00:00:21 Because I had that happen and it wasn't pleasent. She was in the water far enough I couldn't reach...I couldn't run and couldn't go closer. This was the sewer version and I had no flight or ranged weaponry 00:00:30 So of all the gods present in 2.80 -- that's Zin, TSO, Kiku, Xom, Okawaru, Makhleb, Sif, Trog, and Ely (the others I mentioned are disabled) - guess who's changed the least since then. 00:01:21 ....either Kiku or Sif 00:01:34 vehamut 00:01:43 Wrong on both counts (though Sif is probably in second place). 00:01:49 I'll take it 00:02:06 xom? 00:02:06 makhleb? 00:02:07 Makky I could see 00:02:09 its not xom 00:02:12 Makhleb. 00:02:13 xom 00:02:15 yeah 00:02:18 oh, hu 00:02:22 makky was my no. 3 choice 00:02:34 just wasn't sure about status of demons that early 00:02:37 i know 4.1 xom isn't too different from modern, besides from more things 00:02:47 but 2.8 to 4.1 is a long time 00:02:52 i would say that .14 xom is very different from even .10 xom 00:03:00 Is it TSO or Zin that has the most Conducts? 00:03:05 so unless 4.1 xom is somehow closer to .14 xom than .10 xom was 00:03:29 makhleb gave hp for kills all that time ago? 00:03:40 Yes. 00:03:41 probably hp and mp 00:03:43 :p 00:03:47 ah, right 00:03:55 i only knew about the mp because of badlearndb 00:03:58 Yes, MP too. 00:04:18 oh, so nem actually wasn't in the first god release? 00:04:26 even though he had some kind of code in 2.7? 00:04:38 ah yeah, you said that 00:05:00 <|amethyst> !tell DracoOmega re summoning_adjustments, I haven't restarted webtiles yet; I usually only do that to *add* stuff :) 00:05:01 |amethyst: OK, I'll let dracoomega know. 00:05:01 The ones who have bits of code but aren't present are Yred, Vehumet, and Nemelex. 00:05:26 Hrm, the remove nem proposal would remove one of the Old Gods, then 00:05:34 that's always dangerous, I hear. 00:05:55 Anyway, 2.80 Sif doesn't have channeling (!!!) and gains piety from actuall spellcasting, as opposed to training spell skills. 00:05:56 -!- rast has quit [Read error: Connection reset by peer] 00:06:07 s/ll/l/ 00:06:18 yes, rip mummies sitting in temple to gain infinite sif piety 00:06:23 -!- rast has joined ##crawl-dev 00:06:26 that's closer to the same back then, except for that 00:06:35 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3168-gfdc5474 (34) 00:06:39 -!- ac13 has quit [Remote host closed the connection] 00:07:46 |amethyst: if you're still awake, could you apply this smithgod patch? http://sprunge.us/GOBc 00:08:17 Someone wants to plain remove Nem? 00:08:25 (I would wait til tomorrow, but I figured you're less busy on the weekends) 00:09:28 -!- Keanan has joined ##crawl-dev 00:10:28 buppy: he's in US central time, so it's pretty late there :) 00:10:48 as in technically it's not the weekend any more 00:11:11 none of the gods are strictly Cthonic...or Cthulonic. 00:11:29 ...so if I'm tracing these announcements correctly, Vehumet appeared in 3.00, Nemelex in 3.10, Yred in 3.20. 00:11:32 gammafunk: I blame daylight savings 00:11:45 Grunt: where do you get this info? 00:11:59 wheals: poking through the source code and trawling old rec.games.roguelike.misc posts :b 00:12:27 -!- utrick has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 00:12:33 What's the newest pre-dith god? 00:12:55 -!- whig has joined ##crawl-dev 00:12:57 I'm guessing Jiyva 00:13:23 ash 00:13:25 Ash 00:13:26 . 00:13:29 <|amethyst> Bcadren: Fedhas seems awfully chthonic 00:13:55 Assuming the enums are still in order, they were added in the following order: Lugonu, Beogh, Jiyva, Fedhas, Chei, Ash. 00:14:26 |amethyst true enough. 00:14:29 zin is #1! 00:14:33 (and the earlier enums are still in 2.80's order, so that's probably a sign that they're still there) 00:14:38 Ash is newer than Chei and Fedhas? 00:15:06 Bcadren: yep 00:15:11 %git 1066dfb 00:15:11 07haranp02 * 0.2-a0-160-g1066dfb: Implemented David Ploog's "Lucy" abyssal god. An altar has a 20% chance of showing up in each Abyss area. Many things still need to be done: better naming, better descriptive text, differentiation from Makhleb in preferences, etc. Playtesting and debugging required. Breaks savefiles. 10(7 years ago, 10 files, 202+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1066dfb75a2e 00:15:24 %git 6dba2ac 00:15:24 07jpeg02 * 0.3-a0-385-g6dba2ac: Implemented Beogh, god of Orcs. 10(7 years ago, 15 files, 588+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6dba2ac32df5 00:16:07 03pubby02 {|amethyst} 07[smithgod] * 0.14-a0-2806-ge3a679b: Improve artefactize weapon. 10(40 minutes ago, 4 files, 102+ 63-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e3a679bd8e96 00:16:07 03pubby02 {|amethyst} 07[smithgod] * 0.14-a0-2807-ga6358ae: Fix an Igni piety gain message. 10(37 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a6358aeedebd 00:16:34 %git 6d7627cb 00:16:34 07jpeg02 * 0.6.0-a0-258-g6d7627c: Add the Slime god as per n78291's (Shayne?) patch. Thanks! :D 10(4 years, 8 months ago, 35 files, 1001+ 56-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6d7627cb65e5 00:16:41 %git 3a83e92a 00:16:41 07jpeg02 * 0.6.0-a0-315-g3a83e92: Apply caotto's plant god patch, for now named "Feawn". Also fix potions of porridge's menu colour being yellow for Mummies. 10(4 years, 8 months ago, 28 files, 1286+ 114-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3a83e92a99ce 00:16:42 much appreciated |amethyst 00:17:01 haha, add the slime god as per N78291 00:17:01 "Apply caotto's plant god patch, for now named "Feawn". Also fix potions of porridge's menu colour being yellow for Mummies." 00:17:03 oh hey, I had forgotten 78291 was behind jiyva 00:17:10 i love these old commits 00:17:12 -!- ac13 has quit [Quit: ac13] 00:17:19 !lg * fedhas 1 00:17:19 -!- pelotron has quit [Ping timeout: 244 seconds] 00:17:20 1/8870. N78291 the Severer (L22 DsFi of Fedhas), blasted by a black draconian annihilator (crystal spear) in the Abyss on 2009-09-05 00:50:39, with 354020 points after 124638 turns and 5:20:59. 00:17:20 !lm * jiyva 1 00:17:21 1/41396. [2009-09-05 15:11:08] N78291 the Slayer (L23 MDFi of Jiyva) became a worshipper of Jiyva on turn 70083. (Vaults:8) 00:17:26 %git 4862ac7b 00:17:26 07neunon02 * 0.6.0-a0-1384-g4862ac7: gods: added "Chronos", the slow god 10(4 years, 5 months ago, 18 files, 300+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4862ac7ba83d 00:17:32 Experimental (smithgod) branch on crawl.s-z.org updated to: 0.14-a0-2807-ga6358ae 00:17:41 vaults:8 jiyva altar? 00:17:41 %git 0b25078c 00:17:41 07kilobyte02 * 0.8.0-a0-1725-g0b25078: Ashenzari: enums, altar and descriptions. 10(3 years, 5 months ago, 11 files, 58+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0b25078c9617 00:18:45 None are lovecraftian though heh 00:18:58 -!- SamB has quit [Read error: Connection reset by peer] 00:19:07 %git d9cdcdc 00:19:08 07Grunt02 * 0.14-a0-1839-gd9cdcdc: Shadow god - initial enums, features, descriptions, basics. 10(8 weeks ago, 13 files, 89+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d9cdcdccebdd 00:19:17 ...that's all of them! <3 00:19:19 <|amethyst> You worship Glrghnyathulep. 00:19:22 <|amethyst> You die... 00:19:22 Save macros? 00:19:31 s??goodcode[sanity 00:19:32 goodcode[3/7]: if (sanity >= max_sanity) break; 00:19:49 i assume it would be basically that 00:20:10 instead of a piety meter, you have an interest meter, which as it goes up you gain powers but become inherently weaker 00:20:34 <|amethyst> Maybe we'll get millions of new gods in 0.15 00:20:37 wheals: so, chei 00:20:45 hahaha 00:20:55 i did not think of that but apparently 00:21:19 chei is actually an evil god, but he tells his followers this so slowly nobody has ever realized 00:21:31 hah 00:21:34 I was thinking more tentacles and less insanity, but yea 00:21:49 if you want tentacles we have jiyva 00:21:57 I think in 0.15 we just go with each level has a z-axis for sure 00:21:59 <|amethyst> Bcadren: skill-plant kiku has tentacle-like things! 00:22:02 hentai for the hentai god 00:22:04 <|amethyst> s/skill/skull/ 00:22:54 maybe that's what we need, dual-god worship 00:23:02 Followers of Kiku-Fedhas 00:23:13 ettin race needs that 00:23:41 <|amethyst> ??wontdo 00:23:41 I don't have a page labeled wontdo in my learndb. 00:23:47 <|amethyst> ??rejected ideas 00:23:48 I don't have a page labeled rejected_ideas in my learndb. 00:24:03 nothing is rejected, says the learndb 00:24:07 !learn add wont_do https://crawl.develz.org/wiki/doku.php?id=dcss:planning:wont_do 00:24:07 wont do[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:wont_do 00:24:16 (can someone change that page title back) 00:24:36 Though I think worshipping multiple gods could be interesting...it's too complicated for crawl and would be practically rewriting the codebase/creating a new game. There? 00:25:11 *links this again* https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:the_forgotten 00:25:34 that wont_do wiki page should be updated 00:25:34 I believe POWDER has multiple god worship, in the sense that there are a number of different gods, all of which are interested in you 00:25:50 "There's Felids in 0.8, though." this makes it sounds like they only existed in 0.8 and before 00:25:51 (fr) 00:26:36 >double no to wearing two amulets at once 00:26:41 "double no" means yes! 00:26:49 -!- ayutzia has quit [Quit: Page closed] 00:26:52 <|amethyst> only if you're multiplying 00:27:03 <|amethyst> err 00:27:07 <|amethyst> that sounded creepy 00:27:12 <|amethyst> I did not intend it that wa 00:27:12 <|amethyst> y 00:28:23 haha 00:28:36 -!- Mandevil has quit [Quit: leaving] 00:29:51 -!- UnknownUser has quit [Read error: Connection reset by peer] 00:29:55 |amethyst: http://www.smbc-comics.com/index.php?db=comics&id=30#comic 00:30:50 -!- Voker57 has quit [Read error: Connection reset by peer] 00:31:00 -!- poopfist42 has quit [Ping timeout: 265 seconds] 00:31:23 -!- AlphaQ has quit [Remote host closed the connection] 00:31:32 has anyone ever suggested something like demigods gaining followers? 00:31:46 I think sub-races (like, picking a high elf mummy or a hill orc mummy or a vine stalker demonspawn) should be added to that won't do page, there has been a strangely large number of people suggesting them 00:31:54 -!- truemonolith has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 00:32:27 :) 00:32:34 -!- ystael has quit [Ping timeout: 264 seconds] 00:32:39 itym demonspawn stalker 00:32:47 hill mummy 00:33:04 vine spawn demonstalker 00:33:15 Mummies and Vampires do seem like they would be altered from a base race instead of their own thing...though I guess we assume they are all former human 00:33:43 minmay: it's not like you can't add it yourself 00:33:55 oh is that page still unprotected haha 00:34:19 i mean, it's a wiki 00:34:28 well, I'd want an official (i.e. not on tavern) statement before doing something like that myself 00:34:43 since I don't know if it's actually a "won't do" thing 00:35:04 -!- utrick has joined ##crawl-dev 00:37:05 Did mt god bring that on? 00:48:10 -!- Keanan has quit [Quit: Leaving.] 00:53:17 -!- nrook has quit [Remote host closed the connection] 00:58:03 so, if anyone in here is interested 00:58:10 i just had a gnoll show up 00:58:16 with an umbra around it, wearing a ring 00:58:21 and when i killed it the umbra stayed on the ground 00:58:25 the ring is not ring of shadows 00:58:42 i hope i did not do a bad thing 00:58:50 well ti sounds like you did :P 00:59:50 "Here, A ring of shadows (on the ground) (no literally a ring of shadows on the ground, what did you think it was an item?) 00:59:57 " 01:00:24 maybe there's an invisible peaceful profane servitor around 01:00:26 I think I know what might have caused the umbra, need to identify the ring first 01:00:48 what happens when you pick it up 01:00:55 the ring? nothing 01:01:04 there's just a permanent umbra on the ground where the gnoll died 01:01:11 (and the umbra *was* moving with the gnoll before it died) 01:01:35 gnoll of dith 01:02:57 protection from magic, that's random 01:03:10 yes 01:03:24 um 01:03:27 apparently the umbra vanished when i left the level 01:03:36 %git :/Shadows 01:03:37 07Grunt02 * 0.14-a0-2955-g8063b24: Use the Shadow Creature icon for Weave Shadows. 10(6 days ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8063b2470d8a 01:03:45 anyway I can't reproduce this in wizmode, giving a gnoll a ring of protection of magic doesnt make an umbra 01:04:25 -!- Blazinghand has quit [Ping timeout: 240 seconds] 01:05:48 i guess maybe the special field of the item somehow became equal to UNRAND_SHADOWS, that doesn't make much sense though 01:07:30 -!- belanovskaya has quit [Remote host closed the connection] 01:10:26 wheals: oh, it might actually be a save compat thing 01:10:36 I transferred this game on turn 0 01:11:01 &dump minmay 01:11:02 http://dobrazupa.org/morgue/minmay/minmay.txt 01:11:48 -!- Keanan has joined ##crawl-dev 01:11:52 that would still probably be not good 01:11:54 death ooze (06J) | Spd: 12 | HD: 11 | HP: 36-61 | AC/EV: 2/4 | Dam: 3204(rot), 32 | 07undead, 04eats items, evil, sense invisible | Res: 06magic(117), 02cold, 09poison+++, 08acid+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1093 | Sz: little | Int: plant. 01:11:54 %??death ooze 01:12:02 if the save compat were working wrong 01:12:13 maybe not my fault though 01:12:16 Glass cannony huh 01:13:04 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 01:16:51 Gnoll wearing ring of protection from magic has umbra by minmay 01:22:01 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 01:26:29 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 01:34:09 -!- gammafunk has quit [Quit: leaving] 01:36:53 -!- Zephryn has quit [Ping timeout: 244 seconds] 01:44:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 01:44:50 -!- eoc_ has joined ##crawl-dev 01:46:12 -!- eoc has quit [Ping timeout: 244 seconds] 01:57:00 -!- Hailley has quit [Quit: Petra is closed!] 01:57:01 -!- gammafunk has joined ##crawl-dev 02:02:45 -!- SamB has joined ##crawl-dev 02:06:14 -!- rast has quit [Read error: Connection reset by peer] 02:06:40 -!- rast has joined ##crawl-dev 02:08:33 -!- ayutzia has quit [Ping timeout: 245 seconds] 02:08:39 -!- ac13 has quit [Quit: Leaving] 02:10:06 -!- WalkerBoh has quit [Remote host closed the connection] 02:10:53 -!- tgcid has quit [Quit: Leaving] 02:10:59 -!- angry_point has quit [Ping timeout: 240 seconds] 02:13:18 -!- Nstar|2 has quit [Ping timeout: 240 seconds] 02:16:43 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-3168-gfdc5474 (34) 02:17:18 -!- icantfindaname has quit [Ping timeout: 245 seconds] 02:17:36 -!- ayutzia_ is now known as ayutzia 02:19:37 -!- Bcadren has quit [Ping timeout: 240 seconds] 02:19:49 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:23:38 -!- Keanan has quit [Read error: Connection reset by peer] 02:27:18 -!- BirdoPrey has quit [Quit: BirdoPrey] 02:37:10 -!- Blazinghand has quit [Ping timeout: 265 seconds] 02:46:29 -!- Pacra has quit [Ping timeout: 240 seconds] 02:50:13 -!- tabstorm has quit [Ping timeout: 245 seconds] 02:51:33 -!- utrick has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 02:52:02 -!- Rjs has quit [Ping timeout: 245 seconds] 02:54:34 -!- Escalator has quit [Ping timeout: 265 seconds] 02:58:08 -!