00:00:10 <|amethyst> Bcadren: there is code to support hellfire vulnerability (for monsters anyway), but it cannot currently happen 00:00:30 -!- Mandevil has quit [Quit: leaving] 00:00:41 <|amethyst> Bcadren: since monster::res_hellfire always returns 0 or 1 00:00:42 Huh. Ok. 00:03:50 -!- Keanan has quit [Quit: Leaving.] 00:07:59 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3373-g13ce0bc (34) 00:09:38 |amethyst: so what sort of timing do I need to follow for the update? Just hold off on publishing anything until after the new branch is made? 00:10:08 <|amethyst> johnstein: yeah, that should be sufficient 00:10:57 <|amethyst> sequell etc will need updated for the new URLs 00:12:34 which new URL? 00:12:58 oh nm 00:13:03 <|amethyst> johnstein: milestones and logfiles for 0.13 00:13:04 you mean the sequell sources file 00:13:06 yea 00:13:07 <|amethyst> and rc directories 00:13:27 gotcha. thought you meant I'd have to edit some sequel cbro learnDB entries 00:15:12 %git :/species 00:15:36 07gammafunk02 * 0.14-a0-3369-gb71c551: Improve the colours of the species and background selection menus (dpeg) 10(4 hours ago, 1 file, 25+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b71c551ab807 00:16:20 -!- Keanan has joined ##crawl-dev 00:19:32 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0a1/20140313030202]] 00:20:32 If you petrify a flying enemy over lava or water, do they drown? 00:21:03 If they have winged flight, yes 00:22:28 Therefore you can wipe out the Harpies with Petrify with sufficient Earth/Transmutations? 00:24:27 -!- Krakhan has quit [Ping timeout: 255 seconds] 00:26:16 -!- PleasingFungus has joined ##crawl-dev 00:30:59 <|amethyst> Bcadren: yes 00:37:22 -!- jeanjacques has quit [Quit: quit] 00:37:28 I'd kind of like Virulence as a player spell. A Poison/Hexes spell that tries to remove everything in LoS's rPois would be strategically useful...have to limit to natural monsters, of course (no poisoning demons or undead). 00:39:43 So... Nagas then? 00:40:11 Trying to think of other natural creatures with rPois, there's a couple random ones... 00:40:38 Draconians, Most Dragons... 00:40:45 Ah, yes. 00:40:57 I suppose that's something anyway. 00:41:23 &??dragon 00:41:30 can't place dummy monster: "dragon" 00:41:30 %??dragon 00:41:36 fire dragon (03D) | Spd: 10 | HD: 12 | HP: 70-107 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly, !sil | Res: 06magic(64), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1072 | Sp: b.flame (3d24) | Sz: Huge | Int: animal. 00:41:36 %??fire dragon 00:41:42 Slimes. 00:42:15 Hm, I guess there's enough things that a venom mage would appreciate the spell. 00:42:25 Like Hexes/Poison? 00:42:52 It could do rPois- like the new Naga does... 00:42:55 Probably best. IDK. 00:43:12 (So it could be useful even on non-rPois critters) 00:43:53 At that point though "everything in LOS" might be a bit too powerful. 00:44:07 It tries to lower rPois by one pip. rPois+ would become rPois; rPois would become rPois-. 00:44:24 And enemy rPois+ is immunity. 00:44:33 Yes. 00:45:20 unknown monster: "draconian zelot" 00:45:20 %??draconian zelot 00:45:23 I was saying everything in LoS, because it's useless by itself, have to use other spells with it to do anything. 00:45:24 pale draconian zealot (09d) | Spd: 10 | HD: 16 | HP: 69-91 | AC/EV: 12/14 | Dam: 15 | 10weapons, 10items, 10doors, priest, evil, cold-blooded | Res: 06magic(42), steam | Vul: 08holy | Chunks: 07contam | XP: 1615 | Sp: steam ball (3d19), sum.demon, hellfire burst (3d15), minor healing (2d8), smiting (7-17), animate dead | Sz: Medium | Int: high. 00:45:24 %??draconian zealot 00:45:42 green draconian zealot (09d) | Spd: 10 | HD: 16 | HP: 69-91 | AC/EV: 12/10 | Dam: 15, 1508(poison:33-52) | 10weapons, 10items, 10doors, priest, evil, cold-blooded | Res: 06magic(42), 03poison | Vul: 08holy | Chunks: 07contam | XP: 1615 | Sp: poisonous cloud (3d10), sum.demon, hellfire burst (3d15), minor healing (2d8), smiting (7-17), animate dead | Sz: Medium | Int: high. 00:45:42 %??green draconian zealot 00:46:02 red draconian zealot (09d) | Spd: 10 | HD: 16 | HP: 69-91 | AC/EV: 12/10 | Dam: 15 | 10weapons, 10items, 10doors, priest, evil, cold-blooded | Res: 06magic(42), 05fire | Vul: 08holy | Chunks: 07contam | XP: 1615 | Sp: fire breath (3d20), sum.demon, hellfire burst (3d15), minor healing (2d8), smiting (7-17), animate dead | Sz: Medium | Int: high. 00:46:02 %??red draconian zealot 00:46:05 I was peeking at MRs for possible targets 00:46:21 (Since I'd assume it'd need to pass an MR check) 00:46:32 the highest it'd ever go up against are these two... 00:46:38 the Lernaean hydra (08D) | Spd: 10 (swim: 60%) | HD: 30 | HP: 150 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(120), 03poison, 12drown | Chunks: 09poison+07contam | XP: 5233 | Sz: Giant | Int: reptile. 00:46:38 %??the lernaean hydra 00:46:44 royal jelly (08J) | Spd: 14 | HD: 21 | HP: 230 | AC/EV: 8/4 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, sense invisible | Res: 06magic(196), 03poison, 08acid+++, asphyx, 12drown | XP: 14176 | Sz: Medium | Int: plant. 00:46:44 %??the royal jelly 00:47:06 Yeah, probably not gonna happen against TRJ, but that's probably Ok. 00:47:14 quicksilver dragon (11D) | Spd: 15 | HD: 16 | HP: 69-109 | AC/EV: 10/15 | Dam: 25, 20 | see invisible, fly, !sil | Res: 06magic(149), 12drown | Chunks: 07contam | XP: 2540 | Sp: b.quicksilver (3d20) | Sz: Giant | Int: animal. 00:47:14 %??quicksilver dragon 00:47:26 Hm, no rPois on him. 00:47:32 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 102-133 | AC/EV: 20/6 | Dam: 25, 25, 2507(trample) | see invisible, !sil | Res: 06magic(168), 05fire, 02cold, 03poison, 12drown | Chunks: 07contam | XP: 1717 | Sp: metal splinters (3d30) | Sz: Huge | Int: animal. 00:47:32 %??iron dragon 00:47:41 Removing TRJ's poison immunity...could make that battle SO much easier haha... 00:47:52 Just Meph it! 00:48:48 um. 00:49:13 re poison resist: ghost moths & emperor scorps both have rPois, iirc 00:50:03 I feel like it's kind of a dumb spell for players - not sure it leads to interesting play 00:50:05 (virulence) 00:50:06 Meph has a hit dice check anyway, not terribly likely to work on TRJ even with no rPois. 00:50:33 just put even more skill in pois and switch from 'venom bolt everything' to 'virulence, then venom bolt everything' 00:50:35 -!- radinms has quit [Ping timeout: 246 seconds] 00:51:33 It'd keep poison from losing its relevance as early as it does... 00:51:47 -!- WalkerBoh has quit [Remote host closed the connection] 00:51:47 -!- AlphaQ has quit [Remote host closed the connection] 00:52:05 honestly poison is really really good as late as depths 00:52:11 depths/vaults 00:52:19 still lots of enemies that get minced by vbolt/pcloud 00:52:32 can't kill everything with it but it's still good 00:52:42 Meph is great in Elf; but then so is anything that can confuse or silence the casters. 00:52:49 ??meph reasons[3 00:52:49 meph reasons[3/27]: You like it when confusion "proc"s. 00:52:56 ??meph reasons[8 00:52:57 meph reasons[8/27]: You're "rolling" a "hybrid". 00:53:08 ??meph reasons[17 00:53:08 meph reasons[17/27]: You are going to "pump" Air Magic anyway. 00:53:19 elf is honestly really easy 00:53:22 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 00:53:40 or maybe I do it too late. idk 00:53:46 It's either easy or deadly, depending :) 00:53:51 Except the end vault; the end vault is incredibly hard... 00:53:53 heh 00:54:11 the end vault can be challenging but caution & tactics generally simplify matters 00:54:16 I like the new crystal guardian version 00:54:17 It's the earliest source of hellfire, earliest place you can see 1's... 00:54:30 turns out the way to make elf harder is to add non-elves 00:54:54 deep elf annihilator (12e) | Spd: 10 | HD: 15 | HP: 52-82 | AC/EV: 0/13 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | Chunks: 07contam | XP: 1262 | Sp: b.lightning (3d20), crystal spear (3d34), blink, iron shot (3d28), poison arrow (3d22) | Sz: Medium | Int: high. 00:54:54 %??deep elf annihilator 00:55:00 Those crystal golems nearly bit me the first time I encountered them. 00:55:10 they're kinda neat 00:55:14 Yeah. 00:55:31 3d34 can one hit a lot of characters...if they went there XL 15 or less 00:55:58 this is why it's generally a bad idea to do elf right after orc 00:56:11 unless you did orc late I guess. idk 00:56:29 guardian serpent (16S) | Spd: 15 | HD: 8 | HP: 30-58 | AC/EV: 6/14 | Dam: 26 | spellcaster, see invisible | Res: 06magic(64), 03poison | Chunks: 06mutagenic | XP: 457 | Sp: b.venom (3d13), slow, blink allies encircling | Sz: Large | Int: normal. 00:56:29 %??guardian serpent 00:57:27 You know, Nothing outside of Slimes have Acid resistance at all...meaning even the strongest demons take full damage from fedhas oklobs. 00:57:36 oklob plant (09P) | Spd: 10 (07stationary) | HD: 10 | HP: 38-71 | AC/EV: 10/0 | 03plant, !sil | Res: 06magic(40), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 560 | Sp: s.acid (3d7+7d5) | Sz: small | Int: plant. 00:57:36 %??oklob plant 00:58:17 When you are of fedhas, the HD and fire rate grow with your Invo, but I don't know by how much... 00:58:29 oklob plant (09P) | Spd: 10 (07stationary) | HD: 27 | HP: 118-175 | AC/EV: 10/0 | 03plant, !sil | Res: 06magic(108), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 3517 | Sp: s.acid (3d7+7d5) | Sz: small | Int: plant. 00:58:29 %??oklob plant hd:27 00:59:32 this is why fedhas extended is secret tech 00:59:41 idk why we're chatting about this in -dev tho 00:59:42 10-56 dam per hit, average of 33. 01:00:27 sorry. 01:01:08 I forgive you 01:02:28 Oh I remember why I brought it up. Was just thinking that old -have poison extend into Acid damage so it can be used against demons and undead stint that seems to come up every so often. [With a side note that a lot of insect venoms are actually a mixture of digestive enzymes and acid anyways] 01:05:26 I do think if acid was actually made more common resistance and weakness to it would have to be added too, it being irresistable by most things is fine, when Oklobs and Yellow Drac breath are the only player sources, but if it was in a spell or a weapon brand...it'd need to be coded. 01:05:36 -!- DrinkMachine has joined ##crawl-dev 01:06:37 I do like the idea of having poison have more late-game utility 01:06:44 the skill 01:06:48 -!- Pisano has quit [] 01:06:48 -!- bonghitz has quit [Quit: Leaving...] 01:07:33 it's sort of like charms in that you *can* raise it to 27, but there's no reason right now besides the title 01:07:53 whereas with other skills, there's usually at least some reason to raise it to 20+ 01:08:01 I guess if you're heavy-armor casting 01:08:12 you can say the same of throwing... 01:08:16 ehhh 01:08:19 throwing is good 01:08:24 it's slings that I don't get 01:08:40 well idk. maybe throwing needs some late-game love too 01:08:50 slings just baffle me, though. 01:09:33 Giant slingshot that fire large rocks for the big species. 01:09:58 dumb as hell. I'm sold 01:10:03 also going to bed 01:10:11 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140318030202]] 01:10:32 -!- Arkaniad has quit [Ping timeout: 252 seconds] 01:16:57 Slings do as much damage as crossbows at Skill 27... 01:17:18 -!- gowby has quit [Ping timeout: 245 seconds] 01:19:42 I said throwing because throwing is (plain weird) until like Skill 12ish rocks do more damage than darts, but then darts become more powerful somehow??? And Tomahawks/Javelins aren't that late game viable meaning maxing it is only useful if you are giant species and willing to carry the 60 aum-each large rocks. 01:25:37 Well, I agree that throwing is weird at least. 01:26:26 -!- Kalir has quit [Changing host] 01:28:02 -!- ontoclasm has quit [Quit: Leaving.] 01:28:19 -!- Laraso has quit [Ping timeout: 264 seconds] 01:30:05 My brain finally narrowed in on something I think viable for this. Alchemy (old term meaning the study of substances; the protochemistry) which would include everything that's currently Poison, some Transmutations stuff (petrify, ignite poison) and some acid and water based attacks. maybe? It'd be a restructure for several spells so it might be a major to-do... 01:30:57 !vault kilobyte_greek_temple_15 01:30:57 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/temple.des;hb=HEAD#l1162 01:32:59 slings at 27 do the same as xbows at 27? 01:33:07 or slings at 27 do the same as xbows at 0? 01:34:22 Slings at 27 do the same damage as crossbows at 27 (Given some assumptions, in the case i worked with, both were vorpal, using frost ammo, against a stone giant, with 21 Str/Dex) 01:34:55 -!- Quashie has quit [Ping timeout: 264 seconds] 01:35:04 -!- Quashie_ is now known as Quashie 01:35:12 AND sligns can use a buckler!!! 01:35:16 https://drive.google.com/file/d/0B9gS_GOJ_xARbHJiMWc0X000Vm8/edit?usp=sharing 01:35:45 That's just a plot of fsim using both. 01:35:48 !tell dpeg For the 15-altar temples, these were designed to have all the temple gods; now that we have dith, do you think it's ok to make them have 16 altars? 01:35:48 gammafunk: OK, I'll let dpeg know. 01:36:13 (Well, and some other weapons for comparison, the melee weapons were cold-branded) 01:37:03 How much work would making acid more common be? I mean with player accessing it outside of a god and a rare racial ability, monster weakness and resist should probably be added so that's a thing...and...that's as far as I get. 01:37:26 (Slings actually do more damage than crossbows from skill 5 to skill 24 or so) 01:37:45 i assume this is sling-bullet sling 01:37:48 Yes 01:37:58 Frost branded, specifically. 01:38:04 (And frost-branded bolts) 01:38:06 Slings vs. xbows? 01:38:16 ...xbows vs. Long bows then? 01:38:31 Long bows are better 01:38:45 More dam, less speed, right? 01:39:17 what enchantment were these weapons 01:39:28 All +9 +9 01:39:30 aha 01:39:34 ok that makes sense now 01:39:46 enchantment does much more for sling/longbow than it does for xbow, btw 01:39:54 Slings at +0,+0 a lot worse then? 01:39:59 ??punk 01:39:59 punk[1/1]: A +9, +12 sling of frost. Gives rC+. 01:40:10 Is that the best Ranged weapon then? lol 01:40:22 (I was using Punk at the time which is why I was checking how things work) 01:40:24 -!- dtsund has quit [Quit: dtsund] 01:40:32 And no, punk isn't the best ranged weapon 01:40:49 Actually a +9 vorpal sling with frost bullets beats it, barely 01:40:57 -!- Pepe has quit [Ping timeout: 255 seconds] 01:41:01 unknown monster: "sniper" 01:41:01 %??sniper 01:41:06 ??sniper 01:41:06 sniper[1/3]: The +15,+15 crossbow "Sniper" {velocity, SInv}. Has 20 base delay. 01:41:13 -!- ystael has quit [Ping timeout: 240 seconds] 01:41:29 ??hellfire [2 01:41:29 hellfire[2/4]: Comes in two flavors. Hellions, deep elf high priests, and draconian zealots use hellfire bursts, which can explode anywhere in LOS and do 3d15 damage. Deep elf sorcerers, brimstone fiends, draconian scorchers, [player] demonspawn and staff of Dispater use vanilla hellfire, which is 3d20 but requires a clear path. 01:41:31 ??hellfire [4 01:41:32 hellfire[4/4]: Player (demonspawn) hellfire does up to 3d42 damage, depending on level, and costs 15% of your max health to use. Ignores rF and AC just like monster hellfire. Monsters with rHellfire are completely immune. 01:41:33 ??hellfire [3 01:41:33 hellfire[3/4]: Also an unrandart +6,+6 crossbow {rF++, rC-, MR+} which shoots hellfire bolts (hellfire elemental damage and exploding); was +6,+9 and merely flaming in 0.13 and older. 01:41:49 A +9 vorpal longbow with frost arrows is as good or better than a +9 claymore of freezing. damage-wise 01:42:05 That might be the best...and Also the only player source of Hellfire that DOESN'T cost HP. 01:42:26 -!- bmfx has quit [Ping timeout: 252 seconds] 01:42:34 wow i never realized xbows were so bad compared to longbows 01:43:22 Frost Arrows are 100% ice damage though so they do shit to things with rC+. 01:43:32 They're much closer at +0 01:44:03 Well, yes, but if you have a vorpal longbow you just quiver whatever sort of arrow doesn't do shit damage:) 01:44:26 Unless you are of Oka or something, most those arrows are pretty rare. 01:45:30 03|amethyst02 07* 0.14-a0-3374-gf421e69: Show inventory weights only for pickup/drop by default. 10(4 minutes ago, 6 files, 42+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f421e69a4b27 01:45:31 the reason you'd use xbows is 1) you can start with one and 2) they're better at realistic low-skill conditions anyway 01:46:22 -!- dtsund has joined ##crawl-dev 01:46:49 * Bcadren still thinks player acid needs to be (a) more common and (b) both buffed in one way and nerfed in another. [Buff being it degrades opponent's base AC (really helpful against things with high defenses like Emperor Scorpions) and nerf being things other than slimes can have resistances to it.] 01:47:57 Yes, comparing a crossbow to a longbow is like comparing a mace to a great sword. Different circumstances entirely. 01:48:41 well, dpeg should be very happy 01:48:51 !vault kilobyte_greek_temple_15 01:48:51 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/temple.des;hb=HEAD#l1162 01:50:05 -!- mong has quit [Quit: Leaving] 01:51:48 03|amethyst02 07* 0.14-a0-3375-g9e04ae6: Initialise a member. 10(31 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e04ae6d8e5d 01:56:54 -!- iasov has quit [Remote host closed the connection] 01:58:35 ??? 01:58:35 I don't have a page labeled ? in my learndb. Did you mean: !, #, &, *, 0, 1, 2, 3, 4, 5, 6, 8, 9, d, o, t, v, ©. 01:59:29 -!- omnirizon has quit [Ping timeout: 252 seconds] 02:01:32 I'll write a proposal for more common acid damage and replacing Poison with alchemy (which will include more than just poison)...then disappear again. Try to get real work did. 02:07:11 -!- BirdoPrey has quit [Quit: BirdoPrey] 02:07:21 03|amethyst02 07* 0.14-a0-3376-gf173aa4: Improve doxygen tagging of an enum. 10(31 seconds ago, 1 file, 20+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f173aa4c9646 02:08:01 -!- MiraclePrism has quit [Ping timeout: 240 seconds] 02:08:50 -!- bmfx has quit [Ping timeout: 252 seconds] 02:10:48 |amethyst: have you run doxygen on the source before? I was going to try that soon 02:16:34 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-3376-gf173aa4 (34) 02:17:44 -!- nonethousand has joined ##crawl-dev 02:19:56 -!- Lightli has joined ##crawl-dev 02:21:29 -!- nixor1 has quit [Quit: Leaving.] 02:27:37 -!- Blazinghand has quit [Ping timeout: 240 seconds] 02:27:38 -!- Henzell has quit [Ping timeout: 240 seconds] 02:27:45 -!- rax has quit [Ping timeout: 255 seconds] 02:35:05 -!- Nethris has quit [Quit: Leaving.] 02:35:41 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:36:19 * Bcadren thinks Refrigeration should be bumped up to Lvl 7. 02:42:13 -!- bmfx_ is now known as bmfx 02:42:43 -!- Basil has quit [Ping timeout: 264 seconds] 02:48:33 -!- Henzell has joined ##crawl-dev 02:55:12 -!- Crehl has quit [Ping timeout: 255 seconds] 02:58:21 -!- Keanan has quit [Quit: Leaving.] 02:58:57 these new character selection colours are much better! 02:58:58 -!- notcluie has quit [Ping timeout: 245 seconds] 03:00:43 -!- angry_point has quit [Remote host closed the connection] 03:03:11 -!- rax has joined ##crawl-dev 03:10:07 -!- ainsophyao has joined ##crawl-dev 03:12:31 -!- Quashie has quit [Ping timeout: 264 seconds] 03:18:49 -!- pelotron has quit [Ping timeout: 240 seconds] 03:19:37 -!- Zephryn has quit [Ping timeout: 240 seconds] 03:29:07 Question: If a Yredite Venom Mage Enslaved the Soul of a Naga Ritualist, what things do Virulence work on? ...or does it only affect the player right now? 03:33:32 -!- ussdefiant has quit [Ping timeout: 252 seconds] 03:35:06 -!- simmarine has quit [Quit: Leaving] 03:36:21 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11396 Go ahead and insult it...I don't care. 03:36:36 -!