00:00:05 -!- Blazinghand has quit [Read error: Connection reset by peer] 00:00:26 -!- LordSloth has quit [Remote host closed the connection] 00:00:26 -!- rossi has quit [Ping timeout: 252 seconds] 00:00:47 shortly 00:01:05 Stable (0.14) branch on crawl.s-z.org updated to: 0.14.1-0-g7225c62 00:06:20 -!- Keanan has left ##crawl-dev 00:06:46 -!- agentgt has joined ##crawl-dev 00:07:32 -!- eb has quit [Quit: I quit] 00:07:53 -!- eb has joined ##crawl-dev 00:08:43 MarvinPA: http://sprunge.us/edeB 00:08:48 Unstable branch on crawl.s-z.org updated to: 0.15-a0-299-gb1d562d (34) 00:09:00 many of these are probably improvements! 00:10:00 oh. thought I read on the tavern that there was an elemental attack aspect 00:10:07 maybe that wasn't in the actual build 00:10:09 that was in an earlier version, I think 00:10:10 yeah 00:10:15 ok 00:10:18 -!- swayze has quit [Ping timeout: 240 seconds] 00:10:28 I guess I just didn't kill enough 00:10:40 a common malady 00:10:53 haha 00:11:12 ??zermako[dudes 00:11:13 zermako[6/27]: i came to the dungeon to kill dudes 00:12:17 -!- ystael has quit [Ping timeout: 252 seconds] 00:12:23 PleasingFungus: is the glaive of the guard secretly aizul's weapon 00:12:33 that would be cool 00:12:41 it was "guard dog's" weapon 00:12:43 which is super dumb 00:12:48 uh wait but 00:12:50 I remember 00:12:54 I was going to make it a guardian serpent's weapon 00:12:59 but they don't have hands 00:13:04 pity guardian serpents don't have hands 00:13:06 yes 00:13:24 as long as it's not formerly owned by "guard dog" I'm fine with whatever 00:13:24 maybe he took a nap because he got fed up of trying to figure out how to wield the weapon he'd been given 00:13:28 haha 00:13:34 poor aizul! 00:14:35 i'm not sure about "an order of self-hating necromancers" 00:14:46 yeah I was kind of at a loss for that one 00:14:50 it's such a weird weapon 00:15:14 it needs casting skill but doesn't let you cast? who would *make* that? 00:15:24 -!- N1000_NoFg is now known as nonethousand 00:18:07 why would you make fire bats lava colored 00:18:12 and also berzerk colored 00:18:24 rage bats 00:18:42 PleasingFungus: orange crystal armour 00:18:54 yo 00:18:58 -!- iFurril has quit [Ping timeout: 240 seconds] 00:19:33 oca makes you good at casting but doesn't let you cast. that's totally different 00:24:39 -!- Bcadren has quit [Ping timeout: 252 seconds] 00:26:55 -!- Arkaniad|Laptop has quit [Remote host closed the connection] 00:28:29 -!- N78291 has quit [Quit: null] 00:30:05 Anybody here? 00:30:08 er 00:30:10 active? 00:30:28 "+induces a bloodthirsty berserker rage in anyone who uses it to strike another. 00:30:34 awkward, you're fired 00:30:38 -!- Kvaak has quit [Ping timeout: 240 seconds] 00:30:42 -!- ussdefiant has joined ##crawl-dev 00:30:42 I have a bug 00:30:43 http://imgur.com/FJdSl4M 00:30:47 gammafunk: that was in the original! 00:30:51 oh wow 00:30:52 figures 00:30:52 I just tweaked line breaks 00:31:02 Is there any way to salvage my game? 00:31:12 -!- fungee has quit [Ping timeout: 240 seconds] 00:31:49 haha, love the "Punk" description 00:32:00 -!- Moonsilence has quit [Ping timeout: 252 seconds] 00:32:06 ty :) 00:32:12 that's one of your best I think 00:32:17 in terms of humor I guess 00:32:20 huh 00:32:26 chilll 00:32:30 00:32:36 not for the more serious ones 00:33:07 yeah, self-hating necromancers is cute, but maybe a little too cute 00:33:12 I guess I didn't think it was that funny, but I'm glad you liked it? 00:33:18 I can try something else for doom knight 00:33:37 !locate lobf 00:33:38 Failed to locate lobf. 00:33:40 huh 00:33:47 looks like offline tiles 00:33:50 oh 00:33:52 it's pretty funny because of the "since fallen into less savory hands" bit imo 00:34:05 hrm, wonder if anything better could be said about octopus trident 00:34:06 ^version 00:34:06 trunk: 0.15-a0-284-g5d815eb; 0.14: 0.14.0-26-g1682e81; 0.13: 0.13.2 00:34:29 -!- nerdlord__ has quit [Ping timeout: 264 seconds] 00:34:30 of course anything is an improvement over "beware the Octopus King's wrath!" 00:34:32 trident of the octopus king should have 8 prongs 00:34:34 yeah, devs can't fix offline tiles, but maybe you can fix your own save? since you have access to it and all 00:34:41 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 00:34:42 minmay: octodent doesn't have quite the same ring 00:34:44 octo-trident 00:35:00 yeah good point 00:35:02 I really wanted to write something about the crown of dyslexia, but I'd got nothing 00:35:16 I've been curious how you can do that, PleasingFungus. wizmode? or is there a simpler way? 00:35:17 commit that, then have someone else revert with a long rant about a basic failure to understand weapon physics 00:35:17 octodent sounds like some pill that old people take 00:35:29 johnstein: I mean, directly editing the file itself 00:35:38 gammafunk: but kilobyte isn't around anymore!!! 00:35:40 I think 00:35:45 I could step up I guess 00:35:47 oh wait he's here 00:35:48 huh 00:35:52 oh. I didn't even know the file was editable 00:35:54 !seen kilobyte 00:35:54 I last saw kilobyte at Thu Apr 17 02:09:11 2014 UTC (1w 5d 3h 26m 42s ago) joining the channel. 00:35:58 I'd probably come off as half-hearted about the whole thing though 00:35:59 all files are editable 00:36:04 haha 00:36:09 I meant, I thought it was binary 00:36:11 a little too much effort for a dumb joke 00:36:24 -!- nerdlord_ has quit [Ping timeout: 276 seconds] 00:36:54 idk. where do saves live, anyway 00:37:15 oh. looks like it *is* binary 00:37:20 rip 00:37:22 well I wasn't serious; I'm sure I'd get hellbanned for that 00:37:51 -!- bmfx has quit [Ping timeout: 252 seconds] 00:37:52 hrm, salamander hide is pretty creative 00:37:52 that seems very likely 00:38:00 -!- Kvaak has joined ##crawl-dev 00:38:25 I was trying to figure out to make "literally the hide of a sentient being" less creepy & gross 00:38:28 <3 gauntlets of war 00:38:36 and also give a reason why you can't get them just for skinning salamanders normally 00:38:50 hrm, shield of resistance could be better 00:38:56 surely talk about how it has resistances 00:38:56 I agree. ran out of ideas for that one too 00:38:59 yeah 00:39:16 some weird story on why it looks like a shell and has resistances? 00:39:20 -!- ussdefiant has quit [Ping timeout: 252 seconds] 00:39:20 a...magic turtle? 00:39:27 magic turtles are the best kind 00:39:37 it could also be teenage and mutant, this turtle; just throwing out ideas 00:39:49 hm 00:40:01 I was thinking more about the god-turtle from that pratchett book 00:40:11 oh, I guess there's more than one thing that fits that description 00:40:13 yeah, some reference to the turtle god 00:40:18 surely we need a turtle god 00:40:24 chei would object 00:40:30 (the true defence god!!!) 00:40:35 after all recall how Lasty snuck in the "Sunken God" 00:40:36 -!- Furril has quit [Ping timeout: 252 seconds] 00:40:39 now is your chance 00:40:48 (aa to withdraw into your shell and render yourself immobile for huge bonuses) 00:40:49 http://en.wikipedia.org/wiki/Small_Gods this turtle 00:41:05 oh, huh, yeah maybe it could be that storm god 00:41:14 doesn't he do defenses and such? 00:41:21 * Grunt drops a turtle on someone's head. 00:41:24 oh the mermaid thing, right 00:41:28 not really the best storm thing I guess 00:41:33 Does SH count as defenses? <_< 00:41:39 I guess there is R/DMsl. 00:41:44 heh, not according to some on tavern 00:41:59 I think qaz is really cool & flavorful as he is 00:42:01 reminds me of this guy 00:42:17 -!- nerdlord has quit [Ping timeout: 255 seconds] 00:42:30 http://www.paranatural.net/index.php?id=150 00:42:35 anyone able to help me with this bug? 00:42:36 http://imgur.com/FJdSl4M 00:42:47 actually I just realized but that's my mental image of qazlal 00:42:51 I don't much like the phrasing of dragon king, but it just needs some rewording I think 00:42:54 -!- ussdefiant has joined ##crawl-dev 00:43:00 maybe I'll give that a shot when I'm not half asleep 00:43:11 I'm making a list of things to take a third pass on 00:43:31 trog's wrath, doom knight's sword, octo trident, shield of resistance, dragon king 00:43:40 also crown of dyslexia if I have any ideas (that'd be a first pass, though) 00:43:44 -!- jday_ has quit [Ping timeout: 252 seconds] 00:43:59 uh oh "clinging to any surface" 00:44:05 recommend you hold off on that description 00:44:11 my assumption is that 00:44:15 if player clinging goes 00:44:15 (boots of spider I mean) 00:44:20 so too go the boots of spider 00:44:28 because wtf other point would it have 00:44:34 hrm, could be; unrand boots with jumping could def. be just fine 00:44:38 throw some resists on it, etc. 00:44:43 rpois I guess 00:44:46 websense!!! 00:44:48 yeah, wouldn't be hard 00:44:53 player websense would be the dumbest thing in the world 00:45:16 <|amethyst> %git 68e01d 00:45:22 07MarvinPA02 * 0.14-a0-3313-g68e01d9: Remove player blood/web sense of out-of-sight monsters 10(6 weeks ago, 3 files, 0+ 79-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=68e01d929e89 00:45:27 anyway I think the clingremove commit can also handle changing the description, and in the meanwhile, it might as well tell you what it actually does? 00:45:38 |amethyst: wtf 00:45:55 well I'd recommend just not touch that one; this patch is pretty likely to go in quite soon 00:46:09 ok. 00:46:12 I can live with that. 00:46:14 I mean a certain top deleter would like to merge it 00:46:18 haha 00:46:30 basically as long as the shield of ignorance description change goes in, I'll be happy. 00:46:30 and woa be unto those that impede his deletions 00:46:32 the rest is sugar. 00:46:34 staff of olgreb could do with a wording tweak since it only affects poison immune stuff sometimes 00:46:49 that one gave me a lot of trouble because it does so! much! stuff! 00:47:02 'sometimes even' 00:47:04 there 00:47:21 i sort of prefer the current ignorance desc, also :P 00:47:41 the current ignorance desc is literally a warhammer 40k quote 00:47:44 it's so dumb 00:47:47 and not in a good way!!! 00:47:50 -!- Krakhan has quit [Ping timeout: 265 seconds] 00:48:05 like my replacement isn't great but I really really hate the current one 00:48:14 haha 00:48:29 yeah, nice and succinct, and I like robe of augmentation 00:48:29 well that is not one i feel strongly about 00:48:35 although 00:48:39 "the man" 00:48:41 -!- Kalir has quit [Changing host] 00:48:45 I forsee protest 00:49:02 I suspect it'll also be hard to translate 00:49:06 since it's an idiom 00:49:17 on the other hand, hahaha translations 00:49:24 I bet a vast majority of these don't have translations anyhow 00:49:40 I could be wrong though; obviously it'd be language dependent 00:49:55 also robustness isn't great, that looks like a hard one to come up with something for 00:50:06 honestly I was just making a really dumb pun 00:50:26 it feels "quite strong" 00:50:40 (physically/as an item) 00:50:55 I could rewrite that to actually have a description, but I kinda liked the succinctness of the original 00:51:54 could talk about making the wearer's skin hard as steel, but in principle that's a weird thematic interaction with stoneskin. idk if anyone cares. 00:52:18 -!- Nefhilion has quit [Ping timeout: 240 seconds] 00:53:10 also with mummies 00:54:17 -!- iFurril has quit [Ping timeout: 264 seconds] 00:54:36 <|amethyst> lobf_: can you provide a copy of your save? 00:54:45 |amethyst: probably 00:54:47 Yeah 00:54:49 I’m sure I can 00:54:51 How? 00:55:18 fr: give vampire monsters blood sense 00:55:28 -!- Basil has quit [Read error: Connection reset by peer] 00:55:54 I see a “saves” folder, but I don’t see anything obvious 00:55:59 Patashu: that's not a fr 00:56:02 that is literally a thing they have 00:56:02 <|amethyst> it's somewhere like Library/Application Support/Dungeon Crawl Stone Soup/saves/ 00:56:15 <|amethyst> you're looking for Fuuuuck.cs 00:56:16 wait it already exists?? 00:56:20 vampire (05V) | Spd: 10 | HD: 6 | HP: 21-46 | AC/EV: 10/10 | Dam: 15, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 06magic(48), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 213 | Sp: vampiric draining, confuse, invisibility | Sz: Medium | Int: normal. 00:56:20 %??vampire 00:56:23 -!- Basil__ has joined ##crawl-dev 00:56:27 well, it's not listed here 00:56:33 is it too inconsequential for the bot to care about listing? 00:56:42 MONS_VAMPIRE, 'V', RED, "vampire", 00:56:44 M_SPELLCASTER | M_ACTUAL_SPELLS | M_SEE_INVIS | M_SPEAKS | M_BLOOD_SCENT 00:56:45 | M_WARM_BLOOD, 00:56:46 <|amethyst> Patashu: the bot doesn't list most special abilities 00:56:49 <|amethyst> Patashu: or flags 00:56:52 oh, badbot 00:56:56 goodbot 00:57:01 lol 00:57:07 imagine reading all that shit for every monster 00:57:17 "does it see invisible?" "well, it has warm blood, and it can speak, and..." 00:57:18 |amethyst: Yeah, I see that 00:57:24 I have to host it somewhere 00:57:27 dropbox or something? 00:57:55 <|amethyst> lobf_: dropbox would work, yeah; or file a bug report on mantis and upload it there 00:58:07 I never got a confirmation email from mantis :( 00:58:19 <|amethyst> hm 00:58:47 it takes a little while sometimes 00:59:13 |amethyst: https://www.dropbox.com/s/3h5dtry9kqwkydi/Fuuuuck.cs 01:01:30 <|amethyst> ugh 01:01:40 <|amethyst> I am half-tempted to remove every vault with wad_ in the name 01:01:48 -!- namelastname112 has quit [Ping timeout: 240 seconds] 01:01:51 <|amethyst> so many of them have no concern for connectivity 01:02:08 ??wad 01:02:08 I don't have a page labeled wad in my learndb. Did you mean: wand, ward, wda. 01:02:13 <|amethyst> alternatively, tag them all transparent and let them veto themselves 01:02:20 William Andrew Davis? 01:03:20 wad? 01:03:29 working as designed 01:03:39 -!- Basil__ has quit [Quit: Lost terminal] 01:03:41 hah 01:04:10 <|amethyst> wad's a person, but that's all I know 01:04:29 -!- ahahaha has quit [Quit: Page closed] 01:04:38 %git :/wad_ 01:04:41 07tenofswords02 {|amethyst} * 0.14-a0-1346-gbee4e73: Lair.des clean-up, lair end interest edits 10(5 months ago, 2 files, 572+ 926-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bee4e73e5d6d 01:05:21 -!- eb has quit [Quit: I quit] 01:06:30 -!- eb has joined ##crawl-dev 01:06:48 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 01:08:54 -!- ystael has quit [Ping timeout: 276 seconds] 01:13:28 -!- WalkerBoh has quit [Remote host closed the connection] 01:14:35 For (https://crawl.develz.org/mantis/view.php?id=8461), would the inconsistency of adding a default annotation of {food} even though porridge is of a different class be problematic? 01:15:05 Given the likelihood of a player searching for "food" when they just want nutrition, it seems like a reasonable change otherwise 01:16:22 <|amethyst> I don't know about an annotation 01:16:48 <|amethyst> a prefix might be reasonable, but it should handle things like mummies 01:17:11 <|amethyst> well, maybe not mummies, since they can't eat either 01:17:15 -!- rchandra has left ##crawl-dev 01:17:27 <|amethyst> err 01:17:37 <|amethyst> I took "annotation" to mean "inscription" 01:17:53 I'm still trying to refamiliarize myself with crawl's code base. 01:18:07 the result of stash_annotate_item 01:18:36 So hopefully shows up in the item's show list of keywords to search for it. And is searchable. 01:19:07 <|amethyst> qoala: I'd do it in item_prefixes 01:19:25 <|amethyst> stash_annotate_item only applies to stash searching 01:19:42 <|amethyst> while prefixes can be used with things like autopickup_exceptions and so on 01:20:04 Ah, I'd initially started looking at dat/clua/stash.lua 01:21:13 <|amethyst> ah 01:21:28 <|amethyst> that could work, since it looks like the userdef annotations are used in a few places 01:22:27 -!- ZRN has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:22:58 03|amethyst02 07* 0.15-a0-300-g159a03f: Avoid some potential disconnections in wad_lake_hut. 10(9 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=159a03f20773 01:24:18 -!- Lasserith has quit [Ping timeout: 240 seconds] 01:24:45 <|amethyst> lobf_: http://s-z.org/neil/tmp/Fuuuuck.cs Let me know when you have it so I can delete it 01:25:15 |amethyst: got it 01:25:16 Thanks dude 01:25:41 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 01:26:01 <|amethyst> (for your save I just had to replace one deep water tile with shallow) 01:26:25 You can do that manually? 01:26:30 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:26:41 <|amethyst> it's possible to do save editing yourself, but it's also easy to cheat while doing so, so maybe best to leave that to the devs :) 01:27:34 <|amethyst> the idea is you go into wizmode, fix the problem there, and save. Then you take the level chunk from the fixed save and put it into the old save (wizmode is marked in the player chunk, not the level) 01:27:55 <|amethyst> using crawl -edit-save 01:29:04 <|amethyst> you could also give yourself infinite hats or whateevr 01:29:11 <|amethyst> by leaving them on the floor 01:30:12 So it seems that the item_prefix is used for menu colouring, but is not used by the search code. 01:30:31 <|amethyst> oh 01:30:40 <|amethyst> so I guess it is the userdef prefix you want then 01:30:47 Is there anything else adding "food" to porridge's prefix might be useful for? 01:30:52 <|amethyst> (weren't we going to unify those prefixes?) 01:31:07 "preferred" seems to already cover the important coloration. 01:31:22 no idea. I've been away from crawl-dev for too long. 01:32:51 -!- Phoenix8411 has joined ##crawl-dev 01:33:08 03MarvinPA02 07[gods] * 0.15-a0-347-ga2bb22c: Generate gold from all corpses under Gozag 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a2bb22c392c1 01:33:54 So if there's any value to it, having it add "food" to the prefix if is_preferred_food successfully adds the label to porridge only if you can actually use it. 01:34:24 and adds it to !blood for vampires 01:34:30 -!- Moonsilence_de has quit [Ping timeout: 252 seconds] 01:34:48 -!- nicolae- has joined ##crawl-dev 01:35:35 though since the {food} class is annotated for the entire class, I presume most vampires would just end up searching for "blood" even if it was marked as {food} for them. 01:36:14 hello! Grunt, i noticed a problem in your tomb_1_hall_stairs_grunt_snakey subvault, it has a chance to place 3 glyphs but there doesn't appear to actually be a third MONS: definition 01:39:27 -!- bzn has quit [Quit: Page closed] 01:39:44 -!- caleba has quit [Quit: caleba] 01:40:55 It appears that is_preferred_food isn't currently exposed to lua (or I haven't fully remembered how the lua bindings are set up. I looked in l_item.cc) 01:41:17 |amethyst: thanks for the explanation 01:41:31 I don’t find any satisfaction from wining with cheating 01:41:34 so that’s no worry 01:41:38 Would we want to expose it? I never picked up a sense of the policies around the lua side of the code base. 01:43:40 -!