00:00:28 so it still works the same and they're not separate abilities now? 00:01:21 ProzacElf: Well there's no code-side change. Just the icons. 00:02:20 you have animate remains (which raises one guy) until *** and then it gets upgraded 00:02:20 Unstable branch on crawl.s-z.org updated to: 0.15-a0-982-g22bbcf6 (34) 00:05:07 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 00:07:14 -!- Keanan has joined ##crawl-dev 00:17:08 so pretty much the same as it always was 00:17:16 oh wait 00:17:18 yes 00:17:26 no, i'm thinking of the necro spells now 00:17:27 yeah 00:17:29 got it 00:18:32 Unstable branch on crawl.develz.org updated to: 0.15-a0-982-g22bbcf6 (34) 00:25:58 -!- category has quit [Client Quit] 00:27:36 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140520030202]] 00:29:09 -!- DrCrypt has quit [Remote host closed the connection] 00:30:21 -!- nicolae- has joined ##crawl-dev 00:31:35 -!- reaverb1 has joined ##crawl-dev 00:32:16 -!- reaverb has quit [Disconnected by services] 00:32:21 -!- reaverb1 is now known as reaverb 00:33:29 03gammafunk02 07[weightless] * 0.15-a0-896-g7c9c729: Remove inventory limits for large rocks and adjust mulch rates 10(87 minutes ago, 13 files, 8+ 195-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7c9c72953c40 00:33:29 03gammafunk02 07[weightless] * 0.15-a0-998-g88715e2: Merge branch 'master' into weightless 10(3 minutes ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=88715e2698b4 00:33:40 Guess I have to win a Tr now 00:34:05 -!- DrCrypt has quit [Ping timeout: 265 seconds] 00:34:43 just figured out the perfect 0.15 subtitle 00:34:48 "Act of God" 00:34:53 heh 00:34:59 it's gonna be real hard 00:35:13 since we're talking new gods, no inventory weight, big food reforms 00:35:23 ontoclasm: Any particualr reason for "Act" 00:35:28 maybe even no item destruction 00:35:31 well the two gods are 00:35:37 natural distasters 00:35:43 i.e. acts of god 00:35:48 and cashgod 00:36:02 ??rebuild 00:36:02 and "act of god" is what you call a natural disaster if you are an insurance guy 00:36:03 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug Grunt, |amethyst, or Napkin for CDO. Use your powers wisely. 00:36:05 ontoclasm1: Yes, I thought Qazlal might be related. 00:36:17 (I know what Act of God is in legalize) 00:37:26 -!- somebody has quit [Ping timeout: 240 seconds] 00:37:32 Hmm, I've rebased smithgod up to 961a08fe896d 00:38:01 Without the swamp layout, which I've moved to a branch current to Trunk. 00:38:12 -!- P_R_Deltoid has quit [Quit: Leaving] 00:38:18 Should probably push the swamp layout thing. 00:40:41 Hmm, is making an empy commit explaining what I'm doing with the pubby_swamp a good idea? 00:41:50 Experimental (weightless) branch on crawl.s-z.org updated to: 0.15-a0-998-g88715e2 00:42:33 gammafunk: I don't doing "I also changed tomahawks" is the best way of making changes :D 00:42:45 huh 00:42:47 Why didn't you just push that change to Trunk? 00:43:04 Experimental (weightless) branch on crawl.beRotato.org updated to: 0.15-a0-998-g88715e2 00:43:05 well, I will when I merge the branch 00:43:10 feel free to do so yourself 00:43:37 (not merge the branch, but make the change) 00:43:41 this branch is getting completely rebased anyhow 00:44:47 -!- bmfx has quit [Ping timeout: 252 seconds] 00:46:10 I will remember to split that commit out in the final rebase though 00:46:21 there will be other fun things to resolve, unfortunately 00:46:28 gammafunk: Sure. I'll let you do it. 00:46:52 gammafunk: Did you hear me say I was rebasing smithgod? Do not complain about "fun things to resolve" on your petty divergences :) 00:47:18 uh huh, now convince me that "smithgod" is more important than inventory 00:47:35 it's such a pain because any breakage completely breaks the game on my side 00:47:40 if you break smithgod, oh well 00:47:53 truthfully though 00:48:02 I think the real breakage will begin if we do immobile corpses 00:49:07 -!- surprisetrex has quit [Remote host closed the connection] 00:49:18 there shall be save compat fun like, I guess, drop corpses in inventory, which then become immobile 00:49:23 either that or just delete them 00:49:42 gammafunk: I would just wipe them. 00:50:03 well I will generally go for the simple approach (like that) when it's clear nothing bad will happen 00:50:05 -!- kramin has quit [Quit: Bye] 00:50:12 but I need to catalog all the corpse things first 00:50:37 -!- Kramin42 is now known as Kramin 00:50:41 |amethyst often insists on not breaking things, especially when saves are involved, and it's generally a good thing 00:50:57 he likes for us to go the extra mile to not sledgehammer things 00:51:06 gammafunk: What kind of "breaking" are you talking about? 00:51:15 There are many differant kinds 00:51:33 right; just anythign that would create weird corpses or weird inventory items 00:51:38 I'll know when I get there 00:52:04 but the code to e.g. auto-drop rocks and set the limits, was more involved than I'd initially hoped 00:52:14 (and then I got to delete it all!) 00:52:48 with crawl there are just like one thousand corner cases sometimes 00:53:17 but if development were easy, I'm sure I wouldn't do it! 00:53:32 hrm 00:53:43 !function player::could_wield 00:53:44 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player-act.cc;hb=HEAD#l422 00:54:54 ... 00:55:05 first check ignores ignore_transform, second doesn't 00:55:27 and I bet that's related to that bug I saw where notcluie was wielding GSC as a Te 00:55:31 hm. combining lack of inventory weights with new gods... Weighting For God-Ot? 00:55:45 nicolae-: Hmm? 00:56:01 the earlier discussion about the 0.15 subtitle, don't mind me 00:56:19 nicolae-: nice, but does the Ot mean anything? 00:56:23 would be nice if it did 00:56:36 not yet 00:56:44 aha, so that's the next feature then 00:56:46 "something Ot" 00:56:54 *cracks knuckles* we can do this. we can make this pun even more terrible. we have the technology. *six million dollar man theme song plays* 00:56:55 seems as good a development plan as any! 00:57:02 -!- Krakhan has quit [Ping timeout: 240 seconds] 00:57:07 new "Ot" branch, don't care what's in it 00:57:37 or maybe just O, since that's how the original name is pronounced, god-o 00:57:45 well, there's probably more nuance in the vowels, but 00:57:57 "I need vaults for a new game branch that will go in Depths called 'Ot'. And that's all you need to know, nicolae-" 00:58:33 it's zot but with no undead 00:59:17 New branch created: pubby_swamp (4 commits) 00:59:17 03pubby02 {reaverb} 07[pubby_swamp] * 0.15-a0-970-g7e1f1b0: Modify swamp's layout and vaults. 10(4 months ago, 3 files, 211+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7e1f1b0d3f54 00:59:17 03pubby02 {reaverb} 07[pubby_swamp] * 0.15-a0-971-ge1b16b6: Guarantee the swamp for testing purposes. 10(3 months ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1b16b63125a 00:59:17 03pubby02 {reaverb} 07[pubby_swamp] * 0.15-a0-972-gbeaf734: Make the swamp layout more open. 10(3 months ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=beaf734149bc 00:59:17 03reaverb02 07[pubby_swamp] * 0.15-a0-973-g3f89823: An note on this Branch: 10(21 minutes ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f8982387b40 00:59:18 or maybe Zot but with *only* joke undead monsters like cobs 00:59:18 also must be joke undead food monsters 00:59:37 hrm, I think those layouts of his 00:59:42 were not even close to prime time 01:00:14 I saw a bunch of swamps with them, and they were terrible 01:00:19 but if you're going to work on them, that's cool 01:00:54 they were just ugly rectangular rooms that generated lots of dead-ends 01:01:18 -!- Spatzist has quit [Ping timeout: 240 seconds] 01:02:10 gammafunk: I didn't know if anybody would want to work on them, I just wanted to move them out of the way. 01:02:45 Although "better than current swamp" isn't really a high bar of quality. 01:03:11 Well, you do need water or it wouldn't be swamp. 01:03:21 Well, swamp layout is not amazing perhaps, but it's not broken; you could remove those layouts to keep the branch focused on the good thing in it, which is the god 01:03:36 I actually like swamp currently 01:03:40 it was my least favorite branch 01:04:11 now spider gets that honor 01:04:35 at least for the water/poison lair branches 01:04:59 Heh, forsaw the "hall of blades" comment. 01:05:29 gammafunk: I still dislike swamp the most, I like spider. 01:05:38 But it might just because I haven't gotten spider much. 01:05:51 Also orb spiders are still slighlty problematic. 01:05:52 yeah, there are quite a range of opinions on there, and diversity of opinions is good imo 01:06:30 reaverb: do you know if N7 is planning more nemelex commits? 01:07:01 gammafunk: I do not believe so. 01:07:15 -!- iFurril has quit [Ping timeout: 252 seconds] 01:07:16 hrm 01:07:29 But I think Nemelex gifiting multiple decks should be restored before new nemelex is merged with Trunk. 01:07:50 yeah, I need to sit down and look at all those commits and also do some play testing 01:08:01 but won't have time for a while 01:08:10 ...to play Nem again..*sigh* 01:09:26 -!- Z_LAMP has quit [Ping timeout: 240 seconds] 01:11:45 How many commits does 0.15 have so far? 01:11:56 -!- rast has quit [Read error: Connection reset by peer] 01:12:22 -!- rast has joined ##crawl-dev 01:14:19 -!- Raster_ has quit [Ping timeout: 240 seconds] 01:16:49 -!- lanbox has quit [Quit: Leaving...] 01:16:54 %git 01:16:54 07ontoclasm02 * 0.15-a0-982-g22bbcf6: Yred invo icons 10(2 hours ago, 6 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=22bbcf646e87 01:17:00 982 01:17:16 you can also check that version number in build.h 01:17:55 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:18:44 %git HEAD~982 01:18:45 07tenofswords02 * 0.14-a0-3582-ga67810d: Remove species dummy monsters from vaults (minmay, #8119) 10(8 weeks ago, 14 files, 35+ 82-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a67810d854ab 01:18:50 %git HEAD~981 01:18:51 07tenofswords02 * 0.14-a0-3583-g1d1eca5: Catch one last plain deep dwarf monster. 10(8 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d1eca549a33 01:18:55 %git HEAD~980 01:18:56 07tenofswords02 * 0.14-a0-3584-g198c3de: Catch more loose plain deep dwarf monsters 10(8 weeks ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=198c3de14e86 01:19:01 huh 01:19:06 %git HEAD~975 01:19:07 07elliptic02 * 0.14-a0-3589-gdae4556: Fix amulet of faith prompting twice sometimes when removing it (qw). 10(8 weeks ago, 3 files, 11+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dae4556f83d7 01:19:38 Oh, didn't even realize that was what that number was. 01:20:07 %git 2dfb4df3e3ea08d2b8f6b444750263cdf3279b88 01:20:08 07Grunt02 * 0.15-a0: A 0.15 changelog header. 10(8 weeks ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dfb4df3e3ea 01:20:17 %git 2dfb4df3e3ea08d2b8f6b444750263cdf3279b88~1 01:20:17 07Grunt02 * 0.14-b1: A changelog touch-up to kick off the 0.14 branch. 10(8 weeks ago, 1 file, 6+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=90d5cc33569b 01:20:33 %git 2dfb4df3e3ea08d2b8f6b444750263cdf3279b88~2 01:20:33 07Grunt02 * 0.14-a0-3618-g3331d8b: Purge an extraneous bit from dc-mon.txt. 10(8 weeks ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3331d8b85e77 01:20:50 calc 3618 - 982 01:20:54 !calc 3618 - 982 01:20:55 2636 01:21:10 only ~2600 more to go >_> 01:21:23 Until we match 0.14? Hmm. 01:21:31 number of commits in a release tends to be between 2500-3500 01:22:59 -!- Arkaniad has quit [Remote host closed the connection] 01:24:18 -!- tabstorm has quit [Ping timeout: 240 seconds] 01:25:33 -!- yooyoooyobombdig has quit [Quit: Page closed] 01:31:49 -!- Moonsilence has quit [Ping timeout: 252 seconds] 01:32:42 -!- SchwaWarrior has quit [Quit: Page closed] 01:35:07 -!- DrCrypt_ has quit [Ping timeout: 252 seconds] 01:36:19 -!- Kramin has quit [Ping timeout: 252 seconds] 01:36:43 -!- ProzacElf has quit [Ping timeout: 240 seconds] 01:38:40 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:40:50 -!- ProzacElf has joined ##crawl-dev 01:41:21 -!- omnirizon has quit [Ping timeout: 252 seconds] 01:44:20 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:45:05 -!- DrinkMachine has joined ##crawl-dev 01:45:05 -!- DrinkMachine has quit [Changing host] 01:45:05 -!- DrinkMachine has joined ##crawl-dev 01:47:26 -!- wat has quit [Ping timeout: 240 seconds] 01:50:19 -!- Z_LAMP has quit [Ping timeout: 240 seconds] 01:54:04 -!- reaverb has quit [Quit: Leaving.] 01:56:17 -!- Kramin has quit [Ping timeout: 252 seconds] 01:57:20 -!- notcluie has quit [Quit: Page closed] 02:02:00 -!- Z_LAMP has quit [Ping timeout: 252 seconds] 02:02:33 -!- nicolae- has left ##crawl-dev 02:02:38 -!- WalkerBoh has quit [Remote host closed the connection] 02:04:33 -!- ActinalWhomp has quit [Ping timeout: 252 seconds] 02:06:16 -!- SkaryMonk has joined ##crawl-dev 02:07:29 -!- Euph0ria is now known as EuphCrawl 02:07:33 -!- EuphCrawl is now known as Euph0ria 02:08:32 -!- magicpoints has joined ##crawl-dev 02:11:12 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:12:12 -!- ussdefiant has quit [Ping timeout: 265 seconds] 02:13:01 -!- magicpoints has quit [Ping timeout: 258 seconds] 02:17:09 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-982-g22bbcf6 (34) 02:22:29 -!- Nivim has quit [Ping timeout: 264 seconds] 02:22:41 -!- bmfx has quit [Ping timeout: 252 seconds] 02:22:43 -!- Nivimer has joined ##crawl-dev 02:23:18 -!- Nivimer is now known as Nivim 02:26:29 -!- Fizybubbleh has joined ##crawl-dev 02:26:32 Pop Question : How do you feel crawl has prepared you for your life in reality? 02:27:05 -!- Kramin has quit [Ping timeout: 252 seconds] 02:34:58 -!- Bcadren has joined ##crawl-dev 02:35:26 when you stab kill one of those electric monsters in snake, you get recoil, is that intended? 