00:01:41 -!- dtsund has joined ##crawl-dev 00:01:43 * Grunt makes a branch for his latest experiments just before going to sleep... 00:02:05 so many experiments! 00:02:42 New branch created: wrath-reform (5 commits) 00:02:44 03Grunt02 07[wrath-reform] * 0.14-a0-2444-g92394c1: Make divine wrath contingent on XP gain. 10(2 hours ago, 4 files, 48+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92394c17f387 00:02:44 03Grunt02 07[wrath-reform] * 0.14-a0-2445-g91cd2db: Only trigger Chei wrath in non-trivial tension situations. 10(2 hours ago, 1 file, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91cd2db666c1 00:02:44 03Grunt02 07[wrath-reform] * 0.14-a0-2446-ge3168c0: Scale Trog's berserker wrath monsters better with XL. 10(60 minutes ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e3168c01751f 00:02:44 03Grunt02 07[wrath-reform] * 0.14-a0-2447-g727b109: Scale Okawaru's wrath forces with XL; expand list of warriors. 10(38 minutes ago, 1 file, 37+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=727b10970870 00:02:44 03Grunt02 07[wrath-reform] * 0.14-a0-2448-g44cda97: Vehumet wrath: employ actual conjurations, not just miscasts. 10(2 minutes ago, 5 files, 115+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44cda970877a 00:02:55 dang 00:03:11 interesting interesting 00:03:23 rip vehumet's wrath benefiting the player :P 00:03:23 isn't there already a branch with xp-wrath? 00:03:29 these are heady days 00:03:34 There's a branch called xp-wrath, but it's devoid of content. 00:04:18 %git xp-wrath 00:04:18 Could not find commit xp-wrath (git returned 128) 00:04:21 huh 00:04:24 %git xpwrath 00:04:24 07mumra02 * 0.13-a0-325-g1bf9771: Carve doors in more V walls to prevent disconnected areas 10(10 months ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1bf97711ce0a 00:04:24 <|amethyst> %git xpwrath 00:04:24 07mumra02 * 0.13-a0-325-g1bf9771: Carve doors in more V walls to prevent disconnected areas 10(10 months ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1bf97711ce0a 00:04:48 Grunt: sorry about that 00:05:32 <|amethyst> (also: 00:05:41 <|amethyst> %git 0.13-b1~2125 00:05:41 07mumra02 * 0.13-a0-325-g1bf9771: Carve doors in more V walls to prevent disconnected areas 10(10 months ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1bf97711ce0a 00:06:18 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2443-g5aee772 (34) 00:06:21 Grunt: If your time thing merges, do you get the title Tick-Tock-omancer? 00:06:40 Unstable branch on rl.heh.fi updated to: 0.14-a0-2443-g5aee772 (34) 00:07:24 -!- schistosomatic has quit [Read error: Connection reset by peer] 00:07:39 + SPELL_HELLFIRE, // let it end... 00:07:50 i guess we finally know when veh gives you the hellfire spell now 00:08:37 <|amethyst> You shall have it... in abundance! 00:09:01 Let it end in Conjurations! 00:09:15 <|amethyst> s/have/receive/ # been too long since I've seen RH 00:14:53 -!- Hailley has quit [Ping timeout: 250 seconds] 00:18:42 Unstable branch on crawl.develz.org updated to: 0.14-a0-2443-g5aee772 (34) 00:33:11 -!- Arkaniad has quit [Ping timeout: 246 seconds] 00:35:51 -!- montyb has quit [Quit: montyb] 00:37:11 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:37:57 -!- tsohg has quit [Ping timeout: 272 seconds] 00:41:29 -!- lobf has quit [Quit: lobf] 00:45:44 -!- AlphaQ has quit [Remote host closed the connection] 00:46:16 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-2443-g5aee772 00:47:28 -!- st_ has quit [Read error: Connection reset by peer] 00:47:46 -!- st_ has joined ##crawl-dev 01:01:16 Latest horrible idea 01:01:35 Vehumet's final gift includes a spell only acquirable through said gifts 01:02:08 (i.e. Hellfire for Fire, Orb of Electrocution for Air, I guess Glaciate for Ice, and I'm at an impasse for Earth) 01:02:53 on a scale of 1-10, how bad is this 01:08:56 -!- omnirizon has quit [Ping timeout: 245 seconds] 01:09:37 Does Vehumet need a buff? 01:09:54 03MarvinPA02 07* 0.14-a0-2444-ga72d94a: Don't randomise the Serpent of Hell's HP 10(2 hours ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a72d94a27cd5 01:09:54 03MarvinPA02 07* 0.14-a0-2445-g7835031: Revert "Adding Over 100 percent fails to spell descriptions" 10(49 minutes ago, 3 files, 5+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=78350313b458 01:09:54 03MarvinPA02 07* 0.14-a0-2446-gcac39d8: Replace rod of fiery destruction spells with explosive bolt 10(31 hours ago, 8 files, 28+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cac39d812635 01:09:54 03MarvinPA02 07* 0.14-a0-2447-g1805ccd: Reduce explosive bolt's level to 6 10(31 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1805ccd11ca2 01:09:54 03MarvinPA02 07* 0.14-a0-2448-gec27df6: Add a targeter for explosive bolt 10(9 minutes ago, 3 files, 72+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ec27df6146c4 01:09:54 03MarvinPA02 07* 0.14-a0-2449-gc8a4203: Improve explosive bolt damage and scaling with power 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c8a42037c7aa 01:09:56 -!- NilsBloodaxe has quit [Ping timeout: 245 seconds] 01:09:56 maybe 01:09:56 I don't think so. 01:10:35 explosive bolt? 01:10:54 "bolt of fireball" 01:11:00 Cone of annihilation! 01:11:00 cool 01:11:16 was implemented for the demonspawn branch but not used there since it's not a very good monster spell 01:11:17 MarvinPA: Are the fireballs as weak as normal fireball 01:12:20 -!- bh has quit [Quit: Page closed] 01:12:34 they're stronger, since it's rod-only 01:12:44 mmm 01:12:59 Fiery destruction seemed lackluster whenever I found it 01:13:41 then again that's usually the case for 0-evoc spellrods save ones with clouds 01:13:42 as are all multi-spell rods 01:13:55 can this be a coincidence 01:14:08 -!- WalkerBoh has quit [Ping timeout: 246 seconds] 01:14:26 ??rod of destruction 01:14:26 rod of destruction[1/1]: Rod containing Lightning Bolt, Fireball, and Iron Shot. 01:19:03 quick question 01:19:27 how do you grab changes from trunk with git (i.e. update my build to the current one) 01:19:36 git pull 01:20:02 thanks 01:22:04 how do I force it to pull ignoring changes 01:24:30 you mean reset your changes? 01:24:34 yeah 01:24:40 git reset --hard 01:24:43 but they'll be gone! 01:24:49 then pull 01:25:06 or git stash the changes 01:25:40 -!- Crehl has quit [Quit: qqqqqqq] 01:26:17 there we go 01:29:39 -!- ldierk` has joined ##crawl-dev 01:32:13 -!- ldierk` has left ##crawl-dev 01:32:58 -!- ldierk has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 01:34:35 -!- VolteccerJack has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 01:35:12 -!- elliptic has quit [Ping timeout: 245 seconds] 01:35:53 -!- elliptic has joined ##crawl-dev 01:36:19 uh, where in the code is the selection of spells veh can gift 01:37:17 -!- ldierk has joined ##crawl-dev 01:38:39 Lightli: _vehumet_eligible_gift_spells in religion.cc 01:38:43 thanks 01:41:08 ...and I can't find it 01:41:30 (i.e. the list of spells he can gift; i.e. magic dart, IMB, LCS, etc) 01:41:32 line 2043 01:41:38 thanks 01:41:57 (there is no such list) 01:42:00 but yeah 01:42:04 it's not set up like a list 01:42:19 vehumet_supports_spell might be closer to what you're looking for 01:42:22 i forget where that is 01:42:52 godabil.cc:1450 01:43:49 -!- Zeor has quit [Quit: zeore deids] 02:02:50 -!- dtsund has quit [Quit: dtsund] 02:06:42 yak (07Y) | Spd: 10 | HD: 7 | HP: 25-51 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(28) | XP: 205 | Sz: Large | Int: animal. 02:06:42 %??yak 02:07:07 ??3 02:07:07 3[1/1]: The strongest of the {common demon}s: {sun demon}, {soul eater}, {ice devil}, {smoke demon}, {neqoxec}, {ynoxinul}, {chaos spawn}. 02:15:41 -!- SkaryMonk has joined ##crawl-dev 02:16:42 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2449-gc8a4203 (34) 02:18:21 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:24:42 -!- Sonata has quit [Quit: ₪₪₪-₪₪₪-₪₪-₪₪₪] 02:25:45 -!- Gretell has quit [*.net *.split] 02:31:43 -!- gammafunk has quit [Quit: leaving] 02:38:55 -!- tsohg has quit [Ping timeout: 272 seconds] 02:58:37 -!- ussdefiant has quit [Ping timeout: 265 seconds] 03:10:23 -!- simmarine has quit [Quit: Leaving] 03:14:14 -!- dion has quit [Quit: Page closed] 03:15:33 -!- Guest62734 is now known as SwissStopwatch 03:17:20 -!- bmfx has quit [Ping timeout: 252 seconds] 03:31:31 -!- nixor has quit [Quit: Leaving.] 03:31:51 -!- Blazinghand has quit [Ping timeout: 245 seconds] 03:32:15 -!- gal_bolle has joined ##crawl-dev 03:41:37 -!- Pacra has quit [Ping timeout: 272 seconds] 03:45:00 -!- minmay has quit [Quit: Leaving] 03:45:17 -!- minqmay has quit [Quit: Leaving] 03:52:11 03Medar02 07* 0.14-a0-2450-gb36e17b: Display a dialog on WebTiles after the game ends. 10(3 hours ago, 10 files, 142+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b36e17b1acfe 03:52:11 03Medar02 07* 0.14-a0-2451-g002eafd: Include a link to character dump/morgue in exit game dialog. 10(2 hours ago, 9 files, 85+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=002eafddd18b 03:52:11 03Medar02 07* 0.14-a0-2452-g673455c: Add URL to chat when a manual character dump is done. 10(68 minutes ago, 2 files, 13+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=673455c31a76 03:52:11 03Medar02 07* 0.14-a0-2453-gc31a69d: Mention morgue_url and autologin in config.py 10(49 minutes ago, 1 file, 10+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c31a69ddf4ef 03:52:20 -!- radinms has quit [Ping timeout: 246 seconds] 03:52:41 -!- lukano has quit [Ping timeout: 245 seconds] 03:53:50 !tell |amethyst My latests commits require a WebTiles server restart to activate the new features. Also per-game morgue_url option to allow linking to character dumps/morgue files. 03:53:50 Medar: OK, I'll let |amethyst know. 03:56:53 -!- eivuokko has quit [Ping timeout: 245 seconds] 04:09:58 -!- meat is now known as whig 04:14:20 -!- SkaryMonk1 has joined ##crawl-dev 04:14:44 -!- SkaryMonk has quit [Ping timeout: 246 seconds] 04:23:08 -!- Blazinghand has quit [Ping timeout: 246 seconds] 04:27:13 -!- BlackrayJack has quit [Ping timeout: 272 seconds] 04:31:56 -!- Crehl has quit [Quit: qqqqqqq] 04:38:56 -!- tsohg has quit [Ping timeout: 245 seconds] 04:42:16 -!- Voker57 has quit [Read error: Connection reset by peer] 04:42:43 -!- Lightli has quit [Ping timeout: 245 seconds] 04:50:30 -!- Hailley has quit [Quit: Petra is closed!] 04:56:03 -!- Wolfechu has quit [Ping timeout: 245 seconds] 05:11:11 -!- MarvinPA has quit [Ping timeout: 252 seconds] 05:13:01 -!- Sage has quit [Ping timeout: 250 seconds] 05:13:37 -!- Sage has joined ##crawl-dev 05:16:49 -!- MarvinPA has joined ##crawl-dev 05:17:10 -!- MarvinPA has quit [Client Quit] 05:17:16 -!- pelotron has quit [Ping timeout: 245 seconds] 05:17:27 -!- MarvinPA has joined ##crawl-dev 05:18:55 -!- crate has quit [Read error: Connection reset by peer] 05:21:51 -!- us17 has quit [Ping timeout: 245 seconds] 05:35:00 -!- MarvinPA_ has joined ##crawl-dev 05:35:26 -!- KurzedMetal has quit [Read error: Connection reset by peer] 05:35:54 -!- MarvinPA has quit [Ping timeout: 245 seconds] 05:55:11 -!- Sage has quit [Ping timeout: 246 seconds] 06:00:43 -!- MarvinPA_ has quit [Ping timeout: 265 seconds] 06:09:40 -!- Amy has quit [Disconnected by services] 06:13:24 -!- SkaryMonk has joined ##crawl-dev 06:15:25 -!- SkaryMonk1 has quit [Ping timeout: 250 seconds] 06:15:29 -!- oberstein has quit [Ping timeout: 246 seconds] 06:21:14 -!- oberstein has joined ##crawl-dev 06:23:47 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 06:26:28 -!- Ataraxzy has quit [Ping timeout: 245 seconds] 06:30:15 -!- conted has quit [Quit: Page closed] 06:30:23 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 06:43:24 -!- Fortescue has joined ##crawl-dev 06:44:14 -!- oberstein has quit [Ping timeout: 245 seconds] 06:47:48 -!- oberstein has joined ##crawl-dev 06:47:57 -!- Ellandar has quit [Read error: Connection reset by peer] 06:58:38 -!- MarvinPA_ has joined ##crawl-dev 06:59:47 -!- MarvinPA_ is now known as MarvinPA 07:02:36 -!- MarvinPA has quit [Read error: Connection reset by peer] 07:03:35 -!- MarvinPA has joined ##crawl-dev 07:20:11 -!- tksquared has quit [Ping timeout: 245 seconds] 07:21:28 -!- Sgeo has quit [Read error: Connection reset by peer] 07:26:28 -!- fearitself has quit [Ping timeout: 245 seconds] 07:29:08 -!- fren has quit [Quit: Textual IRC Client: www.textualapp.com] 07:30:29 -!- MaxFrost has quit [Ping timeout: 245 seconds] 07:35:36 -!- st_ has quit [Ping timeout: 245 seconds] 07:42:20 -!- Vizer has quit [Ping timeout: 272 seconds] 07:45:12 -!- Daekdroom has quit [Quit: Saindo] 07:48:09 pubby (L27 FoWn) (Vaults:5) 07:49:23 !crashlog 07:49:24 No milestones for crash. 07:49:28 !crashlog * 07:49:29 6206. pubby, XL27 FoWn, T:88209 (milestone): http://crawl.berotato.org/crawl/morgue/pubby/crash-pubby-20140205-134808.txt 07:51:12 -!- wheals has quit [Quit: Leaving] 07:53:00 -!- Ququman has quit [Client Quit] 07:54:47 -!- eith has joined ##crawl-dev 07:56:08 did the priest there cast malign offering on its ally? 07:57:21 buppy: Here? 07:57:47 Medar: hi 07:57:59 That's your crash right? Any idea? 07:58:23 unfortunately no 07:59:34 ChrisOelmueller: don't tell me that you removed blood trails 08:00:53 oh phew, good 08:01:02 blood trails are my favorite thing that I have implemented 08:04:03 -!- Guest62734 has joined ##crawl-dev 08:06:27 -!- SwissStopwatch has quit [Ping timeout: 272 seconds] 08:09:48 -!- fearitself has quit [Ping timeout: 245 seconds] 08:09:56 -!- MaxFrosty has quit [Ping timeout: 246 seconds] 08:12:31 -!- Bloax has joined ##crawl-dev 08:14:17 -!- SkaryMonk1 has joined ##crawl-dev 08:16:13 -!- SkaryMonk has quit [Ping timeout: 252 seconds] 08:16:54 -!- Pacra has joined ##crawl-dev 08:19:19 -!- Pacra has quit [Read error: Connection reset by peer] 08:24:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:32:50 -!- HellTiger has quit [Read error: Connection reset by peer] 08:34:48 -!- montyb has quit [Quit: montyb] 08:37:31 -!- Daekdroom has quit [Remote host closed the connection] 08:47:20 -!- SwissStopwatch has joined ##crawl-dev 08:47:59 -!- Guest62734 has quit [Ping timeout: 245 seconds] 08:49:36 -!- Quashie has quit [Read error: Connection reset by peer] 08:59:21 -!- Vizer_ has quit [Ping timeout: 245 seconds] 08:59:27 -!- wheals has joined ##crawl-dev 09:13:00 -!- LexAckson has joined ##crawl-dev 09:21:45 -!- lukano has quit [Ping timeout: 250 seconds] 09:22:21 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 09:24:55 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 09:28:54 -!- kekekela has quit [Quit: Page closed] 09:31:44 -!- lukano has quit [Ping timeout: 245 seconds] 09:38:30 -!- ChongLi has quit [Quit: leaving] 09:41:06 -!- lukano has quit [Ping timeout: 245 seconds] 09:47:09 -!- lukano has quit [Ping timeout: 245 seconds] 09:53:23 -!- RZX has quit [Ping timeout: 250 seconds] 09:53:27 -!- randomizr is now known as RZX 09:53:36 -!- lukano has quit [Ping timeout: 245 seconds] 09:57:24 -!- radinms has quit [] 09:59:55 -!- lukano has quit [Ping timeout: 260 seconds] 10:03:11 -!- RZX has quit [Ping timeout: 260 seconds] 10:03:17 -!- randomizr is now known as RZX 10:06:15 -!- lukano has quit [Ping timeout: 265 seconds] 10:08:19 -!- RZX has quit [Ping timeout: 260 seconds] 10:08:25 -!- randomizr is now known as RZX 10:09:04 Rod of Bolts by wheals 10:09:52 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:11:12 -!- lukano has quit [Ping timeout: 252 seconds] 10:15:04 -!- montyb has quit [Quit: montyb] 10:17:21 -!