop the weapon on their toe 19:06:12 As in you will them to not attack or even sometimes turn their attacks on themselves 19:06:20 psychic god could be a cool flavour for it 19:06:35 It could also fit with bisonbisonbison' 19:06:41 being around you makes people really nervous, so they can't hold their weapons steady 19:06:54 's suggestion that the sacrifices allow you to peel back the illusion of reality and get under the hood 19:07:04 ontoclasm: also their spells 19:07:04 maybe discord should also be a possibility 19:07:12 <|amethyst> what was that Borges story? 19:07:22 The goblin misses you, and stabs itself in the eye! 19:07:29 Yermak: Hmm, Bloax, do you know if there is a reason for us to see only top item of the pile? 19:07:34 I'm getting funny questions! 19:08:29 Anyone remember which table has the skill point table? 19:08:52 hm? 19:09:06 <|amethyst> I guess I was thinking of _Hakim, the Masked Dyer of Merv_? I don't know 19:09:10 -!- jziggy has quit [Ping timeout: 246 seconds] 19:09:13 er which file has the table 19:09:22 There's a list of how many skill points you need for different skill levels 19:09:32 maybe skills.cc 19:09:36 or skills2.cc 19:10:08 <|amethyst> Bloax: one of the reasons is that otherwise players have an incentive to press ctrl-x every time a pile comes into view: it costs nothing but the player's time, and it would give additional information 19:10:17 skill_exp_needed in skills2.cc, wiw 19:10:19 fwiw 19:10:46 I'm thinking +1 piety per 1000 sacrificed skill points. Sound about right? 19:10:47 <|amethyst> Bloax: which is more of an issue in console where there's no way you could even begin to show all the items in line 19:11:11 -!- Staplefun has quit [Ping timeout: 244 seconds] 19:11:16 skill points aren't usually indicated to the player 19:11:18 <|amethyst> Bloax: you could announce everything in the message area, but you'd also have to do that whenever a monster dies and drops items, etc 19:11:24 but then again piety isn't either 19:11:24 wheals: piety isn't either 19:11:29 haha 19:11:39 jinx 19:12:07 -!- Watball has quit [Quit: Leaving] 19:12:14 that'd be +7 piety for sacrificing a level 15 skill 19:12:34 Maybe 1 per 500? 19:12:34 <|amethyst> Lasty_: is this something new, or changing sac aracana? 19:12:35 that sounds a bit low 19:12:39 <|amethyst> s/arac/arca/ 19:12:51 Lasty_: A nonlinear arrangement might be better. 19:13:00 |amethyst: changing all the skills that gives extra points for useless skills: dodging, stealth, armour, evo, summoning, arcana 19:13:03 so people don't train up skills just to sac them. 19:13:04 |amethyst: sacrifice arachnids? 19:13:11 reaverb: such as? 19:13:18 <|amethyst> could use the skill level 19:13:26 <|amethyst> since that's logarithmic on the XP 19:13:29 <|amethyst> well 19:13:35 <|amethyst> logarithmicish 19:13:35 skill points are nonlinear with respect to skill levels, yeah 19:13:39 as in level 15 skill = 15 points? 19:13:47 Well I sort of ment nonlinear in the other direction <_< 19:13:50 and the player only sees the level 19:13:59 <|amethyst> reaverb: a bigger bonus the more you have trained the skill? 19:14:03 -!- wheals has quit [Quit: Page closed] 19:14:09 |amethyst: Yes. 19:14:35 So people don't, for example, train summoning a bit before sacing love late game. 19:15:16 reaverb: if someone wastes 7000 skill points worth of xp to get an extra 7-14 piety, then they earned it 19:15:28 <|amethyst> training a skill to level 6 for 1 piety sounds like not a trade people would make 19:15:36 <|amethyst> using the original proposed formula 19:15:46 Lasty_: Hmm. I guess just being low makes sense. 19:15:52 Similarly, if they sacrifice a level 27 skill for a boost of 29-58 piety, I would just feel sad for them 19:16:13 Iashol_27_robin 19:16:15 just set whatever 27 levels costs to 200 piety 19:16:32 <|amethyst> ontoclasm: I think people might actually do that 19:16:57 Iashol might be a decent swap god from Trog if you could do that 19:16:59 <|amethyst> train summoning to L27 and sacrifice love to get all the iashol abilities with only one sacrifice? 19:17:24 hm 19:17:57 <|amethyst> then again, 27 summoning might be better than all the iashol abilities? 19:18:00 <|amethyst> maybe not 19:18:49 if you get max piety from a level 27 sacrifice, a level 15 piety would be 48 piety 19:18:54 which seems a bit much to me 19:19:09 <|amethyst> Lasty_: and a L27 sacrifice with -4 aptitude would be 400 piety :) 19:19:17 ha, yeah 19:19:42 27 summoning is pretty sweet, especially in combination with a god that doesn't require sacrifices 19:20:09 ontoclasm: better do something about crabs soon 19:20:12 my feeling is that the skill points bonuses should be a little icing but not something to seek out 19:20:17 ghost crabs are still big questionmarks 19:20:43 -!- Zermako has quit [] 19:20:48 unknown monster: "ghost crab" 19:20:48 %??ghost crab 19:20:54 @??ghost crab 19:20:55 unknown monster: "ghost crab" 19:20:59 hm 19:21:01 are they undead 19:21:11 they are a monster 19:21:13 and Chei mon database still needs to be updated. 19:21:31 yeah, but your tile definitely looks undead and i think they're alive 19:22:50 -!- trystero has quit [Quit: Page closed] 19:23:21 they are ghost crabs! 19:23:48 <|amethyst> Rebuilding chei 19:24:02 |amethyst: added the break statement 19:24:35 idk, i just think i heard someone mention them as being alive 19:24:48 <|amethyst> Lasty_: I'll make one more tweak myself 19:25:06 <|amethyst> Lasty_: besides fixing the positioning of the brace you just added :) 19:25:13 lol, oops 19:25:23 <|amethyst> Lasty_: you were on Windows? 19:25:25 My defaults are exactly the opposite of what crawl wants 19:25:27 yes 19:26:15 <|amethyst> I really don't know of a way to do regexps like those in perl 5.8 :( 19:26:24 <|amethyst> I'm sure it's possible 19:27:08 <|amethyst> if not with a regex then one could write a parser; I just don't want to do that :/ 19:27:24 I could probably find a way to change Sublime's defaults 19:28:11 Lasty_: also, somebody on SA noted that some of the sacrifices ask if you're sure while others don't 19:28:29 yeah, I was surprised to see that. I must have made a mistake during the initial merges 19:28:50 hm 19:28:58 wait, I just checked: they all have a prompt! 19:29:19 if (!yesno("Do you want to accept this sacrifice? ", 19:29:19 true, 'n')) 19:29:44 dunno 19:30:04 maybe said person was just spazzing, it happens 19:30:22 Not all of them have an extra line that says something like "Iashol asks you to do x y z" -- those are only on the variable sacrifices. 19:30:38 hm 19:30:56 maybe the others could say "Do you really want to sacrifice your ___?" 19:31:01 just as a reminder 19:31:34 yeah, probably not a bad idea 19:32:02 require typing "yes" obviously 19:33:30 <|amethyst> Require typing "I, , being of sound mind and body..." 19:33:44 can we get some digital signature support? 19:34:02 make it do e-mail verification 19:34:08 |amethyst: but we have no players of sound minds! 19:34:08 They have to draw the message with the mouse. In currsive. 19:34:12 Also in their own blood. 19:35:25 -!- tabstorm has quit [Ping timeout: 246 seconds] 19:35:31 ASSERT(save) in 'tags.h' at line 51 failed. 