00:03:18 -!- bananaken has quit [Ping timeout: 240 seconds] 00:04:25 -!- appleKen is now known as bananaken 00:06:29 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3207-g29e27d4 (34) 00:09:13 -!- Pacra has quit [Ping timeout: 240 seconds] 00:09:20 -!- rast- has joined ##crawl-dev 00:10:20 -!- Pacra has joined ##crawl-dev 00:13:22 -!- rast has quit [Ping timeout: 264 seconds] 00:13:34 -!- rast- is now known as rast 00:14:08 -!- Krakhan|2 is now known as Krakhan 00:14:09 -!- Krakhan has quit [Changing host] 00:15:59 -!- Keanan has joined ##crawl-dev 00:20:18 -!- ystael has quit [Ping timeout: 240 seconds] 00:21:29 -!- Krakhan has quit [Ping timeout: 269 seconds] 00:32:26 -!- AlphaQ has quit [Remote host closed the connection] 00:41:30 -!- ac13 has quit [Quit: ac13] 00:44:14 -!- Kyon has quit [Quit: Leaving] 00:50:33 -!- elliptic has quit [Quit: Leaving] 00:52:17 -!- elliptic has joined ##crawl-dev 00:53:18 -!- Whistling_Bread has quit [Ping timeout: 240 seconds] 00:55:29 -!- Bcadren has quit [Ping timeout: 240 seconds] 00:58:32 -!- Kalir has quit [Changing host] 01:06:58 -!- nubcakes has quit [Quit: Page closed] 01:09:59 -!- Pacra has quit [Ping timeout: 240 seconds] 01:10:07 so do you guys think that's a fair change? letting wardens only seal one stair at a time? 01:10:22 the closest stairway to the player 01:10:30 -!- Arkaniad has quit [Ping timeout: 244 seconds] 01:10:36 -!- SeianVerian_ has joined ##crawl-dev 01:10:36 it'd still make stairdancing more challenging without making it impossible 01:10:38 it still messes you up if the v:5 stairs area is swamped with guys 01:10:39 could be worth a try 01:10:41 yeah 01:10:53 I maintain that vault sentries/marks are in more of a need of a nerf 01:11:02 but they don't seem to make people as angry, for some reason 01:11:18 well 01:11:39 its not so much that it makes me angry, it's just that i think it's rather unfair when they're both working in conjunction on v:5 01:12:08 I'm not talking about you specifically 01:12:10 -!- SeianVerian has quit [Ping timeout: 264 seconds] 01:12:15 -!- SeianVerian_ is now known as SeianVerian 01:12:19 lots of people get mad at wardens 01:12:27 because they obviously block off options I guess 01:12:31 if you get marked once on v:5 and stuff gets dragged to the stairs and there happens to be a warden in that pack of monsters 01:12:34 whereas sentries fuck you in a less direct way 01:13:08 its just borderline impossible to get rid of the wardens 01:13:17 and good luck living long enough to wait out the timer 01:14:45 maybe shortening the door lock timer to something relevant would also be good 01:14:48 like, 5 turns or something 01:14:53 as it is, it's not a real thing 01:15:04 locks end when the warden dies or you leave 01:15:19 that sounds fine too 01:22:22 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 01:27:30 -!- Nstar|2 has quit [Ping timeout: 252 seconds] 01:31:36 -!- stickmanbob has quit [Client Quit] 01:32:17 -!- Psyknux has quit [Ping timeout: 265 seconds] 01:36:41 -!- BirdoPrey has quit [Quit: BirdoPrey] 01:38:08 -!- ebarrett has quit [] 01:39:05 -!- Keanan has quit [Quit: Leaving.] 01:39:57 -!- DrinkMachine has quit [Quit: Leaving] 01:41:44 -!- schistosomatic has quit [Read error: Connection reset by peer] 01:44:30 -!- Keanan has joined ##crawl-dev 01:49:48 -!- tabstorm has quit [Ping timeout: 245 seconds] 01:53:45 -!- WalkerBoh has quit [Remote host closed the connection] 01:57:37 -!- rorriMnm1D has quit [Ping timeout: 240 seconds] 02:03:54 -!- utrick has joined ##crawl-dev 02:05:46 -!- Vizer_ has quit [Ping timeout: 244 seconds] 02:07:24 -!- Crehl has quit [Quit: qqqqqqq] 02:09:09 -!- rast has quit [Read error: Connection reset by peer] 02:09:35 -!- rast has joined ##crawl-dev 02:12:28 -!- Mad_Wack is now known as Mad_Wack_Away 02:12:28 -!- Mad_Wack_Away has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 02:16:37 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-3207-g29e27d4 (34) 02:20:58 -!- ystael has quit [Ping timeout: 240 seconds] 02:24:43 -!- rorriMnmaD has quit [Ping timeout: 252 seconds] 02:25:48 -!- reaverb has quit [Quit: Leaving.] 02:32:49 -!- Hailley has quit [Quit: Petra is closed!] 02:36:16 -!- nixor has quit [Quit: Leaving.] 02:45:19 -!- minmay has quit [Quit: Leaving] 02:48:17 -!- Laraso_ has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 02:51:03 -!- notcluie has quit [Ping timeout: 245 seconds] 03:02:18 -!- notcluie has quit [Ping timeout: 245 seconds] 03:02:29 -!- Escalator has quit [Ping timeout: 240 seconds] 03:08:38 -!- _159 has quit [Client Quit] 03:17:41 -!- TAS-2012v has quit [Remote host closed the connection] 03:19:29 -!- minqmay has quit [Quit: Leaving] 03:20:48 -!- SkaryMonk1 has joined ##crawl-dev 03:21:04 -!- simmarine has quit [Quit: Leaving] 03:24:32 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:33:13 -!- Blazinghand has quit [Ping timeout: 240 seconds] 03:41:28 -!- Keanan has quit [Quit: Leaving.] 03:44:04 -!- ac13 has quit [Quit: Leaving] 03:45:58 -!- ystael has quit [Ping timeout: 240 seconds] 03:47:25 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:48:00 should I report this on mantis? Unlinked item held by dead monster: giant club 03:51:00 -!- HellTiger has quit [Ping timeout: 265 seconds] 03:55:50 -!- bonghitz has quit [Remote host closed the connection] 03:56:34 -!- raskol has quit [Ping timeout: 264 seconds] 03:59:42 -!- Wolfechu has quit [Ping timeout: 265 seconds] 04:04:18 -!- Zephryn has quit [Ping timeout: 252 seconds] 04:09:16 -!- rast has quit [Read error: Connection reset by peer] 04:09:50 -!- rast has joined ##crawl-dev 04:18:58 -!- Xenobreeder has quit [Ping timeout: 245 seconds] 04:26:08 -!- ac13 has quit [Read error: Connection reset by peer] 04:27:01 -!- utrick has quit [] 04:30:10 -!- Nexos is now known as fdel 04:31:28 -!- conted has quit [Ping timeout: 245 seconds] 04:31:51 -!- dpeg has joined ##crawl-dev 04:32:05 -!- dtsund has quit [Quit: dtsund] 04:45:28 -!- TAS_2012v has quit [Ping timeout: 244 seconds] 04:51:37 -!- TAS-2012v has quit [Ping timeout: 240 seconds] 04:56:25 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 04:57:13 -!- bonghitz has quit [Ping timeout: 265 seconds] 04:59:22 -!- TAS-2012v has quit [Ping timeout: 244 seconds] 05:04:29 -!- Napcat has quit [Quit: leaving] 05:13:46 -!- bonghitz_ has quit [Remote host closed the connection] 05:14:10 -!- kait has quit [Ping timeout: 252 seconds] 05:18:01 -!- TAS_2012v has quit [Ping timeout: 252 seconds] 05:18:21 -!- SkaryMonk2 has joined ##crawl-dev 05:19:42 -!- TAS-2012v has quit [Read error: Connection reset by peer] 05:19:56 -!- SkaryMonk1 has quit [Ping timeout: 265 seconds] 05:22:45 -!- TAS_2012v has quit [Read error: Connection reset by peer] 05:26:30 -!- TAS_2012v has quit [Read error: Connection reset by peer] 05:26:56 gammafunk: more power to you! (Plan sounds good.) 05:26:57 dpeg: You have 7 messages. Use !messages to read them. 05:30:19 -!- TAS_2012v has quit [Read error: Connection reset by peer] 05:35:24 -!- TAS_2012v has quit [Ping timeout: 265 seconds] 05:36:18 -!- Hailley has quit [Quit: Petra is closed!] 05:36:37 -!- Lasty has joined ##crawl-dev 05:40:42 -!- radinms has quit [Ping timeout: 244 seconds] 05:44:21 -!- TAS-2012v has quit [Ping timeout: 244 seconds] 05:45:00 -!- jmbto has quit [Quit: WeeChat 0.4.1] 05:49:01 gammafunk: I support the glyph change, but I also think it should wait till 0.15. 05:53:52 dpeg: yes, I was thinking maybe only some might go in for 0.14, but of course all could wait as well 05:55:14 gammafunk: just a hunch.... maybe better to do go whole yard in one step 05:55:14 -!- ayutzia has quit [Quit: Page closed] 05:55:32 otherwise a mini-discussion after the first chunk could prevent the second 05:55:46 a whole yard in one step, is that a german expression :) 05:55:53 I like it either way 05:56:25 I suppose it wouldn't use "yard" if it were german 05:56:27 whatever :) 05:56:42 going the whole hog 05:56:51 the whole shebang 05:57:10 yeah, I'll just plan to keep any patch to post 0.14, then 05:59:22 -!- TAS_2012v has quit [Read error: Connection reset by peer] 05:59:48 -!- Grujah_ has quit [Ping timeout: 245 seconds] 06:01:53 !tell Grunt cool super extra secret patch. I might get some ambition there, but I can also pass the word along to cheibrodos when I see him, perhaps after you merge it. 06:01:54 gammafunk: OK, I'll let grunt know. 06:04:28 -!- TAS_2012v has quit [Ping timeout: 244 seconds] 06:16:37 -!- KurzedMetal has quit [Read error: Connection reset by peer] 06:20:21 -!- rorriMnmaD has quit [Quit: leaving] 06:21:05 -!- Lasty has quit [Quit: Leaving.] 06:34:29 -!- pelotr0n has quit [Ping timeout: 240 seconds] 06:35:31 -!- st_ has joined ##crawl-dev 06:36:41 -!- Psyknux has quit [Ping timeout: 252 seconds] 06:41:03 -!- conted has quit [Quit: Page closed] 06:42:21 -!- LordSloth has quit [Remote host closed the connection] 06:43:14 -!- Zileas has joined ##crawl-dev 06:46:38 -!- Zilis has quit [Ping timeout: 240 seconds] 07:02:24 -!- Amy|Sonata has quit [Ping timeout: 265 seconds] 07:07:13 -!- Zephryn has quit [Ping timeout: 240 seconds] 07:12:45 -!- HellTiger has quit [Ping timeout: 264 seconds] 07:13:18 -!- Vizer_ has quit [Ping timeout: 240 seconds] 07:15:12 -!- Adumbration has quit [Quit: Page closed] 07:17:55 -!- SkaryMonk1 has joined ##crawl-dev 07:20:46 -!- SkaryMonk2 has quit [Ping timeout: 265 seconds] 07:21:34 -!- Giomancer has joined ##crawl-dev 07:22:03 -!- Giomancer has left ##crawl-dev 07:30:19 !tell grunt What's your cool super extra secret patch 07:30:20 Lightli: OK, I'll let grunt know. 07:32:03 !tell Grunt just to be specific as to which super extra secret patch I'm talking about, I mean the one that removes all of lightli's vaults. 07:32:04 gammafunk: OK, I'll let grunt know. 07:33:39 -!- SublimeSnake has quit [Remote host closed the connection] 07:36:45 -!- PepeRC2 has quit [Ping timeout: 264 seconds] 07:38:25 -!- MiraclePrism has quit [Ping timeout: 240 seconds] 07:38:38 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 07:40:05 -!- Sgeo_ has quit [Read error: Connection reset by peer] 07:44:46 * dpeg hopes it's the disabling of tiles for release. 07:50:18 !tell grunt Wait nevermind, apparently it removes all of gammafunk's vaults 07:50:23 Lightli: OK, I'll let grunt know. 07:51:56 -!- Tux[Qyou] has quit [Ping timeout: 244 seconds] 07:55:44 -!- the_glow has joined ##crawl-dev 08:02:55 bah, the TeSk died to poison 08:03:10 what kind of developing scum allows D:2-4 to feature nothing but venomous monsters!!?! 08:03:35 your kind 08:03:55 !lg dpeg recent s=ikiller 08:03:56 434 games for dpeg (recent): 30x, 26x an orc wizard, 23x a centaur, 23x an orc, 20x a gnoll, 19x a kobold, 18x an ogre, 18x an orc priest, 12x a hobgoblin, 11x a jackal, 9x a sky beast, 9x an orc warrior, 8x Sigmund, 7x an adder, 7x a killer bee, 6x a hippogriff, 6x a troll, 6x Grinder, 6x a giant gecko, 6x a worker ant, 5x an ice beast, 5x a goblin, 5x a scorpion, 4x a centaur warrior, 4x Grum, 4... 08:04:41 yokelz: that is alright! But shouldn't they have the decency to send more rats and bats against fellow developers? 08:05:14 fr: give dev team rpois in all games (without wiz mode) 08:06:08 a good start, but not nearly enough: some of us want to win occasionally -- we need the full Comfort Deluxe Edition for Developers 08:07:59 Bad bodypart name in jelly passive acid damage message while in spider form by nagdon 08:10:07 -!- gammafunk has quit [Read error: Operation timed out] 08:23:09 johnnyzero (L17 DEAK) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'main.cc' at line 4424 failed. (Vaults:3) 08:23:18 -!- BlackrayJack has quit [Ping timeout: 240 seconds] 08:24:10 hmm... i corrupted a sealed door and then walked through that tile 08:24:23 !lm . crash -log 08:24:24 14. johnnyzero, XL17 DEAK, T:51594 (milestone): http://dobrazupa.org/morgue/johnnyzero/crash-johnnyzero-20140311-132303.txt 08:26:32 Standing on/in/over feature: sealed door 08:33:37 -!- TAS_2012v has quit [Read error: Connection reset by peer] 08:33:49 -!- Lightli has quit [] 08:36:54 !tell Napkin Ich weiss, dass das nicht deine Hauptprioritaet ist, aber telnet 345 crawl.develz.org geht noch immer nicht. Wenn das so bleibt: soll ich eine Ansage auf der Webseite machen? 08:36:55 dpeg: OK, I'll let napkin know. 08:38:21 Stepping on corrupted sealed door location causes crash by johnnyzero 08:38:28 johnny0: thx! 08:43:37 warum, was los, dpeg? 08:43:37 Napkin: You have 5 messages. Use !messages to read them. 08:45:13 david@david-P5K:~$ telnet 345 crawl.develz.org 08:45:13 telnet: could not resolve 345/crawl.develz.org: Servname not supported for ai_socktype 08:46:07 you have the host and socket reversed, that is an error on your end 08:46:15 dpeg: well, you should try telnet crawl.develz.org 345 :) 08:46:20 -!- dpeg is now known as dumbeg 08:46:26 you will have a similar message though ;) 08:46:30 but then you get a different error 08:46:40 david@david-P5K:~$ telnet crawl.develz.org 345 08:46:40 Trying 2a01:4f8:161:5002::2:2... 08:46:40 Trying 5.9.54.26... 08:46:40 telnet: Unable to connect to remote host: Connection refused 08:46:47 now much smarter =) 08:47:00 -!- dumbeg is now known as dpeg 08:47:02 * bhaak takes notes about not offering dpeg a QA position 08:47:52 -!- Mandevil has quit [Quit: leaving] 08:48:22 bhaak: I have two standard replies for annoying customers: "May I suggest that from now, the discourse is only conducted by those with brains larger than a grape?" and "So, ihr stumpfsinnigen Blechkoepfe, jetzt hoert mal zu." My kids demand regularly that I start a lecture with the second one <3 08:49:00 03MarvinPA02 07* 0.14-a0-3208-g44e9c07: Update some references to potions of speed 10(10 hours ago, 5 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44e9c077103a 08:49:02 Napkin: yes, what's going on there: is this temporary? 08:49:47 keine hektik, Mensch ;) 08:49:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:50:04 hehe, Napkin follows Chei to the tee 08:51:39 MarvinPA: thanks, good catches 08:52:59 -!- Wolpertinger has quit [Ping timeout: 240 seconds] 08:53:13 fr titanic slime creatures not actually be size small 08:53:41 -!- AreBrandon has quit [Quit: Leaving] 08:54:30 Sequell: good point. Is this size (that of slime creatures) relevant for anything? 08:54:44 Sequell <--> SeianVerian 08:54:59 they're not small 08:55:21 Well according to Sequell they are 08:55:22 even better :) 08:55:41 sequell is a less reliable source than crawl 08:55:43 titanic slime creature (03J) | Spd: 10 | HD: 11 | HP: 215-380 | AC/EV: 1/4 | Dam: 110 | amphibious, regen | Res: 06magic(44), 03poison, asphyx, 12drown | XP: 907 | Sz: small | Int: plant. 08:55:43 %??titanic slime creature 08:56:35 * dpeg paternally scolds Sequell. 08:57:25 To be honest I don't actually know of any effects besides constriction where size is relevant. But eh 08:57:40 (Not that you would probably want to constrict a titanic slime creature anyway) 08:57:45 number of chunks? Or is that weight derived? 09:07:15 versuch nochmal, dpeg 09:07:20 bugs bitte alle melden 09:08:33 -!- LexAckson has joined ##crawl-dev 09:09:34 Napkin: tut jetzt 09:13:29 -!- reaverb has joined ##crawl-dev 09:13:35 -!- CKyle has joined ##crawl-dev 09:14:22 * SeianVerian Ich spreche kein Deutsch. 09:14:48 Napkin: super! 09:15:19 SeianVerian: but writing is not so bad :) 09:16:01 -!- nixor has quit [Ping timeout: 240 seconds] 09:16:13 MarvinPA: your reaction on the forum looks like it's from me. So much spite <3 09:16:19 German is one of those languages I might be interested in learning but I'm not dedicated enough to 09:16:23 heh 09:16:24 (I fully relate, to be clear) 09:16:28 -!- Piginabag has quit [Ping timeout: 245 seconds] 09:16:58 SeianVerian: I wouldn't know why, unless you want to read some philosophy or art in the original version. 09:17:03 i try to avoid it normally but that comment in particular was pretty impressively entitled 09:17:16 Eh, I dunno. Seems like a mildly interesting language is all 09:17:32 There are others I might learn first 09:17:35 But I probably won't 09:17:52 MarvinPA: absolutely 09:18:30 SeianVerian: not sure where you are from... we Germans have to learn a couple of languages at school. Most are happy not to touch any other. 09:18:42 I'm from the US 09:19:42 -!- Bloax has joined ##crawl-dev 09:20:11 -!- SkaryMonk2 has joined ##crawl-dev 09:20:19 I know a number of (otherwise well-educated) US Americans who don't speak foreign languages. Canadians are better in that regard, though the French of most Torontians we met was lousy :) 09:20:34 -!- ainsophyao has joined ##crawl-dev 09:20:47 dpeg: we Americans are remarkably xenophobic and self-involved 09:21:13 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 09:22:47 Lasty2: you don't have these traits exclusively, don't worry! 09:23:26 * SeianVerian is just remarkably lazy 09:23:41 I'd recommend learning chinese or russian though! 09:23:58 My underdeveloped native is Russian. 09:24:30 and i can attest that it is Good Fun 09:24:32 -!- reaverb has quit [Quit: Leaving.] 09:24:46 da da 09:24:54 -!- reaverb has joined ##crawl-dev 09:25:02 reaverb: Thanks for the potion patch!! 09:26:05 dpeg: Sure. Sorry I missed thing bits MarvinPA had to clean up. 09:26:07 -!- CKyle has quit [Quit: CKyle] 09:26:11 who is running the summoning branch? 09:26:22 dpeg: The one on cszo? 09:26:27 yes 09:26:56 whoever is designing and coding the new summons should be interested in Sar's comments about monster abjuration 09:27:20 cszo: Eventhing in the branch is what DracoOmega recently merged. |amethyst says he has to restart webtiles to remove it, so he won't until he has to. 09:27:45 ok, I think CDO is open for games 09:27:51 huzzah! 09:27:53 no updating infrastructure yet, though 09:27:53 !beer Napkin 09:28:18 !tell DracoOmega Perhaps interesting: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11284 09:28:18 dpeg: OK, I'll let dracoomega know. 09:29:23 -!- BigBluFrog has quit [Quit: Page closed] 09:30:08 dpeg: Since I'm already talking to you, I should tell you I already started work on a remove chunk eating patch. 09:30:36 oh! :) 09:30:56 "monster abjuration" 09:31:09 more like "everyone but you know mass abjuration" amirite 09:32:24 -!- CKyle has joined ##crawl-dev 09:32:59 -!- tensorpudding has quit [Ping timeout: 268 seconds] 09:33:23 -!- PleasingFungus has joined ##crawl-dev 09:33:26 -!- CKyle has quit [Client Quit] 09:39:46 Please tell me that chunk eating would actually be replaced by something else 09:39:56 -!- CKyle has joined ##crawl-dev 09:40:10 SeianVerian: Permafood gives more nutrtion/permafood drops more. 09:40:36 Okay. Could work 09:40:56 Though IMO just get rid of the food clock entirely if you're gonna get rid of chunks 09:42:06 SeianVerian: what? No 09:42:38 I didn't play many roguelikes before crawl, but the few that I did I usually starved since I couldn't find enough food 09:42:41 that wasn't fun 09:43:27 starving itself is unfun, the process of not-starving can be loads of fun 09:44:49 In my first win I was near starving and didn't have any food. That was pretty fun :) 09:44:55 chunks pretty much don't matter. with a god that likes sacrifices I don't eat chunks to speak of except very early on, just sac all corpses. no food problems. (might need to guarantee a little more food on d:2-3, that's when it seems to matter most. maybe more often and include d:1 for troggies) 09:45:38 geekosaur: There are a lot of complex food assurance mechanisms already in the game because of spriggans. 09:45:52 only a fool would embark on an adventure without plenty of food 09:46:15 and if chunks are removed you could just give people more to munch on right off the bat 09:46:47 Crawl PCs are all fools and/or incompetent exiles or something anyway xP (at least when they first enter the dungeon) 09:47:15 Or fucking cadets or something and the dungeon is 99% of their actual training 09:49:26 -!- CKyle has quit [Quit: CKyle] 09:50:03 -!- Ragdoll has joined ##crawl-dev 09:56:00 damn 09:56:05 MD was popular 09:56:19 baffling but true 09:56:41 when was it removed again? 09:57:03 1890 09:58:44 about two and a half years ago now 09:59:05 MDFi is at 256 wins, MiFi is currently the most won combo at 511 wins 09:59:24 powers of two <3 09:59:42 since when is 511 a power of two 09:59:53 Autoexplore algorithm bug by adamo901 09:59:55 ALMOST 10:00:32 quick, someone win a mifi. then remove it so it sticks :p 10:00:57 rename Mi to Mt 10:01:19 or even Mr 10:01:39 MrBee 10:01:54 -!- soundlust has quit [Ping timeout: 252 seconds] 10:02:25 -!- Bcadren has joined ##crawl-dev 10:03:27 !tell buppy Originally I approached you yesterday to talk about details for final randart ability. We didn't get around to that... just contact me in some form. Thanks! 10:03:27 dpeg: OK, I'll let buppy know. 10:06:57 speaking of randarts 10:06:59 -!- BirdoPrey has quit [Ping timeout: 240 seconds] 10:07:08 uniques should probably have more than 1% to have them if that goes through 10:07:34 since that's 1% of a maybe useful and maybe good artifact 10:11:57 -!- soundlust|2 has quit [Ping timeout: 244 seconds] 10:12:46 -!- reaverb has quit [Quit: Leaving.] 10:13:24 Bloax: we have lots of uniques, and most have several items. This adds up. (Yes, 1% might be too conservative... gotta start somewhere.) 10:13:52 there are a lot of uniques but not all of them have items 10:14:05 * dpeg has tasted blood: players are already campaigning for another lock! The unique lock. 10:14:23 kill all uniques in d:1-5 10:14:41 or d:6 will spawn snorg at the stairs 10:14:51 Bloax: when players hear "randart", they always seem to think "endgame worthy stuff". Much more important than randart loot would be egos, imo. 10:15:21 -!- kunwon1 has quit [Excess Flood] 10:16:56 -!- kunwon1 has joined ##crawl-dev 10:18:12 dpeg Anything? 10:18:31 ? 10:18:33 -!- Venter has quit [Ping timeout: 245 seconds] 10:19:26 Wanting to know if/when you'll have time for either email I sent to you only. lol 10:19:40 Speaking of artefacts, I like the idea of a fixedart that ramps your offense, spells, and stats way way up but leaves you with a huge, HUGE penalty to durability 10:22:45 ring of ogrekill 10:23:55 -!- Crehl has quit [Quit: qqqqqqq] 10:24:18 -!- CKyle has joined ##crawl-dev 10:24:18 -!- CKyle has quit [Client Quit] 10:24:49 Well? lol 10:26:18 I like the idea of a fixedArt rod that turns itself into a snake when evoked, then back into a rod after the snake dies or a set number of turns. [Technically a rod that contains Sticks to Snakes and can only use it on itself.] 10:27:01 great serpentine rod 10:28:26 -!- Mateji has quit [Quit: Leaving] 10:29:23 -!- Venter_ has quit [Ping timeout: 245 seconds] 10:32:43 -!