00:01:24 level 1: one or two turns (coinflip). level 2: two turns. level 3: two or three turns (coinflip) 00:02:04 Was just going to add a turn or half turn per level. 00:02:06 haha, long time to read a scroll 00:02:08 that's pretty comical 00:02:22 yeah, my suggestion was half-turn per level 00:02:29 but phrased more verbosely 00:02:30 -!- somebody has quit [Ping timeout: 258 seconds] 00:02:35 gammafunk: similarly dangerous, less annoying! 00:02:39 s/annoying/infuriating 00:02:45 PleasingFungus: and also with more variance. 00:02:48 ...yeah I guess it could work 00:02:53 still damn annoying 00:02:56 Which is the most dangerous thing about the mutation currently is varaiance. 00:03:15 reaverb: oh, you're saying literally make it take 1.5 aum always 00:03:22 is that the right unit? w/e 00:03:23 PleasingFungus: Yes. 00:03:29 except with haste, when it'd take 7 or 8 00:03:32 next up: slow quaff 00:03:34 I'm saying literally. that's the wrong unit. 00:03:35 or with slow, when it'd be etc etc 00:03:41 The unit is aut. 00:03:48 I aut have known that already :( 00:03:53 ??aut 00:03:54 aut[1/1]: Arbitrary unit of time. 00:03:57 gammafunk: savor every drop! 00:03:58 ??trun 00:03:59 I don't have a page labeled trun in my learndb. Did you mean: trunk, turn, running. 00:04:02 ??turn 00:04:02 turn[1/1]: different arbitrary unit of time 00:04:04 tasty potions 3 00:04:17 Is a turn normally 1 aut or 10. (I suspect 10) 00:04:24 10 aut 00:04:27 An average action, i.e. turn, is 10 aut. 00:04:32 -!- anidude has quit [Read error: Connection reset by peer] 00:04:33 it's BASELINE_DELAY 00:04:36 or whatever that is 00:04:36 Grunt: Thank you. 00:04:38 A turn is not necessarily 10 aut, though. 00:05:10 Grunt: I was just looking for the order of magnititude to implement blurry vision causing slower scroll read instead of random failure. 00:05:15 My turns are always 10 aut 00:05:15 So 10 aut is very helpful. 00:05:53 -!- mee is now known as Guest76953 00:06:08 +5 aut/level (pre haste/slow) sounds fine to me 00:06:26 -!- GummyVite has quit [Quit: Page closed] 00:06:38 yeah it's fine either randomised or not; the key thing to fix is the annoying "do it again" aspect 00:06:44 Hmm, maybe should make it +10 aut/level and then nerf it depending on how much people complain about it. 00:06:54 or just increase the weight temporarily. 00:07:09 well for reference, eating a ration is 4 turns 00:07:15 cutting a corpse is 5 turns iirc 00:07:19 -!- ystael has quit [Ping timeout: 252 seconds] 00:07:25 eating smaller food is 2 turns 00:07:36 the odd thing about time is that you still have the same amount of time to teleport, it just means you can't don anything else for an extra 5 aut. 00:07:45 Err, actually maybe that's wrong. 00:07:49 I'd have to check. 00:08:08 Unstable branch on crawl.s-z.org updated to: 0.15-a0-962-g5dbbf13 (34) 00:08:14 add .72 aut each turn obivously. 00:08:15 hrm? no the teleport duration would start counting from the completion of that action 00:08:25 gammafunk: Ok, it's wrong. 00:08:26 oops. 00:08:43 -!- nicolae- has joined ##crawl-dev 00:08:48 or at least it should! I've never checked to be sure 00:09:01 * gammafunk teleports Grunt 00:09:14 I guess I'll just use 5 aut. 00:09:20 * Grunt hits gammafunk with a glowing quick blade!!! gammafunk convulses!!! 00:10:39 -!- Bcadren has quit [Ping timeout: 240 seconds] 00:11:29 -!- Arkaniad has quit [Ping timeout: 255 seconds] 00:12:39 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 00:12:47 -!- Bcadren has joined ##crawl-dev 00:12:51 Hmm, we use player_mutation_level() vs. you.mutation[] pretty inconsistantly. 00:12:58 Any perferance? 00:13:53 -!- Eonwe1 has quit [Read error: Connection reset by peer] 00:18:08 probably the not-writable one 00:18:24 assuming you.mutation[] is writable 00:18:43 Yes, that would probably be a good idea. 00:18:53 I guess make it you.mutation_level() ? 00:19:02 I'm not fully clear when to methodize and when not to 00:19:06 both require player.h 00:19:09 *both would 00:19:39 gammafunk: Ideally you.mutation[] would be a private member. 00:19:45 maybe with a setter outside for tags.cc 00:19:50 and ng-setup.cc 00:19:51 yeah, sadly we don't do much private data 00:20:00 I asked |amethyst about this, and his concern was too much additional requirements for player.h 00:20:17 Hmm? What do you mean "additional requirements" 00:20:20 but I think anything touching you needs player.h anyhow 00:20:27 as in more files would depend on it 00:20:40 Xen (L10 DDFi) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D (Sprint)) 00:20:51 but maybe he meant something else; I don't see why all those player_* functions aren't methods 00:21:01 The problem there is that player{} is a god object. 00:21:22 yeah, probably you'd have to compartmentalize it much more 00:21:30 !crash Xen 00:21:31 No milestones for Xen (crash). 00:21:41 oh it's sprint 00:21:44 !crash Xen game=sprint 00:21:45 1. Xen, XL10 DDFi, T:611 (milestone): http://dobrazupa.org/morgue/Xen/crash-Xen-20140522-052037.txt 00:21:46 !crash sprint Xen 00:21:47 No keyword 'Xen' 00:22:24 !crash Xen sprint 00:22:25 1. Xen, XL10 DDFi, T:611 (milestone): http://dobrazupa.org/morgue/Xen/crash-Xen-20140522-052037.txt 00:22:33 ah, that works too 00:22:39 !kw sprint 00:22:39 Built-in: sprint => game=sprint 00:23:05 Hmm, is there a way we can talk to Xen? I want to know what type of food he tried to eat. 00:23:08 oh, food value; save compat 00:23:18 it's not in the log I take it 00:24:21 -!- dtsund has joined ##crawl-dev 00:24:49 hrm, the honeycomb/ambrosia would have been removed from inventory, I'd imagine 00:24:58 gammafunk: Converted to royal jellies. 00:25:37 similar to how |amethyst converted the Book of War Chants to Book of Battle. 00:28:30 Hmm, I can't find the bug here. 00:29:04 -!- somebody has quit [Read error: Connection reset by peer] 00:31:35 BATTLEBOOK 00:33:49 TRAUMATOME wait have I done this before 00:33:49 Hmm, how much feedback do I need to give for blurry vision make scroll reading take longer. 00:34:11 very good question. maybe none 00:34:15 beyond the aut thing 00:34:19 I explictly mentioned the effect in the "A" screen. (Might be bad because it also effects Traps?) but I don't want to spam people with messages. 00:34:31 ...also effects Traps? 00:34:44 Pleasingfungus: Any level of blurry vision disables trap detection. 00:34:45 oh, reduces trap find chance 00:34:47 huh 00:34:52 does that need to be a thing 00:35:21 PleasingFungus: I was thinking of spinning it off into it's own mutation. It's not really a interesting effect though. 00:35:27 yeah 00:35:33 I definetly does not need to be bundled with blurry. 00:35:38 honestly I'd just drop it for now (in a separate commit, probably) 00:38:58 ...btw, I defeated an OCS earlier. 00:39:09 Random thought: Traps are just really really rare hell effects outside hell. 00:39:26 Grunt: but what you really defeated... was your own doubt 00:39:42 nicolae-: and the doubt of many other players :) 00:40:00 this is ##crawl-dev i assumed you all didn't care about players 00:40:03 I defeated both new statues on my spen 00:40:18 just went invisible and whacked them, I think withthe help of shadow creatures 00:40:37 that vault in zot that places both near downstairs 00:40:51 at first I thought the silver statue was an ice statue, then I looked more carefully at the color 00:42:58 -!- GoAwayJelly has quit [Quit: Leaving] 00:44:38 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:45:59 -!- bmfx has quit [Ping timeout: 252 seconds] 00:47:13 Firebatgyro (L13 DsWn) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Lair:7) 00:47:24 Firebatgyro (L13 DsWn) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Lair:7) 00:48:07 Oh, not a sprint. 00:48:18 &watch Firebatgyro 00:48:20 %watch Firebatgyro 00:48:20 Watch Firebatgyro at: https://crawl.s-z.org/#watch-Firebatgyro 00:49:07 -!- Roarke has quit [Quit: Page closed] 00:49:50 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 00:50:56 Antem (L27 VSMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Depths:5) 00:51:18 Antem (L27 VSMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Depths:5) 00:51:27 -!- Orfax has quit [Ping timeout: 240 seconds] 00:51:28 Antem (L27 VSMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Depths:5) 00:51:32 &watch Antem 00:51:33 %watch Antem 00:51:33 Watch Antem at: https://crawl.s-z.org/#watch-Antem 00:51:41 Antem (L27 VSMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Depths:5) 00:52:23 BirdoPrey (L6 DrTm) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:4) 00:52:30 BirdoPrey (L6 DrTm) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:4) 00:52:34 BirdoPrey (L6 DrTm) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:4) 00:52:40 BirdoPrey (L6 DrTm) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:4) 00:52:53 -!- Krakhan has quit [Ping timeout: 255 seconds] 00:53:01 beware the food cost 00:53:26 People are saying it's things like bread or meat rations. 00:53:56 Kurtz (L12 FoMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:9) 00:54:09 Kurtz (L12 FoMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:9) 00:54:23 Kurtz (L12 FoMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:9) 00:54:36 -!- Kittykai has quit [Quit: Leaving] 00:54:47 Kurtz (L12 FoMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:9) 00:55:12 Kurtz (L12 FoMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:9) 00:56:22 &watch Kurtz 00:56:23 %watch Kurtz 00:56:23 Watch Kurtz at: https://crawl.s-z.org/#watch-Kurtz 00:56:47 -!- Kittykai has quit [Client Quit] 00:57:26 Hmm, it appears to trigger on eating a meat ration. 00:59:11 -!- Moonsilence has quit [Ping timeout: 252 seconds] 01:01:03 -!- hurdos has quit [Ping timeout: 276 seconds] 01:04:08 -!- Sgeo_ has quit [Ping timeout: 252 seconds] 01:05:21 -!- P_R_Deltoid has quit [Quit: Leaving] 01:06:10 'oops' 01:06:13 Which is significant because Meat rations are the first enum. 01:06:48 I didn't change any enums so I probably isn't me. wheals's change looks safe too though. 01:06:56 -!- BirdoPrey has quit [Quit: BirdoPrey] 01:07:23 My next test would be to check if you can eat a breat ration w/ carnivroe 3 01:08:07 Is there a "delay rebuilds for other servers until we fixe this bug" command? 01:10:18 Kurtz (L12 FoMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Lair:1) 01:10:22 Hmm, double odd, the enums aren't bumped. 01:10:31 &wath Krutz 01:11:27 -!- home_ has quit [Ping timeout: 276 seconds] 01:11:55 doctordoom (L7 DsFE) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:4) 01:11:56 -!- ystael has quit [Ping timeout: 265 seconds] 01:12:28 Antem (L27 VSMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Tomb:2) 01:12:39 -!- MgDark_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 01:13:00 -!- Senjai has quit [Changing host] 01:13:25 -!- Euph0ria has quit [Quit: Page closed] 01:15:16 !version cszo 01:15:18 trunk: 0.15-a0-943-ge03bf5a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 01:15:25 !version cao 01:15:25 trunk: 0.15-a0-943-ge03bf5a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 01:16:09 !version cbro 01:16:09 trunk: 0.15-a0-943-ge03bf5a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 01:16:09 ??servers 01:16:09 servers[1/1]: See {cao}, {cszo}, {cbro} (US) or {cdo}, {clan} (EU), or {ckr} (Asia-Pacific). Also http://crawl.develz.org/wordpress/howto 01:16:11 !version cdo 01:16:11 trunk: 0.15-a0-943-ge03bf5a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 01:16:14 !version clan 01:16:15 trunk: 0.15-a0-943-ge03bf5a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 01:16:19 !version ckr 01:16:19 trunk: 0.15-a0-943-ge03bf5a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 01:16:42 doctordoom (L7 DsFE) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:5) 01:16:49 &watch doctordoom 01:16:50 %watch doctordoom 01:16:50 Watch doctordoom at: https://crawl.s-z.org/#watch-doctordoom 01:17:44 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140518030203]] 01:18:36 -!- LarsH_ has quit [Ping timeout: 276 seconds] 01:20:25 Ok, runnnig git bisect. 01:23:37 -!- netkitten|2 has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:27:14 -!- Eonwe1 has quit [Ping timeout: 252 seconds] 01:28:27 Kurtz (L14 FoMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Lab) 01:28:47 -!- nicolae- has left ##crawl-dev 01:29:37 -!- netkitten_ is now known as netkitten 01:29:41 -!- DrinkMachine has joined ##crawl-dev 01:35:49 -!- mngrif1 is now known as mngrif 01:36:02 -!- omnirizo1 has quit [Ping timeout: 252 seconds] 01:37:41 -!- rast has quit [Read error: Connection reset by peer] 01:38:00 -!- rast has joined ##crawl-dev 01:38:09 -!- Moonsilence_de has quit [Ping timeout: 252 seconds] 01:38:11 Xen (L19 DDFi) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D (Sprint)) 01:39:20 -!- Basil has joined ##crawl-dev 01:43:33 Basil: at first I think your login of ~Mint@ meant that you were running linux Mint, but then I realized who you are 01:43:39 s/think/thought/ 01:43:57 although I wouldn't be surprised at all if you were running Mint 01:44:21 -!- Moonsilence has quit [Ping timeout: 256 seconds] 01:45:44 gammafunk: Any idea how to hunt down this crash? 01:45:54 reaverb: I just recreated the crash 01:46:10 Yes you eat a meat ration. 01:46:10 but a glance at the commits didn't pull up anything wrong, so let me look a bit 01:46:35 I'm bisecting, but compiling takes forever on my computer. 01:46:45 And a lot of those recent commits editted enum.h 01:47:11 Been bisecting of half an hour already. 01:48:03 Hmm, looks like it was either removing royal jellies or removing Ambroisa 01:51:05 I'm going to guess you can't just remove stuff from Food_Props[] ? There would be aboslutely no way to know that, though. 01:53:17 -!- notcluie has quit [Quit: Page closed] 01:55:03 -!- scummos| has quit [Quit: Konversation terminated!] 01:55:13 oh 01:55:15 yes 01:55:21 I think that's the problem if you look at how 01:55:28 the Food_index is initialized 01:56:08 Oh, hmm. 01:56:21 it's initialized by iterating over num foods and using ids from food prop 01:56:36 That is the stupidest lack of a comment I've ever seens. 01:56:59 It's particularly hilarious how they put it just below where somebody modifiying that would be reading. 