00:02:28 Unstable branch on crawl.s-z.org updated to: 0.15-a0-156-g25fd16a (34) 00:03:23 -!- Infil_ has quit [Ping timeout: 265 seconds] 00:05:16 -!- Nethris has quit [Ping timeout: 240 seconds] 00:07:15 -!- ackack has quit [Ping timeout: 265 seconds] 00:07:37 -!- N78291 has quit [Quit: null] 00:12:29 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 00:14:32 -!- eb has quit [Quit: I quit] 00:15:31 -!- eb has joined ##crawl-dev 00:17:40 -!- Krakhan has quit [Ping timeout: 240 seconds] 00:17:54 -!- ackack has joined ##crawl-dev 00:23:43 -!- umrain has quit [Quit: Bye] 00:23:48 -!- ussdefiant has joined ##crawl-dev 00:25:26 -!- Keanan has joined ##crawl-dev 00:29:53 -!- ahahaha has quit [Quit: Page closed] 00:33:38 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 00:42:16 -!- Thalfon has quit [] 00:47:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 00:49:39 -!- Kalir has quit [Changing host] 00:54:53 -!- turde has quit [Ping timeout: 245 seconds] 00:55:19 -!- Hieropants has quit [Quit: Page closed] 00:55:48 -!- puppyknuckled has quit [Ping timeout: 240 seconds] 00:56:41 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 00:58:04 -!- Lawman0 has quit [Ping timeout: 240 seconds] 01:02:19 -!- rast has quit [Read error: Connection reset by peer] 01:02:44 -!- rast has joined ##crawl-dev 01:03:29 -!- TerryDactyl has quit [] 01:03:38 -!- zencephalon has quit [Ping timeout: 245 seconds] 01:05:04 -!- Vizer has quit [Ping timeout: 276 seconds] 01:07:09 -!- SkiChan has quit [Quit: Page closed] 01:10:57 -!- OCTOTROG has quit [Remote host closed the connection] 01:12:23 -!- Arkaniad|Laptop has quit [Ping timeout: 245 seconds] 01:12:23 -!- eb has quit [Quit: I quit] 01:12:44 -!- johlstei__ has joined ##crawl-dev 01:13:11 -!- eb has joined ##crawl-dev 01:15:21 -!- Chippums has quit [Quit: Page closed] 01:16:01 -!- johlstei_ has quit [Ping timeout: 258 seconds] 01:22:48 -!- ackack has quit [Ping timeout: 245 seconds] 01:29:04 -!- lobf has joined ##crawl-dev 01:31:04 -!- Nomi has quit [Ping timeout: 276 seconds] 01:31:17 -!- Stelpa has quit [Changing host] 01:33:08 http://i.imgur.com/AIQA9ql.png bug? 01:36:15 is that a tele trap on the left 01:36:43 anyway the other day there was this guy with zot traps on both sides, probably just rotten luck 01:38:16 -!- Keanan has quit [Quit: Leaving.] 01:38:44 it is 01:38:59 ok, I was wondering if this was intended behavior - I think I remember seeing something similar reported as a bug? 01:39:07 there is nothing that prevents multi zot/tele traps in the corridors 01:40:40 ok 01:41:26 it is definitely intentional that there can be zot/tele traps on both sides -- whether this is good behavior is another question 01:41:59 in this case I can grab a stasis amulet or fuck around with cblink 01:42:05 it's a little silly, though 01:42:16 you can use regular blink 01:42:27 or just step in a trap 01:42:39 I used amnesia on blink 01:42:44 for extra efficiency 01:45:59 I had one on one side in my tournament win; I just LRD'd around it, though 01:47:23 -!- whiterider has quit [Quit: This user has gone to sleep.] 01:49:09 -!- SamB_ has joined ##crawl-dev 01:49:25 -!- SamB has quit [Read error: Connection reset by peer] 01:49:29 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:55:11 -!- SamB__ has joined ##crawl-dev 01:57:53 -!- SamB_ has quit [Ping timeout: 252 seconds] 01:59:03 -!- ZRN has quit [Read error: Connection reset by peer] 01:59:37 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140411030201]] 02:00:45 -!- ayutzia has quit [Quit: Page closed] 02:01:33 -!- Sizzell has quit [Ping timeout: 245 seconds] 02:01:40 -!- |amethyst has quit [Ping timeout: 240 seconds] 02:03:17 -!- rossi has quit [Ping timeout: 252 seconds] 02:04:28 -!- zencephalon has quit [Ping timeout: 245 seconds] 02:05:41 -!- Netmonmatt has quit [Ping timeout: 250 seconds] 02:09:53 -!- eb has quit [Quit: I quit] 02:10:36 -!- eb has joined ##crawl-dev 02:13:36 -!- dfinlay has quit [Quit: Page closed] 02:16:53 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-156-g25fd16a (34) 02:20:57 -!- SkaryMonk has joined 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Connection reset by peer] 05:03:15 -!- rast has joined ##crawl-dev 05:03:56 -!- OCTOTROG has quit [Remote host closed the connection] 05:08:31 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:11:09 -!- dpeg has joined ##crawl-dev 05:12:44 -!- ldf has quit [Quit: ldf] 05:18:27 -!- dtsund has quit [Quit: dtsund] 05:24:04 -!- Foamed has quit [Quit: Heading to bed.] 05:30:39 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 05:31:40 -!- scummos| has quit [Ping timeout: 240 seconds] 05:36:53 -!- scummos| has quit [Ping timeout: 265 seconds] 05:39:18 -!- trystero has quit [Ping timeout: 240 seconds] 05:39:18 -!- conted_ has quit [Ping timeout: 240 seconds] 05:41:13 Natasha appears twice by giorgian 05:45:49 olgreb (Zig:20) and wucad mu (elf:2) both in this game. 05:45:52 Grunt: stormgod feedback delivered. 05:46:48 dpeg ...you ever read thing? lol 05:48:09 -!- _K has quit [] 05:49:37 -!- asema is now known as mumi 05:49:48 -!- notcluie has quit [Ping timeout: 240 seconds] 05:51:23 -!- scummos| has quit [Ping timeout: 265 seconds] 05:51:35 huh? 05:52:04 -!- ldf has joined ##crawl-dev 05:54:16 -!- yogidabear has quit [Quit: Page closed] 05:56:55 -!- Zaba has quit [Ping timeout: 276 seconds] 05:57:03 email form earlier 05:57:35 -!- zencephalon has quit [Read error: Connection reset by peer] 05:58:48 -!- ayutzia has quit [Ping timeout: 240 seconds] 05:59:45 -!- eb has quit [Quit: I quit] 06:00:04 -!- eb has joined ##crawl-dev 06:01:51 -!- zencephalon1 has quit [Ping timeout: 250 seconds] 06:02:35 -!- Lasty has joined ##crawl-dev 06:07:22 -!- Zaba has joined ##crawl-dev 06:11:29 -!- ldf has quit [Quit: ldf] 06:12:10 -!- ldf has joined ##crawl-dev 06:17:05 -!- Lasty has quit [Quit: Leaving.] 06:19:22 -!- flarnith has quit [Quit: Page closed] 06:21:23 -!- Bcadren has quit [Read error: Connection reset by peer] 06:26:16 -!- notcluie_ has quit [Quit: Page closed] 06:28:28 -!- BlackrayJack has quit [Ping timeout: 240 seconds] 06:32:39 -!- scummos| has quit [Ping timeout: 258 seconds] 06:32:42 -!- SkaryMonk2 has joined ##crawl-dev 06:33:25 -!- SkaryMonk has quit [Ping timeout: 258 seconds] 06:38:45 -!- |amethyst has joined ##crawl-dev 06:41:04 -!- Ketsa1 has quit [Client Quit] 06:44:31 -!- sleeves has quit [Quit: Page closed] 06:53:19 <|amethyst> Sent a ticket to the ISP about cszo 06:53:30 <|amethyst> (which seems to be down or at least off the network) 06:54:22 -!- rob_____ has quit [Quit: Page closed] 06:57:21 -!- eb has quit [Quit: I quit] 06:57:41 -!- eb has joined ##crawl-dev 07:02:57 -!- zencephalon has quit [Ping timeout: 252 seconds] 07:03:01 -!- rast has quit [Read error: Connection reset by peer] 07:03:29 -!- rast has joined ##crawl-dev 07:10:39 -!- Furril has quit [Ping timeout: 252 seconds] 07:11:31 -!- SkaryMonk has joined ##crawl-dev 07:11:58 -!- SkaryMonk1 has quit [Ping timeout: 245 seconds] 07:12:54 -!- ckyle has joined ##crawl-dev 07:15:18 -!- SkaryMonk2 has quit [Ping timeout: 245 seconds] 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Page closed] 07:59:17 -!- Furril has quit [Ping timeout: 258 seconds] 08:03:03 -!- MgDark has quit [Read error: No route to host] 08:03:38 -!- zencephalon has quit [Ping timeout: 245 seconds] 08:05:23 -!- MgDark has quit [Read error: Connection reset by peer] 08:07:40 -!- MaxFrost has quit [Ping timeout: 240 seconds] 08:12:15 -!- MiraclePrism has quit [Ping timeout: 252 seconds] 08:14:03 -!- radinms has quit [Ping timeout: 245 seconds] 08:16:47 -!- Nethris has quit [Quit: Leaving.] 08:16:52 -!- Vidiny has quit [] 08:17:10 -!- Insomniak has quit [Read error: No route to host] 08:19:50 -!- johlstei has joined ##crawl-dev 08:19:55 -!- iFurril has quit [Ping timeout: 276 seconds] 08:22:37 -!- mumi is now known as aseija 08:27:02 -!- sir has quit [Client Quit] 08:27:21 -!- shummie has quit [Client Quit] 08:30:18 -!- ckyle has quit [Quit: ckyle] 08:33:00 -!- SkaryMonk2 has joined ##crawl-dev 08:34:28 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 08:39:53 -!- Cabadath has quit [Ping timeout: 245 seconds] 08:41:26 -!- guzonghuiren has quit [Quit: Page closed] 08:44:53 -!- Ciph has quit [Ping timeout: 245 seconds] 08:45:44 If CSZO is broken, should there be an announcement on the CDO page? 08:45:48 -!- DrinkMachine has joined ##crawl-dev 08:45:48 -!- DrinkMachine has quit [Changing host] 08:45:48 -!- DrinkMachine has joined ##crawl-dev 08:46:38 -!- conted has quit [Quit: Page closed] 08:51:14 -!- Bloax has joined ##crawl-dev 08:52:34 -!- eb has quit [Quit: I quit] 08:52:56 -!- eb has joined ##crawl-dev 08:56:58 -!- Ketsa has quit [Ping timeout: 240 seconds] 08:58:19 -!- Ragdoll has quit [Quit: Page closed] 08:58:41 -!- CKyle has joined ##crawl-dev 09:01:39 -!- ackack has joined ##crawl-dev 09:02:28 <|amethyst> probably, since the tournament pages are hosted on cszo (dobrazupa.org) 09:02:52 <|amethyst> No word yet 09:02:56 |amethyst: will you, or shall I? (If I do it, I'd need a little bit of information). 09:03:01 There's no mirror on those tourney pages, is there? 09:03:04 <|amethyst> I have to go to work, could you please? 09:03:11 <|amethyst> I don't really know anything more than you 09:03:15 -!- rast has quit [Read error: Connection reset by peer] 09:03:26 |amethyst: sure! What to write? (also "we have no clue" is okay, just tell me :) 09:03:30 <|amethyst> let me check something 09:03:40 -!- rast has joined ##crawl-dev 09:04:09 <|amethyst> Yeah, no response yet 09:04:43 <|amethyst> Just say that I have opened an emergency ticket from my ISP this morning and am awaiting a response. 09:04:51 <|amethyst> direct people to cbro and cao 09:05:25 <|amethyst> (and maybe see if elliptic can temporarily host the tourney page somewhere else?) 09:05:41 -!- Cipher__ has quit [Ping timeout: 265 seconds] 09:06:33 <|amethyst> Anyway, I must be going. I can edit it when I have more information, but I won't be checking email for several hours 09:06:54 <|amethyst> hopefully it's just "oops, someone kicked the power cord" again 09:07:14 <|amethyst> and it will be back up without my intervention 09:07:37 <|amethyst> actually "broken router" would be even better, because then the machine hasn't rebooted :) 09:07:55 <|amethyst> anyway, ttyl 09:08:03 |amethyst: alright, wil do 09:11:18 !tell |amethyst http://crawl.develz.org/wordpress/cszo-broken 09:11:19 dpeg: OK, I'll let |amethyst know. 09:12:07 There is this vault with two statues... I keep getting that over and over these days. Some testing WEIGHT gone unnoticed? 09:12:18 -!- kekekela has quit [Ping timeout: 240 seconds] 09:13:10 dpeg: must be a clustering illusion! 09:14:01 -!- BigBluFrog` has quit [Client Quit] 09:15:43 -!- LexAckson has joined ##crawl-dev 09:15:58 -!- wolfram has quit [Quit: Page closed] 09:17:03 dpeg: I have built (but not yet tested) a vault based on your circular temple layout. The idea is that it would spawn late in dungeon or in depths, and the shrines would all be lugonu shrines. In the center is an area with portals to the abyss and abyssal monsters, and the terrain has been warped to create paths from the center into each of the surrounding shrine rooms. 09:17:06 -!- Patashu[Zzz] has quit [Ping timeout: 258 seconds] 09:17:21 The outside of the circle is largely untouched, but the inside is fairly chewed up and corrupted. 09:17:32 <|amethyst> dpeg: two statues with a shop in between? 09:17:32 |amethyst: You have 1 message. Use !messages to read it. 09:17:34 Does that sound interesting or boring? 09:18:16 (the idea is that it's a standard, recognizable temple layout that's desecrated by lugonu and abandoned by the pantheon) 09:18:36 Oh, and it'd be isolated from the rest of the level, with its own enter/exit stairs 09:20:26 <|amethyst> dpeg: edited 09:20:31 <|amethyst> dpeg: (the post that is) 09:20:33 <|amethyst> dpeg: thanks 09:21:08 <|amethyst> (I'm at work now, and waiting for my boss to show up for that 10:00 meeting that was originally 9:00 (it's 10:20 now)) 09:21:23 <|amethyst> He's on Polish Standard Time I think 09:21:37 <|amethyst> (i.e., late) 09:24:41 -!- Ragdoll has joined ##crawl-dev 09:33:25 -!- guppyfry has quit [Quit: Page closed] 09:34:42 -!- CrazyArbalest has quit [Client Quit] 09:34:57 hm, getting the tourney scripts hosted elsewhere requires the following things: (1) a kind person with a working server to agree to host it; (2) the server needs compatible versions of MySQL and Python to run the scripts; (3) copies of CSZO's logfile/milestones files (greens.nark should have these because of Sequell) 09:35:58 players who set up their clans on CSZO would also have to set them up anew on rcfiles on a different server 09:36:44 probably it is worth waiting at least a little while to see if CSZO comes back quickly, since that would be the least disruption to tournament 09:37:01 Lasty: sounds good to me 09:37:13 Lasty: we can make it as rare as we like, and the flavour is spot on 09:38:18 -!- notclule has quit [Ping timeout: 240 seconds] 09:40:07 <|amethyst> "Sago Networks is experiencing technical difficulty with twosides of our fiber rings and two of its upstream providers, several of our Atlanta customers have been affected. Our engineers have been working on it for the since just after the issue started at 3:00am. The affected part of the Sago Network should be back up and running soon." 09:40:14 Cool. I'll get it tested when I get a chance and then Mantis it 09:40:18 <|amethyst> Not as a response to my ticket, but as a general message to customers 09:40:32 -!- Blazinghand has quit [Read error: Connection reset by peer] 09:40:52 General outage is good in a sense -- it means all their resources are on it 09:40:58 <|amethyst> yeah 09:42:16 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:43:30 -!- _D_ has quit [Remote host closed the connection] 09:43:48 -!- Lightli has quit [Ping timeout: 240 seconds] 09:47:55 -!- Wensley has joined ##crawl-dev 09:48:20 -!- Fizybubbleh has quit [Client Quit] 09:50:11 -!- eb has quit [Quit: I quit] 09:50:31 -!- eb has joined ##crawl-dev 09:51:47 -!- sirlaggard has quit [] 09:53:41 -!- Keanan has joined ##crawl-dev 09:57:16 -!- Foamed has quit [Quit: Heading to bed.] 09:57:18 -!