02:35:33 -!- mopl_ has joined ##crawl-dev 02:35:52 hi 02:37:05 -!- mopl_ has quit [Client Quit] 02:37:20 -!- mopl has joined ##crawl-dev 02:39:41 -!- edlothiol has joined ##crawl-dev 02:40:52 -!- simmarine has quit [Quit: Leaving] 02:43:45 -!- Stendarr has quit [Read error: Connection reset by peer] 02:44:31 -!- Keanan has quit [Quit: Leaving.] 02:54:04 -!- gammafunk has quit [Ping timeout: 252 seconds] 02:55:58 -!- gammafunk has joined ##crawl-dev 03:00:44 -!- Kittykai has quit [Read error: Connection reset by peer] 03:05:02 -!- edilaic has quit [Ping timeout: 240 seconds] 03:05:09 -!- Orfax has quit [] 03:12:16 -!- rast has quit [Read error: Connection reset by peer] 03:12:37 -!- rast has joined ##crawl-dev 03:23:54 -!- alefury has joined ##crawl-dev 03:25:44 -!- Insomniak has quit [Ping timeout: 276 seconds] 03:27:48 -!- Patashu has joined ##crawl-dev 03:30:16 -!- Quashie has quit [Quit: Leaving] 03:37:01 03reaverb02 07* 0.15-a0-983-g6a78101: Let Cherubs buff higher HD holies (wheals) 10(6 hours ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a78101f5843 03:40:21 -!- ontoclasm1 has quit [Quit: Leaving.] 03:41:46 -!- JuicyJ has quit [Quit: Page closed] 03:43:37 -!- raskol has quit [Ping timeout: 245 seconds] 03:46:14 -!- SkaryMonk2 has joined ##crawl-dev 03:47:05 -!- SkaryMonk has quit [Ping timeout: 264 seconds] 03:50:40 -!- rchandra has left ##crawl-dev 03:58:57 -!- Patashu has quit [Disconnected by services] 03:58:57 -!- Patashu_ has joined ##crawl-dev 04:05:56 -!- bonghitz has quit [Remote host closed the connection] 04:10:55 -!- bones__ has joined ##crawl-dev 04:17:18 -!- Euph0ria has quit [Ping timeout: 252 seconds] 04:17:18 -!- alefury has quit [Read error: Connection reset by peer] 04:19:27 -!- bones___ has joined ##crawl-dev 04:22:48 -!- bones__ has quit [Ping timeout: 252 seconds] 04:24:14 -!- Bcadren has quit [Ping timeout: 276 seconds] 04:24:47 -!- gammafunk has quit [Ping timeout: 252 seconds] 04:26:51 -!- gammafunk has joined ##crawl-dev 04:28:19 Ignite Poison Allies by Roarke 04:28:21 -!- bones__ has joined ##crawl-dev 04:30:19 -!- bones___ has quit [Ping timeout: 240 seconds] 04:31:18 -!- palacebeast has quit [Quit: Page closed] 04:31:19 -!- dpeg has joined ##crawl-dev 04:37:33 -!- Nethris has quit [Quit: Leaving.] 04:39:03 -!- Euph0ria has quit [Remote host closed the connection] 04:40:29 -!- ProzacElf has quit [Ping timeout: 264 seconds] 04:47:28 -!- dtsund has quit [Quit: dtsund] 04:58:10 !messages 04:58:10 (1/3) somebody said (1d 16h 32m 23s ago): It was just cache that gone bad in Fx, it seems. Nothing to worry about. 04:58:14 !messages 04:58:14 (1/2) reaverb said (1d 2h 27m 57s ago): Just made an account (reaver) on CLAN which should be promoted to admin. (So I can do rebuilds). Thank you! 04:58:16 !messages 04:58:17 (1/1) somebody1 said (10h 24m 10s ago): Typos in rc file kill, it appears. :( 04:59:22 !tell reaverb done. 04:59:23 TZer0: OK, I'll let reaverb know. 05:04:57 -!- bones___ has joined ##crawl-dev 05:08:37 -!- bones__ has quit [Ping timeout: 265 seconds] 05:12:30 -!- rast has quit [Read error: Connection reset by peer] 05:12:54 -!- rast has joined ##crawl-dev 05:12:55 phew, c-r-d dealt with 05:12:59 !messages 05:13:00 (1/2) PleasingFungus said (1d 6h 1m 56s ago): I made the no-backtracking writeup https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:proposed_gods&#no-backtracking_god 05:13:03 !messages 05:13:03 (1/1) wheals said (18h 42m 47s ago): ok, sent email to c-r-d 05:17:01 -!- somebody1 has quit [Ping timeout: 258 seconds] 05:20:15 -!- DrinkMachine has quit [Quit: Leaving] 05:27:17 -!- DrKe has quit [Ping timeout: 264 seconds] 05:27:52 -!- Assbag has quit [Quit: Leaving] 05:36:12 -!- st_ has joined ##crawl-dev 05:39:31 -!- BlackrayJack has quit [Ping timeout: 240 seconds] 05:42:55 -!- Lasty1 has joined ##crawl-dev 05:44:48 -!- SkaryMonk has joined ##crawl-dev 05:44:49 -!- ldf has joined ##crawl-dev 05:46:32 -!- SkaryMonk2 has quit [Ping timeout: 245 seconds] 05:51:07 -!- DrKe has joined ##crawl-dev 05:52:38 -!- Nerem has quit [Ping timeout: 276 seconds] 05:53:28 -!- debo has joined ##crawl-dev 06:02:22 -!- iFurril has quit [Ping timeout: 245 seconds] 06:03:09 -!- NeremWorld has quit [Ping timeout: 252 seconds] 06:06:43 -!- wat has quit [Ping timeout: 240 seconds] 06:12:35 -!- rossi has quit [Ping timeout: 252 seconds] 06:13:52 -!- radinms has quit [Ping timeout: 265 seconds] 06:18:33 -!- iFurril has quit [Ping timeout: 252 seconds] 06:27:15 -!- Kintak has quit [Quit: Kintak] 06:27:56 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 06:30:53 -!- Lasty1 has quit [Quit: Leaving.] 06:32:17 -!- Ankalagon has quit [Quit: Page closed] 06:38:48 -!- Limulus has quit [Ping timeout: 240 seconds] 06:55:09 -!- radinms has quit [Ping timeout: 258 seconds] 06:55:42 -!- Nerem has quit [Ping timeout: 245 seconds] 06:58:47 !seen Grunt 06:58:48 I last saw Grunt at Fri May 23 05:20:50 2014 UTC (6h 37m 57s ago) saying '!lg * title=~mort' on ##crawl. 06:59:01 Je suis le petite mort! 07:02:36 talking about La petite mort... 07:03:05 I made a proposal to display titles on akrasiac win table 07:03:41 it's too bad we can only see them on "recent games", and not on winiing characters... 07:04:35 <|amethyst> mopl: let me look 07:05:02 posted it here : https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12305 07:05:04 <|amethyst> mopl: you mean on the player pages? 07:05:10 yep 07:05:51 I think it shouldn't be too hrad technically, because the information appears for recent games, and it could replace the "place" column that isn't used 07:06:01 mopl: yes, seeing title would be good 07:06:09 thx 07:06:19 I don't know who to approach, though. 07:07:01 I mean, you dev made great job for us to have fun farming some nice titles, it's too bad we can't brag about them ;-) 07:09:20 -!- squimmy has quit [Ping timeout: 276 seconds] 07:12:00 neither r*x nor greensn*rk seem like they're the best candidates to ask. Perhaps wait until |amethyst is around -- he might know who to ask. 07:12:11 <|amethyst> I'm looking at it 07:12:37 -!- rast has quit [Read error: Connection reset by peer] 07:13:06 -!- rast has joined ##crawl-dev 07:13:12 -!- Roarke has quit [Quit: Page closed] 07:13:29 -!- bones__ has joined ##crawl-dev 07:15:44 -!- bones___ has quit [Ping timeout: 265 seconds] 07:15:50 -!- crate has quit [Ping timeout: 240 seconds] 07:16:21 |amethyst: you rock! 07:17:23 -!- Pepe has quit [Ping timeout: 258 seconds] 07:20:50 -!- Sgeo has quit [Read error: Connection reset by peer] 07:24:53 -!- NeremWorld has quit [Ping timeout: 264 seconds] 07:24:53 -!- demiskeleton has quit [Quit: Leaving] 07:27:23 -!- Nerem has quit [Ping timeout: 252 seconds] 07:27:47 <|amethyst> okay, player pages are regenerating 07:27:55 <|amethyst> for an example of the change: http://crawl.akrasiac.org/scoring/players/0nan.html 07:28:06 <|amethyst> (the alphabetically first player with a win) 07:29:21 whew! 07:29:45 <|amethyst> It's up to 'Ap' now 07:29:46 <|amethyst> :) 07:30:15 for mopl's games it'll be done by Wednesday! 07:30:41 <|amethyst> !lg * name<'b' x=cdist(name) 07:30:42 215964 games for * (name !lg * name<'mopl' x=cdist(name) 07:30:51 1756191 games for * (name more like half an hour :) 07:36:29 -!- Kintak has quit [Quit: Kintak] 07:37:31 oh great ! 07:37:34 thx a lot 07:37:46 I recently got a chieff of staff you know ;-) 07:41:57 -!- bones___ has joined ##crawl-dev 07:45:05 -!- bones__ has quit [Ping timeout: 252 seconds] 07:46:06 -!- SkaryMonk2 has joined ##crawl-dev 07:47:14 -!- lexodia has quit [Quit: Page closed] 07:47:41 -!- SkaryMonk has quit [Ping timeout: 276 seconds] 07:51:53 -!- debo has quit [Ping timeout: 264 seconds] 07:52:44 <|amethyst> mopl: okay, your page is updated 07:52:51 <|amethyst> !lg * x=cdist(name) 07:52:52 3265087 games for *: cdist(name)=39461 07:52:59 <|amethyst> over halfway finished :) 07:53:12 wow nice 07:53:16 thx 07:53:43 -!- LexAckson has joined ##crawl-dev 07:54:49 -!- asgalath has quit [Quit: Page closed] 07:57:08 -!- Bollocks has quit [Quit: Page closed] 07:57:12 -!- CKyle has joined ##crawl-dev 08:03:13 -!- CKyle has quit [Quit: CKyle] 08:05:53 -!- wat has quit [Ping timeout: 276 seconds] 08:07:29 -!- MaxFrost has quit [Ping timeout: 264 seconds] 08:14:38 03MarvinPA02 07* 0.15-a0-984-g806a974: Fix non-cherub battlecries working on higher-HD monsters 10(28 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=806a974ea62b 08:14:40 has anyone ever reviewed the code in mon-project.cc? specifically _fuzz_direction. it doesn't look like a very symmetrically fair fuzzer, because the numbers it calculates for fuzzing, it applies the same number (including its randomized magnitude) to both x and y equally - so it can't achieve all possible fuzzings, and it has certain preferred diagonals. 08:14:40 -!- mizu_no_oto has quit [Ping timeout: 258 seconds] 08:14:40 Patashu_: perhaps worth a bug report? 08:14:40 well 08:14:40 let me make sure I know what I'm talking about first 08:15:06 ok, the code looks fine now 08:15:12 (as in on a second reread) 08:15:20 good! 08:19:38 -!- scummos__ has quit [Ping timeout: 252 seconds] 08:27:45 -!- hurdos has quit [Ping timeout: 265 seconds] 08:30:35 -!- scummos__ has quit [Ping timeout: 276 seconds] 08:31:36 -!- vible has joined ##crawl-dev 08:32:06 -!- umrain has quit [Quit: Leaving] 08:35:58 -!- LexAckson has quit [Ping timeout: 258 seconds] 08:42:49 -!- CKyle has joined ##crawl-dev 08:43:15 -!- radinms has quit [Ping timeout: 258 seconds] 08:44:30 -!- debo has joined ##crawl-dev 08:47:14 -!- Lightli has quit [Quit: Page closed] 08:51:55 -!- wheals has joined ##crawl-dev 08:53:00 !tell gammafunk that weirdness in could_wield is due to trying to preemptively fix future occurences of the bug, though actually because of awful code duplication it's just for display 08:53:01 wheals: OK, I'll let gammafunk know. 08:53:26 i think can_wield (but not player::can_wield) is used for actually checking whether you can wield it 08:58:20 -!- ActinalWhomp has joined ##crawl-dev 09:02:00 -!- Kramin has quit [Quit: Leaving] 09:02:07 i guess i understand why could and can are separate (an item might be useful but two-handed with a shield being worn right now) but i don't really get the reason for the duplication in item_use 09:05:03 -!- debo has quit [Quit: leaving] 09:05:20 -!- debo has joined ##crawl-dev 09:12:55 -!- rast has quit [Read error: Connection reset by peer] 09:13:20 -!- rast has joined ##crawl-dev 09:15:42 -!- strat_ has quit [Client Quit] 09:17:37 -!- kramin has quit [Quit: Bye] 09:23:36 -!- rast has quit [Read error: Connection reset by peer] 09:23:57 -!- rast- has joined ##crawl-dev 09:23:58 -!- rast- is now known as rast 09:26:18 !seen dpeb 09:26:18 Sorry Grunt, I haven't seen dpeb. 09:26:21 !seen dpeg 09:26:22 I last saw dpeg at Fri May 23 13:15:20 2014 UTC (1h 11m 2s ago) saying 'good!' on ##crawl-dev. 09:26:33 dpleb :( 09:31:44 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:32:42 -!- Infinite_Monkeys has quit [Ping timeout: 258 seconds] 09:33:15 -!- dpeg has quit [Quit: Lost terminal] 09:33:47 -!- LexAckson has joined ##crawl-dev 09:34:55 -!- _D_ has quit [Quit: Lost terminal] 09:35:40 hm good discussion of game length 09:35:56 Clearly when I finish up µcrawl people are going to love it??? 09:39:01 how micro will it be? 09:39:02 -!- Morg0th has quit [Quit: leaving] 09:39:18 I guess game length was part of why people liked Sprint so much 09:41:33 -!- dpeg has joined ##crawl-dev 09:41:50 -!- hurdos has quit [Ping timeout: 240 seconds] 09:43:02 03Grunt02 07* 0.15-a0-985-g23b1178: Change Mark's status light colour to LIGHTRED. 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=23b1178b0458 09:44:12 -!- Tux[Qyou] has quit [Ping timeout: 258 seconds] 09:45:21 -!- Z_LAMP has quit [Ping timeout: 258 seconds] 09:45:26 -!- SkaryMonk2 has quit [Ping timeout: 240 seconds] 09:46:33 -!- SkaryMonk has joined ##crawl-dev 09:50:16 -!- PleasingFungus has joined ##crawl-dev 09:50:46 Who of you guys (especially devs) is reading the forum? 09:50:52 -!- radinms has quit [] 09:51:20 Forum -> tavern? 09:51:26 yes 09:51:27 I look through there on occasion. 09:52:15 (I'm asking because sometimes there are interesting threads, and while I think no dev discussion should take place, or does, sometimes I wonder if I should point out a thread. Either here or on c-r-d.) 09:52:30 I tend to do the former; the latter might be good too :) 09:53:25 -!- Bloax has joined ##crawl-dev 09:54:58 03Grunt02 07* 0.15-a0-986-g41d1c4d: Changelog through 0.15-a0-985-g23b1178. 10(41 seconds ago, 1 file, 15+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=41d1c4dd618b 09:58:55 -!- joy199 is now known as joy1999 09:59:11 acwest (L20 HOWr) (Abyss:3) 09:59:19 acwest (L20 HOWr) (Abyss:3) 09:59:25 acwest (L20 HOWr) (Abyss:3) 09:59:32 acwest (L20 HOWr) (Abyss:3) 10:00:03 <|amethyst> !crashlog acwest 10:00:03 7. acwest, XL20 HOWr, T:57237 (milestone): http://dobrazupa.org/morgue/acwest/crash-acwest-20140523-145929.txt 10:00:04 acwest (L20 HOWr) (Abyss:3) 10:00:04 -!- SkaryMonk has quit [Quit: Leaving.] 10:00:39 acwest (L20 HOWr) (Abyss:3) 10:01:10 acwest (L20 HOWr) (Abyss:3) 10:01:22 acwest (L20 HOWr) (Abyss:3) 10:01:28 looks like a save load problem? 10:01:29 <|amethyst> has anyone changed anything related to tiles? 10:01:35 -!- ontoclasm has joined ##crawl-dev 10:01:47 [08:01] |amethyst has anyone changed anything related to tiles? [08:01] -->| ontoclasm (~Samuel@cpe-70-112-253-178.austin.res.rr.com) has joined ##crawl-dev 10:02:34 <|amethyst> actually, now that I look closer it might not be tiles at all 10:02:49 <|amethyst> CrawlHashTable::exists (this=0x30, key="item_tile") at store.cc:1349 10:02:52 <|amethyst> this = 0x30 sounds bad 10:02:59 acwest (L20 HOWr) (Abyss:3) 10:04:51 -!