00:00:25 unknown monster: "ghost_crab" 00:00:25 %??ghost_crab 00:00:38 unknown monster: "ghost crab" 00:00:38 %??ghost crab 00:00:42 huh 00:00:59 not sure when it rebuilds 00:01:06 when |amethyst rebuilds it 00:01:13 o 00:02:10 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1554-g44dca77 (34) 00:02:12 -!- CSDCS has quit [Read error: Connection reset by peer] 00:02:59 i am unsure of those summon spells 00:03:51 but that brings the number of Su spells with icons to, uh 00:03:52 1 00:04:01 ...not three? 00:04:02 or 2 i guess 00:04:20 do they stat with mana viper? 00:04:28 oh 00:04:30 ??book of callings 00:04:30 book of callings[1/1]: 0.14: Summon Small Mammal, Call Imp, Call Canine Familiar, Summon Guardian Golem, Summon Lightning Spire, Summon Ice Beast 00:04:31 you mean Su 00:04:34 heh, no 00:04:35 two 00:04:40 wait three 00:04:46 imp, spire, and wait no that's two 00:04:52 yeah 00:04:55 ...maybe I should go to bed 00:05:02 gammafunk: tell me how to make code work 00:05:03 numbers are hard 00:05:25 is it really necessary for AF_ELEC to increase noise factor? 00:05:51 no other attack flavour does 00:05:52 the apport icon came out awesome though 00:06:22 and I doubt any player would guess it 00:06:54 minmay: this is all the more reason to add the powerful NOISE METER feature 00:07:27 does it say in words its loud when you do actions 00:07:43 did you know that demon trident is the quietest demon weapon 00:07:46 uh 00:07:47 I would love it if noise was made more obvious to the player how it works 00:07:52 nope 00:08:04 is hitting something for 100 damage loud as hell 00:08:07 just need to add sound effects I guess 00:08:12 probably it would be some kind of bar on the side of the screen OR a toggleable overlay that shows sources of noise & how far they spread (noise since your last turn) 00:08:22 but the bar seems more practical to implmeent 00:08:37 a bar showing how much noise was made on your tile on the last turn 00:08:37 Bloaxor, you will probably hit the cap 00:08:41 call it the Ear-O-Meter 00:08:44 just do what batman did zap. pow. 00:08:53 horrifying 00:09:08 until you realize that you just hit something for 100 damage so you'll probably be fine with what's coming 00:09:19 that's still not gmos damage!!! 00:09:37 I guess number of !!! is an inicator of sound in some cases 00:09:41 gmos damage is so loud ##crawl hears it 00:09:50 dang. 00:10:06 not perfect mind you 00:11:01 also I realized that hitting things with a GSC was loud 00:11:07 -!- ussdefiant has quit [Ping timeout: 272 seconds] 00:11:43 Q: How long has this commented-out block of code been sitting around with the phrase "we'll keep it in case" appended? 00:11:48 A: over three years 00:11:54 actually, giant spiked clubs are dramatically quieter than giant clubs 00:11:59 what 00:12:03 how 00:12:13 giant clubs have the loudest damage type 00:12:24 oh I read that as clubs 00:12:25 pleasingfungus: you don't even need to do that in git 00:12:32 Patashu: I know :( 00:12:33 hmm 00:12:34 not giant club 00:12:35 if there was a noise meter 00:12:38 clubs are also louder than giant spiked clubs 00:12:39 where in the interface would you put it 00:12:42 because it's kinda full already 00:12:43 if they do enough damage 00:12:50 well ya but gl 00:12:58 Patashu: that is a fair and reasonable question 00:13:00 and beats me 00:13:05 I want noise meter 00:13:06 -!- Keanan has quit [Quit: Leaving.] 00:13:07 but hard to think of how to put it in 00:13:08 -!- ontoclasm has quit [Quit: Leaving.] 00:13:18 just flash the screen 00:13:20 throb the screen 00:13:21 a noise meter would be practical for measuring how loud YOUR last action was 00:13:22 no 00:13:22 no 00:13:23 pulsing red 00:13:23 oh, and unarmed is actually louder than any weapon 00:13:32 I think the most elegant is graphical or just plain text 00:13:33 gammafunk: make it jerk from side to side! 00:13:36 yes 00:13:40 describing sound 00:13:40 more violently based on the noise level 00:13:41 obviously 00:13:48 very loud noise also causes rotation 00:13:49 well, noise has a very intuitive measure 00:13:50 minmay: 60 str high-unarmed dragon form punches 00:13:53 'how many tiles it can travel' 00:13:55 (this is already how noise works) 00:14:05 a thundering smash echoes the halls 00:14:06 Patashu: yeah that's why I want a toggleable overlay 00:14:11 forever 00:14:12 but idk if anyone would actually notice it existed 00:14:17 a toggleable overlay would be too busy and cumbersome 00:14:19 it should be like 00:14:25 'hey, this makes noise, and it makes about this much noise' 00:14:26 but yeah, an attack with a giant club is 66% louder than an attack with a giant spiked club that does the same damage 00:14:30 and you don't have to fiddle with it, the game just kindly helps you 00:14:34 how? 00:14:39 well 00:14:44 doesn't lava orc have a temperature gauge 00:14:45 so ith as like 00:14:47 three gauges 00:14:59 well theres already a noise meter for spells right you could just add it in weapon descriptions and such 00:15:04 oh, I see, we're back to the gauge 00:15:12 noise gauge, one = is one tile's worth of noise last turn 00:15:12 yeah 00:15:17 every lava orc in trunk gets a temperature gauge and an awesome gauge 00:15:18 what could you make it but a gauge? 00:15:21 -!- zxc232 has joined ##crawl-dev 00:15:23 and a coolness gauge 00:15:23 anything else is like 00:15:25 'this is meaningless' 00:15:28 becuase there are no LO in trunk 00:15:30 didn't the old noise meter get removed 00:15:36 'old noise meter'? 00:15:38 in what version 00:15:41 oh it's just in the spell description 00:15:47 that's probably what i was thinking of 00:16:00 but yeah 00:16:04 if noise meter is going to be a thing 00:16:04 ya you could add all the noise stuff in description if you wanted 00:16:06 it needs to be on by default 00:16:11 yes of course 00:16:11 or it caters to pro users only 00:16:18 who already know what the noise of everything is b/c they read the spoilers 00:16:45 the only concern is that it might confuse players - "I wasn't making any noise, but that monster still woke up while I was sneaking toward it!" 00:16:59 well. not the 'only' concern 00:17:05 well 00:17:10 why do we need a noise gauge again 00:17:10 having silence up makes monsters even MORE likely to wake up 00:17:19 you could color the text description corresponding to noise but that messes up color blind people 00:17:23 gammafunk: because noise is opaque, completely unexplained, completely unmeasured yet incredibly important 00:17:29 ^ 00:17:32 I was going to type something out but 00:17:34 it's that 00:17:39 gammafunk: did you know that a giant club is 66% louder than a giant spiked club 00:17:50 why do we need a noise gauge again 00:17:59 are you deaf? we just said! 00:18:13 (look, look, I made a joke) 00:18:18 ^ 00:18:28 seems that we could simplify some noise mechanics a bit 00:18:38 rather than giving a noise bar 00:18:48 I agree that we can simplify some noise mechanics 00:18:54 e.g. some of the stuff that minmay's bringing up 00:18:58 does anyone even really care about noise 00:19:00 besides minqmay 00:19:01 noise overlay does sound cooler than noise bar btw 00:19:03 but that won't change the fact that noise is important 00:19:11 eb_: noise is important 00:19:12 especially 00:19:16 when noise you are making extends beyond los 00:19:19 you're waking stuff up 00:19:24 and I would like to know when I am doing that and when I am not 00:19:25 yes but beyond "this doesn't do much noise" and "this does a ton of noise" 00:19:32 right 00:19:37 well how about 'you made noise past los' and 'you didn't' then 00:19:39 would that be ok 00:19:44 I mean we need an overlay for every game mechanic I guess 00:19:47 that sounds reasonable 00:19:52 but still 00:19:53 gammafunk: what else would need an overlay? 00:20:13 careful on that slope gammafunk 00:20:15 it looks slippery 00:20:15 -!- tksquared has quit [Ping timeout: 244 seconds] 00:20:15 pleasingfungus: bcadren's flowing winds branch 00:20:21 huh 00:20:26 it was going to have like 00:20:27 realistic looking winds 00:20:28 I am clearly behind on my bcadren lore 00:20:32 flowing through all of it 00:20:42 did it effect player movement 00:20:46 yes 00:20:54 it's bcadren, do you even have to ask 00:20:59 ^ 00:21:01 tbf 00:21:08 god damn I'm in a tornado all the time sounds great 00:21:10 a flowing winds branch that didn't affect player movement would be kinda pointless 00:21:11 and the joke is that you'd need at least two overlays to understand everything going on in it 00:21:19 we need a nutrition overly obviously, and an overlay for piety gain 00:21:31 gammafunk: neither of those things make any sense as overlays! 00:21:32 I'm sure I can think of some more critical overlays 00:21:37 please be serious 00:21:48 -!- Bazzie has quit [Ping timeout: 244 seconds] 00:21:51 people have argued for a food meter, yes 00:21:51 just make a HugeDmg thing for noise 00:21:52 there 00:21:59 numbers people appeased 00:22:01 better get rid of that HP bar, players only need to know if its at 0 or not 00:22:20 then again I particularly hate HugeDmg 00:22:28 please make the hp bar only as accurate as it can be in ascii 00:22:28 since it tells you something the game already tells you 00:22:29 any time you are below 50% you just het 00:22:30 get 00:22:30 You shout for attention! 00:22:32 health: low 00:22:33 Huge Noise: 12 (gained 12) 00:22:43 johlstei: and the borders of the map get tinted red 00:22:44 health: choko 00:22:49 crawl is not playable without your noise value 00:22:54 'Get behind cover to regain health!' 00:23:01 minmay: it's hard to argue that noise meters are as important as hp meters when, uh, people have gotten by so far 00:23:17 make a hidden hp race 00:23:21 pleasingfungus: crawl would be beatable without an hp meter 00:23:22 (see: brogue) 00:23:22 -!- nooodl has quit [Quit: Ik ga weg] 00:23:22 (I'm still agreeing that it should be surfaced) 00:23:25 call it mummies 00:23:27 I think you can be a lot more vague than a noise meter 00:23:34 just put some noise description in text 00:23:47 PleasingFungus: the idea is to illustrate the silliness of gammafunk's slippery slope argument by making one in the opposite direction 00:24:06 I think neither of those arguments are very useful, and are in fact actively degrading the quality of discourse! 00:24:13 :) 00:24:16 mission accomplished? 00:24:20 :( 00:24:30 would you say 00:24:33 there is noise in the discussion 00:24:36 ... 00:24:39 o/ 00:25:10 rip gammafunk. he put out his ascii hand, and was left hanging... 00:25:13 forever! 00:26:14 no he just didn't want to make noise 00:26:18 no noise overlay after all 00:28:45 ugh. I wonder if it'd be simpler to just make 1-shot teleporters their own trap_type 00:29:26 I can make TRAP_TELEPORTER *work* correctly, but I can't make it *named* or *described* correctly... 00:35:01 -!- gammafunk has quit [Quit: leaving] 00:39:26 03PleasingFungus02 07* 0.15-a0-1555-g728ed82: Remove one of the three lists of trap names 10(57 minutes ago, 1 file, 5+ 31-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=728ed823bafd 00:39:26 03PleasingFungus02 07* 0.15-a0-1556-gec9a4c1: Remove a three-year-old commented-out code block 10(27 minutes ago, 1 file, 0+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ec9a4c18528d 00:39:51 -!- ussdefiant has joined ##crawl-dev 00:40:02 We'll keep it just in case so that it can be removed by a guy we never knew would come and remove it. 00:40:21 makes sense 00:45:41 gotta get his marvinpa ratio up 00:46:08 what ratio is that? 00:46:20 your marvinpa ratio is the ratio of lines removed to lines added 00:46:29 ahh 00:47:05 -!- dtsund has quit [Ping timeout: 264 seconds] 00:48:45 -!- Moonsilence has quit [Ping timeout: 255 seconds] 00:49:15 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 00:50:47 -!- crate has quit [Read error: Connection reset by peer] 00:58:17 ??top deleters 00:58:17 I don't have a page labeled top_deleters in my learndb. 01:07:56 -!- Patashu has quit [Quit: Page closed] 01:08:33 -!- ProzacElf has quit [Ping timeout: 240 seconds] 01:08:49 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:17:20 -!- Pepe has quit [Ping timeout: 240 seconds] 01:20:09 -!- ussdefiant has quit [Ping timeout: 272 seconds] 01:27:07 looks like hall_of_zot can still generate dart traps 01:27:21 since it has "any trap" blocking the lungs, and any trap will generate dart traps 01:27:22 -!- Jziggy has quit [Ping timeout: 246 seconds] 01:27:32 probably someone less tired should fix that 01:29:52 -!- lessens has quit [Ping timeout: 264 seconds] 01:33:28 -!- Krakhan has quit [Ping timeout: 264 seconds] 01:35:11 03PleasingFungus02 07* 0.15-a0-1557-g928a14f: Remove dart traps from Zot:5 10(2 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=928a14f97509 01:43:47 the traps run out of ammo though 01:44:28 -!- jaumoose has quit [Ping timeout: 244 seconds] 01:46:29 Bloaxor: so? 01:47:00 it's an unfunny joke because they don't have any ammo 01:47:07 because darts don't exist 01:47:26 o 01:54:00 -!- Nomi has quit [Ping timeout: 255 seconds] 01:55:01 -!- Galewind has quit [Ping timeout: 246 seconds] 02:00:35 03PleasingFungus02 07* 0.15-a0-1558-g235eb28: Remove the book of War Chants (LorrdErnie) 10(29 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=235eb2827f5d 02:05:52 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140606030206]] 02:07:45 -!- SkaryMonk1 has joined ##crawl-dev 02:09:07 -!- Arkaniad has quit [Read error: Connection reset by peer] 02:09:16 -!- tksquared has quit [Ping timeout: 244 seconds] 02:18:29 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1558-g235eb28 (34) 02:19:21 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 02:19:32 -!- SkaryMonk1 has joined ##crawl-dev 02:23:07 Having torn up hell today, I can attest that it's nothing but a huge chore. 02:23:43 it's six floors of the same hide and seek game with the downwards staircases 02:23:50 four times in a row 02:28:28 I enjoyed my hell dive today, tough it may have been due to not getting statrot hell effects much 02:28:33 *though 02:29:17 i literally slaughtered cerebov the moment he accidentally stumbled into me 02:29:21 -!