00:01:20 Stable (0.14) branch on crawl.s-z.org updated to: 0.14.1-22-g2730a98 00:01:39 -!- category has quit [Quit: Page closed] 00:03:28 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1323-g1753d8f (34) 00:05:31 -!- CSDCS has quit [Read error: Connection reset by peer] 00:07:18 -!- Frank2368 has quit [Ping timeout: 240 seconds] 00:08:31 Cannot sacrifice corpse on altar by josh 00:08:49 hooray, more y/n prompts 00:11:06 Stable branch on crawl.develz.org updated to: 0.14.1-22-g2730a98 (34) 00:14:38 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:16:18 Unstable branch on crawl.develz.org updated to: 0.15-a0-1323-g1753d8f (34) 00:25:21 -!- conted has quit [Quit: Page closed] 00:27:26 there's an Easy Fix(tm) to that! 00:28:13 except i think the plan was to keep beogh sacrifices in some form so i imagine it'd still need handling somehow 00:28:30 haha 00:28:56 <|amethyst> easier fix: make the key to use an altar > instead of p 00:28:56 you could probably get away with just making it do the sacrifice first for free 00:28:58 <|amethyst> just like for shops 00:29:04 I think that wouldn't be overpowered 00:29:05 possibly if beogh sacrifices become some fancy resurrection thing that'd be better as an ability anyway 00:29:55 i guess it's weird that you can't sacrifice items while standing on an altar anyway, even if it's easily worked around for non-corpses 00:31:08 <|amethyst> PleasingFungus: but what if I want to convert and sac this corpse to my new god? 00:31:16 abandon 00:31:19 pray 00:31:24 (which will just do the altar, obv) 00:31:26 then pray again 00:31:34 also that is not a real use case!!!! 00:31:41 <|amethyst> so many extra turns! 00:31:44 -!- Arkaniad|Laptop has quit [Ping timeout: 260 seconds] 00:31:54 what a shame 00:32:00 what if you just killed an ood and want to convert to oka for the sweet bonus piety 00:32:19 killing oods sounds difficult 00:32:22 or very easy 00:32:50 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 00:32:52 ood as in the ood that's not iood :P 00:34:12 -!- Morik_ has quit [Quit: This computer has gone to sleep] 00:35:07 oh 00:35:23 orb of depth 00:35:38 akak deep orb 00:35:41 *aka 00:37:22 hm 00:37:36 can someone explain to me how this code works: 00:37:40 !source monster.cc:4512 00:37:41 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l4512 00:38:04 nvm I figured it out 00:38:26 wow how have i never seen these 00:38:32 find_place_to_live 00:38:32 ? 00:38:52 the names are beautiful 00:38:58 find_home_anywhere 00:39:05 :'( 00:39:10 ya 00:39:12 -!- predator117 has quit [Ping timeout: 260 seconds] 00:39:28 for a good time, look at the code for monster::extra_balanced_at() 00:39:30 it's art, imo 00:41:06 ......monster::body_weight() is an abomination 00:42:02 wow 00:42:07 -!- demiskeleton has quit [Quit: Leaving] 00:42:26 someone added new monsters to that recently, even 00:42:41 :( 00:43:08 is that a duplicated list of all the is_skeletal monsters 00:43:39 looks like it! 00:43:51 I appreciate the attention to slime creature verismillitude 00:44:08 except murray, he gets his full weight 00:44:13 lucky him 00:45:00 all weight 150, yes 00:47:43 wait do revenants have their weight halved twice 00:47:47 for being skeletal and for being Ls 00:48:02 helpppp 00:51:18 imo make this function not exist 00:52:44 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:01:25 hm. looking at 7749 01:04:44 -!- ProzacElf has quit [Ping timeout: 276 seconds] 01:06:38 -!- Lovecraft has quit [Ping timeout: 265 seconds] 01:09:25 -!- DrKe has quit [Ping timeout: 252 seconds] 01:13:38 -!- bones__ has joined ##crawl-dev 01:16:08 -!- bones___ has quit [Ping timeout: 240 seconds] 01:17:50 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:17:52 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 01:18:33 -!- bones___ has joined ##crawl-dev 01:19:25 03|amethyst02 07* 0.15-a0-1324-gcdf1dfc: Ignore rod charge in stash comparisons (#8652) 10(47 minutes ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cdf1dfce163e 01:19:25 03|amethyst02 07* 0.15-a0-1325-g8698f31: Show visible changes to status of stack toppers. 10(13 minutes ago, 2 files, 17+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8698f31d8830 01:20:07 -!- Morik_ has quit [Quit: This computer has gone to sleep] 01:21:44 -!- bones__ has quit [Ping timeout: 240 seconds] 01:22:27 -!- Lovecraft has quit [Ping timeout: 240 seconds] 01:24:33 03PleasingFungus02 07* 0.15-a0-1326-g1a204a1: Make monsters trigger traps when climbing stairs (7749) 10(27 minutes ago, 1 file, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a204a1fbfdc 01:24:33 03PleasingFungus02 07* 0.15-a0-1327-g94533af: Make monsters avoid traps while climbing stairs (7749, elliptic) 10(4 minutes ago, 3 files, 123+ 118-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94533af89455 01:27:16 -!- Vizer has quit [Ping timeout: 260 seconds] 01:28:07 -!- bones__ has joined ##crawl-dev 01:30:27 -!- WalkerBoh has quit [Remote host closed the connection] 01:30:32 -!- bones___ has quit [Ping timeout: 260 seconds] 01:30:56 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:36:01 -!- WeiSong has quit [Quit: Page closed] 01:38:06 What's a safe mid_t value to use for "unset"? 0? -1? 01:40:24 ...looks like neither :( 01:40:52 <|amethyst> PleasingFungus: zero should be safe I think 01:40:56 o 01:41:00 then I will use that 01:42:11 <|amethyst> Are you still working on find_home_* by any chance? 01:42:18 nope, I'm done there 01:42:20 <|amethyst> because I have a fix for that I'm about to push 01:42:21 <|amethyst> ok 01:42:41 03|amethyst02 07* 0.15-a0-1328-g24d630d: Don't ignore rod max charge in stash comparisons. 10(17 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=24d630d338ac 01:42:41 03|amethyst02 07* 0.15-a0-1329-gd2077ff: Handle failure to move when finding a home. 10(7 minutes ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2077ff3d373 01:42:52 someone suggested moving apply_location_effects() into move_to_pos() 01:42:58 but the latter is called in so many locations.... 01:43:25 oh. pretty sure that will never happen 01:43:28 and never happened before, either 01:43:55 <|amethyst> PleasingFungus: could happen if there is no room near the stairs 01:44:05 iirc no 01:44:07 one sec 01:44:27 yeah, the code will never reach there in the first place if there isn't space 01:44:41 -!- ichirin has quit [Client Quit] 01:45:07 move_to_pos() only checks if there's already an actor in the given place... which is something that check_set_valid_home() already checked for 01:45:11 before providing htat location 01:45:13 *that 01:45:45 also aborting in that case is probably the wrong behavior; you want to keep looking for new locations, not arbitrarily give up after finding one bad loc (even if move_to_pos() was changed to return false in more cases) 01:46:09 possibly I should have put a comment about not needing to check for the return value of move_to_pos() there? 01:46:43 -!- phalm has quit [Quit: Page closed] 01:47:03 anyway I guess I'd probably revert that commit and add a comment 01:47:20 -!- Stelpa has quit [Ping timeout: 255 seconds] 01:48:26 <|amethyst> PleasingFungus: hrm 01:49:01 -!- Krakhan has quit [] 01:49:39 or 'continue' instead of returning false 01:49:41 either/or 01:52:06 -!- Krakhan has quit [Changing host] 01:52:32 <|amethyst> or die instead of returning false 01:52:39 o 01:52:43 plausible 01:52:57 ASSERT(move_to(... 01:53:01 <|amethyst> no 01:53:21 <|amethyst> if asserts are off, that does nothing 01:53:23 oh 01:53:33 didn't know asserts being off was a thing 01:54:38 <|amethyst> maybe if (!move_to_pos(place)) die("Home (%d,%d) was valid but can't move there", place.x, place.y); 01:54:50 sounds plausible 01:55:04 -!- nicolae- has joined ##crawl-dev 01:59:20 -!- Kvaak has quit [Ping timeout: 240 seconds] 02:01:23 -!- bmfx has quit [Ping timeout: 252 seconds] 02:02:07 -!- nogardark has quit [Quit: Page closed] 02:04:18 -!- tabstorm has quit [Ping timeout: 240 seconds] 02:06:18 -!- bones___ has joined ##crawl-dev 02:07:27 nubinia (L20 DsWz) ASSERT(in_bounds(p)) in 'items.cc' at line 3795 failed. (p = (0,0)) (Vaults:3) 02:09:20 -!- bones__ has quit [Ping timeout: 240 seconds] 02:09:40 <|amethyst> !crashlog nubinia 02:09:41 11. nubinia, XL20 DsWz, T:73351 (milestone): http://crawl.develz.org/morgues/trunk/nubinia/crash-nubinia-20140607-070640.txt 02:10:54 warden crash 02:10:57 bet you anything 02:12:21 <|amethyst> get_push_space returned false I bet 02:13:16 bonus hypothesis: corpse in a doorway 02:15:12 <|amethyst> hm, not sure now 02:16:13 <|amethyst> no, I don't think a corpse would do it 02:16:23 pity 02:16:33 <|amethyst> however, if there is a monster in the doorway it wants to move the monster and item to the same place 02:16:55 <|amethyst> but that's restricted by the monster's habitat 02:18:22 Stable (0.14) branch on crawl.beRotato.org updated to: 0.14.1-22-g2730a98 02:21:58 -!- Atomikkrab has quit [Ping timeout: 240 seconds] 02:22:48 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140526030202]] 02:26:08 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1329-gd2077ff (34) 02:28:19 -!- Orfax has quit [] 02:28:48 -!- category has quit [Ping timeout: 240 seconds] 02:29:24 -!- Kvaak has joined ##crawl-dev 02:36:48 -!- Daedalus_ has quit [Ping timeout: 240 seconds] 02:38:53 -!- Lovecraft has quit [Ping timeout: 252 seconds] 02:41:37 -!- nicolae- has left ##crawl-dev 02:45:07 -!- Lovecraft has quit [Ping timeout: 252 seconds] 02:47:09 -!- lobf has quit [Quit: lobf] 02:48:08 -!- rossi has quit [Ping timeout: 252 seconds] 02:50:55 -!- BH_X200 has quit [Remote host closed the connection] 02:53:20 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:55:05 -!- Moonsilence has quit [Ping timeout: 264 seconds] 02:56:32 -!- Moonsilence_de has quit [Ping timeout: 240 seconds] 02:59:10 -!- alefury has joined ##crawl-dev 03:00:32 -!- bones__ has joined ##crawl-dev 03:02:56 -!- bones___ has quit [Ping timeout: 240 seconds] 03:11:54 -!- Crehl_ has quit [Quit: qqqqqqq] 03:12:16 -!- Lovecraft has quit [Ping timeout: 260 seconds] 03:15:25 -!- simmarine has quit [Quit: Leaving] 03:17:08 -!- Bazzie has quit [Ping timeout: 265 seconds] 03:18:27 -!- xnavy has quit [Ping timeout: 240 seconds] 03:18:55 03ontoclasm02 07* 0.15-a0-1330-g1ff08e9: A few hex spell icons 10(5 minutes ago, 4 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1ff08e9d48ca 03:18:57 vampire mosquito opens gate by nubinia 03:24:26 vampire mosquito (03y) | Spd: 19 | HD: 5 | HP: 17-38 | AC/EV: 2/15 | Dam: 1305(vampiric) | 07undead, evil, fly | Res: 06magic(20), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 179 | Sz: little | Int: insect. 03:24:26 %??vampire mosquito 03:24:33 what kind of 'gate' is this 03:25:19 <|amethyst> a portal 03:28:26 <|amethyst> this is odd 03:28:27 -!- xnavy_ has quit [Ping timeout: 240 seconds] 03:30:17 -!- dtsund has quit [Quit: dtsund] 03:35:39 -!- rchandra has left ##crawl-dev 03:42:10 isn't a gate in this sense two adjacent doors? 03:42:42 -!- xnavy has quit [Ping timeout: 245 seconds] 03:43:16 vampire mosquitoes are known for their gate-opening skills 03:43:50 <|amethyst> Zannick: It should be, but there's a bug 03:44:04 what's the bug? 03:44:29 <|amethyst> %git adab473 03:44:31 07Grunt02 * 0.14-a0-2782-gadab473: Reduce spamminess on some types of monster generation. 10(3 months ago, 3 files, 47+ 38-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=adab47361d6a 03:44:49 <|amethyst> it was supposed to be SC_ARCH, but that substituted with SC_GATE in two places 03:46:16 what was supposed to be SC_ARCH? 03:46:23 "opens the arch" doesn't make sense to me 03:47:22 I figured this is a message from a monster opening a gate. 03:47:52 <|amethyst> "comes through the gate" 03:48:20 are we both reading bug 8655? 03:48:29 <|amethyst> yes 03:48:40 <|amethyst> "There is a gate to the vaults here" 03:48:53 <|amethyst> the mosquito came from Vaults 03:49:03 <|amethyst> since there's no door anywhere near it 03:49:12 it can be on an open gate 03:49:31 <|amethyst> the zombie would be standing on the other square 03:51:05 open, move, zombie moves, then player gets a turn 03:51:06 no? 03:51:08 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 03:51:19 i'm still skeptical that this is a "comes through the gate" replacement gone wrong 03:51:27 -!- xnavy_ has quit [Ping timeout: 240 seconds] 03:51:29 <|amethyst> maybe, but then how would the mosquito be opening the door? 03:51:59 <|amethyst> right now if a monster comes up the 'stairs', and those 'stairs' are a portal, it will give that message 03:52:09 btw the source of comes through the gate is delay.cc 03:52:20 in _monster_warning 03:52:34 haha, I wonder how you get this: text += " is thrown into view!"; 03:52:47 octopode crusher (08x) | Spd: 10 | HD: 14 | HP: 82-113 | AC/EV: 1/18 | Dam: 35, 1003(constrict) | 10weapons, 10items, 10doors, fighter, amphibious, spellcaster | Res: 06magic(56), 12drown | XP: 1613 | Sp: throw icicle (3d23), melee | Sz: Medium | Int: normal. 03:52:47 <|amethyst> %??octopode crusher 03:52:49 oh, i see 03:52:54 -!- debo_ has quit [Read error: Connection reset by peer] 03:52:56 SC_GATE is for opening a gate 03:53:13 so you'd have to have an octopode crusher melee another mob and throw it from out of your LoS into your LoS 03:53:16 that must be a rare message 03:53:17 and this change adds a "comes through the gate" that isn't being used. 03:53:37 <|amethyst> Zannick: and an SC_ARCH that isn't being used 03:53:55 <|amethyst> I'm trying to reproduce this before I push it 03:54:07 <|amethyst> but am not having luck getting monsters to come up the vaults stairs 03:54:16 -!- Lovecraft has quit [Ping timeout: 260 seconds] 03:54:27 -!- xnavy has quit [Ping timeout: 240 seconds] 03:58:36 -!- Danei has quit [*.net *.split] 03:58:36 -!- ivan`` has quit [*.net *.split] 03:58:36 -!- scrubnub has quit [*.net *.split] 03:58:36 -!- djinni has quit [*.net *.split] 03:58:36 -!- morik has quit [*.net *.split] 03:58:36 -!- Sonata 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[*.net *.split] 04:04:27 -!- rubinko has quit [*.net *.split] 04:04:27 -!- Senjai has quit [*.net *.split] 04:04:31 -!- xnavy_ is now known as 14WAC5NRG 04:04:32 -!- Wahaha has joined ##crawl-dev 04:04:33 -!- Sizzell has joined ##crawl-dev 04:04:33 -!- jeffro has joined ##crawl-dev 04:05:12 -!- Infinite_Monkeys has quit [Ping timeout: 245 seconds] 04:07:27 -!- xnavy_ has quit [Ping timeout: 240 seconds] 04:07:54 -!- Somefellow has joined ##crawl-dev 04:09:47 -!- 14WAC5NRG has quit [Ping timeout: 245 seconds] 04:11:25 -!- Lasty1 has joined ##crawl-dev 04:12:57 -!- xnavy has quit [Ping timeout: 240 seconds] 04:15:12 -!- debo has joined ##crawl-dev 04:15:29 03|amethyst02 07* 0.15-a0-1331-ga052c3c: Don't claim that monster open portal gates (#8655) 10(2 minutes ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a052c3cf1c0b 04:16:24 -!- johlstei_ has joined ##crawl-dev 04:16:36 <|amethyst> Don't claim that I grammar good 04:19:47 -!- johlstei has quit [Ping timeout: 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07:21:21 -!- CSDCS has quit [Read error: Connection reset by peer] 07:23:09 -!- Nerem has quit [Ping timeout: 265 seconds] 07:25:15 -!- NeremWorld has quit [Ping timeout: 252 seconds] 07:32:07 -!- Bloax has joined ##crawl-dev 07:36:27 -!- xnavy has quit [Ping timeout: 245 seconds] 07:43:25 -!- CSDCS has quit [Read error: Connection reset by peer] 07:44:38 -!- Vizer has quit [Ping timeout: 240 seconds] 07:44:58 https://www.youtube.com/watch?v=XzLnW5gTyRY Hey look, ADOM looks all grown-up now! 07:52:58 -!- Nerem has quit [Ping timeout: 240 seconds] 07:58:16 -!- bh has joined ##crawl-dev 07:58:20 !seen dpeg 07:58:21 I last saw dpeg at Thu Jun 5 02:24:14 2014 UTC (2d 10h 34m 7s ago) quitting, saying 'Quit: leaving'. 07:58:23 !abyss grunt 07:58:23 bh casts a spell. grunt is devoured by a tear in reality! 08:00:38 -!- NeremWorld has quit [Ping timeout: 240 seconds] 08:02:59 -!- scummos__ has quit [Read error: Connection reset by peer] 08:03:39 bh gestures at Grunt. Grunt is devoured by a tear in reality! 08:03:57 -!- scummos__ has quit [Client Quit] 08:04:41 -!- CSDCS has quit [Read error: Connection reset by peer] 08:06:44 -!- Patashu_ has quit [Ping timeout: 260 seconds] 08:09:18 -!- t4nk708 has quit [Ping timeout: 240 seconds] 08:10:21 -!- bh has quit [Ping timeout: 240 seconds] 08:12:18 -!- koil has quit [Ping timeout: 240 seconds] 08:12:23 -!- Lasty has quit [Quit: Leaving.] 08:15:12 -!- Cerpin has quit [Ping timeout: 245 seconds] 08:15:41 -!- NTRAFF has quit [Quit: Page closed] 08:18:20 Didn't get shafted by Shaft card by Vinterriket 08:18:30 -!- Euph0ria has quit [Remote host closed the connection] 08:23:11 -!- Lovecraft has quit [Ping timeout: 252 seconds] 08:29:18 -!- Lovecraft has quit [Ping timeout: 240 seconds] 08:30:18 -!- Ququman has joined ##crawl-dev 08:43:37 -!- Kramin has quit [Quit: This computer has gone to sleep] 08:46:56 -!- Kvaak has quit [Read error: Connection reset by peer] 08:47:07 -!- Kvaak has joined ##crawl-dev 08:56:58 -!- MaxFrost has quit [Ping timeout: 240 seconds] 08:59:11 -!- Gelos_ has quit [Quit: Page closed] 09:10:37 -!- Blomdor has quit [Quit: Page closed] 09:11:54 -!- Kalir has quit [Changing host] 09:13:21 -!- DrinkMachine has joined ##crawl-dev 09:13:21 -!- DrinkMachine has quit [Changing host] 09:13:21 -!- DrinkMachine has joined ##crawl-dev 09:14:27 thought: gozag should have an ability that lets you buy items from monsters 09:14:36 like a theft ability, but you have to pay to use it 09:17:14 probably something like: random item from the monster, shop price for it, it drops the gold if you kill it, minus a gozag 'sales tax' with a % that goes up with each use 09:17:44 would be a neat take on disarming 09:18:34 Seems like a rather niche ability though. 09:18:49 also new tukima 09:19:08 Monster gear is usually rather trashy. 09:19:26 and only certain uniques have weapons worth disarming 09:20:04 but said uniques (things like asterion and mara) usually have something more to them than weapons 09:20:07 Bloax: it would be quite useful against early stuff like orc warriors, kobolds that pick up wands, etc. 09:20:21 but it would keep being useful though the entire game as a niche ability 09:20:23 A deep elf blademaster comes into view. It is wielding a quick blade of pain and a quick blade of distortion. The deep elf blade master drinks a potion. The deep elf blade master seems to speed up. 09:20:43 Well it could definitely be "there". 09:20:58 Just don't expect it to have big returns on it. 09:21:06 the idea of making it a rebate is to encourage using it a lot earlier, and fighting stuff that you might otherwise run from; potion petition is a bit too expensive for that 09:23:06 Well it would definitely be useful against early hill giants. 09:23:10 hill giant (04C) | Spd: 10 | HD: 11 | HP: 42-77 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(44), 12drown | Chunks: 07contam | XP: 657 | Sz: Giant | Int: normal. 09:23:10 %??Hill giant 09:23:25 since that's 1d30 damage instead of 1d48-52 09:23:50 yes, stuff like that 09:24:14 or gnolls with halberds, or orc warlords with crossbows in baileys 09:24:37 distortion weapons too 09:26:31 another gozag tweak: i'd make the gold telepathy extend to valuable items, as well as monsters carrying either gold or valuable items 09:26:44 also shop telepathy 09:27:02 either that or drop it, it's not really interesting right now 09:29:22 it's good for detecting bazaars though! 