- BigBluFrog has quit [Quit: Page closed] 10:00:18 -!- HDA has quit [Ping timeout: 240 seconds] 10:00:28 -!- Lawman0 has quit [Ping timeout: 240 seconds] 10:01:39 -!- SkaryMonk2 has quit [Quit: Leaving.] 10:04:48 -!- Moanerette has quit [Ping timeout: 240 seconds] 10:08:31 -!- ackack has quit [Ping timeout: 265 seconds] 10:09:23 -!- ayutzia has quit [Quit: Page closed] 10:10:37 -!- jeanjacques has quit [Quit: quit] 10:11:58 -!- Mateji has quit [Ping timeout: 245 seconds] 10:13:49 -!- blackcustard has joined ##crawl-dev 10:14:21 -!- Xenobreeder_ has quit [Ping timeout: 252 seconds] 10:15:47 -!- Xenobreeder__ has quit [Ping timeout: 250 seconds] 10:16:48 -!- WildSam has quit [Ping timeout: 240 seconds] 10:17:31 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 10:23:22 -!- Morg0th has quit [Quit: leaving] 10:24:18 -!- asdfe has quit [Quit: Page closed] 10:25:26 -!- atrodo has joined ##crawl-dev 10:25:31 -!- spriseris has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 10:25:48 -!- DaimyoKirby has quit [Ping timeout: 240 seconds] 10:32:22 -!- PleasingFungus has joined ##crawl-dev 10:32:41 -!- radinms has quit [Ping timeout: 265 seconds] 10:33:37 -!- Zicher has quit [Quit: Page closed] 10:35:18 -!- iasov has quit [Ping timeout: 258 seconds] 10:45:41 -!- yalue has quit [Ping timeout: 250 seconds] 10:47:03 -!- Cheibrodos has quit [Client Quit] 10:47:27 -!- zencephalon has quit [Quit: Leaving.] 10:48:00 -!- eb has quit [Quit: I quit] 10:48:57 -!- eb has joined ##crawl-dev 10:49:38 -!- gammafunk has joined ##crawl-dev 10:55:55 -!- omni_ is now known as omnirizon 10:57:00 -!- Akien has joined ##crawl-dev 10:58:53 -!- ackack has joined ##crawl-dev 11:00:43 -!- Netmonmatt has quit [Ping timeout: 245 seconds] 11:03:18 -!- puppyknuckled has quit [Ping timeout: 240 seconds] 11:04:18 -!- Kalaber has quit [Ping timeout: 240 seconds] 11:06:40 -!- ToastyP is now known as ToastyP_ 11:06:43 -!- Lightli has joined ##crawl-dev 11:07:30 -!- PleasingFungus has quit [Ping timeout: 258 seconds] 11:08:00 Note to self: removing Ha is not a cut, it's a shortcut. 11:08:41 ba dum tish 11:09:04 wait, are we discussing removing races? 11:09:16 still haven't heard any good reasons to remove Ha other than the flavor being weak 11:09:37 hey, I was just doing it for the pun 11:09:52 ok, what's seriously being considered for the chopping block? 11:10:10 I guess, with kilobyte on hiatus the impulse to half the ling is smaller. 11:10:31 "hiatus" 11:10:46 -!- ussdefiant has joined ##crawl-dev 11:11:15 well, it might be a fling 11:12:07 how come cszo is down anyways 11:13:13 Lightli: general problem in Atlanta (?) region. Hopefully dozens of highly motivated and well-paid persons are working on it. 11:13:39 clearly it was the fault of that ice storm last night 11:13:54 that's what you get for removing it and replacing it with a worse spell! 11:14:18 -!- esper6 has quit [Ping timeout: 240 seconds] 11:14:24 * dpeg looks at Lightli with grim and arctic fury. 11:17:16 -!- PleasingFungus has joined ##crawl-dev 11:18:18 -!- ebarrett has joined ##crawl-dev 11:22:53 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 28.0/20140319124030]] 11:22:59 !lg 4tharraofdagon DEFE 11:23:00 200. 4tharraofdagon the Firebug (L2 DEFE), slain by a worker ant on D:4 on 2014-04-16 14:30:08, with 60 points after 269 turns and 0:01:46. 11:23:05 pretty good death on this one 11:23:07 -!- Thalfon has quit [] 11:23:15 wait not this one 11:23:40 !lg 4tharraofdagon DEFE 201 11:23:41 Index out of range: 200 11:23:53 !lg 4tharraofdagon 11:23:54 7685. 4tharraofdagon the Firebug (L2 DEFE), slain by a worker ant on D:4 on 2014-04-16 14:30:08, with 60 points after 269 turns and 0:01:46. 11:23:58 -!- st_ has joined ##crawl-dev 11:23:59 that's strange 11:24:39 !lg 4tharraofdagon DEFE 11:24:39 200. 4tharraofdagon the Firebug (L2 DEFE), slain by a worker ant on D:4 on 2014-04-16 14:30:08, with 60 points after 269 turns and 0:01:46. 11:24:45 only 200 11:24:48 !lg 4tharraofdagon DEFE -2 11:24:49 199/200. 4tharraofdagon the Firebug (L2 DEFE), slain by an adder on D:3 on 2014-04-16 14:28:13, with 36 points after 304 turns and 0:01:43. 11:25:40 -!- fungee has quit [Ping timeout: 240 seconds] 11:28:03 I just saw him splat a xl14 or so DEFE to 7 orc priests. 11:28:13 And it's neither of there 11:28:18 -!- Roarke has quit [Ping timeout: 240 seconds] 11:28:21 These* aresfsgfdgdhd 11:29:27 !lg 4tharraofdagon defe 11:29:27 -!- Bamboomancer has quit [Client Quit] 11:29:28 201. 4tharraofdagon the Scorcher (L13 DEFE of Sif Muna), slain by an orc warrior (a +0,+1 trident of pain) on Orc:1 on 2014-04-16 16:20:22, with 42551 points after 7760 turns and 1:43:49. 11:29:36 sequell sometimes takes a few minutes to update 11:29:39 !lg 4tharraofdagon defe x=src 11:29:40 201. [src=clan] 4tharraofdagon the Scorcher (L13 DEFE of Sif Muna), slain by an orc warrior (a +0,+1 trident of pain) on Orc:1 on 2014-04-16 16:20:22, with 42551 points after 7760 turns and 1:43:49. 11:30:11 -!- pisano has quit [Quit: Leaving.] 11:30:12 -!- bonghitz has quit [Remote host closed the connection] 11:30:16 -!- UncertainKitten has joined ##crawl-dev 11:30:36 -!- TAS-2012v has quit [Read error: Connection reset by peer] 11:31:17 footv is acting a bit odd as well 11:31:42 I assume it's related to cszo somehow; it wouldn't play a ttyrec from a clan game 11:32:02 -!- drachereborn has joined ##crawl-dev 11:32:04 !lg * ikiller=asterion x=src 11:32:04 67. [src=clan] inmateoo the Wrestler (L18 GrMo), blasted by Asterion (fireball) on Shoals:4 on 2014-04-16 03:45:51, with 202903 points after 39056 turns and 1:37:07. 11:32:10 !lg * ikiller=asterion x=src -tv 11:32:10 67. inmateoo, XL18 GrMo, T:39056 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 11:32:25 gammafunk: currently footv seems stuck trying to fetch a ttyrec from cszo, yes 11:32:30 ah, ok 11:32:45 !nuke 11:32:46 FooTV playlist clear requested by elliptic. 11:32:49 interesting that it doesn't just timeout 11:32:54 that might work, it did once earlier 11:33:01 we tried that already 11:33:05 !lg * ikiller=asterion x=src -tv 11:33:05 67. inmateoo, XL18 GrMo, T:39056 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 11:33:25 yeah, it's stuck on that Basil game 11:33:27 !nuke 11:33:28 FooTV playlist clear requested by gammafunk. 11:35:21 !lg * ikiller=asterion x=src -tv:channel=asterion 11:35:21 67. inmateoo, XL18 GrMo, T:39056 requested for asterion (telnet://termcast.develz.org or http://termcast.develz.org). 11:35:51 oh it just fixed itself (or greens nark fixed it) 11:37:42 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140411030201]] 11:40:48 -!- DaimyoKirby has quit [Ping timeout: 240 seconds] 11:42:43 -!- Akien has quit [Ping timeout: 276 seconds] 11:42:48 -!- Zeia_ has quit [Ping timeout: 240 seconds] 11:43:47 -!- zxc232 has quit [Quit: Leaving.] 11:44:14 -!- qtip has quit [Quit: Page closed] 11:45:38 -!- eb has quit [Quit: I quit] 11:46:08 -!- eb has joined ##crawl-dev 11:49:52 -!- Raycaster has quit [Ping timeout: 276 seconds] 11:51:05 dpeg: pah! CDO nicht erwähnt? ;-P 11:51:13 -!- rchandra has joined ##crawl-dev 11:51:22 -!- rast has quit [Read error: Connection reset by peer] 11:51:39 -!- rast has joined ##crawl-dev 11:52:49 -!- pisano has quit [Quit: Leaving.] 11:54:47 |amethyst: hang in there! 11:55:16 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 11:57:48 -!- PleasingFungus has joined ##crawl-dev 11:58:29 -!- ussdefiant has quit [Ping timeout: 250 seconds] 11:59:15 -!- Blazinghand|Work has quit [Remote host closed the connection] 12:01:12 -!- Akien has joined ##crawl-dev 12:02:44 -!- ckyle_ has joined ##crawl-dev 12:04:52 -!- zencephalon has quit [Quit: Leaving.] 12:05:08 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-156-g25fd16a (34) 12:06:07 -!- Flun has joined ##crawl-dev 12:07:07 -!- ToastyP_ is now known as ToastyP 12:07:30 Napkin: does CDO feature webtiles right now? 12:13:06 -!- Kalir has quit [Changing host] 12:14:48 -!- DaimyoKirby has quit [Ping timeout: 240 seconds] 12:15:45 -!- CKyle has quit [Quit: CKyle] 12:16:50 -!- tcjsavannah has quit [Quit: tcjsavannah] 12:18:47 -!- Basil has joined ##crawl-dev 12:19:11 -!- Basil is now known as Guest29180 12:19:16 -!- minmay has joined ##crawl-dev 12:20:16 -!- ldf has quit [Quit: ldf] 12:20:56 -!- vede has quit [Ping timeout: 252 seconds] 12:21:20 -!- CKyle has joined ##crawl-dev 12:21:20 -!- jeffro has quit [Read error: Connection reset by peer] 12:22:06 -!- jeffro has joined ##crawl-dev 12:25:57 -!- simmarine has joined ##crawl-dev 12:27:01 dpeg: nope! 12:27:07 -!- Ququman has joined ##crawl-dev 12:27:21 -!- zencephalon has quit [Quit: Leaving.] 12:27:32 -!- Blazinghand|Work has quit [Read error: Connection reset by peer] 12:27:43 Napkin: that's why :) 12:28:20 CSZO is serving webtiles only? 12:28:30 !lg 4tharraofdagon defe 201 -tv 12:28:31 201. 4tharraofdagon, XL13 DEFE, T:7760 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 12:28:36 no, CSZO is just off the internet 12:28:49 normally it has both console and webtiles 12:29:46 I'd ask for an ETA until it comes back, but that would be rude 12:30:31 Napkin: console players are the minority. Also, I expect console players to be flexible enough in changing servers :) 12:31:04 -!- iasov has quit [Ping timeout: 258 seconds] 12:31:16 modern schnickschnack ;) 12:31:17 -!- Guest29180 is now known as Basil 12:31:21 indeed! 12:31:30 <|amethyst> Lightli: the ISP said "soon" about 3 hours ago 12:31:42 I'd be more flexible about changing servers if I could rescue my rc 12:31:45 :( 12:31:55 so 2015 then 12:31:58 the ISP also said "soon" about 5 hours ago 12:32:06 relax, guys 12:34:22 ebarrett: I don't know if you've made changes since then, but http://webcache.googleusercontent.com/search?q=cache:http://dobrazupa.org/rcfiles/crawl-git/ebarrett.rc 12:34:44 oh, thank you 12:34:55 there are probably some minor changes I would not really notice anyway 12:41:13 -!- Hailley has quit [Ping timeout: 276 seconds] 12:43:13 -!- ackack has quit [Ping timeout: 245 seconds] 12:43:19 -!- eb has quit [Quit: I quit] 12:44:06 -!- eb has joined ##crawl-dev 12:44:46 -!- dtsund has joined ##crawl-dev 12:46:02 -!- ackack has joined ##crawl-dev 12:48:53 -!- CKyle has quit [Quit: CKyle] 12:50:36 -!- lobf has joined ##crawl-dev 12:54:51 -!- Nethris has quit [Quit: Leaving.] 12:55:26 -!- CKyle has joined ##crawl-dev 13:02:51 -!- ckyle_ has quit [Quit: ckyle_] 13:04:54 -!- ackack has quit [Quit: Leaving] 13:05:49 -!- Keanan has quit [Quit: Leaving.] 13:06:12 -!- umrain has quit [Quit: Leaving] 13:08:23 -!- umrain has quit [Client Quit] 13:09:25 -!- rossi has quit [Quit: WeeChat 0.4.3] 13:11:07 -!- debo has quit [Quit: debo] 13:11:13 thoughts on whether the character selection dialogue should use a word other than "Viable" when describing recommended species/backgrounds? 13:11:22 it seems sort of inaccurate now 13:12:02 'recommended' looks like it'd be too long? 13:12:09 'good' 13:12:16 'strong' 13:12:18 'tech' 13:12:23 diesel 13:12:34 for the diesel background, select gl. 13:12:36 recommended is probably too long, yes, and all these other words have the same issue as viable 13:12:50 hm. beginner? 13:12:57 noob 13:13:00 scrub 13:13:12 synergistical 13:13:26 "good" 13:13:38 oh good was already suggested 13:13:49 "fun", never recommends felid 13:14:03 "nice" 13:14:08 or "sweet" 13:14:08 "okay-ish" 13:14:22 "OP" 13:14:29 "diesel" 13:14:30 I think 'good' is a weaker term than 'viable' (which is desirable, now) 13:14:37 G-Flex: look up !!!! 13:14:41 god SOME PEOPLE 13:14:41 ??!!!! 13:14:41 ![1/2]: If you hit something and the message ends with !, that means you did 7-17 damage. !!, 18-35. !!!, 36-71. !!!!, 72-143; !!!!!, 144-287; !!!!!!, 288+; and so on. Yikes! 13:14:47 thanks sequell 13:14:48 haha 13:15:14 yeah how about just "!!!!" 13:15:20 typical? 13:15:24 use emoticons instead 13:15:25 ":D" 13:15:52 >: ( 13:16:00 bearded 13:16:03 -!- Ragnor has quit [Ping timeout: 265 seconds] 13:16:49 I mean, we do have room for "recommended" certainly, it just might make things less pretty 13:17:30 "good" or "strong" would be improvements over "viable" I guess 13:17:42 imo instead of having a tag for recommended combos mark the not recommended ones with "you need to be this tall to play this" 13:17:58 (rip halflings) 13:18:12 I'd like some kind of pretensious recommendation from an elite player for each one, it'd be like reading the label on a wine bottle 13:18:50 in all seriousness, good, strong, or another simple word does seem to be an improvement 13:19:08 simple word suggesting "good", that is 13:19:44 -!- xezzy has quit [Quit: Page closed] 13:21:30 why is viable not good, is it because the recommended combos are not necessarily viable? 13:21:39 other way around 13:21:47 many unrecommended combos are great 13:22:01 many unrecommended combos are viable; we don't want to recommend every troll, for instance 13:22:07 The HaNe has a strong, piquant flavour, evocative of the '87 maudire orteil d'Zot. 13:22:27 -!- FVG-R0010X has quit [Ping timeout: 252 seconds] 13:22:42 G-Flex: for plenty of !!!!! use blade hands with Chei 13:23:15 dragon form stabbing with boots of the assassin 13:23:17 er 13:23:19 i guess that is hard 13:23:27 probably have to settle for blade hands 13:23:29 yes there's a small issue there 13:23:42 TrBe should be served early in the evening, with a side of hydra meat and hors d'orc priest. 13:24:16 crate: at least blade hands is guaranteed if you survive the tm start 13:24:21 Spectrina has an Fo going in trunk right now with a grayed out GSC, since she wielded it before Fo were disallowed GSC 13:24:23 PleasingFungus: there is a tavern request for descriptions of all 600+ combos, so go ahead and submit it :) 13:24:33 hahahaha no 13:24:33 -!- Blazinghand|Work has quit [Read error: Connection reset by peer] 13:24:45 She has to carry another flail to even train M&F, but otherwise she can continue to use it until she ascends 13:24:54 I just liked gammafunk's joke 13:25:34 I was thinking "It'd be nice to have a serious blurb about each recommended combo", but that's probably a very bad idea 13:25:47 approved, endorsed, sponsored, suggested, favored, sanctioned, preferred, suitable combos 13:25:53 GrBe is like my love for you. Like a truck. 