00:00:13 -!- bloodhail has quit [Ping timeout: 245 seconds] 00:01:38 -!- ac13 has quit [Quit: Leaving] 00:02:41 cherub (12A) | Spd: 10 | HD: 9 | HP: 62-93 | AC/EV: 10/20 | Dam: 15, 8 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(96), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 743 | Sz: Medium | Int: high. 00:02:41 %??cherub 00:03:38 -!- ystael has quit [Ping timeout: 240 seconds] 00:03:49 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3535-g2325aab (34) 00:03:56 -!- Zephryn has quit [Ping timeout: 245 seconds] 00:04:09 well, if you drained angels a few times, or swine, or maybe daevas... 00:04:23 cherub (12A) | Spd: 10 | HD: 30 | HP: 225-280 | AC/EV: 10/20 | Dam: 15, 8 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(320), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 8426 | Sz: Medium | Int: high. 00:04:23 %??cherub hd:30 00:04:26 don't all holies have rn+++ 00:04:27 -!- Keanan has quit [Quit: Leaving.] 00:04:33 o 00:04:35 maybe 00:04:52 -!- NomadJim_ has quit [Read error: Connection reset by peer] 00:04:54 Holy monsters are basically demons without the weakness. 00:05:11 wisdom 00:05:30 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 00:06:00 in unrelated news, here's an updated solifuge patch: http://sprunge.us/cHBB Removed overlooked annuvian references, moved speed changes into calc_speed(), changed hp increase on buff to be based on current hp %. 00:06:29 the numbers still need someone else to look over them; I think they might be a bit too strong but I'm not sure? 00:06:59 idk. I guess I could make a ticket for these guys. 00:07:02 I honestly kidn of think it'd be interesting if Holies were affected by draining, especially if they had like rN--; make them the opposite of demons in some ways. 00:07:17 mummy priest (05M) | Spd: 8 | HD: 1 | HP: 5-8 | AC/EV: 8/7 | Dam: 30 | 07undead, 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 4 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high. 00:07:17 %??mummy priest hd:1 00:07:41 not really a significant difference in threat 00:08:37 PleasingFungus: the comment over mons_is_solifuge is incorrect 00:09:13 also generally a space is preferred after a // 00:09:29 it affects HP (and MR on non-MR(immune) things)...and Spellpower (on non-SET power things). but nothing else. 00:09:49 fuck 00:09:54 really I should get rid of that function 00:10:07 that works 00:11:25 ehhh. I guess it could be good to keep it so that, if I really wanted to make it track type through polymorph etc, I'd only have to change one place, instead of... two... 00:12:52 ...nah 00:13:29 Did moving Polymorph to wands only drop the max spellpower significantly? Also...why was tht done? 00:14:49 -!- kunwon1 has quit [Ping timeout: 240 seconds] 00:16:30 PleasingFungus: I was going to mention, if you feel like simplifying yet another description, Asterion could lose some verbage and probably detail 00:16:47 His background story is perhaps a little busy 00:16:52 haha 00:16:56 -!- thedefinite has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 00:17:00 I'll have a look once I finish cleaning up v3 of this patch 00:17:06 thanks 00:18:10 -!- Keanan has joined ##crawl-dev 00:18:13 man 00:18:16 mennas's description is so great 00:18:30 -!- Krakhan has quit [Ping timeout: 265 seconds] 00:18:42 -!- Basil has joined ##crawl-dev 00:18:43 orcs are mean 00:18:52 * Grunt threatens to cut out PleasingFungus' tongue. 00:19:06 * PleasingFungus cringes in fear! 00:19:14 PleasingFungus gestures frantically. 00:21:28 * Bcadren polymorphs randomly 00:22:55 <|amethyst> %git de3bacb8c12 00:22:55 07MarvinPA02 * 0.14-a0-341-gde3bacb: Remove the Polymorph spell 10(5 months ago, 6 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=de3bacb8c123 00:23:08 <|amethyst> "The wand works fine as a fairly plentiful source of polymorph for players, and the spell is hardly used. 00:23:12 <|amethyst> " 00:23:33 I... honestly did not remember it existed 00:24:12 http://sprunge.us/GBLd patch v3, now with better comments. 00:24:27 many thanks to wheals and the other people who've helped with this! :) 00:25:29 ok, now you might just want to have some information about what they do in the commit message (: 00:25:35 oh 00:25:37 I guess I could 00:26:02 I remember using it...though I think a transmuter that actually uses non-self-transmute spells at all is a semi-rare build. 00:26:24 oh, it got squashed when I made the new patch 00:26:27 oops 00:29:55 -!- godzilla has quit [Quit: leaving] 00:31:40 -!- N78291 has quit [Quit: null] 00:31:56 http://sprunge.us/HGiW last patch update for now 00:32:53 might make a ticket later if that makes sense 00:34:30 am i right in thinking that #5307 is no longer accurate? can't find the commit at a glance but i'm fairly sure that changed 00:34:44 !bug 5307 00:34:44 https://crawl.develz.org/mantis/view.php?id=5307 00:38:26 -!- bonghitz has quit [Client Quit] 00:40:44 MarvinPA: i'm fairly sure that no longer happens 00:40:53 they follow in crowds now 00:42:04 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:43:12 looks like it yeah 00:44:54 -!- sgun has quit [Ping timeout: 252 seconds] 00:44:58 -!- mong has quit [Remote host closed the connection] 00:45:01 !git splash 00:45:01 %git splash 00:45:01 Could not find commit splash (git returned 128) 00:45:15 %git HEAD^{/splash} 00:45:15 07tenofswords02 * 0.14-a0-3471-gb49671f: Flood Swamp's layouts with more decorative vaults 10(3 days ago, 1 file, 683+ 389-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b49671fe04e8 00:45:20 nope 00:45:30 %git HEAD^{/syweapon} 00:45:32 Could not find commit HEAD^{/syweapon} (git returned 128) 00:45:54 %git HEAD^{/siweapon} 00:45:55 07|amethyst02 * 0.14-a0-1384-g3110700: New title screen featuring Roxanne (Psiweapon, #7832) 10(4 months ago, 2 files, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3110700ea60c 00:46:14 there we go 00:46:25 mm, directly editing the Makefile 00:46:31 never done that before 00:47:10 -!- BirdoPrey has quit [Quit: BirdoPrey] 00:52:09 * gammafunk braces himself! 00:52:32 * gammafunk hides his compiler, chmods it 000 00:53:04 remounting filesystem read-only... 00:54:08 safety first 00:56:34 ? 01:00:23 Grunt * 0.14-a0-3537-g1f4859a: Unbreak compilation. 01:00:26 <_< 01:00:48 -!- NomadJim_ has quit [Write error: Connection reset by peer] 01:01:14 wow, that was recent 01:01:16 %git 01:01:17 07|amethyst02 * 0.14-a0-3535-g2325aab: Add a missing break (PleasingFungus) 10(77 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2325aab47018 01:01:25 ...wait 01:01:34 I've been duped! 01:01:49 I'm not a bot! :b 01:04:30 huh, this is extremely bizarre 01:04:42 ? 01:05:07 Cannot find data file 'descript/hints.txt' anywhere, aborting 01:05:16 when i run local tiles 01:05:22 Run it again? 01:05:29 it works like 19/20 times 01:05:45 This is a known thing IIRC. 01:05:46 but randomly it just crashes with that message for a different file every time 01:05:52 I've gotten messages like that someitmes, too 01:06:11 It's something related to threading on database loading or something, wasn't it? 01:06:25 as long as it's known about 01:06:40 Well, I think it's quite old 01:06:48 I am not sure anyone knows much specific about it 01:08:08 -!- Stout has quit [Ping timeout: 245 seconds] 01:12:45 -!- eb has quit [] 01:14:51 hrm, I've never seen it, is it windows-specific? 01:14:56 Yes. 01:16:25 Also frequent random startup crashes T.T 01:16:25 -!- minmay has quit [Quit: Leaving] 01:16:26 At least on my system 01:18:53 -!- Kalir has quit [Changing host] 01:23:25 03ontoclasm02 07* 0.14-a0-3536-gc712556: Splash screens (baconkid, by way of khalil) 10(7 minutes ago, 3 files, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c7125568250a 01:23:27 so i pushed some splashscreens by a new contributor; should i put his name somewhere other than directly on them? 01:23:27 nm, found it 01:26:26 What about this as a fixedArt: Armor of Demon Souls {Evil, Curse} Special: Contains a greedy demon that will gladly protect your life, as long as you have gold to pay him. [when you hit 1 HP, damage is deferred to your Gold, until you run out.] 01:27:08 hm 01:27:22 what if it took a % of gold on all dmg? 01:27:41 then you'll lose gold much faster 01:27:44 Like Guardian Spirit, but Gold/HP instead of MP/HP? 01:27:58 maybe you lose gold on HP and MP loss 01:28:18 or maybe 01:28:43 03MarvinPA02 07* 0.14-a0-3537-g3f12094: Don't allow tripping when being cast deeper into the Abyss (#6975) 10(70 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f120941245b 01:28:46 it's armour from a dead Be 01:28:46 gold hungry Be 01:28:47 Gold/HP for the armour 01:28:59 -!- Eonwe1 has quit [Ping timeout: 252 seconds] 01:29:20 -!- minqmay has quit [Quit: Leaving] 01:29:44 ontoclasm: CREDITS.txt might be a good place for that too? 01:30:06 Grunt: yeah, i found it 01:30:07 MarvinPA: Are you sure Xom making you trip over stairs on the way out wasn't intentional on Xom's part? :P 01:30:21 I think the idea sounds interesting Bcadren. not sure what it would take to implement 01:30:45 ontoclasm: I think there's another list of splash screens for webtiles, for that matter. 01:30:58 oh, right 01:35:50 -!- Staplefun has quit [Ping timeout: 265 seconds] 01:35:50 -!- Psyknux has quit [Ping timeout: 265 seconds] 01:36:39 %git HEAD~1955 01:36:39 07|amethyst02 * 0.14-a0-1408-ge6af5e3: Add the newer title screens to webtiles. 10(4 months ago, 1 file, 9+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e6af5e33730d 01:37:36 yeah 01:37:51 " Apparently we have to hard-code them in two different places :(" 01:37:54 i found it the same way i found the other, by grepping for psiweapon 01:37:58 fr fix that 01:38:08 ?/psiweapon 01:38:08 No matches. 01:38:13 ?/psi weapon 01:38:14 No matches. 01:38:18 ?/psi 01:38:19 Matching terms (2): ellipsis, terpsichore; entries (8): catonkeyboardrobin[1] | coffee[1] | crawl[8] | fannar[4] | innuendo[1] | sky_weapons[4] | slashem[1] | volcano[4] 01:38:19 PleasingFungus: welcome to tiles code 01:38:52 if you want to add a status icon, not only do you have to hardcode it twice, it also takes two separate enums, one of which is a vector 01:39:01 03ontoclasm02 07* 0.14-a0-3538-g669f2b4: Add splash screens to webtiles too 10(5 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=669f2b404c9b 01:40:20 -!- evablue has quit [Quit: Page closed] 01:41:24 it would probably be good if more mons->props[] keys were in an enum-like list of strings somewhere, rather than hard-coded independently in multiple places 01:41:28 Tiles code is pretty awful in some places =/ 01:41:31 thus using the compiler to avoid fatfingers 01:41:54 well doing the javascript side isn't trivial, unfortunately 01:41:55 Tentacle corner pieces T.T 01:42:03 haha, yeah, just saw that code while grepping 01:42:13 tentacle code in general 01:42:19 weird monster prop hackery 01:42:22 also non-mons props - it looks like artefacts already do this? 01:42:28 ARTEFACT_APPEAR_KEY 01:42:31 -!- Kalir has quit [Ping timeout: 264 seconds] 01:42:41 PleasingFungus: yeah, many props like battlesphere 01:42:45 though the naming scheme is a little awkward... 01:42:47 are both monsters and players 01:43:06 that's fine 01:43:10 well maybe not *many*, but some common ones are in both classes 01:43:13 actor->props[] 01:43:15 doesn't matter 01:43:25 the problem is the hardcoded string appearing in multiple places 01:43:39 well you just said non-mons props 01:43:48 oh 01:43:54 I'm not sure if we're disagreeing or agreeing or what 01:44:01 oh I think we're agreeing 01:44:06 sorry 01:44:06 I misread 01:44:18 yeah, but you're right it's in actor 01:44:35 Yes, I have mistyped a prop key before 01:44:36 what hardcoded string do you mean? 01:44:45 basically right now we have code like 01:44:45 And had to track down the proper when it wasn't working properly 01:44:54 you.props["song_of_slaying_bonus"] = sos_bonus + 1; 01:44:54 -!- lobf has quit [Quit: lobf] 01:44:56 Since it was checking a different prop than the code elsewhere was setting 01:45:00 int sos_bonus = you.props["song_of_slaying_bonus"].get_int(); 01:45:03 oh, yeah, well 01:45:08 I guess enums could work, sure 01:45:18 yeah exactly what draco is saying. this is the sort of thing compilers can and should solve for us 01:45:24 A couple props have their keys #defined somewhere 01:45:30 But that's unusual 01:45:33 hrm, well what happens if the prop doesn't exist 01:45:43 -!- tksquared has quit [Read error: Connection reset by peer] 01:45:45 should the HashTable thingie do a key error 01:45:52 it does. that's a separate issue 01:45:54 unless it's testing existance with the .exists() method 01:46:40 I think if there are key errors it's ok, although I suppose if you auto-generated the strings 01:47:00 -!- ZChris13 has quit [Quit: This is not a desk. It is not being flipped.] 01:47:10 not much effort to #define a string I guess 01:47:23 I'm just talking about replacing e.g. all "song_of_slaying_bonus" with SOS_BONUS_KEY (or whatever you'd want to call it), since the compiler will catch SO_BONUS_KEY, but not "song_of_slayng_bonus" 01:47:31 #define would be fine 01:47:38 in fact it would just be #define BLAH "blah" anyhow 01:47:41 to create the thing 01:47:50 if it lived in somewhere that all the files that used the key could see it 01:47:54 so, a .h, I guess 01:47:59 well it would live in enum.h 01:48:02 almost certainly 01:48:06 yeah 01:48:29 hrm 01:48:39 it's kind of like you'd just want 01:48:47 to make the key accessor thing take an enum 01:48:53 instead of even allowing a string 01:48:58 yeah I was thinking about that 01:49:00 you might ask |amethyst about his opinion on that 01:49:01 the only reason you'd want a string 01:49:09 is if you're generating it somewhere 01:49:09 he's good with code organization and such 01:49:13 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 01:49:25 idk if anything generates keys at present? 