- netkitten has quit [Read error: Connection reset by peer] 02:29:27 hell fodder was but an annoyance at that point 02:29:49 except then you have to play hide and seek with the god damn stairs for all of twenty four floors 02:31:36 -!- Twinge has quit [Read error: Connection reset by peer] 02:31:36 twenty four stair chases keeps bad chars from getting hell runes tho 02:31:37 and that's after trekking floor after floor of pandemonium fodder in search of the proper floors since you already killed hellion island 02:32:07 if you killed hellion island and slaughtered cerebov 02:32:10 your char might be a little off the average curve 02:32:16 a little bit 02:32:41 a truly glorious amputee 02:33:00 I'm not fundamentally against changing hell but if you want it shortened it also needs to become exponentially more brutal 02:33:29 isn't that a job for the lord vaults 02:33:53 a single dangerous vault won't keep as many people out 02:33:58 it's pretty rough killing a couple of sentinels at once 02:33:59 of a hell branch 02:35:21 I suppose non bottom floors could have a more clear indication of where the stairs are 02:35:52 so it's more of a "can you get to the stairs" instead of "can you find the stairs" 02:36:01 I accidentally a word 02:36:43 "Can you get to the stairs" would be infinitely better than "HA HA GOOD LUCK FINDING THE STAIRS". 02:36:45 anyway, if stairs are more clearly say on opposite sides of hell floors, you both don't need to "find" them anymore, and you also avoid freebies 02:37:17 like when a staircase is right next to where you arrived 02:37:52 or you happen to come across the staircase-up/staircase-down-in-a-glass-box vault 02:38:18 still, I'm not sure this is better than what we have now, at least for chars that cannot just stomp hell until they find the staircases (in which case honestly the entire game is a bit of a chore) 02:38:50 taking too long finding stairs representing an actual risk to the character sounds good to me 02:39:02 well getting ten runes in ~14000 turns with massive wandering stretches should tell the tale of said character 02:40:04 whoops I mixed up things up there; I meant that the game is a chore for chars that can just stomp anything 02:40:33 yes i got that 02:40:42 tomb is still somewhat alright though 02:40:55 because it doesn't even try to hide things from you 02:42:23 also ten runes in ~14k doesn't sound out of the ordinary 02:42:38 I'm not even sure if you're trying to say that was fast or slow 02:42:52 it doesn't until you realize just how much time i spent walking around looking for runes 02:44:26 yes turns spent manually picking where you go instead of autoexploring go slower, I'm still not sure what you're implying; your char was probably good enough to autoexplore hells for stairs 02:46:15 killing enemies was the most boring part 02:46:25 so autoexploring wouldn't really help at all 02:46:46 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:47:07 either way let's not floor #dev 02:54:52 -!- ChangeAj has quit [Ping timeout: 246 seconds] 02:56:02 -!- ldlework has quit [Ping timeout: 245 seconds] 02:58:17 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 03:02:05 -!- SkaryMonk1 has joined ##crawl-dev 03:04:35 -!- scrubnub has quit [Ping timeout: 240 seconds] 03:05:06 -!- sativa has quit [Ping timeout: 246 seconds] 03:18:31 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has joined ##crawl-dev 03:42:09 -!- johnny0 has joined ##crawl-dev 03:42:09 -!- johnstein has joined ##crawl-dev 03:42:09 -!- Rotatell has joined ##crawl-dev 03:42:09 -!- Lightli has joined ##crawl-dev 03:42:09 -!- SkaryMonk has joined ##crawl-dev 03:42:09 -!- minmay has joined ##crawl-dev 03:42:09 -!- TZer0 has joined ##crawl-dev 03:42:09 -!- DrKe has joined ##crawl-dev 03:42:09 -!- geekosaur has joined ##crawl-dev 03:42:09 -!- edlothiol has joined ##crawl-dev 03:42:09 -!- Mattias has joined ##crawl-dev 03:42:09 -!- Bloaxor has joined ##crawl-dev 03:42:09 -!- eb has joined ##crawl-dev 03:42:09 -!- Basil has joined ##crawl-dev 03:42:09 -!- tabstorm has joined ##crawl-dev 03:42:09 -!- st_ has joined ##crawl-dev 03:42:09 -!- debo has joined ##crawl-dev 03:42:09 -!- jeffro has joined ##crawl-dev 03:42:09 -!- eb_ has joined ##crawl-dev 03:42:09 -!- SkaryMonk1 has joined ##crawl-dev 03:42:09 -!- Cryp71c has joined ##crawl-dev 03:42:09 -!- djinni has joined ##crawl-dev 03:42:09 -!- Fortescue has joined ##crawl-dev 03:42:09 -!- atrodo has joined ##crawl-dev 03:44:50 -!- Xenobreeder has quit [Read error: Connection reset by peer] 03:46:10 -!- Patashu has joined ##crawl-dev 03:49:22 -!- CSDCMS has quit [Ping timeout: 245 seconds] 03:51:01 <|amethyst> Lasty: I would suggest not using nested div_rand_rounds like you do in 6b79e027 03:51:04 -!- xordid has quit [Ping timeout: 240 seconds] 03:51:30 <|amethyst> Lasty: also, I'm not sure that the commit message is correct: it says Power Leap should do slightly more damage now at max XL 03:51:53 <|amethyst> Lasty: but the piety/9 changed to piety/12, and that's before the skill divisor 03:51:59 <|amethyst> Lasty: err, before the XP divisor 03:54:05 <|amethyst> Lasty: for the div_rand_round thing, instead of int die_size = 1 + div_rand_round(div_rand_round(pow, 10) * (54 + you.experience_level), 81); maybe int die_size = 1 + div_rand_round(pow * (54 + you.experience_level), 810); 03:59:17 <|amethyst> Lasty: also, I'm not sure what to do about rod of striking 03:59:57 <|amethyst> Lasty: whether to leave it working normally (and mark it as non-useless) or to never spend charges and have it hit like a club 04:00:29 <|amethyst> Lasty: AFAICT that's the only item ?recharge is useful for (ignoring silly things like troves) 04:02:27 03Lasty02 07[iashol] * 0.15-a0-1532-g4ba75ba: Iashol: Amnesia forbidden schools 10(31 hours ago, 4 files, 67+ 31-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4ba75ba1bdb7 04:02:27 03Lasty02 07[iashol] * 0.15-a0-1533-g8933f9a: Iashol: Offer monks the first sacrifice right away 10(31 hours ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8933f9a0ea14 04:02:27 03Lasty02 07[iashol] * 0.15-a0-1534-g3aeb606: Iashol: Fix No Ability 10(9 hours ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3aeb606c5e1d 04:02:27 03Lasty02 07[iashol] * 0.15-a0-1535-g8fb9090: Iashol: Turn off Amulet of Faith 10(8 hours ago, 3 files, 7+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8fb9090eeb0d 04:02:27 03Lasty02 07[iashol] * 0.15-a0-1536-gd62f7b7: Iashol: make cataclysm loud 10(8 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d62f7b747f27 04:02:27 03Lasty02 07[iashol] * 0.15-a0-1537-g6b79e02: Iashol: peg damaging abilities to XL 10(8 hours ago, 1 file, 11+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6b79e0275b31 04:02:27 03Lasty02 07[iashol] * 0.15-a0-1538-g060682b: Iashol: Mark useless items as useless 10(7 hours ago, 2 files, 26+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=060682be3379 04:02:27 03|amethyst02 07[iashol] * 0.15-a0-1539-g67417a26: Correct misc item uselessness checks. 10(17 minutes ago, 1 file, 6+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67417a26a162 04:02:27 03|amethyst02 07[iashol] * 0.15-a0-1540-g770e558: Simplify. 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=770e5581f663 04:02:27 03|amethyst02 07[iashol] * 0.15-a0-1541-g89bfc8e: Formatting fixes. 10(7 minutes ago, 3 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=89bfc8e8623c 04:05:12 -!- mopl has quit [Quit: Page closed] 04:05:57 Experimental (iashol) branch on crawl.s-z.org updated to: 0.15-a0-1541-g89bfc8e 04:08:58 -!- category has quit [Quit: Page closed] 04:11:55 -!- Patashu has quit [Disconnected by services] 04:11:56 -!- Patashu_ has joined ##crawl-dev 04:13:49 -!- Twinge has joined ##crawl-dev 04:17:28 -!- tabstorm has quit [Ping timeout: 246 seconds] 04:17:55 -!- mineral has quit [Ping timeout: 244 seconds] 04:18:24 -!- SkaryMonk2 has joined ##crawl-dev 04:20:05 -!- SkaryMonk1 has quit [Ping timeout: 252 seconds] 04:22:50 -!- netkitten has quit [Ping timeout: 252 seconds] 04:41:53 -!- tksquared has quit [Read error: Connection reset by peer] 04:42:42 -!- scummos^ has quit [Ping timeout: 245 seconds] 04:48:00 -!- eb_ has quit [] 04:48:55 -!- eb_mobile has joined ##crawl-dev 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##crawl-dev 06:01:43 -!- Lasty1 is now known as Lasty_ 06:02:08 !messages 06:02:08 No messages for Lasty_. 06:02:24 <|amethyst> Lasty_: I wrote a bunch of stuff above 06:02:30 <|amethyst> but didn't !tell it 06:02:45 Oh, then I'll see it when I get in to work :) 06:03:05 Only my work account stays conncted 06:03:07 <|amethyst> ??crawl-dev 06:03:08 ##crawl-dev[1/1]: The IRC channel for Crawl development and design. Many but not all devs frequent the channel. To join, "/join ##crawl-dev". Logs are at http://s-z.org/crawl-dev/ . 06:03:22 nice 06:03:29 <|amethyst> Lasty_: around 03:51 today 06:04:24 ah, good points 06:04:26 all of them 06:04:47 I agree about rod of striking -- it shouldn't spend charges 06:04:53 and thus recharging should be useless 06:06:15 lemme see how much of that I can get through this morning 06:06:26 the time-consuming part is compiling/testing :p 06:06:41 Lasty_: well obviously people won't be sending messages to Lasty_ 06:08:30 I linked Lasty_ to Lasty 06:08:36 so I think they share messages 06:09:00 or maybe that's not how that works :p 06:09:17 /nick Lasty 06:09:33 and watch in awe as you have mail 06:09:52 Well, I'll get that later when I check from my other machine 06:19:05 -!- SkaryMonk1 has joined ##crawl-dev 06:19:06 -!- SkaryMonk2 has quit [Ping timeout: 272 seconds] 06:25:57 -!- Euph0ria has quit [Read error: Connection reset by peer] 06:29:07 -!- djanatyn has quit [Ping timeout: 276 seconds] 06:31:27 -!- Mattias has quit [Ping timeout: 245 seconds] 06:32:34 -!- Staplefun has quit [Ping timeout: 240 seconds] 06:34:04 -!- joy19999 has quit [Ping timeout: 240 seconds] 06:34:27 -!- Mattias has joined ##crawl-dev 06:37:35 -!- Basil has quit [Ping timeout: 252 seconds] 06:38:41 -!- ldierk has quit [Ping timeout: 252 seconds] 06:40:28 <|amethyst> Lasty_: oh, another thing I mentioned yesterday 06:41:15 <|amethyst> Lasty_: the potion/scroll sacrifices don't feel like they trigger very often after the min/max fix 06:42:13 <|amethyst> Lasty_: but this was a moderate-AC character 06:43:37 -!- ldierk has joined ##crawl-dev 06:44:51 -!- Lumpydoo has quit [Quit: Page closed] 06:45:55 |amethyst: I just pushed a patch for that along with the other two things we discussed and a piety gain issue 06:46:19 The new formula for determining when it applies is way better 06:46:43 there are 4 new patches in all, pushed just now 06:47:04 -!- Lasty_ has quit [Quit: Leaving.] 06:47:45 -!- Sgeo has quit [Read error: Connection reset by peer] 06:52:02 -!- Wahaha has quit [Ping timeout: 272 seconds] 06:52:51 <|amethyst> !tell Lasty had to rebase them since I already had some commits of my own pushed to the branch 06:52:51 |amethyst: OK, I'll let lasty know. 06:56:04 -!- scummos^ has quit [Ping timeout: 240 seconds] 07:14:26 -!- debo has quit [Ping timeout: 252 seconds] 07:17:57 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 07:19:13 -!- jcd748 has quit [Quit: Leaving] 07:20:20 -!- SkaryMonk1 is now known as Isaac 07:20:30 -!- Isaac is now known as SkaryMonk1 07:21:09 -!- CSDCS has quit [Read error: Connection reset by peer] 07:22:52 -!- DasRunzen has quit [Quit: Page closed] 07:23:55 -!- Lasty has quit [Read error: Connection reset by peer] 07:24:05 -!- Daekdroom has quit [Changing host] 07:24:53 -!- Lasty has joined ##crawl-dev 07:30:19 -!- Kalma has quit [Ping timeout: 240 seconds] 07:31:56 -!- CKyle has joined ##crawl-dev 07:37:34 -!- Psyknux has quit [Ping timeout: 240 seconds] 07:38:24 !messages 07:38:24 (1/2) Bloaxor said (8h 17m 6s ago): Amulets of faith increasing piety gain kind of already work because you still have to make the decision of whether or not you want to sacrifice more things after taking it off. 07:38:45 !messages 07:38:45 No messages for Lasty. 07:39:24 !tell Bloaxor Yeah, but I think you can overall manage to have fewer sacrifices if you start w/ amulet of faith, and that's not ideal. 07:39:24 Lasty: OK, I'll let bloaxor know. 07:42:01 -!- CSDCS has quit [Read error: Connection reset by peer] 07:46:10 -!- Orphic has quit [Quit: Page closed] 07:52:37 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:52:45 -!- negatendo has quit [Quit: negatendo] 07:55:16 !tell |amethyst Just noticed an issue with the patch to change no drink/no scroll: it's checking hp on line 884-906 and damage is applied to hp on line 951. That block probably needs to be moved to just after 951. 07:55:16 -!- debo has joined ##crawl-dev 07:55:16 Lasty: OK, I'll let |amethyst know. 07:55:55 !messages 07:55:55 No messages for TZer0. 07:56:34 -!- scummos^ has quit [Ping timeout: 240 seconds] 07:58:13 -!- rossi_ has quit [Quit: WeeChat 0.4.3] 08:00:04 -!- Bazzie has quit [Ping timeout: 240 seconds] 08:01:21 -!- LexAckson has joined ##crawl-dev 08:02:59 -!- CSDCS has quit [Read error: Connection reset by peer] 08:08:34 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 08:09:54 -!- gnum has quit [Ping timeout: 244 seconds] 08:12:42 -!- Patashu has quit [Ping timeout: 245 seconds] 08:13:40 -!- CKyle has quit [Quit: CKyle] 08:14:09 <|amethyst> Lasty: it might be okay, since it's a 15% chance at full hp anyway 08:14:10 |amethyst: You have 1 message. Use !messages to read it. 08:18:39 -!- ais523_ has joined ##crawl-dev 08:19:06 -!- SkaryMonk2 has joined ##crawl-dev 08:19:20 -!- SkaryMonk1 has quit [Ping timeout: 252 seconds] 08:19:56 yeah, but if you take a big hit (crystal spear) you'll have a much lower chance than you should 08:20:47 <|amethyst> True 08:22:31 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:23:23 <|amethyst> later might be better even, so the message come after the HP warning and you don't get it when you die? 08:24:06 quick question, how do the new weapon-enchantments work? 08:24:10 <|amethyst> perhaps _maybe_iashol_retribution could become _iashol_effects and handle both retribution and the pacts 08:24:19 Is it +X acc and damage? 08:24:29 -!