00:00:38 -!- ayutzia_ is now known as ayutzia 00:02:32 -!- Keanan1 has quit [Quit: Leaving.] 00:05:00 -!- CampinSam has quit [Ping timeout: 264 seconds] 00:06:32 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2957-gea69ec1 (34) 00:06:38 -!- namad7 has quit [Ping timeout: 240 seconds] 00:08:49 -!- ystael has quit [Ping timeout: 240 seconds] 00:09:17 -!- rossi has quit [Ping timeout: 252 seconds] 00:09:22 -!- ontoclasm has quit [Quit: Leaving.] 00:10:22 -!- Kalir has quit [Changing host] 00:11:02 -!- NekoRex has quit [Quit: "All the vain and ignorant will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 00:11:03 -!- caleba has quit [Quit: caleba] 00:14:00 -!- gnum has quit [Ping timeout: 264 seconds] 00:17:46 -!- Keanan1 has joined ##crawl-dev 00:19:26 -!- OCTOTROG has quit [Remote host closed the connection] 00:22:18 -!- Keanan1 has quit [Client Quit] 00:22:20 -!- indspenceable has joined ##crawl-dev 00:25:24 -!- bencryption has quit [Ping timeout: 264 seconds] 00:28:42 -!- pelotr0n has quit [Ping timeout: 265 seconds] 00:31:10 -!- Crehl has quit [Quit: qqqqqqq] 00:31:43 -!- hephaestus_rg has quit [Quit: hephaestus_rg] 00:34:42 -!- johnny0 has quit [Read error: Connection reset by peer] 00:35:00 -!- johnny0 has joined ##crawl-dev 00:38:31 -!- BirdoPrey has quit [Quit: BirdoPrey] 00:38:44 -!- lobf has quit [Quit: lobf] 00:38:58 -!- whig has joined ##crawl-dev 00:40:45 -!- Keanan1 has joined ##crawl-dev 00:42:54 -!- ayutzia has quit [Quit: Page closed] 00:47:02 -!- AlphaQ has quit [Remote host closed the connection] 00:50:18 -!- nixor has quit [Quit: Leaving.] 00:57:52 -!- OCTOTROG has quit [Remote host closed the connection] 00:58:41 -!- Pacra has quit [Quit: welp cya] 01:02:58 -!- angry_point has quit [Ping timeout: 240 seconds] 01:05:38 -!- tabstorm has quit [Ping timeout: 245 seconds] 01:07:34 03wheals02 07* 0.14-a0-2958-gf36111d: Change default of filter_useless back to false (ChrisOelmueller). 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f36111d499f9 01:10:45 -!- hephaestus_rg has quit [Quit: hephaestus_rg] 01:10:54 -!- Hailley has quit [Quit: Petra is closed!] 01:15:43 -!- ac13 has quit [Quit: ac13] 01:21:53 -!- absolutego has joined ##crawl-dev 01:23:18 -!- Escalator has quit [Ping timeout: 240 seconds] 01:27:45 -!- hephaestus_rg has quit [Quit: hephaestus_rg] 01:43:58 -!- conted has quit [Ping timeout: 245 seconds] 01:52:00 -!- Kraito has quit [Quit: Must Feed] 01:52:29 -!- Hailley has quit [Ping timeout: 240 seconds] 01:57:18 -!- WalkerBoh has quit [Remote host closed the connection] 02:02:06 -!- maarek has quit [Quit: maarek] 02:02:44 -!- ac13 has quit [Quit: ac13] 02:03:03 -!- nixor has quit [Client Quit] 02:04:23 -!- notcluie has quit [Ping timeout: 245 seconds] 02:08:32 -!- SkaryMonk1 has joined ##crawl-dev 02:10:41 -!- DrKe2 has quit [Ping timeout: 265 seconds] 02:12:57 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:13:16 -!- Adumbration has quit [Quit: Page closed] 02:14:50 -!- Hailley has quit [Ping timeout: 244 seconds] 02:14:55 -!- indspenc_ has joined ##crawl-dev 02:15:12 -!- indspenceable has quit [Ping timeout: 264 seconds] 02:15:16 -!- nubcakes has quit [Quit: Page closed] 02:17:17 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2958-gf36111d (34) 02:20:00 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 02:20:01 -!- SkaryMonk2 has joined ##crawl-dev 02:20:59 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 02:25:37 -!- Keanan1 has quit [Quit: Leaving.] 02:31:36 -!- DrKe has quit [Ping timeout: 240 seconds] 02:36:09 -!- indspenc_ has quit [Quit: Textual IRC Client: www.textualapp.com] 02:43:15 -!- DrKe has quit [Ping timeout: 244 seconds] 02:55:24 -!- minmay has quit [Quit: Leaving] 03:00:58 -!- DrKe has quit [Ping timeout: 240 seconds] 03:06:40 -!- hephaestus_rg has quit [Quit: hephaestus_rg] 03:07:31 -!- minqmay has quit [Quit: Leaving] 03:09:08 -!- simmarine has quit [Quit: Leaving] 03:09:17 -!- nonethousand has quit [Quit: Lost terminal] 03:12:38 -!- omnirizon has quit [Ping timeout: 240 seconds] 03:13:43 -!- ebarrett has quit [] 03:16:28 -!- Adventuro has quit [Ping timeout: 245 seconds] 03:20:30 -!- absolutego has quit [Quit: leaving] 03:31:29 -!- ereinion has quit [Quit: Page closed] 03:40:33 -!- DrinkMachine has joined ##crawl-dev 03:40:33 -!- DrinkMachine has quit [Changing host] 03:40:33 -!- DrinkMachine has joined ##crawl-dev 03:46:49 -!- st_ has joined ##crawl-dev 03:56:18 -!- DrKe has quit [Ping timeout: 240 seconds] 03:56:34 -!- kait has quit [Read error: Connection reset by peer] 04:02:38 -!- Blazinghand_ has quit [Ping timeout: 240 seconds] 04:03:25 -!- ussdefiant has quit [Ping timeout: 252 seconds] 04:09:40 -!- _maniac_ has quit [Remote host closed the connection] 04:13:15 -!- dpeg has joined ##crawl-dev 04:20:27 -!- SkaryMonk1 has joined ##crawl-dev 04:20:49 -!- SkaryMonk2 has quit [Ping timeout: 240 seconds] 04:24:16 -!- scummos__ has quit [Quit: Konversation terminated!] 04:25:12 -!- itsmu has joined ##crawl-dev 04:25:18 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 04:25:41 -!- itsmu is now known as Mu_ 04:26:27 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 04:27:13 -!- Krakhan has quit [Ping timeout: 240 seconds] 04:42:51 I'm not liking the new monster list 04:56:29 -!- dtsund has quit [Quit: dtsund] 05:04:38 -!- Morokiane has quit [Ping timeout: 252 seconds] 05:09:32 -!- SeianVerian has quit [Ping timeout: 265 seconds] 05:10:50 -!- randomizr has quit [Ping timeout: 246 seconds] 05:13:26 -!- rossi has quit [Ping timeout: 252 seconds] 05:13:51 -!- magicpoints has quit [Ping timeout: 252 seconds] 05:31:12 -!- ainsophyao has joined ##crawl-dev 05:32:09 -!- ereinion has quit [Quit: Page closed] 05:54:50 -!- bonghitz has quit [Remote host closed the connection] 05:56:01 -!- soundlust has quit [Ping timeout: 240 seconds] 05:56:27 -!- Nexos has quit [Quit: Ex-Chat] 06:07:11 -!- BobBarker has quit [Read error: Connection reset by peer] 06:19:52 -!- SkaryMonk2 has joined ##crawl-dev 06:20:59 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 06:30:01 -!- soundlust|2 has quit [Ping timeout: 240 seconds] 06:30:58 -!- whig has quit [Ping timeout: 240 seconds] 06:34:18 -!- whig has joined ##crawl-dev 06:38:51 -!- whig has quit [Ping timeout: 244 seconds] 06:56:46 <|amethyst> Medar: errors when I try running 0.11 webtiles on CSZO 06:56:46 |amethyst: You have 1 message. Use !messages to read it. 06:57:23 <|amethyst> Medar: parsing error from JSON.parse 06:58:02 oh 06:58:07 gy 06:59:17 guess 0.11 doesn't do purely valid json 07:00:02 -!- HellTiger has quit [Ping timeout: 244 seconds] 07:00:08 how badly do we want to support that? 07:00:37 <|amethyst> hm 07:01:21 <|amethyst> !tell wheals They're speed 11 in game, see init_ugly_thing 07:01:21 |amethyst: OK, I'll let wheals know. 07:01:52 <|amethyst> !tell wheals This is why I don't believe in commenting code; the comments just end up being wrong :) 07:01:52 |amethyst: OK, I'll let wheals know. 07:02:48 <|amethyst> Medar: well, I guess it's better than using eval :) 07:03:16 <|amethyst> Medar: we should either issue one last patch for those versions, or remove them from the server webtiles configs 07:03:32 <|amethyst> would mean that webtiles players can't play older than 0.12 07:03:42 right 07:05:22 -!- Chris7 has quit [] 07:07:28 -!- soundlust has quit [Ping timeout: 265 seconds] 07:08:27 I don't have time now, but I'll try to look at what 0.11 is doing tomorrow 07:09:17 might be possible also to have the server fix the messages or something... 07:13:09 -!- ScarletJLL has joined ##crawl-dev 07:13:18 hello 07:14:14 Hi 07:14:21 a recent commit, I think https://gitorious.org/crawl/crawl/commit/e0b155482b74cca137d230f69a3cbd9100377835/diffs/a6afc0badcd10f0376fb84f66b3055b0559ce671 breaks unicode support in inscriptions 07:14:26 is this intentional 07:15:46 for example I would like to inscribe my starting weapon "明日晴れの日、褻の昨日" which renders fine in 0.13 and rendered fine in 0.14 as of 2 days ago but now results in inscription "\uffff\uffff\uffff\uffff\uffff\uffff \uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff\uffff" 07:16:31 I can see why you would want to avoid control characters there but making it latin only seems a bit... centric? 07:16:44 not sure it happened on purpose 07:16:56 if nobody can comment here, please file a bug report at Mantis 07:17:33 looks like unintended regression to me 07:18:01 -!- ayutzia has quit [Changing host] 07:18:02 -!- ScarletJLL has quit [Changing host] 07:18:03 -!- ScarletJLL has joined ##crawl-dev 07:20:27 <|amethyst> Hm, I have an idea 07:20:42 -!- Infinite_Monkeys has quit [Ping timeout: 244 seconds] 07:21:23 -!- rubinko has quit [Read error: Connection reset by peer] 07:28:45 well, I will file a bug report once the account opens for me, so far no confirmation e-mail 07:29:02 the purpose of that commit is a bit obscure to me and it breaks something 07:29:07 hmm, yes, there is that... 07:29:08 Napkin: You have 3 messages. Use !messages to read them. 07:29:11 email 07:34:20 <|amethyst> ScarletJLL: incoming; which server do you play on? 07:34:36 03|amethyst02 07* 0.14-a0-2959-g9e08165: Fix non-ASCII text and inscriptions. 10(48 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e08165d0eac 07:34:37 s-z 07:35:26 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2959-g9e08165 (34) 07:35:43 thank you so much! now I can get my interface aesthetics back 07:35:48 ILU 07:35:57 <|amethyst> :) 07:36:01 <|amethyst> no problem 07:36:18 confirm - works 07:36:45 Lasty (L23 NaEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Vaults:5) 07:36:49 -!- Yermak has quit [Quit: Page closed] 07:42:10 ok, there is email spam incoming, devs 07:42:24 lots of mantis mails were stuck 07:42:30 iroha (L2 FoFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:1) 07:42:31 Viilla (L8 HOFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:5) 07:42:32 grinfader (L7 MiDK) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:5) 07:42:33 flinch (L12 VpEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:2) 07:42:34 Pedroff (L27 GrFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Pan) 07:42:36 Lasty (L23 NaEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Vaults:5) 07:42:37 your confirmation is on the way, ScarletJLL 07:42:39 Atomjack (L1 DEFE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D (Sprint)) 07:42:42 bananaken (L27 GrBe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Tar:7) 07:42:55 yes 07:42:57 I tried it 07:43:02 oblong (L25 DEVM) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Depths:6) 07:43:08 it works that's what I meant, unicode is back :) 07:43:17 Atomjack (L1 DEFE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D (Sprint)) 07:43:20 -!- Lasty1 has joined ##crawl-dev 07:43:21 great :) 07:44:38 flinch (L12 VpEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:2) 07:44:41 Lasty (L23 NaEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Vaults:5) 07:44:50 oblong (L25 DEVM) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Depths:6) 07:45:48 lol: TLS error on connection to mta5.am0.yahoodns.net [66.196.118.34] (gnutls_handshake): The Diffie-Hellman prime sent by the server is not acceptable (not long enough). 07:46:13 -!- ScarletJLL has quit [Quit: Page closed] 07:48:04 -!- DracoOmega has joined ##crawl-dev 07:49:01 I seem unable to access mantis, or anything else hosted on CDO for that matter, and I'm under the impression it actually IS back up now for most people? 07:49:13 Man, this level of Vaults is hard enough without having to Groundhog Day it 07:49:59 -!- magicpoints has quit [Ping timeout: 240 seconds] 07:50:10 DracoOmega: I'm able to access Tavern/Mantis 07:50:50 I get nothing but timeouts if I try 07:50:58 what IP does crawl.develz.org point to, when you resolve it, DracoOmega? 07:51:16 5.9.54.26 07:51:41 that's the new ip already, so maybe your browser cached the old one? try restarting it 07:51:54 Well, I tried pinging it directly with the same result 07:52:03 what result? 07:52:11 <|amethyst> and ping was trying that IP and not the IPv6 address? 07:52:21 'Request timed out.' 07:52:58 <|amethyst> ssh is still down, right? 07:53:08 I can ping your ip from the server, DracoOmega 07:53:49 what OS are you using? 07:53:53 XP 07:54:18 (Restarting the browser did nothing, for what it's worth) 07:54:20 and ping crawl.develz.org gives you timeouts? 07:54:33 Yes 07:54:52 did the ping mention what ip it resolved cdo to? 07:54:59 Yes, the one I told you above 07:55:29 you told me one ip, which is the new one 07:55:38 -!- evablue has quit [Ping timeout: 245 seconds] 07:55:45 and "same result" you replied "request timed out" 07:56:05 you could try restarting the XP dns cache service 07:56:43 i think ping is using the xp dns service 07:57:10 I restarted the service. No change. 07:57:39 where did you get ip 5.9.54.26 from? 07:57:56 <|amethyst> what if you tracerotue the IP? 07:57:58 Well, it shows up when I type 'ping crawl.develz.org' 07:58:04 That is what it said it was pinging 07:59:25 can you ping 5.9.54.21 or 5.9.54.25 ? 07:59:55 -!- Sgeo has quit [Read error: Connection reset by peer] 08:00:07 Both of these also timeout 08:00:13 Tracert seems to just be timing out, too 08:00:14 firewall? 08:00:38 outgoing firewall on your end, i mean? 08:00:56 I can try disabling stuff and see if it makes any difference, anyway 08:01:08 is this you? stjhnf0148w-142162202134.pppoe-dynamic.High-Speed.nl.bellaliant.net 08:01:15 aka 142.162.202.134 08:01:38 or is that maybe just your irc box? 08:03:40 -!- DracoOmega_ has joined ##crawl-dev 08:04:18 -!- Zelik has quit [Ping timeout: 240 seconds] 08:06:25 Well, I'm using irc from the same computer as I'm pinging CDO, but that doesn't seem to be my external IP 08:06:43 you just rejoined here with 142.163.160.148 08:06:48 -!- DracoOmega has quit [Ping timeout: 264 seconds] 08:06:52 -!- DracoOmega_ is now known as DracoOmega 08:07:05 that IP i can ping from the new server 08:07:36 I still can't. I disabled software and hardware firewalls and it didn't help 08:09:58 DracoOmega: do you have another machine to try? 08:10:18 -!- MaxFrost has quit [Ping timeout: 244 seconds] 08:10:48 Well, it's on the same router, but I could boot it up and try, I guess 08:11:30 all others seem to have CDO access :O 08:13:03 Huh, how odd. It really DOES work from there. 08:13:17 Actually using it for that purpose isn't a practical option though, as it's not even my computer 08:13:41 But somehow the issue must be local to this specific computer, and not the network 08:13:45 Which strikes me as especially odd 08:14:29 * dpeg blames Bill Gates. 