- ussdefiant has joined ##crawl-dev 10:08:18 -!- conted has quit [Ping timeout: 240 seconds] 10:08:49 -!- Ququman has joined ##crawl-dev 10:09:39 acwest (L20 HOWr) (Abyss:3) 10:10:01 <|amethyst> http://dobrazupa.org/saves/acwest.cs 10:12:54 -!- Aryth has quit [Read error: Connection reset by peer] 10:13:12 -!- Patashu_ has quit [Ping timeout: 245 seconds] 10:15:14 Crash on entering Abyss:3 and on subsequent loads by acwest 10:15:40 <|amethyst> this DNGN_UNSEEN cell has flags = MAP_DETECTED_ITEM 10:15:42 <|amethyst> but no item 10:16:32 !lm acwest x=god 10:16:33 4603. [2014-05-23 15:09:37] [god=Gozag] acwest the Bludgeoner (L20 HOWr of Gozag) ? (Abyss:3) 10:16:45 probably not a coincidence 10:16:45 acwest (L20 HOWr) (Abyss:3) 10:18:22 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 10:20:20 03wheals02 07* 0.15-a0-987-gf040398: Don't waste time casting Animate Dead, usually. 10(22 minutes ago, 3 files, 25+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f040398a199a 10:20:22 -!- st_ has quit [Read error: Connection reset by peer] 10:20:53 btw, i'm not sure if i missed the correct place for putting such pre-case check code 10:20:54 -!- st_ has joined ##crawl-dev 10:21:09 <|amethyst> !tell Grunt #8587 seems to be related to Gozag gold detection: there is a mapknowledge cell with MAP_DETECTED_ITEM but no item 10:21:09 |amethyst: OK, I'll let grunt know. 10:21:46 the thing is that the cast_* functions don't get passed check_range personally 10:21:57 -!- UncertainKitten has joined ##crawl-dev 10:24:25 -!- asgalath has quit [Quit: Page closed] 10:27:15 <|amethyst> wheals: hm... don't corpses usually end up below the monster's equipment? 10:27:33 -!- Lightli has joined ##crawl-dev 10:28:34 <|amethyst> wheals: seems like the usual case would now be zA -> "You don't see any remains" -> "oh, they had equipment" -> ZA 10:28:39 %bug 8587 10:28:39 https://crawl.develz.org/mantis/view.php?id=8587 10:29:24 hmmmmmm 10:29:59 <|amethyst> Grunt: the save reproducibly crashes, so you can use a non-optimised build for more debugging information 10:30:01 maybe, i'm not sure that that's worse than the optimal thing being ^X -> not seeing any corpses -> zA anyway 10:31:49 <|amethyst> maybe it doesn't make sense to be unable to see a giant corpse because there's a dart on top of it 10:31:52 <|amethyst> :P 10:32:35 i suppose the reason you can't see everything until you've moved on it is that otherwise you constantly want to xv and/or ^x, though 10:34:02 -!- debo has quit [Ping timeout: 258 seconds] 10:34:03 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:36:35 <|amethyst> I cannot reproduce #8583 "Petrified bears attack" 10:36:59 <|amethyst> I wonder if maybe the bear was actually "petrifying" instead of petrified 10:37:57 acwest (L20 HOWr) (Abyss:3) 10:38:42 that'd be my guess yeah, i can't repro it either 10:41:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 10:44:17 -!- dpeg has quit [Quit: Lost terminal] 10:44:46 -!- KurzedMetal has quit [Ping timeout: 258 seconds] 10:46:59 hmm i just tried to &zorc of destruction 10:47:02 "fr" 10:47:15 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140520030202]] 10:53:39 -!- Krakhan has quit [Changing host] 10:57:20 -!- dpeg has joined ##crawl-dev 10:59:55 -!- KurzedMetal has quit [Ping timeout: 240 seconds] 11:00:40 orc of destruction (13o) | Spd: 10 | HD: 9 | HP: 22-42 | AC/EV: 5/12 | Dam: 7 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(36) | Chunks: 07contam | XP: 511 | Sp: o.destruction (9d11) | Sz: Medium | Int: high. 11:00:40 %??orc sorcerer name:orc_of_destruction n_rpl spells:orb_of_destruction 11:03:14 orb of destruction (16*) | Spd: 30 | HD: 5 | HP: 1000 | AC/EV: 0/10 | 11non-living, lev | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 08acid+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm++ | XP: 0 | Sz: little | Int: plant. 11:03:14 %??orb of destruction 11:05:47 -!- blabber has joined ##crawl-dev 11:08:46 -!- PleasingFungus has joined ##crawl-dev 11:09:53 -!- KurzedMetal has quit [Ping timeout: 264 seconds] 11:10:07 PleasingFungus: Hi! I think slaying/spellpower boosts are a bit simple-minded (will immediately admit that my stat boosts for Chei are as simple-minded :) 11:11:45 -!- Piginabag has quit [Quit: Page closed] 11:12:32 -!- Blazinghand has quit [Read error: Connection reset by peer] 11:16:02 03MarvinPA02 07* 0.15-a0-988-gc809207: Don't trigger PbD on gold corpses 10(22 minutes ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c80920707aad 11:17:06 dpeg: yeah, nrook also thought they were pretty boring. I think they could be fun in play - everyone enjoys killing things, after all. 11:17:14 And it's hard to find an effect that isn't too close to what other gods are doing... 11:22:43 -!- ussdefiant has quit [Ping timeout: 265 seconds] 11:23:41 -!- rast has quit [Read error: Connection reset by peer] 11:24:08 acwest (L20 HOWr) (Abyss:3) 11:24:10 -!- rast has joined ##crawl-dev 11:33:18 -!- Bron has quit [Ping timeout: 240 seconds] 11:40:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 11:47:51 -!- Bron has quit [Client Quit] 11:47:59 -!- ussdefiant has joined ##crawl-dev 11:49:39 -!- bonghitz has quit [Remote host closed the connection] 11:53:23 -!- tbuck has quit [Ping timeout: 276 seconds] 11:56:43 -!- agentgt has quit [Ping timeout: 240 seconds] 12:02:29 -!- raskol has quit [Ping timeout: 276 seconds] 12:06:12 -!- Keanan has joined ##crawl-dev 12:06:41 03ontoclasm02 07* 0.15-a0-989-g124c70f: Trog invo icons 10(37 minutes ago, 3 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=124c70fd3209 12:07:01 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-988-gc809207 (34) 12:07:31 PleasingFungus: let me think about it, I am sure there's something with a nifty twist 12:08:09 -!- AtomikKrab has quit [Ping timeout: 265 seconds] 12:08:11 Sure. Obviously there's no rush here. :) 12:09:13 It might help to solidify the theme a little more - right now the 'time stop' effect is the only one that really links strongly to the conduct, and the others are just nice things that aren't really strongly linked to the no-backtracking mechanic. 12:10:32 -!- Kalir has quit [Changing host] 12:11:49 ontoclasm: very metal. finally, trog icons that bloax can approve of? 12:12:19 Yes. I'd like it, if the power fit better with the conduct. 12:13:20 PleasingFungus: hah 12:13:30 blood for the blood god 12:14:38 souls for the soul god 12:14:52 -!- lessens_ has quit [Ping timeout: 245 seconds] 12:15:09 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140512030202]] 12:15:49 -!- mopl has quit [Quit: Page closed] 12:16:15 wheals: good one! 12:17:16 -!- dtsund has joined ##crawl-dev 12:18:16 !seen gammafunk 12:18:16 I last saw gammafunk at Fri May 23 09:26:51 2014 UTC (7h 51m 25s ago) joining the channel. 12:22:08 -!- ldf has quit [Quit: ldf] 12:24:12 -!- ussdefiant has quit [Remote host closed the connection] 12:24:26 skulls for the skull throne will have to wait until i do kiku's 12:24:49 oh, so many metal record covers with skull thrones :) 12:24:54 mm 12:25:15 clearly BiA should just be a picture of eddie the head 12:27:03 -!- Nomi has quit [Ping timeout: 252 seconds] 12:32:08 This tavern thread ("Tedium and the illusion of lethality") is quite full of folks who think they've invented the wheel by suggesting to shorten the game <3 12:33:07 -!- PleasingFungus has joined ##crawl-dev 12:35:01 -!- debo has joined ##crawl-dev 12:36:09 -!- Bcadren has joined ##crawl-dev 12:41:36 -!- bonghitz has quit [Quit: Leaving...] 12:51:17 -!- mamgar has quit [Quit: Leaving] 12:51:35 acwest (L20 HOWr) (Abyss:3) 12:58:20 -!- Nomi has quit [Ping timeout: 252 seconds] 12:58:26 when i finish all these invo icons i'll have to put them in rainbow order and make a big pisture 12:58:31 er, picture* 13:02:16 -!- Ragdoll has joined ##crawl-dev 13:02:26 -!- reaverb has joined ##crawl-dev 13:03:11 -!- simmarine has joined ##crawl-dev 13:03:50 -!- LexAckson has quit [Ping timeout: 240 seconds] 13:04:52 -!- caleba has quit [Quit: caleba] 13:08:36 -!- HellTiger_NB has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:10:44 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140512030202]] 13:10:46 !send ontoclasm sunshine and rainbows 13:10:47 Sending sunshine and rainbows to ontoclasm. 13:12:05 -!- reaverb has quit [Quit: Leaving.] 13:12:33 -!- reaverb has joined ##crawl-dev 13:18:22 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:24:04 -!- rast has quit [Read error: Connection reset by peer] 13:24:23 -!- rast has joined ##crawl-dev 13:28:16 -!- ldf has joined ##crawl-dev 13:29:30 Hmm, changing those scroll depth mods to <4 has had a pretty noticable effect. Just electrobranded by falchoin early and read-ID'd a scroll of silence on D:8. 13:29:30 reaverb: You have 1 message. Use !messages to read it. 13:29:30 -!- Wah has quit [Ping timeout: 276 seconds] 13:29:30 It isn't bad. Just more of an effect than I throught it would have. 13:29:34 !source clustering_illusion 13:29:36 Couldn't find clustering_illusion in the Crawl source tree 13:29:45 whew 13:29:48 <|amethyst> silence wasn't affected, was it? 13:29:51 clearly accurate, then 13:30:22 <|amethyst> I'd be more concerned about early Torment and Holy Word 13:30:22 |amethyst: Hmm, actually I think you're correct. Oops. 13:31:00 <|amethyst> (I think brand weapon was only restricted in depth because it used to do LOS damage) 13:31:19 Yeah, it's brand weapon, Troment, and Holy Word. 13:31:51 -!- beef42 has quit [Client Quit] 13:32:18 -!- Lightli has quit [Ping timeout: 240 seconds] 13:36:39 -!- Raster_ has quit [Quit: Leaving] 13:37:55 -!- dpeg has quit [Quit: Lost terminal] 13:37:56 -!- dpeg_ has joined ##crawl-dev 13:38:23 -!- rast has quit [Read error: Connection reset by peer] 13:38:54 -!- rast has joined ##crawl-dev 13:40:04 -!- palacebeast has quit [Quit: Page closed] 13:40:38 sorry for flaky connection :( 13:40:43 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 13:40:53 dpeg_: oh that's nothing 13:41:25 dpeg_: Yes, it's no problem. 13:42:11 I've disconnected over 30 times over the course of a day a couple of times. 13:42:15 now that's bad 13:44:20 * Grunt zaps a wand. dpeg_'s connection seems more stable. 13:44:44 dpeg_: you can probably put the portable altar of Gozag trailing your nickname away :) 13:45:18 -!- ActinalWhomp has joined ##crawl-dev 13:45:37 door at the front, altar at the back! 13:46:42 I don't see a door right now! :) 13:46:54 I know! But we do :) 13:47:01 You open the door. A black draconian annihilator, a vault warden, a deep elf blademaster, and Jorgrun come into view. 13:47:02 (also that's normally Sigmund out front for you!) 13:47:15 oh wait, those are qs 13:47:16 wheals: qpeg??? 13:47:23 s/ annihilator// 13:47:24 s/black.*tor/Tiamat/ 13:47:54 ontoclasm: oh yeah while you're here 13:48:20 You climb downwards. An elephant slug, a hell hog, a deep elf master archer, a queen ant, a basilisk, and a demonic crawler come into view. The demonic crawler gives a hideous shriek! 13:48:41 could you add the branded-swords-have-bluey-blades graphics 13:49:08 also known as https://dl.dropboxusercontent.com/u/63152810/n/crawl/shinyswords.png 13:49:09 yay for w slugs! 13:49:14 -!- Nethris has quit [Quit: Leaving.] 13:49:17 @ for snails 13:52:09 -!- Piginabag has quit [Quit: Page closed] 13:55:07 -!- PleasingFungus has joined ##crawl-dev 13:57:56 -!- Undo has quit [] 14:02:22 -!- tabstorm has joined ##crawl-dev 14:03:26 -!- bones__ has joined ##crawl-dev 14:05:05 -!- bones___ has quit [Ping timeout: 264 seconds] 14:11:50 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 14:12:30 -!- blabber has quit [Quit: leaving] 14:12:43 -!- ProzacElf has joined ##crawl-dev 14:13:53 -!- notcluie is now known as notclvie 14:14:08 -!- notclvie is now known as notcluie 14:18:54 -!- anidude has quit [Quit: No Ping reply in 180 seconds.] 14:19:33 -!- ActinalWhomp has joined ##crawl-dev 14:21:42 acwest (L20 HOWr) (Abyss:3) 14:22:12 Err, what does Sizzell's message mean? 14:22:40 It's Sizzell desperate call for some love. 14:23:14 reaverb: That's a crash without an error message. 14:23:22 Grunt: Hmm. 14:23:24 (It is that item detection segfault, specifically.) 14:23:31 !crash acwest 14:23:32 18. acwest, XL20 HOWr, T:57237 (milestone): http://dobrazupa.org/morgue/acwest/crash-acwest-20140523-192139.txt 14:25:29 -!- ProzacElf has quit [Ping timeout: 276 seconds] 14:31:36 I suppose I should at least do a workaround for this... 14:36:15 Grunt: Do we know what's causing it? 14:36:29 I have a few theories. 14:39:16 03Grunt02 07* 0.15-a0-990-ga0261e1: Paper over a crash (#8587). 10(2 minutes ago, 1 file, 8+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0261e132ed5 14:39:57 Unable to find exit from ziggurat_pillar_centre_j - should i log a bug on this? 14:39:58 Err, why are there two ! there 14:40:02 Don't they cancel? 14:40:08 ldf: Yes please. 14:40:45 reaverb: !! is a long-standing "convert this to bool" shorthand. 14:40:54 Grunt: Ah/ 14:41:14 -!- rossi has quit [Quit: WeeChat 0.4.3] 14:42:14 -!- iFurril has quit [Ping timeout: 240 seconds] 14:43:59 Hm, any websites for making graphs? 14:44:25 03wheals02 07* 0.15-a0-991-gb5a4d5e: Make no device heal a normal 3-level mutation. 10(4 hours ago, 6 files, 19+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5a4d5e7b2f3 14:47:21 Heh, TAG_MINOR_NO_DEVICE_HEAL now only checks only for things unlrelated to MUT_NO_DEVICE_HEAL 14:48:58 Wait a minute, is it just me or does that commit look like it make it impossible to heal with devices unless you have MUT_NO_DEVICE_HEAL? 14:49:07 Yeah, I keep re-reading it, but I think it's inverted. 14:49:21 Should be (1 - mut_factor), surely. 14:49:25 wheals: ^ 14:49:31 Error message when entering level by ldf 14:49:46 oops, math 14:49:52 -!- zxc232 has quit [Quit: Leaving.] 