00:01:39 <|amethyst> johnstein: the rule it uses is: if it has already seen that rcfile_path, use | as a separator. Otherwise use
00:02:00 Unstable branch on crawl.s-z.org updated to: 0.15-a0-36-gfa90154 (34)
00:02:06 <|amethyst> johnstein: you can override this with separator = "
" in the entry for nostalgia
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00:11:11 |amethyst: thanks! that fixed me up
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01:55:02 03elliptic02 07[nostalgia] * 0.14-b1-60-g21ba774: Fix all spells claiming to be impossible to cast when memorizing. 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=21ba7748efff
01:58:21 was it a nostalgia-only thing?
01:58:35 oh i didnt look at the commit message
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02:10:14 Experimental (nostalgia) branch on crawl.beRotato.org updated to: 0.14-b1-60-g21ba774
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02:16:56 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-36-gfa90154 (34)
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04:58:10 Is hellfire completely Hellfire (ignore AC) or just the explosion?
04:58:36 {crossbow/fixedArt}
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05:45:20 .
05:45:45 .
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06:30:14 dpeg
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06:57:39 Bcadren!!
07:00:06 oh come on
07:00:13 are whips the april's fool weapon?
07:01:29 TZer0: Well, I use my whip throughout the year.
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07:02:23 I don't think the whip caused comments about punishment and annihilation before..
07:03:16 it's not just whips...
07:03:26 it is everything?
07:03:29 yep
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07:03:38 but seriously, wrong time zone
07:03:44 there's no more AF here
07:03:48 :P
07:04:15 language = en
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07:08:47 dpeg thinking about reviving sea god...with Water Elemental form as a draw (all the resistances of non-livingness + EP mechanic and drown branded UC).
07:10:30 Bcadren: was that the form-changing god of a few months ago?
07:11:27 000yea. started as player access to flooding and primal wave grew into water unique transmutations.
07:11:48 the 0's were pressed by my guitar while I was playing...didn't know they were there.
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07:50:09 Why from a practical/design perspective are there so many humans? ...I mean Vault Wardens, Hell Knights, normal Humans, Killer Klowns...Necromancers, Wizards...there's a greater variety of creatures that drop Human corpses that any other type.
07:50:44 !tell cedor oui je sais, j'essaie d'y faire attention quand je synchronise, et j'en corrige pas mal
07:50:45 galehar: OK, I'll let cedor know.
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07:55:46 03Translators02 {galehar} 07* 0.15-a0-37-gdddaf67: [Transifex] Sync. 10(6 minutes ago, 66 files, 2040+ 9637-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dddaf6750370
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07:55:48 galehar: tres bien!
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08:05:58 03Translators02 {galehar} 07[stone_soup-0.14] * 0.14-b1-16-g421572d: [Transifex] Sync. 10(17 minutes ago, 62 files, 2014+ 9637-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=421572d5b434
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08:38:38 lul
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08:55:25 mornin' everyone
08:55:40 is this a good place to report plagiarism? i found a paid app that's ripping off dcss assets directly
08:56:07 Is this acceptable after simplification? [seriously] https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11495&p=160575#p160575
08:56:48 I've seen several iphone apps in the appstore that use crawl assets too. I don't know what the policy is Mugar
08:58:10 It's free to use if not for profit...
08:58:16 If these are free apps; it's cool.
08:58:17 I've never seen anyone care over here.
08:58:33 Just stating the official.
08:59:01 thanks - def not a free app
08:59:25 if noone's worried about it i won't sweat it - just wanted to bring it up in case, still relatively new to all this
08:59:50 Mugar: do you have a link to the app?
09:00:47 https://itunes.apple.com/us/app/dungeon-crawler/id716749155?mt=12
09:01:52 people want $2 for that <3
09:01:55 does "ripping off dcss assets" mean tiles specifically?
09:02:02 indeed
09:02:05 yea. tiles
09:02:06 Mugar: thanks for bringing this up, but it's really no concern
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09:03:28 I don't remember what licensing is like for our tiles
09:03:50 most of them are public domain, I thought
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09:05:38 ._.