- notcluie has quit [Ping timeout: 245 seconds] 03:01:57 -!- eb_ has quit [] 03:02:49 -!- bonghitz has quit [Ping timeout: 240 seconds] 03:03:37 -!- ussdefiant has quit [Ping timeout: 240 seconds] 03:07:28 -!- ereinion has quit [Quit: Page closed] 03:08:18 -!- PleasingFungus has joined ##crawl-dev 03:15:13 -!- hfdfhs has quit [Ping timeout: 245 seconds] 03:17:37 -!- Crehl has quit [Ping timeout: 240 seconds] 03:18:33 -!- Bob__ has quit [Ping timeout: 245 seconds] 03:19:43 -!- andendau has quit [Quit: My MacBook Pro has gone to sleep. 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ZZZzzz…] 08:13:28 -!- st_ has quit [Read error: Connection reset by peer] 08:13:38 -!- Tuxedo[Qyou] has quit [Ping timeout: 240 seconds] 08:14:06 -!- st_ has joined ##crawl-dev 08:22:16 -!- SkaryMonk has quit [Ping timeout: 265 seconds] 08:28:29 -!- tsn has quit [Quit: leaving] 08:29:25 -!- Corpserule has quit [Quit: Page closed] 08:30:01 -!- Whistling_Beard has quit [Ping timeout: 240 seconds] 08:37:54 -!- Sirrick has quit [] 08:43:15 -!- SkaryMonk has joined ##crawl-dev 08:43:58 -!- debo has joined ##crawl-dev 08:44:11 -!- magicpoints has quit [] 08:45:13 -!- Amy has quit [Disconnected by services] 08:50:25 -!- rorriMnmaD has quit [Quit: leaving] 08:58:06 -!- ussdefiant has joined ##crawl-dev 08:58:30 -!- ackack has joined ##crawl-dev 09:01:25 -!- Pepe has quit [Ping timeout: 265 seconds] 09:05:23 -!- ereinion has quit [Quit: Page closed] 09:05:39 -!- mizu_no_oto has quit [Client Quit] 09:07:56 -!- LexAckson has joined ##crawl-dev 09:09:59 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 09:16:45 -!- SublimeSnake has quit [Remote host closed the connection] 09:17:29 -!- SkaryMonk has joined ##crawl-dev 09:19:29 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 09:19:32 -!- SkaryMonk2 has joined ##crawl-dev 09:34:48 -!- Lightli has quit [Ping timeout: 245 seconds] 09:36:15 !tell gammafunk hmm, it looks like antennae let you detect invis monsters in los even if they're outside your detection radius 09:36:16 MarvinPA: You have 2 messages. Use !messages to read them. 09:36:16 MarvinPA: OK, I'll let gammafunk know. 09:37:06 maybe check_antennae_detect() shouldn't be called check_antennae_detect() any more 09:37:19 and shouldn't be in mutation.cc i guess 09:38:02 -!- Ragdoll has joined ##crawl-dev 09:39:18 -!- ussdefiant has quit [Ping timeout: 240 seconds] 09:39:27 -!- culcube is now known as phyphor 09:41:12 dunno where else it would go though, effects.cc maybe! it's definitely "misc stuff" 09:42:30 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:44:17 <|amethyst> I'd say main.cc and make it static 09:44:24 <|amethyst> since that's the only place it's used 09:44:33 if it is "misc stuff" surely it should go in misc.cc or stuff.cc... 09:46:18 -!- Quashie has quit [Ping timeout: 240 seconds] 09:49:34 -!- roxton has quit [Ping timeout: 265 seconds] 09:49:35 -!- Zephryn has quit [Read error: Connection reset by peer] 09:49:36 -!- iasov has quit [Ping timeout: 265 seconds] 09:49:36 -!- phyphor has quit [Ping timeout: 265 seconds] 09:52:57 -!- master_j has quit [Max SendQ exceeded] 09:53:35 |amethyst: yeah, although maybe the radius bit shouldn't be static? if _update_monster needs to check for it to decide whether you can "detect" an invisible monster that's in los 09:53:51 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 09:56:47 i guess i need to look at gammafunk's stuff properly to understand what's going on here 09:57:41 -!- Keanan has joined ##crawl-dev 10:00:49 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 10:03:37 -!- qoon has quit [Ping timeout: 240 seconds] 10:07:31 -!- rast has quit [Read error: Connection reset by peer] 10:07:41 -!- rast- has joined ##crawl-dev 10:07:43 -!- rast- is now known as rast 10:15:04 03MarvinPA02 07* 0.14-a0-3169-g0a811b5: Check directly for halo removal on monster death 10(61 minutes ago, 1 file, 3+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a811b56cdc1 10:15:04 03MarvinPA02 07* 0.14-a0-3170-gf8235ae: Update a comment 10(59 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8235aeeb02d 10:19:10 -!- BlackrayJack has quit [Ping timeout: 252 seconds] 10:19:48 -!- clockwheel has quit [Ping timeout: 245 seconds] 10:24:29 -!- SublimeSnake has quit [Ping timeout: 240 seconds] 10:28:45 -!- Crehl has quit [Quit: qqqqqqq] 10:37:43 -!- Bcadren has joined ##crawl-dev 10:38:54 -!- MakMorn has quit [Read error: Operation timed out] 10:39:17 -!- MakMorn has joined ##crawl-dev 10:46:29 -!- Mateji has quit [Ping timeout: 240 seconds] 10:48:04 -!- Beast_ has quit [Remote host closed the connection] 10:51:16 -!- rossi has quit [Read error: Connection reset by peer] 10:53:04 -!- gammafunk has joined ##crawl-dev 11:00:09 03|amethyst02 07* 0.14-a0-3171-g6883db6: Expand documentation of is_*_item functions. 10(31 seconds ago, 1 file, 55+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6883db6b83f6 11:04:37 -!- Xenobreeder has quit [] 11:06:32 -!- SkaryMonk2 has quit [Read error: Connection reset by peer] 11:13:59 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 11:15:32 |amethyst: thanks for function documentation; I'm pledging to document any function I touch, myself, but I think I've violated that rule already... 11:15:33 gammafunk: You have 1 message. Use !messages to read it. 11:15:49 gammafunk: and now you see the problem :( 11:16:21 !send Grunt /* */ 11:16:22 Sending /* */ to Grunt. 11:16:49 -!- DJgamer98 has quit [Quit: Page closed] 11:17:09 !send gammafunk #if 0 11:17:10 Sending #if 0 to gammafunk. 11:19:04 -!- qoon has quit [Remote host closed the connection] 11:23:37 -!- elliptic has quit [Quit: Leaving] 11:25:09 -!- bonghitz has quit [Remote host closed the connection] 11:25:09 -!- Morg0th has quit [Quit: leaving] 11:26:48 Grunt: I'm also making a comment_updates branch to atone for my sins (at least for the recentish ones). 11:26:51 -!- TAS-2012v has quit [Ping timeout: 252 seconds] 11:27:21 !leard del gammafunk[8 11:27:27 !learn del gammafunk[8 11:27:28 Deleted gammafunk[8/12]: todo: fix black mark crash if no one else does 11:27:32 !learn del gammafunk[8 11:27:33 Deleted gammafunk[8/11]: todo: bug, targetter rays continue to show in tiles/webtiles when obscured by clouds. 11:29:15 MarvinPA: Yes, wrt antennae and invis in LOS, I didn't check the radius, but that'd be easy to do 11:29:21 ??antennae 11:29:22 antennae[1/2]: Detects monsters in a 2/4/6 square radius of the player; detected monsters are represented by a red {. Gives sInv and removes head slot at 3. 11:29:32 oh wow, only 2 at the first mutation level 11:30:26 yeah unrelatedly i was going to bump them up slightly, 3/5/7 or 4/6/8 even i guess 11:30:42 -!- TAS_2012v has quit [Read error: Connection reset by peer] 11:31:24 ok, I'll wait until you make that change, then 11:32:06 (Fo buff) 11:32:07 <_< 11:32:45 !source show.cc:478 11:32:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/show.cc;hb=HEAD#l478 11:32:51 -!- Cryp71c has joined ##crawl-dev 11:33:29 -!- rossi_ has quit [Ping timeout: 252 seconds] 11:33:30 MarvinPA: If you'd like to fix this yourself, all you have to do is change that boolean so that it does a distance check based on grid distance between you.pos() and mons->pos() 11:33:58 the other thing i was wondering about was the case where you have detection from ash or the boots of the assassin 11:34:11 it looks like the fix wouldn't apply to those cases? 11:34:21 yes, but you could also just add those cases 11:34:22 but when i tested i still got always got a disturbance 11:34:30 hrm 11:35:08 so with Ash at not-sinv piety levels, you always saw the invis indicator? 11:35:09 *Wonders* Would anyone use and how hard to implement would a god of luck be? A literally RNGod, that's only function was if [Piety Check] take the highest of two rolls for an action, instead of a single roll (can be any action, including biasing Mut pots to good mutations). 11:35:17 yeah 11:35:37 I wonder if that interacts with monster stealth somehow 11:35:55 maybe makes them always fail a stealth check 11:36:05 yeah i don't think i fully understand how it all works, but i was trying with goblins so it could have just been that they always failed that check somehow 11:36:25 maybe part of the solution would be to remove monster stealth :p 11:37:12 Monsters have stealth? I mean other than the cloaked ones like Trapdoor spiders. 11:38:19 I guess I'm confused about what ash does, because I don't see that he grants ...oh 11:38:27 stealth itself isn't very complicated i guess (i like the special-casing for orcs though) 11:38:45 The orc suddenly grunts, as orcs often do. 11:38:45 The problem is he does passive detection of monsters out of LOS, but then if you don't have sinv and monster enters your LOS 11:38:48 you get nothing 11:39:09 Right, I think you'd just add more cases in that line I mentioned 11:39:13 well, it's a completely opaque (ha) mechanic 11:39:28 ??ash 11:39:29 ashenzari[1/5]: God of divinations, knowledge, and curses. Likes it when you wear cursed gear while exploring the world. Grants passive monster/item detection, item identification (see [2]), mapping (like DD), sInv & Clarity (3*), {ash skill boost}, and active scrying (4*). Allows you to {reskill}. 11:39:44 i guess it makes sense, i just played for years and never knew it 11:40:20 s/opaque/invisible/ 11:40:21 <_< >_> 11:40:25 Could give monster detection and sInv at the same time maybe. 11:40:25 at first the check was only constricting invis foe, then I added "does player have antennae", so we'd just add a distance check for antennae based on mutation level, and then an ash piety check (with distance?), and then one for the boots 11:40:27 If that helps. 11:40:39 -!- Garhauk has quit [Ping timeout: 245 seconds] 11:41:03 Yeah, it's not hard to accomodate the current ash piety situation, but it could be simplified that way as well 11:41:17 gammafunk: i think splitting that stuff out into you.monster_detection_radius() or something would be best then 11:41:23 right 11:41:26 so it's not duplicated in a bunch of places 11:41:44 and then track down the other places it's used 11:42:21 (and then document the functions involved to prove Grunt wrong) 11:42:26 yeah, i don't think it's anywhere other than doing the detection itself but would still probably be neater that way 11:42:28 heh 11:42:35 would it be better to give a prompt on rebranding disto or remove the unwield effect-on-rebrand thing from it altogether? 11:42:55 the comment says "can't get rid of it this easily" but brand weapon isn't exactly easy to come by 11:43:29 think dpeg(?) suggested allowing brand get rid of disto safely 11:43:53 don't really see a problem with it myself 11:44:24 so finally there'd be a safe way of unwielding disto (not involving using a Lucy ability), but at least it takes away disto from the weapon? 11:44:47 isn't god rebranding already safe? 11:44:55 good question 11:45:00 i thought i did that already, guess not 11:45:20 ah just when you're worshipping lugonu 11:46:13 Sif's amnesia ability burns piety even if you cancel it by Sar 11:46:26 ah, I was just complaining about that myself 11:47:21 -!- Kalir has quit [Changing host] 11:48:11 -!- Staplefun has quit 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03Grunt02 07* 0.14-a0-3172-gcde0df7: Temples and Vaults rooms from nicolae (#8110). 10(44 minutes ago, 3 files, 806+ 140-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cde0df7d6707 12:28:07 03Grunt02 07* 0.14-a0-3173-g0e4da75: Some Shoals entries from elwin (#8106). 10(34 minutes ago, 1 file, 60+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e4da7589f74 12:28:07 03Grunt02 07* 0.14-a0-3174-g1ea0e81: Park serial vault by coolio (#8099). 10(5 minutes ago, 1 file, 397+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1ea0e81b4635 12:28:08 -!- dtsund has joined ##crawl-dev 12:30:24 -!- Beast has quit [Remote host closed the connection] 12:32:48 -!- LexAckson has joined ##crawl-dev 12:35:39 -!- Bloax has joined ##crawl-dev 12:36:27 -!- CKyle has joined ##crawl-dev 12:45:33 -!- CKyle has quit [Quit: CKyle] 12:45:41 -!- ontoclasm has joined ##crawl-dev 12:47:07 -!- CKyle has joined ##crawl-dev 12:47:57 -!- stickyfingers has quit [Quit: Page closed] 12:50:24 -!- BirdoPrey has quit [Remote host closed the connection] 12:53:26 Destroying dancing weapons creates text inconsistencies by Laraso 12:55:47 -!- Aryth has quit [Ping timeout: 244 seconds] 13:00:38 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 13:02:59 -!- Wolpertinger has quit [Ping timeout: 240 seconds] 13:08:54 -!- Ququman has joined ##crawl-dev 13:08:58 -!- notcluie has quit [Ping timeout: 245 seconds] 13:09:29 -!- qoon has quit [Ping timeout: 240 seconds] 13:15:26 -!- qoon_ has quit [Read error: Connection reset by peer] 13:15:27 -!- qoon has quit [Write error: Connection reset by peer] 13:17:21 -!- simmarine has joined ##crawl-dev 13:18:26 -!- wheals has joined ##crawl-dev 13:20:58 -!- raskol has quit [Ping timeout: 240 seconds] 13:21:24 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3171-g6883db6 (34) 13:26:52 -!- Flun has quit [Quit: Page closed] 13:31:39 -!- link_108 has joined ##crawl-dev 13:32:17 -!- BirdoPrey has quit [Ping timeout: 252 seconds] 13:36:44 -!- link_108 has quit [Quit: Leaving.] 13:40:19 -!- link_108 has joined ##crawl-dev 13:41:18 -!- link_108 has quit [Client Quit] 13:41:34 -!- tksquared_ has quit [Ping timeout: 264 seconds] 13:43:13 -!- Tuxedo[Qyou] has quit [Ping timeout: 240 seconds] 13:49:18 03ontoclasm02 07* 0.14-a0-3175-gcaa155a: Roka edit again (roctavian) 10(10 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=caa155a398af 13:49:18 03ontoclasm02 07* 0.14-a0-3176-gf31e463: Various monster tiles (roctavian, 8192) 10(in the future, 8 files, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f31e4639ef1d 13:49:20 -!- Zephryn has quit [Ping timeout: 252 seconds] 13:49:23 -!- Guest6468 has quit [Ping timeout: 245 seconds] 13:50:21 -!- qoon has quit [Read error: Connection reset by peer] 13:50:51 is roka left handed or does he not care about his entirely exposed right arm 13:51:39 i think his left arm is exposed too 13:53:11 yes 13:53:22 -!- ystael has quit [Ping timeout: 265 seconds] 13:53:36 his biceps are sacred to beogh 13:53:46 it would be blapshemous to cover them up 13:53:53 blasphemous* 13:54:26 03ontoclasm02 07* 0.14-a0-3177-g264b8f4: Nergalle tile (roctavian, 8192) 10(54 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=264b8f4a5e35 13:55:12 -!- gammafunk has quit [Ping timeout: 244 seconds] 13:56:43 -!- CKyle has quit [Quit: CKyle] 13:58:08 -!- bmfx has quit [Ping timeout: 252 seconds] 13:58:17 ontoclasm: did the weapon position change in that Roka edit? 13:58:32 i... don't think so? 13:58:34 maybe 13:58:40 It looks like it moved down a pixel? 13:58:57 A lot of the rest of these looks like they've shifted around, actually. 13:59:19 ugh 13:59:25 i checked the others i thought 13:59:31 Well, not a lot; just the big kobold, I think? 13:59:38 (which moved left a pixel) 13:59:43 -!- jmbto has joined ##crawl-dev 14:00:06 yeah, hold on 14:00:50 ...sorry, adding the occasional tile in has made me paranoid about this :) 14:04:37 03ontoclasm02 07* 0.14-a0-3178-g3781c67: Fix some weapon placements 10(2 minutes ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3781c67858f1 14:05:02 -!