00:00:46 -!- SkaryMonk1 has quit [Ping timeout: 276 seconds] 00:01:04 -!- MgDark_GrGl has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 00:01:45 global state :( 00:01:52 -!- SkaryMonk has joined ##crawl-dev 00:02:02 Like I said, it is silly. 00:02:03 Yes that's really odd and should not exist but oh well. 00:02:25 I guess it exists for exactly these kinds of problems. 00:02:27 is there any way that another god could already be acting? 00:02:41 (which would get clobbered by this, I think?) 00:02:43 Unstable branch on crawl.s-z.org updated to: 0.15-a0-250-g3045f11 (34) 00:03:05 It does not get clobbered; there is a stack. 00:03:06 See state.cc. 00:03:14 -!- rast has quit [Read error: Connection reset by peer] 00:03:33 See also class god_acting in state.h. 00:03:37 -!- rast has joined ##crawl-dev 00:03:42 -!- DrinkMachine has quit [Quit: Leaving] 00:04:03 huh. 00:04:06 -!- P_R_Deltoid has quit [Read error: Connection reset by peer] 00:04:07 where's it get popped? 00:04:38 maybe I need to do more reading before I comment here 00:04:40 I feel out of my depth 00:04:44 It's complicated. 00:04:50 haha 00:04:58 03Grunt02 07* 0.15-a0-251-g4f3d0c6: Don't mirror mirrored damage (#4171). 10(6 minutes ago, 3 files, 10+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f3d0c6879f2 00:05:09 ...hm. does it get popped in cleanup at the end of the function? 00:05:59 god_acting goes away at the end of the function and when it does that is when the stack is popped. 00:06:13 yes! 00:06:18 I guessed right :) 00:06:33 that's good magic. 00:06:39 ~*~*~magic~*~*~ 00:06:50 When this god_acting thing goes wrong it's going to be like the worst bug error to track down. 00:07:16 I guess I'll push the tomb/crypt thing tomorrow, since I'm going to sleep shortly and tomorrow's as late as I can do it so that it will be online everywhere for the end of the tournament. 00:07:50 oh, I should finally put my patches up. 00:08:02 Which patches? 00:08:03 Grunt: Maybe push my macros in rc files patch so people can update their rc files for it at the same time as glyph reform. 00:08:14 #8438 00:08:16 I wrote... three? three different unrands that have patches. 00:08:22 though I guess I'll want to rebase first, just in case. 00:08:32 *patches to add unrands 00:08:35 (or at least tell me if it needs to auditted for code quality, because I'm not completely sure) 00:09:37 I was going to write more stuff 00:09:41 but some of my ideas were bad 00:09:46 and also I spent a lot of time playing in the tournament 00:09:53 -!- Furril has quit [Ping timeout: 255 seconds] 00:17:35 PleasingFungus: lava walking boots were one, what were the other two? 00:17:59 -!- Blazinghand has quit [Read error: Connection reset by peer] 00:18:05 there's also the orange crystal armour (unrand crystal plate with some nice spellcasting buffs, for the crystal plate spellcaster in your life :) 00:18:48 and the Black Staff, which is a universal spell enhancer + vamp qstaff + other nice stuff, but costs 2*mp whenever you cast a spell (in addition to other costs) 00:18:54 Heh, I've thought about a heavy armor unrandart with spellcasting boosts, crystal plate seems really strong though. 00:18:59 well 00:19:03 it's also still crystal plate 00:19:03 and the third? 00:19:14 look up slightly 00:19:29 i don't get the appeal of unrand properties that are worse than regular egos re lava walking 00:19:57 it's unique & different 00:20:00 also, they're +3 rf boots 00:20:06 the lavawalking is more of a flavorful bonus 00:20:22 I have an alternate version of the patch that slaps lavawalking on salamander hide instead 00:20:30 since salamander hide is pretty boring at present 00:20:37 well it's quite good 00:20:42 salamander hide is pretty great at present yes 00:20:44 but boring! 00:20:56 lava walking just made me think of boots of the spider which are the worst boots to ever exist, anyway 00:21:02 haha 00:21:05 poor spiderboots 00:21:18 because you have to wear them because they're +3 and then you get grey "cling" on your screen 24/7 and you fall off the door 00:21:18 I know they have some real ugly code associated 00:21:24 haha 00:21:28 -!- Nomi has quit [Quit: leaving] 00:21:43 ah, player clinging, we meet again 00:21:48 my point being that someone should remove player clinging again yes 00:21:54 but not me 00:22:59 i was also going to just remove the grey cling status light but then i guess there is no indication that you can walk over water in theory 00:24:02 player clining is just one of those things that seems cool in theory (hey you can walk on walls!) but it's not very good in a game where flight exists 00:24:03 isn't the indication: the item description 00:24:14 -!- ackack has quit [Ping timeout: 252 seconds] 00:24:18 gammafunk: fr: remove flight 00:24:19 i think the item description is just something about a suitor of arachne 00:24:20 :) 00:24:23 seriously 00:24:24 let me check 00:24:43 fuck's sake. 00:24:48 A novel pair of boots invented by a suitor of Arachne. 00:24:55 also in general i think it's good for things like that to be visible somewhere other than just the description 00:25:23 Does it really need to have a status light, though? 00:25:26 if it were a hypothetical property that were actually interesting/meaningful then displaying it as a status light would be fine 00:25:30 I think it might be good to be in your description 00:25:32 @ and % 00:25:36 "You can be the slave of me--the spider queen--or food for my servants! And you'll have this limited edition footwear, signed by me--the spider queen!" 00:25:43 gammafunk: yesss 00:25:45 hahaha 00:25:55 yeah I was thinking about going through unrand.txt with a red pen 00:25:57 at some point 00:26:00 I keep getting distracted though 00:26:26 i gave it a pass i think but there's still loads of really short descriptions 00:26:45 a pass as in i went through it, not as in i skipped it 00:26:55 yeah it took me a moment but I got it 00:27:11 the autumn katana's description makes me laugh 00:27:27 Yermak (L17 HOAr) ERROR in 'mon-util.cc' at line 611: bogus mc (no monster data): invalid monster_type 1000 (1000) (Spider:1) 00:28:19 -!- DrinkMachine has joined ##crawl-dev 00:28:20 -!- DrinkMachine has quit [Changing host] 00:28:20 -!- DrinkMachine has joined ##crawl-dev 00:29:03 oh on the topic of unrands there are a few old mantis issues with unrands actually 00:29:15 that i was going to maybe close unless anyone was particularly keen on any of them 00:30:58 -!- iFurril has quit [Ping timeout: 240 seconds] 00:31:08 fez of the Slug Slacker: Evoke to summon slugs but slows yourself. 00:31:09 exciting 00:31:40 haha, 'argonaut' submitted a golden fleece unrand 00:31:48 PleasingFungus: I see you are the new pubby 00:31:51 buckler of distortion seems to be a theme 00:31:51 -!- Arkaniad has quit [Ping timeout: 265 seconds] 00:31:56 am I???? 00:32:04 doing god's work 00:32:30 PleasingFungus: Yes pubby had some old unrandarts (which I imagine are part of what MarvinPa wants to close) 00:32:40 -!- ystael has quit [Ping timeout: 252 seconds] 00:32:48 man, he had some that were really out there 00:33:02 enum is a cool idea 00:33:06 ...speaking of which, when do we remove player clinging again 00:33:09 <_< 00:33:18 i just did that rant! 00:33:21 spiderform nerf????? 00:33:39 the answer is "as soon as somebody re-applies the patch" i hope 00:33:52 probably there are a bunch of new things to handle though 00:34:01 Revert "Revert "Revert "... 00:34:02 maybe just make it wasp form 00:34:06 so it can fly 00:34:25 er only two I guess 00:34:40 idk 00:34:41 I think honestly spider form is strong enough 00:34:45 just for being fast + venom branded early 00:34:51 it's more than strong enough yes 00:34:52 without needing the cling or other flight-alike abilities 00:34:58 oh sure, it is strong enough 00:34:58 and it kind of eats into ice form's design space 00:35:05 -!- Pisano has quit [Ping timeout: 264 seconds] 00:35:10 this would actually be a stealth buff for ice form 00:35:12 which is nice 00:35:20 Asterion kills himself with fireball and game crashes by Yermak 00:35:34 yermak, must you haunt me always? 00:35:45 !crashlog yermak 00:35:46 4. Yermak, XL17 HOAr, T:35412 (milestone): http://crawl.lantea.net/crawl/morgue/Yermak/crash-Yermak-20140426-052724.txt 00:36:00 Yermak's ghost hits you! You convulse! 00:36:02 or something like that 00:36:10 god, another bug from monster holiness check 00:37:17 MarvinPA: Maybe we should do it in smaller steps. Start by removing it from the Boots of the Spider, then remove it from a few other things, untill completley removing it is easier. 00:38:47 well there are two things total to remove it from 00:38:51 so... 00:38:55 no, it's not a technical issue; the author of the cling stuff expressed a wish that remain in the game in some form, and there was some discussion about that 00:39:30 gammafunk: is "the author" the same person who removed it? 00:39:43 huh? 00:39:52 Also what ever happened to "ownership ends when it hit Trunk" 00:39:54 gammafunk: you're thinking specifically of monster clinging. 00:40:16 reaverb: To answer the first question, no. 00:40:23 well, as I recall the discussion on CRD was to the effect of, do we want it to remain in some form 00:41:18 reaverb: you were suggesting some kind of weird "stealth removal", which is unecessary 00:41:30 for either diplomatic or technical reasons, in this case 00:41:36 IIRC we decided that monster clinging was at least partly relevant (and was the only genuine point of contention); player clinging isn't. 00:42:29 gammafunk: I'm not suggesting some kind of stealth removal, I do not know how that is a possible interpertation of my test. 00:42:58 What I meant by the "the author" was s/removed it/reverted the removal/, Grunt answered that. 00:46:24 -!- bonghitz has quit [Quit: Leaving...] 00:46:41 Well it's not clear what you were suggesting in the first place, I had assumed you were familiar with the (little) extent to which player clinging is present before making a suggestion as to how to remove it :p 00:48:22 -!- Phoenix849 has joined ##crawl-dev 00:48:51 helo, anyone here? I haven't used irc for ages 00:48:57 yes, why? 00:49:08 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:49:11 I happen to be pixel artist and I'm looking for ontoclasm 00:49:26 Aha, you are the reddit poster whose thread I was just looking at :) 00:49:35 (no, I am not ontoclasm) 00:49:36 Yes I am :D 00:49:37 Phonenix849: If you happen to have some tiles you want to submit the best way to do that is mantis. 00:49:48 That's not exactly what's going on here. 00:49:56 ontoclasm: pong? 00:50:14 Phoenix849: hi! 00:50:18 that's the thread: http://www.reddit.com/r/roguelikes/comments/23y2dj/pixelartist_willing_to_make_tileset/ch1tcxx 00:50:19 (if he's not here just /query or use !tell) 00:50:38 !tell gammafunk like so 00:50:39 Grunt: OK, I'll let gammafunk know. 00:50:47 (only you'd want to !tell ontoclasm) 00:50:55 oh, thanks! 00:52:15 I'm not sure where onto is with that mobile tileset; I wanted to post the art he's made so far, but it's just better to talk to him anyhow 00:52:15 gammafunk: You have 1 message. Use !messages to read it. 00:52:38 -!- Furril has quit [Ping timeout: 255 seconds] 00:52:46 also, todo: look up what /query does 00:53:14 oh, it seems it's just /msg 00:53:22 Yes. 00:53:37 crawl trivia: apparently if kirke polymorphs an enemy into a hog, and then you kill kirke, the enemy will be neutral when it's polymorphed back. 00:53:53 if it's of at least normal intelligence. 00:54:33 !tell ontoclasm Hello, I'm a pixel artist from this thread on reddit and was adviced to contact you about making some art: http://www.reddit.com/r/roguelikes/comments/23y2dj/pixelartist_willing_to_make_tileset/ 00:54:34 Phoenix849: OK, I'll let ontoclasm know. 00:56:49 I just have will and desire to practice, so I thought it would be better for some people to benefit from my work. As far as I know roguelikes often lack many tiles, or tilesets in general 00:56:54 -!- jeffro_ has joined ##crawl-dev 00:57:07 I'm not a good player myself :) 00:58:30 Phoenix849: oh, I made an image gallery of our current tilesheets with the intent to maybe post in that thread, let me find that for your 00:58:33 *you 00:58:53 -!- Keanan has quit [Quit: Leaving.] 00:58:54 would be good 00:59:53 -!- jeffro has quit [Ping timeout: 265 seconds] 00:59:59 Phoenix849: http://imgur.com/a/YDJ3T 01:00:05 In particular the player tilesheet 01:00:20 well, I suppose for the tileset from scratch, you'd want to consider all of them 01:01:03 I think there'd be fewer tiles for the mobile version, and I suppose they'd be easier to make in some sense 01:01:19 Wow that's PLENTY 01:01:53 crawl is pretty uniquely blessed with its tileset 01:01:55 gammafunk: Are all those "?" tiles missing or is it some quirk of the GUI system. 01:01:58 ? 01:02:28 Yeah not sure what those are, but see the appropriate dc-*.txt file in rltiles 01:02:35 to find out what they correpsond to 01:03:02 -!- eb has quit [] 01:03:04 Oh, the GUI ones? 01:03:07 yes 01:03:12 Those are slots for monster spell icons. 01:03:20 oh, heh 01:03:27 what on earth is the choko icon for? 01:03:35 You only ever see them when searching for spells, which may explain why nobody wants to work for them. 01:03:37 four right of the purple brain 01:03:52 what do you have against chokos 01:03:58 I love chokos 01:04:14 -!- Dugar has quit [Ping timeout: 265 seconds] 01:04:19 I definitely not gonna make this much from scratch. I had no idea really :) 01:04:41 Phoenix849: yeah, for mobile I think it'd be a fraction of this, but I'm not sure how big a fraction :) 01:04:47 yeah, you can get away with a lot less for the mobile thing 01:05:23 one tree, one web, one bloodstain, no animations on a lot of stuff that's animated 01:05:41 tho' I would gladly contribute some sprites or wait for ontoclasm to tell me about mobile one 01:05:44 enemy tiles might be tricky 01:06:12 Phoenix849: well, if you'd like to improve any of the tiles you see there for the main game, that's also great 01:06:48 -!- Nefhilion has quit [Ping timeout: 240 seconds] 01:07:47 Phoenix849: We have a doc with some guidelines and instructions at http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/develop/tiles_creation.txt;hb=HEAD 01:08:04 But yeah, ontoclasm is also the go-to person for help 01:09:28 what's a good way to spawn kirke and her band, for debugging purposes? I've been placing uniq_kirke using "L", but that seems to put it somewhere random on the level... 01:09:29 -!- Red_Bucket has joined ##crawl-dev 01:10:09 hrm, yeah there's no way to place the band in LOS to my knowledge 01:10:20 do you know you can detect monsters with & D 01:10:24 I did not! 01:10:29 well that helps! 01:10:36 &Mkirke band ? 