- lukano has quit [Ping timeout: 265 seconds] 10:22:46 -!- lukano has quit [Ping timeout: 252 seconds] 10:25:22 -!- Morg0th has quit [Quit: leaving] 10:27:19 -!- ShadeTornado has quit [Read error: Connection reset by peer] 10:28:28 -!- Mandevil has quit [Quit: leaving] 10:29:01 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:32:40 -!- nixor has quit [Ping timeout: 252 seconds] 10:34:22 -!- lukano has quit [Ping timeout: 252 seconds] 10:36:19 -!- RZX has quit [Ping timeout: 260 seconds] 10:36:20 -!- randomizr is now known as RZX 10:37:27 -!- KLANG has quit [Quit: Page closed] 10:37:36 -!- randomizr has quit [Client Quit] 10:39:51 -!- lukano has quit [Ping timeout: 245 seconds] 10:40:59 -!- RZX has quit [Ping timeout: 260 seconds] 10:46:50 -!- lukano has quit [Ping timeout: 265 seconds] 10:49:33 -!- Quashie has quit [Ping timeout: 246 seconds] 10:53:07 -!- lukano has quit [Ping timeout: 260 seconds] 10:53:49 -!- wheals has quit [Quit: Leaving] 10:56:06 -!- valtern has quit [Ping timeout: 260 seconds] 10:57:30 -!- Aryth has quit [Ping timeout: 260 seconds] 10:59:39 -!- lukano has quit [Ping timeout: 252 seconds] 11:03:01 -!- wheals has joined ##crawl-dev 11:06:11 -!- lukano has quit [Ping timeout: 260 seconds] 11:06:22 Does moon troll armour work on trolls? 11:06:39 -!- OCTOTROG has quit [Remote host closed the connection] 11:10:38 -!- sanka has quit [Ping timeout: 245 seconds] 11:11:36 they get the extra regen but not the base tla regen 11:12:56 -!- lukano has quit [Ping timeout: 265 seconds] 11:19:26 -!- lukano has quit [Ping timeout: 252 seconds] 11:19:53 While wielding Zongoldrok, targets corpsed by thrown weapons are immedaitely animated hostile. by XuaXua 11:19:53 Trapdoor spider leaps out while asleep by wtachi 11:20:35 -!- scummos__ has quit [Remote host closed the connection] 11:26:14 -!- tsohg has quit [Remote host closed the connection] 11:27:26 -!- lukano has quit [Read error: Operation timed out] 11:28:22 -!- OCTOTROG has quit [Remote host closed the connection] 11:31:33 -!- Adder_ has quit [Remote host closed the connection] 11:33:32 -!- Gretell has joined ##crawl-dev 11:34:39 -!- lukano has quit [Ping timeout: 260 seconds] 11:42:36 -!- Turgor has quit [Quit: Page closed] 11:46:13 -!- gammafunk has joined ##crawl-dev 11:46:17 -!- lukano has quit [Ping timeout: 265 seconds] 11:46:33 Medar: Unfortunately your game crashed. <3 11:46:45 :P 11:47:12 By the POWER of the fabulous ORB OF ZOT, your game has been DESTROYED 11:47:16 -!- minmay has joined ##crawl-dev 11:48:34 I wonder if the crash log could be linked to in the crash message page? 11:49:29 !crashlog . 11:49:30 1. gammafunk, XL16 OpTm, T:50276 (milestone): http://dobrazupa.org/morgue/gammafunk/crash-gammafunk-20121220-215213.txt 11:49:37 !lg . -log 11:49:38 1164. gammafunk, XL8 HEIE, T:3976: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20140205-082934.txt 11:49:52 seems like it would work 11:50:36 looks like it's just s/^morgue/crash/ 11:50:59 !crashlog 4tharraofdagon 11:51:00 4. 4tharraofdagon, XL15 VSFE, T:10209 (milestone): http://crawl.lantea.net/crawl/morgue/4tharraofdagon/crash-4tharraofdagon-20140129-202436.txt 11:51:56 -!- lukano has quit [Ping timeout: 245 seconds] 11:53:29 Currently tiles socket is closed before writing the crash log 11:54:11 So I'm not sure what's the best way to achieve this 11:54:56 Medar: Ah, so you can't get any game it information? 11:55:00 *game id 11:55:19 Could you get said information at game start 11:55:25 Can't send the filename to WebTiles server 11:55:27 -!- wheals has quit [Quit: Leaving] 11:55:49 Well, we could generate the filename, before closing the socket 11:55:50 The morgue file is determined when the game is created 11:55:53 Or just not close socket that early 11:56:22 No it's not? 11:56:29 oh really? 11:57:42 I assume the game id is, I had thought the date was the game start date 11:57:46 -!- lukano has quit [Ping timeout: 245 seconds] 11:58:12 It's not 11:58:17 You can crash multiple times per game, so 11:58:25 right 11:58:59 I guess it's more like a session id then 11:59:29 What is? 11:59:35 Just the time of the crash 11:59:54 I guess I don't even know what that number is after the date 12:00:27 it's the time 12:00:35 ah, well that explains it then 12:01:57 -!- blabber has joined ##crawl-dev 12:04:31 -!- lukano has quit [Ping timeout: 260 seconds] 12:05:10 -!- lobf has quit [Quit: lobf] 12:09:19 -!- OCTOTROG has quit [Remote host closed the connection] 12:10:16 -!- lukano has quit [Ping timeout: 245 seconds] 12:13:10 -!- OCTOTROG has quit [Remote host closed the connection] 12:16:39 -!- lukano has quit [Ping timeout: 252 seconds] 12:17:47 -!- magicpoints has quit [Ping timeout: 272 seconds] 12:18:11 -!- Lightli has joined ##crawl-dev 12:19:39 -!- Vizer_ has quit [Ping timeout: 245 seconds] 12:22:34 -!- lukano has quit [Ping timeout: 245 seconds] 12:23:40 -!- dck has joined ##crawl-dev 12:24:13 there's a reasonhelp 12:24:16 *help 12:24:28 Hope this works 12:24:52 03Medar02 07* 0.14-a0-2454-g44d8542: Include assert message and crash log in WebTiles exit dialog. 10(2 minutes ago, 4 files, 15+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44d8542348d5 12:24:54 -!- Garhauk has quit [Ping timeout: 245 seconds] 12:24:54 commits incoming! 12:24:59 Just one 12:25:03 I'm messing around with adding a new spell, but it says it's not declared in spl-cast.o 12:25:05 At least everything it does is after crash log and milestone have been done, so it shouldn't break existing things 12:25:18 Hopefully... 12:25:44 Lightli: easier if you just pastebin the patch 12:26:06 how do I make it into a patch then 12:26:28 are the changes commited? 12:26:57 they need to be commited first 12:27:36 Well, for pastebin purposes "git diff > wip.patch" should work for uncommitted stuff 12:28:48 Medar: the crash stuff looks nice when I & ctrl-C. Even shows the crash reason! 12:28:49 -!- lukano has quit [Ping timeout: 245 seconds] 12:29:02 -!- Roshnak has quit [Quit: Page closed] 12:29:08 Yes, that was my only test case too :P 12:29:34 guess ASSERTS should be fine; maybe just do a segfault "patch" 12:30:47 -!- yokel_ is now known as yokelz 12:30:56 Should work fine, as long as the internal state is not too badly broken 12:31:18 Still should probably test, yes 12:32:01 dangit, chose the wrong history command and now I have to rebuild from scratch! 12:32:56 ccache! 12:33:18 How do you use that in the build process? 12:33:58 I just have: export PATH="/usr/lib/ccache:$PATH" 12:34:08 In Debian 12:34:32 Well, also want to set the cache size with: ccache -M 12:34:53 oh, so the makefile must look to see it's there 12:35:30 -!- lukano has quit [Ping timeout: 260 seconds] 12:35:41 No, that directory has gcc, g++ etc. 12:35:45 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 26.0/20131215102647]] 12:35:51 Wrappers for those 12:36:05 Oh, I see 12:36:23 btw, I added a divide by zero in evoc code for fan of gales 12:36:30 it didn't "catch" the crash 12:36:36 as in no dialogue 12:36:43 Nothin at all? 12:36:45 nope 12:36:48 just back to lobby 12:36:53 -!- Basil has joined ##crawl-dev 12:36:53 Weird, should give unknown reason 12:37:05 I'll pastebin the crash 12:37:26 -!- tsohg has quit [Remote host closed the connection] 12:39:18 http://pastebin.com/tzDwc5yh 12:39:32 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:41:23 -!- lukano has quit [Ping timeout: 260 seconds] 12:43:56 Hmh, I'm getting a dialog just fine with a segfault 12:44:20 And the link 12:44:27 -!- SamB has quit [Read error: Connection reset by peer] 12:45:15 Are you running it through DGL? 12:45:26 I'm just running the webserver 12:45:41 No 12:45:51 hrm, well I'll pastebin my "patch" 12:45:56 Hehe 12:46:02 -!- SamB has joined ##crawl-dev 12:46:17 here's the patch (note the file name) 12:46:18 http://pastebin.com/gQ4cF1p5 12:46:31 -!- lukano has quit [Ping timeout: 245 seconds] 12:46:54 -!- TheMattybee has quit [Ping timeout: 252 seconds] 12:48:08 -!- magicpoints has quit [Read error: Connection reset by peer] 12:48:38 http://pastebin.com/kySv6fR0 12:48:47 Just adds 1/0 in the fan of gales evocation code 12:49:18 -!- Kalir has quit [Changing host] 12:49:24 Lightli: You need to add cast_summon_beast to spl-summoning.h 12:50:53 gammafunk: Ok, does the same for me. Thanks. 12:50:55 Let's see 12:50:59 thanks 12:51:07 (this is a horrible idea for a spell, do you agree?) 12:51:27 -!- BlackrayJack has quit [Read error: Connection reset by peer] 12:51:33 -!- fiddlerwoaroof has quit [Read error: Operation timed out] 12:51:35 I didn't even look at what it did :) 12:51:51 -!- Vizer has quit [Ping timeout: 252 seconds] 12:51:56 It's not very creative; given the current state of summons spells, a vast rework of the mechanic or outright cutting it are the likely things 12:52:41 But the herd card does something similar, just a bit more interesting (and it's overpowered, really) 12:52:57 -!- lukano has quit [Ping timeout: 252 seconds] 12:52:59 exactly 12:53:08 the only reason it exists are because I wanted to see if I could make a spell 12:53:39 now to figure out how to reset my changes 12:53:48 -!- DKR has quit [Quit: Page closed] 12:54:13 if you didn't commit them, just a git reset (maybe with --hard) 12:54:27 thanks 12:56:45 -!- djanatyn has quit [Ping timeout: 252 seconds] 12:57:39 one of these days maybe that pile of vaults I have on mantis will get added 12:59:26 -!- lukano has quit [Ping timeout: 245 seconds] 13:00:54 Unknown spell name: 'smite' in 'major_healing;major_healing;smite;smite;smite;major_healing' 13:00:54 %??sixfirhy perm_ench:haste spells:major_healing;major_healing;smite;smite;smite;major_healing 13:01:15 orc priest (03o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 1/10 | Dam: 6 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(16) | Vul: 08holy | Chunks: 07contam | XP: 41 | Sp: pain (d8), cantrip, smiting (7-17), heal other (2d1) | Sz: Medium | Int: normal. 13:01:15 %??orc priest 13:01:27 sixfirhy (124) | Spd: 60 (move: 60%) | HD: 7 | HP: 25-51 | AC/EV: 2/20 | Dam: 1511(elec:7-9) | 05demonic, 10doors, !sil | Res: 06magic(56), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 787 | Sp: major healing, smiting (7-17) | Sz: little | Int: normal. 13:01:27 %??sixfirhy perm_ench:haste spells:major_healing;major_healing;smiting;smiting;smiting;major_healing 13:01:53 The Pest (124) | Spd: 60 (move: 60%) | HD: 7 | HP: 25-51 | AC/EV: 2/20 | Dam: 1511(elec:7-9) | 05demonic, 10doors, !sil | Res: 06magic(56), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 787 | Sp: major healing, smiting (7-17) | Sz: little | Int: normal. 13:01:53 %??sixfirhy name:The_Pest perm_ench:haste spells:major_healing;major_healing;smiting;smiting;smiting;major_healing 13:05:04 -!- johnstein has quit [Ping timeout: 253 seconds] 13:05:11 -!- johnsteinVPS has joined ##crawl-dev 13:05:15 -!- johnsteinVPS is now known as johnstein 13:05:32 -!- simmarine has joined ##crawl-dev 13:06:07 -!- lukano has quit [Ping timeout: 260 seconds] 13:08:05 -!- HellTiger is now known as HellTiger_NB 13:08:16 -!- HellTiger_ is now known as HellTiger 13:08:25 -!- alefury has joined ##crawl-dev 13:12:11 -!- lukano has quit [Ping timeout: 260 seconds] 13:15:25 03Medar02 07* 0.14-a0-2455-gcc99c7c: Stop timers in menu.js on game cleanup. 10(4 minutes ago, 1 file, 24+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cc99c7caf72b 13:16:02 gammafunk: That should fix it. The dialog was actually working fine, it just got closed immidiately by a left over timer in the menu code. 13:16:06 -!- magicpoints has quit [Ping timeout: 245 seconds] 13:16:09 ah, interesting 13:16:52 The fact that in-game and lobby dialogs are related like that is pretty bad... 13:17:48 Oh well, good catch. That bug would have been a hell to find without that test case. 13:18:08 -!- wheals has joined ##crawl-dev 13:18:09 -!- Quashie has quit [Read error: Connection reset by peer] 13:18:16 -!- lukano has quit [Ping timeout: 252 seconds] 13:18:27 Yeah, works for me as well 13:18:46 Is that bug where the players popup menus will sometimes stay up for spectators still a thing? 13:18:55 I saw it happen even yesterday 13:19:02 Then it probably is. 13:19:26 I never had it myself. 13:19:45 It can happen to the player too, AFAIK 13:19:47 The player open up inventory, and occasionally as a spectator it never goes away 13:19:55 yeah, probably 13:24:19 -!- lukano has quit [Ping timeout: 252 seconds] 13:29:10 -!- tenofswords has joined ##crawl-dev 13:30:34 -!- lukano has quit [Ping timeout: 260 seconds] 13:30:44 Wonder if it's only when a spectator is joining 13:31:33 Having hard time finding anything suspicious 13:31:43 random question 13:31:51 what's the plan with Lightli's vault 13:32:54 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 13:33:08 27 hell sentinels 13:34:38 -!- bmfx_ has quit [Quit: leaving] 13:36:31 -!- lukano has quit [Ping timeout: 245 seconds] 13:38:58 -!- _aardvark has quit [Ping timeout: 245 seconds] 13:42:10 so, shadow step 13:42:18 it says it transports you instantly 13:42:29 but sometimes monsters still wake up 13:42:33 is that WAI? 13:42:46 -!- lukano has quit [Ping timeout: 245 seconds] 13:42:48 LexAckson: it takes a turn 13:42:55 okay 13:43:04 just checking 13:43:08 it probably shouldn't use the word "instantly", yeah 13:43:12 yeah 13:44:05 hahaha 13:44:07 oh shit 13:44:20 used a lightning wand 13:44:24 with dithmengos 13:44:29 and started a forest fire 13:44:53 now i'm getting many 'You feel very guilty' 13:45:10 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 13:45:35 that may be too harsh 13:46:02 at least one of these swords in my back is labelled "mantis vault submissions" 13:46:54 i think 15x pennance is perhaps too much? 13:46:56 haha 13:46:59 -!- st_ has joined ##crawl-dev 13:47:22 haha 13:47:25 nice forest fire 13:47:34 i think i did that once as fedhas 13:47:37 on lair:8 13:47:42 yeah 13:49:27 wow 13:49:32 all piety gone 13:52:19 -!- lukano has quit [Ping timeout: 260 seconds] 13:54:51 -!- dtsund has joined ##crawl-dev 13:55:13 -!- Lightli has quit [Ping timeout: 245 seconds] 13:56:04 -!- BigBluFrog has quit [Ping timeout: 245 seconds] 13:56:04 -!- tabstorm has quit [Ping timeout: 245 seconds] 13:58:34 -!- lukano has quit [Ping timeout: 260 seconds] 14:04:09 Is there any way at present to disable the flash in webtiles when you pick up a rune? Or all such flashes, really. 14:06:58 -!- epp has quit [Quit: Page closed] 14:08:35 -!- dtsund has quit [Read error: Connection reset by peer] 14:08:36 !crashlog * CBRO 14:08:37 8. pubby, XL27 FoWn, T:88209 (milestone): http://crawl.berotato.org/crawl/morgue/pubby/crash-pubby-20140205-134808.txt 14:09:23 !crashlog * CBRO s=date 14:09:28 Unknown field: date 14:12:20 -!- dtsund has joined ##crawl-dev 14:13:18 tenofswords: You feel very guilty. 14:14:26 -!- scummos__ has quit [Ping timeout: 260 seconds] 14:17:14 thanks, chei 14:17:34 Nivim: there is not but i'd also love that 14:18:13 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 14:20:21 On a different display note, is there on option to make the X map in webtiles take up the whole screen again? 14:20:48 wouldn't that make the ttyrecs be hugeterm 14:21:33 i feel like Dithmengos should boost the casting of Darkness 14:21:50 wheals: I have no idea. A large X-map in webtiles was the behavior for 0.13 and before. 