00:01:16 -!- DrinkMachine has joined ##crawl-dev 00:01:16 -!- DrinkMachine has quit [Changing host] 00:01:16 -!- DrinkMachine has joined ##crawl-dev 00:02:42 -!- Guest62734 has joined ##crawl-dev 00:03:00 -!- SwissStopwatch has quit [Ping timeout: 252 seconds] 00:07:23 Unstable branch on rl.heh.fi updated to: 0.14-a0-2632-gd2f732a (34) 00:10:39 -!- johlstei_ has joined ##crawl-dev 00:14:33 -!- johlstei has quit [Ping timeout: 252 seconds] 00:16:06 Unstable branch on crawl.develz.org updated to: 0.14-a0-2632-gd2f732a (34) 00:18:27 Monster database of master branch on crawl.develz.org updated to: 0.14-a0-2632-gd2f732a 00:23:09 -!- Guest62734 is now known as SwissStopwatch 00:34:34 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-2632-gd2f732a 00:39:08 -!- AlphaQ has quit [Remote host closed the connection] 00:40:53 3 new layouts for Elf by infiniplex 00:43:27 -!- Keanan has quit [Quit: Leaving.] 00:49:12 -!- ProzacElf has quit [Ping timeout: 252 seconds] 00:49:55 gammafunk: thanks again, I put up a newe patch which fixes the things we discussed 00:54:24 -!- TAS_2012v has quit [Read error: Connection reset by peer] 00:54:52 -!- gbeene has quit [] 01:01:00 -!- TAS_2012v has quit [Read error: Connection reset by peer] 01:02:10 nonethousand: yeah, looks great; someone with commit access will get to that in a few days, I'd bet 01:02:39 The signing off on the patch isn't really needed here, since you're actually not the one to sign off on it 01:02:44 but I guess that doesn't matter? 01:03:10 oh haha 01:03:12 or does it do that by default and I never noticed 01:03:34 I guess at least I have it configured that way 01:04:08 yeah, if the person commiting it cares at all, they'll just remove it anyhow 01:05:31 -!- gbeene has quit [Ping timeout: 260 seconds] 01:06:13 -!- geoffreybeene is now known as GBEENE 01:06:14 -!- GBEENE is now known as gbeene 01:15:00 -!- absolutego has joined ##crawl-dev 01:21:06 -!- Vizer has quit [Ping timeout: 252 seconds] 01:24:51 -!- omnirizon has quit [Ping timeout: 245 seconds] 01:29:28 -!- Bovinius has quit [Quit: Leaving] 01:33:11 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 01:33:59 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:34:30 gammafunk: what, no developer certificate of origin? 01:40:46 -!- MaxFrost has quit [Read error: Operation timed out] 01:52:39 -!- MaxFrost has quit [Ping timeout: 260 seconds] 02:06:58 -!- NeremWorld has quit [Ping timeout: 265 seconds] 02:11:19 -!- magicpoints has quit [Ping timeout: 260 seconds] 02:17:06 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2632-gd2f732a (34) 02:23:32 -!- gbeene has quit [] 02:27:39 -!- uguuu has quit [Ping timeout: 260 seconds] 02:34:39 -!- HellTiger has quit [Ping timeout: 260 seconds] 02:54:50 -!- WalkerBoh has quit [Remote host closed the connection] 02:54:54 -!- Zeor has quit [Quit: g'night hurl] 02:58:19 -!- DrinkMachine has quit [Quit: Leaving] 02:58:49 -!- dtsund has quit [Read error: Connection reset by peer] 03:00:41 -!- Basil has quit [Ping timeout: 245 seconds] 03:01:21 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 03:02:20 -!- scrubnub has quit [Ping timeout: 246 seconds] 03:04:05 -!- ussdefiant has quit [Ping timeout: 248 seconds] 03:10:12 -!- popsofctown has quit [] 03:10:45 -!- minmay has quit [Quit: Leaving] 03:10:49 -!- minqmay has quit [Quit: Leaving] 03:19:32 -!- Keanan has quit [Quit: Leaving.] 03:35:27 -!- simmarine has quit [Quit: Leaving] 03:51:43 -!- Foamed has quit [Quit: Heading to bed.] 03:55:01 -!- radinms has quit [Ping timeout: 272 seconds] 04:13:40 -!- MarvinPA_ has quit [Ping timeout: 252 seconds] 04:17:24 -!- blabber has joined ##crawl-dev 04:17:49 -!- xnavy has quit [Ping timeout: 272 seconds] 04:18:01 -!- MarvinPA_ has joined ##crawl-dev 04:23:29 -!- SeianVerian has quit [Remote host closed the connection] 04:26:23 -!- eith has joined ##crawl-dev 04:29:02 -!- eith has quit [Read error: Connection reset by peer] 04:33:02 -!- ProzacElf has joined ##crawl-dev 04:35:34 -!- eith has joined ##crawl-dev 04:37:14 -!- Adumbration has quit [Quit: Page closed] 04:45:21 -!- radinms has quit [Read error: Connection reset by peer] 04:49:07 -!- Guest62734 has joined ##crawl-dev 04:49:35 -!- st_ has quit [Read error: Connection reset by peer] 04:49:41 -!- bonghitz has quit [Remote host closed the connection] 04:50:13 -!- st_ has joined ##crawl-dev 04:50:16 -!- SwissStopwatch has quit [Ping timeout: 245 seconds] 04:56:47 -!- MP2E has quit [Quit: poof] 05:13:02 -!- HellTiger_ has quit [Ping timeout: 260 seconds] 05:24:13 -!- blabber has quit [Quit: leaving] 05:41:45 -!- Hailley has quit [Quit: Petra is closed!] 05:42:40 -!- radinms has quit [Quit: Leaving...] 05:42:59 -!- halv has quit [Quit: Leaving.] 05:44:42 -!- Elynae has joined ##crawl-dev 05:44:59 -!- alefury has joined ##crawl-dev 05:48:12 -!- Elynae has quit [Client Quit] 05:51:41 -!- Tedronai has quit [Client Quit] 06:06:59 -!- conted has quit [Quit: Page closed] 06:12:58 -!- blabber has joined ##crawl-dev 06:18:42 -!- Nethris has quit [Quit: Leaving.] 06:20:41 -!- NeremWorld has quit [Ping timeout: 272 seconds] 06:24:02 -!- Tedronai has quit [Quit: leaving] 06:25:22 -!- BlackrayJack has quit [Ping timeout: 260 seconds] 06:27:21 -!- pelotr0n has quit [Ping timeout: 245 seconds] 06:28:33 -!- beef42 has quit [Ping timeout: 252 seconds] 06:35:34 -!- zxc232 has quit [Quit: Leaving.] 06:47:42 -!- radinms has quit [Ping timeout: 252 seconds] 06:51:31 -!- Escalator has quit [Read error: Connection reset by peer] 06:54:10 -!- abc123xyz has quit [Client Quit] 06:55:17 -!- Danei has quit [Remote host closed the connection] 07:06:07 -!- tsohg has quit [Remote host closed the connection] 07:11:23 -!- tsohg has quit [Ping timeout: 260 seconds] 07:20:51 -!- Danei has quit [Ping timeout: 272 seconds] 07:28:36 sanka (L2 GhHu) (D:1) 07:28:36 -!- NeremWorld has quit [Ping timeout: 245 seconds] 07:31:28 -!- DaneiTHREE has quit [Ping timeout: 260 seconds] 07:31:58 -!- Amy has quit [Disconnected by services] 07:36:30 -!- dpeg has joined ##crawl-dev 07:46:00 !crashlog sanka 07:46:00 15. sanka, XL2 GhHu, T:500 (milestone): http://crawl.develz.org/morgues/trunk/sanka/crash-sanka-20140215-132609.txt 07:58:31 -!- sstrickl has quit [Quit: sstrickl] 08:01:13 -!- whig has quit [] 08:03:18 -!- whig has joined ##crawl-dev 08:06:50 -!- xnavy has quit [Ping timeout: 246 seconds] 08:07:36 -!- ackack has joined ##crawl-dev 08:08:19 -!- Pacra has quit [Ping timeout: 260 seconds] 08:12:14 -!- CKyle has joined ##crawl-dev 08:12:47 -!- magicpoints has quit [Ping timeout: 272 seconds] 08:22:19 -!- whig has quit [] 08:24:48 -!- whig has joined ##crawl-dev 08:40:00 -!- Guest62734 has quit [Ping timeout: 252 seconds] 08:40:41 -!- tenofswords has joined ##crawl-dev 08:40:49 -!- SwissStopwatch has joined ##crawl-dev 08:45:57 -!- eith has quit [Ping timeout: 248 seconds] 08:46:44 -!- ackack has quit [Ping timeout: 246 seconds] 08:48:48 -!- ackack has joined ##crawl-dev 08:51:01 -!- Brannock has joined ##crawl-dev 08:51:35 -!- rossi has quit [Quit: WeeChat 0.4.2] 09:06:55 can we make VS have holiness MH_PLANT <3 09:07:20 This is actually relevant for something I'm trying out 09:08:23 unknown monster: "vinestalker" 09:08:23 %??vinestalker 09:08:28 vine stalker (06P) | Spd: 10 | HD: 8 | HP: 27-46 | AC/EV: 2/12 | Dam: 10, 1012(antimagic) | 10weapons, 10items, 10doors, regen | Res: 06magic(42) | XP: 386 | Sz: Medium | Int: normal. 09:08:28 %??vine stalker 09:08:38 plant (03P) | Spd: 070 | HD: 10 | HP: 40-70 | AC/EV: 10/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: small | Int: plant. 09:08:38 %??plant 09:08:52 thorn hunter (16P) | Spd: 12 (swim: 120%) | HD: 15 | HP: 79-114 | AC/EV: 9/9 | Dam: 27, 23 | 03plant, amphibious, sense invisible, !sil | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2122 | Sp: v.thorns (3d18), w.brambles | Sz: Large | Int: animal. 09:08:52 %??thorn hunter 09:09:01 -!- ackack has quit [Ping timeout: 245 seconds] 09:10:41 i hope that something doesn't involve spawning them anywhere in crawl 09:11:29 no, nothing directly about vine stalkers 09:11:37 just it looks at holiness 09:13:48 -!- Sequell has quit [Remote host closed the connection] 09:14:03 -!- Sequell has joined ##crawl-dev 09:14:30 -!- tsohg has quit [Remote host closed the connection] 09:17:40 -!- Brannock has quit [Read error: Connection reset by peer] 09:19:05 -!- tsohg has quit [Read error: Connection reset by peer] 09:23:37 -!- Bloax has joined ##crawl-dev 09:24:22 -!- tsohg_ has quit [Remote host closed the connection] 09:25:10 -!- Xiberia has quit [Read error: Connection reset by peer] 09:25:27 s 09:26:03 -!- blabber has quit [Remote host closed the connection] 09:28:23 -!- RiotInferno has quit [Ping timeout: 246 seconds] 09:29:27 -!- ackack has joined ##crawl-dev 09:33:54 -!- xnavy has quit [Ping timeout: 260 seconds] 09:37:07 does this idea suck? 09:37:08 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10982 09:38:51 -!- scummos__ has quit [Ping timeout: 252 seconds] 09:39:49 -!- blabber has joined ##crawl-dev 09:40:49 -!- nixor has quit [Quit: Leaving.] 09:41:32 in general I don't much like multispell rods, it might be okay on an artifact one though 09:41:50 well as long as the player doesn't take 1d4 damage per mp that doesn't sound bad 09:42:12 also, L8 spells aren't very well suited for rods with the current system (no failure chance, tons of hunger) 09:42:18 -!- omnirizon has quit [Ping timeout: 260 seconds] 09:42:28 i suggested making it L8 just to reduce spammage of it 09:42:43 i would be fine getting rid of it, mostly i was just thinking of a 3rd spell to go with a lot of the destruction rods 09:42:50 not a fan of silence on a rod 09:42:59 how would you spam a spell whose damage depends on your mp 09:43:06 which also sets it to 0 after using it 09:43:08 the damage doesn't depend on the mp, that's the damage you would take 09:43:11 sorry if that was unclear 09:43:20 well enjoy taking 50-200 damage 09:43:25 it's an antimagic weapon 09:43:35 if you're a fortunate son with 50 mp 09:43:47 -!- HellTiger has quit [Read error: Connection reset by peer] 09:43:54 then yes, you take a pretty good amount of damage to go with an unresistable ac-bypassing attack on every magic user in los 09:44:01 that seems like it might be an okay trade sometimes 09:44:09 ackack: I'd say remove spells (a) and (b) (they are less interesting than the last one) 09:44:45 ok, a rod with silence was actually part of my initial motivator 09:44:54 in general i would like to see silence a little more available 09:44:56 we already have a silence spell and silence scrolls 09:45:02 yes, the scrolls seem quite rare though 09:45:08 if we wanted it to be more available, we would increase scroll generation 09:45:21 not add a fixedart :P 09:45:30 thematically the idea would be having something like the spell that would be available to e.g. troggies 09:45:52 someone before suggested an artefact holy weapon that had constand silence aura 09:45:53 I just think it is boring for rods to copy effects that already exist, and silence exists twice 09:45:55 i guess it works better as a spell because the tradeoff is more aggressive 09:46:00 troggies have anti-magic though 09:46:22 buppy: i have suggested a cursed silence weapon before, that also did not go over well (i still think it would be fun!) 09:47:05 what about a weapon that makes you permazerk 09:47:06 huh 09:49:52 -!