13:25:56 I can just imagine how much arguing would ensue 13:26:03 tbh I think the background & species descriptions are generally enough. it's not like the background defines how you play beyond the early game, anyway... 13:26:06 A big stony metal truck. 13:26:09 except maybe god backgrounds 13:26:28 a rock hard truck some may say 13:26:45 I like "suggested" 13:27:02 not much shorter than recommended though 13:27:04 suggested is good 13:27:08 -!- zencephalon has quit [Quit: Leaving.] 13:27:14 very precise 13:27:18 yeah, probably the best word so far 13:27:45 oh that's good 13:27:55 suggested correctness 13:28:06 I was thinking 'selected' but that's weird as a standalone description. suggested is much better 13:28:16 -!- Crehl has quit [Quit: qqqqqqq] 13:28:19 better than "advised" or "counseled" 13:28:45 Suggested starter classes: Fi Fe Be Mo 13:29:06 Felids are a class? 13:29:11 (if you add Gl it just doesn't have the melody) 13:29:13 Fe Fi Fo Fum 13:29:17 we still need an Fm class to streak FeFi FoFm 13:29:18 felid elementalist 13:30:11 does fefi actually get 13:30:13 anything 13:30:16 I guess !might 13:30:17 that's good 13:30:58 fortunately !might was added 13:31:06 FeGl gets jackshit though. 13:31:47 isn't FeGl disabled 13:32:10 yeah it is 13:32:12 !lg fe playable s=role 13:32:14 No games for fe (playable). 13:32:24 !hs * Fe-- 13:32:25 54131. hyperbolic the Ripper (L21 FeGl of Nemelex Xobeh), escaped with the Orb and 15 runes on 2010-12-20 09:16:22, with 33162178 points after 43713 turns and 8:56:31. 13:32:31 oddly enough the high score was Gl 13:32:35 but it was disabled some time ago 13:32:41 !lg * won fegl 1 13:32:42 1. hyperbolic the Ripper (L21 FeGl of Nemelex Xobeh), escaped with the Orb and 15 runes on 2010-12-20 09:16:22, with 33162178 points after 43713 turns and 8:56:31. 13:32:45 heh 13:32:53 it was unwon and then I decided to get a good score too :P 13:33:04 that was some good score strategy 13:33:20 gammafunk: pretty sure it was oldfe 13:33:32 which was apparently much stronger than newerfe 13:33:36 which was piss weak 13:33:50 what was changed? 13:33:50 it was stronger in some ways 13:33:56 lives 13:33:56 apts were made worse 13:34:01 and life stuff, yes 13:34:18 Current felids are probably the best felids yet. 13:34:19 but now felids can use wands and have a much better evo apt than they did then 13:34:31 I think it had more to do with the player rather than any Fe changes :p 13:34:38 so yes I wouldn't say that oldfelids were better than current felids 13:34:58 current felids are much better than any felid due to wands being a thing 13:35:18 and wands of teleport/haste/healing also being a thing they can use now 13:36:06 I'm still upset over getting the wizard prison vault as a felid, and messing up using the only orb card I found in the game when tryign to free the spectre; never got to the loot 13:36:16 at least that won't happen again 13:36:38 03elliptic02 07* 0.15-a0-157-g1b8d4f6: Unban Wn -> Fe (Sequell). 10(5 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1b8d4f65eba2 13:36:38 Cherry-picked 1 commit into stone_soup-0.14 13:36:57 for all the FeWn players who choose background first 13:37:41 !lg * FeWn won 13:37:42 9. Snack the Sabretooth (L27 FeWn of Trog), escaped with the Orb and 3 runes on 2013-05-26 05:06:21, with 1536226 points after 85910 turns and 4:05:15. 13:39:09 btw, CSZO's ISP just posted that they are "closer to a solution to our network issue in Atlanta. Hopefully we will have an ETA soon" 13:39:14 Oh, hey, we're talking about felids. Um, I feel a bit weird asking, but out of curiosity why is the 2 life cap thing necessary? I've won one and it feels like it encourages weird Nemelex behavior. Like, for my part I hoarded decks of wonders and slowed my XP drawing so I could be sure I could get a stockpiled life back easily. 13:39:56 having large numbers of lives available at a time is really bad for tension 13:39:59 UncertainKitten: yeah, it does have some weirdnesses... I think the main reason though is so that losing a life doesn't feel as awful 13:40:18 also that, yes, so you aren't wasting a permanent resource when you lose a life 13:40:32 * UncertainKitten nods 13:40:36 I mean, it is still bad, but if you get back up to 2 lives then you are sort of recovered 13:40:38 -!- eb has quit [Quit: I quit] 13:40:46 -!- umrain has quit [Quit: Leaving] 13:40:47 um don't felids still have a cap on total number of lives 13:40:54 Do they? 13:40:58 (re: not losing a permanent resource) 13:41:00 -!- eb has joined ##crawl-dev 13:41:04 I didn't think they did, I got 10 in my Felid win 13:41:06 maybe they dont 13:41:13 It gets significantly harder to get lives at xl27. 13:41:13 they do, yes, but it is basically a matter of the overall xp cap 13:41:14 You keep getting lives after 27, it's just really really hard 13:41:16 Yes 13:41:20 and it gets harder and harder too 13:41:30 -!- ldf has joined ##crawl-dev 13:41:32 Like I did not expect to see the 10th life 13:41:38 also do they still require four levels of xp to get a life if they die on a fresh life 13:41:45 but the lifecap means that losing a life at e.g. xl13 doesn't really matter in the long run 13:41:48 -!- BigBluFrog has quit [Quit: Page closed] 13:42:14 (which is to say that they die on xl6 and now they must still get to xl9 for a new life) 13:42:24 I'm pretty sure, yeah 13:42:25 anyway suggestions for improving felid life scheduling would certainly be appreciated 13:42:40 You definitely have to get 2 levels to get back a stockpiled life 13:42:44 it's just hard to come up with something that handles all the angles 13:42:48 -!- Wolfram has quit [Ping timeout: 240 seconds] 13:42:50 I agree 13:42:58 the only suggestion i have is that they don't have to recover the lost level from the death for a new life 13:43:00 I actually talked with DracoOmega a lot about felids. 13:43:06 and that's about it 13:43:09 -!- Zerkmund has quit [Remote host closed the connection] 13:43:11 it's weird that felids are encouraged to hoard xp cards/potions. those are pretty rare, though 13:43:16 But we couldn't really come up with something 13:43:17 esp with the nemelex changes (so you can't wonderscum) 13:43:24 Eh, not all that rare 13:43:32 I've been pretty reliably drawing experience 13:43:42 PleasingFungus: well, it is possible to make xp cards/potions not help towards getting extra lives 13:43:46 I'm not sure I saw more than 1-2 xp cards in my last nem games 13:43:51 they already don't help towards most xp timers 13:43:53 Nem is also kind of the god of encouraging weird behaviours anyhow 13:43:54 e.g. draining 13:44:00 elliptic: that might be reasonable, if it was well communicated 13:44:05 to the player 13:44:14 Even if 1 in 10 of your decks is wonders, each of those wonders can have multiple XP cards 13:44:15 Hrm... 13:44:16 joke solution: remove Fe 13:44:30 Well that'd hurt an already weak race in some ways though. 13:44:34 Fe should be able to wear hats. 13:44:43 well, it is actually what I would expect as a player given how xp potions work with other things 13:44:43 because seriously cats in hats. 13:44:44 i still dont know why nemelex is the god of "here have these really wide-ranging tactical effects ... oh and bonus strategic deck because???" 13:45:06 crate: because it always was like this 13:45:07 this is also a valid response (remove nemelex wonders) 13:45:09 i'd just leave it be 13:45:16 idk how I feel about it. wonders are fun 13:45:20 yeah, experience card is something that I would be quite happy to have removed at some point 13:45:20 dpeg, well i've always felt it was problematic! 13:45:24 helix! xp! shuffle! 13:45:33 crate: the whole god has issues, but Wonders do stand out 13:45:38 shuffle that 45 int on your DEWz to str 13:45:42 -!- Thalfon has quit [Quit: Page closed] 13:45:46 strategic effects as part of a god like ash is ok, since ash does not give you a plethora of different tactical things 13:45:47 even wonders is a weird mix of tac and strategy - why on earth does it have Potion? 13:45:53 grab that glowing great mace and be a warrior 13:45:54 the other stuff in wonders might be problematic too but experience is just unnecessary 13:46:00 crate: oka gives strategic & tactical stuff 13:46:01 and trog 13:46:13 and they do not give a really wide range of tactical effects 13:46:15 But what would even be the point of non legendary wonders without experience in it? 13:46:20 maybe i would argue about trog gifting a bit 13:46:25 Helix is too dangerous at anything below power level 2 13:46:26 helix? trowel? 13:46:31 Does it have trowel? 13:46:35 I think so? 13:46:38 ??deck of wonders 13:46:38 deck of wonders[1/2]: Cards: {potion card}, {focus card} (rare), {shuffle card} (very rare, not in plain decks), {experience card}, {wild magic card}, {helix card}, {sage card}, {trowel card} (rare, only in legendary decks). Sacrifice consumables, books, and miscellaneous items. 13:46:42 yes 13:46:42 Huh, so it does 13:46:46 oh, and sage 13:46:46 trowel is probably the most scummy of the cards 13:46:48 but that's only in legendary 13:46:50 Sage is more a curse than blessing 13:46:51 used to only have it in dungeons 13:46:53 so doesn't solve your problem 13:46:59 sage can be good! sometimes! occasionally! 13:47:04 Which fits with wonders 13:47:05 oh wow trowel card still exists? can we fix that bug 13:47:10 maybe remove experience 13:47:19 and replace sage with increased experience gain 13:47:24 Oh, Focus can be good though 13:47:30 ...that actualyl sounds kind of cool 13:47:36 !learn edit deck_of_wonders s/ Sacrifice*// 13:47:36 Use: !learn edit deck_of_wonders[NUM] s/// 13:47:42 !learn edit deck_of_wonders[1 s/ Sacrifice*// 13:47:43 deck of wonders[1/2]: Cards: {potion card}, {focus card} (rare), {shuffle card} (very rare, not in plain decks), {experience card}, {wild magic card}, {helix card}, {sage card}, {trowel card} (rare, only in legendary decks). consumables, books, and miscellaneous items. 13:47:46 fuck 13:47:57 !learn edit deck_of_wonders[1 s/ consumables.*// 13:47:57 deck of wonders[1/2]: Cards: {potion card}, {focus card} (rare), {shuffle card} (very rare, not in plain decks), {experience card}, {wild magic card}, {helix card}, {sage card}, {trowel card} (rare, only in legendary decks). 13:48:10 hm 13:48:19 ??deck of destruction 13:48:19 deck of destruction[1/2]: Cards: {vitriol card}, {flame card}, {frost card}, {venom card}, {hammer card}, {spark card}, {pain card}, {orb card}. Sacrifice weapons, ammunition, and magical staves and rods. 13:48:41 anyway the other weird thing about how felids currently work is that it is far better to die at 99% towards the next XL than at 1% towards the next XL 13:48:46 I guess I should edit all of these 13:48:52 * UncertainKitten nods 13:48:54 Yeah 13:49:13 spade card was still in the learndb pretty recently 13:49:19 despite not being in crawl for a few versions 13:49:22 ??Spade card 13:49:23 I don't have a page labeled Spade_card in my learndb. 13:49:26 huh, what did it do? 13:49:27 haha 13:49:29 it used dig 13:49:30 digging 13:49:33 haha 13:49:46 oldcrawl had a lot of identical dig effects 13:49:53 -!- omnirizon has quit [Ping timeout: 265 seconds] 13:51:26 -!- rast has quit [Read error: Connection reset by peer] 13:51:27 hm 13:51:33 was march 2012 0.10 or 0.11 13:51:50 Closed runed door preventing autotravel by nubinia 13:51:52 -!- rast has joined ##crawl-dev 13:53:18 -!- Lightli has quit [Ping timeout: 240 seconds] 13:53:22 Hrm, is there a better penalty to death than level loss? Isn't felid level loss basically the only level loss left in the game at this point? 13:54:42 well there's already a penalty for dying 13:54:45 and that is losing a life 13:54:47 Yeah 13:54:54 -!- Basil has quit [Read error: No route to host] 13:55:21 UncertainKitten: yeah, I know dracoomega wanted to remove the level loss (and I agree in principle that doing so would be nice) 13:55:31 Well, why is it there? 13:55:32 my best suggestion was a small amount of draining 13:55:47 it'd solve the only suggestion i had for felids 13:55:48 -!- Quazifuji_ has quit [Ping timeout: 240 seconds] 13:56:20 which is to not make the xl-before-new-life rise by 1 every time you died 13:56:23 The drain thing does sound like a good idea 13:56:36 (and it does so because you lost an xl) 13:57:11 what I would do with felids - replace the level drain with skill drain, put the "gain stored lives" thing on an xp timer rather than on level up 13:57:31 Draining also does more than XL drain. 13:57:36 i.e. work the same way as wrath, xp-charged evocables, etc 13:57:40 because XL drain only serves to make you even more fragile 13:57:48 So that way you don't have the weird interaction with post level 27 lives? 13:57:52 And yes, what Bloax said 13:57:55 and just require some amount of xp gain (which would be told to the player on the 'E' dialogue 13:57:57 ) 13:58:06 -!- CKyle has quit [Quit: CKyle] 13:58:06 maybe on the % too 13:58:10 I was about to point out that basically the level loss means a 3 death felid at XL 24 is a level 27 character with 3 levels less HP 13:58:15 It's like a bonus HP malus 13:58:21 (because E is kind of a weird thing) 13:58:29 UncertainKitten: that depends on when you lost the lives 13:58:35 (unless you're speedrunning or something, in which case % already shows you what you need) 13:58:36 UncertainKitten: if you lost them early on, it doesn't mean that 13:58:40 Oh, yeah, you're right 13:58:45 because later levels take far more XP to gain 13:58:56 Exponents are different from flat rate! 13:59:07 And I know that, just had a weird blindness there 13:59:29 well it all sounds like a plan 13:59:43 But yeah, these do sound like better ideas for the life thing 14:00:04 Now all we need is fuzzy kitten sweaters and felids will clearly be the best race. 14:00:15 anyway there are still more details to worry about with that plan, but I think something like it could work 14:00:18 you mean hats right 14:00:22 Hats too 14:00:37 it sounds better than the strange status quo 14:00:51 so that's already a good reason to go through with it 14:01:08 -!- CKyle has joined ##crawl-dev 14:02:25 by the way, was there something else behind felids being allowed to use wands than "ok lets make playing a felid a less miserable experience" 14:02:46 well they could already use the elemental evocables 14:02:46 Was part of it being the dig spell solely existing for felids at that point? 