00:00:10 i guess what happened here is that i took things to be bigger problems than they were 00:00:12 what's the average time it takes to explore a level 00:00:14 classic freshman mistake 00:00:15 vaguely, of course 00:00:41 ontoclasm: 1000ish turns, depends on layout of course 00:01:39 do the basketball thing and set the timer to 1000 turns 00:01:45 !log . won 00:01:46 119. minmay, XL27 DgGl, T:135768: http://dobrazupa.org/morgue/minmay/morgue-minmay-20140219-175824.txt 00:01:59 ontoclasm: about 3:43 00:02:03 as an example of something with two timers, ossuaries have a long timer at 2700-3300 and a short timer at 1/10 of that 00:02:33 elliptic: I think the 1/10 is the same for ice caves, volcanoes, and wizlabs too 00:02:38 probably, yes 00:03:02 and baileys 00:03:05 and baileys yes 00:03:35 after checking: yes, yes it is 00:03:40 anyway I'd mainly just like to see some consistency here, so that portals at the same depth have the same length timers 00:03:54 and no weird second timer 00:04:42 That makes sense to me 00:05:04 -!- Keanan has quit [Quit: Leaving.] 00:05:24 I would probably prefer them be a fair bit more lenient than lab timers on the whole, but I guess am open to seeing how it plays if they aren't 00:05:26 i don't see a problem with different portals having different lengths if it were explained clearly, but there's probably no way to do that 00:05:51 I actually never realized before looking at these numbers that bazaar timer is quite a bit slower than lab timer at most depths 00:06:07 Yeah, I thought it was 00:06:09 I would tend to suggest somewhere between the two 00:06:28 but could just go with bazaar timer length if people are more comfortable with that 00:06:36 I actually never realized before looking at these numbers that bazaar timer is quite a bit slower than lab timer at most depths 00:06:37 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2787-g4695f10 (34) 00:06:48 Bazaar timers have seemed relatively lenient to me, I think 00:06:54 that was actually one of the few things I managed to correctly figure out without spoilers 00:07:12 and not even by missing labs, just by seeing how much slower the messages changed 00:07:18 yeah before this conversation i never realized bazaars were faster than wizlabs 00:07:56 fr: rename wizlabs to wiztowers so this doesn't happen again 00:08:19 wizsewers 00:08:55 wizflats 00:09:15 -!- Krakhan has quit [Ping timeout: 264 seconds] 00:09:19 wizpalace 00:09:58 wizcave 00:10:03 ...wizmode 00:10:05 the bazaar timer does have a pretty silly formula 00:10:27 local blow = 200 + 30*(40 - you.absdepth()) + crawl.random2(200) 00:10:28 developer's room wizlab 00:10:35 local bhigh = blow + crawl.random2(blow) + 100 00:10:43 then pick a random number form the range between those :P 00:12:13 blow, bhigh, someone had drugs on their mind... 00:13:15 That seems a little excessively complicated 00:13:22 Though excessively complicated random math is Crawl's thing 00:13:30 And there is much much worse :P 00:14:53 -!- Keanan has joined ##crawl-dev 00:19:55 -!- ystael has quit [Ping timeout: 265 seconds] 00:22:27 -!- BirdoPrey has quit [Quit: BirdoPrey] 00:22:32 Grunt: where was that one patch you had linked a couple days ago with the old things back 00:23:57 simmarine: you mean http://sprunge.us/YhRA 00:24:03 (I don't know if that's the latest version??) 00:24:15 if there is a newer version i would like to see it! 00:24:33 latest oods 00:25:16 oh wow, is this for april 1st 00:25:29 gammafunk: it's going to be an experimental branch on 1 April :b 00:25:38 aw 00:26:19 If it were mainline, we'd confuse Sequell forever, of course 00:26:36 (Not to mention it'd be incredibly difficult to clean up after this on mainline.) 00:26:41 That too 00:26:52 Cursed save compatibility :P 00:29:32 ...oh, I had something else I was going to do with this branch too. 00:32:01 -!- ussdefiant has quit [Ping timeout: 240 seconds] 00:36:42 -!- AlphaQ has quit [Remote host closed the connection] 00:38:58 -!- Taraipher has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 00:39:16 remove md from that patch 00:39:31 so it adds all the old races but them 00:39:37 http://dobrazupa.org/morgue/Senri/crash-Senri-20140224-062646.txt 00:39:40 http://dobrazupa.org/morgue/Senri/crash-recursive-Senri-20140224-062648.txt 00:39:54 these didn't make crash milestones 00:40:13 -!- tenofswords has quit [Ping timeout: 245 seconds] 00:40:36 there is also apparently a message ERROR in 'tileweb.cc' at line 134: Can't bind the webtiles socket! 00:40:43 (despite playing console) 00:42:39 -!- LordSloth has quit [Quit: Using leafChat 2] 00:43:51 -!- DracheReborn has joined ##crawl-dev 00:45:59 Hi, is anyone around? 00:46:06 My CDO game just crashed 00:46:39 when I relogged in, it says "Another game is in progress using this save" 00:46:53 would appreciate someone looking at it, thanks 00:47:16 that message sometimes goes away with a little time 00:47:31 also, did it ask you if you wanted to do anything about it? 00:47:54 Ok thanks. No, it didn't ask anything 00:48:13 First time around there was a crash link, but it doesn't seem to have been announced here 00:48:34 !locateall drachereborn 00:48:36 DracheReborn: CDO 0.13, L22 DrCj of Ashenzari | CDO 0.14-a, L19 VSMo of Ashenzari | CLAN 0.14-a, L15 HaHu of Okawaru 00:48:44 the VSMo? 00:48:51 Yes 00:49:27 <|amethyst> oh 00:49:32 <|amethyst> I see what's happening 00:49:42 <|amethyst> %git 909abdbd 00:49:43 07Sage02 * 0.14-a0-2779-g909abdb: Make spellbooks identify like staves. 10(2 days ago, 1 file, 14+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=909abdbd69d2 00:49:45 <|amethyst> needs save compat 00:50:04 yeah I was just starting to worry about that... 00:50:09 <|amethyst> see the if (!item_type_had_ids(...)) at tags.cc:2947 00:50:14 Right 00:50:17 DracheReborn's game has the same crash as Senri's game 00:50:27 I'm trying out adding MINOR_TAG_BOOK_ID 00:50:39 <|amethyst> so apparently we don't handle early crashes very well 00:50:48 <|amethyst> wonder when that started... maybe the gdb stuff? 00:50:53 and then either 00:53:17 http://sprunge.us/DdOB 00:54:06 <|amethyst> I was thinking a little simpler: in an #if TAG_MAJOR, just after that if (!item_type_has_ids) : else if (i == OBJ_BOOKS && th.getMinorVersion() < TAG_MINOR_BOOK_ID) { loop to initialize them all to ID_UNKNOWN_TYPE; continue } 00:54:08 Tried out the top and bottom seperately since it seems that it should work, but I'm failing on the next EAT_CANARY. 00:54:29 -!- ystael has quit [Ping timeout: 240 seconds] 00:54:30 hmm 00:55:07 With the second, the problem I keep hitting is that it unmarshalls too many or too few, not sure which 00:55:24 although it looks like it should work correctly from my (limited) understanding of it 00:56:09 since that's basically what I am doing, initializing all books to ID_UNKNOWN_TYPE without unmarshalling more bytes 00:56:27 <|amethyst> what saves are you testing on? 00:56:43 Local saves 00:56:48 <|amethyst> I mean how old 00:56:57 <|amethyst> my proposal doesn't handle saves from -2779 to current 00:57:00 drummed up a few immediately before the commit 00:57:13 <|amethyst> hm 00:57:21 and then checked out master and started testing 00:57:39 eat_canary is an adorable name for a function 00:57:46 <|amethyst> immediately before the book-id commit? 00:57:55 yes 00:58:02 That said, I encountered some oddities 00:58:18 so I'm checking it out again, making, creating some more saves 00:58:23 in case I made a mistake the first time 00:59:10 <|amethyst> I don't know how you're going to detect saves from post-2779 00:59:25 <|amethyst> which are being created as we speak 01:00:23 Is the save's minor version changed if it crashes? 01:00:29 -!- CampinSam has quit [Ping timeout: 240 seconds] 01:01:04 <|amethyst> if it crashes during the initial unmarshal, no 01:01:25 <|amethyst> but the minor version for pre- and post-2779 are the same 01:01:35 -!- kr4n3 has quit [Quit: Lost terminal] 01:01:41 <|amethyst> yet they have to be unmarshalled differently 01:01:57 %git 2779 01:01:57 Could not find commit 2779 (git returned 128) 01:02:05 <|amethyst> %git 909abdbd 01:02:05 07Sage02 * 0.14-a0-2779-g909abdb: Make spellbooks identify like staves. 10(2 days ago, 1 file, 14+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=909abdbd69d2 01:02:22 hmm 01:02:25 How so? 01:02:36 WHen I tested locally, saves created after that commit worked 01:02:43 <|amethyst> right 01:02:50 <|amethyst> but when you fix up the code to handle older saves 01:02:54 |amethyst: in theory you should be able to unmarshall them all correctly by looking at the x you get in the uint8_t x = unmarshallUByte(th); line, no? 01:02:58 <|amethyst> the fixups will break saves after that commit 01:03:05 Damn 01:03:23 <|amethyst> elliptic: how so? 01:03:29 oh, no 01:03:38 that x is something else 01:03:45 <|amethyst> yeah, it's just the ID state 01:05:14 -!- gnum has quit [Ping timeout: 247 seconds] 01:05:51 Should I revert it now and twiddle with book-id some more, or leave it up 01:05:56 <|amethyst> and you can't even do lookahead for the canary because there's a CrawlHashTable (you.type_id_props) marshalled before the canary 01:06:04 <|amethyst> reverting will also break the new saves 01:06:51 well, the commit hasn't been live on the servers for very long, right? there probably aren't that many new saves compared with all the old saves 01:07:22 so if there is actually no way of detecting this then it would be better to break the new saves 01:08:11 -!- WalkerBoh has quit [Remote host closed the connection] 01:08:54 <|amethyst> In that case, get the fix working, push it, and trigger rebuilds 01:09:24 <|amethyst> and I guess we can manually delete saves from the version that will break 01:09:43 simmarine: http://sprunge.us/AZML (complete with that other thing I was going to do) 01:09:49 Grunt: thanks! 01:10:12 nice unique patch 01:10:23 -!- ProzacElf has joined ##crawl-dev 01:10:46 now we just need someone to create a 4.1 patch for 2015 april fools 01:11:04 (it would consist of d:1 zot traps that summons fiends to hellfrost you) 01:11:12 <|amethyst> Basil: what is that x = o anyway? 01:11:45 <|amethyst> Basil: if that's the version you tested, maybe it didn't actually compile? :) 01:12:09 yeah, I guess it really isn't possible to distinguish the saves :/ 01:12:43 <|amethyst> also need a big warning on item_type_has_ids 01:13:40 <|amethyst> since we're bumping the minor version anyway, maybe go ahead and have it reserve space for all item types 01:13:56 <|amethyst> and just marshall the !has_id ones as zero, and discard them on unmarhsall 01:14:03 -!- Pacra has quit [Ping timeout: 264 seconds] 01:14:14 <|amethyst> then future changes to item_type_has_ids won't break things 01:14:45 So to clarify, should we revert now or just leave things as they are until I push a fix 01:15:34 <|amethyst> hm 01:15:50 <|amethyst> if the fix is quick, reverting doesn't buy us much 01:16:06 <|amethyst> but if it will take a while, reverting at least limits the number of people with broken games 01:16:09 -!- kait has quit [Read error: Connection reset by peer] 01:16:40 If my local games are still broken after this compile, I'd suggest reverting 01:16:53 so, I'll find out in ~5 minutes 01:17:06 5 minutes to compile? 01:17:09 <|amethyst> anyway, I must be going for now 01:17:13 Yes 01:17:25 Basil, time to upgrade the 486 01:17:35 My other laptop's screen is fried 01:17:44 <|amethyst> maybe the rebuild triggers for CSZO should not be so close to my bedtime :) 01:17:53 haha 01:17:53 <|amethyst> have fun fixing things :) 01:18:03 <|amethyst> and remember to add that warning! 01:18:17 Basil: are you using -j when you make (asumming you have more than one core) 01:18:21 <|amethyst> I would not have expected changing _has_ids to break save compat either 01:18:21 hm, are we going to have trouble finding someone who can rebuild CDO? 01:18:28 yeah, neither would I 01:18:28 -!- Gretell has joined ##crawl-dev 01:18:31 <|amethyst> elliptic: oh, hm 01:18:46 seems like pratchett.freenode.net no longer wants to deal with Gretell ;) 01:18:47 moin 01:18:49 <|amethyst> elliptic: I can, but I really shouldn't stay up much longer 01:19:06 <|amethyst> oh, here's someone who can do it :) 01:19:24 oh, yes :) 01:19:39 Well, I hope most of the people playing now are dying quicklike 01:20:13 !crashlog roshnak 01:20:14 6. Roshnak, XL24 GrBe, T:43616 (milestone): http://dobrazupa.org/morgue/Roshnak/crash-Roshnak-20131129-060501.txt 01:20:20 hrm, never mind 01:20:22 <|amethyst> anyway, later. exciting first day :) 01:20:30 A thrill a minute 01:20:42 Basil: you broke crawl on your first day... 01:21:05 gammafunk: you're falling behind 01:21:08 at least it wasn't your first commit 01:21:29 elliptic: I just checked, still more commits than Sage and wheals combined 01:21:35 I have the new dev high score atm 01:21:57 I just caused infinite replicating Eos on my first day as a dev :P 01:22:04 First day? Oh congrats Basil 01:22:13 you too gammafunk, just noticed 01:22:16 I wonder what I did on my first day 01:22:20 ty 01:22:26 While I'm waiting, 01:22:33 there's probably still a reproducable crash 01:22:39 Well, there were probably other bugs, but the recall clone bug was definitely the most fun 01:22:46 ~m5555555555555555555555555555555555555555 01:22:53 ... 01:23:01 until the 5s go out of your message box 01:23:14 or no, ~ma55555 I guess 01:24:27 yeah, there are lots of ways of getting macro/lua stuff to crash 01:24:34 There was another bug like that except with level annotation before, so 01:25:00 there might be some more that I don't know about 01:25:52 apparently the first commit I pushed myself was really boring 01:26:04 %git 5631905 01:26:04 07elliptic02 * 0.9-a1-61-g5631905: Fix magic-mapped stairs being incorrectly colored (#3789). 10(2 years, 10 months ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5631905b4545 01:26:08 -!- PleasingFungus has quit [Ping timeout: 265 seconds] 01:26:55 I guess the first interesting-sounding commit I pushed was 01:26:59 %git 66b68b57 01:26:59 07elliptic02 * 0.9-a1-339-g66b68b5: Fix Apportation sometimes pushing objects away from you. 10(2 years, 9 months ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=66b68b575e96 01:27:05 good 01:27:16 Walking the rune 01:27:21 pet stone 01:27:47 -!- ProzacElf has quit [Ping timeout: 252 seconds] 01:28:27 -!- Quashie has quit [Ping timeout: 264 seconds] 01:28:32 elliptic: What caused that to push it away from you, out of curiousity? 01:28:41 hmm 01:28:55 my saves aren't crashing, so that's a good sign 01:28:57 DracoOmega: no idea at this point :) 01:29:13 Haha 01:29:14 or rather, the new batch of saves; the old ones still crash 01:29:15 Fair enough 01:29:22 The diff looks oddly unconnected to the commit message 01:29:23 Basil: these are saves from pre-2779? 01:29:34 Yes 01:29:43 DracoOmega: classic feature of beam code 01:29:45 any way to check in the save though? 01:29:59 for double checking and all that 01:30:05 Heh 01:32:05 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:32:10 Basil: hm, I think it makes notes each time it transfers from one version to another? 01:32:56 -!- ebarrett has quit [] 01:33:24 actually I wonder if you could use that in theory to make save compat work? I don't really know how it manages to know what versions it transferred between 01:33:56 Just running one more test to make sure that I understand how the 'fix' is working 01:34:09 and then I'll add that warning and push. 01:34:16 sounds good 01:39:36 -!- Flex has quit [Ping timeout: 240 seconds] 01:43:57 -!- SamB has quit [Ping timeout: 245 seconds] 01:46:53 -!- ratmice has joined ##crawl-dev 01:50:36 -!- SamB has joined ##crawl-dev 01:53:08 -!- Kasofa has quit [Ping timeout: 245 seconds] 01:54:37 -!- rast- has joined ##crawl-dev 01:58:35 -!- Chousuke_ has joined ##crawl-dev 01:58:57 -!- rax_ has joined ##crawl-dev 02:00:12 -!- SamB has quit [Ping timeout: 245 seconds] 02:01:47 127 | D:1 | Upgraded the game from 0.14-a0-2778-gc232844 to 0.14-a0-2783-g44d96b3 02:02:00 Didn't crash, and thinks basically worked as I expected 02:03:25 -!- Morg0th has quit [*.net *.split] 02:03:26 -!- Borek has quit [*.net *.split] 02:03:26 -!- Pepe has quit [*.net *.split] 02:03:26 -!- CampinSam has quit [*.net *.split] 02:03:26 -!- rast has quit [*.net *.split] 02:03:27 -!- Wahaha has quit [*.net *.split] 02:03:27 -!- Z_LAMP has quit [*.net *.split] 02:03:28 -!- iasov has quit [*.net *.split] 02:03:28 -!- nixor has quit [*.net *.split] 02:03:28 -!- BanquosGhost has quit [*.net *.split] 02:03:29 -!- nonethousand has quit [*.net *.split] 02:03:29 -!- Lantell has quit [*.net *.split] 02:03:29 -!- culcube has quit [*.net *.split] 02:03:29 -!- rax has quit [*.net *.split] 02:03:30 -!- Chousuke has quit [*.net *.split] 02:03:30 -!- galehar has quit [*.net *.split] 02:03:37 -!- st_ has joined ##crawl-dev 02:04:44 -!- rossi has quit [Quit: WeeChat 0.4.3] 02:04:44 -!- Varduck has quit [Quit: Page closed] 02:05:28 -!- galehar has joined ##crawl-dev 02:09:52 -!- iasov has quit [*.net *.split] 02:17:32 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2787-g4695f10 (34) 02:17:55 -!- Lantell has joined ##crawl-dev 02:20:39 -!- Keanan has quit [Quit: Leaving.] 02:21:15 -!- minmay has quit [Quit: Leaving] 02:21:17 -!- minqmay has quit [Quit: Leaving] 02:23:29 -!- coralr has quit [Ping timeout: 240 seconds] 02:28:36 -!- ontoclasm has quit [Quit: Leaving.] 02:29:50 ?/rebuild 02:29:50 Matching terms (1): rebuild; entries (2): no_vaults[1] | rebuild[1] 02:29:53 ??rebuild 02:29:53 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug kilobyte, |amethyst, or Napkin for CDO. Use your powers wisely. 02:30:33 03Sage02 07* 0.14-a0-2788-gf964939: Repair save compatibility break from book identification patch. 10(5 hours ago, 3 files, 14+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f96493971ec1 02:31:42 Basil: have you started any rebuilds yet? if you don't have the permissions, I should be able to do all of them except for CDO 02:31:50 I started s-z 02:32:05 First going to check that that works 02:32:10 before I rebuild not-develz 02:32:20 (with my huhe) 02:33:00 -!- caleba has quit [Quit: caleba] 02:35:51 -!- Borek is now known as Mandevil 02:36:33 Taking longer than I expected 02:37:26 Just wait until you rebuild CLAN :P 02:37:39 CLN was fast to rebuild last time I did it 02:37:55 Madness. 02:38:16 Medar: Well, once I test s-z it doesn't matter how long the others take 02:38:24 I wonder if RHF console is still up. 02:38:26 ??rhf 02:38:26 rhf[1/2]: Used to be a Finnish server. Still is, but used to be, too. ssh rl@rl.heh.fi , or visit http://rl.heh.fi:8080/ for webtiles. 02:38:36 ??rhf[2 02:38:36 rhf[2/2]: Administered by joosa 02:39:12 nope 02:39:37 I'm can't even resolve it anymore 02:43:56 -!- jeffro has joined ##crawl-dev 02:45:53 -!- jeffro_ has quit [Ping timeout: 265 seconds] 02:46:44 -!- Blazinghand has quit [Ping timeout: 246 seconds] 02:48:50 -!- elliptic has quit [Quit: Leaving] 02:50:54 03elliptic02 07* 0.14-a0-2789-gc18c9f8: A lua function telling when a monster is netted or webbed. 10(6 minutes ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c18c9f84a624 02:50:58 -!- jeffro_ has joined ##crawl-dev 02:52:38 -!- elliptic has joined ##crawl-dev 02:53:37 -!- jeffro has quit [Ping timeout: 265 seconds] 02:55:35 !tell bh The internet is not a small place. It's just that on the internet, it's much easier stalking you than in RL! 02:55:35 bhaak: OK, I'll let bh know. 03:03:33 -!- tabstorm has quit [Ping timeout: 245 seconds] 03:06:59 -!- simmarine has quit [Ping timeout: 240 seconds] 03:09:29 -!- SeianVerian has quit [Ping timeout: 246 seconds] 03:14:03 -!- gammafunk has quit [Ping timeout: 264 seconds] 03:15:59 -!- Basil has quit [Ping timeout: 240 seconds] 03:18:14 -!- ldf has quit [Quit: ldf] 03:19:38 -!- Wolfechu has quit [Quit: Page closed] 03:21:54 -!- buki_ is now known as buki 03:25:38 -!- coned has quit [Ping timeout: 245 seconds] 03:25:59 -!- conted has quit [Client Quit] 03:30:38 -!- conted has quit [Ping timeout: 245 seconds] 03:31:47 -!- eith has joined ##crawl-dev 03:33:48 -!- syllogism has joined ##crawl-dev 03:34:38 -!- dtsund has quit [Quit: zzz] 03:40:57 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 03:41:28 -!- pelotron has quit [Ping timeout: 265 seconds] 03:45:32 -!- Adumbration has quit [Quit: Page closed] 03:46:01 -!- mong has quit [Remote host closed the connection] 03:53:13 -!- eith has quit [Ping timeout: 240 seconds] 03:59:19 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2788-gf964939 (34) 03:59:26 ??rebuild 03:59:26 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug kilobyte, |amethyst, or Napkin for CDO. Use your powers wisely. 04:02:32 Man, this bisect is going to take forever at this rate. I've already run into 2 non-compiling commits and one that compiles but won't start up >.>; 04:03:07 And it's not like my computer was ever speedy at compiling in the first place 04:05:38 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2789-gc18c9f8 (34) 04:06:01 -!- jeanjacques has joined ##crawl-dev 04:11:54 -!- glosham has quit [Ping timeout: 245 seconds] 04:15:38 -!- magicpoints has quit [Ping timeout: 246 seconds] 04:16:03 -!- DrinkMachine has joined ##crawl-dev 04:16:16 -!- DrinkMachine has quit [Changing host] 04:16:16 -!- DrinkMachine has joined ##crawl-dev 04:20:29 -!- ystael has quit [Ping timeout: 241 seconds] 04:22:17 -!- raskol has quit [Ping timeout: 245 seconds] 04:57:04 -!- DrinkMachine has quit [Quit: Leaving] 04:57:59 -!- eith has joined ##crawl-dev 05:02:11 -!- Sgeo has quit [Ping timeout: 265 seconds] 05:03:35 -!- Chris7 has quit [Ping timeout: 378 seconds] 05:03:48 -!- Vizer has quit [Ping timeout: 378 seconds] 05:03:53 -!- Fortescue has quit [Ping timeout: 378 seconds] 05:03:57 -!- Lprsti99 has quit [Ping timeout: 378 seconds] 05:05:00 -!- Lprsti99_ is now known as Lprsti99 05:06:09 -!- Foamed has quit [Quit: Heading to bed.] 05:06:15 -!- Fortescue has joined ##crawl-dev 05:06:15 -!- Fortescue has quit [Changing host] 05:06:15 -!- Fortescue has joined ##crawl-dev 05:08:07 -!- Elsi has quit [Ping timeout: 245 seconds] 05:09:13 -!- Chousuke has joined ##crawl-dev 05:09:37 Mm, looks like not all of the servers got rebuild. 05:09:47 -!- Porost has quit [Ping timeout: 245 seconds] 05:12:02 ??rebuild 05:12:02 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug kilobyte, |amethyst, or Napkin for CDO. Use your powers wisely. 05:14:20 Rebuilding Lantea. Looks like CAO still has a version before the breakage. 05:14:47 -!- dck has joined ##crawl-dev 05:14:48 -!- rax has joined ##crawl-dev 05:14:50 -!- syllogism- has joined ##crawl-dev 05:14:51 -!- rast has joined ##crawl-dev 05:14:51 -!- MakMorn has quit [Excess Flood] 05:14:51 -!- dck has quit [Changing host] 05:14:51 -!- dck has joined ##crawl-dev 05:14:55 -!- buppy has quit [Excess Flood] 05:15:17 -!- eith|2 has joined ##crawl-dev 05:15:18 -!- Nstar|2 has quit [Excess Flood] 05:17:06 -!- rax_ has quit [Write error: Broken pipe] 05:17:07 -!- coralr has quit [Write error: Broken pipe] 05:17:07 -!- scummos^ has quit [Write error: Broken pipe] 05:17:16 -!- Chousuke_ has quit [Write error: Broken pipe] 05:17:45 -!- MarvinPA has quit [Ping timeout: 469 seconds] 05:19:21 -!- bonghitz has quit [Remote host closed the connection] 05:19:22 -!- rast- has quit [Ping timeout: 240 seconds] 05:19:22 -!- rast has quit [Read error: Connection reset by peer] 05:19:22 -!- MakMorn has joined ##crawl-dev 05:19:31 -!- buppy has joined ##crawl-dev 05:19:31 -!- eith has quit [Ping timeout: 240 seconds] 05:19:31 -!- rast has joined ##crawl-dev 05:20:00 -!- MarvinPA has joined ##crawl-dev 05:21:29 -!- syllogism has quit [Ping timeout: 254 seconds] 05:21:30 -!- whig has quit [Ping timeout: 254 seconds] 05:22:27 -!- whig has joined ##crawl-dev 05:22:57 I have a few zombie crals 05:23:20 TZer0: Are you here? 05:23:42 There is recursive crash due to the save compat issue. 05:24:39 Napkin: Are you rebuilding CDO? 05:26:09 guess I will do so now ;) 05:26:15 let me kill the zombies first 05:26:22 Locally for me that crash maxed out CPU for 2 minutes until an alarm killed it. 05:28:08 !tell TZer0 I'm trying to rebuild CLAN, but it's almost not doing anything. Most likely due to zombie crawl processes caused by a recent crash. 05:28:08 Medar: OK, I'll let tzer0 know. 05:28:14 Press RETURN to compile crawl-svn-c18c9f8 05:28:19 is that new enough, Medar? 05:28:44 Yes. 05:28:48 What's the current version? 05:29:24 Feb 24 07:18 4695f10 05:29:51 Ok, yeah, that has the bug. 05:31:20 17 minutes, 9 files compiled... 05:31:35 Unstable branch on crawl.develz.org updated to: 0.14-a0-2789-gc18c9f8 (34) 05:33:52 -!- SkaryMonk has joined ##crawl-dev 05:39:12 -!