- Tux[Qyou] has quit [Ping timeout: 244 seconds] 14:07:56 -!- rast has quit [Read error: Connection reset by peer] 14:08:43 -!- NomadJim_ has quit [Read error: Connection reset by peer] 14:13:09 -!- rast has joined ##crawl-dev 14:16:38 -!- gammafunk has joined ##crawl-dev 14:16:53 -!- Moanerette has quit [Ping timeout: 245 seconds] 14:28:08 -!- notcluie_ has quit [Ping timeout: 245 seconds] 14:29:23 -!- tabstorm has quit [Ping timeout: 245 seconds] 14:30:22 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:32:35 -!- wheals has quit [Quit: pchoooooooooooooooooooooo] 14:36:58 -!- Leafsnail has quit [Ping timeout: 240 seconds] 14:37:52 -!- DrinkMachine has joined ##crawl-dev 14:40:05 Summon Forest never fails by silentsnack 14:41:09 Is stabbing affected by armor? 14:41:19 I mean the target's AC? 14:42:05 -!- ackack has quit [Quit: Leaving] 14:43:32 -!- Ragdoll has quit [Quit: Houdoe] 14:43:48 -!- ldf has joined ##crawl-dev 14:44:32 <|amethyst> Bcadren: AC is applied after stabbing is factored into the damage 14:44:54 okay, i can't figure out what's wrong with vine tiles 14:46:15 <|amethyst> Bcadren: so it's the same as if you did the full amount of damage with a normal hit 14:48:02 -!- wheals has joined ##crawl-dev 14:48:24 sometimes the vine tile next to the tree is MONS_PROGRAM_BUG but i don't know why 14:50:59 -!- bmfx has quit [Quit: Lost terminal] 14:52:38 ohhhh 14:52:50 that's weird 14:53:51 None of the enemy entries mention SH, do they just not have it with boosts to EV instead? 14:55:21 03ChrisOelmueller02 {wheals} 07* 0.14-a0-3179-g02f004d: Remove newline from plate armour item description 10(33 hours ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02f004d69e6f 14:55:21 03ChrisOelmueller02 {wheals} 07* 0.14-a0-3180-g63820d2: Item desc: Suppress quotes in all game modes 10(33 hours ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63820d2a7314 14:56:28 -!- Garhauk has quit [Ping timeout: 245 seconds] 14:57:31 -!- Roarke has quit [Quit: Page closed] 15:00:28 03Grunt02 07* 0.14-a0-3181-g9a407c6: A large number of Kennysheep vaults (#7433, #7754, #7979). 10(3 minutes ago, 6 files, 898+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a407c609368 15:00:49 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 15:01:28 <|amethyst> Bcadren: monsters get SH from shields, but don't have any innate SH 15:01:50 -!- NomadJim_ has quit [Read error: Connection reset by peer] 15:01:57 -!- elliptic has joined ##crawl-dev 15:02:05 -!- dpeg has joined ##crawl-dev 15:02:06 -!- rml has quit [Quit: -] 15:02:17 A dpeg appears! You don't feel so good about this. 15:02:23 <|amethyst> Bcadren: formula is in monster::shield_bonus 15:02:48 <|amethyst> Bcadren: depends on size, shield type, shield plus, and HD 15:02:56 <|amethyst> (monster size that is) 15:05:16 -!- gammafunk has quit [Ping timeout: 252 seconds] 15:05:26 Grunt: Are you doing most of the vault reviews these days 15:05:28 dpeg: You have 8 messages. Use !messages to read them. 15:05:34 -!- qoon has quit [Ping timeout: 264 seconds] 15:05:56 -!- CKyle has joined ##crawl-dev 15:05:59 dpeg: apparently! 15:06:13 (Someone else has volunteered for the job but he seems to be working on other things right now.) 15:06:55 -!- tenofswords has joined ##crawl-dev 15:06:59 -!- whig has quit [Ping timeout: 240 seconds] 15:07:08 -!- whig has joined ##crawl-dev 15:07:28 (and turns up the moment he reads that commit, naturally <_<) 15:08:07 I was playing a new game for like five hours, sheesh 15:09:01 blasphemy, there are no game but crawl 15:09:09 i figured out why the vine tiles are messing up but i don't know how to fix it 15:09:50 -!- Blazinghand|Work is now known as Blazinghand 15:10:09 at the very least I should dig out and then finish the implied underlying issue for #8067 15:11:20 and considering I'm supposed to be editing everything I'm not greatly bothered by the pushes of most of the other stuff since I'll just be passing my gnarled claws over them 15:12:01 -!- ontoclasm has quit [Read error: Connection reset by peer] 15:12:29 -!- SublimeSnake has quit [Remote host closed the connection] 15:13:51 -!- bonghitz has quit [Quit: Leaving...] 15:13:56 -!- Adumbration has quit [Quit: Page closed] 15:14:07 tenofswords: wonderful! 15:14:40 heh 15:14:47 (I've been meaning to disable a certain encompass vault and make a unique spawn regularly, but you're probably already moving in that direction, so...) 15:15:04 Grunt: ah, okay. Always a minor pity to see a valuable code waste time with things lesser members could do -- like I used to... another front where I flaked :O 15:16:15 Grunt: just reading the mantis comments: thanks for NO to ASCII art. 15:16:21 We don't want it! 15:16:25 well, the opposite direction actually, though even there I was going to actively interrupt and tone down the whole "exclusively be like X thing we removed" aspect 15:16:58 Good. 15:17:00 dpeg: at least, not since about four years or so where there used to be a distinct file just for that in entry vaults, right :P 15:17:45 * Grunt looks for that one learndb entry... 15:18:36 tenofswords: sorry, I am doing too many things at once... "opposite direction" to what? 15:19:18 ascii art is NOT a crime 15:19:51 okay, as long as it doesn't end up in des files! :) 15:19:55 dpeg: sorry - we're implicitly discussing what to do with kb_spriggan_forest. 15:20:02 ah, I had no idea 15:20:07 yes, that 15:20:23 (Apparently vault designers can read each others' minds after a while.) 15:20:26 Grunt: I think that altar bribery can work (you get something if you start worshiping the god right here). Did you reject Marbit's on grounds of spoilery or on general principles? 15:20:53 dpeg: it's the spoilery aspect of the design; the vault basically punishes autoexploration and other commonplace behaviour. 15:21:14 pity that, the idea sounds cute (and workable) 15:21:57 btw, in a lengthy forum posting I commented that it might be time to update vault making guidelines... I started this many years ago, but standards have risen 15:22:01 what do you think? 15:22:28 I have stated I'd do that for about a year 15:22:43 clearly shows how fast I am at doing things 15:23:40 good thing this is not a commercial product :) 15:24:00 but yeah, you'd be one of the best candidates to undertake such a project 15:24:22 enh, the commercial product might not have such docs either, and is more likely to ship trash that looks initially like the promised feature but does nothing 15:24:28 (I bet your ambitions are too high... just accept something less than perfect) 15:24:58 geekosaur: all true, they tend to ship something, though 15:25:03 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:25:12 -!- gammafunk has joined ##crawl-dev 15:26:32 pleh, I'm torn between placing certain decorative vaults in swamp or lair in this split 15:26:42 Both! 15:26:53 -!- koryaginae has quit [Remote host closed the connection] 15:26:59 (time to make someone else's day while I'm at this...) 15:27:19 03wheals02 {Grunt} 07* 0.14-a0-3182-ga30d3a8: Some vaults (#7970). 10(8 weeks ago, 5 files, 127+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a30d3a829b17 15:28:05 sinkhole needs to be tagged as extra aaaaaaaaaaaa 15:28:54 speaking of ascii art vaults, there is a certain crypt end that i am still not a big fan of :/ 15:29:07 MarvinPA: the skull? 15:29:12 heh 15:29:14 yeah 15:29:25 yes, I definitely relate 15:29:30 it seems sort of unsubtle 15:29:49 didn't say anything about it back then because people were unhappy with my Cry[t ending (the caged liches) as well 15:30:02 -!- Amnesiac has quit [Ping timeout: 265 seconds] 15:30:10 (note to self: make sure you're updating the right mantis entry) 15:32:28 03Grunt02 07* 0.14-a0-3183-g4b1f554: Extraify a minivault (tenofswords). 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b1f55456fc6 15:32:30 could deform the layout a bunch until the shape is unrecognizable 15:33:36 on the plus side it's not so noticeable in console at least as it would be in tiles, so it doesn't annoy me too much when i play it :P 15:33:42 deforming it a bit might be good though yeah 15:34:30 -!- link_1081 has joined ##crawl-dev 15:34:50 -!- link_1081 has quit [Quit: Leaving.] 15:36:39 are people really making their maps in tiles these day (e.g. trying to get circular shapes for tiles)? 15:36:49 oh, the humility :) 15:36:54 -!- ystael_ is now known as ystael 15:37:35 -!- lion_ has quit [Quit: Page closed] 15:37:56 -!- CKyle has quit [Quit: CKyle] 15:38:09 until console gets a better form of detect monsters for my psychotic refresh-twenty-times vault reviews I will be stuck on tiles 15:39:18 -!- soundlust has quit [Ping timeout: 240 seconds] 15:40:39 we could change detect monsters so it detect monsters 15:40:49 dpeg: It took me too long to realize that the vast difference in map appearence between the des text file and tile was not nearly so much in console 15:41:00 s/and tile/and tiles/ 15:41:12 -!- link_1081 has joined ##crawl-dev 15:41:25 gammafunk: :) 15:41:26 wheals: I mean not being able to discern differences between incarnations of a glyph when using &D 15:42:04 tenofswords: yes, and another complaint about console vs tiles is that X ] will show you better information in tiles 15:42:05 would xom be op if it just let you see the monsters 15:42:29 I suppose you could just color the enemies normally in X for console 15:42:37 I thought it was just interface silliness 15:42:57 "colouring things out of los the same as if they were in los", akin to "colouring things in los the same as things out of los" 15:43:09 what if those things are orange, though 15:43:16 then they are coloured that way 15:43:22 I didn't say the current way was much better 15:44:01 Just for monsters, since you've lost such important information 15:44:02 -!- CKyle has joined ##crawl-dev 15:44:19 I'd really like to know whether that was an orc warrior near the stairs or just an orc 15:44:36 fair point 15:44:38 -!- soundlust|2 has quit [Ping timeout: 240 seconds] 15:45:06 part of what i said is that exists from xom and one card 15:46:58 -!- soundlust has quit [Read error: Connection reset by peer] 15:48:16 two cards, also xom card 15:48:23 as i saw right now 15:51:51 I don't think Xom should show monsters. 15:51:59 -!- gnum has quit [Ping timeout: 244 seconds] 15:51:59 -!- Psyknux has quit [Ping timeout: 240 seconds] 15:52:00 That'd a very constructive support. 15:54:29 The original plan (zooko, jpeg, me) was to make Xom battle effects relevant, generally positive. I suggest to add strong gifts on a separate timer: long-lasting strong ally; mutation set; strong item. All of these can happen now, but I want Xommists getting one of these earlier and more reliably. 15:56:01 fr xom gifts chaos champions 15:56:17 tenofswords: and vice versa 15:56:41 chaos champions gift xom...? 15:56:54 no, xom gifts you to chaos champions 15:57:17 pfffffft 15:57:42 gate other to pan 15:59:07 gammafunk: thanks for keeping it up in the "melee mechanics" thread. I think they overshoot, but I also think that we can learn a lot. (And I will try to get a general monster design discussion set up post-release.) 15:59:29 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 15:59:35 "Here, take this Xom as token of my esteem." 16:00:06 you.religion = GOD_XOM 16:01:05 -!- link_1081 has quit [Quit: Leaving.] 16:01:28 -!- darkfrog_ has quit [Ping timeout: 245 seconds] 16:03:35 Just posted another thing. https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11277 16:04:55 Bcadren: yes, just saw it 16:05:09 there is so much going on right now, it's a burden on my productivity 16:05:16 !send dpeg time 16:05:17 Sending time to dpeg. 16:05:32 !send dpeg a timeturner 16:05:32 Sending a timeturner to dpeg. 16:05:37 That'll help more 16:05:38 !send dpeg the Time God 16:05:39 !send Grunt hard time 16:05:39 Sending the Time God to dpeg. 16:05:40 Sending hard time to Grunt. 16:06:15 Grunt: is now a good time for me to beg some more for Dith extra piety? :) :) :) 16:06:36 03badplayer02 {Grunt} 07* 0.14-a0-3184-g1fb6f52: An ossuary vault (#7801) and a tomb entry (#7806). 10(3 months ago, 2 files, 108+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1fb6f520de2f 16:06:38 piles of petrified time 16:06:38 I'm churning through a vaults backlog right now! <_< 16:06:38 -!- dpeg is now known as dbeg 16:06:42 -!- CKyle has quit [Quit: CKyle] 16:07:55 -!- rast has quit [Read error: Connection reset by peer] 16:08:11 guardian mummies across a moat 16:08:16 you see, they'll 16:08:23 -!- rast has joined ##crawl-dev 16:08:41 I thought about giving them polearms, but I kind of like the plain advertisement that "hey, look, there's a Tomb entry here!!!" 16:08:55 hmm, fair enough 16:09:11 (And it's a lot better than them being priests, which they were originally.) 16:09:15 haha 16:09:17 Is there a policy on crediting bug report submitters in commits? 16:09:26 I notice how we sometimes use the bug number, sometimes the reporter 16:09:35 should be using both, really 16:09:37 gammafunk: ideally both 16:09:40 ah, ok 16:09:56 gammafunk: were you asking about why I'm varying between using pre-existing patches and writing my own when there isn't any? 16:10:06 (I do credit both the author and the mantis issue number.) 16:11:28 Grunt: no, just wondering in general, because I see some commits with only the bug report number, others with only the reporter or person who made the suggestion 16:11:32 -!- CKyle has joined ##crawl-dev 16:13:48 gammafunk: it's because we don't have a standard :) 16:14:12 Thoughts on a sewer variant that's like an earlygame Swamp (kobolds with a few crocodiles) or even Slime (oozes, jellies maybe a couple slimes)? 16:14:36 dbeg: Sorry, I only discuss high-importance things like standards with dpeg 16:14:42 Bcadren: could players defeat crocodiles at that depth? 16:14:56 -!- dbeg is now known as qpeg 16:16:10 I still very much like the idea of an early portal where you free someone/something at the beginning (perhaps after a minor encounter) and then you two have to proceed together. The ally could be significantly stronger than you, but should generally not be able to sweep through the level alone. 16:19:30 03gammafunk02 07* 0.14-a0-3185-g91d222c: Make summon forest check for miscasts (silentsnack, #8259). 10(11 minutes ago, 1 file, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91d222c9a41e 16:19:45 suddenly crawl becomes a party roguelike 16:20:13 maybe it could even be a summoner itself 16:20:23 -!- qoon has quit [Read error: Connection reset by peer] 16:21:08 -!- DrinkMachine has joined ##crawl-dev 16:21:08 -!- DrinkMachine has quit [Changing host] 16:21:08 -!- DrinkMachine has joined ##crawl-dev 16:21:24 -!- temporary_nick has quit [Client Quit] 16:23:33 -!- Krakhan has quit [Changing host] 16:23:49 -!- ldlework is now known as grengreenwaldron 16:24:01 -!- grengreenwaldron is now known as ldlework 16:25:23 gammafunk: that fail_check() should actually be after the "is this area open enough" check 16:25:43 so that the spell still always aborts safely if you try and cast it in a cramped space 16:26:00 oh, huh 16:26:01 -!