00:01:16 !learn add badcode[2] It's like learning to ride a bike with square wheels 00:01:16 badcode[2/2]: It's like learning to ride a bike with square wheels 00:01:30 oops that's a secret 00:01:38 * ontoclasm throws a bike. The bike returns to the monster! 00:01:41 !learn mv badcode[2] source[3] 00:01:42 badcode[2] -> source[3/3]: It's like learning to ride a bike with square wheels 00:02:00 !learn edit source[2] s/Finally, i/I/ 00:02:00 source[2/3]: If you want the source for *this bot*, go here: http://github.com/greensnark/dcss_henzell or git clone git://github.com/greensnark/dcss_henzell.git 00:03:05 * Grunt uploads the damage falloff version to #7760. 00:03:08 wheals finds ways to hide his learndb entries from top_deleters 00:03:19 I really like the freezing cloud effect with this version of the spell. 00:03:49 so it's still explosion blast + freezing clouds? 00:03:54 no ...ice vortices 00:04:00 or does it do the ice block thing 00:04:04 It does the ice block thing. 00:04:16 nICE 00:04:48 I can't see ice storm surviving after this 00:04:49 -!- DrinkMachine has joined ##crawl-dev 00:04:53 wouldn't be much need for it 00:05:07 well, maybe for lom, I suppose 00:05:14 * Grunt needs to do the requisite Lom test... 00:05:18 make ice storm level 8 00:05:19 if giving him glaciate is too much 00:05:22 er, 3 00:05:25 level 3 00:05:25 lom should get an enormous super ice storm 00:05:28 -!- Sonata has quit [Ping timeout: 265 seconds] 00:05:30 like, +2 radius 00:05:32 it could have radius 2 00:05:33 LOS_RADIUS 00:05:42 Nice and flashy 00:05:43 LOS_RADIUS^2 00:06:02 Level Freeze 00:06:08 Ice Age 00:06:12 yes 00:06:14 Just make him cast uberstorm like DTEE cast dig 00:06:14 converts every space in the dungeon to a freezing cloud 00:06:18 permanently 00:06:22 What killed the dinosaurs? THE ICE AGE!! 00:07:02 wooly mammoth (02Y) | Spd: 10 | HD: 15 | HP: 94-129 | AC/EV: 13/2 | Dam: 4007(trample), 15 | !sil | Res: 06magic(100), 12drown | XP: 1244 | Sp: b.cold (3d24) | Sz: Giant | Int: animal. 00:07:02 %??dire elephant name:wooly_mammoth n_rpl spells:bolt_of_cold 00:07:20 (unfortunately i can't give it rC in a vault define) 00:08:11 Yeah I might make a patch for that even 00:08:29 3d24 00:08:32 wanted to do the same in one of my portals 00:08:49 wooly mammoth (02Y) | Spd: 10 | HD: 15 | HP: 92-133 | AC/EV: 13/2 | Dam: 4007(trample), 15 | !sil | Res: 06magic(100), 12drown | XP: 1389 | Sp: ice storm (10d10) / ice storm (10d11) | Sz: Giant | Int: animal. 00:08:49 %??dire elephant name:wooly_mammoth n_rpl spells:ice_storm 00:09:08 ice storm / ice storm? 00:10:12 bug in monster 00:11:11 as is 00:11:15 torturous blood saint (126) | Spd: 10 | HD: 15 | HP: 59-90 | AC/EV: 3/13 08(spiny 3) | Dam: 15 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | Vul: 08holy++ | Chunks: 07contam | XP: 1429 | Sp: legendary destruction (42d1), melee, ephemeral infusion | Sz: Medium | Int: normal. 00:11:15 %??blood saint 00:11:20 the 42d1 00:11:25 haha 00:11:30 the meaning of life! 00:11:34 well the ice storm one is a different bug 00:11:36 42d1 is the dummy beam damage it uses 00:11:39 yeah i know 00:11:43 it's 10d10.5 00:12:01 really 42d1 isn't even a bug, just a consequence of the way it's defined 00:12:17 ??ephemeral infusion 00:12:17 ephemeral infusion[1/1]: An allies-and-self support spell, from {blood saint}s. Think of reversed flaying: it gives a temporary hd-based health boost to the caster and allies in LOS, which will revert in some turns non-lethally. 00:13:48 -!- honeybadger has quit [Quit: Page closed] 00:14:48 -!- bh has quit [Ping timeout: 245 seconds] 00:15:14 -!- Sydolfas has quit [Ping timeout: 246 seconds] 00:21:46 -!- Krakhan has quit [Ping timeout: 252 seconds] 00:23:11 -!- gammafunk has quit [Quit: leaving] 00:24:00 -!- tupper has quit [Ping timeout: 252 seconds] 00:29:24 -!- Sydolfas has quit [Client Quit] 00:34:13 -!- schistosomatic has quit [Read error: Connection reset by peer] 00:38:00 -!- DrinkMachine has quit [Quit: Leaving] 00:41:01 -!- kait_ has quit [Read error: Connection reset by peer] 00:43:04 I wonder how much damage it'll deal next time it hits? 00:45:08 -!- Amy|Sonata has quit [Read error: Connection reset by peer] 00:51:32 -!- AlphaQ has quit [Remote host closed the connection] 00:54:03 -!- omnirizon has quit [Ping timeout: 260 seconds] 00:56:57 -!- dtsund has quit [Quit: dtsund] 00:57:20 -!- ontoclasm has quit [Read error: Connection reset by peer] 00:57:21 -!- OCTOTROG has quit [Ping timeout: 252 seconds] 00:57:32 -!- ontoclasm has joined ##crawl-dev 00:57:42 -!- ontoclasm has left ##crawl-dev 00:59:35 -!- gal_bolle has quit [Read error: Connection reset by peer] 01:00:01 -!- gal_bolle has joined ##crawl-dev 01:03:15 -!- gammafunk has joined ##crawl-dev 01:04:01 -!- pythonsnake1 has quit [Read error: Operation timed out] 01:04:29 -!- Kalir has quit [Read error: Connection reset by peer] 01:04:49 -!- tupper has quit [Read error: Operation timed out] 01:06:15 I got a really small worthless vault on a Depths floor, is that a bug or acceptable? 01:07:59 -!- gnum has quit [Ping timeout: 245 seconds] 01:08:51 -!- WalkerBoh has quit [Remote host closed the connection] 01:09:02 !locate wahaha 01:09:02 wahaha was last seen on CSZO (Wahaha, L24 VSFE of Vehumet). 01:09:07 %watch wahaha 01:09:08 No current CSZO game for wahaha. 01:09:20 %watch Wahaha 01:09:20 Watch Wahaha at: https://crawl.s-z.org/#watch-Wahaha 01:10:01 well it's on the previous floor now. It was basically 3 stairs grouped with 2 oklobs in LOS, and that's it, nothing else 01:10:24 NOTABUG 01:10:58 * johnstein needs to fix the 'case sensitive' crap for &watch 01:11:14 -!- VolteccerJack has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 01:13:16 -!- Kalir has quit [Changing host] 01:21:13 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:28:59 -!- vosai has quit [Ping timeout: 240 seconds] 01:29:01 -!- Sydolfas has quit [Quit: Lost terminal] 01:29:42 ive gotten really tiny levels a couple times recently 01:29:58 theyre just small pathetic levels, i feel pretty robbed finding those 01:50:07 -!- zxc232 has quit [Quit: Leaving.] 01:50:40 -!- ussdefiant has quit [Ping timeout: 265 seconds] 01:51:26 -!- Oxybeles has quit [Ping timeout: 252 seconds] 01:57:53 -!- st_ has quit [Read error: Connection reset by peer] 01:58:26 -!- st_ has joined ##crawl-dev 01:59:27 -!- sudarshans has quit [] 02:04:01 -!- Zeor has quit [Quit: hurburgl] 02:07:01 -!- Sage has quit [Read error: Connection reset by peer] 02:07:03 -!- Basil has joined ##crawl-dev 02:07:07 -!- Basil is now known as Sage 02:13:36 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 02:26:59 -!- stuntaneous has quit [Read error: Connection reset by peer] 02:31:13 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:32:47 -!- eith|4 has quit [Ping timeout: 272 seconds] 02:33:59 -!- minmay has quit [Quit: Leaving] 02:34:01 -!- minqmay has quit [Quit: Leaving] 02:34:20 -!- st_ has quit [Read error: Connection reset by peer] 02:34:37 -!- st_ has joined ##crawl-dev 02:46:43 -!- magicpoints has quit [Ping timeout: 265 seconds] 02:47:19 stepping on an alarm trap still gives you mark if youre under silence, should this be an intentional effect? 02:49:57 is it an aura or a status? 02:50:13 (silence, not mark) 02:50:13 -!- tabstorm has quit [Ping timeout: 245 seconds] 02:51:31 -!- ainsophyao has joined ##crawl-dev 02:56:50 it was from the spell 02:57:04 but i cant imagine it being any different from a silent spectre or scroll 02:57:50 well, if the cell is silenced then indeed the alarm shouldn't sound; but if it's just YOU that is silenced ... 