01:10:45 oh, does that work? 01:10:56 it does! 01:10:59 it takes vault specs so it should do 01:11:00 even better 01:11:07 right, I always forget that 01:11:08 Thank you both. 01:11:21 oh god, two kirkes 01:11:23 I have made 01:11:24 terrible mistakes 01:11:40 &G 01:11:45 it's a monstrous menagerie, you might say 01:11:45 Removes all mons from the level. 01:11:57 just did &^r instead 01:12:11 ^qyes 01:12:29 (btw the reason only one unique exists in a game is a million checks to make sure a second don't appear. See: Polymoth) 01:14:42 anyway, guys, thanks for guiding me, I'll wait for ontoclasm. if not, then I have to study this mantis tracker, never done that type of things 01:15:22 Phoenix849: Don't worry, mantis is easy. Just typing stuff in boxes and uploading files. 01:15:24 ??mantis 01:15:25 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 01:15:33 -!- iFurril has quit [Ping timeout: 252 seconds] 01:15:36 (Also for patches and tiles and etc.) 01:15:47 FINALLY 01:15:47 reproduced it 01:15:55 PleasingFungus: what? 01:16:03 yeah, if kirke's pals have certain effects on them (e.g. entangled in a web, petrified) when she dies 01:16:17 little offtop: advice an irc client. I used it more than 5 years ago, so now I'm just in browser window 01:16:19 they keep the effect after she dies 01:16:20 in really weird ways 01:16:40 Phoenix849: Depends on your OS 01:16:41 e.g. entangled enemies stay 'entangled', but can walk around happily 01:16:53 Win 7 01:19:04 Phoenxi849: Hmm, I use a mac exclusive client I like so I can't really advise. 01:20:20 Phoenix849: If you'd like to join ##crawl or ##crawl-dev regularly, I'd advise you register a nick you like 01:20:46 Phoenix849: need me for something? 01:20:46 ontoclasm: You have 1 message. Use !messages to read it. 01:20:59 !messages 01:21:00 (1/1) Phoenix849 said (26m 25s ago): Hello, I'm a pixel artist from this thread on reddit and was adviced to contact you about making some art: http://www.reddit.com/r/roguelikes/comments/23y2dj/pixelartist_willing_to_make_tileset/ 01:21:23 A wild ontoclasm appears! 01:21:43 yaay! 01:21:48 * ontoclasm is too close now for your liking. 01:21:56 -!- demiskeleton has quit [Quit: Leaving] 01:21:57 -!- Keanan has joined ##crawl-dev 01:22:26 i'd love to have some tiles submitted 01:22:55 ontoclasm: I wasn't sure if the "mobile tileset" thing was still a ....thing 01:23:13 ah yes 01:23:42 i just sort of made a couple of tiles for it really fast 01:23:59 as a concept / whatever 01:24:38 https://dl.dropboxusercontent.com/u/1000017/crawl/alt/feat.png https://dl.dropboxusercontent.com/u/1000017/crawl/alt/altars.png 01:24:39 Phoenix849 was a bit horrified by how many tiles we have when I showed him the tilesheets; he's kind of looking for a project, I gather 01:25:06 well my interest is to get into freelance pixelling for now 01:25:49 i'd like to show in my portfolio something like "I'm able to do whole tileset, and do it good" 01:25:50 -!- Eracar has quit [Ping timeout: 252 seconds] 01:26:16 well, replacing the whole tileset is a pretty daunting task xD 01:26:24 yes it is :) 01:26:45 -!- thedefinite has quit [Client Quit] 01:26:50 that's why I was lookng for a roguelike with sane amount of work 01:26:52 but a good project might be to make a tileset for one area 01:27:09 oh, like a branch? 01:27:13 now that sounds interesting 01:27:20 yeah 01:27:54 hrm, Pan comes to mind 01:27:59 tomb, for instance, is pretty ugly: http://fireden.net/4chan/images.4chan.org/vg/src/1380204397132.jpg 01:28:02 pan also 01:28:39 I guess Hell also, but that's kind of like 5 branches 01:29:04 Is the hellspider almost done yet 01:30:11 essentially to make a branch tileset you just need walls and floor, with several variations of each (i usually make 6-8) 01:30:29 Phoenix849: To see the monster tiles for tomb, you can check http://crawl.chaosforge.org/Tomb 01:30:53 Although some of those monsters aren't tomb exclusive 01:31:27 ah, and ontoclasm means walls/floor specifically 01:31:51 yeah we just made nice new mummy tiles not long ago 01:32:01 well, the mummies can be redone too 01:32:04 make death knight tiles 01:32:06 :) 01:32:15 that's only one tile! 01:32:19 admittedly 01:32:43 mummies are somewhere in the middle priority-wise 01:32:49 "I made an entire tileset for this project....it's a death knight" 01:32:51 man, I really like those mobile altar concepts. 01:33:09 yeah, the simplified tiles in general are cool 01:33:10 yeah, the altars were fun to make 01:33:11 i really don't like how tiles are not tiling with each other. is that intentionally? 01:33:20 -!- Keanan has quit [Quit: Leaving.] 01:33:40 you mean that different wall tiles are slightly different? yeah, that's intentional 01:33:54 it looks... not amazing in tomb, but in general it's good 01:33:54 no i mean seamless transitions 01:34:25 what i mean: you have each tile as a square 01:34:29 I'm not sure it's a goal to erase the grid. the grid is really important for gameplay 01:35:03 oh yeeeeeah! 01:35:09 Phoenix849: well, three's this: https://dl.dropboxusercontent.com/u/1000017/crawl/shoals/shoals18.png 01:35:10 really, I forgot, sorry 01:35:18 there's* 01:35:20 on the other hand 01:35:24 dungeon basically erases the grid 01:35:29 (that's the shoals, which i redid recently) 01:35:41 yes, that looks nice 01:35:44 http://i.imgur.com/pACfV5r.png 01:35:54 i meant something like this (my work); http://i.imgur.com/cxOqKeP.png 01:36:00 De-hogged enemies can walk around while unable to move by PleasingFungus 01:36:00 you can still see the grid if you squint, but it's less obvious 01:36:06 i think i overdid it a bit with shoals; dungeon is basically perfect in that the grid is there, but subtle 01:36:11 Yeah, it'd be awesome if both floor and wall tiles could have seamless transitions like that, and probably special tiles for isolated single-wall tiles and diagonal walls 01:36:43 that's exactly what i was looking forward to do 01:36:47 the gridding in tomb is pretty extreme; you should be able to count squares easily, but not be overwhelmed by it 01:37:12 yeah, that's true that seamlessness makes it harder to count squares 01:37:15 -!- rchandra has left ##crawl-dev 01:37:17 i was intending to redo the shoals sand to add a bit of a grid to it but never got around to doing so 01:37:57 hrm, I guess in an ideal world you'd have maybe seamless tiles, but a subtle grid "overlay" to show the breaks 01:38:14 not sure if that would really work 01:38:21 I completely forgot the fact, that grid is a thing in roguelikes 01:38:33 well, not all roguelikes, but definitely in crawl 01:38:57 I watched many tutorials how 16-bit era jrpgs eliminated the grid 01:39:18 -!- wat has quit [Ping timeout: 240 seconds] 01:39:20 I have to rethink my approach now 01:39:44 you might find this interesting too: https://dl.dropboxusercontent.com/u/1000017/crawl/shoals/shoalstimelapse.png 01:40:02 -!- Arkaniad has quit [Read error: Operation timed out] 01:40:11 top three are what it looked like in previous versions, the rest are WIPs 01:40:45 good old scroll sprite 01:41:04 well that looks nice 01:41:06 if you want to work on the mobile version, that'd be great; if not, i'd suggest just looking through the rlitles folder and seeing if there's a particular set of things you'd like to work on 01:42:47 I'd like to now how much work is for mobile version 01:42:58 mm, well, lessee 01:43:30 or maybe I'll just find really small project. I was looking at old cyberpunk roguelike Decker for practice 01:44:00 you could also look at sil; they're implementing tiles in the next version but i think they have a tileset already made 01:44:24 a mobile tileset for crawl could be done pretty easily if you don't do the monsters 01:44:39 since those are by far the crunchiest part of the tileset 01:45:21 if you just want to make walls, floors, and features so that the terrain looks right, that'd be a reasonable project 01:46:15 -!- Keanan has joined ##crawl-dev 01:47:01 That's the thing I'd like to consider making 01:47:45 well, you can use the ones i linked as a base, or start from scratch 01:49:30 i mean, the set i made is probably enough to paper everything over but every wall in every place will look the same; you want different walls for each branch, of course 01:49:45 I have a question: why remake them for mobiles in first way? do mobile vesrion already exists? 01:50:49 I have to confess: I never played crawl myself yet 01:53:14 it's been implemented for android 01:53:42 however, playing it on a phone is hard, since the tiles are really small 01:54:33 so i thought it might be nice to have a set with big bright shapes that will be easier to read when displayed at a small size 01:54:45 but of course, it's just a thought 01:55:17 (and also it's much easier than making 'normal' tiles, so it's kinda fun) 01:55:42 -!- Keanan has quit [Quit: Leaving.] 01:55:44 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140419030204]] 01:55:49 -!- thedefinite has quit [Client Quit] 01:57:30 I still have no android phone, I can't tell what's issues can be 01:57:49 so you thought about big readable squares? 01:59:51 is that how i register? http://www.afterdawn.com/tech_support/answer.cfm/can_i_register_my_nick_on_an_irc_network 02:00:31 -!- Red_Bucket has quit [Quit: Page closed] 02:01:04 that looks right 02:01:30 i mean, the smaller the screen, the smaller each tile's going to be 02:01:47 especially since smart phones have not only small screens, but high resolutions 02:02:21 so a 32x32 sprite is gonna be tiny 02:03:01 damn, I should already buy a smart phone, but never had necessity really 02:03:22 just to look how my graphics will look 02:03:25 Andriod implementation doesn't really work, by the way. 02:03:28 -!- rast has quit [Read error: Connection reset by peer] 02:03:39 -!- Arkaniad|Laptop has quit [Client Quit] 02:03:50 -!- rast has joined ##crawl-dev 02:03:54 The contributer who created it disappeared shortly after doing so and it's rotted to the point it's very unlikely to be revived. 02:04:08 -!- Akien has joined ##crawl-dev 02:04:41 that's sad. in fact maybe I should consider just staying to contributing some tiles 02:05:01 Phoenix849: http://freenode.net/faq.shtml#userregistration for nick registration on freenode 02:06:17 Phoenix849: yeah, a branch tileset would be a pretty reasonable scope and would be a project in that you'd be making almost every kind of tile 02:06:55 of course just making some nice tiles in various areas not restricted to a specific branch is also great 02:07:34 !source rltiles/UNUSED/monsters/jormungandr.png 02:07:35 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/UNUSED/monsters/jormungandr.png;hb=HEAD 02:07:49 -!- iFurril has quit [Ping timeout: 252 seconds] 02:08:04 but beware that the dark tile god (horrible visage at the link above) watches your every move! 02:08:42 oh, i feel horrified now! 02:08:51 the horror, the horror! 02:14:21 well, i look forward to seeing what you end up making :) 02:17:34 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-251-g4f3d0c6 (34) 02:18:17 -!- Eracar has quit [Ping timeout: 264 seconds] 02:19:18 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:19:43 ok, guide me how i do this thing the right way 02:20:16 let's say i want to do one region 02:21:19 i'll read wiki guides little bit later. how do i find specific region tiles? 02:22:19 MarvinPA: I made a remove clinging patch, it compiles and handles trivial cases, any thing specific "gotcha" cases I should test? 02:22:38 *player clinging 02:22:55 Phoenix849: One sec. 02:23:01 Phoenix849: I'd recommend that you start by downloading crawl for your system 02:23:20 so you can run it in wizard mode and see what it looks like in game 02:24:30 http://s-z.org/neil/git/?p=crawl.git;a=tree;f=crawl-ref/source/rltiles;hb=HEAD 02:24:50 That's the source directory with all of the tiles, organized according to type and various subtypes 02:25:02 Yes, also some text files doing things like rims. 02:25:16 or describing what monster gets what corpse tile? 02:25:22 reaverb: player clinging only? 02:25:53 The main point of the tiles files is to map enums to tiles, I don't think he wants to think bout rims at the moment 02:26:01 s/tiles/text files/ 02:26:06 Basil: Yes, since it was easier. I guess I could attack monster clining too eventually. 02:26:13 s/clinging/ 02:26:25 There were some bad vault interactions the last time someone tried that 02:26:37 Or something strange 02:27:06 -!- simmarine has joined ##crawl-dev 02:27:37 -!- Lawman0 has quit [Ping timeout: 240 seconds] 02:28:25 i have to admit i'm an inexperienced programmer, and never used git 02:29:12 so now comes the hard time understanding how it actually WORKS, and what should i do besides drawing stuff :) 02:29:29 It's not really required that you download the source to work on tiles anyhow 02:29:38 Phoenix849: We can deal with the git stuff - we just want tiles! 02:30:45 Basil: Do you have anything else to go on? I think that was actually monster clinging. 02:31:32 %git bdc56382eacf7af1b2330dc64449 02:31:34 07MarvinPA02 * 0.13-a0-2356-gbdc5638: Remove some water from Spider vaults 10(10 months ago, 1 file, 161+ 169-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bdc56382eacf 02:31:57 That's what I was referring to, yes 02:32:08 (monster clinging) 02:33:06 -!- ystael has quit [Ping timeout: 252 seconds] 02:36:01 that's why i'm asking how should i do this 02:36:17 Poke someone and give them a link 02:36:18 i only worked on games solo or in a team of two 02:37:00 ideally someone with commit rights 02:37:01 that would be precious experience to understand how you people coordinate. honestly i have no idea how to be useful for now 02:37:23 !seen ontoclasm 02:37:24 I last saw ontoclasm at Sat Apr 26 07:14:21 2014 UTC (23m 2s ago) saying 'well, i look forward to seeing what you end up making :)' on ##crawl-dev. 02:37:37 %git --author=[Oo]ntoclasm 02:37:37 07ontoclasm02 * 6ef07e755533: Dragon armour doll tiles 10(29 hours ago, 17 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ef07e755533 02:40:10 onto was just here talking about this, but he probably went to bed 02:40:45 Phoenix849: My recommendation is to start by 1) getting crawl running on your system and learning how to use wizard mode to zip around and check things out and 2) get a copy of the source, since that has all the tiles 02:42:04 thanks, that's a start. i'll do this, but not right now 02:42:45 also gotta get irc client and get used to it to stay in touch 02:43:37 -!- ussdefiant has quit [Ping timeout: 240 seconds] 02:46:08 also, anyone interesting in clinging might want to read the previous discussion about this on crd: 02:46:11 http://thread.gmane.org/gmane.games.roguelike.crawl.devel/1097/focus=1102 02:51:53 Revert "Revert "Remove player clinging"." by Reaver 02:53:29 -!