09:29:38 oh yes, definitely bazaar detection too 09:29:42 "You smell a bargain!" 09:30:04 fr entering a bazaar causes gozag penance 09:30:10 Gozag does not approve of competition! 09:38:11 -!- ProzacElf has joined ##crawl-dev 09:41:38 -!- scummos| has quit [Quit: Konversation terminated!] 09:47:20 -!- Lovecraft has quit [Ping timeout: 240 seconds] 09:50:04 -!- Morik_ has quit [Quit: This computer has gone to sleep] 09:53:22 -!- ussdefiant has joined ##crawl-dev 09:59:43 -!- debo has quit [Read error: Connection reset by peer] 10:00:41 -!- DrinkMachine has quit [Quit: Leaving] 10:00:58 -!- Vizer has quit [Ping timeout: 240 seconds] 10:01:02 -!- DrinkMachine has joined ##crawl-dev 10:01:02 -!- DrinkMachine has quit [Changing host] 10:01:02 -!- DrinkMachine has joined ##crawl-dev 10:01:52 -!- casmith789 has quit [Ping timeout: 245 seconds] 10:05:37 -!- ark_ has quit [Quit: Leaving] 10:06:01 -!- Somefellow has quit [*.net *.split] 10:06:02 -!- tali713 has quit [*.net *.split] 10:06:28 -!- Somefellow has joined ##crawl-dev 10:15:03 -!- ontoclasm has joined ##crawl-dev 10:20:57 -!- PleasingFungus has joined ##crawl-dev 10:22:26 -!- Stelpa has quit [Ping timeout: 276 seconds] 10:33:19 -!- serge_ has quit [Quit: Page closed] 10:34:41 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 10:35:08 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 10:42:31 -!- debo has joined ##crawl-dev 10:43:47 -!- PleasingFungus has joined ##crawl-dev 10:43:54 -!- Lasty has joined ##crawl-dev 10:44:20 -!- Schwer-Muta has quit [Read error: Connection reset by peer] 10:50:04 Condensation Shield not getting a SH bonus from Ice Magic by Verdigriss 10:52:16 %git :/changelog 10:52:17 07gammafunk02 * 0.15-a0-1064-gdf5a4c5: Remove obsolete references to item weight and update the changelog 10(11 days ago, 4 files, 8+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df5a4c5138b3 10:52:19 oh 10:52:24 I should update the changelog 10:55:33 -!- DrinkMachine has quit [Quit: Leaving] 10:55:52 -!- DrinkMachine has joined ##crawl-dev 10:56:00 -!- DrinkMachine has quit [Changing host] 10:56:00 -!- DrinkMachine has joined ##crawl-dev 10:56:23 -!- Sequell has quit [Remote host closed the connection] 10:56:38 -!- Sequell has joined ##crawl-dev 10:57:37 -!- Sequell has quit [Remote host closed the connection] 11:01:25 -!- Sequell has joined ##crawl-dev 11:02:43 -!- Sequell has quit [Remote host closed the connection] 11:02:59 -!- Sequell has joined ##crawl-dev 11:03:33 -!- scummos| has quit [Ping timeout: 265 seconds] 11:04:10 Stable (0.14) branch on crawl.lantea.net updated to: 0.14.1-22-g2730a98 11:04:32 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:04:55 -!- dtsund has joined ##crawl-dev 11:09:09 -!- Sequell has quit [Remote host closed the connection] 11:09:21 -!- Sequell has joined ##crawl-dev 11:10:27 -!- Sequell has quit [Remote host closed the connection] 11:10:39 -!- Sequell has joined ##crawl-dev 11:11:29 -!- Kintak has quit [Ping timeout: 252 seconds] 11:12:03 -!- Morik_ has quit [Quit: This computer has gone to sleep] 11:12:56 -!- MaxFrosty has quit [Ping timeout: 260 seconds] 11:14:22 -!- Lasty has quit [Quit: Leaving.] 11:15:18 -!- Lasty has joined ##crawl-dev 11:19:28 -!- Bcadren_ has quit [Ping timeout: 260 seconds] 11:25:38 -!- Patashu has joined ##crawl-dev 11:26:40 so are elephant slugs going to remain as a genus monster for gastronok 11:26:51 or should he be of his own genus the way arachne is 11:27:18 -!- Zooty has quit [Ping timeout: 240 seconds] 11:28:20 I'm planning to add another slug enemy in the near future, so that could be a genus enemy if he needed one 11:28:39 ok, then i'll hold off on messing with the tiles 11:28:46 aight 11:30:53 03PleasingFungus02 07* 0.15-a0-1332-g9dc0abf: Changelog through 0.15-a0-1331-ga052c3c 10(7 minutes ago, 1 file, 18+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9dc0abf1bbbb 11:30:54 -!- eb_ has joined ##crawl-dev 11:31:57 rip slugs 11:32:26 dang 11:33:22 there are three separate lines about manticore changes in there 11:33:22 -!- dtsund has quit [Quit: dtsund] 11:33:27 <|amethyst> I think, even if there were no others, the genus monster should exist 11:33:47 <|amethyst> though maybe it should be just "slug" or "giant slug" 11:33:53 like 'dragon'? 11:34:34 also I only see two lines about manticores 11:34:39 though you're right that two is too many 11:35:12 one is way down under "lair enemies" 11:35:39 373 11:35:48 -!- jacobscrackers has quit [Ping timeout: 240 seconds] 11:36:10 oh that's in the 0.14 section 11:36:24 nevvermind, i can't read 11:37:03 yep 11:37:08 I'll combine the other two 11:37:32 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:37:40 ...people would yell at me if I made the commit "reduce manticore populations in the changelog", wouldn't they. 11:37:45 -!- Amnesiac has joined ##crawl-dev 11:39:12 PleasingFungus * 0.15-a0-1332-g9dc0b33: Remove manticores (3 minutes ago, 1 file, 18+ 3-) http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9dc0abf1bcac 11:39:14 <|amethyst> only boring people 11:39:34 <|amethyst> people might yell at you for *that* :) 11:39:37 haha 11:39:48 -!- Patashu has quit [Disconnected by services] 11:39:48 -!- Patashu_ has joined ##crawl-dev 11:40:37 -!- Lasty has quit [Quit: Leaving.] 11:41:30 descriptions for burdened and overloaded status are still in the manual. should i mantis that? 11:42:42 03PleasingFungus02 07* 0.15-a0-1333-g4449aa2: Halve the deadly 'changelog manticore' population 10(20 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4449aa2d34fe 11:43:17 'changelog manticore' is basically a metal gear enemy. 11:44:01 he attacks you with moves that have been patched out 11:44:42 dang.... 11:44:45 to beat him you have to rollback your copy of the game and use a fixed bug 11:44:50 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:45:00 -!- Amnesiac has joined ##crawl-dev 11:45:38 -!- st_ has joined ##crawl-dev 11:45:48 -!- Amnesiac|2 has joined ##crawl-dev 11:46:18 -!- scummos| has quit [Ping timeout: 240 seconds] 11:46:37 -!- Amnesiac|2 has quit [Client Quit] 11:46:40 heh 11:48:31 -!- MaxFrost has quit [Ping timeout: 252 seconds] 11:49:19 ontoclasm: https://dl.dropboxusercontent.com/u/63152810/corona.png are you sure you don't want light 11:49:49 (whoops there's a black backdrop there) 11:50:08 dang that looks pretty 11:50:52 can I get some help with starting(my friend's) local tiles here 11:51:26 maybe! 11:51:30 Bloax: that looks good, though i can't really figure out what's going on with the head 11:51:41 it's lighted up! 11:51:44 obviously 11:51:47 he gets "ASSERT(_parent) in 'database.cc' at lune 262 failed" 11:51:52 -!- MaxFrosty has quit [Ping timeout: 245 seconds] 11:51:54 i mean the shape of the top 11:51:59 are they still horns? 11:52:05 probably 11:52:12 good answer 11:52:32 the important part is that there's some yellow stuff 11:53:11 mm 11:53:31 |amethyst: the change you made is that allies can now have inner flame cast on them without going hostile, yes? 11:57:11 that's a good change 11:57:20 -!- MaxFrosty has quit [Remote host closed the connection] 11:57:30 -!- MaxFrost has quit [Ping timeout: 240 seconds] 11:57:56 03ontoclasm02 07* 0.15-a0-1334-g5a4102b: Corona icon edit (Bloax) 10(3 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a4102b231cc 11:58:06 thanks 11:58:09 -!- bones___ has joined ##crawl-dev 11:59:56 -!- Amnesiac has left ##crawl-dev 12:01:53 -!- bones__ has quit [Ping timeout: 276 seconds] 12:01:56 -!- Nomi has quit [Ping timeout: 260 seconds] 12:06:04 -!- Frank2368 has quit [Quit: Page closed] 12:06:38 <|amethyst> PleasingFungus: yes 12:08:05 -!- Morik_ has quit [Quit: This computer has gone to sleep] 12:08:32 aight. http://crawl.develz.org/wordpress/trunk-updates-7-june-2014 wordpress post is up 12:08:36 let me know if I made any obvious fuckups 12:12:05 PleasingFungus: "Does the card of drowsing send monsters to sleep?" 12:12:54 that was a good comment, yes 12:12:58 made me smile 12:13:33 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1334-g5a4102b (34) 12:14:40 <|amethyst> PleasingFungus: maybe the spellforged servitor thing is worth mentioning too? 12:15:06 Sure, I'll edit that in. 12:16:33 PleasingFungus: well that comment is really reaverb's fault since he actually said "drowsing" in the post 12:16:38 yeah I know 12:16:49 I get the impression that english isn't his first language? 12:18:41 <|amethyst> I don't get that impression 12:20:31 oh 12:20:33 idk then 12:20:41 <|amethyst> for a non-native speaker you'd expect more awkward grammar, not just spelling errors and typos 12:22:16 this conversation is probably going bad places and I regret starting it 12:22:40 <|amethyst> %git :/portal gates 12:22:40 07|amethyst02 * 0.15-a0-1331-ga052c3c: Don't claim that monster open portal gates (#8655) 10(8 hours ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a052c3cf1c0b 12:31:18 -!- tabstorm has quit [Ping timeout: 240 seconds] 12:31:50 !seen MarvinPA 12:31:51 I last saw MarvinPA at Sat Jun 7 05:48:02 2014 UTC (11h 43m 48s ago) saying 'helpppp' on ##crawl-dev. 12:31:58 haha 12:32:27 !tell MarvinPA Is it intentional that batform can't drink potions? 12:32:27 PleasingFungus: OK, I'll let marvinpa know. 12:44:55 -!- agentgt has quit [Ping timeout: 260 seconds] 12:46:32 -!- nooodl has quit [Ping timeout: 240 seconds] 12:46:38 https://crawl.develz.org/tavern/viewtopic.php?p=177306#p177306 sounds reasonable doesn't it 12:48:07 -!- dtsund has joined ##crawl-dev 12:49:34 -!- Alarkh_ has quit [Quit: Leaving] 12:49:51 -!- Lasty has joined ##crawl-dev 12:52:15 -!- johnny0 has quit [Quit: leaving] 12:53:49 -!- dtsund has quit [Quit: dtsund] 12:53:58 -!- Wah has quit [Ping timeout: 240 seconds] 12:55:14 -!- dtsund has joined ##crawl-dev 12:56:14 -!- allbefore has quit [Client Quit] 12:56:16 -!- bones__ has joined ##crawl-dev 12:58:46 03ontoclasm02 07* 0.15-a0-1335-g8db0f43: Mostly-hand-based spell icons 10(3 minutes ago, 8 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8db0f432ebe0 12:59:04 -!- bones___ has quit [Ping timeout: 265 seconds] 13:01:18 PleasingFungus: hmm, i don't remember 13:01:19 MarvinPA: You have 1 message. Use !messages to read it. 13:01:36 possibly i left it so as to not change vampires, possibly i just missed it when changing the other forms 13:02:45 I think the code is in a slightly different place 13:02:49 the batform potion code 13:03:29 it's in the same place the tree restriction was it looks like 13:03:45 I stand corrected, then 13:03:51 (but entirely possible i could have missed it anyway) 13:04:22 would it cause problems if vampires drank blood potions while in batform? that's the only real reason I can think of... 13:04:25 -!- ProzacElf has quit [Ping timeout: 252 seconds] 13:04:55 they can already drain corpses still 13:04:59 so probably not 13:05:09 Somehow this blood was not very filling! 13:05:09 _Your blood-filled body can't sustain your transformation much longer. 13:05:13 <|amethyst> potions have full effects on vampires now, right? 13:05:20 yeah 13:05:50 <|amethyst> hm 13:05:53 <|amethyst> one thing to test 13:06:45 <|amethyst> what happens when you drink lignification while bloodless and batformed? 13:07:33 vampires can't transform into non-batform forms unless they're full or better 13:08:01 <|amethyst> MarvinPA: ah, the checks don't care about current form I guess 13:08:10 'non-batform forms' is a good phrase 13:08:12 yeah, i don't think so 13:08:28 ontoclasm: help 13:08:37 maybe still worth checking, but batform becomes available at satiated and below and other forms at full and above 13:08:42 so there should be no overlap i think 13:08:46 i need somebody 13:08:54 I'm trying to make an icon show up on recalling convokers. but the one I made looks like shit in-game 13:08:58 -!- Wahaha has joined ##crawl-dev 13:09:25 hah 13:09:27 http://i.imgur.com/4dKGklB.png http://i.imgur.com/uvaaVEc.png I downscaled your recall ability icon 13:09:39 idk. the flag needs to be brighter maybe? 13:10:00 i think it'd be fine if you just cleaned it up and added a black outline 13:10:03 -!- allbefore has quit [Quit: Page closed] 13:10:08 oh, an outline might help, yeah 13:10:10 -!- UncertainKitten has joined ##crawl-dev 13:10:33 good change 13:10:46 i always forget things that need icons 13:11:09 I also want to add one for wardens that are sealing doors/stairs (so you can tell which one is actually sealing things when multiple are onscreen) 13:11:20 but that's harder, since it's not even in their description right now 13:11:48 yeah, there'd have to be a function to check if they're currently sealing something 13:12:42 anyway, lucnhtime 13:12:46 cheers 13:12:51 have fun! 13:13:39 I'm making sack of spiders have a chance of placing and ensnaring monsters in a web trap for those within the radius (LOS / 2 + 2, so usually 6) 13:13:52 -!- simmarine has joined ##crawl-dev 13:14:24 so if anyone has problems or suggestions about that speak up, and we shall commence honorable single combat 13:14:46 !killratio . Asterion 13:14:47 No battles for . and Asterion. 13:14:53 !killratio Asterion . 13:14:55 Asterion wins 0.0% of battles against gammafunk. 13:15:04 just a warning about engaging me in single combat though 13:15:41 sack of spiders is already the strongest item in the game 13:15:46 I'm not sure it needs a buff (though I do love it) 13:16:01 well what this change is about is not buffing/reducing it 13:16:04 it's making it less annoying 13:16:15 ah - so you'd be removing the other webs? 13:16:17 and strongest item in the game, now that's a nice bit of hyperbole 13:16:20 yes 13:16:30 and we can control the chance for placing/ensaring 13:17:34 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 13:17:48 in my testing with e.g. 10 evoc is tends to ensare rather infrequently 13:17:58 so I think it's fine (re. the new version) 13:18:16 what you tend to get out of it is that those monsters who do get ensared waste a turn 13:18:21 they break out of webs surprisingly fast 13:18:51 aight 13:19:15 I wonder if, since the weightless change, are monsters triggering traps infrequently? 13:19:27 ? 13:19:35 I removed the dependence on monster inventory weight on triggering traps (yes, that was a thing) 13:19:48 I adjusted the chance accordingly so the results would be "similar" 13:19:48 .... 13:20:11 the chance for a monster triggering a trap used to be based on "total weight" out of a number 13:20:12 have you seen monster::body_weight()? I was talking to marvinpa about it last night 13:20:31 yeah exactly, they used to use monster::total_weight() or just made that from monster::body_weight() 13:20:47 but it iterated over their inventory to get the aum from that 13:21:11 so I made it only use monster::body_weight and changed the denominator of the chance to be lower 13:21:44 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:21:55 %git :/trap 13:21:56 07PleasingFungus02 * 0.15-a0-1327-g94533af: Make monsters avoid traps while climbing stairs (7749, elliptic) 10(12 hours ago, 3 files, 123+ 118-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94533af89455 13:22:11 Sauken (L27 HuFi) ASSERT(env.map_knowledge(*ri).item()) in 'dactions.cc' at line 337 failed. (Depths:3) 13:22:20 %git b364f15f4eeff0e148b6fc026c01de1327254cd2 13:22:20 07gammafunk02 * 0.15-a0-1058-gb364f15: Don't use inventory weight for the chance of activating a shaft trap 10(3 weeks ago, 8 files, 4+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b364f15f4eef 13:22:28 <|amethyst> !crashlog sauken 13:22:28 6. Sauken, XL27 HuFi, T:132687 (milestone): http://dobrazupa.org/morgue/Sauken/crash-Sauken-20140607-182207.txt 13:22:39 yeah it was ::total_weight() 13:22:50 really something 13:22:55 secret orc warlord buffs? 13:23:32 <|amethyst> Sauken's crash is the gold-on-top daction 13:23:34 Sauken (L27 HuFi) ASSERT(env.map_knowledge(*ri).item()) in 'dactions.cc' at line 337 failed. (Depths:3) 13:23:44 I mean, have many warlords had *you* killed by luring it into a trap since that change? suspicious 13:23:46 !tell Grunt [11:12] MgDark You hear mad divine giggling. [11:12] MgDark _ERROR: Triggerable already removed 13:23:46 PleasingFungus: OK, I'll let grunt know. 13:24:24 Sauken (L27 HuFi) ASSERT(env.map_knowledge(*ri).item()) in 'dactions.cc' at line 337 failed. (Depths:3) 13:24:34 PleasingFungus: not sure if you're aware, but when you copy irc lines it's also copying some non-ascii or ctrl chars 13:24:46 <|amethyst> those are tabs 13:24:51 ah 13:24:57 oh. they don't show up for me 13:25:07 or... they show up as whitespafe 13:25:09 *space 13:25:28 yeah, Colloquy on OSX used to do stuff like that to me 13:25:38 not a big deal, but maybe there's a setting for it? 13:26:38 googling around a little doesn't find one 13:26:45 is it very annoying? 13:27:06 oh no, I just mention it because you may not be aware of it in stuff you paste about in irc 13:27:16 does it show up in everything I paste? 13:27:25 probably only irc lines? 13:27:34 dang 13:28:05 it also says "(PoopHead)" next to everything you type btw 13:28:23 irc clients editorializing 13:28:29 seems fair 13:31:29 -!- dtsund has quit [Ping timeout: 264 seconds] 13:31:34 anyone know off-hand the test to see if a monster is ensared in a web? 13:32:48 <|amethyst> gammafunk: a monster or a monster_info? 13:32:57 ENCH_HELD is involved 13:33:12 is monster_info map information? 13:33:21 <|amethyst> gammafunk: yes 13:33:23 I'm not familiar with that one, but a monster (in LOS) 13:33:43 <|amethyst> for a monster it's the caught() method, but that includes not just webs 13:33:46 <|amethyst> also nets 13:33:50 ah, that's fine 13:33:53 ty 13:34:20 03MarvinPA02 07* 0.15-a0-1336-g4c823bc: Increase the base maxHP loss from Borgnjor's Revivification 10(3 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4c823bc987d5 13:34:20 03MarvinPA02 07* 0.15-a0-1337-g404cd43: Adjust a message for cancelling Finesse 10(3 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=404cd436811b 13:34:20 03MarvinPA02 07* 0.15-a0-1338-g59d57ab: Remove the amulet of rage's (very low) chance to extend berserk duration 10(3 days ago, 1 file, 2+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59d57ab6f0e5 13:34:20 03MarvinPA02 07* 0.15-a0-1339-gb8c3a21: Remove some duplication in monster body weight calculation 10(13 hours ago, 1 file, 1+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b8c3a2151d4f 13:34:20 03MarvinPA02 07* 0.15-a0-1340-g4649f99: Adjust a vampire help message 10(27 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4649f9979934 13:34:20 03PleasingFungus02 07* 0.15-a0-1341-g6069264: Add recall icon for convokers 10(3 minutes ago, 7 files, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=606926441a56 13:34:22 one of those great instances where grepping was not very helpful 13:34:22 because of "caught" 13:34:39 dang, borgnerf 13:34:49 <|amethyst> I guess I should clarify: monsterinfo isn't just map info, it's the player's knowledge in general 13:35:07 MarvinPA: why would you take out 'time to rip guts' 13:35:09 :( 13:35:48 <|amethyst> (with monster_info you have MB_WEBBED and MB_CAUGHT flags to distinguish the two) 13:36:07 huge guts 13:36:22 well in this case I know there's a web trap, and there can't be more than one trap feature on the cell, so caught() is good 13:36:46 fr: bring back gut-ripping 13:36:50 <|amethyst> gammafunk: well, what if you throw a net at a monster standing safely on a web? 13:37:05 that's not a trap 13:37:10 -!