01:49:36 generates keys? 01:49:44 You mean programatically makes a key name? 01:49:47 exactly 01:49:59 no I can't even think of why that horror would be allowed 01:50:09 if I'm wrong I definitely want to see it 01:50:13 like, idk, props["%s_loveliness", mons->name] 01:50:28 I hope it's like "beemAFCD0900" 01:50:38 it'd be weird but that's the only real reason I can see to use string keys here 01:51:21 there's little reason to do that, I think, but it is possible; probably do some grepping for ->props but also ask |amethyst what he thinks about it 01:51:21 Question in the normal D, monster generation stops after 15k turns... 01:51:29 before you make the patch, I mean 01:51:30 in Hell do effects stop then? 01:51:32 -!- DrinkMachine has joined ##crawl-dev 01:51:32 -!- DrinkMachine has quit [Changing host] 01:51:32 -!- DrinkMachine has joined ##crawl-dev 01:51:42 no hell effects never stop 01:51:53 presumably abyss continues to be abyss? 01:51:55 hell does not go home at the end of the day 01:52:04 the abyss does not clock out 01:52:35 and pan. well! 01:52:36 what does that mean, monster generation stops after 15k turns in normal D? 01:52:39 Outside, the world ends. But Hell is still here, making Hell Sentinels. 01:52:59 I mean, I thought after 1k turns, the floor will spawn bands 01:53:05 Monster spawns in normal branches stop after a predetermined period 01:53:11 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 01:53:12 to prevent scumming for exp 01:53:12 yeah grepping doesn't find anything that looks like a generated key, but they'd be easy to miss 01:53:36 is that 15k turns per floor? 01:53:44 PleasingFungus: yeah, you'd have to look for every instance of ->props and maybe some other methds 01:53:54 I'll talk to |amethyst, like you said. this'd be a medium-big project, and I'm kind of nervous, considering the results of my last code reform patch 01:53:55 you'd probably want to read the hash table class to see what other methods 01:53:57 might be relevent 01:54:40 johnstein: yes, per floor 01:54:40 (one crash bug, one drowning bug) 01:54:40 ok. ty 01:54:40 it's a pretty simple and good thing though, and a way to learn the codebase more 01:54:40 on the other hand, I give this a pretty good chance of finding an existing bug 01:54:44 so something like 15 rounds of OOD discouragement, the floor gives up 01:55:18 it's like a boxing match with the player 01:55:25 -!- NilsBloodaxe_ has joined ##crawl-dev 01:55:26 the floor just throws in the towel eventually 01:55:42 'enough!' --the floor 01:55:50 'more...' -- the ceiling 01:55:59 idk that was just nonsense. I'm going to bed 01:56:06 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140324030203]] 01:57:32 -!- ZChris13 has joined ##crawl-dev 01:58:42 So anywhere except Pan and hell cannot be scummed for XP, ok. 01:58:50 -!- ZChris13 has quit [Client Quit] 01:58:55 -!- iFurril has quit [Ping timeout: 268 seconds] 01:59:54 -!- NomadJim_ has quit [Read error: Connection reset by peer] 02:01:57 -!- ac13 has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 02:08:08 -!- NilsBloodaxe_ has quit [Ping timeout: 245 seconds] 02:08:08 -!- NilsBloodaxe has quit [Ping timeout: 245 seconds] 02:11:08 -!- Laraso has quit [Ping timeout: 240 seconds] 02:15:30 -!- WalkerBoh has quit [Remote host closed the connection] 02:15:38 -!- ayutzia has quit [Ping timeout: 245 seconds] 02:16:31 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-3538-g669f2b4 (34) 02:16:38 -!- omnirizon has quit [Ping timeout: 240 seconds] 02:20:00 what's the button combo to clear the map so autoexplore will reexplore everything? 02:24:04 X^f 02:26:19 -!- KurzedMetal has quit [Read error: Connection reset by peer] 02:27:17 -!- Basil has quit [Ping timeout: 268 seconds] 02:29:58 -!- pelotron_ has quit [Ping timeout: 265 seconds] 02:38:08 -!- notcluie has quit [Ping timeout: 245 seconds] 02:39:13 -!- Keanan has quit [Quit: Leaving.] 02:41:40 -!- Roarke has quit [Quit: Page closed] 02:44:46 -!- Wolfechu has quit [Ping timeout: 245 seconds] 02:53:37 -!- ussdefiant has quit [Ping timeout: 240 seconds] 02:54:52 Medar: For the chat moderation in webtiles thing we talked about a while ago, did you have a strong opinion on whether we should allow each spectator to ignore a player, or only the player to mute a spectator to everyone, or both? 02:57:18 -!- notcluie_ has quit [Ping timeout: 245 seconds] 03:03:37 -!- Bcadren has quit [Quit: It's a dud! It's a dud! It's a du...] 03:04:00 -!- simmarine has quit [Quit: Leaving] 03:09:18 No, I don't really have an opinion. 03:11:11 Only player might not be enough though, now that I think about it. 03:13:08 -!- Quashie has quit [Ping timeout: 240 seconds] 03:24:02 Well I was going to make a patch to allow both, once I can figure out enough of the server and (sigh) the javascript 03:24:06 -!- radinms has quit [Ping timeout: 265 seconds] 03:24:49 Was thinking just a popup javascript window when you mouse-over the spectator name, includes a "ignore" option (mute for the player) 03:24:55 sets a cookie I suppose 03:26:01 also wanted to remove the html in the webserver and move that all client-side; not sure about compat code there 03:26:26 I recall someone telling me we needed it, but I'm not sure why when I think about it 03:27:00 oh, I guess different crawl versions, for one 03:27:18 -!- conted has quit [Ping timeout: 245 seconds] 03:27:36 hrm, that is a bit of a pain, since we support versions going back to as old as 0.10 03:28:37 -!- kait has quit [Read error: Connection reset by peer] 03:30:10 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 03:37:29 -!- dtsund has quit [Ping timeout: 255 seconds] 03:37:38 -!- Zephryn has quit [Ping timeout: 240 seconds] 03:41:54 -!- Eonwe2 has quit [Ping timeout: 268 seconds] 03:45:20 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:49:00 -!- scummos__ has quit [Quit: Konversation terminated!] 03:57:29 -!- ontoclasm has quit [Quit: Leaving.] 04:00:41 different crawl versions shouldn't matter for that 04:01:27 but you can have old server (python) code serving new js 04:04:21 old js new server could happen due to client side caching, probably less of an issue 04:04:38 -!- ystael has quit [Ping timeout: 240 seconds] 04:05:21 cleanest is probably to have both sides support both ways for a while 04:06:21 then after making sure all servers have been restarted remove old style support from both 04:07:50 if anything in game_data changes, then different crawl versions matter 04:09:08 ah, so if old webserver isn't restarted, it'll have old server, new js, yeah 04:09:23 right, and old versions don't matter since the js-side defines the the client 04:10:26 oh, yeah sorry, probably this would involve a change in game_data 04:11:16 hrm, maybe there would be a way to not touch game_data 04:12:17 I suppose only if you actually change the game content interface to you really have to modify game_data 04:12:21 -!- floatboth has quit [Ping timeout: 265 seconds] 04:12:25 particularly player.js 04:13:02 well I guess just any js in that dir, but that's really all crawl game content, as opposed to chat 04:16:28 -!- gammafunk has quit [Quit: leaving] 04:26:38 -!- NomadJim_ has quit [Read error: Connection reset by peer] 04:28:08 -!- SamB has quit [Read error: Connection reset by peer] 04:28:47 -!- SamB has joined ##crawl-dev 04:32:18 -!- Rewans has quit [Ping timeout: 245 seconds] 04:32:19 -!- Sorbius_ 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##crawl-dev 07:19:18 -!- debo has quit [Quit: debo] 07:19:22 -!- SkaryMonk1 has joined ##crawl-dev 07:21:26 -!- SkaryMonk2 has quit [Ping timeout: 268 seconds] 07:31:08 -!- AreBrandon has joined ##crawl-dev 07:41:28 -!- trystero has quit [Ping timeout: 245 seconds] 07:43:02 -!- Sgeo has quit [Read error: Connection reset by peer] 07:59:35 03gammafunk02 07* 0.14-a0-3539-ge046828: Let Orb run spawns generate in all non-abyss locations 10(7 hours ago, 9 files, 63+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e0468285053b 07:59:37 -!- st_ has joined ##crawl-dev 08:00:33 -!- conted has quit [Quit: Page closed] 08:03:18 -!- tksquared_ has quit [Ping timeout: 265 seconds] 08:03:26 -!- debo has joined ##crawl-dev 08:08:17 -!- Furril has quit [Ping timeout: 252 seconds] 08:10:43 -!- MaxFrost has quit [Ping timeout: 264 seconds] 08:12:00 -!- Psyknux has quit [Ping timeout: 255 seconds] 08:12:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:19:45 -!- rossi has quit [Quit: WeeChat 0.4.3] 08:21:39 -!- mopl has quit [Quit: Page closed] 08:21:57 -!- ackack has quit [Ping timeout: 240 seconds] 08:29:23 -!- Foamed_ has quit [Quit: Heading to bed.] 08:29:27 -!- Foamed has quit [Quit: Heading to bed.] 08:32:21 -!- tksquared has quit [Ping timeout: 268 seconds] 08:42:37 -!- Zephryn has quit [Ping timeout: 240 seconds] 08:46:24 -!- jeanjacques has joined ##crawl-dev 08:49:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:57:14 -!- _159 has quit [Quit: Page closed] 08:57:56 -!- NomadJim_ has quit [Read error: Connection reset by peer] 09:11:43 -!- LexAckson has joined ##crawl-dev 09:15:11 -!- SurpriseTRex has quit [Read error: No route to host] 09:19:19 -!- SkaryMonk1 has quit [Ping timeout: 252 seconds] 09:20:41 -!- SkaryMonk1 has joined ##crawl-dev 09:26:53 -!- Zicher has quit [Quit: Page closed] 09:42:26 -!- NomadJim_ has quit [Read error: Connection reset by peer] 09:48:44 Hey folks, has there been any prior discussion about reducing the number of Lair levels and (presumably) providing something to replace the XP/loot that generates during those levels? 09:52:30 -!- gammafunk has joined ##crawl-dev 09:53:38 -!- minmay has joined ##crawl-dev 09:55:15 -!- ackack has joined ##crawl-dev 09:55:35 -!- ereinion has quit [Quit: Page closed] 09:56:02 -!- Bcadren has joined ##crawl-dev 09:57:45 What if...Tele rings started 'behaving' when you had enough skill 'the */+ Tele attribute; activated less and less often until skill is high enough and then it's just +Tele' 09:59:26 gammafunk: is there dev interest in reducing the length of lair at some point, or is it considered to be good as-is? 09:59:40 !learn edit gammafunk[1] s/, y u no[^,]+// 09:59:40 gammafunk[1/1]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, new sack of spiders, run doxygen to see what it looks like and email crd about code doc., stair placement after vaults in level gen 09:59:55 Lasty: i think most people are fairly happy with the length of lair as it stands, the only branches i can think of that might warrant shortening are lair branches and maybe hells? 10:00:36 There's been talk of it, yeah, but it might need to start with a tavern post or when you get a critical dev mass in the channel 10:00:49 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:00:57 and it's not happening in 0.14, at least 10:01:11 wheals: thanks. I was trying to decide if I should work on thoughts I had about splitting Lair into two separate branches, one w/ the current monster set and half the S branches, the other with a different monster set/layout and the other half of the branches 10:01:25 gammafunk: i ran doxygen once and my computer died 10:01:32 Yeah, def not 0.14. There are already a ton of dungeon structure changes. 10:01:33 rip 10:01:56 absolutego: it works fine with the crawl codebase for me, too bad we have 11,000 functions alone and a tiny fraction are documented 10:01:56 hm, that doesn't sound like a bad idea 10:02:21 yeah i mean with crawl, it spent a million hours doing stuff and eventually i killed it 10:02:30 Lasty: shortening Lair is not eaqual to creating a new branch with a different monster set by a mile though 10:02:38 Oh god; I'm glad monsters inside walls is gone...I forgot that used to be a thing... 10:02:50 since i figured out i'd get little out of it (just some links for less grepping) 10:02:55 That was such a horrible thing. 10:03:13 gammafunk: IMO add that to the 0.15 list. 10:03:15 particularly if new monsters are involved, but I'm not sure lair would be very amenable to any kind of split 10:03:24 drake branch 10:03:32 Grunt: I can't tell if you're serious 10:03:35 give me a clue 10:03:39 clues badly needed 10:03:52 gammafunk: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:planning 10:04:11 gammafunk: I get that it doesn't necessarily. I was just thinking that 8 levels worth of Lair monsters and layout might be a bit much, and it might make sense to split some of that early game loot/xp into another branch. Ideally w/o creating a bunch of new monsters. 10:04:16 gammafunk: specifically 0.15 planning 10:04:28 Drake Branch would be too much like a mini-Zot. 10:04:57 wheals: I'm not sure if you're serious or not, but I kind of like the idea of a 1-2 level Lair subbranch that's drake-centric and has no rune . . . 10:05:08 Well that's what I mean, what exactly is being split 10:05:24 maybe drake branch actually could make a good portal vault 10:05:33 * Grunt scrolls back up. 10:05:34 Lair has a pretty decent population set already 10:05:49 gammafunk: oh, stuff happened between when I started typing and when I finished typing >_> 10:05:56 gammafunk: I meant, "add 'document things' to the 0.15 list'. 10:06:01 oh, haha 10:06:11 todo pay more attention to discussion here 10:06:17 -!- Bloax has joined ##crawl-dev 10:06:22 1learn add grunt todo: 10:06:28 You seldom have lapses of attention Grunt, wouldn't worry about it 10:06:32 Gammafunk: I don't have a full proposal yet, but ballpark I was thinking something like: between D:8-13 there is a stair to Lair and a stair to and a stair to Orc. Lair is exactly as-is, but with half as many floors. 