00:01:43 -!- G-Flex has joined ##crawl-dev 00:02:38 -!- bug_sniper is now known as sbluen 00:05:57 -!- sbluen is now known as bug_sniper 00:07:38 Grunt: Re: making new monsters (in this case I proposed "slime troll") timbw: I think gamma is safe | timbw: watch out for grunt though 00:09:01 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3555-gc453e02 (34) 00:09:33 what is a slime troll 00:10:17 -!- Wolpertinger has quit [Ping timeout: 240 seconds] 00:10:28 Tr^Jiyva obviously. 00:10:31 !lg . trwz won 00:10:31 1. SGrunt the Sensei (L24 TrWz of Jiyva), escaped with the Orb and 3 runes on 2013-04-26 00:35:31, with 1547218 points after 68290 turns and 3:37:42. 00:10:35 One of those (not necessarily a Wz). 00:10:43 -!- ackack has quit [Ping timeout: 264 seconds] 00:14:16 -!- nrook has quit [Remote host closed the connection] 00:14:54 -!- Netmonmatt has quit [Ping timeout: 255 seconds] 00:16:16 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140324030203]] 00:18:58 -!- DrinkMachine has joined ##crawl-dev 00:18:58 -!- DrinkMachine has quit [Changing host] 00:18:58 -!- DrinkMachine has joined ##crawl-dev 00:19:12 Since there's a lot of text changes happening before 0.14 is forked: http://crawl.develz.org/tavern/viewtopic.php?f=8&t=11513 00:19:31 That thread proposes changing the vamp equip message, which seems like a good idea to me. 00:19:47 -!- Keanan has quit [Quit: Leaving.] 00:22:33 yeah, Sar is probably right that it confuses people 00:22:39 -!- Mad_Wack has quit [Client Quit] 00:23:07 -!- BirdoPrey has quit [Quit: BirdoPrey] 00:23:37 making it take the wielder from satiated to near-starving is not bad, although the current system has the benefit of not penalizing the player (if the player doesn't want vamp, at least) 00:24:00 otoh vamp having said penalty is thematic 00:25:28 -!- AlphaQ has quit [Remote host closed the connection] 00:28:32 -!- kait has quit [Ping timeout: 265 seconds] 00:29:21 -!- RZX has quit [Ping timeout: 245 seconds] 00:32:28 -!- Keanan has joined ##crawl-dev 00:34:59 gammafunk: the idea is supposed to be that swapping it in and out costs permafood 00:35:00 (for most species) 00:35:22 this would not be the case if you could wield it while satiated 00:36:31 anyway I think it just needs better text 00:36:46 wow what happened this day last year, the 365-day bug balance went from +14 or something to +62 :( 00:37:29 also yeah, how is "This weapon is vampiric, and you must be Full or above to equip it." 00:37:46 "full or above" or "at least full" i don't know which is better 00:38:13 MarvinPA: that doesn't tell people that it will make them more hungry when they do wield it, not sure if that would be good or not 00:38:27 mm true 00:39:24 although nor does the current message (sort of?), and the problem mentioned in that thread is people not figuring out how to wield it at all 00:39:32 right, it would be an improvement 00:39:37 but yeah mentioning that somehow seems good too 00:39:56 MarvinPA: possibly 0.12 release related (re mantis)??? 00:40:04 %git 0.12-b1 00:40:04 07galehar02 * 0.12-b1: Fix formatting of some russian and german tutorial entries. 10(12 months ago, 2 files, 79+ 153-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a295f787a041 00:40:24 -!- Thalfon has quit [Quit: Page closed] 00:40:48 hm, maybe! 00:41:16 (also wow, we're actually pretty close to a consistent 6 month release cycle) 00:44:02 -!- LordSloth has quit [Remote host closed the connection] 00:45:50 -!- DrinkMachine has quit [Quit: Leaving] 00:45:56 (or branching cycle at least) 00:48:58 -!- WalkerBoh has quit [Remote host closed the connection] 00:49:19 -!- rast has joined ##crawl-dev 00:50:56 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:53:08 -!- tabstorm has quit [Ping timeout: 245 seconds] 00:55:35 hmm so here's an fr inspired by nethack's superior interface: when you start entering a number on the multidrop screen for partial stack dropping, display that number as you enter it (in the "drop what" title i guess) 00:56:14 (no idea if this is actually in vanilla nethack but it is in the variant i played) 00:56:31 Yes it is in vanilla 00:56:38 maybe i will implementable that, inventory menu stuff is scary 00:56:45 (3.2ish I think?) 00:58:04 It also shows the number as you type it before repeated commands etc. 01:03:03 -!- DracoOmega has joined ##crawl-dev 01:06:57 -!- demiskeleton has quit [Quit: Leaving] 01:08:54 So, I'm pretty sure monster poison needle damage is still too low, watching stats for a while, and I think similar things are a bit off in a couple other places. Sadly, hard to make much change this close to a fixed branch date without risking overshooting since there isn't enough time to observe afterward =/ 01:09:07 (Acursed sample sizes for some things don't accumulate fast enough T.T) 01:09:36 But in more trivial changes, how about renaming fiery destruction to be somewhat less similar to destruction? 01:09:54 Like maybe 'rod of blasting' or 'rod of ignition' or something? 01:10:00 rod of incineration 01:10:10 blasting doesn't sound fire-specific to me 01:10:21 Display number of items to be dropped on multidrop screen when dropping partial stacks by MarvinPA 01:10:22 rod of explosions 01:10:23 the word is used for disint, for instance 01:10:23 rod of the inferno 01:10:42 Yes, the distint is fair. I suppose I was thinking in the context of demoloition 01:10:46 demolition* 01:10:53 Which itself feels too close to destruction, I think :P 01:11:04 fiery fire 01:11:16 Haha 01:12:02 ignition sounds okay to me, i'm fine with fiery destruction too i guess 01:12:54 I just find it slightly confusing that destruction could be shorthand for either. It reminds me a bit of the old dragon/fiend situation 01:13:00 -!- tksquared has quit [Ping timeout: 265 seconds] 01:13:12 -!- reaverb has quit [Quit: Leaving.] 01:13:26 rod of burnination 01:14:02 -!- master_j has quit [Ping timeout: 252 seconds] 01:14:24 -!- Vizer_ has quit [Ping timeout: 255 seconds] 01:14:26 -!- ussdefiant has quit [Ping timeout: 268 seconds] 01:14:55 -!- elliptic has quit [Ping timeout: 264 seconds] 01:15:25 I am still worried about several aspects of the current state of god wrath, to be honest. Not just frequency stuff, but the fact that it can hurl 3d48 worth of unexpected damage from nowhere at you >.> 01:15:31 -!- Krakhan has quit [Ping timeout: 264 seconds] 01:18:28 And unlike summon or debuff wrath, what does one do to interact with this or avoid it, aside from 'never be at low health while Veh/etc. is angry with you'? 01:19:23 -!- Turgon has quit [Client Quit] 01:19:42 -!- Kalir has quit [Changing host] 01:19:43 -!- Isasaur has quit [Quit: Page closed] 01:20:53 -!- eb has quit [] 01:21:42 -!- tksquared_ has quit [Ping timeout: 265 seconds] 01:24:46 big damage number wraths seem not great in the same way that they weren't great for zot traps yeah 01:25:09 Hostile Battlespheres! :) 01:25:16 Well, these are larger than anything zot traps used to do, aren't they? 01:25:22 I thought Zot traps were always miscasts? 01:25:23 -!- rorriMnmaD has quit [Quit: leaving] 01:27:02 yes, no idea what the numbers were but probably not 3d48 01:29:20 Less than half, I think? 01:29:27 These are actual spells, cast at the HD of the player 01:29:39 (So that one is a crystal spear) 01:29:53 Someone has actually died to a random 60-damage crystal spear while resting 01:30:03 -!- st_ has quit [Ping timeout: 255 seconds] 01:30:18 Though presumably it could do a lot more than 60 damage 01:30:28 (Not that 60 damage from nowhere seems good to me either) 01:30:35 dunno about 3d48 but you can get 10+d9+5d27 01:30:58 which has a higher maximum 01:31:07 What kind of miscast had that kind of damage? 01:31:14 ??beogh retribution 01:31:14 beogh retribution[1/1]: Destroying an orcish idol can result in Beogh smiting you for 10+d9+5d(your XL) damage. 100% chance of retribution for Beogh worshippers, 50% chance for other orcs, and 33% chance for other races. In addition, gods other than Beogh and Xom will prevent the smiting with a piety/400 chance if you are not under penance. 01:31:57 -!- minqmay has quit [Quit: Leaving] 01:31:59 -!- minmay has quit [Quit: Leaving] 01:32:03 Is that a normal wrath effect in addition to a reaction for destroying idols? 01:32:25 yes 01:32:49 Well, that doesn't seem very good to me either 01:33:01 One other thing to keep in mind is that wrath now is timed to often occur shortly after battle 01:33:08 So it's much more likely to hit you while you're already injured 01:33:20 Which does make it more 'relevant', but I don't think this is a good kind of relevance 01:34:49 -!- Krakhan|2 has quit [] 01:38:38 -!- Guest62734 is now known as SwissStopwatch 01:38:56 I wonder if it is reasonable for direct damage god wrath to just not exist 01:39:26 Well, I don't think it can really work very well without operating in some considerably different fashion 01:39:48 I mean even if you do make it work it sort of is not very interesting in the best case 01:39:58 Like not lowering you below some particular threshold of health or something, but even that risks screwing you in some cases without warning (like if you are already in a terrible spot) 01:40:17 I think the 'best case' is that it makes some battle you are already engaged in a bunch more dangerous, but not unreasoably so 01:40:19 But that seems kind of hard 01:40:35 (Also, that's a lot easier to do with things like just... slowing you or tormenting you or something) 01:40:58 Well, the best case is exactly screwing you by hitting you down to 40 while you're fighting a pile of trolls or something 01:41:03 -!- gnum has quit [Remote host closed the connection] 01:41:16 or something about that, but... well 01:41:31 Well, what I meant by 'screwing you without warning' is more like 'you die suddenly on the turn it happens' 01:41:42 Even if not from the damage itself, but the damage plus the other damage you were already anticipating 01:41:58 Dying suddenly while resting seems extremely unsatisfying, though 01:42:04 (I have watched it happen in a few tvs now) 01:42:14 Even if you get to an interesting amount of like it's not more counterplay than you could have from just lucky shots 01:42:31 One poor soul who decided to switch gods pre-Lair (for some reason) got hit for basically his max hp :P 01:42:48 protip do that almost necer 01:42:50 never* 01:42:53 Not that wrath that early has ever been sane 01:42:57 So I am not so concerned with that 01:43:17 But with wrath at normal times to switch that seems to have become much more dangers in some ways that I don't think are good 01:43:43 With more frequent bursts of higher damage timed more often when you're injured, and such 01:44:17 God wrath is sort of one of those things that I think has almost never been in a good spot but that hasnt' been a problem because of how it very rarely comes up for people 01:44:22 I still find this stat kind of hilarious (though also slightly worisome) 01:44:25 !lg * cv=~0.14 end>20140301 place=Crypt s=ikiller 01:44:25 46 games for * (cv=~0.14 end>20140301 place=Crypt): 10x the fury of Okawaru, 6x, 4x a revenant, 3x the rage of Trog, 2x an eidolon, 2x a spectral titan, 2x Jory, 2x Khufu, a curse skull, Mara (illusionary), a vampire knight, Jorgrun, a ghoul, a hell knight, a deep dwarf death knight, an ancient champion, an illusion of Mara, a skeletal warrior, Sojobo, Mara, a lich, a shadow wraith, a titan zombie 01:45:14 That's worrisome alright 01:45:18 just not in a game balance sense 01:45:18 gotta get that tso piety 01:46:03 I feel like certain aspects of crypt certainly can make oka wrath kind of hilarious 01:46:15 Well, I AM still worried that some wraths are definitely too harsh at present, but it's the sort of thing that's a bit harder to observe in an average game 01:46:55 I feel like Oka wrath is one of the "best" ones because you very rarely don't have an opportunity to react 01:47:29 And yet there is definitely something to react to in most cases, generally it's capable of being a threat 01:47:49 Yes, I think that one definitely 'works' (even if maybe the power/frequency is still high at the moment, potentially) 01:48:08 The last time I had Oka wrath was when it was super bugged, though 01:48:19 And I just got a bazillion waves of it right after each other 01:48:19 I mean to "fix" god wrath you'd have to know how dangerous it "should" be 01:48:30 -!- tksquared has quit [Ping timeout: 255 seconds] 01:48:43 (Okay, by a bazillion, I mean like 6 or 7 or something, but they were in very swift succession and thus a real problem) 01:48:52 yeeeeah 01:48:54 I hadn't even abandoned him! :P 01:49:02 I just accidentally annoyed him 01:49:16 Were you by any chance using a ranged weapon 01:49:19 and hexes 01:49:21 (Also I had slow heal 3 at the time) 01:49:28 On a not-DD 01:49:32 So it was extra super bad 01:49:54 No, it was a lamp of fire >.> 01:50:08 -!- omnirizon has quit [Ping timeout: 240 seconds] 01:50:20 I can see how that might cause a problem potentially 01:50:45 I am not sure I even hit any allies with it, but one probably wnandered into the clouds and died 01:50:54 totally your fault, right 01:51:04 Heh 01:51:10 Your unliving flesh cannot be transformed in this way. 01:51:10 You can't become a tree right now. 01:51:13 "Here, have a dozen titans!" 01:51:23 probably it shouldn't have two messages there 01:51:41 Yes, by 'right now' it means 'right now (or ever)' :P 01:51:46 i'm guessing the former is the only one that's supposed to be printed, yeah 01:56:04 -!- bug_sniper has quit [Quit: Leaving] 01:58:18 mm transform() could also be consistent about when it shows messages and when it doesn't 01:58:40 seems most aren't shown when just_check-ing? but the undead ones are 01:59:35 i bet something elsewhere relies on the weird behaviour though 02:00:18 -!- Psyknux has quit [Ping timeout: 255 seconds] 02:02:28 -!- gammafunk has quit [Quit: leaving] 02:04:13 also could we make monsters not use scroll of summoning 02:04:28 the thing is that there's no indication of which monster you have to kill to acjure them 02:04:29 good crypt killer list 02:04:57 this is kind of true with monsters that have spells but it feels like a bigger problem with monster's that don't usually 02:06:03 Well, and it'd also give the players more summon scrolls, which would be nice, I feel like those are underutilized but useful consumables. 02:09:31 i guess all the messages should show when just_checking as long as it's a voluntary transform 02:09:54 so that form spells don't silently abort when you're stuck in an uncancellable form 02:12:27 -!- gnum has quit [Ping timeout: 255 seconds] 02:13:07 -!- tksquared_ has quit [Read error: Connection reset by peer] 02:18:44 -!- BlackrayJack has quit [Ping timeout: 265 seconds] 02:19:52 03MarvinPA02 07* 0.14-a0-3556-g1294206: Adjust message for vampiric weapon wield failure 10(57 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=129420692e0e 02:19:52 03MarvinPA02 07* 0.14-a0-3557-g21463ca: Lower Call Imp power cap to 100 10(27 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=21463cad35aa 02:19:52 03MarvinPA02 07* 0.14-a0-3558-g2682ccd: Fix some transformations aborting silently on failure 10(4 minutes ago, 2 files, 2+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2682ccd044a9 02:20:14 wow summon imp nerf 02:20:33 -!- radinms has quit [Ping timeout: 255 seconds] 02:21:16 it's a buff, it stops you getting power too high and making the chances of getting white imps really low 02:21:39 -!- tksquared has quit [Ping timeout: 268 seconds] 02:22:03 good 02:22:10 are iron imps the highest 02:22:15 ??call imp 02:22:16 call imp[1/2]: Level 2 Summoning spell found in the {book of callings} and {Minor Magic}. Temporarily summons a friendly little imp guy. Usually calls a {crimson imp}, but has a chance of calling a {white imp}, {shadow imp}, or {iron imp}. 