14:50:14 wheals: Also, is there any chance that float should be a double? It's what's normally used. 14:50:31 oh, for some reason i thought floats were, i'll change that 14:50:33 -!- Tenda has quit [Quit: Nettalk6 - www.ntalk.de] 14:50:42 wheals: It seems like you've worked on this mutation me than me now :D 14:50:56 still less than basil 14:50:57 (Also I normally encase any changes to saves in a minor tag) 14:51:17 wheals: Oh, you're probably right. 14:52:05 -!- ProzacElf has joined ##crawl-dev 14:53:20 wheals: float :( 14:53:41 Grunt: Are you sad the float is going away or that it exists? 14:53:48 The latter. 14:53:50 maybe this has something to do with coming more from c 14:54:39 On the subject of mutations, I was thinking of making Berserkitis trigger on being knocked to low hp rather than hitting something in melee. 14:54:55 or both, like doomrl 14:55:10 floating-point math is traditionally inconsistent across processors, which is unfortunate when you want reliable, predictable results. 14:55:32 -!- Redz has quit [Read error: Connection reset by peer] 14:55:38 no idea if that's still an issue these days. 14:56:51 Last I heard there's some kind of tradeoff for consistency in exchange for a speed reduction. 14:58:57 in my defense float is used a lot 14:59:02 seems like mostly older code though 14:59:16 crawl idiomatically tends to use ints as much as possible - so the more traditional approach would probably be something like "int mut_factor = you.mutation[MUT_NO_DEVICE_HEAL]; inc_hp((...) * (3 - mut_factor) / 3;" 14:59:21 there is no defense for your crimes! 14:59:25 !banish wheals 14:59:25 PleasingFungus casts a spell. wheals is devoured by a tear in reality! 14:59:33 I might just be used to working on projects where float is a general Bad Idea™. 14:59:52 i mean on most platforms is there even a difference between them? 15:00:10 03Grunt02 07* 0.15-a0-992-gcc16dbc: When flagging Gozag-detected gold, assert that there's an item there. 10(17 minutes ago, 2 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cc16dbc68598 15:00:10 03Grunt02 07* 0.15-a0-993-gdf56bc9: Really fix Gozag gold detection (#8584). 10(17 minutes ago, 3 files, 23+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df56bc9af60c 15:00:10 03Grunt02 07* 0.15-a0-994-gca111f6: De-float some code. 10(78 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ca111f6cd7ee 15:00:11 PleasingFungus: but the code duplication cost 15:00:30 oh that works 15:00:32 o 15:00:44 ya 15:01:39 not honestly sure that level 2 of no device heal is meaningfully different from level 3, but w/e. level 1 is in about the place I wanted it to be, and that's going to come up much more often 15:02:19 wheals: So did you make it lvl 3 for consistancy with most mutations, or because it was too strong. 15:02:21 ? 15:02:55 both really, also since i got it too quickly from a wretched star ;) 15:03:48 !send grunt_abyss_rune_wretched_hive wheals 15:03:49 Sending wheals to grunt_abyss_rune_wretched_hive. 15:04:12 also because 2 isn't a root of 27 15:05:11 tbh I'd be happy making more muts 2-level - shoutitis would be another good candidate, maybe 15:06:46 Oh, I was going to rework shoutitis at some point. 15:07:00 ...have it trigger on seeing an enemy instead of randomly. 15:07:33 An ogre comes into view. You shout "WASSUP BRO!" 15:07:51 (bonus points for combining it with that demonspawn taunt patch) 15:08:33 those both sound good 15:08:37 Something else that I've being thinking about for a while: What would people waying to removing the Hall of Blades. 15:08:39 hm 15:08:43 ontoclasm: shinyswords.png when :V 15:08:48 reaverb: replace tukima's lab with hall of blades 15:08:50 Any maybe turning the vault to a Depths vault or something. 15:09:25 PleasingFungus: Yes, also an option. 15:09:40 -!- surprisetrex has quit [Remote host closed the connection] 15:10:26 -!- Yermak has quit [Quit: Page closed] 15:10:45 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12473 Is this a terrible, terrible idea? 15:11:54 Bloax: Sounds like a decent idea to me, it's just a little odd how frontended Chei is. 15:12:11 !learn s pleasingfungus ghost reform, orb ghosts, unique dialogue, no-backtracking god, more hell entry vaults?, remove fun 15:12:12 pleasingfungus[1/1]: ghost reform, orb ghosts, unique dialogue, no-backtracking god, more hell entry vaults?, remove fun 15:12:18 -!- raskol has quit [Ping timeout: 265 seconds] 15:12:22 well you take it easy 15:12:30 I guess it's fine since Gozag ability spam exists and nobody has said it's to problematic. 15:12:52 (although now that i think about it you'd also have to adjust the slowdown) 15:13:11 Bloax: Why? 15:13:18 (unless it's already based of the stat bonuses) 15:13:22 -!- Redz has joined ##crawl-dev 15:13:34 reaverb: Because I'm only changing the stat bonus intervals there. 15:13:51 Bloax: That doesn't answer my question :D 15:14:46 gozag ability spam is indeed problematic and a solution for it was suggested yesterday 15:15:22 -!- wheals has quit [Quit: Leaving] 15:15:32 if you want the slowdown to be directly proportionate to the slowdown, and you want to change the stat bonus curve, you also need to change the slowdown curve to match. 15:15:39 and chei does not need to give you +5 stats on conversion 15:16:23 MarvinPA: Well unlike with every god ever you can't run away from things the moment you join him. 15:16:35 MarvinPA: Could you elborate on that? Do you think it would not help the fundemental issue of slowing down on joinging? 15:16:52 acwest (L20 HOWr) (Abyss:3) 15:17:04 and not being able to run away is a rather drastic thing as we all know from the thousands of arguments it has spawned 15:17:16 I'll rebuild cszo to get the crash paper over commit in. 15:17:52 zin and tso both provide immediate disadvantages with no immediate benefits, to name two. 15:18:05 you can run away from things fine when you're slightly slow, this isn't some fundamental issue at low piety that needs a dramatic fix 15:18:17 PleasingFungus: In what form? 15:18:45 -!- Arkaniad|Laptop has quit [Read error: Connection reset by peer] 15:18:57 acwest (L20 HOWr) (Abyss:3) 15:19:21 tso forbids sneak-attacking enemies and using poison or necromancy, all of which can be very useful - poison especially in the early-game, necromancy especially later. 15:19:45 in exchange, he provides... nothing, for a while. 15:19:57 MarvinPA: moving at ~1.25 turns a step isn't exactly slightly slow 15:19:58 zin might actually give you recite immediately? I don't recall 15:20:21 ??zin 15:20:22 zin[1/1]: Zin gives mutation resistance (growing to immunity at max piety), {recite} (enchantment-type effects on enemies), {vitalisation} (protection from debuffs), {imprison} (tomb other), {sanctuary} (creates a temporary attack-free zone), and passive lifesaving. At ****** you can get all your mutations cured (only once). Dislikes transmutations. 15:20:55 acwest (L20 HOWr) (Abyss:3) 15:21:04 PleasingFungus: Only chei and lugonu give immediate abilities IIRC 15:21:12 I should rebuild cszo so acwest can continue <_< 15:21:16 And lugonu just gives you bonus piety 15:21:19 oh 15:21:20 Grunt: Doing it now. 15:21:21 someone's already on it 15:21:38 reaverb: you forgot gozag :P 15:21:42 only chei and ely have 0* abilities yes 15:21:48 PleasingFungus: Oh yes. 15:21:55 MarvinPA: do passive abilities count? 15:21:55 Hmm, Ely too, this is a long list now. 15:22:03 0* active abilities 15:22:07 * Grunt nods. 15:22:22 well chei's ability isn't exactly usable last i checked 15:22:59 although ~3 invocations takes minimal experience 15:24:00 just quaff the !xp you were saving, obviously 15:24:35 About 20 steps at 15 piety and whatever you were running from at the edge of LOS is at your toes. 15:25:20 (and thus inescapable unless you have a weak monster to hide behind in a corridor) 15:25:33 that's why you take the stairs at 19 steps 15:25:39 or play spriggan of chei 15:25:47 Unstable branch on crawl.s-z.org updated to: 0.15-a0-994-gca111f6 (34) 15:25:50 !hs * sp chei 15:25:52 236. notcluie the Archmage (L27 SpEE of Cheibriados), escaped with the Orb and 14 runes on 2014-01-24 08:47:31, with 8623103 points after 183595 turns and 20:54:27. 15:25:59 -!- Bcadren has quit [Ping timeout: 252 seconds] 15:26:00 of course. of course it was notcluie 15:27:12 Either way, it's the harshest penalty for joining a god. 15:27:42 -!- Bcadren has joined ##crawl-dev 15:28:01 and unlike the disability to use poison, it is always there 15:28:32 -!- Kalir has quit [Ping timeout: 276 seconds] 15:29:45 03Grunt02 07* 0.15-a0-995-gc8af7eb: Trigger shoutitis on seeing enemies, not randomly (dck). 10(2 minutes ago, 6 files, 35+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c8af7ebfa2ed 15:30:20 Grunt: nice one 15:31:07 * Grunt shouts at dpeg, "Quit, thou tasty snack!" 15:33:15 I wonder what I did with that demonspawn shout patch <_< 15:33:58 * dpeg_ has to learn these new-fangled emoticons. 15:34:07 !send dpeg >_> 15:34:08 Sending >_> to dpeg. 15:34:18 -!- xcapt has quit [Ping timeout: 240 seconds] 15:34:27 Found two stone staircases leading downwards and an opulent altar of Gozag. 15:35:32 * dpeg_ collects $$$ in the name of the Lord. 15:35:41 !send Zin dpeg 15:35:41 Sending dpeg to Zin. 15:37:08 What exactly happens if you accidently reload your broswer while rebuilding? 15:37:18 Hm, you could collect $$$ under Gozag and then give it all to Zin. 15:38:18 -!- HDA has quit [Ping timeout: 240 seconds] 15:39:13 -!- rast- has joined ##crawl-dev 15:41:29 -!- robotcentaur has quit [Quit: Page closed] 15:42:19 -!- rast has quit [Ping timeout: 240 seconds] 15:42:19 -!- rast- is now known as rast 15:43:19 because of your ?oID changes, players are flocking back to unnethack! https://crawl.develz.org/tavern/viewtopic.php?p=170808#p170808 15:44:28 I'm sad that I couldn't see the look on Patashu's face :-D 15:44:53 dpeg: synergy!!!!!!! 15:45:05 Except for the Gozag wrath. 15:45:23 -!- bones___ has joined ##crawl-dev 15:45:28 bhaak: I do think unidentified monsters are cute. 15:45:49 bhaak: I wish Crawl had something like Sporkhack's Shambling Horrors 15:46:17 I could probably try to implement that myself but I'm too busy getting rid of things like the ID minigame. 15:47:27 I'm not sure they are needed. crawl already has so many different monsters, do you really need a monster with random attacks? 15:47:42 although that could be a gimmick for random gods 15:47:57 Well we already have Panlords. 15:48:03 and klowns 15:48:19 -!- bones__ has quit [Ping timeout: 240 seconds] 15:48:37 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:48:56 reaverb: totally removing the ID minigame? or rewriting/enhancing? 15:49:14 bhaak: you can keep them! 15:49:43 Unstable branch on crawl.s-z.org updated to: 0.15-a0-995-gc8af7eb (34) 15:49:47 johnstein: I mentioned "like the ID minigame" to continue the ID minigame joke. ID should be looked at eventually but right now I'm working on chunkless. 15:50:01 hah ok 15:50:17 reaverb: I am trying to gauge the scope of the Id minigame (but you know that, of course). 15:50:25 Well KoboldLord just said that Unnethack had a more interesting ID mini-game. Not that having a mini-game is bad or good. 15:50:46 I'm interested on seeing what an alternative to the ID minigame could be 15:51:08 Indeed, his comment on disintegration breath suggests he might prefer no ID mini-game 15:51:09 reaverb: oh, we'll steal from anyone, don't worry :) Even from *Hack! 15:51:14 if the ID minigame is boring, you don't need one. 15:51:59 -!- bonghitz has quit [Quit: Leaving...] 15:52:13 bhaak: Probably. But change is hard. ID isn't so much "we think this is good" as "there are worse problems to fix" 15:52:18 if the minigame in nethack and forks is really interesting is a bit a matter of taste but if crawl has already thrown out most of that then it's really no question that you should go the whole nine yards and remove it completely 15:52:46 of course, large code base => always more urgent things to fix :) 15:53:27 and there are a couple ideas for making our mini-game more interesting. 15:53:56 reaverb: no reason to be impatient. As far as fossil roguelikes go, we're making sweeping changes right now! 15:54:03 Nethack couldn't even dream of this. 15:54:13 Hmm, I suppose so. 15:54:28 "fossil roguelikes" is a good term. 15:55:21 Yes, the new ones are slicker, leaner and have much clearer designs. On the other hand, lots of players are gravitating to the big ones -- there is definitely demand for roguelikes which fill more than a cup of coffee. 15:56:30 but a barrel of coffee is too much, even for the most caffeine addicted programmer 15:56:31 RogueLike-Classic 16:00:55 Would anybody mind me removing Xom being amused by players getting Starved in Labs. 16:01:10 reaverb: I wouldn't. 16:01:11 It seems scummable by just dropping food. 16:01:37 Xom could need a dev (or patcher) who's really in love with him. The basic premise is alright, but so much could be improved. 16:02:24 fyi: in docs/changelog.txt, line 27 should say “slow metabolism” 16:02:37 For what halflings used to have. 16:02:51 Didn't we use to have someone like that? Who did the if (you.god = GOD_XOM) thing? 16:02:56 CKyle: I'll look at it. 16:04:07 -!- Euph0ria has quit [Quit: ...I'll be back.] 16:04:30 Ckyle: Ok, I"ll push a fix in a couple minutes 16:05:14 reaverb: thanks 16:05:32 CKyle: sure 16:08:34 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:09:06 -!- alefury has joined ##crawl-dev 16:13:39 -!- eb_ has joined ##crawl-dev 16:17:18 -!- robertk has quit [Ping timeout: 240 seconds] 16:18:03 -!- Euph0ria has quit [Ping timeout: 252 seconds] 16:19:13 -!- palacebeast has quit [Quit: Page closed] 16:21:12 -!- Jazzimus has quit [Client Quit] 16:22:05 -!- nooodl has joined ##crawl-dev 16:23:23 -!