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09:09:22 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11495
09:12:35 Bcadren: so pushing, eh? :) I don't really have much to say on the proposal. I think it's too complicated and wants too many things at once. I would love to have another slow species, but making it play different from Nagas may not be easy.
09:13:19 Nagas are slow movement only, not slow action. *shrug*
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09:16:39 which makes it harder for you
09:21:31 agh no don't add a slow action race
09:21:36 slow action races are fucking terrible
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09:21:45 go play a game that has one and see how annoying it is
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09:35:42 Bcadren: the tree race sounds interesting. not sure about rrot for a tree though
09:35:48 minor quibble
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09:36:56 the "gotta put down roots" to regen sounds interesting but I think you'll have to do a lot of tweaking to ensure its not a trivial choice in practice
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09:47:40 statue tree form :^)
09:49:23 I would make resistances vary with how long its been since you did it; but that's stepping on Vampires a bit too much. (IRL wet wood isn't flammable, but is more easily hurt by cold [why trees dry out for the winter]; but dry wood is really combustible [which usually isn't a problem in the winter])
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10:11:26 03wheals02 07* 0.15-a0-38-g132c9f3: Remove mandatory fun. 10(3 minutes ago, 1 file, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=132c9f3235cc
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10:31:13 i like the have to put down roots thing, AND having resistances vary, but it's got so many differences from normal play that'd have to be playtested to find all the issues
10:31:25 as someone else said, it'd be a balance nightmare
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10:32:11 Nunya: balance for a species is not so crucial
10:32:23 I don't think this is the main issue with the proposal.
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10:33:48 i'd certainly play it. the odder races are the ones i enjoy most lately. It's fun to have some interesting advantages offset by a serious gamechanging weakness
10:39:24 the tree proposal beats lava orcs in complexity, I believe, and that's not a good thing
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10:48:10 merge them
10:48:12 burning bush race
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10:52:27 merge all races
10:52:43 elf-dwarf-orc-gnome megarace
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10:56:05 and then rename it human
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11:05:30 Stable (0.14) branch on crawl.lantea.net updated to: 0.14-b1-16-g421572d
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11:25:43 s??goodmantis[ludge
11:25:44 goodmantis[5/7]: 0007156: Merge kobolds and halflings to Sludge Dwarves
11:26:52 goodmantis is the best entry in learndb
11:27:06 i liked badmantis more
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11:44:48 dpeg: Chei is the best god. <3 <3 <3
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11:48:09 when will ice form be turned into RIP AND TEAR form
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11:48:29 RIP AND TEAR form aka Blade Hands?
11:48:37 TIP THE REAR
11:48:58 Grunt: https://dl.dropboxusercontent.com/u/63152810/n/crawl/WendigoSolo2x.png RIP AND TEAR
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11:52:15 Bloax: Hi Hexen enemy!
11:52:24 More seriously, when do we remove MD
11:52:25 Lightli knows what's up.
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12:01:40 I wonder how long it'd take someone to notice if selecting 'MD' actually gave them an HO
12:02:32 Stable (0.14) branch on crawl.akrasiac.org updated to: 0.14-b1-16-g421572d
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12:16:50 PleasingFungus: FR: that.
12:17:00 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-38-g132c9f3 (34)
12:17:11 swap MD and HD
12:17:35 wheals: Swapping HO and MD sounds more hilarious
12:17:58 make choosing any one of them start a random one of the three
12:18:07 Webtiles server restarted.
12:18:27 <|amethyst> CSZO is back to normal now
12:18:42 <|amethyst> nostalgia is available as an experimental branch
12:20:52 uh
12:20:52 I pressed P and apparently it's still nostalgia
12:20:52 disconnect and ssh back in
12:20:52 <|amethyst> Lightli: were you already logged in?
12:20:52 is what i had to do
12:20:57 yes
12:21:05 <|amethyst> what wheals said
12:21:20 <|amethyst> dgamelaunch reads the config on startup
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12:21:39 |amethyst: I guess we can keep nostalgia up indefinitely
12:21:54 "I have to say, Nostalgia branch is doing a good job at killing nostalgia for the old days. Seven floors of Elf is shit, Hive is boring, Mountain Dwarves are boring (seriously maybe those weird Dwarf people will finally shut up about them). It's a good reminder of just how much the game has improved over time."