- scummos| has quit [Read error: Operation timed out] 09:50:07 -!- Crehl has quit [Quit: qqqqqqq] 09:52:01 -!- ackack has quit [Ping timeout: 252 seconds] 09:52:18 -!- ackack has joined ##crawl-dev 09:54:31 -!- ldf has quit [Quit: ldf] 09:56:01 -!- PsyMar has quit [Quit: Stop, hammer time, collaborate, and listen. In the name of love.] 09:56:53 -!- Bomanz has quit [Ping timeout: 245 seconds] 09:59:43 -!- xnavy has quit [Ping timeout: 252 seconds] 10:00:21 -!- Xiberia has joined ##crawl-dev 10:11:14 03tenofswords02 07* 0.14-a0-2633-g074a5cc: Block liquid monsters in bazaars 10(6 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=074a5ccda0ce 10:12:38 -!- Escalator has quit [Ping timeout: 260 seconds] 10:13:24 -!- Kalir has quit [Changing host] 10:15:15 -!- mamgar has quit [Ping timeout: 260 seconds] 10:16:17 -!- ystael has quit [Ping timeout: 272 seconds] 10:21:13 -!- starsearcher has quit [Client Quit] 10:21:39 -!- Foamed_ has quit [Client Quit] 10:21:59 -!- Foamed has quit [Ping timeout: 272 seconds] 10:27:48 -!- MaxFrost has quit [Ping timeout: 252 seconds] 10:33:29 -!- floatboth has quit [Ping timeout: 240 seconds] 10:33:58 -!- blabber has quit [Remote host closed the connection] 10:36:36 -!- scummos^ has quit [Ping timeout: 252 seconds] 10:37:06 -!- blabber has joined ##crawl-dev 10:49:26 -!- ProzacElf has quit [Ping timeout: 245 seconds] 10:50:56 -!- absolutego has quit [Quit: leaving] 10:51:20 -!- dpeg has quit [Quit: Lost terminal] 10:52:56 -!- ebarrett has quit [Read error: Connection reset by peer] 10:54:25 -!- Pacra has joined ##crawl-dev 10:54:55 -!- scummos^ has quit [Ping timeout: 272 seconds] 10:55:56 -!- eith has joined ##crawl-dev 10:57:15 -!- sstrickl has quit [Changing host] 11:03:39 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-2633-g074a5cc (34) 11:04:41 -!- Ardias has quit [Quit: Держи гранату, баклан!] 11:06:57 Fix jelly form movement speed by chris 11:07:47 -!- ackack has quit [Read error: Operation timed out] 11:09:29 -!- gammafunk has quit [Ping timeout: 272 seconds] 11:10:20 -!- ProzacElf has joined ##crawl-dev 11:12:05 -!- ystael has quit [Ping timeout: 248 seconds] 11:17:29 -!- dck has joined ##crawl-dev 11:18:15 -!- ontoclasm has joined ##crawl-dev 11:19:11 -!- SwissStopwatch has quit [Ping timeout: 260 seconds] 11:21:28 -!- Thurston has quit [Quit: Page closed] 11:22:13 -!- minmay has joined ##crawl-dev 11:25:43 -!- dtsund has joined ##crawl-dev 11:30:04 -!- ontoclasm has quit [Quit: Leaving.] 11:34:06 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 11:38:44 -!- hayuto has quit [Remote host closed the connection] 11:40:08 !seen grunt 11:40:09 tenofswords: You have 2 messages. Use !messages to read them. 11:40:09 I last saw Grunt at Sat Feb 15 06:21:12 2014 UTC (11h 18m 56s ago) saying '<3' on ##crawl. 11:41:39 I would push the crystal guardians thing if I had the knowledge / somebody else to make the crystal bolt print "burns" or "freezes" instead of "hits" on projectile contact to better communicate the random element thing 11:46:59 -!- RZX has quit [Ping timeout: 246 seconds] 11:47:00 -!- ystael has quit [Ping timeout: 252 seconds] 11:47:17 -!- ProzacElf has quit [Ping timeout: 248 seconds] 11:59:28 funnily enough this already happens 11:59:35 but only if the monster is vulnerable to said element 12:02:46 -!- xnavy has quit [Ping timeout: 245 seconds] 12:08:00 You drop the -8 leather armour "Huaxaigu" {rF+}. 12:08:24 can crawl just not generate these? yes -15 plate was funny for a while but all they do is make you identify more randarts 12:08:26 -!- ainsophyao has joined ##crawl-dev 12:08:41 and make antique shops worse I suppose 12:08:48 well at this point ?identify does basically nothing anyways 12:09:00 there's jewelry for some reason 12:09:12 i didn't mean scroll identify 12:09:13 i meant identify 12:10:00 -!- ainsophyao has quit [Remote host closed the connection] 12:10:38 then i'm going to complain how ?rc does basically nothing instead 12:10:43 -!- tsohg has quit [Remote host closed the connection] 12:11:11 and exists in three-digit-range amount by the time you find orc 12:12:29 minmay: but rerolling artifacts until they are above a magic 'minimum artifact power' number would make them overpowered 12:12:52 ChrisOelmueller: there's a patch fixing that on mantis 12:12:55 so the best solution is to let artifacts be terrible when they feel like it 12:13:44 -!- ackack has joined ##crawl-dev 12:14:15 Bloax: I meant just generate nothing instead of generating a guaranteed useless randart like badly enchanted body armour 12:14:31 Bloax: I did not mean effectively generate twice as many randarts 12:14:59 well why not generate half the randarts that are guaranteed to not be terrible 12:15:11 um I think that's what he suggested 12:15:17 it is 12:15:22 relax, its just bloax 12:15:36 sorry that i don't deal in your hidden implications 12:15:40 i'm a bit new here 12:15:57 hidden to exactly one person 12:16:13 also cure weapon/armour/jewellery does literally nothing after the first one unless you worhip ash 12:16:21 btw they will still be terrible most of the time 12:16:27 they become scrolls of paper 12:16:48 maybe people should carry those instead of blinking 12:16:55 would greatly reduce item destruction complaints 12:17:05 Probably terrible suggestion but what if the curse scrolls didn't identify after reading them? 12:17:16 yes that indeed is terrible 12:17:17 yes good analysis :P 12:17:21 and then random scroll name changed I guess 12:17:24 <|amethyst> Wahaha: what happens when you ID everything else? 12:17:24 the* 12:17:35 uselessness does this in 4.1 and it's incredibly awful 12:18:07 -!- DrinkMachine has joined ##crawl-dev 12:19:06 probably a hard thing trying to make 'curse x' scrolls interesting when curses inherently aren't 12:20:09 -!- floatboth has quit [Ping timeout: 240 seconds] 12:20:41 actually curse removal for all purposes but ash sounds pretty good 12:21:12 -!- Basil has joined ##crawl-dev 12:22:52 -!- scummos__ has quit [Read error: Connection reset by peer] 12:27:33 really curse scrolls should just not generate or be placed in vaults 12:27:35 and be ash exclusive 12:31:14 curse scrolls are pretty pointless aside from ash, yeah 12:31:22 they add very little to the scroll ID game 12:31:40 The only thing they serve to do is annoy you if you're playing an unarmed game. 12:31:50 removing those from generation sounds like an acceptable first step then 12:31:57 Because there's always that unidentified "tried" scroll that you know is curse weapon but can't be bothered to identify. 12:35:07 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:35:16 maybe curse scrolls could have a reverse depth weighting? that is if they're important to the early id game 12:35:30 interesting lair branch developments 12:35:35 thorn hunter (16P) | Spd: 12 (swim: 120%) | HD: 15 | HP: 79-114 | AC/EV: 9/9 | Dam: 27, 23 | 03plant, amphibious, sense invisible, !sil | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2122 | Sp: v.thorns (3d18), w.brambles | Sz: Large | Int: animal. 12:35:35 %??Thorn hunter 12:35:38 stone giant (15C) | Spd: 10 | HD: 16 | HP: 68-109 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 1421 | Sz: Giant | Int: normal. 12:35:38 %??Stone giant 12:35:40 we have stone giants in swamp now 12:36:44 !lg * killer=stone_giant s=place -graph 12:36:44 2992 games for * (killer=stone_giant): http://shalott.org/graphs/7b2886e9eedab8c81cc976713fe26a766ee1d462.html 12:39:10 bloax: no, they're faster 12:39:27 well they move at speed 10 in water!! 12:39:38 (you move at speed 10 in water right) 12:39:47 (no) 12:40:10 of the things to complain about and to compare to, i'd not have picked these two 12:40:24 stone giants even are in orc 12:41:14 In specific vaults in the orc branch, yes. 12:41:42 no, in the spawn table 12:41:59 they are even a rare spawn in orc:1 12:42:05 i mean these already spawned in swamp 12:42:09 tentacled monstrosity (03X) | Spd: 10 | HD: 23 | HP: 102-151 | AC/EV: 5/5 | Dam: 22, 17, 13, 903(constrict) | 05demonic, 10doors, amphibious, see invisible | Res: 06magic(153), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2969 | Sz: Giant | Int: normal. 12:42:09 %??tentacled monstrosity 12:42:42 i was down on thorn hunters at first, and i still don't like brambles 12:42:48 but i think they're probably ok 12:43:02 (also not sure they need sense invis) 12:43:10 -!- Basil has quit [Read error: Connection reset by peer] 12:43:37 -!- Basil has joined ##crawl-dev 12:47:21 it's a swimming, accurate shooter that shoots for 3-54 damage that you can't walk away from - along with being pretty strong in melee 12:48:02 well, you can get away from it hasted. it's an improvement over spriggans that way 12:48:03 -!- ontoclasm has joined ##crawl-dev 12:48:12 also you can hit it 12:49:26 i would be happy if they lost brambles though, i think they are mean enough without that 12:49:31 and i don't think swamp needs more mobility limitation 12:49:41 they should root you instead 12:49:58 or they could just not have anything in that slot 12:51:42 -!- Pacra has quit [Read error: Connection reset by peer] 12:52:49 -!- Pacra has joined ##crawl-dev 12:52:57 might wanna buff some spiders then 12:53:16 because they definitely need to step up the heat with the bar set this high 12:53:58 ... what 12:55:07 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 101-138 | AC/EV: 20/12 | Dam: 3008(nasty poison), 15, 15 | Res: 06magic(56), 03poison, 12drown | Chunks: 09poison+07contam | XP: 1627 | Sz: Giant | Int: insect. 12:55:07 %??emperor scorpion 12:55:31 nonethousand: branch end bosses 12:56:26 fr giant spiders 12:57:38 I think emperor scorpions are also a normal spawn 12:58:12 i think for some reason we're still trying to argue with bloax 12:58:48 because it matters that i'm bloax right 13:00:22 since what point is there not spawning vaults-tier monsters in lair branches 13:00:53 there must be one, since i'm pointing this out and i am always wrong 13:02:20 -!- ProzacElf has joined ##crawl-dev 13:03:10 -!- sstrickl has quit [Quit: sstrickl] 13:03:38 are vaults-tier and lair branch-tier so different? 13:04:27 well to get into vaults you must first kill a lair branch 13:04:38 so i would expect some kind of progression towards that point or something 13:05:00 or is zot:5 basically vaults:5 13:06:02 -!- joey_ has quit [Quit: Page closed] 13:06:54 there is a very large difference in population numbers as threats between lair branch bosses and vaults bosses 13:12:15 what I want to know is why there are hydras in depths 13:12:29 filler? 