- dtsund has joined ##crawl-dev 08:27:06 <|amethyst> yes 08:27:18 -!- ProzacElf has joined ##crawl-dev 08:27:28 <|amethyst> and the scroll always works (up to the cap of course) 08:29:10 -!- Cryp71c has quit [Read error: Connection reset by peer] 08:33:40 -!- evablue has quit [Ping timeout: 246 seconds] 08:40:37 -!- LexAckson has quit [Ping timeout: 245 seconds] 08:41:00 -!- liquidsnake has quit [Quit: Page closed] 08:46:34 -!- scummos^ has quit [Ping timeout: 240 seconds] 08:48:06 -!- absolutego has quit [Quit: Page closed] 08:53:51 -!- tksquared has quit [Ping timeout: 255 seconds] 08:55:02 -!- conted has quit [Quit: Page closed] 08:56:26 -!- umrain has quit [Quit: Leaving] 08:59:24 -!- wheals has joined ##crawl-dev 09:01:44 03aj.k.adamson@gmail.com02 {wheals} 07* 0.15-a0-1559-g23e621c: Message change when putting on ring of teleport when unable to teleport 10(2 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=23e621cf0642 09:01:44 03wheals02 07* 0.15-a0-1560-g1137a02: Make profane servitors ignore holy wrath, like holy energy (#7089). 10(14 hours ago, 7 files, 16+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1137a02fa7c1 09:01:44 03wheals02 07* 0.15-a0-1561-g10cfb32: Make a hit message less buggy. 10(14 hours ago, 1 file, 4+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=10cfb32cb67a 09:02:31 |amethyst, that should be ChangeAj for the mailmap probably 09:02:50 that seems to be his irc nick 09:04:03 -!- scummos^ has quit [Ping timeout: 240 seconds] 09:05:38 -!- bones__ has joined ##crawl-dev 09:06:39 |amethyst: fair point. Getting it when not dead seems good. 09:06:55 -!- HP_ has quit [Ping timeout: 246 seconds] 09:06:58 |amethyst: handle which pacts -- the sacrifices/ 09:10:04 -!- scummos^ has quit [Ping timeout: 240 seconds] 09:11:40 <|amethyst> %git 23e621c 09:11:40 07ChangeAj02 {wheals} * 0.15-a0-1559-g23e621c: Message change when putting on ring of teleport when unable to teleport 10(2 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=23e621cf0642 09:12:05 <|amethyst> BTW, that's the first time I've seen crawl commits with collisions in the first 6 digits of the hash 09:12:12 <|amethyst> %git 23e6216 09:12:12 07kilobyte02 * 23e62168d129: Trim down Crawl to enums, random, grid and coord functions only. 10(3 years, 8 months ago, 28 files, 5308+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=23e62168d129 09:12:33 haha 09:13:43 <|amethyst> not sure what branch that is 09:15:41 one of the stress test things maybe? 09:18:38 layout, I think 09:23:04 -!- ontoclasm has joined ##crawl-dev 09:24:57 -!- DasRunzen has quit [Quit: Page closed] 09:25:38 hm, looks like one of my changes didn't get in 09:25:42 brb unbreaking compilation 09:26:56 -!- ussdefiant has joined ##crawl-dev 09:29:21 -!- axecop has joined ##crawl-dev 09:31:08 -!- e1999 has quit [Ping timeout: 260 seconds] 09:33:49 -!- LexAckson has joined ##crawl-dev 09:47:00 -!- SamB has quit [Ping timeout: 260 seconds] 09:47:30 03wheals02 07* 0.15-a0-1562-g44f5f4b: Unbreak compilation. 10(21 minutes ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44f5f4bce3b7 09:47:30 03wheals02 07* 0.15-a0-1563-g716c7cb: Ruin some comments. 10(5 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=716c7cbec051 09:48:06 -!- axecop has quit [Quit: Page closed] 09:49:01 -!- SamB has joined ##crawl-dev 09:49:15 |amethyst: I didn't understand your comment about _maybe_iashol_retribution 09:51:34 -!- PleasingFungus has joined ##crawl-dev 09:54:35 -!- SamB has quit [Ping timeout: 252 seconds] 09:57:20 -!- Kalir has quit [Changing host] 09:57:52 -!- Kenran has quit [Quit: Quitting] 10:01:50 -!- Keanan has joined ##crawl-dev 10:02:23 -!- SkaryMonk2 has quit [Quit: Leaving.] 10:03:38 <|amethyst> Lasty: I was saying it might make sense to rename it and move the potion/scroll stuff inside there 10:03:53 -!- _D_ has quit [Quit: leaving] 10:03:55 <|amethyst> Lasty: so that the iashol stuff related to taking damage all happens at the same time 10:04:41 -!- SamB has joined ##crawl-dev 10:04:56 <|amethyst> Lasty: I guess that would be bad, though, if the mutations became randomly available 10:06:49 Experimental (iashol) branch on crawl.s-z.org updated to: 0.15-a0-1541-g89bfc8e 10:07:39 <|amethyst> err, oops 10:07:52 03Lasty02 {|amethyst} 07[iashol] * 0.15-a0-1542-gf45dd94: Iashol: Change -Potion/-Scroll chances 10(4 hours ago, 1 file, 10+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f45dd94da7a2 10:07:52 03Lasty02 {|amethyst} 07[iashol] * 0.15-a0-1543-ge97b59b: Iashol: Fix nested div_rand_round 10(4 hours ago, 1 file, 5+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e97b59b12046 10:07:52 03Lasty02 {|amethyst} 07[iashol] * 0.15-a0-1544-g31e2b1e: Iashol: Fix extreme piety gain from arcane sacrifices 10(4 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31e2b1e95d52 10:07:52 03Lasty02 {|amethyst} 07[iashol] * 0.15-a0-1545-g19f2a35: Iashol: Fix evocable attacks 10(3 hours ago, 2 files, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=19f2a35735b6 10:08:02 Lasty: "the Penitent" 10:08:12 that's my bikeshed contribution 10:09:01 Experimental (iashol) branch on crawl.s-z.org updated to: 0.15-a0-1545-g19f2a35 10:11:24 -!- negatendo has quit [Quit: negatendo] 10:12:22 -!- Stout has quit [Ping timeout: 246 seconds] 10:13:42 if monsters only hvae one armour alot, how does nikola have gloves and a cloak 10:13:50 slot* 10:14:44 notice how he doesn't have a shield 10:14:50 his gloves are in his shield slot 10:14:51 ah 10:16:11 ontoclasm, it dawns on me that the reason you changed gozag invo titles was probably so you could try to get Eat the Rich 10:16:36 can't believe it took me 2 weeks to get that 10:16:44 erk 10:16:51 * ontoclasm hides under the floor. 10:16:53 ontoclasm: as in god_name the Penitent? 10:17:00 Going for an austerity/guilt theme? 10:17:07 yeah 10:17:20 wheals: well, also i wanted to improve them in general 10:17:36 wheals: lol 10:17:38 ...but i definitely wanted to get Rich in there 10:17:51 !hs eat jiyva 10:17:51 2. Eat the Royal Jelly (L25 TrHe of Jiyva), escaped with the Orb and 3 runes on 2012-08-06 23:20:20, with 1369301 points after 99473 turns and 9:11:05. 10:17:59 !lg eat s=-title 10:18:00 238 games for eat: Blackguard, Covered, Basher, Magician, Blinker, Crack Shot, Impaler, Jinx, Spry, Spear-Bearer, Exhumer, Cudgeler, Cleaver, Destroyer, Chiller, Royal Jelly, Transmogrifier, Quickloader, Arsonist, Imperceptible, Shield-Bearer, Slicer, 2x Frost Mage, 2x Grasshopper, 2x Black Belt, 2x Severer, 2x Miscreant, 2x Gouger, 2x Grappler, 2x Nimble, 2x Reanimator, 2x Charmwright, 3x Archer,... 10:18:15 Ontoclasm plays the Eat account? 10:18:20 yeah 10:18:24 eat the grasshopper is pretty nice 10:18:35 Eat the Miscreant is pretty solid 10:18:35 I' 10:18:39 eat the politician is pretty good if i can get that 10:18:40 m pretty sure Gastronok got 10:18:42 "eat the magician" 10:18:50 hah 10:19:39 ontoclasm: I don't see Iashol as making you sacrifice because you've sinned/are guilty/deserve it 10:19:56 I see it as helping you sacrifice because it's part of the part to power 10:20:14 hm 10:20:19 If he gets too self-flagellating, he'd have to be one of the good gods :p 10:20:46 s/part of the part/part of the path/ 10:21:28 <|amethyst> Ascetic 10:21:42 Omnipotent? 10:22:08 <|amethyst> (ascetic would probably make more sense as one of the player titles) 10:22:45 -!- DKR has quit [Quit: Page closed] 10:24:12 -!- Morg0th has quit [Quit: leaving] 10:32:07 -!- chewymouse has joined ##crawl-dev 10:41:43 -!- chewymouse has quit [Quit: Leaving] 10:48:20 ontoclasm: yo 10:48:31 hi 10:48:48 so I'm making randomly-generated teleport traps be 1-shots (so once used, they vanish) 10:49:13 and I want to visually distinguish these from old-style permanent teleport traps (still found in vaults and zot:5) 10:49:36 so I'm trying to recolour the sprite but everything I do looks kind of dumb 10:50:04 hm 10:50:21 what color do you want them to be? 10:51:50 that is a good question. ideally they'd be close enough to the tele trap sprite to be easily recognizable, but not so close that they look identical... I was thinking about mixing in some blue somehow? 10:51:55 idk what I'm doing 10:52:04 xD 10:52:18 they could be blue, the shape will make it clear that they're the same sort of thing 10:52:26 let me give it a shot 10:52:28 aight 10:53:09 https://www.dropbox.com/s/lv2jvi7gabvo1y0/tele.png here is a bad thing 10:53:18 probably it should be less green 10:53:42 that looks good; i'd just cut back on the saturation 10:55:20 hm. refresh it? 10:55:26 (I cut back on the saturation) 10:55:51 -!- radinms has quit [] 10:58:31 yeah, that's better 10:59:16 mmm. it might still be too different.... I guess I'll call it good for now, and maybe I or someone else can change it again later. 10:59:29 !tell marvinpa deck of wonders doesn't seem worth keeping 10:59:29 minmay: OK, I'll let marvinpa know. 11:00:41 PleasingFungus: yeah, i'll take a look when i get back from the dentist 11:00:50 aight 11:00:51 thanks! 11:01:04 -!- ussdefiant has quit [Ping timeout: 264 seconds] 11:02:30 lesser servant summons 3s, right 11:02:57 -!- UncertainKitten has joined ##crawl-dev 11:03:57 -!- Keanan has quit [Quit: Leaving.] 11:04:09 <|amethyst> ontoclasm: two 4s (hellwings and orange demons) and the rest 3s (neqoxec, ynoxinul, smoke demon) 11:04:19 ah 11:04:27 well, close enough 11:05:15 -!- FlowRiser has quit [Remote host closed the connection] 11:09:08 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140606030206]] 11:10:50 -!- Ragdoll has joined ##crawl-dev 11:15:30 03wheals02 07* 0.15-a0-1564-g453527f: Remove brown oozes. 10(26 minutes ago, 24 files, 30+ 75-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=453527f43a8e 11:16:24 rip 11:16:28 -!- LexAckson has quit [Read error: Connection reset by peer] 11:20:38 03ontoclasm02 07* 0.15-a0-1565-g82d525c: Demon summoning icons 10(88 seconds ago, 5 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=82d525cfdcb0 11:21:06 !send ontoclasm demons in arms 11:21:06 Sending demons in arms to ontoclasm. 11:21:29 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:21:42 everybody knows all brothers are demonic 11:21:47 -!- mopl has quit [Quit: Page closed] 11:22:05 <|amethyst> racist 11:24:13 -!- oxens has quit [Ping timeout: 276 seconds] 11:25:10 -!- HaltingProblem has quit [Ping timeout: 246 seconds] 11:25:49 -!- Keanan has joined ##crawl-dev 11:29:03 -!- tollymain has quit [Quit: Connection closed for inactivity] 11:31:04 -!- Daekdroom has quit [Ping timeout: 240 seconds] 11:32:32 -!- Euph0ria has quit [Remote host closed the connection] 11:40:04 -!- FiftyNine has quit [Ping timeout: 264 seconds] 11:43:40 -!- Euph0ria has quit [Remote host closed the connection] 11:43:56 -!- st_ has quit [Ping timeout: 252 seconds] 11:44:50 -!- LexAckson has joined ##crawl-dev 11:45:21 -!- tensorpudding has quit [Ping timeout: 244 seconds] 11:46:08 -!- Bloaxor has quit [Ping timeout: 252 seconds] 11:52:58 -!- joy19999 is now known as joy1999 11:58:33 -!- LexAckson has quit [Ping timeout: 272 seconds] 11:59:39 -!- dck has quit [Client Quit] 12:00:02 -!- HamsterSaurusMex has quit [Quit: Page closed] 12:01:21 -!- Change has joined ##crawl-dev 12:01:23 -!- Change is now known as ChangeAj 12:01:34 -!- evablue has quit [Ping timeout: 246 seconds] 12:02:42 -!- xordid has quit [Ping timeout: 245 seconds] 12:02:53 03wheals02 07* 0.15-a0-1566-g74d4e68: Remove pulsating lumps. 10(7 minutes ago, 26 files, 23+ 111-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=74d4e68c6cc6 12:04:06 !tell patashu oh i was wondering how much you thought dart trap removal mattered in zotdef 12:04:06 wheals: OK, I'll let patashu know. 12:07:40 -!- wheals has quit [Quit: Leaving] 12:14:28 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1565-g82d525c (34) 12:17:32 -!- Kenran has quit [Quit: Quitting] 12:17:55 -!- surprisetrex has quit [Remote host closed the connection] 12:22:04 -!- Zephryn has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 12:22:43 -!- flowsnake_ has joined ##crawl-dev 12:26:36 -!- flowsnake has quit [Ping timeout: 260 seconds] 12:26:36 -!- flowsnake_ is now known as flowsnake 12:26:42 -!- Fhqwhgads_ has quit [Ping timeout: 255 seconds] 12:27:53 -!- drachereborn has joined ##crawl-dev 12:28:25 -!- PleasingFungus has joined ##crawl-dev 12:32:17 -!- drachereborn has quit [Client Quit] 12:34:09 -!- Patashu has joined ##crawl-dev 12:34:22 dang. wheals' goin wild' on the remove-o-meter today 12:34:41 at this rate, I'll be able to add three monsters! or more! 12:34:55 (per Rule 1) 12:35:32 -!- Patashu_ has joined ##crawl-dev 12:35:32 -!- Patashu has quit [Disconnected by services] 12:35:40 does Rule 1 require the number of monsters to remain constant? or just place a cap? 12:37:12 ??rules 12:37:12 rules[1/6]: Remove 5 monsters for every monster you add. 12:37:24 ??changelog 12:37:25 changelog[1/3]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see {changelog[3]} for an exhaustive list of changes. 12:37:52 so far we're at 15 monsters removed and 2 added 12:38:01 for 0.15 12:38:25 -!- Ququman has joined ##crawl-dev 12:38:31 * ais523_ asks Sequell for the rest of the rules 12:38:40 got a lot of making up for monster demonspawn to do still, imo 12:39:11 haha 12:39:22 ais523_: you can do "!readall rules" in query to get them all at once 12:39:26 <|amethyst> !seen atomjack 12:39:26 I last saw atomjack at Fri Mar 14 18:20:33 2014 UTC (13w 3d 23h 18m 53s ago) quitting, saying 'Quit: Lost terminal'. 12:39:54 https://loom.shalott.org/learndb.html#rules also works alright 12:39:55 MarvinPA: ooh thanks, didn't know that one 12:40:17 hm. rule 3 hasn't been respected very well 12:40:30 it's new-ish, pretty useful 12:41:17 huh. ??rwbarton has been ruined 12:41:19 rip in peace 12:41:19 rip 12:51:02 ??rule[3 12:51:02 rule ~ rules[3/6]: Remove two gods for every god you add. 12:51:12 Has that ever been respected? ;p 12:51:19 -!- oberstein has quit [Ping timeout: 252 seconds] 12:51:35 Lasty: we remove races instead 12:51:36 rip lorcs 12:52:02 alas 12:54:21 -!- oberstein has joined ##crawl-dev 12:54:35 I'm not sure if adding races just to remove them counts 13:01:21 -!