14:03:06 dig was also a spell 14:03:08 -!- umrain_0 has quit [Quit: Leaving] 14:03:11 -!- umrain has quit [Quit: Leaving] 14:03:12 -!- umrain_zero has quit [Quit: Leaving] 14:03:17 !learn add Spade_card A card that cast dig, how exciting! Removed in 0.11 14:03:18 Spade card[1/1]: A card that cast dig, how exciting! Removed in 0.11 14:03:45 hm 14:04:13 I think people just generally thought it was a good idea :P 14:04:29 %git :/[Ff]elid.*wands 14:04:30 07elliptic02 * 0.14-a0-2772-gc5121fc: Let Pikel generate with a wand sometimes. 10(7 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c5121fcde006 14:04:54 oh so that's why pikel had a wand of lightning 14:05:34 %git 464c487c 14:05:35 07DracoOmega02 * 0.14-a0-2619-g464c487: Allow felids to use wands 10(9 weeks ago, 7 files, 5+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=464c487c3a5d 14:05:56 elliptic: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=11845&p=165811#p165811 14:05:57 right, felids of trog not being able to dig things was really annoying 14:05:59 Sigmund (08@) | Spd: 10 | HD: 3 | HP: 30 | AC/EV: 0/11 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(12) | Chunks: 07contam | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4) | Sz: Medium | Int: normal. 14:05:59 %??Sigmund 14:06:11 -!- umrain has quit [Client Quit] 14:06:27 I think I tend to look at felids the same way I look at abyss 14:06:40 as in something that is meant to be a terrible experience 14:06:42 dpeg: yeah, games and stuff will still count for the tournament as normal 14:06:42 :v 14:07:01 ebarrett: If you look stare enough into the felid, the felid will stare back at you? 14:07:06 *long 14:07:15 one thing that annoys me about monsters more than might giving +50% damage and berserk not being silly is that their magic dart does 1.5x more average/max damage and its minimum damage is one less than the player's one 14:07:29 I don't know, I stopped playing felids before either them or me grew a moustache and went insane 14:07:32 Bloax: that's consistent with other monster spells 14:07:39 player's average one* 14:07:41 is it 14:08:03 yes, other monster spells also have totally different damage formulas from player spells 14:09:31 is monster stone arrow still power uncapped or something like that 14:09:57 gargoyle (159) | Spd: 10 | HD: 50 | HP: 201-248 | AC/EV: 18/6 | Dam: 20 | 11non-living, 10items, 10doors, fly, !sil | Res: 06magic(400), 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 15000 | Sp: stone arrow (3d65) | Sz: Medium | Int: normal. 14:09:57 %??Gargoyle hd:50 14:10:07 doesn't seem to me like it is 14:10:07 monsters do not have power caps, yes 14:10:17 oh that is for all spells of course 14:10:32 Cerebov (05&) | Spd: 10 | HD: 50 | HP: 650 | AC/EV: 30/8 | Dam: 60 | 05demonic, 10weapons, 10items, 10doors, fighter, see invisible, !sil | Res: 06magic(400), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: fire storm (8d38), iron shot (3d74), haste, sum.greater demon / fire storm (8d39), iron shot (3d74), haste, sum.greater demon | Sz: Giant | Int: normal. 14:10:32 %??Cerebov hd:50 14:10:37 many spells actually use different formulas on top of that, though 14:10:40 Natasha (02h) | Spd: 10 (move: 80%) | HD: 50 | HP: 250 | AC/EV: 2/12 | Dam: 10 | 10items, 10doors, spellcaster, see invisible | Res: 06magic(400) | Chunks: 07contam | XP: 15000 | Sp: magic dart (3d10), slow, call imp, 04esc:mephitic cloud | Sz: little | Int: high. 14:10:40 %??natasha hd:50 14:10:41 8d39 oh la la 14:10:44 Dear god, that's not a stone arrow, that's Lehudib's Crytal Arrow 14:10:46 *Crystal 14:10:56 stone arrow stands out with player ghosts tho 14:11:12 3d10 now that's just cheating 14:11:15 another standard example is this: 14:11:18 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 9248 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: normal. 14:11:18 %??orb of fire 14:11:27 monster fireball does more damage than monster bolt of fire 14:11:35 but why 14:11:35 which is not the same as for players at all 14:11:37 mmm 14:11:53 that's... weird 14:11:59 it both pierces EV and isn't used when together with other monsters 14:12:03 I like how I had never really noticed that 14:12:19 and probably wouldn't in another seven or eight years 14:12:43 Huh...I didn't know Orbs of Fire were vulnerable to silver 14:12:51 they have malmutate 14:13:03 I don't mind monsters not having power caps, but it would be nice if they used the same formulas as player spells, or at least roughly comparable ones... however changing this would require a ton of rebalancing 14:13:06 you shouldn't be throwing silver javelins at orbs of fire though 14:13:30 i don't think it'd make too big a difference if magic dart wasn't ridiculous in the hands of monsters 14:13:39 Never actually made that connection. That's the fun part about this game. I've won a few times and still only feel like I'm just starting to get to see deeper into the game 14:13:40 it already isn't ridiculous 14:13:50 so that's true that it wouldn't make a big difference 14:13:58 it still hurts you with any kind of AC 14:14:03 -!- MiraclePrism has quit [Ping timeout: 245 seconds] 14:14:08 unlike the player spell which turns into a cantrip 14:15:12 if the spell does 1d8 damage and is cast against something with 6 AC there's a pretty good chance it won't do any damage at all 14:15:27 if it's 3d4 there's a much better chance of doing so 14:15:51 wait, didn't offs have rDrown? 14:15:53 *oofs 14:15:56 I don't see it on there 14:16:04 oh there it is. 14:16:06 good. 14:16:30 why would they have rDrown when they're already flying 14:16:45 protection against drowning damage 14:16:47 obviously 14:24:29 -!- Lawman0 has quit [Read error: Connection reset by peer] 14:27:13 Bloax: Water elementals 14:27:13 -!- zencephalon has quit [Quit: Leaving.] 14:28:03 -!- Lightli has joined ##crawl-dev 14:28:10 ??is cszo down 14:28:11 is cszo down[1/2]: Yes cszo is down for now. Try {cao} or {cbro} instead until it is back. 14:28:13 rip 14:28:40 -!- lobf has quit [Quit: lobf] 14:29:33 -!- Ragdoll has quit [Ping timeout: 252 seconds] 14:31:48 -!- PolkaDot has quit [Quit: Lost terminal] 14:34:35 looks like cszo is up 14:36:36 -!- |amethys1 has joined ##crawl-dev 14:36:41 -!- Sizzell has joined ##crawl-dev 14:36:51 yay 14:36:59 -!- Keanan has joined ##crawl-dev 14:37:23 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 14:37:25 long live the emperor 14:37:42 seems pretty slow though 14:38:24 -!- eb has quit [Quit: I quit] 14:38:43 -!- Helmschank has quit [Ping timeout: 252 seconds] 14:39:08 also say is flaming/freezing applied to post-AC damage 14:39:14 -!- eb has joined ##crawl-dev 14:43:26 -!- eb has quit [Client Quit] 14:43:35 -!- PleasingFungus has joined ##crawl-dev 14:45:18 -!- trystero has quit [Ping timeout: 240 seconds] 14:45:19 ??is cszo down 14:45:19 is cszo down[1/2]: no 14:45:21 yay 14:45:30 Should I put a news on CDO? 14:45:35 -!- bmfx has quit [Ping timeout: 252 seconds] 14:45:43 -!- Keanan has quit [Quit: Leaving.] 14:45:52 yeah, it's really laggy 14:46:06 maybe wait for word from |amethyst confirming that things are back to normal? also yes people are reporting lag 14:46:19 -!- Kannibaal has quit [Quit: Ex-Chat] 14:46:37 |amethys1: will you put a news item on CDO homepage that CSZO is working again? 14:48:05 -!- notcluie has quit [Quit: Page closed] 14:57:06 -!- pisano has quit [Quit: Leaving.] 15:00:04 -!- qtip has quit [Quit: Page closed] 15:00:59 -!- reaverb has joined ##crawl-dev 15:01:11 m - the ring "Prurous" {Hunger rC-}. 15:01:11 nice 15:02:06 -!- Infinite_Monkeys has quit [Ping timeout: 258 seconds] 15:06:58 -!- yalue has quit [Quit: Leaving] 15:07:28 best thing you could find in an ice cave 15:07:33 -!- Keanan has joined ##crawl-dev 15:08:04 -!- iasov has quit [Ping timeout: 240 seconds] 15:13:56 -!- SamB_ is now known as SamB 15:20:06 -!- giorgian has joined ##crawl-dev 15:20:43 hi. isn't the ubuntu package of 0.14.0 ready yet? 15:20:54 -!- CKyle has quit [Quit: CKyle] 15:24:24 -!- umrain has quit [Quit: Leaving] 15:24:44 girogian: Check the website and see. Currently, there isn't any real structure to who does what builds and when they happen. 15:25:29 girogian: I just checked, they're done. 15:25:35 http://crawl.develz.org/wordpress/downloads 15:26:12 http://crawl.develz.org/debian/dists/crawl/ 15:26:17 no 0.14 in sight 15:26:18 -!- CKyle has joined ##crawl-dev 15:26:29 -!- debo has quit [Ping timeout: 250 seconds] 15:26:33 -!- DrinkMachine has quit [Ping timeout: 265 seconds] 15:26:41 Grunt: Where did you put the 0.14 stuff? 15:27:48 -!- Lightli has quit [Ping timeout: 240 seconds] 15:30:59 -!- ackack has joined ##crawl-dev 15:32:27 -!- LordSloth has quit [Remote host closed the connection] 15:34:10 aren't builds automated? 15:34:18 giorgian: No they are not. 15:34:28 They used to be (I think) but the aren't right now. 15:35:56 OK, thanks. I'll check again in a few days. Seen 0.14.0 on a mac, and looks great! 15:36:10 -!- eb has joined ##crawl-dev 15:40:41 -!- geekosaur has quit [Excess Flood] 15:41:01 Quit: Excess Flood? 15:41:59 -!- geekosaur has joined ##crawl-dev 15:43:35 giorgian: worst case you could just play it online 15:44:52 Bloax: that's true, thanks, I hadn't thought of it... 15:45:09 -!- scummos^ has quit [Client Quit] 15:45:21 (or attempt to compile it yourself o_O) 15:45:36 Bloax: Self compilation is shockingly easy. 15:45:45 -!- BigBluFrog has quit [Quit: Page closed] 15:45:56 Unless you run into a hiccup, which does basically happens. 15:47:02 -!- Nethris has quit [Quit: Leaving.] 15:48:25 -!- scummos| has quit [Ping timeout: 276 seconds] 15:51:06 it's easy, unless it's not 15:51:12 Does anybody have an idea on how to give the wait key some more feeback? Right now, on webtiles, the only clue the key has been processed by the server is that the time ticks. 15:51:33 -!- scummos__ has quit [Ping timeout: 245 seconds] 15:51:36 make little "zzz"s float up from the bottom of the screen. 15:51:44 also, play a loud snoring noise with every keypress. 15:51:53 -!- rast has quit [Read error: Connection reset by peer] 15:52:00 <|amethyst> I'm getting duplicate ping responses still 15:52:07 is there more feedback on console/local tiles? 15:52:08 <|amethyst> so maybe it's not quite completely working yet 15:52:11 -!- rast has joined ##crawl-dev 15:53:32 <|amethyst> and dropped packets as well 15:54:45 -!- pisano has quit [Quit: Leaving.] 15:55:50 -!- reaverb has quit [Quit: Leaving.] 15:56:49 -!- mizu_no_oto has quit [Ping timeout: 250 seconds] 15:57:51 -!- Helmschank has quit [Client Quit] 15:58:02 murphy's law, |amethyst 15:58:11 g'night o/ 15:58:13 -!- gammafunk has quit [Ping timeout: 245 seconds] 15:59:22 !seen roctavian 15:59:23 I last saw roctavian at Fri Apr 4 00:24:23 2014 UTC (1w 5d 20h 34m 59s ago) quitting, saying 'Ping timeout: 245 seconds'. 15:59:42 Napkin: Nacht! 16:00:18 -!- reaverb has joined ##crawl-dev 16:01:42 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 16:01:48 -!- kekekela has quit [Ping timeout: 240 seconds] 16:02:41 -!- |amethys1 has quit [Ping timeout: 252 seconds] 16:03:38 -!- |amethys1 has joined ##crawl-dev 16:05:03 -!- UncertainKitten has quit [Ping timeout: 250 seconds] 16:07:57 -!- Krakhan has quit [Changing host] 16:09:16 -!- |amethyst has quit [Quit: leaving] 16:09:33 <|amethys1> nick 16:09:42 <|amethys1> err 16:09:48 -!- |amethys1 is now known as |amethyst 16:10:25 is that your new nick 16:11:20 i'm not sure that would go over well on the irc server, a nick that's just a series of backspaces 16:11:39 Pleasi^H^H^H^H^H^H 16:11:52 looks good to me ???? 16:13:25 -!- zercules has quit [Quit: Page closed] 16:13:52 -!- Flun has quit [Quit: Page closed] 16:16:08 -!- gammafunk has joined ##crawl-dev 16:23:36 03MarvinPA02 07* 0.15-a0-158-g39028f5: Adjust Jiyva's jelly prayer ability 10(5 days ago, 9 files, 11+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=39028f5fbff9 16:23:36 03MarvinPA02 07* 0.15-a0-159-g9a461cd: Increase some piety costs 10(5 days ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a461cdf6ae0 16:23:36 03MarvinPA02 07* 0.15-a0-160-g55d50ce: Remove potions of heal wounds from a food vault 10(4 days ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=55d50cee0fa7 16:23:36 03MarvinPA02 07* 0.15-a0-161-gbf04de6: Give Tengu permanent flight at XL14 10(4 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf04de6491c2 16:23:36 03MarvinPA02 07* 0.15-a0-162-g64f0e6e: Replace Invisibility with Dazzling Spray in the book of Maledictions 10(2 days ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=64f0e6ef8afa 16:23:36 03MarvinPA02 07* 0.15-a0-163-g90438ce: Display status lights for might/brilliance/agility 10(20 hours ago, 2 files, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=90438ce3bd4d 16:23:36 03MarvinPA02 07* 0.15-a0-164-g641b22f: Adjust some status lights 10(20 hours ago, 1 file, 12+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=641b22f909e8 16:23:36 03MarvinPA02 07* 0.15-a0-165-gf5cbe86: Don't let Conjure Flame target trees 10(20 hours ago, 2 files, 2+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5cbe865a0d2 16:23:36 03MarvinPA02 07* 0.15-a0-166-g995ad2b: Improve some targeting failure messages 10(19 hours ago, 2 files, 7+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=995ad2b7e982 16:23:36 03MarvinPA02 07* 0.15-a0-167-g465e546: Improve Beogh conversion prompt (#8382) 10(2 hours ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=465e5464309c 16:23:36 03MarvinPA02 07* 0.15-a0-168-g0f93c88: Don't let Natasha revive when pacified (#8381) 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0f93c8869aae 16:23:36 Cherry-picked 2 commits into stone_soup-0.14 16:23:38 -!- CKyle has quit [Quit: CKyle] 16:26:56 Gerr…. Just after I ran Doxygen. 16:27:05 -!- DrinkMachine has joined ##crawl-dev 16:27:05 -!- DrinkMachine has quit [Changing host] 16:27:05 -!- DrinkMachine has joined ##crawl-dev 16:28:01 -!- MgDark has quit [Ping timeout: 250 seconds] 16:28:12 (These changes all look awesome, I just which they were pushed 30 minutes ago) 16:29:00 -!