- DrKe has quit [] 13:37:25 -!- Ragnor has quit [Ping timeout: 252 seconds] 13:37:30 I guess that's a good point still, but caught is still good then 13:37:51 maybe that could have been worded better, that last sentence 13:38:08 it definitely couldn't not have been 13:39:09 yeah I should do an initial caught() check, so good point really 13:39:40 -!- Fhqwhgads_ has quit [Ping timeout: 265 seconds] 13:39:42 -!- Fhqwhgads__ is now known as Fhqwhgads_ 13:39:59 -!- SamB has quit [Ping timeout: 252 seconds] 13:40:09 -!- DrinkMachine has quit [Ping timeout: 265 seconds] 13:40:40 <|amethyst> hm 13:40:59 <|amethyst> I wonder if you can cause any crashes by trapping yourself in a net while there's a monster on your square 13:41:02 <|amethyst> or vice versa 13:41:42 <|amethyst> better yet, trapping yourself in a net while there's a webbed monster on your square 13:41:47 <|amethyst> probably bad messages is all 13:41:55 <|amethyst> (currently I mean) 13:42:47 I assume having a monster on your square is attainable only in wiz mode 13:42:57 I've done that a bunch in wiz mode (mostly on accident) 13:43:46 XT....and where did that monster go? Then you move one and "oh, there it is!" 13:45:22 <|amethyst> gammafunk: fedhas and submerged monsters 13:45:34 <|amethyst> Though I doubt submerged monsters can be webbed 13:45:43 <|amethyst> maybe air elementals 13:45:46 -!- reaverb has joined ##crawl-dev 13:46:01 <|amethyst> oh, no, they're insubstantial 13:46:14 -!- ProzacElf has joined ##crawl-dev 13:50:06 -!- johnny0 has joined ##crawl-dev 13:53:56 -!- Almacia has quit [Client Quit] 13:53:58 |amethyst: is mgen_enum's band_type actually marshalled anywhere? it looks like no, which makes it odd that there are TAG_MAJOR_VERSION blocks... 13:54:39 PleasingFungus: It's quite possible those are there due to paranoia 13:55:01 yes, but I'm too paranoid to remove them without getting someone else to look! 13:55:36 PleasingFungus: Maybe test it? 13:55:39 paranoia is better than carelessness 13:56:02 reaverb: what would I be looking for? I don't know what it would be marshalled for 13:56:03 <|amethyst> but how to test if you don't know whether it would be marshalled 13:56:15 Yes, hmm. 13:56:15 ha 13:56:37 Bloax: We need an excuse to bump tag major version anyway :D 13:56:44 <|amethyst> set a read watchpoint 13:56:51 <|amethyst> except 13:57:22 <|amethyst> that doesn't really work for a struct member unless you know all the instances of the struct 13:57:31 reaverb: besides removing item destruction? :v 13:57:37 is it a struct member? 13:57:39 and weight 13:57:47 and soon-to-be chunks 13:57:47 Bloax: why would those bump tag version? 13:57:48 <|amethyst> oh, right, it's not 13:57:51 <|amethyst> just active_monster_band 13:57:55 Bloax: Do you know what the tag major version tag is? 13:58:02 of course not! 13:58:04 answer: no he doesn't 13:58:55 gammafunk: btw I was thinking of switching chunkless monster dropped jerky with a lower chance of meat rations to reduce "e" presses, how does that sound? 13:59:21 <|amethyst> PleasingFungus: since active_monster_band doesn't appear anywhere near marshalling code, and all the other instances are local variables, it looks fine 14:00:02 I'm gonna bite the bullet 14:00:07 if this ruins everyone's saves 14:00:14 then... we'll have another jorgrun chaos butterfly entry 14:00:16 so, silver lining 14:01:11 yes, I had been thinking the same; I guess it'd be nice if you either kept the same average nutrition or just reduced it by a modest percentage 14:01:21 -!- Lasty has quit [Quit: Leaving.] 14:01:30 but I guess we haven't really gotten to that point; I'm still waiting for dpeg to weigh in 14:02:01 gammafunk: Hmm, yes wasn't even considering modifying the average. 14:02:04 <|amethyst> The more I think about it, the more I think dtsund and minmay had a good point about food drops being a problem 14:02:28 -!- Euph0ria has quit [Ping timeout: 240 seconds] 14:02:30 Yes, crate posted an excellent post on the Tavern about that. 14:02:34 link? 14:02:37 <|amethyst> since it works against the possibility of food being a clock 14:02:53 yeah it was never a bad position on the usage of food, but I think we'd need to remove spell/ability hunger 14:03:03 at least spell hunger, maybe not ability hunger 14:03:14 No reason we can't revert to floor drops :D 14:03:44 PleasingFungus: My browser is being really slow, it's in the chunkless thread I made. 14:03:56 What I personally don't want is no change to the hunger costs with floor-only drops 14:04:53 well you can also reduce rest hunger by cutting into rest duration 14:05:02 ah. yeah, I agreed with crate 14:05:09 which is part of why I stopped work on chunkless 14:05:52 <|amethyst> PleasingFungus: wouldn't that be a reason to fork chunkless instead? 14:05:57 <|amethyst> PleasingFungus: I mean, status quo has food drops 14:06:01 well crate's point was mostly that the interface isn't much improved 14:06:46 -!- DrinkMachine has joined ##crawl-dev 14:06:51 and that's going to be true either in old or new chunkless 14:06:53 re interface 14:07:12 yeah the effectiveness of food as a cost is not closely related to the interface improvement 14:07:31 -!- rast has quit [Remote host closed the connection] 14:07:53 gammafunk: Why do you think changing to floor drops requires changing spell hunger/ability hunger? 14:08:14 Sauken (L27 HuFi) ASSERT(env.map_knowledge(*ri).item()) in 'dactions.cc' at line 337 failed. (Depths:3) 14:08:28 Sauken (L27 HuFi) ASSERT(env.map_knowledge(*ri).item()) in 'dactions.cc' at line 337 failed. (Depths:3) 14:08:48 Sauken (L27 HuFi) ASSERT(env.map_knowledge(*ri).item()) in 'dactions.cc' at line 337 failed. (Depths:3) 14:09:38 -!- Fhqwhgads_ has quit [Ping timeout: 265 seconds] 14:09:51 03PleasingFungus02 07* 0.15-a0-1342-gc6b3eec: Remove non-marshalled obsolete enums 10(4 minutes ago, 1 file, 0+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c6b3eec5789e 14:09:53 because it will tend to exacerbate problems for high hunger chars; they will be forced to explore much as possible instead of being able to worry about killing monsters to offset those costs 14:09:56 !source dactions.cc:337 14:09:56 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dactions.cc;hb=HEAD#l337 14:10:17 I think if we want to simplify usage of food as a cost to prevent scumming, that's fine, but we should be consistent about that 14:10:29 gammafunk: Yes, but didn't you say you played a chunkless Sif Muna caster without problems? 14:10:46 if anything killing things to survive is a rather interesting clock 14:10:54 yes, I agree 14:11:05 reaverb: I played current chunkless 14:11:09 not dpeg's version 14:11:21 you could load up SLASH'EM and play a vampire for an example 14:11:28 you are strong and you regenerate! 14:11:48 03|amethyst02 07* 0.15-a0-1343-g1bbe59b: Don't crash on Gozag-detected underwater gold. 10(58 seconds ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1bbe59b729d0 14:11:50 but to survive you have to eat fresh, fresh corpses 14:11:50 gammafunk: So you played your version locally? 14:11:50 which means constantly finding enemies 14:11:56 reaverb: I'm not sure what you're asking 14:12:02 -!- Morik_ has quit [Quit: This computer has gone to sleep] 14:12:12 gammafunk: I'm confused what you mean by "current chunkless" 14:12:33 current chunkless; the current branch, as playable on cszo 14:12:41 which drops food on monster kills.... 14:12:42 <|amethyst> "killing to survive" helps with some kinds of scumming, but not with grinding mobs 14:13:02 what is grinding mobs 14:13:03 -!- dtsund has joined ##crawl-dev 14:13:14 abyss/pan killing? 14:13:19 the spawn rates are far too low to grind monsters for food 14:13:24 <|amethyst> killing things, rather than progressing your game, to inflate your XP 14:13:29 unless we're talking about those places, yes 14:13:36 gammafunk: Ok, but did you play that version before pushing the food drops to chunkless? 14:13:43 grinding abyss/pan is a punishment in itself 14:13:52 <|amethyst> yeah, Bloax has a good point about spawn rates 14:13:57 I played a bit, but the food drops are ridiculous now 14:14:08 we'll need to tighten food placement 14:14:10 a lot 14:14:13 I've waited a couple of thousand of turns on early floors to inflate my exp a bit with braverobin. 14:14:20 they weren't that much more packed than usually 14:14:26 meanwhile i just ate a couple of rations worth of food 14:14:27 otherwise there's no effective cost anyhow 14:14:47 |amethyst: I don't think we're tryign to prevent players from killing all monsters on each level 14:14:55 at least we haven't actually made that decision 14:15:02 <|amethyst> gammafunk: what about from waiting around for more to spawn? 14:15:23 sure, but the OOD timer is a counter-measure 14:15:41 <|amethyst> I think it was elliptic who pointed out that the OOD timer loses effectiveness the deeper you go 14:16:10 <|amethyst> that could be tuned of course 14:16:13 it doesn't really work outside d, iirc 14:16:14 well I don't think having more XP is really that much of a concern; we could simpy place fewer monsters, yeah 14:16:20 and maybe in orc 14:17:05 what is the usual counter argument to "no spawns after level generation" 14:18:25 eb_: IIRC quite a few of the normally fought monsters are acutally spawns, and normally spawns is how "cleared" areas become dangerous again. I would not be opposed to the idea though. 14:18:56 the solution is to spawn more monsters 14:19:00 initially 14:19:48 -!- alefury has quit [] 14:20:00 Somebody made a patch to that effect IIRC. 14:20:07 For a very very minor fork. 14:20:17 since we're talking about arguments 14:20:27 what's the argument for health regeneration being so slow either way 14:20:46 probably so you can get jumped on by a post-generation spawn 14:20:48 ! 14:20:55 !!! 14:20:55 ha 14:20:58 fun! 14:21:09 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1343-g1bbe59b (34) 14:21:45 %git 14:21:45 07|amethyst02 * 0.15-a0-1343-g1bbe59b: Don't crash on Gozag-detected underwater gold. 10(11 minutes ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1bbe59b729d0 14:21:58 <|amethyst> That's Sauken's crash 14:22:08 yeah was wondering why the rebuild, but makes sense 14:22:48 reaverb: anyhow that change sounds good; I'd like to hear at least what dpeg thinks before we pick a food direction, it'd be great to hear from elliptic as well, since he thought about this a bunch, but he's been away 14:23:08 gammafunk: Yes elliptic sounds good. 14:23:30 and dpeg. 14:24:01 -!- SamB has joined ##crawl-dev 14:26:04 -!- Tedronai has quit [Quit: leaving] 14:28:18 -!- omniguy has quit [Ping timeout: 240 seconds] 14:32:10 03PleasingFungus02 07* 0.15-a0-1344-g903d200: Make Crawl a little bit more metal 10(3 minutes ago, 2 files, 17+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=903d200c734e 14:32:27 Hmm, might it be worth cherrypicking removing chunks from spells into Trunk? Gets a bit more testing an is probably good changes anyway. 14:32:42 I'd be fine with that 14:33:17 PleasingFungus: Could you please make sure you commit messages actually describe what is happening? Just for me? :D 14:33:26 reaverb: read the commit message! 14:33:31 I put in a full description 14:33:33 just for you :) 14:33:47 <|amethyst> TL;DR 14:33:48 Well if I hadn't clicked that link I won't have been able to tell. 14:33:54 imho: click more links 14:34:09 Not sure what this "popular demand" is. : / 14:34:35 Iron Trolls are definetly better in band though. 14:34:44 someone I am not allowed to name suggested it 14:34:44 deep troll (08T) | Spd: 10 | HD: 10 | HP: 39-70 | AC/EV: 6/10 | Dam: 27, 20, 20 | 10doors, sense invisible, regen | Res: 06magic(40) | Chunks: 07contam | XP: 725 | Sz: Large | Int: normal. 14:34:44 %??deep troll 14:34:46 and I liked the idea 14:34:46 iron troll (10T) | Spd: 7 | HD: 16 | HP: 68-107 | AC/EV: 20/4 | Dam: 35, 25, 25 | 10doors, regen | Res: 06magic(106), 05fire, 02cold | Chunks: 09poison+07contam | XP: 775 | Sz: Big | Int: normal. 14:34:46 %??iron troll 14:35:11 so that's two people! 14:35:48 03|amethyst02 07* 0.15-a0-1345-gc375f20: Remove a now-unused variable. 10(4 minutes ago, 1 file, 1+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c375f2005557 14:36:05 -!- negatendo has quit [Quit: negatendo] 14:36:16 -!- Watball has quit [Quit: Leaving] 14:36:24 i'm the guy who wanted iron troll armour 14:36:46 so obviously keeping iron trolls existent would be in my interests! 14:38:19 Anyway, I just sort of think the "Haste naturally slow monster" is covered by salamander mystics 14:38:22 PleasingFungus: you'll never be able to sleep, not knowing in what random commit I make will iron trolls be deleted again, covertly 14:38:36 <|amethyst> btw, why does IDA give more AC than FDA (also the hides), when the monsters have the same AC? 14:39:00 It could be "Tweak a runed door in a vault", it could be "Document some methods" 14:39:07 |amethyst: I would guess some vauge belief rF is better than rC. 14:39:24 <|amethyst> right, right, I see why you would want them to be different 14:39:48 Maybe change Ice dragon AC? 14:39:54 Not sure though. 14:39:56 yeah, IDA is regarded as not that great; it was a bit better when we had two rC- species 14:40:18 it's not considered better for nothing 14:40:21 gammafunk: nooooo 14:40:27 because in that part of the game where you actually win 14:40:28 give it trampling resistance :D 14:40:30 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 9248 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: normal. 14:40:30 %??orb of fire 14:40:32 you have to kill these 14:40:39 hoisted 'pon my own dubious commit name petard....... 14:40:42 <|amethyst> I don't necessarily think it's something that needs to be changed 14:40:47 rF++ is kind of better than rF- against 3d43 fire damage 14:40:55 reaverb: don't they only haste normal-speed enemies 14:41:01 salamnander mystics 14:41:02 <|amethyst> maybe ice dragon skin hardens when they die 14:41:03 yeah I think the AC bonus is very marginal anyhow 14:41:13 PleasingFungus...No, hasting nagas is the reason they were added. 14:41:20 wait, are they the same genus 14:41:26 No, special case. 14:41:29 haha 14:41:53 <|amethyst> FR: axolotl 14:41:56 tbh I think ida is about as good as fda 14:42:13 against normal enemies it's better than fda 14:42:33 minmay: With the current AC or assuming that had the same AC as FDA 14:42:34 just a little bit worse than pda 14:42:35 ? 14:42:38 i would be concerned about orbs of fire since those only appear on 6 levels in the game and you know what those are 14:42:41 er 14:42:43 wouldn't be concerned* 14:42:47 but rather about stuff like fire giants 14:42:50 raverb: with the current AC 14:43:00 I can't type today 14:43:09 raverb, I like it 14:43:19 six levels but probably five levels and maybe only one level 14:43:27 yes 14:43:32 yes 14:43:36 oh, you all are just so, so silly 14:43:41 for forgetting Igni wrath 14:43:42 minmay: Heh, we're even for "drowsing card" then. 14:43:56 what does igni wrath even do 14:44:00 gammafunk: he doesn't exist!! 14:44:10 one thing he does: durably summoned oof 14:44:15 -!- |amethyst is now known as raverb 14:44:16 rf- is probably pretty bad for veh wrath too 14:44:20 * raverb waves a glowstick 14:44:24 -!- raverb is now known as |amethyst 14:44:26 -!- Fhqwhgads_ has quit [Ping timeout: 265 seconds] 14:44:33 dang 14:44:34 ??makhleb wrath 14:44:34 makhleb wrath[1/1]: 25 penance. RETRIBUTION: (4/5) * ((XL-7)/XL) chance of a greater servant (hostile, no abjuration timeout); otherwise 1 + XL/7 lesser servants. Seems to have changed in 0.15, UPDATEME. 14:44:37 glowstick? 14:44:42 balrugs would be pretty nasty too 14:44:43 reaverb: ....wow 14:45:03 I know what a glowstick is. 14:45:15 do you reall? 14:45:17 *really 14:45:18 do you know what a raver is 14:45:25 Oh1 14:45:32 Oh! 14:45:50 Yes I do know what a raver is, just didn't catch that. 14:46:26 -!- |amethyst is now known as |reverb 14:46:29 <|reverb> ... catch that. 14:46:41 -!- |reverb is now known as |amethyst 14:47:16 |reverb has an awful tendency to repeat himself 14:47:29 -!- |amethyst is now known as |reverb 14:47:30 +|reverb must be even worse 14:47:30 <|reverb> ...repeat himself 14:47:35 -!- |reverb is now known as |amethyst 14:47:55 -!- |amethyst is now known as ringmodulator 14:47:58 -!- ringmodulator is now known as |amethyst 14:48:56 !seen TARBALLPYTHON 14:48:57 I last saw TARBALLPYTHON at Sat Feb 22 22:30:37 2014 UTC (14w 6d 21h 18m 20s ago) quitting, saying 'Client Quit'. 14:49:07 that's a good name 14:51:22 -!- Morik_ has quit [Client Quit] 14:52:25 <|amethyst> Bloax: re 8645 (peileppe's eye of draining): I too don't like the dithering, but I do prefer the cyan 14:53:16 !bug 8645 14:53:16 https://crawl.develz.org/mantis/view.php?id=8645 14:53:29 that is an adorable eye 14:53:55 <|amethyst> Bloax: also, because the eye has purple highlights now, it looks more like a burning eye than an eye on a background 14:53:57 -!- DrinkMachine has quit [Ping timeout: 245 seconds] 14:54:27 https://dl.dropboxusercontent.com/u/63152810/n/badeye2.png 14:54:48 <|amethyst> I guess it's intended to be a backlit glow? 14:55:00 probably! 14:55:34 <|amethyst> I'm referring to the purple and now cyan highlights on the SW and shading on the E 14:56:42 <|amethyst> I think the lighting in the original looks better, it's just the background 14:58:32 I'm going to be contrary & say I actually prefer the purple version. the edges on the original version (with the dithered background) look very sharp, cut-out 14:58:41 -!- Danei has quit [Ping timeout: 264 seconds] 14:58:44 and the cyan flame isn't as stylish as purple 14:59:14 also, the bikeshed should be red, with maroon stripes. 14:59:22 <|amethyst> heh 14:59:56 well we're at a complete loss here 15:00:02 because i actually prefer the cyan flame version! 15:00:14 we need 15:00:16 a tiebreaker 15:00:32 !rng cyan_background_no_dither purple_flame cyan_flame 15:00:32 The RNG chooses: cyan_background_no_dither. 15:00:40 |amethyst wins! 15:00:49 -!- Lasty has joined ##crawl-dev 15:01:52 https://dl.dropboxusercontent.com/u/63152810/n/badeye3.png have at you 15:01:53 -!- jeffro has quit [Read error: Connection reset by peer] 15:02:01 404'd 15:02:36 it took forever to upload for some reason 15:02:47 o 15:03:11 (yes i blended them together) 15:03:13 haha 15:03:37 (although i didn't blend it with the original background because it looked like balls) 15:03:39 idk I think amethyst's objection was the lighting bleeding onto the eye; changing the colour probably isn't going to help. personally I have long since stopped caring 15:04:13 the backlight looks cool 15:05:10 <|amethyst> ontoclasm's call 15:05:20 <|amethyst> he is art director after all :) 15:05:41 does he have a hat 15:06:10 <|amethyst> a turtleneck, ponytail, and clipboard 15:06:12 !!!! 15:06:29 does he also have glasses 15:06:39 -!- jeffro has joined ##crawl-dev 15:06:55 and a tiny bit of beard just on the tip of the jaw 15:09:44 -!- johlstei_ has quit [Ping timeout: 240 seconds] 15:10:44 -!- LexAckson has joined ##crawl-dev 15:10:55 -!- LexAckson has quit [Client Quit] 15:11:27 -!- johlstei_ has joined ##crawl-dev 15:11:47 -!