- rast has joined ##crawl-dev 01:45:01 -!- Patashu has quit [Quit: Page closed] 01:46:45 -!- pal has quit [Quit: Page closed] 01:48:55 -!- drachereborn has joined ##crawl-dev 01:54:38 -!- Furril has quit [Ping timeout: 240 seconds] 01:54:52 -!- ussdefiant has quit [Ping timeout: 252 seconds] 01:57:51 I didn't see anything about unifying item_prefix and stash annotations with some quick searches on crawl-dev logs, though I may just not be using the right search terms. 02:00:02 I'd be for such an idea, though I'm not sure whether or not we'd want to keep the ability for users to easily hook in custom lua functions to it? 02:00:19 -!- notcluie has quit [Quit: Page closed] 02:00:34 It'd still need to be available easily in the C code (and possibly need access to some functions not yet exposed to lua), 02:01:35 so my current guess would be a default implementation in the C++ code that merges behaviour from both existing sets, while retaining a hook for lua functions to add to it? 02:03:15 -!- eb has quit [Quit: I quit] 02:03:35 -!- eb has joined ##crawl-dev 02:06:41 -!- absolutego has joined ##crawl-dev 02:13:38 -!- rast has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 02:16:03 -!- EriktheRed___ has quit [Remote host closed the connection] 02:16:24 -!- gammafunk has quit [Ping timeout: 240 seconds] 02:16:31 Experimental (ranged_combat) branch on crawl.beRotato.org updated to: 0.15-a0-292-g05377e0 02:22:48 -!- fearitself has quit [Ping timeout: 240 seconds] 02:22:52 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-347-ga2bb22c 02:23:44 -!- gammafunk has joined ##crawl-dev 02:26:00 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:29:13 Stable (0.14) branch on crawl.beRotato.org updated to: 0.14.1-0-g7225c62 02:30:37 -!- GDR has quit [Read error: Connection reset by peer] 02:31:36 -!- tgcid has quit [Ping timeout: 252 seconds] 02:31:40 -!- ebarrett has quit [] 02:32:20 -!- Red_Bucket has quit [Quit: Page closed] 02:33:31 -!- eb has quit [Quit: I quit] 02:34:28 -!- lobf_ has quit [Quit: lobf_] 02:35:50 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-300-g159a03f (34) 02:36:19 -!- nicolae- has left ##crawl-dev 02:38:14 -!- Redz has joined ##crawl-dev 02:38:23 ebifreedom (L16 HOAK) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster trapdoor spider failed to pathfind to (40,43) (the Orb) (Zot (ZotDef)) 02:43:38 -!- dtsund has left ##crawl-dev 02:43:47 I think Qazlal is my new favorite god 02:45:23 -!- Red_Bucket has joined ##crawl-dev 02:46:21 I just noticed something while looking at ??death's door. Currently, the most hp it can leave you with is 26. If the necro calculation rounded up, the maximum hp it could leave you with would be 27 02:46:32 -!- rossi has quit [Ping timeout: 252 seconds] 02:47:33 -!- dtsund has joined ##crawl-dev 02:48:44 -!- omnirizon has quit [Ping timeout: 252 seconds] 02:49:03 03MarvinPA02 07[gods] * 0.15-a0-348-g8d28f5f: Update some references to Qazlal piety gain 10(47 minutes ago, 2 files, 7+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d28f5f561f1 02:51:13 ebifreedom (L16 HOAK) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster burning bush failed to pathfind to (40,43) (the Orb) (Zot (ZotDef)) 02:52:56 -!- Red_Bucket has quit [Quit: Page closed] 02:53:12 -!- NeremWorld has quit [Ping timeout: 240 seconds] 02:53:54 -!- bonghitz has quit [Quit: Leaving...] 02:58:44 |amethyst: I've attached a patch to the mantis ticket 02:59:44 -!- Nerem has quit [Ping timeout: 252 seconds] 03:00:05 I went ahead and exposed is_preferred_food to lua. If we don't want that, I can rework it. 03:03:39 -!- radinms has quit [Ping timeout: 265 seconds] 03:04:03 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:06:48 -!- tgcid has joined ##crawl-dev 03:12:02 -!- dtsund has quit [Quit: dtsund] 03:13:55 -!- tgcid has quit [Quit: Leaving] 03:19:46 -!- Lumpydoo has quit [Quit: Page closed] 03:28:45 -!- drachereborn_ has joined ##crawl-dev 03:30:43 -!- ontoclasm1 has joined ##crawl-dev 03:30:47 anyone have any thoughts on https://crawl.develz.org/mantis/view.php?id=8464 ? I can make the listed change easy enough, but I'm not sure whether or not it's the right solution 03:32:01 Based on the way the event is structured, non-summoned and/or non-friendly are possibly useful checks. (Possibly if a player orc enslaved an orc priest before being noticed for some reason?) 03:32:42 Alternatively, we could just change it to a more appropriate message if an orc priest is summoned. 03:32:52 s/summoned/friendly/ 03:34:18 -!- ontoclasm has quit [Ping timeout: 252 seconds] 03:34:35 -!- xezzy has quit [Quit: Page closed] 03:34:40 -!- Patashu has joined ##crawl-dev 03:34:47 -!- simmarine has quit [Quit: Leaving] 03:35:47 -!- SkaryMonk has joined ##crawl-dev 03:36:53 -!- iFurril has quit [Ping timeout: 255 seconds] 03:37:13 I'd probably go with either [summoned || friendly => can't preach], [summoned => can't preach, otherwise friendly => friendlier wording], or [friendly => can't preach, being summoned doesn't matter] 03:37:47 I guess I'll just put those notes on the ticket since I should probably sleep 03:47:18 -!- Hailley has quit [Quit: Petra is closed!] 03:50:34 -!- Phoenix8412 has joined ##crawl-dev 03:50:54 -!- Furril has quit [Ping timeout: 252 seconds] 03:50:57 -!- Patashu_ has joined ##crawl-dev 03:50:57 -!- Patashu has quit [Disconnected by services] 03:51:59 -!- Phoenix8411 has quit [Ping timeout: 265 seconds] 03:59:25 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 04:01:38 -!- hurdos has quit [Ping timeout: 255 seconds] 04:01:55 -!- Phoenix8413 has joined ##crawl-dev 04:02:08 -!- absolutego has quit [Quit: leaving] 04:03:58 -!- Phoenix8412 has quit [Ping timeout: 240 seconds] 04:08:29 -!- NeremWorld has quit [Ping timeout: 252 seconds] 04:09:36 -!- scummos^ has quit [Ping timeout: 240 seconds] 04:10:41 -!- Pepe has quit [Ping timeout: 252 seconds] 04:11:10 Woo, my patch made it in. Thanks MarvinPA! 04:18:51 -!- Orfax has quit [] 04:20:00 -!- SkaryMonk has quit [Ping timeout: 276 seconds] 04:20:13 -!- SkaryMonk has joined ##crawl-dev 04:22:20 -!- MiraclePrism has quit [Ping timeout: 255 seconds] 04:30:56 -!- ontoclasm1 has quit [Quit: Leaving.] 04:40:49 -!- agolden is now known as aegolden 04:42:55 -!- debo has joined ##crawl-dev 04:44:55 -!- qoala has quit [] 04:52:49 -!- Lasty1 has joined ##crawl-dev 04:57:17 -!- Nerem has quit [Ping timeout: 264 seconds] 04:58:02 -!- Ragdoll has joined ##crawl-dev 05:00:02 -!- the_glow has quit [Ping timeout: 252 seconds] 05:03:04 -!- bonghitz has quit [Remote host closed the connection] 05:05:36 -!- Phoenix8413 has quit [Ping timeout: 252 seconds] 05:05:52 -!- syllogism has joined ##crawl-dev 05:06:09 -!- NeremWorld has quit [Ping timeout: 276 seconds] 05:10:52 -!- DrinkMachine has joined ##crawl-dev 05:10:52 -!- DrinkMachine has quit [Changing host] 05:10:52 -!- DrinkMachine has joined ##crawl-dev 05:12:17 -!- Nerem has quit [Ping timeout: 252 seconds] 05:14:05 -!- NeremWorld has quit [Ping timeout: 264 seconds] 05:14:36 -!- ldf has joined ##crawl-dev 05:15:11 -!- scummos^ has quit [Ping timeout: 246 seconds] 05:15:54 03MarvinPA02 07* 0.15-a0-301-g5dfa2e1: Don't give piety under evil gods for killing created-friendly/neutral monsters 10(10 minutes ago, 1 file, 1+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5dfa2e1e9aa0 05:17:14 -!- Nerem has quit [Ping timeout: 252 seconds] 05:24:54 -!- drachereborn_ has quit [Quit: Page closed] 05:29:45 -!- N is now known as Guest62751 05:30:53 -!- Stelpa has quit [Read error: Connection reset by peer] 05:31:53 -!- Stelpa has quit [Changing host] 05:32:18 -!- mumi has quit [Ping timeout: 240 seconds] 05:34:08 -!- GDR has quit [Ping timeout: 252 seconds] 05:36:58 -!- aegolden has quit [Quit: aegolden] 05:38:17 -!- MarvinPA has quit [Quit: Leaving] 05:38:45 -!- MarvinPA has joined ##crawl-dev 05:49:13 -!- DrinkMachine has quit [Quit: Leaving] 06:15:21 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 06:16:38 -!- edlothiol has joined ##crawl-dev 06:19:48 -!- SkaryMonk1 has joined ##crawl-dev 06:21:33 -!- SkaryMonk has quit [Ping timeout: 276 seconds] 06:24:53 -!- iFurril has quit [Ping timeout: 264 seconds] 06:25:15 -!- Lasty1 has quit [Quit: Leaving.] 06:31:55 -!- fuuu has quit [Read error: Connection reset by peer] 06:41:54 -!- Amy has quit [Ping timeout: 240 seconds] 06:53:24 -!- MaxFrost has quit [Ping timeout: 276 seconds] 06:53:29 -!- namelastname112 has quit [Quit: Page closed] 06:54:00 -!- absolutego has joined ##crawl-dev 06:57:36 -!- jeffro_ has joined ##crawl-dev 06:58:05 -!- scummos^ has quit [Ping timeout: 246 seconds] 06:59:56 -!- jeffro has quit [Ping timeout: 252 seconds] 07:16:35 -!- Kvaak has quit [Read error: Connection reset by peer] 07:17:48 -!- Kvaak has joined ##crawl-dev 07:25:18 -!- swayze has quit [Ping timeout: 240 seconds] 07:31:10 -!- dpeg has joined ##crawl-dev 07:34:35 -!- Lightli has quit [Ping timeout: 240 seconds] 07:36:00 -!- Crehl has quit [Quit: qqqqqqq] 07:37:23 -!- jeanjacques has joined ##crawl-dev 07:42:50 !messages 07:42:50 No messages for TZer0. 07:44:24 TZer0: always tryin? :) 07:45:10 -!- debo has quit [Quit: debo] 07:49:11 !tell pleasingfungus I approve of the Zhor desc change! 07:49:12 wheals: OK, I'll let pleasingfungus know. 07:49:31 -!- eb has joined ##crawl-dev 07:55:15 -!- Sgeo has quit [Read error: Connection reset by peer] 07:57:04 -!- bmfx has quit [Quit: Lost terminal] 07:59:39 -!- wheals has quit [Quit: Leaving] 07:59:46 -!- Quashie has quit [Ping timeout: 252 seconds] 08:01:01 -!- Bloax has joined ##crawl-dev 08:01:34 -!- conted has quit [Quit: Page closed] 08:02:32 -!- LexAckson has joined ##crawl-dev 08:08:48 -!- eb has quit [Ping timeout: 276 seconds] 08:10:48 -!- Roarke has quit [Ping timeout: 240 seconds] 08:10:55 -!- bmfx has quit [Quit: Lost terminal] 08:14:44 -!- Furril has quit [Ping timeout: 252 seconds] 08:15:59 Grunt: Is Gozag really trying to place shops nearby? I always get them far away :) 08:17:31 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:18:54 it tries to place them as deep as possible i think, from my glance it how it worked 08:19:34 i don't think placing them on unvisited levels is really a good restriction, it seems sort of an awkward way of limiting them 08:20:00 -!- SkaryMonk has joined ##crawl-dev 08:20:07 -!- LexAckson has quit [Read error: Connection reset by peer] 08:20:36 -!- SkaryMonk1 has quit [Ping timeout: 252 seconds] 08:21:38 -!- Patashu_ has quit [Ping timeout: 240 seconds] 08:21:41 MarvinPA: I was asking for the opposite: it should place them as close to you as possible, with some randomisation. 08:22:13 You want to see the results of your investment soon, and not in 4000 turns. 08:22:22 yeah 08:23:10 -!- bonghitz has quit [Remote host closed the connection] 08:23:13 trying to place them on a nearby unvisited level if possible sounds pretty reasonable to me, i just think it should be able to fall back to visited ones so you're not penalised for exploring early 08:23:23 Shop placement used to be completely random, then I asked for "near". Seems a sign is off in the code. 08:23:32 ah, I see 08:23:58 !tell Grunt Merchants should set up shop *close* to where you are -- not as far as possible! :) 08:23:59 dpeg: OK, I'll let grunt know. 08:24:07 the current implementation i think has a comment specifying that it deliberately tries to place them deep, might just be a misunderstanding there 08:24:14 yes 08:24:26 MarvinPA: I am making a list of possible Gozag changes, will pester the mailing list with it some time. 08:24:41 (and additional shops on known levels is one item on the list) 08:25:37 my early thoughts were that potion petition might be better off without mutation/cure mutation/beneficial mutation in the lists, they sort of turn it from an always-tactical ability into what seems like a bit of a weird mix of tactical and strategic 08:25:49 MarvinPA: yes, that is true 08:25:56 perhaps just insert them sparingly? 08:26:04 -!- CKyle has joined ##crawl-dev 08:27:03 perhaps if they were just a lot rarer yeah, i was finding that options i'd otherwise be happy to pick for a fight were having, say, a cure mut added and that would just make them much more expensive 08:28:08 i only played a couple of games but i do quite like the combination of the conduct and potion petition as a main ability 08:28:25 certainly lots of room for improvement, no question... I was just very sure that the god needed some tactical power and potions seemed to fit the bill 08:28:31 ah, nice :) 08:28:54 -!- debo has joined ##crawl-dev 08:28:58 In my games, I never use duplication, even though it's free. Too hard a decision for me. 08:29:11 the other thing with mutations is that they're already covered quite well by other gods, too 08:30:16 Sure. I think having a powerful tactical potion sequence (heal wounds, might, agility etc.) close with a mutation (and then also cheaper) could be interesting sometimes 08:32:45 -!- wheals has joined ##crawl-dev 08:33:32 the other thing that i think could do with some thought was the gold skill boost, it's pretty short duration (which is good to prevent kiting), possibly it could afford to be more significant 08:34:17 since it's kicking in if you're fighting a group of enemies in a row, so it seems okay to be reasonably generous in encouraging that 08:34:25 -!- wheals_ has joined ##crawl-dev 08:34:27 -!- wheals has quit [Client Quit] 08:34:36 -!- wheals_ is now known as wheals 08:37:21 MarvinPA: yes, I am not too happy with the current gold effect. (When the god was proposed, there was no Ashenzari and Okawaru was old.) 08:38:45 I think it might be better to have a completely different gold effect: e.g. every fresh gold pile has a chance to sidetrack monsters (make them skip a turn, "gazing at the glittering gold" or somesuch). 08:38:59 That'd be a strong, easily tweakable, passive power. 08:40:44 SomeoneAwful (L17 SpEn) ERROR: range check error (27000 / 2000) (Spider:2) 08:46:55 SomeoneAwful (L17 SpEn) ERROR: range check error (27000 / 2000) (Spider:2) 08:47:46 !crashlog someoneawful 08:47:46 4. SomeoneAwful, XL23 SpEn, T:111021 (milestone): http://crawl.akrasiac.org/rawdata/SomeoneAwful/crash-SomeoneAwful-20140328-134625.txt 08:48:21 oh, experimental 08:50:18 -!- Quazifuji_ has quit [Ping timeout: 240 seconds] 08:53:20 -!- Crehl has quit [Ping timeout: 252 seconds] 08:54:52 -!- Foil has quit [Quit: Leaving] 08:55:35 -!- bmfx has quit [Ping timeout: 252 seconds] 08:58:24 ( and [ glyphs have been broken in pitsprint by st 09:03:36 03Grunt02 07* 0.15-a0-302-g7fc395a: Add a missing MONS: to a Tomb subvault (nicolae). 10(6 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7fc395a109fa 09:04:45 -!- Phoenix8413 has joined ##crawl-dev 09:12:04 -!- Nethris has quit [Quit: Leaving.] 09:12:49 SomeoneAwful (L17 SpEn) ERROR: range check error (27000 / 2000) (Spider:2) 09:14:59 -!- st_ has quit [] 09:18:16 03Grunt02 07[gods] * 0.15-a0-349-gd188336: Don't crash when killing monsters over liquids with Gozag. 10(61 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d188336c01eb 09:19:18 -!- Schwer-Muta has quit [] 09:22:55 Grunt: Do players still collect gold for such kills? 09:23:51 The gold would fall into the liquid if that happens. 09:24:15 Grunt: is stormgod getting a buff to air/earth resists 09:24:24 Grunt: yes, I know. But we really don't want players to lure monsters to land or shallow water. Better to give them the gold miraculously,. 09:24:26 or are you just going to nerf the shit out of fire/ice 09:24:59 Gozag throws the coins at your face. 09:25:09 Grunt: there already is the drawback that no fresh gold pile appears, but collecting the gold is more important. 09:26:18 -!- LexAckson has joined ##crawl-dev 09:27:34 either way stormgod seems quite fun 09:27:39 laters 09:27:42 -!- Bloax has quit [Quit: Error: Bloax not found] 09:27:48 -!- bmfx_ is now known as bmfx 09:29:25 -!- eb has joined ##crawl-dev 09:35:41 -!- wheals has quit [Quit: Leaving] 09:36:08 -!- eb has quit [Ping timeout: 252 seconds] 09:36:36 GDR (L16 DrAs) ERROR in 'dungeon.cc' at line 3351: Invalid shop spec? (Shoals:3) 09:36:42 noooooooooooooo 09:37:08 -!- PleasingFungus has joined ##crawl-dev 09:37:18 -!- eb has joined ##crawl-dev 09:38:35 Grunt: What's up? 09:38:44 That crash. :( 09:38:50 ah, a merchant crash, just saw it 09:39:18 -!- Whistling_Bread has quit [Ping timeout: 240 seconds] 09:41:09 Grunt: is it related to tide and water? 09:41:22 No; it means the purchased shop contained something invalid. 09:41:22 -!- fuuu has quit [Quit: http://lice.muppetz.com] 09:41:28 This isn't ever supposed to happen, but it does. 09:42:24 -!- eb has quit [Ping timeout: 276 seconds] 09:42:52 03Grunt02 07[gods] * 0.15-a0-350-g1354819: Allow Gozag shops to place in the Dungeon. 10(6 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13548198631c 09:42:52 03Grunt02 07[gods] * 0.15-a0-351-g5b0ee4b2: Weight Gozag shop depths heavily towards shallower areas. 10(6 minutes ago, 1 file, 9+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5b0ee4b24e7c 09:42:52 03Grunt02 07[gods] * 0.15-a0-352-ge70f4b7: Handle invalid Gozag shop specs slightly more gracefully. 10(62 seconds ago, 1 file, 13+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e70f4b7ce868 09:43:25 <3 All problems grunted away. 09:43:47 When you said "place near the player", I was thinking only on the level itself, not depth relative to the player. 09:44:41 Ah, the source of the misunderstanding! No big deal :) 09:45:15 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-352-ge70f4b7 09:47:24 dpeg. what about replacing item weights with bulkiness. most items have 0 bulkiness. big rocks etc are non zero. maybe tie max bulkiness to str 09:47:52 sort of a hybrid solution. not sure if that actually solves anything 09:48:10 -!- umrain has quit [Quit: Leaving] 09:48:50 but then again, I've never honed onto item weights as such a problem. never thought about it much till recently 09:49:09 -!- absolutego has quit [Quit: leaving] 09:49:33 -!- wheals has joined ##crawl-dev 09:49:46 johnstein: item weights are not a big deal. They're just a little annoyance and gain little gameplay. So some of us (here at ##crawl-dev) agreed on removing it, I thought. 09:49:47 -!- CKyle has quit [Quit: CKyle] 09:50:23 yea. I've been trying to follow the conversations and been reading crd 09:50:42 I think it's one of those things were realism and heritage combine to create something that goes unchallenged... because it was always there. 09:51:06 I don't always quickly understand the rationale behind all of the dev opinions and decisions 09:51:19 since I haven't played a ton 09:51:21 sometimes it might be outright impossible :) 09:52:03 I like aspects of the weight game. makes me think hard on what to keep 09:52:13 03Grunt02 07[gods] * 0.15-a0-353-g5fa8ae2: Show the right gold aura in webtiles. 