00:06:23 Unstable branch on rl.heh.fi updated to: 0.14-a0-2644-gcc8e764 (34) 00:09:21 -!- rast has joined ##crawl-dev 00:09:42 so a malign gateway just appeared next to me while resting 00:10:13 -!- exant has quit [Ping timeout: 245 seconds] 00:10:20 with no messages indicating why, other than some distant zot trap sounds a few turns ago 00:12:16 -!- ebarrett has quit [] 00:13:23 -!- Bloaxor has quit [Quit: Error: Bloax not found] 00:15:37 -!- Fhqwhgads_ has quit [Remote host closed the connection] 00:15:44 since the iron devil description mentions "metal skin" it seems like it should be LRDable 00:18:42 Unstable branch on crawl.develz.org updated to: 0.14-a0-2644-gcc8e764 (34) 00:19:32 they have metal skin but squishy demon juice insides 00:21:14 -!- xyz123456 has quit [Quit: Page closed] 00:26:41 -!- Foamed_ has quit [Client Quit] 00:27:41 -!- ussdefiant has joined ##crawl-dev 00:27:46 (fr LRD Hell Sentinels) 00:27:55 -!- N78291 has quit [Quit: null] 00:28:08 lrd dispater 00:30:01 -!- Foamed has quit [Ping timeout: 272 seconds] 00:36:24 -!- AlphaQ has quit [Remote host closed the connection] 00:39:03 -!- Sirrick has quit [] 00:40:19 Grunt: i remember that game, you were a spam and Js kept wandering into your innerflame clouds 00:42:28 -!- xyz12345 has quit [Client Quit] 00:45:47 wheals: that was the game where I died to Maurice paralysis :( 00:45:58 !lg . spam jiyva 00:45:59 1. SGrunt the Thaumaturge (L10 SpAM of Jiyva), slain by a water moccasin on D:10 on 2013-12-29 05:07:47, with 4175 points after 11504 turns and 0:42:37. 00:46:06 !lg . spam jiyva x=status 00:46:07 1. [status=mildly poisoned,paralysed] SGrunt the Thaumaturge (L10 SpAM of Jiyva), slain by a water moccasin on D:10 on 2013-12-29 05:07:47, with 4175 points after 11504 turns and 0:42:37. 00:46:59 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-2644-gcc8e764 00:48:59 -!- johnny0 has quit [Ping timeout: 245 seconds] 00:49:28 -!- hurdos1 has quit [Quit: Leaving.] 00:49:56 -!- Crehl has quit [Ping timeout: 246 seconds] 00:51:18 -!- ystael has quit [Ping timeout: 252 seconds] 00:51:38 -!- Foamed has quit [Quit: Heading to bed.] 00:52:17 -!- Yermak has quit [Quit: Page closed] 00:54:05 -!- Brannock has quit [Ping timeout: 272 seconds] 00:56:15 -!- sstrickl has quit [Ping timeout: 252 seconds] 01:01:51 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 01:12:18 -!- exant has quit [Ping timeout: 245 seconds] 01:19:54 !lg . spam jiyva -tv 01:19:55 No games for greensnark (spam jiyva). 01:20:01 !lg Grunt spam jiyva -tv 01:20:02 1. SGrunt, XL10 SpAM, T:11504 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 01:20:58 Nice 01:25:38 -!- ystael has quit [Ping timeout: 246 seconds] 01:29:26 -!- magicpoints has quit [Ping timeout: 245 seconds] 01:29:36 A randart amulet is pre-identified in Crypt ending by Sar 01:32:44 -!- Keanan has quit [Quit: Leaving.] 01:34:39 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:35:09 -!- Kalir has quit [Changing host] 01:35:18 -!- DrinkMachine has quit [Quit: Leaving] 01:36:21 -!- Blazinghand has quit [Read error: Connection reset by peer] 01:44:23 -!- DrinkMachine has joined ##crawl-dev 01:52:59 -!- Superterranean has quit [Quit: Leaving.] 01:55:29 -!- omnirizon has quit [Quit: leaving] 02:00:10 -!- Zeor has quit [Quit: extreme bum] 02:00:25 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 02:10:47 -!- PleasingFungus has quit [Ping timeout: 246 seconds] 02:12:49 -!- SakuyaIzayoi has quit [Client Quit] 02:13:17 -!- caleba has quit [Quit: caleba] 02:17:11 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2644-gcc8e764 (34) 02:17:19 -!- flowsnake has quit [Read error: Connection reset by peer] 02:19:51 -!- Hailley has quit [Ping timeout: 260 seconds] 02:20:18 -!- flowsnake has joined ##crawl-dev 02:24:38 -!- dtsund has quit [Quit: dtsund] 02:29:33 -!- dtsund has joined ##crawl-dev 02:36:22 -!- alefury has joined ##crawl-dev 02:37:05 -!- Foamed has quit [Quit: Heading to bed.] 02:40:37 -!- eith has joined ##crawl-dev 02:42:57 -!- wheals has quit [Quit: Leaving] 02:43:19 -!- eith has quit [Read error: Connection reset by peer] 02:43:30 -!- wheals has joined ##crawl-dev 02:44:26 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:46:15 -!- eith has joined ##crawl-dev 02:56:56 -!- stabwound has quit [Ping timeout: 245 seconds] 02:58:21 -!- BlackrayJack has quit [] 02:59:17 -!- ussdefiant has quit [Ping timeout: 248 seconds] 03:00:51 -!- dtsund has left ##crawl-dev 03:01:09 -!- popsofctown has quit [] 03:02:00 -!- nixor has quit [Quit: Leaving.] 03:04:23 -!- conted has quit [Ping timeout: 245 seconds] 03:09:49 -!- Vaporware has joined ##crawl-dev 03:10:28 -!- rast- has joined ##crawl-dev 03:11:31 -!- Ruble has quit [Ping timeout: 272 seconds] 03:11:45 Jiyva penance creates hostile slimes. by elliptic 03:11:45 Ally stepping on Zot trap creates malign gateway near player. by elliptic 03:12:47 -!- rast has quit [Ping timeout: 272 seconds] 03:12:53 -!- rast- is now known as rast 03:13:25 -!- DrinkMachine has quit [Ping timeout: 272 seconds] 03:16:49 Fire giant aimed fireball at empty space. by elliptic 03:21:52 DMsl and RMsl stack. by elliptic 03:23:08 -!- Wolfechu has quit [Ping timeout: 245 seconds] 03:24:20 -!- Basil has joined ##crawl-dev 03:30:32 -!- ystael has quit [Ping timeout: 252 seconds] 03:33:05 -!- johnny0 has joined ##crawl-dev 03:34:36 -!- minmay has quit [Quit: Leaving] 03:34:38 -!- minqmay has quit [Quit: Leaving] 03:39:43 -!- simmarine has quit [Quit: Leaving] 03:44:23 -!- officemax_ is now known as bovinius 03:44:56 -!- blabber has joined ##crawl-dev 03:45:11 -!- Sonata has quit [Read error: Connection reset by peer] 03:51:02 -!- ProzacElf has quit [Ping timeout: 260 seconds] 04:08:09 -!- Vaporware has quit [Quit: Leaving] 04:19:48 -!- conted has quit [Ping timeout: 245 seconds] 04:20:35 -!- jeanjacques has quit [Ping timeout: 252 seconds] 04:22:39 -!- scummos__ has quit [Read error: Connection reset by peer] 04:22:51 -!- radinms has quit [Ping timeout: 252 seconds] 04:24:16 -!- conted has quit [Client Quit] 04:25:13 -!- jeanjacques has joined ##crawl-dev 04:25:44 -!- bovinius has quit [Quit: Leaving] 04:27:01 -!- conted has quit [Client Quit] 04:45:05 -!- Elynae has quit [Quit: Page closed] 04:47:12 -!- bonghitz has quit [Remote host closed the connection] 04:50:46 -!- Blazinghand has quit [Ping timeout: 260 seconds] 05:21:31 -!- ZChris13 has quit [Ping timeout: 245 seconds] 05:27:27 -!- scummos| has quit [Ping timeout: 260 seconds] 05:31:56 -!- Tux[Qyou] has quit [Ping timeout: 245 seconds] 05:33:17 -!- ooooo has quit [Quit: Page closed] 05:39:16 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:43:39 -!- Basil has quit [Read error: Connection reset by peer] 05:48:10 -!- Crehl_ has quit [Ping timeout: 260 seconds] 05:53:15 -!- Pepe has quit [Ping timeout: 252 seconds] 05:59:34 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 06:08:57 -!- tgcid has joined ##crawl-dev 06:09:45 -!- BlackrayJack has quit [Ping timeout: 252 seconds] 06:17:01 -!- zxc232 has quit [Quit: Leaving.] 06:19:55 -!- MP2E has quit [Quit: leaving] 06:27:21 -!- pelotr0n has quit [Ping timeout: 245 seconds] 06:27:28 -!- Hailey has quit [Quit: Petra is closed!] 06:28:56 -!- Gobbopathe has quit [Quit: Page closed] 06:31:56 -!- blabber has quit [Quit: leaving] 06:37:55 -!- Ladykiller69 has quit [Ping timeout: 260 seconds] 06:38:04 -!- Nightbeer is now known as Ladykiller69 06:38:35 -!- tgcid has quit [Read error: Operation timed out] 06:41:04 -!- flowsnake has quit [Read error: Connection reset by peer] 06:41:36 -!- flowsnake has joined ##crawl-dev 06:42:42 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 06:43:23 -!- ackack has joined ##crawl-dev 06:48:30 -!- scummos^ has quit [Quit: Konversation terminated!] 06:48:44 -!- Bloax has joined ##crawl-dev 06:49:02 -!- flowsnake has quit [Read error: Connection reset by peer] 06:49:36 -!- flowsnake has joined ##crawl-dev 06:56:03 -!- conted has quit [Ping timeout: 245 seconds] 07:03:21 -!- radinms has quit [Quit: Leaving...] 07:03:22 -!- blabber has joined ##crawl-dev 07:05:49 -!- tsohg has quit [Read error: Connection reset by peer] 07:08:25 -!- ToastyP has quit [Ping timeout: 248 seconds] 07:10:03 Amulet of resist corrosion isn't autoidentified. by alkrog 07:18:25 -!- robotcentaur has quit [Quit: Page closed] 07:19:46 -!- Gobbopathe has quit [Client Quit] 07:36:43 -!- squimmy has quit [Ping timeout: 260 seconds] 07:56:40 -!- scummos__ has quit [Remote host closed the connection] 08:04:26 -!- Sequell has quit [Remote host closed the connection] 08:04:42 -!- Sequell has joined ##crawl-dev 08:12:00 -!- CKyle has joined ##crawl-dev 08:20:13 -!- blackcustard has joined ##crawl-dev 08:21:46 -!- CKyle has quit [Quit: CKyle] 08:26:38 -!- CKyle has joined ##crawl-dev 08:27:45 -!- tsohg has quit [Remote host closed the connection] 08:32:37 -!- tsohg has quit [Ping timeout: 248 seconds] 08:34:22 !seen ontoclasm 08:34:22 I last saw ontoclasm at Sat Feb 15 19:32:01 2014 UTC (19h 2m 21s ago) quitting, saying 'Quit: Leaving.'. 08:42:16 -!- tenofswords has joined ##crawl-dev 08:42:44 -!- Nethris has quit [Quit: Leaving.] 08:46:11 -!- dck has joined ##crawl-dev 08:52:43 -!- Hosg has quit [Ping timeout: 245 seconds] 08:55:25 -!- squimmy has quit [Ping timeout: 272 seconds] 08:56:37 -!- jday_ has joined ##crawl-dev 08:57:03 -!- floatboth has quit [Remote host closed the connection] 09:01:35 -!- jeanjacques has quit [Quit: quit] 09:03:05 -!- Brannock has joined ##crawl-dev 09:08:48 -!- tsohg has quit [Remote host closed the connection] 09:14:07 -!- Ragnor has quit [Read error: Operation timed out] 09:18:30 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:18:33 -!- Quazifuji has quit [Ping timeout: 245 seconds] 09:23:35 -!- gnum has quit [Ping timeout: 260 seconds] 09:26:18 -!- bh has joined ##crawl-dev 09:32:36 -!- Pacra has joined ##crawl-dev 09:33:49 -!- cjjoey has quit [Quit: Page closed] 09:36:03 -!- lion has quit [Ping timeout: 245 seconds] 09:36:39 -!- ystael has quit [Ping timeout: 260 seconds] 09:38:24 -!- tupper has quit [Ping timeout: 245 seconds] 09:40:56 03|amethyst02 07* 0.14-a0-2645-g4957692: Fix a paste-o in the monster speech documentation. 10(64 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4957692b8a01 09:45:17 hm 09:45:38 I think I'll just land some of these other wrath changes and figure out where to go from there (tinker with them further, etc.) 09:45:47 <|amethyst> (btw, I am tempted to rename "subjective" and "objective" to "nominative" and "accusative") 09:46:03 <|amethyst> (and half-tempted to possessive -> genitive) 09:46:12 genitive is not possessive 09:46:18 |amethyst: surely there are more interesting bikesheds to paint :) 09:49:15 <|amethyst> wheals: but "possessive" is really a function, not a case 09:49:49 <|amethyst> wheals: e.g. it's questionable whether there is actually possession (even conceptually) in "I object to his eating my pie" 09:51:55 -!