14:22:02 ...huh 14:22:05 Which would mean all those ttyrecs would be hugeterm if so. 14:22:15 i don't know when the change was 14:23:07 Nivim: No for the flash. Yes for the level map 14:23:25 It's labeled level map? 14:24:30 That's what it's called yes 14:31:48 "tile_level_map_hide_sidebar" The options guide informs me there are many more options than last time I looked at it. 14:33:00 And a few more work with WebTiles, altough that's not really documented 14:35:48 -!- evilmike has joined ##crawl-dev 14:35:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:43:46 tenofswords: You don't have an especially painful sword in your back labeled "H glyph reform", do you? 14:45:04 oh are letters being rearranged?? IMO assign R demons to numbers, instead of the weird tierless-demon thing they are now. Sorry mara 14:45:28 mara can be an & 14:45:35 don't you mean an I 14:46:00 R and E and I combining sounds good 14:46:09 R are demons, E and I are not 14:46:10 -!- lukano has quit [Ping timeout: 260 seconds] 14:46:22 dryads aren't demons... 14:46:26 (my & are I because & are corpses) 14:46:29 efreet (05R) | Spd: 10 | HD: 7 | HP: 23-53 | AC/EV: 10/5 | Dam: 12 | 05demonic, 10weapons, 10items, 10doors, lev, !sil | Res: 06magic(28), 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 361 | Sp: b.fire (3d15), fireball (3d15) | Sz: Large | Int: high. 14:46:29 %??efreet 14:46:40 dryads are on the wrong letter then >:[ 14:46:46 and tso lets djinn worship him 14:46:52 aren't they extinct? 14:46:57 dryad (09R) | Spd: 10 | HD: 12 | HP: 55-87 | AC/EV: 6/12 | Dam: 10 | spellcaster | Res: 06magic(112) | Vul: 04fire | Chunks: 07contam | XP: 825 | Sp: awaken vines, awaken forest, 04esc:minor healing (2d6) | Sz: Medium | Int: normal. 14:46:57 %??dryad 14:46:58 djinni (12R) | Spd: 10 | HD: 10 | HP: 38-70 | AC/EV: 2/12 | Dam: 10 | 10weapons, 10items, 10doors, lev | Res: 06magic(40), 05hellfire, 04fire+++ | Vul: 12cold, 12drown | XP: 714 | Sz: Medium | Int: high. 14:46:58 %??djinni 14:47:01 if only 14:47:04 if only 14:47:10 (djinn that is) 14:47:32 is there any reason dryad's aren't on P 14:47:38 er, dryads 14:47:59 wheals: bad to put a moving monster on the same glyph as plants IMO 14:48:09 unknown monster: "treant" 14:48:09 %??treant 14:48:12 thorn hunter (16P) | Spd: 12 (swim: 120%) | HD: 15 | HP: 79-114 | AC/EV: 9/9 | Dam: 27, 23 | 03plant, amphibious, sense invisible, !sil | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2122 | Sp: v.thorns (3d18), w.brambles | Sz: Large | Int: animal. 14:48:12 %??thorn_hunter 14:48:15 shambling mangrove (04P) | Spd: 8 | HD: 13 | HP: 76-107 | AC/EV: 13/3 | Dam: 41 | 03plant, amphibious | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 942 | Sz: Big | Int: normal. 14:48:15 %??shambling mangrove 14:48:19 yes those are bad 14:48:34 <|amethyst> maybe combine immobile P and f 14:48:41 that could work 14:48:42 I wish plants could just somehow not be monsters... 14:48:45 also revenants are also on R unless you have a weird rcfile 14:49:00 <|amethyst> wheals: weird = default ? 14:49:03 yes 14:49:12 :P 14:49:18 unknown monster: "revenants" 14:49:18 %??revenants 14:49:20 revenant (10L) | Spd: 10 | HD: 18 | HP: 67-96 | AC/EV: 8/12 | Dam: 26 | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1927 | Sp: ghostly fireball (3d23), ghostly flames, dispel undead (3d27), 04esc:blink away | Sz: Medium | Int: high. 14:49:20 %??revenant 14:49:38 <|amethyst> why R? The name? 14:49:41 wheals: do you use doomrl.rc or something :P 14:49:45 <|amethyst> oh 14:49:52 <|amethyst> I play doomrl in tiles mode only 14:49:58 yeah same here 14:50:03 never tried the ascii version 14:50:04 wow doomrl has tiles now, right 14:50:08 <|amethyst> unless someone can tell me how to make it so I don't have to press escape twice in console 14:50:28 doomrl tiles version tends to run better than the console one in my experience 14:50:39 at least the console version is really ugly for me, and i am too lazy to figure out how to fix that 14:51:08 I and E should definitely be combined imo 14:51:08 I went no further in configruation than making VI keys work 14:51:13 can't believe that's not a default option 14:51:19 doomrl console is sort of disgusting because it is 80x25 and has the escape key thing, yeah 14:51:28 <|amethyst> (confession: I use numpad not vikeys in all roguelikes) 14:51:33 !!! 14:51:36 huh i always thought the escape key was my problem 14:51:40 purge the heretic! 14:51:44 <|amethyst> I use vikeys for shift-direction 14:51:49 (but I'm still not about to use tiles instead myself :P) 14:51:50 <|amethyst> and ctrl 14:52:08 it's better than magicpoint's control scheme... 14:52:14 <|amethyst> gammafunk: also 100x29 14:52:18 she uses the top-row numbers for movement 14:52:27 I also use a weird term 14:52:49 i always use numpad too, and in crawl i macro a bunch of stuff to the keys around the numpad 14:53:06 I haven't seen a numpad in many years 14:53:06 i made my term 80x25 and i can't get used to 80x24 now :( 14:53:19 ??bigterm 14:53:20 I don't have a page labeled bigterm in my learndb. 14:53:25 ??hugeterm 14:53:26 hugeterm[1/5]: Any terminal size greater than 80x24 makes your games harder to watch for people using the standard size, which also means that all future viewings of your recorded games will be harder to watch. 14:53:31 -!- blabber has quit [Quit: leaving] 14:53:58 we could also combine 8 and 9 and golem purging 14:54:12 that sounds good 14:54:17 <|amethyst> for those who aren't aware of it btw 14:54:19 <|amethyst> ??glyphs 14:54:19 glyphs[1/1]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html 14:54:21 (mainly because it involves golem purging) 14:54:21 just get rid of the 9 monsters too 14:54:32 well, leave 9 for gargoyle base monster I guess, but don't generate them 14:54:33 i mean we could fit 8 and 9 together right now without purging either 14:55:06 <|amethyst> If someone is going to bring up glyph reform on C-R-D, they should include that link, because I don't think it have appeared there before 14:55:25 no asterion on it though 14:55:28 oh I remember that, that's a cool table 14:55:32 <|amethyst> let me rebuild it 14:55:51 oh, and can we somehow get natasha off 'h' 14:55:55 that seems pretty silly 14:56:05 but what about people used to show_player_race 14:56:08 I guess the 'p' reform 14:56:09 i think felids were always implemented as h 14:56:31 <|amethyst> would also be silly to have an entire letter for one and a half monsters 14:56:45 <|amethyst> Updated 14:56:53 yeah, wasn't recommending felids get their own glyph or anything 14:57:14 we have one glyph for four monsters 14:57:18 and one sprint monster 14:57:19 <|amethyst> !learn edit glyphs[1] s/$/ generated with the script http://s-z.org/neil/tmp/crawl-glyphs 14:57:19 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 14:57:33 heh 14:57:35 <|amethyst> !learn edit glyphs[1] s@$@ — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs@ 14:57:35 ??glyphs 14:57:35 glyphs[1/1]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 14:57:36 glyphs[1/1]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 14:58:27 <|amethyst> I have another script I wrote for "bad"wiki that parses spl-data.h into mediawiki-formatted tables 14:58:42 <|amethyst> http://s-z.org/neil/tmp/parse-spl-data 14:58:45 Is there a need for a specficic proposal to be posted on CRD 14:58:53 wrt glyphs 14:58:57 -!- OCTOTROG has quit [Remote host closed the connection] 14:58:57 i made my term 81x25 and i can't get used to 80x24 now :( 14:59:27 <|amethyst> gammafunk: Not specific, just "glyphs need a overhaul, here's why, here are some suggestions that have already been made" 14:59:45 the only way it will happen is "here is the patch" by the way 14:59:46 Yeah, I guess it's just someone collecting said suggestions 14:59:53 <|amethyst> Right 14:59:53 The patch is the easy part! 14:59:55 as this is first class bikeshed territory 15:00:04 yes like we talk about this almost every day here 15:00:14 <|amethyst> ChrisOelmueller: the point is to let the non-IRC devs bikeshed a bit too :) 15:00:25 you're so generous 15:00:36 the only thing i care about is keeping "holiness" distinctions intact 15:00:46 that is why i care about R and demons 15:00:59 <|amethyst> Whoever does the patch, of course, should also provide a backwards-compatibility RC 15:01:14 oh, well that does move the goalpost a bit then 15:01:19 <|amethyst> (a patch to 0.13_monster_glyphs.txt that is) 15:01:36 that's a thing in the source tree? 15:01:42 <|amethyst> yes, in settings 15:01:50 <|amethyst> ../settings if you live in source/ 15:02:09 <|amethyst> That stuff is trivial to do 15:02:29 it already needs to be updated 15:02:33 <|amethyst> I don't think you need to worry too much about keeping it up to date wrt new monsters after release 15:02:36 because ds was moved from @ to 6 15:02:49 people using this settings file: 15:02:50 <|amethyst> and you can generate most of it automatically by parsing the old mon-data.h 15:03:01 well ds didn't exist so that's not really a thing 15:03:21 This file is for people to include in their 0.13 games to see 0.14-style glyphs? 15:03:21 show_player_race 15:03:28 or rather their 0.13-era RCs 15:03:30 I think I see then 15:03:37 it made you a darkgrey @ instead of a grey @ 15:03:42 <|amethyst> gammafunk: to include in their 0.14 games to see 0.13 glyphs 15:03:46 brown @ 15:03:49 ah, never mind then 15:04:18 -!- Crehl has quit [Quit: qqqqqqq] 15:04:30 just how many dark, scary places of crawl development are there... 15:05:19 |amethyst: btw you should remove some/most/all of the glyph revert files because no one uses them 15:05:34 |amethyst: i can tell because if you try to use the older ones you get errors (because things like snakes dont exist anymore) 15:05:39 perhaps should comission someone else to do the stuff for at least one gargoyle I am too lazy to do 15:05:41 i was going to say yeah, i'm not sure how useful those really are 15:05:45 <|amethyst> haha 15:05:48 simmarine: you don't use 034_monster_glyphs.txt?????? 15:05:58 i think anyone who really cares about having ancient glyphs can do it manually 15:06:01 also theyre inconsistently named!!! 15:06:03 stupid innate overlap with the easy crystal golem idea, though 15:06:11 <|amethyst> simmarine: in multiple ways 15:06:13 the files might still be sort of useful as a reference for people who want ancient glyphs 15:06:20 even if they have to set them up manually 15:06:20 <|amethyst> simmarine: because some of them include feature glyphs as well 15:06:30 i dont know if its a bad idea to have one for 0.13 15:06:35 but the older ones i dont think anyone really uses? 15:07:00 relatedly: does key_changes.txt need to exist 15:07:02 elliptic: this is why we have source versioning systems 15:07:02 <|amethyst> Maybe move them to docs/obsolete 15:07:05 maybe if I make another super-longer write-up somebody will code those old ideas of dracoomega's to make golems based around weird magic gimmicks instead of materials 15:07:15 then remove all of obsolete/ 15:07:16 are there really people checking the docs to see what all the key changes in 0.4 and 0.5 were when they start up 0.13 15:07:18 because wow this is git 15:07:19 <|amethyst> wheals: that's useful for devs, not players 15:07:31 MarvinPA: oh yeah that file too 15:07:36 a player who cares enough may as well already be a dev 15:07:41 -!- LexAckson has quit [Read error: Connection reset by peer] 15:07:56 charmstealer golem, a perfect ood for V 15:08:02 wheals: it's a fair amount of work for some people to set up git 15:08:23 something about web interfaces 15:08:30 i actually thought key_changes was already moved to obsolete, i guess that is probably a pretty safe thing to do 15:08:31 I would love to see interesting golems 15:08:40 hey gammafunk want a new project 15:08:41 toenail golems are not enough to satiate me 15:09:08 tenofswords: If you make said writeup, I will look at it, but I have a to fix/finish two things first 15:09:45 we could take a key from electric golems and rename the elementals golems 15:09:58 air golem 15:10:11 The golem jumps! The golem gets huge air! 15:10:39 <|amethyst> I thought the electric golem was a robot, not a being of pure electricity 15:11:06 clearly the air golem is a steampowered robot 15:11:08 electric golems are robots in the way that orbs of fire are robots 15:11:12 water golem is pneumatic 15:11:14 I think it's literally made of electricity, however that's supposed to work 15:11:19 tenofswords: orbs of fire are swords, not robots 15:11:20 it's insubstantial, so i'm pretty sure it's the latter 15:11:29 <|amethyst> ohh 15:11:37 <|amethyst> I did not realise they have M_INSUBSTANTIAL 15:11:39 wheals: sword was a name for a drone in the thing it's stolen from 15:11:42 <|amethyst> (btw, why don't fire elementals?) 15:12:07 an oversight i guess 15:12:09 -!- Quashie has quit [Ping timeout: 245 seconds] 15:12:18 <|amethyst> so, yeah, electric golem -> elemental makes sense 15:12:20 <|amethyst> but colours 15:12:25 -!- ShadeTornado has quit [Read error: Connection reset by peer] 15:12:28 -!- dtsund has quit [Quit: dtsund] 15:12:33 cyan E is unused 15:12:36 |amethyst: they do! 15:12:43 make air E cyan 15:12:52 give nethack players a good spook! 15:12:53 <|amethyst> MarvinPA: I can't read 15:12:55 <|amethyst> MarvinPA: sorry 15:13:16 <|amethyst> MarvinPA: Was looking at the resist line since it's usually the shorter one but here is longer :) 15:13:29 <|amethyst> s/usually/often/ 15:14:00 fr: a dont_mess_with_texas vault with a nukuler golem 15:14:03 <|amethyst> the problem with e.g. cyan is colour overlap with elemental elementals 15:14:39 <|amethyst> which maybe don't need to be elemental-coloured 15:15:06 <|amethyst> I think elemental colours should usually be reserved for the especially powerful or at least strange things 15:15:11 <|amethyst> to make them stand out 15:15:25 -!- raskol has quit [Quit: quit] 15:15:34 -!- lukano has quit [Ping timeout: 265 seconds] 15:15:57 <|amethyst> (no, my making Asterion ETC_FIRE doesn't follow that, and I think he should be non-elemental once H has room for him 15:16:00 <|amethyst> ) 15:16:07 heh 15:16:12 yeah, agreed 15:16:57 gammafunk: http://sprunge.us/YaAH is as far as I last got on the whole "do better things with the slow unliving high defense monsters" 15:16:57 could at least E and I be combined 15:17:28 wargoyles 15:17:31 <|amethyst> ChrisOelmueller: not I and U ? :) 15:17:37 <|amethyst> sky bear 15:17:40 that'd work too 15:17:42 <|amethyst> grizzly beast 15:18:05 what is lightgreen H? 15:18:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:18:19 sojobo 15:18:22 apparently 15:18:22 darn 15:18:33 i think it'd work well for asterion otherwise 15:18:42 since green is usually for priesty dudes 15:18:46 marvinpa: would you prefer aluminum gargoyle 15:18:48 tengus will probably be moved 15:19:22 where are the battlegoyles 15:19:55 tenofswords: cool, I'll check back when I finished my current things 15:20:05 should have satiated people's demands ahead of time and name the de-mages in isk's battlemages 15:20:22 isk gets her name on everything! 15:21:27 also renamed the mystic tower except the wizlab names don't show up anymore 15:22:04 is there any reason not to remove stone golems and clay golems right now 15:22:09 stone golem (158) | Spd: 7 | HD: 12 | HP: 91-123 | AC/EV: 12/4 | Dam: 28 | 11non-living, 10doors | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 493 | Sz: Large | Int: plant. 15:22:09 %??stone golem 15:22:13 crystal golem (038) | Spd: 7 | HD: 13 | HP: 98-131 | AC/EV: 22/3 | Dam: 40 | 11non-living, 10doors, see invisible | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 615 | Sz: Large | Int: plant. 