10(35 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fa8ae2ea705 09:52:15 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-353-g5fa8ae2 09:52:22 but it feels really similar to the item limit game 09:52:24 in a different way than the item limit? 09:52:32 yeah 09:52:33 -!- LexAckson has quit [Ping timeout: 265 seconds] 09:52:49 to me, anyway. but I bet that's just due to my relative inexperience 09:52:54 -!- SomeoneAwful has joined ##crawl-dev 09:53:01 I don't know all the obvious best-practices 09:53:13 SomeoneAwful: hi, I already fixed your gods branch crash if that's what you're here about :) 09:53:15 so I probably lug too much with me 09:53:20 it sure was! thanks for that 09:53:20 in general 09:53:30 good response time 09:53:31 PleasingFungus: You have 1 message. Use !messages to read it. 09:53:51 which means I'm facing the item limit and weight problems all the time in the mid to late game 09:54:06 -!- Tux[Qyou] has quit [Ping timeout: 276 seconds] 09:54:11 The only time I've ever had weight issues was my Str 6 15 rune DECj. 09:54:15 though I would say it's mostly item limit 09:54:33 thank god for the chunk-weight-halving commit 09:54:34 since I tend to play more str heavy dudes 09:54:43 johnstein: this is annoyance I spoke about. There will be some left (because you're at 52 items) but there wouldn't be "You are too burdened to pick up XXX" anymore, which is a gain, imo. 09:55:16 Grunt: that seems to indicate the mechanic is not performing well, eh? 09:55:23 -!- eb has joined ##crawl-dev 09:55:26 it would be interesting to set up an experimental branch to test it 09:55:47 -!- Bcadren has joined ##crawl-dev 09:56:00 dpeg, that may just be because I have a long history of playing roguelikes and I am used to item weight management... 09:56:09 wheals: coincidentally, the new skin of zhor description is also the perfect description for certain developers :) 09:56:21 when I hit the weight limit I start dropping or eating food 09:56:27 (In retrospect I have also had weight issues with large rock throwers, but I think I have only ever played two or three of those that got far enough for it to be an issue.) 09:56:34 drop half my ammo 09:57:12 i kind of had that when i carried a bunch of large rocks so jiyva took away all my dex 09:57:28 I wonder if just drastically lowering the aum values for most items would give a similar result 09:57:53 johnstein: why keep a mechanic when you're about to fade it out anyway? 09:58:07 (A: yes, of course it would.) 09:58:11 sorry. I was thinking more for easy testing 09:58:30 ah, I see 09:58:33 but perhaps there's an existing ranch ready to go! 09:59:08 We're not *that* ahead of the curve! 09:59:17 Also we have a couple of experimental branches running already :) 09:59:28 I would at least like to get ranged_combat done before we open another experimental branch. 09:59:33 -!- SkaryMonk has quit [Quit: Leaving.] 09:59:57 or, instead, you could just fold all new changes into gods branch. weightlessness god. squarelos god 10:00:04 I am excited already 10:00:10 -!- Sonata has quit [Read error: Connection reset by peer] 10:00:17 -!- eb has quit [Ping timeout: 264 seconds] 10:04:29 You finish putting on the -2 helmet of the Sea {Dex+3 Int+1 Stlth++} 10:04:32 whoops 10:04:32 sorry 10:04:37 wrong window 10:04:44 good helmet tho 10:04:52 especially for dith stabber 10:05:01 beware the ac cost... 10:05:13 Plz fix, devs. 10:05:17 look at dith thabber 10:11:15 -!- MgDark_DECj has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 10:13:36 -!- Tuxedo[Qyou] has quit [Ping timeout: 276 seconds] 10:13:40 why are ancient liches commented out for dis spawns? 10:14:42 -!- Vizer has quit [Read error: Connection reset by peer] 10:17:18 03Grunt02 07[ranged_combat] * 0.15-a0-293-g5debce6: Make needle poisoning consistent with ! display (78291). 10(2 minutes ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5debce609e11 10:18:41 wheals: they were disabled here for an unknown reason: 10:18:43 %git a4cafc8e 10:18:43 07kilobyte02 * 0.12-a0-210-ga4cafc8: Convert mon-pick data to a more readable scheme. 10(1 year, 8 months ago, 5 files, 1327+ 2967-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a4cafc8eb2c7 10:19:50 -!- _D_ has quit [Quit: leaving] 10:20:00 huh 10:20:13 huh, along with brimstone fiends 10:20:21 (Also in Geh.) 10:20:29 and coc 10:20:34 wait no I misread 10:20:47 yeah, geh 10:20:57 -!- MiraclePrism has joined ##crawl-dev 10:24:35 -!- scummos__ has quit [Ping timeout: 246 seconds] 10:25:36 -!- MiraclePrism has quit [Ping timeout: 240 seconds] 10:26:53 -!- Mateji has quit [Ping timeout: 252 seconds] 10:27:26 DCSS fails to build with ncurses split into libncursesw and libtinfow by bvt 10:29:02 -!- ussdefiant has joined ##crawl-dev 10:31:08 -!- Eracar has quit [Ping timeout: 252 seconds] 10:32:22 -!- Mandevil has quit [Quit: leaving] 10:34:46 mm 10:35:13 -!- Moonsilence has quit [Client Quit] 10:35:20 how do i remove some lines from a commit back into my working directory? 10:35:47 As in, unstage things from a commit you haven't made yet, or things that are already committed? 10:35:58 -!- Aryth has quit [Ping timeout: 240 seconds] 10:36:02 the latter 10:36:12 Partially reverting a commit? 10:36:30 really more splitting it into two 10:36:50 Is it the most recent commit on the branch? 10:36:56 Yes. 10:37:00 Here's what I would do: 10:37:03 git reset --soft HEAD^ 10:37:07 git add -i 10:37:15 -!- Morg0th has quit [Quit: leaving] 10:37:23 (use the interface to pick only the changes you want; "revert" on everything there is a good first step, followed by "patch") 10:37:33 git commit 10:37:38 (add the other changes) 10:37:39 git commit 10:37:40 ah, ok 10:38:22 <|amethyst> MarvinPA: any thoughts about re-allowing vault-coloured doors? See #8466 10:40:13 -!- DrinkMachine has joined ##crawl-dev 10:40:13 -!- DrinkMachine has quit [Changing host] 10:40:13 -!- DrinkMachine has joined ##crawl-dev 10:42:39 03wheals02 07* 0.15-a0-303-g26c693a: Remove flaming corpses. 10(2 minutes ago, 24 files, 29+ 78-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26c693a4800d 10:42:39 03wheals02 07* 0.15-a0-304-g247d327: Make some lava monsters not the colour of lava (ontoclasm). 10(73 seconds ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=247d32713698 10:42:46 <|amethyst> MarvinPA: maybe it would be better to remove blood 10:43:04 |amethyst: blood in general or blood on doors? 10:43:14 <|amethyst> dpeg: in general 10:43:18 :( 10:43:24 isn't that flavour vs flavour? 10:43:39 <|amethyst> Maybe remove it in console 10:43:57 <|amethyst> since the problem is that blood is indicated via a channel (colour) that is also used to give important information 10:44:29 <|amethyst> though I guess at this point, not much other than floor can still have blood 10:44:34 why not separate the two? 10:44:41 -!- BlackrayJack has quit [Ping timeout: 264 seconds] 10:44:43 <|amethyst> dpeg: separate how? 10:45:10 have information take precedence over flavour (blood etc.) 10:45:36 <|amethyst> That's kind of what happens now: we have a list of features never to recolour 10:45:48 <|amethyst> however, that *also* prevents pitsprint from colour-coding the doors 10:46:04 yes, because the approach is not fine-grained enough 10:46:12 there are cosmetic and non-cosmetic colour changes 10:46:39 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140427030204]] 10:46:40 We want to prohibit cosmetic (e.g. blood) color changes on some glyphs 10:47:05 <|amethyst> We do that; it's just that vault-specified colours are also considered cosmetic 10:47:08 <|amethyst> and usually they are 10:47:25 So we need two types of vault colour settings! 10:47:28 -!- bencryption has quit [Quit: WeeChat 0.4.3] 10:47:41 One of them would be "I really mean it, this is not a cosmetic colouring." 10:48:55 <|amethyst> hm. 10:49:37 (The thing is, blood colouring has no gameplay effect; it is pure flavour and as such dispensable. However, it is really hard to get good flavour going, and in my opinion, spraying blood over floor and walls is such good flavour. Would be a pity to lose it, especially if a solution can be found.) 10:50:00 -!- blabber has joined ##crawl-dev 10:54:35 -!- Psyknux has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 10:55:06 -!- Blazinghand|Work has quit [Remote host closed the connection] 10:57:37 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 10:59:16 -!- radinms has quit [] 10:59:41 -!- LNCP_ has quit [Quit: <@smeding> trust me, i had a telecommunications class where we wrote our own prayers to satan in the ancient tongues] 10:59:42 -!- LNCP has quit [Quit: <@smeding> trust me, i had a telecommunications class where we wrote our own prayers to satan in the ancient tongues] 11:00:03 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:03:26 -!- scummos__ has quit [Ping timeout: 246 seconds] 11:03:58 -!- lobf has joined ##crawl-dev 11:07:03 -!- CKyle has joined ##crawl-dev 11:07:52 -!- CKyle has quit [Client Quit] 11:08:36 -!- Tux[Qyou] has quit [Ping timeout: 252 seconds] 11:08:48 -!- krag has joined ##crawl-dev 11:14:46 -!- ussdefiant has quit [Ping timeout: 252 seconds] 11:16:56 -!- HellTiger_ has quit [Ping timeout: 252 seconds] 11:19:12 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 28.0/20140319124030]] 11:19:57 -!- Akien has joined ##crawl-dev 11:20:13 -!- Cryp71c_ has joined ##crawl-dev 11:24:27 -!- Cryp71c has quit [Ping timeout: 276 seconds] 11:39:03 -!- eb has joined ##crawl-dev 11:40:49 -!- Eracar has quit [Ping timeout: 265 seconds] 11:43:25 03Grunt02 07[gods] * 0.15-a0-354-gdce79ef: Rewrite Qazlal's 6* elemental protection messages (ChrisOelmueller). 10(58 seconds ago, 2 files, 33+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dce79ef5bf40 11:43:54 -!- lessens_ has quit [Ping timeout: 252 seconds] 11:44:56 -!- ontoclasm has joined ##crawl-dev 11:49:53 -!- wheals has quit [Quit: Leaving] 11:50:22 -!- Ququman has joined ##crawl-dev 11:52:07 -!- DrinkMachine has quit [Quit: Leaving] 11:57:40 -!- eb has quit [Ping timeout: 252 seconds] 11:57:47 -!- dtsund has joined ##crawl-dev 12:04:37 -!- Insomniak has quit [Remote host closed the connection] 12:07:30 -!- DrinkMachine has joined ##crawl-dev 12:07:30 -!- DrinkMachine has quit [Changing host] 12:07:30 -!- DrinkMachine has joined ##crawl-dev 12:12:21 -!- Kalir has quit [Changing host] 12:17:13 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-304-g247d327 (34) 12:20:41 -!- simmarine has joined ##crawl-dev 12:21:50 -!- Vizer has quit [Ping timeout: 252 seconds] 12:23:48 -!- syraine has quit [Ping timeout: 240 seconds] 12:26:46 -!- BigBluFrog has quit [Quit: Page closed] 12:26:56 -!- Thundamoo has joined ##crawl-dev 12:27:18 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12047&p=168858#p168858 12:27:34 [Linking specifically for the last post I made at the end.] 12:27:41 Hey so I'm learning to make some test concept patches for Crawl and I can't help but notice that you have like a million different files for combat 12:28:00 Which ones govern, say, damage and effect of auxillary attacks? 12:28:05 for players? 12:28:26 That's in melee_attack.cc 12:29:22 Thank you kindly 12:29:39 -!- rchandra has joined ##crawl-dev 12:30:03 -!- MgDark_DECj has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 12:30:37 Thundamoo: trampling species sounds interesting! 12:31:20 Yeah, I thought so too. XD I think there's a lot of potential there. 12:32:26 Thundamoo: if you want to encourage the open, can think about spreading incoming damage between neighbours (that's a Brogue armour ego), or retribution from tusks 12:33:02 Oh, those are interesting ideas. 12:33:16 I'm getting less satisfied with the other elements I've sought to augment them with 12:33:26 an active ability that shoots/throws/kicks monsters (that you're about to trample into) could also be interesting 12:33:45 Throwing monsters is definately something that would be very fun 12:34:26 I'm going to look into how that might work pretty soon too, but it would be a tough thing to balance 12:35:13 -!- FVG has quit [Quit: Lost terminal] 12:35:28 Imagine just being able to toss humanoid uniques into water and be done with it 12:35:49 But like, what system would prevent that without feeling contrived? 12:36:17 if you can't choose the target square, you'd need ideal terrain. 12:36:31 there's also the xp/corpse/item loss from drowning 12:37:14 True, but I think most of the cool factor and potential of throwing enemies is lost if you can't choose the target square. 12:37:17 We should assume that throwing is rare: we can assign costs to it. 12:37:39 Thundamoo: I am against selecting target square. It makes for clumsy interface and less interesting positioning 12:38:13 Just FYI I don't know how to do the PMing thing you seem to be doing, dpeg 12:38:54 Thundamoo: like this? it's just your client interpreting mesages when you're addressed 12:39:24 rchandra: I am doing the thing now 12:39:45 Well regardless 12:39:54 -!- SomeoneAwful has quit [Quit: Leaving] 12:40:10 We can avoid interface clumsyness for selecting the target square by making removing interface clumsiness for selecting the thrown monster 12:40:24 Like, say, you can only throw a target you're constricting 12:40:30 and can only constrict one target 12:40:31 lots of gerundium in there :) 12:41:14 Lots of what now 12:41:21 don't worry 12:41:40 I wonder if trampling/throwing into lava & water would be acceptable if we give no xp 12:41:59 that way, rules becomes much simpler 12:42:24 It would make more themeatic sense being able to do that but it would be... anticlimactic? 12:43:14 Encountering a powerful unique and having the option to just be like "eh, screw it,I think I'll make it like this guy didn't spawn" 12:43:27 dpeg thoughts on the idea of a race that starts with 2 STR, 2 DEX, 2 INT; but gains two random stats every level. [By far the weakest in the beginning; almost as strong as Demigods in the end.] 12:43:30 dpeg: I tried out Gozag once. seemed to have cool ideas but was very demoralising to play, like felids. First you starve worse than with Zin. When I finally had a little spare food and money, I ordered a shop - into the vaults (from pre-lair D). I worry that only Sp/Ha would really get to enjoy it. 12:43:32 just sort of... ruins the stress 12:43:42 It would probably be BALANCED, just not interesting 12:43:45 rchandra: starving is better now: porridge much cheaper! 12:44:24 -!- GDR has quit [Ping timeout: 276 seconds] 12:44:25 rchandra: and yes, there was a bug/misunderstanding about shops: they are now generated near to you (and not intentionally far away from you). And in Dungeon, too! 12:44:52 ah good. guess I'll give it another try. 12:44:57 Thundamoo: perhaps, was just a thought. As I said, we could even punish this behaviour. (E.g. you get Marked for doing so.) 12:45:15 rchandra: let me collect some more gold, then I can tell you where my shop set up 12:45:24 -!- eb has joined ##crawl-dev 12:45:52 -!- ldf has quit [Quit: ldf] 12:46:00 -!- ebarrett has joined ##crawl-dev 12:46:12 The dungeon one was a bug :) 12:46:53 Grunt: did you change qazlal's text so he doesn't claim you need the elemental kill piety gimmick? 12:47:07 I didn't; I think MPA did? 12:47:11 qazlal felt very cool and powerful but risky, since foes are constantly attracted to all that noise. a very valid god as is. 12:47:26 -!- fiyawerx has quit [Remote host closed the connection] 12:47:45 GONNNNG conduct 12:48:33 Qazlal says, "BWOAAANNNG!" 12:48:38 %git 8d285f5 12:48:38 Could not find commit 8d285f5 (git returned 128) 12:48:43 er 12:48:52 -!- DrinkMachine has quit [Read error: Connection reset by peer] 12:48:53 Hm, right now: D:10 -> Depths:2. Still quite far away :) 12:48:53 %git 8d28g5g 12:48:53 Could not find commit 8d28g5g (git returned 128) 12:48:55 wow 12:49:01 %git 8d28f5f 12:49:01 07MarvinPA02 * 0.15-a0-348-g8d28f5f: Update some references to Qazlal piety gain 10(11 hours ago, 2 files, 7+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d28f5f561f1 12:49:36 -!- eb has quit [Ping timeout: 240 seconds] 12:50:24 -!- ebarrett has quit [Ping timeout: 240 seconds] 12:50:46 -!- eb has joined ##crawl-dev 12:50:57 -!- eb has quit [Read error: Connection reset by peer] 12:51:11 -!- eb has joined ##crawl-dev 12:51:37 Hi dpeg! 12:53:18 Hi! 12:53:40 -!- fiyawerx has quit [Remote host closed the connection] 12:54:26 i don't really see how player trampling is supposed to do anything 12:54:33 sasha (L8 MiGl) ASSERT(item.base_type == OBJ_CORPSES) in 'misc.cc' at line 147 failed. (D:7) 12:54:39 oops 12:54:49 the proposal said it's to make you fight in the open but you can just back up a step whenever it happens 12:54:54 reclaim the stairs after being trampled off :) 12:55:24 MarvinPA: this crash is your fault!!! 12:55:39 -!- eb has quit [Ping timeout: 252 seconds] 12:56:05 http://crawl.berotato.org/crawl/morgue/sasha/crash-sasha-20140429-175427.txt 12:57:04 ontoclasm: it is another effect about positioning. 12:57:20 Not sure if it can carry a species -- that's what we're talking about. 12:57:26 todo: trample duels? 12:57:46 -!- Lightli has joined ##crawl-dev 12:57:49 -!- PleasingFungus has joined ##crawl-dev 13:01:45 -!- fiyawerx has quit [Remote host closed the connection] 13:02:14 rip flaming corpses 13:03:25 dpeg what you think of what I just suggested? (Drop species count by two by combining Ko and Ha and HE and DE) 13:03:36 that was confusing. 13:03:47 (Ko + Ha) (HE + DE) 13:04:27 yes, that comes up sometimes 13:04:41 I don't mind, but I wouldn't think it's urgent either. 13:04:51 Before long, something like this will happen, I'm sure. 13:06:11 ko and ha are fairly different 13:06:38 so are HE and DE 13:06:41 yes 13:07:01 we could differentiate them but i don't really see why they need removing 13:07:17 Second to last post here: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12047 13:09:14 You know it's kind of weird that kobolds can't cannibalize. Kobold chunks are poisonous; but Kobolds neither have good Poison apts nor rPois. 13:10:14 most species do not evolve to specifically feast on their own kind 13:10:26 !apt ko 13:10:26 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -1, Maces: 0, Polearms: -2, Staves: -1, Slings: 2, Bows: -1, Xbows: 2!, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: -1, Conj: -1, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: -1, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 3, Exp: 1!, HP: -2, MP: 0 13:10:28 !apt ha 13:10:28 Ha: Fighting: -1, Short: 3!, Long: 0, Axes: -1, Maces: -2, Polearms: -3*, Staves: -2, Slings: 4!, Bows: 2, Xbows: -1, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -1, Charms: 1, Summ: -1, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 1, Earth: 0, Poison: -1, Inv: 1, Evo: 2, Exp: 1!, HP: -1, MP: 0 13:10:35 -!