13:12:56 imo placing hydra in every single branch is good 13:12:59 they are already in D, lair, and swamp 13:13:08 and vaults 13:13:28 -!- st_ has quit [] 13:13:51 yes 13:14:07 depths being as long as it is I don't mind said filteration stuff 13:14:47 I don't see anything else in depths that is anywhere near as overused 13:14:54 I guess slime creature 13:15:16 though at least that doesn't spawn in lair 13:15:34 -!- imantor has quit [Quit: leaving] 13:15:50 ugly thing? 13:15:53 -!- simmarine has joined ##crawl-dev 13:16:52 that's basically the same as slime creature, yeah 13:17:24 both of them at least don't appear in lair and aren't nearly as prominent in swamp as hydras 13:17:55 though I wouldn't mind removing them from depths too 13:18:14 replacing ugly things with very ugly things in depths could be an idea 13:18:52 damn those things are pretty weak 13:19:23 Why do ravens appear in depths? 13:19:35 they replaced unclassified tengu 13:19:40 add harpies everywhere 13:19:46 harpies are the best monsters 13:19:53 dire harpies 13:20:10 hungry harpy 13:20:13 I think ravens are part of bands, yeah 13:20:25 (and are pretty pathetic as such) 13:21:00 -!- Foamed has quit [Client Quit] 13:21:02 i like having the occasional palate cleanser in depths 13:21:32 can i change the newgame combo colors 13:21:41 so restricted ones aren't lightgrey 13:21:44 er, darkgrey 13:21:48 yes 13:22:31 I don't know if the discussion the other day actually settled on colors to use, so just pick something that looks good to you :P 13:22:41 i'll mess with it until it looks good 13:22:56 why not yellow/gray 13:23:08 -!- SwissStopwatch has joined ##crawl-dev 13:23:09 yellow sometimes means a bad thing 13:23:14 green then 13:23:18 i'm trying ltgreen/grey 13:23:26 then i'll try white/grey 13:23:55 you know 13:24:04 making hydras not have feet might even explain why they're faster in water 13:24:59 just put propellers on them instead 13:25:04 I guess the thing is that while from a use perspective ugly things, hydras, and slime creatures are overused and unnecessary as Depths spawns the list already focused to the point of being "taxing" 13:25:08 http://www.spriters-resource.com/resources/sheets/27/29406.png and who doesn't like hinting towards might and magic 13:25:47 -!- noppa354 has quit [Quit: Page closed] 13:25:53 unfortunately another discussion nothing came out of was the hints mode one 13:25:54 shifting all the weight over to other stuff would be nontrivial when those make up 20% of regular depths:1 spawns (wait really) 13:27:45 as part of cutting down Depths without reducing the difficulty I think it'd work to replace all that with MONS_NO_MONSTER I guess? 13:27:59 i think that would be bad 13:28:02 maybe i'm in the minority 13:28:20 but it's nice to have the occasional fight that doesn't feel like impending depths 13:28:41 not wanting to cut down depths sounds like a minority yea :P 13:28:42 er, wow 13:28:55 -!- Pacra has quit [Ping timeout: 260 seconds] 13:29:08 but i think cutting down depths by getting rid of the stuff that takes zero time and leaving the same amount of big stuff is the worst of both worlds 13:29:18 it won't meaningfully shorten it 13:29:21 ackack: I don't mind the lower difficulty of those things as much as how much you've already fought those monsters earlier, and how long ago 13:29:40 personally i like how e.g. ogre magi have bands full of ogres 13:29:47 that used to be Very Scary and are now complete trash 13:29:58 pre-lair hydra, lair hydra, swamp hydra, vaults hydra, now I get to depths... and there are depths hydras 13:30:01 that's a difference in taste i suppose 13:30:08 i agree hydras don't need to be there 13:30:52 They could be 15 headed depths hydras (I don't like this idea) 13:31:07 for me, having some easy fights to break up the hard fights instead of feeling "on" the whole time is more fun 13:31:11 replace with bandless orc warlords 13:31:28 ackack: depths also has stuff like hill giants, which are just as weak or weaker but have been used a lot less previously 13:31:36 sure 13:31:37 and I don't really mind those 13:31:49 i'm not attached to specific monster, i'm just trying to articulate my feelings about overall game flow 13:32:00 to the extent that i have disliked lair branch changes they are largely for this reason as well 13:32:01 I had actually privately joked about 30% of depths:1 being hill giants 13:32:01 -!- ontoclasm has quit [Quit: Leaving.] 13:32:13 it may work, though 13:32:16 hell hydra 13:33:02 hellfire branded bites 13:33:18 hell hydra is speed 15 and has black mark 13:33:36 don't forget it can open doors 13:36:00 -!- gammafunk has joined ##crawl-dev 13:37:59 -!- trudy321 has quit [Quit: Page closed] 13:40:04 -!- blabber has quit [Quit: leaving] 13:40:26 ontoclasm: https://dl.dropboxusercontent.com/u/63152810/n/crawl/HydraConcept.png wuddaya think 13:40:34 fire hydrant: half hell hydra, half ant 13:41:08 formidra: half formicid, half hydra 13:41:24 and no, hydracid would be a good name so we can't have that 13:41:24 Bloax: need to blur the underside more, you can almost make out a pixel 13:41:55 -!- ShadeTornado has quit [Quit: Leaving] 13:42:23 minmay: I'm not going to spend a lot of time on something if the basic idea of it doesn't even work. 13:43:30 -!- ontoclasm [~Samuel@cpe-70-112-253-178.austin.res.rr.com] has quit [Quit: Leaving.] 13:43:37 asdf 13:44:43 ackack: very ugly things come with a pack of weaker ugly things pretty late in the dungeon 13:44:59 and yet very ugly things aren't stronger than death yaks, who come in packs of death yaks 13:45:32 if we're on the topic of Very Scary things 13:46:15 fr very yakky things 13:46:43 fr ugly thing is a type of random-element zombie 13:47:07 -!- ackack has quit [Ping timeout: 260 seconds] 13:47:35 -!- ystael has quit [Ping timeout: 260 seconds] 13:48:23 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:49:20 -!- MarvinPA_ is now known as MarvinPA 13:56:57 -!- blabber has joined ##crawl-dev 13:59:53 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:00:13 -!- HellTiger_NB has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:01:18 -!- bonghitz has quit [Remote host closed the connection] 14:03:24 -!- dtsund has quit [Ping timeout: 245 seconds] 14:04:22 -!- HellTiger_ has quit [Client Quit] 14:06:32 -!- hayuto has quit [Remote host closed the connection] 14:07:19 so I'm about to change the chances for Depths:1 minivault and a vault from 1/2 and 1/1 to 1/1 and 1/6, respectively 14:07:23 any objections 14:12:08 -!- hayuto has quit [Remote host closed the connection] 14:16:55 -!- Keanan has quit [Quit: Leaving.] 14:30:29 -!- tsohg has quit [Remote host closed the connection] 14:31:02 -!- dtsund has joined ##crawl-dev 14:33:16 -!- Danei has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 14:35:10 Bloax: I agree that the tile needs a bit more crisp detail, but I like the fact that it feels more organic 14:35:35 gammafunk: it's a 10-minute sketch to see whether or not it looks too dumb to continue 14:35:45 not sure how well many more heads will fit in that, but could turn into something real nice 14:35:52 yeah you've given it more personality already 14:36:09 also it's somewhat cartoonish even, which is kind of neat 14:36:17 since crawl is a little whimsical! 14:36:44 -!- sstrickl has quit [Changing host] 14:36:45 https://dl.dropboxusercontent.com/u/63152810/n/crawl/HydraNotSoConcepty.png 14:36:54 hahahha 14:37:00 I knew that was coming 14:37:29 now with some ActualEffort (tm) mixed in 14:37:30 -!- blabber has quit [Quit: leaving] 14:37:47 -!- Escalator has quit [Read error: Connection reset by peer] 14:37:52 also i messed up the outline because i'm that good 14:38:18 Please don't put cheddar cheese on it at least 14:38:38 -!- gnum has quit [Ping timeout: 260 seconds] 14:38:53 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 54-90 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 976 | Sz: Big | Int: reptile. 14:38:53 %??hydra 14:39:29 I know it's part of making it look more distinct but the more chances to keep console and tiles from not using different predominant colours per monster the better 14:40:27 can't place dummy monster: "dragon" 14:40:27 %??dragon 14:40:32 fire dragon (03D) | Spd: 10 | HD: 12 | HP: 70-108 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly, !sil | Res: 06magic(64), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1072 | Sp: b.flame (3d24) | Sz: Huge | Int: animal. 14:40:32 %??fire dragon 14:43:36 -!- ProzacElf has quit [Ping timeout: 252 seconds] 14:44:23 -!- Foamed has quit [Quit: Heading to bed.] 14:48:48 -!- ZChris13 has joined ##crawl-dev 14:52:06 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Hydra.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/HydraGreen.png 14:53:10 hopefully a mockup with many heads soon 14:54:38 -!- ackack has joined ##crawl-dev 14:59:55 -!- MarvinPA_ has joined ##crawl-dev 15:00:43 -!- reaverb has joined ##crawl-dev 15:01:28 -!- MarvinPA__ has joined ##crawl-dev 15:01:35 -!- jmbto1 has quit [Quit: WeeChat 0.4.1] 15:01:56 -!- MarvinPA has quit [Ping timeout: 247 seconds] 15:02:26 -!- myrmidette has quit [Quit: Leaving] 15:03:11 -!- dck has joined ##crawl-dev 15:03:36 -!- sstrickl has quit [Ping timeout: 245 seconds] 15:03:38 -!- MarvinPA__ is now known as MarvinPA 15:03:50 -!- sstrickl_ is now known as sstrickl 15:04:23 -!- MarvinPA_ has quit [Ping timeout: 245 seconds] 15:08:33 -!- gowby has quit [Ping timeout: 245 seconds] 15:11:25 -!- ystael has quit [Ping timeout: 272 seconds] 15:14:35 -!- tsohg has quit [Remote host closed the connection] 15:19:59 -!- tsohg has quit [Ping timeout: 260 seconds] 15:20:37 -!- sstrickl has quit [Ping timeout: 248 seconds] 15:20:56 -!- mongor has quit [Client Quit] 15:20:57 -!- NeremWorld has quit [Ping timeout: 252 seconds] 15:22:30 -!- ackack has quit [Ping timeout: 260 seconds] 15:25:22 03tenofswords02 07* 0.14-a0-2634-ge3cb86a: Give Depths:1 (a) minivault(s) always, not a vault always 10(81 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e3cb86ad4c8d 15:26:23 -!- DrKe has quit [Ping timeout: 265 seconds] 15:26:53 "always, not a vault always" 15:27:37 oh that's "minivaults always, not a vault always" 15:35:34 03MarvinPA02 07* 0.14-a0-2635-g55eae48: Revert "Make Large Rocks penetrating" 10(17 hours ago, 2 files, 4+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=55eae48bbef7 15:35:34 03MarvinPA02 07* 0.14-a0-2636-gff1aa09: Allow Fe to get wand troves 10(3 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ff1aa09a2e88 15:35:34 03MarvinPA02 07* 0.14-a0-2637-g88102eb: Allow undead to use Shadow Form 10(2 hours ago, 2 files, 1+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=88102eba8a98 15:35:34 03MarvinPA02 07* 0.14-a0-2638-g91d52ad: Make some trove fees species-specific 10(2 hours ago, 1 file, 24+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91d52adc3bd7 15:36:15 rip OgHu 15:37:08 species-specific trove fees seem kind of spoilery 15:37:15 or at least weird 15:37:19 like species-specific shop prices 15:37:37 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Hydra2h.png 15:37:58 -!