02:58:47 huh? imo if the alarm doesnt make noise, it shouldnt mark you either 02:59:06 it didnt make noise when i was in silence (the trap didnt make noise but still marked) 02:59:31 now i know i can get around this by doing something dumb like summoning something and then using silence, or luring a monster and using him to trigger it while silenced 03:02:00 -!- Guest62734 is now known as SwissStopwatch 03:04:15 -!- mong has quit [Remote host closed the connection] 03:06:43 -!- clouded_ has joined ##crawl-dev 03:06:54 -!- st_ has quit [Read error: Connection reset by peer] 03:13:45 -!- Hailley has quit [Remote host closed the connection] 03:17:56 -!- HellTiger has quit [Ping timeout: 246 seconds] 03:21:12 -!- ground4 has quit [Read error: Connection reset by peer] 03:25:53 -!- 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has quit [Client Quit] 09:07:52 -!- LexAckson has joined ##crawl-dev 09:10:13 -!- bogabada has quit [Ping timeout: 245 seconds] 09:19:12 -!- BigBluFrog has quit [Quit: Page closed] 09:35:31 -!- radinms has quit [] 09:38:32 -!- Sgeo has quit [Read error: Connection reset by peer] 09:43:25 Water tiles display crystal wall rather than water type by Aracanid 09:45:16 -!- Quashie has quit [Ping timeout: 245 seconds] 09:49:48 -!- araganzar has quit [Ping timeout: 245 seconds] 09:50:10 -!- ackack has quit [Quit: Leaving] 09:53:58 -!- Lightli has quit [Ping timeout: 245 seconds] 09:54:06 -!- bonghitz has quit [Remote host closed the connection] 10:09:46 -!- Soadreqm has quit [Ping timeout: 245 seconds] 10:14:19 -!- SkaryMonk has joined ##crawl-dev 10:14:51 -!- SkaryMonk1 has quit [Ping timeout: 245 seconds] 10:18:55 -!- halv has quit [Client Quit] 10:24:02 -!- Tux[Qyou] has quit [Ping timeout: 260 seconds] 10:30:37 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 10:33:08 -!- tabstorm has quit [Ping timeout: 245 seconds] 10:34:00 -!- Mandevil has quit [Quit: leaving] 10:36:45 -!- Morg0th has quit [Quit: leaving] 10:39:27 -!- DrinkMachine has joined ##crawl-dev 10:40:54 <|amethyst> Grunt: re glaciate, want to make an experimental branch with all three? Of course two would need to be removed before going into a real game 10:41:31 <|amethyst> Grunt: could also have it start everyone off at XL9 with 27 conj/ice :) 10:41:31 sounds like a hard experiment unless they're all made level 2 10:41:53 <|amethyst> "Bug report: this spell is too good on D:1" 10:43:02 The great blast of cold engulfs the bat! 10:51:51 -!- LexAckson has quit [Ping timeout: 245 seconds] 10:54:12 -!- blabber has joined ##crawl-dev 10:55:26 -!- geekosaur has quit [Ping timeout: 264 seconds] 10:56:56 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 10:57:37 -!- geekosaur has joined ##crawl-dev 10:58:21 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:59:53 You could make a branch where everyone starts out with a book containing the spells. 10:59:53 Bloax: You have 1 message. Use !messages to read it. 10:59:58 !messages 10:59:58 (1/1) buppy said (14h 44m 50s ago): have a 5 minute face edit http://i.imgur.com/nmV3RSB.png 11:06:15 pubby (L18 FoAE) ASSERT(in_bounds(mg.pos)) in 'mon-place.cc' at line 3746 failed. 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14:12:05 Yes 14:12:24 Is there a bug? 14:12:27 i think i found a case it doesnt work. i read identify on a scroll and it identified as charging, but ea was still undiscovered 14:12:50 try reading any other unid'd scroll afterwards 14:13:07 huh, why would i need to do that 14:13:18 well because of a bug :-) 14:13:22 i see 14:13:26 but i'm curious whether it identifies then 14:13:40 i dont know, the first unid scroll after i did that was ea 14:13:42 Did you attempt to use ?EA and fail sometime before that? 14:13:47 no 14:13:53 aww 14:14:33 The patch only works when the last scroll has {tried on X} 14:14:51 since that's the only way you know it is targetted, short of actually identifying it 14:14:52 -!- SkaryMonk has joined ##crawl-dev 14:15:09 -!- SkaryMonk1 has quit [Ping timeout: 272 seconds] 14:15:29 why can identify not auto-id on read? 14:16:21 maybe it can still just auto-id since eventually you will read-id it in most cases 14:16:33 and you can check two of rech/ea/id in \ 14:17:48 -!- elliptic has quit [Quit: Leaving] 14:17:59 info leak if it happens before you attempt to target it 14:18:29 It could be made to identify on read if the condition is fulfilled like ?BW 14:18:36 yes 14:18:38 that would be good 14:19:23 I'll see if I can do that now 14:19:38 how is it an info leak if you can't cancel it 14:20:02 as in, if you've identified ea and identify and you read a scroll that asks for a target 14:20:18 telling you that it's recharging isn't an info leak 14:20:27 It's an info leak if it identifies before you read it 14:20:38 true 14:22:06 just making all the targeted scrolls ID when read seems pretty desirable to me for other reasons (gets rid of the "use your scroll on an unidentified wand" stuff) 14:22:37 that could work (brand weapon precedent) 14:23:27 -!- ainsophyao has quit [Remote host closed the connection] 14:23:34 -!- tenofswords has joined ##crawl-dev 14:25:36 minmay: it would certainly simplify the code! 14:27:31 -!- bonghitz has quit [Remote host closed the connection] 14:28:11 then we could make the curse and remove curse scrolls id too 14:29:37 -!- blabber has quit [Quit: leaving] 14:30:26 -!- ontoclasm has joined ##crawl-dev 14:30:35 what minmay said 14:31:40 i have a coding question 14:31:44 uhoh 14:31:45 !tell wahaha you have found one of many artefacts from just punting late-D stuff into a branch where every floor has a vault, "not a bug" is apt but it'll be addressed eventually 14:31:46 tenofswords: OK, I'll let wahaha know. 14:32:06 enum.h has all the TILE_FLAG bit-things 14:32:16 when am i going to run out of those? 14:32:57 tenofswords: i finally got to see some of the ds monsters! "thanks" for adding them to panlord zigsets 14:33:00 we're up to 1000000000000, but surely at some point it's going to overflow 14:34:11 is this a very roundabout way of complaining about chaos champions 14:34:29 nah i would have died either way 14:34:38 okay, good 14:34:58 i guess i haven't really seen them in action but i don't see how rearrange the pieces is worse than dr shifter's blink other 14:35:00 (I need to figure out _something_ worthwhile to replace rearrange pieces but it's hardly working too good) 14:35:22 (i'm wanting to add icons for black mark and confusion) 14:35:42 tenofswords: mass polymorph 14:35:49 polyspawn 14:36:00 what should polymorph even do to ds 14:36:12 i was thinking of an idea that would make all magical items in a radius lose their properties 14:36:31 chaos champions, the new source of less-stupid-suppression? 14:36:41 or something else with less-stupid-suppression 14:36:43 no i'm just trolling 14:36:48 tenofswords: change their mut set? 14:36:55 gelid->infernal etc. 14:38:07 clearly add chaos storm 14:38:19 crabspawn 14:38:30 -!- ontoclasm has quit [Quit: Leaving.] 14:38:50 ontoclasm: 0x8000000000000000 is probably maximum 14:39:13 maybe chaotic mirror is just enough anyway 14:39:22 -!- bonghitz has quit [Remote host closed the connection] 14:39:23 ontoclasm: it's 64-bit, so we'd run out at 64 / 4 = 16 positions 14:39:48 -!- somethinggreen has quit [Quit: Leaving] 14:39:56 I am _still_ waiting for angry comments about the whole 9% irresistable chance per cast for para or berserk or sleep on both the ds and the player 14:39:56 buppy: it's hex 14:40:32 clearly everyone is in lichform anyway so they can't go berserk or sleep 14:40:38 gammafunk: yes? 14:40:54 okay, then 3% chance for para 14:41:00 and unsigned 14:41:27 really an irresistible chance seems fairer 14:41:39 Chaos champion mr is a bit low... 14:42:40 xl 27 natural mr is stupid to work with anyway 14:42:56 yeah, exactly 14:42:57 spriggan with a single ring of mr being immune to ancient lich para blegh 14:45:03 -!