- LordSloth has quit [Quit: Using leafChat 2] 16:26:23 since the area check isn't random or anything 16:26:51 now is not really the time, but I am eager for comments on my proposal for unique review: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11276 16:26:59 (this is not a 0.14 target, of course) 16:27:00 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: reptile. 16:27:00 %??crocodile 16:27:15 gammafunk: i had a fix ready but then i went to eat :P 16:27:22 (but mine didn't add any documentation!) 16:27:30 Crocs are glass cannons, one at a time, yes. Multiple, be very deadly at sewer level. Alligators are a big NO at that depth. 16:27:45 heh, well I can push a fix. 16:28:00 Could make a special variant just for that sewer if necessary though just like... 16:28:01 cool, thanks 16:28:05 malarious mermaid (10m) | Spd: 10 (swim: 60%) | HD: 3 | HP: 9-18 | AC/EV: 4/12 | Dam: 17 | 10weapons, 10items, 10doors, amphibious, 07vault | Res: 06magic(20), 12drown | Chunks: 07contam | XP: 33 | Sz: Medium | Int: normal. 16:28:05 %??Malarious mermaid 16:28:26 Grunt: regarding the Sewer map, you were referring to KMONS: 6 = kobold demonologist name:apprentice n_adj n_noc \ 16:28:29 + spells:summon_minor_demon;cantrip;summon_minor_demon;\ 16:28:32 + cantrip;cantrip;cantrip 16:28:34 ? 16:29:30 it looks good enough to me 16:29:42 03Grunt02 07* 0.14-a0-3186-g3b45d27: A sewer layout (KennySheep, #7743). 10(7 minutes ago, 2 files, 87+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3b45d2790329 16:29:42 03Grunt02 07* 0.14-a0-3187-ga895f56: One last tweak for that vault which I missed, somehow. 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a895f5654f67 16:29:48 isn't there already a sewer map with a crocodile? 16:30:32 argh runed doors in portal vaults 16:31:02 tenofswords removed the orange volcano one 16:31:03 Those can go away! 16:32:11 * tenofswords mumbles some strange words 16:32:13 MarvinPA: the Ribbit condom? 16:33:15 I prefer glass and an exit as protection measures, but if safety concerns demand a runed door, I wouldn't object. 16:33:24 i was just looking at the one that was just committed 16:33:24 actually I'm now wondering... 16:33:30 baby alligator (02t) | Spd: 12 (swim: 60%) | HD: 7 | HP: 26-52 | AC/EV: 1/11 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(28), 12drown | XP: 265 | Sz: small | Int: reptile. 16:33:30 %??baby alligator 16:33:42 Bcadren: these monsters can indeed be used 16:34:08 i've not looked at the ribbit one really, except i remember it being mentioned that it is pretty extreme in terms of sewer threat level 16:34:35 yes, when I did it, I had access to either berserk or curare, iirc 16:34:42 and else I probably croaked :) 16:35:40 possibly a sign in and of itself that two giant frogs is usually a boss and there it's only a mid-way encounter 16:35:43 minmay_sewer_w or whatever it's called just has 2 giant frogs and that one is i think the most lethal by a long shot? 16:35:49 and that one has two giant frogs yeah 16:36:14 -!- ayutzia has quit [Quit: Page closed] 16:36:43 prince ribbit seems pretty hugely off existing sewer threat level really 16:36:47 -!- DracoOmega has joined ##crawl-dev 16:37:06 Well, I think the giant frogs in the ribbit sewer are actually more dangerous than ribbit is 16:37:17 Since you run into them shortly after walking down the starting hall, without much warning 16:37:26 Ribbit is at least very easy to close the door on and leave 16:37:39 (Though I've killed him those times I found it) 16:37:54 Purgy (03T) | Spd: 10 | HD: 5 | HP: 35 | AC/EV: 1/12 | Dam: 9, 4, 4 | 10doors, regen | Res: 06magic(13) | Chunks: 07contam | XP: 134 | Sz: Large | Int: normal. 16:37:54 %??purgy 16:37:58 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: reptile. 16:37:58 %??crocodile 16:38:11 those are about the nastiest things that existed in sewers previously i think? 16:38:15 plus giant frog 16:38:19 giant frog (03F) | Spd: 15 (swim: 60%) | HD: 4 | HP: 13-31 | AC/EV: 0/12 | Dam: 9 | amphibious, cold-blooded | Res: 06magic(16), 12drown | XP: 90 | Sz: Medium | Int: reptile. 16:38:19 %??giant frog 16:38:28 There was a prince ribbit sewer? 16:38:29 Prince Ribbit (11F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 40 | AC/EV: 0/16 | Dam: 20 | amphibious, spellcaster, cold-blooded | Res: 06magic(40), 12drown | Chunks: 07contam | XP: 277 | Sp: blink; 04esc:teleport self | Sz: small | Int: normal. 16:38:29 %??prince ribbit 16:38:40 -!- valtern has quit [Ping timeout: 265 seconds] 16:39:11 Again, I think the point was that it's a more 'elective' challenge. But certainly he is very strong in comparison. 16:39:15 green ugly thing (03u) | Spd: 10 (move: 90%) | HD: 8 | HP: 25-60 | AC/EV: 3/9 | Dam: 1308(poison:17-28) | 10doors | Res: 06magic(32), 03poison | Vul: 11silver | Chunks: 06mutagenic | XP: 196 | Sz: Medium | Int: animal. 16:39:15 %??green ugly thing 16:39:23 Since you get advance notice and can close a door to avoid him 16:39:26 those vault makers have to rise the stakes, all the time, they cannot possibly leave well enough alone 16:39:39 -!- jmbto has quit [Quit: WeeChat 0.4.1] 16:39:51 there's a reason I try to avoid touching anything above D:7 :P 16:39:51 -!- jmbto has joined ##crawl-dev 16:39:53 (I've been doing this myself very often, and I am sympathetic to the attempts.) 16:40:03 i don't think sewer is an appropriate place for this really 16:40:20 MarvinPA: reasonable people like you have to take action at such times 16:40:45 I found it fun when I got it, but I do understand the objections 16:41:03 -!- Garhauk has quit [Ping timeout: 245 seconds] 16:41:07 is qpeg dpeg? 16:41:14 I would just convert the layout to a D, uh, :5-8 large vault or something? 16:41:47 -!- qpeg is now known as dpeg 16:42:06 tenofswords: or a late Sewer perhaps? 16:42:36 a pain to set-up but plausible 16:43:07 hehe, someone got 10 ice dragons on lair:1 from an ice cave portal vault? 16:43:14 Haha, what? 16:43:20 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11279 16:43:30 sounds like heresay, but it could happen I guess 16:43:30 dpeg. I have two other god ideas (one is really bloody simple) Should I start with PM or nothing? 16:43:43 s/heresay/hearsay/ 16:43:57 well, there's a sewer that could have a hundred jellies 16:44:04 +1 for placing ribbit in sewer being bad 16:44:07 I am extremely doubtful about that ice cave but I'll check 16:44:17 the ribbit vault also has a ton of adders upon entry... 16:44:18 Bcadren: always. NEver get upset by lack of replies... I do have work and family. Keep sending them, and push me till I reply. Thanks! 16:44:21 sewers generate on D:3, ribbit does not 16:44:35 "I heard you could get twenty-seven ice dragons on lair:1." 16:44:46 also I like how that is a very obvious "this is a bug but no we have to shout and complain about obviously purposeful things" 16:44:57 03gammafunk02 07* 0.14-a0-3188-gf8e57b6: Only miscast summon forest if the spell is castable (MarvinPA). 10(12 minutes ago, 1 file, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8e57b6675cd 16:45:03 -!- CKyle has quit [Quit: CKyle] 16:45:23 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 16:45:52 tenofswords: I replied with a joke, which will probably not help. 16:46:07 ??joke 16:46:07 joke[1/26]: why was six scared of seven? because seven ate 291 16:46:42 oh my :) 16:46:58 on a quick review of the entry vaults there's all of two ice cave entries that can place a single ice dragon on lair:6- 16:46:59 we need one more joke 16:47:04 what are they even talking about 16:47:13 Zannick: I scream, you scream, ice cream dragon party. 16:47:17 (That was my joke.) 16:47:33 fr: ice cream dragon 16:47:40 its corpse is edible but melts pretty fast 16:47:41 only found in Zot 16:47:52 The simple concepts are God(dess) of luck. [Wish I could imply female after Lady Luck] or Machine [Based on the saying RNGod] and god of (hidden) knowledge (base ability being allowing you to evoke whatever you like). 16:48:54 Bcadren: there are attempts like this, on the wiki. 16:49:03 Which? 16:49:38 phew, no time to sift through the mess :( 16:49:41 wait, wait, I think I know what this is 16:49:47 -!- Escalator has quit [Ping timeout: 265 seconds] 16:49:48 too many god proposals... 16:50:14 ....bah 16:50:23 okay, yes, now I know what went wrong, whoops 16:50:44 too many? 16:51:04 Bcadren: well, so many to make it hard to navigate through them 16:51:09 (I changed the header glyph definition order in ice2_lemuel without changing the map definition) 16:51:31 sometimes when I feel like it, I look at the long list... :) And there's a plethora of god proposals on the forum. 16:51:43 -!- _fred has quit [Quit: leaving] 16:51:45 tenofswords: yes, sounds like a rare substitution bug 16:52:52 I don't see Luck or Invo gods in the stuff. 16:53:37 ah, don't worry, just send me your stuff 16:54:01 (you can also outline it here, just no promises how much I will take away from that) 16:54:51 ??cheipoke 16:54:52 tenofswords: You have 1 message. Use !messages to read it. 16:54:52 cheipoke[1/1]: http://s-z.org/cgi-bin/cheipoke 16:54:56 http://s-z.org/cgi-bin/cheipoke 16:55:09 03tenofswords02 07* 0.14-a0-3189-ge52642f: Fix reversed glyph logic in ice2_lemuel 10(2 minutes ago, 1 file, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e52642fb0cd4 16:55:11 whoops 16:58:03 -!- ystael has quit [Ping timeout: 252 seconds] 16:58:29 -!- CKyle has joined ##crawl-dev 16:58:37 -!- LexAckson has quit [Read error: Connection reset by peer] 16:59:45 tenofswords: damn, I lost :) 16:59:54 :P 17:01:28 -!- Tedronai has quit [Quit: leaving] 17:02:01 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 17:03:06 * Grunt grits his teeth and resists the urge to write an especially snarky commit message. 17:04:18 03Grunt02 07* 0.14-a0-3190-gd30648f: Lightli vaults (subset of #7307). 10(2 minutes ago, 8 files, 203+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d30648f54da3 17:04:20 -!- qoon has quit [Ping timeout: 252 seconds] 17:04:20 you need more mr, evidently 17:04:42 admittedly I coughed quite hard on seeing that 17:04:43 * Grunt strains under the huge effort it takes to resist? 17:04:55 that commit message does say just about everything about lightli 17:05:16 +MONS: vault guard, vault guard, vault warden+KITEM: 2 = $+KITEM: 3 = $ 17:05:23 uh 17:05:39 ... 17:05:55 doesn't the K make it additional? 17:05:56 This is what happens when I stare too long at these vaults. 17:06:00 or not 17:06:06 it's an outright replacement, yes 17:06:15 i don't think that one needs a runed door with the known alarm either 17:06:28 ...and I meant to nuke that runed door <_< 17:06:28 K means you define the character rather than leave it implied 17:06:29 use a sealed door 17:06:39 you have to bring a warden there a kill him 17:06:47 while you're doing that, I also feel obliged to note that I did a thing about making bailey tomahawk stacks pre-id'd and smaller 17:07:06 tenofswords: yes, that was awesome! 17:07:24 03Grunt02 07* 0.14-a0-3191-ga69c244: Fix a couple of issues with one of those vaults. 10(44 seconds ago, 1 file, 5+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a69c244851db 17:07:26 (which is missing from that bailey entrance just added) 17:07:26 ...aaaaaand time to go pick up dinner. 17:07:58 ...because none of the other *entries* have it either. 17:08:15 (Well, one does.) 17:08:45 * dpeg sends Grunt a snozzcumber. 17:09:04 ...oh, merde, I missed it from enter_bailey_4 17:09:34 I guess I'll do that myself quickly 17:09:47 -!- debo has quit [Quit: debo] 17:10:15 (we're clearly burning through all the commits left, especially since dracoomega is going to land another bunch later) 17:10:41 -!- mumra has joined ##crawl-dev 17:10:44 Thankfully there's no hard limit before the autorelease button is hit 17:10:49 oh my, it's mumra! 17:11:09 hey folks ;) 17:11:09 mumra: You have 2 messages. Use !messages to read them. 17:11:24 wow, only 2 messages ?? 17:11:27 hehe, ring of pain (a Lightli vault) "has been done to death" (Grunt's comment)... wasn't always like this :) 17:11:35 mumra: hey, welcome! 17:11:37 How are things? 17:11:41 hi dpeg! 17:11:43 good thanks 17:11:44 mumra: the bots were moved around, and messages lost I think 17:11:48 yes i don't think we should be in a particular hurry since a huge ton of stuff landed recently and needs testing/adjustment probably 17:11:52 sorry have been absent for some months :) 17:11:52 mumra: overflow at 2000 messages 17:11:55 lol 17:12:16 MarvinPA: Well, I am busy doing adjustment on various things that landed last month (and have been for a little while now) 17:12:24 But that, of course, needs MORE observation post-tweak 17:12:24 !messages 17:12:25 (1/2) xFleury said (21w 1d 15h 52m 59s ago): I've given up trying to figure out why flex is giving an "input in flex scanner failed" when parsing the contents of altar.des in Debug build. 17:12:30 !messages 17:12:30 right :P 17:12:30 (1/1) xFleury said (20w 5d 6h 45m 56s ago): I think I've found your random crash culprit; line 118 of random.h assumes `vec` of void shuffle_array(vector &vec) is never empty, when several vaults in 0.13 will cause that function be called with an empty `vec`. 17:13:03 DracoOmega: dare I ask, are sirens to be changed? 17:13:13 hmm, those messages are utterly meaningless to me now :( 17:13:13 mumra: I have fucked up and flaked with the demigods. (I did something for Crawl though: survey report with jpeg and the book with bh -- did you see those?) When the book's out, I want to turn to demigods again. Will you still help me? *puppy eyes* 17:13:15 (note that I have no strong opinions on sirens) 17:13:30 There are some siren changes, yes 17:14:07 Hoping that snowballs into some epic siren rumor... 17:14:12 <3 17:14:19 The return of the killer siren! 17:14:22 dpeg: yes we really ought to get that done one day ;) although rebasing all of it again might be scary 17:14:34 oh shit, was afraid to hear that 17:14:49 my time is incredibly limited right now unforunately and i don't see this not being the case any time soon 17:15:00 mumra: otoh, if you tell me you're completely out (please don't!), I'd ask you for your street address and you get a book :) 17:15:06 there are some alarming siren changes 17:15:10 /rimshot 17:15:20 sirens confirmed for d:1 placement 17:15:33 hehe 17:15:34 i want one of those books 17:15:38 what book is this? sounds interesting 17:16:02 Zannick: there's the obvious link between "siren" (the being) and "siren" (the device). For the longest time, I thought as a kid that there'd also be a link between "hydra" and "hydrant". It's a sad world. 17:16:14 i am well behind the times, apparently i haven't been here in nearly 6 months 17:16:15 mumra: I also really wanted to finish your cup-of-charity evocable, but not sure if you have plans for that 17:16:26 dpeg: Hercules and the 27-headed Lernaean Hydrant! 17:16:31 <3 <3 <# 17:16:46 He could have used that on the Augian stables. 17:17:11 -!- MaxFrost has quit [Read error: Connection reset by peer] 17:17:14 gammafunk: cool, would be really nice to see it in the game. right now i'm trying to avoid plans :) 17:17:22 understood 17:17:29 -!- Watball has quit [Quit: Leaving] 17:17:40 your movement branch is a pretty cool idea as well, but that's more ambitious... 