- Lasty1 has joined ##crawl-dev 16:29:20 reaverb: It's ok, MarvinPA probably didn't update the doxygen comments of all those functions 16:29:36 which I'm ok with, since they look like nice changes 16:29:43 i don't even really know what doxygen is, let alone how to update it 16:30:07 MarvinPA: It's that comment formatting you see on certain functions; I should email CRD about it at some point I guess 16:30:31 gammafunk: I don't care about the Doxygen functions documentaion. I care linking the various functions. (Like ctags but with a visual interface and working both ways.) 16:30:45 Thinking about it, those commits don't actually change that either. 16:30:50 yeah 16:30:56 unless he's removed/renamed functions 16:31:01 which is certainly possible! 16:31:28 -!- giorgian has quit [Quit: Page closed] 16:31:41 gammafunk: Only one or two I think. 16:31:53 I should probably talk with |amethyst about some specific aims we hope to achieve with this nice, structured documentation 16:31:56 yeah emailing crd sounds good, i'm all for trying to improve comments (and did vaguely knww that's what doxygen is about :P) but i don't know the right syntax and have been too lazy to look it up anywhere 16:32:00 might motivate people to use it more 16:32:04 know* 16:32:10 doxygen is the stuff in e.g. mon-death.cc, right? 16:32:17 -!- mummy has quit [Client Quit] 16:32:21 the syntax is pretty simple 16:32:26 or at least what I know if it 16:32:45 !function _do_throw 16:32:45 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-abil.cc;hb=HEAD#l5094 16:32:54 it's the formatting you see in that function 16:32:58 ah, yep 16:33:09 although that example needs some cleanup, actually 16:33:18 for some reason, mon-death is completely and thoroughly documented. I guess probably because it was a small file, so it was relatively easy 16:33:39 -!- MgDark has quit [Ping timeout: 250 seconds] 16:33:46 -!- ackack has quit [Ping timeout: 265 seconds] 16:33:46 Also, didn't wheals just move a bunch of stuff to it? 16:33:46 -!- eb has quit [Quit: I quit] 16:33:46 PleasingFungus: I see lots of undocumented functions 16:33:51 o 16:34:02 I think the previous two messages may be related 16:34:29 -!- eb has joined ##crawl-dev 16:35:11 -!- HellTiger has quit [Ping timeout: 265 seconds] 16:35:41 -!- CKyle has joined ##crawl-dev 16:36:58 -!- Infinite_Monkeys has quit [Ping timeout: 245 seconds] 16:37:16 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 16:38:05 -!- mk83 has quit [Quit: Page closed] 16:38:27 MarvinPA: did you intend to change the Resist light to BLUE from LIGHTBLUE? Seems off. 16:39:17 oh possibly not 16:39:46 actually maybe? 16:40:06 since it has an expiry message and should go lightblue->blue, but currently it doesn't 16:40:30 I swear I've seen it expire like that before. 16:41:27 it doesnt 16:41:31 http://instacalc.com/22165 look at what you're making me do 16:41:39 yeah in 0.14 it doesn't change colour when close to expiry 16:42:21 IMO fix the expiry rather than making it look like it's always expiring >_> 16:42:39 that's what it does :P 16:43:30 blue with expire true makes stuff go lightblue -> blue, it's sort of weird 16:44:12 (why did something I was working on recently work exactly the opposite way :|) 16:44:12 Grunt: You have 1 message. Use !messages to read it. 16:44:31 sorry, that was notcluie 16:44:44 (anyway back to work) 16:45:04 see _dur_colour i think 16:45:18 -!- kekekela has quit [Ping timeout: 240 seconds] 16:45:49 -!- reaverb has quit [Ping timeout: 265 seconds] 16:46:44 -!- reaverb has joined ##crawl-dev 16:47:03 -!- NilsBloodaxe has quit [Client Quit] 16:49:32 -!- jday_ has joined ##crawl-dev 16:51:25 -!- FVG-R0010X has quit [Ping timeout: 250 seconds] 16:55:51 -!- LexAckson has quit [Quit: Leaving] 16:58:27 -!- Staplegun is now known as sgun 16:59:27 -!- Chris7 has quit [] 17:02:25 The helpless merfolk aquamancer fails to defend itself. You stick the merfolk aquamancer like a pincushion!!!! You kill the merfolk aquamancer! Dithmenos accepts your kill. Dithmenos appreciates your extinguishing a source of fire. 17:02:30 Something seems off here. 17:03:04 steam ball 17:03:09 but yes 17:03:14 I know why it happened 17:03:33 -!- Sizzell has quit [Ping timeout: 252 seconds] 17:03:40 rip sizzell 17:04:06 rip rippell 17:04:11 -!- Sizzell has joined ##crawl-dev 17:04:18 -!- trystero has quit [Ping timeout: 240 seconds] 17:04:51 -!- |amethyst has quit [Ping timeout: 250 seconds] 17:04:52 -!- gammafunk has quit [Ping timeout: 240 seconds] 17:05:24 -!- CKyle has quit [Quit: CKyle] 17:06:23 -!- |amethyst has joined ##crawl-dev 17:06:34 -!- |amethyst has quit [Client Quit] 17:06:49 -!- |amethyst has joined ##crawl-dev 17:07:35 -!- HellTiger__ has quit [Ping timeout: 252 seconds] 17:08:00 -!- |amethyst has quit [Client Quit] 17:08:09 -!- |amethyst has joined ##crawl-dev 17:08:22 rip in rip 17:08:52 -!- Sizzell has quit [Ping timeout: 240 seconds] 17:10:54 -!- HellTiger has quit [Ping timeout: 258 seconds] 17:11:28 -!- Akien has quit [Remote host closed the connection] 17:12:48 -!- scummos__ has quit [Ping timeout: 245 seconds] 17:14:03 -!- ystael has quit [Ping timeout: 245 seconds] 17:15:31 -!- HellTiger_NB has quit [Ping timeout: 276 seconds] 17:15:34 -!- gammafunk has joined ##crawl-dev 17:18:31 -!- debo has joined ##crawl-dev 17:19:36 -!- xezzy has quit [Quit: Page closed] 17:24:35 -!- Lightli has joined ##crawl-dev 17:24:40 ??is cszo down 17:24:40 is cszo down[1/2]: no 17:26:34 -!- CatPlusPlus has quit [Write error: Connection reset by peer] 17:28:28 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 17:28:41 ?? is cszo down[2] 17:28:41 is cszo down[2/2]: If you have DNS problems try crawl.dobrazupa.org (webtiles + ssh). If you have too much lag try the other two IPs: dobrazupa.org and admin.dobrazupa.org (ssh only). If none of those solutions work, check if Sizzell is on this channel. If not, cszo probably really is down. 17:28:55 -!- homard has quit [Client Quit] 17:29:12 i,i learn add is_cszo_down yes ; learn swap is_cszo_down 2 3 17:29:48 -!- Lightli has quit [Ping timeout: 240 seconds] 17:29:57 -!- HellTiger has quit [Ping timeout: 252 seconds] 17:31:09 -!- eb has quit [Quit: I quit] 17:31:57 -!- eb has joined ##crawl-dev 17:34:36 <|amethyst> bah 17:34:48 what is it? 17:34:57 <|amethyst> can't reach the server again 17:35:08 how long since outage? 17:35:57 -!- CKyle has joined ##crawl-dev 17:35:58 <|amethyst> It was up for maybe an hour or two 17:36:16 <|amethyst> traceroute is sending my packets to germany! 17:36:21 :) 17:36:36 * dpeg sits on the packets and wouldn't let them go 17:36:58 <|amethyst> They have problems like this whenever they change a route it seems 17:38:36 -!- Lightli has joined ##crawl-dev 17:44:20 -!- galehar has quit [Ping timeout: 252 seconds] 17:44:59 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 17:45:01 soonmide (L11 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:10) 17:45:01 nooodl (L1 FoFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:2) 17:45:02 hypertraveller (L17 GrBe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Spider:5) 17:45:03 mk83 (L10 DDEE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:9) 17:45:04 stickyfingers (L14 MfDK) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:2) 17:45:36 Unstable branch on crawl.lantea.net updated to: 0.15-a0-168-g0f93c88 (34) 17:46:38 -!- sinusoidal has quit [Quit: Page closed] 17:47:07 -!- Wolfram has quit [Quit: Page closed] 17:49:23 -!- Lasty1 has quit [Quit: Leaving.] 17:52:08 -!- rast has quit [Read error: Connection reset by peer] 17:52:38 -!- rast has joined ##crawl-dev 17:52:40 -!- Yermak has quit [Quit: Page closed] 17:53:52 -!- gammafunk has quit [Ping timeout: 276 seconds] 17:54:38 -!- Lasty1 has joined ##crawl-dev 18:02:53 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:08:55 -!- ToastyP_ is now known as ToastyP 18:09:01 -!- galehar has joined ##crawl-dev 18:09:24 -!- ldf has quit [Quit: ldf] 18:11:30 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:12:40 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:13:45 -!- omnikopi has quit [Ping timeout: 250 seconds] 18:15:03 dpeg: I think it's the sort of thing you'd find interesting, so I figure I'll tell you about a possible long-term plan I have for a gameplay clock in CL 18:15:58 dtsund: okay! 18:16:30 Basically: Zot energy gradually gives you bad mutations as you go through the dungeon; drinking a potion of cure mutation clears all mutations, both good and bad 18:16:55 a mutation clock 18:17:00 adom did it first 18:17:02 Yep. 18:17:08 yeah, like corruption? 18:17:28 ADOM is a bad, bad game, but it at least has the decency to be bad in interesting ways, and I genuinely like the corruption timer mechanic 18:17:33 i assume you're reworking jiyva too then? 18:17:45 or remove Jiyva 18:18:05 I haven't decided how Jiyva would interact with this; this is a fair way away from even starting implementation 18:18:35 dtsund: this would probably work. Could need more interesting bad mutations, imo (also for vanilla Crawl). 18:18:42 The ffect gets more severe as you go deeper, and possibly in certain branches and portals (I'm thinking in particular of labyrinths there) 18:18:50 seems like it would interact weirdly with existing sources of (good) mutation generally, i guess you don't have potions of benefical mut though 18:19:02 I don't, yet 18:19:26 But potions of beneficial mutation would be something you drink for a long-term but not permanent benefit in this scheme 18:19:36 They could afford to be more common 18:20:10 You wouldn't necessarily save them for the late game, because you'd need to reach for cure mutation more often if the bad mutation rate increases deep 18:20:30 dpeg: re bad muts i'd like to come up with more stuff like wild magic ideally 18:20:40 MarvinPA: oh, yes 18:20:53 the current SA stance is that wild magic is overpowered :) 18:21:13 yes i've seen claims that it's the most awful thing ever and that it's the most overpowered thing ever 18:21:13 (I think two weeks ago the Tavern decided that wild magic is unanimously bad <3) 18:21:25 yes, gotta love them players 18:21:26 i think in general it's pretty good but the downside is at least noticeable 18:21:33 dpeg: I heard a rumor that you were going to propose elimination of chunk eating? 18:21:50 and similar stuff could easily be balanced to land more on the mostly-bad side if desired 18:21:53 This is true! Will suggest this after the tournament. No idea how it'll be taken. 18:22:14 I think if you're going to make the food clock work at all in Crawl, such a step will be absolutely necessary. 18:22:34 perhaps a last attempt? :) 18:22:39 Heh. 18:22:44 nethack has the most fun food game imo 18:22:50 huh? 18:22:51 -!- Zeia_ has quit [Quit: Page closed] 18:23:01 intrinsics 18:23:04 NetHack doesn have a food game. 18:23:04 collect 'em all 18:23:07 You mean dying from trying to eat one more stone giant tin? 18:23:09 It pretends to. 18:23:15 I choked on the quest once 18:23:20 sa is currently confused about whether wild magic counts against the enhancer limit 18:23:21 it was a big quest I suppose 18:23:24 ebarrett: Valkyrie! 18:23:36 I think you might be right 18:23:46 I don't remember the sad details 18:24:01 Eronarn: the NH forks I know of do something about permanent resistances from corpses. It's a really bad idea. 18:24:22 PleasingFungus: it doesn't 18:24:23 dpeg: it works just fine in the context of nethack 18:24:28 not a good idea for crawl, of course 18:24:28 One bad mut idea I had was an anti-Repel Missiles (Attract Missiles?) 18:24:38 -!- gammafunk has joined ##crawl-dev 18:24:45 reaverb: Bullseye mutation? 18:24:48 -!- timbw has quit [Ping timeout: 240 seconds] 18:25:00 The problem in NetHack isn't that you can accumulate intrinsics, it's that the intrinsics themselves are overpowered 18:25:24 dpeg: Effectively yes. It would require some tinkering with the Repel Missiles code, but that might happen anyway with Grunt's Elemental god. 18:25:32 MarvinPA: oh, that makes Wild Magic even stronger! 18:25:38 i played dynahack for my one win and the resists from corpses there are only partial 18:25:49 so on the ascent my ring of levitation got blown up by electricity 18:25:58 MarvinPA: That happens anyway in vanilla 18:26:08 Intrinsics don't grant any sort of conservation 18:26:22 jpeg died to this once (it happened to a ring of levitation)... her favourite NH story 18:26:24 ah ok, i was told that was impossible normally 18:26:38 MarvinPA: you died too? 18:26:56 no! i threw the amulet across some lava and randomly teleported to get to it and then polypiled rings in my stash to get a new one 18:27:01 In fact, the real reason reflection is considered an important part of the ascension kit is to prevent lightning from blowing up your stuff; with a full set of resistances, beams basically don't actually hurt you 18:27:14 MarvinPA: a great Nethack solution! 18:27:43 was pretty fun really but i'm not inclined to play again any time soon, and i'd never have managed it without the better interface 18:27:59 dtsund: anyway, mutation clock in Light sounds like it can work. Does it affect time or depth rather? 18:28:19 dpeg: Sorry, I'm not sure I understand the question. 18:28:22 -!- ckyle_ has joined ##crawl-dev 18:28:38 dtsund: will you accumulate mutations over time, or as you go deeper? 18:28:41 -!- eb has quit [Quit: I quit] 18:28:45 Oh. Time. 18:28:50 ok! 18:28:59 But the rate might increase in deeper areas. 18:29:03 yes, thought so 18:29:16 MarvinPA: I'm not sure I'd want to play DynaHack for a full ascension, knowing what I know about the save code... 18:29:56 -!- eb has joined ##crawl-dev 18:30:03 -!- Sizzell has joined ##crawl-dev 18:30:18 -!- Xenobreeder has quit [Ping timeout: 245 seconds] 18:31:56 i did crash a couple of times but it recovered fine, i don't think i've seen any other variant with an actually good interface? so it was kinda that or nothing for me :P 18:33:12 Genealogy time: 18:33:32 DynaHack is more or less the merger of three variants, as far as I know 18:33:46 right, i know the interface is based on nethack4/acehack? i think it has interface stuff that they don't though 18:33:50 -!- trystero has quit [Quit: Page closed] 18:33:56 Partly 18:34:07 The rest of the interface stuff is NitroHack 18:34:14 -!