08:14:38 Hey, that one's running windows also :P 08:14:59 * dpeg starts wondering about DracoOmega's upbringing. :) 08:15:09 Haha 08:15:15 have you tried turning it on and off again? (TM) 08:15:51 CDO was up last night, yes? 08:16:58 -!- Amy has quit [Disconnected by services] 08:18:31 not quite sure 08:18:40 -!- ainsophyao has quit [Ping timeout: 256 seconds] 08:19:15 I did try after someone else said it was up, and didn't get anywhere 08:19:22 -!- SkaryMonk1 has joined ##crawl-dev 08:19:36 But assumed that only SOME part of it was up, and not the website or something. I didn't try pinging it directly 08:20:38 -!- SkaryMonk2 has quit [Ping timeout: 244 seconds] 08:21:18 I'm not sure what software stuff it could be on my end, though. I've tried disabling everything plausibly related that I can think of 08:22:05 -!- Nethris has quit [Quit: Leaving.] 08:22:52 DracoOmega: do you get ping replies pinging this ip? 46.4.68.79 08:23:05 Yes 08:23:13 -!- Nethris has quit [Client Quit] 08:25:38 -!- Quazifuji_ has quit [Ping timeout: 245 seconds] 08:27:55 -!- Bloax has joined ##crawl-dev 08:34:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:35:00 -!- Tux[Qyou] has quit [Ping timeout: 264 seconds] 08:41:58 -!- Ragdoll has joined ##crawl-dev 08:44:48 -!- Lightli has quit [Ping timeout: 245 seconds] 08:51:21 So, my playtesting experiences with the deterministic poison branch so far: first I have a character who is so fragile that it is impossible to get good data as I am dying to pretty much everything anyway. Then the next character is impossible to get good data with as I am so powerful that I wouldn't even notice it hurting me if it actually was :P 08:52:03 for the record, DracoOmega had hamachi software installed, which is so gratious to route everything to 5.0.0.0/255.0.0.0 via their IP. 08:52:39 this problem could pop up more often 08:53:33 -!- evablue has quit [Quit: Page closed] 08:59:42 -!- PleasingFungus has joined ##crawl-dev 09:11:38 -!- CKyle has joined ##crawl-dev 09:15:59 -!- Ladykiller69 has quit [Ping timeout: 240 seconds] 09:16:48 -!- Crehl has quit [Quit: qqqqqqq] 09:22:02 -!- tsn has quit [Quit: Lost terminal] 09:24:49 -!- LexAckson has joined ##crawl-dev 09:26:30 -!- Nightbeer has quit [Read error: Connection reset by peer] 09:28:24 -!- ZRN_ has quit [Read error: Connection reset by peer] 09:28:48 -!- Escalator has quit [Remote host closed the connection] 09:33:11 -!- radinms has quit [] 09:38:56 -!- atomjack has quit [Quit: Lost terminal] 09:57:11 -!- Mateji has quit [Ping timeout: 252 seconds] 09:58:24 -!- Kaput has quit [Quit: leaving] 09:58:53 -!- bmfx has quit [Ping timeout: 252 seconds] 10:04:03 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:06:18 -!- Tuxedo[Qyou] has quit [Ping timeout: 265 seconds] 10:07:04 -!- Kaput has quit [Quit: leaving] 10:11:27 -!- NilsBloodaxe has quit [Quit: Page closed] 10:12:43 -!- notcluie has quit [Ping timeout: 245 seconds] 10:15:21 <|amethyst> Napkin: apparently they recently changed this (as of November) so instead they use an IP block allocated to the British Ministry of Defense 10:15:33 <|amethyst> 25.0.0.0/8 10:15:50 moronic route 10:16:25 <|amethyst> And they don't use (say) 10.0.0.0 because they don't want to conflict with existing networks 10:16:36 <|amethyst> so instead they conflict with other existing networks 10:17:06 <|amethyst> But, hey, at least they're only screwing up the public Internet and not your private network 10:17:30 DracoOmega: are you tied to this software? 10:17:38 Tied to it how? 10:18:24 <|amethyst> It *sounds* like updating Hamachi would let you access CDO again? Maybe there was an old route left over from an older version? 10:18:31 Nah, I just disabled it 10:18:34 It's fine 10:18:47 I haven't used it in ages anyway 10:19:27 DracoOmega: as in: forced to used for strange and ephemeral reasons :) 10:19:39 Nah 10:19:58 I mean, if I have cause to use again, I can just turn it back on and not visit CDO while I'm using it, which seems not hard :P 10:22:15 -!- Daekdroom has quit [Ping timeout: 265 seconds] 10:22:38 good Napkin found the culprit 10:24:09 Yes, I'm glad for that. I really doubt I would have. 10:24:17 I even thought I disabled Hamachi, but apparently I hadn't :P 10:24:29 * geekosaur wonders why they don't use something like 250/8 10:24:48 -!- Venter has quit [Ping timeout: 245 seconds] 10:29:18 -!- Aryth has quit [Ping timeout: 240 seconds] 10:31:40 -!- Garhauk has quit [Quit: Page closed] 10:34:47 -!- Morg0th has quit [Quit: leaving] 10:39:51 -!- alefury has joined ##crawl-dev 10:40:28 i rather start to wonder why people would still use it at all ;) 10:40:50 there are enough alternatives with less stupid, access breaking approaches 10:40:57 Napkin: he is a diehard windows user, we have already established that :) 10:43:31 -!- SamB has quit [Read error: Connection reset by peer] 10:48:07 -!- ontoclasm has joined ##crawl-dev 10:49:08 -!- SamB has joined ##crawl-dev 10:50:26 -!- indspenceable has joined ##crawl-dev 10:52:25 -!- DrKe has quit [Ping timeout: 240 seconds] 10:52:38 have heal wounds potions been made more common? 10:55:05 -!- CKyle_ has joined ##crawl-dev 10:55:29 03|amethyst02 07* 0.14-a0-2960-g6150132: Explain effects of spellpower in battlesphere description. 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61501322e2ae 10:56:17 <|amethyst> maybe that should be reworded to make it clear it's talking about the battlesphere spell power, not the conjuration that triggers it 10:57:09 -!- CKyle has quit [Ping timeout: 252 seconds] 10:57:09 -!- CKyle_ is now known as CKyle 10:57:12 -!- caleba has quit [Quit: caleba] 10:58:15 -!- Mandevil has quit [Quit: leaving] 11:00:26 -!- soundlust has quit [Ping timeout: 265 seconds] 11:00:58 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 11:02:21 -!- TeshiAlair has quit [Ping timeout: 244 seconds] 11:05:59 -!- gammafunk has quit [Ping timeout: 241 seconds] 11:07:37 -!- CKyle has quit [Quit: CKyle] 11:08:01 -!- DrKe has quit [Ping timeout: 240 seconds] 11:09:15 -!- Aryth1 has quit [Ping timeout: 252 seconds] 11:12:07 -!- CKyle has joined ##crawl-dev 11:16:35 -!- Bamboomancer has quit [Quit: Page closed] 11:18:26 -!- Kalir has quit [Changing host] 11:18:42 -!- gammafunk has joined ##crawl-dev 11:19:41 -!- jameyd has quit [Quit: WeeChat 0.4.2] 11:21:00 -!- jameyd has quit [Client Quit] 11:23:05 -!- dtsund has joined ##crawl-dev 11:24:41 Grunt: yay to 0.14, good mail 11:25:21 * Grunt gets out the cattle prod... 11:25:35 -!- minmay has joined ##crawl-dev 11:29:08 * dpeg prepares whips and poking sticks. 11:29:33 (Time to break out the ankus?) 11:30:07 Pop quiz: Which dev is the elephant? 11:30:45 i forget 11:30:47 -!- eith has joined ##crawl-dev 11:35:35 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 11:35:37 -!- soundlust|2 has quit [Ping timeout: 240 seconds] 11:35:54 -!- exant has quit [Quit: Page closed] 11:38:52 -!- wheals has quit [Quit: Leaving] 11:42:43 -!- indspenceable has joined ##crawl-dev 11:45:45 -!- Fortescue_ has joined ##crawl-dev 11:45:49 -!- Acidburn6 has quit [] 11:46:19 -!- melllvar has quit [Quit: Page closed] 11:49:32 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 11:49:48 -!- Grujah has quit [Ping timeout: 245 seconds] 11:50:15 -!- wheals has joined ##crawl-dev 11:51:37 -!- Elsi_ has joined ##crawl-dev 11:53:05 -!- alefury has quit [*.net *.split] 11:53:06 -!- Fortescue has quit [*.net *.split] 11:53:06 -!- Elsi has quit [*.net *.split] 11:53:07 -!- Elsi_ is now known as Elsi 11:53:15 -!- Fortescue_ is now known as Fortescue 11:54:46 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:08:46 -!- Keanan1 has joined ##crawl-dev 12:09:12 -!- lessens has quit [Ping timeout: 264 seconds] 12:14:39 -!- indspenceable has joined ##crawl-dev 12:18:11 -!- nicolae- has joined ##crawl-dev 12:19:39 -!- asdftest has quit [Quit: Page closed] 12:20:11 -!- Tux[Qyou] has quit [Ping timeout: 265 seconds] 12:21:09 -!- soundlust has quit [Ping timeout: 265 seconds] 12:22:45 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-2960-g6150132 (34) 12:23:47 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 12:24:48 -!- Tuxedo[Qyou] has quit [Ping timeout: 264 seconds] 12:26:27 -!- indspenceable has joined ##crawl-dev 12:27:09 03|amethyst02 {Grunt} 07* 0.14-a0-2961-g69b86a6: Split M_SHADOW from M_GLOWS_LIGHT. 10(4 weeks ago, 6 files, 15+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=69b86a635792 12:27:09 03|amethyst02 {Grunt} 07* 0.14-a0-2962-g126f6a0: No Dith piety for killing shadows (dialectric) 10(4 weeks ago, 1 file, 24+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=126f6a084b6f 12:27:22 * Grunt leaves for work... 12:27:39 rip Grunt 12:27:39 rip 12:27:48 -!- Napcat has quit [Ping timeout: 264 seconds] 12:27:50 wait is that a bot trigger 12:28:53 -!- pelotron_ has quit [Ping timeout: 265 seconds] 12:31:28 -!- tabstorm has quit [Ping timeout: 245 seconds] 12:31:38 -!- Watball has quit [Ping timeout: 240 seconds] 12:31:47 -!- Tux[Qyou] has quit [Ping timeout: 265 seconds] 12:32:53 sequell has a chance of repeating "rip" yes 12:33:09 i see 12:34:19 -!- DrinkMachine has quit [Ping timeout: 244 seconds] 12:35:35 Napkin: any chance to get commit email announcements, too? You switched on the ones for Mantis, and that worked well and quickly :) 12:35:41 rip Sequell 12:35:45 :P 12:35:48 yeah, rip 12:36:02 hmm, they should still work, running on the old server 12:36:45 well, they don't :) 12:38:24 fasten your seat belts, please 12:41:36 -!- wheals has quit [Quit: Leaving] 12:43:08 ok, done 12:43:13 should arrive in a minute 12:43:15 OFFBLAST 12:43:16 Bloax: You have 2 messages. Use !messages to read them. 12:43:28 Napkin: <3 12:43:42 keep'em coming :) 12:43:54 there will be more things like this :) 12:44:30 -!- Ququman has joined ##crawl-dev 12:47:42 -!- alefury has joined ##crawl-dev 12:52:23 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 12:53:30 -!- DrinkMachine has joined ##crawl-dev 12:53:30 -!- DrinkMachine has quit [Changing host] 12:53:30 -!- DrinkMachine has joined ##crawl-dev 12:54:16 !messages 12:54:16 (1/2) dck said (23h 24s ago): you know how I asked you for a pretty vine tile and then stuck with the horrible one well apparently ~mon vs needs a tile now~ 12:54:27 !messages 12:54:27 (1/1) dck said (23h 13s ago): so here's a chance to prove that man is not a learning animal, hooray 12:57:20 -!- ldf has joined ##crawl-dev 12:59:19 -!- nonethousand has joined ##crawl-dev 13:04:15 -!- Basil has joined ##crawl-dev 13:06:01 -!- truemonolith has quit [Ping timeout: 240 seconds] 13:07:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:07:34 -!- robotcentaur has joined ##crawl-dev 13:08:47 -!- ussdefiant has joined ##crawl-dev 13:08:49 question: my draconian hit level 7 and rolled steam. It looks like he now has a red and yellow pixel / palette bug on his chest.... or is this on purpose? 13:09:47 the monster added back to Vaults was the eyeball? 13:12:10 @dpeg: should i enter this as a bug? Checked all the other colors (I play DrFr religiously) and they are fine. 13:15:05 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 13:15:11 -!- dosman711 has quit [Read error: Connection reset by peer] 13:16:16 robotcentaur: cannot answer -- I never ever played tiles! 13:16:21 * dpeg lives in a console. 13:16:28 bahahahaha 13:16:30 you should try console and be like me, nicolae 13:16:33 er, tiles 13:16:59 i play offline tiles because i'm super cool 13:17:16 -!- wheals has joined ##crawl-dev 13:17:47 I like both. Tiles are getting better and better each release. It looks like a bug. Wanted to check before I wrote it. Not a dev of course. 13:27:06 -!- neunon has quit [Quit: ZNC - http://znc.in] 13:30:22 -!- nicolae- has left ##crawl-dev 13:31:58 -!- ZRN has quit [Read error: Connection reset by peer] 13:35:39 (answer to self: yes, it was the eyeball -- whichever dev applied pressure: good work! :) 13:35:59 I think it was about 4 of us at once 13:36:15 (Also it was Depths, not Vaults) 13:37:42 -!- neunon has joined ##crawl-dev 13:38:21 -!- ussdefiant has quit [Ping timeout: 252 seconds] 13:39:06 Should I just write it as a bug or wait to check the tile? 13:39:31 Hm, AC12/EV24 or AC14/EV22... 13:39:54 DracoOmega: ah, sorry. Good call anyway -- a branch without eyes is a sad branch! 13:40:04 Whoops wrong window :) 13:43:37 -!- simmarine has joined ##crawl-dev 13:44:24 -!- jeffro has quit [Ping timeout: 252 seconds] 13:44:48 -!- jeffro has joined ##crawl-dev 13:45:57 !lg dpeg s=tiles 13:45:57 1961 games for dpeg: 1961x false 13:46:02 !!! 13:46:44 !lg devteam s=tiles 13:46:44 48744 games for devteam: 47279x false, 1465x true 13:47:04 dpeg: Just let go, let the tiles *flow* through you....only once. 13:47:04 !lg * !tiles / @devteam 13:47:07 47279/1844107 games for * (!tiles): N=47279/1844107 (2.56%) 13:47:11 !lg * tiles / @devteam 13:47:13 1465/1153314 games for * (tiles): N=1465/1153314 (0.13%) 13:47:55 dpeg: But I would recommend trying to play the game either fully through or perhaps at least until lair once in tiles 13:48:22 why would someone willingly do such a thing 13:48:28 -!- VoidedWarranty has quit [Client Quit] 13:48:29 So you can admire the culmination of all the great tiles artists' work, at least 13:48:51 simmarine: he could use an alt account and keep the dpeg account unsullied 13:50:57 I am very happy to have masterd the alphabet, thankyouverymuch :) 13:51:27 I could imagine watching someone play tiles. Perhaps. 13:51:29 dpeg: no no, I'm not saying you should regularly play console, but just to get the tiles experience once! 13:51:59 I completely understood :P 13:52:14 On my first win, I was 1) using tiles 2) with autotraining 3) using longbows with a shield 4) as a HEFi and 5) I picked up the orb with 60% HP, and stepped on an a tele trap in the orbchamber in order to "get out fast" only to get near death and abyssed a few turns later 13:52:32 was this online 13:52:35 yes 13:52:58 2) - 5) are flawless, only grave mistake was 1) 13:53:04 haha 13:53:27 it was also right after I went to a big tiles game that was finishing and said in chat "GUYZ WATCH ME WIN OK" 13:53:36 So I had a huge audience as well 13:53:41 obviously #1 caused all the others 13:53:42 ...a very vocal audience 13:56:13 dpeg: Your opinions are so reasonable and never overly strident, I can't see how you won't try a tiles game just one little teeny tiny itsy bitsy time.... 13:57:33 I'm old as fuck! 13:57:41 1learn dpeg 13:58:15 seriously, I have so much trouble making out tiles (not just Crawl's) 13:58:25 too much going on... my eyes aren't the best 13:58:39 I agree that console is nice from the "not information overload" perspective 13:58:43 it doesn't help that i am a huge abuser of my eyesight 13:58:54 I wonder if ontoclasm's alternate tileset could help there 13:59:12 would awesome to have a letter-driven tileset 13:59:25 fat o-rcs 13:59:58 As in, still letters but done up as monster letters? 