19:35:31 <|amethyst> %??ghost crab 19:35:39 <|amethyst> haha 19:35:43 fire crab (04t) | Spd: 10 | HD: 8 | HP: 38-65 | AC/EV: 9/6 | Dam: 1504(fire:8-15), 1504(fire:8-15) | !sil | Res: 06magic(42), 04fire+++ | Vul: 09poison | Chunks: 09poison+07contam | XP: 780 | Sp: b.flame (d12) | Sz: small | Int: insect. 19:35:43 <|amethyst> %??fire crab 19:35:50 Ha yes that's odd. 19:36:09 what data type is a text inside double-quotes by default? 19:36:15 <|amethyst> Lasty_: const char * 19:36:22 ty 19:36:35 <|amethyst> hm 19:36:36 * reaverb wonders what the best way to replicate the damage of dragon slaying for Wyrmbane would be. 19:36:44 <|amethyst> bolt::draw -> cgotoxy -> save_game what??? 19:37:01 -!- Blazinghand|Work has quit [Ping timeout: 244 seconds] 19:37:07 -!- tabstorm has joined ##crawl-dev 19:39:29 <|amethyst> screen write out of bounds 19:45:08 -!- nonethousand has quit [Ping timeout: 240 seconds] 19:45:45 -!- CKyle has joined ##crawl-dev 19:47:24 -!- Bloax has quit [Quit: Error: Bloax not found] 19:47:31 -!- Staplegun is now known as sgun 19:49:11 <|amethyst> Lasty_: I think I'll also increase the number of tries to 100, since there are 13 monsters in the list 19:49:43 <|amethyst> Lasty_: if some future god hated all but one of those monsters, 20 tries would only have an 80% chance of hitting that monster 19:50:06 <|amethyst> Lasty_: while 100 tries would have a 99.97% chance 19:50:13 -!- Bloax has joined ##crawl-dev 19:50:21 fair enough 19:50:24 -!- fuuu has quit [Ping timeout: 255 seconds] 19:50:31 since we break after one total failure, that should be fine 19:51:17 <|amethyst> I guess techically it's 21 right now 19:51:30 <|amethyst> s/chic/chnic/ 19:53:07 -!- Nomi has quit [Ping timeout: 245 seconds] 19:54:38 03Lasty02 {|amethyst} 07* 0.15-a0-1582-geaab847: Stop Summon Swarm from looping infinitely. 10(66 minutes ago, 1 file, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eaab847603a7 19:54:40 -!- surprisetrex has quit [Quit: Leaving] 19:54:40 -!- moose has quit [Ping timeout: 245 seconds] 19:55:43 03Lasty02 {|amethyst} 07[iashol] * 0.15-a0-1546-g4aea661: Stop Summon Swarm from looping infinitely. 10(67 minutes ago, 1 file, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4aea66124d18 19:56:38 Experimental (iashol) branch on crawl.s-z.org updated to: 0.15-a0-1546-g4aea661 19:59:31 revenant (10L) | Spd: 10 | HD: 18 | HP: 67-96 | AC/EV: 8/12 | Dam: 26 | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1926 | Sp: ghostly fireball (3d23), ghostly flames, dispel undead (3d27), 04esc:blink away | Sz: Medium | Int: high. 19:59:31 <|amethyst> %??revenant 20:00:37 -!- puissantveil has quit [Ping timeout: 246 seconds] 20:03:51 03infiniplex02 {gammafunk} 07* 0.15-a0-1583-g616f59b: Update layout weights and placement (#8610) 10(3 weeks ago, 10 files, 223+ 101-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=616f59b9953e 20:04:26 -!- PleasingFungus has joined ##crawl-dev 20:06:22 gammafunk: many thanks! 20:06:36 -!- tksquared has quit [Ping timeout: 255 seconds] 20:06:51 dpeg: no problem, I didn't do much besides delay things :) 20:07:31 But I did see less of that annoying "quad triangular rooms in a mega-huge area" layout 20:07:35 which makes me happy 20:08:21 And it looks like I commited Lasty's loop cleanup, just like I said I would 20:08:25 really on the ball today 20:08:39 Alerting players to sacrifice tiers: piety 0-15: trivial; 16-25: modest; 26-35: good; 36-50: major; 50+: incredible. 20:08:45 Sound like the right language 20:09:02 ? 20:09:08 indredibly sacrificed 20:09:13 uncannily sacrificed 20:09:26 nah 20:09:35 sacrificied to pieces etc :) 20:09:40 ??hair stats 20:09:40 hair stats[1/1]: extremely bad hair <10, awful hair <30, poor hair <60, choko hair <90, normal hair <120, quite good hair<160, very nice hair<220, extreme hair<300, extraordinary hair <400, incredible hair <520, uncanny hair <700, almost entirely hair >=700 20:09:49 almost entirely sacrificed 20:10:19 shouldnt there be a hair meter instead 20:10:23 gotta keep with the times 20:10:37 well hey that noise overlay was proposed 20:11:12 tabstorm: it's not the eighties and you're not at a metal concert 20:11:13 sorry 20:11:44 :( 20:12:00 noise overlay? 20:12:12 Sounds like unanimous approval. :p 20:12:12 like a noise meter, yea? 20:12:18 why not have one 20:12:38 noise is pretty obscured for being somewhat important 20:12:49 I would be fine with a noise meter, now someobdy just needs to make a patch, 20:12:59 <|amethyst> hm, can't figure out why monster is screwing up on ghost crab but not on revenant or fire crab 20:13:03 almost entirely noise 20:13:04 (Well I don't remember anybody objecting) 20:13:05 what exaclty would the meter be? 20:13:11 or overllay. 20:13:12 i mean 20:13:14 noise on you? 20:13:18 tabstorm: well that's the other problem :D 20:13:19 like how would the display work 20:13:23 noise on you sounds fine. 20:13:33 or noise you mke 20:13:35 makes sense 20:13:49 its then a consideration of 20:14:00 noise on you? 20:14:05 how much noise you make 20:14:20 i guess then you need to consider the spread of that noise 20:14:35 maybe display the ambient noise as well? 20:14:43 im not sure how the noise propagation works 20:15:38 <|amethyst> some kind of simulated diffusion with attenuation based on feature type 20:15:53 <|amethyst> there's a noise grid 20:15:57 <|amethyst> it is recursively updated 20:16:06 <|amethyst> I haven't really looked into the details 20:16:12 double-walls do completely attenuate noise, regardless of type, yes? 20:16:23 -!- Yermak has quit [Quit: Page closed] 20:16:45 and I guess regardless of noise value 20:17:33 -!- rchandra has joined ##crawl-dev 20:18:00 like just saying "you make 25 noise" isnt something the player can interpret in a meaningful way 20:18:10 since the propagation is what matters 20:18:13 and you cant really show it 20:18:18 since its contingent on dungeon featurse 20:19:03 yeah I'm not sure, you'd probably just have a "quiet, noisy, loud, very loud" indicator for each action, I guess 20:19:23 <|amethyst> Should it be just noise generated at your position? 20:19:23 displaying a noise integer might be ok, if it were colorized 20:19:29 <|amethyst> what about fireball or lightning bolt? 20:19:35 ug 20:19:43 <|amethyst> or a summon nearby stepping on an alarm trap 20:19:52 hrm, does lbolt generate noise from each square in the beam? 20:20:05 hmm 20:20:08 I guess it would make sense if it did that 20:20:11 rename alarm trap to gong trap 20:20:14 i feel like noise is basically 20:20:23 oh yeah, just have the noise overlay print gong messages 20:20:31 "not overly noisy": like you doing normal actions 20:20:39 noisy: casting spells and stuff 20:20:43 really noisy: lightning bolts 20:20:46 and qazlal 20:20:53 <|amethyst> gammafunk: unless I'm misreading, beams make noise when they hit a monster 20:21:11 ah, makes sense as well 20:21:23 when they hit a monster or where? 20:21:29 fwiw the only time i ever think about noise in the game is end vaults when im using digging 20:21:47 <|amethyst> reaverb: both, it's at the bolt's pos() 20:21:53 Hmm. 20:22:15 -!