- reaverb has quit [Quit: Leaving.] 15:38:02 Good luck with the Lernean Hydra 15:38:24 that one looks fine 15:39:42 -!- Tedronai has quit [Quit: leaving] 15:40:08 silly idea for buffing stone giants in an opposite direction, let them make auto-mulch large rocks "from the ground" so they don't run out of ammo 15:41:15 why exactly do stone giants need buffing 15:41:20 -!- reaverb has joined ##crawl-dev 15:41:54 because a monster in swamp is stronger and that one doesn't even run out of ammo 15:41:59 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:42:14 yes lets powercreep 15:42:36 -!- SteampunkDuck has quit [Quit: Lost terminal] 15:42:56 stone hydras 15:43:04 -!- Keanan has quit [Quit: Leaving.] 15:44:01 -!- absolutego has joined ##crawl-dev 15:48:49 -!- mongor has quit [Quit: mongor] 15:53:37 Hydrataurs 15:56:29 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Hydra3h.png 15:57:47 -!- ackack has joined ##crawl-dev 16:03:32 -!- HellTiger has quit [Ping timeout: 246 seconds] 16:03:59 -!- HellTiger_NB has quit [Ping timeout: 272 seconds] 16:04:51 -!- Foamed has quit [Ping timeout: 245 seconds] 16:06:22 -!- Stelpa has quit [Ping timeout: 260 seconds] 16:09:35 -!- tatara has quit [Quit: Page closed] 16:12:15 -!- ProzacElf has joined ##crawl-dev 16:12:21 -!- ackack has quit [Ping timeout: 248 seconds] 16:15:59 -!- namad7 has quit [Ping timeout: 260 seconds] 16:22:45 uh, I just learned that hell hogs have no rF whatsoever 16:22:51 is it just me or is this very weird 16:23:11 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:23:13 hell hog (04h) | Spd: 14 | HD: 11 | HP: 44-78 | AC/EV: 2/9 | Dam: 20 | 05demonic, !sil | Res: 06magic(44), 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 09poison+07contam | XP: 833 | Sp: sticky flame splash (3d5) | Sz: Medium | Int: animal. 16:23:13 %??hell hog 16:23:22 nah 16:23:23 -!- bmfx has quit [Ping timeout: 252 seconds] 16:23:31 not all demons are rF anyways 16:23:45 hellephant (04Y) | Spd: 10 | HD: 20 | HP: 134-204 | AC/EV: 13/10 | Dam: 4507(trample), 20, 15 | 05demonic, !sil | Res: 06magic(133), 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3124 | Sp: fire breath (3d40), blink | Sz: Giant | Int: animal. 16:23:45 %??hellephant 16:23:48 how about that 16:24:00 that is also weird 16:24:06 did something change about these monsters 16:24:10 no 16:24:11 or did they really never have rF 16:24:14 both were like that from day 1 16:24:20 Lightli: these ones breathe fire 16:24:46 red devil (054) | Spd: 10 | HD: 7 | HP: 22-40 | AC/EV: 7/13 | Dam: 19 | 05demonic, 10weapons, 10items, 10doors, fighter, fly, !sil | Res: 06magic(65), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 319 | Sp: blink | Sz: Medium | Int: normal. 16:24:46 %??Red devil 16:24:54 these don't and they're rHellfire 16:24:59 crawl is at it again 16:25:03 they are red though 16:25:06 clearly more important 16:25:11 so the primary determinant of whether a demon has rhellfire or not is whether it is lightred or darkred 16:25:12 dammit 16:25:32 hell hogs and hellephants seem pretty red to me 16:25:43 but they aren't red red 16:25:44 I mean red in the name 16:26:01 vampire (05V) | Spd: 10 | HD: 6 | HP: 21-46 | AC/EV: 10/10 | Dam: 15, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 06magic(48), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 213 | Sp: vampiric draining, confuse, invisibility | Sz: Medium | Int: normal. 16:26:01 %??vampire 16:26:28 clearly give everything rF+++ 16:26:31 then remove fire 16:27:47 Ereshkigal (16&) | Spd: 14 | HD: 18 | HP: 350 | AC/EV: 10/30 | Dam: 4013(drain) | 05demonic, 10weapons, 10items, 10doors, evil, see invisible, !sil | Res: 13magic(immune), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12959 | Sp: b.cold (3d27), silence, sum.greater demon, s.torment, paralyse, 04esc:major healing | Sz: Large | Int: high. 16:27:47 %??ereshkigal 16:28:46 -!- Z_LAMP has quit [Read error: Connection reset by peer] 16:29:16 -!- scummos__ has quit [Remote host closed the connection] 16:33:16 -!- evilmike has joined ##crawl-dev 16:35:14 -!- Daekdroom has quit [Quit: Saindo] 16:47:35 -!- Z_LAMP has quit [Read error: Connection reset by peer] 16:56:14 -!- pelotron_ has quit [Read error: Connection reset by peer] 16:56:19 <|amethyst> !tell DracoOmega I just did swamp today and I really have no idea what people are complaining about. 16:56:19 |amethyst: OK, I'll let dracoomega know. 16:56:35 -!- ProzacElf has quit [Ping timeout: 260 seconds] 16:59:14 people are complaining about swamp? I did it at L16 earlier today and it seemed fine, though I still have no idea what thorn lotuses actually do 16:59:51 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 16:59:53 -!- Z_LAMP has quit [Ping timeout: 246 seconds] 17:00:39 i think its mainly druids that bother people 17:00:56 elliptic: Tavern thread here: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10946 17:01:12 ah, I don't think I found any druids there 17:01:13 personally i only ever got annoyed by druids in really long, 1-width corridors in the original forest vault 17:01:14 <|amethyst> Maybe I was just too quick at killing the druids 17:01:27 but i can understand why they are disliked in swamp by some people 17:01:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:01:50 I don't much like spriggan monsters in general, but that's mainly based on experiences with spriggan packs in depths 17:03:14 thorn lotus (06P) | Spd: 8 (move: 160%) | HD: 11 | HP: 41-69 | AC/EV: 4/9 | 03plant, !sil | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 230 | Sp: v.thorns (3d15); v.thorns (3d15) | Sz: small | Int: plant. 17:03:14 <|amethyst> %??thorn lotus 17:03:18 electric eel (12;) | Spd: 10 | HD: 3 | HP: 9-24 | AC/EV: 1/15 | cold-blooded, !sil | Res: 06magic(12), 10elec++, 12drown | XP: 54 | Sp: b.electricity (3d6) | Sz: small | Int: reptile. 17:03:18 <|amethyst> %??electric eel 17:03:23 being perma-hasted has always been weird, aside from agnes (who is allowed to, because shes a unique) 17:03:38 tengu enemies are handled a lot more sanely with that 17:06:03 high EV monsters are also really awkward 17:09:12 -!- tsohg has quit [Remote host closed the connection] 17:13:40 -!- reaverb1 has joined ##crawl-dev 17:14:21 -!- tsohg has quit [Ping timeout: 252 seconds] 17:16:04 -!- Basil has quit [Read error: Connection reset by peer] 17:16:22 -!- reaverb has quit [Ping timeout: 260 seconds] 17:16:28 -!- reaverb1 is now known as reaverb 17:22:36 -!- RZX has quit [Ping timeout: 252 seconds] 17:23:36 idea 17:23:50 -!- TAS_2012v has quit [Ping timeout: 260 seconds] 17:23:56 a monster that moves at 40 speed but without the sixfirihy weirdness 17:24:09 but in melee it only is speed 10 17:27:09 Lightli: so basically a harpy/bat/jiangshi 17:27:43 -!- ackack has joined ##crawl-dev 17:28:32 jiangshi (08V) | Spd: 18 (move: 60%) | HD: 10 | HP: 49-81 | AC/EV: 10/10 | Dam: 2705(vampiric), 2705(vampiric) | 07undead, fighter, evil, sense invisible | Res: 06magic(80), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1070 | Sz: Medium | Int: animal. 17:28:32 %??jiangshi 17:28:49 harpy (03H) | Spd: 25 | HD: 7 | HP: 25-51 | AC/EV: 2/10 | Dam: 19, 14 | 04eats food, fly | Res: 06magic(28), 03poison | Chunks: 07contam | XP: 624 | Sz: Medium | Int: normal. 17:28:49 %??harpy 17:29:16 no, the idea is something that you absolutely cannot escape but without the usual "attacks multiple times in 1 turn" thing 17:29:30 (unless you teleport I guess 17:30:50 -!- bh has joined ##crawl-dev 17:31:26 I disagree with 55eae48 17:32:31 who's 55eae48 17:32:57 it makes large rocks mundane again 17:33:03 !git 55eae48 17:33:07 ??git 17:33:08 git[1/2]: Readonly: git clone git://gitorious.org/crawl/crawl.git Read/Write: git@gitorious.org:crawl/crawl.git Web interface: http://git.develz.org/?p=crawl.git or http://gitorious.org/crawl/crawl 17:33:11 gr. 17:33:37 -!- ProzacElf has joined ##crawl-dev 17:34:06 -!- ackack has quit [Ping timeout: 260 seconds] 17:34:11 <|amethyst> %git 55eae48 17:34:11 07MarvinPA02 * 0.14-a0-2635-g55eae48: Revert "Make Large Rocks penetrating" 10(19 hours ago, 2 files, 4+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=55eae48bbef7 17:34:31 <|amethyst> !cmd !git .echo %git $* 17:34:32 Defined command: !git => .echo %git $* 17:34:36 <|amethyst> !git 55eae48 17:34:36 %git 55eae48 17:34:36 07MarvinPA02 * 0.14-a0-2635-g55eae48: Revert "Make Large Rocks penetrating" 10(19 hours ago, 2 files, 4+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=55eae48bbef7 17:35:45 <|amethyst> bh: they're still the most-damaging thrown weapon in the game if you can use them 17:36:09 |amethyst: I'd rather reduce their damage than make them mundane 17:36:33 <|amethyst> GC and GSC don't have special mechanics either 17:36:50 reducing their damage would make stone giants worse though... 17:37:17 <|amethyst> buppy: like monster and player damage are consistent anywhere else :/ 17:37:49 I'm not sure why making them penetrate is interesting anyway... we already have tons of penetrating attacks 17:38:16 <|amethyst> it is flavourful 17:38:33 and the players like it. 17:38:36 I'm not necessarily opposed to giving them some sort of special thing, but just copying from bolt spells/wands and bolts of penetration doesn't seem great to me 17:38:39 but what do they know? 17:38:40 I'm a player and I don't like it 17:38:54 <|amethyst> could make them bowl monsters back 17:38:57 <|amethyst> like force bolt 17:39:11 <|amethyst> but perhaps stronger or based on damage or something 17:39:14 a chance of knockback might be interesting, yes 17:39:19 <|amethyst> err, force lance 17:39:28 it would also be more noticeable on the monster side 17:39:49 -!- xFleury has joined ##crawl-dev 17:39:49 <|amethyst> it's noticeable when they kill their allies 17:39:51 penetrating large rocks from stone giants/cyclops were only noticeable if you happened to have allies 17:40:12 eh? Mennas's silence traveled either through the closed door, or through the metal walls of Vault:3. :| 17:40:24 <|amethyst> xFleury: that's how auras work 17:40:57 I've never seen that happen before; or at least I don't think I have. 17:41:17 <|amethyst> you see it with silent spectres all the time 17:41:18 it happens all the time with silent spectres 17:41:20 yes 17:41:47 -!- HellTiger__ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:41:56 -!- ProzacElf has quit [Ping timeout: 245 seconds] 17:42:27 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:42:47 -!- Foamed has quit [Ping timeout: 260 seconds] 17:45:09 speaking of force lance is it just me or do people mosly pretend it doesn't exist? 17:45:43 I don't think it gets much use currently, yes 17:50:47 -!- MP2E has quit [Quit: brb] 17:54:47 Hm, also 17:55:01 would it be bad if having a pain weapon in your inventory allowed you to train necro? 17:57:59 -!- Escalator has quit [Ping timeout: 272 seconds] 18:05:38 -!