- category has quit [Client Quit] 13:01:33 fr lava god 13:06:45 -!- tksquared_ has quit [Ping timeout: 255 seconds] 13:09:32 -!- Basil has joined ##crawl-dev 13:10:32 lava god turns you into a lava orc, and then removes you from the game 13:11:55 -!- fearitself has quit [Ping timeout: 246 seconds] 13:11:56 -!- Keanan has quit [Quit: Leaving.] 13:13:46 03wheals02 07* 0.15-a0-1567-g6e24b1a: De-rune a vault. 10(3 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e24b1addc6f 13:14:23 -!- simmarine has joined ##crawl-dev 13:16:46 huh. I'd think the front of that vault should still be runed 13:16:47 -!- djetty has quit [Quit: rip] 13:21:08 -!- reaverb has joined ##crawl-dev 13:21:19 -!- wheals has joined ##crawl-dev 13:21:34 the dreaded 'four oozes and two jellies on d:8" 13:22:55 yeah I changed my mind after looking at it more 13:23:05 but... the slime creature cost....! 13:27:25 On zotdef: I got the impression getting past mid-game without exploiting Ely neutrals, summons, or necromancy is very difficult, it doesn't seem to be worth having in that state. 13:27:34 It could of course be changed for that not to be true. 13:28:46 -!- wheals has quit [Quit: Page closed] 13:31:06 -!- Kenran has quit [Quit: Quitting] 13:33:12 Experimental (smithgod_rebased) branch on crawl.s-z.org updated to: 0.15-a0-1566-gfa7c0b1 13:47:05 -!- negatendo has quit [Ping timeout: 264 seconds] 14:11:44 -!- Crehl has quit [Quit: qqqqqqq] 14:18:59 New branch created: bonerider (2 commits) 14:18:59 03|amethyst02 07[bonerider] * 0.15-a0-1568-gf7d5d42: Don't do mounted kills of monsters on the stack. 10(10 minutes ago, 1 file, 26+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f7d5d422f60a 14:18:59 03|amethyst02 07[bonerider] * 0.15-a0-1569-gafcbb9f: New monster: bone rider (Patashu) 10(5 hours ago, 4 files, 43+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=afcbb9fc6327 14:20:21 Ha. 14:20:59 -!- owl_ has quit [Read error: Connection reset by peer] 14:28:39 -!- PleasingFungus has quit [Ping timeout: 272 seconds] 14:29:36 <|amethyst> needs a description and tile :) 14:29:54 <|amethyst> and a new name; my mind wasn't dirty enough when I came up with that one :/ 14:30:11 Hmm. 14:30:40 Just to clarify: This is serious, correct? 14:30:49 <|amethyst> well 14:30:56 <|amethyst> I don't know whether it would be a good monster 14:30:59 !rng yes no 14:30:59 The RNG chooses: yes. 14:31:05 <|amethyst> since I've been to tomb exactly 0 times 14:31:06 very serious 14:31:23 -!- LexAckson has joined ##crawl-dev 14:37:17 -!- zxc2321 has quit [Quit: Leaving.] 14:41:19 -!- PleasingFungus has joined ##crawl-dev 14:42:08 -!- bmfx has quit [Ping timeout: 252 seconds] 14:42:41 -!- rossi has quit [Ping timeout: 252 seconds] 14:43:16 -!- ChangeAj has quit [Ping timeout: 246 seconds] 14:47:52 -!- Nomi has quit [Ping timeout: 264 seconds] 14:53:07 -!- adam_ has quit [Ping timeout: 240 seconds] 14:54:15 "mummy on a dragon" is just such a hilarious idea 14:54:27 -!- umrain has quit [Client Quit] 14:54:36 I really want to help come up with a name etc but it's hard when it's so silly 14:54:38 -!- Basil has quit [Ping timeout: 272 seconds] 14:54:55 It can probably be a unique if not a regular monster. 14:55:06 Mummy Knight? 14:55:09 <|amethyst> would need two uniques 14:55:11 -!- AreBrandon has joined ##crawl-dev 14:55:17 Or three! 14:55:18 <|amethyst> or some weird logic 14:55:25 Hmm, indeed. 14:55:35 <|amethyst> s@or@and/or@ 14:55:45 Could call it a "death knight" if that wasn't already a thing 14:56:26 -!- tcjsavannah has quit [Quit: tcjsavannah] 14:57:45 -!- SamB has quit [Read error: Connection reset by peer] 14:57:52 -!- Euph0ria has quit [Remote host closed the connection] 14:58:03 "bone lancer", if that wasn't an even dirtier name 14:58:17 -!- SamB has joined ##crawl-dev 14:58:40 Make Menakuke sometimes spawn later riding a bone dragon. 14:58:50 Mummy Knight sounds nice 14:59:01 do you just kind of roll your face over your keyboard when typing names? 14:59:04 <|amethyst> Take the veil 14:59:11 PleasingFungus: How do you do it? 14:59:14 -!- Silurio has quit [Quit: Page closed] 14:59:18 indeed 14:59:26 I really want "dragoon" to be in the name somehow 14:59:31 since it's perfect 14:59:33 Yes I guess I could have looked up "Menkaure: 14:59:36 -!- Basil has joined ##crawl-dev 14:59:37 err, "menkaure" 15:00:04 I mean crawl's names tend to be silly fantasy nonsense 15:00:27 but your lackadaisical approach to spelling them is still kind of funny 15:00:29 no offense? 15:00:30 Amethyst: Yes, that is where my name comes from 15:00:44 PleasingFungus: None taken. 15:01:06 aight 15:01:10 Atlhough it's not like I put that much more effort into spelling actual words. 15:01:24 names are funnier 15:01:59 Embalmed Knight? Idk I'm horrible at names 15:02:01 hm. "tomb dragoon"? 15:02:19 embalmed knight isn't terrible 15:02:55 hm. can we have the dragon be a mummy dragon instead of a bone dragon? 15:02:59 The problem with "Knight" is we already have knights and none of them ride things. 15:03:05 it'd be much easier to describ 15:03:09 (in a name) 15:03:28 <|amethyst> Could be all boring and name it "mummy rider" 15:03:29 PleasingFungus: Bone dragons -> Mummy dragons would be fine in general. 15:03:37 the lrd nerfs.....! 15:03:58 (but yes) 15:04:09 Embalmed is a nice way to communicate the mummyness imo, but *shrug* 15:04:53 It would be cute if we could generalize the rider code. So we have some monsters marked "M_RIDER" and other mark "M_MOUNT" and sometimes monsters with the former tag riding the later appear. 15:05:08 do we really want mummies riding wasps 15:05:29 We should have mummies riding everything 15:05:49 Would add some varaince to the Tomb. 15:05:54 Mummytaur: a mummy riding a minotaur 15:05:57 Mummy riding another mummy 15:06:11 That's a mummytower 15:06:15 yes 15:06:37 <|amethyst> You see here: a stack of five bone dragons. 15:06:39 This reminds me of how everybody thought unique titles we so great that by the next day they were impelmented. 15:06:41 Mummy of fire: mummy riding orb of fire. Tends not to last very long; death-curses itself. 15:06:56 -!- Tenda has quit [Quit: Nettalk6 - www.ntalk.de] 15:07:00 reaverb: not sure that waspmummies are going to be a thing 15:07:07 (though I've been wrong in the past!) 15:07:12 <|amethyst> you could have restrictions for size and holiness 15:07:23 PleasingFungus: Oh, I'm not taking about the generalized thing. Just the mummy riders. 15:07:30 s/taking/talking/ 15:07:33 Mummy riding an octopode: octosponge. 15:08:02 But yes size and holiness restrictions would probably be done on the off chance the generalized riders were implemented. 15:08:09 |amethyst: I'm still not sure that whatever combinations of mount & rider we'll have in future will really mix and match well (if we even want to have more than one or two?) 15:08:40 anyway that's bluesky. let's get back to what's really important: monster names 15:08:48 I'm not even sure how well spriggan riders work. Maybe they would be able to hit player with the yellow wasp paralyze attack? 15:08:56 -!- alefury has joined ##crawl-dev 15:09:16 well, usually they attack with spears, in which case the yellow wasp attack doesn't make that much sense 15:09:29 spriggan rider (12i) | Spd: 10 (move: 60%) | HD: 11 | HP: 46-72 | AC/EV: 1/18 | Dam: 27 | 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(102) | Vul: 09poison | Chunks: 07contam | XP: 809 | Sz: small | Int: high. 15:09:29 <|amethyst> %??spriggan rider 15:09:37 <|amethyst> they don't get the wasp attack 15:09:40 <|amethyst> and it would be weird if they did 15:09:46 <|amethyst> because 'the spriggan rider stings you' 15:09:47 reaverb was suggesting that they should, I think 15:09:47 Oh, yes, forgot about the spear thing. 15:09:55 but yeah 15:09:57 <|amethyst> that's why I didn't give bone riders the claw attacks 15:10:16 -!- reaverb has quit [Quit: Leaving.] 15:10:18 <|amethyst> ("trample" is fine, though, I think) 15:10:48 <|amethyst> I don't think riders and mounts really need to be generalised 15:11:23 <|amethyst> I mean, if a third is added, the logic about who gets what mount should go into a separate function(s?) 15:11:26 -!- reaverb has joined ##crawl-dev 15:11:56 <|amethyst> but I think allowing mixing and matching of riders and mounts would, as PleasingFungus noted, lead to bad or boring mixes 15:11:56 Mummy...Cavalier? 15:13:26 Mummy Dragon Mummy Rider Mummy 15:13:28 <|amethyst> In a war with the Mummy Roundheads 15:13:44 -!- valtern has quit [Remote host closed the connection] 15:13:47 -!- rchandra has joined ##crawl-dev 15:13:54 Mummy Cavalier sounds good to me. 15:14:22 Althougth maybe spriggans riders should become "Spriggan Cavaliers" in that case. 15:14:41 Oh, so it has to be ____ rider? 15:15:02 Cerpin: No, just stating maybe spiggans should be changed if the rider bit is changed. 15:15:13 do they need to have the same name format? 15:15:17 <|amethyst> "cavalier" specifically means "horser" though 15:15:28 Seems like this is a flavor vs. clarity trade-off 15:15:32 Yeah I guess that's true 15:15:59 well, in real life, there weren't any dragons. perhaps if there had been, and if people or other mythical animals had ridden those dragon, they would have been called "cavaliers". 15:16:07 life is filled with mysteries..... 15:16:08 Mounted Mummy? That's even sillier though 15:16:16 Let's go for clarity first and call it a Mummy On A Dragon 15:16:17 <|amethyst> mummy dragoneer 15:16:30 The mummy on a dragon hits you!! 15:16:32 I like the ring of that... 15:16:44 |amethyst: Well "Ecumenical" specifically means "differant branches of Christainity, with no other religions" so Cavalier being horses doesn't seem that big a problem. 15:17:30 -!- Kalir has quit [Read error: Connection reset by peer] 15:17:31 |amethyst: "mummy dragoon" is still open! 15:18:02 -!- Kalir has quit [Changing host] 15:18:02 Oh mummy dragoon seems decent too. 15:18:06 it's funny because "dragoon" doesn't mean what you'd think it means, but is still an appropriate descriptor 15:18:22 The word dragoon originally meant mounted infantry, who were trained in horse riding as well as infantry fighting skills. However, usage altered over time and during the 18th century, dragoons evolved into conventional light cavalry units and personnel. 15:18:33 I am rather surprised that is an actual word. I just assumed it was something D&D made up. 15:18:38 haha 15:18:44 haha 15:18:48 Like lajatang. 15:18:49 <|amethyst> but the name does come from "dragon" 15:18:50 tomb dragoon, embalmed dragoon, death dragoon, friendly funtimes goodpal dragoon 15:19:31 -!- reaverb has quit [*.net *.split] 15:19:31 -!- caleba has quit [*.net *.split] 15:19:31 -!- Basil has quit [*.net *.split] 15:19:31 -!- tksquared has quit [*.net *.split] 15:19:32 -!- Ququman has quit [*.net *.split] 15:19:32 -!- tensorpudding has quit [*.net *.split] 15:19:32 -!- Ragdoll has quit [*.net *.split] 15:19:32 -!- ontoclasm has quit [*.net *.split] 15:19:32 -!- jaumoose has quit [*.net *.split] 15:19:32 -!- Vizer has quit [*.net *.split] 15:19:32 -!- Staplefun has quit [*.net *.split] 15:19:32 -!- ldlework has quit [*.net *.split] 15:19:32 -!- johlstei has quit [*.net *.split] 15:19:32 -!- morik has quit [*.net *.split] 15:19:32 -!- vede has quit [*.net *.split] 15:19:32 -!- Kalir has quit [*.net *.split] 15:19:32 -!- 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[*.net *.split] 15:19:44 -!- yxhuvud has quit [*.net *.split] 15:19:44 -!- GoblinBomb has quit [*.net *.split] 15:19:44 -!- kfjohnson has quit [*.net *.split] 15:19:44 -!- kryft has quit [*.net *.split] 15:19:44 -!- ChongLi has quit [*.net *.split] 15:19:44 -!- pythonsnake has quit [*.net *.split] 15:19:44 -!- Arkaniad has quit [Max SendQ exceeded] 15:20:09 -!- Zermako has quit [] 15:20:24 <|amethyst> I thought a dragoon was a guy with a spear who jumped a lot 15:20:31 -!- rchandra has joined ##crawl-dev 15:20:31 -!- reaverb has joined ##crawl-dev 15:20:31 -!- alefury has joined ##crawl-dev 15:20:31 -!- Basil has joined ##crawl-dev 15:20:31 -!- SamB has joined ##crawl-dev 15:20:31 -!- AreBrandon has joined ##crawl-dev 15:20:31 -!- PleasingFungus has joined ##crawl-dev 15:20:31 -!- LexAckson has joined ##crawl-dev 15:20:31 -!- simmarine has joined ##crawl-dev 15:20:31 -!- oberstein has joined ##crawl-dev 15:20:31 -!- Ququman has joined ##crawl-dev 15:20:31 -!- Patashu_ has joined 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15:20:31 -!- vible has joined ##crawl-dev 15:20:31 -!- kilobyte has joined ##crawl-dev 15:20:31 -!- Keskitalo has joined ##crawl-dev 15:20:31 -!- bhaak has joined ##crawl-dev 15:20:31 -!- broquaint has joined ##crawl-dev 15:20:31 -!- kryft has joined ##crawl-dev 15:20:31 -!- MakMorn has joined ##crawl-dev 15:20:31 -!- ToBeFree has joined ##crawl-dev 15:20:31 -!- Eronarn has joined ##crawl-dev 15:20:31 -!- Lantell has joined ##crawl-dev 15:20:31 -!- Grunt has joined ##crawl-dev 15:20:31 -!- Napkin has joined ##crawl-dev 15:20:31 -!- Gretell has joined ##crawl-dev 15:21:02 Mummy on a dragon. Mummy on a dragon! 15:21:03 |amethyst: did you get my key "dragon dragoon" suggestion before that half-second netsplit 15:21:03 Since it would be weird to handle if the mount was killed 15:21:03 -!- Zermako2 is now known as Zermako 15:21:03 oh right, spriggan riders keep their name when their mount is killed, right? 15:21:03 -!- BlastHardcheese has quit [Max SendQ exceeded] 15:21:15 -!- BlastHardcheese has joined ##crawl-dev 15:21:21 -!- CSDCS has quit [Read error: Connection reset by peer] 15:21:24 Like it would either have to stay as death dragoon or change to greater mummy or something eventually 15:21:42 Both would seem really weird to me if it's equivalent to an unmounted monster 15:22:09 Ah a netsplit :( 15:22:09 At least Sequell is elsewhere so we can just look at the logs. 15:22:09 I hope we don't lose all our devs again. 15:22:32 <|amethyst> not the monster name 15:22:44 <|amethyst> not the common name I mean 15:22:49 <|amethyst> it keeps its proper name 15:23:05 <|amethyst> Fred the spriggan rider -> Fred the spriggan 15:23:13 <|amethyst> (but not Fred the yellow wasp) 15:23:49 I guess if the tile for the standalone monster is different, whenever that gets made, it wouldn't be too weird, would it? 15:24:09 <|amethyst> ontoclasm: want to pick one at #8645 ? Or do your own background? 