- wheals has joined ##crawl-dev 16:24:20 Grunt: is there a reason the yell at incoming monsters code has to go in delay.cc and view.cc? 16:27:29 hmm, the trove code should probably use is_useless_item() 16:28:37 -!- ProzacElf has quit [Ping timeout: 258 seconds] 16:28:58 -!- jeanjacques has joined ##crawl-dev 16:34:46 wheals: because other code that checks for that goes in both places? :( 16:34:50 (fr deduplicate that) 16:35:32 -!- Lasty1 has joined ##crawl-dev 16:35:38 You feel a wrenching sensation. Grunt draws the code out of itself! 16:36:00 Lasty1: Out of curiostiy, why are you sometimes Lasty and somethins Lasty1? 16:36:20 ??rakshasa[Boris 16:36:21 I don't have a page labeled rakshasa[Boris in my learndb. 16:36:25 ?/fire me 16:36:25 Matching entries (1): phantom_mirror[3]: You kill the rakshasa! Boris says, "You can't fire me, I quit!" Boris shimmers and vanishes! 16:36:29 probably disconnects 16:36:29 gammafunk: You have 1 message. Use !messages to read it. 16:36:37 no Sequell, I refuse! 16:36:47 !read_gammafunk's_messages 16:36:59 hm, really expected that to work 16:37:14 !tell PleasingFungus You can't control my eyes 16:37:14 gammafunk: OK, I'll let pleasingfungus know. 16:37:19 gammafunk: seems to me that people like unmovable corpses or don't care :) 16:37:43 dpeg_: oh, I haven't seen any crd responses 16:37:50 indeed! 16:38:15 that entry is cheating, unless someone actually got in 0.14 i guess 16:38:18 well I'd like to hear a couplemore dev team opinions; have you heard any besides you and myself? 16:38:20 i assume it's wizmode 16:38:32 but then how will crawl include clever & innovative tactics, like picking up and wielding cockatrice corpses? 16:38:32 PleasingFungus: You have 1 message. Use !messages to read it. 16:38:38 oh, a message! oh boy 16:38:44 go on, read it 16:38:48 I did 16:38:50 but in secret 16:38:52 !!!!! 16:38:57 lame! 16:39:03 it turns out I'm getting a pony AND a unicorn. 16:39:18 immovable corpses sounds like it would make corpse rot even more awkward to use but i guess i've never really tried 16:39:23 punicorn 16:39:30 -!- Amnesiac has quit [Read error: Connection reset by peer] 16:39:30 I think it was PleasingFungus now ex-gf telling him she broke up cause PF spends all his time with this lousy game. 16:39:34 nooo :( 16:39:41 it's true :( :( :( 16:40:10 PleasingFungus: she wasn't good enough! 16:40:28 wheals: hm, did people actually carry corpses for/against that? 16:40:37 I know I didn't 16:40:49 i'm not actually sure but ??corpse slap suggests so 16:41:03 for all i know it's a joke though 16:41:04 did anyone ever actually use that tactic 16:41:06 wheals: well, I thought about that; the only way that'd be very practical is with smaller corpses 16:41:07 yeah 16:41:19 but I suppose it would work 16:41:31 My point is that if the tactic *was* actually used, then that's reason *for* immoble corpses! 16:41:47 -!- anidude has quit [Read error: Connection reset by peer] 16:41:49 I thought the reason for immobile corpses was to discourage carrying them between levels? 16:41:49 -!- Ragdoll has quit [Quit: Houdoe] 16:41:57 yeah, you could argue that if corpse rot is only good when you do that, then corpse rot is just a bad spell 16:42:06 but I don't think corpse rot is only useful if you can move corpses 16:42:16 it can be made level 1 or something. 16:42:21 or a kiku invocation. 16:42:22 PleasingFungus: of course, but any other tedious necromantic activity adds to that 16:42:23 ??corpse_rot 16:42:24 corpse rot[1/2]: Level 2 necromancy in {book of Death}. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns. See {corpse slap}. 16:42:30 yeah it's already only L2 16:42:35 reaverb: exactly 16:42:42 so if it becomes more situational, I think that's ok 16:43:44 mm. I guess I don't feel strongly about it one way or another 16:43:59 are there any records of a player actually exploting these things in the weightless branch? 16:44:10 gammafunk: I never know for how long one has to wait until "no c-r-d replies" is allowed to mean "all is well, keep on trucking". 16:44:19 reaverb: I doubt it, but it would have been exploitable in current crawl 16:44:29 level 1 corpse rot would definitely not be necessary/appropriate 16:44:34 truthfully my only Ne win was kind of a weird one 16:44:51 MarvinPA: do you see anything wrong with immobile corpses? 16:45:05 -!- Lightli has joined ##crawl-dev 16:45:07 (and skeletons) 16:45:13 MarvinPA: We could just make it lvl 1.5 or something : ) 16:45:20 if necessary. 16:45:32 the thing is the effect is still huge 16:45:40 level 1 + coinflip() 16:45:52 Grunt: I have to say that Qazlal is quite a powerhouse! Only playtesting now that I have a better grasp on Gozag (and a bunch of suggestions). 16:45:56 level 2 necromancy/hexes, clearly 16:46:07 gammafunk: level 1 + !coinflip() 16:46:12 haha 16:46:13 wait I guess that'd be more like level 2.5 16:46:15 idk 16:46:16 gammafunk: nothing particular comes to mind 16:46:48 Either way, if there aren't any records of explotiation, I don't think this should be holding up weightless. 16:46:51 If immobile corpses are a separate commit (as no doubt it'll be), then reverting shouldn't be hard, right? 16:47:13 I see a lot of people saying that Qazlal is overpowered, but I think they might be underestimating the impact of the GONG conduct. idk 16:47:25 reaverb: sure, it's not so much in terms of holding things up though. I really just want to make sure we're doing something that's correct 16:47:30 we're not on a timetable 16:47:43 <|amethyst> ??0.15 16:47:43 I don't have a page labeled 0.15 in my learndb. 16:47:45 anyway immobile corpses sounds fine 16:47:54 <|amethyst> !learn add 0.15 August 2014 16:47:55 0.15[1/1]: August 2014 16:47:59 oh you 16:48:00 <|amethyst> There, now we are :) 16:48:11 maybe we can make the mino jerky vault a food vault again if we do!!!! 16:48:20 gammafunk: I think it's more that people are excited to play weightless! 16:48:21 |amethyst: Is that semi-serious or too soon? 16:48:33 reaverb: no, he has a plan. 16:48:50 <|amethyst> The main idea is to get the second tournament of the year back to summer 16:48:58 <|amethyst> while people are still on break from uni 16:49:31 Bbbut what about the Crawl-playing proletarian masses!?! 16:49:33 gammafunk: I think the possibility that weightless is wrong is low enough the costs of maybe reverting it later outweigh the costs of not pushing it now, but it's fine if you want to hanlde corpse movement first :D 16:49:39 I think |amethyst just wants to get start scumming records again, and can only do so in summer tbh 16:49:50 <|amethyst> heh 16:50:16 i work during the summer just as little as during other times of the year ;) 16:50:22 <|amethyst> no, I don't think there's much of a chance of me getting tournament most HS during the summer, either 16:50:42 reaverb: yeah, I'm in the camp of wanting the idea to be sound/technically correct first for the stuff I work on 16:52:03 gammafunk: this is a bit like the large rock experiment. Best to try and see (this goes either way: try with carryable corpses and see players exploit, hence disallow; or the other way around). It's just about what we expect to be more likely. Myself, I think that place-bound corpses are a good idea. 16:52:35 -!- Lasty1 has quit [Quit: Leaving.] 16:53:20 I see nothing wrong with soliciting feedback first though; you didn't just spend a commit deleting code that took you several hours to make :) 16:53:49 I went through this with an even larger feature (jump-attack); could have saved myself many hours be getting more feedback first and coding afterwords 16:54:33 gammafunk: oh, sure 16:54:46 gammafunk: you mean design feedback, right? 16:54:52 yeah, mostly 16:55:27 Well, that was my point above: when people don't respond on c-r-d, the best thing probably is to ask them individually -- then they cannot evade. 16:55:45 yes, that's generally what I do as well 16:56:00 just have to wait for a certain geometric phenomenon to show up... 16:56:14 a solar eclipse? 16:56:31 The Black Sun 16:57:13 !seen elliptic 16:57:13 I last saw elliptic at Fri May 23 01:58:36 2014 UTC (19h 58m 37s ago) quitting, saying '*.net *.split'. 16:57:31 -!- Keanan has quit [Quit: Leaving.] 16:57:33 gammafunk: oh, I have sent personal emails in the past. 16:57:53 -!- Bcadren has quit [Ping timeout: 264 seconds] 16:58:31 -!- Kenran has quit [Quit: Quitting] 16:58:41 well, I truthfully don't have to wait for elliptic; even if he did trivialize like two of my commits with a "casual glance" at my code one time... 16:59:08 Heh: 16:59:09 // TODO: compensate for the removal of +AC/+EV 16:59:10 I'll do the immobile corpse thing since I've heard from a bunch of people; that's at least technically easy to do 16:59:14 in the art code 16:59:14 always good to talk things through with elliptic, there is no question about that 16:59:41 reaverb: +Diesel property 16:59:44 +ac and +ev weren't removed all that long ago, to be fair 16:59:44 ??diesel 16:59:45 diesel[1/4]: Invented by mikee_, the fuel to power the generation of tomorrow. 16:59:50 ??diesel[2 16:59:50 diesel[2/4]: All races have had a diesel game! 16:59:54 ??diesel[3 16:59:55 diesel[3/4]: 128/45/61 16:59:58 heh 17:00:01 ??diesel[4 17:00:01 diesel[4/4]: diesel means you are like a vehicle that runs on diesel fuel 17:00:23 -!- Lasty1 has joined ##crawl-dev 17:00:24 -!- Bcadren has joined ##crawl-dev 17:00:24 wheals: Well I got confused for a while around 6 months ago about that and elliptic joked abut how long it had been since those were removed. 17:00:44 i read that as "ac and ev weren't removed all that long ago" 17:00:44 !send dpeg GONNNNG 17:00:45 Sending GONNNNG to dpeg. 17:01:04 -!- debo has quit [Ping timeout: 252 seconds] 17:01:04 !tell Grunt I'm furious that you did dck's homework for him!!! 17:01:05 gammafunk: OK, I'll let grunt know. 17:01:08 (I thought randarts could still get them, when suggesting the Cloak of the Flash generate as a randart) 17:01:15 which is false. 17:02:44 -!- Kellhus has quit [Quit: Page closed] 17:03:27 |amethyst: in terms of save compat for immobile corpses, do you think just deleting any corpses/skels is the best thing? 17:03:33 We could auto-drop, but that's a bit more code 17:03:42 and I'm not sure it's worth it 17:03:51 <|amethyst> in inventory you mean? 17:03:53 -!- ystael has quit [Ping timeout: 252 seconds] 17:03:53 yes 17:03:57 why bother? 17:04:20 <|amethyst> immobile means you can't pick them up and can't apport them? 17:04:23 we don't kick you out of forest when you load a game from them 17:04:24 yes 17:04:25 *then 17:04:39 <|amethyst> I don't see a problem with just leaving them in inventory 17:04:55 I *guess* 17:05:17 quick, pick up every corpse in the game before weightless gets merged 17:05:29 that one guy will find a no-decay corpse from a bad vault 17:05:36 and keep it in his inventory to taunt me 17:05:48 -!- Limulus has quit [Ping timeout: 240 seconds] 17:05:51 <|amethyst> fortunately, corpses rot :) 17:05:53 gammafunk: the most important part isn't done there!!! 17:05:53 <|amethyst> and skeletons rot 17:06:10 yes, but couldn't you make no-decay corpses/skels through vaults, at least at one point 17:06:26 or no-rot I should say 17:06:27 how come the ability to move corpses is getting removed? inventory issues? 17:06:28 Reaverb: I'm Lasty at work and Lasty1 at home. I can't seem to get my home account to default to Lasty_ without manual intervention 17:06:28 Lasty1: You have 1 message. Use !messages to read it. 17:06:32 and I'm lazy :p 17:06:36 ascend wielding it 17:06:37 <|amethyst> Lightli: as part of weightlessness 17:06:37 Lasty1: Hmm. 17:06:43 ok 17:06:50 Grunt: oh? I need to read the commit more carefully I guess 17:06:57 gammafunk: you still can, though, right? skeletons, at least 17:06:59 ah, you mean the demon taunts? 17:07:00 <|amethyst> Lightli: so that necromancers aren't encouraged to pick up all the corpses on a level before descending to the next 17:07:23 that one lair ending, that one weird slave castle area, the ogre campfire 17:07:26 PleasingFungus: what do you mean, make no-decay skeletons? 17:07:27 -!- CKyle has quit [Quit: CKyle] 17:07:28 yes 17:07:43 I think those don't decay until the player sees them 17:07:49 <|amethyst> you can still make no-decay corpses, chunks, skeletons, whatever 17:07:55 reaverb: ideally I'd be lasty in both places, but that doesn't seem to be automatable without logging out actively whenever I switch 17:07:58 * Grunt shouts at gammafunk, "Run whilst thou can!" 17:08:06 Lasty1: Hmm. 17:08:15 <|amethyst> vaults *should*, however, use delayed_decay so they lose no_decay when seen by the player 17:08:20 Grunt: the idea is that he had to write actual code, Grunt 17:08:34 gammafunk: he gets to write the demon taunt part! 17:08:44 <|amethyst> err, s/no_/never_/ 17:08:45 * wheals moans at Grunt, "I shall feast on thy spirit!" 17:08:47 -!- CSDCScripter has quit [Remote host closed the connection] 17:08:59 wait what does this 42d1 mean 17:09:04 naga sharpshooter (15N) | Spd: 10 (move: 140%) | HD: 9 | HP: 60-87 | AC/EV: 6/10 | Dam: 17, 503(constrict) | 10weapons, 10items, 10doors, master archer, spellcaster, see invisible | Res: 06magic(72), 03poison | Chunks: 09poison | XP: 831 | Sp: portal projectile (42d1) | Sz: Large | Int: normal. 17:09:04 %??Naga sharpshooter 17:09:06 it means Grunt is lazy 17:09:10 and hasn't updated monster 17:09:13 -!- nooodl_ has joined ##crawl-dev 17:09:27 I'm going to stipulate a no-Grunt clause the next time 17:09:58 <|amethyst> the only never_decay corpses that don't use dgn.delayed_decay are in the tutorial 17:10:04 -!- clouded_ has joined ##crawl-dev 17:10:49 secret tutorial tech 17:11:01 03reaverb02 07* 0.15-a0-996-g8b09ff9: Remove Xom being amused by hunger in Labs 10(9 days ago, 1 file, 0+ 64-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8b09ff90c4bb 17:11:01 03reaverb02 07* 0.15-a0-997-g71e8f68: Fix a changelog typo (CKyle) 10(67 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=71e8f683567e 17:11:35 -!