- WalkerBoh has quit [Remote host closed the connection] 15:14:10 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140526030202]] 15:17:48 -!- Kramin has quit [Client Quit] 15:17:53 -!- Beast has quit [Remote host closed the connection] 15:18:31 -!- johlstei__ has joined ##crawl-dev 15:19:12 -!- CSDCS has quit [Read error: Connection reset by peer] 15:21:58 -!- johlstei_ has quit [Ping timeout: 240 seconds] 15:25:38 -!- scummos| has quit [Ping timeout: 240 seconds] 15:26:52 -!- Lasty has quit [Quit: Leaving.] 15:28:05 would autoinscribing the number of uses of the the sack of spiders be a bad idea? 15:28:11 that's been requested a couple of times 15:28:44 I guess there's potentially the same issue with wands, but there are id scrolls to help with that 15:29:01 or are those currently inscribed and I'm being silly 15:29:34 yeah sorry, they are 15:29:38 so I guess I'll do that 15:30:02 Clearly it should be vague descriptions like with oldnets. 15:30:25 -!- Morik_ has quit [Client Quit] 15:40:16 -!- CSDCS has quit [Read error: Connection reset by peer] 15:40:21 where does windows crawl look for my crawlrc? (I'm running out of msysgit like that guide says) 15:41:01 -!- Alarkh has quit [Read error: Connection reset by peer] 15:41:18 well one of the folders is definitely the folder where crawl is 15:41:28 crawl.exe? 15:41:34 doesn't seem to work 15:41:45 oh settings/init.txt 15:41:48 that too 15:42:58 -!- bones___ has joined ##crawl-dev 15:44:13 hehe 15:44:14 Q: My characters keep starving. What am I doing wrong? 15:44:14 A: It's possible that you simply spend too much time on cleared levels where 15:44:14 not enough monsters are generated to dine on. 15:44:21 It's even mentioned in the manual. 15:45:58 -!- bones__ has quit [Ping timeout: 240 seconds] 15:47:04 -!- Keanan has joined ##crawl-dev 15:51:18 -!- tabstorm has quit [Ping timeout: 240 seconds] 15:53:49 -!- debo has quit [Ping timeout: 252 seconds] 15:53:49 -!- reaverb has quit [Quit: Leaving.] 15:57:56 -!- Kramin has quit [Client Quit] 16:00:15 -!- JaGGedTK has quit [Quit: Page closed] 16:01:38 -!- CSDCS has quit [Read error: Connection reset by peer] 16:05:44 -!- Ququman has quit [Read error: Connection reset by peer] 16:05:50 -!- Ququman has joined ##crawl-dev 16:08:14 -!- TAS-2012v has quit [Ping timeout: 276 seconds] 16:08:39 -!- nooodl has joined ##crawl-dev 16:08:49 -!- Unmovable has quit [Quit: No Ping reply in 180 seconds.] 16:09:54 -!- Unmovable has quit [Changing host] 16:11:53 -!- PleasingFungus has joined ##crawl-dev 16:11:59 -!- Tux[Qyou] has quit [Quit: Excess flood] 16:13:58 -!- jeffro has quit [Ping timeout: 240 seconds] 16:14:40 -!- jeffro has joined ##crawl-dev 16:15:27 -!- nooodl_ has joined ##crawl-dev 16:16:47 -!- nooodl has quit [Read error: Connection reset by peer] 16:17:08 -!- NTRAFF has quit [Quit: Page closed] 16:24:29 -!- debo has joined ##crawl-dev 16:25:37 anyone familiar with the food code around? What is "HUNGER_MAXIMUM" supposed to represent? 16:25:48 -!- Tenda has quit [Read error: Connection reset by peer] 16:28:19 johlstei__: seems like it's actually the nutrition for the engorged status in practice 16:28:24 despite the enum names 16:28:41 as in its the maximum attainable hunger in-game 16:28:50 I'm pretty confused by the "lessen_hunger" function though 16:29:17 and when I wait until a ration would put me less than HUNGER_MAXIMUM to eat it, I only end up Full 16:29:36 I'm assuming that if I eat a ration and get to very full, nothing is wasted, any idea if that's true? 16:33:01 -!- reaverb has joined ##crawl-dev 16:34:10 johlstei__: If you're trying to impelement the auto eat ration idea than the best way to do that would probably be to piggyback off the auto_eat_chunk functionality. 16:34:53 99% sure going to "very full" wastes 0 nutrition. 16:35:54 yeah I'm doing that 16:35:54 right now auto_eat_chunk is what's controlling it 16:35:54 but I'm confused because it isn't eating until a ration only brings me to full 16:35:54 I'm pretty confused about what HUNGER_MAXIMUM is 16:36:00 and why it is different from you_max_hunger() 16:36:45 johlseti__: Let me check on that, on sec. 16:36:55 <|amethyst> HUNGER_MAXIMUM is the max hunger you can get 16:37:03 <|amethyst> for normal races 16:37:05 thanks for helping me with babby's first crawl patch 16:38:00 <|amethyst> HUNGER_VERY_FULL (etc) are the top of those states 16:38:06 ahh okay 16:38:25 <|amethyst> so there is a 1000-point buffer once you go to engorged 16:38:40 Yes, I imagine you_max_hunger would be what you would want to cap the ration thing too. 16:39:02 (Also just disabling it for Vp and Gh would probably be best right now0 16:39:03 ) 16:39:21 yeah that isn't in my current version but I will 16:39:50 -!- Patashu_ has quit [Quit: Soundcloud (Famitracker Chiptunes): http://www.soundcloud.com/patashu MSN: Patashu@hotmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .] 16:43:08 <|amethyst> hm, so a carnivore can waste food by eating a meat ration at satiated, if they're at the very top of satiated. Likewise herb 2+ and bread rations 16:43:13 -!- Morik_ has quit [Client Quit] 16:44:44 -!- Morik_ has quit [Client Quit] 16:45:04 quit 16:45:05 -!- gammafunk has quit [Quit: leaving] 16:46:49 |amethyst: Right now that's Tr, Ko, Fe, and Sp 16:46:55 Hmm. 16:47:16 Oh wait, it's not Tr at all. 16:47:31 Just Ko, Fe, and Sp 16:48:25 <|amethyst> and ghouls but they're supposed to top out easily 16:51:17 -!- Lasty has joined ##crawl-dev 16:51:36 -!- Lasty has quit [Client Quit] 16:52:17 -!- rchandra has joined ##crawl-dev 16:55:04 -!- Hailley has quit [Quit: Petra is closed!] 16:55:46 -!- Lasty has joined ##crawl-dev 16:58:35 -!- lobf has joined ##crawl-dev 17:04:53 -!- Patashu has joined ##crawl-dev 17:05:41 -!- Red_Bucket has joined ##crawl-dev 17:06:03 -!- UncertainKitten has quit [Ping timeout: 252 seconds] 17:08:56 -!- Lasty has quit [Quit: Leaving.] 17:09:00 -!- lobf has quit [Quit: lobf] 17:09:03 Is making curses do something other than just be annoying still a thing, or has ashenzari satiated that good enough? 17:11:49 Red_Bucket: I don't know what you mean by that, but dpeg has had plans for curses that are actually intresting for a long time. 17:12:38 I believe his vision of curses would be something like the Contaim artifact property, can't really speak for him though. 17:13:13 -!- dpeg has joined ##crawl-dev 17:14:09 Hello dpeg! 17:14:13 Hi there! 17:14:14 TOME's cursed aura tree kind of gave me an idea, that curses could just be bad properties that can show up on non-artifacts 17:14:26 Still need to convert my train notes to an email. Will send tonight 17:14:43 But the curse scales in power with some kind of "luck" attribute. Having more cursed gear makes you more unlucky 17:14:44 train notes == on chunkless? 17:14:48 yes! 17:14:56 Red_Bucket: yes, there are old ideas similar to this on the devwiki that I'd like to dust off at some day. 17:15:01 (we were just discussing curses in a log and I mentioned your visions) 17:15:09 a log? 17:15:11 err, ideas would be a better word I guess. 17:15:20 -!- Lasty has joined ##crawl-dev 17:15:29 "curses in the channel, you can read that in the ##crawl-dev logs" 17:15:47 Red_Bucket: I cannot paste links today, but if you add to the "curses" devwiki page, I'd be grateful. 17:15:52 ah, I see 17:16:09 let me play a few levels with my current Gozag guy, then I'll do the mail 17:16:21 dpeg: Hmm, I was going to ask you about the status of perma-buffs, but this seems to be a bad time. 17:17:19 yes, I saw the thread... wish galehar was still around 17:17:26 it had some good discussion 17:18:08 -!- MarvinPA_ has joined ##crawl-dev 17:19:10 Oh yes that thread, I forgot about it (and I was planning to ask you before it was made) 17:19:20 -!- MarvinPA has quit [Ping timeout: 240 seconds] 17:19:40 * Grunt points all around, then curses. 17:20:05 I'll read it now. 17:20:23 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1345-gc375f20 (34) 17:20:32 -!- lobf has joined ##crawl-dev 17:21:15 Grunt: first time (for me) Snake bribing in a bit! 17:21:20 dpeg: mm 17:23:40 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:24:46 -!- Morik_ has quit [Quit: This computer has gone to sleep] 17:26:56 -!- dtsund has quit [Quit: dtsund] 17:30:11 What is the curses thing filed under 17:30:50 let me check 17:31:17 dcss:brainstorm:gameplay:curses 17:31:35 the devwiki can be tough to navigate -- always use the top right Search button 17:31:56 I get this impression people don't use the dev wiki a whole lot 17:32:13 that is alright -- some of us use it 17:32:32 -!- Toxicity_ has quit [Quit: Page closed] 17:33:28 Red_Bucket: I can put longer concepts or discussions there, knowing they will patiently wait (and hopefully gather some intelligent feedback). There is no other place where I can do that. 17:37:08 -!- nooodl_ has quit [Read error: Connection reset by peer] 17:37:23 Is keeping curses "sticky" something that is necessary 17:37:44 so we don't like curses, want some other terminal library perhaps? 17:37:46 no, not necessarily 17:38:56 Red_Bucket: although I think that a good system will have "sticky plus something else". (Without sticky, we need to invent some other method that makes simply removing the item non-trivial.) 17:39:25 -!- nicolae- has joined ##crawl-dev 17:40:48 I had a very interesting Snake:1 entrance, btw: Roxanna & Aizul. 17:41:08 hmm I reached a tricky part, reusing the auto_eat_chunks code means that autoexplore will stop when I become whatever hunger threshold I want to check for 17:41:12 caught between a rock and a hard snake 17:41:20 :) 17:41:29 so autoexplore just stops with no message because I'm....not full 17:41:38 if I have the automatic settings off 17:41:40 -!- scummos| has quit [Ping timeout: 260 seconds] 17:42:13 roxanne, rocks-anne... jesus how did i just now notice that 17:42:45 johlstei__: Should probably just remove the code which does that. I mean it's not like people need to eat chunks in chunkless :D 17:42:59 and it can always be cleaned up later if they need to. 17:43:05 remove what? the options not to auto-eat? 17:43:35 johlstei__: reusing the auto_eat_chunks code means that autoexplore will stop when I become whatever hunger threshold I want to check for 17:43:47 err, probably should of put that in quotation marks. 17:44:03 So the general idea is, nonartifacts could have one bad property, all bad properties on items would have a luck threshold where they disappear, and cursed items give -1 luck 17:44:16 the point is, I have to interrupt autoexplore with a hunger message in order for hte code to trigger 17:44:26 so if I don't have automatic eating on, what can I do besides stop? 17:45:22 right now it stops during all hunger state transitions below satiated, but presumably I want to increase that 17:45:25 johlstei__: I'm sorry, it appears I do not understand what problem you are having. 17:45:25 to see if I can eat a ration 17:45:31 Luck definitely shouldn't let you migate negative resistance on dragon armor, and maybe shouldn't let you ignore distortion unwield or vamp wield 17:46:57 johlstei__: Well find the code that tells it to stop at satited and increase it to you_max_hunger()? 17:47:19 Well yeah, I did that 17:47:26 but if I change that, then if hte user has the auto_eat_chunks option off 17:47:34 their autoexplore will stop because they went from full to satiated 17:47:51 and I assume that will irritate people, but I guess maybe it's okay? 17:49:01 johstei__: Then add a check if the user has auto_eat_rations on before deciding to stop autoexplore above saited? 17:49:05 (also it is HUNGER_MAXIMUM I wanted after all - you_max_hunger returns the engorged upper bound and makes you just always burn all your chunks right away) 17:49:07 yeah, I can do that 17:49:12 It's odd but would work 17:49:54 johlstei__: HUNGER_MAXIMUM might break on mummys, that should be checked. 17:50:09 okay, will do 17:50:31 Does anybody see a reason not to push gammafunk's simuacria changes to Trunk? 17:50:39 (the changes in chunkless) 17:50:54 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:53:27 -!- bones___ has quit [Read error: Connection reset by peer] 17:53:43 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 17:53:46 -!- bones___ has joined ##crawl-dev 17:59:18 -!- tabstorm has quit [Ping timeout: 240 seconds] 18:00:00 -!- M1zzu has quit [Quit: Leaving] 18:00:11 -!- gammafunk has joined ##crawl-dev 18:01:41 gammafunk: Do you see any reason not to merge your simulcria changes in chunkless into master? 18:02:01 hrm 18:02:10 I suppose not 18:02:25 Hmm, do you want to do it or should I? 18:02:26 it hasn't much been play-tested, but I suppose there's revert for that 18:02:38 feel free 18:02:44 Ok, sure. 18:03:12 Player EV is not redrawn after a change of the strength stat. by CommanderC 18:04:19 Doh, wonder how long that bug has existed. 18:04:28 -!- SeianVerian has quit [Ping timeout: 240 seconds] 18:05:48 I reported that one here awhile ago and then forgot about it, sorry for not putting it on mantis 18:05:58 I hadn't nailed down the cause 18:06:18 johlstei__: you.redraw_foo output.cc 18:06:21 -!- bones___ has quit [Read error: Connection reset by peer] 18:06:40 -!- bones___ has joined ##crawl-dev 18:06:52 should be a trivial fix to somebody who knows the output code. This person may or may not exist. 18:07:00 !source output.cc 18:07:06 !source output.cc 18:07:06 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/output.cc;hb=HEAD 18:08:55 -!- Zerkmund has quit [Remote host closed the connection] 18:09:25 iirc it's not that complex 18:09:27 Yeah looks like output.cc:1241 needs to be s/])/])\|\| you\.redraw_stats\[STAT_STR]/ 18:09:47 <|amethyst> reaverb: two places 18:09:50 I probably mess up that regress one way or the other but oh well. 18:09:56 |amethyst: Hmm, that seems bad. 18:10:08 -!- edlothiol has quit [Ping timeout: 260 seconds] 18:10:09 <|amethyst> reaverb: player-stats.cc line 675 18:10:25 !source player-stats.cc:675 18:10:25 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player-stats.cc;hb=HEAD#l675 18:10:32 -!- hart__ has quit [Ping timeout: 240 seconds] 18:11:18 -!- predator117 has quit [Ping timeout: 265 seconds] 18:11:20 people are still playing nostalgia 18:11:29 I guess I shouldn't be surprised 18:11:52 -!- Lasty has quit [Quit: Leaving.] 18:12:34 -!- UncertainKitten has joined ##crawl-dev 18:12:59 !lg * nostalgia 18:12:59 2900. redmage the Ruinous (L1 OMCj), quit the game on D:1 (dpeg_arrival_radiant) on 2014-06-07 22:29:29, with 0 points after 0 turns and 0:00:42. 18:13:01 !lg * nostalgia md 18:13:02 371. JudeDude the Chopper (L1 MDBe of Lugafu), quit the game on D:1 (lemuel_arrival_behind_the_door_large) on 2014-06-07 12:39:34, with 0 points after 0 turns and 0:00:37. 18:13:09 not as high a percent as I expected 18:13:35 <|amethyst> !lg * nostalgia s=crace 18:13:36 2900 games for * (nostalgia): 371x Mountain Dwarf, 268x Demonspawn, 239x Ogre-Mage, 197x Gargoyle, 194x Minotaur, 175x Grey Elf, 163x High Elf, 132x Gnome, 115x Hill Dwarf, 106x Draconian, 96x Deep Elf, 93x Sludge Elf, 66x Tengu, 58x Hill Orc, 57x Elf, 56x Formicid, 54x Vampire, 54x Vine Stalker, 52x Spriggan, 45x Naga, 43x Mummy, 39x Ogre, 38x Merfolk, 29x Felid, 29x Troll, 27x Human, 20x Octopod... 18:13:40 <|amethyst> !lg * nostalgia s=job 18:13:41 2900 games for * (nostalgia): 422x Fighter, 302x Fire Elementalist, 300x Paladin, 214x Berserker, 206x Monk, 152x Crusader, 129x Wizard, 126x Reaver, 87x Conjurer, 82x Transmuter, 78x Gladiator, 67x Earth Elementalist, 66x Stalker, 62x Thief, 59x Priest, 56x Necromancer, 51x Summoner, 49x Abyssal Knight, 49x Air Elementalist, 46x Hunter, 45x Enchanter, 44x Chaos Knight, 42x Ice Elementalist, 38x V... 18:13:51 !lg * nostalgia won s=char 18:13:52 23 games for * (nostalgia won): 2x MDFi, 2x MDPa, NaPa, OMSu, HaBe, OMEn, GnRe, GEAE, HOFi, VSSt, GEFE, GECj, OMWz, DsBe, HOAK, HEPa, DECr, HDBe, HDPa, OMFE, ElTh 18:14:10 |amethyst:Hmm, actually I think maybe changing either of those would work and it's in two differant places for now particular reason? 18:14:15 s/now/no/ 18:14:54 <|amethyst> I think the one in player-stats.cc isn't called for every possibly way that str can change 18:15:18 -!- Zooty has quit [Ping timeout: 240 seconds] 18:15:25 <|amethyst> i.e. there is other code that sets redraw_stats[STAT_STR] 18:15:40 Hmm, well in that case changing dex might not redraw armour class properly? 18:15:44 <|amethyst> but I don't know if updating it early has any different effect from waiting until print_stats 18:16:03 <|amethyst> I don't know if maybe webtiles updates asynchronously without print_stats or what 18:16:07 alright here's my first attempt 18:16:08 http://pastebin.com/raw.php?i=A6LCEhJ1 18:16:10 Since that's only in _handle_stat_stat_change 18:16:12 <|amethyst> so I'd at least check the call graphs 18:16:26 I probably made the conditionals more complicated than they need to be 18:16:46 |amethyst: Hmm, I tried to generate call graphs with Doxygen but Crawl code froze my computer. 18:16:47 <|amethyst> reaverb: not AC, but SH 18:16:51 <|amethyst> haha 18:18:33 johlstei__: Looks good, might want to put it on mantis. 18:18:48 Of course I might be missing something important. 18:18:54 -!- Lasty has joined ##crawl-dev 18:18:58 (Nice catching the fruit thing btw) 18:19:21 |amethyst: Hmm, SH would explain why it wasn't noticed if it does not have an effect. 18:19:52 there is some weirdness 18:20:04 it uses the auto_eat_chunks option and doesn't rename it or create a new one or anything 18:20:30 johlstei__: Yes, that might be better with experimental branches using Trunk rc. 18:21:12 Well if anything it should remain an alias for its replacement. 18:21:46 Pretty sure it shouldn't because A) ghouls B) players might want to change a rather unrleated option. 18:22:01 See the posion run rest stuff when deterministic posion was created. 18:22:08 poison 18:22:20 also if you hit e and have auto_eat_on, you'll just eat something if there's room for it 18:22:27 no prompt or choice given at all 18:23:10 I'm sure there's a way to also trigger the menu to have like it prompt for "eat a bread ration? eat a meat ration? eat a jerky?" all in order if you have the option off 18:23:10 <|amethyst> johlstei__: hm 18:23:22 <|amethyst> johlstei__: if there are monsters in sight it should probably pick the fastest-eating food 18:23:26 which is kind of awkward though maybe okay 18:23:33 oh it won't do that with monsters in sight 18:23:39 <|amethyst> oh, okay 18:23:39 with monsters in sight you get a menu 18:24:01 <|amethyst> auto_eat_chunks picks the chunk and then asks you 18:24:08 <|amethyst> I forget if you can get a menu from that prompt 18:24:23 I think it might just be auto_eat_chunks off 18:24:24 <|amethyst> or maybe that was easy 18:25:15 -!- CSDCS has quit [Read error: Connection reset by peer] 18:25:44 <|amethyst> oh, you're right 18:26:17 -!- Amnekian has quit [] 18:26:31 ahh it will only go through the ones that you can eat without becoming engorged 18:26:34 then gives you a menu 18:26:37 I push gammafunk's simulcria changes to master and I'm going to merge master into chunkless to handle that btw. 18:26:39 err, without wasting nutrition 18:26:43 s/push/pushed/ 18:26:59 <|amethyst> johlstei__: Hm, I kind of think those should be separate options, like auto_eat_chunks and easy_eat_chunks 18:27:33 <|amethyst> johlstei__: eating while travelling/resting/etc versus no prompt for the e command 18:27:52 actually I'm switching both of those at the same time 18:28:04 so maybe one is auto and one is easy 18:28:13 Hmm, I think cherry-picking those commits into Trunk is going to cause the merge version to have those commits doubled... 