14:00:25 yes 14:00:29 The yellow o appears to have a coat of chainmail 14:00:33 It would be pretty adorable 14:00:34 Nethack has such a tileset, it is beautiful 14:00:53 hrm, and actually that could be useful for missing tiles as well 14:01:07 if we have a "monsterized" glyph to use as a placeholder 14:01:36 -!- scummos__ has quit [Remote host closed the connection] 14:01:42 true 14:02:50 so all we have to do to get dpeg to try a tiles game is make an entire monsterize glyph tileset 14:03:33 no guarantees! as long as ssh is working and I've got a 80x24 console... :) 14:04:33 ...and I guess get someone to disable his dgl access to all servers 14:04:51 "this is for your own good!" 14:05:36 -!- Mad_Wack is now known as Mad_Wack_Away 14:06:43 -!- Mad_Wack_Away is now known as Mad_Wack 14:07:01 there will be a time when almost nobody plays ASCII anymore... not so far away 14:08:03 nobody does, they all use unicode :p 14:08:27 -!- DrinkMachine has quit [Ping timeout: 265 seconds] 14:10:36 console til the day i die 14:11:24 !lg simmarine s=tiles 14:11:24 1167 games for simmarine: 1167x false 14:11:35 i must admit to being a dirty unicode user 14:12:36 !lg . s=tiles 14:12:36 1053 games for ontoclasm: 644x true, 409x false 14:12:43 gotta play more console 14:12:44 !lg . s=tiles 14:12:45 610 games for Bloax: 605x true, 5x false 14:13:46 -!- OCTOTROG has quit [Remote host closed the connection] 14:14:23 -!- jason55 has quit [Ping timeout: 245 seconds] 14:16:21 re: the simplified tiles, i wasn't going to make them letter-based, but was going to have them basically just be sihouettes 14:17:15 I'm old too. Guess I started on roguelikes in college with Mac / Dungeon of Dread/Despair so had tiles early. 1987. 14:17:28 mac rogue was amazing 14:17:56 i played it way before i had the slightest clue what was going on 14:18:14 yup, me too 14:19:34 !hs @devteam -6 14:19:35 48739/48744. gammafunk the Genius of the Arcane (L27 HEIE of Sif Muna), escaped with the Orb and 15 runes on 2013-10-19 22:10:40, with 24084354 points after 61517 turns and 17:44:43. 14:19:50 Maybe I shouldn't have quit that HEIE on d:1, then I'd have 4th highest dev team score 14:20:02 It's ok, I'll rectify that situation Soon. 14:20:25 I have a pic if you want me to send to a tile guy or a dev member 14:20:26 -!- Fusha has quit [Client Quit] 14:21:49 if i ever kill my apathy problem i'd consider making a nethack tileset 14:21:53 because ugh the nethack tileset 14:22:14 robotcentaur: pic of what 14:22:16 Bloax: the monsterized glyph tileset for crawl! 14:23:02 I keep saying I want to take up art, but "write code" hobbies have been trumping everything else 14:23:24 Just imagine how cute the unique glyph tiles could bee 14:23:28 s/bee/be/ 14:23:33 don't know if you saw how the discussion started: My level 7 Draconian changed into a Pale and I think there is a graphic or palette bug cause his chest is all red/yellow pixel unlike all the other colors 14:23:42 oh 14:23:50 gammafunk: flip "code" and "art" and you have me 14:23:51 yeah, send me a pic 14:24:01 I play DrFr and this is the only color looks bugged 14:24:08 (i am a tiles guy and also a dev) 14:24:20 excellent, email? 14:24:22 i am a tiles guy but not-dev 14:24:33 I bet ontoclasm even has "dev tiles" stashed away somewhere 14:24:43 and really i just make sure to mess up the consistency of the tiles >:) 14:25:11 robotcentaur: i guess you could send it to yokomeshi@gmail.com or just post it on mantis 14:25:34 or just put it on imgur 14:25:41 and link it here 14:25:43 or that 14:26:23 i bet ou're just wearing the hilarious uglypants 14:26:29 I just sent email cause I've only been on mantis a couple tiles 14:26:42 Nah its a crazy pixel jumpsuit....kinda funky 14:26:48 ;) 14:26:57 yeah, those are the uglypants 14:27:05 for some reason one of the pants styles 14:27:09 is like, shoulderpants 14:27:15 ah weird 14:27:20 https://dl.dropboxusercontent.com/u/63152810/n/crawl/demographic.png when 14:27:42 it only happens with the pale 14:27:51 no other color and 100% repro 14:28:06 robotcentaur: yeah, each character generates a random set of pants 14:28:19 ah 14:28:31 it's not connected to the color, but to that game 14:29:25 Bloax: where was that again 14:29:28 thats what I mean though: every time I roll steam (at least 10, I play these guys a lot) it is the pants 14:29:31 i remember seeing it but i've lost it 14:29:56 never another color and always with pale/steam 14:29:57 https://dl.dropboxusercontent.com/u/63152810/n/crawl/irontrollarmor.png 14:30:33 oh weird, maybe it is tied to the race 14:30:53 apparently pale dracs, in addition to +1 to Fire Magic, also get -3 to Fasion Sense 14:31:06 oh right, ITA 14:31:12 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 14:31:48 Yup. Very 80's. 14:32:43 -!- Venter has quit [Ping timeout: 245 seconds] 14:32:45 sadly no race uses any of the glorious skirts and hot pants we have 14:32:55 -!- Fusha has quit [Quit: Page closed] 14:34:30 -!- indspenceable has quit [Read error: Connection reset by peer] 14:34:59 -!- indspenceable has joined ##crawl-dev 14:35:14 http://www.powerhoof.com/crawl/ 14:35:48 can people really be so uncreative? 14:36:05 -!- scummos__ has quit [Write error: Broken pipe] 14:36:32 -!- bonghitz has quit [Quit: Leaving...] 14:36:40 -!- Bcadren has quit [Ping timeout: 252 seconds] 14:38:40 that looks cool 14:38:52 i don't think we've trademarked the word 'crawl' 14:39:24 atleast they don't call it roguelike 14:40:33 -!- necKro has quit [Quit: leaving] 14:40:41 -!- DrinkMachine has joined ##crawl-dev 14:40:41 -!- DrinkMachine has quit [Changing host] 14:40:41 -!- DrinkMachine has joined ##crawl-dev 14:47:38 -!- tw_ has quit [Ping timeout: 252 seconds] 14:48:03 ontoclasm: I don't we could trademark the word 14:48:11 -!- OCTOTROG has quit [Remote host closed the connection] 14:48:28 -!- valtern has quit [Remote host closed the connection] 14:52:55 -!- AreBrandon has quit [Ping timeout: 265 seconds] 14:53:22 03wheals02 07* 0.14-a0-2963-ge1cf388: Give (very) ugly things ACTION_ENERGY back. 10(12 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1cf388e90bd 14:54:30 -!- edhm has quit [Client Quit] 14:54:55 ooh, roc made new orcs 14:56:01 I should make a Schreck swamp unique. 14:56:16 orctavian 14:56:25 shrek is love, shrek is life 15:00:19 * Grunt grumbles something to wheals about fixing the speed, not reintroducing a broken energy entry. 15:00:48 * wheals mumbles something about being scared of the ghost_demon code 15:04:53 -!- AreBrandon has joined ##crawl-dev 15:08:49 * dpeg mumbles that the onion quote suffices for this and the next decade. 15:09:07 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:10:48 * SamB read dpeg's mumbling out of context and thought it had something to do with The Onion 15:14:24 -!- omnirizon has quit [Quit: leaving] 15:14:35 -!- rossi has quit [Ping timeout: 252 seconds] 15:18:34 Fun fact: locust (English) = Heuschrecke (German) 15:19:31 "awful screaming thing" 15:25:18 -!- Mateji has quit [Ping timeout: 265 seconds] 15:30:28 -!- indspenc_ has joined ##crawl-dev 15:30:30 -!- indspenceable has quit [Ping timeout: 244 seconds] 15:31:59 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Suggestiverek.png what are you doing in my Swamp 15:32:45 Grunt: Incidentally, while I agree with most of your c-r-d email, I think you're a too optimistic on timetable. Since after a second balance pass (some of which I have already been working on), I think we'll want to let some more time pass to assess the results of it before releasing. Two weeks might only just be enough if somehow all the work was done tomorrow (which it clearly won't be) 15:32:56 Maybe I should write a reply there, but just saying 15:34:34 always good to reply to c-r-d via c-r-d 15:34:37 -!- truemono has quit [Read error: Connection reset by peer] 15:34:41 Yes, just tossing out quicker thoughts 15:34:44 so many folks not on ##crawl-dev 15:34:58 those mails don't have to be long either :) 15:35:12 -!- DrinkMachine has quit [Quit: Leaving] 15:35:26 * dpeg isn't capable of short emails 15:35:41 I struggle with that too :P 15:36:01 I have just send a mail to Linley. Wonder if there will be a reply. 15:36:14 Anyway, I WOULD like to merge my two branches in before 0.14, and deterministic_poison itself will have some balance effects that will need a little time to assess, even if major changes are unlikely to be called for after it. 15:36:52 Like, I am playtesting deterministic poison at the moment, then with more adjustments and possible merging there needs to be another wider round, and then maybe some monster edits to places most affected 15:37:15 dpeg: what about? 15:37:16 -!- maarek has quit [Quit: maarek] 15:37:23 is it in a form to be made available for player testing? 15:37:29 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Schreck.png so whaddaya think 15:37:33 whatever happens to poison probably should not be in a release soon 15:37:58 dpeg: Not yet it isn't 15:38:20 DracoOmega: why not wait until 0.15? 15:38:43 You see, from the point of view of 0.22 it doesn't matter when some specific feature went in 15:38:50 * dpeg thinks long term 15:39:14 Well, it was discussed earlier in that context, when 'remaining major things for 0.14' came up 15:39:18 wheals: there is this book Brendan and I are writing... it is almost finished and I would like to send copies to some former devs. Collected a bunch of addresses already. Linley, Haran, Adam missing, among others. 15:39:18 Bloax, it's awesome :) 15:39:54 oh, is that why you were trying to get in contact with brent ross before? 15:40:00 DracoOmega: yes, I know. I understand that more content for this release is cool to have, but just saying that it is equally fine the other way. 15:40:17 -!- Sonata has quit [Ping timeout: 265 seconds] 15:40:29 wheals: no, that was because I happened to live in Toronto for one year. And Brent lives very close... but I couldn't establish any contact :( 15:40:51 -!- BirdoPrey has quit [Remote host closed the connection] 15:41:11 aw, that's too bad 15:41:23 I think Brent is gone for good. Whereas Linley writes cool stuff like: 15:41:26 I've kept up with most of the progress of Stone Soup. It looks 15:41:26 great! Thanks for keeping it alive :) 15:41:26 15:41:26 Maybe one day it will get to the roguelike top spot, although nethack will 15:41:26 be pretty hard to dislodge. 15:41:47 (this is from October 2009 :) 15:42:29 Anyway, whether it makes more sense for 0.15 or not, I was just commenting that since it was mentioned as a 0.14 thing, two weeks is definitely not a sane timeframe for it to be finalized for release 15:42:38 https://dl.dropboxusercontent.com/u/63152810/n/crawl/UHOH.png watch out 15:43:40 ogre (03O) | Spd: 10 | HD: 5 | HP: 16-38 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | Chunks: 07contam | XP: 119 | Sz: Large | Int: normal. 15:43:40 %??ogre col:green 15:43:48 ogre (09O) | Spd: 10 | HD: 5 | HP: 16-38 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | Chunks: 07contam | XP: 119 | Sz: Large | Int: normal. 15:43:48 %??ogre col:lightgreen 15:44:28 DracoOmega: yes, probably 15:44:52 but these things are *always* underestimate even if you correctly factor in the fact that there will be delays 15:47:45 -!- utrick has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 15:50:08 -!- soundlust|2 has quit [Read error: Connection reset by peer] 15:51:20 !seen buppy 15:51:20 I last saw buppy at Tue Mar 4 05:41:51 2014 UTC (16h 9m 29s ago) saying 'magicpoints: could you do me a favor and abandon igni before you win/lose so I can see AC change?' on ##crawl. 15:51:28 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:51:38 I'm here dpeg 15:52:22 -!- utrick has joined ##crawl-dev 15:52:22 -!- raskol has quit [Ping timeout: 265 seconds] 15:52:51 -!- NilsBloodaxe has quit [Quit: Page closed] 15:53:46 -!- utrick has left ##crawl-dev 15:54:34 -!- utrick has joined ##crawl-dev 15:54:34 buppy: Hi! I couldn't hold on to myself and wikified the ideas I had for the equipment god. 15:54:34 I hope you're not angry or annoyed. 15:54:34 -!- indspenc_ has quit [Read error: Connection reset by peer] 15:55:16 I saw that earlier this morning. angry is the opposite reaction! 15:55:30 -!- indspenceable has joined ##crawl-dev 15:55:46 -!- nixor has quit [Quit: Leaving.] 15:56:10 I don't necessarily agree with all your ideas, but it's useful to me for other people to see and discuss them 15:56:47 if you think I should put it on the tavern, I will 15:57:03 wanted to ask you first... would have left some bad taste otherwise 15:57:04 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 15:57:20 (and I am not convinced by all the ideas in my proposal... but by some of them) 15:57:32 Equipment for the equipment god! 15:57:35 <3 15:57:49 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:equipment 15:57:54 feedback welcome, as always 15:58:49 -!- BobBarker has quit [Ping timeout: 240 seconds] 15:59:05 -!- jeffro has quit [Read error: Connection reset by peer] 15:59:07 dpeg: you can create a new thread if you want 15:59:29 Looking at grunt's email, I'm wondering if even my invis fixes will make it in time, but I do hope to have it in a branch for looking over this week 16:00:01 -!- Tedronai has quit [Quit: leaving] 16:00:06 Was up late last night fixing what I think is the final bug in my current approach 16:00:16 Yes, even outside poison stuff, I think two weeks is too hasty a timeframe 16:00:31 DracoOmega: how far along is the summons branch, do you think? 16:00:40 It is good to narrowly bound off projects that will aim for release, but even then I think more leeway time is needed 16:00:49 I hope at least a tavern thread about it gets made 16:00:54 -!- wheals has quit [Quit: Leaving] 16:01:04 I think given so many spells, we at least need some more player feedback 16:01:17 I don't think there's any real reason to 'hurry up' as it were, so long as we more explicitly try to narrow down what is being done to final work and polish and such 16:01:20 Although I really haven't heard anything negative so far 16:01:23 we can also make a concerted call for feedback 16:01:44 Give players new spells, they never complain, give players new monsters... 