- MarvinPA has quit [Ping timeout: 240 seconds] 05:41:55 -!- Hailley has quit [Quit: Petra is closed!] 05:42:18 -!- BlackrayJack has quit [Ping timeout: 265 seconds] 05:42:36 Napkin: Mandevil has a CDO game that was started between the builds, so it won't work. 05:42:49 There might be others of course. 05:43:05 "between the builds"? 05:43:26 what do you mean? 05:43:27 There was a commit that broke save compat and then a later one that fixed it. 05:43:46 But now anything that was started after the break and before the fix won't work. 05:43:49 launched before the fixed version was installed, you mean? 05:44:12 transfering the save to the fixed version doesn't work? 05:44:13 Started a new game, to be specific. As save transfer didn't work. 05:44:27 Right. 05:44:37 then it's not exactly a fix 05:45:38 Well, breaking a few new games is better than breaking all the old games. 05:46:14 maybe i misunderstood you.. 05:46:38 but games started with the broken version should transfer and load in the fixed version 05:46:55 otherwise i consider it only half a fix ;) 05:47:15 It's only a half fix yes. 05:47:19 -!- MarvinPA has joined ##crawl-dev 05:47:21 It is kind of only half a fix. When it was discussed earlier, I think some of the people involved felt there might not even be any way to salvage the stuff inbetween 05:47:36 But I wasn't following closely 05:48:06 Would it be possible to revert certain player's save transfer, so he could continue with the earlier build? 05:48:39 only manually - so not a solution 05:49:05 -!- eith|2 has quit [Ping timeout: 246 seconds] 05:49:40 Well, there might not be that many games. I don't really know. 05:50:03 -!- Tux[Qyou] has quit [Ping timeout: 265 seconds] 05:50:03 definitely, the players will continue to try loading a game again and again 05:50:57 at least some 05:53:44 It's not great :\ Hopefully someone can figure out how to salvage those saves. 05:56:42 -!- eith has joined ##crawl-dev 06:00:19 -!- Nethris has quit [Quit: Leaving.] 06:07:07 !messages 06:07:07 (1/4) |amethyst said (15h 38m 37s ago): you might want to add USE_PCRE to the Make flags in the crawl-build/update-*.sh scripts. make sure you have libpcre3-dev installed in the host, and libpcre3 in the chroot 06:07:53 !messages 06:07:54 (1/3) |amethyst said (15h 38m 13s ago): won't affect stable now, but go ahead and add it to the stable build script too so it will be supported when 0.14 is released 06:07:55 !messages 06:07:55 (1/2) |amethyst said (15h 31m 26s ago): also, wheals, gammafunk, and Basil need admin access 06:07:57 !messages 06:07:57 (1/1) Medar said (39m 49s ago): I'm trying to rebuild CLAN, but it's almost not doing anything. Most likely due to zombie crawl processes caused by a recent crash. 06:07:59 !messages 06:07:59 No messages for TZer0. 06:08:18 I've been building for an hour now. Up to dgn-swamp.o :P 06:09:38 checking everything up now 06:11:15 !tell |amethyst USE_PCRE=YesPlease in the say-do line? 06:11:16 TZer0: OK, I'll let |amethyst know. 06:12:14 !tell gammafunk Admin access to CLAN granted 06:12:14 TZer0: OK, I'll let gammafunk know. 06:12:38 !tell Basil Admin access to CLAN granted 06:12:38 TZer0: OK, I'll let basil know. 06:13:06 Medar: uhh.. it is still messing around 06:13:07 I see cc1plus still running.. 06:13:19 Yes, it's just reaaaaally slow 06:13:29 Probably bunch of crawl processes stuck at 100% or something? 06:13:41 ut yeah, I think we have a zombie 06:14:21 or.. not 06:14:23 hmm 06:14:31 well 06:14:35 there's one stuck at like 50% 06:15:19 can I get the usernames of the players playing somehow? 06:15:23 Like.. map process-ID to user? 06:15:30 also.. yeah, it has been running for 80 hours.l 06:15:38 The command line should show that 06:15:47 with, umm 06:16:26 "ps aux" or something 06:16:32 -!- AreBrandon has joined ##crawl-dev 06:17:45 -!- conted has quit [Quit: Page closed] 06:17:48 okay, it was yokelz 06:18:04 his session was very inactive (3 houes idle) and now it is stuck 06:18:26 like, it is in the list of people playing 06:18:29 but I can't access it 06:18:34 and it isn't disappearing 06:18:48 yeah, it has clearly crashed 06:18:55 not sure why it hasn't died though 06:20:04 you should also check that the webtiles server isn't taking up crazy amounts of cpu (python process) 06:20:25 currently, the compiler is eating most of the CPU 06:20:25 ok, seems to be compiling much faster now 06:20:38 someone reported a crash to me 06:21:13 there is a save compat issue currently, so there might be more of those zombie processes coming... 06:21:23 we'll see 06:22:17 where are saves again? 06:22:37 umm, I don't know 06:22:54 nevermind, found 06:23:08 should I just move .cs-files which makes people unable to play? 06:23:29 no 06:23:38 uh? 06:23:40 this build should fix those 06:23:40 I mean 06:23:45 okay 06:23:59 I'm tempted to restart tiles 06:24:03 just to get yokelz out of the list 06:24:07 but then there will be a new set of people who will have broken saves 06:24:28 hm? 06:24:30 I'm not sure what's the best way to deal with those 06:24:39 but.. how should I deal with it? 06:24:42 I killed the process 06:24:47 and he's still on the list 06:25:02 games started within a certain period won't work anymore, if you transfer the save 06:25:33 wait for build to complete - restart python server? 06:26:13 That sounds ok. Altough it'll make these people more likely to transfer their saves :\ 06:26:28 Maybe I'll tell them in chat not to do so, and hope they notice. 06:26:32 wait, I thought this build would fix it 06:26:49 This build will fix saves that don't currently work. Like yokelz. 06:26:49 what I can do 06:26:57 is to grab the saves 06:27:06 version-number is stored in saves, right? 06:27:28 I guess, I'm not sure exactly 06:36:45 I'll wait then. 06:42:04 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2789-gc18c9f8 (34) 06:45:17 -!- gammafunk has joined ##crawl-dev 06:45:36 Well, I told the people with active games on WebTiles + Mandevil to not transfer their saves. 06:45:49 So hopefully there won't be too many people stuck with broken ones there. 06:53:20 Also made my first tavern post :P 06:56:56 -!- wheals has quit [Remote host closed the connection] 06:57:03 -!- ProzacElf has joined ##crawl-dev 06:58:32 -!- wheals has joined ##crawl-dev 07:02:32 -!- Chris7 has quit [] 07:04:20 03MarvinPA02 07* 0.14-a0-2790-g83cf5be: Remove a branch-specific polymorph check 10(74 minutes ago, 1 file, 0+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=83cf5beb3223 07:04:20 03MarvinPA02 07* 0.14-a0-2791-gf5304e5: Fix shapeshifter simulacra changing forms (#7319) 10(24 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5304e5310fb 07:04:20 03MarvinPA02 07* 0.14-a0-2792-gb4e6c92: Don't make elementals regenerate health faster while in clouds of their element 10(24 minutes ago, 1 file, 0+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b4e6c92e4c99 07:04:20 03MarvinPA02 07* 0.14-a0-2793-g86a1cb9: Shorten most portal vault timers, remove the secondary very short LOS timer 10(7 minutes ago, 7 files, 21+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=86a1cb916bb4 07:05:28 Nice. 07:09:28 03wheals02 07* 0.14-a0-2794-g6270b87: Clean up some removed monster code. 10(18 minutes ago, 1 file, 2+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6270b87a6b16 07:12:04 remove all worms 07:12:06 please 07:12:41 rock and spiny aren't enough for you?! 07:14:12 why don't lindwurms have a breath timer btw? 07:15:52 -!- rast has quit [Read error: Connection reset by peer] 07:16:15 -!- rast has joined ##crawl-dev 07:19:45 wheals: good point, what worms are left? 07:19:58 brain, swamp, 07:20:16 swamp can stay, brain eh, regular is fine 07:20:32 lava 07:21:16 swamp hopefully won't be as bad in buppy's new swamp layout 07:21:33 I don't think removing all deep water from Swamp makes a great deal of sense, to be honest 07:22:56 -!- bmfx has quit [Ping timeout: 252 seconds] 07:24:22 i don't see it making it any less annoying either 07:24:33 like, maybe removing all shallow water would make sense for that 07:26:17 the whole point of the shallow water is to make it so everything moves faster than you 07:26:20 Well, I think that the movement restrictions of shallow water are pretty meaningful for the branch, in addition to thematic. But certainly removing the deep water alone feels odd from that perspective 07:26:28 -!- Elsi has joined ##crawl-dev 07:26:47 right i don't think removing shallow water would necessarily be good either 07:27:08 Just that removing deep water makes even less sense? :P 07:27:27 yes 07:29:43 well, it would stop people from refusing to go into swamp without rPois/clarity! 07:29:44 anyway maybe some alternate more open layouts would be good, i don't see any need to completely replace the current layout though 07:30:25 in general the main annoying thing with deep water in swamp is how it interacts with submerging ai 07:30:41 don't you have a fix to that somewhere 07:30:59 (just have to clean up all the dead code too! :P) 07:31:21 -!- Guest62734 has joined ##crawl-dev 07:31:42 the clear solution is to remove submerging :v 07:32:37 that is what he was referring to, yes 07:33:20 As for annoying, I actually did Swamp just the other day with absolutely no source of flight or clarity or rPois either, on someone who mostly meleed :P 07:33:48 right i find it more annoying on someone who casts spells more 07:33:48 (Then the Lernean Hydra appeared through a tree out of nowhere in the middle of a screen full of water, 2 spaces from me >.>) 07:34:23 Well, water interferes with melee a lot more than spells 07:34:35 you still need to wade out into the water to cast at point blank 07:34:56 -!- gnum has quit [Ping timeout: 265 seconds] 07:35:01 -!- Sgeo_ has quit [Read error: Connection reset by peer] 07:35:24 Though part of the annoyance is that "a disturbance" is the same colour as deep water even when it's shallow 07:35:36 -!- Keskital1 has joined ##crawl-dev 07:36:04 Not something I would notice in tiles 07:36:27 (For a long time tiles got no disturbances at all in things like smoke and such, though) 07:36:33 I wasn't even aware you were supposed to 07:37:33 At any rate, deep water is more of an annoyance in Swamp (need to autotravel to get around even in close distances) than something significant the way it is in Shoals. 07:37:51 I tend to disagree, actually 07:38:05 There are plenty of times it means things can run right at you and you can't escape in a direct manner 07:38:10 If you can't move through the water yourself 07:38:18 -!- AreBrandon has quit [Ping timeout: 265 seconds] 07:38:48 -!- scummos__ has quit [Write error: Broken pipe] 07:38:57 true, though that is also partly the case with shallow water as long as the thing is faster than you in it 07:39:09 really i need to get a game in newswamp in :) 07:39:14 !lm . br.enter=swamp 07:39:15 22. [2014-01-24 13:06:38] wheals the Unseen (L16 SpEn of Kikubaaqudgha) entered the Swamp on turn 36300. (Lair:4) 07:39:29 yeah, it's been a long time 07:40:36 -!- Rjs has quit [*.net *.split] 07:40:36 -!- yuri-hime has quit [*.net *.split] 07:40:37 -!- popx has quit [*.net *.split] 07:40:37 -!- Deathawk has quit [*.net *.split] 07:40:37 -!- fiddlerwoaroof has quit [*.net *.split] 07:40:38 -!- Fuzzwah has quit [*.net *.split] 07:40:38 -!- Voker57 has quit [*.net *.split] 07:40:39 -!- us17 has quit [*.net *.split] 07:40:39 -!- Ragnor has quit [*.net *.split] 07:40:40 -!- sgiratch has quit [*.net *.split] 07:40:40 -!- yokelz has quit [*.net *.split] 07:40:41 -!- necKro_ has quit [*.net *.split] 07:40:41 -!- SwissStopwatch has quit [*.net *.split] 07:40:41 -!- lavos1 has quit [*.net *.split] 07:40:41 -!- Oxybeles has quit [*.net *.split] 07:40:43 -!- geekosaur has quit [*.net *.split] 07:40:43 -!- Grunt has quit [*.net *.split] 07:40:43 -!- elly has quit [*.net *.split] 07:40:43 -!- Kalma has quit [*.net *.split] 07:40:44 -!- ChrisOelmueller has quit [*.net *.split] 07:40:44 -!- Keskitalo has quit [*.net *.split] 07:40:45 -!- atrodo has quit [*.net *.split] 07:42:03 -!- coralr has quit [Remote host closed the connection] 07:42:14 !lm . br.enter=swamp -game 07:42:14 -!- Keskital1 is now known as Keskitalo 07:42:15 wheals:cszo:20140024010002S. wheals the Imperceptible (L21 SpEn of Kikubaaqudgha), blasted by a titan (the air) on Depths:2 (hangedman_crystal_crosses_colossus) on 2014-01-24 14:58:50, with 346569 points after 75470 turns and 3:46:20. 07:42:30 -!- us17_ is now known as us17 07:43:26 -!- us17 has quit [Changing host] 07:43:32 -!- us17 is now known as Guest86553 07:43:36 Hahaha 07:43:46 -!- HellTiger has quit [Excess Flood] 07:43:50 -!- Grunt has joined ##crawl-dev 07:43:50 Somehow in the course of an extended investigation tonight, I ended up pulling up pre-DCSS source code 07:43:56 !lm . br.enter=swamp 07:43:57 24. [2013-02-26 08:19:54] Keskitalo the Eclecticist (L18 DsCj of Vehumet) entered the Swamp on turn 65116. (Lair:3) 07:44:04 And was going to test if something even worked properly back THEN 07:44:05 !lm . br.enter=spider 07:44:06 2. [2012-03-21 08:47:51] Keskitalo the Slicer (L14 KoBe of Trog) entered a Spider's Nest on turn 32738. (Lair:8) 07:44:12 Except when I went to enter wizmode... apparently I can't :P 07:44:23 Need to get some serious playing done sooner than later. 07:44:46 -!- AreBrandon has joined ##crawl-dev 07:44:49 -!- Tuxedo[Qyou] has quit [Excess Flood] 07:45:02 DracoOmega: Sounds cool! 07:45:59 cszo has the save compat bugfix, right? 07:45:59 It's a little block of behavior code that doesn't seem to do anything useful that I can see, and which it seems would be bad if it actually DID do what the comment suggests it's trying to 07:46:05 -!- geekosaur has joined ##crawl-dev 07:46:06 -!- ChrisOelmueller has joined ##crawl-dev 07:47:13 Since it looks like it's trying to make friendly creatures standing nearby sometimes randomly start to wander a little 07:47:14 I can't see why you would want them to do that :P 07:47:34 -!- galehar_ has joined ##crawl-dev 07:47:56 -!- Morg0th_ has quit [Write error: Broken pipe] 07:47:56 -!- Chousuke has quit [Write error: Broken pipe] 07:47:57 -!- galehar has quit [Remote host closed the connection] 07:48:27 I mean, it's fairly harmless, but I think there's a lot of behavior code that isn't as important as it looks like it might be, but you're nervous to touch anything since it's all precariously balanced together 07:48:27 So I have taken some bits here and there out over time, so as to confuse less people about them actually doing something 07:48:33 -!- Chousuke has joined ##crawl-dev 07:49:07 (Especially given that many of them continue to have their conditionals updated!) 07:50:18 -!- Grunt has quit [Quit: Reconnecting] 07:50:26 Yeah, that code is pretty hairy.. it's great that you're going through it. 07:50:44 -!- Grunt_ has joined ##crawl-dev 07:51:07 Well, it's not a concerted effort, but I was tracking down a bug that actually exists :P 07:51:20 -!- eith has quit [Ping timeout: 247 seconds] 07:51:22 (And which I apparently introduced in the process of fixing something ELSE >.>) 07:52:02 Not a terribly critical bug - it just causes allied monsters to sometimes walk into walls if you can see the thing you ordered them to attack and they can't 07:52:22 Too tired to finish fixing it tonight 07:52:25 -!- Grunt_ is now known as Grunt 07:53:12 -!- AreBrandon has quit [Ping timeout: 240 seconds] 07:56:53 -!- bonghitz has quit [Remote host closed the connection] 08:04:49 -!- DracoOmega has quit [Quit: Leaving] 08:05:17 -!- Moredread has quit [Remote host closed the connection] 08:09:08 -!- Lasty2 has joined ##crawl-dev 08:14:27 -!- sgiratch has quit [Changing host] 08:15:04 <|amethyst> dck: in trunk? They should, but they didn't for some time 08:15:04 |amethyst: You have 1 message. Use !messages to read it. 08:15:24 <|amethyst> dck: lindwurms not having a breath timer I mean 08:15:27 !tell 08:15:28 I don't grok. Syntax is !tell PERSON MESSAGE. 08:15:29 derp 08:15:31 !messages 08:15:31 No messages for TZer0. 08:16:30 <|amethyst> TZer0: yes to your question, though I added it to one of the continuation line 08:16:34 <|amethyst> s 08:17:49 <|amethyst> %git 2ef408f8 08:17:50 07|amethyst02 * 0.14-a0-955-g2ef408f: Make the breath timer apply to drakes and lindwurms again. 10(3 months ago, 2 files, 21+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ef408f8b4ac 08:18:10 <|amethyst> dck: 0.12 and 0.13 mistakenly didn't have the timer (after drakes were split from MONS_DRAGON genus) 08:18:23 -!- eith has joined ##crawl-dev 08:21:01 Oh I may have been testing something in stable at at the time. 08:21:12 -!- DeathrayJack has quit [Ping timeout: 240 seconds] 08:21:15 I just spawned one in wizmode and it does have a timer yes. 08:28:04 ??AEVP 08:28:04 aevp[1/2]: Adjusted body armour evasion penalty. Affects spell success, melee accuracy. Its value is [(2/5) * er^2 / (str+3)] * [45 - armour_skill]/45. 08:30:45 |amethyst: done. 08:32:59 TZer0: Any more processes eating up the cpu? 08:34:15 uhm 08:34:17 wow 08:34:19 what 08:34:26 I think that like 8 different ones are going haywire.. 08:34:29 -!- ProzacElf has quit [Ping timeout: 240 seconds] 08:34:29 -!- floatboth has quit [Ping timeout: 240 seconds] 08:34:34 Ouch. 08:34:50 %Cpu(s): 67.6 us, 32.4 sy, 0.0 ni, 0.0 id, 0.0 wa, 0.0 hi, 0.0 si, 0.0 st 08:34:52 bad sign.. 08:35:20 should I stop this server? 08:36:06 Meaning what? 08:36:11 I don't know anyway. 08:36:44 like 08:36:46 restart webtiles 08:36:48 or stop it 08:36:50 clear at processes 08:36:53 and start it again 08:37:18 Sounds good. Of course there can still be console games running. 08:37:19 there are 3 stuck players now 08:37:46 -!- gammafunk has quit [Ping timeout: 265 seconds] 08:38:06 I can try to boot the console-players as well by killing my terminal-user's procs.. 08:38:22 quick question 08:38:25 if I clear this out 08:38:32 should it behave afterwards with no issues? 08:38:42 Not sure if that is necessary. 08:39:01 oh godf 08:39:02 the lag 08:39:26 I don't know. Guess this is happening when loading of the save fails. And there are probably some people with a broken save. 08:39:27 I meant clearing out = stopping everything, finding zombie-procs, killing those 08:40:44 so wait, is there any fix for the broken saves? 08:41:31 there was a commit A that broke old saves, then later there was a commit B that fixed those saves 08:41:52 but now all games started after A and before B are broken 08:41:59 if they transfer to the new version 08:42:01 hmm 08:42:14 and CLAN had a build like that for ~7 hours this morning 08:42:21 oh.. 08:42:27 damn 08:42:45 It shouldn't be many people, but we'll see I guess :\ 08:42:56 I could always check the creation date of saves? 08:43:47 I wouldn't know about that. 08:44:49 even install a tiny package takes time 08:45:13 CSZO also has some stuck processes in the WebTiles lobby. 08:46:29 CAO seems fine, don't think it ever had the broken version 08:46:32 right, so what would the revision-name of this version be? 08:47:46 The bad one CLAN had was 0.14-a0-2785-gb4497b5 08:48:13 But it's only games started with that, not ones that tried to transfer to it. 08:48:35 <|amethyst> meh, I just deleted all saves from crawl-git-4695f106a8 08:48:49 seems a bit cruel 08:49:00 Medar: can't find anything remotely like that.. 08:49:12 <|amethyst> %git b4497b5 08:49:34 07Grunt02 * 0.14-a0-2785-gb4497b5: Bloax's Lear's Hauberk doll tile (#8194). 10(10 hours ago, 5 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b4497b5a1c98 08:49:34 [07:46:15] Unstable branch on crawl.lantea.net updated to: 0.14-a0-2785-gb4497b5 (34) 08:49:47 damn 08:49:57 <|amethyst> TZer0: /crawl-master/crawl-git-b4497b5a1c/saves/ or such 08:50:05 root@crawl:/home/crawl/DGL/crawl-master/crawl-git-b4497b5a1c/saves# ls *.cs | wc -l 08:50:06 22 08:50:08 yikes. 08:50:19 |amethyst: CDO also has at least one broken save (Mandevil). 08:50:48 <|amethyst> I can't access the save dirs 08:50:50 <|amethyst> on CDO 08:51:01 <|amethyst> AFAIK only Napkin can 08:51:17 He was here earlier, but I didn't know what he should have done. 08:53:05 -!- Utis has quit [Read error: Connection reset by peer] 08:53:45 <|amethyst> I was just looking at the save transfer scripts... 08:53:50 <|amethyst> mv "$src_save_dir/$CHAR_NAME"* \ 08:53:51 <|amethyst> "$src_save_dir/start-$CHAR_NAME-ns.prf" \ 08:53:51 <|amethyst> "$target" 08:53:58 <|amethyst> that seems... bad? 08:53:58 -!- eith has quit [Ping timeout: 252 seconds] 08:55:14 <|amethyst> (the wildcard I mean) 08:56:08 Oh, it might copy someone else's save too? 08:56:16 <|amethyst> yeah 08:56:22 <|amethyst> which might be currently in use 08:56:36 That's not great no. 08:58:01 that's rather stupid 08:58:12 !lg * name=Meda|name=Med|name=Me|name=M s=name 08:58:13 No games for * (name=Meda|name=Med|name=Me|name=M). 08:58:17 I'm safe :P 08:58:21 .... for now 08:58:36 but this needs to be patched ASAP 08:58:43 <|amethyst> testing now 08:59:38 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2794-g6270b87 (34) 09:00:29 <|amethyst> fortunately moving the save beneath someone doesn't seem to immediately break an inprogress game 09:01:00 <|amethyst> still, there are race conditions, and if transfers in general aren't forcible this one definitely shouldn't be 09:03:08 -!- Bloax has joined ##crawl-dev 09:04:33 good racial weapon usage: "war race:orcish axe w:1 /\" 09:04:40 -!- gammafunk has joined ##crawl-dev 09:05:15 poisoned race:orcish needle 09:06:29 -!- stuntaneous_a has quit [Excess Flood] 09:06:39 <|amethyst> TZer0: http://dobrazupa.org/patches/0006-Don-t-transfer-other-users-saves-along-with-yours.patch 09:06:55 <|amethyst> TZer0: have to re publish after applying that 09:07:20 <|amethyst> !tell johnstein important dgamelaunch-config patch: http://dobrazupa.org/patches/0006-Don-t-transfer-other-users-saves-along-with-yours.patch 09:07:20 |amethyst: OK, I'll let johnstein know. 09:07:38 <|amethyst> !tell johnstein apply and dgl publish --confirm the update crawl-git-launcher.sh 09:07:39 |amethyst: OK, I'll let johnstein know. 09:08:00 <|amethyst> though now I wonder that I'm missing something 09:08:26 <|amethyst> I guess the asterisk is there from the days when saves weren't just one file 09:08:33 <|amethyst> s/that/whether/ 09:09:15 -!- stuntaneous has quit [Ping timeout: 264 seconds] 09:09:17 done. 09:09:48 What's the prf btw? 09:10:09 <|amethyst> Medar: tracks your last species/bg/weapon selection 09:10:28 -!- LexAckson has joined ##crawl-dev 09:10:54 <|amethyst> maybe that should go to the shared dir insteaed 09:10:54 Ah. That's why it gets forgotten pretty often. 09:10:58 <|amethyst> s/aed/ed/ 09:11:01 <|amethyst> yeah 09:11:45 <|amethyst> (shared dir is where the servers put bones: there's one for all of trunk instead of one per revision) 09:12:09 <|amethyst> that would be a crawl-, not server-, side change 09:12:29 -!- bonghitz has quit [Ping timeout: 269 seconds] 09:12:39 Sounds sensible at least. 09:12:43 -!- Lightli has quit [Ping timeout: 245 seconds] 09:14:55 <|amethyst> btw, I have a proposed tagline for 0.14, to celebrate Dithmenos and Vine Stalkers: 09:15:03 <|amethyst> "Heart of darkness, heart of romaine" 09:16:05 -!- rast has quit [Read error: Connection reset by peer] 09:16:34 "large race:none shield mundane not_cursed ident:all plus:3" zigsprint does it too! also it works just fine apparently, weird 09:16:43 haha 09:16:45 i like it 09:17:25 -!- rast has joined ##crawl-dev 09:17:46 <|amethyst> MarvinPA: yeah, any of those tags can go anywhere 09:17:59 orc (04o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(4) | Chunks: 07contam | XP: 3 | Sz: Medium | Int: normal. 09:17:59 <|amethyst> %?? orc ; large plus:3 shield 09:18:06 Bad item name: 'large junk:tag shield' 09:18:06 <|amethyst> %?? orc ; large junk:tag shield 09:19:51 Severance: Vine of Darkness 09:19:52 orc (04o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(4), 04napalm | Chunks: 07contam | XP: 3 | Sz: Medium | Int: normal. 09:19:52 %??orc ; mottled plus:3 dragon not_cursed armour 09:20:14 (no that's not a reference to https://en.wikipedia.org/wiki/Severance:_Blade_of_Darkness no sir) 09:22:01 alternatively you could just go with Fear of The Vine 09:22:19 Because FeAr is now good? :P 09:23:04 depths of heart of romaine of darkness 09:25:02 A Crawl in the Darkness of Depths: A phobia that a Vinestalker is always near 09:25:31 The return of Stalkers 09:25:43 Dwanted Dead or a Vine 09:26:37 -!- ackack has joined ##crawl-dev 09:27:15 <|amethyst> hm 09:27:36 <|amethyst> so this -prf dir tweak requires server-side changes too 09:27:42 <|amethyst> so that line doesn't try to copy the .prf 09:27:43 -!- Crehl has quit [Quit: qqqqqqq] 09:28:02 Right. 