- iliekturtles has quit [Ping timeout: 252 seconds] 18:35:05 NetHack 4 is the merger of AceHack and NitroHack; when NetHack 4 has its big release in a month or two, it'll basically be mostly vanilla gameplay with the DynaHack interface, but hopefully a lot more stable 18:35:29 (Later releases of NetHack 4 will rebalance stuff; the initial release is meant to be mostly just interface and internals improvements) 18:37:49 dtsund: Hasn't Nethack 4 been in development for like the 8 years? 18:38:02 -!- iliekturtles has joined ##crawl-dev 18:38:32 -!- GDR has quit [Quit: Leaving] 18:38:41 Ok, it isn't. Just looked it up. 18:39:24 Yeah, NetHack 4 isn't actually the DevTeam coming out of their cave to release something that isn't a new OS X build; it's the name of a variant 18:39:54 -!- iliekturtles has quit [Client Quit] 18:40:36 -!- MarvinPA has quit [Ping timeout: 258 seconds] 18:40:57 dtsund: I know it's a varient, but for some reason I thought it had been worked on without a release for a while. 18:44:55 reaverb: for the record my rewrite of ranged combat is more likely to impact RMsl and DMsl than god code. 18:45:17 Grunt: You're rewriting ranged combat? 18:45:24 I don't intend for their effects to change, but it will have an impact! 18:45:27 Yes. 18:46:07 * dpeg collects money for MDMA and Speed, to keep Grunt going 18:46:09 til the end. 18:46:23 !send dpeg gold 18:46:23 Sending gold to dpeg. 18:46:34 I'm meant that adding the elemental god would be a good time to change Deflect Missilles because it could turn to a more gradual effect rather than a discrete one. (Which would also allow it to be negative). I guess that's not super relevant now. 18:47:10 That would be very easy to do right now anyway. 18:47:43 Anyway, heading home now. 18:51:20 elemental god? 18:51:36 don't we already have vehumet to cover the element thing? 18:51:42 vehumet is conjurations 18:51:52 this is a defensive/invoked god, sort of makhlebish 18:52:01 it's on gdd somewhere 18:52:29 ??devwiki 18:52:29 devwiki ~ dev wiki[1/1]: The dev wiki (to discuss changes and additions): https://crawl.develz.org/wiki/doku.php?id=start 18:53:17 personally I'm hoping that the randgod thing gets implemented one day 18:53:40 although holy god the amount of coding needed would probably be enough for an entire new branch 18:53:47 -!- ckyle_ has quit [Quit: ckyle_] 18:55:20 Lightli: I keep flaking on this, but the design is better than it was one year ago 18:57:04 -!- ckyle_ has joined ##crawl-dev 18:57:23 -!- gammafunk has quit [Ping timeout: 245 seconds] 18:58:07 -!- ckyle_ has quit [Client Quit] 18:58:21 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:59:04 -!- MarvinPA has joined ##crawl-dev 18:59:25 -!- Ququman has quit [Read error: Connection reset by peer] 18:59:39 -!- ckyle_ has joined ##crawl-dev 19:00:38 ?cdd 19:00:40 ??cdd 19:00:41 I don't have a page labeled cdd in my learndb. Did you mean: cda, cdo, crd, dd, gdd. 19:00:46 ??gdd 19:00:46 gdd[1/1]: see {badforum} 19:01:07 ??badforum 19:01:07 I don't have a page labeled badforum in my learndb. 19:01:14 !learn del gdd 19:01:14 Deleted gdd[1/1]: see {badforum} 19:01:17 -!- Kellhus has quit [Quit: Page closed] 19:01:28 I have no clue why so many players despise the forum. 19:01:53 -!- Blazinghand|Work has quit [Read error: Connection reset by peer] 19:02:26 what's being planned for after the tournament ends in terms of additions/removals? 19:02:45 dpeg: I have no clue why so many good devs endorse the forum! but I guess you already knew that 19:02:53 All I know is that SpEn is about to get a big nerf (i.e. Invis going bye-bye from the starting book) 19:03:05 oh you didn't say "good players". ignore the "good" devs then! 19:03:05 :v 19:03:28 ebarrett: what about the bad devs? 19:03:29 -!- iliekturtles has joined ##crawl-dev 19:03:43 I don't expect more than the bad devs than liking badforum 19:03:46 *from the 19:04:02 btw I might or might not be serious 19:04:09 one of these days I'll find out 19:04:17 it's particularly funny when folks at SA talk about what an awful place the forum is 19:04:25 -!- ackack has joined ##crawl-dev 19:04:35 -!- gammafunk has joined ##crawl-dev 19:04:39 well the tavern has one disadvantage compared to other places where crawl is discussed 19:04:42 Lightli: looks like 0.15 will get a god or two 19:04:42 ebarrett: I don't like the forum 19:04:53 -!- gammafun1 has joined ##crawl-dev 19:05:00 * Lightli hopes for some crazy person to code randgods up or something 19:05:07 it is official, which means a lot of the garbage that happens in there might be assumed to be somehow endorsed, even though it is not the case 19:05:08 Lightli: nah, no random gods 19:05:17 k 19:05:37 Just realized 19:05:44 ebarrett: wouldn't that only be assumed when the poster has some official connection to the project? 19:05:45 you guys finally got around to nerfing SpEn 19:05:45 There is always https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.15_plan 19:05:49 for example ##crawl is full of jerks (hi) but it is not really perceived to be as relevant as the forum 19:05:56 like, say, if I had posted stuff before becoming a dev 19:06:01 well it's no more official than ##crawl really 19:06:02 idk if the problem with crawl is its 'official' nature 19:06:06 except insofar as that discourages moderation 19:06:10 *if the problem with tavern 19:06:12 typing is hard 19:06:23 well I'm not on tavern anymore so I shouldn't even enter this discussion tbh 19:06:34 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140325030201]] 19:06:44 and even when I was I wasn't qualified either so 19:06:46 * SamB didn't have to *use* tavern to decide he doesn't like it 19:07:03 -!- reaverb has quit [Ping timeout: 258 seconds] 19:07:40 it's a depressing place, seeing people like mikee come up concise, thorough advice only to be dismissed by completely nonsensical reasons and sometimes even yelled at 19:07:48 *come up with, get your shit together eb 19:08:14 fighting reform? 19:08:29 I thought that idea died out months ago 19:08:42 -!- dpeg has quit [Quit: sleep] 19:08:45 ... how come that's not a banning offense? 19:12:52 -!- aseija is now known as asema 19:14:12 -!- Fin_ has quit [Ping timeout: 252 seconds] 19:15:03 that change to corpse sacrificing seems like a secret trog nerf 19:17:24 -!- Xenobreeder_ has quit [Ping timeout: 258 seconds] 19:20:51 -!- ackack has quit [Ping timeout: 258 seconds] 19:21:19 -!- dtsund has quit [Quit: dtsund] 19:23:42 -!- ackack has joined ##crawl-dev 19:25:42 -!- Moanerette has quit [Quit: Page closed] 19:26:19 -!- eb has quit [Quit: I quit] 19:27:05 -!- eb has joined ##crawl-dev 19:31:22 -!- PleasingFungus has joined ##crawl-dev 19:31:22 -!- HellTiger has quit [Ping timeout: 276 seconds] 19:38:29 -!- Feles has quit [Ping timeout: 258 seconds] 19:42:45 zzz 19:42:57 -!- TangoBravo has quit [Quit: Page closed] 19:43:33 -!- Zermako has quit [Quit: good night and good luck to all!] 19:43:46 -!- Blazinghand|Work has quit [Remote host closed the connection] 19:45:17 -!- HellTiger_ has quit [Read error: Connection reset by peer] 19:48:04 -!- gammafun1 has left ##crawl-dev 19:49:01 hrm, I'm getting weird fsim results for the flame brand with gsc 19:49:17 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 19:49:23 it deals consistantly less damage to an orc knight compared to elec/crushing/freeze 19:49:26 in 0.14 19:50:02 does the orc knight have rf+ plate 19:50:04 freeze is a bit more than crushing, elec a bit more than freeze, but flaming is 3pts lower 19:50:07 no, it doesn't 19:50:16 see, that would have explained the problem. 19:50:28 yeah it would have, and I did check 19:51:05 it's done it for two orcs in a row 19:51:13 that is weird. 19:51:19 PleasingFungus: can you verify? 19:51:26 I've never actually run fsim 19:51:35 I'm using 20 m&f, 12 fighting, 23 str, 10 dex 19:51:44 as an ogre 19:52:18 yeah similar problem with stone giant 19:52:40 gammafunk: weird, what about other weapon types? 19:52:41 weapons have same enchant, both GSC 19:52:44 hrm 19:52:49 -!- rast has quit [Read error: Connection reset by peer] 19:53:05 -!- rast has joined ##crawl-dev 19:53:48 -!- Piginabag has quit [Ping timeout: 240 seconds] 19:53:53 yeah, there's a difference with a bardiche as well 19:54:05 11 avef with bardiche of flame, 14 with freeze 19:54:08 against stone giant 19:54:56 -!- WalkerBoh has quit [Remote host closed the connection] 19:56:12 hmm, is that about the same as what unbranded does? 19:56:29 oh 19:56:43 gammafunk: is this a "bardiche of flame" or a "bardiche of flaming" 19:56:47 ahaha 19:56:51 yes 19:56:51 is that what it is? 19:57:00 of flame is the launcher brand 19:57:04 oh, gosh 19:57:05 sorry 19:57:06 so it isn't doing anything 19:57:12 ranged weapons strike again 19:57:15 np, I know to be careful of that now too 19:57:16 hrm, I guess that's a wizmode bug 19:57:25 sorta 19:57:27 yeah, arguably 19:57:51 the sad thing is that it still said "it bursts into flames!" 19:57:51 (similarly don't make a bardiche of frost) 19:57:52 what if you wanted to fire projectiles with your bardiche 19:58:15 a bardiche that shoots killer bees that are on fire 19:58:22 and inner flamed 19:58:39 magical realism of crawl 19:59:08 why on earth are the names different anyways? 19:59:24 or I guess, why two different brands in the first place 19:59:25 well the brands function differently, right? 19:59:38 based on weapon type, yes 19:59:39 Because ranged combat is silly 19:59:43 but we can check weapon type 20:00:25 I feel like the answer probably is "We -could- do this in a sensible way, but then again ranged combat code" 20:01:08 Well the silliness of ranged combat code has more to do with how the calculations are done; this is not really related to the calculations 20:01:15 -!- emagenta has quit [Quit: Leaving.] 20:01:15 pretty easy to check if a weapon is a launcher 20:01:20 then again me complaining 20:01:22 gammafunk: well, with current ranged combat it would make much more sense to use different enums for weapon brands and launcher brands 20:01:23 means I have to fix it 20:01:32 like the melee weapon gets to just check resists and then do bonus damage 20:01:33 gammafunk: however Grunt is apparently rewriting ranged combat 20:01:47 the launcher needs to check ammo brand too, at the very least 20:01:48 yeah, maybe Grunt will fix this issue 20:03:32 -!- Bamboomancer has quit [Quit: Page closed] 20:04:28 -!- jeanjacques has joined ##crawl-dev 20:04:45 grunt will fix everything at once, forever. 20:05:55 He is a hasted patch executioner, I like to say 20:06:05 * Grunt hits the source code! x27 20:06:11 * Grunt gestures. The source code convulses! 20:06:11 next, hit the books 20:06:13 nerd 20:06:29 Grunt: will the flame/flaming confusion fall out of your planned fixes for ranged? 20:06:29 Anyway, the plan is to have launchers use SPWPN_ (???) and the projectiles use SPMSL_ for code purposes. 20:06:43 cool 20:07:02 So launchers could easily use the same brand as melee weapons for flaming/freezing purposes. 20:07:22 do launchers have a different elec brand 20:07:26 e.g. stormbow 20:07:37 It's the same SPWPN_, if that's what you're asking, but it behaves differently. 20:07:40 (I think?) 20:07:43 (maybe it doesn't?) 20:08:19 -!- iliekturtles has quit [Remote host closed the connection] 20:08:28 -!- Vizer has quit [Ping timeout: 240 seconds] 20:09:47 heh, if you attack an ally and it blocks, it doesn't get mad 20:11:43 yeah, similar weirdness with attacking with poison 20:11:57 if it hits but there's no poisoning, your good god doesn't get angry iirc 20:12:19 -!- Bloax has quit [Ping timeout: 276 seconds] 20:12:27 er, not all of them hate poison I guess; zin is ok with it? 20:12:35 But for TSO it should be the case 20:12:58 ely is also okay with poison :P 20:13:13 so you really meant "TSO doesn't get angry" 20:14:36 -!- reaverb has joined ##crawl-dev 20:14:39 hm. I have a patch for adding lava-walking boots (or adding lavawalking to salamander hide instead), but it's implemented by adding a new artifact property. I'm wondering if it'd be better to rewrite it to work the way spiderboots do - with direct checks to player_equip_unrand() 20:14:59 -!- wheals has joined ##crawl-dev 20:15:28 PleasingFungus: I'd say having another art property, assuming it won't generate, is preferable and the spiderboots thing is a hack. 20:15:58 yeah it won't generate 20:16:01 it'd be a silly randart property 20:17:50 -!- Watball has quit [Quit: Leaving] 20:18:18 I've added a patch to fix #5310 20:18:38 Which should probably go into 0.14 technically. 20:18:41 case SPELL_SUMMON_UNDEAD: // summon undead around player 20:18:41 wheals: You have 1 message. Use !messages to read it. 20:18:45 isn't this true in 4.1? 20:19:38 !bug 5310 20:19:39 https://crawl.develz.org/mantis/view.php?id=5310 20:20:55 tbf, if you're rotted to 50% hp, that's probably a problem 20:21:12 do tournament scripts care about player name capitalization accross different servers 20:21:27 *across 20:21:45 -!- Ciph has quit [Read error: Connection reset by peer] 20:21:59 reaverb: that looks like it could divide by 0 maybe? 20:22:06 -!- LordSloth has quit [Ping timeout: 240 seconds] 20:22:07 -!- vible has quit [Ping timeout: 240 seconds] 20:22:07 -!- moose__ has quit [Ping timeout: 240 seconds] 20:22:07 -!- ekix has quit [Ping timeout: 240 seconds] 20:22:26 -!- moose__ has joined ##crawl-dev 20:22:30 elliptic: I'm pretty sure that's what the ternery operator is for, but I'll check quickly. 20:22:31 reaverb: like, maybe the max_max_hp in the new line should be get_real_hp(true, false) also 20:22:40 that's what it was for 20:23:10 though I don't think max_max_hp can reach 0 anyway 20:23:38 No divide by zero error if you rot yourself to death. 20:23:43 heh, max_max_hp, good variable name 20:24:02 well, the max_max_hp ? part still doesn't make sense any more :P 20:24:10 -!- eb has quit [Quit: I quit] 20:24:24 gammafunk: Our variable names are often bad. crawl_state should really be called game_mode, etc. 20:24:28 doodad 20:24:31 since it clearly isn't doing anything to help about dividing by 0 here 20:24:39 ...there's a goto in the DEMON_AXE world_reacts func. beautiful 20:24:57 -!