- fleugma has quit [Ping timeout: 272 seconds] 20:22:18 <|amethyst> also in affect_endpoint it looks liek 20:22:20 <|amethyst> like 20:23:18 <|amethyst> tabstorm: I think about it when I don't learn meph on a stabby char 20:23:49 <|amethyst> (though I once did okay with an evaporate stabby char) 20:23:56 well, "stealth" builds are kinda different, i suppose 20:24:03 what sort of considerations are there 20:24:15 if you want to know how bad beastly appendage is 20:24:20 llike, when i played stabbers, it wasnt too different from anything else, i was just able to kill some enemies by stabbing 20:24:25 then it's basically +1 level of unarmed 20:24:26 and more easily avoid dudes 20:24:28 or a +1 ring of slaying 20:24:56 <|amethyst> tabstorm: if you wake things up you will be able to kill fewer enemies by stabbing 20:25:03 <|amethyst> tabstorm: even if you can run away from them 20:25:08 well 20:25:35 im just trying to think of actions i wouldnt take as a stabber 20:25:42 that dont involve conjurations or lightning rods 20:25:46 or shouting a lot 20:25:51 +1 level of unarmed beats +1 ring of slaying, since it improves attack speed too 20:26:28 it doesn't 20:26:41 re showing noise propagation, noise should really just not be affected by dungeon features in the first place :P 20:26:52 -!- zercules has quit [Ping timeout: 246 seconds] 20:26:53 yeah, i think then you could meaningfully say you have a "noise range" 20:26:56 in a sense 20:26:59 minmay: That would probably break a lot of vaults. 20:27:07 also its really weird that noise is effectively like 5 times as loud in crypt and tomb and the game does absolutely nothing to tell you about this anywhere ever 20:27:16 its that much? 20:27:17 dang 20:27:18 reaverb: it is how things worked until 0.8 20:27:27 minmay: Really? Hmm. 20:27:30 I had no idea. 20:27:31 reaverb: changing noise to be stopped by walls is what broke vaults 20:27:38 reaverb: changing it back would unbreak more vaults than it breaks, probably 20:28:25 can you give an example of how you would break a vault with noise 20:28:32 do you mean digging 20:28:34 outside the vault 20:28:43 -!- PolkaDot has quit [Quit: Lost terminal] 20:28:45 spider is like +3 with some other goodies 20:29:16 or generally drawing enemies to choke points 20:29:54 well I'm not sure how noise attenuated pre 0.8, but in more open vaults the enemies tend to simply mob you if no features exist to attenuate the noise 20:30:21 tabstorm: well in 0.7 if you cast lightning bolt outside the elf:$ vault you would wake up the stuff in it, and if you do that now, you wake up 2 death mages if you're lucky 20:30:26 I suspect that it would affect hangedman's vaults a fair bit 20:30:29 well 20:30:40 in elf 3 ends now i lightning rod into the vault and walk back 20:30:43 so vault makers use walls w/doors a lot to prevent all the vault monsters from rushing the player 20:30:46 and i usually get you hear a shout x22 20:30:55 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 20:31:00 I can't read the minds of the people who designed pre-0.8 vaults but certainly a great deal of my pre-0.8 vaults were made under the assumption that noise would do something 20:31:05 I think he designs with noise blocking in mind? 20:31:06 and now it doesn't 20:31:47 beak+horns:1+talons:1 is about +4 20:32:14 so its a good strategy there at least. 20:32:22 <|amethyst> %git 95cc9338 20:32:22 07greensnark02 * 0.8.0-a0-4355-g95cc933: New noise propagation system. 10(3 years, 5 months ago, 5 files, 697+ 70-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95cc9338a77e 20:32:24 hangedman said that noise was one of the most important things to understand for good vaultmaking IIRC. 20:32:26 of course nobody seemed to have a problem with wildly changing how noise works on tomb:3, so I can see why you could consider this not an issue either 20:32:56 minmay: This wild change being the subvault? or the new system in 0.8? 20:33:09 <|amethyst> %git 6c38fdbc 20:33:09 07doy02 * 0.8.0-a0-691-g6c38fdb: add ambient noise levels to branches 10(3 years, 10 months ago, 4 files, 74+ 24-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6c38fdbc4fef 20:33:13 reaverb: the wild change to tomb:3 was greatly increasing all noise made in tomb 20:33:25 which was done in version... 20:33:30 minmay: Ah. 20:33:35 yes, that 20:33:42 0.8 20:33:43 ok 20:33:49 it happened to be in 0.8 yes 20:34:03 4300 commits 20:34:05 well 20:34:07 the wall noise change did basically nothing to tomb 20:34:22 how did that change the strategy? 20:34:30 but it changed pretty much everywhere else 20:34:44 for tomb 3, that is.. 20:34:46 tabstorm: before 0.8, I might have been willing to make a melee attack on tomb:3 sometimes 20:34:49 i mean right now you stair dance 20:35:09 * reaverb vagues muses about people in the future trying to pin down when item destruction was removed. 20:35:09 so before you would do things other than wait for things to get next to you in stairdancing position 20:35:12 or cast, say, iron shot 20:35:32 reaverb: those people will have jetpacks. They won't care. 20:35:33 -!- Nomi has quit [Ping timeout: 272 seconds] 20:35:53 tabstorm: stairdancing was less appealing since you were allowed to make small amounts of noise at the start without drawing the entire level 20:36:07 I will have changed identities and had surgery to change my appearence by then, good luck tracking me down 20:36:28 not that I think tomb:3 is an important part of the game either way 20:36:43 Lasty_: and Z-levels? :D 20:36:53 <|amethyst> ambient noise currently adds a random amount to every sound 20:37:00 <|amethyst> not proportional to the loudness 20:37:41 -!- Morik has quit [Client Quit] 20:37:54 reaverb: z-level tomb is going to be awesome, but jetpacks make a lot of noise 20:38:05 Lasty_: Hmm. 20:38:09 |amethyst: 10 + 1d10 is bigger than 1+1d10 20:38:21 |amethyst: especially when the number of squares alerted increases quadratically 20:38:33 Of course, if the stack of bone dragons is high enough, it'll reach you even at high z levels 20:39:25 -!- Moanerette has quit [Quit: Page closed] 20:40:12 I don't recall bone dragons being in tomb 20:40:20 <|amethyst> minmay: but 1d10 is a bigger increase to 1 than to 10, particularly if the danger is a quadratic function 20:40:27 individual bone dragons no 20:40:40 but bone dragons riding bone dragons riding bone dragons, definitely 20:40:43 oh god 20:41:51 -!- PleasingFungus has joined ##crawl-dev 20:41:54 |amethyst: well if you think of it in the context of tomb:3 specifically (which is the main place where ambient noise is important) there aren't gmummies 10 squares out from the staircase, there likely are gmummies 20 squares out 20:42:34 -!- Nomi has quit [Ping timeout: 240 seconds] 20:45:44 -!- Nomi_ has quit [Ping timeout: 244 seconds] 20:46:01 PleasingFungus: What do we wrap description text to again? 20:46:22 I usually try to wrap to 80 (79 not counting newline) 20:46:22 I just think that ambient noise should be hinted at somewhere ingame since it is important in at least once place (I would argue there are more, crypt in particular) 20:46:30 reaverb: what file are you looking at? 20:46:35 unrand.txt 20:46:47 minmay: I've also thought this 20:46:54 t e c h n i c a l l y 20:47:01 I think it's hinted at in some of the branch descriptions 20:47:11 How did you type a space between each of those letters so fast? 20:47:11 <|amethyst> yes, I also think it should be shown in-game somehow, and descriptions don't count 20:47:13 but (a) no one reads those and (b) no one would suspect it's an actual mechanic 20:47:15 (and I don't think saying "quiet" somewhere in crypt's description is a sufficient hint, players will assume it is just another meaningless flavour adjective) 20:47:20 reaverb: I actually had to go back and retype a few 20:47:20 <|amethyst> just a message when you enter the level 20:47:37 PleasingFungus: Still. that's fast. 20:47:38 <|amethyst> or when you change between levels of different ambient noise maybe 20:48:04 like the hive entry message 20:48:13 it's been so long - what was the hive entry message? 