10:06:34 I have more frequent ones... 10:06:36 I seldom have what now? 10:06:37 <_< >_> 10:07:07 well I'm just saying it's not clear with is and what its purpose is 10:07:08 gammafunk: would be 4 levels long and have approximately the same xp/challenge/loot as Lair, but with a totally different monster set, perhaps a humanoid one. 10:07:24 Right, see you're trying to do something other than shorten lair really 10:07:28 yes 10:07:34 Sounds more like a thing for new content 10:07:38 gammafunk: the purpose would be to break up how many levels are Lair-themed w/ Lair monsters 10:07:54 It's fine to propose new content, but it's not really "shorten lair", or at least people will take you to mean 10:08:03 That's a fair point 10:08:06 just cut out a floor because lair is too long (without any new floors) 10:08:10 (anywhere else) 10:08:20 but yeah new branches = a lot of work and heartache 10:08:23 see for instance forest 10:08:26 Yeah :( 10:08:48 Not to discourage new content proposals though, just maybe try not to conflate the two things as much as possible 10:08:57 Again, this is really not a fully-fleshed-out idea; I just wanted to see if anyone had any qualms about how much time players spend in Lair each game. 10:09:23 -!- Garhauk has quit [Ping timeout: 245 seconds] 10:09:34 Well they might, and that's a smaller issue than designing a new branch; I mean don't use "lair is shorter" as a justification for your new branch 10:09:43 got it 10:09:44 well at least that shouldn't be *most* of the reason 10:09:53 It doesn't hurt that lair is shorter, of course 10:10:44 -!- Bloaxor has joined ##crawl-dev 10:10:44 -!- Bloax has quit [Read error: Connection reset by peer] 10:10:45 I'll distinguish between "Maybe Lair should be shorter (because less XP and loot)" and "Maybe Lair should be shorter but I want the same amount of XP and Loot and so we need somewhere else for players to go at about the same time." 10:11:08 -!- tksquared_ has quit [Read error: Connection reset by peer] 10:11:44 -!- absolutego has left ##crawl-dev 10:11:50 I mean, I actually like Lair, and to a large extent I'm happy to spend more time there, but it just occurred to me that there's a lot of it compared with other branches. 10:12:09 Sure, above all the content you propose for new branch has to be very good since new monsters + new branch is a big deal, and we want to go through and maybe reduce some monsters or at least monster abilities in 0.15 as it is 10:12:20 anyhow, making a proposal never hurt anyone 10:12:35 (sort of) 10:12:49 haha 10:12:55 Everyone who survived anyway 10:13:29 There's already a lot of new monsters and a lot of pushback around it, so I was hoping to come up with new ways/combinations for existing monster sets. 10:14:15 For example, a branch defined by and 10:14:29 Obviously, easier said than done, of course 10:16:29 worked really well for forest >.> 10:16:29 -!- PleasingFungus has joined ##crawl-dev 10:16:29 trees, the most interesting terrain feature... 10:16:33 spriggans, well-known for working well with fire clouds! 10:16:50 Branch made of only green crystal and a bunch of enemies that bounce beas off of them. 10:17:03 ??jade caves 10:17:03 jade caves[1/2]: This branch consists of green crystal walls. You see, or can't see, many unseen horrors here. You will also find many true mimics and some mimic-level excellent items. Statues guard the transparent rune of Zot at the bottom. 10:17:12 bee bouncing sounds excellent 10:17:27 ... 10:17:32 ??jade_caves[2] 10:17:33 crawl alternative[2/4]: Has a branch of unseen horrors (which have disease brand), mimics, and golems. The transparent rune in it is guarded by greater unseen horrors (that have antimagic!) and silence golems. 10:17:42 bolt of bees 10:18:07 -!- NomadJim_ has quit [Read error: Connection reset by peer] 10:18:08 replace venom bolt 10:18:12 btw it seems there are a bunch of broken links on the planning;planning page 10:18:33 -!- Isvaffel is now known as facemasterDog 10:18:56 a bunch of five-digit issue links, which don't work 10:19:12 Bolts of Bolts: Level 9 Conj/Fire/Ice: randomly fires other bolts perpedicular to itself. lolol. 10:19:44 -!- Pepe has quit [Ping timeout: 252 seconds] 10:19:49 ??crawl alternative [1 10:19:50 crawl alternative[1/4]: A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/ or git://gitorious.org/crawl/crawl-ancient.git branch "alternative" 10:19:59 ??crawl alternative [3 10:20:00 crawl alternative[3/4]: * unseen horror, slime creature and skeletal dragon disease you || * ugly thing makes you forget the map; || * moth of wrath has a poison which makes you angry and confused || * the melee attack of tentacled monstrosity causes short paralysis (partially resistible by Traps & Doors skill) 10:20:37 ??crawl alternative [4 10:20:37 crawl alternative[4/4]: * Orb guardian is now invisible 10:20:46 fascinating 10:21:17 that seems like a good idea, sinv isn't very useful 10:21:39 Invisible Orb Guardians? 10:21:41 !learn edit gammafunk[1] s/, ?run doxygen[^,]+// 10:21:41 gammafunk[1/1]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, new sack of spiders, stair placement after vaults in level gen 10:21:53 ??you taste something nasty 10:21:54 I don't have a page labeled you_taste_something_nasty in my learndb. 10:22:08 ??crawl alternative[2] 10:22:08 crawl alternative[2/4]: Has a branch of unseen horrors (which have disease brand), mimics, and golems. The transparent rune in it is guarded by greater unseen horrors (that have antimagic!) and silence golems. 10:22:23 !learn edit gammafunk[1] s/$/, save the liches/ 10:22:23 gammafunk[1/1]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, new sack of spiders, stair placement after vaults in level gen, save the liches 10:22:29 -!- gammafunk has quit [Quit: leaving] 10:22:55 Disease being a little bit more common seems worthwhile...as does that Moth of Wrath effect (if evil)... 10:23:16 Disease is harmless if you rest up. 10:23:27 Disease is only Plague Shambler, Komono Dragon and (very) ugly thing [forgot the color]. 10:23:31 And it was only really effective in conjunction with poison. 10:23:39 plague shambler hsa retch i thought 10:23:40 but now poison is less bad 10:24:03 Sick is deadly...suddenly having Slow Healing 3 is...horrible in a lot of situations. 10:24:07 disease being more common sounds extremely bad 10:24:38 what about making torment less common then? 10:24:55 what on earth do those two things have to do with each other? 10:25:17 Prevents healing and cuts HP in half...*shrug* nothing. 10:25:38 -!- Keanan has joined ##crawl-dev 10:25:45 purple ugly things with torment would probably be just as dumb, ok 10:25:58 that sounds kind of amusing 10:26:03 because they still wouldn't be dangerous on their own 10:26:24 Torment being a major feature of all 4 hell branches and Tomb AND being semi-common in Pan and Abyss (all fiend types and tormentors in spawn list) seems a little too common for such a powerful effect. 10:26:25 rip summon ugly thing 10:26:39 you turn the corner, see a flock of purple ugly things, suddenly you're at 20 HP 10:26:49 -!- DrinkMachine has quit [Quit: Leaving] 10:26:53 reminds me of that one tavern smite suggestion 10:26:57 that it just reduce your hp to 10% 10:27:09 -!- Keanan has quit [Read error: Connection reset by peer] 10:27:16 ...to or by? 10:27:23 to 10:27:24 to 10:27:27 huh. 10:27:29 [16:26:37] Torment being a major feature of all 4 hell branches and Tomb AND being semi-common in Pan and Abyss (all fiend types and tormentors in spawn list) seems a little too common for such a powerful effect. 10:27:32 it was supposed to make it less dangerous 10:27:32 tavern is really a place. 10:27:39 4. Revise Orc Priest smiting ability. Transform it to reduce a target to 1-15% of total health 10:27:46 maybe because it's a trademark feature of extended 10:27:52 along with hellfire 10:28:18 i would be all for torment being more common elsewhere if it's done well, it's a good effect 10:28:18 we need tombfire 10:28:34 ooo 10:28:40 wheals: it's called kill a greater mummy and get smacked for 40 damage 10:28:44 and it really is kind of a shame that torment is basically extended-only 10:28:50 (plus menkaure, lol) 10:28:59 doesn't menkaure just do pain? 10:29:00 ??mekaure 10:29:01 mekaure ~ menkaure[1/2]: A unique, early mummy, also found in Ossuary. Knows pain, torment, and haste. Orc-wizard magenta! Gives normal mummy death curses. 10:29:06 Menkaure (06M) | Spd: 8 | HD: 3 | HP: 24 | AC/EV: 3/6 | Dam: 25 | 07undead, 10doors, evil, spellcaster, see invisible | Res: 06magic(20), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 161 | Sp: pain (d8), haste, s.torment | Sz: Medium | Int: normal. 10:29:06 %??Menkaure 10:29:06 no 10:29:11 huh 10:29:13 so he does 10:29:16 I stand corrected 10:29:20 he can use it well, too 10:29:25 and khufu 10:29:33 khufu doesn't actually exist, though 10:29:36 like murray 10:29:37 and ignacio 10:30:49 Murray hangs out with Geryon pretty often. 10:30:50 The three of them are off having a party 10:30:52 without you 10:31:10 :( 10:31:27 Drinking undead tea and talking about undead TV. 10:32:11 crate: i'll go add curse skulls to vaults, that should increase player torment 10:32:11 -!- Bloaxor has quit [Read error: Connection reset by peer] 10:32:21 That should increase crate torment 10:32:28 that would increase player torment indeed 10:32:43 is curse skull ai fixed yet 10:32:44 -!- Bloaxor has joined ##crawl-dev 10:32:57 "maybe" 10:33:28 was curse skull ai broken? 10:33:47 it was "working as intended" 10:34:31 -!- _D_ has quit [Quit: leaving] 10:34:43 the purpose was to keep you out of Crypt, and it is working just fine 10:34:58 s/you/crate/ 10:34:59 crypt is cool, and fun. 10:35:01 o 10:35:20 PleasingFungus: I have no beef w/ Crypt or curse skulls 10:35:51 -!- ontoclasm has joined ##crawl-dev 10:36:09 admittedly my last crypt run was with high-powered lrd, which counters curse skulls p. well 10:36:44 idk. I really like the spooky manor crypt:5 encompass vault 10:37:05 crypt's monster set is not really particularly interesting 10:37:11 it was the first one I encountered, way way back, and it spooked the fuck out of me - I'm not sure I'd gotten a win yet? 10:37:26 revenants are cool, jiangshi are cool, ancient champions are cool 10:37:34 eidolons are okay 10:37:35 Is that the one that starts w/ 3 down-stairs clustered on a platform surrounded by deep water? 10:37:39 i've seen like 2 revenants ever 10:37:43 i dont like jiangshi 10:37:45 no that's a different one 10:37:53 i dont really like ancient champions either 10:38:06 and it still has lots of skeletal warriors and zombies 10:38:39 I don't like skeletal warriors. Their defenses are so high . . . 10:39:04 they can do good damage, too 10:39:06 yeah 10:39:18 dangeresque 10:39:22 !hs . hesk 10:39:23 9. PleasingFungus the Fencer (L14 HESk of Okawaru), shot by a skeletal warrior (bolt) on D:15 on 2014-01-02 21:39:59, with 66960 points after 23142 turns and 2:53:27. 10:39:29 admittedly that's a bit earlier than crypt 10:39:30 vp knights are great enemies 10:39:40 yeah they're huge fuckers. oh how I hate them! 10:39:42 there's at least one vault that places one on D:9 or so with a ton of zombies and flying skulls 10:40:20 other than vp knights there arent any crypt monsters i find great though 10:40:29 I ran into it in one of my games for WalkerBoh's challenge 10:40:31 I don't personally think Torment is well designed at all...it's all I don't care how good your defenses are...I'm going to cut your HP in half...and if it happens to be a tormentor, it'll do it OVER AND OVER. Notably though on a lot of characters...that's the only dangerous thing in hell...explore hell...shit a tormentor, kill, go heal...etc. Hellfire is more restricted; there's a lot in Gehenna, a little in Dis and none in he other 10:40:41 Torment in Tomb in hell is just...overwhelming. 10:41:10 ... ... ... 10:41:25 -!- bonghitz has quit [Remote host closed the connection] 10:42:19 The point of torment is to threaten characters with high hp/defenses. 10:42:24 W/o it, basically nothing does. 10:42:38 if you want context 10:42:42 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible, !sil | Res: 13magic(immune), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: flash freeze (3d29), b.lightning (3d25) | Sz: Giant | Int: high. 10:42:42 %??Antaeus 10:42:53 you can take this guy down in melee with some characters 10:43:04 I'm saying torment should be less common...and OTHER late game stuff should be more...damaging. 10:43:19 Bloaxor I know. I've done it. 10:43:34 -!- ussdefiant has joined ##crawl-dev 10:43:40 I had a dream last night that I was in crawl fighting antaeus, but it was in real-time, and to kill him i picked up an invincibility powerup and stood in front of him and pressed the % key as fast as i could 10:44:11 also whenever i hit him, he split into smaller antaeuses, like the asteroids in asteroids 10:44:16 yesss 10:44:19 -!- MarvinPA has quit [Ping timeout: 268 seconds] 10:44:48 clearly my next enemy design. also known as the slime creature 10:44:57 also known as the royal jelly 10:45:17 -!- Bloaxzorro has joined ##crawl-dev 10:45:22 also known as the treant/shambling mangrove 10:45:26 the point is just that if you make normal combat without torment more dangerous than torment 10:45:43 then what's the point of reducing the presense of torment in the first place 10:45:51 GrTm {Statue Form, Haste, Phase Shift, Condensation Shield, Stoneskin} [how I killed him in melee] 10:46:19 besides murdering a bunch of not-completely-overkill characters 10:46:45 Torment is fine as the focus of a few areas, but literally everywhere in extended makes extended more monotonous and worse, not better. 10:47:30 clearly, the solution is to shorten endgame so it's less of a problem 10:47:38 *extended endgame 10:47:41 by which I mean, remove pan 10:47:42 :) 10:47:58 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140324030203]] 10:48:17 b-but 10:48:17 -!