18:28:15 Oh well. 18:28:18 -!- dpeg_ has joined ##crawl-dev 18:28:33 03gammafunk02 {reaverb} 07* 0.15-a0-1346-g3338553: Rework the player version of simulacrum 10(6 days ago, 1 file, 32+ 82-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3338553014df 18:28:33 03gammafunk02 {reaverb} 07* 0.15-a0-1347-gb0c9e78: Rework monster simulacrum to act like animate dead 10(5 days ago, 1 file, 53+ 145-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b0c9e7892796 18:28:35 Sorry, family duties and flaky connection :( 18:28:35 -!- dpeg has quit [Quit: Lost terminal] 18:28:53 reaverb you can just revert it in chunkless then merge master 18:29:08 Grunt: Snake:5 bribe was noticeable (I had no rPois, and it really helped). 18:29:15 <3 18:29:23 dpeg_: I am bribing Zot right now!!! 18:29:30 oh, lemme watch 18:29:46 johlstei__: One of us does not understand how merges work, I do not know if that is you or me :D (or maybe both) 18:29:49 what server? 18:29:56 <|amethyst> reaverb: rebase is smart enough to handle that 18:30:21 I assumed rewriting history wasn't an option, you can just do that 18:30:33 |amethyst: Yes, should I rebase chunkless onto master and rewrite history or just leave the oddity in until it's rebased into master? 18:30:35 <|amethyst> reaverb: well, I guess that depends on conflicts 18:30:43 No conflicts, clean merge. 18:31:13 <|amethyst> I would not rebase current chunkless since it's a kind-of-public branch 18:31:17 which branches can be bribed, currently? 18:31:35 nicolae- : All except D and U I think? 18:31:51 all with sentient monsters (orc, elf, snake, zot, vaults, hells, shoals) 18:31:59 what about pan? 18:32:26 * Grunt leaves a long note for dpeg in game! 18:32:35 oh 18:32:36 cbro 18:32:42 ??cbro 18:32:42 cbro[1/3]: Server in Georgia, US: crawl.beRotato.org -- ssh port 22, username crawler, keys at http://crawl.beRotato.org/crawl/keys (no password access). In case of DNS problems, use crawl.boylecraft.net. Webtiles at: http://crawl.beRotato.org 18:32:45 I'll reproduce the note her e<_< 18:32:50 thanks 18:33:00 I bribed Zot twice; I am about 70% certain this causes it to roll bribes twice. 18:33:03 <|amethyst> !source mons_bribability 18:33:03 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/godabil.cc;hb=HEAD#l4172 18:33:03 Need to check how dactions work... 18:33:10 okay |amethyst I just confirmed, easy_eat_chunks makes you auto-eat all food with my patch, while auto_eat_chunks is the eating while resting/travelling 18:33:12 Grunt: this sounds good to me 18:33:24 <|amethyst> johlstei__: ah, good 18:33:43 I didn't have to change anything, the surrounding code made that work with no intervention 18:33:46 I also think that bribe money should be either spent completely or given back (it feels strange to see half of your $3000 go to waste unused= 18:34:23 wait 18:34:26 you can bribe the Hells? 18:34:37 Of course! 18:34:38 <|amethyst> individually 18:34:40 Demons are greedy! 18:34:51 dpeg_: Well what if you leave a branch and return later? 18:34:55 <|amethyst> I second allowing Pan 18:35:19 reaverb: yes, it is not quite clear how to... Not urgent, I will think about it for a bit, 18:35:23 (Also yes allowing Pan seems fine) 18:35:31 bribe zigs 18:35:55 dpeg_: Maybe have a Bribe branch cancel which gives you the money back but at a loss. (Say 50% of the money still in the pot) 18:36:10 Would be odd with stacking branch bribes though. 18:36:37 reaverb: yes, that is one option. I think it's more positive to just spend all that money, though. 18:37:37 Hmm, is encouraging the player to wait until they get partway through a branch before bribing a good thing? 18:37:50 reaverb: I would think so, yes. At least potentially. 18:37:59 (don't worry about spoilerage at this point) 18:39:09 Ok, seems like make each floor use up (bribe_money/floors_left) money, maybe already seen floors using a differant formula. 18:39:36 Also, is there a particular reason U isn't bribable? I know D is weird because it's so big but U is 6 levels. 18:41:05 Depths could certainly be done. 18:41:06 <|amethyst> should the stairs out of the vaults be a portal? 18:41:20 <|amethyst> since the entry stairs are 18:41:39 symmetry seems reasonable, I guess? what's the context 18:41:47 what is the meaningfulness of being a portal 18:41:55 <|amethyst> nothing really, just flavour 18:42:04 is this a console thing 18:42:08 <|amethyst> and whether X\ works I guess (X< should still work) 18:42:11 <|amethyst> PleasingFungus: yes 18:42:15 o 18:42:26 <|amethyst> PleasingFungus: also a few messages ("comes down the stairs" vs "comes through the gate") 18:42:56 <|amethyst> I'm not in a rush to change it or anything 18:43:30 <|amethyst> I just noticed it yesterday while testing PROX_NEAR_STAIRS spawns 18:43:48 03reaverb02 07[chunkless] * 0.15-a0-1365-g37a111a: Merge branch 'master' into chunkless 10(17 minutes ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=37a111a202ee 18:44:09 |amethyst: I'm fine with that being changed. 18:44:11 ??rebuild 18:44:12 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug Grunt, |amethyst, or Napkin for CDO. Use your powers wisely. 18:44:13 This Roxanne entrance is really cool, I'll make a note to immortalise this in a vault. 18:44:22 -!- Lasty has quit [Quit: Leaving.] 18:44:27 |amethyst: sounds alright to me (Vaults exit as portal) 18:44:37 dpeg_: Generalize those vaults to use all the immobile enemeis :D 18:44:51 fr: bribing git branches 18:44:53 yes, good point (taking flavour into account) 18:44:55 Oklobs, baby oklobs, OCS, Ice statue, curse skulls, etc. 18:45:00 yes! 18:46:17 alright, first rune obtained, V:5 bribing has to wait until later 18:46:32 Grunt: could you send me your Zot bribe findings also by mail? 18:47:03 -!- CampinSam has quit [Ping timeout: 260 seconds] 18:47:06 -!- Keanan has quit [Quit: Leaving.] 18:48:11 Doh, I was going to fix the stat bug before merging master into chunkless, oh well. 18:49:58 not that big a deal :) 18:50:10 there, submitted, https://crawl.develz.org/mantis/view.php?id=8659 18:50:10 -!- Ladykiller69 has quit [Quit: Verlassend] 18:52:06 johlstei__:Thanks! 18:52:28 no problem, thank you if you apply it, I'm tired of hitting e :) 18:52:41 Experimental (chunkless) branch on crawl.beRotato.org updated to: 0.15-a0-1365-g37a111a 18:53:07 (That's just the merge, maybe the rebuild could have waited until that was pushed too...) 18:53:14 <|amethyst> hmm 18:53:17 Experimental (chunkless) branch on crawl.s-z.org updated to: 0.15-a0-1365-g37a111a 18:53:46 |amethyst: What kind of "hmm" is that ? 18:53:57 Automatically eat food while resting/autoexploring by johlstei 18:56:48 -!- Blomdor has quit [Ping timeout: 240 seconds] 18:57:37 the kind of hmm you don't want your sysadmin to make 18:57:42 -!- ProzacElf has quit [Ping timeout: 245 seconds] 18:57:52 gammafunk: :( 18:57:57 <|amethyst> reaverb: An "oops I put it in the wrong place so a got a 'down' message when leaving" kind of hmm 18:58:12 |amethyst: Ah. 19:01:35 -!- xordid has quit [] 19:03:50 -!- DaneiTHREE has quit [Ping timeout: 260 seconds] 19:04:38 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 19:07:39 johlstei__: One oddity: You have the press "o" multiple times for the rations to get as full as possible, you do not need to do this with current auto_eat chunks. I do not know if fixing this before pushing is worth tortuing those playing chunkless in the mean time :D 19:07:55 -!- UncertainKitten has joined ##crawl-dev 19:08:02 -!- kekekela has quit [Quit: Page closed] 19:08:35 -!- Lasty has joined ##crawl-dev 19:08:54 so if you start at like, starving, you only go to satiated or something? 19:09:28 -!- casmith789 has quit [Quit: Leaving] 19:09:31 johlstei__: correct. 19:10:19 Hmm, only for easy_eat, is that intended? 19:10:21 Probably not. 19:10:35 (i.e, pressing "o" will fill you to Engorged.) 19:10:43 but pressing e won't? 19:10:56 are you sure chunks don't work that way also? 19:11:37 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 19:11:39 Oh, hmm, it chunks do work the same way, oops. 19:11:53 Ok, going to push this now, thanks for the patch! 19:12:10 <|amethyst> chunks work that way unless you have gourmand I think? 19:12:15 awesome, no problem 19:12:54 |amethyst: Tried on Tr, so unless it's special cased for the amulet easy_eat does not fill you to Engorged. 19:13:04 <|amethyst> oh, right 19:13:54 Hmm, what's the best way to format a committer's note on a commit? I've been sort of flailing between differant methods. 19:14:36 I think I've already asked this, but why don't we get rid of enemy respawning outside of areas where it's important? 19:15:28 running away from stuff and the situation escalating because something spawned behind you is cool 19:15:33 -!- johlstei__ is now known as johlstei 19:15:46 <|amethyst> Red_Bucket: probably not the change to be making at the same time as we're reworking food 19:16:25 <|amethyst> Red_Bucket: in part because the food clock and OOD timer try to serve some of the same purpose 19:16:49 johlstei: absolutely. I sometimes think we should restrict what respawns (no puny monsters, thankyouvermuch). I agree with not restricting where they respawn. 19:16:50 Hmm, reminds me I need to remove the hall of blades. 19:16:56 reaverb: yes, go for it. 19:17:11 -!- negatendo has quit [Quit: negatendo] 19:17:16 <|amethyst> could reduce respawn rates but make all respawns OODs :) 19:17:18 (There also goes another of my pipe dreams: actually dancing weapons. It would've been good for nothing, but so cute :) 19:17:43 <|amethyst> s/resp/sp/g 19:17:46 |amethyst: yes. They have a tendency to be annoying (because they interrupt the flow), so they should try to compensate by being meaningful. 19:17:49 if eringya's garden can be a thing... 19:17:59 How about doing certain things causes a new round of enemies to spawn in other levels, like in ToME 19:18:24 getting a rune turns all of the dungeon into D:15 19:19:09 clearly 19:19:15 you should do the same thing as wizardry 8 does 19:19:23 and spawn different tiers of enemies depending on your level! 19:19:31 oh you're level 7 now? 19:19:34 oblivion was fun 19:19:35 Hmm, what's the newest commit which removed a branch? I can't tell which of the many Forest commits actually killed it. (Probably a combo) 19:19:37 enjoy the orange rats, punk 19:19:52 ok so 19:19:54 reaverb: it wasn't "remove pan" :) 19:19:58 what was the reasoning behind renaming honeycombs 19:20:12 because royal jelly was apparently ewwwww 19:20:19 <|amethyst> reaverb: %git df267db 19:20:21 <|amethyst> err 19:20:21 and yet honeycombs were boring substitutes 19:20:26 <|amethyst> s/reaverb: *// 19:20:29 <|amethyst> %git df267db 19:20:30 07wheals02 * 0.15-a0-959-gdf267db: Rename honeycombs royal jellies (PleasingFungus). 10(2 weeks ago, 38 files, 98+ 107-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df267dbd19fd 19:20:30 %git df267db 19:20:30 07wheals02 * 0.15-a0-959-gdf267db: Rename honeycombs royal jellies (PleasingFungus). 10(2 weeks ago, 38 files, 98+ 107-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df267dbd19fd 19:20:36 Oh, heh. 19:20:40 not the branch removal. 19:20:45 oh, it was mr. lets put funny names in everything 19:20:48 so instead of removing royal jellies and keeping honeycombs, royal jellies were removed and honeycombs were renamed royal jellies 19:20:48 hi PleasingFungus 19:21:03 and that's all i can get from the commits 19:21:05 hi eb_ 19:21:08 yeah I kind of regret that 19:21:10 ah well 19:21:18 you can unregret it 19:21:20 Bloax: It says that excatly in the changelog... 19:21:53 PleasingFungus: no, it's alright. Don't open the can by reverting again. 19:21:54 I think some folks wanted to keep the joke between royal jellies and TRJ? 19:22:04 dpeg_: yeah that was my feeling too 19:22:04 We have one bee-related food item, that'll do for now. 19:22:15 making the change was not ideal but changing it back would be worse 19:22:19 flip-flopping!! 19:22:25 geekosaur: yeah that was me <- 19:22:26 'oops' 19:22:48 thought it was more than just you 19:22:54 geekosaur: yes. Like any other humour, it's irrelevant but since it is easier to remove humour than to add it, let's leave them jellies in for now 19:22:55 well 19:22:57 wheals too 19:22:58 clearly :) 19:23:22 finally 19:23:23 !polytheist 19:23:24 Grunt is a polytheist! 19:23:27 (again!) 19:24:10 <|amethyst> quick, merge smithgod 19:24:19 haha 19:24:23 <|amethyst> or implement randgods 19:24:29 <|amethyst> you can never have polytheist again 19:24:44 oh, randgods ... dpeg starts daydreaming 19:25:11 nobody thought triple swords were fun enough to keep 19:25:13 oh well 19:25:18 -!- Yermak has quit [Ping timeout: 240 seconds] 19:25:45 honeyjellies won't be an issue once food is removed 19:25:48 * eb_ evil laugh 19:26:17 dpeg is distracted by the nearby talk of randgods. 19:26:21 p dpeg (unaware) 19:26:32 <3 <3 19:26:34 eb_: I did! but I wasn't a dev then :( 19:26:38 eb_: Plenty of people have suggested/been fine with a triple sword randart. 19:26:50 err, unrandart. 19:27:16 This is just talk about flavour. Flavour is cheap. (Humour is a little less cheap, but not worth bickering about either.) 19:28:21 The problem with a joke of course is that it eventually wears off. 19:28:25 -!- Keanan has joined ##crawl-dev 19:28:45 Ok, new auto_eat chunkless stuff is pushed. 19:28:53 I'll rebuild the servers again. 19:28:54 -!- phalm has quit [Quit: Page closed] 19:28:55 -!- MarvinPA_ is now known as MarvinPA 19:29:13 03Jeff Ohlstein02 {reaverb} 07[chunkless] * 0.15-a0-1366-gbd0de48: Make auto_eat_chunks and easy_eat_chunks automatically eat rations 10(3 hours ago, 2 files, 34+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bd0de4828a71 19:30:00 Experimental (chunkless) branch on crawl.beRotato.org updated to: 0.15-a0-1366-gbd0de48 19:30:06 who's this "Jeff Ohlstein" person 19:30:13 It's me 19:30:16 Experimental (chunkless) branch on crawl.s-z.org updated to: 0.15-a0-1366-gbd0de48 19:30:37 you misspelled his IRC nick 19:30:44 Yes there's some Chei thing which links your real name and rc nick I think? 19:30:50 <|amethyst> %git 19:30:50 07gammafunk02 {reaverb} * 0.15-a0-1347-gb0c9e78: Rework monster simulacrum to act like animate dead 10(5 days ago, 1 file, 53+ 145-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b0c9e7892796 19:30:55 <|amethyst> err 19:30:58 <|amethyst> %git chunkless 19:30:58 07johlstei02 {reaverb} * 0.15-a0-1366-gbd0de48: Make auto_eat_chunks and easy_eat_chunks automatically eat rations 10(3 hours ago, 2 files, 34+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bd0de4828a71 19:31:00 I would rather patch crawl than eat manually 19:31:02 sweet 19:31:18 btw I would like to note that lemuel_acid_trip is considerably less aggravating these days <_< 19:31:31 Grunt: Is it more or less dangerous? 19:31:45 It's probably roughly the same level of danger! Just less aggravating. 19:32:38 what makes it less aggravating 19:32:40 That's nice. 19:32:49 nicolae-: Temporary corrosion presumably? 19:32:53 johlstei: I can related (and thanks for patch!), but I still feel this is just papering over the core issue (a bit like auto-chop etc.) 19:33:21 It definitely is 19:33:28 !send dpeg scrolls of paper 19:33:29 Sending scrolls of paper to dpeg. 19:33:33 the patch is just an improvement over the current branch as it is 19:33:38 * dpeg_ goes to the bog. 19:33:39 I don't think it's the final answer 19:33:44 what in this case is the core issue? 19:33:58 PleasingFungus: it's the central issue 19:34:01 the primary one 19:34:06 the most important one? 19:34:09 yes 19:34:10 at the heart of the matter, as it were? 19:34:24 dpeg_ : I think goldification is the solution to that core issue. It's just trying to implement that now would be like building a new leaning tower of pisa on top of the old one. 19:34:37 -!- Bloaxor has joined ##crawl-dev 19:34:56 -!- nicolae- has left ##crawl-dev 19:35:06 reaverb: yes, I was aware of that! 19:35:11 Well again, we have to decide what we want food to do and not do, but I guess dpeg will have some thoughts on that for us 19:35:12 my patch will bring the issue of "food no longer matters tactically at all" to the forefront 19:35:21 forces the issue a bit maybe? 19:35:24 Hmm. 19:35:30 gammafunk: I am typing away! 19:35:35 johlstei: Meh, it was already true in chunkless. 19:35:38 !send dpeg 12 monkeys 19:35:38 Sending 12 monkeys to dpeg. 19:35:44 Will reply to you and PleasingFungus in one go, in a futile attempt for sanity. 19:35:49 !send gammafunk 12 screaming yaks 19:35:49 Sending 12 screaming yaks to gammafunk. 19:35:54 er sorry 19:35:55 right reaverb, I think its a strict improvement to the branch as it is, not necessarily the best possible branch though 19:35:57 I've mentioned before I think the tactical effects of food can be replicated via a new system if necessary. 19:36:00 !send gammafunk 12 screaming yaks 19:36:00 Sending 12 screaming yaks to gammafunk. 19:36:02 much better 19:36:12 Yes that is my preference but I don't know what that system is 19:36:13 johlstei: Yes, definetly some problems :( 19:36:14 other than...not contamination 19:36:21 fr: scream resistance 19:36:24 Heh, played Crawl light? 19:36:33 nah, just djinn 19:36:36 to be granted by scream dragon armour, which is made from the hide of scream dragons 19:36:45 gammafunk: Scream vulrenability. You take damage when loud noises happen. 19:36:47 I've been meaning to try crawl light but haven't gotten to it 19:36:50 reaverb: haha 19:36:53 (I actually want to implement that one) 19:36:54 siren mutation 19:38:06 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:38:08 -!- Bloax has quit [Ping timeout: 240 seconds] 19:38:36 -!- WalkerBoh has quit [Remote host closed the connection] 19:39:51 !tell Basil You stand defiantly in death's doorway!!! 19:39:51 Grunt: OK, I'll let basil know. 19:43:44 now might be a good time to ask: how do people feel about chimeras and box of beasts? 19:43:56 Need more chimeras in more places 19:44:13 Give xom chimeras, and increase the range of what chimeras can encompass 19:44:18 I agree. 19:44:34 randomly assembled monsters are good 19:44:44 well, increase the range of what they can encompass? that seems unwise 19:44:57 the idea is cute, but in practice, it never seems to really come out to much... 19:45:28 Chimeras would be unchanged for box of beasts, but a deep elf, orc, dragon chimera should be perfectly within the range of what xom would do 19:45:34 yeah, I think randomaly assembled monsters can be good; pan lords are pretty good, I'm just not sure we have a specific usage for them that's good 19:45:52 The best suggestion I've heard is for them to be abyssal enemies. 19:45:55 Also, Xom effect that squishes enemies into chimeras 19:45:56 So we need more functional components perhaps? Constrictor, blink, magicdrain etc. 19:46:15 I think those might actually all be covered 19:46:18 death drake chimera 19:46:46 If only chimeras could get one mon specifc action per head 19:46:47 yeah abyssal enemies makes sense, but given how the abyss works now, I don't much see a need 19:47:07 -!