00:00:08 would you accept "Losing flight right now..."? 00:01:00 Stable (0.14) branch on crawl.s-z.org updated to: 0.14-b1-27-g878f2f4 00:01:11 sounds fine 00:01:21 ok. building modified patch 00:01:32 or I could just make a third patch 00:01:44 that'd probably be simpler, I guess 00:02:01 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 00:03:29 ideally combine the first two patches in that patch 00:04:10 can do 00:06:01 i see, you can't use is_feat_dangerous for this since it checks for flight 00:06:56 which is unfortunate, since it's identical code otherwise 00:07:02 there's probably a refactoring that could be done... 00:07:12 pulling out that parenthetical bloc 00:07:47 "is_feat_likeable()" 00:07:48 ;) 00:08:23 oh god damn it, I just realized I no longer check for quiet 00:08:30 okay. one more fix. 00:09:06 Move player enchantment handling from main.cc to a seperate file. by Reaver 00:10:01 ^ Should probably be looked at soon, because it simpilfies where player enchantments are and so if somebody wants to add an echantment it will have to be updated. 00:11:39 PleasingFungus: Could you attach a single patch file with all the commits? It's easier to handle. I can delete the other old patches for you. 00:11:41 the joy... of rebasing... will soon be yours! 00:11:44 reaverb: I did 00:11:49 it's the last one 00:12:19 https://crawl.develz.org/mantis/file_download.php?file_id=5744&type=bug 00:13:11 PleasingFungus: So you want me o delete all those patches except for the one whcih ends in 3 and the lava orc one? 00:13:16 s/o/to 00:13:22 all of them except the one that ends in 3 00:13:28 it includes the lorc one 00:13:48 Ok 00:14:01 -!- Bloaxor has quit [Quit: Error: Bloax not found] 00:15:31 lava orc patches? :o 00:15:54 lava orcs will no longer be warned when removing flight equipment over lava! 00:16:14 awesome 00:16:28 this is because lava orcs are being removed 00:16:33 no more warnings about anything, now 00:16:48 Eronara: Somebody confused me for a dev today : ) 00:16:56 Eronarn 00:17:42 03wheals02 07* 0.15-a0-61-g63a2329: Remove scrambling. 10(18 minutes ago, 17 files, 49+ 149-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63a232999fb6 00:17:42 03PleasingFungus02 {wheals} 07* 0.15-a0-62-g456bd4e: Make lava (& deep water) lethal 10(73 minutes ago, 2 files, 7+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=456bd4e601be 00:21:08 reaverb: being confused as a dev is the first step to becoming a dev 00:21:26 Eronarn: yeah! 00:21:42 It's actually happened before on the Tavern, but that doesn't really count. 00:21:58 Eronarn: Do you know if anybody on the team is particularly concerned with clear code? 00:22:18 dolorous is gone now, right 00:22:24 |amethyst 00:22:31 kilobyte sometimes 00:22:52 Eronarn: dolorous and kilobyte are gone currently. 00:23:11 Well kilobyte's still monitoring this channel, but he temporarily left the project. 00:24:04 i don't think anyone really likes obfuscated C code, those are just the people i can think of that have made it a point to improve it 00:24:24 <|amethyst> MarvinPA 00:25:57 Basically I have a patch that I think will rot if it doesn't get pushed soon (#8355) and I don't know if there's a way to make sure it doesn't die like that. 00:26:15 It's a lot of lines because it's splitting some code off of main.cc 00:26:40 lots of things take a long time to get done 00:28:16 i have patches that are several years old that aren't in yet, so don't sweat it 00:29:47 Eronarn: Yes, I think I have a patch over a year old somewhere on mantis. It was more firmly dismissed, though. 00:29:48 rebasing is a thing that happens 00:29:57 it can be painful but you will survive! 00:30:05 lava orc rebasing was just about the worst 00:30:17 i had to do so much of it manually 00:30:45 you can't outrun the impaler in water 00:31:08 walk away. it can guess wher eyou are 00:31:15 fuck wrong channel 00:32:11 Eronarn: Yes, the only thing I can think of that might produce a code modifiction effort of that magnitude is sombody wants to import something from Crawl Light. 00:35:08 -!- Hailley has quit [Ping timeout: 240 seconds] 00:37:10 -!- ussdefiant has joined ##crawl-dev 00:39:23 -!- tabstorm has quit [Ping timeout: 245 seconds] 00:40:54 -!- bonghitz has quit [Quit: Leaving...] 00:45:03 -!- Netmonmatt has quit [Ping timeout: 255 seconds] 00:45:33 -!- Lightli has joined ##crawl-dev 00:47:25 No complaining; I have to do that *all the time* when importing stuff from Stone Soup. 00:48:06 what's with removing scrabbling 00:48:25 scrabble is for nerds 00:49:17 wheals: scrabble is fun. 00:49:19 scrapple is for hicks 00:50:01 hicks? Somehow I cannot imagine somebody playing scrabble in a trailer park. 00:50:45 scrapple != scrabble 00:51:48 Oh, didn't notice that. Thanks dtsund 00:52:56 -!- mong has quit [Remote host closed the connection] 00:56:08 -!- reaverb has quit [Quit: Leaving.] 00:56:44 Eronarn: are you the person to ask lava orc questions of? 00:57:12 ok, why did whatever got removed get removed 00:57:22 did you look at the commit message 00:57:23 because 00:57:25 that was the reason 00:57:44 http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63a232999fb6 00:58:13 PleasingFungus: i mean, i wrote 'em; i don't really 'do' crawl nowadays 00:58:15 oh 00:58:29 i would be glad to give pointers on where they were headed or stuff i've tried that didn't work 00:58:39 I was wondering what the intended interaction between lava orcs, lichform (or iceform or w/e), and lava was 00:59:02 there seems to be code that's intended to make lava orcs not lavaproof while transmuted 00:59:04 but 00:59:05 it doesn't work 00:59:26 hot lava orcs shouldn't be able to become ice or stone 00:59:56 ice or stone lava orcs should turn hot when they enter lava (this may not be accounted for properly) 00:59:56 yeah that works 01:00:03 that also works 01:00:04 and this should end the tmut 01:00:13 ok 01:00:18 lichform lava orcs, i don't know that i explicitly handled 01:00:24 but it would make sense that they remain lavaproof 01:00:26 hm. 01:00:46 remains of lava creatures are still lavaproof, one assumes 01:00:58 really you could argue it either way and it's not gonna come up too often anyway 01:01:00 so w/e 01:01:10 i think there are larger problems with lorcs than this :P 01:01:18 haha yeah I'm just trying to retain compatibility 01:01:24 with current behavior 01:01:29 I'm making lavawalking boot fixedarts 01:01:46 -!- Rewans has quit [Quit: Page closed] 01:01:49 and that involves touching a lot of lorc related code, for obvious reasons 01:01:49 what about putting that on salamander armor instead 01:02:01 that could be cool 01:02:08 hm 01:02:10 ??salamander hide 01:02:10 salamander hide armour[1/1]: A +3 leather armour, rF++, evocable berserk. 01:02:14 well, the code is going to be similar regardless 01:02:24 I'll finish up writing this 01:02:52 then I can put it on salamander hide instead, if people think that's cooler 01:02:52 i guess this will make lorcs even harder to roll back, haha 01:02:52 probably someone should actually fix them... 01:03:02 well, the main problem is the tension mechanic, right? 01:03:15 since it wasn't designed for the purpose, and encourages dumb stuff like kiting while you build heat... 01:03:53 a lot of the replacement suggestions have basically the same problems though 01:04:08 yeah it's not a simple thing to fix 01:04:18 the idea has always been that you should rarely be at high temperature, and you should have dramatic gameplay effects from it, not just buffs 01:04:30 for example, mesmerizing was one potential max temp effect 01:04:36 can't run away 01:04:41 huh 01:04:51 did you see the smith god someone made? 01:05:43 heard about it but didn't see a link 01:06:17 there were a couple of variants. part of the idea behind it was to pull lorc/djinn gimmicks into a god 01:06:27 5* ability was 'magma fortress' or something like that, gave you temp lava form 01:07:03 also there was a bunch of other shit like burning enemies by firebranding their weapons & letting ogres wear metal armor, but that's not so relevant 01:07:14 sounds very tavern 01:07:16 haha 01:07:18 yeah 01:07:25 idk I never tried it myself. maybe it was really cool 01:07:38 haven't heard anything about it recently so I think maybe not. 01:08:40 i think lorcs primarily just need someone to decide on what their 'bar' mechanic is going to be 01:08:46 whether it's tension, or HP loss, or whatever 01:09:04 and to pin a max value on that bar, so that abilities can be set based on that 01:09:14 there are so many abilities proposed/tried for them, coming up with new ones is not a problem 01:09:18 haha 01:09:23 yeah. if someone put a gun to my head and forced me to redesign lorcs, I'd probably key them off hp 01:09:31 since that seems like a better indication of danger than HD of nearby enemies 01:09:44 well tension takes into account more than HD 01:10:02 the problem is, that means good play discourages actually seeing lorc gimmicks 01:10:02 for instance, status effects, nearby allies, some monsters with special-cased dangerous abilities 01:10:18 still, though. 01:10:52 also tension does take into account HP proportion, too 01:12:31 but again it encourages things like seeing a hydra, backing up until you're at high tension, then blasting it or w/e 01:12:39 hmm 01:12:45 I wonder if it can be turned upside down 01:12:55 I guess maybe that's more a problem with the fixed slow build/turn thing 01:12:57 this is primarily a problem because temperature is not bounded by tension 01:13:12 even a little bit of tension will easily get you to max temperature; it will just take longer 01:13:13 Start fired up, then you cool down for reasons 01:13:20 then again, ?RC might be annoying 01:13:22 that's why i wanted to try out exponential decay on lorcs 01:13:43 but, any kind of change like that, why bother making it without building in a way to systematically monitor how it performs across games? 01:13:45 -!- Piginabag has quit [Quit: Page closed] 01:14:08 and we don't have a great way to collect a metric across an entire game like that 01:14:12 and nobody is interested in coding it 01:14:41 :( 01:14:44 Ah well. 01:14:54 darn devs 01:15:29 'combo points' might be a simpler metric 01:15:36 Eronarn: To clarify, would that be for making the ability work, or so "we" can get data for fine-tuning? 01:15:45 lose 1 per turn, gain 1 per attack action, gain 1 per kill 01:15:55 Basil: the latter. i already coded exponential decay 01:16:15 though it didn't get merged due to some code quality issues 01:16:40 -!- eki has quit [Quit: leaving] 01:16:43 would be quite easy to merge just the formula change parts in though (they were bundled up with some other refactoring) 01:16:52 combos would be cool. like song of slaying, but something that people would actually use 01:17:10 You loudly get fired up. You hear a shout! x7 01:17:50 yeah one could envision a lorc where temperature is a combo point system, and maybe even they get activated racials that cost temperature 01:18:01 you hear an angry buzzing noise! x24 01:18:13 like fire breath that costs temperature+breath, and deals damage according to temperature 01:18:34 that could be cool. maybe gets more abilities as it levels? 01:18:43 and/or a higher temp cap 01:18:53 i had wanted them to be more of a passive ability race, though, because they have so many gimmicks 01:19:00 which is why i didn't opt for any actives 01:19:05 hmm 01:19:06 reasonable 01:19:19 they actually used to have more passives, even, and gradually lost them 01:19:20 Active abilities that decrease temperature would reduce the pain of noscrolls somewhat 01:19:59 ...they have scrollcons 01:20:10 oh right no scroll use 01:20:12 I'm dumb 01:20:17 noscrolls is supposed to be painful 01:20:30 high temperature should be rare and very, very noticable 01:20:30 Yes 01:20:58 "reducing the pain" would be a bad thing I think 01:21:13 yeah if anything they are too easy 01:21:17 at high temp 01:21:31 they should actually play differently when they are hot, not just 'better' 01:22:01 Slowmovement from their legs turning to jelly?? 