- CKyle has joined ##crawl-dev 17:12:07 -!- CKyle has quit [Client Quit] 17:12:07 -!- MaxFrost has quit [Remote host closed the connection] 17:12:18 -!- robertk has quit [Ping timeout: 240 seconds] 17:12:25 -!- Akitten_Homura has joined ##crawl-dev 17:12:25 -!- raskol` has quit [Changing host] 17:12:25 -!- Davens has quit [Ping timeout: 265 seconds] 17:12:26 wow that is a lot of code 17:12:30 <|amethyst> hm 17:12:34 -!- raskol has quit [Read error: Connection reset by peer] 17:12:39 -!- nooodl has quit [Ping timeout: 265 seconds] 17:12:39 -!- demiskeleton has quit [Ping timeout: 265 seconds] 17:12:39 -!- UncertainKitten has quit [Ping timeout: 265 seconds] 17:12:39 -!- st_ has quit [Ping timeout: 265 seconds] 17:12:41 wheals: For the Lab Xom thing? 17:12:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 17:12:53 64- 17:13:06 <|amethyst> I don't know if portal projectile, glaciate, and cloud cone really should be using BEAM_NUKE in the tracer 17:13:08 -!- Tuxedo[Qyou] has quit [Ping timeout: 265 seconds] 17:13:22 -!- Morg0th has quit [Quit: leaving] 17:13:27 Hmm, did not know we had a BEAM_NUKE 17:13:39 -!- Akitten_Homura is now known as UncertainKitten 17:13:44 <|amethyst> it's like disintegration without the MR check 17:13:51 -!- LNCP has quit [Read error: Connection reset by peer] 17:14:12 eye of devastation (08G) | Spd: 7 | HD: 10 | HP: 39-73 | AC/EV: 12/1 | see invisible, lev, !sil | Res: 13magic(immune), asphyx, 12drown | XP: 436 | Sp: b.energy (3d20) | Sz: Medium | Int: plant. 17:14:12 <|amethyst> %??eye of devastation 17:14:24 <|amethyst> "b.energy" there is BEAM_NUKE 17:14:41 eye of ruin my slime:6 loot! 17:15:57 cacodemon (082) | Spd: 10 | HD: 13 | HP: 80-116 | AC/EV: 11/10 | Dam: 22, 22 | 05demonic, 10doors, see invisible, lev, regen, !sil | Res: 06magic(156), 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 1627 | Sp: b.energy (3d20), slow, confuse, malmutate, dig | Sz: Large | Int: high. 17:15:57 %??cacodemon 17:16:03 hrm 17:16:09 03MarvinPA02 07* 0.15-a0-998-g87a9f2d: Don't consider wands of healing useless with no device heal 10(5 minutes ago, 1 file, 0+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=87a9f2d50529 17:16:13 not sure why eye of devastation doesn't just have normal bold of energy 17:16:22 s/bold/bolt/ 17:16:38 The eye of devastation gazes at you. You see a familiar object... 17:16:47 -!- caleba has quit [Quit: caleba] 17:17:15 -!- Insomniak has quit [Remote host closed the connection] 17:17:17 <|amethyst> what do you mean 'normal bolt of energy'? 17:17:28 -!- CSDCScripter has quit [Read error: Connection reset by peer] 17:17:34 well sharpshooters didn't exactly seem to be weaker than greater nagas 17:17:38 does the cacodemon one do the same thing? 17:17:43 <|amethyst> yes 17:18:13 ah; I guess I'm not sure why either would need disint without the mr check; it should just do damage and not break walls 17:18:24 -!- clouded_ is now known as st_ 17:18:24 cacos even have dig the spell 17:18:30 great orb of eyes (09G) | Spd: 10 | HD: 12 | HP: 50-83 | AC/EV: 10/3 | Dam: 20 | see invisible, lev, !sil | Res: 13magic(immune), 03poison | XP: 1027 | Sp: paralyse, disintegrate (d44), slow, confuse, 04esc:teleport other | Sz: Large | Int: high. 17:18:30 %??great orb of eyes 17:18:39 huh 17:18:46 why do these things exist 17:18:51 good question 17:19:09 -!- Kalir has quit [Changing host] 17:19:12 to make notcluie mad when he gets paraslowconfused by them next to trj 17:19:14 obv 17:19:37 <|amethyst> To give you a reason to want MR in Slime? 17:19:59 as if it wasn't enough of an item check already 17:20:00 to make you instadie in 4.1 17:20:15 it's either you have rAcid or bust 17:20:20 yeah, MR is frequently useful there if you don't have clarity 17:20:35 you don't really even need rcorr there now 17:20:36 though it helps 17:20:45 PleasingFungus: it's perhaps different with new corrosion 17:20:48 Unstable branch on crawl.lantea.net updated to: 0.15-a0-995-gc8af7eb (34) 17:22:02 oh, and eyes of devastation are slow, never realised 17:22:37 -!- Keanan has joined ##crawl-dev 17:23:15 -!- wheals has quit [Quit: Page closed] 17:24:15 -!- CSDCScripter has quit [Read error: Connection reset by peer] 17:25:48 gammafunk: for all i know acid damage is still a thing 17:25:53 -!- kramin has quit [Quit: Bye] 17:26:02 it is 17:26:39 gammafunk: did you end up getting rid of the "acid does more damage if you have uncovered slots" thing? 17:26:39 yeah, it is a thing; I meant that the -ac, -slaying stacking could change that dynamic 17:26:51 no, I certainly didn't 17:27:30 I can't remember if there was a consensus on that 17:27:50 I'll try to have my Tr do slime I guess 17:28:01 gammafunk: enjoy splatting 17:28:09 I did slime with my spen, but I only got corroded once 17:28:29 yeah, I guess there's still some justification for that mechanic 17:28:31 A Tr with good equip and high uc splat in slime? from what 17:28:39 I'm not going to speedrun here 17:28:52 do you have the amulet 17:29:01 I will when I go there, obviously 17:29:04 this is a playtest run 17:29:07 so I'll have what I need 17:29:40 ??corrosion 17:29:41 acid[1/3]: Acidic attacks and defenses come from many Js, yellow draconians, oklob plants and eldritch tentacles. In addition to damaging you, they reduce the +s of weapons (to-dam only) and armour. Items are immune if the relevant plus is +5 or better, or if the item is an artefact. +4 is good enough outside Slime. See also {resist corrosion}. 17:29:46 before, the 'more damage to uncovered slots' mechanic was so people weren't encouraged to take off aux armour to avoid it getting corroded; now, it's... well, the same, even though corrosion is different. 17:29:48 ??corrosion[2 17:29:49 acid[2/3]: If an item is not immune: having resist corrosion saves the item 9 times out of 10. Failing that, crystal plate armour saves 4 times out of 5. Failing that, the item's plus (from 0 to 4, positive or negative) will cause it to save 6%, 18%, 34%, 58%, or 98% of the time. 17:30:16 idk. maybe newcorrosion needs to have a higher probability? it certainly can wreck unprepared players - c.f. -50 ac guy 17:30:16 oh, MarvinPA planned to change those probabilities 17:30:29 true 17:30:34 !lg * min=ac 17:30:36 3266482. MegaKyle the Archer (L10 DgWn), slain by a wolf on D:10 on 2014-05-17 08:22:45, with 7707 points after 11312 turns and 0:39:56. 17:30:41 that guy is great 17:30:43 have you seen the tv 17:30:45 !lg * min=ac x=ac 17:30:47 3266483. [ac=-50] MegaKyle the Archer (L10 DgWn), slain by a wolf on D:10 on 2014-05-17 08:22:45, with 7707 points after 11312 turns and 0:39:56. 17:31:08 !lg * min=ac x=ac -2 17:31:11 gammafunk: suggestions welcome there, i have a branch for it but no numbers that i'm happy with yet 17:31:11 3266484/3266485. [ac=-49] MDvedh the Spear-Bearer (L8 MfBe of Trog), splashed by a jelly's acid on D:5 on 2014-05-21 08:55:16, with 1370 points after 5520 turns and 0:14:54. 17:31:35 !tv * min=ac -2 17:31:37 3266484/3266485. MDvedh, XL8 MfBe, T:5520 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 17:32:02 oops 17:32:09 good unquaffed haste 17:32:41 !lg * min=ac x=ac xl>15 17:32:42 76554. [ac=-8] elbog the Severer (L16 MiFi of Okawaru), demolished by a yellow draconian knight (a +0,+0 dire flail) on Abyss:1 on 2014-05-22 17:07:00, with 147914 points after 40784 turns and 2:37:02. 17:32:46 probably looking for something that makes it resist slightly more often at +0 but still allows even +9 or more stuff to get affected sometimes 17:33:32 -!- CSDCScripter has quit [Read error: Connection reset by peer] 17:33:56 MarvinPA: maybe it should have a lower chance if you already have stacks 17:36:35 I haven't seen much corrosion at all, and I think -6 only once. that might be because I'm still in the habit of playin' real cautious around acid, though 17:38:56 -!- rast has quit [Read error: Connection reset by peer] 17:39:24 -!- rast has joined ##crawl-dev 17:42:22 -!- CSDCScripter has quit [Read error: Connection reset by peer] 17:43:32 Yeah, my spen had cloak of pres and only got corroded once iirc 17:44:31 fwiw I decided to experiment a bit in last game and a jelly got me to -9 17:49:09 -!- CSDCScripter has quit [Read error: Connection reset by peer] 17:51:07 dang 17:53:32 did the screaming change make it more frequent with foes in range now that it’s restricted to that 17:53:35 or same frequency 17:53:55 -!- Infinite_Monkeys has quit [Ping timeout: 240 seconds] 17:54:39 DrKe: Read the commit logs :D 17:54:49 i just did 17:55:02 i assume it’s the same then 17:56:05 DrKe: I'm pretty sure it uses a completely differatn check now. 17:57:21 -!- CSDCScripter has quit [Read error: Connection reset by peer] 17:58:29 -!- Kalir has quit [Ping timeout: 264 seconds] 17:58:29 Would anybody mind if I changed the artifact code to reroll uninteresting randarts instead of just adding more stat properties? 17:59:08 reaverb: I wouldn't! 17:59:24 but elliptic would probably like a few words about artifacts becoming too powerful :^) 18:00:02 (because let's be honest who doesn't like cursed -5 ring mails of str-3} 18:02:24 <|amethyst> "interesting" doesn't mean good 18:02:48 <|amethyst> though that one would be both uninteresting and bad 18:04:01 Yes the bar for "interesting" is really low. 18:04:02 adding stat properties to randarts with a few non-stat properties seems fine, i don't see that rerolling for multiple non-stat properties would be better 18:04:29 MarvinPA: It only rolls for artifiacts that only have stat properties. 18:04:40 -!- CSDCScripter has quit [Read error: Connection reset by peer] 18:04:43 <|amethyst> stat and slaying 18:05:05 yes, on top of the base type 18:05:26 +6 leather of str-5 18:05:40 that's certainly more interesting than cursed -2 leather of dex+1 18:06:16 <|amethyst> MarvinPA: which doesn't matter much for weapons and artefacts 18:06:23 <|amethyst> MarvinPA: err, weapons and armour 18:06:43 <|amethyst> I guess it does for dragon armour 18:09:53 <|amethyst> I guess weapons can't be boring though 18:10:01 would it be a crime if randarts had a minimum power of 1dSqrt(Depth) 18:10:25 -!- Pepe has quit [Quit: rebuttal] 18:12:41 MarvinPA: In any case, the only possible way to get multiple non-stat properties rerolled would be golden dragon armour. 18:13:22 -!- bones__ has joined ##crawl-dev 18:13:34 i mean hell i wouldn't even mind if randarts became even more infrequent than they are now 18:13:52 -!- ProzacElf has joined ##crawl-dev 18:13:59 just as long as they are worthy of their shiny names 18:14:02 -!- ActinalWhomp has quit [Ping timeout: 245 seconds] 18:14:25 cursed shitty randarts are kind of funny 18:14:41 -!- CSDCScripter has quit [Read error: Connection reset by peer] 18:14:44 -!- bones___ has quit [Ping timeout: 252 seconds] 18:15:08 PleasingFungus: maybe if you're new 18:15:30 seeing useless "artifacts" for the five hundreth time gets old and stale 18:15:42 am I new 18:15:50 idk they don't really take up much mental energy 18:15:52 Randomly getting the robe of misfortune is funny however. 18:15:57 any more than seeing useless non-artifacts 18:16:05 how much do you play then 18:16:07 oh no, that glowing plate was -2 cursed. what a shame 18:16:12 !gamesby . 18:16:13 PleasingFungus has played 247 games, between 2013-11-22 22:41:11 and 2014-05-21 00:29:09, won 21 (8.5%), high score 16281472, total score 90715522, total turns 4752765, play-time/day 2:23:37, total time 18d+1:16:47. 18:16:18 some? 18:16:21 |amethyst: I'm going to prevent picking up carrion by removing them from the pickup menu, which seems sufficient, but let me know if you see a problem with that 18:16:24 too much? 18:16:29 !gamesby . 18:16:30 Bloax has played 855 games, between 2012-05-28 08:04:20 and 2014-05-23 22:06:12, won 12 (1.4%), high score 18264384, total score 105582983, total turns 4392830, play-time/day 0:41:50, total time 21d+2:19:15. 18:16:33 <|amethyst> gammafunk: hm 18:16:50 ok 18:16:50 I see that nets have a system for becomming immobile, but since that's temporary, I don't think we should use that 18:16:57 cursed gear gets really old past the early dungeon 18:17:06 autopickup? xg also, possibly? 18:17:06 <|amethyst> gammafunk: kilobyte really wanted to get rid of that too 18:17:30 <|amethyst> yeah, I'd be wary of anything that happens only in the UI 18:17:48 well, the funny thing is that I don't think there's any other way to pick the thing up 18:17:52 curses are maybe not the best example. curses are not a very interesting mechanic, except for recurse items 18:17:57 like obsaxe 18:17:58 -!- bones___ has joined ##crawl-dev 18:18:01 or bloodlust amulet 18:18:14 PleasingFungus: notice how the only interesting things with these two things we've come to 18:18:16 are unrandarts 18:18:21 |amethyst: void item_list_on_square(vector& items, int obj, bool exclude_carrion) 18:18:23 (misfortune, obsidian axe) 18:18:27 is all I'm doing basically 18:18:55 so it's not technically UI I suppose 18:18:56 It's one thing to have mascot Bad Items. 18:19:08 but only UI code uses that function, so I guess it is 18:19:11 It's another to implement this >into< the random items you find everywhere. 18:19:18 <|amethyst> gammafunk: what about lua pickup? 18:19:24 there are always going to be bad randarts 18:19:25 without them secretly being masqueraded versions of said Bad Items 18:19:28 hrm 18:19:33 certainly 18:19:44 but if there's even a minimum power of 1 18:19:53 -!- bones__ has quit [Ping timeout: 252 seconds] 18:20:22 "You drop the -7 cloak of the Chupacabra {rPois rF+}." 18:20:26 this would never have happened 18:20:41 <|amethyst> err 18:20:42 <|amethyst> yes 18:20:49 <|amethyst> that would have a power of 2 I think 18:20:56 some players would wear that! admittedly, those players are bad 18:21:03 that's broken 18:21:15 -!