- scummos__ has quit [Remote host closed the connection] 09:52:02 <|amethyst> PRONOUN_ERGATIVE 09:52:16 <|amethyst> have to handle the Georgian translation 09:54:14 -!- wwwwwwwwwwwwww has quit [Client Quit] 09:59:59 "handle" 10:01:14 ??lg 10:01:14 listgame[1/6]: !lg command displays info about past games. The manual is available here: https://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md 10:07:48 03Grunt02 07* 0.14-a0-2646-g98df243: Vehumet wrath: employ actual conjurations, not just miscasts. 10(11 days ago, 5 files, 132+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=98df243970cc 10:07:48 03Grunt02 07* 0.14-a0-2647-ge1696d9: Makhleb wrath rework. 10(13 hours ago, 1 file, 107+ 39-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1696d99acaf 10:07:48 03Grunt02 07* 0.14-a0-2648-g0e8058b: Scale Okawaru's wrath forces with XL; expand list of warriors. 10(11 days ago, 1 file, 37+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e8058b2ef30 10:07:48 03Grunt02 07* 0.14-a0-2649-g45dd198: Scale Trog's berserker wrath monsters better with XL. 10(11 days ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=45dd1986163b 10:07:48 03Grunt02 07* 0.14-a0-2650-g6f85e54: Don't credit player for kills by divine wrath conjurations. 10(40 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f85e54cdc49 10:08:24 (that last one was a good bug; I'm glad I noticed it) 10:08:48 >This hijacks the Dith shadow mimic code 10:08:50 rip 10:09:21 That code is still intact!!! It just does more than one thing now. 10:10:24 The other day I watched a jelly slither over a scroll mimic. It was an odd info leak 10:10:26 !tell gammafunk + min(min(random2avg((1 + you.experience_level / 3), 2) + 3, 10:10:26 wheals: OK, I'll let gammafunk know. 10:11:10 * Grunt gestures. The burst of hellfire engulfs wheals! 10:11:23 &rdjinni 10:11:36 * wheals completely resists. 10:11:49 * Grunt gestures. Grunt conjures a mighty blast of ice! The great icy blast hits wheals! wheals is frozen! 10:17:38 03Grunt02 07* 0.14-a0-2651-g66356aa: Extremely minor whitespace fix. 10(71 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=66356aac1626 10:17:41 Here: a wheals shaped block of ice 10:18:40 -!- ackack has quit [Ping timeout: 260 seconds] 10:20:19 !abyss whitespace 10:20:19 bh casts a spell. whitespace is devoured by a tear in reality! 10:22:01 -!- Superterranean has quit [Quit: Leaving.] 10:23:06 could i bug someone for feedback on "7843: spell search interface"? i made a fresh patch just now, and i was hoping for some feedback before i refactor my crap code https://crawl.develz.org/mantis/view.php?id=7843 10:23:49 -!- alefury has quit [] 10:26:42 -!- bh has quit [Quit: Page closed] 10:29:08 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:35:28 -!- ussdefiant has joined ##crawl-dev 10:36:23 Grunt: what are your thoughts on what in glaciate-testing will go in? 10:36:53 gammafunk: You have 1 message. Use !messages to read it. 10:37:24 For my dazzling thing, I should probably try to keep my monster implementation close to yours in terms of the supporting functions 10:39:52 -!- ackack has joined ##crawl-dev 10:40:13 !tell wheals Buried deep in crawl amongst all that noise is probably some random bug that turns out to actually be a new best sorting algorithm 10:40:13 gammafunk: OK, I'll let wheals know. 10:46:03 -!- Yuof has quit [Ping timeout: 245 seconds] 10:48:08 -!- Quazifuji_ has quit [Ping timeout: 245 seconds] 10:49:21 hey this is pretty sweet, d:27 vault that looks just like nethacks castle 10:49:36 yeah, was that 1kb who made that? 10:49:39 i suppose a wand of acquirement would be too much to hope for 10:49:43 no wand of wishing though :( 10:49:57 you guys have some really amazing vault designers 10:51:06 -!- caleba has quit [Quit: caleba] 10:53:12 -!- ussdefiant has quit [Ping timeout: 260 seconds] 10:54:26 <|amethyst> !vault evilmike_zot_entry_castle 10:54:26 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/zot.des;hb=HEAD#l160 10:54:46 rast: vaults aren't all that difficult to make (although it can be as difficult as you want to make it); you should try your hand at making one sometime! 10:55:09 gammafunk: i mean the creativity required. 10:55:10 please add ?acquirement on the zot portal 10:55:46 i know actually writing the vault is simple 10:55:55 rast: Well, creativity is a factor, it's kind of more that it takes good players with a strong sense of what makes a good crawl experience, but I suppose that also is creativity 10:56:04 yes 10:56:34 I was going to do an encompass vault that was a mimic of the nethack ascension; it might have worked but it's probably a Bad Idea 10:56:35 i dont udnerstand why some of these doors are runed 10:56:42 encompass vault? 10:56:47 all-level vault 10:56:49 as in 10:56:51 ah ok 10:57:08 you could still do a vault where first you fight a earth elemental 10:57:10 fire 10:57:12 air 10:57:13 !vault deaths_head 10:57:13 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/crypt.des;hb=HEAD#l1716 10:57:14 water 10:57:16 angel 10:57:17 and then i guess you get a random altar 10:57:18 like that one 10:57:34 yeah, lots of neat ways you could do it; it's more a question if we need that big of a nethack reference 10:57:37 which we really don't 10:58:28 how many of the top 100 crawl players have never beaten nethack? 10:58:30 heh, "nethack spring" 10:58:44 -!- tenofswords_ has joined ##crawl-dev 10:58:45 -!- ainsophyao has joined ##crawl-dev 10:58:45 78291 is famous on NAO for having ridiculous numbers of wins 10:58:59 gammafunk: i know yes 10:59:15 its assumed he is actually multiple people 10:59:17 -!- tenofswords has quit [Ping timeout: 246 seconds] 10:59:24 -!- tenofswords_ is now known as tenofswords 10:59:31 though he claims otherwise 10:59:37 I will ask him next time if he is Legion 10:59:58 he is clearly a large abomination 11:00:11 man, if only I could summon 78291 with XXX 11:00:14 n78291 the macabre mass comes into view 11:00:24 summon greater player 11:00:24 starspawn :p 11:00:34 "summon better player" 11:00:55 ??tentacled monstrosity[2] 11:00:55 tentacled monstrosity[2/2]: So, elliptic, you show your true form. 11:01:09 fr: let top 100 players names be used for pan lords 11:01:14 temporarily turns control of your character over to a random account with more wins than you 11:01:28 sorry I was thinking starcursed mass 11:01:32 I'd really like to beat an rF-, HD 16 pan lord named elliptic 11:01:56 rast: but has a small chance of turning it over to zermako (or, for that matter, me)? :p 11:02:04 pan lord named mikee_ with 100, 100 damage 11:02:05 !gamesby geekosaur 11:02:06 geekosaur has played 669 games, between 2012-09-18 21:29:58 and 2013-12-25 01:15:35, won 0, high score 227672, total score 2199070, total turns 2902476, play-time/day 0:35:38, total time 11d+11:35:37. 11:02:16 geekosaur: that would be a possible miscast effect, yes 11:02:29 mostly I play offline these days, because local network is really hiccuppy 11:02:39 at higher spell power the control would last longer 11:02:40 tenofswords: mikee_ the pan lord auto-revives as many times as his longest streak 11:02:59 oh boy 11:04:11 -!- Superterranean has quit [Quit: Leaving.] 11:06:18 -!- dtsund has joined ##crawl-dev 11:08:14 -!- tupper has quit [*.net *.split] 11:08:14 -!- PleasingFungus has quit [*.net *.split] 11:08:15 -!- NeremWorld has quit [*.net *.split] 11:08:15 -!- DrKe has quit [*.net *.split] 11:08:15 -!- MarvinPA has quit [*.net *.split] 11:08:16 -!- SeianVerian has quit [*.net *.split] 11:08:16 -!- Krakhan has quit [*.net *.split] 11:08:17 -!- jameyd has quit [*.net *.split] 11:08:17 -!- fiddlerwoaroof has quit [*.net *.split] 11:08:17 -!- buppy has quit [*.net *.split] 11:08:17 -!- Adder_ has quit [*.net *.split] 11:11:01 -!- PleasingFungus_ has quit [Ping timeout: 248 seconds] 11:13:10 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-2651-g66356aa (34) 11:16:01 -!- buppy has joined ##crawl-dev 11:19:17 -!- ontoclasm has joined ##crawl-dev 11:23:17 -!- Sydolfas has quit [Ping timeout: 248 seconds] 11:23:26 03ontoclasm02 07* 0.14-a0-2652-g052a78b: Change newgame menu colors 10(5 minutes ago, 1 file, 10+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=052a78b40910 11:31:14 -!- blabber has quit [Ping timeout: 252 seconds] 11:31:33 -!- Daekdroom has quit [Quit: Saindo] 11:33:07 -!- blabber has joined ##crawl-dev 11:43:19 -!- dtsund has quit [Quit: dtsund] 11:46:29 -!- Superterranean has quit [Quit: Leaving.] 11:50:23 -!- blabber has quit [Quit: leaving] 11:59:51 -!- Pacra has quit [Ping timeout: 245 seconds] 12:11:23 -!- hhkb has quit [Ping timeout: 252 seconds] 12:12:44 -!- Stumpsv has quit [Quit: Leaving] 12:15:01 -!- yokelz has quit [Ping timeout: 248 seconds] 12:20:45 -!- minmay has joined ##crawl-dev 12:21:32 -!- mamgar has quit [Ping timeout: 246 seconds] 12:25:38 -!- exant has quit [Ping timeout: 245 seconds] 12:26:46 -!- ackack has quit [Read error: Operation timed out] 12:30:57 -!- ainsophyao has quit [Remote host closed the connection] 12:32:47 -!- ProzacElf has joined ##crawl-dev 12:33:24 -!- roctavian has joined ##crawl-dev 12:33:28 -!- wheals has quit [Quit: Leaving] 12:38:39 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:44:05 -!- dtsund has joined ##crawl-dev 12:47:02 -!- xnavy has quit [Quit: Leaving] 12:47:38 -!- roctavian has quit [Quit: Page closed] 12:55:21 -!- Superterranean has quit [Quit: Leaving.] 12:55:39 ontoclasm: hi 12:58:46 -!- MarvinPA has joined ##crawl-dev 13:03:01 -!- wheals has joined ##crawl-dev 13:03:07 -!- ackack has joined ##crawl-dev 13:05:06 -!- Kalir has quit [Changing host] 13:11:10 -!- duralumin has quit [Quit: Leaving] 13:13:10 in class selection both the headings and the recommendations are white now 13:15:34 i tried making the headings yellow instead 13:16:55 ontoclasm: any opinion on that? 13:21:09 -!- Z_LAMP has quit [Ping timeout: 248 seconds] 13:25:20 -!- Superterranean has quit [Quit: Leaving.] 13:25:44 -!- scummos__ has quit [Remote host closed the connection] 13:31:00 -!- scummos__ has quit [Remote host closed the connection] 13:31:29 !tell bh would you mind terribly if that 'Self portrait' got migrated to en.wikipedia? because I think, technically, that's where it's supposed to be until the .uk copyright expires ... 13:31:29 SamB: OK, I'll let bh know. 13:31:53 -!- exant has quit [Ping timeout: 245 seconds] 13:32:23 -!- Crehl has quit [Quit: qqqqqqq] 13:34:11 -!- Whistling_Bread has quit [Ping timeout: 260 seconds] 13:34:40 !tell bh basically our options are "leave it and hope nobody notices it" or "report it and hope we just didn't understand UK copyright properly" (or that someone manages to miraculously talk the estate into granting a license for free use, even though that includes commercial use) 13:34:41 SamB: OK, I'll let bh know. 13:36:12 -!- simmarine has joined ##crawl-dev 13:36:29 -!- Whistling_Beard has quit [Ping timeout: 265 seconds] 13:51:17 elliptic: regarding invis, would you object to a change where every monster that goes invis in los gets that "invisible actor" indicator at the position it went invis? 