- Bloaxor has quit [Ping timeout: 240 seconds] 10:48:22 how will removing a satyr unique help 10:48:43 haha. I'm more for making different threats to different areas. I do legitimately wonder what Cocytus would be like if everything spammed Refrigeration at you. (designed to do more damage than Hellfire, unless you have rC++ or more). 10:58:36 -!- tenofswords has joined ##crawl-dev 10:59:59 -!- radinms has quit [] 10:59:59 -!- Ragdoll has joined ##crawl-dev 11:00:53 -!- Kvaak has joined ##crawl-dev 11:01:56 -!- alinaa has quit [Quit: Page closed] 11:03:46 03wheals02 07* 0.14-a0-3540-g0496ee7: Remove (buggy) extra noise for electrocution / flaming brands. 10(9 minutes ago, 1 file, 1+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0496ee7bb692 11:03:54 -!- jeanjacques has quit [Quit: quit] 11:05:18 -!- PleasingFungus has joined ##crawl-dev 11:07:33 -!- NomadJim_ has quit [Read error: Connection reset by peer] 11:07:55 -!- tksquared has quit [Ping timeout: 265 seconds] 11:08:45 -!- Bloaxzorro has quit [Read error: Connection reset by peer] 11:08:45 -!- Bloaxor has joined ##crawl-dev 11:10:49 1XxDeaLWhiTThiSxX1 (L7 HODK) (D:5) 11:12:45 Is it possible to have portals and/or vaults and/or versions of things that only spawn if the character is a certain race? 11:12:58 1XxDeaLWhiTThiSxX1 (L7 HODK) (D:5) 11:13:19 yes, some troves are no octopodes or felids 11:14:48 -!- notcluie has quit [Ping timeout: 245 seconds] 11:14:48 -!- trystero has quit [Ping timeout: 245 seconds] 11:15:32 I was thinking about making a sunken temple with some unique tiles for the tile version (I need to practice my sprite art) which would only appear if you are Octopode, Merfolk or Grey Draconian (though having color by temple would be rare)...idea being it requires swimming to access, but...we wouldn't want to deny other races because of their disability. 11:17:03 1XxDeaLWhiTThiSxX1 (L7 HODK) (D:5) 11:18:09 !lm * crash -log 11:18:09 7066. 1XxDeaLWhiTThiSxX1, XL7 HODK, T:4815 (milestone): http://dobrazupa.org/morgue/1XxDeaLWhiTThiSxX1/crash-1XxDeaLWhiTThiSxX1-20140327-161604.txt 11:18:43 ...o_O 11:19:31 1XxDeaLWhiTThiSxX1 (L7 HODK) (D:5) 11:20:02 something with the hup i guess 11:21:11 Would something like tht be acceptable? branch/special portal/whatever that requires swimming? 11:21:29 1XxDeaLWhiTThiSxX1 (L7 HODK) (D:5) 11:22:13 if it's just a vault probaly 11:23:04 * tenofswords mumbles a "no" 11:23:04 -!- Bloaxor has quit [Read error: Connection reset by peer] 11:23:08 branches or even portal vaults are a lot of work, if they actually involve fighting (i.e. not temple or troves). idk how much sense it makes to make one for just a small subset of races? 11:23:16 a variant temple could be cute, though 11:23:45 -!- Bloaxor has joined ##crawl-dev 11:24:36 oh, hmm, capital T Temple? ...still no, trivial luring 11:25:27 -!- facemasterDog is now known as Isvaffel 11:25:40 hm. that'd only really be practical for a small area around the temple... 11:26:18 -!- dtsund has joined ##crawl-dev 11:26:21 very silly when it works, though 11:26:34 there are already temple layouts which allow trivial luring 11:26:39 if you have swimming 11:27:41 Were the Kraken start and 'aquarium' start vaults removed? I haven't seen either in awhile. 11:27:48 they still exist 11:27:52 -!- Bloaxor has quit [Read error: Connection reset by peer] 11:27:58 They're deliberately fairly rare. 11:27:59 -!- Morg0th has quit [Quit: leaving] 11:30:04 -!- Bloaxor has joined ##crawl-dev 11:30:12 I mean, there's a whole section of temple.des labeled "water temples" 11:30:13 -!- Garhauk_ has quit [Ping timeout: 245 seconds] 11:31:30 I was just thinking that the design of a "sunken temple" beyond "has some water around in non-orderly ways" would involve a majority of immediately accessible water 11:32:14 -!- Mandevil has quit [Quit: leaving] 11:32:20 !vault eino_temple_water_12 11:32:21 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/temple.des;hb=HEAD#l1554 11:32:43 two moves to get into water and one more move to be out of reach of land (barring reaching weapons) 11:33:03 similarly for 11:33:04 !minmay_temple_bridge_a_8 11:33:07 !vault minmay_temple_bridge_a_8 11:33:07 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/temple.des;hb=HEAD#l1666 11:33:30 alright, alright, my memory of temple types is shoddy and it would not be out of place 11:33:50 xpym (L27 DECj) ASSERT(!midloss || midmsg != nullptr) in 'main.cc' at line 2238 failed. (Zig:14) 11:34:02 * tenofswords mumbles about not being greatly interested in reading solely-decorative .des files 11:34:05 okay. now, finally, we can begin the great work of 'making an aesthetically different temple design for a small subset of characters' 11:34:10 and by we, I mean bcaldren 11:34:16 1XxDeaLWhiTThiSxX1 (L7 HODK) (Ossuary) 11:34:21 and by great work, I mean sprite practice 11:34:22 !crashlog xpym 11:34:22 1. xpym, XL27 DECj, T:135429 (milestone): http://dobrazupa.org/morgue/xpym/crash-xpym-20140327-163347.txt 11:34:30 considering his idea engineering it'll probably be dropped in a day 11:35:09 (although actually I wouldn't mind the tiles since it'd be something to fix the shoals:5-spider:5 rock-stone tile discrepancies) 11:36:07 I firmly believe that with the encouragement of the Crawl Developer Community, bcadren is fully capable of doing great things. 11:36:39 s|encouragement|heavy editing| 11:36:57 tenofswords: that's an understatement 11:37:13 well, you know. 11:40:38 I...should drop being here altogether and get real work done. 11:41:53 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:42:29 I can do great things...not here too. I should. I need to. 11:42:31 -!- Aryth has quit [Ping timeout: 264 seconds] 11:43:00 IRC is the great time-waster. 11:43:03 I believe in you. 11:43:20 -!- NomadJim_ has quit [Read error: Connection reset by peer] 11:45:57 Actually I need to make a game in a month; that's the long and short of it. 11:46:53 I've made something playable in two days before (well playable if you have an excellent computer; glitchy and broken if you have a slow one); but I'm talking about a release here. 11:47:32 game dev tips: there is no such thing as a finished game 11:48:11 -!- MarvinPA has joined ##crawl-dev 11:48:27 -!- tksquared_ has quit [Read error: Connection reset by peer] 11:52:26 http://www.glorioustrainwrecks.com/ 11:53:23 -!- ussdefiant has quit [Ping timeout: 268 seconds] 11:54:09 -!- bonghitz has quit [Remote host closed the connection] 11:55:59 Fedhas Growth targets invalid tiles (deep water) by twelwe 11:56:41 -!- v41210u5 has quit [Quit: Page closed] 11:57:06 nonethess it needs to. 11:57:07 nothing posted on their site in the last 10 months. kind of sad 11:57:10 but all good things must come to an end 11:57:42 I'd actually noticed that before (what 12 just said) it also does it with lava...but it's not too much of a problem, because it doesn't waste the extra fruits...I checked... 11:59:35 -!- BigBluFro has quit [Quit: Page closed] 11:59:38 ...??? 11:59:49 llook at Recent Events instead of the main blog 12:01:02 Ziggurat listed as destination in interlevel travel ['G'] after leaving zig by johnnyzero 12:02:25 -!- ontoclasm has quit [Read error: Connection reset by peer] 12:04:11 ...although something happened around ##7, huh 12:06:16 Red draconian breath doesn't replace/remove fire breath mutation. by Kvaak 12:07:25 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 12:09:06 -!- blabber has joined ##crawl-dev 12:10:04 -!- Basil_ has joined ##crawl-dev 12:14:23 -!- Reign_ has quit [Ping timeout: 245 seconds] 12:16:18 ...hm, xpym on cszo is doing a Glaciate + Shatter zig. 12:16:23 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3540-g0496ee7 (34) 12:18:49 03Grunt02 07* 0.14-a0-3541-g05b2195: Changelog through 0.14-a0-3540-g0496ee7. 10(8 minutes ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=05b21952b577 12:19:18 -!- vible has joined ##crawl-dev 12:20:21 03wheals02 07* 0.14-a0-3542-g1aa87f9: Remove Forest. 10(76 seconds ago, 1 file, 14+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1aa87f9f8d5f 12:20:23 -!- Bcadren has quit [Ping timeout: 255 seconds] 12:20:37 !tell lightli %git 1aa87f9 12:20:38 wheals: OK, I'll let lightli know. 12:20:59 (Clearly this type of commit message is entirely my fault. >_>) 12:26:13 I wonder if a long custom list to simulate Forest would be appropiate for Forest zigs or if it should be absorbed into Lair Branches or if it should just wither away 12:26:31 A nearby branch withers and dies. 12:27:32 hm, yermak said on ##crawl that his quick blade (with cei) wasn't red until he wielded it 12:27:58 i assume this has something to do with the item_type_known(item) check in god_hates_item_handling() 12:28:57 -!- Bloaxzorro has joined ##crawl-dev 12:31:17 -!- Bloaxor has quit [Ping timeout: 240 seconds] 12:33:01 -!- johnny0_ has joined ##crawl-dev 12:33:49 -!- rossi has quit [Quit: WeeChat 0.4.3] 12:35:57 -!- Amnesiac has quit [Ping timeout: 265 seconds] 12:36:37 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 12:37:21 -!- Bloaxzorro has quit [Read error: Connection reset by peer] 12:37:27 -!- Bloax has joined ##crawl-dev 12:37:46 -!- johnny0 has quit [Quit: Reconnecting] 12:38:03 -!- johnny0_ is now known as johnny0 12:39:27 -!- ldf has joined ##crawl-dev 12:40:27 -!- Blazinghand|Work has quit [Read error: Operation timed out] 12:43:57 -!- MiraclePrism has quit [Ping timeout: 268 seconds] 12:46:04 -!- Reign_ has quit [Ping timeout: 245 seconds] 12:47:12 -!- AreBrandon has quit [Ping timeout: 265 seconds] 12:53:29 -!- Kalir has quit [Changing host] 13:01:53 -!- notcluie has quit [Ping timeout: 245 seconds] 13:04:54 -!- SeianVerian has quit [Ping timeout: 265 seconds] 13:08:58 -!- Rewans has quit [Quit: Page closed] 13:12:31 -!- hurdos has quit [Ping timeout: 264 seconds] 13:15:23 -!- bonghitz has quit [Quit: Leaving...] 13:16:09 -!- AreBrandon has joined ##crawl-dev 13:17:00 -!- iFurril has quit [Ping timeout: 265 seconds] 13:21:11 -!- Ququman has joined ##crawl-dev 13:22:15 -!- ayutzia has quit [Quit: Page closed] 13:25:52 -!- Garhauk has quit [Quit: Page closed] 13:28:09 -!- jworm76 has quit [Client Quit] 13:29:35 forums dot something awful dot com raises the obvious question re: speed demon 1 and formicids. 13:30:31 -!- tksquared has quit [Ping timeout: 264 seconds] 13:31:04 plain old awful forum did it first 13:32:00 I wonder if changing it to 'reach depths 1' would solve the problem, since you'd need to get through the depths entrance vault... 13:33:45 speed-waltz-past-fire-giant demon 13:33:58 if you can get a level 1 formicid through the depths vault, you deserve your banner 13:34:29 then you can't get all the banners in one game 13:34:40 unless you can get 6 runes in 27 minutes 13:35:08 hmm, would _snipers or _hoard be the easiest of a mean lot 13:35:46 wait no the obvious answer is just get slaughterboxes since there are no explicit guards (but still quite a few spawns on the way) 13:36:07 sounds like a good challenge 13:36:08 can you dig from the upstairs to the downstairs 13:37:24 actually, yes 13:37:32 no that's ridiculous (what are you trying to ruin my slauhgterboxes tech :D) 13:37:44 of course it's possible that you land in the center 13:37:53 next to a sphinx and a fire giant 13:38:14 oh hey a quick bug to fix 13:38:33 -!- Keanan has joined ##crawl-dev 13:38:33 (giant_problem went back up in weighting) 13:39:30 anyway slaughterboxes is a 2/160 chance for D:$ placement so 13:39:30 wow i got it twice 13:39:32 i guess i'm just lucky that way 13:39:34 buy a lottery ticket 13:39:40 "lucky" 13:39:51 ... 13:39:55 d:15 slaughterboxes looked pretty fair to ome 13:40:04 wait wait wait did I just 13:40:30 mother of a _fuck_, currently d:$ always gets one of the two valid encompass vaults 13:40:38 Uh, what? 13:40:46 Having been on D:15 recently I can tell you that that's not true. 13:40:49 I just got the small castle like 13:40:53 no, i got the giant problem one 13:40:54 Oh, D:$ 13:40:56 not U:$ 13:41:00 ... 13:41:05 whoops 13:41:06 with the fire giant in the center 13:41:10 this is not the right crawl.exe 13:41:16 hehe 13:41:20 haha what 13:41:26 getting flustered by trying to finish all my stuff today 13:41:56 !lm . br.end=d !alive -log 13:41:57 wheals, XL20 CeHu, T:58348: http://dobrazupa.org/morgue/wheals/morgue-wheals-20140327-003457.txt 13:42:06 !lm . br.end=d !alive -log -2 13:42:07 wheals, XL26 DsFE, T:97304: http://dobrazupa.org/morgue/wheals/morgue-wheals-20140326-082929.txt 13:42:08 !lm . br.end=d !alive -log -3 13:42:09 wheals, XL21 DsFE, T:96451: http://dobrazupa.org/morgue/wheals/morgue-wheals-20140325-041646.txt 13:42:20 Hey wheals, a Fo can "feel their rage building" with BATTLELUST. 13:42:36 hm 13:42:36 alternatively something broke when I kept updating this wizmode testing save 13:42:52 i got 2/3 slaughterboxes, it's a small sample size though 13:42:55 !lm . br.end=d !alive -log -4 13:42:55 since this is d:16 13:42:55 wheals, XL20 CeHu, T:64767: http://dobrazupa.org/morgue/wheals/morgue-wheals-20140323-172759.txt 13:43:10 2/4 i guess 13:43:33 welp, time to wait for compiling 13:43:57 -!- freefall has joined ##crawl-dev 13:44:17 are there .deb builds of trunk anywhere at the moment? 13:44:57 ...oh, now I get it, the depths entries have a uniq tag and that save has a depths entry on both d:15 and d:16 because I was screwing around with &P 13:45:11 freefall, the autobuild system we had for those went down when crawl.develz.org underwent a server move and haven't come back online yet. 13:45:15 -!- Basil_ is now known as Basil 13:45:20 so d:16 is placing the only depths entries that don't have the uniq tag, which are those encompass vaults 13:45:27 I need to make new, non-dumb testing saves 13:45:40 freefall: why are you asking? (I may be able to do a one-off .deb...) 13:45:54 does that mean you can get slaughterboxes in D and depths? 