00:00:04 I'm going to trace what's generating those prompts. 00:00:28 |amethyst: yeah, I guess 00:01:07 deng 00:01:15 glaciated 00:01:35 gammafunk: I was playing like a jerk before then because Chrome glitched badly 00:01:43 and I couldn't see the new spawns 00:01:53 <|amethyst> oh 00:01:57 I like how you then got covered in sticky flame 00:02:01 <|amethyst> the second comes straight from remove_ring 00:02:07 -!- Kalir has quit [Changing host] 00:02:19 You see here archaeo (frozen, on fire, raging) 00:02:35 <|amethyst> the first from remove_ring -> prompt_invent_item 00:03:35 -!- Keanan has quit [Quit: Leaving.] 00:04:03 <|amethyst> aha, and when there's only one piece of jewellery, prompt_invent_item isn't used of course 00:04:20 and I guess _puton_item also calls it an extra time, for the case in which you are swapping? 00:05:10 <|amethyst> yeah, once puton_ring -> prompt_invent_item and once puton_ring->_puton_item 00:05:27 -!- Escalator has quit [Ping timeout: 255 seconds] 00:05:39 well 00:05:49 now the question is which extra check(s) to remove... 00:05:50 |amethyst: I have a question about setting up the directories for 0.14. the wiki step 9.5 says to copy the crawl-git folder for each version I will support. is that still what I should do when moving over to 0.14? (and does it imply I shouldn't do that till right before the update?) 00:05:53 <|amethyst> I guess prompt_invent_item should indicate to its caller when it prompted 00:05:59 (https://crawl.develz.org/wiki/doku.php?id=setting_up_dgamelaunch_and_webtiles) 00:06:12 -!- Cerpin has quit [Ping timeout: 265 seconds] 00:06:21 <|amethyst> then the callers can check that and avoid the extra second prompt 00:06:43 <|amethyst> I'd rather not *remove* either of the places, because I suspect there are other situations that would trigger only one or the other 00:07:11 <|amethyst> but having it not ask if you were already prompted for this same item seems reasonable 00:07:34 <|amethyst> I guess that could be a problem if the two functions prompt you for different reasons 00:07:41 |amethyst: seems like the new versions will probably start out with a blank slate, save wise, right? or do the trunk saves ever get updated to the new version after branching? 00:07:45 <|amethyst> you might want to get two prompts with different messages in that case 00:07:50 <|amethyst> johnstein: they don't typically 00:08:04 <|amethyst> johnstein: s/typically// 00:08:14 -!- reaverb1 has joined ##crawl-dev 00:08:20 -!- gnum has quit [Ping timeout: 252 seconds] 00:08:40 |amethyst: what is the simplest way to set up a new crawl-master/crawl-0.14 directory? 00:08:51 with the appropriate stuff in it. 00:09:08 <|amethyst> johnstein: set up your dgamelaunch-config appropriately and publish that (check the commits that added 0.13) 00:09:09 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3588-g3b3a7b6 (34) 00:09:17 <|amethyst> johnstein: then trigger a rebuild of 0.14 00:09:28 ...which will fail because we don't have a 0.14 branch quite yet! 00:09:30 <_< 00:09:32 yea 00:09:37 I'm going to be gone all weekend 00:09:47 and the week really sucks time-wise for me to putz around the server 00:09:55 I'm trying to get a feel on what I can prep beforehand 00:10:45 |amethyst: in particular, I'm looking at this line: $ sudo cp -a /home/crawl/DGL/crawl-master/{crawl-git,crawl-0.13} 00:10:45 <|amethyst> johnstein: the big things you need to make it actually work outside that are the inprogress dir (next to the others, same permissions) and linking the logfiles/milestones into your web directory 00:11:07 <|amethyst> hm 00:11:10 if I do that command now, I'll copy the current crawl-git, which seems like not what I want to do 00:11:15 |amethyst: I think actually the puton_ring -> prompt_invent_item prompt is for the amulet you are putting on, not the amulet you are taking off? 00:11:21 <|amethyst> johnstein: I think that's unnecessary now 00:11:28 <|amethyst> johnstein: actually, probably always was 00:11:34 hah 00:11:46 |amethyst: but _puton_item both calls check_warning_inscriptions itself and calls remove_ring 00:11:47 <|amethyst> johnstein: I say this because I haven't been doing that when deploying experimental branches 00:11:53 <|amethyst> johnstein: and they work just like stable branches 00:11:54 |amethyst: so I don't even need to mkdir DGL/crawl-master/crawl-0.14 ? 00:12:04 -!- reaverb has quit [Ping timeout: 268 seconds] 00:12:15 <|amethyst> elliptic: oh, yeah, didn't think about that 00:12:19 <|amethyst> let's see 00:12:40 * Grunt prepares to go to sleep. 00:13:09 it looks to me like maybe the check_warning_inscriptions call in _puton_item is just redundant 00:13:13 -!- reaverb1 is now known as reaverb 00:13:26 not sure though 00:16:07 <|amethyst> elliptic: hm.. 00:16:42 it looks like when you drop an equipped item, it just calls remove_ring 00:16:52 with no additional checks 00:17:36 -!- reaverb has quit [Ping timeout: 240 seconds] 00:18:00 I just looked over the 0.15 plan, and I have two small questions. 00:18:32 -!- lessens_ has joined ##crawl-dev 00:18:36 -!- ackack has quit [Ping timeout: 240 seconds] 00:18:37 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:18:45 well, idk. one question. do the links to the 11xxx issues ( http://crawl.develz.org/mantis/view.php?id=11250 , http://crawl.develz.org/mantis/view.php?id=11276 ) work for other people? 00:18:48 -!- NomadJim has quit [Read error: Connection reset by peer] 00:18:50 are they secret dev issues? 00:18:58 -!- lessens_ has left ##crawl-dev 00:19:49 ??0.15 plan 00:19:49 0.15 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.15_plan 00:20:01 there definitely aren't that many mantis issues, where is that link from? 00:20:15 the "0.15 plan" 00:20:21 <|amethyst> I think those are supposed to be forum links 00:20:22 specifically the 'monsters' section 00:21:23 elliptic: those quotes wound me 00:21:24 also I'm curious about the plans for 'fighting reform' 00:21:40 i'm not sure that "These are features that have been discussed and agreed upon on some level." is a thing 00:22:07 Well I think there's probably some meaningful distinction between things that have more agreement and things that have less 00:22:10 (also not that it is worth worrying about at the moment) 00:22:17 otherwise there should just be one section 00:22:25 MarvinPA: feel free to edit that as you like, though 00:22:26 gammafunk: I don't mean to insult your work cleaning up the page (which is good!) but the list feels at the moment like some random list of things that people have expressed some interest in 00:22:33 which is what past plans have felt like also 00:22:50 yes, I mean that's probably the best we can do given the structure we have 00:23:04 structure meaning "how we operate" 00:23:12 i wouldn't say anything there has been "discussed" really except maybe glyph reform 00:23:29 and that's also been implemented :P 00:24:18 well, stuff has been discussed... a lot of stuff will probably be discussed more though :P 00:24:21 hrm, several have definitely been discussed 00:24:30 Well, I started writing that based on things arising from IRC discussions, but that was only about three points. Other random people started adding thjngs afterwards. 00:24:38 *things 00:24:45 and saying "likely to make it into the next release" for stuff like ranged combat overhaul is frankly optimistic :) 00:24:59 Hasn't it said that for ages now, though? 00:25:29 right 00:25:31 I don't remember that header being there! _> 00:25:33 I believe in ranged combat overhaul 00:25:34 -!- bonghitz_ has quit [Quit: Leaving...] 00:25:37 well now people can make changes in one place to remove innacurate things! 00:25:43 yay! 00:26:13 ranged combat was copied from the 0.15 section; I only added the doxygen bit 00:26:24 that probably belongs in "future versions" 00:26:35 which is linked at the top 00:27:09 but some of the other things are fairly likely (like the chunk overhaul); I'm not sure how specific the plans need to be in order to be on this page 00:27:27 <|amethyst> well 00:27:29 maybe just move most things to "Possible changes" 00:27:30 (todo clean up future version page; it mostly seems to be random soapboxing right now) 00:27:36 <|amethyst> chunk overhaul is fairly likely to be tried anyway 00:27:42 wow, chunk overhaul is not one of the things I would categorize as "fairly likely"... I must be out of the loop 00:27:43 I am not sure how likely that chunk overhaul is, frankly >.> 00:27:45 i am not sure that reworking the entire food system is "fairly likely" either 00:27:47 Yeah, I didn't want to just all those future version suggestions, so 00:27:48 since I haven't heard a concrete proposal even 00:27:48 ....haha 00:27:50 <|amethyst> doesn't necessarily make it into the next release 00:28:26 ok, so I'll move anything really ambitous to "Possible changes" with a disclaimer that these are pretty speculative, how's that 00:28:41 <|amethyst> Well 00:28:45 It's probably better to stay on that page in some form, though 00:28:47 <|amethyst> this is a development planning page 00:28:53 since we talked about it for 0.15 specifically 00:29:03 <|amethyst> not a upcoming features teaser for players 00:29:29 <|amethyst> which is what "likely to make it into the next release" sounds like 00:29:53 well, what kind of things do we want on our 0.15 planning page, then 00:30:00 a blank page is always accurate! 00:30:08 <|amethyst> I'm not saying to remove anything 00:30:13 I think the list of things on the page is good (and we should add more stuff if we are interested in it) 00:30:33 I just think the text is misleading/optimistic, and players who find these pages always seem to take them far too seriously :P 00:30:57 !send gammafunk cynicism 00:30:57 Sending cynicism to gammafunk. 00:31:08 <|amethyst> Since this page is for us, better would be something like "Get your lazy ass off the couch and make sure these make it into the next release!" 00:31:08 this can just be a list of "changes that some devs are interested in trying to do in 0.15, or would like someone else to think about doing" 00:31:13 i would just reword the header to "these are features with some dev interest" or similar 00:31:16 yeah 00:31:29 dev interest for 0.15* 00:32:28 I'll use "Under Consideration" as the header and add said disclaimer 00:33:23 glyph reform or anything certain can go in "Tasks for completion" I guess 00:33:31 that should probably have a better name, but w/e 00:33:43 <|amethyst> "already implemented" :) 00:34:22 -!- reaverb has joined ##crawl-dev 00:35:15 Since some people have expressed doubt about chunk overhaul: I 've already made the patch to removed chunk eating. 00:35:31 (and talked about it with dpeg) 00:35:49 so what does said patch do exactly 00:36:00 wait, you weren't here while people were expressing doubt. is there a mole in ##crawl-dev ??? 00:36:13 the channel is logged 00:36:27 elliptic: multiplies permafood nutrition by 5, makes it so only trolls and ghouls can eat chunks. Vampires are unaffected. 00:36:40 uh 00:36:42 (what about kobolds) 00:36:44 ??meat ration 00:36:44 food[1/4]: Goes in mouth/beak. Without carnivore or herbivore: Royal jelly weighs 5.5, is 5000 nutrition. Meat weighs 8, is 5000 nutrition. Bread weighs 8, is 4400 nutrition. Honeycomb weighs 4, is 2000 nutrition. A chunk weighs 10, is 1000 nutrition. Takes 4 turns to eat rations, 3 for chunks, 1 for ambrosia, and 2 turns for all other food. 00:36:55 25000 is a lot of nutrition 00:37:05 isn't that more than the cap? 00:37:12 Isn't the cap like 7000? 00:37:13 I'd think so 00:37:15 12000 is the cap. 00:37:20 #define HUNGER_MAXIMUM 11900 00:37:33 elliptic: Yes, I was going to deal with that.. 00:37:35 Oops, 7000 is just 'satiated' isn't it? 00:37:41 Well, it was 12000 before starvation was moved from 100... 00:37:54 It wasn't meant to be an end all be all, just enough to see if the concept is worth persuring. 00:37:55 rip rounder numbers 00:38:18 dpeg suggested turning it to multiplying the number of rations in the game, but I didn't want to, for example, modify the food vault.s 00:39:00 multiplying the number of rations in the game seems better to me, yes 00:39:09 I also considered just raising the hunger Maximum for testing. 00:39:09 <|amethyst> what about spriggans? 00:39:13 and reducing their weight 00:39:14 OR 00:39:17 removing weight limits !!! 00:39:17 I'm more concerned about what the plan is for the other species with food weirdnesses, yes 00:39:26 don't forget mutations 00:39:33 and amulet of the gourmand 00:39:34 felid/kobolds can't eat bread/fruit currently, which means they have far less permafood 00:40:07 would we just remove this and let them eat everything also? 00:40:25 would spriggans have normal metabolism? 00:40:59 there are a lot of questions that I think need to be addressed in one way or another before this is tested out 00:41:07 Yeah 00:41:29 I think it's a lot less straightforward than it has been talked about as in some places 00:41:32 to be clear, I'm in favor of testing out a change in this direction... I just think this sort of thing needs serious consideration and a full proposal 00:41:34 I was thinking (and since dpeg didn't mention any of this when we talked it over so I presume he agrees) that it would go in as is, then corrected according to feedback, which we know will be bad. 00:41:54 Well There's lots of time. Not going in until after the tourny at soonest. 00:42:04 yes 00:42:13 <|amethyst> corrected according to player feedback? 00:42:36 -!- iFurril has quit [Ping timeout: 240 seconds] 00:43:03 |amethyst: Yes. (I was assuming this would be experimental first.) 00:44:19 <|amethyst> so really corrected according to what the influential players convince the hivemind of 00:44:23 I am a little wary of trying out such a major change in a 'obviously incomplete' state and then just hoping solutions to the various problems will be found that way 00:44:40 Well, I suppose in an experimental branch, maybe 00:45:06 <|amethyst> Yeah, I think it would be reasonable in an experimental branch 00:45:26 player input is better at assessing balance and stuff than at figuring out basic design questions, IMO 00:45:52 I'm not sure how playing this branch will give any insight into what to do about spriggans, for instance 00:46:17 |amethyst: Yes, I never thought this would go directly into trunk. 00:46:42 <|amethyst> One thing I worry about related to tuning numbers... 00:47:04 <|amethyst> we've had plenty of chance to tune numbers to make starvation more of a risk 00:47:08 <|amethyst> and haven't done it yet 00:47:30 I am not personally convinced it would be even good for the game if it WAS a real risk in general 00:47:38 elliptic: Isn't the "major design decision" removing chunks? And the species diets/tuning numbers the "assessing balance" part? 00:47:39 i don't think that has ever been a goal really? 00:48:11 reaverb: figuring out what to do about all the different species isn't a matter of tuning numbers though 00:48:13 -!- Keanan has joined ##crawl-dev 00:48:19 it needs design vision 00:48:28 Yeah, for such a fundamental game mechanic rework, some more serious planning is needed 00:48:29 maybe dpeg has such a vision already, I don't know 00:48:57 <|amethyst> dpeg has mentioned that species food mutations need to be revised 00:49:06 <|amethyst> I don't know if he's gone into detail about how to do that 00:49:26 right, I know he is aware of the issues... I'd like it if any patch we tried out was also aware of the issues :) 00:49:45 There's been a few discussions on the Tavern about ti, and dpeg's given a bit of flesh to his ideas IIRC. 00:50:45 Tavern not a mainstay of dev discussion though; don't worry reaverb, we will be talking about it after 0.14, but we don't want to just push something mostly broken out fast 00:51:15 adding links to existing discussion in the 0.15 page would be a good start 00:51:16 I think 00:51:22 DracoOmega: yeah, whenever tightening the "food clock" has been brought up in the past, there have been concerns that early game starvation due to bad luck would not be much fun 00:51:30 I think it needs its own page, really 00:51:36 or that! 00:51:49 gammafunk: Yes, but in this case dpeg clearly described his vision on what chunk reform would be: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=9246 00:52:11 -!- Fusha has quit [] 00:52:35 Specifically, he suggests overgenerating permafood at the start, then tuning it down over time until a proper level is reached. 00:52:37 elliptic: Well, I don't think lategame starvation to slowly using up supplies faster than you can find them would be much fun either, to be honest 00:53:03 reaverb: that's a thread with 63 posts; if there's to be a centralized page with dpeg's ideas, that'd actually be useful 00:53:26 gammafunk: Just grep for dpeg. He has an excellent post on the first page. 00:53:29 reaverb: you can make a page with dpeg's ideas and show it to him for feedback, if you like 00:53:46 reaverb: we can't post comments to dpeg's post in the forum :p 00:53:58 at least, that's not the way we'd want to do that 00:54:01 gammafunk: Maybe, but I should really be sleeping right now so it won't happen immediately. 00:54:02 wiki is better for it 00:54:16 dpeg might want to do it himself, anyhow 00:54:37 best suggestion in that thread is 'remove ely' 00:54:59 DracoOmega: yeah, it is certainly debatable... I have to say that I have sort of enjoyed the games in which I've come close to running out of permafood later on (due to carelessness earlier on and using very hungering abilities/spells), but those are a very occasional thing and I might not like them so much if they were more common 00:55:24 <|amethyst> what if you run out of food because you scummed a little too much? 00:55:33 <|amethyst> what if you run out of food because you scummed a lot too much? 00:55:34 I've played some other roguelikes were food is a very real concern on an ongoing basis, and the RNG involved really does feel unpleasant sometimes 00:55:46 I've heard Brogue can be like that 00:56:04 I have not played Brogue. I hear it did the food clock well, though? 00:56:16 But some of these are a bit of a crapshoot more than rarely, and that kind of sucks 00:56:27 I guess I also might not like running out of permafood if killing monsters never gives any food 00:56:33 brogue did it particularly badly entirely as a result of trying to compensate for the rng involved i think 00:56:40 Oh? 00:56:59 haha that thread. "I haven't read the thread because it's very likely to be really annoying," 00:57:02 because it turned out that you would virtually always find a ration on certain depths, since it tried to guarantee x nutrition per y depth or something 00:57:21 What's wrong with having gaurenteed rations or something? 00:57:21 since part of the interest in the games I've played was that I wanted to kill monsters for the chance at chunks (but didn't want to use up too much nutrition doing so) 00:57:26 there is a good thread on the brogue forums with a mango table 00:57:40 yes 00:57:41 that tells you where you will find your rations, depending on how many mangoes you have found 00:57:47 Oh, wow 00:57:52 nice 00:57:52 well, i think thats changed up now 00:57:55 and its not as predictable? 00:57:55 (ration and mango are the two food types) 00:57:56 I thought you meant more like 'Generate a ration every X floors, gaurenteed' 00:57:58 i know that was for an older version 00:58:04 Which sounded fine to me 00:58:11 but yeah, i think it's now fixed but that was how it worked for quite a long time :P 00:58:21 yeah, very bizarre thing 00:58:46 elliptic: Yes, I have had a game or two like that, and that's not so bad, but the fact that you CAN keep it going perpetually by playing in a particular conservative way is what makes it okay, I think? 00:59:09 DracoOmega: I wouldn't call it conservative 00:59:15 Well, conservative with food use, I mean 00:59:21 This might mean more risk-taking :P 00:59:26 In other areas 00:59:35 right 00:59:58 But you still have some measure of control over it, rather than 'I hope the game generates a ration now', even if you ALSO hope the game generates a ration now 01:00:22 yeah 01:01:02 anyway I don't think the point of removing chunk-eating is to tighten the hunger clock 01:01:35 Yes, I've never seen anybody mention the hunger clock as an incentive for this. 01:02:26 It's always been about not needing to butcher a corpse multiple times every floor. 01:04:04 (I do think there could be some issues with the disparity in nutrition usage between different builds - some chars probably eat 10 times as much as others currently - but that's what testing is for) 01:04:44 <|amethyst> I mean, if we start with a far-too-generous amount of food 01:05:02 <|amethyst> then we should tighten the food clock at that point 01:05:06 -!- krzysz00 has quit [Ping timeout: 268 seconds] 01:05:14 <|amethyst> but how will we recognise that it is too generous? 01:05:31 <|amethyst> that people are casting firestorm too mcuh? 01:06:39 <|amethyst> that it becomes possible to do mummy-style scumming with normal races? 01:07:06 I'd say at ^ point. 01:07:38 That seems unlikely even if there was 10 times as much nutrition to go around as now, no? 01:07:39 it already basically is possible for a human to scum lair with an amulet of the gourmand 01:08:00 so I'm not really sure eliminating that should be a concern, since it doesn't seem to be an issue currently 01:08:19 <|amethyst> I mean, presumably we're keeping food for a reason 01:08:32 <|amethyst> rather than just making everyone into mummies 01:08:53 <|amethyst> what is that reason? 