12:22:13 Mission accomplished?
12:22:39 I should push the summon following on stairs fix to nostalgia
12:22:45 if I can figure out how to do that easilly
12:22:58 gammafunk: Sneak removing MD in there too and see if anyone notices
12:23:22 wow
12:23:29 wow what
12:23:31 apparently there was once a spells4.cc
12:23:44 one file for each spell, yeah
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13:21:51 Any devs here?
13:23:10 I just realized
13:23:22 We added back in so much stupid stuff like double speed haste, MD, and Hive
13:23:27 But we didn't readd Dj
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13:27:05 Just a heads up, Windows 8.1 latest update breaks offline tiles.
13:27:18 Hope you all can fix it.
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13:31:43 abruptdecay: Might be helpful to add it to the bug tracker.
13:31:47 ??mantis
13:31:47 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php
13:31:58 I already did.
13:32:01 No responses.
13:32:16 Medar:
13:32:22 Oh, nice. Thanks. Should have checked :)
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13:35:35 "Unable to get stack trace on this platform."
13:35:42 Yeah, that bug'll be *super* fun to track down
13:36:32 (Not slamming you, abruptdecay, just don't necessarily expect this one to be resolved overnight)
13:36:36 ERROR in 'dungeon.cc' at line 3261: Couldn't pick a layout.
13:36:41 trying to enter vault:7
13:36:45 any ideas what's causing this?
13:36:53 you need to recompile
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13:37:01 aww
13:37:09 extending vaults to 8 floors was not bugfree
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13:37:44 only solution: discontinue Windows support
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13:39:59 I'm eagerly expecting this to break my save after spending too damn long in abyss:3 with no luck
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13:46:24 it worked, how very disappointing
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13:46:38 oh well, thanks
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13:50:45 so when do MD get removed from nostalgia
13:51:08 * wheals removes Lightli.
13:51:22 * Lightli is removed
13:52:42 * dpeg recommends Lightli to play Crawl Light.
13:52:56 ??crawl_light
13:52:57 crawl light[1/3]: A fork of Dungeon Crawl: Stone Soup. http://crawl.aerdan.org/ | #CrawlLight | telnet://dashify.me:23
13:53:00 ??crawl_light [2]
13:53:01 crawl light[2/3]: features: no food, no identification, no curses, squarelos, hard mode, monsters (including allies) follow you across levels like brogue, bee castle
13:53:02 ??crawl_light [3]
13:53:03 crawl light[3/3]: is crawl light like crystal light
13:53:15 huhwhat
13:53:33 Er, that server is defunct
13:53:41 the website seems to be too
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13:54:07 The site was never more than a placeholder anyway
13:54:18 !learn del crawl_light[1]
13:54:18 Deleted crawl light[1/3]: A fork of Dungeon Crawl: Stone Soup. http://crawl.aerdan.org/ | #CrawlLight | telnet://dashify.me:23
13:55:26 !learn add crawl_light[1] A fork of Dungeon Crawl: Stone Soup. https://github.com/dtsund/crawl-light for source, http://inari.aerdan.org/~dtsund/cl_downloads/ for builds. | IRC channel at #CrawlLight.
13:55:26 crawl light[1/3]: A fork of Dungeon Crawl: Stone Soup. https://github.com/dtsund/crawl-light for source, http://inari.aerdan.org/~dtsund/cl_downloads/ for builds. | IRC channel at #CrawlLight.
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13:59:45 (features list is also badly outdated, but I don't feel like sticking a changelog into a learndb entry)
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14:40:37 Addition to grunt fake language by Tedronai
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14:53:43 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Duvessa.png wait a second
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14:54:30 the no-face is so creepy
14:54:34 are all unique tiles that way?