- Phoenix8410 has joined ##crawl-dev 02:53:48 %git 65ff1ef470 02:53:48 07kilobyte02 * 0.13-a0-2680-g65ff1ef: Revert "Remove player clinging". 10(9 months ago, 11 files, 92+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=65ff1ef47097 02:54:25 Probably anything like that which gets commited should get an email to CRD, given the past discussion 02:54:34 (before it gets commited) 02:54:45 -!- Phoenix849 has quit [Quit: Page closed] 02:54:53 gammafunk: Sure, should I send out an email or should a dev do it? 02:55:00 -!- Phoenix8410 has left ##crawl-dev 02:55:09 gammafunk: Not very keen for excitement, I take it? 02:55:35 reaverb: feel free to start the discussion, as that list is open to the public, but read the thread I linked above first if you haven't 02:55:39 -!- Phoenix849 has joined ##crawl-dev 02:56:49 Basil: I just recall the forest dispersal thing and would like to avoid that again 02:57:02 gammafunk: I did read the thread, I think I'll explain the various views on monster clinging and why I supported MarvinPA's view on it enough to create a patch. 02:57:03 (the negative fallout that resulted, I mean) 02:57:24 yeah, sounds good; there may not be much debate in the end 02:57:47 Can I get a tally of any developers willing to say the support removing player clinging? 02:58:31 -!- Phoenix849 has left ##crawl-dev 02:58:48 hrm, assuming no rework of the mechanic occurrs, I'd support its removal, although I don't feel strongly about it 02:58:57 go for it 02:59:07 -!- Phoenix849 has joined ##crawl-dev 02:59:30 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:59:34 oh, and since we're removing superflous things, lets remove fedhas as well >_> 02:59:48 Right after Sif gets cut 02:59:51 nooooooo 03:00:44 Basil: So that's saying you support this? 03:01:10 correct 03:01:18 removing player cling 03:12:30 -!- absolutego has joined ##crawl-dev 03:20:59 …speaking of which, when do we remove player clinging again 03:21:12 Grunt: assuming this means I can mark you down as supporting player clinging. 03:24:18 -!- Basil has quit [Ping timeout: 240 seconds] 03:26:01 -!- Ragdoll has joined ##crawl-dev 03:27:26 -!- MiraclePrism has quit [Ping timeout: 255 seconds] 03:29:30 -!- Piginabag has quit [Quit: Page closed] 03:36:56 -!- bones___ has joined ##crawl-dev 03:38:41 -!- bones__ has quit [Ping timeout: 264 seconds] 03:42:19 gammafunk: Does this look fine as a c-r-d email? 03:42:20 http://bpaste.net/raw/hp2BkVd0Tptt41PNBV2t/ 03:43:52 I'm kind of confused on the first name in c-r-d convention, since on one hand that's the general convention on c-r-d but on the other I'm sort of an outsider so I don't really feel comfortable using everybody's first names. 03:45:50 -!- notcluie has quit [Quit: Page closed] 03:48:02 -!- Nerem has quit [Read error: Connection reset by peer] 03:50:41 -!- NeremWorld has quit [Ping timeout: 264 seconds] 03:51:49 -!- conted has quit [Quit: Page closed] 03:52:45 The naming convention is no big deal, what you have is fine; what I'd recommend instead of "I would not have taken the time to create the patch otherwise." etc. is to just give your opinion on why it should be removed (probably at the beginning of the email) 03:52:50 -!- bmfx has quit [Ping timeout: 252 seconds] 03:53:30 gammafunk: Thanks for the feedback, I'll do that. 03:53:33 np 03:53:47 I think I'll do first names, except Sage since I can't find his. 03:55:13 -!- simmarine has quit [Quit: Leaving] 03:55:29 -!- Infinite_Monkeys has quit [Ping timeout: 264 seconds] 03:55:34 first name Basil, middle name Thyme, last name Oregano (Sage was his nickname in prison) 03:59:27 -!- ystael has quit [Ping timeout: 252 seconds] 04:03:42 -!- rast has quit [Read error: Connection reset by peer] 04:04:04 -!- alefury|2 has joined ##crawl-dev 04:04:04 -!- rast has joined ##crawl-dev 04:08:37 gammafunk: Is this good: http://bpaste.net/raw/5RaRKjTDO5DEXsGqsYA3/ 04:08:54 I can't tell if my removal explatation is too long and/or agressive. 04:10:16 -!- NeremWorld has quit [Ping timeout: 252 seconds] 04:10:38 -!- Ququman has joined ##crawl-dev 04:16:49 -!- Nerem has quit [Ping timeout: 240 seconds] 04:18:42 -!- NeremWorld has quit [Ping timeout: 252 seconds] 04:19:06 -!- y2s82_ has quit [Read error: Connection reset by peer] 04:20:05 -!- Pepe has quit [Ping timeout: 264 seconds] 04:23:38 -!- Nerem has quit [Ping timeout: 252 seconds] 04:27:17 -!- yokelz has quit [Ping timeout: 255 seconds] 04:27:27 reaverb: No not too long. I might be a bit more sensitive than "Players do not deserve to have their time wasted with this mechanic", but it's certainly not extreme and tone is kind of subjective anyhow 04:27:55 gammafunk: So you would be fine with sending it as-is? 04:28:29 I'm not quite sure how to make that last sentense more sensitive - maybe "This mechanic is wasting player's time." 04:30:01 -!- NeremWorld has quit [Ping timeout: 252 seconds] 04:30:01 yeah, I wouldn't worry about it; looks good to me 04:31:02 gammafunk: Ok, I change the last sentence to passive voice. One last thing - I moved the explanation before "The discussion from last time this issue came up can be easily viewed here: (http://thread.gmane.org/gmane.games.roguelike.crawl.devel/1097/focus=1102)" because I felt that and the summary should not be broken up by it. 04:31:12 If those two changes are fine I'm going to send it. 04:31:29 -!- Nerem has quit [Ping timeout: 264 seconds] 04:31:42 -!- xezzy has quit [Quit: Page closed] 04:32:33 -!- dtsund has quit [Quit: dtsund] 04:36:02 -!- yokelz has joined ##crawl-dev 04:36:34 Well, I guess I'll send it anyway - I think those are pretty simple changes and I need to go to sleep. 04:38:32 -!- NeremWorld has quit [Ping timeout: 255 seconds] 04:42:57 -!- reaverb has quit [Quit: Leaving.] 04:45:20 -!- edlothiol has joined ##crawl-dev 04:45:37 -!- Nerem has quit [Ping timeout: 240 seconds] 04:48:42 -!- Amy is now known as flappity 05:01:08 -!- yogidabear has quit [Quit: Page closed] 05:02:18 -!- ahahaha has quit [Ping timeout: 240 seconds] 05:08:52 -!- rubinko has quit [Ping timeout: 276 seconds] 05:14:41 -!- tymate is now known as fuu 05:14:55 -!- fuu is now known as fuuu 05:16:37 -!- nooodl has joined ##crawl-dev 05:17:47 -!- gareppa has quit [Read error: Connection reset by peer] 05:18:06 -!- Quashie has quit [Ping timeout: 252 seconds] 05:18:38 -!- radinms has quit [Ping timeout: 252 seconds] 05:20:05 -!- NeremWorld has quit [Ping timeout: 264 seconds] 05:23:10 -!- Nerem has quit [Ping timeout: 276 seconds] 05:24:07 -!- bonghitz has quit [Remote host closed the connection] 05:25:12 -!- Bcadren has joined ##crawl-dev 05:33:27 -!- ontoclasm has quit [Quit: Leaving.] 05:35:58 -!- NeremWorld has quit [Ping timeout: 240 seconds] 05:36:10 -!- Nethris has quit [Quit: Leaving.] 05:40:23 What's the bare minimum to constitute a Roguelike and could you make it in 40 hours? 05:41:58 http://www.roguebasin.com/index.php?title=Berlin_Interpretation and sure 05:43:24 -!- Nerem has quit [Ping timeout: 252 seconds] 05:44:52 When the theme for LD29 was revealed last night I thought about what to do for awhile and am considering doing an underwater roguelike (turn-based, up and down matter; 3d-pseudo-console, because not enough time for REAL 3D art). Theme is under the surface...and I think being both underwater and having up/down matter is unique for a roguelike; though underwater might be a lame interpretation of 'under the surface' 05:46:56 -!- NeremWorld has quit [Ping timeout: 255 seconds] 05:48:49 -!- Nerem has quit [Ping timeout: 240 seconds] 05:52:18 -!- WalkerBoh has quit [Ping timeout: 240 seconds] 05:54:56 03edlothiol02 07* 0.15-a0-252-gc0ec6cf: Make compilation work on Fedora 20 with the distribution lua. 10(7 days ago, 2 files, 12+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c0ec6cfa46fd 05:54:56 03edlothiol02 07* 0.15-a0-253-gfcf2c25: Ignore msg_min_height for Webtiles games. 10(20 minutes ago, 1 file, 11+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fcf2c25d3fde 05:54:56 03edlothiol02 07* 0.15-a0-254-gaf14339: Fix a font problem in Firefox. 10(6 days ago, 4 files, 21+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=af1433932250 05:56:34 It's the 'random generation' that trips me up most. Areas like the Shoals in crawl handle that beautifly...I...don't know much about procedural generation at all. 05:57:37 -!- scummos__ has quit [Ping timeout: 240 seconds] 06:03:34 -!- scummos| has quit [Ping timeout: 252 seconds] 06:05:36 -!- st_ has quit [Ping timeout: 252 seconds] 06:05:36 -!- rast- has joined ##crawl-dev 06:06:11 -!- rast has quit [Read error: Connection reset by peer] 06:06:14 -!- rast- is now known as rast 06:07:17 -!- wat has quit [Ping timeout: 265 seconds] 06:08:39 -!- Bloax has joined ##crawl-dev 06:11:24 -!- Bloax has quit [Client Quit] 06:13:36 -!- Stendarr has quit [Read error: Connection reset by peer] 06:19:44 -!- Bloax has joined ##crawl-dev 06:20:07 -!- ldf has joined ##crawl-dev 06:23:32 Is there a reason player ghosts -can't- drop anything or was that just a design decision? 06:24:37 It would be prone to scumming. 06:25:08 But generally I'm pretty sure the biggest problem is its unpredictability. 06:28:58 -!- iFurril has quit [Ping timeout: 240 seconds] 06:33:09 -!- WalkerBoh has quit [Remote host closed the connection] 06:37:20 ??beogh 06:37:20 beogh[1/5]: The Orc god. Only Orcs can worship Beogh, although they can do so as soon as they find an orc priest to convert them. Powers include Smiting, Orcish Allies, Life saving, and Water Walking. Likes killing things and sacrificing orc corpses. 06:40:55 !timeleft 06:42:11 !time 06:42:12 Time: Apr 26, 2014, 11:42:11 AM, UTC. The 2014 0.14 tournament ends in 1 day, 8 hours, 17 minutes and 48 seconds. 06:44:04 Bloax I just...awhile back had an idea for a portal or single floor branch 'Val Halla' (home of the greatest warriors); would have a random selection of 'won' characters as more powerful than normal ghosts (considered holy beings instead of demonic). Each would drop an Artifact they were wearing when they escaped. Risk/Reward branch similar to HoB, but harder and later...like a Zot sub-branch that only people doing extended would bot 06:45:48 -!- Phoenix8410 has joined ##crawl-dev 06:46:20 -!- Phoenix849 has quit [Ping timeout: 255 seconds] 06:47:28 The thing about that is that there's alreadt a place to score great gear. 06:47:38 And it starts on Z and ends with rat. 06:52:32 -!- Phoenix8410 has quit [Ping timeout: 252 seconds] 06:59:20 -!- Roarke has quit [Quit: Page closed] 06:59:41 -!- Infinite_Monkeys has quit [Ping timeout: 264 seconds] 07:01:08 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 07:01:18 -!- Fhqwhgads__ is now known as Fhqwhgads_ 07:05:43 -!- DrinkMachine has quit [Ping timeout: 255 seconds] 07:07:02 True; I mostly associate those with !Exp and manuals, but true. Why did they get a rune lock added, btw? It's annoying. 07:07:29 -!- Infinite_Monkeys has quit [Ping timeout: 264 seconds] 07:08:33 forcing people into doing lair branches before vaults 07:09:01 although you'd be insane to do vaults nowadays what with the 27->15 dungeon levels 07:09:05 I was asking about the one on Zig's not the one on vauls... 07:09:10 oh 07:09:16 how often do you have 4200 gold 07:09:49 I had a game where I wasted a perfectly good trowel card, creating a Zig portal in Pan when I only had two runes (Serpentine and Icy) 07:10:30 Pan when I only had two runes (Serpentine and Icy) 07:10:31 -!- Yermak has quit [Quit: Page closed] 07:10:40 i think this is the bigger problem 07:12:28 also how much gold did you have 07:12:59 because if you had less than "The entry fee for ziggurats ranges from 2100 to 14000 gold, while the average (mean) is around 4668.75" then you wouldn't have been able to enter either way. 07:14:21 -!- BlackrayJack has quit [Read error: Operation timed out] 07:14:58 -!- jeanjacques has joined ##crawl-dev 07:15:26 -!- Quashie has quit [Ping timeout: 265 seconds] 07:19:47 -!- wat has quit [Ping timeout: 265 seconds] 07:21:53 -!- Lasty1 has joined ##crawl-dev 07:28:22 I had all the gold from the Cocytus end vault...still had most of the Orcish mines and Elf stuff too... 07:30:38 I had another game where I entered the Zig at level 18 with 3 runes (All three Lair Branches) and came out at level 27. That was a HEWz^Vehu though. I don't see why early Zigs are barred. It'd be stupid for most players; but...that kind of quick XP boost could lead to a really high score (low turn counts to get runes). 07:33:11 Game where Icy was my second and I wasted a trowel... MiFi in a randart CPA with rC+++, wielding the Sword of Jihad. 07:34:29 -!- NeremWorld has quit [Ping timeout: 264 seconds] 07:36:30 That character won, but rotted all to hell in the end. (Did Tomb last). 07:36:34 -!- stanzill is now known as stanzinsta 07:40:18 Any tips of procedural generation from anyone? 07:43:29 -!- absolutego has quit [Quit: leaving] 07:45:30 -!- fuuu has quit [Quit: ircII EPIC5-1.1.6 -- Are we there yet?] 07:50:18 -!- Zicher has quit [Ping timeout: 240 seconds] 07:53:05 -!- Nerem has quit [Ping timeout: 264 seconds] 07:56:05 -!- ystael has quit [Ping timeout: 255 seconds] 07:58:26 -!- fuuu has quit [Quit: ircII EPIC5-1.1.6 -- Are we there yet?] 08:00:54 -!- NeremWorld has quit [Ping timeout: 252 seconds] 08:05:27 -!- rast has quit [Read error: Connection reset by peer] 08:06:03 -!- rast has joined ##crawl-dev 08:06:25 -!- CKyle has joined ##crawl-dev 08:08:21 -!- ackack has joined ##crawl-dev 08:14:09 -!- tymate has quit [Client Quit] 08:14:53 -!- fuuu has quit [Ping timeout: 265 seconds] 08:15:00 -!- tymate is now known as fuuu 08:23:12 -!- _jcd748 has quit [Quit: Leaving] 08:23:42 -!- jcd748 has quit [Read error: Connection reset by peer] 08:24:14 -!- _aardvark has quit [] 08:26:36 -!- Lasty1 has quit [Quit: Leaving.] 08:33:37 -!- kryft_ has joined ##crawl-dev 08:35:30 -!- kryft has quit [Remote host closed the connection] 08:35:34 -!- iFurril has quit [Ping timeout: 276 seconds] 08:35:58 -!- wat has quit [Ping timeout: 240 seconds] 08:36:42 -!- CKyle has quit [Quit: CKyle] 08:37:04 -!- CKyle has joined ##crawl-dev 08:38:35 I'm going to have to start with a mockup of the UI to see how readable it is that's all there is to it. 08:39:08 <|amethyst> !tell Basil Re player clinging, the timeline was: person A removed player clinging, person B removed monster clinging for consistency, the author of clinging re-added monster clinging, and person B re-added player clinging for consistency 08:39:09 |amethyst: OK, I'll let basil know. 08:39:43 -!- KurzedMetal has quit [Read error: Connection reset by peer] 08:39:57 <|amethyst> !tell Basil As far as I can tell, the only objection to removing player clinging was "it's inconsistent with monsters" 08:39:57 |amethyst: OK, I'll let basil know. 08:40:24 -!