15:22:13 %??crystal golem 15:22:24 clay golem (078) | Spd: 8 | HD: 8 | HP: 59-78 | AC/EV: 7/5 | Dam: 11, 11 | 11non-living, 10doors, see invisible | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 185 | Sz: Large | Int: plant. 15:22:24 %??clay golem 15:22:24 "changing old vaults noooooooo" 15:22:27 toenail golem (058) | Spd: 8 | HD: 9 | HP: 47-69 | AC/EV: 8/5 | Dam: 13 | 11non-living, 10doors | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 205 | Sz: Large | Int: plant. 15:22:27 %??toenail golem 15:22:29 ??prince_ribbit 15:22:29 prince ribbit[1/3]: Blink frog unique. Found in the main dungeon. Nearly the same as a regular blink frog, except that he's light blue, has a human (contaminated) corpse, talks, doesn't come with 3 more blink frogs (except in Lair), and knows teleport self for when in trouble. Found as early as D:4. 15:22:44 note how both have an almost exactly identical golem 15:23:15 wood golem (088) | Spd: 10 | HD: 6 | HP: 37-54 | AC/EV: 5/6 | Dam: 10 | 11non-living, 10doors | Res: 13magic(immune), 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire | XP: 189 | Sz: Large | Int: plant. 15:23:15 %0.11?wood golem 15:23:24 in comparison those were better 15:23:36 just replace the golem gauntlet vault with a regular monster gauntlet vault 15:23:37 -!- mikee_ has joined ##crawl-dev 15:23:58 crystal, iron, and toenail are for crystal vaults, dis, and volcanoes 15:24:06 but stone and clay seem useless 15:24:45 why are toenail golems for volcano. 15:24:48 why are toenail golems for anything. 15:24:50 i'd drop crystal golems too 15:24:53 <|amethyst> volcano does not need toenail golems. Red is not a theme 15:24:53 they're red 15:25:00 yes indeed 15:25:01 and make iron golems dis-only, remove every case of them being used in vaults outside dis 15:25:03 <|amethyst> Toenail golems are funny however 15:25:07 |amethyst: yes it is, its just not a good theme! 15:25:09 i hate fun 15:25:15 ??fun 15:25:15 I don't have a page labeled fun in my learndb. Did you mean: fan, faun, fur. 15:25:19 doesn't exist 15:25:24 i'll do a patch on my own, but my patch quote is full right now 15:25:26 toenail golems are great yes, also i would push a patch removing clay and stone golems if one existed 15:25:35 !learn add fun see {dwarf_fortress} 15:25:36 fun[1/1]: see {dwarf_fortress} 15:25:44 or failing that i will probably get around to it eventually 15:25:45 that will not last a week 15:26:10 I don't have a page labeled fun in my learndb. Did you mean: faun 15:26:13 no i believe i don't 15:26:27 <|amethyst> Did you mean: fur 15:26:37 only 111 golems in vaults! and that's counting egolems! 15:26:44 <|amethyst> I put on my wizard hat and bear suit 15:26:46 e-golems? 15:26:55 electronic golems, yes 15:27:12 they're in ZAPMSS 15:27:51 CSZO Downtime scheduled for 02-06-2014 12-2am, reason: e-golems 15:27:53 -!- OCTOTROG has quit [Remote host closed the connection] 15:28:23 -!- BigBluFrog_ has quit [Quit: Page closed] 15:28:40 * tenofswords ponders doing vault edits of removing golems from vaults ahead of time before people damage the poor vaults 15:29:00 * wheals quickens the pace on his patch so he can butcher the vaults 15:30:36 it will probably involve replacing a bunch of golems with earth elementals, which at least have less health than most golems? 15:30:44 earth elemental (07E) | Spd: 6 | HD: 6 | HP: 33-59 | AC/EV: 14/4 | Dam: 40 | 11non-living | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 84 | Sz: Big | Int: plant. 15:30:44 %??earth elemental 15:30:49 Just don't go reversing any function call arguments... 15:31:01 i dont think earth elementals are a good idea 15:31:05 don't earth elementals have all the same problems as golems gameplaywise 15:31:29 more compressed but equally problematic, I guess 15:32:05 elliptic: have i bothered you about 008001 yet 15:33:49 gargoyle (159) | Spd: 10 | HD: 4 | HP: 13-31 | AC/EV: 18/6 | Dam: 10, 6, 6 | 11non-living, 10doors, fly | Res: 06magic(32), 10elec++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 142 | Sz: Medium | Int: normal. 15:33:49 %??gargoyle 15:33:54 wheals: no 15:34:19 wheals: what does "The two are linked already in the potion of sustain abilities" mean 15:34:32 draining and ability loss 15:34:47 the potion being able to (at least partially) cure both 15:35:02 -!- OCTOTROG has quit [Remote host closed the connection] 15:35:03 well such a potion doesn't exist, did you mean restore abilities? also I had no clue that restore abilities helped against draining, that's really weird IMO 15:35:08 er yeah 15:35:25 play more crawl imo 15:35:33 do they not have restore abilities in sil 15:35:35 yeah i would prefer it not to also really 15:36:01 bh made that change fairly recently 15:36:18 the original idea was to prevent the (already rather hard to get) scenario of being too drained to get back xp by doing any fights 15:36:25 that seems like it just makes draining far less relevant to have an easy way of curing some of it 15:36:28 without having already died 15:36:40 tenofswords: the solution to that is just capping draining at something crazy like 50% of your skills 15:36:47 <|amethyst> it's easy to get if you tab a crap monster who has a weapon of draining 15:36:57 evilmike: you already recover far more quickly from draining if you are drained a lot 15:37:04 <|amethyst> yeah, I think a cap might work better 15:37:12 rip patch i guess 15:37:19 <|amethyst> elliptic: but if you're drained to the point where you have no offense 15:37:28 the only case I could only think of was sonja getting draining, which is kind of silly 15:37:30 -!- Crehl has quit [Quit: qqqqqqq] 15:37:31 or diminishing effects from draining 15:37:42 i got drained to red in like 5 turns from two dancing draining weapons 15:37:47 |amethyst: does this actually happen in practise 15:37:51 wheals: drained to red is fine 15:37:56 this is the intended purpose of draining 15:38:04 fstorm went from 5 to 67 percent fail i think 15:38:06 at least by the time you are fighting draining weapons 15:38:11 yes how awful 15:38:13 <|amethyst> elliptic: I don't know how late it happens 15:38:13 -!- OCTOTROG has quit [Remote host closed the connection] 15:38:18 you couldn't use the most overpowered spell in the game 15:38:28 why do you need a common potion to help with this precisely 15:38:29 when did i complain 15:38:30 <|amethyst> elliptic: and I guess in the early game you're not losing as much 15:39:03 i said it was possible, not that it was bad 15:39:11 <|amethyst> elliptic: though I guess losing your L1 spells early could hurt quite a bit 15:39:15 hmm, this note says to give sonja antimagic instead of draining, 15:39:33 <|amethyst> The problem isn't that it hurts players, it's that at times you can feel like a dead $species walking 15:39:33 wheals: well, you said this right after |amethyst said "drained to the point where you have no offense" 15:40:08 i apologize 15:40:14 draining sonja sounds good if it means she does things, sonja is so sad these days 15:40:26 i thought it was much worse than it was 15:40:26 <|amethyst> (but again I don't know how much this actually happens beyond early game) 15:41:15 the other reason that restab was made to cure drain was that it is approximately as useful as potion of confusion 15:41:18 |amethyst: yeah, I think it is pretty hard to actually have a "hopeless" char later on... I have less experience with being drained a lot early on, I think it happened once to me and it felt like I recovered quickly 15:41:43 wheals: it's pretty useful for some chars 15:42:01 zin worshippers 15:42:04 ! 15:42:09 so op 15:42:12 if you are using cboe or wucad mu, or if you are going to pan/abyss with low int 15:42:27 how often does that happen 15:42:44 also XXX 15:42:57 it's frequency was reduced recently as well, I think 15:42:58 i've heard of people who managed to get drained a lot in the early game, which sounds like the main issue 15:43:03 generally people prefer the ring for that 15:43:05 -!- OCTOTROG has quit [Remote host closed the connection] 15:43:12 the ring doesn't cure the int drain 15:43:18 it will add up over time 15:43:23 and i wouldnt mind a cap that prevents these hypothetical "drained to 0 skill" cases 15:45:51 -!- valtern has quit [Remote host closed the connection] 15:46:49 a cap or something sounds fine, yes... making restore abilities cure some draining doesn't even really address the problem, since early on you might well not have one 15:48:53 -!- hayuto has quit [Remote host closed the connection] 15:49:36 -!- hayuto has quit [Remote host closed the connection] 15:51:45 ok 15:51:46 -!- wheals has quit [Quit: Leaving] 15:52:41 -!- Guest62734 has joined ##crawl-dev 15:52:41 -!- SwissStopwatch has quit [Ping timeout: 245 seconds] 15:53:32 -!- hayuto has quit [Remote host closed the connection] 15:54:16 elliptic: what do you think about 8001 though regardless of restab weirdness 15:55:24 I don't really like it, since the two effects don't have much to do with each other 15:55:40 ring of tomb 15:55:42 it's true that both rings are somewhat weak, but they both get used 15:55:50 -!- hayuto has quit [Remote host closed the connection] 15:56:38 I'd rather just remove one of the rings if anything 15:56:40 -!- hayuto has quit [Client Quit] 15:56:41 rather than combine them 15:57:27 surprised that there haven't been any serious write-ups for "remove nearly all stat draining" 15:57:43 well what's there to write 15:57:46 "yes"? 15:57:58 I said nearly all! 15:58:25 -!- Krakhan has quit [Changing host] 15:58:34 what is wrong with stat draining precisely? I'm not necessarily opposed to the idea, but it would be nice to give *some* reason before suggesting removing something 15:59:11 -!- pythonsnake1 is now known as pythonsnake 15:59:23 they don't exist outside of tomb and the mutation that damages your stats all the time 15:59:33 and when they do they take exactly forever to go away 15:59:41 -!- pythonsnake is now known as Guest601 15:59:46 pretty sure neqoxecs, cboe, wucad mu, xxx exist 15:59:52 as were mentioned a little earlier 16:00:02 that's int draining 16:00:03 also a potion that cures stat draining was mentioned! 16:00:22 "str draining is bad due to inventory juggling shenanigans, monster-caused stat draining is almost never attached to actual threats" 16:00:32 -!- Guest601 has quit [Quit: WeeChat 0.4.2] 16:00:34 (I don't care either way) 16:00:56 well removing weight limitations on inventory has been suggested recently 16:01:07 -!- Quashie_ has quit [Ping timeout: 252 seconds] 16:01:16 and neqoxecs are rather dangerous threats for some chars 16:01:35 int draining is pretty relevant yes 16:01:38 neqoxecs also give -int mutation 16:01:39 also I recently discovered that wretched stars are incredibly dangerous to ghouls 16:02:03 -!- wheals has joined ##crawl-dev 16:02:47 I don't like some things about stat draining in crawl (many sources of it just give one point at a time which is pretty irrelevant, resting it out is tedious and should maybe not be a thing) 16:02:53 Wretched stars are generally pretty dangerous. 16:03:05 just buff the 1 pt sources 16:03:07 Unless you're like a XL20+ character that's stomping through vaults. 16:03:20 brain feed used to only be 1 pt at a time, just changing it to 1d3 seemed like enough 16:04:23 evilmike: yeah, changing stuff with stat drain melee to drain 1d3 might be reasonable 16:04:52 how about removing stat drain from sickness 16:05:00 orange demon (044) | Spd: 10 | HD: 8 | HP: 38-66 | AC/EV: 3/7 | Dam: 1005(reach)04(poison, weakness), 8 | 05demonic | Res: 06magic(64), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 417 | Sz: Medium | Int: normal. 16:05:00 %??orange demon 16:05:10 or removing sickness... ! 16:05:25 wheals: that sounds reasonable, yes 16:05:30 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 52-90 | AC/EV: 8/10 | Dam: 1805(drain dexterity), 1805(drain dexterity), 1208(nasty poison) | fly, !sil | Res: 06magic(104), 02cold, 03poison | Chunks: 06mutagenic | XP: 1695 | Sp: mp drain gaze | Sz: Large | Int: insect. 16:05:30 %??ghost moth 16:06:01 stat drain from sickness made a little bit of sense when you got sick all the time from eating (which was bad anyway of course), it doesn't make much sense now 16:06:21 as a matter of fact 8001 was going to be a remove stat drain patch but i assumed no dev would even look at it 16:06:24 so sickness would just be hammering 5 in an even more brain-dead way i suppose 16:06:32 ChrisOelmueller: not in abyss! 16:06:44 ChrisOelmueller: well, ideally you don't get sick except when stuff is around 16:06:46 i'm not sure it makes a difference there 16:06:48 komodo dragons don't really need sick at all 16:06:54 like zymes, using haunt 16:06:56 ok so could sickness work like slow heal 2? 16:07:09 komodo dragon sick mostly makes people not realize their attack does 40 damage 16:07:14 yes 16:07:15 yeah, sick melee isn't great 16:07:21 "the harpy principle" 16:07:25 because they thing of them as "sick monster" instead of "huge melee monster" 16:07:44 giving slow heal 2 instead of just stopping regen might be okay too 16:08:10 (slow heal 2 stops regen when monsters are around) 16:08:15 why are wretched stars bad for ghouls btw 16:08:22 the rot is not temporary 16:08:35 but they can eat 16:08:42 i would have thought mummie 16:08:49 i guess everything is bad for mummy 16:09:06 wheals: wretched stars statdrain ghouls 16:09:11 ooh right 16:09:14 when they try to give temporary mutations 16:09:15 oho 16:09:21 why not just rot them 16:09:22 so they have smite-targeted drain all stats 16:09:37 also what do they do to mummies 16:09:39 it sounds pretty bad anyway to have to walk around with 50 less mhp until you actually leave the abyss 16:09:40 I discovered this in abyss with 5 int or something 16:09:48 i guess mummies can temple off statdrain 16:09:50 it didn't rot much, maybe not at all 16:09:53 I forget 16:10:09 !lg elliptic ghen 16:10:10 1. elliptic the Grand Master (L27 GhEn), worshipper of Makhleb, escaped with the Orb and 3 runes on 2013-05-14 17:12:18, with 1721277 points after 64497 turns and 3:58:14. 16:10:23 wheals: well, it was dangerous because I quickly went to 0 int :P 16:10:33 and having 0 int in abyss is not very safe 16:10:36 gh int can do that 16:11:00 would be so op if they had noncrap stats 16:11:07 i mean either way nobody would play them 16:11:14 so it wouldn't matter 16:16:14 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 16:20:00 -!- tsohg has quit [Remote host closed the connection] 16:20:54 -!- BlackrayJack has quit [Read error: Connection reset by peer] 16:21:57 -!- redmoss has quit [Read error: Connection reset by peer] 16:22:12 -!- OCTOTROG has quit [Remote host closed the connection] 16:24:43 -!- magicpoints has quit [Read error: Connection reset by peer] 16:29:34 -!- OCTOTROG has quit [Remote host closed the connection] 16:39:08 -!- Foamed has quit [Quit: Heading to bed.] 16:39:49 I am impressed that I still accidentally use &P on minivaults 16:48:37 does &P still block the whole crawl process more often than not 16:49:00 also related why did SamB change the clock to something taking a literal eternity 16:49:14 now it's basically useless 16:49:19 ??? 16:49:19 I don't have a page labeled ? in my learndb. 16:49:42 oh was it not you? 16:49:48 clock? 