01:22:02 they are easy early on, when you have few scrolls and can't rely on them 01:22:07 mid-late noscrolls gets you killed 01:22:27 giving them damage shaving scaling with temp might be interesting 01:22:43 because they are molten, so they are just all around harder to damage 01:23:05 would that change how they play 01:23:34 depends what they lose to gain that 01:23:57 e.g. if they get too hot to wear armor 01:24:30 i like mesm personally; it's a very powerful effect with sometimes unpredictable consequences 01:25:03 or they could have no potions either (they boil them) 01:25:41 huh. the current player_likes_lava() code is wrong, but not in a way that will ever matter 01:25:47 which is like being right 01:25:55 hmm 01:25:58 No pots and scrolls 01:26:07 god abilities, evokables left 01:26:30 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:27:06 they get too hot for their god to handle 01:27:43 bringing back lava blood might be a good thing 01:27:49 wands too hot; melt or burst into flames on touch 01:27:58 can't cast spells. too hot-blooded 01:28:01 it would be a good excuse to cause a sudden temperature drop 01:28:11 which could allow you to read a scroll or chug a potion 01:28:26 similar sort of thing to jiyva jelly shield; rare that it kicks in, noticable effect 01:28:32 Magma spills from your molten body. The orc warlord falls into the lava! 01:28:33 wheals: look at player_likes_lava() in player.cc 01:29:11 by making temperature likely to swing downwards like that when you get hit for a lot of damage, the game can then make being very hot much riskier 01:29:29 because then the risk really just says you're likely to not be able to read a scroll until you are already in danger 01:30:54 ooh. maybe *reverse* damage shaving when hot 01:31:32 every hit deals a few extra points of damage, and hits above a certain amount will splatter lava blood 01:31:42 which decreases temp 01:31:49 The giant newt hits you. That smarts like hell! 01:32:07 So, what would this lava blood do anyway 01:32:47 they used to have lava blood that kicked in when they bled on a square an enemy was in 01:32:54 dealing heavy AF_MAGMA damage 01:33:15 this was too unreliable though, because it's rare that enemies make you bleed, and it's not super visible when it happens, etc. 01:33:34 this wouldn't be tied to cosmetic blood at all, purely a gameplay effect 01:33:53 -!- st_ has quit [Ping timeout: 240 seconds] 01:34:37 hmm 01:34:48 Take away potions in stone form, take away scrolls in magma form 01:34:51 ha ha ha. 01:35:15 the issue i have with that sort of approach is that we already have a stone race, and a stone form, and neither do that 01:35:34 i don't like when abilities are wholly unlike each other despite being described identically 01:35:38 they are obsidian 01:36:02 ??lorc[2 01:36:03 I don't have a page labeled lorc[2] in my learndb. Did you mean: loro, orc, porc. 01:36:09 maybe gargoyles shouldn't have potions 01:36:10 ??lava orc[2 01:36:11 lava orc[2/9]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:propose:lava_orc#flavor 01:36:13 gargoyles are kind of strong 01:36:30 mummygoyles 01:36:32 That would instantly take gargoyles from one of the stronger races to a quite weak one 01:36:58 That said, I'm wondering if taking "something" away at low temp would be interesting 01:37:05 NEvermind that, yes, another race has that as an important gimmick 01:37:14 so they play differently at low and high temp 01:37:17 I wasn't entirely serious. 01:37:27 well, I was serious about the 'strong' bit 01:37:30 although that might make temp management a little more fiddly as they try to stay in between extremities 01:37:32 Basil: they used to get -move at low temp, and also they lose their innate stoneskin as they heat up 01:37:49 however they heated up so fast that it was rare you would notice these 01:37:53 and they got +move as they heated up 01:38:03 which made for silly techniques 01:38:05 It's definitely acknowledged that Gr is strong, it's just not universally agreed that it's -too- strong 01:38:38 waddling away from hydras until you can one-shot them with heat or something 01:38:46 That doesn't work any more though, right? 01:39:08 i did kill hydras by standing next to them 01:39:34 Last I remember, they don't take retaliatory damage per head 01:40:58 i think that it would make sense for them to be slow, go up to normal move at medium-high, and go up to fastmove+mesm at high temp 01:41:06 so they can go fast, but only when running at things 01:41:27 and they can't run from fights or even pillar dance easily at all 01:41:53 -!- MgDark_MiBe has quit [Ping timeout: 245 seconds] 01:47:24 %git 01:47:24 07PleasingFungus02 {wheals} * 0.15-a0-62-g456bd4e: Make lava (& deep water) lethal 10(3 hours ago, 2 files, 7+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=456bd4e601be 01:51:16 oh man 01:51:28 Eronarn: did you know that lava orcs can swim in lava as any form, including pigs? 01:51:39 nope, that rules tho 01:51:43 I'm uploading a patch in a moment 01:51:50 burning bush... 01:51:54 hahaha 01:52:04 trees may be an exception, I'm not sure 01:52:20 lava spiders would be a good enemy imo 01:52:20 -!- Rewans has quit [Quit: Page closed] 01:52:37 oh, is it because it just checks form_likes_lava() 01:52:59 but shapechanging is terrible, it's unsurprising there are bugs 01:53:10 oh nvm, the default is you.form 01:53:16 going to bed, feel free to ping me if you have questions though 01:54:41 -!- dtsund has quit [Remote host closed the connection] 01:55:02 -!- dtsund has joined ##crawl-dev 01:55:28 -!- Thalfon has quit [Quit: Night all] 01:57:00 wheals: bug report just went up 01:57:05 with an attached patch 01:57:14 chei should speak up any minute now 01:58:25 !bug 8356 01:58:26 https://crawl.develz.org/mantis/view.php?id=8356 01:58:46 don't all forms automatically melt back? 01:58:55 nope 01:58:58 try necromut 01:59:09 Lava orcs are always lava-immune, even in non-lava-immune forms by PleasingFungus 01:59:14 hm. actually, let me double check - it's late... 01:59:23 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:59:25 yep, they don't 02:01:06 the relevant code seems to be in, uh, mon-stuff.cc, temperature_changed() 02:01:18 and specifically and exclusively handles TRAN_ICE_BEAST and TRAN_STATUE 02:01:42 enter lava, instantly hit max temp, transformation goes away 02:02:22 kind of silly that the temp system still works when you're a fungus or w/e but hey 02:02:48 why is this in mon-stuff.cc 02:02:57 that is a very good question 02:02:59 couldn't it at least be in stuff.cc 02:03:17 ask eronarn! 02:03:19 who just went to bed 02:04:16 03PleasingFungus02 {wheals} 07* 0.15-a0-63-gaa0591c: Fix lava orc form check code 10(29 minutes ago, 2 files, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa0591cf3b99 02:04:17 Cherry-picked 1 commit into stone_soup-0.14 02:05:49 in retrospect, I should have probably added a description to the boots of flying patch. 02:05:51 ah well 02:06:35 Will someone die? 02:07:05 Oh, description 02:07:42 well, the last time I got a code change into crawl, someone drowned 02:07:51 tonight I got two code changes in, both lava-related 02:07:59 so I'm hopeful! 02:08:25 btw, thank you for the quick response, wheals. makes me feel appreciated 02:08:36 actually, i'm not sure that the latter patch is really right 02:08:40 !lg 4tharraofdagon place=abyss vmsg=~drown 02:08:41 No games for 4tharraofdagon (place=abyss vmsg=~drown). 02:08:46 !lg 4tharraofdagon place=abyss lo 02:08:47 2. 4tharraofdagon the Chopper (L6 LOBe of Trog), quit the game on Abyss:1 on 2013-10-09 10:27:32, with 485 points after 882 turns and 0:04:48. 02:08:50 plausible. what in particular are you concerned about? 02:09:01 !lg 4tharraofdagon place=abyss lo -2 02:09:02 it makes sense that lava orcs can go in lava no matter what, doesn't it? 02:09:02 1/2. 4tharraofdagon the Slayer (L14 LOBe of Trog), quit the game on Abyss:1 on 2013-10-04 17:26:26, with 68233 points after 8292 turns and 1:20:07. 02:09:12 i don't see why being a lich would prevent them 02:09:16 as long as they have the heat system, they might as well 02:09:22 Death to supposedly nonlethal poison by minmay 02:09:28 in which case you want to change form_likes_lava() 02:09:29 but i guess it doesn't really matter 02:09:31 to just check lorc 02:09:41 well, ok 02:09:48 oh nice. I think I got DBRO set up using most of the basic dgamelaunch install scripts 02:09:52 well, it'll be funny if someone was a lich lorc, updates their game, and finds themself unable to move 02:09:54 just thinking in case we add a lava-swmming form later! 02:10:17 well, you'd have to change form_likes_lava() for that anyway. 02:10:19 :) 02:10:32 !lg * lo status~~lich 02:10:32 8. Viilla the Axe Maniac (L27 LOFi of Makhleb), blasted by Antaeus (flash freeze) on Coc:7 (coc_hangedman) on 2014-03-20 21:19:22, with 1022249 points after 109789 turns and 10:25:18. 02:13:13 -!- ayutzia has quit [Quit: Page closed] 02:17:11 Stable (0.14) branch on crawl.beRotato.org updated to: 0.14-b1-28-g65d0bb0 02:23:54 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-63-gaa0591c (34) 02:26:53 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140403030201]] 02:28:29 -!- Basil has quit [Read error: Connection reset by peer] 02:35:10 -!- minmay has quit [Remote host closed the connection] 02:35:10 -!- minqmay has quit [Remote host closed the connection] 02:40:38 -!- tksquared_ has quit [Ping timeout: 240 seconds] 02:49:10 -!- wheals has quit [Ping timeout: 265 seconds] 02:52:07 -!- wheals has joined ##crawl-dev 02:58:04 -!- wheals has quit [Remote host closed the connection] 02:58:08 -!- tksquared has quit [Ping timeout: 240 seconds] 02:58:29 -!- wheals 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-!- alefury has joined ##crawl-dev 05:57:38 -!- Lumpydoo has quit [Quit: Page closed] 06:13:23 !tell dracoomega should mangrove roots be able to work on dragon/bat form? currently they will stay active and stop you flying if they hit you before you transform, but if you transform first they'll never actually affect you 06:13:24 MarvinPA: OK, I'll let dracoomega know. 06:14:57 -!- Z_LAMP has quit [Read error: Connection reset by peer] 06:17:54 !tell dracoomega well actually i guess that is clearly a bug of some sort, but it's unclear whether they're intended to work on forms or if transforming should let you escape once rooted 06:17:55 MarvinPA: OK, I'll let dracoomega know. 06:34:08 -!- bonghitz has quit [Ping timeout: 240 seconds] 06:50:19 -!- stuntaneous has quit [Ping timeout: 264 seconds] 06:51:18 -!- st_ has joined ##crawl-dev 07:08:35 -!- jeanjacques has joined ##crawl-dev 07:09:33 -!- Lasty1 has joined ##crawl-dev 07:20:38 -!- nooodl has joined ##crawl-dev 07:25:01 -!- Scytale has quit [Quit: Page closed] 07:26:08 -!- scummos| has quit [Ping timeout: 240 seconds] 07:34:08 -!- bonghitz has quit [Ping timeout: 240 seconds] 07:35:21 !tell pleasingfungus i agree with whoever said that it's sort of weird for asterion's minotaurness to be a curse. maybe he should just be "exiled to the dungeon for his crimes" or something. also the desc for mara's illusions seems awkward, i'll see if i can figure out a better way of wording it 07:35:21 MarvinPA: OK, I'll let pleasingfungus know. 07:35:32 !tell pleasingfungus also nice try with xtahua 07:35:33 MarvinPA: OK, I'll let pleasingfungus know. 07:36:33 -!- debo has joined ##crawl-dev 07:36:45 <|amethyst> MarvinPA: if you're looking at Mara's desc: Phantom Mirror still needs one too 07:36:59 -!- caleba has quit [Quit: caleba] 07:38:08 ah ok, guess it's as good a time as any to find out how it actually works then :P 07:45:22 -!- Ququman has joined ##crawl-dev 07:47:41 -!- oberstein has quit [Ping timeout: 255 seconds] 07:53:02 !tell wheals i refactored temp code to be in its own file later but it didn't get merged 07:53:03 Eronarn: OK, I'll let wheals know. 07:54:00 -!- oberstein has joined ##crawl-dev 08:10:02 -!- bmfx has quit [Ping timeout: 252 seconds] 08:14:49 -!- CKyle has joined ##crawl-dev 08:19:08 -!- MaxFrost has quit [Ping timeout: 268 seconds] 08:22:43 -!- reaverb has joined ##crawl-dev 08:23:00 MarvinPA: Just a note: 08:23:05 !seen DracoOmega 08:23:06 I last saw DracoOmega at Sat Mar 29 13:02:49 2014 UTC (1w 1d 20m 16s ago) quitting, saying 'Quit: Leaving'. 08:23:10 : ( 08:31:38 -!- raskol has quit [Ping timeout: 240 seconds] 08:34:00 -!- bonghitz has quit [Ping timeout: 252 seconds] 08:36:38 -!- the_glow has quit [Ping timeout: 240 seconds] 08:43:08 -!- MiraclePrism has quit [Ping timeout: 240 seconds] 08:49:23 -!- notcluie has quit [Ping timeout: 245 seconds] 08:51:37 Pyridrym (L4 MfIE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:3) 08:51:38 Ozruta (L10 VpEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:9) 08:51:38 Heini (L11 MiBe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:2) 08:51:39 Rewans (L7 DsAK) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Ossuary) 08:51:40 Celsitudo (L11 SpEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:10) 08:51:43 jike (L11 DEFE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 08:51:46 trystero (L17 MiBe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Snake:1) 08:54:50 -!- ackack has joined ##crawl-dev 08:55:04 -!- mamgar has quit [Read error: Connection reset by peer] 08:56:27 -!- Bloax has joined ##crawl-dev 08:56:47 And hello again. 09:06:03 -!- Rewans has quit [Ping timeout: 245 seconds] 09:12:10 -!- Patashu[Zzz] has quit [Ping timeout: 268 seconds] 09:14:19 -!- GDR has quit [Quit: Leaving] 09:15:41 -!- caleba has quit [Quit: caleba] 09:17:18 -!- Isasaur has quit [Ping timeout: 245 seconds] 09:17:23 -!- Cabadath has joined ##crawl-dev 09:17:43 -!- ackack has quit [Ping timeout: 268 seconds] 09:24:09 -!