01:09:59 well, currently food plays a role even if you imagine always having infinite chunks - because getting from satiated to starving from casting spells is quite plausible within a single fight 01:10:35 so it acts as some sort of check on spamming some spells/abilities 01:10:47 <|amethyst> what about restoring the food meter to full on resting? 01:10:55 remove food so i can achive my goal of evaporating all swamp water 01:10:58 <|amethyst> I guess that's sort of like djinn glow 01:11:05 it also discourages wandering back and forth too much at present. not convinced that's actually interesting, though 01:13:00 |amethyst: the main other thing I can think of that food does currently is that it keeps berserkers from berserking in every single battle 01:13:33 elyvilon 01:13:55 <|amethyst> so I guess those are two things to keep an eye on when evaluating the numbers 01:13:56 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 01:14:10 <|amethyst> three 01:14:19 elyvilon hunger usage is similar to high-hunger spells in how it works 01:14:48 -!- tabstorm has quit [Ping timeout: 245 seconds] 01:15:04 elliptic: yeah, also rod evocations I guess, which is like spell usage 01:15:06 hunger also comes up if you heavily use high-hunger-cost evocables - e.g. +Inv, rod of clouds 01:15:10 beaten 01:15:12 PleasingFungus: 2slow 01:15:15 rip 01:15:46 +inv is short-medium-term balanced by glow & long-term balanced (?) by hunger cost 01:16:03 actually idk if the second part of that statement is true 01:16:30 I've had hunger "problems" from using +Inv a bunch, but I think the contam problems were a bigger deal 01:16:34 +Inv is sort of like berserk 01:16:44 and really that was probably back when we had nausea 01:17:20 Asterion (05H) | Spd: 10 | HD: 15 | HP: 150 | AC/EV: 5/7 | Dam: 40, 20 | 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 06magic(100) | Vul: 08holy, 11silver | Chunks: 07contam | XP: 3029 | Sp: major destruction (3d20), spectral weapon, haste / major destruction (3d22), spectral weapon, haste / major destruction (3d24), spectral weapon, haste / major destruction (3d25), spectral weapon, haste / major destruction (3d27), spectral weapon, haste / major destruction (3d28), spectral weapon, haste / major destruction (3d6), spectral weapon, haste | Sz: Medium | Int: normal. 01:17:20 %??Asterion 01:17:22 yeah, in the case of berserk, it's usage is dominated by early game and a bit less in mid game 01:18:15 I'm not sure about the +Inv thing because you don't hear about super awesome Mummies who got an early +Inv ring. It's not unbalanced without food in that case. 01:18:31 -!- thedefinite has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 01:18:41 Well mummies also have terrible aptitudes 01:18:51 yeah, and it takes very significant evo to use reliably 01:18:54 upwards of 10, maybe? 01:18:54 inv food usage isn't that huge anyway really 01:19:00 yeah 01:19:11 PleasingFungus: +Inv is effective even with 0 evo against single monsters 01:19:23 step out of sight of the monster, try until it succeeds, then go stab it 01:19:27 mm 01:19:31 I suppose there's not much cost on failure 01:19:32 unlike spells 01:19:38 0 cost except a turn 01:19:45 a turn has a food cost 01:19:47 !!! 01:20:10 yes theres no fail cost other than the turn 01:20:11 Oh yes, hunger also stops mummy stabbing. 01:20:32 That could be solved by not making monster fall back asleep if you leave for long enough, though. 01:20:56 it doesn't really stop it currently anyway unless you are using it on every monster 01:21:01 honestly I think there's already a decent reason not to mummystab, re: score 01:21:19 I feel like people actually care about score in crawl, and it depends very heavily on time? I could be wrong though 01:21:21 often if a nasty monster wakes up, I just go to a different branch, clear a little there, run into a nasty awake monster there, and go back 01:21:31 most people don't care about score 01:21:38 -!- bmfx has quit [Ping timeout: 252 seconds] 01:21:50 most people also don't try to 'play optimally', though 01:21:53 or indeed, well at all 01:22:00 PleasingFungus: I have never considered score. I won't use it as a justification. 01:22:05 huh 01:22:07 ok 01:22:16 I said I could be wrong, and I am 01:22:28 -!- Voker57 has quit [] 01:22:35 pity. it'd be a good balance mechanism 01:22:50 Yeah, score isn't relevant for most design issues; aiming for higher score is essentially a way of setting a higher difficulty level in crawl 01:23:03 Well, scoring in Crawl demands a very specific playstyle 01:23:07 And not just a 'good' one 01:23:28 DracoOmega: there are bad aspects yes, but in general it's difficult to achieve and requirest very good gameplay 01:23:42 You can improve score somewhat just by playing 'well', but getting REAL scores demands playing almost entirely differently than normal play 01:23:43 The people who get good scores are good at crawl, at least 01:23:50 true 01:24:01 re dracoomega 01:24:06 Well, people with very high scores are very good, yes. But plenty of people without them are also very good. 01:24:10 They're just not doing the same thing 01:24:17 Well how are you definiing real? It's a community definition, not one really encoded in the game 01:24:42 Oh, by 'REAL' there I just meant 'high' 01:25:02 In relative terms here 01:25:17 Yeah, we have the notions of streaks and winrate to track the other ways players can be amazing, and we likewise don't design around those concepts 01:25:43 <|amethyst> New Game + 01:25:47 heh 01:26:22 Yes, certainly don't design around scoring here. I meant that scoring is even LESS central to normal play in Crawl than it is in many games 01:26:33 Where scoring high tends to line up more naturally with normal skilled play 01:28:03 <|amethyst> also, scoring for winning games is very different from nonwinning 01:28:45 <|amethyst> for the latter it's just gold + steppeddown XP 01:29:12 <|amethyst> hm 01:29:20 <|amethyst> actually, that comment looks wrong 01:29:45 <|amethyst> the smaller rune term does get added for nonwinning games 01:29:48 -!- Stout has quit [Ping timeout: 245 seconds] 01:30:51 yeah, at some point scoring was changed to give some extra points for runes in non-wins 01:31:34 Yeah, and to correct my previous statement, I guess we actually are planning around "winrate" and to some extent streaks (since the two are obviously related) 01:33:32 Well, that IS more representative of normal play 01:34:19 -!- minmay has quit [Quit: Leaving] 01:34:22 -!- minqmay has quit [Quit: Leaving] 01:35:21 elliptic: how realistic does aut scoring sound for 0.15? 01:35:32 of course it's not the most pressing issue 01:35:51 not at all pressing, in fact 01:36:07 Those poor poor Chei speedruns 01:36:25 nonethousand: well, it needs a plan for spider form / haste 01:36:46 yes, hmm 01:36:56 DracoOmega: I will be sad to see them go 01:37:38 nonethousand: incidentally, did I ever tell you that I discovered that naga/chei doesn't actually let you regenerate "faster" currently 01:37:51 elliptic: oh? you did not 01:37:59 what's the deal? 01:38:13 -!- reaverb has quit [Quit: Leaving.] 01:38:32 -!- eb has quit [] 01:38:37 because there is code that I had forgotten about that makes it so that walking at movement delays of > 10 are treated as delay 10 for regeneration and hunger purposes 01:39:13 the reason being so that nagas don't have an annoying time with hunger 01:39:41 really? interesting, Yermak certainly employed chei walking to regen in his recent formicid speedrun 01:40:03 I could have sworn it worked but I haven't tested it 01:40:06 yeah, players have certainly assumed that this worked for a while... sapher did in the !hs * game for instance 01:40:14 hitting the air with an exec axe is the real tech 01:40:24 or a wielded scroll :\ 01:41:25 -!- soundlust has quit [Ping timeout: 265 seconds] 01:44:23 I think removing fast move from spider form could be justified for mechanical reasons, anyway. I don't want to encourage changing gameplay to make a scoring system work in the case of spider form or haste, of course. Though hopefully we can think of something which will work with an aut-based system and also will be better 01:49:29 elliptic: yeah, I guess he did play Na for that reason, but I think the real help of Na was that a species with good resists, more hp, and decent apts let him survive the trip to vaults in 2.3k and then get his first gift 01:49:36 -!- simmarine_ has joined ##crawl-dev 01:50:16 not to mention spit poison 01:51:29 still amazes me to think of surviving up to vaults and into some of it with nothing more than the offensive powers of call imp, conjure flame, and meph 01:53:00 -!- simmarine has quit [Ping timeout: 255 seconds] 01:55:24 gammafunk: sure, Na is not necessarily a bad choice anyway... he also had constriction at XL 1 in that version iirc 01:55:43 (not that he did much melee) 01:59:20 !hs * -4 01:59:22 3072203/3072206. Yermak the Ninja (L22 SpAs of Dithmenos), escaped with the Orb and 15 runes on 2014-01-18 01:19:16, with 48050858 points after 29929 turns and 8:16:23. 01:59:28 !hs * -3 01:59:29 3072204/3072206. elliptic the Demonologist (L23 MuSu of Sif Muna), escaped with the Orb and 15 runes on 2012-09-13 19:39:50, with 52436210 points after 27371 turns and 8:00:10. 01:59:54 I should watch the DEWz and your MuSu as well 02:00:55 -!- wat has quit [Disconnected by services] 02:01:02 !lg elliptic MuSu 02:01:03 3. elliptic the Demonologist (L23 MuSu of Sif Muna), escaped with the Orb and 15 runes on 2012-09-13 19:39:50, with 52436210 points after 27371 turns and 8:00:10. 02:01:06 oh my god 02:01:08 3 games 02:01:20 bow down to your master 02:01:24 !lg sapher NaWz 02:01:24 79. Sapher the Magician (L3 NaWz of Sif Muna), demolished by an ogre (a +0,+0 giant club) on D:5 on 2012-11-08 08:09:19, with 49 points after 184 turns and 0:08:07. 02:01:42 wow, he even played *another* one after that win 02:01:47 haha 02:01:52 Maybe he could win harder 02:03:20 anyway I'm still not sure whether NaWz or DEWz was actually better than MuSu, since Sapher did take more tries and I'm pretty sure he was also better than me at exploring with dig spell 02:05:34 yeah, and a d:12->d:15 shaft next to vaults and probably other such luck 02:05:43 pan in 3.4k or something ridiculous like that 02:05:56 fr inter-branch shafts 02:06:04 rip dig spell 02:09:26 -!- schistosoma has quit [Read error: Connection reset by peer] 02:09:35 !killratio Tiamat 02:09:37 Tiamat wins 4.080% of battles. 02:09:43 haha holy shit 02:09:49 !killratio Boris 02:09:51 -!- Netmonmatt has quit [Ping timeout: 268 seconds] 02:09:51 Boris wins 2.369% of battles. 02:09:55 tiamat is no joke 02:10:01 I have literally never seen tiamat 02:10:16 I guess someday I want to but also now I'm kind of afraid? 02:10:34 She's one of those "you probably don't want to fight it" uniques 02:10:48 i killed her rather fast with a gsc and spectral weapon in my last encounter 02:10:52 !killratio murray 02:10:54 murray wins 0.316% of battles. 02:10:56 rip 02:11:03 murray is great 02:11:04 !killratio jory 02:11:06 jory wins 2.428% of battles. 02:11:07 !killratio tiamat * recent 02:11:07 !killratio ignacio 02:11:09 tiamat wins 2.306% of battles against * (recent). 02:11:11 ignacio wins 1.934% of battles. 02:11:17 !killratio jory * !recent 02:11:17 !killratio ignacio * recent 02:11:19 jory wins 0.155% of battles against * (!recent). 02:11:20 ignacio wins 1.648% of battles against * (recent). 02:11:21 -!- NomadJim has quit [Read error: Connection reset by peer] 02:11:22 I think tiamat's killratio dropped a lot when she lost her GDA 02:11:28 someone should probably buff her 02:11:32 haha 02:11:38 sometimes I wonder if timbw just goes around finding new dev features 02:11:40 Tiamat (16d) | Spd: 10 | HD: 22 | HP: 380 | AC/EV: 39/20 | Dam: 60, 45 | 10weapons, 10items, 10doors, cold-blooded, see invisible, fly, !sil | Res: 06magic(58), 02cold, 03poison | Vul: 11silver | XP: 9228 | Sp: b.lightning (3d25) / b.quicksilver (3d20) / cold breath (3d28) / fire breath (3d28) / poisonous cloud (3d13) | Sz: Medium | Int: high. 02:11:40 %??tiamat 02:11:40 and dies to them 02:11:50 !lg * ikiller=~crusher -tv 02:11:51 though maybe not, that AC is high 02:11:51 5. timbw, XL14 MfGl, T:10336 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 02:11:57 holy shit that ac 02:12:00 so maybe she got AC to compensate 02:12:18 -!- Eonwe1 has quit [Read error: Connection reset by peer] 02:12:21 -!- TAS_2012v has quit [Ping timeout: 265 seconds] 02:12:22 make her 41/31 02:12:31 you mean 46/31 surely 02:12:36 she has a special cloak! 02:12:45 oh right, is the cloak +4? 02:12:48 yes 02:13:00 -!- BlackrayJack has quit [Ping timeout: 252 seconds] 02:13:33 Tiamat (16d) | Spd: 15 | HD: 22 | HP: 570 | AC/EV: 39/20 | Dam: 90, 67 | 10weapons, 10items, 10doors, cold-blooded, see invisible, fly, !sil | Res: 06magic(58), 02cold, 03poison | Vul: 11silver | XP: 9228 | Sp: b.lightning (3d25) / b.quicksilver (3d20) / cold breath (3d28) / fire breath (3d28) / poisonous cloud (3d13) | Sz: Medium | Int: high. 02:13:33 %??tiamat perm_ench:berserk 02:13:44 -!- MiraclePrism has quit [Ping timeout: 252 seconds] 02:14:45 -!- simmarine_ is now known as simmarine 02:15:11 thats actually not as much mr as i expect from a unique 02:15:29 yeah that's... huh 02:15:34 that's an achilles heel 02:15:42 I wonder if you could paralyze-stab her 02:15:52 That IS strangely low 02:16:12 Enslave 02:16:22 yesss 02:16:30 take tiamat to clear z:5 02:16:42 red draconian (05d) | Spd: 10 | HD: 14 | HP: 81-115 | AC/EV: 9/10 | Dam: 20 | 10weapons, 10items, 10doors, cold-blooded, !sil | Res: 06magic(37), 05fire | Chunks: 07contam | XP: 1234 | Sp: fire breath (3d18) | Sz: Medium | Int: high. 02:16:42 %??red draconian 02:16:48 Okay, still slightly more than them 02:16:59 Though even THAT is lower than I expected 02:17:09 yeah that's 02:17:11 very odd 02:17:29 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:17:32 yes dr dont have much mr 02:17:56 Hmmm... I have this nagging feeling I'm forgetting something (as I tie up loose ends for 0.14 here) 02:18:08 red draconian annihilator (12d) | Spd: 10 | HD: 16 | HP: 68-90 | AC/EV: 8/10 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(42), 05fire | Chunks: 07contam | XP: 1492 | Sp: fire breath (3d20), b.lightning (3d21), crystal spear (3d35), blink, iron shot (3d29), poison arrow (3d23) | Sz: Medium | Int: high. 02:18:08 %??red draconian annihilator 02:18:11 -!- mikee_ has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 02:18:49 Of course, I also expected to be done hours ago, but I ALWAYS expect to be done hours (days (weeks)) before I am 02:20:05 vault guard (10@) | Spd: 10 | HD: 13 | HP: 53-88 | AC/EV: 1/13 | Dam: 20 | 10weapons, 10items, 10doors, fighter, see invisible | Res: 06magic(52) | Chunks: 07contam | XP: 1084 | Sz: Medium | Int: normal. 02:20:05 %??vault guard 02:20:16 storm dragon (12D) | Spd: 12 | HD: 14 | HP: 87-124 | AC/EV: 13/10 | Dam: 25, 15, 1507(trample) | fly, !sil | Res: 06magic(93), 02cold, 11elec+++, 12drown | XP: 2315 | Sp: b.lightning (3d19) | Sz: Huge | Int: animal. 02:20:16 %??storm dragon 02:27:41 Oh, I remember one tiny little thing I was never quite satisfied with, minor though it is 02:28:53 That is, despite its utility, mana viper is likely to be outshone by menagerie by most people who would consider it given that they only ever occur in the same book, and it might be nice if mana viper was somewhere else instead (so that you might pick it up if you had one and not the other), but I was never sure where else it could be put 02:29:56 ??mana viper 02:29:56 mana viper[1/1]: 0.14 Snake monster. Speed 14, only a little stronger than black mambas, but has an af_antimagic bite. Magic immune. 02:30:05 ??summon mana viper 02:30:05 summon mana viper[1/1]: 0.14+: Level 5 Summ/Hex spell which summons mana vipers. The antimagic effect increases with spellpower, but the vipers' tankiness does not. 02:30:27 -!- pelotron_ has quit [Ping timeout: 265 seconds] 02:30:29 a hexes book? 02:30:51 There's the book of hinderance, I guess? 02:30:56 I don't know if it fits there or not 02:32:54 people were talking about how they weren't sure why hinderance existed? so this might give it some love 02:33:32 Hmmm 02:36:10 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140324030203]] 02:39:38 Well, if no one objects or offers some other on-topic comment, I may just do that 02:40:52 ??hinderance 02:40:53 I don't have a page labeled hinderance in my learndb. 02:40:56 ??book of hinderance 02:40:56 book of hinderance[1/1]: Confusing Touch, Slow, Confuse, Petrify, Leda's Liquefaction, Metabolic Englaciation 02:41:05 it sort of already has a lot of spells 02:41:12 I thought about taking out slow 02:41:18 Which is in 2 other books already 02:41:28 !tell ontoclasm since spellforged servitors are pretty much always summoned allies, could the tile take the ally heart and summoned dot into account? It's hard to "read" due to those factors right now. 02:41:28 archaeo: OK, I'll let ontoclasm know. 02:42:03 03elliptic02 07* 0.14-a0-3589-gdae4556: Fix amulet of faith prompting twice sometimes when removing it (qw). 10(6 minutes ago, 3 files, 11+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dae4556f83d7 02:42:06 I'm not sure anyone uses slow other than simmarine 02:42:13 haha 02:42:13 And it's in her book anyway :P 02:42:21 -!- Keanan has quit [Quit: Leaving.] 02:42:35 slow is quite good really 02:42:56 i only stopped using it when i picked up metabolic englaciation but even then i can still slow zombies/ice dragons/etc 02:45:06 archaeo: Haha, now that you mention it, it really looks like he is holding a dot in one hand and a heart in the other 02:45:10 I hadn't noticed 02:45:28 I really like the tile on its own! But yeah, the dot and heart are a little funky 02:45:39 it is also a very cool spell, well done on new summons 02:45:51 Thanks :) 02:46:30 -!- NomadJim has quit [Read error: Connection reset by peer] 02:48:13 elliptic: Was that a 'sounds okay, I guess' or close enough to it? 02:49:19 it sounds fine I guess, I certainly wouldn't miss slow in that book 02:49:36 I don't know whether it will really mean more people will get the spell, but it can't hurt 02:50:02 oh right hinderance isnt debilitation 02:50:11 ??debilitation 02:50:11 im not sure if ive ever picked up slow outside of starting with it 02:50:11 I don't have a page labeled debilitation in my learndb. 02:50:13 No, I don't know that it does, but it feels like a bit of improvement 02:50:16 ??book of debilitation 02:50:16 book of debilitation[1/1]: Corona, Slow, Inner Flame, Enslavement, Cause Fear, Leda's Liquefaction 02:50:26 oh that is AM book 02:50:27 simmarine: And if you haven't, has anyone else ever? :P 02:50:29 yes 02:50:42 well i probably have on en before but i doubt i used it very much 02:51:02 but yeah, in general I feel like low level spells have to be very high utility to be worth including in random non-starting books like this 02:51:08 Yeah 02:51:14 confusing touch works since it is pretty unique, slow doesn't really 02:51:14 Confusing touch probably is! :P 02:51:18 Yeah 02:51:29 what other book is slow in? 02:51:33 Minor Magic 02:51:34 Wz book? 02:51:36 right 02:51:47 -!- ussdefiant has quit [Ping timeout: 268 seconds] 02:52:04 (Where it is probably also never used >.>) 02:52:11 yeah 02:52:37 I guess it has good synergy with conjure flame 02:52:48 yes i slow things after inner flame goes off 02:52:57 Wz not a very popular start these days anyhow 02:53:45 It's sort of ironic that it's more suitable in general for melee hybrid stuff than mostly casty, I think 02:53:56 yes 02:54:05 i basically go conjure flame into whatever 02:54:14 Yeah, it definitely has good varied utility 02:54:26 But it lacks the 'big guns' of many caster starts 02:55:12 cant spam imp like you used to 02:55:19 I'm not sure that its design as "generic wizard" makes as much sense any more 02:55:46 Well, call imp is still pretty good, but again a lot of these spells struggle to kill many Lair things without melee support or something 02:57:09 The book is bound to be useful to many builds that find it, but it doesn't make as much sense as a start; I do like the idea of having a generic wizard, but Cj almost fills that role 02:57:43 -!- Thalfon has quit [Ping timeout: 245 seconds] 02:58:51 I think it's still an okay start, really 02:59:09 It's just possibly how you play it is misleading to less experienced players 02:59:42 (But it's not the only background with that issue) 02:59:53 why does joseph not have a sling 03:00:15 Does he not in your game, or something? 03:00:18 no 03:00:22 just a quarterstaff 03:00:23 I just made one and he had a sling as normal 03:00:43 hes on d:7 which is rather early but i wouldnt think he would generate without a sling if he generated too early 03:00:51 I don't think so, no 03:01:13 nice, i am at ** with ash with no remove curse scrolls this game 03:01:23 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 03:01:30 -!- Wolfechu has quit [Ping timeout: 255 seconds] 03:01:33 the rc change is harsh but im sure its because i went with ash 03:01:52 Getting to ** without any cursed items by D:7? 03:01:55 yes 03:02:07 That sounds very surprisingly fast to me 03:02:11 yes 03:02:53 Ash piety gain wasn't adjusted in some other way, was it? 03:03:04 i dont think so 03:03:33 -!