- OCTOTROG has quit [Remote host closed the connection] 14:52:21 -!- Foamed has quit [Ping timeout: 248 seconds] 14:55:08 -!- archaeo has joined ##crawl-dev 14:56:09 -!- Escalator has quit [Remote host closed the connection] 15:10:51 -!- gnum has quit [Ping timeout: 260 seconds] 15:12:16 -!- blabber has joined ##crawl-dev 15:14:46 -!- bonghitz has quit [Ping timeout: 260 seconds] 15:15:57 -!- mamgar has quit [Ping timeout: 272 seconds] 15:16:27 -!- bonghitz_ has quit [Ping timeout: 260 seconds] 15:25:08 -!- Crehl has quit [Quit: qqqqqqq] 15:26:53 -!- Grujah has quit [Ping timeout: 245 seconds] 15:31:44 -!- HellTiger_NB has quit [Ping timeout: 245 seconds] 15:38:54 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:42:13 -!- tsohg has quit [Remote host closed the connection] 15:49:59 -!- Kellhus has quit [Quit: Page closed] 15:51:06 -!- Escalator has quit [Ping timeout: 245 seconds] 15:51:21 -!- Escalator_ is now known as Escalator 15:51:39 -!- blabber has quit [Quit: leaving] 15:56:30 -!- st_ has joined ##crawl-dev 15:58:32 -!- LexAckson_ has quit [Read error: Connection reset by peer] 16:03:44 -!- magicpoints has quit [Ping timeout: 265 seconds] 16:05:14 -!- Stelpa has quit [Quit: Leaving] 16:05:27 -!- agentgt has quit [Quit: WeeChat 0.3.7] 16:06:27 -!- st_ has quit [] 16:07:43 -!- halv has quit [Remote host closed the connection] 16:10:24 -!- Basil has quit [Remote host closed the connection] 16:10:44 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 16:12:04 -!- advil has quit [Remote host closed the connection] 16:12:25 -!- CKyle has joined ##crawl-dev 16:12:41 -!- Whistling_Beard has quit [Ping timeout: 245 seconds] 16:14:20 -!- SkaryMonk1 has joined ##crawl-dev 16:15:41 -!- SkaryMonk has quit [Ping timeout: 245 seconds] 16:16:05 -!- valtern has quit [Remote host closed the connection] 16:17:35 -!- bonghitz has quit [Ping timeout: 260 seconds] 16:19:38 -!- eith has quit [Ping timeout: 260 seconds] 16:25:30 -!- lobf has quit [Quit: lobf] 16:32:40 -!- LexAckson has joined ##crawl-dev 16:33:58 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:34:57 -!- sstrickl has quit [Read error: No route to host] 16:35:12 -!- sstrickl has quit [Changing host] 16:37:26 -!- LexAckson has quit [Read error: Connection reset by peer] 16:42:39 -!- st_ has joined ##crawl-dev 16:45:10 -!- ldf has quit [Quit: ldf] 16:46:07 -!- halv has quit [Quit: Leaving] 16:46:53 -!- CKyle has quit [Quit: CKyle] 16:48:46 -!- stuntaneous has quit [Read error: Connection reset by peer] 16:49:19 -!- stuntaneous has quit [Excess Flood] 16:49:22 -!- Chris7 has quit [] 16:50:03 -!- fufumann has quit [Quit: leaving] 16:51:06 -!- bonghitz has quit [Ping timeout: 250 seconds] 17:00:35 Altars "seen" via magic-mapping scrolls can be identified by IronJelly 17:01:43 -!- Ladykiller69 has quit [Ping timeout: 272 seconds] 17:03:30 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:07:12 -!- rast2 has joined ##crawl-dev 17:07:14 -!- ystael has quit [Ping timeout: 260 seconds] 17:09:47 -!- syllogism has quit [] 17:09:52 well, of course. they're shaped uniquely 17:10:52 -!- tw_ has quit [Read error: Operation timed out] 17:11:32 -!- DracheReborn has quit [Quit: Page closed] 17:11:48 they aren't 17:11:49 Wahaha: You have 1 message. Use !messages to read it. 17:12:02 -!- master_j has quit [Quit: WeeChat 0.4.2] 17:12:14 i mean flavor-wise :P 17:12:27 -!- bonghitz has quit [Quit: Leaving...] 17:12:44 Yeah magic mapping shows a generic blank altar tile 17:15:54 -!- halv has quit [Quit: Leaving] 17:17:16 -!- pelotr0n has quit [Ping timeout: 245 seconds] 17:17:38 -!- Aryth has quit [Read error: Connection reset by peer] 17:28:59 -!- tsn has quit [Quit: Lost terminal] 17:31:54 -!- Garhauk has quit [Quit: Page closed] 17:33:29 -!- namad7 has quit [Ping timeout: 272 seconds] 17:36:52 -!- CKyle has joined ##crawl-dev 17:40:49 -!- soundlust is now known as notsoundlust 17:42:38 -!- andrewhl has quit [Quit: andrewhl] 17:44:09 -!- namad7 has quit [Ping timeout: 272 seconds] 17:44:19 -!- notsoundlust is now known as soundlust 17:47:38 -!- Astrith has quit [Quit: Page closed] 17:49:27 |amethyst: if you want an experimental branch, what I'd be tempted to do is have the spell in said branch prompt for which version of the spell wants to be cast, or possibly do a thing like Delayed Fireball where memorising one when you already have one or both in memory doesn't take spell slots (otherwise it'll be really hard to try all three). 17:50:31 -!- ShadeTornado has quit [Quit: Leaving] 17:54:39 -!- scummos| has quit [Ping timeout: 245 seconds] 18:01:50 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:04:21 -!- scummos| has quit [Ping timeout: 245 seconds] 18:04:30 -!- Yermak has quit [Quit: Page closed] 18:07:07 Grunt: random_choose() <_< 18:07:35 * Grunt gestures. Grunt conjures a mighty blast of ice! The great icy blast hits gammafunk! 18:07:37 oh right 18:09:03 since I did the emtal gargoyle changes gammafunk may I comission you for http://sprunge.us/bcPH instead since it's the rough same topic and features stuff that requires actual coding effort 18:11:21 It uses the word ensorcelled I'm so in yes 18:11:40 gammafunk is mesmerised by the crystal guardian! 18:11:54 (glacier guardians?) 18:12:09 (perhaps I'll look into yetis again >_>) 18:12:17 avalanche avatars 18:12:33 Clearly the higher tier version; casts low power Glaciate >_> 18:12:57 M_ARTIFICIAL, huh 18:13:41 dwarvencraft 18:13:45 Grunt: yetis, <3 18:14:10 instead of the pW@ change just make all vaults monsters q 18:14:36 gammafunk: blue C with AF_COLD and giant clubs, has throw icicle and flash freeze, berserks at low HP <_< 18:14:44 -!- SkaryMonk1 has quit [Ping timeout: 250 seconds] 18:14:44 tenofswords: rename Vaults to Mountains 18:15:52 -!- SkaryMonk has joined ##crawl-dev 18:15:56 needs metabolic 18:16:10 or a passive-freeze-on-melee-block c shield 18:16:13 Grunt: I'd love to find to also find a monster to give the op crusher's throw ability to... 18:16:24 But all that stuff is certainly enough! 18:16:56 wheals: I was thinking of calling it the Halls 18:17:01 of Fallen Heroes 18:17:18 oh, so they're HD, not MD? 18:17:19 <3 18:17:24 (hall dwarves) 18:17:43 tenofswords: Yeah, this looks like a fun and pretty simple thing to implement. If you'd like to see this implemented for sure in the next week at most, you might want to ask someone else 18:17:52 I can be patient 18:18:15 Cool, well I will def. give it a go (and of course anyone else listening is welcome to do it first...) 18:18:18 still waiting forever for someone to unfeature abyss guests, after all >_> 18:18:23 * tenofswords whistles 18:19:23 -!- Bloax has quit [Quit: Error: Bloax not found] 18:19:31 -!- Datul has quit [Quit: Page closed] 18:20:13 sharpening the swords embedded in my back 18:26:45 -!- LordSloth has quit [Remote host closed the connection] 18:27:51 !messages 18:27:52 No messages for TZer0. 18:28:16 TZer0: thanks for that webtiles restart :) 18:30:26 grunt, any objections to blocking the bands of depths impalers/javelineers? 18:30:41 ...as in, they appear by themselves? 18:30:51 yes 18:31:00 If so, that was the intent in the first place, so go right ahead >_> 18:34:25 03tenofswords02 07* 0.14-a0-2461-g5fe3fd9: Remove plain merfolk bands from Depths mf impalers, javelineers 10(2 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fe3fd912040 18:34:53 -!- Sequell has quit [Remote host closed the connection] 18:34:58 -!- varmin has quit [Remote host closed the connection] 18:35:07 -!- varmin has joined ##crawl-dev 18:37:25 hm crystal element bolt could work for the rod of bolts! 