00:06:28 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2374-ge879b5e (34) 00:06:55 Unstable branch on rl.heh.fi updated to: 0.14-a0-2374-ge879b5e (34) 00:10:50 -!- heteroy has joined ##crawl-dev 00:11:02 -!- ystael has quit [Ping timeout: 264 seconds] 00:15:55 -!- CKyle has quit [Quit: CKyle] 00:18:36 Unstable branch on crawl.develz.org updated to: 0.14-a0-2374-ge879b5e (34) 00:22:55 -!- Kalir has quit [Changing host] 00:25:05 -!- bh has joined ##crawl-dev 00:25:30 !seen dpeg 00:25:30 I last saw dpeg at Sat Feb 1 00:40:32 2014 UTC (5h 44m 58s ago) quitting, saying 'Quit: Lost terminal'. 00:32:38 -!- tensorpudding has quit [Ping timeout: 264 seconds] 00:32:49 -!- Sub_ has quit [Quit: Page closed] 00:33:27 -!- bh has quit [Quit: Page closed] 00:39:14 -!- AlphaQ has quit [Remote host closed the connection] 00:41:31 -!- dtsund has joined ##crawl-dev 00:46:36 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-2374-ge879b5e 00:51:29 -!- tsohg has quit [Ping timeout: 240 seconds] 01:03:41 -!- Brannock has quit [Ping timeout: 265 seconds] 01:05:00 -!- alefury|2 has joined ##crawl-dev 01:06:22 -!- rocky1 has quit [Client Quit] 01:14:48 -!- ainsophyao has quit [Remote host closed the connection] 01:15:18 -!- ystael has quit [Ping timeout: 265 seconds] 01:16:27 -!- Siegurt has quit [Quit: Leaving.] 01:30:11 -!- Siegurt has quit [Client Quit] 01:33:04 -!- cleaverbot has quit [Client Quit] 01:36:29 -!- rfree has quit [Remote host closed the connection] 01:37:10 -!- rfree has joined ##crawl-dev 01:37:49 -!- tksquared_ has quit [Ping timeout: 252 seconds] 01:38:50 -!- dtsund has quit [Quit: dtsund] 01:53:06 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2374-ge879b5e (34) 02:00:46 03Medar02 07* 0.14-a0-2375-g91fe16b: Only send spectator JSON options after sending game client. 10(44 minutes ago, 2 files, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91fe16b3ed05 02:00:46 03Medar02 07* 0.14-a0-2376-g4f2dacc: Use JSON.parse instead of eval if available. 10(24 minutes ago, 1 file, 16+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f2dacc6f834 02:03:20 -!- ontoclasm has quit [Quit: Leaving.] 02:03:45 -!- Quashie_ has quit [Ping timeout: 252 seconds] 02:04:55 -!- Siegurt has quit [Quit: Leaving.] 02:09:56 !tell |amethyst With 91fe16b -print-webtiles-options should only be called after the targets crawl process has started 02:09:57 Medar: OK, I'll let |amethyst know. 02:13:59 -!- Blazinghand has quit [Ping timeout: 240 seconds] 02:15:57 -!- ussdefiant has quit [Ping timeout: 272 seconds] 02:16:58 -!- lessens has quit [] 02:17:01 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2376-g4f2dacc (34) 02:25:28 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 02:27:14 -!- Zeor has quit [Quit: zom] 02:30:30 -!- alefury|2 has quit [Read error: Connection reset by peer] 02:32:20 -!- Kalir has quit [Ping timeout: 260 seconds] 02:32:39 -!- GiantOwl is now known as Kalir 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has quit [Client Quit] 07:21:13 -!- Foamed has quit [Ping timeout: 272 seconds] 07:34:46 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 07:34:59 -!- ackack has joined ##crawl-dev 07:39:07 aori (L9 MfGl) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D (Sprint)) 07:39:28 Thomus (L14 HOMo) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:14) 07:39:28 aori (L7 MfGl) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D (Sprint)) 07:40:30 aori (L8 MfGl) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D (Sprint)) 07:40:38 Stumblebum (L19 DEFE) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (Shoals:4) 07:40:41 guilherme (L10 HuWz) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:9) 07:40:42 Thomus (L13 HOMo) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:14) 07:41:49 Feirund (L6 FoVM) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:3) 07:52:51 -!- tonttu2 has quit [Quit: Leaving.] 07:54:39 -!- ProzacElf has joined ##crawl-dev 07:58:13 -!- tsohg has quit [Remote host closed the connection] 07:58:55 -!- tsohg has quit [Remote host closed the connection] 08:01:49 -!- ackack has quit [Read error: Operation timed out] 08:03:51 -!- Foamed has quit [Read error: Connection reset by peer] 08:06:14 -!- ProzacElf has quit [Ping timeout: 264 seconds] 08:18:51 -!- Pacra has quit [Read error: Connection reset by peer] 08:19:53 -!- Pacra has joined ##crawl-dev 08:23:57 -!- Kenran has quit [Quit: Quitting] 08:26:20 -!- bonghitz has quit [Remote host closed the connection] 08:32:26 -!- ProzacElf has joined ##crawl-dev 08:39:16 -!- yalue has quit [Quit: Page closed] 08:44:22 -!- DrinkMachine has joined ##crawl-dev 08:44:22 -!- DrinkMachine has quit [Changing host] 08:44:22 -!- DrinkMachine has joined ##crawl-dev 08:45:50 -!- ProzacElf has quit [Ping timeout: 264 seconds] 08:47:41 -!- gammafunk has quit [Ping timeout: 265 seconds] 08:48:12 -!- CKyle has joined ##crawl-dev 08:53:04 -!- tsohg has quit [Remote host closed the connection] 08:54:35 -!- ProzacElf has joined ##crawl-dev 08:55:31 -!- TAS_2012v has quit [Read error: Connection reset by peer] 08:57:31 -!- Brannock has joined ##crawl-dev 08:57:32 -!- st_ has joined ##crawl-dev 09:10:19 -!- pelotr0n has quit [Quit: ~Internet()] 09:15:52 -!- Soadreqm has quit [Quit: BREAK] 09:17:30 -!- hurdos has quit [Ping timeout: 272 seconds] 09:21:50 -!- HellTiger___ has quit [Ping timeout: 264 seconds] 09:22:06 -!- HellTiger__ has quit [Ping timeout: 252 seconds] 09:26:05 -!- oberstein has quit [Ping timeout: 272 seconds] 09:31:21 -!- somethinggreen has quit [Remote host closed the connection] 09:33:07 -!- ProzacElf has quit [Ping timeout: 265 seconds] 09:34:30 !tell |amethyst could you commit this for me? http://sprunge.us/ihjG 09:34:30 buppy: OK, I'll let |amethyst know. 09:34:58 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:36:27 -!- ontoclasm has joined ##crawl-dev 09:41:18 -!- Nightbeer has quit [Quit: Verlassend] 09:41:22 -!- Ladykiller69 has quit [Quit: Verlassend] 09:43:06 -!- BrokkR is now known as fufumann 09:43:58 -!- oberstein has joined ##crawl-dev 09:48:30 -!- Pacra has quit [Read error: Connection reset by peer] 09:49:16 -!- Pacra has joined ##crawl-dev 09:50:03 -!- Pacra has quit [Read error: Connection reset by peer] 09:50:57 -!- Bloax has joined ##crawl-dev 09:51:08 -!- Pacra has joined ##crawl-dev 09:51:25 -!- Pacra has quit [Read error: Connection reset by peer] 09:52:43 -!- Pacra has joined ##crawl-dev 09:52:51 -!- tenofswords has joined ##crawl-dev 09:53:04 -!- Pacra has quit [Read error: Connection reset by peer] 09:53:29 -!- gammafunk has joined ##crawl-dev 09:54:03 <|amethyst> buppy: Why independent of haste? 09:54:03 |amethyst: You have 1 message. Use !messages to read it. 09:54:25 <|amethyst> Just for chei? 09:54:32 -!- Pacra has joined ##crawl-dev 09:54:45 <|amethyst> s/haste/speed/ 09:55:11 |amethyst: I don't think Fo can haste 09:55:27 <|amethyst> right, I meant speed changes in general; is Chei the only one? 09:55:47 -!