- Nunya has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 09:28:22 03MarvinPA02 07* 0.15-a0-64-g1aba86f: Fix Confusing Touch not reducing unarmed damage while transformed 10(5 days ago, 1 file, 7+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1aba86f362f3 09:28:22 03PleasingFungus02 {MarvinPA} 07* 0.15-a0-65-g1405c04: Revise various unique descriptions 10(2 hours ago, 2 files, 32+ 41-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1405c045eab4 09:28:22 03MarvinPA02 07* 0.15-a0-66-g7799525: Add a spell description for Phantom Mirror 10(80 minutes ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7799525b8014 09:28:22 03MarvinPA02 07* 0.15-a0-67-gf05f597: Improve some spellcasting messages 10(44 minutes ago, 3 files, 10+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f05f59790bec 09:28:22 03MarvinPA02 07* 0.15-a0-68-g4516cbe: Make a web message more generic 10(42 minutes ago, 1 file, 1+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4516cbe78c58 09:28:23 Cherry-picked 5 commits into stone_soup-0.14 09:33:02 * SamB wonders what happens more often on servers: crashes, or builds 09:34:17 crashes, obviously 09:35:51 !lm * cszo crash 09:35:52 1327. [2014-04-05 10:07:19] Wahaha the Impaler (L16 FoFi of Cheibriados) ERROR in 'mon-util.cc' at line 611: bogus mc (no monster data): invalid monster type 1000 (1000) (Swamp:2) 09:36:17 |amethyst: I don't suppose Gretells keep stats on that 09:36:50 cszo doesn't do that much more than 1 build a day on average I guess? 09:36:56 !lm * cszo crash 1 09:36:58 1/1327. [2012-08-14 04:33:40] limetea the Unseen (L14 SpEn of Kikubaaqudgha) ASSERT(item.is valid(iinfo)) in 'tags.cc' at line 2682 failed on turn 20376. (Orc:1) 09:37:08 so probably crashes win 09:37:16 not by a huge amount though 09:37:27 -!- BlackrayJack has quit [Ping timeout: 268 seconds] 09:38:23 * SamB was wondering if it would be good to have the rebuild script also add a gdb index to the binary 09:42:36 I think Jiangshi should be added to the Yred gift pool. Because, (1) currently Yred doesn't offer any fast monsters and (2) Yred offers the other two player races (mummy and ghoul) but no vampires. 09:43:37 03MarvinPA02 07* 0.15-a0-69-g5da97b9: Adjust dragon form hit messages 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5da97b904b4f 09:43:37 Cherry-picked 1 commit into stone_soup-0.14 09:43:46 2 is not a reason and 1 is also not really a reason and also 2 is flat out wrong anyway 09:44:31 Hey devfolk, I'd like to ask your advice on the god I'm building. The current conception is that it'll periodically offer three choices of sacrifices to make. They have enough ramifications that they probably need some description/help text. I'm thinking of making them into three separate abilities from the (a)bility menu, and changing the titles/descriptions to match the specific sacrifice on offer. 09:45:03 Does that sound like the best implementation, or are there problems with it (translation?) that I haven't fully understood? 09:46:54 -!- notcluie has quit [Ping timeout: 245 seconds] 09:47:56 Lasty1: That's not quite descriptive enough. Is the Player allowed to chose none? How long do the sacrarifice ability last - until the next offer, after a set time or indefinitely? 09:48:32 the player is allowed to choose none. The offer will eventually be revoked, ideally before the next set is offered 09:48:46 not exactly sure what you're worried about in terms of translations, but using abilities would mean the descriptions would be translatable 09:48:52 2? wrong? ...o_o; Did he stop offer basic mummies as his weakest gift in trunk or something? 09:49:57 using abilities seems like an okay approach to me without really knowing the full details, at least 09:50:46 MarvinPA: I suppose I'd have to set each possible sacrifice up as a separate ability and then switch which exact ones are in the menu; that way each ability will have a formal entry eligible for transifexing, right? (I don't know much about Transifex, so I'm guessing) 09:51:02 right, that's what i assumed you meant 09:51:20 oh i see as opposed to just having say, ABIL_SACRIFICE_1/2/3 09:51:27 yeah 09:51:29 -!- User is now known as Xenobreeder 09:51:51 That does eem like the right way to do it 09:51:54 *seem 09:52:52 thanks 09:54:24 -!- radinms has quit [] 09:58:52 03MarvinPA02 07* 0.15-a0-70-g321726b: Clean up a check for conjured monsters 10(3 minutes ago, 1 file, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=321726ba14f9 09:58:52 03MarvinPA02 07* 0.15-a0-71-g20579a2: Don't let Phantom Mirror clone conjured monsters (#8349) 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20579a2dff72 09:58:52 Cherry-picked 2 commits into stone_soup-0.14 09:59:07 oh wait that's wrong 09:59:09 woops 10:00:30 The current design requires that some sacrifices be of the form: sacrifice {one of a,b,c} and one of {d, e, f} and one of {g, h, i}. I'd like to notify the player which of each set is being selected in the ability description, but it seems like that's going to create a translation issue. 10:00:38 -!- notcluie has quit [Ping timeout: 245 seconds] 10:01:15 Maybe it makes more sense to have a single sacrifice ability with a series of descriptions and prompts, but would that be transifexable? 10:03:35 To add more detail, the a,b,c etc would be spell schools 10:05:38 -!- trystero has quit [Ping timeout: 245 seconds] 10:05:40 -!- debo has quit [Ping timeout: 252 seconds] 10:10:07 Does anybody have an opinon on the proper relationship between #8300 and #8357? I maked them as related, but looking at them again they're arguably duplicates. 10:15:40 -!- caleba has quit [Client Quit] 10:17:41 -!- PleasingFungus has joined ##crawl-dev 10:18:33 -!- notcluie has quit [Ping timeout: 245 seconds] 10:19:13 03MarvinPA02 07* 0.15-a0-72-g31e7b32: Fix compilation 10(19 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31e7b324c096 10:19:13 Cherry-picked 1 commit into stone_soup-0.14 10:21:56 -!- ackack has joined ##crawl-dev 10:23:11 MarvinPA: If you're doing a bunch of minor changes I have a couple clean up patches on mantis (#8355 and #8352). At least the first couple commits of #8352 have such trivial changes it's obvious they aren't any bugs, #8355 exports some junk from main.cc into a new file and may or may not be quick to review. 10:26:30 moving a bunch of stuff from main.cc around is probably better off waiting until after 0.14, will maybe take a look at the other one in a bit 10:28:27 MarvinPA: The "after 0.14" thing is a time issue, correct? 10:30:06 It's just weird to hear that because several things have been delayed until "after 0.14" because they're design changes which could drive player away from the torunament, so hearing it for a refactoring doesn't sound right (but I can see why it might need to wait) 10:31:01 for refactoring it is a matter of not wanting to make relatively big changes that might introduce new bugs 10:32:20 MarvinPA: Hmm, I can see the issue. I know the move patch does nothing except move where the code is located, but I can see that can be hard to verify. 10:33:08 -!- notcluie_ has quit [Ping timeout: 245 seconds] 10:33:11 reaverb: it is more that we should be concentrating on fixes to 0.14, and code cleanup of this sort isn't something that should be cherry-picked to 0.14 at this point 10:33:33 i.e. the priority currently is making 0.14 as good as possible before release 10:33:47 elliptic: Yes, if either of those patches made it in, I would definetly no support cherry picking them to 0.14. 10:34:48 -!- bonghitz has quit [Ping timeout: 268 seconds] 10:36:14 -!- ussdefiant has joined ##crawl-dev 10:40:23 re: fixes to .14, phantom mirror question 10:40:31 should they or should they not be able to follow you upstairs 10:50:25 is there still any rationale for distortion unwield effects? was there ever? 10:51:42 sure, disto is a very potent brand 10:51:52 but you don't want to use it all the time because of its quirks 10:51:53 it prevents easy swapping of disto 10:52:00 except for lugonites 10:52:08 i think the lugonu swap was a very good change 10:52:23 and that's important enough to justify preventing swapping? 10:52:33 yes 10:52:39 there are other pwoerful brands which the player is allowed to swap freely 10:52:49 like what? 10:52:51 vamp costs 10:52:56 pain 10:52:57 is disto so much (situationally) better? 10:53:04 disto is more different from other brands 10:53:05 disto can give you one hit kills or teleport monsters away 10:53:05 some love it some hate it 10:53:08 distortion is unique in that regard 10:53:14 and nothing resists its damage 10:53:16 also distortion has the said OHKOs 10:53:24 ackack: except blink frogs 10:53:30 if you could swap easily you would want to use disto on basically everything that doesn't have ranged attacks 10:53:32 because.. blink frogs 10:53:32 no other brand has a chance of one-shotting (nearly) any monster, yes 10:54:24 but since you can't swap easily, you just don't use distortion. unless luguno 10:54:30 people use distortion 10:54:32 or you use distortion 100% 10:54:38 yes that is sort of the point 10:54:50 of making swapping have bad effects 10:54:53 im not sure that's a good goal 10:55:01 Lucy lets you swap disto easily now...though mostly I don't see the point of swappin. 10:55:04 it's an interesting goal. see also ash 10:55:18 Cabadath: "if you could swap easily you would want to use disto on basically everything that doesn't have ranged attacks" 10:55:36 MarvinPA: what do you mean, 'nice try' 10:55:58 * Cabadath accidentally abyssed Asmodeus with Disto. 10:56:21 what's wrong with that? 10:56:23 Accidentally abyssing TRJ would be one reason to swap...haha. 10:56:38 rast didn't get full XP, but...mostly nothing. 10:56:46 -!- scummos^ has quit [Quit: Konversation terminated!] 10:57:03 -!- scummos^ has quit [Client Quit] 10:57:08 it's too powerful an item to have without drawbacks 10:57:11 PleasingFungus: on another attempt to ruin xtahua's perfect description, of course 10:57:18 nooo 10:57:32 his current description is really boring!!! 10:57:35 then again, so is he 10:57:38 so maybe that's ok 10:57:39 Xtahua (05D) | Spd: 10 | HD: 19 | HP: 133 | AC/EV: 15/7 | Dam: 35, 17, 2007(trample) | 10doors, see invisible, fly, !sil | Res: 06magic(177), 05fire++, 03poison, 12drown | Vul: 12cold | Chunks: 07contam | XP: 3799 | Sp: b.flame (3d38) | Sz: Huge | Int: normal. 10:57:39 %??xtahua 10:57:44 ??xtahua 10:57:45 XTAHUA[1/1]: A POWERFUL UNIQUE DRAGON, USUALLY FOUND IN THE MIDGAME. BREATHES PAINFUL (3D38) FIRE, BUT VULNERABLE TO COLD. HIS MELEE DAMAGE POTENTIAL IS NOTHING TO SNEEZE AT, EITHER. AT SOME POINT DURING HIS YEARS AS AN ANCIENT AND MIGHTY DRAGON, HE LEARNED HOW TO OPEN DOORS. 10:57:58 i hope that's the ingame description too 10:58:02 no it's 10:58:05 "An ancient and mighty dragon." 10:58:08 that's it 10:58:15 His speach is in all caps, though. 10:58:30 i dont think he's ever lived long enough to talk to me 10:58:37 does he say anything cool? 10:59:22 @The_monster@ roars @at_foe@, "FACE MY WRATH!" 10:59:30 @The_monster@ rumbles @at_foe@, "YOU'RE BARELY A SNACK." 10:59:41 basically no 10:59:44 fr take away his cold vulnerabilityso he doesnt suck so hard 10:59:53 I don't think that's really his problem 11:00:03 does xtahua have problems? 11:00:12 eh hes ok 11:00:14 he's boring and a chump anywhere he appears 11:00:19 maybe the solution is the snorg solution 11:00:21 re: move him earlier 11:00:24 and yet jessica is a unique too 11:00:27 he really shouldn't be showing up in tomb 11:00:31 rast: 11:00:38 !killratio xtahua 11:00:40 xtahua wins 1.405% of battles. 11:00:42 !killratio jessica 11:00:45 jessica wins 6.333% of battles. 11:00:47 wow 11:00:50 !killratio ereshkigal 11:00:52 ereshkigal wins 0.825% of battles. 11:00:53 but those are noobs so yeah 11:00:56 jessica is an early unique and they all get way more kills, yes 11:01:06 because they're against noobs & because players have very few options 11:01:17 xtahua is fine IMO as is 11:01:18 mostly A 11:01:31 i'm not sure what the issue with xtahua is either yes 11:01:33 !killratio jessica rast 11:01:34 jessica wins 4.854% of battles against rast. 11:01:35 Xtahua (05D) | Spd: 10 | HD: 19 | HP: 133 | AC/EV: 15/7 | Dam: 35, 17, 2007(trample) | 10doors, see invisible, fly, !sil | Res: 06magic(177), 05fire++, 03poison, 12drown | Vul: 12cold | Chunks: 07contam | XP: 3799 | Sp: b.flame (3d38) | Sz: Huge | Int: normal. 11:01:35 %??xtahua 11:01:40 i guess iw as a noob once too 11:01:55 fire dragon (03D) | Spd: 10 | HD: 12 | HP: 74-107 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly, !sil | Res: 06magic(64), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1072 | Sp: b.flame (3d24) | Sz: Huge | Int: animal. 11:01:55 %??fire dragon 11:02:32 xtahua is a pretty huge upgrade to fire dragon 11:02:34 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 100-131 | AC/EV: 20/6 | Dam: 25, 25, 2507(trample) | see invisible, !sil | Res: 06magic(168), 05fire, 02cold, 03poison, 12drown | Chunks: 07contam | XP: 1717 | Sp: metal splinters (3d30) | Sz: Huge | Int: animal. 