14:54:38 yes
14:55:05 or well eyes are present here and there
14:55:21 yeah, eyes would maybe help I guess
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14:57:12 check now
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15:02:48 oh ffs
15:02:58 whoops, wrong channel
15:03:03 sorry folks
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15:26:10 Elf 3 vault generated seperated from the rest of the level by Lison
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15:29:53 wait i forgot something critical
15:29:55 how silly of me
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15:46:07 03wheals02 07* 0.15-a0-39-g424acf8: Allow ghouls to use easy_eat. 10(15 minutes ago, 1 file, 5+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=424acf8c8f15
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15:48:34 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Duvessa.png how can you have an elf without the big ears
15:49:24 that is a fair question
15:50:01 do you have a new Dowan as well?
15:50:09 a mismatched dowan/duvessa pair would be terrible.
15:52:20 Not yet.
15:52:33 but of course it'd be silly to not have them both prettied
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16:57:19 !tell ontoclasm https://dl.dropboxusercontent.com/u/63152810/n/crawl/Duvessa.png hehe
16:57:19 Bloax: OK, I'll let ontoclasm know.
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17:03:44 !messages
17:03:45 No messages for TZer0.
17:04:11 <|amethyst> Bloax: those are significantly bigger than the elf.png ears
17:05:11 |amethyst: sexy elves follow no rules
17:06:40 (Besides, I'm no fan of following the rltiles designs.)
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17:11:50 <|amethyst> I do think the diagonal ears in your tile are more distinguishable from orc ears
17:12:36 <|amethyst> they look a little unnatural, but, hey, elves
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17:13:33 |amethyst: If anything, diagonal ears seem more like cliche elf ears.
17:14:19 probably because most draw them as prolonged (diminishing) human ears
17:14:26 and as we all know, human ears aren't exactly horizontal
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17:22:23 Unstable branch on crawl.lantea.net updated to: 0.15-a0-39-g424acf8 (34)
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17:44:32 hm, umbra isn't getting reapplied properly when smoke dissipates
17:44:45 this is in nostalgia branch, but I'm not sure what change would cause this
17:45:30 as in, some squares that were blocked from my sight don't get their umbra applied immediately after smoke clears
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17:45:47 and saving+reloading fixes this
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17:48:37 i wonder if player animations could be separate from monster animations
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19:54:10 03Tedronai02 {wheals} 07* 0.15-a0-40-gdaf0e7d: Shout "POWER NAP!" when passing out after berserk. 10(3 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=daf0e7d93011
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20:26:47 goodcommit
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20:35:40 elliptic: is the feature that shows webtiles spectators the console glyphs new?
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20:53:52 does there exist a matrix summary of all classes and abilities/features?
20:54:22 like each row is a class (or race) and each column are the various features or gimmicks
20:54:42 seems like something that may have been created already
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21:04:01 there wouldn't be much overlap - a list would be simpler...
21:09:15 archaeo: webtiles spectators have had the option to view games in glyph mode for quite a while. What changed recently is that now it is an rcfile setting rather than a toggle
21:09:32 archaeo: i.e. as a spectator it uses your rcfile to determine view mode (if you are logged in)
21:09:54 elliptic: oh, I see! so if I edit my .rc file to show tiles and not glyphs and spectate you, I'll see tiles?
21:09:59 archaeo: if you aren't logged in, it uses the player's rcfile, which is why you are seeing glyphs for me
21:10:03 yeah
21:10:12 ??options
21:10:12 rcfile[1/4]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/options_guide.txt;hb=HEAD
21:10:13 ok, cool. Thanks!
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21:11:15 archaeo: tile_display_mode = tiles is the setting, though this should be the default I think... if you are logged in and still getting glyphs spectating me, then that is due to a bug with how the nostalgia branch is set up
21:11:42 then that's what's happening.
21:12:04 I've spectated you and crate and both times I've gotten glyphs logged in, and I haven't even touched the .rc options
21:13:02 yeah, I guess |amethyst didn't get around to making that part of the setup work for nostalgia (I don't know how hard it is)
21:13:15 Webtiles server restarted.