- Pacra has quit [Read error: Connection reset by peer] 09:55:50 swiftness, boots of running, spiderform, ponderousness 09:56:49 <|amethyst> ohh 09:56:58 <|amethyst> I see, this was to make it independent of *move* speed 09:57:08 <|amethyst> hence the mention of Chei :) 09:57:09 -!- Pacra has joined ##crawl-dev 09:58:47 <|amethyst> I'd like to get more feedback on those before committing them 09:58:54 <|amethyst> Could you put them up on mantis? 09:59:32 <|amethyst> (feedback from other devs who are better at evaluating balance than I) 10:00:13 will certainly do! although I get worried that patches on mantis get forgotten 10:00:33 <|amethyst> pehaps, but patches on a pastebin are even more easily forgotten :) 10:00:39 <|amethyst> s/ehap/erhap/ 10:05:31 -!- fufumann has quit [Quit: und weg...] 10:06:20 Formicid dig changes by pubby 10:07:47 -!- radinms has quit [] 10:07:57 -!- DKR has quit [Quit: Page closed] 10:09:11 -!- gnum has quit [Quit: Leaving] 10:15:05 -!- Kalir has quit [Changing host] 10:15:50 clearly should schedule some kind of combing the s-z.org logs for discarded pastes 10:15:50 tenofswords: You have 2 messages. Use !messages to read them. 10:17:02 -!- sstrickl has quit [Changing host] 10:19:06 probably easier to cron reminders for mantis tickets >.> 10:19:46 isn't C.R.O.N. an oldass might and magic world 10:19:48 or am i just high 10:20:18 and M.A.N.T.I.S. is an old game :p 10:21:49 -!- Pacra has left ##crawl-dev 10:27:08 <|amethyst> geekosaur: it was a television series in the mid-90s 10:27:45 april fool's day, make sigmund a mantis with scythe arms 10:28:11 hm, I'm remembering what I think was an ancient Steve Jackson board game? 10:28:35 I vaguely recall the TV series too, more recently 10:29:01 (the game was early 80s-ish I think?) 10:29:52 http://s-z.org/neil/git/?p=crawl.git;a=commit;h=3a4159644bb83b286ae10d5f37fcdbf81dced398 heh 10:35:56 maybe mnoleg should get polymorph again 10:37:11 Mnoleg (09&) | Spd: 13 | HD: 17 | HP: 350 | AC/EV: 10/25 | Dam: 3509(mutation), 2306(blink self) | 05demonic, 10doors, fighter, see invisible, !sil | Res: 13magic(immune), 05fire, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 10820 | Sp: sum.eyeballs, smiting (7-17), malign gateway, sum.horrible things | Sz: Large | Int: high. 10:37:11 %??Mnoleg 10:37:25 -!- Brannock has quit [Ping timeout: 248 seconds] 10:37:49 would be pretty hilarious if he turned you into a dragon 10:38:13 he was hit somewhat hard by that summon cap 10:38:15 and by hilarious i mean devastating unless you were unarmed 10:38:45 he was hardly overpowered before 10:39:04 fr you automatically polymorph every turn you're in LoS of mnoleg 10:41:04 so, should the asterion mantis ticket be closed? 10:41:32 should give him mass polymorph and planerend 10:43:36 -!- Brannock has joined ##crawl-dev 10:45:37 fr: good_items spawn in zot 10:45:39 ..On zot traps. 10:45:54 while being mysteriously unapportable 10:48:16 Collateral kill on Kirke doesn't free his pig-bros by battaile 10:48:17 You child of a rabid dog! Grandchild of a stinking jackal! Great-grandchild of a plucked vulture! 10:49:00 You eviscerate the lich!!! 10:49:02 how is this possible 10:49:06 liches dont have guts 10:49:38 his 10:50:00 how hard is it to remember uniques genders from their descriptions/whatever 10:50:37 tenofswords: worse because this particular unique is based on a very well known figure from greek mythology 10:50:59 Mara is the master of illusions, so that's understandable. 10:51:03 and he appears to be a tile player 10:51:06 I've seen people misgender Rathian and nearly every text assoicated with them openly refers to them being the female of the species 10:51:16 somebody in SA posted that they always assumed snorg was female 10:51:30 was that also a tiles player 10:51:31 snorg is obviously a male name 10:51:39 yes, tiles 10:51:42 ... 10:51:53 why does crawl spell kirke the greek way? 10:52:09 the same reason we refer to somebody as nikola, I guess 10:52:21 In english her name is Circe 10:53:49 <|amethyst> Solution: rename her to Κίρκη 10:53:49 but Nikola's name in English is still Nikola 10:54:03 example: any newspaper article about Nikola Tesla 10:54:04 when did kirke get added? 10:54:11 my statement was based around slightly-tweaked-mis-direction 10:54:30 i'm assuming she's from the linley days 10:54:36 -!- ainsophyao has joined ##crawl-dev 10:55:10 I she is post-Linley 10:55:13 to be fari, "kirk" in english is a man's name 10:55:14 *think 10:55:37 kirk is Scots for church 10:55:37 1be101fd1fc43 added Kirke, it seems 10:55:50 %git 1be101fd1fc43 10:55:50 07jpeg02 * 0.6.0-a0-127-g1be101f: Apply patch by Adam Borowski, introducing new unique enchantress Kirke. This includes a new transformation TRAN_PIG that the player can not end at will but rather will have to time out. Pigs (or rather hogs) are fast but cannot use any equipment except amulets, or cast spells. If the transformation would cause death by stat loss (due to equipment loss) the player is paralysed instead. 10(4 years, 7 months ago, 23 files, 228+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1be101fd1fc4 10:55:51 %git 1be101fd1fc43a 10:55:51 07jpeg02 * 0.6.0-a0-127-g1be101f: Apply patch by Adam Borowski, introducing new unique enchantress Kirke. This includes a new transformation TRAN_PIG that the player can not end at will but rather will have to time out. Pigs (or rather hogs) are fast but cannot use any equipment except amulets, or cast spells. If the transformation would cause death by stat loss (due to equipment loss) the player is paralysed instead. 10(4 years, 7 months ago, 23 files, 228+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1be101fd1fc4 10:55:53 argh 10:56:10 FR: rename Kirke to Circe, add a new unique named Kirk based on william shatner's best known role... 10:56:28 rast, that would be.. pretty terrible 10:56:34 fr just give kirke some joke lines refering to that 10:57:08 unknown monster: "White draconian shifter" 10:57:08 %??White draconian shifter 10:57:31 Zaba: how about just the first half of that? seriously 10:58:52 -!- Brannock has quit [Ping timeout: 272 seconds] 10:59:53 (by the way, I'm working on condensing the bizarrely-spread draconian knight spell sets into some kind of ice/necro skald, are there any objections) 11:00:51 <|amethyst> rast: by the same argument, Khufu should be Cheops 11:01:10 why? 11:01:13 i can never keep track of what spells dracoknights have 11:01:41 it's deep elf conjurer, hell knight, or necromancer 11:01:47 like, sometimes they use throw flame but then next time they'll have iron shot or something 11:01:54 so yeah, that sounds good to me 11:02:17 |amethyst: http://www.mfa.org/collections/object/feet-and-base-of-statuette-of-khufu-141242 11:02:29 in English he's referred to as Khufu 11:02:29 <|amethyst> rast: "Cheops" seems to be more commonly used in English than "Khufu"; maybe I'm wrong though 11:02:35 -!