11:02:34 %??iron dragon 11:02:41 yes but he shows up much later 11:02:44 golden dragon (08D) | Spd: 10 | HD: 18 | HP: 90-127 | AC/EV: 15/7 | Dam: 40, 20, 2007(trample) | see invisible, fly, !sil | Res: 06magic(192), 05fire, 02cold, 10elec, 03poison, 12drown | Chunks: 09poison | XP: 4175 | Sp: b.fire (3d27), b.cold (3d27), poisonous cloud (3d11) | Sz: Huge | Int: animal. 11:02:44 %??golden dragon 11:02:53 in vaults 5, tomb, whatever 11:02:53 oh yeah that reminds me to remove the hellephant from that one hell entry 11:02:57 storm dragon (12D) | Spd: 12 | HD: 14 | HP: 87-124 | AC/EV: 13/10 | Dam: 25, 15, 1507(trample) | fly, !sil | Res: 06magic(93), 02cold, 11elec+++, 12drown | XP: 2315 | Sp: b.lightning (3d19) | Sz: Huge | Int: animal. 11:02:57 %??storm dragon 11:03:15 MarvinPA at least replace it with hell hounds 11:03:26 it has hell hounds too 11:03:27 He's still weaker than most other dragons...at least in ranged attack if not in melee 11:03:34 more hell hounds, then! 11:03:37 and he's not really significantly more threatening than e.g. a storm dragon, or a quicksilver dragon, or an iron dragon 11:03:56 quicksilver dragon (11D) | Spd: 15 | HD: 16 | HP: 64-108 | AC/EV: 10/15 | Dam: 25, 20 | see invisible, fly, !sil | Res: 06magic(149), 12drown | Chunks: 07contam | XP: 2542 | Sp: b.quicksilver (3d20) | Sz: Giant | Int: animal. 11:03:56 %??quicksilver dragon 11:04:08 spd:15 id say the quicksilver is more dangerous 11:04:12 huh, I'm not sure I knew they were fast 11:04:14 yeah 11:04:20 it has "quick" in the name 11:04:22 ! 11:04:24 A dragon spellcaster would make a more interesting unique...say a Deep Elf that casted Dragon form and never came out... 11:04:25 dumb 11:04:33 re rast 11:04:47 idk w/e 11:05:07 PleasingFungus that's how i knew they were fast. from the name 11:05:10 quicksilver dragons also don't really exist other than V:5, xtahua generates on vaults:2 11:05:10 early vaults xtahua (which isn't that uncommon imo) is plenty deadly 11:05:16 Did that bug where the webtiles monster pan doesn't get updated ever get fixed? 11:05:49 webtiles monster pan? 11:05:50 early vaults xtahua is fine 11:05:55 tomb xtahua is dumb 11:06:02 or v:5 xtahua etc 11:06:05 huh, this doesn't make much sense though... all the maxdepth uniques like margery, mennas, xtahua generate on vaults:2- but only depths:3- 11:06:30 given that they used to generate on D:20-, this seems really weird that they don't generate on depths:1-2 11:06:38 -!- NeremWorld has quit [Ping timeout: 240 seconds] 11:07:01 Stable (0.14) branch on crawl.lantea.net updated to: 0.14-b1-37-g9a7a16d 11:07:26 i think you can make an argument for treating depths:1 differently 11:07:29 I'm not changing this in 0.14 at this point but someone should really make these unique placement ranges make more sense in trunk 11:07:32 because of the bottleneck 11:08:17 ackack: yeah, at the very least they should generate in depths:2 though 11:08:25 i'd agree 11:09:37 maybe depths:2- and vaults:3- 11:11:28 -!- trystero has quit [Ping timeout: 245 seconds] 11:11:57 -!- Lasty1 has quit [Quit: Leaving.] 11:15:38 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:16:53 -!- notcluie has quit [Ping timeout: 245 seconds] 11:17:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140403030201]] 11:20:07 you know what would be nice 11:20:20 if enchant scrolls brought -x items back to +0 11:20:50 so that your stuff won't get hopelessly corroded forever 11:22:05 -!- ontoclasm has joined ##crawl-dev 11:22:25 ontoclasm: hi 11:23:01 how's centurionvessa 11:25:06 Bloax: It was also be nice if mages weren't limited by mp and or if you couldn't die. 11:26:01 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 11:26:36 i guess it's ok there's a breakpoint at +5 and anything less being very likely to fall down to the negatives very quickly if you melee a certain kind of enemies 11:28:06 -!- bh has joined ##crawl-dev 11:30:01 Always announce uniques by name when they come into view by nagdon 11:30:19 -!- asdfsdfa has quit [Quit: Page closed] 11:33:57 Bloax: I don't disagree changing the formula might be good (altough not as good as completely removing acid), just your reasons were flaky. 11:35:31 ??hammer 11:35:31 hammer[1/4]: Hammer, Damage Rating: 7, Accuracy Rating: +3, Base Attack Delay: 13 11:35:33 ??mace 11:35:34 mace[1/1]: A long handle with a heavy lump on the end. (one-handed mace; Dmg 8 Acc +3 Delay 14) 11:35:42 Why do we even have hammers? 11:35:47 ??club 11:35:47 club[1/2]: A heavy piece of wood that falls into the Maces & Flails category. Damage: 5. Accuracy: +3. Delay: 13. In 0.13 and older, could be thrown, usually at you. 11:36:05 Clubs make sense because mobs use them. But I hardly ever see hammers 11:36:10 bh: Hammer exist because nobody wants to remove them from crazy yuif's cottage. 11:36:16 That's the only reason they exist. 11:36:26 bh: they don't generate except in vaults 11:36:26 reaverb: that's what I was thinking 11:36:48 %git 92a6f35f3 11:36:48 07ChrisOelmueller02 {|amethyst} * 0.13-a0-2546-g92a6f35: Do not generate hammers unless defined in a vault 10(8 months ago, 3 files, 6+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92a6f35f339c 11:43:27 Bloax: i guess that's a bit better, but you still need strong outlines and better colors on the armour pieces, since they still look like fur 11:43:56 her torso seems too low, and her left arm is huge and a bit too far out 11:43:58 -!- notcluie has quit [Ping timeout: 245 seconds] 11:44:15 -!- zxc232 has quit [Read error: Connection reset by peer] 11:44:28 well it's not like this is the most difficult pose you could ever chose to do 11:44:33 to keep her from looking topless, i'd give the breastplate an edge so it's clear it's not part of her skin 11:45:18 03MarvinPA02 07* 0.15-a0-73-gdedc14e: Colour stats on the % screen consistently with HUD colouring (#8353) 10(35 minutes ago, 1 file, 17+ 53-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dedc14e7f420 11:45:18 03MarvinPA02 07* 0.15-a0-74-g5dc80da: Remove a hellephant from a hell entry vault 10(13 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5dc80da06ca8 11:45:18 03MarvinPA02 07* 0.15-a0-75-g8e48d61: Don't place 8 elephants in a Lair entry 10(10 minutes ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e48d61f4517 11:45:27 well, okay, so: http://31.media.tumblr.com/0764842c0c4c1c945843afca30f976e1/tumblr_mjn6d7CFzQ1rty7tao1_500.jpg 11:46:10 hint: she's bending a bit forwards 11:46:25 yeah, i get the pose you're going for 11:46:57 but bending forwards moves your chest -closer- to your face, not further away 11:47:08 respective to the camera, i mean 11:47:21 If you have Flight (spell) or a fly with a transmutation (dragon form, ice form (water only)); you can extend your transformation/buff and keep going. But if you evoke flight from a ring; you have to land and evoke again, no extension possible...this intentional? 11:47:42 also, unrelated, but she's supposed to hold a weapon, and there's no space in that sprite 11:47:48 MarvinPA: Heh, I've delt with that 8 elephant Lair entry before. : ) 11:47:55 ontoclasm: why do you think the left arm is so far out 11:48:19 * ontoclasm shrugs 11:48:41 (because that's where the weapon goes) 11:48:44 she's already taking up the full 32x32 space, so her weapon's gonna have to go straight up i guess 11:49:36 Cabadath: yes it's intentional 11:49:53 doesn't she usually spawn with either a short sword or a saber 11:49:57 (which is now a cutlass) 11:50:08 could we make !curing and !hw fix rot regardless of your current HP? 11:50:45 ^ It'd make sense considering that curing cures ails regardless of your health. 11:50:52 except if it's rotting, because rotting is special 11:51:42 Bloax: do you mind if i mess with these a bit to show you what i mean? 11:51:56 bh: I don't support that. Curing rot only at the max creates a decision: Do I cure my rot or save a heal potion? Curing rot no matter what moves the decision toward the "keep the heal potion, If I need to use it my rot will be cured anyway" 11:51:56 go right ahead 11:52:13 go right ahead and suffer the consequences of ambition 11:52:38 reaverb: we can also make rot more severe :) 11:53:17 "the consequences of ambition" is what i'm going to name my band 11:53:29 ontoclasm: remove "the" 11:53:34 it flows better 11:53:37 mmm 11:53:37 -!- wheals has joined ##crawl-dev 11:53:39 bh: That sounds fine and I wouldn't complain, but I still don't "get" why you want to change it. 11:54:10 (I think rot is basically the only stratgetic attack in Crawl which is fun, although I know others disagree) 11:54:27 reaverb: we have two axes for ailments -- duration and severity 11:54:44 rot occupies a weird location in that space: long term and minor 11:55:13 Oh wait, I also like draining and bad mutation, I guess I could say "non-XP strategic attack" 11:55:19 rot is a newbietrap if anything 11:55:33 yeah, rot is sort of just, oh you went into tomb without a good plan, didn't you 11:55:35 bh: Hmm that makes sense when you put it take way. 11:55:52 because the only ones who are going to get rotted into oblivion are those who haven't dealt with it a lot before 11:55:53 Yes, I can get behind this now. 11:55:55 there's miasma, but there just aren't many sources of that 11:56:04 gammafunk: draconian callers 11:56:05 do we still have that awful swamp ending? 11:56:08 (and fuck draconian callers) 11:56:18 "Please walk through some miasma" 11:56:26 yeah, i noticed that when i looked at my old games i had like 30 hp of rot at the end 11:56:26 wheals: You have 1 message. Use !messages to read it. 11:56:30 Maybe add a decressing returns for rot, so if you're already rotted there's a chance new rot won't work, to deal with the noob issue. 11:56:30 "oh and enjoy ghost hydras" 11:56:43 reaverb: but then what's the point 11:56:44 and i don't think that there are really fewer rotting things now 11:56:44 bh: I hate the freezing clouds in the ice swamp end for the same reason 11:56:50 making rot attacks generally just rot you for x amount rather than give rotting status sounds fine 11:57:18 to reproduce the current behavior x would presumably be 0 11:57:21 I find rot basically only interesting for ghouls 11:57:32 Bloax: I can't tell what your statement is referring to. 11:57:44 [18:56:32] Maybe add a decressing returns for rot, so if you're already rotted there's a chance new rot won't work, to deal with the noob issue. 11:57:49 -!- minmay has joined ##crawl-dev 11:57:53 it'd turn from a minor issue to an even smaller one 11:58:01 that doesn't sound like it would reproduce the current behaviour 11:58:05 so no, it would not be 0 11:58:08 -!- mk83 has quit [Ping timeout: 245 seconds] 11:58:39 Bloax: I'm talking like something which would be noticable only if you had like 20 rot, just something in case your char gets really rotted, obviously this would be part of the strengthen rot suggestion. 12:00:10 sounds mostly indistinguishable from a level of frail mutation 12:01:03 -!- tcjsavannah has quit [Quit: tcjsavannah] 12:02:07 Hmm, yeah, decreasing returns isn't really necessary when you put it that way. 12:02:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:04:09 Stable (0.14) branch on crawl.akrasiac.org updated to: 0.14-b1-37-g9a7a16d 12:04:27 -!- zxc232 has quit [Read error: Connection reset by peer] 12:05:35 03MarvinPA02 07* 0.15-a0-76-g11025d9: Fix clinging monsters "emerging from the water" 10(4 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=11025d95a642 12:05:36 Cherry-picked 1 commit into stone_soup-0.14 12:06:53 does anyone else have a problem with vapours? My problem is that if you don't have sinv, there are even fewer ways to deal with them than there are for unseen horrors 12:07:06 i am not a vapour fan, yes 12:07:12 i think they're not very interesting monsters 12:07:13 yeah, also they do nothing anyway 12:07:24 swamp is wide-open, they don't move in to attack you in any way, and they have only a ranged attack that's a big distance check 12:07:27 *resistance 12:07:31 mm, one by itself isn't too bad, in cloud mage wizlab they can be messy 12:08:01 -!- blackcustard has joined ##crawl-dev 12:09:25 -!- Red_Bucket has quit [Quit: Page closed] 12:09:43 ??sleep 12:09:44 sleep[1/1]: Aizul and the Enchantress use it. Berserk makes you immune. Taking damage wakes you up, and melee attacks against you do 2.5x damage. 12:09:46 ??paralysis 12:09:47 paralysis[1/3]: You can't act. The spell can be resisted by {MR}, and all sources are blocked by {stasis}. See the next entry for a highly incomplete list of monsters. 12:16:47 why can Fo use large rocks but not giant clubs? 12:17:02 hmm, is that recent? 