16:50:55 %git c0596bc 16:50:55 07SamB02 * 0.14-a0-581-gc0596bc: Lengthen the crash timeout to work on my PII, even calling GDB 10(3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c0596bc79270 16:51:05 oh that 16:51:10 i have this reverted locally 16:51:17 I did do that 16:51:42 -!- BlackrayJack has quit [] 16:51:55 -!- Basil has quit [Read error: No route to host] 16:52:39 but are you sure it's not really the GDB thing that's taking all that time? 16:53:02 (are you crashing really badly?) 16:53:33 usually, yes! 16:54:45 -!- Chris7 has quit [] 16:54:48 -!- Basil has joined ##crawl-dev 16:56:39 -!- kekekela has quit [Quit: Page closed] 17:05:50 changing glyphs requires modifying only mon-data.h and 0.13_monster_glyphs.txt, right? 17:07:02 03tenofswords02 07* 0.14-a0-2456-gb3f1a01: serial_magic_research edits 10(59 seconds ago, 1 file, 107+ 131-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b3f1a01d636f 17:08:40 -!- magicpoints0 has quit [Ping timeout: 265 seconds] 17:08:50 <|amethyst> wheals: for the most part. there are a few things (some speech lines, monsters pushing past other monsters) that depend on glyph 17:09:03 oh 17:09:11 also some descriptions, i think 17:09:15 <|amethyst> yeah 17:09:15 like for N and T 17:09:30 (can both of those be removed) 17:09:41 also, who maintains the @?? clone of monster? 17:10:28 it's on cdo iirc 17:10:36 so right now, nobody? 17:11:39 -!- ainsophyao has quit [Remote host closed the connection] 17:12:04 @??asterion 17:12:07 unknown monster: "asterion" 17:12:18 @??putrid demonspawn 17:12:18 unknown monster: "putrid demonspawn" 17:12:37 $watch . 17:12:38 -!- lukano has quit [Ping timeout: 252 seconds] 17:12:51 $version 17:12:54 trunk: 0.14-a0-2443-g5aee772; 0.13: 0.13.1-27-ga479965; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.4 17:13:05 @??version 17:13:05 unknown monster: "version" 17:13:09 @?-version 17:13:09 Monster stats Crawl version: 0.14-a0-1720-g50fbbe9 17:13:10 -!- Vizer has quit [Ping timeout: 260 seconds] 17:13:15 is watch not available on all bots (I guess the obvious answer is yes) 17:13:15 %git 50fbbe9 17:13:16 07|amethyst02 * 0.14-a0-1720-g50fbbe9: Let ghosts of axed monsters walk through walls. 10(5 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=50fbbe9abb61 17:13:25 wow that is not very recent 17:13:31 &watch gammafunk 17:13:32 %watch gammafunk 17:13:32 No current CSZO game for gammafunk. 17:13:44 I'm not online now, but Lantell isn't responding to watch at all 17:13:49 -!- Basil has left ##crawl-dev 17:13:57 -!- Basil has joined ##crawl-dev 17:13:58 I noticed when I tried to watch Yermak I think 17:14:27 stupid pile of things to edit for name changes 17:14:56 That newly submitted serial vault looked....intense 17:15:03 Maybe enourmous is the proper word 17:15:24 enormous even 17:15:32 -!- ldierk has quit [Ping timeout: 252 seconds] 17:16:50 in literal map terms or in .des subvault-complication terms 17:17:09 -!- pelotr0n has quit [Ping timeout: 245 seconds] 17:17:32 literal map terms I guess 17:17:46 I am no good judge of what makes a reasonable vault, though 17:17:47 it may be a bit much, probably 17:17:49 what names are you changing 17:18:01 wheals: s|metal|war| 17:18:02 gammafunk: you mean the park one? 17:18:06 yes 17:18:19 Serial vaults are generally a cool thing, though 17:18:24 7kb 17:18:55 the final form of 1kb? 17:19:08 there should be some work done on some of the current decorative ones... 17:19:12 -!- lukano has quit [Read error: Connection reset by peer] 17:19:38 what devs work on vaults besides you right now? 17:19:51 -!- bonghitz has quit [Remote host closed the connection] 17:19:53 -!- ystael has quit [Ping timeout: 272 seconds] 17:20:08 * tenofswords cackles 17:20:19 Grunt does! 17:20:30 !tell Grunt GRUNT 17:20:30 wheals: OK, I'll let grunt know. 17:20:47 !tell Grunt 7970 17:20:48 wheals: OK, I'll let grunt know. 17:21:16 tenofswords: by the way, what with all the lair revamp, my currently-on-ice two-level lair branch portal project: just a bad idea given the revamp? 17:21:58 I don't know if there are futher plans for e.g. more loot/xp given the new monster sets in the the poison/water branches 17:22:14 a portal is to some extent independent of that, but only to an extent 17:22:52 "// Removed a lot of silly monsters down here... people, just because // it says ice, rock, or iron in the name doesn't mean it's actually // made out of the substance. - bwr" 17:22:59 fr ice fiends are weak to shatter 17:23:53 gammafunk: well, to be fair, lair branch portals are just as limited if not more so than, say, Depths, and as 'extra' content for something not as early standardss are relaxed a little I guess 17:24:27 Monster database of master branch on crawl.develz.org updated to: 0.14-a0-2456-gb3f1a01 17:24:52 if anything I would say that the revamp just re-contextualizes whatever you've done rather than make it redundant, depending on whatever this mystery portal has 17:25:15 <|amethyst> @??grey draconian monk 17:25:15 grey draconian monk (02d) | Spd: 10 | HD: 16 | HP: 107-134 | AC/EV: 13/20 | Dam: 35, 20, 15, 15 | 10weapons, 10items, 10doors, fighter, cold-blooded | Res: 06magic(42) | Chunks: 07contam | XP: 1948 | Sz: Medium | Int: high. 17:25:22 <|amethyst> @??white draconian monk 17:25:22 white draconian monk (02d) | Spd: 10 | HD: 16 | HP: 107-134 | AC/EV: 6/20 | Dam: 35, 20, 15 | 10weapons, 10items, 10doors, fighter, cold-blooded, !sil | Res: 06magic(42), 02cold | Chunks: 07contam | XP: 1948 | Sp: cold breath (3d20) | Sz: Medium | Int: high. 17:25:32 ??bots 17:25:32 bots[1/2]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Ruffell (RHF, #), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? and others) 17:25:42 do grey draconians even get extra tail slap damage anymore 17:25:47 <|amethyst> @??gelid blood saint 17:25:48 gelid blood saint (126) | Spd: 10 | HD: 15 | HP: 61-103 | AC/EV: 6/12 | Dam: 15 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60), 02cold++ | Vul: 08holy++ | Chunks: 07contam | XP: 1508 | Sp: legendary destruction (42d1), melee, ephemeral infusion | Sz: Medium | Int: normal. 17:26:10 grey draconian shifter (11d) | Spd: 10 | HD: 16 | HP: 80-114 | AC/EV: 8/16 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(85) | Chunks: 07contam | XP: 1443 | Sp: dimension anchor, blink other, blink range, blink allies encircling, 04esc:blink away | Sz: Medium | Int: high. 17:26:10 <|amethyst> %0.13?grey draconian shifter 17:26:12 red draconian shifter (11d) | Spd: 10 | HD: 16 | HP: 80-114 | AC/EV: 8/16 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(85), 05fire | Chunks: 07contam | XP: 1443 | Sp: fire breath (3d20), dimension anchor, blink other, blink range, blink allies encircling, 04esc:blink away | Sz: Medium | Int: high. 17:26:12 <|amethyst> %0.13?red draconian shifter 17:26:20 grey draconian shifter (11d) | Spd: 10 | HD: 16 | HP: 80-114 | AC/EV: 15/16 | Dam: 15, 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(42) | Chunks: 07contam | XP: 1442 | Sp: dimension anchor, blink other, blink range, blink allies encircling, 04esc:blink away | Sz: Medium | Int: high. 17:26:20 <|amethyst> %??grey draconian shifter 17:26:53 " // rods in a coil jutting out of ground ('{')" 17:26:59 -!- Basil has quit [Ping timeout: 260 seconds] 17:29:03 -!- lukano has quit [Read error: Connection reset by peer] 17:31:03 !cmd !watch 17:31:03 No command !watch 17:31:09 !help !watch 17:31:09 No help for !watch (you could add help with !learn add !help:!watch ) 17:31:28 ??:beh: 17:31:28 :beh:[1/10]: r\?\?>>> ::: ::: continue 17:31:31 ??:beh:[10 17:31:31 :beh:[10/10]: ^¡learn add ${word} >>>::: Okay, not adding ${word} => ${after} 17:31:50 -!- magicpoints has quit [Ping timeout: 260 seconds] 17:31:53 !cmd watch 17:31:54 No command watch 17:31:59 welp 17:32:12 <|amethyst> !cmd &watch 17:32:12 Command: &watch => .echo $(no_pm $(=watch.helper $*)) 17:32:31 <|amethyst> The other watch commands are in the announcement bots 17:32:51 <|amethyst> so Henzell in this case 17:33:00 ah 17:33:04 <|amethyst> !watch Aarinfel 17:33:05 Watch Aarinfel at: http://crawl.akrasiac.org:8080/#watch-Aarinfel 17:33:05 well I was asking about Lantell 17:33:08 $watch 17:33:11 doesn't work 17:33:37 <|amethyst> &watch sneal 17:33:38 $watch Sneal 17:33:59 ... 17:34:13 <|amethyst> I already !told TZer0 about those updates, but it does require some manual merging 17:34:21 oh ok 17:34:42 * tenofswords idly wonders about removing translations when the base was changed completely 17:34:46 <|amethyst> the char prefex should be, but isn't, configured in a separate location in the code from the list of commands 17:34:46 huh, so will Sequell also look for CAO? 17:35:09 <|amethyst> tenofswords: &watch aarinfel 17:35:11 <|amethyst> err 17:35:14 <|amethyst> &watch aarinfel 17:35:15 !watch Aarinfel 17:35:15 Watch Aarinfel at: http://crawl.akrasiac.org:8080/#watch-Aarinfel 17:35:16 <|amethyst> tenofswords: sorry 17:35:39 gammafunk you mean? 17:35:41 <|amethyst> gammafunk: yeah, &watch and &whois and a few others figure out which server the player is on (they guess by the last milestone) 17:35:52 ??bots 17:35:52 bots[1/2]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Ruffell (RHF, #), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? and others) 17:35:58 <|amethyst> gammafunk: no, I hit tab and didn't mean to at all 17:36:38 ...actually I have forgotten the rules about whether warg goes before or after war gargoyle 17:41:05 so clearly you shall name it wargoyle 17:41:09 to make sorting easier 17:41:34 stealth fighter gargoyle it is 17:41:38 warg goyle 17:41:56 stupid forgetting to put TILES=Y 17:42:00 warg goyim 17:42:37 I'll make them amphibious and call them mergoyles 17:43:11 -!- lukano has quit [Ping timeout: 245 seconds] 17:45:10 -!- lobf has quit [Quit: lobf] 17:46:41 -!- bonghitz has quit [Client Quit] 17:47:51 tenofswords: place them as chimeras please 17:48:20 sorry, too busy laughing at a dtsund post saying that crawl isn't scaling up difficulty over the game 17:48:58 !messages 17:48:58 (1/1) Grunt said (1d 4h 18m 22s ago): At some opportune moment could you restart the CLAN webtiles server? There have been some bugfixes and improvements since the last time it was started, mostly related to being able to spectate games properly. 17:49:31 !tell |amethyst I'm not quite sure about that right now, could we take a look at it on friday? I'll make sure it works then. 17:49:31 TZer0: OK, I'll let |amethyst know. 17:49:37 !tell Grunt I'll go do it. 17:49:37 TZer0: OK, I'll let grunt know. 17:49:40 -!- Basil has joined ##crawl-dev 17:50:03 Webtiles server restarted. 17:51:17 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 17:52:28 -!- not_detrius has quit [Quit: Page closed] 17:52:33 Webtiles server started. 17:54:27 -!- ystael has quit [Ping timeout: 252 seconds] 17:54:48 Webtiles server started. 17:56:58 Webtiles server started. 17:58:56 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:01:03 -!- tabstorm has quit [Ping timeout: 245 seconds] 18:02:05 Lantell: are you feeling ok? 18:03:36 mon-gear.cc: In function 'item_make_species_type _give_weapon(monster*, int, bool, bool, bool)': mon-gear.cc:1638: error: 'MONS_WAR_GARGOYLE' was not declared in this scope 18:03:40 ...??? 18:04:35 sounds like no addition to enum.h 18:04:39 in the monster_type enum 18:04:53 are you adding a new monster? 18:06:17 ...oh, I put in lowercase and that made it not recognize the entry 18:07:25 quad damaged 18:07:46 are you going to move gargoyles to 8? 18:08:38 of course not, do that after I do this 18:08:55 ok i'll work on golem reform now 18:09:01 * wheals snicker at the pun 18:09:32 nooooooo 18:09:50 -!- TAS_2012v has quit [Ping timeout: 246 seconds] 18:10:14 what interrupted me from changing golems in vaults was wanting to replace some of them with wargoyles 18:11:12 oh ok i might just do the R and E and I thing then 18:12:38 surely you could also be doing the thing that started all this glyphtalk in the first place 18:12:52 yes, move air E to cyan 18:13:03 glyphtalk.txt 18:14:05 all p to W and then all non-unique @ to p, come on 18:15:11 well what really started it was someone mentioning H 18:15:23 what would people think about tengu on b 18:16:43 I'd rather have some attempt to move raven and phoenix off the bat/butterfly glyph 18:17:28 do most people agree with moving Rs to numbers, though? 18:17:29 <|amethyst> bats -> r, butterflies -> y 18:17:29 |amethyst: You have 2 messages. Use !messages to read them. 18:18:00 grand avatar could be a ___ 18:18:03 er, _ 18:18:14 give me a second to strangle something 18:18:22 oh man, I hope someone is collecting all this glyph suggestion info 18:18:23 move bats and rats to l 18:18:41 chei has been tracking our every move anyway 18:19:01 god, if only chei could implement fr: 18:19:11 i think i'll move dryads to i 18:19:26 somebody stop this madman 18:19:39 ?/frogs can 18:19:40 Matching entries (1): 41qyscrawl[2]: im going to make cerebov a frog and represent him with F gloorx can be a death yak frogs cant wield weapons but cerebov is special 18:19:47 gammafunk: what would "implement fr:" mean 18:19:59 whealscrawl 18:20:02 the old "Feature Request recieved", duh 18:20:11 -!- scummos__ has quit [Ping timeout: 260 seconds] 18:20:48 I do vaguely like that idea of pan being corrupted demonic versions of rest of the dungeon but oh well 18:20:53 -!- tsohg has quit [Remote host closed the connection] 18:21:13 (I am actually wondering because sequell is powerful and creating shortcuts to save FRs in the learndb wouldn't be hard) 18:21:24 elliptic: soup-to-nuts, you make an fr: and chei creates the working patch 18:21:29 that sounds harder 18:21:32 that would just become the next bad_ideas, surely 18:21:39 from a comment on my latest patch: Maybe take it one step further and make it cast a random bolt? Possibly excluding lightning because of bouncing. You could even add in inacc in that case, it just checks EV instead of a resistance. This would simplify the interface, because the rod would have just a single spell. Also it would be a bit more interesting IMO. 18:21:49 fr is serious maybe 2% of the time? 18:21:50 tenofswords: if it was just "FR: blah" then yeah 18:22:01 could this be implemented using current rod code or would i have to use a fake spell? 18:22:10 SFR for Serious Feature Requests 18:22:15 hahah 18:22:23 SFR: make cerebov a frog 18:22:26 wheals: assign it the spell Major Destruction <_< 18:22:31 ooh! 18:22:36 and then it would silently save this somewhere 18:22:38 yeah wheals, you can randomize the beam flavor but 18:22:42 rod of destruction ----> rod of major destruction 18:22:47 sounds good 18:22:51 based on my experience with asterion, I'd recommend you do more work than that 18:22:51 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 18:22:54 ...argh 18:23:06 forgot about the whole make tiles show weapons thing 18:23:15 if you do make said work, I'd be happy to use it for him 18:23:22 but if not I'll get around to that in a while 18:23:34 i assume i'd just make the spell create random zaps 18:23:41 oh well that can be done when a tile that could actually support it goes in, unless the weapon is going to lie flat on the ground according to gargoyle monster tile hands 18:23:47 that's what the current implemention is 18:23:56 the problem is they all have different damages 18:24:10 maybe for a rod that's less an issue 18:24:10 This reminds me that I am supposed to fix the actual invocation <_< 18:24:19 oh, really? 