- Brannock has joined ##crawl-dev 11:02:44 i've heard both 11:02:47 well its possible that both are used. wikipedia favors khufu 11:02:53 <|amethyst> hm 11:03:05 hes more obscure than circe or tesla in my experience 11:03:29 fr decouple these uniques from their obvious inspirations 11:04:34 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-2376-g4f2dacc (34) 11:06:12 * geekosaur wishes everyone would agree whether they're using (something resembling) original spellings or the Hellenized or Romanized spellings 11:07:11 why do only green draconians, grey draconians, and draconian monks get a tail slap attack 11:08:18 geekosaur: how about just use the ordinary English spelling as seen in newspapers and fiction? 11:08:35 -!- ShadeTornado has quit [Quit: Leaving] 11:08:42 that would be the latter 11:08:51 australian newspapers or american newspapers? 11:09:07 buppy: if there's a difference, go with the British spelling I guess 11:12:23 -!- Quashie has quit [Ping timeout: 272 seconds] 11:12:31 crawl supports unicode right? FR rename sojobo to 僧正坊 11:12:58 i'm not sure if it should stay on account of being funny, but Donald still makes a crack about beoghites needing to find an altar 11:15:55 -!- Pacra has joined ##crawl-dev 11:17:01 joke's on him 11:17:41 -!- tsohg has quit [Remote host closed the connection] 11:18:31 -!- Brannock_ has joined ##crawl-dev 11:18:43 -!- Brannock has quit [Ping timeout: 260 seconds] 11:18:55 <|amethyst> I think it's funnier now than it was 11:19:05 Warden locked me on the wrong side of the door by battaile 11:19:09 <|amethyst> He's a human, so how's he expected to know about the orc priest thing anyway? 11:20:43 <|amethyst> And a kind of clueless human at that 11:21:42 <|amethyst> @The_monster@ says, "Harpies stole my lunch. I hate harpies." 11:21:56 <|amethyst> Would make sense with dpeg's proposed change to harpies though 11:22:29 <|amethyst> well, kind of, "ate my lunch" might be kind of gross if it's a hungering attack 11:22:39 -!- tsohg has quit [Ping timeout: 252 seconds] 11:22:54 clearly harpies are just mean bullies 11:30:44 -!- bmfx has quit [Quit: Lost terminal] 11:31:28 could add a line like "You gave in to an orc priest? Really?" 11:31:46 "What, that priest was just too much for you?" 11:32:07 "Protected by both its thick skills and its skill in use of weapons and armour, this draconian is a dangerous opponent." 11:32:24 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 11:32:27 just how good is this draconian with its cloak 11:32:32 s/skills/skull/ 11:33:02 "Generally I try to avoid surrendering to the first person who asks. But maybe that's just me." 11:33:35 ontoclasm: how about something involving donald trying to follow beough but getting turned down? 11:33:46 hah 11:34:10 "One of the priests looked like he was going to ask me to join... but I guess he changed his mind." 11:40:57 hmm, I guess I'll leave to others to decide if red draconian knights that always have two slots of bolt of cold should be blocked in the way that white draconian scorchers are 11:41:43 reds just can't be knights maybe? 11:41:50 learn add racism 11:42:18 (all knights have said two slots in this current testing) 11:43:31 also tempted to just combine monks and knights but whatever 11:46:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:50:35 unknown monster: "asterion" 11:50:35 %??asterion 11:50:43 guess chei is updated on a different schedule 11:52:32 <|amethyst> rebuilding now, thanks for the reminder 11:53:26 <|amethyst> chei doesn't have any scheduled rebuilds 11:53:38 <|amethyst> this will change if chei moves to cszo or elsewhere 11:53:57 <|amethyst> I've been kind of wary of using cszo because it's down so often 11:54:04 <|amethyst> and IRC logging is important 11:54:16 why's it go down so often |amethyst ? 11:54:19 -!- ackack has joined ##crawl-dev 11:54:34 <|amethyst> bad ISP I guess 11:55:23 <|amethyst> I don't know whether to blame the old guys or the new ones, probably a bit of both 11:55:36 they hold a weekly marathon in the server room 11:55:40 and occasionally someone trips 11:55:42 <|amethyst> (when CSZO moved, it was because the ISP got sold) 11:55:55 and occasionally it's cszo that gets tripped over 11:56:01 Are references in learndb {item} or {{item}}? 11:56:04 <|amethyst> that happened once 11:56:20 {item} 11:56:21 <|amethyst> well, maybe not that exactly, but "oops, power cable came unplugged" 11:56:26 geekosaur: thanks 11:56:40 <|amethyst> "thanks for letting us know" 11:56:42 but it's only convention except specifically for "see {whatever}" 11:57:43 <|amethyst> this was around the time of the move, though, so at the time I attributed it to hecticness rather than incompetence 11:57:49 <|amethyst> hecticity? 11:58:20 NAME: layout_hectic_city 11:59:35 -!- mizu_no_oto has quit [Client Quit] 12:01:14 dis_hectic_city 12:01:19 worse than dis_st 12:02:06 Asterion (05H) | Spd: 10 | HD: 15 | HP: 120 | AC/EV: 5/7 | Dam: 40, 20 | 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 06magic(100) | Vul: 08holy | Chunks: 07contam | XP: 2344 | Sp: major destruction (3d20), spectral weapon / major destruction (3d22), spectral weapon / major destruction (3d24), spectral weapon / major destruction (3d25), spectral weapon / major destruction (3d28), spectral weapon / major destruction (3d52), spectral weapon / major destruction (3d53), spectral weapon / major destruction (3d6), spectral weapon | Sz: Medium | Int: normal. 12:02:06 <|amethyst> %??asterion 12:02:09 I thought dis_hangedman wa 12:02:14 nice list there 12:02:15 ...huh 12:02:22 ...although I see dis_hangedman is not far behind dis_st 12:02:34 monstrous blood saint (126) | Spd: 10 | HD: 15 | HP: 141-160 | AC/EV: 3/10 | Dam: 15, 15, 15 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | Vul: 08holy++ | Chunks: 07contam | XP: 2190 | Sp: legendary destruction (42d1), melee, ephemeral infusion | Sz: Medium | Int: normal. 12:02:34 %??monstrous blood saint 12:02:48 what, no ridiculous list there, tisk tisk 12:02:57 is it because how the beam for major_destruction is chosen? 12:03:25 hrm, vul:holy? 12:03:28 -!- Vizer has quit [Ping timeout: 245 seconds] 12:03:35 bolt of draining is in that list, isn't it 12:03:41 brain worm (13w) | Spd: 10 | HD: 5 | HP: 16-29 | AC/EV: 1/5 | Dam: 6 | evil, !sil | Res: 06magic(20) | Vul: 08holy | Chunks: 09poison | XP: 95 | Sp: brain feed | Sz: small | Int: insect. 12:03:41 %??brain worm 12:03:50 -!- hurdos has quit [Ping timeout: 264 seconds] 12:03:51 it just means cleansing flame weakness anyway 12:04:02 and not holy wrath? 12:04:14 yeah, holy wrath weakness is 12:04:18 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen, !sil | Res: 06magic(36), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink | Sz: little | Int: normal. 12:04:18 %??crimson imp 12:04:36 rHoly-- or rHoly--- or however one parses that 12:05:47 the bug tracker wiki doesnt seem to be sending out passwor dreset emails 12:05:50 or new registration emails 12:09:06 I got password reset email just fine 12:10:55 that's a smart warden in the latest bug report 12:12:42 -!