- DrinkMachine has joined ##crawl-dev 13:10:39 -!- DrinkMachine has quit [Changing host] 13:10:39 -!- DrinkMachine has joined ##crawl-dev 13:10:47 moving the short blades apt to somewhere else 13:10:50 on one of them 13:10:54 would help 13:11:39 switch short and maces on ko maybe? 13:12:16 i also once suggested switching armour and dodge on ha 13:12:22 or making them both 0 13:13:50 i.e. -2 dodging on a small race? 13:14:20 why not? they'll still have good ev 13:14:28 good point 13:14:34 ko at least is better in magic than ha 13:15:19 crate (L10 HuAr) ASSERT(item.base_type == OBJ_CORPSES) in 'misc.cc' at line 147 failed. (D:9) 13:15:45 uh 13:15:52 that seems bad 13:17:41 -!- UncertainKitten has joined ##crawl-dev 13:17:47 what else is planned race-wise 13:18:43 So y'all are more for 'make them more different' than merge them? 13:18:49 yes 13:19:40 not too much though 13:19:42 ??djinn 13:19:42 I don't have a page labeled djinn in my learndb. 13:19:43 I really think DE/HE are perfectly fine at is. I lack the knowledge for Ha/Ko. 13:19:46 uh 13:19:58 why does djinn not even have an entry whereas hill dwarves do 13:23:09 -!- Vaporware has joined ##crawl-dev 13:23:10 -!- Vaporware has quit [Changing host] 13:23:10 -!- Vaporware has joined ##crawl-dev 13:23:28 -!- Vaporware has quit [Client Quit] 13:24:13 03Grunt02 07[gods] * 0.15-a0-355-gc1687c6: Weight shallower Gozag shops even higher (dpeg). 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c1687c6f9953 13:24:13 03Grunt02 07[gods] * 0.15-a0-356-gc73f12c: Drop a now-unused argument to place_monster_corpse. 10(3 minutes ago, 3 files, 4+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c73f12c09222 13:24:13 03Grunt02 07[gods] * 0.15-a0-357-g27e906a: Don't goldify vault corpses. 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=27e906aba6c6 13:26:18 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 13:27:06 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-357-g27e906a 13:28:55 -!- ldf has joined ##crawl-dev 13:29:59 03Grunt02 07* 0.15-a0-305-g456473c: Don't place runed doors by accident in a vault (78291). 10(2 minutes ago, 1 file, 11+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=456473c6ba20 13:36:11 We really could use a race that's as extreme with Dex as trolls are with STR. Ha is as close as we got adn that's not very. 13:36:18 -!- predator217 has quit [Ping timeout: 240 seconds] 13:37:21 Though that extreme of DEX would mean godliness at Stealth and Dodging regardless of Apt. 13:38:39 -!- elliptic has joined ##crawl-dev 13:38:51 -!- bmfx has quit [Ping timeout: 252 seconds] 13:48:48 -!- predator117 has quit [Remote host closed the connection] 13:51:30 -!- wheals has joined ##crawl-dev 13:51:55 03wheals02 07* 0.15-a0-306-g5a3139e: Update to 0.14_monster_glyphs. 10(3 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a3139e65b23 13:52:25 -!- _D_ has quit [Quit: leaving] 13:54:13 -!- Bcadren has quit [Ping timeout: 265 seconds] 13:55:30 -!- Bcadren has joined ##crawl-dev 13:58:05 -!- FourHTwoA has quit [Ping timeout: 265 seconds] 14:09:45 -!- CKyle has joined ##crawl-dev 14:10:48 -!- lobf has quit [Quit: lobf] 14:11:27 -!- CKyle has quit [Client Quit] 14:12:06 -!- CKyle has joined ##crawl-dev 14:12:26 -!- CKyle has quit [Client Quit] 14:13:49 -!- CKyle has joined ##crawl-dev 14:16:33 -!- Daekdroom has quit [Quit: Saindo] 14:17:05 Grunt: surely monster-glyph-reform isn't complete until every single non-Sigmund human unique has been reassigned to a more interesting race :) 14:17:09 -!- Guest53480 is now known as Wensley 14:17:45 Grunt: shall I resurrect the branch where I turned terence into a pulsating lump? :3 14:18:00 lumpy terence shall ride again!! 14:18:17 -!- CKyle has quit [Ping timeout: 264 seconds] 14:18:52 -!- Vizerr has quit [Ping timeout: 265 seconds] 14:22:17 Change Tukima's Dance to be a targeted hex by Jeekaroose 14:22:43 -!- Akien has quit [Remote host closed the connection] 14:23:52 -!- SkaryMonk has joined ##crawl-dev 14:24:31 -!- Akien has joined ##crawl-dev 14:24:52 -!- rossi has quit [Quit: WeeChat 0.4.3] 14:25:03 -!- Razawaza has quit [Quit: Page closed] 14:25:31 -!- LexAckson has joined ##crawl-dev 14:28:00 -!- Eonwe6 has quit [Ping timeout: 240 seconds] 14:31:32 -!- broquaint has quit [Quit: Lost terminal] 14:33:06 -!- broquaint has joined ##crawl-dev 14:37:56 -!- wheals has quit [Quit: Leaving] 14:39:28 -!- CKyle has joined ##crawl-dev 14:43:20 Say 14:43:39 Can anyone tell me which file holds the information for racial abilities 14:43:51 And when species get said abilities 14:44:00 -!- Annabella has quit [Read error: Operation timed out] 14:44:18 I have been greping all over the place for this thing but I'l too much of a loser to find it 14:45:52 -!- Bloax has joined ##crawl-dev 14:50:05 -!- bonghitz has quit [Remote host closed the connection] 14:51:31 -!- alefury has joined ##crawl-dev 14:53:07 Thundamoo: not an expert, but I'm a bit doubtful that there's any single file that holds information for racial abilities 14:53:10 -!- reaverb has joined ##crawl-dev 14:53:14 -!- CKyle has quit [Quit: CKyle] 14:53:31 PleasingFungus: Are you here? 14:53:36 the last time that I touched crawl code (which was a while ago, mind) things were just sort of strewn all over the place and hardcoded wherever they needed to be 14:53:37 I think I've found what I'm looking for in ability.cc 14:53:40 Which of course 14:53:45 makes me feel like an idiot 14:59:15 !tell PleasingFungus Couple run-ons in your unrandart patch. Ex: "Unfortunately for both smith and king, the glaive was lost several months later when a band of thieves stole both it and the rest of the king's treasures out from under the nose of a napping guard." Also, I would remove the champion bit from the Sword of the Doom Knight so it's just "crafted long ago for use by an order of self-hating necromancers." 14:59:16 Maximum message length is 300 characters. Eschew verbosity, Gladys! 14:59:21 !tell PleasingFungus Couple run-ons in your unrandart patch. Ex: "Unfortunately for both smith and king, the glaive was lost several months later when a band of thieves stole both it and the rest of the king's treasures out from under the nose of a napping guard." 14:59:22 reaverb: OK, I'll let pleasingfungus know. 14:59:30 !tell PleasingFungus Also, I would remove the champion bit from the Sword of the Doom Knight so it's just "crafted long ago for use by an order of self-hating necromancers." 14:59:31 reaverb: OK, I'll let pleasingfungus know. 14:59:48 !tell PleasingFungus Great job, by the way. 14:59:49 reaverb: OK, I'll let pleasingfungus know. 15:00:16 -!- zxc232 has quit [Quit: Leaving.] 15:05:15 -!- wheals has joined ##crawl-dev 15:06:31 Thundamoo: According the the logs you're trying to make a trampling species? 15:07:47 -!- CKyle has joined ##crawl-dev 15:07:58 -!- CKyle has quit [Client Quit] 15:13:01 -!- CKyle has joined ##crawl-dev 15:13:46 reaverb: Welcome to the Abyss! 15:13:56 dpeg: Heh. 15:14:25 There's now a very long list of minutia, which will take a while to work down. 15:15:28 Trampling wouldn't be as good as a knockback. 15:15:53 Bloax: Define "knockback" 15:16:00 gammafunk: hehe, just in time <3 15:16:07 dpeg: I'll look at the checklist. 15:16:09 reaverb: knocking something back 15:16:16 without you following it like trampling does 15:16:24 Bloax: Ah. 15:16:32 dpeg: So I can moniter the channel now? 15:16:40 -!- debo has quit [Quit: debo] 15:16:42 that sounds annoying, yeah 15:17:03 because surely the removal of trampling on the dragon form melee attack was entirely baseless 15:17:06 The reason I ping'd Thundamoo was basically to tell him that. 15:17:22 EH 15:17:22 reaverb: you get a fancy + prefix! 15:17:23 WHAT 15:17:38 !send Thundamoo an ear trumpet 15:17:38 Sending an ear trumpet to Thundamoo. 15:17:44 Thundamoo: Yes, Dragon form use to trample and it didn't really work. 15:17:54 Why not? 15:17:55 !send trumpeting elephant to Thundamoo 15:17:55 Sending elephant to Thundamoo to trumpeting. 15:18:09 Learn to use the commands, Lasty 15:18:19 Thundamoo: A lot of the time you immedately want to move back, which is a bit of an interface screw. 15:18:35 Trampling doesn't work well with liquids and such. 15:18:48 I'm making the trample a toggle on/off ability called "Stampede" 15:19:00 So you can choose to be trampling things or not trampling things 15:19:07 based on whether trampling is currently a good idea 15:19:12 It creates annoying delimas too. "Do I hit this guy but it might bring me to danger?" 15:19:13 -!- blabber has quit [Quit: leaving] 15:19:59 There are lots of obvious situations where you wouldn't want to trample so I'm not going to force the player to trample when they don't want to 15:20:01 Thundamoo: That helps some but it means an ability you want to use quite a bit, which is also an interface screw. 15:20:05 -!- Eracar has quit [Ping timeout: 264 seconds] 15:20:40 Thundamoo: on/off passives are generally not very liked around here 15:20:45 That is why it's a toggle on/off instead of a one-ata-time active, but yeah it still might end up being an interface screw 15:20:48 -!- Aryth has quit [Ping timeout: 252 seconds] 15:20:48 Oh 15:20:50 Why not 15:21:05 because if you have it on and forget to disable it at an unfortunate time 15:21:16 you'll screw yourself over because you lost at the micromanagement game 15:21:24 and yes this happens 15:21:34 just like people get airstriked while permaflying 15:22:07 and they do this simply because they have entirely forgotten that "oh i'm flying" 15:22:09 I don't 100% agree Bloax's problem means we can never use on/off passives, but I don't think it's worth it in this case. 15:22:27 -!- CKyle has quit [Quit: CKyle] 15:22:37 well it's hard to have an absolute 100% agreement on anything 15:23:03 but it wouldn't be a worthwhile thing to have here, no 15:23:06 The problem be somewhat mitigated if it displayed a status icon like Searing Ray and Poison and stuff 15:23:15 Thundamoo: Fly does that. 15:23:31 I know, it's SOMEWHAT mitigated. 15:23:46 Regardless, a big part of why I'm making this is to get familiar with coding Crawl in general 15:24:06 and whether or not it ends up being a fun and interesting idea will be more clear once I have it in a testable state 15:25:20 So even if it's actually secretly a horrible idea, I'll be coding it up for now. Assuming I'm not causing any problems or anything? I made my branch of the trunk all nice and seperate and clean? 15:25:29 I think? 15:25:34 -!- bonghitz has quit [Ping timeout: 265 seconds] 15:25:45 -!- lobf has joined ##crawl-dev 15:25:46 Don't really have any experience with git, it's another thing I'm learning 15:26:22 Thundamoo: I'd suggest going ahead and coding it, if only for the experience 15:26:34 but keep in mind the likely reception 15:26:50 reaverb: congrats on the upgrade in status :) 15:26:59 drachereborn: Thanks. 15:27:00 -!- CKyle has joined ##crawl-dev 15:27:04 (Is it on the Tavern yet?) 15:27:17 -!- bonghitz_ has quit [Ping timeout: 264 seconds] 15:27:22 which? 15:27:34 drachereborn: Sounds like a plan. 15:27:35 reaverb: congrats 15:27:37 dracherebron: The dev upgrade? 15:27:47 ontoclasm: Thanks. 15:28:12 drachereborn: Wondering if I can browse the semi-secret dev forum yet. 15:28:13 I wonder if trampling could be part of a Ds facet 15:28:19 I looked at one of your old posts, doesn't look like it 15:28:36 super secret dev forum sounds cool 15:28:43 dracherebon: Yes, It's not on there yet, oh well. 15:29:11 I've got something I need to handle tonight, so It's probably for the better. 15:29:21 -!- CKyle has quit [Client Quit] 15:30:29 got a question on autofoe and demonic guardian 15:30:48 -!- Roarke has quit [Ping timeout: 240 seconds] 15:31:03 autofoe is generally a nice summoning change, but the interaction with demonic guardian isn't great 15:31:42 especially if you have ranged attacks (launcher or conjurations) because suddenly something's blocking LOS 15:31:58 any thoughts on removing autofoe from demonic guardian? 15:32:16 drachereborn: This inspired by the Tavern thread? 15:32:19 it was specifically added to demonic guardian since not having it is also not great 15:32:20 yup 15:32:32 I tried it out myself in wizmode 15:33:20 the reasoning with autofoe is that it saves you from having to tw after using a turn for summon, which is reasonable 15:33:35 with demonic guardian though, you don't use the turn for summon 15:34:00 and the tw or whatever part represents the only bit of control you have 15:36:10 well anyway, that's my entire argument I think 15:36:56 Maybe demonic guardian should do what it says on the tin. 15:36:56 got another question if people still want to humor me 15:37:16 And trigger when a monster can attack you and you aren't completely safe. 15:37:34 and then it distracts the monsters to attack it 15:38:00 I'm thinking Mf doesn't need transformable fishtail 15:38:05 "Warp Weapon" spell description still refers to brand affixing. by genericpseudonym 15:38:30 the guardian dying would then result in it having to be recharged through experience 15:38:50 instead, I'd propose Mf get "aquatic ability 2" mutation which is basically fast + EV in water 15:39:02 this mutration is suppressed by wearing boots 15:39:15 *mutation 15:39:35 the purpose of this change is to go away from the constant meld/unmeld 15:40:17 It's a slight nerf to Mf, since you either choose boots or water bonus, instead of getting both as you could right now 15:40:25 alternately they could just always have a tail the way naga do 15:40:29 -!- dtsund has quit [Ping timeout: 264 seconds] 15:40:32 and just ban boots 15:40:42 alternatively Mf could just be naga 15:40:47 could work too, but it seems a bigger nerf 15:41:14 then of course octopodes get aquatic ability 1 15:41:21 alternatively it could just not get blocked by wearing boots 15:41:23 which is just no penalty move in water 15:41:39 reaverb: hello and congrats! 15:41:39 PleasingFungus: You have 3 messages. Use !messages to read them. 15:41:42 except why are merfolk better at water than octopodes 15:41:43 -!- dtsund has joined ##crawl-dev 15:41:55 that's the status quo 15:41:58 yeah absolutely no one likes the doom knight sword description, including me, so that's on my list of third pass rewrites 15:42:02 Perhaps demonic guardian can be a charge-with-exp active ability rather than an automatic tension-based summon 15:42:08 PleasingFungus: Thanks! (Those 3 messages are my text feedback, which retroactively have dev power behind them :D) 15:42:14 haha 15:42:17 that should stop demons from popping into your line of fire 15:42:18 yeah I scrolled back and saw them 15:42:30 i guess my version was too shitty 15:42:59 anyway yeah hopefully I'll have a new version of the description patch up sometime tonight. 15:43:32 reaverb is green now? 15:43:45 orange actually 15:43:58 green is admin 15:44:05 (in Tavern) 15:44:49 Bcadren: I'm not yet - it takes time. 15:45:15 reaverb: Welcome aboard! 15:45:20 -!- P_R_Deltoid has quit [Read error: Connection reset by peer] 15:45:22 Medar: Thanks! 15:45:43 drachereborn: it seems like meld/unmeld isn't as much of an annoyance now 15:45:54 since e.g. the stat change messages from randarts are gone 15:48:39 reaverb, what's your mantis account name? 15:48:39 Napkin: reaver 15:48:51 PleasingFungus: not sure what you mean. You still get meld/unmeld messages right? 15:49:04 -!- LNCP has quit [Quit: <@smeding> trust me, i had a telecommunications class where we wrote our own prayers to satan in the ancient tongues] 15:49:17 PleasingFungus: but if you have a randart melded you don't get stat messages on unmelding. 15:49:19 And even with no boots, you'd still get the message about turning into a tail or legs 15:49:27 Err, drachereborn: 15:49:46 message_colour = mute 15:50:15 mantis done. what email alias do you prefer? reaver or reaverb? 15:50:24 -!- Arkaniad has quit [Ping timeout: 240 seconds] 15:50:51 Napkin: reaverb 15:50:58 drachereborn: everyone gets "You enter the shallow water. Moving in this stuff is going to be slow." 15:50:59 muting in config is an option, but maybe changing the default for everyone is better? what's the point of the tail anyway 15:51:00 -!- eb has joined ##crawl-dev 15:51:25 there's also that corner case in mantis, of merfolk with boots of flying 15:51:34 "Your legs become a tail as you enter the water. Your +2 boots of flying meld into your body." isn't much longer 15:52:05 honestly all of the above could be muted by default generally 15:52:19 darkgrey by default is fine 15:52:24 i mean, a nebie might need to read tht water movement is slow once but you get it literally every time you step into water 15:52:41 ontoclasm: not for Mf though 15:52:43 including during autoexplore 15:54:07 clearly it should be bright red and prompt --more-- every time. why are you entering shallow water without flight, anyway? 15:54:13 terrible play!! 15:55:05 if anything it'd be nice if tabbing didn't have the brains of a jelly 15:55:29 reaverb: do you have a gitorious account? 15:55:38 if so, it's not "reaver" :) 15:55:49 please make one and tell me the nick, then I can give commit rights 15:56:04 dpeg: I have a gitorious account, one sec while I find it. 15:56:17 -!- LexAckson has quit [Read error: Connection reset by peer] 15:56:18 also apparently you can be oneshot by a goblin with a dagger of venom as a spriggan 15:56:20 interesting 15:56:30 that was always true 15:56:31 dpeg: Going to guess it's "reaverb", I have it written down. 15:56:48 you could be one-shot by a goblin with a dagger of venom as pretty much anything 15:57:17 or a goblin with a dagger of elec 15:57:22 <3 d:1 elec 15:57:27 it inflicted 2 levels of poison which was ~16 damage 15:57:35 less a few because of regen i guess 15:58:53 <|amethyst> reaverb: you want to use the reaverb.Crawl email for the secret list? 15:58:57 reaverb: I cannot use reaverb!? 15:59:01 |amethyst: Yes. 15:59:01 <|amethyst> reaverb: and you play under "reaver" ? 15:59:16 |amethyst: Yes. 15:59:36 Only hting really holding me to reaver is all my Tavern posts. 15:59:38 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 16:00:00 -!- Ragdoll has quit [Quit: Houdoe] 16:00:12 -!- Kalir has quit [Ping timeout: 252 seconds] 16:00:41 <|amethyst> reaverb: okay, you're on the secret list, and your CAO and CSZO accounts have been upgraded 16:01:07 -!- reaverb1 has joined ##crawl-dev 16:02:29 -!- Patashu has joined ##crawl-dev 16:02:51 <|amethyst> reaverb1: err, should I have sent that private message to reaverb1 instead? 16:03:12 |amethyst: Yes, since I lost the reaverb nick on getting knocked. 16:03:39 jeanjacques (L16 DsAr) ASSERT(divine_retribution(angry_gods[random2(angry_gods.size())])) in 'religion.cc' at line 4390 failed. (Elf:2) 16:04:04 oops 16:04:14 -!