- trystero has quit [Ping timeout: 245 seconds] 03:03:35 -!- Sgeo has quit [Ping timeout: 265 seconds] 03:03:36 I have memories of getting all the way into Lair without even * on games without appropriate curse scrolls 03:03:46 yes its usually harsh if you dont curse anything 03:04:47 %git :/Rescale Ash 03:04:47 07MarvinPA02 * 0.14-a0-3510-g88ed826: Rescale Ashenzari piety gain (elliptic) 10(3 days ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=88ed826b6362 03:04:56 oh interesting 03:05:10 so it's faster now with nothing cursed 03:05:15 Oh, hmm 03:05:18 Convenient 03:05:20 yes 03:06:03 hmm, queen bees can make killer bees berserk even if shes confused 03:06:14 that doesnt seem intentional 03:06:16 They don't like to see her so debilitated! 03:06:24 "Everyone, save the queen!!" 03:06:28 i confused her just so i didnt have to deal with berserk bees :P 03:06:30 Haha 03:06:31 :P 03:06:44 I thought it was the bees berserking to protect the queen, not the queen making them berserk? 03:06:56 The queen bee calls on the killer bee to defend her! 03:06:58 ah 03:07:03 queen bee (08k) | Spd: 10 | HD: 7 | HP: 26-52 | AC/EV: 10/10 | Dam: 2008(poison:14-28) | fly | Res: 06magic(28) | Vul: 09poison | Chunks: 09poison | XP: 305 | Sz: little | Int: insect. 03:07:03 %??queen bee 03:07:04 i always interpreted it as the queen bee directly doing it 03:07:12 you need line of sight with her for bees to go berserk too 03:09:40 Why am I convinced I will hit myself about an hour after saying "Well, that's it for 0.14"? :P 03:10:20 bug report: octopode rc and ea scroll generation quantity is reversed 03:10:41 Hahaha 03:11:13 Just think of all the fully enchanted octopode bardings you can have! 03:11:29 I hope op can wear 8 op bardings 03:11:37 have to win opwn now before all of the octopode enemies disappear for free hats 03:11:47 bug report: octopode bardings are generated as centaur/naga bardings instead 03:12:05 Ha 03:12:15 -!- WalkerBoh has quit [Remote host closed the connection] 03:12:32 Do crushers spawn with hats? :P 03:12:39 i assume so 03:12:42 but those are also probably harder to get 03:12:50 They are protective of their hats 03:12:56 not if that needs an entry in mon-gear.cc 03:13:30 Well, it would 03:14:06 heh, only ordinary op get them 03:15:12 I guess I could make that a post-branch tweak 03:15:42 Well, we're not branched yet 03:16:35 I was thinking about giving them parrow as well, since they're supposed to be something like top-tier depths water threats 03:16:43 -!- gnum has quit [Ping timeout: 264 seconds] 03:16:45 and only one other monster in depths has parrow 03:16:50 namely annihilators 03:16:52 i read that as parrot 03:16:54 (fr) 03:17:00 Ha 03:17:05 haha, parrot would be thematic 03:17:12 not sure what poison arrow has to do with octopodes or crushing 03:17:16 because octopodes have beaks? 03:17:18 it seems sort of random 03:17:29 elliptic: only connection is op poison apt, but yeah it was a pretty lame though 03:17:32 t 03:17:46 oh right, I always forget Op has a good poison apt (because I don't know why they do) 03:17:54 so i can train meph faster 03:18:04 it still doesn't fit well on a "crusher" IMO 03:18:08 some real-life ones are poisonous I guess 03:18:14 that sounds more earthy to me 03:18:17 yeah, it was not a very creative idea anyhow 03:18:18 all are venomous 03:18:22 like maybe octopode crushers are using statue form?? 03:18:25 all octopuses, I mean 03:18:30 i can see an op melee with parrow 03:18:33 (statue form is very good on octopodes) 03:18:50 statue form wouldn't work great on a monster design, I'd imagine 03:19:23 an OCS caused them to forget the spell 03:19:32 but they still have iron shot memorized 03:19:46 I should just come up with something either more creative or more straightforward if I want to buff them somewhat 03:25:21 -!- archaeo has quit [Quit: Page closed] 03:34:28 -!- Ragdoll has joined ##crawl-dev 03:34:55 DracoOmega: any idea whether anything was ever done about the HP bar poison display giving more information in tiles? 03:35:09 Just webtiles, I think. And as far as I know, no 03:35:28 There's, uh, probably still that leak to clua that's a lot more specific, in fact 03:35:43 Unless you did something with that one when you changed stuff 03:35:47 I hadn't looked that closely 03:36:14 I was thinking that maybe @ could give the exact value used on the HP bar 03:36:25 Yes, I had actually been pondering something similar 03:36:30 Which solves all this in one swoop 03:38:09 like, if you are currently at 50 HP and the game is predicting that you will drop to 19 HP, then @ can say "You are seriously poisoned (50 -> 19). 03:38:25 Yeah, something like that sounds fine to me 03:46:51 -!- simmarine has quit [Quit: Leaving] 03:46:51 oh, I found a bug in the status light coloring while coding this 03:47:51 Oh? 03:48:09 my fault when changing it to take regen into account 03:48:26 it is basically colored lethal more often than it should 03:48:43 Oh, hmm 03:49:00 This just affects the status light, does it? 03:49:01 (the HP bar is correct, just not the status) 03:49:20 and the messaging in @ or % 03:49:37 will claim to be lethal when it isn't 03:49:40 Ah 03:51:57 I guess that might be the underlying cause of that bug on mantis? I thought it was talking about the hp bar, but possibly not 03:52:27 which bug? 03:53:41 Oh, it does mention the hp bar 03:53:41 https://crawl.develz.org/mantis/view.php?id=8300 03:56:21 well, as I mentioned in the commit, the prediction is sometimes off by 1 HP 03:56:35 which isn't ideal but is sort of hard to avoid 03:57:29 and I tried to set things up so that it would always be off in the player's favor... so this is sort of recreating the old behavior with unexpectedly surviving at 1 HP :P 03:57:49 Well, it's a bit odd that it said it was non-lethal, then lethal, then non-lethal again without the poison quantity changing in the meantime 03:57:58 At least that's how I understood it to mean? 03:58:27 right, the prediction might flicker between two values sometimes 03:58:38 Oh, okay 03:58:46 I guess I assumed it would just move in the one direction 03:58:52 basically the problem is that regeneration and poison both happen in discrete quantities of 1 03:59:12 And you can't be QUITE clear on which of the last point of each will happen first or something 03:59:13 ? 03:59:26 and figuring out how they interact is hard because actions can be different lengths 04:00:14 it might be possible to improve the system by making regen and poison basically use the same counter for fractional HP 04:00:21 -!- omnirizon has quit [Ping timeout: 265 seconds] 04:00:34 but I sort of didn't want to mess with that for 0.14 04:01:20 Yeah, I totally understand that 04:01:34 -!- NomadJim has quit [Read error: Connection reset by peer] 04:01:37 Speaking of which, I guess I should push this stuff now. I keep trying to hedge against remembering something else I meant to do, but... 04:02:00 (And I hope no one frowns at me too hard over one of these >.>) 04:03:47 03DracoOmega02 07* 0.14-a0-3590-g52661a8: Rename Rod of Fiery Destruction to Rod of Ignition 10(5 hours ago, 6 files, 8+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=52661a8da472 04:03:47 03DracoOmega02 07* 0.14-a0-3591-gdd35d23: Adjust/normalize Rod of Clouds cloud durations 10(5 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd35d23968f6 04:03:47 03DracoOmega02 07* 0.14-a0-3592-g52d274e: Adjust cloud weights for Rod of Clouds 10(5 hours ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=52d274e05954 04:03:47 03DracoOmega02 07* 0.14-a0-3593-g385e179: Correlate number of liquid monster spawns more directly with liquid quantity 10(4 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=385e1791fa0f 04:03:47 03DracoOmega02 07* 0.14-a0-3594-g68b8894: Buff Forceful Dismissal damage a bit 10(4 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=68b88940fc10 04:03:47 03DracoOmega02 07* 0.14-a0-3595-g99020c5: Properly credit the player for damage done by Forceful Dismissal 10(4 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99020c5374bd 04:03:47 03DracoOmega02 07* 0.14-a0-3596-g9926551: Some last tweaks to poison formulas for 0.14 10(2 hours ago, 4 files, 6+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99265515602a 04:03:47 03DracoOmega02 07* 0.14-a0-3597-g9da7ed4: Some tweaks to Spider population weights 10(2 hours ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9da7ed46ab9e 04:03:47 03DracoOmega02 07* 0.14-a0-3598-gb425876: Add Summon Mana Viper to the Book of Hinderance 10(70 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b42587663b15 04:03:47 03DracoOmega02 07* 0.14-a0-3599-g969c5a3: Buff Salamander Firebrands a little 10(39 minutes ago, 2 files, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=969c5a3fad38 04:12:14 -!- rchandra has joined ##crawl-dev 04:15:13 DracoOmega: letting me have the honor of breaking 3600, I see :P 04:15:20 Haha 04:15:22 I guess! 04:15:44 (Expecting a (...and X more commits))? :P 04:16:00 -!- DrinkMachine has quit [Quit: Leaving] 04:20:26 03elliptic02 07* 0.14-a0-3600-ge5bc28c: Give players the exact poison survival prediction value, through @ or lua. 10(16 minutes ago, 2 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e5bc28c969f9 04:20:26 03elliptic02 07* 0.14-a0-3601-g8f8d784: Fix poison status incorrectly showing as lethal sometimes. 10(8 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8f8d78454c2a 04:20:28 -!- Basil has quit [Ping timeout: 255 seconds] 04:20:28 -!- ac13 has quit [Quit: Leaving] 04:20:28 -!- Cheibriados has quit [Ping timeout: 240 seconds] 04:21:38 -!- Cheibriados has joined ##crawl-dev 04:21:38 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 04:21:40 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 04:23:55 -!- Vizer_ has quit [Ping timeout: 264 seconds] 04:30:54 !tell johnstein I can't seem to start games on cbro, sprint or Crawl - I connect fine (console), menus work, but starting game disconnects me 04:30:54 rchandra: OK, I'll let johnstein know. 04:42:48 -!- Ququman has joined ##crawl-dev 04:48:13 -!- dtsund has quit [Quit: dtsund] 04:49:14 elliptic: Oh, looking at the commit, does this make runrest_safe_poison not work now? 04:49:23 (I wonder how much point this option even has, currently, to be honest) 04:49:51 oh, I forgot that option existed 04:50:23 but yeah, I just broke it 04:50:41 it should probably just use you.poison_survival() instead of you.poisoning()? 04:51:05 Yes, probably 04:51:30 That probably basically does the same thing as it did before (except slightly better) 04:51:57 But in practice, I've still found it slightly unintuitive when usually I can rest it off and then sometimes it doesn't 'let me' 04:52:11 (Which obviously I could change via this option, of course!) 04:52:15 But still 04:53:45 hm, I guess it isn't as simple as replacing you.poisoning with hp - you.poison_survival 04:54:20 well, it is 04:54:35 but the 100 default for the comparison with mhp will not be very useful 04:55:39 I guess that default is already not useful 04:55:58 Yes, not really 04:56:35 anyway at 80:100, I guess that will mean that you will be unable to rest if that will cause you to lose more than 80% of your current HP 04:56:40 which seems okay 04:57:14 Yes, I think that is what it meant 04:57:14 probably better than when it was using poison amount, since that probably meant you sometimes couldn't rest even when regen was outpacing poison easily 04:57:21 Yes 05:01:10 hm, runrest_safe_poison isn't documented in options_guide.txt? 05:01:34 Oh, um... well I don't think I did, anyway? >.> 05:01:54 also, wait, does runrest_ignore_poison still exist? 05:01:56 I changed comments that referred to runrest_ignore_poison, but I suppose I overlooked some places it was referenced 05:02:00 No 05:02:11 okay 05:02:14 This is basically that. Or something filling the same role as that. 05:02:18 right 05:02:38 Renamed so that people using custom values for it didn't cause bad behavior since the semantics of sane values changed so much 05:02:39 I'll replace the docs since I'm fixing runrest_safe_poison anyway :P 05:02:44 Sure, thanks :) 05:13:15 -!- raskol has quit [Ping timeout: 255 seconds] 05:14:43 03elliptic02 07* 0.14-a0-3602-g74622d4: Fix runrest_safe_poison and document it. 10(4 minutes ago, 3 files, 14+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=74622d495b45 05:14:43 03gammafunk02 07* 0.14-a0-3603-g3d30bff: Fix equipment and constriction behavior for octopode genus monsters 10(37 minutes ago, 1 file, 26+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3d30bff76526 05:14:43 03gammafunk02 07* 0.14-a0-3604-ga7345d3: Give octopode crushers a hat and chance of a shield 10(34 minutes ago, 1 file, 12+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a7345d3d1cfd 05:19:56 I wonder if a monster octopode has ever constricted more than one thing at a time, ever 05:20:26 Since that requires not only more than one adjacent valid target, but for the monster to somehow change target after constricting one of them 05:22:21 1fight 20 octopode v mara, sigmund 05:22:43 or would confusion break constriction and thus not work? 05:23:16 Well, it would if it stumbled away 05:23:30 But I suppose it might accidentally constrict something else first sometimes 05:24:40 -!- rchandra has left ##crawl-dev 05:26:48 -!- SkaryMonk has joined ##crawl-dev 05:27:43 -!- notcluie has quit [Ping timeout: 245 seconds] 05:29:09 -!- Red_Bucket has quit [Quit: Page closed] 05:35:34 DracoOmega: I had a hard time making it do that in testing, but I noticed that it tested for species equality to octopodes, so 05:35:49 pretty soon ordinary op monsters won't be a thing, I think 05:35:58 not sure if MarvinPA has a patch for that or not 05:36:59 Yes, I realize the 'fix' wasn't that time-consuming to implement :P 05:37:10 hrm, yeah I guess the monster ability section should try to constrict additional things hostile to it 05:37:12 But it happens to be behavior that is incredibly unlikely to ever matter anyway 05:37:29 Well, monster target picking could use improvement more generally 05:37:34 But wow if that sounds unpleasant 05:37:54 and even if it did work properly, it would matter in very few situations 05:38:11 monster constriction is potentially due for a rework anyhow 05:38:32 The underlying parts of monster movement and behavior code is ancient and interwoven all over the places in ways that are hard to deal with without breaking something (everything?) 05:38:42 Well, I didn't mean for the sake of constriction in particular 05:39:08 But, say a monster is targeting the player, but there are zombies in the way. It won't use dispel undead on them, if it has it, unless the player it is targetting is also undead 05:39:16 And it won't really think to switch its target in some timely fashion 05:39:43 Also why ta is sometimes a bad idea in crowds, because monsters are bad at noticing their surroundings and accounding for obstructions and so on 05:40:14 Probably that issue with wretched stars getting into an infinite stalemate in area still exists, I think? 05:40:21 arena* 05:41:14 Where none of them will fire since none can do so without harming too many allies, but won't actually try to aim at anything else they COULD hurt (of which there might be multiple viable targets at the time) 05:42:22 huh, do arena monsters pick one foe and that's it until one of either side dies? 05:42:39 Well, no more than non-arena monsters do 05:42:48 But that tends to be what they do 05:43:30 Sometimes taking damage from other things will distract them, but they won't voluntarily choose to switch target otherwise, even if they cannot harm the target they have chosen and another vulnerable target is visible 05:44:12 so only if said wretched stars start taking damage from something hostile in the arena, will they potentially switch to another viable target? 05:44:24 (Probably you would notice this a lot more often if their targets were normally either 'just you' or 'a horde of things you cannot possibly keep track of') 05:44:37 s/were/weren't 05:44:55 Yes, it didn't ALWAYS end in a stalemate, certainly 05:45:17 Or even most times, I think? 05:45:37 Maybe if you use enough of them, though 05:47:00 Hrm, I'd imagine a monster with dispel that is blocked by said zombies will try to dispell the zombie if it truly can't target the player and switches foe 05:47:21 but I'm murky on exactly under what conditions it will switch foes 05:47:39 Mostly if it gets sufficiently damaged by something else, or loses track of its foe 05:48:11 So it's potentially wasting turns standing near said zombie if it hasn't taken enough damage? 05:48:13 If you are visible to it and there are zombies in the way (that are not hitting it for whatever reason - let's say water is in the way) I don't think it will ever stop sitting there 05:48:23 right 05:48:34 Since it can't approach, and none of its spells get positive results from their tracers 05:48:42 But it can still SEE its target 05:48:48 that situation seems reasonably fixable 05:48:57 *seems* 05:48:59 What you looked at the relevant code? :P 05:49:25 well I do concurr that it's a mess; it was such a pain to understand when fixing monster spectral weapon and friendly avatars in general 05:49:52 Monsters will still even do things like move out of los (when they were previously shooting at you) and stay there, given certain wall/water configurations 05:49:56 that big behaviour function mons_behaviour or whatever it is 05:50:16 Or otherwise attempt to walk into walls 05:50:44 That big function is just one piece of an extended puzzle, I am afraid 05:51:01 I'd feel better about restructuring it, as hard a task as that might be, if I truly knew what the code *should* look like 05:51:08 as in what kind of abstractions, etc. 05:51:12 but that's not at all clear to me 05:51:24 It's also the reason that sirens could never melee properly 05:51:50 Since an attack is just 'walking into the player's position' and movement target is the same as attack target, basically 05:52:09 So while it was trying to stand in place, it could never attack anything, since it could never 'accidentally' move into them 05:53:08 -!- Gorice has quit [Ping timeout: 245 seconds] 05:53:57 some kind logical seperation for monsters on the concept of a move and attack where the two are not so conflated 05:53:58 (And monster movement targets for normal creatures are calculated and adjusted in more different places than I can possibly count) 05:55:34 Not to say that improving this is impossible, but I think it would be one of the single hardest structural improvements to make 05:55:59 Since it is both central to everything a monster does and also very decentralized and almost non-linear in the code itself 05:56:33 Like, beam code could use tidying up, but it at least has the decency to be mostly in one place and called in a generally intuitive order 06:00:30 Yeah, reworking monster movement/AI would be very ambitious 06:06:03 ??gammafunk 06:06:03 gammafunk[1/1]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, new sack of spiders, stair placement after vaults in level gen, save the liches 06:06:27 Save the liches? :P 06:06:32 Save them from what? 06:06:47 if you try to use cboe/wucad as mummy/lich while not having clarity 06:06:50 you should get a prompt 06:06:53 Oh, okay 06:06:54 so you don't probably die 06:06:57 I was thinking monster liches 06:07:09 should let them invoke cboe/wucad 06:07:13 so they can get confused and die 06:07:16 secret tech 06:07:16 I think a prompt every time would be annoying, to be honest 06:07:28 it's preferrable to dying 06:07:28 (I, uh, have actually done it more than once before, knowingly >.>) 06:07:36 it could be an option though 06:07:42 but I think the current situation is not good 06:08:06 Well, I wonder how many people do it without knowing or by accident? 06:08:07 !lg . kmap=~holy_pan 06:08:08 No games for gammafunk (kmap=~holy_pan). 06:08:13 !lg . kmap=~holy 06:08:14 No games for gammafunk (kmap=~holy). 06:08:14 As opposed to just making that decision (which may be poor) 06:08:21 hrm 06:08:25 !lg . map=~holy 06:08:26 2. gammafunk the Demonologist (L22 HEIE of Sif Muna), quit the game in Pandemonium (evilmike_holy_pan) on 2014-01-09 19:40:19, with 600744 points after 43810 turns and 10:23:55. 06:08:29 !lg . map=~holy -2 06:08:30 1/2. gammafunk the Devastator (L27 OpTm of Nemelex Xobeh), mangled by an angel (a +2,+1 eudemon blade of holy wrath) in Pandemonium (evilmike_holy_pan) on 2012-12-12 05:36:23, with 905999 points after 189467 turns and 1d+11:20:08. 06:08:36 that was from said problem 06:08:40 and it definitely happens 06:08:41 -!- Quashie has quit [Ping timeout: 255 seconds] 06:08:48 (aside from my death) 06:08:51 most times you live, of course 06:09:18 or keep on unliving, as it were 06:09:52 !lg * status=~lich 06:09:53 1508. Viilla the Sorcerer (L27 HEFE of Vehumet), slain by a reaper (a +4,+2 scythe of protection) on Zig:22 on 2014-03-26 01:26:05, with 850960 points after 121886 turns and 13:35:15. 