20:48:14 did that even exist at the same time as ambient noise 20:48:17 something about buzzing 20:48:21 "you hear quiet mummying" 20:48:22 afaik ambient noise is very old 20:48:25 just "you hear a lot of buzzing" or words to that effect 20:48:31 <|amethyst> PleasingFungus: 0.8 20:48:34 Hive was around when ambient noise was introduced. 20:48:34 ambient noise isn't that old 20:48:41 <|amethyst> this just came up 20:48:45 -!- jeffro has quit [Read error: Connection reset by peer] 20:48:52 its addition was very noticeable in hive 20:48:53 <|amethyst> %git 6c38fdb 20:48:54 07doy02 * 0.8.0-a0-691-g6c38fdb: add ambient noise levels to branches 10(3 years, 10 months ago, 4 files, 74+ 24-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6c38fdbc4fef 20:48:57 well the conversation never really stopped <_< 20:48:58 huh 20:48:59 interesting 20:49:02 because you could stand next to a bee and shout repeatedly and it wouldn't wake up 20:49:07 lol 20:49:07 Ha. 20:49:25 it *feels* like a legacy mechanic! 20:49:35 (maybe that is a slight exaggeration, but not that much of one) 20:49:37 You kick the bee. Nothing happens. 20:49:55 <|amethyst> oh, wow 20:49:59 <|amethyst> it was 20 20:50:14 <|amethyst> shout is what, 12? 20:50:18 yeah 20:50:21 gammafunk: careful, or people will go around trying to kick bees in random places in the hopes that it will allow them to teleport 20:50:22 <|amethyst> haha 20:50:24 maybe it wasn't an exaggeration then! 20:51:07 -!- fuuu has quit [Ping timeout: 240 seconds] 20:51:22 SamB: Is that some sort of nethack referance? 20:51:22 -!- dpeg has quit [Quit: totem pole] 20:51:35 reaverb: hah 20:51:40 ,xyzzy 20:51:45 ??xyzzy 20:51:45 I don't have a page labeled xyzzy in my learndb. 20:51:52 <|amethyst> sounds more like milon's secret castle 20:52:03 -!- tksquared has quit [Ping timeout: 240 seconds] 20:52:06 actually, it's Adventure 20:52:35 <|amethyst> kicking bees? 20:52:45 <|amethyst> it's been a while; I don't remember that 20:52:48 oh, no, the "Nothing happens" thing 20:52:49 Adventure (game) isn't really googleable >_> 20:52:51 <|amethyst> ohh 20:52:57 I wanna be a beekicker when I grow up 20:53:00 aka advent 20:53:05 also see xyzzy 20:53:07 reaverb: http://en.wikipedia.org/wiki/Adventure_%281979_video_game%29 20:53:16 <|amethyst> Colossal Cave 20:53:26 <|amethyst> no, not that one 20:53:30 Oh, that one, hmm. 20:53:32 o 20:53:33 isn't it? 20:53:34 http://en.wikipedia.org/wiki/Colossal_Cave_Adventure 20:53:35 it's linked 20:53:38 well they're both called adventure 20:53:39 plugh 20:53:44 -!- jeffro has joined ##crawl-dev 20:53:46 !send Grunt plog 20:53:46 Sending plog to Grunt. 20:53:51 !send PleasingFungus plugh 20:53:51 <|amethyst> The Atari one is Strongbad's "somebody get this freakin duck away from me" game 20:53:51 Sending plugh to PleasingFungus. 20:54:03 !send grunt Plog 20:54:04 Sending Plog to grunt. 20:54:04 okay, well, the one in the caves is what I meant 20:54:09 oh I got that backwards 20:54:11 w/e 20:54:14 my copy is called Advent.z5 20:54:15 <|amethyst> the atari one is pretty fun actually 20:54:30 at least, I think it's .z5 20:55:04 okay, maybe I downloaded Advent.inf and compiled it myself, I don't remember 20:57:19 <|amethyst> probably it's already happened, but if not someone should make a roguelike based on/inspired by the Atari Adventure 20:57:40 !seen wheals 20:57:40 I last saw wheals at Thu Jun 19 00:14:03 2014 UTC (1h 43m 37s ago) quitting, saying 'Quit: Page closed'. 20:57:43 hm 20:58:32 1learn add hm 20:59:03 It's differant from my Hmm 20:59:08 and my "Hmm..." 20:59:14 <|amethyst> ˇwtf hm -> Hill Merfolk or Humanitarian 20:59:33 !send |amethyst mountain merfolk 20:59:33 Sending mountain merfolk to |amethyst. 20:59:46 (clearly rC+ because they are used to ice cold water) 21:01:06 <|amethyst> They're not actually merfolk: https://en.wikipedia.org/wiki/Methemoglobinemia#Carriers 21:01:10 -!- conted has quit [Ping timeout: 246 seconds] 21:01:29 <|amethyst> (this is the part of Kentucky I'm originally from, a county or two over) 21:03:18 -!- CKyle has quit [Quit: CKyle] 21:04:00 hm. thinking about doubling the frequency of beogh follower blessings. 21:04:14 and tweaking the messages, maybe. 21:04:37 hm 21:05:03 <|amethyst> can we let allies with ranged weapons pick up ammo? I guess that might annoy some players who want the ammo themselves... 21:05:27 <|amethyst> or, don't allow ranged gifts 21:06:16 why just just have 21:06:26 "beogh refills your alllies' quiver!" 21:06:48 So to bring the debate about weapon brands back up: Does it make sense to give everybody Ash styple "It is wielding a blessed long sword of holy wrath." messages? 21:06:58 |amethyst: just pushed two more patches for Iashol. One adds a lot of useful balance/clarity 21:07:18 the other is just a typo fix 21:07:23 |amethyst: Maybe allies should just shoot ghost ammo? 21:07:26 If we are going to make wielded brands into public info, then I think it'd be immoral (?) not to have those messages, yes. 21:07:28 q: what is the goal of having un ided brands? 21:07:41 <|amethyst> reaverb: yeah, that would be reasonable 21:07:44 is it to get the player to worry about distortion, or early elec/venom? 21:07:47 <|amethyst> ghost ammo I mean 21:08:04 or if you walk around with neg resists, i guess 21:09:27 tabstorm: It's so you can prepare, like dpeg said. I don't really mind the current situation but I think hijacking the Ash code would be pretty easy to do. 21:09:44 sure 21:09:50 <|amethyst> reaverb: he asked about the point of *un*ided brands 21:10:00 Oh, hmm. 21:10:03 i mean, the current state of affairs 21:10:15 <|amethyst> tabstorm: unided brands in general, or in the hands of monsters? 21:10:24 i imagine the goal must be: to cause the player concern over potential distortion (or early elec/venom) 21:10:26 when used by enemies 21:10:33 disto also applies to wielding 21:10:48 I don't really see the point there either, except maybe to stop the player from obssessing over what enemies are wielding. 21:11:01 that would make no one ever use disto outside of lugonu followers 21:11:07 <|amethyst> 1. having to make decisions based on imperfect information is sometimes interesting (but in practice maybe people assume the worst?) 21:11:25 how i think it plays out is 21:11:29 assuming the worst is definitely the correct way to treat enemies with glowing weapons 21:11:31 in early D you must assume the worst 21:11:32 I think you're just overreacting to abyss 21:11:39 in later game it dosent matter 21:11:45 assuming the worst is the right way to play, but also not that fun I think 21:11:55 crawl players http://bit.ly/1sphEOe 21:11:59 so you should in theory but it dosent really affect how you play 21:12:04 by the midgame 21:12:14 eb: im pretty sure if a monster can instantly kill you if you melee it, you shouldnt melee it 21:12:35 PleasingFungus: Not necessarily. If I know a monster can para sometimes and have to think of an escape plan each time, it might be more fun than just tabbing even if I use that escape plan only once in a blue moon. 21:12:41 yes 21:12:56 that's fine when it's semi-uncommon and limited to specific enemy types 21:13:00 but every enemy with a glowing weapon? 