01:57:17 In any case, still not sure why it crashes on meat rations specifically. 01:57:18 probably you just need a FOOD_UNUSED prop entry 01:57:33 and FOOD_AMB 01:57:44 I think because the index initialization is getting all borked 01:57:56 -!- WalkerBoh has quit [Remote host closed the connection] 01:58:01 the food_prop 01:58:03 is too small 01:59:39 reaverb: yeah, if I make food prop entries 01:59:45 for FOOD_UNUSED and FOOD_AMBROSIA 01:59:49 gammafunk: It doesn't crash. 01:59:57 I get no crash 02:00:03 Put in #ifdef TAG_MAJOR_VERSION and push. 02:00:11 And then help me rebuild all the servers. 02:00:16 I can't sorry :) 02:00:25 gammafunk: Really, why? 02:00:28 I'm literally in the middle of making a crappy powerpoint 02:00:31 but you distracted me! 02:00:41 gammafunk: Why do you need to make a powerpoint? 02:00:42 ??literally 02:00:42 literally[1/10]: (7:12:27 PM) Wensley: guys we have literally filled three fifths of my irc log with bacon 02:00:50 lol 02:00:57 reaverb: that line of questioning won't help!!! 02:01:16 -!- Patashu has quit [Quit: Page closed] 02:01:30 gammafunk: why not set your silly powerpoint aside and have some fun with crawl development 02:01:43 the good news is it's not a save corruption 02:01:54 Basil: you should help, pennance for your first day! 02:02:03 I "literally" cannot compile crawl 02:02:10 Basil: Why not? 02:02:29 You can probably do it faster than the 5-8 minutes it takes me. 02:02:30 The laptop I'm borrowing tends to lock up 02:02:35 Basil: Hmm. 02:02:37 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:03:19 ??lamest_excuses 02:03:19 I don't have a page labeled lamest_excuses in my learndb. 02:05:45 gammafunk: So what's the powerpoint about? 02:06:15 -!- Eonwe2 has quit [Ping timeout: 240 seconds] 02:06:32 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:07:02 -!- scummos__ has quit [Ping timeout: 265 seconds] 02:08:37 Hmm, I actually might not have admin rights on a couple of the servers 02:08:39 ??rebuild 02:08:40 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug Grunt, |amethyst, or Napkin for CDO. Use your powers wisely. 02:09:19 Well at this rate I might need to pad it with slides about my latest HEIE or something 02:10:01 * Did not finished the asigned analysis * Results inconclusive * On the other hand I have an elf in Swamp right now 02:10:30 gammafunk: Heh, I don't want to distrub you if it's serious. 02:10:45 I just seems if it was serious you'd just close the chat window. 02:11:19 -!- palacebeast has quit [Quit: Page closed] 02:11:30 I'm sure that's what my therapist will tell me 02:11:38 -!- SkaryMonk has joined ##crawl-dev 02:14:07 duckroller (L12 TrMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Lair:3) 02:14:18 duckroller (L12 TrMo) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Lair:3) 02:18:03 03reaverb02 07* 0.15-a0-963-gb693d2a: Fix a crash 10(5 minutes ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b693d2abafec 02:18:05 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-962-g5dbbf13 (34) 02:18:05 Ha, it updated to the version with the crash. 02:19:48 Unstable branch on crawl.s-z.org updated to: 0.15-a0-963-gb693d2a (34) 02:21:09 reaverb: one thing you could have done is set FOOD_AMBROSIA to FOOD_UNUSED in the enum def to avoid making the second entry, not that it really matters 02:21:34 gammafunk: Except that would have messed up the enum orders? 02:21:38 second entry in the prop array 02:22:00 no, it would still have an enum value, it would just share the value with FOOD_UNUSED 02:22:10 I can also do CAO and CBRO, I can't rebuild any other server 02:22:15 NUM_FOOD would still exist 02:22:27 hrm, which are left? 02:22:36 gammafunk: But the FOOD_ numbers are stored in the save file. 02:22:55 hrm 02:22:57 It's like monsters enums. 02:23:10 yeah, you're right 02:23:17 it's a shame 02:23:19 what a silly situation anyhow 02:23:30 tasonir (L5 OpEE) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (D:4) 02:23:38 I guess probably we shouldn't have renamed honeycomb to unused 02:23:52 since we still have to have ambrosia 02:23:57 Hmm, what does this error message mean: 02:24:04 Could not lock /home/crawl-dev/dgamelaunch-config/locks/crawl-update.lock: someone is already updating the crawl build 02:24:05 reaverb: do you need any other rebuilds? 02:24:33 ah, well it would imply what it says; I just hope a rebuild didn't stall or something 02:24:39 did you maybe refresh the page accidentally? 02:24:40 gammafunk: Besides CLAN, CDO, and CKR? 02:24:48 gamamfunk: Yes I refereshed by accident. 02:25:31 -!- alefury has joined ##crawl-dev 02:25:36 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-963-gb693d2a (34) 02:25:37 yeah I'm just asking if there are any I could try 02:25:45 assuming miraculously I have access and you don't 02:26:05 so you don't have clan access? 02:26:19 -!- lanbox has quit [Remote host closed the connection] 02:26:47 No I don't. 02:26:57 I bet I just never had an account to promote. 02:27:02 reaverb: ok, I can get to that one; want me to rebuild it? 02:27:08 I don't know why we have to log into 7 differant places to update the servers. There should be just one. 02:27:11 gammafunk: Yes. 02:27:17 !version clan 02:27:17 trunk: 0.15-a0-943-ge03bf5a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 02:27:34 ok, rebuilding 02:27:43 yeah the reason is those all are their own apaches 02:28:10 we could have unified logins I guess...not even sure where the credentials come from 02:28:13 mantis? 02:28:36 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:28:36 gammafunk: Mantis would work. 02:28:38 -!- Stendarr_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:29:03 Who runs Clan? I just made an account they should promote. 02:29:05 well, I'm saying maybe they share the encrypted login info already; not sure how it knew my password, for instance 02:29:09 ??clan 02:29:09 clan[1/3]: European Crawl server, located in Germany. http://crawl.lantea.net:8080/ or crawl.lantea.net, port 22, username: terminal, key: http://crawl.develz.org/cao_key http://crawl.develz.org/cao_key.ppk See {putty} for Windows users. Runs 0.10-0.13 and trunk (DCSS, Zot, Sprint, Tut) 02:29:14 ??clan[2 02:29:15 clan[2/3]: Hosted by Aleksi, maintained by TZer0 02:29:20 good old TZer0 02:29:24 he just loves getting messages 02:30:17 !tell TZer0 Just made an account (reaver) on CLAN which should be promoted to admin. (So I can do rebuilds). Thank you! 02:30:17 reaverb: OK, I'll let tzer0 know. 02:30:39 !version cao 02:30:39 trunk: 0.15-a0-943-ge03bf5a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 02:31:06 hmm, !version should probably use Sequell instead of Henzell. 02:31:23 really? 02:31:24 ??bots 02:31:24 bots[1/3]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others) 02:31:52 gammafunk: Spammy bots should be seperate from information bots. That's why the learndb was moved to Sequell from Henzell. 02:31:58 @version cao 02:32:27 It's so people can /ignore Henzell without missing out. 02:32:41 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-963-gb693d2a (34) 02:32:54 Ok, all the rebuilds are done. 02:32:56 well, I think the problem is 02:33:02 that henzell responds to ! 02:33:06 for commands it knows 02:33:10 and all bots have to know version 02:33:29 aha 02:33:29 do this 02:33:29 elbog (L14 MiFi) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Lair:1) 02:33:29 &version cao 02:33:59 !lg 02:33:59 1409. gammafunk the Magician (L5 HEIE), blasted by an orc priest (divine providence) on D:3 on 2014-05-21 15:25:37, with 246 points after 1794 turns and 0:10:17. 02:33:59 -!- Eonwe3 has quit [Read error: Connection reset by peer] 02:33:59 huh 02:33:59 Roarke (L18 DsVM) ASSERT(food_value > 0) in 'food.cc' at line 1740 failed. (Abyss:2) 02:33:59 &version 02:34:08 oh sequell doesn't know version at all I guess 02:34:11 since it's sequell 02:34:16 Also Sequell has tons of ! commands. 02:34:17 that could be made a command though 02:34:19 !banish gammafunk 02:34:20 reaverb casts a spell. gammafunk is devoured by a tear in reality! 02:34:24 yes but 02:34:31 it only recognizes some, right? 02:34:42 what I'm saying is that you'd have to use like &version 02:34:49 otherwise henzell will always respond 02:34:58 but sequell needs aversion command thingy first 02:35:10 gammafunk: Well then disable Henzell responding. 02:35:15 @version 02:35:31 @version cao 02:35:31 no it needs to respond; just use e.g. &version with a sequell command is the answer 02:35:50 CDO is weird 02:35:54 $version 02:35:55 trunk: 0.15-a0-948-g8e04fe2; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.4 02:35:56 @watch gammafunk 02:36:02 gammafunk: Oh, hmm. 02:36:49 !cmd &dump 02:36:49 Command: &dump => !lm ${1:-.} fmt:"\$(=morgue_link ${2:-${src}} \$(if \$(match -a ${3:-${cv}}) trunk ${3:-${cv}}))/${name}/${name}.txt" stub:"No milestones for $(name_fixup ${1:-${user}})." 02:37:20 !cmd =morgue_link 02:37:21 Command: =morgue_link => .echo $(if (= $1 cao) http://crawl.akrasiac.org/rawdata (if (= $1 cszo) http://dobrazupa.org/morgue (if (= $1 clan) http://crawl.lantea.net/crawl/morgue (if (= $1 rhf) http://rl.heh.fi/morgue (if (= $1 cdo) http://crawl.develz.org/morgues/${2:-trunk} (if (= $1 cbro) http://crawl.berotato.org/crawl/morgue (if (= $1 ckr) http://kr.dobrazupa.org/morgue/${2:-trunk} unknown))))... 02:37:25 aha 02:37:28 that's how you'd do it 02:37:44 gammafunk: I'm way to tired to decode Sequellese right now. 02:37:45 -!- randomizr has quit [Read error: Connection reset by peer] 02:38:04 !learn add gammafunk TODO: sequell version command 02:38:05 gammafunk[6/6]: TODO: sequell version command 02:38:43 -!- Euph0ria has quit [Quit: Page closed] 02:39:53 -!- Roarke has quit [Quit: Page closed] 02:40:05 ??bots 02:40:06 bots[1/3]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others) 02:42:44 !cmd &version .echo $(if (= $1 cao) !version (if (= $1 cszo) %version (if (= $1 clan) $version (if (= $1 cdo) @version (if (= $1 cbro) ^version unknown))))) 02:42:45 Defined command: &version => .echo $(if (= $1 cao) !version (if (= $1 cszo) %version (if (= $1 clan) $version (if (= $1 cdo) @version (if (= $1 cbro) ^version unknown))))) 02:42:51 &version cao 02:42:52 !version 02:42:52 trunk: 0.15-a0-963-gb693d2a; 0.14: 0.14.1-9-g552248a; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 02:43:06 \o/ 02:43:12 Unstable branch on crawl.lantea.net updated to: 0.15-a0-963-gb693d2a (34) 02:43:27 too bad it's not very useful 02:43:45 -!- ussdefiant has quit [Ping timeout: 276 seconds] 02:43:48 -!- HDA has quit [Ping timeout: 240 seconds] 02:43:54 -!- ZanniqlcKzxkq is now known as Zannick 02:51:14 03reaverb02 07* 0.15-a0-964-g9453706: Make blurry vision mut cause scroll reading to take more time. 10(2 hours ago, 3 files, 13+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94537065d378 02:51:14 03reaverb02 07* 0.15-a0-965-g65f7841: Remove Blurry Vision's effect on trap detection 10(2 hours ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=65f78419b7e1 02:51:16 Ideally it would have Sequell state the information, so you can ignore the other bots. 02:51:16 Better than nothing though. 02:51:16 yeah it doesn't really solve the problem, oh well 02:51:16 -!- Ankalagon has quit [Quit: Page closed] 02:51:16 Hmm, I just pushed those blurry vision commits, but even chei poke seems to not prod chei into showing them. 02:51:16 -!- Cheibriados has quit [Ping timeout: 252 seconds] 02:52:25 -!- Cheibriados has joined ##crawl-dev 02:52:25 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 02:52:26 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 03:12:18 -!- conted has quit [Ping timeout: 240 seconds] 03:18:34 -!- caleba has quit [Quit: caleba] 03:25:51 I think I'll just remove the who "no brand == vorpal" thing from ?rebrand weapon now. 03:26:35 Eh, I'll wait until more people are up. 03:31:02 -!- simmarine has quit [Quit: Leaving] 03:34:59 -!- Patashu has joined ##crawl-dev 03:36:48 -!- category has quit [Ping timeout: 240 seconds] 03:37:33 -!- Bcadren has quit [Ping timeout: 258 seconds] 03:39:09 -!- reaverb has quit [Quit: Leaving.] 03:40:43 -!- Patashu has quit [Disconnected by services] 03:40:43 -!- Patashu_ has joined ##crawl-dev 03:41:49 -!- rast has quit [Ping timeout: 252 seconds] 03:42:29 -!- rast has joined ##crawl-dev 03:45:16 -!- SkaryMonk2 has joined ##crawl-dev 03:45:50 -!- conted has quit [Quit: Page closed] 03:48:06 -!- SkaryMonk has quit [Ping timeout: 276 seconds] 03:58:47 -!- alefury has quit [] 04:02:46 -!- magicpoints has joined ##crawl-dev 04:08:37 -!- ystael has quit [Ping timeout: 245 seconds] 04:09:44 Hey, there's a typo in the blurry vision change 04:09:59 -!- bonghitz_ has quit [Remote host closed the connection] 04:10:29 The description for the second tier of the mutation says "You take a longer to read" 04:14:18 yeah, the typo is clear even in the commit 04:21:57 -!- caleba has quit [Quit: caleba] 04:27:27 -!- iFurril has quit [Ping timeout: 240 seconds] 04:29:13 -!- crate_ has quit [Read error: Connection reset by peer] 04:31:29 -!- zxc232 has quit [Ping timeout: 252 seconds] 04:31:49 -!- Nethris has quit [Quit: Leaving.] 04:34:24 -!- conted has quit [Quit: Page closed] 04:37:28 -!- DrinkMachine has quit [Quit: Leaving] 04:37:31 -!- imantor has quit [Ping timeout: 240 seconds] 04:38:05 -!- dtsund has quit [Ping timeout: 264 seconds] 04:41:58 -!- Yll has quit [Ping timeout: 240 seconds] 04:43:48 -!- conted has quit [Ping timeout: 240 seconds] 04:44:36 -!- Furril has quit [Ping timeout: 265 seconds] 04:51:01 -!- Kramin has quit [Quit: This computer has gone to sleep] 04:51:17 -!- hurdos has quit [Ping timeout: 264 seconds] 04:53:16 04:10 < magicpoints> The description for the second tier of the mutation says "You take a longer to read" 04:53:23 !tell reaverb < magicpoints> The description for the second tier of the mutation says "You take a longer to read" 04:53:24 gammafunk: OK, I'll let reaverb know. 04:53:39 !tell reaverb lurn 2 grammor 04:53:40 gammafunk: OK, I'll let reaverb know. 04:59:30 -!- caleba has quit [Quit: caleba] 05:07:53 -!- TAS_2012v has quit [Ping timeout: 252 seconds] 05:19:18 -!- Spatzist has quit [Ping timeout: 240 seconds] 05:27:49 -!- ontoclasm has quit [Quit: Leaving.] 05:34:17 -!- magicpoints has quit [Ping timeout: 252 seconds] 05:39:48 -!