18:37:43 fr: exotic bolts to use for the rod of bolts 18:37:43 hrm, multizap other elementals? 18:37:46 (quicksilver bolt anyone?) 18:37:59 I suppose that could be cute 18:38:00 rods, all about weird targetting 18:38:06 i was planning to but ugh 18:38:09 fr: rod of targetting 18:38:15 *targeting 18:38:23 i just gave up on the stuff, too confusing 18:38:26 rod of target ts 18:38:35 You feel like more of a target. 18:38:45 rod that calls in a tactical airstrike 18:39:00 I love the smell of Fire Storm in the morning....smells like....victory. 18:39:13 * Grunt gestures. Grunt conjures a mighty blast of ice! 18:39:30 -!- lobf has quit [Quit: lobf] 18:41:03 -!- Sequell has joined ##crawl-dev 18:41:54 int oomph = std::max(1, std::min(5, rod.plus / ROD_CHARGE_MULT)); 18:42:19 haha 18:42:20 good variable name 18:42:32 and why std::max/min and not the defines we have? 18:43:11 this is from 2012, don't know if we had them 18:43:22 oh ok 18:43:23 -!- dpeg has joined ##crawl-dev 18:43:26 ??tournament 18:43:26 dpeg: You have 4 messages. Use !messages to read them. 18:43:26 tournament[1/4]: The 0.13 tournament ran from 20:00 UTC Oct 11 to 20:00 UTC Oct 27. Rules: http://dobrazupa.org/tournament/0.13/ Leaderboard: http://dobrazupa.org/tournament/0.13/overview.html 18:43:28 yeah I can't see them in the current source 18:43:44 !seen elliptic 18:43:45 I last saw elliptic at Thu Feb 6 20:17:48 2014 UTC (4h 25m 56s ago) quitting, saying 'Quit: Leaving'. 18:45:21 !tell elliptic Is there still the seleniac webpage about old tournament rules? Anywhere else? Thx! 18:45:22 dpeg: OK, I'll let elliptic know. 18:45:57 still wondering about what dith's banner would be 18:46:01 (We'll need a new banner if we get our newest addition to the-- yes.) 18:46:22 unless the obvious thing is done and he takes makhleb's banner since dith is so good for diving/speediness 18:46:31 in which case what does makhleb get 18:46:55 -!- scummos| has quit [Ping timeout: 260 seconds] 18:47:33 what is mahkleb's banner? 18:47:45 Speed Demon 18:47:52 dive to d:$ (well, u:$?) in some short time period 18:48:09 I'm guessing the banner would change to D:$ / Vestibule / U:$ in 27 minutes. 18:48:33 did anyone get ii? 18:48:44 i know a few people got iii 18:48:52 ii was had by a few people, yes. 18:49:06 ah, one each for ii and iii 18:49:24 dpeg: which ones do you need specifically? 18:50:07 for the survey report, I would like to have a link to the old tournament rules, is all 18:50:17 for now, I am linking the 0.12 rules on dobrazupa 18:50:34 vow of courage would also need to be changed :P 18:50:45 -!- dtsund has joined ##crawl-dev 18:51:04 s/D:14/the Depths or the Vaults/ 18:51:06 II and III are still fine 18:51:19 true 18:51:46 makh could maybe have a turncount thing 18:52:00 and conqueror iii could be made to win a game with 15 runes 18:52:23 okay, then consider http://crawl.akrasiac.org/tourney09/ (and 10, 11, 11a) as well as the other stuff linked on cao main page (down to Tournament) 18:52:27 dpeg: http://crawl.akrasiac.org/ 18:52:46 ah, thank you 18:52:55 -!- tsohg has quit [Remote host closed the connection] 18:53:16 so 12a, 12b, 0.12 18:53:43 any idea when the next tourney/release will be? 18:53:56 %git 18:53:56 07tenofswords02 * 0.14-a0-2461-g5fe3fd9: Remove plain merfolk bands from Depths mf impalers, javelineers 10(22 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5fe3fd912040 18:54:03 ...in 600 commits or so? <_< 18:54:51 so at 0.17 we'll be at commit number.....??? 18:54:58 oh actually 18:55:00 makh could also get achievements for orbrun hell/pan 18:55:15 0.16 18:55:28 they're relative, so it restarts at 0 18:55:35 aw 18:55:50 <|amethyst> Right now we're at 40420 commits total 18:57:43 -!- NilsBloodaxe has quit [Ping timeout: 245 seconds] 18:58:15 -!- tsohg has quit [Ping timeout: 272 seconds] 18:58:19 <|amethyst> 0.6 and 0.8 were particularly big at >6000 commits, and 0.9 small at ~2000, but for the most part it's been around 3000 commits per version 19:00:41 spriggan druid (03i) | Spd: 16 | HD: 11 | HP: 24-41 | AC/EV: 1/20 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(102) | Chunks: 07contam | XP: 816 | Sp: sunray (3d18), awaken forest, haste plants, druid's call, 04esc:minor healing (2d5) | Sz: little | Int: high. 19:00:41 %??spriggan druid 19:00:54 does awaken forest function in swamp? 19:00:56 yes 19:01:15 young spriggan druid (03i) | Spd: 16 | HD: 8 | HP: 17-32 | AC/EV: 1/20 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible, 07vault | Res: 06magic(74) | Chunks: 07contam | XP: 423 | Sp: sunray (3d15), awaken forest, haste plants, druid's call, 04esc:minor healing (2d4) | Sz: little | Int: high. 19:01:15 %??young spriggan druid 19:01:28 huh just a 3 hd difference now 19:01:49 ??awaken forest 19:01:50 awaken forest[1/1]: does (high) damage to enemies (you) next to trees for the (long) duration 19:02:01 is it a young version of awaken forest, too? 19:02:25 awaken damage scales with hd, yes 19:03:33 ok fair enough/no complaints 19:03:36 new swamp is metal 19:04:31 geeze, actually it's full of trees 19:04:34 shows what you know! 19:05:33 !send gammafunk a pack of centaur warriors 19:05:33 Sending a pack of centaur warriors to gammafunk. 19:05:46 oh that's just not very nice 19:05:51 !send archaeo the elite marksnaga squad 19:05:52 Sending the elite marksnaga squad to archaeo. 19:06:20 !lg . HEIE ikiller="centaur warrior" 19:06:21 15. gammafunk the Summoner (L11 HEIE), worshipper of Sif Muna, shot by a centaur warrior (arrow of flame) on D:16 on 2014-01-26 10:01:52, with 10674 points after 8117 turns and 1:32:36. 19:06:28 huh, only 15 19:07:25 well sequell can't count the ^qyes's and the centaur warriors who hit you and then got their kills stolen 19:07:27 I wish I could take a look at the shoals of an alternative timeline where the centaurs and yaktaurs being the main threat was kept 19:07:48 !tell ontoclasm Did you see the naga ritualist tile in #8097? I think it could eventually be usable but it needs some touching-up. 19:07:49 Grunt: OK, I'll let ontoclasm know. 19:08:45 yaktaurs were in shoals at one point? 19:08:57 I should find those old Shoals ending vaults again. 19:09:04 oh wow 19:09:25 At least they didn't feature vault guards, I guess 19:09:30 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/shoals.des;h=8928e8009d0513d46669ad9c6b8f72b097e5a8d6;hb=83cf91359932d0a645aa460ff8cd50f8216bf92c#l117 19:09:50 ...I just knew that someone would be able to find those quickly >_> 19:09:56 ahahahahahaha Shoal_2 19:10:25 That seems pretty fishy. 19:10:59 that's....wow 19:11:23 is that whole space full of fish 19:11:36 I was going to say that shoals_1 is like some kind of bad doom map your roommate whiped up in college 19:11:59 it's not all fish, archaeo, but it is certainly 2/3 full of fish 19:12:08 well 19:12:11 sorry, that's W:2 19:12:13 It's... 1/6 full of fish. 19:12:17 yeah 19:12:22 but still a lot of fish! 19:12:29 delicious flavour 19:12:29 Like I said, pretty fishy. 19:13:02 man the use of : is des header syntax 19:13:03 we should stop making new branches, it's so much work :) 19:13:16 dpeg, it's good to branch out a bit now and again! 19:13:38 (I think the only kind of new branch needed at this point is portal branches) 19:13:44 Even when the water gets murky, figuratively speaking? 19:16:04 I am finding the meaning of that statement very murky 19:19:17 tenofswords: double branches are cool, but even harder to get right :) (I am certainly also against completely new branches, the game is still very long) 19:20:14 -!- zxc232 has quit [Ping timeout: 260 seconds] 19:20:17 would help to hack at Depths a bunch 19:20:22 what spots in the game could use portal branches? 