- bonghitz has quit [Remote host closed the connection] 10:34:22 -!- CKyle has joined ##crawl-dev 10:34:25 -!- gnum has quit [Ping timeout: 240 seconds] 10:34:54 -!- johlstei has joined ##crawl-dev 10:35:19 <|amethyst> Tukima's Serpent 10:35:19 |amethyst: You have 1 message. Use !messages to read it. 10:36:45 -!- johlstei_ has quit [Ping timeout: 264 seconds] 10:39:19 -!- johlstei has quit [Ping timeout: 252 seconds] 10:39:52 -!- Nstar has quit [Ping timeout: 252 seconds] 10:40:13 -!- fearitself has quit [Ping timeout: 245 seconds] 10:40:54 -!- ainsophy_ has joined ##crawl-dev 10:41:00 -!- johlstei has joined ##crawl-dev 10:41:42 <|amethyst> !tell wheals resent and sent an email 10:41:43 |amethyst: OK, I'll let wheals know. 10:41:49 <|amethyst> !tell wheals s/resent/reset/ 10:41:49 |amethyst: OK, I'll let wheals know. 10:41:54 -!- ainsophyao has quit [Ping timeout: 256 seconds] 10:44:45 -!- CKyle has quit [Quit: CKyle] 10:48:08 -!- ainsophy_ has quit [Ping timeout: 256 seconds] 10:50:37 -!- blabber has joined ##crawl-dev 10:50:55 -!- bonghitz has quit [Remote host closed the connection] 10:55:00 * Bcadren fidgets. 11:07:08 -!- CrazyArbalest has quit [Quit: Page closed] 11:08:06 ScarletJ (L9 VpWr) (D:9) 11:08:18 that's unseemly 11:11:11 -!- bonghitz has quit [Remote host closed the connection] 11:13:21 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 11:16:40 -!- Morg0th has quit [Quit: leaving] 11:18:10 -!- HellTiger has quit [Ping timeout: 264 seconds] 11:18:46 -!- SkaryMonk1 has joined ##crawl-dev 11:19:57 -!- SkaryMonk2 has quit [Ping timeout: 264 seconds] 11:23:54 -!- minmay has joined ##crawl-dev 11:25:50 -!- Basil has joined ##crawl-dev 11:25:57 ScarletJ (L10 VpWr) (D:10) 11:26:21 Wand of Paralyze, Wand of Dig 11:26:25 rolls off the tongue 11:26:57 just like 'why the hell would you even think of that' 11:27:45 !crashlog scarletj 11:27:46 5. ScarletJ, XL10 VpWr, T:5086 (milestone): http://dobrazupa.org/morgue/ScarletJ/crash-ScarletJ-20140311-162553.txt 11:28:04 ...how informative. 11:28:43 -!- tsn has quit [Client Quit] 11:28:52 %git 29e27d4 11:28:53 07reaver02 {wheals} * 0.14-a0-3207-g29e27d4: Potion of speed => Potion of haste 10(15 hours ago, 40 files, 66+ 66-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=29e27d4c4692 11:29:00 -!- Lightli has joined ##crawl-dev 11:29:01 zzz 11:29:12 %git 11:29:12 07MarvinPA02 * 0.14-a0-3208-g44e9c07: Update some references to potions of speed 10(12 hours ago, 5 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44e9c077103a 11:31:04 rip potions of speed 11:31:30 ScarletJ (L10 VpWr) (D:10) 11:32:05 also yay at my vaults finally making it in 11:33:58 -!- notcluie has quit [Ping timeout: 245 seconds] 11:34:08 -!- bonghitz has quit [Remote host closed the connection] 11:35:10 ScarletJ (L10 VpWr) (D:10) 11:38:48 I just found a graphic bug. (Tiles). If you convert to Beogh via the ability button in the fancy sidebar...the entire sidebar disappears 11:41:01 there's also a gameplay bug (i.e. that tiles exist) 11:41:38 -!- Escalator has quit [Ping timeout: 240 seconds] 11:41:54 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:42:43 -!- Cryp71c has joined ##crawl-dev 11:42:58 Grunt: What's that super secret patch of yours anyways 11:43:32 <|amethyst> Lightli: if he told you, it wouldn't exactly be super-secret, would it? 11:43:40 good point 11:43:46 <|amethyst> particularly in a public channel :) 11:43:54 oh god, it's the rumored "remove lightli" patch isn't it 11:44:12 <|amethyst> 11:44:57 this is a secret channel, it's ok 11:45:20 Since racial weapons are going, perhaps an acid resistant brand (to replace the Dwarven version, but with stronger effect to make up for it being in the brand slot) is worthwhile. 11:48:01 why 11:48:40 if anything, just make all items have dwarven corr resistance 11:48:58 -!- notcluie has quit [Ping timeout: 245 seconds] 11:49:18 mean people took that away from chris's patch 11:49:56 I've talked about this patch of mine here previously anyway - I was working on subvaulting Tomb, which would then need new subvaults. 11:51:14 gasp 11:51:15 changing tomb 11:51:56 -!- Arkaniad has quit [Ping timeout: 265 seconds] 11:52:09 -!- DrinkMachine has joined ##crawl-dev 11:52:09 -!- DrinkMachine has quit [Changing host] 11:52:09 -!- DrinkMachine has joined ##crawl-dev 11:53:05 Grunt: the path is clear: every single of the 34 active devs is forced to make a Tomb subvault at gunpoint. "Tomb subvault OR eternal banishment!" 11:53:17 blammo, you have 34 vaults 11:53:26 well, we only really need 27... 11:54:02 dpeg: best get to work then! 11:54:09 well, so we can even afford to shoot the seven worst vault makers! 11:54:15 * Bcadren fidgets. 11:54:22 Subvault? 11:54:32 Grunt: if you tell me what you need, I can try to contribute, sure. 11:54:37 Note to self: no shops in Tomb! 11:54:39 http://sprunge.us/KdTb 11:55:20 Not until after 0.14 of course! 11:55:27 Grunt: amazing -- you stand in the footsteps of Enne (he subvaults V:$). Very cool! 11:55:31 of course 11:56:18 If the Forgotten is ever approved...I'm not sure if it should be available as early as Temple gods, but regardless...there needs to be a perma-altar placed in Tomb: 1. Jussayin' 11:56:28 dpeg: a potion shop that only sells degen/decay 11:56:50 Eronarn: to anoint the bandages, when they get fluttery? 11:56:56 Bcadren: I *will* comment 11:57:20 dpeg on the email messages or something? *confused* 11:57:38 Bcadren: also, it's not about approved. Someone has to take a liking to the thing.... so much as to want to code it. 11:57:50 I can approve stuff all day without anything happening. 11:58:56 -!- bonghitz has quit [Remote host closed the connection] 11:59:47 I can code, but Crawl is..spaghetti and a half. 12:01:00 everyone and their granny say how readable the code actually is by now 12:01:12 (and that includes Linley and Linley's granny) 12:01:28 meh, it's relatively doable to read some code 12:01:37 even I can understand enums 12:03:54 * Grunt was digging through the 2.80 code recently to trace god development. It was a nightmare. 12:04:06 Grunt: did you make notes?? 12:04:18 dpeg: I have some notes at home! 12:04:22 REVEALED: THE GENESIS OF THE GODS 12:04:29 Grunt: would you send them to me? 12:05:24 dpeg: I'm not done yet - still need to go through the three gods that were added in 3.00, 3.10, and 3.20 respectively :) 12:05:54 Grunt: regarding the Tomb subvaults, I suggest you ask for content once the tournament is over, via c-r-d and forum. Will get you lots of good maps, I will also make one. (including Ptah's shoe shoppe) 12:05:58 (Vehumet, Nemelex, Yred respectively) 12:06:13 Grunt: wow, I am moved 12:06:25 Vehumet so late... who would've thought? 12:07:14 Grunt: since Linley has replied to me (and in a good mood) -- should I ask for some source code? 12:07:21 There were traces of them in 2.80 (and of everyone in 2.70), but nothing definitive. 12:07:24 or is your collection complete? 12:07:48 dpeg: it is not! I really want the early 2.x series. 12:08:18 The early history of Pan and othet branches is still very opaque to me. 12:08:40 Grunt: alright... I don't think that it's matter of days at this stage (video game archeology :), I will ask him when the opportunity presents itself. 12:08:53 Grunt: ah, may be best to ask you beforehand 12:08:59 -!- Stendhal has joined ##crawl-dev 12:09:32 Thoughts on god-specific Portals/Branches? Or Heavens? 12:10:18 why 12:10:39 -!- Zileas has quit [Ping timeout: 252 seconds] 12:10:53 Bcadren: yes, not worth it 12:10:58 definitely not branches 12:11:10 everyone underestimates the effort to make a branch :) 12:11:35 portal vaults... perhaps (if design and theme align very well) 12:12:38 -!- BirdoPrey_ has quit [Ping timeout: 240 seconds] 12:12:42 (0.14 todo: figure out what to do with TSO volcano layout) 12:13:57 -!- Keanan has joined ##crawl-dev 12:15:12 Heavens, I see as an opposite to hells with themes that aren't found anywhere else. [Of Healing [Ely] (all enemies constantly heal each other, thus you need to kill them in one turn or pull them out separately); Of Electricity [Zin] (Electric immune enemies that keep shooting through each other and constantly cure any positive muts you have); Valhalla (Honorable dead and Demigods trying to gain enough power to become gods); Holy [of 12:16:48 cut at "Holy [of T" 12:17:30 ...I admit that's huge; but it's floating as a concept...God Portals is more like...Sif having a physical library; Okawaru sending you to 'honorable combat' (level appropriate physical battles; be like a Bailey at Level 12ish; be full of Demigods at level 27, etc.)...that kind of thing. 12:18:03 -!- Aryth has quit [Read error: Connection reset by peer] 12:18:31 ; Holy [of TSO] Somewhat like Holy Pan, but having more kinds of monsters and some of the natural ones (including the branch boss) being weak to Draining/Necro (supposedly what TSO is protecting)] 12:18:49 flavor: ok. gameplay benefit: needs justification 12:19:25 suggesting "let's make the game substantially longer" will take a silver tongue 12:19:30 Bcadren: nonethousand is right. We are having trouble to fully justify Pan and (less so) the Hells. 12:21:10 ...maybe this should be considered an alternative 12:21:19 ditch the full ones, replace with portal vaults 12:21:35 It's a hells parallel, you could only go to one in a playthrough. The challenges are different, but they are as hard. Also they are reverse branches (going to 5 is going UP a lot of upstairs and every floor is full of shafts/holes to send you back) 12:21:58 agh no stop 12:22:00 just stop 12:22:09 Bcadren: I see what you mean, but populating a new branch is a major effort. 12:22:19 -!- simmarine has joined ##crawl-dev 12:22:30 it is much, much better to start with portal vaults 12:22:53 remember how when hive was removed there were plans to repurpose it into a portal vault? 12:23:07 remember how spider nest was a portal vault before it was a branch? 12:23:29 (whatever happened to hive portal vault anyways? no interest?) 12:23:42 no potential 12:24:12 You can't make levels out of one enemy. 12:24:46 well, they did it back when Hive was a branch 12:24:57 (this of course was why Hive was removed) 12:25:28 -!- Blazinghand|Work is now known as Blazinghand 12:25:58 I tried to come up with an interesting system, where having just one enemy is not so bad, because they're stealing your loot (food). 12:26:29 That was doomed, because food never was appropriate loot. Perhaps people will campaign for Hive portal vaults once chunks are no more :) 12:26:39 -!- wheals has quit [Quit: Leaving] 12:26:59 -!- dtsund has joined ##crawl-dev 12:28:25 -!- CKyle has joined ##crawl-dev 12:28:53 -!- simmarine has quit [Quit: Leaving] 12:29:19 -!- simmarine has joined ##crawl-dev 12:29:38 -!- CKyle has quit [Client Quit] 12:33:33 -!- Lightli has quit [Ping timeout: 245 seconds] 12:36:59 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 12:37:58 Hive might be feasible, if the bees were batty and there were more inds of enemies...It is high fantasy afterall...ALL the bugs working together is feasible...afterall some fothe Sewer portals are only Kobolds. 12:38:30 batty bees? just stop 12:39:05 Eronarn: hey, not so abrasive... some of us, including you and me, are renowned for volleys of insane ideas just as much 12:39:23 -!- notcluie has quit [Ping timeout: 245 seconds] 12:39:38 Batty Bees would be a huge power boost to bees...And make them a lot more different than ants, since they are currently quite similar. 12:40:23 -!- reaverb has joined ##crawl-dev 12:40:25 dpeg: as i recall there were plenty of people willing to call my dumb ideas dumb 12:40:31 Bcadren: I don't think you can make bees a really interesting enemy. I do think you can have a fun little race where you've got to kill the bees as quickly as possible, or the loot is gone. 12:41:21 -!- Kalir has quit [Changing host] 12:41:22 Bcadren: here is what I've written up four years ago: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:hive&s[]=hive 12:43:00 Where was Hive? I came around after its removal. I mean the mini-hive vaults that show up on Lair 1 can be deadly enough 12:43:07 -!- ldf has joined ##crawl-dev 12:43:44 killer bee (07k) | Spd: 20 | HD: 3 | HP: 9-24 | AC/EV: 2/18 | Dam: 1008(poison:7-13) | fly | Res: 06magic(12) | Vul: 09poison | Chunks: 09poison | XP: 63 | Sz: tiny | Int: insect. 12:43:44 %??Killer bee 12:43:50 soldier ant (16a) | Spd: 10 | HD: 6 | HP: 21-45 | AC/EV: 8/10 | Dam: 1408(poison:13-22) | Res: 06magic(24) | Vul: 09poison | Chunks: 09poison | XP: 157 | Sz: Medium | Int: insect. 12:43:50 %??soldier ant 12:43:56 -!- DrinkMachine has quit [Quit: Leaving] 12:44:07 -!- Lightli has joined ##crawl-dev 12:44:07 worker ant (05a) | Spd: 12 | HD: 3 | HP: 9-24 | AC/EV: 4/10 | Dam: 808(poison:7-13) | Res: 06magic(12) | Vul: 09poison | XP: 34 | Sz: small | Int: insect. 12:44:07 %??worker ant 12:44:18 ??hive 12:44:18 hive[1/1]: Very fun branch that was removed in 0.9. Contained a lot of fun bees and fun honeycombs and fun royal jellies. 12:44:18 what's this about pan and hells 12:45:00 I forget but it was surprisingly late. Grunt's research will exhibit whether Linley is to blame or, even worse, one of his successors. :) 12:45:01 Killer Bees seem like the most didn't of those, but the stats don't...oh, it's the evasion/Spd combo isn't it? 12:45:18 to blame for? 12:45:25 coming up with a broken branch 12:45:50 The hive is a broken branch? 12:45:52 Hive never worked: when we started to make the game smaller, it started by taking two levels off Hive (it used to have four!!!) 12:46:23 four levels of basically one monster... does not scream for design awards, won't you think? 12:47:04 I still say if you made all the...huh. Now there's an idea. 12:47:42 You could claim the same of the Spider's Nest, you know...only there are 4 kinds of spiders and each is very different. 12:47:52 if you want a single monster type, the correct building is a 10x10 vault with lots of structure, not a four levels long branch. 12:47:59 spider's nest is very much unlike hive 12:48:38 Bcadren: if you have access to an old source, you can have a quick look in wizmode. You didn't miss anything by never seeing Hive, we improved the game for you by cutting it. 12:48:59 It is a long thing of mostly one kind of monster, only Spiders have enough unique types to remain interesting (Orb, Wolf, Trapdoor, Jumping). 12:50:34 If you want to talk about dull though, Hall of Blades...there's like nothing to it. 12:50:41 The flavor is cool, but... 12:52:56 What if 'the hive' was brought back as a possible Spider : 5...but with a boosted unique 'Super Queen' whose berserk effect worked on all insects and was guarded by Ghost Moths and Red Wasps. 12:55:38 moth of wrath (04y) | Spd: 12 | HD: 9 | HP: 34-66 | AC/EV: 0/10 | Dam: 2505(rage) | fly | Res: 06magic(36) | Chunks: 07contam | XP: 504 | Sz: small | Int: insect. 12:55:38 %??moth of wrath 12:56:20 There's your berserk-everything Spider:5 enemy. 12:56:22 Bcadren: If you want a unique to show up at a branch end it needs more that one end vault. Bees are pretty weak by the time your doing Spider, Spiders have more abilities which would be hurt by beserk, etc. 12:56:40 Bcadren: Also what Grunt said. 12:56:51 flavor wise I could see a chimeric queen insect ... but we've already seen how that kind of thing works in practice 12:57:13 Yea true enough, but Queen Bees had a greater durability for their depth...moths of wrath were little glass cannons by the time you reach them. 12:57:26 queen bee (08k) | Spd: 10 | HD: 7 | HP: 26-52 | AC/EV: 10/10 | Dam: 2008(poison:15-25) | fly | Res: 06magic(28) | Vul: 09poison | Chunks: 09poison | XP: 305 | Sz: little | Int: insect. 12:57:26 %??Queen Bee 12:58:34 -!- tenofswords has joined ##crawl-dev 12:58:42 Trog Vault with a Moth of Wrath by D:3 with the moth of wrath in a cage is kind of just free XP boost if you can break the cage (LRD or Digging) 12:58:54 um 12:59:01 moth of wrath (04y) | Spd: 12 | HD: 9 | HP: 34-66 | AC/EV: 0/10 | Dam: 2505(rage) | fly | Res: 06magic(36) | Chunks: 07contam | XP: 504 | Sz: small | Int: insect. 12:59:01 %??moth of wrath 12:59:03 it is kind of hilarious and kind of tragic to watch somebody idea engineer freely in an environment that is almost certain to have a major purge pass through it in a month or two 12:59:23 -!- Fengor_ has quit [Ping timeout: 245 seconds] 12:59:41 tenofswords: Is this environment Crawl in general or spider specifically? 12:59:51 (especially idea engineering that doesn't have that great grip of what currently exists as is made very obvious by that moth of wrath) 12:59:54 reaverb: former 13:00:33 tenofswords I beat that branch end...had 3 Emperor Scorps with one. 13:01:55 Ended up having a mostly UC character use Vampiric Draining because of how thick Emperor Scorp's armor is. Actually ran the first time (to make everything separate). 13:03:18 Bcadren: in the same vein of tenofswords' implicit suggestion, might I suggest that you focus on specific mechanical gameplay advantages your suggestions offer. Many people in this channel are immensely creative and some even have a flair for flavour. 13:03:24 tenofswords: hey, we are old and jaded; Bcadren is young and enthusiastic! 13:03:51 nonethousand: flavour, what's that? 13:03:56 FR: s/flavour/flour/ 13:03:58 I will say literally every time I finished the Swamp...I got TLH... 13:04:01 dpeg: you know you're a sucker for it! 13:04:13 (et moi, et moi) 13:04:17 flavour is something you play other games for, duh 13:04:17 * dpeg sucks on his flavour lollipop 13:04:37 Was the Enchantress/Forest Removed? [My one win was through there; I've never survived the crypt. 13:04:38 tenofswords: nah, not really. The art is to make flavour blend in seamlessly... this can be done. 13:05:06 can 13:05:14 Bcadren: yes, removed. The monsters migrated somewhere else, though. Apart from a few unfortunate ones who faced extinction instead. 13:05:59 nonethousand: how many forum people were in that story of yours? 13:06:11 ooh I think it's 9 13:06:15 but they're not all forum people 13:06:28 about half devs, half "important" players 13:06:35 I had an idea for an alternate branch end there...maybe it should move somewhere else instead of it being lost. The idea was for enemies to intentionally set forest fires against you, something that's never done normally. 13:06:38 true, 27891 does not post there 13:06:49 Use this little guy that doesn't exist outside of sprints. 13:06:52 I assume you found yourself, dpeg? 13:06:54 burning bush (05P) | Spd: 10 (07stationary) | HD: 8 | HP: 30-58 | AC/EV: 10/0 | 03plant, see invisible, !sil | Res: 13magic(immune), 05fire, 03poison, 12drown, 13neg+++, 13torm | XP: 313 | Sp: p.flame (3d7) | Sz: Big | Int: plant. 13:06:54 %??Burning bush 13:06:57 yes :) 13:07:19 n1000, crate, dpeg, zipcode 13:07:53 amethyst 13:07:54 * Grunt arrives back home. 13:07:59 no idea who Bart is 13:08:07 A prolific tiles-er. 13:08:11 * Bcadren shrug 13:08:18 bart has hundreds of wins 13:08:23 grunt! 13:08:28 dpeg! 13:08:33 !apt mf 13:08:34 Mf: Fighting: 1, Short: 2, Long: 1, Axes: -2, Maces: -2, Polearms: 4!, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: 0, Armour: -3*, Dodge: 3, Stealth: 2, Shields: 0, UC: 1!, Splcast: -1, Conj: -2, Hexes: 0, Charms: 1, Summ: 0, Nec: -2, Tloc: -2, Tmut: 3!, Fire: -3*, Ice: 1, Air: -2, Earth: -2, Poison: 1, Inv: 1, Evo: 1, Exp: 0, HP: 0, MP: 0 13:08:35 "ellipsis" "grunt" "ho drakon, ho megas" 13:08:41 I should finish my set of god notes <_< 13:08:48 Grunt: no, I mean you feature in n1000's story, although only as a verb :) 13:09:05 nonethousand: stylish! Who is Ho drakon? 13:09:12 * Grunt grunts, as Grunt often does. 13:09:16 -!- bonghitz has quit [Remote host closed the connection] 13:09:21 (grunt I found myself) 13:09:28 I thik "Ho Drakon Ho Megas" is supposed to be a greek invocation to the great dragon 13:09:40 but I got it from a Therion album 13:09:52 when didn't even play metal anymore :P 13:09:56 but what person? 13:10:02 Dracoomega of course! 13:10:09 oh my 13:10:13 -!- Lightli has quit [Ping timeout: 245 seconds] 13:10:34 "You have been very stupid. Stand in the corner for one hour." 13:10:35 oh also the merfolk praying at the shrine of Dagon is another tiles player shoutout 13:10:44 "4thArraofDagon" is his name (has a lot of high scores) 13:10:52 cool stuff! 13:11:09 hehe, thanks! 13:12:17 I've one twice TrEE and GrTm of Sif, they were similar runs so I've basically won once and repeated the process haven't done much else... 13:13:17 [Train UC only until meeting Sif, then focus Earth and Transmutation...end up using a lot of Tm, Ice, Earth and Charms] 13:16:02 -!- CKyle has joined ##crawl-dev 13:17:05 -!- Ququman has joined ##crawl-dev 13:18:56 -!- Arkaniad has quit [Ping timeout: 265 seconds] 13:18:59 Bcadren: going out of a bit, but one comment: in the last four or five years, we have added two branches (Shoals, Spider), cut one branch (Hive) and had one and a half failed branch attempts (Forest, Dwarven Mines). Adding a branch took really long (more than two release versions, each time). Coming up with an item, a spell, a unique, or designing a species, a god, a portal vault are all much, much saner activities than talking about branches. Whatever ... 13:19:05 ... we say here, it is extremely unlikely to lead to a new branch. On the other hand, everyone with a vision and some energy can make a portal vault himself. 13:19:33 -!- SkaryMonk2 has joined ##crawl-dev 13:19:43 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:20:50 It'd be more sane for me to make my own thing... 13:21:04 away from this game. inspired but not part of it. 13:21:06 dpeg: it's like a dagger through my heart that the same Therion who made Beyond Sanctorum made Symphony Masses... 13:21:13 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 13:22:28 Question Are all Portals a single or multiple possible vaults with limited randomness? 13:22:33 -!- CKyle has quit [Quit: CKyle] 13:23:22 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3208-g44e9c07 (34) 13:23:54 Bcadren: lest my earlier message come across as dismissive...new flavor concepts are not at all pointless, but it isn't prudent to tap your feet impatiently when your sprawling vision doesn't ellicit immediate response 13:28:18 ...heh, I'm assuming that this code I'm looking at from 3.20 for Nemelex deck gifting is buggy. 13:28:27 Or I'm reading it wrong. 13:28:37 I'm fairly sure Nemelex isn't supposed to gift the Horn of Geryon <_< 13:29:46 lol 13:32:06 The deck of Geryon? 13:32:31 -!- jmbto has joined ##crawl-dev 13:33:32 -!- reaverb1 has joined ##crawl-dev 13:33:38 All portals are basically large encompass vaults with no randomness? 