- reaverb has quit [Ping timeout: 265 seconds] 16:04:16 !send Grunt GOD_NO_GOD 16:04:17 Sending GOD_NO_GOD to Grunt. 16:04:37 <|amethyst> reaverb1: btw, you can use /msg nickserv identify reaverb password then /msg nickserv ghost reaverb to kick out the other account 16:04:40 also that is one nasty looking assert 16:04:48 ok, I cannot add "reaverb" to https://gitorious.org/+dcss-developers/memberships 16:04:57 I get "Username cannot be blank." 16:05:09 * Bcadren still thinks that Spiny armour brand as a nromal brand or on a fixedArt would be very cool. 16:05:27 oh, wish I had known about /msg nickserv ghost 16:05:45 03Grunt02 07[gods] * 0.15-a0-358-gcc4365d: Don't assume Gozag has active wrath. 10(42 seconds ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cc4365d566e1 16:05:47 dpeg: Yes, I'll get back to you on the gitororous thing, I'm trying to get my password/make a new account, but gitrorious is being slow. 16:05:47 Sorry. 16:05:54 reaverb1: it's also slow for me, no problem 16:06:01 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-358-gcc4365d 16:06:54 -!- reaverb has joined ##crawl-dev 16:07:03 * Bcadren lost internet briefly 16:07:23 Bcadren: an unrand armour of spikes could be neat 16:07:31 Grunt: any chance you can merge pubby's smithgod patches into your gods branch? 16:07:46 seems like it should fit :) 16:07:56 the +4 razor mail {spiky, +4 Dam} 16:08:20 i'd wear it 16:08:27 I'd have to look at the patches, and I'd want to talk to pubby before I did anything of the sort. 16:08:33 (pubby seems to be MIA lately) 16:08:40 rip buppy 16:08:45 Wow, gitirious let me reset my password but didn't tell me my username during the process and I still can't log in. 16:08:48 Grunt: he officially stepped back (private talk and mail) 16:09:15 ...ah. 16:09:15 :( 16:09:21 reaverb: that sounds like a very poorly designed password reset function 16:09:26 Grunt: I will bring this up on c-r-d but I wanted to get the easy CC out of the way, which turned out to be harder than I thought 16:09:32 gammafunk: Indeed. 16:09:39 also congrats on joining the team! 16:09:40 even more poorly designed than Crawl! 16:09:44 dpeg: reaverb will be an account as soong as I get the sign-in email. 16:09:55 gammafunk: Thanks! You're advice is what brought me here. 16:09:59 err, Your 16:10:05 nickserv ghost? 16:10:09 hehe, oops :3 16:10:12 Ha 16:10:36 <|amethyst> Bcadren: /msg nickserv help ghost 16:10:38 -!- reaverb1 has quit [Ping timeout: 240 seconds] 16:10:50 (btw, "reaver" did work, but did not have an email address) 16:11:31 Roarke (L27 HuAs) ASSERT(in_bounds(mg.pos)) in 'mon-place.cc' at line 3784 failed. (Tomb:3) 16:12:02 -!- Roarke has joined ##crawl-dev 16:12:53 !crashlog roarke 16:12:54 15. Roarke, XL27 HuAs, T:92014 (milestone): http://dobrazupa.org/morgue/Roarke/crash-Roarke-20140429-211127.txt 16:13:39 I don't log in much... 16:13:48 people never use Bcadren. 16:14:03 -!- Patashu_ has joined ##crawl-dev 16:14:03 -!- Patashu has quit [Disconnected by services] 16:14:08 Yeah wheals, I had a bunch of guardian mummies enslaved with Control Undead 16:14:12 |amethyst: any progress on getting %?? to be up to date? 16:14:13 Then I used Temporal Distortion 16:14:14 Now that we've lost flaming corspes, how would we feel about also removing death cobs from yred's gifts (but not from the game) and maybe adding jiangshi at some appropriate weight? 16:14:22 |amethyst: and %? to be 0.14, presumably 16:14:27 although I wander about travel 16:14:35 gammafun: I am all for changing Yred's gifts, it's kind of amazingly overpowered right now 16:14:37 dpeg: Hmm, I have an email on whatever account I use to have, so "reaver" is probably somebody unrelated. 16:14:40 Roarke: oh, i guess it tried to place a reaper next to you while temporally distorted 16:14:54 So what should I do? 16:14:57 reaverb: this wouldn't really help yred being way OP, I'm afraid 16:14:59 though i'm not sure 16:15:14 dpeg: Oh, and reaverb account is activated, so you can put that on now. 16:15:21 but I don't like the death cobs (a joke monster) appearing out of zot 16:15:42 gammafunk: I think I missed a message there? 16:15:42 yred proposal: you get a set band; the band gets upgraded as you increase in piety, and if any die they get replaced a bit later 16:15:49 oh, dang I'm sorry 16:15:49 mmm 16:15:53 <|amethyst> wheals: oh yeah 16:15:56 that message was intended for Roarke 16:16:05 Though I don't mind the idea of Reavers making a come back...if there's one design slot for a background that's missing...it's a Ranged/Charms start... 16:16:07 <|amethyst> wheals: rebuilding monster-trunk now, then I'll fork for 0.14 and change Chei 16:16:11 ontoclasm: that does sound good except for making yred games even more samey 16:16:11 Oh 16:16:13 Well yeah 16:16:22 gammafunk: Sure, I just did that a few minutes ago w/Grunt and drachereborn. 16:16:23 eb: well, the band could be randomized per-game 16:16:43 within paramaters 16:16:48 ...parameters* 16:16:59 -!- GiantOwl is now known as Kalir 16:17:00 -!- Kalir has quit [Changing host] 16:17:33 Roarke (L27 HuAs) ASSERT(in_bounds(where)) in 'shout.cc' at line 484 failed. (where = (0,0)) (Tomb:3) 16:17:37 Crashed again 16:17:38 not that I think yred games being very similar is a huge problem mind you 16:17:45 so every band consists of two tier one (bone dragon / servitor) 3 tier 2 (flayed ghosts, ghouls, etc) and 4 tier 3 (mummies and whatever) 16:17:47 Does Control Undead or Cheibriados just break Tomb? 16:18:04 but what you get for each slot is randomly determined on joining yred 16:18:06 aha, tomb subvault crash perhaps? 16:18:16 <|amethyst> Roarke: were you stepped from time or such? 16:18:18 -!- syllogism has quit [] 16:18:23 yes 16:18:26 | amethyst yeah 16:18:31 I also crashed using TemDis 16:18:36 Am I not allowed to use those 16:18:37 I like those 16:18:38 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:18:43 probably chei + some way of having dudes die while you're away 16:18:48 Roarke: it's probably mummy curses trying to affect you 16:18:50 control undead works, summons might too 16:18:53 Control Undead 16:18:54 Who added bcrawl to the learnDB? Some of them are right; some are abandoned ideas...some I have no idea how someone thought I even considered that... 16:18:55 reaverb: alright, you can try to push something to the repository 16:18:57 but you're nowhere so they flip out 16:18:58 -!- debo has joined ##crawl-dev 16:19:00 dpeg: I'm on, thanks. 16:19:17 I guess I'll have to do this the old-fashioned way? 16:19:21 Stairdancing and Tornado 16:19:24 Now to figure out just how to push something to gitiorous... 16:19:59 reaverb: oh, update your git config before you do that, please :) 16:20:07 Grunt: to what? 16:20:13 (one moment while I find the instructions) 16:20:28 ontoclasm: the basic justification for allies being able to attack when out of los (as opposed to summons) is that they're permanent resources, so there's some potential cost in sending them out to die. 16:20:42 ??bcrawl 16:20:42 bcrawl[1/3]: planned features: rn-, relec-, gold god, level 6 evap, arachnetaur, yred revenant gifts, water magic, perma-enslave, imp race, dual wielding, fruit reform, blinkitis, fe^nem unique, felid monsters in general, bdsm god, jotunn race, revival of dj, undead can worship good gods, tree race that can't use 1h weapons, acid brand, un-unranding salamander hide 16:20:46 if yred allies changed in the way you suggested, you'd probably need to change them to act like summons 16:20:58 -!- Foamed has quit [Read error: Operation timed out] 16:21:16 docs/develop/git/* 16:21:26 (especially config.txt) 16:21:34 PleasingFungus: yeah, i figured probably other things would have to change 16:22:08 "bdsm god" 16:22:08 You'll also want to point origin to the git:// gitorious url. 16:22:12 implying ashenzari isn't that 16:22:33 er 16:22:41 git@gitorious, not git:// 16:22:53 -!- Moonsilence has quit [] 16:23:28 Bloax that's this one: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11775 16:23:45 Which is also where the perma-enslave is. 16:24:23 -!- Eonwe7 has quit [Ping timeout: 252 seconds] 16:25:20 -!- Patashu_ has quit [Ping timeout: 252 seconds] 16:26:03 -!- omnirizon has quit [Ping timeout: 276 seconds] 16:26:38 -!- reaverb has quit [Ping timeout: 240 seconds] 16:27:01 ??Yredelemnul 16:27:01 yredelemnul[1/4]: God of the death knights. Grants the following invocations: reanimate monsters as zombies (single and multi-target versions), recall friendly undead, injury mirror, area of effect vampiric draining, and enslave soul (see next entry). Also gifts undead pets. 16:27:08 ??Enslave soul 16:27:08 yredelemnul[2/4]: Use enslave soul on a natural, zombifiable monster with intelligence >= I_NORMAL and no more than "lightly" wounded, and you have SK_INVOCATIONS * 3/4 +2 turns to kill it. Doing so will yield a permanent spectral, stair- and spell-using version of the monster. You may only have 1 enslaved soul at a time. 16:27:34 -!- Foamed_ has quit [Quit: Leaving.] 16:27:48 sounds familiar 16:28:11 -!- bonghitz has quit [Ping timeout: 255 seconds] 16:28:34 rip reaver 16:28:53 he was a good dev... 16:29:02 ?? 16:29:13 we didn't have much time to get to know each other properly 16:29:14 Bloax -_-; 16:29:35 What happened to Reaver? 16:29:42 -!- Lasty1 has joined ##crawl-dev 16:29:54 he died the network timeout death 16:30:08 -!- Krakhan has quit [Changing host] 16:30:55 the cruelest death of all 16:31:06 unfair 16:31:07 -!- MiraclePrism has joined ##crawl-dev 16:31:15 taken from us too soon. 16:31:17 imo remove that death 16:33:01 Bloax: can we make your duvessa sprite into frances 16:33:25 -!- reaverb has joined ##crawl-dev 16:33:48 -!- DrinkMachine has joined ##crawl-dev 16:33:48 -!- DrinkMachine has quit [Changing host] 16:33:48 -!- DrinkMachine has joined ##crawl-dev 16:33:48 -!- Thundamoo has quit [Ping timeout: 240 seconds] 16:34:05 Aorry for getting disconnected again. 16:34:09 s/A/S 16:34:15 ontoclasm: but then what will be duvessa 16:34:17 AHH ZOMBIE 16:34:19 reaverb: how dare you 16:34:30 -!- raskol has quit [Ping timeout: 276 seconds] 16:34:42 Bloax: idk, but duvessa's current sprite looks okay while frances' does not 16:35:01 and a tough lady in heavy armour sounds more like frances to me than duvessa 16:35:03 ontoclasm: I know, in my next game I'll repeatedly hit myself with a whip because Zin cannot himself deliver the penance I should face. 16:35:23 ontoclasm: well if you wish to 16:35:25 reaverb: https://www.youtube.com/watch?v=Qq8G4tZbMmw 16:35:31 i'm completely smashed today 16:36:07 it's a Very Frances Sprite 16:41:01 Did anyone glance at the Tukima's patch? ( https://crawl.develz.org/mantis/view.php?id=8468 ) My little brother was looking for some programming practice, so I suggested he code up an idea I'd had earlier. 16:41:25 I'm not 100% sure it's a *good* idea, but it's at least more interesting than current Tukima's. 16:41:39 -!- scummos__ has quit [Read error: Connection reset by peer] 16:43:20 PleasingFungus: just commented (didn't note it before) 16:43:49 Thanks! :) 16:44:29 PleasingFungus: Enemey has strong weapon -> Tukima's -> Lure weapon away (easy 'cause it's fast) -> Move weapon off level -> Repeat with every monster. 16:44:54 the weapon is friendly 16:44:59 why are you luring the weapon away 16:45:02 it is your friend 16:45:16 -!- icantfindaname has quit [Quit: Page closed] 16:46:13 yes, I couldn't find a way to exploit the proposed Tukima mechanic 16:46:28 (this assumes that monsters don't pick up stuff, but we will discuss that one later) 16:47:26 PleasingFungus: Ok, but still permanatly depriving enemies of weapons seems bad to me, since that's making them peramanatly weaker. 16:47:46 well, enemies aren't permanent 16:47:48 they die 16:47:57 you already have spells like enslave 16:48:03 which completely take an enemy out of the picture 16:48:07 (at two spell levels lower!) 16:48:19 spells can also permanently deprive monsters of life! 16:48:22 yes 16:48:46 new tukima's dance works on a subset of enemies who both use weapons & have low mr 16:49:06 and who are using melee weapons, not ranged weapons 16:49:13 and it doesn't even kill them! 16:49:41 it's true that it would make it a disabling spell in addition to a support spell, but it is a hex after all :) 16:49:46 yep 16:50:01 PleasingFungus: Basically I'm concerned that there will be some way to get an advantage by going up to a monster, animating it's weapon, running away, than coming back to fight the enemey. I'm fine with trying it, though. 16:50:19 well, you'd have a better chance at fighting it with an animated weapon on your side than without 16:50:21 surely? 16:50:56 PleasingFungus: Let the enemy hit on you/move toward you for a while, where you animate the weapon, than come back at full health. 16:51:08 ? 16:51:18 can you rephrase? 16:51:35 PleasingFungus: that was poorly phrase, one moment. 16:51:48 -!- drachereborn has quit [Ping timeout: 240 seconds] 16:52:27 Let's say I have and orc warlord w/a weapon between two staircase (A & B) around 14 tiles apart, near staircase A. 16:52:47 I got down staircase B and lure it to the edge of my LOS, than I spam the new Hex. 16:52:52 s/got/go/ 16:53:36 This doesn't work, but now it's near staircase B, so I try the same tactic from staircase A, going back and forth until it works. 16:53:57 what's the difference between this and casting ensorcelled hibernation at it? 16:54:04 <|amethyst> doesn't the same thing hold if you have a damaging spell? 16:54:31 well, removing the warlord's weapon would be a change that remained even after you rested, whereas damage wouldn't (unless you killed it) 16:54:33 <|amethyst> you zap it until it gets almost next to you, run away, and come back down the other stair to try again 16:54:49 assuming of course that the warlord doesn't have a crossbow 16:54:52 <|amethyst> until you manage to get good damage rolls 16:54:53 |amethyst: Yes, but if you have to stop the mon will regen, with the Hex once it works you've got a permanant advantage. 16:54:54 in which case you've just fucked yourself 16:55:08 ah, I see 16:55:22 <|amethyst> reaverb: I thought you were talking about when the hex *doesn't* work 16:55:31 I'm convinced this is not as relevant as I thought and am willing to try the new version of the spell, but I suspect something might happen eventually. 16:55:32 <|amethyst> reaverb: if it does work, then what do you do? 16:56:25 |amethyst: The problem is between "it doesn't work" and "it does work". You do this dance until it does work. You can have a 1% chance of sucess and do that dance until it works. 16:57:02 <|amethyst> reaverb: but that has nothing to do with the permanent advantage, does it? 16:57:13 |amethyst: If it does work, I would assume you come in from the opposite staircase one last time and finish off the orc slightly more safely beause it has to attack you with it's fists. 16:57:17 <|amethyst> reaverb: the same is true for zapping it with spells and hoping they do enough to kill it 16:57:18 he might not even pick up his weapon, in which case you can't repeat 16:57:50 <|amethyst> reaverb: if you're at a point where max damage rolls over those 12 or 13 turns will kill it, but average rolls are not 16:58:03 so like amethyst was saying, if you only have a 1% chance of rolling high enough damage with a series of fireballs, you can just go up and down and repeatedly try to volley fireballs until you roll high enough to kill him 16:58:04 <|amethyst> reaverb: you're encouraged to keep coming back until you get max rolls or close to it 16:58:08 Do we assume that the dancing weapon continues to fight out of sight? 16:58:31 |amethyst: That's a good point. As I've said, I'm not sure this is as much of a problem as I thought. 16:58:33 <|amethyst> dpeg: I think reaverb was assuming the weapon would come with you so would be permanently out of the fight 16:58:34 dpeg: yeah that's a good question. it does at present but maybe it shouldn't, since it's not really a resource that gets depleted for the player 16:58:35 dpeg: I was not. 16:58:47 dpeg: I was assuming what |amethyst was. 16:58:48 <|amethyst> dpeg: or at least, that the monster wouldn't have it the second time 16:58:55 err, what |amethyst said. 16:59:28 -!- Chris7 has quit [] 16:59:47 -!- Akitten_Homura has joined ##crawl-dev 17:00:00 was just asking since we can rule how it should be 17:00:43 PleasingFungus: what's the success chance for making the weapon dance in the patch? 17:00:58 it's purely mr based at present 17:01:04 unknown monster: "orc warlod" 17:01:04 %??orc warlod 17:01:08 orc warlord (11o) | Spd: 10 | HD: 15 | HP: 87-139 | AC/EV: 3/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | Chunks: 07contam | XP: 1671 | Sz: Medium | Int: normal. 17:01:08 %??orc warlord 17:01:14 -!- wheals has quit [Ping timeout: 252 seconds] 17:01:19 -!- UncertainKitten has quit [Ping timeout: 252 seconds] 17:01:22 Adding the ability to sort by dbname to sort_menus by bones 17:01:27 it could even work like haunt, only attacking the targeted monster 17:01:34 that's a decent idea 17:01:52 so you can't lure the weapon away, not that I really see the problem anyway 17:02:03 well, luring the weapon away is irrelevant 17:02:18 even if you don't 'lure it away', the monster's unlikely to pick it up again 17:02:22 I think the fact that it's debuffing a monster is a good feature. 17:02:22 for positioning reasons 17:03:59 naga ritualist (07N) | Spd: 10 (move: 140%) | HD: 8 | HP: 46-76 | AC/EV: 6/10 | Dam: 14, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(64), 03poison | Chunks: 09poison | XP: 689 | Sp: force lance (3d12), toxic radiance, virulence | Sz: Large | Int: normal. 17:03:59 <|amethyst> %?naga ritualist 17:04:02 human (15p) | Spd: 10 | HD: 6 | HP: 21-45 | AC/EV: 3/13 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(24) | Chunks: 07contam | XP: 196 | Sz: Medium | Int: normal. 17:04:02 <|amethyst> %??human 17:04:02 -!- drachereborn has joined ##crawl-dev 17:04:06 -!- Akitten_Homura is now known as UncertainKitten 17:04:07 Monster stats Crawl version: 0.15-a0-306-g5a3139e 17:04:07 <|amethyst> %??-version 17:04:09 Monster stats Crawl version: 0.14.1 17:04:09 <|amethyst> %?-version 17:04:25 Monster stats Crawl version: 0.15-a0-306-g5a3139e 17:04:25 <|amethyst> %0.15?-version 17:04:28 Monster stats Crawl version: 0.13-b1-1-g298bc45 17:04:28 <|amethyst> %0.13?-version 17:04:28 vault guard (10p) | Spd: 10 | HD: 13 | HP: 53-88 | AC/EV: 1/13 | Dam: 20 | 10weapons, 10items, 10doors, fighter, see invisible | Res: 06magic(52) | Chunks: 07contam | XP: 1084 | Sz: Medium | Int: normal. 17:04:28 %??vault guard 17:04:32 <|amethyst> seems to be working 17:04:33 <3 17:04:48 -!- notcluie has quit [Ping timeout: 240 seconds] 17:05:03 -!