13:51:38 what is the "invisible actor" indicator? 13:51:51 it's { in consol iirc 13:52:00 in tiles its a little shadowy person tile 13:52:01 ah, that thing 13:52:16 so just have that for a single turn? 13:52:19 I suppose it's not as nice in console, come to think of it 13:52:21 that sounds reasonable 13:52:28 why only for a single turn? 13:52:29 you think always remove after one turn? 13:52:32 no, it is fine in console, I just didn't know what you meant 13:52:48 it can stay in console until another one pops up e.g. when you get hit by said invis actor 13:52:49 well, if you don't always remove after one turn, when do you remove it? does it stick around until the end of the game? :P 13:53:04 those things don't appear when you get hit 13:53:04 well there's no need to change it because it won't do that 13:53:05 I actually don't know the removal rules 13:53:19 and that incidentally also is why invisibility on monsters does nothing 13:53:20 they sometimes appears, and truthfully I don't know the conditions 13:53:24 currently { is always removed after one turn 13:53:28 afaik 13:53:28 you always know where they are 13:53:53 ChrisOelmueller: we are aware of this 13:54:24 right, so why attempt to hide this again after a turn? 13:54:26 anyway placing a { there for a single turn is definitely an improvement over the current situation, at the very least 13:54:41 ChrisOelmueller: because otherwise when do you remove it? I already said this 13:55:04 monsters do move around if they aren't already next to you, so that square isn't even going to stay relevant in many situations 13:55:23 okay so it's not actually going to be fixed 13:55:25 nevermind me, then 13:55:54 ChrisOelmueller: we aren't talking about AI changes right now 13:56:00 no this is not "fix invis" it's more "fix one issue with invis" 13:56:38 i'd be very happy about no ai change and instead displaying the invisible monster 13:57:12 as it moves around? no 13:57:26 that would be a substantial nerf to invis monsters in some situations 13:57:41 as it moves around in the one predictable pattern you already know, yes 13:57:44 oh well 13:57:52 I think the problem with that fix is, even though yes it's an interface crew, it actually matters in various situations 13:58:02 *screw 13:58:02 i have yet to meet one of those 13:58:06 monsters do not always move directly towards you with no ambiguity and no other monsters pushing past them, etc 13:58:10 have you played crawl 13:58:15 -!- tsohg has quit [Remote host closed the connection] 13:58:15 -!- ainsophyao has joined ##crawl-dev 13:58:23 or paid any attention to invis monsters if you have 13:58:47 that is why i dislike it so much, no? 13:58:59 there's even movement speed randomization for invis monsters, meaning you don't know what square they are on even if it is a kobold who drank invis in a hallway a few squares from you 13:59:51 the only situation in which you know exactly where the invis monster is located is when it goes invis while next to you 14:00:21 -!- ainsophyao has quit [Remote host closed the connection] 14:01:02 and this is why we can't have nice things 14:02:29 -!- Ruble_ is now known as Ruble 14:03:46 -!- dtsund has left ##crawl-dev 14:03:48 -!- Keanan has quit [Quit: Leaving.] 14:03:58 -!- dtsund has joined ##crawl-dev 14:16:17 03elliptic02 07* 0.14-a0-2653-g39e539b: Always display a message when moving while manticore-spiked. 10(10 minutes ago, 1 file, 1+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=39e539b73662 14:19:06 elliptic: I guess ATTR_BARBS_MSG should be removed/scheduled for removal after that? 14:19:14 oh, yes 14:19:25 I guess just scheduling it for removal is fine? 14:19:51 I think so, but I'm not too familiar with the save stuff. 14:20:18 Well, ATTR_EVOKER_XP looks like a good example. 14:20:26 yeah 14:20:48 actually removing it would be possible but I don't think there's any real point, since that requires a tag_minor_version thingy 14:21:10 Right 14:31:18 -!- tsohg has quit [Remote host closed the connection] 14:31:35 03elliptic02 07* 0.14-a0-2654-ga4a1324: Schedule ATTR_BARBS_MSG for removal at the next save compat bump. 10(3 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a4a132424af2 14:32:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:35:13 -!- Joey_ has quit [Ping timeout: 245 seconds] 14:35:33 !seen dpeg 14:35:33 I last saw dpeg at Sat Feb 15 16:51:20 2014 UTC (1d 3h 44m 12s ago) quitting, saying 'Quit: Lost terminal'. 14:35:34 ChrisOelmueller: yeah, yellow or something sounds good 14:35:41 alternately they could be different colors 14:35:53 "warriors" yellow, "mages" blue etc. 14:36:05 sorry, i didn't notice they were white 14:36:06 -!- tsohg has quit [Ping timeout: 245 seconds] 14:40:04 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:41:22 -!- WalkerBoh has joined ##crawl-dev 14:41:30 !lg 9to ghhu 14:41:31 2. 9to the Chucker (L5 GhHu), rotted away (potion of mutation) on D:3 on 2014-02-16 07:13:27, with 250 points after 2212 turns and 0:15:02. 14:41:40 should this be fatal? is this intended? 14:42:12 if you are at low HP when you drink it, I don't see why not 14:42:41 i just know many similar things are non-fatal 14:42:48 with the exception being lugonu's abilities 14:43:07 what is similar to this? 14:43:34 well... you got me 14:43:40 i don't have an example off the top of my head 14:43:55 you could make an argument that maybe rotting should just reduce MHP, not also current HP 14:44:31 right 14:44:49 ah, one similar example is stat death 14:44:52 !log 9to ghhu 14:44:53 2. 9to, XL5 GhHu, T:2212: http://crawl.akrasiac.org/rawdata/9to/morgue-9to-20140216-071327.txt 14:45:18 -!- tsn has quit [Quit: leaving] 14:45:39 -!- SeianVerian_ is now known as SeianVerian 14:45:55 this just seems to be a corner case that is an especially harsh way to die 14:46:08 well, he was already at 3 HP or less 14:46:31 you quaff-id !pois at 2hp. is this "fair"? 14:46:47 well that at least won't insta-kill you 14:46:55 actually, it looks like rot doesn't normally reduce current HP, but rot caused by mutating undead has an extra 3 damage 14:47:03 so it is definitely intentional 14:47:06 oh interesting 14:47:08 okay then 14:47:19 ouch(3, NON_MONSTER, KILLED_BY_ROTTING, reason.c_str()); 14:47:22 rot_hp(roll_dice(1, 3)); 14:47:36 good times 14:51:55 03ontoclasm02 07* 0.14-a0-2655-g23f6408: Singing Sword & Captain's Cutlass tiles (Bloax) 10(6 minutes ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=23f6408bb2ee 14:51:55 03ontoclasm02 07* 0.14-a0-2656-g5c2d2b7: Change the newgame menu titles to blue 10(25 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5c2d2b70425b 14:52:11 -!- alefury has joined ##crawl-dev 14:52:15 -!- Basil has joined ##crawl-dev 14:53:13 i made them blue to mathc the section titles in the inventory 14:53:53 ok that is the worst possible color on my end but apparently people like blue 14:54:19 ? 14:54:44 i guess if your blue is really dark then maybe it's a problem 14:54:52 i've been on a more or less successful crusade to remove blue and green from headings 14:54:57 that is generally the case 14:55:22 well, feel free to change it, i just looked at what the inventory used 14:55:35 yellow or brown would be fine too 14:55:48 or lightblue 14:56:51 lightblue is always good 15:00:00 -!- Basil has quit [Ping timeout: 265 seconds] 15:00:31 if you can't read blue stuff how do you see blue monsters 15:01:06 not very well 15:01:31 dark blue is very hard for me to see too 15:01:33 it is a problem with the interface, nethack solved it by having an option to move blue stuff to darkgrey which is much more visible 15:01:43 i have trouble reading the letters for unID'd potions and scrolls now 15:01:48 ...or just make your blue visible? 15:01:51 (i also have made eyesight) 15:01:53 bad* 15:02:25 ontoclasm: i do not know how to do that 15:02:55 depends on your terminal emulator 15:02:57 well it depends on your console; under linux it goes in your bash thing 15:03:17 or zsh or whatever shell you have 15:03:23 actually I should do this locally since dark blue is fine until I need to use f.lux to knock down a headache 15:04:07 i'll look into it 15:04:41 -!- Basil has joined ##crawl-dev 15:05:01 well: 15:05:48 ??cheipoke 15:05:48 cheipoke[1/1]: http://s-z.org/cgi-bin/cheipoke 15:06:00 03elliptic02 07* 0.14-a0-2657-ge5381f99: Fix armour and shield melee accuracy penalties not being applied. 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e5381f999139 15:06:00 03ontoclasm02 07* 0.14-a0-2658-gcddf0b1: Lightblue instead of blue for newgame titles 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cddf0b1eed6f 15:06:20 IMO good 2.5-year-old bug 15:06:30 so it wasn't an fsim bug? 15:06:33 just a normal bug? 15:06:36 yeah, fsim was correct 15:06:37 Haha. 15:06:40 amazin 15:06:52 No wonder that fighter shield was so good from the start. 15:07:00 rip shields 15:07:13 yeah, balance for a few things might need some thought now 15:07:31 mainly this makes fighter worse at start 15:07:41 which is not great 15:08:33 can you do fsim tests comparing a starting fighter before and after? 15:08:41 (these penalties weren't huge, but at start they are noticeable) 15:09:01 wheals: that should just be a matter of comparing with and without your armour/shield equipped :P 15:09:09 oh, yes :) 15:09:10 well, not quite I guess because shield did affect delay properly 15:09:40 but you can compare accuracy at least 15:10:27 wow 15:10:28 rip fighter 15:10:48 HuFi vs hobgoblin: 15:10:51 before: 15:10:59 acc 58% 15:11:05 Was the message calculated separately? (Your x prevents you from hitting) 15:11:07 after: acc 54% 15:11:11 Medar: yes 15:11:28 That doesn't sound huge. 15:11:28 that is why we didn't realize it was bugged 15:11:33 hobgoblin (07g) | Spd: 10 | HD: 1 | HP: 4-7 | AC/EV: 2/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(1) | Chunks: 07contam | XP: 2 | Sz: Medium | Int: normal. 15:11:33 %??hobgoblin 15:11:33 ok, fine 15:11:44 what other EVs are there early on 15:11:51 adder (09S) | Spd: 13 (swim: 60%) | HD: 2 | HP: 6-16 | AC/EV: 1/15 | Dam: 508(poison) | amphibious, cold-blooded | Res: 06magic(8), 12drown | XP: 13 | Sz: little | Int: reptile. 15:11:51 %??adder 15:11:54 right 15:12:32 adder: before 38%, after 32% 15:13:01 so not a disaster 15:13:10 sort of a disaster 15:13:23 !calc 32.0/38.0 15:13:23 0.84 15:13:31 16% less damage against adders 15:13:57 but generally not a big deal, yeah 15:14:07 give fighters a +1,+1 weapon maybe?? 