- Nerem has quit [] 19:47:18 can chimeras roll with both line cloud attacks and mesmerize 19:47:40 There are no mesmerize animals 19:47:49 oh right it's just animals 19:47:50 okay 19:47:53 well currently they only come from box of beasts, but technically I'm not sure if there are limitations 19:48:01 Do we have any snakes that need to be more interesting, because there are snakes that move in ways to mesmerize their prey 19:48:11 Grunt: btw, before I forget: several players reported that ranged combat is strongly overpowered now. (I cannot comment on this in either way, but I think I should mention it.) 19:48:12 I think they do use spell sets, but abilities don't work 19:49:30 Give black mambas the mesmerize ability 19:50:03 Wait, there are two mesmerize effects, aren't there? 19:50:21 siren and mermaid? 19:50:51 Black mambas should be the "you just can't walk away kind" also maybe they get slow movement while using it 19:51:38 black mambas don't need a gimmick. they're already quite strong. 19:51:40 no black mambas are currently quite dangerous enemies 19:51:45 2slo 19:51:47 quite powerful 19:51:50 Okay, then we need weasels 19:51:58 add weasels, give them mesmerize 19:51:59 One oddity with the Abyss is the insane number of monster types, adding chimeras would stretch that even more. (It is thematic though) 19:52:03 Red_Bucket, you are really a person who exists 19:52:04 komodo dragon (04l) | Spd: 10 (swim: 60%) | HD: 8 | HP: 30-57 | AC/EV: 7/8 | Dam: 34 | amphibious, cold-blooded | Res: 06magic(32), 12drown | Chunks: 07contam | XP: 362 | Sz: Large | Int: reptile. 19:52:04 %??Komodo dragon 19:52:08 black mamba (02S) | Spd: 18 | HD: 7 | HP: 25-53 | AC/EV: 4/15 | Dam: 2008(poison:14-28) | cold-blooded | Res: 06magic(28), 03poison | Chunks: 09poison | XP: 457 | Sz: Medium | Int: reptile. 19:52:08 %??Black mamba 19:52:14 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 25-53 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(28), 03poison, 12drown | Chunks: 09poison | XP: 409 | Sz: Medium | Int: reptile. 19:52:14 %??spiny frog 19:52:17 they are very strong 19:52:30 What is wrong with weasels? 19:52:31 huh, didn't know spiny frogs were fast in water 19:52:39 Red_Bucket: why would we need weasels. why 19:52:47 Yes ^ 19:52:48 rikki-tikki-tavi does not need to be in crawl 19:52:52 -!- Keanan has quit [Quit: Leaving.] 19:52:52 PleasingFungus: amphibions be amphibious, yo 19:53:03 gammafunk: I mean it makes sense, I just never knew 19:53:17 Because somebody said something about giving chimeras more variance 19:53:33 yes, we need weasels because chimmeras need more variance 19:53:38 makes complete sense 19:53:42 " can chimeras roll with both line cloud attacks and mesmerize " 19:53:48 Red_Bucket: How does chimear varaince -> weasels 19:53:57 Because chimeras could be part weasel 19:54:02 And therefore get mesmerize 19:54:02 chimeras pretty much only show up as allies, and mesmerize doesn't really make sense for a summoned ally; enemies always behave as if mesmerized! 19:54:08 well, almost all enemies 19:54:16 -!- Zermako has quit [] 19:54:29 I would just add sirens/mermaids to the chimera mix iff they become abyssal enemies. 19:54:47 Chimeras still have this issue where their int is always animal 19:54:48 Also yes memsmerize on an ally does not sound like a good idea. 19:54:50 weird to include sentient beings 19:54:57 kind of a hypothetical though 19:55:01 PleasingFungus: "Abyss" 19:55:03 :D 19:55:07 ~ 19:55:12 ? 19:55:14 ! 19:55:23 ??? 19:55:27 oh hey 19:55:27 Box of Beasts obviously would not have merfolk chimeras that would weird. 19:55:32 no sequell query from that now 19:55:33 19:55:34 rip 19:55:38 splat 19:55:39 ???? 19:55:39 I don't have a page labeled ?? in my learndb. 19:55:45 ! 19:55:50 ??! 19:55:50 ![1/2]: If you hit something and the message ends with !, that means you did 7-17 damage. !!, 18-35. !!!, 36-71. !!!!, 72-143; !!!!!, 144-287; !!!!!!, 288+; and so on. Yikes! 19:55:57 ????? 19:55:58 I don't have a page labeled ??? in my learndb. 19:56:04 ok, w/e Sequell 19:56:29 Unrelated - gammafunk talking about amphibians reminded me. would it be a terrible idea to give octopodes merfolk-style fast water movement? it's a little bit odd that there are two water species, but only one of them is fast in water... and also, octopodes need love :( 19:56:44 I guess it wouldn't really help them much in the parts of the game where they need help 19:57:01 !learn s :beh:[16] \?\?\?* :::::: last 19:57:01 :beh:[16/16]: \?\?\?* :::::: last 19:57:04 ??? 19:57:06 ???? 19:57:09 ?????? 19:57:10 ??test 19:57:11 test[1/51]: /crawl 19:57:11 ??foo 19:57:11 foo[1/2]: http://en.wikipedia.org/wiki/Foo 19:57:15 ??foo? 19:57:16 I don't have a page labeled foo? in my learndb. Did you mean: foo, food. 19:57:20 looks good 19:57:21 !send PleasingFungus foo! 19:57:21 Sending foo! to PleasingFungus. 19:57:28 !sent Grunt bar 19:57:31 fuck 19:57:34 every time 19:57:39 !send PleasingFungus baz 19:57:39 Sending baz to PleasingFungus. 19:57:45 I think water fast movement is supposed to be the Mf gimmick, for better or worse 19:57:46 !cmd !sent !send 19:57:46 Defined command: !sent => !send 19:57:58 Mf have lots of gimmicks! 19:57:59 +4 polearms <_< 19:58:01 !sent PleasingFungus a !cmd guide 19:58:01 Sending a !cmd guide to PleasingFungus. 19:58:03 -!- jeffro has quit [Read error: Connection reset by peer] 19:58:08 ha 19:58:10 very kind 19:58:11 that's two gimmicks grunt 19:58:16 also ice magic 19:58:22 they have +ice, right? 19:58:24 !apt mf 19:58:25 Mf: Fighting: 1, Short: 2, Long: 1, Axes: -2, Maces: -2, Polearms: 4!, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: 0, Armour: -3*, Dodge: 3, Stealth: 2, Shields: 0, UC: 1!, Splcast: -1, Conj: -2, Hexes: 0, Charms: 1, Summ: 0, Nec: -2, Tloc: -2, Tmut: 3!, Fire: -3*, Ice: 1, Air: -2, Earth: -2, Poison: 1, Inv: 1, Evo: 1, Exp: 0, HP: 0, MP: 0 19:58:30 yeah 19:58:35 powerful +1 apt 19:58:36 +1 Ice a gimmick? 19:58:46 Also good Tm apts. 19:58:58 imo nerf Polearms and buff Throwing 19:59:03 (we have javelineers after all!!!) 19:59:07 not the worst idea 19:59:10 Grunt: Feel free. 19:59:14 anyway 'water movement' is a mf gimmick that op glomped onto - idk how much of a thing it would be to also give them fast water movement 19:59:16 well, imo that's a good idea. 19:59:23 just floating ideas 19:59:28 well I don't think Op need any kind of buff really, they're a well-liked and somewhat challenging species 19:59:28 like an octopode drifting through the waves 19:59:48 PleasingFungus: Yes Op work well, it is kinda odd Mf have differant movement though. 20:00:03 yeah, you could argue for removing player Mf fast move 20:00:17 Do monster Op have fast move? 20:00:20 no 20:00:26 there's only one though 20:00:35 and that monster needs a rework or I'm going to cut it 20:00:36 rip those terrible generic op monsters 20:00:50 unknown monster: "octopide" 20:00:50 %??octopide 20:00:50 gammafunk: replace the throw icicle with a harpoon!!! 20:00:51 uh 20:00:52 octopode (11x) | Spd: 10 | HD: 8 | HP: 41-72 | AC/EV: 1/5 | Dam: 24, 503(constrict) | 10weapons, 10items, 10doors, amphibious | Res: 06magic(10), 12drown | XP: 474 | Sz: Medium | Int: normal. 20:00:52 %??octopode 20:01:04 (they still exist; just only for a couple of glass vaults) 20:01:06 PleasingFungus: my problem with that is it's two kinds of movement screws in one monster 20:01:13 good 20:01:18 embrace the gimmick 20:01:21 -!- Blazinghand has quit [Read error: Connection reset by peer] 20:01:27 let it flow through you 20:01:50 it's basically blink closer with a bit of damage 20:02:27 give it a miss chance based on ev, clearly 20:02:48 -!- jeffro has joined ##crawl-dev 20:02:53 you dodgilly dodge the harpoon with your dodge dodging 20:03:05 yes exactly 20:03:26 or you cast repell harpoons 20:03:39 fr: remove repel missiles 20:07:21 alternatively combine repel missiles and deflect missiles into a level 4-5 spell called repel missiles 20:09:13 imho deflect missiles is a cool spell that needs relatively little in the way of changes 20:09:31 somebody who has a clue should dig through this permabuff thread (it has some good content) and report about their findings 20:09:33 could some kind soul compile trunk for me with a minor change 20:09:36 * dpeg_ has no clue 20:09:43 dpeg_: which thread is this? 20:09:52 though I can't promise any clues 20:09:58 dpeg_: go to sleep :) 20:10:01 because i'm not sure if it's worth the hassle of this boundless rage everything git and compiling causes me 20:10:11 Bloaxor: what change is this? 20:10:15 Buff spells drain mp while active (PleasingFungus) 20:10:25 Grunt: can't! Food mail not finished!! 20:10:27 ah, I see it 20:10:27 bloax you can do it 20:10:33 PleasingFungus: removing lines 1309-1311 of player.cc 20:10:37 -!- Morik_ has quit [Client Quit] 20:10:55 and changing line 1308 to int rr = 10 + (you.hp_max / 3) 20:10:57 * Grunt points at dpeg_ and mumbles some strange words. dpeg_ seems to speed up. 20:11:02 haha 20:11:32 johlstei: i can if i can deal with everything breaking despite working and weird errors being thrown at me for god knows what reason 20:11:50 i'm not sure if my keyboard can if i'm to go through that though 20:12:11 I dunno what platform you are on, but I set up a build environment today in windows(eugh) which has to be the hardest one 20:12:17 and it took like 10 minutes 20:12:17 it's windows 20:12:35 and everything remotely related to cpp hates me with a passion 20:12:39 msysgit just provides everything you need, i dunno maybe it's worse if you build tiles 20:13:21 well first time i ran git clone git://gitorious.org/crawl/crawl.git it did things 20:13:45 this time it just bitched about not being able to establish a connection to gitorious 20:14:03 (while checking that i have unstaged changes works just fine to the same repository) 20:14:03 johlstei: Hardest would probably be something like android :D 20:14:17 okay yeah I wasn't counting that 20:14:21 fair point 20:14:22 Bloaxor: i'll see if my cross environment works for tiles 20:14:40 I'm mostly interested in how my little idea actually plays. 20:14:56 but since my system is code-retardant i can't really try it out myself 20:15:13 you will still have to rest it will just take fewer turns 20:15:26 so you will have more piety overall, plus intrafight regen means things will be a little easier 20:15:45 the early game should be much breezier with it 20:16:04 Could just nerf piety 'cross the board to compensate. 20:16:27 lowering rest hunger also goes hand in hand with the funny things going on with chunkless 20:16:36 -!- Lasty has quit [Quit: Leaving.] 20:16:45 (since the main source of YOU FEEL HUNGRY is resting for 200+ turns) 20:16:48 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 20:17:16 Bloaxor: Generally interactin with another change going on is a bad reason to implement something imediately <_< 20:17:27 You know, confound variables etc. 20:17:30 confounding. 20:17:42 -!- rchandra has left ##crawl-dev 20:17:58 Well it has no relation to it. 20:18:13 just a little collision of interests 20:18:41 "It as no relation except for this relation" 20:18:47 s/as/has/ 20:19:18 it's only three in the morning and i'm only drowsy all the time 20:19:29 so hey, only a bit of nonsense means it's going great 20:20:45 dpeg_: I read through the thread. the basic idea of having charms drain mana over time is interesting; as many people noted, the rate of mp drain suggested by the OP was absurd, but who cares, numbers can be tweaked. the other problem was that 'mp drain over time' hurts casters much more than non-casters; spellcasting skill could reasonably be used to deal with that, though. 20:21:13 some people side-tracked into suggesting mp drain per activation of the effect (e.g. per missile reflection) but that's a godawful idea not worth spending any more thought on. 20:21:41 another possibility is actually giving stoneskin "hp" based on spellpower 20:22:07 I personally am fond of the current haste/invis mechanic and am not sure that they need to be switched to this system; however, many charms (e.g. rmissiles, stoneskin, cshield) could probably be a good fit for this. 20:22:24 Bloaxor: are you aware of the problems with the current rmissile design 20:22:38 yes, yes i am 20:22:46 take off your armor and cast it and put it back on 20:23:01 and you're all good despite rmissile being at 57% without the armor 20:23:12 ok. so tell me more about your idea for stoneskin. 20:25:21 Since there's no reason to >not< have stoneskin on at all times it would have a durability that would be retracted from based on the damage compared to the AC roll, your actual AC and how much AC stoneskin gives you of that. 20:25:40 but since we're devious bastards then losing stoneskin would make you feel unusually tender 20:25:47 and amplify the ickiness of not having stone skin 20:26:37 and this is why buffs are silly 20:27:39 -!- bones__ has joined ##crawl-dev 20:27:42 you lose more AC than you gain from stone skin though, so you can only partly counter it by recasting it! 20:27:55 but having that also run out will only further increase the malus 20:28:01 because drug effects are so nice 20:28:12 you know 'malus' isn't an english-language word, right 20:28:50 no, but now i do 20:29:03 -!- the_glow has quit [Ping timeout: 265 seconds] 20:29:16 :) 20:29:57 -!- Hailley has quit [Quit: Petra is closed!] 20:30:01 it does have a Definition: the return of performance-related compensation upon the discovery of deficient performance though 20:30:18 -!- Krakhan has quit [Read error: Connection reset by peer] 20:30:23 -!- the_glow1 is now known as the_glow 20:30:41 -!- Krakhan has quit [Changing host] 20:30:50 -!- bones___ has quit [Ping timeout: 276 seconds] 20:30:51 so it still makes sense if we say that it refers to the loss of AC due to your stoneskin breaking 20:30:58 buff is an english word but not in the sense that it's used 20:31:10 game terms, mmm 20:31:16 I'm being a pedant; I just find it funny when people use 'malus' 20:31:32 it seems to have picked up a lot lately, in multiple places 20:31:57 it seems to be a central-european-speaking-english thing 20:31:58 Well for one it's a welcome change. 20:32:06 once* 20:32:10 I see it from scandinavians and germans 20:33:25 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=83&p=462&hilit=Malus#p462 20:33:31 first occurence on the tavern 20:33:50 investigative journalism 20:35:01 now if you want a laugh 20:35:03 http://encode.ru/threads/1974-mankind-s-century-old-hurdles-overcame-was-illusion-not-real-only-was-indeed-a-most go read this topic 20:35:18 reaverb i dunno how it will be for a casting start, but I'm playing a berserker on chunkless and this is the crawl i've always dreamed of now 20:35:20 ahh bummer, crawl's makefile doesn't pass the right cross flags to luajit2 :( 20:35:35 johlstei: Nice to hear. 20:36:12 I'm tempted to suggest just making hunger a spell/elyvilon thing but I guess there are still some issues 20:36:17 like mummystabbing 20:37:33 I don't remember anybody being opposed to removing mummy stabbing but my memory is terrible. 20:37:59 -!- Arkaniad|Laptop has quit [Ping timeout: 252 seconds] 20:38:09 Does anybody know what guarenettes the forest not to exist? It looks like the original removal method was changed. 20:38:24 how would you remove it? 20:38:27 just make things not fall asleep? 20:38:38 -!- Amnesiac has joined ##crawl-dev 20:38:40 Yes 20:40:43 Bloaxor: do you still need a win32 build? 20:41:14 johnny0: well yes, since compiling and me do not mix at all 20:41:22 which is annoying as hell because i'd rather not bother people about it 20:41:39 -!- Kalir has quit [Changing host] 20:42:09 Grunt: content finished, now I need to shorten it. After sleep! 20:42:24 (although if you're actually doing it then don't forget that I only need it due to a certain little change to player.cc) 20:42:28 PleasingFungus: many thanks for synopsis. I agree that something can come out of it. 20:42:36 -!- dpeg_ has quit [Quit: sleeeeep now] 20:44:42 I cannot figure out how the Forest was disabled. 20:45:13 -!- category has quit [Quit: Page closed] 20:45:35 reaverb: branch-data? 20:45:47 Yes maybe. 20:46:19 Athough if so I do not know which modification disabled it. 20:46:27 -!- Cheibrodos has quit [Client Quit] 20:46:56 Maybe branch_is_unfinished()? 20:47:26 Yes looks like it's that. 20:47:27 %git dd3d4e2 20:47:28 07kilobyte02 * 0.14-a0-2136-gdd3d4e2: Generate no Forest in the Vaults. 10(4 months ago, 1 file, 1+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd3d4e257dce 20:47:46 That code was removed som time. 20:48:23 well that's what disabled it, effectively at least 20:48:40 Bloaxor: https://www.dropbox.com/s/5e58m2m2d9dqiz7/crawl-win32-b0c9e78-modified.zip?dl=1 20:48:49 Yes, but it's not what the current code uses <_< 20:49:08 and we can't have branches disabled by two differant things. It's like hardcoded durations in two differant places. 20:49:23 reaverb: I refer you to your original question 20:49:28 Bloaxor: (i haven't tested it on a win32 machine, but it looks statically linked fine -- diff is in the zip) 20:49:50 which was basically how was the Forest disabled 20:50:04 Oh, oops. 20:50:05 -!- Bazzie has quit [Ping timeout: 252 seconds] 20:50:26 ERROR: Could not find font "contrib/fonts/DejaVuSansMono.ttf" 20:50:27 blargh 20:50:28 oh, you're removing HoB 20:50:34 what a silly error 20:50:35 gammafunk: Indeed. 20:50:40 rip 20:50:47 gammafunk: Which is why I was asking :D 20:50:57 reaverb: yeah, hardcoded durations in two places would be ridiculous. crawl would use at least three 20:51:02 Meh, it's really Tukima's in disguise anyway <_< 20:51:08 might be because it's a console compile though, just a second 20:51:09 sort of. 20:51:09 >_> 20:51:14 Bloaxor: do a git clone or grab a source zip -- it's a tiles compile 20:51:26 maybe someday someone should add that hypothetical midgame dancing portal vault 20:51:27 hm 20:51:28 'the ballroom' 20:51:45 oh wait... tiles are actually compiled huh? 20:51:47 ghosts and dancing weapons imo 20:51:51 yeah I had toyed with the idea of a "dancing stuff" branch, various people had talked about e.g. dancing books 20:51:51 -!- Amnesiac has left ##crawl-dev 20:51:59 PleasingFungus: Heh, I think |amethyst and I removed every place except enum.h and duration-data.h 20:52:06 you are RUINING crawl 20:52:08 >:( 20:52:10 but it didn't help that dancing weapons, the one "dancing thing" crawl has, are not the best of enemies 20:52:32 can you imagine how fun it would be to fight dancing armour 20:52:34 endless fun 20:52:36 oh god 20:52:45 !tell elliptic !lg sgrunt gozag 20:52:45 Grunt: OK, I'll let elliptic know. 20:52:56 hall of blades is my favorite branch and one time i survived a house fire because i was doing hall of blades and was very focused, how dare you 20:53:01 -!- crate has quit [Ping timeout: 252 seconds] 20:53:11 1learn add johlstei 20:53:11 you what 20:53:34 !lg Grunt gozag 20:53:34 13. SGrunt the Miracle Worker (L27 SpSk of Gozag), escaped with the Orb and 3 runes on 2014-06-08 00:22:20, with 1325761 points after 157429 turns and 6:52:49. 