02:22:25 ??call imp[2 02:22:25 call imp[2/2]: "Attack! Your crimson imp blinks! Your crimson imp blinks! 02:22:40 the check to get iron/shadow imps depends on power, else you get a white/crimson imp 02:22:45 !learn edit call_imp[2] s/^..// 02:22:45 call imp[2/2]: Attack! Your crimson imp blinks! Your crimson imp blinks! 02:22:50 which one you get out of iron/shadow and white/crimson is just random 02:23:02 it might make sense to swap white and shadow 02:23:11 interesting 02:30:00 -!- pelotron_ has quit [Ping timeout: 255 seconds] 02:35:30 -!- ystael has quit [Ping timeout: 252 seconds] 02:38:24 shadow imp (065) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 3/11 | Dam: 6 | 05demonic, 10doors, evil, see invisible, !sil | Res: 06magic(8), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11 | Sp: pain (d8), animate dead | Sz: little | Int: normal. 02:38:24 %??shadow imp 02:38:29 white imp (165) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 4/10 | Dam: 412(cold:2-5) | 05demonic, 10doors, fly, !sil | Res: 06magic(8), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 10 | Sp: throw frost (3d5) | Sz: little | Int: normal. 02:38:29 %??white imp 02:47:01 -!- Keanan has quit [Quit: Leaving.] 02:58:33 -!- notcluie has quit [Ping timeout: 245 seconds] 03:06:14 -!- SkaryMonk1 has joined ##crawl-dev 03:06:28 -!- mong has quit [Remote host closed the connection] 03:06:36 -!- Quashie has quit [Ping timeout: 265 seconds] 03:07:18 -!- Quazifuji_ has quit [Ping timeout: 245 seconds] 03:07:40 -!- lobf has quit [Quit: lobf] 03:09:09 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:15:04 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 03:17:14 -!- kait has quit [Ping timeout: 265 seconds] 03:19:37 -!- SkaryMonk1 has quit [Ping timeout: 268 seconds] 03:19:48 -!- SkaryMonk1 has joined ##crawl-dev 03:22:19 Bug: mons_has_los_ability in mon-util.cc returns true for mermaids, but not sirens 03:22:38 -!- wat has quit [Ping timeout: 240 seconds] 03:23:27 -!- ac13 has quit [Read error: Connection reset by peer] 03:26:08 -!- sd1989 has joined ##crawl-dev 03:26:15 !messages 03:26:15 No messages for sd1989. 03:27:11 -!- DrinkMachine has joined ##crawl-dev 03:27:11 -!- DrinkMachine has quit [Changing host] 03:27:11 -!- DrinkMachine has joined ##crawl-dev 03:30:17 -!- Laraso has quit [Ping timeout: 240 seconds] 03:33:57 -!- gnum_ has quit [Ping timeout: 240 seconds] 03:34:37 -!- Fusha has quit [] 03:35:48 Additionally, mons_has_los_ability fails to return true for ghost moths. 03:39:48 -!- whig has quit [Read error: Connection reset by peer] 03:41:18 -!- simmarine has quit [Quit: Leaving] 03:42:37 -!- radinms has quit [Ping timeout: 265 seconds] 03:44:23 -!- sd1989 has quit [Quit: Page closed] 03:44:42 -!- Kvaak has quit [Ping timeout: 255 seconds] 03:46:45 -!- RZX has quit [Ping timeout: 268 seconds] 03:46:56 -!- Ragdoll has joined ##crawl-dev 03:46:58 -!- randomizr is now known as RZX 03:52:02 -!- bart__ has quit [Quit: Page closed] 03:58:02 -!- Kvaak has joined ##crawl-dev 03:58:59 -!- bonghitz has quit [Remote host closed the connection] 04:01:12 -!- DracoOmega has quit [Quit: Leaving] 04:01:33 -!- dtsund has quit [Quit: dtsund] 04:07:38 -!- jeanjacques has joined ##crawl-dev 04:21:36 -!- Rewans has quit [Quit: Page closed] 04:24:07 -!- truemonolith has quit [Read error: Connection reset by peer] 04:28:58 -!- conted has quit [Ping timeout: 245 seconds] 04:32:08 -!- Acidburn6 has quit [Ping timeout: 240 seconds] 04:35:19 -!- tksquared_ has quit [Ping timeout: 264 seconds] 04:44:03 -!- Zicher has quit [Quit: Page closed] 04:50:38 -!- tksquared has quit [Ping timeout: 240 seconds] 04:50:40 -!- Bcadren has joined ##crawl-dev 04:51:45 -!- jeffro has quit [Ping timeout: 255 seconds] 04:57:09 -!- kait has quit [Read error: Connection reset by peer] 05:00:31 -!- tksquared_ has quit [Ping timeout: 264 seconds] 05:04:19 -!- Roarke has quit [Quit: Page closed] 05:08:01 -!- tksquared has quit [Quit: No Ping reply in 180 seconds.] 05:08:53 -!- bmfx has quit [Ping timeout: 252 seconds] 05:16:10 -!- tksquared has quit [Ping timeout: 268 seconds] 05:19:10 -!- SkaryMonk2 has joined ##crawl-dev 05:21:31 -!- SkaryMonk1 has quit [Ping timeout: 264 seconds] 05:23:44 -!- bmfx has quit [Ping timeout: 252 seconds] 05:25:30 -!- tksquared_ has quit [Ping timeout: 255 seconds] 05:25:43 -!- iFurril has quit [Ping timeout: 264 seconds] 05:29:06 -!- radinms has quit [Ping timeout: 255 seconds] 05:34:38 -!- Mad_Wack has quit [Client Quit] 05:47:01 -!- rossi_ has quit [Quit: WeeChat 0.4.3] 05:53:29 -!- syllogism has joined ##crawl-dev 05:54:46 So I noticed some games have negative EV; is that an old glitch or the effect of stacking multiple rings/artifacts with -EV as a property? 05:55:29 !lg * ev<=-1 05:55:31 339. Manslay the Grave Robber (L1 DsNe), slain by a quokka on D:1 on 2014-03-25 07:46:41, with 73 points after 264 turns and 0:01:27. 05:55:43 Scratch the 'old' part. 05:55:45 it's what happens when you wear heavy armour sometimes 05:55:54 ??gda[$ 05:55:54 gold dragon armour[4/4]: http://dobrazupa.org/morgue/darkli/morgue-darkli-20130616-213054.txt 05:55:59 that for example 05:57:27 I'd just assumed it had a min at 0, which seemed...sane. 05:58:59 negative ev is the same as 0 05:59:10 it just takes more to get out of it 06:00:45 wiki says min is 1, actually. I guess the game will just show how negative it is if you know the right place to look. 06:13:25 -!- rchandra has quit [Read error: Connection reset by peer] 06:14:04 -!- rchandra has joined ##crawl-dev 06:14:18 -!- rchandra has left ##crawl-dev 06:14:59 -!- Nethris has quit [Quit: Leaving.] 06:17:54 -!- dck has joined ##crawl-dev 06:21:38 -!- tksquared has quit [Ping timeout: 240 seconds] 06:28:30 -!- MiraclePrism has quit [Ping timeout: 255 seconds] 06:31:53 -!- axle has quit [Ping timeout: 245 seconds] 06:32:18 -!- debo has quit [Quit: debo] 06:34:26 -!- Basil has quit [Ping timeout: 265 seconds] 06:39:06 https://dl.dropboxusercontent.com/u/1184173/renoise/Bloody%20Dawn.mp3 06:39:14 I made bleeps and bloops 06:44:58 -!- RZX has quit [Ping timeout: 268 seconds] 06:45:01 -!- randomizr is now known as RZX 06:48:08 -!- wat has quit [Ping timeout: 240 seconds] 06:49:33 -!- tksquared has quit [Ping timeout: 255 seconds] 06:56:28 -!- conted has quit [Ping timeout: 245 seconds] 06:57:45 -!- AreBrandon has joined ##crawl-dev 07:01:00 -!- iFurril has quit [Ping timeout: 268 seconds] 07:04:59 -!- debo has joined ##crawl-dev 07:05:57 -!- ackack has joined ##crawl-dev 07:07:31 -!- freefall has left ##crawl-dev 07:09:38 -!- tksquared has quit [Ping timeout: 268 seconds] 07:13:51 -!- wat has quit [Ping timeout: 255 seconds] 07:14:55 -!- tkappleton has quit [Ping timeout: 264 seconds] 07:15:12 -!- RZX has quit [Ping timeout: 255 seconds] 07:15:25 -!- randomizr is now known as RZX 07:18:24 -!- SkaryMonk1 has joined ##crawl-dev 07:19:51 -!- Sgeo has quit [Read error: Connection reset by peer] 07:20:08 -!- SkaryMonk2 has quit [Ping timeout: 240 seconds] 07:23:19 -!- Arkaniad has quit [Ping timeout: 264 seconds] 07:23:57 -!- MaxFrost has quit [Ping timeout: 240 seconds] 07:25:03 -!- tksquared_ has quit [Ping timeout: 268 seconds] 07:43:47 I just had an evil idea. What if a unique spawned with a follower that matched HP to yours (and vice versa) and damage you (or your allies) do to it; you take too...and its defenses are far lower. [primarily stands to keep you from using AoE spells on the enemy.] 08:01:38 -!- tkappleton1 has quit [Ping timeout: 255 seconds] 08:02:14 -!- tksquared has quit [Read error: Connection reset by peer] 08:04:16 -!- fufumann has quit [Remote host closed the connection] 08:04:48 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 08:06:46 <|amethyst> unless it always stands adjacent to the enemy, that's not going to stop people from using AoE on the enemy 08:08:14 <|amethyst> and even if it is adjacent, you can usually still target the enemy safely 08:08:27 <|amethyst> unless there are two that stand on opposite sides or something 08:08:50 -!- iFurril has quit [Ping timeout: 268 seconds] 08:09:10 -!- tksquared has quit [Ping timeout: 265 seconds] 08:10:13 <|amethyst> also, what happens if the follower wanders into a flame cloud? You die from afar with no way to stop it? 08:11:09 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:11:15 <|amethyst> oh, I guess you meant more like injury mirror where it reflects back to whoever dealt the damage 08:12:07 <|amethyst> unborn, DDDK, and ironheart preserver already do that 08:15:04 <|amethyst> (BTW, we should add a new somewhat early-game unique named after one of Jeph Jacques' characters, to freak him out :) 08:15:41 <|amethyst> since he's been mentioning crawl in his twitter feed again recently 08:16:35 <|amethyst> It was before my time, but as I understand it we got a pretty big traffic spike when he mentioned crawl in the comic itself 08:16:52 -!- ystael has quit [Ping timeout: 252 seconds] 08:20:55 -!- tksquared_ has quit [Ping timeout: 264 seconds] 08:21:42 -!- tksquared__ has quit [Read error: Connection reset by peer] 08:23:38 -!- tksquared has quit [Ping timeout: 268 seconds] 08:28:19 Side note: I think Deep Dwarf should be renamed Dwarf...and the few remaining Mountain Dwarf uniques changed to Halflings. 08:30:07 what 08:30:34 <|amethyst> I like the first half of that 08:31:18 <|amethyst> not sure what to do about wiglaf, but halfling is not it 08:31:34 I think the only remaining Mountain Dwarf is Wiglaf and he would be hurt by changing him to a DD... 08:31:39 Wiglaf (08q) | Spd: 10 | HD: 17 | HP: 140 | AC/EV: 1/10 | Dam: 30 | 10weapons, 10items, 10doors, priest | Res: 06magic(113) | Chunks: 07contam | XP: 1770 | Sp: might, haste | Sz: Medium | Int: normal. 08:31:39 %??Wiglaf 08:32:06 priest? ...flag for Zin vulnerability? 08:32:13 ??wiglaf 08:32:13 wiglaf[1/4]: A fat, evil qwarf in a stupid looking hat. The number one killer of players who have completed lair in 0.7 so be careful! Reflavored as a priest of Okawaru (with a good weapon, and might/haste invocations) in 0.7 and capable of dishing out some major damage. 08:32:27 <|amethyst> the flag has to do with rules for the spells 08:33:00 Change him to a Mi? 08:33:13 -!- ackack has quit [Quit: Leaving] 08:33:18 make him a mountain dwarf imo 08:33:20 -!- ackack has joined ##crawl-dev 08:34:22 just keep it? *shrug* I'm only thinking its weird because that player race isn't around anymore. what's his spawn equipment look like? I think I've seen him with full heavy armour before... 08:34:52 <|amethyst> (but you're right that it also gives Zin heretic recite, or chaotic recite if it's a chaotic god) 08:36:41 Mountain Dwarves were unique in that they were Kobold Sized (good EV), but could wear full sized armour (good AC). 08:37:51 a) pretty sure they weren't kobold sized, b) kobolds can wear full sized armour 08:38:27 <|amethyst> MD were medium 08:38:51 That's right...Halflings and Kobolds can...Spriggans can't (smallest race). 08:39:26 <|amethyst> felids are the same size, but they have additional reasons for not wearing armour :) 08:40:26 Trolls used to have no armour at all as well, right? ...before they were allowed Robes and magical armors only? 08:40:26 still think we should do the felid size increase on death mechanic 08:40:39 Eronarn wtf? 08:41:27 Bcadren: you start as a kitten and every time you die you grow larger and your racial abilities change slightly 08:41:59 <|amethyst> I think we don't want to encourage players to die 08:42:27 * Bcadren agrees with |amethyst. 08:42:29 <|amethyst> it seems like a similar problem to giving bonuses at low HP 08:42:43 JoggingBear (L9 HaHu) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:7) 08:43:01 <|amethyst> I guess it's not quite the same, since once you've triggered it, it's locked it 08:43:04 <|amethyst> locked in 08:43:40 The problem with Torment...makes it so hell is the same danger level at level 19 and level 27 heh. 08:43:49 ...no 08:43:54 Syneil (L8 DECj) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:6) 08:43:57 -!- ackack has quit [Ping timeout: 255 seconds] 08:44:43 Akrius (L2 DsGl) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:1) 08:44:44 icemanSX (L5 DsBe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:4) 08:44:45 Tossi (L27 VSFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Zig:12) 08:44:46 Scytale (L15 DDFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:4) 08:44:47 Novice (L20 FoFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:14) 08:44:48 <|amethyst> if hit points were the only difference between XL 19 and 27, and if there were so much torment you're always walking around at near 5 HP, that might be the case 08:44:49 RBrandon (L16 OgHu) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Shoals:4) 08:44:52 shigimatsu (L2 DsBe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:2) 08:45:08 <|amethyst> pretty sure an XL 27 character can usually kill things faster than an XL 19, though 08:45:34 <|amethyst> meaning they'll experience less torment since the tormenting monsters die or are avoided more quickly 08:45:37 -!- tksquared_ has quit [Ping timeout: 240 seconds] 08:45:43 nivlat (L18 LOAs) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Snake:2) 08:45:44 tellian (L16 GrFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D (Sprint)) 08:45:57 I had it be true on a recent run...both levels Torment was the only thing that actually hurt me...I couldn't kill Antaeus at level 19, so I picked up the rune and Tele'd out, but still... 08:46:09 -!- minmay has joined ##crawl-dev 08:46:26 SomeoneAwful (L23 SpEn) (Lair:2) 08:46:27 RBrandon (L16 OgHu) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Shoals:4) 08:46:29 Tossi (L27 VSFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Zig:12) 08:46:29 Then again I was a MiFi in a CPA... 08:47:42 nivlat (L18 LOAs) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Snake:2) 08:47:50 -!- AreBrandon_ has joined ##crawl-dev 08:48:04 Scytale (L15 DDFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:4) 08:48:16 Syneil (L8 DECj) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:6) 08:48:27 So I am not the only one xD 08:48:44 I'm just for attacks that actually still hit hard through resistances and would be fatal without them over...lol cut your HP in half. 08:49:06 !tell dpeg i actually went lucy in an abyss altar for once! I was with xom, so i figured i didn't really have too much to lose 08:49:07 wheals: OK, I'll let dpeg know. 08:49:16 apparatus (L3 DESu) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:2) 08:50:02 wheals is that a big deal or something? 08:50:38 -!- st_ has joined ##crawl-dev 08:50:47 WilsonTG (L12 VSEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:3) 08:50:47 he just says he likes the idea that it's possible, even though it's obviously rare 08:51:30 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 08:53:07 <|amethyst> hm 08:53:27 <|amethyst> I think I have an idea about these daily CAO freezes 08:54:46 -!- elliptic has joined ##crawl-dev 08:55:02 <|amethyst> it looks like the ttyrec compression runs daily 08:57:01 I died that way once...it was my high score for awhile... 08:57:45 <|amethyst> actually... 08:57:50 A one-rune Orc of Beogh got abyssed and would have died in the abyss (not strong enough for it)...converted only to die a couple levels later to Beogh wrath. 08:57:50 I wonder if I have ever taken lugonu in abyss 08:58:12 !lm . god.worship=lugonu s=place 08:58:13 No milestones for minmay (god.worship=lugonu). 08:58:18 mystery solved 08:58:43 Converted mostly to depart the abyss; died to a double sword of Orc-Slaying [Dancing weapon] 08:59:26 <|amethyst> it looks like it's actually apache that's starving I/O 08:59:47 <|amethyst> ohh, someone's crawling ttyrecs I bet 08:59:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:02:16 <|amethyst> yes, bing, google, and baidu are all crawling at the same time 09:02:20 <|amethyst> time for robots.txt I think 09:02:35 ??baidu 09:02:35 I don't have a page labeled baidu in my learndb. 