09:28:05 Felids can jump and use wands; they've "jumped the shark," so I'd love to see a splash screen of that at least 09:28:05 gammafunk: You have 1 message. Use !messages to read it. 09:28:29 and sharks can actually go into a frenzy 09:29:34 <|amethyst> Medar: and unfortunately the current scripts treat a failure to transfer that file as a failure to transfer the save 09:29:59 -!- gnum has quit [Ping timeout: 240 seconds] 09:30:02 <|amethyst> Medar: so would move the save and then try starting the old version :( 09:30:17 Ouch 09:30:53 <|amethyst> so I guess I'll fix that in the servers first, and change crawl once they're all upgraded 09:31:50 I guess that should work just fine. Move, but don't care about failure. 09:32:44 Napkin has already been asked about setting up mantis priveledges for Basil, wheals, and I? 09:32:56 <|amethyst> gammafunk: yeah, didn't have time yesterday 09:33:07 right on 09:33:08 -!- Grujah has quit [Ping timeout: 245 seconds] 09:33:54 I liked wheals' approach in 8176 09:35:30 <|amethyst> TZer0: another http://dobrazupa.org/patches/0007-Don-t-fail-transfers-because-of-a-missing-.prf.patch 09:35:41 ok, now i have time 09:35:43 <|amethyst> !tell johnstein another: http://dobrazupa.org/patches/0007-Don-t-fail-transfers-because-of-a-missing-.prf.patch 09:35:43 |amethyst: OK, I'll let johnstein know. 09:35:49 !bug 8176 09:35:49 https://crawl.develz.org/mantis/view.php?id=8176 09:35:53 <|amethyst> Napkin: you might also be interested in that patch 09:36:00 who exactly? gammafunk, Basil & wheals? 09:36:19 <|amethyst> yeah... not sure if Basil uses Basil or Sage there 09:36:33 tranfer is not failing here 09:37:07 <|amethyst> Napkin: not yet, but if you have the same mv command it will break once I move the start-ns.prf to the shared dir 09:37:12 there is a Sage, no Basil 09:37:19 <|amethyst> Napkin: and the first one http://dobrazupa.org/patches/0006-Don-t-transfer-other-users-saves-along-with-yours.patch 09:37:27 to what shared dir? 09:37:33 <|amethyst> Napkin: the one where the bones go 09:37:47 <|amethyst> Napkin: if that's the same as the save dir on CDO then I guess you don't need the patch 09:37:50 heh 09:38:10 hmm.. ok, not asking why that's done ;) 09:38:13 <|amethyst> 0006 you probably still want, because it could lose saves if the race conditions are right 09:38:25 does it at least still read the old location prf? 09:38:40 v 09:38:40 TZer0: You have 1 message. Use !messages to read it. 09:38:41 on it. 09:38:49 <|amethyst> Napkin: No, but a missing .prf is minor 09:39:01 grrr 09:39:03 <|amethyst> Napkin: currently you lose your .prf whenever the server upgrades and you didn't have an old save to transfer 09:39:22 <|amethyst> Napkin: this would avoid that in the future, but would lose the .prf one time 09:39:25 what's the reason for having it in the bones folder? 09:39:27 !messages 09:39:27 (1/1) gammafunk said (10m 11s ago): A message for TZer0: Thanks! 09:39:55 (if i may complain) 09:39:55 gammafunk: np :) 09:40:08 <|amethyst> Napkin: on CSZO and CAO at least, all trunk revisions use the same bones folder (SHAREDDIR) 09:40:31 <|amethyst> Napkin: whereas saves themselves are per-revision 09:40:41 -!- tensorpudding has quit [Ping timeout: 265 seconds] 09:41:07 <|amethyst> Napkin: .prf files aren't really revision-specific, so the SHAREDDIR is I think the right place for them 09:41:14 am i so inactive, that i deserve that? ;-P 09:41:39 <|amethyst> ? 09:41:56 <|amethyst> didn't mean to offend, but I'm not sure what I said 09:41:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:42:08 *am i so inactive, that i deserve that change? ;-P 09:42:39 ok, mantis done 09:42:52 ty 09:42:52 do i do the tavern membership, too? 09:43:22 <|amethyst> I guess? Can njvack etc do those? 09:43:43 it's a "make server owners work"-change, |amethyst ;) 09:44:03 <|amethyst> Napkin: heh 09:44:12 <|amethyst> Napkin: Still working on that proposal 09:44:52 <|amethyst> Napkin: I think ultimately we could automate the process of pushing server updates, but currently that would leave out CDO 09:45:10 forum done, too 09:45:25 was there something else? 09:45:58 so.. no more moving of prf file when transfering savegame? 09:46:20 <|amethyst> Napkin: the patch does move them, just doesn't fail the transfer if it didn't exist 09:46:33 <|amethyst> Napkin: because once crawl is changed it won't exist 09:46:38 <|amethyst> (in that location) 09:47:01 <|amethyst> it would continue to exist for you if you don't build trunk with a separate SHAREDDIR 09:47:21 <|amethyst> I don't remember whether the SHAREDDIR is something I added, something I inherited from oldCAO, or what 09:47:24 i don't use crawl-git-launcher.sh 09:47:28 <|amethyst> ah 09:47:40 <|amethyst> you have your own save transfer stuff? 09:48:09 didn't we talk about that recently? 09:48:24 yes, i have what the other "stuff" is based on ;) 09:48:44 <|amethyst> I know you have your own infrastructure, wasn't sure how much of it was common 09:49:05 Is there any point to assigning an mantis issue before resolving? Or, is assignment only relevant if you know a specific person has to fix? 09:49:05 <|amethyst> So maybe neither of those patches are necessary 09:49:13 one day greensnark decided to optimize and use the scripts on cao, too 09:49:16 you are using the result 09:49:22 but guys, what do we do? 09:49:26 <|amethyst> Napkin: Yeah, I wasn't sure how much he changed :) 09:49:27 I have several zombie-procs 09:49:32 CLAN is being completely overloaded 09:49:35 <|amethyst> gammafunk: assigning is mostly so other devs don't try to fix it while you're working on it 09:49:39 gammafunk: i think assignment is just useful to mark that you're actively working on something (although you could do that with a note too) 09:49:41 ok, done, too 09:49:44 anything else? 09:49:49 ok, thanks 09:49:53 <|amethyst> TZer0: that bad version 09:49:59 <|amethyst> TZer0: find all the processes and kill them 09:50:19 Mandevil is not giving up 09:50:25 <|amethyst> TZer0: something like killall -KILL crawl-git-b4497b5a1c 09:50:26 that's the issue, I'm not quite sure 09:50:30 still starting the borked game 09:50:34 I have several c18c9's running 09:50:39 <|amethyst> oh 09:50:42 and they're eating 10% each 09:50:55 <|amethyst> those are broken saves being transferred? 09:51:09 maybe. 09:51:11 not sure 09:51:19 <|amethyst> all for mandevil? 09:51:20 is there no #ifdef possible as always in such cases? 09:51:35 :> 09:51:47 Mandevil's broken save is on CDO 09:51:50 <|amethyst> oh 09:52:10 <|amethyst> Napkin: for the broken saves or the preferences moving? 09:52:15 uhm, but he has 3 instances of dgamelaunch on clan 09:52:15 what version do i move his save to? 09:52:22 the broken saves 09:52:32 is the build from yesterday morning, ok? 09:53:08 %git 909ab 09:53:28 07Sage02 * 0.14-a0-2779-g909abdb: Make spellbooks identify like staves. 10(2 days ago, 1 file, 14+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=909abdbd69d2 09:53:28 <|amethyst> Napkin: hm... now I'm confused 09:53:39 <|amethyst> it looks like gretell never had one of the broken versions? 09:53:41 i could move it to crawl-svn-b10a4c8 09:53:48 -!- ratmice has left ##crawl-dev 09:53:58 crawl-svn-b10a4c8, feb 21 09:53:59 -!- gammafunk has quit [Ping timeout: 240 seconds] 09:54:06 crawl-svn-f9284b9, feb 23 09:54:13 crawl-svn-4695f10, feb 24 09:54:17 and in the afternoon 09:54:20 It should be after that commit I polled 09:54:24 crawl-svn-c18c9f8, feb 24 09:54:33 that's what cdo has 09:54:35 crawl-svn-4695f10 09:54:41 that should be the one 09:54:57 so moving his save to crawl-svn-f9284b9 will allow him to play? 09:55:05 -!- floatboth has quit [Remote host closed the connection] 09:55:12 |amethyst: no problem, me, too ;) 09:55:25 no moving it to crawl-svn-4695f10 should work 09:55:29 ok 09:55:56 Unless I'm confusing myself. He's on IRC so we can test. 09:56:16 <|amethyst> a save created in, or transferred to, 4695f10, will no longer work with later versions 09:56:17 -!- snakesoul has quit [Quit: Page closed] 09:56:18 can someone tell him to try now? or chat me 09:56:34 <|amethyst> s/transferred to/successfully transferred to/ 09:56:54 Ok 09:57:27 Display confirmation dialog when using Invisibility/Haste with grey contamination by Sandman25 10:06:55 |amethyst: saves that tried to transfer to the broken version still work btw, since it crashes before the save file is changed. at least in my test case 10:08:46 Napkin: He's still getting the same error. 10:08:49 Hmh. 10:09:19 did the save get corrupted when trying to load it to the new version? 10:09:47 -!- CKyle has joined ##crawl-dev 10:10:14 I guess that's possible too. 10:10:25 well, he transfered the save again 10:10:29 let me tell him 10:10:33 He did? 10:10:57 -!- bonghitz has quit [Remote host closed the connection] 10:11:38 it would be great if someone could tell me when I should run a major clean-up on my server. 10:12:11 -!- gammafunk has joined ##crawl-dev 10:13:10 TZer0: I would do it right away. 10:13:54 also, might as well mention this 10:13:55 it is currently at 34% capacity in regards to storage 10:13:55 we're good for a while in other words. 10:14:44 On a same boat as CSZO I guess. 10:15:57 Bloax: did you screw up european braverobin 10:16:51 Webtiles server stopped. 10:17:04 on it. 10:17:25 T-0 10:18:35 Mandevil (L13 NaIE) (Lair:3) 10:18:43 -!- Morg0th has quit [Write error: Broken pipe] 10:18:57 -!- asdfe has quit [Quit: Page closed] 10:19:32 there seems to be no more stuck procs 10:19:32 launch webtiles? 10:20:16 Webtiles server started. 10:20:38 -!- DracheReborn has quit [Ping timeout: 245 seconds] 10:20:43 -!- BigBluFrog has quit [Quit: Page closed] 10:20:48 good sign: zombie games are gone. 10:22:23 Might still be broken saves though. 10:22:53 yeah, but at least have it sort of working right now 10:23:06 Napkin: I hear you got it working. Thanks! Hopefully that was the only one... 10:23:26 there were 3 or 4 games I had to kill 10:23:36 don't remember the names though 10:23:38 let's see 10:23:48 I have a complete list of names on my server. 10:25:32 -!- ldierk has quit [Ping timeout: 252 seconds] 10:30:46 TZer0: letownia has a bad save 10:31:01 -!- scummos| has quit [Quit: Konversation terminated!] 10:31:15 and keeps trying to load it :\ 10:31:52 hmm 10:32:07 should I wipe it or what? 10:32:22 -!- ldierk has joined ##crawl-dev 10:32:23 and KuKumber.. 10:33:20 I guess so. Back them up somewhere just in case... 10:33:39 I mean only way to get them to work seems to be to manually set the version to earlier one, and then have them not transfer the save. 10:33:48 But since we can't talk to them anyway. 10:34:04 Plus it is trunk, so 10:36:10 Oh, letownia did post on tavern just now. 10:36:31 -!- galehar_ is now known as galehar 10:36:35 -!- Mandevil has quit [Quit: leaving] 10:37:04 So if you are feeling extra nice, you could change the version to older one manually. 10:38:44 |amethyst: the 0.14 codename should mention Depths; for a while I've been imagining "The Shadowy Depths of Madness" <_< 10:38:45 -!- kr4n3 has quit [Quit: Lost terminal] 10:38:45 Medar: link 10:39:16 https://crawl.develz.org/tavern/viewtopic.php?p=154066#p154066 10:41:15 isn't it enough to move the saves to the right folder? 10:42:35 -!- Zaba has quit [Ping timeout: 252 seconds] 10:42:43 I think so... 10:42:46 |amethyst? 10:43:14 <|amethyst> I think so 10:43:18 -!- Zaba has joined ##crawl-dev 10:43:23 <|amethyst> and tell them not to transfer 10:43:37 -!- Blazinghand has quit [Ping timeout: 240 seconds] 10:43:39 yeah, already on it 10:43:50 I'm asking them to quote me on the post when ready to transfer back 10:43:51 <|amethyst> I guess it would be nice to be able to flag a version as "don't transfer from this" 10:44:43 Or a global (not server specific) "don't transfer anything" flag... 10:44:50 -!- nixor1 has quit [Quit: Leaving.] 10:45:02 Panic button 10:48:19 !send Grunt vine infested depths 10:48:19 Sending vine infested depths to Grunt. 10:49:32 aw 10:52:18 -!- tabstorm has quit [Ping timeout: 245 seconds] 10:56:03 -!- Foamed has quit [Ping timeout: 264 seconds] 10:57:02 -!- Keanan has joined ##crawl-dev 10:57:12 whataluser (L27 MiFi) ERROR in 'mon-util.cc' at line 2925: bogus mc (no monster data): random base draconian (2005) (Pan) 11:00:04 -!- scummos| has quit [*.net *.split] 11:00:04 -!- CKyle has quit [*.net *.split] 11:00:05 -!- rast has quit [*.net 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[*.net *.split] 11:00:24 -!- pelotr0n has quit [*.net *.split] 11:00:24 -!- elliptic has quit [*.net *.split] 11:00:25 -!- Amy|Sonata has quit [*.net *.split] 11:00:25 -!- oberstein has quit [*.net *.split] 11:00:25 -!- TZer0 has quit [*.net *.split] 11:00:27 -!- neonbutts has quit [*.net *.split] 11:00:28 -!- roxton has quit [*.net *.split] 11:00:28 -!- blackcustard has quit [*.net *.split] 11:00:29 -!- squimmy has quit [*.net *.split] 11:00:29 -!- Stathol has quit [*.net *.split] 11:00:30 -!- Adder__ has quit [*.net *.split] 11:00:35 -!- jeanjacques has quit [Write error: Broken pipe] 11:00:47 !crashlog * 11:00:47 6473. whataluser, XL27 MiFi, T:117358 (milestone): http://crawl.akrasiac.org/rawdata/whataluser/crash-whataluser-20140224-165711.txt 11:01:29 -!- Garhauk has quit [Quit: Page closed] 11:03:46 03MarvinPA02 07* 0.14-a0-2795-gcd953f7: Remove giant amoebae 10(2 hours ago, 26 files, 27+ 142-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cd953f784cd3 11:03:46 03MarvinPA02 07* 0.14-a0-2796-gc3c125f: Don't generate racial weapons or launchers 10(70 minutes ago, 221 files, 278+ 1047-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c3c125f5b381 11:05:52 -!- Keskitalo has joined ##crawl-dev 11:05:52 -!- wheals has joined ##crawl-dev 11:05:52 -!- whig has joined ##crawl-dev 11:05:52 -!- rax has joined ##crawl-dev 11:05:52 -!- dck has joined ##crawl-dev 11:05:52 -!- elliptic has joined ##crawl-dev 11:05:52 -!- oberstein has joined ##crawl-dev 11:05:52 -!- TZer0 has joined ##crawl-dev 11:05:52 -!- blackcustard has joined ##crawl-dev 11:06:14 -!- ackack has joined ##crawl-dev 11:06:14 -!- Grunt has joined ##crawl-dev 11:06:14 -!- buppy has joined ##crawl-dev 11:06:14 -!- MakMorn has joined ##crawl-dev 11:06:14 -!- syllogism- has joined ##crawl-dev 11:06:14 -!- Fortescue has joined ##crawl-dev 11:06:37 -!- Sizzell has joined ##crawl-dev 11:07:10 -!- Thrkk has quit [Quit: Page closed] 11:08:56 -!- SamB has joined ##crawl-dev 11:10:07 -!- Elsi has quit [Excess Flood] 11:11:04 -!- ystael has quit [Write error: Broken pipe] 11:11:28 -!- Keskitalo has quit [Ping timeout: 265 seconds] 11:12:08 -!- ldf has joined ##crawl-dev 11:13:10 !tell Grunt Looks like !crashlog whataluser 1 is probably caused by 0e8058b (oka wrath random_base_draconian) 11:13:10 Medar: OK, I'll let grunt know. 11:13:17 would anyone object to removing deep dwarf berserker monsters 11:13:34 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-2796-gc3c125f (34) 11:13:38 they don't seem bad necessarily but they also don't exist basically anywhere 11:14:10 ReDead (L3 FoFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:15:02 !crashlog * 11:15:03 6474. ReDead, XL3 FoFi, T:505 (milestone): http://crawl.akrasiac.org/rawdata/ReDead/crash-ReDead-20140224-171410.txt 11:15:54 <|amethyst> Medar: let me grab a backtrace 11:16:06 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:16:35 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:16:37 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:16:41 Uh oh? 11:16:48 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:16:49 -!- Keskitalo has joined ##crawl-dev 11:16:50 Nystus (L1 SpAs) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:16:58 Nystus (L1 SpAs) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:16:59 <|amethyst> %version 11:16:59 trunk: 0.14-a0-2794-g6270b87; 0.13: 0.13.1-27-ga479965; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 11:17:01 <|amethyst> @version 11:17:05 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:17:06 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:17:11 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:17:21 Did it update just now or what happened? 11:17:27 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:17:35 <|amethyst> yes 11:17:47 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:18:01 Nystus (L1 SpAs) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:18:15 Nystus (L1 SpAs) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:18:16 -!- Elsi has joined ##crawl-dev 11:18:33 Snihjen (L2 NaIE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:18:41 Nystus (L1 SpAs) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:18:43 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:18:44 -!- jj123 has quit [Quit: Page closed] 11:19:03 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:19:32 o.O 11:19:38 Ok, I get it locally too. 11:19:48 Hiermare (L1 VSEE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:19:52 <|amethyst> %git 11:19:52 07MarvinPA02 * 0.14-a0-2796-gc3c125f: Don't generate racial weapons or launchers 10(86 minutes ago, 221 files, 278+ 1047-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c3c125f5b381 11:20:02 oh boy.. 11:20:26 Hiermare (L1 VSEE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:20:55 Mousus6 (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:20:56 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:21:01 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:21:04 Snihjen (L2 NaIE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:21:05 Hiermare (L1 VSEE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:21:09 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:21:16 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:21:23 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:21:36 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:21:48 Hiermare (L1 VSEE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:21:51 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:22:01 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:22:17 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:22:20 -!- eith has joined ##crawl-dev 11:22:24 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:22:38 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:22:58 -!- cluie has quit [Client Quit] 11:23:14 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:23:26 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:23:32 <|amethyst> the problem is that some weapons how have too many variant tiles 11:23:46 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:23:55 Hiermare (L2 VSEE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:23:56 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:24:07 03wheals02 07* 0.14-a0-2797-gdaa2e14: Give deep dwarf berserkers the axe. 10(16 hours ago, 10 files, 17+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=daa2e1457741 11:24:09 Novice (L5 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:3) 11:24:31 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:24:35 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:24:50 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:24:55 <|amethyst> MarvinPA: when are the extra weapon tiles supposed to be used? 11:25:00 oh ugh sorry, i was pretty sure i'd tested tiles for that already 11:25:01 Hiermare (L1 TrHu) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:25:08 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:25:13 Novice (L5 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:3) 11:25:14 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:25:14 but i guess not 11:25:16 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:25:19 Novice (L5 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:3) 11:25:21 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:25:33 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:25:37 Hiermare (L1 TrHu) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:25:51 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:25:58 -!- dtsund has joined ##crawl-dev 11:26:01 Novice (L5 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:3) 11:26:12 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:26:26 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:26:50 Sorc (L1 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:26:54 Sorc (L1 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:27:06 Sorc (L1 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:27:07 -!- bonghitz has quit [Ping timeout: 320 seconds] 11:27:47 oh hmm right i can't actually compile tiles in cygwin, that makes things awkward 11:27:57 Mousus6 (L5 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:28:05 MarvinPA: WEBTILES=y makes it crash in console too 11:28:20 munsta2 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:28:23 floccinauci (L18 DsCj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 11:28:24 munsta2 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:28:24 if that happesn to work in cygwin 11:28:35 floccinauci (L18 DsCj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 11:28:41 ReDead (L3 FoFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:28:48 doesn't look like it, i'm missing some sdl stuff 11:28:48 ReDead (L3 FoFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:28:51 floccinauci (L18 DsCj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 11:29:14 munsta3 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:29:18 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:29:19 I don't think that should require any 11:29:24 munsta3 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:29:27 FrankTheTank (L1 DjWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:29:28 maybe I'm wrong though 11:29:40 apostateCourier (L2 GrEE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:29:45 Sorc (L1 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:29:51 tool/tile.cc:8:19: fatal error: SDL.h: No such file or directory 11:29:51 #include 11:30:02 i get that for both tiles and webtiles 11:30:05 FrankTheTank (L1 DjWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:30:07 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:30:13 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:30:13 -!- cluie has quit [Ping timeout: 245 seconds] 11:30:14 Pegasus (L1 DsMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:30:27 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:30:31 Pegasus (L1 DsMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:30:31 -!- Yermak_ has joined ##crawl-dev 11:30:41 Formicid in tree form is able to move via digging 11:30:42 Tenaya (L12 DrTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:30:44 Tenaya (L12 DrTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:30:47 Tenaya (L12 DrTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:30:49 -!- alefury has joined ##crawl-dev 11:30:52 Tenaya (L12 DrTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:30:56 MarvinPA: Ok, you are right. 11:30:58 Pegasus (L1 DsMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:31:01 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:31:02 good bug 11:31:11 floccinauci (L18 DsCj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 11:31:29 -!- Yermak_ has quit [Client Quit] 11:31:36 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:31:48 i can remove the extra variations for the moment (and then someone tiles-y can decide which 5 to keep for weapons with lots of variations?) 11:32:18 <|amethyst> I have a simpler fix for now 11:32:24 guess i could probably set up msysgit again quickly so i can compile tiles there 11:32:27 <|amethyst> it will just ignore the variations 11:32:28 apostateCourier (L2 GrEE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:32:31 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:32:33 ok, thanks 11:32:44 HorseloverFat (L1 MfSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:32:45 <|amethyst> testing webtiles locally first to make sure the tiles look right 11:32:55 -!