- Phoenix8410 has joined ##crawl-dev 08:40:39 <|amethyst> !tell Basil (not to say CRD wouldn't be a good idea) 08:40:40 |amethyst: OK, I'll let basil know. 08:40:56 <|amethyst> oh, I see reaverb sent one 08:42:39 Bcadren: to get the exp you must first be able to kill the things 08:43:09 which at low levels is only possible with some amazing blaster setup or transmuters 08:43:43 -!- CKyle has quit [Quit: CKyle] 08:43:55 |amethyst: hi, did you get my message! 08:44:14 <|amethyst> nooodl: gretell.rc 08:44:25 <|amethyst> nooodl: hm 08:44:37 <|amethyst> nooodl: I'll drop it in; did webtiles not work either? 08:44:45 oh i haven't tried 08:44:48 <|amethyst> nooodl: this is on CSZO? 08:45:01 right. there's been some updates, though 08:45:24 -!- CKyle has joined ##crawl-dev 08:45:39 <|amethyst> send me the updated link then 08:45:47 i think it might've worked! 08:46:16 ah, it did :) 08:46:23 <|amethyst> ah, great 08:46:32 <|amethyst> Yeah, both of our console editors suck and are full of bugs 08:46:51 <|amethyst> If you know a good editor with a secure restricted mode, I'm all ears 08:47:11 <|amethyst> vim's is too large for me to be comfortable with its restricted mode 08:47:34 <|amethyst> then again, it's less likely to have significant buffer overflows than ee and virus :/ 08:47:55 http://dobrazupa.org/rcfiles/crawl-0.14/?C=S;O=D (grins) 08:48:31 <|amethyst> Maybe we should put a cap on file size :) 08:48:51 <|amethyst> if you can do 622 KiB, someone else can do 622 MiB 08:49:07 <|amethyst> (or maybe there is one) 08:49:14 |amethyst: maybe some fancy sftp stuff? having to literally paste files around in text editors is kinda silly 08:49:17 <|amethyst> edlothiol: Long time no see :) 08:50:29 1 MiB would probably be a very soft limit. 08:50:39 <|amethyst> nooodl: making sftp authenticate against crawl's user db, and resticting it to one particular file, might be a bit of a painm 08:51:15 <|amethyst> nooodl: particularly since there are a bunch of other files in the same dir, with the same ownership, that you should not be able to touch 08:51:32 |amethyst: yeah, I didn't really mean to vanish, just got very busy with annoying things like studying ;) 08:51:32 edlothiol: You have 2 messages. Use !messages to read them. 08:51:46 <|amethyst> nooodl: but being able to upload a file (rather than paste it in) in webtiles might be nice 08:51:48 -!- yogidabear has quit [Ping timeout: 240 seconds] 08:52:24 <|amethyst> edlothiol: It's like higher education hates Crawl and wants us not to work on it :) 08:52:46 <|amethyst> need to apply for some grants to work on Crawl 08:53:10 yes :) 08:53:58 -!- Zicher_ has quit [Quit: Page closed] 08:54:24 <|amethyst> I guess Eino had his students work on Crawl usability 08:54:47 <|amethyst> My students are a little too introductory for me to want to throw them at the Crawl code base 08:55:07 <|amethyst> "Forget everything you learned about OO in class; here's what happens in the real world" 08:55:29 -!- pwnmonkey has quit [Ping timeout: 264 seconds] 08:56:16 -!- Brannock has joined ##crawl-dev 08:56:59 here's what happens in the real world: 08:57:15 you'll stumble into code that is over a decade old and is mysteriously formatted and generally terrible 08:57:34 your task here is to make it not be a decade old and mysteriously terrible 08:57:43 !have fun! 08:58:11 -!- CKyle has quit [Quit: CKyle] 08:59:35 Started on a 3D roguelike, but I mocked up what the display would look like and it's about as readable as...well it's not readable...any ideas or should I abandon? https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/t31.0-8/1622443_10203323754881902_3431736797832244312_o.jpg 09:00:37 <|amethyst> Bcadren: make it less dense, maybe 09:00:56 <|amethyst> Bcadren: I think it would be more readable if a smaller fraction of space were taken up by the boxes with Xs 09:01:13 <|amethyst> Bcadren: but grid lines might end up being necessary 09:01:19 It's meant to be like 3D-pseudo console... 09:01:31 the X's are just placeholder enemy glyphs. 09:01:47 problem is you can't really tell which boxes they are supposed to be in... 09:02:03 <|amethyst> maybe make the4 Xs take up less of their boxes 09:02:19 <|amethyst> can you move the camera easily 09:02:39 <|amethyst> because it would be a little easier to tell if you had clues from camera movement 09:02:45 <|amethyst> parallax etc 09:03:07 I could make the player able to move the camera yes; Also perspective and orthographic projections are possible. 09:05:28 <|amethyst> densely packed monsters in a 3D game might need some more thought... it's harder for you to get completely surrounded, but 26 adjacent monsters at the same time is a lot more than 8 09:06:44 -!- Patashu has quit [Ping timeout: 255 seconds] 09:07:18 <|amethyst> as for the visibility, it might also help to colour the monsters (or their squares) by z-coordinate? 09:08:38 by Z coordinate would help if above ortho view; but that's not the view I was thinking of going for... 09:09:12 by distance from the player maybe; as if the player was the light source... 09:10:40 -!- Nerem has quit [Ping timeout: 276 seconds] 09:12:47 yea second it gets multiple layers it becomes confusing I'm not sure how to rectify that. 09:14:02 I'm seriously considering abandoning this and doing something else for the LD...it's a bit...weird. I mean all my -good- ideas are usually weird, but I don't know how to tackle it. 09:14:55 -!- CKyle has joined ##crawl-dev 09:19:52 -!- flappity has quit [Read error: Connection reset by peer] 09:20:24 -!- Sonata is now known as flappity 09:23:06 -!- Akien has quit [Quit: Quitte] 09:28:28 -!- CKyle has quit [Quit: CKyle] 09:32:18 -!- Spatzist has quit [Ping timeout: 240 seconds] 09:34:18 -!- Wah has quit [Ping timeout: 240 seconds] 09:39:54 -!- rchandra has joined ##crawl-dev 09:43:34 |amethyst, fr: Chei can show when a commit was committed and not just when it was written. 09:43:39 ...to prevent confusion about things like 09:43:42 %git HEAD^{/glyph}^^{/glyph} 09:43:43 07Grunt02 * 0.15-a0-232-g80bbe4c: The great 0.15 monster glyph migration (#8242). 10(6 weeks ago, 4 files, 860+ 773-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=80bbe4c78dd7 09:44:07 (which was actually committed two days ago) 09:45:53 -!- Fhqwhgads_ has quit [Ping timeout: 264 seconds] 09:46:01 -!- Fhqwhgads__ is now known as Fhqwhgads_ 09:50:05 -!- Crehl has quit [Ping timeout: 264 seconds] 09:51:04 edilaic (L9 GrEE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:7) 09:51:05 iafm (L13 DEHu) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:7) 09:51:06 Tag (L11 KoNe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:10) 09:52:46 cao must be rebuilding itself 09:52:53 Maybe I'll push the tomb/crypt thing afterwards <_< 09:53:08 (I think I will include the subvaults for previously discussed reasons) 09:53:35 -!- kryft_ is now known as kryft 09:57:17 huh...cool 09:57:29 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 09:57:42 -!- Fhqwhgads__ is now known as Fhqwhgads_ 09:58:30 |amethyst I tried a distance fade like you quasi-suggested; wound up with this: https://scontent-b-iad.xx.fbcdn.net/hphotos-frc3/t31.0-8/892680_10203324147811725_7797923879513860361_o.jpg 09:59:29 It's cool looking, but...still not that readable as to where things are...I think I need to scrap this and go back to the drawing board; because I have no other ideas about how to make this readable. 10:01:07 ANyone else have any ideas before I shelve 'underwater roguelike'? 10:01:54 -!- ystael has quit [Ping timeout: 252 seconds] 10:02:11 <|amethyst> Bcadren: the problem with using distance from the player as the colouring is that you can have two squares at the same distance but different directions that overlap, so it doesn't help tell you where something is in relation to you 10:02:40 -!- Fhqwhgads_ has quit [Ping timeout: 276 seconds] 10:02:46 <|amethyst> Bcadren: maybe turn it into a submarine game so it's not out-of-character to display distance to each enemy :) 10:02:53 -!- Fhqwhgads__ is now known as Fhqwhgads_ 10:03:08 <|amethyst> I dunno 10:03:16 !timeleft 10:04:09 I have 1 day and 10 hours to make a game. I don't think that game is an underwater roguelike. It's a cool idea, but as the past couple hours have shown...even interface is a bit of an issue. 10:05:34 -!- rast has quit [Read error: Connection reset by peer] 10:05:53 ...okay, I need to leave; I'll do this now. 10:05:59 -!- rast has joined ##crawl-dev 10:07:06 03Grunt02 07* 0.15-a0-255-g8cb3355: Make Crypt three levels; place Tomb entrance only on Crypt:3 (MarvinPA). 10(11 days ago, 3 files, 42+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8cb3355adbbf 10:07:06 03Grunt02 07* 0.15-a0-256-g593798c: Subvault support for Tomb. 10(9 weeks ago, 1 file, 250+ 130-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=593798c0f8d6 10:07:06 03Grunt02 07* 0.15-a0-257-g1312860: Some Tomb subvaults (two complete sets). 10(7 weeks ago, 1 file, 254+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=131286079d5d 10:07:06 03Grunt02 07* 0.15-a0-258-g027b8cd: Mention the previous three commits in the changelog. 10(2 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=027b8cd0fc35 10:07:54 |amethyst It doesn't help that a LoS of 5 is close to 100 visible squares... 10:09:32 <|amethyst> maybe try a really small LOS? 10:12:48 -!- Spatzist has quit [Ping timeout: 240 seconds] 10:13:43 -!- Fhqwhgads_ has quit [Ping timeout: 276 seconds] 10:13:56 -!- Fhqwhgads__ is now known as Fhqwhgads_ 10:14:30 -!- CKyle has joined ##crawl-dev 10:15:23 I miscalced: LoS of 5: ~320 cubes; 4: ~200 cubes; 3: ~110; 2 = ~50; 1 = 12 (Technically; since the corners are more than 1 unit away). 10:17:43 Maybe it'd be healthier to do limited layers? Still multi-layer/surface Roguelike, but instead of the infinite up/down of underwater...there's a sealevel, underwater and flying level (3 layers with normal circular LoS) 10:18:41 I'm going to brainstorm other ideas for 'beneath the surface as I run an annoying errand! :D 10:18:55 -!- Fhqwhgads_ has quit [Ping timeout: 276 seconds] 10:19:07 -!- Fhqwhgads__ is now known as Fhqwhgads_ 10:20:52 -!- PleasingFungus has joined ##crawl-dev 10:25:06 -!- reaverb has joined ##crawl-dev 10:26:29 -!- SomeoneAwful has quit [Quit: Leaving] 10:32:08 -!- MgDark_GrGl has quit [Ping timeout: 252 seconds] 10:32:24 -!- MgDark_GrGl_ is now known as MgDark_GrGl 10:34:15 -!- Danei has quit [Ping timeout: 252 seconds] 10:35:28 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 10:35:42 -!- Fhqwhgads__ is now known as Fhqwhgads_ 10:37:13 -!- Lawman0 has quit [Ping timeout: 240 seconds] 10:44:18 -!- debo has quit [Ping timeout: 240 seconds] 10:48:25 -!- Eracar has quit [Ping timeout: 240 seconds] 10:49:24 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 10:49:31 -!- Kalir has quit [Changing host] 10:49:33 -!- Fhqwhgads__ is now known as Fhqwhgads_ 10:52:43 -!- NeremWorld has quit [Ping timeout: 276 seconds] 10:53:00 -!- Phoenix8410 has quit [Quit: Nettalk6 - www.ntalk.de] 10:54:29 -!- stanzinsta has quit [Quit: bonne wieauchimmer à tous] 10:55:15 -!- ActinalWhomp has quit [Ping timeout: 252 seconds] 10:55:53 -!- Phoenix8410 has joined ##crawl-dev 10:58:12 -!- debo has joined ##crawl-dev 11:02:58 -!- Nerem has quit [Ping timeout: 252 seconds] 11:05:49 Grunt: https://dl.dropboxusercontent.com/u/63152810/n/crawl/Spellbinderer.png 11:09:32 -!- _miek has quit [Ping timeout: 252 seconds] 11:09:59 -!- debo_ has joined ##crawl-dev 11:10:10 Bloax: New spellbinder tile? 11:11:22 what a bullshit vault 11:11:31 plague shamblers plus siren 11:11:39 seriously fuck whoever did this. not funny 11:12:53 -!- debo has quit [Ping timeout: 264 seconds] 11:12:53 -!- debo_ is now known as debo 11:13:41 reaverb: yes 11:14:30 -!- NeremWorld has quit [Ping timeout: 252 seconds] 11:15:51 -!- yogidabear has quit [Quit: Page closed] 11:16:24 rast: actually, it's very funny 11:16:30 if you open a rune door 11:16:32 you invite suffering 11:16:34 :) 11:16:41 (I got that vault in my last game) 11:17:41 how much did it rot you? 11:17:44 I got that vault a couple games ago too 11:17:50 Things that are more dangerous to kill than to leave alive: Plague Shambler, Guardian Mummy [endlist] 11:18:00 I immediately ran 11:18:08 -!- ldf has quit [Quit: ldf] 11:18:09 [Not that dangerous alive; effects of killing them...can KILL YOU.] 11:18:20 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 11:18:28 how did you run with the mesmerize? 11:18:30 -!- Fhqwhgads__ is now known as Fhqwhgads_ 11:18:45 luckily it was a runed door and the rest of the level was cleared 11:18:58 plague shambler (07n) | Spd: 10 | HD: 11 | HP: 67-98 | AC/EV: 5/7 | Dam: 3407(plague) | 07undead, 10doors, evil | Res: 06magic(73), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 857 | Sz: Large | Int: normal. 11:18:58 %??Plague shambler 11:19:00 so I ran. they left the room and dispersed 11:19:07 I had boots of running 11:19:16 i'm pretty sure teleport is a thing 11:19:19 I guess that's the enabling technology 11:19:20 fair enough 11:19:42 then I came back around from behind and killed the siren 11:20:05 here is a protip for that vault: 11:20:19 after opening the vault, immediately close the door again 11:20:19 scroll of fog? 11:20:27 !vault nicolae_tainted_love 11:20:27 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l4874 11:20:31 there is a door right there. it's right there 11:20:33 PleasingFungus yeah that was the right move 11:20:46 my favorite thing about that vault is 11:20:48 no loot 11:20:50 it's just a horrible trap 11:20:56 Rather hilariously there is another siren vault in the depths that use a miasma fog machine. 11:21:07 mikee_hates_you 11:21:20 thats cool i hate mikee too 11:21:21 yea. I was kinda annoyed there wasn't any loot in there 11:21:22 now 11:21:31 1392 KMONS: 2 = generate_awake merfolk impaler ; trident ego:distortion w:5 | \ 11:21:32 1393 trident ego:draining . robe 11:21:34 good 11:21:41 -!- ussdefiant has joined ##crawl-dev 11:22:24 -!- eb has joined ##crawl-dev 11:23:05 -!- Fhqwhgads_ has quit [Ping timeout: 255 seconds] 11:23:19 -!- Fhqwhgads__ is now known as Fhqwhgads_ 11:23:31 -!- radinms has quit [] 11:23:48 -!- bzn has quit [Ping timeout: 240 seconds] 11:24:18 I don't think outright removal is the best option - using mesmerization like that is sort of a neat puzzle, and there are plenty of options to avoid the rot. I would reduce the weights of both rot siren vaults though. 11:26:18 -!- Thundamoo has quit [Quit: Page closed] 11:26:24 its still not fun IMO 11:26:36 -!