20:53:57 PlasingFungus: Speaking of ruining Crawl, I'm thinking of removing Stone Skin, Sure Blade, and Phase Shift. As I mention with Phase Shift, now's your chance to make those fun :D 20:53:58 Bloaxor: i'll zip an install for you 20:54:06 thanks 20:54:19 ozo's gets to stay? 20:54:34 not really sure why you'd remove stoneskin but not ozocubu's armour 20:54:36 that's weird 20:54:38 ugh it looks like make is rebuilding the entire project for this :/ 20:54:43 they're the same spell 20:54:52 well i guess ozos can be removed prematurely with fire 20:55:03 simmarine: he was poking fun at me a while ago for not having a Gozag win yet :b 20:55:03 ozos only works with light armour but yeah 20:55:06 Is stone skin in a starting book? 20:55:09 I mean they're slightly different but they have the same problems 20:55:09 but i didnt really look at the discussion here so im notsure how relevant that is 20:55:14 reaverb: yes 20:55:16 also 20:55:18 Book of Geomancy. 20:55:19 here is my solution https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12609 20:55:25 I was trying to avoid that except Sure Blade because that's in En book. 20:55:35 removing phase is a problem as well, it's an important currently for use of statue and dragon forms 20:55:39 What is wrong with sure blade 20:55:45 and En book could probably have any two spells removed from it and still be decent. 20:55:45 sure blade is super goofy 20:56:04 lol not if you removed EH and confuse 20:56:04 improve the accuracy of the most accurate weapons 20:56:08 i mean it'd be okay 20:56:16 johlstei: okay == decent 20:56:26 phase shift works fine, it has a short duration so you have to actually recast it in combat 20:56:38 it's also a level 5 spell so it drains your mp a lot 20:56:53 Sure blade is a party trick. It's used to let people cut shapes out of paper as it's falling 20:56:55 what about shroud 20:56:58 MarvinPA: Hmm. 20:57:02 ??book of party tricks 20:57:02 book of party tricks[1/1]: Summon Butterflies, Apportation, Blink, Alistair's Intoxication, Tukima's Dance 20:57:16 All hexes are party tricks 20:57:16 tukima's dance is kind of a super rude party trick now 20:57:38 Red_Bucket: 20:57:39 ??Discord 20:57:39 discord[1/2]: Level 8 Hexes spell, new in 0.13. Has a chance to cause enemies in LOS to go into {frenzy}. Checks MR. 20:57:44 johlstei: Shroud is in like 2-3 starting books, I'm trying not to mess with that too much first off. 20:57:53 this seems like a rather lethal trick 20:57:56 I guess just Sure Blade at first. 20:57:56 wow i guess i've never played those classes 20:58:00 -!- bones___ has joined ##crawl-dev 20:58:06 reaverb: I think the thread I linked is an interesting starting point for general charm reform, and I'd prefer to have time to investigate that and related ideas before you go on a removal spree 20:58:14 ??reaverb[remov 20:58:15 reaverb[4/4]: I only bring up things I want to remove. 20:58:31 though I know that's cutting into your gimmick :) 20:58:45 PleasingFungus: I think the proposal there is rather overcomplicated, btw. 20:59:14 I was thinking something like "temporary, rot-esque max mp reducation while the buff is active" 20:59:38 Well Bart brought up a problem with that 20:59:41 (equal to the spell level) 20:59:47 that one was suggested and it has a bunch of problems iirc 20:59:55 I know I've seen it suggested before 21:00:02 Hmm, where? 21:00:14 is the problem explanation in the thread. 21:00:17 no 21:00:21 people didn't talk about it there 21:00:31 I explained why permanent mp reservation is bad in the thread 21:00:34 oh 21:00:37 sorry I missed it then 21:00:44 also, hi! 21:00:46 hi 21:01:02 yeah I've seen Bart mention it as well, perhaps not in same thread being referred to 21:01:15 Yes, Wahaha, if you could point me to that I'd be grateful!!! 21:01:20 oh I found it 21:01:24 -!- bones__ has quit [Ping timeout: 260 seconds] 21:01:28 https://crawl.develz.org/tavern/viewtopic.php?p=177003#p177003 21:01:43 the tl;dr of it all is that people who don't kill things with spells don't need the mp either way 21:01:55 while it's a big thing for the people who actually kill things with spells 21:02:18 reaverb: Permanent mp reservation is like having current repel missiles, but forever 21:02:25 Bloaxor: https://www.dropbox.com/s/5e58m2m2d9dqiz7/crawl-win32-b0c9e78-modified.zip?dl=1 21:02:34 which is why I like the spellcasting idea. I don't think the mp taken per-turn has to be an integer 21:02:35 Oh yes that objection. #1 solution: If your failure rate increase while the buff is active you have to pass the spell failure chance again. 21:02:46 haha 21:02:52 reaverb: so every time you get int drained your buffs might vanish? 21:03:00 that sounds real fun in hell/pan/tomb 21:03:03 or every time you get str drained 21:03:12 or every time you get drained 21:03:16 #2 solution: Make charms a completely differant system unrelated to spells with no failure. 21:03:16 or every time jiyva changes your stats 21:03:18 since you know, skills affect failure rates 21:03:27 or every time chei changes your stats 21:03:40 why not just make it go away when you change armour 21:03:41 Bloaxor: nevermind, i screwed up the install path to something non-relative 21:03:54 and make it actually permanent 21:04:15 (or just remove it but that's not a great answer for all buffs) 21:04:15 yep that's definitely a nice path 21:04:46 I'm the guy who uses brilliance (a tactical resource) to get a permanent buff 21:04:59 well that's finite and locks you in to your armour 21:05:07 who cares. how often do you change armour 21:05:11 -!- bones___ has quit [Read error: Connection reset by peer] 21:05:25 "increase" and removing stat drain solves most of those problems. Draining still exists but so do quicksilver dragons. 21:05:29 -!- bones___ has joined ##crawl-dev 21:06:28 like using brilliance for that certainly has opportunity cost, I think it's okay? 21:06:37 mmmmmmm 21:06:44 I don't think it's horrible the way switching armour is 21:06:52 Putting on wizardry to cast it is worse actually 21:07:02 that is literally what wizardry is for 21:07:03 Bloaxor: I'll update the link in a few when this finished rebuilding 21:07:14 but - imagine if you could use might to get a permanent +1 slaying from might, if you used it outside combat 21:07:27 or a permanent + ev from agi... 21:08:00 or imagine if you could get permanent +mp from !magic 21:08:09 imagine if strength gave you dam+str/6 21:08:18 PleasingFungus: nethack does that, and it's clearly very balanced 21:08:24 gammafunk: so did crawl! 21:08:25 I mean nethack is balanced, right 21:08:26 once 21:08:26 because it's silly if some really strong guy just doesn't cause any damage 21:08:27 -!- Bcadren_ has quit [Read error: Connection reset by peer] 21:08:34 What system is the brillaince discussion about anyway? 21:08:45 this is about one of the permabuff variants 21:08:50 I think those are harder to replace things than the difference between repel missiles(a level 2 spell) being castable and not in skill XP 21:08:51 I forget which exactly 21:08:52 -!- magicpoints has joined ##crawl-dev 21:09:09 though I should probably look up the effects of brilliance on failure chance before I speak too definitively 21:09:15 I think just making buffs unrelated to the normal magic system might be best. 21:09:36 well specifically what cost goes into using these buffs? 21:09:37 brilliance is a very underrated potion 21:09:38 very rare trinkets that give you a permabuff just by taking up an inventory slot is one I've suggested :) 21:09:45 are they just consumables now 21:09:55 johlstei: sounds very diablo 2-ish 21:10:04 yeah that was my inspiration I guess 21:10:30 johlstei: Maybe you have to feed them XP like a skill before they start working? 21:11:33 I think it probably makes more sense to try to fix charm spells within crawl's existing systems, rather than tacking around some huge, baroque, poorly-specified new system on top 21:12:12 s/around// 21:14:52 PleasingFungus: The problem is the crawl's current systems make charms inheretiy broken. 21:14:59 Replace mana with equilibrium 21:15:07 reaverb: really not convinced that is the case 21:15:11 (Except for the good ones like DDoor and such which have drawbacks) 21:15:22 Actually, paradox would be better 21:16:07 Bloaxor: welp, i updated the zip, but crawl.exe just dies silently -- it exits with code 01 if i run it through gdb 21:16:08 It's possible to make permabuffs work well, but permabuffs inherently have a strategic cost, and no tactical cost. The mp drain idea focuses on a tactical cost instead. In this sense they're very different solutions (I obviously prefer the latter) 21:16:25 PleasingFungus: Well, can you think of such a system which isn't inheretly borken? 21:17:02 well let's see if it works here 21:17:14 -!- Morik_ has quit [Client Quit] 21:17:17 Wahaha: Crawl is mostly composed of tactics. More strategy would be a good thing in my opinon. 21:17:20 reaverb: in general, the solution is to give players a reason to not keep charms on all the time. This generally comes in the form of drawbacks, either during or after the spell's duration - as you noticed, many charms already have such drawbacks, and they work quite well. 21:17:24 -!- wheals has joined ##crawl-dev 21:17:30 (speaking of removals, hi wheals) 21:17:37 Heh. 21:17:40 * wheals removes Grunt. 21:17:43 oh there was something I wanted to talk to wheals about 21:17:46 oh well I'll remember at some point 21:17:49 yep, just dies silently 21:17:52 ugh, i'm still reading the logs 21:17:58 no don't!!!! 21:18:07 there are changelog manticores!! 21:18:35 Barbs in your eyes 21:18:36 very painful 21:18:50 The log digs painfully into your flesh as you read. 21:19:45 btw i'm fine with removing HoB, i think ?bw fills its role now well 21:19:53 hall of brands 21:19:57 -!- nooodl has joined ##crawl-dev 21:20:26 does the natasha bug mean that boris doesn't give a message if he dies while confused 21:20:37 Well, the Natasha bug was fixed! 21:20:43 in a very natasha-specific way 21:20:44 if not i volunteer grunt to write a suitably goofy one 21:21:00 ??rakshasa[Boris 21:21:00 I don't have a page labeled rakshasa[Boris in my learndb. 21:21:05 ??phantom mirror[Boris 21:21:05 phantom_mirror[3/4]: You kill the rakshasa! Boris says, "You can't fire me, I quit!" Boris shimmers and vanishes! 21:21:14 Can't top tat. 21:21:15 -!- conted has quit [Quit: Page closed] 21:21:15 *that 21:21:18 ya 21:21:23 Bloaxor: I'll try one more time with a completely clean checkout -- it will be a few minutes 21:21:25 http://sprunge.us/Jebj someone tell me why my slugs aren't torporing at me 21:21:30 do they need to have more intelligence 21:21:34 johnny0: thanks mate 21:21:47 Grunt: Is that suppose to be really good or really bad message? (Boris illusion) 21:22:06 reaverb: It's a message that was completely incapable of appearing for a very long time (and I think is again). 21:22:11 PleasingFungus: What exactly is this slug monster idea of you? 21:22:21 We were very happy when we found out it could be displayed. :) 21:22:24 I think the code speaks for itself :) 21:22:30 Grunt: Ah 21:22:39 (it's a slug that slaps -swift on you) 21:22:51 (slow melee monsters aren't a problem if you're slow too!) 21:22:54 :) 21:23:15 I take it this doesn't check mr 21:23:20 PleasingFungus: A) the genus monster should be the same, a new mosnters entry should be added. 21:23:25 (IMO) 21:23:29 PleasingFungus: i'm taking "You are a very good reporter & a smart person & 21:23:29 probably very attractive in real life." to refer to me, of course 21:23:40 ugh this client doesn't show line breaks 21:23:47 wheals: well, as you were the reporter of that ticket, that makes sense :P 21:23:58 B) while you are dealing with that code, can you remove the awful fact Switfness and anitSwiftness are handled by the same duration? 21:24:03 gammafunk: I think it should probably; not like there are many other mr checks in spider, so it'd be fine there 21:24:10 reaverb: I actually like that 21:24:13 and am using it 21:24:20 PleasingFungus: well if it did check mr, it'd be silly since slow exists 21:24:36 well, slow is worse than -swift 21:24:43 PleasingFungus: One varaible for two things is a source of endless bugs and confusion. 21:24:51 yes but not really by enough to warrent another beam type 21:25:02 otoh anti-swift but you can't resist it 21:25:07 is a bit better 21:25:16 I can play around with it 21:25:36 -!- magicpoints has quit [Ping timeout: 265 seconds] 21:25:41 Pleasingfungus: Also, isn't the slug still slower than a antifswifted player? 21:25:41 the effect i specifically want is the -swift; I don't really care that much about mr or no mr 21:25:44 ??antiswfitness 21:25:45 I don't have a page labeled antiswfitness in my learndb. 21:25:59 ??what delay 21:25:59 move delay[1/1]: Movement delays are: naga 14, human 10, flying tengu or running 9, spider or felid 8, centaur 7, spriggan or bat 6. Chei ******: add 10 to non-naga, 14 to naga. Slow or Statue form: multiply by 3/2. Haste or Berserk: multiply by 2/3. Swiftness: multiply by 3/4 or 3/2. 21:26:03 PleasingFungus: I would highly prefer no mr check. 21:26:18 !calc 10.0 / 15.0 21:26:18 why 21:26:19 0.67 21:26:20 -!- Morik_ has quit [Quit: This computer has gone to sleep] 21:26:23 looks like it 21:26:28 ah, so slug needs to be bumped up by 1 21:26:30 that's ok 21:26:38 clearly it should give -swift and slow :p 21:27:02 PleasingFungus: Because otherwise enough MR turns it into a slow melee-only monster. 21:27:33 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:27:35 Hmm, how close is this effect to monster Leda's Liquidification. 21:27:46 (Not even 100% that exists) 21:27:47 well my concern is that with mr it's more boring than slow 21:27:50 leda's does an absolute ton of weird shit and also has no monster implementaiton 21:28:10 pretty sure it does 21:28:15 oh 21:28:17 really? 21:28:18 since grunt added more than one monster with it iirc 21:28:22 ...where? 21:28:27 it's been added an taken away from several monsters 21:28:31 huh 21:28:34 jorgrun originally, pan, satyrs maybe? 21:28:38 rip pan 21:28:42 unknown monster: "goblin spells leda's liquidifcation" 21:28:42 %??goblin spells leda's liquidifcation; 21:28:53 I'm not going to even try to spell that. 21:29:01 PleasingFungus: quick, tune into VC's game on cszo 21:29:02 Except I just did but. 21:29:04 goblin (15g) | Spd: 10 | HD: 1 | HP: 2-6 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, !sil | Res: 06magic(1) | Chunks: 07contam | XP: 1 | Sp: liquefaction | Sz: small | Int: normal. 21:29:04 %??goblin spells:leda's_liquefaction 21:29:08 PleasingFungus: something there of interest 21:29:17 niice 21:29:20 &watch VC 21:29:20 No milestones for VC. 21:29:26 lotta people finding that today for some reason 21:29:36 who's VC 21:29:39 ? 21:29:41 'vengefulcarrot' 21:29:44 good weapon for a berserker 21:29:48 yup 21:29:50 &watch vengefulcarrot 21:29:50 %watch VengefulCarrot 21:29:51 Watch VengefulCarrot at: https://crawl.s-z.org/#watch-VengefulCarrot 21:29:52 oh good vault 21:29:58 you drop the +6 majin-bo :( 21:29:59 i found order in there once 21:30:00 rip 21:30:01 rip 21:30:01 re torpor: I'm fond of mr as a mechanic that is useful across a broad range of effects but I am not overly tied to it here 21:30:12 honestly I just want to get it working at all 21:30:23 but my slugs won't torpor at me :( 21:30:27 -!- Ququman has quit [Read error: Connection reset by peer] 21:30:32 lazy slugs imo 21:30:37 PleasingFungus: try "statue hd:100 spells:torpor" 21:30:46 (if you just want to get the spell working) 21:30:47 (Oh btw I would make the slug speed 8 because I don't think there are any speed 7 monsters. 21:30:53 rename mr to "things resisted by the resistance formerly known as magic resistance" resistance 21:31:19 iron troll (10T) | Spd: 7 | HD: 16 | HP: 68-107 | AC/EV: 20/4 | Dam: 35, 25, 25 | 10doors, regen | Res: 06magic(106), 05fire, 02cold | Chunks: 09poison+07contam | XP: 775 | Sz: Big | Int: normal. 21:31:19 %??iron troll 21:31:24 :p 21:31:37 Grunt: hm, that works. you think the issue with slugs is they need higher int? 21:31:48 It's a combination of two factors, I'm guessing: 21:32:04 monster int does not effect their spell power at all iirc 21:32:14 not spellpower, behaviour 21:32:20 Oh, hmm. 21:32:24 low speed and low HD. 21:32:35 orb spider (06s) | Spd: 12 (spell: 200%) | HD: 7 | HP: 32-53 | AC/EV: 3/10 | Dam: 508(poison:14-28) | web sense, !sil | Res: 06magic(37) | Vul: 09poison | Chunks: 09poison+07contam | XP: 730 | Sp: o.destruction (9d9) | Sz: small | Int: insect. 21:32:35 %??orb spider 21:32:46 you think they just aren't getting the chance to cast? 21:32:50 It's possible. 21:32:52 hd is 14, which doesn't seem very low 21:32:55 make torpor slugs speed 20 and act/move 6 21:32:58 to get them to cast 21:33:08 Also can you just put monster spells there like that? 21:33:15 the order mattters. 21:33:24 Escape spell last for instance. 21:33:43 Can we reform HD next to properly represent monster power 21:33:45 Spell order is mostly an unthing these days (except escape spells). 21:34:00 Grunt: And digging? 21:34:21 Digging works in any spell slot these days. 21:34:35 Oh, lots of comments in the source should be removed then. 21:35:06 -!- lobf has quit [Quit: lobf] 21:35:49 yeah, even at speed 20, all these guys are doing is viciously biting me 21:36:05 PleasingFungus: Did you try the statue thing? 21:36:08 Might be the spell. 21:36:12 yes, like I said, the statue worked fine 21:36:23 Oh missed that oops. 21:36:36 did you try putting torpor in all 6 slots 21:37:21 no joy 21:38:12 possibly just a weird monster behaviour bug 21:38:33 DO is the only one who understands that code and he's, you know 21:38:49 :( 21:39:17 well that's not true 21:39:30 although you could say that no one *fully* understands it 21:39:33 since it's so obtuse 21:39:40 PleasingFungus: is what you posted the entirety of your patch? 21:39:45 what is he 21:39:46 yes 21:39:48 wait 21:39:53 that's not the diff from master obv 21:39:56 since torpor slugs aren't in master 21:40:41 http://sprunge.us/dGFg here's the current situation (with silly fiddling with monster speed & spellpower & spellbooks, per advice from this channel) 21:41:53 well I'm going to guess that insect intelligence is the problem 21:42:03 orb spider (06s) | Spd: 12 (spell: 200%) | HD: 7 | HP: 32-53 | AC/EV: 3/10 | Dam: 508(poison:14-28) | web sense, !sil | Res: 06magic(37) | Vul: 09poison | Chunks: 09poison+07contam | XP: 730 | Sp: o.destruction (9d9) | Sz: small | Int: insect. 21:42:03 %??orb spider 21:42:22 oh 21:42:23 so how would I test tag_major_version == 35 for removing HoB? 21:42:24 I figured it out 21:42:33 orb spider has M_SPELLCASTER | M_FAKE_SPELLS 21:42:38 those seem like good flags imo 21:42:41 Heh, yes. 21:42:47 If orb spiders are insect intelligence, why are they the smartest monsters in the game? 21:42:50 reaverb: edit tag-version.h 21:43:09 Grunt: Hmm. 21:43:31 orb spiders would be alright if they just provided you with boulders of hurt to dodge 21:43:38 but no, those boulders are homing 21:44:02 <3 orb spiders 21:44:05 I wanted to make orb spiders slow a while back (and remove the weird spell speed thing) 21:44:08 ok, slugs are torporing, though they need a message 21:44:11 I'm out 21:44:20 "You feel sluggish" 21:44:27 or is that already used? 21:44:33 The %s stares at you. You feel sluggish! 