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ZZZzzz…] 00:01:25 Stable (0.14) branch on crawl.s-z.org updated to: 0.14.1-9-g552248a 00:03:17 -!- KurzedMetal has quit [Ping timeout: 264 seconds] 00:03:40 Unstable branch on crawl.s-z.org updated to: 0.15-a0-940-gfc6b7c8 (34) 00:10:58 Stable branch on crawl.develz.org updated to: 0.14.1-9-g552248a (34) 00:11:15 -!- Basil has quit [Ping timeout: 276 seconds] 00:13:09 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:15:17 -!- bmfx has quit [Ping timeout: 252 seconds] 00:15:59 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 00:16:46 Unstable branch on crawl.develz.org updated to: 0.15-a0-940-gfc6b7c8 (34) 00:18:38 -!- magicpoints has quit [Ping timeout: 240 seconds] 00:24:58 -!- RiotInferno has quit [Ping timeout: 240 seconds] 00:27:32 -!- Basil has joined ##crawl-dev 00:29:19 -!- Insomniak has quit [Ping timeout: 252 seconds] 00:30:30 -!- magicpoints has joined ##crawl-dev 00:37:29 -!- Kramin has quit [Ping timeout: 264 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bonghitz has quit [Ping timeout: 258 seconds] 07:07:05 -!- wheals has joined ##crawl-dev 07:07:58 -!- Furril has quit [Read error: Connection reset by peer] 07:15:05 -!- Sgeo has quit [Read error: Connection reset by peer] 07:16:01 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:17:19 -!- Eonwe2 has quit [Read error: Connection reset by peer] 07:18:40 -!- demiskeleton has quit [Quit: Leaving] 07:23:11 -!- Lasty has joined ##crawl-dev 07:34:43 -!- rast has quit [Read error: Connection reset by peer] 07:35:15 -!- rast has joined ##crawl-dev 07:45:46 -!- Furril has quit [Ping timeout: 258 seconds] 07:51:54 -!- ystael has quit [Ping timeout: 258 seconds] 07:54:05 -!- Patashu has quit [Ping timeout: 252 seconds] 07:57:42 -!- LexAckson has joined ##crawl-dev 08:00:49 !messages 08:00:49 (1/1) somebody said (4h 38m 35s ago): Are you aware, by any chance, of any issues with CLAN when you try to autologin with LastPass, but instead the page hangs? Have been happening to me lately for some reason. 08:01:51 -!- bonghitz has quit [Ping timeout: 276 seconds] 08:02:00 Webtiles server stopped. 08:02:04 Webtiles server started. 08:02:41 Webtiles server stopped. 08:02:43 Webtiles server started. 08:03:09 !tell somebody I think that the webtiles server was glitched. 08:03:09 TZer0: OK, I'll let somebody know. 08:04:39 -!- debo has quit [Ping timeout: 240 seconds] 08:06:38 -!- hurdos has quit [Ping timeout: 240 seconds] 08:12:14 -!- MaxFrost has quit [Ping timeout: 240 seconds] 08:12:53 -!- edlothiol has quit [Ping timeout: 252 seconds] 08:23:41 -!- radinms has quit [Ping timeout: 264 seconds] 08:24:14 -!- iFurril has quit [Ping timeout: 240 seconds] 08:25:09 -!- ystael has quit [Ping timeout: 265 seconds] 08:26:24 -!- LexAckson has quit [Ping timeout: 258 seconds] 08:30:02 -!- Krymise has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 08:30:18 -!- hurdos has quit [Ping timeout: 240 seconds] 08:33:03 -!- wheals has quit [Quit: Page closed] 08:35:10 -!- edlothiol has joined ##crawl-dev 08:35:43 -!- CKyle has joined ##crawl-dev 08:37:51 -!- wheals has joined ##crawl-dev 08:41:18 -!- asgalath has quit [Ping timeout: 240 seconds] 08:44:02 -!- rossi has quit [Ping timeout: 252 seconds] 08:46:21 gammafunk: massive post, many thanks! 08:46:36 dpeg: np. I do wish I could have made it shorter 08:46:47 _Unable to find exit from ziggurat_pillar_centre_j 08:46:57 that bug still? 08:47:29 apparently 08:48:23 gammafunk: I will reply in a bit, just a quick one here: I think we should go in small steps, whenever possible. 0.15 will already see three major (for Crawl standards) rule changes, so let's leave it at that (only as far as rule changes go, of course) -- we can and will follow up in 0.16! 08:48:59 ok, which further change are you recommendig that we limit? New item destruction mechanics? 08:49:12 well, I guess you'll reply anyhow 08:49:16 I think disabling item destruction is small enough to go in. 08:49:21 yeah 08:49:38 I was more thinking of strategic items. Something could be done there (perhaps should), but no need to come up with a new system in a hurry. 08:49:42 -!- debo has joined ##crawl-dev 08:49:43 ah, yes 08:49:48 Players are getting realy cool stuff already :) 08:49:58 Well, let find ways to kill them all 08:50:08 --Trog 08:50:21 Yours truly :P 08:50:40 Would be good to have some mid-term planning about the id-game, curses, strategic items. Will try to help with these. The other day I had an idea about kiting, too. 08:51:16 yeah, and I hope we can do some monster culling and maybe the unique thing like was discussed, as well 08:51:31 I guess monster culling has already occurred somewhat 08:51:34 ah, yes, I will propose the unique list from crate/minmay as soon as the dust settles 08:51:57 Didn't Grunt boast about 15 removed monsters and none added? 08:52:13 hrm, could be 08:52:33 vapours, shedu, pheonices, and there are more 09:00:21 yes, the holy faction took a massive hit 09:01:17 -!- bonghitz has quit [Ping timeout: 258 seconds] 09:04:19 -!- Bloax has joined ##crawl-dev 09:08:07 -!- e1999 has quit [Read error: Connection reset by peer] 09:08:14 -!- TZer0 has quit [Quit: WeeChat 0.4.2] 09:14:58 -!- Nomi has quit [Ping timeout: 240 seconds] 09:16:34 -!- TZer0 has joined ##crawl-dev 09:31:17 -!- Bcadren has quit [Ping timeout: 255 seconds] 09:33:27 -!- rossi has quit [Quit: WeeChat 0.4.3] 09:34:40 -!- hurdos has quit [Quit: Leaving.] 09:35:00 -!- rast has quit [Read error: Connection reset by peer] 09:35:30 -!- rast has joined ##crawl-dev 09:39:01 Why do gargoyles keep their poison immunity in spider form, while draconians lose their breath, but keep their vulnerability to cold? 09:39:05 It just.. seems weird 09:39:26 shouldn't spider form override all such traits? 09:39:41 draconians don't keep their cold vuln in spider form anymore at least 09:39:58 wheals: oh, recent change? 09:40:09 yeah 09:40:35 but yeah, gargoyles keep their poison immunity 09:40:37 which is sort of strange 09:40:57 <|amethyst> probably gargoyles shouldn't be able to transform 09:41:13 <|amethyst> you can't polymorph nonliving monsters 09:41:23 -!- Vizer has quit [Ping timeout: 255 seconds] 09:41:25 gargoyles are weird, since they're not really nonliving or notnonliving 09:42:05 but are they capable... of love? 09:42:38 <|amethyst> ontoclasm: http://www.optipess.com/2014/04/07/ai-artificial-indecency/ 09:43:02 now i'm wondering whether johnny0's nick is a reference to johnny 5 09:43:11 please warn me if you're going to change that 09:43:18 since I have a transmuter which is alive :P 09:44:01 -!- PleasingFungus has joined ##crawl-dev 09:44:09 <|amethyst> I guess it makes sense to say that gargoyles transform into artificial spiders/dragons/whatever 09:44:18 well, kind of makes sense 09:44:19 <|amethyst> it's their artificiality that makes them immune to poison 09:44:25 but maybe they should be a bit more special? 09:44:30 Maybe they should be incapable of doing poison damage? 09:45:17 <|amethyst> give every form the Statue Form half-speed 09:45:45 -!- CSDCScripter has quit [Remote host closed the connection] 09:45:47 <|amethyst> nonliving things are otherwise perfectly capable of doing poison damage 09:45:59 <|amethyst> so that would be a little weird as a gargoyle restriction 09:46:51 <|amethyst> hm 09:47:01 making gargoyles actually be like nonliving monsters would be pretty bad i think 09:47:34 nonliving monsters can't go berserk, can't drink !hw or !curing , probably a whole bunch of other weird things 09:48:08 <|amethyst> btw, you.is_artificial() probably needs a "temp" parameter 09:48:09 speaking of forms 09:48:17 -!- scummos| has quit [Ping timeout: 265 seconds] 09:48:29 <|amethyst> since shadow form counts as temporarily immune to poison, but statue form as permanently 09:48:33 The rF/rC mutations are cancelled by thorough form changes. 09:49:16 they're physical 09:49:39 <|amethyst> Bloax: The reason form changes started suppressing mutations was for resistance mutations, and specifically so that spiderform nagas would be rP- 09:50:30 <|amethyst> Though much of the decisions as to what is suppressed and what is not were very ad-hoc 09:50:33 <|amethyst> s/much/many/ 09:50:45 well fraility is also physical 09:50:51 don't see that suppressed by forms do you 09:51:12 <|amethyst> I think I had some technical reason for not suppression changes to HP or stats, but I don't remember now 09:51:17 Bloax: yes you do 09:51:18 -!- conted has quit [Ping timeout: 240 seconds] 09:51:23 or not 09:51:40 looks like physical and supressed are different 09:51:54 <|amethyst> yeah, the first of those (the middle bool) is for Vampires 09:51:59 physical means that it's supressed by being a vampire 09:52:42 <|amethyst> physical means it's *not* suppressed by being a thirsty vampire 09:53:00 oh huh 09:53:05 -!- Brannock has joined ##crawl-dev 09:53:25 what's the reason for vampire thirst suppressing mutations, anyway? 09:53:35 <|amethyst> because undead can't mutate 09:53:59 <|amethyst> But OTOH it would be strange to lose your horns when you get hungry, hence those being physical 09:54:32 i think someone suggested letting vampires just mutate normally at all hunger levels when simplifying them a bit was being discussed a while ago 09:55:01 which sounds reasonable to me, since they're "weird undead" anyway 09:55:03 -!- CSDCScripter has quit [Remote host closed the connection] 09:55:48 If anything that seems really strange. 09:55:59 the idea that 'they can't have mutations when they're hungry, except the ones they can have' doesn't sounds like something that needs to be kept around. 09:56:06 I haven't played very much vp, though. 09:56:12 Since vampires continuously re-become undead. 09:57:40 MarvinPA: that Vp change sounds good 09:58:45 -!- hurdos has quit [Ping timeout: 252 seconds] 09:59:34 <|amethyst> there may be some mutaitons that need adjustments to work with the fully undead 10:00:09 <|amethyst> s/ait/ati/ 10:00:36 <|amethyst> deterioration for example might be harsh 10:00:54 <|amethyst> I guess you can always pop out of starving though to drink a potion 10:00:58 -!- UncertainKitten has joined ##crawl-dev 10:01:26 -!- bonghitz has quit [Ping timeout: 255 seconds] 10:01:35 well you are already a live corpse that isn't rotting 10:01:45 it'd be strange if you suddenly did 10:02:22 <|amethyst> deterioration isn't rotting though; but it is a sickness 10:05:41 -!- enygmata has joined ##crawl-dev 10:08:02 -!- ontoclasm has quit [Quit: Leaving.] 10:10:35 Monster stats Crawl version: 0.15-a0-306-g5a3139e 10:10:35 %??-version 10:10:37 %git 10:10:37 07|amethyst02 * 0.15-a0-940-gfc6b7c8: Improve documentation. 10(12 hours ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fc6b7c844ae2 10:10:57 FR: portals should get a colour different from darkgrey when using ?mapping 10:11:00 |amethyst: a bit out of date... 10:11:01 so damn hard to see 10:11:18 i think you can press tab or \ to autojump to them now 10:12:27 ah, didn't know 10:12:28 still bad interface :) 10:13:31 <|amethyst> wheals: rebuilding monster now 10:13:37 -!- ussdefiant has joined ##crawl-dev 10:13:40 ah, cool 10:14:41 What is it with all these ghosts next to the minotaur!? What are these players thinking? 10:15:15 <|amethyst> !lg * recent place=lab 10:15:16 1012. mrbobbyg the Severer (L10 HOFi of Okawaru), hit from afar by a minotaur (stone) in a Labyrinth (labyrinth_watery) on 2014-05-21 14:53:00, with 3712 points after 7390 turns and 0:30:48. 10:15:21 -!- maahes has quit [Ping timeout: 265 seconds] 10:15:24 <|amethyst> !lg * recent place=lab s=killer 10:15:25 1012 games for * (recent place=lab): 771x a minotaur, 42x a minotaur zombie, 36x a gargoyle, 35x, 15x a minotaur skeleton, 14x Donald, 13x a trapdoor spider, 11x a catoblepas, 8x a basilisk, 8x a shadow wraith, 5x an earth elemental, 5x an unseen horror, 4x a wandering mushroom, 3x a shadow, 3x a sun demon, 2x a vapour, 2x an Executioner, 2x a vampire mosquito, 2x an ice devil, an orc warrior, a y... 10:15:42 <|amethyst> !lg * cv~~0.1[45] place=lab s=killer 10:15:43 876 games for * (cv~~0.1[45] place=lab): 669x a minotaur, 36x a gargoyle, 34x a minotaur zombie, 26x, 15x a minotaur skeleton, 12x a trapdoor spider, 11x a catoblepas, 8x a basilisk, 8x a shadow wraith, 5x an earth elemental, 5x an unseen horror, 4x a wandering mushroom, 3x a shadow, 3x a sun demon, 2x an Executioner, 2x a vampire mosquito, 2x a vapour, a yellow wasp, an ancient bear, a phantom, a... 10:16:13 Just go into the labyrinth, solve it in five minutes, kill the minotaur and leave. It's not so difficult! 10:16:24 maybe they died to ghosts 10:16:33 !lg * cv~~0.1[45] place=lab s=ckiller 10:16:34 876 games for * (cv~~0.1[45] place=lab): 669x a minotaur, 36x a gargoyle, 34x a minotaur zombie, 15x a minotaur skeleton, 14x quitting, 12x a trapdoor spider, 11x a catoblepas, 10x a player ghost, 8x a shadow wraith, 8x a basilisk, 6x starvation, 5x an unseen horror, 5x an earth elemental, 4x a wandering mushroom, 3x a sun demon, 3x a shadow, 2x a vapour, 2x an Executioner, 2x water, 2x a vampire ... 10:16:35 haha, that's actually funny :) 10:16:42 only 10. huh 10:16:45 only 10 ghosts :( 10:16:51 pretty easy to escape, though 10:17:04 anyway, these labyrinths ghosts are a lot of fun, I just don't understand why 10:17:41 <|amethyst> !lg * recent place=lab killer=a_minotaur s=ckaux 10:17:42 771 games for * (recent place=lab killer=a_minotaur): 241x, 29x rod of striking, 16x rod of the swarm, 13x lightning rod, 12x rod of shadows, 12x rod of ignition, 11x rod of destruction, 10x rod of fiery destruction, 10x a stone, 9x eveningstar, 9x rod of inaccuracy, 8x wand of lightning, 8x an arrow of frost, 8x rod of venom, 7x rod of clouds, 6x staff of air, 6x staff of poison, 6x a dart of fla... 10:17:46 -!- Nethris has quit [Quit: Leaving.] 10:17:54 <|amethyst> half of them die to its melee too 10:18:05 <|amethyst> maybe they're just not expecting something that hits so hard? 10:18:13 minotaur (04H) | Spd: 10 | HD: 13 | HP: 53-89 | AC/EV: 5/7 04(headbutt) | Dam: 35, 20 | 10weapons, 10items, 10doors, fighter | Res: 06magic(52) | Chunks: 07contam | XP: 1088 | Sz: Medium | Int: normal. 10:18:13 %??Minotaur 10:18:19 it does hit like a truck 10:18:26 -!- CSDCScripter has quit [Remote host closed the connection] 10:18:42 -!- Fizybubbleh has joined ##crawl-dev 10:18:58 yes, everyone is allowed to their first minotaur 10:19:09 <|amethyst> !lg * recent place=lab killer=a_minotaur s=name 10:19:10 771 games for * (recent place=lab killer=a_minotaur): 7x mopl, 7x kyprion, 6x 4tharraofdagon, 4x wheals, 4x notcluie, 4x jenzors, 4x DrKe, 4x TacoSundae, 4x raskol, 4x XLukarX, 4x sayami, 4x sanka, 3x LoliLover, 3x dmdlrnd, 3x lessens, 3x xnavy, 3x freej, 3x nkd1234, 3x flaco, 3x sleeves, 3x Mandevil, 3x moose, 3x Firebatgyro, 3x SlowGraham, 3x password, 3x tjwn77, 3x Stathol, 3x johlstei, 3x inma... 10:19:14 just had to spend 900$ on emergency potions :( 10:19:28 <|amethyst> 4tharra has six of them and he's not a bad player at all 10:19:49 <|amethyst> and I would imagine those aren't his speedruns, because why would you enter a lab during a speedrun? 10:19:53 !lg * killer=minotaur lab s=ktyp 10:19:54 2657 games for * (killer=minotaur lab): 2465x mon, 154x beam, 21x headbutt, 7x disintegration, 5x pois, 5x cloud 10:20:02 not to mention those headbutts 10:20:06 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:20:10 |amethyst: labyrinths usually don't take a whole lot of time 10:20:17 and contain potentially great gear for the depth 10:20:35 (hint: you need all the good gear you get get your hands on for speeding) 10:21:19 <|amethyst> !lm * lg:won lg:turns<50000 br.enter=lab 10:21:20 No keyword 'lg:won' 10:21:27 <|amethyst> !lm * lg:ktyp=winning lg:turns<50000 br.enter=lab 10:21:29 167. [2014-05-13 09:03:11] Yermak the Unseen (L13 HaBe of Trog) entered a Labyrinth on turn 10329. (Lair:5) 10:22:20 <|amethyst> !lm * lg:ktyp=winning br.enter=lab x=min(lg:turns) 10:22:22 10741 milestones for * (lg:ktyp=winning br.enter=lab): min(turn)=12602 10:22:35 <|amethyst> !lg * won turns=12602 10:22:36 1. jeanjacques the Faith Healer (L19 DDHe of Elyvilon), escaped with the Orb and 3 runes on 2013-05-06 00:27:45, with 4978329 points after 12602 turns and 1:48:01. 10:23:18 They're especially quick if you manage to get your hands on a source of digging. 10:23:25 -!- Morg0th has quit [Quit: leaving] 10:23:38 whoever made the the vault where the Minotaur isn't behind a door : I hate u slightly.. 