13:34:21 -!- Basil has quit [Ping timeout: 264 seconds] 13:35:06 Bcadren: Who says they can't have randomness? 13:36:12 dpeg: a present in your inbox! 13:36:34 lightli_geh_unto_the_cruel is a kitty 13:36:42 They aren't randomly generated like main dungeon or branches though... 13:36:45 -!- KurzedMetal has quit [Ping timeout: 264 seconds] 13:37:09 -!- Lightli has joined ##crawl-dev 13:37:14 Even if a portal would require unique monsters/tiles it's still a lot less work than a branch, because having the unique random spawning is a lot of the branch... 13:37:18 -!- reaverb has quit [Ping timeout: 265 seconds] 13:37:25 -!- dtsund has quit [Quit: dtsund] 13:49:22 uestion 13:49:25 QUESTION 13:49:33 * Lightli curses capslock 13:49:43 off to a good start 13:49:57 anyways, what was dpeg talking about when he mentioned how it was getting difficult to justify pan/hells? 13:50:23 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 13:50:32 try it? Maybe it is difficult? 13:50:47 obviously it is 13:52:00 The quivering blob quivers. 13:52:16 well there's an intent to cut down crawl to the bone, and extended is pretty obviously extraneous in that intent 13:52:27 doh 13:52:29 (wrong channel) 13:52:53 even tomb/slime/abyss have gods and set-ups to provide them as alternatives to v:5 compared to hellpan 13:53:09 (and crawl is, as is commonly stated, too long) 13:53:32 -!- dtsund has joined ##crawl-dev 13:53:41 So what, just have 6 runes? 13:54:09 I dunno, having extra optional content doesn't sound like a particularly bad thing 13:54:20 of course not! 13:54:53 but we have to assume that a subset of a subset (greaterplayers) of a subset (winners) of a subset (people still playing) know what's best for crawl 13:55:16 and I'm not going to fight against them because they've won and they can have 0.15+ 13:55:52 there's little cohesive direction in the devteam so we have to bow down to people who want to take up the reins 13:56:15 and I assume those people want crawl cut down to size 13:56:39 and complain to that extent quite regularly yes 13:56:43 the devs aren't people working tirelessly on something, they're monsters that interrupt people's fun 13:57:20 well, apparently Grunt's working on doing something unthinkable at the moment 13:57:29 -!- bmfx has quit [Ping timeout: 252 seconds] 13:57:30 Giving Tomb variety in level layout 14:00:53 -!- bonghitz has quit [Remote host closed the connection] 14:04:47 reducing the length of hell/pan isnt actually making crawl shorter (well i guess in theory making pan shorter might, since pan is already in theory shorter than getting 3 dungeon runes) 14:05:25 of course pan itself has problems but i wouldnt look at it from the perspective of "crawl is too long" 14:05:41 well, it's inherently bloat in and of itself to have it, no? 14:06:06 if nothing else pan contributes to a regular game a bunch of common demons and maybe a 2 per Depths 14:06:29 -!- bonghitz has quit [Ping timeout: 240 seconds] 14:06:30 (though, of course, the entry vaults could be cut) 14:06:35 boxes of 1 fun 14:10:16 I dunno about curring things, in general, but I'd go for cutting length out of things over cutting things completely. I mean 90% of the challenge in the hells is the branch ends, making it just the ends would cut the fat and keep the interestingness... 14:14:30 -!- Laraso has quit [Read error: Connection reset by peer] 14:15:08 -!- AreBrandon has joined ##crawl-dev 14:15:24 back 14:15:41 Grunt: marvellous! 14:16:06 perhaps I should make an article out of this, what do you think? 14:16:10 dpeg: I find it fascinating who's changed the most and the least over the years. 14:16:59 What if...instead of hell being ignomiously more hard than Zot, it was made so the player had a real choice between facing natural monsters or demons for their runes (similar difficulty to lair branches) and leaving pan and abyss to be really hard (would increase their difficulty from current) 14:17:43 rebalance four different branches at once 14:17:55 nonethousand: (on Therion) metal bands wimping out.... almost as common as underground niche video games going commerical! :) 14:18:05 it is always cute to imagine things not requiring effort 14:18:40 Is there a consistang way to make Xom hit you with a potion effect? I made a patch which means name changes don't have to change xom.cc, but I need to test it. 14:18:45 -!- reaverb1 is now known as reaverb 14:18:53 s/consistang/consistant 14:18:56 xom is not ever consistent, no 14:19:05 (codewise) 14:19:28 tenfoswords: Yes, but I'm not even sure if potion effects are included in the xom tests... 14:19:37 Bcadren: portal vaults: crucially, you have only one attempt (once you're out, it's over); they can change rules a bit; almost all of them fit on a single level (the exception are ziggurats), and in my opinion, smaller is better 14:20:25 consistent monster-based threat, not providing significant overlap with surrounding or possible alternative to surroundings, 14:20:51 tenofswords: don't worry, the intention is not to make Crawl shorter because some people are in a very reductionist mood 14:21:06 yes, the intent is to make it leaner 14:21:15 shorter is really a side aspect 14:21:27 if you really want a leaner crawl, shouldn't something be done about panscumming? 14:21:42 (mood is a strange way to frame things...) 14:22:02 Grunt: fully agree (on fascination about game history) -- maybe you should've become an archivar 14:22:50 IMO more differnet, unique, interesting content with less repetition rather than shorter overall (possibly even more potential things to do? But doing EVERYTHING might do well as being the exception) 14:22:52 dpeg: my view is that having a good sense of what's been done in the past can help guide future development. 14:22:55 Then again what do I know 14:22:55 tenofswords: exactly 14:23:09 Maybe I should study game design before I really say anything 14:23:09 Grunt: that, too 14:23:13 Portals tend to be encompass vaults and not randomly generated stuff (with the possible exception of labyrinth) 14:23:29 as it happens, I have to write a foreword for a book about game design real soon... strange things happen 14:23:33 -!- k2grey has quit [Ping timeout: 264 seconds] 14:23:39 (a vast majority of 0.14 content was to shore up acknowledged problems of branches and it's amazing that people fear that new things are going to be added for the sake of new things, but) 14:23:45 Bcadren: this is true: they are vaults with some randomisation 14:23:58 -!- Kellhus has quit [Ping timeout: 245 seconds] 14:24:02 -!- psdpsd has quit [Remote host closed the connection] 14:24:56 ("new things are bad because they involve having any risk of either adding new things not worth acknowledging or bad things, while not acknowledging the bad things") 14:26:53 Why the hell would people not want new things in a game that's continuously being updated 14:28:24 tenofswords: yes, the tendency of being afraid of change. I somewhere read that the most diehard fans are generally also the most conservative: the very idea of change will make them break out in sweat. 14:28:48 it is sad that we can't just backport a few things to 0.13 and call it official 14:29:24 since most people would be fine with playing stable if it wasn't for the taste of the abjuration-on-death thing, as most immediately comes to mind 14:32:40 -!- nixor has quit [Read error: Connection reset by peer] 14:35:39 -!- CKyle has joined ##crawl-dev 14:36:25 -!- bonghitz has quit [Ping timeout: 240 seconds] 14:38:12 -!- CKyle has quit [Client Quit] 14:38:28 -!- reaverb1 has joined ##crawl-dev 14:39:58 -!- reaverb has quit [Ping timeout: 240 seconds] 14:40:30 *sigh* 14:41:39 -!- gnum has quit [Ping timeout: 244 seconds] 14:41:59 tenofswords: I am never really sure whether you are unhappy about player reactions, about the state of trunk or about something else. 14:42:10 -!- energyc has quit [Remote host closed the connection] 14:43:25 I'm unhappy about how much time I'm wasting here. 14:43:33 -!- blabber has quit [Quit: leaving] 14:43:52 -!- wheals has joined ##crawl-dev 14:44:06 Bcadren: but it won't get better from complaining here 14:44:16 -!- reaverb1 is now known as reaverb 14:44:22 How hard is a unique monster to make? Whee it's actually a unique or if it's a new type? 14:45:06 Bcadren: just grep for one with a distinctive name 14:45:17 -!- Psyknux has quit [Ping timeout: 244 seconds] 14:45:26 Bcadren: The difficutly on a new monster depends very much on whether it is getting new abilities. Uniques aren't any better or worse than regular monsters. 14:45:39 Bcadren: Also, try looking for a commit which added a unique. 14:45:50 /monster 14:46:07 dpeg: well I am being fair to what I oppose 14:46:25 -!- vsapes has quit [Remote host closed the connection] 14:46:33 crawl discourse is about sectarian extremism, after all 14:46:55 -!- gammafun1 has joined ##crawl-dev 14:47:23 A new monster spell to go with the creature is hard than the creature? 14:48:06 *much harder than* 14:48:32 Bcadren: if you want to help Crawl with code, the usual way is by interface stuff and small bug fixes. These are always welcome, and allow you get around in the code. 14:49:10 s/way/starting point/ 14:49:13 -!- BirdoPrey has quit [Ping timeout: 240 seconds] 14:49:20 yes 14:49:56 considering most crawl code this is mostly scaring people out of trying to code for it :P 14:49:59 -!- bonghitz has quit [Remote host closed the connection] 14:52:05 Bcadren: Yes. It's (realitvely) easy to tell the game to make a monster with arbitary HD, spells, and such, but making a new ability requires new code. 14:52:36 It's just so...spaghetti, hard to know where to put anything. 14:54:41 his palms sweaty 14:54:45 doesn't know when he's ready 14:54:49 mom's spaghetti code 14:55:36 -!- bonghitz has quit [Ping timeout: 244 seconds] 14:56:02 -!- CKyle has joined ##crawl-dev 14:57:49 What doomed hive is not the concept (a giant beehive is fine); but the execution. If there was as much variety in Bees as there is in Spiders...it would have worked. 14:59:03 have you even played hive 14:59:09 Bcadren: this is always true. Whenever we cut something, players will ask: "why didn't you just improve it?" And that is, because it is not always easy. 14:59:21 ASSERT(queen->type == MONS_QUEEN_BEE) in 'mon-abil.cc' at line 1383 failed. 14:59:21 %??queen bee-moth of wrath-ghost moth chimera 14:59:23 Bcadren: we have cut Hive in three steps, we didn't do on a whim. 14:59:29 huh 14:59:45 ASSERT(queen->type == MONS_QUEEN_BEE) in 'mon-abil.cc' at line 1383 failed. 14:59:45 %??queen_bee-moth_of_wrath-ghost_moth chimera 14:59:48 weird 15:00:05 chimera (killer bee, moth of wrath, ghost moth) (06H) | Spd: 16 | HD: 3 | HP: 9-24 | AC/EV: 2/18 | Dam: 1008(poison:7-13), 2505(rage), 1805(drain dexterity) | !sil | Res: 06magic(12), 02cold | Vul: 11silver | XP: 49 | Sp: mp drain gaze | Sz: tiny | Int: animal. 15:00:05 %??killer_bee-moth_of_wrath-ghost_moth chimera 15:00:05 listening to removal complainers is kind of funny 15:00:23 comparing removals to additions in crawl is kind of sad 15:01:03 -!- CKyle has quit [Quit: CKyle] 15:01:04 tenofswords: how do you feel about vault wardens locking stairs? 15:01:11 -!- Tuxedo[Qyou] has quit [Read error: Operation timed out] 15:01:21 -!- _miek has quit [Ping timeout: 264 seconds] 15:01:26 I think people are complaining about something that was previously praised versions ago 15:01:44 and do not want to bother with that front of discourse 15:01:53 -!- CKyle has joined ##crawl-dev 15:03:03 -!- gammafun1 has quit [Quit: leaving] 15:03:28 -!- gammafun1 has joined ##crawl-dev 15:03:38 -!- ystael has quit [Ping timeout: 240 seconds] 15:04:10 What I meant is NOT that it should have been saved but that's the problem...that Killer Bees are one enemy type and spiders are many... 15:04:45 unknown monster: "fire_drake_killer_bee chimera" 15:04:45 %??fire_drake_killer_bee chimera 15:04:49 -!- omnirizon has quit [Ping timeout: 240 seconds] 15:04:51 unknown monster: "fire_drake-killer_bee chimera" 15:04:51 %??fire_drake-killer_bee chimera 15:05:26 unknown monster: "dragon-killer_bee chimera" 15:05:26 %??dragon-killer_bee chimera 15:05:29 Bcadren: On Crawl being spagetti, Quote from Henzell, the original creater of Crawl: 15:05:31 "You see, I gave up on Borland's manual (which is very good, I'm just lazy) when it started talking about pointers [....] After pointers came structs, enums, pragmas, classes, macros, and a whole lot of other stuff which still means nothing to me." 15:05:32 hint, trios 15:05:35 I'm failing at that. 15:05:51 haha is that a real quote 15:05:56 that rules 15:06:01 -!- CKyle has quit [Client Quit] 15:06:06 Linley knows how it's done 15:06:08 Eronarn: Yes, it's real. 15:06:12 chimera (dragon, killer bee, worker ant) (06H) | Spd: 15 | HD: 12 | HP: 73-111 | AC/EV: 10/8 | Dam: 20, 1008(poison:25-40), 808(poison:25-40), 13 | Res: 06magic(48), 05fire++ | Vul: 12cold, 09poison, 11silver | XP: 1138 | Sz: Huge | Int: animal. 15:06:12 %??dragon-killer_bee-worker_ant chimera 15:06:19 -!- neunon has quit [Quit: ZNC - http://znc.in] 15:06:40 So Chimeras are a particular existing struct? 15:06:42 Eronarn: |amethyst found it first, by the way. 15:06:44 chimera (kobold, kobold, bat) (06H) | Spd: 10-30 | HD: 1 | HP: 1-17 | AC/EV: 1/11 | Dam: 4, 4, 1 | Res: 06magic(4) | Vul: 11silver | XP: 2 | Sz: small | Int: animal. 15:06:44 %??chimera 15:07:17 Bcadren: i suggest reading all the ghost_demon code until you understand crawl well enough to add stuff 15:07:17 Bcadren: Chimeras are a really complicated monster with a lot of special code. If you want to understand them, I would recommand finding the commits which created them. 15:07:18 -!- neunon has joined ##crawl-dev 15:07:51 (they are also, despite being extremely and inherently complex things, restricted to one player item for a reason) 15:08:03 -!- CKyle has joined ##crawl-dev 15:08:23 -!- gammafun1 has left ##crawl-dev 15:09:02 -!- gammafunk has joined ##crawl-dev 15:09:10 Yes, chimeras break if you give them arbitary monsters. 15:09:23 -!- Quazifuji has quit [Ping timeout: 245 seconds] 15:09:32 chimeras don't really exist or what? 15:10:27 chimeras break many assumptions, see the error with the queen bee you got earlier 15:10:29 -!- valtern has quit [Remote host closed the connection] 15:10:40 !seen gammafunk 15:10:40 I last saw gammafunk at Tue Mar 11 20:09:02 2014 UTC (1m 38s ago) joining the channel. 15:10:51 erm, here he is =) 15:10:58 (looking up the primary attack for queen bee broke because it expected to be handed queen bee not a chimera) 15:10:58 ??chimera 15:10:58 chimera[1/1]: A terrifying 3-headed monster composed of three separate monsters. Uses the primary attacks of the second two monsters as its aux attacks and can use spells and special abilities from all three monsters. Currently only seen by evoking the {box of beasts}. 15:11:09 -!- Crehl has quit [Quit: qqqqqqq] 15:11:14 previously seen when someone tried to use it to make the hydrataur 15:11:43 I don't think I'm going to try to actually code here. Making a new roguelike would be easier. hahespecially using a tool instead of...a precipice 15:12:05 Queen bee is already a chimera? 15:12:08 -!- wheals has quit [Ping timeout: 244 seconds] 15:12:10 no 15:12:19 -!- wheals has joined ##crawl-dev 15:12:22 Bcadren: I wish there was some sort of legacy code specialist on the dev team. 15:12:37 oh sorry that was wheals earlier 15:12:37 "dracoomega" :P 15:12:47 if you plan on spending time coming up with ideas for crawl it helps to learn its code base, be good at it, or play it a lot 15:13:11 I wonder if Linley met any of these criteria :) 15:13:14 they asked for a chimera with a queen bee as primary, which tried to look up the queen bee's primary attack to be the chimera's primary attack; the queen bee code broke because it was passed a chimera instead of a queen bee, presumably 15:13:17 tenofswords: sometimes I imagine dracoomega in scuba gear waddling out of a murky pond, "you won't BELIEVE what I found down there" 15:13:25 I need to make my own game I need to...but I'm always here.... 15:13:28 dpeg: original crawl was pretty bad 15:14:12 bush (07P) | Spd: 070 | HD: 20 | HP: 87-134 | AC/EV: 15/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 0 | Sz: Big | Int: plant. 15:14:12 %??bush 15:14:19 Bcadren: making a good roguelike would be vastly more difficult than making some changes to an existing one like crawl; it just takes a lot of time to write working code and there's not an easy way around it, really 15:15:01 well, if you want to be maximalist 15:15:13 7drl is around for a reason 15:15:48 gammafunk I've made games before. I'm quite good at Unity, which could at very least be a great organizational tool for stuff like this...I've done procedurally generated content and RPG elements separately, but... 15:16:09 ??7drl 15:16:09 I don't have a page labeled 7drl in my learndb. 15:16:29 Bcadren: compeitition where you make a roguelike in 7 days 15:16:44 ASSERT(queen->type == MONS_QUEEN_BEE) in 'mon-abil.cc' at line 1383 failed. 15:16:44 %??bush-queen_bee-oklob_plant chimera 15:17:00 I see doesn't matter where the bee is or with what it always fails. 15:17:02 oh for secondary attacks too, not surprising 15:17:09 -!- whig has quit [Ping timeout: 252 seconds] 15:17:14 it is actually 7drl season *right now* 15:17:18 no wait, its primary would be the chimera's secondary, that would make sense 15:17:19 ASSERT(queen->type == MONS_QUEEN_BEE) in 'mon-abil.cc' at line 1383 failed. 15:17:19 %??bush-oklob_plant-queen_bee chimera 15:17:28 -!- CKyle has quit [Quit: CKyle] 15:17:28 unknown monster: "bush-oklob_plant-treant chimera" 15:17:28 %??bush-oklob_plant-treant chimera 15:17:29 -!- buzzykins has quit [Write error: Broken pipe] 15:17:52 so the queen bee code would need to be rewritten to support being passed a chimera 15:18:08 Bcadren: if you have a lot of game programming experience, crawl's codebase shouldn't be that formidable to you; this is the first video game I ever worked on, and I actually didn't know C++ when I started (just C) 15:18:11 and, you can expect this kind of failure in lots of other places 15:18:34 Haha! Got the xom code tested. (with the help of the "0" command.) 15:19:02 -!- whig has joined ##crawl-dev 15:19:06 -!- SkaryMonk1 has joined ##crawl-dev 15:20:27 chimera (bush, oklob plant, wraith) (06H) | Spd: 5 | HD: 20 | HP: 89-130 | AC/EV: 15/0 | Dam: 1313(drain speed) | !sil | Res: 06magic(80), 02cold, 03poison, 08acid+++, 13neg+++ | Vul: 04fire, 11silver | XP: 852 | Sp: s.acid (3d7+7d5) | Sz: Big | Int: animal. 15:20:27 %??bush-oklob_plant-wraith chimera 15:20:44 -!- SkaryMonk2 has quit [Ping timeout: 265 seconds] 15:20:46 I'm surprised bush works... 15:22:06 eidolon, ghost moth, giant eyeball 15:22:44 chimera (eidolon, ghost moth, giant eyeball) (06H) | Spd: 6 | HD: 13 | HP: 52-93 | AC/EV: 12/10 | Dam: 2713(drain speed), 1802(drain int), 1702(drain int) | evil, !sil | Res: 06magic(52), 02cold++, 03poison, asphyx, 12drown, 13neg+++ | Vul: 08holy, 11silver | XP: 740 | Sp: mp drain gaze, paralysis gaze; melee, b.draining (3d21), cause fear | Sz: Medium | Int: animal. 15:22:44 %??eidolon-ghost_moth-giant_eyeball chimera 15:23:09 -!- PleasingFungus has joined ##crawl-dev 15:23:36 gammafunk It's not that it's hard to understand small snippets...it's that there's so much and it's not in apparent order/namespaces. 15:23:58 chimera (orb of fire, Hell Sentinel, air elemental) (06H) | Spd: 20 | HD: 30 | HP: 150 | AC/EV: 20/20 | Dam: 40, 15 | !sil | Res: 06magic(120), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 13neg+++ | Vul: 11silver | XP: 12422 | Sp: b.fire (3d40), melee, hellfire (3d20), fireball (3d43) | Sz: little | Int: animal. 15:23:58 %??orb_of_fire-hell_sentinel-air_elemental chimera 15:24:04 Bcadren: Cheibraidos will let basically any possible monster show up, that does not mean they will work in-game. 15:24:06 i hope you like death 15:24:08 %git spectral plant 15:24:08 Could not find commit spectral plant (git returned 128) 15:24:13 i don't think we use namespaces 15:24:17 unknown monster: "spectral plant" 15:24:17 %?? spectral plant 15:24:21 ooh, i didn't realize gazes became real spells 15:24:22 wheals: there's a couple. 15:24:24 maybe that chimera would actually work! 15:24:59 -!- bonghitz has quit [Ping timeout: 240 seconds] 15:25:02 chimera (dragon, worker ant, killer bee) (06H) | Spd: 15 | HD: 12 | HP: 73-111 | AC/EV: 10/8 | Dam: 20, 808(poison:25-40), 1008(poison:25-40), 13 | Res: 06magic(48), 05fire++ | Vul: 12cold, 09poison, 11silver | XP: 1138 | Sz: Huge | Int: animal. 15:25:02 %??dragon-worker_ant-killer_bee chimera 15:25:23 lots of poison, no fire? :( 15:25:25 chimera (killer bee, killer bee, butterfly) (06H) | Spd: 22 | HD: 3 | HP: 9-24 | AC/EV: 2/18 | Dam: 1008(poison:7-13), 1008(poison:7-13) | Res: 06magic(12) | Vul: 09poison+++, 11silver | XP: 68 | Sz: tiny | Int: animal. 15:25:25 %??killer bee-killer bee-butterfly chimera 15:25:46 good poison++ vul 15:25:52 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:25:56 chimera (orb of fire, killer bee, air elemental) (06H) | Spd: 20 | HD: 30 | HP: 150 | AC/EV: 20/20 | Dam: 1008(poison:61-94), 15 | !sil | Res: 06magic(120), 05hellfire, 04fire+++, 02cold, 10elec, 09poison+++, 13neg+++ | Vul: 11silver | XP: 10368 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: animal. 15:25:56 %??orb_of_fire-killer_bee-air_elemental chimera 15:26:05 chimera (apocalypse crab, thrashing horror, golden eye) (06H) | Spd: 11 | HD: 8 | HP: 38-67 | AC/EV: 11/6 | Dam: 1509(chaos), 1707(trample), 1509(chaos) | !sil | Res: 06magic(32), 04fire+++, 12cold+++, 10elec, asphyx, 12drown, 13neg+++ | Vul: 11silver | XP: 420 | Sp: b.chaos (3d16), blink, confusion gaze; 04esc:might | Sz: small | Int: animal. 15:26:05 %??apocalypse_crab-thrashing_horror-golden_eye chimera 15:26:13 hehehe 15:26:19 chimera (butterfly, blink frog, killer bee) (06H) | Spd: 22 | HD: 1 | HP: 3-8 | AC/EV: 0/25 | Dam: 2006(blink self), 1008(poison:3-7) | !sil | Res: 06magic(4) | Vul: 09poison++, 11silver | XP: 3 | Sp: blink | Sz: tiny | Int: animal. 15:26:19 %??butterfly-blink_frog-killer_bee chimera 15:26:22 are there any abyss vaults with chimerae 15:26:49 apparently not :( 15:26:54 That's really powerful for 1 HD and XP of 3...I gues that's because butterfly was first? 15:27:19 yes 15:27:24 chimera (blink frog, killer bee, spriggan) (06H) | Spd: 17 | HD: 6 | HP: 19-44 | AC/EV: 0/16 | Dam: 2006(blink self), 1008(poison:13-22), 10 | !sil | Res: 06magic(24) | Vul: 09poison, 11silver | XP: 271 | Sp: blink | Sz: small | Int: animal. 