- noppa354 has quit [Ping timeout: 245 seconds] 18:14:48 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:16:42 -!- bh has quit [Quit: Page closed] 18:17:59 that's been discussed a lot of times before, with mixed opinions on the matter... certainly it would be reasonable, but I think the current status is also reasonable 18:20:46 -!- ystael has quit [Ping timeout: 260 seconds] 18:20:47 I got a strange map gen feature on Lair:8. It's an empty room with two doors. Not sure if this is supposed to be possible in lair 18:20:59 -!- absolutego has quit [Quit: leaving] 18:27:21 -!- pelotron_ has quit [Ping timeout: 245 seconds] 18:28:34 -!- tsohg has quit [Remote host closed the connection] 18:29:25 -!- eith has quit [Ping timeout: 248 seconds] 18:31:53 -!- tabstorm has quit [Ping timeout: 245 seconds] 18:34:54 -!- master_j has quit [Quit: WeeChat 0.4.2] 18:41:48 -!- reaverb is now known as quitrobin 18:42:15 -!- ToastyP is now known as slimerobin 18:42:41 -!- quitrobin is now known as reaverb 18:42:56 -!- slimerobin is now known as ToastyP 18:46:56 -!- bmfx has quit [Ping timeout: 252 seconds] 18:48:26 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 18:53:09 -!- Kalir has quit [Changing host] 18:56:01 wahaha: is it http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des#l1300 18:56:03 -!- ystael has quit [Ping timeout: 260 seconds] 18:56:27 No, it's a square room, something like 5x5 18:56:44 If you spectate my game I can show 18:57:12 watching 18:57:32 -!- ProzacElf has joined ##crawl-dev 18:57:36 hrm 18:58:22 well, it certainly doesn't look like any vault I know, and it is extremely unlikely that any layout placing boxes would not get at least one wall ruined by the default lair layout stuff 18:58:43 <|amethyst> &watch Wahaha 18:58:44 %watch Wahaha 18:58:44 Watch Wahaha at: https://crawl.s-z.org/#watch-Wahaha 18:58:47 Did god wrath get buffed in 0.14? Oka went trog like on me, died within a minute of transition, had three spawns of monsters, two of which had titans, and all three within a very amount of turns 18:59:09 do you have vaults dumping in your morgue? I'd be interested it 18:59:19 xFleury: where you killing a lot of things? 18:59:20 god wrath has been changed recently 18:59:28 <|amethyst> xFleury: is this latest trunk? 18:59:31 it's based on xp now 18:59:32 How do I turn on vaults dumping? 18:59:32 yah 18:59:45 <|amethyst> it won't help until you die 18:59:55 <|amethyst> Wahaha: can you save? 19:00:10 <|amethyst> Wahaha: just a sec 19:00:12 gammafunk: does killing the spawned creatures count 19:00:14 <|amethyst> let me grab your save 19:00:29 xFleury: no, it shouldn't since they don't give experience 19:00:39 or |amethyst doing server stuff can also work sure 19:01:02 it is harmless to add somewhere into .rc files "dump_order += vaults" for future weirdness, of course 19:01:10 <|amethyst> yes 19:01:28 <|amethyst> I still think all the dump parts should be turned on for online play 19:01:32 <|amethyst> but not everyone agrees 19:01:54 <|amethyst> maybe we should make a .stat file next to the .txt and .lst with full statistics 19:02:19 -!- tsohg has quit [Remote host closed the connection] 19:02:22 that could be valuable stuff and good outside of the morgue file, sure 19:02:46 <|amethyst> minivault_25 19:03:10 <|amethyst> should lose Lair, maybe also Abyss? 19:03:42 losing both sounds fine to me, and wow, that is a boring classic vault 19:03:53 <|amethyst> I guess in abyss it may be okay because it's ruined 19:04:06 well, it could also get ruin_lair 19:04:08 <|amethyst> yeah 19:04:24 it is just I hardly want to spread this particular vault around for some of my future decor projects :P 19:04:49 <|amethyst> maybe remove it from lair and keep it in abyss for now? 19:05:21 sure 19:05:58 I don't get "Make divine wrath contingent on XP gain."; I switched to TSO from Oka, Ctrl-G to Crypt:0, on the way I had 3+ god wraiths, and the last one killed me. 19:06:38 <|amethyst> xFleury: sounds like a bug? 19:06:50 It does... 19:06:50 Well it's normal to get 1 or 2 wraths while traveling 19:06:52 <|amethyst> xFleury: mantis time 19:07:16 Think we could get a FooTV link to the game, since it was CSZO webtiles? 19:07:29 I was playing my new novelty account; "HOFi". 19:07:40 <|amethyst> !lm hofi tso x=gid 19:07:41 1. [2014-02-16 00:45:50] [game_key=HOFi:cszo:20140114232010S] HOFi the Axe Maniac (L25 HOFi of The Shining One) became a worshipper of The Shining One on turn 71222. (Temple) 19:07:49 <|amethyst> !lm hofi tso -log 19:07:50 HOFi, XL25 HOFi, T:71951: http://dobrazupa.org/morgue/HOFi/morgue-HOFi-20140216-005233.txt 19:08:46 <|amethyst> maybe we should have a note for god wrath 19:08:58 <|amethyst> at least while new wrath is being debugged 19:10:49 -!- Foamed has quit [Quit: Heading to bed.] 19:13:30 Why are AoE-sparkles gone from electric weapons when striking targets in water? It was too much fun :( 19:13:53 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 19:14:54 exactly, it was too much fun 19:15:23 (realistically I assume because they mostly did nothing but force a prompt when you attacked things in water while not flying) 19:15:29 <|amethyst> TZer0: MarvinPA's rationale was that the self- and ally-hit prompts were annnoying, and that hitting multiple enemies was rarely relevant 19:15:39 <|amethyst> %git 2b0288b 19:15:39 07MarvinPA02 * 0.14-a0-2520-g2b0288b: Don't arc electricity when attacking with an elec weapon in water 10(6 days ago, 8 files, 24+ 187-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2b0288b01787 19:18:09 Godwrath seems to be bugged. by Fleury 19:19:49 the most descriptive title ever :D 19:23:16 <|amethyst> My favourite, which was perfectly descriptive once one managed to parse it: "Unlimited a potion of experience" 19:25:50 good-bye special-cased electricity arc code! 19:26:08 <|amethyst> %git d136198 19:26:08 07Grunt02 * 0.14-a0-2558-gd136198: Unrand: the +3,+5 arc blade {discharge, rElec}. 10(7 weeks ago, 3 files, 32+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d136198950e1 19:26:17 not the same! 19:26:19 <|amethyst> less special-cased 19:26:28 there's still devastator, sadly 19:26:28 -!- rossi has quit [Quit: WeeChat 0.4.3] 19:26:51 although that bit in melee_attack could probably be generalized reasonably easy 19:26:56 -!- scummos__ has quit [Read error: Connection reset by peer] 19:26:57 and just look at the hit function 19:27:21 well, it does that, but it wouldn't have to check for that unrand, rather for the existence of a hit function 19:27:54 Spells Type Level 19:27:54 a - Shock Conjuration/Air 1 19:27:55 b - Swiftness Charms/Air 2 19:27:59 oops 19:28:04 sorry, bumped my mouse 19:29:01 -!- nixor has quit [Quit: Leaving.] 19:29:46 -!- scummos| has quit [Read error: Connection reset by peer] 19:30:45 |amethyst: I'm working on making dazzling spray work for monsters, and I'm kind of wondering how hard I should try to integrate the secondary beam attacks into struct bolt 19:31:02 player blindness? 19:31:06 <|amethyst> gammafunk: look at glaciate-testing first 19:31:06 It would be very easy to make beam handle them if I could add something like bolt.secondary_beams as a vector 19:31:15 hrm, good point 19:31:18 <|amethyst> gammafunk: yeah, something like that would be nice 19:31:28 <|amethyst> but I know that branch specifically touched that spell 19:31:41 ok, well that was my question; is the overhead of having such a list in such a common class and issue? 19:32:03 well an empty vector I mean 19:32:23 <|amethyst> well, it's common, but probably not too many exist at the same time 19:32:25 empty for any beam that's not a dazzling spray one 19:32:40 <|amethyst> I'd worry about time more than space 19:33:10 well perhaps I'll go with that approach then 19:33:23 hrm, grunts glacient maybe doesn't use that targeter 19:33:27 *glaciate 19:33:31 well I'll take a look anyhow 19:34:01 tenofswords: my thought for player blindness is that it's simply "monsters are invisible to you for a reasonably short duration" 19:34:12 This would check mr instead of something like XL 19:34:17 well, yes, that is an obvious thing 19:34:25 and I would personally be fine with it 19:34:41 seems like it'd not be some silly interface think like mislead and would be a nice ranged attack that always at least did damage 19:34:55 and then the player can deal with the blindness through MR sources 19:34:58 as to whether or not several other places would lynch you for turning cj ghosts from lethal into debilitating and lethal... 19:35:07 heh 19:35:22 true, but do we give player ghosts invis? 19:35:34 * Grunt appears! 19:35:47 * gammafunk casts mass abjuration! 19:35:58 * Grunt shudders. 19:36:03 -!- Foamed has quit [Client Quit] 19:36:05 <|amethyst> tenofswords: could give it fairly low priority 19:36:10 well, there's a difference between an en ghost that got a level 6 spell going at whatever depth and a cj ghost getting a level 3 spell 19:36:16 Right now Dazzling Spray in glaciate-testing confuses the player on hit. 19:36:17 * xFleury files bug report: Grunt appears without first making a noise (0.14.a462abf325f). 19:36:20 <|amethyst> tenofswords: so only L3 conjurers usually get it 19:36:30 ah, so you did that as well 19:36:32 "ah, those jerks" 19:36:36 * Grunt comes into view. Ashenzari warns you: He is wielding a blessed +3 keyboard of hacking. 19:36:47 Grunt: my thought was a Blind status where players can't see monsters for a reasonable duration 19:36:53 they're just invis, essentially 19:37:15 not that confusion doesn't work, but that's much more annoying and requires !curing, etc 19:37:23 wheras players don't mind fighting invis things as much 19:37:49 grunt, if you could make crystal bolt show a corresponding "burn" or "freeze" instead of "hit" for what it hits so that the variable element is shown in messages too I would be fine with pushing the patch give or take my few tweaks 19:38:03 <|amethyst> it has been pointed out that monster invis is in some ways essentially phase shift + interface screw 19:38:07 tenofswords: sec 19:38:27 <|amethyst> except for things like unseen horrors or blinking casters whose movement is unpredictable 19:38:30 yes, but invis overhaul is a bit beyond the scope of this 19:38:51 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:38:58 steal invis things randomly moving around when invis from 4.1 19:39:55 I think if mass mon invis was to be implemented it should at show you where the monsters were last seen the turn you were blinded. 19:39:56 <|amethyst> What if it just gave you one level of blurry (sinv to plain, etc)? 