10:23:39 absolutely 10:23:49 Fizybubbleh: there are several of those, I thikn 10:23:57 dpeg: most of them are like that 10:24:11 <|amethyst> !lm * gid=jeanjacques:cdo:20130405223944S s=br.enter x=min(turn) o=-min(turn) 10:24:12 6 milestones for * (gid=jeanjacques:cdo:20130405223944S): Lair [1244], Lab [1742], Snake [2941], Swamp [4391], Vaults [8037], Zot [10749] 10:24:16 I only saw that once actually 10:24:19 <|amethyst> !lm * gid=jeanjacques:cdo:20130405223944S s=br.exit x=min(turn) o=-min(turn) 10:24:20 5 milestones for * (gid=jeanjacques:cdo:20130405223944S): Snake [4370], Swamp [5151], Lair [5260], Vaults [10210], Zot [10905] 10:24:28 and he killed me since I didnt expect him to be that close 10:24:35 Bloax: I won grmo of chei for u :D 10:24:54 <|amethyst> no br.exit on that lab? 10:25:00 <|amethyst> !lm * gid=jeanjacques:cdo:20130405223944S s=noun verb~~^br\. x=min(turn) o=-min(turn) 10:25:01 18 milestones for * (gid=jeanjacques:cdo:20130405223944S verb~~^br\.): 3x Lair [1244], Lab [1742], 3x Snake [2941], 3x Swamp [4391], 2x D [5547], 3x Vaults [8037], 3x Zot [10749] 10:25:09 <|amethyst> !lm * gid=jeanjacques:cdo:20130405223944S s=noun verb~~^br\. x=min(turn),verb o=-min(turn) 10:25:10 Extra fields (x=min(turn),verb) contain non-aggregates 10:25:21 <|amethyst> !lm * gid=jeanjacques:cdo:20130405223944S s=verb,noun verb~~^br\. x=min(turn) o=-min(turn) 10:25:22 18 milestones for * (gid=jeanjacques:cdo:20130405223944S verb~~^br\.): 6x br.end (Lair [1934], Snake [3517], Swamp [4698], Vaults [8750], D [10476], Zot [11519]), 5x br.exit (Snake [4370], Swamp [5151], Lair [5260], Vaults [10210], Zot [10905]), br.mid (D [5547]), 6x br.enter (Lair [1244], Lab [1742], Snake [2941], Swamp [4391], Vaults [8037], Zot [10749]) 10:25:57 I had a question for you dpeg about removing of weight. Did you guys think of what ul do with evokables? 10:26:26 <|amethyst> Fizybubbleh: I think the 52-item limit is still relevant there, since evokers don't stack 10:26:38 Since part of what limited the amount of evokables I had on me at a time was weight more then 52- item slot 10:26:59 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 10:27:10 stuff like Phial 10:27:14 Losing 10 inventory slots in exchange for a solid backbone of them is quite expensive. 10:27:29 <|amethyst> Fizybubbleh: phial is two and a half potions 10:27:40 10 aum if i remember 10:27:43 <|amethyst> yes 10:27:55 <|amethyst> which matters for deep elves and spriggans, but not for minotaurs 10:27:56 Fizybubbleh: the weight restriction and the item cap restriction are not quite equivalent, but the latter does a much better job than the former. 10:28:57 |amethyst: and not at all for ^cheites 10:29:11 -!- morik has quit [Quit: Leaving] 10:29:30 unless you are carrying 40 rations and 25 potions of curing 10:29:34 in which case you can just drop some 10:30:05 -!- CSDCScripter has quit [Remote host closed the connection] 10:30:30 <|amethyst> I worry more about players carrying a lot more swap weapons than before 10:30:44 <|amethyst> swap armour maybe not so much because you have to wait for a respite to switch 10:31:02 <|amethyst> but probably the item limit is enough there 10:32:12 Its gonna introduce a lot of options that werent there perviously like the ability to carry around sets of heavy armour. 10:32:13 generally it's not relevant to have more than 3 weapons 10:32:20 it can be 10:32:22 -!- notcluie has quit [Quit: Page closed] 10:32:25 holy wrath, venom, types 10:32:33 I didn't say it "couldn't be" 10:32:42 but rather that it generally isn't, so it's not really a problem 10:33:07 but thats what I mean that option might be much more accessible 10:33:07 now 10:33:22 Since part of the reasons I couldnt have a weapon for several enemy types was weight. 10:33:26 it's not much more accessible, since it's largely irrelevant 10:33:56 -!- Keanan has joined ##crawl-dev 10:34:15 why was it irrelevant in ur opinion? 10:34:19 -!- radinms has quit [Ping timeout: 252 seconds] 10:34:56 it's irrelevant because it's rarely useful to have more than a few different weapons 10:35:00 -!- CSDCScripter has quit [Remote host closed the connection] 10:35:32 U could have dragon slaying for draconians, holy wrath for cursed toes and any undead enemy in zot, and like freeze for orbs of fire 10:35:51 That is something I myself would try first thing in weightless 10:35:54 <|amethyst> Fizybubbleh: except you're probably only going to enchant one up to +9 10:35:55 an example that starts with dragon slaying? 10:36:10 <|amethyst> Fizybubbleh: and that one is probably better or nearly as good against the "off" monsters 10:36:21 Well I used polearms for two of my wins 10:36:22 -!- axecop has quit [Client Quit] 10:37:12 and i only played 70 games and only 4 wins I admit but I used polearms in most of them and I wanted to use several different types but weight always prevented me 10:37:41 -!- Mandevil has quit [Quit: leaving] 10:37:41 If players want to waste inventory slots with weapons that they don't really need, I don't think that's a problem 10:37:46 -!- notclvie has quit [Client Quit] 10:37:56 is like 9+ equivalent to 75% bonus damage? 10:39:03 it's just better to have wide-ranging disucssions like this (especially if you're trying to learn about the game) in ##crawl or on tavern 10:39:13 -!- PleasingFungus has joined ##crawl-dev 10:39:54 Very well it was just more of a concern with a change that I wanted to voice directly to you guys I apologize.. 10:40:14 gammafunk: if strategic items get special treatment, we will need to rethink the cap -- but not for 0.15, I hope :) 10:40:34 the slot cap? 10:40:36 -!- surprisetrex has quit [Read error: Connection reset by peer] 10:40:42 as in 52? 10:40:49 Fizybubbleh: We are worried about some effects of weightless (for example large rocks and corpses) -- carrying many weapons is not one of them. 10:40:53 gammafunk: yes 10:41:00 -!- Yermak has quit [Quit: Page closed] 10:41:00 yeah, and I agree it can wait 10:41:19 <|amethyst> and carrying many evokers is not one of them because most characters can already do that 10:41:25 I was imagining some kind of other interface, since there's the 52 upper/lower letters things 10:41:30 weightless and especially chunkless will have various repercussions, best to stick with 'em for a bit 10:41:35 but I guess lots of interfaces are possible 10:41:37 |amethyst: indeed 10:43:02 <|amethyst> dpeg: my suggestion would be "use strategic items immediately on pickup" 10:43:14 <|amethyst> if you don't want to use it now, that's what ctrl-f later is for 10:43:39 <|amethyst> I guess that would be a nerf to labs, bazaars, etc 10:44:30 <|amethyst> wheals: 10:44:33 Monster stats Crawl version: 0.15-a0-940-gfc6b7c8 10:44:33 <|amethyst> %??-version 10:44:41 yay! 10:44:45 Statue of Wucad Mu (048) | Spd: 6 (07stationary) | HD: 20 | HP: 80 | AC/EV: 12/1 | 11non-living, evil, !sil, 07vault | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 1084 | Sp: brain feed, drain magic, confuse, shadow creatures | Sz: Large | Int: high. 10:44:45 %??statue of wucad mu 10:44:52 silver statue (168) | Spd: 10 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living, !sil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 670 | Sp: sum.minor demon, sum.demon | Sz: Large | Int: high. 10:44:52 %??silver statue 10:45:56 No, wheals. You are the statues. 10:45:57 <_< 10:46:25 Grunt: does "_Unable to find exit from ziggurat_pillar_centre_j" have to do with the minivault changes you made? 10:46:41 Uh, sounds like it. 10:47:26 I guess I should exempt subvaults / unrand vaults from that check. 10:48:52 <|amethyst> I don't know if exempting unrand vaults makes sense 10:49:02 probably most of those aren't minivaults anyway 10:49:07 -!- Cheburashka has quit [Ping timeout: 240 seconds] 10:49:10 which is why this wasn't noticed i guess 10:49:11 |amethyst: yes, that's an interesting option 10:49:30 hm, I guess we have serial minivaults that only place as unrand 10:50:15 <|amethyst> also, this "centered" tag is an Americanism :) 10:50:35 <|amethyst> Grunt: I was thinking just flag the zig minivaults as no_exit? 10:50:48 Probably. 10:50:50 (no_exits) 10:50:56 <|amethyst> err, yeah 10:51:00 hm 10:51:07 -!- enygmata has quit [Quit: Leaving] 10:51:08 <|amethyst> (how to avoid typos like that?) 10:51:27 -!- LexAckson has joined ##crawl-dev 10:51:33 <|amethyst> (can't spell-check tags because things like zigs use ad-hoc tags like "centered") 10:53:07 -!- edlothiol has quit [Ping timeout: 252 seconds] 10:54:39 It seems like people are not very well-receiving of quality of life improvements. 10:54:40 -!- mamgar has quit [Quit: Leaving] 10:55:21 03MarvinPA02 07* 0.15-a0-941-g6f877a7: Don't corrode spectral weapons (again) 10(2 hours ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f877a7c7aa6 10:55:21 03MarvinPA02 07* 0.15-a0-942-g20a0fee: Remove a breakpoint for missile gifting from gods 10(37 minutes ago, 1 file, 10+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20a0feea4c13 10:55:23 Bloax: which one? 10:55:24 dpeg: nonglacial health regeneration 10:56:19 I'd say that regeneration changes have stronger balance effects than weightless. 10:56:57 depends on the amount of kiting 10:57:13 in which case it's still a quality of life improvement since you'd have to kite for a shorter amount of time 10:57:16 kiting is a separate problem that needs it own solution 10:57:49 hehe 10:57:54 <|amethyst> I was actually going to suggest 10:58:02 well in that case then increasing health regeneration a bit won't do squat 10:58:04 <|amethyst> increasing regen rates when no monsters are around 10:58:10 <|amethyst> which doesn't affect kiting at all 10:58:31 <|amethyst> (assuming you have adequate hysteresis) 11:00:08 |amethyst: [quote]exponential growth of regeneration[/quote] 11:01:10 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140518030203]] 11:03:22 vatarom (L2 DrIE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Abyss:1) 11:03:22 Stable (0.14) branch on crawl.lantea.net updated to: 0.14.1-9-g552248a 11:04:17 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 11:06:13 -!- kramin42 has quit [Quit: Bye] 11:06:55 -!- mopl has quit [Quit: Page closed] 11:13:07 -!- edlothiol has joined ##crawl-dev 11:15:49 -!- lobf has joined ##crawl-dev 11:15:58 -!- CSDCScripter has quit [Read error: Connection reset by peer] 11:21:35 -!- PleasingFungus_ is now known as PleasingFungus 11:23:07 -!- scummos| has quit [Ping timeout: 258 seconds] 11:25:07 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:25:27 -!- Xenobreeder has quit [Quit: Page closed] 11:29:06 -!- radinms has quit [] 11:30:55 -!- alefury has joined ##crawl-dev 11:31:24 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 11:33:59 -!- notcluie is now known as notclvie 11:34:21 -!- notclvie is now known as notcluie 11:35:12 -!- rast has quit [Read error: Connection reset by peer] 11:35:44 -!- rast has joined ##crawl-dev 11:41:07 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 11:41:22 -!- notcluie is now known as notclvie 11:44:04 -!- Zephryn has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 11:45:00 -!- Bcadren has joined ##crawl-dev 11:46:34 -!- enygmata has joined ##crawl-dev 11:49:07 -!- hurdos has quit [Ping timeout: 252 seconds] 11:52:29 -!- Remove-Mummies-N has quit [Client Quit] 11:57:30 How to develop for Crawl: play, find oddd edge cases, push fixes for them <_< 11:57:47 (I can safely say that I never thought I'd find myself playing in such a way that this would be a thing:) 11:57:59 03Grunt02 07* 0.15-a0-943-ge03bf5a: Let needles of frenzy wake up and thus affect sleeping enemies. 10(2 minutes ago, 1 file, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e03bf5a60aae 11:58:07 !whereis grunt 11:58:07 No where information for grunt. 11:58:26 !locate Grunt 11:58:27 Grunt was last seen on CBRO (SGrunt, L11 SpSk of Gozag). 12:00:06 Grunt: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;h=69ee59f5978fa421f3e4a7a740899e4f631ae91a;hb=HEAD#l1309 12:00:14 pls fix odd edge case 12:00:39 also damn why is that so long 12:01:13 probably should've used !source player.cc:1309 12:01:16 <|amethyst> you can cut off all but the first seven or eight chars (enough to be unambiguous) of the commit hash 12:01:30 <|amethyst> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;h=69ee59f;hb=HED#l1309 12:01:46 maybe it could just use a stepdown function instead 12:02:50 Stable (0.14) branch on crawl.akrasiac.org updated to: 0.14.1-9-g552248a 12:03:44 can't it just be "int rr = you.hp_max / 3 >= 20 ? you.hp_max / 6 + 10 : you.hp_max / 3" 12:04:13 and if you're feeling really radical it could just be "int rr = you.hp_max / 3 + 10" !!! 12:04:35 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-943-ge03bf5a (34) 12:06:48 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-943-ge03bf5a (34) 12:07:55 03Grunt02 07* 0.15-a0-944-gf1caba6: Make needles of sleep do something again (bmfx). 10(69 seconds ago, 2 files, 7+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f1caba60366a 12:09:42 Bloax: wait, your first suggested change is exactly the same as the current behavior, as far as I can tell? just with more repeated code 12:09:46 idgi 12:10:18 PleasingFungus: it's the exact same thing except in one line 12:10:30 why is it better that it's in one line 12:11:13 I mean I'd agree with un-nerfing regen for high-hp races, that seems unnecessary and annoying 12:11:22 because what is this: rr = 20 + ((rr - 20) / 2); 12:11:45 Bloax: it's the first 20 points of regen, plus half of the regen after that 12:11:52 it's an idiom that shows up across the codebase 12:12:12 sounds easier to parse than a logical function 12:12:24 and a bit of simple arithmetic 12:12:31 yes. it's less redundant. 12:12:48 -!- enygmata has quit [Ping timeout: 240 seconds] 12:12:51 your proposed variant repeats the "hp_max / 3" formula twice and arguably three times 12:13:47 so if you want to change it, you have to change multiple places, which could be easy to miss 12:13:47 with the current code, if you wanted to make it e.g. you.hp_max / 4, you'd have to change exactly one thing 12:14:19 basically code golfing is bad and I don't like it. 12:14:28 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-944-gf1caba6 (34) 12:15:55 There we go. 12:16:03 -!- Ququman has joined ##crawl-dev 12:17:17 where are we going? 12:17:33 we are heading for tomorrow 12:17:40 -!- dtsund has joined ##crawl-dev 12:17:50 haha, alerting the attacker on impact 12:18:29 classic Grunt 12:18:38 !send gammafunk !!!!!! 12:18:39 Sending !!!!!! to gammafunk. 12:19:05 That's Our Grunt 12:19:12 *theme song plays* 12:19:35 The needle hits gammafunk. gammafunk shouts! gammafunk hits the snooze button. gammafunk falls back to sleep... 12:20:21 gammafunk stabs his alarm clock in a vulnerable spot!!!! 12:20:42 You punish the alarm clock, causing immense pain!!! 12:24:46 -!- SquishMe is now known as SpongeJr 12:26:31 -!- surprisetrex has quit [Remote host closed the connection] 12:30:03 <|amethyst> Grunt: hm, I think the "// Don't allow needles of sleeping to awaken monsters." in beam.cc might not be necessary anymore? 12:30:13 <|amethyst> %git c3c64e6 12:30:13 07|amethyst02 {MarvinPA} * 0.10-a0-2408-gc3c64e6: Fix needles of sleeping. 10(2 years, 6 months ago, 1 file, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c3c64e6abf90 12:30:27 |amethyst: oh, yes, probably not :) 12:30:51 |amethyst: there's a lot of code left over in beam.cc that can probably go away, actually. 12:33:53 -!- debo has quit [Ping timeout: 264 seconds] 12:34:07 -!- Kalir has quit [Changing host] 12:34:17 -!- Thundamoo has joined ##crawl-dev 12:35:45 Would a potion that gave you slow movement, but finesse be acceptable? [just a thought on another risk/reward potion, though it might be too similar to tree] 12:36:27 potion of double haste 12:38:27 'gotta go fast' 12:38:47 True it's similar to haste...meh. 12:39:17 potion of shrinking 12:39:45 I actually thought it was an interesting idea for a race. Naga slow, but all non-movement actions (including magic) is permanently semi-hasted. [probably not AS fast as haste, but faster than other races.] 12:41:57 Coding question: How can I prevent the player from moving? As in, prevent them from walking, blinking, or teleporting but still let them do basically everything else, a la Tree Form. 12:42:09 Devotee of Taking It Easy 12:42:37 git grep TRAN_TREE and see how it does it 12:42:41 is how i would do it 12:43:01 <|amethyst> at least player::no_tele and player::is_stationary 12:43:06 Yeah, I found this: bool player::is_stationary() const { if (you.form == TRAN_TREE) return true; 12:43:29 But adding in a || [My conditions] didn't seem to work? 12:43:49 that doesn't actually stop you from moving 12:44:01 And that would be why it didn't work. 12:44:17 Where does movement actually happen in the code? 12:44:28 [18:42:44] <+wheals> git grep TRAN_TREE and see how it does it 12:44:42 probably lots of places, main.cc is one at least 12:45:01 -!- Aryth has quit [Read error: Connection reset by peer] 12:45:05 <|amethyst> there's also swap_check in mon-stuff.cc etc etc 12:45:06 Ah, thanks. I'll re-grep and also just check out main.cc 12:45:11 Thanks 12:45:14 <|amethyst> probably if you're adding something I would make a function 12:45:17 <|amethyst> player::can_move 12:45:18 while you're at it you can change those uses of TRAN_TREE to is_stationary! 12:45:24 or can_move 12:45:36 i imagine some/many of the TRAN_TREE checks could be changed to use is_stationary yeah 12:45:42 <|amethyst> ah, yeah 12:45:56 -!- simmarine has joined ##crawl-dev 12:46:41 although is_stationary also implies other things like no knockback 12:46:57 which you may or may not want, no idea 12:47:19 so maybe a separate can_move would be better 12:47:32 -!- Nethris has quit [Quit: Leaving.] 