15:27:24 %??blink_frog-killer_bee-spriggan chimera 15:27:38 wheals: it was attempted. it worked very badly 15:27:45 There a jumping bee. 15:27:51 I think all the proposed chimera vault monsters were dropped on the floor at that point 15:28:06 that's too bad 15:28:17 Bcadren: yeah, HD for a chimeara is that of the first monster. 15:28:48 chimera (Executioner, fire giant, spriggan) (06H) | Spd: 20 | HD: 12 | HP: 48-87 | AC/EV: 10/15 | Dam: 30, 30, 10, 10 | fighter, evil, !sil | Res: 06magic(48), 04fire+++, 02cold, 10elec, 03poison, 13neg+++ | Vul: 08holy, 11silver | XP: 1284 | Sp: pain (d14), haste, b.fire (3d21) | Sz: Large | Int: animal. 15:28:48 %??executioner-fire_giant-spriggan chimera 15:28:53 Xom.cc patch: http://bpaste.net/show/WCZqJRJCWPNqgpQX48Ko/ 15:29:28 Ooh, I know 15:29:43 unknown monster: "executioner-titanic_slime_monster-spriggan chimera" 15:29:43 %??executioner-titanic_slime_monster-spriggan chimera 15:29:45 it would be pretty cool to have some humanoid chimeras in crawl 15:29:54 ??titanic slime monster 15:29:54 I don't have a page labeled titanic_slime_monster in my learndb. 15:29:59 Oh wait 15:30:01 It was creater 15:30:13 unknown monster: "executioner-titanic_slime_creature-spriggan chimera" 15:30:13 %??executioner-titanic_slime_creature-spriggan chimera 15:30:17 chimera (human, orange rat, fire drake) (06H) | Spd: 11 | HD: 6 | HP: 20-47 | AC/EV: 3/13 | Dam: 10, 2013(drain), 8 | evil, !sil | Res: 06magic(24), 05fire | Vul: 08holy, 11silver | XP: 184 | Sp: b.flame (3d12) | Sz: Medium | Int: animal. 15:30:17 %??human-orange_rat-fire_drake chimera 15:30:19 Aww 15:30:37 Eronarn: Maybe in the Fleshworks wizlab 15:30:38 Is titanic slime creature not a possibly chimera thing? :< 15:30:46 *possible 15:30:51 unknown monster: "executioner-titanic slime creature-spriggan defender chimera" 15:30:51 %??executioner-titanic slime creature-spriggan defender chimera 15:30:52 !seen elliptic 15:30:52 I last saw elliptic at Tue Mar 11 19:35:44 2014 UTC (55m 2s ago) saying '!stats' on ##crawl-sequell. 15:30:59 reaverb: yes, exactly 15:31:06 there are hidden crawl channels 15:31:21 chimera (elf, pulsating lump, octopode) (06H) | Spd: 10 | HD: 8 | HP: 28-46 | AC/EV: 3/15 | Dam: 10, 1309(mutation), 24 | Res: 06magic(32), 03poison, asphyx, 12drown | Vul: 11silver | XP: 299 | Sz: Medium | Int: animal. 15:31:21 %??elf-pulsating_lump-octopode chimera 15:31:25 chimera (Executioner, Antaeus, spriggan defender) (06H) | Spd: 20 | HD: 12 | HP: 50-82 | AC/EV: 10/15 | Dam: 30, 7512(cold:12-35), 30, 10 | fighter, evil, !sil | Res: 06magic(48), 12cold+++, 11elec+++, 03poison, 13neg+++ | Vul: 08holy, 11silver | XP: 1288 | Sp: pain (d14), haste, flash freeze (3d20) | Sz: Large | Int: animal. 15:31:25 %??executioner-antaeus-spriggan defender chimera 15:31:44 -!- CKyle has joined ##crawl-dev 15:31:45 * Grunt appears! You don't feel so good about this. 15:31:50 chimera (bat, molten gargoyle, fire elemental) (06H) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1, 1204(fire:1-1), 004(pure fire:1-1) | !sil | Res: 06magic(4), 05hellfire, 04fire+++, 10elec++, 03poison++, 13neg+++ | Vul: 12cold, 11silver | XP: 4 | Sp: b.magma (3d9) | Sz: tiny | Int: animal. 15:31:50 %??bat-molten_gargoyle-fire_elemental chimera 15:31:55 chimera (Executioner, Antaeus, spriggan defender) (06H) | Spd: 20 | HD: 30 | HP: 133-196 | AC/EV: 10/15 | Dam: 30, 7512(cold:30-89), 30, 10 | fighter, evil, !sil | Res: 06magic(120), 12cold+++, 11elec+++, 03poison, 13neg+++ | Vul: 08holy, 11silver | XP: 11278 | Sp: pain (d25), haste, flash freeze (3d36) | Sz: Large | Int: animal. 15:31:55 %??executioner-antaeus-spriggan defender chimera hd:30 15:32:00 Hell bat! 15:32:11 unknown monster: "bat-molten_gargoyle-fire_elemental chimera HD:15" 15:32:11 %??bat-molten_gargoyle-fire_elemental chimera HD:15 15:32:17 chimera (Antaeus, orb of fire, air elemental) (06H) | Spd: 17 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 15, 3012(cold:22-65) | fighter, !sil | Res: 06magic(88), 04fire+++, 12cold+++, 10elec, 03poison, 13neg+++ | Vul: 11silver | XP: 15000 | Sp: flash freeze (3d29), b.lightning (3d25), b.fire (3d32), 04esc:fireball (3d33) | Sz: Giant | Int: animal. 15:32:17 %??Antaeus-Orb_of_Fire-Air_Elemental chimera 15:32:21 kill this 15:32:22 I know I've done that before on regular monsters. 15:32:29 Good escape spell. 15:32:40 escape spell: hellfire(3d15) 15:33:45 How do you do that...tell Chei to have different HD than normal I mean... 15:33:54 rat (07r) | Spd: 10 | HD: 100 | HP: 219-290 | AC/EV: 1/10 | Dam: 3 | Res: 06magic(133) | XP: 7169 | Sz: tiny | Int: animal. 15:33:54 %??rat hd:100 15:35:48 tenofswords: if you don't have that glyph reform patch but can take the time to edit the spreadsheet with your proposed changes, would be appreciated 15:35:59 (clearly tengu -> b <_<) 15:36:22 !send Grunt phase bats 15:36:24 Sending phase bats to Grunt. 15:36:29 i'll probably shift j -> w there 15:36:32 -!- wheals has quit [Quit: Leaving] 15:36:52 wow, he says that and then he leaves 15:37:12 that's the spirit 15:37:16 wheals must roll 15:37:41 "The bikeshed must be purple!" *leaves* 15:38:18 I've got to go soon. Should I quickly mantis xom name patch (http://bpaste.net/show/WCZqJRJCWPNqgpQX48Ko/)? 15:39:01 reaverb: yes, please 15:39:11 and thanks -- Chaos for the Chaos God 15:40:39 Bcadren: sounds like you may be experienced enough to have come across this already, but I kinda liked this RL tutorial using libtcod. http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod 15:41:37 -!- CKyle has quit [Quit: CKyle] 15:42:01 -!- oldnick has quit [Remote host closed the connection] 15:42:15 that's my previous project prior to getting into crawl a lot more last summer. I don't have a ton of game programming experience 15:43:25 but this was fun for me. and it gave me an excuse to try to refactor that tutorial code that puts everything in a single .py file and break it out into some logicalish chunks 15:43:28 https://github.com/jmbjr/dungeoneer/issues 15:43:34 (self-link) 15:46:47 -!- reaverb has quit [Quit: Leaving.] 15:47:55 -!- Basil has joined ##crawl-dev 15:47:56 Johnstein I'm experienced enough to hate Python. I actually have a degree in game design. 15:48:30 1learn add Bcadren 15:48:44 Eronarn? 15:48:51 !learn add Bcadren I'm experienced enough to hate Python. 15:48:52 bcadren[4/4]: I'm experienced enough to hate Python. 15:49:10 Use potion_type_name() to make the notes when Xom uses a potion effect. by Reaver 15:49:10 Bcadren: how does one get experienced enough to hate a language 15:50:08 -!- crate has left ##crawl-dev 15:50:28 Bcadren: ah ok. disregard my comments. I'm solidly a programming hack. :) 15:50:31 -!- wheals has joined ##crawl-dev 15:50:53 I...had it in college I hate it compared to ECMAScript-based languages...and the C family. Means I've used it and don't like it much, primarily. 15:51:26 I've been programming for over 30 years, and about the only language I really dislike is javascript (And that's even improved over the years.) 15:51:46 -!- scummos__ has quit [Quit: Konversation terminated!] 15:52:39 Grunt: preferred scripting language? 15:52:57 Probably perl 15:53:11 Of course you have to deal with the tools you have provided. 15:53:16 If grunt says Perl we're going to have to fight it out 15:53:26 I don't usually *script* things; if I have a task complex enough for that I tend to write simple C programs :b 15:53:31 (or shell scripts) 15:53:34 did you know: perl stands for 'Preferred Environment for RogueLikes' 15:53:35 -!- mumra has joined ##crawl-dev 15:53:36 (but that's rare) 15:53:41 mumra: it hasn't been six months yet!!!! 15:53:42 that's why it has @s everywhere 15:53:59 it's to motivate you with all the players you're going to kill@@@@ 15:54:00 mumra was traveling at light speed 15:54:07 i agree, my favorite scripting language is c 15:54:09 er wait 15:54:13 Well, Perl is really a programming language disguised as a scripting language. 15:54:14 no that doesn't work 15:54:25 if we talk about perl6 enough, sorear will come back 15:54:34 gammafunk breaking the jokes at the speed of light 15:54:47 !send gammafunk a degree in physics 15:54:48 Sending a degree in physics to gammafunk. 15:55:39 i have a degree in political science, so i should get to decide how the devteam votes on proposals 15:55:43 that's how this works, right 15:55:57 Eronarn: I need to tell you my fast food order, first 15:56:28 -!- notcluie_ has quit [Ping timeout: 245 seconds] 15:56:56 gammafunk: you're thinking of art history 15:57:10 yeah, I guess poly sci. people might not do all that badly 15:57:20 s/art history/mathematics/ 15:57:22 * nonethousand sighs 15:57:29 nonethousand: math major here... 15:57:36 nice! 15:57:40 you'll do fine if you learn to write code 15:57:52 i actually signed a pact with the devil to do software sales 15:57:52 and you'll probably do fine even if you don't 15:57:53 we are fairly well represented 15:58:04 How do you tell Chei to change HD? 15:58:04 i get unlimited vacation and only slightly smell like sulfur 15:58:12 rat (07r) | Spd: 10 | HD: 1 | HP: 1-4 | AC/EV: 1/10 | Dam: 3 | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 15:58:12 %??rat hd:1 15:58:24 ancient lich (16L) | Spd: 10 | HD: 1 | HP: 2-6 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3 | Sp: b.cold (3d9), paralyse, sum.greater demon, animate dead, iron shot (3d9), 04esc:teleport self / b.draining (3d9), slow, invisibility, throw icicle (3d9), crystal spear (3d17) / b.fire (3d9), confuse, haste, b.draining (3d9), sum.greater demon, 04esc:banishment / mystic blast (3d7), b.cold (3d9), invisibility, animate dead, o.destruction (9d1) | Sz: Medium | Int: high. 15:58:24 %??ancient lich hd:1 15:59:04 gammafunk: don't listen to him, make you PhD! 15:59:31 that's my plan. similar in some ways to flipping burgers but greasier 15:59:34 i wonder if i'll ever try one of those again, maybe when i'm like 30 15:59:47 nonethousand: what branch of maths? 16:00:10 erm, gammafunk ^ 16:00:12 dpeg: I'm figuring that out now. Graduating soon and the decision is looming 16:00:20 I call it a felid destroyer. 16:00:23 chimera (felid, deep elf annihilator, deep elf demonologist) (06H) | Spd: 10 | HD: 10 | HP: 40-69 | AC/EV: 2/18 | Dam: 10, 12, 12 | !sil | Res: 06magic(40) | Vul: 11silver | XP: 610 | Sp: crystal spear (3d28), blink, b.lightning (3d17), sum.demon | Sz: little | Int: animal. 16:00:23 %??felid-deep elf annihilator-deep elf demonologist chimera hd:10 16:00:37 dpeg: that was only undergrad :p I'm still in a quantitative area, at least 16:00:54 I just like making things that don't only live in a journal article 16:01:03 opposite for me 16:01:13 dpeg: what branch is yours? 16:01:57 -!- scummos__ has quit [Ping timeout: 264 seconds] 16:03:04 ...*sigh* I need to actually do stuff. 16:03:38 nonethousand: algebraic geometry, representation theory (all pure & abstract) 16:03:40 Bcadren: go program some new races or stuff 16:04:37 there two algebraic geometer devs? remarkable 16:04:54 Eronarn, not for here. For real world. I keep being a distracted idiot. 16:05:27 Does Contam meat mean anything anymore? I mean it's still shown taht way, but... 16:05:27 oh, the real world is boring 16:05:46 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 16:05:46 Bcadren: just less sustenance I believe 16:06:45 I think the distinction should be removed; its pointless. 16:07:02 * Grunt hits on a solution to a minor tiles issue: 16:07:12 I need to try to work. Unless someone wants to talk about any of my things heh. 16:07:37 -!- bonghitz has quit [Ping timeout: 265 seconds] 16:07:43 -!- scummos| has quit [Remote host closed the connection] 16:07:48 -!- mumra has quit [Read error: Operation timed out] 16:08:18 03Grunt02 07* 0.14-a0-3209-g59a3234: Recolour the old viper tile for use with mana vipers. 10(6 minutes ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59a323440215 16:14:02 ...hey, Bloax, were you working on an octopode crusher at some point? 16:14:15 I have no ideas for them. 16:14:19 Okay. 16:14:38 (clearly we will just recolour the current Op and make it look angry) 16:15:08 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Crusher.png you can't really make an octopus look angry 16:15:23 I dunno, that looks pretty angry to me >_> 16:15:40 Grunt: Sausage snake returns!!! 16:16:44 Yeah, re. op crusher, maybe some extra flare beyond that would be nice, but that tile is certainly fine 16:16:48 -!- Stelpa has quit [Ping timeout: 265 seconds] 16:17:12 Not really sure how you communicate "strong octopode that can throw you" -- it's also kind of a BATTLEMAGE 16:17:34 or should I say 16:17:37 BATTLEPODE 16:18:10 Bloax: could you give it some kind of necklace of bones or something 16:18:22 maybe that would make it into a cave-pode though 16:18:35 (not that we should have cave-podes) 16:18:42 s/should/shouldn't/ 16:18:45 https://dl.dropboxusercontent.com/u/63152810/n/wtfwip666.png needs more bling 16:19:13 * Bcadren fidgets. 16:19:46 Haha. 16:21:07 Even though less of it's likely to be helpful I'm tempted to just put rough ideas in the Tavern, because the feedback is more immediate than waiting on dpeg etc. 16:21:17 -!- DracoOmega has joined ##crawl-dev 16:22:12 -!- LexAckson has quit [Read error: Connection reset by peer] 16:22:25 that didn't work :( 16:22:41 dpeg: Incidentally, the changes they are calling for in that thread are in fact already true :P 16:23:01 In fact, I even nerfed it quite a bit recently 16:23:10 must be invited to #steampunk, interesting. I wonder what's there that's so secret. 16:23:13 (Maybe not enough, but that's a seperate question) 16:23:24 (Which thread are we talking about?) 16:23:32 About monster abjuration 16:23:56 Which is already based on the monster's HD and does reduce duration instead of instantly dismiss 16:24:18 -!- greensna1k has joined ##crawl-dev 16:24:29 -!- kilobyte has joined ##crawl-dev 16:25:02 For a moment I thought we were talking about ... where was that ... 16:25:11 I'll make a Roguelike at some point. One of the weirder ideas I have floating is what about one that is all flying or all underwater (up and down always matter, monsters can be on all sides of you). but that's neither here nor anywhere right now. 16:25:47 Grunt: Yeah, he linked me the tread and said I might want to have a look 16:25:57 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11282&p=157017#p157017 16:26:12 whoa 16:26:12 i found a goto 16:26:20 !rng preserve_it_for_posterity remove_it 16:26:20 Maybe it would be sensible to reduce abjuration frequency to something less than 1/2, though 16:26:22 (This has been going around for the past few days.) 16:26:24 where did you go Sequell 16:26:24 NoSequell 16:26:28 -!- notcluie has quit [Ping timeout: 245 seconds] 16:26:34 when did we have vipers 16:26:38 0.9 16:26:45 %git HEAD^{/Remove vipers} 16:26:46 07MarvinPA02 * 0.10-a0-336-gfd92a85: Remove vipers 10(2 years, 7 months ago, 14 files, 12+ 33-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd92a8574cec 16:26:58 * wheals has slain the goto. 16:27:03 rip goto 16:27:08 goto rip 16:27:43 wow this whole function is nasty 16:27:56 the 27-headed crawl source 16:27:56 -!- oberstein has quit [Ping timeout: 245 seconds] 16:27:57 -!- Fortescue has quit [Ping timeout: 245 seconds] 16:27:57 -!- Rotatell has quit [Ping timeout: 245 seconds] 16:27:57 -!- Xjs|moonshine has quit [Ping timeout: 245 seconds] 16:28:00 -!- kilobyte_ has quit [Ping timeout: 245 seconds] 16:28:00 -!- Mattias has quit [Ping timeout: 245 seconds] 16:28:00 -!- greensnark has quit [Ping timeout: 245 seconds] 16:28:01 -!- denstark has quit [Ping timeout: 245 seconds] 16:28:04 -!- codehero has quit [Ping timeout: 245 seconds] 16:28:05 -!- Medar has quit [Ping timeout: 245 seconds] 16:28:06 -!- Rjs has quit [Ping timeout: 245 seconds] 16:28:07 -!- SamB has quit [Ping timeout: 245 seconds] 16:28:08 -!- Porost has quit [Ping timeout: 245 seconds] 16:28:12 Bcadren: it really doesn't help complaining about procrastination at the place where you procrastinate. You distract the other procrastinators by doing that. 16:28:12 _maybe_goto_other_function() 16:28:13 -!- oberste1n has joined ##crawl-dev 16:28:13 _nasty_function_to_annoy_wheals 16:28:13 ? 16:28:13 rip freenode 16:28:13 Bcadren: this, and possibly much more, will come 16:28:13 Bcadren: what I am doing now, is only for your best. Don't be offended. 16:28:13 -!- Bcadren was kicked from ##crawl-dev by dpeg [Paternally yours!] 16:28:16 Was that too evil? 16:28:16 -!- oberste1n is now known as oberstein 16:28:28 * Grunt applauds dpeg. 16:28:36 too benevolent 16:29:12 Not too evil, no 16:29:41 fr: !strong evil 16:29:55 -!- utrick has joined ##crawl-dev 16:29:59 -!- Bcadren has joined ##crawl-dev 16:30:04 -!- Leafsnail has quit [Quit: IceChat - Keeping PC's cool since 2000] 16:30:09 -!- SamB has joined ##crawl-dev 16:30:15 whoa wut? was there a reason? o_o; 16:30:20 -!- Rotatell has joined ##crawl-dev 16:30:31 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Crusher2.png if you want it to stick out like a sore thumb 16:30:48 ooh, creepy! 16:30:58 red eyes 16:31:47 why is it scratching it's head 16:31:52 Outline is a little thick. 16:32:09 I think I like the other tile more <_< 16:32:23 i like cutepodes too 16:32:28 Let the podeshed painting begin 16:32:44 I have to go for a bit, but either tile would be ok in my book. Thanks Bloax! 16:32:51 That, and I was about to do this: 16:32:53 I'd vote for crusher1. 16:33:04 03Grunt02 07* 0.14-a0-3210-gb9fd090: Octopode crusher tile (Bloax). 10(3 minutes ago, 5 files, 13+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9fd09044e1f 16:33:06 -!- Krakhan has quit [*.net *.split] 16:33:06 -!- dtsund has quit [*.net *.split] 16:33:06 -!- Ququman has quit [*.net *.split] 16:33:06 -!- tenofswords has quit [*.net *.split] 16:33:06 -!- Keanan has quit [*.net *.split] 16:33:06 -!- HellTiger has quit [*.net *.split] 16:33:06 -!- Tedronai has quit [*.net *.split] 16:33:06 -!- kunwon1 has quit [*.net *.split] 16:33:06 -!- dpeg has quit [*.net *.split] 16:33:06 -!- rast has quit [*.net *.split] 16:33:06 -!- sstrickl has quit [*.net *.split] 16:33:06 -!- iasov has quit [*.net *.split] 16:33:06 -!- cr0ne has quit [*.net *.split] 16:33:06 -!- tksquared_ has quit [*.net *.split] 16:33:06 -!- CampinSam has quit [*.net *.split] 16:33:06 -!- SkaryMonk has quit [*.net *.split] 16:33:06 -!- randart has quit [*.net *.split] 16:33:06 -!- nonethousand has quit [*.net *.split] 16:33:06 -!- angry_point has quit [*.net *.split] 16:33:06 -!- Sorbius has quit [*.net *.split] 16:33:06 -!- NeremWorld has quit [*.net *.split] 16:33:07 -!- ZRN has quit [*.net *.split] 16:33:08 -!- Zaba has quit [*.net *.split] 16:33:08 -!- ChrisOelmueller has quit [*.net *.split] 16:33:08 -!- cptwinky has quit [*.net *.split] 16:33:08 -!- xnavy has quit [*.net *.split] 16:33:09 -!- Sequell has quit [*.net *.split] 16:33:09 -!- MarvinPA has quit [*.net *.split] 16:33:11 -!- Elsi has quit [*.net *.split] 16:33:12 -!- BirdoPrey has quit [Ping timeout: 259 seconds] 16:33:12 -!- Lasty has joined ##crawl-dev 16:33:13 rip freenode 16:33:20 By a little I mean, way too. Though in some sections you can't make it thinner. Maybe if you shaded the outline too, Bloax? [like different shades of black gray, not as major.] 16:34:01 It's mostly the overall tentacle layout that make the outlines merge. 16:34:43 Bloax I know, but I've done it before. uhh...one sec. 16:35:34 Old thing of mine; completely different (because of the scale). It's a fake pokemon, if you can't tell by the size. http://fc09.deviantart.net/fs71/f/2013/152/0/5/withra_by_male_gardevoir-d4qkiq5.png 16:37:19 -!- SamB has quit [Read error: Connection reset by peer] 16:37:21 -!- Zermako has quit [] 16:37:51 -!- SamB has joined ##crawl-dev 16:37:59 -!- Ququman has joined ##crawl-dev 16:38:13 -!- Elsi has joined ##crawl-dev 16:38:13 -!- sstrickl has quit [Changing host] 16:38:19 -!- MarvinPA has joined ##crawl-dev 16:38:34 -!- TAS_2012v has quit [Ping timeout: 252 seconds] 16:38:44 I don't need to be spriting either. o_o; 16:39:03 -!- ystael_ has quit [*.net *.split] 16:39:04 -!- Mad_Wack has quit [*.net *.split] 16:39:04 -!- jmbto has quit [*.net *.split] 16:39:05 -!- ldf has quit [*.net *.split] 16:39:06 -!- soundlust has quit [*.net *.split] 16:39:06 -!- Watball has quit [*.net *.split] 16:39:08 -!- Whistling_Beard has quit [*.net *.split] 16:39:09 -!- crate has quit [*.net *.split] 16:39:09 -!- Isvaffel has quit [*.net *.split] 16:39:09 -!- tkappleton has quit [*.net *.split] 16:39:09 -!- Henzell has quit [*.net *.split] 16:39:10 -!- SwissStopwatch has quit [*.net *.split] 16:39:10 -!- MakMorn has quit [*.net *.split] 16:39:12 -!- herself has quit [*.net *.split] 16:39:13 -!- F-Glex has quit [*.net *.split] 16:39:13 -!- bencryption has quit [*.net *.split] 16:39:14 -!- RiotInferno has quit [*.net *.split] 16:39:16 -!- ystael has quit [*.net *.split] 16:39:17 -!- wheals has quit [*.net *.split] 16:39:17 -!- SkaryMonk1 has quit [*.net *.split] 16:39:19 -!- Wolpertinger has quit [*.net *.split] 16:39:19 -!- Kalir has quit [*.net *.split] 16:39:19 -!- simmarine has quit [*.net *.split] 16:39:19 -!- Aryth has quit [*.net *.split] 16:39:19 -!- Stendhal has quit [*.net *.split] 16:39:19 -!- Foamed has quit [*.net *.split] 16:39:20 -!- HellTiger_NB has quit [*.net *.split] 16:39:21 -!- pelotron_ has quit [*.net *.split] 16:39:22 -!- Amnesiac has quit [*.net *.split] 16:39:23 -!- yxhuvud has quit [*.net *.split] 16:39:26 -!- RZX has quit [*.net *.split] 16:39:27 -!- vedevede has quit [*.net *.split] 16:39:27 -!- Moredread has quit [*.net *.split] 16:39:28 -!- geekosaur has quit [*.net *.split] 16:39:30 -!- Lprsti99__ has quit [*.net *.split] 16:39:32 -!- Surr has quit [*.net *.split] 16:39:33 -!- Lasty2 has quit [*.net *.split] 16:39:34 -!- Eronarn has quit [*.net *.split] 16:39:35 -!- rax has quit [*.net *.split] 16:39:37 -!- rubinko has quit [*.net *.split] 16:39:38 -!- tupper has quit [*.net *.split] 16:39:41 by_male_gardevoir he-he-he-he 16:39:44 -!- Fortescue_ has joined ##crawl-dev 16:39:58 -!- simmarine has joined ##crawl-dev 16:40:30 Bloax Yes, my pokemon fan account is called that. I used to be really femme and more obviously gay. 16:41:07 -!- SkaryMonk has joined ##crawl-dev 16:41:07 -!- Zaba has joined ##crawl-dev 16:41:07 -!- kunwon1 has joined ##crawl-dev 16:41:07 -!- wheals has joined ##crawl-dev 16:41:07 -!- Stendhal has joined ##crawl-dev 16:41:07 -!- geekosaur has joined ##crawl-dev 16:41:07 -!- Lasty2 has joined ##crawl-dev 16:41:07 -!- Eronarn has joined ##crawl-dev 16:41:07 -!- rax has joined ##crawl-dev 16:41:23 -!- ldf has joined ##crawl-dev 16:41:23 -!- wheals has quit [Quit: Leaving] 16:41:28 -!- Lightli has quit [Ping timeout: 245 seconds] 16:41:36 and then life happened 16:41:49 -!- wheals has joined ##crawl-dev 16:41:55 -!