06:09:54 Reminds me a bit of the role of inscriptions that prompt, actually 06:10:09 well I'd be ok with an inscription, sure 06:10:16 that's probably the best way to make it an option 06:10:22 For people who want to gaurd against particular actions that are not strictly wrong, but which THEY mightn't want to do without being warned 06:10:23 but not just "never invoke" 06:11:19 an inscription that means "don't invoke if this is cboe/wucad and you don't have clarity" seems weird though 06:11:25 It does, yes 06:11:37 I wasn't suggesting it should be an inscription 06:11:44 But that it should at least be optional 06:11:59 well I guess you could have an option like prompt_evoke_dangerous 06:12:12 and currently it just covers cboe/wucad in said condition 06:12:18 but others might be added 06:12:24 would that be acceptable? 06:13:12 Maybe? 06:13:13 a yes/no option (forget how that's specified in the rc) 06:13:34 I don't think I have strong opinions on how it's handled, other than I wouldn't want an unavoidable prompt every time you did that 06:14:03 I'll go with that idea for now 06:14:08 (when I actually do this) 06:16:06 and to be clear, this prompt was only to occur for mummies and players in lich form 06:16:12 I think those are the only ones that can't drink 06:16:20 Yes, I understood that 06:16:42 bats can't drink, I wonder if they can still evoke cboe 06:16:51 Haha 06:17:02 Treeform can't drink either! 06:17:23 And I definitely expect it can use CBoE 06:17:52 (Also, what if you're retching? :P) 06:17:59 Have to save the trees! 06:18:04 For Mother Earth 06:19:19 yeah, bat form cboe users would be in all kinds of trouble :p 06:20:35 weird, you can apparently 06:20:39 evoke wucad while confused 06:22:47 Well, you can use a number of evocables while confused 06:23:07 yeah, but channeling mp probably shouldn't be one thing you can do 06:23:19 especially since you can't use cboe while confused (nor sif channel) 06:23:52 -!- Isvaffel has quit [Read error: Connection reset by peer] 06:24:11 -!- iFurril has quit [Read error: Connection reset by peer] 06:24:19 Well, you can't use Sif channel while silenced either 06:24:22 It's not the same thing 06:24:36 generally though we don't let you use magic while confused 06:24:43 spells for instance 06:24:49 it's supposed to require "clear thinking" 06:24:57 decks are kind of the weird special case 06:25:18 You can use at least disc and sack and probably a few other things, too 06:25:27 sure, but channeling mp while confused 06:25:29 Apparently staff of energy doesn't work, though 06:25:31 for spells that you can't use? 06:25:44 it's not very logical; the disc/sack don't require mp 06:25:54 (and aren't targeted, but that's another thing) 06:27:12 -!- NomadJim has quit [Read error: Connection reset by peer] 06:27:14 interesting, and with olgreb's staff the venom bolt from evoking it isn't confusion fuzzed 06:27:25 and the toxic radiance part still works 06:27:57 Decks of destruction are properly fuzzed, at least 06:28:08 yeah I fixed that a while back 06:28:20 and the targeted evocables 06:28:26 Oh, huh 06:28:28 save for olgrebs and maybe some others 06:29:28 I bet e.g. dispater's staff thing isn't fuzzed either 06:29:32 probably none of the unrands 06:34:21 -!- ldf has joined ##crawl-dev 06:34:29 -!- Lasty1 has joined ##crawl-dev 06:35:11 -!- Nethris has quit [Quit: Leaving.] 06:44:54 -!- gammafunk has quit [Quit: leaving] 06:48:38 -!- Lasty1 has quit [Quit: Leaving.] 06:49:07 -!- Quashie has quit [Ping timeout: 264 seconds] 06:53:37 -!- gammafunk has joined ##crawl-dev 06:57:54 -!- dck has joined ##crawl-dev 06:59:16 -!- Psyknux has quit [Ping timeout: 240 seconds] 06:59:32 -!- syllogism has joined ##crawl-dev 07:02:40 -!- ackack has joined ##crawl-dev 07:04:48 -!- stickyfingers has quit [Ping timeout: 245 seconds] 07:10:46 -!- NomadJim has quit [Read error: Connection reset by peer] 07:11:56 -!- Lasty1 has joined ##crawl-dev 07:15:16 -!- freefall has joined ##crawl-dev 07:17:25 * Grunt glances in briefly. 07:17:28 can Jessica spawn with a club or does she just pick them up sometimes? 07:17:47 seems like she ought to stick to daggers like other mages 07:17:58 ...so when I'm genuinely awake later, branching?? 07:18:25 (read: three or four hours from now) 07:19:07 that's a lot of coffee 07:21:32 -!- facemasterDog is now known as Isvaffel 07:21:49 Anyway, Jessica shares Ijyb's weapon selection right now, it looks like. 07:22:09 odd 07:25:17 on another subject, when starting out as an AE you have three damage spells: shock, static discharge, and lightning bolt 07:26:03 it always seems to me that static discharge is so weak that by the time you get it up to high enough power to be useful, you already have much better spells 07:26:16 static discharge is very good 07:26:27 maybe i'm doing it wrong 07:28:08 Static discharge's damage is effectively multiplied the more enemies are around you. Like, not just because it hits more things at once, but because it will hit each of those things harder 07:28:26 * dck throws a potion of lignification at the neutral Grunt. The neutral Grunt is branched! 07:28:33 It can do pretty significant damage for its level if you are adjacent to many things 07:29:03 (I mean, it's okay versus even one thing in plenty of situations, but it shines especially there) 07:29:06 DracoOmega: oh, never knew it actually did more damage if there were more guys 07:29:18 Well, how it works is somewhat complicated 07:29:42 Basically it sends out sort of a mini chain lightning to each adjacent target (up to a certain maximum, I think, based on power?). Then each of those can hit other targets also 07:30:04 So if you zap two, those can each arc and zap each other after 07:30:35 (This makes it actually rather hard to give any kind of numerical estimate for how much damage it does) 07:31:16 i often seem to end up in situations where it does zero 07:31:18 maybe just bad luck 07:36:11 -!- DrinkMachine has joined ##crawl-dev 07:36:11 -!- DrinkMachine has quit [Changing host] 07:36:11 -!- DrinkMachine has joined ##crawl-dev 08:00:16 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 08:01:33 -!- stickyfingers_ has quit [Quit: Page closed] 08:02:49 -!- DracoOmega has quit [Quit: Leaving] 08:10:14 -!- st_ has joined ##crawl-dev 08:10:41 -!- rossi has quit [Quit: WeeChat 0.4.3] 08:13:07 -!- ackack has quit [Ping timeout: 264 seconds] 08:13:59 -!- conted has quit [Quit: Page closed] 08:17:53 03dpeg02 07* 0.14-a0-3605-gc6c45e3: Small fix for runrest_safe_poison entry. 10(6 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c6c45e336865 08:18:33 -!- ackack has joined ##crawl-dev 08:19:58 dpeg commit! 08:31:42 -!- Furril has quit [Ping timeout: 255 seconds] 08:32:39 -!- tenofswords has joined ##crawl-dev 08:46:17 -!- rlund_ has quit [Ping timeout: 246 seconds] 08:51:45 -!- ontoclasm has joined ##crawl-dev 08:54:52 * tenofswords wonders if going through every .des and adding a minimum of one wall inbetween the level's edge and the outside of a vault on the edge of a level would be an acceptable post-freeze change 09:01:35 -!- Acidburn6 has quit [] 09:05:39 -!- vadatajs has quit [Remote host closed the connection] 09:08:10 <|amethyst> should pubby_dwanthill be removed? 09:08:21 <|amethyst> it look like the only thing that can place formicid monsters 09:09:00 <|amethyst> s/look/looks/ 09:09:30 !vault pubby_dwanthill 09:09:31 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l393 09:09:37 -!- Bloax has joined ##crawl-dev 09:10:01 are fo venom mages out of distribution? 09:11:14 yeah, guess they are 09:11:24 I think it should be disabled until there's a proper fo monster design 09:11:28 -!- NomadJim has quit [Read error: Connection reset by peer] 09:11:43 I know grunt and pubby both had something for that, but it's not finished and not 0.14 09:12:54 -!- Kalir has quit [Changing host] 09:14:35 dracoomega had plans to make plain formicids bands of digging large-rock-using more-fragile orc knights for more threatening normal-speed non-poison raw damage in Spider, if I recall correctly 09:15:43 held back due to questions of what was going to happen to the monsters (and I can agree with throwing out fovm since it's a one vault boring thing) 09:16:28 yeah, maybe remove ordinary op monsters and fovm for 0.14 09:16:39 I should probably just make the patch 09:17:19 maybe create an enum conflic, trigger a rebuild, and see how Grunt's day goes after that 09:17:55 |amethyst: are you going to remove that vault and/or any of FoVM or ordinary Op monsters? 09:18:24 grunt removed plain op from random generation and I removed them from vaults 09:18:33 oh, great 09:18:39 my job (if any) becomes easier 09:18:43 <|amethyst> I am not making a patch right now, no 09:18:51 grunt didn't re-up water elementals after removing the plain op!! 09:19:03 there are more merfolk impalers in depths now!!! 09:19:06 well there are a lot already as I recall 09:19:26 stupid lack of available workable water monsters 09:19:30 I guess then I'm not changing anythign wrt plain op 09:19:38 since they still need to exist 09:19:46 -!- jday_ has joined ##crawl-dev 09:19:53 anacondas don't appear in depths, they should replace depths octopodes 09:20:22 -!- Xenobreeder has quit [Quit: Leaving] 09:20:24 do they move well in water? 09:20:26 anaconda (15S) | Spd: 18 | HD: 11 | HP: 45-76 | AC/EV: 4/16 | Dam: 603(constrict), 20 | amphibious, cold-blooded | Res: 06magic(44), 12drown | XP: 925 | Sz: Large | Int: reptile. 09:20:26 %??anaconda 09:20:38 sea snake (11S) | Spd: 12 (swim: 40%) | HD: 10 | HP: 49-83 | AC/EV: 2/15 | Dam: 2404(strong poison:35-55) | amphibious, cold-blooded | Res: 06magic(40), 12drown | Chunks: 09poison | XP: 741 | Sz: Medium | Int: reptile. 09:20:38 %??sea_snake 09:20:40 amphibious but no faster than normal 09:20:51 ah, well that's good enough I guess 09:21:26 any other snake that should go in there? 09:21:40 mana viper (06S) | Spd: 14 | HD: 9 | HP: 33-66 | AC/EV: 3/14 | Dam: 2312(antimagic) | cold-blooded, sense invisible | Res: 13magic(immune), 03poison | Chunks: 06mutagenic | XP: 584 | Sz: Medium | Int: reptile. 09:21:40 %??mana_viper 09:21:46 shock serpent (12S) | Spd: 15 | HD: 10 | HP: 39-73 | AC/EV: 2/15 | Dam: 2011(elec:10-14) | cold-blooded, !sil | Res: 06magic(40), 11elec+++ | XP: 828 | Sp: b.electricity (2d15) | Sz: Medium | Int: reptile. 09:21:46 %??shock_serpent 09:22:04 oh, not amphibious 09:22:22 I think just anaconda would be fine for fodder / not fodder 09:22:36 and water monster spawns were just nerfed anyway 09:25:36 -!- krzysz00 has quit [Quit: leaving] 09:26:54 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 09:29:25 -!- bh has joined ##crawl-dev 09:29:39 !seen grunt 09:29:39 I last saw Grunt at Sat Mar 29 12:22:11 2014 UTC (2h 7m 28s ago) saying 'Xom is no gd.' on ##crawl. 09:30:00 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:33:08 -!- Lasty1 has quit [Quit: Leaving.] 09:34:23 bh: don't worry, he's branching in a few hours 09:34:36 (We still have time to break trunk!) 09:38:42 like so 09:38:58 03tenofswords02 07* 0.14-a0-3606-g5d7b986: Revive ragdoll_tomb_raider as a regular vault 10(3 minutes ago, 2 files, 68+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5d7b986e2633 09:40:04 -!- Bcadren has joined ##crawl-dev 09:40:10 hrm, I'm a bit confused about how we do save compat for removed monsters 09:40:14 What is Ragdoll Tomb Raider? 09:40:33 the tiles code seems to stay in without any #if TAG_.. etc 09:41:02 and I see references to MONS_CLAY_GOLEM even in spl-damage.cc wrt to lrd damage 09:41:29 well, since removed monsters just disappear from saved games, I would guess that people are just lazy about removing _every_ reference to removed monsters 09:41:39 you should go ahead and clean some of that out! 09:41:50 right, yeah now that I think about it 09:42:01 the axed_mons thing would probably make them not place at all 09:42:09 -!- Lasty1 has joined ##crawl-dev 09:42:24 well I mean place in that, they're in the save on a level, but the level load code wouldn't place them I guess 09:42:34 <|amethyst> it turns them into ghosts currently 09:42:46 |amethyst: should I remove all the tiles references then? 09:43:14 since that'll stay lurking forever without at least a #if TAG block 09:43:41 oh, I thought that the ghost thing was disliked enough to be killed 09:43:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:44:12 I guess you could get weird things like if I removed monster were mesmerizing you? 09:44:18 or constricting you etc 09:44:49 -!- Foamed_ has quit [Client Quit] 09:44:57 <|amethyst> yeah, they probably should go, but there's so much potential for crashing that I wouldn't do it until 0.15 09:44:59 the placed monster at least has all the necessary props entries and such 09:45:15 -!- Lasty1 has quit [Client Quit] 09:45:18 |amethyst: ok if I #if them at least? 09:45:27 <|amethyst> #if what? 09:45:31 <|amethyst> the ghosts? 09:45:34 I wonder what happens if a shapeshifter turns into a monster that is then removed 09:45:35 #if TAG_MAJOR_VERSION 09:45:43 I'm talkign about the tiles code references 09:45:45 specficially 09:45:50 *specfically 09:45:58 see when you grep MONS_CLAY_GOLEM 09:46:06 and there are other references as well 09:46:10 in spl-damage.cc 09:46:35 wait, golems are gone? 09:46:38 <|amethyst> gammafunk: ah... that reference can probably go 09:46:48 yeah, since it's not using its tiles 09:46:49 -!- NomadJim has quit [Read error: Connection reset by peer] 09:46:49 <|amethyst> gammafunk: the worst that happens is they get the MONS_PROGRAM_BUG tile 09:46:56 <|amethyst> gammafunk: except they won't exist, so 09:47:00 rip stone and clay golems 09:47:03 right, I'll just remove the tiles/spell stuff then 09:47:05 <|amethyst> gammafunk: there's also the question of what to do with the tiles 09:47:14 I guess to unused? 09:47:23 <|amethyst> gammafunk: and remove the reference from dc-mons 09:47:30 alright 09:47:39 these are heady days of crawl development 09:47:40 I'm suprised you'd remove golems I had two relatively high score splats to them...well they were among my highest scores at the time...that was before I ever won. 09:47:44 -!- UncertainKitten has joined ##crawl-dev 09:48:17 Yeah, we didn't even check your scores at all before removing them 09:48:30 oversight on our part I guess 09:48:51 -!- Foamed has quit [Ping timeout: 265 seconds] 09:49:32 (I can't wait until people start hating earth elementals instead) 09:49:36 !lg . 09:49:36 1253. gammafunk the Summoner (L12 HEIE of Sif Muna), blasted by Louise (bolt of lightning) on Shoals:5 (shoalhut) on 2014-03-29 13:57:00, with 22261 points after 9636 turns and 1:41:03. 09:49:48 -!- notcluie_ has quit [Ping timeout: 245 seconds] 09:49:49 On a score basis, let's talk about removing Louise 09:50:11 I already nerfed shoals:5, what more do you want 09:50:22 I just meant they are really good enemies to be removed. At least in some of the vaults. One by itself is pretty kiteable, but been wedged between one and other stuff twice...and had a bunch of them spawn near a staircase once... [Both Vaults; one a Vault entry vault and the other some bizarre staircase entrance only vault with three of them and an Iron Troll] 09:50:23 tenofswords: I was so close to that rune! 09:50:41 just go try again 09:50:42 that's the second shoals:5 death for HEIE in trunk 09:50:52 oh I will, I have a plan and everything 09:51:08 Or is it just Clay, Stone and Toenail; keeping Iron, Electric and Crystal? 09:51:48 while I'm trying to think of absolutely everything I might want to do some last touches to 09:52:11 what's the background-radiation player opinion on kennysheep_town, the d:8-11 encompass vault? 09:52:27 !vault kennysheep_town 09:52:28 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/d_encompass.des;hb=HEAD#l2 09:52:41 oh my god 09:52:44 <|amethyst> %git a563ed 09:52:46 07Grunt02 * 0.14-a0-3573-ga563ede: Demolish clay and stone golems. 10(12 hours ago, 2 files, 5+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a563ede3d28f 09:53:01 I'd need a tiles screenshot to tell what it is? 09:53:10 Grunt spent a lot of time trying to clean that one up, I recall 09:54:08 oh man, there are untouched infiniplex layouts on mantis I never touched the encompass vault; just the rest of the vaults. 09:56:48 oh 09:56:55 well I'm confused about the ! in that valut 09:56:57 *vault 09:56:58 on a few generations I think it looks fine (even if I rankle at the idea of early D encompass vaults) 09:57:09 the !s are just floortiles 09:57:18 KMONS: ! = ... 09:57:19 though 09:57:26 ... 09:57:33 -!- ystael has quit [Ping timeout: 265 seconds] 09:57:41 and then SUBST: ! = . 09:57:43 ? 09:58:03 oh, that is just proof of a bad header 09:58:27 no monsters will place on the !, will they? 09:58:28 <|amethyst> huh? 09:58:31 <|amethyst> where is this? 09:58:40 line 19 in that des 09:58:43 <|amethyst> oh, kennysheep_town, I was looking at the wrong one 09:59:14 there is no flood of a hundred monsters, no 09:59:30 <|amethyst> kmons applies after all substs 09:59:44 right, so the kmons line does nothing then 10:00:02 hypothetically, there could be a hundred manticores in some of the caverns 10:00:59 I will just make it a hypothetical hundred hippogriffs I guess 10:01:08 infinite barb status is go 10:01:09 Bloax: You have 1 message. Use !messages to read it. 10:01:38 tenofswords: is that how you would do random monster placement over an area? 10:02:05 Or since I know the answer is probably "no.", how would you do said placement 10:02:15 <|amethyst> maybe an nsubst instead 10:02:17 -!- minmay has joined ##crawl-dev 10:02:21 <|amethyst> to put a cap on the number? 10:02:26 <|amethyst> s/instead/in addition/ 10:02:54 yes, of course it'd be an nsubst 10:03:10 probably with a different symbol for each cavern? 10:03:18 yes 10:03:23 rather than trying to carpet bomb it all with one subst 10:04:29 carpetbombing is fun, it means that in some billion years somebody will get 12 jellies in that one sewer between the start and the exit 10:04:57 it's our tavern post generation apparatus 10:05:30 Did someone check if nuking clay golems also nuked the one clay golem unique? [The Flesh Golems of Cigotuvi 10:06:13 the...what? 10:06:50 I'm not sure if it's a variant or a unique 10:06:56 flesh golem (058) | Spd: 7 | HD: 15 | HP: 117-151 | AC/EV: 15/3 | Dam: 35 | 11non-living, 10doors, 07vault | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 805 | Sz: Large | Int: plant. 10:06:56 %??flesh golem 10:06:57 <|amethyst> Bcadren: it's an iron golem now 10:07:01 <|amethyst> %git ffe6da3 10:07:02 07tenofswords02 * 0.14-a0-2852-gffe6da3: Wizlab balance/etc edits 10(4 weeks ago, 13 files, 157+ 157-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ffe6da329eb9 10:07:02 ...hmmm, I wonder if getting a d:8-11 generic encompass vault should really block the chances of getting a D:15 / depths:2-5 serious and fancy vault 10:08:39 I guess it can be low weight 10:09:36 the d:8-11 generic encompass vault is probably deadlier, i would guess 10:09:43 <|amethyst> hm 10:09:50 of course 10:09:55 <|amethyst> does the damage number of AF_FIREBRAND attacks have any effect at all? 10:10:33 -!- NomadJim has quit [Read error: Connection reset by peer] 10:10:38 -!- Gorice has quit [Ping timeout: 245 seconds] 10:11:00 <|amethyst> hm 10:11:09 <|amethyst> I think I'm misunderstanding this base_damage variable 10:17:22 do firebrands spawn anywhere as it is? 10:18:09 <|amethyst> yes, as lava spawns in snake, depths, and hell 10:18:22 <|amethyst> and in several vaults 10:19:42 oh 10:20:08 (I don't think Snake really needs them) 10:21:20 !tell rchandra I filled up the HD space on the VPS 10:21:20 johnstein: You have 1 message. Use !messages to read it. 10:21:20 johnstein: OK, I'll let rchandra know. 10:21:24 !messages 10:21:24 (1/1) rchandra said (5h 50m 30s ago): I can't seem to start games on cbro, sprint or Crawl - I connect fine (console), menus work, but starting game disconnects me 10:21:53 -!- notcluie has quit [Ping timeout: 245 seconds] 10:21:56 actually, the snake lava monsters stuff is questionable in a few different ways, such as monsters patrolling or wandering in a manner completely untransparent to the player based on which mechanism placed them 10:22:08 -!- Bcadren has quit [Ping timeout: 240 seconds] 10:25:29 -!- Bcadren has joined ##crawl-dev 10:26:26 <|amethyst> % 10:26:32 salamander firebrand (16N) | Spd: 10 (move: 80%; swim: 70%) | HD: 15 | HP: 74-118 | AC/EV: 5/15 | Dam: 2805(firebrand:15-29) | 10weapons, 10items, 10doors, fighter | Res: 06magic(80), 04fire+++ | Vul: 12cold | XP: 1340 | Sz: Medium | Int: high. 10:26:32 <|amethyst> %??salamander firebrand 10:26:42 queen ant (04a) | Spd: 7 | HD: 13 | HP: 54-90 | AC/EV: 14/3 | Dam: 2004(strong poison:47-84) | Res: 06magic(52) | Vul: 09poison | Chunks: 09poison | XP: 413 | Sz: Large | Int: insect. 10:26:42 <|amethyst> %??queen ant 10:28:15 https://dl.dropboxusercontent.com/u/63152810/n/crawl/OrderLaja.png apparently we needed a silver lajatang tile 10:28:44 although wait no it's ass 10:28:44 -!- Zicher has quit [Quit: Page closed] 10:29:31 -!- Bcadren has quit [Read error: Connection reset by peer] 10:29:58 <|amethyst> that reminds me of https://www.youtube.com/watch?v=8HE9OQ4FnkQ 10:30:41 -!- Bcadren has joined ##crawl-dev 10:31:12 -!- Zephryn has quit [Ping timeout: 268 seconds] 10:35:53 -!- ontoclasm has quit [Quit: Leaving.] 10:37:38 https://dl.dropboxusercontent.com/u/63152810/n/crawl/OrderLaja2.png there 10:40:56 -!- ldf has quit [Quit: ldf] 10:41:27 -!- Mad_Wack has quit [Client Quit] 10:43:23 hmm. I should be able to delete old git versions from ./DGL/urs/games/ right? 10:43:43 lookes like I have 5 GB of old games and I think I thought 'clean-trunks.sh' was cleaning them up 10:44:09 -!