16:01:44 crate had some feedback on the summons, don't know if you saw it 16:01:44 I have watched a number of games on the branch and there are some changes I mean to make 16:01:48 I saw 16:01:52 I even watched some of the game 16:02:11 I agree with a fair bit of what he said 16:02:17 watching good players is very valuable, yeah 16:02:19 Some of which I was already thinking of doing :P 16:02:20 Yeah, and N7 has given some as well, I think more technical issues though 16:02:56 So far it seems like stuff isn't really outside the ballpark too much. A few numbers need some adjusting, but I think the response has been pretty positive on the whole. 16:03:00 Hopefully I have time to do a run that at least can make it through vaults 16:03:19 Yes, most find dragon's call to be pretty cool 16:03:21 -!- jeffro has joined ##crawl-dev 16:03:44 especially considering the current summon dragon :p 16:03:59 If nothing else changes, hopefully at least that can 16:04:01 What I've been doing most recently is deterministic poison playtesting, but I made a list the other day of stuff to do for 0.14 which includes tweaks to the summons branch, a number of tweaks to forest dispersal and assorted smaller stuff 16:04:43 -!- ayutzia is now known as ayutzia_ 16:05:06 can you please remove sirens from that sewer at least if you're dead-set on keeping them in crawl 16:06:02 hrm, couldn't the "malarious siren" or however it's called simply be something like a "young spriggan druid" in that it has nerfed hd and hence spell power 16:06:11 perhaps making much weaker drowned souls 16:06:15 (or making none at all) 16:06:19 no the problem is it doesn't work at all at sewer depth 16:06:28 gammafunk: Well, that is what it currently is 16:06:42 DracoOmega: which? It doesn't make any drowned souls? 16:06:54 it also doesn't work at any other depth, but certain people disagree there 16:06:59 Well, they do far less damage (and mesmerization has a lower power, etc.) 16:07:01 so for now let's only fix sewers 16:07:18 Yeah, if it's appropriately nerfed, then I don't see what's the problem 16:07:30 it's not appropriate 16:07:37 why? 16:10:06 ChrisOelmueller: is that the siren which has reduced HD? 16:10:11 it is 16:10:41 I have played that Sewer very often, is it much harder now? 16:12:11 -!- Morg0th has quit [Quit: leaving] 16:12:26 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 16:12:31 -!- kats has quit [Quit: Make stupid rules and people will work on not getting caught breaking the rules - instead of their work.] 16:12:43 -!- ketsa has quit [Ping timeout: 245 seconds] 16:12:52 i'm not actually complaining about difficulty (unless you count trying to make yourself not ^qyes) 16:13:09 it's the mechanics that don't work, and that didn't work before, and that are exaggerated now 16:14:15 Yeah, that's just a rehashed argument that sirens are terrible and should be removed, which isn't the prevailing opinion 16:14:42 I have won and lost to the sickly siren and to the malarious mermaid 16:14:47 The siren has 18 kills, well and far behind "malarious mermaid" 16:14:59 these are okay for one-off content like portal vaults 16:15:11 <|amethyst> !lg * map=sewer_sea s=ktype,ikiller 16:15:11 650 games for * (map=sewer_sea): 546x mon (199x a malarious mermaid, 106x a green rat, 47x a ball python, 25x a grey rat, 20x an adder, 18x a rat, 16x a snake, 13x a sickly siren, 12x a giant mite, 11x a giant gecko, 8x a giant newt, 3x a giant cockroach, 2x a small snake, 2x Neil's ghost, 2x the player character, 2x AnAngryHobo's ghost, empirepl's ghost, a water moccasin, Feedmeacat's ghost, Nobb... 16:15:17 i like how you, when determining game content, only look at kills or deaths 16:15:18 <|amethyst> !lg * map=sewer_sea s=ktype 16:15:19 650 games for * (map=sewer_sea): 546x mon, 48x pois, 16x quitting, 12x water, 12x beam, 9x cloud, 3x wild magic, 3x starvation, rotting 16:15:43 <|amethyst> 16x quitting, 3x starvation 16:15:53 ChrisOelmueller: oh, I *only* look at that? 16:16:46 2x Neil's ghost, clearly we need to nerf Neil 16:16:58 <|amethyst> No, you need to buff me so I don't die as often 16:19:14 gammafunk: well i've noticed this for everything you've done so far, yes. not actually what i wanted to get across though 16:19:34 i think it is far, far more reasonable to expect a player to have some ranged attack at shoals depth than at sewer depths 16:19:51 There's a stack of potions of flight in that sewer, in case anyone has forgotten 16:19:52 the siren sewer is awful 16:20:10 crate: can we get more context? 16:20:13 but then i think pretty much every sewer is bad in some way so 16:20:19 crate: can we get more context? 16:20:31 i would have to look up the siren sewer in the .des for more on that 16:20:49 many sewers (and ossuaries) have ridiculously out-of-whack risk-reward 16:20:58 If you come to tell us that everything sucks, that's not feedback. We cannot do anything with the information. 16:21:01 the most notable one i can think of is minmay's sewer that gives you like a dozen curing potions 16:21:06 for fighting some kobolds 16:21:11 can you work with "everything is not fun" 16:21:18 everything I've done so far, sure, that's a reasonable opinion 16:21:19 -!- ChrisOelmueller was kicked from ##crawl-dev by dpeg [ChrisOelmueller] 16:21:26 dpeg: thank you so much 16:21:34 anyway my feedback on the siren sewer is "sirens are clearly designed for the player to have ranged attacks" 16:21:49 crate: what is wrong with turning tail? 16:21:58 you cant because it mesmerises you 16:22:02 Even if you can fly up to melee them? (I am not trying to defend it specifically, but surely that obviates the need for a ranged attack?) 16:22:07 that is only the first time 16:22:10 unless you want to make mesm not full-los 16:22:22 i dont like forcing the player to fly over water in any cases 16:22:22 and if the reward is too lousy or too good for some map, tell us, and I will look into it 16:22:25 not deep water, at least 16:23:00 -!- NotKintak has quit [Ping timeout: 264 seconds] 16:23:02 I think it is a unique challenge for that depth. 16:23:04 if the sewer lets you see the siren through glass or something before it can mesm you then ok my comment is useless 16:23:12 <|amethyst> dpeg: that is kind of spoilery, though, then... recognise the map and know not to step into sight of that water 16:23:12 but i dont remember this being the case 16:23:15 If we should provide more or different tools, I am all ears. 16:23:25 <|amethyst> I think crate's suggestion is reasonable 16:23:28 <|amethyst> glass that is 16:23:46 Sorry to interrupt, but is there any reason we can't have Jewellery ID on equip? 16:23:47 |amethyst: sort of. I don't consider "dying to it once" as spoilery. But we could address this differently, too. 16:24:00 it's not that you die to it... 16:24:09 it's that you have no option but to fight it once it mesmerises you 16:24:11 so you cant even leave 16:24:22 this is not true of basically any other portal vault 16:24:31 utrick: yes, the id minigame. You may not like the reason, but there is one. 16:24:39 <|amethyst> dpeg: not dying to it once, but recognizing the map and knowing there's a siren at the end of it 16:24:42 (cigotuvi wizlab or wucad mu wizlab are the closest i can think of) 16:24:54 crate: alright, but that doesn't mesh with your dislike of all Sewers and all Ossuaries. 16:25:01 dpeg: but we already have scrolls and weapons ID on equip/read, what makes jewellery different? 16:25:02 well i told you the reason for the others above 16:25:09 well for ossuaries i think the enemy set is just terrible 16:25:17 they're almost exclusively slow melee-only monsters 16:25:22 this isnt interesting 16:25:29 I stand by my Ossuary map where you are chased by three mummies through a trap field. 16:25:48 but ossuaries have the exact same risk-reward thing that lots of sewers do 16:25:58 i am far too lazy to look through the .des file to find examples though :p 16:26:26 yes, many maps could be much better but I think some of your really good/regular players underestimate how much such content is worth in the large scale 16:26:28 (i'm also biased against including vaults in crawl in general; i mainly brought it up for context for anyone not aware of this) 16:26:29 regarding the siren, there's also the option of teleport. I suppose showing the player that the siren exists through glass is not an unreasonable compromise 16:26:51 (by the way, my main complaint about sewer maps is that many are too large... I always to trim some of them in size, but never got around to doing it) 16:27:40 crate: it would be a different game and will definitely not happen in mainline Crawl. 16:27:44 yes 16:27:47 -!- OCTOTROG has quit [Remote host closed the connection] 16:27:50 i only bring it up to give you some context on my comments 16:27:54 i do not expect it to happen 16:27:59 What about the Sewer with the two frogs? Should we give a level sounds "You hear two croaks."? 16:28:07 <3 16:28:20 <|amethyst> BTW 16:28:22 You hear an ominous ribbit 16:28:24 <|amethyst> sewer_ribbit_badplayer 16:28:28 <|amethyst> could use tuned 16:28:34 <|amethyst> s/ed/ing/ 16:28:54 <|amethyst> I think it currently has two giant frogs near the beginning 16:29:03 maybe we need death frogs 16:29:07 alright, someone remind me to do Sewer treatment for 0.15 16:29:45 <|amethyst> scattered_pipes is kind of annoying because of all the fighting through plants 16:29:57 |amethyst: isn't that one of the big ones, too? 16:30:02 <|amethyst> yeah 16:30:15 <|amethyst> I like cracked pipes, though, and it's big too 16:30:21 as I said, I can tend to these but I don't want to do it in a hurry 16:30:23 <|amethyst> not as open though 16:30:57 <|amethyst> I don't like tree_sewer either. I feel like it needs more threats and/or more loot 16:31:10 anyway, does anyone think some map needs *urgent* changes? 16:31:11 <|amethyst> it's such a slog and all you get is a little XP 16:32:02 yes, I can also uniformise rewards 16:32:08 -!- OCTOTROG has quit [Remote host closed the connection] 16:32:52 * dpeg wonders how a Crawl void of any vaults would look like 16:32:55 <|amethyst> !lg * cv~~0.14 place=sewer s=kmap 16:32:56 1770 games for * (cv~~0.14 place=sewer): 468x, 202x sewer_minmay_w, 152x sewer_kobolds, 133x sewer_minmay_treatment, 128x sewer_frog_island_02, 97x sewer_ribbit_badplayer, 83x sewer_sea, 82x sewer_big_baddie, 73x sewer_frog_island_01, 68x sewer_the_slug, 68x sewer_co_cracked_pipes, 62x sewer_co_purgy_island, 48x sewer_co_15_rooms, 41x sewer_co_tree, 35x sewer_fruit_machine, 13x sewer_co_scattered_... 16:33:14 dpeg: Probably a lot like pre-DCSS stuff. Vaults used to be much, much rarer. 16:33:21 dpeg: hopefully full of beautiful procedural generation 16:33:33 (this is something I am looking at a bit...ultra long term though) 16:33:39 well for what it's worth dcss does do vaults a lot better than doomrl does 16:33:43 doomrl's unique levels are awful 16:33:54 (but this is partly since pre-knowledge of enemies is even more powerful in doomrl than crawl) 16:33:56 I recall that the first one is a lot of fun 16:34:06 right hell's arena is good, it's also the only one that's actualyl random 16:34:29 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 16:34:30 I also like chained court, but some of the others do seem overly long and annoying, yes 16:34:50 the risk-reward for all of them is way off in some way 16:34:51 -!- Krakhan has quit [Changing host] 16:35:28 Do you have strong opions on tomb being good or bad? 16:35:50 i think tomb's enemy set encourages tedious play and i think guardian mummies having death curses is maybe bad 16:35:58 i dont have a strong opinion on tomb being a fixed layout 16:36:09 i think it is probably ok since it is a special thing 16:36:15 but it should not be done anywhere else 16:36:35 -!- DracheReborn has quit [Quit: Page closed] 16:36:58 maybe tomb should have hatches instead of stairs, though then it would obviously become much harder 16:37:04 oh a relevant idea I had for guardian mummies: make them speed 10, maybe give them better weapons more frequently, and make their weapon animate on death 16:37:08 since not having < would fix most of the mummy problems 16:37:34 (this is a very immature suggestion as it stands: it would increase the number of fights in tomb by a lot which is not desirable I don't think) 16:37:38 speed 10 guardian mummy would be ok too yes 16:37:51 Players generally don't like fighting dancing weapons 16:37:53 but they shouldnt be all three of: slow, melee-only, death cursing 16:38:24 dancing weapon (15() | Spd: 13-19 | HD: 15 | HP: 16-50 | AC/EV: 17/18 | Dam: 26 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 938 | Sz: small | Int: plant. 16:38:24 %??dancing_weapon 16:38:33 They're fast, resist evertyhing, and have high defenses 16:39:13 yeah I think this would make guardian mummies a bit more thematic as the "melee mummy" and more fun than the status quo 16:39:34 which is basically a walking death curse since their melee is quite weak 16:39:39 guardian mummy (08M) | Spd: 8 | HD: 7 | HP: 37-55 | AC/EV: 6/9 | Dam: 30 | 07undead, 10weapons, 10items, 10doors, fighter, evil, see invisible | Res: 06magic(46), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 329 | Sz: Large | Int: normal. 16:39:39 %??guardian mummy 16:39:52 HD:7 monsters in extendedgame 16:39:56 * Grunt peers in briefly. 16:39:56 30 + weapon isn't that weak, really. It's just you're super buff by that point 16:39:58 nonethousand: perhaps you could make a patch that did this (and removed their other forms of death curses) and play test it some 16:40:21 the chances of them hitting you with any kind of EV are very low 16:40:29 well the real problem to me is slow + melee-only + death curse encourages tremendously tedious things like using lantern of shadows on them 16:40:33 which is basically completely safe and lets you dodge the curse 16:40:45 gammafunk: I'm working on it actually :) just thought I'd bring it up since the conversation drifted this way 16:40:53 Surely you don't normally have the space in Tomb to do that safely in most places 16:41:00 Without running into priests or whatnot 16:41:02 you could lead them all the way out if you wanted 16:41:19 they're slow, after all 16:41:24 It does give summoners or chars with allies a special advantage in general 16:41:26 i mean yes no one does this 16:41:33 but that's because the death curse is less annoying 16:41:35 DracoOmega: I picked an ambitious date to send out in the hopes that it would at least motivate people to figure out the importance of everything they're wotkjng on right now. The way things tend to go here I'll be tremendously surprised if we're ready by then. 16:41:36 Well, it's more that plenty of parts of the level have nowhere really to run them TO, do they? 16:41:55 nah you have plenty of space 16:41:59 Like, Tomb:2 seems to largely lack any space unless it's already mostly cleared 16:42:02 (dear goodness typing on this phone is terrible) 16:42:05 Since there are scarier ones all over the place 16:42:13 !seng Grunt a dialtone 16:42:21 !send Grunt a dialtone 16:42:21 Sending a dialtone to Grunt. 