- SirSamVimes has quit [Ping timeout: 240 seconds] 05:40:41 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 05:41:48 -!- rast has quit [Read error: Connection reset by peer] 05:42:15 -!- rast has joined ##crawl-dev 05:45:25 -!- surprisetrex has quit [Remote host closed the connection] 05:45:38 -!- BlackrayJack has quit [Ping timeout: 240 seconds] 05:46:07 -!- SkaryMonk has joined ##crawl-dev 05:47:28 -!- NearlyNeutral has quit [Quit: leaving] 05:47:31 -!- SkaryMonk2 has quit [Ping timeout: 240 seconds] 05:50:18 -!- HellTiger_NB has quit [Ping timeout: 276 seconds] 05:50:52 -!- mikee_ has quit [Quit: Want to be different? 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Anywhere.] 08:15:23 -!- Eonwe3 is now known as Eonwe1 08:16:21 -!- MaxFrost has quit [Ping timeout: 252 seconds] 08:18:45 -!- KurzedMetal has quit [Read error: Connection reset by peer] 08:19:22 fyi: Line 610 of mutation-data.h has a typo: “You take a longer…”. 08:19:27 -!- CKyle has quit [Quit: CKyle] 08:19:48 -!- geedmat has quit [Ping timeout: 240 seconds] 08:20:17 -!- Eonwe1 has quit [Ping timeout: 252 seconds] 08:21:16 -!- CKyle has joined ##crawl-dev 08:21:57 -!- hurdos has quit [Ping timeout: 252 seconds] 08:23:32 it says '"Your vision is quite blurry.",' for me 08:24:19 <|amethyst> wheals: you're out of date 08:24:24 <|amethyst> %git 9453706 08:24:57 07reaverb02 * 0.15-a0-964-g9453706: Make blurry vision mut cause scroll reading to take more time. 10(8 hours ago, 3 files, 13+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94537065d378 08:24:57 i pulled yesterday, i guess my rss feed is broken 08:25:01 since it didn't tell me enything happened last night 08:25:11 -!- rast has quit [Read error: Connection reset by peer] 08:25:38 -!- rast has joined ##crawl-dev 08:25:42 -!- CKyle has quit [Ping timeout: 245 seconds] 08:27:43 03|amethyst02 07* 0.15-a0-966-g6408390: Fix a typo (magicpoints, CKyle) 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6408390c0a71 08:27:44 <|amethyst> Blurry 3 sounds a bit mild now 08:27:44 <|amethyst> since there's only a 1/4 increase in reading time from Blurry 2 to Blurry 3 08:27:44 <|amethyst> (previously 2 to 3 approximately doubled the amount of time to read a scroll) 08:29:00 shouldn't those have periods. 08:29:18 -!- geedmat_ has quit [Ping timeout: 240 seconds] 08:30:44 03|amethyst02 07* 0.15-a0-967-gbecff2d: Punctuate (wheals) 10(26 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=becff2d3de3a 08:31:01 -!- Furril has quit [Ping timeout: 252 seconds] 08:32:56 |amethyst: yes, I think the duration should be longer 08:32:57 dpeg: You have 1 message. Use !messages to read it. 08:38:26 i made some charts for food consolidation, btw 08:38:32 http://pastie.org/9199054 http://pastie.org/9199055 08:38:47 <|amethyst> dpeg: hm... maybe 3? 08:39:17 <|amethyst> dpeg: Under the old system it was 4 tries on average, but you had the advantage of being able to stop between attempts 08:41:00 i should probably send these to crd before someone tries to take away out chokos and pizza 08:41:36 wheals: no time now, would you send the link to c-r-d? (Few additional words needed.) 08:41:47 oh, you already said so :O 08:42:03 |amethyst: yes, 3 sounds like it'd mean something -- always ask elliptic for stuff like this :) 08:42:03 <|amethyst> wheals: you're suggesting making pizza 9 times as common as honey? :) 08:42:13 |amethyst: it's my dream! 08:43:04 i'll add some information about what the numbers mean and what i'm thinking about food ideas 08:43:36 -!- debo has joined ##crawl-dev 08:45:31 <|amethyst> wheals: yeah, I don't think I understand "weights are out of 100" 08:45:48 -!- LexAckson has quit [Ping timeout: 276 seconds] 08:46:01 <|amethyst> wheals: since "Incidence" doesn't sum to 100 08:46:52 <|amethyst> seems like it's out of 140? 08:47:15 <|amethyst> (so half of our food, by number of items, is fruit) 08:49:33 I assume you are going to propose a unified fruit item? 08:49:59 (btw, it would even be possible to have different types of fruit on the ground, which all convert to the one "the fruit" in inventory) 08:50:04 with a single fruit item you could use the speech database in the same way that pizza does 08:50:16 for different messages on eating/keeping chokos as a thing etc 08:53:33 -!- gammafunk has joined ##crawl-dev 08:54:24 %git 08:54:24 07|amethyst02 * 0.15-a0-967-gbecff2d: Punctuate (wheals) 10(24 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=becff2d3de3a 08:54:25 i was aiming for just three fruits, one small and numerous, one choko-sized and fairly common, and one pretty big and pretty rare 08:54:54 <|amethyst> elliptic: thoughts on the numbers for new blurry? Seems like the increase from 20 aut on Blurry 2 to 25 aut on Blurry 3 isn't so significant 08:54:57 hrm, I've never really understood what the tiny fruits do aside from be annoying 08:55:11 great for fedhas people of course 08:55:59 <|amethyst> gammafunk: grapes and sultanas are the only food that can be eaten in one turn 08:56:05 <|amethyst> (excluding porridge/blood) 08:56:08 i don't think they'd be too annoying with just one type, either 08:56:25 |amethyst: true, but the next largest is two turns, and yeah !porridge exists 08:56:37 sometimes 08:57:05 wheals: I color !porridge lightred, like blood, because it provides such life-giving nourishment 08:57:11 |amethyst: uh, I didn't know it was changed at all... I have to say that I don't like this change regardless of the numbers 08:57:18 i imagined there being one fruit type roughly equivalent to current orange/banana/lemon, and just having the database messages be "you eat an apple/a choko/a handful of grapes" or whatever 08:57:30 yeah 08:57:47 sultanas feel like "haha do you know how to use the repeat command key?" 08:57:49 I mean, I understand that old blurry was annoying for reading scrolls outside of combat, but I think the random failure was a much better type of effect while in combat 08:58:05 b-b-but getting rid of actually being able to hold a choko 08:58:22 wheals: implement chokawaru? 08:58:37 if we get rid of chokos that will never happen, will it ?? :( 08:58:38 alternatively: bring back pizza option alongside fruit option 08:59:07 boo :) 08:59:24 elliptic: you think the penalty of delayed reading applied always is too severe? 08:59:29 elliptic: use new effect only if monsters are visible? (or use no effect) 08:59:36 gammafunk: no, it is much less severe 08:59:49 anyway the chart looks like obviously a big improvement in terms of number of types, i just thing that merging fruits further would also be good 08:59:50 <|amethyst> elliptic: huh? 08:59:55 <|amethyst> elliptic: how is it less severe? 09:00:02 I don't disagree that it can be very fatal 09:00:08 if you read blinking, you are now guaranteed to get out of melee range 09:00:11 much less variance at least 09:00:11 before you weren't 09:00:12 but reading blink in 2 turns can be very fatal 09:00:24 unless it is implemented in some strange way? 09:00:27 <|amethyst> oh 09:00:32 which it wasn't 09:00:39 <|amethyst> so that's how time works 09:00:49 ... 09:00:51 <|amethyst> you could make a 100-aut blink effect and it would not hurt? 09:00:51 1learn add 09:00:52 also I'd guess that the way it was implemented means that teleporting still takes the same amount of time, but I could be wrong 09:01:03 Different proposal: each blurry mutation gives you a chance to fail reading a scroll --- if this kicks in, you cannot read *this* scroll for a duration. 09:02:21 |amethyst: obviously at some point it hurts, but the way this sort of "increase you.time_taken" effect works is really weird 09:02:22 -!- zxc232 has quit [Ping timeout: 245 seconds] 09:02:34 <|amethyst> so the correct way to make something take longer than one turn is to use a delay? 09:02:35 as in, the situation may have totally changed when that scroll finishes being read? 09:03:03 <|amethyst> because we multiply time_taken a lot 09:03:41 <|amethyst> I guess it only matters for things that can end the combat 09:03:45 |amethyst: delays have their own issues, but multiplying time_taken does weird things, yes... for instance chei characters can actually teleport more quickly 09:03:51 yes 09:04:28 anyway because these things are fiddly I don't really like using delays as a tactical effect 09:05:52 well, I can get the gist of that complaint; would keeping the old mutation and simply not triggering it if no hostile is in LOS be a good tweak? 09:06:28 zap wand of invis at monster, then blinking scroll away :) 09:06:45 yeah, I guess information leak 09:06:55 if you just iterate monsters regardless of visibility 09:07:25 although not much of one, since it'd be kind of hard to exploit that 09:07:45 <|amethyst> carry around a cancellable scroll 09:07:48 could maybe make it auto-retry reading the scroll if no monsters are in sight and autopickup hasn't been turned off due to invis monster 09:07:52 <|amethyst> to detect invisible creatures 09:07:55 -!- Yermak has quit [Quit: Page closed] 09:08:28 incidentally, how does slow healing handle invis monsters currently? 09:08:57 ^ I proposed a non-abusable negative scroll effect. 09:09:16 since that is probably either an info leak or a secret tech too :) 09:09:23 -!- Bloax has joined ##crawl-dev 09:09:24 <|amethyst> dpeg: isn't yours even more annoying than the original? 09:09:39 I doubt even a hyperelliptic could exploit that secret tech 09:09:41 <|amethyst> dpeg: in that, not only do you have to press r multiple times, you have to choose a different scroll 09:10:22 <|amethyst> blurry wasn't changed because it's too weak or too strong 09:10:27 gammafunk: well, if you get slow healing 3 and are running from something that is the same speed as you and you really want to regen, using wand of invis seems pretty good 09:10:35 <|amethyst> but because it's annoying to press more than one key when there are no monsters around 09:10:50 (if that actually works) 09:10:53 <|amethyst> looks like it's the info leak variant 09:10:56 it doesn't, yeah 09:11:00 oh, I guess yeah, if that's actually how it works; I was thinking more in terms of information leak assuming it didn't check invis 09:11:14 in that case you can use it to know when a lorocyproca enters view on orbrun :) 09:11:38 er, I guess I mean slow healing 2 09:11:39 based on a lack of regen? maybe 09:11:41 yeah 09:11:49 -!- Fizybubbleh has quit [Client Quit] 09:11:52 good luck with slow heal 1 exploiting that 09:12:00 I agree it's kind of an annoying design issue 09:14:01 -!- FaMott has quit [Ping timeout: 252 seconds] 09:14:39 -!- nooodl has joined ##crawl-dev 09:15:15 -!- Fizybubbleh has quit [Client Quit] 09:16:14 -!- scummos^ has quit [Ping timeout: 265 seconds] 09:18:13 anyway, for blurry vision I don't really have any suggestions other than the auto-retry thing I suggested earlier 09:20:09 I'm also fine with trying out some sort of delay if someone has an idea for making it work well, I just think it will have to be more complicated than just increasing you.time_taken 09:20:46 possibly the interaction between you.time_taken increases and teleport durations should be changed regardless 09:21:07 like, maybe make monsters act before durations are decremented? 09:21:10 |amethyst: no, a misunderstanding: if blurry tells you "no", then that scrolls is unusable for the time being. It's much harder. 09:21:34 (I find the duration thing to be quite opaque -- I'd rather be blunt to the player.) 09:21:47 dpeg: the point is that this sounds more annoying than old blurry when reading a scroll outside of combat 09:21:52 -!- Amy has quit [Disconnected by services] 09:23:26 -!- Sombrero_Mott has joined ##crawl-dev 09:23:46 -!- Sombrero_Mott is now known as FaMott 09:24:58 elliptic: ah, I understand 09:25:04 Was only thinking about in combat, that is true 09:25:34 this could still be addressed, but time's up! :) 09:25:36 -!- dpeg has quit [Quit: laster] 09:29:39 -!- PleasingFungus has joined ##crawl-dev 09:44:50 hm, I wonder how well it would work to just move the DUR_TELE decrementing out of _decrement_durations to somewhere later in world_reacts() (currently it gets called from player_reacts()) 09:45:05 and probably decrease tele durations a bit to compensate 09:45:40 -!- SkaryMonk has joined ##crawl-dev 09:45:55 -!- SkaryMonk2 has quit [Ping timeout: 252 seconds] 09:46:44 I guess that wouldn't really affect the current implementation of blurry vision unless time_taken actually becomes larger than the tele duration 09:47:08 fr blurry vision 27? 09:47:11 instant teleport? 09:47:11 <_< 09:47:25 -!- bonghitz has quit [Remote host closed the connection] 09:47:53 Grunt: well, I think people were talking about 30 aut blurry vision earlier, and that would already sometimes be instant teleport I think :P 09:48:13 (todo check if that's possible) 09:48:55 (the change I described above would make it be instant teleport where you get hit for several turns first) 09:49:13 yes 09:49:28 You start reading the scroll. You suddenly lose the ability to move!--more-- 09:52:36 There's a funny exploit with teleporting and slow movement. 09:52:47 -!- Kramin has quit [Ping timeout: 252 seconds] 09:52:57 <|amethyst> Bloax: that's what elliptic's talking about I think 09:53:00 yeah 09:53:05 It would address that too, yeah. 09:53:07 ach so 09:53:11 (rip cheiteleport?) 09:53:15 not just slow movement, but any sort of slow action 09:53:26 Grunt: it's not like cheites can't handle the punishment 09:53:28 once you are close to teleport happening, swing with that exec axe with 0 skill 09:53:47 (what else would work there...) 09:53:58 or just take a step if you are slowed under chei and in a bad fight 09:54:04 (dark maul IMO) 09:54:06 *poof* instant teleport 09:54:07 <|amethyst> elliptic: am I right in thinking this is a rounding thing? 