- Z_LAMP has quit [Ping timeout: 255 seconds] 03:36:38 rchandra: fyi there's a $20 usage fee payable to me ($5 goes to dpeg) each time you use that menu. 03:40:43 -!- rchandra has quit [Ping timeout: 264 seconds] 03:44:15 -!- DrinkMachine has quit [Quit: Leaving] 03:47:05 !tell bh stop being exactly opposite my schedule! :P 03:47:06 Wensley: OK, I'll let bh know. 03:50:25 -!- Psyknux has quit [Ping timeout: 240 seconds] 03:52:24 -!- buzzykins has quit [Quit: Lost terminal] 03:57:55 -!- dtsund has quit [Quit: dtsund] 04:01:17 -!- DracoOmega has quit [Quit: Leaving] 04:03:26 -!- minmay has quit [Quit: Leaving] 04:03:27 -!- minqmay has quit [Quit: Leaving] 04:13:08 -!- conted has quit [Ping timeout: 245 seconds] 04:17:18 -!- Villadelfia has joined ##crawl-dev 04:23:59 -!- Villadelfia has quit [Ping timeout: 240 seconds] 04:51:44 -!- jeffro_ has joined ##crawl-dev 04:54:32 -!- jeffro has quit [Ping timeout: 246 seconds] 04:55:10 -!- kait_ has quit [Read error: Connection reset by peer] 04:55:11 -!- kait has quit [Read error: Connection reset by peer] 04:59:37 -!- xnavy has quit [Ping timeout: 240 seconds] 05:15:42 -!- raskol has quit [Ping timeout: 264 seconds] 05:16:09 -!- ldf has joined ##crawl-dev 05:19:28 -!- blabber has joined ##crawl-dev 05:22:34 -!- dck has joined ##crawl-dev 05:23:30 -!- bonghitz has quit [Remote host closed the connection] 05:29:18 -!- Crehl_ has quit [Quit: qqqqqqq] 05:33:18 !lg * ikiller=~crusher 05:33:18 3. Penguingo the Bludgeoner (L20 GrFi of Zin), blasted by an octopode crusher (shard of ice) on Depths:1 on 2014-03-11 22:08:50, with 268863 points after 44579 turns and 3:30:19. 05:35:55 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 05:48:53 -!- Lasty1 has joined ##crawl-dev 05:49:18 -!- Wolpertinger has quit [Ping timeout: 264 seconds] 06:01:57 octopode crusher (08x) | Spd: 10 | HD: 14 | HP: 81-115 | AC/EV: 1/18 | Dam: 35, 1003(constrict) | 10weapons, 10items, 10doors, fighter, amphibious, spellcaster, cold-blooded | Res: 06magic(56), 12drown | XP: 1613 | Sp: throw icicle (3d23), melee | Sz: Medium | Int: normal. 06:01:57 %??octopode crusher 06:02:43 merfolk impaler (08m) | Spd: 10 (swim: 60%; atk: 60%) | HD: 12 | HP: 67-90 | AC/EV: 0/18 | Dam: 25 | 10weapons, 10items, 10doors, amphibious | Res: 06magic(48), 12drown | Chunks: 07contam | XP: 1080 | Sz: Medium | Int: normal. 06:02:43 %??merfolk impaler 06:02:58 merfolk aquamancer (03m) | Spd: 10 (swim: 60%) | HD: 15 | HP: 53-80 | AC/EV: 0/12 | Dam: 15 | 10weapons, 10items, 10doors, amphibious, spellcaster | Res: 06magic(80), 12drown | Chunks: 07contam | XP: 996 | Sp: primal wave (3d21), steam ball (3d19), throw icicle (3d24), 04esc:blink | Sz: Medium | Int: normal. 06:02:58 %??merfolk aquamancer 06:03:35 So Crushers are the strongest melee threat in the Shoals, then? 06:04:01 kraken (05X) | Spd: 14 | HD: 16 | HP: 185-234 | AC/EV: 20/0 | Dam: 50 | cold-blooded, !sil | Res: 06magic(64), 12drown | Chunks: 09poison+07contam | XP: 2317 | Sp: spawn tentacles, 04esc:ink cloud | Sz: Huge | Int: animal. 06:04:01 %??Kraken 06:04:51 I stand by that statement, because they can have good weapons and the Kraken uses none. 06:05:10 -!- KurzedMetal has quit [Read error: Connection reset by peer] 06:06:01 -!- Kellhus has quit [Quit: Page closed] 06:07:59 -!- MiraclePrism has quit [Ping timeout: 240 seconds] 06:10:02 -!- dpeg has joined ##crawl-dev 06:16:36 All hail dpeg designlord. 06:17:35 * dpeg hands out the masterplan to DCSS 1.28. 06:18:40 I wrote another plug about pulling in player water magic (different route this time [not a god]) https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11396 06:18:58 -!- Ratgina has quit [Ping timeout: 245 seconds] 06:21:02 Bcadren: your proposals are so damn massive :) Also, listen to dck. That man really knows what he is talking about. 06:21:02 dpeg: You have 1 message. Use !messages to read it. 06:21:51 Is massive a problem? 06:21:56 ??bcadren [1 06:21:57 bcadren[1/5]: Bear is driving a van 06:23:19 -!- Zephryn has quit [Ping timeout: 264 seconds] 06:23:49 -!- Azzkikr has quit [Ping timeout: 265 seconds] 06:30:21 -!- absolutego has quit [Quit: help] 06:30:27 Bcadren: sure, makes it much, much harder to ever get into the game 06:33:16 I don't think it's that large of a thing, I just...explained everything at once. It's changing Poison to Alchemy, which encompasses Poison, Acid, Water and changing things other than your own body (which stays as Transmutations) 06:33:48 -!- st_ has joined ##crawl-dev 06:34:02 -!- debo has joined ##crawl-dev 06:36:30 Bcadren: you are underestimating the effort. Someone has to read and understand all of what you wrote, then tweak it (like dck's comments show, there's much that leaves to be desired), then someone has to code it, then it has to be tested and tweaked for a long time. Along the way, a massive change like this will have repercussions on many other aspects of the game (for example monsters, vaults). 06:36:58 Bcadren: If you are just doing these feature proposals for fun, then it's alright. If you actually want to affect the game, propose something much smaller. 06:38:07 Bcadren: Whenever you vaguely propose a spell with a few words, someone has to come up with actual numbers. This is a lot of work. 06:39:09 Acid resists kind of need tweaked as it is...Jellies and Yellow Draconians resist completely, everything else takes full damage...It does make Fedhas Oklobs kind of like Hellfire, since nothing can resist 5d7 of the damage, but...Acid really shouldn't be hellfire. 06:41:03 And I can't really do the actual numbers, I don't know the actual numbers of current spells to compare. 06:43:11 I seriously suggest to start smaller, much smaller. With a single spell proposal, for example. Complete with reasoning why the game is better off with it. 06:43:37 Or a single unique, or a single fixed artefact etc. 06:45:35 Would you be against changing acid damage, btw? [Since it would affect Fedhas and IIRC that was your first god.] 06:46:00 Bcadren: you can also read through the whole changelog, starting from DCSS 0.1, to get a feeling what has been done with spells (nerfs, buffs, removals, additions). 06:46:30 -!- Lasty1 has quit [Quit: Leaving.] 06:46:43 Well a single proposal to add a bunch of spells to make Conjurations start be completely non-elemental went through fine. 06:46:53 -!- AreBrandon has quit [Remote host closed the connection] 06:47:02 Fedhas was by far not my first god :) I don't think that acid damage needs sudden changes. Okay, players hate corrosion, but I'd rather make yellow draconians rarer, or disappear. 06:47:18 I am and always was happy with jelly acid and oklob spitting. 06:48:05 You see, any thing you point at in Crawl could be scrutinised and improved. But for most of them it's nowhere urgent. So we try to change things with high priority. Coder time is very valuable. 06:49:07 It's both a buff and a nerf to -player- acid damage, of which the only current sources are Oklobs (Fedhas) and Yellow Draconian breath. Make it so more things have resists (Slimes and Yellow Drakes are it right now), but make corrosion more player useful (affect monsters differently by lowering their base AC instead of corroding equipment). 06:49:33 Bcadren: The new conjuration spells were done single-handedly, that is true, but by someone who both designed and implemented himself! If you are able to code, then the scope of what you can do changes, of course. If you can't, or don't want to, you have to rely that your cool ideas catch on with someone. 06:50:23 See, I have a long list of things that I believe are cool and at least modest priority, and I am having trouble finding people who like them enough to code it. 06:52:39 I can code; I just should be coding my own things and...ugh, I'm such an idiot. 06:53:37 -!- Psyknux has quit [Ping timeout: 240 seconds] 07:02:55 I guess that could be collapsed into just adding a couple acid spells to poison and refining the acid damage type to something more unique...as that's the more 'important' part of it IMO 07:04:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:10:07 -!- Bcadren has quit [Ping timeout: 264 seconds] 07:13:13 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 07:13:20 -!- SkaryMonk1 has joined ##crawl-dev 07:14:01 -!- Escalator has quit [Remote host closed the connection] 07:32:47 -!- blabber has quit [Ping timeout: 252 seconds] 07:33:35 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 07:39:10 -!- Azzkikr has quit [Quit: WeeChat 0.4.2] 07:49:28 if bcadren submits a rockets proposal, i will totally work on a patch for that 07:49:32 -!- MiraclePrism has quit [Ping timeout: 246 seconds] 07:52:38 -!- Pepe has quit [Ping timeout: 255 seconds] 07:55:03 -!- debo has quit [Quit: debo] 08:04:00 !messages 08:04:00 (1/1) gammafunk said (6h 28m 12s ago): For the 15-altar temples, these were designed to have all the temple gods; now that we have dith, do you think it's ok to make them have 16 altars? 08:04:16 gammafunk: absolutely! 08:05:15 people usually keep the old ones and make variants of them for one more god, and/or make new patterns that fit the current number (for example, 15 = 3*5, 15 = 1+2+3+4+5 spring to mind) 08:05:30 !tell gammafunk Absolutely! People usually keep the old ones and make variants of them for one more god, and/or make new patterns that fit the current number (for example, 15 = 3*5, 15 = 1+2+3+4+5 spring to mind). 08:05:30 dpeg: OK, I'll let gammafunk know. 08:05:57 <|amethyst> there were suggestions to remove the 15-altar temples too 08:06:12 <|amethyst> to guarantee that at least a few overflow altars exists in each game 08:06:28 |amethyst: alongside the suggestions to remove the ET as such? :) 08:06:44 I think it's cool to have all gods in one room sometimes. We can make this a rare event, if we want. 08:07:01 <|amethyst> Maybe one sixteen-god altar? 08:07:09 <|amethyst> sixteen has a lot of symmetry 08:07:29 |amethyst: current (0.14) temple god count is 15? 08:07:42 -!- Sgeo has quit [Read error: Connection reset by peer] 08:08:07 <|amethyst> dpeg: 16 temple gods counting Dith 08:08:29 <|amethyst> ACDE FKMN OSTV XYZ1 08:10:12 <3 08:10:32 |amethyst: so yes, I'd like to have at least one 16 god temple map 08:14:16 !tell bh You are using a new email address for c-r-d. Purpose or accident? I have given it nomod flag anyway. 08:14:16 dpeg: OK, I'll let bh know. 08:14:39 -!- Ketsa has quit [Quit: WeeChat 0.4.3] 08:22:17 -!- rast2 has quit [Ping timeout: 252 seconds] 08:24:46 -!- rast has joined ##crawl-dev 08:25:38 <|amethyst> oh 08:25:59 <|amethyst> we already have three 16-god temples 08:30:08 -!- w4ldf33 has quit [Quit: Leaving.] 08:35:47 WeiSong (L8 DDFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:7) 08:35:48 Syneil (L9 DECj) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:9) 08:35:49 Zicher (L17 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Snake:3) 08:36:54 -!- Acidburn6 has quit [Client Quit] 08:39:42 -!- blabber has joined ##crawl-dev 08:41:00 -!- CKyle has joined ##crawl-dev 08:43:05 -!- blabber has quit [Read error: Connection reset by peer] 08:47:16 -!- debo has joined ##crawl-dev 08:47:16 -!- debo has quit [Client Quit] 08:49:48 |amethyst: this is how it goes :) 08:49:54 !seen SGrunt 08:49:54 Sorry dpeg, I haven't seen sgrunt. 08:50:03 !seen Grunt 08:50:03 I last saw Grunt at Wed Mar 19 04:53:06 2014 UTC (8h 56m 57s ago) saying '...good.' on ##crawl. 08:59:16 -!- Turgon has quit [Quit: Page closed] 08:59:38 -!- Pacra has quit [Read error: Connection reset by peer] 09:00:25 -!- LexAckson has joined ##crawl-dev 09:01:28 -!- Ketsa has quit [Quit: WeeChat 0.4.3] 09:03:08 -!- rchandra has joined ##crawl-dev 09:03:38 -!- CKyle has quit [Quit: CKyle] 09:08:46 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 09:23:00 Froboctopus (L19 DECj) ASSERT(range >= 0) in 'beam.cc' at line 626 failed. (beam 'fireball', source 'tengu reaver', item 'none'; has range -1) (Zot (ZotDef)) 09:34:55 -!- xnavy_ is now known as xnavy 09:35:22 -!- timbw has quit [Quit: Page closed] 09:38:07 -!- CKyle has joined ##crawl-dev 09:38:23 -!- CKyle has quit [Client Quit] 09:40:38 -!- Zicher has quit [Quit: Page closed] 09:46:23 -!- CKyle has joined ##crawl-dev 09:46:34 -!- CKyle has quit [Client Quit] 09:49:18 -!- gammafunk has quit [Ping timeout: 264 seconds] 09:51:38 -!- bonghitz has quit [Remote host closed the connection] 09:53:57 -!- radinms has quit [] 09:54:40 -!- Crehl has quit [Quit: qqqqqqq] 09:58:37 -!- Keanan has joined ##crawl-dev 10:01:01 -!- gammafunk has joined ##crawl-dev 10:05:26 -!- PleasingFungus has joined ##crawl-dev 10:08:03 -!- CKyle has joined ##crawl-dev 10:12:20 dpeg: hi! 10:13:23 We do have a few sixteen god mals thanks to nicolae, for the record. 10:13:23 *maps 10:13:23 Hi Grunt! I added some parts to the planning wiki page, hope you don't mind. 10:13:49 dpeg: it is a *wiki* page; why would I mind? :) 10:14:45 -!- CKyle has quit [Quit: CKyle] 10:14:49 -!- Whistling_Bread has quit [Ping timeout: 240 seconds] 10:15:18 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 10:15:42 -!- HellTiger has quit [Ping timeout: 264 seconds] 10:16:12 Grunt: I striked out the Dith stuff... the god can go in as is, I can lobby for the other changes in the future as well 10:24:17 last minute rename dith to dithgnomes 10:26:01 * dpeg slaps rchandra with a gnomish hammer 10:27:01 -!- Ququman has joined ##crawl-dev 10:30:44 -!- raskol has joined ##crawl-dev 10:31:43 -!- Blazinghand has quit [Ping timeout: 264 seconds] 10:38:06 Where's the page that gives step-by-step instructions for building Crawl? I know I found it the other day... 10:42:49 PleasingFungus: just had a quick look, couldn't find it 10:43:14 isn't it just a file in the crawl source tree? 10:43:32 crawl-ref/INSTALL.txt 10:43:33 is it? I remember looking at a webpage that was talking about stuff like setting up mysgit 10:43:37 that's good too though 10:43:48 probably on the dev wiki somewhere 10:44:11 yeah looks like INSTALL.txt has what I need 10:44:12 thanks! 10:44:43 http://crawl.develz.org/wordpress/downloads 10:45:51 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140318030202]] 10:52:29 -!- ussdefiant has joined ##crawl-dev 10:55:29 -!- Ragdoll has joined ##crawl-dev 10:57:32 -!- debo has joined ##crawl-dev 10:59:53 -!- CKyle has joined ##crawl-dev 11:00:34 -!- jeanjacques has joined ##crawl-dev 11:03:34 -!- CKyle has quit [Client Quit] 11:04:35 He will forever be "Deathmangoes" to me. 11:06:49 -!- dtsund has joined ##crawl-dev 11:08:58 -!- notcluie has quit [Ping timeout: 245 seconds] 11:09:29 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 11:10:28 -!- CKyle has joined ##crawl-dev 11:21:24 -!- spidreman has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 11:21:50 -!- _D_ has quit [Quit: leaving] 11:25:52 -!- Whistling_Beard has quit [Read error: Connection reset by peer] 11:28:12 -!- CKyle has quit [Quit: CKyle] 11:28:30 -!- dck has joined ##crawl-dev 11:30:02 -!- Basil has joined ##crawl-dev 11:30:49 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 11:33:06 -!- Bloax has joined ##crawl-dev 11:33:33 -!- Garhauk has quit [Ping timeout: 245 seconds] 11:35:59 -!- Morg0th has quit [Quit: leaving] 11:36:59 -!- CKyle has joined ##crawl-dev 11:39:26 -!- Mandevil has quit [Quit: leaving] 11:40:48 -!- dtsund has quit [Ping timeout: 255 seconds] 11:48:18 -!- dtsund has joined ##crawl-dev 11:55:15 -!- Z_LAMP has quit [Ping timeout: 246 seconds] 11:56:30 -!- ussdefiant has quit [Ping timeout: 264 seconds] 11:56:48 -!- dtsund has quit [Quit: dtsund] 12:03:58 -!- Pharaoh_ has quit [Ping timeout: 245 seconds] 12:13:37 -!- nixor has quit [Write error: Broken pipe] 12:15:51 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3376-gf173aa4 (34) 12:24:45 -!- iasov has quit [Quit: ZNC - http://znc.in] 12:30:18 -!- randart has quit [Ping timeout: 255 seconds] 12:32:01 -!- Turgon has quit [Client Quit] 12:32:04 -!- Cryp71c has joined ##crawl-dev 12:32:22 -!- Laraso has quit [Read error: Connection reset by peer] 12:38:46 -!- bonghitz has quit [Remote host closed the connection] 12:40:23 -!- Blazinghand has quit [Ping timeout: 246 seconds] 12:41:32 -!- _aardvark has joined ##crawl-dev 12:41:37 -!- buzzykins has quit [Ping timeout: 240 seconds] 12:43:46 -!- CKyle has quit [Quit: CKyle] 12:50:15 -!- bonghitz has quit [Quit: Leaving...] 12:51:59 -!- truemonolith has quit [Ping timeout: 240 seconds] 12:57:02 -!- Kalir has quit [Changing host] 12:59:26 -!- dtsund has joined ##crawl-dev 13:01:58 -!- simmarine has joined ##crawl-dev 13:09:44 -!- Amnesiac has quit [Read error: Connection reset by peer] 13:13:29 -!- minmay has joined ##crawl-dev 13:15:13 -!- wat1 has quit [Ping timeout: 240 seconds] 13:16:34 -!- _159 has quit [Quit: Page closed] 13:21:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:22:40 -!- jameyd has quit [Quit: WeeChat 0.4.2] 13:22:47 -!- reaverb has joined ##crawl-dev 13:33:57 -!- rchandra has left ##crawl-dev 13:37:26 -!- reaverb has quit [Ping timeout: 246 seconds] 13:37:46 -!- Villadelfia has joined ##crawl-dev 13:41:22 -!- reaverb has joined ##crawl-dev 13:42:20 -!- Villadelfia has quit [Ping timeout: 246 seconds] 13:44:49 -!- Villadelfia has joined ##crawl-dev 13:45:29 -!- SublimeSnake has quit [Ping timeout: 246 seconds] 13:49:55 -!- maahes has quit [Write error: Broken pipe] 13:51:03 -!- CKyle has joined ##crawl-dev 13:51:17 -!- CKyle has quit [Client Quit] 13:51:27 -!- PleasingFungus has joined ##crawl-dev 13:52:05 -!- Pach has joined ##crawl-dev 13:53:01 -!- Pach has quit [Client Quit] 13:58:04 -!- reaverb has quit [Quit: Leaving.] 13:59:05 -!- Garhauk has quit [Quit: Page closed] 14:00:53 -!- CKyle has joined ##crawl-dev 14:04:31 -!- CKyle has quit [Client Quit] 14:10:29 -!- Mattias has joined ##crawl-dev 14:10:38 -!- notcluie_ has quit [Ping timeout: 245 seconds] 14:11:06 Who is maintaining the dgamelaunch stuff for a webtiles server? 14:11:11 I think mainly |amethyst 14:11:27 but several servers are running that setup 14:11:32 Trying to convert https://crawl.develz.org/wiki/doku.php?id=setting_up_dgamelaunch_and_webtiles into Docker containers now 14:11:49 Which means no chroot needed, making one container for the admin part, and one for crawl player server 14:11:54 what are docker containers? 14:11:57 oh 14:12:03 https://www.docker.io/ 14:12:16 chroot on steroids :P 14:12:29 I'm too dumb to appreciate the idea :p 14:12:38 -!- RiotInferno has quit [Ping timeout: 240 seconds] 14:12:49 Basically you can just get the final image and run anywhere, just install/configure once 14:12:57 but I did run into several weird issues setting up the chroots for CBRO and DBRO 14:13:20 So with docker, I'll just do this once, and anyone can setup a webtiles server in minutes 14:13:51 even across various Linux distros? 14:14:17 if the docker daemon runs on it, sure 14:14:34 I know I had to install Ubuntu flavored stuff in my chroot to match my host setup 14:14:57 related to issues rebuilding crawl 14:14:59 docker uses lxc. lightweight vm's with pretty much zero performance penalties 14:15:17 the container runs as long as the process within it runs 14:15:27 each container basically is meant to run one process :P 14:15:41 sounds really interesting 14:15:53 Yeah, my first project now is converting webtiles to docker 14:15:59 or well, put it in docker 14:16:01 -!- SeianVerian has quit [Ping timeout: 240 seconds] 14:16:01 Mattias: best to keep asking, until |amethyst is around 14:16:02 -!- nimtz has quit [Read error: Connection reset by peer] 14:16:11 |amethyst: and probably greensnark can probably have a better technical discussion 14:16:36 Mattias: I am also willing to be a guinea pig 14:16:38 -!- nimtz has joined ##crawl-dev 14:16:45 I have a few questions about the config file though, WEB_SAVEDUMP_URL, what should I put there? 