12:48:29 is_stuck_fast_into_the_ground 12:49:55 <|amethyst> player::is_stationary is used for knockback (including wind breath), siren movement, tentacle dragging, warden seal door pushing, and englaciate slowing (?) 12:50:12 <|amethyst> so most but probably not all forms of involuntary movement 12:50:41 speaking of warden door sealing 12:51:09 i really dislike how it discourages autoexplore since you it makes you want to always look through a door from all sides 12:51:15 to check if there's a warden in the room 12:51:27 s/sealing/sealing pushing you/ 12:52:17 -!- nooodl has joined ##crawl-dev 12:52:34 <|amethyst> also speaking of warden door sealing 12:52:47 <|amethyst> should tension maybe not take into account monsters behind glass? 12:53:30 <|amethyst> #8543 (and maybe #8085?) 12:53:34 what monster effects are left that can work through glass? i guess things can dig through rock glass 12:53:43 -!- bonghitz has quit [Remote host closed the connection] 12:53:53 -!- CSDCScripter has quit [Read error: Connection reset by peer] 12:54:08 <|amethyst> they can dig through rock too :) 12:54:29 and i think there are no xom effects left that work through glass 12:54:41 ...does sonic damage go through glass 12:54:52 <|amethyst> grep LOS_DEFAULT *.cc 12:54:56 fr: sonic damage shatters glass 12:55:22 <|amethyst> probably all of those should be checked to verify that they don't really want LOS_NO_TRANS 12:55:50 don't see any glass in 8085.... 12:56:04 i changed a few of those when i realised xom had lots that should have been NO_TRANS i think, but yeah there's probably still more that should be changed 12:56:12 <|amethyst> PleasingFungus: ah, you're right 12:56:23 <|amethyst> looks like Xom is fine 12:57:16 Random thought: What if there was an 'Aiming' skill, which provided the same HP bonus as fighting (using the higher skill like Spellcast, Evo/Invo do for MP)...and provided a to-hit bonus to all ranged attacks (slings, bows, xbows, throwing, conjurations)? [Just because of the people training fighting, who don't do melee and just need the HP boost.] 12:58:25 <|amethyst> Bcadren: you mean like Fighting does? 12:59:31 <|amethyst> Bcadren: I don't know if that was the case before Grunt's ranged combat rewrite, but now ranged attacks call the same attack::calc_to_hit that melee attacks do 13:00:02 <|amethyst> Bcadren: there are a few extra steps for each, but Fighting is factored in in the common part 13:00:17 -!- hurdos has quit [Ping timeout: 264 seconds] 13:00:38 -!- ystael has quit [Ping timeout: 240 seconds] 13:00:39 Oh so Fighting is more important now anyways, ok. 13:02:58 -!- debo has joined ##crawl-dev 13:03:06 -!- yxhuvud has quit [Remote host closed the connection] 13:07:13 03|amethyst02 07* 0.15-a0-945-g95b3e8d: Restore calc_to_hit determinism when requested. 10(64 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95b3e8d64070 13:10:14 -!- hurdos has quit [Ping timeout: 240 seconds] 13:12:27 Why was the unbreathing bonus removed in 0.9? [Used to be everything that didn't breath had an innate Stealth++. It was removed at the same time Grey Draconians got their bonus AC and earth Apt. I get the design change of Grey Drakes, but..it was also a mild Mummy nerf. 13:13:13 <|amethyst> :q 13:13:15 <|amethyst> err 13:13:24 :b 13:14:11 :d 13:15:19 Weird that I asked about such an 'old' change? 13:16:52 mummy nerfs :Q 13:17:01 <|amethyst> Bcadren: which commit? 13:18:12 :p 13:19:19 I don't know the commit I only know it from reading changelogs...and sorry it wasn't 0.9 it was 0.11 13:19:30 :þ 13:20:35 Grunt is Icelandic? 13:20:48 still waiting for new jotunn race 13:20:52 <|amethyst> I'm not seeing anything in 0.10 that would give higher stealth to unbreathing monsters 13:20:58 <|amethyst> s/monsters/players/ 13:21:14 this is presumably another made-up change, yes 13:21:15 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 13:22:10 http://s-z.org/neil/git/?p=crawl.git;a=commit;h=1fc6ca0b95a nothing 13:22:15 (The change shimmers and vanishes!) 13:22:25 why did they remove elms?!!! 13:22:26 I read that unbreathing used to give a stealth boost and that's what grey drackes got out of it, better Stealth apt and an immediate stealth boost, with everything else that didn't breath having one too...it might be the wiki being bad though. 13:23:45 * dpeg admires Grunt's expert unicode handling 13:24:00 <|amethyst> Bloax: we added elms! 13:24:07 <|amethyst> potion of elmification! 13:24:10 oh yeah 13:24:20 they even have unarmed stronger than trolls 13:24:23 You spot an elm with a helm. 13:26:36 <|amethyst> No match for the oak with a cloak 13:27:12 ??elm 13:27:13 I don't have a page labeled elm in my learndb. Did you mean: elf, ely, lm. 13:27:28 Xom teleports that see a unique (and then continue) do not note the unique on ^o by crate 13:27:29 <|amethyst> learndb revisionism! 13:27:35 <|amethyst> they even got to the git repository! 13:27:41 |amethyst: the bane of mankind 13:27:57 <|amethyst> %git :/\ 13:27:59 Could not find commit :/\ (git returned 128) 13:28:06 <|amethyst> %git :/\ 13:28:08 Could not find commit :/\ (git returned 128) 13:28:22 %git :/oak 13:28:22 07wheals02 * 0.14-a0-2928-g32c10db: Make costs for +fog and RMsl artefact properties. 10(3 months ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=32c10dbb154c 13:28:30 <|amethyst> %git :/\ 13:28:30 07wheals02 * 0.14.1-4-g0f69f1e: Don't allow wielding an item that's too large while transformed. 10(2 days ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0f69f1eb2bc0 13:28:32 ah, cloak 13:30:37 oh, I was wondering 13:31:07 PleasingFungus: now we do too 13:31:25 -!- ldf2866 has joined ##crawl-dev 13:32:41 yes i was wondering when lines 1309 and 1310 are removed from player.cc 13:34:54 dpeg Curious did the idea of the Overactive Ballistomycete start as a statue that repeatedly LRD's itself until it blows up? Because practically it's the same thing. 13:35:11 Bloax: you can stop repeating that over and over now, thanks 13:35:20 thanks 13:35:25 -!- rast has quit [Read error: Connection reset by peer] 13:35:48 Bcadren: no, not at all 13:35:55 -!- Crehl has quit [Quit: qqqqqqq] 13:35:57 -!- rast has joined ##crawl-dev 13:36:19 -!- hurdos has quit [Ping timeout: 240 seconds] 13:42:11 dpeg I briefly considered a god of statues for a bit and just realized in practicality it'd be a reflavoured fedhas that allowed digging and had no use for corpses. Heh. 13:44:24 yes, god design space is getting full these days 13:45:28 (we still have six slots!!! <_< >_>) 13:48:05 I still like the idea of a god or race that's focus is traplaying. Be it Tomb-like traps or Webtraps. Though people would complain that such athing pushs kiting even more than Fedhas does. (Yes, could be used thatway, but I don't see that as such a bad thing). 13:48:42 -!- ontoclasm has joined ##crawl-dev 13:49:47 dpeg: you have a lot of good god ideas actually :D 13:52:09 good god! 13:52:14 dpeg god 13:52:33 I have a secret god idea but I want to straighten it out a little more before putting it in the open. 13:52:51 secret god? 13:53:01 no, sadly 13:53:05 though that would be a cool god 13:53:15 secret door god 13:53:30 -!- somebody has quit [Ping timeout: 276 seconds] 13:53:31 as the chef god is for chunks, so the secret door god is for hidden doors 13:53:55 close doors that monsters can't even find! 13:54:12 Grunt: we also have still lots of ideas! 13:54:37 PleasingFungus: all of these ideas can be merged into the Nostalgia God 13:54:47 PleasingFungus: what is the idea_ 13:55:21 basically it's a no-backtracking god. "no stairdancing" conduct 13:55:22 -!- CSDCScripter has quit [Read error: Connection reset by peer] 13:56:25 PleasingFungus: a really solid foundation (no joking here) 13:56:33 ty 13:56:50 PleasingFungus: at the very least, this will be a rare randgod conduct, but I am sure you can make a decent normal god out of it 13:57:01 it's a very tough conduct, and so needs to have really nice benefits to make up for it. like chei, but for speedrunners 13:57:12 -!- Aryth has quit [Ping timeout: 265 seconds] 13:58:02 -!- hurdos has quit [Quit: Leaving.] 13:58:19 sure 14:00:43 half the trick is coming up with good benefits that are thematic and don't duplicate benefits given by other gods (which is pretty tricky, at this point) 14:00:46 the other half is tomb 14:00:58 seriously don't know what to do about tomb. need to think about it more 14:01:41 <|amethyst> you could make it about known stairs 14:01:50 <|amethyst> so you get a few chances for most levels 14:01:51 yeah, there's two variants of the conduct. 14:01:53 <|amethyst> but can't leave a branch 14:02:02 |amethyst: yes, that is a really good mechanic 14:02:13 I'm considering moving this post to GDD; I think it's a complete of enough concept now. A race that's gimmick is Wild Magic and the inability to change. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12334 I think it's good at this point. 14:02:26 of course, there is always the question what the penalty for breaking the conduct should be 14:02:34 penance seems obvious 14:02:41 <|amethyst> penalty? 14:02:48 <|amethyst> simply don't allow it without abandoning first 14:02:52 <|amethyst> then wrath 14:03:44 yeah, excommunication might be a more appropriate penalty than simple penance. not sure 14:03:49 <|amethyst> I guess we're not necessarily friendly enough with dungeon generation to do that :) 14:04:02 <|amethyst> I'm thinking Orc 14:04:08 yeah, just thought of orc 14:04:52 <|amethyst> it's traversible taking each stair at most once, but I don't think you can discover the path taking each stair at most once 14:04:57 re stair conduct: there's the weaker version which is "can't take the same stair more than once", and the stronger version which is "can't visit the same level more than once". I'd been thinking about starting with the weaker one and moving to the stronger one at *** or ****, but maybe that just doesn't work at all with crawl's level design 14:05:15 <|amethyst> how would branches work? 14:05:33 <|amethyst> You have to be able to take the exit stair once, even though it matches the entry 14:05:48 whenever the stronger conduct was enforced, you'd get a high-piety-cost power that would transport you to the start of (the current? a chosen?) entrance 14:06:08 also probably it'd take a long time, to discourage using it for escapes - 10 turns, maybe? 14:06:42 could make it "no going up if there's an unvisited stair connected to where you are" 14:07:01 <|amethyst> PleasingFungus: well, orbrun too :) 14:07:10 oh 14:07:15 I guess orbrun would have to disable that (and the conduct) 14:07:17 <|amethyst> PleasingFungus: what happens if you used up all three stairs on the way down 14:07:23 clearly abuse orbrun to clear tomb 14:07:40 hm 14:08:48 -!- hurdos has quit [Ping timeout: 265 seconds] 14:09:15 There are really more versions to it: for example, cannot backtrack until you reached branch end. There's enough flexibility in the conduct to make it work, imo. 14:09:23 sure 14:10:34 anyway, I'll probably slap something up on devwiki once I've gotten it a little more polished. 14:10:39 thanks to everyone for the feedback! 14:12:54 -!- PsyMar has quit [Ping timeout: 240 seconds] 14:14:26 elfrobin conduct!!! 14:14:30 -!- zxc232 has quit [Quit: Leaving.] 14:15:48 may I ask , what benefit would out weight not going up stairs? 14:17:51 well, what benefit outweighs 'not being able to walk away from enemies'? 14:18:03 or toward them, a lot of the time 14:18:10 well up stairs protects u from summons aswell 14:18:16 since u get to wait them out 14:18:19 (+15 to all stats and time-bending abilities?) 14:18:22 (<_<) 14:18:28 ... 14:18:30 Grunt: something on that tier, yes! 14:18:39 !send wheals !!! 14:18:39 +15 to all skills 14:18:39 Sending !!! to wheals. 14:18:47 okay :D something thats not been done before 14:18:52 wheals: only if you curse all your equipment? >_> 14:18:59 I mean, I said earlier that it'd be 'chei for speedrunners', which is a funny phrase but also clearly the sort of level of benefits the god would have to give. 14:19:08 "grunt i won ash and chei dont be mean to me " 14:19:21 !polytheist 14:19:22 Unwon gods for Grunt: Gozag 14:19:23 is that similiar to the speed god idea? 14:19:24 (rip) 14:19:27 -!- zxc232 has quit [Ping timeout: 252 seconds] 14:21:07 -!- bonghitz has quit [Client Quit] 14:21:08 the inverse in that a god would have to have huge drawbacks to give free speed 14:21:53 So sp like speed for ur race inexchange for losing the ability to climb aswell 14:22:03 I wasn't thinking of doing speed powers 14:22:09 PleasingFungus: please do (dev wiki) -- I read that and will comment 14:22:22 i was just saying that it would be different from the speed god idea 14:22:31 also hopefully different in that it would be good 14:22:38 I remember that god proposal but it was kind of silly, and this god is already speedrunnerish as is (though I know I shouldn't make design decisions based on a silly, tiny minority of players...) 14:23:06 -!- somebody1 has quit [Ping timeout: 240 seconds] 14:23:06 but you could motivate other players to do it 14:23:19 -!- CSDCScripter has quit [Read error: Connection reset by peer] 14:23:21 the vast majority of players are motivated to win. 14:23:47 because most of them don't, especially not reliably. 14:24:01 the number of people who can not just win, but win *extremely fast*, are playing essentially a different game. 14:24:11 s/number of// 14:25:09 -!- ActinalWhomp has quit [Quit: Leaving] 14:25:45 PleasingFungus: absolutely. In fact, "different" is even more important than "strong". Cheibriados is fun, even if not strong. 14:26:02 There was a concept I though about that i wanted to do after I played a lot more and understood the design. The idea of demi gods have an extra ability based on the god they spawned from. 14:26:38 random traits sound like it might step on demonspawn too much 14:27:48 btw, the abstract worshippers aren't dead -- I just need to get off my ass (and reactivate mumra on this one) 14:28:00 not that it would be impossible to differentiate them 14:28:17 Gozag question: is it worth to buy ?acq for $832 and go for gold? 14:28:26 dpeg: but haven't you heard? naga of chei is the power combo of 0.12, 0.13, and 0.15! :P 14:28:35 also, expected value of acq is somewhere north of 1k, iirc 14:28:41 so it will 'probably' pay off 14:28:43 'probably' 14:29:05 a profit of $200 sounds not worth it if you have gozag, though! 14:29:25 well, it could be a profit of > $4,000 14:29:37 hm, I could duplicate the scroll beforehand (I always miss duplication) 14:29:51 and if there's any time that you could actually put that cash to use, it's with gozag 14:29:58 dpeg: do u need wands? 14:29:59 <|amethyst> Can we get a Ferengi Rules of Acquisition quote for Gozag? 14:30:05 dpeg: I totally forgot about duplication in my gozag game :( 14:30:18 !lg PleasingFungus g won 14:30:19 1. PleasingFungus the Formicid Blade (L27 FoCK of Gozag), escaped with the Orb and 5 runes on 2014-05-17 19:46:28, with 3068475 points after 73146 turns and 6:10:52. 14:30:21 I did bribe zot and got a red draconian monk buddy, though. he shredded orb guardians like nothing else. 14:30:30 ck of notxom 14:30:33 i am dissapoint 14:30:38 here is my ck strategy: 14:30:45 (1) have an interesting early game 14:30:53 (2) switch to another god for the real game 14:30:55 did you wait until xom gave you 2000 gold to switch 14:30:56 I think PleasingFungus was spectating all my wins 14:31:04 he somehow is always online moment i enter zot 14:31:11 maybe? I ended up having to leave before the end of the last one, iirc 14:31:17 PleasingFungus: please tell me about that bribing -- was it strong? Was it fun? 14:31:18 ya but it went well 14:32:12 dpeg: it wasn't especially strong in zot, but that's because the enemies it affected (draconians) were trivialized by evocable invisibility anyway. it was fun, though, especially the monk pal, and it was probably the best use I could have put the gold to, since I'd already raised the shop price very high. 14:32:19 I only did one game where I managed to bribe (Elf at XL15, before Lair), that was strong and fun. I have a hunch Bribe is a bit too expensive now (corpses give less gold than before(. 14:32:42 PleasingFungus: ok, thx! 14:33:06 yeah, I hear it's good in elf. tbh most of the time my gold strategy was: wait until I have 1k more than the buy shop price, then buy a shop; make sure you have the remaining gold for emergency potions and to buy whatever's in the shop! 14:33:22 PleasingFungus: how did the shops turn out? Did you use the potions? 14:33:47 PleasingFungus: the god is designed to be laidback (a bit like Ash)... do you think it works alright in that context? 14:34:13 shops were decent - you know, a mixed bag, but I got shield of resistance from one, so can't complain. potions were useful in a pinch. haste/berzerk obviously weren't especially relevant to fo, but might/agi/resistance were all nice to have 14:34:37 by "laid back", you mean less active? un-nemelex-y? 14:34:52 yes 14:34:53 an idea when i heard that shops were too expensive/too far away -- make shops closer to where you've explored cheaper 14:34:55 not intrusive 14:35:07 wheals: shop placement is really good now, imo 14:35:17 all the shops ended up spawning just 1-2 floors below the lowest floors I'd seen 14:35:18 yeah 14:35:19 -!