19:20:38 dpeg: What's your general sense of where the game most needs improvement, assuming the lair/forest business gets straightened out? 19:20:42 wheals: early games, always 19:20:54 gammafunk: don't ask me, I am biased 19:21:01 But I want to know! 19:21:30 -!- Foamed has quit [Quit: Heading to bed.] 19:21:49 -!- dtsund has quit [Quit: dtsund] 19:21:55 It might be nice to have an alternative to the sewer 19:22:04 Besides, what developer isn't biased? 19:22:42 basically, lair branches and Vaults/Depths/Elf, I guess 19:23:06 midgame, then. 19:23:11 basically 19:23:14 looking over sewers and ossuaries I find it amazing that mostly mediocre stuff manages to work due to sheer earliness of placement 19:23:46 I always forget about ossuaries. I guess there are kind of enough early portals, maybe 19:23:55 [What I'd *love* to see: Lugonu altar corruption, now that wrath gets revisited <3 <3 <3, random gods, gold god, my job to get demigods done] 19:23:58 but I have to wonder what is possibly "left" for a new portal vault that doesn't heavily step on some current portal's toes and also can appear "early enough" 19:23:58 What should be done in my opinion (and I will propose some of these): * remove chunk eating for most species, * more weapon diversification, * keep stats and make them more meaningful, * summons, * cut Nemelex, * monsters don't pick up items (Beogh equips your orcs) 19:24:18 -!- Leafsnail has quit [Quit: Friends help you move. Real friends help you move bodies.] 19:24:23 tenofswords: yes, early on you can do anything and it will work 19:24:38 yeah good stuff in there dpeg 19:24:41 going to push 0.14 release on my calendar to June 19:24:43 :P 19:24:44 all of that sounds great except cutting Nemelex :( 19:24:45 tenofswords: I still think that lowly demons should somehow work for an early portal vault 19:24:55 tenofswords: June 2020? 19:24:56 maybe lemures could exist 19:25:20 archaeo: Nemelex is a design monster, I was hurt for a week when I realised how bloated this is :( 19:25:25 dpeg: any particular spot I can read about cutting nemelex? 19:25:36 for summons, I feel that mass-summons *could* have a place if we had better frendly monster AI, but it'd be some work 19:25:51 I think a demon portal vault has to be at bailey depth and not sewer depth, does that still work for being early enough 19:25:57 johnstein: I mentioned it once on the forum. This has never been proposal officially, I may never do it. The god works and is liked. Just crummy design, if you ask me. 19:25:59 but perhaps simplest to only ever have small-number summons or something like haunt 19:26:06 dpeg: I don't think my GDD proposal gets it right, but I think the seeds of a good design are there 19:26:08 tenofswords: yes 19:26:15 that could be interesting 19:26:23 the Den of Thieves timed portal (with the mercenary shop at the end) sounded really interesting 19:26:27 okay then that's easy enough that I could work on it 19:26:28 we already have two sets of approx equal depths 19:26:42 s/depths/depth portal branches/ 19:26:43 <|amethyst> I think all the stuff dpeg is mentioning is for 0.15 19:26:48 ty dpeg. 19:26:48 (mercenary shop; when can we do this) 19:26:57 Yeah archaeo, you might still have time to see nem survive 19:26:58 "time to make an actual development plan!!!" 19:27:04 Grunt: <3 19:27:09 tenofswords: oh, awesome. But what about the imps-cheering Ziggurat storey. There must be someone I can bugger or beg into this :) 19:27:23 dpeg: it is _on_my_list_ 19:27:31 |amethyst: of course! Nothing in there is for 0.14. 19:27:36 sure gammafunk; I'll keep thinking about it, anyway 19:27:43 For 0.14, I was very happy and honoured to see the rune lock tested. 19:28:08 I think it did get a bunch of attention/work on forest/lair branches, for one 19:28:15 And for 0.15, I may only suggest the chunk eating thing. That's simple and could help a lot. 19:28:24 the rune-lock idea is what prompted me to read the tavern and the dev wiki more (and come in here more) 19:28:35 [rune lock is 0.13, ofc] 19:28:52 I was 'rah rah rah this is weird rah' then after reading and trying it, started coming around to the idea 19:28:53 |amethyst: did you see my Glaciate comment earlier? 19:28:53 johnstein: hey, nice. I had to campaign a bit for it, but I like how it turned out. 19:29:14 I still think it would be nice to revamp HoB and put the portal from Elf leading there 19:29:27 Grunt: I didn't get to reply on c-r-d. I am all for using Glaciate. The idea is very cool, as cool as Tornado or OoD. It should exist in some form. 19:29:31 I, too, would like to see Elf<->HoB<->Vaults 19:29:33 is there currently a portal from elf to vaults? I didn't keep up on that 19:29:39 no 19:29:40 <|amethyst> Grunt: ah, yeah 19:29:45 <|amethyst> Grunt: hm 19:29:55 secret plans to merge hall of blades with crypt, elf, and dis, randomly 19:30:00 I have this survey in a decent shape. Anyone willing to give it a read? 19:30:10 |amethyst: on reflection the "three spells that don't all take up spell slots" idea strikes me as best; it's the least interface-clunky. 19:30:13 archaeo: seems like HoB as it is today might not be a great place to link to, but definitely would be nice if it were changed/tweaked 19:30:24 <|amethyst> yeah 19:30:47 johnstein: if someone replaced HoB with a guaranteed wizlab or a rotating portal to various "halls," I would be cheerful 19:30:55 |amethyst: I'll try to code something up; probably I'll also add a book with the three versions and/or some XP potions to start with? 19:30:56 <|amethyst> one suggestion to avoid making it too bizarre was to start the player with book with all three, and several !exp 19:31:02 ...hahahahaha. 19:31:04 <|amethyst> :) 19:31:11 -!- dtsund has joined ##crawl-dev 19:31:27 johnstein: but giving it a purpose as a high-risk passageway seems like it'd do the trick 19:31:28 "start" better mean "PLACE: D:1" minivault 19:31:46 <|amethyst> tenofswords: why not "in the player's inventory"? 19:32:05 even less intrusive! 19:32:34 yea. high-risk passage sounds fun 19:32:42 rename it 'Hall of Heroes" 19:32:57 and just have animated weapons be one aspect 19:33:02 basically, a gauntlett 19:33:05 gauntlet 19:33:08 the animated weapons are being held by invisible dwarves, I see 19:33:15 or that! 19:33:19 <|amethyst> Hall of Dragons 19:33:31 a guantlet of inner-flamed zerked kobolds? 19:33:35 hah 19:33:53 I liked araganzar's Hall of Justice idea 19:34:06 with wardens holding prisoners, etc. 19:34:20 Reminds me of nethack tourist quest 19:35:04 unknown monster: "deep elf soldier" 19:35:04 %?deep elf soldier 19:35:24 someone had this cool idea for a portal vault (early one) where you first free/defend an ally and then proceed together to go for the goal -- this allows much stronger opposition in the second half than otherwise (early portal!); since the ally cannot leave the portal with you, there is no balance issue 19:35:50 -!- alefury has quit [] 19:35:56 friendly spatial maelstrom 19:36:02 friendly harpy zombie 19:36:34 friendly raven-raven-raven chimera 19:36:47 <|amethyst> Crowberos 19:37:06 but chimera can use stairs 19:37:27 <|amethyst> could add a bit on branches to say whether monsters can leave them 19:37:29 -!- Moanerette has quit [Quit: Page closed] 19:37:32 <|amethyst> etc 19:37:39 yeah sounds like a cute portal 19:37:49 for portals the rule is stricter (none can, I think) 19:37:59 <|amethyst> dpeg: they can follow you out but not in 19:38:04 and...sometimes...at the end....the friendly betrays you and attacks! Plot twist! 19:38:17 |amethyst: sure? That is not the direction I want... but only a minor detail, of course. 