14:17:01 and try to install it on my VPS once you think it's ready 14:17:18 that's for the save files I think 14:17:20 johnstein: http://pastebin.com/6CeCFH5P <-- my start :P 14:17:44 when you ssh into a server and go to advanced options to create a save backup 14:18:10 in the server you symlink that save dir so devs can access the backup saves from the web 14:18:16 The only thing the vps will need is docker installed and the service running :) 14:19:07 johnstein: so it's basically just a link? 14:19:08 -!- CKyle has joined ##crawl-dev 14:19:19 no api request uri or anything, just a link .) 14:19:20 -!- Cryp71c has quit [Quit: Leaving] 14:22:14 -!- wheals has quit [Quit: Leaving] 14:22:42 -!- wheals has joined ##crawl-dev 14:25:42 -!- reaverb has joined ##crawl-dev 14:28:32 -!- CKyle has quit [Quit: CKyle] 14:38:23 -!- CKyle has joined ##crawl-dev 14:40:43 -!- flun has joined ##crawl-dev 14:42:12 Hello, looks like the CAO profile pages have not been updating recently. Anyone know whats up? 14:42:32 -!- reaverb has quit [Ping timeout: 246 seconds] 14:46:12 -!- reaverb has joined ##crawl-dev 14:49:46 flun best to !tell rax, I would think 14:51:44 !tell rax looks like the CAO profile pages have not been updating recently. Any idea whats up? 14:51:44 flun: OK, I'll let rax know. 14:54:10 -!- HellTiger has quit [Read error: Connection reset by peer] 14:59:07 <|amethyst> flun: looks like it died a few days ago for some unknown reason 14:59:20 <|amethyst> flun: running it now, but it will take some while to process the backlog 14:59:25 <|amethyst> s/while/time/ 14:59:31 -!- w4ldf33 has quit [Quit: Leaving.] 15:01:04 |amethyst: hooray :) 15:02:00 -!- dpeg_ has joined ##crawl-dev 15:02:27 thanks + 15:03:53 -!- scummos__ has quit [Ping timeout: 246 seconds] 15:03:55 <|amethyst> !tell rax taken care of 15:03:55 |amethyst: OK, I'll let rax know. 15:04:56 <|amethyst> scoring should really be merged with sequell, since sequell already has the DB and it's much more optimised 15:05:11 * |amethyst scribbles some notes 15:05:23 * |amethyst Sequells some Sequell 15:05:36 -!- Ragdoll has quit [Read error: Connection reset by peer] 15:06:52 -!- dpeg has quit [Write error: Broken pipe] 15:07:03 -!- ZRN has quit [Excess Flood] 15:07:04 -!- Tedronai has quit [Remote host closed the connection] 15:07:26 -!- truemono has quit [Read error: Connection reset by peer] 15:07:59 -!- yxhuvud has quit [Excess Flood] 15:08:00 -!- Tux[Qyou] has quit [Excess Flood] 15:08:00 -!- wheals has quit [Excess Flood] 15:08:04 -!- HellTiger_NB has quit [Excess Flood] 15:08:04 -!- LexAckson has quit [Excess Flood] 15:08:08 -!- xnavy has quit [Excess Flood] 15:08:17 -!- wheals has joined ##crawl-dev 15:08:47 -!- flun has quit [Quit: Page closed] 15:09:08 -!- Laraso has quit [Remote host closed the connection] 15:10:47 -!- LexAckson has joined ##crawl-dev 15:10:51 -!- tenofswords has joined ##crawl-dev 15:10:59 johnstein: haven't gotten very far yet but, I made a git repo for it: https://github.com/mattias/docker-crawl-webtiles 15:11:24 -!- Bcadren has joined ##crawl-dev 15:12:04 I'll take a look later tonight after work. what works so far? 15:12:08 -!- Mandevil has quit [Ping timeout: 263 seconds] 15:13:01 johnstein: nothing, consider it pre-alpha :P 15:13:20 Just fragments of the webtiles server guide so far 15:15:04 ??!hw 15:15:04 !hw ~ hw ~ heal wounds[1/2]: Restores a moderate amount of HP. Will not cure rotting (but will reverse it), sickness, poisoning, or confusion. Compare with {potion of curing}. 15:18:06 -!- Laraso_ has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 15:18:06 -!- _aardvark has quit [] 15:19:30 -!- pelotr0n has quit [Ping timeout: 255 seconds] 15:24:49 -!- CKyle has quit [Quit: CKyle] 15:27:10 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:28:58 -!- tabstorm has quit [Ping timeout: 245 seconds] 15:29:41 -!- DrinkMachine has joined ##crawl-dev 15:33:37 -!- Escalator has quit [Ping timeout: 240 seconds] 15:37:50 -!- Ladykiller69 has quit [Ping timeout: 246 seconds] 15:41:09 -!- Porost_ has quit [Quit: fgtuhy6YuivghuyYttFgbn] 15:43:59 -!- scummos__ has quit [Ping timeout: 240 seconds] 15:53:59 -!- nixor has quit [Quit: Leaving.] 15:54:07 -!- zxc232 has quit [Quit: Leaving.] 15:56:23 -!- CKyle has joined ##crawl-dev 15:58:40 -!- Krakhan has quit [Changing host] 16:00:52 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 16:00:56 -!- raskol has quit [Ping timeout: 246 seconds] 16:00:56 -!- CKyle has quit [Ping timeout: 265 seconds] 16:03:47 -!- Zephryn has quit [Ping timeout: 246 seconds] 16:12:47 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 16:13:15 -!- LordSloth has quit [Read error: Connection reset by peer] 16:13:43 <|amethyst> Crawl is hard but try to balance your monsters. While it is true that Orc:1 16:13:43 <|amethyst> can show an orc knight, this is very rare. Hence it's probably a bad idea 16:13:43 <|amethyst> to use orc knights for an entry to the Orcish Mines. 16:13:54 <|amethyst> I think this probably applies to elephants and Lair as well 16:13:59 |amethyst: death yaks 16:14:34 |amethyst: where are you reading this? 16:14:39 -!- LexAckson has quit [Quit: Leaving] 16:15:27 <|amethyst> docs/develop/levels/introduction.txt 16:17:50 %git 00ebc7f2 16:17:51 07greensnark02 * 0.3-a0-233-g00ebc7f: Added level-design howto (David). 10(7 years ago, 1 file, 564+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=00ebc7f2bdc8 16:18:23 |amethyst: I note that the same person who wrote those words is responsible for low weight orc knights and elephants and death yaks in branch entrances. 16:18:45 -!- bonghitz has quit [Quit: Leaving...] 16:20:20 (actually, orc entrances could use a little buffing since they were pushed down in depth) 16:20:53 i think the ridiculous elephant lair entries have since been toned down? 16:21:11 MarvinPA: there's just the one and it can still place seven elephants. 16:21:14 oh except dpeg_lair_monsters 16:21:16 yeah 16:21:47 -!- CKyle has joined ##crawl-dev 16:22:10 yes i was going to bring this up, seeing an elephant band outside of the earlier lair entrance seems rather silly now 16:28:25 -!- reaverb has quit [Ping timeout: 240 seconds] 16:36:46 it might be a bit much 16:37:43 hm 16:37:44 !lg * recent kmap~~lair br=d s=ckiller 16:37:45 2069 games for * (recent kmap~~lair br=d): 234x a boring beetle, 215x a fire drake, 211x a komodo dragon, 174x a giant goldfish, 165x an elephant, 161x a yak, 95x an orc priest, 89x a crocodile, 80x a troll, 65x an elephant slug, 58x a warg, 54x a basilisk, 51x a death yak, 47x a giant slug, 37x a wolf, 32x an orc warrior, 29x a porcupine, 23x a lava snake, 23x a deep elf fighter, 22x a green rat,... 16:38:37 need to nerf boring beetles 16:40:48 and goldfishes 16:41:42 Boring Beetles are...stronger than you'd expect. 16:41:57 If you get killed by a goldfish...it's usually your own fault. 16:42:01 boring beetle (07B) | Spd: 6 | HD: 8 | HP: 30-58 | AC/EV: 13/4 | Dam: 35 | Res: 06magic(32) | Vul: 09poison | Chunks: 09poison | XP: 110 | Sz: Large | Int: insect. 16:42:01 %??Boring beetle 16:42:23 -!- reaverb has joined ##crawl-dev 16:42:29 What was I thinking? 16:42:34 It is so long ago, cannot remember. 16:42:46 Poor dpeg. 16:43:09 1learn add vault What was I thinking? 16:43:18 We have much better vault designers now than back then. 16:43:58 ...aha, I just found an old commit I've been looking for. 16:44:04 %git 43ba2b 16:44:04 07greensnark02 * 0.4-a0-140-g43ba2b6: Discarding unused .des files. 10(6 years ago, 4 files, 0+ 1273-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43ba2b6c8036 16:44:10 -!- notcluie has quit [Quit: Page closed] 16:44:29 -!- scummos__ has quit [Ping timeout: 240 seconds] 16:45:26 * Bcadren is trying to beat crawl as a bat. (VpMo that never leaves batform) so far I've joined Makhleb and started studying up Invo so that I can have my primary killdudes as Minor Destruction. 16:45:44 nice conduct 16:52:49 -!- Chris7 has quit [] 16:54:27 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 16:56:25 -!- HellTiger has quit [Ping timeout: 240 seconds] 17:01:28 -!- Lasty1 has joined ##crawl-dev 17:01:59 -!- scummos__ has quit [Ping timeout: 240 seconds] 17:03:14 -!- ystael has quit [Ping timeout: 246 seconds] 17:07:48 -!- CKyle has quit [Quit: CKyle] 17:10:41 -!- LordSloth has quit [Remote host closed the connection] 17:13:13 -!- Blazinghand|Work is now known as Blazinghand 17:13:17 -!- DracoOmega has joined ##crawl-dev 17:13:44 DracoOmega: cheers! 17:13:49 Cheers to what? 17:14:02 * dpeg_ cheers to the general public 17:14:05 Ha 17:15:26 -!- johnny0_ has joined ##crawl-dev 17:16:14 -!- johnny0 has quit [Disconnected by services] 17:16:20 -!- johnny0_ is now known as johnny0 17:17:20 -!- reaverb1 has joined ##crawl-dev 17:18:17 -!- reaverb has quit [Ping timeout: 265 seconds] 17:19:49 -!- reaverb1 is now known as reaverb 17:22:23 So, I have been playing a bunch of formicids recently (to get a feel for current balance) and most of what I've seen feels pretty reasonable to me. The drawbacks are strong, but the perks are interesting, and I feel it changes how you approach certain situations (and am personally fine with them being somewhat 'bad' so long as the conduct involved is interesting enough). 17:22:24 -!- debo has quit [Quit: debo] 17:22:25 That being said, I think self-shafting really doesn't need as many additional drawbacks as it already has. 17:22:42 what are they? 17:23:07 Stranding yourself several levels from safety is already pretty bad. Does it really need a several turn long delay (that can get interrupted, sometimes with unclear messages), plus fireball-esque noise upon landing 17:23:27 btw, my second to last game was a FoVM who died in Swamp (after doing Orc, Elf, Snake to the end, too), to one of those pesky new monsters :) 17:23:50 -!- Garhauk has quit [Quit: Page closed] 17:23:58 I think even if you could dive down the shaft immediately, it would still be something you wanted to avoid ever using, if possible 17:23:58 DracoOmega: and, worst drawback: you cannot use it in some places. Like Swamp:5. 17:24:05 of course 17:24:10 DracoOmega: i actually just won a fosu that made nice use of menagerie and ice conjurations 17:24:27 he never shafted, but i rarely consider shafting on a fo since yes it seems likely to not really help 17:24:35 Whereas right now, it seems bad even as an emergency 'otherwise I will die in the next turn or two', since trying to shaft yourself will not even let you escape quickly enough 17:24:40 DracoOmega: multiturn sits better with me than noise at destination 17:25:26 I don't even think multiturn is necessary, personally. At least nearly all the times I would have considered shafting, letting the monsters next to me get two more swings made it completely unviable 17:25:27 (my guy shafted all the way to D:15, repeatedly, the pressure wouldn't let up... but I got back, this felt so good!) 17:25:43 the noise is the big drawback and probably the reason i dont do it. i think like teleportation you should use it if you know the situation is going to go sour, rather than waiting until you are low to teleport 17:25:49 (And then one time I DID try it, a jumping spider hit me and interrupted it without accomplishing anything) 17:25:59 (of course, teleport has the nice bonus of being able to reposition/heal/etc) 17:26:07 simmarine: yes, teleports and stairs using several turns makes it more reasonable on shafts, imo 17:26:09 can you not shaft while webbed/constricted? 17:26:20 You can't, even if it happens a couple turns later 17:26:24 ah, i like the stairs comparison better though 17:26:47 dpeg_: Well, teleports take several turns, but you can do something during those turns, which matters a LOT 17:26:48 DracoOmega: why not start with no noise? 17:27:08 DracoOmega: yes, but you have some control about the situation on the actual level 17:27:13 -!- Laraso has quit [Ping timeout: 240 seconds] 17:27:23 -!- Vizer has quit [Ping timeout: 246 seconds] 17:27:28 fr being burdened or overloaded makes a lot of noise when you go downstairs 17:27:30 getting punished on the shaft end is really evil 17:27:46 simmarine: probably not worth it when we plan to remove weights 17:28:06 just a silly fr! a jab at nethacks brilliant implementation 17:28:14 :) 17:28:20 -!- BirdoPrey has quit [Quit: BirdoPrey] 17:28:40 The Crawl devteam can rarely agree on anything, but all will chime in to poke some good, clean fun on Nethack :) 17:28:55 (Oh, you also take an EV penalty while shafting, too, by the way) 17:29:05 that i did not know 17:29:14 As with all normal 'delayed' actions 17:29:31 DracoOmega: let's go for silent, to start with 17:30:10 hmm, did eustachio lose spammal? 17:30:14 as in, multiple mammals 17:30:16 I guess I feel that isn't really enough to make it feel 'good', personally (though maybe some of that is just me?) 17:30:50 DracoOmega: then bring it up on c-r-d, with several choices 17:30:51 And formicids feel they have plenty of room to not have to worry about making them OP :P 17:31:40 -!- raskol has joined ##crawl-dev 17:34:05 DracoOmega: mu gut feelings are: it's close to release, so let's stick with smallish changes; give Fo the strongest buff of those available (no noise); multiturn makes sense (gameplay and mechanics) when compared with other actions 17:34:40 If it's not good enough, we can buff some more in 0.15. However, shafting is already viable now, in my experience. 17:35:38 Formicid tune played by Shaftman 17:38:48 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:39:29 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 17:39:40 I am appreciate not wanting to make larger balance changes closer to a release window, but I guess I felt that since these are coming into stable 'from scratch' that it's good to try and file off as many rough edges and round out the package as possible. I will admit that it is possible I am more nervous about self-shafting than some people since formicids already have a harder time extricating th 17:39:40 emselves from several types of trouble compared to other species so the idea of being stranded on a deeper floor with no known path to safety would be seriously unappealing to me even without the delay (since I cannot relay on being able to escape those problems in some of the usual ways EITHER) plus it already doesn't work in the hardest places. I guess I don't know how much others share my opini 17:39:42 ons in that regard. 17:40:11 dpeg_: I made a patch to modify the current 15-god temple, keeping the original designs: http://sprunge.us/MhhJ?diff 17:40:29 there were only three (one was a vaults of yours) 17:40:35 s/temple/temples/ 17:41:25 Basically just add a temple in the most reasonable spot without messing up the aesthetics; if you don't have a problem with that I'll just push it 17:41:33 er 17:41:35 add an altar 17:41:44 sorry, I must be half-asleep or something 17:41:49 gammafunk: you broke the symmetry of my leaves temple :) 17:42:15 dpeg_: but I added other things to keep some symmetry! 17:42:22 So I guess, unlike ?tele or ?blinking or other conventional escapes, it is something I would only want to use as a very last resort, even if it had no drawbacks aside from landing you on a lower unexplored floor. 17:42:28 but not altars! 17:42:32 -!- CKyle has joined ##crawl-dev 17:42:38 I don't care very much, gammafunk, just go ahead 17:43:01 dpeg_: sounds like the only solution is for dpeg is to design two more gods... 17:43:15 gammafunk: hm, there are two gods just waiting for coders! 17:43:26 one of them, unfortunately, is the smithgod 17:43:32 dpeg_: perfect, we can re-establish symmetry in 0.15 17:43:36 you don't like smith god? 17:43:41 I thought pubby is improving it 17:43:52 tbh I haven't been following the changes 17:43:52 gammafunk: I love him! pubby left :( 17:43:54 Isn't dpeg_ mulling over geargod? 17:43:56 Oh 17:44:02 huh 17:44:08 pubby left? in what way? 17:44:11 Basil: this is why I added pubby's comments to the equipment god thread 17:44:30 gammafunk: I will bring this up after release. We need to find a better way to incorporate player patches. 17:44:38 ah, ok 17:44:49 What are the deficiencies with the current method? 17:45:02 They sit too long on Mantis. Also implementables: we need more, and in a different place. Could be a dedicated contributions-only part of Mantis or so. 17:45:21 hmm 17:45:34 Basil: for example, Implementables just drown among the bug reports 17:45:45 and so do patches handed in by players on their own 17:46:15 also, we need to react more quickly: at least a first estimate should come quickly 17:46:21 Well, I think there is a tendancy that if there are posted contributions that generally the devs think are inappropriate to incorperate, the usual behavior is often to simply ignore them 17:46:35 Rather than explicitly say 'We think this is bad because X' 17:46:39 DracoOmega: yes, this is true, and also bad 17:46:41 maybe The Devs should collectively skim mantis player patches more regularly? 17:46:46 should simply say "Thanks, but no." 17:46:48 Well, that's true, and we could do better, but perhaps the real issue is that large content patches take so much effort on the part of "sponsors" like |amethyst, and yeah what DracoOmega said 17:46:52 instead of relying on them poking us 17:46:57 poke poke poke 17:47:14 I think people are sort of reluctant to say 'No, this is bad' in various ways (and I understand why) 17:47:17 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:47:28 DracoOmega: sure, but it would still be better to do so 17:47:30 Yes 17:47:33 Not arguing that 17:47:49 Well, I think my major contributions might have both been just rejected if we stuck to that; I was persistent about listening to feedback and improving them, though 17:47:56 also persistant about bugging people :p 17:48:00 poke 17:48:10 I know how hard it is to reject stuff. Back when I refused to accept two encompassing maps (by two different persons), one was angry and the other left. 17:48:40 * dpeg_ gives Basil a link to better poke with 17:48:59 Hrm, I think we do need to leave a fair amount of room for submitters to improve their work 17:49:05 gammafunk: well, asking for improvements on the tracker is already feedback. What's really bad is silence. 17:49:26 Yes, it's a big commitment for a dev to "take on" a patch 17:49:34 Not their code, nor their idea 17:49:37 I have talked to Pepe and to Neil about this and will bring it up post release, promised. 17:49:54 well with stuff like the smith god, i don't think it is fair for so much of the responsibility to be on someone like methyst to constantly update an experimental branch when it it's clearly not ready for trunk, for example 17:49:56 right, maybe a way to have some commit access to a different repo for stuff like this? 17:49:59 amethyst* 17:50:38 yes, certain portions of those patches (the layout, the species) were also not even in any kind of reasonable state, although I'm not sure if that mattered all that much 17:50:38 <|amethyst> once the experimental branch is set up, any dev can update it 17:51:21 <|amethyst> they're on the list of versions on the CSZO rebuild trigger 17:51:31 ah, i wasn't aware of that 17:51:43 There is a way to have people work on branches without affecting trunk at all, right? 17:51:51 yeah, and I can certainly take the time to do some of that; but weren't pubby's submissions pushed to that branch pretty frequently? 17:52:32 %git --author=pubby 17:52:32 07pubby02 {Grunt} * 21dc400cc006: Give Formicids bands. 10(13 days ago, 2 files, 9+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=21dc400cc006 17:52:38 <|amethyst> yes, but I applied them without review 17:52:54 <|amethyst> since it's not trunk :) 17:53:15 -!- lobf has quit [Quit: lobf] 17:53:52 <|amethyst> well, minor review 17:53:59 'It compiles' :P 17:54:27 <|amethyst> 'enums.h was not randomly shuffled' 17:54:31 Heh 17:54:43 yeah, and perhaps that's all that should have been done depending on the time/motivation of the person doing the push 17:54:52 <|amethyst> though players are told not to expect save compatibility :) 17:54:57 Why is it...Summon Greater Demon can get Fiends but Makhleb's Greater Servant cannot? 