- Basil has joined ##crawl-dev 14:35:20 it worked fine for me 14:35:21 PleasingFungus: I had a fun one yesterday, where a ghost disturbed my minotaur party, and I had to take a potion set with lignification :) 14:35:25 niiice 14:35:32 rocked it like a pro 14:35:37 huh, i suppose the changes improved things then 14:36:04 wheals: that's the idea, yes :) 14:36:26 he's more active than ash, but pretty much any god is. definitely less than most others - he's more of a strategic god than a tactical one, with the exception of potion petition. (and that's fine.) 14:36:38 PleasingFungus: yeah, intentional 14:36:44 dpeg: what are you talking about!?!? change is always bad! 14:36:55 It only ever goes downhill! 14:37:07 PleasingFungus: I think that gold distraction is useful, but perhaps not oomphy enough. One thing that occurred to me: what if distraction was rarer, but lasted for several turns? 14:37:11 I've said this before, but I really love how his design makes both gold and food relevant. (since both are irrelevant in most games, past orc or so.) 14:37:33 yeah, I didn't find myself really noticing gold distraction, even when I was looking for it - though I did try to lure enemies toward gold 14:37:40 <|amethyst> We are but vandals slowly chipping away at the perfect monument left for us by Linley 14:37:56 orc wizard (06o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 1/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(20) | Chunks: 07contam | XP: 37 | Sp: magic dart (3d4), slow, haste, blink / throw flame (3d5), confuse, invisibility, magic dart (3d4) / throw frost (3d5), cantrip, haste, throw flame (3d5), magic dart (3d4), 04esc:invisibility | Sz: Medium | Int: normal. 14:37:56 %??orc wizard 14:37:58 the aura lasts too short a time, and the chance is too low - if I did end up killing a lot of enemies in a short time, they were all in the same space 14:38:09 which I think only counts as one pile? 14:38:17 PleasingFungus: no, should count separately 14:38:20 huh 14:38:21 idk, then 14:38:35 I think the effect goes largely unnoticed -- you get effectively 10% or so less damage in 14:38:47 but I agree it's not something you can plan on -- hence my suggestion 14:38:53 <|amethyst> what if distraction actually made them (low-tier) stabbable? 14:38:56 yeah, that might be worth a try 14:39:01 <|amethyst> the same way summon distraction does 14:39:05 if you see someone stare at the gold, you can rush in for unhindered damage, or for fleeing 14:39:15 <|amethyst> then there would be UI feedback for it too 14:39:16 |amethyst: perhaps even with stab, yes 14:39:52 PleasingFungus: concensus on the forum is that Gozag is lackluster (not that I care: it was also concensus that Fedhas is unplayable and that Elyvilon is weak :) 14:41:22 Harold groans, "My... family..." and then collapses, dead. --- what did I do :( 14:41:30 -!- ldf has quit [Read error: Connection reset by peer] 14:41:37 but how can the god of gold lack luster? 14:41:40 -!- ldf2866 is now known as ldf 14:41:42 wouldnt Gozags "turn corpses into gold " technically be buffed with the food changes? 14:41:48 PleasingFungus: all that is gold does not glitter 14:42:22 wheals: and not all those who play dgwn are lost 14:42:28 dpeg I have to say one of the things I like about Chei, Fedhas and similar 'new gods' is they don't feel like stereotypical 'god of thing that's good to game.' and have interesting flavour and feel like real gods. Some of the older gods don't do that. (I mean not that the older ones ar bad, from a gameplay perspective I mean that they don't feel like they could be real gods. 14:42:29 ...maybe 14:42:33 <|amethyst> dpeg: when you kill Harold, he should give you a quest to feed his family (who for some reason live in the dungeon) 14:43:05 tree-form players are not reached by the (wand of) frost 14:43:06 -!- Midpoint has quit [Quit: Page closed] 14:43:24 Bcadren: well, sure, that's one of the things we've been aiming for. Thanks anyway! And don't forget Trog!!! 14:43:46 dpeg: it's really hard to judge the strength of gozag, since he changes the game so dramatically - it's relatively easy to judge what, e.g., okawaru is giving you, but a gozag game is just completely unlike an un-gozag game 14:43:47 |amethyst: oh, nice one 14:43:51 I honestly have no idea if he's strong or not 14:44:16 PleasingFungus: sounds good like a good proposition to me: very easy to buff/nerf Gozzy 14:44:24 -!- Stendarr is now known as Stendarr_ 14:44:27 many thanks for feedback, this is really appreciated 14:44:36 sure! thanks for designing him; he's fun to play 14:44:41 Il get good enough to play test ur changes :D 14:44:47 From a gameplay perspective, there are no major 'risk for reward' gods...What I mean is there's no god where you can be...HURT YOURSELF BADLY, huge slaying bonus. 14:44:50 -!- rossi has quit [Ping timeout: 252 seconds] 14:45:01 Bcadren: yes, because these are really hard to design 14:45:01 I believe in you, fizy :) 14:45:24 unfair trove under Gozag: +2 storm dragon armour :( 14:45:49 haha 14:45:52 just buy it from a shop! 14:45:52 better get to buying armour shops 14:45:57 wheals: o/ 14:45:59 dang 14:46:31 that's the proper merchantilist spirit! 14:47:21 -!- geedmat has quit [Quit: Page closed] 14:48:03 I have a question, How powerful is the shop keeper that nothing can steal their items 14:48:15 u could make a lore thingie that Gozag protects them with his power! 14:48:25 as a reason 14:48:36 ??lore 14:48:36 I don't have a page labeled lore in my learndb. Did you mean: loro, love. 14:48:40 ??love 14:48:40 love[1/3]: You miss Sonja. You feel sick. You die... 14:49:10 HAHAHAHA 14:49:34 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140512030202]] 14:50:06 -!- Chris7 has quit [] 14:50:10 Fizybubbleh: really, all shopkeepers are wearing rings of permanent flight and are hovering above pools of lava within their shops. they ain't stupid 14:50:17 -!- surprisetrex has quit [Remote host closed the connection] 14:50:24 also, they keep all their items on their person, at all times 14:50:28 -!- CSDCScripter has quit [Read error: Connection reset by peer] 14:50:58 why can't lava orcs steal items then??? 14:51:00 unknown monster: "cang" 14:51:00 <|amethyst> %??cang name:shopkeeper 14:51:00 cang 14:51:14 <|amethyst> wheals: because they don't exist 14:51:20 !lm * alive lo 14:51:21 1381. [2014-05-20 20:09:57] sohrabkorkchi the Cleaver (L10 LOFi of Okawaru) killed Psyche on turn 11477. (D:11) 14:51:33 tell that to sohrabsomeone 14:52:15 Fizybubbleh: one randgod power would be shoplifting 14:53:11 .!lg Elynae sprint ktyp=stupidity 2 -tv 14:53:15 can u explain this to me :P? 14:53:27 dpeg: Card idea: The Nightmare. Level 0: Cause Fear, more powerful than the scroll. Level 1: Casts Sleep on everything. Level 2: Casts sleep, then torment on everything. 14:53:29 -!- reaverb has joined ##crawl-dev 14:54:30 -!- ackack has joined ##crawl-dev 14:54:33 -!- CSDCScripter has quit [Read error: Connection reset by peer] 14:54:59 Fizybubbleh: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:concept:random_god 14:55:35 gozag basically gives you shoplifting 14:55:46 Fizybubbleh: this is something of a pipedream. I think the idea is really good (for players low and high), and have been trying hard to come with a minimalistic design that's actually implementable. There are people who want to help. 14:55:52 -!- Tenda has quit [Quit: Nettalk6 - www.ntalk.de] 14:56:09 wheals: sure, but proper shoplifting is still free. (It works well with "no gold" conduct.) 14:56:14 that sounds very interesting 14:56:22 May I ask why you linked it to me? 14:56:24 interesting 14:56:40 Fizybubbleh: you asked him to explain it to you... 14:56:44 -!- ystael_ is now known as ystael 14:57:40 aaah I meant the tv I just sent you guys :) I apologize for misunderstanding 14:57:50 I thought u wanted me to help so thats why I asked why u gave me this 14:57:56 Gozag > Azrael <3 14:58:08 I apologize if that came out as rude dpeg 14:58:48 no problem! 14:59:54 -!- Kenran has quit [Quit: Quitting] 15:00:12 I think this idea is brilliant actually, Wish I could help :( 15:03:54 -!- CSDCScripter has quit [Read error: Connection reset by peer] 15:04:57 -!- Cerpin has quit [Quit: Having his crunching of his eye, nor my wicked Noah's ark. Cribbed and fright and again politely bidding him down, as far more abundantly supplied than usual.] 15:06:57 -!- Galewind has quit [Quit: Page closed] 15:08:00 -!- somebody has quit [Read error: Connection reset by peer] 15:08:27 -!- PleasingFungus has joined ##crawl-dev 15:09:09 reaverb: regarding curse skulls: before removal I'd rather revert them to their old state :) 15:09:36 dpeg:: hmm 15:09:41 -!- CSDCScripter has quit [Read error: Connection reset by peer] 15:10:33 revert letting them move? 15:11:13 PleasingFungus: Yeah, I would try something else first though. 15:11:15 PleasingFungus: there is a thread about how moving curse skulls are the worst monster in the game. I don't quite agree (but I also don't mind exploring manually if needed). 15:11:44 dpeg: (Labs show that most players utterly hat manual exploration) 15:12:01 I had the following idea: when you run away from a curse skull, there is one skull following you, and another at the original position. If you don't get your act together, the level's littered with curse skulls. 15:12:08 reaverb: but I like it! 15:12:16 I get the sense that players hate manual exploration more or less in proportion to the amount of crawl they play 15:12:27 The less time you've spent doing it, the more interesting it is 15:12:46 Can you link to the curse skull thread? I'd like to read about it a little more before responding. 15:13:03 I remember when I did all my exploration manually...took days to reach temple. 15:13:09 ??Tavern 15:13:10 forum[1/5]: https://crawl.develz.org/tavern/ 15:13:23 PleasingFungus: Hit Game design discussion, curse skulls. 15:14:01 Lasty: yes, absolutely 15:14:02 the one doors-related thing that I think could make it onto something (though probably randGod) would be the old portal spell (similar to shafting, but works both ways and uses a portal tile similar to Passage of Golubria) spell was removed for being too powerful as a god ability...be too similar (in practical usage) to Lugonu's Abyss Self for main pantheon, but for randGod maybe. 15:14:36 Lasty: however, I am not inclined to follow blindly. Yes, our power gamers are relevant. But we also have lots of casual players (many more, actually) and they are important, too. 15:14:42 yeah 15:15:05 If you'd let the power users design the game, it'd be extremely lean and reduced to the spine. 15:15:50 Bcadren: take a good look at the randgod page and feel free to provide me with interesting ideas (probably best via !tell). 15:15:58 And honestly I have mixed feelings about cursed skulls. Disabling o/tab w/o telling you is bad, and I've definitely run into curse skulls repeatedly by misusing those tools while they're around, but I think some aspects of curse skulls make for an interesting fight. But then, I don't mind taking on bigger risks than I should in the name of an interesting fight. 15:16:22 mmmm. yeah, "and into" makes some good points. 15:16:31 what was the reasoning at the time curse skulls were made mobile? 15:16:37 The players who consistently avoid unnecessarily risky fights will hate curse skulls, because they're only interesting if you decide you're going to kill them 15:16:40 Maybe just making curse skulls one unique (Murray) would be best. 15:16:59 %git :/curse skull 15:17:01 07elliptic02 * 0.14-a0-2606-g5a745ab: M_VIGILANT changes. 10(3 months ago, 2 files, 3+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a745abeb842 15:17:29 %git 2034c5180c8c 15:17:29 07DracoOmega02 * 0.13-a0-2067-g2034c51: Acquaint Curse Skulls with their inner mushroom 10(11 months ago, 4 files, 120+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2034c5180c8c 15:17:44 dracoomega, ruining everything as usual :P 15:17:55 PleasingFungus: I don't recall -- perhaps just players completely ignoring skulls (via Ctrl-E)? That could, and should, be solved through better immobiles placement. 15:17:58 btw, dpeg, Gozag's gold-distraction mechanic uses similar design space as my proposed Iashol * abilty -- does that mean I need to come up with another * ability, or would folks consider having two gods that can cause enemies to skip turns? 15:18:07 PleasingFungus: to make them harder to ignore, pretty sure 15:18:29 yeah, looks like it 15:18:34 Lasty: yes, I noted. Probably best to go for something different, but it's likely that Gozag's power will change a little (as discussed before). 15:18:45 Lasty: I would be nice if you came up with another ability. 15:18:48 dang 15:18:48 Lasty: probably depends on the trigger for your Iashol's ability 15:18:49 my skull suggestion about proliferation was serious, btw 15:18:54 I liked that power :( 15:18:59 sorry! 15:19:03 Oka and Ash both use Skill boosts but they use them in differant ways. 15:19:04 I think it's okay for multiple things to cause multiple enemies to skip turns, if the way in which they cause that is different 15:19:08 yes 15:19:11 PleasingFungus: it's always-on for Iashol, and the amount is based off piety 15:19:29 er, the frequency is based off piety 15:19:36 Scaling up to 20% at maximum piety. 15:19:52 mmmm. yeah, that's going to be pretty similar in effect... depends on upcoming gozag changes, like dpeg said 15:19:52 It's meant to be quite powerful, since Iashol piety is expensive to come by 15:19:57 <|amethyst> place curse skulls in a separate phase of level-gen, choosing their locations to cut connectivity 15:20:08 |amethyst: yes! 15:20:11 <|amethyst> so that the exclusions cut connectivity I mean 15:20:15 (and same for statues and oklobs) 15:20:22 ~oklobs~ 15:20:28 do oklobs ever randomly generate at all, right now? 15:20:28 <|amethyst> so you have to fight or bypass at least one to get from one end of the level to the other 15:20:29 dpeg: The point of curse skulls is not that they are weak. It is that they are annoying. Profiliation doesn't solve the annoying bit. 15:20:43 reaverb: they're only annoying if you run away from them! 15:21:00 reaverb: they're less annoying when they don't break tab/o 15:21:03 PleasingFungus: But people would just run away from the profilation when and exclude the stationary one? 15:21:11 <|amethyst> curse skulls guarding loot would also be okay 15:21:24 <|amethyst> since then you have something to lose by running away 15:21:39 reaverb: but it would change the situation completely! 15:21:58 they were already placed in some crypt:$ vaults and worked fine there (but don't anymore now that they move) 15:22:09 reaverb: oh, a misunderstanding: profileration = lots of immobile skulls :) 15:22:24 but I guess I am a bit over the top here 15:23:02 proliferating curse skulls sounds... horrifying, though I'm not sure I understand it. |amethyst's strategically-located curse skulls sound like they could work quite well... 15:23:07 going back to stationary and mostly/only placed in vaults sounds fine to me, anyway 15:23:23 I've never seen Curse Skulls as that threatening, compared to say...Jiangshi 15:24:21 dpeg: How would you accomplish "when you run away from a curse skull, there is one skull following you" without the skull moving? 15:24:31 yes, stationary with improved placement is good 15:24:36 reaverb, I think you might love cutting things a little too much. you seem to leap to that as the first solution for any problem, even when smaller tweaks could work just fine... 15:25:04 reaverb: one stays at the old location and the new one (treated like a summon) follows you when out of sight. When in sight, becomes permanent. Etc. 15:26:40 PleasingFungus: I believe there is a solution to curse skulls better than both current and stationary, but I also think removal would be good if the alterantive is turning them stationary. 15:27:00 Also look at what happened to the Boots of the Assassin, removing something doesn't have to be permanant. 15:27:48 dpeg: I imagine player would just lure the following one somewhere safe, move back one to make it stationary, and then exclude it and ignore it forever. 15:27:54 It is always easier to remove than to improve. Still, cutting should be the ultima ratio. 15:28:26 reaverb: the idea is hopeless, but they couldn't. There'd always be another one to stalk you. 15:28:47 dpeg: Ah, I get it now. 15:29:35 If you get it wrong, it'd be like a ballisto-infested level, only with curse skulls :) 15:29:56 (I do think we should have more "special levels" like ballistos 15:30:28 reaverb: I'm not sure why you're so against curse skulls being made stationary again - both marv*n and *methyst suggested good ways to make stationary curse skulls meaningful. 15:30:29 <|amethyst> worm masses 15:31:09 <|amethyst> quiver slots 15:31:11 it's a fair point that removal isn't necessary permanent, of course - for a recent example, just see silver statues... :) 15:31:57 |amethyst: It breeds explosively! 