15:14:38 |amethyst: is it correct to think of the ZAP code as being player-centric? Most monster beams have their own damage/hit dice calculations since those in the zap data seem appropriate for players but not for monsters 15:14:56 gammafunk: that sounds right ime 15:15:09 (oh, those tests were with trident starting weapon) 15:15:26 Well if you look on the glaciate branch, Grunt uses zappy, but there's a bit in that function that unconditionally checks for player innacuracy 15:15:56 as in monsters casting a spell using zappy will have player innacuracy applied to them 15:16:00 but the whole thing is pretty confusing 15:23:03 how much would anyone mind if GDA is no longer encumbrance 27 15:23:22 are we running out of 27s in crawl 15:23:28 with D split and such 15:23:42 s??27[length of 15:23:43 27[13/18]: Length of D + U + Z 15:23:46 add more 27s 15:23:52 i did! the gong 15:24:02 s??27[gong 15:24:03 shield_of_the_gong[1/3]: +27 shield {rElec rN+ MR EV-5} This shield will surely be heard! Was +6 without the EV-5 in 0.13-. 15:24:12 I did too 15:24:16 s??27[Morgoth] 15:24:17 27[12/18]: You need more will than this to avoid being slowed by Morgoth. 15:24:23 mmmm 15:24:55 also i added a 27 to the entry a lot of people didn't realize 15:24:59 s??27[obsidi 15:24:59 27[17/18]: The sum of the {obsidian axe}'s enchantments. 15:25:27 anyway I think I'm going to buff a few of the heaviest body armours by a bit, since that was discussed a few times even before this recent change that hurts them a bit 15:25:40 mottled draconian knight (10d) | Spd: 10 | HD: 16 | HP: 112-145 | AC/EV: 12/12 | Dam: 15 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(85), 05fire, 04napalm | Vul: 08holy | Chunks: 07contam | XP: 1806 | Sp: sticky flame splash (3d6), b.cold (3d25), agony, animate dead, simulacrum / sticky flame splash (3d6), b.fire (3d25), agony, invisibility, animate dead / sticky flame splash (3d6), b.fire (3d25), b.cold (3d25), b.lightning (3d21), b.draining (3d23) / sticky flame splash (3d6), pain (d16), b.fire (3d25), 04esc:blink / sticky flame splash (3d6), pain (d16), throw flame (3d9), haste | Sz: Medium | Int: high. 15:25:40 %?draconian knight 15:25:40 I support that 15:25:43 pale draconian knight (10d) | Spd: 10 | HD: 16 | HP: 102-121 | AC/EV: 12/16 | Dam: 27 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(42), steam | Vul: 08holy | Chunks: 07contam | XP: 1655 | Sp: steam ball (3d19), b.cold (3d25), b.draining (3d23), invisibility, animate dead, throw icicle (3d25) / steam ball (3d19), b.cold (3d25), b.lightning (3d21), vampiric draining, agony, throw icicle (3d25) / steam ball (3d19), b.cold (3d25), throw icicle (3d25), haste, simulacrum, armour | Sz: Medium | Int: high. 15:25:43 %??draconian knight 15:27:11 ??Morgoth 15:27:12 I don't have a page labeled Morgoth in my learndb. 15:27:38 ??spriggans knife 15:27:39 spriggans knife ~ spriggan's knife[1/1]: The +4,+10 Spriggan's Knife {MR EV+4 Dex+4 Stlth++}. This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk. Actually a dagger. 15:27:47 is that a Sil reference, Morgoth I mean? 15:28:12 clearly i should have made sniper +27, +27 15:28:12 yeah 15:29:12 -!- roctavian has joined ##crawl-dev 15:30:33 players should start with 27 gold 15:31:33 the v:5 ambush needs 3 more guards 15:31:57 also doesn't zot:5 have like 25 orb guardians 15:33:16 looks like 25, yes 15:33:17 -!- bonghitz has quit [Quit: Leaving...] 15:33:26 +1 for adding 2 more somewhere 15:40:02 -!- schistosomatic has quit [Quit: Leaving] 15:40:22 -!- MaxFrost has quit [Ping timeout: 260 seconds] 15:42:26 -!- Tedronai has quit [Quit: leaving] 15:44:32 -!- Mandevil has quit [Quit: leaving] 15:50:31 elliptic: alternatively give GDA 13 base AC again 15:51:02 -!- DrinkMachine has joined ##crawl-dev 15:51:02 -!- DrinkMachine has quit [Changing host] 15:51:02 -!- DrinkMachine has joined ##crawl-dev 15:51:06 oh was that change the reason for ??gda[3 15:51:26 minmay: I considered that, but I think having more distance between it and CPA is better 15:51:56 elliptic: or give it 13.5 base AC, so if you happen to wear a +13.5 GDA with 0 armour skill, you have another 27 15:52:19 currently just moving encumbrances GDA 27 -> 25, CPA 24 -> 23, PA 19 -> 18 15:52:31 does PDA need a buff? 15:52:34 not PDA 15:52:35 plate :P 15:52:36 wheals: well the general armour nerf was what made it *really* awful, but that was part of it yes 15:52:43 oh, derp 15:52:49 wheals: it went from 13 base AC to 11 base AC 15:53:02 wheals: so it was like...crappy plate that you had to get from a dragon 15:53:12 %git e00f724 15:53:12 07dpeg02 * 0.6.0-a0-570-ge00f724: By popular demand and taking pointers from DC4.1 and DCSS0.1, reduce AC of gold dragon armour (by 2) and of gold dragon hide (by 1) without any compensation. 10(4 years, 5 months ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e00f724da44a 15:53:29 "popular demand" 15:54:08 also, nerfing the hide is pretty funny 15:54:14 then MarvinPA was mean and gave it a point of ac back 15:54:18 I'm buffing the hide right now! 15:55:48 03elliptic02 07* 0.14-a0-2659-g5dfa5d8: Decrease encumbrance of the heaviest armours slightly. 10(7 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5dfa5d83bcf9 15:55:49 I want to role play as a holy cave man, and I'd like to have a *little* more ac 15:55:49 wouldn't you want pearl dragon hide then 15:55:49 yes! 15:55:49 well I assume pearl dragon hide is also not very good 15:55:49 %git 68027b 15:55:50 07MarvinPA02 * 0.10-a0-1889-g68027b2: Give GDA an extra point of AC 10(2 years, 3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=68027b2a2988 15:55:50 %git 68027b 15:55:50 07MarvinPA02 * 0.10-a0-1889-g68027b2: Give GDA an extra point of AC 10(2 years, 3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=68027b2a2988 15:55:58 it would be fun if pearl dragon hide was just scale mail, basically 15:55:59 oops 15:56:19 allow enchanting scale mail of life protection into PDA 15:56:30 no buff to storm dragon armour? 15:56:33 ??storm 15:56:34 I don't have a page labeled storm in my learndb. 15:56:36 storm doesn't really need it 15:56:37 ??armours 15:56:38 armours[1/2]: 0.13: Robe:2AC/0ER Steam:5/0,rSteam Leather:3/4 Troll:4/4,regen Mottled:6/4,rSticky Ring:5/7 Swamp:7/7,rPois Scale:6/11 Fire:8/11,rF++,rC- Ice:9/11,rC++,rF- Pearl:10/11,rN+ Chain:8/15 Storm:10/17,rElec Plate:10/19 Crystal:14/24 Gold:12/27,rF,rC,rPois 15:56:39 buppy: storm dragon armour was buffed earlier 15:56:44 that is out of date 15:56:49 yeah it's still slightly better than plate 15:56:57 can we buff shadow dragon armour by letting it exist? 15:56:58 it is encumbrance 15 15:56:58 it's now slightly worse relative to plate than it was 10 minutes ago, but still fine 15:57:05 more than slightly better than 18 15:57:05 !learn edit armours s/27/25/ 15:57:05 Use: !learn edit armours[NUM] s/// 15:57:32 !learn edit armours s/17/15/ 15:57:33 Use: !learn edit armours[NUM] s/// 15:57:35 !learn edit armours[1] s/17/15/ 15:57:36 armours[1/2]: 0.13: Robe:2AC/0ER Steam:5/0,rSteam Leather:3/4 Troll:4/4,regen Mottled:6/4,rSticky Ring:5/7 Swamp:7/7,rPois Scale:6/11 Fire:8/11,rF++,rC- Ice:9/11,rC++,rF- Pearl:10/11,rN+ Chain:8/15 Storm:10/15,rElec Plate:10/19 Crystal:14/23 Gold:12/25,rF,rC,rPois 15:57:48 ditch mottled dragons, add quicksilver dragon armour: 7/0,MR 15:58:03 that would be some sexy armour 15:58:04 elliptic: um, you probably want to update the 0.14 one instead 15:58:15 oops 15:58:17 ??armours[2] 15:58:17 armours[2/2]: Key: :/,. 15:58:27 oh there isn't an 0.14 one lol 15:58:34 !learn edit armours[1] s/13/14/ 15:58:34 armours[1/2]: 0.14: Robe:2AC/0ER Steam:5/0,rSteam Leather:3/4 Troll:4/4,regen Mottled:6/4,rSticky Ring:5/7 Swamp:7/7,rPois Scale:6/11 Fire:8/11,rF++,rC- Ice:9/11,rC++,rF- Pearl:10/11,rN+ Chain:8/15 Storm:10/15,rElec Plate:10/18 Crystal:14/23 Gold:12/25,rF,rC,rPois 15:58:36 yes there is 15:58:37 "screw stable players" 16:00:13 huh, troll leather 1 more ac than ordinary leather 16:00:34 -!- MP2E has quit [Quit: brb] 16:00:40 !learn edit armours[1] s/4,rSt/5,rSt 16:00:40 armours[1/2]: 0.14: Robe:2AC/0ER Steam:5/0,rSteam Leather:3/4 Troll:4/4,regen Mottled:6/5,rSticky Ring:5/7 Swamp:7/7,rPois Scale:6/11 Fire:8/11,rF++,rC- Ice:9/11,rC++,rF- Pearl:10/11,rN+ Chain:8/15 Storm:10/15,rElec Plate:10/18 Crystal:14/23 Gold:12/25,rF,rC,rPois 16:01:23 -!- Pacra has joined ##crawl-dev 16:01:34 tempted to say that TLA should be buffed somehow 16:02:02 give it 40 regen instead of 30 16:02:16 how much better is moon troll vs. regular troll? moon troll is only tla i've used and it was legitimately awesome 16:02:30 leading me to think that tla might be fine the way it is 16:02:42 ??moon_troll_leather_armour 16:02:42 moon troll leather armour[1/1]: the +4 moon troll leather armour (Spirit MP+5 Regen). Base type is troll leather armour, which stacks with the intrinsic 40 regen (unless you are a troll). 16:03:02 is that 70 total? 16:03:05 moon troll leather doesnt require enchant armour scrolls and gives you 50 extra HP 16:03:10 so it has over double the regen? 16:03:10 yes gammafunk 16:03:25 *almost double 16:03:33 -!- Ataraxzy has quit [Ping timeout: 245 seconds] 16:03:37 over double* 16:06:03 probably increasing troll leather armour regen to 40 is reasonable just because that's how much trolls actually have :P 16:06:21 but it's not exactly a significant buff 16:06:25 well TLA is certainly quite good on many chars as-is 16:06:34 40 is also how much regen rings give 16:07:34 gammafunk: really? I don't think I have ever made it on a character capable of wearing regular leather, let alone enchanted it further 16:08:03 it's not bad if you find it, maybe 16:08:04 what if troll leather could appear as a regular armour outside of shops 16:08:13 it can't? 16:08:18 yeah I use it exclusively for speedruns, so my perspective is biased, but I see high HP characters like Og using it 16:08:21 maybe it can? i'm not sure i've ever seen it 16:08:52 troll leather can generate on the ground, its just super rare 16:08:56 it's very rare to find TLA, and even more so to find arte TLA, but I guess that's no big deal 16:08:57 I have found it that way a few times, and even worn it 16:09:04 i agree with minmay that one of the big shortcomings is the requirement to use a fair bit of enchant armour 16:09:07 it could also be cheaper 16:09:13 as in, less expensive than cpa 16:09:20 vs. the near certitude of finding +3 leather with a resist sometime before your first lair branch 16:09:49 I found TLA a few times in new shoals. I wonder if merfolk gear was changed. 16:09:56 hmm 16:10:03 and yes, troll leather armour being considered the best armour in the game by shopping.cc is hilarious 16:10:23 rich, corinthian troll leather... 16:11:07 oh, actually looks like it is valued the same as CPA now? did I just imagine that 16:11:35 cpa practically is the best armour in the game if you can wear it 16:12:01 -!- Sydolfas has quit [Quit: Lost terminal] 16:12:16 but that's only if we ignore the power of EV+AC 16:13:38 -!- Escalator has quit [Read error: Connection reset by peer] 16:14:26 -!- tsohg has quit [Remote host closed the connection] 16:14:38 well, I was going to commit the 30 -> 40 TLA change but gitorious seems to hate me so I can't push 16:15:14 will wizardry unification ever happen 16:15:22 or is it more of a nice dream 16:16:16 it sounds like something that could happen 16:16:16 you mean making staff and ring identical? 