- ebarrett has joined ##crawl-dev 17:05:18 PleasingFungus: well if that patch doesn't end up replacing Tukima's, could still be a new ability for say smithgod 17:05:19 wait, that's a phantom... 17:05:31 drachereborn: yeah, it did remind me of smithgod's fire-enchant thing 17:05:53 ??p 17:05:53 I don't have a page labeled p in my learndb. Did you mean: !, #, &, ', *, +, 0, 1, 2, 3, 4, 5, 6, 8, 9, d, hp, mp, o, op, pa, pm, pn, pr, sp, t, u, v, vp, xp, zp, ©, ☡. 17:06:18 ??l 17:06:18 I don't have a page labeled l in my learndb. Did you mean: !, #, &, ', *, +, 0, 1, 2, 3, 4, 5, 6, 8, 9, d, gl, lg, lm, lo, o, rl, t, u, v, xl, ©, ☡. 17:06:31 I like the new monster glyphs. The only which is slightly irritating are zombies. What is lowercase z these days? 17:06:31 ??k 17:06:32 I don't have a page labeled k in my learndb. Did you mean: !, #, &, ', *, +, 0, 1, 2, 3, 4, 5, 6, 8, 9, ak, ck, d, dk, ke, o, sk, t, u, v, ©, ☡. 17:07:01 <|amethyst> dpeg: non-derived undead like wights etc 17:07:20 I think the colouring for small vs big zombie was surprising to me. 17:07:31 unknown monster: "large_zombie" 17:07:31 %??large_zombie 17:07:35 adder zombie (07Z) | Spd: 4-28 | HD: 2 | HP: 6-52 | AC/EV: 0/6 | Dam: 4 | 07undead, evil | Res: 06magic(2), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2 | Sz: little | Int: plant. 17:07:35 %??zombie 17:07:50 fire dragon zombie (07Z) | Spd: 8 | HD: 12 | HP: 84-120 | AC/EV: 8/3 | Dam: 16, 11, 1107(trample) | 07undead, evil | Res: 06magic(16), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 254 | Sz: Huge | Int: plant. 17:07:50 %??fire dragon zombie 17:07:58 it's good to use the full colour set on Z, of course 17:08:06 yak zombie (07Z) | Spd: 8 | HD: 7 | HP: 46-73 | AC/EV: 2/2 | Dam: 14 | 07undead, evil | Res: 06magic(9), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 65 | Sz: Large | Int: plant. 17:08:06 <|amethyst> %??yak zombie 17:08:11 <|amethyst> hm 17:08:19 unknown monster: "large zombie" 17:08:19 <|amethyst> %??large zombie 17:08:33 <|amethyst> wonder what's going on there 17:08:39 <|amethyst> (the big ones should be yellow) 17:09:15 <|amethyst> The one problem I see, and I'm not sure it's a problem: 17:09:18 -!- ftser has quit [Ping timeout: 240 seconds] 17:09:33 <|amethyst> When show_player_species is on, human players get 'p', not '@' 17:09:59 -!- pwnmonkey has quit [Read error: Connection reset by peer] 17:10:31 yeah, I suppose if '@' means "unique human", the human player counts as a unique human 17:10:58 but perhaps that's kind of a silly case of symmetry 17:11:15 <|amethyst> perhaps it is fine for human players to not be special 17:11:24 <|amethyst> s/fine/better/ 17:11:37 starts to raise the question of why we even use @ for humans only in the first place 17:11:42 -!- Basil has joined ##crawl-dev 17:11:44 <|amethyst> So players get @ only if they use show_player_species = false 17:11:46 <|amethyst> yeah 17:12:10 I think you guys are underestimating the backlash of visual changes :) 17:12:47 Will Linley himself post a long rant to CRD if we change it?! 17:12:54 (in which case we should change it) 17:13:11 -!- Bcadren has quit [Ping timeout: 255 seconds] 17:13:30 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:13:31 Linley will not post anything. 17:13:39 Don't get your hopes up :) 17:13:48 :( 17:14:51 -!- Bcadren has joined ##crawl-dev 17:15:03 gammafunk: would you like to see a "WHAT HAVE YOU DONE TO MY GAME? YOU ARE A DISGRACE TO THE NAME OF CRAWL!" tirade? 17:15:25 well, obviously 17:15:25 yeah kinda...at least from linley 17:15:34 Sounds good 17:15:52 what percentage of the playerbase even plays console these days? 17:16:15 !lg * t s=tiles 17:16:16 62592 games for * (t): 48310x true, 14282x false 17:16:55 Unstable branch on crawl.lantea.net updated to: 0.15-a0-306-g5a3139e (34) 17:17:03 also, interesting bug: 17:17:04 !lg * t s=tiles recent 17:17:05 I just fought a giant orange brain, who cast shadow creatures, changed into a yaktaur, and died. His buddies stayed around. 17:17:05 62592 games for * (t recent): 48310x true, 14282x false 17:17:18 !lg * tiles/all recent 17:17:18 No keyword 'all' 17:17:21 Hmm. Is there any way to limit it to individual name counts? 17:17:36 !lg * tiles won x=cdist(name) 17:17:36 6773 games for * (tiles won): cdist(name)=1532 17:17:46 !lg * !tiles won x=cdist(name) 17:17:47 11357 games for * (!tiles won): cdist(name)=1391 17:17:52 huh 17:18:06 -!- DrinkMachine has quit [Quit: Leaving] 17:18:09 !lg * tiles won recent x=cdist(name) 17:18:10 2698 games for * (tiles won recent): cdist(name)=785 17:18:12 !lg * !tiles won recent x=cdist(name) 17:18:13 1384 games for * (!tiles won recent): cdist(name)=260 17:18:22 Basil: won is a massive biaser. 17:18:32 As compared to just playing. 17:18:39 reaverb: not so much anymore (look at tournament stats) 17:19:22 -!- HDA__ has quit [Quit: Page closed] 17:19:31 well, we can check to see if it's a biaser right here, surely? 17:19:37 !lg * tiles recent x=cdist(name) 17:19:38 489125 games for * (tiles recent): cdist(name)=10108 17:19:42 !lg * !tiles recent x=cdist(name) 17:19:43 114402 games for * (!tiles recent): cdist(name)=1981 17:19:53 so a slight bias, yes 17:20:32 <|amethyst> 5 times as many winners in 3 times as many players 17:20:43 <|amethyst> err 17:20:53 <|amethyst> tr/53/35/ 17:21:54 03Grunt02 07[gods] * 0.15-a0-359-g5fb6285: Fix unrands for TAG_MAJOR_VERSION 35 (78291, ChrisOelmueller). 10(2 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fb6285880cd 17:22:22 running the numbers, any given console player is twice as likely to have had a win as a given tiles player, within recent versions. 17:22:34 reaverb: you have a Mantis account, right? What is it? 17:22:36 or, not quite twice, but close. 17:22:37 !cmd recent 17:22:37 No command recent 17:22:42 !kw recent 17:22:42 Keyword: recent => cv>=0.13 17:22:48 dpeg: Napkin already updated, Tavern is the only main thing left. 17:22:58 ah, good 17:22:59 I already see the (developer) by my name. 17:23:19 Tavern I cannot do 17:23:25 -!- Lasty1 has quit [Quit: Leaving.] 17:23:30 You feel omnipotent. 17:23:57 reaverb: If no-one else told you yet, you should add yourself to: https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam 17:24:00 Basil stands defiantly in death's doorway! 17:24:00 -!- Tuxedo[Qyou] has quit [Quit: Excess flood] 17:24:07 -!- scummos| has quit [Read error: Connection reset by peer] 17:24:10 or reaver. whoever 17:24:24 -!- yxhuvud has quit [Ping timeout: 240 seconds] 17:24:26 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-359-g5fb6285 17:24:33 Medar: Sure. 17:24:35 hm 17:24:36 https://dl.dropboxusercontent.com/u/1000017/crawl/fire_elemental.png 17:25:36 ontoclasm: fire serpent 17:25:49 -!- Bloax has quit [Quit: Error: Bloax not found] 17:26:30 i can't decide if it should have featues on the mask or not 17:26:59 What about minimalistic features? 17:27:14 well, it's going to have to be minimalistic 17:27:18 in 4x6 pixels 17:27:42 ontoclasm: Random small point I noticed during the tournament: Urug is pretty hard to spot in a group of orcs now. 17:27:46 Or maybe that's just me. 17:27:51 -!- wheals has joined ##crawl-dev 17:28:09 Medar: Is that page in any particular order or is it random? 17:28:13 well, i could do this: https://dl.dropboxusercontent.com/u/1000017/crawl/fire_elemental2.png 17:28:20 adorable 17:28:44 reaverb: Surname IIRC 17:29:06 -!- DrinkMachine has joined ##crawl-dev 17:29:06 -!- DrinkMachine has quit [Changing host] 17:29:06 -!- DrinkMachine has joined ##crawl-dev 17:30:09 Medar: I doesn't seem to be in that order now. 17:30:40 Medar: It looks like it use to be in that order but people kept adding names in random places until it wasn't. 17:30:49 Hehe, guess it doesn't matter :) 17:31:15 reaverb: todo 17:36:59 -!- Lasty1 has joined ##crawl-dev 17:37:06 SamB: that page reminded me to bug you about Windows crash dumps. 17:37:06 :D 17:37:06 *sigh* 17:37:09 -!- drachereborn has quit [Quit: Page closed] 17:37:10 -!- Ciph has quit [Read error: Connection reset by peer] 17:37:10 -!- ystael has quit [Disconnected by services] 17:37:10 -!- ystael_ is now known as ystael 17:37:10 -!- MiraclePrism has quit [Remote host closed the connection] 17:37:18 -!- MiraclePrism has joined ##crawl-dev 17:38:39 -!- ussdefiant has joined ##crawl-dev 17:40:25 -!- Eracar has quit [Ping timeout: 265 seconds] 17:43:04 -!- reaverb has quit [Ping timeout: 252 seconds] 17:44:03 -!- Roarke has left ##crawl-dev 17:46:10 -!- thundamoo has joined ##crawl-dev 17:48:36 Unique Reaper: Earl King (Found in a Pandemonium). Summons spectral things based on your kill list. Two summon versions either a spam of higher HD normal monsters (the souls of the 7 sphinxes you killed) or a single Unique; HD and HP adjusted to be an Endgame Unique (the Soul of Erolcha (hd:18; hp:200)) 17:49:38 -!- Danei has quit [Ping timeout: 252 seconds] 17:51:21 https://dl.dropboxusercontent.com/u/1000017/crawl/fire_elemental2.png 17:51:26 angry face 17:51:48 no Agnry Faic 17:56:08 !tell Grunt how come the gods branch has a save compat bump in it? 17:56:08 Lightli: OK, I'll let grunt know. 17:56:08 -!- Akien has quit [Quit: Quitte] 17:58:57 -!- Yermak has quit [Quit: Page closed] 17:59:35 Lightli: it's because the altars are in the middle of the dungeon feture enum 17:59:43 and with dith, we ran out of free slots 17:59:59 oh 18:00:17 also probably because we're long overdue for one anyways 18:00:18 -!- ussdefiant has quit [Ping timeout: 252 seconds] 18:00:23 -!- elliptic has quit [Quit: Leaving] 18:02:31 -!- ebarrett has quit [Quit: I quit] 18:02:43 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 18:02:53 -!- ebarrett has joined ##crawl-dev 18:04:53 -!- HDA_ has quit [Quit: Page closed] 18:05:18 -!- thundamoo has quit [Ping timeout: 240 seconds] 18:06:48 I hope you added more free slots. gotta look to the future 18:07:09 -!- Ajonos has quit [Changing host] 18:07:18 when the 27 racial beogh gods get added, you're gonna need every altar enum you can get! 18:07:26 -!- Eracar has quit [Client Quit] 18:07:34 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:08:27 what about the randgods? 18:09:36 ontoclasm: I like that. The eyes-only face suits it well IMO. 18:12:34 -!- Phoenix8413 has quit [Quit: Nettalk6 - www.ntalk.de] 18:16:09 -!- ussdefiant has joined ##crawl-dev 18:16:19 -!- Ajonos has quit [Quit: Page closed] 18:18:11 -!- st_ has joined ##crawl-dev 18:18:43 03wheals02 07* 0.15-a0-307-g854206a: Remove grizzly bears. 10(2 hours ago, 27 files, 29+ 76-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=854206a97f00 18:19:06 rip grizzly bears 18:20:14 -!- Lasty1 has quit [Quit: Leaving.] 18:20:28 -!- Ququman has quit [Read error: Connection reset by peer] 18:22:48 -!- Roarke has quit [Ping timeout: 240 seconds] 18:27:59 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:28:32 -!- edlothiol has quit [Ping timeout: 252 seconds] 18:29:38 -!- ussdefiant has quit [Ping timeout: 252 seconds] 18:30:01 rip 18:30:05 as in california, so in the game :( 18:30:06 -!- Quashie has quit [Read error: Connection reset by peer] 18:31:08 imo alaska > california 18:31:45 -!- Aarinfel has quit [Quit: Page closed] 18:31:59 -!- HellTiger has quit [Ping timeout: 252 seconds] 18:32:21 -!- lobf has quit [Quit: lobf] 18:35:44 i,i whaaaat? grizzly bears were the best race to play as! 18:37:41 wait, grizzly bears went extinct or something? 18:40:10 -!- bonghitz has quit [Quit: Leaving...] 18:45:49 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 18:45:55 -!- Fhqwhgads__ is now known as Fhqwhgads_ 18:46:18 -!- alefury has quit [] 18:47:23 -!- UncertainKitten has quit [Ping timeout: 252 seconds] 18:49:20 Lightli: the california grizzly, yes 18:49:22 the state bear 18:49:24 it's on the flag! 18:49:29 rip 18:49:32 yeah rip 18:49:54 wheals: rude 18:51:04 <|amethyst> wheals: if polar bears are supposed to replace them, why not add polar bears to the mon-pick lists to replace them? 18:51:56 oops, thought i did 18:54:10 03wheals02 07* 0.15-a0-308-gc4fcbbb: Add polar bears in grizzlies' place to Lair (|amethyst). 10(57 seconds ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c4fcbbb638fa 18:54:12 <|amethyst> also 18:54:16 <|amethyst> + monster_type berserkers[7] = { MONS_BLACK_BEAR, MONS_OGRE, MONS_TRO 18:54:20 <|amethyst> LL, 18:54:21 <|amethyst> + MONS_HILL_GIANT, MONS_DEEP_TROLL, MONS_TWO_HEADED_OGRE}; 18:54:25 <|amethyst> I only count siz things 18:54:27 <|amethyst> six 18:54:32 <|amethyst> probably that [7] should just be a [] 18:54:38 -!- dtsund has left ##crawl-dev 18:55:08 weird that it didn't catch that on compile 18:55:22 <|amethyst> it's fine to initialize an array with too few elements 18:55:38 <|amethyst> the same way you can say char buff[60] = "hello"; 18:55:49 ah, good point 18:55:58 <|amethyst> but RANDOM_ELEMENT can still pick the "missing" slot :) 18:57:24 <|amethyst> also, maybe minmay_lair_goldilocks should use 221 now instead of 211 18:57:32 <|amethyst> since presumably the black bear is the "baby" 18:57:36 -!- predator117 has quit [Ping timeout: 240 seconds] 18:58:00 i thought of the polar as the dad 18:58:15 i guess mother bears can be scarier though! 19:00:00 -!- ebarrett has quit [Quit: I quit] 19:00:11 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:01:59 -!- ebarrett has joined ##crawl-dev 19:03:32 -!- scummos| has quit [Read error: Operation timed out] 19:03:48 03wheals02 07* 0.15-a0-309-g65a72bc: Prevent a potential error (|amethyst). 10(57 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=65a72bc1f823 19:04:07 -!- DrinkMachine has quit [Quit: Leaving] 19:05:58 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 19:07:45 -!- FourHTwoA has quit [Ping timeout: 252 seconds] 19:08:36 -!- ldf has quit [Quit: ldf] 19:08:48 -!- conted has quit [Ping timeout: 240 seconds] 19:09:32 -!- lobf has joined ##crawl-dev 19:11:52 -!- Keanan has joined ##crawl-dev 19:14:05 -!- GDR has quit [Quit: Leaving] 19:18:44 -!- MiraclePrism has quit [Ping timeout: 252 seconds] 19:24:19 -!- Bcadren has quit [Ping timeout: 252 seconds] 19:28:24 -!- PleasingFungus has joined ##crawl-dev 19:28:30 -!- Crehl has quit [Quit: qqqqqqq] 19:32:34 -!- Basil has quit [Quit: Page closed] 19:32:35 -!- wheals has quit [Quit: Leaving] 19:40:57 -!- Guest62751 is now known as mumi 19:42:15 -!- mumi is now known as SLAMMY_TOMOE 19:42:28 -!- lobf has quit [Quit: lobf] 19:47:25 -!- Bcadren has joined ##crawl-dev 19:49:47 -!- raskol has quit [Ping timeout: 255 seconds] 19:51:41 -!- Blazinghand|Work has quit [Remote host closed the connection] 19:53:51 -!- P_R_Deltoid has quit [Ping timeout: 252 seconds] 19:53:52 -!- geekosaur has quit [Ping timeout: 252 seconds] 19:55:09 -!- Zermako has quit [Quit: good night.] 19:56:49 quick question, are vine stalkers supposed to be unable to restore max hp using potions of curing? 19:57:21 -!- geekosaur has joined ##crawl-dev 19:57:31 iirc they're supposed to be rot-immune? 19:57:34 -!- wheals has joined ##crawl-dev 19:57:34 -!- ebarrett has quit [Quit: I quit] 19:57:34 or resistant? 19:57:55 -!- ebarrett has joined ##crawl-dev 19:58:03 they can still get rot by being in lichform, though 19:58:07 s??basil[rot 19:58:13 ??basil[rot 19:58:14 Basil[1/4]: ?immo explode on death, finisher, prune, shop book ID, disable !mag for VS?, fix VS necromut rotting, make disc of storms not anger Fedhas?, Firestarter fire cloud immunity?, uncap Screaming Sword damage?, remove twisted resurrection?, purple ugly things??, screen flash removal option, singularity?????, unrand steel large rock 19:58:22 PleasingFungus: zot defense. 19:58:36 oh. zot defense isn't real 19:58:44 that's your problem 19:59:00 sure, sure, but it would be nice to fix that perhaps? 19:59:08 clearly gh is best zotdef species 20:01:36 -!- lexodia has quit [Quit: Page closed] 20:01:44 if zotdef were to hypothetically be a thing that existed then VS not being able to cure rot there seems like not really a problem i guess 20:02:03 -!- montyb has quit [Quit: montyb] 20:02:08 you can fix your rot by confusing yourself then quaffing curing 20:02:31 -!- bh has joined ##crawl-dev 20:02:36 dpeg: Let's remove ammo :) 20:02:38 in general they're meant to just be rot immune but yes obviously that shouldn't be the case for zotdef 20:02:52 MarvinPA: yeah, but you can't quaf curing to restore max hp 20:03:38 mummies? 20:03:40 !tell |amethyst: I was thinking of adding save backup support to experimentals. I was going to do it by adding a A) option on the experimental menu that took you to a page to allow backups for each experimental version. so I'd need to make a menu: "experimental_adv.txt" 20:03:40 johnstein: OK, I'll let |amethyst: know. 20:03:56 -!- Redz has quit [Quit: Leaving.] 20:04:03 mummies getting screwed in zotdef sounds fine 20:04:15 don't mummies get a cure rot power in ZotDef? 20:04:21 !tell |amethyst: this seems like it should work. but before I tried to do anything, I figured I'd ask if you've already implemented something along these lines (or if maybe there's a technical reason it cannot be done easily) 20:04:22 johnstein: OK, I'll let |amethyst: know. 20:04:24 they get a cure rot power in crawl 20:05:44 -!- Lasty1 has joined ##crawl-dev 20:07:38 MarvinPA: Do you think we could do away with ammo? 20:09:35 why? 20:09:52 because crawl light does, probably 20:09:59 that's not a why 20:10:39 The collecting-ammo-game is boring 20:12:35 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=4891 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=9437 20:13:29 and probably a bunch of other threads have similar discussion 20:13:51 i'm not sure what the "collecting-ammo-game" even is other than just pressing o, personally 20:15:02 -!- Patashu has joined ##crawl-dev 20:15:04 Dragon! Dragon as a player race is off the table because they are animal intelligence? 20:15:14 dragon as a player race is off the table because draconians exist 20:15:52 I have a weird idea, but i have no idea how to flavor it. 20:16:24 cumin and turmeric. 20:16:47 I'm coming around to the idea that flavor isn't so important 20:16:52 -!- dtsund has joined ##crawl-dev 20:16:57 bh feels like spicing things up a bit? 20:17:10 solid gameplay mechanics seems to be the key. you can add flavor later 20:17:51 makes it easier to think up new ideas if I'm not cluttering my thoughts with trying to stay consistent with a theme 20:18:00 though I'm still coming up with nada 20:18:42 I'll right it with no flavor then 20:19:04 !stats ghoul skald 20:19:04 Go start a ghoul if you want me to know its starting stats. 20:19:10 !stats ghsk 20:19:11 Starting stats for GhSk: Str 15 Int 7 Dex 8. 20:19:25 yeah, game mechanics is more important than flavour, but good flavour can help to make a set of ideas consistent/intuitive as to how they work. but game mechanics first 20:25:52 ugggh why is water so hard to draw 20:26:38 to give you an obstacle to overcome! 