15:32:09 clearly crawl needs giant white rats 15:32:24 now that grey rats are gone, we need something to replace them! :) 15:32:36 PleasingFungus: Well it didn't really work before, I'm not against trying other ideas to make stationary monsters interesting. 15:32:41 giant orange rats 15:32:46 that throw giant orange nets at you 15:32:53 and hit you with giant orange clubs of giant damage 15:33:30 Bloax: Wrong channel? 15:33:46 no, he's responding to my joke 15:34:28 With a mangled version of another joke 15:34:31 ??Hill giant 15:34:32 hill giant[1/1]: Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in melee. Sometimes carries a big orange throwing net. 15:35:52 -!- rast has quit [Read error: Connection reset by peer] 15:36:12 -!- rast- has joined ##crawl-dev 15:36:15 -!- rast- is now known as rast 15:38:14 -!- Raycaster has quit [Ping timeout: 240 seconds] 15:38:26 -!- LexAckson has quit [Read error: Connection reset by peer] 15:44:04 -!- nooodl_ has joined ##crawl-dev 15:44:41 -!- omnirizon has quit [Ping timeout: 264 seconds] 15:46:29 -!- omnirizo1 has quit [Ping timeout: 264 seconds] 15:46:43 -!- scummos| has quit [Ping timeout: 252 seconds] 15:47:03 -!- nooodl has quit [Ping timeout: 240 seconds] 15:51:50 -!- omnirizon has quit [Ping timeout: 258 seconds] 15:52:09 -!- somebody has quit [Read error: No route to host] 15:54:01 -!- CSDCScripter has quit [Read error: Connection reset by peer] 15:56:19 -!- omnirizon has quit [Ping timeout: 240 seconds] 15:59:49 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 16:02:20 -!- Patashu has joined ##crawl-dev 16:02:37 -!- Redz has joined ##crawl-dev 16:02:46 -!- CSDCScripter has quit [Remote host closed the connection] 16:04:20 03wheals02 07* 0.15-a0-946-gbf16c80: Allow Boris to use weapons (notcluie). 10(26 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf16c8039403 16:04:20 03wheals02 07* 0.15-a0-947-g2a05c3e: Nerf boggart HD slightly (elliptic). 10(5 hours ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2a05c3e3e8ef 16:08:24 -!- CSDCScripter has quit [Remote host closed the connection] 16:08:25 -!- Patashu_ has joined ##crawl-dev 16:08:25 -!- Patashu has quit [Disconnected by services] 16:10:33 -!- Moonsilence has quit [Ping timeout: 252 seconds] 16:10:48 -!- kekekela has quit [Ping timeout: 240 seconds] 16:11:50 -!- CSDCScripter has quit [Remote host closed the connection] 16:13:25 -!- CSDCScripter has quit [Remote host closed the connection] 16:13:28 There is an interesting discussion about Crawl globale, without any cynicism: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12439 16:15:04 -!- CSDCScripter has quit [Remote host closed the connection] 16:16:18 -!- CSDCScripter has quit [Remote host closed the connection] 16:17:32 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:17:33 -!- CSDCScripter has quit [Remote host closed the connection] 16:20:12 -!- CSDCScripter has quit [Remote host closed the connection] 16:21:11 -!- CSDCScripter has quit [Remote host closed the connection] 16:22:30 -!- CSDCScripter has quit [Remote host closed the connection] 16:23:58 -!- Patashu_ has quit [Ping timeout: 240 seconds] 16:24:59 I think he wants to play desktop dungeons. 16:25:32 -!- CSDCScripter has quit [Remote host closed the connection] 16:30:05 -!- CSDCScripter has quit [Read error: Connection reset by peer] 16:30:21 -!- SwissStopwatch has joined ##crawl-dev 16:32:19 it would be interesting to see how well crawl would work with regeneration on exploration 16:32:46 Bloax: People would leave large areas of unexplored space so they could retreat and heal. 16:33:13 -!- home has quit [Changing host] 16:33:27 well they also swing bread these days 16:33:38 Only speedrunners. 16:33:42 does anyone actually do that 16:33:56 It has actually happened, I think it might have been removed? 16:34:06 still works 16:34:07 -!- Krakhan has quit [Changing host] 16:35:32 remove bread rations 16:36:05 clearly 16:36:44 might wanna remove everything that swings slower than 10 auts at 0 skill then!!1! 16:37:23 gonna swing my sultana all day long 16:37:26 iykwim 16:37:59 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:39:52 03reaverb02 07* 0.15-a0-948-g8e04fe2: Remove parentheses from a return statement 10(13 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e04fe258365 16:45:48 What if everything healed like Deep Dwarves then? If Regen is such a problem. 16:46:10 Make heal wounds more common, but only usable outside of battle like little health powerups hehe. 16:46:58 Bcadren: Deep Dwarves (and also Vampires) were a test balloon to see how far regen-without-rest can go in Crawl. The idea was never to apply this to all species. 16:47:15 dpeg: it works somewhat well in the case of DD 16:47:21 it is an alternative game however 16:47:29 a very depressive one 16:48:26 Bloax: I think that DD is alright (I proposed that design) but it's another feature that is quite poorly regarded. 16:48:43 well 16:48:45 I think DD would work better as a god than a species. 16:48:49 !lg Bloax DD-- won 16:48:50 1. Bloax the Black Belt (L24 DDTm of Cheibriados), escaped with the Orb and 4 runes on 2014-04-19 08:08:24, with 3174390 points after 42412 turns and 9:13:33. 16:48:57 it was fun 16:49:12 (you know just like chei) 16:49:20 reaverb: hm, interesting idea 16:49:33 (oh boy another feature that has a negative aura!) 16:49:57 I mean everything must find consumables to heal, consumables are somewhat more common, but it's still a problem...heh 16:50:19 this isn't doomrl 16:50:59 (Which is a silly game because in Doom you run AND gun, not one of the two.) 16:51:18 -!- Arkaniad has quit [Ping timeout: 240 seconds] 16:51:43 <|amethyst> you're not taking the right traits :) 16:52:05 |amethyst: the only true traits are MAD 16:52:16 then you can't run and gun 16:52:28 well, not in the same turn 16:52:44 -!- Eonwe2 has quit [Read error: Connection reset by peer] 16:52:49 you pause up like a sitting duck to carefully aim your gun 16:53:09 and then you can decide to either repeat that process or move 16:53:51 instead of endlessly punching that cyberdemon to death while endlessly circlestrafing it just to spite it 16:53:57 -!- Sombrero_Mott has joined ##crawl-dev 16:54:28 -!- johnny0 has quit [Read error: Connection reset by peer] 16:54:28 -!- johnny0 has joined ##crawl-dev 16:54:36 Me playing original DOOM: http://www.youtube.com/watch?v=mAnRDLqCqKA [I <3 classic games, even if...they came out a less than two years after I was born.] hehe 16:56:09 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:56:11 More on topic though; NOT healing except by finding consumables makes ANY conflict interesting even if it's not an enemy that could kill you outright. 16:57:07 -!- Famott has quit [Ping timeout: 252 seconds] 16:57:15 it doesn't make it interesting 16:57:18 Bcadren: Crawl probably has too many encounters for that. There are ways to address this problem nicely; it is much harder to slap something like this onto a massive monster such as Crawl. 16:57:35 it just gives you an increasingly depressed feeling 16:57:39 I wonder if crawl needs more weird variant modes like sprint 16:57:50 because that spiny frog just got a lucky hit on you 16:57:56 and you can wave goodbye to those 25 hp 16:58:27 PleasingFungus: Have you ever seen how much code goes into handling spring and zotdefense? 16:58:31 s/spring/sprint/ 16:58:34 mmm 16:58:36 true 16:58:46 it'd be nice to have a space in the game for weird design experimentation 16:58:57 without having to redesign the entirety of crawl around it 16:58:58 PleasingFungus: "Experimental branches" 16:59:03 Which are great. 16:59:07 bring back squarelos 16:59:18 there's also always revert 16:59:51 I've considered removing Zot defense, since it's been broken by changes like curse skull movement and hasn't been updated in ages. 16:59:57 we all have 17:00:13 And just tell people who want to play it "0.10 is the best version for Zot defense" 17:00:17 or whatever. 17:00:37 1learn add reaverb I've considered removing (...) 17:00:49 Bloax: Hmm, do I use that line a lot? 17:00:51 :7 17:01:24 Bloax: Is that an emoticon? 17:02:02 It probably is, since I'm referring to the little chat there was here previously about you being a bit too itchy on the "remove it" trigger finger. :1 17:02:50 Hmm. 17:05:13 03reaverb02 07* 0.15-a0-949-g3156f6e: Make Corrosion show up in logs, @, and %, (PleasingFungus) 10(10 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3156f6e6e8ba 17:05:31 Unstable branch on crawl.lantea.net updated to: 0.15-a0-948-g8e04fe2 (34) 17:07:53 -!- Hambone has quit [Quit: Page closed] 17:09:34 -!- Lasty1 has joined ##crawl-dev 17:11:01 -!- gastrox has quit [Quit: Page closed] 17:11:58 -!- elliptic has joined ##crawl-dev 17:14:00 o__O 17:14:00 -!- Eonwe2 has quit [Read error: Connection reset by peer] 17:14:15 Bloax: ?? 17:14:25 &f is behaving very oddly for some reason after doing &_Chei &^200 17:14:40 namely by giving experience 17:15:09 and for some odd reason this happened across two versions 17:15:50 Can't imagine why, no idea what could cause that. 17:15:55 -!- ystael has quit [Ping timeout: 240 seconds] 17:16:28 hopefully it's just me 17:17:05 Gods that really change conditions are more interesting that god that...gives bonuses to something. 17:18:15 -!- Pepe has quit [Ping timeout: 276 seconds] 17:18:31 well you get a huge offensive and defensive bonus in exchange for excessive bravery 17:18:52 under the pretense that you are taking it easy 17:25:21 Talking about Chei? lol 17:25:31 -!- CKyle has quit [Quit: CKyle] 17:26:17 +15 to all stats is huge 17:26:18 Can you use mantis without a specific save to point to because I do have something to report but didn't back up the save near it... 17:27:33 -!- ackack has quit [Ping timeout: 252 seconds] 17:27:35 Bcadren: yes, you don't need a save. 17:28:30 Bloax I know, YOu can get min delay on all ranged weapons at 0 skill (they check STR/DEX), higher dodging and stealth (DEX), and more bonus spellpower than archmage (INT). Also you can cast in heavier armour (STR/INT). The bonuses are pretty great. You need to build your character to best take advantage though. 17:28:53 Bcadren: This is turning into a ##crawl discussion. 17:29:02 -!- Xjs|moonshine has quit [Ping timeout: 245 seconds] 17:29:09 <|amethyst> and the ranged weapon thing is no longer true 17:29:29 (throwing is definitely baller with chei, however) 17:29:37 -!- debo_ has joined ##crawl-dev 17:29:44 -!- crate has quit [Ping timeout: 265 seconds] 17:30:11 -!- Fortescue_ has joined ##crawl-dev 17:31:29 -!- Redz has quit [Quit: Leaving.] 17:31:39 where is the version? I know it's 0.14 stable, but not exact version 17:31:58 -!- Mattias has quit [Ping timeout: 245 seconds] 17:32:40 -!- Eonwe2 is now known as Eonwe1 17:32:48 -!- Tarragon has joined ##crawl-dev 17:32:52 <|amethyst> Bcadren: ?V 17:33:53 -!- Lprsti99___ has quit [Ping timeout: 265 seconds] 17:33:54 -!- FiftyNine has quit [Ping timeout: 265 seconds] 17:33:54 -!- Fortescue has quit [Ping timeout: 265 seconds] 17:33:54 -!- codehero has quit [Ping timeout: 265 seconds] 17:33:55 -!- us17 has quit [Ping timeout: 265 seconds] 17:33:55 -!- us17_ is now known as us17 17:33:56 -!- Lprsti99____ is now known as Lprsti99___ 17:34:08 -!- us17 has quit [Changing host] 17:34:20 -!- Fortescue_ is now known as Fortescue 17:34:52 -!- Ragnor has quit [Ping timeout: 245 seconds] 17:35:02 -!- Mattias has joined ##crawl-dev 17:35:04 reported 17:35:37 Petrified bears attack by bcadren 17:35:55 -!- rast has quit [Read error: Connection reset by peer] 17:36:03 There it is. that was fast. 17:36:25 -!- rast has joined ##crawl-dev 17:38:03 -!- debo has quit [Ping timeout: 265 seconds] 17:38:05 -!- Deathawk has quit [Ping timeout: 265 seconds] 17:38:06 -!- jbenedetto has quit [Ping timeout: 265 seconds] 17:38:08 -!- Basil has quit [Ping timeout: 265 seconds] 17:38:09 -!- mngrif has quit [Ping timeout: 265 seconds] 17:38:09 -!- Fhqwhgads_ has quit [Ping timeout: 265 seconds] 17:38:10 -!- Fhqwhgads__ is now known as Fhqwhgads_ 17:39:44 Can someone look at my game (dpeg on cszo)? 17:39:56 There are still wrongly identified items. 17:40:44 03MarvinPA02 07* 0.15-a0-950-g5724c68: Don't reduce potion effects for Vampires at low blood levels 10(6 hours ago, 4 files, 17+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5724c68fecca 17:40:44 03MarvinPA02 07* 0.15-a0-951-ge6cc52c: Allow Vampires to mutate normally at all thirst levels 10(5 hours ago, 5 files, 18+ 40-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e6cc52ce78a6 17:40:44 03MarvinPA02 07* 0.15-a0-952-g8cfef17: Don't suppress non-physical mutations for thirsty vampires 10(5 hours ago, 4 files, 122+ 182-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8cfef17bd41f 17:41:25 -!- SamB_ has joined ##crawl-dev 17:43:41 -!- SamB has quit [Ping timeout: 252 seconds] 17:44:31 yay vamp buffs 17:46:58 -!- alefury has quit [*.net *.split] 17:48:18 -!- geedmat has quit [Ping timeout: 240 seconds] 17:48:57 -!- CSDCScripter has quit [Read error: Connection reset by peer] 17:49:33 -!- debo_ has quit [*.net *.split] 17:49:33 -!- Sombrero_Mott has quit [*.net *.split] 17:49:33 -!- reaverb has quit [*.net *.split] 17:49:33 -!- Yllodra has quit [*.net *.split] 17:49:33 -!- Quashie has quit [*.net *.split] 17:52:49 -!- CKyle has joined ##crawl-dev 17:52:51 How can I make a save and keep playing? 17:53:08 <|amethyst> dpeg: for debugging purposes? 17:53:19 yes, to upload the save alongside a bug report 17:53:30 <|amethyst> local or online? 17:53:34 online, cszo 17:54:01 <|amethyst> dpeg: via ssh, from the menu for your version, (A)dvanced, (B)ackup, (N)ormal 17:54:17 cool, thank you! 17:54:25 <|amethyst> that will give you a URL 17:54:30 <|amethyst> you can just link the URL, it's permanent 17:54:48 <|amethyst> and can be downloaded by any dev with their CSZO username/password 17:55:11 -!- Krakhan has quit [Excess Flood] 17:55:33 -!- reaverb has joined ##crawl-dev 17:56:01 -!- Krakhan has quit [Changing host] 17:57:08 -!- CSDCScripter has quit [Read error: Connection reset by peer] 17:58:34 -!- Kintak has quit [Read error: Connection reset by peer] 18:00:59 Gozag gold detection still shows items by dpeg 18:01:36 !tell ontoclasm I'm going to turn ambrosia into a "potion of ambrosia" within the next day or so. The potion will have the same non-nutritional effects as ambrosia, but lack a tile. It might be good to just scale down the current ambrosia tile? I wouldn't know how to do this without pixelation. Thanks for all your contributions. 18:01:36 Maximum message length is 300 characters. Eschew verbosity, Gladys! 18:01:48 !tell ontoclasm I'm going to turn ambrosia into a "potion of ambrosia" within the next day or so. The potion will have the same non-nutritional effects as ambrosia, but lacks a tile. 18:01:49 reaverb: OK, I'll let ontoclasm know. 18:02:01 !tell ontoclasm It might be good to just scale down the current ambrosia tile. I wouldn't know how to do this without pixelation. Thanks for all your contributions. 18:02:02 reaverb: OK, I'll let ontoclasm know. 18:02:26 -!- Stendarr has quit [Read error: Connection reset by peer] 18:03:51 -!- Insomniak has quit [Ping timeout: 240 seconds] 18:03:59 -!- CSDCScripter has quit [Read error: Connection reset by peer] 18:04:52 !ambrosia doesn't sound like a great idea to me; it seems it'd be too similar to quaffing magic and then confusion 18:05:11 gammafunk: That argument applies equally well against current ambroisa. 18:05:19 yeah, why not remove it? 18:05:37 current ambrosia is already just a weird spider thing 18:05:53 I think it's interesting, and nobody has objected to just switching the food out with a potion. 18:06:06 After this happens, we can debat whether the potion should also be removed. 18:06:23 I don't think it really achieves anything to make it a poition 18:06:25 *potion 18:06:39 -!- mamgar has quit [Quit: Leaving] 18:06:51 <|amethyst> gammafunk: it's part of reaverb's food goldification push 18:07:12 yeah, but that's why I think removing it is the better option 18:07:27 <|amethyst> why not remove potion of magic instead? 18:07:45 well, magic is certainly very good and useful; why should it have a negative effect? 18:07:46 <|amethyst> probably one of them would need to go, yes 18:07:59 In that case I would want to remove confusion from ambroisa, I think that's fine though. 18:08:06 (Replacing !magic with ambrosia) 18:08:37 yeah, you could make magic gradually restore mp, but that's really just a nerf to magic, unless we make it more common 18:08:59 eh, you're only going to use so much mp per turn, and I hear ambrosia gives more mp than magic... 