09:02:46 <|amethyst> Bcadren: chinese search engine 09:03:44 In other words; Google behind the great firewall? 09:04:48 -!- LexAckson has joined ##crawl-dev 09:04:58 <|amethyst> okay, I updated the CAO robots.txt 09:05:11 <|amethyst> User-agent: bingbot 09:05:11 <|amethyst> User-agent: GoogleBot 09:05:11 <|amethyst> User-agent: Baiduspider 09:05:11 <|amethyst> User-agent: MJ12bot 09:05:11 <|amethyst> Disallow: /rawdata 09:05:19 robots.txt? 09:05:48 <|amethyst> Bcadren: bots are supposed to (and the decent ones do) ask for that file and use it to determine what parts of the site not to visit 09:06:34 <|amethyst> Bcadren: it doesn't keep out attackers or anything, but the big web crawlers do honour it (and wget in recursive mode does as well) 09:07:02 <|amethyst> CSZO has the same, except the disallowed URLs are different (/morgue and /ttyrec) 09:08:02 -!- tksquared has quit [Ping timeout: 268 seconds] 09:08:51 -!- ARandom has quit [Quit: Page closed] 09:11:58 Because smaller websites would be unable to keep up with the bot as if it was a DOS attack? 09:15:18 Bcadren: it also prevents indexing for those pages, which you might not want to happen 09:15:35 like if a directory will change frequently, it would lead to a bunch of dead links eventually 09:19:51 -!- SkaryMonk1 has quit [Ping timeout: 255 seconds] 09:20:07 -!- SkaryMonk1 has joined ##crawl-dev 09:26:25 -!- gammafunk has joined ##crawl-dev 09:31:10 -!- AreBrandon_ has quit [Quit: Page closed] 09:38:07 There doesn't seem to actually be a warning that a timed portal is about to expire. 09:39:30 hrm, you mean as in interrupting rest? 09:39:36 yeah 09:39:46 _You start resting. 09:39:50 _You hear the erratic crackle of a magical portal. 09:39:50 You can't eat that! 09:39:50 _You start resting. 09:39:50 _You hear the erratic crackle of a magical portal. 09:39:50 _You start resting. 09:39:51 The crackle of the magical portal is almost imperceptible now. 09:39:53 _The flow of magic halts. 09:39:55 sorry for spam 09:40:13 i'd expect the "imperceptible" message to be one turn before the portal closes 09:40:20 so you can get in 09:41:01 Are you saying portal messages should interrupt resting, or that the two messages occurred when the portal closed? 09:41:26 it's clear that they interrupt messages 09:43:08 -!- tksquared_ has quit [Ping timeout: 240 seconds] 09:45:08 -!- ystael has quit [Ping timeout: 240 seconds] 09:47:31 wheals: that message is just bad 09:47:46 other portals use messages that make it sound like the portal has actually closed in that place 09:48:09 "You hear the last, dying ticks of the clock." 09:48:43 though actually it looks like all of the "new" timed portals have this issue with the message 09:49:41 hm 09:50:06 -!- reaverb has joined ##crawl-dev 09:50:11 -!- Escalator has quit [Ping timeout: 265 seconds] 09:51:15 -!- Bcadren has quit [Quit: It's a dud! It's a dud! It's a du...] 09:51:24 I do agree though that having a warning would be good... probably it should be more than one turn before the portal closes, like 10 or so 09:51:52 i also didn't realize that 'erratic' was the last stage 09:54:23 -!- gammafunk has quit [Ping timeout: 252 seconds] 09:54:25 yeah, some of these adjective sets aren't great 09:54:59 looks like wizlab is rapid -> no adj -> slow -> irregular -> erratic 09:55:00 which is sort of weird 10:00:58 -!- PleasingFungus has joined ##crawl-dev 10:01:19 okay I might have it working so that you get those messages 100 aut before it closes 10:02:08 -!- tksquared has quit [Ping timeout: 240 seconds] 10:05:15 -!- HisMajestyBOB has quit [Quit: Page closed] 10:05:48 -!- ackack has joined ##crawl-dev 10:08:38 -!- jeanjacques has quit [Quit: quit] 10:15:37 03elliptic02 07* 0.14-a0-3559-gaaf79ab: Give more warning before a timed portal closes (wheals). 10(6 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aaf79ab05752 10:16:11 (I'm not getting into the adjective-improving business, at least right now) 10:22:41 -!- LexAckson has quit [Read error: Connection reset by peer] 10:23:04 -!- LexAckson has joined ##crawl-dev 10:26:28 -!- Lightli has quit [Ping timeout: 245 seconds] 10:29:30 -!- tkappleton has quit [Read error: Connection reset by peer] 10:32:24 -!- tksquared_ has quit [Ping timeout: 255 seconds] 10:33:32 -!- ussdefiant has joined ##crawl-dev 10:33:37 Somebody might want to review the Map Glyphs page of the Vault design referance. It mentions things like wax walls and secret doors. 10:33:44 https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps:syntax:glyphs 10:33:58 -!- tabstorm has quit [Ping timeout: 245 seconds] 10:39:05 -!- Morg0th has quit [Quit: leaving] 10:39:30 -!- Zephryn has quit [Ping timeout: 255 seconds] 10:44:33 -!- _D_ has quit [Quit: leaving] 10:47:10 btw can we remove branch entrance mimics so that I don't have to teach qw how to not be confused by them 10:48:06 -!- gammafunk has joined ##crawl-dev 10:48:47 elliptic: isn't removing mimics going to be a thing anyways? 10:50:22 hopefully, or changing them to not have the various issues that they currently have 10:51:24 gammafunk: Saw your autumn vault in the Lair. It looks awesome. 10:51:41 reaverb: not my vault, that's bh's 10:52:20 gammafunk: Oops, hard to remember who made a vault I just saw in a .des file.. 10:52:32 !tell bh Saw your autumn vault in the Lair. It looks awesome. 10:52:32 reaverb: OK, I'll let bh know. 10:52:45 reaverb: yeah, usually the name of author is in the vault name, although not always 10:53:17 I'm still waiting to see one of my two lair vaults, or my crypt one. If I can get that logfile functionality working that will show the turn a vault was seen, that'd be awesome 10:53:19 gammafunk: The name was in the vault name, it's just been so long since I saw the vault I messed up who made. 10:53:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140324030203]] 10:53:32 bh has I think only that vault 10:53:36 !lg * kmap=~bh 10:53:37 24. notcluie the Skirmisher (L1 TeAK of Lugonu), blasted by a rakshasa (orb of energy) (kmap: bh_abyss_exit_choice) on Abyss:1 on 2014-03-21 18:27:01, with 7 points after 59 turns and 0:00:06. 10:53:44 oh, right, abyss vaults 10:53:47 he would have some of those 10:53:52 !lg * kmap=~bh s=kmap 10:53:52 24 games for * (kmap=~bh): 15x bh_abyss_fiendish_exit, 3x bh_open_orc_temple, 3x bh_abyss_exit_grid, 2x bh_abyss_exit_choice, bh_babel_library 10:53:53 I think I saw it looking through the forest dispersal commit. 10:54:05 gammafunk: I remember he has some Abyss negative space vaults. 10:54:16 !lg * map=~bh s=map 10:54:16 80 games for * (map=~bh): 52x bh_walls_and_bars, 9x bh_open_orc_temple, 4x bh_familiar_temple, 4x bh_abyss_fiendish_exit, 2x bh_autumn_forest_stairs, 2x bh_abyss_exit_spiral, 2x bh_circular_ruins, bh_zot_ikea_curve, bh_hangedman_babel_library, bh_babel_library, bh_abyss_xom_lugonu_altar, bh_abyss_exit_grid 10:54:30 way more than I thought he had 10:55:03 bh_hangedman, wow 10:55:11 that is an interesting vault design combo 10:56:39 -!- ystael has quit [Ping timeout: 265 seconds] 10:58:06 -!- Fusha has quit [] 10:58:12 -!- radinms has quit [] 10:59:41 -!- rossi has quit [Quit: WeeChat 0.4.3] 11:01:10 -!- SkaryMonk1 has quit [Quit: Leaving.] 11:04:42 -!- wheals has quit [Quit: Leaving] 11:05:12 -!- ussdefiant has quit [Ping timeout: 268 seconds] 11:12:41 -!- PleasingFungus has joined ##crawl-dev 11:21:37 03elliptic02 07* 0.14-a0-3560-g3cecf4c: Improve view.find_deepest_explored(). 10(5 minutes ago, 3 files, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3cecf4cad8f0 11:21:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:24:23 -!- trystero has quit [Ping timeout: 245 seconds] 11:28:58 -!- Garhauk has quit [Ping timeout: 245 seconds] 11:29:32 -!- Mandevil has quit [Quit: leaving] 11:30:22 -!- darktwinge is now known as Twinge 11:31:46 -!- Zicher has quit [Quit: Page closed] 11:32:15 -!- tkappleton has quit [Ping timeout: 255 seconds] 11:33:17 -!- blabber has joined ##crawl-dev 11:33:50 -!- caleba has quit [Quit: caleba] 11:37:43 -!- Basil has joined ##crawl-dev 11:40:23 -!- Psyknux has quit [Ping timeout: 265 seconds] 11:43:10 -!- DrinkMachine has quit [Quit: Leaving] 11:43:37 -!- wheals has joined ##crawl-dev 11:44:47 -!- HellTiger has quit [Read error: Connection reset by peer] 11:52:36 -!- dtsund has joined ##crawl-dev 11:53:08 -!- ayutzia has quit [Ping timeout: 245 seconds] 11:53:31 -!- ayutzia_ is now known as ayutzia 12:01:46 -!- _D_ has quit [Quit: leaving] 12:08:34 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3560-g3cecf4c (34) 12:08:58 -!- tabstorm_ has quit [Ping timeout: 245 seconds] 12:09:12 -!- tksquared has quit [Read error: Connection reset by peer] 12:09:49 -!- AreBrandon has quit [Quit: Leaving] 12:12:43 What's with ": if you.branch() == "Depths" then 12:12:43 TAGS:  extra 12:12:43 : end 12:13:03 in mini_monsters.cc, mostly under the <<5>> section. 12:14:24 <|amethyst> I guess because they're not much of a threat there, so shouldn't count against the number of minivaults on the level 12:15:09 -!- gnum has quit [Ping timeout: 240 seconds] 12:17:37 -!- tksquared has quit [Ping timeout: 240 seconds] 12:17:43 -!- trystero has quit [Ping timeout: 245 seconds] 12:23:58 -!- tabstorm has quit [Ping timeout: 245 seconds] 12:30:03 -!- LexAckson_ has joined ##crawl-dev 12:33:27 -!- LexAckson has quit [Ping timeout: 255 seconds] 12:35:34 -!- whocoulditbe is now known as ophanim 12:36:11 -!- ophanim has quit [Client Quit] 12:41:16 -!- lobf has quit [Quit: lobf] 12:42:16 |amethyst: In that case, shouldn't they just not spawn at all? Particularly since some of them give out good_items and superb_items 12:42:44 statue vaults not spawning at all sounds good :p 12:44:39 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:45:38 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 12:47:24 wheals: That works too. Am I misreading this or does minmay_protected_statue give out 4 acquirement level items? 12:48:32 -!- ToBeFree has quit [Quit: Ping timeout: 1337 seconds] 12:49:15 -!- HellTiger_ has quit [Read error: Connection reset by peer] 12:51:36 seems especially bad if you have apport 12:52:27 !tell tenofswords another sword in your back: statue vault review 12:52:27 wheals: OK, I'll let tenofswords know. 12:56:22 -!- sstrickl has quit [Quit: sstrickl] 12:58:17 !tell tenofswords To find said vaults: Control-F for <<5>> in mini_monsters.des . Possible areas of concern: Weird depths, excessive loot. 12:58:18 reaverb: OK, I'll let tenofswords know. 13:00:02 -!- rossi has quit [Quit: WeeChat 0.4.3] 13:02:05 -!- Sonata has quit [Ping timeout: 265 seconds] 13:03:08 -!- ToBeFree has joined ##crawl-dev 13:03:48 control-f, bah! 13:04:02 I smell a windows user 13:04:16 / 13:04:30 gammafunk: mac user 13:04:57 I have to allow it, I guess 13:04:57 I think most people understand "Control-F" to mean "search for this" ? 13:05:25 There's isn't really a good small word for that, except for "grep" which sort of implies multiple files. 13:05:38 grep implies multiple files since when? 13:05:52 you could just use "search" if you mean to say "search" 13:06:06 reaverb: I'm just giving you a hard time though 13:06:12 gammafunk: Well maybe that's just the impression I got. 13:06:23 (but grep is very useful on a single file as well) 13:06:40 grep can be used for multible files, but its very capable for single files 13:07:03 03wheals02 07* 0.14-a0-3561-g6fc50d0: Remove -str from thin skeletal structure. 10(6 minutes ago, 2 files, 3+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6fc50d03444c 13:07:05 crate: "search" could easily mean "search by hand". "<<5>>" only appears on the contents and directly before the statue vaults. 13:07:05 grep takes anything 13:07:08 -!- bonghitz has quit [Remote host closed the connection] 13:07:15 i think anyone who actually would do that deserves the time waste they get 13:07:25 haha 13:07:30 crate has a point 13:07:39 crate: Ha 13:07:42 learning the hard way 13:08:06 but still, "search" doesn't indicate "<<5>>" will only show up next to the vaults. 13:10:20 goto 13:10:33 is what is needed ;) 13:11:42 -!- hurdos has quit [Ping timeout: 255 seconds] 13:12:14 -!- LexAckson_ has quit [Ping timeout: 268 seconds] 13:12:42 -!- ayutzia has quit [Quit: Page closed] 13:14:38 -!- tkappleton1 has quit [Read error: Connection reset by peer] 13:17:05 -!- wat has quit [Ping timeout: 255 seconds] 13:18:21 -!- Keanan has joined ##crawl-dev 13:18:48 -!- simmarine has joined ##crawl-dev 13:23:02 -!- debo has quit [Quit: debo] 13:25:08 -!- Voker57 has quit [Ping timeout: 240 seconds] 13:29:59 -!- PepeRC2 has quit [Read error: Connection reset by peer] 13:34:41 -!- rchandra has joined ##crawl-dev 13:37:48 -!- bonghitz has quit [Ping timeout: 255 seconds] 13:40:13 -!- debo has joined ##crawl-dev 13:40:13 -!- sstrickl has quit [Changing host] 13:42:56 -!- Crehl has quit [Quit: qqqqqqq] 13:43:12 -!- bonghitz has quit [Ping timeout: 255 seconds] 13:48:13 -!- tkappleton1 has quit [Read error: Connection reset by peer] 13:50:50 -!- Bacon has quit [Client Quit] 13:51:58 -!- wheals has quit [Quit: Leaving] 13:54:37 -!- Keanan has quit [Read error: Connection reset by peer] 13:55:45 -!- Keanan has joined ##crawl-dev 13:56:14 -!- LexAckson has joined ##crawl-dev 13:56:42 -!- ackack has quit [Ping timeout: 265 seconds] 14:05:12 HilariousDeathArtist (L27 HEIE) ASSERT(!midloss || midmsg != nullptr) in 'main.cc' at line 2238 failed. (Geh:7) 14:05:19 -!- lobf has quit [Quit: lobf] 14:05:30 -!- Tuxedo[Qyou] has quit [Quit: Excess flood] 14:06:37 -!- orcus has quit [Ping timeout: 265 seconds] 14:07:48 -!- BigBluFrog has quit [Quit: Page closed] 14:08:55 -!- Quashie has quit [Ping timeout: 264 seconds] 14:11:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:11:09 -!- SkaryMonk has quit [Read error: Connection reset by peer] 14:11:53 -!- trystero has quit [Ping timeout: 245 seconds] 14:14:15 -!- ldf has joined ##crawl-dev 14:14:23 -!- m1nced has quit [Ping timeout: 245 seconds] 14:16:14 %git 8f1b972f6ed3cb 14:16:15 07gammafunk02 * 0.14-a0-3521-g8f1b972: Don't allow a duration to be decremented to a negative value (#8289). 10(2 days ago, 1 file, 37+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8f1b972f6ed3 14:17:06 seems to be the source of that assert, triggered there by have ozo's armour melted by fire damage 14:17:15 -!- reaverb1 has joined ##crawl-dev 14:17:33 -!- wheals has joined ##crawl-dev 14:17:37 since there's no midmsg in that case 14:18:28 by having* 14:20:37 -!- reaverb has quit [Ping timeout: 240 seconds] 14:21:32 -!- tenofswords has joined ##crawl-dev 14:22:20 should there just be no midloss in that case? since you're not seeing the message anyway 14:25:57 that's not a new sword, that's just reading the inscriptions on one of the swords already impaling me 14:26:56 wheals: the fire giant vault gets WEIGHT: 20 from the function followed by the redefine over to weight 12, due to me doing a quick boost to lower d:15 slaughterboxes/spin_cycle chances 14:27:19 -!- syllogism has quit [] 14:27:23 oh, ok 14:30:11 -!- debo has quit [Quit: debo] 14:30:32 -!- pelotr0n has quit [Ping timeout: 265 seconds] 14:35:38 -!- Reign_ has quit [Ping timeout: 245 seconds] 14:41:04 -!- Rewans has quit [Quit: Page closed] 14:41:14 -!- Baconkid has quit [Quit: Page closed] 14:42:38 -!- bonghitz has quit [Ping timeout: 240 seconds] 14:43:03 -!- reaverb1 is now known as reaverb 14:43:38 -!- lessens has quit [Ping timeout: 240 seconds] 14:47:43 -!- tkappleton1 has quit [Read error: Connection reset by peer] 14:59:48 -!- lobf has quit [Quit: lobf] 15:01:57 -!- tksquared has quit [Ping timeout: 255 seconds] 15:02:12 -!- lobf has quit [Client Quit] 15:02:34 -!- DracoOmega has joined ##crawl-dev 15:04:12 -!