16:42:29 !discord gammafunk 16:42:29 gammafunk flies into a frenzy! 16:42:41 Grunt: Well, I made a detailed list of my own to-dos just yesterday already! :P 16:42:41 even on a phone, he wields powerful magics 16:42:42 if i had a character ready to do tomb (unlikely to happen) i could demonstrate but i dont care enough to get there just to show you 16:43:17 Well, the Tomb:2 ambush has scary mummies scattered all around, no? 16:43:42 it doesnt matter if you cant do it to every single guardian mummy 16:43:48 surely you can see how it is possible to do this to lots of them 16:44:03 Well, sure 16:44:18 -!- Ragdoll has quit [Quit: Houdoe] 16:44:25 i do not think this is a good thing to encourage, so i would just suggest making mummies not slow 16:44:33 or at least guardian mummy 16:44:38 (and regular mummy i guess) 16:44:51 (since they have the same problem) 16:45:00 it doesnt exactly solve it but it helps 16:45:33 or (i suggested this in the past) have the mummies curse the player when they die regardless of how they die 16:45:48 but then i would still want them sped-up so you can't do things like park them on another level 16:46:02 yes, Tomb could need some love... but I am happy that Vaults got some, and Lair etc. 16:46:05 it will come 16:46:09 I suspect guardian mummies are the most common monster in tomb and having them be quite weak seems bad. At the same time, I don't want to suggest buffing tomb substantially, however 16:46:20 slow speed is always problematic, indeed 16:46:27 mupr being slow is ok 16:47:54 crate: On a completely different topic, what were your thoughts on Menagerie's power level? I felt it might be a bit strong, but also it still seems definitely weaker than Summon Hydra (as it should be, of course). I could lower the cap to 3, but I have to admit that one of the reasons I went with 4 is that so many of the spells have 3 by default and I felt that a little extra bulk might be a sensible thing for a higher-level 'mainline' summon 16:47:54 to have. 16:48:18 menagerie power felt ok to me 16:48:30 it is stronger than ugly thing was but ugly thing was underwhelming 16:48:39 the reasonably short dur for menagerie feels good 16:48:41 Yes, ugly thing was pretty sad these days 16:48:51 lowering the cap to 3 would be ok but i dont think it's necessary 16:48:55 Fair enough 16:48:58 i still found myself preferring hydra once i got it castable 16:49:10 Yeah, I think I would generally also 16:49:32 Even if menagerie does 'tank' better (but hydra just kills it dead so you don't need tanking as much :P) 16:49:45 honestly i felt like the best menagerie summon was harpy 16:49:57 dpeg, a few days ago I was working on subvaulting Tomb; I'm putting that off for now until 0.14 turns up. 16:50:00 the other stuff might have more hp but harpies just wreck things 16:50:18 The archmagi helped, I think 16:50:19 -!- HellTiger has quit [Read error: Connection reset by peer] 16:50:25 More harpies and such 16:50:29 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 16:50:34 well it helped me get sphinxes too 16:50:39 which still didnt feel as good as harpy 16:50:44 Grunt: oh, sounds good! 16:50:44 (summon sphinx pack) 16:51:08 Well, a single sphinx is definitely stronger than one harpy against basically everything 16:51:14 But not as good as multiples against many 16:51:25 i dont think that was a problem, just an observation 16:51:29 Yeah, sure 16:51:56 When will we get a better name for Menagerie? >_> 16:52:06 When someone comes up with one 16:52:24 -!- ystael has quit [Ping timeout: 264 seconds] 16:52:25 -!- tensorpudding has quit [Ping timeout: 240 seconds] 16:53:20 (Clearly alliterative takes on "Legends" or "Myth-" or...) 16:53:44 ("Mobilise Mythological Minions" <_< >_> <_<) 16:53:50 Haha 16:54:26 -!- halv has quit [Quit: Leaving.] 16:54:39 well presumably the inhabitants of the dungeon consider them pretty un-mythical 16:55:05 * Grunt returns to work. 16:55:18 -!- codrus has quit [Ping timeout: 240 seconds] 16:57:46 * ontoclasm prepares to be hated by the player base. 16:58:26 -!- Chris7 has quit [] 16:59:01 ontoclasm: what are you doing on my swamp 17:00:40 03ontoclasm02 07* 0.14-a0-2964-g8dc6adb: New orc tiles (roctavian, 8192) 10(4 minutes ago, 12 files, 21+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8dc6adb78b8c 17:00:48 -!- LexAckson has quit [Ping timeout: 264 seconds] 17:01:24 that 17:01:51 Wow, what's up with the new warlord's eyes 17:01:53 saint roka looks a little... chunky 17:01:58 on the topic of names: maybe too many summons begin with the word "summon." It's a minor style point but most conjuation names are just a noun (that you're conjuring it is assumed) 17:01:59 He looks like he's completely bonkers 17:02:01 https://dl.dropboxusercontent.com/u/63152810/n/crawl/UHOH.png watch out 17:02:42 he looks like he's doing this http://fc01.deviantart.net/fs70/i/2010/283/f/5/honey_senpai____wallpaper_by_isawarrior-d30gkvp.jpg 17:02:43 I think Roka needs a neck 17:02:52 -!- Yermak has quit [Quit: Page closed] 17:03:02 Bloax: goddamit now i can never unsee that 17:03:15 also why do you have that link easy to hand 17:03:35 google is pretty good 17:03:52 -!- Utis has quit [Remote host closed the connection] 17:03:57 and i just happened to hit the nail on the head on the first try 17:04:29 -!- OCTOTROG has quit [Remote host closed the connection] 17:04:32 utrick: he had even less of one in the original: https://crawl.develz.org/mantis/view.php?id=8192 17:04:32 But yeah, something looks very wrong with that warlord's face to me 17:04:55 (Also, can I say that I personally dislike him becoming so much less red? >.>) 17:04:57 -!- wheals has joined ##crawl-dev 17:05:23 * ontoclasm is glad he prepared 17:05:26 It also technically stands out from other orcs a fair bit less, I think 17:05:32 Since it is similarly-colored now 17:05:56 maybe 17:06:14 those red, glowing eyes... 17:06:40 Oh, wow. The warlord has a helmet 17:06:43 I really thought that was his head 17:06:49 no, it's a helmet 17:06:49 Which made his stare even more bug-eyed looking 17:07:07 https://dl.dropboxusercontent.com/u/63152810/n/crawl/khungfu_b.png those red glowing eyes 17:07:13 and everything else glowing in that image 17:07:18 which is almost everything 17:07:22 Lest I sound too negative, I think the wizard and priest and such are great 17:07:56 lemme try editing the warlord 17:08:06 yeah the robes contrast more with the skin tones 17:08:08 maybe i'll bring back redlord 17:08:33 -!- notcluie has quit [Ping timeout: 245 seconds] 17:09:20 but I think the weirdness of the warlord is the red highlights of the armor matching his eyes 17:09:24 Bloax: If that guy served me cotton candy with eyes like that, I might be scared to eat it 17:12:24 -!- Keanan1 has quit [Quit: Leaving.] 17:18:23 https://dl.dropboxusercontent.com/u/1000017/crawl/warlord.png ? 17:19:41 much better imo 17:19:57 Not that this should stop you, but my first impression at looking at him was that he was a football player :P 17:20:10 -!- TrollMan has quit [Client Quit] 17:20:13 hah 17:20:21 (Definitely an improvement though, in my opinion) 17:20:32 The orc warlord tacles you. Ouch! That really hurt! 17:20:35 so the rod of clouds will tell you what kind of cloud it's making, sometimes 17:20:48 *tackles 17:20:49 if there is one thing in range, but it is not susceptible to the cloud that the rod has determined it is using 17:20:56 lol 17:20:57 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 17:21:17 I think red for warlords is good. I imagine them coloring their armor in the blood of their dead enemies or something 17:21:19 and thus are scary 17:21:28 so in my game i just had it tell me that there were no monsters in range when it chose pcloud, and then again meph, vs this one naga mage 17:21:42 Did it let you cancel out? 17:21:47 it automatically did 17:21:49 since i had pressed v 17:21:50 Oh nice 17:21:52 Haha 17:21:54 Impressive 17:21:54 it stayed the same cloud 17:22:03 Oh, it did? 17:22:05 yes 17:22:07 Even on reuse 17:22:07 probably a coincidence 17:22:13 i pressed v like 6 times 17:22:28 I would be surprised if it preserved it cross-use, but I haven't looked at the code 17:22:31 oh 17:22:32 -!- Keanan1 has joined ##crawl-dev 17:22:32 11 times 17:22:36 http://i.imgur.com/ph9Rbdm.png what's the point of this door? 17:22:38 But whether it lets you reroll or not, that's still clearly bad :P 17:22:40 so either i got 11 different poison-type clouds in a row 17:22:44 or it didnt reroll 17:23:14 utrick: Looks like it did lead somewhere, but the place right after it was overriden by the vault with the statues, my guess is 17:23:28 -!- OCTOTROG has quit [Remote host closed the connection] 17:23:50 -!- timbw has quit [Quit: Page closed] 17:23:51 silly procedural generation 17:25:01 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2964-g8dc6adb (34) 17:25:11 -!- SurpriseTRex has quit [Ping timeout: 265 seconds] 17:25:38 oh also, this feels like a bug to me even if it's intended: you can take shadows from lantern of shadows up/down stairs 17:25:46 i feel like they should work like other summons 17:25:56 I doubt it was specifically intended 17:26:10 And yes, I don't see why they should be exempt 17:26:15 please change it so i am not tempted to make 8 shadows before taking stairs 17:26:40 -!- CKyle has quit [Quit: CKyle] 17:29:17 -!- Foamed has quit [Quit: Heading to bed.] 17:29:22 also it looks like the range for using cloud rod with "v" is super busted 17:29:26 that might be the real problem 17:29:34 since it seems to think it has range 3 or something 17:29:36 -!- Kraito has quit [Ping timeout: 264 seconds] 17:29:44 from what i can tell of the screen flash 17:31:03 03ontoclasm02 07* 0.14-a0-2965-g6a8981a: Orc warlord edit 10(3 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a8981a4e687 17:31:22 i tried to make him less football-guy-like 17:31:38 03|amethyst02 07* 0.14-a0-2966-g63ea54c: Add command for evoking rods without range checks. 10(5 minutes ago, 3 files, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63ea54cbd8cd 17:31:39 Would anyone object to taking away the sickness from komodo dragons' bite? 17:32:02 <|amethyst> wheals: what's left of a komodo dragon then? 17:32:07 death yak melee 17:32:20 <|amethyst> they spawn in the same place as death yaks though 17:32:30 if you want to remove sickness from a komodo dragon, just remove komodo dragons entirely 17:32:32 generally before them 17:33:11 well sickness melee in lair is really bad 17:33:16 mostly it just forces lots of 5 17:33:26 <|amethyst> Have them scream when they die 17:33:33 <|amethyst> so as to attract monsters 17:33:46 it at least is supposedly interesting on ugly things since they come in packs 17:33:49 why does it make sense for insects that poison to be vulernerable to poison? 17:33:51 <|amethyst> so you get more fight before the 5 starts working 17:33:56 <|amethyst> utrick: bug spray 17:34:05 fr can of raid 17:34:13 komodo dragon (04l) | Spd: 10 (swim: 60%) | HD: 8 | HP: 30-58 | AC/EV: 7/8 | Dam: 3007(disease) | amphibious, cold-blooded | Res: 06magic(32), 12drown | Chunks: 07contam | XP: 313 | Sz: Large | Int: reptile. 17:34:13 %??komodo dragon 17:34:15 yak (07Y) | Spd: 10 | HD: 7 | HP: 25-51 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(28) | XP: 205 | Sz: Large | Int: animal. 17:34:15 %??yak 17:34:18 could just make sickness work like slow healing 2 17:34:18 <|amethyst> utrick: also, insects IRL often use their poison against other insects 17:34:21 if you keep sickness but make komodo dragons scream when they die then you just force the player to kite them to < 17:34:27 death yak (08Y) | Spd: 10 | HD: 14 | HP: 56-97 | AC/EV: 9/5 | Dam: 30 | Res: 06magic(93) | Chunks: 09poison+07contam | XP: 873 | Sz: Big | Int: animal. 17:34:27 %??death yak 17:34:37 then you kill at the <, wait for monsters to get to you, then go < 17:34:49 now if they make noise while alive, maybe 17:34:49 <|amethyst> yeah... 17:34:51 or go up the < to a cleared level 17:35:07 right 17:35:32 -!- BirdoPrey has quit [Quit: BirdoPrey] 17:35:36 just make komods hit really rally hard 17:35:42 can lantern of shadows not recolour clouds in console 17:35:48 They already hit pretty hard, to be fair 17:35:59 even harder, i mean 17:36:00 yes komodo dragons already actually hurt 17:36:06 the sickness is to "discourage melee" 17:36:09 clouds are like monsters in that you need to know in-combat what they are 17:36:19 apparently? 17:36:23 ontoclasm: Surely not? 17:36:44 nobody knows what it's fo 17:36:46 r 17:36:47 i bring this up because lantern of shadows + tome of destruction is cool but you don't know what your tome clouds are when you get them 17:37:01 wheals: I'm fairly sure it's because komodo dragons are famously associated with this in real life 17:37:57 hrm, mumra did a bunch of work on tome of destruction, but I'm not sure what state it's in 17:38:01 Komodo dragons could just get poison or strong poison or rot. All could mirror the diseased bite of rl komodos 17:38:13 Of course, those would all be obnoxious too 17:38:21 well i assume this is old tome 17:38:24 but it's the lantern i want changed 17:38:33 monsters arent all grey now so can clouds get the same treatment 17:38:36 it would be a big help thanks 17:38:37 tome4 of destruction 17:38:42 That seems perfectly reasonable, sure 17:38:45 first they came for the monsters 17:38:48 then they came for the clouds 17:39:12 oh, not recolour clouds, I see 17:39:16 it bothers me with items also but those aren't relevant in combat so it's not that big a deal 17:39:18 (I wasn't even aware that it recolored clouds) 17:39:35 speaking of lantern, can i ask why lantern gets a cyan color by default, im not really sure why its colored as such 17:39:35 It doesn't fit with komodos, but a melee lair monster that inflicted barbs on bite could be interesting 17:39:42 (Of course, I remember being sort of horrified when I first discovered that going berserk recolored all monsters red at one point) 17:39:59 I was like 'How do they cope?' 17:40:01 I seldom see people using the lantern, even after mumra changed it, but I'm not sure how widely used it actually is 17:40:16 gammafunk: Hey, I did that 17:40:21 DracoOmega: komodo dragons are *wrongly* associated with it in real life :P 17:40:23 DracoOmega: sorry :) 17:40:25 lantern seems to be secret OP 17:40:27 minmay: I am aware 17:40:33 since xom gave me one and it is killing things 17:40:39 It was an evocable change, so I wrongly assumed it was him 17:40:46 DracoOmega: so i dont think I like that reason very much... 17:40:49 gammafunk: I did the elemental evokers too! 17:41:09 minmay: I was saying where it CAME from in all liklihood. It wasn't a specific argument for keeping it. 17:41:15 Clearly the DracoOmega factor in my guess_responsible_dev function is too low 17:41:16 DracoOmega: I love the new elemental invokers. Thanks for those. 