16:16:22 and making them not stack 16:16:54 or stack in a more sensible way at least 16:17:12 also veh is different no 16:17:46 yeah i had meant to add a new wiz armor ego but no way 16:18:03 fine with anything that's not as-is 16:19:08 hopefully the ego would generate only on things heavier than scale 16:19:48 the ego would have generated on everything that used to be eligible for elven 16:21:55 -!- Zelik has quit [Ping timeout: 272 seconds] 16:22:04 keep in mind that robe of wizardry was removed 16:22:31 there's no elven robe either 16:23:43 or well, not in that sense 16:24:02 curse racial items 16:40:41 -!- Sombrero_Mott has joined ##crawl-dev 16:54:30 03elliptic02 07* 0.14-a0-2660-g0b02261: Increase troll leather armour regen bonus: 30 -> 40. 10(42 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0b0226187fb0 16:54:30 03elliptic02 07* 0.14-a0-2661-geaae54f: Simplify wizardry bonuses. 10(5 minutes ago, 4 files, 10+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eaae54fd8b6a 16:56:33 wizmode question: how do i get a ring of protection using &o? 16:56:43 i seem to be getting a completion to protection from fire 16:57:06 type "+0 ring of protection" 16:57:25 oh actually 16:57:26 just type "0" 16:57:29 haha 16:57:33 apparently that is the only reason that works 16:57:34 thanks, that looks good 16:57:48 yes +6 ring of protection gives a +5 ring of strength 16:57:49 seems logical 16:57:56 goodcrawl 16:58:15 this is why &% 17:02:25 -!- AlphaQ has quit [Read error: Connection reset by peer] 17:02:42 oh hell, I always forget about that 17:03:24 -!- roctavian has quit [Quit: Page closed] 17:05:00 -!- tsohg has quit [Remote host closed the connection] 17:06:00 -!- scummos__ has quit [Read error: Connection reset by peer] 17:06:44 !messages 17:06:44 No messages for TZer0. 17:07:46 -!- ystael has quit [Ping timeout: 245 seconds] 17:08:35 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 17:08:56 -!- BizmarkRibeye has quit [Quit: WeeChat 0.4.2] 17:10:02 -!- tsohg has quit [Ping timeout: 252 seconds] 17:12:41 -!- Basil has quit [Read error: Connection reset by peer] 17:12:46 -!- Blazinghand has quit [Ping timeout: 260 seconds] 17:13:49 -!- Basil has joined ##crawl-dev 17:41:24 -!- dpeg has joined ##crawl-dev 17:43:30 -!- kekekela has quit [Quit: Page closed] 17:43:39 uhh i just got an entry vault filled with yellow plants 17:44:23 oh apparently it's deliberate, roderic_crop_circles_arrival_small 17:46:20 -!- Keanan has quit [Quit: Leaving.] 17:47:28 it sort of looks really ugly to me, likewise roderic_crop_circles_arrival_large 17:47:36 -!- Neuromancer has quit [Quit: Page closed] 17:48:24 -!- cr0ne has quit [Remote host closed the connection] 17:49:08 -!- eith has quit [Ping timeout: 246 seconds] 17:51:31 MarvinPA: perhaps a console/tiles mismatch? 17:51:52 maybe, yeah 17:51:59 (i.e. was drawn for and made to look good in tiles, but does not work well for console, or the other way around= 17:52:15 don't eat the yellow plants 18:15:07 -!- Pacra has quit [Ping timeout: 260 seconds] 18:15:46 -!- mamgar has quit [Ping timeout: 265 seconds] 18:16:06 -!- st_ has quit [Ping timeout: 245 seconds] 18:18:05 -!- Daekdroom has quit [Quit: Saindo] 18:18:56 -!- ystael has quit [Ping timeout: 245 seconds] 18:20:41 03MarvinPA02 07* 0.14-a0-2662-g477a5e8: Don't make the jelly growth mutation fall off when taking damage 10(17 hours ago, 1 file, 0+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=477a5e85ac5a 18:20:41 03MarvinPA02 07* 0.14-a0-2663-g9a36eb5: Make Jiyva less likely to remove slime mutations 10(17 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a36eb589b74 18:20:41 03MarvinPA02 07* 0.14-a0-2664-gf53cafb: Make Zot trap malign gateways generate near the triggerer, not the player 10(17 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f53cafb8e01d 18:20:41 03MarvinPA02 07* 0.14-a0-2665-g70fb87e: Don't allow both repel and deflect missiles to be active at once 10(10 minutes ago, 1 file, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=70fb87eca4a9 18:20:41 03MarvinPA02 07* 0.14-a0-2666-gfc65818: Remove yellow plants from an entry vault 10(6 minutes ago, 1 file, 8+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fc65818e666b 18:20:41 03MarvinPA02 07* 0.14-a0-2667-g940ad1f: Don't let Jiyva create hostile slimes while under penance 10(4 minutes ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=940ad1f62137 18:23:30 -!- Blazinghand has quit [Ping timeout: 265 seconds] 18:23:30 -!- Sonata has quit [Ping timeout: 265 seconds] 18:25:03 MarvinPA: "no corn in my Crawl!" :) 18:25:25 death to death cobs 18:26:48 no no 18:27:12 simmarine is a cob killer! 18:27:21 -!- pelotron_ has quit [Ping timeout: 245 seconds] 18:27:22 !cobkillers 18:28:18 wheals: could remove death cobs 18:28:25 no 18:28:51 -!- Pacra has joined ##crawl-dev 18:29:17 To quote a comment from the survey: "Stop cutting things!" <3 18:29:56 %git :/shroom 18:29:57 07elliptic02 * 0.14-a0-2606-g5a745ab: M_VIGILANT changes. 10(3 days ago, 2 files, 3+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a745abeb842 18:30:01 -!- KurzedMetal has quit [Read error: Connection reset by peer] 18:30:05 (players afraid there's nothing left by the time they master the game?) 18:30:12 you don't want me to quote the very correct comments about a certain race now, do you 18:30:13 Is issue 7982 ready for committing? 18:30:33 -!- Vizer_ has quit [Quit: bye] 18:32:10 (for reference, that lets wandering mushrooms swap with toadstools) 18:33:53 -!- KurzedMetal has quit [Read error: Connection reset by peer] 18:33:54 Basil: I won't mind. 18:34:21 -!- Blazinghand_ has quit [Ping timeout: 245 seconds] 18:35:47 -!- dck has joined ##crawl-dev 18:37:21 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 18:41:01 -!- KurzedMetal has quit [Read error: Connection reset by peer] 18:43:12 -!- DrinkMachine has quit [Quit: Leaving] 18:44:07 -!- Xiberia has quit [Remote host closed the connection] 18:46:50 -!- bmfx has quit [Ping timeout: 252 seconds] 18:47:12 -!- Krakhan|2 has quit [Read error: Connection reset by peer] 18:48:22 -!- rossi has quit [Quit: WeeChat 0.4.3] 18:49:22 -!- MP2E has quit [Quit: brb] 18:53:06 -!- Pacra has quit [Ping timeout: 245 seconds] 18:56:28 -!- whig has quit [Ping timeout: 252 seconds] 18:56:57 -!- darktwinge has joined ##crawl-dev 18:56:57 -!- whig has joined ##crawl-dev 18:57:34 -!- Twinge has quit [Ping timeout: 252 seconds] 19:02:09 -!- KurzedMetal has quit [Read error: Connection reset by peer] 19:02:09 -!- Stelpa has quit [Ping timeout: 272 seconds] 19:02:44 -!- tsohg has quit [Remote host closed the connection] 19:03:03 Bad idea of the moment: move tengu monsters to 'b' 19:03:05 <_< >_> 19:03:17 butterfly reaver 19:03:28 ??butterfly 19:03:28 butterfly[1/8]: A deadly crawl monster only surpassed by the Toenail Golem. FLEE FOR YOUR LIFE IF YOU SEE ONE! Shoots hellfire from its proboscis and has an irresistible paralyze attack. Has been known to dual wield quick blades of distortion. Also reported being smiting! 19:03:52 Also reported being smiting 19:03:58 it actually *is* smiting 19:04:07 people were smitten with it 19:04:24 !smite Grunt 19:04:28 really should be a thing 19:04:50 Grunt misses the butterfly. The butterfly is smitten. 19:04:56 !cmd !smite $nick gestures. Something smites $*! 19:04:56 Unknown command: $nick gestures. Something smites $*! 19:05:29 !cmd !smite .echo $nick gestures. Something smites $*! 19:05:29 Defined command: !smite => .echo $nick gestures. Something smites $*! 19:05:32 !smite gammafunk 19:05:32 Grunt gestures. Something smites ${*!} gammafunk 19:05:36 haha 19:05:39 !cmd !smite .echo $nick gestures. Something smites ${*}! 19:05:40 Redefined command: !smite => .echo $nick gestures. Something smites ${*}! 19:05:41 !smite gammafunk 19:05:41 Grunt gestures. Something smites gammafunk! 19:05:50 There. 19:06:09 !discord dck 19:06:09 dck flies into a frenzy! 19:06:24 * dck rages. 19:06:52 Crawl's parenthetical descriptions of monsters are some of my favorite crawl messages 19:07:03 (bewildered and confused, on fire) 19:08:20 -!- simmarine_ has joined ##crawl-dev 19:08:58 -!- simmarine has quit [Read error: Connection reset by peer] 19:11:17 how do i amend a commit that isn't the top one again? 19:11:26 git rebase -i HEAD~N 19:11:35 to go back far enough 19:11:39 where N is far enough 19:11:41 using origin/master is often what you want 19:11:59 as in HEAD~origin/master ? 19:12:07 or just origin/master will work 19:12:07 no just -i origin/master 19:12:13 ah, makes ense 19:13:29 ok, i had to use 'edit' 19:15:28 -!- ldf has quit [Quit: ldf] 19:18:30 -!- reaverb has joined ##crawl-dev 19:20:07 suggestion 19:20:22 currently when you hit 'M' with no books, it tells you 19:20:24 You aren't carrying or standing over any spellbooks. 19:20:29 I think it should say 19:20:44 You aren't carrying or standing over any spellbooks. [number] spell levels left 19:21:08 because its a pain to get that info otherwise 19:21:25 Remove jellyfish, lemures, agate snails, and deep dwarf berserkers; make ufetubi explode by wheals 19:21:27 % isn't too hard to press 19:21:40 ah, i didnt know that was there 19:21:42 -!- alefury has quit [] 19:21:48 thanks. 19:24:29 -!- caleba has quit [Quit: caleba] 19:25:15 -!- KurzedMetal1 has quit [Client Quit] 19:26:06 Might still be worth it though? 19:27:45 Meh, maybe not. Gets too long for the case where you have only high level spell books. 19:28:07 -!- KurzedMetal has quit [Ping timeout: 272 seconds] 19:28:28 does not knowing what a high level spellbook is add anything to the game? 19:28:45 *until you ID it or have enough spell skills 19:29:11 wheals: ifdefing out monster definitions rather than using axed_mon was deliberate so that saves with removed monsters in them wouldn't get them all replaced with dummy monsters, i think 19:29:27 then why did axed_mon exist 19:29:28 Well that message still happens, even if you have ided the book. 19:29:36 no clue 19:29:54 Medar: I know, but the part where you dont even know which of the three posibilities the book is 19:30:31 also i guess it wasn't even used for that consistently 19:30:42 so probably it's fine to just keep using axed_mon 19:30:45 yes, i made it consistent :) 19:30:55 -!- Basil has quit [Read error: Connection reset by peer] 19:31:27 checking ac 3 times on ufetubus death makes them completely harmless 19:31:43 -!- Aryth has quit [Read error: Connection reset by peer] 19:32:39 I am sorry I have not been doing the vault changes needed for clay and stone 19:35:27 -!- reaverb has quit [Quit: Leaving.] 19:37:58 i didn't really plan on making ufetubi a big threat 19:38:08 just something a bit interesting that you can use in demon pit 19:38:35 -!- KurzedMetal has quit [Quit: Leaving.] 19:40:54 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:42:27 I hope people have more than 2 ac on d:7 :P 19:42:55 i tried to make it the same damage as an exploding dart...couldn't find the formula, though 19:45:38 -!- conted has quit [Ping timeout: 245 seconds] 19:46:13 -!