17:55:16 Be happy that you can't summon hostile fiends with Makhleb, if you ask me 17:55:18 Basil: discrimination against gods 17:55:28 mmm 17:55:43 Basil <---> Bcadren 17:55:51 one hopes not... 17:56:05 -!- User_ has quit [Ping timeout: 246 seconds] 17:56:26 anyway, I hope that the smithgod can end up in trunk some way or other (I spent some time thinking about the design) 17:56:47 !source hell_effect 17:56:48 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/effects.cc;hb=HEAD#l1182 17:57:05 also in memoriam of pubby 17:57:13 I'm not really sure our current system is all that broken; if a patch author is persistent, willing to listen to feedback, and incorporate changes, I feel their submissions generally get in. 17:57:39 Well, extended delays without meaningful feedback are sort of unpleasant for the contributor to sit through 17:57:44 do we really need to force them to be persistent, yeah 17:57:46 Addressing this isn't necessarily easy, though 17:57:51 gammafunk: a separate tracker on Mantis would definitely help: I recall giving up finding patches there 17:58:05 Since often devs that are active already have their plates full of their own work, and it's hard to spend significant time reviewing others' 17:58:37 also, if we hand out more (and smaller) implementables, we have a better control over what we get 17:58:54 yeah, agree that it would be nice to have some minimum response time and better tracking, just not sure what's reasonable for the former. 17:59:29 Isn't Makhleb the devil though? 17:59:55 Basil: the devil is in the details. This means: devil = devteam. Makhleb is just a demon god. 18:00:02 well, if you want, I can assess stuff on their design value 18:00:17 Executioner (151) | Spd: 20 | HD: 12 | HP: 46-83 | AC/EV: 10/15 | Dam: 30, 10, 10 | 05demonic, 10doors, fighter, evil, see invisible, !sil | Res: 06magic(144), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2320 | Sp: pain (d14), haste | Sz: Large | Int: high. 18:00:17 %??Executioner 18:00:21 Ice Fiend (161) | Spd: 10 | HD: 18 | HP: 78-122 | AC/EV: 15/6 | Dam: 2512(cold:18-53), 2512(cold:18-53) | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 13magic(immune), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 2892 | Sp: b.cold (3d27), s.torment | Sz: Large | Int: high. 18:00:21 %??Ice fiend 18:00:26 Shadow Fiend (061) | Spd: 10 | HD: 18 | HP: 78-122 | AC/EV: 15/6 | Dam: 2505(pain), 1513(drain), 1513(drain) | 05demonic, 10doors, evil, see invisible, lev, !sil | Res: 13magic(immune), 02cold++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2498 | Sp: b.cold (3d27), b.draining (3d25), s.torment, dispel undead (3d27) | Sz: Large | Int: high. 18:00:26 %??Shadow fiend 18:01:08 I'm reminded of infiniplex's interesting layouts, which look neat but probably need some work 18:01:12 well the only fiends that would really do a lot are ice fiends 18:01:18 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 117-168 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3263 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 18:01:18 %??hell sentinel 18:01:26 and these guys 18:01:29 dpeg_: Can't you just filter for category = patch 18:01:47 I tried and lost (it was something special, I forget) 18:02:13 hm 18:02:16 Well, I just did that 18:02:21 unless I'm not noticing something 18:02:47 sometimes patches get attached to bug reports and then they won't show up in that category 18:02:57 i usually change the category to patch whenever i notice that though 18:03:05 -!- Ketsa has quit [Quit: WeeChat 0.4.3] 18:03:08 hmm 18:03:08 73 patches, 34 implementables 18:03:22 I'd been wondering that...if Makhleb is the one that causes hell effects and who hell knights worship? 18:03:36 Maybe fixing patches should just be their own issue, with a relationship to the bug? 18:06:12 -!- debo has joined ##crawl-dev 18:06:30 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:07:03 Would it upset people if I slipped in those Josephine changes that were discussed earlier with this next round of balance adjustments? It is almost certainly less disruptive than those will be (and THEY certainly shouldn't be put off, and will need post-push observation regardless) 18:07:39 DracoOmega: link to details? 18:08:53 (cannot comment, don't know what this is about) 18:09:28 Well, there's no link, but it was discussed here a few times. The idea was to make her not have an entirely identical spellset to non-unique necromancers, and give her ghostly fireball instead (and shift dispel undead from Nergalle onto her). It synnergizes with her band and is a bit more 'unique' 18:09:32 It's a very localized change. 18:09:48 what is a ghostly fireball? 18:09:54 any different from the real spell? 18:09:55 ??ghostly fireball 18:09:55 ghostly fireball[1/1]: Like a fireball, except partially resistable by rN and checks only half AC. Heals undead caught in the blast instead of hurting them (3d10 for monsters, 2d9 for players). 18:10:01 ??revenant 18:10:01 revenant[1/1]: A Crypt monster with {ghostly_fireball}, {ghostly_flames}, {dispel_undead}, and {blink_away}. Spectrals from ghostly flames can push past it, so try not to get pinned by them in corridors. 18:10:17 (It's also part of Legendary Destruction now, I believe) 18:10:24 Though revenants are the usual source 18:10:38 dpeg_: patch contributor losses aside, you must be happy than nos. 2 and 3 from your email were addressed, at least :) 18:10:49 or was that 1. and 2. 18:10:51 gammafunk: yes, many thanks! You rock! 18:10:53 two out of three 18:10:57 :) 18:11:15 and thanks for |amethyst for whipping up a patch for that second one 18:12:56 03gammafunk02 07* 0.14-a0-3377-gc9a7ac7: Make all 15-altar temples have 16 altars (Arrhythmia) 10(16 hours ago, 1 file, 26+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c9a7ac72a1c9 18:12:58 DracoOmega: I am fine with that. It would mean that players outside of Crypt have a chance to see this spell in action? 18:12:58 hmm, would fooling around with the wiki manual affect the 0.14 release? 18:12:58 dpeg_: It would, yes 18:12:58 And right now, she is literally a necromancer with 1 less HD (and even the same band) 18:12:58 Basil: the manual should be updated before release anyway 18:12:58 Basil: the wiki manual right now is from trunk; it will need to be synced before release. 18:12:58 Oh, I noticed something else that we need before 0.14 release 18:12:58 Tiles for the new clouds (which currently all look like steam) 18:12:58 Mostly I'm wondering if I should add VS before or after branching 18:13:31 And it's sort of bad for something that can deal significant damage to look like steam, in my opinion :P 18:13:51 (Especially multiple distinctly different somethings to all look the same) 18:14:03 Basil: before would be good! 18:15:37 -!- wat2 has quit [Ping timeout: 240 seconds] 18:15:54 Unstable branch on crawl.lantea.net updated to: 0.14-a0-3376-gf173aa4 (34) 18:17:32 On yes, on the wiki manual: It states that "The servers carry no guarantees, though they are generally always running and no one has lost their save file yet." which is pretty hilariously inaccurate. 18:18:01 (Specifically the "no one has lost their save file yet." part.) 18:18:02 i can't think of anyone who lost a stable save file (except for rhf ding) 18:18:27 Hey devs, I don't usually work in compiled languages. What command do I run to direct gcc to compile crawl? 18:18:37 Lasty1: just run make 18:18:48 Lasty1: you need arguments though 18:18:49 i basically lost a tournament savefile once when cao crashed and made my game repeatedly send ctrl-h until i died 18:18:50 Lasty1: Make, might need some flags if you're on a mac or doing tiles. 18:18:53 (ie type make in crawl-ref/source 18:19:01 probably you want; make TILES=y 18:19:02 i was pretty mad about that one 18:19:05 but 18:19:10 what does ^h even do? 18:19:12 Why can't orange demons open doors? 18:19:13 you'll likely want debug-lite as a target 18:19:13 attack left 18:19:18 ahh 18:19:38 andthen you might have multiple processors and can use -jN (N being 1 + number of cores you have) to speed up compilations 18:19:46 thanks, all 18:19:49 huh i never knew about this 18:19:53 so I use something like: make debug-lite -j5 TILES=y 18:19:59 it was .10 tournament i think 18:20:09 gammafunk: You have a six core processor? 18:20:19 5-1=4 18:20:19 Wait four, oh. 18:20:21 And I just run that from crawl/crawl-ref? 18:20:22 "N being 1 + the number of cores you have" 18:20:27 Lasty1: from source 18:20:32 Lasty1: crawl/crawl-ref/source 18:20:49 crate: sad story. Can always happen in principle, really bad luck with tournament. 18:20:57 yes :( 18:21:06 it happened to everyone who was playing on cao at the time 18:21:11 or nearly so 18:21:13 i'm not sure crate can really die, given how optimal his crawl must be at this point 18:21:25 !lg crate !boring !won 18:21:26 510. crate the Pacifier (L6 GrHe of Elyvilon), slain by an ogre (a +0,+0 giant spiked club) on D:5 on 2014-03-03 17:55:06, with 504 points after 3459 turns and 0:10:22. 18:21:32 well, elyv 18:21:38 he doesn't die, he just lulls the monsters into a false sense of complacency 18:21:43 heh 18:22:30 -!- kunwon1 has quit [Ping timeout: 252 seconds] 18:22:49 -!- Krakhan has quit [Ping timeout: 240 seconds] 18:23:48 -!- ontoclasm has joined ##crawl-dev 18:26:02 -!- Krakhan has quit [Changing host] 18:26:08 crate: Those lucky people who happened to be in Temple at the time, hey? 18:26:16 no they starved instead 18:26:19 Oh, hahaha 18:26:22 THAT many times? 18:26:23 yes 18:26:27 I assumed some smaller number, I guess 18:26:42 Impressive 18:26:45 Those lucky people who had a wall on the left 18:26:52 !lg * ikiller=starvation 18:26:52 No games for * (ikiller=starvation). 18:26:58 maybe someone lived through it with a mummy or something 18:27:06 !lg * ktype=~starv 18:27:07 4599. 4tharraofdagon the Chopper (L8 TrFi of Makhleb), starved to death on D:8 on 2014-03-19 18:06:04, with 1328 points after 2050 turns and 0:10:02. 18:27:10 !lg * vmsg~~starv cv=~0.10 18:27:11 513. cladaaliy the Exhumer (L2 TrDK of Yredelemnul), starved to death on D:1 on 2013-10-09 17:18:43, with 57 points after 623 turns and 0:06:51. 18:27:15 some mummy or vampire in the temple must have survived! 18:27:18 reaverb: ktype for that 18:27:23 !lg * ktyp=starvation t10 18:27:24 88. xyblor the Ruffian (L2 TrMo), starved to death on D:2 on 2010-08-31 23:35:03, with 80 points after 632 turns and 0:00:21. 18:27:29 !lg * ktyp=starvation t10 s=src 18:27:29 !lg . ha killer=~centaur x=v 18:27:30 88 games for * (ktyp=starvation t10): 68x cao, 20x cdo 18:27:30 3. [v=0.10.0] crate the Spry (L19 HaWr of Nemelex Xobeh), slain by a centaur warrior on Vaults:5 on 2012-03-03 04:56:39, with 180326 points after 54252 turns and 5:21:20. 18:27:45 -!- ackack has joined ##crawl-dev 18:27:54 !lg * ktype=drowned t13 18:27:54 Unknown tournament: t13 18:28:08 !kw 10 18:28:08 No keyword '10' 18:28:08 !kw t10 18:28:08 Built-in: t10 => rstart>20100701 rtime<20100801 cv=0.7 18:28:10 !kw t13 18:28:10 Unknown tournament: t13 18:28:14 oh 18:28:16 !lg * vmsg~~starv t10 18:28:17 88. xyblor the Ruffian (L2 TrMo), starved to death on D:2 on 2010-08-31 23:35:03, with 80 points after 632 turns and 0:00:21. 18:28:27 t10 is not the 0.10 tournament 18:28:31 indeed 18:28:38 i dont know if that has a keyword 18:28:39 !lg * vmsg~~starv t10 x=cv 18:28:40 88. [cv=0.7] xyblor the Ruffian (L2 TrMo), starved to death on D:2 on 2010-08-31 23:35:03, with 80 points after 632 turns and 0:00:21. 18:28:41 i just killed kirke with a spellforged servitor, i notice that vehumet did not accept the kill 18:28:43 huh 18:28:44 yeah it should 18:28:47 is this because kirke is a caster? 18:28:49 there's a command at least 18:28:52 or is it a servitor thing? 18:28:57 !lg * t12a x=v 18:29:00 37127. [v=0.10.0] lkid the Devout (L5 HuPr of Zin), slain by Crazy Yiuf (a +3,+4 quarterstaff of chaos) on D:4 on 2012-03-11 23:59:25, with 250 points after 5075 turns and 0:18:23. 18:29:02 aha 18:29:03 Vehumet doesn't accept ally kills in general now, I think? 18:29:10 hmm, ok 18:29:12 Which maybe he should, but is not servitor specific 18:29:19 yeah, just checking up on that 18:29:33 i don't really have an opinion on whether vehumet should accept ally kills or not 18:29:46 !kw t0.10 18:29:46 Built-in: t0.10 => rstart>20120124235946 rtime<20120212 cv=0.10 18:29:51 DracoOmega: which reminds me, do you mind if I fix that servitor bug where it uses grid distance for a spell range (so it should be using coord_def::abs()) 18:30:04 Why would I mind if someone fixes a bug for me? :P 18:30:06 grid distance? do servitors have squarelos? 18:30:12 heh 18:30:20 I'm putting squarelos on my todo! 18:30:25 I do mean to do something to servitor to try and even out its cast rate, though 18:30:35 Since I agree that it feels really bad when it randomly decides to do nothing for a ton of turns 18:30:40 DracoOmega: just wanted to check that you agreed, I guess 18:30:42 MF_SPELL_SPAMMER 18:31:25 03Grunt02 07* 0.14-a0-3378-g1faa2b8: Add Dith to levdes.vim. 10(12 minutes ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1faa2b8edec4 18:31:25 03Grunt02 07* 0.14-a0-3379-g6d18040: Nudge a 16-altar temple slightly. 10(12 minutes ago, 2 files, 17+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6d180408ad4b 18:31:25 03Grunt02 07* 0.14-a0-3380-g72b0125: Enums for tiles for the new cloud types. 10(4 minutes ago, 2 files, 24+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=72b0125d6e0b 18:31:27 does servitor last for a number of turns or a number of casts? 18:31:27 Number of turns, currently 18:31:27 SPELL_SPAMMER_LOS 18:31:27 i wonder if number of casts a la battlesphere might be better (although this does not fix the casting frequency issue obviously) 18:31:27 It doesn't use spells any less than other monsters do (it uses them exactly the same, in fact), but you NOTICE it a lot more when it's both on your side and doing nothing otherwise 18:31:27 for an example of the 0.10 tourney crash starving someone http://crawl.akrasiac.org/rawdata/EriktheRed/morgue-EriktheRed-20120303-054016.txt 18:31:29 -!- Krakhan has quit [Ping timeout: 240 seconds] 18:31:43 -!- BlackrayJack has quit [Ping timeout: 264 seconds] 18:31:53 hmm 18:31:59 -!- DrinkMachine has joined ##crawl-dev 18:31:59 -!- DrinkMachine has quit [Changing host] 18:31:59 -!- DrinkMachine has joined ##crawl-dev 18:32:04 The mysterious hand of Grunt acts! 18:32:17 It hits you! Ouch! That really hurt! 18:32:26 Just checking, would anyone be averse to removing that disconnected minitemple that you access with upstairs? 18:32:31 I think I may special-case it to greatly increase frequency (eww, but hard to address otherwise in current code), reduce HD somewhat in compensation, and probably make it reduce its duration upon cast somewhat 18:32:38 Or at least connecting it to the level with glass I guess 18:32:45 but there's another vault that does that 18:32:47 So that it would at least feel more consistant 18:32:48 Grunt: I knew someone was going to complain about that! 18:32:55 I figured if dpeg didn't I was maybe in the clear 18:33:07 (in 0.15) 18:34:03 I should try to find some reference about ancient Greek architecture to support my version 18:34:55 process_begin: CreateProcess(NULL, sh -c "uname -s 2>/dev/null || echo not", ...) failed. 18:35:03 is what I'm getting, then a bunch of other errors. 18:35:07 Oh, by the way, I think Mennas's halo is smaller now. At least it very much looked like it last I saw. 18:35:15 Which maybe has to do with the recent changes to halo size for players? 18:35:21 Basil: hm, I always liked that 18:35:27 is it so bad to players? 18:35:44 Well, I've seen one or two players confused by it 18:35:46 Yeah I kind of like it also 18:35:52 gammafunk: do you mean about squarelos? I am an agnostic. 18:35:57 Basil: Players are dumb! 18:35:58 and I've benefitted from knowing it exists, which is sort of cheesy 18:36:00 I'm trying to compile under Windows 7 -- is that an possibly an issue? 18:36:06 Basil: is this one of the new multi-god overflow things, you mean? 18:36:09 Yes 18:36:13 Lasty1, yes, yes it is 18:36:16 Well, "new" 18:36:21 not sure what value of new it is 18:36:24 dpeg_: yes, I think it would be an improvement from both gameplay and code perspective 18:36:30 I'm looking for it at the moment 18:36:31 but I confess that there maybe be some issues 18:36:34 we had altars where you have to use < since ever 18:36:45 yes, we have many overflow temples like that now 18:36:50 geekosaur: is there something I can reference to determine how to do better? 18:36:51 it's actually more common in 0.15 18:36:54 That access from below vault has glass and isn't disconnected from the level 18:36:55 Lasty1: Windows not generally have either sh or uname 18:37:02 *does not 18:37:03 i'd agree with having a window in like the similar temple entry vault does (and if there's already an overflow like that but with a window then removing it sounds fine to me at least) 18:37:11 geekosaur yeah, or /dev/null 18:37:16 gammafunk: as kilobyte kept pointing out, it introduces some drawback on its own (emphasis on diagonal moves, someone recalled the other day) -- you would have to compare whether the gains are worth it 18:37:29 geekosaur I'm wondering if there's a flag I need to pass to indicate that this is not *nix 18:37:35 diagonal moves are already emphasized nearly the same way in circlelos though 18:37:42 dpeg_: well, the idea is that current LOS introduces emphasis on diagnal moves 18:37:48 mrrr. where are you getting this error? 18:37:52 or places, rather than introduces 18:37:56 it's not a drawback of squarelos if it is also a feature of circlelos! 18:37:56 crate: I forget what the specific reason was. kilobyte did some research on the matter back then. 18:38:18 I'm attempting to run "mingw32-make debug-lite TILES=y", and then getting a bunch of errors 18:38:21 someone brought up that in squarelos you reveal more squares each turn 18:38:24 which is true 18:38:36 each move, I should say 18:38:46 Lasty1: What OS do you have? 18:38:49 win7 18:38:54 yeah 18:38:56 And does it compile despite the errors? 18:38:59 no 18:39:12 I should investigate this further and talk some with maybe elliptic about it, but I am serious about it 18:39:23 The last error is Makefile:1113: recipe for the target 'greet' failed 18:39:24 mingw32-make: *** [greet] Error 255 18:39:26 -!- kunwon1 has joined ##crawl-dev 18:39:52 there's a bunch of stuff before anything is built that queries uname 18:39:55 and it appears to terminate immediately after that 18:40:09 gammafunk: not sure how many are around who experienced the first squarelos 18:40:13 it was that you reveal ~10-20% more tiles per diagonal move. no one was sure whether that was good or bad (for the player), though 18:40:21 *with squarelos 18:40:24 PleasingFungus: oh, you are well informed :) 18:40:25 dpeg_: yeah, elliptic said there was a patch but it didn't go anywhere 18:40:32 I idle... powerfully 18:40:36 well it went somewhere 18:40:46 in that it was on cdo and was tested and worked and the gameplay improvements were quickly noticeable 18:40:53 haha 18:40:54 -!- ackack has quit [Ping timeout: 264 seconds] 18:40:58 so it has that in its favour! 18:41:15 but it's so ~aesthetically unpleasing~~~ 18:41:26 !vault hidden_temple 18:41:26 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/altar/overflow.des;hb=HEAD#l2844 18:41:27 (not a serious objection, at least on my part) 18:41:34 MarvinPA: do you remember any opposition from back then, apart from "not realistic" and kilobyte's? 18:41:54 I agree that there are some nice aesthetics to circelos, but PleasingFungus if you've ever had to work with circles in a grid-based game development-wise... 18:42:01 PleasingFungus: SomethingAwful will scream and shout it if happens 18:42:10 is that an objection? :p 18:42:11 reaverb: do you know if there's a resource I can look up that would give instrux on compiling under Windows7? 