18:24:28 your fix could then be used to fix the monster version 18:24:34 the power is randomized 18:24:35 unless that's exactly what you meant 18:24:41 No, I'm thinking of tis: 18:24:43 *this: 18:24:45 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10836 18:24:51 oh, that too 18:24:55 yes wheals, the problem is it's like double randomization 18:25:51 switch (random2(7)) 18:25:53 i like that 18:26:06 you mean the current one? yeah 18:26:20 copied from the player version 18:26:32 this is bare-metal software engineering folks 18:26:53 -!- Lightli has quit [Ping timeout: 245 seconds] 18:27:09 it might be less of a problem with only using very specific spells 18:27:14 Grunt: I agree that uniform range is good, I'd just like the damage calculations to vary so much by beam flavor 18:27:20 Asterion (05H) | Spd: 10 | HD: 15 | HP: 150 | AC/EV: 5/7 | Dam: 40, 20 | 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 06magic(100) | Vul: 08holy | Chunks: 07contam | XP: 2749 | Sp: major destruction (3d20), spectral weapon / major destruction (3d22), spectral weapon / major destruction (3d24), spectral weapon / major destruction (3d25), spectral weapon / major destruction (3d28), spectral weapon / major destruction (3d52), spectral weapon / major destruction (3d53), spectral weapon / major destruction (3d6), spectral weapon | Sz: Medium | Int: normal. 18:27:20 %??asterion 18:27:27 I'm not sure if those numbers are correct 18:27:32 but from 3d22 to 3d53 18:27:53 -!- sd1989 has joined ##crawl-dev 18:28:00 do i have to write monster and player code for a rod-only spell? 18:28:07 s/vary so much/not vary so much/ 18:28:27 rods use your_spells always I think? 18:28:39 actually not sure when monters use them 18:31:07 nope 18:31:19 !function _handle_rod 18:31:20 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-act.cc;hb=HEAD#l1246 18:31:36 !message 18:31:36 sd1989: You have 1 message. Use !messages to read it. 18:31:47 mons_spell_beam basically 18:31:54 !messages 18:31:54 (1/1) |amethyst said (10w 8h 28m 45s ago): care to make the trunk milestones and logfile available over the web too? 18:32:08 wow no i do not want to do this 18:32:19 this is too far in 18:33:07 wow nice this function uses both theBeam and beem 18:33:17 !send wheals beem.is_beam 18:33:17 Sending beem.is_beam to wheals. 18:33:28 theBeam,is_beam 18:33:34 . 18:35:10 -!- lukano has quit [Ping timeout: 253 seconds] 18:35:32 -!- OCTOTROG has quit [Remote host closed the connection] 18:35:48 oh man, am I reading this right 18:35:54 ? 18:35:57 !function _generate_rod_power 18:35:58 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-act.cc;hb=HEAD#l1031 18:36:06 look at shield_num and shield_den 18:36:30 ... 18:36:59 I'm no mathematician but.... 18:37:52 -!- ackack has joined ##crawl-dev 18:37:59 i'm no scientist but ONE POINT TWENTY ONE GIGAWATTS 18:37:59 maybe it used to be the case with players too 18:38:08 *jiga 18:38:16 i pronounced it right 18:39:38 so right now I have these metal gargoyles at speed 14, 22 ac and deep troll shaman health, only a single pip of the elemental resistances, iron dragon breath, great maces and dire flails and whatever 18:39:53 why fsat 18:39:55 fast 18:39:56 and they barely average out v stone giants in arena 18:39:57 if (overriding_power > 0) 18:39:58 power = overriding_power; 18:40:00 really? 18:40:12 I guess that's helpful in a way 18:40:25 because fast low-health good-defense ranged is a combo without much and also dis is full of not-fast things 18:41:04 -!- Moanerette has quit [Quit: Page closed] 18:43:45 http://sprunge.us/NbPe 18:44:39 why is the range constant given your invo skill but not the power 18:45:09 (obviously the damage should be random but damage is random given power) 18:45:17 If the range isn't deterministic, players will scum for the range they want. 18:45:23 -!- lukano has quit [Ping timeout: 260 seconds] 18:45:47 yeah good fix 18:45:51 I guess now that I look at it 18:45:58 those all should have basically the same damage function? 18:46:01 for major destruct at least 18:46:04 can it reach los? 18:46:09 or at least pretty close 18:46:18 how big is los anyway 18:46:20 ??los 18:46:20 los[1/1]: Line of Sight, five to eight steps, depending on direction. Levels 2 and 3 of {nightstalker} demonspawn mutation reduce this. 18:46:27 Both can reach LOS, but you need pretty big invocations to get Major Destruction up to LOS. 18:46:50 ok, at 20 18:47:21 imo also remove sticky flame 18:47:31 well, maybe only on the monster side 18:48:47 Grunt: I'd rather have fixed ranges 18:48:51 well, I'm glad Grunt has touched this; it removes any blame/impetus on my side to change it further 18:48:57 sticky fireball 18:49:14 sticky firestorm 18:50:08 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:50:11 ...could fix Minor Destruction at 8 (or maybe 7) and Major Destruction at, say, 6 (average of the current zaps is 6.43). 18:50:26 Grunt: this commit makes multiples of 4 invo very special, and I don't think the extra complexity is worth it either 18:50:26 elliptic: You have 1 message. Use !messages to read it. 18:50:38 yeah, 8 and 6 sounds reasonable enough to me 18:51:05 does it have decent to-hit at 10 invoc? 18:51:08 I recall it missing a lot 18:51:13 maybe that was just the range thing 18:51:36 probably the range thing 18:51:43 yeah would make perfect sense then 18:52:45 !help 18:52:46 !help: Displays help on a command. For a list of commands, see !cmdinfo. 18:52:56 !cmdinfo 18:52:57 !abyss !apt !cdefine !chars !cheers !cmd !cmdinfo !coffee !deathsin !echo !fn !ftw !function !gamesby !gkills !help !hs !killsby !kw !learn !lg !listgame !lm !log !messages !nick !rng !seen !send !skill !source !streak !tell !time !ttr !ttyrec !tv !tvdef !vault !won !wtf .echo 18:53:06 -!- tensorpudding has quit [Ping timeout: 245 seconds] 18:53:09 !seen dpeg 18:53:09 I last saw dpeg at Mon Feb 3 14:04:52 2014 UTC (2d 10h 48m 17s ago) quitting, saying 'Ping timeout: 272 seconds'. 18:53:15 -!- ldf has quit [Quit: ldf] 18:53:43 hrm, on the monster side 18:54:30 is spll-util.cc:959 a problem when the caller is mons_spell_beam 18:54:39 !send 18:54:39 Usage: !send 18:55:00 Grunt: i'm writing a patch that makes randomized spells right now, so i'll change the random2(7) in monster legendary destruction to a random_choose 18:56:39 and related Grunt: spl-util.cc:959 might be problematic if the caller is mons_spell_beam; there's a player check variable that isn't used (might need to look at the caster instead) 18:57:23 http://sprunge.us/BieX 18:58:00 (I can remove the credit in the commit name if necessary <_<) 18:58:18 hm 18:58:28 i wonder what range the random bolt should have 18:58:41 LOS! 18:58:52 -!- tsohg has quit [Remote host closed the connection] 18:58:55 ok 18:58:57 >_> 18:59:07 not more than bolt of fire 18:59:08 may as well, it's a rod 18:59:21 i think bolt of fire is los... 18:59:27 no it's 7 iirc 18:59:34 maybe draining then 18:59:40 one of the bolts is 18:59:54 !tell dpeg I got your message, but I have not permission for private message. My server still working and very stable, and updating period is 2~3weeks. If you announce my server, I'm really glad for that. 18:59:54 sd1989: OK, I'll let dpeg know. 19:00:15 lbolt 19:00:28 i guess 19:01:02 -!- sd1989_ has quit [Quit: Page closed] 19:01:03 spl-data.h to see the ranges 19:01:17 ??bolts 19:01:18 I don't have a page labeled bolts in my learndb. Did you mean: bolt, boots, bots. 19:01:19 -!- eith has quit [Ping timeout: 245 seconds] 19:01:31 -!- not_detrius has quit [Quit: Page closed] 19:01:47 lbolt is actually (5, 12) so that it's range can scale with power I guess 19:01:52 sd1989: it's also exposing the required files for Sequell, right? 19:01:52 i guess it will just have fire, cold, venom, and draining 19:01:53 *scale linearly 19:02:11 !lg * ckr 19:02:11 9520. cctv1002 the Insei (L5 OpTm), mangled by newbeat's ghost on D:3 on 2014-02-05 16:48:21, with 314 points after 3210 turns and 0:05:58. 19:02:13 ^ 19:02:16 sd1989: (for trunk specifically, 0.13 appears to be working) 19:02:16 fr: bolt of venom 19:02:28 !send wheals a venom botl 19:02:28 Sending a venom botl to wheals. 19:02:29 it probably should have lbolt if it's generic elemental theme 19:02:47 venom botl? don't drink out of that! 19:02:51 yes but hurting yourself because it bounces is bad 19:02:51 DO NOT DRNK 19:03:03 that's true of any use of lbolt 19:03:07 wheals: we have a lot of risky-to-use things already! 19:03:09 eye of devastation (08G) | Spd: 7 | HD: 10 | HP: 38-70 | AC/EV: 12/1 | see invisible, lev, !sil | Res: 13magic(immune), asphyx, 12drown | XP: 436 | Sp: b.energy (3d20) | Sz: Medium | Int: plant. 19:03:09 %??eye of devastation 19:03:11 rods aren't different in that regard 19:03:20 oh wait that'd provide digging bah 19:03:22 (possibly add Iron Shot to the wand mix too; it used to be called Iron Bolt!!) 19:03:26 <_< >_> 19:03:31 also it would be stepping on lightning rod's toes 19:03:38 that's why i'm not including inacc 19:03:51 lightning rod is a very different mechanic, but it doesn't really matter 19:03:53 Grunt: note http://kr.dobrazupa.org/www/topscore.html and how none of the .14 games are tracked 19:04:08 (nasty idea: make LCS pierce enemies - not quite a beam, it loses range per enemy skewered) 19:04:15 (maybe people would use it more then!) 19:04:15 all bolts do 19:04:21 except for lightning 19:04:33 Grunt: isn't that like "shotgun"? 19:04:36 make lcs keep going if it kills a target 19:04:47 i'd say give knockback but that could be super annoying 19:04:48 -!- Kasofa has quit [Ping timeout: 245 seconds] 19:04:57 elliptic has asked that we instead make iron shot more interesting and just keep lcs 19:05:04 lances are not spears! 19:05:09 -!- tensorpudding has quit [Ping timeout: 265 seconds] 19:05:18 hmmmm 19:05:23 ??quicksilver bolt 19:05:23 I don't have a page labeled quicksilver_bolt in my learndb. 19:05:26 ChrisOelmueller: top score is 0.14-a0 isn't it? 19:05:29 (Iron Shot -> Scattershot) 19:05:35 what's the damage like on quicksilver 19:05:39 !hs * ckr 19:05:39 9520. Talesweaver the Slayer (L27 GrFi), worshipper of The Shining One, escaped with the Orb and 15 runes on 2013-12-13 03:52:39, with 28559647 points after 51626 turns and 15:45:26. 19:05:42 quicksilver dragon (11D) | Spd: 15 | HD: 16 | HP: 67-110 | AC/EV: 10/15 | Dam: 25, 20 | see invisible, fly, !sil | Res: 06magic(149), 12drown | Chunks: 07contam | XP: 2542 | Sp: b.quicksilver (3d20) | Sz: Giant | Int: animal. 19:05:42 %??quicksilver dragon 19:05:42 (give it cone targeting, which we can also use for Glaciate) 19:05:48 sd1989: yes, but it doesn't appear ^there^ 19:05:50 quicksilver dragon (11D) | Spd: 15 | HD: 27 | HP: 126-179 | AC/EV: 10/15 | Dam: 25, 20 | see invisible, fly, !sil | Res: 06magic(252), 12drown | Chunks: 07contam | XP: 9661 | Sp: b.quicksilver (3d20) | Sz: Giant | Int: animal. 19:05:50 %??quicksilver dragon hd:27 19:05:59 sd1989: that's why i was asking about the trunk stuff 19:06:16 beam.damage = dice_def(3, 20); 19:06:23 welp 19:06:46 purple draconian (06d) | Spd: 10 | HD: 14 | HP: 83-117 | AC/EV: 8/10 | Dam: 20 | 10weapons, 10items, 10doors, cold-blooded, !sil | Res: 06magic(149) | Chunks: 07contam | XP: 1234 | Sp: b.quicksilver (3d20) | Sz: Medium | Int: high. 19:06:46 %??purple draconian 19:06:51 wow 19:07:01 is this really 19:07:07 yes 19:07:09 see also zap_breath_power in zap-data.h 19:07:17 also check af_acid for some more fun 19:07:19 <|amethyst> sd1989: yes, the problem is that http://kr.dobrazupa.org/www/ only has the files for 0.13 19:07:49 <|amethyst> sd1989: so Sequell and http://crawl.akrasiac.org/scoring/ don't know about trunk games on your server 19:07:51 yeah that's used for purple drac players 19:07:53 |amethyst: Oops 19:08:15 I guess all zaps are player-specific, aren't they 19:08:17 gammafunk: does asterion have a tile yet 19:08:18 I keep forgetting that 19:08:24 -!- HellTiger_NB has quit [Ping timeout: 245 seconds] 19:08:26 yes he has one, thanks 19:08:32 so do natasha and vashnia 19:08:37 but maybe vashnia could use a new one? 19:08:52 not sure what Grunt thinks of his current one 19:08:55 * Grunt glares at gammafunk <_< 19:09:03 It was a hypothetical! 19:09:21 https://dl.dropboxusercontent.com/u/63152810/AsterionWIP.png 19:09:26 tis what i have at the moment 19:09:43 03Grunt02 07* 0.14-a0-2457-gb2abc3b: Normalise Makhleb's Destruction ranges (elliptic). 10(28 minutes ago, 1 file, 18+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b2abc3bc8892 19:09:45 Bloax: what about a new generic montaur tile? 19:09:58 I think the current one is not great 19:10:31 argh 19:10:33 |amethyst: I will expose trunk milestone and etc... 19:10:36 -!- cr0ne has quit [Remote host closed the connection] 19:10:53 !source rltiles/mon/minotaur.png 19:10:53 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/mon/minotaur.png;hb=HEAD 19:11:12 Yeah I thik that'd be an improvement 19:11:55 !source rltiles/mon/unique/asterion.png 19:11:56 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/mon/unique/asterion.png;hb=HEAD 19:11:59 that's the current 19:12:14 <|amethyst> sd1989: thanks. We can do an announcement whenever you'd like once we have those set up on our side 19:12:29 <|amethyst> sd1989: it would also be nice to have an IRC bot to make announcements 19:12:40 i might be going too dark 19:12:41 but eh 19:12:47 -!- ainsophyao has joined ##crawl-dev 19:13:01 It's very doom-esque 19:13:06 and we know that crawl is doomed... 19:13:18 !send gammafunk cacodemons 19:13:18 Sending cacodemons to gammafunk. 19:13:20 <|amethyst> sd1989: Could do announcements from another server, but some things like &whereis require the bot to be running on the same server so it can see the inprogress files 19:13:26 -!- Zaba has quit [Ping timeout: 264 seconds] 19:13:30 I'm more striving for the player-minotaur look. 19:13:38 sigh...now where is my BFG.... 19:13:57 <|amethyst> sd1989: but it's not critical 19:14:03 !send gammafunk Fire Storm 19:14:03 Sending Fire Storm to gammafunk. 19:14:11 !send gammafunk Rod of Lightning Shotgun 19:14:11 Sending Rod of Lightning Shotgun to gammafunk. 19:14:16 it's not much 19:17:56 crawl needs dual-wielding but only so I can dual-wield lightning rods 19:18:08 spectral rod 19:18:30 or tukima's rod dance, if you like 19:18:37 tukima's rod ball 19:18:41 BATTLEROD 19:18:53 just have dith mimic rod actions 19:19:10 he did until just recently! 19:19:14 none of these rod ideas can replace warding 19:19:18 until recently? 19:19:20 where are the fun defense spell ideas 19:19:28 %git :/dith 19:19:29 07kilobyte02 * 0.14-a0-1479-g479134f: Move the tavern tile to UNUSED/, drop spell school "tiles". 10(8 weeks ago, 16 files, 0+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=479134f87f10 19:19:29 what changed recently 19:19:33 (they do not exist yes) 19:19:33 %git :/rod 19:19:33 07MarvinPA02 * 0.14-a0-2447-g1805ccd: Reduce explosive bolt's level to 6 10(2 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1805ccd11ca2 19:19:42 well it was MarvinPA who fixed it 19:19:48 was anything else changed 19:20:30 %git :/mimic 19:20:31 07Grunt02 * 0.14-a0-2448-g44cda97: Vehumet wrath: employ actual conjurations, not just miscasts. 10(19 hours ago, 5 files, 115+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44cda970877a 19:20:40 (that's not in head) 19:20:45 gammafunk: learn to use HEAD^{} <_< 19:20:47 well, sorry you'll have to git log it 19:20:57 %git HEAD^{mimic} 19:20:57 Could not find commit HEAD^{mimic} (git returned 128) 19:21:00 yes, but....it's less typing 19:21:04 %git HEAD^{/mimic} 19:21:04 07MarvinPA02 * 0.14-a0-2358-gd3235aa: Don't shadow mimic rod spells 10(6 days ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3235aa2e9f5 19:21:09 well, there you have it 19:22:00 ruined 19:22:02 -!