09:54:16 |amethyst: no 09:54:23 <|amethyst> elliptic: that is, if you didn't tele before the action expired, you get hit appropriately 09:54:29 well, yes 09:54:30 <|amethyst> elliptic: it's only the last action that is the problem 09:54:53 <|amethyst> elliptic: I guess 'rounding' wasn't the clearest way to say that :) 09:54:53 |amethyst: yes, though there is a separate strangeness with reading scroll of teleport slowly 09:55:20 which is that the teleport will happen at the same time, because it is based on when you start reading the scroll rather than when you finish reading 09:56:05 that is, the time taken to create a duration counts towards reducing the duration (this also is why scroll of vuln code has some weird stuff going on) 09:56:46 these two separate strangenesses are the things I don't like about how increasing time_taken works currently 09:57:55 (I remember I was going to look into this back when I rewrote the monster_actions loop, but there were a lot of things intertwined there that prevented whatever it was that I had in mind.) 09:59:42 <|amethyst> elliptic: so this also means that if a cheiite is fighting a statue, their step away is guaranteed to work without being hit? 10:00:18 |amethyst: you mean, step out of LoS? 10:00:25 <|amethyst> elliptic: sorry, a melee statue 10:00:33 <|amethyst> elliptic: or a shark if you prefer 10:00:36 Er, that's true of all people. 10:00:38 yeah, though that seems like desirable behavior to me 10:00:57 <|amethyst> so just running monster actions before the long action takes effect wouldn't be good 10:01:02 and it wouldn't change with the sort of change I was suggesting 10:01:30 |amethyst: well, the action takes effect far earlier than this code 10:01:48 <|amethyst> elliptic: I thought blink was one of the problems too? 10:02:05 -!- SkaryMonk has quit [Quit: Leaving.] 10:02:06 <|amethyst> that no matter how slow reading the scroll is, blink is safe 10:02:25 that is true against melee stuff unless you make the delay huge, but at least it isn't true against ranged stuff 10:02:46 <|amethyst> ah, since you're delayed on the other side of the blink 10:02:49 yeah 10:03:24 that was really just an example of one way in which the old effect was more dangerous, but delays can be increased 10:03:29 if necessary 10:03:43 but they can't currently be increased because then people will get instant teleports :) 10:06:06 in other words, I'm fine with trying out some time_taken increase if the interactions with scroll of teleport (which is probably the most common scroll read in combat) are made less weird 10:06:47 actually, with current blurry vision I think you can get instant teleports if you are slowed and/or statue formed as well :) 10:10:00 hm, new tech: drain some of your stats to 0 so that you can get instant teleports 10:11:42 -!- _D_ has quit [Quit: leaving] 10:11:51 -!- rast has quit [Ping timeout: 252 seconds] 10:15:20 hm, that doesn't just increase movement delay? 10:17:17 It seems like there will always be some action time exploits as long as not all effects are updating on each AUT 10:21:15 -!- Morg0th has quit [Quit: leaving] 10:27:31 <|amethyst> wheals: no, it's handled in player_speed same as slow and haste 10:30:16 !tell dpeg ok, sent email to c-r-d 10:30:16 wheals: OK, I'll let dpeg know. 10:31:50 -!- ussdefiant has joined ##crawl-dev 10:34:57 -!- Mandevil has quit [Quit: leaving] 10:36:58 -!- ussdefiant_ has joined ##crawl-dev 10:39:07 -!- ussdefiant has quit [Ping timeout: 240 seconds] 10:39:22 -!- ussdefiant_ is now known as ussdefiant 10:39:30 does changing Ha armour/dodging/shields/evo apt all to 1 sound ok 10:41:51 i guess it is a net apt gain of 1 (and - -> + is probably more significant than 2 +2 -> +1) 10:42:29 maybe they could get their stealth nerfed too 10:42:36 !apt Ha 10:42:36 Ha: Fighting: -1, Short: 3!, Long: 0, Axes: -1, Maces: -2, Polearms: -3*, Staves: -2, Slings: 4!, Bows: 2, Xbows: -1, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -1, Charms: 1, Summ: -1, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 1, Earth: 0, Poison: -1, Inv: 1, Evo: 2, Exp: 1!, HP: -1, MP: 0 10:44:37 maybe even to 1 as well? 10:45:42 ? Unarmed 0 Shields 1 Stealth 2 Dodge 1 Armour 1 Evocations 1 ? 10:46:09 might as well bump Long up to 1 10:46:47 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:47:36 -!- rast has joined ##crawl-dev 10:48:13 1 stealth sounds fine if you want to make them more distinct from ko i guess 10:50:39 dunno about 1 armour, they already get ridiculous enough defenses 10:52:11 -!- rast has quit [Ping timeout: 252 seconds] 10:57:20 <|amethyst> -3 splcast might become harsher when chunks go away 10:57:20 <|amethyst> particularly since they lost their slowmeta 10:57:20 -!- rast has joined ##crawl-dev 10:57:20 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140518030203]] 10:57:20 -!- JuicyJ has quit [Quit: Page closed] 10:57:25 why is their casting so terrible in the first place 10:57:42 -!- Eonwe1 has quit [Quit: Nettalk6 - www.ntalk.de] 10:57:59 <|amethyst> differentiation from Ko 10:58:13 -!- Aryth has quit [Ping timeout: 265 seconds] 10:59:45 !apt Ko 10:59:45 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -1, Maces: 0, Polearms: -2, Staves: -1, Slings: 2, Bows: -1, Xbows: 2!, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: -1, Conj: -1, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: -1, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 3, Exp: 1!, HP: -2, MP: 0 11:00:15 ..But why are the short guys terrible at casting instead of the weird shorty dog people 11:00:49 giving their secondary weapons (m&f for ko, lbl for ha) +1 sounds cool too 11:01:43 -!- rast has quit [Ping timeout: 252 seconds] 11:05:45 -!- ontoclasm has joined ##crawl-dev 11:07:53 -!- radinms has quit [] 11:10:20 -!- Kalir has quit [Changing host] 11:10:59 -!- rast has joined ##crawl-dev 11:12:00 -!- UncertainKitten has joined ##crawl-dev 11:12:43 -!- surprisetrex has quit [Ping timeout: 265 seconds] 11:12:58 -!- rast has quit [Read error: Connection reset by peer] 11:13:09 -!- rast- has joined ##crawl-dev 11:13:11 -!- rast- is now known as rast 11:14:38 -!- Nomi has quit [Ping timeout: 252 seconds] 11:15:02 -!- lobf has joined ##crawl-dev 11:16:39 -!- rast has quit [Client Quit] 11:17:27 -!- Thundamoo has joined ##crawl-dev 11:18:18 -!- hypertraveller has quit [Ping timeout: 240 seconds] 11:18:44 -!- PleasingFungus has joined ##crawl-dev 11:21:20 -!- magicpoints has joined ##crawl-dev 11:23:19 Coding question: how would I make the code check adjacent squares OTHER than diagonals for something? Basically, I want an adjacent iterator that ignores diagonally adjacent spaces. 11:23:59 -!- Keanan has joined ##crawl-dev 11:26:26 Perhaps one already exists somewhere? Presumably something like this could be used to check if a given wall would block off a passageway? 11:26:54 -!- CKyle has joined ##crawl-dev 11:27:29 -!- alefury has joined ##crawl-dev 11:30:02 -!- asgalath has quit [Quit: Page closed] 11:32:14 -!- rossi has quit [Ping timeout: 252 seconds] 11:33:24 -!- rast has joined ##crawl-dev 11:35:26 <|amethyst> Thundamoo: orth_adjacent_iterator 11:35:32 <|amethyst> Thundamoo: "orth" for "orthogonal" 11:37:11 -!- Thundamoo_ has joined ##crawl-dev 11:37:16 <|amethyst> Thundamoo: "orth" for "orthogonal" 11:37:20 <|amethyst> Thundamoo: err 11:37:22 <|amethyst> Thundamoo: orth_adjacent_iterator 11:37:34 |amethyst: Where is that command located? 11:37:45 (Or is it just "amethyst?" 11:37:48 ) 11:37:48 <|amethyst> Thundamoo_: coordit.h, just after adjacent_iterator :) 11:37:58 Huh. I... don't know why I didn't see that. 11:38:03 <|amethyst> either works, whichever your client makes easier to type 11:38:18 -!- Thundamoo has quit [Ping timeout: 240 seconds] 11:38:25 Yep there it is. 11:38:33 Wow. Well, thank you very much! 11:38:39 <|amethyst> np 11:44:29 -!- geedmat has quit [Quit: Page closed] 11:44:58 <|amethyst> hm... why does orth_adjacent_iterator mark its constructor (which can take just a coord_def because of defailt arguments) as explicit, but radius_iterator, adjacent_iterator, and distance_iterator do not? 11:45:06 <|amethyst> s/failt/fault/ 11:57:07 -!- SamB__ has joined ##crawl-dev 11:58:58 -!- nooodl_ has joined ##crawl-dev 11:59:16 Have there been any Trog gifting changes recently? 11:59:39 -!- SamB_ has quit [Ping timeout: 252 seconds] 12:00:28 -!- ldf has quit [Quit: ldf] 12:00:51 -!- hurdos has quit [Ping timeout: 252 seconds] 12:02:18 %git: /[tT]rog 12:02:32 %git : /[tT]rog 12:02:32 Could not find commit : /[tT]rog (git returned 128) 12:02:55 <|amethyst> %git :/[tT]rog 12:02:56 07MarvinPA02 * 0.15-a0-260-g1a36bb2: Only give 1* of extra piety in the tutorial 10(4 weeks ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a36bb299fe1 12:03:16 -!- braveplatypus has quit [Quit: Page closed] 12:03:19 <|amethyst> %git :/missile 12:03:19 07MarvinPA02 * 0.15-a0-942-g20a0fee: Remove a breakpoint for missile gifting from gods 10(26 hours ago, 1 file, 10+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20a0feea4c13 12:03:24 <|amethyst> that? 12:03:24 -!- nooodl has quit [Ping timeout: 276 seconds] 12:03:27 yes 12:03:59 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-967-gbecff2d (34) 12:05:33 -!- reaverb has joined ##crawl-dev 12:07:48 -!- Hambone has quit [Ping timeout: 240 seconds] 12:13:07 -!- ussdefiant has quit [Ping timeout: 240 seconds] 12:13:55 -!- Tenda has quit [Ping timeout: 240 seconds] 12:16:18 -!- hypertraveller has quit [Ping timeout: 240 seconds] 12:18:59 -!- dtsund has joined ##crawl-dev 12:20:48 -!- mopl has quit [Quit: Page closed] 12:24:35 -!- rast has quit [Ping timeout: 252 seconds] 12:25:04 -!- Bcadren has joined ##crawl-dev 12:29:54 -!- rast has joined ##crawl-dev 12:36:59 -!- Ququman has joined ##crawl-dev 12:39:37 -!- rast has quit [Ping timeout: 252 seconds] 12:48:03 -!- debo has quit [Quit: leaving] 12:48:09 -!- rast has joined ##crawl-dev 12:56:33 -!- Quashie_ has quit [Read error: Connection reset by peer] 12:59:32 -!- Pepe has quit [Ping timeout: 265 seconds] 12:59:52 -!- Quashie has quit [Ping timeout: 245 seconds] 13:00:17 !messages 13:00:18 (1/2) gammafunk said (8h 6m 55s ago): < magicpoints> The description for the second tier of the mutation says "You take a longer to read" 13:00:19 !messages 13:00:20 (1/1) gammafunk said (8h 6m 39s ago): lurn 2 grammor 13:01:14 !source item_use.cc 13:01:15 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/item_use.cc;hb=HEAD 13:01:22 -!- blabber has joined ##crawl-dev 13:01:52 -!- rast- has joined ##crawl-dev 13:02:21 -!- rast has quit [Ping timeout: 252 seconds] 13:02:27 -!- blabber has quit [Client Quit] 13:02:30 -!- rast- is now known as rast 13:02:34 -!- blabber has joined ##crawl-dev 13:09:37 -!- ldf has joined ##crawl-dev 13:10:05 -!- rast- has joined ##crawl-dev 13:10:20 -!- rast has quit [Read error: Connection reset by peer] 13:10:28 -!- rast- is now known as rast 13:12:04 -!- Basil has joined ##crawl-dev 13:14:49 -!- rast has quit [Ping timeout: 252 seconds] 13:18:35 -!- DrCrypt has quit [Remote host closed the connection] 13:22:34 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 13:22:34 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 13:22:34 -!- elliptic has quit [Quit: Leaving] 13:23:41 -!- DrCrypt has quit [Ping timeout: 264 seconds] 13:25:05 -!- Tenda has quit [Ping timeout: 252 seconds] 13:27:14 -!- simmarine has joined ##crawl-dev 13:30:25 -!- rchandra has joined ##crawl-dev 13:36:17 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 13:38:01 -!- magicpoints has quit [Ping timeout: 252 seconds] 13:47:53 03reaverb02 07* 0.15-a0-968-g9517779: Make some COMPILE_CHECK() s actually work 10(12 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=951777943c35 13:47:54 -!- DrCrypt has quit [Remote host closed the connection] 13:47:54 Is it intentional that you can't wear the hauberk if one of your body slots are blocked through a tier 3 mutation? 13:47:54 Bloax: Yes, it covers all your slots 13:48:01 So you can't wear it with a hat, for example, so it doesn't make sense you could wear it with horns. 13:48:01 it's silly that you can't wear a hat over it 13:48:01 ??realism of crawl 13:48:01 realism of crawl[1/11]: whacking KILLER FUCKING BEES with a halberd and throwing javelins at them 13:48:01 reaverb: explain how you wear a cloak over it then 13:48:01 -!- Cheibriados has quit [Ping timeout: 252 seconds] 13:49:11 -!- Cheibriados has joined ##crawl-dev 13:49:11 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 13:49:13 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 13:49:17 reaverb: if you have a moment, could I ask you to look over the revised Iashol powers proposal I posted on GDD? I'm hoping to get some feedback before adding some of the new abilities. 13:49:30 -!- rast has joined ##crawl-dev 13:49:37 Lasty: Sure 13:49:37 reaverb: Oh, I just noticed it in the recent description commit 13:49:40 Thanks! 13:49:45 -!- TAS-2012v has quit [Read error: Connection reset by peer] 13:51:31 Lasty: Have you done the "edit the OP" method or the "post changes in new posts below" method? 13:51:48 -!- Yermak has quit [Ping timeout: 240 seconds] 13:51:51 Ah, looks like editting the OP. Does it contain the most recent changes? 13:52:39 er, no -- 13:52:44 sorry, the most recent changes are the last post 13:52:51 ewll, last two posts 13:53:06 03reaverb02 07* 0.15-a0-969-ga89e415: s/recieve/receive/ in gods.txt (Lasty) 10(4 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a89e4152e97d 13:53:08 The overall structure should be reasonably well reflected in the OP, but the newest powers list is in the last two posts 13:53:25 !tell PleasingFungus http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a89e4152e97d 13:53:26 reaverb: OK, I'll let pleasingfungus know. 13:54:41 Lasty: I dont think "After a certain amount of time out of enemy sight, you immediately restore all health and mana." would work well. 13:54:45 For example, invisible monsters. 13:55:42 I think most of the time it would just be a conveinice, and the ways to make it powerful would be weird things like reducing your LOS or something to avoid seeing monsters. 13:55:42 -!- HellTiger has quit [Ping timeout: 245 seconds] 13:57:03 -!- HellTiger_ has quit [Ping timeout: 265 seconds] 13:57:05 reaverb: ah, good point -- I hadn't considered invis monsters 13:57:28 Another version of that could be "as soon as no monsters are tracking you" 13:57:29 "damaging anything you pass through" was tried with jump attack, it didn't really work well but I don't remeber the details. 13:57:40 Lasty: Invisbile monster info leak 13:57:57 hmm 13:58:18 -!- Elynae has quit [Ping timeout: 240 seconds] 13:58:24 -!