- zxc232 has quit [Read error: Connection reset by peer] 19:46:46 hm the glyphs generation thing is taking longer than crawl to compile 19:46:52 |amethyst: is this normal? 19:48:36 -!- simmarine_ is now known as simmarine 19:53:26 -!- mummies-2-op has quit [Quit: Page closed] 19:54:02 <|amethyst> wheals: the crawl-glyphs script? how are you running it? 19:54:17 <|amethyst> wheals: it wants mon-data.h either as an argument or on stdin 19:54:23 oh 19:54:28 ok 19:54:42 for some reason i thought it would just autodetect 19:55:09 <|amethyst> ah, no, because I usually run it from my html directory rather than the crawl directory 19:55:12 <|amethyst> :) 19:55:57 heh, my bad 19:56:50 Vine stalkers don't list rRot on their mutation list. by elliptic 19:57:27 -!- Zermako has quit [Quit: Good night and good luck to all!] 19:59:05 -!- Basil has joined ##crawl-dev 20:01:11 so, anyone particularly attached to any of the monsters? :) 20:01:35 jellyfish attached to you 20:01:54 I would do more careful stuff for the generation changes in varied cases but I am busy doing not-crawl things 20:03:21 -!- wheals has quit [Quit: Leaving] 20:07:19 i'm playing 2644, are ds monsters supposed to have exec axes? 20:07:32 Is it a chaos champ? 20:09:51 -!- ProzacElf has quit [Ping timeout: 245 seconds] 20:13:01 Could someone test a patch with local tiles build for me? 20:13:23 -!- ShadeTornado has quit [Quit: Leaving] 20:13:25 I don't feel like installing X on my virtual machine, or doing Windows builds... 20:13:37 What's the patch 20:13:38 http://nikita.tnnet.fi/~medar/0001-Allow-minimap-colour-options-to-be-set-with-hex-code.patch 20:14:01 -!- hurdos has quit [Ping timeout: 245 seconds] 20:14:11 If minimap renders correctly, then everything should be fine. 20:15:54 -!- OCTOTROG has quit [Remote host closed the connection] 20:16:09 Just a moment 20:16:18 No rush 20:17:34 -!- tenofswords has quit [Ping timeout: 260 seconds] 20:19:20 -!- tsohg has quit [Remote host closed the connection] 20:22:34 03Grunt02 07* 0.14-a0-2668-gb3a8c6b: Tinker with Yred wrath. 10(31 minutes ago, 2 files, 34+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b3a8c6b5fab0 20:22:34 03Grunt02 07* 0.14-a0-2669-g8adf81c: Tinker with Kiku's active wrath. 10(16 minutes ago, 3 files, 30+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8adf81c123b4 20:24:28 Grunt: Did you see this btw? (invo untrainable) https://crawl.develz.org/mantis/view.php?id=8142 20:24:49 Medar: I have seen it, yes. I think I know what the problem is but I don't know how I can fix it adequately. 20:25:06 Ok, just making sure :) 20:25:17 (the problem is that start_train is updated before stop_train, so if you--) 20:25:30 ...wait, I just had an idea. 20:25:34 Hah. 20:26:25 Does that make me a rubber duck? 20:26:28 -!- conted has quit [Ping timeout: 245 seconds] 20:26:41 <|amethyst> You make bathtime lots of fun 20:26:42 :) 20:27:51 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:27:59 !source mon-cast.cc:1295 20:28:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-cast.cc;hb=HEAD#l1295 20:28:15 |amethyst: looking at the copying done from "theBeam" 20:28:23 I need to do some of that for my monster version of dazzling spray 20:28:34 I was thinking maybe do a = operator for beam 20:28:38 for some minimal copying of stuff 20:28:46 or I could just shove that into a static function 20:28:57 as the comment there says, it's kind of bad to have to copy data like that 20:29:21 = operator for struct bolt I should say 20:29:26 <|amethyst> there are several places we copy beam data like that, and it's a different set of data in each 20:29:31 -!- Escalator has quit [Ping timeout: 260 seconds] 20:29:42 yeah, exactly, not even sure what "=" would be 20:29:50 so probably just a static function 20:30:43 I hate to outright duplicate so many lines to just copy some class data 20:31:05 <|amethyst> the default operator= is probably almost correct, except maybe 'item' and 'special_explosion' shouldn't be shared 20:31:27 hrm, wouldn't it override ray? 20:31:29 <|amethyst> gammafunk: well, in this particular case, setup_mons_cast does some initialization before that point 20:31:40 03Grunt02 07* 0.14-a0-2670-gdfe176c: Update trainable skills immediately on god worship/abandonment (#8142). 10(2 minutes ago, 1 file, 10+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dfe176c6f767 20:31:56 -!- HellTiger_NB has quit [Ping timeout: 245 seconds] 20:32:08 Yey. 20:32:12 -!- wheals has joined ##crawl-dev 20:32:56 for my purposes I can't override bolt.ray 20:33:37 <|amethyst> right, that's why this code is duplicated so much 20:33:49 <|amethyst> because everyone has a different set of things they need to copy vs not copy 20:34:21 well, I guess I shouldn't complain if I'm not going to implement some elegant solution 20:34:48 grunt 20:34:50 fix please 20:35:08 so much logic tucked away in this class, and the player use of the zap stuff versus monsters having special cased dam and hit properites 20:35:12 -!- Superterranean has quit [Quit: Leaving.] 20:35:19 makes it pretty bad 20:35:39 -!- KurzedMetal has quit [Read error: Connection reset by peer] 20:35:48 perhaps if zap had a way to specify monster dice definitions and player dice definitions 20:35:53 we could simplify things some 20:36:12 <|amethyst> gammafunk: re the copying, look at _explosive_bolt_explode and _imb_explode 20:36:36 yes, the latter I have been looking at; wanted to use the same approach at first, but then I realized it won't work for dazzle 20:36:42 <|amethyst> gammafunk: they both *mostly* initialise, but copy a few fields (beam source, thrower, attitude, is_tracer, is_targetter, *dont_stop* 20:36:50 since dazzle targeting is dependent on monster alignment :( 20:37:08 ...what's going on here? 20:37:26 Grunt: there's a couple issues with dazzle for monsters 20:37:39 1) you use zappy and that has an unconditional check on player innac 20:37:56 so player innac will influence monster uses of dazzling spray 20:38:05 and 2) monsters kind of need their own dice definitions anyway 20:38:23 looking at glaciate-testing specifically 20:38:46 I'm basiing my thing off yours commit to enable dazzling 20:38:59 -!- SakuyaIzayoi has quit [Read error: Connection reset by peer] 20:39:15 but I want to special case the monster dice defintions since the player ones aren't great for monsters 20:40:13 Medar: I see the minimap 20:40:24 Hooray 20:40:29 Thanks! 20:41:22 -!- Ququman has quit [Read error: Connection reset by peer] 20:42:13 -!- tgcid has joined ##crawl-dev 20:45:46 Has anyone had a chance to look at the ?vulnerability changes? 20:45:48 !bug 8152 20:45:48 https://crawl.develz.org/mantis/view.php?id=8152 20:49:00 03Medar02 07* 0.14-a0-2671-g6d263bf: Allow minimap colour options to be set with hex codes and used in WebTiles. 10(9 weeks ago, 11 files, 237+ 224-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6d263bff17af 20:49:00 03Medar02 07* 0.14-a0-2672-g7643984: Identify rCorr amulet when splashed with acid. (#8165) 10(8 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7643984871ea 20:49:59 -!- Krakhan|2 is now known as Krakhan 20:49:59 -!- Krakhan has quit [Changing host] 20:51:00 %git :/invulnerability 20:51:02 Could not find commit :/invulnerability (git returned 128) 20:51:03 er 20:51:05 %git :/vulnerability 20:51:06 07MarvinPA02 * 0.14-a0-2547-g052d36c: Let some new effects be dispelled by vulnerability 10(6 days ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=052d36c0c41a 20:51:39 this is a patch to rename the scroll and increase its generation 20:51:40 fr: globes of invulnerability 20:51:45 to go with quad damage 20:52:01 ?invulnerability sounds good though 20:52:18 needs more ?omnipotence 20:52:24 ?wizmode 20:52:31 haha, yeah 20:52:46 ?fsim 20:52:48 nonethousand: all this patch needs for my support is to cut into the curse item scrolls instead of remove curse :P 20:53:18 minmay: I did seriously consider that but I think that's a bigger problem to address 20:53:43 wasn't there some kind of consensus around removing curse scrolls from generation 20:54:17 I seem to remember it being favored in some way 20:54:31 maybe the scroll shouldn't halve your own MR 20:54:32 there isn't consensus on how to handle ash once that happens, is there? 20:54:40 it seems like people are often afraid of using it because of that 20:55:04 wheals: you can still convert remove curse scrolls 20:55:27 oh i guess if RC scrolls are given the curse scrolls chance that works 20:55:32 minmay: that would probably be a positive change (not giving -MR) 20:55:55 but then normal games have a preposterous amount of remove curse 20:56:19 wheals: just make praying over a remove curse scroll sometimes generate 2 curse scrolls 20:56:23 mm 20:56:27 I think ash could handle a bit fewer opportunitis to chang egear 20:56:33 i'm not sure we need more ?rc 20:56:34 or that 20:56:40 would rather also cut into ?rc and what minmay said 20:57:09 well more ?rc makes curses less obnoxious for other characters, which is nice, since let's face it once you reach lair they do nothing 20:57:16 -!- mamgar has quit [Quit: Leaving] 20:57:27 i have that ash stuff started on already (along with making all scrolls id on read) 20:57:28 -!- Foamed has quit [Quit: Heading to bed.] 20:57:28 curses don't do things even before lair 20:57:35 dunno when i'll get around to finishing it but yes it seems good 20:57:36 -!- Pacra has joined ##crawl-dev 20:57:37 well they do things on like d:2 20:57:48 -!- Daekdroom has quit [Quit: Saindo] 20:58:05 honestly i think the most noticeable issue with removing curse item scrolls is that ossuaries would have 20 scrolls of random uselessness each :P 20:58:13 MarvinPA: Hopefully it also converts scrolls based on how many slots you have. 20:58:44 I was thinking if the early game chance of a curse scroll is worth keeping (which I'm willing to accept) then we could sort of reverse depth weight curse X scroll generation 20:58:45 or ash could just let you choose a type with a piety hit 20:58:54 and maybe costing 2 remove curses 20:58:56 so they only appear on d:1-4 or whatever 20:59:40 well if you want to do away entirely, an ability to curse items could just do it 20:59:43 no need for weird scrolls 20:59:53 -!- jeanjacques has joined ##crawl-dev 21:00:48 I was thinking if the early game chance of a curse scroll is worth keeping (which I'm willing to accept) 21:00:56 I'm not willing to accept this :P 21:01:09 -!- ystael has quit [Ping timeout: 265 seconds] 21:01:25 well that's fine, I'm certainly not attached to them at all 21:01:45 Your scroll of curse weapon is stuck to you! 21:01:52 -!- jeffro_ has quit [Read error: Connection reset by peer] 21:01:53 if they were removed tomorrow....I would still be in here bugging people to merge my patch :P 21:02:27 wouldn't we all 21:02:45 nonethousand: don't worry, pinging crawl-dev about your patches every now and again is pretty good way to go 21:03:05 as long as you're reasonable about it, of course 21:03:10 -!