21:44:34 The torpor slug wiggles its eye-stalks at you. 21:44:39 wheals: also that 21:44:53 seducingly wiggles its eye-stalks at you 21:44:59 the coming into view one is swivels 21:45:09 Hmm, it occurs to me this will be in the Lair, sounds good. 21:45:09 so wiggles is still open 21:45:31 wiggles might be too energetic for a torpor slug 21:45:31 -!- Twinge has quit [] 21:45:35 reaverb: I was thinking spider 21:45:46 I think it's a funny combo with spiders 21:45:49 Hmm, Spider has enough gimmicks as is. 21:45:54 and it's already the creepy-crawly branch 21:45:55 and Spiders are already fast. 21:46:01 my vague feeling was that it was too complex a monster for lair 21:46:04 which is traditionally very simple 21:46:09 So it isn't really using slowness to it's full potentional. 21:46:11 they do something besides essentially be normal speed and melee, I hope 21:46:25 PleasingFungus: Hydras are the most complicated monster in the game probably. 21:46:30 'cept maybe Pan lords. 21:46:30 Bloaxor: sorry, no dice getting a build that doesn't immediately exit 21:46:37 sssort of 21:46:41 god damn 21:46:45 gammafunk: they're bad if other monsters are around! 21:46:48 since now you're -swift :) 21:46:50 catoblepas are more complex than that 21:46:54 though i suppose they are only at the end 21:46:54 ^ 21:46:57 catoblepas are hilariously rare 21:47:04 Just make them these slugs rare too. 21:47:12 could do that 21:47:15 also boulder beetles 21:47:16 not catoblepas rare but enough. 21:47:31 Yeah Lair has cool monsters they are just rare. 21:47:32 in addition to being in spider? 21:47:48 like boulder beetles in that respect, even 21:47:55 part of my motivation was my perpetual quest to add more monsters to spider 21:47:56 Maybe we should use the Lair example in other branches. 21:47:59 since it feels unloved 21:48:16 so yeah I guess I'd probably put it in both (rare in lair, uncommon in spider) 21:48:16 PleasingFungus: Swamp is more unloved. 21:48:23 spider is already full of fast monsters 21:48:26 this monster doesn't fit swamp at all, though! 21:48:27 i think we are all forgetting 21:48:30 ??rules[1 21:48:31 rules[1/6]: Remove 5 monsters for every monster you add. 21:48:37 * PleasingFungus removes wheals 21:48:41 turnabout 21:48:42 * Grunt removes PleasingFungus. 21:48:45 -!- Twinge has joined ##crawl-dev 21:48:47 there go two monsters 21:48:48 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140526030202]] 21:48:53 Yes I mean spider is like the worst possible place for a slowing monster. 21:49:03 that was probably a bit too harsh. 21:49:05 i think i might have saved up enough removals to add two monsters, in addition to natasha 21:49:22 Oh good, he left before that comment. 21:50:28 wheals: I am very proud of 0.15's list of removed monsters. 21:50:43 well, 0.14's is still longer 21:50:44 i think 21:50:45 Oh, and 35 version: artefact.cc:322: error: too many initializers for ‘short int [38]’ 21:50:48 clearly iron trolls should be renamed metal trolls 21:50:54 in honor of the deceased rock trolls 21:50:57 ??changelog 21:50:57 changelog[1/3]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see {changelog[3]} for an exhaustive list of changes. 21:52:37 wheals: I can't find the removed monsters entry but 0.14 also added a ton, topor slugs would be 0.15's first. 21:52:49 true 21:53:03 Grr, it's still higher by two. 21:53:17 TODO: Remove Apis, Ophans, and Cherubs :D 21:53:36 (todo remove reaverb) 21:53:37 and Iron Imps. 21:53:37 <_< 21:53:38 apisim 21:53:47 !send wheals seraphim 21:53:47 Sending seraphim to wheals. 21:54:05 fr: hayyot 21:54:11 Oh yes the sera things which might be spared just because I never remember they exist. 21:54:25 artefact.cc:322: error: too many initializers for ‘short int [38]’ (TAG_MAJOR_VERSION 35) 21:54:32 I can't see slugs that cast basically slow surviving the next great monster purge 21:54:40 but perhaps that day will never come 21:54:51 gammafunk: What was the last great monster purge? 21:55:05 profound question, really 21:55:11 reaverb: you probably need to edit util/art-data.pl to match the current list of ARTPs 21:55:23 maybe we're still in it 21:55:46 * Grunt purges wheals. 21:55:47 Hmm, I should probably run that fancy new tag major version script. 21:56:08 hey i know this is a long shot but can bats go away? 21:56:12 *ducks* 21:56:21 megabat (15b) | Spd: 30 | HD: 2 | HP: 4-10 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly, 07vault | Res: 06magic(2) | XP: 10 | Sz: tiny | Int: animal. 21:56:21 %??megabat 21:56:25 unknown monster: "giant bat" 21:56:25 %??giant bat 21:56:26 I mean I guess they teach new players how to....fight harpies? 21:56:32 unknown monster: "exabat" 21:56:32 %??exabat 21:56:34 Heh, we couldn't even remove the varied bast. 21:56:38 !send johlstei unseen horrors 21:56:38 bats. 21:56:38 -!- somebody1 has quit [Ping timeout: 276 seconds] 21:56:38 Sending unseen horrors to johlstei. 21:56:40 yeah while the cool bat vault existed they were fine 21:56:42 I like bats though. 21:56:46 -!- ProzacElf has joined ##crawl-dev 21:56:46 it still does 21:56:46 mm I forgot unseen horrors 21:56:49 johlstei: it still exists!!! 21:56:56 does it still have mega bats and giga bats 21:57:00 unknown monster: "dwarf mountain bat" 21:57:00 %??dwarf mountain bat 21:57:01 unknown monster: "gigabat" 21:57:01 %??gigabat 21:57:02 what 21:57:03 giga bat (07b) | Spd: 30 | HD: 4 | HP: 8-20 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly, 07vault | Res: 06magic(5) | XP: 56 | Sz: tiny | Int: animal. 21:57:03 %??giga bat 21:57:14 I thought I found it but it was just like, fire bats and regular bats 21:57:14 did they remove mountain dwarves :( 21:57:17 and maybe vampire 21:57:20 to be honest I would not mind if bats did not exist 21:57:20 What would people say about replacing all green rats with orange rats? too cruel? 21:57:22 that's a different one 21:57:28 but they're not too terrible 21:57:40 did grey rats go away 21:57:45 yep 21:57:45 they were renamed 21:57:51 quokka (16r) | Spd: 12 | HD: 1 | HP: 3-8 | AC/EV: 2/13 | Dam: 5 | Res: 06magic(1) | XP: 1 | Sz: little | Int: animal. 21:57:51 %??quokka 21:57:57 grey rat (15r) | Spd: 12 | HD: 1 | HP: 3-9 | AC/EV: 2/12 | Dam: 5 | Res: 06magic(4) | Chunks: 07contam | XP: 4 | Sz: tiny | Int: animal. 21:57:57 %0.12?grey rat 21:58:07 but that MR!!!! 21:58:07 I swear there was a version with both 21:58:14 there was. 21:58:18 royal jelly honeycomb 21:58:19 okay not crazy 21:58:25 rat (07r) | Spd: 10 | HD: 1 | HP: 1-4 | AC/EV: 1/10 | Dam: 3 | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 21:58:25 %0.12?rat 21:58:27 see 21:58:41 and not the vastly lower MR 21:58:52 *note 21:58:53 quokkas have been in crawl since linley first made it, except during version 3 i think 21:59:11 since they were removed with dorgis etc. 21:59:24 fact: quokkas guarded the ORB in the first crawl release 21:59:34 whoa 21:59:52 FR: rename crocodiles to kangaroos 22:00:02 and hounds to dingos 22:00:20 Grunt: Err, how would I update util/art-data.pl ? 22:00:27 -!- wheals has quit [Read error: Connection reset by peer] 22:00:56 reaverb: see the block starting at :480 22:01:07 Hmm. 22:01:14 -!- bones__ has joined ##crawl-dev 22:03:15 (crocodiles seem like a deletion candidate to me actually) 22:03:21 Hmm, ok, got artefact working. 22:03:28 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: reptile. 22:03:28 %??crocodile 22:03:35 komodo dragon (04l) | Spd: 10 (swim: 60%) | HD: 8 | HP: 30-57 | AC/EV: 7/8 | Dam: 34 | amphibious, cold-blooded | Res: 06magic(32), 12drown | Chunks: 07contam | XP: 362 | Sz: Large | Int: reptile. 22:03:35 %??komodo dragon 22:03:48 iguana (02l) | Spd: 10 | HD: 3 | HP: 9-24 | AC/EV: 5/9 | Dam: 15 | cold-blooded | Res: 06magic(12) | XP: 37 | Sz: small | Int: reptile. 22:03:48 %??iguana 22:04:07 Hmm, well we'll always need melee monsters of varying sizes. 22:04:14 Any suggestions for replacing cros? 22:04:18 crocs 22:04:26 -!- bones___ has quit [Ping timeout: 276 seconds] 22:04:41 you could move them earlier maybe, they just are never threatening by the time they show up 22:04:55 jolstei: Hmm. 22:05:07 iguanas on the other hand show up quite early where they can be dangerous 22:05:11 The one that turns up in that one Lair entry can work. 22:05:25 I think that's the only time I've ever felt threatened by a crocodile. 22:05:34 hmm I haven't seen that one 22:05:51 You probably have; it just has several monster sets. 22:05:59 Would a croc in a sewer be bad? I replaced a slug with one because the comments seemed to suggest that was reasonable. 22:06:24 It was the kind of setup it was easy to run away IIRC 22:06:51 The slug sewer had a chance of placing a crocodile anyway, IIRC. 22:06:58 One of them does, in any case. 22:07:06 Heh, ok. 22:08:42 but yeah, by the time crocs show up you already have to deal with yaks to some extent, which seem(guess I should check) tougher individually and come in packs 22:09:04 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: reptile. 22:09:04 %??crocodile 22:09:06 yak (07Y) | Spd: 10 | HD: 7 | HP: 25-53 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(28) | XP: 205 | Sz: Large | Int: animal. 22:09:06 %??yak 22:09:17 granted, early yak packs are a pretty big deal and not everything has to be that, but crocs just seem weak after facing one of those 22:09:54 I like how crocodiles more agile but not better armoured than yaks. 22:10:03 -!- hhkb has quit [Ping timeout: 260 seconds] 22:11:03 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 10 | HP: 39-73 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 559 | Sz: Large | Int: reptile. 22:11:03 %??Crocodile hd:10 22:11:17 ugh, mingw-w64 chokes on PRIdMAX in error.h, even when i ask it to use its C99-compliant printfs :/ 22:11:53 -!- Nomi has quit [Read error: Connection reset by peer] 22:12:02 Hmm, the feaure code could use a similar clean up as the duation code. Missed a ton of stuff. 22:12:43 -!- hhkb has joined ##crawl-dev 22:12:53 -!- Fhqwhgads_ has quit [Ping timeout: 276 seconds] 22:13:01 -!- Fhqwhgads__ is now known as Fhqwhgads_ 22:14:48 Ok, caught tons of Hall of Blades errors an could general ones. 22:15:05 I'm assuming that rlitles and .pl can't use TAG_MAJOR_VERSION? 22:15:16 Becasue I found and error in those two places. 22:15:27 The things in rltiles that need adjusting should have comments to that effect already. 22:15:31 If they don't, add them in. 22:17:48 Yes, looks like it's commented. 22:22:41 -!- Morik_ has quit [Client Quit] 22:22:46 -!- owl has quit [Read error: Connection reset by peer] 22:23:10 -!- Morik_ has quit [Client Quit] 22:27:15 -!- xordid has quit [Ping timeout: 252 seconds] 22:34:10 -!- Watball has quit [Read error: Connection reset by peer] 22:34:23 -!- bones___ has joined ##crawl-dev 22:37:20 -!- bones__ has quit [Ping timeout: 240 seconds] 22:40:19 -!- reaverb1 has joined ##crawl-dev 22:41:00 -!- oberstein has quit [Ping timeout: 265 seconds] 22:41:28 -!- reaverb has quit [Disconnected by services] 22:41:35 -!- reaverb1 is now known as reaverb 22:43:15 -!- bones__ has joined ##crawl-dev 22:45:37 -!- bones___ has quit [Ping timeout: 245 seconds] 22:48:04 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:48:45 -!- oberstein has joined ##crawl-dev 22:48:58 -!- HellTiger has quit [Ping timeout: 240 seconds] 22:52:36 -!- PleasingFungus has joined ##crawl-dev 22:52:38 -!- Morik_ has quit [Quit: This computer has gone to sleep] 22:53:08 21:49:22 Oh good, he left before that comment. 22:53:16 you fool. you forgot: the logs 22:53:49 i knew it 22:55:15 I remember crocs came up the last time we talked about monster removal 22:55:19 -!- OCTOTROG1 has quit [Remote host closed the connection] 22:55:25 the basic question is 'should popcorn monsters be a thing' 22:55:50 I already know reaverb is opposed; I personally don't feel like I know enough about why they were added in the first place to say they should be removed 22:56:08 (they = the general category of popcorn monsters, not specifically crocs) 22:56:27 crocodiles are rather underserved in terms of power 22:56:52 -!- Morik_ has quit [Client Quit] 22:57:00 PleasingFungus: Yes, but you saw me immediatly regret it. 22:57:05 Which is the important bit. 22:57:07 ha 22:57:13 no offense taken in any case :) 22:57:27 thanks. 22:57:27 Bloaxor: the problem is that crawl already has a powerful croc monster. it's called an alligator 22:57:31 (did wheals ever remove baby alligators?) 22:57:44 apparently not. maybe someone should 22:57:53 baby alligator (02t) | Spd: 12 (swim: 60%) | HD: 7 | HP: 25-53 | AC/EV: 1/11 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(28), 12drown | XP: 265 | Sz: small | Int: reptile. 22:57:53 %??Baby alligator 22:58:00 that's a monster that didn't need to exist, if there was ever one 22:58:07 PleasingFungus: popcorn monsters have always been a part of crawl from what I can tell. 22:58:10 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: reptile. 22:58:10 %??crocodile 22:58:13 wanna see something funny 22:58:17 water moccasin (07S) | Spd: 14 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 2/15 | Dam: 1008(poison:10-20) | amphibious, cold-blooded | Res: 06magic(20), 03poison, 12drown | Chunks: 09poison | XP: 149 | Sz: small | Int: reptile. 22:58:17 %??water moccasin 22:58:26 I like funny things 22:58:28 are you seeing something 22:58:43 is it the identical hp 22:58:46 and HD 22:58:49 ok 22:58:51 who cares 22:58:54 except water moccasin are faster! 22:58:59 I think's it's better in almost every way is the point. 22:59:09 of coruse we have lots of strictly stonger monsters. 22:59:10 while being an earlier monster 22:59:29 Yes that would be the fact which would make it amusing. 22:59:37 but I do not have monsters spawn tables recognized. 22:59:45 neither do i 22:59:55 I think they basically show up in the same areas 23:00:00 but after splatting hundreds of games you kind of get a feel for it 23:00:02 (in lair) 23:01:01 should I remove HoB descritpion? Last call before pushing. 23:01:55 Meh, I guess somebody else can do it later once most people don't have a HoB in their games. 23:02:14 fr remove alligators, make crocodiles alligators 23:02:16 -!- nonethousand has quit [Quit: leaving] 23:02:32 A crocodile and three baby alligators come into view. 23:02:37 or is that in reverse 23:02:54 ?remove crocodiles and make alligators crocodiles? 23:03:00 it's a bit lat- er, early 23:03:32 Can't wait for the community reaction to Hall of Blades removal >:D 23:03:50 did you raise acquirement frequency by an itty bit 23:04:43 03reaverb02 07* 0.15-a0-1348-g57c10a8: Remove Hall of Blades 10(3 hours ago, 13 files, 50+ 220-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57c10a80aea6 23:04:44 Bloaxor: Not sure what that means. 23:04:44 reaverb: hob has a couple of good weapons in it 23:04:44 Oh, as compensation, no. 23:04:44 you monster !!1! 23:04:44 Crawl's too easy anyway. 23:04:54 I mean, I've won and I'm a terrrible player. 23:05:02 rip 23:05:04 won with what 23:05:16 GrBe 23:05:24 needs more MuBe 23:05:26 ...wait, you removed it from zotdef? 23:05:30 I guess that's w/e 23:05:39 PleasingFungus: Enum would break on version bump. 23:05:53 and kind of silly to keep it around just for zotdef 23:06:09 imo remove zotdef on version bump 23:06:20 In TOME, there's this awesome spell called Dark Portal. It targets a radius 2 location, then teleports everything in it to the caster's position, then the caster is teleported to the target position. It also gives enemies teleported this way AIDS 23:06:34 fascinating 23:06:35 It's awesome because enemies use it and now you are in a room PACKED with dudes on all sides 23:07:04 Red_Bucket: If you want this in Crawl you should implement it yourself :D 23:07:17 sounds like just the spell i need to increase my grbe murders per second counter 23:07:19 If you do not want this in Crawl, it's more of a ##crawl talk. 23:08:01 ##crawl: fr devs remove devs 23:08:13 * PleasingFungus removes Bloaxor! 23:08:26 But wait, the Bloaxor is a mimic! 23:08:33 I was going to make a !remove command but it would just be removed. 23:08:53 !remove remove 23:09:01 first application 23:09:43 then you would also need a !nuke command 23:09:51 which attempts to delete things from history 23:11:27 -!- debo has quit [Ping timeout: 245 seconds] 23:11:37 but reaverb already removed nuke! this is very meta. 23:12:46 -!- magicpoints has joined ##crawl-dev 23:13:02 just pretend it never existed 23:13:26 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:13:27 if it works for the government, surely it will work for you! 23:13:32 -!- Bloaxor has quit [Quit: Error: Bloax not found] 23:19:47 -!- CSDCS has quit [Read error: Connection reset by peer] 23:20:56 -!- category has quit [Quit: Page closed] 23:25:49 About how far between brogue and current DCSS is this removing spree aiming to take us 23:31:11 PleasingFungus: your Trunk updates are very quirky. 23:31:16 ? 23:31:19 remind me 23:31:39 Giant Slugs and Elephant Slugs have gone to the great vegetable garden in the sky. 23:31:48 oh you mean the post 23:31:50 ty 23:31:55 Spellforged Servitors will no longer turn on the player when damaged by their own conjured ball lightning. Or ever. 23:32:09 Red_Bucket: actually, we're aiming to become 86856527 23:32:11 it's gonna be great 23:32:21 That ones leans on "purposely misleading" but it guess you can't really skim a updates post. 23:32:21 %git 86856527 23:32:21 Could not find commit 86856527 (git returned 128) 23:32:26 <_< 23:32:32 78291^2? 23:32:33 reaverb: ? 23:33:15 Well it's weird not to just say "Spellforged servitors do not turn on the player under any circumstances" 23:33:39 mentioning the ball lightning thing which doesn't mean anything to somebody who doesn't know the backstory is confusing. 23:34:13 Says the person who made a commit about giving monsters necromancy skill, without mentioning the thing is actually affects 23:34:26 *it actually 23:34:49 Red_Bucket: I did mention that was a mistake. 23:34:59 the ball lightning thing was the context 23:36:07 what does monster necromancy skill affect? pain brand damage? 23:36:13 Yes 23:36:33 Hellknights now get full HD damage if they end up with a pain weapon 23:36:36 It was pretty much bikeshedding. 23:36:49 mercenary nerf :( 23:36:52 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 23:37:33 -!- oberstein has quit [Ping timeout: 265 seconds] 23:37:34 OH OH... ahh man 23:37:40 ? 23:37:55 i now remember why mingw-w64 is complaining about the C99 printf things 23:38:19 -!- oberstein has joined ##crawl-dev 23:39:03 something to do with how you can get the automatic compiler warnings... that feature goes through the windows implemenations without a special call 23:40:02 the __attribute__ checks 23:40:43 -!- CSDCS has quit [Read error: Connection reset by peer] 23:40:54 Has anyone been pushing for reducing the amount of skills 23:41:40 Not really, I don't think there are any oddities there except for Throwing doubling for Blowguns. 23:41:51 xtrain is trying to simplify crosstraining though. 23:42:35 -!- radinms has quit [Ping timeout: 276 seconds] 23:42:59 -!- dtsund has joined ##crawl-dev 23:44:50 $ ./crawl.exe 牅潲⁲湩瑩慩楬楳杮挠湯潳敬椠灮瑵洠摯⹥ 23:44:53 nice output crawl 23:45:25 i guess my ncurses lib doesn't like putty as its terminal 23:46:35 -!- TheMattybee has quit [] 23:50:07 -!- Nomi has quit [Client Quit] 23:56:05 -!- oberstein has quit [Ping timeout: 264 seconds] 23:58:17 -!- oberstein has joined ##crawl-dev