- Elynae_ is now known as Elynae 13:58:51 I need some way to gate the use of the two strong invocations aside from piety, and one restores MP, so it can't be gated by MP. 13:59:24 Lasty: What kind of gating are you looking for? 13:59:33 Gating to block spamming them 13:59:35 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 13:59:45 Ideally I'd like to see the player only able to use them once per fight or so 14:00:11 -!- mamgar has quit [Quit: Leaving] 14:00:15 And to keep them from being "always use each fight," I'd like to have them leave you weaker after use by disabling other powers. 14:00:23 What if Berserk or Might was available in a lategame /? Suggesting mostly so Summoners could willingly expend it to berserk an ally. (Might Other is one of the more common Pack-Spawning Mage spells) 14:00:29 I suppose a long-ish exhaustion timer could work 14:00:37 (or breath) 14:00:45 Lasty: Err, an ability you want to use every fight is bad. 14:00:54 reaverb: agreed 14:01:09 What I meant was no more than once per fight 14:01:11 Something like Draining or Temp mutations could work. 14:01:21 I would like to get those costs into the game mroe. 14:01:42 Temp mutations expire with XP gain, so it doesn't offer much that just making it have an XP timer wouldn't also do 14:01:45 -!- rast has quit [Ping timeout: 252 seconds] 14:01:55 Ditto drain . . . 14:01:58 Lasty: Also, did you change the "Sacrafice Words" thing? That conduct is unplayably bad. 14:02:00 Drain works better thematically 14:02:03 (See: curses) 14:02:18 Ah, yeah, tactical scrolls. 14:02:23 hmm 14:02:25 Also removing potions should like bump you to full piety immediately. 14:02:43 "Can't read scrolls if you've been attacked in the last 20 rounds?" 14:03:03 Lasty: Just give an effective level of blurry vision probably. 14:03:15 Although first we should fix blurry vision. 14:03:21 Didn't a patch for that just get pushed? 14:03:30 Or are you referring to the issues w/ teleport? 14:03:38 Lasty: Yes the tele issues. 14:03:49 hmm 14:03:49 Also it might not be harmful enough now. 14:03:52 -!- tabstor has quit [Quit: Page closed] 14:04:28 How about the potions/words conducts mean getting the ENCH_NO_POTIONS (or whatever) status whenever you take damage? 14:04:45 "You can't read while your pulse is pounding" 14:04:56 "You can't drink while your pulse is pounding" 14:05:10 Lasty: That sounds sort of OK but it is a bit of status light spam. 14:05:23 Hmm, might work for blurry vision too. 14:05:26 -!- Chousuke_ has quit [Ping timeout: 240 seconds] 14:05:34 -!- Chousuke has joined ##crawl-dev 14:05:49 Eh, too strong probably. 14:05:50 Blurry vision / tight throat? 14:06:02 Current blurry vision is less prohibitive 14:06:17 I would not use the term "tight throat" but that's better than what you already have. 14:08:53 Ok, so the three main points I've got are 1) use drain/xp timers on aura-locking abilities, 2) transform the no potions/scrolls conducts or remove them, and 3) damaging the tiles you pass through isn't a great ability. 14:09:00 Could you expand on 3)? 14:09:17 Also: thank you very much for taking the time to give detailed feedback 14:11:42 Lasty: It causes oddities with Crawl's targetting system. 14:11:59 ah 14:12:14 _XO 14:12:16 GX_ 14:12:29 The X is are rat, you want to hit G. Which rat will hit? 14:12:30 I'd be fine w/ changing it to "move x tiles and then damage everything around you" -- is that also a problem w/ crawl's targeting system? 14:12:45 Lasty: I would have to see that in action to be sure. 14:12:48 ah, good points, reaverb 14:13:28 At least the outcome would be predictable in the damage-around-landing-tile example 14:13:36 reaverb: haha, those were there before my changes! good catch, though 14:13:36 PleasingFungus: You have 2 messages. Use !messages to read them. 14:14:01 PleasingFungus: Well Lasty was the one who caught it. 14:14:15 w/e 14:18:53 -!- rast has joined ##crawl-dev 14:21:55 reaverb: How about this: when you use the two gated abilities, you lose skill points from your invocations skill, a skill which is otherwise not used by this god? I suppose how many skill points are in that skill for use is really unclear, though, and the cost of each skill point goes up as you gain experience . . . 14:22:39 Lasty: Hmm, that could work but it seems a little wonky. 14:23:05 Especially given, for example, automatic training 14:23:05 yeah 14:23:05 too wonky, I think 14:23:45 Draining's probably better 14:28:19 -!- Basil has quit [Ping timeout: 240 seconds] 14:30:11 -!- bonghitz has quit [Quit: Leaving...] 14:31:28 -!- st_ has quit [Read error: Connection reset by peer] 14:31:45 -!- st_ has joined ##crawl-dev 14:36:17 -!- Fortescue has quit [Ping timeout: 264 seconds] 14:37:25 -!- rast has quit [Ping timeout: 252 seconds] 14:37:42 -!- Fortescue has joined ##crawl-dev 14:37:55 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:40:57 -!- rast has joined ##crawl-dev 14:43:16 -!- rast- has joined ##crawl-dev 14:44:35 -!- Basil has joined ##crawl-dev 14:45:23 -!- rast has quit [Ping timeout: 252 seconds] 14:45:53 -!- gammafunk has quit [Ping timeout: 264 seconds] 14:47:48 -!- DrCrypt has quit [Ping timeout: 265 seconds] 14:49:09 -!- rast- has quit [Ping timeout: 252 seconds] 14:50:09 -!- Leafsnail has quit [Ping timeout: 252 seconds] 14:50:17 -!- Fortescue has quit [Ping timeout: 245 seconds] 14:50:21 -!- rast has joined ##crawl-dev 14:51:33 -!- Fortescue has joined ##crawl-dev 14:52:37 -!- blabber has quit [Quit: leaving] 14:54:11 -!- LexAckson has joined ##crawl-dev 14:58:48 -!- drachereborn has joined ##crawl-dev 14:59:05 -!- Basil has quit [Ping timeout: 264 seconds] 15:00:05 -!- rast- has joined ##crawl-dev 15:01:29 -!- dtsund has quit [Ping timeout: 264 seconds] 15:01:35 -!- rast has quit [Read error: Connection reset by peer] 15:01:46 -!- rast- is now known as rast 15:05:41 -!- Fortescue has quit [Ping timeout: 264 seconds] 15:05:55 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 15:07:10 -!- Nomi_ has quit [Ping timeout: 258 seconds] 15:08:07 -!- Fortescue has joined ##crawl-dev 15:08:29 -!- lessens has quit [Ping timeout: 252 seconds] 15:09:11 -!- rast- has joined ##crawl-dev 15:09:40 -!- rast has quit [Read error: Connection reset by peer] 15:09:48 -!- rast- is now known as rast 15:12:32 -!- rchandra has left ##crawl-dev 15:13:53 -!- lessens has quit [Ping timeout: 252 seconds] 15:14:21 -!- rast has quit [Ping timeout: 252 seconds] 15:14:27 -!- UncertainKitten has quit [Ping timeout: 258 seconds] 15:14:53 -!- rast has joined ##crawl-dev 15:15:04 -!- reaverb1 has joined ##crawl-dev 15:15:34 -!- Nomi has quit [Quit: Lost terminal] 15:16:35 -!- reaverb has quit [Disconnected by services] 15:16:41 -!- reaverb1 is now known as reaverb 15:16:54 -!- Datul has quit [Quit: Page closed] 15:17:56 hey reaverb 15:18:09 Yes. 15:18:57 q on smithgod. I'm no good at git, but I can probably recreate Ignis on trunk anew from the diffs 15:19:16 drachereborn: That's not how I would do it. 15:19:17 Is that a good idea? The thing we'd lose is pubby's design history probably 15:19:26 ok 15:19:35 drachereborn: Download both branch, and then merge them. 15:19:45 This will leave the history. 15:20:01 hmm ok 15:20:15 But before you do that, type this command "git config --global rerere.enabled true" 15:20:38 could you guide me through the steps? I'm really unfamiliar with git :) 15:20:46 I'd typethat command first. 15:20:50 "git config --global rerere.enabled true" 15:21:03 drachereborn: Do you understand Crawl's enum save compat system? 15:21:18 I've read that old blog post 15:21:28 by amethyst I think? 15:21:35 drachereborn: Hmm. 15:21:58 One second 15:21:58 http://crawl.develz.org/wordpress/save-compatibility-in-dcss-2 15:24:37 -!- rast has quit [Ping timeout: 252 seconds] 15:28:55 -!- rast has joined ##crawl-dev 15:31:18 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 15:33:47 -!- rast has quit [Ping timeout: 252 seconds] 15:41:20 -!- zxc232 has quit [Quit: Leaving.] 15:41:30 -!- Ragdoll has quit [Read error: Connection reset by peer] 15:51:07 -!- ebarrett has joined ##crawl-dev 15:54:18 -!- Limulus has quit [Ping timeout: 240 seconds] 15:55:17 -!- ystael has quit [Ping timeout: 245 seconds] 16:02:53 -!- LexAckson has quit [Quit: Leaving] 16:02:57 -!- Patashu has joined ##crawl-dev 16:04:20 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 16:09:56 -!- vogonpoet has quit [Quit: Page closed] 16:12:32 -!- Krakhan has quit [Changing host] 16:13:55 -!- elliptic has joined ##crawl-dev 16:15:44 -!- Patashu_ has joined ##crawl-dev 16:15:44 -!- Patashu has quit [Disconnected by services] 16:21:09 -!- Nomi has quit [Ping timeout: 258 seconds] 16:21:32 -!- Nethris has quit [Ping timeout: 258 seconds] 16:23:10 -!- Tenda has quit [Quit: Nettalk6 - www.ntalk.de] 16:26:08 -!- Lasty1 has joined ##crawl-dev 16:26:38 -!- Patashu_ has quit [Ping timeout: 240 seconds] 16:29:02 -!- Elynae has quit [Quit: Page closed] 16:29:24 -!- nooodl has joined ##crawl-dev 16:31:10 -!- Tux[Qyou] has quit [Quit: Excess flood] 16:33:02 -!- gammafunk has joined ##crawl-dev 16:33:15 -!- nooodl_ has quit [Ping timeout: 276 seconds] 16:34:18 -!- Thundamoo_ has quit [Ping timeout: 240 seconds] 16:34:35 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:34:40 -!- Basil has joined ##crawl-dev 16:45:28 03MarvinPA02 07* 0.15-a0-970-ga23ad50: Simplify 10(12 minutes ago, 1 file, 2+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a23ad50d6a45 16:45:31 -!- rossi has quit [Ping timeout: 252 seconds] 16:45:31 -!- Cheibriados has quit [Ping timeout: 240 seconds] 16:46:40 -!- Cheibriados has joined ##crawl-dev 16:46:40 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 16:46:41 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 16:46:46 -!- CKyle has quit [Quit: CKyle] 16:49:08 -!- dpeg has joined ##crawl-dev 16:49:24 Hi dpeg! 16:53:18 Hi there! 16:53:19 dpeg: You have 2 messages. Use !messages to read them. 16:53:32 Fun tavern thread about Crawl is a massive failure :) 16:54:54 "fun" and "tavern thread" in the same sentence??? 16:55:36 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:56:34 phew, sad c-r-d mail from galehar 16:57:08 -!- UncertainKitten has joined ##crawl-dev 16:58:23 I'm trying to do an unrand with flash freeze effect, but ENCH_FROZEN doesn't seem to do anything 16:58:51 in mon-ench.cc, it says that applying ENCH_FROZEN should call calc_speed() 16:59:04 but calc_speed doesn't have handling for ENCH_FROZEN 16:59:23 calc_speed() in monster.cc 16:59:55 -!- Chris7 has quit [] 17:00:16 drachereborn: Try calling calc_speed after giving the monster ENCH_FROZEN 17:00:45 did anything come out of the blurry vision talk? 17:01:17 reaverb: but that's what ENCH_FROZEN does? 17:01:46 dracherebon: I'll explain in a sec, try it, 17:01:53 -!- kramin has quit [Quit: Bye] 17:01:57 dpeg: Nothing except "This should probably be changed" 17:02:28 dpeg: I would prefer to temporarily remove blurry vision than restore it to it's formal state, but I'd also revert the commit if that was the consensus. 17:03:47 Unstable branch on crawl.lantea.net updated to: 0.15-a0-970-ga23ad50 (34) 17:04:06 ...old blurryvision had *fans*? 17:04:09 drachereborn: A lot of things in Crawl require changing something, and tell Crawl you changed it. For example, if you change the player's AC, you also have to call a function tell Crawl you changed. I suspect that you have to call calc_speed if you change ENCH_FROZEN, since currently changing an ENCH is just changing a number connected to the monster, and cannot call any functions. This should be changed :D 17:04:42 PleasingFungus: The problem with new blurry vision is that you.time_taken is only applied after the scroll action. 17:05:00 So If you read a Blink scroll you'll still move without any chance of monsters hitting you. 17:05:15 It's just you won't be able to move for a while longer than normal at your new location. 17:05:17 reaverb: thanks 17:05:49 dpeg: For what? the Blurry Vision explanation? 17:05:53 :d 17:06:03 That's the typo but it's hard to tell. 17:06:43 reaverb: if you look at calc_speed() in monster.cc, you'll see that it handles a bunch of ENCH_ statuses 17:06:50 but not ENCH_FROZEN 17:07:07 drachereborn: It's probably handled in one of the subfunctions. Did you try it? 17:07:13 !source monster.cc 17:07:13 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD 17:07:21 recompiling 17:07:22 -!- debo has joined ##crawl-dev 17:07:33 Ah hmm. 17:07:50 reaverb: ah, that's not ideal 17:07:56 -!- Redz has joined ##crawl-dev 17:07:57 reaverb: yes, that explanation 17:08:05 -!- Z_LAMP has quit [Ping timeout: 264 seconds] 17:08:09 * dpeg is grateful for the little things :) 17:09:27 ah, it's in lose_energy() 17:09:40 reaverb: the blinking scroll interaction was not the largest problem with how current blurry vision works... 17:10:05 (a larger problem is that it doesn't interact properly with teleport delays) 17:10:13 reaverb: ok thanks, I think it was working, I just need to increase duration, that's why it looked like it wasn't 17:11:15 elliptic: Yes, Teleport delays sounds like the worst problem. Sorry I didn't realize that you.time_taken behaved like that. 17:11:17 -!- conted has quit [Quit: Page closed] 17:11:29 elliptic: I just thought blink scrolls would get the concept accross better. 17:12:36 -!- hyperbolic has joined ##crawl-dev 17:14:01 If anyone's still up for talking about Blurry Vision Mk2, I think we should try to devise a new mechanic, one that doesn't rely on durations. 17:14:36 Hmm, it occured to me it might not be as hard it looks to implement a "delayed scroll" idea. Simply place the scroll in a prop and a duration which calls the scroll effect. 17:14:46 dpeg: Durations or delays? 17:14:53 dpeg: I think durations might be fine, the issue is that teleport delay is strange in general (not just for scrolls) and should be fixed 17:15:23 -!- palacebeast_ has quit [Quit: Page closed] 17:15:42 -!- elliptic has quit [Ping timeout: 265 seconds] 17:15:45 hyperbolic: okay, then I think teleportation delay is much more urgent and should be addressed first. 17:15:48 -!- hyperbolic is now known as elliptic 17:17:41 no need to be hyperbolic 17:18:41 -!- dtsund has joined ##crawl-dev 17:18:43 Ok, so is what is the exact issue with teleportation delay? That it starts as soon as you do an action, counting you.time_taken toward the total? 