17:41:29 Heh, thanks :) 17:41:39 I do love the XP-charging mechanic 17:42:20 mumra did the box of beasts and sack of spiders 17:42:27 oh i got an early phial this game (thanks xom) and i used it on d:4 menkaure and it took until lair to recharge 17:42:29 i had like 5 evo 17:42:30 And then some other stuff that never hit trunk 17:42:35 not sure if it's supposed to take that long 17:42:39 but it feels kind of bad that it does 17:42:43 Probably not 17:42:48 The xp formulas are really hard to work with sanely 17:42:52 Since the curve jumps all over the place 17:42:54 probably it is at low xl that it is bad 17:42:59 since they feel ok at high ones 17:43:05 -!- indspenceable has quit [Read error: Connection reset by peer] 17:43:06 yes its very noticably bad at very low evo 17:43:10 yes, it doesn't even factor in evo for that charging, does it? 17:43:15 gammafunk: It does 17:43:17 like, if i use one i usually drop it if i dont actually plan on raising evo for a while 17:43:17 or maybe it does, I never looked 17:43:19 ah, ok 17:43:26 -!- indspenceable has joined ##crawl-dev 17:43:28 since its kind of a waste of a slot otherwise 17:43:34 well i had reasonable evo for that early in the game, you're not going to get much above 5 unless you worship nem 17:43:42 heck even my nem chars wouldnt have more than 5 at that point ! 17:43:53 I hadn't noticed, but I think it's fairly rare that I ever had both chance and cause to use one early 17:43:58 yes 17:44:02 i figured that was the case 17:44:08 most gods dont drop one on you on d:3 17:44:23 Haha 17:44:27 Good old Xom 17:44:39 fr: evocable snozz 17:44:46 (I remember him giving me old immo scrolls on D:4 or something that I promptly killed myself with) 17:44:51 Thus breaking a streak 17:44:58 nice 17:44:59 !streak DracoOmega 17:45:00 DracoOmega has 2 consecutive wins (DrCj, KoCj). 17:45:07 Offline :P 17:45:32 I imagine Xom laughed especially hard on that one, though 17:45:35 "Surprise!" 17:45:37 -!- eith has quit [Ping timeout: 240 seconds] 17:46:12 so anyway regardless of komodo dragon changes that may or may not happen, any thoughts on making sickness identical to slow healing 2? 17:46:41 No healing while in los of monsters, but normal otherwise? 17:46:57 yeah 17:47:05 Seems like that would make zyme sickness do a lot less than it does 17:47:06 also on removing kobolds' special-cased faster recovery from sickness because that seems not likely to be relevant ever 17:47:27 And zyme sickness seems to be pretty functional where other ones are not 17:47:32 Since you can't stop and rest, usually 17:47:33 people would probably still try to rest it off, no? 17:47:44 unless you made it not duration-based 17:48:02 yeah, I'm not sure how relevant healing in los of monsters is anyhow, but more enlightened can correct me if I'm wrong here 17:48:14 zyme sickness would still be a big deal 17:48:20 well, i had slow heal 2 for most of zot:5 in my last win 17:48:23 you get random junk in los in abyss a lot 17:48:36 probably would matter in abyss, though 17:48:39 Okay, maybe not a LOT less, but I still think it would be noticably less 17:49:18 ancient zymes are especially painful to deal with in the abyss 17:49:23 -!- notcluie has quit [Ping timeout: 245 seconds] 17:49:25 of course, that's intentional 17:49:40 -!- tsn has quit [Quit: leaving] 17:50:06 did anyone like my idea for abyss monsters that reward you for killing them 17:50:15 (instead of punishing you for not killing them) 17:50:43 I do 17:50:49 is what way? 17:52:02 Perhaps if we make that change to sickness, it should only be a hit flavor for more advanced monsters in dense areas like the abyss 17:52:05 well the dumb concept monster would be a neutral thing that just floats around, but applies HW to anything adjacent to it when it dies 17:52:23 so you're encouraged to go over and murder it 17:52:35 well the abyss is kind of the chaos plane in crawl 17:52:43 When you get cast in the abyss its usually run or die. It would be nice for a risk/reward component even though most times you were cast there by another 17:52:45 and chaos as we all know is chaos and not necessarily alwaysbad 17:52:46 -!- ldf has quit [Quit: ldf] 17:52:52 alternately: it applies haste instead of HW 17:53:01 Yeah, like a chaotic slot machine 17:53:04 Haste w/o contam or just regular haste? 17:53:11 whichever 17:53:13 I think one that mutations (not neccessarily badly) would be cute 17:53:38 The former would be significantly better for characters who end up in Abyss prematurely, e.g. w/o haste. 17:53:42 thats cool too. beneficial mutation and gear. some positives to the abyss rand 17:53:51 er 17:53:53 the latter 17:54:02 the former would help characters that already have haste 17:54:53 then why not just make it a very good thing to kill 17:54:56 and have it do both things 17:55:04 how to prevent people from scumming these things 17:55:42 neqoxecs and smoke demons 17:55:59 -!- CKyle has joined ##crawl-dev 17:56:15 i'd like if i killed an abyss monster and it deleted every wall in a 5r circle around it on death 17:56:17 and all the other pleasant abyss inhabitants 17:56:24 Mu_: also an option 17:56:41 Good Spores 17:56:41 Kill an abyss monster for an exit (or part of an exit?) 17:57:00 Lasty1: somebody proposed that ages and ages ago 17:57:01 I think what bothers me the most about the abyss is the constant "closet fighting" 17:57:04 I think that something that "pleases logunu", maybe an invader of the abyss, would be a cool theme 17:57:11 -!- ontoclasm has quit [Quit: Leaving.] 17:57:40 It feels like I'm almost constantly in one of those vault:4 checkerboard quadrants 17:58:06 er vault:$, not vault:4 17:59:14 -!- gammafunk has quit [Quit: Lost terminal] 17:59:27 really? that's the ideal situation, it never seems to happen to me 18:02:26 -!- _fred has quit [Quit: leaving] 18:02:56 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:03:25 -!- gammafunk has joined ##crawl-dev 18:03:32 is there a function to check if an inventory item is worn? 18:05:05 buppy: besides player::wearing? 18:05:15 -!- dtsund has quit [Quit: dtsund] 18:06:02 wheals: I'm biased towards characters with allies/summons, and abyss is pretty bad for those 18:06:03 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:06:19 gammafunk: that checks slot and sub_type rather than an item 18:06:40 abyss is pretty bad for anything that isn't a melee tank 18:06:49 buppy: well, I guess my question would be why wouldn't you to check by slot anyhow 18:06:56 since those have the lowest recovery times 18:06:58 If you know what the item is, you know what slot it would occupy 18:07:15 (next to the characters that can just run away from everything, of course) 18:07:45 gammafunk: but I don't know if it is equipped or not 18:09:33 buppy: I think you do what wearing() does 18:09:50 and call slot_item() 18:09:58 player::slot_item() I mean 18:10:05 and then compare it to yours 18:10:12 yours = your item 18:10:29 so perhaps the function you're looking for is simply slot_item() 18:11:03 I suppose that works 18:11:14 buppy: you could search for calls to slot_item 18:11:20 and see if someone has made a helper function 18:11:26 (and even make one yourself if need be) 18:14:57 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 18:18:25 -!- Adder__ has quit [Ping timeout: 244 seconds] 18:21:04 oh, didn't see that deterministic_poison got created 18:21:08 -!- Bloax has quit [Quit: Error: Bloax not found] 18:21:15 %git deterministic_poison 18:21:19 07DracoOmega02 * 0.14-a0-2911-gaaa3f4f: Change how runrest_ignore_poison works for new poison 10(3 days ago, 3 files, 15+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aaa3f4f4f062 18:21:52 I could swear I remember something about scales being added for monstrous demonspawn; did I dream that 18:22:28 yes 18:22:50 maybe someone was just talking about it possibly happening a while back 18:23:09 I'm not really sure I understand the design there, since scales would be more important to monstrous demonspawn (since they don't get the armour slots, and thus could use the extra AC/resists) 18:23:10 oh i guess it is in some ancient ds branch actually 18:24:05 being monstrous already has the drawback of eliminating three armour slots 18:24:22 -!- Argent is now known as Kraito 18:26:16 so I kind of question whether or not they need the extra disadvantage 18:27:22 if it's really a problem then probably a more appropriate solution would be to make the body slot mutations better 18:28:28 I'm not sure how that's more appropriate 18:28:35 more varied body slot mutations would be good though 18:28:59 -!- scummos__ has quit [Ping timeout: 240 seconds] 18:29:09 more appropriate in terms of making monstrous ds more different to non-monstrous ds instead of more the same as non-monstrous ds 18:29:19 At the time that ancient branch was made, one idea I floated is a 'monsterous' body slot option that was extra good 18:29:28 Something monsterous-specific, yes 18:29:36 And distinctly better than the normal ones 18:29:54 MarvinPA: yeah that's fair 18:29:56 (I didn't have specific ideas for what they should BE, but the general idea) 18:30:27 currently monstrous Ds guarantees claws, and I'm not sure it should guarantee a specific mutation in that way 18:30:38 Well, it only gaurentees it since there's only one hand slot 18:30:41 although I have no idea what else would be appropriate for hands 18:31:00 Said ancient branch did have one other hand slot mutation, as I recall it 18:31:11 Though it was a bit odd 18:31:12 -!- Pacra has joined ##crawl-dev 18:31:16 what was it 18:31:30 Some kind of antimagic hands or something. Which denied the glove slot because... I don't know 18:31:40 haha 18:31:44 what about tentacles 18:31:50 Yes, tentacle hands could make sense :P 18:32:08 or, what about body slot mutations that are more defensive instead of offensive 18:32:11 (antennae don't count because they're bad) 18:32:42 although I have no idea what they could be 18:32:46 "The Shadowy Depths of Depths" 18:32:54 tentacles get brought up a lot, i'm not a fan of adding constriction to yet another species though 18:33:04 I don't think antennae are that bad, really. But I guess I would usually rather something else 18:33:16 MarvinPA: Yeah, that's a point. I guess it's just thematic and 'easy' to think of 18:33:26 it's hard to think of anything else that would go in the hands slot 18:33:37 Tentacles were kinda OP when BA could make them, I don't know how you would make them not OP... 18:34:42 Gigantic hands? (Let you throw large rocks/wield giant clubs?) 18:34:43 except for like, sticky gecko hands for clinging, and that's just silly 18:34:56 gigantic hands is also slightly silly if the rest of you is non-gigantic 18:35:01 Yes. 18:35:22 wielding giant clubs is another one that's been brought up a bunch for monstrous, also not great since it railroads you into one weapon type 18:35:34 to be fair, claws railroad you just as much 18:35:54 %git hulking 18:35:54 Could not find commit hulking (git returned 128) 18:36:04 an additional mouth that can sometimes devour monsters whole 18:36:10 %git nimble-hulk 18:36:11 07|amethyst02 * 0.13-a0-3017-g95fbd1d: Nimble and Hulk DS mutations (work in progress). 10(6 months ago, 11 files, 81+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95fbd1d60baf 18:36:28 -!- petete has quit [Ping timeout: 245 seconds] 18:36:32 and increases your satiation to full 18:36:39 what about tendrils on your hands that can hold enemies, but don't actively constrict (but that wouldn't be that good really) 18:37:25 I thought of size reducing Ds mutations but I don't know if they'd be a good idea 18:37:40 bonus if the monsters sometimes spits out the monster's friendly skeleton 18:37:48 s/monsters/mouth/ 18:38:58 bone plates could totally be reworked into a hands mutation 18:39:13 well, hands/arms 18:39:31 it's not very good as a scales mutation anyhow 18:40:00 G-Flex: I don't know that claws railroads you. I've used weapons on several claws characters. The bit I don't like about claws as much is that it does nothing at all for you unless you go UC 18:40:15 DracoOmega: I said it would railroad you /as much/ as claws does 18:40:21 Oh. I guess, yeah. 18:40:25 claws doesn't force you to use UC, and big hands wouldn't force you to use giant clubs 18:40:29 but in either case you're giving up the benefit 18:40:30 It might be nice to have a hand slot that doesn't do that, though :P 18:40:41 imo bony plates could work 18:40:55 Well, I guess giant clubs are MORE superior to other melee weapons than claws 3 UC is superior to normal two-handers 18:40:55 they'd be a defensive body slot mutation, which doesn't really exist yet, if people think that's a good idea 18:41:01 claws does things for you if you don't go uc 18:41:03 claws 3 UC is really damn good 18:41:06 MarvinPA: not much 18:41:23 MarvinPA: the chance to do the offhand punch is still reliant on UC skill (and using a one-handed weapon with no shield) 18:42:01 and the chance is pretty low unless you get your UC skill up to levels where you might as well actually be using UC 18:43:16 (it also takes your armour penalty into account, and stats) 18:44:39 MarvinPA: Like what? 18:44:49 he must mean the offhand attack 18:47:29 -!- st_ has quit [Ping timeout: 240 seconds] 18:47:48 -!- Keanan1 has quit [Quit: Leaving.] 18:48:12 -!