- oxens is now known as Oxybeles 21:03:17 i hope the bugfix in #8148 will be applied soon-ish 21:03:17 no hand-written letters mailed to |amethyst please 21:03:55 I think I can restrain myself 21:04:28 I'm not sure what my record is for submission to merge, but it's at least 6 mo. 21:04:36 and some it's less than 24 hours 21:04:49 -!- jeffro has joined ##crawl-dev 21:05:05 actually the first thing I did that ever got merged was a pastebin asking "is this pathetic vault of any use?" 21:05:19 haha 21:05:19 gammafunk, <3 21:05:34 response from Grunt: "hmmm" 5 minutes late cheibrodos tells me it got put in 21:05:38 *later 21:06:22 my first thing was added in 2 hours 21:06:30 well, 1 hour 50 minutes 21:06:32 -!- WalkerBoh has left ##crawl-dev 21:07:17 my next thing after that took 13 days, and after that it's been over a month and no response 21:07:33 -!- ystael has quit [Ping timeout: 272 seconds] 21:08:02 wheals: do they even know how much we *suffer*?! 21:08:22 truly 21:08:23 (Your body is wracked with pain!) 21:09:02 !bug 8148 21:09:03 https://crawl.develz.org/mantis/view.php?id=8148 21:09:10 ontoclasm: i don't think grey text on yellow background is very good for character selection 21:09:39 also there is something weird with species highlighting that i don't know if it's new or not 21:09:51 ? 21:10:20 where species with short names have part of the highlight in yellow and part in brown 21:10:42 -!- kekekela has quit [Quit: Page closed] 21:10:52 and species with longer names have the whole thing in yellow? also the highlight is longer than just the species name itself (it reaches all the way to the next column) which is not the case for backgrounds 21:13:55 tile_branch_col or tile_branchstairs_col ?! 21:14:07 MarvinPA: huh? i didn't change that 21:14:23 <|amethyst> I might have broken something when I reordered species? 21:15:01 i mean, i can change it from yellow to something else 21:15:20 but idk about the weird highlight lengths 21:16:08 -!- ProzacElf has joined ##crawl-dev 21:17:35 <|amethyst> I see brown everywhere 21:17:49 <|amethyst> and lightgrey on brown isn't that easy for me to read 21:17:59 <|amethyst> but I do see the lengths being different between the two screens 21:19:33 what would be better than yellow? brown? 21:19:45 blue? 21:20:15 <|amethyst> yellow vs brown background are the same in many terminals 21:20:30 <|amethyst> at least, if you're using 8 + bold the way Crawl does 21:21:00 i'll try it with blue i guess 21:21:15 http://i.imgur.com/DDxoiTx.jpg that's what i'm seeing 21:21:34 clearly windows' fault 21:21:51 <|amethyst> ah 21:21:59 it looks fine here (different highlight length, but that's not really bothering me) 21:22:03 <|amethyst> and I'm not seeing it because my terminal doesn't do bold background 21:22:11 it is brown for me though yeah 21:23:00 I see what MarvinPA is seeing on a term that has the different background colours. 21:23:31 blue makes it hard to see what's selected, hm 21:23:45 <|amethyst> ontoclasm: black on yellow? 21:24:08 <|amethyst> ontoclasm: (but that's weird unless the others are also inverse text) 21:24:21 -!- cybie04 has quit [Ping timeout: 265 seconds] 21:24:25 that would be fine but i'm not sure how to make it do that 21:24:32 <|amethyst> tmp->set_fg_colour(LIGHTGRAY); 21:24:32 <|amethyst> tmp->set_highlight_colour(YELLOW); 21:24:39 <|amethyst> change the set_fg_colour 21:24:57 but then it'll be black on black when unhilighted 21:25:15 <|amethyst> oh 21:25:18 <|amethyst> der 21:25:53 MarvinPA: http://sprunge.us/GPGh 21:27:07 -!- jday_ has quit [Quit: Leaving] 21:31:58 -!- OCTOTROG has quit [Remote host closed the connection] 21:34:32 cyan looks okay as a background i guess 21:37:57 -!- OCTOTROG has quit [Remote host closed the connection] 21:39:39 -!- OCTOTROG has quit [Remote host closed the connection] 21:44:50 03Medar02 07* 0.14-a0-2673-gf90c304: Add tile_mapped_floor_col and tile_branchstairs_col options. 10(32 minutes ago, 6 files, 79+ 68-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f90c3048e689 21:45:39 If anyone needs more colour stuff to work on, tile_*_col could use new defaults. 21:56:31 -!- SeianVerian has quit [Ping timeout: 245 seconds] 21:57:54 <3 22:00:38 -!- DrinkMachine has joined ##crawl-dev 22:00:38 -!- DrinkMachine has quit [Changing host] 22:00:38 -!- DrinkMachine has joined ##crawl-dev 22:02:16 -!- DrinkMachine has quit [Client Quit] 22:02:35 -!- DrinkMachine has joined ##crawl-dev 22:02:35 -!- DrinkMachine has quit [Changing host] 22:02:35 -!- DrinkMachine has joined ##crawl-dev 22:06:48 are ignises supposed to spawn? they aren't in mon-pick-data.h anywhere 22:07:00 sure hope they're not 22:08:59 -!- ProzacElf has quit [Ping timeout: 272 seconds] 22:09:07 just spent like 10 minutes trying to figure out how my branch removed the variable explosion size on firestorm 22:09:25 and then I learned that you don't get said variable explosion if power < 75 or whatever it is 22:09:57 I guess I never tried to cast it with 10 int before, so joke's on me 22:10:19 03Medar02 07* 0.14-a0-2674-g2dd2319: Fix level map ^F and ^U not updating tiles properly. 10(7 minutes ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2dd2319b6950 22:10:39 Heh. 22:13:55 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 22:13:58 -!- Superterranean has quit [Quit: Leaving.] 22:14:32 -!- SamB has quit [Read error: Connection reset by peer] 22:15:14 -!- MaxFrost has quit [Ping timeout: 264 seconds] 22:16:15 -!- SamB has joined ##crawl-dev 22:18:37 -!- bonghitz has quit [Quit: Leaving...] 22:25:10 -!- dpeg has quit [Quit: Lost terminal] 22:31:07 -!- TAS-2012v has quit [Read error: Connection reset by peer] 22:32:35 -!- johnstein has quit [Read error: Operation timed out] 22:33:23 should being hit with an antimagic weapon stop word of recall for convokers? 22:33:47 -!- johnstein has joined ##crawl-dev 22:34:32 -!- ackack has quit [Ping timeout: 252 seconds] 22:35:13 -!- roctavian has joined ##crawl-dev 22:35:22 roctavian, I'll defer to ontoclasm on the metal walls <_< 22:35:29 -!- dtsund has quit [Quit: dtsund] 22:35:38 certainly 22:36:10 roctavian: i like the shapes but they don't match the color/contrast/whatever of the others 22:36:29 ontoclasm: see the mantis issue; there's versions there of the original tiles in roctavian's contrast. 22:36:43 -!- exant has quit [Quit: Page closed] 22:36:53 oh 22:36:53 i'm also adding some slightly darker ice floors again 22:36:56 didn't see those 22:37:04 ontoclasm: they just appeared, so :) 22:37:04 they're two minutes old 22:37:10 :) 22:37:18 https://dl.dropboxusercontent.com/u/63152810/n/crawl/shinymetal2.png 22:37:20 i'm implementing your stone tiles right now though 22:37:33 generally we need new stone tiles 22:37:45 because the current ones look dated 22:37:50 i only made small edits to the original ones 22:37:53 Bloax: all the time? 22:38:10 SamB: i cry evri tim ;-; 22:38:26 so the new ones are never actually enough better? 22:38:51 In a year or so, of course not. 22:39:31 -!- dtsund has joined ##crawl-dev 22:42:20 grunt: i want to make some edits to the tiles for demonspawn monsters 22:42:28 roctavian: go right ahead! 22:42:28 not the base types but the classes 22:42:33 what... are they, again? 22:42:39 Let me enumerate: 22:42:42 ??blood saint 22:42:42 blood saint[1/1]: 0.14 Makhleb/Vehumet Ds enemy class. Bad health and melee, casts {ephemeral infusion} and {legendary destruction}. 22:42:55 ??warmonger 22:42:55 warmonger[1/1]: 0.14 Oka/Trog Ds enemy class. High health, good weapon, longbow/crossbow. Has {sap magic} and {grand avatar}. 22:42:55 -!- jeffro has quit [Read error: Connection reset by peer] 22:43:02 ??black sun 22:43:02 black sun[1/3]: 0.14 Kiku/Yred Ds enemy class. Bad health, bad melee. Has bolt of draining, malign offering, dispel undead, and emergency death's door; also has {black mark}. 22:43:05 ??corrupter 22:43:05 corrupter[1/1]: 0.14 Lugonu/Jiyva Ds enemy class. Mediocre health and melee, casts {plane rend} and {corrupt body}. 22:43:08 ??chaos champion 22:43:09 chaos champion[1/1]: 0.14 Xom Ds enemy class. Mediocre health and melee, gets nearly any weapon and super-rarely a chaos weapon. Very rare in regular pan spawn slot level setting. Casts {chaotic mirror} and {rearrange pieces}. 22:43:25 cool, thank you! 22:44:56 also, i agree that the grass you made is an improvement but i'd much rather make all-new grass 22:45:22 ...or rather i'd rather somebody made some xD 22:45:34 We can still add those for now <_< 22:45:38 ditto for the pedestals 22:45:44 yes, i will 22:45:46 iterative tile making 22:46:03 -!- Rumplenutskin has quit [Ping timeout: 245 seconds] 22:46:05 speaking of pedestals, they're stored as just the pedestal with transparency behind it 22:46:14 i figured that 22:46:15 so that's what i'd need to put them in 22:46:28 that part is unchanged 22:46:36 aha, i see 22:46:41 i just pasted the transparencies over the new other tiles, just in case 22:46:48 yeah, you don't need to 22:46:57 (I'm most of the way through cropping/optimising/coding for the tiles that aren't metal walls or those overlays, btw.) 22:47:10 (just haven't done the grass/dirt yet <_<) 22:47:14 er 22:47:16 so am i 22:47:21 i was just about to push the stone 22:47:23 oh 22:47:23 i never know what things use transparency actually, and what things just pretend to 22:47:25 Go ahead >_> 22:47:28 xD 22:47:29 * Grunt steps back. 22:47:35 -!- ebarrett has quit [] 22:47:51 -!- jeffro has joined ##crawl-dev 22:48:30 roctavian, really, most of the demonspawn job tiles right now are just placeholders, so you can ignore them :b 22:48:31 -!- jeffro has quit [Read error: Connection reset by peer] 22:48:49 (probably the least placeholder-y is the warmonger, but it could still use a lot of work) 22:49:33 i'll try out roc's shinier metal 22:49:54 we'll see how it looks 22:50:59 03ontoclasm02 07* 0.14-a0-2675-g264886f: Floor and stone tiles for Vaults (roctavian, 8159) 10(48 minutes ago, 18 files, 21+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=264886fe65b9 22:50:59 03ontoclasm02 07* 0.14-a0-2676-g0b9f4d4: Stone wall tiles (roctavian, 8159) 10(7 minutes ago, 12 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0b9f4d41d090 22:51:00 You see here a metallic altar of the Shining One. 22:51:00 <_< 22:51:00 the problem about having near-blacks combined with whites on a metal texture is that this implies a very strong light source 22:51:04 and while we're talking about 22:51:06 ??realism 22:51:06 realism of crawl[1/11]: whacking KILLER FUCKING BEES with a halberd and throwing javelins at them 22:51:16 it's still kind of a dungeon 22:51:25 -!- ussdefiant has joined ##crawl-dev 22:51:57 dungeons aren't very known for their mobile sun-illumation systems 22:52:23 * ontoclasm shrugs 22:52:43 i just think it's important to make the tiles distinct for quick play 22:53:20 -!