- kunwon1 has quit [Max SendQ exceeded] 16:42:17 -!- Stendhal is now known as Zilis 16:42:36 My main account; which also hasn't been updated for awile... http://pixelicdarkmatter.deviantart.com/ 16:43:13 -!- nonethousand has joined ##crawl-dev 16:43:31 -!- CKyle has joined ##crawl-dev 16:43:55 So, while I have been running population numbers and such, I noticed something that made me frown a little. It may not be entirely unexpected, but still. 16:44:02 -!- kunwon1 has joined ##crawl-dev 16:44:02 ? 16:44:03 -!- Medar has joined ##crawl-dev 16:44:07 And that is that Depths has as much xp in it as all of 0.13 D did 16:44:22 -!- Sequell has joined ##crawl-dev 16:44:46 And reducing this via population weights seems rather hard without offloading lots of stuff onto chaff that various people have tried or suggested be cut 16:44:53 -!- Krakhan has quit [Changing host] 16:45:07 -!- dpeg has joined ##crawl-dev 16:45:19 -!- utrick has quit [] 16:45:19 You could just...slow/speed up the XP ramp at certain points? 16:45:26 %git 31adfd483 16:45:27 07by02 * 0.8.0-a0-813-g31adfd4: Rename class "monsters" to "monster". 10(3 years, 6 months ago, 169 files, 1650+ 1650-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31adfd48395f 16:45:46 %git 904a64bbc 16:45:46 07jpeg02 * 0.4-a0-2136-g904a64b: * Add a wizard function apply_monster_blessing to allow for easy testing of dolorous' fabulous blessing routines. 10(6 years ago, 14 files, 381+ 85-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=904a64bbcff4 16:45:47 And I am left thinking that at this point in time, maybe the most sensible thing to do (at least for 0.14) is to cut a floor from it? If people are set on preserving the 27 floors to the orb thing, we could make D go back to 17 (which would still be a large xp cut) 16:46:40 If you're going to play wit floor totals, make it 15/5/5. 16:46:45 s/wit/with/ 16:46:48 We don't need an extra D floor. 16:47:03 (One floor of Depths could cut out about the equivalent of a whole Lair rune branch :P) 16:47:08 In terms of xp 16:47:18 -!- Lasty has quit [Quit: Leaving.] 16:47:26 %git a84ea40a9 16:47:26 07dolorous02 * 0.4-a0-1333-ga84ea40: Check more efficiently for monsters eligible to be promoted to priests. 10(6 years ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a84ea40a942f 16:47:40 wheals: what are you looking for? 16:47:47 sounds like lair rune branches don't have a lot of exp 16:47:54 -!- Escalator has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 16:47:56 Grunt: No, we probably don't need one, but I know there's attachment to that magic number 27 ^^; 16:48:16 looking for when bless_follower was written 16:48:19 -!- Ragdoll has quit [Quit: Houdoe] 16:49:03 cutting a depths floor sounds okay, i don't think the 27 matters when it's already non-obvious anyway 16:49:11 -!- tenofswords has joined ##crawl-dev 16:49:36 MarvinPA: indeed 16:49:53 Yeah, that's fair. I just mentioned it because I had the impression some others cared. 16:50:02 dpeg: hi 16:50:11 -!- CKyle has quit [Quit: CKyle] 16:50:11 Gameplay should trump numerical references anyway :P 16:50:12 clearly add a floor below zot:5 16:51:03 -!- Lasty has joined ##crawl-dev 16:51:15 elliptic: you weren't around, so I just sent the stuff about V:5 to c-r-d 16:51:20 secret final level: "surface" 16:51:27 0.14 We Can't Math 16:51:34 elliptic: your opinion is very important to me, as always -- do you think something should be done? 16:51:43 maths don't real 16:52:16 -!- dtsundere has joined ##crawl-dev 16:52:34 -!- dtsundere is now known as dtsund 16:53:00 dpeg: hm, so this is just about wardens/sentinels? 16:53:01 <|amethyst> %git a3713a349b1e0a7e5191758ac479bff172bd294a 16:53:01 07dolorous02 * 0.4-a0-1308-ga3713a3: Add somewhat experimental code to bless random followers. Currently, it's only used for Beogh, and its only effects are full healing and full healing with one or two added hit points. Eventually, it should get more effects, and be expanded for use by TSO. 10(6 years ago, 2 files, 53+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a3713a349b1e 16:53:20 elliptic: as far as I understand, yes 16:53:22 not sure I do, though 16:53:42 I personally think those two monsters work at least as well on V:5 as they work anywhere else 16:53:44 |amethyst: thanks 16:54:18 attention,wall of text 16:54:20 My main problem here (as I said in ##crawl-dev yesterday) is that mark status is overwhelmingly the most powerful hex an enemy uses in all of crawl. Paralysis? Psh, that's nothing. Petrification? Don't make me laugh. Mark is the real danger. In theory you could treat it like paralysis where the interesting part is avoiding it, but there are a few problems with this: 16:54:21 <|amethyst> wheals: what I do for something like that: find the earliest rev listed in git blame (like one of the ones you cited), call it abcde 16:54:24 which is not to say that they are perfect, but that I don't really understand the fuss 16:54:25 1) it's cast at a higher power (I think, I could be wrong, but I believe I have been told this is the case by some devs) so getting enough MR to reliably resist it is much harder. 16:54:29 <|amethyst> wheals: then do git blame abcde^ samefile.cc 16:54:29 2) getting hit by mark is dramatically more dangerous than actually getting paralysed (consider if paralysis lasted for 100 turns--it would then obviously be a terrible ability) and it has the same problem banishment has where your distance from the user has no effect on how powerful it is (getting paralysed next to an ogre mage is noticeably more dangerous than getting paralysed by one at the edge of LOS) 16:54:35 3) surviving mark while remaning on the level where you got marked and without teleporting is effectively impossible unless either you are so ludicrously powerful you can just lean on tab and clear the floor anyway, or if you have already cleared a large majority of the enemies, or if you have somehow managed to avoid waking enemies up (this third one is basically impossible in v:5 specifically) 16:54:36 ah, k 16:54:37 dpeg: you could have just linked us to the post... 16:54:37 topic says pastebin 16:54:41 this is crate in the forum thread I linked 16:54:41 what happened to pastebin 16:54:46 that is a lot of text 16:54:47 Grunt: I did! in the mail 16:54:59 elliptic: and only 1/3 of his posting 16:55:16 I do think that mark could use some work, but I don't think there is anything specific about V:5 there 16:55:22 okay 16:55:42 so what's wrong with teleport again 16:56:15 yeah mark isn't a v:5 specific problem 16:56:21 I guess some people feel pressurised into teleporting 16:56:35 personally I don't feel that mark is overly dangerous, but I do think it rewards leaving the level a bit too much... I'm not really sure what a good solution would be though 16:56:40 A random idea I had earlier (which I don't necessarily think would work very well) is to have Mark be an instantaneous effect - alert awake monsters to your current position, and have them remember that until they get there or until you get marked again. 16:56:56 I'd have to see how that worked in practice. 16:57:00 very similar to existing noise 16:57:06 Grunt: Well, I think one of the interesting facets of it is that it DOES follow you after teleport 16:57:20 Or just running away 16:57:21 -!- mumra has joined ##crawl-dev 16:57:28 The vault sentinel mumbles some strange words. SHROAAAANG 16:57:31 DracoOmega: yes, that is the novelty (and I found it threatening and interesting in my games) 16:57:39 (Personally, the suggestion that Mark is overwhelmingly more dangerous than paralysis feels very off to me) 16:57:48 DracoOmega: I did that for context 16:57:52 -!- buzzykins has quit [Quit: Lost terminal] 16:57:54 Yes, I read the original post 16:58:00 but elliptic did not :) 16:58:01 But I cannot agree with that assertion 16:58:06 unlike paralysis mark doesn't result in a lame death 16:58:45 Unless "randomly dying helplessly" is as fun as "frantically trying to survive an onslaught of monsters". 16:59:04 elliptic: I have absolutely no problems with defending status quo. It's much easier for me to do that if you tell me it's more or less alright. 16:59:08 how does mark expiration currently work? if a monster knows where you are because of mark and then mark ends, does the monster still travel to where it last sensed you? 16:59:14 I have stood and fought under Mark multiple times, had running battles, frantic repeated escapes (having to ?tele 4 times against Mennas one time comes to mind...) but even in the worst case it felt like there were options to manage it. 16:59:38 elliptic: I think it uses foe_memory the same as them knowing your location via a normal means 16:59:39 it's more fun than paralysis but also comparably dangerous 16:59:43 idk if that's good 16:59:53 that is, is grunt's suggestion basically equivalent to making mark duration 1? 17:00:02 mark is cast at a higher power as a spell but is on something with less hd than liches or ogre mages and isn't possibly smite-targeted with zero mr check 17:00:07 elliptic: It might be? 17:00:29 DracoOmega: isn't it your code? :) 17:00:48 The depths of monster pathfinding behaviour are murky at best, opaque at worst. 17:00:52 Well, only some of it! (The post-Mark behavior is up to existing behavior code) 17:00:56 it's been a year or more since it was added (and it was percieved as fine then...) 17:01:03 well, nobody understands monster behavior perfectly, yes :P 17:01:06 vault sentinel (12@) | Spd: 10 | HD: 8 | HP: 36-67 | AC/EV: 1/13 | Dam: 15 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(42) | Chunks: 07contam | XP: 449 | Sp: sentinel's mark | Sz: Medium | Int: normal. 17:01:06 %??vault sentinel 17:01:12 ogre mage (06O) | Spd: 10 | HD: 10 | HP: 38-71 | AC/EV: 1/7 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(80) | Chunks: 07contam | XP: 924 | Sp: haste other, crystal spear (3d28), blink, b.fire (3d18), b.cold (3d18), 04esc:minor healing (2d5) / haste other, mystic blast (3d15), invisibility, confuse, slow, 04esc:teleport self / haste other, paralyse, haste, b.lightning (3d17), confuse, 04esc:teleport self / haste other, sting (d10), blink, b.lightning (3d17), banishment, 04esc:minor healing (2d5) / haste other, throw flame (3d8), invisibility, teleport other, fireball (3d19) | Sz: Large | Int: high. 17:01:12 %??ogre mage 17:01:14 huh 17:01:14 Yes, what I hear people say about how MR doesn't do anything against it also is demonstrably false 17:01:19 tenofswords: yeah, I'm a little confused by why it is being brought up now rather than earlier 17:01:31 ...because V:$ is not the same V:$ as when mark was aded, maybe?? 17:01:36 s/aded/added/ 17:01:40 I've been Marked in new V:$! :P 17:01:49 It was a lot of fun, actually >.> 17:01:52 it does have a more difficult MR check than many effects, but it feels okay to me 17:02:07 Yes, MR gear still feels like it helps a noticable amount to me 17:02:10 Grunt: well, but the complaints don't seem to be specific to V:5 17:02:24 elliptic: I'm not sure how the target is updated, but yes the monster should continue pathfinding to this location until they either get there, see no player, and start wandering, or their foe memory expires before they get there, and they start wandering from that location 17:02:36 The only time I've ever really had issues with getting Marked too often are on a character who eventually got banished three times by ogre mages and died to an alich in abyss. <_< 17:02:52 personally, I think it's an outbreak of overall frustration of some people with design decisions 17:03:28 but I think it's alright to take it serious, and then dismiss it, rather than dismiss it out of hand 17:03:42 I think decreasing mark duration by a bit (maybe 25% or something) might be an improvement 17:03:56 I'm generally happy with the direction crawl is going, but I do think mark is kind of really strong & the play it encourages (leave the level) isn't that interesting 17:03:58 Yeah, I had suggested 10 turns less (currently it's 35-55_ 17:04:11 50-80 for traps 17:04:25 oh, I don't like trap mark very much fwiw 17:04:29 hmm 17:04:39 Why is trap mark longer than sentinel mark anyway 17:04:42 it was a cute idea but usually no monsters are around at the time and you can just go to stairs before anything reaches you 17:04:46 which is boring 17:04:59 Well, traps are almost all going away anyway. >_> 17:04:59 Hmmm... I've had it be relevant more than a couple times 17:05:07 oh good 17:05:12 The noise is seriously loud, after all 17:05:13 alarm traps suffer from the same? 17:05:16 traps have kind of been dumb since the removal of traps & doors skill 17:05:17 Gong loud 17:05:18 Yeah it's pretty deadly when it's happened to me 17:05:25 PleasingFungus: not shafts 17:05:25 exception: shafts 17:05:27 I've seen new alarm traps be relevant on several occasions, mostly vault-related. 17:05:28 yessss 17:05:30 dpeg: mark is what alarm traps do 17:05:31 shafts are the only good traps 17:05:34 because they're funny 17:05:37 there are some very silly uses in baileys 17:05:38 elliptic: oh my 17:05:54 (and make a lot of noise) 17:05:55 there are a bunch of portal vaults that used alarm traps and were unchanged with the addition of mark yeah 17:06:05 Volcano 17:06:31 I am grateful I survived my Volcano today :) Ideal for Dith piety. 17:06:37 mark traps are probably more likely to be relevant when vaults are involved because more monsters are going to be nearby, I guess 17:06:39 I just one-upped my English teacher on the beautiful English word "Classical". 17:06:48 it is more the random traps when autoexploring around that I haven't been impressed by 17:07:01 Solution: don't randomly generate alarm traps? 17:07:07 I wonder about continuing to pre-identify these 17:07:13 elliptic: alright. Let's try not to do many things at once... then usually nothing happens. 17:07:21 -!- bonghitz has quit [Ping timeout: 264 seconds] 17:07:24 Which means something entirely different from the word "Classic", as per typical English fashion. 17:07:26 (Nothing seems to happen.) 17:07:28 So for Vault marking, we're fine with a slight reduction in duration? 17:07:33 I'd be fine with that 17:07:41 or at least I'd give it a shot 17:07:44 Bloax: classic english 17:07:45 anyway does anyone have any objections to reducing mark duration by 25% (all sources of mark?) 17:07:49 hmm, that reminds me about a ~4-cell stone wall vault with zot traps and 8s 17:07:51 * gammafunk gestures at Grunt. Nothing happens. 17:07:54 dpeg I think I'm just going to tavern stuff. Not that I don't value your input, but I know you are busy and I like some immediate feedback, even if it goes nowhere. 17:07:56 certainly not me, elliptic 17:08:18 Bcadren: okay, these are unusally hectic times for me (wrt Crawl) 17:08:53 what did people think about the various proposed vault warden changes? 17:08:53 dpeg: It can really be seen everywhere. 17:08:53 this is tangential, sorry 17:08:54 From discussion activity to development activity. 17:09:08 I have never had problems with wardens, even on V:$, unless I am playing like an idiot. >_> 17:09:08 +1 to mark reduction. Too many Marks in this world... 17:09:12 PleasingFungus: what are they/link? 17:09:16 !abyss gammafunk 17:09:16 wheals casts a spell. gammafunk is devoured by a tear in reality! 17:09:32 No Marks in the abyss, at least. 17:09:35 Only Lucys 17:09:38 too many chrises, we had to let one go 17:09:56 reduced duration OR only able to lock one stair at a time (and can't switch until the duration runs out) OR can't lock escape hatches 17:09:57 inclusive or 17:10:05 personally the last one I'm least interested in 17:10:11 but apparently it's unintuitive to people ??? 17:10:13 idk 17:10:27 locking one stair at a time would do right beside nothing 17:10:34 if the ambush was ongoing 17:10:41 you'd end up having to fight to another stair to stairdance 17:10:43 only on v:5 17:10:43 which would be interesting 17:10:52 personally I've been pretty happy with how V:5 stair locking feels... I like it better than door locking honestly 17:10:53 -!- mumra has quit [Read error: Connection reset by peer] 17:10:54 it would stay effectively the same elsewhere 17:10:55 yes, the duration reduction is the only one that sounds reasonable to me 17:10:58 yes that's where multiple stair locking is relevant 17:10:59 I also don't believe that stair dancing is as bad as duvessa/crate tell me on the forum: if I can find a stair with only two adjacent floor tiles, it is quite safe, imo 17:10:59 and every encounter with a warden is a stairlock? 17:11:09 dpeg: it depends on character a lot 17:11:16 elliptic: sure, someone who can take a hit 17:11:34 In my world, the ideal answer to all questions is "it depends". 17:11:35 dpeg: with poor defenses you can easily die just going >< depending on what is on V:5 17:11:38 wardens are very different in power on v:$ than elsewhere 17:11:42 elliptic: as it should be, imo 17:11:46 it feels like 17:12:01 PleasingFungus: otoh, you learn about the real deal from V:1-4 wardens 17:12:17 PleasingFungus: but v:5 is very high on their list of job responsibilities! It's why they were hired by the Vaults management. 17:12:21 haha 17:13:27 yeah idk locking only one stair at a time would only really make a difference on v:5, but I think it could be interesting there. give more options without just giving up and making stairdancing trivial again 17:15:17 I don't feel strongly about it one way or another, but I know people who are very angry about current v:5, and I feel for them. I want them to be less angry 17:15:17 what precisely are they angry about 17:15:17 PleasingFungus: I know it's your name, but it is *not* our job to make people happy 17:15:17 finding an example post 17:15:17 We have to make a game that we like. If it's really good to us, it will be really good for many others. 17:15:23 If we try to make people happy, it will break down before long. 17:15:34 (I thought it already did...?) 17:15:52 oh, found it 17:15:54 EDIT: Died anyway to lack of rElec when I tried to go back down the stairs. Sure is nice that the devs fixed the bug where a non-caster non-gargoyle could win the game. Way too many fucking vault guards on that level (the sixth one was just unreasonable), their ability to lock the stairs is just an absolutely idiotic feature, getting paralyzed by a lich didn't help either. There's absolutely no w 17:15:55 ay to plan for all that shit, it's just a fucking dice roll once the stairs are locked. What a terrible, stupid feature for an enemy to have, if you're going to have so fucking many of that kind of enemy. I could have won this game easily if it weren't for both the stair lock, and the fact that there's now nowhere to hide on V5 with those open corners. 17:16:08 PleasingFungus: because some people were very concerned and loud, I am trying to get an answer 17:16:16 if the answer is No, then we're done 17:16:17 why is it so hard to use pastebin or links instead of walls of text in irc 17:16:22 I suspect he didn't die due to no rElec 17:16:25 the text you just posted does not make me want to change anything 17:16:25 it's only two messages, though? 17:16:33 that is reasonable. 17:16:38 it sounds like typical post-death anger to me 17:16:41 "fixed the bug where a non-caster non-gargoyle could win the game." yes of course. 17:16:47 yeah that bit made me laugh 17:16:51 elliptic: <3 17:17:05 -!- Garhauk has quit [Quit: Page closed] 17:17:25 dpeg: if the answer is 'no' to what? 17:17:45 PleasingFungus: "No, we thought about it and don't think a change is necessary." 17:17:52 ah, ok 17:18:01 could be a perfectly viable answer to players, no matter how angry they are 17:18:04 I am curious as to what "sixth" means, considering there are 24 of them at the start 17:18:07 "fix a bug where the orb of zot spawns on zot:5) 17:18:08 since when was getting the abyssal rune impossible 17:18:09 okay, let's just do the Marking, and have an eye for door sealing in 0.14? 17:18:13 tenofswords: probably meant wardens 17:18:19 you don't *HAVE* to get the vaults rune 17:18:20 PleasingFungus: is there context saying what build of character this was, just out of curiosity? 17:18:23 ah, much more logical 17:18:26 some kind of ghoul, iirc 17:18:28 checking 17:19:09 I guess a non-caster non-gargoyle 17:19:11 ghoul monk who entered v:5 with the scroll of immolation trick 17:19:24 " Pros: This approach is very effective. It really does kill all of the vault guards very quickly. " 17:19:26 and now 17:19:26 Should have used scroll of fear trick 17:19:29 where are our 17:19:31 cacodemons 17:19:39 cons: it wakes everything up 17:19:50 but it was jolly good fun while it lasted 17:19:57 but it's so stylish! 17:20:08 the first time I saw someone doing it I didn't realize scroll of immolation had been changed 17:20:11 it's not as bad as entering v:5 with gong 17:20:11 and I had no idea what was going on 17:20:22 just explosions and chunks and flame everywhere 17:20:25 it sounds fun, yeah 17:20:31 it's plenty of fun 17:20:42 the aftermath is !!FUN!! too 17:20:50 might be reasonable if you then immediately leave & go do another branch 17:20:51 of course 17:20:52 perhaps players misconstrued the immolation change into "this must now be a working strategy"? 17:20:55 that's where the vault wardens come in 17:20:56 (Combine with Discord for even more !!FUN!!) 17:21:05 I have never cast discord 17:21:12 it is my lasting regret 17:21:16 one thing I think might be a problem with V:$ wardens is losing a turn if you decide to immediately go back up 17:21:23 Grunt: what happens if you give a red tomato spikes and the ability to spit plasma balls 17:21:23 and the warden locks the stairs while you're ascending 17:21:26 I cast discord once, then I realized that I had penance because of it 17:21:31 I'm still confused as to why haste towards a 2-tile wide corridor far from two or three other quadrants 17:21:35 Chei? 17:21:41 this just because I feel like that's a very intuitive response a first-timer might have 17:21:45 -!- Leafsnail has quit [Ping timeout: 264 seconds] 17:21:48 is made completely unworkable because more monsters will still come 17:22:04 nonethousand: so you say they shouldn't interrupt you? 17:22:06 (I can support making locking not interrupt going through stairs) 17:22:08 nonethousand: For the record, this isn't something I deliberately did. I can only assume it's some arcane part of the stair travelling code that already existed 17:22:11 nonethousand: hm, can they really lock the stairs while you are ascending? 