- minmay has joined ##crawl-dev 11:33:15 HorseloverFat (L1 MfSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:33:31 HorseloverFat (L1 MfSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:33:32 HorseloverFat (L1 MfSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:33:34 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:33:34 Mousus6 (L1 SpAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:33:35 HorseloverFat (L1 MfSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:33:37 Mousus6 (L1 SpAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:33:38 <|amethyst> hmm 11:33:46 HorseloverFat (L1 MfSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:33:49 Mousus6 (L1 SpAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:33:50 <|amethyst> this doesn't look right 11:33:53 Mousus6 (L1 SpAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:33:57 Mousus6 (L1 SpAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:34:01 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:04 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:07 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:11 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:12 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:17 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:21 Mousus6 (L1 SpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:25 Mousus6 (L1 SpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:26 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:28 Sorc (L1 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:42 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:44 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:48 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:34:53 -!- RZX has quit [Ping timeout: 246 seconds] 11:35:04 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:35:27 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:35:30 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:35:37 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:35:47 FrankTheTank (L1 DjWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:35:51 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:35:52 <|amethyst> yeah, all weapons I create seem to be messed up 11:35:56 <|amethyst> so my fix doesn't work 11:35:58 Mousus6 (L1 SpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:36:08 Tenaya (L12 DrTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:36:13 straydog (L14 GhFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:6) 11:36:29 Mousus6 (L1 SpAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:36:31 FrankTheTank (L1 DjWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:36:33 Mousus6 (L1 SpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:36:36 straydog (L14 GhFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:6) 11:36:39 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:36:40 floccinauci (L18 DsCj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 11:36:42 -!- ProzacElf has joined ##crawl-dev 11:36:45 -!- blabber has joined ##crawl-dev 11:36:46 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:36:50 straydog (L14 GhFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:6) 11:36:59 straydog (L14 GhFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:6) 11:37:02 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:37:05 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:37:08 <|amethyst> oh wait 11:37:10 <|amethyst> duh 11:37:23 -!- blabber has quit [Client Quit] 11:37:27 kiwitotoro (L2 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:2) 11:37:29 <|amethyst> min/max error on my part :) 11:37:30 -!- blabber has joined ##crawl-dev 11:37:32 flinch (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Zot (ZotDef)) 11:38:06 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:38:26 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:38:52 -!- Basil has joined ##crawl-dev 11:39:05 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:39:07 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:39:12 kiwitotoro (L2 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:2) 11:39:20 Game crashed after save transfer by Tenaya 11:39:20 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:39:29 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:39:32 <|amethyst> MarvinPA: it still might be a good idea to remove the new variants when there were fewer than five previously 11:39:32 hmm 11:39:33 Basil: You have 1 message. Use !messages to read it. 11:39:35 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:39:36 Sorc (L1 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:39:49 flinch (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Zot (ZotDef)) 11:39:50 -!- blabber has quit [Client Quit] 11:39:54 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:40:03 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:40:05 Were my crashes from tilepick 11:40:07 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:40:09 Mousus6 (L1 SpAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:40:10 or is thissomething else 11:40:12 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:40:16 Mirven (L1 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:40:19 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:40:21 Mirven (L1 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:40:24 This is something else. 11:40:44 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:40:48 -!- BirdoPrey has quit [Ping timeout: 240 seconds] 11:40:50 -!- randomizr is now known as RZX 11:40:58 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:40:59 -!- blabber has joined ##crawl-dev 11:41:01 The annual (I wish) break Crawl day. 11:41:18 Also, did my fix work? 11:41:31 Seems that way, yes. 11:41:31 ConnectionFaild (L11 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:11) 11:41:33 kiwitotoro (L2 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:2) 11:41:40 my test console game crashed because it can't bind to webtiles socket 11:41:42 on console 11:41:53 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:42:00 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:42:01 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 11:42:07 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:42:25 <|amethyst> Basil: what server? 11:42:29 s-z 11:42:32 Tarragon 11:42:32 <|amethyst> MarvinPA: it still might be a good idea to remove the new variants when there were fewer than five previously 11:42:33 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:42:44 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:42:53 <|amethyst> Basil: sec, let me kill your stuff 11:43:03 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:43:08 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:43:13 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:43:51 <|amethyst> Basil: try it now? 11:43:57 holben (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:44:03 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:44:06 zalzakoss (L1 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:44:07 holben (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:44:11 zalzakoss (L1 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:44:15 hmm 11:44:16 holben (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:44:18 THe save is gone 11:44:20 -!- rast has joined ##crawl-dev 11:44:20 -!- Nivim has joined ##crawl-dev 11:44:30 not a great loss, but I don't know if it worked 11:44:31 zalzakoss (L1 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:44:37 <|amethyst> Basil: hm... I didn't remove any saves 11:44:42 <|amethyst> Basil: not just now I mean 11:44:46 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:44:49 Dookster (L1 GrBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:44:50 zalzakoss (L1 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:44:53 This was from yesterday I assume? 11:44:55 <|amethyst> Basil: I removed some a few hours ago 11:45:01 Oh good 11:45:06 Oregano works 11:45:11 Haha 11:45:15 and that's also before I broke things 11:45:17 so 11:45:35 zalzakoss (L1 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:45:37 <|amethyst> hm 11:45:41 AhCiliz (L13 LOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 11:45:42 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:45:47 That's a burden off my shoulders 11:45:53 <|amethyst> MarvinPA: it looks like my fix still doesn't work, so yeah, I guess remove those extra variants 11:46:01 AhCiliz (L13 LOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 11:46:17 holben (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:46:22 holben (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:46:23 loyalking (L6 FoHu) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:3) 11:46:30 loyalking (L6 FoHu) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:3) 11:47:15 righto, i should be able to test compilation in msysgit now too 11:47:25 Logi0 (L1 NaFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:47:28 Logi0 (L1 NaFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:47:33 %git :/epair 11:47:33 07Sage02 * 0.14-a0-2788-gf964939: Repair save compatibility break from book identification patch. 10(14 hours ago, 3 files, 14+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f96493971ec1 11:47:34 Logi0 (L1 NaFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:47:47 AhCiliz (L13 LOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 11:47:49 Logi0 (L1 NaFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:48:22 Logi0 (L1 NaFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:48:30 Superterranean (L18 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:49:00 Superterranean (L18 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:49:28 Game crashes after save transfer. Keep crashing every time i run it. by ConnectionFaild 11:49:41 Logi0 (L1 NaFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:49:48 <|amethyst> I have to go now, happy fixing 11:49:56 <|amethyst> try not to break anything else today :) 11:49:59 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:50:27 rizzen (L1 LOFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:50:59 heh 11:51:02 Logi0 (L1 NaFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 11:51:03 will try, thanks again 11:52:26 -!- Chris7 has quit [Write error: Broken pipe] 11:52:58 -!- wheals has quit [Quit: Leaving] 11:53:10 -!- Daekdroom has quit [Excess Flood] 11:53:36 daning (L15 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:54:11 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:54:14 daning (L15 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:54:23 daning (L15 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:55:18 daning (L15 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:55:37 daning (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Zot (ZotDef)) 11:55:43 daning (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Zot (ZotDef)) 11:55:57 daning (L15 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:56:05 -!- gammafunk has quit [Ping timeout: 252 seconds] 11:56:50 daning (L15 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:57:08 freej (L14 GrGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Orc:1) 11:57:14 daning (L15 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 11:57:42 Superterranean (L18 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:57:43 ??bots 11:57:43 bots[1/3]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Ruffell (RHF, #), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? and others) 11:58:04 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 11:58:11 Most persistant CAO player competition. 11:58:35 freej (L14 GrGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Orc:1) 11:59:21 -!- jeanjacques has joined ##crawl-dev 11:59:50 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:00:11 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:00:16 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:00:17 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:00:23 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:00:30 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:00:48 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:01:05 tnargy (L5 HOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:4) 12:01:12 tnargy (L5 HOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:4) 12:01:15 tnargy (L5 HOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:4) 12:01:21 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:01:27 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:01:28 tnargy (L5 HOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:4) 12:01:31 tnargy (L5 HOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:4) 12:01:40 tnargy (L5 HOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:4) 12:01:42 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:01:46 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:01:51 tnargy (L5 HOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:4) 12:02:02 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:09 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:17 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:19 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:21 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:23 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:25 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:26 getting there... (my compilation is slowww) 12:02:28 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:29 -!- bonghitz has quit [Remote host closed the connection] 12:02:30 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:32 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:34 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:37 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:02:51 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:02:56 MarvinPA: Go man go! 12:02:58 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:03:03 ThePrintersDevil (L24 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Depths:2) 12:03:04 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:03:08 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:03:12 tnargy (L5 HOBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:4) 12:03:13 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:03:19 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:03:20 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:03:35 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:03:39 razzledazzle (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:03:42 razzledazzle (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:03:45 -!- kr4n3 has quit [Write error: Broken pipe] 12:03:48 razzledazzle (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:03:53 razzledazzle (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:04:22 -!- elly has quit [Changing host] 12:04:42 Kwzr (L13 DsFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:13) 12:05:09 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:05:10 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:06:00 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:06:05 Kwzr (L13 DsFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:13) 12:06:23 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:06:27 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:06:30 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:06:31 !lm kwzr -tv 12:06:31 46. Kwzr, XL13 DsFE, T:20056 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 12:06:45 !lm kwzr 12:06:46 46. [2014-02-24 18:06:04] Kwzr the Thaumaturge (L13 DsFE of Vehumet) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed on turn 20056. (D:13) 12:06:47 Kwzr (L13 DsFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:13) 12:07:39 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:07:57 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:07:59 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:08:04 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:08:11 Kwzr (L13 DsFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:13) 12:08:14 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:08:21 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:08:24 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:08:38 razzledazzle (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:08:44 !lm kwzr -tv 12:08:44 48. Kwzr, XL13 DsFE, T:20056 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 12:08:57 !lm kwzr -tv:cancel 12:08:57 48. Kwzr, XL13 DsFE, T:20056 (milestone) cancel requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 12:09:11 !lm razzledazzle -tv:x2 12:09:11 440. razzledazzle, XL1 GrFi, T:0 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 12:09:12 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:09:16 ThePrintersDevil (L24 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Depths:2) 12:09:18 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:09:24 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:09:28 Dalarist (L1 MfTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:09:33 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:09:38 Dalarist (L1 MfTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:09:43 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:09:43 !lm thefistinfist -tv 12:09:43 938. TheFistinFist, XL1 LOGl, T:0 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 12:09:43 ThePrintersDevil (L24 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Depths:2) 12:09:46 Dalarist (L1 MfTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:09:57 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:10:09 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:10:15 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:10:35 ThePrintersDevil (L24 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Depths:2) 12:10:46 ThePrintersDevil (L24 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Depths:2) 12:10:51 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:10:54 Dalarist (L1 MfTm) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:11:01 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:11:20 BulkVanderhuge (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:11:25 BulkVanderhuge (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:11:44 floccinauci (L18 DsCj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:8) 12:11:53 TheFistinFist (L1 LOGl) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:13:41 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:14:41 razzledazzle (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:15:01 Dezan (L1 HESk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D (Sprint)) 12:15:06 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:15:11 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:15:30 Amplicon (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:2) 12:15:57 Amplicon (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:2) 12:16:05 Amplicon (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:2) 12:16:20 sefie (L27 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Crypt:2) 12:16:29 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:16:48 Arielle (L2 HEAE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:16:57 ribbit (L15 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:14) 12:17:00 ribbit (L15 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:14) 12:17:04 Dezan (L3 DjFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:18:15 Pegasus (L1 DsMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:18:24 sefie (L27 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Crypt:2) 12:18:27 Aureo (L1 HOSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:18:31 Aureo (L1 HOSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:18:37 Aureo (L1 HOSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:18:46 sefie (L27 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Crypt:2) 12:18:52 Arielle (L2 HEAE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:18:58 Pegasus (L1 DsMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:19:17 03MarvinPA02 07* 0.14-a0-2798-ga95247c: Remove extra weapon tile variations, unbreak tiles 10(5 minutes ago, 87 files, 0+ 45-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a95247c77f4c 12:19:20 ??rebuild 12:19:20 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug kilobyte, |amethyst, or Napkin for CDO. Use your powers wisely. 12:19:23 how bad is it? 12:19:27 sefie (L27 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Crypt:2) 12:19:40 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:20:25 ribbit (L15 VpEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:14) 12:20:33 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:20:56 Haifisch (L20 GrAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Vaults:3) 12:21:09 Haifisch (L20 GrAK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Vaults:3) 12:21:10 Arielle (L2 HEAE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:21:21 Aureo (L1 HOSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:21:22 sefie (L27 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Crypt:2) 12:21:26 arthad (L8 DrIE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:5) 12:21:28 Aureo (L1 HOSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:21:32 Aureo (L1 HOSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:21:34 Aureo (L1 HOSk) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:21:41 arthad (L8 DrIE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:5) 12:22:01 MarvinPA: No crash \o/ 12:22:05 woo 12:22:06 Let's see if it looks right 12:22:09 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:22:24 -!- gammafunk has joined ##crawl-dev 12:22:34 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:22:57 flinch (L1 NaEn) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:23:03 Tamiore (L22 MfWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Vaults:2) 12:23:08 Seems fine. 12:23:41 Tamiore (L22 MfWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Vaults:2) 12:23:50 the cao rebuild doesn't look like it's doing anything though, it usually gives feedback on where it's at doesn't it? 12:23:56 Tamiore (L22 MfWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Vaults:2) 12:23:57 Pegasus (L3 DsMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:2) 12:24:00 It does yes 12:24:08 MarvinPA: itemname.cc:1310:16: warning: unused variable ‘know_racial’ [-Wunused-variable] 12:24:09 Superterranean (L18 TrMo) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:24:16 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:24:42 oh yeah hah, i spotted that and then forgot about it in the time it took the compile to finish :P 12:24:47 tellian (L12 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:25:03 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:25:05 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:25:14 Well, the build is locked at least. I couldn't start another one. 12:25:18 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 12:25:19 MarvinPA: 2 new tavern topics about it in the space of 30 seconds 12:25:24 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 12:25:40 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 12:26:07 Kwzr (L13 DsFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:13) 12:27:10 -!- Superterranean has joined ##crawl-dev 12:27:23 Tamiore (L22 MfWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Vaults:2) 12:27:36 -!- gnum has quit [Ping timeout: 240 seconds] 12:27:39 caleba (L1 KoAr) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:27:41 caleba (L1 KoAr) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:27:42 -!- Gobu has quit [Client Quit] 12:27:43 caleba (L1 KoAr) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:27:43 -!- tabstorm has quit [Ping timeout: 245 seconds] 12:27:46 caleba (L1 KoAr) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:28:00 -!- Guest62734 is now known as SwissStopwatch 12:28:10 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:28:18 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:28:18 -!- Gobu has joined ##crawl-dev 12:28:23 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:28:30 caleba (L1 KoAr) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:28:31 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:28:33 -!- Tellian has quit [Ping timeout: 245 seconds] 12:28:41 ChaosMind (L1 DsCK) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:28:53 Gobu (L1 MiFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:28:54 Anranius (L10 DsWz) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:1) 12:29:20 sefie (L27 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Crypt:2) 12:29:26 -!- Superterranean has quit [Client Quit] 12:29:57 caleba (L1 KoAr) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 12:30:40 -!- Gobu has quit [Client Quit] 12:30:53 Kwzr (L13 DsFE) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:13) 12:31:10 Amplicon (L3 DECj) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:2) 12:31:15 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-2798-ga95247c (34) 12:31:21 ... 12:31:25 oh there it goes all of a sudden 12:32:03 wonder why it was sat doing nothing for so long 12:32:03 -!- Azzkikr has quit [Ping timeout: 264 seconds] 12:33:15 maybe you just didn't receive the output? 12:33:29 altough, that doesn't really make sense either 12:34:02 the output was all there when it finished 12:34:59 -!- wheals has joined ##crawl-dev 12:35:13 -!