15:24:13 But then you'd have two identical monsters with a different tile or something like that... 15:24:43 -!- reaverb has quit [*.net *.split] 15:24:43 -!- caleba has quit [*.net *.split] 15:24:43 -!- Basil has quit [*.net *.split] 15:24:43 -!- tksquared has quit [*.net *.split] 15:24:43 -!- Ququman has quit [*.net *.split] 15:24:43 -!- tensorpudding has quit [*.net *.split] 15:24:43 -!- Ragdoll has quit [*.net *.split] 15:24:43 -!- ontoclasm has quit [*.net *.split] 15:24:43 -!- jaumoose has quit [*.net *.split] 15:24:43 -!- Vizer has quit [*.net *.split] 15:24:44 -!- Staplefun has quit [*.net *.split] 15:24:44 -!- ldlework has quit [*.net *.split] 15:24:44 -!- johlstei has quit [*.net *.split] 15:24:44 -!- morik has quit [*.net *.split] 15:24:44 -!- vede has quit [*.net *.split] 15:25:13 -!- gammafunk has joined ##crawl-dev 15:25:21 hi gammafunk 15:25:21 <|amethyst> I don't think they should have the same name 15:25:28 <|amethyst> the same common name 15:26:42 I'm looking at this monster now and I really hate to say it but I'm not sure I "get" it. it is literally a greater mummy with more hd and damage. does crawl really need a greater greater mummy 15:26:58 -!- puissantveil has quit [Quit: Page closed] 15:27:28 idk maybe I'm missing key tomb dragoon facts 15:27:37 <|amethyst> !tell ontoclasm In case you missed that in the netsplit: want to pick one of the titlescreens at #8645 ? Or do your own background? It kind of got led hanging 15:27:38 |amethyst: OK, I'll let ontoclasm know. 15:28:00 <|amethyst> PleasingFungus: it tramples too 15:28:14 wow 15:28:22 <|amethyst> PleasingFungus: like I said, I didn't know if it would actually be a good monster :) 15:28:38 I think the basic idea is cute but it probably doesn't need to be a greater greater mummy 15:28:45 <|amethyst> but making it weaker than a greater mummy seemed silly if half-killing it turns it into a greater mummy 15:28:50 <|amethyst> could use a mummy priest instead 15:28:55 yes I was going to suggest that 15:28:58 <|amethyst> or guardian mummy and avoid the spells 15:29:16 <|amethyst> (the summoning is weird, because the bone dragon is enough to maintain the summons) 15:29:28 <|amethyst> that could probably be fixed by getting a new mid for the surviving half 15:29:41 <|amethyst> at least, if the surviving half is the unintelligent one 15:30:08 I mean, sort of the point of it was having a torment dragon, so gmummy doesn't make that much sense. not sure how fond I am of a dragon that summons, though 15:30:10 idk 15:30:33 !tell ontoclasm Bloax also made a variant of his purple-flames version that had teal flames instead - you could ask if him for that if you like the sound of it 15:30:34 PleasingFungus: OK, I'll let ontoclasm know. 15:30:56 I think one area that might be good for tomb is (undead) fast-moving melee + some interesting thing, and I guess this meets that definition 15:31:02 it's speed 10 15:31:06 though you could change that ofc 15:31:09 ah, then it's not very interesting yeah 15:31:21 <|amethyst> it's bone dragon speed, yes 15:31:26 bone dragon (15D) | Spd: 10 | HD: 20 | HP: 153-205 | AC/EV: 20/4 | Dam: 30, 20, 2007(trample) | 07undead, evil, sense invisible, fly | Res: 06magic(106), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3694 | Sz: Giant | Int: animal. 15:31:26 <|amethyst> %??bone dragon 15:31:32 gammafunk: still thinkin about those scarabs btw!!! 15:31:33 greater mummy (16M) | Spd: 10 | HD: 15 | HP: 186-210 | AC/EV: 10/6 | Dam: 35 | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 6192 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high. 15:31:33 <|amethyst> %??greater mummy 15:31:39 mummy priest (05M) | Spd: 8 | HD: 10 | HP: 52-76 | AC/EV: 8/7 | Dam: 30 | 07undead, 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1092 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high. 15:31:39 <|amethyst> %??mummy priest 15:31:39 PleasingFungus: death scarab rider 15:31:53 !send gammafunk mummy spriggans 15:31:53 Sending mummy spriggans to gammafunk. 15:32:06 hey, felid mummies, bcadren showed us the way 15:32:22 one by one, every element of bcrawl will be implemented. 15:32:25 it is inevitable. 15:32:44 it's probably the only way we'll ever be rid of the minmay menace 15:33:06 don't kid yourself. minmay is unstoppable. 15:33:30 -!- Yermak has quit [Quit: Page closed] 15:34:31 new rule, every new monster you add has to have a "rider version" 15:34:58 to replace the "player species monster" meme that's been deprecated 15:35:01 replace rule 1. let chaos reign 15:35:20 gammafunk: combine them. felid mummies riding death scarabs 15:35:29 vine stalkers riding formicids 15:35:30 PleasingFungus: that revive on death? 15:35:46 they already ran out of lives!!! otherwise they wouldn't be mummies 15:35:47 TRY to keep up 15:36:07 hrm, I think we need someone to fully work out the lore in order for me to be convinced 15:36:13 <|amethyst> You are now a BORING beetle. 15:36:39 -!- reaverb has joined ##crawl-dev 15:36:39 -!- Basil has joined ##crawl-dev 15:36:39 -!- Ququman has joined ##crawl-dev 15:36:39 -!- Ragdoll has joined ##crawl-dev 15:36:39 -!- ontoclasm has joined ##crawl-dev 15:36:39 -!- johlstei has joined ##crawl-dev 15:36:39 -!- morik has joined ##crawl-dev 15:36:40 crawl has gone too long without a comprehensive & robust "reincarnation" system. 15:36:51 welcome back! 15:37:16 for the five seconds before the next netsplit 15:37:30 <|amethyst> Instead of permadeath: when you die, if you didn't win to earn yourself a good reincarnation, you come back on D:1 as a giant cockroach 15:37:39 my shock at doing git pull and seeing the new branch "bonerider" was genuine, and for some reason I went directly to GDD 15:37:52 <|amethyst> giant cockroaches can't use items or level or anything like that 15:38:05 and then I saw a post by koboldlord about bone dragons, and the terrible truth was revealed 15:38:22 -!- tksquared has quit [Ping timeout: 244 seconds] 15:38:30 tbf they are kind of boring 15:38:32 (bone dragons) 15:38:55 -!- Lightli has quit [Ping timeout: 246 seconds] 15:38:55 yeah, the only issue for their removal is what to do with yred, I guess; as a player summon they're cool 15:38:58 FR: bone dragons -> bore dragons 15:39:17 <|amethyst> what if bone dragons were made fast? 15:39:20 they could exist only as players summons, I guess 15:39:29 |amethyst: the only fast dragon is quicksilver 15:39:45 <|amethyst> the others have restrictive skin in the way! 15:39:50 Mummy on a quicksilver dragon. What could go wrong 15:39:54 |amethyst: That seems even more confusing, I would want to change it to something which is not a dragon in that case. 15:39:55 quicksilver dragons don't have skin? 15:39:57 <|amethyst> bone dragons are light and nimbe 15:40:02 <|amethyst> Lasty: liquid skin 15:40:17 (The original confusion being that bone dragons and dragon skeletons are no the same monster) 15:40:27 I think they're mostly there because of the "extremely powerful dragon made of bones" theme in a lot of RPGS 15:40:36 e.g. dracolich 15:40:50 but shadow dragons cover the drain breath thing 15:40:52 usually the extremely powerful bone dragons have spells or vampiric attacks or something 15:40:58 We can't give them ghostly flames breath 15:41:11 Vampiric breath? 15:41:16 -!- saemon has quit [Quit: Page closed] 15:41:17 <|amethyst> we have draining clouds now 15:41:46 Oh, draining clouds sound fun. 15:41:50 still might be too close to shadow dragons 15:41:53 <|amethyst> I guess that's kind of close to shadow dragon 15:41:56 <|amethyst> what PF said 15:42:28 honestly I would probably just, as gammafunk said, remove them from normal generation and keep them as summons. that also makes them more special for yredites, which is neat 15:42:38 And a vampirc attack would overllap with vamprie mosquitos. 15:42:55 Yes removal from normal generation sounds good. 15:42:56 yeah and profane servitors, also yred gifts, always have a vampiric attack iirc 15:43:01 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 130-174 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, priest, evil, see invisible, fly | Res: 06magic(192), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3908 | Sz: Medium | Int: high. 15:43:01 %??profane_servitor 15:43:03 -!- CSDCS has quit [Read error: Connection reset by peer] 15:43:06 yeah 15:43:09 on a tangential note, does anyone know why wheals made profane servitors resist holy 15:43:22 <|amethyst> PleasingFungus: so what replaces them in crypt and hell branches? 15:43:30 <|amethyst> PleasingFungus: they already resisted some holy 15:43:34 <|amethyst> PleasingFungus: he made it consistent 15:43:53 I guess it's justifiable since they're kind of still "angels" 15:43:55 yeah, but why not make it consistent by making them resist no holy 15:43:57 it's just weird 15:43:58 idk 15:44:04 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 127-174 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, priest, evil, see invisible, fly | Res: 06magic(192), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3906 | Sz: Medium | Int: high. 15:44:04 <|amethyst> %0.14?profane servitor 15:44:25 yeah I guess even if you can argue for it thematically, it's a bit confusing since the player wouldn't expect it 15:44:33 don't think it would show in xv, but maybe it does? 15:44:39 I wonder why bone dragons spawned in so many places. 15:44:59 !decay should probably be replaced with !lichform 15:45:04 reaverb: they're simple enemies, kind of like late-game death yaks 15:45:23 |amethyst: for replacements, how would servitors work? 15:45:30 <|amethyst> reaverb: Crypt and Hells because they're flying beefy undead, Zot because they're dragons 15:45:43 Hmm. 15:45:49 Should I replace them with anything? 15:45:52 yeah, they fit in pretty much anywhere, they're just not that great 15:46:00 <|amethyst> PleasingFungus: I don't know, too much aura might be bad 15:46:03 oh 15:46:05 true 15:46:06 hm 15:46:36 if you made them fast and trimmed down their hp a ton, would they be decent? 15:46:46 hrm, they don't much need replacement in zot; I think servitors in crypt/hell make sense; bone dragons aren't especially common, but I don't know their current weigths there 15:47:02 bone dragon lite 15:47:09 bone dragon (15D) | Spd: 10 | HD: 20 | HP: 153-205 | AC/EV: 20/4 | Dam: 30, 20, 2007(trample) | 07undead, evil, sense invisible, fly | Res: 06magic(106), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3694 | Sz: Giant | Int: animal. 15:47:09 %??bone_dragon 15:47:15 bone drago 15:47:19 death cob (08%) | Spd: 25 | HD: 10 | HP: 49-80 | AC/EV: 10/15 | Dam: 20 | 07undead, 10doors, evil | Res: 06magic(40), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1016 | Sz: tiny | Int: normal. 15:47:19 %??death_cob 15:47:32 that's probably what you'd end up with, a death cob 15:47:36 but one that tramples 15:47:37 compare damage plz 15:47:51 also I probably would go with speed 15 instead of 20 15:47:52 and flying 15:47:55 <|amethyst> what is the problem with bone dragons? That they're confusable with dragon skeletons or that they're normal speed melee-only enemeies? 15:48:00 <|amethyst> s/meie/mie/ 15:48:22 the actual problem is that they're normal-speed melee enemies with a lot of hp and not a lot of punch 15:48:22 yeah it's combination of normal speed and the fact that they can only melee, yet they're supposed to be a late-game threat 15:48:25 proportionately 15:48:43 the dragon skeleton confusion thing is not really a big deal one way or another 15:48:59 -!- Lightli has joined ##crawl-dev 15:49:07 <|amethyst> hm 15:49:15 harpy (03H) | Spd: 25 | HD: 7 | HP: 25-53 | AC/EV: 2/10 | Dam: 19, 14 | fly | Res: 06magic(28), 03poison | Chunks: 07contam | XP: 624 | Sz: Medium | Int: normal. 15:49:15 %??harpy 15:49:36 <|amethyst> so if the rider were nerfed into a mummy priest or a lich or something on top, and bone dragons spawns were replaced with those? 15:49:39 ghoul (05n) | Spd: 10 | HD: 14 | HP: 129-165 | AC/EV: 4/10 | Dam: 3004(rot), 30 | 07undead, 10doors, 04eats corpses, evil | Res: 06magic(93), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 1547 | Sz: Medium | Int: normal. 15:49:39 %??ghoul 15:49:47 |amethyst: Also not being a threat. 15:49:51 <|amethyst> with the bone dragon remaining as the ridee 15:50:21 hahaha lich rider yesss 15:50:26 oh my god yes 15:50:43 That would be better thematically probably... 15:50:47 So to be clear removing bone dragons from normal generation should probably weight until this issue is further discussed correct? 15:50:51 wait. why don't we just skip the riding part and make it a dracolich 15:50:58 reaverb: yes probably, there seem to be a lot of ideas floating around 15:51:17 <|amethyst> PleasingFungus: because it's amusing to knock a lich off a dragon? 15:51:21 oh right crawl dragons aren't intelligent. hm. okay 15:51:23 also that 15:51:39 also the mental image of a lich on a dragon is really funny 15:52:15 unknown monster: "great_mummy" 15:52:15 %??great_mummy 15:52:19 greater mummy (16M) | Spd: 10 | HD: 15 | HP: 186-210 | AC/EV: 10/6 | Dam: 35 | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 6192 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high. 15:52:19 %??greater_mummy 15:52:26 no such thing as a great mummy imo 15:52:34 ok, I'm thinking a speed 15 enemy with hp range of 100-130 maybe 15:52:37 -!- FlowRiser has quit [Remote host closed the connection] 15:52:57 gammafunk: this is for the "simple melee enemy with more reasonable stats" bone dragon variant I was suggesting? 15:53:03 because that's around what I was thinking, yeah 15:53:04 yeah 15:53:25 looking at the effective damage, it'd be like a harpy (that wasn't batty) with an additional effective 1d30 15:53:37 assuming the player is normal speed 15:53:51 and with more hp (and not batty so it'd hit more effectively) 15:53:57 that seems goddamn terrifying 15:53:59 and 20 ac 15:54:01 harpy (03H) | Spd: 25 | HD: 7 | HP: 25-53 | AC/EV: 2/10 | Dam: 19, 14 | fly | Res: 06magic(28), 03poison | Chunks: 07contam | XP: 624 | Sz: Medium | Int: normal. 