17:22:16 yeah they can and do 17:22:20 that does sound like something that would be good to fix 17:22:20 elliptic: yes 17:22:21 it's great (not great) 17:22:28 I didn't even realize it could happen until recently 17:22:29 that's the only thing i would change about stair locking i think yeah 17:22:34 maybe if it somehow gave you a turn immediately when that happened? 17:22:37 DracoOmega: yeah I figured it wasn't intentional..although I could see reasoning behind it even if it was 17:22:37 I've never seen that happen. Did something change recently? 17:22:43 Nope 17:22:45 <|amethyst> PleasingFungus: one turn isn't enough 17:22:48 My guess is that the stair-travel code checks that you're standing on stairs each turn? 17:22:48 dpeg: yes 17:22:52 |amethyst: ? 17:22:56 And when you aren't, it stops 17:22:59 <|amethyst> DracoOmega: maybe just at the beginning and end 17:23:04 (It may assume you were knocked back or something) 17:23:04 just make stair locking fail if you are in a stair-using delay 17:23:05 <|amethyst> PleasingFungus: climbing stairs takes multiple turns 17:23:06 okay, so we have two things to address, one for mark, one for seal 17:23:09 oh 17:23:18 I get conflicting reports about that 17:23:23 elliptic: There's some easy way to query this? 17:23:25 some people say it's 1 turn at the bottom + 1.6 turns at the top 17:23:29 DracoOmega: no idea :) 17:23:30 or something goofy like that 17:23:32 Haha 17:23:35 I'll look into it, anyway 17:23:36 <|amethyst> PleasingFungus: hm, possibly 17:23:43 DracoOmega: awesome, you rock! 17:23:48 Either way, I agree that change would be reasonable 17:23:52 Either you can go up or you can't go up 17:24:05 <|amethyst> there are other situations too 17:24:10 <|amethyst> you can teleport while ascending 17:24:22 Well, that doesn't sound so bad? 17:24:24 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 17:24:25 indeed 17:24:26 being trampled or constricted while taking stairs is also something that happens... not sure if those are problematic 17:24:28 Like, being knocked off the stairs should still prevent it 17:24:31 presumably nets/constriction work the same 17:24:33 idk, I kind of like wardens being able to lock stairs while you're going up, but you should probably be immediately given control back at that point, instead of after a bunch of other monsters have a turn 17:24:41 I like the trample can prevent you from taking stairs, personally 17:24:41 elliptic: I had the trampling, and I think that's actually a feature 17:24:51 i had a fun time in tomb with a dragon skeleton 17:24:59 It seems more expected than the warden thing to me, anyway 17:25:01 yeah, I think trample at least is fine 17:25:08 but it feels more aggravating with the sealing, I can imagine 17:25:11 -!- CKyle has joined ##crawl-dev 17:25:11 -!- CKyle has quit [Client Quit] 17:25:11 constrict while going up stairs is a bit weird IMO 17:25:16 The Anaconda Zombie From Hell: Part Three 17:25:17 maybe fine also 17:25:30 The vault warden activates a sealing rune. You can't go up here! 17:25:30 happened to me this morning, actually (the hell anaconda) 17:25:33 Grunt: Is that literally what it says currently? 17:25:37 Yes. 17:25:39 I just tested this. 17:25:40 If you are mid-ascent? 17:25:41 elliptic: these are monsters already next to you, perhaps that makes it more palatable 17:25:43 Yes. 17:25:44 stair-sealing though is something at range, yes 17:25:45 Hmmm 17:25:51 (hell anacondas a deliberate and selected feature) 17:25:56 yeah they're hilarious 17:25:59 That message in this context seems to be from _check_stairs. 17:26:06 I have an idea for how to fix it if so. 17:26:13 <|amethyst> yes, _finish_delay(DELAY_ASCENDING_STAIRS) does up_stairs() 17:26:17 Oh, well if you're going to do it, be my guest :P 17:26:23 I am just going to push this stuff I have here, now >.> 17:26:30 Do that <_< 17:26:35 -!- utrick has joined ##crawl-dev 17:27:15 At least a couple bits are still 'experimental', but mostly self-contained if they turn out problematic in the remaining leg of observation here 17:30:32 <|amethyst> maybe could make _check_stairs override sealed stairs. You'd have to look at what feature is behind the seal, to tell what kind of stairs, so the function would also need a coord-def and not just a feature type 17:30:48 I think elliptic's suggestion might be simplest 17:30:57 Just don't seal stairs during the ascent, if you can check that you're ascending 17:31:02 (And I think you can?) 17:31:15 It's not like them sealing some other stairs that you're not on at the same time will have any effect 17:31:26 <|amethyst> ah 17:31:32 <|amethyst> check current_delay_action I guess 17:31:36 Yeah 17:31:46 <|amethyst> can you have another delay while ascending? 17:31:59 <|amethyst> oh, I guess travel 17:32:04 <|amethyst> which is in front? 17:32:15 <|amethyst> I guess travel would be since it's a queue not a stack 17:32:16 <|amethyst> hm 17:32:16 (I don't know how delay stuff works) 17:32:31 Wait 17:32:38 How could you be travelling if a warden is in sight? 17:32:47 <|amethyst> ignores 17:32:49 Oh yeah 17:33:53 <|amethyst> anway, would be simple enough to add a function bool is_delay_active(delay_type d) 17:34:20 03wheals02 07* 0.14-a0-3211-g1a18c9a: Allow ENCH_WRETCHED to be removed by TSO's or Beogh's blessing (#8217). 10(64 minutes ago, 1 file, 60+ 55-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a18c9ac3d99 17:34:31 excellent 17:34:36 <|amethyst> then !is_delay(DELAY_ASCENDING_STAIRS) && !is_delay(DELAY_DESCENDING_STAIRS) in that code 17:34:41 No more permenantly deformed orcs 17:34:43 Those poor orcs 17:34:53 <|amethyst> s/that/the sealing/ 17:35:07 <|amethyst> err, is_delay_active 17:35:35 Good for mercenaries too 17:36:27 yeah, that's why johnny0 reported it i assume 17:37:48 mm, I was watching him and it looks like OOF don't malmutate mercenaries? 17:37:59 -!- namad8 has quit [Ping timeout: 252 seconds] 17:38:04 wheals: You should credit him in addition to the bug number in the commit (seems to be our operating policy) 17:38:07 monsters resist a lot i believe 17:38:18 huh 17:38:31 -!- ldf has quit [Quit: ldf] 17:38:36 it took me a while to actually test that it worked, i had to use a plain naga 17:39:04 -!- Lasty has quit [Quit: Leaving.] 17:39:38 03DracoOmega02 07* 0.14-a0-3212-gbb6088f: Adjust siren movement behavior 10(4 days ago, 1 file, 30+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb6088fec99f 17:39:38 03DracoOmega02 07* 0.14-a0-3213-ge1b2bb2: Reduce siren pulling frequency 10(4 days ago, 1 file, 15+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1b2bb2750fd 17:39:38 03DracoOmega02 07* 0.14-a0-3214-g5f8efc5: Make drowned soul touch auto-hit, somewhat increase early spawn frequency 10(4 days ago, 2 files, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5f8efc552e6f 17:39:38 03DracoOmega02 07* 0.14-a0-3215-g8d858f7: Reduce message spam on drowned soul attacks, color unsummon message boring 10(4 days ago, 3 files, 8+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d858f76e1ac 17:39:38 03DracoOmega02 07* 0.14-a0-3216-gfaca637: Change Druid's Call behaviour 10(4 days ago, 1 file, 62+ 32-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=faca637a3897 17:39:38 03DracoOmega02 07* 0.14-a0-3217-g221ba28: Raise worm and leech intelligence to I_INSECT 10(4 days ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=221ba283fef1 17:39:38 03DracoOmega02 07* 0.14-a0-3218-g8a9237d: Let Druid's Call recall swamp dragons 10(4 days ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8a9237d6a65f 17:39:38 03DracoOmega02 07* 0.14-a0-3219-g897aba9: Make Spriggan Druids empower nearby beasts upon death 10(4 days ago, 1 file, 44+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=897aba9ef8c5 17:39:38 03DracoOmega02 07* 0.14-a0-3220-g6219a54: Slightly change the wording of a message 10(4 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6219a54fed94 17:39:38 03DracoOmega02 07* 0.14-a0-3221-gd9a150b: Remove Sunray 10(3 days ago, 16 files, 12+ 102-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d9a150bf7761 17:39:38 ... and 21 more commits 17:40:20 there it is 17:40:22 wait, what were worms/leeches before? plants? 17:40:33 ...how many more 17:40:33 worm (04w) | Spd: 6 | HD: 5 | HP: 17-38 | AC/EV: 1/5 | Dam: 12 | Res: 06magic(13) | XP: 9 | Sz: small | Int: plant. 17:40:33 %??worm 17:40:33 PleasingFungus: fungus 17:40:38 ofc 17:40:49 oh chei is not multithreaded it seems 17:40:54 plants 17:40:55 that's goofy 17:40:57 <|amethyst> wheals: correct ;) 17:40:59 ??DracoOmega[5 17:40:59 dracoomega[5/5]: Just watch for a flood of like 20-30 commits that's probably DracoOmega 17:41:00 <|amethyst> s/;/:/ 17:41:31 so my range was off by one 17:41:36 shouldn't have been so conservative 17:41:47 Yeah, I had suggested 10 turns less (currently it's 35-55 50-80 for traps 17:41:52 this seems reversed to me 17:42:03 oh, did I get that wrong? 17:42:08 35-55 for traps currently, 50-80 for non-traps 17:42:15 ah, sorry, yes I did :p 17:42:18 -!- Bamboomancer has quit [Ping timeout: 245 seconds] 17:42:23 doesn't matter if we are reducing both by 25%, of course, just thought I would mention it 17:42:29 I was just assuming trap would be longer 17:42:54 huh 17:43:01 I assumed the trap was longer, too 17:43:02 That sounds even weirder than the other way 17:43:09 it does to me as well 17:43:10 <.< 17:43:24 I'm not too surprised. it does seem to fit with how long mark feels 17:43:26 well, maybe I should dig up the commit and see whether it said what was intended 17:43:29 Lasts longer than old ophan clouds 17:43:35 yeah, 50-80 is really long 17:43:42 Or actually not quite 17:43:48 (long is fine IMO, just not quite that long) 17:43:49 old ophan clouds were 72 17:44:24 right, it does feel like it lasts a long time, so I have even less of an excuse for overlooking that 17:44:44 Posted this: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11292 17:44:56 mmm 17:45:04 Mercenaries are quite good for killing sentinels 17:45:37 I'm going to take a wild stab in the dark and guess Basil is working on something related to mercenaries 17:45:59 oh dear, tension mechanics 17:46:20 03|amethyst02 07* 0.14-a0-3243-ge95c5c8: Rename !speed in examples, too. 10(31 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e95c5c8a93b9 17:50:01 <|amethyst> DracoOmega: tgw_trog could have its worms back now :) 17:50:02 mon-movetarget.cc:316:10: warning: variable ‘near_floor’ set but not used [-Wunused-but-set-variable] 17:50:40 Grunt: What? 17:50:42 -!- Lasty has joined ##crawl-dev 17:50:53 Just calling it as I see it... 17:51:06 -!- crate_ is now known as crate 17:51:35 Oh, dammit, did I break that function in rebasing? -.- 17:51:44 hmm 17:52:00 Is it a no-go, to make ?rc uncurse mercenaries 17:52:35 Yes, it looks like comments aren't even properly referring to what's beneath them 17:52:37 What happened? T.T 17:52:39 At the moment, they sort of encourage you to wield/wear whatever you're giving them beforehand 17:52:51 about 31 commits 17:53:58 03elliptic02 07* 0.14-a0-3244-g83c5e76: Decrease Mark duration by 25%. 10(3 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=83c5e769d0f0 17:53:58 03Grunt02 07* 0.14-a0-3245-g63f152f: Allow players to continue traversing stairs if they get sealed halfway. 10(7 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63f152f1fce2 17:53:58 03Grunt02 07* 0.14-a0-3246-g02a44c4: Reduce D to 15 levels. 10(67 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02a44c4bb238 17:54:01 Basil: adding more micromanagement seems not great, i would probably make them not pick up items at all but start out reasonably well-equipped 17:54:31 zargh 17:54:38 Basil: oh, yes -- please avoid dressing allies individually 17:54:41 MarvinPA: ?rc removing merc curses when you read it would reduce micromanagement 17:54:59 "i'm working on it" 17:55:19 Grunt: one of the nice things about D having 16 levels was that V entrance was always before the last level 17:55:30 -!- crate has joined ##crawl-dev 17:55:42 Grunt: making it clear that V is easier (if you can enter) 17:55:53 Also I just adjusted late D weights with the assumption that there was 16 floors ^^; 17:55:59 Though that can obviously be fixefd 17:56:04 Basil: ok, making micromanagement more obvious/central then 17:56:52 <|amethyst> there are some vaults that mention D:16 17:57:10 ta tr tw tf 17:57:11 r1 17:57:15 let's go back to D:1-16 for the time being? 17:57:17 Grunt: I guess V entrance can be D:13-14 now 17:57:29 since that is still after both lair and orc 17:57:31 the Depth cut is more important anyway 17:57:35 What is micromanagement? 17:57:49 Basil: when you can equip single allies 17:58:22 03Grunt02 07* 0.14-a0-3247-g5fd345f: Move the Vaults entrance up a level (elliptic). 10(42 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fd345fd51ee 17:58:28 I'm probably going to adjust the monster tables again anyway. 17:58:30 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:58:34 ok! 17:58:55 Specifically, I don't think uncursing all allies is micromanage-y 17:58:57 ...once I figure out all what changed. 17:58:58 circling around and around and around 17:59:01 could also only allow one merc 17:59:07 Basil: equipping allies at all is 17:59:10 but there might be a difference in definitions 17:59:32 (10% stone giants on Depths:7 right now...) 17:59:36 hmm 17:59:44 hence the suggestion to just start them out well-equipped 17:59:48 and not let them pick up items 17:59:59 But how will I get impalers with scythe of curses 18:00:02 -!- namad7 has quit [Ping timeout: 252 seconds] 18:00:04 (I have "monsters don't pick up items" on my 0.15 proposal list) 18:00:05 a sad loss, yes :( 18:00:12 dpeg: as do i 18:00:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:00:15 :) 18:00:30 wheals: needs some care for Beogh and elsewhere, so let's not rush it 18:00:39 And yred 18:00:42 yesyes 18:01:01 Someone break the news to johnny0 18:01:04 Yeah, I think before equipping allies is removed (if it is), the default equipment of any allie gifts needs to be carefully considered 18:01:12 *ally 18:01:24 ghouls from Yred are one example 18:01:30 yred would be pretty much fine with no changes, beogh definitely needs some thought though yes 18:01:37 monsters picking up items is fun 18:01:42 you get to equip your own little army 18:01:46 To clarify, would merfolk allies be granted bardiches and glaives 18:01:55 or would you end with trident impalers? 18:02:06 PleasingFungus: sure, but if players spend ages to equip their guys, then it's better to turn tail 18:02:13 DracoOmega: lots of good-sounding tweaks in this batch of commits :) 18:02:17 I suppose ghouls becomming drastically more powerful through equipment is not such a good thing, given how powerful yred's other servants are 18:02:19 spears for the impaling 18:02:23 elliptic: Thanks :) 18:02:30 it's not something the game is designed for and the ui is correspondingly clunky 18:02:40 giving your warlords fancy artifacts is fun 18:02:44 (<3 action speed 10 spriggans) 18:02:53 repeatedly swapping to get your ghoul #7 onto the crossbow + bolts 18:02:55 isn't 18:03:00 They can survive a lot better than servitors with the right equipment, and likely bone dragons as well 18:03:09 PleasingFungus: if it happens rarely, it can be done. If players are prone to doing it regularly, then not. 18:03:10 Your bone dragon shatters! 18:03:35 i was thinking beogh needed less changes since there's already code to partially equip your dudes 18:03:37 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 131-173 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, priest, evil, see invisible, fly | Res: 06magic(192), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3909 | Sz: Medium | Int: high. 18:03:37 %??profane servitor 18:03:38 dpeg: cryptic 18:03:41 bone dragon (15D) | Spd: 10 | HD: 20 | HP: 152-207 | AC/EV: 20/4 | Dam: 30, 20, 2007(trample) | 07undead, evil, sense invisible, fly | Res: 06magic(106), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3694 | Sz: Huge | Int: animal. 18:03:41 %??bone dragon 18:03:51 honestly I'd be fine if yred's guys didn't pick stuff up 18:03:54 so you could just make that their only way of getting weapons 18:04:05 he's got plenty of other stuff going on 18:04:11 beogh, less so 18:04:19 wheals: I think Beogh could just upgrade their stuff... another form of blessing. But that's for later. 18:04:21 mm, maybe doubling ally undead regen? 18:04:30 Well ghouls can be fine as only somewhat better than skeletal warriors 18:04:30 at least under Yred 18:04:34 exactly, that's kind of what happens now, right? 18:04:42 siren (11m) | Spd: 10 (swim: 60%) | HD: 13 | HP: 72-96 | AC/EV: 4/12 | 10weapons, 10items, 10doors, amphibious | Res: 06magic(121), 12drown | Chunks: 07contam | XP: 1060 | Sz: Medium | Int: normal. 18:04:42 %??siren 18:04:53 wheals: yes, but including resistances, for example 18:05:09 Does yred gift ancient champions? 18:05:17 no 18:05:32 ?/wraith 18:05:32 Matching terms (4): freezing_wraith, shadow_wraith, wraith, wraith_card; entries (8): af_klown[1] | cards[2] | chilling_moan[1] | deck_of_punishment[1] | eidolon[1] | haunt[1] | sticky_flame[2] | zot_defense[4] 18:05:52 ??wraith card 18:05:52 wraith card[1/1]: Card from the deck of Punishment. Decreases your level by 1. 18:06:25 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:06:55 ancient champions can ahve haunt, so 18:07:31 ancient champion (08z) | Spd: 10 | HD: 14 | HP: 61-79 | AC/EV: 15/10 | Dam: 32 | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster | Res: 06magic(130), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2106 | Sp: b.draining (3d21), haste, stone arrow (3d21) / b.venom (3d18), animate dead, haunt / iron shot (3d26), haste, pain (d15) / mystic blast (3d19), slow, haste | Sz: Medium | Int: normal. 18:07:31 %??ancient champion 18:07:36 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 131-173 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, priest, evil, see invisible, fly | Res: 06magic(192), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3909 | Sz: Medium | Int: high. 18:07:36 %??profane servitor 18:07:49 yred shouldnt ever gift things that cast haunt 18:07:53 And there: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11293 18:08:00 Yes 18:08:33 03DracoOmega02 07* 0.14-a0-3248-g73648d1: Fix an important missing statement in siren movement code 10(5 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=73648d1d2cb4 18:08:43 hrm, I can imagine how you might simplify the ally code to only allow a td (tell ally to drop all equipment) command 18:08:59 why would you want that 18:09:07 There are seven god proposals on the first page of the forum, if I only look at GDD there are ten. :O 18:09:08 well it would always pick up whatever it wanted 18:09:25 Ally god next 18:09:29 again 18:09:47 but even then, the players could micromanage that some 18:09:49 oh, but it would only drop stuff when you told it too? that still seems micromanagey tbh 18:09:50 gammafunk: well most of this discussion has been under the assumption that allies (or all monsters) shouldn't pick things up at all :P 18:09:57 Basil: it's impossible for me to even read all of these seriously, let alone comment 18:10:24 MarvinPA: I know you're a fan of that, and I do see why; but tbh I find a bit of management of it to be fun 18:10:37 devteam tension! 18:10:43 (and one of them is my own, which is have to nurture) 18:11:35 gammafunk: if you are in a setting where it's clear that you have exactly one ally, then I could see some limited form of equipping, as soon as you have many, I can't 18:11:55 yeah, it's a hard problem to solve, admittedly, with multiple allies 18:12:03 Truth be told, you can already control what they pick up sort of 18:12:04 dpeg: if you have a merc, a new one engages in a battle to the death with it 18:12:11 (in any case said code to try to fix things doesn't exist) 18:12:12 Basil: that's the real problem... 18:12:20 Forbid them from picking things up until you find something nice 18:12:30 then forbid again. 18:13:00 Basil: this is one of the things we want to get rid off 18:13:05 right, the fact that that is possible (and shouldn't be) is the basis for my suggestions (and i guess dpeg's too?) 18:13:09 the current ally item interface is worse than directly assigning items if you have only one ally, imo 18:13:11 Might be useful for ensuring that they don't drop a large shield for a scythe or something 18:13:11 exactly 18:13:20 and directly assigning items is on wontdo 18:13:59 wheals: not out of spite, I don't think there's a good way to do that (at least not for the allies we have now) 18:15:16 rip ghoul in rf+ platemail being the last one standing after getting the orb as a DK 18:15:25 (as a hypothetical example, I could see the player giving a *single* item to an orc who's just been promoted to warlord -- that comes up rarely enough, and it might be restricted enough... however, probably still better to do nothing like this) 18:16:08 Yeah, if we remove ally equip, will warlords just get an equip upgrade upon promotion? 18:17:24 Unstable branch on crawl.lantea.net updated to: 0.14-a0-3247-g5fd345f (34) 18:17:43 something along those lines, presumably 18:18:02 ...so why are we getting deep elf mages on D:9 now? 18:18:07 (much earlier than deep elf fighters?) 18:18:16 deep elf fighter (04e) | Spd: 10 | HD: 6 | HP: 19-35 | AC/EV: 0/13 | Dam: 9 | 10weapons, 10items, 10doors, fighter, spellcaster | Res: 06magic(48) | Chunks: 07contam | XP: 182 | Sp: magic dart (3d4), slow, haste, blink / throw flame (3d6), confuse, invisibility, magic dart (3d4) / throw frost (3d6), cantrip, haste, throw flame (3d6), magic dart (3d4), 04esc:invisibility | Sz: Medium | Int: high. 18:18:16 %??deep elf fighter 18:18:19 deep elf mage (06e) | Spd: 10 | HD: 6 | HP: 19-36 | AC/EV: 0/13 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(48) | Chunks: 07contam | XP: 214 | Sp: b.magma (3d14), stone arrow (3d12) / flame tongue (3d9), sticky flame range (3d4), fireball (3d14), throw flame (3d6) / freeze, throw icicle (3d14), sum.ice beast / magic dart (3d4), force lance (3d10), battlesphere, mystic blast (3d12) / mystic blast (3d12), slow, b.venom (3d11), blink | Sz: Medium | Int: high. 18:18:19 %??deep elf mage 18:18:38 huh 18:18:42 Mages have more hp 18:18:46 Deep elf fighters come with bands and mages do not (and also I feel that mages could be potentially interesting if encountered earlier, and are basically harmless by Elf itself) 18:18:55 Basil: just an artifact of %?? 