21:13:01 I have to play the no fucks given player to the overwhelming amount of grumpy players tho 21:13:12 to balance things out 21:13:35 you gotta just save the fucks for early D 21:13:42 when you can die 21:13:58 PleasingFungus: Oh, if you're saying "Assuming almost enemy is worse than it actually is is unfun" Than that makes sense even though I haven't experinced that myself. 21:14:30 I'm just picturing, in my head, carefully double-checking every orc in orc for glowing weapons, and standing off with throwing weapons/etc for everyone one of them 21:15:03 wizards, ogre magi, etc. also get their own glyphs/tiles 21:15:13 monsters that are wielding certain weapons do not 21:15:32 well, at least in tiles, you can see the glowing weapons 21:16:05 don't you only see the base type? or are there different doll tiles for runed/glowing now 21:16:55 so a monster with a glowing weapon gets a different glyph/colour 21:17:08 then it turns out that weapon is a big piece of crap 21:17:14 but you still have a WARNING monster roaming 21:17:15 I think you do see the glowing weapons, yes 21:17:18 So does enabling Ash style messages for everybody and only enabling Ash style messages for everybody sound fine? 21:17:21 what if you are following ash 21:17:22 and 21:17:24 dang cut 21:17:43 anyway if you are following ash and he tells you the orc is wielding a +1, +0 pointed stick 21:17:53 do you still want a WARNING glyph change on that 21:18:06 reaverb: this is with or without the auto-id'd enemy brands? 21:18:09 <|amethyst> You can actually show yourself that info in console with some work 21:18:21 eb: careful, that straw looks pretty flammable 21:18:24 <|amethyst> I mean, which enemies have runed weapons 21:18:25 PleasingFungus: Does Ash do that automatically? 21:18:33 /already? 21:18:34 it shows base type and glow 21:18:51 <|amethyst> with the new ctrl-t plus the item_glyph option 21:18:56 -!- rophy has quit [Client Quit] 21:19:17 it says a lot about how much crawl has improved that most of the pet peeves grumpy players have are complete nonissues to a lot of people 21:19:24 this is good I suppose? 21:19:27 reaverb: if you've cursed your weapon, Ash does tell you the brand of enemy weapons, yes. 21:19:28 I'll just leave 21:19:30 -!- eb has left ##crawl-dev 21:19:30 its great because i never have to examine the text box in combat 21:19:38 basically 21:19:39 -!- sgun has quit [Ping timeout: 264 seconds] 21:19:41 PleasingFungus: Yes, that's what I would enable for everybody. 21:19:47 which is good because i want to bump into dudes not read 21:19:50 anyway while half the problem is indeed that you often have to examine a monster to see what it is wielding, the other half still exists: it's rather tedious to kill all the orcs/kobolds/whatever with glowing weapons using ranged attacks even if you are a "melee character" 21:19:54 Except it wouldn't have the Ash warns you. 21:19:56 and I think that it is bad that this is optimal behaviour 21:20:04 reaverb: yes. 21:20:31 well 21:20:42 when does it really matter past the earliest dungeon floors? 21:20:46 only for distortion 21:20:52 tabstorm: when you would prefer not to be banished 21:20:58 or holy wrathed 21:21:02 tbh i think itd be better if holy/disto/pain 21:21:03 or dragon slayed if that doesn't get removed 21:21:05 didnt spawn randomly 21:21:12 only on randarts or from your god gift 21:21:19 it averts this entirely 21:21:22 I doubt random disto spawning is going away any time soon 21:21:41 im sure you are right but i think it would be better if it did not randomly spawn 21:21:46 but that would mostly eliminate the problem after lair, yes 21:21:54 it dosent add anything 21:22:01 its just annoying if you want to play optimally 21:22:07 and if you give no fucks, sometimes ou just get an abyss trip 21:22:10 which is always a pain 21:22:58 well, I think it would be better if I were married to olivia wilde and my poop was solid gold, but I dont think its likely to happen 21:23:07 |amethyst: I'm guessing you haven't touched the most recent pair of commits on lastys-crawl, but if you have, please grab them again -- there was some debugging info in my initial push 21:23:29 well, we like to talk about theoretical things in here anyway so.. 21:24:36 the whole argument here is that if we make enemy weapon brands id on sight, then it won't be nearly as annoying to play, since you can be afraid of distortion when and only when it appears, not every time you see a glowing weapon. 21:25:07 yeah but you still 21:25:13 have to always check the dang text box 21:25:15 for distortion 21:25:19 -!- ChangeAj has quit [Ping timeout: 246 seconds] 21:25:20 but at least you can have an rc option 21:26:01 -!- debo has joined ##crawl-dev 21:26:04 well if you normally ignore messages I don't know how you expect to address this issue 21:26:26 by not spawning disto/holy normally 21:26:28 ez 21:26:58 that way you can still keep some early D danger with elec/venom/drain maybe 21:27:02 like, do you just skip all portal vaults because you ignore the messages and don't know they exist? 21:27:06 but avert the occasional abyss trip 21:27:15 well, i can see the yellow text at least 21:27:25 but im not gonna read in detail every glowing weapon 21:27:29 when its only rarely disto 21:27:36 and even rarer for it to abyss me on first hit 21:27:44 <|amethyst> Lasty_: err, did you intend to put that typo fix in the same commit as the piety changes then merge the two different versions of that commit? 21:27:54 it did happen my last game, i believe, though.. 21:28:36 i mean obviously you have to use the message box sometimes but i dont want to have to examine EVERY enemies' glowing weapon 21:28:40 <|amethyst> Lasty_: Lasty_ the 70 -> 0 thing 21:28:42 |amethyst: er, no, I did not 21:29:23 -!- marisa_ has quit [Ping timeout: 255 seconds] 21:29:32 I meant to have two pushes: one for typo fix, one for the skill -> piety scaling and piety descriptions. The 70 -> 0 thing wasn't supposed to be pushed, and I thought I amended the commit that had it to remove it 21:29:57 <|amethyst> I get 21:30:00 <|amethyst> typo fix 21:30:03 <|amethyst> / \ 21:30:22 <|amethyst> scaling w/70->0 scaling wo/70->0 21:30:23 oh, that's not good 21:30:24 <|amethyst> \ ? 21:30:26 <|amethyst> merge 21:30:31 must be a merge issue 21:30:33 lemme fix it 21:30:35 -!- Staplegun has quit [Quit: Leaving] 21:31:05 wow, git rebase -i just gave me "no op" and no commits 21:31:09 that's probably a bad sign 21:31:29 <|amethyst> git rebase -i dc56b867 21:32:22 <|amethyst> rebase -i by itself starts at your upstream, and since you already pushed you're at the same commit so there's nothing to rebase 21:32:27 -!