19:40:10 yes that's what I'm planning to do as well 19:40:12 <|amethyst> I guess not symmetric enough 19:40:22 wrt what dck said 19:40:51 I mean else you are asking the players to perfectly remember the position of everything that turn 19:41:00 and predict where everything is going to move 19:41:04 do something about the situation in which sigmund walks into view and then immediately goes invisible without you ever seeing him 19:41:07 also 19:41:09 which is of course doable but dang 19:41:18 yes that would be nice too. 19:41:26 oh, huh, it doesn't leave a marker when he does that? 19:41:28 never realized 19:41:32 no 19:41:48 well this is how one gets patches in anyhow; fix other bugs 19:41:49 or when someone quaffs !invis when they walk into los 19:47:08 tenofswords: http://sprunge.us/OXTi 19:47:41 danke 19:51:16 I had a nasty Shadow Form idea earlier based on some of the discussions that have taken place here. 19:51:26 * Grunt double-checks that this patch compiles before showing it... 19:51:49 min(max(min(max(... 19:53:22 * Grunt gestures. Grunt conjures a mighty blast of ice! The great icy blast hits gammafunk! 19:53:27 http://sprunge.us/VdcD 19:55:38 %git 57e2a1b88cdfb357ea020a44b7c0f69cdd17ea8a 19:55:38 07Grunt02 * 0.14-a0-2527-g57e2a1b: Make divine wrath contingent on XP gain. 10(11 days ago, 4 files, 48+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57e2a1b88cdf 19:56:12 So give shadow form more survivability in exchange for loss of experience (and the temporary skill loss)? 19:56:21 Grunt: btw, did you watch my shadow form zot:5? 19:56:34 It's exactly the same survivability, only you get skill-drained for taking damage. 19:56:38 elliptic: no? 19:56:45 !lm elliptic zot:5 dith 19:56:45 2. [2014-02-15 00:54:53] elliptic the Ninja (L27 DrEn of Dithmenos) found the Orb of Zot! (Zot:5) 19:56:51 !lm elliptic zot:5 dith 1 -tv:<0:>> 19:56:52 1/2. elliptic, XL27 DrEn, T:84328 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 19:57:11 it involved ignoring lots of berserk orb guardians hitting me 19:57:11 hrm, I saw the "think of it splitting damage between hp and skills" 19:57:22 gammafunk: currently it just halves damage 19:57:45 i.e. splits damage between hp and the air 19:58:06 (I'm glad you're not at 6* piety going into Zot:5 as used to usually be the case.) 19:58:28 drain_amount = (dam - (dam / 2)); 19:58:39 (Good U:6 btw.) 19:58:45 isn't this just dam / 2 19:58:50 nonethousand: not quite. 19:59:02 nonethousand: dam is an int 19:59:04 nonethousand: if dam is odd, it gets the 1 that dam / 2 leaves behind. 19:59:05 Grunt: this is way early, I went and did elf:1-2 for ****** piety :P 19:59:06 can someone please tell me what kind of enemy I could encounter at S:4 which would be hitting with me lightning and invisible? 19:59:09 Maurice with a lightning wand? 19:59:10 elliptic: doh 19:59:14 oh I see 19:59:14 Grunt: use the orb milestone instead of zot.end 19:59:18 !lm elliptic zot:5 dith 1 -tv:cancel 19:59:19 er br.end=zot 19:59:19 1/2. elliptic, XL27 DrEn, T:84328 (milestone) cancel requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 19:59:20 if s:4 is swamp it's a vapour 19:59:22 <|amethyst> TZer0: vapour 19:59:25 !lm elliptic zot:5 dith -tv:<15.0:>> 19:59:26 2. elliptic, XL27 DrEn, T:87860 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 19:59:45 Grunt: piety gain felt at a reasonable level later on, but it was extremely slow at the start... other people have complained about this too 19:59:51 <|amethyst> TZer0: they used to be bugged and never cast 19:59:53 like, it took clearing about 6 levels to get to * 19:59:58 <|amethyst> TZer0: that was fixed recently-ish 19:59:59 ... 20:00:08 also when they cast it never targeted the player! 20:00:44 -!- bh has joined ##crawl-dev 20:00:47 also they were added to wisp bands in new swamp 20:00:50 haa 20:00:51 oddly, I think the friendly ones from foxfire were always working 20:01:11 elliptic: good mark 20:01:17 yes 20:01:24 note how terrible the dith smoke was, btw 20:01:29 meaning I couldn't blink very far away 20:01:38 it was definitely a net negative this game 20:01:39 -!- ws has quit [Quit: ws has no reason] 20:01:47 since I only remember one other time I got smoke, and it was irrelevant then 20:02:13 was the mark from a zot trap 20:02:20 Alarm trap. 20:02:39 tenofswords: blinking onto an alarm trap the turn after picking up the orb 20:02:40 borgborgborgborgborg 20:03:00 oh, very nice 20:03:31 oh you also get to see on footv the first time I ever met a 6 20:03:36 -!- popsofctown has quit [Ping timeout: 245 seconds] 20:03:37 <3 20:03:44 "Hi. Bye." 20:03:46 the rest of this isn't very interesting 20:03:55 !lm elliptic zot:5 dith -tv:cancel 20:03:55 2. elliptic, XL27 DrEn, T:87860 (milestone) cancel requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:04:10 if only any of the ds I made were good at preventing people from running, aside from chaos champion 20:04:38 My FeCK got a helpful "rearrange the pieces" last game 20:04:48 it put a withered plant in the corridor 20:04:53 to block the yak zombie 20:05:19 !lm HOFi d:15 tso -tv 20:05:19 No milestones for HOFi (d:15 tso). 20:05:20 also should give xom dsck ally gift 20:05:31 heh 20:05:46 well if |amethyst merges that avatar alignment fix patch, yes 20:05:49 !tell ontoclasm https://dl.dropboxusercontent.com/u/63152810/n/crawl/SingingDoll.png didn't we forget the singing sword doll tile 20:05:49 Bloax: OK, I'll let ontoclasm know. 20:06:10 I should say when he does, since I think he's already looked at it 20:06:10 chaotic mirror would be an interesting ally thing! or it gets itself killed trying to berserk a berserk dire elephant 20:06:12 !lm HOFi tso -tv 20:06:13 1. HOFi, XL25 HOFi, T:71222 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:06:29 oh you only want dsck gifts 20:06:45 unknown monster: "demonspawn_chaos_champion" 20:06:45 %??demonspawn_chaos_champion 20:06:45 the other ds are all worshipping other gods! 20:06:51 torturous chaos champion (036) | Spd: 10 | HD: 15 | HP: 61-104 | AC/EV: 3/13 08(spiny 3) | Dam: 25 | 10weapons, 10items, 10doors, fighter, spellcaster | Res: 06magic(60) | Vul: 08holy++ | Chunks: 07contam | XP: 1226 | Sp: rearrange the pieces, chaotic mirror, melee | Sz: Medium | Int: normal. 20:06:51 %??chaos champion 20:06:52 torturous chaos champion (136) | Spd: 10 | HD: 15 | HP: 66-172 | AC/EV: 3/13 08(spiny 3) | Dam: 25 | 10weapons, 10items, 10doors, fighter, spellcaster | Res: 06magic(60) | Vul: 08holy++ | Chunks: 07contam | XP: 1354 | Sp: rearrange the pieces, chaotic mirror, melee | Sz: Medium | Int: normal. 20:06:52 %??chaos_champion 20:06:57 -!- Frostball has quit [Quit: Page closed] 20:07:05 huh, so it would rearrange the pieces a bunch? 20:07:13 ??chaotic mirror 20:07:14 chaotic mirror[1/1]: A hex or charm from {chaos champion}s. Needs line-of-fire to a target, and to pass a flat 40% success rate, to apply a status to both the caster and the target. There are equal weights for slow, haste, might, berserk, paralysis, confusion, disintegration, petrify, agility, blink, sleep, and vulnerability (-MR), and an extra-low chance for ensnare. 20:07:25 !tell ontoclasm also did you not put https://dl.dropboxusercontent.com/u/63152810/n/crawl/CapnCutlass.png into the game? 20:07:25 Bloax: OK, I'll let ontoclasm know. 20:07:34 that 40% rate may be a little too low 20:08:14 was that the one that started as "chain lightning with chaos"? 20:08:18 yes 20:08:20 or maybe still is? 20:08:27 ... 20:08:54 that is a seperate effect xom got 20:08:57 unknown monster: "Meat lord" 20:08:57 %??Meat lord 20:09:03 aw bugga 20:09:09 unknown monster: "The_Meat_Lord" 20:09:09 %??The_Meat_Lord 20:09:14 oh right that one is broken 20:09:18 isnt it one word 20:09:47 Grunt: anyway I like the shadow form patch you posted... having more skill draining combined with needing decent invo skill might be enough to make it okay 20:10:00 -!- wheals has joined ##crawl-dev 20:10:16 elliptic: I'll probably push it then. 20:10:16 Failed to create test monster for the the meatlord 20:10:16 %??the meatlord 20:10:29 xFleury: yeah, that is a bug, and I think I see what's causing it. 20:10:31 there we go, the proper bug 20:10:41 I like how st_ put "never_corpse" on dispater 20:10:45 "a major concern" 20:11:10 !tell ontoclasm captain's cutlass isn't pretty please use bloax' tile and make it pretty 20:11:10 dck: OK, I'll let ontoclasm know. 20:11:11 dispater simulacra are no joke 20:11:27 Grunt: Will knowing that bring back my poor HOFi? Will it?! WILL IT?! :( 20:11:41 !lg xFleury HoFI 20:11:42 2. xFleury the Axe Maniac (L27 HOFi), worshipper of The Shining One, escaped with the Orb and 5 runes on 2013-10-23 18:37:31, with 2921872 points after 79782 turns and 10:49:39. 20:11:44 the price of playing trunk 20:11:48 only second one! 20:12:00 !lg sgrunt Huar 20:12:01 75. SGrunt the Devout (L27 HuAr), worshipper of Zin, escaped with the Orb and 3 runes on 2013-11-23 01:26:05, with 1153129 points after 195539 turns and 9:42:11. 20:12:11 you might have needed to play 75 of them 20:12:34 %git gd2f732a 20:12:34 Could not find commit gd2f732a (git returned 128) 20:12:38 %git d2f732a 20:12:38 07elliptic02 * 0.14-a0-2632-gd2f732a: Clarify puff of smoke code. 10(23 hours ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2f732a1e192 20:12:43 -!- bh has quit [Quit: Page closed] 20:13:59 -!- hurdos has quit [Ping timeout: 260 seconds] 20:14:21 Jokes aside though, that death makes me not want to play Trunk anymore, lol 20:14:46 03Grunt02 07* 0.14-a0-2639-g59b0af9: Shadow Form skill-drains on taking damage. 10(25 minutes ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59b0af933f2f 20:14:46 03Grunt02 07* 0.14-a0-2640-g5c5a558: Don't count XP towards god wrath in the absence of penance. 10(3 minutes ago, 1 file, 7+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5c5a55856df2 20:15:02 08:50:19 and then poof, nuked by a glitch 20:15:11 I've been killed by glitches before! 20:15:25 !lg . pan -tv 20:15:26 2. SGrunt, XL27 MiGl, T:116450 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:15:30 -!- alefury has quit [] 20:15:54 -!- reaverb has quit [Quit: Leaving.] 20:16:02 what on earth... 20:16:14 That was too fast for me to catch what happened there 20:16:19 !lg . pan -tv:x0.2 20:16:20 2. SGrunt, XL27 MiGl, T:116450 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:16:22 he bum rushed hellion island 20:16:27 -!- Blazinghand has quit [Ping timeout: 252 seconds] 20:16:28 xFleury: even with old wrath you could have died to it like that, it would just have been far less likely than with this bug 20:16:29 Tabbing too much suddenly caused me to start running towards hellion island. 20:16:57 As in, completely uncontrollably, despite force_mores and my efforts to stop it from moving. 20:17:11 Grunt: that bug might still exist :/ 20:17:19 elliptic: it does!! 20:17:46 -!- dtsund has quit [Quit: dtsund] 20:17:47 it requires someone who understands crawl macro code to look at it 20:18:27 but you got sight of the rune before you died, at least 20:18:33 and figure out how to make autofight not be interruptible in the middle by keypresses 20:19:03 I tried to look at it once and couldn't figure out why this wasn't already impossible 20:19:13 and it's not easy to reproduce 20:19:56 I've had it happen about five times in various circumstances. 20:20:09 -!