18:42:12 That appears to be the temple I had in mind 18:42:14 crate: not for me 18:42:17 none that i can recall other than those and aesthetics which are pretty subjective 18:42:28 dpeg_: s/it/.*/g 18:42:30 it is pure motivation in my mind; still haven't paid $10 for SA 18:42:44 Lasty1: Unfortunatly not, I have a mac. (They have a lot of dummy errors that don't effect compilation) 18:43:02 basically there are a couple of players who seem like generally nice people, are generally pretty good at the game, but get really angry all the time about video games 18:43:11 I wouldn't mind giving it another try. For all what it's worth, Brent did, too :) 18:43:11 Lasty1: I have windows 8 at least, it sounds like your msys-git isn't fully set up? 18:43:30 ??basil 18:43:30 Basil[1/1]: Add VS to wiki manual, ?immo explode on death, finisher, prune, shop book ID, Cat O' Nine Tails?, disable !mag for VS?, fix refrig?, ruin ddoor, fix VS necromut rotting, make disc of storms not anger Fedhas?, remove that upstairs minitemple 18:43:34 Gammafunk: is that a ming32 package? 18:43:45 PleasingFungus: my experience with SA is pretty bad, although LordSloth gave me the account as a gift 18:43:53 there are good parts and bad parts 18:43:53 Lasty1: it's the whole system I'm (probably incorrectly) referring to 18:44:02 One second, let me recreate my steps when I got this working 18:44:07 and also you have to know the right... tone? to use 18:44:09 !learn edit basil s/that upst.*/nicolae_overflow_hidden_temple 18:44:09 Basil[1/1]: Add VS to wiki manual, ?immo explode on death, finisher, prune, shop book ID, Cat O' Nine Tails?, disable !mag for VS?, fix refrig?, ruin ddoor, fix VS necromut rotting, make disc of storms not anger Fedhas?, remove nicolae_overflow_hidden_temple 18:44:12 gammafunk: thanks so much! 18:44:12 'games' in particular is a really bad subforum 18:44:19 PleasingFungus: which I can't, I know that by now 18:44:43 03Grunt02 07* 0.14-a0-3381-g899c59f: Ugly tiles for the new cloud types. 10(54 seconds ago, 10 files, 10+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=899c59f0766f 18:44:44 Lasty1: the INSTALL.txt instructions work for me, do you have the right version of msysgit (the "netinstall" thing)? 18:44:53 (Problem "solved"!) 18:44:56 ! 18:45:15 what makes acid clouds? 18:45:16 MarvinPA: oh, I'm an idiot. I didn't realize the compile instrux went on below the initial section. I'll try following those. Thanks much! 18:45:27 Grunt: you may have done more than any other person to convince people to play console! 18:45:34 Grunt: That's a definitely improvement, anyway. Thanks. 18:45:45 Lasty1: yeah, the "Building on Windows (MinGW)" should cover it i think 18:45:56 also, those look a lot like the holy flame clouds, though idk if there'll ever be any situation where you'd get those confused... (and obv. they're placeholders anyway) I guess something to keep in mind for non-placeholder versions 18:46:03 -!- notnotclui has quit [Ping timeout: 245 seconds] 18:46:06 actually redact the above 18:46:19 Better to confuse them for holy flame than steam, even if they did look similar 18:46:59 * Grunt notices that holy flames don't even have their own distinct tile (it's yellow smoke). 18:47:13 haha 18:47:15 excellent 18:47:36 Ha, nice 18:47:49 Basil: I think the hidden temple is a nice idea. Could you live with making a really rare? 18:48:22 -!- gammafunk has quit [Read error: Connection reset by peer] 18:49:02 on the subject of sa & hidden temple: it actually showed up in one of the crawl LPs they did there, and the player got into postgame before finally hunting it down (it was the only Oka altar) 18:50:54 it definitely confuses people - most people aren't in the habit of taking every upstair, esp. new players. on the other hand, it's a cool vault 18:50:56 haha 18:51:13 yes 18:51:22 people already ask every so often that temple hasnt spawned 18:51:25 and ask where to report this bug :P 18:51:27 I like vaults like that one, and the little two-tile chimney-with-loot vault that sometimes shows up (in depths specifically?) 18:51:29 haha 18:51:32 infact it happened yesterday! 18:51:44 PleasingFungus: 18:51:47 !vault firewood_loft 18:51:48 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des;hb=HEAD#l86 18:52:00 I guess it's another nifty idea that'll get removed before long. 18:52:03 hahaha, I never realized what the theme was supposed to be 18:52:21 Yes, I find hidden upstairs vaults annoying because I can't tell if I haven't seen the paired downstairs of an upstairs. 18:52:23 staff vault is good vault 18:52:29 If there was a way to show this info I'd be fine. 18:52:42 dpeg_: I mean, you can make it rare, but then you'll get the same complaints... just less often 18:52:44 idk 18:52:47 I accidentally dug into the staff vault on a formicid the other day 18:52:52 While running from something 18:52:56 yes ive dug into staff vault before 18:53:03 -!- gammafunk has joined ##crawl-dev 18:53:47 this is neither spoilery nor really tedious... but that won't save it 18:53:59 I miss it already 18:54:43 reaverb: we once wondered whether the game should tell you if you leave a level without knowing all <> staircases 18:54:55 o_O 18:55:04 That sounds terrible. 18:55:11 not a prompt, just a message line 18:55:17 but as you can see, it never happened 18:55:22 dpeg_: I'd perfer something like have the stair be a differant color if you haven't seen one of the pair. 18:55:47 (Although I play tiles, so getting enough colors might be a bigger issue in console) 18:56:05 Er... if you don't know where the staircase goes, you get a * in tiles and it's white (vs. red/green) in console. 18:56:13 That wouldn't make much of a difference until you fully explore the lower level, then X 18:56:20 after you go back up 18:56:25 yes 18:56:27 (or [X) 18:56:31 X gives the information right away 18:56:36 s/[X/X[ 18:57:00 Grunt: What? I don't know where this "*" is. 18:57:07 Upper right corner of the tile 18:57:56 it's a nice yellow * 18:58:31 maybe something in ctrl-o indicating where there are floors that you haven't fully explored? that could get real cluttered real fast, though 18:58:36 -!- ontoclasm has quit [Quit: Leaving.] 18:58:56 also, not sure how many people actually use ctrl-o 18:59:07 or know it exists 19:02:01 Grunt: PleasingFungus: Wow, I cannot believe I never noticed that. 19:02:05 Basil: are the highlevel books now all identified like other books too 19:02:12 Yes 19:02:16 cool 19:02:21 It's subtle, but I've never registered it in the slightest. 19:02:24 You still need the skills though 19:02:35 6 spc/10 whatever or ?id 19:02:37 well i was wondering if i identified one if i would recognize the other 19:02:45 But after that, you know e.g. all Necronomicons 19:02:48 okay 19:02:51 nice 19:03:12 PleasingFungus: I cannot imagine that there are players who don't use Ctrl-O (when they're not newbies anymore)\ 19:03:18 I should probably remove (unknown) from shop books though 19:03:22 at some point 19:03:43 i think there are a fair few players who don't know ctrl-o exists but that's what you get when players don't read documentation :p 19:03:50 yes 19:04:10 -!- Villadelfia has quit [Quit: Computer has gone to sleep.] 19:04:10 -!- Pacra has joined ##crawl-dev 19:04:31 crate: doesn't even help to print hints anywhere, if they don't read :) 19:04:49 yes 19:04:51 -!- ackack has joined ##crawl-dev 19:04:59 -!- reaverb1 has joined ##crawl-dev 19:06:15 crate: how easy is access to % and Ctrl-O in tiles? 19:06:25 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 19:06:29 -!- reaverb has quit [Ping timeout: 240 seconds] 19:06:38 that would be a question for someone else, i don't play tiles 19:06:52 i just watch games via webtiles occasionally 19:07:44 % works, ^O may need to be *o 19:08:31 * dpeg_ just keeps assuming that tiles players read the documentation less often. 19:08:33 -!- notcluie has quit [Ping timeout: 245 seconds] 19:11:37 Basil: Were you writing something for vine stalkers for the manual, or? 19:11:55 (todo track down galehar for Transifex purposes) 19:11:58 Adding them to the wiki manual 19:12:06 Basil: good :) 19:12:25 * Grunt fixes up a couple of other things in the manual... 19:12:49 -!- raskol has quit [Ping timeout: 240 seconds] 19:15:38 Basil: give me a heads up when you're done so we can sync up the manual. 19:26:13 -!- FiftyNine has quit [Read error: Connection reset by peer] 19:26:32 03MarvinPA02 07* 0.14-a0-3382-gd1e05d0: Update Alchemist and Trowel card descriptions 10(5 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d1e05d0324a7 19:27:30 -!- Lasty1 has quit [Quit: Leaving.] 19:28:36 -!- PleasingFungus has joined ##crawl-dev 19:28:39 Oh, VS are in the reST and txt manual 19:29:05 anything else I'm forgetting? 19:29:23 -!- WalkerBoh has quit [Remote host closed the connection] 19:29:29 Oh hm, seems they aren't in the wiki manual 19:29:42 Basil: that's not good! 19:29:52 that means they will not be in the manual next time it syncs yeah 19:30:06 -!- reaverb1 is now known as reaverb 19:30:14 somebody should probably clean up that mess ... 19:30:26 dunno how they got into the non-wiki manuals but the wiki is the only one that should be edited, with the current setup 19:30:43 MarvinPA: perhaps it was a bad idea after all :( 19:30:48 * dpeg_ feels guilty 19:31:02 Anyway, I'll take care of that in half an hour or so 19:31:12 -!- RZX has quit [Ping timeout: 265 seconds] 19:31:17 got another thing to take care of quickly 19:31:22 the only problem i have with it really is that it's very awkward when it comes to branching 19:31:39 Because it needs to continue to refer to stable or something? 19:31:42 since we only have one "definitive" copy of the manual 19:31:45 yeah 19:31:51 MarvinPA: I wasn't aware of that when I suggested this. 19:32:34 -!- Drakonis has quit [Quit: Leaving] 19:32:36 if you think the manual should just be part of the code like everything else, why not do that? 19:34:35 we'd still want some vaguely definitive version that txt/html/whatever manuals can be generated from i think? i guess the .rest file in git could be that, not sure 19:35:50 -!- RZX has quit [Client Quit] 19:35:56 yes, I once promised to find out how to go rest -> tex -> pdf but then flaked 19:37:23 -!- raskol has joined ##crawl-dev 19:39:19 -!- Vidiny has quit [] 19:43:24 -!- dpeg_ has quit [Quit: sleep] 19:50:33 -!- Blazinghand has quit [Remote host closed the connection] 19:57:01 -!- bonghitz has quit [Quit: Leaving...] 20:00:02 -!- rossi has quit [Quit: WeeChat 0.4.3] 20:01:28 -!- Keanan has quit [Quit: Leaving.] 20:03:06 -!- Pepe has quit [Ping timeout: 264 seconds] 20:03:42 -!- DarkGod has quit [Remote host closed the connection] 20:04:39 -!- Ququman has quit [Read error: Connection reset by peer] 20:04:54 -!- neuwiz has quit [Ping timeout: 264 seconds] 20:09:30 03gammafunk02 07* 0.14-a0-3383-gea929c4: Make a spell range check for spellforged servitor use r^2 distance 10(14 minutes ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ea929c457ef6 20:09:32 -!- Lasty1 has joined ##crawl-dev 20:09:32 -!- lobf has quit [Quit: lobf] 20:09:32 I just cleared Lair: 8 I'm a bat of Makhleb. XL-13 Amulet of Guardian Spirit; 11 Fight, 13 Dodging, 7 Stealth, 5 UC, 15 Invo. Going to Snake. BatRobin is working 20:09:32 -!- Cheibriados has quit [Ping timeout: 246 seconds] 20:10:47 -!- Cheibriados has joined ##crawl-dev 20:10:47 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 20:10:49 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 20:18:18 -!- browncustard has joined ##crawl-dev 20:18:24 -!- browncustard has quit [Client Quit] 20:19:58 -!- blackcustard has quit [Ping timeout: 240 seconds] 20:20:18 -!- blackcustard has joined ##crawl-dev 20:20:35 -!- bmfx has quit [Ping timeout: 252 seconds] 20:22:43 -!- omnirizon has quit [Ping timeout: 264 seconds] 20:22:51 %git :/Enchant 20:23:11 07Grunt02 * 0.14-a0-3254-gf83b4f1: Mention the Enchantress in the changelog. 10(8 days ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f83b4f130d90 20:23:45 Basil: just you wait until gammafunk's water palace 2.0 lands in Depths! 20:25:19 -!- Keanan has joined ##crawl-dev 20:25:38 -!- tabstorm has quit [Ping timeout: 245 seconds] 20:30:54 MarvinPA: got a present for you: 20:31:22 03Grunt02 07* 0.14-a0-3384-gc99d65b: Generate card <-> deck lists on the fly (#8292). 10(2 minutes ago, 6 files, 215+ 164-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c99d65bffa69 20:31:24 * tenofswords ponders a pastebin of his current lack of progress 20:31:59 wow nice 20:32:06 It was easier than I thought it would be. :) 20:32:11 should have made it an implementable sooner! 20:32:17 heh, thanks 20:32:18 huh 20:32:28 it seems that monster MR messages are still screwy for mass spells 20:32:36 mass confusion is sill giving erroneous messages 20:32:42 I said to myself "let's figure out how tricky this will be to do" and, well... 20:32:43 also agony, i believe 20:32:44 I thought that had been fixed a while ago, or I guess it never was? 20:32:58 but how will those strings be translated now?? 20:33:23 -!- bh has joined ##crawl-dev 20:34:26 The same way all the other hard-coded strings get translated??? 20:34:44 Praying and crossing your fingers? 20:35:00 03Grunt02 07* 0.14-a0-3385-g93d2d49: Sync manual from wiki. 10(2 minutes ago, 1 file, 60+ 136-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=93d2d49051cd 20:35:45 !learn edit basil s/^.*manual, // 20:35:45 Basil[1/1]: ?immo explode on death, finisher, prune, shop book ID, Cat O' Nine Tails?, disable !mag for VS?, fix refrig?, ruin ddoor, fix VS necromut rotting, make disc of storms not anger Fedhas?, remove nicolae_overflow_hidden_temple 20:36:29 -!- caleba has quit [Quit: caleba] 20:37:00 I was going to add glass to nearly all stair bubble vaults 20:37:11 -!- Zermako has quit [Quit: good night and good luck to all! :D] 20:37:12 is glass a worse sin than hidden stair bubble vaults 20:37:29 greater mummy (16M) | Spd: 10 | HD: 15 | HP: 183-210 | AC/EV: 10/6 | Dam: 35 | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 6192 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high. 20:37:29 %??greater_mummy 20:37:37 mummy priest (05M) | Spd: 8 | HD: 10 | HP: 51-77 | AC/EV: 8/7 | Dam: 30 | 07undead, 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1092 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high. 20:37:37 %??mummy_priest 20:37:37 Glass without creatures inside doesn't seem too bad 20:37:44 oh my, they're slow 20:38:00 how *does* all the hardcoded text get translated? I've wondered this ever since I started looking at the code 20:38:11 !source get_text 20:38:12 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/menu.h;hb=HEAD#l148 20:39:11 i never realized that it did 20:39:22 well, even if I use no_monster_gen in careful ways there's still a slim possibility of uniques being placed behind glass 20:39:45 (but that bug is related to other things and somebody needs to fix can_overwrite and no_overwrite or whatever they are) 20:40:07 Basil: why the link to get_text? 20:40:11 <|amethyst> They could be entombed in opaque rock, for that matter 20:40:19 I thought that did it 20:40:23 Apparently I was wrong 20:40:36 <|amethyst> We probably would use gettext for the bulk of it 20:40:53 fr opaque glass 20:41:04 crystal? 20:41:09 |amethyst: but we don't really have translations for anything not in the database files, correct? 20:41:36 <|amethyst> gammafunk: correct, though ChrisOelmueller did some work on that (galehar knows more) 20:41:47 Grunt: are we branched? :) 20:41:47 bh: You have 2 messages. Use !messages to read them. 20:41:52 bh: no! 20:41:55 <|amethyst> not translations, but pulling them out so they can be translated 20:41:59 !send bh a fork 20:42:00 Sending a fork to bh. 20:42:08 !tell dpeg probably by accident? 20:42:09 bh: OK, I'll let dpeg know. 20:42:13 !seen wensley 20:42:13 I last saw Wensley at Wed Mar 19 08:47:05 2014 UTC (16h 55m 8s ago) saying '!tell bh stop being exactly opposite my schedule! :P' on ##crawl-dev. 20:42:20 -!- ontoclasm has joined ##crawl-dev 20:42:26 <|amethyst> Grunt: so what is happening this weekend? 0.14.0 release, or 0.14-b1 ? 20:42:35 !tell wensley are you awake from like 8-2? 20:42:36 bh: OK, I'll let wensley know. 20:42:39 |amethyst: obviously not the release! We're not even branched yet. 20:42:48 <|amethyst> oh, good :) 20:42:52 !send Grunt a branch 20:42:52 Sending a branch to Grunt. 20:43:03 |amethyst: and that's only if I don't get more complaints from people doing last-minute things >_> 20:43:05 * gammafunk wonders if this is because of the grand avatar tile... 20:43:13 -!- Pepe has quit [Ping timeout: 265 seconds] 20:43:14 >.< 20:43:24 (poor ontoclasm) 20:43:25 what's with this Orc: 4 ?...there's no orcs...it's all ogres. 20:43:32 I don't think 'continuous balance tweaks to new content' count as 'last-minute things', personally >.> 20:43:33 ogre ending 20:43:38 hold up, my squarelos patch is about to be pushed... 20:43:38 OGRE VAULT 20:43:46 (Really the branch can happen even without that tile - it can be cherry-picked - it's other things that people have been pointing out to me.) 20:43:50 <|amethyst> DracoOmega: depends on how much code is behind it 20:43:56 gammafunk: wait, you can't push that, I'm pushing my 'remove weight' patch 20:43:58 -!- NilsBloodaxe has quit [Ping timeout: 245 seconds] 20:44:08 <|amethyst> DracoOmega: certainly now is not the time to be introducing crash bugs for example 20:44:09 Clearly I need to push my "remove Crawl" patch first. 20:44:16 <|amethyst> DracoOmega: and of course no one *intends* to do that :) 20:44:17 -!- BirdoPrey has quit [Quit: BirdoPrey] 20:44:25 PleasingFungus: ok, how about I do squarelos, you push remove wieght, then I push my "z-axis" patch? 20:44:29 Grunt: does that one have enum.h conflicts 20:44:35 wheals: all of them! 20:44:39 |amethyst: Well, I mean, why would we decide on a 'last minute' that happens to occur before new stuff is sufficiently tweaked in the first place? ^^; 20:44:45 gammafunk: square LOS in (2)0.15! 20:44:53 thanks Obama! 20:45:18 obama :( :( :( 20:45:20 is this the second release to have the same year and version? 20:45:38 %git 20:45:39 07Grunt02 * 0.14-a0-3385-g93d2d49: Sync manual from wiki. 10(12 minutes ago, 1 file, 60+ 136-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=93d2d49051cd 20:45:48 It's the one that killed 3200 dead, at least 20:45:58 We are hitting 3400 for sure 20:46:14 <|amethyst> %git 0.9-b1^ 20:46:15 07kilobyte02 * 0.9-a1-1442-g9ab1d52: Reconcile player and monster partial petrification. 10(2 years, 8 months ago, 12 files, 88+ 50-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9ab1d527194f 20:46:24 <|amethyst> %git 0.9-a0 20:46:24 Could not find commit 0.9-a0 (git returned 128) 20:46:30 %git 0.9-a1^ 20:46:30 07MarvinPA02 * 0.9.0-a0-297-g76a1692: Make Jiyva wrath's forced transformations uncancellable 10(2 years, 11 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=76a1692e2d84 20:46:35 <|amethyst> %git 0.9-a1^ 20:46:35 07MarvinPA02 * 0.9.0-a0-297-g76a1692: Make Jiyva wrath's forced transformations uncancellable 10(2 years, 11 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=76a1692e2d84 20:46:35 My Cacodemon, Green Death and Executioner made short work of them anyways...but it was surprising. 20:46:40 <|amethyst> %git 0.9-a0^ 20:46:40 Could not find commit 0.9-a0^ (git returned 128) 20:46:45 %git 0.9.0-a0^ 20:46:45 07kilobyte02 * 0.8.0-a1-44-g843c205: Fixed-width bit arrays, a good deal faster than dynamic ones. 10(2 years, 11 months ago, 2 files, 48+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=843c20560b5a 20:46:50 <|amethyst> oh 20:46:51 "My Drunk Cacodemon" 20:46:58 <|amethyst> %git 0.8.0-a0^ 20:46:58 07dolorous02 * 0.7.0-a1: Update the 0.7 changelog again. 10(3 years, 9 months ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=794994613c69 20:47:03 <|amethyst> %git 0.8.0-a1^ 20:47:03 07kilobyte02 * 0.8.0-a0-6190-g3786674: Alter clouds in old cset_unicode to §. 