18:19:03 oh 18:19:03 Fighters themselves are more harmless, but come with numbers of things that aren't 18:19:13 Basil: since it computes it by averaging 1000 monsters or something 18:19:21 or not averaging in this case 18:19:29 there is a vault on d:8 with a deep elf fighter after all 18:19:31 presumably getting 36 HP is rare 18:19:38 wheals: that's a lone deep elf fighter! <_< 18:20:22 (If I decide I'm actually bothered by this fighters could just lose their band above a certain depth... >_>) 18:21:48 (also why are there still really low weight blink frogs in D; I thought I removed those) 18:21:49 I'm sorry dpeg. 18:22:40 Grunt: thought you removed those from v 18:22:49 deep elf priest (03e) | Spd: 10 | HD: 7 | HP: 24-40 | AC/EV: 0/13 | Dam: 9 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(56) | Vul: 08holy, 11silver | Chunks: 07contam | XP: 322 | Sp: pain (d11), malign offering (2d13), smiting (7-17), twisted resurrection | Sz: Medium | Int: high. 18:22:49 %??deep elf priest 18:22:50 I thought I removed them from D too! >_> 18:23:40 * Grunt shrugs. 18:24:52 ...oh, I see at least one more thing I need to fix for D monster weights. 18:26:50 -!- TangoBravo has quit [Quit: Page closed] 18:26:58 -!- HellTiger has quit [Ping timeout: 240 seconds] 18:27:03 -!- truemono has quit [Read error: Connection reset by peer] 18:27:13 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 18:27:53 -!- Quashie has quit [Read error: Connection reset by peer] 18:29:47 DracoOmega: finished just reading the commit messages (and only some of the diffs); the changes look nice 18:30:52 -!- AreBrandon has quit [Remote host closed the connection] 18:31:07 03Grunt02 07* 0.14-a0-3249-g068b9a2: Nudge the D/Depths spawn tables a bit further. 10(3 minutes ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=068b9a26390d 18:34:25 -!- pelotron_ has quit [Ping timeout: 240 seconds] 18:35:38 -!- notcluie has quit [Ping timeout: 245 seconds] 18:36:02 I should update the changelog... 18:36:13 Grunt: quite a bit happened tonight? 18:36:30 dpeg: Draco's monster adjustments landed. 18:36:35 yes! 18:36:49 ...so now we need to see how those work out, get the last two monster tiles we need, and go from there. 18:36:51 cutting levels is also generally worth a mention :) 18:37:05 * dpeg prays to Dithmenos. 18:37:15 * Grunt is exalted by your worship. 18:37:44 * dpeg prays for Dithmenos. 18:38:47 -!- AreBrandon has joined ##crawl-dev 18:39:18 * gammafunk prays to Dithmengos. That god does not seem to be accepting followers today. 18:40:10 * Grunt suffers the terrible wrath of No God. 18:43:19 * wheals prays to its god. smites Grunt! 18:46:31 can i bug someone to add a use counter for sack of spiders/box of beasts? :P 18:47:08 -!- rast has joined ##crawl-dev 18:50:02 -!- Arkaniad has quit [Read error: Connection reset by peer] 18:51:59 one which counts down to the last use? 18:52:12 is the last use even a definite thing or is stochastic? 18:52:44 i think they have a preset number of uses, like wands 18:52:45 GHI; PQR and U. 7 Letters left for gods? 18:53:13 -!- Foamed has quit [Ping timeout: 240 seconds] 18:53:14 basically the idea would be to make them like wands 18:53:20 he means that right now there is no indication that you ahve used your sack of spiders in the past 18:53:36 no "{used: 1}" or anything 18:53:39 yes 18:53:43 Bcadren: seems like it, yes 18:53:58 Are we holding to the one god per letter forever? 18:54:00 its very annoying to pick up two or more of the same item and suddenly i dont remember which one was used more 18:54:10 Bcadren: yes, 27 is good enough 18:54:26 -!- Pacra has joined ##crawl-dev 18:54:34 When we hit the cap replacing or improving existing gods would be more of a thing. 18:55:10 we are improving existing gods all the time... replacement did never happen yet (some of the changes were drastic, but always keeping the spirit) 18:55:35 -!- Pacra has quit [Read error: Connection reset by peer] 18:56:01 -!- bh has joined ##crawl-dev 18:56:17 -!- Pacra has joined ##crawl-dev 18:57:29 worms can berserk now? time to add worms back to the moth of wrath trog vault 18:57:49 yes! 18:58:20 dpeg: send me those patches 18:58:32 or coax someone into fixing your git config :) 18:59:41 -!- Lightli has joined ##crawl-dev 18:59:50 zzz 19:00:25 I do think the older REALLY simple gods...could use more interesting conducts, but otherwise I dunno about revising gods. 19:01:00 beogh needs some love 19:01:12 esp now that racial armor/weapons are no more 19:01:14 -!- rast- has joined ##crawl-dev 19:01:58 he gives your dudes weapons, and you're rewarded for avenging their deaths by using their old weapons 19:02:43 -!- Grujah has quit [Ping timeout: 245 seconds] 19:02:45 haha 19:02:52 03Grunt02 07* 0.14-a0-3250-g3700e31: Re-add worms to a vault. 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3700e31f814f 19:02:52 03Grunt02 07* 0.14-a0-3251-gdc7d979: Changelog through 0.14-a0-3250-g3700e31. 10(2 minutes ago, 1 file, 33+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dc7d9797af27 19:03:20 oh, is 0.14 close to release, then? 19:03:32 or just close to 'feature freeze' 19:03:43 we're past 3200, so didn't the release already happen? 19:03:45 -!- rast has quit [Ping timeout: 264 seconds] 19:03:46 -!- rast- is now known as rast 19:03:50 <|amethyst> hm, maybe beast-empowerment-on-death should be mentioned in the spriggan druid description? 19:03:54 !smite gammafunk 19:03:55 Grunt gestures. Something smites gammafunk! 19:04:36 I just realized 19:04:47 The precious 27 number has been broken 19:05:03 go cry in a zig 19:05:21 |amethyst: Oh, I meant to do that, but forgot 19:05:36 bh: no patches for today, sorry :( Do you have "LOSsify the Brawler (starved to death, on choko)"? 19:06:13 fr frenzy doesn't mean more than one thing 19:06:31 when i saw the log for the druid changes i was very intrigued 19:06:46 plenty could be done for the "old" gods (and has!), Bcadren... Beogh is getting stuff all the time, PleasingFungus 19:06:55 Grunt: !lg * Penguingo GrFi xl=20 looked like my handiwork at first, but it's really more yours on Depths in general; his pre-death comments are amusing 19:07:23 dpeg: really? what sort of things are you thinking of? 19:07:39 PleasingFungus: recall orcs from anywhere 19:07:44 ahh 19:07:46 Behavior Tweak on Fedhas: Normal Wandering Shrooms freeze when they see you. Fedhas Shrooms...freeze when YOU see something regardless of if they could see it or not. 19:07:46 that's a nice one 19:08:01 -!- bonghitz has quit [Quit: Leaving...] 19:08:04 !lg penguingo grfi xl=20 -tv 19:08:05 1. Penguingo, XL20 GrFi, T:44579 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 19:08:10 Bcadren: what for? 19:08:48 * Grunt snickers. 19:09:14 ahahahaha 19:09:14 * Grunt cackles! 19:09:14 A ZIG. SAFETY 19:09:21 and then he teleports the opposite way 19:10:26 "Picking invalid items for some actions should be more consistent. Trying to e.g. wield or eat an invalid item will exit out of the prompt, but picking a slot without an item in it will keep you in the "pick an item" prompt. " 19:10:48 "A Zig! Safety!" 19:12:03 I mean 19:12:04 it's true 19:12:13 zig:1 is a hell of a lot safer than what he was in the middle of 19:12:52 +1 for escape to Zig 19:13:03 (blog post made) 19:13:09 Grunt: How come you cut D down a floor 19:13:10 I understand cutting Depths down a floor because if it had as much exp as Sw/Sn/Sh/Sp in that one floor then yeah... 19:13:41 D was only sixteen levels to begin with for the magic 27 factor. 19:14:23 -!- dtsund has quit [Ping timeout: 255 seconds] 19:15:36 -!- Pacra has quit [Read error: Connection reset by peer] 19:15:53 oh 19:15:55 link the blog post 19:16:11 https://crawl.develz.org/wordpress/trunk-updates-11-march-2014 19:16:18 -!- Pacra has joined ##crawl-dev 19:16:24 (A lot of those are lifted directly from the changelog.) 19:16:26 (you could have just made d 17 floors to make up for the loss of a floor to depths 19:16:46 ...have you *played* late D recently? 19:17:14 ...good point 19:17:18 death to late D. long live depths 19:17:20 I did try to improve it! 19:17:28 rip 27 19:17:28 rip 19:17:33 Grunt: no mention of crushers, but players will find out the hard way :) 19:17:41 I thought I mentioned those in the last post? 19:17:45 no, seems not 19:17:49 rip 19:18:32 https://crawl.develz.org/wordpress/trunk-updates-3-march-2014#comment-1514 19:18:41 this is a good comment 19:18:50 MarvinPA: you should see that comment. 19:19:18 yeah i've seen that one 19:19:20 v. good 19:19:42 oh speaking of comments, wordpress seems to be getting a ton of spam recently? 19:19:48 "Djinn have poofed." 19:19:54 I've noticed that. I'm glad I'm not the only one who noticed. 19:20:00 (also i notice someone cleaned up the most recent batch of it, thanks) 19:20:03 That was me. 19:20:34 dpeg that's how it works now. I think they should be tweaked to quit moving only when THEY see something. 19:21:10 Bcadren: for what gameplay concern? This is a straight Fedhas nerf, right? 19:22:45 that also sounds interface breaking: Ah, I lost my mushroom! must have passed close by a monster some hundreds of turns of exploration ago 19:23:15 mushrooms get lost now, though 19:23:51 Recall Shrooms 19:23:58 -!- notcluie has quit [Ping timeout: 245 seconds] 19:24:12 Grunt: Small error in that blog post 19:24:22 Do tell; I usually make errors >_> 19:24:33 Grunt: Mara can't use phantom mirror like normal rakshasa. It just uses the same code internally for splitting himself 19:24:39 Oh. 19:24:49 That's one of the things I need to fix in the changelog too then <_< 19:24:52 Haha 19:25:36 dpeg Actually having the mushrooms continue to move towards you if they can't see anything...would make them protect you better. And having them stop when they see something if they see before you do is a free warning. 19:25:41 (The meaningful change on Mara's part is that it masks which one is real and which are fake) 19:25:54 Instead of leaving it blatantly obvious in most cases 19:26:02 Aside from tidying up lots of code 19:26:14 I still managed to get confused as to which was mara and which was a clone 19:26:24 Maybe I didn't know what the secret tell was 19:26:33 The tell is that the original doesn't actually move when they split :P 19:26:41 So it's just the one you were always hitting 19:26:41 Mara gestures. You hear a squelching noise. 19:26:49 They needed to blink around to actually muddle things 19:27:06 (Well, or maybe shuffle around in confined spaces) 19:27:11 Well, I seem to recall instances where mara would make the clones and then blink 19:27:17 Mara (13R) | Spd: 10 | HD: 18 | HP: 140 | AC/EV: 10/14 | Dam: 30 | 05demonic, 10weapons, 10items, 10doors, evil, see invisible, !sil | Res: 06magic(144), 05fire++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4614 | Sp: blink; b.fire (3d27), mara summon, sum.illusion, pain (d17), 04esc:teleport self | Sz: Medium | Int: high. 19:27:17 %??mara 19:27:28 Well, if the one that was in the original spot blinked, that's still the original 19:27:30 only speed 10, so maybe I just didn't pay attention 19:27:46 If 2 blinked at once, you might no longer be able to tell 19:28:00 But plenty of times it was pretty clear which was real from the very beginning 19:28:02 yeah, I think the info was there, it's just that a lot was happening 19:28:06 Dissolution gestures. You hear a squelching noise. 19:28:14 03Grunt02 07* 0.14-a0-3252-g9a4106f: Fix changelog error (DracoOmega). 10(2 minutes ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a4106ff4653 19:28:17 so you can lose track. in any case removing that tell is a good thing 19:28:23 I am kind of curious about how a slime gestures, actually 19:28:49 gammafunk: And no need for two specific dummy monsters! (And tons of supporting code all over the place for them >.>) 19:28:50 A fungus complains that slimes aren't articulate enough, what will I hear next... 19:29:45 Yes, which reminds me that I can now remove those entries from the glyph sheet 19:29:49 oklob speech needs overhaul 19:29:56 I'm getting a lot of persecution for my name, here. 19:30:00 Frankly, I think it's offensive. 19:30:16 PleasingFungus: don't worry, it'll grow on him soon enough 19:30:35 Well, we just did merfolk rights, so ok, lets just hash it out over fungal rights then... 19:30:36 yeah, like I've never heard *that* one before. 19:30:37 (lol) 19:31:00 i'm just spreading the humor around 19:31:10 DracoOmega: [00:30:19] why do sirens pick up weapons when they have no melee attack 19:31:17 PleasingFungus: there's a new movie out about you, it's called "A Field in England" 19:31:32 MarvinPA: siren delivery service! 19:31:36 ...okay, time to do something that I've been meaning to do for a while. 19:31:41 MarvinPA: I have no mouth but I must scream? 19:31:52 03Grunt02 07* 0.14-a0-3253-g714c6fd: Place the Enchantress randomly in Depths. 10(3 minutes ago, 3 files, 12+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=714c6fda8359 19:32:14 (i guess the answer there is "because monuse_weapons_armour doesn't care that they have no attack! but maybe they don't need to pick up armour anyway?) 19:32:16 Harlan Ellison comes into view. 19:32:17 uh oh 19:32:20 huh. neat 19:32:24 missing an end quote there somewhere but yeah 19:32:26 re enchantress 19:32:46 MarvinPA: Yeah, oops 19:33:26 I think some vaults may even still place one with a weapon? 19:33:34 (Which they never could use properly in the first place, in most cases) 19:33:41 But nobody really noticed :P 19:33:43 rip mikee_hates_you 19:34:06 I tried to fix that, but eventually just gave up and removed their melee, since fixing it seemed to require rewriting monster movement and action code entirely >.> 19:34:32 03Grunt02 07* 0.14-a0-3254-gf83b4f1: Mention the Enchantress in the changelog. 10(62 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f83b4f130d90 19:34:39 Since 'attacking' is just 'attempting to walk into the space the player currently is' 19:34:46 Which turns into an attack 19:35:36 hmm 19:35:52 Fedhasites can walk through oklobs right 19:35:56 Yes. 19:36:10 I wonder what happens if you're on an oklob and you renounce Fedhas 19:36:17 -!- Pacra has quit [Ping timeout: 246 seconds] 19:36:25 hm. trying to figure out how to build/run tiles locally. I could swear I saw something about that somewhere... 19:36:39 make TILES=y 19:36:46 Basil: to the wizmodemobile 19:36:51 <|amethyst> Basil: you're still on an oklob, and will probably assert if you were flying and land, or if the cell becomes water or such 19:36:55 ah, I was trying "make tiles" or "make --tiles" 19:36:57 thanks! 19:37:20 03wheals02 07* 0.14-a0-3255-g31b1323: Some changelog tweaks. 10(2 minutes ago, 1 file, 37+ 38-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31b1323368fb 19:37:22 PleasingFungus: You may need to run that twice to get everything to generate properly. 19:37:24 odd 19:37:25 ok 19:37:35 -!- Bloax has quit [Quit: Error: Bloax not found] 19:37:48 (Known bug with the build system.) 19:37:56 wheals: thanks for cleaning up after my mess <_< 19:38:02 -!- Daekdroom has quit [Quit: Saindo] 19:38:08 hey, only one of those was really your fault 19:39:00 -!- jeffro_ has joined ##crawl-dev 19:41:31 dang, tiles takes a while to build 19:41:33 -!- jeffro has quit [Ping timeout: 264 seconds] 19:42:09 -!- MarvinPA has quit [Ping timeout: 264 seconds] 19:42:25 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 19:42:30 -!- Fusha has quit [] 19:43:24 -!- MarvinPA has joined ##crawl-dev 19:44:11 Grunt: if you hit an efreet with glaciate, does it generate steam clouds? 19:44:21 Haha. 19:44:23 I don't think so! 19:45:06 ??rare messages[3 19:45:06 rare messages[3/3]: The orb of fire steams in the rain. 19:45:49 -!- Blazinghand has quit [Remote host closed the connection] 19:46:23 -!- Daekdroom has quit [Changing host] 19:46:33 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-3255-g31b1323 (34) 19:53:23 huh. I wonder if you can jump attack while held in a net 19:54:12 -!- Zileas has joined ##crawl-dev 19:54:17 looks like yes. wizmode test time 19:56:33 -!- Ero has joined ##crawl-dev 19:56:49 Mmm, an efreet on D:5. 19:56:52 (it's dead!) 19:57:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:57:15 god damn it. how do I get a gnoll to show up with throwing nets 19:57:20 or to pick up the ones I drop for it 19:57:22 -!- rax_ has joined ##crawl-dev 19:57:24 &Mgnoll ; throwing net 19:57:25 ? 19:57:42 !lg . !won 19:57:42 1500. bh the Chopper (L7 TeWr), blasted by an orc wizard (magic dart) on D:5 on 2014-03-10 02:38:21, with 894 points after 5019 turns and 0:14:58. 19:57:46 !lg * !won 19:57:48 haha it missed 19:57:48 3003709. 4tharraofdagon the Nimble (L10 HaWn of Makhleb), slain by an orc warrior (a +0,+0 long sword) on D:9 on 2014-03-12 00:56:32, with 4491 points after 5033 turns and 0:33:09. 19:57:51 (thanks!) 19:58:05 -!- Lasty1 has joined ##crawl-dev 19:58:10 <|amethyst> &Mgnoll ; throwing net q:100 19:58:16 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 19:58:18 -!- Eronarn has quit [Ping timeout: 240 seconds] 19:58:19 -!- Sorbius has quit [Ping timeout: 240 seconds] 19:58:20 -!- vedevede has quit [Ping timeout: 240 seconds] 19:58:20 -!- Surr has quit [Ping timeout: 240 seconds] 19:58:22 -!- Zilis has quit [Ping timeout: 240 seconds] 19:58:23 -!- yxhuvud has quit [Ping timeout: 240 seconds] 19:58:23 -!- RZX has quit [Ping timeout: 240 seconds] 19:58:24 -!- Lprsti99__ has quit [Ping timeout: 240 seconds] 19:58:26 -!- rax has quit [Ping timeout: 240 seconds] 19:58:26 -!- tupper has quit [Ping timeout: 240 seconds] 19:58:26 -!- xnavy has quit [Ping timeout: 240 seconds] 19:58:27 -!- geekosaur has quit [Ping timeout: 240 seconds] 19:58:28 -!- rubinko has quit [Ping timeout: 240 seconds] 19:58:29 -!- Lasty2 has quit [Ping timeout: 240 seconds] 19:58:31 or xo to give a monster items through targeting mode 19:58:31 -!- randomizr is now known as RZX 19:58:32 yyep 19:58:35 you can jump right out of nets 19:58:37 neat 19:58:45 but probably incorrect 19:58:48 felid reasons 19:58:59 of course a felid would probably die from the impact damage 19:59:04 haha 19:59:11 wizmode reasons 19:59:19 Can you see if anyone has ever gotten the Abyssal Rune before going to D:1 (Abyssal Knight Spawn)? 19:59:48 -!- soadzombi has quit [Ping timeout: 245 seconds] 19:59:55 you cant do that anymore 20:00:03 I know the abyss start they get has worse spawns than normal abyss these days. maybe someone did before, though? 20:00:09 -!- geekosaur has joined ##crawl-dev 20:00:19 -!- TAS-2012v has quit [Read error: Connection reset by peer] 20:00:44 -!- dpeg has quit [Quit: sleep] 20:00:45 Bcadren: they probably have 20:00:56 !lm * abyssal 20:00:56 No keyword 'abyssal' 20:00:59 !lm * abyss 20:00:59 94101. [2014-03-12 00:55:30] Piginabag the Brawler (L13 TrCK of Xom) escaped from the Abyss! (Abyss:1) 20:01:04 ??lm 20:01:04 milestone[1/4]: Milestone fields: v, cv, name, race, cls, char, xl, sk, sklev, title, place, br, lvl, ltyp, hp, mhp, mmhp, str, int, dex, god, dur, turn, nrune, urune, time, type, noun, milestone, game_id. game_id points at the game owning the milestone, to see the corresponding game use !lg * id=<1245>. game_id may be null. 20:01:12 !lm * rune min=xl 20:01:14 196265. [2008-07-27 13:02:08] syllogism the Skirmisher (L1 SpCK) found an abyssal rune of Zot on turn 109. (Abyss) 20:01:18 yessss 20:01:25 !lm * rune min=xl -game 20:01:26 syllogism:cao:20080627130048D. syllogism the Skirmisher (L1 SpCK), blasted by a smoke demon (divine providence) in the Abyss on 2008-07-27 13:04:06, with 24 points after 238 turns and 0:03:17. 20:01:33 !lm * rune min=turn -game 20:01:35 Mayhem:cao:20090213030240S. Mayhem the Skirmisher (L1 SpCK), quit the game in the Abyss on 2009-03-13 03:03:42, with 27 points after 65 turns and 0:01:01. 20:01:47 !lm * run min=turn won 20:01:47 No keyword 'run' 20:01:51 !lm * rune min=turn won 20:01:51 I'll make a ticket for the jump attack/net thing 20:01:54 108190. [2012-11-22 06:06:47] Sapher the Bringer of Life (L11 DDHe of Elyvilon) found a decaying rune of Zot on turn 2208. (Swamp:5) 20:02:00 bh I'm trying, trying to get the first killin Abyss at level 1 is hard. 20:02:06 I scaled back my mermaid-related ambitions for now, and posted a description-only change on Mantis. https://crawl.develz.org/mantis/view.php?id=8264 20:02:08 and then maybe a patch, if it's decided to be a non-feature 20:02:22 Bcadren: The only realistic way to do it is to be a spriggan and get lucky 20:02:28 'mermaid-related ambitions' is a good phrase 20:02:34 Thanks. :D 20:02:39 New mermaid and siren text to add mythology which explains the relationship between merfolk and these by Lasty 20:03:11 whoa. This scandalous 20:03:33 I'd gotten to level 8 in one kill on abyssal knight spawn before...was a slow large abom. 20:03:39 I'm also going to post a patch to allow memorization even in heavy armour, pursuant to a Tavern thread a while back that was never either expressly endorsed or dismissed by devs. I'm hoping y'all will go for it. :D 20:03:41 who is this "sunken god" 20:03:48 PleasingFungus: i think i have it fixed, just compiling 20:03:55 thanks though, good catch :P 20:03:57 Currently undefined. 20:03:59 cool 20:04:05 yeah it didn't look like it'd be hard to fix 20:04:07 -!- Zaba has quit [Ping timeout: 240 seconds] 20:04:07 -!- Moredread has quit [Ping timeout: 240 seconds] 20:04:10 just an oversight 20:04:10 tenofswords: I've done the p -> W changes on the glyph spreadsheet, but I haven't tried to move anything to p 20:04:14 Not sure what you were planning with that 20:04:20 Lasty: that defeats the purpose of having 100% fail spells not be memorizable (which is debatable itself) 20:04:37 Giving up; will go back though...doing abyssal knight since...it's on the list of gods I've never really used (with Zin). 20:04:43 yeah i'd just let 100% fail spells be memorizable no matter what insted 20:04:57 elliptic: people in the Tavern felt that that would be best, but again, no dev input, so I wasn't sure what you'd think 20:05:04 I'd certainly rather do that than pretend the armour doesn't exist 20:05:12 elliptic: ditto 20:05:20 I don't have a particularly strong problem with the current situation either though 20:05:32 is it cheating if monsters can unwield distortion with no bad effects 20:05:39 ??monsters 20:05:39 monsters[1/2]: Dirty cheaters. 20:05:41 yes 20:05:44 elliptic: I know I hate unwearing armour to memorize spells so I can train magic 20:05:45 just making sure 20:06:01 elliptic it's a bit spoilery (new players often seem to miss it) and it is tedious 20:06:09 <|amethyst> is that something one does more than once or twice in a game? 20:06:11 Lasty: it is annoying but doesn't come up in play that frequently... only later on and only if you actually want to cast in heavy armour 20:06:24 -!- Piginabag has quit [Quit: Page closed] 20:06:25 |amethyst: much less often than that on average, too 20:06:50 Elliptic: it's true that it's not super-common, but it does come up, and it doesn't sound like you're wedded to the status quo . . . 