- Lightli has joined ##crawl-dev 12:16:38 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:18:10 maybe its my email. lame 12:18:26 anyway my idea to prevent throwing net unstacking is this: 12:19:06 when you try to pick up a damaged net there's a chance of it being destroy, based on how much damage it has taken 12:19:19 if it isn't destroyed, it gets fully repaired 12:19:45 currently they end up taking up tons of slots if you use them 12:19:51 <|amethyst> and when a monster picks it up? 12:20:28 could keep the current behavior 12:20:32 doesnt really matter 12:20:58 <|amethyst> I guess it seems to me to be effectively the same as mulching, except you don't find out until later. 12:21:10 similar, yes 12:21:19 he's tried to fix the slot situation 12:21:25 *trying 12:21:40 oh, but you're saying just mulch 12:21:45 the current thing is kinda like mulching except that once a net is much damaged its almost useless anyway 12:22:01 since the amount of turns it takes to throw it is more than the amount of turns a monster will take to get out of it 12:23:14 * tenofswords throws an icicle at chei 12:23:37 03tenofswords02 07* 0.14-a0-2377-gf038af6: Condense Dr knight spell sets into ice+necro+misc, buff damage 10(2 minutes ago, 4 files, 41+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f038af694097 12:23:43 -!- duralumin_ has quit [Quit: Leaving] 12:23:43 <|amethyst> tenofswords: http://s-z.org/cgi-bin/cheipoke 12:23:55 <|amethyst> tenofswords: won't help if it's in the middle of something 12:24:02 perhaps they should just mulch normally instead of the partially damaged silliness 12:24:09 What does that do? 12:24:20 <|amethyst> gammafunk: tells chei to check for new commits 12:24:22 what good is a "falling apart" net anyway? 12:24:24 pale draconian knight (10d) | Spd: 10 | HD: 16 | HP: 111-145 | AC/EV: 12/12 | Dam: 15 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(85), steam | Vul: 08holy | Chunks: 07contam | XP: 1803 | Sp: steam ball (3d19), b.cold (3d25), agony, animate dead, simulacrum / steam ball (3d19), b.fire (3d25), agony, invisibility, animate dead / steam ball (3d19), b.fire (3d25), b.cold (3d25), b.lightning (3d21), b.draining (3d23) / steam ball (3d19), pain (d16), b.fire (3d25), 04esc:blink / steam ball (3d19), pain (d16), throw flame (3d9), haste | Sz: Medium | Int: high. 12:24:24 %??draconian knight 12:24:24 cool 12:24:33 erp, not poked yet 12:24:49 <|amethyst> doesn't rebuild monster 12:24:54 <|amethyst> that's by hand 12:24:54 oh 12:24:57 right 12:25:16 Do draconian monks still wield weapons? https://crawl.develz.org/mantis/view.php?id=7384 12:25:20 I'm pretty sure they do. 12:26:09 pale draconian knight (10d) | Spd: 10 | HD: 16 | HP: 102-121 | AC/EV: 12/12 | Dam: 27 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(85), steam | Vul: 08holy | Chunks: 07contam | XP: 1655 | Sp: steam ball (3d19), b.cold (3d25), b.draining (3d23), invisibility, animate dead, throw icicle (3d25) / steam ball (3d19), b.cold (3d25), b.lightning (3d21), vampiric draining, agony, throw icicle (3d25) / steam ball (3d19), b.cold (3d25), throw icicle (3d25), haste, simulacrum, armour | Sz: Medium | Int: high. 12:26:09 <|amethyst> %??draconian knight 12:26:19 <|amethyst> urg 12:26:27 <|amethyst> I really need to do something about that 12:26:35 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 12:26:45 purple draconian monk (02d) | Spd: 10 | HD: 16 | HP: 108-133 | AC/EV: 6/20 | Dam: 35, 20, 15 | 10weapons, 10items, 10doors, fighter, cold-blooded, !sil | Res: 06magic(64) | Chunks: 07contam | XP: 1948 | Sp: b.lightning (3d21) / b.quicksilver (3d20) / cold breath (3d20) / fire breath (3d20) / poisonous cloud (3d10) / steam ball (3d19) / sticky flame splash (3d6) | Sz: Medium | Int: high. 12:26:45 %??Draconian monk 12:26:52 because they hit like a truck 12:27:10 but then decide that unarmed+weapon = unarmed+weapon and not weapon 12:27:39 -!- Aryth has quit [Read error: Connection reset by peer] 12:27:50 there's a thing for monstrous demonspawn to pick up stuff but not weapons 12:27:56 so that can easily be expanded 12:28:51 I wonder why I'm so drowsy all the time. 12:30:34 clearly I secretly gave one knight enscorcelled hibernation 12:31:43 I wonder what the "armour" spell is. 12:31:55 green draconian knight (10d) | Spd: 10 | HD: 16 | HP: 102-121 | AC/EV: 12/12 | Dam: 27 | 10weapons, 10items, 10doors, fighter, evil, spellcaster, cold-blooded | Res: 06magic(85), 03poison | Vul: 08holy | Chunks: 07contam | XP: 1655 | Sp: poisonous cloud (3d10), b.cold (3d25), b.draining (3d23), invisibility, animate dead, throw icicle (3d25) / poisonous cloud (3d10), b.cold (3d25), b.lightning (3d21), vampiric draining, agony, throw icicle (3d25) / poisonous cloud (3d10), b.cold (3d25), throw icicle (3d25), haste, simulacrum, armour | Sz: Medium | Int: high. 12:31:55 %??green draconian knight 12:32:58 (yes, the ozo's armour use is deliberate, it's a thematic cantrip for a haste set) 12:33:12 good move buffing their damage 12:33:27 they used to have _15_ damage 12:33:39 vault sentinel (12@) | Spd: 10 | HD: 8 | HP: 39-66 | AC/EV: 1/13 | Dam: 15 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(42) | Chunks: 07contam | XP: 448 | Sp: sentinel's mark | Sz: Medium | Int: normal. 12:33:39 %??Vault sentinel 12:33:44 no zot monster called a knight should be weaker than an orc monster called a knight 12:33:55 orc knight (10o) | Spd: 10 | HD: 9 | HP: 47-88 | AC/EV: 2/13 | Dam: 25 | 10weapons, 10items, 10doors, fighter | Res: 06magic(36) | Chunks: 07contam | XP: 617 | Sz: Medium | Int: normal. 12:33:55 %??Orc knight 12:34:28 monks are still the superior class 12:37:43 hm, so normal green draconians have a second poison attack but according to chei here, green drac knights don't 12:38:24 Wouldn't that be poisonous cloud (3d10) 12:38:29 Since that's their breath. 12:38:40 but that's not a second poison attack 12:38:42 draconian classes have some silly things lost between the base and the class, like mr and tail whips and whatever 12:38:46 green draconian (03d) | Spd: 10 | HD: 14 | HP: 81-114 | AC/EV: 9/10 | Dam: 20, 1508(poison) | 10weapons, 10items, 10doors, cold-blooded, !sil | Res: 06magic(37), 03poison | Chunks: 09poison+07contam | XP: 1328 | Sp: poisonous cloud (3d9) | Sz: Medium | Int: high. 12:38:46 %??green draconian 12:38:54 see what I mean, bloax? 12:39:15 long story short 12:39:19 there was a thing done for ds classes to make them properly stack with the bases, it probably should be done for draconian classes too 12:39:28 having different classes 12:39:31 for every color of the rainbow 12:39:35 is a bad idea 12:43:11 clearly should absorb annihilator and scorcher, monk and knight, and shifter and caller 12:43:15 -!- bh has joined ##crawl-dev 12:43:45 if anything the colors could have strict roles 12:43:52 -!- bh has quit [Client Quit] 12:43:59 instead of having a bunch of roles AND HAVE EVERY ROLE HAVE EVERY COLOR 12:44:02 for maximum redundancy 12:44:16 but that expands the roles, not cuts into 12:45:41 -!