- kr4n3 has quit [Write error: Broken pipe] 12:36:11 SorcV (L9 KoBe) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (Lair:2) 12:36:31 -!- jeffro_ is now known as jeffro 12:36:32 -!- jeffro has quit [Changing host] 12:36:32 -!- jeffro has joined ##crawl-dev 12:40:12 -!- Tedronai has quit [Remote host closed the connection] 12:41:21 -!- eith|2 has joined ##crawl-dev 12:41:24 -!- eith has quit [Excess Flood] 12:41:24 -!- Quashie has quit [Excess Flood] 12:41:58 -!- gammafun1 has joined ##crawl-dev 12:44:44 -!- gammafunk has quit [Write error: Broken pipe] 12:44:45 -!- Elsi has quit [Excess Flood] 12:46:54 -!- Elsi has joined ##crawl-dev 12:47:54 -!- scummos^ has quit [Read error: Operation timed out] 12:48:06 -!- soadzombi has quit [Quit: Page closed] 12:50:03 Wow, I missed a real party :| 12:50:16 Medar: I'll investigate after I get home. 12:50:46 -!- edhmaster has quit [Client Quit] 12:53:25 -!- bonghitz has quit [Quit: Leaving...] 12:53:30 -!- Kalir has quit [Changing host] 12:54:19 -!- Gobu has quit [Quit: Page closed] 12:54:33 -!- snnns has quit [Quit: Page closed] 12:58:20 -!- eith|2 is now known as eith 12:58:39 -!- kr4n3 has quit [Quit: Lost terminal] 12:59:12 -!- wheals has quit [Ping timeout: 240 seconds] 13:00:14 -!- hurdos1 has quit [Ping timeout: 264 seconds] 13:00:15 -!- Wah has quit [Ping timeout: 264 seconds] 13:01:16 -!- dpeg has joined ##crawl-dev 13:01:45 Regarding the amobea vaults in Slime: I think it'd be a nice gesture to keep them, just replace the amoeba with something else. Not crucial, of course. 13:03:23 yeah, they'd probably be fine with slime creatures instead 13:04:00 -!- Foamed has quit [Ping timeout: 240 seconds] 13:04:54 is it a lot of work to bring 'em back? 13:06:08 -!- rossi has quit [Ping timeout: 252 seconds] 13:06:48 -!- asdfe has quit [Quit: Page closed] 13:09:36 -!- Leissi has quit [Ping timeout: 240 seconds] 13:12:17 -!- minqmay has quit [Excess Flood] 13:12:46 -!- Crehl has quit [Client Quit] 13:12:58 -!- Basil has left ##crawl-dev 13:13:06 -!- Basil has joined ##crawl-dev 13:15:36 -!- wheals has joined ##crawl-dev 13:16:27 -!- rast has quit [Read error: Connection reset by peer] 13:17:04 -!- rast has joined ##crawl-dev 13:20:15 03MarvinPA02 07* 0.14-a0-2799-g53890a5: Remove an unused variable 10(53 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=53890a57760a 13:20:15 03MarvinPA02 07* 0.14-a0-2800-g1d919a9: Add back a couple of Slime vaults with slime creatures instead of amoebae 10(10 minutes ago, 1 file, 58+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d919a95a771 13:20:17 -!- schistosomatic has quit [Quit: Leaving] 13:21:12 thank you! 13:22:06 MarvinPA: good catch on portal vault timers, too. Always wanted to bring this up, never got around to :) 13:22:44 -!- jmbto has joined ##crawl-dev 13:24:01 yeah, wasn't my idea originally but a few people brought it up in here and that reminded me to do it since i think it had been discussed before too 13:24:48 -!- asdfe has quit [Ping timeout: 245 seconds] 13:25:42 not sure if the specific timer lengths are good or not but that's easy to change, anyway 13:25:47 some lean quick nerfs before release, eh? 13:27:55 -!- nonethousand has joined ##crawl-dev 13:28:49 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:33:09 -!- valtern has quit [Remote host closed the connection] 13:33:36 -!- ProzacElf has quit [Ping timeout: 240 seconds] 13:33:50 -!- hurdos1 has quit [Ping timeout: 264 seconds] 13:34:35 -!- wheals has quit [Ping timeout: 246 seconds] 13:42:50 -!- gammafun1 has quit [Ping timeout: 264 seconds] 13:47:36 hm, is this duplication in bailey stuff intended? http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/portals/bailey.des#l122 13:47:53 i've changed it to equal chance of ring/scale/chain/plate here 13:48:08 -!- Senri has quit [Ping timeout: 245 seconds] 13:51:53 -!- Quazifuji has quit [Ping timeout: 245 seconds] 13:52:24 -!- RZX has quit [Ping timeout: 240 seconds] 13:52:25 -!- randomizr is now known as RZX 13:53:08 !send wheals Thanks for removing spiny worms. 13:53:09 Sending Thanks for removing spiny worms. to wheals. 13:54:23 -!- BigBluFrog has quit [Ping timeout: 245 seconds] 13:55:50 03MarvinPA02 07* 0.14-a0-2801-g31be703: Remove a reference to racial weapons 10(17 minutes ago, 1 file, 9+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31be7039bd12 13:55:57 -!- simmarine has joined ##crawl-dev 13:57:19 -!- Basil has quit [Read error: Connection reset by peer] 13:57:20 Lasty2: send != tell 13:58:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:58:24 -!- ystael has quit [Ping timeout: 240 seconds] 13:58:26 -!- wheals has joined ##crawl-dev 13:59:43 -!- blabber has quit [Quit: leaving] 14:00:25 Zannick: thanks. 14:00:35 tell wheals Thanks for removing spiny worms. 14:00:39 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 14:00:43 er 14:00:49 np! 14:00:49 !tell wheals Thanks for removing spiny worms. 14:00:50 Lasty2: OK, I'll let wheals know. 14:01:02 Oh, and now you're just here. I lose. 14:01:07 Anyway, yeah, they were awful. 14:01:23 fr: spiky worms. as in, worms with mohawks 14:01:28 -!- Yuof has quit [Ping timeout: 245 seconds] 14:01:55 worms with tentacles bearing vicious spikes 14:04:23 -!- glosham has quit [Ping timeout: 245 seconds] 14:06:29 fr: prickly worms, as in worms that go berserk (or at least become rude) when you talk to them. 14:07:59 -!- Whistling_Bread has quit [Ping timeout: 240 seconds] 14:09:19 wouldn't that be lindwurms? :p 14:09:45 -!- soadzombi has quit [Quit: Page closed] 14:12:15 -!- gammafunk has joined ##crawl-dev 14:14:24 -!- HellTiger has quit [Ping timeout: 240 seconds] 14:15:41 -!- Cryp71c has quit [Read error: Connection reset by peer] 14:18:56 -!- clouded_ has joined ##crawl-dev 14:19:05 -!- SenoraRaton has quit [Remote host closed the connection] 14:22:27 -!- st_ has quit [Ping timeout: 264 seconds] 14:22:59 -!- clouded_ is now known as st_ 14:27:21 -!- dpeg has quit [Quit: Lost terminal] 14:30:20 briny worms 14:33:33 -!- BigBluFrog has quit [Ping timeout: 245 seconds] 14:40:38 damn making something that sometimes bounces and sometimes doesn't is a pain 14:40:58 not sure whether to always prompt if it can hit you, or never 14:41:14 right now there's an information leak, which won't do 14:41:24 Game Crashed During Save Update by utrick 14:44:41 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:47:42 -!- blabber has joined ##crawl-dev 14:48:52 -!- Basil has joined ##crawl-dev 14:49:48 -!- cluie_ has quit [Ping timeout: 245 seconds] 14:56:47 Novice (L5 DsFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:3) 14:57:53 -!- Voker57 has quit [Read error: Connection reset by peer] 14:58:31 -!- blabber has quit [Quit: leaving] 14:59:33 wheals: I think you always have to prompt, then 14:59:45 yeah, i'm trying to get it to do that 14:59:50 I had the same issue with jump-attack landings where you might end up in a cloud 14:59:53 munsta1 (L1 GrFi) ASSERT(idx < 5) in 'tilepick.cc' at line 5694 failed. (D:1) 15:00:21 you just have to fire a tracer that always bounces, no? 15:01:15 walk along the tracer path, see if it hits the player pos 15:01:27 -!- hurdos1 has quit [Ping timeout: 244 seconds] 15:01:52 Seems that /lightning or lbolts spell code would serve as good examples 15:02:39 -!- TAS-2012v has quit [Ping timeout: 264 seconds] 15:05:00 yeah 15:11:16 -!- wheals has quit [Ping timeout: 244 seconds] 15:11:35 -!- ystael_ is now known as ystal 15:11:37 -!- ystal is now known as ystael 15:12:54 -!- Ququman has quit [Read error: Connection reset by peer] 15:13:45 -!- Escalator has quit [Remote host closed the connection] 15:14:04 -!- jmbto has quit [Quit: WeeChat 0.4.1] 15:16:42 -!- rast has quit [Read error: Connection reset by peer] 15:17:11 -!- rast has joined ##crawl-dev 15:20:41 03Grunt02 07* 0.14-a0-2802-ga1a15fe: Avoid a crash when non-Xom deities place random monster types. 10(7 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a1a15fe686b2 15:20:53 Medar: that was the crash you pointed out, so thanks! 15:35:06 -!- BigBluFrog has quit [Quit: Page closed] 15:38:36 -!- dpeg has joined ##crawl-dev 15:38:40 I missed someone, sorry about that. 15:41:39 -!- pelotr0n has quit [Ping timeout: 265 seconds] 15:41:53 -!- Piginabag has quit [Ping timeout: 245 seconds] 15:42:00 You miss something. 15:43:41 -!- syllogism- has quit [] 15:50:48 ...oh, we cleared 2800 commits. 15:50:50 400 to go! 15:50:51 <_< 15:54:26 03Grunt02 07* 0.14-a0-2803-g322618e: Treat lava as uninhabitable for derived undead (#8177). 10(3 days ago, 4 files, 29+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=322618eb9086 15:54:29 -!- fiddlerwoaroof has quit [Read error: Connection reset by peer] 15:55:31 -!- Stendhal is now known as Zilis 15:58:21 -!- LexAckson has quit [Read error: Connection reset by peer] 16:00:00 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 16:00:39 -!- Lasty2 has left ##crawl-dev 16:04:03 -!- Krakhan has quit [Changing host] 16:04:14 unknown monster: "orb of fine" 16:04:14 <|amethyst> %??orb of fine name:orb_of_earth n_des n_rpl col:brown spells:lee's_rapid_deconstruction;petrify;shatter;dig 16:04:22 <|amethyst> doh 16:04:55 orb of earth (07*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9248 | Sp: iron shot (3d48), rapid deconstruction, dig, petrify | Sz: little | Int: normal. 16:04:55 %??orb of fire name:orb_of_earth n_des n_rpl col:brown spells:iron_shot;lee's_rapid_deconstruction;dig;petrify 16:10:48 -!- ackack has quit [Ping timeout: 240 seconds] 16:12:50 -!- wheals has joined ##crawl-dev 16:13:17 The bolt of cold burns the stone giant. 16:14:32 almost bug-free >.> 16:14:33 o_O 16:14:38 What's this about? 16:15:15 I'm setting the tracer for SPELL_RANDOM_BOLT to ZAP_CRYSTAL_BOLT so it doesn't leak info about what the zap is going to be 16:15:20 (for the new rod of destruction) 16:15:24 Aha. 16:15:42 I should redo the rod of clouds <_< 16:15:53 but either the damage message is based on the tracer, or the zap isn't getting reset properly 16:16:12 wheals: cf. bolt::fake_flavour 16:16:34 i've been using stone giant perm_ench:paralysis for testing but the quicksilver bolt keeps wearing off their paralysis... 16:17:09 The bolt of cold burns the ice beast. The ice beast completely resists. 16:17:33 wheals: you probably want to clear hit_verb when you reset things? 16:17:40 i guess so 16:17:59 at least it seems that it's just the display or else the bolt of cold would have melted the ice beast 16:19:11 ah, i see, it's your fault that this is happening :P 16:19:34 IMO use something other than ZAP_CRYSTAL_BOLT 16:19:45 Try ZAP_DEBUGGING_RAY <3 16:19:50 (there's precedent for using it as a tracer!!!) 16:19:55 does ZAP_DEBUGGING_RAY bounce, though? 16:20:44 <|amethyst> MarvinPA: the ones that used to have three (two, four) variants should still have the same number 16:21:10 help how does tiles code work 16:21:17 <|amethyst> MarvinPA: which is why piginabag is seeing weird things 16:21:21 (does it?) 16:21:45 wheals: if bouncing behaviour is relevant, use a zap that doesn't have different bouncing behaviour than everything else :b 16:22:44 <|amethyst> can't you get bolts with different bounciness? 16:23:02 -!- fiddlerwoaroof has quit [Ping timeout: 264 seconds] 16:24:43 the problem here is information leaking; if the zap it rolls for random bolt is lightning or crystal, it will prompt and let you cancel for free 16:25:47 now i see i don't actually have to change the zap's type, i could just modify its flavour... 16:26:38 -!- Crehl has quit [Quit: qqqqqqq] 16:26:42 -!- Whistling_Beard has quit [Ping timeout: 244 seconds] 16:27:51 ....oh, my problem was maybe this: return true; 16:27:51 zappy(ztype, power, pbolt); 16:28:35 <|amethyst> %git 7fb6798d 16:28:36 07|amethyst02 * 0.14-a0-870-g7fb6798: Fix a jump-attack assert (gammafunk) 10(3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7fb6798db902 16:29:56 <|amethyst> ??gastronok[8] 16:29:56 gastronok[8/8]: you can 'kill' gastronok by walking out of his los 16:29:58 <|amethyst> doh 16:34:48 ??zipcode 16:34:48 I don't have a page labeled zipcode in my learndb. 16:35:02 ??? 16:35:02 I don't have a page labeled ? in my learndb. Did you mean: !, #, 1, 2, 3, 4, 5, 6, 7, 8, 9, d, o, s, t. 16:35:21 I would've sworn there once was an entry for N???? 16:35:50 ??n 16:35:51 I don't have a page labeled n in my learndb. Did you mean: !, #, 1, 2, 3, 4, 5, 6, 7, 8, 9, d, en, na, ne, nh, o, pn, rn, s, t, wn. 16:35:53 hm 16:36:03 <|amethyst> ??78291: 16:36:04 78291: ~ 78291[1/7]: A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot. 16:36:16 <|amethyst> err 16:36:23 <|amethyst> extra colon there, but 16:36:25 many thanks! 16:36:36 <|amethyst> !learn add zipcode see {78291} 16:36:36 zipcode[1/1]: see {78291} 16:37:06 s??27[+ 16:37:06 knife_of_accuracy[1/3]: +27,-1 thin dagger. Note that weapon to-hit enchantments don't affect stabbing. No longer generated as of 0.14. 16:37:14 s??27[ = 27 16:37:14 I don't have a page labeled 27[ = 27 in my learndb. 16:37:17 s??27[= 27 16:37:17 I don't have a page labeled 27[= 27 in my learndb. 16:37:25 s??27[27 16:37:26 27[1/19]: Levels in each Ziggurat. 16:37:29 ... 16:37:42 s??27[7 + 8 16:37:42 I don't have a page labeled 27[7 + 8 in my learndb. 16:37:48 s??27[7 \+ 8 16:37:48 I don't have a page labeled 27[7 \+ 8 in my learndb. 16:37:57 <|amethyst> what are you trying to do? 16:38:04 s??27[7+8 16:38:05 27[4/19]: 7+8+2+9+1 16:38:05 ??27[4 16:38:05 27[4/19]: 7+8+2+9+1 16:38:08 -!- conted has quit [Ping timeout: 245 seconds] 16:38:10 there he is, no spaces 16:38:14 <|amethyst> ah 16:39:14 awesome :) 16:46:26 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:48:47 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 16:49:48 -!- Kasofa has quit [Ping timeout: 245 seconds] 16:49:57 -!- Blazinghand|Work has quit [Read error: Connection reset by peer] 16:53:29 Hm, how come dancing weapons don't show awareness now? 16:53:30 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:54:01 -!- dck has joined ##crawl-dev 16:54:13 -!- Chirs7 has quit [] 16:57:49 -!- KurzedMetal has quit [Read error: Connection reset by peer] 16:57:54 -!- sstrickl has quit [Quit: sstrickl] 17:00:18 New spell: Wind Wall by argonaut 17:00:18 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 17:03:25 -!- AreBrandon has joined ##crawl-dev 17:06:50 -!- ystael has quit [Ping timeout: 264 seconds] 17:06:53 -!- Garhauk has quit [Ping timeout: 245 seconds] 17:11:03 -!- notcluie has quit [Ping timeout: 245 seconds] 17:16:56 -!- rast has quit [Read error: Connection reset by peer] 17:17:27 -!- rast has joined ##crawl-dev 17:17:33 -!- DracoOmega has joined ##crawl-dev 17:18:17 Does anyone know if there's some good reason why try_pathfind has to be so player-centric? There's at least two bugs related to this, and the process of fixing another bug I'm working on now would be helped a lot if I could use it for something other than the player 17:18:34 Spite? 17:19:56 Haha. Well, it's more like they check pathfinding against the player's position, even when that's not what they're targeting 17:20:21 Though whole pathfinding routine assumes the only thing they might want to move towards is the player, which causes several oddities 17:20:36 does this have to do with the monter fireball bug? 17:20:38 -!- notcluie_ has quit [Ping timeout: 245 seconds] 17:21:14 You mean them somtimes fireballing allies? I don't think so. 17:21:22 Two things that I know are a direct result of this bug: 17:21:37 a) In arena, monsters without ranged weapons that get shot by ranged attacks will start to retreat, since they can't reach the player 17:22:04 b) In an actual game, monsters without ranged weapon that get shot by ranged attacks will not retreat if they can reach the PLAYER, even if what's shooting them is not the player (and the player could be somewhere else altogether) 17:22:05 !bug 8163 17:22:06 https://crawl.develz.org/mantis/view.php?id=8163 17:22:26 -!- Quashie has quit [Ping timeout: 264 seconds] 17:22:42 And some issues that I'm working on now related to allies sometimes acting oddly when trying to move to attack things would be helped by being able to use pathfinding against non-player targets 17:22:43 -!- tabstorm has quit [Ping timeout: 245 seconds] 17:22:59 Since fixing one bug (them mysteriously seeming to ignore orders completely) has caused a new one (them sometimes running into walls) 17:23:23 Which happens less often then the first, but still is far from ideal :P 17:25:35 I can try to make the pathfinding less player-centric, but I was just wonder if there was some good reason it was still. Other than just legacy. 17:26:31 The actual pathfinder itself can already operate between arbitrary points (and does, in several cases, like preserving paths during Labyrinth shifts), but when a monster is told to use it, it won't bother if it can reach the player without it 17:27:45 quick question, could I get some sort of colored nick on the forums? Would be nice to have in case I have to contact users etc. 17:27:56 (so that they actually see I'm one of the server-admins) 17:28:52 !tell Grunt http://pastie.org/pastes/8770651/text 17:28:52 wheals: OK, I'll let grunt know. 17:29:18 !tell Grunt that's the version i'll probably push if you don't see any problems (bugs or design) with it? 17:29:18 wheals: OK, I'll let grunt know. 17:29:47 I'm getting up in approx. 8 hours. 17:30:01 I'll try to check lantea at that time for any zombie-instances running 17:30:08 -!- axle has quit [Quit: Page closed] 17:30:11 and move those out of latest 17:30:49 -!- ldf has quit [Quit: ldf] 17:31:08 <|amethyst> Napkin: TZer0 points out that it would be nice for him (and presumably johnstein and rax as well) to be in some special Tavern group so players know they are server admins 17:31:34 <|amethyst> Napkin: I think Dungeon Masters would be fine, but if there are objections to that, a new group could work 17:32:27 <|amethyst> Napkin: sorry to bother you if Grimm, njvack, and/or galehar can do that 17:33:35 Server Master 17:34:24 maybe there should be a check or something for when allies summon things your god dislikes 17:34:42 right now n7 is casting shadow creatures to get friendly deep elf summoners, who then summon things that tso dislikes 17:35:00 <|amethyst> do those things stay friendly? 17:35:08 no, they turn hostile 17:35:23 Your deep elf summoner casts a spell. The demonic crawler is enraged by your holy aura! 17:35:25 <|amethyst> well, at least that works :) 17:35:32 yes 17:35:48 deep elf summoner (07e) | Spd: 10 | HD: 9 | HP: 40-60 | AC/EV: 0/13 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(72) | Chunks: 07contam | XP: 697 | Sp: blink, sum.vermin | Sz: Medium | Int: high. 17:35:48 <|amethyst> %??deep elf summoner 17:36:03 makes me wonder if, say, a friendly necromancer who animated dead while under fedhas would do the same thing 17:36:43 <|amethyst> wait 17:36:53 simmarine: You can't get a necromancer with Fedhas, I'm pretty sure 17:36:56 <|amethyst> oh, vermin 17:37:02 DracoOmega: with shadow creatures? interesting 17:37:03 It would be fixed by marking vermin as evil, I imagine 17:37:10 <|amethyst> Maybe summon vermin shouldn't give demonic crawlers yeah 17:37:13 So that deep elf summoners are considered an evil thing to summon 17:37:14 <|amethyst> or what DracoOmega said 17:37:17 Well, it also gives orange rats 17:37:25 You don't pull demon summoners already 17:37:26 orange rat (04r) | Spd: 12 | HD: 3 | HP: 9-24 | AC/EV: 7/10 | Dam: 2013(drain) | evil | Res: 06magic(12) | Vul: 08holy | Chunks: 09poison+07contam | XP: 34 | Sz: little | Int: animal. 17:37:26 %??orange rat 17:37:32 It's just verim isn't flagged that way 17:37:42 that sounds like an easy solution then! 17:37:56 <|amethyst> I think it would be better to make vermin not summon evil things than to mark it as evil 17:38:01 <|amethyst> s/evil/unholy/ 17:38:19 <|amethyst> Hm 17:38:33 <|amethyst> I guess those probably are two of the stronger choices though :/ 17:38:45 demonic crawler (09s) | Spd: 13 | HD: 9 | HP: 43-71 | AC/EV: 10/6 | Dam: 13, 13, 13 | 05demonic, see invisible | Res: 06magic(96), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 09poison+07contam | XP: 352 | Sz: Big | Int: insect. 17:38:45 <|amethyst> %??demonic crawler 17:39:02 What's wrong with marking it as evil? 17:39:04 And yes, they are 17:39:05 <|amethyst> DracoOmega: I guess technically it would need both flags, though ATM no one cares about one but not the other 17:39:42 <|amethyst> I guess it's not a problem to flag it 17:39:51 <|amethyst> I guess those probably are two of the stronger choices though :/ 17:40:14 I don't think that's really relevant, by the time you encounter a monster with summon vermin those are still completely trivial (and have been for a long time) 17:40:19 <|amethyst> just seems a little strange that summoning bugs and rats is evil because of one particular bug and one particular rat 17:40:56 minmay: So you may say, but in 0.13 (before the other summoner nerfs) they scored as many kills as deep elf conjurers, despite being rarer than them 17:41:15 <|amethyst> DracoOmega: actually, there's no way to mark it as evil other than putting it in necromancy 17:41:26 Wait, really? 17:41:29 <|amethyst> DracoOmega: but unholy would work (even if orange rats are technically evil instead) 17:41:33 Oh, okay 17:42:08 -!- gammafunk has quit [Ping timeout: 244 seconds] 17:42:43 DracoOmega: okay, but those are just people who went into elf without knowing what's in elf, aren't they? 17:42:56 !lg * xl>20 killer=orange_rat s=place 17:42:56 10 games for * (xl>20 killer=orange_rat): 5x Crypt:5, Hell, Crypt:2, Vaults:8, Abyss, Crypt:1 17:43:07 !lg * xl>20 killer=demonic_crawler s=place 17:43:08 2 games for * (xl>20 killer=demonic_crawler): Pan, Spider:5 17:43:28 <|amethyst> solution: add emperor scorpions to the list 17:43:28 Does it somehow not count if people go into Elf at lower levels than you'd consider adviseable? 17:43:45 And whose to say that's any different for people who died to summoners than something else there? 17:43:55 DracoOmega: if someone goes into depths at XL12 and dies to a hill giant, I don't think that's a good basis for saying hill giants are threats in depths 17:44:11 I think you're creating an artifical comparison here 17:44:42 !lg * cv=0.14-a ikiller=deep_elf_summoner place=elf s=xl 17:44:42 9 games for * (cv=0.14-a ikiller=deep_elf_summoner place=elf): 4x 14, 2x 16, 13, 17, 15 17:44:47 In 0.14, they're pathetic, sure 17:45:00 Since they got heavily nerfed twice 17:45:07 !lg * cv=~0.13 place=elf s=ikiller 17:45:07 889 games for * (cv=~0.13 place=elf): 148x a deep elf annihilator, 100x a deep elf demonologist, 79x a deep elf master archer, 60x a deep elf high priest, 58x a deep elf sorcerer, 53x a deep elf blademaster, 49x a deep elf knight, 47x a deep elf death mage, 39x a deep elf conjurer, 38x a deep elf summoner, 25x a deep elf priest, 23x Nikola, 21x Aizul, 16x a deep elf fighter, 13x Saint Roka, 10x Jo... 17:45:23 !lg * cv=~0.13 place=elf ikiller=deep_elf_summoner s=xl 17:45:23 38 games for * (cv=~0.13 place=elf ikiller=deep_elf_summoner): 8x 13, 7x 14, 7x 16, 4x 12, 3x 11, 3x 15, 2x 10, 18, 19, 17, 9 17:45:38 <|amethyst> !lg * cv=~0.13 place=elf s=xl 17:45:38 889 games for * (cv=~0.13 place=elf): 156x 15, 137x 16, 108x 17, 97x 14, 86x 18, 75x 19, 41x 13, 36x 20, 28x 11, 27x 22, 25x 21, 20x 12, 18x 23, 9x 10, 8x 27, 8x 25, 8x 24, 9, 26 17:45:41 there are two xl>17 games but I don't see much improvement there otherwise 17:45:51 !lg * cv=~0.13 place=elf ikiller=deep_elf_conjurer s=xl 17:45:52 39 games for * (cv=~0.13 place=elf ikiller=deep_elf_conjurer): 7x 15, 6x 14, 5x 16, 4x 18, 3x 10, 3x 13, 3x 19, 3x 17, 2x 12, 2x 11, 20 17:46:04 !lg * cv=~0.13 place=elf ikiller=deep_elf_conjurer x=avg(xl) 17:46:05 39 games for * (cv=~0.13 place=elf ikiller=deep_elf_conjurer): avg(xl)=14.97 17:46:05 yes, those aren't dangerous either :P 17:46:11 !lg * cv=~0.13 place=elf ikiller=deep_elf_summoner x=avg(xl) 17:46:11 38 games for * (cv=~0.13 place=elf ikiller=deep_elf_summoner): avg(xl)=13.76 17:46:16 Okay, some difference 17:46:24 <|amethyst> not everything in a branch needs to be a top-tier threat for that branch 17:46:26 Besides, what is your point, precisely? 