- ystael has quit [Ping timeout: 252 seconds] 11:26:55 also why is there no treasure at least 11:27:17 is this a mikee_hates_you complaint 11:27:30 isn't it behind a runed door 11:27:31 eb: No, nicolae_tainted_love 11:27:36 is it something similar 11:27:43 !vault nicolae_tainted_love 11:27:43 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l4874 11:27:47 No runed door, also no loot. 11:27:51 lol 11:28:00 While mikee_hates_you has acquire any... 11:28:28 tainted love had a runed door 11:29:04 at least it did just now in game 11:30:08 I don't know why - nicolae_tainted_love does not appear to have KFEAT to set a runed door. It's just got a + 11:30:09 ??+ 11:30:10 +[1/1]: As part of an autoinscription like +Fly or +Rage, this means you can evoke that property while wearing this item. 11:30:46 yeah, it has a rune door 11:30:52 -!- Keanan has joined ##crawl-dev 11:31:02 oh 11:31:04 it's the = 11:31:07 maybe? 11:31:23 ??= 11:31:23 I don't have a page labeled = in my learndb. Did you mean: !, #, &, ', *, +, 0, 1, 2, 3, 4, 5, 6, 8, 9, d, o, t, u, v, ©, ☡. 11:31:43 -!- Nerem has quit [Ping timeout: 276 seconds] 11:31:44 PleasingFungus: Yes, it's the = 11:32:01 -!- ontoclasm has joined ##crawl-dev 11:32:04 It's confused mikee_tainted_love overrides + to be a runed door but by default it's = 11:32:04 ??☡ 11:32:05 chrisclouds[1/1]: ☡ 11:32:05 i think this is the kind of vault thats a lot more fun for the vault designer than the player 11:32:18 reaverb: I don't think the + is a runed door 11:32:20 in that vault 11:32:23 look to the left 11:32:35 -!- ontoclasm has quit [Client Quit] 11:32:40 PleasingFungu: which vault? 11:32:41 yes its a puzzle and yes i could have avoided the rot easily 11:32:54 but byt he time i realized it was a puzzle it was about 2 turns after i opened the door 11:32:57 still talking about tainted_love 11:33:10 -!- ontoclasm has joined ##crawl-dev 11:33:16 and at that point I just had to bathe in the miasma clouds 11:33:28 there are a lot of bad results that hasty play can cause 11:33:31 rot is far from the worst 11:33:34 (the worst is death) 11:34:08 PleasingFungus: mikee_hates_your (sort of merged their names up there) is the one which alters + to be a runed door (which made me think that was the only way to get a runed door). The + in nicoale_tainted_love is a normal door. 11:34:21 yes 11:34:27 ok 11:35:01 (Hmm, it does that because it has a differant runed door else where) 11:36:37 morik (L15 DECj) ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 596 failed. (Volcano) 11:37:32 Somebody should probably track down that (^) bug, it happened yesturday too. 11:38:44 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:39:56 MarvinPA: You here? 11:40:03 -!- Lasty1 has joined ##crawl-dev 11:40:38 Lightli: I would suggest just asking your question since it's likely somebody else would be able to answer it. 11:40:57 k 11:41:03 how come crypt got two floors cut from it 11:41:30 Lightli: A) Grunt did that B) It was boring C) Weren't you here when that change was discuessed before? 11:41:56 I don't think I saw it 11:41:56 I mean it's the same reason Elf got cut to 3 floors. 11:41:59 to the devlogs 11:43:10 Executioner tile interacts improperly with halo by Sar 11:43:10 Crashed in volcano when it erupted. by morik 11:43:40 k 11:43:48 also oh god tomb having actual variet 11:43:48 -!- Castanova has quit [Ping timeout: 240 seconds] 11:43:50 *variety 11:44:48 -!- CKyle has quit [Quit: CKyle] 11:45:49 -!- Phoenix8410 has quit [Quit: Nettalk6 - www.ntalk.de] 11:49:13 -!- NeremWorld has quit [Ping timeout: 240 seconds] 11:49:36 -!- Dugar has quit [Read error: Connection reset by peer] 11:51:37 -!- Nerem has quit [Ping timeout: 240 seconds] 11:54:15 -!- Phoenix8410 has joined ##crawl-dev 11:55:02 -!- NeremWorld has quit [Ping timeout: 255 seconds] 11:56:52 -!- Nerem has quit [Ping timeout: 252 seconds] 12:01:00 -!- Thundamoo has joined ##crawl-dev 12:03:08 !timeleft 12:04:15 !time 12:04:15 !timeleft 12:04:15 Time: Apr 26, 2014, 05:04:15 PM, UTC. The 2014 0.14 tournament ends in 1 day, 2 hours, 55 minutes and 44 seconds. 12:04:29 -!- Phoenix8410 has quit [Quit: Nettalk6 - www.ntalk.de] 12:05:16 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-258-g027b8cd (34) 12:05:34 -!- MIC132 has joined ##crawl-dev 12:05:50 -!- rast has quit [Read error: Connection reset by peer] 12:05:51 -!- PleasingFungus has quit [Read error: Connection reset by peer] 12:06:02 -!- PleasingFungus has joined ##crawl-dev 12:06:12 -!- Phoenix8410 has joined ##crawl-dev 12:06:14 As all I got on main channel was "don't use linux" can I ask for some help here? 12:06:17 -!- rast has joined ##crawl-dev 12:06:37 I'm using crawl on linux, pulling and comiling it myself and it works perfectly 12:06:59 However, I setup an alias which just starts crawl using absolute path to the executable 12:07:52 -!- Keanan has quit [Quit: Leaving.] 12:07:56 And when I use it start crawl from anywhere, it creates "morgue" director there 12:08:20 Which is annoying to say the least, and also the morgue files would be saved in wrong place I guess 12:08:27 Any help there? 12:10:10 Uh.. Anyone? 12:12:17 -!- Infinite_Monkeys has quit [Ping timeout: 264 seconds] 12:12:58 -!- Stendarr has quit [Quit: Bye] 12:13:22 -!- scummos__ has quit [Ping timeout: 252 seconds] 12:13:53 -!- NeremWorld has quit [Ping timeout: 252 seconds] 12:14:32 Sorry man, don't know anything about Linux. 12:14:41 Someone that does should drop by here eventually, though 12:15:05 Well, depends what "eventually" means. But it's awfully quiet here.. 12:15:07 It creates a morgeu "directory"? 12:15:18 moruge folder 12:15:21 *morgue 12:15:31 Ok, "director" was confusing. 12:15:32 in current dir (the one where I run my alias) 12:15:49 instead of the dir in which the executable is 12:16:54 I tried messing with the init.txt and changing the "path" stuff to directly point it to it's own folder, but it doesn't seem to help 12:17:12 -!- Nerem has quit [Ping timeout: 252 seconds] 12:17:13 As far as I know it isn't suppose to make morgues in the file you're running the executable rom either. 12:17:22 It puts it in Application Support on mac. 12:17:47 Well, by default it should make it in the folder in which the executable is.. 12:17:50 I think 12:17:52 I would make a bug report and mention it makes it in whatever directory the command is run from. 12:17:53 ??bug 12:17:54 mantis[1/1]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 12:18:15 Well, maybe it's not a bug, just a matter of configuration.. 12:18:29 MIC132: Yes that's also a possibilty. 12:18:35 Good luck. 12:19:38 Ok, nope 12:19:45 Something broke 12:20:02 Becasue it refuses to read init.txt from it's directory 12:20:05 Ant it read it before 12:20:19 So something has broke 12:21:37 -!- mamgar has quit [Quit: Leaving] 12:24:22 -!- rast has quit [Ping timeout: 252 seconds] 12:24:36 -!- rast has joined ##crawl-dev 12:25:11 -!- ussdefiant has quit [Ping timeout: 255 seconds] 12:25:42 -!- mamgar has quit [Client Quit] 12:25:52 I'm making a bug report.. 12:31:46 -!- Lasty1 has quit [Quit: Leaving.] 12:32:35 -!- LordSloth has quit [Remote host closed the connection] 12:34:44 <|amethyst> MIC132: did you do just a plain 'make' with no options? 12:34:49 -!- NeremWorld has quit [Ping timeout: 240 seconds] 12:36:35 tiles 12:36:40 but no other 12:37:25 I just noticed it reads the init.txt in ~/.crawl 12:37:33 and on the one in main dir (i was sure it read that) 12:37:58 But even chaning the "path" in that init to the actual crawl dir doesn't help 12:38:07 It still creates morgue and saves in my home dir 12:38:34 Maybe I'm just forgetting/missing something, but I'm almost sure it worked normally before 12:38:47 -!- Nerem has quit [Ping timeout: 265 seconds] 12:39:08 |amethyst: Should I make a ticket, or do you have an idea what's wrong? 12:39:25 <|amethyst> MIC132: maybe try export CRAWL_DIR=/path/to/crawl/crawl-ref/source/ (or whereever) 12:39:29 noooo 12:39:31 <|amethyst> MIC132: or, easiest, make install 12:39:37 make install? 12:39:46 <|amethyst> hm 12:39:49 <|amethyst> actually, no 12:39:52 That makes it so I can just type "crawl" wherever? 12:39:54 <|amethyst> I guess that won't help with "." 12:39:55 <|amethyst> yes 12:39:56 Hm? 12:39:56 <|amethyst> it does 12:40:01 -!- NeremWorld has quit [Ping timeout: 240 seconds] 12:40:10 But maybe it will work if I'm just not using alias.. 12:40:12 <|amethyst> I mean, I'm not sure that would keep it from putting morgues in your current directory 12:40:29 Well, it doesn't hurt to try, does it? 12:40:30 <|amethyst> MIC132: or if you don't want to install it systemwide, you can do this in bash: 12:40:40 -!- SurpriseTRex has quit [Ping timeout: 252 seconds] 12:40:59 <|amethyst> crawl() ( cd /home/blah/wherever/crawl/source/ && ./crawl ) 12:41:09 <|amethyst> (also remove your alias) 12:41:18 what the hell does that command do? 12:41:24 I mean the "crawl()" part? 12:41:29 I never saw something like that 12:41:34 -!- HDA__ has joined ##crawl-dev 12:41:35 <|amethyst> it defines a shell function (like an alias but more powerful) 12:41:39 Ah 12:41:47 But maybe install wouldn't be that bad.. 12:41:51 <|amethyst> :) 12:41:52 What are the cons of install? 12:42:01 -!- home has quit [Changing host] 12:42:53 <|amethyst> it needs root if you're installing systemwide, and if you later rebuild but don't install, running 'crawl' will give you the old version 12:43:16 <|amethyst> IIRC you have to give exactly the same options when you make install as when you did the make in the first place 12:43:28 ? 12:43:34 <|amethyst> make tiles install or whatever 12:43:35 So I have to make and then make install? 12:43:38 Ah 12:43:40 <|amethyst> make TILES=y install 12:43:50 I'll try and report 12:44:20 I'm using an alias which pulls and makes, so I just will ad install there if it solves the problem 12:44:40 Oh, one more thing. What decides where crawl searches for init.txt first? 12:44:52 I know the precedence main folder>settings folder 12:45:05 But why it searches in ~/.crawl ? 12:46:49 -!- Nerem has quit [Ping timeout: 240 seconds] 12:47:02 <|amethyst> Because that's the default place for them on Unix 12:47:34 <|amethyst> you can use crawl -rcdir /path/to/blah -morgue /path/to/other or such 12:47:34 Hmm.. 12:47:37 * geekosaur wonders if this is one of those young kids who's never known anything but XDG 12:47:47 -!- nrook has joined ##crawl-dev 12:47:49 -!- Basil has joined ##crawl-dev 12:48:04 The question now is why changing explictly where the morgue folder should be in init.txt doesn't change where morgue folder is 12:48:14 geekosaur: XDG? No idea. 12:48:18 <|amethyst> MIC132: what is the line? 12:48:24 |amethyst: one sec 12:48:53 <|amethyst> and is it using this init.txt? 12:48:57 crawl_dir = ~/My Games/crawl/crawl-ref/source 12:49:04 And then similiar morgue_dir 12:49:12 paths like ~/.local/share/programname/whatever 12:49:15 Yeah, casue when I turned on trails it worked 12:49:34 geekosaur: But what about paths like this? Cause i;m unsure 12:49:50 -!- NeremWorld has quit [Ping timeout: 252 seconds] 12:49:53 Umm |amethyst .. I got install error 12:50:01 DESTDIR unspecified 12:50:09 I noticed you're unsure. it's how config files were done on unixlikes for years 12:50:15 geekosaur: oh 12:50:39 <|amethyst> oh, hm 12:50:52 |amethyst: So I have to specify DESTDIR? Will it copy the files there, or waht? 12:50:55 XDG configuration file specification is only a couple of years old but I reun into people who think it's how things have always been done 12:52:22 geekosaur: Hmm.. Well, I started using unix mostly cause of my university classes on unix, but now I have fun fidding with it from time to time. I'm unfortunately not very knowledgable yet about this stuff 12:53:02 |amethyst: Should I specify some other dir, where I will hold the installed version? If so will there be no problem if I later "overinstall" in the same dir? 12:54:36 <|amethyst> try make TILES=y install prefix=/usr/local 12:55:07 <|amethyst> AFAIK DESTDIR is only used when you're building a package 12:55:34 prefix=/usr/local? 12:55:44 It will put the files there, or what? 12:56:26 -!- Nerem has quit [Ping timeout: 252 seconds] 12:56:42 <|amethyst> that says to put things in /usr/local/games/crawl (binary) /usr/local/share/crawl/ (data files and images), and so on 12:57:01 <|amethyst> /usr/local is the usual place to put things installed by you rather than by your OS 12:57:25 <|amethyst> OS packages are not supposed to touch /usr/local, so won't overwrite anything 12:57:35 <|amethyst> when you upgrade etc 12:57:49 |amethyst: When this is done, could you quickly look at #8438 (allow player to declare macros in rc files)? I think I've made it so it can't misread lua as a macro definition, but I want to make sure. (Also, not 100% the code is high quality enough). 12:58:00 Ok. But then, if I do make install for second time, won't everything break or something like that? 12:58:01 I've got to go soon and I don't know how long this will take. 12:58:06 <|amethyst> reaverb: I'm still a little wary of the whole approach 12:58:19 |amethyst: The class? 12:58:29 -!- NeremWorld has quit [Ping timeout: 264 seconds] 12:58:40 |amethyst: Btw the implementation is completely differant, I'm sure lua cannot effect macros now. 12:59:03 |amethyst: Wait, I'm getting somewhere but it's a bit ridiculous 12:59:19 I tried changing the paths in init.txt 12:59:48 And now i t worked, but instead of interpreting "~" as home folder, it makes subdirectory called "~" in current folder and goes from there 12:59:56 I'll try the install 13:01:33 <|amethyst> reaverb: having both init syntax and macro syntax in the same file, rather than having an init or lua-like way to do the same thing 13:01:46 -!- MgDark_GrGl has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 13:01:51 <|amethyst> reaverb: I also don't like the static state; weren't you the one advocating for OO? 13:01:54 <|amethyst> :) 13:02:18 -!- redmoss has quit [Ping timeout: 240 seconds] 13:02:29 |amethyst: About my question? 13:02:31 |amethyst: static state? what part are you refering to? 13:02:35 |amethyst: The one about reinstalling 13:02:42 <|amethyst> reaverb: static Macro_parser parser; 13:02:56 <|amethyst> reaverb: hm 13:04:38 <|amethyst> MIC132: hm.. it's definitely supposed to turn ~ into your home directory 13:05:00 <|amethyst> MIC132: yes, reinstalling to the same directory is fine 13:05:00 |amethyst: It definitely doesn't though 13:05:35 |amethyst: Line is exaclty like this: morgue_dir = ~/My Games/crawl/crawl-ref/source/morgue 13:05:45 Maybe I made some mistake? 13:06:14 Meanwhile I'm installing to test the other way 13:06:15 <|amethyst> is this OS X by any chance? 13:06:21 No, no. Ubuntu 13:06:30 12.something 13:06:39 <|amethyst> oh, hm 13:06:52 DAMN 13:06:55 <|amethyst> you're right, it doesn't seem to do the ~ stuff on morgue_dir 13:06:57 got "premission denied" on install 13:07:07 <|amethyst> you have to install as root as I said 13:07:10 I should have sudo, shoudln't i,, 13:07:13 Forgot 13:07:25 <|amethyst> back to the other thing, is your morgue_dir inside your crawl_dir ? 