17:18:56 -!- scummos__ has quit [Quit: Konversation terminated!] 17:19:26 -!- kramin has quit [Quit: Bye] 17:20:50 -!- rast has joined ##crawl-dev 17:21:43 <|amethyst> reaverb: the action of reading the scroll itself counts against the duration 17:21:49 -!- Hambone has quit [Quit: Page closed] 17:22:03 <|amethyst> reaverb: and if it's long enough, the duration will expire during that action 17:22:13 <|amethyst> so monsters won't get a chance to hit you 17:22:18 |amethyst: So what I said. 17:22:20 ? 17:22:59 <|amethyst> "as soon as you do an action" was unclear to me 17:23:16 That sounds sort of like tele cheistepping 17:23:45 |amethyst: Thanks for the claification. 17:24:35 And this is only and issue with Teleporation? Or is it a more general issue which is especially bad on teleportation? Would a solution which works only for teleportation be good? 17:26:10 <|amethyst> the problem is that, when the delay expires, you're safe 17:26:19 the ideal, I think would be that blurryvision adds some kind of delay before the scroll effect actually goes off. (as a general thing - so relevant to blink, tele, fog, etc.) not sure how difficult that'd be to implement, though 17:26:38 <|amethyst> s/delay/duration/ 17:26:52 yes, sorry 17:28:09 reaverb: there are _two_ separate issues here 17:28:25 elliptic: Hmm 17:28:26 PleasingFungus: so you'd be able to do things during the duration, like with Zin recite? 17:28:27 reaverb: one is that the action of reading the scroll itself counts against the duration 17:29:00 reaverb: the other is that if you take a particularly slow action right as teleport is going off, then you'll be slow after the teleport, not before 17:29:30 this means that taking slow actions is actually beneficial a fair amount of the time when you are waiting for teleports 17:29:37 elliptic: Oh, hmm. 17:30:10 Basil: mm. no, that wasn't what I was thinking - what's the vocabulary we're working with here? I guess I'm not sure what the distinction between 'delay' and 'duration' is, in context. 17:30:31 -!- CKyle has joined ##crawl-dev 17:30:38 PleasingFungus: Delay is you.time_taken. Duration is you.duration[DUR_BERSERK] or such. 17:32:16 -!- Crehl has quit [Quit: qqqqqqq] 17:32:57 -!- Z_LAMP has quit [Ping timeout: 252 seconds] 17:33:05 Oh, I see. 17:34:25 -!- SamB__ has quit [Ping timeout: 252 seconds] 17:34:29 I did mean delay, but it might be simpler to keep the current system (with the +5aut/mut_level delay), and just add a duration that fires the scroll effect on completion. (so, scroll read, then effect triggers 5/10/15 aut later, then the player can act again 10 aut after that.) 17:34:30 reaverb: there is also DELAY_DESCENDING_STAIRS and such 17:35:01 though I guess haste/slow would interact weirdly with the duration 17:35:05 elliptic: Hmm, good to know. 17:35:07 PleasingFungus: that sounds complicated and wouldn't help the existing issues with teleport delay + chei movement and such 17:35:38 elliptic: But it would solve blurry vision issues, and then we could deal with the teleport delay seperatley. 17:35:43 player_fineff 17:36:49 elliptic: yeah, it's more complicated than I'd like. :( 17:37:28 reaverb: it would make blurry vision inconsistent with every other slow action effect in the game 17:37:48 -!- SamB__ has joined ##crawl-dev 17:37:54 elliptic: Yes, that's definitely an issue. 17:38:04 at least, those that aren't using an actual DELAY 17:38:16 elliptic: Ha. 17:39:36 -!- Blomdor has quit [Quit: Page closed] 17:40:31 elliptic: Ok, if the whole "make blurry vision add a delay before scroll effects" was implemented, would you agree that to be a superior solution to both current (weird delay after scroll effects) and old (annoying randomly need to hit "r" again) blurry vision? 17:40:47 anyway I would personally rather just return to old blurry vision until the tele delay things are worked out in general, and then it might be clearer how to proceed 17:40:48 -!- Lightli has quit [Ping timeout: 240 seconds] 17:41:06 reaverb: not sure 17:41:20 -!- debo has quit [Ping timeout: 265 seconds] 17:41:45 -!- rast has quit [Ping timeout: 252 seconds] 17:42:30 -!- rast has joined ##crawl-dev 17:43:24 reaverb: the "add a delay before scroll effects" thing would basically mean an extra line of text I think ("you start/finish reading the scroll"), which sounds annoying to me too 17:43:43 and I'm not sure whether the actual gameplay would be more or less interesting than old blurry vision 17:44:35 elliptic: Hmm, I didn't realize two messages would be necssary, that does sounds like a pain. 17:46:09 -!- Moonsilence has quit [Ping timeout: 265 seconds] 17:48:37 -!- magicpoints has joined ##crawl-dev 17:54:39 scroll recitation 17:55:52 -!- rast- has joined ##crawl-dev 17:56:47 -!- Z_LAMP has quit [Ping timeout: 265 seconds] 17:56:47 -!- rast has quit [Ping timeout: 252 seconds] 17:57:00 -!- rast- is now known as rast 17:57:48 I think temporary removal would be preferable to going back to old blurry vision, but I'm also fine with reverting. Does anybody else who hasn't discussed this have an opinon? 18:00:18 -!- notcluie has quit [Ping timeout: 240 seconds] 18:00:21 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:00:33 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:00:47 it'd probably be simpler to revert temporarily 18:01:02 -!- rast- has joined ##crawl-dev 18:01:18 the old version seems fine for the meantime 18:01:31 Ok, so revert temporarily? 18:01:36 -!- rast has quit [Read error: Connection reset by peer] 18:01:42 -!- rast- is now known as rast 18:02:15 Oh yes just to be certain: Removing the trap detection should stay, correct? 18:03:21 -!- lanbox has quit [Quit: Leaving...] 18:03:51 reaverb: I'd think so. 18:05:48 -!- nonon has quit [Ping timeout: 240 seconds] 18:06:03 -!- rast has quit [Ping timeout: 252 seconds] 18:06:40 dpeg: Just in case: blurry vision should NOT have an effect on trap detection after I revert, correct? 18:07:49 -!- Aryth has quit [Read error: Connection reset by peer] 18:08:07 Shard1697 (L11 HOFi) ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 597 failed. (Volcano) 18:08:32 reaverb: I think so, yes! :) 18:09:26 -!- rast has joined ##crawl-dev 18:09:31 -!- Z_LAMP has quit [Ping timeout: 240 seconds] 18:09:36 -!- Keanan has quit [Quit: Leaving.] 18:16:46 New unrand Dagger of Icy Death, flash freezes opponents by DracheReborn 18:17:32 -!- DrCrypt has quit [Remote host closed the connection] 18:18:48 -!- DrinkMachine has joined ##crawl-dev 18:22:27 -!- DrCrypt has quit [Ping timeout: 252 seconds] 18:22:33 -!- Ququman has quit [Read error: Connection reset by peer] 18:24:18 -!- Spatzist has quit [Ping timeout: 240 seconds] 18:28:26 -!- surprisetrex has quit [Quit: Leaving] 18:30:53 -!- jeffro has quit [Ping timeout: 252 seconds] 18:31:02 -!- rast has quit [Read error: Connection reset by peer] 18:31:12 -!- rast has joined ##crawl-dev 18:31:43 -!- jeffro has joined ##crawl-dev 18:32:57 Does anybody object to making rebrand weapon just treat an unbranded weapon like any other weapon? 18:33:28 I don't think it derprives any decision, if power level is a concern than Vorpal's weight can be buffed for all weapons. 18:35:58 why should it 18:36:10 and after all 18:36:16 it's called "brand weapon" 18:36:29 not "vorpalize but reroll if already vorpalized weapon" 18:36:46 reaverb: I'd want to decrease generation of the scroll by a bit 18:36:53 elliptic: Sure, that's fine. 18:36:58 I'll do it in the patch. 18:37:07 but aside from something like that it sounds fine to me 18:37:37 Any elaborations on "a bit" 18:37:42 I always die after Lair. 18:38:25 03MarvinPA02 07* 0.15-a0-971-g7ec5f86: Allow wisp form to memorise spells 10(28 minutes ago, 2 files, 2+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ec5f86ad8f0 18:38:25 03MarvinPA02 07* 0.15-a0-972-ge836579: Don't prevent item destruction in wisp form 10(27 minutes ago, 1 file, 0+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e836579ba190 18:38:25 03MarvinPA02 07* 0.15-a0-973-gb602419: Remove a check for drowning netted players 10(23 minutes ago, 2 files, 0+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b60241965e53 18:38:25 03MarvinPA02 07* 0.15-a0-974-g7150dc4: Improve a wisp form message 10(16 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7150dc495c66 18:38:25 03reaverb02 07* 0.15-a0-975-g6df881b: Revert "Make blurry vision mut cause scroll reading to take more time." 10(35 minutes ago, 3 files, 20+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6df881bab6b4 18:38:27 is it not already rare enough 18:38:27 dpeg: have you tried a vsgl^chei using short blades and training stealth 18:39:43 they are pretty fun 18:39:44 wow, brand weapon is already as rare as acq? in that case don't bother making it rarer 18:40:02 if anything it could use being more prevalent 18:40:14 elliptic: It's rarer. 18:40:26 since unlike acquirement it doesn't have the potential to give you a great weapon 18:40:30 elliptic: Since it has the same rate but spawns later. 18:40:35 reaverb: well, only a little later 18:41:44 -!- scummos__ has quit [Ping timeout: 265 seconds] 18:42:36 incidentally, I'd be in favor of changing all those depth_mod < 7 to depth_mod < 4 18:42:50 just to simplify things 18:42:53 elliptic: Hmm, I'll change that too. (In a seperate commit) 18:43:12 PleasingFungus: wow, god proposal on the wiki, nice! 18:43:32 elliptic: I'll also shave those 1's and 2's off the weights so I can divide by 10 18:43:50 if we're speaking of depth limits 18:44:15 then curse branded items should be limited to < 6-7ish 18:44:24 reaverb: sure, I think those 1s were only there to make the total weight a round number at some point in the past 18:44:28 because there's nothing quite like finding cursed +0 gloves in depths:3 18:44:49 elliptic: Hmm. 18:45:43 PleasingFungus: would you mind mean making the wiki page a little nicer? 18:46:41 wow those wisp form changes 18:47:00 elliptic: yes brand weapon is pretty rare and doesnt even show up sometimes ime! i was surprised you considered reducing its weight at all 18:48:35 03reaverb02 07* 0.15-a0-976-g2332b82: Remove the Vorpal special case for branding unbranded weapons. 10(15 hours ago, 1 file, 1+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2332b8289e44 18:49:45 simmarine: well, I think it should be rare... I was only going to suggest making it 20% rarer or something though 18:49:59 to forestall the power creep that has been happening with that scroll 18:50:25 the original vorpalise -> rebranding thing was quite a noticeable buff to melee chars 18:50:58 especially in that read-iding it didn't turn your weapon into +0 unbranded 18:50:59 but I can't justify making it rarer than acq 18:52:11 needing just one scroll rather than two to make a qblade of elec isn't that big a deal anyway :P 18:52:49 -!- lobf has quit [Quit: lobf] 18:53:05 -!- DrCrypt has quit [Remote host closed the connection] 18:54:44 dpeg: no, go ahead, please! 18:55:29 elliptic: well, it was pretty heavily nerfed recently with the removal of tempbrand spells 18:55:41 so you can no longer reliably get freezing weapons, or w/e 18:56:17 I'm not saying that's a bad thing, but I wouldn't agree there's been 'steady power creep' 18:56:31 elliptic: you can remove the depth_mod restrictions on scrolls and then decrease the weight for both! 18:56:58 PleasingFungus: there has been power creep 18:57:05 well I guess you can't do that anyway until monsters stop using scrolls of summoning 18:57:13 but that doesn't matter because things are killing you even more nowadays! 18:57:18 haha 18:57:28 (seriously have you SEEN snake these days) 18:57:41 (and you actually have to do it, too!) 18:58:08 oh and have fun in vaults:5 18:58:34 actually, the game is easier and more fun than ever. thanks to the devs for all their great work! 18:58:45 elliptic: did you have any thoughts on solutions for large rocks based on what I proposed in that crd message? 18:59:07 PleasingFungus: 0.13 was much easier 18:59:18 -!- Elynae has quit [Ping timeout: 240 seconds] 18:59:28 options are 1) no limit, just let players use them all (could adjust base damage and/or mulch though) 2) no mulch at all, but retain the limit or 3) some kind of duration/maleffect to limit throws 19:00:18 I didn't really play anything between 0.8 and 0.14. 19:00:18 dpeg proposed a sort of 2.5) mulch based on the throwing skill and retain the limit 19:00:27 but I'm not sure I like that much 19:01:18 PleasingFungus: Well if we do that jump then the game is indeed as fun and easy as ever. 19:01:43 :) 19:01:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140512030202]] 19:01:55 v:5 is easy-peasy 19:02:08 barely any risk at all of undesirable player death 19:02:18 -!- twelwe has quit [Ping timeout: 240 seconds] 19:02:48 Death has come for gammafunk... 19:03:13 * gammafunk casts aura of abjuration. The reaper dissappears in a puff of smoke. 19:03:38 you're right it's much easier without the safe corridors you had before the layout change and before wardens really liked to come for your soul 19:03:51 03reaverb02 07* 0.15-a0-977-ge4f54c0: Some scroll generation weight clean-up 10(5 minutes ago, 1 file, 29+ 32-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e4f54c092405 19:04:11 -!- nooodl has quit [Quit: Ik ga weg] 19:04:33 sorry you're worshiping chei 19:04:38 it's a hard life 19:04:48 -!- Limulus has quit [Ping timeout: 240 seconds] 19:05:06 gammafunk: escaping with chei takes a press of two keys 19:05:11 can't say the same for non-chei games 19:05:25 well it's not a guaranteed escape though 19:05:39 there's always plan b 19:05:43 and I have lots of escapes available with two keys 19:06:02 -!- ebarrett has quit [] 19:06:14 infiniplex just made a great list of all the layouts: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:layout_types 19:07:06 overall you should probably stop pretending i can't play well 19:08:46 uh huh 19:11:02 -!- ystael has quit [Ping timeout: 240 seconds] 19:15:22 -!- Bloax has quit [Quit: Error: Bloax not found] 19:16:55 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:17:06 gammafunk: I am fine with just trying 1) for large rocks. It means that you have some kind of ammunition management only early on; after some point you basically have unlimited ammo. I feel there should be a better solution, but 1) is good enough to try out, imo. 19:17:07 -!