- CKyle has joined ##crawl-dev 21:32:43 oh, ah, that makes sense 21:32:58 <|amethyst> another thing you might want to do 21:34:44 <|amethyst> git remote add crawl git://gitorious.org/crawl/crawl.git 21:35:59 <|amethyst> then you can git fetch crawl and git rebase crawl/iashol to rebase your stuff on top of that 21:36:15 <|amethyst> but I guess that's not really necessary here 21:36:40 -!- Tenda has quit [Read error: Connection reset by peer] 21:36:50 <|amethyst> or you could git pull crawl iashol:iashol to overwrite your local branch once I've pushed your stuff 21:37:35 <|amethyst> err, sorry 21:37:46 <|amethyst> git fetch -f crawl iashol:iashol 21:38:09 fatal: Refusing to fetch into current branch refs/heads/iashol of non-bare repos 21:38:09 itory 21:38:28 <|amethyst> oh right 21:38:30 <|amethyst> anyway 21:38:31 hm 21:38:32 so 21:38:33 <|amethyst> you don't want to do that now 21:38:36 haha 21:38:37 I'm trying to figure out why this happened: 21:38:40 <|amethyst> since I don't have your commits yet :) 21:38:44 !lg * ckaux~~tornado 21:38:45 53. CORNFED the Stinger (L1 FoVM), blasted by a diamond obelisk (tornado) on D:2 (nicolae_qazlal_eye_of_the_storm) on 2014-06-10 04:36:26, with 4 points after 174 turns and 0:02:17. 21:38:54 I can't seem to get this into a state where it'll push without messing crap up 21:39:07 <|amethyst> Lasty_: you will have to push with --force 21:39:14 <|amethyst> Lasty_: since you are rewriting history 21:39:19 The relevant vault tiles seem to be marked NO_RTELE_INTO properly and _get_hatch_dest is supposed to respect that (it's also used for shafts)... 21:39:21 <|amethyst> but first check your history 21:39:32 ahh 21:39:46 I might rewrite history 21:39:49 or solve a mystery 21:39:53 duck tails. Woo-oo! 21:40:12 <|amethyst> Grunt: d itself? 21:40:21 actually 21:40:23 hm 21:40:25 <|amethyst> Grunt: and then you get pushed away because there's a monster there 21:40:34 Something I noticed: 21:40:37 !lg * ckaux~~tornado -2 21:40:38 52/53. KaramVyathaa the Gusty (L3 VSAE of Qazlal), blasted by a twister (tornado) (summoned by miscasting Flight) on D:2 on 2014-05-25 15:59:32, with 55 points after 3774 turns and 0:21:35. 21:40:40 er 21:40:48 lol 21:40:49 I thought this had happened more than once and that it was caused by Fo... 21:41:02 did someone get dropped into that ash preview vault recently-ish too? 21:41:09 MarvinPA: yes 21:41:15 !lg * map~~visionary 21:41:16 71. Xurdan the Slasher (L5 HuFi), mangled by qpzil's ghost on D:3 (grunt_ashenzari_visionary) on 2014-06-16 01:17:14, with 143 points after 2025 turns and 0:06:39. 21:41:19 !lg * map~~visionary -2 21:41:20 70/71. SchwaWarrior the Infuser (L10 HESk of Fedhas), blasted by an electric eel (bolt of electricity) on D:10 (grunt_ashenzari_visionary) on 2014-06-12 02:23:12, with 6253 points after 10338 turns and 0:54:25. 21:41:29 !lg * map~~visionary -3 21:41:30 69/71. Milton the Chiller (L4 MfIE), slain by elmdor's ghost on D:3 (grunt_ashenzari_visionary) on 2014-06-01 04:45:27, with 62 points after 1990 turns and 0:16:02. 21:41:33 !lg * map~~visionary -2 -tv 21:41:33 70/71. SchwaWarrior, XL10 HESk, T:10338 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:42:31 <|amethyst> hm 21:42:34 <|amethyst> bad footv 21:42:41 :( 21:42:53 <|amethyst> !lg * map~~visionary -2 -log 21:42:54 70/71. SchwaWarrior, XL10 HESk, T:10338: http://dobrazupa.org/morgue/SchwaWarrior/morgue-SchwaWarrior-20140612-022312.txt 21:43:07 oh 21:43:10 <|amethyst> that wasn't inside the vault 21:43:12 Not what we're looking for anyway. 21:43:20 <|amethyst> !lg * map~~visionary s=killer 21:43:21 71 games for * (map~~visionary): 7x, 5x an orc priest, 5x an orc, 4x an adder, 4x a gnoll, 3x an orc wizard, 3x Terence, 3x Sigmund, 2x an ogre, 2x a redback, 2x a centaur, 2x a jackal, 2x a goblin, 2x Prince Ribbit, 2x an orc warrior, a rock worm, an electric eel, Sonja, a frost giant, RebelofDeath's ghost, a six-headed hydra, qpzil's ghost, a kobold, TicklyTumtum's ghost, a yellow wasp, Pikel, e... 21:43:31 oh 21:43:32 2x a redback sounds promising 21:43:49 What we're remembering was a tavern post, I think 21:43:51 (it was offline) 21:43:57 !lg * map~~visionary ckiller=redack 21:43:58 No games for * (map~~visionary ckiller=redack). 21:43:59 |amethyst: I think that's sorted out the commits 21:43:59 !lg * map~~visionary ckiller=redback 21:44:00 2. faldo the Fighter (L10 HOPr of Beogh), succumbed to a redback's poison on D:12 (grunt_ashenzari_visionary) on 2013-03-03 06:45:08, with 5515 points after 11475 turns and 2:17:38. 21:44:06 !lg * map~~visionary ckiller=redback 1 21:44:07 1/2. bontron the Insei (L2 DrMo), slain by a redback on D:4 (grunt_ashenzari_visionary) on 2013-02-11 19:07:31, with 42 points after 1063 turns and 0:07:40. 21:44:12 ...yeah, old bug 21:44:21 (those are from the last time this happened, that is <_<) 21:44:37 There's soem very weird duplication here in delay.cc and view.cc I can't untangle right now. 21:44:48 <|amethyst> Lasty_: that has the 70 -> 0 change; I'll omit that 21:45:30 #%#$%!( 21:45:31 thanks 21:45:51 So I won't be able to get the auto-ID thing working. 21:46:01 anyway I'm off for the evening. 21:46:02 I think I'll push removing the dragon slaying brand though. 21:46:04 -!- Lasty_ has quit [Quit: Leaving.] 21:52:03 -!- fuuu has quit [Ping timeout: 240 seconds] 21:53:34 -!- kunwon1 has joined ##crawl-dev 21:57:10 -!- Lumpydoo has quit [Ping timeout: 246 seconds] 21:57:47 03Lasty02 {|amethyst} 07[iashol] * 0.15-a0-1547-g9ca1628: Iashol: Fix a typo 10(25 hours ago, 1 file, 12+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9ca162894944 21:57:47 03Lasty02 {|amethyst} 07[iashol] * 0.15-a0-1548-g5a5dd8f: Iashol: Show sacrifice piety desc, improve piety skill divisor 10(55 minutes ago, 1 file, 109+ 32-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a5dd8fb19d0 21:57:47 03|amethyst02 07[iashol] * 0.15-a0-1549-gf8f402f: Simplify with a macro. 10(49 seconds ago, 1 file, 7+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8f402f42fd9 21:58:09 <|amethyst> !tell Lasty_ pushed, along with a commit to shorten a few of the wordy casts 21:58:09 |amethyst: OK, I'll let lasty_ know. 21:58:18 <|amethyst> !tell Lasty_ I'd suggest using shorter local variable names 21:58:19 |amethyst: OK, I'll let lasty_ know. 22:00:41 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 22:01:50 <|amethyst> hm 22:02:22 <|amethyst> I should probably teach checkwhite how to turn K&R braces into Allman braces 22:02:34 -!- scorchgeek has quit [Disconnected by services] 22:02:41 <|amethyst> don't think I will do that now though 22:02:48 <|amethyst> s/now/right now/ 22:04:03 <|amethyst> err 22:05:06 <|amethyst> !tell Lasty pushed, along with a commit to shorten a few of the wordy casts; I'd also suggest using shorter variable names 22:05:07 |amethyst: OK, I'll let lasty know. 22:05:32 -!- adam_ has quit [Remote host closed the connection] 22:05:48 <|amethyst> !tell Lasty also, that big switch (sacrifice) really looks like something that could mostly be encoded in a table 22:05:48 |amethyst: OK, I'll let lasty know. 22:12:24 Any reason that last macro can't just be a regular (maybe inline) function? 22:13:04 -!- KurzedMetal has quit [Read error: Connection reset by peer] 22:13:06 <|amethyst> reaverb: I guess it could be 22:13:17 <|amethyst> I was originally going to do a template function but that was a bit wordy 22:13:19 Oh, would require templating? oops. 22:13:24 <|amethyst> it would not 22:13:38 <|amethyst> if you want to make it handle just mutations, like the macro 22:13:45 -!