10(3 years ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3786674f8fa4 20:47:03 speaking of enum.h 20:47:11 NOTE: Changing this order will break saves! Appending does not. 20:47:14 <|amethyst> I think 0.8 was the one that killed 3200 dead 20:47:22 heh 20:47:22 I assume this means insertion is ok? 20:47:25 i thought it started in 0.9 20:47:28 <|amethyst> PleasingFungus: not in the middle, no 20:47:32 PleasingFungus: only at the END 20:47:38 appending is not inserting 20:47:40 huh. looks like shock serpent was added in the middle, though... 20:47:43 that's why I was confused 20:47:47 check the #ifs 20:47:50 PleasingFungus: look at the #ifdef 20:47:52 because appending is not insertion 20:48:01 <|amethyst> PleasingFungus: #if TAG_MAJOR_VERSION > 34 is the future 20:48:05 haha 20:48:21 yeah, just #if, not #ifdef, but that 20:48:23 oh man, you guys took out lab rats? 20:48:25 wait, when was that? 20:48:26 those were great. 20:48:35 %git :/aboratory 20:48:36 07kilobyte02 * 0.13-a0-1572-gc8c84fa: Eradicate laboratory rats. 10(9 months ago, 26 files, 13+ 268-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c8c84faf5d16 20:48:37 That was quite a while back 20:48:40 ?/\(in the future 20:48:40 Matching entries (1): dolorous[2]: dolorous * 0.12-a0-665-g9211612: Add spelling fixes. (in the future, 3 files, 5+ 5-) https://gitorious.org/crawl/crawl/commit/921161296685 20:48:43 noooo 20:48:45 well yeah, we wouldn't take out things that aren't great 20:49:06 PleasingFungus: nauseau is also gone, and skill dancing... 20:49:14 yeah but those were lame 20:49:17 dancing skill? 20:49:24 lab rats are only bad for people who have to ever look at the code behind them 20:49:28 and only losers look at code 20:49:29 !!!! 20:49:31 ?/mind elayer 20:49:31 Matching entries (2): mind_elay[1]: see {mind elayer} | mind_elayer[1]: mind elayer theyre sorta like mind flayers but instead of causing psychosis they just hit you with stuff until their skills are up to par 20:49:34 ghouls have +1 dancing skill apt, just look at their tile 20:49:43 <|amethyst> As the commit said, lab rats died because they had a *lot* of code to support one silly vault 20:49:45 xom's snakes to sticks making nagas into wood golems was cut 20:49:48 <|amethyst> 13+ 268- 20:49:52 terrible 20:49:53 Devs Hate Fun 20:49:59 <|amethyst> devs hate code 20:50:01 I will be starting a Something Awful petition to bring back lab rats 20:50:04 mark my words !!!!!!! 20:50:05 tenofswords: that never existed sadly 20:50:12 It should have existed 20:50:13 what 20:50:19 <|amethyst> we have to deal with bugs in all the code, so we want there to be as little of it as possible 20:50:21 it was ifdefed out from the start, i'm pretty sure 20:50:29 not to mention the wood golem rChop- 20:50:30 or if not from the start then from very soon after 20:50:32 !learn add |amethyst <|amethyst> devs hate code 20:50:32 |amethyst[9/9]: <|amethyst> devs hate code 20:50:46 I demand that in grunt's 04/01/14 branch that that is enabled 20:50:54 code is awful. We should delete as much code as we can. 20:51:12 start by pushing grunt's patch first 20:51:21 then you can go from there 20:51:29 :) 20:52:00 oh, uh 20:52:02 I just realized 20:52:05 The vorpal patch went snicker-snack 20:52:16 this means the 0.14 tournament will overlap with the april 1st stuff 20:52:21 Excellent 20:52:26 fr port over vorpal jabberwocks from grunthack 20:52:27 <|amethyst> bh: uint32_t AsgKISS::get_uint32() { return 4U; } 20:52:29 There's going to be a time gap there. 20:52:36 tenofswords: Vorpal jabberwocks? 20:52:40 <|amethyst> bh: saves a lot of code 20:52:45 1 April will probably happen between branching and the tournament start. 20:52:58 1/20 to behead players 20:52:58 |amethyst: we could throw out the whole RNG and just use a library function 20:52:59 awwww 20:53:07 no farmer banner? 20:53:08 (rip 1 April release date >_>) 20:53:14 perfect for fedhas! 20:53:14 The only reason that code exists is because I hate Mersenne Twister 20:53:17 <|amethyst> bh: is there a library function that returns 4? 20:53:26 nah, ASG 20:53:30 -!- Pepe has quit [Ping timeout: 264 seconds] 20:54:15 that reminds me, i need to remove gnomes 20:54:22 Farm orb run spawns to uberrace 20:54:43 -!- edh has quit [Quit: Page closed] 20:54:49 You start farming. You unearth the Orb of Zot! 20:54:53 rename formicids to gnomes 20:55:09 Why rename anything? Just bring back gnomes altogether <_< 20:55:19 bring back gnomes, rename to sludge elves 20:55:21 then I can do a true zot run 20:55:32 s??goodmantis[Sludge 20:55:32 goodmantis[5/6]: 0007156: Merge kobolds and halflings to Sludge Dwarves 20:56:05 haha 20:56:28 what's the mantis query syntax? 20:56:30 merge in LO to make Lava Sludge Dwarves 20:56:50 you mean !bug 20:56:51 candy rock mountain dwarves 20:56:59 !bug 7156 20:56:59 https://crawl.develz.org/mantis/view.php?id=7156 20:57:04 dwarf candy rock mountain 20:57:08 <|amethyst> PleasingFungus: there isn't one at the moment 20:57:20 dwarf mountain bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly, 07vault | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 20:57:20 %0.11?dwarf mountain bat 20:57:29 bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 20:57:29 %0.11?bat 20:57:40 thanks! 20:57:43 that was it 20:57:43 -!- SeianVerian has quit [Ping timeout: 265 seconds] 20:57:59 this is the best patch 20:58:11 when monster invisibility is removed in 0.17 please rename unseen horrors to megabats 20:58:20 ??MEGABAT 20:58:20 megabat[1/2]: It is as big as a bat. 20:58:34 yottabat 20:58:45 %git :/egabat 20:58:47 07|amethyst02 {kilobyte} * 0.10.2-60-g30f2164: Replace n_rpl with n_adj for some vault monsters. 10(1 year, 9 months ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=30f2164f7e22 20:58:48 tenofswords: what will we name greater unseen horrors when we add them then 20:58:58 you already said it 20:58:58 komodo megabats maybe 20:59:00 unseemly horrors 20:59:01 sheesh 20:59:25 <|amethyst> touchscreen lizards 20:59:26 Nightcrawler 20:59:37 -!- ttj__ has quit [Ping timeout: 240 seconds] 20:59:41 !learn edit basil s/$/, komodos??? 20:59:41 Basil[1/1]: ?immo explode on death, finisher, prune, shop book ID, Cat O' Nine Tails?, disable !mag for VS?, fix refrig?, ruin ddoor, fix VS necromut rotting, make disc of storms not anger Fedhas?, remove nicolae_overflow_hidden_temple, komodos??? 21:00:20 i hope you're not planning on ruining prune 21:00:26 https://www.youtube.com/watch?v=FMFHao3w5Ak oh no i didn't 21:00:43 I'm going to ruin a lot of things 21:01:19 !learn add Basil I'm going to ruin a lot of things 21:01:20 Basil[2/2]: I'm going to ruin a lot of things 21:01:24 muhahahahahaha 21:02:05 goodmantis is a really good learndb entry 21:02:10 ?/apocalyp 21:02:10 Matching terms (3): apocalypse, apocalypse_crab, apocalypserobin; entries (5): apocalypse[1] | apocalypserobin[1] | inception[2] | kaduria[1] | silver[1] 21:02:16 ??kaduria 21:02:17 kaduria[1/3]: A game being developed by a gentleman named Krice (aka Paul Pekkarinen) on r.g.r.d. According to Krice, it is written in C++, the only language a sane man would use, is way better than NetHack and all the other roguelikes in existence, and will be personally advertised by the Riders of the Apocalypse. 21:02:29 ... 21:02:30 imo just implement the apocalypse thing 21:02:33 ??kaduria[2] 21:02:33 kaduria[2/3]: However, all other roguelikes have one critical advantage over Kaduria: They are available. 21:02:37 ??kaduria[3] 21:02:37 kaduria[3/3]: Krice/Pinkbeast OTP!! http://groups.google.com/group/rec.games.roguelike.development/msg/cc9d2972d920bde1 21:02:49 Okay. 21:02:53 -!- bh has quit [Quit: Page closed] 21:03:21 -!- SteampunkDuck has quit [Read error: Connection reset by peer] 21:06:11 Basil: What's this talk of runing DDoor in your entry? 21:06:26 You stand defiantly in death's doorway! 21:07:37 Basil: I'm afraid I don't get what that was suppose to mean. 21:07:53 reaverb: 21:07:56 replacing "you feel invincible" with that when you cast it, presumably 21:07:59 Yes. 21:08:01 -!- ackack has quit [Ping timeout: 240 seconds] 21:08:10 Ok, Thanks. 21:08:27 You see a hourglass floating beside Nergalle's ear. 21:08:54 could you combine the two? 21:08:56 Clearly I should reimplement the original implementation of ddoor to ruin it. 21:09:02 You stand defiantly in death's doorway. You feel invincible! 21:09:10 I guess that's a little verbose 21:09:17 (Crawl 1.x ddoor: when time runs out you die, but you can heal out of it at any time) 21:09:22 You stand invincibly in death's doorway! 21:09:26 yesss 21:09:40 Yes, 'You stand defiantly in death's doorway!' is much better than 'You feel invincible!' 21:10:12 Grunt: still with the paralysis on heal, right? 21:10:13 the only problem is that it's not totally clear to a new player what it actually does. though I guess the spell description should cover that 21:10:15 mmm 21:10:18 still, that's presumably why the change was made in the first place 21:10:20 MarvinPA: I think so! 21:10:22 What's the line for IVAN's AoLS? 21:11:01 MarvinPA: yup, it's there! 21:11:23 PleasingFungus: if you're going to cast a level 8 dualschool spell i think it can be expected that you will try and learn what it does first, possibly by reading the description :P 21:11:39 PleasingFungus: the text has *always* been "You feel invincible!" 21:11:43 o 21:11:45 huh 21:11:49 ...all the way back to Crawl 1.x :b 21:12:05 so whoever wrote nergalle's version is just cooler 21:12:34 it's n78291 21:12:39 MarvinPA: if there's anything I've learned about players, over the years: for any given piece of text in your game, the majority of players will not read it 21:12:43 somehow 21:12:47 (i didn't realize this until i just looked it up now) 21:12:49 players are great 21:12:49 "Oh well" 21:13:03 i also didn't realize he wrote jiyva until recently 21:13:07 dang 21:13:33 it only gives that message because "Nergalle feels invincible!" sounded weird 21:13:40 how do you know how nergalle feels??? you're not nergalle 21:13:47 yes I am 21:13:50 Nergalle looks invincible! 21:13:53 I'm nergalle irl 21:14:07 PLeasingFungus: so what you're telling me is that you're ugly 21:14:08 Basil: how does an invincible person look 21:14:10 even by orcish standards 21:14:12 ha ha ha ha 21:14:15 you fool 21:14:16 yeah but u dont look invincible, otherwise why would monsters keep attacking you 21:14:17 The same as one standing in a doorway I guess 21:14:20 you've walked right into my trap! !!!!!! 21:14:31 OH NO! NOT THE TRAP CARD! 21:14:36 read nergalle's description 21:14:36 what does death's doorway look like then 21:14:38 NOW 21:14:44 D-: 21:14:47 wheals: cool & dramatic, in a kind of goth emo way 21:14:54 billowing robe 21:15:01 crows and bats flying past in the distance 21:15:05 a full moon in the background 21:15:16 wheals: http://upload.wikimedia.org/wikipedia/commons/1/17/DEATHS_DOOR.png 21:15:22 is the moon painted on the ceiling of the dungeon 21:15:35 yeah every floor has a big moon painting 21:15:45 it is yet another mystery 21:15:45 of the WIZARD of ZOT 21:15:50 Nergalle stand defiantly on Washington Island! 21:16:11 I am disappointed that a certain someone's secret plans for sludge elves all being transmuted into werewolves never happened 21:16:16 i thought zot is his name 21:16:30 tenofswords: what do you think vinestalkers are 21:16:42 ?/werew 21:16:43 No matches. 21:16:53 <|amethyst> werebushes 21:17:05 Werechoko 21:17:08 according to google, death's door is actually a kind of gin 21:17:24 You drink defiantly from Death's doorway! 21:17:28 so are you only "feeling" invincible 21:17:39 -!- Daekdroom has quit [Quit: Saindo] 21:17:40 is this some kind of drug 21:17:45 the drug called 21:17:47 alco-hol 21:18:01 sounds foreign 21:18:16 -!- rchandra has joined ##crawl-dev 21:18:18 The reason it requires so much necromancy is because you turn your blood into gin. 21:18:28 And so you kind of have to keep yourself alive. 21:18:31 fr: booze elemental form 21:18:31 death's door, I assume 21:19:52 would give it about six more months before grunt would make a tartarus vault that is just an absolutely massive gate and a dozen reapers behind it 21:19:53 <|amethyst> "Inspired by the Death's Door passageway between Washington Island and the Door County peninsula..." 21:20:35 You feel invincible! The reaper cries a single tear... 21:21:31 Clearly Boris should be a reaper/lich mix unique. 21:21:45 Depths Sigmund 21:21:56 that does other things 21:21:57 except unlike Sigmund 21:22:03 he'll always be back for your skin 21:22:05 Sigmund comes into view. He is wielding the +13,+13 scythe of Curses {drain, Curse}. 21:22:17 OOD is basically a buffed magic dart 21:22:27 uniquessprint 21:22:35 Considering that Boris' OOD is pretty much homing, yep. 21:22:49 hmm 21:22:55 There needs to be a unique 21:23:00 that casts power 2 Orb 21:23:04 card 21:23:11 Bloax: I am pretty sure that boris' OOD behaves the same as any other monster's OOD 21:23:50 transdimensional hell orb spider 21:23:51 so pretty much homing 21:24:13 -!- jeanjacques has quit [Quit: quit] 21:24:34 ?/transdim 21:24:35 Matching terms (1): transdimensional_hellspider; entries (2): hellspider[1]: see {transdimensional hellspider[1]} | todo_monsters[7]: chameleons, assassin bugs, transdimensional hellspiders, hypnotoads, time flies, helllions 21:24:38 Bloax: I have had Boris miss me with IOOD while I was adjacent to him 21:24:54 ??transdimensional hellspider 21:24:54 transdimensional hellspider[1/2]: Some sort of unique for the Spider's Nest, not beyond idea-planning stage. Developers agree on multiple fights where it gains resistances to what you hit it with; developers argue for days on how it effects branch exploration/descent. 21:24:57 ...by the way, minotaurs need new tiles not just for having actual bodies/arms but also for showing equipment 21:24:59 but yes IOOD is homing 21:25:10 mmm 21:25:19 Missing point-blank OOD is always a blast 21:25:20 ??assassin bugs 21:25:20 I don't have a page labeled assassin_bugs in my learndb. 21:25:29 was it the spinny ood 21:25:31 ??transdimensional hellspider[2 21:25:32 transdimensional hellspider[2/2]: Due to developer viewpoint differences, probably delayed forever. Unless it becomes an abyss monster. 21:25:36 that reminds me, I really don't think minotaurs should generate in depths 21:25:48 (or anywhere, but right now they only generate in depths :P) 21:25:59 they're tough enough to be not complete jokes 21:26:10 so not https://dl.dropboxusercontent.com/u/63152810/n/crawl/AsterionTaur.png 21:26:21 just 'mostly' 21:26:43 where is his shirt 21:26:53 or is shirtlessness common in tiles 21:26:53 they aren't really that much harder than hill giants and considering that ettins already generate in depths it seems highly unlikely a minotaur in depths will do anything interesting 21:27:05 They sometimes have rods! >.>; 21:27:19 <|amethyst> Minotaurs for shoals 21:27:28 <|amethyst> purely for theme 21:27:30 just add ettins back to shoals instead :P 21:27:37 Shoals had ettins? 21:27:39 yes 21:27:41 ?/olyphe 21:27:42 Matching terms (1): polyphemus; entries (3): mennas[3] | polyphemus[2] | uniques[2] 21:27:45 Polyphemus shouts in stereo! 21:27:48 %git :/olyphe 21:30:25 07kilobyte02 * 0.13-a0-1573-g75fae45: Forget about Maud being slightly weaker. 10(9 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=75fae4535ca9 21:30:25 polyphemus was never an ettin 21:30:25 <|amethyst> ettins aren't ancient greek though! 21:30:25 venom minotaurs, we don't have venom giants after all 21:30:25 i guessed 21:30:25 but we should change him anyway 21:30:25 https://crawl.s-z.org/gamedata/6a7315951bb44db2782d3293c8559cd664f47ece/player.png 21:30:25 <|amethyst> wheals: you can't go giving polyphemus two heads 21:30:25 ??mennas[3 21:30:25 mennas[3/6]: Results vs the unique &s and Cs in !fight: 0-50 cerebov, 1-49 antaeus, 1-49 asmodeus, 5-45 mnoleg, 6-44 dispater, 8-42 the iron giant, 12-38 ereshkigal, 32-18 lom lobon, 45-5 gloorx vloq, 50-0 geryon, 50-0 polyphemus. 21:30:25 oh 21:30:25 right 21:30:25 Four-headed stone giant 21:30:25 i am not convinced it was necessary to include polyphemus in that 21:30:25 the biclops! 21:30:25 maybe one of his heads is already blinded 21:30:25 the spectral 27-headed titanical uncanilly ugly stone giant zombie shapeshifter 21:30:25 <|amethyst> orthrus the two-headed wolf 21:30:25 <|amethyst> the Nemean felid 21:30:25 gammafunk: + thing 21:30:47 gammafunk: but what else is in the chimera? 21:30:55 I wonder how many people have actually ever seen the one-headed lernean hydra tile 21:31:03 wheals: I knew I was missing something 21:31:06 in the game, I guess 21:31:22 !lm * uniq=~lern s=uniq 21:31:25 !lm . uniq=~lernaean 6 21:31:26 3295 milestones for * (uniq=~lern): 2599x the 27-headed Lernaean hydra, 270x the 26-headed Lernaean hydra, 65x the 23-headed Lernaean hydra, 64x the 22-headed Lernaean hydra, 56x the 21-headed Lernaean hydra, 48x the 24-headed Lernaean hydra, 42x the 25-headed Lernaean hydra, 40x the 19-headed Lernaean hydra, 39x the 20-headed Lernaean hydra, 13x the 18-headed Lernaean hydra, 7x the Lernaean hydra... 21:31:27 6/16. [2011-12-20 20:03:13] minmay the Executioner (L27 MuHu of Trog) killed the two-headed Lernaean hydra on turn 157934. (Swamp:5) 21:31:36 One day I am going to bring a character with Huge AC and a wimpy flaming edged weapon to fight Lerny with just to kill Lerny by attrition. 21:31:39 !lm * uniq=~1-headed_lern s=uniq 21:31:43 58 milestones for * (uniq=~1-headed_lern): 56x the 21-headed Lernaean hydra, 2x the 11-headed Lernaean hydra 21:31:43 !lm . uniq=~Lernaean s=uni 21:31:44 Unknown field: uni 21:31:45 !lm . uniq=~Lernaean s=uniq 21:31:45 5 milestones for Grunt (uniq=~Lernaean): 5x the 27-headed Lernaean hydra 21:31:49 Basil: try "one-headed" 21:31:53 if i had hit it with the axe 1 more time without killing it, and webtiles existed in 2011, and i was playing it, i would have seen it 21:31:55 Basil: or "the Lernaean hydra" 21:31:56 !lm * uniq=~one-headed_lern s=uniq 21:31:57 No milestones for * (uniq=~one-headed_lern). 21:31:58 !lm * uniq=~lern s=-uniq 21:32:03 3295 milestones for * (uniq=~lern): the yaktaur shaped Lernaean hydra, the titan shaped Lernaean hydra, the acid blob shaped Lernaean hydra, the wind drake shaped Lernaean hydra, the giant slug shaped Lernaean hydra, the eight-headed Lernaean hydra, the ten-headed Lernaean hydra, the three-headed Lernaean hydra, 2x the 12-headed Lernaean hydra, 2x the pulsating lump shaped Lernaean hydra, 2x the 1... 21:32:05 !lm * uniq=~one-headed s=uniq 21:32:06 No milestones for * (uniq=~one-headed). 21:32:08 minmay: close doesn't count !!! 21:32:15 !lm * uniq=the_Lernaean_hydra 21:32:15 7. [2013-02-05 10:48:26] ebifreedom the Eclecticist (L26 HEFE of Vehumet) killed the Lernaean hydra on turn 137805. (D:8) 21:32:23 ^ that one's good; tune in! 21:32:23 that's a no-headed one 21:32:24 yaktaur-shaped lerny sounds pretty good 21:32:33 27-headed hydratuar 21:32:36 wheals: it started off with only one head! >_> 21:32:37 aur 21:32:44 huh 21:32:45 !lm * uniq=the_Lernaean_hydra tiles 21:32:46 3. [2013-02-05 10:48:26] ebifreedom the Eclecticist (L26 HEFE of Vehumet) killed the Lernaean hydra on turn 137805. (D:8) 21:32:47 well, that's probably cheating 21:32:49 but still good 21:32:49 wheals: well unless he cut it twice without it being redrawn he would still have seen the 1-headed tile 21:33:01 !lm * uniq=the_Lernaean_hydra -tv 21:33:02 7. ebifreedom, XL26 HEFE, T:137805 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:33:02 i know, just mentioning 21:33:14 !lm * uniq=the_Lernaean_hydra tiles 21:33:15 3. [2013-02-05 10:48:26] ebifreedom the Eclecticist (L26 HEFE of Vehumet) killed the Lernaean hydra on turn 137805. (D:8) 21:33:18 fr shoals_guardian vaults featuring polyphemus or kirke instead of ilsuiw 21:33:19 tiles, too 21:33:28 what could etc. 21:33:37 wheals: I just DID that query! 