- Keanan has joined ##crawl-dev 10:44:18 <|amethyst> clean-trunks.sh removes the ones that don't have games saved under them 10:44:28 hmm 10:44:59 <|amethyst> you could maybe move saves to newer versions manually then run clean-trunks 10:45:19 is it normal to have like 50+ old versions? 10:45:31 -!- ackack has quit [Ping timeout: 264 seconds] 10:45:48 <|amethyst> yes 10:45:49 what is the process to move saves to newer versions manually? 10:45:58 <|amethyst> First though you can remove binaries from crawl-build/crawl-git-repository/crawl-ref/source/ 10:46:07 <|amethyst> which will probably be about the same amount of space 10:46:10 yea. I'll do that first 10:46:22 <|amethyst> find the save, pick a newer git version, and mv the save to that directory 10:46:48 I'm currently sleuthing the directory tree looking for big files. trying to rule out something going sideways and creating a huge dumb file somewher 10:47:01 <|amethyst> You might see if greensnark would be able to host old ttyrecs 10:47:11 <|amethyst> since I imagine that's where most of your disk space is going 10:47:27 not quite 10:47:29 <|amethyst> We'll have to do something similar with CSZO at some point this year 10:47:48 1.2G /home/crawl/DGL/dgldir/ttyrec 10:48:13 but it's still big ;p 10:48:20 <|amethyst> 1.2G is not big :) 10:48:46 -!- PleasingFungus has joined ##crawl-dev 10:49:07 heh 10:49:19 /usr/games/ is 5.4GB 10:49:59 <|amethyst> I have 4.7 GiB of ttyrecs just for the players starting with lowercase a 10:50:15 that's a bummer 10:50:27 <|amethyst> my /usr/games is 55 GiB; maybe I should clean that out a bit :) 10:50:38 * johnstein retracts complaints 10:50:50 my harddrive is 120GiB 10:51:06 my VPS is only at 40GB. obviously I will need some more 10:51:21 that and I think I picked up a 3T drive recently for around $120 (don't recall exact amount but I had a hard cap on how much I was willing to spend) 10:51:36 -!- NomadJim has quit [Read error: Connection reset by peer] 10:51:44 of course it's hard to plug a USB drive into a VPS 10:52:12 <|amethyst> /dev/sda3 455G 351G 81G 82% / 10:52:15 -!- Keanan has quit [Quit: Leaving.] 10:52:16 colo space is really expensive 10:52:45 last time I checked, I think the prices I saw were around $100/U/mo 10:52:53 -!- Rotatell has quit [Remote host closed the connection] 10:52:53 -!- johnstein has quit [Quit: ZNC - http://znc.in] 10:53:45 03Grunt02 07* 0.14-a0-3607-g3cedf35: Rename some rod enums. 10(11 minutes ago, 7 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3cedf3504f45 10:53:45 03Grunt02 07* 0.14-a0-3608-gc79f8be: An enum for a Phantom Mirror icon. 10(10 minutes ago, 2 files, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c79f8be0736f 10:53:45 03Grunt02 07* 0.14-a0-3609-g9465d97: Remove some residual clay and stone golem references. 10(5 minutes ago, 10 files, 19+ 47-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9465d971ba66 10:53:45 03Grunt02 07* 0.14-a0-3610-g1f6877f: Remove gnomes. 10(3 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1f6877fa5128 10:53:47 -!- johnstein has joined ##crawl-dev 10:54:43 Grunt: https://dl.dropboxusercontent.com/u/63152810/n/crawl/OrderLaja2.png 10:54:54 geekosaur: yea that would be tough. they will let me throw $$$ at them though and they'll give me more :P 10:54:58 <|amethyst> Grunt: err 10:55:02 maybe a VPS isn't the best option ;p 10:55:11 <|amethyst> Grunt: you made stone giants not throw rocks 10:55:17 sort of. "disk is cheap, storage is expensive" 10:55:29 their job is rather harder than just plugging in another usb drive :p 10:55:48 stone giant, stone golem, same thing right? 10:56:06 What is the sound of a stone giant not throwing rocks? 10:56:45 |amethyst: he also made transferred stone golems throw rocks though I guess? 10:56:48 as compensation 10:57:01 fr fire golems, frost golems 10:57:02 yes 10:57:22 challenge: die to a stone golem thrown large rock 10:57:33 I guess only if they somehow have large rocks 10:57:41 unknown monster: "stone golem" 10:57:41 %??stone golem 10:57:43 -!- DrinkMachine has quit [Ping timeout: 268 seconds] 10:57:45 stone golem (158) | Spd: 7 | HD: 12 | HP: 94-122 | AC/EV: 12/4 | Dam: 28 | 11non-living, 10doors | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 493 | Sz: Large | Int: plant. 10:57:45 %?stone golem 10:57:49 no items 10:57:52 so uh 10:58:01 yeah 10:58:11 <|amethyst> also, only if they somehow exist 10:58:21 (fr stone giants throw stone golems) 10:59:45 |amethyst: doh 11:00:09 tenofswords: The Epistel Stare? 11:00:27 my only request is that toenail golems survive the Great Golem Purge. 11:00:32 toenail golem (058) | Spd: 8 | HD: 9 | HP: 46-69 | AC/EV: 8/5 | Dam: 13 | 11non-living, 10doors | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 205 | Sz: Large | Int: plant. 11:00:32 %??toenail golem 11:00:36 oh thank god 11:00:51 03Grunt02 07* 0.14-a0-3611-g5f405f5: Let stone giants throw rocks again. 10(38 seconds ago, 1 file, 3+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5f405f55e961 11:00:53 speed them up 11:01:44 huh. formicid monsters would be a lot more threatening if they started with large rocks 11:01:45 toenail golem (basically volcanos and abyss only), iron golem (dis and vestibule only), electric golem (zot and zigs only) (possibly count crystal guardians here) 11:01:53 look at this wonderful gap 11:02:00 -!- AreBrandon has joined ##crawl-dev 11:02:17 -!- AreBrandon has quit [Client Quit] 11:03:20 -!- radinms has quit [] 11:07:40 -!- CatPlusPlus has quit [Remote host closed the connection] 11:08:54 tenofswords: were you poking at that vault (no rush; I need to leave for a while in a bit here anyway), or perhaps it can just be disabled for now? 11:09:04 -!- Rotatell has joined ##crawl-dev 11:09:47 !vault hangedman_abyss_or_decor_jellyfish_corner 11:09:47 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/abyss.des;hb=HEAD#l731 11:09:51 name unnacceptable 11:10:00 unacceptable 11:10:07 jellyfish corner is a good name 11:10:07 poking 11:10:07 extra n is for emphasis though 11:10:11 pity about the jellyfish 11:10:13 !tell rchandra deleted some old files and rebooted the server. should be good to go now. thanks for the heads up 11:10:14 * Grunt nods. 11:10:14 johnstein: OK, I'll let rchandra know. 11:12:17 ...okay, back in a while. 11:12:31 -!- MaxFrost has quit [Ping timeout: 268 seconds] 11:12:51 -!- rast has quit [Read error: Connection reset by peer] 11:16:24 03tenofswords02 07* 0.14-a0-3612-g45324f1: A brief spree of edits on kennysheep's vaults 10(11 seconds ago, 4 files, 77+ 70-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=45324f109bf4 11:18:03 -!- Ququman has quit [Read error: Connection reset by peer] 11:19:28 oh great, I missed something 11:20:05 ...what happened to Jellyfish? 11:20:15 hrm, that one decorative vault with the extinct player species monsters was removed? 11:20:29 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 11:20:52 decorative arrival vault, but yes 11:21:03 ok, so I can purge all of gnome then 11:21:14 I ran a script on the axed monsters to find more things to kill 11:21:46 ... 11:21:48 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 11:21:58 _wow_, box_level_dp is an atrocity 11:22:30 have you really never seen it before :P 11:22:47 I saw that vault name and thought to myself "this doesn't bode well" 11:22:47 of course I have! 11:23:12 I just never noticed that there's a dozen liens dedicating to defining orcs, yaktaurs, or nagas as a monster set in one segment, followed by defining those as items instead 11:25:08 fun fact: there was a korean quote for clay golems 11:25:23 well is, but soon to be was 11:25:56 -!- NomadJim has quit [Read error: Connection reset by peer] 11:26:00 not stone golems mind you! 11:26:33 fr porcelain golems 11:27:05 -!- User is now known as Xenobreeder 11:27:13 hangedman_abyss_or_decor_jellyfish_corner doesn't bother you as a vault name? 11:27:50 am I supposed to not refer to nonexistent monsters 11:28:06 I removed a couple comments referring to such monsters 11:28:19 it is a shape 11:28:40 "this_blob_squishy_watery_thing" 11:28:59 NAME: hangedman_abyss_or_decor_AXED_MONS_JELLYFISH_corner 11:29:03 haha 11:32:36 orcs, yaktaurs, naga; orcs+elves, spriggans+giants, ??? 11:36:35 1learn add vault last minute vault design: randomly pairing tengu and salamanders together and hoping it works 11:38:33 -!- notcluie has quit [Ping timeout: 245 seconds] 11:39:15 -!- dtsund has joined ##crawl-dev 11:41:50 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 11:42:04 -!- Basil has joined ##crawl-dev 11:44:25 -!- rast has joined ##crawl-dev 11:47:45 -!- ackack has joined ##crawl-dev 11:50:13 -!- bh has quit [Ping timeout: 245 seconds] 11:52:49 Tengu Reaves and Salamanders would not work together. The Reavers would end up badly hurting the the Salamanders with Freezing Clouds. 11:55:38 -!- notcluie has quit [Ping timeout: 245 seconds] 11:55:42 -!- Lasty1 has joined ##crawl-dev 11:56:03 If only monsters could determine whether or not they will hurt fellow monsters before they use their spells 11:56:11 oh wait, they can 11:56:33 although for cloud spells I wouldn't be surprised if bugs existed 11:57:02 catoblepas explicitly will readily breathe through others, I know I requested that 12:01:32 Catoblepas breath might be the only effect that only one (mundane) monster has. 12:01:49 -!- NomadJim has quit [Read error: Connection reset by peer] 12:04:24 on the subject of catoblepas 12:04:26 No, it might not 12:04:45 they seem like pretty awful monsters for a labyrinth, where you have much fewer options for stepping out of their otherwise irresistable breath 12:05:12 if the point is "lol made you teleport," aren't labs already tedious enough? 12:05:21 they're still slow 12:05:29 but i mean why put them in? 12:05:58 to actually get some mileage out of the layout 12:06:15 Yeah, and great theme as well 12:06:55 if you feel strongly about this I'll replace it with a (soliary) earth elemental for something near the same idea with less frustration 12:07:07 that would be a good improvement 12:07:15 Name another spell or effect that only one monster has (that's not a unique) 12:07:34 no, how about this. how about you find that for yourself before making statements like this 12:07:35 <|amethyst> Bcadren: jelly merging 12:07:42 <|amethyst> Bcadren: slime creature I mean 12:07:48 crusher throwing, there are others 12:07:55 flaying 12:07:56 <|amethyst> ugly thing colour change 12:08:05 starcursed mass screaming 12:08:08 -!- Keanan has joined ##crawl-dev 12:08:10 i liked gammafunk's first answer best but yes 12:08:17 Crusher throwing? 12:08:32 shambling mangrove roots, thorn hunter briars, 12:08:48 <|amethyst> %git 6f24510 12:08:49 07gammafunk02 * 0.14-a0-3093-g6f24510: Octopode Crusher: An octopode warrior that throws your weight around. 10(3 weeks ago, 9 files, 167+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f24510ddd6b 12:09:01 It throws...you? 12:09:22 manticore barbs, siren drowned soul summoning 12:09:37 <|amethyst> boulder beetles, etc etc 12:09:44 wretched star mutations 12:09:59 also vaguely agree that catoblepas lab is maybe not great, in that they are higher hd/similar damage to the minotaur itself 12:09:59 well I have to admit this is kind of fun, but still 12:10:17 (even if slow/no equipment) 12:10:31 earth elemental it is, then 12:11:58 Catoblepas is just a strange effect. Something that you wish you could do. 12:12:05 all of the draconian breaths also 12:12:10 -!- PleasingFungus has joined ##crawl-dev 12:12:10 well except the ones that suck 12:12:36 -!- Keanan has quit [Client Quit] 12:12:39 <|amethyst> catlobe dust as a player drac breath could be neat 12:12:46 <|amethyst> with adjustments 12:13:05 I always am a little sad as a gray drac with no breath 12:13:24 gray dracs are such a bad idea but then again so are half of the other drac breaths so 12:13:26 also i guess the big long comment about lab generation odds is totally wrong now, hmm 12:13:29 Petrification as catoblepas breath hehehe. 12:13:52 V1 of Gr should have just had catoblepas breath 12:13:57 would have been cut, but still 12:14:17 I'd like to see Cat breath as a player draconian breath...AND Pearly drakes' cleansing fire breath. 12:15:20 03tenofswords02 07* 0.14-a0-3613-g347b990: Pull together some quick edits to box_level_dp 10(22 seconds ago, 2 files, 36+ 43-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=347b99035e8e 12:15:34 that is such a bad idea 12:16:12 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3612-g45324f1 (34) 12:16:28 -!- trystero has quit [Ping timeout: 245 seconds] 12:16:38 marvinpa: does that mean you're going to replace it with an actual calculation of the chance of a lab per game? :P 12:16:40 I'd like to at least have them balanced... 12:17:49 tenofswords: hah :P 12:17:56 -!- lessens_ has quit [Ping timeout: 240 seconds] 12:18:21 same apt. total...no extreme bias towards fire... 12:18:49 * Grunt arrives back home. 12:20:05 argument: it is reasonable for dragon-men to have a certain affinity for fire. 12:20:14 you know, on average. 12:20:28 03tenofswords02 07* 0.14-a0-3614-gcc6d91e: Replace Lab catoblepae with Lab earth elementals 10(38 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cc6d91e5964c 12:20:29 Anyone working on any more last minute edits? 12:20:37 Grunt: yeah, just about to push 12:20:47 PleasingFungus: just like how crawl dragons have an affinity for fire on average? 12:21:11 steam dragon, mottled dragon, fire dragon, fire drake, (do lindwurms count?) 12:21:15 <|amethyst> Eronarn: if you weight by frequency they might 12:21:34 <|amethyst> and that 12:21:43 thanks for swapping out the catlobe 12:21:48 tenofswords: grrr, you made conflicts for me 12:21:49 * Grunt pushes gammafunk. 12:22:00 3 of the draconians are good with fire [Steam, Mottled, Red] 12:22:04 I can't wait for people to start hating earth elementals 12:22:08 tenofswords: I'm going to delete that code since it's not needed (even in #ifdef) 12:22:14 since I have littered them _everywhere_ 12:22:23 delete what code? 12:22:35 spl-damage.cc 12:22:42 oh, fun times 12:23:40 !lg * quit dr-- s=race 12:23:41 11438 games for * (quit dr--): 10469x Draconian, 147x Yellow Draconian, 129x Grey Draconian, 129x Pale Draconian, 117x White Draconian, 108x Mottled Draconian, 88x Black Draconian, 85x Purple Draconian, 85x Red Draconian, 81x Green Draconian 12:24:02 there's some muttering in ##crawl about difficulties with cao save files 12:24:25 help, just upgraded my save and now i can't play 12:24:25 <|amethyst> what kind of difficulties? 12:24:27 I pushed a fix for something I broke _right_ before cao updated 12:24:28 <|amethyst> hm 12:24:34 but that might have not been early enough 12:24:37 I keep fetting an error message when I try to play on CAO now 12:24:37 just update cao again 12:24:45 I think those show how people still startscum to at very least avoid some colors. 12:24:46 (sorry) 12:25:17 sounds like Grunt is on it 12:25:26 <_< 12:25:31 (yeah, I triggered a rebuild) 12:25:42 too much rushing 12:25:51 need to stop thinging 12:26:33 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3614-gcc6d91e (34) 12:26:44 -!- Acidburn6 has quit [] 12:28:07 -!- nrook has joined ##crawl-dev 12:30:07 -!- Keanan has joined ##crawl-dev 12:30:23 -!- Lasty1 has quit [Quit: Leaving.] 12:33:40 03gammafunk02 07* 0.14-a0-3615-gcf6aeb2: Remove unneeded references to axed monsters and move related tiles 10(50 minutes ago, 26 files, 4+ 154-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cf6aeb2b6b44 12:33:40 03gammafunk02 07* 0.14-a0-3616-g4aa1939: Remove formicid venom mages and an associated vault 10(44 minutes ago, 11 files, 1+ 66-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4aa19395a871 12:33:40 03gammafunk02 07* 0.14-a0-3617-g3b79c12: Remove ordinary octopode monster gear code 10(16 minutes ago, 1 file, 0+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3b79c12cab03 12:33:43 Grunt: I'm all pushed around 12:33:43 * Grunt pushes gammafunk. 12:33:43 then cheipoke 12:33:43 I did, of course 12:33:43 doesn't help 12:33:53 chei needs a server upgrade 12:34:39 a better place to take it easy in 12:35:12 gammafunk: now you're making my nostalgia branch work difficult too!!! 12:35:15 * Grunt shakes fist furiously. 12:35:41 wait, the nostalgia branch brings back _every_ removed monster? 12:35:46 No, it does not. 12:35:59 There's one particular monster it depends on on account of being a player race though! 12:36:15 oh 12:36:23 is it 12:36:24 the gnome 12:36:29 >_> 12:36:34 <_< 12:36:38 Grunt: rip gnomes 12:36:41 gammafunk: rip 12:36:44 nomes 12:36:46 (they won't stay dead for long!!!) 12:36:51 !!!!!! 12:36:53 gnome necromancers 12:36:59 hello 12:37:02 unborn gnomes 12:37:03 The dead are crawling! 12:37:11 (sooner or later we should get a new unborn tile) 12:37:13 -!- ontoclasm has joined ##crawl-dev 12:37:17 (possibly when we get a new death knight tile!) 12:37:18 -!- notcluie has quit [Ping timeout: 245 seconds] 12:37:25 (that won't be for a while though) 12:37:50 @s are either serious guards or evil 12:38:02 important commentary on humanity 12:38:04 !messages 12:38:04 (1/2) Bloaxor said (1w 3d 14h 18m 41s ago): in case you still haven't https://dl.dropboxusercontent.com/u/63152810/n/crawl/STORMBOWER.png caught the elec arrows 12:38:06 * Grunt verifies that this compiles... 12:38:11 !messages 12:38:12 (1/1) archaeo said (9h 56m 43s ago): since spellforged servitors are pretty much always summoned allies, could the tile take the ally heart and summoned dot into account? It's hard to "read" due to those factors right now. 12:39:31 -!- Bcadren has quit [Ping timeout: 264 seconds] 12:39:32 great, now that you read that message in public, tenofswords will make a vault with a spellforged servitor 12:39:48 what, no, of course I wouldn't 12:40:02 well, we're making a whole class of spellforged servitor monsters of course 12:40:15 servitor branch also likely 12:40:17 yeah, I figured 12:40:26 I would wait until somebody makes it a monster spell and then make a wizlab with something that casts it 12:41:01 how about we give spellforged servitors the spell "spellforged servitor" 12:41:03 iskenderun's hellbindings 12:41:03 -!- Reign_ has quit [Ping timeout: 245 seconds] 12:41:57 New branch created: stone_soup-0.14 (2 commits) 12:41:58 03Grunt02 07[stone_soup-0.14] * 0.14-a0-3618-g3331d8b: Purge an extraneous bit from dc-mon.txt. 10(6 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3331d8b85e77 12:41:58 03Grunt02 07[stone_soup-0.14] * 0.14-b1: A changelog touch-up to kick off the 0.14 branch. 10(12 minutes ago, 1 file, 6+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=90d5cc33569b 12:42:11 03Grunt02 07* 0.14-a0-3618-g3331d8b: Purge an extraneous bit from dc-mon.txt. 10(6 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3331d8b85e77 12:42:11 03Grunt02 07* 0.14-b1: A changelog touch-up to kick off the 0.14 branch. 10(12 minutes ago, 1 file, 6+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=90d5cc33569b 12:42:55 -!- lobf has quit [Quit: lobf] 12:43:02 hmm, that seems off somehow? 12:43:12 I just pushed things in the wrong order; everything is okay on the server :) 12:43:26 you did not actually push that 0.14-b1 commit on master? 12:43:33 Oh, it's there. 12:44:18 03Grunt02 07* 0.15-a0: A 0.15 changelog header. 10(2 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dfb4df3e3ea 12:44:46 I guess it's not really a big deal 12:44:48 ??doh 12:44:48 |amethyst[1/9]: <|amethyst> doh 12:44:53 give 0.15-a the infiniplex layouts 12:45:07 don't some need some tweaking? 12:45:16 since who cares if that one shows up in the history of master anyway really 12:45:16 Don't do anything too drastic with 0.15, now. 12:45:23 The elf ones looked like they had single-tile passages a lot 12:46:28 eh, geoelf can just replace elf layout_roguey then 12:46:53 maybe the passages could be widened 12:47:19 His other layout has wider passages, I noticed 12:47:49 <|amethyst> johnstein: oh, remember to update chroot/bin/init-webtiles.sh (that's in the "add 0.13" dgl-config commit, which you should look at: e6ff00019) 12:47:53 first 0.15 commit should be food removeal 12:47:57 <3 12:48:08 not even remotely likely 12:48:37 first 0.15 commit should be that simplified phone tileset you were supposed to be working on 12:48:44 haha 12:48:51 although maybe it'll happen faster if ontoclasm removes all the food tiles or makes them undecipherable 12:49:02 secret agends 12:49:06 agenda* 12:49:28 replace all food tiles with orange crystal statue tiles 12:49:46 and then make all food autoexclude 12:50:39 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:50:50 man, when they try to disint it, it'll be great 12:51:22 tenofswords: yay, phone tileset 12:51:38 * Grunt makes sure something else compiles. 12:51:53 While I'm at it, maybe I should generate some 0.14-b1 builds. 12:52:09 and/or do an announcement and/or 12:52:20 (I should wait for servers to have it and/or builds to be ready before announcing, I guess.) 12:53:00 currently pulling out props into #defines, as discussed 12:53:07 Grunt: how quiet do you want to keep trunk and for how long? 12:53:22 trying to decide if it's better to have them in the .h or in the .cc when they're only used by one file 12:53:28 e.g. "stacked" 12:53:55 -!- rast has quit [Ping timeout: 264 seconds] 12:54:09 gammafunk: I want trunk to be fairly quiet at least in the lead-in to the tournament so 0.14 gets tested properly; ideally we wouldn't do anything drastic during the tournament itself so as not to detract from that. 12:54:27 so the glyph thing maybe after tournament? 