- st_ has joined ##crawl-dev 22:13:55 <|amethyst> if you wanted to handle different enum types you would need either a macro or a template 22:14:01 Hmm. 22:14:29 <|amethyst> (and it becomes even more difficult if you might not store them as an int in the CrawlStoreValue) 22:14:45 -!- tksquared_ has quit [Read error: Connection reset by peer] 22:16:18 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 22:17:07 03|amethyst02 07[iashol] * 0.15-a0-1550-g6e7b783: Formatting fixes. 10(2 minutes ago, 4 files, 105+ 94-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e7b783f7d13 22:17:38 Experimental (iashol) branch on crawl.s-z.org updated to: 0.15-a0-1550-g6e7b783 22:19:28 <|amethyst> if you can assume int: #define GET_ENUM(type,csv) (static_cast((csv).get_int())) vs template T &get_enum(CrawlStoreValue &csv) { return static_cast(csv.get_int()); } and the equivalent const version 22:22:02 Hmm, that would be useful in several other places. 22:22:18 Like all the places which iterate over mutations. 22:22:34 huh. so TSO will extend the duration for which enemies stay charmed, which I did not know. however, if they're *summoned* charmed monsters, then he only has a 50/50 chance of extending their charm. 22:22:38 that probably doesn't need to be a thing. 22:22:51 PleasingFungus: Feel free to simplify that. 22:22:57 I am! 22:23:03 Along with the entire rest of bless_follower(). 22:23:08 what a mess 22:24:19 <|amethyst> reaverb: 22:24:41 |amethyst: Yes? 22:24:43 <|amethyst> reaverb: that is only useful for CrawlStoreValues (or I suppose something else with a get_int() method) 22:24:51 <|amethyst> pressed enter accidentally, sorry 22:25:01 -!- kramin42 has quit [Read error: Connection reset by peer] 22:25:30 Oh, oops, misread that. 22:25:42 <|amethyst> if it weren't for that you could just #define get_enum static_cast probably :) 22:27:03 -!- ayutzia has joined ##crawl-dev 22:27:21 -!- ussdefiant has joined ##crawl-dev 22:27:25 <|amethyst> reaverb: the issue you're talking about is int loops where it's cast to a mutation_type inside? 22:27:47 |amethyst: Yes, it's done in like 5-6 places in the source. 22:28:11 <|amethyst> reaverb: might be better to do the trick we do with monster_type 22:28:18 <|amethyst> static inline monster_type operator++(monster_type &x) 22:28:34 |amethyst: Yes, that seems reasonable. 22:29:40 Hi. I'm trying to figure out why I'm banned from ##crawl. The last thing I did was add a line to the "fuk da sac" entry on learndb, which gammafunk told me to do. 22:30:02 heh, well let me clarify that I told him how to 22:30:16 although I'm sure whatever he added wasn't meant to offend 22:30:58 <|amethyst> who added the ban? 22:31:11 Don't know 22:31:33 -!- tksquared has quit [Read error: Connection reset by peer] 22:33:51 ??fuk da sac[7] 22:33:51 fuk da sac[7/7]: ayutzia: H - the +5,+6 quarterstaff "Hoes" {crush, SInv} 22:35:14 <|amethyst> ??fuk da sac[1] 22:35:14 fuk da sac[1/7]: http://bit.ly/1bHFx6X (Add new entries below) 22:35:37 <|amethyst> are we still encouraging people to add to that entry? 22:37:34 was it some kind of auto-ban gone wrong? 22:38:07 Maybe not the devs, but I pasted the item name in IRC and multiple people told me to add it to that entry, which I'd never heard of before. 22:38:18 ??fuk da sac[6] 22:38:18 I don't have a page labeled fuk_da_sac[6] in my learndb. 22:38:53 ??fuk_da_sac[6] 22:38:54 I don't have a page labeled fuk_da_sac[6] in my learndb. 22:38:59 weird 22:39:03 ??fuk_da_sac[2] 22:39:03 I don't have a page labeled fuk_da_sac[2] in my learndb. 22:39:09 I thought it was hilarious and asked gfunk to add it for me, but he was too busy so he just told me the command to do it myself. That was a couple weeks ago and I hadn't tried to log on to IRC until yesterday, where I saw I'm banned. 22:39:12 ??fuk da sac 22:39:12 fuk da sac[1/1]: http://bit.ly/1bHFx6X 22:39:27 oh, haha 22:39:32 blasphemy 22:39:36 gammafunk: Do autobans have to be enabled specifically? 22:39:37 7 is a lot so I updated it between me querying it and you querying it 22:39:39 for each channel. 22:40:12 oh I'm not sure how ##crawl is set up, but it sounds like a misunderstanding or maybe a technical error 22:40:24 you don't look banned to me 22:40:41 ayutzia: can you try joining ##crawl now? 22:40:48 if the ban list is accurate which i think it is 22:41:07 rockin in the banned world 22:41:30 looks cleared now 0_0 22:41:42 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:41:43 ayutzia: hrm, you joined with a different nick though 22:41:56 ayutzia_ 22:42:10 1 sec 22:42:21 -!- ayutzia_ has quit [Client Quit] 22:42:26 The other nick doesn't appear to be on the ban list either. 22:42:27 well there's no ban matching any permutation of nick like that (and that is the wrong way to ban someone if it were deliberate) 22:42:53 well, I had a different nick when adding the line 22:42:55 can any of us check the ban list, or do you have priveledge for that 22:42:56 so I wouldn't get pings 22:43:05 it was "blueblack" 22:43:08 gammmafunk: Anybody 22:43:15 how is that done? 22:43:16 /mode #channel +b 22:43:28 thanks 22:43:57 hm. apparently beogh won't upgrade weapons that you gift to orcs. is that a behaviour that we want to keep? 22:44:14 (probably likewise armour, though I haven't looked there yet) 22:46:42 -!- CKyle has quit [Quit: CKyle] 22:46:43 -!- ProzacElf has quit [Ping timeout: 240 seconds] 22:46:52 -!- WalkerBoh has quit [Remote host closed the connection] 22:48:10 Thanks devbros :) 22:48:14 -!- ayutzia has quit [] 22:48:30 PleasingFungus: it does sound bad if you can enchant your weapon by giving it to an orc, and then killing it later to get the weapon back 22:48:37 mm. true 22:48:40 right 22:48:45 I think I've asked this question like three times now 22:48:47 since I have no memory 22:48:54 -!- UncertainKitten has joined ##crawl-dev 22:49:02 really I think it would be better to just not allow giving them equipment at all 22:49:12 (I have definitely made this statement more than three times) 22:49:15 haha 22:49:26 Isn't it a big part of the beogh fun to let you customize your dudes a little? 22:49:42 why not make their equipment just poof when they die 22:49:50 they aren't summons 22:50:07 yeah but the problems with equipment gifts and orcicide 22:50:45 since beogh gave the weapon to that orc only, he takes it back when it dies 22:51:02 well, the problem is also solved by the current system 22:51:06 of not having beogh bless gifted weapons 22:51:15 which I think is simpler 22:51:21 ok 22:51:24 PleasingFungus: alternatively you could give the player some control over what gets gifted 22:51:48 that would avoid some of the problems inherent to letting them use items that appear in the dungeon 22:52:39 -!- fuuu has quit [Ping timeout: 255 seconds] 22:52:59 I can't comment on whether this is "part of the beogh fun" because there is literally nothing about beogh that I don't find to be the exact opposite of fun 22:53:13 hm 22:53:18 it occurs that if you dislike everything about a god 22:53:26 maybe you aren't the best person to give advice on improving him 22:53:45 minmay: Not even smiting? >_> 22:54:07 I think I can still try to steer it more towards crawl's design goals 22:54:20 by getting rid of the grindy elements 22:54:30 which was kind of the entire motivation for this monster pickup change 22:54:39 unless I gravely misunderstand it 22:55:04 minmay: you don't like the orcs getting names as they level up? you monster 22:55:31 -!