- ystael has quit [Ping timeout: 252 seconds] 20:20:50 afaik it is usually involves mashing autofight + lag 20:21:02 did it happen in any other circumstances? 20:21:09 hm, i wonder if i should submit a patch that only removes two monsters, or to try to go for more 20:21:24 I'd have to go looking for TVs. 20:21:29 -!- scummos__ has quit [Ping timeout: 246 seconds] 20:21:48 elliptic: did you watch the entire footv from temple -> death? There's just no way that would happen in 0.13. I wasn't even wearing an amulet of faith. 20:22:23 wrath could happen every 200 aut in 0.13 20:22:31 i guess i can merge big fish/goldfish 20:22:33 wheals: clay and stone golems, right 20:22:34 i.e. 5 times within 100 turns 20:22:47 this would require getting incredibly unlucky, sure, but it could happen 20:22:53 ah, not yet 20:23:01 ufetubi and lemures, actually 20:23:03 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20:23:11 ynoxinuls summon quasits??? 20:23:16 -!- mamgar has quit [Read error: Connection reset by peer] 20:23:23 they get summon minor demon 20:23:32 man, neqoxec already has that 20:23:34 (5 storm!!!) 20:23:54 (fr something gets Demonic Horde) 20:23:57 tenofswords: good point, i'll remove ynoxinuls 20:24:03 noooooo 20:24:04 (ynoxinuls would be a good candidate for that!?) 20:24:18 just implement the idea to have ufetubi explode into slowm or tiny damage 20:24:45 (and then cut lemure sure whatever) 20:25:22 really i was hoping i could get just 4 5s but quasits are actually kind of interesting 20:25:37 actually liking a fast stat drainer, blasphemy 20:28:39 -!- Zermako has quit [Quit: good night and good luck to all!] 20:29:12 could make quasits the dis 5! 20:29:34 So, the change to god wrath actually sounds really good. Despite just dying from a bug in its implementation, I wanna try it, lol. 20:30:36 quasits the dis 5 makes sense when cacos are the dis 2 :P 20:30:56 (fr: Makhleb wrath sometimes involves getting hit with Destruction) 20:31:09 (maybe Legendary Destruction at high XL!!) 20:31:11 does vehumet wrath involve getting hit with...? 20:31:17 %git wrath-reform 20:31:18 07Grunt02 * 0.14-a0-2448-g44cda97: Vehumet wrath: employ actual conjurations, not just miscasts. 10(11 days ago, 5 files, 115+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44cda970877a 20:31:20 It could!! 20:31:22 Summon Asterion Encircling 20:31:43 how does wrath make IOODs 20:31:48 It doesn't. 20:31:56 the ood comes from above, obviously 20:32:04 -!- jeanjacques has joined ##crawl-dev 20:32:09 missed opportunity 20:32:21 reverse orb card 20:33:41 anyway how do i undo a commit, coding exploding ufetubi sounds fun 20:34:24 <|amethyst> you mean nuke it completely? 20:34:32 <|amethyst> is it the top commit? 20:34:35 yeah 20:34:54 <|amethyst> if it's yes to both, git reset --hard HEAD^ 20:35:13 ok, thanks 20:35:22 <|amethyst> if it's not the top commit, you'll need git rebase -i master (you are working in a branch, right?) 20:35:40 yes 20:35:42 <|amethyst> then you can just delete it in the editor that pops up, save, and quit 20:35:46 # On branch monsremoval 20:36:04 I, strictly speaking, should be removing the translations for crystal golem, right 20:36:37 I have no idea what the translation situation is after it suddenly moved off transifex 20:38:01 -!- reaverb has joined ##crawl-dev 20:43:27 ??legendary_destruction 20:43:28 legendary destruction[1/1]: A deck type and tier, and a conjuration from {blood saint}s. The conjuration is random but very dangerous, and costs the caster some health: it can be fireball, LCS, orb of electrocution, {flash freeze}, orb of destruction (with tiny weight), or ghostly fireball (with halved weight). 20:44:57 -!- dtsund has joined ##crawl-dev 20:45:08 1learn add legendary_destruction something you never see currently 20:50:37 -!- WalkerBoh has quit [Remote host closed the connection] 20:53:11 -!- NeremWorld has quit [Ping timeout: 245 seconds] 20:54:03 -!- tsohg has quit [Remote host closed the connection] 20:54:06 trying to remember if I've missed anything inbetween grunt's baseline replacing/coding work, vault review, descriptions edits, stat tweaks, generation tweaks, basic bug-catching/testing, and long commit write-up for these crystalians 20:54:56 could you replace all the golems in the elf ending with them 20:55:19 -!- wheals has quit [Remote host closed the connection] 20:55:24 it's currently a 3/4 chance for them and 1/4 for the stone go 20:55:34 come backkkkk 20:56:52 -!- wheals has joined ##crawl-dev 20:56:53 -!- Quazifuji has quit [Ping timeout: 245 seconds] 20:57:00 oops, my computer overheated 20:57:17 I think I am going to be a completely unbiased person and put in war gargoyles instead of stone/clay golems for that one elf end, any objections 20:57:31 sounds hilarious 20:57:54 good enough for me 20:58:10 rename it minmay_elf_hall_hangedman 20:58:21 i would just take out the golems :P 20:58:42 well, crystal guardians are not golems anymore! 20:58:54 they're electric golems 20:59:07 spd: 7 20:59:26 or does chei have an outdated version 20:59:29 they're going to be speed 10 20:59:35 and also have halved health 20:59:52 and also their bolts bounce off non-crystal 21:00:02 -!- N78291 has joined ##crawl-dev 21:00:17 ...do they not bounce off crystal 21:00:33 the bolts will bounce off crystal too 21:00:40 it seems that summoned alligators start in the tw state for some reason 21:01:20 it is "their gimmick" and also it's supposed to be a minimal thing for the current crystal-lined crystal golem vaults 21:01:27 and I've noticed them staying next to the exits in swamp zigs... do they patrol by default or something? 21:02:13 hehe, i'm chain-exploding ufetubi 21:02:15 (also I will be removing as many stone and clay golems as I can between wargoyle and crystal guardian so I will do my part to reduce the bloat I am introducing here) 21:02:24 no idea what the flavour behind this is supposed to be of course 21:02:33 "it's fun" 21:03:04 they're currently in ice caves, clearly flavour it as partially-resistable icesplosions 21:03:36 minmay, I am eagerly anticipating a retalitory complaint here 21:05:20 it looks like place_monster() gives alligators a patrol point if they aren't band members, so that explains it 21:05:39 -!- Sequell has quit [Remote host closed the connection] 21:05:43 ...what 21:05:50 that is bewildering 21:05:58 -!- Sequell has joined ##crawl-dev 21:05:59 tenofswords: well my main concern with that is that golems other than electric golems are harmless and war gargoyles are sometimes not 21:06:20 I can adjust the vaults to be actual things! 21:06:31 deeper actual things, instead of just golem blobs 21:06:49 and less spammy deeper actual things 21:07:29 -!- cr0ne has quit [Remote host closed the connection] 21:07:39 -!- evilmike has quit [] 21:07:43 -!- dtsund has quit [Quit: dtsund] 21:08:40 actually the alligator thing is ancient so maybe lone alligators are a recent addition? 21:09:29 clearly just remove golems 21:09:33 I don't remember alligators behaving quite as strangely in the past, at least 21:09:36 except electric ones 21:09:55 well the patrolling commit dates back to 2010 21:09:56 i dont either wrt alligators 21:10:01 Lightli: we're working on it 21:10:03 so maybe that isn't it? 21:10:09 but i guess maybe its not very noticable? 21:10:11 -!- Bloaxor has joined ##crawl-dev 21:11:50 big fish (09;) | Spd: 10 | HD: 4 | HP: 13-31 | AC/EV: 1/12 | Dam: 8 | cold-blooded | Res: 06magic(16), 12drown | XP: 42 | Sz: little | Int: reptile. 21:11:50 %??big fish 21:11:57 giant goldfish (04;) | Spd: 10 | HD: 7 | HP: 23-52 | AC/EV: 5/7 | Dam: 15 | cold-blooded | Res: 06magic(28), 12drown | XP: 125 | Sz: small | Int: reptile. 21:11:57 %??giant goldfish 21:12:49 I would have cut jellyfish before I would touch sewer balance 21:13:36 -!- Bloax has quit [Ping timeout: 245 seconds] 21:14:01 good point 21:14:12 add 4.1 jellyfish 21:14:50 what do 4.1 jellyfish do, paralyze? 21:15:06 a lot of damage and str drain actually matters 21:15:46 that is only the same as a jellyfish in the way that 4.1 harpy-stats quasits in zot are like crawl quasits 21:18:29 -!- NeremWorld has quit [Ping timeout: 248 seconds] 21:18:58 * Grunt builds on that Vehumet patch to come up with this: http://sprunge.us/BHRE 21:22:02 -!- BobBarker has quit [Quit: leaving] 21:22:15 if you are redoing wrath, you could add some of the new badforms to jiyva's in place of the weird ones 21:22:25 ??cheipoke 21:22:25 cheipoke[1/1]: http://s-z.org/cgi-bin/cheipoke 21:22:41 03tenofswords02 07* 0.14-a0-2641-g61fa7b4: Crystal golem -> Crystal guardian (Grunt, tenofswords). 10(2 minutes ago, 33 files, 139+ 72-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61fa7b4fe219 21:23:17 that looks silly but whatever 21:23:23 now time to declay things 21:24:49 N78291: noted; I'll get there eventually <_< 21:25:02 "finally, a chance to use jellyform" 21:25:13 (IMO the fix for jelly form is to remove jelly form) 21:25:23 well, yes 21:25:23 Grunt: so should i make a new rod of bolts patch with crystal bolt 21:25:31 wheals: if you want! 21:25:37 wheals: that's why it is player castable in that patch! 21:25:40 -!- Daekdroom has quit [Quit: Saindo] 21:25:49 (the simplest way to do this would be to merge the patch into trunk and then i can make a patch based on that) 21:25:49 -!- the_glow has quit [Read error: Connection reset by peer] 21:25:55 (also let monsters use quicksilver bolt <_<) 21:26:07 3d30 kobolds, sounds like a good idea 21:26:20 3d30 _minotaurs_, get it right 21:26:56 -!- tkappleton2 has quit [Ping timeout: 245 seconds] 21:27:16 on the subject of minotaurs with rods, monsters cheat with the rod of the swarm and can abjure with it 21:27:56 did the old rod have abjuration 21:28:35 apparently not, actually 21:28:43 recall, canines, swarm 21:29:01 (what I'd really like is for someone else experienced to look through the Oka and Trog changes on wrath-reform) 21:30:36 !lg * ikiller=war_gargoyle 21:30:37 2. hurdos the Eclecticist (L19 HENe), worshipper of Ashenzari, blasted by a war gargoyle (spray of metal splinters) on Vaults:4 (nicolae_vaults_c_with_doors) on 2014-02-11 22:24:05, with 261275 points after 39681 turns and 10:17:43. 21:30:45 !lg * ikiller=war_gargoyle 1 21:30:47 1/3. LordSloth the Thaumaturge (L12 DrCj), worshipper of Vehumet, blasted by a war gargoyle (spray of metal splinters) (kmap: gargoyle_guard) on D:13 on 2014-02-09 07:31:40, with 25328 points after 23402 turns and 2:05:01. 21:30:55 !lg * ikiller=war_gargoyle 21:30:56 3. Fuzzwah the Axe Maniac (L25 MiBe), worshipper of Trog, blasted by a war gargoyle (spray of metal splinters) on Dis:7 (iron_city_of_dis; dis_wall_5) on 2014-02-16 03:29:45, with 565937 points after 89216 turns and 17:51:19. 21:31:09 fun times 21:31:11 yes 21:32:18 (notice how it killed someone immediately after that first query) 21:32:21 !lg * cv=0.14-a end>20140201 ikiller=~draconian knight 21:32:22 No keyword 'knight' 21:32:26 !lg * cv=0.14-a end>20140201 ikiller=~draconian_knight 21:32:27 No games for * (cv=0.14-a end>20140201 ikiller=~draconian_knight). 