12:54:29 Yes. 12:54:34 sounds good 12:54:37 Oh, I was going to write CRD about this. 12:55:19 (fortunately, 30+ commits are not scheduled to land right after the tourney 12:55:33 (yet!!!) 12:55:53 yeah I think more than 30 will be ready 12:56:06 from dracoomega alone 12:56:13 well, actually... 12:56:15 :) 12:56:58 New branch created: nostalgia (6 commits) 12:56:59 03Grunt02 07[nostalgia] * 0.14-b1-1-g7578aaf: Bring back old races. 10(5 weeks ago, 30 files, 638+ 76-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7578aaf87be1 12:56:59 03Grunt02 07[nostalgia] * 0.14-b1-2-g59e712b: Bring back old backgrounds. 10(5 weeks ago, 9 files, 179+ 62-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59e712b86926 12:56:59 03Grunt02 07[nostalgia] * 0.14-b1-3-ga3fc079: Restore old branch lengths. 10(5 weeks ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a3fc079fb723 12:56:59 03Grunt02 07[nostalgia] * 0.14-b1-4-gc1efb39: Bring back hand crossbows. 10(5 weeks ago, 20 files, 61+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c1efb391df0d 12:56:59 03Grunt02 07[nostalgia] * 0.14-b1-5-gbc71788: Revive Hive. 10(5 weeks ago, 23 files, 977+ 99-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bc71788f738d 12:56:59 03Grunt02 07[nostalgia] * 0.14-b1-6-g4fd84a6: Bring back old uniques. 10(5 weeks ago, 28 files, 404+ 69-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4fd84a6cd1a1 12:57:15 (okay, we're 1 April ready!!!) 12:57:28 Is Farmer going to happen? 12:57:29 quick, erase the s-z.org logs 12:57:34 what, no bumblebees 12:57:52 also disable anybody looking through the branch on the mirrors 12:58:05 (what are we alking about again) 12:58:05 I guess farmer would be kind of silly given you can do all those other things 12:58:23 no wax walls, heart broken 12:58:39 no "exclude square from stash tracker" command :( 12:59:03 there are two days left for other developers to add things! 12:59:08 no out-of-los summons? 12:59:51 I should start working on bringing back farm_and_country 13:00:04 tenofswords: don't forget the original box_level!!! 13:00:36 nobody can forget the original box_level 13:00:37 Oh, and grunt's encompass twisty passage vault 13:00:58 orb chamber subvaulting 13:01:02 yes! 13:01:16 forest 13:01:31 portable altars 13:01:53 stone golems and clay golems 13:02:07 gnome monsters 13:02:15 gammafunk: those are already back!!! 13:02:16 <_< 13:03:05 formicid venom mages 13:04:09 so vaults is new vaults, but 8 levels? 13:04:16 gammafunk: yup!!! 13:04:20 wow 13:04:30 wait 13:04:31 well I shall have to do that out-of-los summons thing 13:04:34 let's see 13:04:44 ... 13:04:51 oh dear, oh dear, oh dear 13:04:57 mon-pick-data wasn't changed... 13:04:57 ???? 13:04:57 I don't have a page labeled ?? in my learndb. 13:05:18 vaults is going to be... a _little_ hard 13:05:22 heh 13:05:24 ogre stalker looks good 13:05:25 just a bit 13:05:34 tenofswords: good!!! 13:05:38 >_> <_< 13:05:48 4.1 is what we're going for here 13:05:51 -!- Fusha has quit [] 13:05:51 actually, I'm wondering what even spawns on lair:10 now 13:05:52 (It'll go with the overpowered everything else.) 13:05:57 "proof that crawl is getting easier over time" 13:05:59 kitey centaurs? 13:06:08 speed 15 hydras 13:06:14 MarvinPA: did you see what's in the St spellbook? 13:06:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:06:27 yes, that's why it was my combo of choice :P 13:06:29 <3 13:06:48 (that's probably one of the best parts of this whole thing) 13:07:35 going to bring back the spider's nest portal and call it something else 13:07:38 i wonder what exactly i still need to do for the phone set 13:07:42 %git c8a0422eec7733 13:07:44 07haranp02 * 0.3-a0-284-gc8a0422: Removed portable altars. Nemelex prayers will now sacrifice everything on the current square. (This will need some interface improvements to prevent players from 'p'ing away their stash...) Also removed some unused enums and enum values. Breaks savefiles. 10(7 years ago, 12 files, 16+ 164-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c8a0422eec77 13:07:52 Grunt: projected noise? 13:08:03 would probably be a tad too hard to revert that, heh 13:08:05 You're welcome to add other things back in to that branch if you want :b 13:08:16 no, was trying to figure out what would be in St book 13:08:46 elliptic: nothing's changed from trunk before the most recent commit that touched it :) 13:09:11 oh, I think I know what that means :) 13:09:19 elliptic: so how many spells are in the spellbook? 13:09:24 yes 13:10:24 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:10:38 -!- Reign_ has quit [Ping timeout: 245 seconds] 13:11:02 if someone brought back pit fiends, would they be placed alongside hell sentinels 13:11:03 -!- Gorice has quit [Ping timeout: 245 seconds] 13:11:23 -!- mizu_no_oto has quit [Client Quit] 13:11:44 -!- PleasingFungus has quit [Read error: Operation timed out] 13:12:00 <|amethyst> !tell johnstein forgot: you also have to make the rcfiles subdirectory 13:12:00 |amethyst: OK, I'll let johnstein know. 13:12:16 (we'd have to repaint Hell Sentinels) 13:12:35 Grunt: have you added the ugly lajatang sprite i did yet 13:12:44 -!- Roarke has quit [Client Quit] 13:12:53 It doesn't look anything like a lajatang! >_> 13:12:57 (It looks more like an axe.) 13:12:59 -!- ackack has quit [Ping timeout: 252 seconds] 13:13:41 A double-sided axe, no less. 13:15:35 lochaber axes 13:17:04 -!- iFurril has quit [Ping timeout: 268 seconds] 13:21:14 <|amethyst> !tell johnstein and the bot 13:21:15 |amethyst: OK, I'll let johnstein know. 13:23:51 -!- orcus has quit [Ping timeout: 255 seconds] 13:24:23 Error (dc-corpse.txt:208): couldn't load image 'gnome'. 13:24:32 tiles are not nostalgic 13:25:28 -!- Sizzell has quit [Remote host closed the connection] 13:25:39 -!- Sizzell has joined ##crawl-dev 13:26:08 Unstable branch on crawl.s-z.org updated to: 0.15-a0-0-g2dfb4df (34) 13:27:20 Stable (0.14) branch on crawl.s-z.org updated to: 0.14-b1-0-g90d5cc3 13:27:59 <|amethyst> hm 13:28:01 <|amethyst> lava orcs 13:28:08 -!- notcluie has quit [Ping timeout: 245 seconds] 13:28:23 oh, are those still enabled? 13:28:33 -!- Lightli has quit [Ping timeout: 245 seconds] 13:28:39 <|amethyst> looks so 13:28:41 tenofswords: I'm making a commit for that 13:29:24 "use ugly 0.6 tiles for everything" 13:29:27 well that should be disabled in 0.14, I was expecting Grunt to do that on branch 13:29:27 Webtiles server restarted. 13:29:33 we should have reminded him 13:29:36 Lava orcs? 13:29:39 They are auto-disabled. 13:29:48 oh, by the beta thingy? 13:29:51 Yes. 13:29:54 ah, ok 13:30:20 well there was a commit that might have disabled that, did you check that they were truly disabled? 13:30:23 -!- Sizzell has quit [Remote host closed the connection] 13:30:35 -!- Sizzell has joined ##crawl-dev 13:30:48 -!- Sizzell has quit [Remote host closed the connection] 13:30:59 -!- Sizzell has joined ##crawl-dev 13:31:11 -!- Sizzell has quit [Remote host closed the connection] 13:31:21 -!- Sizzell has joined ##crawl-dev 13:31:42 <|amethyst> hmm 13:31:58 <|amethyst> %git 0.14-a0 13:31:58 07Grunt02 * 0.14-a0: Restore trunk changelog entries removed by 673ecc60. 10(6 months ago, 1 file, 26+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a16bb39190cc 13:32:01 <|amethyst> %git 0.14-b1 13:32:01 07Grunt02 * 0.14-b1: A changelog touch-up to kick off the 0.14 branch. 10(62 minutes ago, 1 file, 6+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=90d5cc33569b 13:32:06 <|amethyst> %git 0.15-a0 13:32:06 07Grunt02 * 0.15-a0: A 0.15 changelog header. 10(49 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dfb4df3e3ea 13:32:13 |amethyst: do you sense a trend? :) 13:32:18 <|amethyst> hm 13:32:33 <|amethyst> well, it says 0.15-a0 in the help for 0.14 branch on cszo 13:32:40 o_O 13:33:00 ??doh 13:33:00 |amethyst[1/9]: <|amethyst> doh 13:33:09 Stable (0.14) branch on crawl.s-z.org updated to: 0.14-b1-0-g90d5cc3 13:33:28 lava orcs are too awesome to disable 13:33:36 -!- Psyknux has quit [Ping timeout: 240 seconds] 13:33:40 <|amethyst> and and they are still listed 13:34:18 Grunt: yeah, a commit that I got credited for 13:34:23 disabled that functionality I think 13:34:30 because I was making weird repo tags 13:34:41 (you're welcome) 13:34:58 this was back in 0.13 13:35:05 Stable (0.14) branch on crawl.s-z.org updated to: 0.14-b1-0-g90d5cc3 13:35:11 actually before release of 0.13 I think 13:35:28 -!- Sandman25 has quit [Client Quit] 13:35:31 heh, nothing's reccomended for any of the old species 13:36:08 Stable (0.14) branch on crawl.s-z.org updated to: 0.14-b1-0-g90d5cc3 13:36:26 <|amethyst> there 13:36:28 <|amethyst> it's fixed now 13:36:39 <|amethyst> build.h didn't get regenerated for some reason 13:37:18 03gammafunk02 07[nostalgia] * 0.14-b1-7-g876374a: Bring back the Old Ways of the Summoner 10(17 minutes ago, 1 file, 2+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=876374ab91f0 13:37:18 03gammafunk02 07[nostalgia] * 0.14-b1-8-g1c5484c: Unrip the gnome tile 10(9 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1c5484cf0165 13:37:20 ...weird. 13:37:34 The Old Ways! 13:37:58 gammafunk: oops 13:38:01 -!- Sizzell has quit [Remote host closed the connection] 13:38:07 gammafunk: I thought I got the tile moved properly :( 13:38:10 Grunt: unrip 13:38:13 -!- Sizzell has joined ##crawl-dev 13:39:51 |amethyst: going to keep supporting back to 0.10? 13:39:59 -!- DaneiTHREE has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 13:41:26 <|amethyst> gammafunk: why not? :) 13:41:48 * tenofswords contemplates the pizza option 13:41:53 <|amethyst> gammafunk: now that I condensed stable versions down to just two lines in the dgl menu, there's plenty of room 13:41:56 It still has the Old Ways of Summoning, after all! 13:44:54 tenofswords: in one of my v:8 quadrants there are 13:45:10 4 titans, two ancient liches.. 13:45:33 iron dragon, gold dragon, two reavers 13:46:13 I think the ood cap is still up, but all 9s became 8s 13:46:18 essentially 13:46:34 so, yeah, things might be a bit tough 13:47:30 -!- simmarine has joined ##crawl-dev 13:49:11 Ugh, recite is screwy as all hell. 13:49:14 *sigh* 13:49:24 Also spoilery. 13:50:11 good timing 13:50:38 Grunt: seems that hive wants to be on d:16, but d is still 15 levels 13:51:14 Grunt: just change the range from 11-16 to 11-15? 13:51:34 I'm gonna 13:54:02 * Grunt ponders what to do with the contents of this crawldist directory. 13:54:11 03gammafunk02 07[nostalgia] * 0.14-b1-9-g100d848: Make Hive generate on the proper Dungeon range 10(72 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=100d848f7b3f 13:54:20 -!- ackack has joined ##crawl-dev 13:55:41 my god, the bees! 13:55:52 people seriously played this branch 13:56:01 gammafunk: BEES 13:56:03 there's kind of a lot of bees 13:56:27 !learn add hive my god, the bees! people seriously played this branch there's kind of a lot of bees 13:56:27 hive[2/2]: my god, the bees! people seriously played this branch there's kind of a lot of bees 13:56:48 gammafunk: you'd better be playing as something exotic! 13:56:51 bumblebee (05k) | Spd: 10 | HD: 7 | HP: 26-52 | AC/EV: 4/15 | Dam: 2004(medium poison) | fly | Res: 06magic(28) | Vul: 09poison | Chunks: 09poison | XP: 225 | Sz: tiny | Int: insect. 13:56:51 %0.10?bumblebee 13:56:56 Grunt: GnSu 13:57:03 killer bee (07k) | Spd: 20 | HD: 3 | HP: 9-24 | AC/EV: 2/18 | Dam: 1008(poison) | fly | Res: 06magic(12) | Vul: 09poison | Chunks: 09poison | XP: 63 | Sz: tiny | Int: insect. 13:57:03 %0.10?killer bee 13:57:07 gammafunk: somehow I'm not surprised :b 13:57:14 only half exotic, but hey I made an Su commit! 13:57:19 !send tenofswords two killer bees glued together 13:57:19 Sending two killer bees glued together to tenofswords. 13:57:21 need to bring back bumblebees just to randomly put them into the hive set 13:57:29 tenofswords: yes 13:57:33 the glue slows them down, I see 13:57:36 will i get to play an elm? 13:57:53 wow, and the larvae 13:58:00 <|amethyst> ackack: talk to bcadren about that 13:58:29 <|amethyst> do the larvae eat honeycombs in nostalgia? 13:58:40 s??guru wisdom[ogre 13:58:41 guru_wisdom[14/28]: you can't spell ogre without ogre 13:58:45 -!- rast has joined ##crawl-dev 13:58:46 there's always that 13:59:28 well, it's great that I have deterministic poison 13:59:56 ??deterministic poison 13:59:56 johnstein: You have 3 messages. Use !messages to read them. 13:59:56 %git d0b4e9bb 13:59:57 07DracoOmega02 {Grunt} * 0.14-a0-3064-gd0b4e9b: A first pass at deterministic player poison 10(4 weeks ago, 5 files, 74+ 60-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d0b4e9bb1097 14:00:10 When nostalgia goes live, one of the things I want to play is a TeRe. 14:00:11 >_> 14:01:17 hmm, there have to be more vaults to bring back than just the pre-merfolk shoals ends and the two ancient encompass vaults 14:01:32 Grunt: er 14:01:35 is this just going to replace trunk for a day? 14:01:41 Grunt: slight problem 14:01:44 i cant wait for april fools to start a massive call for md back 14:01:48 <|amethyst> Grunt: btw, how are we going to make this live? 14:01:53 Grunt: we need combo recommendations or something 14:01:53 -!- bh has joined ##crawl-dev 14:01:59 or do the servers need to do anything special? 14:02:13 well, sludge elf has no selectable background 14:02:19 I guess that's a seperate issue 14:02:19 Grunt: er, what |amethyst said 14:02:22 tisk tisk, lair:10 is empty aside from the vaults 14:02:26 get |amethyst access to edit the DGL menus everywhere 14:02:29 <|amethyst> Grunt: or if it goes into trunk, what about save compat 14:02:37 (also amazingly full of plants) 14:02:47 <|amethyst> Grunt: maybe an experimental branch and have the servers run that instead of trunk? what about sequell etc? 14:02:54 <|amethyst> (brb) 14:03:42 I thought the plan was just to always have it available as experimental 14:04:19 I guess it'd be cool to force players to play it for at least a day, but 14:04:53 tenofswords: bring back lethe amnesia traps 14:05:17 marvinpa: you will forget you ever said that 14:05:21 crawl needs lethe amnesia water 14:05:40 -!- PleasingFungus has joined ##crawl-dev 14:05:41 you step in it and with no indication its amnesia water so you forget items/maps 14:05:49 also bring back lethe saying "this level should have maprot" in the vault comment and then implement that, also 14:06:00 also also 14:06:35 if you keep this up I'll bring back rotswamp :P 14:06:54 -!- ontoclasm has quit [Quit: Leaving.] 14:07:15 anyway my one contribution will be unnerfed spammals maybe, if nobody else gets to it first 14:07:52 MarvinPA: I forgot about summons caps! 14:07:59 Going to remove those for sure 14:08:02 bring back old oka for the true mdfi experience 14:08:22 hrm 14:08:41 for some reason I can't figure out at all, orient: float makes shoals just override the vault 14:09:07 orange rat spammals? 14:09:24 "some terrible joke about shoals and floating" 14:09:31 bring back old hydra behaviour where they can only attack 1 thing 14:09:35 then i can kill all of them with spammals 14:09:39 was orange rat spammals ever actually a thing on players? i was thinking green rat + 2 at a time 14:09:40 just like 0.4 14:09:47 maybe i should check 14:09:55 Stable (0.14) branch on crawl.akrasiac.org updated to: 0.14-b1-0-g90d5cc3 14:10:22 i need to find my local 0.4 first though 14:11:13 03gammafunk02 07[nostalgia] * 0.14-b1-10-g7479dee: Let Sludge Elves have jobs 10(3 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7479dee82bf1 14:11:23 MarvinPA, yep you can get orange rats from spammals in 0.4 14:11:30 nice 14:11:44 Webtiles server restarted. 14:11:51 i dont think you can get green rats 14:11:52 just orange 14:11:54 and grey 14:12:00 -!- ackack has quit [Ping timeout: 255 seconds] 14:12:18 oh i lied 14:12:33 you can get green too (green and orange rats are both very rare) 14:12:51 |amethyst: it's intended to be an experimental branch. 14:12:56 -!- DrKe has quit [] 14:13:11 actually, I think I have a better idea 14:14:42 -!- Kalir has quit [Changing host] 14:14:48 -!- notcluie has quit [Ping timeout: 245 seconds] 14:15:13 -!- oberstein has quit [Ping timeout: 240 seconds] 14:15:15 I will have to learn how to install experimental branches 14:15:32 -!- oberstein has joined ##crawl-dev 14:15:44 <|amethyst> hmm 14:16:29 -!- ackack has joined ##crawl-dev 14:17:00 need to bring back hard mode dis_st 14:17:00 crate: nice it used to have a power cap of 80, at which point you could get 5 mammals 14:17:11 nice 14:17:22 i wasnt counting how many i got, 14:17:29 it fills up the screen really fast though 14:17:56 -!- Eonwe1 has quit [Ping timeout: 240 seconds] 14:18:05 sadly this ancient code is terrifying 14:18:32 The ancient code radiates an aura of fear! 14:18:42 * PleasingFungus flees in terror 14:19:03 <|amethyst> CAO lost some milestones from the first few games because of operator error 14:19:09 <|amethyst> but should be good to go otherwise 14:19:11 <|amethyst> and CSZO 14:19:17 -!- Yermak has quit [Quit: Page closed] 14:19:31 We could bring back 1.x ddoor <_< 14:19:40 ugh, I give up on this part 14:19:43 -!- absolutego has joined ##crawl-dev 14:19:58 one just basically cannot use larger vaults in Shoals without some more code 14:21:52 <|amethyst> ohh 14:22:03 !lg * 12 14:22:04 12/3073597. huberth the Believer (L1 HDPr of Zin), slain by a hound on D:1 on 2006-12-04 13:34:43, with 14 points after 33 turns and 0:00:21. 14:22:14 <|amethyst> !tell johnstein there is one more thing you need, that's in one of my experimental-branch commits 14:22:14 |amethyst: OK, I'll let johnstein know. 14:22:17 -!- DrKe2 has quit [] 14:22:20 and to think all this stuff dates back to eight years ago 14:22:44 -!- syllogism has quit [] 14:23:06 -!- rossi has quit [Quit: WeeChat 0.4.3] 14:23:26 <|amethyst> johnstein: I think you have 097fa273922 but if not you at least need the part that replaces the "expected to find common game dir" error with a mkdir 14:23:34 <|amethyst> johnstein: actually, I guess no you wouldn't 14:24:48 <|amethyst> !tell johnstein first chunk of https://github.com/neilmoore/dgamelaunch-config/commit/097fa273 14:24:48 |amethyst: OK, I'll let johnstein know. 14:25:10 <|amethyst> !tell TZer0 you probably want the first chunk of https://github.com/neilmoore/dgamelaunch-config/commit/097fa273 (just the first) as it will make 0.14 easier to deploy 14:25:10 |amethyst: OK, I'll let tzer0 know. 14:25:35 thanks |amethyst 14:25:35 johnstein: You have 5 messages. Use !messages to read them. 14:25:52 <|amethyst> !tell TZer0 and, there may be conflicts, but http://dobrazupa.org/patches/0001-Add-0.14.patch http://dobrazupa.org/patches/0002-Make-0.14-the-default.patch 14:25:53 |amethyst: OK, I'll let tzer0 know. 14:26:03 -!- trystero has quit [Ping timeout: 245 seconds] 14:26:34 -!- Henzell has quit [Remote host closed the connection] 14:27:26 <|amethyst> !tell greensnark CSZO and CAO have 0.14 logfiles and milestones in the expected places now 14:27:27 |amethyst: OK, I'll let greensnark know. 14:30:00 -!- Bloaxor has joined ##crawl-dev 14:30:16 old spammals does "switch (random2(pow+1))" 14:30:18 help 14:30:27 -!- pelotr0n has quit [Ping timeout: 255 seconds] 14:30:53 -!- Henzell has joined ##crawl-dev 14:31:56 -!- Bloax has quit [Ping timeout: 240 seconds] 14:32:04 MarvinPA: rip 14:32:04 -!- raskol has quit [Ping timeout: 265 seconds] 14:32:49 + case 75: case 74: case 38: 14:32:49 + mon = MONS_ORANGE_RAT; 14:33:10 IMO use the old code completely intact 14:33:15 that is my plan 14:33:15 <_< 14:33:32 -!- reaverb has joined ##crawl-dev 14:33:44 except compensating for grey rat removal and a whole bunch of spellcasting code working differently now 14:33:44 code gets better with age 14:34:13 random2(foo) picks a random number from [0, foo-1] correct? 14:34:30 yeah 14:34:36 !send spammals more quokkas 14:34:36 Sending more quokkas to spammals. 14:34:49 Ok, that mean's tenfoswords box_level_dp edits have an error. 14:34:50 MarvinPA: you could also unremove grey rats! <_9< 14:35:01 s/9// 14:35:05 It tries to use random2(2) to select from 3 possibilities. 14:35:15 reaverb: yes: 0, 1, 2 14:35:18 ... 14:35:19 wait 14:35:23 ... 14:35:23 So the salamander/tengu option will never be selected. 14:35:27 whoops 14:35:39 (cherry pick time!!!) 14:35:51 I blame the rush 14:36:33 |amethyst: looks like I have the mkdir part 14:37:23 -!- tksquared has quit [Ping timeout: 265 seconds] 14:38:43 -!- Kenran has quit [Quit: Quitting] 14:38:52 -!- dck has joined ##crawl-dev 14:38:56 <|amethyst> johnstein: oh, good 14:39:48 |amethyst: seems like for experimentals, just update 'update-crawl-stable-build regex for the branch, making the inprogress dir (and maybe settings file?) and set up the web directories? 14:40:06 Sorry have to go in a couple minutes 14:40:39 and obviously the menus 14:40:57 fiddly stuff ;p 14:41:57 <|amethyst> johnstein: also two thing in utils/trigger-rebuild.pl 14:42:18 <|amethyst> johnstein: and it doesn't make the inprogress or rcfiles subdirectories for you 14:42:33 -!- reaverb has quit [Quit: Leaving.] 14:43:33 -!- Thalfon has quit [Ping timeout: 245 seconds] 14:43:39 -!- thedefinite has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 14:44:10 -!- PleasingFungus has quit [Ping timeout: 265 seconds] 14:47:47 -!- tksquared has quit [Read error: Connection reset by peer] 14:51:41 queen bees can berserk killer bees even when confused by sim 14:56:27 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 14:57:11 -!