13:07:29 -!- Nerem has quit [Ping timeout: 255 seconds] 13:07:34 yes 13:07:41 the crawl_dir is same without /morgue 13:08:15 <|amethyst> try not setting morgue_dir then 13:08:27 Then it did create it in current dir 13:08:29 <|amethyst> hm 13:08:34 I know how it shoudl work 13:08:36 <|amethyst> it's supposed to put it inside crawl_dir 13:08:40 Yea 13:08:48 Anyway, the install aproach worked 13:08:50 I think 13:08:50 <|amethyst> did you test it with crawl_dir and not morgue_dir? 13:08:54 ? 13:09:10 As in setting crawl_dir and commenting the morgue_dir line? 13:09:14 -!- Rotatell has quit [Ping timeout: 265 seconds] 13:09:15 <|amethyst> Yeah 13:09:23 Yes, the morgue was created in current dir 13:09:29 <|amethyst> hm :/ 13:09:29 which is very strange 13:09:36 Or wait, 13:09:42 <|amethyst> this code is kind of hard to follow for me because it's so scattered 13:09:44 It might have beed in the ~ folde 13:09:51 And I didn't notice 13:09:56 <|amethyst> and ~ gets resolved in some places but not others 13:10:02 Anywa it still didn't expand correctly 13:10:03 XD 13:10:05 Anyways 13:10:12 the install aproach seems to work 13:10:18 I can start by typoing "crawl" 13:10:18 -!- Foamed has quit [Ping timeout: 240 seconds] 13:10:26 And it doesn't create morgue in current folder 13:10:32 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 13:10:35 -!- DarthXaos has quit [] 13:10:35 Will it still prioritize init in .crawl? 13:10:36 <|amethyst> they're probably going in ~/.crawl/ ? 13:10:45 Wait, I'll check 13:10:47 -!- necKro has quit [Ping timeout: 245 seconds] 13:11:13 <|amethyst> yes, ~/.crawl/init.txt is always the default unless you give -rcdir or -rc 13:11:13 -!- Lawman0 has quit [Ping timeout: 240 seconds] 13:11:19 ^version 13:11:28 |amethyst: How important is it for current macro and rc file macro to have the same synthax? Sticking both parts of the macro on a single line would avoid the need to store state. (Also I don't really understand the parser code so I wanted to minimize how much I had to touch that) 13:11:41 |amethyst: Yes, they go into ~/.crawl 13:12:02 |amethyst: That solves it then. I just have to change my update alias and I'm set 13:12:11 <|amethyst> yay 13:12:24 -!- Rotatell has joined ##crawl-dev 13:12:28 <|amethyst> reaverb: I don't want to change current macro syntax, but 13:12:57 |amethyst: Thanks for help!! 13:13:06 <|amethyst> reaverb: what I was thinking was macro = x:foobar (where x is the key and foobar is the action) 13:13:29 |amethyst: I think it would make sense to take after the bindkey synthax. 13:13:33 Which is similar to that. 13:13:34 <|amethyst> reaverb: or keymap = 2:x:foobar (or better a name for the context rather than a number) 13:13:47 -!- Fhqwhgads__ has quit [Ping timeout: 255 seconds] 13:14:03 <|amethyst> reaverb: yeah, something closer to bindkey might be even better 13:14:05 -!- the_glow has quit [Ping timeout: 264 seconds] 13:14:20 <|amethyst> but the point is, it's not some weird overlay syntax that has to be postprocessed out 13:14:25 <|amethyst> it's a perfectly normal config line 13:14:34 <|amethyst> and can be passed to crawl.setopt() etc 13:14:53 <|amethyst> s/postpr/prepr/ 13:16:00 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 13:17:47 |amethyst: Yes, all that's important. Would this also need to change the synthax in macros.txt? 13:17:53 hmm 13:17:57 Dith dislikes steam ball? 13:18:00 <|amethyst> no, macros.txt can stay untouched 13:18:06 steam ball is actually a fire-tike attack 13:18:08 *type 13:18:10 not steam 13:18:14 iirc 13:18:20 <|amethyst> you'd be calling macro_add directly I think instead of using any of that code 13:18:28 -!- simmarine has joined ##crawl-dev 13:18:32 <|amethyst> well, parse_keyseq maybe 13:18:38 fr: remove steam damage, replace steam clouds with fog 13:18:47 <|amethyst> I guess there is one difficulty: there needs to be a way to write a trailing space 13:19:18 <|amethyst> and I guess the syntax shouldn't put the key at the very beginning because of leading space 13:19:19 or you could make it do actual damage, I guess 13:19:36 |amethyst: What do you mean by "a way to write a trailing space" 13:19:37 -!- GetiLife has quit [Ping timeout: 240 seconds] 13:20:02 <|amethyst> reaverb: init parsing strips leading and trailing whitespace from the option value 13:20:21 <|amethyst> reaverb: but you might want a macro whose expansion ends in a space 13:20:36 amethyst: Any really big changes planned to be rolled out once the tournament ends? 13:21:04 <|amethyst> not by me 13:21:18 <|amethyst> Grunt was talking about an experimental branch though 13:21:21 <|amethyst> I forget what 13:21:51 the ranged combat rewrite i think 13:21:57 <|amethyst> ah right 13:22:59 |amethyst: In case you bound something to the space key? 13:23:33 <|amethyst> reaverb: yes, but that one could be solved with the bindkey-like syntax 13:23:35 <|amethyst> [ ] 13:23:52 oh, the ranged combat rewrite 13:24:02 What's the difference between the new system and the old one 13:24:18 (mechanically at least) 13:24:20 Huh? When was it "rewritten"? 13:24:24 |amethyst: Yes, binkey like synthax will stop that from being used. 13:24:25 <|amethyst> however, they might want to put space at the end of the macro/keybinding (to rebind some key to space for example, because their spacebar is broken) 13:24:26 Or are we talking about a branch? 13:24:33 <|amethyst> reaverb: maybe macro = [\{-1011}] "za " 13:24:57 |amethyst: Macros already support the \{} synthax, I'll jsut make sure to use that code. 13:25:08 -!- st_ has joined ##crawl-dev 13:25:11 MIC132: Yes Grunt has a local branch with the changes. 13:25:22 -!- dtsund has joined ##crawl-dev 13:25:42 Hmm, can you make a keybinding to the space bar? 13:25:55 So hitting space keybinds to something else? 13:26:20 -!- bonghitz has quit [Remote host closed the connection] 13:26:50 <|amethyst> yes, but I guess it looks like \{32} 13:27:27 |amethyst: I think I'll just use that bit of code. 13:27:50 <|amethyst> call parse_keyseq you mean? 13:27:54 for command, probably use [] for the actual macro. 13:28:27 |amethyst: Yes. 13:32:06 Err, actually I can use parse_keyseq() for all of it. 13:33:15 Hmm, Ok It'll look like this: binkey like synthax, "macro = [FOO_KEY] [FOO_MACRO]" 13:33:22 -!- MIC132 has quit [Quit: Page closed] 13:35:04 -!- Ququman has quit [Read error: Connection reset by peer] 13:35:13 -!- NeremWorld has quit [Ping timeout: 276 seconds] 13:37:37 -!- Stendarr has quit [Quit: Page closed] 13:38:08 -!- MIC132 has quit [Client Quit] 13:38:20 -!- MIC132 has joined ##crawl-dev 13:38:51 I'm back, though on Windows now 13:40:58 -!- Nerem has quit [Ping timeout: 240 seconds] 13:42:16 -!- TangoBravo has quit [Quit: Page closed] 13:44:55 -!- CatPlusPlus has quit [Remote host closed the connection] 13:48:52 Hmm, that synthax suggestion doesn't work with keymaps. I'll probably try "macro {M,K1,K2,K3,} = [FOO_KEY] [BAR_MACRO]" 13:49:26 -!- lobf has joined ##crawl-dev 13:49:26 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 13:49:40 -!- Fhqwhgads__ is now known as Fhqwhgads_ 13:50:40 Err, "macro = {M,K1,K2,K3,} [FOO_KEY] [BAR_MACRO]" since the option code relies on havine a specic thing on the left. 13:54:25 -!- pythonsnake has quit [Ping timeout: 240 seconds] 13:56:05 -!- Stendarr has quit [Client Quit] 13:57:53 -!- zxc232 has quit [Quit: Leaving.] 14:01:18 -!- BigBluFrog has quit [Quit: Page closed] 14:02:48 -!- Stendarr has quit [Ping timeout: 252 seconds] 14:05:18 -!- kekekela has quit [Ping timeout: 240 seconds] 14:05:46 -!- Fhqwhgads_ has quit [Ping timeout: 276 seconds] 14:05:57 -!- Fhqwhgads__ is now known as Fhqwhgads_ 14:06:44 -!- LogicNinja has quit [Quit: Page closed] 14:07:28 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140419030204]] 14:08:44 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 14:09:22 Hmm, Keybinding only support basic (no escape, tab or space) keys. 14:09:52 -!- rast has quit [Read error: Connection reset by peer] 14:10:08 -!- rast has joined ##crawl-dev 14:10:38 someone hit me with a stick. 14:12:20 -!- DaneiTHREE has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 14:12:20 Bcadren: What? 14:12:45 !banish Bcdaren 14:12:45 reaverb casts a spell. Bcdaren is devoured by a tear in reality! 14:12:49 That close enough? 14:14:00 -!- Arkaniad has quit [Ping timeout: 265 seconds] 14:14:20 Wait, wait, what? Where can I find list of commands like that? 14:15:27 -!- Neremworld has quit [Ping timeout: 265 seconds] 14:17:53 |amethyst: for the record I'm hoping ranged_combat and one other thing will be experimental branches; I'll push both to branches after the tournament ends. 14:18:07 MIC132: https://loom.shalott.org/userdef.html 14:20:49 Grunt: What's the other thing? 14:21:01 (outside of the inevitable "Ban Lightli" branch) 14:21:28 You'll see when it goes live. 14:22:02 Two tangentially related major projects, one of which is my own idea and the other of which isn't. 14:23:05 -!- Nerem has quit [Ping timeout: 255 seconds] 14:23:11 k 14:24:32 Grunt: did you get the spellbinder 14:24:57 I sae it. 14:25:01 ??spellbinder 14:25:02 spellbinder[1/2]: the +3,+6 demon whip "Spellbinder" {antimagic, MR+}; causes miscast effects on spell-using targets related to the kind of spells they cast. 14:25:04 oh 14:25:07 I'm at work right now. 14:25:26 !seen tenofswords 14:25:27 I last saw tenofswords at Tue Apr 15 21:10:42 2014 UTC (1w 3d 22h 14m 44s ago) parting ##crawl-dev, saying 'chanpart'. 14:26:17 Any idea how long the player clinging issue should wait for somebody to object? One week? Two weeks? 14:27:02 Probably dpeg at least would like to weigh in; you can chat with him the next time he drops by 14:27:05 !seen dpeg 14:27:06 I last saw dpeg at Fri Apr 25 12:43:15 2014 UTC (1d 6h 43m 50s ago) quitting, saying 'Quit: Lost terminal'. 14:27:52 but yeah, I think a day or two after sending the email is good, at least 14:28:36 Grunt: do you have a few minutes to look at my water palace vault and make some suggestions? A basic design for it is complete, although I'll be making some more subvaults 14:28:53 gammafunk: encompass vault? 14:28:54 *new water palace vault 14:29:06 no, just a vault 14:29:14 Uh, leave me a link and I'll look at it when I can. 14:29:21 k 14:29:29 (better than just a newline!) 14:29:33 14:30:42 Grunt: http://sprunge.us/AWIX 14:30:45 thanks 14:31:13 CHANCE:M100% 14:31:14 obviously chance: 100% will change 14:31:15 er 14:31:19 s/M/ / 14:32:26 hm 14:32:34 I'll need to see this in-game. 14:37:25 -!- trystero has quit [Client Quit] 14:37:30 -!- indspenceable has joined ##crawl-dev 14:39:16 -!- Basil has quit [Quit: Lost terminal] 14:40:16 -!- lobf has quit [Quit: lobf] 14:40:16 -!- ontoclasm has quit [Quit: Leaving.] 14:40:44 -!- lobf has joined ##crawl-dev 14:49:03 -!- lobf has quit [Quit: lobf] 14:50:58 -!- Neremworld has quit [Ping timeout: 240 seconds] 14:52:48 -!- Spatzist has quit [Ping timeout: 240 seconds] 14:52:50 -!- Nerem has quit [Ping timeout: 252 seconds] 14:53:40 -!- rchandra has left ##crawl-dev 14:55:27 -!- bonghitz has quit [Remote host closed the connection] 14:56:03 -!- Neremworld has quit [Ping timeout: 265 seconds] 14:58:27 gammafunk water...palace are you working on watergod then? O_O; 14:59:05 -!- Nerem has quit [Ping timeout: 264 seconds] 14:59:16 -!- Krakhan has quit [Disconnected by services] 14:59:18 -!- Krakhan|2 is now known as Krakhan 14:59:18 -!- Krakhan has quit [Changing host] 14:59:56 -!- nooodl_ has joined ##crawl-dev 15:03:49 -!- Basil has joined ##crawl-dev 15:03:53 -!- nooodl has quit [Ping timeout: 264 seconds] 15:04:42 -!- nooodl_ is now known as nooodl 15:05:25 game_options::read_option_line is one of the more ridiculous crawl lines I've seen. 15:06:26 I mean won't it be easier to use case: or does that cause more compile errrors from being 1500 lines long. 15:07:29 -!- dtsund has quit [Ping timeout: 264 seconds] 15:07:36 <|amethyst> you can't switch on a string 15:07:41 -!- Stendarr has quit [Ping timeout: 252 seconds] 15:07:50 <|amethyst> only integral types or things that convert to integral 15:09:51 |amethyst: Hmm, I keep forgetting that. 15:10:31 Although that makes me question why you cannot switch on a string when it fundementally comes down to chars anyway. Maybe to try to make programmers not do things like this. 15:13:37 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:15:48 -!- notclule has quit [Ping timeout: 240 seconds] 15:16:29 <|amethyst> because you can't compare string literals with == 15:17:00 <|amethyst> no clue why they didn't make it work where operator== exists 15:17:01 -!- PleasingFungus has joined ##crawl-dev 15:17:54 |amethyst: I'm confused. key == "foo" is how the if else chains work. 15:17:56 -!- dtsund has joined ##crawl-dev 15:17:57 -!- Stendarr has quit [Ping timeout: 252 seconds] 15:18:10 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 15:18:13 -!- Fhqwhgads__ is now known as Fhqwhgads_ 15:18:16 <|amethyst> reaverb: it works when one side is a std::string 15:18:27 <|amethyst> reaverb: because of operator overloading 15:18:29 |amethyst: Ah. 15:18:41 <|amethyst> reaverb: but on two C strings (including literals), it's a pointer comparison 15:19:07 -!- elliptic has quit [Quit: Leaving] 15:19:14 (I googled it and according to stack overflow switch statements for strings doen't compile to faster than if else blocks, languges like C# and Java still allow it for style reasons/hash table optimization) 15:20:07 <|amethyst> switch on strings could be fastish if you did perfect hashing at compile time 15:20:18 <|amethyst> I guess that only helps if you already have the string's hash, though 15:20:28 -!- elliptic has joined ##crawl-dev 15:20:45 |amethyst: Yes, that was mentioned. Perfect hashes would be easy with something like the options list. 15:22:21 -!- MIC132 has quit [Quit: Leaving] 15:22:43 Since all possible strings are known at compile time. 15:24:01 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 15:24:49 -!- bonghitz has quit [Ping timeout: 240 seconds] 15:26:48 -!- Kellhus has quit [Ping timeout: 240 seconds] 15:27:20 -!- fufumann is now known as dolch 15:27:31 -!- dolch is now known as d0lch 15:28:15 -!- d0lch is now known as dolch 15:34:43 -!- Stendarr has quit [Ping timeout: 265 seconds] 15:37:49 -!- qoala has quit [] 15:41:16 -!- Eracar has quit [Ping timeout: 252 seconds] 15:44:58 -!- Neremworld has quit [Ping timeout: 240 seconds] 15:45:46 -!- bonghitz_ has quit [Remote host closed the connection] 15:46:48 -!- kekekela has quit [Ping timeout: 240 seconds] 15:47:48 -!- home has quit [Read error: Connection reset by peer] 15:52:53 -!- TangoBravo has quit [Quit: Page closed] 15:52:57 -!