- blabber has quit [Quit: leaving] 15:08:37 -!- tksquared_ has quit [Ping timeout: 252 seconds] 15:08:42 -!- tkappleton1 has quit [Ping timeout: 255 seconds] 15:11:08 -!- UncertainKitten has joined ##crawl-dev 15:12:06 -!- LexAckson has quit [Read error: Connection reset by peer] 15:15:44 -!- bonghitz has quit [Quit: Leaving...] 15:16:40 hmm... ledas doesnt affect past statues 15:17:34 Official Leda's bug-finder 15:17:52 (Does refrige do that now or not? I can't recall if that was changed) 15:17:54 -!- lobf has quit [Read error: Connection reset by peer] 15:17:54 DracoOmega: you shouldve seen how many i found the very first game i used it 15:18:04 It would not surprise me 15:18:11 DracoOmega: they were mostly obvious bugs too... ones you would see if, you know, you ever casted the spell more than a couple times :P 15:18:19 I remember when I first used Leda's and thought I had discovered some amazing wonky bug with it 15:18:23 which goes to show how popular the spell relaly is 15:18:27 And did a bunch of testing to document exactly how it worked 15:18:45 Only to discover that the radius was a shrinking thing. Tiles didn't yet have any display for it at all, so I assumed it was full los >.> 15:18:56 haha 15:19:02 good bug 15:19:02 Only sometimes enemies would randomly stop being slowed! Then start being slowed again! 15:19:06 It was really bizzare looking 15:23:36 mons_has_los_ability misses some cases by dtsund 15:23:48 -!- jeffro has joined ##crawl-dev 15:26:28 -!- eyesburn has quit [Ping timeout: 245 seconds] 15:27:34 -!- Keanan has quit [Quit: Leaving.] 15:31:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:32:49 -!- ZRN has quit [Ping timeout: 252 seconds] 15:50:15 -!- Keanan has joined ##crawl-dev 15:55:29 -!- Tedronai has quit [Quit: leaving] 15:58:30 -!- Nethris has quit [Quit: Leaving.] 16:00:21 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 16:01:31 -!- jday_ has joined ##crawl-dev 16:01:53 -!- Quashie has quit [Ping timeout: 265 seconds] 16:06:03 -!- trystero has quit [Ping timeout: 245 seconds] 16:09:13 -!- Krakhan has quit [Changing host] 16:10:51 03tenofswords02 07* 0.14-a0-3562-g5cbc9ef: Lair / branch end vault balance edits 10(66 seconds ago, 5 files, 58+ 44-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5cbc9ef9f984 16:11:12 so, by the way, wheals, why in the world was that agate snail replaced with an orange rat band anyway 16:11:32 maybe i thought it needed more orange rats 16:11:46 i really couldn't tell you 16:12:08 if any lair end needs orange rats it's clearly tendril thicket 16:12:20 draining is like poison, right 16:12:30 :w 16:17:30 -!- reaverb has quit [Quit: Leaving.] 16:21:14 -!- Lightli has joined ##crawl-dev 16:21:43 -!- Lasty1 has joined ##crawl-dev 16:24:01 -!- mizu_no_oto has quit [Ping timeout: 268 seconds] 16:26:08 03tenofswords02 07* 0.14-a0-3563-g07d0f32: D, Depths vault depth tweaks 10(3 minutes ago, 4 files, 13+ 37-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=07d0f3200eca 16:26:11 Additional "multiple items" icon - corpses by Curio 16:26:48 there's only seven things left on my 0.14 list! 16:26:58 I wonder how many I will manage tonight 16:26:58 tenofswords: shouldn't the d:15- just be d:15 now? 16:27:52 past-proofing 16:27:55 and future-proofing 16:28:07 of course 16:28:46 -!- Greyr has quit [Quit: Page closed] 16:30:24 -!- kunwon1 has quit [Ping timeout: 265 seconds] 16:30:38 -!- tabstorm has quit [Ping timeout: 245 seconds] 16:36:32 -!- Yermak has quit [Quit: Page closed] 16:38:16 -!- Aryth has quit [Read error: Connection reset by peer] 16:40:12 -!- kunwon1 has joined ##crawl-dev 16:41:25 !tell dpeg i would prefer chei not get more special-casing for portal vault timers, dealing with those is just one of the consequences of being slow. abyss and orb run are already slightly awkward exceptions due to not being optional, that's not a problem here: https://crawl.develz.org/mantis/view.php?id=4832 16:41:25 MarvinPA: OK, I'll let dpeg know. 16:41:33 -!- Bloax has joined ##crawl-dev 16:41:33 -!- BirdoPrey has quit [Quit: BirdoPrey] 16:42:04 !tell dpeg elliptic's comment there applies similarly i think 16:42:04 MarvinPA: OK, I'll let dpeg know. 16:43:18 -!- Ragdoll has quit [Read error: Connection reset by peer] 16:43:35 i just had a volcano time out on me because i was with chei!!! 16:44:32 did you map for it? 16:45:11 i dont think i had any 16:45:31 i didnt really want it since i was with chei and no rf and deep elf hp 16:45:37 heh 16:48:32 -!- SeianVerian has quit [Remote host closed the connection] 16:49:29 you could have just gotten the toenail golem volcano! 16:49:39 (I am sad I still can't think of anything for that) 16:52:09 -!- NomadJim has quit [Read error: Connection reset by peer] 16:52:21 redback volcano 16:56:41 https://crawl.develz.org/wiki/doku.php?id=user:evktalo#project_subvaultified_volcanoes 16:57:03 naga mage, viper, redback volcano 16:58:15 -!- Crehl has quit [Ping timeout: 252 seconds] 16:59:13 -!- Chris7 has quit [] 16:59:37 rip red naga mages 17:00:07 -!- ayutzia has quit [Quit: Page closed] 17:00:40 -!- Netmonmatt has quit [Remote host closed the connection] 17:01:55 their tile is still a little red and that clearly was my criteria for ogre mages and centaur warriors in volcanos 17:02:43 -!- tabstorm_ has quit [Ping timeout: 245 seconds] 17:04:58 -!- ystael has quit [Ping timeout: 265 seconds] 17:11:06 -!- Amilir has quit [Quit: Leaving] 17:13:00 %git :/qw 17:13:01 07Grunt02 * 0.14-a0-3109-ga7442b6: Recharging is wasted if you read-ID with nothing to charge (qw). 10(3 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a7442b6e126f 17:13:26 Grunt: qw just found the same bug, except with enchant armour with no enchantable armour... 17:14:09 -!- NomadJim has quit [Read error: Connection reset by peer] 17:16:37 I guess the same fix should work? 17:17:55 -!- N78291 has quit [Ping timeout: 264 seconds] 17:19:42 -!- Quashie has quit [Ping timeout: 265 seconds] 17:20:24 hm, I don't understand why the seen_hups check is needed there 17:23:20 <|amethyst> elliptic: so that if your terminal disconnects it's not an infinite loop 17:24:09 how would it be an infinite loop? 17:24:41 it is returning something regardless, no? 17:24:52 <|amethyst> oh, you're right 17:25:09 <|amethyst> and the code that calls this doesn't actually have a loop 17:25:39 <|amethyst> oh 17:25:51 <|amethyst> so you can't disconnect at the prompt to avoid wasting the scroll 17:25:55 <|amethyst> when you read-id it 17:26:10 |amethyst: there isn't a prompt though in this case 17:26:11 Grunt: |amethyst: still thinking of branching this weekend? 17:27:21 |amethyst: to be clear, I am saying that the if (item_slot == PROMPT_NOTHING) return known || crawl_state.seen_hups ? -1 : 0; 17:27:32 should just be return known ? -1 : 0; 17:27:35 <|amethyst> oh 17:27:44 <|amethyst> I was looking at the wrong copy of that code 17:27:57 <|amethyst> I was looking at the one under PROMPT_ABORT 17:29:20 hm, it looks like that one is actually doing the reverse of what you said though? since returning -1 means that the scroll isn't wasted 17:29:25 I am very confused by this 17:29:50 <|amethyst> ohh 17:30:43 -!- caleba has quit [Quit: caleba] 17:31:19 <|amethyst> yeah, that does look backwards 17:31:51 -!- Quashie has quit [Ping timeout: 268 seconds] 17:34:00 I guess it looks to me like both lines should just check known to decide whether to return -1 or 0 17:35:16 <|amethyst> yeah, I think you're right 17:35:20 So, as I work on a few last tweaks here before we branch, I'd like to do something about glaciate range scaling. Apparently even with 27 spellcasting, ice, and conjurations, if you have only 22 int, the spell is still only range 5. And since the range here is directly correlated with the area of effect as well, it feels pretty miserable for a level 9 spell to me. 17:35:21 <|amethyst> there's something similar in identify 17:35:51 Also awkward to have to get so close to things 17:36:50 -!- bh has joined ##crawl-dev 17:37:18 !tell reaverb Thanks, I'm glad you like it :) 17:37:19 bh: OK, I'll let reaverb know. 17:38:44 |amethyst: hm, by something similar you mean seems similarly incorrect? 17:39:08 <|amethyst> elliptic: yes (note that identify has opposite meanings for -1 and 0 from recharge_wand) 17:39:11 yeah 17:39:21 <|amethyst> elliptic: in particular it has a similar known || received_hups check 17:39:42 <|amethyst> introduced in the same commit 17:39:51 <|amethyst> %git 8965cf 17:39:51 Could not find commit 8965cf (git returned 128) 17:39:59 <|amethyst> %git 8965cfae 17:39:59 07Grunt02 * 0.14-a0-2924-g8965cfa: Finish making all scrolls read ID. 10(4 weeks ago, 4 files, 95+ 170-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8965cfaeaf50 17:40:08 elliptic: Do you have any thoughts on what some more reasonable numbers might be, incidentally? I mean, I assume this was probably to mimic the explosion size changes of ice storm, but this is rather more extreme than that ever was. 17:40:32 -!- bonghitz has quit [Remote host closed the connection] 17:40:52 <|amethyst> right now it scales linearly between 3 at power 0 and 8 at power 200 17:41:30 Yes 17:41:50 DracoOmega: I haven't actually used glaciate myself and barely know how it works... as I said the last time this came up, I don't really like range scaling with power in general, but I'm not sure I can contribute more than that 17:41:54 <|amethyst> DracoOmega: what was your power in that case? around 100? 17:42:14 It was just a hair under 100, yes. Which is lower than you'd expect for it, but not at all out of the question 17:42:22 Ice storm was gaurenteed to always be able to hit something at the limit of your los, even with the small explosion, wasn't it? 17:42:32 range scaling and explosion size chances changing are totally different things afaik 17:42:53 if it was range 6, yeah 17:43:19 I forget whether it was range 6 or 5 or 7 because of vehumet confusing me 17:43:23 6, I think 17:43:30 (I just looked in an old version) 17:44:05 Range 6 glaciate is probably what most people using the spell will get most of the time, currently 17:44:14 But since it doesn't explode beyond that, there's lots you can't reach 17:44:17 the thing about ice storm explosion range changing with power is that it didn't actually, just the chances 17:44:28 it was always some chance of radius 2 explosion some chance of radius 3 17:44:38 It's basically like a tornado range that only extends in one direction 17:44:41 I think with really low power it was always radius 2, but that didn't really happen 17:44:52 -!- SamB_ has joined ##crawl-dev 17:44:55 so it isn't really comparable IMO 17:45:08 Slightly less than 90 degrees, I think 17:46:15 Glaciate already has damage falloff with distance. Would it be bad to just make it range 8 all the time, I wonder? You'd still have incentive to be closer. 17:46:25 Though that does hit a larger area overall than ice storm would have 17:47:13 iirc Grunt's reaction to when that was suggested the other day was that it would be strictly better than old ice storm then 17:47:21 i don't really know what an appropriate range is but my immediate reaction would also be to just fix it at some range or other 17:47:21 I don't know how the damage actually compares 17:47:58 Damage is the same as ice storm within 3 spaces, I think? And 50% of ice storm at max range? 17:47:58 or maybe that was if it also had fixed damage? I didn't know that the damage falls off with range 17:48:00 Something like that 17:48:24 Hmmm... this also means that Veh range boost currently boosts AoE area, too 17:48:28 I think 17:48:39 Yeah, it does 17:49:36 MarvinPA: do you know anything about this seen_hups stuff btw, I know you've done stuff with making things cancel without wasting a turn before 17:50:56 i don't, sorry - i think i've either never had to handle it, or someone else has fixed it for me afterwards :P 17:52:51 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 17:52:57 -!- lobf has quit [Quit: lobf] 17:53:21 -!- sinusoidal has quit [Quit: Page closed] 17:56:09 -!- BirdoPrey has quit [Quit: BirdoPrey] 17:57:19 -!- trystero_ has quit [Ping timeout: 245 seconds] 18:03:00 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:04:03 -!- lobf has quit [Quit: lobf] 18:05:05 -!- SamB has quit [Read error: Connection reset by peer] 18:05:51 -!- SamB_ is now known as SamB 18:09:56 -!- Blazinghand|Work has quit [Remote host closed the connection] 18:09:56 -!- Kalir has quit [Changing host] 18:09:56 Unstable branch on crawl.lantea.net updated to: 0.14-a0-3563-g07d0f32 (34) 18:15:54 -!- User_ has quit [Ping timeout: 255 seconds] 18:16:36 -!- wheals has quit [Quit: Leaving] 18:19:13 -!- orcus has quit [Quit: leaving] 18:27:48 -!- sstrickl has quit [Quit: sstrickl] 18:34:06 -!- mikee_ has joined ##crawl-dev 18:35:04 The more I look at this, the less I like Veh range boost even affecting it, due to have much that can magnify the area of effect. Just imagine if Veh made tornado radius larger? ^^; 18:36:47 Apparently you can reach max range with Veh and 140 spellpower currently anyway, which is a very plausible amount of many characters to reach (but leaves it dramatically worse for characters with, say, 130 spellpower and not-Veh) 18:36:56 Where it affects like 26 spaces instead of 48 18:37:48 veh not affecting it seems okay to me yeah 18:38:11 One easy solution there is just making it 8 all the time, and if it needs some other nerf afterward, doing that :P 18:39:36 -!- Foamed has quit [Quit: Heading to bed.] 18:40:52 It does take more casts to kill distant things than ice storm did, and won't hit things out of los, though is also useable at close range and can hit more things at once in theory. I've been zigging with both of them now to test how they compare in different situations. Still somewhat undecided. 18:40:59 Range 7 might be okay. 6 just feels too confined, in my opinion 18:45:10 fixed at range 7 would be my completely unscientific suggestion with no actual testing 18:45:16 Heh 18:45:26 i guess i could pick it up on my cdo naga and do some zigs but that is not exactly a representative character 18:46:04 not that anyone with level 9 spells is all that normal i guess, but even so 18:46:55 The damage falloff does make it worse at max range than ice storm ever was anyway. I think the bigger effect between 7 and 8 is probably simply the blast area rather than being able to aim at something specifically distant. 18:47:13 (Range 8 admittedly does have a giant AoE) 18:48:39 It's basically just under 1/4 of LoS (then again, shatter is ALL of los) 18:48:54 Okay, not at low earth, but pretty much in practice I think 18:50:27 "Here: a fire vortex shaped block of ice" 18:50:28 >.> 18:50:53 Impressive freezing abilities on this thing 18:52:15 i think i saw someone get an oof ice block 18:53:09 Heh 19:01:09 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:02:48 -!- rchandra has left ##crawl-dev 19:03:17 -!- Kellhus has quit [Quit: Page closed] 19:05:25 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:05:38 Here: a vapour shaped block of ice 19:06:12 a spatial vortex shaped block of ice 19:06:22 The idea that I'd had floating around is to set the max range field to 13 (and recalibrate the falloff to be identical to what it is now); you would thus get range 8 at 100 power. 19:07:26 At that point, why not just have range 8 all the time, though? Is it actually significant that the small number of people casting it below 100 power get one less range? 19:07:56 Yes, exactly. 19:09:06 yeah, no point in having different range below 100 power 19:09:17 One thing to like about 8 range in particular is that you don't need to special-case Veh to not extend it from 7 to 8 or whatever, but the blast size at 8 is admittedly quite large 19:09:39 Grunt: did you see the seen_hups stuff earlier? 