- eb has joined ##crawl-dev 20:25:26 yeah I often see bad variable names, bad function names, the latter especially, but it's a pain to rename it when you just want to fix something else 20:25:44 elliptic: Max_max_hp is also used to make the number besides your rot number. 20:25:55 reaverb: no, I mean in that line 20:26:04 elliptic: Oh, that might make snes. 20:26:05 the ternary operator in the line you wrote there doesn't make any sense 20:26:12 s/snes/sense 20:26:45 -!- vible has joined ##crawl-dev 20:26:52 so if it doesn't crash, should just be fine with (you.hp * 100) / get_real_hp(true, false); 20:26:59 You know, I'm just going to remove the ternary operator. 20:27:01 Yeah ^ 20:28:21 Just tested, no crash. 20:29:10 -!- mikee_ has joined ##crawl-dev 20:30:32 -!- caleba has quit [Quit: caleba] 20:30:34 -!- Roarke has quit [Quit: Page closed] 20:31:01 elliptic: Ok, updated the patch to remove the operator. 20:38:47 -!- nooodl has quit [Ping timeout: 265 seconds] 20:40:28 -!- Keanan has quit [Quit: Leaving.] 20:41:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 20:47:00 -!- jbenedetto has quit [Ping timeout: 265 seconds] 20:53:34 -!- reaverb has quit [Quit: Leaving.] 20:53:48 -!- Reign_ has quit [Ping timeout: 240 seconds] 20:58:39 -!- lobf has joined ##crawl-dev 21:01:53 -!- kilobyte has quit [Ping timeout: 252 seconds] 21:04:48 -!- notclule has quit [Ping timeout: 240 seconds] 21:06:45 -!- johlstei_ has joined ##crawl-dev 21:09:11 -!- kilobyte has joined ##crawl-dev 21:09:59 -!- Lasty2 has joined ##crawl-dev 21:10:06 -!- johlstei has quit [Ping timeout: 258 seconds] 21:10:41 -!- umrain has quit [Ping timeout: 252 seconds] 21:10:41 -!- Lasty has quit [Ping timeout: 252 seconds] 21:10:52 -!- Lawman0 has quit [Ping timeout: 240 seconds] 21:11:14 -!- djanatyn has quit [Excess Flood] 21:11:48 -!- PoopBridge has quit [Ping timeout: 252 seconds] 21:11:48 -!- [1]PoopBridge is now known as PoopBridge 21:12:09 -!- edilaic has quit [Ping timeout: 252 seconds] 21:12:46 -!- sildraith has quit [Quit: Leaving] 21:13:34 -!- Lasty1 has quit [Quit: Leaving.] 21:19:55 -!- MaxFrost has quit [Ping timeout: 276 seconds] 21:21:06 -!- Wolfram has quit [Quit: Page closed] 21:21:35 -!- eb has quit [Quit: I quit] 21:22:24 -!- eb has joined ##crawl-dev 21:24:53 -!- ystael has quit [Ping timeout: 245 seconds] 21:28:51 -!- Helmschank has quit [Quit: Leaving] 21:31:21 -!- radinms has quit [Ping timeout: 250 seconds] 21:32:11 -!- CKyle has quit [Quit: CKyle] 21:33:57 -!- moonprincess is now known as Satonakaja 21:39:18 -!- notcluie has quit [Ping timeout: 240 seconds] 21:39:57 -!- nrook has joined ##crawl-dev 21:40:25 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 21:40:33 -!- Cabadath has joined ##crawl-dev 21:40:40 hi? 21:43:38 Hm. Trying and failing to figure out where the code that prevents you from committing suicide by casting Pain lives... 21:44:28 dec_hp(1, false) 21:44:34 (the "false" bit, specifically) 21:46:15 So 0.14 gave a big boost to non-evil summoning (stuff approved by the good gods); what if Summoning was made into a pure 'approved' spellschool: Haunt unchanged because it's crossed with evil; move the demonic spells to god power/artifacts/rods only. 21:46:58 -!- OCTOTROG has quit [Remote host closed the connection] 21:47:48 ahh 21:47:59 I was looking at that code, I just didn't put it together for some reason. 21:48:07 Thanks! 21:49:09 Would leave it with no level 2 spell...and only one high level spell...(Dragon's Call) still...though there are a lot more mid-level spells now. 21:50:28 -!- hurdos has quit [Ping timeout: 276 seconds] 21:51:16 ...ENCH_WRETCHED effects live in ouch()? That's... bizarre. 21:52:47 -!- rast has quit [Read error: Connection reset by peer] 21:52:55 Am I invisible or something? 21:53:24 -!- rast has joined ##crawl-dev 21:55:10 -!- Bovinius has quit [Client Quit] 21:55:47 -!- FVG-R0010X has quit [Quit: it's happening] 21:55:51 -!- Piginabag has quit [Quit: Page closed] 22:02:50 jagang (L16 HOFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob plant failed to pathfind to (39,52) (the Orb) (Zot (ZotDef)) 22:04:17 -!- LordSloth_ is now known as LordSloth 22:04:31 -!- tkappleton1 has quit [Read error: Connection reset by peer] 22:07:01 -!- pisano has quit [Quit: Leaving.] 22:07:38 -!- UncertainKitten has joined ##crawl-dev 22:08:27 -!- sd1989 has quit [Quit: Page closed] 22:09:27 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:09:57 jagang (L16 HOFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob plant failed to pathfind to (39,52) (the Orb) (Zot (ZotDef)) 22:11:48 -!- puppyknuckled has quit [Ping timeout: 240 seconds] 22:13:47 -!- ckyle_ has quit [Quit: ckyle_] 22:13:47 jagang (L16 HOFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob plant failed to pathfind to (39,52) (the Orb) (Zot (ZotDef)) 22:14:07 jagang (L16 HOFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob plant failed to pathfind to (39,52) (the Orb) (Zot (ZotDef)) 22:14:18 I think someone broke ZotDef. 22:14:29 jagang (L16 HOFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob plant failed to pathfind to (39,52) (the Orb) (Zot (ZotDef)) 22:14:43 i think zotdef's always been broken :P 22:14:55 except maybe for brief periods! 22:15:08 ??it[pathfind 22:15:09 it[8/41]: Monster it failed to pathfind! 22:15:12 at least that particular crash has come and gone for a long time 22:15:27 jagang (L16 HOFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob plant failed to pathfind to (39,52) (the Orb) (Zot (ZotDef)) 22:16:14 solution: remove- 22:17:07 * Grunt removes wheals. 22:18:26 -!- CKyle has joined ##crawl-dev 22:18:49 -!- Quazifuji_ has quit [Ping timeout: 240 seconds] 22:19:14 -!- eb has quit [Quit: I quit] 22:19:15 hm 22:19:26 $ git diff --shortstat master 22:19:30 23 files changed, 1631 insertions(+), 2431 deletions(-) 22:19:35 -!- eb has joined ##crawl-dev 22:19:38 Clearly ranged_combat is headed in the right direction so far! 22:20:15 (granted this doesn't handle brands yet, mostly, so that'll probably make up the gap) 22:20:42 does the branch make significant gameplay changes? 22:20:55 hm 22:21:06 That depends on your view of "significant". 22:21:10 formula changes i wouldn't count as significant 22:21:17 I'm basically having ranged weapons work like melee weapons. 22:21:38 There are a few goodies that I'm probably going to disable or limit severely before this ends up anywhere: 22:21:52 -!- omnikopi has quit [Client Quit] 22:21:52 You shoot a bolt. The helpless goblin fails to defend itself. The bolt hits the goblin in a vulnerable spot!!!!! 22:22:12 give it to sniper 22:22:24 That's one of the motivations for allowing this functionality, yes :b 22:22:27 i'm not really super-happy about the way my sniper turned out, tbh 22:22:35 (clearly I am going to bring back hand crossbows and make them stab like daggers) 22:22:46 (they'll be useful for something then!!!!) 22:23:30 so does that include stuff like mindelay and effects of stats? 22:23:38 Yes. 22:23:44 wheals: do you mean the +15 one 22:23:47 yeah 22:23:52 its uh 22:23:54 really good at 0 skill 22:23:55 I'm basically moving large chunks of melee_attack.cc to attack.cc and using that to base a new ranged_attack.cc off of. 22:24:01 heh 22:24:03 simmarine: isn't that true of most crossbows? 22:24:06 i havent seen it again since 22:24:12 Grunt: it could one shot things in lair good 22:24:13 ??summon mana viper 22:24:14 summon mana viper[1/1]: 0.14+: Level 5 Summ/Hex spell which summons mana vipers. The antimagic effect increases with spellpower, but the vipers' tankiness does not. 22:24:14 johnny0 gave it to an orc warlord 22:24:17 it two-shot mara 22:24:20 <3 22:24:21 i think 22:24:33 its probably "op" if you actually invested into it 22:24:34 ??orc warlord[3 22:24:35 orc warlord[3/3]: crossbow 22:24:37 ^ 22:24:42 you can ranged stab with penetration ammo 22:24:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:24:49 and stab a whole line of monsters 22:25:15 but making it obvious what the drawback of Sniper is was a bit hard to do 22:25:34 i guess making a fake base type was the best suggestion someone made 22:25:48 -!- kekekela has quit [Ping timeout: 240 seconds] 22:25:54 and even so it kind of copies the idea that the dark maul has going on 22:26:50 maybe the blowgun of the assassin can finally get something cool from this :P 22:27:00 that'd be cool 22:27:00 ddo berserk krakens still tentacles I'd check if knew how... 22:27:02 what does the patch to do blowguns, anyway? 22:27:08 *do to 22:28:01 Well, blowguns are kind of underwhelming right now because the needles don't do anything thanks to no brands :b 22:28:10 s/brands/brand effects/ 22:28:17 You see here 9 +0 orcish needles/ 22:31:38 -!- fungee has quit [] 22:34:12 ugh. trying to figure out what to name my "take damage when spellcasting" effect 22:34:27 "taint" is used. "corruption" is used. "pact" isn't used but it's hard to use for death messages. 22:34:31 (which is the relevant context.) 22:34:53 ((though you should only be able to kill yourself with this if you are a very reckless deep dwarf...)) 22:34:57 magical barbs 22:35:02 *barbies 22:35:05 hm 22:35:07 promising 22:35:11 is this like a straight debuff or a "some of the mp cost is hp" thing 22:35:47 it's a straight debuff; you take n*(mp cost) in damage when casting a spell. right now I have it on an unrand staff that gives a ton of spellcasting buffs. 22:36:05 i don't have a name suggestion for either so i don't know why i asked really 22:36:08 haha 22:36:11 that's ok 22:36:18 I'm gonna use "mana barbs" and no one will ever see it 22:37:04 "genie's curse" 22:37:05 PleasingFungus: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=211 22:37:14 haha 22:37:17 -!- Stelpa has quit [Quit: Leaving] 22:37:22 perfect! 22:41:20 It's in CYC because it's rough, but I thought this was worth bringing up: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11854 22:41:57 -!- demiskeleton has quit [Quit: Leaving] 22:42:29 -!- eb has quit [Ping timeout: 258 seconds] 22:43:21 what's the reason for that change? 22:44:15 I feel like an enemy that applies mana barbs might be interesting... you'd have to do something like diablo ii did, though, to make them also interesting for non-primary-casters 22:44:37 two reasons: too many summoning spells and to make it more clear for new players which spells are 'evil' (only remaining evil spells are Necro/Summoning instead of pure Summoning). 22:45:28 PleasingFungus: well, there's already sap magic as a debuff that sort of discourages you from casting a lot 22:45:36 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 22:45:38 true 22:45:58 I think that damage is a more interesting drawback from spellfail chance 22:46:04 -!- johlstei has joined ##crawl-dev 22:46:07 or at least a sufficiently distinctive one 22:46:11 -!- wheals has quit [Quit: Leaving] 22:46:26 idk. I haven't even begun to think about what sort of enemies these would be or where they'd show up (presumably, not pan) 22:46:39 maybe yeah, i'm not a huge fan of sap magic particularly or anything 22:46:49 one thing at a time 22:47:05 first this unrand, then my *tree unrand maybe, then the return of the hydrataur (???) 22:47:11 I still don't like that Dex and Str have use to every character, but you can avoid Int having any effect on your character at all...Having it effect Evo and (non-Trog) Invo would make it less of a no-brainer to not raise INT on a non-spellcaster. 22:48:33 -!- ToastyP has quit [Remote host closed the connection] 22:48:52 -!- johlstei_ has quit [Ping timeout: 240 seconds] 22:49:40 -!- Whistling_Beard has quit [Ping timeout: 240 seconds] 22:51:48 -!- Spatzist has quit [Ping timeout: 240 seconds] 22:55:04 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 22:58:35 -!- Whistling_Bread has quit [Ping timeout: 258 seconds] 23:00:34 -!- Lawman0 has quit [Read error: Connection reset by peer] 23:00:54 -!- rast has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 23:02:51 -!- ussdefiant has joined ##crawl-dev 23:04:11 non-Trog Invo makes me wonder what Trog invo would be 23:04:27 making all gods use invo is one of my common FRs 23:04:35 -!- rast has joined ##crawl-dev 23:04:53 ash is a tough one, though 23:05:05 buffing berzerk length, trog's hand length, chance of getting good brothers in arms? 23:05:10 and invoke chance, ofc 23:06:20 no, it was my snarky way of saying that "non-trog invo" doesn't make any sense 23:06:27 since Trog doesn't use invo 23:06:32 but piety 23:06:57 I'm not sure I understand your snark 23:07:19 I guess you're saying it's an unnecessary qualifier 23:07:27 yes 23:07:36 ok. 23:07:37 also oddly specific (nemelex, kiku, ash, jiyva, xom) 23:07:43 it's probably easier to find non-invo ways to make the current invo gods to work than the other way around 23:08:18 -!- Zeia has quit [Ping timeout: 240 seconds] 23:08:27 yeah that may be I guess 23:08:48 -tp 23:08:49 well, for nem and kiku, they're just using a different skill 23:08:51 *-to 23:09:20 right, but that skill is still doing all its normal stuff 23:09:25 -!- Piginabag has quit [Quit: Page closed] 23:12:41 -!- Basil has joined ##crawl-dev 23:15:18 -!- eb has joined ##crawl-dev 23:16:05 -!- CKyle has quit [Quit: CKyle] 23:16:09 Hmm, it's surprising to me that ogres have only +1 spc apt when they're specifically called out as supposed to be good at "the rudiments of magic" 23:16:18 what would people think of upping that to +3 or so? 23:16:22 it's not like it would make ogres strong 23:16:30 ogres are already strong 23:17:03 -!- eb has quit [Client Quit] 23:17:15 +1 spellcasting sounds like it fairly accurate reflects that description 23:17:24 accurately* 23:17:33 nrook: note that humans are -1 spellcasting 23:17:42 -!- PleasingFungus_ has joined ##crawl-dev 23:17:50 -!- eb has joined ##crawl-dev 23:18:01 and SC still levels slower than other skills currently iirc 23:18:04 no 23:18:09 ah ok 23:18:10 I think that's the humans being -1 23:18:16 yeah 23:18:17 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 23:18:21 -!- PleasingFungus_ is now known as PleasingFungus 23:18:28 -!- djanatyn has quit [Excess Flood] 23:18:29 -!- johlstei_ has joined ##crawl-dev 23:18:31 yeah, humans were 0 and ogres were +2 back when spellcasting leveled more slowly than other skills 23:18:33 iirc there was a phase of hidden invo/evo/spc modifiers, and then they went away and became explicit modifiers 23:19:23 -!