20:07:34 -!- bh has quit [Quit: Page closed] 20:07:43 well, there are some arguments for making 100% fail spell be memorizable... last time this was discussed here, I think there was some support for allowing that but adding an additional prompt 20:08:08 <|amethyst> don't you already get "that spell is dangerous to cast!" ? 20:08:11 <|amethyst> and a prompt 20:08:26 yes 20:08:31 the situation of drinking brilliance just to memorize a L5 or L6 spell is sort of silly and does come up 20:08:34 that might have been hypothetical 20:08:35 -!- Zaba has joined ##crawl-dev 20:08:56 |amethyst: yeah... could strengthen that wording or maybe it isn't even necessary 20:09:01 "This spell is impossible to cast right now!" 20:09:21 That spell is impossible to cast right now, memorize anyway? 20:09:33 -!- wheals has quit [Quit: Leaving] 20:09:37 <|amethyst> should z/Z allow trying to cast a 100% fail spell 20:09:43 <|amethyst> I guess you might want a miscast 20:09:52 yes 20:09:57 Yeah 20:09:59 ??mdae 20:09:59 mdae ~ mda ~ mottled dragon armour[1/1]: In 0.14+: AC 6, ER 5, napalm immunity. ER 5 is too heavy to use with {Ozocubu's Armour}. In 0.13, ER 4 (same as leather), so you can still cast Ozocubu's Armour in that version. 20:10:08 -!- reaverb has joined ##crawl-dev 20:10:15 <|amethyst> and a 100% spell is easier to find than 99% 20:10:20 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3255-g31b1323 (34) 20:10:21 -!- TAS_2012v has quit [Ping timeout: 264 seconds] 20:10:36 memorizing a high-level tloc spell is actually a good strategy currently on non-casters for the option of trying for a miscast, though I never bother 20:10:56 fr miscast at will 20:11:19 -!- rossi has quit [Quit: WeeChat 0.4.3] 20:11:20 Reminds me of nethack and using forgotten spells as an always-available source of confusion... 20:11:35 It invokes nightmarish images in your mind... 20:11:49 ??tlocs miscast 20:11:50 tlocs miscast ~ tloc miscast ~ translocations miscast[1/1]: By severity: 1: 4-12dmg / 4-10&blink / spatial vortex 2: 9-31 dmg / 5-13&confuse&(blink or teleport) / 2-4 sp. vorts / banish 3: 15-43 dmg / 9-25&tele&conf / banish / 0-18 glow 20:12:11 I have no idea how much 18 glow is 20:12:14 anyway, I'm not aware of any argument for having 100% fail spells not be memorizable other than the "save new players from themselves" thing, and that feels a bit weak 20:12:16 10 is yellow 20:12:20 that sounds bad 20:12:22 yeah 20:12:36 6 is yellow actually iirc 20:12:41 oh apparently you can jump while flying over water but not while over lava, too 20:12:46 ??glow 20:12:46 glow[1/1]: See {contam}, {corona}, or {halo}. 20:12:48 ??contam 20:12:48 contam[1/3]: Powerful enchantments have cumulative side effects on the body, represented by a magic contamination stat. When it reaches 6, you start glowing, and you can get mutations. But it decays - unless you are hasted or invisible. The mutations are 1/5 random, otherwise bad with a 50% chance of overriding mutation resistance. 20:12:51 Oh, I was misinformed. I had understoof 10. 20:12:54 or rather, was, since I guess stuff was rescaled 20:13:01 s/understoof/understood/ 20:13:02 but the 0-18 is with the old scaling anyway 20:13:07 Oh, ah 20:13:13 I didn't know it got rescaled 20:13:14 MarvinPA: Not while over lava? 20:13:24 it got smoothed out, so 6 is now really 600 20:13:31 6000. 20:13:32 Actually, a "fuck around with magic" command could be interesting. Like, rather than trying to cast a particular spell you try to apply your knowledge of a particular school in some way that isn't replicable, with a very high chance of it going horribly wrong. Source of endless miscast effects! 20:13:32 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:13:34 No glowing from one invis 20:13:35 As in not while you're standing in lava as an LO? 20:13:39 So anyway, I'm going to throw up a "memorize any spell always" patch, and if it goes in, super. 20:13:40 fsvo of 600, yes 20:13:45 gammafunk: not while you're flying above lava 20:13:50 oh no,sorry 20:13:51 if (feat_is_lava(grd(pos()))) 20:13:53 vs 20:13:54 also covers the standing in lava case but yeah 20:13:56 Or maybe a single command that just pulls from all schools you know 20:13:58 if (in_water()) 20:14:05 -!- TAS-2012v has quit [Ping timeout: 246 seconds] 20:14:05 You explode! You die... 20:14:08 Lasty: hopefully you aren't including regeneration as mummy and such :) 20:14:12 mmm 20:14:23 yeah should just absolute-check for flying 20:14:28 Ability: Chaotic Magic 20:14:28 Elliptic: I will do my best not to 20:14:33 good warning, tho 20:14:43 elliptic: I'd prefer lich form as a mummy <_< 20:14:46 -!- AlphaQ has quit [Read error: Connection reset by peer] 20:14:47 -!- reaverb has quit [Ping timeout: 246 seconds] 20:14:52 grunt: you're a monster. 20:14:52 I want my TSO mummy after all! 20:14:56 also i guess monster::can_jump() is inconsistent with some of this stuff? but monsters don't use that for anything as far as i can tell 20:14:59 !lg * vp tso 20:15:00 1. hjklyubn the Carver (L10 VpCK of The Shining One), starved to death on D:3 on 2013-10-27 01:36:57, with 6533 points after 14856 turns and 0:53:23. 20:15:07 (best game ever) 20:15:14 I guess no one really likes my idea 20:15:20 MarvinPA: yes, monsters currently can't use jump targetter, and I'm not sure they ever should 20:16:02 SeianVerian: idk, it's sort of gimmicky. feels more like an evokable or a god ability than anything 20:16:39 I could see that, actually. Add to Sif, maybe? 20:17:04 The felid leaps to attack! 20:17:12 * Grunt shudders. 20:17:17 felt more like veh to me. idk if either of them actually need more complexity, though. they're both in an ok place 20:17:29 No felid melee uniques or ordinary monsters, thankfully 20:17:42 felid zombies should leap attack 20:17:44 fr 20:17:49 jumping felid ghosts 20:17:55 great jumping felid ghosts! 20:18:01 A lot of people don't seem to like Sif though 20:18:33 as a very wise man once said, it is not the job of the crawl devs to make people happy 20:18:34 can't jump if you're insubstantial, sorry 20:18:48 that's how the magic jump sauce works 20:19:01 felid ghosts should only be able to jump if they're standing on ghost ground 20:19:03 (get Natasha to jump somehow) 20:19:23 -!- F-Glex has joined ##crawl-dev 20:19:23 -!- MakMorn has joined ##crawl-dev 20:19:23 -!- SwissStopwatch has joined ##crawl-dev 20:19:23 -!- jmbto has joined ##crawl-dev 20:19:23 -!- Henzell has joined ##crawl-dev 20:19:35 she has terrible melee; actually it wouldn't be hard to make it work for monsters, but I think no one wants more felid monsters 20:19:38 she's a caster. why would she want to jump attack you 20:19:47 PleasingFungus: he was joking 20:19:54 o 20:19:56 jokes are hard 20:20:16 idk a jump attack enemy could be ok (ref: blue devils, which have flying-jump-attack) 20:20:17 -!- TAS_2012v has quit [Ping timeout: 252 seconds] 20:20:34 a panther or something, maybe 20:20:35 theirs is a different implementation, and they are pretty much enough 20:20:45 or a walrus 20:20:54 i thought she did have it in one implementation even (the blue devil version or something), maybe i imagined that though 20:20:59 -!- Henzell has quit [Excess Flood] 20:21:00 idk I just like the idea of a walrus enemy. 20:22:07 -!- Henzell has joined ##crawl-dev 20:22:14 war walrus 20:22:27 -!- reaverb has joined ##crawl-dev 20:22:30 fr: replace grum's wolves 20:22:32 A warrus 20:22:53 Who do you think you are, Warrus? 20:23:08 -!- Lightli has quit [Ping timeout: 245 seconds] 20:23:19 -!- TAS-2012v has quit [Ping timeout: 245 seconds] 20:23:49 -!- Ero is now known as Eronarn 20:26:25 -!- Ququman has quit [Read error: Connection reset by peer] 20:27:04 -!- Zermako has quit [Quit: good night and good luck to all!] 20:27:09 -!- reaverb has quit [Ping timeout: 264 seconds] 20:28:26 -!- TAS_2012v has quit [Ping timeout: 246 seconds] 20:29:38 -!- scummos| has quit [Ping timeout: 240 seconds] 20:32:26 ...hm, should we have the base type of rods ID like staves? 20:32:33 -!- CKyle has joined ##crawl-dev 20:33:00 Allow players to memorize spells even when fail rate is >= 100% by Lasty 20:33:37 -!- reaverb has joined ##crawl-dev 20:33:48 -!- wheals has joined ##crawl-dev 20:35:40 -!- HellTiger has quit [Read error: Connection reset by peer] 20:37:35 IMO z should not let casting with 100% fail; Z is fine 20:37:37 -!- ontoclasm has joined ##crawl-dev 20:38:18 What I posted won't change casting behavior 20:38:30 yeah, i saw 20:38:43 i actually wrote the same "patch" in that thread 20:38:45 I think it's pretty much what you posted in the Tavern a while back 20:38:49 yeah 20:39:06 If you'd thrown in on Mantis back then, we might already have it in. :) 20:39:34 -!- HellTiger_NB has quit [Ping timeout: 245 seconds] 20:41:33 -!- reaverb has quit [Ping timeout: 264 seconds] 20:42:23 !messages 20:42:23 No messages for ontoclasm. 20:42:35 !tell ontoclasm No messages for ontoclasm. 20:42:35 Grunt: OK, I'll let ontoclasm know. 20:42:48 * ontoclasm cries silently. 20:42:51 that's very good of you. 20:42:56 <3 20:45:55 -!- xnavy_ is now known as xnavy 20:46:55 Lasty: I think that patch will still print "This spell is very difficult to cast" or something similar when memorizing 20:47:22 If so, it should say specifically "impossible to cast" when the fail rate is 100% 20:48:07 -!- reaverb has joined ##crawl-dev 20:48:28 -!- reaverb has quit [Client Quit] 20:48:57 Hmm 20:49:02 I suppose that's true 20:49:11 -!- Lightli has joined ##crawl-dev 20:49:13 lemme see what I can do 20:49:24 FR: random lone altars to xom should sometimes be disguised as randarts... only when you step on them would they be revealed as altars 20:49:58 what 20:50:03 oh to xom 20:50:10 you could definitely make a vault like that 20:50:23 does the code already support that? 20:50:29 LUA could do that 20:50:37 The Sword of Jihad was actually an altar to Xom! 20:50:45 how? it actually changes it? 20:50:52 man. why don't bows and xbows crosstrain, anyway? 20:50:53 because then people might try to apport it or whatever 20:50:55 !vault atoll 20:50:56 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/shoals.des;hb=HEAD#l290 20:51:03 PleasingFungus because the dev team hates ranged 20:51:18 s/hates/fears/g 20:51:18 You'd probably have to destroy it if it moves 20:51:19 thats also why picking up thrown/fired missiles takes a turn 20:51:20 from what I've seen 20:51:30 Like that vault 20:51:45 what does it do 20:52:03 When the kraken dies, the water drains away. 20:52:40 bows and xbows crosstraining has been proposed before, and I don't know of any argument against it, but I also don't know of any argument *for* it 20:52:52 Also saw a vault in Zot filled with plants 20:53:08 which begin evolving into oklob saplings evolving into oklobs 20:53:09 best part is walking into it and getting oklobs 20:53:17 One of Grunt's I think 20:53:25 gammafunk: the text is "very dangerous to cast" 20:53:26 allows more flexibility for ranged characters? it's not like 'using a ranged weapon' isn't enough of an albatross as it is 20:53:27 it used to have oklob plant annihilators 20:53:33 Gammafunk: still want it to be "impossible"? 20:53:35 also, I don't get slings 20:53:35 mmmmmmm 20:53:55 !lg * mube s=sk 20:53:56 4297 games for * (mube): 2707x Fighting, 836x Axes, 317x Polearms, 262x Maces & Flails, 59x Long Blades, 34x Armour, 22x Short Blades, 19x Dodging, 15x Shields, 6x Staves, 6x Evocations, 5x Bows, 4x Slings, 3x Stealth, Unarmed Combat, Throwing 20:53:57 !lg * mube s=sk won 20:53:58 30 games for * (mube won): 17x Fighting, 5x Shields, 2x Bows, 2x Polearms, 2x Armour, Evocations, Maces & Flails 20:54:10 slings are like the other ranged weapons except stronger except good ammo is rarer 20:54:17 Lasty: very dangerous to cast implies that you can cast it, so I'd say yes 20:54:32 ok 20:58:41 the devteam doesn't hate ranged 20:58:58 the problem with ranged is that nobody understands it well so it's really hard to balance properly 20:59:34 I don't really think bow/xbow crosstraining matters much for balance, though 21:00:24 since both skills reward raising them very high; crosstraining is mainly relevant for melee weapons when players aren't using two-handers for that reason 21:01:16 gammafunk: uploaded a new patch as "final diff.patch". I also uploaded a broken version "revised diff. patch", but I can't delete it. :p 21:01:34 -!- Daekdroom has quit [Quit: Saindo] 21:01:41 -!- rast- has joined ##crawl-dev 21:01:42 -!- nrook has joined ##crawl-dev 21:01:58 elliptic: I understand that ranged combat is horribly overpowered if you are a centaur 21:02:01 you'll occasionally want to switch early on if you find a good (x)bow, but that's basically it 21:02:12 not really 21:02:18 Amusing tweak idea. What if Chaos knights spawned wearing a cursed *Tele ring. 21:02:26 !won rast- ce 21:02:26 No games for rast- (ce). 21:02:35 That sounds bad 21:02:43 Bcadren: Dear god no 21:02:49 Lightli: it is more that centaurs are overpowered and so is ranged combat, and thus the combination is too 21:03:09 Mostly because a *tele ring is actually a very good item to have 21:03:26 especially to get away from the stuff xom spams you with 21:03:45 -!- rast has quit [Ping timeout: 264 seconds] 21:03:59 -!- rast- is now known as rast 21:04:21 !won rast ce 21:04:22 rast (ce) has won 18 times in 311 games (5.79%): 2xCeHu 1xCeAK 1xCeAM 1xCeAr 1xCeAs 1xCeBe 1xCeCK 1xCeDK 1xCeEE 1xCeFi 1xCeGl 1xCeHe 1xCeIE 1xCeMo 1xCeNe 1xCeSk 1xCeWn 21:04:28 ok then 21:04:37 and none of them in under 80k turns 21:04:42 !won . ce 21:04:43 Lightli (ce) has won 3 times in 63 games (4.76%): 1xCeAM 1xCeBe 1xCeHu 21:04:46 !log . ce 21:04:47 63. darkli, XL27 CeAM, T:93731: http://dobrazupa.org/morgue/darkli/morgue-darkli-20140307-224316.txt 21:05:03 !log . ce won -2 21:05:04 2/3. darkli, XL27 CeBe, T:95758: http://dobrazupa.org/morgue/darkli/morgue-darkli-20140103-230409.txt 21:05:11 !log . ce won -3 21:05:12 1/3. darkli, XL27 CeHu, T:88418: http://dobrazupa.org/morgue/darkli/morgue-darkli-20131108-010300.txt 21:05:24 -!- Lasty has left ##crawl-dev 21:05:27 Granted, with the AM I spent some turns doing Slime 21:05:37 Lightli It's a good item, but it's also amusing to have one cursed to your finger with no remove curse 21:05:51 elliptic: that's fair (re crosstraining) 21:07:32 -!- rast has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 21:08:01 -!- rast has joined ##crawl-dev 21:09:17 03wheals02 07* 0.14-a0-3256-ge1215c8: Allow prayer while silenced (and into). 10(16 minutes ago, 1 file, 2+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1215c86b0e3 21:10:37 -!- rast has quit [Remote host closed the connection] 21:10:52 ??vowofsilence 21:10:53 vowofsilence[1/3]: An account that plays as if it is permanently silenced: no spells, no active god abilities, no scrolls. 21:11:20 oh, it can brand weapons now i guess 21:11:30 and join gods 21:11:37 sorry :( 21:12:13 joining gods sounds nice 21:13:01 to join gods, you need to worship Sequell 21:13:36 also, if you're being chased by mennas, you can make toadstools to block his path now 21:17:33 while being chased by Eresh, you sacrifice the shadow dragon corpse to Trog, finally getting that anti-magic exec axe. 21:21:14 -!- ystael has quit [Ping timeout: 245 seconds] 21:21:58 -!- rast has joined ##crawl-dev 21:22:03 -!- Pacra has joined ##crawl-dev 21:23:27 oh wow, there's an atoll vault. 21:24:18 thx basil :) 21:28:10 -!- cykeltillsalu has quit [Quit: Page closed] 21:29:04 -!- odiv has quit [Ping timeout: 252 seconds] 21:35:27 -!- jeffro_ is now known as jeffro 21:35:28 -!- jeffro has quit [Changing host] 21:35:28 -!- jeffro has joined ##crawl-dev 21:35:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:40:55 -!- Zileas is now known as Zilis 21:48:52 Weren't orange rats removed? 21:48:57 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:48:59 no? 21:49:03 grey 21:49:56 -!- ystael has quit [Ping timeout: 252 seconds] 21:50:02 ahh. I hadn't seen either in awhile then saw an orange corpse in a sewer 21:57:43 Would it be possible to create a portal that can only be accessed by the swimming? [not the flying and swimming] 21:58:41 yes, if it's surrounded by lava and water 21:58:59 of course blink, ctele, etc still work 21:59:06 which imo is good 21:59:18 -!- tenofswords has quit [Quit: leaving] 22:00:42 that would be accessible by flying things 22:01:10 -!- nrook_ has joined ##crawl-dev 22:03:19 -!- nrook has quit [Ping timeout: 245 seconds] 22:08:46 -!- Bamboomancer has quit [Quit: Page closed] 22:09:48 -!- DrinkMachine has joined ##crawl-dev 22:09:50 oh, i read the opposite 22:10:03 03ChrisOelmueller02 {wheals} 07* 0.14-a0-3257-gc543470: Remove `auto_list` option 10(6 weeks ago, 19 files, 28+ 101-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c5434703b61c 22:10:07 -!- Nethris has quit [Quit: Leaving.] 22:12:49 Like if a branch was flavorwise underwater, so only Merfolk and Octopodes should reach it. 22:14:18 -!- utrick has quit [] 22:16:10 -!- Basil has quit [Read error: Connection reset by peer] 22:20:25 -!- mamgar has quit [Read error: Connection reset by peer] 22:21:32 -!- CKyle has quit [Quit: CKyle] 22:22:43 -!- nrook_ is now known as nrook 22:29:03 -!- Leafsnail has quit [Quit: A fine is a tax for doing wrong. A tax is a fine for doing well] 22:36:06 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 22:40:04 -!- CKyle has joined ##crawl-dev 22:43:27 Tamiore (L27 MfWz) (Pan) 22:44:26 !crashlog tamiore 22:44:26 5. Tamiore, XL27 MfWz, T:192106 (milestone): http://crawl.akrasiac.org/rawdata/Tamiore/crash-Tamiore-20140312-034326.txt 22:44:41 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:44:47 o_o 22:45:22 crash trying to place zig? 22:46:16 A Zig! Safety! rip 22:47:59 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 22:48:47 -!- DrinkMachine has quit [Ping timeout: 252 seconds] 22:53:09 -!- KurzedMetal1 has quit [Ping timeout: 265 seconds] 22:53:14 -!- Zephryn has quit [Ping timeout: 252 seconds] 22:54:04 -!- sgiratch has quit [Read error: Operation timed out] 22:57:25 -!- blackcustard has joined ##crawl-dev 22:58:31 -!- whig has quit [] 23:00:50 -!- WalkerBoh has quit [Remote host closed the connection] 23:01:32 -!- rast has quit [Read error: Connection reset by peer] 23:01:57 -!- rast has joined ##crawl-dev 23:03:26 -!- buzzykins has quit [Client Quit] 23:05:50 -!- Timath has quit [Ping timeout: 252 seconds] 23:09:09 -!- Pisano has quit [Ping timeout: 264 seconds] 23:13:01 Bones files for deaths are turned into ghosts...what happens to the bones of winners? 23:14:44 buried in a pleasant graveyard somewhere in the surface world 23:17:34 -!- ussdefiant has joined ##crawl-dev 23:18:24 -!- CKyle has quit [Quit: CKyle] 23:19:00 I was wondering if one was generated or could be generated and where they'd be stored on the online version lol 23:19:12 -!- dtsund has joined ##crawl-dev 23:19:33 Obviously the Orb of Zot should summon a magical construct based on a previous winner when you get it that acts as the final boss! Maybe do a small special map when you leave the dungeon where you have to fight it :D (while the Orb keeps summoning more demons) 23:19:45 Or maybe that should only happen on a win where you have all runes 23:20:27 Player Ghosts CAN spawn anywhere other than D:1? 23:20:36 not d:2 or temple 23:20:45 * SeianVerian has plenty of ideas that will probably never ever be implemented 23:20:56 Like giving nondamaging effects to Poison Magic >_> 23:21:13 Like para and curare 23:21:46 Personally I think it would be fun and thematic and could be used in a special hexes/poison/stealth class but eh 23:22:13 -!- ontoclasm has quit [Quit: Leaving.] 23:28:26 poison already has nondamaging effects 23:29:39 we like to pretend mepth doesn't exist 23:29:45 meph 23:29:48 alistair's too i suppose 23:30:09 -!- buki has quit [Ping timeout: 264 seconds] 23:30:15 and cure poison 23:30:41 and spider form! 23:31:41 alistair's is a very strong spell 23:32:01 it is also, like dazzling spray, what people who use meph think meph is 23:33:38 what is meph actually? 23:33:50 ??meph reasons[6 23:33:50 meph reasons[6/27]: It's a "no brainer". 23:34:40 -!- culcube has quit [Read error: Operation timed out] 23:34:53 o 23:35:23 I really appreciate how long that entry is 23:35:45 -!- Cryp71c has quit [Disconnected by services] 23:36:02 -!- Cryp71c has joined ##crawl-dev 23:36:18 -!- Cryp71c has quit [Disconnected by services] 23:36:31 -!- N78291 has quit [Quit: null] 23:36:35 -!- Cryp71c_ has joined ##crawl-dev 23:38:11 Meph seems pretty decent but it's not really a reason to go Wizard by itself IMO and there's no other consistent way of getting it. So 23:38:55 -!- wat1 has quit [Read error: Connection reset by peer] 23:39:34 venom mage has it 23:39:40 Yeah, VM has it. 23:42:40 Alistair's or Meph...great ways of nuking Elf:3...not as good as silence, but up there. 23:44:18 Meph probably does make VM the most viable way to ElfRobin. 23:45:44 At one point you could summon scorpions using poison magic that could then kill you, also nondamaging effect of poison in a way 23:46:30 Summ. Scorp was nuked completely? 23:46:42 someone mephed it, yes 23:47:01 Why? 23:47:11 to make a better summons spell 23:48:11 No poison/summoning combo at all anymore? 23:52:35 -!- Hailley has quit [Ping timeout: 252 seconds] 23:52:37 Oh, Venom Mage. I always forget that exists. I should play one sometime 23:53:08 1learn add venom_mage 23:53:19 -!- Stelpa has quit [Changing host] 23:54:12 !learn add gammafunk 22:46 Bcadren> Summ. Scorp was nuked completely? 23:54:12 gammafunk[11/11]: 22:46 Bcadren> Summ. Scorp was nuked completely? 23:54:16 22:46 +gammafunk> someone mephed it, yes 23:54:17 oops 23:54:49 !learn e gammafunk[11] s/$/22:46 +gammafunk> someone mephed it, yes 23:54:49 gammafunk[11/11]: 22:46 Bcadren> Summ. Scorp was nuked completely?22:46 +gammafunk> someone mephed it, yes 23:55:03 wow I'm bad sorry 23:55:18 Haha 23:55:32 It grows increasingly confusing! 23:55:39 !learn edit gammafunk[11] s/22:46 / gammafunk[11/11]: Summ. Scorp was nuked completely?22:46 +gammafunk> someone mephed it, yes 23:55:51 !learn edit gammafunk[11] s/22:46 / gammafunk[11/11]: Summ. Scorp was nuked completely? <+gammafunk> someone mephed it, yes 23:56:03 thanks 23:57:05 DracoOmega: nice changes by the way. the druid's call modification is something I would never have thought of 23:57:14 very clever 23:57:30 Thanks :) 23:57:42 druid's howl 23:58:06 my first encoutner with boggarts have been rather not fun 23:58:13 -!- Basil has joined ##crawl-dev 23:58:43 they summoned a lot of things so i just went upstairs maybe 5 times to wait out summons before i could actually target them. kinda like old summons in a way i guess