- MaxFrost has quit [Ping timeout: 264 seconds] 18:48:29 right, obviously not anything particularly useful. anyway if claws is bad then some other hypothetical mutation with similar problems would also be bad 18:48:32 rather than not being bad 18:49:37 I didn't mean to say claws is bad, just that I am often sad when I get it, I guess 18:50:01 right i don't mean it's bad as in weak 18:50:09 I didn't either 18:50:17 I think there is some valid idea behind mutations that might make you want to reconsider what you're doing with your character 18:50:38 (Though it would be even nicer if they could do that while also still having some function if you did not) 18:50:44 right 18:52:47 -!- ackack has joined ##crawl-dev 18:53:54 !tell |amethyst I have some more smithgod patches http://sprunge.us/ULXa 18:53:54 buppy: OK, I'll let |amethyst know. 18:56:17 Is menagerie in book of beasts in the summon branch? 18:56:23 -!- DrinkMachine has joined ##crawl-dev 18:56:23 -!- DrinkMachine has quit [Changing host] 18:56:23 -!- DrinkMachine has joined ##crawl-dev 18:56:53 wheals: That and Summonings 18:57:06 ok, just curious 18:59:39 -!- Lightli has joined ##crawl-dev 19:02:45 -!- Ququman has quit [Read error: Connection reset by peer] 19:03:53 -!- HellTiger_NB has quit [Ping timeout: 244 seconds] 19:05:09 -!- HellTiger has quit [Ping timeout: 252 seconds] 19:05:22 !tell |amethyst whoops I forgot this http://sprunge.us/JBWG 19:05:22 buppy: OK, I'll let |amethyst know. 19:05:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:09:11 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:09:12 -!- DrinkMachine has quit [Quit: Leaving] 19:15:37 -!- Basil has quit [Quit: Page closed] 19:16:28 -!- alefury has quit [] 19:18:18 MarvinPA: yes to sickness changes, from me 19:20:56 -!- Blazinghand|Work has quit [Ping timeout: 244 seconds] 19:22:48 re: DS -- just tell me you're not cutting monstrous outright 19:23:37 I know they're unpopular and sometimes ^Qyes targets, but I think we should have more cases of player adaptation, not less. 19:24:05 monstrous seems anti-adaptation though 19:24:18 because you find out about it so early and it seems relatively ubiquitous to go UC as soon as you see it 19:24:46 ackack: is that really so? Even if you start as a caster? (Question is serious, because I never give up casting.) 19:24:57 well, UC and casting aren't fundamentally incompatible 19:25:19 i didnt always go uc when i became monstrous 19:25:25 but i generally didnt like getting monstrous either 19:25:31 dpeg: i wasn't considering it no, i think they're okay currently but with plenty of room for improvement 19:25:40 oh, I certainly agree 19:25:47 coming up with a few monstrous-only mutations would be good as dracoomega suggested 19:26:00 doy and I ran out of steam when we did the DS facets (still, I think it was an improvement over what we had before) 19:27:23 And completely different full minor sets apart from monstrous wold be thinkable... if someone has ideas. 19:29:12 -!- OCTOTROG has quit [Remote host closed the connection] 19:29:21 -!- jeffro has quit [Ping timeout: 252 seconds] 19:29:43 right, good ideas for new mutation sets is usually the limiting factor here, i'm always up for adding new ds stuff but i only come up with a concept that i like every so often 19:31:25 -!- jeffro has joined ##crawl-dev 19:37:00 MarvinPA: my mind is absoluty not free for DS at the moment, but we should think more about them, I agree 19:40:56 -!- OCTOTROG has quit [Remote host closed the connection] 19:41:34 -!- rast has joined ##crawl-dev 19:43:12 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 19:45:06 -!- PleasingFungus has joined ##crawl-dev 19:45:11 -!- indspenceable has joined ##crawl-dev 19:47:17 dpeg: incidentally re that ashenzari piety thread, i'm tweaking it a bit to allow you to get slightly more curse foo early but i think in general it would be good to slow down piety gain for a bunch of gods 19:47:19 -!- indspenceable has quit [Client Quit] 19:50:09 (makhleb, trog in particular, maybe a couple of other kill-only gods where you hit max piety really fast at the moment) 19:51:26 -!- tenofswords has joined ##crawl-dev 19:52:30 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:53:58 -!- Acidburn6 has quit [Ping timeout: 240 seconds] 19:54:34 -!- Grujah has quit [Quit: Page closed] 19:56:46 MarvinPA: you have my full trust 19:56:54 thanks for doing this! 19:58:06 (I like the dev approach to player complaints. Player: "Hey, god X has much slower piety gains than gods A, B, C. Please fix that!" Dev: "Hm, true, that's a serious issue. Gotta slow down piety gain for A, B, C right away." 19:59:00 the riot games method of balance 19:59:03 i actually don't mind that ash is slower, just pointing out that making ash slower still seems off 19:59:37 right, i don't think ash should be significantly slower than currently 19:59:49 but have wanted to slow down a bunch of other gods for a while 20:00:01 ackack: there was a change to curse mechanics... I don't think slower piety gain was intended 20:00:14 ??polytheist devs 20:00:14 I don't have a page labeled polytheist_devs in my learndb. 20:00:22 ackack: also thanks for the numbers! 20:00:26 sure thing 20:02:47 -!- TAS_2012v has quit [Ping timeout: 244 seconds] 20:04:18 -!- Kellhus has quit [Quit: Page closed] 20:13:21 MarvinPA: The amount of scrolls in my one Ash game seem sensible so far (after lair and orc). Of course that isn't a very good sample size. 20:13:40 piety gain doesn't have to be the same for every god 20:13:44 MarvinPA: I wonder if the piety check for multiple scrolls is necessary though. 20:13:51 New branch created: op-crusher (3 commits) 20:13:52 03gammafunk02 07[op-crusher] * 0.14-a0-2967-g8eb6e88: Fix various issues with invisible monster indicators. 10(80 minutes ago, 7 files, 184+ 72-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8eb6e889154e 20:13:52 03gammafunk02 07[op-crusher] * 0.14-a0-2968-ga512e2a: New player duration blindness to work monster dazzling spray. 10(22 minutes ago, 10 files, 84+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a512e2a21332 20:13:52 03gammafunk02 07[op-crusher] * 0.14-a0-2969-gea57e66: Octopode Crusher: An octopode warrior that throws your weight around. 10(16 minutes ago, 19 files, 405+ 155-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ea57e6680142 20:13:53 and piety doesnt mean the same for every god 20:13:56 Medar: right, the piety check is what i was going to remove 20:14:39 just make it randomly 1-3 at all times, so it'll be the same later and a bit more forgiving early 20:14:59 that is not complete (antannea fix needs to go in) but I'd like at least one person to double-check at least the invis fix commit at some point 20:15:45 Will also need to sort out and clean up the dazzling spray commit (grunt and possibly another patch author deserve credit/commits) 20:16:13 uh oh 20:16:15 %git 20:16:15 07|amethyst02 * 0.14-a0-2966-g63ea54c: Add command for evoking rods without range checks. 10(3 hours ago, 3 files, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63ea54cbd8cd 20:16:23 not many commits left till 3200 20:18:01 -!- icantfindaname has quit [Quit: Page closed] 20:19:19 player blindness sounds pretty similar to old mislead? ie not good probably 20:20:13 yeah, it's walking the line, perhaps. I figured that it's using an existing mechanic (invisibility) and is not 100% interface juggling, so it's not bad 20:21:06 well, mislead wasn't 100% interface either but it was close enough 20:21:15 -!- maarek has quit [Quit: maarek] 20:21:29 But if there are strong feelings against, I can abandon that idea; it's pretty short duration and has a better impact on gameplay than mislead imo 20:21:41 and this would apply invis indiscriminately, with stuff like unseen horrors and monsters with unpredictable movement it's a bit better 20:22:26 well, doesn't that argument extend to any normal movement monster with invisibility? 20:23:18 the idea of removing/reworking invisibility or greatly restricting it had been brought up, but I'm not sure what the consensus is 20:25:20 well those are generally not great either yeah, mass invis on say a bunch of melee only monsters sounds considerably worse though 20:25:28 -!- tensorpudding has quit [Ping timeout: 252 seconds] 20:26:29 I should mention that the duration is much less than normal invisibility 20:26:37 more like paralysis duration 20:27:12 well if anything that would make it more feasible to manually keep track of things during it :P 20:29:42 i also don't really see how it fits the flavour of the monster i guess, but regardless of that it seems like a problematic mechanic 20:29:50 -!- Kraito has quit [Quit: Must Feed] 20:31:22 -!- Bamboomancer has quit [Quit: Page closed] 20:31:31 fwiw we had lengthy discussions to make player blindness work when i added blindness for zin 20:31:38 nobody came up with a good solution 20:32:25 well, flavour wise it's melee oriented octopode, so a ranged attack that can partially disable the player is the idea 20:32:38 -!- Watball has quit [Quit: Leaving] 20:32:50 if it's a melee oriented octopode why does it need a ranged attack :p 20:33:12 take away giant rocks from stone giants, I guess? 20:33:41 -!- indspenceable has joined ##crawl-dev 20:33:51 oh also you've got save compat issues with the monster enum placement i think 20:33:53 octopode wielding two bows 20:33:53 the ranged attack is secondary to the disabling affect, anyhow 20:34:04 -!- maarek has quit [Quit: maarek] 20:34:09 gammafunk: imo psychic octopus 20:34:19 yeah that branch is not going to merge in its final form, surely 20:34:26 make norris an op 20:34:32 I doubt this blind mechanic will pass objections, for one 20:35:26 the invis fix is perhaps the most important thing and that really needs some feedback; it changes the cell drawing/map knowledge update loop 20:35:38 fixing the invis issues is great at least, yeah 20:35:49 I think certain things might benefit from a more elegant approach, but it does work 20:36:22 -!- robotcentaur has quit [Quit: Page closed] 20:36:22 -!- Mateji has quit [Ping timeout: 244 seconds] 20:37:01 Eronarn: well, I do want it to have some kind of ranged effect, even if it doesn't do damage 20:37:37 suggestions/inspiration for that is welcome 20:37:51 kraken tentacles 20:38:01 no more tentacles please 20:38:04 that was a joke 20:38:16 ...was it *truly*... 20:38:31 well 20:38:33 mostly 20:39:15 03MarvinPA02 07* 0.14-a0-2967-g80f81f8: Remove a hidden area from a sewer, reduce loot 10(4 hours ago, 1 file, 12+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=80f81f8a181c 20:39:15 03MarvinPA02 07* 0.14-a0-2968-g322860f: Let Ashenzari give multiple curse scrolls earlier 10(4 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=322860f2f20b 20:41:18 -!- Zermako has quit [Quit: good night and good luck to all!] 20:41:45 (I suppose I don't need to parrot my same opinion of depths and not shoals for mister tossopode regardless of the blindness thing) 20:42:10 -!- pelotr0n has quit [Quit: ~Internet()] 20:42:17 tenofswords: yes, that's actually where he's currently placed 20:42:26 ...oh 20:42:58 But I'll be thinking about something nice to give him that's "hexish" as a replacement for dazzling spray 20:43:05 grunt had a version that just confuses the player 20:43:16 I suppose that's possible, but I don't like it all that much 20:43:17 confusion in shoals sounds funny 20:43:30 no, this guy would be in depths water population 20:43:36 but yeah shoals probably has enough ultralethal stuff 20:43:39 perhaps shoals only as OOD, if that 20:44:04 clearly enslavement 20:44:13 wheals: slave form 20:44:25 I'd just keep it as vault material for shoals considering how much shoals already has in debilitation/terrain stuff, and non-D/V/U/E ood doesn't actually exist 20:44:45 ah, wasn't aware of that last point 20:45:49 Eronarn: what would a psychic octopode ability do? 20:46:06 for the record, everywhere besides those four places just uses the last floor of the branch for ood, and almost all of the sets are scaled around so that it'd be incredibly awkward to accomodate a shift 20:46:25 "You see a vision of a crab. You feel a great hunger. You are starving!" 20:46:49 psychic octopus clearly uses the constant proposal's of eronarn's to make brain feed lock a spell instead of just int drain 20:46:49 it could have AF_STEAL_RINGS 20:47:22 and, uh, "constantly be detected regardless of los" or whatever the other thing for giant orange brains was 20:47:23 adds an infinite loop to world_reacts() 20:47:38 Urks, I am responsible for that hidden area in the Sewer. Somehow, it felt like a good idea at the time. 20:47:54 don't feel bad, it is just an artefact of a different era 20:48:03 like about 20% of all vault nonsense 20:48:18 -!- Stelpa has quit [Ping timeout: 240 seconds] 20:48:26 yes, it was a time of free-form experiments 20:48:27 oh, even if I don't use dazzling spray, I should split out those beam.cc cleanups into a seperate commit 20:48:36 when people weren't as impatient :P 20:48:44 !learn add vault [...] Somehow, it felt like a good idea at the time. 20:48:44 vault[6/6]: [...] Somehow, it felt like a good idea at the time. 20:48:45 although I actually denied some player-made vaults back then... you have no idea what I spared us all :) 20:49:06 wheals: this is so out of context!!1! :) 20:49:49 actually, I like dpeg's "I was a totally differenent human 4 years ago!" response to questions of why rupert spawned in slime 20:50:08 s/differenent/different/ 20:50:11 in a chemical sense that is pretty much true 20:50:28 what's this about nerfing trog 20:50:41 -!- robotcentaur has quit [Quit: Page closed] 20:50:50 -!- maarek has quit [Quit: maarek] 20:50:51 part of that era was also inclusive absdepth uniques so I was hardly surprised 20:51:19 -!- ZRN has quit [Read error: Connection reset by peer] 20:52:12 (elf was very shallow absdepth wise, I think eustachio showed up in elf) 20:52:26 -!- ontoclasm has joined ##crawl-dev 20:53:03 gammafunk: did I really say human?? 20:53:31 reptilliod dev conspiracy 20:53:49 dpeg: I think so, yes 20:54:03 <|amethyst> gammafunk: he actually said "I was totally different---a human---4 years ago!" 20:54:13 haha 20:54:22 <3 20:54:30 -!- dpeg is now known as demonpeg 20:54:38 -!- magicpoints has quit [Ping timeout: 240 seconds] 20:54:49 -!- Crehl has quit [Quit: qqqqqqq] 20:55:03 shadow demonpeg 20:55:41 17:51:23 but I was a completely different human four years ago! 20:55:48 alright, time to say good night 20:56:02 -!