- CSDCScripter has quit [Read error: Connection reset by peer] 18:21:18 because negative AC is already putting it into the danger zone 18:21:43 two positive properties and >>-7 AC<< ending up at 2 power is uh 18:21:45 not good 18:21:49 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:21:54 <|amethyst> scale mail is also not good 18:21:54 however, the chupacabra immediately raises it into the positive again 18:22:02 <|amethyst> does that mean we should only generate items that good players will use? 18:22:07 yeah this is actually a bit more complicated even for non-lua 18:22:22 |amethyst: Scalemail is good for Cheiracters! 18:22:31 question 18:22:34 gammafunk: i'm fairly sure xg would still bypass it for example, yeah 18:22:38 hehe, yeah if there's no stack, my current approach still allows you to pick up the corpse 18:22:47 what's the highest power randart you seen then 18:23:04 +9,+12 Bastard Sword of Speed 18:23:10 I'll have to do what I've already done to make sure the menu doesn't list carrion, of course, but that change alone isn't sufficient 18:23:12 Lightli: ??uber_randarts probably 18:23:13 +10,+12 bastard sword "Psusyekk" {speed, rF+ Str+4} 18:23:15 there it is 18:23:30 I assume we should display some kind of message if only carrion is on the cell? 18:24:11 Aside from "there are no items here", I mean 18:24:26 <|amethyst> yes, I think so 18:24:38 clearly make it "the body is too heavy to move!" 18:24:44 for g and also apportation 18:24:50 PleasingFungus: no! geckos aren't heavy 18:24:54 what about green rats 18:24:55 <|amethyst> "There are no items here%s.", any_carrion ? " that can be picked up" : "" 18:25:02 MarvinPA: Still slightly confused - do you oppose the change or should I push? 18:25:18 |amethyst: that works 18:25:21 <|amethyst> reaverb: what is the change exactly? 18:25:27 |amethyst: aw, I was hoping for something about "This creature's spirit cannot be disturbed" etc. 18:25:33 <|amethyst> that's dumb 18:25:42 honestly the less you raise the question of "why can't I pick up this dead rat" 18:25:44 the better 18:25:50 because there's no non-game-mechanical answer that's not dumb 18:25:56 <|amethyst> I mean, I could see that mattering for Zin worshippers 18:25:56 ...sorry for the triple negative 18:26:10 |amethyst: If an randart would get more properties due to _need_bonus_stat_props(), it is instead rerolled. 18:26:21 And this continues until the randart which passes generates. 18:26:30 |amethyst: The problem is that terrible randarts serve no purpose except be terrible. 18:26:33 Which is.. Terrible. 18:26:41 yes i oppose it, for jewellery especially since it is not necessary there but also i don't see that it is particularly necessary for non-jewellery either 18:26:58 !learn add gammafunk <+|amethyst> that's dumb 18:26:59 gammafunk[7/7]: <+|amethyst> that's dumb 18:27:10 <|amethyst> gammafunk: that was a little harsh, sorry :) 18:27:14 <|amethyst> gammafunk: but consider an Yredite 18:27:15 It would be more interesting to randomly slap great enchantments on them. 18:27:19 |amethyst: nonsense :) 18:27:20 but then rolling a bunch of negatives 18:27:50 |amethyst: maybe try to slip an adjective in before "items", instead of adding the 'that can be picked up' after? The sentence is a little awkward with your version... admittedly, I can't think of a good adjective 18:27:52 <|amethyst> gammafunk: you already enslaved the monster's soul, and are about to enslave its corpse too, but you can't move the corpse in the meantime because of concerns about the spirit :) 18:27:52 contam, *rage, *tele, big minus stats, you name it 18:28:03 (even negative resistances!!) 18:28:05 "pick-up-able" 18:28:26 MarvinPA: Hmm. 18:28:27 well clearly we need a giant switch statement with checks on god, piety, monster alignment, etc, to print the right message... 18:28:33 <|amethyst> PleasingFungus: we could switch to German 18:28:35 throw some coinflip() in there 18:28:43 are all crawl devs german ?????????????? 18:28:51 <|amethyst> PleasingFungus: here aren't there any that can be picked up weapons 18:29:00 hrm, I think only dpeg is? 18:29:09 a crafty ruse. I don't buy it 18:29:23 Do you want to use that +7,+14 Vorpal Scimitar of {Contam, rF-, Noisy, *Rage}? :^) 18:29:50 There are (I think) a lot of Brits and Canadians 18:30:06 <|amethyst> I think edlothiol is a German speaker of some sort? Napkin definitely is 18:30:06 only recently have there been more Americans, but we're slow 18:30:08 Bloax: it'd be interesting to sometimes generate more interesting bad artifacts, but I think you have to be very careful to avoid giving the player too much good stuff... 18:30:12 ah, right 18:30:16 idk. brb 18:30:18 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140512030202]] 18:30:27 <|amethyst> gammafunk: only recently have there been many Canadians 18:30:50 well, is DO that recent? He's Canadian iirc 18:31:05 <|amethyst> gammafunk: I think evilmike was the first, then Grunt, DracoOmega, tarotdeck 18:31:20 tarotdeck? 18:31:22 Yeah, I suppose my definition of "recent" may not be a good one 18:31:22 -!- CSDCScripter has quit [Read error: Connection reset by peer] 18:31:44 <|amethyst> gammafunk: evilmike joined in 2011 (just before me), Grunt in 2012, DO in 2013, HM in 2014 18:32:02 -!- ActinalWhomp has joined ##crawl-dev 18:32:10 oh wow, didn't realize DO was after Grunt 18:32:24 ah and I'd forgot that tenofswords is canadian 18:32:48 <|amethyst> reaverb: hangedman/tenofswords 18:33:06 |amethyst: Yes, I got that after gammafunk said it : ) 18:33:45 -!- Patashu has joined ##crawl-dev 18:34:08 <|amethyst> reaverb: our newest dev is known as "zipcode" to those who aren't so good at remembering numbers :) 18:34:26 -!- MgDark has quit [Ping timeout: 276 seconds] 18:34:28 -!- MgDark_ is now known as MgDark 18:34:30 |amehtyst: Ha 18:35:20 ontoclasm: doth you exist 18:36:46 -!- dpeg_ has quit [Quit: Lost terminal] 18:37:37 Has anyone confirmed that the number is in fact a reference to the zipcode of Austin, TX 18:37:40 er 18:37:41 san antonio 18:38:22 I'm sure if I ask him, he'll tell me it's a way to remember the combination on his luggage or something 18:39:06 gammafunk: Well he's used it for a long time…it was what he was known by in the nethack community too. 18:39:08 Bloax: huh 18:39:10 -!- CSDCScripter has quit [Read error: Connection reset by peer] 18:39:29 https://dl.dropboxusercontent.com/u/63152810/n/crawl/egodagger.png it's just that the dagger situation is pretty critical 18:39:40 reaverb: well yes, but we don't know what it refers to 18:40:30 gammafunk: Well, if its was every his luggage zipcode he probably doesn't use that luggage anymore. 18:40:46 https://dl.dropboxusercontent.com/u/63152810/n/crawl/spottheegos.png this isn't very acceptable 18:40:46 reaverb: sorry, I forgot that thing you have where you don't get jokes a lot :) 18:40:54 -!- nooodl_ has quit [Quit: Ik ga weg] 18:41:07 Still 48th best online Nethack player, dispite having no games for the past 6 and a half years. 18:41:42 Hmm, that's by total score, so it might not be the best measure but oh well. 18:41:44 I was not seriously suggesting luggage as the explanation 18:42:25 reaverb: you played a lot of NetHack? 18:42:35 reaverb: how many and what kind of ascensions? 18:42:53 Grunt: No. I haven't. It was my first roguelike, but I never even got the castle. 18:43:10 ...oh, we were talking about numbers guy :) 18:43:13 I hate it when I don't get the Castle 18:43:17 <|amethyst> I made it talk to the castle once 18:43:20 <|amethyst> err 18:43:27 <|amethyst> how did that word get in there? 18:43:30 <|amethyst> I made it to the castle once 18:43:31 Grunt: Oh, you thought I was the 48th best player? 18:43:40 Wow, no, heh. 18:43:48 reaverb: I was suspicious when I understood it in that fashion :b 18:44:27 I've only ascended knight and tourist 18:44:59 <|amethyst> BTW, speaking of numerology 18:45:08 <|amethyst> the 48th highest-ranking Crawl player is a dev 18:45:12 most roles are the same anyway. only the monk is a bit different 18:45:45 hrm, I'm not sure I'd say that tourist is very similar to knight; certainly healer is pretty bad 18:45:57 Yes, most of my winning characters looked the same after a while :) 18:46:03 I've sort-of ascended a healer; did the protection racket and got it to quest, just didn't feel like finishing it 18:46:19 -!- Patashu_ has joined ##crawl-dev 18:46:19 -!- Patashu has quit [Disconnected by services] 18:46:23 -!- CSDCScripter has quit [Read error: Connection reset by peer] 18:46:32 -!- Fhqwhgads_ has quit [Ping timeout: 245 seconds] 18:46:40 -!- Fhqwhgads__ is now known as Fhqwhgads_ 18:46:41 |amethyst: good thing we have very good crawl players on the dev team 18:46:46 oh, and 18:46:51 isn't N7 like no. 2 player? 18:46:54 -!- PleasingFungus has joined ##crawl-dev 18:47:05 I know it was between him and Bart of a while 18:47:27 |amethyst: yeah N7 is no. 3 18:47:30 <|amethyst> 3rd now, but he and jeanjacques are within one game 18:48:24 |amethyst: yeah and elliptic is higher 18:48:43 or is there something special about the number 48 18:49:09 <|amethyst> gammafunk: because it came up that N7 is still the 48th highest-ranked nethack player 18:49:20 ah ok 18:50:13 -!- Crehl has quit [Read error: Connection reset by peer] 18:50:29 oh, what's important is that I'm ahead of Grunt 18:51:04 -!- Keanan has quit [Quit: Leaving.] 18:52:20 03ontoclasm02 07* 0.15-a0-999-gf638c35: Ego blades (Bloax) 10(3 minutes ago, 5 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f638c35fa00d 18:52:41 -!- CSDCScripter has quit [Read error: Connection reset by peer] 18:52:42 <|amethyst> Isn't "ego blade" some kind of psionic item from D&D? 18:52:56 <|amethyst> or maybe one of the defense modes from 2E psionic handbook 18:53:59 <|amethyst> or maybe one of the artefacts in Meritous 18:54:11 gammafunk: Where is this list of best crawl players, btw? 18:54:27 <|amethyst> reaverb: http://crawl.akrasiac.org/scoring/best-players-total-score.html 18:54:28 reaverb: http://crawl.akrasiac.org/scoring/index.html 18:54:32 for all scoring related pages 18:54:47 well I should say all crawl records really 18:55:16 <|amethyst> nah, there's plenty of stuff in sequell that isn't there (unless you count morgue links at least) 18:55:19 and obviously cumulitive score is only one measure of "good" 18:55:21 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 18:55:22 -!- Fhqwhgads__ is now known as Fhqwhgads_ 18:55:36 yeah, I'd say all things we care to officially track 18:55:47 <|amethyst> Sebi for example is 1776th with an average score of 70 18:56:42 <|amethyst> which might sound low until you realise that's the "top" 9% 18:57:03 since more wins = more score, the total score is a pretty good indicator, but 4tharra is no. 6 with only 29 wins 18:57:11 since every win of his has very high score 18:57:16 and 8155 games 18:57:26 <|amethyst> yeah, more games = more score too :) 18:58:13 I doubt there's anyone in the top 200 that's just due to start scumming 18:59:01 Ha, GONNNNG is number 1780 18:59:08 Dispite being a tourney joke account. 19:01:47 -!- CSDCScripter has quit [Remote host closed the connection] 19:01:55 -!- raskol` has quit [Quit: quit] 19:03:11 Hmm, fastest real time wins is kind of meaningless now the top 6 are bots or bot-assisted players. 19:03:31 reaverb: they are also heavily biased towards console 19:03:39 !lg * won tiles min=dur 19:03:41 7133. Bloax the Slayer (L23 GrBe of Makhleb), escaped with the Orb and 4 runes on 2013-10-20 04:17:45, with 3885561 points after 31664 turns and 1:53:21. 19:03:51 Bloax: And a good connection. 19:03:53 1:53:21 is pretty slow 19:04:07 (Althoguht console has to partially correlation rather than casuation.) 19:04:19 Console doesn't have huge resource leaks. 19:04:23 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140512030202]] 19:04:26 that slow the game to a crawl 19:04:50 Which normally isn't noticeable since you kind of slowly get used to it. 19:05:07 But when you're frantically mashing the keys it gets very obvious very quickly. 19:05:20 especially in shoals 19:05:32 where you practically have to refresh the browser tab every floor 19:08:41 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 19:09:46 -!- CSDCScripter has quit [Read error: Connection reset by peer] 19:10:13 -!- bones__ has joined ##crawl-dev 19:10:52 -!- edlothiol has quit [Ping timeout: 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joined ##crawl-dev 21:29:23 -!- CSDCScripter has quit [Read error: Connection reset by peer] 21:29:52 -!- home has quit [Changing host] 21:31:56 -!- Yllodra has quit [] 21:35:46 -!- PleasingFungus has joined ##crawl-dev 21:38:48 -!- CSDCScripter has quit [Read error: Connection reset by peer] 21:39:25 -!- rast has quit [Read error: Connection reset by peer] 21:39:49 -!- rast has joined ##crawl-dev 21:39:53 -!- Euph0ria has quit [Remote host closed the connection] 21:43:18 -!- palacebeast has quit [Ping timeout: 240 seconds] 21:46:24 -!- CSDCScripter has quit [Read error: Connection reset by peer] 21:53:50 -!- CSDCScripter has quit [Read error: Connection reset by peer] 22:00:33 -!- CSDCScripter has quit [Read error: Connection reset by peer] 22:09:24 -!- CSDCScripter has quit [Read error: Connection reset by peer] 22:17:50 -!- CSDCScripter has quit [Read error: Connection reset by peer] 22:18:07 -!- owl has quit [Ping timeout: 252 seconds] 22:20:56 -!- category has quit [Quit: Page closed] 22:25:58 -!- CSDCScripter has quit [Read error: Connection reset by peer] 22:27:08 -!- ystael has quit [Ping timeout: 276 seconds] 22:33:42 -!- lobf has joined ##crawl-dev 22:35:15 -!- CSDCScripter has quit [Read error: Connection reset by peer] 22:40:46 -!