13:47:06 no, there's a uniq_d_encompass too 13:47:54 can you get an encompass vault on d:15 and a different one in depths then? 13:49:00 Grunt: lot of people play localtiles with linux ;) 13:49:19 sad that the build system's been down for so long 13:49:34 A lot of people play localtiles in general! I would love for us to figure out a way to get the builds updating again. 13:49:54 -!- Bloax has quit [Read error: Connection reset by peer] 13:51:23 wheals: still nope! 13:55:55 -!- rchandra has joined ##crawl-dev 13:56:09 -!- Netmonmatt has quit [Ping timeout: 252 seconds] 13:56:32 aw 14:03:42 -!- everett has quit [Client Quit] 14:04:07 -!- Aryth1 has quit [Ping timeout: 268 seconds] 14:08:08 -!- trystero has quit [Ping timeout: 245 seconds] 14:15:55 03MarvinPA02 07* 0.14-a0-3543-gbf56c49: Don't show Ziggurats on the travel menu (#8322) 10(28 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf56c496bca3 14:15:55 03MarvinPA02 07* 0.14-a0-3544-gaa45e84: Don't show uninhabitable spaces for Fedhas growth (#8321) 10(20 minutes ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa45e8418668 14:16:03 -!- simmarine has joined ##crawl-dev 14:16:03 -!- Cheibriados has quit [Ping timeout: 252 seconds] 14:17:18 -!- Cheibriados has joined ##crawl-dev 14:17:18 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:17:20 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 14:20:22 -!- Blazinghand|Work has quit [Read error: Connection reset by peer] 14:25:05 for https://crawl.develz.org/mantis/view.php?id=6476 and related issues, should the player-only bits in do_mon_str_replacements() get split out somewhere? then item_noise can use that too instead of it all being duplicated a bunch 14:30:09 -!- pelotr0n has quit [Ping timeout: 265 seconds] 14:31:01 -!- blabber has quit [Quit: leaving] 14:32:51 -!- Bloax has joined ##crawl-dev 14:33:10 -!- Bloaxor has joined ##crawl-dev 14:36:39 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 14:37:08 -!- Bloax has quit [Ping timeout: 240 seconds] 14:41:15 -!- SeianVerian has quit [Ping timeout: 255 seconds] 14:41:44 -!- Bloaxor has quit [Quit: Error: Bloax not found] 14:41:54 -!- Bloax has joined ##crawl-dev 14:44:06 -!- Bloaxor has joined ##crawl-dev 14:45:30 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:47:17 -!- Bloax has quit [Ping timeout: 268 seconds] 14:47:23 -!- bonghitz has quit [Remote host closed the connection] 14:50:40 -!- Hailley has quit [Quit: Petra is closed!] 14:51:00 uhh interesting rod bug, it considers a (9/13) rod different from a (10/13) rod which is different from... etc 14:51:09 so autoexplore will go back to it every time 14:51:19 though it didnt pick it up after the first time since i already dropped it 14:54:04 -!- lessens has quit [Ping timeout: 268 seconds] 14:58:53 -!- NomadJim_ has quit [Read error: Connection reset by peer] 15:00:19 -!- Pisano2 has quit [Ping timeout: 252 seconds] 15:03:22 -!- Bcadren has joined ##crawl-dev 15:05:13 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:06:07 -!- Tux[Qyou] has quit [Client Quit] 15:09:57 -!- Bcadren has quit [Ping timeout: 255 seconds] 15:14:30 -!- TAS_2012v has quit [Read error: Connection reset by peer] 15:17:23 -!- Bloaxzorro has joined ##crawl-dev 15:19:23 -!- Bcadren has joined ##crawl-dev 15:21:12 -!- Bloaxor has quit [Ping timeout: 268 seconds] 15:23:08 -!- bonghitz has quit [Ping timeout: 265 seconds] 15:31:34 -!- Lysalla has quit [Quit: Page closed] 15:31:47 -!- Roarke has quit [Client Quit] 15:33:54 -!- NomadJim_ has quit [Read error: Connection reset by peer] 15:34:25 After http://s-z.org/neil/git/?p=crawl.git;a=commit;h=e0468285053b71a733c7081e47e33efdf7324d10, can Lucy worshippers abyss themselves on the orb run to take a break, heal up, buff up, and then exit the abyss when they're ready? 15:34:30 -!- Bloaxzorro has quit [Read error: Connection reset by peer] 15:34:56 probably 15:35:06 they could before 15:35:18 Oh. Well, fair enough then. 15:35:29 -!- Bloaxzorro has joined ##crawl-dev 15:35:29 I don't think it ever occurred to me to try 15:36:45 -!- ZChris13 has joined ##crawl-dev 15:37:04 I suppose if Zin followers can sanctuary on the orb run (and they can), there's no reason not to let Lugonites' life-saver work too 15:37:31 and there are still abyss spawns 15:37:59 Presumably if you're on the orb run, you can handle the level of abyss spawns that Abyss 1 gives you during the time you're healing up 15:39:12 -!- Ladykiller69 has quit [Ping timeout: 255 seconds] 15:40:25 banner question: can you get ash banner 1 just by starting as a CK? 15:40:48 I guess the initial abyss version doesn't contain a rune anyway 15:41:09 !lm . ask abyss.enter 15:41:10 No keyword 'ask' 15:41:13 !lm . ak abyss.enter 15:41:14 3. [2014-03-13 19:05:38] wheals the Warrior (L19 DsAK of Lugonu) is cast into the Abyss! (mermaid) (Shoals:5) 15:41:18 no milestone 15:41:42 ok 15:42:27 which also covers xom, then 15:42:37 good. 15:44:00 !lm * ak abyss.enter noun= 15:44:00 No milestones for * (ak abyss.enter noun=). 15:44:02 !lm * ak abyss.enter noun=? 15:44:03 1556. [2014-03-27 17:43:43] Basil the Conqueror (L27 HuAK of Lugonu) is cast into the Abyss! (Zot:5) 15:48:05 -!- Reign_ has quit [Quit: Page closed] 15:50:27 -!- mamgar has quit [Read error: Connection reset by peer] 15:54:06 -!- AreBrandon has quit [Quit: Leaving] 15:55:09 -!- UncertainKitten has joined ##crawl-dev 15:56:05 -!- lessens_ is now known as lessens 15:59:33 -!- ystael has quit [Ping timeout: 255 seconds] 16:00:02 -!- Krakhan has quit [Changing host] 16:03:57 -!- trystero has quit [Quit: Page closed] 16:03:57 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 16:04:42 -!- raskol has quit [Changing host] 16:04:57 -!- hurdos1 has quit [Ping timeout: 240 seconds] 16:08:42 -!- LexAckson has quit [Read error: Connection reset by peer] 16:12:42 am i understanding the speech database right in thinking that having, say "default sheep __NONE" would mean that sheep never fall back to other speech lines (like "cap-Y" or "quadruped" if fallback lines for those existed)? 16:13:23 this is for profane servitors specifically, i guess i could have just used those as the example! but sheep seemed like a good choice 16:14:06 tedric (L27 MfIE) ASSERT(!midloss || midmsg != nullptr) in 'main.cc' at line 2238 failed. (Zot:5) 16:14:33 -!- PleasingFungus has quit [Ping timeout: 265 seconds] 16:14:53 i'm looking at monster_speech.txt and as far as i understand the matching rules that seems right, anyway 16:15:57 (important: monster glyph patch needs to update monster_speech.txt's list of monster glyphs! or alternatively remove it from there and direct people to mon-data so it stays up-to-date) 16:17:20 "The Elemental Staff and the spear of Botono are examples of noisy weapons." keeping documentation accurate is hard :( 16:17:32 rip 16:17:42 !crashlog tedric 16:17:43 1. tedric, XL27 MfIE, T:127885 (milestone): http://crawl.akrasiac.org/rawdata/tedric/crash-tedric-20140327-211405.txt 16:18:19 -!- Staplegun is now known as sgun 16:19:03 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:20:35 -!- DrinkMachine has joined ##crawl-dev 16:22:02 -!- ZChris13 has quit [Ping timeout: 255 seconds] 16:22:51 -!- Weeksy has quit [Quit: Page closed] 16:22:56 -!- bonghitz has quit [Ping timeout: 255 seconds] 16:29:20 -!- Tedronai has quit [Quit: leaving] 16:29:30 -!- Ragdoll has quit [Quit: Houdoe] 16:30:14 -!- PleasingFungus has joined ##crawl-dev 16:32:08 -!- BirdoPrey has quit [Quit: BirdoPrey] 16:36:50 -!- kekekela has quit [Quit: Page closed] 16:36:53 -!- Bloaxor has joined ##crawl-dev 16:36:54 -!- redmoss has quit [Quit: Leaving] 16:37:43 -!- buzzykins has quit [Ping timeout: 264 seconds] 16:38:22 ...hm, people are still asking about Windows trunk builds. 16:38:35 !seen Napkin 16:38:35 I last saw Napkin at Tue Mar 25 17:41:39 2014 UTC (2d 3h 56m 53s ago) saying 'do you have a windows to try out the builds?' on ##crawl-dev. 16:38:55 Nappy probably doesn't appreciate being pinged like that :( 16:39:57 -!- Bloaxzorro has quit [Ping timeout: 240 seconds] 16:42:54 Grunt: what happened to them? 16:43:26 hmm, I have windows ... 16:44:22 SamB: I'm assuming whatever code powering http://crawl.develz.org/trunk/ just hasn't come back online yet. 16:44:57 ??cdo 16:44:57 cdo[1/4]: Crawl server (also running 4.1), located in Germany, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.develz.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty) 16:45:02 ??cdo[4] 16:45:02 cdo[4/4]: wget http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org or On a Mac: curl -O http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org 16:45:05 ??cdo[2 16:45:05 cdo[2/4]: Dump files and other stuff are available on http://crawl.develz.org. 16:45:07 ??cdo[3 16:45:07 cdo[3/4]: If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true - for more see http://crawl.develz.org/wordpress/howto 16:45:11 ??is cdo down 16:45:12 I don't have a page labeled is_cdo_down in my learndb. 16:45:17 (I seem to be able to do the cross compiling; I just have no way of updating the page, and I'd prefer an auto system for that anyway so that it can be updated without manual intervention). 16:46:11 indeed 16:46:58 are those all on sf.net? 16:47:05 Hm? 16:47:07 or is that releases only? 16:47:16 or am I thinking of a different project entirely? 16:47:31 SF has only releases. 16:47:44 sounds sensible 16:47:53 -!- debo has quit [Quit: debo] 16:48:41 Draining is incorrectly reported in fsim by Siegurt 16:50:37 -!- Psyknux has quit [Ping timeout: 240 seconds] 16:55:23 -!- Bloaxzorro has joined ##crawl-dev 16:55:24 -!- Bloaxor has quit [Read error: Connection reset by peer] 16:58:34 -!- NomadJim_ has quit [Read error: Connection reset by peer] 16:58:48 Inescapable bubble on Orc:4 by Tenaya 16:58:59 -!- Garhauk has quit [Quit: Page closed] 16:59:49 -!- Scytale has quit [Quit: Page closed] 17:00:15 -!- Chris7 has quit [] 17:01:14 -!- bhaak has quit [Ping timeout: 252 seconds] 17:02:02 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 17:03:05 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:03:38 -!- Bcadren has quit [Ping timeout: 240 seconds] 17:04:32 -!- freefall has left ##crawl-dev 17:05:31 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:10:32 -!- Isasaur has quit [Quit: Page closed] 17:13:58 -!- Napcat has quit [Quit: leaving] 17:14:09 -!- DrinkMachine has quit [Read error: Connection reset by peer] 17:17:08 -!- Quashie has quit [Ping timeout: 240 seconds] 17:17:24 -!- raskol has quit [Ping timeout: 265 seconds] 17:21:32 -!- Lasty1 has joined ##crawl-dev 17:23:19 -!- bonghitz has quit [Ping timeout: 264 seconds] 17:23:33 -!- Rewans has quit [Ping timeout: 245 seconds] 17:29:17 -!- Laraso has quit [Ping timeout: 265 seconds] 17:38:52 -!- Lasty1 has quit [Quit: Leaving.] 17:39:01 -!- tksquared_ has quit [Read error: Connection reset by peer] 17:39:32 -!- NomadJim_ has quit [Read error: Connection reset by peer] 17:40:07 -!- Quashie has quit [Ping timeout: 265 seconds] 17:43:08 -!- Quazifuji_ has quit [Ping timeout: 245 seconds] 17:43:23 -!- Bloaxor has joined ##crawl-dev 17:43:23 -!- Bloaxzorro has quit [Read error: Connection reset by peer] 17:45:18 -!- Lasty1 has joined ##crawl-dev 17:45:19 -!- lobf has quit [Quit: lobf] 17:48:05 -!- sinusoidal has quit [Quit: Page closed] 17:50:23 -!- Bloaxzorro has joined ##crawl-dev 17:50:23 -!- Bloaxor has quit [Read error: Connection reset by peer] 17:52:53 03Grunt02 07* 0.14-a0-3545-g7d9ef9c: Tag some Orc minivaults with mini_float (#8325). 10(2 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7d9ef9ce226a 17:53:10 -!- Rewans has quit [Quit: Page closed] 17:55:08 -!- Escalator has quit [Ping timeout: 252 seconds] 17:55:34 -!- Bcadren has joined ##crawl-dev 17:57:19 -!- xFleury has quit [Ping timeout: 265 seconds] 17:58:09 -!- bonghitz has quit [Quit: Leaving...] 17:58:21 ...hm, there was a 0.15 implementable I was going to write up (mainly to see if anyone had been working on it already and wanted to chime in). 17:59:08 (Speaking of Mantis, we'll need to be ready to update for "0.14 prerelease branch", "0.15 development branch", "0.16+ long-term development") 17:59:14 (todo bother Nappy about more mantis admins) 17:59:51 -!- debo has joined ##crawl-dev 18:07:41 -!- SurpriseTRex has quit [Ping timeout: 252 seconds] 18:08:04 Port tiles to SDL 2 (and improve Android port) by sgrunt 18:10:59 -!- tksquared has quit [Ping timeout: 252 seconds] 18:11:50 -!- freefall has joined ##crawl-dev 18:12:40 ended up with a D:10 where all the up stairs are divided from all the down stairs by deep water. is that intentional? 18:12:41 -!- Ququman has quit [Read error: Connection reset by peer] 18:15:03 map dump would help assessing that 18:15:15 (Or save game dump.) 18:15:18 s/dump// 18:16:19 it looks kind of intentional since the water area is a big zone surrounded by undiggable metal walls 18:16:46 Unstable branch on crawl.lantea.net updated to: 0.14-a0-3545-g7d9ef9c (34) 18:16:51 -!- Quashie has quit [Ping timeout: 265 seconds] 18:17:49 how do i get a map dump 18:19:26 oh, my bad. there is in fact one down stairs on the same side as the up stairs 18:19:38 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:20:08 well, if this is local, then after pressing # there will be a map file in the morgue 18:20:45 thanks, there is indeed 18:21:07 might be able to identify the vault from said map 18:21:20 -!- Zaba has quit [Ping timeout: 252 seconds] 18:22:35 yep, but i guess it's not a problem after all. just looked for a minute there like you'd need flight whenever you wanted to pass through D:10 18:22:36 -!- Zaba has joined ##crawl-dev 18:23:59 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 18:24:56 -!