19:38:47 <|amethyst> dpeg: pretty sure, but as I said we can implement a per-branch flag to tweak that 19:39:06 would there be god checks or do the allies just have to always be things that won't annoy gods 19:40:06 (or clearly even desperation will let a necrophage ally with a healer) 19:41:37 tenofswords: no checks necessary: in a simple scenarion, you enter the portal vault, see something (could be demon/animal/human, anything) beaten up by melee-only monsters. If the caged monster does not fit your god, you can just bail out. 19:42:09 can feel bad to essentially "lose" a portal vault 19:42:48 but it is no different than going into an Ice Cave and leaving right again 19:43:21 fair enough 19:44:14 -!- sprort has quit [Read error: Connection reset by peer] 19:47:18 -!- Nightbeer has quit [Quit: Verlassend] 19:49:16 tenofswords: weren't you the one interested in removing the V:5 perimeter? Is that an 0.14 change? 19:50:16 oh? did the perimeter give too many escape routes? 19:50:27 elliptic is in favour 19:50:27 still interested in that, still thinking it over 19:51:07 it's not about escape routes as much as it's the fact that with any movement aide the ambush might as well not exist when it's easy to just run all the way over to a two-tile corridor 19:51:11 i think i mostly got this but i dunno how to make quicksilver bolt a player zap 19:51:57 and it's still somewhat distant, sound-wise and whatever, to fight the ambush at the "end" of the cross 19:51:58 Grunt: np. 19:52:00 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:52:16 I am in no rush to push this though 19:53:19 yes, 0.14 should never be a concern 19:53:25 oh, sure 19:53:27 just curious 19:55:00 so do all i need to do to add quicksilver bolt as a player bolt is to make an entry in zap-data.h? 19:55:26 *is all i need to do 19:57:22 wheals: purple draconians already have said bolt 19:57:31 it's mmissile or some such 19:57:39 see their entry in zap-data 19:58:17 breathe power i guess 19:58:21 yeah 19:58:26 it has the same dispelling effect 20:01:03 I guess since zap seems to be basically a player front-end to beams, there's no harm in adding another zap entry if the damage/rrange aren't right 20:01:30 yeah i will 20:05:19 !source dicedef_calculator 20:05:20 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/beam.cc;hb=HEAD#l365 20:06:12 i forget how these work :( 20:08:05 <|amethyst> dicedef_calculator gives you something that rolls (x)d(y + pow*n/d) 20:08:44 and calcdice and tohit? 20:09:09 <|amethyst> calcdice_calculator instead does something closer to (x)d((y + pow*n/d)/x) except there's randomized rounding in the /x 20:09:34 -!- Sky__ has quit [Quit: Page closed] 20:09:40 <|amethyst> that is, the y + pow*n/d in calcdice_calculator is a "max" (it can actually go slightly higher) rather than a die size 20:10:32 <|amethyst> and tohit is y + pow*n/d 20:11:08 <|amethyst> (tohit's just a number, the die roll happens when checking it against ev) 20:12:43 -!- bonghitz has quit [Quit: Leaving...] 20:14:10 -!- Venter has quit [Quit: Page closed] 20:14:49 -!- SkaryMonk1 has joined ##crawl-dev 20:16:30 -!- SkaryMonk has quit [Ping timeout: 265 seconds] 20:19:00 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20:20:43 -!- Zermako has quit [Quit: good night and good luck to all!] 20:21:18 -!- Pacra has joined ##crawl-dev 20:23:01 -!- rossi has quit [Ping timeout: 248 seconds] 20:25:14 any idea how long it takes crawl.akrasiac.org's scoring page to update? I won a game on cbro hours ago and it's not there yet 20:26:10 <|amethyst> buppy: hm... importing the ckr trunk stuff had it down for several hours, but everyone's updates should be in 20:26:19 <|amethyst> buppy: what version? 20:26:42 buppy: really? I just won a game on cbro a few minutes ago and it's up 20:27:23 |amethyst: version? it was trunk if thats what you mean 20:28:16 hmm. that happened a few weeks so 20:28:23 <|amethyst> !lg pubby won 20:28:23 s/so/ago 20:28:23 42. pubby the Conqueror (L27 FoAE), worshipper of Ashenzari, escaped with the Orb and 3 runes on 2014-02-06 19:37:09, with 1375216 points after 131776 turns and 4:02:21. 20:28:31 <|amethyst> hmm 20:29:25 !lg * won CBRO 20:29:25 13. n1000 the Spry (L21 HEAE), worshipper of Dithmengos, escaped with the Orb and 3 runes on 2014-02-07 01:50:43, with 1489614 points after 67333 turns and 6:33:58. 20:29:30 <|amethyst> !lg pubby 20:29:31 2424. pubby the Conqueror (L27 FoAE), worshipper of Ashenzari, escaped with the Orb and 3 runes on 2014-02-06 19:37:09, with 1375216 points after 131776 turns and 4:02:21. 20:32:12 -!- dpeg has quit [Quit: Lost terminal] 20:33:16 <|amethyst> buppy: see if it's still missing after your next game 20:33:33 <|amethyst> buppy: I'm not sure how to trick it into thinking your page is dirty 20:33:43 |amethyst: will do 20:33:45 <|amethyst> buppy: (not immediately after your next game, but within 15 minutes probably) 20:34:25 ok my rod works! 20:34:46 <|amethyst> your child-spoiling days are through 20:36:20 so, hmm, this seems to be workable stuff if starting at ossuary depth and basically having two demonic equivalents to orc knights per vault 20:36:43 red devil (054) | Spd: 10 | HD: 7 | HP: 22-40 | AC/EV: 7/13 | Dam: 19 | 05demonic, 10weapons, 10items, 10doors, fighter, fly, !sil | Res: 06magic(65), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 319 | Sp: blink | Sz: Medium | Int: normal. 20:36:43 %??red devil 20:36:50 orc knight (10o) | Spd: 10 | HD: 9 | HP: 47-88 | AC/EV: 2/13 | Dam: 25 | 10weapons, 10items, 10doors, fighter | Res: 06magic(36) | Chunks: 07contam | XP: 617 | Sz: Medium | Int: normal. 20:36:50 %??orc knight 20:37:09 sun demon (083) | Spd: 12 | HD: 10 | HP: 38-70 | AC/EV: 10/12 | Dam: 3004(fire:10-19) | 05demonic, 10doors, see invisible, lev | Res: 06magic(80), 05hellfire, 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 807 | Sz: Medium | Int: normal. 20:37:09 %??sun demon 20:37:30 sun demon does less total damage but is speed 12 20:38:18 3s are probably pushing it 20:39:52 (of course, there's an orc warlord bailey and a deep elf knight bailey,) 20:40:12 yeah, but just one, true 20:40:22 4s can have weapons so they make sense 20:40:30 as roughly similar 20:41:34 the main problem I guess is that people were thinking about swarms of slightly-challenging enemies instead of centering on a few key fights, since the 5s are well past too weak to work as serious stuff 20:41:51 actually 20:41:54 tormentor (132) | Spd: 13 | HD: 7 | HP: 25-51 | AC/EV: 12/12 | Dam: 805(pain), 805(pain) | 05demonic, 10doors, evil, !sil | Res: 06magic(56), 05fire, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 415 | Sp: pain (d11), s.torment | Sz: Medium | Int: high. 20:41:54 %??tormentor 20:42:15 * tenofswords cackles 20:42:43 -!- Turgor has quit [Quit: Page closed] 20:43:15 is it possible to make a monster pick up an item/make a monster with an item in wizmode 20:43:28 &M "orc ; rod of destruction" 20:43:29 &Morc ; scimitar 20:43:37 or that sure 20:43:39 ok 20:43:57 though rods of destruction are an unthing in my build 20:44:26 -!- tsohg has quit [Remote host closed the connection] 20:45:32 -!- kait has quit [Read error: Connection reset by peer] 20:45:38 -!- WalkerBoh has quit [Remote host closed the connection] 20:45:43 -!- Walker_Z is now known as WalkerBoh 20:45:55 &M orc ; rod of bolts 20:48:25 -!- lobf has quit [Quit: lobf] 20:48:38 ok things are working 20:56:29 -!- tsohg has quit [Remote host closed the connection] 20:57:25 ok, new patch is up 20:59:48 -!- TAS-2012v has quit [Read error: Connection reset by peer] 21:08:09 -!- Lightli has joined ##crawl-dev 21:08:57 -!- Blazinghand|Work has quit [Remote host closed the connection] 21:08:59 -!