18:09:09 how about: !ambrosia massively increases your regen rates of both mp and hp for a while, but confuses you 18:09:10 ontoclasm: You have 3 messages. Use !messages to read them. 18:09:11 gammafunk: Nerf doesn't matter, just make the status last longer, or whatever to balance it. 18:09:34 !messages 18:09:35 (1/3) MarvinPA said (5d 18h 45m 37s ago): nice work on the screenshots page, ood.png (the first "depths" one) still has firefox tabs and stuff visible though 18:09:38 well the nerf does matter; magic gives you mp on a single turn 18:09:44 !messages 18:09:44 (1/2) reaverb said (7m 56s ago): I'm going to turn ambrosia into a "potion of ambrosia" within the next day or so. The potion will have the same non-nutritional effects as ambrosia, but lacks a tile. 18:09:46 I'm not saying it's a bad change, but it's not a trivial one 18:09:47 the point is to get rid of functional food 18:09:48 !messages 18:09:48 (1/1) reaverb said (7m 47s ago): It might be good to just scale down the current ambrosia tile. I wouldn't know how to do this without pixelation. Thanks for all your contributions. 18:09:56 reaverb: i can do that 18:10:01 -!- Sombrero_Mott has joined ##crawl-dev 18:10:03 I suggest to do this with minimal changes -- we can discuss everything else after that. 18:10:13 yeah, that's a fine goal; but I think !ambrosia directly is fairly obviously a bad idea 18:10:13 ontoclasm: Thanks again. 18:10:32 (and the way to scale stuff without pixelation is usually to scale it nearest-neighbor and then clean it up by hand) 18:10:47 gammafunk: but how is it obviously worse than the %ambrosia ? 18:11:06 -!- home has quit [Ping timeout: 264 seconds] 18:11:14 it's a duplication of quaffing two existing potions, for the most part; the most sensible thing is to remove it for now imo 18:11:18 I don't think that ambrosia was a great item, but reaverb's chane is not about the (un)merits of that. 18:11:33 yeah, if it's not a great item, well that does suggest removal 18:11:46 it's going two steps at once, is all 18:11:50 gammafunk: That's fine, but it's a seperate change. 18:12:06 doesn't have to be; is removing ambrosia that difficult? 18:12:15 <|amethyst> it is technically simpler to do both at once 18:12:17 you have to understand, reaverb is very averse to removing things 18:12:18 no, it's only a matter of logic :) 18:12:24 <|amethyst> than to introduce a new potion 18:12:40 dpeg: I think you could put some loot in spider or something and probably make players happier :) 18:12:47 No, but we're going to get bogged down by the debate over the removal and end up not doing anything. 18:12:49 sure 18:13:04 reaverb: seems like everyone is fine with it, though 18:13:08 so just do it! 18:13:13 (Also I am suspicious of the idea removing ambrosia is the best way to go) 18:13:26 reaverb: everyone but you ;) 18:13:27 Since I like the "Replace !magic with !ambrosia" idea. 18:13:34 -!- home has quit [Changing host] 18:13:44 reaverb: there's probably a nice item lurking somewhere in there, but yeah you'd have to think through as !magic is already a very good item 18:13:59 gammafunk: Define nice 18:14:03 The thing is that now we're doing design talk, but w/e... what about !ambresia giving !heal wounds, !magic and !confusion? 18:14:21 heh, !elixer ? 18:14:26 -!- home_ has quit [Ping timeout: 258 seconds] 18:14:31 kind of neat 18:14:31 <|amethyst> go back to old ?amnesia 18:14:42 <|amethyst> !ambrosia makes you forget a spell instead of confusion 18:14:44 maprot? :P 18:14:48 -!- notclvie has quit [Ping timeout: 240 seconds] 18:14:50 I don't think !confusion is a significant drawback because of !curing. 18:14:51 !mind flayer 18:14:51 <|amethyst> but you get the MP 18:15:01 * dpeg remembers really old amnesia 18:15:11 reaverb: of course 18:16:46 -!- Ququman has quit [Read error: Connection reset by peer] 18:17:13 I'd support removing ambrosia and just putting a few acquire items; some kind of higher-quality restorative item like what dpeg is proposing could be cool if it remained as rare as ambrosia, although we do have the elixer card 18:17:32 -!- debo has joined ##crawl-dev 18:18:11 I'd agree the confusion isn't a significant drawback in most situations - even if you're a spellcaster who doesn't have clarity, curing is very common. The one place where confusion was theoretically relevant was in coc (where ambrosia was useful because you couldn't bring potions), but of course that's moot with a hypothetical new potion. 18:18:14 <|amethyst> XP-charged evoker of ambrosia 18:18:18 haha 18:18:20 gross 18:18:26 'ghost moth butt' 18:18:30 Abrosia of Geryon 18:18:34 *Ambrosia 18:19:13 PleasingFungus: yeah, even then player in cocytus typically just have conservation in some form by then, and do carry potions 18:19:19 or they don't, and they still carry potions 18:19:52 idk. I usually don't bring potions to coc because I value other amulet/cloak effects more highly than conservation, and usually will just rely on /hw in a pinch. I'm real bad, though 18:19:56 not bringing potions to coc sounds like a good way to die yeah 18:20:06 also I never ended up using ambrosia anyway 18:20:07 decay would be a more meaningful effect (assuming that you drink the potion in a pinch, so don't want to cure the rot immediately ==> slightly higher cost than with confusion effect) 18:20:30 I also think that a rare elixir potion that does fast (but not instant) hp/mp regen would be interesting, and doesn't need a confusion effect on top. I'm not sure that's the simplest way to implement the 'remove food with side-effects' goal, though. 18:21:17 -!- Kellhus has quit [Quit: Page closed] 18:21:23 just replacing ambrosia with generic loot in spider might be simpler, as gfunk said. 18:21:27 I agree although I think it would be cleaner to move ambrosia to a potion, or to remove ambrosia outright rather than trying to add a new item along the chunkless way 18:21:49 right, removal + spider loot 18:22:08 it's a thematic loss, but nothing prevents re-adding "ambrosia" in the future 18:22:15 in some more interesting form 18:22:33 So everybody is fine with just removing Ambrosia? 18:22:34 thematic losses left and right (%royal jelly) 18:22:44 dpeg: nostalgia food branch 18:23:01 reaverb: a difficult kind of question because nobody answers (I know this from giving lectures) -- I am. 18:23:01 It occurs to me ambrosia would not be hard to reimpement, so I'm fine with it's removal for now. 18:23:02 i hope we keep royal jelly without the effect! 18:23:03 I stand by 'retheme honeycombs to royal jellies', specifically to keep TRJ's description joke 18:23:14 yeah what pf said 18:23:32 PleasingFungus: fine by me, I am just afraid the inevitable bikeshedding might harm chunkless :) 18:23:41 -!- ebarrett has joined ##crawl-dev 18:23:46 bikeshedding is my bane as well 18:23:54 actually we could keep ambrosia too as food with 10000 nutrition or something crazy 18:23:58 Yes this should have been stated on c-r-d after I clearly announaced I was going to remove royal jellies today. 18:24:07 Because I already removed royal jellies locally. 18:24:10 The Staff of the Ambrosiabinder 18:24:16 *Quarterstaff 18:24:41 don't removally local royal jellies! Those are sustainably grown! 18:24:45 *remove 18:24:55 rip royal jellies 18:24:59 support your local beehive! 18:25:04 bzzz 18:25:14 those royal jellies were always loyal to me 18:25:14 it would be nice to keep ambrosia at the very least 18:25:25 -!- nooodl_ has quit [Quit: Ik ga weg] 18:25:29 Lightli: nothing's spared, everything must go! 18:25:33 Lightli: why? 18:25:43 Lightli: you can place some honeycomb in a lightli vault and relable them to ambrosia 18:25:52 it's a nice way to regen mp 18:26:04 so...what food is being kept anyways 18:26:09 -!- bogabada has quit [Quit: Page closed] 18:26:12 soylent green 18:26:21 Lightli: Everything except royal jellies and ambrosia 18:26:28 ...for now! 18:26:34 Yes for now. 18:26:35 ration points...tasty! 18:26:47 gammafunk: now I am getting hungry 18:27:02 oh yeah, this is part of the "remove chunk-eating" proposal that's gaining traction 18:27:23 Lightli: I wouldn't call it a "proposal", too informal. 18:27:29 idea? 18:27:35 sure idea works. 18:27:47 a concept that is been executed for two weeks or so? 18:27:58 yes 18:28:01 so it's going in soon 18:28:06 we hope! 18:28:06 right? 18:28:16 rip using berserk on everything 18:28:22 rip using spells 18:28:35 oh yeah 18:28:38 what happens to gourmand 18:28:44 Lightli: you might want to hold off on snap judgements about it when you're not sure what it will do 18:28:56 i assume it is aimed for an experiemental branch first anyway 18:28:59 ok 18:29:11 like weightless 18:29:11 experimental* 18:29:15 if spbe works i think chunklessness is probably okay 18:29:36 ontoclasm: yes, that has been my motivation all along (not just SpBe, any Sp) 18:29:43 so...what food is being kept anyways <+reaverb> Lightli: Everything except royal jellies and ambrosia 18:29:46 MarvinPA: The big change will probably be experimental, yes. 18:29:47 imo make it the other way around 18:29:48 we merge chunkless iff ontoclasm can ascend an spbe on chunkless 18:29:52 haha 18:30:01 re both 18:30:01 go Onto go! 18:30:03 oh chunkless is going in too 18:30:14 It hasn't been implemented yet. 18:30:15 everything must go (in)! 18:30:22 We're making steps toward it though. 18:30:23 gotta get in to go out 18:30:52 I will not stop dreaming of foodless crawl 18:30:55 gammafunk: challenge accepted 18:31:01 :J 18:31:01 -!- SamB__ has joined ##crawl-dev 18:31:14 !lg ontoclasm --Be won 18:31:15 2. ontoclasm the Demonic Blade (L27 DsBe of Trog), escaped with the Orb and 3 runes on 2013-10-21 04:09:42, with 1455910 points after 100217 turns and 7:26:54. 18:31:21 !lg ontoclasm Sp-- won 18:31:22 1. ontoclasm the Intangible (L25 SpAK of Lugonu), escaped with the Orb and 3 runes on 2014-04-25 04:18:27, with 1418340 points after 95662 turns and 9:50:11. 18:31:25 good news 18:31:32 !lg ontoclasm SpBe won 18:31:32 No games for ontoclasm (SpBe won). 18:31:41 fwiw having some "food number" on the hud constantly sounds significantly worse than just carrying rations as normal items with weightless merged to me 18:31:52 re goldification specifically 18:32:10 MarvinPA: yes, we were actually discussing that. reaverb didn't reply yet on c-r-d :) 18:32:20 I dream of a day where the item limit is relevant for non-ui reasons 18:32:23 MarvinPA: Ok, put it on % and give a status light when you're at 5000 or less ration points. 18:32:31 That's completely negotionable. 18:32:42 with food types reduced to very few, the interface (inventory) pain would be minimal 18:32:51 mostly i see no problem with items just being items 18:33:12 -!- SamB_ has quit [Ping timeout: 245 seconds] 18:33:38 rather than some items being items and some items not being items 18:34:07 MarvinPA: hm, we already made gold and runes non-items 18:34:09 dpeg: I don't see why you mentioned the food number being a UI problem. 18:34:16 err, s/why/where/ 18:35:06 It can easily work either way but I wrote the second (private) mail that with weightless and reduced food types the old interface (just items and "e"at) would be much better than 0.14, too, didn't I? 18:35:12 -!- lobf has quit [Quit: lobf] 18:35:22 Oh and by the way, saying troll swould be differant if they could exclusively eat chunks sounds a bit to me like proposing a species which has to victory dance in order to make them differant. 18:35:45 I disagree: it'd be a species that bypasses permafood clock. 18:35:59 dpeg: That can be implemented with chunks. 18:36:13 I don't understand? 18:36:26 dpeg: Just make trolls have lower hunger costs, for example. 18:36:27 they wouldn't exclusively eat chunks btw, ghouls would too 18:36:32 Would have a similar effect. 18:36:34 -!- debo has quit [Ping timeout: 265 seconds] 18:36:35 wheals: that is true 18:36:46 i would suggest seeing how things play with weightless finalised and food types reduced to "bread ration/meat ration/royal jelly/fruit" or whatever, yes 18:37:10 Yes, I agree that vastly fewer food times is an ideal next step 18:37:22 reaverb: they could use berserk more liberally, for example (berserk has the same steep hunger cost for everyone but Trolls can pay with chunks) 18:37:31 finally... bcadren's food consolidation dreams can come true... 18:37:38 I'm not sure what to think about true and outright goldification of food 18:37:39 MarvinPA: you mean with chunks still in, or not? 18:37:44 dpeg: Err, yes, so it they had a lower hunger cost for Berserk it would have the same effect. 18:37:57 i mean entirely separate from chunk removal 18:38:00 -!- SamB_ has joined ##crawl-dev 18:38:07 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:38:10 reaverb: that might be an approximation (I am not sure) but I don't think it's the same. 18:38:25 I think an "approximation" is well worth getting rid of chunks eating :D 18:38:28 Engorging on a giant corpse and keeping to berserk is still something different. 18:38:29 i misunderstood, so you're talking about the interface and goldification 18:38:42 wheals: right 18:38:59 reaverb: travel has a very different effect on trolls with high hunger and chunk-eating than low-hunger, for example 18:39:05 also it 'feels' very different 18:39:24 anyway, late here -- I wouldn't fight for old-style trolls, but I do think there's some space for species diversification and I really object to the victory dance comparison :) 18:39:32 i guess there are really 3 (4?) changes being discussed; getting rid of non-nutrition food effects, getting rid of chunk-eating, consolidating/maybe even goldifying food 18:39:45 wheals: that is a very good way to sum it up 18:40:02 Yes. 18:40:08 you are missing: reducing number of food items 18:40:09 non-nutrition effects and consolidation are the easiest two to achieve 18:40:13 and should probably happen first 18:40:18 chunk removal is some totally unrelated additional thing, in terms of what i've been talking about at least 18:40:21 ah, that is consolidation 18:40:26 Yet another issue: What should I replace ambrosia with in the spider vaults? 18:40:31 -!- SamB__ has quit [Ping timeout: 252 seconds] 18:40:44 reaverb: gammafunk suggested nice items 18:40:45 reaverb: I think some | would be fine. 18:40:59 power spiral alert! 18:41:04 oh nooooo 18:41:05 (no, this is fine) 18:41:05 gammafunk: Hmm, superb quaity items? 18:41:10 there are three ambrosia? so you could literally replace with | 18:41:26 gammafunk: Around 6-7 vaults use ambrosia. 18:41:34 One I think isn't even in spider. 18:41:38 MarvinPA: you sound a bit skeptical about chunkless -- any objections in advance? 18:41:43 remains of heroes dragged to their deaths in the depths of the spider's nest... 18:41:45 sure, but ambrosia is roughly on par with a | 18:41:48 fr: also place skeletons underneath the |s 18:41:56 like that one lab end 18:42:12 dpeg: i don't have an opinion on chunkless yet really, i'm skeptical about goldification 18:42:41 -!- Bloax has quit [Quit: Error: Bloax not found] 18:42:42 MarvinPA: reaverb explained what he meant by this in the email (I expected something completely different, more like auto-eating :) 18:43:00 (crd email) 18:43:03 yes 18:43:41 right, i saw that and would prefer to try the finalised weightless branch in combination with reducing food types first 18:44:05 -!- rossi has quit [Ping timeout: 252 seconds] 18:44:37 MarvinPA: I'm fine with trying that first, but note food goldification isn't just about the immediate benefits. 18:44:56 MarvinPA: It's also a stepping stone to even better systems - like the autoeat dpeg mentioned. 18:45:43 I am not sure I want autoeat -- I was a bit afraid of that thought. 18:46:07 My major drive is get rid of "c"hopping and of chunk eating. 18:46:32 And as I said, this has an interface as well as a balance/design motivation. 18:47:04 right, that's something that can happen with or without goldified food 18:47:29 MarvinPA: What is "that"? 18:47:38 what dpeg just said 18:48:04 Yes removing chunk eating and food goldification are seperate issues. 18:51:42 Is it fine if ambrosia is replaced with honeycomb in, for example, this vault: 18:51:44 !vault spiders_nest_ghost_moth_duel 18:51:45 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/spider.des;hb=HEAD#l374 18:52:35 clearly replace it with royal jellies 18:52:37 8) 18:55:23 Hmm, going to have to look up NSUBST so I don't give out 5 superb quality items or whatever in some of these vaults. 18:56:45 -!- dpeg has quit [Quit: sleeeeeep] 18:58:39 Ok, how do I make sure exactly one of a particular glyph is replace with another particular glyph? 18:59:01 NSUBST: 1:a *:b 18:59:07 wheals: Thanks. 18:59:12 er, s/1:a/b = 1:a/ 18:59:15 or something like that 18:59:22 wheals: : ( 19:00:30 PleasingFungus mentioned me while I was away...interesting 19:00:49 haha 19:01:18 -!- tabstorm has quit [Ping timeout: 240 seconds] 19:03:35 Oh wait, these vaults have over lines that I don't understand… I might just swap these for honeycombs to make sure I don't hand out 5 superb items or some other ridiculious error. 19:03:42 s/over/other/ 19:03:48 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140512030202]] 19:06:31 Are we doing away with Chunks altogether? I'd say 'no' (specifically for Trolls, Ghouls and maybe one more race (say Kobolds) that keep Old Gourmand as a race trait WITH semi-good magic apts for Gourmand caster). As for permafood, condense to 'Ration', 'Fruit', Berry' !Blood and !Nutrition. Maybe Pizza if really needed a less-nutrition item. 'Ration' being essentially a cheese (same nutrition for everyone). 19:06:48 Bcadren: Read crd all these questions have been answered. 