- Quashie has quit [Ping timeout: 252 seconds] 23:19:23 -!- thedefinite has quit [Ping timeout: 252 seconds] 23:19:24 -!- tda is now known as thedefinite 23:19:25 anyway I'd rather have an ogre-mage-like species (not called that, maybe giant??) than try to make ogre better at spellcasting 23:19:35 yeah 23:19:48 please make OM so I can try to beat sapher's score 23:20:01 elliptic: titan 23:20:02 obv 23:20:11 i didn't play them but it sounded like some people who played ogre-mages in nostalgia thought there might be room for a large more spellcasty species yeah 23:20:11 -!- wheals has joined ##crawl-dev 23:20:15 I doubt it would be that good for speedrunning :P 23:20:33 -!- johlstei has quit [Ping timeout: 250 seconds] 23:20:39 basically OM in nostalgia is a large species with mostly 0 apts 23:20:55 elliptic: I think that Na was a good choice because it had extra hp, good resists, and decent apts; the regen part wasn't as big a deal 23:20:56 always a good sign 23:20:58 my goal was more to accentuate their unique strong point in spc than to actually strengthen them 23:20:58 main exceptions were dodging/armour/shields being bad and spellcasting/charms/hexes being good 23:21:16 gammafunk: well, Na also has decent defenses 23:21:24 elliptic: yes, but for a summoner 23:21:25 OM really doesn't :P 23:21:27 +1 is good enough to be notable, though, I suppose 23:21:38 !apt og 23:21:39 Og: Fighting: 3!, Short: -4*, Long: -3*, Axes: -3*, Maces: 3!, Polearms: 0, Staves: -1, Slings: -3, Bows: -3, Xbows: -3, Throw: 1, Armour: -2, Dodge: -1, Stealth: -1, Shields: -1, UC: -1, Splcast: 1, Conj: -3*, Hexes: -3, Charms: -3, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3, Air: -3, Earth: -3*, Poison: -3*, Inv: 1, Evo: -1, Exp: 0, HP: 3!, MP: 0 23:21:41 !apt spc 23:21:43 -!- wheals has quit [Client Quit] 23:21:43 Could not understand "spc" 23:21:49 !apt spellcasting 23:21:50 Splcast: DE: 3!, Sp: 2, : 1, HE: 1, Og: 1, VS: 0, Fo: 0, Mu: -1, Ds: -1, Op: -1, Dr: -1, Hu: -1, Ko: -1, Vp: -1, Mf: -1, Gr: -1, Te: -1, Na: -1, Fe: -1, Gh: -2, Dg: -2, DD: -2, Ha: -3, HO: -3, LO: -3, Ce: -3, Mi: -4, Tr: -5* 23:21:52 spoilers: most things have -1 23:21:52 it contrasts well with their school skills 23:21:57 i think it works pretty well currently yeah 23:22:01 since 1 - (-3) is large 23:22:26 I think you'd be getting some better magic apts in exchange for those resists, which would help a lot given the xp nerf between 0.10 and now 23:22:57 gammafunk: possibly, yes... also summoners have changed a lot so it is really hard to compare 23:22:59 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:23:19 yeah, obviously summons were more OP in 0.10 23:23:24 but I'd like to try it! 23:23:41 -!- bonghitz has quit [Quit: Leaving...] 23:25:25 -!- wheals has joined ##crawl-dev 23:25:49 !hs * nostalgia 23:25:49 2285. MiraclePrism the Very Crazy Naga (L27 NaPa of Elyvilon), escaped with the Orb and 15 runes on 2014-04-03 20:50:40, with 14040641 points after 113073 turns and 12:38:06. 23:26:25 haha, "Very Crazy Naga" 23:26:49 !hs * t 23:26:50 21981. PurpleRed the Slayer (L27 VSBe of Trog), escaped with the Orb and 15 runes on 2014-04-16 10:41:48, with 40728265 points after 35748 turns and 11:43:23. 23:26:56 That was a very nice run 23:27:06 PurpleRed can do melee as well as he can do conj 23:27:08 anyway I'm not sure exactly what to do when resurrecting OM - there's no reason it has to be exactly the same as the OM in nostalgia, and some solid flavour would be good 23:27:37 -!- Vaporware has joined ##crawl-dev 23:27:37 give them two heads like warcraft ogre magic 23:27:38 -!- Vaporware has quit [Changing host] 23:27:38 -!- Vaporware has joined ##crawl-dev 23:27:40 *magi 23:27:42 then they can... 23:27:43 worship... 23:27:45 two gods!!!!! 23:27:59 you'd like a giant species that has decent magical aptitudes at a minimum? 23:28:16 a giant species with mostly flat apts 23:28:19 is what people liked 23:28:24 that doesn't sound exciting 23:28:28 as opposed to Og/Tr, which have rather non-flat apts 23:28:31 flat apts are exciting 23:28:37 hm, that's basically naga to some extent? 23:28:39 !apt na 23:28:39 Na: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -2, Dodge: -2, Stealth: 5!, Shields: -2, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 3!, Inv: 1, Evo: 1, Exp: 0, HP: 2, MP: 0 23:28:44 the thing is exciting is not always actually good fun 23:28:46 or those are only Huge 23:28:47 they mean you can choose what to do! 23:28:50 naga except with far far worse defenses 23:28:59 because you get fewer slots and no scales and no barding 23:28:59 but more hp! 23:29:07 sounds like my kind of species 23:29:11 !apt og 23:29:11 Og: Fighting: 3!, Short: -4*, Long: -3*, Axes: -3*, Maces: 3!, Polearms: 0, Staves: -1, Slings: -3, Bows: -3, Xbows: -3, Throw: 1, Armour: -2, Dodge: -1, Stealth: -1, Shields: -1, UC: -1, Splcast: 1, Conj: -3*, Hexes: -3, Charms: -3, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3, Air: -3, Earth: -3*, Poison: -3*, Inv: 1, Evo: -1, Exp: 0, HP: 3!, MP: 0 23:29:14 it would be similar to naga except with the drawbacks of largeness instead of slowness mostly yeah 23:29:18 one more hp apt 23:29:21 (and without slow movement) 23:29:26 as long as it can wear tla, I'd be happy 23:29:37 it would wear the same stuff as Og/Tr 23:29:39 -!- DrinkMachine has quit [Ping timeout: 250 seconds] 23:29:53 -!- johlstei__ has joined ##crawl-dev 23:30:22 Well it would be nice to have a new species that has no real gimmick 23:30:24 as long as we don't name it "deep troll", I imagine it would even get the regen bonus from TLA :P 23:30:33 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:30:41 name them doublelings 23:30:48 wheals: "giants" 23:31:10 would it end up outclassing Ogre at being the GSC guy, thanks to better armour/dodging/support magic? 23:31:23 presumably it wouldn't have +3 fighting/maces 23:31:24 aren't giants bigger than ogres though? 23:31:41 ogre (07O) | Spd: 10 | HD: 5 | HP: 16-38 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | Chunks: 07contam | XP: 119 | Sz: Large | Int: normal. 23:31:41 %??ogre 23:31:47 can't place dummy monster: "giant" 23:31:47 %??giant 23:31:56 hill giant (04C) | Spd: 10 | HD: 11 | HP: 43-76 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(44), 12drown | Chunks: 07contam | XP: 657 | Sz: Giant | Int: normal. 23:31:56 %??hill_giant 23:32:01 oh yeah they are 23:32:12 rchandra: it would have 0ish fighting/maces compared with +3 for ogre, at least 23:32:15 big enough to wade in water 23:32:19 i think the idea is for a large race rather than a giant one 23:32:20 maybe giants shouldn't be able to use normal shields and 1h weapons 23:32:34 yea, naming them giants seems like a problem 23:32:35 pygmy giant 23:32:46 excellent 23:32:47 giant dwarf 23:33:00 Is there a reason that SPELL_PAIN has its own _spell_zap_effect() function, instead of using _spellcasting_side_effects()? 23:33:04 tiny titan 23:33:09 mountain-sized dwarf 23:33:10 ...does pain hurt even if you miscast? 23:33:12 hm 23:33:19 but yeah, I forgot that crawl is weird and has extra monster sizes for no reason 23:33:31 hmmmm. 23:33:33 -!- johlstei_ has quit [Ping timeout: 250 seconds] 23:33:33 quick test, which is bigger, giant or huge 23:33:41 hill giants being larger than ogres has almost no gameplay impact 23:33:42 huge 23:33:47 just makes me regret that jump-attack exception for giant monsters even more 23:33:52 elliptic: nets! 23:33:59 I should really just remove that exception and keep it to flying, I guess 23:34:03 does it affect nets 23:34:05 deep water movement 23:34:11 at least that's the most obvious one 23:34:16 you can't net giants 23:34:21 yeah, and it affects jump-attack 23:34:22 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 23:34:32 " Really glaciate your orb of destruction?" 23:34:33 (definitely non-obvious) 23:34:35 that seems like a bug 23:34:38 wheals: only obvious if you try to net a giant and expect it to succeed ;P 23:34:55 deep water movement, right, I forgot about that one 23:35:01 the hill giant threw free stuff at me! what else would i do? 23:35:21 move adjacent to the hill giant so it will stop throwing stuff at you 23:35:26 bah 23:35:28 Lightli: it is yes, you should mantis it! 23:35:42 huh, monsters won't ever net you if you're adjacent? 23:35:52 also i should have mantised it when i ran into it the other day but i'm a terrible person so i didn't 23:35:58 probably master archers do 23:35:58 gammafunk: not unless they have master_archer 23:36:08 heh, love those monsters flags 23:36:14 btw, why do naga sharpshooters have that? 23:36:16 i.e. not unless they are a javelineer who ran out of javelins and picked up nets 23:36:32 generally it's reserved for semi-boss monsters like dema and javelineers 23:36:44 naga sharpshooters are pretty boss IMO 23:36:44 -!- blackcustard has quit [Quit: Lost terminal] 23:36:50 (partly because they have that) 23:37:08 they certainly feel more common than javelineers, i mean 23:37:20 it might have something to do with their portal projectiling 23:37:24 well they have a range of 1-9 23:37:36 oddly enough javelineers are 2-8 23:37:37 are we discussing a new species? 23:37:43 gammafunk: 9 what 23:37:45 -!- _aardvark has quit [] 23:37:51 9 is not a thing 23:37:51 and if yes, what's the gimmick this time around 23:37:53 yeah, ood 23:38:00 gammafunk: more importantly a much bigger number 23:38:11 Lightli: not having a gimmick 23:38:14 I'm just talking about the mon-pick-data range 23:38:16 gasp 23:38:26 oh, that sort of range 23:38:27 what, is OM coming back? 23:38:34 we were discussing that a little, yes 23:38:53 yeah, just saying that they have a weight roughly the same as naga warrior 23:38:53 it needs somebody to come up with some flavor for an ogre-sized species 23:39:22 oh 23:39:26 moon trolls 23:39:27 ogre (07O) | Spd: 10 | HD: 5 | HP: 16-38 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | Chunks: 07contam | XP: 119 | Sz: Large | Int: normal. 23:39:27 %??ogre 23:39:30 ogre mage not being sufficient? hmmm. 23:39:32 frost giant (12C) | Spd: 10 | HD: 16 | HP: 84-124 | AC/EV: 9/3 | Dam: 35 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(85), 02cold++, 12drown | Chunks: 07contam | XP: 1754 | Sp: b.cold (3d25) | Sz: Giant | Int: normal. 23:39:32 %??frost giant 23:39:38 dang 23:39:43 there goes that idea 23:39:56 they've grown decadent eating nothing but moon cheese 23:40:01 so their claws have gone away 23:40:12 -!- N78291 has quit [Quit: null] 23:40:15 I don't know, if people really like the OM flavour then we could use that, but it always felt really weird to me 23:40:44 Yeah, I can see the aversion to simply bringing them back under that name 23:40:56 since monster ogre mages are quite a lot stronger than monster non-mage ogres and there isn't any indication that they are actually a different species or whatever 23:41:04 OM would beat halfling for worst race name 23:41:54 -!- Crehl has quit [Ping timeout: 258 seconds] 23:42:07 pretty sure LO one that award 23:42:11 but then again they didn't make it in 23:42:17 s/one/won/ 23:42:22 they're still around in trunk at the moment 23:42:29 yes that one is bad too, but not in yet 23:42:30 btw, I'd also sort of prefer it if this "OM" species can't use GSC for some reason 23:42:48 for the same reason that Fo can't use GSC 23:43:21 (it makes other weapon choices really unattractive) 23:43:37 brb, looking up obscure types giants in ancient myth 23:43:45 Well, there's "Cyclops", but that's kind of boring 23:43:48 just give them -4 maces -- breaks the flat apts rule, though 23:43:51 maybe it could be a large but weak species 23:44:32 rchandra: that's an option, yeah... could also use a flavour justification though (rivalry with ogres??) 23:45:09 distain for primitive tools 23:45:11 Jotunn, after the giants of Norse myth? 23:45:12 *disdain 23:45:23 Lightli: bcadren has tainted the name 23:45:28 oh 23:45:48 hahaha 23:45:55 if jotunn are added, they have to use the rune 23:45:59 for char select 23:46:02 that's the rule 23:46:03 Formorians then? 23:46:21 also: is it just me, or does the check_range param in your_spells() do... nothing? 23:47:52 -!- nrook has joined ##crawl-dev 23:48:38 -!- dtsund has joined ##crawl-dev 23:49:24 wait, what's this about overhauling ranged combat 23:49:35 -!- whiterider has quit [Quit: This user has gone to sleep.] 23:49:36 PleasingFungus: that does seem to be the case 23:50:18 neat 23:50:18 Lightli: the plan is to remove the fun breakpoints and the fun complicated fun formulas 23:50:26 gasp 23:50:33 you mean it will actually MAKE SENSE? 23:50:39 let's not go too far, now. 23:50:48 as much as anything Grunt does can 23:50:49 -!- thedefinite has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 23:50:55 haha 23:50:55 oh god grunt's doing it 23:50:56 dang!!! 23:51:07 Is this going to lead to a ranged weapon nerf? 23:51:15 (aka a Centaur's worst nightmare?) 23:51:29 how could anybody possibly know that now? 23:51:37 (any notgrunt body) 23:51:39 oh 23:51:45 -!- ystael has quit [Ping timeout: 250 seconds] 23:51:49 much like all questions about ranged combat 23:51:52 the answer is, "no one knows" 23:52:01 -!- hurdos has quit [Ping timeout: 252 seconds] 23:52:17 Yeah, Grunt reported that one thing that might need to happen for the ranged fix, is that some spurious vaults will be removed 23:52:28 And that he'd start with vaults beginning with "li" 23:52:29 mm? what kind of vaults? 23:52:32 hahaha 23:52:36 I see 23:52:56 not falling for it 23:53:07 also one geh vault or something 23:53:24 anyone know how to fix that one anyways? 23:54:06 -!- Cabadath is now known as Squirrel 23:54:07 (maybe turn it into a not Gehenna ending and make it into an encompass vault in D/Depths instead?) 23:54:13 -!- Squirrel is now known as dog 23:54:25 -!- dog is now known as kick 23:54:39 actually that seems like a much better idea 23:54:50 i don't know what the problem actually was so i can't help 23:55:33 oh 23:55:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 23:56:18 When I said non-Trog invo I meant because trog invos don't use the skill; in other words things that use Invo or any magic skill including non-magic. 23:56:23 ...wow...time pased. 23:56:31 ...CHEIBRIADOS!