- NilsBloodaxe has quit [Quit: Page closed] 21:09:06 New branch created: glaciate-testing (3 commits) 21:09:07 03Grunt02 07[glaciate-testing] * 0.14-a0-2461-g12ce436: The three versions of Glaciate. 10(25 hours ago, 19 files, 633+ 39-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=12ce436a6fd2 21:09:07 03Grunt02 07[glaciate-testing] * 0.14-a0-2462-g4ddde15: Allow monster casting of spray spells; ghost casting of new spells. 10(23 minutes ago, 6 files, 81+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4ddde15cac4d 21:09:07 03Grunt02 07[glaciate-testing] * 0.14-a0-2463-gd2d4b2c: Start player with randbook with Glaciate, 8 !exp. 10(12 minutes ago, 1 file, 21+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2d4b2c55d05 21:09:10 Temple maps, Vaults maps by nicolae 21:09:22 |amethyst: pong 21:09:47 argh why can't he appear in ##-dev I want to shake the old demon pit layouts from him 21:09:48 let's get glacial baby 21:10:28 tenofswords: if you're talking about nicolae why not PM him via Tavern? 21:10:43 but irc is so much faster 21:13:20 oh great, more definition of beam effects based on name 21:13:21 -!- Pacra has quit [Read error: Connection reset by peer] 21:14:29 -!- Pacra has joined ##crawl-dev 21:14:30 ??trivia[21] 21:14:30 trivia[21/27]: blue devils, iron devils, and rotting devils are smarter than orange demons, red devils, sixfirhies, and hellwings 21:14:41 ??trivia [22] 21:14:41 trivia[22/27]: Fire, water and air elementals regenerate health faster when in lava/flame clouds, water, and cloudless squares respectively. 21:14:41 oh, things were moved around 21:14:50 ??trivia [23] 21:14:50 trivia[23/27]: Before 0.13, there was a cloud type called gloom which had no glyph, recoloured anything in it to purple, and dissipated faster when in a halo - as long as it was also not silenced. 21:15:02 ??trivia[19] 21:15:02 ??trivia [24] 21:15:02 trivia[19/27]: descriptors for spells sharing select effects (because the beam code is horrible) made it so that eyes of devastation and cacodemons removed status effects when firing at other monsters 21:15:02 trivia[24/27]: Pan lords used to be able to get orc/drac slaying melee attacks if you were playing as an orc/draconian respectively. 21:15:03 are you looking for the battlesphere bug 21:15:11 yup 21:15:18 that's what i was thinking of 21:16:25 !apt ice 21:16:25 Ice: Dr[white]: 2!, Gh: 1, Mf: 1, DE: 1, Ha: 0, Op: 0, Dr: 0, Hu: 0, VS: 0, Ko: 0, Vp: 0, HE: 0, Gr: 0, Fo: 0, Na: 0, Ds: -1, HO: -1, Dg: -1, Te: -1, DD: -1, Ce: -1, Mu: -2, Sp: -2, Dr[red]: -2, Fe: -2, Mi: -3, Dj: -3, Tr: -3, Og: -3, LO: -4* 21:19:02 !tell Grunt any thoughts on the second rod of bolts patch? (esp. code-wise) 21:19:03 wheals: OK, I'll let grunt know. 21:21:08 * Grunt gestures. Grunt conjures a mighty blast of ice! The great icy blast hits wheals! 21:21:23 (I haven't really looked through it yet <_<) 21:24:31 Battlesphere summoned by enslaved monster remained friendly after enslavement has ended by Sandman25 21:26:24 * wheals evokes a rod. The bolt of dispelling energy hits Grunt. Grunt's enchantments are unravelling. 21:26:30 static const pop_entry pop_pan[] = { // Pandemonium ... { 1, 1, 3, FLAT, MONS_GIANT_EYEBALL }, 21:27:08 I think people having any trouble with demon pit contents beyond the whole depth awkwardness thing were clearly not being creative enough 21:27:16 * tenofswords cackles madly 21:27:32 1learn add hangedman * tenofswords cackles madly 21:28:06 really just make all monsters placed anywhere have a 1/1000 chance to be a giant eyeball 21:28:16 Just where do those weird eyes come from? 21:28:20 * Grunt stares at wheals. wheals suddenly stops moving! 21:28:24 gammafunk: eldritch abominations 21:28:50 when jiyva's servants attack people sometimes they carefully make sure they don't melt down the eye 21:30:21 but it's a *giant* eye... 21:30:34 well of course 21:30:37 giants are people too 21:30:52 hill giant eyeball 21:31:06 the boring smaller eyes are just preserved for great orb of eyes making later on 21:31:25 stone giant eyeball (16G) | Spd: 3 | HD: 20 | HP: 89-134 | AC/EV: 0/1 | lev, !sil | Res: 06magic(80), asphyx, 12drown | XP: 595 | Sp: paralysis gaze | Sz: Medium | Int: plant. 21:31:25 %??giant eyeball hd:20 name:stone_giant_eyeball n_rpl 21:31:37 good health there 21:31:44 fire giant eyeball (05G) | Spd: 10 | HD: 16 | HP: 83-125 | AC/EV: 10/10 | 08holy, see invisible, lev, !sil | Res: 13magic(immune), asphyx, 12drown, 04rot, 13neg+++, 08holy | XP: 1586 | Sp: b.fire (3d25), holy flames | Sz: Medium | Int: high. 21:31:44 %??ophan name:fire_giant_eyeball n_rpl hd:16 21:31:46 more than stone giant 21:31:55 stone giant (15C) | Spd: 10 | HD: 16 | HP: 68-109 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 1421 | Sz: Giant | Int: normal. 21:31:55 %??stone giant 21:32:44 unknown monster: "titan-giant_orange_brain-giant_eye chimera" 21:32:44 %??titan-giant_orange_brain-giant_eye chimera 21:32:55 what's a giant eye 21:32:56 chimera (titan, giant orange brain, giant eyeball) (06H) | Spd: 6 | HD: 20 | HP: 87-132 | AC/EV: 10/3 | Dam: 55 | fighter, evil | Res: 06magic(80), 10elec++, asphyx, 12drown | Vul: 08holy | XP: 1423 | Sp: paralysis gaze; b.lightning (3d24), cause fear, minor healing (2d10), brain feed | Sz: Giant | Int: animal. 21:32:56 %??titan-giant_orange_brain-giant_eyeball chimera 21:33:19 speed 6 21:33:19 good speed 21:33:32 thought speed was from first part 21:33:35 shining eyeball (13G) | Spd: 7 | HD: 10 | HP: 38-70 | AC/EV: 3/1 | see invisible, lev, !sil | Res: 13magic(immune), asphyx, 12drown | XP: 548 | Sp: malmutate | Sz: Medium | Int: plant. 21:33:35 %??shining eye name:shining_eyeball n_rpl 21:33:35 -!- DrinkMachine has quit [Quit: Leaving] 21:33:46 chimera (giant eyeball, shining eye, great orb of eyes) (06H) | Spd: 6 | HD: 3 | HP: 9-24 | AC/EV: 0/1 | Dam: 20 | !sil | Res: 06magic(12), 03poison, asphyx, 12drown | XP: 8 | Sp: paralysis gaze; malmutate, paralyse, 04esc:teleport other | Sz: Medium | Int: animal. 21:33:46 %??giant eyeball-shining eye-great orb of eyes chimera 21:33:48 golden eyeball (08G) | Spd: 13 | HD: 6 | HP: 7-18 | AC/EV: 0/20 | lev, !sil | Res: 13magic(immune), asphyx, 12drown | XP: 190 | Sp: blink, confusion gaze | Sz: tiny | Int: plant. 21:33:48 %??golden eye name:golden_eyeball n_rpl 21:34:02 ...good spellset. 21:34:05 giant eyeball, eye of draining/devastation, shining/golden eye 21:34:17 should be consistent, yes 21:34:34 lom has a big eye, give him para gaze... 21:34:42 chimera (raven, raven, raven) (06H) | Spd: 20 | HD: 6 | HP: 25-41 | AC/EV: 1/10 | Dam: 14, 14, 14, 11 | Res: 06magic(24) | XP: 315 | Sz: tiny | Int: animal. 21:34:42 %??raven-raven-raven chimera 21:34:50 give him drain-mp gaze instead of antimagic melee 21:34:52 (give Lom M_SPELLSPAMMER) 21:34:59 and give his melee uhhh 21:35:03 oh right 4 is the maximum number of attacks per turn 21:35:09 tenofswords: Lom needs melee? 21:35:21 give him AF_ICE_STORM 21:35:28 Grunt: He should have eyes for fists.. 21:35:29 AF_GLACIATE 21:35:34 give mnoleg malmutate melee 21:35:38 He does. 21:35:41 -!- Pacra has quit [Ping timeout: 245 seconds] 21:35:42 Mnoleg (09&) | Spd: 13 | HD: 17 | HP: 350 | AC/EV: 10/25 | Dam: 3509(mutation), 2306(blink self) | 05demonic, 10doors, fighter, see invisible, !sil | Res: 13magic(immune), 05fire, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 10820 | Sp: sum.eyeballs, smiting (7-17), malign gateway, sum.horrible things | Sz: Large | Int: high. 21:35:42 %??mnoleg 21:35:49 do you mean polymorph melee 21:35:49 huh 21:35:54 badform melee 21:36:05 that's kind of chaos spawn 21:36:07 i've meleed him twice and not noticed... 21:36:08 badform melee is clearly for the revamp to pulsating lumps! 