21:13:15 <|amethyst> Thanks for the reminder
21:13:20 <|amethyst> it's one line :)
21:13:24 <|amethyst> I also forgot it for 0.14
21:13:24 :)
21:13:24 lison (L25 SpEn) (Vaults:1)
21:13:37 <|amethyst> hrm
21:13:42 <|amethyst> !lm lison crash -log
21:13:42 1. lison, XL23 HOFi, T:52953 (milestone): http://dobrazupa.org/morgue/lison/crash-lison-20130626-224653.txt
21:13:49 <|amethyst> !lm lison crash -log
21:13:49 2. lison, XL25 SpEn, T:109052 (milestone): http://dobrazupa.org/morgue/lison/crash-lison-20140403-021311.txt
21:14:15 <|amethyst> weird
21:14:30 <|amethyst> sigpipe when writing "Game saved, see you later!"
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21:41:24 03wheals02 07* 0.15-a0-41-g38725a9: Remove spriggan assassins. 10(44 minutes ago, 10 files, 4+ 67-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=38725a92c9fd
21:44:33 wheals: s/Remove/Assassinate/?
21:45:02 you know me, i'd never say anything frivolous like that
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21:47:35 I wonder if anyone will complain about the loss of spriggass
21:47:43 I am very slightly sad because I rewrote their description
21:47:48 but the new description still wasn't any good so w/e
21:48:21 <|amethyst> "right under your fifth rib" should have been conditionalised on player species anyway :)
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21:49:52 o
21:49:53 it's true
21:50:05 <|amethyst> "right in your outer gill lamellae"
21:50:09 yess
21:50:20 right under your fifth tentacle
21:50:41 for nagas, right under your fifty-fifth vertebra
21:52:38 clearly spriggan assassin needs to be re-added so these valuable suggestions can be implemented
21:52:44 for Dj, "somewhere in your cloudish area"
21:53:00 <|amethyst> FR: http://en.wikipedia.org/wiki/File:PuckCartoon-TeddyRoosevelt-05-23-1906.jpg
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21:53:06 treeform messages
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21:53:23 pleasingfungus: since you're doing so many description rewrites, maybe it's time for Crawl to dispense with the second person in descriptions?
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21:53:31 are you requesting the baby or the serpents?
21:53:36 <|amethyst> both
21:53:47 as a race or an enemy
21:53:51 or job i guess
21:53:56 archaeo: I've been killing second-person descriptions when I spot them. I haven't done vault monsters or uniques, though
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21:54:34 PleasingFungus: I never got around to my own big rewrite, so I'm cheering yours on.
21:54:37 <|amethyst> wheals: baby teddy roosevelt as a unique
21:54:38 :)
21:55:21 you have to kill him in the past or the future will contain forest
21:55:32 ahaha the meatlord's description
21:55:35 since he wants to travel back in time and make the branch protected
21:55:58 wheals: feature request: time traveling species
21:56:04 thanks in advance
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21:56:18 <|amethyst> wheals: he wants to protect Lair so he can shoot the animals there himself
21:56:37 fr: elephant guns
21:56:39 that shoot elephants
21:57:07 <|amethyst> The elephant flexes! Look at those powerful elephant guns!
21:57:14 if you're cruel you shoot the elephants at other elephants
21:58:19 good
21:59:45 wind drake (16l) | Spd: 12 | HD: 8 | HP: 44-75 | AC/EV: 3/12 | Dam: 12 | fly, DMsl, !sil | Res: 06magic(32), 12wind | Chunks: 07contam | XP: 287 | Sp: trample breath; airstrike (0-26), melee | Sz: Large | Int: animal.
21:59:45 <|amethyst> %??wind drake
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22:00:13 elephant drake (03l) | Spd: 12 | HD: 8 | HP: 44-75 | AC/EV: 3/12 | Dam: 12 | fly, DMsl, !sil | Res: 06magic(32), 12wind | Chunks: 07contam | XP: 287 | Sp: trample breath; airstrike (0-26), melee | Sz: Large | Int: animal.
22:00:13 <|amethyst> %??wind drake col:green name:elephant_drake n_rpl n_spe
22:00:43 crawl could do with more drakes
22:01:11 <|amethyst> I don't remember if glyph reform is separating them from the lesser lizards
22:01:21