21:32:37 !lg * cv>0.13 ikiller=~draconian_knight 21:32:37 2. skrealing the Skirmisher (L1 HEAK), worshipper of Lugonu, blasted by a mottled draconian knight (bolt of fire) on Abyss:1 on 2013-12-14 23:52:14, with 0 points after 83 turns and 0:00:13. 21:32:40 ... 21:33:09 I suppose it wasn't that much of a buff, and it's still zot 21:33:17 !lg * cv>0.13 ikiller~~draconian_[a-z] s=ikiller 21:33:18 61 games for * (cv>0.13 ikiller~~draconian_[a-z]): 5x a draconian simulacrum, 4x a purple draconian scorcher, 3x a yellow draconian zealot, 3x a pale draconian caller, 3x a purple draconian annihilator, 3x a green draconian annihilator, 2x a grey draconian caller, 2x a grey draconian annihilator, 2x a pale draconian zombie, 2x a red draconian monk, 2x a green draconian zealot, 2x a black draconian... 21:33:37 hm 21:33:41 -!- Keanan has quit [Read error: Connection reset by peer] 21:33:42 !lg * cv>0.13 ckiller~~draconian_[a-z] s=ckiller 21:33:44 55 games for * (cv>0.13 ckiller~~draconian_[a-z]): 12x a draconian annihilator, 10x a draconian scorcher, 10x a draconian monk, 8x a draconian zealot, 7x a draconian simulacrum, 3x a draconian zombie, 3x a draconian skeleton, 2x a draconian knight 21:33:50 fr: cikiller or ickiller or 21:33:51 !lg * cv=0.14-a end>20140117 ckiller=killer_klown 21:33:51 4. alkrog the Demonic Blade (L27 DsBe), worshipper of Dithmenos, mangled by a Killer Klown (kmap: hall_of_Zot) on Zot:5 on 2014-02-15 21:38:20, with 770357 points after 77519 turns and 6:23:14. 21:34:06 !lg * cv=0.14-a end>20140117 ckiller=killer_klown -tv:<2:x2 21:34:07 4. alkrog, XL27 DsBe, T:77519 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:34:40 aw my klown death is too old 21:35:31 ...good rC- 21:35:39 good thing I never touched that 21:36:05 !lg * cv=0.14-a end>20140128 ckiller=antaeus 21:36:06 4. Acidburn6 the Conqueror (L27 GrFi), worshipper of The Shining One, blasted by Antaeus (flash freeze) on Coc:7 (coc_hangedman) on 2014-02-15 04:20:17, with 961125 points after 94934 turns and 10:19:38. 21:36:18 that is more kills than I was expected 21:36:24 expecteding 21:36:40 !lg * ckiller=antaeus s=cv 21:36:40 !lg * cv=0.14-a end>20140128 ckiller=antaeus -tv:<2:x2 21:36:41 167 games for * (ckiller=antaeus): 23x 0.5, 19x 0.4, 19x 0.9, 18x 0.13-a, 16x 0.10, 12x 0.14-a, 11x 0.10-a, 9x 0.12-a, 7x 0.8, 6x 0.13, 5x 0.11, 4x 0.11-a, 4x 0.12, 3x 0.7, 2x 0.6-a, 2x 0.8-a, 2x 0.5-a, 0.2, 0.4-a, 0.3, 0.9-a, 0.6 21:36:41 4. Acidburn6, XL27 GrFi, T:94934 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:37:45 audacious fighting here 21:40:16 it is a shame that one cannot just interact with deep water right beside them to do something about sticky flame 21:40:45 pleh, just killstealing here 21:41:14 or the speed kills right 21:42:11 -!- Keanan has quit [Ping timeout: 272 seconds] 21:42:18 -!- piginabag has quit [Ping timeout: 245 seconds] 21:42:19 -!- turnerjer has quit [Quit: Page closed] 21:48:54 -!- ackack has joined ##crawl-dev 21:56:28 -!- tsohg_ has quit [Remote host closed the connection] 21:58:31 -!- Mattias has quit [Ping timeout: 245 seconds] 21:59:01 -!- tenofswords has quit [Quit: leaving] 22:01:10 Chmeee (L24 GrGl) ERROR in 'dbg-scan.cc' at line 680: ASSERT failed: shop->type of 4294967295 out of range 0 (0) .. NUM_SHOPS (13) (Depths:4) 22:01:19 -!- tsohg has quit [Ping timeout: 260 seconds] 22:01:28 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:01:54 o_O 22:04:43 The function containing that ASSERT is called in like three places, if that helps. This is probably some form of memory function though, correct? 22:06:28 nice shop type 22:06:33 that must sell the orb of zot 22:06:51 Although those three places are whenever a level is generated inside the abyss, whenever a level is loaded from a save file, and whenever a level is generated outside the abyss... 22:09:09 03Grunt02 07* 0.14-a0-2642-ga84e040: Rename crystal golem tile. 10(89 seconds ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a84e0404ef98 22:09:09 03Grunt02 07* 0.14-a0-2643-ge52b792: Give grand avatars the same (effective) HD as their caster. 10(3 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e52b7926126c 22:09:14 -!- the_glow has quit [Read error: Connection reset by peer] 22:13:38 -!- Blazinghand has quit [Ping timeout: 252 seconds] 22:17:44 -!- hcuciucu has quit [Client Quit] 22:18:56 -!- Mattias has quit [Ping timeout: 245 seconds] 22:23:48 -!- Hrathen has quit [Quit: Page closed] 22:27:16 -!- Mattias has quit [Ping timeout: 245 seconds] 22:30:22 Various wall and floor tile tweaks by roctavian 22:31:33 -!- rast has quit [Ping timeout: 248 seconds] 22:35:44 -!- jday_ has quit [Quit: Leaving] 22:37:52 -!- mong has quit [Client Quit] 22:39:08 -!- blackcustard has joined ##crawl-dev 22:40:59 elliptic: give me a few moments; I'll whip up a fix. 22:41:13 it will take me a little while to get to a jiyva altar anyway :P 22:41:58 -!- Sequell has quit [Remote host closed the connection] 22:42:12 what's the bug? 22:43:38 -!- Sequell has joined ##crawl-dev 22:45:47 %git HEAD^^^ 22:45:47 07Grunt02 * 0.14-a0-2640-g5c5a558: Don't count XP towards god wrath in the absence of penance. 10(3 hours ago, 1 file, 7+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5c5a55856df2 22:45:58 That; I need to fix it for saves that have bad ATTR_GOD_XP_WRATH values. 22:46:42 ah 22:47:21 don't forget about my save; it has a bad HP value as a result of that 22:47:27 if you could set it to > 0, that'd be great 22:48:09 03Grunt02 07* 0.14-a0-2644-gcc8e764: Fix saves with non-zero ATTR_GOD_WRATH_XP without penance. 10(66 seconds ago, 1 file, 19+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cc8e7640e757 22:49:42 ??rebuild 22:49:42 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug kilobyte, |amethyst, or Napkin for CDO. Use your powers wisely. 22:50:35 1learn s/kilobyte, // 22:54:56 -!- dtsund has joined ##crawl-dev 22:55:57 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2644-gcc8e764 (34) 22:57:49 -!- dck has joined ##crawl-dev 22:57:54 !tell dck dck 22:57:55 Grunt: OK, I'll let dck know. 22:58:10 !discord Grunt 22:58:10 dck: You have 6 messages. Use !messages to read them. 22:58:10 Grunt flies into a frenzy! 22:58:21 !berserk dck 22:58:40 * dck goes berserk! 22:59:24 dck hits you! dck hits you! dck hits you! dck hits you! 22:59:30 You die... 22:59:31 Save macros? 23:00:02 * dck looks stronger. 23:00:18 GRUNT 23:00:24 dck 23:00:38 you're making crystal golems different right? 23:00:48 I didn't; hangedman did. 23:00:53 *made 23:00:54 I did the implementation though! 23:01:00 %git HEAD^^^ 23:01:00 07tenofswords02 * 0.14-a0-2641-g61fa7b4: Crystal golem -> Crystal guardian (Grunt, tenofswords). 10(2 hours ago, 33 files, 139+ 72-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61fa7b4fe219 23:01:41 does this affect the crystal golems in ten runes sprint? 23:02:09 are you breaking my favorite sprint grunt. 23:02:16 because you will rue the day 23:02:37 obviously it improves them 23:03:11 -!- Ququman has quit [Read error: Connection reset by peer] 23:04:28 -!- Keanan1 has quit [Read error: Connection reset by peer] 23:04:32 Shock serpents seem a bit too hard to hit... 23:04:35 * xFleury hides. 23:04:53 that's unexpected 23:05:14 -!- gbeene has quit [] 23:06:40 shot serpents are a bit like elec golems that don't blink and are actually snakes 23:06:44 *shock 23:06:58 shot serpents are a completely different type of serpent 23:08:03 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:09:28 -!- Superterranean has quit [Quit: Leaving.] 23:10:22 -!- reaverb has quit [Quit: Leaving.] 23:14:35 -!- ZChris13 has quit [Disconnected by services] 23:14:38 -!- ZChris13_ has joined ##crawl-dev 23:14:47 -!- ZChris13_ is now known as ZChris13 23:15:03 -!- ackack has quit [Ping timeout: 260 seconds] 23:17:33 -!- LordSloth has quit [Remote host closed the connection] 23:20:48 Why are there nagas in the depths? 23:22:59 becasue every other monster is in there 23:26:00 -!- st_ has joined ##crawl-dev 23:28:03 -!- Brannock has joined ##crawl-dev 23:33:28 -!- Keanan has quit [Quit: Leaving.] 23:33:34 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:35:30 hm 23:35:32 Conundrum: 23:35:37 ??amulet of faith[2 23:35:37 amulet of faith[2/2]: Wearing it during penance makes wrath happen more frequently (and so shortens the amount of time you spend in penance). 23:35:45 ...This isn't true now (apparently). Has it ever been true? 23:36:01 (I didn't change anything to make it more or less true.) 23:36:02 I don't think so 23:36:05 Grunt: I just got veh wrath twice on one turn 23:36:07 if you didn't notice 23:36:10 o_o 23:36:10 not that I've ever tested it or anything 23:36:36 (after gaining a ton of xp, including the potion of xp) 23:37:02 elliptic: I don't get how that's even possible. 23:37:18 There's supposed to be a minimum 100 aut between wrath instances. 23:37:28 haha 23:38:38 also a fire giant just missed me with a fireball 23:38:43 yes 23:38:43 what 23:38:45 that was rather weird 23:38:54 Grunt: you see where I am currently standing 23:39:01 ...yes? 23:39:02 no other monsters were nearby! 23:39:03 the fireball exploded EES of me 23:39:07 o_o 23:39:08 that was absolutely bizarre 23:39:17 which is presumably as far as its range can reach 23:39:23 clearly you were out of the range, yes 23:39:30 I don't even know what's going on anymore!! 23:39:46 fear too buggy, this is why it was restricted 23:39:53 this is a game for the archives 23:40:06 turn 120607 if someone wants to footv it 23:43:36 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 23:44:33 -!- Twinge has quit [] 23:45:16 okay jiyva penance needs more thought 23:45:26 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2644-gcc8e764 (34) 23:45:36 -!- odiv has quit [Read error: Connection reset by peer] 23:45:48 usually there's already jellies around so it goes away quickly 23:46:13 or you can just go up to a floor with a jelly 23:46:28 elliptic: probably, no one ever really got it while still worshiping before 23:46:38 I've done it before!! 23:46:50 can someone check whether jiyva actually still randomly drops friendly jellies while you are in penance? 23:47:07 maybe someone will actually see the slimify monster wrath now 23:47:10 the hostile slime thing shouldn't happen if it is penance though 23:47:20 -!- Superterranean has quit [Quit: Leaving.] 23:48:08 -!- bonghitz has quit [Quit: Leaving...] 23:49:55 also, probably penance wrath shouldn't be xp-based... I vaguely remember a proposal to just use turncount as before for penance, and xp for when you are no longer worshipping the god 23:50:20 but also make penance not actually time out except by gaining piety 23:50:46 -!- Twinge has joined ##crawl-dev 23:51:29 -!- MaxFrost has quit [Ping timeout: 246 seconds] 23:52:07 elliptic: yeah, you still get jelly drops under penance. 23:52:18 okay, so I was just unlucky about that part 23:59:47 -!- CKyle has quit [Quit: CKyle] 23:59:48 -!- conted has quit [Ping timeout: 245 seconds]