20:27:05 ontoclasm: why are you trying to draw water again? 20:27:05 but i don't want thaaaat 20:27:09 water elementals 20:27:09 didn't you already do it? 20:27:18 clearly axe them 20:27:21 yes 20:27:31 remove them so i don't have to draw them 20:27:32 !send SamB the axe 20:27:33 Sending the axe to SamB. 20:27:45 * SamB swings the axe 20:27:58 SamB opens the water elemental like a pillowcase!!! 20:28:38 !apt hu 20:28:38 Hu: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 0, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 1, Exp: 1!, HP: 0, MP: 0 20:30:39 -!- bh has quit [Quit: Page closed] 20:35:07 -!- jeanjacques has quit [Quit: quit] 20:35:41 -!- Bcadren has quit [Ping timeout: 264 seconds] 20:37:00 -!- Bcadren has joined ##crawl-dev 20:40:12 -!- buki has quit [Ping timeout: 276 seconds] 20:41:13 question 20:41:23 what is the plan with item weight 20:42:19 -!- Daekdroom has quit [Quit: Saindo] 20:43:03 <|amethyst> Have you been following the thread on crawl-ref-discuss? 20:43:27 This was the weird idea: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12071 20:45:48 -!- Spatzist has quit [Ping timeout: 240 seconds] 20:48:50 -!- wheals has quit [Quit: Leaving] 20:49:09 -!- wheals has joined ##crawl-dev 20:50:49 -!- mikee_ has joined ##crawl-dev 20:56:01 03qoala02 {MarvinPA} 07* 0.15-a0-310-g4630a03: Mark potions that are preferred food as food for prefix & stash search (#8461) 10(19 hours ago, 3 files, 18+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4630a0305fc4 20:56:01 03qoala02 {MarvinPA} 07* 0.15-a0-311-gd2a92d9: Disallow summoned and friendly orcs from preaching Beogh to orc players (#8464) 10(18 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2a92d9eb8d3 20:56:01 03MarvinPA02 07* 0.15-a0-312-gfe3d96e: Update Warp Weapon and Excruciating Wounds descriptions (#8469) 10(29 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fe3d96ea9e71 20:56:03 -!- ebarrett has quit [Quit: I quit] 20:56:43 (idea: use Ruiner as a title for some god) 20:56:47 (Q would be a good candidate!!) 20:56:55 (or just change Ruinous to Ruiner) 20:57:48 -!- ebarrett has joined ##crawl-dev 20:59:05 -!- Fhqwhgads_ has quit [Ping timeout: 264 seconds] 20:59:13 -!- Fhqwhgads__ is now known as Fhqwhgads_ 21:02:49 Robert the Ruinous Ruiner of Ruination 21:03:30 I like "Walking catastrophe" or whatever it is now 21:03:32 <|amethyst> BTW, does Qazal have red hair and a beard? 21:03:50 does gozag have "the rich" as an invo title 21:03:59 |amethyst: ??qazlal[2 21:04:01 because if not i will be very unhappy 21:04:23 ontoclasm: I don't think so :( 21:04:23 (take it up with dpeg) 21:04:23 johnstein: Demonic Catastrophe 21:04:26 (e.g.) 21:04:26 ontoclasm: he does have eat the rich as a speech line though 21:04:41 haha 21:04:45 well that's good 21:05:01 but i reuire the title 21:05:46 -!- Lasty1 has quit [Quit: Leaving.] 21:06:06 -!- CKyle has joined ##crawl-dev 21:06:10 !hs eat 21:06:11 231. Eat the Royal Jelly (L25 TrHe of Jiyva), escaped with the Orb and 3 runes on 2012-08-06 23:20:20, with 1369301 points after 99473 turns and 9:11:05. 21:06:26 !lg getto 21:06:27 2. GetTo the Chopper (L2 HOFi), quit the game on D:1 on 2014-02-22 02:33:57, with 41 points after 418 turns and 0:00:45. 21:07:03 https://dl.dropboxusercontent.com/u/1000017/crawl/water_elemental.png 21:07:06 hm 21:07:24 so is it normal for golzag bought shops to be just as bad as those found normally? 21:07:52 ontoclasm: hm indeed. not really sure about it 21:08:03 yeah, water sucks 21:08:21 i did https://dl.dropboxusercontent.com/u/1000017/crawl/wellspring.png and https://dl.dropboxusercontent.com/u/1000017/crawl/nymph.png 21:08:26 maybe i should follow that style 21:08:31 yeah probably 21:08:40 just re-use the wellspring sprite 21:08:44 stick a mask on the middle bit 21:08:46 :) 21:08:48 xD 21:09:15 ok, save backups *should* work on cbro for experimental versions 21:09:19 *shoouuuuulllld* 21:09:39 simmarine: you should test to see if save backups for experimental versions works for you on cbro 21:10:40 johnstein: looks like it works. thanks a lot! 21:10:57 http://crawl.beRotato.org/crawl/saves/simm-crawl-gods-140430-0210.tar.bz2 21:10:59 -!- Basil has joined ##crawl-dev 21:11:15 03MarvinPA02 07* 0.15-a0-313-g7eda9e3: Display Leda's and Disjunction haloes over TSO halo 10(4 minutes ago, 1 file, 5+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7eda9e3a0c5f 21:11:19 when will wellsprings come back in a less annoying form 21:11:23 woo! I R SYSADMIN 21:11:49 what would that even mean 21:12:56 clearly, we need the Wellspring Lotus 21:13:08 er. actually, weren't they kinda the same thing anyway 21:15:13 they had the same weird pond movement, yeah 21:15:43 i don't actually know what wellspring movement was 21:15:56 https://dl.dropboxusercontent.com/u/1000017/crawl/water_elemental2.png 21:15:59 :U 21:16:06 quick work 21:16:07 :) 21:16:14 yes it was very hard 21:16:23 mask isn't very distinct 21:16:27 especially the eyes 21:16:35 too light? too dark? 21:17:19 hm. I guess it's just the eyes 21:17:26 try darkening them? 21:19:21 ok, reload and see if that helps 21:19:46 yep 21:20:16 when in doubt, steal from your past self 21:20:43 thanks for doing all the work, past ontoclasm :J 21:20:52 doh. I always forget to restart the inotify script 21:21:15 to show the 'location' for the console watch screen 21:22:32 -!- buki has quit [Read error: Operation timed out] 21:24:22 <|amethyst> need to improve that... it uses inotify already so it could add one more notification for new inprogress directories 21:24:48 does #8470 look fine to people? 21:24:51 !bug 8470 21:24:52 https://crawl.develz.org/mantis/view.php?id=8470 21:24:52 now i'm onto the only thing harder to draw than water or fire 21:24:53 !seen MarvinPA 21:24:54 I last saw MarvinPA at Wed Apr 30 02:20:53 2014 UTC (4m ago) saying 'maybe water from storm clouds shouldn't be a thing for that and multiple other reasons' on ##crawl. 21:25:21 ontoclasm: air? 21:25:35 yes 21:25:43 rip 21:25:48 saving earth for last? 21:26:03 and iron 21:26:14 both relatively easy 21:26:24 also, weird that console watch menu doesn't show the god 21:26:24 I always forget iron is a thing 21:26:28 travel_avoid_terrain = shallow water makes shallow and deep water identical on X by crate 21:26:38 I'm not able to find the cool Qazlal games 21:27:00 well, it's only a thing in sprint 21:27:17 that'd do it 21:29:20 -!- Basil has quit [Quit: Page closed] 21:32:07 -!- geekosaur has quit [Ping timeout: 252 seconds] 21:34:49 -!- Nethris has quit [Quit: Leaving.] 21:35:22 -!- Basil has joined ##crawl-dev 21:37:09 hm 21:37:34 if I wanted to make an unrand have a description that was a coinflip between one word and another every time you looked at it 21:37:47 -!- caleba has quit [Quit: caleba] 21:37:51 -!- geekosaur has joined ##crawl-dev 21:37:55 you'd be a terrible person 21:37:57 haha 21:38:19 this is specifically re the robe of augmentation 21:38:20 pleasingfungus: how would you even translate that 21:38:21 "The clothes make the man." 21:38:31 how does anything get translated? 21:40:53 -!- slightlybent has quit [Quit: Page closed] 21:41:48 03bones02 {wheals} 07* 0.15-a0-314-g6ead0e2: Add the ability to sort by dbname to sort_menus. 10(5 hours ago, 3 files, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ead0e242623 21:43:45 Grunt: could bribing use mons_is_native_in_branch() perhaps? plus a holiness (living/demonic only?) and/or intelligence check 21:44:22 seems like they're similar lists, native_in_branch could get entries for vaults/hells now anyway 21:44:47 Would the native lists then be including the bribe susceptability thing, or would that be handled differently, or? 21:45:33 oh hm right i forgot there was explicit susceptibleness 21:45:53 -!- ystael has quit [Ping timeout: 264 seconds] 21:46:11 could that be HD-based? maybe that wouldn't be an improvement 21:46:30 -!- bonghitz has quit [Quit: Leaving...] 21:48:53 -!- MaxFrost has quit [Ping timeout: 252 seconds] 21:51:59 03wheals02 07* 0.15-a0-315-g54374eb: Deberserk hell hounds and red draconians (crate, ChrisOelmueller). 10(4 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=54374eb4aad6 21:52:51 -!- ebarrett has quit [Quit: I quit] 21:53:05 -!- Foamed has quit [Ping timeout: 255 seconds] 21:53:12 -!- ystael has quit [Ping timeout: 265 seconds] 21:53:23 -!- geekosaur has quit [Ping timeout: 252 seconds] 21:54:14 anyway i guess unrelatedly to bribing specifically, vaults could have human genus stuff be native now 21:54:18 -!- ebarrett has joined ##crawl-dev 21:56:04 -!- DaneiTHREE has quit [Ping timeout: 252 seconds] 21:57:27 -!- SLAMMY_TOMOE has quit [Read error: Connection reset by peer] 21:57:48 -!- asema has quit [Changing host] 21:57:51 -!- lobf has joined ##crawl-dev 21:57:52 clouded (L3 SpEn) ERROR in 'mon-util.cc' at line 1436: bogus mc (no monster data): invalid monster_type 1000 (1000) (D (Sprint)) 21:58:52 -!- geekosaur has joined ##crawl-dev 22:01:23 http://sprunge.us/NLGH new description patch 22:01:25 :) 22:04:03 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 22:08:39 -!- ussdefiant has joined ##crawl-dev 22:13:34 03Grunt02 07[gods] * 0.15-a0-360-g19a7f26: Fix contam light for TAG_MAJOR_VERSION > 34. 10(33 seconds ago, 1 file, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=19a7f26681b1 22:13:40 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-360-g19a7f26 22:13:47 PleasingFungus: looks good though i'd also keep the sceptre of torment desc as it is 22:13:51 -!- gammafunk has left ##crawl-dev 22:13:59 well 22:14:09 right now it gives no indication at all of what the scepter does 22:14:13 torment 22:14:17 right? 22:14:17 the clue is in the name! 22:14:25 -!- capablanca has joined ##crawl-dev 22:14:33 hm 22:14:33 true 22:14:37 -!- mikee_ has quit [Disconnected by services] 22:14:38 -!- capablanca is now known as mikee_ 22:14:41 a very open secret 22:14:52 -!- gammafunk has joined ##crawl-dev 22:14:59 also the first sentence in inaccurate now i guess since torment isn't "the powers of Hell!" any more 22:15:03 I guess I should either put more or less info in my version 22:15:09 it's not? 22:15:47 no, "@The_monster@ calls on the powers of darkness!" 22:15:59 i guess dith should give 22:16:06 haha 22:16:42 This truly accursed weapon is an instrument of dark powers. 22:16:46 doesn't have quite the same ring 22:17:06 it's still possible that this specific sceptre is an instrument of hell 22:17:51 true 22:17:57 in fact, if it's in the description 22:17:59 it's certain 22:18:00 :) 22:18:20 I was gonna rewrite maxwell's description to just lie constantly but I couldn't pull off the tone right 22:19:24 !lg !@bots 22:19:25 3190943. khtabc the Slasher (L5 MiFi), blasted by an orc priest (divine providence) on D:4 on 2014-04-30 03:19:19, with 280 points after 2314 turns and 0:05:55. 22:20:08 !lg !@bots ( kmap=~gammafunk || map=~gammafunk ) place!=D 22:20:09 Broken query near ' kmap=~gammafunk || map=~gammafunk ) place!=D' 22:20:21 !lg !@bots (( kmap=~gammafunk || map=~gammafunk )) place!=D 22:20:22 (( )) 22:20:25 anyway, I'll wait until tomorrow and upload a new version with the sceptre revert if no one has any other comments by then. 22:20:27 10. qw the Executioner (L21 GrBe of Trog), mangled by an elephant (summoned by a spriggan berserker) on Depths:2 (gammafunk_forest_water_palace) on 2014-04-19 06:22:21, with 303819 points after 41966 turns and 0:28:39. 22:20:32 hey 22:20:33 ... 22:20:37 good !@bots 22:20:37 !nick bots 22:20:37 No nick mapping for bots. 22:20:46 !lg !@bot (( kmap=~gammafunk || map=~gammafunk )) place!=D 22:20:51 9. dialectric the Covert (L9 SpCK of Xom), mangled by a phantasmal warrior (kmap: gammafunk_depths_entry_grave) on Depths:1 on 2014-04-12 12:51:19, with 2637 points after 4727 turns and 0:13:26. 22:21:05 !lg !@bot (( kmap=~gammafunk || map=~gammafunk )) place!=D s=br 22:21:15 9 games for @bot ((kmap=~gammafunk || map=~gammafunk) place!=D): 8x Forest, Depths 22:21:18 nice level 9 depths chaos knight 22:21:26 i can just push it in a bit probably, i think i'm just tweaking olgreb's desc a bit to make it shorter 22:21:34 doing god's work 22:22:03 PleasingFungus: i love the shield of ignorance one 22:22:06 haha 22:22:39 academia is always funny 22:23:03 !kw recent 22:23:03 Keyword: recent => cv>=0.13 22:23:11 (also spelling fixes, what's a savory) 22:23:24 haha 22:23:42 the commonwealth is a silly place 22:23:54 !cmd .gmap !lg recent (( kmap=~gammafunk || map=~gammafunk )) place!=D place!=Forest s=br,name 22:23:55 Defined command: .gmap => !lg recent (( kmap=~gammafunk || map=~gammafunk )) place!=D place!=Forest s=br,name 22:24:02 !.gmap 22:24:18 or is that 22:24:20 .gmap 22:24:20 No games for recent ((kmap=~gammafunk || map=~gammafunk) place!=D place!=Forest). 22:24:51 !cmd .gmap !lg * recent (( kmap=~gammafunk || map=~gammafunk )) place!=D place!=Forest s=br,name 22:24:51 Redefined command: .gmap => !lg * recent (( kmap=~gammafunk || map=~gammafunk )) place!=D place!=Forest s=br,name 22:24:56 .gmap 22:24:59 2 games for * (recent (kmap=~gammafunk || map=~gammafunk) place!=D place!=Forest): 2x Depths (dialectric, qw) 22:25:22 i see the scimitar of flaming death still has it's high-quality description intact 22:25:28 its* 22:25:35 how could I improve on perfection? 22:25:50 now I have to look it up 22:26:13 is it as good as chilly death's 22:26:27 sadly, chilly death died of hypothermia 22:26:28 rip 22:26:39 oh no, glaive of the guard isn't aizul's weapon any more 22:26:53 it was never aizul's weapon 22:27:03 it's still from sleepingdude 22:27:08 MarvinPA: rip 22:27:16 oh wait aizul doesn't specify it was a king's treasure 22:27:19 so it can be, phew 22:27:19 I actually changed it specifically to be more aizul-compatible 22:27:22 with the queen 22:27:28 since lamia 22:27:31 (rip) 22:27:37 Clearly Aizul lost his arms in disgrace. 22:27:42 Along with the rest of his species!!!!! 22:27:44 -!- ystael has quit [Ping timeout: 255 seconds] 22:27:48 threw down his arms in disgrace 22:27:54 wheals: hah 22:27:56 "You're fired. Hand over your badge, and your arms." 22:28:29 -!- Quashie has quit [Ping timeout: 264 seconds] 22:29:23 oh yeah I forgot I was gonna change the name of the bow 22:29:25 i like old octopus king :( 22:29:37 but it's completely wrong 22:29:40 there is no wrath 22:29:41 beware the octowrath cost 22:29:43 hmm also not sure about piercer being for giants 22:30:03 it's already exceptionally large 22:30:07 idk 22:30:17 Only if I can reintroduce Giants as a race. 22:30:20 haha 22:30:31 but then I'd have to rewrite the description! 22:31:00 someone should probably rename krishna's bow to vishnu's 22:31:07 but I guess that can be a different commit 22:32:10 i assumed it was a joke about large rocks 22:32:23 I don't know what jokes are 22:32:35 is that why you removed my reference to Pr 22:32:41 what reference 22:33:02 you.can_smell() is the worst thing oh my god 22:33:06 can we just buff mummies 22:33:11 please 22:33:16 -Legend says that once the staff was the favoured weapon of the many priests of 22:33:16 -Zin. 22:33:19 they need their sense of smell 22:33:25 haha 22:33:31 I thought it was funny 22:33:36 MarvinPA: does anything not mummy not smell 22:33:39 good sentence 22:33:41 the can_smell() thing 22:33:42 only mummies 22:33:45 gooood 22:33:56 even lich? 22:33:58 huh 22:34:02 no lichform can smell 22:34:04 apparently 22:34:04 liches can smell 22:34:08 clearly need to nerf liches 22:34:11 it's only fair :) 22:34:23 or remove the func I guess but where's the fun in that 22:34:31 no access to cool flavour 22:34:48 yeah, it's hard to taste things when you can't smell 22:34:50 wheals: no that would be can_feel_temperature() 22:34:51 ...or eat 22:34:59 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:35:11 do you eat things with your nose 22:35:19 don't you? 22:35:39 (also, have you ever tried to eat when you had a cold) 22:35:45 -!- tcsc has quit [Quit: bye!] 22:36:49 wheals: anyway, I didn't remove your priests? 22:36:51 I just moved them 22:36:53 and then destroyed them 22:37:06 which is even more of a reference, if anything 22:38:47 could mummies at least get a positive ice magic apt or something 22:39:02 but then again that would make them better than fo 22:39:06 uh 22:40:01 oh yeah the salamander thing is sort of weird since they're lavamphibious now 22:40:09 -!- Lasty has quit [Read error: Connection reset by peer] 22:40:14 also sort of weird generally 22:40:42 I was trying to make salamander hide not creepy and fucked up 22:40:48 yo? 22:40:59 insofar as that is possible when you're wearing the skin of a sentient being 22:41:01 hm 22:41:04 how is killing every salamander you meet not that 22:41:11 well i mean you do that with trolls already 22:41:19 trolls have like int 4 22:41:21 salamanders 22:41:23 have int high 22:41:25 !!!! 22:41:28 idk 22:41:31 racist 22:41:39 :( 22:41:44 ok how about 22:42:03 don't forget that skullcrusher specifically encourages genocide 22:42:31 ogres will be ogres 22:42:39 racist 22:42:44 it's their consolation prize 22:42:46 for being 22:42:47 ogres 22:43:34 the lightning bit on the shield of resistance seems a little excessive 22:43:42 ??shield of resistance 22:43:42 shield of resistance[1/1]: Either the unrandart +5 shield that gives rF+, rC+ and MR+ or an ordinary shield (or buckler or large shield) with the resistance (rF+ rC+) brand. 22:44:06 Most salamander bodies are consigned to the lava from which they sprang. Rarely, though, salamanders instead preserve the skins of those that passed. Judging by the runes and decorations on this hide, it most likely belonged to a respected warrior or priest - perhaps even a king. 22:44:14 also is it a turtle god or a tortoise god! 22:44:19 same thing 22:44:25 though I guess not in the commonwealth 22:44:27 commonwealth!!!! 22:44:45 tortoise is a better word but turtle is shorter 22:45:05 03Grunt02 07[gods] * 0.15-a0-361-g8129b2b: Show Gozag on % and dumps overviews properly (78291). 10(43 seconds ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8129b2b2bc34 22:45:07 TURTLE!!! 22:45:09 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-361-g8129b2b 22:45:34 -!- reaverb has joined ##crawl-dev 22:45:35 A bronze shield, looking almost exactly like a tortoise's shell. 22:45:35 maybe it can just be "imbued with the power of their god", the tortoise bit is implied by it looking like a shell 22:45:36 It was built by the adherents of an obscure minor faith, who imbued it with the power of their tortoise god. As the god is said to, this shield protects with equal effectiveness against sword and sling, frost and flame. 22:45:57 hm 22:45:59 true 22:46:00 that's what i had but without the second tortoise yeah 22:46:02 -!