- Bloaxor has joined ##crawl-dev 18:24:56 -!- Bloaxzorro has quit [Read error: Connection reset by peer] 18:26:04 -!- Lightli has joined ##crawl-dev 18:31:07 -!- DrinkMachine has joined ##crawl-dev 18:31:07 -!- DrinkMachine has quit [Changing host] 18:31:07 -!- DrinkMachine has joined ##crawl-dev 18:31:56 <|amethyst> freefall: still, it's likely that that vault was supposed to be connected to the level 18:32:25 <|amethyst> freefall: and it wouldn't be the first time we've had a vault that was accidentally missing an exit 18:34:07 -!- Blazinghand|Work has quit [Ping timeout: 264 seconds] 18:35:49 03tenofswords02 07* 0.14-a0-3546-gcbe8652: Abyss rune vault edits, misc. set/vault tweaks 10(78 seconds ago, 2 files, 251+ 234-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cbe865235fea 18:35:50 -!- jeffro_ has joined ##crawl-dev 18:35:59 I must be one of the slowest devs, sigh 18:36:16 |amethyst: what do you mean by "connected to the level"? 18:37:23 when all's done and done, where will stone and clay golems still be used 18:38:59 -!- Bloaxzorro has joined ##crawl-dev 18:38:59 -!- conted has quit [Ping timeout: 245 seconds] 18:39:09 -!- jeffro has quit [Ping timeout: 268 seconds] 18:41:00 |amethyst: anyway, here is the map: http://pastebin.mozilla.org/4705177 18:41:35 <|amethyst> hmm 18:41:57 -!- Bloaxor has quit [Ping timeout: 240 seconds] 18:42:41 -!- NomadJim_ has quit [Read error: Connection reset by peer] 18:43:46 <|amethyst> erik_rubicon_a 18:43:47 -!- tensorpudding has quit [Read error: Connection reset by peer] 18:43:55 version 0.14-a0-2121-g9cd4419-0 fwiw 18:44:38 <|amethyst> yeah, that one is intentionally like that 18:45:12 <|amethyst> it has a decent but not 100% chance of having an (unidentified!) potion of light 18:45:21 <|amethyst> and it does guarantee one downstair 18:45:49 yeah, it actually had 2 or 3 !flights 18:46:07 <|amethyst> or a ring 18:46:07 Crappette. 18:47:07 <|amethyst> actually, I guess that's erik_rubicon_b 18:47:10 <|amethyst> which is very similar 18:47:29 -!- bhaak has joined ##crawl-dev 18:48:05 <|amethyst> hm 18:48:20 <|amethyst> I was about to wonder why it has no_rotate 18:48:30 <|amethyst> then I noticed it's 73 cells wide 18:48:38 <|amethyst> (the map is 80x70) 18:49:06 <|amethyst> hm, but rubicon_b is only 65 cells wide 18:49:12 it's kind of a weird width 18:50:25 -!- reaverb has joined ##crawl-dev 18:50:25 -!- Bloaxzorro has quit [Read error: Connection reset by peer] 18:50:25 -!- Bloaxor has joined ##crawl-dev 18:50:47 i would have expected it to span the whole map horizontally 18:50:50 as it is, it leaves walls from the outside that look like you could dig through them, but if you try it fails 18:50:58 which itself is a bit strange 18:51:27 <|amethyst> it's surrounded by stone 18:51:49 <|amethyst> without any special tile or colour, so it shouldn't look like diggable walls 18:52:19 -!- notcluie_ has quit [Ping timeout: 245 seconds] 18:52:46 the stone is the * characters? 18:53:01 <|amethyst> those are also stone 18:53:06 <|amethyst> but not just those 18:53:10 -!- Zephryn has quit [Ping timeout: 255 seconds] 18:53:11 <|amethyst> do you play tiles or console? 18:53:25 <|amethyst> in console, stone (undiggable) is lightgrey and rock (diggable) is brown 18:53:39 <|amethyst> oh wow 18:53:47 <|amethyst> there are a few gaps where you can dig... 18:53:59 -!- chewymouse has joined ##crawl-dev 18:54:01 yeah, but what happened was i tried digging the normal rock, and it actually failed 18:54:17 i expected it to succeed but reveal stone behind it 18:55:47 <|amethyst> freefall: where dig you try digging on that map 18:56:47 i think it was at the bottom of that narrow hallway on the lower right (trying to get to the up stairs) 18:58:23 -!- ToBeFree has quit [Ping timeout: 252 seconds] 18:58:57 -!- ldlework has quit [Ping timeout: 252 seconds] 19:00:05 <|amethyst> hm, I don't see anything in the vault that would make undiggable rock 19:00:21 <|amethyst> of course, it's close to the map edge and that is undiggable 19:00:40 <|amethyst> but the map edge would still be outside the stone perimeter 19:01:25 was trying to dig from the hallway at the lower right into the area on the left...just wasted some wand charges but did nothing 19:02:54 -!- Lasty1 has quit [Quit: Leaving.] 19:03:55 <|amethyst> btw, it's a bit weird to dig though solid rock in tiles and discover that there were lit torches embedded in it 19:04:17 hehe 19:05:13 -!- Lasty1 has joined ##crawl-dev 19:05:39 |amethyst: But if you didn't do that it could be a infomration leak! What if you learn a boring beetle was on the level? 19:05:51 Obviously the player places the torches as they explore the dungeon. 19:07:05 i really like the new Depths levels btw. they've killed me loads of times so they must be good 19:07:37 much more interesting than the old D:15-27 slog at any rate 19:08:01 -!- Foamed_ has quit [Client Quit] 19:09:14 -!- ldf has quit [Quit: ldf] 19:10:36 -!- Xenobreeder has quit [Ping timeout: 268 seconds] 19:11:08 -!- ToBeFree has joined ##crawl-dev 19:11:09 who was the dude responsible for the new vault layout engine...forgot his nick 19:11:49 freefall: Not 100% sure what you're talking about, but probably mumra because layouts. 19:11:57 -!- Foamed has quit [Ping timeout: 265 seconds] 19:12:38 it first appeared with the change from the old Vaults layout to the current one 19:12:52 then seems to have been incorporated into other places since 19:12:55 -!- Stelpa has quit [Ping timeout: 265 seconds] 19:14:26 https://dl.dropboxusercontent.com/u/63152810/gastrobacon.png ehehe 19:16:32 03MarvinPA02 07* 0.14-a0-3547-g8cf0a2b: Fix Singing Sword messages 10(4 hours ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8cf0a2b35dd7 19:16:32 03MarvinPA02 07* 0.14-a0-3548-gf0edc70: Fix some angel speech (#7839) 10(2 hours ago, 1 file, 10+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f0edc7083ca1 19:16:32 03MarvinPA02 07* 0.14-a0-3549-g7ea0c74: Fix some speech substitutions with noisy weapons (#6476) 10(2 hours ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ea0c74e303b 19:16:36 -!- jeffro_ has quit [Read error: Connection reset by peer] 19:17:21 -!- jeffro has joined ##crawl-dev 19:25:33 -!- ackack has quit [Ping timeout: 255 seconds] 19:28:17 -!- jeffro_ has joined ##crawl-dev 19:29:30 -!- tksquared_ has quit [Quit: No Ping reply in 180 seconds.] 19:30:33 -!- jeffro has quit [Ping timeout: 252 seconds] 19:31:44 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:32:31 -!- Bloaxzorro has joined ##crawl-dev 19:33:06 -!- jday_ has joined ##crawl-dev 19:36:30 -!- Bloaxor has quit [Ping timeout: 268 seconds] 19:38:19 -!- lobf has quit [Quit: lobf] 19:40:31 -!- Foamed has quit [Quit: Heading to bed.] 19:41:59 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0a1/20140314030202]] 19:43:13 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 19:46:38 -!- the_glow has quit [Ping timeout: 240 seconds] 19:47:38 -!- Kalir has quit [Changing host] 19:48:08 -!- tksquared has quit [Ping timeout: 240 seconds] 19:51:45 -!- sym` is now known as secularist 19:51:47 -!- secularist has quit [Changing host] 19:53:17 -!- Roarke has quit [Quit: Page closed] 19:53:37 -!- Psyknux has quit [Ping timeout: 240 seconds] 19:55:35 03tenofswords02 07* 0.14-a0-3550-g214fa27: Hall of Blades layout tweaks 10(3 minutes ago, 1 file, 14+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=214fa27da513 19:59:25 -!- PleasingFungus has joined ##crawl-dev 19:59:49 -!- NomadJim_ has quit [Read error: Connection reset by peer] 20:00:27 mm 20:00:44 I may have some progress on the SDL2 front (not that that's important at all at the moment). 20:00:52 (if I can get this to start without crashing <_<) 20:05:07 -!- SeianVerian has quit [Ping timeout: 265 seconds] 20:06:17 Was a decision ever made on how much time to have between 0.14 release and tournament start? 20:06:59 -!- DrinkMachine has quit [Quit: Leaving] 20:07:15 I want to make a clans thread on the Tavern and I don't know if I should do it now or wait a while. 20:09:00 the survey results are really interesting. I never realized how much of an atypical crawl player I am 20:09:11 finally got around to reading the report 20:14:45 Oh yes, is Purgy being 10x rare than any other unique intentional? The commit which did it says that Purgy is for Sewers, but it seems like the Sewers have mostly drifted away from that concept. 20:15:35 -!- Blazinghand|Work has quit [Ping timeout: 255 seconds] 20:15:43 * tenofswords briefly ponders adding purgy to nearly every sewer 20:16:18 <3 purgy 20:16:45 -!- NomadJim_ has quit [Client Quit] 20:17:01 !send PleasingFungus a troll hide {Purgy} 20:17:01 Sending a troll hide {Purgy} to PleasingFungus. 20:17:17 He could have a random spawn chance there. 20:17:18 :( 20:17:25 rip 20:17:27 !send PleasingFungus a troll hide {Snorg} 20:17:28 Sending a troll hide {Snorg} to PleasingFungus. 20:17:43 !send Grunt a fire dragon hide {Xtahua} 20:17:43 Sending a fire dragon hide {Xtahua} to Grunt. 20:17:46 I mean I'm sure the unique vaults are already can_overwrite, and portals are implemented as branches... 20:17:53 !send PleasingFungus a gold dragon hide {Saint Roka} 20:17:53 Sending a gold dragon hide {Saint Roka} to PleasingFungus. 20:17:53 <_< 20:17:59 haha 20:18:06 a rare treasure 20:18:09 Grunt: More likely w/Gastronaut 20:18:09 !lg * killer=Saint_Roka_the_golden_dragon 20:18:10 1. robotcentaur the Hoplite (L16 GrFi of The Shining One), slain by Saint Roka the golden dragon on D:18 on 2013-08-08 22:23:15, with 127349 points after 27880 turns and 10:02:17. 20:18:22 well, adding him without at particular care as to vault pacing sounds a bit dangerous 20:18:43 and also can_overwrite is stupid and erases over doors 20:19:05 -!- Watball has quit [Quit: Leaving] 20:19:52 tenofswords: Yes deleting random doors is portals sounds awful. 20:20:29 Altough if putting Purgy into more Sewers isn't going to happen, is there any reason to leave his WEIGHT at 1? 20:20:46 dunno about purgy in particular but i am in favour of some uniques being a bunch rarer than others/also uniques in general being a bit rarer to compensate for the fact that they're being added quite a bit faster than they're being removed 20:20:53 I guess I can bring this up again when unique weight rebalancing. 20:21:14 there's a uniques dummy I very slightly pushed up a while back 20:22:06 Yes, if anybody wanted to half unique generation right now it would be literally chaning one number. 20:22:43 03tenofswords02 07* 0.14-a0-3551-gc7c04fc: (Mostly) limit ant hill and bee hive vaults to one per game (wheals) 10(5 minutes ago, 5 files, 19+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c7c04fc50277 20:22:45 well, it wouldn't be exactly half by any means but yes 20:22:57 (somebody needs to pull together some numbers) 20:23:16 rip 20:23:30 pfft, just double or halve things as seems vaguely appropriate and see what happens 20:23:38 what could possibly go wrong 20:24:04 suddenly zero uniques appear in lair 20:24:07 MarvinPA: Is that saracastic? Because I completely support that. git revert exists for reason. 20:25:02 -!- Bloaxor has joined ##crawl-dev 20:25:02 -!- Bloaxzorro has quit [Read error: Connection reset by peer] 20:25:19 well slight exaggeration, but yes i'm generally fine with picking something that seems just vaguely appropriate for some things like that 20:25:27 running numbers is obviously also useful though! 20:25:54 -!- tksquared_ has quit [Ping timeout: 252 seconds] 20:27:33 -!- nrook has joined ##crawl-dev 20:28:04 -!- sinusoidal has quit [Quit: Page closed] 20:28:32 -!- gammafunk has joined ##crawl-dev 20:28:38 and for vault placement in particular i would want to have a better idea of how it actually works in order to come up with something appropriate :P 20:29:05 I wish uniques would stop dissolving doors 20:29:22 and also stop ignoring no_monster_gen when it results in things like sigmund trapped in glass exhibits 20:29:23 -!- Reign_ has quit [Ping timeout: 245 seconds] 20:29:59 Better solution: Don't use a bizzare vault hack to place uniques. 20:30:02 come see the amazing sigmund! 20:30:32 Although a can_overwrite_only_floors_connected_to_level might be good for other reasons. 20:30:55 hell entries dissolving doors 20:32:51 -!- King is now known as dizzy__ 20:33:06 -!- Blazinghand|Work has quit [Read error: No route to host] 20:35:48 -!- jeffro has joined ##crawl-dev 20:37:17 -!- jeffro_ has quit [Ping timeout: 252 seconds] 20:38:15 The extension patch is not allowed!? 20:38:16 -!- tksquared has quit [Ping timeout: 265 seconds] 20:38:29 -!- tksquared_ has quit [Read error: Connection reset by peer] 20:38:41 nrook: What are you talking about? 20:38:58 I tried to attach a .patch to a tavern thread, but it didn't work 20:39:07 I guess the preferred pipeline there is mantis? 20:40:45 nrook: If you want you patch to be added to the game, yes. 20:40:55 Sometimes people just post pasties to their patch here though. 20:41:00 What's the patch on? 20:41:31 -!- Zermako has quit [] 20:42:34 -!- Bloaxzorro has joined ##crawl-dev 20:42:34 -!- Bloaxor has quit [Read error: Connection reset by peer] 20:43:13 reaverb: It's a trove that takes your piety when you enter, as per this tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11266. Here's the patch: https://docs.google.com/a/nrook.com/file/d/0B5Kf4Q7iskBoeWhxbWwxRTM3TWM/edit 20:43:36 -!- Bloaxzorro has quit [Client Quit] 20:43:58 -!- Reign_ has quit [Ping timeout: 245 seconds] 20:44:12 currently it's like 3-4 commits, I can squish it into one if you prefer 20:45:16 Ha. I think I have the preliminaries of an SDL2 port up and running. \o/ 20:47:57 nrook, Don't squash, lots of commits are good. 20:48:51 -!