- magicpoints has quit [Ping timeout: 240 seconds] 19:17:39 dpeg: by ammunition management, you mean through mulching? 19:17:51 when there aren't as many available? 19:19:05 can i make a patch for gozag's invo titles 19:19:10 -!- PleasingFungus has joined ##crawl-dev 19:19:54 for one thing it's "entrepreneur" insteer of "enterpreneur" 19:20:19 not to mention the typo in the comment 19:20:38 ...wait, do gozag titles ever get used? he doesn't have piety does he? 19:20:43 ontoclasm: feel free to push it too. I'm sure you'll do fine. 19:20:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:20:55 and it's like we can't revert it if necessary. 19:21:04 ontoclasm: Depends how much gold you have I think? 19:21:08 ah 19:21:09 "not" in there, one hopes? 19:21:16 but he doesn't use Invocations either does he? 19:21:22 no 19:21:28 but that's the case of like half the gods 19:21:34 well, you can always get high invocations worshipping another god, then switch to gozag or w/e. 19:21:37 you won't, but you could! 19:21:41 yeah, he doesn't have piety at all 19:21:54 you just get his abilities, all of which you pay for 19:22:33 (btw you should probably only gain abilities when you have enough gold) 19:22:47 To avoiding spamming the player with info they won't use until they have more. 19:23:08 well, it's probably better to see them, so you can read their descriptions, to be honest 19:23:11 he has only 3 19:23:27 4/ duplications. 19:23:34 oh right, never used that one 19:23:41 gammafunk: Under that argument, all gods should show all thier abilities at all times :d 19:23:43 :D 19:23:46 no 19:23:48 because 19:23:56 the player is not worshiping all those gods at once 19:24:03 but the player is worshiping gozag 19:24:11 they can be looked up through /? 19:24:23 so it's not a big deal, but I think it's more convenient 19:24:26 gammafunk: I mean iff you worship them, under that agrument, you should always show all their abiltiies. 19:24:36 (them being non-Gozag gods) 19:24:45 I think with the way gozag works, it's different 19:24:57 gammafunk: How? 19:24:59 because gold changes a lot and drastically 19:25:17 it'd be kind of annoying to randomly have to use ?/ or not 19:25:41 but I don't feel resolutely about this; I'd see what Grunt and dpeg think before changing 19:25:53 adding them the first time you reach whatever gold threshold and then not removing them if you drop below it could work in terms of making it less spammy on conversion 19:26:03 yeah, true 19:26:15 previously that wouldn't have worked because you could use the first two abilities whenever and just cancel if you didn't have enough gold 19:27:46 gammafunk: yes. Thinking about "to shoot or not" because ammunition is limited. 19:28:11 dpeg: so you're ok with no inventory limit, and let mulching give some balance 19:28:18 I was thinking we could increase mulching a bit as well 19:28:21 -!- alefury has quit [] 19:28:23 ??large_rock 19:28:24 large rock[1/1]: The deadliest ammo available in Crawl. Ogre and troll hunters start with them, and some giants throw them. Low mulch rate, but also very rare. Base damage is 20. Weight is 60 aum. 19:28:30 ??mulch 19:28:30 mulching[1/3]: The chance of breakage is: 1/6 for curare and darts; 1/8 for sling bullets, stones, arrows, and bolts; 1/12 for non-curare needles; 1/20 for javelins; 1/30 for tomahawks; and 1/50 for large rocks. Throwing nets have a chance to be destroyed when struggled against. Thrown non-throwing weapons do not break. 19:28:45 it was mentioned that the mulch rate for tomahawks is too low 19:29:20 perhaps 1/20 for tomahawks, 1/30 for large rocks 19:29:38 I agree with not changing base damage too much in order to preserve the way large rocks play, but I'd be fine with a slight nerf 19:29:51 -!- LNCP_ has quit [Quit: <@smeding> trust me, i had a telecommunications class where we wrote our own prayers to satan in the ancient tongues] 19:29:55 -!- LNCP has quit [Quit: <@smeding> trust me, i had a telecommunications class where we wrote our own prayers to satan in the ancient tongues] 19:30:06 oh, I and I have to write up minmay's immobile corpse idea and get a crd post on that 19:30:29 (really I have to look carefully at every corpse mechanic and see which it might break and put that in the email) 19:31:27 Players can enjoy perhaps too powerful large rocks for a while before we potentially nerf them; I think I'll adjust the mulch rate and perhaps hold on the damage for feedback from our other large rock throwers 19:31:43 MarvinPA: yeah, that sounds like the best way of handling gozag abilities 19:31:46 and then I guess just remove the limit; goodbye sweet code 19:31:54 -!- magicpoints has joined ##crawl-dev 19:32:17 gammafunk: The large rock stuff sounds fine. 19:32:20 elliptic: are you ok with removing the large rock limit, maybe increase mulch rate to 1/30 (and tomahawks to 1/20, like javs)? 19:32:42 reaverb: yeah, I just want to hear from people who've played a bunch of large rock throwing games 19:32:46 their feedback is really important 19:32:58 I've only done it some on weightless with a Tr 19:33:52 gammafunk: fine by me, but I don't have much large rock throwing experience with chars who actually trained up throwing (partly because being limited to carrying just a few was annoying...) 19:34:04 Looking at the infiniplex images makes layout_big_grid look awful, does anybody else think it should be disabled? 19:34:27 well, sounds good then 19:34:44 Basil can always come in an suggest some tweaks 19:34:47 I know he's done a few 19:35:00 huh, I did win an OgAr, but I guess I didn't throw rocks? 19:35:06 I really don't remember doing that much 19:35:10 !lg . OgAr won -log 19:35:11 1. gammafunk, XL27 OgAr, T:125696: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20130804-090355.txt 19:35:28 PleasingFungus: touched the wiki page, but only on layout so far. More will come as I think aboutthe concept! 19:36:15 b - the Orb of Zot (in hand) {GAMMA UNKILLABLE FUNK} 19:36:19 Grunt ruined that 19:36:20 rip 19:36:27 Always Blame Grunt 19:36:30 -!- lanbox has quit [Remote host closed the connection] 19:36:44 dpeg: Thanks! Though one note - the orb run is only a problem for my earlier proposed conducts, I think 19:36:56 your/wheals' versions don't cause problems for it 19:37:30 oh, and I recall getting excited when branching weightless because "Now everyone can wield the orb!" 19:37:33 but nope 19:37:58 gammafunk: Ha 19:38:19 reaverb: you used to be able to destroy it by throwing it in lava! 19:38:19 -!- lobf has joined ##crawl-dev 19:38:22 proably you knew that 19:38:40 must have surprsingly sane players because I haven't heard any complaints over removing slow meatbolism. 19:38:51 gammafunk: Yes, I've heard of lava destruction. 19:38:59 haha, slow "meatbolism" 19:39:02 -!- enygmata__ has quit [Ping timeout: 240 seconds] 19:39:36 Well I mean lava destruction of the orb in particular 19:39:44 It printed some message as well 19:39:53 I've heard of lava destruction of Orbs and the Horn of greyon. 19:40:00 before this conversation. 19:40:13 my favorite crawl story is the guy who left his runes in zot 19:40:16 yeah the horn wouldn't have any special restriction; to be fair, I guess no item in the game actually does 19:40:23 like leaving your potions in the ice cave, but funnier 19:40:34 PleasingFungus: Doesn't that only affect your score? 19:40:46 this was before they'd gotten the orb 19:40:58 'like locking your keys in your car' 19:41:07 PleasingFungus: Oh wow. 19:41:08 at the time you needed 3 runes each time you entered zot, yes 19:41:09 oh wow, it didn't let him back in 19:41:21 that's...embarrasing 19:41:23 it's in learndb somewhere 19:41:32 -!- Xiberia has quit [Read error: Connection reset by peer] 19:42:18 and it's impossible to destroy a rune or the orb by making lava, iirc 19:42:26 you can create deep water over it though 19:42:59 gammafunk: hopefully there aren't currently any ways of creating water permanently though 19:43:25 -!- Zermako has quit [] 19:43:26 elliptic: I think water creates it permanently in that you'd have to convert to fedhas and use e.g. sunlight 19:43:32 *water card 19:43:33 -!- Fhqwhgads_ has quit [Ping timeout: 258 seconds] 19:43:37 water card? that should be changed if so 19:43:39 water card doesn't exist 19:43:43 oh, ok 19:43:45 -!- Fhqwhgads__ is now known as Fhqwhgads_ 19:43:50 well that used to be the case before that removal 19:43:55 but it did, yes 19:43:56 note that many characters cannot convert to fedhas 19:44:01 heheh 19:44:09 so relying on that as a way of recovering orb/runes is a bad idea :P 19:44:39 i think the only way to permanently create water is with fedhas 19:44:42 I'm not sure if there'd be another way to recover it aside from fedhas 19:44:52 -!- lobf has quit [Quit: lobf] 19:44:53 so that at least guarantees the ability to get rid of it again 19:45:16 PleasingFungus: 19:45:17 ??turnerjer 19:45:17 turnerjer[1/7]: A lesson we should all appreciate: don't drop your runes in Zot, and then leave without them. 19:46:17 I should test Q, but I'm sure that doesn't incinerate the orb 19:46:41 -!- Danei has quit [Ping timeout: 256 seconds] 19:47:49 that'd be a good bug 19:47:51 imho 19:51:21 Hmm, I can't tell if the silence means nobody cares about layout_big_grid or that I should send a crd email or something. 19:52:17 -!- bogabada has quit [Quit: Page closed] 19:52:43 reaverb: I'd second disable/removal of that layout, it's not very good 19:53:03 it's a bit like a more boring city 19:53:57 <|amethyst> I was thinking a couple of forbidden donuts glued together 19:54:26 Is that 3 approvals? Ok, removing. 19:54:30 Well, disabling. 19:54:53 "forbidden donut", my vote for best layout name 19:55:24 fr: donuts 19:55:31 "Mmm... Chocolate." 19:55:32 new food type? 19:55:45 I think it would make reaverb very happy 19:55:56 Heh, 19:55:56 -!- ldf has quit [Quit: ldf] 19:56:05 Maybe a miscelanous evocable. 19:56:11 need a dozen new dessert foods 19:56:18 -!- rast- has joined ##crawl-dev 19:56:20 -!- Lasty1 has quit [Quit: Leaving.] 19:56:22 Which mesmerizes monsters and gives messages that are referances to the Simpsons. 19:56:25 xp-charged evocable donut 19:56:34 -!- rast has quit [Read error: Connection reset by peer] 19:56:45 -!- rast- is now known as rast 19:57:12 -!- Lasty1 has joined ##crawl-dev 19:57:35 Oh, and in case anybody else was working on it, I've done some work trying to revive pubby's smithgod branch. 19:57:52 I've isolated the swamp_layout commits. 19:58:02 and I think I can isolate the new species too. 20:02:01 -!- rast has quit [Read error: Connection reset by peer] 20:02:06 -!- rast- has joined ##crawl-dev 20:02:07 -!- rast- is now known as rast 20:03:10 -!- Keanan has joined ##crawl-dev 20:04:38 03reaverb02 07* 0.15-a0-978-g9bb3668: Disable layout_big_grid 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9bb3668d38ff 20:04:50 wheals: +1 to ranged Wr by the way. 20:05:07 Maybe we can remove their odd ?blink if that happens. 20:08:53 oh, wheals is changing Wr? 20:09:03 I've never even played one 20:09:13 it was just a suggestion 20:09:39 i've never really seriously played one either so i didn't want to make changes when there were actually good things about the status quo 20:11:27 -!- magicpoints has quit [Ping timeout: 252 seconds] 20:11:50 Yes, it's just a suggestion. 20:12:25 I think both ranged and melee Wr could work simulationusly, AM is almost just ranged En. 20:12:37 -!- Nethris has quit [Quit: Leaving.] 20:13:38 -!- rast has quit [Read error: Connection reset by peer] 20:13:44 -!- rast- has joined ##crawl-dev 20:13:46 -!- rast- is now known as rast 20:13:48 It's werid how we don't have many ranged combat + magic combinations. 20:13:53 AM has very little to do with En 20:14:01 aside from spell school 20:14:51 elliptic: Hmm. 20:15:15 does putting drachereborn's patch on chilly death and giving flaming death sticky flame sound good? 20:15:31 wheals: That does sound good, but wait a second. 20:16:00 reaverb I proposed something like that in the forums awhile back. A Charms/Ranged start. Didn't go anywhere, just got Duvessa snarking that I should play 0.9 (When Flame Brand and the like affected ranged weapons). 20:16:37 * wheals is waiting. 20:17:04 A charms spell that always mulches the ammo, but causes it to have a 3x3 explosion radius (of element decided by the launcher/ammo brand) could be interesting. (Pure charms, level 5 or so). 20:17:31 wheals: drachereborn asked me to look at his code, and he also wanted to implement a sticky flame branch (this is sort of also for equipment god). I'm fine with doing that, but it'd be nice if you could go over any changes to the code you make with him. 20:17:51 I'll push it instead if you don't want to do that. 20:17:58 (with those changes you suggested) 20:18:03 sticky flame branch? 20:18:13 wheals: s/branch/brand/ 20:18:17 ah 20:18:18 Thanks, by the way. 20:18:43 -!- dtsund has quit [Quit: dtsund] 20:19:10 -!- DrinkMachine has quit [Quit: Leaving] 20:19:19 i won't do anything now, then 20:19:45 wheals: Heh, does that mean "I'll let reaverb push" 20:20:21 wheals: putting sticjy flame on flaming death sounds good 20:20:29 do you want to do it or should I? 20:20:43 oh, i guess i can do it, the way you said it made me think that i should wait until he does that stuff 20:20:50 -!- CKyle_ has joined ##crawl-dev 20:21:07 wheals: Yes, I probably should have said "was going to" instead of "wanted to" 20:21:14 drachereborn: you can do it if you want to, i haven't started doing anything yet 20:21:16 -!- rast- has joined ##crawl-dev 20:21:22 -!- rast has quit [Read error: Connection reset by peer] 20:21:25 -!- rast- is now known as rast 20:21:29 and of course drachereborn knows what he wants to do much better than me. 20:21:50 wheals: oh, thanks. I probably need the practice more :p 20:22:03 yeah 20:22:26 so you could make a patch moving the flash freeze to chilly death and adding the sticky, then just put it on the same mantis issue 20:22:34 -!- ToastyP_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 20:22:47 cool 20:23:05 -!