21:36:23 as magicpoints tragically learned 21:36:26 alongside badform revamp in the first place but 21:36:30 cigotuvi's porcupineworks 21:36:41 pulsating lumps *still* exist? how 21:37:10 Don't tell me it's just the vitriol card 21:37:12 ??vitriol 21:37:12 vitriol card[1/1]: Deals acid damage, requires line of fire. Note that very few things have rAcid. (Jellies of various kinds, spiny worms, yellow draconians) 21:37:16 oh no 21:37:20 it's another one 21:38:08 oh it was vitriol 21:38:24 didn't realize that had been removed 21:38:27 -!- ground4 has quit [Quit: WeeChat 0.4.2] 21:38:43 That one time I turned louise into a pulsating lump was pretty funny though 21:39:34 !lg * killer~~the_pulsating_lump 21:39:37 7. Duph the Charlatan (L3 OpJr), worshipper of Nemelex Xobeh, slain by Ijyb the pulsating lump on D:2 on 2013-04-08 00:32:20, with 101 points after 1297 turns and 0:04:58. 21:39:41 !lg * killer~~the_pulsating_lump s=killer 21:39:41 7 games for * (killer~~the_pulsating_lump): Coifenk the pulsating lump, Crazy Yiuf the pulsating lump, Edmund the pulsating lump, Ijyb the pulsating lump, Jessica, the pulsating lump, Sigmund the pulsating lump, Terence the pulsating lump 21:39:53 !lg * uniq~~pulsating_lump s=uniq 21:39:54 Unknown field: uniq 21:39:57 !lm * uniq~~pulsating_lump s=uniq 21:40:01 2 milestones for * (uniq~~pulsating_lump): 2x the pulsating lump shaped Lernaean hydra 21:40:20 pulsating lumps need to exist in some form, if only because the pulsating butterfly trj strategy is too good to lose 21:40:28 !send tenofswords the fire giant 21:40:28 Sending the fire giant to tenofswords. 21:40:29 !lm johnstein uniq~~pulsating_lump s=uniq 21:40:29 No milestones for johnstein (uniq~~pulsating_lump). 21:40:47 "I shall put this fire giant in a volcano" 21:41:09 mm 21:41:15 need symmetry 21:41:39 !lg * killer~~coifenk 21:41:41 1. HilariousDeathArtist the Ducker (L3 VpJr), worshipper of Nemelex Xobeh, slain by Coifenk the pulsating lump (created by the player character) on D:2 on 2013-04-02 20:34:15, with 56 points after 1083 turns and 0:05:20. 21:41:46 oh a merc 21:42:03 if a d:7 warlord is okay surely a lair:1 fire giant is also okay 21:42:18 well the point is d:7 warlord is not okay 21:44:28 if a l:1 frost giant is ok why not a fire giant! 21:46:13 so I changed one line in what I thought would do an obvious change thing 21:46:24 now there is a salamander simulacrum in lava, in gehenna 21:46:34 how does this even begin to 21:46:43 You hear a splashing sizzle. 21:47:07 is that the same thing where merfolk in lava wouldn't 21:47:39 this is opposite logic of that 21:47:46 I would guess it more has to do with the previous nonexistence of amphibious lava creatures. 21:48:49 but lava snake simulacrum also works! 21:49:10 -!- hurdos has quit [Read error: Operation timed out] 21:54:50 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:55:14 okay, so going into a random 0.13 save, lava snake zombie was always possible, but gehenna didn't try to make zombies of its lava population when using generic lava stuff because??? 21:57:28 -!- Yermak has quit [Quit: Page closed] 21:58:41 -!- tenofswords has quit [Quit: leaving] 21:59:20 -!- Ququman has quit [Read error: Connection reset by peer] 22:00:58 -!- mamgar has quit [Read error: Connection reset by peer] 22:01:18 -!- ebarrett has quit [] 22:03:48 -!- magicpoints has quit [Ping timeout: 265 seconds] 22:04:36 -!- AreBrandon has quit [Quit: Page closed] 22:08:11 -!- Basil has joined ##crawl-dev 22:08:59 -!- soundlust has quit [Ping timeout: 272 seconds] 22:13:16 -!- Daekdroom has quit [Quit: Saindo] 22:14:43 -!- SkaryMonk has joined ##crawl-dev 22:15:59 -!- SkaryMonk1 has quit [Ping timeout: 260 seconds] 22:21:18 -!- CampinSam has quit [Read error: Connection reset by peer] 22:23:09 -!- soundlust|2 is now known as soundlust 22:30:35 -!- bmfx has quit [Ping timeout: 252 seconds] 22:33:26 -!- codile is now known as codehero 22:33:57 FR: accuracy bonus for attacking manually instead of using tab 22:38:43 hm, i don't really see a branch starting you with 8 !xp as likely to be very useful for testing level 9 spells? 22:38:57 or at least, not useful for much more than just testing basic functionality 22:39:44 Well, that was the first suggestion, and I don't really think it works very well either <_< 22:39:49 Except possibly in the context of, 22:40:05 "here, get through the early game really easily so you can reach a point where you can cast level 9 spells without too much hassle". 22:40:43 right, but it will pretty heavily blur the lines for when that point is 22:42:43 like with the initial tornado implementation you could rush straight for it and then it would carry you forever (way more so than any other high-level spell) and that was really easy to notice 22:43:09 -!- fearitself has quit [Quit: Page closed] 22:43:10 (A great vortex of raging winds appears in your spellbook and lifts you up.) 22:43:16 but if you've already been steamrolling everything and then you keep steamrolling everything then you wouldn't notice that so much 22:43:49 i'd say that there's really no good way to ingame test some features 22:44:12 ("land in trunk, let experienced players RIP AND TEAR it to shreds") 22:44:26 yes 22:44:43 as soon as it's committed i'll start up an IE >:] 22:44:55 -!- MaxFrost has quit [Ping timeout: 260 seconds] 22:51:54 |amethyst: huh so I finished a game and akrasiac shows that one but not the cbro game. 22:52:10 maybe it needs to be another cbro game? 22:52:16 buppy: weird; I think my cbro game showed up pretty quickly? 22:52:29 -!- ussdefiant has joined ##crawl-dev 22:52:34 (and I haven't played a game since then) 22:52:58 my FoWn win was on cbro and that one's showing up, but not the FoAE 22:53:24 -!- ystael has quit [Ping timeout: 245 seconds] 22:53:27 !lg pubby cbro -2 22:53:27 82/83. pubby the Sneak (L2 FoAE), slain by an adder on D:2 on 2014-02-06 15:33:52, with 30 points after 829 turns and 0:01:43. 22:53:37 !lg pubby cbro 22:53:39 83. pubby the Conqueror (L27 FoAE), worshipper of Ashenzari, escaped with the Orb and 3 runes on 2014-02-06 19:37:09, with 1375216 points after 131776 turns and 4:02:21. 22:53:51 hmmmmmm 22:54:28 hanon12 (a ckr player) has a win which shows up twice on his scoring page 22:54:50 http://crawl.akrasiac.org/scoring/players/hanon12.html 22:55:24 <|amethyst> ugh.. 22:55:37 <|amethyst> no time to look into it more tonight unfortunately 22:56:00 <|amethyst> sounds like the DB might need to be rebuilt, but that's really slow 22:56:13 <|amethyst> as in, several days 22:56:46 well let finish another cbro game before you do that in case that fixes it 22:57:04 unless you want to rebuild DB anyways 22:57:25 <|amethyst> duplicate games may be something different 22:57:59 <|amethyst> if it was 0.13, it is likely because the ckr 0.13 logfile moved 22:58:56 yes it was 0.13 23:01:38 -!- tsohg has quit [Ping timeout: 246 seconds] 23:07:38 -!- advil has quit [Quit: Leaving...] 23:11:02 -!- LexAckson has joined ##crawl-dev 23:14:21 -!- NilsBloodaxe has quit [Quit: Page closed] 23:23:31 -!- LexAckson_ has joined ##crawl-dev 23:24:46 -!- LexAckson has quit [Ping timeout: 245 seconds] 23:28:37 -!- ystael has quit [Ping timeout: 248 seconds] 23:31:51 -!- CKyle has quit [Quit: CKyle] 23:37:00 -!- Ruble has quit [] 23:41:31 -!- elliptic has joined ##crawl-dev 23:44:52 -!- cr0ne has quit [Remote host closed the connection] 23:45:42 * Grunt stares at effects-timer some more. 23:46:22 I'm convinced there's a better way to do this, but I can't immediately think of what it is. 23:46:26 -!- Turgon has quit [Quit: Page closed] 23:46:52 -!- LexAckson_ has quit [Read error: Connection reset by peer] 23:47:00 Grunt stares at effects-timer. Effects-timer suddenly stops moving!