- agenius has quit [Read error: Connection reset by peer] 12:51:29 -!- kekekela has quit [Ping timeout: 245 seconds] 12:51:48 -!- ebarrett has quit [Read error: Connection timed out] 12:57:13 -!- raskol has quit [Ping timeout: 245 seconds] 12:57:30 does it 12:58:24 -!- ground4 has quit [Quit: WeeChat 0.4.2] 12:58:53 -!- Quashie_ has quit [Ping timeout: 245 seconds] 12:59:19 nine roles instead of six! 12:59:36 -!- ontoclasm has quit [Quit: Leaving.] 12:59:42 well it's not like some of them don't overlap and could be either of the two 12:59:46 like red and mottled 13:00:49 i guess i'd like to have some opposite-themed stuff too though yes 13:01:16 it would still be better than having nine times six enemies 13:01:30 that are actually just six enemies but in nine different colors for whatever reason 13:03:32 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 13:05:03 -!- Pacra has quit [Read error: Connection reset by peer] 13:06:06 -!- Pacra has joined ##crawl-dev 13:10:12 -!- ebarrett has quit [Ping timeout: 272 seconds] 13:13:20 -!- Pacra has quit [Ping timeout: 245 seconds] 13:16:02 -!- scummos__ has quit [Read error: Operation timed out] 13:19:25 what if normal draconians didn't show up in zot at all 13:24:05 not a bad idea, really 13:26:03 -!- minmay has joined ##crawl-dev 13:26:48 -!- simmarine has joined ##crawl-dev 13:27:48 !gamesby volteccerjack 13:27:48 volteccerjack has played 3272 games, between 2011-05-14 18:20:28 and 2013-12-23 18:30:48, won 22 (0.7%), high score 8659950, total score 71735576, total turns 20344277, play-time/day 1:23:27, total time 55d+8:17:39. 13:29:24 -!- bschlief has quit [Remote host closed the connection] 13:30:21 !gamesby Lightli 13:30:22 Lightli has played 2367 games, between 2012-02-09 14:52:08 and 2014-01-29 15:46:43, won 62 (2.6%), high score 12616085, total score 166571609, total turns 18828817, play-time/day 1:18:11, total time 39d+3:40:52. 13:33:53 oops, sorry wrong channel 13:34:40 -!- tsohg has quit [Remote host closed the connection] 13:40:24 -!- dpeg has joined ##crawl-dev 13:41:17 MarvinPA, ChrisOelmueller: your c-r-d mails should now go through without waiting for approval. 13:41:52 Everyone: if you are taking part in c-r-d and your posts are held up, please tell me. 13:42:03 will do 13:42:24 aha, thanks 13:45:32 The grey draconian knight casts a spell at you. The bolt of cold hits you! You resist. The grey draconian knight casts a spell at you. The bolt of lightnQmiss>>>>>>>>>>>>>>>>>>>>>> 13:47:19 https://www.dropbox.com/help/16/en Wow, they disabled public folders since October 2012. 13:47:26 This is also a call to use c-r-d, which includes replying whenever you have something to say :) 13:47:41 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:47:58 unless you activate it manually 13:48:12 gammafunk: I forgot if I unset your mod flag, but it is definitely clear now (just checked). 13:48:42 and the public folder is good because it makes you able to link directly to the files 13:48:53 dpeg: thanks! 13:53:15 !seen bh 13:53:15 I last saw bh at Sat Feb 1 18:43:52 2014 UTC (1h 9m 23s ago) quitting, saying 'Client Quit'. 13:54:40 -!- Siegurt has quit [Quit: Leaving.] 13:56:30 -!- Tarragon has joined ##crawl-dev 13:58:08 Is there an easy way to make autoexplore stop whenever you meet the first altar of a new god? 13:59:29 -!- Krakhan has quit [Ping timeout: 241 seconds] 14:03:56 doesnt autoexplore stop at every altar regardless? 14:04:13 since its a feature, like stairs 14:05:37 -!- _159 has quit [Client Quit] 14:06:10 -!- Tarragon is now known as Basil 14:06:34 I was sure it doesn't with default init file. Let me check 14:06:58 Something else: does anyone know if the Korean serves is still running? What is its address? 14:07:31 <|amethyst> dpeg: kr.dobrazupa.org but I haven't seen the admin around 14:08:06 -!- DrinkMachine has quit [Quit: Leaving] 14:08:33 <|amethyst> It doesn't publish the trunk milestones or logfiles, so Sequell etc don't see those 14:08:42 |amethyst: I am finally trying to get the survey report out... would be nice to mention it. 14:09:18 <|amethyst> dpeg: he was sd1989 when he came to ##crawl-dev briefly 14:09:26 Can we see if the server has recent traffic? 14:09:29 so young :) 14:09:30 <|amethyst> dpeg: and I think goes by "assembler" or something like that in webtiles 14:09:43 <|amethyst> !lg * ckr 14:09:44 9495. severnn1 the Skirmisher (L9 CeBe), worshipper of Trog, mangled by a komodo dragon (kmap: david_lair_shrubbed) on D:8 on 2014-02-01 16:35:44, with 3733 points after 8909 turns and 1:05:49. 14:09:52 looks good 14:09:56 -!- dck has joined ##crawl-dev 14:10:06 <|amethyst> !lg * ckr start>=20140101 14:10:07 832. severnn1 the Skirmisher (L9 CeBe), worshipper of Trog, mangled by a komodo dragon (kmap: david_lair_shrubbed) on D:8 on 2014-02-01 16:35:44, with 3733 points after 8909 turns and 1:05:49. 14:10:14 -!- tatara has quit [Quit: Page closed] 14:10:28 -!- bonghitz has quit [Remote host closed the connection] 14:10:29 <|amethyst> (and those are just 0.13 because of what I mentioned earlier) 14:11:09 <|amethyst> !lg * start>=20140101 s=src,tiles 14:11:10 73349 games for * (start>=20140101): 30031x cao (24449x true, 5582x false), 27988x cszo (23565x true, 4423x false), 8851x clan (8625x true, 226x false), 2724x cdo (2724x false), 2625x rhf (2342x true, 283x false), 832x ckr (832x true), 298x cbro (180x true, 118x false) 14:11:13 !kg * cbro start>=20140101 14:11:21 !lg * cbro start>=20140101 14:11:21 298. MakMorn the Slasher (L4 DjBe), worshipper of Trog, slain by an orc wizard (a +1,+1 war axe) on D:3 on 2014-01-31 12:19:53, with 168 points after 1713 turns and 0:06:31. 14:13:41 !lg * cbro start>=20140101 s=nick -graph 14:13:41 Unknown field: nick 14:15:09 !lg Assembler 14:15:10 103. assembler the Grappler (L10 TrMo), worshipper of Okawaru, blasted by an electric eel (bolt of electricity) on D:12 on 2013-11-29 03:12:18, with 5738 points after 2382 turns and 0:23:07. 14:15:18 !lg * cbro start>=20140101 s=name -graph 14:15:26 298 games for * (cbro start>=20140101): http://shalott.org/graphs/40b0d65e51a199b66408b50c40cfffb441a62168.html 14:17:45 Thanks for the help! 14:20:08 does anyone here know why this fedhas altar vault has chaos-coloured toadstools 14:20:42 I don't 14:22:24 03MarvinPA02 07* 0.14-a0-2378-ga54fd10: Replace a Donald speech line (ontoclasm) 10(89 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a54fd10ecd97 14:22:24 03MarvinPA02 07* 0.14-a0-2379-gd299ed1: Add some Grum and Urug speech (coolio) 10(3 minutes ago, 1 file, 124+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d299ed19f677 14:22:24 03MarvinPA02 07* 0.14-a0-2380-gf298206: Fix the @player_genus_plural@ speech key 10(78 seconds ago, 1 file, 2+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f2982066bfd5 14:22:26 vault name? 14:22:26 -!- Basil has quit [Ping timeout: 252 seconds] 14:24:17 -!