17:17:48 mumra: it's a mixture between humour and art. (I don't even pretend to understand art, so...) A list of 27 deaths from the servers, with screenshot and edited/abridged message log. Some deaths are really cool. 17:17:48 you never know one day i might be able to write some code on something not for work 17:17:59 03tenofswords02 07* 0.14-a0-3192-g26da8ba: Make a few more bailey entrances have less, pre-id'd returning tomahawks 10(2 minutes ago, 1 file, 11+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26da8ba7d5d6 17:18:15 mumra: jpeg is forbidden to code for not-at-work. These monsters! 17:18:35 mumra: jump attack got merged and I'm on the dev team now, so thanks for all your help/suggestions all those months ago 17:19:25 1learn gammafunk mumra's apprentice 17:19:35 hehe 17:19:41 dpeg: book sounds great 17:19:44 gammafunk: congrats! 17:19:57 mumra: once the DG ordeal is over, you get a copy no matter what, promised. 17:20:07 (and grunt's, and |amethyst's, and...) 17:20:07 haha 17:20:27 i really should finish off some of my more ambitious layouts one day too 17:20:45 mumra: I suggest a week or two after retirement. 17:21:05 yes 17:21:13 around the time of crawl 0.27 17:21:20 could be too soon! 17:21:27 dpeg: ever thought of expanding the book to some kind of "A history of Crawl"? 17:22:17 gammafunk: maybe some other time... I am happy when I get to work down my Crawl debts. Also, I shouldn't write such a book... I always sound so damn patronising when talking about that stuff. 17:22:18 Grunt has compiled a bunch of interesting facts about the Old Days just by looking at the old release source code 17:22:20 hey, tenofswords on dev team now as well ;) 17:22:44 gammafunk: I do seem to give interviews, though :) 17:22:56 dpeg: perhaps, but you happen to have been there for a lot of it! 17:22:57 mumra: officially, we're 34 developers now! 17:23:20 -!- genericpseudonym has quit [Quit: Leaving.] 17:23:22 capped at two more or we'll run out of letters 17:24:06 tenofswords: time for the counting-out rhymes... 17:24:41 -!- _fred has quit [Quit: Lost terminal] 17:24:43 I'm kind of surprised a thread of "There are just too many DCSS developers now.." hasn't been made on GDD already. 17:25:40 mumra (L1 DrTm) ERROR in 'dbg-scan.cc' at line 712: Exit return_from_tomb[97] didn't get generated. (Tomb:1) 17:26:02 lol 17:26:04 ... 17:26:19 mumra: back for a day and causing havoc, eh? 17:26:38 i think that is related to a wizmode save from an ancient bug 17:26:47 mumra!!!!!! 17:26:47 -!- notcluie has quit [Quit: Page closed] 17:26:49 MarvinPA: thanks for ribbit review 17:26:51 level 1 on tomb... 17:26:52 -!- Guest62734 has joined ##crawl-dev 17:26:52 mumra (L1 DrTm) ERROR in 'dbg-scan.cc' at line 712: Exit return_from_tomb[97] didn't get generated. (Tomb:1) 17:26:57 * Zannick shakes head 17:26:58 hahaha 17:27:11 Please go ahead and file a bug report 17:27:12 cao webtiles save is borked 17:27:29 Grunt: !!!! 17:27:46 -!- SwissStopwatch has quit [Ping timeout: 264 seconds] 17:27:52 (You open ##crawl-dev like a pillowcase!!!!!!!!!!!!!!!) 17:28:11 03MarvinPA02 07* 0.14-a0-3193-gb534822: Remove Prince Ribbit's sewer vault 10(26 minutes ago, 1 file, 0+ 49-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5348226007f 17:28:11 03MarvinPA02 07* 0.14-a0-3194-g0089908: De-rune a sewer 10(17 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0089908c6ca7 17:28:30 -!- bh has joined ##crawl-dev 17:28:31 make it an ossuary 17:28:36 hai 17:28:36 bh: You have 1 message. Use !messages to read it. 17:28:43 with mummified prince ribbit 17:29:03 necromutated prince ribbit 17:29:05 wheals: do it! 17:29:16 leaves a bog body corpse when it dies 17:29:21 (anyway, off to eat pizza; back later) 17:29:27 you can't set rF- in vault defs 17:29:28 bh: hey! 17:29:39 oh neat, mumra is alive 17:29:53 already causing crashes 17:30:03 sure you can, you just use perm_ench:(whatever cerebov's sword has) 17:30:22 bh: london didn't eat me alive just yet ;) 17:30:38 mumra: are you there for the foreseeable future? 17:31:51 we talked about a rl crawl dev meeting, but that's just impossible to set up 17:32:24 dpeg: we've had them, you just haven't come :) 17:32:26 dpeg: yes, full time "serious" job here 17:32:47 aw, i didn't even think to arrange something to visit europe crawl-devs while i'm in zurich for work 17:32:47 (for "me and Haran" values of "we") 17:32:57 aw crap...I forgot to give mumra a covert shoutout in my post 17:33:05 anyway, good to see you around, mumra 17:33:09 Zannick: pity that 17:33:22 dpeg: maybe next time 17:33:29 at least the Europeans could meet sometime in 2020 or so 17:33:58 this'll be my first time overseas in about 10 years so i'm a little off-balance about it 17:36:33 nonethousand: yeah, thought it was about time i popped my head back in 17:36:59 don't really have the luxury of hanging out here during work anymore 17:38:47 I've been meaning to look at some of the (what's that guy's name) Noise procedural generation stuff 17:38:53 perlin 17:39:10 nonethousand: what do you want to do? 17:39:20 wheals: oh that was one of them, but I was thinking of Worley 17:39:55 bh: not sure, just some vague ideas about specific generators tied to a "theme" 17:40:42 e.g., something like an acid floor in zot with a bubbly looking layout which is generated as opposed to being an encompass vault? sorry, it's all very conceptual for now 17:41:20 Mmm... that was the fabled Pandemonium Pizza. 17:41:31 You feel guilty. 17:41:46 Grunt turns into a hellion. 17:42:02 * Grunt gestures. The burst of hellfire engulfs the pizza! You smell baking! 17:42:19 wheals: You see here a pizza shaped block of ice. 17:42:20 are there acid floors now ? 17:42:34 not yet, but there are acid clouds! 17:42:37 mumra: no 17:42:44 mumra: no...and I don't think I'd want one! that was just the first idea I thought of for some reason 17:42:57 because bubbles and acid go together? 17:44:01 * dpeg wonders what's up with the young ones: only bubble tea and acid house 17:44:15 it's actually radioactive nukage 17:44:19 * Grunt attempts to figure out what to do with #8195 while he defers the other major "light" issue... 17:44:36 Grunt: best to eat another pizza 17:44:45 * Grunt is completely stuffed! 17:44:47 !messages 17:44:48 (1/8) Napkin said (1w 6d 14h 11m 26s ago): nice interview, once again 17:44:59 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:45:00 !messages 17:45:00 (1/7) Lightli said (1w 6d 4h 3m 53s ago): Whatever happened to those vaults of mine anyways? 17:45:10 hah, awesome timing 17:45:10 (I can answer that one! I can answer that one!) 17:45:21 * mumra gazes into the bugtracker... 17:45:25 mumra explodes! 17:45:40 mumra: new god, two new species, new new things! 17:46:02 (shadows for the shadow god!!!) 17:46:31 eyeshadow for the eyeshadow goddess! 17:46:34 i noticed there was a new god, i have zero knowledge about it at this point 17:46:36 dpeg: lol 17:46:40 [probably sexism alert] 17:46:40 -!- Mateji has quit [Ping timeout: 244 seconds] 17:47:05 everything is sexism is you set the bar too low 17:47:08 mumra: suggested by mikee, implemented real quick by Grunt, awesome concept + execution 17:47:27 Bloax: am I safe when I stick with invertebrates? 17:47:46 dpeg: no 17:47:58 mumra: now Grunt is wary of implementing a few additions of mine, and rathers sets out to eating pizzas and tending to Lightli vaults. 17:48:08 -!- notcluie has quit [Ping timeout: 245 seconds] 17:48:09 -!- nononnoononnjj has quit [Ping timeout: 245 seconds] 17:48:12 * Grunt is driven mad by the vaults of Lightli! 17:48:21 -!- Garhauk has quit [Quit: Page closed] 17:48:36 don't say the name too often lest the demon himself be summoned 17:48:53 yes, don't take this too lightli! 17:48:58 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 17:49:43 fio to that 17:52:22 -!- TAS-2012v has quit [Ping timeout: 264 seconds] 17:52:52 -!- Pacra has joined ##crawl-dev 17:54:24 * Grunt learns that cacodemons can fly. 17:54:36 -!- TAS_2012v has quit [Read error: Connection reset by peer] 17:54:39 -!- Pacra___ has joined ##crawl-dev 17:54:56 * Bloax - The plasma ball engulfs Grunt! 17:54:56 you thought they rolled around on the ground? 17:55:01 of course they can fly, what games have you been playing for the past 20 years 17:55:13 ...I walked right into that one, yes, yes :b 17:55:32 but yes 17:55:33 cacodemons when 17:55:59 ...get us some gargoyles first and then maybe we'll think about deferring that further >_> 17:56:10 -!- Basil has joined ##crawl-dev 17:56:11 arrrgh 17:56:22 gtg, see you all in another 6 months ;) 17:56:27 l8rs 17:56:31 * Grunt gestures. mumra is devoured by a tear in reality. 17:56:59 perhaps Grunt got his information about cacodemons from Bible studies 17:57:08 mumra: bye! 17:57:21 mumra: I will contact you in some form... you cannot escape :) 17:57:36 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:57:46 -!- Pacra has quit [Ping timeout: 264 seconds] 17:58:16 but why wouldn't you include a very recognizable monster from a staple of a genre 17:59:20 Bloax: because the preacher said not to play Doom 17:59:37 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 17:59:37 -!- Raycaster1 has quit [Ping timeout: 240 seconds] 18:00:33 gargoyle (159) | Spd: 10 | HD: 4 | HP: 13-32 | AC/EV: 18/6 | Dam: 10, 10, 6 | 11non-living, 10items, 10doors, fly, !sil | Res: 06magic(32), 10elec++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 176 | Sp: stone arrow (3d9) | Sz: Medium | Int: normal. 18:00:33 %??Gargoyle 18:00:43 molten gargoyle (059) | Spd: 10 | HD: 5 | HP: 16-38 | AC/EV: 14/7 | Dam: 1204(fire:5-9), 1204(fire:5-9), 804(fire:5-9) | 11non-living, 10items, 10doors, fly, !sil | Res: 06magic(40), 04fire+++, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 238 | Sp: b.magma (3d13) | Sz: Medium | Int: normal. 18:00:43 %??Molten gargoyle 18:00:45 war gargoyle (109) | Spd: 14 | HD: 13 | HP: 36-68 | AC/EV: 22/4 | Dam: 30 | 11non-living, 10items, 10doors, fighter, see invisible, fly, !sil | Res: 06magic(104), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1452 | Sp: metal splinters (3d27) | Sz: Medium | Int: high. 18:00:45 %??War gargoyle 18:03:58 -!- CampinSam has quit [Read error: Connection reset by peer] 18:04:08 Unstable branch on crawl.lantea.net updated to: 0.14-a0-3194-g0089908 (34) 18:04:28 -!- TAS-2012v has quit [Read error: Connection reset by peer] 18:08:07 -!- rast has quit [Read error: Connection reset by peer] 18:08:42 -!- rast has joined ##crawl-dev 18:09:17 -!- TAS_2012v has quit [Read error: Operation timed out] 18:11:42 -!- Lightli has joined ##crawl-dev 18:12:09 -!- TAS_2012v has quit [Read error: Connection reset by peer] 18:12:50 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 18:13:38 zzz 18:15:21 -!- CKyle has quit [Quit: CKyle] 18:16:12 -!- utrick has joined ##crawl-dev 18:17:09 -!- TAS_2012v has quit [Ping timeout: 244 seconds] 18:18:32 !seen buppy 18:18:33 I last saw buppy at Mon Mar 10 07:43:27 2014 UTC (15h 35m 5s ago) saying 'wrath is a lot worse thatn I expected' on ##crawl. 18:18:57 hello dpeg 18:21:02 !send buppy WRATH 18:21:03 Sending WRATH to buppy. 18:21:44 -!- Pacra___ has quit [Read error: Connection reset by peer] 18:22:06 -!- Basil has quit [Remote host closed the connection] 18:22:22 -!- raskol has quit [Ping timeout: 264 seconds] 18:23:01 -!- Pacra___ has joined ##crawl-dev 18:23:21 -!- CKyle has joined ##crawl-dev 18:24:07 -!- TAS_2012v has quit [Read error: Connection reset by peer] 18:24:24 -!- Zephryn has quit [Ping timeout: 244 seconds] 18:24:50 -!- Daekdroom has quit [Quit: Saindo] 18:25:08 so what's planned 18:25:34 Lightli: for what? 18:25:39 next 18:25:54 just minor adjustments until .14 hits? 18:26:09 (and then you start your crazy "everyone that isn't a carnivore is now a spriggan" idea up for .15) 18:27:13 -!- utrick has quit [Ping timeout: 240 seconds] 18:27:23 -!- TAS_2012v has quit [Read error: Connection reset by peer] 18:28:17 03wheals02 07* 0.14-a0-3195-g28bf766: Make the Battlelust card a bit better. 10(18 minutes ago, 8 files, 12+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=28bf7662ad0e 18:28:32 wheals: BATTLELUST 18:29:05 !send Grunt a BATTLEDECK 18:29:06 Sending a BATTLEDECK to Grunt. 18:29:10 Lightli: we don't have feature freeze officially although I think we should, yeah 18:29:42 yeah, I think .14 has overturned things enough 18:29:55 Well, there's more adjustments to current stuff coming 18:29:59 dpeg: mainly we're waiting for some last few tweaks that have been in the works for a while, and a couple of tiles (though those can go in after the freeze). 18:29:59 also when do we "officially" remove forest 18:30:02 And that will need some monitoring time, too 18:30:10 Yes. 18:30:22 So I think it's less 'freeze' and more 'don't be too ambitious' 18:30:24 Grunt: I had 3 lugonu wraths one right after the other. Is that supposed to happen? 18:30:27 ("mainly" as I finish working through the rest of the vaults log) 18:30:30 -!- TAS_2012v has quit [Read error: Connection reset by peer] 18:30:33 Lightli: and also yes, once the tournament is over (no sensible discussion possible during tournaments, I tried), I will propose several things. One of them is a general monster design discussion (not about specific reverts/changes whatsoever, more about scope and design principles). And I will advertise the eating change. And hopefully there will be many more ideas :) 18:30:48 k 18:30:52 * dpeg whipsers something about kills from the shadows. 18:30:59 Lightli: do you have a pet idea? 18:31:13 not that I can think of 18:31:52 joke answer: rod of ice storm 18:32:04 -!- mumra has quit [Read error: Operation timed out] 18:33:11 -!- Lasty has joined ##crawl-dev 18:33:40 03bh02 07[xtrain] * 0.14-a0-2695-g7fde280: Remove anti-training. 10(in the future, 4 files, 1+ 44-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7fde28054e88 18:34:26 in the future? 18:34:29 -!- pelotron has quit [Ping timeout: 240 seconds] 18:34:36 also fr: fire/ice/conj level 9 spell 18:36:04 A recent commit clarified that merfolk and mermaids are completely unrelated. Is that desirable, or would it be better to make them formally related? 18:36:30 Also sirens 18:36:53 bh: a diff with nothing but removals, must feel nice... 18:36:56 they both have mer in the name 18:36:57 Grunt: https://dl.dropboxusercontent.com/u/63152810/n/crawl/Termigargoyle_Pansy.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/Termigargoyle_Pansy2.png 18:36:57 Given that they all half-fish people, it seems like they should all be related 18:37:00 -!- Ququman has quit [Quit: No Ping reply in 180 seconds.] 18:37:19 gammafunk: I aim to please. 18:37:24 s/they/they're/ 18:37:42 -!- Ququman has joined ##crawl-dev 18:37:50 b-but 18:37:57 muh social justice in completely pointless matters 18:38:37 -!- utrick has joined ##crawl-dev 18:38:57 Seems like no one has a strong feeling on the subject? 18:39:46 -!- tksquared has quit [Ping timeout: 264 seconds] 18:40:02 Bloax: Did you have plans to work on the op crusher tile any more? I'm actually not sure what I'd suggest, since it's a kind of op battlemage 18:40:06 emphasis on BATTLE 18:40:22 -!