- Stelpa has quit [Changing host] 20:50:32 nrook: One thing which stands out to me: you_dock_piety() should be a void function 20:50:59 nrook: I'm sure there are other things which the devs might want to go over, but I'm not good with lau 20:51:03 s/lau/lua 20:51:11 -!- BirdoPrey has quit [Quit: BirdoPrey] 20:51:16 -!- Lasty1 has quit [Quit: Leaving.] 20:52:03 hrm, which do we prefer: breathe fire or breathe flames? We're kind of inconsistent about the name in the source 20:52:04 -!- ackack has joined ##crawl-dev 20:52:10 the ability shows up in the menu as breath fire 20:52:26 and we use breathe frost consistently for ice, for reference 20:52:41 breathe fire is idiomatic 20:52:47 explain! 20:53:04 https://books.google.com/ngrams/graph?content=breathe+fire%2Cbreathe+flames&year_start=1800&year_end=2000&corpus=15&smoothing=3&share=&direct_url=t1%3B%2Cbreathe%20fire%3B%2Cc0%3B.t1%3B%2Cbreathe%20flames%3B%2Cc0 20:53:04 gammafunk: Ever heard of a flame breathing dragon. 20:53:23 reaverb: puff the magic flame breathing dragon was my favorite childhood song, how dare you 20:53:49 nrook has sited a pretty graph 20:53:59 his logic is irrefutable, breathe fire wins 20:54:06 cited even 20:54:45 but what about "breathing" and "breathes" as opposed to just "breathe" 20:54:51 fear the power of my web graph 20:55:06 it menaces with spikes of ngram 20:55:25 -!- ho has joined ##crawl-dev 20:55:26 -!- Zephryn has quit [Ping timeout: 268 seconds] 20:55:48 Is bolt of Crystal at all elemental or pure physical/ 20:55:51 well the ability is "ABIL_BREATHE_FIRE" and shows up as "breathe fire" in menu, but we have MUTATION_BREATHE_FLAMES 20:56:20 so those other conjugations don't really fit 20:56:43 I'd be stunned if frequency differed for other conjugations 20:56:51 I could rename it to BREATHE_HOT_STUFF 20:57:06 -!- eu has joined ##crawl-dev 20:57:29 -!- eu is now known as Guest87246 20:57:51 Bcadren: it's spear made of crystal, and as for "elemental" earth doesn't check any resist (not counting AC as a resist), so it doesn't much matter 20:57:56 book of fire, book of flames 20:58:11 tenofswords: apparently flames < fire 20:58:32 need to rename one so that isn't a thing 20:58:33 reaverb: I think you have to "return 0" on c++ functions visible to lua with no return value? I could be wrong though. anyway I'll post a mantis issue so I can correct problems and record discussion in once place 20:58:50 "Oh, he's merely in *flames* you say? Well...he'll be fine." 20:58:54 -!- chewymouse has quit [Ping timeout: 252 seconds] 20:59:55 -!- ho has quit [Ping timeout: 264 seconds] 21:00:19 nrook: Hmm, looks like that's the case. As mentioned I don't know lua. 21:00:44 Air also doesn't; but Air has Elec for a portion of its stuff... 21:03:10 New trove type, takes your piety when you enter by nrook 21:03:12 yes, that is a true statement, but it's not a problem. Earth works differently from Air, and Earth/Air don't have the symmetry of Ice/Fire, nor should they 21:03:19 reaverb: okey dokey, posted to mantis so people who know lua (elliptic???????) can take a look 21:05:12 hey, others know lua! 21:05:45 takes all of it? 21:05:54 lua combat 21:06:50 I recall MarvinPA had an objection to this (even the one with altars in the portal), but I might be misremembering 21:07:16 Also, for future referance, adding around 550 to the D unique dummy vault with approximately halve unique generation in D. 21:08:03 Unless Unique placement works in a completely counterintuitive way and how much dummys stop unique generation doesn't depend on their weights as would be expected. 21:08:36 nrook: you need to rebase this patch 21:08:43 what? I just rebased it =( 21:08:59 it has several commits that need to be squashed, I mean 21:09:04 gammafunk: I think MarvinPA said something more like "I don't like associating a specific trove inner vault with a specific cost, so if this gets in I wouldn't want altars to be inside) 21:09:24 "Remove pointless comment about troves" for one 21:09:27 I'm getting mixed messages on this squashing commits thing :p 21:09:36 heh, well that's fair 21:09:49 but it'd be nice if it wasn't 7 commits, at least 21:09:56 nrook: A single comment may or may not be worth, but you can always squash later. 21:10:13 nrook: If you squash now and decide you went to far, that's harder to undo. 21:10:38 -!- trystero has quit [Ping timeout: 245 seconds] 21:10:41 well, generally you don't need to unsquash since we're talking pretty trivial stuff 21:10:52 obviously don't squash the major parts of the patch 21:11:16 like "Slightly modify nopiety trove messages" would never be unsquashed 21:11:32 you move modify said change or remove it, but would never need to make that its own commit again 21:11:35 Do short range teleporters appear in dungeon anymore? I haven't seen in any in awhile? 21:12:11 We can always do the squashing for you of course 21:12:22 -!- dtsund has quit [Quit: dtsund] 21:12:38 Bcadren: That's more of a ##crawl question 21:12:54 okey dokey, you can squash for me, or if you want I can do it 21:13:09 I come from a code review culture, where you want commits as small as possible :p 21:14:14 Yeah we can't really do a formal review on every commit, although people have suggested more structure there 21:14:24 Suggested, never implemented, more specifically 21:14:40 I thought someone here would know. I'm sure they never were in general spawn, but I used to get dungeon vaults with them, but haven't seen on in awhile. 21:15:47 -!- mamgar has quit [Quit: Leaving] 21:15:53 Bcadren: somebody on ##crawl would know too. 21:16:18 nrook: Don't lose your good habits! Crawl code is awful, but we really would like for it to be better. 21:18:11 reaverb: It is not so bad... just very open source. And very all in one directory :) 21:18:43 nrook: Look at main.cc and zap.cc and you may change your mind. 21:18:50 beam.cc 21:18:57 ok, ok, some parts are very bad 21:18:58 you mean beem.cc surely? 21:19:13 gammafunk: surely you know beem.is_beam = false by now! 21:19:20 ah, I had forgotten 21:20:05 reaverb: careful, the more strident you statements the more requirements you have to make patches to fix things 21:20:15 s/you statements/your statements/ 21:20:58 gammafunk: Secret tech: I've realized acquire.cc is awful code but very isolated, so getting it unit tested and refactoring it will be easy. 21:21:43 Easiest way to improve perceived code quality---throw a linter at the problem 21:22:37 reaverb: just please no creating adjacent 3-5 line functions that are only used one place that could just stay in the original function! 21:22:38 right before I push this, does anybody feel like I shouldn't be giving the forest-end ettins double randart giant clubs 21:23:31 gammaunk: ??? I love helper functions. 21:23:32 Best way to show how a larger function works. 21:23:58 it makes things more confusing if it's a quite small code block 21:24:02 the problem with code reviews becomes clear :p 21:24:12 different if said function is called at least more than once, of course 21:24:35 nobody, got it 21:24:37 just making it into a function is not much different than putting a comment on said block 21:24:52 but now it's a function, so you get to full document said function with doxygen 21:25:04 -!- johlstei_ has joined ##crawl-dev 21:25:10 all for something that could just have a comment, at best 21:25:22 -!- reaverb1 has joined ##crawl-dev 21:25:36 tenofswords: ummm 21:25:37 s/get/get the clarity and preciseness of having/ 21:25:55 ah, but I am not a dev, I should stay out of this 21:25:58 -!- johlstei has quit [Ping timeout: 240 seconds] 21:26:18 (what forest-end ettins are these) 21:26:22 nrook: it's just more of they "comment every line syndrome" that some people can have 21:26:46 gammafunk: Well I use helper functions to support code clarity, so if it makes it less clear I stop. I suspect that I would still use helper functions more than you. 21:27:16 -!- reaverb1 is now known as reaerb 21:27:17 marvinpa: the forest ends that I converted into regular depths vaults 21:27:24 Yeah, I'm not going to use a helper function unless said block is 1) substantial, or 2) creates indent problems or 3) is reused elsewhere 21:27:41 and the ettins that swap randomly with sphinxes or reavers and which dilute spriggan defender placement 21:27:41 otherwise just make a comment over the block! 21:27:57 that's what comments are for; functions are not a documentation device, after all 21:28:12 gammafunk: I don't consider that correct. Clean code is its own documentation. 21:28:13 is this like a "one ettin with double randart giant clubs" thing or a "lots of ettins with double randart giant clubs" thing 21:28:29 1 to 3 21:28:32 -!- reaverb has quit [Ping timeout: 265 seconds] 21:28:32 gammafunk: Comments can always be wrong or become outdated, the code never is. 21:28:35 right, but that's just saying you don't need a comment (nor a function to wrap it) in the first place 21:28:37 -!- reaerb is now known as reaverb 21:28:58 you're just making the function name into a comment 21:29:51 -!- Guest87246 has quit [Ping timeout: 255 seconds] 21:29:55 (and not reliably placing _any_ ettins) 21:29:57 It is easier to see what a function does if it has clearly defined inputs and outputs. A 6-line function uses (and possibly modifies) its explicit inputs and returns its explicit output. 6 lines in a 200-line function could affect anything defined in any of the other 194 21:30:23 I always wanted to use explicit blocks for that in functions, actually, but I've never seen anyone do that 21:31:18 gammafunk: Normally where some people would put a comment over the block I put a helper function. I guess it could just be a coding style differance. 21:31:30 it can add a lot of extra mental effort in parsing said code, especially when said code was already pretty simple 21:32:27 i mean probably they could just have good_item giant clubs and be not much less scary? i suppose randart is for brands though 21:32:39 < reaerb> gammafunk: I don't consider that correct. Clean code is its own documentation. 21:32:46 level with me: have you ever actually read someone else's code 21:32:59 -!- jday_ has quit [Quit: Leaving] 21:33:21 clearly I should just make the giant club randarts ego:vorpal 21:33:24 Eronarn: I've tried to read Crawl code, so I maybe you want to show me something that I haven't seen? 21:33:36 -!- chewymouse has joined ##crawl-dev 21:33:41 since Crawl code isn't a good example of code. 21:33:47 what's code 21:33:50 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:34:00 ...damn, I had a joke but now I forget what itw as 21:34:07 ??goodcode[$ 21:34:07 goodcode[8/8]: bool ensnare(actor *fly) 21:34:09 ego:antimagic 21:34:35 anyway yeah i guess i have no strong opinion as long as it's not huge stacks of randarts or whatever 21:35:03 they're quite limited, I assure you 21:37:10 -!- dtsund has joined ##crawl-dev 21:37:19 -!- Daekdroom has quit [Quit: Saindo] 21:38:08 -!- chewymouse has quit [Ping timeout: 240 seconds] 21:40:37 03tenofswords02 07* 0.14-a0-3552-g21426a7: Edit some Depths vault giants 10(3 minutes ago, 2 files, 12+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=21426a72ad13 21:40:37 03tenofswords02 07* 0.14-a0-3553-g3cb0584: Better insulate lightli_unholy_cathedral 10(2 minutes ago, 1 file, 48+ 51-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3cb05848d814 21:48:35 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:50:22 yay, unholy_cathedral is better 21:50:48 03tenofswords02 07* 0.14-a0-3554-g36e2c84: Make raiju alive, not demonic 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=36e2c84fdc9c 21:52:13 -!- Guest62734 has joined ##crawl-dev 21:52:54 -!- schistosomatic has quit [Ping timeout: 265 seconds] 21:53:17 -!- SwissStopwatch has quit [Ping timeout: 246 seconds] 21:55:43 -!- Whistling_Bread has quit [Ping timeout: 264 seconds] 21:56:51 -!- caleba has quit [Quit: caleba] 22:00:01 -!- tenofswords has quit [Read error: Connection reset by peer] 22:01:16 -!- reaverb1 has joined ##crawl-dev 22:02:09 when all's done and done, where will stone and clay golems still be used 22:02:15 i hear /dev/null is hiring 22:04:08 -!- reaverb has quit [Ping timeout: 240 seconds] 22:04:29 -!- reaverb1 is now known as reaverb 22:08:08 -!- raskol has quit [Ping timeout: 240 seconds] 22:09:30 -!- bh has joined ##crawl-dev 22:09:44 did anyone come to a definitive decision about monster buddies eating bodies? 22:12:17 -!- N78291 has joined ##crawl-dev 22:13:04 I think unholy_cathedral is missing the special crypt loot 22:13:40 I just had it and couldn't find anything 22:13:58 -!- Sorbius__ has quit [Quit: Leaving] 22:15:43 mm 22:15:51 -!- tenofswords has joined ##crawl-dev 22:16:01 (blame Lightli) 22:16:20 N78291: argh, you are correct 22:16:20 tenofswords: You have 1 message. Use !messages to read it. 22:16:36 (already on it) 22:16:52 I'm tempted to just removed MONEAT_CORPSES 22:17:40 03Grunt02 07* 0.14-a0-3555-gc453e02: Give thematic crypt loot in lightli_unholy_cathedral (78291). 10(2 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c453e0208614 22:18:02 thanks, grunt 22:18:54 (I hope all of my minor last-minute vault edits aren't ruining the branching plans) 22:19:29 The thing about vaults is that people can and have reverted them after branching (which is rare, but *shrug*). 22:19:50 Well, not "reverted" so much as "disabled", I guess. 22:19:56 heh 22:20:15 tomorrow I'm actually reviving a vault! 22:20:21 -!- SamB has quit [Read error: Connection reset by peer] 22:21:45 Anyway, I'm probably going to do the branching either extremely late tomorrow (i.e. in ~25-26 hours) or early on Saturday depending on if / how many last minute adjustments are being made during that time. 22:22:08 Grunt: Any decision on when the torunament is starting after that? 22:22:17 Grunt: can I purge corpse eating? 