- somethinggreen has quit [Remote host closed the connection] 14:25:10 -!- bschlief has quit [Remote host closed the connection] 14:28:51 Is there a preference for either of "orb of electricity" vs "orb of electrocution"? 14:29:25 |amethyst: If I simply rename an enum without moving its order, are there any issues to worry about? 14:29:26 -!- ainsophyao has quit [Remote host closed the connection] 14:29:47 the former imo (but whichever really) 14:34:14 -!- Basil has joined ##crawl-dev 14:36:11 how come donald doesn't have dialogue for zot 14:36:25 he has dialogue for the temple and the labyrinth 14:37:02 Lightli: Doubt he appears much in Zot... 14:37:21 Doubt he appears in the Temple much either, but he still has dialogue for htat 14:37:22 *that 14:37:56 Yes, but why would you complain about the lack of Zot text then 14:38:16 the temple lines are basically an easter egg contributed by rchandra I believe 14:38:20 oh 14:40:19 -!- schistosomatic has quit [Quit: Leaving] 14:41:08 fr: if you drag Donald to the Orb, he picks it up 14:44:39 How about speech text like "Donald picks up the Orb of Zot! Donald drops the orb. Donald says, "@complaint@" 14:55:13 gammafunk: re: orb. I don't mind. Is there some inconsistency? 14:55:48 dpeg: Yes, some places refer to orb of electrocution whereas others orb of electricity 14:55:57 -!- dtsund has joined ##crawl-dev 14:56:02 So I'm making a cleanup patches to make them all refer to the same "orb of electricity" 14:56:19 also seen in arena_sprint.des: orb of fire name:orb_of_electricity n_rpl n_des spells:chain_lightning col:yellow tile:mons_orb_of_electricity 14:56:30 gammafunk: great! 14:57:22 I just realised that I'm very happy that I'll never have to translate these terms into German. They'd always sound strange :) 14:58:18 haha, how would you translate it into german if you had to? 15:00:59 -!- tsohg has quit [Remote host closed the connection] 15:01:56 -!- Basil has quit [Read error: Connection reset by peer] 15:02:30 -!- Tarragon has joined ##crawl-dev 15:02:41 Blitzkugel? Elektrostatischer Ball? Keine Ahnung :) 15:05:49 -!- Tarragon is now known as Basil 15:06:25 Rename all instances of "Orb of Electrocution" to "Orb of Electricity" by gammafunk 15:09:41 gerlaf (L5 DDAr) (D (Sprint)) 15:09:57 !crashlog gerlaf 15:09:58 No milestones for gerlaf (crash). 15:10:21 !crashlog gerlaf 15:10:22 No milestones for gerlaf (crash). 15:10:45 !crashlog gerlaf 15:10:46 No milestones for gerlaf (crash). 15:10:54 !crashlog gerlaf sprint 15:10:54 No milestones for gerlaf (crash). 15:10:57 bah 15:11:03 !lm gerlaf crash sprint 15:11:04 1. [2014-02-01 21:09:40] gerlaf the Fetichist (L5 DDAr) ? (D) 15:11:16 !lm gerlaf crash sprint -log 15:11:17 1. gerlaf, XL5 DDAr, T:193 (milestone): http://crawl.akrasiac.org/rawdata/gerlaf/crash-gerlaf-20140201-210940.txt 15:11:21 !cmd !crashlog 15:11:21 -!- bmfx has quit [Read error: Connection reset by peer] 15:11:21 Command: !crashlog => !lm $1 crash -log 15:11:28 -!- Hailley has quit [Quit: Petra is closed!] 15:11:35 doesn't allow finding sprint crashes 15:11:47 well 15:11:50 !crashlog sprint 15:11:51 No milestones for sprint (crash). 15:11:53 should work 15:12:06 oh 15:12:13 !crashlog gerlaf sprint 15:12:14 No milestones for gerlaf (crash). 15:12:34 -!- tatara has quit [Quit: Page closed] 15:13:09 -!- speedy has quit [Ping timeout: 245 seconds] 15:13:40 !cmd !crashlog !lm $* crash -log 15:13:40 Redefined command: !crashlog => !lm $* crash -log 15:13:49 !crashlog gerlaf sprint 15:13:50 1. gerlaf, XL5 DDAr, T:193 (milestone): http://crawl.akrasiac.org/rawdata/gerlaf/crash-gerlaf-20140201-210940.txt 15:13:53 tada. 15:14:02 * Grunt goes back to work. 15:14:04 Is $* just all args 15:14:13 I would guess so 15:14:31 Grunt: Hey, I have a patch for you to merge... 15:14:55 And some ideas I need feedback for....and what do you think of these vaults... 15:18:59 -!- mizu_no_oto has quit [Client Quit] 15:20:25 -!- dtsund has quit [Ping timeout: 245 seconds] 15:24:49 -!- speedy has quit [Ping timeout: 245 seconds] 15:26:14 -!- rfree has quit [Remote host closed the connection] 15:32:56 -!- tenofswords has quit [Read error: Connection reset by peer] 15:33:58 -!- dtsund has joined ##crawl-dev 15:36:14 -!- rossi_ has quit [Ping timeout: 264 seconds] 15:38:20 -!- dtsund has quit [Ping timeout: 245 seconds] 15:39:39 -!- dtsund has joined ##crawl-dev 15:39:51 dpeg: thanks but i'm not sure that is a good idea for my part there 15:40:22 anyways i'm unlikely to ever send a mail there so it's probably fine! 15:42:38 -!- gammafunk has quit [Quit: Lost terminal] 15:46:51 -!- Arkaniad has quit [Read error: Operation timed out] 15:47:30 -!- dtsund has quit [Ping timeout: 245 seconds] 15:50:19 adozu (L17 DgCj) ERROR in 'mon-util.cc' at line 1444: bogus mc (no monster data): invalid monster_type 1000 (1000) (Shoals:4) 15:52:33 adozu (L17 DgCj) ERROR in 'mon-util.cc' at line 1444: bogus mc (no monster data): invalid monster_type 1000 (1000) (Shoals:4) 15:52:35 <|amethyst> !lm adozu crash -log 15:52:36 1. adozu, XL17 DgCj, T:60968 (milestone): http://crawl.akrasiac.org/rawdata/adozu/crash-adozu-20140201-215018.txt 15:52:38 -!- gammafunk has joined ##crawl-dev 15:53:10 <|amethyst> !version 15:53:11 trunk: 0.14-a0-2376-g4f2dacc; 0.13: 0.13.1-27-ga479965; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 15:54:36 -!- Arkaniad has quit [Ping timeout: 272 seconds] 15:56:27 Is the forest dispersal stuff slated to go into a branch? 15:56:39 I understood the reasoning, but it seemed like it'd be a lot of work 15:56:40 I cannot say. 15:57:29 They do say that managing engineers is like hearding cats :p 15:57:47 or perhaps felids 15:57:48 the spawning weights could be adjusted to 0 in master if people don't like the way they happened 15:58:06 Yes, but the forest enemies are already changed 15:58:16 I guess we don't have forest atm, so... 15:58:25 right i have no idea about forest itself 15:58:52 but i feel testing new monsters is easier when you actually know what you're talking about, and for that you have to spectate a lot of games 15:59:16 (or at least you get a way more helpful kind of feedback and feeling than when playing all of it yourself) 16:00:10 -!- tsohg has quit [Remote host closed the connection] 16:00:14 ChrisOelmueller: yes, all the new monsters should come up in standard trunk games. 16:01:09 Well, if someone was actively working on new forest, then it's true we could have both 16:01:38 But I guess the challenge is that "new forest" would have many of the old forest enemies 16:03:43 -!- duralumin_ has quit [Read error: Connection reset by peer] 16:03:52 There isn't a way to query in lg to exclude versions past a certain commit number, is there? 16:04:14 Would be nice to get some death statistics about the new lair branches 16:04:25 you could put both a cv>= check and a date check? 16:04:32 hrm, good point 16:04:37 yeah date is good enough 16:04:40 !kw runelock 16:04:41 No keyword 'runelock' 16:04:46 hm what was it 16:04:59 -!