19:07:56 ??crd 19:07:56 c-r-d[1/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 19:08:03 -!- lobf has joined ##crawl-dev 19:08:48 -!- Spatzist has quit [Ping timeout: 240 seconds] 19:13:41 reaverb: just load the vault to test it :p 19:13:55 & P should work 19:13:56 gammafunk: They're randomized. 19:14:06 yes, you can load it a few times 19:14:06 I think I got it though. 19:14:25 gammafunk: a few times * (7 vaults ) = a lot of time 19:14:30 huh? 19:14:36 gammafunk: That would take too long. 19:14:37 the logic won't be different each time 19:15:05 -!- edlothiol has quit [Ping timeout: 252 seconds] 19:15:44 furthermore you can also pastebin the vault to have others check, but it's not complicated 19:17:52 gammafunk: Ok, I'll pastebin the vaults. 19:18:27 -!- home has quit [Ping timeout: 258 seconds] 19:18:27 3 ambrosia = | you said? 19:18:42 Err, It's OK to replace 3 ambrosia with a superb item, correct? 19:18:48 Even outside a rune vault. 19:18:50 no, I was saying 1 ambrosia = | 19:19:03 | is not the same as ?acquire, since it's so randomized 19:19:13 most of the time it's still junk 19:19:41 -!- lobf has quit [Quit: lobf] 19:19:51 gammafunk: That seems extra, some of these vaults place up to 5 guarenteed ambrosia. 19:19:56 s/extra/exterme/ 19:20:02 Which would be 5 guarenteed | 19:20:16 well you can certainly place fewer 19:20:27 gammafunk: Well I'm looking for guidelines on that :D 19:20:28 We place good loot like that in shoals already 19:20:50 let me take a look at the current ones 19:21:45 Thanks for helping, by the way. 19:22:31 !learn add | In vaults, a MAKE_GOOD_ITEM. 2/7 weapon, 1/7 armour, 1/7 jewellery, 1/7 book, 1/7 misc, 9/70 staff, 1/70 rod. 19:22:31 |[1/1]: In vaults, a MAKE_GOOD_ITEM. 2/7 weapon, 1/7 armour, 1/7 jewellery, 1/7 book, 1/7 misc, 9/70 staff, 1/70 rod. 19:23:07 -!- home has quit [Changing host] 19:23:26 minmay do felids ignore the items they can't use? 19:23:30 !learn add * In vaults, an item with depth (5+depth*2). 19:23:30 *[4/4]: In vaults, an item with depth (5+depth*2). 19:24:57 -!- lobf has joined ##crawl-dev 19:25:15 -!- gammafunk has quit [Ping timeout: 252 seconds] 19:26:30 -!- home_ has quit [Ping timeout: 258 seconds] 19:27:09 Hmm, even in the Shoals it looks like there's generally on one | 19:27:23 Can't be sure though, I don't know enough about vaults. 19:27:41 -!- gammafunk has joined ##crawl-dev 19:28:09 Was going to say before ping timeout that it'd be fine to do e.g. 3 | and 2 * in those with 5 ambrosia 19:28:18 since the vaults appear to have ambrosia scaled with difficulty 19:28:24 -!- rossi has quit [Quit: WeeChat 0.4.3] 19:28:50 by that I mean it's ok to have more loot in some 19:28:55 gammafnk: Hmm, Do shoals give out more than one |? I checked and thought I saw only one but I'm not sure. 19:29:05 Also, what about a non-rune vault like this: 19:29:12 !vault spiders_nest_ghost_moth_duel 19:29:13 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/spider.des;hb=HEAD#l374 19:29:33 yes, they place one | per "fake hut", and generally place 4+ huts 19:29:44 gammafunk: Ah 19:29:45 I'm not exactly sure how many of such huts are placed on average 19:30:05 Yeah, single | is fine for a vault like that 19:30:17 -!- dtsund has quit [Ping timeout: 264 seconds] 19:30:26 gammafunk: Ok, thanks, I think I get around what would be approporite. 19:30:28 oh sorry, that places... a lot 19:30:30 of ambrosia 19:30:44 reaverb: what I'd recommend is mixing in some thigns 19:30:46 gammafunk: Yeah, I'll substituted | and honeycombs 19:30:56 right, or just % instead of honeycombs 19:30:58 but same difference 19:31:07 % is food 19:31:12 Hmm, ok, % 19:31:37 maybe two | and two not-| 19:31:38 % isn't food 19:31:44 Ha. 19:31:45 oh right 19:32:00 why did I think % was food 19:32:19 It is in console/wizmode 19:32:25 oh I know why 19:32:27 hehe 19:32:35 % is a death cob 19:32:45 MarvinPA: So any opnion on the "how many | for ambrosia" discussion? 19:33:27 -!- HellTiger has quit [Ping timeout: 240 seconds] 19:35:08 1 or 2 i guess, lair ends don't place much/any loot generally 19:35:37 Hmm, gammafunk was discussion it in context of Shoals ends (apparenlty the place 4 | sometimes?) 19:35:51 shoals is the current exception, yes 19:35:53 swamp and snake place zero | 19:36:09 -!- rast has quit [Read error: Connection reset by peer] 19:36:21 Hmm, I think I'll just put honeycomb in non-rune vaults, and put one or two | in the rune vaults. 19:36:22 I think only placing one | in spider ends is a bit bad 19:36:32 gammafunk: Hmm, why? 19:36:39 -!- rast has joined ##crawl-dev 19:36:43 it's just silly 19:36:51 gammafunk: Why? 19:37:03 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 19:37:18 it just kind of is; we're rewarding you with a single probably junk item? 19:37:26 just don't give an item (also possible) 19:37:57 gammafunk: Yeah, I guess just honeycombs is fine. 19:38:03 for a not-end vault a single | is better, but not for a major encounter like that; either give loot or don't 19:38:09 (Some of the ends already have ) 19:38:15 err, have | 19:38:40 well for lair branches, they either grant multiple | or no | 19:39:01 I'd be ok with just giving some food 19:39:03 -!- HellTiger has quit [Ping timeout: 240 seconds] 19:39:06 gammafunk: Except for spider, which has same vaults whihc place exaclty one | 19:39:10 apparently. 19:39:23 no I mean rune vaults when I say end 19:39:28 so any do a | ? 19:39:46 gammafunk: mumra_spider_spiderweb places exaclty one } 19:39:48 err, | 19:39:57 DEPTH: Spider:1-4 19:40:04 Oh, heh. 19:40:05 reaverb: not and end 19:40:07 Oops. 19:40:14 *an end 19:42:28 -!- ackack has joined ##crawl-dev 19:42:50 really you can do pretty much anything from no honeycombs to a mix of | and */%/$ (within reason), and if someone is unhappy they'll tweak it 19:43:00 s/no honeycombs/honeycombs/ 19:43:06 I'm just going to do honeycombs. 19:43:32 I'll start writing my angry tavern post immediately 19:44:27 reaverb: could drop a nice !magic in there with some randomness, maybe mix in other potions 19:44:30 "bug juice" 19:44:42 gammafunk: If you want that to happen you do it :D 19:45:30 only if I get to make a long commit message about the lack of realism of honeycombs 19:45:54 Sure, go ahead, I don't mind. 19:45:56 1learn add realism_of_cra2l 19:45:59 s/2/w/ 19:46:02 "spiders, being arachnids, cannot produce honey..." 19:46:09 could swamp get shops now that it has intelligent monsters? seems like it 19:46:17 is now the odd one out 19:46:36 wheals: spriggan shops though; only small gear 19:46:46 and dragon armour!! 19:46:59 dang 19:47:02 oh 19:47:06 I noticed: 19:47:10 ??realism[3 19:47:10 realism of crawl[3/11]: There are no ninjas or pirates. 19:47:19 ...only half true! 19:47:28 you can also be a ninja 19:47:43 so it's kind of fully true 19:48:00 ??ninja 19:48:00 ninja[1/3]: The act of grabbing a rune or orb without killing its guardian or guardians. Most common in Zot, Hell and Pandemonium. 19:48:07 ??ninja[3 19:48:07 ninja[3/3]: !hs * Sp-- I did this! 154525. Yermak the Ninja (L22 SpAs), worshipper of Dithmengos, escaped with the Orb and 15 runes 19:48:20 classic Yermak 19:48:45 good death mango 19:49:01 -!- ldf has quit [Quit: ldf] 19:49:19 I only have wins for one of the Grunt gods 19:49:28 greatergrunt 19:49:52 or I guess that's polygrunt? 19:49:56 hah 19:50:06 !polytheist gammafunk 19:50:07 Unwon gods for gammafunk: Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Gozag, Jiyva, Lugonu, Makhleb, Okawaru, Qazlal, Xom, Zin 19:50:17 well dith wasn't tracked 19:50:25 !polytheist 19:50:26 Unwon gods for Grunt: Gozag 19:50:31 !locate . 19:50:32 . was last seen on CBRO (SGrunt, L18 SpSk of Gozag). 19:50:41 I see 19:50:52 (I really hope I don't splat this one) 19:50:58 !gamesby splat 19:50:59 splat has played 1872 games, between 2008-04-02 22:41:02 and 2014-05-20 00:40:42, won 20 (1.1%), high score 11749482, total score 109508822, total turns 17084328, play-time/day 0:22:31, total time 35d+0:40:39. 19:51:03 !hs . gozag 19:51:04 11. SGrunt the Anointer (L22 SpSk of Gozag), slain by a spriggan rider (a +2,+2 spear) (led by a spriggan berserker) on Depths:2 on 2014-05-10 02:03:32, with 424156 points after 88491 turns and 3:27:29. 19:51:05 !hs . gozag -2 19:51:06 10/11. SGrunt the Imperceptible (L21 SpSk of Gozag), slain by a vampire knight (a +5,+0 broad axe of draining) on Depths:2 on 2014-05-13 22:58:59, with 368802 points after 94325 turns and 3:48:12. 19:51:16 (deaths:2) 19:51:24 splat has a better winrate than I do 19:51:52 those are....some high level splats 19:52:01 what on earth are you doing? 19:52:15 "playtesting" I guess 19:52:15 IMO once you get your High Score Elf play a Sp of Gozag and do Elf at XL15 or so. 19:52:21 It's great. 19:52:22 gammafunk: splat == 78291 19:52:29 reaverb: that's the joke 19:52:36 gammafunk: Ah. 19:52:41 Actaully I still don't get. 19:53:03 !lm . br.end=elf gozag s=xl 19:53:04 7 milestones for Grunt (br.end=elf gozag): 2x 16, 2x 15, 17, 18, 14 19:53:08 Grunt: yeah, I will try some elf-first runs; spen wasn't super terrible, but I don't think I'd have fun speedrunning it 19:53:08 mmmmmm 19:53:12 I am no Yermak 19:53:15 !lm . br.end=elf gozag s=xl,lg:place 19:53:17 7 milestones for Grunt (br.end=elf gozag): 2x 15 (2x Elf:3), 18 (Depths:2), 16 (Abyss:1), 14 (Elf:3), 17 (Depths:2) 19:53:30 Grunt: from ##crawl, something about pbd still triggering when worshipping gozag, incidentally 19:53:36 presumably for no effect as a player 19:53:40 -!- Zermako has quit [] 19:53:43 but still actually healing monster demonspawn 19:53:55 mm 19:54:10 I'll check when I get home. 19:56:08 someone said my name 19:56:15 i'll just assume it was by accident 19:57:15 -!- Kramin has quit [Quit: This computer has gone to sleep] 19:59:49 johlstei: Votes being cast for favorite server admin 20:00:29 lol i vote for whoever paypals me the most 20:00:30 go 20:02:31 -!- PleasingFungus has joined ##crawl-dev 20:07:15 -!- Vizer has quit [Ping timeout: 276 seconds] 20:11:43 -!- Sombrero_Mott is now known as FaMott 20:13:17 -!- Nomi has quit [Ping timeout: 252 seconds] 20:14:05 Ok, pushed the Ambrosia/ Royal Jelly removal. (Also Ha and Ce diet removal but that discussion ended on crd) 20:15:35 03reaverb02 07* 0.15-a0-953-ge45c69e: Remove Ce and Ha special diets 10(20 hours ago, 3 files, 21+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e45c69eaa197 20:15:35 03reaverb02 07* 0.15-a0-954-g8e2e937: Remove royal jellies 10(19 hours ago, 34 files, 67+ 120-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e2e937ec566 20:15:35 03reaverb02 07* 0.15-a0-955-g3aea5c3: Remove Ambrosia 10(3 hours ago, 25 files, 19+ 100-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3aea5c34a312 20:15:36 -!- debo has joined ##crawl-dev 20:15:37 <|amethyst> ??cheipoke 20:15:38 cheipoke[1/1]: http://s-z.org/cgi-bin/cheipoke 20:17:03 -!- Nomi_ has quit [Ping timeout: 252 seconds] 20:17:18 amborsia got upper-case but royal jellies didn't?!?! 20:17:26 *ambrosia 20:17:28 gammafunk: Oh oops. 20:17:40 Better rerewrite public history <_< 20:18:23 rerere-writehistory 20:18:43 rewrite these sentence to actually make sense. 20:20:14 -!- Kramin has quit [Quit: This computer has gone to sleep] 20:20:55 impossible 20:21:06 replacing either of those with honeycombs in acquirement also makes not very much sense 20:21:42 -!- Nomi has quit [Ping timeout: 258 seconds] 20:21:43 since now honeycombs are 6 times more likely than rations from food acquirement? 20:21:51 MarvinPA: I'm fine with changing it. 20:21:59 Oh, honeycombs give less nutrition, hmm. 20:22:16 well they also come in bigger stacks 20:22:16 It was the fact they already existed in acquirement that threw me off. 20:22:22 MarvinPA: Ah. 20:22:25 but previously they had the same chance of being chosen as rations 20:22:30 so i'm not sure why that needed to change 20:22:35 -!- Tarragon has quit [Read error: No route to host] 20:22:40 rip acquiring restab 20:22:47 MarvinPA: I'll change it back if you want. (or you can) 20:22:54 03|amethyst02 07* 0.15-a0-956-gdee95cb: Remove a royal jelly reference in the docs. 10(3 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dee95cb9744d 20:22:54 03|amethyst02 07* 0.15-a0-957-gc4f4e16: Remove an ambrosia reference in the moth description. 10(3 minutes ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c4f4e16df316 20:22:54 03|amethyst02 07* 0.15-a0-958-gb3aa555: Sync manual (royal jelly). 10(20 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b3aa555bb16c 20:22:56 It's not really the important part of the change. 20:23:45 Oh, I see, I miss manual referances because I run git grep from the source folder. 20:23:53 I should remember that next time I remove something. 20:24:50 -!- kramin has quit [Read error: Connection reset by peer] 20:25:45 -!- Nomi_ has quit [Ping timeout: 252 seconds] 20:28:28 interesting, ghost moths are interdimensional 20:28:48 -!- Roarke has quit [Ping timeout: 240 seconds] 20:29:01 !send wheals transdimensional hellmoths 20:29:02 Sending transdimensional hellmoths to wheals. 20:30:01 the merger of halfling and kobold comes ever closer... 20:30:03 I can sense it in my bones 20:30:13 soon, they will be: sludge dwarves 20:30:28 PleasingFungus: Yes, althogh it might just be removal of one. 20:30:32 boring 20:30:35 I prefer my way 20:30:36 ambrosia from food acquirement was actually very annoying 20:30:40 or like we did with Mi and MD and sort of combine them. 20:30:40 when you actually needed food 20:30:43 -!- magicpoints has joined ##crawl-dev 20:30:46 DrKe: wrong channel? 20:30:54 no he's commenting on a development change? 20:31:19 i suppose i could have sent it to either channel, but it seemed slightly more appropriate here 20:31:28 Well I sort of think ##crawl-dev is "future" and commenting on the past is ##crawl 20:31:34 heh 20:31:35 <|amethyst> um 20:31:43 <|amethyst> I disagree 20:31:48 Unless he was suggesting reverting a change for some reason. 20:31:50 I don't think you need to police this channel quite as vigorously as you do. 20:31:56 <|amethyst> especially when he was responding to <+Grunt> rip acquiring restab 20:32:08 |amethyst: Oh, hmm. 20:32:15 yeah i would like you to revert the ambrosia change so i can go back to being annoyed 20:32:16 haha do sultanas take 1 aut to eat 20:32:20 Yes maybe I have an odd idea of what this channel is for. 20:32:46 DrKe: yeah I ended up ?acq-ing food the other day, in my gozag game 20:32:49 and got ambrosia'd 20:32:53 not ideal 20:33:03 if only I'd followed the precepts of gozag... 20:33:06 PleasingFungus: Probably would have gotten more food from gold acquirement. 20:33:14 yep 20:33:34 -!- KurzedMetal has quit [Quit: Leaving.] 20:33:45 it gave more nut than honeycombs! 20:34:00 dang 20:34:06 beware the confusion cost... 20:34:37 it gave more what now? 20:35:04 <|amethyst> honey nut cheerios 20:35:17 -!- WalkerBoh has quit [Remote host closed the connection] 20:35:39 he loves his honey nut 20:36:06 <|amethyst> you know what my favourite cereal is? 20:36:07 <|amethyst> kix 20:36:58 good cereal 20:38:25 gammafunk: it took me about four reads of wheals' sentence to realize he meant 'nutrition' 20:39:10 Lets just not go into how my brain first interpreted the sentence 20:39:55 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 20:48:25 -!- Eonwe1 has quit [Read error: Connection reset by peer] 20:48:55 -!- Nomi has quit [Ping timeout: 258 seconds] 20:56:23 -!- elliptic has quit [Read error: Connection reset by peer] 20:56:47 -!- elliptic has joined ##crawl-dev 21:02:22 -!- Lasty1 has quit [Quit: Leaving.] 21:03:26 -!- SpongeJr has quit [Quit: *squish*] 21:18:45 -!- SamB_ is now known as SamB 21:19:12 -!- ussdefiant has joined ##crawl-dev 21:20:11 -!- Nomi_ has quit [Quit: Changing server] 21:23:12 03wheals02 07* 0.15-a0-959-gdf267db: Rename honeycombs royal jellies (PleasingFungus). 10(6 minutes ago, 38 files, 98+ 107-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=df267dbd19fd 21:23:14 Would anybody object to making brand weapon scrolls treat unbranded weapons like any other weapon? (Maybe bumping the vorpal weight to compensate) 21:23:14 I feel it's an unnecessary complication. 21:23:15 (I've brought this up before and I don't recall anybody having a strong objection, but I might have forgotten something) 21:23:31 yessss 21:23:43 wheals: Ha 21:24:09 -!- Nomi has quit [Ping timeout: 252 seconds] 21:24:11 -!- SamB has quit [Read error: Connection reset by peer] 21:24:14 PleasingFungus: It's a joke commit message.... 21:24:16 reaverb: huh. now that temp brands aren't a thing... 21:24:18 that makes sense 21:24:22 -!- SamB has joined ##crawl-dev 21:24:29 reaverb: ...no it isn't? 21:24:31 -!- F-Glex has joined ##crawl-dev 21:24:37 PleasingFungus: It was a joke. 21:24:40 A poor joke. 21:24:53 ? 21:25:02 PleasingFungus: Never mind it. 21:25:04 ok 21:25:10 yeah I think the branding change makes sense 21:25:50 yeah, the only reason why it is the way it is is "it's how it was in the past" 21:26:02 that was a lot if "is"s 21:26:05 *of 21:26:07 -!- G-Flex has quit [Ping timeout: 245 seconds] 21:26:27 -!- lobf has quit [Quit: lobf] 21:26:31 That that is is that that is not is not is that it it is 21:26:46 agreed. 