21:33:41 the results have NOT changed 21:33:50 oh missed it! 21:33:54 well, they might have 21:33:59 %git :/[Nn]ovel 21:34:00 07kilobyte02 * 0.14-a0-1120-gdb05fb1: Axe a bunch of redundant arena sprint renames. 10(4 months ago, 2 files, 3+ 48-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=db05fb10af51 21:34:00 you never know 21:34:02 (also, even if minotaurs are cut from depths, there's still that one portal vault that doesn't exist) 21:34:10 !lg * ikiller=asterion -tv 21:34:14 47. Sonny, XL16 GrEE, T:42117 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:34:14 %git :/iography 21:34:15 Could not find commit :/iography (git returned 128) 21:34:17 are we talking about l*byrinths? 21:34:20 tenofswords: kirke would not be dangerous enough, she would need a sphinx pack to make up for it 21:34:24 ran into a unique o and a unique H 21:34:25 %git :/ deal 21:34:25 07elliptic02 * 0.14-a0-3345-g9255d23: Fix hp bar/status light for poison not updating sometimes (wheals). 10(3 days ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9255d236e961 21:34:25 ahaha that kill 21:34:30 %git :/ook deal 21:34:30 07PleasingFungus02 {MarvinPA} * 0.14-a0-2768-g2cd3c76: Cleaned up some uniques' descriptions. 10(3 weeks ago, 1 file, 10+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2cd3c76d0f90 21:34:31 why was there a 1-headed lerny in a random vault 21:34:32 that is a 5th world footv 21:34:45 wheals: what did you think I was planning, kirke and hell hogs?? :P 21:34:58 -!- debo has quit [Quit: debo] 21:34:58 Polyphemus and hellephants 21:34:59 there should be an entry for those 21:35:00 obviously 21:35:01 save it for hellsprint 21:35:11 kirke and raiju 21:35:15 (rip hellfish) 21:35:17 helly 21:35:20 Hellephemus and his band of Hellephants. 21:35:20 hmm 21:35:23 !send wheals hellectric eels 21:35:23 Sending hellectric eels to wheals. 21:35:29 -!- ystael has quit [Ping timeout: 240 seconds] 21:35:29 A unique that summons ignises 21:36:14 mmm 21:36:36 looks like evilmike pushed fannar in originally, with the entire bio intact - was he the one who wrote it? 21:36:45 PleasingFungus: ontoclasm wrote the bio! 21:36:49 (I think) 21:36:52 i thought some guy who wrote a nethack fork wrote him 21:36:57 don't remember his name 21:37:01 wheals: no idea who that might be! 21:37:07 (I did write the first paragraph, mostly.) 21:37:15 (Which I think is all that's left?) 21:37:17 it's honestly not a bad backstory, it's just... unecessary 21:37:18 yeah 21:37:39 first paragraph describes fannar, second & third are Valuable Crawl Lore 21:37:52 which is obv. impermissible 21:37:55 1learn add 21:38:06 PleasingFungus: why is that against the rules? 21:38:10 pff 21:38:25 SamB: Like gargoyle mutations, it is excessive! 21:38:27 SamB: it's not actually, I was exaggerating for humorous effect 21:38:30 but 21:38:32 fr fixedart book with refridge in the elf loot that contains the fannar backstory 21:38:37 yesss 21:38:41 Icy Death 21:38:50 Fannar's Grimoire of Icy Death 21:38:53 Refrigerated Death 21:39:02 ITYM frigorific 21:39:09 Also contains Summon Ice Beast <_< 21:39:22 just include his whole spell set 21:39:24 Fannar (12e) | Spd: 10 | HD: 10 | HP: 80 | AC/EV: 0/13 | Dam: 8 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(80) | Chunks: 07contam | XP: 1007 | Sp: b.cold (3d18), refrigeration, sum.ice beast, 04esc:blink | Sz: Medium | Int: high. 21:39:24 %??fannar 21:39:35 solid 21:39:39 blink won't look out of place at all right 21:39:44 ofc. not 21:39:59 -!- gammafunk has quit [Ping timeout: 240 seconds] 21:40:06 esc:glaciate 21:40:18 I think we're okay with only Lom getting Glaciate <_< 21:40:23 (and panlords!) 21:40:26 and birdoprey's ghost 21:40:29 <3 21:40:50 (ghost spells, the best way to calibrate damage values) 21:41:46 -!- gammafunk has joined ##crawl-dev 21:42:48 MONS: patrolling the Enchantress 21:43:00 MONS: the Enchantress patrolling? 21:43:11 stupid the 21:43:20 the patrolling Enchantress 21:43:33 the syntax won't allow that!! 21:43:37 (doesn't that actually work? it does for items!) 21:43:53 but even if it does work don't do it yes 21:44:08 where do monster stats live? like, if I wanted to make a new monster 21:44:10 hypothetically 21:44:16 mon-data.h 21:44:21 oh, it does 21:44:32 ...though you'd also want descriptions, tiles, etc. 21:44:36 well sure 21:44:38 but one thing at a time 21:44:46 -!- partial has quit [] 21:44:46 I know where descriptions live, and tiles can wait 21:44:58 well, I mean, so can descriptions, I guess. but I know where they are 21:45:11 tenofswords: there were a bunch of (presumably accidental) "large race:none shield"s removed in the racial patch stuff, turns out all that stuff can just go anywhere i think 21:45:26 Yeah, the parser is weird like that. 21:45:35 the enchpatrollingantress 21:45:42 I think you can have things like "stone perm_ench:berserk giant". 21:45:48 stone giant (15C) | Spd: 15 | HD: 16 | HP: 99-164 | AC/EV: 12/2 | Dam: 67 | 10items, 10doors, !sil | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 1422 | Sp: berserker rage | Sz: Giant | Int: normal. 21:45:48 %??stone perm_ench:berserk giant 21:45:50 (see?) 21:45:57 Flexibility 21:46:14 ...what sprint has a *succubus* in it? 21:46:19 thunderdome 21:46:19 arenasprint 21:46:30 ??THUNDERDOME 21:46:31 arena sprint[1/2]: A sprint that is an arena. 21:46:36 ??THUNDERDOME[2 21:46:36 arena sprint[2/2]: The majority of the bosses are (mostly) all the same monsters with extra hp and no significant spoilers to worry about. 21:46:41 huh 21:46:46 -!- ZRN has quit [Read error: Connection reset by peer] 21:46:50 I guess I should try that one sometime 21:46:55 it seems to be where all the weird stuff lives 21:46:55 MarvinPA: While I am doing a few more little balance tweaks here and there to new stuff, what are your thoughts on giving aquamancers see invis? I know elliptic mentioned the other day that he had considered it in past. 21:46:59 unknown monster: "master blaster" 21:46:59 %??master blaster 21:47:00 is that also the one with all the meat? 21:47:06 ??meatsprint 21:47:06 meatsprint[1/2]: include += meatsprint.rc 21:47:09 unknown monster: "Master Blaster" 21:47:09 %??Master Blaster 21:47:11 o_O 21:47:18 The Unspeakable (16J) | Spd: 15 | HD: 100 | HP: 10000 | AC/EV: 1/4 | Dam: 22 | amphibious, evil, regen, !sil, 07vault | Res: 06magic(400), 03poison, asphyx, 12drown | Vul: 08holy | XP: 15000 | Sp: shadow creatures, airstrike (0-210), smiting (7-17), 04esc:death's door | Sz: small | Int: plant. 21:47:18 %??the unspeakable 21:47:30 Failed to create test monster for the the meatlord 21:47:30 %??the meatlord 21:47:32 ...oh, because he's in Lua. 21:47:49 master blaster has ice storm, unless that got updated 21:47:49 i remember master blaster working in the past 21:47:53 which could also be causing problems 21:47:54 And miasma 21:48:01 unknown monster: "master blaster" 21:48:01 %?master blaster 21:48:09 ...that might have something to do with it, yes. 21:48:11 but yes it worked in the past 21:48:15 titan (06C) | Spd: 15 | HD: 20 | HP: 129-200 | AC/EV: 10/3 | Dam: 82 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(186), 10elec++, 12drown | XP: 2589 | Sp: berserker rage; b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: high. 21:48:15 %??titan perm_ench:berserk 21:48:17 ?/twitches its whiskers 21:48:17 Matching entries (2): mislead[3]: #1590: "The mottled dragon twitches its whiskers." | quad_damage[3]: THE RAT TWITCHES ITS WHISKERS. 21:48:26 wouldn't meeting that be wonderful 21:49:09 titanic slime creature (03J) | Spd: 15 | HD: 11 | HP: 330-578 | AC/EV: 1/4 | Dam: 165 | amphibious, regen, !sil | Res: 06magic(44), 03poison, asphyx, 12drown | XP: 907 | Sp: berserker rage | Sz: small | Int: plant. 21:49:09 %??titanic slime creature perm_ench:berserk 21:49:25 r??quad damage 21:49:25 quad_damage[2/6]: !lm syllogism sprint uniq=antaeus turn=30902 -tv 21:49:26 r??quad damage 21:49:26 quad_damage[4/6]: Due to reckless vandalism by last year's graduating class, the quad will remain closed until further notice. 21:50:42 03Grunt02 07* 0.14-a0-3386-g4b39ebb: Purge a few vault references to Ice Storm. 10(2 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b39ebb7e8fb 21:50:44 DracoOmega: hmm, having mixes of similar monsters sometimes see invis and sometimes not is sort of annoying (pretty noticeable on the new vaults stuff for me), i guess aquamancer is probably as good as any for a choice of exception though 21:51:07 MarvinPA: Does tend to be more 'magicy' stuff in general, I guess, but I do see your point 21:51:15 how am I only 2.5/5 ways through 21:51:16 sigh 21:51:27 Like with deep elves and orcs and such 21:51:27 -!- Ungaros has quit [Quit: Page closed] 21:51:40 right, vault wardens/sentinels don't stand out to me particularly in that regard, whereas aquamancers would a bit more so i think 21:52:43 Well, vault guards already had it, so it seemed a super-vault guard ought to (and sentinels are supposed to be extra-watchful in a sense), but yeah. Easy to make things that make sense in isolation still create non-obvious inconsistencies 21:52:49 vault guard (10@) | Spd: 10 | HD: 13 | HP: 53-88 | AC/EV: 1/13 | Dam: 20 | 10weapons, 10items, 10doors, fighter, see invisible | Res: 06magic(52) | Chunks: 07contam | XP: 1084 | Sz: Medium | Int: normal. 21:52:49 %??vault guard 21:52:53 ... 21:53:00 I swear this was not always the case. 21:53:02 all water sees invisible anyway 21:53:04 they had sense 21:53:05 once 21:53:09 honestly those having it seems a bit weird too, yeah :P 21:53:18 so the water mages just use their watervision 21:53:34 They wouldn't be very good vault guards if anything invisible could just sneak past them. 21:53:35 Antaeus (11C) | Spd: 15 | HD: 22 | HP: 1050 | AC/EV: 28/4 | Dam: 11212(cold:22-65), 4512(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible, !sil | Res: 13magic(immune), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: berserker rage; flash freeze (3d29), b.lightning (3d25) | Sz: Giant | Int: high. 21:53:35 %??Antaeus perm_ench:berserk 21:53:41 antaeus smash 21:53:41 clearly fix this by giving everything see invis 21:53:41 Well, vault guards not having it would make that ambush a bit... different :P 21:53:58 unknown monster: "f388468" 21:53:58 %??f388468 21:53:59 er 21:54:01 %git f388468 21:54:02 07DracoOmega02 {elliptic} * 0.12-a0-1858-gf388468: Upgrade a bunch of monsters from sense invis to see invis 10(1 year, 2 months ago, 1 file, 18+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f388468107be 21:54:25 Well, sense invis was basically as good as see invis for where they showed up 21:54:29 pandemonium lord (02&) | Spd: 10-19 | HD: 17 | HP: 107-241 | AC/EV: 14/14 | Dam: 48 | 05demonic, 10doors, fighter, !sil | Res: 06magic(113), 05fire, 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4886 | Sp: (random) | Sz: Large | Int: high. 21:54:29 %?? pandemonium name:f388468 lord n_rpl 21:54:37 curses 21:54:41 rip 21:54:46 chei is bad with panlords 21:55:30 f388468 (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm++ | XP: 1 | Sp: shadow creatures | Sz: Large | Int: plant. 21:55:30 %??test spawner name:f388468 n_rpl 21:55:30 -!- jeffro_ has quit [Read error: Connection reset by peer] 21:55:39 see invis over sense invis on them makes sense at least, yeah 21:56:27 -!- jeffro has joined ##crawl-dev 21:56:41 not sure if them not having either would even be all that problematic? plenty of other nasty v:$ stuff sees invis, probably better to leave that for now though 21:57:42 Yeah 21:57:55 But Shoals can probably handle SOMETHING in it being able to see invis 21:57:58 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:58:31 Ooops, it looks like I accidentally took away Sonja's curare 21:58:48 Let me fix that >.> 21:59:05 PleasingFungus: Also, if you want to make a new monster, a bunch of things like bands, spells, monster gods, and special abilites are special cased all over the place. 21:59:12 ofc 21:59:22 bands are going to be relevant 21:59:51 I was thinking about ripping off these guys http://prydain.wikia.com/wiki/Huntsmen_of_Annuvin#Skills_and_Powers 22:00:00 because they're cool 22:00:01 -!- Lasty1 has quit [Quit: Leaving.] 22:00:05 and I think they might be an interesting enemy ??? 22:00:11 -!- tenofswords has quit [Read error: Connection reset by peer] 22:00:38 acually is terence 22:03:01 sort of like a mix between dowan/duvessa and slime creature packs 22:03:04 except the opposite 22:05:56 -!- jeffro_ has joined ##crawl-dev 22:05:57 -!- ussdefiant has joined ##crawl-dev 22:07:29 -!- jeffro has quit [Ping timeout: 240 seconds] 22:08:52 ok wrote their description. it's easy from here on out !!! 22:08:55 -!- Bloax has quit [Quit: Error: Bloax not found] 22:09:56 -!- Pacra has quit [Read error: Connection reset by peer] 22:10:52 PleasingFungus: " If one of their number were slain, the remaining Huntsmen grew stronger." That's something that's been suggested before (because it's a good idea) 22:11:09 but ??? 22:11:21 PleasingFungus: My suggestion is to find commits which add similar monsters (like Lamia for a band) 22:11:39 -!- Drakonis has quit [Read error: Connection reset by peer] 22:12:20 yeah, I'm poking around here and there. I was just worried you were going to continue ", but there are x, y and z unsolvable issues with that monster design" 22:13:31 PleasingFungus: Oh, oops 22:13:48 haha 22:15:08 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 22:17:47 -!- Basil has quit [Read error: Connection reset by peer] 22:17:52 -!- Tarragon has joined ##crawl-dev 22:19:18 Huh. Apparently Josephine's description claims she is half-undead 22:19:48 Even though this seems basically untrue in any mechanical way :P 22:19:59 haha 22:20:10 I was thinking she could get something like the black knight barding effects 22:20:12 ??black knight 22:20:13 I don't have a page labeled black_knight in my learndb. 22:20:16 ??black knight barding 22:20:17 black knight barding ~ black knight's barding ~ black knight's horse barding[1/1]: A +10 centaur barding of ponderousness, with Hunger- and rN+. Wearing it, you still move faster than humans (delay 8). Is considered evil by the good gods; read the description if you don't know why. 22:20:27 which is just rN, I guess 22:20:29 w/e 22:20:35 I don't think she has even that :P 22:20:40 but she could !!! 22:20:54 idk when I changed her description I was just freeform improvising "something less dumb" 22:21:03 Though amusingly, ghostly fireball would would work better on her if she WERE undead (since then she wouldn't stop using it in melee range T.T) 22:21:04 since her description was in the top two of dumb unique descriptions 22:21:22 haha that'd be infuriating. no more than revenants though, I guess 22:21:40 why would she stop using it in melee range? 22:21:49 DracoOmega: Wow that description is weird. (Also, thanks for implementing my Josephine ghostly fireball proposal) 22:21:56 wheals: Since she'd hurt herself 22:22:16 I had margery kill herself with fireball recently. it was p funny 22:22:20 since when have monsters cared? 22:22:32 Well, trust me, she doesn't do it :P 22:22:36 I waited like 500 turns 22:22:42 must have to do with hp and such 22:22:50 Yes, ~tracer logic~ 22:23:17 Whatever the reason, I think it actually works worse on her than present spellset in many ways due to this 22:23:22 huh 22:23:24 I thought you needed a rune to go into the depths... 22:23:26 (But maybe I could run with the description....) 22:23:34 Bcadren: that was in the game for roughly five minutes 22:23:40 then they moved the rune lock to vaults 22:23:45 oh... 22:23:53 it was a confusing time 22:24:08 I'm an XL - 16 Bat with no runes in the depths. 22:24:14 you can go to depths 22:24:16 not sure if you should 22:24:18 but you can 22:24:20 ! 22:24:33 also your batchat should probably be in ##crawl 22:24:40 I am not the irc police tho 22:25:41 -!- ttj_ has quit [Ping timeout: 265 seconds] 22:25:57 -!- jeffro has joined ##crawl-dev 22:26:51 Obvious, Bcadren is the new Lightli 22:27:06 what does that make Lightli 22:27:21 ping 22:27:26 pong 22:27:31 you are the new Grunt 22:27:33 congrats! 22:27:42 I resent that comparison >:( 22:27:46 it's like glyph reform, but with irc 22:27:49 everyone gets shuffled 22:28:01 I call dibs on wheals 22:28:12 /nick NoxiousPlant 22:28:19 haha 22:28:24 Ah, apparently she will use it in melee range if the player is at least xl 23 22:28:28 24* 22:28:34 !!! 22:28:35 -!- jeffro_ has quit [Ping timeout: 265 seconds] 22:28:36 uh 22:28:36 Which isn't very helpful here :P 22:28:47 At that point you become important enough to risk the collateral damage 22:28:51 ahhhh 22:28:53 okay that's 22:28:55 weird logic 22:29:05 DracoOmega: I don't even want to know where the monster code decides to do that. 22:29:08 Well, it uses HD calculations in general to weight friend against foe foe AoE 22:29:10 -!- rast- has joined ##crawl-dev 22:29:16 And the player's 'HD' is your xl 22:29:29 !learn mv goodcode[8] source[4] 22:29:29 goodcode[8] -> source[4/4]: Henzell discussing his programming ability: "You see, I gave up on Borland's [C++] manual (which is very good, I'm just lazy) when it started talking about pointers [....] After pointers came structs, enums, pragmas, classes, macros, and a whole lot of other stuff which still means nothing to me." 22:29:39 It wants to hit a bunch more HD worth of enemies than allies (that much makes sense) 22:29:40 and it considers itself a friend? 22:29:44 Yes 22:29:54 ah, so it might attack you if you have summons! 22:29:56 or orcs 22:30:01 Probably, yeah 22:30:21 (But either way, being in melee with a lower-level player without allies is the 'normal' situation here) 22:30:25 So it needs to be functional for that 22:30:40 is there some kind of weighting that could be changed...? 22:31:49 Well, tracer logic could be improved in a lot of ways in general, of course 22:32:06 PleasingFungus: I don't think changing code which more or may to prevent monster from killing themselves is a good idea this close to release. 22:32:16 (Fun fact: summoned demons are more willing to cause collatoral damage to the player than other allies) 22:32:28 err, s/more or may/may or may not/ 22:32:29 I was hoping there was some kind of parameter specific to ghostly fireball/jospehine that could be modified 22:32:30 More than other allies are, I mean 22:32:37 as opposed to the function generally 22:32:44 which I agree definitely shouldn't be tampered with right now 22:34:18 -!- MaxFrost has quit [Ping timeout: 264 seconds] 22:34:41 Well, giving her rN+++ alone makes her willing to do this if you're at least xl 8 >.> 22:34:51 Even though it still hurts her (somewhat) 22:35:03 what's rN++ get you? 22:35:20 also, nrook argues that her not fireballing herself in melee is not necessarily a *problem* 22:35:30 he also tells me to relay the following message: "easy peasy, lemon squeezy" 22:35:42 What a helpful message 22:35:48 he's a helpful guy 22:36:08 (I don't think she needs to HEAL herself, but getting into melee with her isn't that hard most of the time, so it's sort of bad if she loses most offense when you do this) 22:36:27 She won't even use it if you're in melee of a zombie and she's right behind it, for example 22:36:35 Since that still hits her :P 22:36:39 hm 22:37:33 Some rN actually does fit that description, oddly enough (if you consider what the black knight's barding says it does and what it mechanically does) 22:37:37 -!- st_ has quit [Ping timeout: 240 seconds] 22:37:42 yeah that was my reasoning 22:37:59 for adding rN, not for the description (I just thought it'd be a cool description) 22:38:12 What, did you write it or something? 22:38:18 yeah 22:38:21 Oh, I see 22:38:38 the old version was "she was beautiful but then she used evil magic and now she's super ugly, the worst possible fate" 22:38:50 I thought it just said 'An exceptionally ugly necromancer'? 22:38:58 no it was a whole thing 22:39:07 Okay, maybe FURTHER in the past it was just that one line 22:39:08 that was nergalle i think 22:39:13 -!