12:17:27 originally they could use gc/gsc but not a shield, or a regular 2h + shield 12:17:40 maybe the reasoning was their hands aren't large enough to grasp the club properly, but it was just a balance thing iirc 12:17:46 %git 9a20582491 12:17:47 07DracoOmega02 * 0.14-a0-3273-g9a20582: Remove Formicid giant club wielding, reduce shield penalties, apt tweaks 10(4 weeks ago, 5 files, 19+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a20582491d1 12:17:59 it is certainly reasonable to question why they can still throw large rocks 12:18:04 clearly Fo too good 12:18:21 yes, not letting them throw rocks sounds fine 12:18:30 -!- blabber has joined ##crawl-dev 12:18:31 works for me 12:18:57 patch on the way 12:19:15 patch incoming; patch imminent 12:19:20 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-76-g11025d9 (34) 12:20:32 -!- PleasingFungus has joined ##crawl-dev 12:25:05 -!- johnny0_ has joined ##crawl-dev 12:26:22 -!- johnny0 has quit [Disconnected by services] 12:26:28 -!- johnny0_ is now known as johnny0 12:32:43 -!- notcluie has quit [Ping timeout: 245 seconds] 12:34:26 -!- Mateji has quit [Ping timeout: 268 seconds] 12:35:56 you might want to drop fo->am from recommended list if you don't allow large rocks 12:38:02 i assumed it was recommended because of their xbow and hexes apts 12:38:59 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140403030201]] 12:41:00 but don't a lot of people pick AM to start out with Large Rocks? 12:41:11 03bh02 07* 0.15-a0-77-g44c3f01: Remove Large Rock throwing from Fo 10(21 minutes ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44c3f01e58d1 12:41:13 oh, true, xbows is still a decent choice 12:42:05 -!- godzilla has joined ##crawl-dev 12:42:31 -!- godzilla has quit [Client Quit] 12:43:02 Fo play pretty oddly. "Dig a murder hole" is a very dominant strategy 12:43:08 -!- tabstorm has quit [Ping timeout: 245 seconds] 12:43:24 -!- dtsund has joined ##crawl-dev 12:46:07 -!- godzilla has quit [Client Quit] 12:49:38 -!- mamgar has quit [Ping timeout: 240 seconds] 12:55:38 -!- notcluie has quit [Ping timeout: 245 seconds] 12:57:57 Does anyone use anything like the following (bash): http://sprunge.us/JTVS 12:58:03 Would be curious if there's a better solution 13:00:45 -!- simmarine has joined ##crawl-dev 13:03:00 -!- Rewans has quit [Quit: Page closed] 13:04:38 -!- ackack has quit [Ping timeout: 240 seconds] 13:05:13 -!- tabstorm has quit [Ping timeout: 245 seconds] 13:06:22 -!- Kalir has quit [Changing host] 13:06:25 -!- ackack has joined ##crawl-dev 13:06:36 -!- bh has quit [Quit: Page closed] 13:10:28 -!- Aryth has quit [Ping timeout: 252 seconds] 13:14:08 -!- Nerem has quit [Ping timeout: 240 seconds] 13:14:26 -!- Lumpydoo has quit [Quit: Page closed] 13:15:24 -!- Cedor has joined ##crawl-dev 13:19:06 -!- Xiberia has quit [Remote host closed the connection] 13:19:24 -!- ackack has quit [Ping timeout: 252 seconds] 13:20:08 -!- NeremWorld has quit [Ping timeout: 240 seconds] 13:21:03 -!- notcluie has quit [Ping timeout: 245 seconds] 13:22:52 -!- scummos^ has quit [Remote host closed the connection] 13:25:35 -!- tcjsavannah has quit [Quit: tcjsavannah] 13:27:38 -!- Hailley has quit [Ping timeout: 240 seconds] 13:38:38 -!- Vizer has quit [Ping timeout: 240 seconds] 13:40:25 -!- raskol has quit [Ping timeout: 268 seconds] 13:43:31 -!- agentgt has quit [Quit: WeeChat 0.3.7] 13:46:28 -!- mk83 has quit [Ping timeout: 245 seconds] 13:49:39 Dassem (L27 DsWz) ERROR in 'mon-place.cc' at line 1205: invalid monster to place: removed MONS_PALADIN (411) (Pan) 13:50:11 !lm dassem x=start 13:50:12 1454. [2014-04-06 18:49:36] [start=2013-03-30 16:41:06 [20130230164106S]] Dassem the Sorcerer (L27 DsWz of Vehumet) ERROR in 'mon-place.cc' at line 1205: invalid monster to place: removed MONS PALADIN (411) (Pan) 13:59:03 -!- MakMorn has quit [Remote host closed the connection] 13:59:03 -!- BanquosGhost has quit [Remote host closed the connection] 14:02:10 -!- Bloax has quit [Quit: Error: Bloax not found] 14:04:29 -!- Bloax has joined ##crawl-dev 14:05:13 -!- notcluie has quit [Ping timeout: 245 seconds] 14:08:36 -!- Lasty1 has joined ##crawl-dev 14:09:25 -!- ayutzia has quit [Client Quit] 14:12:38 -!- NekoRex has quit [Quit: "All the vain and ignorant will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 14:18:15 -!- bonghitz has quit [Quit: Leaving...] 14:25:25 -!- Aryth1 has quit [Read error: Connection reset by peer] 14:26:45 -!- lobf has joined ##crawl-dev 14:28:01 Since this was (a) popular and (b) got no major criticism in CYC; could someone move it to man GDD for me, please (and probably bump it so people notice that it moved). https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11520 14:29:06 Cabadath: PM a moderator on the Tavern, it's rather seperate from ##crawl-dev 14:29:55 I also think Hall of Blades should just die, although I guess it could be used elsewhere as a rare encompass vault if somebody thinks it's worth redeeming. 14:30:10 -!- lobf has quit [Client Quit] 14:30:14 I thought most the green people here were also moderators there. 14:30:37 By green people I mean like +|amethyst; my client puts voices in green. 14:31:02 Cabadath: A) No B) Even if they were, that doesn't mean they hang out at the Tavern. 14:31:28 -!- Lightli has quit [Ping timeout: 245 seconds] 14:32:51 -!- nrook has joined ##crawl-dev 14:34:27 -!- nrook has quit [Remote host closed the connection] 14:40:01 -!- nrook has joined ##crawl-dev 14:40:04 -!- ac13 has quit [Quit: Leaving] 14:40:16 Well yes, some of them are in fact moderators 14:40:32 -!- blabber has quit [Ping timeout: 252 seconds] 14:40:51 I'm not sure how MarvinPA prefers to be contacted on issues like this, but Cabadath you could try PMing him on tavern 14:42:31 I'm not even sure if I can moderate 14:44:17 -!- blabber has joined ##crawl-dev 14:46:41 -!- ystael has quit [Ping timeout: 246 seconds] 14:47:11 -!- TAS-2012v has quit [] 14:48:06 Is it orange or green names that can in the forums then? 14:48:25 -!- Sophisanimus has joined ##crawl-dev 14:48:27 gammadunk: Devs are not necssarily moderators. MarvinPa, and gahler happen to be both, but dpeg, for example, isn't a mod. 14:48:36 !seen gahler 14:48:36 Sorry reaverb, I haven't seen gahler. 14:48:43 -!- ainsophyao has joined ##crawl-dev 14:49:09 !seen galehar 14:49:10 I last saw galehar at Wed Apr 2 12:50:44 2014 UTC (4d 6h 58m 25s ago) saying '!tell cedor oui je sais, j'essaie d'y faire attention quand je synchronise, et j'en corrige pas mal' on ##crawl-dev. 14:49:10 I'm pretty sure I know how tavern works, thanks; my point is that people regularly in this channel are in the set of moderators 14:53:48 -!- reaverb has quit [Ping timeout: 268 seconds] 14:57:00 -!- ainsophyao has quit [Remote host closed the connection] 14:58:42 -!- Foamed has quit [Ping timeout: 255 seconds] 14:58:48 -!- Lightli has joined ##crawl-dev 15:00:11 I'm just about thinking of suggesting our little elf twins get a buff. 15:00:36 because while there's nothing new in that we're making tiles of things look far more dangerous than they are 15:00:46 it's getting ridiculous this time 15:01:06 who 15:01:07 Bloax: how much more dangerous will they look in console? 15:01:09 Bloax !? 15:01:10 's we 15:01:23 gammafunk: nothing looks dangerous in console 15:01:26 basing balance decisions on what the tiles look like, a great idea 15:01:41 Bloax: incorrect 15:01:59 make them tiles-only uniques 15:01:59 most of the population of zot doesn't look comical in console 15:03:27 death cobs need a buff that's console-only; tiles players can't imagine the fear created by fast-moving, undead % 15:03:30 wheals: mostly me 15:03:48 death cobs still look comical in console...as do curse toes. 15:04:11 that second statement doesn't make sense 15:04:25 how would a flying toe not look comical 15:04:30 Other than Death Cobs, what is %? I mean it's not (P)lants. 15:04:35 % is food 15:05:00 curse toes are currently just z 15:05:03 if only there was a way to fix silly console glyphs 15:05:05 decidedly uncomical 15:05:12 curse toe (08z) | Spd: 10 (move: 140%) | HD: 14 | HP: 100 | AC/EV: 25/1 | 07undead, evil, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 5621 | Sp: s.torment, sum.mushrooms | Sz: tiny | Int: high. 15:05:12 %??curse_toe 15:05:25 can we please have death kernels 15:05:39 with a special kernel panic spell 15:05:41 So death cobs are undead food...but don't actually leave corpses. 15:05:42 that crashes your system 15:05:55 make death cobs fire vuln but split them off kernels if you do fire damage to them 15:05:55 * Cabadath would like to see a unique book mimic. hehe 15:06:05 they're stupid comedy gimmick monsters, let's treat them like that 15:06:09 crate: I meant to ask you, what's you primary motivation for setting dark-gray to magenta; is it the color overall or mostly out-of-los walls? 15:06:26 magenta is a much bigger contrast with in-los things than darkgrey 15:06:33 this helps me see what is in los and what is not 15:06:50 and i could not find a better way to swap my antilos colour 15:07:06 yeah, I seem to have the most trouble with blue things and a few annoying cases like corpses vs. rations 15:07:40 but in X the darkgray stuff is annoying to look at; I guess it might help inside of vs outside of LOS as well 15:08:01 -!- HellTiger_ has quit [Read error: Connection reset by peer] 15:08:44 Why is Zot like that? Half of what's there are joke monstarts (still deadly; but jokes). 15:09:10 guess it's because there's a buildup for the big final battle 15:09:26 It's a good theme; very dangerous and irreverant, just what I imagine something like an all-powerful wizard would entertain himself with 15:09:26 and then when you finally enter the realm of zot in an epic little rune insertion cutscene 15:09:29 it's all jokes 15:12:38 half jokes, half D and d. 15:12:43 -!- notcluie has quit [Ping timeout: 245 seconds] 15:14:36 storm dragon (12D) | Spd: 12 | HD: 14 | HP: 87-124 | AC/EV: 13/10 | Dam: 25, 15, 1507(trample) | fly, !sil | Res: 06magic(93), 02cold, 11elec+++, 12drown | XP: 2315 | Sp: b.lightning (3d19) | Sz: Huge | Int: animal. 15:14:36 %??storm dragon 15:14:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:14:53 Dassem (L27 DsWz) ERROR in 'mon-place.cc' at line 1205: invalid monster to place: removed MONS_PALADIN (411) (Pan) 15:14:55 I'm not sure if Electric Golems are jokes or not, but they are weird. 15:15:05 -!- eeviac has quit [Remote host closed the connection] 15:15:22 Someone tried to place a Paladin...really old save file, or? 15:17:14 -!- raskol has quit [Ping timeout: 268 seconds] 15:19:42 -!- Xenobreeder has quit [Ping timeout: 268 seconds] 15:20:28 -!- simmarine has quit [Quit: Leaving] 15:24:22 -!- ldf has joined ##crawl-dev 15:26:13 -!- ainsophyao has joined ##crawl-dev 15:27:53 -!- simmarine has joined ##crawl-dev 15:29:49 Dassem (L27 DsWz) ERROR in 'mon-place.cc' at line 1205: invalid monster to place: removed MONS_PALADIN (411) (Pan) 15:31:03 -!- notcluie has quit [Ping timeout: 245 seconds] 15:31:08 -!- Cabadath has quit [Ping timeout: 240 seconds] 15:33:12 !crashlog 15:33:13 No milestones for crash. 15:33:32 !crashlog dassem 15:33:33 3. Dassem, XL27 DsWz, T:113603 (milestone): http://dobrazupa.org/morgue/Dassem/crash-Dassem-20140406-202947.txt 15:35:09 he's in holy pan and got there when paladin was on the spawn list 15:35:43 yeh 15:35:52 was hiping it'd say when the game was started 15:35:59 !lm dassem x=start 15:36:00 1456. [2014-04-06 20:29:47] [start=2013-03-30 16:41:06 [20130230164106S]] Dassem the Sorcerer (L27 DsWz of Vehumet) ERROR in 'mon-place.cc' at line 1205: invalid monster to place: removed MONS PALADIN (411) (Pan) 15:36:26 that'd do it... 16:03:51 -!- Cheibriados has joined ##crawl-dev 16:03:51 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 16:03:51 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 16:05:59 -!- GDR has quit [Quit: Leaving] 16:09:23 -!- mk83 has quit [Ping timeout: 245 seconds] 16:09:53 -!- Cedor has quit [Quit: Quitte] 16:09:58 -!- scummos^ has quit [Ping timeout: 252 seconds] 16:13:01 -!- drachereborn has quit [Quit: Page closed] 16:13:54 -!- ackack has joined ##crawl-dev 16:21:33 -!- MakMorn has joined ##crawl-dev 16:24:09 -!- archaeo has joined ##crawl-dev 16:27:28 Dassem (L27 DsWz) ERROR in 'mon-place.cc' at line 1205: invalid monster to place: removed MONS_PALADIN (411) (Pan) 16:27:40 Dassem (L27 DsWz) ERROR in 'mon-place.cc' at line 1205: invalid monster to place: removed MONS_PALADIN (411) (Pan) 16:30:55 -!- N78291 has quit [Quit: null] 16:37:42 -!- MisterEarlybird has quit [Ping timeout: 255 seconds] 16:40:22 -!- facemasterDog is now known as Isvaffel 16:40:50 !lg * crash -log 16:40:51 No keyword 'crash' 16:41:02 !lm * crash -log 16:41:03 7190. Dassem, XL27 DsWz, T:114463 (milestone): http://dobrazupa.org/morgue/Dassem/crash-Dassem-20140406-212737.txt 16:41:07 -!- UncertainKitten has joined ##crawl-dev 16:43:33 -!- Ragnor has quit [Ping timeout: 255 seconds] 16:45:36 -!- clouded_ is now known as st_ 16:49:02 Incredibly Pedantic Message Correction by Arrhythmia 16:49:41 -!- ainsophyao has quit [Remote host closed the connection] 16:49:58 -!- nixor has quit [Quit: Leaving.] 