21:27:35 03wheals02 07* 0.15-a0-960-gfcdf90b: Remove some old documentation. 10(3 minutes ago, 1 file, 0+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fcdf90b9ad9e 21:28:56 wheals: I would have added a "traditionally the O symbol is used for the following uses for historical reasons" 21:30:28 i might add a section like that, maybe also "'r' is usually used for grates" and a few other cases 21:30:43 wheals: Sounds like you know better than me :D 21:30:48 someone who's made more than 5 vaults might want to do it though 21:31:01 and maybe rewrite half the documentation while they're at it 21:31:18 -!- Nomi_ has quit [Quit: Lost terminal] 21:31:37 "overambition" 21:32:13 is r usually used for grates? i thought m was, which is great because m is also normal glass 21:32:23 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:32:24 oh maybe r was the one that was wrong 21:32:40 i thought it was m then remembered "that isn't possible, m is glass" 21:32:42 shouldn't have been so hasty 21:33:09 m seems to make more sense for grates. 21:33:12 evilmike_pan uses m, iirc 21:33:15 that's what i copied for great_geh 21:33:16 likewise = is usually used for random door substs to make it even harder to distinguish from runed doors, as if grepping for = in vaults wasn't impossible enough 21:33:21 Since the letter looks like a grate. 21:33:28 heh 21:33:32 why not #??? 21:33:35 -!- surprisetrex has quit [Ping timeout: 252 seconds] 21:33:45 Ohh # is even better. 21:33:46 spite 21:37:20 -!- rast- has joined ##crawl-dev 21:39:49 -!- rast has quit [Ping timeout: 252 seconds] 21:39:55 -!- rast- is now known as rast 21:39:58 -!- yxhuvud has quit [Ping timeout: 240 seconds] 21:40:08 wheals: i think you broke tiles 21:40:29 possibly forgot to git add the royal jelly tile 21:40:38 -!- ussdefiant has quit [Ping timeout: 252 seconds] 21:40:42 oh maybe i forgot to commit the move somehow 21:40:51 aha yes 21:41:36 yeah git doesn't know about moves afaik, just addition and deletion, so you have to explicitly add it as a new file 21:41:45 You can always use "git mv" <_< 21:41:52 yeah, meant to do that 21:42:29 03wheals02 07* 0.15-a0-961-gfa12db5: Commit item moves (MarvinPA). 10(69 seconds ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fa12db5b089d 21:42:46 -!- ackack has quit [Quit: Leaving] 21:43:00 Heh, not the traditional "Fix foo compilation" 21:44:09 !tell ontoclasm The !ambrosia idea fell flat by the way, so there are not untiled potions 21:44:09 reaverb: OK, I'll let ontoclasm know. 21:44:31 * reaverb really hopes ontoclasm gets that before making a new tile <_< 21:44:52 well, you can always add !ambrosia anyway 21:45:06 the argument was mainly that it didn't have to be part of the same change 21:45:36 PleasingFungus: I could. It would probably replace !magic. 21:45:56 Maybe slip it into one of the half dozen experiments we're running right now. 21:46:05 haha 21:46:12 'smith god, new swamp layout, and !ambrosia!" 21:46:42 what's the status on newswamp, anyway? I haven't heard anything about it in terms of feedback 21:46:43 ambrosia card 21:46:49 -!- mikee_ has joined ##crawl-dev 21:46:57 wheals: Too close to elixer. 21:47:21 PleasingFungus: Neither have I, pubby's idea branch is sort of stuck from the code rot. 21:47:23 reaverb: would you go for the mp/time version, or both hp & mp/time? (for !ambrosia) 21:47:38 PleasingFungus: Just mp if it was replacing !magic. Also no confusion. 21:47:42 sure, yes 21:47:55 you might be able to get away without replacing !magic if you had hp on there too 21:48:07 since it'd be a sort of over-time midpoint between hw and magic 21:48:25 I think it would be interesting that you need time to restore magic but hp can be restored immediately. 21:48:29 it could just give a lot more mp than !magic 21:48:38 also would fix the VS problem with them (maybe??) 21:48:46 Vs problem? 21:48:57 Would also make Sif Muna channeling more unique 21:49:17 Since it isn't just infinite !magic potions (although it is interesting right now) 21:49:28 -!- ussdefiant has joined ##crawl-dev 21:50:09 wheasl: The VS problem with !magic is they act like !hw correct? 21:50:25 how do you figure that making !magic into "mp over time" would make it more distinct from sif muna's "mp over time" 21:51:01 MarvinPA: Well with Sif Muna you can't do other things. I can see your point though. 21:53:23 -!- Quashie has quit [Ping timeout: 252 seconds] 21:54:26 -!- capablanca has joined ##crawl-dev 21:54:45 -!- hyperbolic has joined ##crawl-dev 21:55:00 -!- mikee_ has quit [Disconnected by services] 21:55:00 -!- capablanca is now known as mikee_ 21:55:40 -!- SkaryMonk1 has joined ##crawl-dev 22:01:58 -!- Zaba_ has joined ##crawl-dev 22:02:24 -!- Brannock_ has joined ##crawl-dev 22:02:39 -!- ZombieChicken has quit [Disconnected by services] 22:02:44 -!- forgottenwizard is now known as ZombieChicken 22:02:53 -!- ebarrett has quit [] 22:03:03 -!- Vizer has quit [Ping timeout: 258 seconds] 22:03:03 -!- emagenta has quit [Ping timeout: 258 seconds] 22:03:05 -!- Rotatell has quit [Ping timeout: 258 seconds] 22:03:10 -!- mizu_no_oto has quit [Ping timeout: 258 seconds] 22:03:10 -!- elliptic has quit [Ping timeout: 258 seconds] 22:03:10 -!- bonghitz has quit [Ping timeout: 258 seconds] 22:03:12 -!- home has quit [Ping timeout: 258 seconds] 22:03:12 -!- Sgeo has quit [Ping timeout: 258 seconds] 22:03:13 -!- omnirizon has quit [Ping timeout: 258 seconds] 22:03:13 -!- somebody has quit [Ping timeout: 258 seconds] 22:03:13 -!- MgDark has quit [Ping timeout: 258 seconds] 22:03:13 -!- SkaryMonk has quit [Ping timeout: 258 seconds] 22:03:13 -!- Zaba has quit [Ping timeout: 258 seconds] 22:03:14 -!- Krymise has quit [Ping timeout: 258 seconds] 22:03:14 -!- MaxFrost has quit [Ping timeout: 258 seconds] 22:04:00 -!- Rotatell has joined ##crawl-dev 22:05:11 -!- hyperbolic is now known as elliptic 22:05:36 -!- rast- has joined ##crawl-dev 22:06:01 -!- ussdefiant_ has joined ##crawl-dev 22:07:14 -!- ZanniqlcKzxkq has joined ##crawl-dev 22:07:15 -!- surprisetrex has quit [Quit: Leaving] 22:07:22 -!- rast has quit [Ping timeout: 252 seconds] 22:07:23 -!- ussdefiant has quit [Ping timeout: 252 seconds] 22:07:23 -!- mee has quit [Ping timeout: 252 seconds] 22:07:23 -!- Brannock has quit [Ping timeout: 252 seconds] 22:07:23 -!- Makrond has quit [Ping timeout: 252 seconds] 22:07:24 -!- Zannick has quit [Ping timeout: 252 seconds] 22:07:25 -!- ussdefiant_ is now known as ussdefiant 22:07:30 -!- rast- is now known as rast 22:08:34 -!- johnny0 has quit [Remote host closed the connection] 22:09:05 -!- RZX has quit [*.net *.split] 22:09:05 -!- Eonwe1 has quit [*.net *.split] 22:12:05 -!- asgalath has quit [Quit: Page closed] 22:12:55 03MarvinPA02 07* 0.15-a0-962-g5dbbf13: Fix royal jellies being 6 times more likely from acquirement than rations 10(36 minutes ago, 1 file, 3+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5dbbf134ce8b 22:14:24 -!- johnny0 has joined ##crawl-dev 22:18:12 -!- SamB_ has joined ##crawl-dev 22:20:16 -!- SamB has quit [Ping timeout: 252 seconds] 22:21:45 -!- mizu_no__ has quit [Quit: Computer has gone to sleep.] 22:27:03 -!- wheals has quit [Ping timeout: 240 seconds] 22:31:27 -!- st_ has quit [Ping timeout: 240 seconds] 22:38:23 -!- magicpoints has quit [Ping timeout: 252 seconds] 22:47:03 -!- Eonwe2 is now known as Eonwe1 22:47:45 -!- CKyle has quit [Quit: CKyle] 22:51:04 -!- master_j has quit [Quit: WeeChat 0.4.3] 23:03:03 -!- somebody1 has quit [Ping timeout: 240 seconds] 23:06:29 reaverb: Yeah, !magic's ability to give you mp for the very next turn can be quite critical; the fact that you get so much mp instantly is also important but perhaps secondary 23:06:51 I'm not sure if you could make it give a smaller amount of mp immediately together with fast mp regen for a while 23:06:57 or rather I'm not sure if it'd be a good change 23:07:08 Of course you could do that, but I also do not think it would be a good change. 23:08:01 in any case giving mp right away is probably the most important part of !magic and I don't think removing that aspect would be good, based on my experience 23:08:06 -!- Kacy has quit [Quit: A TLS packet with expected length was received.] 23:08:48 otoh an item that grants better mp regen is oft-requested and a possibility. It might just be soo powerful that it'd be beast as an unrand,though 23:09:14 or an amulet to replace gorumound? 23:09:18 -!- Thundamoo has quit [Ping timeout: 240 seconds] 23:09:19 just a thought. 23:09:22 I suppose if it were a (rare) consumable that could still be interesting 23:11:03 !tell dpeg I made the no-backtracking writeup https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:proposed_gods&#no-backtracking_god 23:11:03 PleasingFungus: OK, I'll let dpeg know. 23:16:03 PleasingFungus: Couple quick comments - Chei shows that gain greater conducts with piety isn't very good. Shafts and escape hatches really need to be handles somehow without causing the player penance - possbily making them immune? 23:16:15 yeah I discarded that idea 23:16:24 the 'greater conducts with piety' thing 23:16:28 just left it in there for later reference 23:16:47 not sure how to handle shafts exactly 23:17:05 As mentioned, I think making the player immune would work fine. 23:17:13 could 23:17:26 wouldn't be the world's most overpowered buff 23:17:42 -!- MaxFrosty has quit [Ping timeout: 276 seconds] 23:17:44 Would even be a challenge for Fo. 23:18:12 I was thinking "this would be a good god for fo, since they can burrow into a corner and hide instead of going up stairs!" 23:18:41 but it's good in the same way that chei is for fo: a god for the one-legged man who decides to chop off the other 23:18:47 PleasingFungus: Fo dig is in a percarious state anyway. 23:18:52 you think? 23:18:57 I remember there was chat about it a few month sago 23:19:03 but that didn't seem to really go anywhere 23:19:15 MP regen is something could make a great god ability, but also something I think would be better if reserved for that. Ambrosia was rare, removing it's effect from item pool wouldn't lose much. 23:19:22 Yeah, I think if some dev tried to push removal it would happen pretty quickly. 23:19:32 mm 23:20:05 oh, wasn't aware that some objected to fo dig 23:20:09 I kind of like it tbh 23:20:26 I like it. (as someone that just won a Fo. 23:21:00 in principle, it encourages digging killholes and retreating to them for every fight. the thing is, retreating from every fight is going to get you caught between multiple enemies eventually 23:21:07 (and you can't retreat from every fight, since many enemies are fast 23:21:17 idk. I'm not really convinced by the arguments against it 23:21:17 People that don't like it assume people will use it to kite things back into a hole and kill them...which isn't that practically possible without blinking or haste. 23:21:25 PleasingFungus: I think the no-backracking god is a very melee centric god in general (not necessarilly a problem), and the temporary spellcast failure reduction wouldn't be terribly useful 23:21:49 Unless it was spammed all the time, in which case it would be pretty bad 23:22:22 Also, and this isn't very important, you mention that speedrunners would like this god, but I'm not really sure they would 23:22:38 well, it'd be useful even for melee chars for putting on buffs (haste/phase shift/etc) that they wouldn't be able to cast in their armour otherwise... that's not exciting, though. why do you think it would be melee-centric? 23:22:39 What if Antimagic weapons caused enemies to miscast on themselves instead of just skipping turns? similar damage potential to distortion, similarly random and throw in other miscast effects. 23:23:21 It's probably a lot better to get hp on kill than it is to get more regen; the hp from robust is certainly nice, but "heal now" is a pretty dominating factor in those runs 23:24:44 ah. true 23:25:08 I was thinking of the overall path through the game, but tactically it's not so good as a speedrunner god 23:25:13 which is probably more important 23:26:05 MP Regen would be mechanically different than MP on kills or Channeling...not sure if it's better or not... 23:26:49 PleasingFungus: I wouldn't "optimize" this for speedrunning. It's good speedrunner have choices too. 23:27:07 yes I absolutely am not. I was vaguely concerned that it would be *too good* for speedrunning 23:27:20 but I'm glad that I was probably wrong! 23:28:49 If speed runes become Aut based...all the runners are going to go for Spriggan Warpers of Ashenzari. 23:29:19 getting that "no backtracking" conduct right could be challenging 23:29:41 gammafunk: It was with Chei and it will be with Gozag. 23:29:45 How does that hanle branches? 23:30:06 Well that statement wasn't implying that it's impossible 23:30:08 yeah, that's really the core of the whole thing 23:30:16 No backtracking? also...what god does that? 23:30:25 and actually those two gods are fairly problematic according to many :) 23:30:33 chei is well-loved, though 23:30:44 indeed 23:30:45 so very well loved 23:30:58 he has his devoted followers 23:31:33 though they seem to take their time winning... 23:32:02 They really know how to take the game easy and just have fun though. 23:33:24 I posted suggesting removing all curses on the forum...weird for me to be pro-removal, but I think it could work. 23:34:22 -!- demiskeleton has quit [Quit: Leaving] 23:34:36 Bcadren: Then you can recieve responces on the forum. No reason to reiterate the suggestion here. 23:34:51 if you can't wait that long for feedback I would look up why previous attempts to do that failed. 23:35:37 PleasingFungus: I wonder if you could make this god just support charms like veh does damaging spells 23:36:03 gammafunk: I dislike the "spellcasting school" gods. 23:36:13 well, I like veh 23:36:17 Note Cj and Ne are the largest schools, and Ne does a bunch of stuff no other schools do. 23:36:19 I don't like invocable miscast reduction much 23:36:37 Also charms don't well and I don't want to encourage their use. 23:37:07 -!- rast has quit [Read error: Connection reset by peer] 23:37:10 Well he's trying to provide support to casting in some way, so I'm working in that framework 23:37:32 -!- rast has joined ##crawl-dev 23:38:11 reaverb: the more people use charms, the more encouragement we'll have to fix them! 23:38:17 We're not reforming veh/kiku/charms in this proposal after all. I'm not sure if something better, but invocable miscast reduction probably wouldn't fly 23:38:24 it's helping :) 23:38:33 -!- wat has quit [Disconnected by services] 23:38:41 PleasingFungus: I would rather do something like summon an Executionor on a Charms miscast. 23:38:49 (and maybe add Executioners to the Swamp) 23:38:56 uh 23:39:00 hm. 23:39:03 That's not seriosu. 23:39:07 serious. 23:39:09 sometimes it's hard to tell 23:40:18 gammafunk: the basic idea was to let people use spells in tough situations that they couldn't otherwise - get ood from 50% fail to 10%, that sort of thing. maybe that doesn't work, though. could give a spellpower boost instead? that's probably closer to the slaying buff 23:40:33 yeah it would be 23:40:44 and it would be less problematic 23:40:53 but I guess the proposal is still pretty young 23:41:07 very young indeed! 23:41:38 the ds aug mutations already works the same way 23:41:39 -!- roctavian has joined ##crawl-dev 23:41:43 *mutation 23:41:48 you never explained why you thought no-backtracking-god was going to be melee-focused? 23:41:54 I think 23:42:20 Well, I probably shouldn't have said "melee-focused"; Certainly a mage with fairly low defenses would never choose this good, but that's not a problem 23:43:19 well, everyone likes hp, and surely mages with low defenses need it most of all :) 23:43:36 they do, but they need to blow things up even more 23:43:42 of course, making loud noise with blasty spells is shittier when you can't retreat 23:43:48 to another floor, anyway 23:44:11 you'll have a hard time competing with sif/veh for many builds, but that is certainly no problem 23:44:24 yeah, blasty chars have some nice choices in gods 23:44:29 but even they will sometimes go for chei or ash 23:44:46 yes, but the key thing is that ash/chei support spellcasting in a big way 23:44:53 massive int or massive skill boost 23:44:55 true 23:45:06 but again, that's not a problem 23:45:28 hm. a lot depends on how the arena thing is implemented. that's something that's going to be tricky to implement, generally, but also in a way that works for both melee & blaster-primary chars 23:45:29 I think getting the conduct and active abilities reasonable and fun 23:45:38 are totally the concern; who cares if that DEFE doesn'tlike your god 23:45:42 -!- roctavian has quit [Client Quit] 23:45:44 yeah 23:46:03 -!- Kalir has quit [Changing host] 23:52:29 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:55:03 -!- Brannock_ has quit [Ping timeout: 240 seconds] 23:57:48 -!- tabstorm_ has quit [Ping timeout: 240 seconds] 23:58:09 -!- Keanan has quit [Quit: Leaving.] 23:59:21 Hmm, I'm think of implementing that old "Blurry vision make reading a scroll take longer instead of failing ranodmly" 23:59:24 idea.