- Palyth has quit [Ping timeout: 256 seconds] 15:54:19 -!- mamgar has quit [Quit: Leaving] 15:56:58 -!- Nerem has quit [Ping timeout: 240 seconds] 16:01:31 -!- Crehl has quit [Quit: qqqqqqq] 16:03:53 -!- ahahaha has quit [Quit: Page closed] 16:07:56 -!- dolch has quit [Quit: und weg...] 16:11:08 -!- GDR has quit [Quit: Leaving] 16:14:41 -!- scummos__ has quit [Ping timeout: 255 seconds] 16:15:08 -!- Neremworld has quit [Ping timeout: 255 seconds] 16:16:37 -!- Nerem has quit [Ping timeout: 252 seconds] 16:19:22 -!- rast has quit [Read error: Connection reset by peer] 16:19:46 -!- rast has joined ##crawl-dev 16:21:26 -!- Neremworld has quit [Ping timeout: 255 seconds] 16:22:05 -!- Stendarr has quit [Ping timeout: 265 seconds] 16:24:12 ok guys say im wearing the black knight's horse barding 16:24:22 and i decide to worship TSO 16:24:38 should he really accept me, then a few turns later put me in penance, with no warning? 16:25:02 the warning is that the barding is bright red & that its description mentions it's evil, iirc 16:25:06 ?/black knight 16:25:07 Matching entries (2): black_knight's_barding[1]: see {black knight's horse barding} | evil_items[1]: pain/draining/vamp/reaping weapons, wand of draining (inc. from random effects), scrolls of torment, potion of (coagulated) blood, necromantic books, staff of death, lantern of shadows, black knight barding, scythe of curses, sword of zonguldrok, sceptre of torment. See also {unholy items}. 16:25:07 that is funny, though 16:25:15 -!- SurpriseTRex has quit [Ping timeout: 252 seconds] 16:25:16 it wasnt bright red before i worshipped him 16:25:16 ??black_knight's_barding 16:25:16 black knight's horse barding[1/1]: A +10 centaur barding of ponderousness, with Hunger- and rN+. Wearing it, you still move faster than humans (delay 8). Is considered evil by the good gods; read the description if you don't know why. 16:25:26 i didnt care about evil things before 16:25:30 sure 16:25:41 he should have told me to take it off before accepting me 16:25:48 Yeah, that'd be pretty reasonable 16:25:54 The shining one welcomes you! You start resting. You feel a little guilty. "You will pay for your transgression, mortal!" 16:26:03 rast: could you make a bug report for that? 16:26:05 imagine how hilarious it would be if he allowed undead worshippers, just punished them every few turns 16:26:07 TSO does not approve of sleeping on the job 16:26:08 sure 16:26:44 -!- CKyle has joined ##crawl-dev 16:27:10 -!- CKyle has quit [Client Quit] 16:27:25 in some sense it's a general issue with items wielded/worn before worshipping a god who hates them. black knight is unique in triggering over time rather than on some active use, though, I think? 16:28:07 sure, but the bug report has to start somewhere 16:28:17 http://crawl.chaosforge.org/Unholy#Evil_items 16:28:39 I imagine a similar problem with chei and boots of running, although I don't even know if that will get you pennance 16:28:40 maybe lantern of shadows too 16:29:32 good bottled efreet 16:30:29 -!- nooodl_ has joined ##crawl-dev 16:31:28 -!- Ragdoll has quit [Quit: Houdoe] 16:33:51 -!- nooodl has quit [Ping timeout: 252 seconds] 16:35:12 bug reported! 16:35:19 -!- fuuu has quit [Ping timeout: 252 seconds] 16:35:56 There's probably some way to just iterate over everything the player is wearing and ask them to remove all penance-causing items. 16:36:25 TSO doesn't warn converts about evil armor by Rast 16:36:43 Although knowing crawl code it probably won't be that easy. 16:37:09 i imagine you could reuse the existing warnings on equipping items like that in some way 16:37:13 -!- indspenceable has quit [Ping timeout: 240 seconds] 16:37:13 -!- indspenc_ has joined ##crawl-dev 16:37:31 -!- stanzill is now known as stanzglotza 16:37:31 MarvinPA: Yes, although the iteration might be a hack. 16:37:58 Oh, and did you see I made a patch to re-remove player clining? 16:38:01 clinging 16:38:30 why would it be? lots of things iterate over your equipped items 16:38:55 MarvinPA: Oh, well then I guess I just don't understand that part of the code and somebody just needs to make a patch. 16:39:58 MarvinPA: Yes, I wasn't really thinking. 16:40:39 -!- Nerem has quit [Ping timeout: 252 seconds] 16:42:30 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 16:50:45 -!- neunon has quit [Quit: ZNC - http://znc.in] 16:51:40 -!- rast has quit [Read error: Connection reset by peer] 16:51:52 -!- rast- has joined ##crawl-dev 16:51:54 -!- rast- is now known as rast 16:55:29 -!- Neremworld has quit [Ping timeout: 252 seconds] 16:55:42 -!- dpeg has joined ##crawl-dev 16:55:45 !time 16:55:45 Time: Apr 26, 2014, 09:55:45 PM, UTC. The 2014 0.14 tournament ends in 22 hours, 4 minutes and 14 seconds. 16:56:13 dpeg: Do you have opinon on removing player clinging? 16:56:31 (Not necessarily monster clinging, at least for now) 16:56:41 -!- Nerem has quit [Ping timeout: 264 seconds] 16:57:03 reaverb: yes, saw your mail. (Btw, all your mails to c-r-d should now go through without administration, i.e. at once.) 16:57:22 dpeg: Oh, I didn't even notice a delay. 16:57:24 reaverb: it's a nice little flavour effect that's probably just not worth the trouble. 16:57:33 * dpeg can be real quick :) 16:57:52 !seen Keskitalo 16:57:53 I last saw Keskitalo at Sun Apr 13 05:18:41 2014 UTC (1w 6d 16h 39m 11s ago) joining the channel. 16:58:03 He was really fond of clinging. 16:58:43 I was thinking of how you'd make player clinging interesting; it'd probably involve some kind of wall-jumping ability. but that doesn't solve the still-annoying interface issues 16:59:03 e.g. constantly seeing Cling appear at random as you move through the dungeon 16:59:15 perhaps it'd need to be an ability you activate as well 16:59:16 is that really a big deal? seeing cling occasionally? 16:59:29 PleasingFungus: it happens whenever you move next to a wall 16:59:32 which is a lot 16:59:33 sure 16:59:47 if it were always on, like perma-flight, it'd be much less annoying 17:00:11 -!- nooodl_ is now known as nooodl 17:00:14 gammafunk: you mean, spiders clinging to the ceiling? 17:00:14 for spider form it's less of an issue, but for the spider boots it's pretty annoying 17:00:27 heh, that's one way to justify it I guess! 17:01:04 I mean, if you just want to justify having the light on at all times, you could just say that you're "cling-ready" at all times 17:01:05 but yeah I'm not going to take the time to write this new clinging anyhow, so in abscense of someone willing to take over... 17:01:08 while wearing the boots/in spiderform 17:01:21 if it's just the light going on & off that's the problem... 17:01:48 yeah, that's one issue; the other more important issue is that it's all this code complexity for something that's just worse than flight 17:02:02 yes, the effect is too rare to be worth it 17:02:07 honestly I do support player clinging being removed 17:02:08 if it did something unique for the player, it would be better (hence the wall jumping example) 17:02:19 spiderboots already have jump 17:02:29 PleasingFungus: we're talking about player clining 17:02:32 (though I guess they'd probably get removed along with playerclinging) 17:02:33 *clinging 17:02:37 gammafunk: yes? 17:02:45 and spiderform has plenty to justify itself without clinging 17:03:06 the underlying problem is perhaps that the addition was mostly motivated by flavour 17:03:09 PleasingFungus: the discussion is basically: is player clinging interesting enough as a mechanic 17:03:20 the boots having or not having it is really a side issue 17:03:42 -!- turde has quit [Quit: quit] 17:03:45 well, player clinging is the boots & spiderform, right? 17:03:58 those are the *sources* of it, yes 17:04:03 we're talkign about the mechanic 17:04:11 I just don't see a reason for the mechanic as-is 17:04:18 you can always add/remove sources of the mechanic 17:04:55 dpeg: yeah, I could see how that would be the case, did it begin more as a thematic idea? 17:05:07 I think we're agreeing here, just communicating poorly 17:05:18 -!- kekekela has quit [Ping timeout: 240 seconds] 17:05:45 PleasingFungus: I don't think I'm communicating poorly; the central issue is whether the mechanic itself is sufficiently interesting 17:05:55 adding/removing sources is a pretty trivial thing 17:06:12 well, if removing player clinging was a big nerf to spiderform, that could influence the decision to remove it 17:06:14 it's not 17:06:25 Unstable branch on crawl.lantea.net updated to: 0.15-a0-258-g027b8cd (34) 17:06:34 no one is arguing that we can't remove clinging because of spiderform 17:06:37 but I think it's reasonable to think about what the removal of the mechanic would affect 17:06:47 agh we're communicating poorly again 17:06:55 I give up, I'm sorry, this isn't working 17:08:41 gammafunk: I am pretty sure, yes. Would need to ask Keskitalo about it, though. Perhaps look at the devwiki page on clinging? 17:09:00 heh, wasn't aware that it existed, would be interesting to read in any case 17:09:26 gammafunk: cannot paste links here, but we spent lots of time to discuss clinging mechanics there 17:10:18 yeah, can't see a specific "cling" page in the dev wiki, but I'm sure there was some iteration on it 17:10:42 I mean, I love the thematic idea, it's just that the implementation isn't great 17:11:01 -!- Neremworld has quit [Ping timeout: 276 seconds] 17:12:38 jumping spider (12s) | Spd: 15 | HD: 8 | HP: 19-44 | AC/EV: 6/12 | Dam: 2016(ensnare), 508(poison:16-32) | sense invisible, web sense, !sil | Res: 06magic(21) | Vul: 09poison | Chunks: 09poison+07contam | XP: 301 | Sp: blink close, 04esc:blink away | Sz: Medium | Int: insect. 17:12:38 %??jumping_spider 17:12:47 wolf spider (16s) | Spd: 15 | HD: 11 | HP: 41-67 | AC/EV: 3/10 | Dam: 25, 1508(poison:22-44) | web sense | Res: 06magic(29) | Vul: 09poison | Chunks: 09poison+07contam | XP: 567 | Sz: Medium | Int: insect. 17:12:47 %??wolf_spider 17:12:55 the basic issue is this: clinging is (as of now) a way to circumvent water/lava obstacles. There are so many other ways to do this that clinging is superflous. Either we find another (additional?) meaning for clinging or we remove it. 17:13:33 yeah, good summary 17:14:17 -!- Nerem has quit [Ping timeout: 265 seconds] 17:14:32 an example which won't really work: if spiders were faster on walls than on the ground, then it'd matter 17:15:13 or in combat: clinging (=high position) could them give some form of advantage 17:15:26 (all of these have immediate drawbacks, I know this) 17:15:53 -!- Neremworld has quit [Ping timeout: 264 seconds] 17:16:18 -!- Thundamoo has quit [Ping timeout: 240 seconds] 17:16:19 I think monster clinging is already more interesting than player clinging. 17:16:23 of course 17:16:48 I am just trying to find potential ways to make "cling" meaningful outside of water/lava 17:17:43 yeah, and monster clinging isn't really more interesting than monster flight 17:17:54 sure 17:18:10 but it's relevant in a way that player clinging isn't 17:18:14 (the tactical advantage for clinging spiders would actually matter for monster spiders too: it'd mean that open space could be a bit better against them) 17:18:14 since it's not competing with flight 17:18:36 The wolf spider uses the narrow terrain to its advantage! Ouch! You die... 17:18:55 gammafunk: of course. Current clinging on monsters means that some more enemies have sort-of flying than otherwise. 17:18:59 ledas is hard to use in spider because of monster clinging!! 17:19:04 PleasingFungus: now that sounds like a plan! 17:19:16 it's only that way because we can't thematically give spiders flight; I had wondered about having spiders get jump attack (and then removing jumping spiders) 17:19:21 simmarine: hey, nice 17:19:36 heh, ledas 17:19:47 jump attack solves a pretty different set of problems from flight/clinging 17:19:49 yes, ledas is hard to use in spider 17:19:56 there are lots of little water pools in spider 17:20:09 Current clinging means that we can freely use water in Spider without having to worry that pesky players snipe poor spiders without those spiders being able to reach the players. 17:20:10 jump attack for monsters isn't even a thing, so I'm not sure how you could claim that 17:20:11 that make monster clinging relevant, since they can still hit you when you're lurking above them 17:20:29 the issue is them crossing water and they could do that with jump attack of course 17:20:38 again, it's just an idea 17:20:41 unless you're surrounded by water/walls 17:20:47 which is fine. 17:20:53 I am pretty sure we don't want a jump attack on spider form :) 17:21:03 dpeg: abandon the idea of monster/player symmetry 17:21:05 :) 17:21:11 oh, I am fine with that 17:21:22 yes, and we don't have to; actually |amethyst had asked about making jumping spiders use it, which is the only reason it came to mind 17:21:30 (and I don't like jumping spiders) 17:21:44 I think kilobyte was the most vocal (dev) proponent of this symmetry. I see where he came from, I just attack less importance to it. 17:21:47 again I'm not convinced that monster clinging really *needs* change 17:22:00 it's not super exciting but it's not bad in the ways that player clinging is 17:22:06 yes 17:22:19 well part of the benefit would be removing all that clinging-related code complexity 17:22:25 also yes 17:22:39 it's a pretty pervasive thing in the code base since it's attatched to any kind of movement 17:22:55 but yeah if it does give good gameplay, then that's what code is fore! 17:22:55 "pervasive" is not so far from "perverse" 17:22:56 *for 17:22:56 -!- bonghitz has quit [Quit: Leaving...] 17:23:00 hehe 17:25:28 -!- Patashu has joined ##crawl-dev 17:25:58 -!- Nerem has quit [Ping timeout: 276 seconds] 17:28:40 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:28:55 Hm, we could use clinging to allow several spiders in one place (think of those spider rush scenes in horror/alien flicks). 17:29:10 exploding sacks of spiders! 17:29:32 that sounds suitably horrifying 17:30:09 like those silly spiderbasket traps 17:30:21 indeed :) 17:31:10 (I don't know where Spider generally stands in difficulty among Lair subbranches, although players make top four lists all the time) 17:32:44 -!- stanzglotza is now known as stanzill 17:33:28 -!- Ququman has joined ##crawl-dev 17:34:35 I think you can make the case that it's the easiest branch at this point, but certainly not terribly so 17:34:55 !lm * t br.enter=spider / lg:place=spider 17:34:57 285/1538 milestones for * (t br.enter=spider): N=285/1538 (18.53%) 17:35:06 !lm * t br.enter=swamp / lg:place=swamp 17:35:09 309/1572 milestones for * (t br.enter=swamp): N=309/1572 (19.66%) 17:35:16 !lm * t br.enter=shoals / lg:place=shoals 17:35:18 283/1372 milestones for * (t br.enter=shoals): N=283/1372 (20.63%) 17:35:24 !lm * t br.enter=snake / lg:place=snake 17:35:26 312/1550 milestones for * (t br.enter=snake): N=312/1550 (20.13%) 17:35:31 looks about right to me 17:35:42 though I'd have expected a wider spread 17:35:48 gammafunk: great numbers, thanks! 