19:09:50 elliptic: briefly; I just got home >_> 19:09:52 The falloff may compensate for this adaquately though 19:09:54 (I'll look into it) 19:10:13 -!- Reign_ has quit [Ping timeout: 245 seconds] 19:10:42 Grunt: thanks, no hurry (qw is patient) 19:10:55 (qw plays too quickly to be considered patient!!!) 19:12:32 ...just going to finish up the thing I'm writing on and then go finish getting home and then look into it. 19:14:49 s/on/up/ 19:16:10 03Grunt02 07* 0.14-a0-3564-g4e207c1: Fix Glaciate's range at 7; don't let Vehumet extend this. 10(5 minutes ago, 2 files, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4e207c1efce8 19:18:56 if yred gifts dudes when you're in a zig, do you get to keep them? 19:19:16 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 19:23:21 -!- reaverb has joined ##crawl-dev 19:25:15 -!- mizu_no_oto has quit [Client Quit] 19:27:10 -!- User_ has quit [Ping timeout: 268 seconds] 19:29:26 -!- DrinkMachine has joined ##crawl-dev 19:29:26 -!- DrinkMachine has quit [Changing host] 19:29:26 -!- DrinkMachine has joined ##crawl-dev 19:29:33 -!- Bloax has quit [Quit: Error: Bloax not found] 19:31:07 bh: I think they'd normally be susceptible to interlevel recall 19:31:21 despite the level being gone 19:31:45 03Grunt02 07* 0.14-a0-3565-g270a514: Enchant armour is also wasted on read-ID with nothing enchantable (qw). 10(56 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=270a514a4317 19:31:47 -!- fufumann has quit [Quit: Verlassend] 19:32:41 hm 19:32:53 SamB: Non permanant levels destroy allies when you leave them. I know this happens in Pan, for instance. 19:33:01 I'm trying to figure out where the hups bit originated from (I only added that because it was in another bit of code I was referencing). 19:33:15 hmm, well, I just thought I remembered portals working that way :-( 19:33:19 reaverb: Are you sure on this? You can't recall allies INTO a level you cannot normally take them into, but you can recall them OUT, I thought? 19:33:44 DracoOmega: I remember a bug report that was never resolved stating you can't take them out. 19:33:52 Hmmmm 19:34:01 -!- PleasingFungus has joined ##crawl-dev 19:34:54 DracoOmega: With somebody mentioning it was semi-intended beahavoir 19:36:50 DracoOmega: https://crawl.develz.org/mantis/view.php?id=6767&nbn=7 Looks like you've commented it on it.. 19:37:13 elliptic: tt looks like these two commits are what prompted the hups thing when I was working on this: 19:37:16 s/tt/it/ 19:37:18 %git d4e55167 19:37:18 07kilobyte02 * 0.14-a0-1086-gd4e5516: Force a "no" answer when yesno() gets cancelled by a HUP. 10(4 months ago, 3 files, 10+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d4e551676ce1 19:37:21 %git 414e65c0 19:37:21 07kilobyte02 * 0.14-a0-1087-g414e65c: Fix an infinite loop. 10(4 months ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=414e65c01c8e 19:37:26 (mostly the latter) 19:38:20 reaverb: Wow, my comment is not too clear there ^^; 19:38:30 Grunt: so that seen_hups doesn't bother me 19:38:43 reaverb: Either way, it looks like there was an actual bug that was fixed 19:38:44 Grunt: it is the seen hups in the return 19:38:49 <|amethyst> Grunt: right, but those two make it abort if there was a hup, as though you answered yes 19:39:04 <|amethyst> Grunt: the ones you added make it abort without using the scroll 19:39:39 Should the scroll really disappear if you get a HUP in the middle of the prompt? 19:40:00 I'm not really attached to either behaviour; it just seems to me that it was intended at some point to not have the scroll be wasted in that fashion. 19:40:07 <|amethyst> Grunt: if exiting otherwise wastes the scroll 19:40:56 <|amethyst> though in the PROMPT_NOTHING case it shouldn't make a difference either way, since there was no prompt 19:41:39 <|amethyst> Grunt: in the PROMPT_ABORT case, if the scroll wasn't known, the only way to not waste the scroll is to send a HUP 19:41:56 03Grunt02 07* 0.14-a0-3566-gdad6283: Don't let Glaciate blockify insubstantial monsters. 10(43 seconds ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dad628392bd8 19:41:59 <|amethyst> it would be better never to waste the scroll then to require killing the connection 19:45:13 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:48:07 pleh, I may only manage to finish off the golems once and for all before the hours are up 19:48:17 03Grunt02 07* 0.14-a0-3567-g3b1f5a4: Make HUPping at a read-ID scroll prompt behave more consistently. 10(4 minutes ago, 3 files, 7+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3b1f5a4a8bf9 19:48:17 03Grunt02 07* 0.14-a0-3568-g9ea9b7c: Nudge the title screen header in an important fashion. 10(56 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9ea9b7cf4a7c 19:48:43 (todo: write even more ambiguous commit messages) 19:49:47 -!- HellTiger has quit [Ping timeout: 265 seconds] 19:50:02 tenofswords * 0.14-a0-3569-xxxxxxxx: Fix all vaults forever 19:50:25 -!- Lasty1 has quit [Quit: Leaving.] 19:50:38 (in the future, 122 files, 0+ 12574-) 19:53:01 -!- nrook has joined ##crawl-dev 19:54:06 by the way, somebody needs to make iron devils show weapons (partially for the vaults I'm clearly mangling right now but also for when those dis jerks pick up skeletal warrior weapons or whatever) 19:55:09 -!- Lasty1 has joined ##crawl-dev 19:59:31 oh, |amethyst, you're around, right? gammafunk told me to talk to you about monster ->props 20:01:10 -!- sstrickl has quit [Changing host] 20:02:44 <|amethyst> what about them? 20:02:46 -!- notcluie has quit [Quit: Page closed] 20:03:10 right now there are a bunch of strings that are repeated all over the place 20:03:24 let me grep e.g. 20:03:34 he wants to do something like change instances of ->props["my_error_prone_key_name"] to ->props[MY_AWESOME_ENUM] 20:03:49 s/ENUM/DEFINE/ 20:03:51 <_< >_> 20:03:53 yes 20:03:54 ty 20:04:29 yeah, that 20:04:33 reminds me that I should just go rebase the glyph patch grunt made 20:04:54 -!- ackack has joined ##crawl-dev 20:05:06 PleasingFungus: did you find any instances of programatic key generation or any other weird access to props? 20:05:28 I hadn't looked since we last talked about it 20:05:59 let me look now 20:06:21 !send PleasingFungus find crawl-ref/source -type f -exec grep '->props' \{\} \; 20:06:21 Sending find crawl-ref/source -type f -exec grep '->props' {} \; to PleasingFungus. 20:06:38 (props to gammafunk) 20:06:38 should have double-escaped or something 20:06:49 <|amethyst> see for example #define CORPSE_NAME_KEY "corpse_name_key" 20:06:49 -!- bonghitz has quit [Client Quit] 20:07:02 (thanks to Grunt for hashing it all out) 20:07:15 (thanks to gammafunk for that key idea) 20:07:38 (...algorithms) 20:07:47 well obviously I'm no computer scientist 20:08:04 running that spewed out "grep: invalid option -- >" for every file in crawl-ref/source 20:08:13 I'd just been running 20:08:14 PleasingFungus: you have to escape 20:08:22 the { the } and the ; 20:08:26 with backslash 20:08:26 o 20:08:31 <|amethyst> gammafunk: that's not the problem 20:08:37 <|amethyst> you don't have to escape the {} anyway 20:08:49 <|amethyst> the problem is: 20:08:53 hrm, maybe that's shell specific? 20:08:57 <|amethyst> grep '->props' *.cc 20:08:57 <|amethyst> grep: invalid option -- '>' 20:09:00 <|amethyst> no, it's grey 20:09:02 <|amethyst> grep 20:09:06 <|amethyst> - means an option 20:09:06 grep -- '->props' *.cc 20:09:08 ok, just use -- then 20:09:19 <|amethyst> yeah, either that or grep '[-]>props' 20:09:23 others might have other solutions, but I use find + grep a bunch 20:09:46 <|amethyst> also, the version with \; doesn't tell you filenames 20:10:08 I'd just been running git grep "props\[", which found most of the accesses 20:10:08 can also to find \( -iname '*.cc' -o -iname '*.h' \) 20:10:30 PleasingFungus: yeah, the benefit of find is more that it looks in subdirs 20:10:34 <|amethyst> ->props would miss a bunch of stuff anyway 20:10:51 <|amethyst> gammafunk: GNU grep has -r to recurse 20:11:01 for 95% of cases only top dir is necessary 20:11:05 <|amethyst> but you need find if you want to do more complicated things like *.cc and *.h 20:11:09 git grep also recurses, by default 20:11:16 Nicholass-iMac:source nick$ git grep "breadfruit" 20:11:17 dat/database/monspeak.txt:@The_monster@ mutters, "I could really go for a good breadfruit right now." 20:11:19 or something 20:11:26 git grep 20:11:29 now that's a new one 20:11:35 yeah it greps over files in the repo 20:12:52 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 20:13:31 s/dir is necessary/dir is all that's necessary/ 20:14:16 gammafunk: did you see this from earlier? 20:14:19 !lm hilariousdeathartist crash -log 20:14:19 18. HilariousDeathArtist, XL27 HEIE, T:101703 (milestone): http://dobrazupa.org/morgue/HilariousDeathArtist/crash-HilariousDeathArtist-20140328-190508.txt 20:14:39 %git 8f1b972f6ed3cb 20:14:42 07gammafunk02 * 0.14-a0-3521-g8f1b972: Don't allow a duration to be decremented to a negative value (#8289). 10(2 days ago, 1 file, 37+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8f1b972f6ed3 20:14:45 <|amethyst> gammafunk: your sentence was better without that change, since "all that is" is redundant with "only" 20:15:14 it's caused by the new assert in that, and i'm not entirely sure what that one is checking for 20:16:08 |amethyst: you have my permission to edit that sentence yourself 20:16:24 <|amethyst> $gammafunk =~ s/only/only the/ 20:16:28 or rather, i see what it's checking for but ozocubu's armour currently uses that behaviour, possibly it shouldn't 20:16:28 <|amethyst> :P 20:17:18 -!- notcluie has quit [Ping timeout: 245 seconds] 20:17:29 MarvinPA: Yeah, it shouldn't have a midloss if it's not printing a message 20:17:40 Because then there's no point to the midloss 20:17:53 the whole point is for the player to not predict the remaining duration based on the midpoint message 20:18:00 but if there's no message, how can the player predict it 20:18:09 Probably it should have a midpoint message 20:18:31 <|amethyst> gammafunk: the melt_armour thing is so you don't get the message multiple times in one turn 20:18:40 it does have one, but it hides it if you had it melted by fire, yeah 20:18:45 <|amethyst> except you wouldn't pass the midpoint multiple times in one turn anyway, right? 20:18:58 -!- Reign_ has quit [Ping timeout: 245 seconds] 20:19:06 <|amethyst> oh 20:19:08 <|amethyst> I see 20:19:09 yeah, it shouldn't use midloss with no message period,I think 20:19:30 -!- NomadJim has quit [Read error: Connection reset by peer] 20:19:37 possibly it's so you don't get "the heat melts your icy armour" followed by "your icy armour starts to melt"? 20:19:41 <|amethyst> right 20:19:49 <|amethyst> what MarvinPA said 20:19:54 Yeah that's pretty weird 20:20:36 If it can see not to pass the message, can't it see not to pass the midloss? 20:21:12 <|amethyst> yeah, you could do that; it does change the behaviour though 20:21:49 Well the current behaviour seems to think that the player will try to predict the remaining duration from the heat melts message 20:21:52 <|amethyst> since that will make heat-melted ice armour last 0.5 turns longer than usual 20:22:03 <|amethyst> on average 20:22:41 I just think that function shouldn't use midloss with an empty message, regardless 20:22:43 -!- Eonwe3 is now known as eonwe1 20:22:46 -!- eonwe1 is now known as Eonwe1 20:22:54 <|amethyst> yeah, subtracting midloss to avoid leaking exact durations isn't necessary there 20:24:01 I should have searched all the calls to that function better, though 20:26:46 -!- Kalir has quit [Changing host] 20:27:09 <|amethyst> gammafunk: that looks like the only problematic one 20:28:33 -!- User has quit [Ping timeout: 255 seconds] 20:30:09 yeah, from what I can see as well 20:30:51 |amethyst: are you making a patch for that already? 20:30:58 <|amethyst> yeah, on it 20:31:11 "# (With the death of stone and clay golems, this vault is revamped into# placing general constructs, because I love death. [Hangedman])" 20:31:20 I knew better than to start a patch on an issue |amethyst is already talking about... 20:31:21 hmm, I think I shouldn't go with that comment 20:31:32 1learn add hangedman 20:31:45 tenofswords: well it's not one for your ok-cupid profile at least 20:31:47 <|amethyst> gammafunk: if you've got one already 20:31:49 -!- Zermako has quit [Quit: good night and good luck to all!] 20:31:51 |amethyst: nope :) 20:32:32 besides, fix a crash for a terrible combo like HEIE? No thanks! 20:32:48 !send HEIE-ll gammafunk 20:32:48 Sending gammafunk to HEIE-ll. 20:33:00 !lm . 20:33:01 5881. [2014-03-28 17:07:45] gammafunk the Summoner (L10 HEIE of Sif Muna) became the Champion of Sif Muna on turn 7368. (Lair:5) 20:33:15 that one is ready to go into shoals and the first sif gift was a winner! 20:33:30 Abjure + Shadow Creatures + Monstrous Menagerie 20:33:31 <3 20:33:34 o_o 20:34:08 Monstrous Menagerie in Shoals is sweet justice 20:34:16 Kill the H with your H 20:34:26 triple H 20:34:50 you know, if I ever figured out how to make a decent enough generated vault 20:34:57 I was going to try out mythical zoos in shoals 20:35:07 I evidently don't murder enough people 20:35:22 !learn add hangedman I evidently don't murder enough people 20:35:22 hangedman[15/15]: I evidently don't murder enough people 20:36:12 tenofswords: those beast rooms with 1 million H and hydra and other stuff.....they are evil 20:36:44 I feel tenofswords must be reponsible for me seeing more of those 20:36:52 I _made_ those 20:37:03 * gammafunk grumbles about the one in lair that ended a good speedrun 20:37:13 at any rate surely it's more pleasant than late slime boxes 20:37:34 those are more annoyances than dangerous 20:38:14 which means I'm glad they're gone, but please no more manticore storm on lair 2 20:38:31 the vault was designed around weaker manticores, obviously 20:38:46 I'll make the vaults spam more hippogrives instead earlier on once I finish this 20:38:48 yeah, maybe thin out the manticors a bit by depth, I guess 20:39:03 griffons are not as bad, although they may have more HD actually 20:39:08 manticore (05H) | Spd: 10 (move: 120%) | HD: 9 | HP: 36-65 | AC/EV: 5/7 | Dam: 26, 14, 14 | 10doors, fly | Res: 06magic(36) | Chunks: 07contam | XP: 532 | Sz: Large | Int: animal. 20:39:09 %??manticore 20:39:13 griffon (08H) | Spd: 10 | HD: 12 | HP: 50-83 | AC/EV: 4/6 | Dam: 18, 10, 10 | fly | Res: 06magic(48) | XP: 553 | Sz: Big | Int: animal. 20:39:13 %??griffon 20:39:19 tenofswords: oh that reminds me for some reason, the decorative swamp vaults are neat, i wasn't sure how well they would work but they looked good to me on my last character 20:39:20 huh 20:39:25 that's...not right 20:39:33 obviously what I really need is another monster idea for these zoos 20:39:46 it was an octopode so no clue on water annoyingness but the layouts looked nice at least 20:39:52 -!- Roarke has quit [Quit: Page closed] 20:40:01 stereotypical crawl mythical beasts: fire drake, basilisk, manticore, hippogriff, hell hound, griffon, hydra, harpy, dragon, sphinx, catoblepas 20:40:09 why are griffons more HD but basically weaker than manticores in every way 20:40:19 because they need the accuracy 20:40:30 oh right it reminded me because that character had a zoo with a ton of hydras i think 20:40:34 marvinpa: thanks, I hope that swamp manages to not look dumb 20:41:29 -!- Watball has quit [Quit: Leaving] 20:41:32 !lg * ikiller=griffon 20:41:33 614. xomscumming the Skirmisher (L3 MuCK of Xom), slain by a griffon on D:1 on 2014-03-27 19:11:32, with 137 points after 6376 turns and 0:02:00. 20:41:44 !lg * ikiller=griffon s=place 20:41:45 614 games for * (ikiller=griffon): 65x D:8, 53x Lair:3, 49x D:7, 48x Lair:6, 39x Lair:7, 39x Lair:4, 34x Lair:8, 33x D:9, 32x Lair:5, 27x D:10, 24x Lair:2, 18x D:1, 16x D:13, 15x D:11, 14x D:16, 14x D:14, 13x D:12, 12x D:6, 9x D:15, 8x D:5, 7x D:17, 5x Lair:1, 5x Lair:9, 4x Lair:10, 3x D:18, 3x D:3, 3x Abyss:1, 3x D:2, 3x Vaults:1, 2x D:20, 2x Vaults:2, 2x D:4, 2x Vaults:3, Shoals:2, D:21, Vaults:... 