17:46:49 my point is that removing orange rats and demonic crawlers from summon vermin isn't going to be a significant nerf to deep elf summoners or elf in general 17:47:03 because by the time you encounter deep elf summoners, orange rats and demonic crawlers are harmless anyway 17:47:16 <|amethyst> !lg * cv=~0.13 ikiller=deep_elf_summoner s=killer 17:47:16 50 games for * (cv=~0.13 ikiller=deep_elf_summoner): 17x a demonic crawler, 10x an orange rat, 6x a jumping spider, 5x a redback, 4x a tarantella, 4x a rock worm, 2x a sun demon, an iron imp, an ice devil 17:47:26 <|amethyst> !lg * cv=~0.14 ikiller=deep_elf_summoner s=killer 17:47:27 13 games for * (cv=~0.14 ikiller=deep_elf_summoner): 3x an orange rat, 3x a demonic crawler, 3x a jumping spider, 3x a redback, a tarantella 17:47:31 now, if deep elf summoners appeared on d:10, then sure, it would be a much bigger issue! but right now they only kill you if you are doing elf way too early anyway 17:47:56 which, yes, a lot of people do, but they will most likely just die to some other elf 17:49:09 I'm not sure 'they're harmless, so nerf them some more since it doesn't matter' is really a very sensible line of reasoning 17:49:24 If anything, given the abjure-on-death changes and such, I think they could probably stand to summon scarier things in general, since summoners across the board are a lot less scary as a consequence 17:49:38 -!- Vidiny has quit [Quit: Straight making that money.] 17:49:48 -!- notcluie has quit [Ping timeout: 245 seconds] 17:49:49 my point is that summoning an orange rat or demonic crawler is not really different from summoning [other summon vermin monster] 17:49:55 at that depth 17:50:13 17x a demonic crawler, 10x an orange rat, 6x a jumping spider, 5x a redback, 4x a tarantella, 4x a rock worm 17:50:16 Looks somewhat different 17:50:45 yes because those are unspoiled people who entered elf ridiculously early 17:50:51 !lg * cv=~0.14 ikiller=deep_elf_summoner s=killer s=char 17:50:51 Too many grouping terms (extra: s=char) 17:51:01 Also how large are the sample sizes for each version? 17:51:09 !lg * cv=~0.14 ikiller=deep_elf_summoner killer=~crawler s=char 17:51:10 3 games for * (cv=~0.14 ikiller=deep_elf_summoner killer=~crawler): LOMo, HOFi, DjAE 17:51:22 you're rather attached to not nerfing things, aren't you 17:51:28 regardless i think vermin is fine as-is 17:51:38 !lg * cv=~0.14 place=elf killer=~crawler s=char 17:51:39 2 games for * (cv=~0.14 place=elf killer=~crawler): DjAE, HOFi 17:51:42 I don't think that differences that apply mainly to less skilled players are automatically irrelevant on that basis 17:51:45 hmm 17:51:55 wheals: looking at it... 17:51:55 Grunt: You have 2 messages. Use !messages to read them. 17:52:04 ChrisOelmueller: This isn't even about that. I just think the whole premise is off. And I have nerfed things! 17:52:06 <|amethyst> sorry 17:52:10 <|amethyst> I shouldn't have brought up balance 17:52:21 <|amethyst> I'll leave that for the good players 17:52:28 -!- KurzedMetal has quit [Ping timeout: 244 seconds] 17:53:02 !lg * depths xl<17 s=killer 17:53:02 129 games for * (depths xl<17): 12x a stone giant, 11x an ettin, 7x a fire giant, 6x a yaktaur, 5x a frost giant, 4x a tengu reaver, 4x a deep troll earth mage, 4x a deep troll shaman, 4x a deep troll, 3x an ice dragon, 3x a hell knight, 3x a spriggan air mage, 3x a vampire knight, 2x a golden dragon, 2x a titanic slime creature, 2x a fire dragon, 2x a deep elf annihilator, 2x a battlesphere, 2x a... 17:53:51 How recent does the recent lg tag go? 17:53:59 !kw recent 17:53:59 Keyword: recent => cv>=0.12 17:54:00 !lg * 1 x=v 17:54:01 1/2975246. [v=0.1.7] Eidolos the Magician (L1 OMWz), slain by a gnoll (a flail of protection) on D:1 on 2006-12-02 18:47:10, with 20 points after 15 turns and 0:00:04. 17:54:02 wheals: probably I'd use a zap of fixed type in the targetter rather than using spell_to_zap? 17:54:09 -!- Garhauk has quit [Quit: Page closed] 17:54:11 (I thought that's what you were going to do anyway?) 17:54:31 DracoOmega: people die to slime creatures in depths, but by the time it is actually sensible to do depths, they aren't a threat 17:55:04 DracoOmega: I think that applies to orange rats and demonic crawlers in elf, too 17:55:33 Hm. 17:55:35 orange rat (04r) | Spd: 12 | HD: 3 | HP: 9-24 | AC/EV: 7/10 | Dam: 2013(drain) | evil | Res: 06magic(12) | Vul: 08holy | Chunks: 09poison+07contam | XP: 34 | Sz: little | Int: animal. 17:55:35 %??Orange rat 17:55:40 I think they normally aren't that threatening at present, sure, particularly given the abjuration mechanics. I didn't claim they were really scary or anything. 17:55:41 why does everything have to be a huge threat 17:55:55 DracoOmega: (okay, there's one xl20 death to an enormous slime creature, but that seems anomalous, the rest are <=17) 17:55:55 But they also seem clearly MORE dangerous than a redback or something 17:55:56 <|amethyst> so does that mean depths slime creatures should be replaced by oozes 17:56:01 wheals: that is, instead of the code in player_tracer, add a separate case in _spell_targetter using ZAP_CRYSTAL_BOLT? 17:56:15 Grunt: oh right, i started by changing the targetter, but it didn't seem to do anything 17:56:18 |amethyst: it means they could be removed from depths 17:56:28 because of the way it gets propagated down 17:56:31 and I thought you were suggesting to remove orange rats and demonic crawlers from elf 17:56:48 <|amethyst> For technical reasons, not balance ones 17:56:58 right, and I'm saying that you don't need to worry about balance here 17:57:05 because it isn't changing balance 17:57:10 (in my opinion) 17:57:16 also, "// NOTE: Doesn't check for the player being hit by a rebounding lightning bolt." seems to be a lie 17:57:28 wheals: where's this? 17:57:33 <|amethyst> wheals: oh yes 17:57:33 wheals: that's probably an old comment :) 17:57:39 the comment above player_tracer 17:57:45 <|amethyst> wheals: grunt and I should have removed that comment but didn't :) 17:58:03 !lg * cv=~0.14 place=shoals ikiller=siren s=killer 17:58:04 4 games for * (cv=~0.14 place=shoals ikiller=siren): 4x a drowned soul 17:58:19 <|amethyst> wheals: well, now you have the power :) 17:58:47 <|amethyst> %git :/alphabetize 17:58:47 07Nikhil Addleman02 {MarvinPA} * 0.14-a0-2497-g99f2d0b: alphabetize monsters.txt 10(2 weeks ago, 1 file, 92+ 91-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99f2d0bf9de2 17:59:05 Speaking of comments 17:59:14 <|amethyst> MarvinPA: does Nikhil Addleman (author of 99f2d0b) have an IRC or Tavern nick? 17:59:19 / XXX: Moving into a normal wall does nothing and uses no 17:59:19 // turns or energy, but moving into a wall which contains 17:59:19 // an invisible monster attacks the monster 17:59:38 i thought it was n1000? 17:59:54 Wallwalkers no longer exist, right? 18:00:06 |amethyst: that's me 18:00:07 Basil: correct. 18:00:09 |amethyst: nonethousand 18:00:09 n1000 18:00:12 <|amethyst> ah 18:00:15 <|amethyst> I'll nick map you 18:00:21 <|amethyst> err, mailmap 18:00:29 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:00:31 yeah, i ran into a function that was basically nothing but handling for monsters in walls 18:00:36 (what's a mailmap) 18:00:53 <|amethyst> %git :/alphabetize 18:00:54 07nonethousand02 {MarvinPA} * 0.14-a0-2497-g99f2d0b: alphabetize monsters.txt 10(2 weeks ago, 1 file, 92+ 91-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99f2d0bf9de2 18:00:59 <|amethyst> nonethousand: that ^^ :) 18:00:59 |amethyst: Incidentally, I don't suppose YOU have thoughts on whether there's any good reason try_pathfind needs to be player-centric? 18:01:01 okay neat 18:01:08 thanks 18:01:43 Hm, so is there any particular reason dancing weapons don't show how aware they are of players? 18:01:44 <|amethyst> DracoOmega: probably not, no 18:02:10 They used to 18:02:17 Did something break? 18:02:42 Grunt: the thing is, the targetter and the tracer seems to be totally different 18:02:47 wheals: let me investigate. 18:03:03 wheals: oh, I think I get what you are saying. 18:03:14 <|amethyst> hm 18:03:15 Yeah, they used to but for the last couple of week I've noticed they show no awareness status. 18:03:16 <|amethyst> what is that function 18:03:29 <|amethyst> the one that determines which things show their attitude 18:05:09 %git HEAD^{/klob}^^{aware} 18:05:09 Could not find commit HEAD^{/klob}^^{aware} (git returned 128) 18:05:14 %git HEAD^{/klob}^^{/aware} 18:05:14 07kilobyte02 * 0.14-a0-543-g0b302e9: Remove a pointless vault. 10(4 months ago, 1 file, 0+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0b302e991e1b 18:05:18 %git HEAD^{/klob}^^{/awareness} 18:05:18 07DracoOmega02 * 0.13-a0-1824-g2bc9049: Make permaconfused monsters more able to actually cast targetted spells 10(8 months ago, 1 file, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2bc9049610a1 18:06:30 Do monsters need declared somewhere other than mon-data.h? 18:06:37 enum.h 18:07:01 -!- codehero is now known as that 18:07:05 <|amethyst> the entry in enum.h should come just before NUM_MONSTERS 18:08:09 wheals: this seems to work: http://sprunge.us/VLFI 18:08:41 dancing weapon (10() | Spd: 20 | HD: 15 | HP: 5 | AC/EV: 2/20 | Dam: 8 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 733 | Sz: small | Int: plant. 18:08:41 <|amethyst> %??dancing weapon ; dagger 18:08:44 wheals: btw, I'd want to adjust the targetter to show MB_MAYBE for bounces, but that'll require some thought :) 18:09:00 (It'll need its own beam type, for one.) 18:09:04 Uh, I have three gates to zot in U: 6. 18:09:17 Do I get three orbs? 18:09:20 -!- Tux[Qyou] has quit [Quit: Excess flood] 18:09:21 wheals,|amethyst: thanks! 18:09:38 Grunt: oh, i see what the problem was 18:09:52 Grunt: i was using a gr to test and using ZAP_LIGHTNING_BOLT before 18:09:55 :) 18:09:59 wheals: hahaha. 18:10:00 dck: Pleasuredromes? 18:10:01 dck: two goats and one orb! 18:10:11 I'll take the goat please 18:10:15 how lucky 18:10:16 -!- tenofswords has joined ##crawl-dev 18:10:20 sage: ya 18:10:21 dpeg: you mean two jellies and a sheep? :) 18:10:28 <|amethyst> %git 645dfb413ef4e5 18:10:29 07MarvinPA02 * 0.13-a0-2405-g645dfb4: Correctly display whether oklobs, statues etc are stabbable (#7338) 10(7 months ago, 3 files, 3+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=645dfb413ef4 18:10:36 yes 18:10:48 * dpeg wonders what Grunt is up to with that sheep. Every sane person would take a jelly, no? 18:10:52 17:51:22 you're rather attached to not nerfing things, aren't you 18:10:56 -!- that is now known as codehero 18:11:02 minmay is weird that way 18:11:07 <|amethyst> now only no-exp monster classes should give that 18:11:07 I looked up the issue, but it didn't mention the revision 18:11:11 dpeg: 18:11:14 !vault xom_monty_hall 18:11:14 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/altar/xom_monty_hall.des;hb=HEAD#l38 18:11:21 <|amethyst> but dancing weapons aren't no-xp 18:11:24 chrisoelmueller, noted proponent of bringing back spiny worms and giant amoeba due to them being garbage spawns for their locations due to completely unbiased perspectives on personal annoyance 18:11:42 wheals: hey now I would use at LEAST three jellies 18:11:48 who wants these monsters back? 18:11:49 -!- scummos^ has quit [Ping timeout: 272 seconds] 18:12:09 i'd be happy to have both of them back if spriggan monsters and sirens got their due treatment instead 18:12:10 dpeg: don't mind me, I'm just being bitter about bitter people 18:12:20 toxic people 18:12:24 -!- dtsund has quit [Quit: dtsund] 18:12:28 corrosive 18:12:33 acidic 18:12:33 spiny worms, even 18:12:35 uh, is it time for ##crawl-dev drama already? 18:12:46 it's _always_ time for drama 18:12:49 dang 18:12:54 folks, I cannot look after you all the time. 18:12:56 (does this qualify as drama) 18:13:00 -!- codehero is now known as codile 18:13:10 bloax do you know what would be great 18:13:13 <|amethyst> Basil: wait 18:13:16 Hm? 18:13:18 <|amethyst> Basil: ( dagger (dormant) 18:13:27 -!- Stelpa has quit [Ping timeout: 264 seconds] 18:13:31 <|amethyst> Basil: which things doesn't it show? 18:13:32 -!- codile is now known as codehero 18:13:43 |amethyst, Basil: this is a tiles problem if I'm not mistaken? 18:13:49 I haven't noticed dck's bug 18:13:55 that marvinpa commit reminds me, i think it would be good to remove statues' stabbing immunity 18:14:01 oh it's tiles only? 18:14:08 I'm mentioning issue 7338 18:14:08 ChrisOelmueller: regardless of whether spriggan monsters are good or bad: getting rid of underperformers is always a gain. Do you really think that amoebas and spiny worms added to the game? (Question is not rhethorical.) 18:14:20 he doesn't 18:14:34 they don't, no 18:14:36 The spiny worm stings you. You are splashed with acid! 18:14:36 The acid corrodes your +2 pair of gauntlets of strength! 18:14:36 The acid corrodes your +0 large shield! 18:14:36 The acid corrodes your +1 gold dragon armour! 18:14:36 _The acid burns! 18:14:37 Which you pulled up, that oklobs didn't display awareness 18:14:44 alright then 18:14:46 there's a difference between not adding to the game and removing fun from it though 18:14:52 the best feat of the spiniest of worms 18:14:54 so in comparison they're still better to me 18:15:06 spiny worm kiting removed fun from it??? 18:15:15 ...errr, very bad syntax there 18:15:18 well, if you think that spriggans are the worst addition to Crawl ever, write a c-r-d email and explain yourself! 18:15:23 <|amethyst> hm, I guess it's that tiles shows MB_SLEEPING but not MB_DORMANT 18:15:32 yes, being able to walk away from things occasionally makes players less annoyed 18:15:33 <|amethyst> but I can't find where it's whoing MB_SLEEPING 18:15:35 |amethyst: that sounds like the bug! 18:15:45 <|amethyst> s/whoing/showing/ 18:15:59 i think we still come out ahead with spiny worm removal, since they also generated in vaults 18:16:00 that is a lie on the face of it and you know it, no monster kept alive stops being an annoyance 18:16:03 ChrisOelmueller: That 'optimal play' invariably requires kiting the thing 18:16:07 is sort of annoying 18:16:15 Well, invariably unless you're a CHeiite or Na 18:16:44 well you could also berserk them 18:17:00 <|amethyst> Grunt: oh 18:17:07 <|amethyst> Grunt: tiles shows "stabbable" 18:17:39 well again, between a speed 8 monster and a (for no reason) speed 16 one i have my favorite 18:17:56 you might have a different one, but this is not a lie, no 18:18:00 the change would have stuck if the monsters were buffed in direct comparsion 18:18:21 but they weren't, for some completely unpredictable reason 18:18:26 So, just to double-check 18:18:38 Grunt: ok, pushing w/ your changes 18:18:50 * Grunt pushes wheals. 18:18:57 wow 18:18:59 rude 18:19:05 wheals: I'll probably try to figure out how to target the thing properly. :) 18:19:15 I need to eat dinner first though. 18:19:21 * dpeg puts Grunt into a whealchair. 18:19:30 * Grunt wheals dpeg away. 18:19:31 * wheals pushes Grunt. Grunt falls off a cliff. Grunt is cast into the abyss! 18:19:45 * dck rages. 18:19:46 would shunting 3 static functions from mon-act.cc to mon-stuff.cc and making the functions not-static be bad 18:19:47 Grunt falls off an abyss. Grunt is cast into a cliff! 18:19:50 !discord dck 18:19:50 dck flies into a frenzy! 18:19:56 because I can't tell the difference between the two files 18:20:04 * dck looks angrier for a moment. 18:20:28 adding more things to mon-stuff might be bad... 18:20:33 Bloax: what would be great would be if storm bow had a neat wielded tile. 18:20:34 mon-stuff is pretty 18:20:35 stuffed. 18:20:42 maybe all the die stuff should be moved into mon-death 18:20:53 (nah) 18:20:57 !send wheals the refactoring brigade 18:20:58 Sending the refactoring brigade to wheals. 18:21:02 hmm 18:21:04 tenofswords: they had been broken for years, surely waiting a few days wouldn't have been completely out of scope? 18:21:20 Guess I'll do some more work on shroomswap 18:21:26 to see if I can keep those functions where they are 18:21:44 they've been manditory for a few months 18:21:44 !send Basil voice 18:21:44 Sending voice to Basil. 18:21:51 do they swap or flatten shrooms now? 18:22:06 swap 18:22:10 that is all you really care about 18:22:14 -!- codehero is now known as this 18:22:37 right, if you force me into dealing with annoying things i might end up annoyed 18:22:50 -!- this is now known as that 18:22:56 force you? 18:23:01 when have you last played? 18:23:11 -!- that is now known as codehero 18:23:33 (and in one or two cases i still refuse to see why compensating for a nerf - after it happens - would be necessary, namely druids and air mages) 18:25:00 regarding the incriminated monsters: improvement is always an option... and very often a hypothetical one. I've witnessed that time and again. If nobody had a specific idea for some feature (item, unique, monster), just do away with it. If someone then is enraged enough to dig up a cool concept, all the better. If not, there is immediate gain. 18:25:33 depths's threats versus fodder ratios have little to do with this base inconsistency 18:26:26 03wheals02 07* 0.14-a0-2804-gf3e3021: Revamp rod of destruction. 10(3 weeks ago, 12 files, 78+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f3e302125626 18:26:43 mm, spiny worms ooze puddles of shallow water like nymphs and can jump attack you 18:26:46 (another one down, three more to go) 18:26:50 also the shallow water is acid. 18:26:56 !send dck acidic clouds 18:26:56 Sending acidic clouds to dck. 18:26:57 dck: satire? 18:27:35 (I am German, I am allowed to ask. Reply or else: tanks!) 18:27:44 hahaha 18:27:49 no, just random thoughts of things I would find unpleasant. 18:28:32 <|amethyst> (speaking of which, should natasha get the blue devil swoop as a stand-in for jumping?) 18:28:49 do low-level felids have jump? 18:29:05 thought they got it at xl6 18:29:06 I feel that would probably make her weaker? 18:29:06 that would mostly make her weaker 18:29:16 <|amethyst> oh, right, caster 18:29:22 Also felids are really squishy 18:29:24 <|amethyst> caster with no XP 18:29:26 <|amethyst> err, HP 18:29:37 right now she's pretty scary if she slows you and decides to spam magic dart 18:29:44 -!- Ruble has joined ##crawl-dev 18:30:04 03|amethyst02 07* 0.14-a0-2805-g29e713c: Show tile flag on sleeping/dormant but unstabbable monsters. 10(10 minutes ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=29e713c2ca57 18:30:08 <|amethyst> incoming... hopefully this doesn't add flags to too many things: plants still shouldn't get the flag because they're no-xp 18:30:25 maybe natasha should come back after a couple of dungeon levels every time you kill her 18:30:29 stronger for every time 18:30:31 How does monster hit strength work with weapons, is it just hit:x + weapon base damage? 18:30:31 that looks like a good change 18:30:42 playing a stabber i often wonder "can i stab this thing?" 18:30:51 although its usually statues and oklobs 18:31:04 wheals: "a random spells" in the rod desc 18:31:04 MarvinPA: You have 1 message. Use !messages to read it. 18:31:44 doh 18:31:57 also the explanation of crystal bolt is sort of awkward, not sure how i'd word it better though 18:32:56 Like monster base damage + weapon base damage? Or something else? 18:33:22 oh i had an idea for something: what about some sort of tile flag while targeting magic to show enemies that are resistant or immune to that spell 18:35:11 03MarvinPA02 07* 0.14-a0-2806-g7d2fff2: Move racial weapon tiles to UNUSED 10(2 hours ago, 95 files, 0+ 59-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7d2fff2b56a9 18:35:20 -!- kr4n3 has quit [Quit: Lost terminal] 18:40:20 03wheals02 07* 0.14-a0-2807-g7181bdc: Rod of destruction description fixes (MarvinPA) 10(3 minutes ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7181bdcd8bce 18:42:59 -!- Foamed has quit [Quit: Heading to bed.] 18:46:48 -!- nicolae- has joined ##crawl-dev 18:47:05 Oh right 18:47:45 -!- Ququman has quit [Ping timeout: 244 seconds] 18:47:54 I thought I couldn't call monster_swaps_places in mon-stuff.cc since it was in mon-act.cc 18:49:01 However it seems that mon-act.cc didn't need to include mon-stuff after all 18:49:56 -!- Ququman_ has quit [Ping timeout: 246 seconds] 18:52:26 -!- eith has quit [Ping timeout: 264 seconds] 18:53:47 -!- Ququman has quit [Read error: Connection reset by peer] 18:53:53 doh 18:54:11 weird thing happen if you forget the 0 at the end of the list for random_choose_weighted 18:54:29 specifically, yaks kept turning into komodo dragons 18:54:33 -!- sirt2 has quit [Quit: Page closed] 18:54:42 <|amethyst> Basil: it gets included indirectly 18:54:57 <|amethyst> Basil: among other paths, spl-util.h -> mon-info.h -> mon-stuff.h 18:55:00 Oh 18:55:19 Either way, I get to not jam all of those things into mon-stuff 18:55:19 so that is good 18:56:00 -!- AreBrandon has quit [Ping timeout: 240 seconds] 18:56:37 -!- wheals has quit [Quit: Leaving] 18:56:54 -!- Ququman has quit [Write error: Connection reset by peer] 18:57:09 -!- Ququman__ has quit [Ping timeout: 300 seconds] 19:00:50 -!- Ququman_ has quit [Read error: Connection reset by peer] 19:02:02 %git :/Remove 19:02:02 07MarvinPA02 * 0.14-a0-2801-g31be703: Remove a reference to racial weapons 10(5 hours ago, 1 file, 9+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=31be7039bd12 19:03:54 -!- Ququman has quit [Read error: Connection reset by peer] 19:04:01 -!- Pacra has joined ##crawl-dev 19:04:48 -!- scummos^ has quit [Ping timeout: 244 seconds] 19:05:46 holy shit racial weapons are gone? 19:05:52 awesome :D 19:06:14 pity about the awesome tiles, but still, sweet 19:06:34 alefury: can just add unrands for the tiles! 19:06:38 alefury: can be reused for (un)randarts? 19:07:23 theres a lot, so probably randarts ^^ 19:07:26 instead of being a whole group of items, there's just the Dwarven Battleaxe 19:08:14 i'm so excited about making five unrand ring mails and six bucklers and 19:08:20 replace dagger tiles with dwarven dagger tiles please 19:08:38 it is impossible to tell the difference between a dagger and a magic dagger 19:08:59 same goes for short swords 19:09:01 unless it's elven or dwarven, of course. and dwarven is the only one that isn't just different colors 19:09:11 minmay: you are such a jerk 19:09:16 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 19:09:30 (this is about tavern stuff) 19:09:49 tavern does this to people 19:10:15 tavern is bad enough without bring it into ##crawl-dev imo 19:10:18 bringing* 19:10:54 I have left all Crawl discussing places so far. I am happy to skip the tavern, but I will defend ##crawl-dev tooth and nail. 19:10:56 but yes, I won't deny acting like a colossal asshole on it :P 19:12:55 I managed to not reply on the thread at least. *fumes* 19:14:30 ohhhhh, which thread? 19:16:00 alefury: not to worry :) 19:16:09 but maybe it's really funny :/ 19:16:11 -!- BanquosGhost has quit [Ping timeout: 246 seconds] 19:16:24 -!- MakMorn has quit [Ping timeout: 240 seconds] 19:16:45 oh well 19:17:02 good night 19:17:16 -!- rast has quit [Read error: Connection reset by peer] 19:17:34 Oh, I had a random notion earlier involving a Book of Auras or some similar name with spells like OTR, Refrigeration, Alastair's, possibly Mass Confusion or Discord, ... 19:17:36 -!- MakMorn has joined ##crawl-dev 19:17:41 -!- rast has joined ##crawl-dev 19:17:43 (mainly because Refrigeration <_<) 19:18:16 it's probably good that refrig is rare 19:18:23 -!- alefury has quit [] 19:18:30 turn mass abjuration into a passive effect due to much more effective competition, put it in there 19:19:10 oh right, what if ozo's fridge lost the potion popping part and became level 7? 19:19:30 -!- Blazinghand|Work has quit [Remote host closed the connection] 19:20:02 -!- Ququman has quit [Ping timeout: 264 seconds] 19:20:11 -!- AreBrandon has joined ##crawl-dev 19:22:36 dck: sounds alright to me. 19:22:42 And with that: g'night 19:22:44 -!- dpeg has quit [Quit: leaving] 19:23:42 I think we've had that idea floating around for a while? 19:23:58 it's mostly its current situation is pretty strange. Compared to the rest of lv 6 spells it's really strong and if the potion part is supposed to balance it it doesn't do so very well 19:27:53 -!- ackack has joined ##crawl-dev 19:28:12 Probably the main effect of that is just discouraging a lot of people from using it, I'd guess? Or using it without conservation anyway 19:28:41 -!- jeffro_ has joined ##crawl-dev 19:29:43 well from what I've seen people look it up, see it breaks potions and don't touch it yes. 19:30:21 dgn.set_random_mon_list() : colour for draconian monk being ignored. 19:30:22 I don't think making it L7 is a good idea 19:30:24 * tenofswords mumbles 19:31:17 the self-damage is more what is intended to balance it, and I don't think it is too absurd at L6 19:31:27 -!- jeffro has quit [Ping timeout: 264 seconds] 19:31:39 and if/when we remove item destruction in general, that would include refrigeration :P 19:32:03 -!- Pacra has quit [Read error: Connection reset by peer] 19:32:07 <|amethyst> Well, Ozo's got the other nerf recently too 19:32:12 <|amethyst> now it wakes monsters 19:32:26 yes, rip stealth ozo 19:32:44 <|amethyst> which, granted, is probably better than being able to kill sleepers with impunity 19:32:46 -!