16:54:23 -!- notcluie has quit [Ping timeout: 245 seconds] 17:02:30 -!- Ragdoll has quit [Read error: Connection reset by peer] 17:04:50 -!- ac13 has quit [Quit: Leaving] 17:05:19 -!- gammafunk has quit [Quit: leaving] 17:06:13 -!- debo has joined ##crawl-dev 17:09:36 -!- Ragnor has quit [Read error: Operation timed out] 17:15:30 -!- Tux[Qyou] has quit [Ping timeout: 255 seconds] 17:17:10 Unstable branch on crawl.lantea.net updated to: 0.15-a0-77-g44c3f01 (34) 17:18:50 -!- Sorbius_ is now known as Sorbius 17:28:10 ??dungeon 17:28:10 dungeon[1/1]: D is for Dungeon, which is where you start the game. Twenty-seven levels deep. 15 levels deep in .14, with {Depths} below. 17:28:13 15? I thought it was 16. 17:29:06 -!- ontoclasm has quit [Quit: Leaving.] 17:30:50 It got changed because experience is overrated. 17:38:33 -!- notcluie has quit [Ping timeout: 245 seconds] 17:40:03 -!- rchandra1 has joined ##crawl-dev 17:40:39 -!- nrook has joined ##crawl-dev 17:51:08 -!- nooodl has quit [Ping timeout: 240 seconds] 17:53:33 -!- notcluie has quit [Ping timeout: 245 seconds] 17:53:57 -!- nooodl has joined ##crawl-dev 17:56:21 -!- us17 has quit [Read error: Connection reset by peer] 17:56:27 -!- raskol has quit [Ping timeout: 252 seconds] 17:56:53 -!- tabstorm has quit [Ping timeout: 245 seconds] 18:00:54 -!- bh has joined ##crawl-dev 18:00:59 should 44c3f01 get backported? 18:01:01 %git 44c3f01 18:01:01 07bh02 * 0.15-a0-77-g44c3f01: Remove Large Rock throwing from Fo 10(6 hours ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44c3f01e58d1 18:02:37 Uh. 18:02:37 No. 18:02:42 That's a significant change. 18:04:17 Grunt: you and I view "significant" differently :) 18:07:38 Grunt: weird. I found an isolated metal tile in Spider 18:07:41 embedded in a wall 18:08:16 -!- Piginabag has quit [Quit: Page closed] 18:08:57 oh. corruption. duh 18:09:32 bh *is* the corruption. 18:09:53 bh (096) | Spd: 10 | HD: 15 | HP: 142-172 | AC/EV: 3/10 | Dam: 20, 15, 15 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(60) | Vul: 08holy++, 11silver | Chunks: 07contam | XP: 1912 | Sp: plane rend, corrupt body | Sz: Medium | Int: normal. 18:09:53 %??monstrous corrupter name:bh n_rpl 18:09:55 <_< 18:10:28 monstrous corrupter (096) | Spd: 10 | HD: 15 | HP: 142-172 | AC/EV: 3/10 | Dam: 20, 15, 15 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(60) | Vul: 08holy++, 11silver | Chunks: 07contam | XP: 1912 | Sp: plane rend, corrupt body | Sz: Medium | Int: normal. 18:10:28 %??monstrous corrupter 18:10:32 what on earth is that? 18:10:34 ??plane rend 18:10:35 plane rend[1/2]: A summoning spell from {corrupter}s. Minimum duration, 1 to 3 of unique representatives from a chosen branch of nearly anywhere besides hellpan and D/Depths. Potentially extremely dangerous, summoning multiple ghost moths, flayed ghosts, sphinxes, deep elf master archers, or starcursed masses. 18:10:39 ??corrupt body 18:10:39 corrupt body[1/1]: A hex from {corrupter}s. With line-of-fire, afflicts a temporary mutation with the same resistance check as wretched stars, but has body themed mutations, and tries to place two levels of the mutation when possible. Also has (unique?) rF-(--) and rC-(--) mutations in said list. 18:10:41 monstrous demonspawn (156) | Spd: 10 | HD: 10 | HP: 92-109 | AC/EV: 3/10 | Dam: 20, 15, 15 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40) | Vul: 08holy++, 11silver | Chunks: 07contam | XP: 957 | Sz: Medium | Int: normal. 18:10:41 %??monstrous demonspawn 18:10:45 ... 18:11:19 wow i did not realize how many hp corrupters had 18:11:28 ackack: just the monstrous ones! 18:11:33 ah 18:11:33 -!- WalkerBoh has quit [Remote host closed the connection] 18:11:38 gelid corrupter (096) | Spd: 10 | HD: 15 | HP: 68-119 | AC/EV: 6/12 | Dam: 20 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(60), 02cold++ | Vul: 08holy++, 11silver | Chunks: 07contam | XP: 1365 | Sp: plane rend, corrupt body | Sz: Medium | Int: normal. 18:11:38 %??gelid corrupter 18:11:48 ok that looks more in line with what i would have guessed, thanks 18:13:33 -!- ystael has quit [Ping timeout: 255 seconds] 18:14:54 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 18:15:54 03Grunt02 07* 0.15-a0-78-g2e17027: Disable multithreaded loading on Windows (#5354). 10(11 minutes ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2e1702711870 18:15:54 03Grunt02 07* 0.15-a0-79-g0187f61: A couple of important additions to !!!. 10(9 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0187f6126cb2 18:15:54 Cherry-picked 1 commit into stone_soup-0.14 18:16:47 Grunt: now i don't even need you to spectate, you've obsoleted yourself! 18:16:55 wheals: ??? 18:17:00 wheals: oh 18:17:03 wheals: dang 18:17:10 :) 18:17:54 -!- us17 has quit [Read error: Connection reset by peer] 18:18:17 (clearly grunt[1] needs to be one of my pithy comments) 18:21:03 Fo completely breaks some portals 18:21:19 what's the command to clear the map? 18:21:33 -!- Vidiny has quit [] 18:22:33 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:22:39 X followed by ctrl-F 18:22:40 ? 18:25:06 -!- SteampunkDuck has quit [Quit: Lost terminal] 18:26:24 <|amethyst> or ctrl-c, depending on what you mean 18:26:30 <|amethyst> (twice if you have a travel trail up) 18:29:13 The jumping spider convulses in agony! The Death Drake Falls off the wall! The Jumping spider turns into a death drake! ...those might be out of order. [but that's how the messages shown in game.] 18:31:41 -!- mamgar has quit [Quit: Leaving] 18:32:43 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 18:35:08 -!- DrinkMachine has joined ##crawl-dev 18:35:12 -!- DrinkMachine has quit [Changing host] 18:35:12 -!- DrinkMachine has joined ##crawl-dev 18:37:57 -!- gammafunk has joined ##crawl-dev 18:43:20 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 18:44:10 -!- Ququman has quit [Remote host closed the connection] 18:44:32 -!- rchandra1 is now known as rchandra 18:45:53 -!- scummos__ has quit [Ping timeout: 240 seconds] 18:49:26 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 18:49:44 Would small amounts of +SH be viable as a property on certain randarts/unrandarts, i.e. on gloves, rings, and perhaps weapons? 18:50:09 probably not. The additional complexity isn't worth it 18:50:26 (fr a +8 SH ring) 18:51:13 FR: 1 sh and 1 ac have roughly equal value against say stone giant 18:51:25 !send rchandra huge SH 18:51:26 Sending huge SH to rchandra. 18:51:38 !lg . won max=sh x=sh 18:51:39 26. [sh=56] rchandra the Demonologist (L27 OpFi of Cheibriados), escaped with the Orb and 5 runes on 2013-11-16 19:27:24, with 2439639 points after 111436 turns and 14:26:36. 18:51:50 !lg . won max=sh x=sh 18:51:50 34. [sh=58] SGrunt the Unseen (L27 NaFi of Okawaru), escaped with the Orb and 3 runes on 2014-01-09 05:28:54, with 1488875 points after 95859 turns and 5:23:33. 18:51:54 (ha!) 18:52:03 !lg * min=ac 18:52:06 3096040. Pinaple the Covert (L9 SpAs of Makhleb), blasted by an oklob sapling (splash of acid) on D:8 (hangedman_tree_tricks) on 2013-12-23 11:29:59, with 4137 points after 9379 turns and 0:49:15. 18:52:13 !lg * min=ac x=ac 18:52:13 !lg * min=ac x=ac 18:52:15 3096040. [ac=-6] Pinaple the Covert (L9 SpAs of Makhleb), blasted by an oklob sapling (splash of acid) on D:8 (hangedman_tree_tricks) on 2013-12-23 11:29:59, with 4137 points after 9379 turns and 0:49:15. 18:52:17 3096040. [ac=-6] Pinaple the Covert (L9 SpAs of Makhleb), blasted by an oklob sapling (splash of acid) on D:8 (hangedman_tree_tricks) on 2013-12-23 11:29:59, with 4137 points after 9379 turns and 0:49:15. 18:52:18 dang 18:52:39 !lg * min=ev x=ev 18:52:42 3096043. [ev=-25] darkli the Ruinous (L1 DECj), got out of the dungeon alive on 2013-06-16 21:30:54, with 32 points after 138 turns and 0:01:02. 18:52:47 !lg * min=sh x=sh 18:52:49 3096043. [sh=-5] flammie the Skirmisher (L5 GrMo of Ashenzari), blasted by an orc priest (divine providence) on D:4 on 2014-01-01 04:33:47, with 343 points after 2442 turns and 0:08:20. 18:52:52 <3 18:53:01 !lg * min=sh x=sh -log 18:53:03 3096043. flammie, XL5 GrMo, T:2442: http://dobrazupa.org/morgue/flammie/morgue-flammie-20140101-043347.txt 18:53:15 -!- nooodl has quit [Ping timeout: 255 seconds] 18:53:18 !hs * place=d:1 18:53:20 885540. gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34. 18:53:22 phew 18:53:26 gammafunk: rip 18:53:37 !hs * HE-- 18:53:38 161927. PurpleRed the Archmage (L27 HEFE of Vehumet), escaped with the Orb and 15 runes on 2013-12-06 11:45:57, with 29901737 points after 49425 turns and 22:07:26. 18:53:43 also phew 18:53:47 !hs * !won ktyp=leaving 18:53:48 249821. megane the Farming Blademaster (L27 HaCr of Zin), got out of the dungeon with 16 runes on 2007-08-07 03:35:33, with 3577103 points after 338908 turns and 1d+4:31:40. 18:54:54 -!- wheals has quit [Ping timeout: 265 seconds] 18:58:21 -!- nooodl has joined ##crawl-dev 18:58:27 -!- trystero has quit [Quit: Page closed] 19:00:59 -!- wheals has joined ##crawl-dev 19:04:11 -!- Lysalla has quit [Quit: Page closed] 19:04:26 https://crawl.develz.org/tavern/viewtopic.php?f=19&t=11669 the jig is up 19:09:19 -!- moose__ has joined ##crawl-dev 19:10:45 Is it possible to give that new dragon summoning spell (call of the dragon or something) to monsters in maps? 19:10:58 No; it's not implemented for monsters. 19:11:04 (You can use Summon Dragon instead though...) 19:11:22 (not that we generally encourage vault monsters) 19:11:33 yah, I know that for sure. 19:12:38 how difficult would it be to port that spell to monsters? If it's not major surgery, I'd like to give a stab at it locally for the heck of it. 19:12:45 Does anything actually use Summon Dragon? I've never seen an enemy call it? 19:13:24 draconian callers 19:13:28 -!- ldf has quit [Quit: ldf] 19:13:35 rchandra: that's Summon Drakes; not quite the same thing. 19:13:39 ??draconian caller 19:13:40 I don't have a page labeled draconian_caller in my learndb. 19:13:42 mottled draconian caller (07d) | Spd: 10 | HD: 16 | HP: 72-103 | AC/EV: 9/10 | Dam: 20 | 10weapons, 10items, 10doors, evil, spellcaster, cold-blooded | Res: 06magic(42), 05fire, 04napalm | Vul: 08holy | Chunks: 07contam | XP: 1374 | Sp: sticky flame splash (3d6), sum.drakes | Sz: Medium | Int: high. 19:13:42 %??draconian caller 19:14:31 Sticky Flame sounds really weak 3d6... 19:14:53 That's the impact damage, not the burn damage. 19:16:09 dragons' call obviously doesn't make too much sense as a monster spell 19:18:13 -!- simmarine has quit [Read error: Connection reset by peer] 19:18:51 "Tiamat sings a song, calling to her brethren!" 19:18:52 archaeo: You have 2 messages. Use !messages to read them. 19:18:57 !messages 19:18:57 (1/2) PleasingFungus said (1d 18h 57m 21s ago): So it turns out Vashnia already has dialogue, after all. I guess someone's going to have to change it if we want her to become the Immortal Perfect Leader? 19:19:03 !messages 19:19:03 (1/1) PleasingFungus said (1d 18h 31m 13s ago): Most of it is salvagable (I tweaked part of one line), but it'd be nice to have something that played into her new description, as opposed to just not overtly contradicting it 19:19:09 I doesn't make much sense as a monster spell 19:19:42 what 19:19:48 People don't read my monster dialogue? :( 19:19:55 s/dialogue/speech/ 19:19:57 ??fannar[$ 19:19:58 fannar[5/5]: The ice beast looks frightened! The blink frog looks frightened! Fannar brushes some snowflakes from his robe. 19:20:03 -!- alefury has quit [] 19:20:16 Grunt: I assume PF just didn't see it, I personally treasure every line of your dialogue 19:20:23 -!- caleba has quit [Quit: caleba] 19:24:18 -!- ystael has quit [Ping timeout: 255 seconds] 19:25:36 !learn e fannar[5] s/ / /g 19:25:36 fannar[5/5]: The ice beast looks frightened! The blink frog looks frightened! Fannar brushes some snowflakes from his robe. 19:26:50 Grunt: the burn damage is likewise unnoticeable 19:26:56 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 19:27:04 perhaps unless you don't have >=rF+ 19:27:12 but why are you in Zot if you don't even have rF+ 19:28:19 -!- xnavy_ is now known as xnavy 19:31:41 Mangrove tiles broken/wonky in Swamp by archaeo 19:31:41 Aliasing around mangrove tiles by brendan 19:31:52 bh: rip 19:31:54 sorry for the doubled bug report guys :( 19:31:59 ? 19:32:08 -!- nooodl has quit [Ping timeout: 240 seconds] 19:32:23 bh: double bug report >:( 19:32:59 :P 19:33:06 Grunt: https://dl.dropboxusercontent.com/u/63152810/dowanduvessacompare.png thoughts 19:33:29 No, Bloax. You are the demons. 