- drachereborn has joined ##crawl-dev 22:44:08 -!- CSDCScripter has quit [Read error: Connection reset by peer] 22:44:37 -!- magicpoints has joined ##crawl-dev 22:55:14 -!- CSDCScripter has quit [Read error: Connection reset by peer] 22:55:18 -!- Roarke has quit [Ping timeout: 240 seconds] 22:55:29 -!- st_ has quit [] 22:55:30 -!- anidude has quit [Read error: Connection reset by peer] 22:58:48 -!- lobf has quit [Quit: lobf] 22:59:36 -!- lobf has joined ##crawl-dev 23:02:26 -!- CSDCScripter has quit [Read error: Connection reset by peer] 23:05:42 -!- Syndicus_ has quit [Remote host closed the connection] 23:06:50 Hrm, I wonder if we should standardize the use of cannot vs. can't in mpr messages 23:07:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 23:08:33 is that really necessary? 23:08:56 that seems the sort of stylistic choice that could be handled case-by-case 23:09:37 -!- CSDCScripter has quit [Read error: Connection reset by peer] 23:13:45 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 23:14:26 -!- CKyle has joined ##crawl-dev 23:15:52 i happened to look at exactly that the other day and it seemed like sometimes one or the other was better for specific messages, yeah 23:18:06 -!- CSDCScripter has quit [Read error: Connection reset by peer] 23:18:10 -!- omniscientist has quit [Read error: Connection reset by peer] 23:18:43 -!- HellTiger has quit [Ping timeout: 240 seconds] 23:19:13 Speaking of standardization, would it be good if I changed function(void) -> function() in declariations? 23:20:45 -!- debo has joined ##crawl-dev 23:22:14 -!- Bcadren has quit [Ping timeout: 258 seconds] 23:23:25 -!- Bcadren has joined ##crawl-dev 23:24:07 Crawl weapons survey: http://freeonlinesurveys.com/s.asp?sid=mx8nh8ufq2wqirz487484 [Trying to get serious data, for reasons.] 23:26:15 -!- CSDCScripter has quit [Read error: Connection reset by peer] 23:27:02 -!- debo has quit [Ping timeout: 240 seconds] 23:27:50 I can't believe I was vetoed on the cannot/can't contraversy; I'm quitting forever 23:28:19 ...cannot/can't? 23:28:23 another developer down... 23:28:31 gonna have to find some fresh blood soon. I nominate bcadren for new lead dev 23:28:45 he will lead crawl to a brighter tomorrow. 23:32:08 -!- MgDark has quit [Ping timeout: 276 seconds] 23:34:26 -!- CSDCScripter has quit [Read error: Connection reset by peer] 23:34:54 PleasingFungus I...might be able to, but I don't want...that to be my life right now. 23:35:35 gammafunk: Any thoughts on the s/func(void)/func()/ thing. 23:36:01 oh, that's a question for |amethyst , but I think I did exactly that change a couple times already 23:36:06 maybe that was only in weightless 23:36:16 gammafunk: Meh, it's a revertable change. 23:36:20 <|amethyst> sounds reasonable 23:36:25 Heh. 23:36:39 -!- Morik_ has quit [Client Quit] 23:37:03 we found out later that it prevents the one PDP-11 crawl player from building crawl 23:37:05 -!- morik has quit [Disconnected by services] 23:37:07 -!- Morik_ is now known as morik 23:37:19 Since we seemed to have reached a critical mass of developers: What do people think of the 0.15 unique weight reduction idea. 23:37:32 <|amethyst> pretty sure if someone tries compiling Crawl with a C compiler they'd have other problems 23:38:14 -!- Crehl has quit [Quit: qqqqqqq] 23:38:22 hrm, for uniques I think we should come up with a plan for the "unique reward" issue as well 23:38:38 gammafunk: I think reducing weight is a semi-seperate issue. 23:38:42 I feel the weight and the reward are closely related 23:39:32 also we need to remove a unique or two 23:39:34 the weight seems separate to me since it is just caused by a ton of uniques having been added 23:39:57 sure, certainly nothing outright prevents those changes from happening separately 23:40:44 well related to weight is the issue of removing some uniques 23:40:46 I think everyone agrees that unique weight should be lowered? it's just no one has come up with a more detailed plan than that 23:40:48 norris was one I had in mind 23:41:01 <|amethyst> what does "weight" mean here? 23:41:08 sorry, frequency 23:41:18 # uniques/game 23:41:31 I guess the weight assigned to the unique vaults? 23:41:41 <|amethyst> that's not how they're placed 23:41:41 the one-tile ones that place uniques, I mean 23:41:44 -!- Nomi has quit [Ping timeout: 265 seconds] 23:41:44 <|amethyst> see _place_uniques 23:41:48 ah, ok 23:41:53 !function _place_uniques 23:41:54 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dungeon.cc;hb=HEAD#l3775 23:42:07 3789 // Magic numbers for dpeg's unique system. 23:42:18 * floatingatoll memorizes it immediately 23:42:18 yes, it's getting good already 23:42:52 I'm working on that function. 23:42:57 -!- ussdefiant has joined ##crawl-dev 23:42:59 floatingatoll: heh, that was a line number, but go ahead and memorize it 23:43:00 -!- CSDCScripter has quit [Read error: Connection reset by peer] 23:43:06 -!- WalkerBoh has joined ##crawl-dev 23:43:10 I think I can change the weightings rather easily. 23:43:20 hey, is there any way to donate to crawl? 23:43:26 seems like changing A to 3 or 4 would do it 23:43:27 to help with server costs or whatever? 23:43:55 <|amethyst> WalkerBoh: Run a server, fix bugs, write documentation, etc :) 23:44:04 My one concern is I have no idea how likely _build_secondary_vault() is to work. 23:44:10 <|amethyst> no way to donate money unless individual server admins accept paypal 23:44:13 |amethyst: unfortunately all i have is this useful money 23:44:16 useless* 23:44:34 PleasingFungus: I would prefer to make is so we can understand how much we're changing the probabilities :D 23:44:57 WalkerBoh: organize crawl competitions :) 23:45:07 <|amethyst> I think _build_secondary_vault is probably not very likely to fail with a 1x1 vaults 23:45:12 Anyway, my plan is to halve the chance of any uniques appear, except for Sigmund. 23:45:13 <|amethyst> s/lts/lt/ 23:45:20 |amethyst: Ignorably so? 23:45:23 man usually when you try to give money to people they don't say "no thanks" 23:45:51 there are tax implications! 23:46:09 <|amethyst> Notorious B.I.G. had a song about that 23:46:17 well whatever, the dev team has a standing invitation to have a beer on me 23:46:23 solid 23:46:53 * SamB doesn't even know if he *likes* beer 23:47:01 best way to find out is on someone else's dime 23:47:04 fruit beer is good, because it doesn't taste like beer 23:47:06 imo 23:47:12 drink whiskey instead 23:47:15 SamB: i will gladly substitute milk for you 23:47:26 anyways, sorry to derail 23:47:36 but i'm serious about wanting to donate if anyone is interested in taking my money 23:47:38 halving chances of uniques sounds like not the magnitude of change that is necessary 23:47:49 MarvinPA: too small? 23:47:59 no 23:48:30 That still doesn't tell us anything. :D 23:48:38 <|amethyst> do we want fewer levels with uniques, or fewer uniques per level? 23:48:51 Yes, that's also changable. 23:49:02 (evening, reaverb) 23:49:06 i suggest "less than halving" 23:49:17 <|amethyst> MarvinPA: that's still ambiguous :) 23:49:17 maybe figuring out some numbers for average uniques per game 23:49:22 MarvinPA: So you want to go to, say 75%? 23:49:32 of the current weight. 23:49:32 as in, counting from the thousands of online games? 23:49:34 yeah, halving would be quite drastic 23:49:40 that'd be some interesting text analysis 23:49:43 floatingatoll: Hello! 23:50:11 -!- WalkerBoh has left ##crawl-dev 23:50:13 MarvinPA: is this complete games, or does it include deaths? 23:50:52 -!- CSDCScripter has quit [Read error: Connection reset by peer] 23:51:00 <|amethyst> !lg * 0.14 won 23:51:01 899. DeathrayJack the Archmage (L27 DEEE of Sif Muna), escaped with the Orb and 15 runes on 2014-05-24 02:14:27, with 10914279 points after 152554 turns and 1d+3:56:42. 23:51:04 uniques killed would be usable information there 23:51:04 |amethyst: the discussion about this last time suggested that people felt individual uniques showed up too often, and there were too many uniques per game; they felt less 'special' 23:51:05 <|amethyst> !lm * 0.14 won uniq 23:51:07 23239. [2014-05-24 01:41:47] DeathrayJack the Archmage (L27 DEEE of Sif Muna) killed Ereshkigal on turn 150515. (Tar:7) 23:51:36 <|amethyst> !lm * 0.13 won uniq 23:51:37 29207. [2014-05-16 11:30:14] zammy the Slayer (L23 MiBe of Trog) killed Boris on turn 67436. (Vaults:5) 23:51:39 <|amethyst> !lg * 0.13 won 23:51:40 921. zammy the Slayer (L26 MiBe of Trog), escaped with the Orb and 3 runes on 2014-05-16 12:50:39, with 1570875 points after 79081 turns and 8:13:07. 23:51:43 my limited knowledge regarding uniques is "run very fast away from them for the first 5 levels" 23:51:45 <|amethyst> !lm * 0.12 won uniq 23:51:48 <|amethyst> !lg * 0.12 won 23:51:48 26338. [2014-05-23 19:43:46] Jazzimus the Messiah (L27 HOPr of Beogh) killed Antaeus on turn 197112. (Coc:7) 23:51:49 884. Jazzimus the Farming Messiah (L27 HOPr of Beogh), escaped with the Orb and 15 runes on 2014-05-23 20:15:34, with 8682365 points after 200909 turns and 23:22:06. 23:51:51 <|amethyst> !lm * 0.11 won uniq 23:51:53 <|amethyst> !lg * 0.11 won 23:51:54 34043. [2014-01-01 06:04:46] araganzar the Demonologist (L21 MuSu of Sif Muna) killed Boris on turn 72110. (Vaults:8) 23:51:54 1119. araganzar the Demonologist (L25 MuSu of Sif Muna), escaped with the Orb and 3 runes on 2014-01-01 09:09:23, with 1385552 points after 89357 turns and 14:02:10. 23:52:06 i think 80-90% of my early game deaths are to uniques on D2..4 23:52:13 I'm not sure if we'd also want to think about having the chance depend on depth 23:52:26 "oh, great, it's the chaos guy again" 23:52:42 loses some of the excitement when it's basically a near-certain death opportunity at best 23:52:49 * floatingatoll gets better over time, but still 23:52:53 <|amethyst> !lg * 0.8 won 23:52:54 647. johnnyzero the Slayer (L27 HEFi of Ashenzari), escaped with the Orb and 4 runes on 2012-06-28 03:36:56, with 1840318 points after 114930 turns and 11:15:22. 23:52:57 MarvinPA: Part of my reasoning behind halving the chance is that I think it would be easier to tell if the change is too large than too small. 23:52:57 <|amethyst> !lm * 0.8 won uniq 23:53:01 20038. [2012-06-28 00:51:04] johnnyzero the Fencer (L25 HEFi of Ashenzari) killed Ilsuiw on turn 95715. (Shoals:5) 23:53:08 only one warning, and no new warnings, on today's compile. 23:53:23 -!- CKyle has quit [Quit: CKyle] 23:53:25 one warning to rule them all? 23:53:29 <|amethyst> looks like it's been about 30 uniques per won game for a while 23:53:29 -!- WalkerBoh has quit [Remote host closed the connection] 23:53:34 <|amethyst> !lm * 0.5 won uniq 23:53:38 <|amethyst> !lg * 0.5 won 23:53:40 17139. [2010-06-17 22:04:09] Tenaya the Executioner (L26 MDDK of The Shining One) killed Gloorx Vloq on turn 61169. (Pan) 23:53:40 838. evilmike the Conqueror (L26 MiBe of Trog), escaped with the Orb and 4 runes on 2010-06-20 05:12:35, with 2030890 points after 84156 turns and 8:47:00. 23:53:41 that's... odd. the 0.14 numbers suggest the lowest ratio of uniques/won game for anything recent 23:53:53 25 per won game, compared to 30 for other recent versions 23:53:56 Pleasingfungus: The Depths. 23:53:56 Maybe it's the lowered number of floors 23:54:03 true 23:54:04 yeah that 23:54:09 <|amethyst> !lg * 0.6 won 23:54:11 317. mikee the Warrior (L27 KeAE of Kikubaaqudgha), escaped with the Orb and 4 runes on 2010-11-30 06:06:37, with 1534817 points after 156430 turns and 8:15:00. 23:54:13 Also uniques being removed from some places, like tomb:1 23:54:15 <|amethyst> !lm * 0.6 won uniq 23:54:18 maybe the problem was solved by accident? 23:54:18 <|amethyst> !lg * 0.7 won 23:54:20 680. casmith789 the Phalangite (L25 MfIE of Kikubaaqudgha), escaped with the Orb and 3 runes on 2011-12-11 21:53:36, with 1177437 points after 125090 turns and 8:37:24. 23:54:20 10229. [2010-11-30 06:06:28] mikee the Warrior (L27 KeAE of Kikubaaqudgha) killed Jessica on turn 156374. (D:2) 23:54:21 <|amethyst> !lm * 0.7 won uniq 23:54:25 that'd be funny 23:54:26 20910. [2011-12-11 20:24:26] casmith789 the Impaler (L23 MfIE of Kikubaaqudgha) killed Louise on turn 111133. (D:15) 23:54:32 what was the problem again? 23:54:43 'too many uniques per game' 23:54:51 There's still limits like how many uniques per floor, should all places have the same chance of getting a unique 23:54:55 PleasingFungus: Well I think it's more about too many uniques/floor 23:55:13 <|amethyst> looks like there was a big change from 0.5 to 0.6 23:55:13 It's about density, changing the length of the game shouldn't be a solution. 23:55:23 <|amethyst> and not much since, except for the 0.14 drop 23:55:32 Weren't there a bunch of uniques added in 0.6? 23:56:14 |amethyst: is there anywhere it's desirable to use the (void) notation? For example: Function pointers. 23:56:41 -!- ystael has quit [Ping timeout: 264 seconds] 23:56:42 Because I'm obviously automating this and reviewing the diffs it caught some things which weren't declarations. 23:56:53 <|amethyst> yeah 23:56:54 -!- CSDCScripter has quit [Read error: Connection reset by peer] 23:57:04 <|amethyst> don't remove (void) everywhere 23:57:23 reaverb: automating what/ 23:57:39 floatingatoll: s/(void)/()/ in the code. 23:57:51 -!- ActinalWhomp has quit [Ping timeout: 252 seconds] 23:57:59 <|amethyst> anywhere we cast to void should remain a cast to void 23:58:18 <|amethyst> usually that's just a matter of avoiding warnings 23:58:20 reaverb: well, if you want a before/after on clang -Weverything, lmk some time 23:58:57 floatingatoll: That sounds nice. 23:59:05 <|amethyst> reaverb: probably /[a-z](void)/ would be reasonable 23:59:10 * floatingatoll would be curious far more about *new* warnings than *removed*, technically 23:59:50 -!- morik has quit [Ping timeout: 240 seconds]