15:54:01 %??harpy 15:54:01 right 15:54:02 hm 15:54:06 jiangshi (08V) | Spd: 18 (move: 60%) | HD: 10 | HP: 49-81 | AC/EV: 10/10 | Dam: 2705(vampiric), 2705(vampiric) | 07undead, fighter, evil, sense invisible | Res: 06magic(80), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1070 | Sz: Medium | Int: animal. 15:54:06 %??jiangshi 15:54:10 probably worse ev 15:54:14 bone dragon (15D) | Spd: 10 | HD: 20 | HP: 153-205 | AC/EV: 20/4 | Dam: 30, 20, 2007(trample) | 07undead, evil, sense invisible, fly | Res: 06magic(106), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3694 | Sz: Giant | Int: animal. 15:54:14 %??bone_dragon 15:54:16 Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 65-103 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 2765 | Sz: Giant | Int: normal. 15:54:16 %??orb guardian 15:54:38 yeah this is kind of a lot like an orb guardian. but not alive, and flying, and mostly in different areas 15:54:43 yeah, it's ...kind of an orb guardian 15:54:51 more hp, more damage though 15:54:58 and yeah resistances, flying 15:55:05 and then 15:55:07 I'm liking the sound of this tbh 15:55:09 we could even do bone riders 15:55:17 03reaverb02 07* 0.15-a0-1568-g797ed0d: Fix braces for Torpor Snail bands 10(8 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=797ed0dad394 15:55:19 in e.g. tomb 15:55:19 lich riders.......... 15:55:31 reaverb: good catch! thanks 15:55:40 but clearly don't lich PF decide what rides them since he doesn't even know how felid liches work 15:56:03 felid liches!?! no one mentioned felid liches 15:56:06 until now.... 15:56:07 clearly ereshkigal should ride one 15:56:08 !lg PleasingFungus FE-- s=char 15:56:09 8 games for PleasingFungus (FE--): 3x FeDK, 2x FeTm, 2x FeAr, FeBe 15:56:12 !lg PleasingFungus FE-- s=char won 15:56:13 One game for PleasingFungus (FE-- won): FeAr 15:56:14 PleasingFungus: Thank |amethyst for util/unbrace 15:56:22 Lich riders are very metal 15:56:25 I usually run that! usually 15:56:30 gammafunk: fear me 15:56:34 imo 15:56:37 !lg . FE-- s=char 15:56:38 154 games for gammafunk (FE--): 136x FeCK, 13x FeWn, FeSu, FeMo, FeFi, FeTm, FeWz 15:56:42 !lg . FE-- s=char won 15:56:43 !lg * fe-- won s=char 15:56:43 One game for gammafunk (FE-- won): FeCK 15:56:44 360 games for * (fe-- won): 72x FeBe, 26x FeMo, 23x FeTm, 23x FeCj, 20x FeVM, 19x FeFE, 14x FeCK, 13x FeFi, 12x FeWr, 12x FeSu, 11x FeWz, 11x FeIE, 11x FeAE, 10x FeCr, 10x FeWn, 9x FeEE, 9x FeDK, 9x FeHe, 9x FeSk, 7x FeEn, 7x FeNe, 6x FeAK, 5x FeAr, 4x FePr, 3x FeSt, 2x FeJr, FeRe, FeGl, FePa 15:56:44 Pleasingfungus: Just add it to your precommit hook. 15:57:11 !lg * fepa won 15:57:11 1. KiloByte the Eviscerator (L27 FePa of Nemelex Xobeh), escaped with the Orb and 3 runes on 2011-02-21 12:35:08, with 1311626 points after 167011 turns and 17:42:01. 15:57:15 huh 15:58:12 !hs * Fe-- 15:58:13 57472. hyperbolic the Ripper (L21 FeGl of Nemelex Xobeh), escaped with the Orb and 15 runes on 2010-12-20 09:16:22, with 33162178 points after 43713 turns and 8:56:31. 15:58:14 -!- umrain has quit [Client Quit] 15:58:21 !hs * FeCK 15:58:22 2558. Ankalagon the Sabretooth (L27 FeCK of Xom), escaped with the Orb and 15 runes on 2014-05-08 15:33:35, with 13252812 points after 119319 turns and 14:35:19. 15:58:31 !hs * FeCK -3 15:58:32 2556/2558. gammafunk the Farming Annihilator (L27 FeCK of Sif Muna), escaped with the Orb and 15 runes on 2013-07-21 23:04:53, with 7406208 points after 250008 turns and 1d+19:48:21. 15:58:53 good title 15:58:59 don't think I can bring myself to do a 15-rune FeCK of xom 16:00:47 -!- Krakhan has quit [Changing host] 16:01:06 oh. while people are on around and chatting about design & necromantic subjects 16:01:09 I was thinking about lethal infusion 16:03:13 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:03:42 it was bad because (a) it was a charm that didn't have drawbacks, and (b) because it was a tempbrand spell that encouraged carrying around unbranded weapons, which was kind of a weird mechanic 16:04:08 on the other hand, it was good because it encouraged & supported early --ne hybridization, which I think is neat & worth encouraging 16:04:20 -!- CSDCS has quit [Read error: Connection reset by peer] 16:04:53 That was removed yes? 16:05:37 Yes, slightly confused it with Excruciating Wounds. 16:05:51 I think Regeneration is enough to encourage Necro hybridization. 16:05:51 yep, removed along with the rest of the tempbrands a few months ago 16:05:57 rest of the low-level tempbrands 16:06:00 reaverb: .......how? 16:06:11 -!- ProzacElf has quit [Ping timeout: 272 seconds] 16:06:12 <|amethyst> and (b) is no longer (as much of) an issue 16:06:23 <|amethyst> there might be some weirdness still 16:07:08 sure, but having a lower-level tempbrand is a good way to sort that out 16:07:10 PleasingFungus: Oh sorry about the regen comment, was slightly confused.d 16:07:15 it's cool 16:07:24 (a) is more of a problem, but I had some thoughts for how to deal with it 16:08:34 Have it drain *you* slightly. 16:08:38 yes exactly 16:08:44 essentially the idea would be to design the spell to be a short-term buff that weakens you in the medium term; apply drain brand + temporary weapon skill, and then get some nontrivial amount of draining when it wears off (about a skill level?) 16:08:58 make it not castable by chars with rn+++, probably. 16:10:21 -!- Aryth has quit [Ping timeout: 255 seconds] 16:10:57 So bascially my old idea for the regen spell but with Lethal Infusion? I don't know how necessary enocouraging hybridation is (and I think the current book still does so to some degree?) 16:11:49 ??ne 16:11:49 necromancer[1/3]: Class starting with a {Book of Necromancy}. 16:11:53 ??book of necromancy 16:11:53 book of necromancy[1/1]: Pain, Animate Skeleton, Lethal Infusion, Vampiric Draining, Regeneration, Animate Dead, Control Undead 16:12:20 not really seeing anything in there that supports hybridization, tbh 16:13:14 Minons, Not having a good long range attack against most enemies. 16:14:00 yeah, ne is a good stabber background 16:14:10 hrm, would this new verson just give you the drain brand? 16:14:15 or what would the buff be 16:14:29 ah, drain + temp weapon skill 16:14:42 drain brand might honestly be strong enough in itself (it's a very strong brand, especially in the early game) 16:15:15 well, it is certainly strong, but early drain is a high cost 16:15:19 true 16:15:22 when you have so few skill levels as is 16:15:34 balancing the drain cost is the hardest part, I think 16:15:59 <|amethyst> make draining brand do HP damage to the player 16:16:10 <|amethyst> nonlethal like the Pain spell 16:16:22 you're just trying to rip-off the majin-bo! 16:16:24 I see what you're doing here 16:16:27 :) 16:16:35 no 16:16:40 the majin-bo is a pain ripoff 16:16:45 dang....... 16:16:51 dunked 16:16:58 I think it's okay if the drain cost is significant early on and more of an annoyance later, as long as it's proportionate to the benefits in each case 16:17:00 Hmm HP damage to the player could make a good new brand. 16:17:29 I do also really like the "self-pain on attack" idea, though 16:17:32 (I don't think adding it to draining would be good because draining is already intresting, this would just be like vorpal except with the drawback and stronger) 16:17:56 Well, maybe also "evil" but we already have like 4 evil brands. 16:17:57 yeah you might be onto something a reworked lethal infusion, tbh I haven't used temp brands much, so I key things are don't encourage tedious place, make the benefit worth it, and the cost not highly annoying 16:18:13 yes, I'd agree with those 16:18:44 that was poorly worded on my part, but yeah I don't have much beyond that; encouraging melee a bit more actively in Ne is cool though 16:19:04 Ne is a good "hybrid" class, but nothing wrong with a spell more specifically for that 16:19:05 <|amethyst> Re beogh, what about letting you use the ability once per item type per orc 16:19:08 Could just make Ne a hyrbid background. 16:19:23 <|amethyst> one melee weapon, one armour, (maybe) one ranged weapon 16:19:46 |amethyst: or you could make the piety cost significant (it might be already?) and just lift the restrictions entirely (for named orcs?) 16:19:49 No I think Ne is good already, if you'd mean reworking the other spells 16:20:00 gammafunk: I think he means in terms of starting kit? 16:20:02 maybe 16:20:06 |amethyst: That sounds a bit too much, maybe. If you have 12 Orcs deciding the top 12 each of armour, ranged, and melee weapons you've seen sounds a little tedious. 16:20:18 well it's a book start 16:20:39 yeah I feel like if necromancer isn't starting with a robe and dagger, we've done something wrong 16:20:43 (do they start with a dagger?) 16:20:46 yeah I think it's kind of like IE is hybridy, not as explicit as say Sk 16:20:47 <|amethyst> they do not 16:20:48 (they need a robe. that's obvious.) 16:20:52 hm. pity 16:21:04 imho start them with a -1 dagger. rusty with blood.... 16:21:16 that phrase doesn't make any sense, I'm sorry. 16:21:34 Your pot of coagulated blood rusts away 16:21:57 -!- LexAckson has quit [Quit: Leaving] 16:23:05 -!- Ragdoll has quit [Read error: Connection reset by peer] 16:25:07 -!- Patashu_ has quit [Ping timeout: 240 seconds] 16:28:51 -!- gammafunk has quit [Quit: leaving] 16:31:05 honestly I would use excrutiating wounds if it gave temp weapon skill 16:31:08 er 16:31:13 wrong brand spell 16:31:19 I mean lethal infusion 16:40:00 well, of course you would. you would use it if it didn't give temp weapon skill, too, because draining brand is secretly really good. 16:40:25 the question is actually, "can you design a version of the spell that people will use *sometimes*?" 16:40:55 that's trickier 16:40:59 <|amethyst> also 16:41:10 <|amethyst> you probably want it to be something people will use earlier rather than later 16:41:21 <|amethyst> which probably suggests something other than self-drain 16:41:51 I think it'll be fine if the draining can be balanced correctly 16:42:17 as I mentioned above, I think it's good for it to be a significant cost when the spell first comes online; something you pull out for tough fights 16:43:27 ??draining 16:43:27 draining[1/3]: 2/3 chance of doing on average 25% extra damage to susceptible monsters, doing 1+1d3 extra damage and removing that much from max HP. If the 2/3 chance is hit, it has a further 20% chance to drop HD by 1. Only affects monsters of normal {holiness} with no rN. Players with rN+/rN++ are still affected (but get drained less and take less damage). 16:43:31 merge exc wounds and sure blade 16:43:31 ontoclasm: You have 2 messages. Use !messages to read them. 16:43:36 !messages 16:43:37 (1/2) |amethyst said (1h 16m ago): In case you missed that in the netsplit: want to pick one of the titlescreens at #8645 ? Or do your own background? It kind of got led hanging 16:43:45 !messages 16:43:45 (1/1) PleasingFungus said (1h 13m 11s ago): Bloax also made a variant of his purple-flames version that had teal flames instead - you could ask if him for that if you like the sound of it 16:44:12 <|amethyst> s/led/left/ 16:44:28 i was sort of mulling it over 16:44:49 bloax's purple one looks good i suppose 16:45:24 !git :/title screen 16:45:24 %git :/title screen 16:45:28 07Grunt02 * 0.14-a0-3568-g9ea9b7c: Nudge the title screen header in an important fashion. 10(3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9ea9b7cf4a7c 16:45:35 nope 16:45:40 last time it came up we ended up going around in circles about it for about half an hour 16:45:42 it was very silly 16:45:43 %git :/syweapon 16:45:44 Could not find commit :/syweapon (git returned 128) 16:45:53 maybe it's an i? 16:45:59 %git /siweapon 16:45:59 Could not find commit /siweapon (git returned 128) 16:46:13 %git 3110700ea60c14dea8f061aecdb9c1317d6633b1 16:46:13 07|amethyst02 * 0.14-a0-1384-g3110700: New title screen featuring Roxanne (Psiweapon, #7832) 10(6 months ago, 2 files, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3110700ea60c 16:46:13 hrm 16:46:23 git why 16:46:26 thanks 16:46:29 <|amethyst> let's see 16:46:33 <|amethyst> I missed something there 16:46:34 you missed the colon 16:46:39 oh 16:46:41 i suck 16:46:47 sorry git you know i love you 16:46:50 haha 16:47:19 yeah I didn't notice the colon either the first time I looked at that line. it was confusing, since I'd already found the relevant commit, and wasn't sure why your query wasn't pulling it up 16:47:24 *the missing colon 16:48:22 <|amethyst> ontoclasm: also 16:48:25 <|amethyst> %git e6af5e3 16:48:26 07|amethyst02 * 0.14-a0-1408-ge6af5e3: Add the newer title screens to webtiles. 10(6 months ago, 1 file, 9+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e6af5e33730d 16:48:46 yeah 16:49:44 -!- bmfx has quit [Ping timeout: 252 seconds] 16:50:22 <|amethyst> ontoclasm: would be good to optimise it too 16:51:06 optimize the png? 16:51:09 <|amethyst> yea 16:51:13 i do that to everything i commit 16:51:22 <|amethyst> yay 16:53:01 the title screens aren't hardcoded anymore in webtiles-changes, btw 16:55:45 webtiles-changes? 16:55:57 -!- Mexican has quit [Quit: Page closed] 16:56:37 -!- Change has joined ##crawl-dev 16:56:40 -!- Change is now known as ChangeAj 16:58:34 <|amethyst> edlothiol's branch for improvements to the webtiles server and interface 16:58:49 aha 16:59:04 -!- bababa has quit [Ping timeout: 246 seconds] 16:59:37 <|amethyst> I kind of got sidetracked from putting it on CSZO last week, because bugs needed fixing :) 16:59:59 -!- ProzacElf has joined ##crawl-dev 17:00:13 <|amethyst> (and now I am discovered as an imposter because the real |amethyst would have said "needed fixed") 17:01:14 03ontoclasm02 07* 0.15-a0-1569-gdbe329f: Eye of draining title screen (Peileppe/Bloax, 8645) 10(2 minutes ago, 3 files, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dbe329f663ca 17:02:02 * ontoclasm turns its gaze towards you. 17:04:10 if the list in client.html is suppose to be alphabetical, doesn't e come before o? 17:05:40 what e? 17:06:22 -!