- alefury has quit [] 19:22:06 ?/allruin 19:22:06 No matches. 19:22:09 ?/all-ruin 19:22:09 Matching entries (2): marvinpa[3]: On his way to an all-ruin win of Crawl. (The thing he is ruining is fun). | marvinpa[4]: On his way to an all-ruin win of ##crawl. (The thing he is ruining is the learndb). 19:22:40 ugh you know what forget it 19:22:44 i'm not doing this beam stuff 19:25:02 New entry vaults for Shoals by elwin 19:25:38 oh boy 19:25:44 that shoals entry 19:25:55 it can place an mf impaler band on lair:3 19:27:00 -!- ldierk has joined ##crawl-dev 19:27:47 well it exists https://dl.dropboxusercontent.com/u/63152810/Asterion.png 19:27:47 ...wow there are really only 5 right now 19:27:52 -!- WalkerBoh has quit [Remote host closed the connection] 19:28:39 hello, I made spreadsheets about things like that 19:29:13 which things, what kind of vaults are needed? 19:29:29 yes 19:29:44 that does not contain the syntax for bands, though it still would have lone impalers 19:29:51 oh ok 19:29:57 "that's fine then" 19:30:09 I would still change it before committing it! 19:30:51 just making sure mister has-submitted-vaults takes care to actually learn vault syntax :P 19:31:17 i didn't realize bands needed to specifically say bands! 19:31:32 seems more like a monster gen thing 19:31:54 -!- ainsophyao has quit [Remote host closed the connection] 19:32:20 Bloax: adapt it to be the monster minotaur tile? 19:32:30 it is a pretty important thing due to the differences one would get between placing bands or not 19:32:35 The asterion one we have is really nice and I also wouldn't like to discard it 19:32:43 but yours is also really nice 19:32:59 the problem is just that it's a clash of styles 19:33:13 i'm looking at syntax:monster_info and it's not obvious that it wouldn't 19:33:14 and getting e.g. the difference between a lone, uh, griffon or ogre mage versus lone griffon and ogre mage band 19:33:16 the one currently in is more comical 19:33:19 yeah, but your style is pretty different from onto's anyways 19:33:25 and we use your tiles a lot 19:33:44 so reversing the logic would never happen unless we change every 098 vault 19:33:47 -!- dtsund has joined ##crawl-dev 19:33:48 I tend to make things look like they'd kill you. 19:34:09 unless actively attempting to not do that 19:34:20 hey, water nymphs don't have big muscles 19:34:20 ok, i just assumed that place: would use just normal monster gen, which would (presumably?) place bands 19:34:22 good to know 19:34:24 (or even clothes) 19:34:31 (oh la la) 19:34:59 the funny thing is there is something actually awkward about place:Shoals in the first place 19:35:30 how up to date is the Vaults by Function, Branch spreadsheet linked to on your page? 19:35:30 in that sharks and kraken are in the monster set and thus 0s will sometimes produce nothing anyway due to not having correct terrain! 19:35:39 ...pretty far behind 19:36:09 it has "entries: what," but there are abyss entry vaults now! 19:36:11 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:36:13 (for abyss) 19:37:07 a good sign of how far behind it is 19:37:36 (the current abyss entries are soooo dulllllll I need to work on them later) 19:37:48 it says some parts haven't been updated since february 19:37:53 bad sign 19:38:15 I'll stab at this spreadsheet a little later 19:38:24 I'm already doing something due to your actions!! 19:38:52 sword in tenofsword's back labeled "wheal's actions" 19:39:17 uh oh 19:39:28 is it "banning me from ##crawl-dev" 19:39:45 if Bloax can be redeemed, then so can you 19:39:54 -!- dtsund has quit [Quit: dtsund] 19:40:12 redeemed? 19:40:19 unbanned from ##crawl, at least 19:40:39 * Cannot join ##crawl (You are banned). 19:40:50 I...I swear I saw you there... 19:40:52 huh 19:41:13 freenode kinda bugs up every now and then 19:41:55 so one uses git stash, then git pull, then...? 19:43:25 git stash pop if you want to reapply 19:43:27 i just do dev work on branches 19:43:40 but yeah generally new features in a branch 19:43:47 -!- lobf has quit [Quit: lobf] 19:43:55 and then git fetch, git rebase origin/master or git merge master 19:44:56 I guess you'd just git pull origin master instead of the fetch if you didn't want to rebase 19:45:22 remembering to have the autorebase thing off 19:47:58 I like how golems are such an easy target for removal but the most intrusive and thus obnoxious one of iron trolls wasn't complained about 19:49:07 i actually did complain about them once i t hink 19:49:34 should combine iron trolls and deep elf earth mages 19:49:38 ... 19:49:43 iron elfs 19:50:33 deep elf earth mage (12e) | Spd: 10 | HD: 15 | HP: 55-82 | AC/EV: 0/13 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | Chunks: 07contam | XP: 1331 | Sp: crystal spear (3d34), rapid deconstruction, shatter, dig | Sz: Medium | Int: high. 19:50:33 %??deep elf annihilator name:deep_elf_earth_mage n_rpl n_des spells:lehudib's_crystal_spear;lee's_rapid_deconstruction;.;shatter;dig 19:50:49 -!- ddubois has quit [Quit: Page closed] 19:51:12 deep _troll_ earth mage sheesh 19:52:47 gammafunk: this didn't turn out very well https://dl.dropboxusercontent.com/u/63152810/n/crawl/AsterionTaur.png 19:52:50 I've always thought of iron trolls as just late-game goliath beelles 19:52:54 *beetles 19:53:12 they add regen to the mix only, I guess 19:54:35 -!- Blazinghand|Work has quit [Remote host closed the connection] 19:55:29 -!- kait has quit [Ping timeout: 252 seconds] 19:55:41 Bloax: Well I think maybe colorize the loin cloth a bit more, but honestly it's much more frightening than the current tile 19:56:26 It's legs are a bit human-like, but they get the job done 19:56:59 https://dl.dropboxusercontent.com/u/63152810/Asterion.png https://dl.dropboxusercontent.com/u/63152810/Rupert.png 19:57:28 heh, didn't catch the inspiration 19:57:38 it's an edit of an edit 19:57:46 both edits being mine for some reason 19:58:19 ...is that a claymore? 19:58:41 no it is the legendary triple sword 19:59:42 -!- Zaba has joined ##crawl-dev 20:01:21 well at least they might be able to wear shields now 20:01:26 along with wielding weapons properly 20:01:42 although i'd recommend someone fucking around with it beforehand 20:01:49 <|amethyst> Bloax: I think the mask makes asterion's minotaurity less than obvious 20:01:54 i agree that rock trolls would welcome their brothers the iron trolls with open arms 20:02:00 <|amethyst> at least I assume that's a mask 20:02:16 i'm not good at faces 20:02:19 especially not small ones 20:03:02 <|amethyst> but big beefy arms 20:03:06 <|amethyst> more different s 20:03:11 <|amethyst> and majesty! 20:03:33 i trade face detail for huge arms 20:03:39 i find this tradeoff ok 20:04:03 it's not like you needed to know anything more than that this guy hits like a truck 20:04:13 (my love for you) 20:04:17 (is LIKE A TRUCK) 20:07:01 -!- Basil has quit [Ping timeout: 265 seconds] 20:07:02 and now for the three whole hours of sleep 20:07:03 -!- Zephryn has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 20:07:04 gnight 20:07:11 -!- Bloax has quit [Quit: Error: Bloax not found] 20:08:23 -!- Basil has joined ##crawl-dev 20:11:08 -!- Lightli has joined ##crawl-dev 20:11:21 hello? 20:11:22 anyone here? 20:12:27 !learn add epic_bugs every withered plant on the forest crypt ending seems to have a vampiric weapon under it 20:12:28 epic bugs[12/12]: every withered plant on the forest crypt ending seems to have a vampiric weapon under it 20:13:17 that will never escape me 20:13:25 anyways, how come merfolk have a +4 apt for polearms? 20:13:37 Spearfishing 20:13:48 pokepokepoke 20:14:13 %git :/Snorg 20:14:14 07elliptic02 * 0.14-a0-1118-g5cc957e: Let more uniques generate on D:14-16. 10(2 months ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5cc957e5e99c 20:14:30 well obviously the statement is "why is the apt +4 and not, say, +3" 20:14:31 %git HEAD^{/Snorg}^^{/Snorg} 20:14:31 07dpeg02 * 0.14-a0-550-gdd622f3: Enable some other uniques on Swamp/etc branch ends. 10(3 months ago, 1 file, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd622f383dd9 20:14:56 %git HEAD^{/Snorg}^^{/Snorg}^^{/Snorg} 20:14:57 07kilobyte02 * 0.11-a0-1939-gfed6d98: Correct pronoun: the Orb is "it" not "he". 10(1 year, 9 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fed6d9844b17 20:15:07 !tell Bloax have a 5 minute face edit http://i.imgur.com/nmV3RSB.png 20:15:08 buppy: OK, I'll let bloax know. 20:15:30 yes 20:15:55 Ogres, who are KNOWN for their usage of giant clubs, only have a +3 apt to M&F 20:16:06 elliptic: apparently in 4.1 snorg could also be in Lai! 20:16:09 Lair 20:16:22 good return to principles 20:17:12 stop saying things I want to follow up with pushing I can't figure out why copy-pasting bits in monspell.txt into other parts of monspell.txt don't work 20:17:27 you mean the nerf merfolk thing? 20:20:50 what is monspell.txt anyway 20:21:10 it is something I was grabbing from the wrong folder because I am dumb at everything I do 20:21:14 we should let boris spawn in lair too 20:21:34 and give maud paralysis and bolt of energy 20:22:00 does maud do anything these days or is she still weirdly boring? 20:22:07 who? 20:22:43 she has a hell knight weapon which is good 20:23:24 st_: when I was buffing klowns I briefly considered taking the klown 4.1 spell set, which included paralysis 20:23:26 !tell gammafunk maybe asterion could have a hell knight weapon 20:23:26 wheals: OK, I'll let gammafunk know. 20:23:46 that's just demon weapons + some other stuff? 20:23:46 gammafunk: You have 2 messages. Use !messages to read them. 20:23:49 he is a knight of a hell god after all 20:24:24 ??hell knight[2 20:24:24 hell knight[2/2]: 44.4% no brand, 28.9% flaming, 8.89% draining, 8.89% vorpal, 4.44% pain, 4.44% distortion. 20:24:25 -!- wheals has quit [Quit: Leaving] 20:24:35 ??hell_knight[1 20:24:36 hell knight[1/2]: Often signifies the presence of Margery. Tends to be outrageously well equipped (often has a demon weapon). When it's not hitting you with a ridiculous weapon, is either casting a) pain and haste, or b) bolt of fire and (in emergencies) blink. 20:25:07 I think I'd just settle for demon weapon with chance of good_item, or just special-case the slaying/brand by chance 20:25:07 tenofswords: I heard you gave antaeus hellfrost 20:25:32 The "aid of demonic weaponry" is part of his theme, although one could argue his spectral weapon comes from makhleb 20:25:42 since he has M_PRIEST it's printed that way in xv 20:28:10 st_: if only I gave him haste and teleport self, like 4.1 20:30:46 -!- Turgor has quit [Quit: Page closed] 20:31:53 -!- NilsBloodaxe has quit [Ping timeout: 245 seconds] 20:33:20 -!- ShadeTornado has quit [Quit: Leaving] 20:33:37 just give antaeus controlled blink and be done with it 20:33:54 -!- johlstei has quit [Read error: Connection reset by peer] 20:34:01 (this is a horrible idea) 20:35:04 couple quick questions: 20:35:17 will trog/oka wrath summons pick up items? 20:35:21 no 20:35:22 -!- wheals has joined ##crawl-dev 20:35:28 -!- Daekdroom has quit [Quit: Saindo] 20:35:28 and if yes, what happens to those items when the summons die? 20:35:32 ok 20:35:51 so i dont need to worry about them looting potions out of my stash 20:35:59 they're ordinary summons, so they can't pick up stuff 20:36:02 and you can abjure them 20:36:30 oka are unabjurable i thought 20:36:48 oka are durable, yes 20:36:52 trogs are not 20:37:12 but durable summons also can't pick up stuff, I think 20:37:53 -!- Zermako has quit [Quit: good night and good luck to all.] 20:37:55 you think :\ 20:38:19 ??durable_summon 20:38:20 I don't have a page labeled durable_summon in my learndb. 20:39:27 yeah, they can't 20:39:37 mon-act.cc:2121 20:40:05 ??durably 20:40:05 durably ~ durable ~ durably summoned[1/1]: Permanent, unabjurable, no experience or items dropped. 20:40:57 ty 20:41:20 !learn edit durably_summoned s/dropped/dropped or picked up/ 20:41:20 durably summoned[1/1]: Permanent, unabjurable, no experience or items dropped or picked up. 20:49:13 -!- evilmike has quit [Read error: Connection reset by peer] 20:52:15 -!- knaveightt has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 20:54:14 -!- Zaba has quit [Ping timeout: 245 seconds] 21:01:30 -!- ackack has quit [Ping timeout: 252 seconds] 21:01:53 -!- Cerpin has quit [Read error: Connection reset by peer] 21:03:58 -!- Zaba has joined ##crawl-dev 21:06:45 -!- johlstei has joined ##crawl-dev 21:08:09 !tell |amethyst See #7760, just for fun... 21:08:09 Grunt: OK, I'll let |amethyst know. 21:09:06 (actually the targeter for that still seems to hiccup in certain configurations; perhaps another pair of eyes is needed!) 21:11:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:18:41 -!- tsohg has quit [Remote host closed the connection] 21:20:51 okay, finally, sheesh 21:22:21 -!- Zaba has quit [Ping timeout: 245 seconds] 21:24:11 -!- Zaba has joined ##crawl-dev 21:29:18 -!- Yermak has quit [Quit: Page closed] 21:30:01 did orc's layout change recently? 21:30:10 if not, I just found a bug that I thought had been squashed a while ago 21:31:55 -!- ebarrett has quit [] 21:33:38 03tenofswords02 07* 0.14-a0-2458-g7453b3a: Buff, speed up, move around metal gargoyles, rename to war gargoyles 10(37 minutes ago, 25 files, 105+ 89-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7453b3a2ebb7 21:34:03 war gargoyles 21:34:12 which war is this? 21:34:20 elliptic: 21:34:25 ??war axe[2 21:34:25 war axe[2/2]: war axes are pretty bad for anything beyond pre-lair Because you're not really in a "war", per se you're in a dungeon 21:34:30 yes 21:34:39 I hope war gargoyles come with war axes 21:34:41 wait 21:34:42 it's the same war that war dogs were ready for! 21:34:49 maybe it's the one that yred references 21:34:53 or is it tso 21:34:54 what's a war dog 21:35:16 it's a thing that assoicated war and cyan things with fast monsters 21:36:07 if molten gargoyles are changed i hope you remember to move them out of volcanoes 21:36:15 I guess we do have a book of war chants 21:36:41 clearly should have made them gargoyle skalds 21:37:36 molten gargoyle (059) | Spd: 10 | HD: 5 | HP: 18-37 | AC/EV: 14/7 | Dam: 1204(fire:5-9), 8, 8 | 11non-living, 10doors, fly | Res: 06magic(40), 04fire+++, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 171 | Sz: Medium | Int: normal. 21:37:36 %??molten gargoyle 21:37:50 gargoyle berserkers 21:37:54 unique named qw 21:37:58 what's a thing I'm placing a bunch in volcanos, uhh, 21:38:14 so does anyone actually know if orc's layout has changed 21:38:27 fire elemental (05E) | Spd: 13 | HD: 6 | HP: 21-47 | AC/EV: 4/12 | Dam: 004(pure fire:9-14) | 11non-living, lev | Res: 13magic(immune), 05hellfire, 04fire+++, 10elec, 03poison, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 12cold | XP: 196 | Sz: Big | Int: plant. 21:38:27 %??fire elemental 21:40:38 Who do you think you are, Wargargoyle? 21:42:43 -!- Kellhus has quit [Ping timeout: 245 seconds] 21:42:51 you know I'm very tempted to revert the commit and then name them as aluminum gargoyles 21:43:46 it seems weird to me that you can tell you're in a vault by the fact that there are mechanical traps 21:43:58 mechanical traps are not long for this world... 