- rast has quit [Read error: Connection reset by peer] 14:57:25 tenofswords: quick whats a vault with grates 14:57:34 -!- rast has joined ##crawl-dev 14:57:58 nevermind 14:59:31 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:00:35 -!- tkappleton has quit [Ping timeout: 255 seconds] 15:04:38 -!- Zephryn has quit [Ping timeout: 240 seconds] 15:06:13 -!- ystael has quit [Ping timeout: 268 seconds] 15:10:38 -!- Reign_ has quit [Ping timeout: 245 seconds] 15:12:31 -!- orcus has quit [Ping timeout: 264 seconds] 15:14:08 grated_community_mu 15:14:09 <_< 15:19:22 hm 15:19:35 I have a pile of -b1 binaries / packages for various platforms here. 15:20:07 ...need somewhere to host them >_> 15:20:42 what kind of host are we talking about 15:21:04 Somewhere capable of handling the huge demand of people downloading a 0.14 prerelase? 15:21:32 (I'd wonder if the sf.net project could have them, but that seems appropriate to keep final releases only...) 15:21:57 sourceforge would be a good place, yes 15:23:08 -!- Gorice has quit [Ping timeout: 245 seconds] 15:24:01 |amethyst: thoughts? 15:27:40 (...of course, there's also the matter of how files get from here to the final hosting site) 15:27:49 how big is the binary? 15:28:47 http://sprunge.us/aNQC 15:28:52 (that's everything I have piled up here) 15:29:00 Grunt: mega upload? 15:29:24 I would like these to be hosted somewhere reputable >_> 15:30:37 mega seems to have gone legit. 15:30:59 I could host it, but I only have 2TB in transfer/mo and I'm a shoddy sysadmin 15:32:55 -!- ackack has quit [Ping timeout: 264 seconds] 15:34:28 -!- NomadJim has quit [Read error: Connection reset by peer] 15:36:21 -!- Tarquinn has joined ##crawl-dev 15:36:28 -!- trystero has quit [Ping timeout: 245 seconds] 15:38:08 -!- notcluie has quit [Ping timeout: 245 seconds] 15:38:38 -!- reaverb has joined ##crawl-dev 15:38:58 <|amethyst> Grunt: you might want to see if Nap Kin can give you access to upload those to CDO 15:39:35 * Grunt nods. 15:39:41 <|amethyst> Grunt: the debian repo (on CDO) also would need updates to the package lists 15:42:47 -!- Tarquinn has quit [Quit: Leaving] 15:43:56 <|amethyst> Grunt: I know a tiny tiny bit about debian packaging but nothing about repo maintenance 15:44:12 |amethyst: I'm pretty much in the same position. 15:44:44 I imagine Napkin has scripts for that 15:45:30 also, I believe that there are a LOT of different tools for maintaining repositories 15:46:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:48:53 Grunt: Did you correctly make selecting a Mountain Dwarf on the species screen give you a Felid instead? 15:48:59 ... 15:49:59 why a felid 15:50:02 when it could be 15:50:07 hill orc >:^) 15:50:23 Bloaxor: The joke is that Felids are the most hated on race. 15:50:57 are they really 15:52:06 !lg * s=species 15:52:10 3073736 games for *: 334217x Demonspawn, 306564x Deep Elf, 180516x Minotaur, 164987x Spriggan, 161107x High Elf, 147622x Mummy, 131075x Hill Orc, 116085x Merfolk, 113815x Octopode, 108252x Kobold, 105409x Human, 102029x Vampire, 97275x Mountain Dwarf, 97199x Draconian, 90928x Naga, 84343x Troll, 75237x Ogre, 74602x Sludge Elf, 65422x Demigod, 55773x Tengu, 54261x Deep Dwarf, 52915x Felid, 49059x G... 15:52:11 elliptic: by the people who want MD? probably so. 15:52:17 !lg * s=-species 15:52:21 -!- notcluie has quit [Ping timeout: 245 seconds] 15:52:21 3073736 games for *: 2x Yak, 466x Grotesk, 1095x Elf, 1725x Hill Dwarf, 2985x Pale Draconian, 3062x White Draconian, 3064x Black Draconian, 3098x Grey Draconian, 3106x Mottled Draconian, 3117x Red Draconian, 3149x Yellow Draconian, 3150x Green Draconian, 3169x Purple Draconian, 3547x Gnome, 4289x Ogre-Mage, 6046x Grey Elf, 8235x Vine Stalker, 19814x Formicid, 24857x Lava Orc, 38397x Centaur, 40601... 15:52:24 Yak 15:52:31 todo make an actual yak race 15:52:35 (maybe for this time next year) 15:52:36 !wtf Ya-- 15:52:37 WTF was that? Unthing! 15:52:41 !lg * s=-crace 15:52:44 3073737 games for *: 2x Yak, 466x Grotesk, 1095x Elf, 1725x Hill Dwarf, 3547x Gnome, 4289x Ogre-Mage, 6046x Grey Elf, 8235x Vine Stalker, 19814x Formicid, 24857x Lava Orc, 38397x Centaur, 40601x Halfling, 41275x Ghoul, 41333x Djinni, 45462x Kenku, 49059x Gargoyle, 52915x Felid, 54261x Deep Dwarf, 55773x Tengu, 65423x Demigod, 74602x Sludge Elf, 75237x Ogre, 84343x Troll, 90928x Naga, 97275x Mounta... 15:53:01 !wtf YaYa 15:53:01 Unemployed Unperson 15:54:02 !wtf . 15:54:02 WTF was that? Unthing! 15:54:09 !wtf sequell 15:54:10 Unemployed Sludge Elf* 15:54:16 1learn add sequell 15:56:56 -!- ac13 has quit [Ping timeout: 265 seconds] 15:57:24 Vinestalkers probably shouldn't look like trolls by Bloax 15:59:41 very important issue right there 15:59:56 pls fix asap 16:01:03 -!- notcluie has quit [Ping timeout: 245 seconds] 16:03:56 -!- ystael has quit [Ping timeout: 240 seconds] 16:06:07 -!- Psyknux has quit [Ping timeout: 265 seconds] 16:11:11 -!- Keanan has quit [Quit: Leaving.] 16:17:13 -!- Nethris has quit [Quit: Leaving.] 16:17:23 -!- PleasingFungus has joined ##crawl-dev 16:17:57 Bloaxor: hmm, is that issue present in the beta branch? 16:18:13 is that technically deployed yet? 16:18:36 VS still look like trolls in trunk, yes. 16:19:10 or, wait, probably VS is not enabled in beta? 16:19:15 They are. 16:20:25 -!- Laraso has quit [Read error: Connection reset by peer] 16:24:05 -!- yokelz has quit [Ping timeout: 246 seconds] 16:24:05 -!- kilobyte has quit [Ping timeout: 246 seconds] 16:24:11 -!- popx_ has quit [Read error: Connection reset by peer] 16:24:13 -!- kilobyte has joined ##crawl-dev 16:24:23 -!- notcluie has quit [Ping timeout: 245 seconds] 16:24:26 -!- Keskitalo has quit [Ping timeout: 246 seconds] 16:24:29 -!- ackack has joined ##crawl-dev 16:25:04 -!- Keskitalo has joined ##crawl-dev 16:25:33 -!- yokelz has joined ##crawl-dev 16:29:21 -!- Keanan has joined ##crawl-dev 16:31:07 -!- Hailley has quit [Ping timeout: 264 seconds] 16:32:25 -!- Ragdoll has quit [Quit: Houdoe] 16:33:48 -!- Ragdoll has joined ##crawl-dev 16:39:52 -!- Rewans has quit [Quit: Page closed] 16:41:03 -!- notcluie_ has quit [Ping timeout: 245 seconds] 16:41:19 -!- lobf has quit [Quit: lobf] 16:48:10 -!- Tedronai has quit [Quit: leaving] 16:49:44 -!- Ragdoll has quit [Read error: Connection reset by peer] 16:57:25 -!- rast has quit [Read error: Connection reset by peer] 16:57:35 hm 16:57:50 -!- rast has joined ##crawl-dev 16:58:07 At some other point I should bother Nappy about mantis admins, or at least figure out some other way to get 0.14 updated to prerelease branch and 0.15 to development and move longterm development to 0.16. 16:59:23 -!- bmfx has quit [Ping timeout: 252 seconds] 17:04:20 -!- yokelz has quit [Ping timeout: 255 seconds] 17:05:08 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:05:11 anyone here have any idea why a game on CAO would be watchable in console but not in webtiles? people on ##crawl noticed this 17:05:44 (the game is WalkerBoh on CAO) 17:07:48 There used to be some problem on other servers where games would never load for tiles spectators as long as they were logged in when trying. 17:08:39 Loading the game a second time in a new tab was known to be a workaround for that. 17:08:43 here the game doesn't even show up in the list of games though 17:08:46 it still works 17:08:49 o_O 17:09:01 Yeah I'm looking at it right now and game's not on the list. 17:09:21 0.14 game? 17:09:25 no 17:09:31 hm 17:09:31 trunk 17:09:43 at least, if DGL isn't lying 17:09:46 it says dcss-git 17:09:58 !lm walkerboh x=cv 17:09:58 17608. [2014-03-29 22:04:43] [cv=0.14-a] WalkerBoh the Dwarven Blade (L22 DDSk of Cheibriados) left the Depths on turn 45480. (Depths:1) 17:10:03 hm 17:10:12 I guess he hasn't transferred though 17:10:17 !lm walkerboh x=v 17:10:18 17609. [2014-03-29 22:09:31] [v=0.14.0-a0] WalkerBoh the Dwarven Blade (L22 DDSk of Cheibriados) killed Norris on turn 46258. (Depths:2) 17:10:32 so that could be it 17:10:44 !lm * cao v=0.14.0-a0 name!=walkerboh 17:10:48 417301. [2014-03-29 22:10:25] sharkmafia the Chiller (L5 DrIE) killed Natasha on turn 2631. (D:3) 17:11:09 that person shows up though 17:11:16 -!- Mottie has joined ##crawl-dev 17:11:46 -!- yokelz has joined ##crawl-dev 17:13:48 03MarvinPA02 07[nostalgia] * 0.14-b1-11-g74d60f6: Unsimplify and unnerf Summon Small Mammals 10(3 hours ago, 5 files, 55+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=74d60f698450 17:18:42 nice 17:18:43 good luck figuring out how on earth that actually works 17:19:20 -!- nrook has quit [Remote host closed the connection] 17:19:30 -!- nrook has joined ##crawl-dev 17:19:33 -!- mummies-r-op has quit [Client Quit] 17:22:20 MarvinPA: the spell description is outdated <_< 17:23:07 i like the "one or two", it was deliberate :P 17:23:21 case 57: case 56: case 55: case 54: case 53: case 52: case 20: case 18: case 16: case 14: case 12: case 10: mon = MONS_QUOKKA; 17:23:22 aaaa 17:34:19 -!- Acemuto has quit [Quit: Page closed] 17:42:25 -!- ackack has quit [Read error: Operation timed out] 17:46:59 -!- WalkerBoh has quit [Remote host closed the connection] 17:55:08 Also is it intentional that scrolls of summoning spawn in the line-with-progressively-harder-rooms bailey as the end loot? 17:55:19 (The one with a lot of orcs with polearms.) 17:56:24 -!- caleba has quit [Quit: caleba] 18:01:38 -!- bh has quit [Quit: Page closed] 18:03:45 -!- TangoBravo has quit [Quit: Page closed] 18:04:29 yes 18:04:44 -!- tksquared has quit [Ping timeout: 264 seconds] 18:06:26 -!- Mad_Wack is now known as Mad_Wack_Away 18:06:26 -!- Mad_Wack_Away has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 18:09:48 -!- Reign_ has quit [Ping timeout: 245 seconds] 18:11:30 Will Haste double player speed in Nostalgia? 18:11:38 Is somebody going to fix the http://s-z.org/neil/git/?p=crawl.git;a=commit;h=347b99035e8e2fa6b640df6902e5b47d2d3858dd bug? I'd make a patch myself, but it's literally chaning one character. 18:12:18 (The box_level_dp bug) 18:12:58 MarvinPA: It's just that it makes it much harder for even less reward. 18:13:14 -!- Keanan has quit [Quit: Leaving.] 18:13:17 Since those scrolls probably replace something else. 18:13:34 i think you are misunderstanding the meanings of some words there 18:14:28 Bloaxor's statements make sense if the orcs tend to get the scrolls and use them 18:14:31 -!- ackack has joined ##crawl-dev 18:14:37 And no sense if they don't 18:14:55 -!- scummos__ has quit [Ping timeout: 268 seconds] 18:15:48 Well I just watched someone splat to the two last knights in the bailey because they both read one of the scrolls. 18:16:22 I probably wouldn't be bringing it up to complain that I'm not getting enough EW3 or whatever it is they replace. 18:16:23 i guess if you somehow wake them up and have them wander away from you 18:16:30 -!- orcus has quit [Quit: leaving] 18:17:39 like by having the front orcs shout when they detect you and then backing off to not fight the entire group at once 18:17:56 -!- Escalator has quit [Ping timeout: 240 seconds] 18:18:05 -!- Escalator_ is now known as Escalator 18:18:16 anyway seems unlikely to be a problem considering the loot is otherwise ridiculous still 18:18:32 -!- Amnesiac has quit [Read error: Connection reset by peer] 18:18:41 Unstable branch on crawl.lantea.net updated to: 0.15-a0-0-g2dfb4df (34) 18:19:10 -!- Ketsa has quit [Quit: WeeChat 0.4.3] 18:19:21 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 51-90 | AC/EV: 8/10 | Dam: 1805(drain strength), 1802(drain int), 1204(strong poison:47-84) | fly, !sil | Res: 06magic(104), 02cold, 03poison | Chunks: 06mutagenic | XP: 1694 | Sp: mp drain gaze | Sz: Large | Int: insect. 18:19:21 %??ghost moth 18:19:33 strong_poison indeed 18:19:44 oh jesus 18:21:04 (poison is still weaker than before, just actually explicit about what it does and without letting regen be a factor...) 18:26:19 is it intended for enemies to pick up decks of cards (& other evocables?), even though they can't use them? 18:28:24 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:29:24 -!- tksquared has quit [Ping timeout: 255 seconds] 18:32:19 -!- Amnesiac has quit [Ping timeout: 264 seconds] 18:32:31 You know, something occurred to me. 18:32:56 Apart from the branching being a nice birthday present, I've also reached a hugely appropriate milestone in that respect. 18:32:58 -!- dck has joined ##crawl-dev 18:33:09 Perhaps dck can guess how old I am now. <_< 18:33:16 Happy 90th! 18:33:22 <|amethyst> Grunt is 14? 18:33:26 * Grunt gestures. PleasingFungus is devoured by a tear in reality. 18:33:30 rip 18:33:35 hm 18:33:40 |amethyst: try another kind of significant :) 18:33:47 (I guess it's not as significant as it once was!!!) 18:33:51 Grunt sounds incredibly 72 to me 18:34:12 * Grunt gestures. Grunt conjures a mighty blast of ice! The great icy blast engulfs dck. dck is frozen into a solid block of ice! 18:34:15 -!- Amnesiac|2 has quit [Ping timeout: 255 seconds] 18:34:42 !singularity ice_cubes 18:34:43 dck mumbles some strange words. The singularity violently warps ice_cubes! 18:35:06 <|amethyst> Grunt: try not to overdose on drugs in the next year 18:35:55 o_O 18:36:20 <|amethyst> Jim Morrison, Jimi Hendrix, Janis Joplin, ... 18:36:20 -!- Scytale has quit [Quit: Page closed] 18:37:13 :| 18:38:26 The reaper shouts, "I have come for you, Grunt!" 18:38:37 hmm, I think I've figured out an excellent thing to bring back 18:38:39 * Grunt gestures. Send 'em back where they came from! The reaper disappears in a puff of smoke! 18:38:59 <|amethyst> Regis don't fear the Ripa 18:39:27 -!- Amnesiac|3 is now known as Amnesiac 18:39:42 the only main question is what to replace these references to vehumet aiding summons with 18:40:49 -!- ZChris13 has joined ##crawl-dev 18:41:00 -!- NomadJim has quit [Read error: Connection reset by peer] 18:41:02 god, these comments about zin tithing are batty 18:41:26 Fitting for such a batty god <_< 18:42:09 also if I should randomly convert some dith/ash/chei/jiyva/beogh/lugonu altars to fit 18:42:17 (okay, _now_ it should be obvious) 18:42:37 // Those high enough in the hierarchy get to reap the benefits. // You're never big enough to be paid, the top is not having to pay // (and even that at 200 piety, for a brief moment until it decays). 18:43:04 // Use the harsh acquirement pricing -- with a cap at +50 piety. // We don't want you get max piety at start just because you're filthy // rich. In that case, you have to donate again more... That the poor // widow is not spared doesn't mean the rich can't be milked for more. 18:43:23 -!- ZChris13 has quit [Disconnected by services] 18:43:24 -!- ZChris13_ has joined ##crawl-dev 18:43:32 -!- ZChris13_ is now known as ZChris13 18:44:23 -!- conted has quit [Ping timeout: 245 seconds] 18:44:26 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-0-g2dfb4df (34) 18:44:47 also, there's a comment about "'acquire any' in vaults" - any idea what that refers (referred?) to? 18:45:27 <|amethyst> vaults can have itemdefs like 'acquire any' 18:45:35 <|amethyst> this case applies to gold generated in that way 18:45:44 ahh 18:45:48 I was reading it as Vaults 18:45:49 this sounds like an excerpt from someone's political platform 18:46:28 -!- notcluie has quit [Ping timeout: 245 seconds] 18:46:56 tenofswords: I'll bite. What are you thinking of bringing back? 18:47:01 shrines 18:47:32 tenfoswords: Ok, I have no idea what those are. 18:47:36 SHRINES 18:48:34 before there were overflow altars, there was a brief period of D:2-6 portal vault versions of some of the threatening overflow altars 18:49:21 tenfoswords: Yeah, I'm searched the commit log. 18:50:23 03tenofswords02 07[nostalgia] * 0.14-b1-12-gb9523f9: Bring back two ancient encompass vaults and placeholder Shoals ends. 10(5 minutes ago, 2 files, 230+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9523f9e18c4 18:51:09 Huh, shrine removal was a dpeg commit. 18:51:22 tenofswords: yessssssssssssssssss 18:52:39 ...actually, shoot, I need to think of a message for announcing a shrine and it disappearing 18:53:58 You hear reverent chanting. 18:54:13 There is an entrance to a shrine on this level. Hurry and find it before the entrance closes forever! 18:56:38 You hear the loud intonation of a distant chant, a long way away. 18:56:47 (have the adjectives go from loud -> quiet somehow) 18:56:58 bring back portable altars 18:57:05 (not that that's really good, but you're constrained in specifying only the adjective / verb / noun 18:57:39 -!- rast has quit [Read error: Connection reset by peer] 18:58:01 -!- rast has joined ##crawl-dev 18:58:40 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:59:34 -!- Watball is now known as Watball_didnt_ha 18:59:40 -!- Watball_didnt_ha is now known as Watball 19:00:05 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:01:53 -!- the_glow has quit [Quit: Leaving.] 19:02:12 -!- dck has joined ##crawl-dev 19:02:43 -!- Reign_ has quit [Ping timeout: 245 seconds] 19:05:20 -!- rossi has quit [Ping timeout: 252 seconds] 19:06:08 -!- raskol has quit [Ping timeout: 240 seconds] 19:09:08 -!- Zephryn has quit [Ping timeout: 240 seconds] 19:10:46 -!- tksquared_ has quit [Ping timeout: 265 seconds] 19:20:33 -!- Reign_ has quit [Client Quit] 19:27:28 -!- ChongLi has quit [Read error: Connection reset by peer] 19:29:56 -!- NomadJim has quit [Read error: Connection reset by peer] 19:30:35 -!- Foamed_ has quit [Client Quit] 19:31:43 -!- reaverb has quit [Ping timeout: 264 seconds] 19:32:10 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 19:32:13 -!- _fred has quit [Quit: leaving] 19:35:30 ...welp, portal vaults are annoying to add 19:35:30 -!- Foamed has quit [Ping timeout: 255 seconds] 19:37:39 -!- Nethris has quit [Quit: Leaving.] 19:37:43 -!- HDA has quit [Ping timeout: 245 seconds] 19:40:13 -!- ac13_ has quit [Quit: Leaving] 19:40:50 -!- Bcadren has joined ##crawl-dev 19:43:09 -!- ZChris13 has quit [Disconnected by services] 19:43:13 -!- ZChris13_ has joined ##crawl-dev 19:43:22 -!- ZChris13_ is now known as ZChris13 19:46:06 -!- Tux[Qyou] has quit [Quit: Excess flood] 19:50:16 -!- tenofswords has quit [Quit: leaving] 19:57:18 -!- Lasty1 has joined ##crawl-dev 20:00:58 -!- Moanerette has quit [Quit: Page closed] 20:03:48 there are 20:03:50 a lot of props in crawl 20:04:03 even if I finished this patch, I can't imagine who'd want to review it. 20:08:58 -!- mong has quit [Remote host closed the connection] 20:17:22 -!- Lasty1 has quit [Quit: Leaving.] 20:18:58 -!- mk83_ has quit [Ping timeout: 245 seconds] 20:20:41 -!- Zermako has quit [Quit: good night!] 20:33:08 -!- SurpriseTRex has quit [Ping timeout: 265 seconds] 20:34:47 -!- nrook_ has joined ##crawl-dev 20:35:48 Hm, why does spellcasting have breakpoints on its mp increases? 20:36:06 -!- kekekela has quit [Quit: Page closed] 20:37:06 -!- nrook has quit [Ping timeout: 255 seconds] 20:37:27 -!- lobf has quit [Quit: lobf] 20:38:13 <|amethyst> Bloaxor: because you can't have half an mp 20:39:00 -!- NomadJim has quit [Read error: Connection reset by peer] 20:39:03 Well going from 1->2 spellcasting didn't give me 1 mp as much as it gave me 4 once I hit 2.0 spellcasting from 1.9 spellcasting. 20:39:13 <|amethyst> huh? 20:39:21 <|amethyst> oh 20:39:30 mp aptitudes hehe 20:39:31 <|amethyst> never mind, I was thinking of spell levels 20:39:41 spell levels are understandable 20:40:38 <|amethyst> did you gain a level at the same time? 20:42:19 I did this time. 20:42:44 But it also shows up without doing so. 20:42:58 <|amethyst> what race and level? 20:43:06 <|amethyst> because it doesn't always happen 20:43:16 <|amethyst> int spell_extra = you.skill(SK_SPELLCASTING, you.experience_level * 3, true) 20:43:16 <|amethyst> / 14 20:43:22 <|amethyst> err 20:43:26 <|amethyst> + you.skill(SK_SPELLCASTING, 1, true); 20:43:39 -!- ZChris13 has quit [Disconnected by services] 20:43:42 -!- ZChris13_ has joined ##crawl-dev 20:43:52 -!- ZChris13_ is now known as ZChris13 20:43:53 Spriggan. 20:43:59 Also happens on vinestalkers. 20:45:02 !apt Mp 20:45:02 MP: Sp: 3!, DE: 3!, HE: 2, Dg: 2, Fe: 2, VS: 1, Te: 1, Fo: 1, Mu: 0, Ha: 0, Ds: 0, Op: 0, Dr: 0, Hu: 0, Ko: 0, HO: 0, Vp: 0, Mf: 0, Gr: 0, LO: 0, DD: 0, Na: 0, Og: 0, Gh: -1, Ce: -1, Mi: -2*, Tr: -2* 20:45:21 -!- Blazinghand has quit [Read error: Connection reset by peer] 20:45:37 <|amethyst> what level were you? 20:46:27 5 20:48:00 -!- MaxFrost has quit [Remote host closed the connection] 20:49:23 -!- notcluie_ has quit [Ping timeout: 245 seconds] 20:50:44 <|amethyst> at XL5 I get: 10 mp at 0 spc, 11 at 0.92, 12 at 0.972, 13 at 1.86, 14 at 1.986, ... 20:51:05 <|amethyst> so it's not a breakpoint so much as the rounding going weirdly 20:51:28 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:51:31 -!- lessens has quit [Ping timeout: 264 seconds] 20:51:46 <|amethyst> could probably improve it with something like 20:52:00 -!- mamgar has quit [Quit: Leaving] 20:52:01 -!- HellTiger has quit [Read error: Connection reset by peer] 20:52:06 <|amethyst> int spell_extra = (you.skill(SK_SPELLCASTING, you.experience_level * 3, true) + you.skill(SK_SPELLCASTING, 1, true))/14 20:52:09 <|amethyst> err 20:52:10 <|amethyst> int spell_extra = (you.skill(SK_SPELLCASTING, you.experience_level * 3, true) + you.skill(SK_SPELLCASTING, 14, true))/14 20:52:27 <|amethyst> and similarly for the invocations formula 20:53:47 -!