- hhkb has quit [Quit: bye] 22:55:46 -!- Patashu has joined ##crawl-dev 22:56:43 -!- hhkb has joined ##crawl-dev 22:57:19 -!- tollymain has quit [Ping timeout: 252 seconds] 22:57:42 03reaverb02 07* 0.15-a0-1584-g9b7421e: Remove the dragon slaying brand 10(6 hours ago, 15 files, 13+ 54-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b7421e1bc34 22:57:42 03reaverb02 07* 0.15-a0-1585-g46ce061: Re-implement the dragon slaying brand for Wyrmbane 10(4 hours ago, 2 files, 12+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=46ce0616d57d 22:58:22 good description change 22:59:19 PleasingFungus: I just move the old dragon slaying blurb into the main text. 22:59:24 sure 22:59:27 that is good 22:59:29 -!- CKyle has joined ##crawl-dev 22:59:39 should have been "Revert "Remove the dragon slaying brand" for Wyrmbane" 22:59:49 haha 23:00:06 does that break wyrmbane levelling up? it looks like it does 23:00:10 !tell wheals https://twitter.com/crawlcode/status/479473616174600193 I am publicly shaming you 23:00:10 PleasingFungus: OK, I'll let wheals know. 23:01:12 PleasingFungus: what on earth... 23:01:21 in that it won't level up if the dragon slaying damage causes the kill 23:01:31 -!- Lumpydoo has quit [Quit: Page closed] 23:01:41 MarvinPA: Oh, hmm. 23:01:49 <|amethyst> one-line fix 23:02:05 * reaverb does not know what that one line is. 23:02:07 gammafunk: probably equivalent to " const int slot = shield == NON_ITEM || coinflip() ? armour : shield; " 23:02:28 (given that at least one isn't NON_ITEM, which is given above) 23:02:33 s/given/established 23:03:27 geeze, just do two ifs 23:04:08 <|amethyst> PleasingFungus: yours can give NON_ITEM then, if shield isn't NON_ITEM but armour is 23:04:20 shit 23:04:22 you are right 23:04:31 I am publicly shaming... myself 23:04:50 I had a more complex version earlier, then I oversimplified it 23:04:52 'whoops' 23:05:47 const int slot = shield == NON_ITEM || (coinflip() && armour != NON_ITEM) ? armour : shield; 23:09:11 -!- hhkb has quit [Quit: bye] 23:09:23 Hm. how do people feel about making beogh's blessing give armour/weapons to orcs that don't have any? 23:11:59 -!- allbefore has quit [Ping timeout: 272 seconds] 23:12:17 Hmm, http://termcast.develz.org/ doesn't work quite right on my version of google chrome. 23:12:24 It works on Safari. 23:13:27 -!- hhkb has joined ##crawl-dev 23:14:42 -!- tksquared has quit [Ping timeout: 255 seconds] 23:15:19 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:15:43 -!- Kalir has quit [Changing host] 23:18:37 -!- CSDCS has quit [Read error: Connection reset by peer] 23:19:52 <|amethyst> Jiyva mutations should be permanent -- Cons: Could make such followers a bit too overpowered. 23:19:55 -!- MaxFrost has quit [Ping timeout: 240 seconds] 23:20:02 uh 23:20:04 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 23:21:01 |amethyst: any idea how to trigger divine blessings? (beogh/tso) 23:21:16 I know there's a wizmode command, just can't find it in the list 23:21:29 <|amethyst> xP 23:21:52 <|amethyst> things that apply to particular monsters are usually listed under x? 23:22:04 <|amethyst> rather than &? 23:22:51 |amethyst: Yes I don't even bother reading most of those anymore. At least Lord_Whatever bothered to give reasons and props and cons, etc. 23:22:54 hm. trying to figure out how to get him to give me a follower. 23:23:10 <|amethyst> PleasingFungus: increase your piety 23:23:20 there we go, I killed a guy and a million pals showed up 23:23:23 -!- Daekdroom has quit [Quit: Saindo] 23:32:15 -!- Staplegun has quit [Ping timeout: 272 seconds] 23:32:33 03PleasingFungus02 07* 0.15-a0-1586-gc530747: Refactor Beogh/TSO blessing code 10(31 seconds ago, 3 files, 247+ 194-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c530747fc020 23:32:50 that took longer than I would have preferred 23:33:02 -!- Satonakaja has quit [Quit: Sayonara, Zetsubou Sensei!] 23:35:57 -!- MarkFuKenni has quit [Quit: Page closed] 23:37:03 -!- Nomi has quit [Ping timeout: 264 seconds] 23:37:20 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:37:41 <|amethyst> m 23:37:46 ? 23:37:54 <|amethyst> maybe flash_monster_colour should use scaled_delay 23:38:13 <|amethyst> I made a list of these things at one point 23:38:19 <|amethyst> which were scaled and which not 23:39:18 -!- CSDCS has quit [Read error: Connection reset by peer] 23:39:29 -!- Nivimer has joined ##crawl-dev 23:40:05 <|amethyst> https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10424&p=143978#p143978 23:40:21 <|amethyst> the ones without a * aren't scaled 23:41:19 -!- Nivim has quit [Ping timeout: 252 seconds] 23:41:27 <|amethyst> some of them are now 23:42:04 -!- CKyle has quit [Quit: CKyle] 23:42:17 hm 23:42:32 there's currently a 6% chance of weapon/armour blessings improving orcs' weapon types 23:42:35 well 23:42:37 6% for orc warlords 23:42:49 3.6% for orc knights 23:42:59 1.6% for orc warriors 23:43:02 that seems low. 23:43:23 <|amethyst> how often would a single follower be blessed in a real game? 23:43:30 good question 23:44:59 -!- Nivimer is now known as Nivim 23:45:21 any given blessing has a 10% chance of improving weapons or armour (coinflip()) 23:45:44 any given kill has a chance, varying on piety, to bless a follower; at most it's a little less than 1/3 23:46:25 <|amethyst> oh, you meant 6% *after* choosing weapon blessing 23:46:32 yes 23:46:33 <|amethyst> so 0.6% of any blessing 23:46:36 yes 23:46:54 <|amethyst> one out of 500 kills 23:46:57 <|amethyst> seems low, yeah 23:46:59 well 23:47:07 1/500 of orc kills 23:47:11 1/5000 of your kills, I think 23:49:34 4695 creatures vanquished. ~ A 15-rune game. 23:51:50 unrelated bug report: 23:51:52 " Mara just made an illusion of my angel. When I tried to hit the hostile angel illusion I got placed under penance by TSO. I'm hoping this is a bug, otherwise TSO is a lot less bright than I gave him credit for. " 23:52:10 I like the pun. 23:52:20 not sure it was intentional 23:52:22 but it's good, yes 23:53:15 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 23:53:17 -!- fuuu has quit [Ping timeout: 244 seconds] 23:54:25 -!- conted_ has quit [Ping timeout: 246 seconds] 23:55:24 ...wait, can mara do that? 23:55:25 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:55:27 I don't think he has that spell 23:55:32 -!- Keanan has quit [Quit: Leaving.] 23:55:37 Mara (13R) | Spd: 10 | HD: 18 | HP: 140 | AC/EV: 10/14 | Dam: 30 | 05demonic, 10weapons, 10items, 10doors, evil, see invisible, !sil | Res: 06magic(144), 05fire++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4614 | Sp: blink; b.fire (3d27), mara summon, sum.illusion, pain (d17), 04esc:teleport self | Sz: Medium | Int: high. 23:55:37 %??Mara 23:55:38 -!- jziggy has quit [Quit: Page closed] 23:55:46 can he use summon illusion on allies? 23:56:47 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 23:58:02 apparently 23:59:09 -!- CSDCS has quit [Read error: Connection reset by peer] 23:59:41 -!- demiskeleton has quit [Quit: Leaving]