17:36:12 np, it was actually a bit markedly higher before the tournament in the non-spider branches 17:36:15 Shoals have been entered less often than the others (about 15%) 17:36:38 people are scared as hell of shoals 17:37:16 !lm dpeg * t br.enter=Shoals / lg:place=shoals 17:37:18 0/3 milestones for dpeg (* t br.enter=Shoals): N=0/3 (0.00%) 17:37:32 !lm . * t br.enter=shaols / lg:place=shoals 17:37:33 No milestones for gammafunk (* t br.enter=shaols). 17:37:39 !lm . * t br.enter=shoals / lg:place=shoals 17:37:41 5/9 milestones for gammafunk (* t br.enter=shoals): N=5/9 (55.56%) 17:37:47 mmm, good elves 17:37:58 !lm . * t br.enter=shoals / lg:place=shoals 17:38:00 0/3 milestones for dpeg (* t br.enter=shoals): N=0/3 (0.00%) 17:38:07 -!- Redz has quit [Quit: Leaving.] 17:38:17 I am confused: I got the barnacled rune?! 17:38:33 that shows the % of time you died in shoals after enterin 17:38:34 g 17:38:47 so you died 0 times after entering :) 17:38:49 good job! 17:38:54 oh, I thought it was the rune quote. :) 17:39:10 hrm 17:39:25 yes, so I don't understand why players are scared as hells of shoals. They should be just ordinarily scared, imo. 17:39:48 -!- agentgt has joined ##crawl-dev 17:40:19 -!- Patashu_ has joined ##crawl-dev 17:40:19 -!- Patashu has quit [Disconnected by services] 17:40:31 you could argue that the lethality of shoals is understated by the death stats, since many people with weak characters don't enter the shoals at all 17:40:33 yeah, for me shoals is significantly worse than swamp, but I'm doing it at xl12 with no defenses; on a well prepared character it's not bad really 17:40:59 shouldn't accidental shaft falling excite xom? 17:41:12 like you just got "shafted" 17:41:16 or you could argue that it's overstated, since many strong players are afraid of shoals, and so weak players are overrepresented in shoals & skew the death rate up 17:41:45 PleasingFungus: yes, hard to assess secondary effects (there's also groupthink factoring in) 17:42:31 maybe xom does get excited when you fall through a shaft but I have fallen through two completly by accident and he didn't laugh 17:42:41 I'm starting to think xom doesn't like me these days :) 17:42:58 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:43:07 I am sure Xom used to, no idea what's going on there. 17:43:09 -!- SteampunkDuck has quit [Quit: Lost terminal] 17:43:58 I'm not a fo.. I guess I can go look at the code.. I would imagine all traps would have a chance of making xom happy but I figure fo might have changed some shaft logic 17:44:15 -!- Stendarr has quit [Ping timeout: 252 seconds] 17:44:59 -!- SkiChan has quit [Quit: Page closed] 17:45:33 -!- jeanjacques has quit [Ping timeout: 252 seconds] 17:49:24 -!- reaverb has quit [Quit: Leaving.] 17:50:53 -!- razor_ has quit [Quit: Page closed] 17:52:21 -!- mizu_no_oto has quit [Client Quit] 17:52:48 I just realized that my water palace vault doesn't place any water elementals 17:52:54 I should be thrown in jail 17:53:43 -!- Kellhus has quit [Quit: Page closed] 17:54:09 * dpeg calls the cops. 17:54:46 -!- home has quit [Changing host] 17:55:37 -!- Lawman0 has quit [Ping timeout: 240 seconds] 17:56:00 -!- Neremworld has quit [Ping timeout: 240 seconds] 17:56:21 -!- Stendarr has quit [Ping timeout: 252 seconds] 17:57:20 -!- nooodl_ has joined ##crawl-dev 18:00:25 -!- Fhqwhgads_ has quit [Ping timeout: 276 seconds] 18:00:53 -!- nooodl has quit [Ping timeout: 264 seconds] 18:03:51 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140420030202]] 18:05:05 -!- CKyle has joined ##crawl-dev 18:08:41 -!- Neremworld has quit [Ping timeout: 264 seconds] 18:09:37 -!- Nerem has quit [Ping timeout: 240 seconds] 18:10:01 -!- Eracar has quit [Ping timeout: 240 seconds] 18:11:19 -!- scummos__ has quit [Ping timeout: 265 seconds] 18:13:13 -!- Phoenix8410 has quit [Quit: Nettalk6 - www.ntalk.de] 18:14:02 -!- caleba has quit [Quit: caleba] 18:14:05 -!- Foamed has quit [Ping timeout: 264 seconds] 18:16:11 -!- Mad_Wack has quit [Ping timeout: 255 seconds] 18:17:33 crash against Kirke by Mathosse-Feadur 18:21:17 -!- Stendarr has quit [Ping timeout: 252 seconds] 18:21:30 -!- edlothiol has quit [Ping timeout: 252 seconds] 18:23:57 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:23:58 -!- ackack has quit [Quit: Leaving] 18:24:01 -!- Neremworld has quit [Ping timeout: 240 seconds] 18:26:25 -!- Stendarr has quit [Ping timeout: 240 seconds] 18:30:35 -!- Nerem has quit [Ping timeout: 255 seconds] 18:34:53 -!- WalkerBoh has quit [Remote host closed the connection] 18:39:35 -!- Adder_ has quit [Ping timeout: 255 seconds] 18:40:08 * Grunt appears! 18:40:11 * Grunt crumbles away. 18:41:05 -!- DrinkMachine has joined ##crawl-dev 18:41:05 -!- DrinkMachine has quit [Changing host] 18:41:05 -!- DrinkMachine has joined ##crawl-dev 18:41:24 -!- lobf has joined ##crawl-dev 18:41:33 !send dpeg Tomb subvaults 18:41:34 Sending Tomb subvaults to dpeg. 18:44:23 !send Grunt elemental wellsprings 18:44:24 Sending elemental wellsprings to Grunt. 18:47:37 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 18:49:08 -!- e1999 has quit [Read error: Connection reset by peer] 18:51:49 -!- rast has quit [Read error: Connection reset by peer] 18:52:13 -!- rast has joined ##crawl-dev 18:56:20 -!- hailthelucy has quit [Quit: Page closed] 18:56:21 !send Tomb gammafunk 18:56:21 Sending gammafunk to Tomb. 18:58:10 -!- FVG has quit [Read error: Operation timed out] 18:59:18 -!- Neremworld has quit [Ping timeout: 240 seconds] 19:01:47 -!- PleasingFungus has joined ##crawl-dev 19:04:14 -!- geekosaur has quit [Excess Flood] 19:04:32 -!- geekosaur has joined ##crawl-dev 19:04:56 -!- DrinkMachine has joined ##crawl-dev 19:04:56 -!- DrinkMachine has quit [Changing host] 19:04:56 -!- DrinkMachine has joined ##crawl-dev 19:06:54 -!- Nerem has quit [Ping timeout: 265 seconds] 19:07:35 * dtsund looks at some log text 19:07:51 Clinging is not a mechanic that should exist in Crawl. 19:07:59 The road to NetHack is paved with such special cases. 19:09:06 dtsund: I agree. But if we change clinging from what it is now to "effect triggered next to walls", then it might make sense. (Not for water walking, no question about that.) 19:09:28 -!- neunon has joined ##crawl-dev 19:11:22 03Grunt02 07* 0.15-a0-259-g611ab6b: Nudge targetter_cone slightly. 10(2 minutes ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=611ab6b376e8 19:13:00 -!- Neremworld has quit [Ping timeout: 252 seconds] 19:15:10 huh 19:15:18 glaciate buff? 19:16:01 -!- Brannock has quit [Quit: Leaving] 19:18:01 -!- Fhqwhgads_ has quit [Ping timeout: 265 seconds] 19:18:49 -!- Basil has quit [Ping timeout: 240 seconds] 19:21:56 -!- Blazinghand has quit [Read error: Connection reset by peer] 19:25:46 -!- ahahaha has quit [Quit: Page closed] 19:31:13 -!- Basil__ has joined ##crawl-dev 19:34:24 -!- indspenc_ has quit [Ping timeout: 240 seconds] 19:35:13 -!- Lawman0 has quit [Ping timeout: 240 seconds] 19:38:33 -!- Watball has quit [Quit: Leaving] 19:39:23 -!- ussdefiant has joined ##crawl-dev 19:43:24 -!- indspenceable has joined ##crawl-dev 19:44:00 -!- Nerem has quit [Ping timeout: 252 seconds] 19:44:34 -!- dingir has quit [Quit: leaving] 19:47:22 -!- stanzill has quit [Quit: jaja] 19:49:48 -!- Zermako has quit [Quit: good night!] 19:50:05 -!- Neremworld has quit [Ping timeout: 264 seconds] 19:50:53 -!- PolkaDot has quit [Quit: Lost terminal] 19:55:12 -!- Nerem has quit [Ping timeout: 240 seconds] 19:57:34 -!- Basil__ has quit [Ping timeout: 252 seconds] 20:00:04 -!- Neremworld has quit [Ping timeout: 265 seconds] 20:01:19 -!- dpeg has quit [Quit: Lost terminal] 20:04:42 -!- Nerem has quit [Ping timeout: 252 seconds] 20:04:55 -!- wheals has joined ##crawl-dev 20:05:40 -!- the_glow1 is now known as the_glow 20:05:48 -!- Shadowmage952 has quit [Ping timeout: 240 seconds] 20:06:14 -!- DrinkMachine has quit [Quit: Leaving] 20:07:58 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 20:09:17 -!- indspenceable has joined ##crawl-dev 20:09:19 -!- Basil has joined ##crawl-dev 20:09:43 -!- Basil is now known as Guest94715 20:10:48 -!- Wah has quit [Remote host closed the connection] 20:12:33 -!- Lasty1 has joined ##crawl-dev 20:22:11 -!- indspenceable has quit [Quit: Textual IRC Client: www.textualapp.com] 20:27:28 -!- bh has joined ##crawl-dev 20:28:37 -!- qoala has joined ##crawl-dev 20:30:18 -!- Xenobreeder_ has quit [Ping timeout: 240 seconds] 20:32:19 -!- lobf has quit [Quit: lobf] 20:38:43 -!- Guest94715 is now known as Basil 20:41:21 -!- Ququman has quit [Read error: Connection reset by peer] 20:45:18 -!- NeremWorld has quit [Ping timeout: 240 seconds] 20:48:07 -!- Nerem has quit [Ping timeout: 276 seconds] 20:50:14 -!- turde has quit [Quit: quit] 20:50:24 -!- Eracar has quit [Ping timeout: 240 seconds] 20:51:06 -!- Bcadren has quit [Ping timeout: 252 seconds] 20:52:19 -!- alefury|2 has quit [Read error: Connection reset by peer] 20:54:24 -!- rast has quit [Ping timeout: 252 seconds] 20:56:36 -!- rast has joined ##crawl-dev 20:56:52 -!- Lasty1 has quit [Quit: Leaving.] 21:00:34 -!- nooodl__ has joined ##crawl-dev 21:02:54 -!- NeremWorld has quit [Ping timeout: 265 seconds] 21:03:43 -!- bones__ has joined ##crawl-dev 21:04:50 -!- nooodl_ has quit [Ping timeout: 265 seconds] 21:05:40 -!- bones___ has quit [Ping timeout: 276 seconds] 21:07:51 03MarvinPA02 07* 0.15-a0-260-g1a36bb2: Only give 1* of extra piety in the tutorial 10(9 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a36bb299fe1 21:07:51 03MarvinPA02 07* 0.15-a0-261-g7c7731f: Don't re-identify curse scrolls when worshipping Ash 10(8 minutes ago, 1 file, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7c7731fea643 21:07:51 03MarvinPA02 07* 0.15-a0-262-g38284ea: Give a reminder to remove forbidden equipment when joining a god (#8450) 10(5 minutes ago, 1 file, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=38284ead5cc0 21:08:18 -!- WhiteBishop has quit [Ping timeout: 240 seconds] 21:10:02 -!- jday_ has quit [Quit: Leaving] 21:10:13 -!- Nerem has quit [Ping timeout: 276 seconds] 21:14:04 -!- fufumann has quit [Quit: und weg...] 21:15:06 -!- NeremWorld has quit [Ping timeout: 252 seconds] 21:15:56 !time 21:15:57 Time: Apr 27, 2014, 02:15:56 AM, UTC. The 2014 0.14 tournament ends in 17 hours, 44 minutes and 3 seconds. 21:16:19 hmm 21:16:38 ? 21:16:50 Well, the only suggestion that was mentioned for fixing twisted res was to make a single abom that can be stronger than current large abominations 21:17:15 something like slime creatures 21:17:18 except more fleshy and yucky 21:18:08 Is that sufficient to not remove the spell or is it still wonky 21:20:06 Bind it to the level like other undead minions maybe, I don't know 21:21:08 -!- Nerem has quit [Ping timeout: 255 seconds] 21:22:29 -!- Moonsilence has quit [Ping timeout: 255 seconds] 21:23:54 -!- NeremWorld has quit [Ping timeout: 252 seconds] 21:25:51 -!- debo has quit [Quit: debo] 21:27:27 -!- Nerem has quit [Ping timeout: 264 seconds] 21:29:12 -!- Lawman0 has quit [Ping timeout: 240 seconds] 21:30:15 -!- st_ has quit [Read error: Connection reset by peer] 21:30:51 -!- st_ has joined ##crawl-dev 21:31:56 -!- NeremWorld has quit [Ping timeout: 255 seconds] 21:32:05 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140420030202]] 21:35:12 -!- Nerem has quit [Ping timeout: 240 seconds] 21:38:43 -!- rchandra has joined ##crawl-dev 21:38:47 -!- UncertainKitten has joined ##crawl-dev 21:42:43 -!- Mad_Wack_ has quit [Quit: Textual IRC Client: www.textualapp.com] 21:42:47 -!- odiv has joined ##crawl-dev 21:42:54 Might have a bug here if anyone is interested. 21:43:00 Could just be weird AI behaviour 21:43:15 Plain deck of summonings {Wrath} by wtachi 21:43:15 or a weird edge case 21:43:31 I'm on cbro, in deep water with a polearm, hitting orcs who aren't advancing or retreating. 21:43:37 there's a wandering mushroom next to me. 21:43:48 so maybe they don't want to go next to that and water. 21:45:44 -!- bones___ has joined ##crawl-dev 21:47:22 -!- bones__ has quit [Ping timeout: 265 seconds] 21:47:28 they started to advance now, so maybe it was related to the warlord/frenzy or something 21:47:31 Yeah, it was just the warlord keeping them back or something. That's weird. 21:55:32 -!- WalkerBoh has quit [Remote host closed the connection] 21:59:31 -!- mamgar has quit [Quit: Leaving] 22:04:49 -!- omnirizon has quit [Ping timeout: 276 seconds] 22:08:22 This looks like it might have a rune 22:08:26 But I'm not SURE 22:08:35 Well, if it gets bad, I have DDOor 22:08:51 wrong channel i think :P 22:09:03 Oops, yes 22:09:06 Sorry 22:10:35 -!- st_ has quit [Read error: Connection reset by peer] 22:11:11 -!- st_ has joined ##crawl-dev 22:12:27 -!- fufumann has quit [Quit: und weg...] 22:16:37 -!- mamgar has quit [Client Quit] 22:18:26 -!- Foamed has quit [Quit: Heading to bed.] 22:20:02 -!- bones__ has joined ##crawl-dev 22:22:21 -!- bones___ has quit [Ping timeout: 276 seconds] 22:23:55 -!- Daekdroom has quit [Quit: Saindo] 22:24:34 -!- jcd748 has quit [Client Quit] 22:34:53 -!- mamgar has quit [Quit: Leaving] 22:36:43 -!- bh has quit [Quit: sleep] 22:37:50 -!- PleasingFungus has joined ##crawl-dev 22:47:43 -!- raskol has quit [Ping timeout: 276 seconds] 22:49:19 -!- CKyle has quit [Quit: CKyle] 22:53:05 -!- MaxFrost has quit [Ping timeout: 264 seconds] 22:55:57 -!- Boyo has quit [Quit: Leaving] 22:55:57 -!- rast has quit [Read error: Connection reset by peer] 22:56:23 -!- rast has joined ##crawl-dev 22:57:53 -!- Quashie has quit [Ping timeout: 264 seconds] 22:58:15 -!- ZRN has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:58:18 -!- bones___ has joined ##crawl-dev 22:59:48 -!- bones__ has quit [Ping timeout: 252 seconds] 23:01:39 -!- dtsund has quit [Quit: dtsund] 23:02:50 -!- gammafunk has quit [Ping timeout: 255 seconds] 23:15:18 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 23:17:02 -!- Kalir has quit [Changing host] 23:23:55 -!- gammafunk has joined ##crawl-dev 23:24:36 -!- agenius has quit [Quit: Leaving] 23:26:35 -!- Bloax has quit [Quit: Error: Bloax not found] 23:31:39 -!- Palyth has quit [Ping timeout: 252 seconds] 23:34:34 -!- dtsund has joined ##crawl-dev 23:42:30 -!- ystael has quit [Ping timeout: 252 seconds] 23:47:05 -!- sd1989 has joined ##crawl-dev 23:47:10 !messages 23:47:11 No messages for sd1989. 23:50:02 -!- Pisano has quit [Ping timeout: 252 seconds] 23:50:48 -!- radinms has quit [Ping timeout: 240 seconds] 23:52:48 -!- Lightli has quit [Ping timeout: 240 seconds] 23:54:40 -!- omnirizo1 is now known as omnirizon