20:41:52 !lg * ikiller=griffon s=br 20:41:53 614 games for * (ikiller=griffon): 315x D, 283x Lair, 9x Vaults, 3x Shoals, 3x Abyss, Temple 20:43:00 hmmm 20:43:01 -!- ystael has quit [Ping timeout: 252 seconds] 20:43:05 would wyverns work 20:43:15 !lg * ikiller=wyvern s=br 20:43:15 3017 games for * (ikiller=wyvern): 2950x D, 58x Lair, 4x Vaults, 2x Abyss, Temple, Sewer, Bailey 20:43:27 better than hippogriff at least 20:43:36 !lg * ikiller=manticore s=br 20:43:37 2436 games for * (ikiller=manticore): 2339x D, 51x Lair, 29x Shoals, 8x Volcano, 4x Abyss, 2x Temple, 2x Orc, Sewer 20:43:50 unknown monster: "hypogriff" 20:43:50 %??hypogriff 20:43:54 the vault was designed around weaker manticores, obviously 20:44:00 oh forget that spelling 20:44:09 As a note: I greatly raised manticore 'depth' for those vaults when I buffed them 20:44:15 -!- Krakhan has quit [Ping timeout: 268 seconds] 20:44:22 To the same as hydra, I believe 20:44:27 Unknown spell name: 'mesmerize' in 'mesmerize' 20:44:27 %??hippogriff name:hypnogriff n_rpl spells:mesmerize 20:44:30 So I did not overlook that they were designed around weaker ones 20:44:31 hypnogriff (07H) | Spd: 10 | HD: 7 | HP: 26-52 | AC/EV: 2/7 | Dam: 10, 8, 8 | fly, !sil | Res: 06magic(28) | XP: 185 | Sp: mesmerise | Sz: Large | Int: animal. 20:44:31 %??hippogriff name:hypnogriff n_rpl spells:mesmerise 20:44:43 I think the problem is just thhhhhhhhh 20:44:51 -!- jeffro_ has joined ##crawl-dev 20:45:04 yeah, manticores in not such a high number would be just fine 20:45:20 as common as hydra in that death box would be ok, or maybe a bit more I guess 20:45:30 But that is what they currently are, I mean 20:45:40 in that vault they are? 20:45:49 I reduced them to that point (assuming I understood the code properly) 20:45:52 well, it's more that the deathbox is mean at any depth enough that it needs general filtering 20:45:58 we're talking about hangedman's vault in particular 20:46:08 That 'zoo' room, yes? 20:46:12 on of the most common things is fire drakes and that's just murderous, anyway 20:46:12 yeah 20:46:13 Full of various beasts and such 20:46:15 Yes 20:46:29 I did at least edit it specifically when I buffed manticores, to make manticores less common there 20:46:40 Oh, maybe my 1 million manticores was just a very bad roll then 20:46:52 and I don't know how big the room was....but it must have been big 20:46:57 there was a lot of every mean thing 20:46:59 including fire drakes 20:47:10 248 mons[2] = "basilisk w:" .. math.max(38 - Z * 2, 1) 249 mons[3] = "manticore w:" .. math.max(42 - Z * 2, 1) 253 mons[7] = "hydra w:" .. math.max(Z * 2 - 26, 1) 20:47:11 erp 20:47:35 Z is abs depth? 20:47:37 -!- jeffro has quit [Ping timeout: 240 seconds] 20:47:41 yeah 20:47:53 (well, changed a little for Lair and Elf, but whatever) 20:48:38 ... 20:48:43 DracoOmega: you edited the wrong line. 20:48:47 %git 0d02e00 20:49:07 07DracoOmega02 * 0.14-a0-2239-g0d02e00: Nudge manticores deeper 10(9 weeks ago, 3 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0d02e00fb5b1 20:49:07 -!- ldf has quit [Quit: ldf] 20:49:07 -!- WalkerBoh has quit [Remote host closed the connection] 20:49:12 I did? 20:49:16 - mons[4] = "hippogriff w:" .. math.max(42 - Z * 2, 1) 20:49:27 Hippogrives are not manticores. 20:49:31 What? 20:49:39 DracoOmega: Wow, I've just got Josephine and she's pretty impressive. 20:49:41 yeah I was just about to comment 20:49:44 ..... 20:49:48 What 20:49:52 that what tenofswords pasted does not look like same depth as hydra 20:50:21 someone let me know when I can yell "Curse you DracoOmegaaaaaaa!!!!!" 20:50:21 just give me a second and I'll fix it all 20:50:29 Okay, I cannot explain this 20:50:31 Aside from O.o 20:50:42 It looks like I got the depth right, anyway? >.> 20:50:46 was it in the middle of finishing up the forest dispersal 20:50:49 Only I made hippogriffs rare instead 20:51:13 (No comment on "hippogrives"? :( ) 20:51:27 Didn't notice! :P 20:51:49 !lg . HEIE place=lair 20:51:50 1. gammafunk the Summoner (L12 HEIE of Sif Muna), quit the game on Lair:4 on 2014-03-19 03:11:15, with 16619 points after 11902 turns and 1:45:27. 20:51:53 -!- notcluie has quit [Ping timeout: 245 seconds] 20:51:54 -!- jday_ has quit [Quit: Leaving] 20:52:03 !lg . HEIE place=lair -log 20:52:04 1. gammafunk, XL12 HEIE, T:11902: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20140319-031115.txt 20:52:20 Grunt: what is that? Half a hippo and half an argive? 20:52:24 !lg . VSSu place=lair 20:52:25 2. gammafunk the Summoner (L10 VSSu of Sif Muna), quit the game on Lair:5 on 2014-03-15 01:05:26, with 5067 points after 6212 turns and 1:20:11. 20:52:31 !lg . VSSu place=lair -2 20:52:32 1/2. gammafunk the Summoner (L10 VSSu of Sif Muna), quit the game on Lair:4 on 2014-03-07 23:52:51, with 5978 points after 5704 turns and 1:11:02. 20:52:37 !lg . VSSu place=lair -2 -log 20:52:37 obviously, obviously, obviously 20:52:38 1/2. gammafunk, XL10 VSSu, T:5704: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20140307-235251.txt 20:52:43 what the vault needs is chimera 20:53:16 yes, that VSSu on lair:4 was the one that quit due to Manticore storm 20:53:35 ...hm, now I'm trying to remember which of my characters got manticore-stormed 20:53:50 I think it was the FoFi I deliberately splatted on V:5 because of how tedious the game was getting. 20:54:04 !log . fofi v:5 20:54:05 1. SGrunt, XL27 FoFi, T:98983: http://crawl.berotato.org/crawl/morgue/SGrunt/morgue-SGrunt-20140322-193749.txt 20:54:11 fr replace dragon's call with summonstorm 20:54:11 4 winds, Monstrous Menagerie, already had the Bell of Opening 20:54:23 ...nope 20:54:58 made it past the ravine of illusions and got the red rooster trident? 20:55:18 tenofswords: have you played a lot of ADOM? 20:55:26 I'm not sure it'd ever be worth it for me 20:55:28 speaking of four winds 20:55:40 ravine is from shiren :P 20:55:52 ...oh, it was the first fofi. 20:56:02 does anyone have a suggestion on what to do to the million unrand warding amulets, to make it possible to remove amulets of warding? 20:56:12 but warding 20:56:14 MarvinPA: Cekugob -> stasis 20:56:22 (that idea crossed my mind the other day) 20:56:23 That makes it even worse 20:56:28 yes 20:56:36 ??cekugob 20:56:36 i like that it has only -tele 20:56:36 cekugob[1/1]: the amulet of Cekugob {Ward -Tele Hunger rElec rPois rN+ AC+1 EV+1}. Since it's an amulet of warding with an additional rN+, it gives rN++ total. 20:56:44 Well, I mean, it's not bad presently, but WOULD be bad as stasis, I think 20:56:47 cekugob's thing is sort of the rN++ and weird stuff also, i guess 20:56:47 i wouldnt really use cekugob otherwise on most characters 20:56:47 I thought it was going to be about how four winds gives 100 mr and mr(++) goes in steps of 40 or whatever 20:57:14 didn't that get changed though 20:57:18 maybe amulet of rN could just be an unrand-only base type or something 20:57:18 isnt it 120 now 20:57:33 make all of them inaccuracy 20:57:41 worked for cfly 20:57:49 can't just use another base type and make them rN++? 20:57:53 or "amulet of nothing" and give them rN as a regular unrand property 20:58:33 03|amethyst02 07* 0.14-a0-3569-ga03f752: Avoid an Ozo's armour crash (gammafunk, MarvinPA) 10(29 minutes ago, 1 file, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a03f7522751c 20:58:33 03|amethyst02 07* 0.14-a0-3570-g2e17715: Use a symbolic rather than string properties key. 10(11 minutes ago, 3 files, 11+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2e1771576757 20:58:33 03|amethyst02 07* 0.14-a0-3571-g7a00bef: Simplify. 10(3 minutes ago, 1 file, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7a00befb6a38 20:58:35 or rN+ as the case may be 20:58:35 Oh I guess 20:58:35 there is no type to give it, yeah 20:58:35 ??amulets 20:58:35 amulets[1/2]: The list of amulets in Crawl are: clarity, conservation, faith, gourmand, guardian spirit, inaccuracy, rage, resist corrosion, resist mutation, stasis, and warding. 20:58:35 Alternatively give it rMut, which seems flavorful for a Transmutations wizard. 20:58:42 (Cekugob -> rCorr) 20:58:50 (give it another r+) 20:58:51 <|amethyst> PleasingFungus: see 2e17715 20:58:53 rN+* 20:58:57 I have actually used non-randart warding for the rN. Though it might be nice if warding did actually do something. 20:59:01 great commit message 20:59:22 <|amethyst> it's transdimensional 20:59:29 <|amethyst> that's why it doesn't exist 20:59:43 well even if it was stronger, i don't know that warding needs to be a property that exists with the way summons work currently 20:59:47 "hell raiju" 20:59:56 MarvinPA: it would generally be nice if unrand jewelery didn't have to have a base type, I think 21:00:12 |amethyst: will the thing hyperlink that reference in the html doc? 21:00:31 <|amethyst> gammafunk: no, it will give it typewriter font 21:00:37 MarvinPA: I didn't mean to summons in particular. I don't think there need to be more anti-summon measures, yeah 21:00:49 amulet of sustain abilities 21:00:49 ah i see 21:01:01 hrm, I had wondered about referring to other program data in a comment 21:01:16 a doxygen comment, I mean 21:01:54 But I sort of would be saddened at there being even fewer amulet types given how few are already do much in general. Not that rN+ is 'much', but warding could easily do something else modest that might make it decent 21:01:57 maybe i'll look into how complicated amulet of nothing would be for unrands only, and then i guess separately from that warding could be removed or changed into something unrelated 21:02:02 I do think that unrandarts not needing a type is also good, though 21:02:09 <|amethyst> gammafunk: I think actor::props would autolink there 21:02:12 As a more or less unrelated thing 21:02:31 <|amethyst> gammafunk: but I wanted to make clear that this props was specific to the player 21:02:52 |amethyst: yeah, hyperlinking less important than just generally explaining 21:03:00 <|amethyst> s/rops/rop/ 21:03:08 -!- edh has quit [Ping timeout: 245 seconds] 21:03:14 |amethyst: I have a blurb in the wiki plan doc about doxygen and 0.15 21:03:16 <|amethyst> http://www.stack.nl/~dimitri/doxygen/manual/autolink.html 21:03:36 specifically making a "rule" or at least suggestion that people document any function they touch if it has no doxygen 21:03:48 and then maybe auto-generating and hosting the doxygen docs 21:04:12 I've looked at the doxygen output, but haven't looked into autogenerating it 21:04:56 I could actually host it I think on my $10/mo hosting account, if someone gave me a hostname for my (fixed) IP 21:06:23 -!- Foamed has quit [Ping timeout: 265 seconds] 21:06:49 DracoOmega: I've often felt a more general system for handling intrinsics would be nice. 21:07:03 What do you mean? 21:07:35 DracoOmega: Something like a single class which handles anything like resists, clairty, *Rage, -Tele, etc. 21:08:06 And then equipment/mutations/gods use that interface consistantly to change how the player interacts with the world. 21:08:22 |amethyst: ah, cool. 21:09:13 I might work on doing more of these. idk. it doesn't need to be one big patch, which is a plus 21:09:34 reaverb: would be nice, but once you see how complicated actor/player/monster classes are you realize it's a decidedly difficult task 21:09:52 gammafunk: Yeah, it's nothing but an idea at this point. 21:10:09 artefact jewellery descriptions are one of the main things that bug me about the current way it works 21:10:14 -!- User_ is now known as Xenobreeder 21:10:23 yeah 21:10:36 What specifically is bad? 21:10:37 where a ring of {str+5 +inv} will have a different description to a ring of {+inv str+5} 21:10:52 the base type gets its full, verbose description 21:11:03 eg "This ring increases or decreases the physical strength of its wearer, to a degree dependent on its power." 21:11:13 and then the other properties get short descriptions 21:11:39 Hrm, would it be better to consistently use the short description and have a generic artefact description? 21:12:00 Obviously we can't use the verbose description for every property 21:12:01 or actually most/all(?) the properties get short descriptions i think, but that's in addition to the long description 21:12:12 yeah that would be a lot better i think 21:13:01 i guess probably not all properties have short descriptions because some only exist as base types 21:13:15 i think that is where handling it becomes difficult 21:13:33 yeah, although that seems like it can't be *too* hard to fix 21:13:50 I say, not even looking at the code 21:14:11 maybe that should be on the 0.15 planning doc 21:14:19 artefact description cleanup 21:14:39 ??0.15 21:14:39 I don't have a page labeled 0.15 in my learndb. 21:14:43 !source artefact_desc_properties 21:14:44 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/artefact.cc;hb=HEAD#l395 21:15:21 so yeah, currently it's done through some "fake" ARTPs, but only for a few base types 21:15:59 possibly this becomes a lot easier to handle if/when all jewellery identifies on equip! 21:16:29 yes indeed, I'm just going to add both to said document ...when I can find it 21:16:40 heh 21:17:07 ??0.13 21:17:07 I don't have a page labeled 0.13 in my learndb. 21:17:12 huh, we don't do that, I guess 21:17:13 incoming 21:17:19 ??013 21:17:19 I don't have a page labeled 013 in my learndb. 21:17:23 * Grunt cowers in fear. 21:17:30 * Grunt turns to flee! 21:23:13 -!- Cheibriados has joined ##crawl-dev 21:23:13 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 21:23:13 (I already have the code for it ready, I think <_<) 21:23:13 hi chei 21:23:13 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 21:23:15 I'm going to guess removing golems as monsters? 21:23:24 stone and clay, yes 21:23:36 * tenofswords is unable to take it easy 21:23:56 bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 21:23:56 <|amethyst> %??bat 21:23:59 Have you been sick recently, you seem to be dropping off the channel a lot 21:24:32 %git 21:26:06 07tenofswords02 * 0.14-a0-3572-gfd39688: Finish up vault/etc removals of stone, clay, (most) iron golems 10(8 minutes ago, 14 files, 100+ 113-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd39688a3c76 21:27:09 03Grunt02 07* 0.14-a0-3573-ga563ede: Demolish clay and stone golems. 10(55 seconds ago, 2 files, 5+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a563ede3d28f 21:27:34 Right. 21:27:35 <|amethyst> yeah, chei really needs to move to a faster server 21:27:35 Hrm, I'm going to just reorganize these pages 21:27:41 Anything else we're waiting on at this point? 21:27:45 (besides updating the changelog) 21:27:58 * tenofswords coughs and points at dracoomega 21:28:16 oh right I was going to nerf zoos 21:28:22 ...and besides that >_> 21:28:38 Yes, I'm still poking at a couple little things (an oversight with poison damage, renaming a rod, a few other minor things) 21:28:56 probably branch is go then? 21:29:15 i hope youre renaming (fiery) destruction! 21:29:21 did we ever get that grand avatar tile 21:29:28 simmarine: Yes 21:29:33 also the other very important change: menageriae summons still say ! instead of . !!!!!! 21:29:33 (good) 21:29:34 Well, just one of the two 21:29:45 simmarine: Plenty of other summons use ! 21:29:53 simmarine: I actually went and checked, after you mentioned it! 21:29:57 really 21:30:00 Yes 21:30:05 some of the more "scary" summons though, like hydras and dragons, use . 21:30:07 so 0.14 at < 3580 21:30:08 A hydra appears. 21:30:13 or w/e 21:30:14 Yes, hydra is . 21:30:14 simmarine: It doesn't seem very happy. 21:30:21 I think imp might be ! though :P 21:30:23 I much preferred "A dragon appears." 21:30:25 Do dragons still use . though? 