- jeffro has joined ##crawl-dev 22:53:23 well i doubt anyone is trying to do a single-hour earth elementalist 22:55:28 I have a sizzell/gretell/henzell/etc suggestion 22:55:44 to suppress more spam, don't announce that you've banished player ghosts 22:56:57 that doesn't seem to happen very often 22:56:57 ontoclasm, roctavian: thanks to the "don't update tile sheets at build time" occasional hiccup, I rebuilt crawl just now to look at the new tiles and got disco Vaults <3 22:57:03 (just re-rebuilt so no screenshot :( ) 22:57:41 i think maybe removing announcements for entering branches besides Tomb/Hells/Pan/Zot would be better 22:57:57 xD 22:58:01 fr discovaults 22:58:06 !send ontoclasm pan_disco_hall 22:58:07 Sending pan_disco_hall to ontoclasm. 22:58:10 like a 1% chance 22:58:16 vaults_disco_hall 22:58:20 yes 22:59:31 also, removing god join messages, and pushing further back the minimum requirement to have a death announced 22:59:45 and updating rotatell 23:00:01 Grunt: if you did/do the ice floor and grass, feel free to push those 23:00:08 i'm messing with metal xD 23:00:15 Oh, I had the ice floor; I'll do that. 23:00:19 nonethousand: you mean Ruffell? 23:00:39 https://dl.dropboxusercontent.com/u/1000017/crawl/metaltest0.png 23:00:45 -!- CKyle has quit [Quit: CKyle] 23:00:53 i dunno, i kind of prefer the left 23:01:00 right looks sort of blown-out 23:01:21 did i ever tell you how the contrasted metal hurts my eyes 23:01:24 wheals: yes 23:01:30 which sort of surprises me because nothing does that 23:01:32 my mistake 23:02:37 rtab 23:02:37 not even https://dl.dropboxusercontent.com/u/63152810/EYENAL.png 23:02:37 ouch, that one gets me 23:02:48 03Grunt02 07* 0.14-a0-2677-g1d24216: Ice cave floor tiles (roctavian, #8159). 10(62 seconds ago, 4 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d242165829e 23:02:50 * ontoclasm hisses and recoils back into his cave 23:02:50 colorssss 23:03:01 cyan/magenta go well together 23:03:08 if your intention is to annihilate someone's eyes 23:03:20 otherwise STAY AWAY 23:03:31 's cool either way with the metal ones though, as far as i'm concerned 23:04:03 i do think they need something to break up the horizontality, i could do the same adding blocks thing to the un-contrasted ones 23:04:15 or if either of you have a better idea? 23:06:27 ...i've started working on way too many crawl tiles, when i need to do something like "get a job" or "get a home" 23:06:47 roctavian: hah, don't injure yourself 23:07:08 and some other-shaped blocks to break up the pattern might work; i'd have to see them in-game of course 23:07:32 -!- ystael has quit [Ping timeout: 252 seconds] 23:08:11 that doesn't seem to happen very often 23:08:38 regardless, there's a lot of 'doesnt happen often' messages that should be culled to cut down on the spam, in my opinion 23:08:43 those are included there 23:09:08 the main problem with messing with a pattern is you have to break it almost completely or not at all 23:09:11 well, ghosts are my favorite announcement 23:09:33 adding just a few variations will only cause them to stand out badly 23:09:41 since they're really the only thing that you might want to know about that isn't in your game 23:09:42 yeah 23:10:11 but if there are enough variatins, then it often looks better for it 23:10:15 we've run into that before. e.g. the old cocytus tiles that i submitted 23:10:34 03Grunt02 07* 0.14-a0-2678-g4a9e99f: Grass/dirt tile tweaks (roctavian, #8159). 10(85 seconds ago, 33 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4a9e99f70785 23:11:38 ice floors look a lot better 23:11:41 makes me think of https://dl.dropboxusercontent.com/u/63152810/n/crawl/dirtprogression2.png 23:11:52 mm 23:13:18 Bloax: also, re: your electrocution tiles 23:13:36 they look good but are semi-flattened which is bad 23:13:50 well they were quick little things i did 23:14:10 mm 23:15:37 i feel like deleting little bits out of them would make them more dynamic looking 23:15:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:15:52 go right ahead 23:16:09 the main issue is that we need a way to display overlays that don't pause the game 23:17:46 i feel we're hitting the point where we need to separate out certain "strictly cosmetic" improvements as an option 23:18:00 not with many things we have already 23:18:24 but i think there are things we could add, in terms of effect, that some players would really like -- though many others wouldn't 23:19:15 i'm all for animations and effects 23:19:28 with poofs and booms and whoshs 23:19:56 like you know 23:20:09 spawning the clouds all on one tile and quickly blowing them out into position 23:20:35 with some dummy clouds flying way past and fading away 23:21:24 that's shooting further than i was imagining, at last for now 23:21:27 and other cosmetics https://dl.dropboxusercontent.com/u/63152810/AzureFiend.gif 23:21:31 oh definitely 23:22:15 animated monster tiles is something i've thought about from time to time, and it gives me shudders 23:22:58 full animation is out the question 23:23:13 it could be done in the scope of a roguelike like doomrl 23:23:19 but crawl is too big for that 23:23:20 i was thinking "2 or 3 frames per monster" but even that... 23:23:34 even that is a hideous amount of work 23:23:40 the best you can do is select cosmetics for a couple of monsters 23:24:08 like this little cold atmospheric effect on the azure jellies 23:24:29 -!- Fhqwhgads_ has quit [Remote host closed the connection] 23:24:44 Medar: I think I found the cause of #8151, btw. 23:25:22 anyways it's kind of really early now 23:25:24 so good night 23:25:26 or morning 23:25:28 !bug 8151 23:25:28 https://crawl.develz.org/mantis/view.php?id=8151 23:25:47 -!- Bloax has quit [Quit: Error: Bloax not found] 23:25:54 oh, nice 23:28:04 ...it's what happens when I am doing things with those tiles :) 23:28:50 Nailed it. 23:28:57 Kind of a hacky fix, but it gets the problem gone. 23:29:55 03Grunt02 07* 0.14-a0-2679-gcb94c3d: Don't _pick_random_dngn_tile on north-facing halo tiles (#8151). 10(53 seconds ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cb94c3d9cb73 23:30:04 Huzzah 23:33:00 Now I don't have to immediately leave a bazaar on principle because its shops have unkempt grass 23:35:26 -!- jeffro has quit [Ping timeout: 260 seconds] 23:35:44 You don't even trim your hedges properly? Well clearly you don't have the best deals for my money. 23:35:52 -!- jeffro has joined ##crawl-dev 23:40:06 03MarvinPA02 07* 0.14-a0-2680-g4b3ff9e: Make Trowel card rarer, remove its plain/ornate effects 10(5 hours ago, 1 file, 23+ 102-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b3ff9e34428 23:40:06 03MarvinPA02 07* 0.14-a0-2681-ga90a651: Remove the Bargain card 10(5 hours ago, 8 files, 13+ 37-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a90a651d8c0a 23:41:02 -!- ystael has quit [Ping timeout: 264 seconds] 23:41:33 rip low, low prices 23:41:42 (clearly land shop price adjustments) 23:43:15 they looked good at a glance assuming you mean minmay's suggestions, i haven't taken a proper look at them yet though 23:43:32 I do, and I haven't looked through them fully yet either <_< 23:43:42 so trowel card will make a portal regardless of power? 23:43:51 yes 23:44:13 makes golem removal simpler! 23:44:22 -!- dtsund has quit [Quit: dtsund] 23:44:26 it does indeed 23:44:27 (low power sends you to, say, the statue garden ice cave or the returning bailey) 23:44:30 <_< 23:44:31 rip friendly crystal guardians 23:44:48 although i think they weren't permanent 23:44:54 removal of toenail golems...<_< 23:45:33 i'll probably push at least the lemure and jellyfish bits of #8166 soon-ish 23:45:35 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2679-gcb94c3d (34) 23:45:38 yeah they were summons 23:45:39 -!- exant has quit [Ping timeout: 245 seconds] 23:45:47 -!- dtsund has joined ##crawl-dev 23:46:02 the other stuff might need opinions i guess, i didn't really have a problem with dd berserkers but i wouldn't miss them either 23:46:31 unborn (07L) | Spd: 10 | HD: 11 | HP: 65-91 | AC/EV: 2/10 | Dam: 17 | 07undead, 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(117), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1172 | Sp: agony, dispel undead (3d19), injury mirror, animate dead, haunt | Sz: Medium | Int: high. 23:46:31 %??unborn 23:46:40 and glyph changes will obviously require months of deliberation 23:46:41 are those technically DD at all? 23:46:46 not any more no 23:47:06 ah, but it would leave DD death knights 23:47:15 right, knew there was another kind of not-unique DD 23:47:20 the thing about ddbe is that they existed as very very rare abyss spawns and in two vaults 23:47:24 or maybe 3 23:47:34 yeah, we have SpBe 23:47:56 do any of the demonspawn berserk? 23:48:01 seems like something some of them might do 23:48:02 (also they're non-regenerating enemies) 23:48:08 Well, you can get a chaos champion to do a berserk effect, I guess. 23:48:18 right, DDDK have pain mirror, at least 23:48:45 i wouldn't mind removing dddk but they at least exist 23:48:56 -!- Pacra has quit [Ping timeout: 245 seconds] 23:49:10 deep dwarf berserker (04q) | Spd: 10 | HD: 8 | HP: 49-87 | AC/EV: 2/12 | Dam: 20 | 10weapons, 10items, 10doors, priest | Res: 06magic(64) | Chunks: 07contam | XP: 549 | Sp: brothers in arms, trog's hand, berserker rage | Sz: Medium | Int: normal. 23:49:10 %??deep_dwarf_berserker 23:49:25 wow, bia and trog's hand, didn't realize 23:49:37 deep dwarf death knight (03q) | Spd: 10 | HD: 10 | HP: 62-100 | AC/EV: 2/12 | Dam: 28 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(80) | Vul: 08holy | Chunks: 07contam | XP: 883 | Sp: animate dead, injury mirror, drain life | Sz: Medium | Int: normal. 23:49:37 %??deep_dwarf_death_knight 23:49:41 they could get giants and shit, too 23:50:11 -!- Zeor has quit [Quit: dfrf] 23:50:22 well drain life has nice synergy with the DD-ness, in theory at least 23:51:35 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:51:40 anyway, i see no reason for ddbe to exist and not ddar or ddsc 23:52:09 -!- N78291 has quit [Quit: null] 23:52:20 ddsc? 23:52:32 scion 23:52:34 deep dwarf scion (08q) | Spd: 10 | HD: 6 | HP: 32-63 | AC/EV: 2/12 | Dam: 16 | 10weapons, 10items, 10doors | Res: 06magic(48) | Chunks: 07contam | XP: 248 | Sz: Medium | Int: normal. 23:52:34 %0.11?deep dwarf scion 23:52:46 (who knows what they did) 23:52:54 nothing 23:52:54 looks like they just did melee 23:53:06 I've seen the ddar I guess as vault defines? 23:53:16 they just had rods or wands, I don't even remember 23:53:27 yes 23:53:27 -!- gnum has quit [Ping timeout: 260 seconds] 23:53:28 yes there's a hangedman vault with dd with wands, that was roughly the only place they were used 23:53:33 always spawned with a wand 23:53:36 also a food vault that used to have one i think 23:53:41 zigs i think? 23:53:45 well yeah 23:53:49 zigs don't count here though :P 23:53:54 they weren't very exciting, since monsters are pretty good at using those things already 23:56:13 -!- roctavian has quit [Quit: Page closed] 23:58:35 -!- jeffro has quit [Ping timeout: 260 seconds] 23:59:24 -!- jeffro has joined ##crawl-dev