- SomeoneAwful has quit [Quit: Leaving] 17:06:27 In "peileppe" 17:06:40 under "pooryurik" 17:06:53 oh 17:06:56 * reaverb wonder why some many tile screen creators have names starting in p 17:07:11 i can't read apparently 17:07:16 ontoclasm: I can fix it if you want :D 17:07:21 i'll fix it 17:07:26 Ok. 17:08:31 -!- HDA has quit [Ping timeout: 246 seconds] 17:10:22 -!- Krakhan has quit [Ping timeout: 240 seconds] 17:10:23 -!- alefury has quit [] 17:11:24 03ontoclasm02 07* 0.15-a0-1570-g38869bd: Alphabetize. 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=38869bdfd23f 17:11:26 -!- mamgar has quit [Ping timeout: 272 seconds] 17:12:35 -!- ais523_ has quit [Quit: Page closed] 17:15:13 -!- tksquared has quit [Ping timeout: 272 seconds] 17:16:37 fencer's gloves could let you roll to-hit twice and take the better one 17:17:47 ontoclasm: That sounds a bit too complicated. 17:18:34 -!- Keanan has joined ##crawl-dev 17:18:36 -!- Keanan has quit [Client Quit] 17:21:37 -!- Keanan has joined ##crawl-dev 17:22:52 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1569-gdbe329f (34) 17:24:48 -!- tensorpudding has quit [Ping timeout: 244 seconds] 17:25:55 could give +sh. parrying! 17:26:10 or give a chance of minotaur-style retaliation on a successful block 17:26:13 (riposte!) 17:26:23 +sh seems overused lately. 17:27:17 Mm? 17:28:55 -!- Kramin has joined ##crawl-dev 17:29:01 With Qazlal and the increase of SH from bone plates/shield enchantment. 17:29:06 I guess that isn't that bad. 17:30:41 -!- CKyle has joined ##crawl-dev 17:31:21 -!- tensorpudding has quit [Ping timeout: 255 seconds] 17:32:02 -!- rossi has quit [Quit: WeeChat 0.4.3] 17:33:09 -!- scummos^ has quit [Ping timeout: 255 seconds] 17:36:14 -!- TangoBravo has quit [Quit: Page closed] 17:36:19 -!- Keanan has quit [Quit: Leaving.] 17:40:11 -!- Keanan has joined ##crawl-dev 17:46:28 -!- valtern has quit [Remote host closed the connection] 17:51:09 -!- Moonsilence has quit [Ping timeout: 240 seconds] 18:00:40 -!- Zooty_ has quit [Ping timeout: 246 seconds] 18:10:07 -!- puissantveil has quit [Ping timeout: 246 seconds] 18:10:14 -!- Orph is now known as Guest59011 18:10:39 -!- Guest59011 is now known as Orphic 18:11:31 -!- HaltingProblem has quit [Ping timeout: 246 seconds] 18:13:02 -!- puissanyveil has quit [Client Quit] 18:22:41 -!- bmfx has quit [Ping timeout: 252 seconds] 18:23:34 -!- nooodl_ has joined ##crawl-dev 18:23:58 -!- kunwon1 has quit [Ping timeout: 240 seconds] 18:26:52 -!- nooodl has quit [Ping timeout: 264 seconds] 18:30:46 -!- ontoclasm has quit [Quit: Leaving.] 18:36:01 -!- rbrrk has quit [Ping timeout: 246 seconds] 18:36:04 -!- debo has quit [Ping timeout: 240 seconds] 18:36:34 any reason mon_can_be_slimified returns false for god-gifted monsters? it makes god wrath summons impossible to slimify which is really bizarre 18:36:58 -!- negatendo has quit [Quit: negatendo] 18:40:25 -!- infiniplex has joined ##crawl-dev 18:42:09 Hello infiniplex! 18:42:33 reaverb: no Cocytus layouts require flight 18:42:37 Also hello 18:42:39 I'm waiting for some feedback from gammafunk on your patch, but otherwise I think I can push it within the next couple days. 18:42:45 Good 18:42:59 infiniplex: Heh, I think I said that some time a long time back, I can't quite remember. 18:43:23 no, you said it "wasn't ready yet" 18:43:43 infiniplex: No, the Coc layout thing. 18:43:52 was the thing I said some time a long time back. 18:44:16 -!- UncertainKitten has quit [Ping timeout: 264 seconds] 18:44:28 you said the opposite in the IRC logs a couple days ago 18:44:29 -!- CKyle has quit [Quit: CKyle] 18:44:30 infiniplex: Anyway, sorry for the delay, I wanted somebody else to look over it and mentioned that on crd, but nobody really took it up. 18:44:50 infiniplex: Yes, I said that I thought the opposite a couple days ago. 18:45:04 The no flight required thing is in both cocytus layouts explicitly. 18:45:13 Hmm, interesting. 18:45:54 I don't know a reason. I put it in because I didn't know if requiring flight was allowed and I think mumra put it in the other one because he didn't know either, 18:46:19 Oh, hmm. 18:46:32 -!- st_ has joined ##crawl-dev 18:46:50 Yep. mumra has a comment he guarenteed paths because I did. 18:46:59 -!- tabstorm has joined ##crawl-dev 18:47:06 If requiring flight is desired, I can easily change the layouts. 18:47:31 I think not requiring flight is better, although I'm not sure how important it is. 18:47:34 Sufficiently slow attacks fail random-var.cc:56 assert 13https://crawl.develz.org/mantis/view.php?id=8698 by minmay 18:48:24 Taking out the special "connect everything" code would mean a lot of flight. Controlled teleport would not be enough without unlimited. 18:48:25 infiniplex: When you mentioned fixes a while back, do you have anything which should go in with the rebalancing patch? 18:48:43 -!- bh has joined ##crawl-dev 18:48:59 No. I meant that with the rebalancing patch in, I could then do all the things I put comments for. 18:49:27 infiniplex: Ah, good to know. 18:51:09 !tell eb_ there was a discussion about hell layouts placing stairs at the far side, but it was decided that it was spoilery: always do controlled teleport at level start if you have it and uncontrolled teleport if you don't 18:51:09 infiniplex: OK, I'll let eb_ know. 18:51:40 Does forlorn actively drain your piety, or just slow your gain? 18:51:44 -!- kunwon1 has joined ##crawl-dev 18:53:08 people on the tavern really do whine. 18:53:32 you dont say 18:53:37 what thread 18:54:47 this one guy is mad because holy monsters don't have the conversion chance anymore 18:54:52 tabstorm: crosstraining 18:55:12 well to be fair, i think thats just because they have no clue at all what skill points are 18:56:06 he 18:56:07 h 18:56:16 -!- predator117 has quit [Ping timeout: 264 seconds] 18:56:19 infiniplex: The major thing which I find a little odd is how many layouts are completely removed by that patch. How many are added back later by the patches being held up by this? 18:56:24 minmay: honestly, I don't think I figured out the skills menu until my first win 18:56:33 !lg . won sp 18:56:34 1. bh the Blademaster (L23 SpCK of Lugonu), escaped with the Orb and 4 runes on 2010-10-03 11:48:05, with 1359857 points after 151888 turns and 12:39:57. 18:56:36 !lg . won sp -log 18:56:37 1. bh, XL23 SpCK, T:151888: http://crawl.develz.org/morgues/trunk/bh/morgue-bh-20101003-114805.txt 18:56:44 infiniplex: (Should probably post those to mantis if you made them, I don't know if you did) 18:56:52 what 18:56:54 "figured out" 18:56:59 are people bitchin about crosstraining? 18:57:20 concept seems fine to me 18:57:26 im not sure if the numbers work out the same 18:57:41 Improve LUA zonify functionality 13https://crawl.develz.org/mantis/view.php?id=8699 by infiniplex 18:59:14 reaverb: Any patch I make now would be inconsistant. 2 are coming back with quick fixes. 2 more if I can figure out how to improve them. Oone is sometimes very slow and one (I made) is really bad. 18:59:17 tabstorm: they probably don't. 18:59:29 -!- gammafunk has joined ##crawl-dev 18:59:41 -!- Keanan has quit [Quit: Leaving.] 19:00:13 infiniplex: I can probably fix any conflicts, putting up anything you think should be in the game would probably be best. 19:01:10 I don't like having a branch that is getting ever-farther from trunk. 19:02:37 -!- Zifmia has quit [Disconnected by services] 19:02:41 -!- sfjo is now known as Zifmia 19:03:17 That's only if you have things which you've already done, if you haven't made them feel free to wait. 19:04:06 No, they aren't done yet; I have a couple new layouts, but those are waiting so that I can test them against the new version 19:04:24 Ok, that's fine. 19:04:36 Also, the list of which layouts is on mantis 19:04:51 And now I have to go. 19:04:58 -!- infiniplex has quit [Quit: Page closed] 19:05:10 o bh 19:05:17 yah tabstorm? 19:05:19 cant you just calculate it so that 19:05:33 lets say i trained maces to 14 19:05:38 then crosstrained staves to 14 19:05:48 theres an xp differential between untrained staves to 14 and crosstrained 19:05:55 cant you have the new system be s.t. 19:06:03 that xp differential is the same 19:06:08 wut 19:06:24 you're saying: 19:06:25 or do i not know xp scaling 19:06:38 -!- Keanan has joined ##crawl-dev 19:07:39 hrm... 19:08:06 define a function skill_points_to_skill(x) 19:08:22 1. SPTS(maces) = 14 19:08:33 -!- Ququman has quit [Read error: Connection reset by peer] 19:08:45 2. SPTS(maces/5 +staves) = 14? 19:09:39 uh im not sure what 5 is from 19:10:03 all im suggesting is to make the new system be such that the xp you save from crosstraining is the same 19:10:19 as you would have saved under the old system 19:11:02 ah. I didn't bother doing those calculations. 19:11:33 -!- ProzacElf has quit [Ping timeout: 240 seconds] 19:11:47 so 19:11:55 do you just divide the skill by 5? 19:14:06 -!- Orphic has quit [Quit: Page closed] 19:15:22 -!- Basil has quit [Ping timeout: 244 seconds] 19:15:24 -!- owl_ is now known as mineral 19:18:22 -!- UncertainKitten has joined ##crawl-dev 19:19:55 On the Slimfiy thing minqmay mentioned: 19:19:57 %git 30c0986c27956 19:19:57 07Matthew_Cline02 * 0.6.0-a1-454-g30c0986: Jiyva won't slimify god-gift monsters. 10(4 years, 7 months ago, 2 files, 7+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=30c0986c2795 19:20:24 So it was done for a reason, no idea what that reason is. 19:20:42 I'm confused as to what kind of problems it could possibly cause 19:21:14 -!- SwissStopwatch has joined ##crawl-dev 19:21:28 -!- edlothiol has quit [Ping timeout: 260 seconds] 19:21:45 Oh wow this is stupid. 19:21:48 slimify already works on summons, why not god wrath ones 19:21:50 -!- FlowRiser has quit [Remote host closed the connection] 19:22:26 Apparently there was an ASSERT() which works on God summons already being god summons, and instead of the changing the assert they forbid god gifts from being slimified? 19:22:30 %git 30c0986c27956~ 19:22:30 07Matthew_Cline02 * 0.6.0-a1-453-gdf750a0: religion.cc: mons_make_god_gift(): switching gods 10(4 years, 7 months ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df750a0139a6 19:22:59 beautiful 19:23:41 I still have no idea why or if that ASSERT is necessary. 19:23:46 so I can polymorph an oka wrath giant into an acid blob 19:23:50 but not slimify one into an acid blob 19:24:03 -!- xordid has quit [Ping timeout: 240 seconds] 19:26:32 -!- Patashu has joined ##crawl-dev 19:27:49 -!- bh has quit [Quit: Page closed] 19:28:48 -!- Basil has joined ##crawl-dev 19:29:15 Yes I think I'll let Slimify work on God gifts. 19:32:30 -!- Keanan has left ##crawl-dev 19:32:50 -!- evablue has quit [Quit: Page closed] 19:39:35 -!- debo has joined ##crawl-dev 19:40:57 -!- flueg has quit [Ping timeout: 255 seconds] 19:42:14 -!- tksquared has quit [Ping timeout: 244 seconds] 19:45:15 -!- Zermako has quit [] 19:46:55 -!- Textmode has joined ##crawl-dev 19:50:03 PleasingFungus: Are you seriously going to pursue operation bone rider 19:52:10 gammafunk: btw, when are you going to look at the infiniplex patch <_< 19:53:26 oh 19:54:19 forgot about it? :D 19:54:57 it wasn't on my ultra-accurate todo 19:55:53 gammafunk: I thought that was |amethyst's baby 19:56:31 1learn e gammafunk s/$/, look at infiniplex's layout patch/ 19:56:40 <|amethyst> do what you want with it :) 19:56:53 ok, I'll be extra pretty certain to look at it a bit later this evening 19:56:54 <|amethyst> should be easy enough to see how to change things 19:57:09 gammafunk: Thanks. 19:57:09 I didn't even think of the sexual innuendo until tavern pointed it out, even after that guy in ##crawl the other day kept saying "boner dragon" 19:57:22 <|amethyst> the first commit isn't necessary if neither rider nor mount has death curses etc 19:57:34 <|amethyst> but who knows, there might be some lurking crash it fixes. Or introduces. 19:57:52 if you can't get to innuendo even from bone dragon, you are clearly not worthy of being called a tiles player 19:57:52 <|amethyst> actually, I guess a small bit of it is 19:58:01 PleasingFungus: I'm just hoping you'll do it and I 19:58:02 <|amethyst> the part that changes MONS_SPRIGGAN to an intelligence check 19:58:08 er I will avoid any responsibility 19:58:26 haha 19:58:34 mummy dragoon 19:59:13 15:17:31 "mummy dragoon" is still open! 19:59:18 I'd just like to be able to post in that thread that we are in fact not removing bone dragons but in fact remaking them and in fact adding a NEW monster that rides on the bone dragon and in fact that new monster itself makes bone dragons 19:59:20 plagarist 19:59:49 gammafunk: that seems like a funny thing to post 19:59:49 -!- Kramin has quit [Quit: This computer has gone to sleep] 19:59:59 tbh sometimes I think it is okay to post things even if they are not true 20:00:01 if they are funny enough 20:00:01 PleasingFungus: you have my plessing to post it if you follow through with the plan 20:00:05 haha 20:00:33 iirc our feeling was that "lich dragoon" or "lich rider" or something like that was funnier than the mummy dragoon 20:00:44 and also less of a "greater greater mummy" situation 20:00:52 gammafunk: I think I mentioned that they would replace bone dragons if they got in at all. 20:00:55 idk tho. that conversation kind of went all over the place 20:01:14 we were also talking about making normal boner dragons more like orb guardians 20:01:18 statwise 20:01:35 reaverb: yeah, I think even if we didn't do the rider thing, a reworked bone dragon would be good 20:01:38 which I think is probably an okay change independent of - yes 20:02:12 hrm, as a yred gift it's maybe a bit problematic in that servitors are already fast gifts with more modest hp 20:02:15 in fact 20:02:18 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 130-174 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, priest, evil, see invisible, fly | Res: 06magic(192), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3908 | Sz: Medium | Int: high. 20:02:18 %??profane_servitor 20:02:23 haha 20:02:33 we'd almost be making profane servitors with this 20:02:53 not quite, but not that far 20:03:07 -!