- reaverb has joined ##crawl-dev 20:53:48 hm, weird 20:54:25 The MP functions also have like five different stepdowns applied in differant places. 20:54:44 would be nice to actually have these numbers instead of these funny jumps i'm having 20:54:53 I tried to track it when somebody asked how much Essence Dj gained for raising spellcasting and I got completely lost. 20:55:21 |amethyst: or just you.skill(SK_SPELLCASTING, you.experience_level * 3 + 14) / 14 20:55:27 s??devteam[imposs 20:55:27 devteam[6/12]: sadly that bug is literally impossible to fix by which i mean i tried like once and then gave up 20:55:31 <|amethyst> elliptic: oh yeah :) 20:56:51 <|amethyst> elliptic: though maybe the (you.experience_level * species_mp_modifier(you.species) + 1) / 3 should also be scaled 20:57:08 <|amethyst> elliptic: so that there is just one division before the stepdown 20:57:18 maybe, I didn't actually look at the code, just what you pasted here :) 20:57:18 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 20:57:57 -!- rast has quit [Read error: Connection reset by peer] 20:58:16 -!- rast has joined ##crawl-dev 21:00:24 * reaverb wonder if mentioning that box_level_dp again would be crass. 21:00:55 -!- wheals has joined ##crawl-dev 21:02:10 minmay: should i resolve 8119? 21:03:26 wheals: minmay commented on the patch, stating he liked that a vault was renamed as in his version. 21:03:52 If he had any objections to closing the issue I imagine he would of said that then, and it's not like the issue can't be reopened. 21:08:44 -!- Lasty1 has joined ##crawl-dev 21:10:42 -!- TangoBravo has quit [Quit: Page closed] 21:11:02 -!- tenofswords has joined ##crawl-dev 21:11:10 -!- Lasty1 has quit [Client Quit] 21:11:44 -!- Vizer_ has quit [Quit: bye] 21:13:49 ASSERT(branches[i].id == i || branches[i].id == NUM_BRANCHES) in 'main.cc' at line 5162 failed. 21:13:56 well, I seem to have broken something 21:14:09 Grunt: dang, when i saw vpae i was going to post about mudo 21:15:59 -!- Tasonir has quit [Quit: Page closed] 21:16:09 -!- nrook_ has quit [Remote host closed the connection] 21:17:51 -!- wheals has quit [Remote host closed the connection] 21:18:46 -!- ToastyP_ is now known as ToastyP 21:19:41 -!- wheals has joined ##crawl-dev 21:19:56 -!- Lysalla has quit [Quit: Page closed] 21:28:16 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 21:28:22 crawl 21:28:25 ... 21:28:28 wrong window 21:29:36 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 21:30:01 -!- NomadJim has quit [Read error: Connection reset by peer] 21:31:49 This isn't a terminal, AFAIK. 21:31:49 <_< 21:32:03 ircii users unite 21:37:43 -!- Reign_ has quit [Ping timeout: 245 seconds] 21:40:07 -!- Sequell has quit [Remote host closed the connection] 21:40:24 -!- Sequell has joined ##crawl-dev 21:41:44 -!- Sequell has quit [Remote host closed the connection] 21:42:07 -!- Sequell has joined ##crawl-dev 21:43:25 -!- ZChris13 has quit [Disconnected by services] 21:43:31 -!- ZChris13_ has joined ##crawl-dev 21:43:40 -!- ZChris13_ is now known as ZChris13 21:46:20 -!- sinusoidal has quit [Quit: Page closed] 21:48:52 -!- elliptic has quit [Quit: Leaving] 21:49:13 -!- SamB has quit [Read error: Connection reset by peer] 21:50:30 -!- elliptic has joined ##crawl-dev 21:52:03 so, why in the world does the good_god shrine have a gradient of water moving randomly from darkgray/red to blue/cyan 21:53:15 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 21:55:04 -!- ystael has quit [Ping timeout: 268 seconds] 21:58:41 -!- SamB has joined ##crawl-dev 21:59:38 -!- Amnesiac|2 has quit [Client Quit] 22:02:15 -!- Amnesiac has quit [Ping timeout: 255 seconds] 22:07:24 -!- tksquared has quit [Ping timeout: 268 seconds] 22:11:33 Noticed a quick bug: Felids cannot recieve wands as randomly generated, aquirement quality items. 22:11:49 So if you place a | in a vault, and the player is a Felid, they will never get a wand. 22:11:51 In dungeon.cc, line 4281 in _acquirement_object_class(), 22:11:58 -!- Escalator has quit [Ping timeout: 252 seconds] 22:12:24 Wait, I might be misreading the code here, one second. 22:13:04 | has nothing to do with acquirement. 22:13:21 Yeah, sorry, I misread the code. This was correctly changed. Oops. 22:15:16 Well then the wiki needs to be updated, because it states | is chosen using acquirement code (https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps:syntax:glyphs) 22:16:15 As does the develop/levels/synthax.txt 22:17:00 -!- dizzy__ has quit [Read error: Connection reset by peer] 22:17:26 03wheals02 07[nostalgia] * 0.14-b1-13-gdeec482: Unnerf haste. 10(22 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=deec482b74e9 22:17:26 03wheals02 07[nostalgia] * 0.14-b1-14-g8922f1d: Unnerf monsters. 10(19 minutes ago, 2 files, 19+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8922f1d7b31d 22:18:35 |amethyst: the "where" column for 0.14 games on cszo doesn't seem to be working 22:19:43 -!- dremek has quit [Ping timeout: 264 seconds] 22:20:00 <|amethyst> oh right 22:20:06 -!- Stout_ has quit [Quit: Page closed] 22:20:07 <|amethyst> forgot to restart the inotify watcher 22:20:20 I like how the nostalgia branch is really turning into a team effort. 22:20:36 -!- Chousuke has quit [Ping timeout: 245 seconds] 22:20:50 blargh 22:20:54 That's how we roll. <_< 22:21:15 <|amethyst> wheals: okay, should work now on CAO and CSZO 22:21:26 cool 22:21:59 I would have pushed this if I could figure out why everything works _except_ for how copying the sewer.des header for the warning message doesn't seem to work for the shrine 22:22:33 03MarvinPA02 07* 0.15-a0-1-gefe4355: Don't let queen bees cause berserking while confused (#8331) 10(14 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=efe43552feae 22:22:34 03MarvinPA02 07[stone_soup-0.14] * 0.14-b1-1-g35596ea: Don't let queen bees cause berserking while confused (#8331) (cherry picked from commit efe43552feae675eb0654e67188a19492e8ea6e9) 10(14 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=35596ea57914 22:22:35 -!- Chousuke has joined ##crawl-dev 22:22:50 -!- MaxFrost has quit [Ping timeout: 265 seconds] 22:23:06 a good way to kick of 0.15 22:23:19 oh hm why is that cherry pick thing there 22:23:37 in the announcement specifically that is 22:24:37 hmm 22:24:56 Good question. Maybe you missed a newline? 22:25:47 i just did cherry-pick -x, does that need an extra newline to be added? 22:26:30 i guess it does since there isn't one in the commit, yeah :P 22:26:41 mmm-hmm, it's kind of bad that way :-( 22:26:56 -!- Chousuke has quit [Ping timeout: 240 seconds] 22:28:14 okay yeah yeesh it was just about dat/defaults/messages.txt 22:32:18 -!- jeanjacques has joined ##crawl-dev 22:33:52 tenofswords: I made a patch to fix that box_level_dp bug: 22:33:53 http://bpaste.net/raw/BSUtJzTspFSAdzzmrFVk/ 22:34:15 -!- tksquared_ has quit [Ping timeout: 265 seconds] 22:34:18 I don't mind if you just make the change yourself, as I imagine it's faster to make a quick commit than apply that. 22:35:17 I was going to do it hours ago 22:35:29 but I just had to put so much effort into this portal vault joke 22:38:23 Nostalgia branch is an unbalanced mess and I'm so angry! 22:38:29 Remove the summons cap! 22:39:33 -!- BirdoPrey has quit [Quit: BirdoPrey] 22:39:39 -!- PleasingFungus has joined ##crawl-dev 22:39:45 * Grunt removes gammafunk. 22:40:59 personally I'm waiting for someone to make sif give piety for casting 22:41:21 perma-XXX is a distinct possibility 22:41:24 but the devs hate fun 22:41:45 sirens are so awful 22:42:03 and not because they lure you out to sea forever, no 22:42:36 it's because they continuously spam bags of guaranteed damage at you while continously moving away from you 22:42:52 too late to be done, go complain in a month 22:43:01 gammafunk: i made spammals just ignore the cap, i guess if you are removing the caps entirely there'll be some dead code there but that seems like the least thing to worry about in the spammal code anyway :P 22:43:28 -!- ZChris13 has quit [Disconnected by services] 22:43:33 -!- ZChris13_ has joined ##crawl-dev 22:43:42 can somebody hack the book code to use more than eight spells so wizards get to have every spell from the books they used to choose from 22:43:43 -!- ZChris13_ is now known as ZChris13 22:44:01 or should the three minor magic book variations just be given to wizards 22:44:01 yeah, by "removing" the cap I'll probably have to just increase the limits to an arbitrary number or something anyhow 22:44:24 Bloaxor: sirens won't move so that there's no adjacent shallow water 22:44:31 so you can hit them 22:44:57 you could just treat it like everything has MG_DONT_CAP or whatever it was called, that's probably the quick/lazy solution 22:45:23 XXX has specific behavior for tmons/abom I should probably work around a bit 22:45:53 so much stuff has special casing (like bands for mengerie) that I would just 22:45:58 (I'll clearly need to do a MuSu on this branch) 22:46:22 gammafunk: that doesn't exactly matter if they retreat to the far away water while sending a stream of smite at my poor 70 hp 22:46:48 since it's either killing myself killing it or just straight up treating it as if i'm not meant to kill them 22:47:05 your poor 70hp huh 22:47:05 just change http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-summoning.cc#l3632 to all have 99 22:47:13 and pray tell what turncount was this? 22:47:31 -!- Ungaros has quit [Quit: Page closed] 22:47:38 although wait that would uncap monster summons so 22:47:54 ??monsters 22:47:54 monsters[1/2]: Dirty cheaters. 22:47:59 tenofswords: ^ relevant 22:49:14 gammafunk: 17.5k 22:49:19 spriggans are so squishy 22:49:20 -!- ackack has quit [Ping timeout: 268 seconds] 22:49:38 except not really until monsters are sending bags of drowning at you 22:49:50 Right, so we've identified the problem then 22:50:02 "Nerf sirens they are ruining my speed run!" 22:50:31 !lg . 22:50:32 1253. gammafunk the Summoner (L12 HEIE of Sif Muna), blasted by Louise (bolt of lightning) on Shoals:5 (shoalhut) on 2014-03-29 13:57:00, with 22261 points after 9636 turns and 1:41:03. 22:50:40 9.6k, remove Louise plz 22:50:40 more like "holy damn sirens are ass if you're with chei now" 22:51:00 oh hey, there's something for nostalgia branch 22:51:02 multizap 22:51:07 MULTIZAP 22:51:13 remove chei in nostalgia 22:51:28 -!- caleba has quit [Read error: Connection reset by peer] 22:52:30 %git 058394c 22:52:30 07kilobyte02 * 0.9-a1-867-g058394c: Kludge beams to never hit the same person more than twice. 10(2 years, 9 months ago, 2 files, 17+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=058394ca084f 22:52:48 wheals: Surely you mean Dith! 22:53:01 ??mikee 22:53:02 mikee[1/28]: Used to be a good player, nerfed in 0.6. Now is a greatplayer! 22:53:15 hm, need to undo slaying nerf 22:56:29 -!- tksquared has quit [Ping timeout: 265 seconds] 22:56:39 slaying nerfbuff 22:58:10 -!- rast has quit [Read error: Connection reset by peer] 22:58:26 03tenofswords02 07[nostalgia] * 0.14-b1-15-g6fe62b8: Old portal vault: the Shrine. 10(5 minutes ago, 15 files, 497+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6fe62b852494 22:58:31 there, my contribution done 22:58:31 -!- rast has joined ##crawl-dev 22:58:32 -!- tenofswords has quit [Quit: leaving] 22:59:16 I am sort of tempted to add rSlow to nostalgia 23:00:17 what about polymorph other, was it? 23:00:17 -!- Patashu has joined ##crawl-dev 23:00:53 Alter Self? 23:01:20 -!- Daekdroom has quit [Quit: Saindo] 23:01:46 Basil: please implement 23:02:12 03Grunt02 07[nostalgia] * 0.14-b1-16-g95049bf: Drop a tag check and an enum. 10(46 seconds ago, 2 files, 1+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95049bf3fe88 23:02:14 elliptic: <3 23:03:45 * wheals does something he's been waiting to do for a while... 23:03:52 wheals: ? 23:04:08 wheals: please don't do anything major with trunk right now <_< 23:04:15 03wheals02 07* 0.15-a0-2-g7a9dbbb: Remove mangroves, make single trees block LOS. 10(6 weeks ago, 19 files, 46+ 51-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7a9dbbb8cd0f 23:04:15 03wheals02 07* 0.15-a0-3-gf57b90b: Restore Swamp tree colours; remove ETC_MANGROVE 10(4 weeks ago, 2 files, 4+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f57b90b35642 23:04:15 03wheals02 07* 0.15-a0-4-g432e2bb: Remove mangroves from vaults. 10(5 days ago, 15 files, 66+ 171-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=432e2bbe2107 23:04:33 mmm 23:04:36 it's a cosmetic change! 23:04:38 Can you burn down Swamp now? 23:05:20 wheals: iI like how it took you around a month to realize that you needed to remove mangroves from vaults :p 23:05:34 i didn't want to do it before the branch because it wasn't exactly major and tracking down the vaults that needed tweaking could take a while 23:06:01 Thare should probably be something about vaults in develop.txt 23:06:12 In the dev files 23:06:18 "don't forget" 23:06:35 wheals: aaaaaaaaaaa 23:06:38 wheals: you messed up the feature enums 23:06:43 i did change the vaults, it's just that i had the branch around for so long that redoing the whole thing was easier than rebasing 23:06:49 Grunt: i made save compat code! 23:06:54 ugly code >.> 23:07:01 ...oh 23:07:12 wheals: Also, what about tiles? 23:07:12 if haste is unnerfed what about berserk 23:07:34 simmarine: it's also 2x, but the slow afterwards is x/2 23:07:43 what about the hp boost 23:07:51 Is the not-attacking penalty removed? 23:08:02 oh, i didn't change anything but the speed 23:08:02 noticeable/relatively simple nostalgia things i would suggest but am too lazy to do myself: ranged sticky flame, los-range spells, berserk stuff would be a good one too yeah 23:08:14 mmm ranged sticky flame 23:08:16 my first love in crawl 23:08:31 ?/every caster 23:08:31 No matches. 23:08:44 Oh well 23:08:58 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:10:45 also recite berserking monsters, could squeeze that into current recite code somewhere 23:11:55 -!- TacoSundae has quit [Quit: Page closed] 23:13:05 * Don't place kobold/orc/jelly/bee special rooms in the Hells. 23:13:41 didn't happen until 0.9! "practically yesterday" 23:14:07 -!- ussdefiant has joined ##crawl-dev 23:15:17 -!- NomadJim has quit [Read error: Connection reset by peer] 23:16:45 -!- Basil has quit [Read error: Connection reset by peer] 23:17:31 hm 23:17:37 wheals: I don't see des updates in that commit.... 23:17:45 03Grunt02 07[nostalgia] * 0.14-b1-17-g7a24610: Unbreak compilation. 10(3 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7a246101c53d 23:17:45 03Grunt02 07[nostalgia] * 0.14-b1-18-g2344c89: Unnerf Sticky Flame (MarvinPA). 10(6 minutes ago, 11 files, 23+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2344c890e282 23:17:50 it's in the last one 23:17:51 there are a lot of vaults that will need updating 23:18:02 no, I mean 23:18:06 vaults with trees 23:18:17 yeah, that's why i didn't want to push it before the branch 23:18:37 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 23:19:08 Well one could argue you wouldn't want to push it before the branch without fixes to said vaults because it breaks those vaults 23:19:14 not sure how many will truly be affected though 23:19:31 s/push it before the branch/push it at all/ 23:20:02 -!- tenofswords has joined ##crawl-dev 23:20:06 My crypt vault expects single-t to not block los, but changing that won't break that vault 23:20:10 ah, tenofswords can tell us 23:20:30 -KFEAT:  M = mangrove  SUBST:  M = Mww.!, p = pP!!!!! 23:20:46 aaaaaaaaaaaaaaaaa 23:20:53 that's a lot of ants! 23:20:55 i removed the Ms tho 23:21:34 " You don't feel so good about this." seems to be correct 23:24:40 03Grunt02 07[nostalgia] * 0.14-b1-19-g5fe5770: Negative effects from failed Recite (MarvinPA). 10(2 minutes ago, 1 file, 26+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fe5770bd282 23:24:57 beautiful 23:25:07 -!- dremek has quit [Ping timeout: 264 seconds] 23:25:11 Basically a cut and paste of the code from just before berserk was removed <_< 23:25:13 -!- tenofswords has quit [Ping timeout: 245 seconds] 23:25:51 "speeds up in annoyance"? 23:26:01 ??recite[$ 23:26:01 recite[4/4]: !lg goetter killer="vault guard" god=zin 1 -tv 23:26:09 !lg goetter killer="vault guard" god=zin 1 -tv 23:26:09 !lg goetter killer="vault guard" god=zin 1 -tv 23:26:10 1. goetter, XL21 HuPr, T:87309 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:26:10 1. goetter, XL21 HuPr, T:87309 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:26:27 (one of my favorite TVs) 23:26:48 how old is this thing 23:26:48 powerful longbow/buckler tech 23:26:50 -!- Bcadren is now known as Poisonous_Froad 23:26:54 !lg goetter killer="vault guard" god=zin 1 x=cv 23:26:54 1. [cv=0.4] goetter the Human Blade (L21 HuPr of Zin), mangled by a vault guard (a +0,+0 great sword) on Vaults:7 on 2008-07-21 00:14:35, with 241110 points after 87309 turns and 17:56:34. 23:26:58 mmmm 23:26:59 huh 23:27:06 that was a while ago 23:27:32 oh my god 23:27:38 beautiful 23:27:47 i like the lone orc warrior going to sleep 23:27:51 zzzz 23:27:53 i like rupert 23:27:58 I also like rupert. 23:28:06 what a great tv 23:28:25 you too can relive this experience today 23:28:29 !lg goetter killer="vault guard" god=zin 1 -tv 23:28:29 1. goetter, XL21 HuPr, T:87309 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:28:48 -!- tenofswords has joined ##crawl-dev 23:29:15 was zin 'too strong'? or is it just because it's funny? 23:29:30 oh i guess i ruined vehumet_trees 23:29:36 "uh oh" 23:29:39 wheals: which is disabled anyway 23:30:08 wheals: yes, you removed the M for t, so the random substitution of M for mangrove/water/floor is broken and aaaaaaaaaaaaa 23:30:08 bring back multiple demonic runes too 23:30:28 I'll fix things later 23:30:39 can we get glaives of speed back? that should be easy to restore 23:30:47 the other one that comes to mind is jungle_book with its hidden loot that was unhidden and will now be hidden again, could just not require burning down a tree to get to it at all since that is not really an interesting thing 23:31:03 !vault jungle_book 23:31:03 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/lair.des;hb=HEAD#l2147 23:31:12 how about we just put 0.5 on the servers 23:31:14 dith buff 23:31:17 2154 # The anaconda's name is Kaa. 23:31:17 -!- Poisonous_Froad is now known as LonesomeLoser 23:31:25 put 0.4 on the server 23:31:28 MarvinPA: wait, aren't you removing trees in 2 days anyway 23:31:30 or that yes 23:31:40 put 1.1 on servers 23:32:21 ...maybe I should attempt 1.1 ddoor <_< 23:32:26 put on all versions, at once 23:32:34 what was 1.1 ddoor? 23:32:38 does 1.1 have air walk 23:32:59 1.1 ddoor -> all types of healing work but have the Borg paralyse+confuse effect; expiry of the timer on its own kills you. 23:33:36 ...so how do you not die 23:33:42 get paraconfused 23:33:55 also, it doesn't warn you when the timer's about to run out, right? 23:33:59 I remember someone was talking about this 23:34:00 PleasingFungus: it does, actually. 23:34:03 o 23:34:08 apparently I don't remember 23:34:21 make it a yred invo 23:35:51 -!- raskol has quit [Ping timeout: 255 seconds] 23:36:01 i'm not sure that the odds of someone playing the branch and getting ddoor and casting it and also not being someone who has followed the branch and knows what's in it are particularly high :P 23:37:33 03Grunt02 07[nostalgia] * 0.14-b1-20-gddf374c: Revive multizapping (tenofswords). 10(7 minutes ago, 2 files, 0+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ddf374c4e919 23:40:24 -!- N78291 has quit [Quit: null] 23:40:38 !lg goetter killer="vault guard" god=zin 1 -tv 23:40:39 1. goetter, XL21 HuPr, T:87309 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:40:49 -!- Watball has quit [Quit: Leaving] 23:43:57 -!- ZChris13 has quit [Disconnected by services] 23:44:00 -!- ZChris13_ has joined ##crawl-dev 23:44:08 -!- ZChris13_ is now known as ZChris13 23:44:38 -!- LonesomeLoser is now known as DarthVader 23:47:04 -!- DarthVader is now known as Alienese 23:47:32 -!- Alienese is now known as DarthVader 23:50:08 -!- NomadJim has quit [Ping timeout: 265 seconds] 23:52:28 -!- Kalir has quit [Changing host] 23:52:32 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:52:45 !tell ontoclasm wheals removed mangroves and replaced them with trees. However, he didn't handle tiles, so mangroves in the swamp now use the standard tree tiles. 23:52:45 reaverb: OK, I'll let ontoclasm know. 23:54:11 ...heh, this is actually easy to implement; just need to move the Borg interaction into its own function and add a KILLED_BY_DEATHS_DOOR and a couple of other things. 23:54:25 (Yes, it had its own awesome ktyp in 1.1, giving the message "Ran out of time".) 23:56:34 would this make nergalle...? 23:56:42 ??monsters 23:56:43 monsters[1/2]: Dirty cheaters. 23:56:44 I'm not touching monster ddoor if I do this >_> 23:56:53 (though that would be hilarious, I admit) 23:57:22 Nergalle drinks a potion! Nergalle suddenly stops moving! 23:57:50 03wheals02 07* 0.15-a0-5-g2cf134e: Fix some vaults (tenofswords, MarvinPA). 10(5 minutes ago, 2 files, 18+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2cf134e077e0 23:57:54 -!- Keanan has joined ##crawl-dev 23:58:11 -!- tenofswords has left ##crawl-dev 23:58:11 ...maybe I will touch monster ddoor! <_< 23:58:20 -!- NilsBloodaxe has quit [Client Quit] 23:59:08 ...then again, maybe not. 23:59:09 wheals: are the trees in swamp showing ordinary tree tiles?