- WalkerBoh has quit [Remote host closed the connection] 22:39:19 http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2cd3c76d0f90 deets here 22:39:52 nergalle was 'A withered sorceress, exceptionally ugly even by orc standards.' (hence bloax's earlier joke) 22:40:05 Yeah, I remember a much shorter Josephine description 22:40:11 I always confuse her and josephine too; they're both early-mid necro uniques 22:40:23 Well, they're quite different 22:40:32 yeah but thematically similar 22:41:00 they're different in that nergalle is a potentially dangerous enemy and josephine isn't (wasn't?) 22:41:32 Okay, apparently it used to be 'An ugly elderly figure, dressed in Druidic clothes.' 22:42:32 %git 694ad1ba92 22:42:32 07galehar02 * 0.11-a0-1857-g694ad1b: Unique descriptions improvements (DTIT). 10(1 year, 10 months ago, 1 file, 74+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=694ad1ba92f8 22:43:07 DTIT? 22:43:24 I don't know 22:43:26 haha, someone added back part of Snorg's description after it was removed 22:43:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:43:28 You feel a lump in the pit of your stomach. 22:43:31 important !!! 22:43:45 nessos is still black 22:43:50 ??racism 22:43:50 racism[1/14]: god i hate wights 22:43:54 hm 22:44:04 s??racism[centaur 22:44:04 racism[13/14]: A black centaur warrior with a malicious look in the eyes. 22:44:09 thanks 22:44:31 such a weird description 22:44:47 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 22:45:14 oh man, a mention of MD removal in wiglaf description was removed 22:45:16 mmn that commit brings back terrible memories 22:45:39 Haha 22:45:49 how much of it was reverted 22:45:49 Yes, that Wiglaf description 22:45:51 yes wiglaf's awful multiple-levels-of-meta-description 22:45:53 since i think it is a lot 22:46:02 (It invokes nightmarish images in MarvinPA's mind...) 22:46:04 Also Sonja's nostils 22:46:11 also xtahua and sonja yes :'( 22:46:27 I like the bit about the name embroidered on qiglaf's hat. 22:47:03 pale draconian shifter (11d) | Spd: 10 | HD: 16 | HP: 76-115 | AC/EV: 8/20 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(42), steam | Chunks: 07contam | XP: 1442 | Sp: steam ball (3d19), dimension anchor, blink other, blink range, blink allies encircling, 04esc:blink away | Sz: Medium | Int: high. 22:47:03 %??draconian_shifter 22:47:05 -!- mamgar has quit [Quit: Leaving] 22:47:10 -!- Krakhan|2 is now known as Krakhan 22:47:11 -!- Krakhan has quit [Changing host] 22:47:31 oh god, throbbing nostrils 22:47:37 Hehe 22:47:40 Amazing, isn't it? :P 22:47:57 -!- Tarragon is now known as Basil 22:47:58 someone approved this commit 22:48:20 I don't think all the descriptions were necessarily written by the same person (though maybe they were!) 22:48:36 everything about sonja's description is hilarious 22:48:40 in this commit 22:48:45 -!- LordSloth has quit [Remote host closed the connection] 22:48:55 i don't think they were, it was some google doc or something 22:48:59 -!- MiraclePrism has quit [Ping timeout: 240 seconds] 22:49:13 presumably the titular DTIT 22:49:26 MarvinPA: Yes, but I mean that possibly several of the worse were written by the same person :P 22:49:27 -!- Amy|Sonata has quit [Read error: Connection reset by peer] 22:52:34 oh god, the resist_magic field behaves in completely different ways based on the sign bit 22:52:43 of course it does 22:52:48 Yes, haha 22:53:11 (Does anything even use positive values at the moment, aside from immunity?) 22:54:04 -!- rast- has quit [Read error: Connection reset by peer] 22:54:30 -!- rast- has joined ##crawl-dev 22:56:09 -!- Pharaoh_ has quit [Quit: Page closed] 22:57:07 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:59:54 Is a waternymph destroying a staircase intended? 23:00:15 %git HEAD^{/nymph.*phial} 23:00:17 07Grunt02 * 0.14-a0-2827-gf861ac5: Make nymph flooding consistent with phial flooding (#8078). 10(3 weeks ago, 3 files, 11+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f861ac59fee8 23:00:51 iirc that's been reported fixed repeatedly 23:01:52 -!- tenofswords has joined ##crawl-dev 23:02:19 PleasingFungus: Feature changes are one of those bits of code which cause an endless amount of bugs, like said tracer issues. 23:02:37 it happens 23:02:58 +13 is the highest possible Apt? +5, +4 (Crosstraining) +4 (manual)? 23:03:19 Bcadren: More of ##crawl question, somebody there might know. 23:03:26 +8 iirc 23:03:28 if there was a way to get a penance prompt before blasting my water elementals with a lamp of fire, that would be ideal 23:04:04 This run I'm getting a lot of Krakens, where I had seen one total my last 3 times getting the barnacled 23:04:07 the problem is the path lamp of fire shots take is pretty unpredictable 23:04:25 gammafunk: Just out of curiosity, what does you thanking my post in the "Monster you cannot melee" thread mean? Is if for describing how throwers choose their destination? 23:04:37 -!- Leafsnail has quit [Quit: Why is the alphabet in that order? Is it because of that song?] 23:04:43 there was this description for trj in that dic that mentioned it tunneling and burning through the air in a nicely gruesome fashion (due to speed, I guess) and about swarms of tiny gross jellies swirling underneath a translucent skin 23:04:50 reaverb: heh, yeah it's your idea, which I meantion in my subsequent response 23:04:54 not sure if you saw that yet 23:05:10 that it was ignored when sonja's wasn't is the greatest tragedy 23:05:34 are we griping about unique descriptions, because I don't like the new one agnes got 23:06:02 Does it still have that nonesense mikee added about bulging purses? 23:06:09 oh, was that him? 23:06:17 yeah, that's terrible 23:06:18 I think it might have been deliberately facetious 23:06:22 haha 23:06:27 Though I was never entirely sure 23:06:43 If it's facetious, then I'm more ok with it 23:06:43 (During this period where all this other description stuff was getting in) 23:06:55 because it's pretty terrible writing 23:07:03 and I am not a good writing or anything 23:07:06 er 23:07:07 it was most likely a parody of other transifex stuff, yeah 23:07:09 well, yeah obviously 23:07:52 I thought it had been long-ago removed, to be honest 23:08:02 I think something else he did in that vein was :P 23:08:06 But forget what it was 23:08:13 as amusing as that is, I don't think it should be in the unique description, because no one will get that "joke" 23:08:19 Oh, did it involve Frederick's monocle? 23:08:29 -!- ldf has quit [Ping timeout: 240 seconds] 23:08:31 oh, the bit about blood around his mouth? 23:08:41 I don't remember 23:08:50 somewhat recently mermaids were made into "avatars of the sunoen god" so 23:08:52 yeah both of those, let me just pull up the current ones 23:08:59 tenofswords: yes... 23:09:59 -!- Psyknux has quit [Ping timeout: 240 seconds] 23:09:59 -!- CKyle has quit [Quit: CKyle] 23:10:56 !source dat/descript/monsters.txt:27 23:10:56 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/descript/monsters.txt;hb=HEAD#l27 23:11:36 Frederick's is not too ridiculous at the moment 23:11:42 but yes, it does mention a monocle 23:11:51 the monocle is key 23:11:54 Why exactly do uniques get flowerly descriptions? 23:12:10 because no one removed them 23:12:18 %git 54a08ec87901d08 23:12:21 07elliptic02 * 0.12-a0-2790-g54a08ec: Revert "New description for Frederick from transifex (mikee)." 10(1 year ago, 1 file, 2+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=54a08ec87901 23:12:35 forged out of flavour 23:12:38 (the monocle is canon) 23:12:53 really, everything in monsters.txt is canon 23:12:57 until it's changed 23:12:59 -!- jeffro_ has joined ##crawl-dev 23:13:01 -!- Kalir has quit [Changing host] 23:13:07 Something reddish brown is 23:13:09 -caked around his mouth 23:13:14 classic transifex 23:13:30 or where is that actually from 23:13:36 the old one, I mean 23:13:37 anyway yes i am fairly sure mikee did not expect those to be accepted 23:19:41 but someone kept the agnes one and maybe "cleaned it up"? 23:19:41 A huge and strangely deformed floating eyeball, pulsating with flesh-twisting energy. Beauty is certainly nowhere to be found in this beholder. << this is dumb but I love it 23:19:41 -!- NilsBloodaxe has quit [Quit: Page closed] 23:19:41 i didn't even know about the agnes one, someone should come up with something new for her! 23:19:41 %git :/Agnes 23:19:43 07Grunt02 * 0.14-a0-2577-g6f0844d: Un-nerf Agnes. 10(5 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f0844da8a28 23:19:43 I feel like it should do something with her pain lajtang 23:19:44 The old one was "beauty/appearence centric", which we've been avoiding 23:19:44 given that's her defining feature 23:19:44 it's not always pain, is it? 23:19:44 I think not always but often 23:19:44 PleasingFungus: it's just good item 23:19:44 o 23:19:44 huh 23:19:44 ok 23:19:44 -!- jeffro has quit [Ping timeout: 264 seconds] 23:19:44 one in three chance of good item, in fact 23:19:44 weird 23:19:44 I was misinformed 23:19:44 oop 23:19:44 she studied how to use her weapon and act/move faster than normal spriggans in a distant foreign land 23:19:44 kung-fu spriggan 23:19:44 that land being uhhhh 23:19:44 conveniently unspecified 23:19:44 same place Maud is from? 23:19:44 unlike Khufu, who lives in egypt and will throw you into the nile 23:19:44 -!- Cheibriados has quit [Ping timeout: 264 seconds] 23:20:54 -!- Cheibriados has joined ##crawl-dev 23:20:54 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 23:20:55 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 23:20:57 PleasingFungus: Congratulations. You've just granted you commit access. 23:21:05 er, wow 23:21:12 me and sentences this evening 23:21:20 hahaha 23:21:22 chei !!!! 23:21:28 chei moving at extremely chei-like speeds 23:22:01 -!- MaxFrost has quit [Ping timeout: 240 seconds] 23:22:16 7 minutes between query and response. a new record ??? 23:22:35 ok that's too much punctuation. 23:22:45 gammafunk: I'm very flattered by whatever you tried to say! 23:23:06 I guess mikee's desc got in due to wonderful lines like @The_monster@ screams @at_foe@, "If you give me all your money I'll let you live. Maybe." 23:23:25 oh yeah, I guess the dialogue would have to be changed too 23:23:36 @The_monster@ says @to_foe@, "How can you wear that ugly dress?" 23:23:54 tbf, that's kind of funny if said to a robe-wearer 23:24:00 alternately: animal-skin wearer 23:25:19 oh yeah I forgot, I was considering a patch specifically to fix this line: 23:25:24 @The_monster@ says @to_foe@, "You can be the slave of me, the spider queen... or food for my pets." 23:25:39 -!- demiskeleton has quit [Remote host closed the connection] 23:26:06 need to mention in arachne's desc that she's from mars 23:27:23 huh. I'd forgotten that game existed 23:28:11 huh 23:28:25 Should curare affect gray dracs? 23:28:34 probably not 23:28:40 since they don't need to breathe 23:28:49 I guess it should still poison them 23:29:09 Or maybe it somehow only poisons through the respiratory system 23:29:46 arguably the poison is an abstraction of 'damage-over-time' from difficulty in breathing caused by the poison? 23:29:49 since that's what curare does 23:29:52 and hp isn't real 23:30:09 also 'poison' isn't real 23:30:19 The impact damage from curare is explicitly 'asphixiation' 23:30:27 So it shouldn't affect breathless things 23:30:31 jelly (04J) | Spd: 10 | HD: 3 | HP: 12-21 | AC/EV: 0/2 | Dam: 308(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 42 | Sz: small | Int: plant. 23:30:31 %??jelly 23:30:36 -!- Nightbeer has quit [Read error: Connection reset by peer] 23:31:56 Basil: sounds like it's time to buff gray draconians 23:32:07 Basil loves the players, not the monsters, anyhow 23:32:08 -!- Pisano2 has quit [] 23:32:27 -!- lobf has quit [Quit: lobf] 23:32:38 grey draconian (15d) | Spd: 10 | HD: 14 | HP: 81-115 | AC/EV: 16/10 | Dam: 25, 15 | 10weapons, 10items, 10doors, cold-blooded | Res: 06magic(37), 12drown | Chunks: 07contam | XP: 1346 | Sz: Medium | Int: high. 23:32:38 %??grey draconian 23:32:38 a traitor in our midst 23:32:49 pff, double buff 23:33:24 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 102-133 | AC/EV: 20/6 | Dam: 25, 25, 2507(trample) | see invisible, !sil | Res: 06magic(168), 05fire, 02cold, 03poison, 12drown | Chunks: 07contam | XP: 1717 | Sp: metal splinters (3d30) | Sz: Huge | Int: animal. 23:33:24 %??iron_dragon 23:33:27 (for when you use snakebite in zot...?) 23:34:41 Antaeus still breathes, I guess 23:35:36 (stupid ban on & unique speech) 23:35:52 wait, why is there a ban on & unique speech? 23:36:26 to emphasize that an & is really just a bigger imp? 23:37:01 yes, they just use some ridiculous expansions on imp speech 23:37:58 But why must the uniques also do that? 23:38:44 because 23:38:44 I understand 23:38:48 Perhaps this is some old rule that might well bear reexamining? :P 23:38:51 1.5: lom lobon strikes back 23:38:55 cerebov should just glare at you 23:39:10 10 speech lines. all are various stern facial expressions. 23:39:11 actually lom should really not talk 23:39:13 perhaps it is time for the other 3 hell lords to not be & 23:39:18 Cerebov stares at you intently. You are covered in flames! 23:39:27 VISUAL:@The_monster@ looks at you with fatherly disapproval. 23:39:29 (honestly, considering most speech and description submissions, I'd worry about how ruinous some contributions would be :p) 23:39:30 You are covered in flames! 23:39:38 tenofswords: yes, fair point 23:39:48 on the plus side, no one plays extended anyway 23:40:01 so any harm would be limited. :) 23:40:22 gloorx vloq speech invo.vin ENVELOPING EVERYTHING IN DARKNESS 23:40:29 !lg * recent won x=avg(urune),median(urune) 23:40:30 5368 games for * (recent won): avg(urune)=6.13; median(urune)=4 23:40:44 mnoleg speech should just be random strings 23:40:47 "The Darkening has only just begun, mortal!" 23:40:47 and DROWN IN A SEA OF TORMENT or whatever 23:41:05 Mnoleg chortles, "23ffffffffafljsdsj4jjjjjjjjjkfub vvvvvvvvvvvvd" 23:41:27 Mnoleg screams: "Mutations! Mutations! Mutations!" 23:41:32 (on the other hand the tormentor lines are great) 23:41:40 ??tormentor[$ 23:41:40 tormentor[2/2]: The tormentor says, "I know a thousand and one ways to kill you." 23:42:44 Ereshkigal says, "Let's play the quiet game." 23:42:51 Haha 23:42:58 I'm pretty guilty here. It's not like the Asterion speech lines are good. 23:43:09 You die... Ereshkigal says, "You win." 23:43:15 We need the ontoclasm of game text writing to appear 23:43:20 asterion's lines are okay 23:43:28 well fortunately syraine is gone at the moment 23:43:29 PleasingFungus: suggestions welcome 23:43:39 idk he'd be pretty low on the list of things I'd change 23:43:43 well don't tease us, give an example 23:44:13 [21:25] PleasingFungus @The_monster@ says @to_foe@, "You can be the slave of me, the spider queen... or food for my pets." 23:44:31 it's-a me, the spider queen 23:44:51 also, as discussed, agnes 23:44:59 my war gargoyle description is probably excessive 23:45:17 You can become a slave of the spider queen, beholden to me--the spider queen--should the spider queen deem you worthy. 23:45:33 tenofswords: eh, it's three sentences. 23:45:36 however the first sentence has 23:45:38 uh 23:45:44 four commas 23:46:13 When standard gargoyles are created, they're animated from intimidating, carved stone figures and serve as immensely armoured and resilient, if structurally fragile, guardians for their positions. 23:46:26 hooray runons 23:46:33 -!- Keanan has quit [Quit: Leaving.] 23:47:15 and then there's "A malevolent rift in reality, dissolving all terrain it passes by into swirling vortexes with an intent of reducing existence to an empty, writhing void. 23:47:39 also apoc crabs 23:48:03 apparently have only one mandible 23:48:16 "When normal gargoyles are created, they're animated from carved stone. Rarely, gargoyles are prepared for their animation, built as solid steel statues and imbued with vicious strength, speed, and shard-breath. They ruthlessly crush intruders." 23:48:22 maybe cut the last sentence 23:48:43 who cares about making them 'lightweight', they literally fly by magic. how do they work? magic 23:48:43 * tenofswords shrugs 23:48:46 haha 23:49:23 does it need the first sentence, even? just "a rare type of gargoyle, built as a solid steel statue [...]" 23:49:26 I srote it mostly to avoid somebody like kb saying that player gr should be fast for symmetry 23:49:32 MarvinPA: good call 23:50:21 you should probably do a nice and long text patch, pleasingfungus 23:50:36 hm. "A rare type of gargoyle, made of steel instead of stone, and imbued with vicious strength... etc" 23:50:39 tenofswords: I could 23:50:47 but then when would my various other projects be done 23:50:48 ? 23:50:58 I think my frog-men were lost when my computer died :( 23:51:00 rip 23:51:13 current standards include things like "I guess this bat is well past its sell-by date." 23:51:44 I could, but then when would my frog-men be done 23:51:47 1learn PleasingFungus 23:52:08 i have a particluar dislike for descriptions that try to say in-game stats in an oblique way 23:52:15 tenofswords: I hate to tell you but 23:52:19 I absolutely would not remove that 23:52:21 because it's hilarious 23:52:26 it's bad but that's part of the charm 23:52:29 * tenofswords sighs 23:52:31 hahaha 23:52:34 e.g. His gigantic body seems as though it would be easily struck by your attacks; unfortunately, it also seems as though it would remain unscathed by all but the strongest of them. 23:52:44 poetry 23:52:47 I actually like that one 23:52:57 I always wondered 23:53:09 It could be pared down a bit, I guess 23:53:11 it's kind of clunky. could be trimmed a little 23:53:13 yeah 23:53:37 how long it'd be until vague determining adjectives for monster ac/ev would be added to descriptions 23:53:52 now you know !!! 23:54:00 brb, fixing window width 23:54:03 -!- PleasingFungus has left ##crawl-dev 23:54:15 -!- PleasingFungus has joined ##crawl-dev 23:54:23 chatzilla is great except when it's broken in dumb ways 23:54:44 also iron golems have less ac than snapping turtles 23:54:53 iron golem (108) | Spd: 7 | HD: 15 | HP: 118-152 | AC/EV: 15/3 | Dam: 35 | 11non-living, 10doors | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 805 | Sz: Large | Int: plant. 23:54:53 %??iron golem 23:54:59 snapping turtle (03t) | Spd: 8 (act: 80%; swim: 60%) | HD: 10 | HP: 39-79 | AC/EV: 16/5 | Dam: 30(reach) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 254 | Sz: Medium | Int: reptile. 23:54:59 %??snapping turtle 23:55:05 i have a dream that some day descs would use a vaguely consistent tone and not say things like "i guess" or "you think that" but that seems pretty far away from being attainable at the moment 23:55:22 yes, that would be nice 23:55:32 A consistent "voice," I guess? 23:55:37 sounds very nice 23:55:41 right, that's the word i was looking for 23:55:49 there should probably be a dev wiki page for guidelines 23:55:52 (guidelines TBD) 23:56:05 -!- herself has quit [Ping timeout: 255 seconds] 23:56:06 We do have guidelines for tiles about perspective and such 23:56:06 hm. do all crawl races have eyes? 23:56:08 if there was a set of guidelines I'd be willint to make that a project 23:56:30 it's been something I've been thinking about as well 23:56:33 vine stalkers may or may not have eyes 23:56:34 the text improvement thing actually had a pretty good set of guidelines! 23:56:41 https://docs.google.com/document/d/1L6x_aNUayQCjqz6Dj_PKeXJYcf8EEBAVx6rYzwI4AzE/edit?hl=en_GB 23:56:43 thanks 23:57:21 -!- Keanan has joined ##crawl-dev 23:57:22 those are good guidelines mostly 23:57:59 new vault guideline summary: memorize every vault that exists and then do something more conservative than the average or tenofswords will edit your vault until it's unrecognizable 23:58:48 -!- Mandevil_ has quit [Quit: leaving]