- Pacra___ has quit [Ping timeout: 264 seconds] 18:40:22 Lasty: I'd expect them to be related but I personally don't mind either way. Given how high the feelings ran in the gender thread, I am not even sure what to suggest. (You see, I had no problems sitting out the MD shitstorm, but here I have no clue where I even want to sit.) 18:40:23 less so on mage 18:40:46 haha 18:40:59 could we start by making unique flavor text not suck? 18:41:20 bh: yes, but leave that to the contributers. (Unless you're on a mission, then go ahead.) 18:41:22 -!- Ququman has quit [Client Quit] 18:41:31 Yeah, some of it is pretty bad, but there's a lot of it to edit... 18:41:33 well if you gave me the files i could whip shit up 18:41:35 Simgund's flavor text consists of "RUN AWAY" 18:41:47 I ask because I'm working on a patch, and I'm trying to decide between a) siren-types are merfolk w/ jobs or b) siren types are wholly different from merfolk and need some explanation. 18:41:58 siren (11m) | Spd: 10 (swim: 60%) | HD: 13 | HP: 72-96 | AC/EV: 4/12 | 10weapons, 10items, 10doors, amphibious | Res: 06magic(121), 12drown | Chunks: 07contam | XP: 1060 | Sz: Medium | Int: normal. 18:41:58 %??siren 18:42:00 I think we should establish concise guidelines, and then ask on the forum for support. 18:42:21 -!- Basil has joined ##crawl-dev 18:42:22 If b), I'm thinking they're some sort of water spirit/elemental that happens to look partly humanoid 18:42:28 Lasty: the only bit that I would be fighting for is keeping "Siren" as a standalone monster name. 18:42:53 I'm leaning toward mermaid -> siren, siren -> greater siren 18:42:54 I've read the Odyssee early and often, and I'll defend the heritage to the death!!1! 18:43:02 Lasty: sure, fine by me 18:43:12 why not just make sirens warleaders 18:43:17 you know 18:43:19 like ilsuiw 18:43:26 except less battlemage and more distracter 18:43:30 i'd prefer siren and lesser siren, so that people who complain about sirens don't have to use as many words 18:43:34 But is sirenness a career path or a unique genus? 18:43:42 greater siren? 18:43:50 wheals: lol 18:43:53 with what i'm suggesting it's a career 18:43:58 I actually started with that 18:43:58 worse siren 18:44:03 focused on charming those silly mortals 18:44:16 merfolk singer... 18:44:27 so if it were lesser siren it'd save me time 18:44:28 Bloax: hooray! I'll get to this after I finish what I'm working on at this exact moment <_< 18:44:31 Probably some fancy "really good singer" name, or something, would be better 18:44:43 Sirens and mermaids aren't actually even that similar at the moment 18:44:45 merfolk pop star 18:44:46 for "greater siren" I mean 18:44:53 haha 18:44:56 merfolk gaga 18:45:01 They both have mesmerise and are amphibious, but otherwise are pretty different 18:45:13 So calling one 'greater' of the other sounds odd to me 18:45:46 -!- TAS_2012v has quit [Ping timeout: 264 seconds] 18:45:49 Left Siren, Right Siren 18:45:50 Any more than a giant orange brain is a greater boggart or something :P 18:45:52 one uses light weapons, the other calls spirits of the dead, sure . . . but they even promote into each other 18:45:58 Can you refer to a person who sings Calypso as a Calypso? 18:46:07 The game already has that explicit linkage between the two 18:46:08 GOB is the final form of the boggart life cycle 18:46:23 Lasty: Oh, that may be true. I'm not certain I agree with that either. 18:46:24 Wasn't calypso a goddess in some mythology? 18:46:44 -!- Bloax has quit [Read error: Connection reset by peer] 18:46:54 A water nymph 18:46:57 boggarts have small orange brains 18:47:14 which one day explode out of their heads and assume their own life 18:47:30 The boggart bursts! 18:47:44 * bh shudders 18:47:51 (still waiting for giant orange brian) 18:47:56 * Grunt gestures. Send 'em back where they came from! bh shudders. 18:48:08 explodes, creating a double-cast of shadow creatures and a GOD 18:48:13 er GOB 18:48:13 or a GOD, that's fine too 18:48:18 -!- Psyknux has quit [Ping timeout: 240 seconds] 18:48:58 2 thanks and no comments. 18:49:21 Bcadren: on what? 18:49:22 DracoOmega: this could be an opportunity to make mermaids into a more interesting monster that has a slightly better link to sirens . . 18:49:36 this https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11277 18:49:38 Bcadren: you are very impatient :) 18:49:42 -!- TAS-2012v has quit [Ping timeout: 244 seconds] 18:49:48 -!- tabstorm has quit [Ping timeout: 245 seconds] 18:50:46 bh: a merfolk calypso might be an interest title, assuming there's enough thematic material to back it up 18:51:51 Bcadren: I like your suggestions but I decided against replying with something vacuous! 18:52:06 It's generally better to change monsters based on whether or not they need changes from a gameplay perspective rather than their thematic link to other monsters 18:52:35 crippling could be too complicated 18:53:01 fair enough. So, could leave siren as-is, remove mermaid->siren promotion, and reinsert mermaids into the merfolk race 18:53:14 (I think that's what you're advocating?) 18:53:40 -!- wheals has quit [Quit: Leaving] 18:53:58 -!- notcluie_ has quit [Ping timeout: 245 seconds] 18:54:08 -!- Ququman has quit [Remote host closed the connection] 18:54:22 %git :/mermaid 18:54:23 07MarvinPA02 * 0.14-a0-3130-g974d52d: Let mesmerisation work on player Merfolk 10(3 days ago, 1 file, 1+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=974d52dcfbf6 18:54:29 -!- TAS_2012v has quit [Ping timeout: 265 seconds] 18:55:03 Calypso detained odysseus on an island for a few years -- there's some thematic elements there 18:55:08 %git 7eca78 18:55:08 07|amethyst02 * 0.14-a0-3128-g7eca78f: Make mermaids/sirens unrelated to player merfolk. 10(3 days ago, 1 file, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7eca78f8824b 18:55:53 nonethousand thanks. 18:56:01 -!- TAS-2012v has quit [Read error: Connection reset by peer] 18:56:11 That commit just disambiguated the existing non-relation between mermaids and merfolk 18:56:31 I was thinking about maybe rolling up a Deep Troll Earth Mage unique 18:56:53 Well it's not clear that anything further needs to be done 18:57:09 Lasty: sex alert -- we may lose our family game rating! 18:57:13 Lasty: if crawl made her a unique, we'd need to name her something like "Callipso" or "Kelypsu" 18:57:22 gammafunk: re: mermaid species? 18:57:23 or "Kelpsu" 18:57:25 bh: why? 18:57:28 dpeg: what? 18:57:47 Lasty: If I remember correctly, they had a lot of sex on that island 18:57:59 dpeg: because we misspell everything. Kirke 18:58:00 ha, well, probably so 18:58:18 Lasty: There's technically no mermaid species; that's a player notion (and |amethyst's commit removed any link there). There's only a mermaid monster (which has its own genus) 18:58:24 Odysseus: great husband 18:58:37 Lasty: different times 18:58:54 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:59:14 So right now merfolk are different from mermaids which are both different from sirens 18:59:54 gammafunk: there's a mermaid genus and species, since it's a standalone monster. Still, right now we have three genii of fish/human hybrids all of which live together and are described almost identically. 18:59:57 I'm not sure how the siren description text reads, however 19:00:21 Well probably any differences could be created in the description text 19:00:28 it's almost identical to mermaid 19:00:37 if that's too similar or makes unecessary links 19:00:56 03Grunt02 07* 0.14-a0-3196-g6852104: The last of the Lightli vaults (#7307). 10(13 minutes ago, 2 files, 118+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6852104f54b7 19:00:56 03Grunt02 07* 0.14-a0-3197-g74a43bd: Gargoyle / molten gargoyle tiles (Bloax). 10(2 minutes ago, 4 files, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=74a43bd36725 19:01:04 -!- TAS_2012v has quit [Ping timeout: 244 seconds] 19:02:12 Here's something a bit unrelated (but small): tedric suggests in https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11278 to rename !speed --> !haste. I think that makes a lot of sense. People comment about other kinds of inconsistencies, but I think it's much better to address them one by one. What do you think? 19:02:14 gammafunk, yeah, that's one of the things I'm working on addressing. I was just looking for feedback about the preferred way to approach it 19:02:25 I think, unless people decide that mermaids are monsters in need of a change (a verdict that should wait for DracoOmega's imminent changes), any differentiation should occur in monsters.txt (i.e. the description) 19:02:31 dpeg: I approve entirely 19:02:38 And even those changes need to wait for DracoOmega's commits 19:02:51 DracoOmega has imminent mermaid changes? 19:03:17 He has changes coming to lair branch monsters and various others; but sirens are being changed 19:03:32 so if the siren->mermaid link is problematic, we need to know what new sirens are 19:03:37 ah, hmm 19:04:04 Just watch for a flood of like 20-30 commits 19:04:09 -!- scummos__ has quit [Ping timeout: 265 seconds] 19:04:12 that's probably DracoOmega >_> 19:04:25 !learn add DracoOmega Just watch for a flood of like 20-30 commits that's probably DracoOmega 19:04:26 dracoomega[5/5]: Just watch for a flood of like 20-30 commits that's probably DracoOmega 19:04:41 I don't think there is a consensus that mermaids are problematic, but I think they are, and brendan encouraged me to resolve it with a patch 19:04:41 let me do a quick poll: anyone against a standalone rename !speed -> !haste ? 19:04:49 +1 19:04:52 Do it. 19:04:54 er 19:05:01 +1 for rename 19:05:03 ^ 19:05:04 hehe 19:05:41 okay, take your time... if people are happy with this, I will ask for a patch before I go home (two hours) 19:05:57 oh man, dpeg will get commit 3200? 19:06:05 -!- rossi_ has quit [Quit: WeeChat 0.4.3] 19:06:07 *gasp* 19:07:04 wand of haste 19:07:39 -!- debo has joined ##crawl-dev 19:07:52 -!- gammafunk has quit [Quit: leaving] 19:09:40 Yes, I think !hasting is better than !haste, for consistency if nothing else 19:11:31 -!- debo has quit [Client Quit] 19:12:03 I'll count that as yes, will relay the information and mumble "coder decides". 19:12:26 -!- tksquared_ has quit [Ping timeout: 244 seconds] 19:12:49 -!- Uzuri has quit [Client Quit] 19:14:14 dpeg mumbles some strange words. The potion of speed evaporates and reforms as a potion of hasting! 19:14:17 <_< 19:16:38 * Bcadren just had an epic spell idea that's situationally useful but useless at other times. 19:17:01 Summon Pizza! 19:17:10 !send dpeg the fabled Pandemonium Pizza 19:17:11 Sending the fabled Pandemonium Pizza to dpeg. 19:17:17 * dpeg burps. 19:17:21 !send dpeg pizza elementals 19:17:22 Sending pizza elementals to dpeg. 19:17:44 watch out for the death anchovies 19:18:12 Acidify [Poison/Transmutation (7)] All Nearby water turns into acid, anything standing in water takes constant Acid damage and Corrosion for...a similar amount of turns as Ice damage in a Freezing Cloud. 19:18:15 I just crafted pizza. It took several enchant weapon scrolls. 19:18:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:18:57 Bcadren: sounds cool but luring alert! 19:19:13 even if water is used up 19:19:36 * tenofswords wakes up and mumbles about very-open not-very-segmented smaller-than-normal vault styles for a branch end based mostly around many loud explosions 19:20:12 -!- ldf has quit [Quit: ldf] 19:20:12 are you speaking about Elf? 19:20:31 the new gehenna end 19:21:05 ah 19:21:54 I kind of think Alchemy should split off from Transmutation and all be things like Ignite Poison, which focus on spells that are situationally very useful and/or manipulate the environment/non-living tissue. Where Transmutations focuses on living tissue including your own body. 19:22:26 Bcadren: the flavour is there, but can we get enough good spells? 19:22:40 -!- TangoBravo has quit [Quit: Page closed] 19:22:54 -!- PleasingFungus has joined ##crawl-dev 19:23:12 -!- Guest62734 is now known as SwissStopwatch 19:24:27 dpeg I'm not sure; how willing are we to let players manipulate the dungeon with magic? (I mean adding water already steps on Fedhas toes). 19:25:25 Bcadren: not very, I am afraid. The digging spell just got removed for a reason. 19:25:51 Dungeon manipulation is something I'd rather leave to the gods (because of better balancing options). 19:26:19 03Grunt02 07* 0.14-a0-3198-ga5539b2: Use mons instead of kmons in a couple of layouts (#8227). 10(5 minutes ago, 2 files, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a5539b2f543e 19:26:19 03Grunt02 07* 0.14-a0-3199-g1b8ec56: Don't spam layout_gridlike in lair. 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1b8ec5680415 19:26:19 03Grunt02 07* 0.14-a0-3200-gd23c60d: Turn a vault into a minivault. 10(82 seconds ago, 2 files, 18+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d23c60dfcd2e 19:26:34 (3200) 19:26:51 (overtime!) 19:27:04 Dig got removed? 19:27:12 Would probably change: 19:27:22 !title Earth 19:27:24 Earth: Earth Magic 15-20 19:27:28 !title Earth Magic 19:27:32 Earth Magic: Digger (1-7), Geomancer (8-14), Earth Mage (15-20), Metallomancer (21-26), Petrodigitator (27) 19:27:37 The first one. 19:27:40 !title Chei 19:27:40 oh no, the ants 19:27:40 bh: You have 1 message. Use !messages to read it. 19:27:43 Chei: cannot understand Chei. 19:28:09 -!- dtsund has quit [Quit: dtsund] 19:28:29 !title invocations cheibriados 19:28:32 invocations cheibriados: Ticktocktomancer, Eternal Chronicler, Chronicler, Splendid Chronographer, Chronographer, Timekeeper, Righteous Timekeeper, Unwound Naga, Unwound Troll 19:28:36 Bcadren: true. Sandcaster? :) 19:28:48 (ANT VAULT) 19:31:28 -!- notcluie has quit [Ping timeout: 245 seconds] 19:31:57 -!- SeianVerian has joined ##crawl-dev 19:32:18 Dusty? lol 19:32:26 The Dusty {foo} 19:32:38 -!- Basil has quit [Ping timeout: 252 seconds] 19:32:54 Well Draco's in here and he probably already knows about it (or at least as soon as he looks in the other channel) but... Right. 19:32:55 for the record I don't particularly like Dig being removed...are wands also gone? Wands of Digging, I mean. 19:32:56 Okay, so. Someone I know just had a bug on CSZO Webtiles. Her messages completely stopped showing up, so she didn't think her keystrokes were being acknowledged 19:33:15 They came back when she saved and quit and then returned 19:33:18 Bcadren: no, the wands are okay 19:34:14 03Grunt02 07* 0.14-a0-3201-gd5731ed: Fix a typo in an abyss rune vault. 10(57 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d5731edaadf6 19:34:23 (OVERTIME) 19:37:17 [GRUNT] 19:37:41 about to pack my stuff: I think that https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11276 has some low-hanging fruit (the uniques xp harmonisation). 19:41:40 dpeg: you're one midnight oil burner 19:42:18 :) 19:43:10 -!- Kellhus has quit [Quit: Page closed] 19:44:26 About to PM a couple god ideas (that I thought were simple when I started) to dpeg, anyone else want it? 19:45:53 Is there anybody here? 19:45:54 lol 19:46:40 I'm just hanging around, doubt I can contribute much of anything 19:47:08 No idea when dpeg will have time. lol 19:47:28 here but not especialy interested; game design is not really my forté 19:48:56 -!- wheals has joined ##crawl-dev 19:49:17 Alright I guess sending it straight to dpeg and no one elses...haha 19:51:46 -!