- Ladykiller69 has quit [Ping timeout: 240 seconds] 20:04:03 03reaverb02 07* 0.15-a0-1571-g6f04e5f: Let Slimify work on God Gifts 10(12 minutes ago, 1 file, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f04e5fe9d09 20:04:05 they have more hp than I thought 20:04:25 as usual, the problem is that monsters work differently as allies and as enemies 20:04:29 boner dragons are great as is, as allies 20:04:32 but super boring as enemies 20:04:40 yep 20:05:34 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 20:11:06 -!- Zifmia has quit [] 20:13:40 -!- puissantveil has quit [Ping timeout: 246 seconds] 20:13:57 felid description bug: These many-lived cats possess sentience, but are incapable of advanced item manipulation 20:14:32 Hmm, what's the full list of what Fe can't do right now? 20:14:45 Is it just mostly no weapons or amour? 20:14:46 weapon, armour, rod ? 20:14:48 can't be fully bound with ashenzari 20:14:51 and rod is a weapon 20:15:24 ChangeAj: don't they get fully bound when they bind jewellery? 20:15:30 nope 3/4 20:15:57 I'm workin on ash rework that lets them use lives as the last one 20:16:04 ie 0 lives = fully bound 20:16:31 ...huh 20:16:44 that's thematic but idk how well it works mechanically? 20:17:03 badly but you get a boost when you are more likely to die so thats nice 20:17:10 like actually die 20:18:39 my ash rework might not make it/take a while so if you like that idea its easy 20:20:05 I don't think it would be a good idea to give Fe Ash some special case. 20:20:46 It would be link making Na of Chei get extra power to Invocations for being slow before. 20:20:52 s/link/like/ 20:22:30 naga do get extra slouch power, though. (hooray for naga of chei!) 20:23:11 Yes but that's because it depends on how slow you are rather than Invocations, just like Tr metabolism is slowed futher by Chei. 20:23:26 because the metabolism slowing depends on how fast your meta is. 20:24:57 felids are already a special case 20:25:21 just like octopods 20:25:30 you can't change that fact 20:25:30 yes, better to remove that and give them fully bound :) 20:25:40 -!- Makrond has quit [Read error: Connection reset by peer] 20:25:47 what's Op's special case? they still have hand hand armour magic 20:25:52 8 rings 20:26:10 that's not a special case, they still get bound for cursing over half 20:26:11 -!- Kramin has joined ##crawl-dev 20:26:32 just like half the races need 3/4 instead of 3/5 for armour 20:26:36 -!- Blazinghand|Work has quit [Remote host closed the connection] 20:27:37 where by half I mean around 1/4 20:28:14 you get x amount of skills for being more bound in a specific area and you are more likely to get ash_id for being more bound 20:28:17 -!- Krakhan|2 is now known as Krakhan 20:28:18 -!- Krakhan has quit [Changing host] 20:28:37 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 20:32:55 -!- zercules has quit [Ping timeout: 246 seconds] 20:35:32 -!- e1999 has quit [Read error: Connection reset by peer] 20:35:32 -!- reaverb has quit [Quit: Leaving.] 20:38:34 -!- Lasty has quit [Ping timeout: 240 seconds] 20:39:07 -!- Kalir has quit [Ping timeout: 240 seconds] 20:40:56 -!- nooodl_ has quit [Quit: Ik ga weg] 20:43:17 -!- Lasty has joined ##crawl-dev 20:49:30 yo lasty 20:49:34 some guy LP'd iashol 20:50:26 http://brunich.com/iashol-6.gif apparently there were some fun grammar errors in his build (and then the game crashed when he tried to evoke a rod of swarms) 20:50:47 you might have already fixed either/both of these errors, but just in case 20:51:26 LP'd? 20:52:05 oh, Let's Play 20:52:14 I assume 20:52:19 Is there a link? 20:53:35 -!- Hailley has quit [Quit: Petra is closed!] 20:54:19 can someone check if my new patch is ok grammar wise, etc. had some issues with ending the line about abilities because the # of abilities is unknown. I used power(s) but spell(s) might be better? 20:54:32 -!- mamgar has quit [Read error: Connection reset by peer] 20:54:59 Quick descriptions now tell you about spellcasters 13https://crawl.develz.org/mantis/view.php?id=8700 by Change 20:56:33 -!- Orphic has quit [Quit: Page closed] 20:56:38 the lp is http://forums.somethingawful.com/showthread.php?threadid=3630027&pagenumber=10#post431149965 , but it's behind a paywall 20:56:49 because it's on something awful 20:57:28 http://pastebin.com/YZJC3bba here's a text dump 21:03:46 -!- Kalir has quit [Changing host] 21:05:58 Vasek (L13 KoAs) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:2) 21:06:54 -!- Nomi_ has quit [Ping timeout: 255 seconds] 21:07:08 -!- KurzedMetal has quit [Ping timeout: 252 seconds] 21:07:36 PleasingFungus: Thanks! 21:10:15 PleasingFungus: Seems relatively positive, but yeah, gotta fix that rod rrash 21:10:17 *crash 21:10:25 interesting that it was a 100% CPU crash 21:11:07 Was not expecting that 21:11:25 -!- Lasty has quit [Quit: Leaving.] 21:13:16 -!- Nightbeer has quit [Quit: Verlassend] 21:17:34 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 21:21:11 -!- DrinkMachine has joined ##crawl-dev 21:21:11 -!- DrinkMachine has quit [Changing host] 21:21:11 -!- DrinkMachine has joined ##crawl-dev 21:24:27 -!- PleasingFungus has joined ##crawl-dev 21:27:16 -!- Tenda has quit [Quit: Leaving] 21:27:27 -!- ProzacElf has joined ##crawl-dev 21:28:20 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 21:29:12 -!- Daekdroom has quit [Quit: Saindo] 21:34:21 -!- ProzacElf has quit [Ping timeout: 245 seconds] 21:35:49 -!- CKyle has joined ##crawl-dev 21:36:46 -!- PleasingFungus has quit [Ping timeout: 272 seconds] 21:36:52 -!- dtsund has quit [Ping timeout: 264 seconds] 21:37:29 -!- ystael has quit [Ping timeout: 255 seconds] 21:39:43 -!- zxc232 has joined ##crawl-dev 21:40:32 -!- caleba has quit [Quit: caleba] 21:49:33 -!- conted has quit [Ping timeout: 246 seconds] 21:51:53 is starting with knowledge of items you don't have a bug these days? 21:53:01 which items? 21:53:21 question: 21:53:26 how many different abyssal rune vaults are there? 21:53:32 potion of heal wounds (VSHe) 21:54:10 I dunno, it seems kind of reasonable that a healer would have learned in healer school what those look like ... 21:55:11 it would definitely be weird to give them an extra ID penalty compared to other He, I just wondered since that behaviour was explicitly removed from ar/wr/wn etc 21:57:40 -!- Mad_Wack has quit [Client Quit] 22:02:01 I thought Wr started with random inventory and only that got pre-IDed? 22:02:19 er, or am I getting the two-letter abbreviations confused again 22:02:44 wr is warper, no? wanderer is wn 22:03:35 -!- DrinkMachine has quit [Quit: Leaving] 22:04:00 -!- Nomi__ has quit [Ping timeout: 272 seconds] 22:07:37 -!- dtsund has joined ##crawl-dev 22:07:37 -!- dtsund has quit [Client Quit] 22:07:52 -!- dtsund has joined ##crawl-dev 22:10:10 -!- CKyle has quit [Quit: CKyle] 22:10:49 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:12:04 -!- ystael has quit [Ping timeout: 244 seconds] 22:12:17 -!- Arkaniad has quit [Ping timeout: 245 seconds] 22:13:05 -!- Watball has quit [Quit: Leaving] 22:16:43 -!- zxc232 has quit [Quit: Leaving.] 22:17:56 -!- ussdefiant has joined ##crawl-dev 22:17:58 -!- PleasingFungus has joined ##crawl-dev 22:18:21 oh yeah 22:18:23 marvinpa 22:18:30 %git :/enchant 22:19:17 07reaverb02 * 0.15-a0-1552-g002409d: Revert "Re-add a failure chance for enchanting weapons (Nomi)" 10(25 hours ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=002409de613f 22:19:34 -!- category has quit [Quit: Page closed] 22:24:12 !tell marvinpa you technically missed a spot when you changed ?ew weight; dat/dungeon.lua has a list of "good scrolls" with an entirely separate set of weights, which seem to be used in zigs and a wizlab. I suppose it hardly matters, though. 22:24:12 PleasingFungus: OK, I'll let marvinpa know. 22:25:58 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:31:13 -!- mineral has quit [Remote host closed the connection] 22:31:54 -!- mineral has quit [Changing host] 22:36:44 -!- tksquared has quit [Ping timeout: 240 seconds] 22:37:13 !tell marvinpa my last game had 3 scrolls total 22:37:14 minmay: OK, I'll let marvinpa know. 22:37:40 dang 22:37:42 !lg minmay 22:37:43 3125. minmay the Acrobat (L27 DgSu), escaped with the Orb and 3 runes on 2014-06-18 03:36:39, with 1500549 points after 102778 turns and 3:25:47. 22:37:45 huh 22:37:51 that doesn't seem like very many scrolls 22:38:05 spend them wisely 22:38:19 it's not unheard of to get that number for say recharge, and if EW became similar... :( 22:38:33 on the other hand, it never fails now 22:40:03 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:40:07 -!- krobisdead has quit [Ping timeout: 272 seconds] 22:41:15 2 .5 enchant weapons per acquirement, wow :( 22:41:53 or probably depth_mod means more than I think 22:47:12 -!- MaxFrost has quit [Ping timeout: 244 seconds] 22:51:11 -!- kunwon1 is now known as metasyntactic 22:52:42 notorious terror fiend MIN MAY suggests making lost souls work the same way for living enemies as for undead (that is, reviving them in place instead of spectralizing them), to reduce interface screw. 22:53:21 -!- TheMattybee has quit [] 22:54:20 in particular, spectral things aren't identifiable by glyph/tile or xv and they often have spells 22:54:27 I think the main problem is describing monster spell sets is screwed up because its checking mi.is_spellcaster at the start 22:54:47 and thats just some flags that are set arbitrarily 22:55:31 ChangeAj: I'd prefer to know what a monster is by looking at its glyph, instead of seeing a green Z and having to examine it 22:55:43 yes I think thats a good change too 22:55:54 or, in tiles, be able to have the same visually info-dense sprite, rather than a generic "spectral elf" 22:56:08 is it a death mage? an annihilator? it's a spoooky mystery! 22:56:51 the thing is that enemies that get spectralized by lost souls don't really do anything interesting with their AF_BRAND or rN. they just... do the same things they did while alive, but in a marginally more spooky fashion. 22:57:33 -!- CKyle has joined ##crawl-dev 22:58:46 thing is you should be told when you see something if its a spellcaster 22:59:09 because the information is already there you just have to x-v 22:59:42 oh yeah, I didn't get the chance to look at your patch. hm. 22:59:59 I think I fucked it up but we'll see 23:00:13 -!- Raster_ has quit [Read error: Connection reset by peer] 23:00:29 does this make ash warn you every time an enemy with spells comes into sight? 23:00:33 that sounds really annoying. 23:01:02 its like when something comes in range with a weapon 23:01:07 have you considered just using scarletrc? 23:01:27 you shouldn't need an rc 23:01:34 this information is in game 23:01:34 you really should, since this sounds annoying as hell. 23:01:43 the information, as you said, is in game. 23:01:48 -!- HaltingProblem has quit [Quit: Page closed] 23:01:54 players who want it can look it up, or set up their rcfile to tell them automatically. 23:02:07 but I don't need to be warned every time an ogre mage comes into view: "this monster has spells!" 23:02:10 yes, I know, ash 23:02:11 you can remove the part where it tells them on sight I guess 23:02:21 and only have ctrl X and hovering with x-v 23:02:36 I'd have to see how that looks in-game, I guess 23:03:00 I think its fine but it could be a bit less maybe 23:03:07 what patch should I download? 23:03:11 the second one? 23:03:20 the second one should only have like 2 extra spaces 23:03:33 I tried to delete the first one but I don't have permission 23:03:44 -!- Kalir has quit [Ping timeout: 244 seconds] 23:03:57 first one deleted 23:04:22 k, it looks like it broke because I checked out a different branch and didn't recompile its fine 23:04:54 and if you have like 15 spellcasters seen at once it doesn't even note them btw 23:05:01 ie elf 3 vault 23:05:19 it just says "15 elves come into view" 23:05:23 compilation broke 23:05:44 hmm 23:05:51 one sec 23:05:57 recompiling against the latest master 23:06:30 yep 23:06:39 http://pastebin.com/eYf6NZBP 23:07:33 hmm I guess I messed up my commit on one 23:07:39 -!- GiantOwl is now known as Kalir 23:07:40 -!- Kalir has quit [Changing host] 23:14:44 -!- CKyle has quit [Quit: CKyle] 23:15:20 k, probably working 23:15:33 shit nevermind 23:16:04 code is hard 23:17:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:20:08 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:20:10 I don't even know how my shit was compiling 23:20:21 magic, cast by witches 23:20:23 because I had the -> versus . error again 23:20:33 What compiler are you using? 23:20:33 and it usually throws the same error you got 23:20:51 mingw gcc on windows which is probably an awful idea 23:20:57 oh 23:20:58 I did that 23:21:00 it sucked 23:21:12 ya it seems to suck 23:22:06 I got my little brother to set up a free EC2 instance and just compile crawl on there 23:22:13 it worked... okay 23:22:52 03PleasingFungus02 07* 0.15-a0-1572-gc06e819: Replace randomly-generate teleport traps with 1-shot versions 10(21 hours ago, 24 files, 57+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c06e81946b46 23:22:52 03PleasingFungus02 07* 0.15-a0-1573-g47cdaed: Differentiate teleport trap tiles 10(4 minutes ago, 4 files, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=47cdaedce351 23:23:15 -!- CSDCS has quit [Read error: Connection reset by peer] 23:23:38 -!- tksquared has quit [Read error: Connection reset by peer] 23:25:49 -!- simmarine_ has joined ##crawl-dev 23:27:24 -!- simmarine has quit [Read error: Connection reset by peer] 23:28:48 k, it should work now. I used your working compiler's errors 23:29:12 I think I'll set up a virtual machine or something 23:36:19 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:37:18 reasonable 23:41:40 -!- eb has joined ##crawl-dev 23:42:14 -!- CSDCS has quit [Read error: Connection reset by peer] 23:43:08 changing gods puts the new gods abilities on new letters 13https://crawl.develz.org/mantis/view.php?id=8701 by rchandra 23:49:32 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 23:52:58 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:58:42 -!- HamsterSaurusMex has quit [Quit: Page closed] 23:59:52 -!- ussdefiant has quit [Ping timeout: 264 seconds] 23:59:57 -!- Kramin has quit [Quit: This computer has gone to sleep]