- demonpeg has quit [Quit: equipment god, here I come] 20:56:02 that's the quote 20:56:35 reptilian devteam 20:56:36 facts are boring 20:56:42 -!- Pacra has quit [Read error: Connection reset by peer] 20:56:43 lies are fun 20:56:45 #factfacts 20:56:49 ??facts 20:56:49 I don't have a page labeled facts in my learndb. 20:57:01 !learn add vault but I was a completely different human four years ago! 20:57:01 vault[7/7]: but I was a completely different human four years ago! 20:57:23 more like 1learn 20:57:24 -!- Pacra has joined ##crawl-dev 20:57:33 PleasingFungus: aren't they all 20:57:43 admittedly 21:02:38 were there any other orc-related objections in my absence 21:02:43 ...orcjections 21:02:56 orc court vault 21:04:10 The orc attorney complains loudly, as orcs often do. 21:04:12 orcs with decks 21:04:28 orcjestections 21:06:42 speaking of decks i think i almost have nemelex deck stuff working, removing the item type weighting 21:07:21 does destruction:4 summoning:3 escape:2 wonders:1 sound okay for arbitrary new weighting numbers? 21:07:29 -!- ackack has quit [Ping timeout: 240 seconds] 21:08:28 -!- rast- has joined ##crawl-dev 21:09:37 wait, so you won't be able to force wonders anymore? 21:10:04 (does this count as a nemelex nerf or a buff) 21:10:20 ??nemelex faq 21:10:20 I don't have a page labeled nemelex_faq in my learndb. 21:10:36 ??nemelex guide[2 21:10:36 nemelex guide[2/4]: Q: With Nemelex, (some stuff about decks or sacrifices or if the sacrifices go away when you get a new deck or what the symbol means or what happens if you sacrifice a potion of confusion or how can you make sure you get decks of wonder)?? A: NOBODY KNOWS. 21:11:00 -!- rast has quit [Ping timeout: 264 seconds] 21:11:01 -!- rast- is now known as rast 21:11:02 I was able to have fun with a pre summoning nerf MuSu and Nemelex still bores me out of my mind 21:12:08 -!- Lasty1 has left ##crawl-dev 21:12:29 the symbol means "a new deck type has the highest weight, or you passed the 1/50 chance of being reminded what the current deck type with the highest weight is" incidentally 21:13:08 the real question is 21:13:22 what does the symbol of wonders actually look like 21:13:38 and how does the player recognize it instictually 21:14:48 -!- ackack has joined ##crawl-dev 21:16:09 the symbol of wonders is the last digit of pi 21:19:32 huh. do deep troll simulacrula keep senseInv? 21:19:36 whoops, wrong channel 21:19:37 -!- Foamed has quit [Quit: Heading to bed.] 21:19:37 MarvinPA: does this mean you don't select sacrifice types to disable? 21:19:39 -!- Stelpa has quit [Changing host] 21:19:52 yes 21:20:07 Sounds pretty good, then 21:21:59 rip nemelex secret tech 21:21:59 Grunt: You have 1 message. Use !messages to read it. 21:21:59 So now there's no special benefit of sacrificing e.g. all your food rations to explicitely aim for wonders 21:22:00 <_< 21:22:06 -!- elliptic has joined ##crawl-dev 21:22:46 also i always wondered if DEBUG_CARDS showed anything useful and exciting but it turns out it didn't even compile 21:22:58 -!- broilor has quit [Remote host closed the connection] 21:23:08 Probably hasn't been used for years 21:23:09 -!- broilor has joined ##crawl-dev 21:23:33 I had a strange Nemelex idea the other day, incidentally. 21:23:57 -!- roxton has quit [Ping timeout: 265 seconds] 21:23:59 Instead of carrying around endless decks of cards, just have Nemelex put the cards into a card library of sorts that you can draw from whenever. 21:24:19 (Thus would pass the aggravating inventory burden of present Nemelex.) 21:25:06 Well, then how do things like stack five work? 21:25:09 Without individual decks 21:28:51 -!- Nethris has quit [Quit: Leaving.] 21:29:31 %git 7149ab91fba371 21:29:31 07by02 * 0.6.0-a1-2635-g7149ab9: Split out godprayer.{cc,h} from religion.cc. 10(4 years, 1 month ago, 9 files, 828+ 778-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7149ab91fba3 21:29:37 here's the last time DEBUG_CARDS worked, i think :P 21:30:10 Haha 21:30:16 Wow, 4 years 21:31:15 -!- DracoOmega has quit [Quit: Leaving] 21:31:26 mostly it just spams you with what the current weighting is for each deck though, not that surprising that nobody's needed to use it i guess 21:31:28 -!- ayutzia_ has quit [Ping timeout: 245 seconds] 21:33:36 -!- bonghitz has quit [Quit: Leaving...] 21:34:15 -!- mamgar has quit [Read error: Connection reset by peer] 21:35:21 -!- ChrisOelmueller has joined ##crawl-dev 21:37:31 (Stack Five in that scenario: pull out five cards (losing n cards in the process) and generate a stacked deck out of them.) 21:37:51 -!- jeffro has quit [Ping timeout: 244 seconds] 21:38:24 (Mark Two could just tell you the next two cards while losing a card in the process.) 21:38:31 -!- jeffro has joined ##crawl-dev 21:41:43 -!- dtsund has joined ##crawl-dev 21:41:45 -!- Bamboomancer has quit [Quit: Page closed] 21:41:51 ...hm, I was going to do something when I got back home and now I can't remember what it was. 21:42:13 A wash of memories flows over Grunt... 21:42:32 A flood of memories washes over Grunt... 21:42:34 (ftfy) 21:42:38 * Grunt feels more experienced! 21:43:31 Grunt: how do you feel about your monster version of dazzling spray? 21:44:04 I think there enough reservations about my player blindness thing that I'll not merge it 21:44:29 I'd still like a ranged attack that has some synergy with the throwing mechanic (have to clean that up a bit still) 21:44:49 "barbs" 21:44:50 afflicting confusion didn't seem great to me, but it'd be a compromise of sorts 21:44:53 heh 21:44:57 I could just give it icicle 21:45:35 I'd only use that monster version of Dazzling Spray for ghosts, really. 21:45:45 I see that aquamancers aren't in the depths water population anyhow 21:45:56 It's too indistinct from just using Confuse in that spell slot right now. 21:46:10 Yeah, that seems pretty reasonable 21:46:11 cj ghosts, the most terrifying ghosts 21:46:27 tenofswords: a water depths monster with icicle, annoying? 21:46:38 seems fine to me 21:46:41 boy that sentence could have been worded more clearly 21:47:02 alternatively, pan lords buff with a level 3 spell, pretty good possibility 21:47:06 that'll be the fallback plan 21:47:43 oh yeah, you mean for grunt's version? 21:48:08 in ghosts getting dazzling, yes 21:48:09 (What I'd really like is to figure out some way for enemies to target Fulminant Prism.) 21:48:20 (I have a few vague ideas as to how I could get that to work...) 21:48:31 well obviously they cheat and place two of them not right beside each other but near the player 21:48:55 Grunt: that would be less thematic for my op guy, a pity... 21:49:08 nice for pan lords though 21:49:12 Who says I was talking about your OP guy >_> 21:49:12 or maybe demonspawn 21:49:31 I know! I just immediately had the thought of "oh, I could use that.." 21:49:39 The vague idea I had is this, if I could ever get it working: 21:50:14 03MarvinPA02 07* 0.14-a0-2969-g64e4fc4: Typo fix in Lugonu description 10(7 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=64e4fc4f2f96 21:50:14 03MarvinPA02 07* 0.14-a0-2970-g9e77732: Comment fix 10(4 minutes ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e7773257a93 21:50:14 find the tile that covers the most tiles the player could be at in 30 aut. 21:50:24 ...and use that for the target. 21:50:33 Grunt: that's probably "where the player is standing" 21:50:41 -!- Nstar has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:50:51 and other wise will almost certainly drop it right next to you 21:50:52 good spot for a bomb 21:50:54 otherwise* 21:51:00 wouldn't you want them to try and place it behind you 21:51:05 where you can just whack it 21:51:06 You hear a whistling sound from overhead. It explodes! 21:51:10 what do you mean "most covers"? 21:51:23 gammafunk, i.e. within the explosion radius. 21:51:25 or covers the most tiles, rather 21:51:29 aha, I see 21:51:36 i guess if it's next to you you can just hit it 21:51:40 Yes. 21:51:49 not sure that it would work at all as a monster spell really 21:52:03 a weaker explosion is still an explosion 21:52:04 since sort of the whole way it works is because monsters are really stupid? 21:52:10 I have a history of implementing things like this precisely to see how well they work as a monster spell >_> 21:52:12 new unique: Fulminant Frank 21:52:30 if i had to give an algorithm for placing a prism vs a player 21:52:34 (clearly Fulminant Prism + Paralyse, muhahahahaha) 21:52:45 it would be "two tiles away in the direction she last stepped" 21:52:53 -!- WalkerBoh has quit [Remote host closed the connection] 21:52:56 Grunt: Giant Fulminant Eye 21:53:02 great orb of prisms 21:53:07 prismatic eye 21:56:44 <|amethyst> there's also the issue of friendly fire 21:57:01 <|amethyst> monsters are already bad enough about that without having to predict where other monsters will be N turns from now :) 21:57:04 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:57:50 clearly this is for crystal golems, because they'll have too much ac to care about hitting themselves 21:58:01 (what's a crystal golem) 21:58:18 -!- jeffro has quit [Ping timeout: 240 seconds] 21:58:49 a band member of crystal guardians 21:58:58 -!- Escalator has quit [Ping timeout: 240 seconds] 21:59:12 -!- Escalator_ is now known as Escalator 21:59:12 -!- ackack has quit [Quit: Leaving] 21:59:38 -!- tenofswords has quit [Quit: leaving] 21:59:55 Nessos and the Crystal Guardians sounds like a good band name 22:00:11 Why Nessos? <_< 22:00:50 because why not 22:01:11 we don't have a golem-crafting unique yet 22:01:26 oh 22:01:34 Roxanne and the Crystal Guardians 22:01:42 make sure his name is something hebrew 22:01:46 sadly unable to go on tour 22:02:19 people go on tour to them 22:06:46 what stopped moving tengu to Q, again 22:14:36 -!- Pacra has quit [Read error: Connection reset by peer] 22:15:37 -!- jeffro has joined ##crawl-dev 22:15:37 -!- jeffro has quit [Changing host] 22:15:37 -!- jeffro has joined ##crawl-dev 22:16:01 -!- Pacra has joined ##crawl-dev 22:18:16 -!- simpleirc1 has quit [Remote host closed the connection] 22:24:57 -!- ebarrett has quit [] 22:25:30 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:28:04 zzz 22:28:14 -!- Pacra has quit [Ping timeout: 265 seconds] 22:29:36 -!- tensorpudding has quit [Ping timeout: 264 seconds] 22:47:29 -!- MaxFrost has quit [Ping timeout: 240 seconds] 22:49:44 could someone take a look at http://sprunge.us/VSjj and see if it looks sensible in terms of save compat handling? for removing you.sacrifice_value and you.nemelex_sacrificing, and properly handling saves from before TAG_MINOR_NEMELEX_DUNGEONS too 22:50:16 ...sec, let me make a save or three to try it out :) 22:51:03 oh it won't work on its own i guess, one sec and i'll put the full patch up 22:51:08 Okay. 22:51:20 (it'll take me a few moments to get this ready anyway) 22:52:30 http://sprunge.us/BSHF should be everything 22:52:43 -!- BirdoPrey has quit [Quit: BirdoPrey] 22:53:32 Just at a glance it looks okay, but I want to be sure. 22:53:51 (fr break only webtiles with this) 22:53:55 haha 22:56:18 -!- Pisano has quit [Ping timeout: 240 seconds] 22:57:27 (todo build new computer so that compiling this from scratch doesn't take ages) 22:58:15 tags.cc:2627:37: error: ‘TAG_MINOR_NEMELEX_WEIGHTING’ was not declared in this scope 22:58:19 Good work! \o/ 22:58:39 s/WEIGHTING/WEIGHTS/ and let's carry on... 22:58:42 whoops did i call it weights and weighting in different- 22:58:47 a promising start 22:59:26 ...well, the game didn't crash on loading the old saves! 22:59:29 -!- magicpoints has quit [Ping timeout: 240 seconds] 23:00:01 So this is probably okay. 23:00:49 is this a TAG_MINOR_CHANGES 23:00:54 I wonder what the most poorly named one is 23:01:20 cool, thanks for taking a look 23:01:41 TAG_MINOR_NOME_NO_MORE 23:01:42 will probably test it a bit more locally and see if the new deck weighting seems vaguely reasonable 23:01:49 TAG_MINOR_NOME_NO_MORE 23:01:54 oh, hahah 23:01:56 -!- Kraito has quit [Quit: Must Feed] 23:02:42 nome 23:02:57 I can anticipate doing a TAG_MAJOR_VERSION bump sometime after 0.14 goes out the door if only so we can get more god work going properly. 23:03:51 nooooooooo 23:03:58 ? 23:04:07 my save compats 23:05:14 this is the longest it's gone without being broken, right? 23:05:49 I think so. 23:05:51 -!- CKyle has quit [Quit: CKyle] 23:05:57 We've had several close calls though! 23:06:21 (...plenty of which were my fault in one sense or another, but that's a coincidence, I swear! >_>;) 23:08:42 -!- rast- has joined ##crawl-dev 23:09:40 More god work, that does sound mysterious 23:10:04 !send Grunt GOD_NO_GOD 23:10:04 Sending GOD_NO_GOD to Grunt. 23:10:28 !send gammafunk GOD_NAMELESS 23:10:28 Sending GOD_NAMELESS to gammafunk. 23:11:00 -!- rast has quit [Ping timeout: 264 seconds] 23:11:01 -!- rast- is now known as rast 23:11:24 * Grunt suffers the terrible wrath of No God. 23:11:26 MarvinPA: So how come you want to nerf piety gain? 23:17:38 because it's really fast for some gods 23:17:59 probably i would just slow it down at higher levels, rather than at all levels 23:18:56 -!- Basil has joined ##crawl-dev 23:26:28 -!- buzzykins has quit [Quit: brb] 23:28:03 MarvinPA: Oh come on, it's perfectly balanced to get a Trog gift on D:6 :v 23:29:35 -!- hephaestus_rg has quit [Quit: hephaestus_rg] 23:29:48 -!- N78291 has quit [Quit: null] 23:30:06 -!- DrKe has quit [Ping timeout: 265 seconds] 23:33:58 -!- ystael has quit [Ping timeout: 265 seconds] 23:35:13 -!- kingbuddyboy has quit [Ping timeout: 245 seconds] 23:36:07 i cant wait to sac armour again 23:39:01 -!- Blazinghand|Work is now known as Blazinghand 23:42:07 -!- Basil has quit [Quit: Page closed] 23:42:11 -!- Blazinghand is now known as Blazinghand|Work 23:42:30 -!- Kalir has quit [Changing host] 23:43:56 -!- Blazinghand|Work has quit [Quit: Leaving] 23:50:02 Trog piety is pretty bad at high levels but the problem is getting there is more important than staying there I guess 23:51:39 I've been wondering for a bit about curving piety gains somehow. 23:52:03 -!- Keanan1 has joined ##crawl-dev 23:52:05 e.g. make Dith piety earn faster at low piety and slower at high piety? 23:52:18 ??piety[3 23:52:18 piety[3/5]: Piety growth slows at high levels; 0% at 200, 44% at >=151, 66% at >=101. Sif Muna's taper is slower - 0% at 200, 80% at >=151. 23:52:20 they're already curved a bit 23:52:21 yeah 23:53:42 ...goes to show how well I understand that code >_> 23:58:50 -!- ussdefiant has joined ##crawl-dev 23:59:29 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.]