- tsohg has quit [Ping timeout: 240 seconds] 16:05:20 %git 7ad9fedfe6f1e7b45d9f49b8369ed327c58aec27 16:05:20 07DracoOmega02 * 0.14-a0-2243-g7ad9fed: Let siren song actually trigger 10(5 days ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ad9fedfe6f1 16:08:01 Tue, 28 Jan 2014 08:48:37 +0000 (06:48 -0330) 16:08:07 oops 16:08:17 !lg * cv>0.13 start>='2014-02-01 08:48:37' 16:08:18 1294. Suckerboh the Frost Mage (L10 GhIE), worshipper of Vehumet, mangled by a yak on Lair:1 on 2014-02-01 22:07:43, with 5351 points after 12128 turns and 0:45:53. 16:08:30 seems to work 16:09:22 !lm * !boring cv>0.13 start>='2014-02-01 08:48:37' br.enter=swamp / lg:place=swamp 16:09:23 2/2 milestones for * (!boring cv>0.13 start>='2014-02-01 08:48:37' br.enter=swamp): N=2/2 (100.00%) 16:09:28 !kw rlock 16:09:28 Keyword: rlock => start>=20131101 cv>=0.14-a 16:09:29 aha 16:09:54 cool, so a forest_dispersal kw 16:10:15 !lm * !boring cv>0.13 start>='2014-02-01 08:48:37' br.enter=swamp 16:10:16 2. [2014-02-01 16:49:44] Mygna the Bludgeoner (L15 GrFi) entered the Swamp on turn 33250. (Lair:6) 16:10:31 !lm * cv>=0.14-a start>='2014-02-01 08:48:37' br.enter=swamp 16:10:31 8. [2014-02-01 21:55:36] Viilla the Bludgeoner (L15 GrFi) entered the Swamp on turn 32070. (Lair:6) 16:10:49 6 games quit in swamp...really 16:11:05 !lm * cv>=0.14-a start>='2014-02-01 08:48:37' br.enter s=ktype 16:11:06 551 milestones for * (cv>=0.14-a start>='2014-02-01 08:48:37' br.enter): 222x mon, 67x beam, 9x pois, 6x wild magic, 5x water, 4x acid, 4x rolling, 3x spore, 2x quitting, 2x cloud, 2x barbs 16:11:13 !lm * cv>=0.14-a start>='2014-02-01 08:48:37' br.enter=swamp s=ktype 16:11:14 8 milestones for * (cv>=0.14-a start>='2014-02-01 08:48:37' br.enter=swamp): water, mon 16:11:23 -!- SamB has quit [Ping timeout: 245 seconds] 16:12:07 i almost quit from old swamp worms too 16:12:12 but that's not 0.14 so 16:12:27 yes, never like them, even after onto made such a nice tile... 16:12:48 are they purple babies 16:12:49 oh well, you mean after some change? Can't recall what it was 16:12:53 ??oldswamp 16:12:53 oldswamp[1/1]: The swamp worm uses the watery terrain to its advantage. The swamp worm bites you! * * * LOW HITPOINT WARNING * * * 16:14:17 !source rltiles/mon/aquatic/swamp_worm.png 16:14:18 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/mon/aquatic/swamp_worm.png;hb=HEAD 16:14:43 oh that's a nice tile 16:14:56 reminds me of a certain game 16:15:20 !lm * !boring cv>0.13 start>='2014-02-01 08:48:37' br.enter=shoals / lg:place=shoals 16:15:21 1/2 milestones for * (!boring cv>0.13 start>='2014-02-01 08:48:37' br.enter=shoals): N=1/2 (50.00%) 16:15:29 well, sample size way too low 16:18:35 -!- Tux[Qyou] has quit [Quit: Excess flood] 16:20:03 -!- DrinkMachine has joined ##crawl-dev 16:20:03 -!- DrinkMachine has quit [Changing host] 16:20:03 -!- DrinkMachine has joined ##crawl-dev 16:20:25 !lg * killer=swamp_worm cv<=0.8 max=dam x=dam 16:20:25 349. [dam=39] dlk the Nimble (L10 TrBe), worshipper of Trog, annihilated by a swamp worm on D:10 on 2010-03-22 21:51:49, with 8697 points after 12097 turns and 0:48:05. 16:20:32 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:20:50 -!- neunon has quit [Ping timeout: 272 seconds] 16:21:10 -!- neunon_ has joined ##crawl-dev 16:21:15 -!- neunon_ is now known as neunon 16:21:23 I forget, were they amphibious during oldswamp or did the advantage only extend to hurting you more in shallow water? 16:21:54 !lg * killer=swamp_worm max=dam x=dam 16:21:55 712. [dam=39] dlk the Nimble (L10 TrBe), worshipper of Trog, annihilated by a swamp worm on D:10 on 2010-03-22 21:51:49, with 8697 points after 12097 turns and 0:48:05. 16:22:01 -!- SamB has joined ##crawl-dev 16:22:10 you could theoretically get what, six attacks of one in one turn of yours? 16:22:23 by walking into a submerged one 16:25:05 !lg * killer=swamp_worm max=sdam x=dam 16:25:05 712. [dam=19] Gilly the Slicer (L13 VpWz), worshipper of Kikubaaqudgha, demolished by a swamp worm on Lair:7 (worms_lemuel) on 2010-11-20 14:14:09, with 33639 points after 27365 turns and 1:58:37. 16:25:11 !lg * killer=swamp_worm max=tdam x=dam 16:25:12 712. [dam=18] profreshinal the Grappler (L12 TrTm), worshipper of Cheibriados, slain by a swamp worm on Lair:2 (worms_lemuel) on 2012-09-15 08:27:51, with 18870 points after 14427 turns and 1:23:57. 16:25:36 -!- tsohg has quit [Remote host closed the connection] 16:26:54 !lg * killer=swamp_worm max=tdam x=dam -log 16:26:58 ..... 16:27:12 Whoops 16:27:16 !lg * killer=swamp_worm max=tdam x=tdam 16:27:16 712. [tdam=82] profreshinal the Grappler (L12 TrTm), worshipper of Cheibriados, slain by a swamp worm on Lair:2 (worms_lemuel) on 2012-09-15 08:27:51, with 18870 points after 14427 turns and 1:23:57. 16:27:21 That's more like it 16:28:50 -!- absolutego has quit [Quit: leaving] 16:32:46 !kw forestdisp cv>=0.14a start>='20140201' 16:32:48 Defined keyword: forestdisp => cv>=0.14a start>='20140201' 16:33:51 -!- omnirizon has quit [Ping timeout: 272 seconds] 16:33:54 oops 16:33:58 !kw rm forestdisp 16:33:59 Defined keyword: rm => forestdisp 16:34:00 -!- jeffrom has joined ##crawl-dev 16:34:05 !kw -rm forestdisp 16:34:06 Deleted keyword: forestdisp => cv>=0.14a start>='20140201' 16:34:10 !kw -rm rm 16:34:11 Deleted keyword: rm => forestdisp 16:35:02 -!- Foamed has quit [Ping timeout: 264 seconds] 16:35:10 !kw forestdisp cv>=0.14a start>='20140128' 16:35:11 Defined keyword: forestdisp => cv>=0.14a start>='20140128' 16:36:12 Well, fwiw 16:36:18 !lm * !boring recent br.enter=shoals / lg:place=shoals 16:36:20 1332/7793 milestones for * (!boring recent br.enter=shoals): N=1332/7793 (17.09%) 16:36:28 !lm * !boring forestdisp br.enter=shoals / lg:place=shoals 16:36:29 36/101 milestones for * (!boring forestdisp br.enter=shoals): N=36/101 (35.64%) 16:36:45 !lm * !boring forestdisp br.enter=swamp / lg:place=swamp 16:36:46 33/116 milestones for * (!boring forestdisp br.enter=swamp): N=33/116 (28.45%) 16:36:54 !lm * !boring recent br.enter=swamp / lg:place=swamp 16:36:56 1260/8564 milestones for * (!boring recent br.enter=swamp): N=1260/8564 (14.71%) 16:37:14 Players still adjusting to new enemies, of course 16:37:27 Zannick: I struc crwl codebase with a +9,+9 staff of distortion 16:37:48 'Question Mark' tile for Asterion by Sonny 16:37:57 ...O_o 16:38:22 oh 16:38:33 I thought he was submitting said tile 16:38:37 but why would I think that.... 16:39:10 -!- fufumann has quit [Quit: und weg...] 16:41:53 -!- coonted has quit [Quit: Page closed] 16:43:51 -!- sstrickl has quit [Ping timeout: 252 seconds] 16:44:48 is DracoOmega still working on swamp? 16:45:48 -!- Moanerette has quit [Quit: Page closed] 16:46:29 !seen DracoOmega 16:46:29 I last saw DracoOmega at Wed Jan 29 03:25:55 2014 UTC (3d 19h 20m 34s ago) quitting, saying 'Quit: Leaving'. 16:48:50 -!- Chris7 has quit [Remote host closed the connection] 16:49:09 -!- Nivim has quit [Ping timeout: 248 seconds] 16:49:41 -!- Arkaniad has quit [Ping timeout: 272 seconds] 16:50:58 -!