- Henzell has quit [Ping timeout: 264 seconds] 19:55:29 -!- Zephryn has quit [Ping timeout: 240 seconds] 19:55:39 -!- mamgar has quit [Read error: Connection reset by peer] 19:57:48 -!- Basil has joined ##crawl-dev 19:57:52 -!- blackcustard has joined ##crawl-dev 19:58:37 -!- NomadJim_ has quit [Read error: Connection reset by peer] 20:02:51 -!- gammafunk has joined ##crawl-dev 20:03:09 -!- utrick has quit [] 20:04:01 -!- MiraclePrism has quit [Ping timeout: 240 seconds] 20:05:40 -!- Quashie has quit [Ping timeout: 244 seconds] 20:06:02 -!- Henzell has joined ##crawl-dev 20:08:50 -!- yxhuvud has quit [Ping timeout: 252 seconds] 20:08:56 -!- rast- has joined ##crawl-dev 20:09:23 -!- Grujah has quit [Ping timeout: 245 seconds] 20:10:58 -!- rast has quit [Ping timeout: 264 seconds] 20:11:08 -!- rast- is now known as rast 20:11:53 If Manipulating the dungeon itself is bad...are forest fires going then? :( 20:13:14 -!- Somefellow has quit [Quit: ZNC - http://znc.in] 20:13:56 -!- secularist has joined ##crawl-dev 20:14:36 can you guys convince me that wardens and sentinels in their current form both belong on vault 5? 20:14:47 03Grunt02 07* 0.14-a0-3202-ga03d0eb: Add elwin to CREDITS.txt (cf. #8106). 10(4 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a03d0eb85132 20:15:23 ??vault warden 20:15:23 vault warden[1/3]: A stronger vault guard with the ability to close and seal all nearby doors, stairs, and escape hatches, preventing the player or allied creatures from opening them while the seal is active. The seal will dissipate on its own after a while, or be removed immediately if the warden dies. 20:15:25 ??vault sentinel 20:15:26 vault sentinel[1/1]: About as strong as an orc warrior (but comes with a crossbow fairly often). Can blow a signal horn (like a scroll of noise) and cast sentinel's mark, a hex which informs all awake monsters of the player's location for as long as it lasts. 20:15:35 mark in combination with the stair locking is just death 20:15:38 sentinels can be negated by MR/LOS/?vuln or killing them before they can mark you 20:15:40 i think mark could use some improvements in general honestly 20:15:41 secularist: I skipped V:5 on my last win because of sentinels 20:15:55 crate: what if mark went away when you killed the source? 20:16:08 that would be one thing that sounds more interesting 20:16:14 killing alarm traps 20:16:19 That's not creepy. When did the baked spriggan corpse get added to the spriggan baker vault? 20:16:20 i was thinking another alternative is to make it not affect the entire floor but just an area around you 20:16:37 Bcadren: wow. that macabre 20:16:38 right now it's just so ridiculously overpowered that you pretty much have to leave the floor if you get marked 20:16:42 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 20:16:42 sounds quite awkward to communicate 20:16:48 i mean people say paralysis is bad but mark is actually far more powerful 20:16:48 i don't even necessarily think mark is that terrible on vault 5 20:16:56 its just in combination with the stairway locking 20:16:59 its too strong 20:16:59 since by definition of the effect it'd have to be beyond los to mean anything 20:17:20 because even with mark bringing everything to the stairs you can still just go down and bring stuff back up 20:17:22 i dont mean just on v:5 20:17:28 which is how i've seen lots of people deal with vault 5 20:17:45 but wardens sort of destroy that strategy 20:17:47 wardens got stair-sealing pretty much specifically to disallow stairdancing on v:4 20:17:48 er 20:17:49 v:5 20:17:54 well 20:18:03 mark also doesn't wake up anything in and of itself... 20:18:29 i'd like to know how else you're supposed to deal with it 20:18:32 -!- CKyle has quit [Quit: CKyle] 20:18:49 go fight somewhere that's not the stairs, pray to your god of choice you don't get marked because mark on v:5 is complete BS lol 20:19:20 i just mean v:5 in general 20:19:21 if you do get marked you can survive but pretty much you just have to random teleport to do it 20:19:29 if you're not allowed to stairdance 20:19:33 -!- tkappleton has quit [Read error: Connection reset by peer] 20:19:44 and there's already a bunch of things in the way, not to mention the fact that there are characters without ranged ability 20:19:45 right, go fight somewhere that's not the stairs 20:19:47 -!- Flun has quit [Quit: Page closed] 20:19:59 there are lots of options! 20:20:32 -!- Psyknux has quit [Read error: Connection timed out] 20:20:53 i just dont really like wardens in general i guess 20:21:02 like i said, i can appreciate what its trying to do 20:21:26 but i'm not convinced the stair locking in conjunction with mark is very balanced or fair 20:21:37 one or the other imo 20:21:58 hey i got marked intentionally last time i did v:5 20:22:32 -!- Zermako has quit [Quit: good night and good luck to all! :D] 20:22:59 is there even a delay on sealing? 20:23:01 or is it just instant 20:23:11 so you cant get a warning message like 20:23:13 instant 20:23:16 hey the stairs are gonna be locked 20:23:19 and you can go up then 20:23:34 -!- tksquared has quit [Ping timeout: 264 seconds] 20:23:40 maybe a delay then? 20:23:53 -!- tenofswords has left ##crawl-dev 20:23:55 the delay would only be helpful if you are already standing on the stairs 20:24:00 doesnt sound very much like a good idea to me 20:24:01 personally I actually object to stair-sealing more than mark on v:5...it pretty much eliminates stairdancing which was a perfectly fine tactic IMO (it is far less foolproof than running to the edge or controlled teleporting, even without sealing) 20:24:15 well my problem with mark is that is it terrible everywhere 20:24:36 i dont really like stair sealing either though 20:24:42 -!- Wolfechu has quit [Quit: Leaving] 20:24:45 but mark i could see a way to adjust it to be kind of interesting 20:24:50 give it the temp mut treatment 20:24:52 well at least mark does something other than get rid of an interesting choice 20:24:59 whereas if stair sealing is going to be a thing it pretty much is just going to be a thing the way it is 20:25:18 what does it add to the game 20:25:21 besides frustration 20:25:28 which 20:25:33 stair sealing 20:25:58 it makes you need to choose another way to escape 20:26:02 secularist: it's also door sealing, relevant on V:1-4 20:26:03 i think stair dancing was added to prevent you from using stairs 20:26:10 dpeg and thats fine 20:26:16 i dont think its a problem anywhere but v:5 20:26:18 dpeg: stair sealing was added after door sealing, they are completely different things 20:26:31 sure, just saying the guy does two things 20:26:40 but if what crate said is true 20:26:46 and stair sealing is relevant in the rest of vaults 20:26:47 and yes, I don't think stair sealing is particularly bad on levels that are not vaults:5 20:26:50 -!- Psyknux has quit [Ping timeout: 244 seconds] 20:26:58 that stair-sealing was added to get rid of stairdancing on v:5 20:27:00 fr: wardens can seal fountains 20:27:04 (not that I am convinced it adds anything to those levels either) 20:27:14 -!- reaverb has joined ##crawl-dev 20:27:16 then you should look for a way to make it more balanced in conjunction with mark 20:27:18 given that all the stairs are in the same place on v:5 it probably isn't necessary, true 20:27:23 with v:5 in particular my main problem with stair-sealing is that it is very random if/when it happens 20:27:38 crate: that's because it uses tension 20:27:38 because as it is, it's insanely strong when they are both in play at the same time 20:27:43 and also that stairdancing on v:5 is very dangerous without stair-sealing (or rather it is typically more dangerous than haste+run or teleporting) 20:27:45 wheals, no i mean whether wardens exist 20:27:48 and where they are 20:27:54 oh, true 20:28:00 minmay thats kinda the angle im working from here 20:28:06 v:5 is already very dangerous on its own 20:28:10 I just had a normal Gnoll sumon a bunch of Sky beasts...is that expected behavior? 20:28:11 without locking the stairs 20:28:17 if wardens were placed by the v:5 vault and never generated randomly in v:5 possibly it would be ok 20:28:17 gammafunk: I found the cause of the Sif amnesia issue. 20:28:31 it would at least probably be better in the randomness sense 20:28:37 if you want to keep stair-sealing on levels other than v:5, maybe make wardens only seal one staircase at a time 20:28:39 Grunt: oh, if you'd like to push the fix, go ahead as I haven't looked at it yet 20:28:41 Okay. 20:28:48 minmay or maybe even half the stairs 20:28:52 because then it would be the same almost everywhere else in the game but not break stairdancing on vaults:5 20:28:53 3200 was taken by someone already... 20:29:03 or 20:29:07 gammafunk: 20:29:08 %git HEAD^^ 20:29:08 07Grunt02 * 0.14-a0-3200-gd23c60d: Turn a vault into a minivault. 10(64 minutes ago, 2 files, 18+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d23c60dfcd2e 20:29:10 <_< >_> 20:29:14 let it be no limit to how many they can do, but only let them do it once at a time 20:29:19 one* 20:29:25 ...Huh. Minmay has a different nick for in here and for ##crawl? 20:29:27 one set of stairs per warden per seal use 20:29:38 -!- Quashie has quit [Ping timeout: 240 seconds] 20:29:59 you could even make it so its the nearest set of stairs to where the player is 20:30:04 so if you intend to stair dance 20:30:07 you have to use different stairs 20:30:24 that would at least make it fair i think 20:31:22 good discussion, but sleep > thought here 20:31:24 -!- dpeg has quit [Quit: leaving] 20:31:53 maybe stair sealing could be given to a much weaker enemy and wardens could keep doors? 20:31:56 SeianVerian: can check both sets of sequell messages that way 20:32:12 Ah 20:32:14 or you could just be cool guys and remove stair-sealing entirely 20:32:20 because its purely anti-fun 20:32:26 -!- Keanan has left ##crawl-dev 20:32:39 sounds like stair-sealing should only be increased, then. 20:32:56 yea yea i forgot you guys dont want new players :) 20:33:16 seal the d:1 upstairs if your turncount goes too high 20:33:20 i dunno, if it were easier to undo would it still be as unfun? 20:33:50 -!- Raycaster has quit [Read error: Connection reset by peer] 20:33:51 it being on a weaker enemy doesnt seem to me like it would change it on v:5 much, unless you mean something like giant-eyeball wimpy 20:33:59 i just dont like such a flat-out restriction of what the player is allowed to do 20:34:03 and then of course it's useless somewhere else 20:34:16 eliminating what is essentially the best way to deal with an already incredibly dangerous floor 20:34:30 -!- sstrickl has quit [Quit: sstrickl] 20:34:31 stairdancing isnt really the best way to deal with v:5 even without stair sealing 20:34:56 (which is of course one argument for why it doesnt need to exist anyway) 20:35:03 -!- debo has joined ##crawl-dev 20:35:04 immolation + blink + zappy zap. 20:35:06 if it were, i would argue for keeping it around (and making it more certain) --- yeah, what crate said 20:35:29 03Grunt02 07* 0.14-a0-3203-g5ad025d: Fix a couple of hiccups with amnesia. 10(2 minutes ago, 2 files, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ad025d71991 20:35:55 -!- DrinkMachine has quit [Quit: Leaving] 20:35:57 i guess the thing is, as you're saying, there's nowhere to run on v:5 with the stairs sealed 20:35:58 anyway in case it got lost my main objection to mark is that the only reasonable response to getting marked that i've ever figured out is "leave the floor immediately" 20:36:24 ?vuln might work, i dont know what happens to monsters who were homing in on you from mark when the status goes away 20:36:28 wheals thats why in my mind stairdancing is the best option 20:36:39 (but i dont think vuln being a silver-bullet answer to mark is good design either) 20:36:43 because running away even down the corridors seems like an even worse position than the stairs 20:37:00 especially now with all 4 corners open 20:37:01 on each vault 20:37:15 the hallways are still good locations to fight from 20:37:16 -!- Moanerette has quit [Quit: Page closed] 20:38:09 isnt sound an issue 20:38:22 thats why im hesitant to even leave the center now 20:38:29 i suggest you should try some v:5 in wizmode 20:38:34 -!- Stelpa has quit [Ping timeout: 264 seconds] 20:38:40 -!- gammafunk has quit [Ping timeout: 252 seconds] 20:39:08 it wasnt even an issue on my last conjurer 20:39:27 because i could just instagib wardens and sentinels from a distance with iood 20:39:45 but on a berserker.. vault:5 is hell 20:41:10 -!- gammafunk has joined ##crawl-dev 20:41:53 * Bcadren is an impatient person. 20:42:20 gammafunk: with antitraining all that's left is the skill menu 20:42:24 !send gammafunk bugs 20:42:25 Sending bugs to gammafunk. 20:44:09 -!- bh has quit [Quit: Page closed] 20:45:46 -!- gammafun1 has joined ##crawl-dev 20:53:05 -!- gammafun1 has left ##crawl-dev 20:56:02 !send Grunt Bates Motel. 20:56:02 Sending Bates Motel. to Grunt. 20:57:18 -!- Lasty has quit [Quit: Leaving.] 20:57:24 -!- Daekdroom has quit [Quit: Saindo] 21:03:33 -!- Sonata has quit [Ping timeout: 265 seconds] 21:04:00 making mark a bit weaker does sound good. As crate said the main solution (assuming the floor isn't mostly cleared) is just going up immediately 21:04:02 -!- Laraso has quit [Ping timeout: 265 seconds] 21:04:02 -!- Blazinghand has quit [Ping timeout: 265 seconds] 21:04:50 Does anybody know how to make sure a patch correctly works if it needs to modify .des files? I'm implementing the s/potion of speed/potion of haste/ 21:05:07 Sometimes I wish I could mark myself...be helpful in certain circumstances to bring everyone to me... 21:05:15 reaverb: compile, install, make sur ethe game loads? 21:05:22 (also I thought we were doing hasting, not haste) 21:05:32 dpeg said either one! 21:05:40 if the game starts the .des files are mostly fine 21:05:52 you can still get swapped errors like 10 ice dragons 21:05:52 Grunt: That didn't work with pubby's wand of exploit weakness patch. 21:06:22 reaverb: that's because the old items are often still in the game, if you're renaming it a reference to potion of speed won't work at all 21:06:23 Grunt: (and yes, I heard about it from the Tavern and dpeg said it was up to the coder.) 21:06:23 Are you using "make [...] install" or are you just running the game out of the source code directory? 21:06:37 Grunt: I'm using make 21:06:45 -!- Blazinghand has quit [Remote host closed the connection] 21:07:02 Grunt: But I'm not sure about the "install". Is that a flag I should add? 21:07:32 reaverb: no, just asking so that I know that this next bit is relevant: 21:07:48 reaverb: you need to clear saves/des/* when touching des files to get the game to regenerate its level cache. 21:07:58 -!- BlackrayJack has quit [Ping timeout: 240 seconds] 21:08:32 Grunt: OK, so I go into save/des/* and delete everything? (Also, will this work if I compiled the game before deleting those file?) 21:09:50 reaverb: it should! 21:10:26 wheals' suggestion re: putting sealing on a weaker monster might be a nice solution if sealing is a big problem. Wardens are considerably powerful 21:10:32 Grunt: err, where is /saves/des ? 