22:22:18 ??tournament 22:22:22 tournament[1/4]: The 0.14 tournament will probably be April 12-27. See http://dobrazupa.org/tournament/0.14/ for (preliminary) rules. 22:22:25 reaverb: ^ 22:22:25 Well, we have a tournament start date. 22:22:45 Grunt: thank you 22:23:56 we don't have something for April 1st 22:24:05 we could just rename "Boring Beetles" to "Interesting Beetles" 22:24:18 oh, we definitely have something for April 1st 22:24:21 yep 22:24:31 We definitely do. 22:24:34 bh: i am in favour of removing MONEAT_CORPSES, if it's removed then i don't know that gmon_eat needs to be part of the monsterentry struct at all though? it'd just be some jellies, not sure if that should be a 0.14 thing though 22:24:40 by we I mean Grunt, I think 22:24:46 I'll probably push the branch for that around the time I do the branch. 22:24:49 Or at least I an not included in we 22:24:55 s/the branch\./the 0.14 branch\./ 22:25:03 MarvinPA: in the interest of expediency, do you mind if I just rip it out of mon-data and clean up later? 22:27:24 -!- SamB has joined ##crawl-dev 22:28:19 -!- Basil has quit [Read error: No route to host] 22:29:55 -!- tksquared has quit [Ping timeout: 265 seconds] 22:30:41 i'm not sure it's particularly urgent so really i'd be fine with just waiting and doing it more cleanly for 0.15, depends what others think i guess 22:31:50 -!- Basil has joined ##crawl-dev 22:31:55 possibly there's not even that much code for it and it could be done cleanly for 0.14, at least that was the case for MONEAT_FOOD 22:32:06 Hrm, how does one change the trove entry requirements in wiz mode? 22:32:17 or at all, really 22:32:42 I think you need to be a REAL wizard to do that 22:32:54 (or at least be good with the lua) 22:33:24 i just comment out all the requirements other than the one i want to look at, advanced techs 22:33:39 possibly there's some better way in wizmode, not sure 22:34:02 oh, this wasn't necessarily going to be changing an already-generated trove? 22:34:08 -!- ystael has quit [Ping timeout: 240 seconds] 22:34:12 Grunt: Will the April 1st stuff be counted like Jesters were in 2013? 22:34:29 (i.e. Jester games were tracked and counted for wins/streaks/etc.) 22:34:59 what, you want april fools to be an "experimental" branch? 22:35:06 SamB: yeah, not necessarilly already generated, I just want to make one 22:35:10 other advanced techs include &Lenter_trove_1 followed by a whole bunch of repeat commands 22:36:08 i don't recommend this one because then it's impossible to figure out which trove has the entry fee you want to check 22:36:32 !bug 8327 22:36:32 https://crawl.develz.org/mantis/view.php?id=8327 22:36:35 gammafunk: secret debug tech is hitting " when selecting the trove with x 22:36:49 hrm 22:37:00 nrook: haha, thanks 22:37:20 for testing, it should be good enough---it uses somewhat different codepaths though 22:37:36 unfortunately for me, I only found it after implementing the trove, so I had to go back and add debug support too =( 22:38:10 nrook: how are you making your troves actually? 22:38:18 because I placed one by vault and it's refusing to change 22:39:36 gammafunk: I was just using *enter_trove_0. You need to hit " when you're on the 'x' screen and the map is still visible, not when you're seeing the detailed description 22:40:00 the other option is, of course, to switch the one_chance_in(20) for a one_chance_in(1) in the .des file 22:40:17 nrook: yes, the command was working, but it was refusing to change the fee it seems 22:40:23 i'm not really sure that piety troves fit with the flavour of troves but neither do geryon horn/runes anyway, also nobody will ever see trove flavour because it's only(?) visible in ?/B 22:40:59 gammafunk: you gotta say "no" to the "make it use an item?", then it'll prompt you to turn it into a piety trove 22:41:32 nrook: well, the yes functionality is broken, it seems 22:41:40 but that's a seperate issue 22:42:06 it prints "Got result: nothing!" in the message window 22:42:13 but yeah let me try no for piety 22:42:30 hmm, let me look at that. it's possible it was broken before but it's also possible I broke it 22:42:37 nrook: didn't you say this would have altars in it? 22:42:41 or was that not added 22:42:46 -!- bh has quit [Quit: Page closed] 22:42:59 gammafunk: that was back when it was going to require you be an atheist. now that it takes your piety instead, no need for altars 22:43:12 ie the altars were there so people who abandoned their god could easily rejoin without having to walk back to temple 22:43:24 ok, so minimal piety, yeah that's cleaner 22:43:54 gammafunk: when it was originally proposed, they were going to make you abandon your god. but it was pointed out that in practice you'd just go and rejoin your god and be back at 15 piety 22:44:06 this way also means that the actual trove vault you get doesn't have to depend on the fee 22:44:16 which it doesn't do in any other case 22:44:30 yes, this way is much better; I was under the impression that the altars were still a thing 22:44:40 yes, MarvinPA convinced me it was worth doing this way, just so the same vault-internals logic (and vaults) could be reused 22:44:46 well you could have it require you to worship a different god (and provide the altar outside) if you wanted that flavour (and wrath) 22:45:19 I think that'd be pretty terrible as an entrance requirement, though 22:45:41 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 22:45:50 oh right, the debug behavior is weird but not quite broken. If you want it to use an item, you have to drop an item on that tile first 22:46:00 that could work too i think 22:46:01 ...wow 22:46:08 not my behavior :p 22:46:22 but, I could add a commit to print a message in that case 22:46:29 so you actually know that is what it wants 22:46:55 hence "Got result: nothing!" 22:47:04 heh, that was some 2am coding right there 22:47:09 good code 22:47:17 1learn add good_code 22:48:17 -!- MaxFrost has quit [Ping timeout: 268 seconds] 22:48:32 Hrm, so if you find this trove fairly early, it's basically a free trove? 22:49:29 Well, you still lose whatever piety you've accumulated, which will hurt if you're marginal. But yes, it's definitely attractive. 22:50:38 hrm, maybe if it required you to be at like 5* or higher 22:50:41 just a thought 22:51:59 "Only champions of [god] may enter the portal" 22:52:11 I guess that makes more sense if it forces you to switch gods though 22:52:34 -!- Bcadren has quit [Ping timeout: 252 seconds] 22:53:01 I think switching gods would be too hard to implement for this, tbh 22:53:31 you'd have to actually add and set a forbidden_gods field on the player 22:54:54 nrook: as a demigod I still get the warning message 22:55:02 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 22:55:21 Requiring high piety is definitely doable easily. I'm not convinced it's necessary, though; troves only show up on D:10- (+ depths + elf), so chances are you have at least *** and will miss it by the time you find it 22:55:41 gammafunk: did you not expect it? I was considering a special message for atheists but it seemed overcomplicated 22:56:08 Well seeing as I have no piety as a Dg, I definitely don't expect it (as a player) 22:56:35 would it be possible to veto that requirement for demigods? 22:56:44 yeah, that really seems pretty reasonable 22:56:52 Free trove if you're a Dg 22:56:58 I'm sure others feel the opposite, though 22:57:12 other ones like that have been vetoed so it makes sense 22:57:18 like heal wound potions for VS 22:57:22 right 22:57:32 -!- Yermak has quit [Quit: Page closed] 22:57:47 nrook: that's an easier solution than making an exception for Dg in the prompt! 22:57:51 yeah i'd make it not show up for dg, atheist non-dg can be lucky i guess 22:58:06 forbidding it for dg would be pretty easy, yeah 22:58:41 I don't have a strong opinion either way on that. no veto is more elegant, but elegance and $4 gets you a nice latte 22:59:22 It's consistency for one; we don't allow free rides on the trove bus for other situations 22:59:55 -!- tksquared has quit [Ping timeout: 264 seconds] 23:00:35 really? i thought mummies can get potion troves, for example 23:00:55 %git 91d52adc3bd71 23:00:59 07MarvinPA02 * 0.14-a0-2638-g91d52ad: Make some trove fees species-specific 10(6 weeks ago, 1 file, 24+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91d52adc3bd7 23:00:59 Those *should* be vetoed 23:00:59 oh, guess not 23:01:04 if you.race() == "Mummy" then 23:01:04 potion_weight = 0 23:01:04 end 23:01:07 i don't get what the issue is with somebody happening to get lucky and getting a free trove 23:01:38 it seems fine for a non-dg atheist since they're already paying 23:01:49 how is that meaningfully different from getting a lucky item drop on an early floor? should those get rerolled? 23:02:01 pay a cost for maybe good loot is the point of the trove 23:02:06 well the point of the fees is to be a decision, yes 23:02:18 -!- ussdefiant has joined ##crawl-dev 23:02:30 ackack: The free trove person doesn't get the please of making that decision. 23:02:38 said item drop on early floor is a good source of free loot (or good item drop anywhere, for that matter) 23:04:22 -!- Roarke has quit [Client Quit] 23:05:09 -!- ystael has quit [Ping timeout: 255 seconds] 23:10:07 -!- Pisano has quit [Ping timeout: 264 seconds] 23:10:58 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:11:08 so suggested changes: don't let demigods get the nopiety trove (?), give a better debug message when switching to an item (and there is no item available) 23:12:54 -!- thedefinite has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 23:13:03 I personally would like to see the requirement of being a champion of said god, but I don't know how others feel about that 23:14:27 xom champion 23:14:38 oh yeah, how is xom handled? 23:14:57 I guess you become a BORING THING 23:15:36 enter trove, get banished 23:15:37 (or you immediately become a very special BORING plaything) 23:17:22 trove fee of panishment 23:17:36 gate trove to pan 23:17:39 (todo bring back code for banishing players to destinations other than the Abyss) 23:18:34 well, Xom works as you'd expect: you become a very special plaything 23:18:56 -!- tksquared_ has quit [Ping timeout: 265 seconds] 23:19:13 oh hey, I'm surprised that worked, I forgot all about xom 23:19:28 I suppose making the requirement be "you are a champion of your god unless your god is Xom" would be fine, but again it's not that big a deal 23:19:42 I don't like requiring *****, but I can do it if many people want it 23:19:48 I'm not sensing any strong opinions on this 23:19:51 -!- tenofswords has quit [Quit: Page closed] 23:20:28 maybe could let dpeg weigh in, he was the original fan of the idea 23:20:34 yeah, was about to suggest that 23:20:45 imo xom followers should have no requirements but then xom animates everything in the trove when you enter 23:21:00 but I'd say don't modify the requirements for now (aside from the veto for Dg), and I can always change that later 23:21:16 You hear xom's nasty snickering. The trove portal was a mimic! 23:21:19 I or some other heretic 23:21:51 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 23:22:09 trove of "put on and remove "faith a bunch of times to enter" 23:22:10 -!- N78291 has quit [Quit: null] 23:22:11 but hey, it works 23:22:37 fr: troves that just make you do silly and degrading things as a free 23:22:40 *fee 23:23:57 -!- Crehl has quit [Ping timeout: 240 seconds] 23:24:57 "To enter, go find an imp, take off all your equipment, give the imp a fire branded weapon, and let it hit you until your hp are less than 10" 23:24:59 You do an impromptu tap-dance. 23:25:12 -!- the_glow1 has quit [Ping timeout: 252 seconds] 23:26:34 does the imp have to be nasty 23:38:08 -!- ystael has quit [Ping timeout: 240 seconds] 23:42:52 -!- G-Flex has quit [Quit: Time for us to bug out.] 23:44:41 -!- Krakhan has quit [Disconnected by services] 23:44:43 -!- Krakhan|2 is now known as Krakhan 23:44:43 -!- Krakhan has quit [Changing host] 23:47:33 gammafunk: Those two issues are fixed, woo 23:47:43 -!- Quazifuji has quit [Ping timeout: 245 seconds] 23:50:29 ...patch-for-my-own-amusment of the moment: http://sprunge.us/HaEA 23:52:31 !send Grunt impitis 23:52:31 Sending impitis to Grunt. 23:53:10 wheals: I actually made this before that thread showed up; there was just a bug in it which some recent commits reminded me to fix >_> 23:53:44 ?/snacklet 23:53:44 Matching entries (1): creak[2]: As you open the door, it creaks loudly! A golden eye, a curse toe and Gloorx Vloq come into view. The golden eye turns its gaze towards you. The curse toe gives a chilling moan. Gloorx Vloq moans, "Thy life force shall be my snacklet!" 23:54:01 ?/tiler 23:54:01 Matching entries (1): tiles[10]: _The iron imp shouts, "Scamper hence, thou jarring miscreant tiler!" 23:55:06 nrook: cool, this will probably be a 0.15 thing, and if no one else gets to that, I'll probably get it in trunk this weekend 23:55:17 that being your patch 23:55:21 gammafunk: ok cool, thanks! 23:55:43 -!- Blazinghand|Work has quit [Ping timeout: 264 seconds] 23:57:42 ??creak 23:57:42 creak[1/2]: "As you open the door, it creaks loudly!" happens one_chance_in Dex + Stealth. 23:57:47 -!- twelwe has quit [Quit: Page closed] 23:58:01 Ashenzari warns you: "Beware, It Creaks" 23:58:36 'beware, it is' is a pretty good line 23:58:42 i.m.h.o 23:58:59 You mean "Ashenzari warns you: It is." 23:59:02 s??it[ashen 23:59:04 I don't have a page labeled it[ashen in my learndb. 23:59:05 s??it[Ashen 23:59:05 I don't have a page labeled it[Ashen in my learndb. 23:59:07 aw 23:59:07 rip 23:59:10 admittedly I did 23:59:16 however it remains a good line 23:59:25 PleasingFungus: it was a great line!!! 23:59:34 1greatlines