- Pacra has joined ##crawl-dev 19:33:11 i only ever used refrig on a mummy on account of potion destruction, yes 19:33:23 I don't use refridge much, but I wonder how much item destruction plays into it, or just rarely having a chance to do so 19:33:33 I've used it on only a couple of characters but it was really strong 19:33:41 Oh, it's definitely quite strong, sure 19:33:48 and no it doesn't destroy any noticeable amount of stuff. 19:34:01 which is why I found it strange as a balancing measure 19:34:03 Well, you can also drop some potions before doing it 19:34:04 so are other L6 spells though, and ozo's still requires rC++(+) to be that strong because of self-damage 19:34:20 Yes, I am not advocating raising its level 19:34:44 Hm, I do think I had high rC the times I used it now you mention it yes. 19:34:47 anyway I guess I am just saying that I don't think raising the level is a good response to "this isn't seeing much use because of item destruction being scary" :P 19:35:06 -!- nonethousand has quit [Quit: .] 19:35:07 ha 19:35:26 I think monster behavior code is universally the most tedious to debug 19:35:29 idk, it's just it's a fun spell to use and between rarity and potions popping being annoying it doesn't see much action. 19:35:33 I wouldn't mind just removing the item destruction on it, but again hopefully we are removing item destruction in general at some point anyway? 19:35:36 Since things touch it from like 20 different places 19:35:47 <|amethyst> elliptic: I think dck was mostly just trying to avoid proposing a straight buff 19:35:51 what changed in the autopickup menu 19:36:01 there's a new thing that's setting off my key presses 19:36:03 refrigeration might be a cool place to try out temporary -Potion status 19:36:11 Yes, it could make sense there 19:36:13 <|amethyst> Ruble: setting off your key presses? 19:36:14 oh 19:36:25 doesn't retch already exist though? 19:36:31 like, i'll start and then go in and be like "n A" to turn on needles and runes 19:36:32 as in, when you cast it, it makes your potions too cold to drink and it takes turns for them to cool off 19:36:34 but now A is gold 19:36:38 minmay: that could work, yeah (sounds more plausible than having some monster attack give the status, which doesn't work well) 19:36:40 good mental image of refridgeration triggering Retching 19:36:42 well, unlike retch, this has a chance of actually happening 19:37:09 wait now needles are p 19:37:11 and certainly works better than something on a melee attack anyway, yes 19:37:12 <|amethyst> Ruble: oh, unknown vs known books 19:37:32 nice 19:37:51 why do known books default to pickup 19:37:56 <|amethyst> Ruble: (or, rather, the fact that "unknown books" is listed at all) 19:38:01 I've definitely avoided getting refrigeration on characters that really should've gotten it just because the potion destruction makes it so awkward to use 19:38:22 known books shouldn't default to pickup, or at least I thought that it was we agreed here? 19:38:29 and preventing potion use is actually more dangerous IMO 19:38:29 <|amethyst> Ruble: because no one's implemented the autopickup rules for it 19:38:36 ah, not implemented yet, okay 19:38:53 Hm, said status would just prevent you from using potions right? 19:38:57 yeah 19:39:07 So no silly things like dropping HW, casting ozo and picking up would work 19:39:10 yes 19:39:13 good 19:39:29 the potions on the floor are cold too :P 19:39:31 i guess maybe you could make the flavour "it freezes your mouth shut" instead of "it makes your potions too cold to drink" 19:39:51 because then someone could cast refrigeration, get xom gifted a potion next turn, and complain when they cant drink it 19:40:00 Xom gifted you a cold one 19:40:02 It's Xom 19:40:03 minmay: then someone will want to make it stop shouting... 19:40:04 He does that 19:40:07 DracoOmega: yes seems fine to me 19:40:08 "you are surrounded by a residual aura of cold" 19:40:11 he wants to fit in 19:40:36 oh yeah, why aren't all books just known before picking them up? 19:41:04 i mean it's a 1 turn difference 19:41:22 you mean, when you first see the book, or when you stand on top of the book? 19:41:28 the former is not a 1 turn difference 19:41:29 either or, honestly 19:41:36 standing on a book makes sense 19:42:01 <|amethyst> hm 19:42:08 <|amethyst> prefixes.push_back("unidentified") 19:42:11 <|amethyst> this is annoying 19:42:21 <|amethyst> how are you supposed to match an identified thing? 19:42:22 the latter was discussed recently, I had some concerns about it meaning that you'd use two different interfaces to examine contents of books depending on whether or not you had room to pick them up 19:42:29 when autoexploring 19:42:32 <|amethyst> \bidentified works in PCRE but I don't know about all regexp engines 19:43:02 either you would autopickup the book and then press i, or you would press xv to examine the floor at your feet 19:43:14 couldn't you just press M 19:43:23 or that, yes 19:43:37 there are also some other issues 19:43:46 why not just have it autopickup all known books and set book autopickup off once you pick them up, and players can set what books they want to autopickup in their RC 19:43:52 M is not very good at making clear the difference between what you have in inventory and what's on the floor 19:43:56 like, you wouldn't be able to make autopickup only pick up books you haven't seen before 19:43:57 or what spells they want to autopickup 19:44:06 whether or not it's supposed to do that is another question 19:44:13 since autoexplore would move you on top of the unknown book and then it would become known 19:44:25 -!- Pacra has quit [Read error: Connection reset by peer] 19:44:40 like a player defines in the RC "i want haste" so they find book x with haste, then it turns off book y with haste if book y doesn't have any other spell they want 19:44:49 that sounds complicated 19:45:03 -!- Dagoth has joined ##crawl-dev 19:45:10 i think it might work as an either or 19:45:13 players who don't want haste: 19:45:14 -!- Ququman_ has quit [Ping timeout: 264 seconds] 19:45:17 either "i want specific books" or "I want specific spells" 19:45:25 ChrisOelmueller: tasonir 19:45:49 otherwise, just autopickup all books and turn off autopickup for specific books once they're picked up 19:46:12 the question really is what happens if you are autoexploring and enter sight of a book and then autoexplore wants it so you don't get a message upon first seeing it but then it identifies when you move on top of it and autopickup doesn't want it 19:46:28 so then autoexplore continues on, and you never got any message about seeing that item 19:46:34 I feel that ID on pickup is a bit more transparent than ID on walkover, for what it's worth 19:47:16 i mean, autoexplore normally stops on unique items you haven't seen before, right? 19:47:20 how is this any different 19:47:34 Hi, is there a lua command to access the player's AC value? 19:48:01 Ruble: I'm not actually sure what the defaults are here, but autoexplore doesn't stop on top of items 19:48:24 -!- Fortescue has quit [Ping timeout: 240 seconds] 19:48:41 for me (i use defaults) it stops if you pick up an item you haven't seen yet 19:48:50 -!- gnum has quit [Ping timeout: 264 seconds] 19:48:57 so say, i enter a room with 3 scrolls and an enemy, kill the enemy, hit o 19:49:19 right, it stops when you pick up an item 19:49:22 i pick up 3 scrolls and then stop either when i see a non-autopickup item or feature or when i pick up an autopickup item 19:49:31 -!- Fortescue has joined ##crawl-dev 19:49:31 or when you see a non-autopickup item 19:49:37 my point is that neither situation would be true here 19:50:04 because the item might change from autopickup to non-autopickup when you move on top of it 19:50:17 hm 19:50:21 <|amethyst> hmm 19:50:26 obviously there are various ways you could try to address this, but the desired behavior is sort of complicated 19:50:28 what if you auto-dropped items then, ha 19:50:38 <|amethyst> autopickup_exceptions += [^n]identified.*book seems to match manuals too :( 19:50:42 and I'm still not really sure what the *advantage* is over just autoexplore on pickup 19:50:44 or added some extra logic in auto-pickup 19:50:49 er 19:50:52 identify on pickup 19:51:24 well, it's just kind of annoying to find a book you don't want and then have to drop it, when books ID on pickup 19:51:33 it makes no sense to the layperson 19:51:47 crawl has laypeople? 19:52:17 maybe leypeople 19:52:47 books ID on wield 19:52:57 this is literally one keypress 19:53:10 well, it's just kind of annoying to find a book you don't want and then have to drop it, when books ID on pickup 19:53:11 How is that more annoying than to pick up a wand you don't want, fire it to discover this, then drop it? 19:53:20 Dagoth: it doesn't look like there is one currently, but it could certainly be added 19:53:25 good question draco 19:53:32 why no just auto-ID wands too 19:53:36 not* 19:53:44 <|amethyst> How about we just auto-id everything 19:53:50 <|amethyst> I mean, no one wants to play the ID game 19:53:58 <|amethyst> we're slowly chipping away at it 19:54:07 <|amethyst> just tell the player everything 19:54:10 identifying scrolls and potions after use still adds something 19:54:11 |amethyst: yeah... that is definitely the direction we are going 19:54:12 <|amethyst> this monster has 64 hit pointms 19:54:18 <|amethyst> you hit it for 12 damage 19:54:21 everything else doesn't, really 19:54:28 those numbers are not part of the ID game 19:54:34 the ID game is still fine honestly for scrolls and potions and rings/amulets 19:54:39 <|amethyst> elliptic: we're hiding information from the player 19:54:46 <|amethyst> elliptic: they'll whine and whine as long as we do 19:54:50 <|amethyst> fuck players 19:54:51 -!- |amethyst has quit [Quit: leaving] 19:54:56 well 19:54:57 o_O 19:54:59 Hmmm 19:55:00 golly 19:55:06 uh 19:55:06 that was abrupt 19:55:29 So, how's about rod ID 19:55:32 basically there's a risk to IDing weapons/armor/scrolls/potions/rings/amulets 19:55:42 not books, wands, staves 19:55:48 fr book of distortion 19:55:53 what risk is there to reading a scroll on jewelry 19:55:59 Book of the warp distorts on read 19:56:14 You are cast into the abyss! 19:56:26 in fact staves are probably worse in the better world where ?rc is not as common 19:56:47 I do sort of feel like wands might as well just ID on pickup rather than ID on first zap 19:57:11 but that's been discussed before and others here seem to feel like first zap is actually interesting, so 19:57:22 First zap feels slightly pointless to me, to be honest 19:57:30 It felt different when they needed to actually have some effect 19:57:31 well the risk on IDing wands is either, waste a charge or potentially use a good wand on an enemy or a bad wand on yourself 19:57:33 One thing that is strange about wands' current situation is when monsters have them and zap them. 19:57:36 and don't ID 19:57:45 enscribe "elbereth" on pickup 19:58:01 i liked old wand id with the exception of hexes and i like current one, not sure what simplifying this even more is supposed to achieve 19:58:12 dck: heh, that does sound like it should be changed to always ID then too 19:58:18 -!- SunnySideUp has quit [Quit: Page closed] 19:58:24 what about enemy potion ID 19:58:33 that bug should be fixed, yes 19:58:38 the only case I can think of where that happens is with wand of digging due to it being used out of los 19:58:50 all hexes wands used on the player resisting 19:58:52 no it happens with every hex wand 19:58:57 oh right 19:58:58 if you resist, yes 19:59:00 do things happen regardless of LOS? 19:59:08 it still digs, yes 19:59:11 it's kind of silly books are the only things that are never the same until you pick them up 19:59:18 you know what i mean 19:59:24 ChrisOelmueller: zapping every wand once to figure out what it is feels a lot like reading every book once used to feel when that was a thing 19:59:38 surprisingly i also liked that 19:59:42 :-) 19:59:55 well that makes sense if you like the current situation with wands! 19:59:58 does reading a book even do anything? 20:00:03 it's just another info window 20:00:10 lets you forget spells 20:00:15 Ruble: it used to be that books didn't identify until you read them 20:00:28 i can see why people didn't like that 20:00:50 it's a slippery slope honestly 20:00:54 hmm 20:01:07 Also re. book ID 20:01:17 Should the \ screen for books stay as it is? 20:01:20 just make every spellbook require spellcasting school skill to read 20:01:40 screw every berserker 20:01:45 Oh sage. 20:02:01 hopefully you're not thinking of listing individual books there? 20:02:19 removing known books from autopickup in \ didn't actually do anything. 20:02:21 That's how it is already 20:02:27 I'm asking if it should be different 20:03:04 oh, then yes imo :o 20:03:26 Known books/Unknown books and that's it, I've heard suggested 20:03:41 dck: I'll get to that fairly soon 20:03:47 need to take care of some other things first 20:03:49 but you don't know what a book is until you pick it up 20:03:58 even if you've seen seven of them already 20:04:00 ID on walkover! 20:04:02 %git staves 20:04:02 Could not find commit staves (git returned 128) 20:04:04 Bloax: that's not true any more 20:04:06 %git :/staves 20:04:07 07Sage02 * 0.14-a0-2779-g909abdb: Make spellbooks identify like staves. 10(3 days ago, 1 file, 14+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=909abdbd69d2 20:04:08 get with the times bloax 20:04:20 well if that's the case now 20:04:26 i don't really see much more to fix 20:04:32 wait, staves ID differently now? 20:04:42 unless you just straight-up want to nuke the ID game 20:04:57 (Which gets old to us grumpy wrinkly veterans who have done it five hundred times already.) 20:04:58 ID game is cool in general 20:05:02 ChrisOelmueller: I assume your concern with having individual books in the \ screen is just that there are a lot of them? 20:05:05 Once you see one staff, you know that type of staff 20:05:08 yeah 20:05:24 the list was indeed a bit packed with every book listed 20:05:24 what do you mean "see" it 20:05:26 since aside from that they aren't really that different from staves being in the screen 20:05:30 also you probably don't change autopickup settings for That One Book in a game 20:05:38 s/see/identify 20:05:45 instead looking for spells in ctrl-f or wherever 20:05:51 isn't that how it's been for a while 20:05:57 Yes 20:05:58 Ruble: for staves, yes 20:06:01 not for books 20:06:04 oh i get it now 20:06:04 (until now) 20:06:04 yes, that's what I meant to bring up 20:06:06 I'm clarifying what "make books identify like staves" meant 20:06:22 yeah basil that's a good change 20:06:28 Summoned priests and TSO by 78291 20:06:29 even having an option to turn out autopickup for known books feels a bit futile. 20:06:33 i was getting annoyed at picking up like my 5th "book of frost" 20:06:41 since when would you actually want to do so? 20:06:42 i could potentially see listing every single spell there as a conceptual improvement, but that would indeed be a metric lot then 20:07:22 still haven't given up hope on M screen or some helper for it existing that makes book handling not rely on ctrl-f as much 20:07:26 -!- SamB has quit [Ping timeout: 245 seconds] 20:08:03 autopickup is not the right menu to introduce lots of customization for books though i'd say 20:08:33 like, have some way of listing all the spells you've seen in the game and selecting one shunts you to the ctrl-F results for it? 20:08:49 having a toggle on the M screen that did that would be cool 20:09:31 it's pretty annoying currently to see failure rates for spells that aren't memorized/carried around by you 20:09:31 that's cool 20:09:37 that could be one approach, right 20:09:39 That seems sort of cluttered whenever I stood on a stack of books for one reason or other 20:09:53 or just held a lot at once because I hadn't dropped them yet 20:10:13 ... i kind of have a patch for that 20:10:21 7843 spell search interface ... 20:10:28 -!- Zermako has quit [Quit: Good night and good luck to all!] 20:10:48 -!- st_ has quit [] 20:11:17 -!- gnum has quit [Remote host closed the connection] 20:11:20 needs design feedback; then a code cleanup (not doing that until i get design feedback) 20:11:20 -!- bh has joined ##crawl-dev 20:11:21 -!- bh has quit [Changing host] 20:11:21 -!- bh has joined ##crawl-dev 20:12:34 -!- SamB has joined ##crawl-dev 20:15:05 -!- tensorpudding has quit [Read error: Connection reset by peer] 20:17:39 -!- AreBrandon has quit [Ping timeout: 244 seconds] 20:19:18 -!- jeffro_ has quit [Read error: Connection reset by peer] 20:20:44 -!- jeffro has joined ##crawl-dev 20:24:22 -!- kait has quit [Read error: Connection reset by peer] 20:26:05 -!- raskol has quit [Ping timeout: 252 seconds] 20:26:49 -!- Pacra has joined ##crawl-dev 20:27:08 -!- Daekdroom has quit [Quit: Saindo] 20:29:32 FTILE: Z = wave_ink_full 20:30:53 who did that 20:31:15 I am doing this 20:31:18 guess why 20:31:56 you've gone mad with power 20:32:01 clearly 20:32:07 -!- ackack has quit [Ping timeout: 244 seconds] 20:32:52 some kind of... oil spill vault? 20:33:34 -!- elliptic has quit [Quit: Leaving] 20:34:13 not even remotely close 20:34:34 -!- elliptic has joined ##crawl-dev 20:35:17 friends don't let tenofswords make crazy vaults. 20:35:17 bh: You have 1 message. Use !messages to read it. 20:36:04 the trick is that this simultaneously does and doesn't involve a vault at all 20:36:20 Haha 20:36:28 -!- tabstorm has quit [Ping timeout: 245 seconds] 20:36:29 Schroedinger's Vault? 20:40:22 -!- Dagoth has quit [Quit: Page closed] 20:40:25 -!- gammafunk has joined ##crawl-dev 20:41:59 -!- MP2E has quit [Quit: bbl] 20:43:19 didn't realize that developer priveledges on mantis meant I'd get an email with every bug report 20:44:25 -!- Hailley has quit [Quit: Petra is closed!] 20:45:02 my mind is blown here 20:45:11 what is that FTILE: statement for then 20:46:38 crappy tile editing for certain composite monsters, duh 20:47:52 "Your deep troll shaman calls upon NO GOD to speed up your deep troll." 20:47:54 <3 20:48:06 gammafunk: there are mantis settings that you can change to get fewer e-mails 20:48:20 yeah, I'll have to look into those 20:50:21 I still seem to get e-mails whenever an issue is set as related to another issue and stuff though :( 20:50:42 while I'm at this; would there be an opposition to drastically lower OCS/silver statue health and then making disint only skip MR on them instead of instant kills 20:51:33 tenofswords: I think that's a welcome change. Anything that makes disint less "wand of remove statue" is a plus in my book 20:52:22 hrm, OCS are really quite dangerous if it takes more than one turn to kill them 20:52:42 gammafunk: without clarity, that is 20:52:53 Well, they can be nerfed in other ways 20:52:55 could maybe let disint work on other statues too if a change like that is made 20:52:58 I do think it makes sense to make them less binary 20:53:06 yeah, I'm not assuming the player has clarity 20:53:09 How imbalancing would it be to make !curing provide clarity for a turn or two? 20:53:10 one of the most confusing things for players is that disint works on some statues but not others 20:53:28 elliptic: silver and orange, but not ice and Roxanne? 20:53:33 it isn't like OCS confuses you every turn 20:53:34 bh: I don't think I like that. There's already tons of !curing in a normal game 20:53:34 -!- Ququman has quit [Remote host closed the connection] 20:53:36 bh: yeah 20:53:50 So even having chain confuse be costly seems fine 20:53:53 also all those vault rename statues 20:54:11 tenofswords: mundane statues or the monstery kind? 20:54:15 chain confuse through curing isn't really much of a thing except with golden eye packs 20:54:24 Yeah, I know 20:54:27 (I'm thinking about putting restab under all "non-trivial" ocs vaults) 20:54:31 bh: latter 20:54:32 But I mean that even in those cases where you use a lot back to back, that seems fine 20:54:38 And no need to make them last for several turns each 20:54:50 is there a reason why potions of decay are marked normal instead of useless for demonspawn with rRot? 20:55:05 G-Flex: bug 20:55:22 is it known or should I report it 20:55:33 The very first game where I tried console coming from tiles, I kept walking towards this weird orange 8 I saw in some vault on D:10 or so 20:55:36 It's known now! :P 20:55:42 "That's what, and orange golem or something?" 20:55:46 -!- AreBrandon has joined ##crawl-dev 20:55:49 ow 20:55:54 !lg * min=int 20:55:56 2975593. Taynav the Slayer (L18 MiBe of Trog), forgot to breathe caused by an orange crystal statue on Elf:2 (minivault_16) on 2012-03-05 03:30:32, with 222353 points after 50620 turns and 6:11:26. 20:55:58 (But sure, report it so we don't forget) 20:56:07 !lg * min=int x=int 20:56:08 Amazingly I didn't die 20:56:09 2975593. [int=-96] Taynav the Slayer (L18 MiBe of Trog), forgot to breathe caused by an orange crystal statue on Elf:2 (minivault_16) on 2012-03-05 03:30:32, with 222353 points after 50620 turns and 6:11:26. 20:56:14 -96?!? 20:56:16 !lg . min=int x=int 20:56:16 1215. [int=-9] gammafunk the Convoker (L20 HEIE of Sif Muna), forgot to breathe caused by summoning horrible things on Abyss:1 on 2013-08-11 03:08:30, with 307483 points after 45834 turns and 12:39:50. 20:56:27 !lg . min=int x=int 20:56:27 2468. [int=-8] swinepaste the Slayer (L27 MiGl of The Shining One), forgot to breathe caused by a brain worm in Pandemonium on 2013-04-13 23:04:47, with 825057 points after 102079 turns and 7:13:30. 20:56:33 G-Flex: get good 20:56:44 gammafunk: ? 20:56:53 your int record compared to min :) 20:56:55 *mine 20:57:00 min int record that is 20:57:04 !lg . min=int x=int 20:57:04 1315. [int=-8] SGrunt the Blackguard (L14 SpEn of Nemelex Xobeh), shot themself with a poison arrow on D:11 on 2012-05-20 20:53:28, with 62437 points after 38269 turns and 2:27:20. 20:57:04 dang 20:57:05 Grunt: get good 20:57:30 gammafunk: once in mnoleg's level I got brainless, escaped through the abyss, and lived 20:57:35 all while brainless 20:57:37 wow, neat 20:57:46 the brain worms or something? 20:57:49 yeah 20:57:52 neqoxecs too probably 20:58:01 for once they make a difference 20:58:01 Grunt: that's pretty amazing. 20:58:13 brainlessness doesn't kill you anymore, but it does have some significant disadvantages 20:58:14 !lg grunt min=int x=int -log 20:58:14 1315. SGrunt, XL14 SpEn, T:38269: http://crawl.akrasiac.org/rawdata/SGrunt/morgue-SGrunt-20120520-205328.txt 20:58:39 while entombed. That's brilliant. 20:59:04 was that old tomb card, and you had no dig... 20:59:18 well, or teleport; pretty unlikely with nem 20:59:27 !lg qw min=int x=int 20:59:28 163. [int=-91] qw the Severer (L14 GrBe of Trog), forgot to exist caused by an orange crystal statue on D:13 (minmay_protected_statue) on 2013-11-22 07:39:30, with 52476 points after 21799 turns and 0:12:19. 20:59:28 -!- honeybadger_ has quit [Quit: Page closed] 20:59:31 dang 20:59:35 You're... kind of missing the main problem there :b 20:59:56 Nice work, qw 21:00:08 The lowest was -96, I believe 21:00:14 !lg * min=int x=int -log 21:00:16 2975598. Taynav, XL18 MiBe, T:50620: http://crawl.develz.org/morgues/0.10/Taynav/morgue-Taynav-20120305-033032.txt 21:00:19 !lg * min=int x=int 21:00:22 2975598. [int=-96] Taynav the Slayer (L18 MiBe of Trog), forgot to breathe caused by an orange crystal statue on Elf:2 (minivault_16) on 2012-03-05 03:30:32, with 222353 points after 50620 turns and 6:11:26. 21:00:27 sorry to bring a tavern quote in here but "With the right touch, we can really turn Crawl into the next worldwide sensation since Angry Bird or Flappy Bird or something, without compromising the hardcore roguelike qualities." 21:00:27 !lg . min=int x=int 21:00:27 1503. [int=0] bh the Skirmisher (L2 MiBe of Trog), quit the game on D:1 on 2013-05-13 01:54:08, with 68 points after 425 turns and 0:01:19. 21:00:43 phew. I'm slightly less dumb than the rest of y'all 21:00:45 -!- Pacra has quit [Read error: Connection reset by peer] 21:00:51 Haha. I am fairly sure there's no touch quite that right :P 21:01:10 -!- bh has quit [Quit: sleep] 21:01:54 belongs in learndb 21:02:01 -!- Pacra has joined ##crawl-dev 21:02:07 -!- Piginabag has quit [Quit: Page closed] 21:02:39 I hope it was on GDD 21:03:09 * geekosaur wonders where that image is with the "3-d crawl" with the oversized S 21:03:51 http://rltiles.sourceforge.net/dc3dsc.png 21:04:45 -!- Escalator has quit [Read error: Connection reset by peer] 21:05:04 huh, so the blue "titan" is antaeus I assume 21:06:02 -!- wheals has joined ##crawl-dev 21:06:31 -!- stuntaneous has quit [Excess Flood] 21:06:53 -!