21:10:39 * Grunt notices that the minotaur tile doesn't show weapons right now; maybe we should use one of the alternate tiles? 21:10:41 In the Application Support folder? 21:11:01 it should be in the folder that you last ran crawl in 21:11:11 if you just did "make" 21:11:15 -!- CKyle has joined ##crawl-dev 21:11:18 at least on linux :/ 21:11:28 reaverb: do you know where your saved games are kept? 21:11:43 Grunt: Yes, I think in application support. I'll look there first. 21:11:48 convokers are very solid, however. Absolutely lethal potential, but weak enough to take out quickly 21:11:52 reaverb: probably there'll be a des/ directory there. 21:12:08 Grunt: Got it, thanks 21:12:15 -!- debo has quit [Read error: Connection reset by peer] 21:12:15 on OS X it's still under ~/Library/Application Support/Dungeon Crawl Stone Soup even for in-place builds 21:12:20 yeah, wardens have a double-purpose: sealing and warlord-level melee threat 21:12:39 What if warden's sealing was a channelled ability? what if the seal could be knocked out by damaging them enough while they were casting it? 21:12:48 vault wardens are bigger melee threats than orc warlords generally 21:13:04 so dont call them warlord-level 21:13:12 they're stone giants that can get brands 21:13:13 -!- Vizer_ has quit [Ping timeout: 265 seconds] 21:13:19 and xbows 21:13:21 nonethousand: well, you can already remove it by killing them 21:13:40 minmay: yes, but part of the problem is killing a warden quickly isn't so easy 21:13:44 but for the characters that are at all interested in stairdancing v:5 in the first place, you aren't going to be killing it if it isn't already next to the stairs :P 21:14:14 yes 21:14:21 (or doing high damage to them, and I don't think "carry a wand of draining to unseal stairs" is good gameplay) 21:14:25 unless it's like giant eyeballs and you can kill it with a wand of fire 21:14:37 but then it's useless everywhere but v:5 and not very useful there 21:14:59 Alright, looks like it working. 21:16:22 s/it/it's/ 21:19:41 I'm loath to suggest scrapping wardens' seal would be an improvement 21:19:41 One last thing, what should I do with the foreign descption files? For example, http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/descript/da/items.txt 21:21:00 reaverb: you can just change the entry names there too. 21:23:11 nonethousand: what do you think of making them seal only one staircase at a time, then 21:23:30 Grunt: Ok 21:23:40 That, and crate's idea of putting them in the entry party, both sound good 21:23:57 add two of them, specifically 21:24:06 (there are 25 vault guards) 21:24:14 oh I thought 24 21:24:17 hm 21:24:25 25 would be hard, considering they are symmetrical 21:24:26 :p 21:24:29 since there is presumably 4 way symmetry, yes 21:24:42 ...yes 21:24:47 also I would probably suggest replacing one or two of the guards with wardens 21:25:05 to keep that symmetry in a visual sense at least 21:25:15 putting vault wardens in the entry party (aside from me disliking the presence stair-sealing on v:5 at all) sounds like a good way to absolutely guarantee unspoiled players die the first time they go there 21:25:35 since you go down the stairs and see the 25 vault guards and maybe some titans and then you try to go up and oops you cant 21:25:54 of course a vault warden randomly generating near the stairs already does that so whatever 21:26:08 well, they have seen vault wardens before then 21:26:18 and know that the last level of a branch is harder 21:26:34 if they only seal the stairs you came down 21:26:42 wheals: very few branch end vaults have stairs 21:26:45 -!- Wolpertinger has quit [Ping timeout: 265 seconds] 21:26:46 it's not like trying and failing to go up a sealed staircase wastes a turn 21:26:49 (right?) 21:26:59 nonethousand: it does if they seal it while you're climbing up it 21:26:59 nonethousand: if they seal mid-transit, yes 21:27:16 can that happen if the first thing you do is go downstairs? 21:27:18 oh that sounds like a bad behavior 21:27:32 wheals: yes 21:27:33 s/downstairs/back up the stairs/ 21:27:43 wheals: I have personally had it happen in fact 21:28:07 I would be fine with going down, having my stairs seal behind me, and then having to make a call 21:28:39 but to be surprised by stairs sealing after I've seen ~24-28 monsters and decided to go back up without checking every one 21:29:06 which I imagine many people getting to V:$ for the first time would do, seems not good 21:29:10 -!- Keanan has joined ##crawl-dev 21:29:53 of course, if they can only seal one, you can still fight your way back up 21:30:01 if there are just one to three 21:30:33 btw in suggesting that they only seal one, i was assuming that they would not be able to switch which stair they are sealing 21:30:41 right 21:30:46 -!- sstrickl has quit [Changing host] 21:30:50 yes, or else you'd get stuck anyway 21:30:51 because moving off of a sealed one and then having the same vault warden seal the one you move under would be the same thing as now except ridiculous 21:31:16 vault warden (04@) | Spd: 10 | HD: 16 | HP: 69-109 | AC/EV: 1/13 | Dam: 36 | 10weapons, 10items, 10doors, fighter, see invisible, !sil | Res: 06magic(64) | Chunks: 07contam | XP: 1688 | Sp: seal doors | Sz: Medium | Int: normal. 21:31:16 %??vault warden 21:31:48 alternate approach: make sealing only work on regular stairs, not escape hatches 21:32:50 my impression from watching tiles splats is that at least half of crawl players don't even expect them to seal hatches until they actually see it happen 21:36:36 -!- nixor has quit [Read error: Connection reset by peer] 21:36:47 anyone willing to look at 8252 to see if they like how it looks/the interface is good? i like it but i thought i should get comments 21:41:40 -!- Bamboomancer has quit [Quit: Page closed] 21:41:43 * Bcadren fidgets. 21:42:13 Anyone want to read rough god ideas. I want to hear something on them... 21:43:34 Bleh, all the vaults changes broke my patch. I'll have to modify it. 21:43:35 -!- poopfist42 has quit [Ping timeout: 252 seconds] 21:43:56 Are anymore going to be landing soon? 21:44:41 I think there's maybe one more vault in the queue that I need to figure out what to do with, but other than that probably not. 21:45:13 I want to see the vault with the Diamond Obelisks, would would I wizmode place? 21:45:17 no orbsprint in 0.14? 21:47:27 -!- Foamed has quit [Quit: Heading to bed.] 21:47:41 03tenofswords02 07* 0.14-a0-3204-g77088d9: Another glyph substitution mistake fix: an elf end with 25 altars 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=77088d99023a 21:51:21 <|amethyst> in kennysheep_jessica_study, shouldn't the randbook be necromancy or something rather than conjurations? 21:52:03 <|amethyst> (and maybe there should be a NSUBST so there is at most one book?) 21:52:05 !vault jessica_st 21:52:06 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l5102 21:54:20 ...why is there a green rat in here which I didn't notice before :( 21:54:44 Jessica (15@) | Spd: 10 | HD: 1 | HP: 10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(4) | Vul: 08holy | Chunks: 07contam | XP: 25 | Sp: pain (d7), slow, haste, blink | Sz: Medium | Int: normal. 21:54:44 %??Jessica 21:55:16 make it a laboratory rat instead 21:55:59 I missed the earlier warden/sentry discussion 21:56:24 just wanted to second crate's comments re: mark being hilariously strong 21:56:32 and needing some kind of nerf 21:57:01 warden sealing is an interesting challenge with multiple solutions 21:57:06 sentry mark 21:57:08 isn't 21:58:22 03|amethyst02 07* 0.14-a0-3205-ge1c05c1: Remove a stray quotation mark. 10(69 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1c05c1f34ed 21:58:24 -!- Zephryn has quit [Ping timeout: 264 seconds] 22:00:01 -!- caleba has quit [Quit: caleba] 22:04:46 |amethyst: doh 22:05:42 03Grunt02 07* 0.14-a0-3206-g4b56c9b: Adjust a vault (|amethyst). 10(2 minutes ago, 1 file, 9+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b56c9bb8ad6 22:06:27 Pleasing Fungus. 22:06:49 hello 22:09:25 -!- rast- has joined ##crawl-dev 22:09:33 yes i wish mark wasnt so ridiculous 22:09:43 maybe the fact that it is the entire level is a little much 22:09:56 i assume its wide-level because otherwise it might be weird/hard/bad for ai??? 22:10:07 would you like more fungi in crawl? Do you feel your kind are underrepressented? [Honestly, why the name?] 22:10:58 -!- rast has quit [Ping timeout: 264 seconds] 22:11:03 it's short for http://en.wikipedia.org/wiki/Pleasing_Fungus_Beetle 22:11:04 -!- rast- is now known as rast 22:11:21 I've used it for some years now 22:11:23 here and there 22:11:47 <|amethyst> Oh, not a devotee of Juffo-Wup? 22:12:10 my fibers grow engorged 22:12:14 but otherwise no 22:12:26 that was a good game. 22:12:49 fuck, I screwed up the line 22:13:02 <|amethyst> Apprehensively looking forward to a decent sequel 22:13:16 <|amethyst> (apprehensively because of 3) 22:13:31 (If not, violence ensues...) 22:13:38 The timeout on summon hydra should be raised a bit 22:14:49 i think summon hydra is the most fun summon spell (though i havent touched many of the new higher leveled ones since the merge) 22:16:13 It is very fun it's just irritating when they can't even last through a fight. 22:16:30 well hydras tend to be good at ending fights quickly, and if they arent then you should get closer :P 22:17:36 maybe they could stand to last a couple more turns but imo summon hydra works very well, maybe less so for "pure summoners" but they have a dozen other options typically (especially with new summon spells in trunk) 22:17:58 I really like monster menagerie! 22:18:18 -!- poopfist42 has quit [Ping timeout: 240 seconds] 22:18:21 -!- ussdefiant has joined ##crawl-dev 22:18:29 (That's kinda the context for the hydra comment since they are showing up hydras in some ways :P) 22:19:45 haha 22:19:51 ??monster menagerie 22:19:52 I don't have a page labeled monster_menagerie in my learndb. 22:19:53 yes, summon menagerie is rather good from what i used 22:19:56 ??monstrous menagerie 22:19:56 monstrous menagerie[1/1]: 0.14+: Level 6 spell which summons either a manticore, lindwurm, harpy (multiples at higher power), or a sphinx (much rarer except at high power). 22:20:02 lindwurms !!!!! 22:20:04 yesss 22:20:07 yes 22:20:15 or multiple harpies or a sphinx 22:20:20 who cares 22:20:23 (fr multiple sphinxes) 22:20:29 lindwurms are for life 22:21:08 OK got my rename patch up here: http://bpaste.net/show/187442/ 22:21:29 I'd add to mantis but by the time somebody looks at it on mantis it would probably have been broken again... 22:21:30 All of the summons from that spell are fairly strong. Harpy packs probably feel strongest for me 22:22:00 buff summon hydra by giving it smite targetting 22:22:57 hauntdra 22:23:30 -!- Lightli has quit [Quit: Page closed] 22:23:55 -!- Lightli has joined ##crawl-dev 22:27:08 reaverb: looks good, should change the text in xom.cc from speed to haste 22:27:46 wheals: OK, one sec. 22:28:10 (Of course, realistically this operation will take several minutes. 22:28:15 ) 22:29:50 have you considered using haste 22:30:13 -!- mamgar has quit [Quit: Leaving] 22:31:51 wand of ccaching 22:32:59 i used hydra over menagerie after i got it castable in summon branch, the worst thing you could do to summon hydra is raise its duration 22:33:57 What makes you say that? Both parts I mean 22:34:51 wheals: Ok, this one changes the xom text: http://bpaste.net/show/187445/ 22:36:05 -!- Nethris has quit [Quit: Leaving.] 22:36:05 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 22:37:41 wheals: Wait! found another problem. 22:37:53 wheals: Apparently, this patch my break on troves. 22:38:37 oh, will they ask for potions of speed? 22:39:13 wheals: Yeah, line 119 of trove.des is stupid special casing 22:39:25 wheals: (The Xom thing is too, by the way.) 22:39:59 AreBrandon, well hydra does more damage per turn 22:40:13 the second part is because hydra is the best and most fun summon spell and this is largely because of its duration 22:40:24 short duration sidesteps almost all the problems with summoning 22:40:41 if anything i would want more summons with dur like hydra, not fewer 22:43:24 Is there any way to easily access a trove is wizmode? 22:43:52 crate: by extension your least favorite summon spell was probably summon dragon before it was removed/replaced 22:44:09 once you get past hydra dur they're pretty much all the same 22:44:29 crate: Hydra's duration is short to the extreme, and I find that frustrating. Hydras can poof out before finishing even an easy encounter if you are unlucky 22:44:34 yes 22:44:38 that's part of why they're good 22:44:51 it is absolutely impossible to pre-summon them 22:44:55 ??fun 22:44:56 I don't have a page labeled fun in my learndb. Did you mean: fan, faun, fur. 22:47:19 wheals: Changed trove.des: http://bpaste.net/show/187449/ 22:53:29 reaverb: ok, pushed 22:53:54 wheals: Thanks. 22:54:48 Does crawl -mapstat generate pan levels? 22:56:09 03reaver02 {wheals} 07* 0.14-a0-3207-g29e27d4: Potion of speed => Potion of haste 10(3 hours ago, 40 files, 66+ 66-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=29e27d4c4692 23:02:37 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 23:06:07 -!- johlstei_ has joined ##crawl-dev 23:06:18 -!- crate_ has joined ##crawl-dev 23:07:13 -!- Sgeo has quit [Ping timeout: 240 seconds] 23:07:13 -!- johlstei has quit [Ping timeout: 240 seconds] 23:07:37 -!- crate has quit [Ping timeout: 240 seconds] 23:08:26 -!- crate_ is now known as crate 23:08:41 -!- eki has quit [Ping timeout: 252 seconds] 23:08:49 -!- Krakhan has quit [Ping timeout: 240 seconds] 23:10:07 -!- truemonolith has quit [Ping timeout: 244 seconds] 23:11:51 rip potion of speed 23:12:52 -!- master_j has quit [Quit: WeeChat 0.4.3] 23:19:53 -!- reaverb has quit [Quit: Leaving.] 23:20:59 -!- reaverb has joined ##crawl-dev 23:21:04 -!- bonghitz has quit [Quit: Leaving...] 23:21:38 -!- Fhqwhgads_ has quit [Read error: Connection reset by peer] 23:21:38 -!- ussdefiant has quit [Ping timeout: 240 seconds] 23:21:43 -!- CKyle has quit [Quit: CKyle] 23:23:14 -!- st_ has quit [Read error: Operation timed out] 23:24:01 -!- Hailley has quit [Quit: Petra is closed!] 23:24:03 -!- BirdoPrey has quit [Ping timeout: 244 seconds] 23:24:04 -!- BirdoPrey_ is now known as BirdoPrey 23:33:14 -!- dtsund has joined ##crawl-dev 23:36:40 -!- DrinkMachine has joined ##crawl-dev 23:36:40 -!- DrinkMachine has quit [Changing host] 23:36:40 -!- DrinkMachine has joined ##crawl-dev 23:36:41 -!- vosai has quit [Read error: Operation timed out] 23:38:48 -!- wat2 has quit [Read error: Connection reset by peer] 23:40:25 -!- Speleothing has quit [Quit: Page closed] 23:44:02 -!- sstrickl has quit [Read error: Connection reset by peer] 23:45:13 -!- ystael has quit [Ping timeout: 240 seconds] 23:47:58 -!- buzzykins has quit [Ping timeout: 240 seconds] 23:51:58 -!- poopfist42 has quit [Ping timeout: 240 seconds] 23:52:00 -!- Basil has quit [Read error: Connection reset by peer] 23:52:06 -!- Stelpa has quit [Changing host] 23:54:21 -!- Keanan has quit [Quit: Leaving.] 23:55:17 -!- Pacra has joined ##crawl-dev 23:55:31 -!- DracoOmega has quit [Quit: Leaving]