19:33:38 what is dowan's hand doing 19:33:42 adn then bloax was a zombie 19:33:50 archaeo: https://dl.dropboxusercontent.com/u/63152810/kek2.png somewhat 19:34:19 not enuff pixel space 19:34:30 bloax: it looks a bit as though he has had an unfortunate encounter with some kind of industrial shredder 19:34:33 but not in a bad way! 19:35:13 you can have unfortunate encounters with undustrial shredders that aren't in a bad way? 19:35:18 *industrial 19:35:21 also duvessa is pretty, uh, busty 19:35:40 archaeo: gammafunk complained about the previous iteration 19:35:46 and people kept getting confused due to the cuirass 19:36:30 I complained only that she looked like a guy, but she doesn't look overly busty to me 19:36:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:37:05 the previous iteration was the non-(artistscomment:kill_me) posed one. 19:37:23 truthfully the older tile is pretty androgynous 19:37:34 which is not necessarilly a bad thing 19:37:43 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Duvessa3.png 19:37:45 Bloax: I feel like you had an earlier version I rather liked 19:38:23 https://dl.dropboxusercontent.com/u/63152810/n/crawl/duvessaradical4b.png well truth be told i liked the white skirt 19:40:23 did i mention that i feel bad for the future tile contributors 19:40:36 this is a pretty damn high quality standard 19:40:37 how about for the future tile players 19:41:09 wheals: yeah i hate it when my games look pretty too 19:41:25 it doesn't go well with the indie trend of big pixels minimal shading 19:41:28 !lg wheals s=tiles 19:41:29 2954 games for wheals: 2951x false, 3x true 19:41:29 i agree, that's why i play console :p 19:41:49 !lg Bloax s=tiles 19:41:50 657 games for Bloax: 652x true, 5x false 19:41:52 so i'm not really qualified to judge either way 19:41:56 !lg . s=tiles 19:41:56 1347 games for Grunt: 1343x false, 4x true 19:42:00 what 19:42:07 Why does that say 4 now >:( 19:42:13 !lg grunt tiles s=cv,src 19:42:13 !lg . tiles 19:42:14 4 games for grunt (tiles): 3x 0.12-a (3x cszo), 0.13-a (cszo) 19:42:14 4. deathgrunt the Ruffian (L2 NaTm), slain by a giant gecko on D:1 on 2013-04-10 17:46:18, with 58 points after 1190 turns and 0:02:34. 19:42:21 !lg . tiles -2 19:42:22 3/4. SGrunt the Gusty (L3 TeAE), splashed by acid on D:2 on 2012-08-13 20:34:40, with 75 points after 1870 turns and 0:05:29. 19:42:43 you certainly watch a lot of webtiles however 19:43:29 We have a lot of tiles players, and I enjoy watching people play and/or commentating <_< 19:43:43 (which I guess pubby noticed when he wrote the !!! patch) 19:43:43 well yes 19:43:57 you could almost say tiles is practically the normal game at this point 19:44:19 !lg * v=0.14-b1 / tiles 19:44:19 No games for * (v=0.14-b1). 19:44:21 Tiles is the definition of normality, I agree 19:44:23 so it's a silly thought that graphics could somewhat reflect how threatening a monster is 19:44:23 !lg * v=0.14.0-b1 / tiles 19:44:24 4100/5684 games for * (v=0.14.0-b1): N=4100/5684 (72.13%) 19:44:36 after all everyone is a console player 19:45:20 (especially when some of the weakest monsters suddenly get some of the best tiles) 19:45:45 sorry, when did a monster get Grunt's qbert tile, exactly? 19:45:57 since crocodiles turned scary 19:46:00 giant newtbert 19:46:00 scary qberts 19:46:20 Bloax, let me find the tile in question 19:46:33 https://dl.dropboxusercontent.com/u/5494313/some_serpent_thing.png 19:46:41 haha, the title, never noticed that 19:48:42 -!- gammafunk has quit [Quit: leaving] 19:56:46 -!- caleba has quit [Quit: caleba] 20:01:19 -!- jeanjacques has quit [Quit: quit] 20:02:09 -!- Kramin has quit [Quit: Page closed] 20:04:08 -!- SurpriseTRex_ has quit [Ping timeout: 240 seconds] 20:07:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:08:30 -!- rchandra has left ##crawl-dev 20:09:46 -!- lobf has joined ##crawl-dev 20:13:58 -!- notcluie has quit [Ping timeout: 245 seconds] 20:15:06 why is ambrosia so bad for a unique consumable? 20:15:30 there are only three of them, ever, and they are worse than potions of magic, which are themselves useless to most characters 20:15:56 and its so random that they just show up at the end of spider 20:17:47 it isn't worse than potions of magic 20:18:03 it is different, has both advantages and disadvantages 20:18:31 I agree that ambrosia is pretty random though (I would rather it just not exist than only exist in spider:5) 20:18:38 -!- Rewans has quit [Quit: Page closed] 20:22:01 how long does it take to gobble down 20:24:29 1 turn 20:26:07 oh 20:26:27 it's still good then 20:26:28 -!- Lightli has quit [Ping timeout: 245 seconds] 20:27:03 It should probably just lose its confusion effect. 20:30:39 -!- Lightli has joined ##crawl-dev 20:30:44 -!- Zermako has quit [Quit: good night] 20:31:01 -!- simmarine has joined ##crawl-dev 20:31:39 elliptic i didnt say it was strictly worse 20:31:55 but overall potions of magic are better 20:33:38 Bloax my vote would be to lose the confusion effect and add in HP regen, as the spell 20:34:29 good demonstration of the power creep that would happen if players got votes 20:34:52 yes, power creep for a consumable that exists in only 50% of games and you only get three of them 20:34:59 and most of the time you dont use it. at all 20:35:13 then rename it elixir 20:35:18 wow, you know how often I use it 20:35:26 (except you don't) 20:35:35 -!- lobf has quit [Quit: lobf] 20:35:37 elliptic wow YOU don't know what "you" means 20:35:59 i actually use it quite often in the games i get it but i feel that may be just me 20:36:00 it means "you (but secretly me instead)"? 20:36:06 personally I'd rather not randomly give 50% of games a very powerful consumable that the other 50% of games has no possibility of getting 20:36:07 how about "most of the time one doesn't use it" 20:36:08 -!- caleba has quit [Quit: caleba] 20:36:11 SamB: apparently 20:36:20 elliptic: acquirement reasons!!! 20:36:27 "very powerful" 20:36:32 wait, acquirement can give ambrosia? I didn't know that 20:36:35 ??food acquirement 20:36:36 food acquirement[1/2]: If you worship Fedhas, you get fruit! Ghouls get some chunks, vampires get potions of blood, everyone else gets rations, honeycombs, royal jellies, or ambrosia. 20:36:40 huh 20:36:41 iirc it was a somewhat recent change 20:36:43 I missed when that was added 20:36:56 are you sure you would rather have ambrosia than a stick of healing or a stick of fast 20:37:01 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11528&p=163173#p163173 20:37:25 %git 21535cf67085ab9 20:37:26 07MarvinPA02 * 0.13-a0-2950-g21535cf: Allow food acquirement to give ambrosia 10(7 months ago, 1 file, 17+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=21535cf67085 20:37:33 "somewhat recent" 20:38:01 30% chance for most species, I see 20:38:30 simmarine what do you normally use it for? do you play a lot of spellcasters? 20:38:47 yes, the mp gain is rather nice 20:38:48 yes, spellcasters are going to have more use for a consumable that increases MP 20:39:23 -!- Foamed has quit [Quit: Heading to bed.] 20:39:46 so if it increased hp too, that would be too strong 20:40:15 -!- gnum has quit [Ping timeout: 255 seconds] 20:40:22 are you familiar with the new elixir card 20:40:39 because thats basically what you want to turn it into :P 20:40:39 im not sure. how new? 20:40:45 ??elixir 20:40:46 simmarine new 20:40:46 elixir card[1/2]: By card power, 0: 50/50 heal wounds effect / regeneration. 1: If your hp is lower than half, then full heal and full mana drain. Otherwise, do card power 0 instead. 2: Full heal, full mana fill. Found in war, changes, defense. 20:40:49 yes 20:40:57 ??elixir[2 20:40:57 elixir card[2/2]: In 0.14, restores health and/or magic over time, at a rate of 10% maxHP/MP per turn. Power 0: 10-30% health or 30-70% magic. Power 1: 30-50% health if at <50% HP, 100% magic otherwise. Power 2: 100% HP and MP. 20:41:00 geez thats strong 20:41:06 ok, the .14 is moer sane 20:41:07 well [1] is the old elixir 20:41:38 Could have a % item that just increased HP, I suppose...though both in one is a bit much. (Increasing HP would situationally be better or worse than !berserk) 20:41:53 -!- bh has quit [Ping timeout: 245 seconds] 20:41:54 isn't that a bit ... backwards? 20:42:05 [1] vs [2], I mean 20:42:11 yes 20:42:14 yeah i would be OK with abrosia giving elixir effect, though maybe not at 100% power level 20:42:29 but its okay i can go and delete all irrelevant entries when 0.14 lands 20:42:40 !learn del elixir_card[1] 20:42:40 Deleted elixir card[1/2]: By card power, 0: 50/50 heal wounds effect / regeneration. 1: If your hp is lower than half, then full heal and full mana drain. Otherwise, do card power 0 instead. 2: Full heal, full mana fill. Found in war, changes, defense. 20:42:44 wow 20:43:08 -!- Lightli has quit [Ping timeout: 245 seconds] 20:43:25 !learn edit elixir_card[1] s/$/ Found in war, changes, defense./ 20:43:25 elixir card[1/1]: In 0.14, restores health and/or magic over time, at a rate of 10% maxHP/MP per turn. Power 0: 10-30% health or 30-70% magic. Power 1: 30-50% health if at <50% HP, 100% magic otherwise. Power 2: 100% HP and MP. Found in war, changes, defense. 20:43:27 !learn set food_acquirement[1] If you worship Fedhas, you get fruit! Vampires get potions of blood, everyone else gets royal jellies, ambrosia, rations, or honeycombs, in that order of likelihood. Ghouls don't get rations or honeycombs, and instead are most likely to get chunks. 20:43:27 food acquirement[1/2]: If you worship Fedhas, you get fruit! Vampires get potions of blood, everyone else gets royal jellies, ambrosia, rations, or honeycombs, in that order of likelihood. Ghouls don't get rations or honeycombs, and instead are most likely to get chunks. 20:43:58 -!- tabstorm has quit [Ping timeout: 245 seconds] 20:44:11 -!- lobf has joined ##crawl-dev 20:44:43 -!- reaverb has joined ##crawl-dev 20:44:58 simmarine: Could you also update the learndb to deterministic poison when you delete all the old 0.13 entries? 20:45:07 How much fruit does a Fedhasite get? 20:45:08 If nobody's done it yet. 20:45:32 ??poison 20:45:33 poison[1/2]: A condition which reduces HP each turn. The HP bar is colored to show how much HP you will lose total. Press @ to see how much hp you will have left. 20:45:35 looks updated 20:45:36 (Also, I closed one of those duplicate swamp tiles bugs mentioned earlier) 20:45:49 why don't you update the learndb yourself 20:46:04 wheals: I did for the summoning changes and then I got tired of it. 20:47:04 wheals: When you put it that way, it makes me realize I probably shouldn't of made that request. 20:47:18 !learn e elixir_card s/^.*Restor/Restor/ 20:47:19 elixir card[1/1]: Restores health and/or magic over time, at a rate of 10% maxHP/MP per turn. Power 0: 10-30% health or 30-70% magic. Power 1: 30-50% health if at <50% HP, 100% magic otherwise. Power 2: 100% HP and MP. Found in war, changes, defense. 20:47:49 it just seems like a strange thing to do, yeah 20:48:13 simmarine: Sorry, if that bothered you! 20:48:24 its fine 20:49:47 -!- caleba has quit [Quit: caleba] 20:50:13 Adding how much food you get an acquirement could be relevant info...especially how many fruits a Fedhasite gets. 20:52:57 -!- Lumpydoo has quit [Quit: Page closed] 20:57:38 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 716: Exit exit_labyrinth[158] didn't get generated. (Lab) 20:58:01 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 716: Exit exit_labyrinth[158] didn't get generated. (Lab) 20:58:21 -!- ystael has quit [Ping timeout: 255 seconds] 20:58:23 !lm xzanthius x=start 20:58:24 1192. [2014-04-07 01:57:35] [start=2013-11-10 01:28:16 [20131010012816S]] xzanthius the Thrower (L13 CeFi of Makhleb) ERROR in 'dbg-scan.cc' at line 716: Exit exit labyrinth[158] didn't get generated on turn 18500. (Lab) 20:58:30 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 716: Exit exit_labyrinth[158] didn't get generated. (Lab) 20:58:38 -!- omnirizon has quit [Ping timeout: 240 seconds] 21:00:57 -!- Pisano has quit [Ping timeout: 255 seconds] 21:01:51 -!- Lasty1 has quit [Quit: Leaving.] 21:02:07 -!- reaverb has quit [Read error: Connection reset by peer] 21:02:50 -!- PleasingFungus has joined ##crawl-dev 21:07:09 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 21:13:54 -!- Bloax has quit [Quit: Error: Bloax not found] 21:17:51 -!- Lightli has joined ##crawl-dev 21:20:06 -!- Daekdroom has quit [Quit: Saindo] 21:23:35 -!- omnirizon has quit [Ping timeout: 246 seconds] 21:26:00 -!- ontoclasm has joined ##crawl-dev 21:26:17 -!- ebarrett has quit [] 21:27:02 does jiyva eat artifacts? 21:27:14 no 21:27:39 artifacts are indestructible except by throwing them in lava or sacrificing them to nemelex, afaik 21:27:50 or saccing to ely 21:28:40 or dropping them in the abyss 21:29:54 or pan, then 21:33:27 -!- ystael has quit [Ping timeout: 255 seconds] 21:34:00 but aside from those... 21:35:13 -!- conted has quit [Ping timeout: 245 seconds] 21:37:42 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 21:38:25 -!- ackack has quit [Ping timeout: 252 seconds] 21:42:10 -!- ackack has joined ##crawl-dev 21:44:24 -!- Klightning has quit [Ping timeout: 245 seconds] 21:44:53 -!- mizu_no_oto has quit [Ping timeout: 252 seconds] 21:45:49 -!- _miek has quit [Quit: Lost terminal] 21:50:45 -!- Sophisanimus has quit [Quit: I just don't know what went wrong!] 21:55:50 -!