- stuntaneous has quit [Excess Flood] 21:07:13 -!- stuntaneous has quit [Excess Flood] 21:07:18 before he was made demonic to resist ice fiend torment 21:07:38 -!- stuntaneous has quit [Excess Flood] 21:07:46 -!- Blazinghand has quit [Ping timeout: 244 seconds] 21:08:01 -!- stuntaneous has quit [Excess Flood] 21:08:24 -!- stuntaneous has quit [Excess Flood] 21:08:48 -!- stuntaneous has quit [Excess Flood] 21:09:00 -!- stuntaneous_a has quit [Ping timeout: 252 seconds] 21:09:02 Haha, did he really used to get tormented by his own guards? 21:09:14 -!- stuntaneous has quit [Excess Flood] 21:09:38 -!- stuntaneous has quit [Excess Flood] 21:09:51 was this back when you fought the "god avatars" in pan instead of the current named pan lords? 21:09:55 according to the note in mon-data! 21:10:15 -!- stuntaneous has quit [Excess Flood] 21:10:28 6203 // Antaeus is now demonic so that he'll resist torment. - bwr 21:10:37 good brent ross comment 21:10:38 -!- stuntaneous has quit [Excess Flood] 21:11:02 -!- stuntaneous has quit [Excess Flood] 21:11:31 -!- stuntaneous has quit [Excess Flood] 21:11:40 gammafunk: now that I think about it I ended up making an unconscious tribute to that, huh 21:11:53 I really should have made a sif ds 21:14:08 Error (dc-mon.txt:369): couldn't load image 'vault/demonspawn_monk_ghost'. 21:14:49 -!- jeanjacques has quit [Quit: quit] 21:15:09 -!- ackack has joined ##crawl-dev 21:15:15 Perhaps vehumet more appropriate? Or does one worship veh already? 21:15:31 one already does but Lom Lobon was not called vehumet :P 21:16:17 -!- Watball has quit [Quit: Leaving] 21:17:20 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:17:23 -!- rast has quit [Read error: Connection reset by peer] 21:17:55 -!- rast has joined ##crawl-dev 21:28:14 -!- gnum has quit [Quit: Leaving] 21:31:28 -!- nicolae- has left ##crawl-dev 21:33:32 -!- agentgt_ has quit [Quit: Page closed] 21:33:51 -!- ackack has quit [Quit: Leaving] 21:36:11 -!- Basil has quit [Ping timeout: 246 seconds] 21:38:52 -!- Pacra has quit [Read error: Connection reset by peer] 21:40:07 -!- Pacra has joined ##crawl-dev 21:44:34 hrm, I can't figure out why compiling is rejecting these new tiles at all 21:45:30 Mm? 21:46:26 -!- Blazinghand_ has quit [Ping timeout: 264 seconds] 21:46:28 Error (dc-mon.txt:369): couldn't load image 'vault/demonspawn_monk_ghost'. 21:46:48 (way to give away your super secret project) 21:46:54 Try prefacing it with mon/ 21:46:55 ? 21:47:03 ... 21:47:22 thanks 21:48:47 bringing back rogues_gallery with ghosts???? 21:48:55 * Grunt gestures. wheals is devoured by a tear in reality. 21:49:27 Well, he was a good dev for a couple of days, at least 21:49:39 * Grunt gestures. A raging storm of fire appears! The great blast of fire engulfs gammafunk! gammafunk is burned terribly! 21:50:01 hey looks its +gammafunk 21:50:11 -!- Zilis has quit [Ping timeout: 246 seconds] 21:50:48 * gammafunk utters a magical incantation. gammafunk is now in wizard mode! 21:50:51 fr: player spell gesturing 21:51:36 * Grunt gestures. Grunt summons forth a segmentation fault! 21:51:48 What is your favorite new thing in the upcoming 0.14 release? 21:51:49 Impossible to answer: too many things. 21:51:57 this about sums up 0.14 21:52:21 summoners that die lose their summons 21:52:46 wow i'm finally able to remove some 1.5-handed weapon code :') 21:52:54 * Grunt removes wheals. 21:53:09 a bastard sword is meant to be a 1.5-handed weapon 21:53:14 argh 21:53:27 I guess it'll be another day before I push this bloody wizlab stuff 21:53:27 if this is a serious sword game for serious sword people, please rectify this 21:53:34 -!- magicpoints has quit [Ping timeout: 252 seconds] 21:53:50 at least it'll finally be a small push on those clay and stone things 21:53:51 Fortunately it isn't 21:53:54 swords make bad starting weapons 21:54:03 how much does this tell about how srs sword bsns this game is 21:54:18 then why are there commits renaming swords for realism reasons 21:54:31 hey i had an idea for maces to make them less mundane 21:54:42 wheals: there's still some 1.5-handed weapon code in there? 21:54:44 Unfortunately we do not all agree that it isn't 21:54:49 I want something like kol's ridiculous overlaborate ninja weapon, which is three-handed 21:54:50 Or did not 21:55:02 elliptic: retained for {long,x,}bows 21:55:02 -!- popsofctown has quit [] 21:55:06 oh right, that 21:55:11 evoke a mace for a power attack sort of like how the dark mace currently acts 21:55:44 tenofswords: <3 KoL 21:55:52 KoL is actually awesome 21:56:01 I sort of hope you don't mean to make those completely unuseable if you have a shield? Because there are times earlygame that I have ocassionally swapped to one with one. I realize it's awful if you mean it as a main source of damage. 21:56:02 Ruble: we don't want to use any non-passive ability like that 21:56:25 It'd be cooler if you could just play it for funsies without the daily delays. 21:56:25 elliptic, i heard that passive abilities were nix for regular weapons 21:57:00 no... see cleave 21:57:08 as an example of what a passive ability is 21:57:20 ok... 21:57:28 ??double handed 21:57:28 I don't have a page labeled double_handed in my learndb. 21:57:31 ?/double handed 21:57:31 Matching entries (1): double_weapon[1]: see {double handed} 21:57:33 but i did hear that from soneone 21:57:53 that the devs didn't want something that was "you're already tabbing so why give something that is just also tabbed" 21:58:05 that is basically the reverse of the truth 21:58:06 like cleave or polearm reach 21:58:25 so I think you were listening to someone unreliable :P (or misunderstanding them) 21:58:28 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 21:58:41 OK, then give maces some sort of AC degredation 21:59:13 DracoOmega: well, that was my plan 21:59:43 -!- tenofswords has quit [Quit: leaving] 21:59:59 I don't really like that idea, to be honest 22:00:13 Since there are definitely earlygame times you want to use them as a quick swap at range 22:00:27 And taking off a shield is way too slow for this 22:00:32 wheals you need to add some code to maintain the overall amount of code 22:00:35 the bug there is your last line 22:00:40 what's "early game"? Before lair having a shield is rare 22:00:44 crawl codebase can never decreasse in size 22:00:51 ever play a fighter? 22:00:52 wheals: I'd say allow bow or xbow + shield, but tweak the penalties and change it to not use HAND_HALF 22:00:52 i suggest adding code for two-weaponing 22:01:27 !send wheals Fi 22:01:28 Sending Fi to wheals. 22:01:36 why is wearing / taking off shields a multiturn action 22:01:58 it does use HANDS_TWO, but it uses code that was obviously written with HAND_HALF in mind 22:02:14 (why is putting on and taking off a HAT a multiturn action is another good question) 22:02:22 ChrisOelmueller: so you cant take off a shield to cast something 22:03:02 Obviously they are very fancy hats!!! 22:03:02 <_< 22:03:16 as opposed to swapping in the wizardry or enhancer items 22:03:49 Well, an untrained shield can hurt a lot more than wizardry helps, at the very least 22:05:01 it's just not something i'd want to discourage in a clumsy way, but fine 22:05:23 aux slots are a similar issue 22:05:54 I wasn't say that alone is a great reason for this 22:05:56 -!- BirdoPrey has quit [Ping timeout: 246 seconds] 22:06:00 But I do think the magnitude is greater 22:06:24 I suppose I had not really sat to consider the ramifications of being able to swap shields quickly before 22:07:53 I think it is sort of more consistent to have all armour/shield swapping be multi-turn if body armour is going to be 22:08:08 I probably agree, yeah 22:08:18 I don't think it is really a big deal one way or the other though 22:08:38 surely i'm not actually getting in a change removing all multi-turn actions? 22:08:41 Swapping plate armour for resists mid-battle would feel like a strange change after these years :P 22:09:10 I didn't mean that body armour being multi-turn is not a big deal 22:09:18 I think it is pretty important that it is slow 22:09:24 The thing is, currently shields have penalties that are completely negated by skill, except for the one case of launchers. 22:09:56 wheals: not true 22:09:59 wheals: unarmed 22:10:27 there's a penalty in addition to normal attack penalty and loss of off-hand punch? 22:10:33 yes 22:10:40 huh 22:10:45 you also get attack delay increased by random2(2) 22:10:52 speaking of unarmed delays 22:10:53 on top of everything else 22:11:03 if anything i'd be for normalizing that stuff 22:11:43 Why should your attacks randomly spike up to taking more than 1.5 turns from 0.6 but only extremely rarely. 22:11:55 well, this idea was motivated by the fact that nobody ever uses a shield and a bow, while people do use UC with shields 22:11:59 yeah, heavy armour unarmed delay has a lot of variance 22:12:14 though apparently i was wrong about nobody ever doing it? 22:12:17 wheals: well, people do use shield + bow, yes 22:12:23 I've done it myself occasionally too 22:12:31 even relatively late 22:12:43 -!- joey_ has quit [Ping timeout: 245 seconds] 22:13:04 (I'm a heavy user of Unarmed/Heavy armor/Large shields all at once.) 22:13:06 I do think the penalties could be reduced a bit though 22:13:06 It's bad for a primary damage source, but can be useful for other things at times 22:13:11 i suppose if it has an actual effect on gameplay i won't bother, then 22:14:31 ??unarmed combat 22:14:31 unarmed combat[1/3]: Fighting without a weapon. Base damage is 3 + UC skill (+2 per claws level (so +6 Tr, +2 Gh), +X for forms); delay 10 - UC/5.4; +2 to hit (+4 Tr/Gh). If you have an EV penalty (such as by wearing a shield, or armour (reduced somewhat by armour skill)), attack delay is slowed to max(10, 1d10+2dAEVP) - UC/5.4. 22:15:08 I certainly wouldn't mind replacing max(10, 1d10 + 2dAEVP) by something with less variance but similar average 22:15:31 well shields can keep their silly randomness since it's less extreme 22:16:01 But I wonder what numbers it'd produce if AEVP was just added to the delay. 22:16:09 well that would be a huge nerf 22:16:49 true 22:18:15 -!- gnum has quit [Ping timeout: 264 seconds] 22:19:58 could maybe steal the same formula that is used for weapon+shield though, which is just adding min(1dAEVP, 1dAEVP) 22:20:32 heh, learndb is actually incorrect 22:23:07 -!- Pacra has quit [Read error: Connection reset by peer] 22:23:19 !learn edit unarmed_combat[1] s/If you.*$/This is increased to max(10, 1d10+2dAEVP) - UC/5.4 if wearing heavy armour, plus the usual shield penalty, plus 1d2 - 1 if using a shield. 22:23:19 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 22:23:42 !learn edit unarmed_combat[1] s|If you.*$|This is increased to max(10, 1d10+2dAEVP) - UC/5.4 if wearing heavy armour, plus the usual shield penalty, plus 1d2 - 1 if using a shield. 22:23:42 unarmed combat[1/3]: Fighting without a weapon. Base damage is 3 + UC skill (+2 per claws level (so +6 Tr, +2 Gh), +X for forms); delay 10 - UC/5.4; +2 to hit (+4 Tr/Gh). This is increased to max(10, 1d10+2dAEVP) - UC/5.4 if wearing heavy armour, plus the usual shield penalty, plus 1d2 - 1 if using a shield. 22:24:07 -!- Pacra has joined ##crawl-dev 22:24:09 !learn edit unarmed_combat s/This/This delay/ 22:24:09 !learn edit unarmed_combat[1] s/This/This delay/ 22:24:09 Use: !learn edit unarmed_combat[NUM] s/// 22:24:09 unarmed combat[1/3]: Fighting without a weapon. Base damage is 3 + UC skill (+2 per claws level (so +6 Tr, +2 Gh), +X for forms); delay 10 - UC/5.4; +2 to hit (+4 Tr/Gh). This delay is increased to max(10, 1d10+2dAEVP) - UC/5.4 if wearing heavy armour, plus the usual shield penalty, plus 1d2 - 1 if using a shield. 22:24:27 this is a lot of words about unarmed combar 22:24:29 combat* 22:24:50 i.e. the 1d10+2dAEVP thing doesn't involve shields 22:24:56 I think there are too many seperate functions to determine whether a monster can move somewhere, and I'm not sure how they're supposed to be different, aside from splitting related logic into multiple places 22:25:14 anyway 22:25:28 i was told to remind devs of something 22:25:30 mon_can_move_to_pos and mons_can_traverse and also other things, I think 22:25:51 And also since this monster seems to be moving somewhere that mon_can_move_to_pos returns false to 22:25:57 So somewhere isn't checking one of these things 22:26:14 a penetration function that's not like "oh this projectile goes through everything", rather "this projectile goes through things until it runs out of momentum" 22:26:44 such that you minght have a projectile that stops after hitting a stone giant but blows through a pack of orcs with the same skill 22:26:47 might* 22:27:21 possibly something about AC and size 22:27:27 my exact idea 22:27:49 basically AC * size 22:28:26 eating away per penetration from a pool of spellpower*something 22:28:41 so based on projectile innate * throwing skill you'll have some value that is deprecated by x amount that is randomly determined by each enemy hit 22:28:52 based on AC and/or size 22:29:08 ugh not size 22:29:15 size already has far too much gameplay effect 22:29:25 well it could just be AC 22:29:48 we need some way of determining what is a "tough" enemy 22:29:50 (or even depending on the monsters' maxhealth) 22:30:24 anyway, what about such a penetration mechanic would be interesting precisely? 22:30:50 piercing through a bunch of popcorn to hit a tough monster 22:31:05 but otherwise not much 22:31:18 -!- jeffro has quit [Read error: Connection reset by peer] 22:31:29 that isn't "what is interesting", that is what the mechanic does :P 22:32:07 -!- ystael has quit [Ping timeout: 272 seconds] 22:32:10 i.e. what does the extra complication give us over full/no penetration 22:32:10 what is interesting is that it makes throwing weapons potentially interesting 22:32:16 -!- jeffro has joined ##crawl-dev 22:32:18 That's tautological 22:32:22 outside of "this thing does more damage than this other thing" 22:32:38 this thing can penetrate, this thing cannot 22:32:43 -!- ussdefiant has joined ##crawl-dev 22:32:47 javelins of penetration already exist 22:33:07 and that's a brand 22:33:29 i'm saying a thing that's applied to an entire type of item, like large rocks used to be 22:33:37 you actually didn't say that 22:33:49 so what type of item would it be applied to? 22:34:00 not sure 22:34:29 -!- mamgar has quit [Quit: Leaving] 22:34:36 the only thing that springs to mind is javelins 22:34:47 except instead of spellpower it's strength 22:35:44 i mean thrown items don't exist in a bubble so you could make them whatever the hell you want 22:36:20 still not sure why thrown items need three separate levels of penetration 22:36:36 i don't see why they need three either 22:36:58 03Grunt02 07* 0.14-a0-2808-gbabb922: Changelog through 0.14-a0-2807-g7181bdc. 10(54 seconds ago, 1 file, 52+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=babb9225ad03 22:37:00 then why are you suggesting a third? 22:37:00 i don't see the point of branding thrown weapons 22:37:00 outside of 22:37:02 elemental brands and such 22:38:36 are you arguing the penetration the brand shoul be removed and we should have a class of thrown items that is the only penetrating type? 22:38:37 well, even if you would like to remove the penetration brand and give some form of penetration to a whole throwing weapon type, why use this new penetration instead of the current one? 22:38:39 it's not clear to me 22:39:44 i'm arguing that you should change penetration to be less of a "penetrate everything in a line" and make it not a brand at all 22:39:54 what is the argument 22:39:56 I haven't heard a single reason for this 22:39:57 so something could have that property and another brand 22:40:04 for the first part I mean 22:40:26 why should penetration be more complicated and only penetrate some stuff? 22:40:53 because you don't need to find some really rare item to use that property? 22:40:58 huh? 22:41:02 Grunt: good removal in the changelog 22:41:08 you don't seem to understand what I am asking 22:41:14 wheals: IMO push your patch for one of those <_< 22:41:24 OK! 22:41:42 -!- iasov has quit [Read error: Operation timed out] 22:41:50 i understand. you want me to tell you why penetration should be "nerfed" in your mind 22:41:57 please though, no more save compat problems 22:42:06 03Grunt02 07* 0.14-a0-2809-g2228498: One other thing of note for the changelog. 10(72 seconds ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2228498b1c13 22:42:25 I think they want you to explain why things should be made more arcanely complex 22:43:10 because if something is more common it is by definition less arcane 22:43:15 nice, only two rebase fails and this branch touches around 20 files 22:43:23 Ruble: whether penetration is a brand and whether it is rare are at least partially independent of what penetration actually *does* 22:43:35 you want to change what it does, and I am asking why 22:43:50 i don't understand 22:43:52 is it because you think that it is too strong currently to be made more common? 22:43:54 clearly 22:44:02 i'm asking to change both what it does and how common it is 22:44:27 yes 22:44:31 oh god ng-restr.cc will be a pain to fix though 22:44:44 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 22:44:52 -!- Pacra has quit [Read error: Connection reset by peer] 22:45:41 i feel like having a penetration property on thrown or ranged items is a good idea and that the current penetration property is too rare to fulfull that idea 22:46:17 Ruble: I do think they're seperate concerns to a signicant degree; why not simply make penetration more common 22:46:33 because penetration is really powerful 22:46:34 if anything, we can make it more common on certain throw weapon types 22:47:00 penetration has never seemed particularly OP to me, if anything it's generally weak on thrown weapons (large rocks were an exception when they had it) 22:47:26 granted, it may have been adjusted since I last tried it 22:47:49 but i thought a good compromise was nerfing it to have penetration be limited (i.e. it wouldn't penetrate through a line of giants) 22:51:32 -!- Porost has quit [Quit: fgtuhy6YuivghuyYttFgbn] 22:53:16 -!- Mattias has quit [Ping timeout: 245 seconds] 22:54:32 -!- reaverb has joined ##crawl-dev 22:55:45 %dump Ayutzia 22:55:45 http://dobrazupa.org/morgue/Ayutzia/Ayutzia.txt 22:56:14 %dump bicci 22:56:15 http://dobrazupa.org/morgue/bicci/bicci.txt 22:57:28 the above save sends the player back to the char selection screen when he tries to load it 22:57:52 -!- Ruble has quit [] 22:58:07 ok saves seem to work 22:58:09 gammafunk: I know it's a little late but congrats on being made a dev. It sort of weirds me out there's now a dev who joined the community after I did... 22:58:20 -!- pelotron_ has quit [Ping timeout: 244 seconds] 22:58:23 !tell lightli this is what the plan is with djinn 22:58:23 wheals: OK, I'll let lightli know. 22:58:39 reaverb: oh, ty. Well you can always start submitting patches :) 22:59:34 gammafunk: I've tried before, but I never end up finishing them. 23:00:04 Yeah, they can eat up hours on end. My first big one (jump) took forever to get completed 23:00:35 wheals: how does it work or players with Dj games in-progress? 23:00:45 there should be no change whatsoever 23:01:04 assuming it works 23:01:27 (By the way, the changelog commit's didn't remove the description of the Enchanted Forest) 23:01:58 Ah, I guess that never got "officially" decided 23:02:35 03wheals02 07* 0.14-a0-2810-g474977d: Remove djinn. 10(12 days ago, 40 files, 355+ 110-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=474977d740c0 23:02:37 Maybe that can be my first patch. 23:02:43 rip 23:02:56 -!- nonethousand has joined ##crawl-dev 23:02:57 rip 23:02:59 rip 23:03:17 rip 23:05:33 wheals: rip 23:05:36 rip 23:05:39 dang 23:05:51 r-r-r-r-r-rip breaker 23:05:53 what happened 23:06:59 Oh, so you didn't join just to join in? :P 23:07:02 it's hilarious that removing a species adds a net of 245 lines to the code 23:07:16 Hey, sometimes you can add features that involve removing code, too 23:07:26 And I mean non-facetious definitions of 'add' 23:07:42 ah I see...rest in infernal torment and good riddance! 23:07:53 I mean rip 23:08:03 wheals: Save-compat stuff literally makes up around 1% of the entire codebase. 23:08:55 Yes, isn't it a pain? :P 23:09:33 rest in pain 23:09:51 for LO removal, I might use some fancy minor save tag things to turn them into hill orcs 23:09:59 good bye djinn 23:10:02 itdjinn are in the bin 23:10:03 Can anyone tell me if bicci's save always taking him back to char selection screen is tied to a known bug? 23:10:19 it's hilarious that removing a species adds a net of 245 lines to the code <- ahahaha 23:10:44 !lg . dj 23:10:44 No games for simmarine (dj). 23:10:53 !lg . dj 23:10:54 2. gammafunk the Covered (L1 DjFi), quit the game on D:1 (dpeg_entry_shelter) on 2013-05-30 07:45:36, with 20 points after 18 turns and 0:00:40. 23:11:13 !lg . dj -2 23:11:14 1/2. gammafunk the Firebug (L1 DjFE), hit from afar by a hobgoblin (stone) on D:1 (dpeg_entry_morbid_curiosity) on 2013-05-30 04:46:26, with 20 points after 16 turns and 0:00:47. 23:11:16 !hs , dj 23:11:16 No keyword ',' 23:11:20 !hs . dj 23:11:21 4. wheals the Basher (L9 DjCK of Xom), slain by a troll (kmap: erik_lair_island) on D:9 on 2013-12-10 12:34:01, with 3462 points after 8731 turns and 0:16:47. 23:11:29 gammafunk: sounds like the save compat issues from the book id stuff 23:11:49 gammafunk: which weren't totally fixable 23:11:58 !lg elliptic dj 23:11:59 1. elliptic the Peltast (L27 DjFi of Trog), escaped with the Orb and 3 runes on 2013-06-21 02:25:56, with 1632611 points after 70888 turns and 3:39:28. 23:12:01 so games started in the bad version will do that 23:12:06 is it an unrecoverable save, then? Or should I ask Basil 23:13:03 wheals: It's been mentioned that some of the LO/Dj mechanics might be used for a god or something, so perserving the code at least until the next version bump might be wise. 23:13:06 I think unrecoverable and need to bug an admin for the server to delete it :/ but you can ask basil to be sure 23:13:34 reaverb: well, that is also what we have version control for 23:14:12 wheals: Good point 23:15:13 -!- conted has quit [Ping timeout: 245 seconds] 23:15:50 -!- popsofctown has quit [Ping timeout: 264 seconds] 23:16:00 -!- oberstein has quit [Ping timeout: 265 seconds] 23:17:38 -!- rast has quit [Read error: Connection reset by peer] 23:18:10 -!- rast has joined ##crawl-dev 23:18:15 (how bad an idea is http://pastie.org/pastes/8773134/text) 23:19:22 -!- oberstein has joined ##crawl-dev 23:19:31 -!- myrmidette has quit [Ping timeout: 245 seconds] 23:22:04 -!- nonethousand has quit [Quit: .] 23:22:26 -!- ystael has quit [Ping timeout: 264 seconds] 23:24:25 -!- reaverb has quit [Quit: Leaving.] 23:25:01 ...heh, I just had an idea as to how to redo the rod of clouds. 23:25:11 I shall have to see if this works reasonably well. 23:28:45 -!- nonethousand has joined ##crawl-dev 23:29:11 is there an easy way to store and reload the rng state? 23:30:12 -!- N78291 has quit [Quit: null] 23:30:23 -!- SeianVerian has quit [Ping timeout: 252 seconds] 23:31:26 not at the moment afaik, it would be possible to add though 23:32:25 Funny how this was 'almost fixed' last night, and 6 hours of work later is possibly less fixed than it was then :P 23:32:58 Complete save corruption by Ayutzia 23:32:58 Well, it's not ACTUALLY less fixed. It's just that I was much further away than I first thought 23:32:58 -!- dtsund has joined ##crawl-dev 23:34:00 -!- Zeor has quit [Quit: jum] 23:39:12 -!- AreBrandon has quit [Ping timeout: 240 seconds] 23:40:28 -!- nonethousand has quit [Quit: leaving] 23:43:13 03wheals02 07* 0.14-a0-2811-gd077371: Add another mystery meat for beef jerky. 10(5 days ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d077371d3cb5 23:43:20 It is surprisingly hard to differentiate between new bugs and old bugs here 23:43:38 Like, between bugs I'm introducing in the code I'm writing and ones that may have always existed 23:43:50 -!- mong has quit [Remote host closed the connection] 23:43:59 and the ones you are fixing while doing all this 23:44:32 Well, fixing bugs is the REASON I'm doing what I'm doing at the moment 23:44:51 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2810-g474977d (34) 23:53:10 -!- nonethousand has joined ##crawl-dev 23:54:34 -!- Bloax has quit [Quit: Error: Bloax not found] 23:57:18 http://sprunge.us/LTQj 23:57:44 ...this needs more tweaking, but right now it's basically a modern version of the original implementation. 23:58:38 Rain clouds sound pretty sad :P 23:58:44 Basic concept seems neat, though