21:30:33 (Summon Dragon did!) 21:30:33 well i dont know what dragons call is like now 21:30:39 yes summon dragon did 21:30:51 mpr("A dragon arrives to answer your call!"); 21:30:54 I don't think you get messages when they appear in dragon's call, do you? 21:31:11 i always liked . but obviously its completely preference and apparently if its inconsistent it doesnt matter then and its up to whoever wrote the line :P 21:31:13 I recall the message being only upon cast/expiration 21:31:16 crawl I get it I mispelled "wyvern" you don't have to rub it in with a thousand error messages 21:31:22 tenofswords: Haha 21:31:32 "Bad, bad, baaaaaad!" 21:31:41 (note to self: the function is do_dragon_call, not do_dragon_crawl) 21:31:52 haha 21:32:04 "A dragon arives to answer your call!" 21:32:20 03MarvinPA02 07* 0.14-a0-3574-g462ffe7: Don't let the boots of the Assassin work with non-weapons 10(4 hours ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=462ffe77529f 21:32:20 03MarvinPA02 07* 0.14-a0-3575-geebe3c2: Re-order a list of god abilities 10(4 hours ago, 1 file, 23+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eebe3c2e0e36 21:32:20 03MarvinPA02 07* 0.14-a0-3576-g7b3cdf5: Improve Bend Time's base success rate slightly 10(4 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7b3cdf579d45 21:32:22 (So dragon is ! now.) 21:32:29 MarvinPA: rip :( 21:32:29 wow, I must be good at ignoring messages then 21:32:34 MarvinPA: No more breadstabbing? T.T 21:32:38 rip ration stabbing 21:33:06 thank god we still have bread swinging for regen at least 21:33:06 my pain bread 21:33:19 bread is still OP 21:33:31 still marabane too! 21:34:02 MarvinPA: are you sure this doesn't remove unarmed stabbing 21:34:15 && (!weapon 21:34:21 So unarmed stabbing is intact. 21:34:34 Grunt: A couple little things for you maybe. Apparently travel will move you through storm clouds as though they were safe 21:34:41 ... 21:34:46 oh, yes, duh 21:34:49 never mind 21:34:54 Also, is it necessary to print those messages when nothing is in a cloud? 21:35:00 It makes resting near them impossible 21:35:34 ??storm_cloud 21:35:34 storm cloud[1/1]: Has a 1/4 chance of zapping things in it with lightning each turn, creates water like rain clouds, makes a lot of noise. 21:35:34 Since the messages interrupt you 21:35:34 huh, didn't even know it was dangerous 21:35:40 It hurts quite a lot, in fact! 21:35:43 and here I have all that nethack experience 21:35:53 yes, storm clouds should paralyze you 21:36:04 We can just put the message in runrest_ignore defaults. 21:36:11 seething chaoscloud 21:36:12 Oh, I suppose there's also that 21:36:21 I don't object to the message existing, I guess 21:36:29 Just would be nice to rest next to your clouds after things are dead :P 21:36:30 fr rod of chaos 21:37:12 chaos volcano portal 21:37:13 does rod of destruction count as something chaotic 21:38:57 03Grunt02 07* 0.14-a0-3577-g6d712bf: Add harmless storm cloud lightning to runrest_ignore (DracoOmega). 10(2 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6d712bf5f91b 21:38:59 (Maybe color them boring, too?) 21:43:06 ??race list 21:43:06 race list[1/1]: 0.13 races: Ce DD DE Dg Dr Ds Fe Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp 21:43:15 -!- nrook has quit [Remote host closed the connection] 21:43:27 !lg * !boring class=ar s=race 21:43:28 36506 games for * (!boring class=ar): 4234x Kobold, 4088x Spriggan, 4031x Demonspawn, 3046x Octopode, 1720x Deep Dwarf, 1667x Mummy, 1658x Human, 1646x Deep Elf, 1479x Draconian, 1319x Mountain Dwarf, 1194x Halfling, 1002x Hill Orc, 917x Djinni, 824x Vampire, 773x Merfolk, 770x Ogre, 684x Demigod, 654x Troll, 632x Tengu, 606x Kenku, 388x Minotaur, 387x High Elf, 367x Ghoul, 364x Sludge Elf, 327x G... 21:43:37 !learn edit race_list s/Fe/Fe Fo/ 21:43:38 race list[1/1]: 0.13 races: Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp 21:43:47 !learn edit race_list s/Vp/Vp VS/ 21:43:47 race list[1/1]: 0.13 races: Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp VS 21:43:53 !learn edit race_list s/13/14/ 21:43:53 race list[1/1]: 0.14 races: Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp VS 21:44:04 kobold artificer brewing potions it is 21:44:04 !learn edit class_list s/13/14/ 21:44:04 class list[1/1]: 0.14 classes: AE AK AM Ar As Be Cj CK DK EE En FE Fi Gl He Hu IE Mo Ne Sk Su Tm VM Wn Wr Wz 21:44:15 oh speaking of things that are races 21:44:21 can plain octopode removal sneak into 0.14 21:44:43 too much effort for me 21:45:06 -!- omnirizon_ has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 21:45:27 as much as i appreciate free hats i think they can probably just be replaced with water elementals or something? oh i guess they are in a bunch of vaults somehow too 21:46:12 03Grunt02 07* 0.14-a0-3578-gdd85812: Don't treat storm clouds as harmless for many purposes (DracoOmega). 10(77 seconds ago, 1 file, 10+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd8581276a9a 21:46:34 abyss, abyss, lethe, shoals, magic_research, golubria, random depths vault 21:46:55 speaking of sneaking removal into 0.14, can phoneix removal do the same? 21:46:59 maybe i'll just steal their hats and then they can turn back into dummy monsters later 21:47:16 They spawn in like 5 vaults and are so annoying they were removed from zigs. 21:47:57 MarvinPA: second plain Op removal 21:48:38 I mostly left them in Shoals because they were already there, I guess. They're rather weak. 21:49:01 Also, I don't want to sound arrogant, but am I eligable for CREDITS.txt by any chance? 21:49:05 I was thinking maybe give op crushers parrow since very little in depths has that (only DE annihilators really) 21:49:18 reaverb: You have to pass the written test of course 21:49:29 They're only there to begin with on an experimental basis (they were there before forest dispersal). 21:50:02 gammafunk: I imagine it's a quiz on the design philosphy? 21:50:42 reaverb: really depends on who administors the test 21:50:49 reaverb: you don't want Grunt giving you the test 21:50:57 Jester, Elm, Projected Noise 21:51:00 which and why 21:51:11 haha 21:52:10 Your test is to turn the following GDD proposal into a proposal that would be accepted by the dev team... 21:52:48 (hm, MONS_OCTOPODE is on the late zombie list, as is MONS_FORMICID) 21:52:56 (and MONS_DEEP_DWARF!!!) 21:53:11 -!- sstrickl has quit [Quit: sstrickl] 21:53:24 sorry 21:53:24 Aren't all races? 21:53:52 all races besides halfling, demigod, whatever else has no non-vault appearances 21:53:55 Well, I'm not sure if this counts as "plain " or not. >_> 21:54:02 just dump the weight over to humans 21:54:56 03tenofswords02 07* 0.14-a0-3579-g6518468: Nerf special_room_mythical_zoo 10(5 minutes ago, 1 file, 8+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=651846888526 21:55:46 -!- Zephryn has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 21:56:05 (I wonder if anybody finds it odd that the most sinful race (or whatever zombies are for hells) are ettins and other giants >_>) 21:56:52 -!- Moanerette has quit [Quit: Page closed] 21:57:11 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:57:31 tenofswords: or giants are just a much older race 21:57:44 -!- st_ has quit [] 21:58:16 03Grunt02 07* 0.14-a0-3580-g48b6b74: Don't randomly generate plain octopode enemies. 10(2 minutes ago, 1 file, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=48b6b74a6bfb 21:58:17 by that logic, dd, fo, mi, op, and ds are newer than the other player species 21:58:19 nephilim, anyone? 21:58:48 dominions 3 has the best treatment of nephilim of anything 21:58:53 we should just crib from that 22:01:02 well then, I guess I have to take octopodes out of the vaults 22:01:31 I'm okay with leaving vaults alone for the moment unless there are really egregious uses of them somewhere. 22:01:45 NAME: okawaru_dwarf DEPTH: 7-12 22:01:52 * tenofswords 's eyes start to bleed 22:01:54 (right, I knew I was going to disable something) 22:03:37 it's the random water spawns that i mainly object to at least, but yes it would be great to clean out a bunch of species monsters from vaults at some point, and mark them as M_CANT_SPAWN 22:03:56 Oh, that reminds me of something I meant to do with water spawns 22:04:12 i guess species-behind-glass zoos are the wedge that makes a bunch of monsters spawnable that shouldn't be 22:04:32 would that include shapeshifters or not 22:04:49 Make it so that after you tripped the breakpoint for getting water spawns at all it didn't sometimes just completely flood the one pond with a ton of stuff 22:05:13 -!- bh has quit [Ping timeout: 245 seconds] 22:05:31 Since it seems strangely common to get like... 10 monsters in the one puddle sometimes, if there's not a lot of water on the level in general 22:05:39 challenge to include amongst all this other stuff I am cramming into a commit: identify what humans still have hd defines 22:05:50 M_CANT_SPAWN would mean no shapeshiftering either yeah 22:06:49 maybe add M_YOU_CAN_USE_THIS_BEHIND_GLASS_BUT_ITS_NOT_A_REAL_MONSTER 22:07:13 M_WE_DISCOURAGE_YOU_FROM_USING_THIS 22:07:36 M_FNORD 22:08:29 spams loud warning messages when you place the vault in wizmode "did you really mean to generate this monster? are you sure it's necessary?!" 22:08:58 -!- conted has quit [Ping timeout: 245 seconds] 22:09:04 bonus side-effect that when devs encounter it later when testing something unrelated on they get annoyed and remove it 22:09:18 -!- mamgar has quit [Quit: Leaving] 22:09:21 -on 22:09:37 Haha 22:10:18 * tenofswords mumbles some curse words about not being able to use octyopodes alongside a tentacled starspawn 22:11:47 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:12:09 reaverb: how did you want to be listed in CREDITS.txt? Really I should have asked you that when I pushed your patch, but I thought you were there already. 22:12:12 Maybe add a tag which prevents the monster from spawning on any space not marked no_rtele 22:12:28 Grunt: Either reaver or reaverb is fine. 22:12:29 so uh 22:12:35 tenofswords: octopode cultist monster please 22:12:40 I think autoexplore probably shouldn't take you into thunderclouds 22:13:00 PleasingFungus: it doesn't!!! 22:13:03 %git HEAD^{/storm} 22:13:26 07Grunt02 * 0.14-a0-3578-gdd85812: Don't treat storm clouds as harmless for many purposes (DracoOmega). 10(28 minutes ago, 1 file, 10+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd8581276a9a 22:13:34 03Grunt02 07* 0.14-a0-3581-g8766f87: Add reaver to CREDITS.txt. 10(51 seconds ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8766f87a6776 22:13:36 PleasingFungus: There has just been a commit related to that. 22:13:36 it just did 22:13:36 oh 22:13:36 maybe I need to update 22:13:36 rip 22:13:36 I only lost half my health !!! 22:13:36 rip 22:13:36 >_> 22:14:01 aw, cao hasn't rebuilt yet 22:14:11 eronarn: in some future sprint there should be a octopode ritualist 22:15:13 octopode ritualist (09x) | Spd: 10 | HD: 8 | HP: 41-73 | AC/EV: 1/5 | Dam: 24, 503(constrict) | 10weapons, 10items, 10doors, amphibious | Res: 06magic(10), 12drown | XP: 474 | Sp: force lance (3d12), toxic radiance, virulence | Sz: Medium | Int: normal. 22:15:13 %??octopode name:ritualist n_suf col:lightgreen hd:8 spells:force_lance;olgreb's_toxic_radiance;olgreb's_toxic_radiance;virulence;virulence actual_spells 22:15:24 Nah, it clearly has malign gateway 22:15:48 <|amethyst> there should be a Coc vault involving azure jellies 22:15:48 malign gateway, summon zyme, virulence, parrow 22:15:54 10 MR seems low 22:15:55 <|amethyst> just so it can be called 'cocytoplams' 22:16:02 <|amethyst> s/lams/lasm/ 22:16:04 octopode ritualist (13x) | Spd: 10 | HD: 8 | HP: 41-73 | AC/EV: 1/5 | Dam: 24, 503(constrict) | 10weapons, 10items, 10doors, amphibious | Res: 06magic(10), 12drown | XP: 498 | Sp: poison arrow (3d15), malign gateway, sum.horrible things | Sz: Medium | Int: normal. 22:16:04 %??octopode name:ritualist n_suf col:lightmagenta hd:8 spells:poison_arrow;malign_gateway;malign_gateway;summon_horrible_things actual_spells 22:16:25 (Mnoleg is obviously secretly an octopode) 22:16:26 good spells 22:16:34 Mnoleg (09&) | Spd: 13 | HD: 17 | HP: 350 | AC/EV: 10/25 | Dam: 3509(mutation), 2306(blink self) | 05demonic, 10doors, fighter, see invisible, !sil | Res: 13magic(immune), 05fire, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 10820 | Sp: sum.eyeballs, smiting (7-17), malign gateway, sum.horrible things | Sz: Large | Int: high. 22:16:34 %??mnoleg 22:16:36 need to revise that "vault monster" sprint idea I had 22:16:46 and change it into "player combos" sprint 22:16:48 hmm, mnoleg is pretty easy right? 22:16:48 tenofswords: does it have demonspawn scorchers and tengu aerators and 22:17:06 grunt: no no no, it has killer bee priests 22:17:18 -!- Scytale has quit [Ping timeout: 245 seconds] 22:17:20 tengu aerators, right next to vampire sommeliers 22:17:20 hungry large abominations? 22:17:26 Eronarn: <3 22:17:48 perm_ench:eat_items is not very exciting! 22:18:02 rip 22:18:05 I think I also planned for crystal golem hell knights 22:18:13 (what's a golem) 22:18:41 sommelier (04V) | Spd: 10 | HD: 10 | HP: 39-70 | AC/EV: 10/10 | Dam: 15, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 06magic(80), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 755 | Sp: vampiric draining | Sz: Medium | Int: normal. 22:18:41 %??vampire name:sommelier col:lightred hd:10 spells:vampiric_draining;vampiric_draining;vampiric_draining 22:18:55 golems are 1: monsters in terrifying places like dis and zot or 2: made of toenails 22:18:57 (Jory, the real sommelier!) 22:19:08 good deliberate contrast here, you see 22:19:26 Unknown spell name: 'flay' in 'vampiric_draining;flay' 22:19:26 %??vampire name:sommelier col:lightred hd:10 spells:vampiric_draining;flay 22:19:30 @??flayed ghost 22:19:30 flayed ghost (05p) | Spd: 10 | HD: 11 | HP: 44-78 | AC/EV: 0/14 | Dam: 30 | 07undead, 10doors, evil, lev, !sil | Res: 06magic(58), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 715 | Sp: flay | Sz: Medium | Int: normal. 22:19:38 sorry, flaying is actually a special ability 22:19:43 pfffft 22:19:59 (Clearly it will be an actual spell sometime in 0.15...) 22:20:46 I thought 0.15 was going in the exact opposite direction 22:21:00 then again if mechanics are pared down but being replicated flaying is an obvious candidate 22:21:00 As in, "special abilities" will be treated normally. 22:21:04 oh 22:21:13 As in, monster spell list functioning rework. 22:21:14 sane code, what a dream 22:21:20 it'll never happen 22:21:29 We already have a volunteer to do it! >_> 22:21:40 they'll go mad 22:21:47 (which I'm going to help with in any way possible to make M_SPELL_SPAMMER a thing) 22:21:57 -!- Daekdroom has quit [Quit: Saindo] 22:22:05 Grunt: this will be like fight.cc all over again 22:22:52 ??race list 22:22:52 race list[1/1]: 0.14 races: Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp VS 22:24:11 I can't wait for somebody to ask why sausages implied to be made out of kobold aren't poisonous 22:24:29 they're smoked, duh 22:25:08 -!- ystael has quit [Ping timeout: 240 seconds] 22:25:34 -!- NomadJim has quit [Read error: Connection reset by peer] 22:25:49 Nonono. 22:25:51 They're 22:25:53 cured. 22:26:03 >.> 22:26:20 -!- Acidburn6 has quit [] 22:26:40 * geekosaur figured it was an oxalate or something --- detoxified by cooking 22:26:57 (don't think smoking would do it though) 22:27:11 I think this is worse than somebody asking for poisonous sausages 22:28:21 -!- raskol has quit [Ping timeout: 255 seconds] 22:28:38 okay time to actually play some crawl 22:29:06 <|amethyst> actually 22:29:23 -!- Quazifuji_ has quit [Ping timeout: 245 seconds] 22:29:26 ? 22:29:32 <|amethyst> I do wonder why good gods don't disapprove of minotaurs eating beef jerky 22:29:43 ...heh 22:29:49 <|amethyst> because there's a 10% chance of a beef jerky stick to be made of minotaur meet 22:29:50 Even the gods don't know what it's made of 22:29:51 -!