- CKyle has quit [Ping timeout: 252 seconds] 20:23:29 I'll do it tomorrow as its 3 am local time. Thanks guys 20:23:43 drachereborn: How does it compare to this: 20:23:44 !time 20:23:45 Time: May 23, 2014, 01:23:44 AM, UTC. 20:23:46 -!- drachereborn has quit [Quit: Page closed] 20:23:54 Oh, hmm. 20:24:36 -!- rast has quit [Read error: Connection reset by peer] 20:25:12 -!- rast has joined ##crawl-dev 20:32:53 -!- dpeg has quit [Quit: Lost terminal] 20:33:27 -!- Blomdor has quit [Quit: Page closed] 20:35:49 -!- Daekdroom has quit [Quit: Saindo] 20:39:20 -!- rast- has joined ##crawl-dev 20:39:35 -!- rast has quit [Ping timeout: 252 seconds] 20:39:41 -!- rast- is now known as rast 20:46:30 -!- dtsund has joined ##crawl-dev 20:48:59 -!- PleasingFungus_ has joined ##crawl-dev 20:49:19 -!- PleasingFungus has quit [Disconnected by services] 20:49:23 -!- PleasingFungus_ is now known as PleasingFungus 20:49:50 -!- ontoclasm1 has joined ##crawl-dev 20:49:55 I'm thinking about buffing cherub HD. Does 19 sound like a good start? (Let's them use their singing ability on most holies) 20:50:05 Currently 9, hmm. 20:50:15 03reaverb02 07* 0.15-a0-979-g0890f0e: Remove an ancient comment 10(5 minutes ago, 1 file, 1+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0890f0e403b3 20:50:17 -!- hyperbolic has joined ##crawl-dev 20:50:22 -!- hyperbolic has quit [Client Quit] 20:50:54 reaverb: nooo 20:50:58 that comment was my friend... 20:54:26 -!- rast has quit [Read error: Connection reset by peer] 20:54:38 -!- robertk has quit [Quit: Page closed] 20:54:41 -!- rast has joined ##crawl-dev 20:57:40 -!- edlothiol has quit [Ping timeout: 252 seconds] 20:58:36 -!- Arkaniad has quit [*.net *.split] 20:58:36 -!- elliptic has quit [*.net *.split] 20:58:37 -!- ontoclasm has quit [*.net *.split] 20:58:37 -!- AtomikKrab has quit [*.net *.split] 20:58:37 -!- imantor has quit [*.net *.split] 20:58:37 -!- [1]AtomikKrab is now known as AtomikKrab 20:59:24 -!- ProzacElf has joined ##crawl-dev 21:03:12 *requisite Arachne quote* 21:03:54 -!- Bcadren has quit [Read error: Connection reset by peer] 21:05:29 -!- Bcadren has joined ##crawl-dev 21:05:32 someday I should probably do something about unique dialogue 21:05:43 at this point, though, idk if I'd have the heart to remove that line 21:05:45 it's so great 21:08:32 it really is 21:13:17 Whcih line? 21:13:29 !source dat/descript/monspeak.txt 21:13:29 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/descript/monspeak.txt;hb=HEAD 21:13:59 -!- hermbot has quit [Quit: Page closed] 21:16:57 !source dat/database/monspeak.txt:1742 21:16:57 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/database/monspeak.txt;hb=HEAD#l1742 21:17:04 hm 21:17:06 that's not right 21:17:19 !source dat/database/monspeak.txt:1738 21:17:19 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/database/monspeak.txt;hb=HEAD#l1738 21:17:30 there we go 21:18:14 -!- Krymise has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 21:18:31 I wonder what the Best line in all of Crawl is. 21:18:50 Well, that isn't something objective. 21:19:18 -!- JuicyJ has quit [Ping timeout: 240 seconds] 21:19:31 ??27[monster 21:19:32 27[20/24]: @The_monster@ says, "I don't get what's so special about the number twenty-seven." 21:21:48 -!- Lightli has quit [Ping timeout: 240 seconds] 21:23:36 -!- Pepe has quit [Ping timeout: 258 seconds] 21:23:50 -!- asgalath has quit [Quit: Page closed] 21:23:53 -!- HellTiger__ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:27:02 -!- Krymise has quit [Ping timeout: 265 seconds] 21:28:30 Could just as easily been any other arbitrary number, but 27 works. It's better than 99 or 256 (both common caps in Final Fantasy)...I think at least. 21:29:17 I think my favorite "buggy text" remains: Ashenzari warns you: "It is." 21:29:39 I really need to do an ash game at some point 21:30:25 Probably close second is: Boris says to your battlesphere: "You haven't seen the last of me!" 21:32:28 -!- Lasty1 has quit [Quit: Leaving.] 21:32:28 Was the commonality of 27 a Linley-original or Stone Soup original? 21:32:41 -!- ystael has quit [Ping timeout: 264 seconds] 21:33:03 -!- Raycaster has quit [Quit: Leaving.] 21:34:24 So are they any objections to the Cherub -> 19 HD experimental change? 21:34:28 s/they/there/ 21:37:08 why not allow them to buff higher-hd holies instead? 21:37:40 wheals: Hmm, that makes sense. 21:38:43 cherub (12A) | Spd: 10 | HD: 9 | HP: 62-93 | AC/EV: 10/20 | Dam: 15, 8 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(96), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 743 | Sz: Medium | Int: high. 21:38:43 %??cherub 21:38:49 cherub (12A) | Spd: 10 | HD: 19 | HP: 139-184 | AC/EV: 10/20 | Dam: 15, 8 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(202), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 2592 | Sz: Medium | Int: high. 21:38:49 %??cherub hd:19 21:39:11 seraph (13A) | Spd: 10 | HD: 25 | HP: 185-237 | AC/EV: 10/20 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly, !sil | Res: 13magic(immune), 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 5776 | Sp: minor healing (2d12) | Sz: Medium | Int: high. 21:39:11 %??seraph 21:39:42 what's cheibriados' color 21:39:53 Just buffing the HD makes the HP somewhat high (not terribly, since it's less than the seraph, but still notably). Magic (Immune) [202] might be more objectable though. 21:39:55 i feel like it's cyan or brown 21:39:56 ontoclasm: Either light blue or yellow? 21:40:37 i have like 3 yellows so far 21:40:42 lightblue would work though 21:41:10 ontoclasm1: It's cyan. 21:41:37 Bcadren: 27 predates Stone Soup although I don't know if it goes back to Linley (I first started playing one of the early waiting-for-Godot^W4.1 forks) 21:42:06 geekosaur: It's Linley's thing. 21:44:01 27 is also a pretty good number in general terms since "vaguely 30ish" is a good human-countable amount 21:45:47 Should I pick an arbitrary number to be common to my stuff? [sorry if too off-topic] 21:46:03 -!- rast- has joined ##crawl-dev 21:46:54 -!- rast has quit [Read error: Connection reset by peer] 21:46:58 -!- rast- is now known as rast 21:50:12 -!- rast- has joined ##crawl-dev 21:50:46 -!- rast has quit [Read error: Connection reset by peer] 21:50:49 -!- rast- is now known as rast 21:52:21 -!- HellTiger_NB has quit [Ping timeout: 258 seconds] 21:56:21 03ontoclasm02 07* 0.15-a0-980-gc821bd6: Beogh/Lucy invo icons 10(3 minutes ago, 7 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c821bd6a58c0 21:56:58 -!- bh has joined ##crawl-dev 22:00:29 15 is Marilyn Manson, 27 is Crawl. 42 is Hitchhikers. 47 is Star Trek. Hell, 3 is incredibly common in almost all religious documents (starting with ancient Greece). Yea, I need a number. 22:01:13 Bcadren: That's not even ##crawl topic. Take it to ##crawl-offtopic 22:03:40 ontoclasm1: do you think the visual difference between abyss enter & abyss exit icons might be too subtle? 22:04:00 PleasingFungus: you can never have both 22:04:10 mm. true 22:04:19 -!- Senjai has joined ##crawl-dev 22:04:32 i mean, i could change them if you think it'd help 22:04:41 -!- SamB__ is now known as SamB 22:04:50 ...but really they're just "toggle the abyss" 22:05:18 fr abyss toggle 22:05:56 all i have to say is that some of those olds ones are really lame 22:07:09 well its not like irl gates always look completely different on each side 22:07:22 old enter/exit icons are cute 22:07:27 reaverb yea, I know. Why is the crawl number 27 though? I just assumed it was 3^3 and 3 being the holy number to Greece, but that might seem random to other people. 22:07:39 actually all of lugonu's old icons are super adorable 22:08:17 yeah, i kinda like the guy falling into a hole for banishment 22:08:24 -!- P_R_Deltoid has quit [Read error: Connection reset by peer] 22:08:24 PleasingFungus link to the archive of that? 22:08:36 oh, that's what that is? 22:08:44 I think the pan gates are a nicely drawn tile, but it's not that thematic; but there I go complaining about things I'm unable to fix myself 22:08:46 I couldn't tell at all 22:08:59 gammafunk: the hex gates? 22:09:10 I'm thinking specifically the ones in dungeon 22:09:26 I get what it's supposed to be, but it kind of just looks like some big dress mirror 22:09:48 gammafunk: yeah, i disliked the old ones (which were just "a square gate") but wasn't sure about new ones 22:10:08 I'm not seriously complaining though 22:10:10 oh. it looks fine to me 22:10:12 turns out you get to pan through a dress mirror 22:10:17 xD 22:10:32 dang! 22:11:04 -!- P_R_Deltoid has quit [Read error: Connection reset by peer] 22:11:07 -!- wheals has quit [Ping timeout: 240 seconds] 22:11:18 fr: enter abyss through a coat closet 22:11:51 -!- ProzacElf has quit [Remote host closed the connection] 22:11:55 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 22:13:10 i... have no idea how to draw temporal distortion and step form time 22:13:41 I like the current "bent hourglass" image. 22:13:45 -!- Z_LAMP has quit [Ping timeout: 276 seconds] 22:13:49 or slouch for that matter 22:13:54 reaverb: that's bend time 22:14:09 Or you dould do something like the Banish hand thing were the icon doesn't have much to do with the power. 22:14:15 yeah 22:14:17 onctoclasm1: Oh, oops. 22:14:31 well, an hourglass is good 22:15:00 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:17:30 -!- ProzacElf has joined ##crawl-dev 22:17:31 -!- Infinite_Monkeys has quit [Ping timeout: 240 seconds] 22:17:43 Hey ProzacElf! 22:18:06 -!- bh has quit [Quit: Page closed] 22:19:36 ontoclasm1: oh, I'd been wanting to ask (and sorry if it's come up a lot), the borders on the new icons, are they going to stay? 22:20:01 I assume so, and that you're redoing all of them, so it won't look so bad to have mixes of borders/not-border 22:20:04 s 22:20:23 or rather than we wont have that mix like we do now 22:25:05 -!- MaxFrost has quit [Ping timeout: 252 seconds] 22:25:33 yes, they'll all have borders 22:25:51 it is a rather ambitious project xD 22:26:58 -!- tabstorm has joined ##crawl-dev 22:27:32 -!- lobf has joined ##crawl-dev 22:29:21 -!- Basil has quit [Ping timeout: 276 seconds] 22:30:13 i would guess we've done maybe 1/4 of the icons 22:30:20 but they really need it, so 22:33:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:34:41 -!- dtsund has quit [Quit: dtsund] 22:35:10 -!- UncertainKitten has joined ##crawl-dev 22:38:23 -!- ussdefiant has joined ##crawl-dev 22:41:52 -!- Kramin has quit [Quit: This computer has gone to sleep] 22:43:18 so should i hold off on doing nem icons 22:43:37 ontoclasm1: That would probably be wise, they might get more tweaking. 22:44:02 It isn't like there's a penalty for doing the other gods first. 22:44:21 -!- P_R_Deltoid has quit [Read error: Connection reset by peer] 22:44:45 hah 22:44:58 But ontoclasm's crippling autism forces him to wait at the "N" gods before proceeding! 22:45:07 noooooooo 22:45:25 * ontoclasm1 stops moving altogether! 22:45:27 -!- Z_LAMP has quit [Ping timeout: 252 seconds] 22:48:34 !function dec_inv_item_quantity 22:48:35 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/items.cc;hb=HEAD#l295 22:50:11 -!- ActinalWhomp has joined ##crawl-dev 22:52:02 -!- Red_Bucket has quit [Quit: Page closed] 22:52:19 Question, if we prevent apport from working on corpses, what message should it print when the player tries to apport one 22:52:29 -!- rchandra has joined ##crawl-dev 22:52:44 I'd like to do something other than basically "there's no item to apport", but that does work of course 22:52:58 "You cannot yank this creatures spirit!" 22:53:58 -!- kramin has quit [Quit: Bye] 22:56:58 remind me why allowing apport on corpses is a bad idea in weightless? you wouldn't be able to use it to transport corpses between levels, which I'd thought was the main concern...? 22:57:15 -!- Kramin42 has quit [Quit: This computer has gone to sleep] 23:02:50 speaking of apportation, I have bribes for devs making apport prioritize autopickup targets instead of closest targets 23:04:35 -!- dtsund has joined ##crawl-dev 23:05:34 -!- CKyle_ has quit [Quit: CKyle_] 23:07:02 -!- PleasingFungus has quit [Remote host closed the connection] 23:07:47 -!- category has quit [Quit: Page closed] 23:14:04 -!- Vizer_ is now known as Vizer 23:15:29 -!- Keanan has quit [Quit: Leaving.] 23:15:56 ontoclasm1: <3 the banish icon 23:16:17 hah 23:16:27 it's great 23:16:45 -!- demiskeleton has quit [Quit: Leaving] 23:17:22 I wonder what the worst ability/spell icon is/was 23:18:10 I should back the original monster banish message, i.e. "Sigmund screams as he is devoured by a tear in reality." 23:18:13 <_< 23:18:15 -!- Keanan has joined ##crawl-dev 23:18:41 gui/abilities/evoke_blink.png is definitely one of the worst 23:19:02 -!- st_ has quit [Ping timeout: 245 seconds] 23:23:23 -!- Bcadren has quit [Read error: Connection reset by peer] 23:31:24 -!- Keanan has quit [Quit: Leaving.] 23:32:44 -!- ystael has quit [Ping timeout: 252 seconds] 23:33:33 -!- Nomi has quit [Ping timeout: 258 seconds] 23:34:19 -!- Kalir has quit [Changing host] 23:34:23 -!- Bron has quit [Quit: Page closed] 23:38:09 -!- Lightli has joined ##crawl-dev 23:41:13 -!- ystael has quit [Ping timeout: 258 seconds] 23:42:41 03ontoclasm02 07* 0.15-a0-981-g66385b5: Chei invo icons 10(70 minutes ago, 4 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=66385b5c9ffe 23:42:41 03ontoclasm02 07* 0.15-a0-982-g22bbcf6: Yred invo icons 10(27 seconds ago, 6 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=22bbcf646e87 23:43:10 -!- PleasingFungus has joined ##crawl-dev 23:45:43 haha, that drain life icon 23:45:52 very sexy 23:49:17 -!- lobf has quit [Quit: lobf] 23:49:48 xD 23:50:20 -!- somebody has quit [Ping timeout: 252 seconds] 23:51:24 -!- lobf has joined ##crawl-dev 23:55:24 haha 23:55:28 that is nice 23:56:12 i kind of like enslave soul too 23:56:29 -!- gammafunk has quit [Ping timeout: 252 seconds] 23:56:44 I'm kind a confused on the differance between Animate Dead and Animate Remains. One is blue and the other purple? 23:57:16 -!- Euph0ria has quit [Remote host closed the connection] 23:57:16 -!- lobf has quit [Quit: lobf] 23:57:45 reaverb: no, dead is just bigger 23:58:01 remains just gets replaced by dead so 23:58:19 ontoclasm1: Oh, bigger icon, Ok. 23:58:27 -!- gammafunk has joined ##crawl-dev 23:59:19 -!- Yermak has quit [Quit: Page closed]