- FVG has quit [Quit: leaving] 22:46:09 haha 22:46:28 rip "monks in their mountaintop monastery musn't" 22:46:32 we hardly knew ye 22:46:42 teenage mutant ninja turtle-gods...teenage mutant ninja turtle-gods... 22:47:47 "In the end a puny human was the dragon king's doom, and rent this armour from his still-warm body." 22:48:03 i'm not entirely convinced by that :P 22:48:17 -!- Pepe has quit [Ping timeout: 252 seconds] 22:48:33 I had it as 'crafted' in an earlier draft 22:48:42 and also didn't have the still-warm bit 22:48:49 I like the word 'rent' :( 22:49:14 also 'amortized pre-income mortgage payments' but that's unrelated 22:49:37 maybe it doesn't need to specify how he died 22:50:01 -!- Watball has quit [Quit: Leaving] 22:50:05 hm 22:50:18 just "Titans and lesser dragons struggled with him in vain. Of his life and deeds, this now is all that remains." or something 22:50:27 sort of a weird jump, though 22:50:28 oh hey it rhymes 22:50:35 yeah a bit 22:50:55 -!- ebarrett has quit [Quit: I quit] 22:51:11 "Titans and lesser dragons struggled with him in vain; but in time, even he was cast down and undone. Of his life and deeds, this now is all that remains." 22:51:15 'in time' doesn't work 22:51:23 'eventually' 22:52:10 Titans and lesser dragons struggled with him in vain. But eventually, even he was cast down and undone; of his life and deeds, this now is all that remains." 22:52:59 "[...]in vain - but as with all things, even he was eventually cast down and undone;" 22:53:01 I suppose you could try to work in some bit about about a curse that ties into the +MR, but that's a bit awkward I suppose 22:53:05 also clearly it should be "a mighty golden dragon built a kingdom of fire and cold and poison blood" 22:53:09 and poison and blood* 22:53:14 ??turtle god 22:53:14 I don't have a page labeled turtle_god in my learndb. 22:53:16 poison blood is cool 22:53:26 TURTLE 22:53:36 -!- ebarrett has joined ##crawl-dev 22:53:37 hm. poison blood 22:53:38 Grunt: you're really set on the turtle thing, then? 22:53:40 can we just tie him into the gold god 22:53:57 (it's a joke from a game most people probably haven't played) 22:53:59 so when you get hit and blood sprays, if it hits nearby enemies it can corrode their equipment and burn their fleshy flesh 22:54:11 just have to make blood spray non-flavour-only ;p 22:54:18 it already is! 22:54:21 !stats trsk 22:54:22 Starting stats for TrSk: Str 19 Int 8 Dex 9. 22:54:27 does no one around here play demonspawn 22:54:30 2 base int. 22:54:36 :) 22:54:38 -!- Blazinghand|Work has quit [Quit: Leaving] 22:54:41 is there a ds mut that does that? 22:54:52 there's one that causes all blood to burst into flame 22:54:55 IGNITE BLOOD 22:54:57 and also gives you flame cloud immunity (?) 22:54:59 For best effect kill Jory with it. 22:55:05 effing jory 22:55:06 I do. 22:55:14 I did the vaults 5 entry + new scroll of immolation combo with that guy 22:55:16 so much fire 22:55:18 everywhere 22:55:19 !lg . killer=jory 22:55:20 1. johnstein the Pyromancer (L20 DEWz of Sif Muna), blasted by Jory (crystal spear) on Vaults:2 (minmay_crypt_entry_necro_gods) on 2013-12-31 06:39:08, with 332825 points after 77073 turns and 18:38:08. 22:55:21 ...then I died 22:55:31 !lg . killer=jory 22:55:31 No games for Grunt (killer=jory). 22:55:36 that was a fun game. my first serious wizard 22:55:43 Serious Wizard 22:55:43 why does he explode into blood anyways? 22:55:43 PleasingFungus, you should try this (though it was on old V:5): 22:55:45 Business Wizard 22:55:47 SeWz 22:55:51 !lm . feck br.end=vaults -tv:<0 22:55:52 2. SGrunt, XL22 FeCK, T:119371 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 22:56:02 !lg Grunt killer=uniq s=xl o=-xl 22:56:03 181 games for Grunt (killer=uniq): 4x 1, 13x 2, 32x 3, 28x 4, 18x 5, 17x 6, 10x 7, 8x 8, 10x 9, 15x 10, 7x 11, 3x 12, 2x 13, 14, 15, 4x 16, 3x 17, 3x 18, 22, 23 22:56:21 good entry 22:56:27 !lg Grunt killer=uniq s=ikiller,xl o=-xl 22:56:27 Bad filter condition: 'xl' (extra: ) 22:56:29 ok. time to die 22:56:29 also good xom 22:56:33 oh 22:56:34 That was probably the single greatest highlight of that game :) 22:56:44 Oh, that guy also killed Mara offscreen. 22:56:47 (discord too good) 22:56:48 what exactly did you do? 22:56:53 immolation + discord? 22:56:55 discord is so great 22:56:55 !lg johnstein killer=uniq s=xl o=-xl 22:56:56 20 games for johnstein (killer=uniq): 2, 3, 4x 4, 2x 5, 6, 3x 8, 9, 2x 11, 13, 15, 16, 18, 20 22:56:58 immolation -> discord -> blink -> run like hell 22:56:58 !lg Grunt killer=uniq s=ikiller,xl o=xl 22:56:59 Bad filter condition: 'xl' (extra: ) 22:57:03 !lg Grunt killer=uniq s=ikiller,xl 22:57:04 181 games for Grunt (killer=uniq): 31x Sigmund (10x 3, 8x 2, 6x 4, 4x 5, 2x 1, 6), 20x Grinder (8x 4, 4x 6, 3x 3, 3x 5, 7, 2), 18x Crazy Yiuf (10x 3, 4x 4, 2x 5, 6, 2), 10x Duvessa (2x 8, 2x 7, 2x 4, 6, 9, 10, 5), 9x Terence (4x 3, 2x 2, 1, 5, 4), 8x Menkaure (3x 7, 2x 6, 4, 5, 8), 7x Ijyb (3x 3, 6, 2, 1, 4), 7x Joseph (4x 9, 3x 10), 6x Prince Ribbit (2x 6, 9, 5, 8, 4), 6x Pikel (8, 6, 7, 5, 10, 9... 22:57:09 !gamesby 22:57:09 johnstein has played 168 games, between 2012-10-12 01:47:02 and 2014-04-27 19:19:00, won 3 (1.8%), high score 2115770, total score 8829907, total turns 1924858, play-time/day 0:35:00, total time 13d+16:31:48. 22:57:25 Have you ever tried discord on tomb 3? 22:57:25 I need to get my win% above 2%. stupid tourney deaths 22:57:31 NOPE 22:57:37 it's actually really really good 22:57:39 !lg Grunt killer=uniq s=xl,ikiller o=xl 22:57:40 181 games for Grunt (killer=uniq): 23 (Boris), 22 (Boris), 3x 18 (Xtahua, Margery, Frederick), 3x 17 (Saint Roka, Lamia, Aizul), 4x 16 (Wiglaf, 2x Norris, Aizul), 15 (Azrael), 14 (Nessos), 2x 13 (Harold, Erolcha), 3x 12 (Maud, Fannar, Agnes), 7x 11 (2x Urug, 2x Rupert, Ortolf the orc warrior, Maud, Erica), 15x 10 (2x Urug, Pikel, Nessos, Josephine, 3x Joseph, Harold, Gastronok, 2x Fannar, Erolcha,... 22:57:43 the guardian mummies kill half the priests + greaters 22:57:50 and you eat none of the death curses! 22:57:57 so much better than control undead 22:58:11 Lamia, nice 22:58:17 was that intentional 22:58:21 gammafunk: that one was pretty deliberate :b 22:58:23 Watch the tv! 22:58:26 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 22:58:27 hahah 22:58:42 PleasingFungus: wow who's Yredremnul 22:58:47 fuck 22:58:50 rip 22:58:50 I thought I checked that name 22:58:54 ??yred 22:58:54 yredelemnul[1/4]: God of the death knights. Grants the following invocations: reanimate monsters as zombies (single and multi-target versions), recall friendly undead, injury mirror, area of effect vampiric draining, and enslave soul (see next entry). Also gifts undead pets. 22:58:57 !lg Grunt killer=uniq s=ikiller,xl o=xl 22:58:58 Bad filter condition: 'xl' (extra: ) 22:58:59 close 22:59:03 !lg Grunt killer=uniq s=ikiller,xl 22:59:04 181 games for Grunt (killer=uniq): 31x Sigmund (10x 3, 8x 2, 6x 4, 4x 5, 2x 1, 6), 20x Grinder (8x 4, 4x 6, 3x 3, 3x 5, 7, 2), 18x Crazy Yiuf (10x 3, 4x 4, 2x 5, 6, 2), 10x Duvessa (2x 8, 2x 7, 2x 4, 6, 9, 10, 5), 9x Terence (4x 3, 2x 2, 1, 5, 4), 8x Menkaure (3x 7, 2x 6, 4, 5, 8), 7x Ijyb (3x 3, 6, 2, 1, 4), 7x Joseph (4x 9, 3x 10), 6x Prince Ribbit (2x 6, 9, 5, 8, 4), 6x Pikel (8, 6, 7, 5, 10, 9... 22:59:06 fuckin necromancy god names 22:59:07 PleasingFungus: it's such a simple spelling! how could you mess it up?! 22:59:09 oh right 22:59:12 then again, I get jiyva right about half the time 22:59:22 so maybe I'm just bad 22:59:48 Kinda sad that none of the new gods have a kiku/yred style ultra-hard spelling 22:59:55 well 22:59:59 the current names are placeholders 23:00:01 there's still time! 23:00:03 afaik? 23:00:17 Well, Qazlal is apparently just Q now!!! 23:00:22 (so mission accomplished???) 23:00:26 like from Star Trek? 23:00:32 obviously 23:00:51 "Qaz" would have been a fine god nickname; it's all in the nickname 23:01:11 pronounced 'kwaz' or 'kaz' ? 23:01:12 Qazzalagaduagh 23:01:15 heh 23:01:18 or just Qaz to his friends 23:01:37 ??kiku 23:01:38 kikubaaqudgha[1/5]: God of necromantic awesomeness. Grants necromancy {kiku randbook}s at 1 and 3 stars, and at 6 stars, will either pain-brand a weapon or grant you the Necronomicon (only one) at an altar. Provides corpses, invocable torment, torment protection, and various buffs to necromancy spells. 23:01:50 -!- krag has quit [Quit: Nettalk6 - www.ntalk.de] 23:01:54 maybe too close 23:02:21 johnstein: 'kaz' is what I had in mind 23:04:20 ok. gonna start this new 'dark souls' game now. later 23:04:23 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140427030204]] 23:04:31 Eh, I'm not really a fan of impossible the pronounce Crawl names. 23:04:47 If you can't pronounce them, you haven't been around long enough. :) 23:05:05 -!- dtsund has quit [Ping timeout: 264 seconds] 23:05:27 -!- slightlybent has quit [Quit: Page closed] 23:05:34 Grunt: How would you even be able to tell if you weren't pronouncing them correctly? 23:05:49 Beats me. :) 23:06:11 One could instead call them "impossible to mispronounce" 23:08:27 -!- demiskeleton has quit [Quit: Leaving] 23:09:41 gammafunk: Ha. 23:10:04 "with Ambigious pronouncation" then. 23:10:28 -!- CKyle has quit [Quit: CKyle] 23:14:17 -!- UncertainKitten has joined ##crawl-dev 23:18:50 -!- jeffro has joined ##crawl-dev 23:18:50 -!- jeffro has quit [Changing host] 23:18:50 -!- jeffro has joined ##crawl-dev 23:19:48 -!- Spatzist has quit [Ping timeout: 240 seconds] 23:21:53 -!- jeffro_ has quit [Ping timeout: 264 seconds] 23:22:34 ebifreedom (L16 HOAK) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster burning bush failed to pathfind to (40,43) (the Orb) (Zot (ZotDef)) 23:22:58 what's the correct format for submitting patches on mantis again? 23:23:00 I want to do it right this time 23:23:27 git format-patch 23:23:40 "git format-patch -n" where n is the number of commits to patchify 23:23:50 oh... I'm not even using git yet. I just downloaded the source code from the website and hacked at that 23:24:47 i guess diffs are fine too but format-patch is good because it has your authorship info and stuff in it 23:25:06 !crashlog st_ sprint 23:25:07 3. clouded, XL3 SpEn, T:61 (milestone): http://dobrazupa.org/morgue/clouded/crash-clouded-20140430-025749.txt 23:26:26 Patashu: How did you download it? Did you use terminal? 23:26:40 If not you might have worked on an outdated version of the source. 23:26:41 -!- GDR has quit [Ping timeout: 252 seconds] 23:26:47 reaverb: http://sourceforge.net/projects/crawl-ref/files/Stone%20Soup/0.14.1/stone_soup-0.14.1.tar.xz/download 23:26:48 "terminal" is any text shell here. 23:28:06 Ooh, that's going to be hard to make a patch from. I'm not the best person to ask, but I suspect you're going to have to download git, get the repository, and insert your change files into the repository. 23:29:49 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:31:18 -!- dtsund has joined ##crawl-dev 23:32:29 -!- dtsund has quit [Client Quit] 23:33:30 I have git but I don't know the syntax for it anymore 23:34:00 Patashu: Starting up is easy, it the Crawl stuff in git? 23:34:31 no 23:34:53 Patashu: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/develop/patch_guide.txt 23:35:06 oh, this looks perfect 23:35:42 Patashu: It does assume that you're doing your work in git, so there's a bit of a problem there. 23:36:27 it's np. worst case I can do all my work outside of git, then do the git stuff, then patch and commit inside of git (I have access to diff/patch tools anyway) 23:36:34 reaverb: did you get set up to make your first commit? 23:37:07 -!- Vizer has quit [Ping timeout: 265 seconds] 23:37:14 gammafunk: I'm trying, but by default ssh keys show usernames on macs, and I want to keep that private for now (real name) 23:37:26 hrm 23:37:30 don't break crawl with your first commit btw 23:37:47 I hear it's bad luck 23:37:50 (7 years of it!) 23:37:53 yeah, save that for your 27th commit 23:37:58 Patashu: I'm going to edit CREDITS.txt first :D 23:38:06 Since nobody's bothered moving me to the dev list. 23:38:07 -!- dtsund has joined ##crawl-dev 23:38:12 reaverb: edit it to be 5GB big, break Crawl 23:38:24 -!- qoala has joined ##crawl-dev 23:38:25 but sadly, reaver ended up replacing source/Makefile with source/CREDITS.txt.. 23:38:31 ^ 23:39:18 reaverb: I think I just made a new ssh key when I was on osx from the command line 23:39:30 but it's a bit hazy actually 23:40:05 gammafunk: I know how to make an ssh key, the problem is by default the user@hostname is local_user@Macbook 23:40:17 And I don't want people to know my local_username. 23:40:27 I don't know if git shares public keys but they are public keys. 23:40:28 -!- rast has joined ##crawl-dev 23:40:39 oh, I think that's just entriely options; as in you can simply edit it 23:40:48 03MarvinPA02 07* 0.15-a0-316-ge2959ee: Update some branch native monster lists 10(2 hours ago, 1 file, 6+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e2959ee4465d 23:40:48 03PleasingFungus02 {MarvinPA} 07* 0.15-a0-317-g44d9bdd: Improve various unrand descriptions 10(14 minutes ago, 1 file, 100+ 63-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44d9bdd35b62 23:40:55 gammafunk: I think that too, I'm trying it but the ssh hasn't resolve yet. 23:41:11 yeah, I edited mine afterwards to be "gammafunk@gammafunk" 23:41:38 How long does it take for git to accept an shh key? Mine's been going for a few minutes. 23:41:59 gitorious to accept it, you mean? 23:42:07 or I should say, what exactly are you doing? 23:42:46 do you have an ssh config entry for gitorious? 23:42:49 gammafunk: I've uploaded my public ssh key to gitorious. 23:42:50 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 23:42:55 -!- nicolae- has joined ##crawl-dev 23:43:01 but is says that it's not "Ready" yes. 23:43:04 s/yes/yet. 23:43:06 ah, ok 23:43:16 I don't recall any delay when I did it 23:43:20 !send nicolae- storms 23:43:21 Sending storms to nicolae-. 23:43:31 thank you i will treasure them always 23:43:33 gmmafunk: All I have to do for ssh config is edit it to git@gitorious, correct? 23:43:36 nicolae-: if you want a project, you could make some overflow altars for our new gods :) 23:43:44 let me sprunge you what I have 23:43:49 (slightly edited) 23:43:51 sure thing 23:44:04 nicolae-: I'll probably make a few myself, but more is better :) 23:44:08 reaverb: url = git@gitorious.org:crawl/crawl.git 23:44:37 reaverb: "rebase = true" under branch master is also a good idea. 23:44:37 http://sprunge.us/UQFP 23:44:38 Grunt: Yes, that's what I thought. (Since you told me earlier) 23:44:39 also speaking of overflow altars i've noticed lots of folks are not particularly fond of nicolae_hidden_temple or whatever that one i made is where you have to backtrack up an upstair, and since i don't really have any strong feelings about it one way or another it might be best to just axe it 23:44:56 Grunt: we're talking the ssh client config 23:44:59 gammafunk: oh :) 23:45:00 !vault nicolae_hidden_temple 23:45:01 Couldn't find nicolae_hidden_temple in the Crawl source tree 23:45:09 !vault hidden_temple 23:45:09 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/altar/overflow.des;hb=HEAD#l2837 23:45:19 it was edited to make the altars visible from the outside i think 23:45:23 It was, yes. 23:45:31 oh, there's glass now 23:45:35 that's cool too 23:46:38 reaverb: you can probably start testing by making your own repo on gitorious if you haven't already, and doing some test commits there 23:46:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 23:47:00 so what's the git command to make a commit? 23:47:14 gammafunk: err, pushing is just updating master than doing "git push", right? 23:47:19 Patashu: git commit 23:47:24 'oh' 23:47:27 Have you added the files? 23:47:29 Patashu: you'll need to git add first though 23:47:40 git add... 23:47:46 reaverb: sorry, don't follow your question 23:47:51 I need to git add every file I edited you mean? 23:48:00 Patashu: git add -u to add *everything*, or git add files individually 23:48:07 (everything that changed that is) 23:48:07 -!- ebarrett has quit [Quit: I quit] 23:48:08 ok 23:48:12 git add -i to get a dialog 23:48:27 reaverb: if you have master checked out in your local repo and that master is tracking the gitorious repo, git push is all you need to make changes 23:48:59 gmmafunk: Ok. 23:49:13 -!- N78291 has quit [Quit: null] 23:49:31 * gammafunk franctically searches for his missing vowel! 23:49:34 ok, git thinks everything got modified because I ran util/checkwhite 23:49:37 am I boned? 23:49:52 Patashu: just commit those changes 23:49:59 -!- ebarrett has joined ##crawl-dev 23:50:51 or you mean util/checkwhite modified things in shouldn't have? 23:50:51 -!- lobf has quit [Quit: lobf] 23:50:57 I barely know git, but seems like most of the time when you screw something up you aren't boned 23:50:59 -!- rchandra has quit [Ping timeout: 255 seconds] 23:51:07 probably it has to do with windows line endings 23:51:18 1learn add git you aren't boned 23:51:37 -!- PleasingFungus has joined ##crawl-dev 23:51:44 Patashu: try git config core.autocrlf false 23:52:04 or if that doesn't work, try it true 23:52:09 hahah 23:52:18 -!- Kalir has quit [Changing host] 23:52:22 ...and if *that* doesn't work.... 23:52:23 yeah I'm on windows 23:54:28 so git spat this out https://dl.dropboxusercontent.com/u/56073318/Crawl/0001-Give-Elyvilon-pacification-new-hex-style-feedback-on.patch is this the correct format that I would be submitting? 23:54:34 if so, cool 23:54:46 yeah that's right 23:55:00 sick 23:55:10 Patashu: well, you want to format that commit message differently 23:55:18 ok, how? 23:55:48 Make all lines of the commit message say 70 chars, no more than 75 I'd say (just pick a length and be consistent) 23:55:56 and make the first line be the short summary 23:56:07 and then a blank line, and then any further detail 23:56:30 Actually, having no lines in here longer than 80 chars would be desirable. 23:56:32 the first line is the "commit title" and then after the blank line comes maybe a short paragraph saying what your change is 23:56:58 yeah, I personaly wrap at 70 for commit messages 23:57:13 oh and in the commit itself, yeah wrap at 80 23:57:14 (not talking about the commit message but in general) 23:57:17 right 23:57:36 -!- wheals has quit [Quit: Leaving] 23:57:42 ok, I'll tweak some more 23:57:44 oh that djinni ifdef reminds me 23:58:21 that LO could probably go too? if a save bump is on the way, or even if it's not i guess 23:58:22 -!- Keanan has quit [Quit: Leaving.] 23:58:23 Patashu: also, for multiline comments you probably want to use /* */ 23:58:37 ok 23:59:08 (maybe I should make my salamanders a branch after we get the ones we have now out of the way) 23:59:11 I don't think we even have guidelines on that, but probably anything 3 lines+ for sure