21:44:45 draining trap 21:45:04 I don't think tomb:2 would really miss them very much if they were gone 21:45:10 tomb:1 either, I guess 21:45:31 I will have to stab at some ossuaries later 21:46:17 The skald version would be a battle gargoyle, obviously. 21:46:32 (bigger and hits harder than a war gargoyle) 21:46:35 (but needs two hands...)_ 21:46:39 -!- rossi has quit [Ping timeout: 250 seconds] 21:46:51 huh, (pure fire:9-14)? That means no damage if completely resisted? 21:47:00 correct 21:47:09 was not aware it was a thing 21:47:19 it's only for them and 21:47:21 fire vortex (05v) | Spd: 15 | HD: 10 | HP: 21-38 | AC/EV: 0/5 | Dam: 004(pure fire:15-24) | 11non-living, lev | Res: 13magic(immune), 04fire+++, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 12cold | XP: 283 | Sz: Large | Int: plant. 21:47:21 %??fire vortex 21:47:29 hrm 21:49:24 |amethyst: I made two dir for each logfile, 0.13 and trunk. And could you change 0.13 logfile path http://143.248.139.162/www/ to http://143.248.139.162/www/0.13 21:50:04 |amethyst: trunk path is http://143.248.139.162/www/trunk/ 21:57:14 "now time to replicate what I just did, but with crysal golems" 21:58:18 would they reflect 21:59:26 crystal guardian (038) | Spd: 7 | HD: 13 | HP: 101-133 | AC/EV: 22/3 | Dam: 40 | 11non-living, 10doors, see invisible, !sil, 07vault | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 901 | Sp: b.fire (3d22), b.cold (3d22) | Sz: Large | Int: plant. 21:59:26 %??crystal guardian 21:59:29 tenofswords: crystal gargoyle -> battle gargoyle 21:59:30 ???? 21:59:30 ?? ~ ? ?[1/1]: This command used to list the size of the learndb. 21:59:32 <_< 21:59:33 -!- tenofswords has quit [Quit: leaving] 21:59:47 ??crystal guardian 21:59:47 crystal guardian[1/2]: {crystal golem} with {bolt of fire} and {bolt of cold}. 21:59:50 ??crystal guardian[2 21:59:51 crystal guardian[2/2]: A sign of the {crown of dyrovepreva} 22:01:34 !tell |amethyst I made two dir for each logfile, 0.13 and trunk. And could you change 0.13 logfile path http://143.248.139.162/www/ to http://143.248.139.162/www/0.13. +trunk path is http://143.248.139.162/www/trunk/ 22:01:35 sd1989: OK, I'll let |amethyst know. 22:03:27 fr: replace iron golems with ravenous statue mimics, stone golems with statue mimics, and clay golems with inept statue mimics 22:06:03 -!- Arkaniad has quit [Ping timeout: 260 seconds] 22:06:30 -!- cr0ne has quit [Remote host closed the connection] 22:09:17 Why do water nymphs teleport staircases? 22:13:44 or hide them under water? 22:15:23 -!- ystael has quit [Ping timeout: 260 seconds] 22:22:25 iron golem (108) | Spd: 7 | HD: 15 | HP: 119-150 | AC/EV: 15/3 | Dam: 35 | 11non-living, 10doors | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 805 | Sz: Large | Int: plant. 22:22:25 %??iron golem 22:22:27 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 103-132 | AC/EV: 20/6 | Dam: 25, 25, 2507(trample) | see invisible, !sil | Res: 06magic(168), 05fire, 02cold, 03poison, 12drown | Chunks: 07contam | XP: 1717 | Sp: metal splinters (3d30) | Sz: Huge | Int: animal. 22:22:27 %??iron dragon 22:22:40 why don't iron dragons have rElec? 22:29:18 also why do war gargoyles have sinv 22:29:43 clearly that's the `warg` part of wargoyle 22:29:56 wargoyle 22:30:02 unknown monster: "war dog" 22:30:02 %?war dog 22:30:05 -!- MaxFrost has quit [Ping timeout: 265 seconds] 22:30:07 war dog (10h) | Spd: 17 | HD: 4 | HP: 13-31 | AC/EV: 4/15 | Dam: 12 | sense invisible | Res: 06magic(16) | Chunks: 07contam | XP: 170 | Sz: Medium | Int: animal. 22:30:07 %0.12?war dog 22:30:12 ah they have sinv too 22:31:59 i am consoled by the fact that they have a chance of a lajatang 22:32:07 staffgargoyle master race 22:34:49 uh 22:34:52 -!- bonghitz has quit [Quit: Leaving...] 22:34:58 what does ench_agility do for monsters anyways 22:36:44 So I am looking at mon-place.cc:1784-1788 right now and I am wondering why the handle_seen_interrupt is there. 22:37:18 ...because having is there is causing packs of monsters that spawn in LOS (e.g. divine wrath, hell effects, orb run spawns) to spam messages instead of having one message. 22:37:45 Grunt: "Instead of firing a variable number of beams, it affects a cone-shaped area; at short ranges it deals Ice Storm-level damage (and leaves freezing clouds that last as long), but can affect larger areas for progressively less damage and freezing cloud duration." 22:37:57 doesn't fcloud last longer than ice storm clouds? 22:38:07 or i guess maybe that's the point 22:38:28 Read that last bit as "duration on the clouds that it leaves". 22:38:38 oh, ok 22:39:27 -!- honeybadger has quit [Quit: Page closed] 22:40:30 -!- Ruble has quit [] 22:50:49 -!- fearitself has quit [Quit: Page closed] 22:52:47 03Grunt02 07* 0.14-a0-2459-gae565b3: Remove an apparently spurious and issue-causing handle_seen_interrupt(). 10(11 minutes ago, 1 file, 0+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ae565b31b5e3 22:53:45 -!- Ququman has quit [Read error: Connection reset by peer] 22:55:21 Grunt: you fulfilled its request to be fixed! 22:55:43 -!- dtsund has joined ##crawl-dev 22:55:48 wheals: well, I've been wondering about that for a while now; it's happened with Okawaru wrath and my spawning bands in wizmode forever. 22:56:04 I also noticed it happening with hell effects recently, i.e. when I was doing my recent extended game >_> 23:01:36 03Grunt02 07* 0.14-a0-2460-g910d4a9: Draconian monks don't try to use weapons (tenofswords). 10(63 seconds ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=910d4a943bcd 23:01:38 Monster shouts while sleeping by magicpoints 23:03:26 -!- Fhqwhgads_ has quit [Remote host closed the connection] 23:03:46 must be having a bad dream 23:07:05 * Grunt ponders if effect-timers could be done more efficiently. 23:07:07 %git effect-timers 23:07:07 Could not find commit effect-timers (git returned 128) 23:07:09 %git effect-timer 23:07:09 07Grunt02 * 0.14-a0-2444-gff9d749: Make "every 20 turns" effects happen less predictably. 10(27 hours ago, 8 files, 202+ 85-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ff9d749b4ff4 23:19:27 -!- lobf has quit [Quit: lobf] 23:21:51 -!- ontoclasm has joined ##crawl-dev 23:22:40 -!- spriseris has quit [Quit: spriseris] 23:25:24 -!- sprort has quit [Ping timeout: 252 seconds] 23:26:20 (bad idea: an M_SPELL_SPAMMER that lets monsters cast spells more frequently by disabling the HD check in handle_mon_spell; give it to Lom to make him threatening) 23:30:33 -!- bh has joined ##crawl-dev 23:33:26 or: Spamalator, more powerful version of Porkalator...somehow 23:33:26 ??porkalator 23:33:26 porkalator[1/3]: A unique spell of Kirke that transforms you (or anything else she sees) into a hog. You get faster movement (unless you're already moving quickly), but no equipment. Just run away and wait it out. 23:33:26 phew, spelled it correctly 23:33:26 it also puts you in a can 23:33:26 can form 23:33:26 <3 23:33:26 * Grunt brings out some canned laughter. 23:33:26 it's that tomb spell 23:33:26 but metal walls 23:33:26 you're a pig in a metal tomb 23:33:26 spam of doroklohe 23:33:26 -!- Sage has joined ##crawl-dev 23:33:26 ??dooroklohe 23:33:26 I don't have a page labeled dooroklohe in my learndb. 23:33:26 ...."door"oklohe 23:33:26 -!- Basil has quit [Read error: Connection reset by peer] 23:33:29 ??tomb of dorkhole 23:33:29 I don't have a page labeled tomb_of_dorkhole in my learndb. 23:33:33 an inferior version of the original spell...with a door in the tomb 23:33:36 ??tomb of doroklohe 23:33:37 tomb of doroklohe[1/1]: Creates rock walls in one or more adjacent squares, destroying traps and displacing items (but not monsters) in the process; now only seen as the effect of the Tomb card and may be cast by {Khufu}. 23:33:57 also "dorkhole" is good 23:34:09 ...wow, if I do that, Lom can kill Cerebov roughly half the time :| 23:34:22 (and seems to be obliterating everything else I'm throwing at him, including TRJ) 23:34:40 Sounds good 23:34:48 does cere usually beat trj? 23:34:55 Often enough. 23:34:55 I recall it's kind of a tie 23:35:21 Grunt: what if you also give lom glaciate? 23:35:30 hm 23:35:35 I'll need to do a combined build; sec. 23:35:45 what if you gave cerebov glaciate 23:35:54 also, i've been wanting to do this for the longest time 23:36:05 !fight dispater v the iron giant band t:10 delay:100 23:36:34 the iron giant (10C) | Spd: 10 | HD: 22 | HP: 220 | AC/EV: 18/2 | Dam: 60 | 10items, 10doors, fighter, !sil | Res: 06magic(117), 05fire, 02cold, 03poison, 12drown | Chunks: 07contam | XP: 5362 | Sp: iron shot (3d37), sum.iron elementals | Sz: Giant | Int: normal. 23:36:34 %??iron giant 23:36:38 ??iron giant 23:36:38 the iron giant[1/1]: A unique stone giant, only made of iron. Summons a posse of iron elementals, hits hard and shoots iron shot. Appears in Sprint only. 23:36:43 ah 23:36:47 huh i expected iron giant to be better 23:36:50 needs more hp 23:36:59 Dispater (06&) | Spd: 10 | HD: 16 | HP: 450 | AC/EV: 40/3 | Dam: 50 | 05demonic, 10weapons, 10items, 10doors, fighter, see invisible, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 9455 | Sp: sum.greater demon, crystal spear (3d35), iron shot (3d29), hellfire (3d20) | Sz: Large | Int: high. 23:36:59 %??dispater 23:38:34 Grunt: if you make it so lom can beat cerebov 23:38:43 you also need to make it so eresh is the most dangerous lord 23:38:54 just to fuck with people who think she's a pushover 23:39:31 -!- Kalir has quit [Changing host] 23:39:35 * Grunt remembers old discussion of "Greater Demonic Horde" for Ereshkigal, which is still probably a terrible idea >_> 23:39:36 Ereshkigal (16&) | Spd: 14 | HD: 18 | HP: 350 | AC/EV: 10/30 | Dam: 4013(drain) | 05demonic, 10weapons, 10items, 10doors, evil, see invisible, !sil | Res: 13magic(immune), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12959 | Sp: b.cold (3d27), silence, sum.greater demon, s.torment, paralyse, 04esc:major healing | Sz: Large | Int: high. 23:39:36 %??ereshkigal 23:39:40 just make cerebov not !sil and eresh will always beat him 23:39:54 I doubt it; he'll just cut her in two <_< 23:40:08 !fight cerebov spells:. v Ereshkigal delay:100 t:3 23:40:30 ...oh, he lost once. 23:40:36 !fight cerebov spells:. v Ereshkigal delay:10 t:30 23:40:52 o_O 23:41:24 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:41:29 ??Ereshkigal 23:41:29 ereshkigal[1/1]: She is the ruler of the lowest level of Tartarus and guardian of the bone rune of Zot. Spells: bolt of draining, bolt of cold, summon greater demon, torment, paralyze, major healing, silence. Has mad crazy amounts of evasion. 23:41:45 clearly she needs super silence 23:41:52 that even blocks !sil 23:41:59 ...wow, if I use Glaciate Lom, Lom goes 10-0 against Cerebov. 23:42:19 -!- mamgar has quit [Quit: Leaving] 23:42:31 The Antaeus shaped block of ice melts away. 23:42:43 mmmm 23:42:43 ...10-0 against Antaeus. 23:43:02 good patch 23:43:42 Ereshkigal (16&) | Spd: 14 | HD: 18 | HP: 350 | AC/EV: 10/30 | Dam: 4013(drain) | 05demonic, 10weapons, 10items, 10doors, evil, see invisible, !sil | Res: 13magic(immune), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12959 | Sp: b.cold (3d27), silence, sum.greater demon, s.torment, paralyse, 04esc:major healing | Sz: Large | Int: high. 23:43:42 %??ereshkigal 23:43:53 5-5 against a tag team of the other major panlords :| 23:44:53 glaciate may be too good 23:45:06 imo push it right now so we can all playtest 23:45:48 is glaciate actually close to going in? 23:45:52 * Grunt gestures. Grunt conjures a mighty blast of ice! The great icy blast hits wheals! 23:46:08 I have to admit the name is cool at least 23:46:24 The targeting sounded maybe unfun from what I read 23:46:33 -!- wheals is now known as frozen_block_of_ 23:46:37 I'm using my own implementation which has different targeting. 23:46:41 (see the bug entry) 23:46:42 well now 23:46:46 a Grunt implementation 23:46:56 (also the original implementation is not monster castable) 23:47:08 ...how is the min/max situation in this particular version...if you don't mind my asking? 23:47:26 -!- frozen_block_of_ is now known as wheals 23:47:34 <_< 23:47:34 * Grunt gestures. The beam explodes into a cloud of software bugs! 23:47:54 !send gammafunk a staff of bugginess 23:47:54 Sending a staff of bugginess to gammafunk. 23:48:01 !lm * crash milestone~~bugg 23:48:01 No milestones for * (crash milestone~~bugg). 23:48:04 aw 23:48:16 gammafunk: could it maybe have uhm 23:48:27 i don't even know how to explain this targetting system 23:48:36 The Pandemonium Lord Buggs comes into view. 23:48:42 s/The Pandemonium Lord // 23:48:56 is that how they're announced? oh right 23:49:01 it fires beams randomly spread across a cone, with the width of the cone determined by how close you aim to yourself 23:49:05 Boy that seems wrong 23:49:14 ontoclasm: ....draw a picture? 23:49:23 ....oh 23:49:28 yeah that would make sense >.> 23:49:35 half-joking of course 23:50:03 I think I get what you mean 23:50:10 but isn't an outright cone better? 23:50:19 so with the patch there are two ice/conj level 9 spells? 23:50:21 The "outright cone" is what my implementation does. 23:50:33 so it's kind of an "ice shotgun" in a way? 23:50:35 wheals: either one will get its level changed or one will be removed. 23:50:47 gammafunk: there aren't any "beams" involved; it's more of an area of effect. 23:50:51 i think it would be cool if glaciate were pure ice 23:50:52 yeah i guess you'd almost always want the tightest spread 23:50:54 yeah, that's what I mean 23:51:13 it becomes kind of like an ice shotgun then 23:51:19 not that it isn't cool! 23:51:24 ...er...heh 23:51:25 (It's pretty chill.) 23:51:25 maybe to emphasize the "shotgun" idea 23:51:32 it could hit harder on loser targets 23:51:35 closer* 23:51:41 it does! 23:51:43 yes I was thinking of something like that for e.g. new iron shot 23:51:50 cool...er...great 23:51:51 iron shotgun 23:52:00 i like the idea of uh 23:52:03 reaver spells 23:52:07 for lack of a better name 23:52:10 Well, the way it's implemented right now, if you set the edge of the cone close to you (min cone range 3), you do more damage, and if it's further away, you do less damage. 23:52:11 bolt of iron 23:52:16 ...it's consistent throughout the range though. 23:52:23 oh 23:52:27 i misunderstood 23:52:44 i thought it always went all the way out and did progressively less 23:52:50 this is like thunderbolt, no? 23:52:55 yeah, that seems more intuitive to me 23:53:02 That might work better. 23:53:13 but idk 23:54:48 so you move it just like e.g. the fireball reticule, it just shows an updated cone each move? 23:55:02 and not a 3x3 square each time 23:55:21 Yeah. 23:55:23 I guess it would have to, but I'm saying no weird dazzling spray mechanic 23:55:24 ok 23:55:39 targeter_cone 23:57:17 I'll do up the "full size cone but scaling damage with distance" version... 23:57:53 cool 23:58:04 you are braver with the bolt code than i 23:58:11 I can't imagine bothering to keep ice storm if .e.g grunt finishes this 23:58:15 so what needs tiling the most right now' 23:58:21 * wheals casts a spell. Grunt looks braver. 23:58:21 it's more the targeter code, really 23:58:48 I had to learn that stuff for jump, and god it was a pain, but once you figure it out you don't really forget it 23:59:10 * gammafunk shakes his fist at direction_chooser! 23:59:16 yeah, i imagine it permanently scars you 23:59:20 It's like learning to ride a bike 23:59:22 with square wheels 23:59:27 -!- ussdefiant has joined ##crawl-dev 23:59:28 hehe 23:59:31 targeter_bike