- KurzedMetal has quit [Read error: Connection reset by peer] 22:29:56 'Mystery meat' 22:29:58 <|amethyst> s/meet/meat/ 22:30:05 <|amethyst> sausage is only hogs though 22:30:11 <|amethyst> also, the poison thing with death yaks 22:30:22 why are these so scattered 22:30:25 <|amethyst> but I guess the curing process removes the poison 22:30:37 pan pizza: why isn't eating it evil? 22:30:52 (because Pan was removed, obviously) 22:32:51 Grunt: Thanks for adding me to CREDITS.txt 22:33:09 <|amethyst> hm 22:33:13 Also, an art tweak request, while I'm busy staring at all these clouds again 22:33:23 (Though I guess ontoclasm isn't here) 22:34:14 Storm clouds look too much like rain clouds, while one is harmless and the other is the scariest cloud type. They're obviously different when NEXT to each other (not that this actually happens) 22:34:48 But I don't think the storm cloud tile really communicates 'you might take a 60 damage thunderbolt to the head in here' 22:35:11 (I didn't even realize the coloring was so different until I pulled them up to look side-by-side again) 22:35:37 ...actually, I think the storm cloud is a better rain cloud than the one we have currently, now that I look again 22:36:57 DracoOmega: 60 damage is the cap? 22:37:09 I pulled that number from my hat. I don't know. 22:37:13 I think it hit me for around that once 22:37:16 It seemed like it consistently did Huge Damage when I gave it a spin in wizmode 22:37:28 Well, it is basically 4 times a normal cloud's damage, applied 1 in 4 turns 22:37:30 is the negative energy cloud effect (from the rod) intentionally bad? 22:37:52 Well, it's generally stronger than the other clouds against living things 22:37:59 Well, stronger than the normal ones, I mean 22:38:07 It does SLIGHTLY more damage (due to the drain effect) 22:38:19 ??release 22:38:20 I don't have a page labeled release in my learndb. 22:38:27 Grunt: what's the current release target? 22:38:31 date, I mean 22:38:41 Sometime before the tournament starts (possibly on the same day?) 22:38:48 ok, thanks 22:38:53 ??0.14_tournament 22:38:53 I don't have a page labeled 0.14_tournament in my learndb. 22:38:54 better to have a couple days prior generally I think 22:38:56 ??tournament 22:38:56 tournament[1/4]: The 0.14 tournament will run from 20:00 UTC Apr 11 to 20:00 UTC Apr 27. Preliminary rules: http://dobrazupa.org/tournament/0.14/ 22:38:58 I don't have a specific target in mind yet <_< 22:39:07 I'd like for there to be a day or two in between, yes. 22:39:15 so servers can actually call it the right thing and stuff 22:39:23 PleasingFungus: Did it seem bad mostly because it kept happening against things it did nothing against? 22:39:24 We'll see what kind of bugs crop up in the meantime. 22:39:28 basically yeah 22:39:33 the problem is that it shows up at high evo 22:39:41 which is when it's going to start becoming decreasingly relevant 22:40:05 actually idk if that's true. it was good the one in three times I've used it when the enemies were actually damaged by it 22:40:20 I am actually tweaking those cloud weights at the moment, since I feel like the rod-unique cloud types are too hard to get without an unrealistic amount of evo (like, they're still a minority at 20 or something) 22:40:40 ??rod of clouds 22:40:40 rod of clouds[1/1]: Creates clouds in a cone-shaped area. Low power: rain, mist, mephitic clouds; medium power: fire, ice, poison clouds; high power: acid, negative energy, storm clouds. 22:41:00 I feel like swapping ice and negen might work? idk though 22:41:02 And aside from storm, their base damage isn't actually really higher or anything 22:41:38 Maybe they should be since they require more power? 22:41:40 * tenofswords mumbles a thousand curse words at missing a single deep dwarf 22:41:44 Then again, fog is rarely resisted 22:42:36 Well, neg clouds are sort of in an awkward position, I guess. They are less likely to be resisted than the three 'normal' ones against a majority of non-extended things, I think? And very slightly more powerful. They're useless in extended, though. 22:43:00 drain all the hell knights 22:43:04 Acid isn't stronger than the normal clouds except for the fact that nothing resists it, which is helpful 22:43:08 drain all the demonspawn! 22:43:21 03tenofswords02 07* 0.14-a0-3582-ga67810d: Remove species dummy monsters from vaults (minmay, #8119) 10(4 minutes ago, 14 files, 35+ 82-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a67810d854ab 22:43:21 03tenofswords02 07* 0.14-a0-3583-g1d1eca5: Catch one last plain deep dwarf monster. 10(27 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d1eca549a33 22:43:24 Storm will actually hurt things more, though 22:43:27 Halved AC on top of huge damage, right? 22:43:44 so yeah 22:43:44 Actually, I don't know if the half AC thing applies to cloud damage? 22:43:58 But the fact that it applies more damage less often means that it is less affected by AC in general 22:44:04 Noticably so 22:44:13 if anybody wants to add no_poly_into for formicids and deep dwarves and whatever that'd be nice, I'm too tired to trust myself doing that properly 22:46:07 grated_community_mu still places deep dwarves, it looks like! 22:46:37 aaaaaarrrgghhh 22:46:47 see, too tired 22:46:50 Yeah, on the KMONS lines 22:46:50 That one's easy enough to fix, in any case; just pull them out of that list >_> 22:47:05 lines 31 and 36 22:47:07 no you must replace that with a kobold because of reasons 22:47:34 sludge dwarves 22:48:06 tenofswords: I appreciate keeping the okawaru_dwarves rename 22:48:44 Also, might want to edit the comment mentioning that the deep dwarf has items you can use to escape. 22:48:46 an important tribute to your patch 22:49:55 (is somebody else about to push a fix or) 22:51:58 tenofswords: go on 22:53:32 03tenofswords02 07* 0.14-a0-3584-g198c3de: Catch more loose plain deep dwarf monsters 10(8 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=198c3de14e86 22:53:58 -!- bonghitz has quit [Remote host closed the connection] 22:54:05 I am sad I never got to figure out a box_level_dp revamp or tomb_raider revamp before the freeze but whateverrrrrrr 22:54:28 and fixing special_room layout hierarchies can count as a post-freeze thing 22:54:47 so that's it, I'm done, go bug the other guy with things left 22:55:41 03|amethyst02 07* 0.14-a0-3585-g6275a28: Document tiles side-effect of name_species. 10(10 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6275a2875628 22:55:41 03|amethyst02 07* 0.14-a0-3586-gdd10857: Give n_spe to mystery-meat renames. 10(19 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd1085734485 22:55:56 -!- MaxFrost has quit [Ping timeout: 240 seconds] 22:56:44 tenofswords: wait, I have some Lightli vaults for you right here 22:56:59 * Grunt gestures. gammafunk is cast into lightli_geh_unto_the_cruel! 22:57:29 Well I've reorganized the release planning wiki pages to be more sane 22:58:01 !learn add 0.15_plan https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.15_plan 22:58:02 0.15 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.15_plan 22:58:12 gammafunk: hooray! 22:58:42 The wiki main page now links to https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 22:58:46 -!- Rewans has quit [Quit: Page closed] 22:58:49 -!- tenofswords has quit [Quit: leaving] 22:58:55 and we have a "plan template" for future plans 22:59:23 (and the 0.14 plan is cleaned up and mentions release timeframe) 23:00:53 !learn add 0.14_plan https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.14_plan 23:00:53 0.14 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.14_plan 23:02:35 any word on gretell coming back on the knowledge bot site? 23:02:39 the chaosforge wiki is about 5x better organized and more consistent than our dev wiki, sorry to say 23:02:55 (We have a dev wiki?????) 23:02:57 <_< 23:03:19 Yeah, that's about the stage we're at: "Oh right, that exists" 23:06:12 -!- Crehl_ has quit [Quit: qqqqqqq] 23:07:55 03Grunt02 07* 0.14-a0-3587-gf98fe43: Nudge changelog. 10(55 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f98fe4345fc1 23:15:18 -!- trystero has quit [Quit: Page closed] 23:17:18 wow, eldritch tentacles ate corpses 23:18:13 -!- bonghitz has quit [Remote host closed the connection] 23:18:59 -!- lobf has quit [Quit: lobf] 23:19:06 ??death channel 23:19:07 death channel[1/1]: Level 6 necromancy spell in the book of Unlife. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which anything killed by you or in your LOS comes back as a temporary friendly spectral thing (and can still leave a corpse, too). 23:19:25 I think this was mostly noticable by the absense of them after you'd let one go mess things up for a while 23:21:38 -!- Zephryn has quit [Ping timeout: 240 seconds] 23:22:14 ??twisted resurrection 23:22:14 twisted resurrection[1/4]: Converts all piles of corpses in LOS into crawling corpses or macabre masses, very weak attackless creatures that can merge to form abominations. Creates 1HD worth of creatures per 60 to 20 aum, depending on spell power (and with half efficiency past 15 HD). Small aboms require 6HD and two corpses, large 11HD and three corpses. 23:25:45 %git 8568daa 23:25:46 07due02 * 0.8.0-a0-1763-g8568daa: Flavour, functionality, tentacle buff for Malign Gateway. 10(3 years, 6 months ago, 12 files, 93+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8568daa67bbc 23:25:54 ...that's where tentacles got MONEAT_CORPSES 23:26:01 (I note now there's no mention of why this is the case?) 23:27:53 -!- Kalir has quit [Read error: Connection reset by peer] 23:29:37 03|amethyst02 07* 0.14-a0-3588-g3b3a7b6: Put cursor at end when navigating get_line history in Webtiles. 10(2 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3b3a7b63ad56 23:29:41 "Hey, why not" 23:29:46 raiju (12h) | Spd: 10 | HD: 7 | HP: 26-52 | AC/EV: 4/14 | Dam: 1111(elec:7-9) | 05demonic, sense invisible, !sil | Res: 06magic(28), 11elec+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 265 | Sp: blinkbolt (2d14) | Sz: Medium | Int: animal. 23:29:46 %??raiju 23:29:52 gah, give me the color name chei! 23:29:56 lightblue I guess 23:30:15 looks darkblue here 23:30:23 black bear (02U) | Spd: 10 | HD: 6 | HP: 19-36 | AC/EV: 2/8 | Dam: 9, 5, 5 | !sil | Res: 06magic(24) | XP: 128 | Sp: 04esc:berserker rage | Sz: Medium | Int: animal. 23:30:23 %??black_bear 23:30:25 <|amethyst> yes, lightblue 23:30:27 that's dark blue 23:31:02 er, just "blue" according to crawl 23:31:11 raiju are lightblue, yes. 23:31:15 although I guess that's also actually a terminal definition 23:31:26 <|amethyst> darkblue is blue without bold 23:31:37 <|amethyst> lightblue is blue with bold 23:31:39 Grunt: I'm rebasing your patch and adding my comment commit and color tweaks, will upload to mantis 23:31:47 gammafunk: sure. 23:31:49 -!- Krakhan|2 is now known as Krakhan 23:31:50 -!- Krakhan has quit [Changing host] 23:31:56 all the door / corpse eating shenanigens kind of broke it 23:32:13 !send Dooroklohe gammafunk 23:32:13 Sending gammafunk to Dooroklohe. 23:34:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:34:47 * gammafunk rebases Grunt to crawl_4.1 23:35:32 Ouch! That really hurt! 23:36:13 |amethyst: oh, so bold isn't a thing on top of the foreground color? 23:36:46 <|amethyst> gammafunk: depends on the terminal 23:36:48 <|amethyst> gammafunk: it is 23:36:53 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:36:57 <|amethyst> gammafunk: but most terminals are really 8-colour 23:37:09 <|amethyst> gammafunk: they choose a different colour for bold though 23:37:16 oh, I see 23:37:34 ansi colors are kinda messed up, and are defined more or less like old PC CGA adapter behavior where "bold" actually selected the bright version of a color 23:37:58 3 bits of color ought to be enough for anybody 23:38:42 <|amethyst> gammafunk: except ANSI isn't actually defined that way, so not all terminals default to doing that 23:39:17 <|amethyst> gammafunk: hence problems for some Mac and Putty users who don't see darkgrey by default 23:40:27 <|amethyst> it just says "bold or increased intensity" 23:40:49 yeah, menu highlights were darkgrey background in some portions of the char selection screen until I changed it to blue 23:41:10 becuase I couldn't see any highlight in gnome terminal, although MarvinPA could in his 23:41:50 -!- ussdefiant has joined ##crawl-dev 23:42:30 <|amethyst> there's also an ANSI code for low-intensity, but that's not well-enough supported for us to use 23:42:43 <|amethyst> if we were going to do that, we might as well use 256-colour 23:43:22 sure would be lovely if console had more colors available 23:43:46 X ] could show me the colors of monsters near the stairs 23:44:05 I miss that from tiles; also friendly monster highlights are sometimes unhelpful 23:44:23 <|amethyst> we probably could make more use of the background colour, if we didn't mind things being ugly 23:45:48 -!- N78291 has quit [Quit: null] 23:46:10 !send |amethyst ugly things 23:46:10 Sending ugly things to |amethyst. 23:46:50 (if we use bright backgrounds do we get very ugly things?) 23:47:14 <|amethyst> FR: when an ugly thing is visible we switch to the Hot Dog Stand colour scheme 23:47:53 another qw-discovered bug: you are given an identical prompt twice in a row when you try to remove an amulet of faith 23:48:13 ...huh. 23:48:15 I actually noticed this in my own game but I assumed it was because I had faith autoinscribed with !P 23:48:21 or !R or something 23:48:30 but it happens with no inscription 23:48:36 oh yeah, that's what i always assumed too 23:49:04 <|amethyst> it's only when you're switching 23:49:10 <|amethyst> just taking it off only prompts once 23:49:12 no, not just when switching 23:49:18 it prompts twice to remove here 23:49:27 <|amethyst> hm 23:49:53 I guess I should try it with something other than qw.rc, but I didn't think qw.rc had anything that should affect this 23:50:10 <|amethyst> oh wow 23:50:13 <|amethyst> it's weird 23:50:14 check_warning_inscriptions falls through to check_old_item_warning 23:50:33 <|amethyst> If it's the only jewellery I'm wearing, it only prompts once 23:50:57 (yeah, not just qw.rc) 23:51:16 <|amethyst> yeah, if I'm wearing any other jewellery, it prompts twice 23:51:32 <|amethyst> even without inscriptions 23:52:03 I see, weird 23:52:37 hrm, what color are lindwum supposed to be, I wonder 23:53:10 ah, "eerie green glow" 23:53:13 that settles it then 23:54:29 -!- Basil has quit [Read error: No route to host] 23:55:03 -!- Basil has joined ##crawl-dev 23:55:16 -!- archaeo has joined ##crawl-dev 23:56:00 Grunt: I just ran into a glaciate-using pan lord, and it was terrifying, so, good job I guess? 23:56:18 it's a very dramatic enemy spell 23:56:31 <3 23:56:50 he probably died too, noob 23:56:56 !lg 23:56:56 54. archaeo the Executioner (L27 LOBe of Trog), escaped with the Orb and 3 runes on 2014-03-29 04:44:10, with 1453933 points after 102049 turns and 9:38:52. 23:56:59 rip 23:57:06 !log archaeo 23:57:07 54. archaeo, XL27 LOBe, T:102049: http://dobrazupa.org/morgue/archaeo/morgue-archaeo-20140329-044410.txt 23:57:09 pfff, beginners luck 23:57:21 (which panlord was it) 23:57:33 PLOG 23:57:50 !send gammafunk pandemonium lord name:Plog spells:haste;fire_storm 23:57:51 Sending pandemonium lord name:Plog spells:haste;fire_storm to gammafunk. 23:57:54 |amethyst: hm, I guess different behavior in the two cases probably means something is going wrong in prompt_invent_item()? 23:58:04 Grunt: Rox Thygh 23:58:19 !lm archaeo orb -tv:>T101600:channel=englaciation 23:58:19 4. archaeo, XL27 LOBe, T:101351 (milestone) requested for englaciation (telnet://termcast.develz.org or http://termcast.develz.org). 23:58:33 since that calls check_warning_inscriptions in two places 23:59:51 <|amethyst> elliptic: but those are for digits versus letters, so shouldn't both happen for one object selection