- Foamed has quit [Quit: Heading to bed.] 21:55:53 -!- caleba has quit [Quit: caleba] 21:58:56 -!- mizu_no_oto has quit [Ping timeout: 246 seconds] 21:58:56 -!- hurdos has quit [Ping timeout: 246 seconds] 22:07:43 -!- archaeo has quit [Ping timeout: 245 seconds] 22:09:05 -!- ackack has quit [Ping timeout: 246 seconds] 22:09:19 what, does lava really destroy stuff? 22:09:24 lava orcs can't fish it out? 22:09:53 is this because of LotR? 22:10:49 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 22:11:00 -!- ussdefiant has joined ##crawl-dev 22:13:11 -!- ac13 has quit [Client Quit] 22:15:41 -!- mfw56 is now known as _miek 22:16:28 -!- Stout has quit [Ping timeout: 245 seconds] 22:27:12 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:27:29 -!- rossi has quit [Ping timeout: 252 seconds] 22:30:35 -!- pisano has quit [Quit: Leaving.] 22:34:14 -!- Lysalla has quit [Quit: Page closed] 22:36:11 -!- Hailley has quit [Ping timeout: 252 seconds] 22:37:01 -!- Watball has quit [Quit: Leaving] 22:40:58 -!- GDR has quit [Quit: Leaving] 22:43:48 wheals: hey you around 22:48:08 yeah 22:49:12 -!- jday_ has quit [Quit: Leaving] 22:50:53 want a pair of tiny refactoring patches 22:50:59 (more lava stuff) 22:51:14 one of them means that octopodes get better messages when trying to enter deep water in a weird form! 22:51:32 fuck I'll just sprunge em 22:52:00 -!- reaverb has joined ##crawl-dev 22:52:02 http://sprunge.us/eGTV 22:52:05 ok 22:52:24 http://sprunge.us/DUhf this is one you were talking about yesterday 22:52:32 idk if it's actually an improvement 22:55:06 PleasingFungus: Generally adding arguments to functions is bad, particularly when they are binary flags. 22:55:08 PleasingFungus: you could also replace the check in ability.cc with the new function functionality in the second patch 22:55:14 so that might be worth it 22:55:25 reaverb: yeah I thought about pulling the relevant conditional into its own function 22:55:33 but the function would be named "is_feat_dangerous_ignoring_flying()" 22:55:35 so, uh 22:55:47 -!- gnum has quit [Remote host closed the connection] 22:55:51 PleasingFungus: I would check if you could extract some code from is_feat_dangerous, and then use that. 22:55:53 wheals: lemme look 22:56:01 reaverb: reread what I just said!!!! 22:56:24 PleasingFungus: Well if you can do that, I would agrue it would be much cleaner code. 22:56:50 I just don't think it makes sense as a stand-alone function 22:57:04 -!- buzzykins has quit [Quit: Lost terminal] 22:57:47 PleasingFungus: I don't think it makes sense to mash related but distincit responsibilites into a single function. 22:59:12 -!- nixor has quit [Quit: Leaving.] 22:59:34 the problem is that it's a logical unit 22:59:39 I don't think there's any reasonable definition of 22:59:51 grid == DNGN_DEEP_WATER && !player_likes_water(permanently) || grid == DNGN_LAVA && !player_likes_lava(permanently) 22:59:59 that's distinct from is_feat_dangerous 23:00:08 wheals: http://sprunge.us/LdjU 23:00:27 PleasingFungus: I would make a Is_liquid_dangerous function. 23:01:26 but this is called on many tiles, not just liquids... 23:01:32 and then make permanently a parameter of that function. 23:02:00 So it can be used in both is_feat_dangerous and is_feat_dangerous_ignoring_flying() 23:02:13 is_feat_dangerous_ignoring_flying() is not a function that should exist 23:02:14 -!- Cheibrodos has joined ##crawl-dev 23:02:18 that is my argument here 23:02:35 yo 23:02:38 yo 23:02:43 can anyone tell me the "name" of poison clouds 23:02:46 i'm not sure how adding two more functions is cleaner than adding one new parameter 23:02:52 PleasingFungus: ok, both pushed 23:02:54 like, in terms of making a vault that spawns poison clouds 23:03:00 fog machine 23:03:13 03PleasingFungus02 {wheals} 07* 0.15-a0-80-gdeeb9b7: Generalize & improve error messages for entering water as transformed octopodes/grey draconians. 10(42 minutes ago, 1 file, 3+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=deeb9b75cdf8 23:03:13 03PleasingFungus02 {wheals} 07* 0.15-a0-81-ge495eb6: Deduplicate feature danger code 10(32 minutes ago, 4 files, 10+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e495eb6ae1ce 23:03:15 using CLOUD_POISON 23:03:15 thank you 23:03:15 -!- Cheibrodos has quit [Client Quit] 23:03:18 PleasingFungus: Another note: You can't tell what the third true in that is_feat_dangerous() call means without looking it up. Another function would be easy. 23:03:34 reaverb: that's a problem with c functions lacking keyword args :( 23:03:38 makes me real sad 23:03:41 wheals: Is my remove gotos patch that easy to look at or is that more indepth? 23:03:50 hm 23:04:01 PleasingFungus: You can replicated that with enums. 23:04:23 IGNORE_FLYING, DONT_IGNORE_FLYING, where those are '1' and '0' respectively? 23:04:24 Crawl does it with MAYBE_BOOL I think? 23:04:41 MAYBE_BOOL doesn't seem to exist 23:05:04 PleaisngFungus: maybe I got the name wrong, but it does exist. 23:05:13 I'll come back with where it is. 23:05:15 yeah I think I've seen something like that 23:05:24 o it's maybe_bool 23:06:13 reaverb: i'm getting error: patch failed: crawl-ref/source/dungeon.cc:4515 23:06:18 enums are also used for things like the source of acquirement or immolation. more locally. 23:06:20 this is the first patch, it seems 23:06:35 wheals: Really? Hmm, one sec. 23:06:45 reaverb: can you send me a relevant file/line#? 23:07:00 PleasingFungus: Of what? 23:07:23 -!- raskol has quit [Ping timeout: 252 seconds] 23:07:28 enum use w.r.t acq/immolation 23:07:38 -!- Krakhan|2 has quit [Ping timeout: 240 seconds] 23:07:59 PleasingFungus: grep for AQ_SCROLL (or just AQ_ if that fails) 23:08:11 reaverb: oh. looks like i applied the wrong one 23:08:22 remove_goto.patch instead of remove_gotos.patch 23:08:28 wheals: Heh. 23:08:42 Yes, I always delete patches after they get merged. 23:09:08 reaverb: found it. I'm... not sure what that has to do with keyword args in c 23:09:25 PleasingFungus: They're passed to functions as perimeters. 23:09:36 And then the functions check the enums to do differant things. 23:10:04 -!- _miek has quit [Quit: Lost terminal] 23:10:39 AQ_ might be a bad example because normally it's hidden in an item or spec struct. 23:11:00 Oh, and Immolation enums were probably removed when It was changed to inner flame everything in the LOS.. 23:13:23 03reaver02 {wheals} 07* 0.15-a0-82-g8db4111: Fix another goto (in coordit.cc) 10(2 days ago, 1 file, 50+ 48-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8db4111ab453 23:14:31 wheals: Thanks! 23:14:53 -!- bonghitz has quit [Quit: Leaving...] 23:14:55 -!- CKyle has quit [Quit: CKyle] 23:14:58 -!- Cheibrodos has joined ##crawl-dev 23:15:05 -!- MaxFrost has quit [Ping timeout: 252 seconds] 23:15:09 PleasingFungus: I want to use things like items and mutations as things where functions are regularly called with them, but ideally those would be classes. 23:15:41 So it turns out "cloud poison" isn't the designation for lua poison clouds 23:16:10 -!- mfw56 is now known as _miek 23:16:21 Can anyone clear this one up 23:17:23 poison gas 23:17:41 -!- lobf has quit [Quit: lobf] 23:17:44 !vault hangedman_venom_botl 23:17:45 Couldn't find hangedman_venom_botl in the Crawl source tree 23:17:49 !vault hangedman_venom_bottle 23:17:50 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/snake.des;hb=HEAD#l193 23:18:19 -!- blackcustard has quit [Remote host closed the connection] 23:18:28 thanks 23:19:18 PleasingFungus: alright, great example. the enum msg_channel_type in mpr.h is used everywhere to determine a message's channel. 23:19:34 ok. what does that have to do with anything we were talking about 23:19:54 PleasingFungus: It's basically used as a keyword arg. 23:20:16 I think we're using "keyword arg" to mean different things 23:20:45 PleasingFungus: That would make sense. What's your definition? 23:21:01 https://docs.python.org/release/1.5.1p1/tut/keywordArgs.html 23:22:23 PleasingFungus: Oh, wow, I completely mangled that concept. 23:22:40 ahhhh 23:22:45 what were you thinking of? 23:22:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:23:02 PleasingFungus: Yes, that looks awesome and it's terrible C++ doesn't have it, particualrly since it has default arguments. 23:23:29 I was really surprised when I found out it had default arguments 23:23:32 it's a Nice Thing! 23:23:35 in c++! 23:24:25 of course they're in function declaration, not function definition, so you have to look back and forth at two places to figure out what a particular function call (using default args) is actually doing 23:24:30 but still! 23:26:09 PleasingFungus: When working on my main.cc patch, I had the missfortune of not knowing where the default args meant. It would take like 15 minutes for my compiler to tell me I had it wrong, and it would be after something was miscompiled and I had to make clean. 23:26:34 Eventually I just asked in ##C++-general 23:26:37 slow compilation is the worst 23:27:08 PleasingFungus: Yes, but you can always do differant things while it's compiling! 23:27:27 I am so much happier now that someone's told me about the -j flag 23:27:38 it is like a dream, a beautiful dream come true 23:28:26 PleasingFungus: Do you know if Crawl's compile time is abnormally slow? I heard something somewhere about our weird, autogenerated, compiler-specific makefile causing the slow compilation times. 23:28:39 -!- buzzykins has quit [Quit: brb] 23:28:53 no idea, sorry 23:29:00 Ok. 23:29:09 this is the only c/++ project of any size I've worked on 23:29:32 PleasingFungus: same. 23:31:32 PleasingFungus: You have as many commits as one of the developer now (frogbotherer) 23:32:16 haha 23:34:30 -!- Yermak has quit [Quit: Page closed] 23:34:58 frogbotherer is a very good name. 23:35:09 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 23:35:45 -!- Cheibrodos has quit [Quit: Page closed] 23:35:45 PleasingFungus: PleasingFungus is a pretty good nick too. 23:35:54 -!- MgDark_MiBe_ has quit [Quit: Page closed] 23:35:59 ty :) 23:36:21 fungusbotherer 23:36:26 CBRO compiles in about 5-10 minutes 23:36:52 but dunno if that's fast or not 23:37:29 I find all the best nicks tend to be random words added together (BlastHardChesse) or just a few letters stringed together in a way which staisfies phonetic constrants (wheals). 23:38:14 By the way don't google "wheal" to see if it's a real word. 23:38:56 johnstein: It's faster than mine, but I've never really bothered to try out the -j command. 23:40:09 -!- archaeo has joined ##crawl-dev 23:40:35 reaverb: especially not on google image search 23:40:45 wheals: Yeah. 23:41:11 also BlastHardcheese is a reference to a MST3K episode, though i didn't realize that until a long time after first seeing him around 23:42:16 wheals: Wonder if there are any other stealth referances besides him and MarvinPA 23:49:55 -!- Foamed has quit [Ping timeout: 252 seconds] 23:51:57 -!- MiraclePrism has quit [Ping timeout: 255 seconds] 23:53:38 !seen jpeg 23:53:38 Sorry rast, I haven't seen jpeg. 23:54:24 archaeo: hello! 23:54:46 pleasingfungus: good evening 23:54:58 did you get my messages 23:55:20 rast: Yeah, jpeg is really active because her job forbids her working on side projects. I actually think the best way to contact here currently is the Tavern, since PMs will be saved indefinitely and she doesn't really do IRC anymore. 23:55:30 s/is/isn't/ 23:55:47 eh i was just wondering 23:55:47 pleasingfungus: I did, but I'll have to look at the logs to remember what they said :\ 23:56:00 is she the only woman who has written code for dcss? 23:56:09 reaverb: C++ tends to be slow to compile in general, especially with heavy use of templates (and, well, pretty much any use of the STL leads to heavy use; ever seen how C++ string templates expand?) 23:56:13 rast: How would you be able to tell? 23:56:29 rast: Since most people use nicks. 23:56:34 reaverb well yes 23:56:54 though the dev team page seems to be mostly real names 23:56:56 Haven't heard of any others if that's what you mean. 23:57:20 rast: Yes, but there's plenty of community contributers. 23:57:37 right, fair enough 23:58:02 geekosaur: I'm not really familar with compiler stuff. Didn't realize generic programming had high overhead. 23:58:16 was CAO the first dcss public server? 23:58:40 i know its been around approximately forever 23:59:08 simple templates are fine. but the STL uses itself a lot, so a template function for a string may expand into uses of a bunch of other templates, which expand into uses of other templates, ... 23:59:21 the problem with templates is that they're a full turing-complete language 23:59:24 well 23:59:33 (one discovers this usually when making a typo that leads to a 50-line error message with all the template expansions) 23:59:38 there are a lot of problems with templates but all of them stem from that 23:59:56 ??history 23:59:56 history[1/1]: http://crawl.develz.org/wordpress/the-dawn-of-stone-soup