- mamgar has quit [Quit: Leaving] 16:52:16 gammafunk, dpeg: Stromkugel, Elektrosphre, etc. Synonyme FTW 16:52:54 different names for the same thing help interface clarity very much yes 16:54:12 that's not what I meant. there are lots of words you can choose from. selecting the best for the right context is the task of the translator. 16:54:59 -!- valtern has quit [Remote host closed the connection] 16:56:00 translators crawl gets on average are generally not good at deciding 16:56:13 or pick the wrong option most of the time 16:57:13 I really need to finish learning german 16:57:28 Then I could contribute (bad) german translations 16:57:39 they'd probably be better than what is there right now 16:57:54 -!- tsohg has quit [Remote host closed the connection] 16:58:01 half of what is there right now looks like somebody put it through google translate 16:58:10 heh, you're the second person to say that 16:58:16 I think galehar was saying the same 16:59:56 that's what happens when you have a very diverse translator base and no qc and no language maintainers who can feasibly review changes 17:00:03 bhaak: Elektrosphaere <3 17:00:04 bad machine translations have a certain tone that is quite distinct from bad translation done by humans. you can recognize them quite well :) 17:00:09 Man merkt, dass du damit Erfahrung hast. 17:00:42 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:00:43 -!- Ladykiller69 has quit [Ping timeout: 272 seconds] 17:01:02 dpeg: war eine von ~8 Varianten, die ich fuer NetHacks "shocking sphere" in Betracht gezogen habe :) 17:03:04 -!- tsohg has quit [Ping timeout: 248 seconds] 17:03:04 gammafunk: you never finish learning German, German finishes you! 17:03:40 As a native english speaker, it's the only way I ever learn much grammar 17:03:47 English has so very little 17:03:47 jokes starting with "in soviet germany": 17:04:10 there is no soviet germany anymore :-) 17:04:23 maybe that's why! 17:05:01 Somewhat related, how about spells lookups show a kind of "monster only" spell icon instead of the question mark tile 17:05:02 -!- HellTiger_ has quit [Ping timeout: 265 seconds] 17:05:22 ...and maybe the spell descript indicates "monster only" instead of the mysterious "this spell is not found in any books or rods" 17:05:28 i don't think displaying tiles there at all is 17:05:45 That also works 17:05:55 unfortunately more and more player spells are made available for monsters, so it probably is a net help at some point 17:06:22 but then i'd say you want actual icons for them, to not distinguish between things that are irrelevant to the player (i.e. can a player cast this) 17:06:30 and that means you need tiles for all monster spells :( 17:06:31 -!- Kalir has quit [Changing host] 17:06:50 yeah, which is why I was thinking a generic tile 17:06:58 But you could just not display a tile as well 17:17:28 -!- bonghitz has quit [Quit: Leaving...] 17:18:20 i think the ctrl+f help is backwards on the useless function? hide useless [=] when the useless items are already hidden, show useless [=] when useless items are already shown 17:19:49 it shows the current state, except for the first one where it's flipped 17:20:01 and i couldn't be bothered to write a patch for that yet :( sorry 17:21:38 -!- Aryth has quit [Ping timeout: 272 seconds] 17:21:42 -!- Arkaniad has quit [Ping timeout: 251 seconds] 17:32:14 -!- LordSloth has quit [Remote host closed the connection] 17:34:05 -!- ackack has quit [Ping timeout: 252 seconds] 17:49:19 -!- john_____ has quit [Quit: Leaving] 17:59:34 -!- conted has quit [Quit: Page closed] 18:05:10 -!- bh has joined ##crawl-dev 18:06:27 serious fr: make detect creatures not show harmless plants 18:07:42 -!- WalkerBoh has quit [Remote host closed the connection] 18:09:34 -!- conted has quit [Quit: Page closed] 18:10:21 -!- Siegurt has quit [Quit: Leaving.] 18:17:24 -!- Nightbeer has quit [Quit: Verlassend] 18:18:25 -!- Mateji has quit [Ping timeout: 253 seconds] 18:20:28 -!- Yermak has quit [Quit: Page closed] 18:26:49 -!- Foamed_ has quit [Quit: Heading to bed.] 18:31:40 -!- Arkaniad has quit [Ping timeout: 272 seconds] 18:32:05 -!- wheals has joined ##crawl-dev 18:33:28 -!- RZX has quit [Ping timeout: 265 seconds] 18:35:24 -!- jeffrom has quit [Ping timeout: 265 seconds] 18:39:50 -!- scummos__ has quit [Ping timeout: 264 seconds] 18:45:21 Deprived (L27 DDFi) ASSERT(m) in 'mon-util.cc' at line 1996 failed. (Abyss:1) 18:46:00 o_O? 18:46:06 !crashlog deprived 18:46:07 1. Deprived, XL27 DDFi, T:99723 (milestone): http://dobrazupa.org/morgue/Deprived/crash-Deprived-20140202-004517.txt 18:46:42 -!- alefury|2 has joined ##crawl-dev 18:46:44 o_O?? 18:50:42 -!- dtsund has joined ##crawl-dev 18:55:07 -!- Basil has quit [Ping timeout: 260 seconds] 18:56:08 Is there any place where the current servers are listed? 18:56:26 ??bots 18:56:26 bots[1/2]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Ruffell (RHF, #), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? and others) 18:56:28 ??servers 18:56:28 servers[1/1]: See {cao}, {cszo}, {cbro} (US) or {cdo}, {clan}, {rhf} (EU). Also http://crawl.develz.org/wordpress/howto 18:56:51 -!- tsohg has quit [Remote host closed the connection] 18:57:00 there's also some unofficial one that's not fully tracked by Sequell, 18:57:01 ??ckr 18:57:02 ckr[1/1]: Unofficial crawl server (webtiles-only) located in Korea. 0.13 games, but not trunk, are tracked by Sequell. http://kr.dobrazupa.org:8080/ 18:57:03 btw, 33 out of a million Finns took part in the Crawl survey -- that beats the next country (Canada) by a factor of 3 18:57:21 (Hooray for Canadian crawlers. <_<) 18:57:36 sure, but the Finns take the cake 18:58:12 -!- tsohg has quit [Read error: Connection reset by peer] 18:59:10 what about players in denmark 18:59:13 ha ha ha ha 19:00:20 Bloax: why plural? There is one. 19:00:47 <|amethyst> Bloax: Apparently you did the translations yourself 19:00:52 <|amethyst> Bloax: maybe it's like Fight Club 19:02:04 -!- Basil has joined ##crawl-dev 19:06:19 -!- neunon has quit [Ping timeout: 260 seconds] 19:07:27 <|amethyst> Grunt: I think we just need an alive() check before do_knockback() 19:07:59 |amethyst: that reminds me of the UCC bug where distortion would appear to blink corpses 19:08:31 <|amethyst> Grunt: because nothing else checks that between the special_damage inflict_damage and knockback, except for decapitate_hydra which wouldn't trigger here 19:08:55 unknown monster: "thrashing horrow" 19:08:55 <|amethyst> %??thrashing horrow 19:08:55 thrashing horror (08X) | Spd: 25 | HD: 9 | HP: 34-66 | AC/EV: 5/10 | Dam: 1707(trample), 907(trample) | 11non-living, 10doors, !sil | Res: 06magic(60), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 841 | Sp: 04esc:might | Sz: Big | Int: animal. 19:08:55 <|amethyst> %??thrashing horror 19:09:10 -!- johlstei has quit [Ping timeout: 245 seconds] 19:09:21 the horrow, the horrow 19:09:46 trample? 19:09:49 oh right 19:09:54 -!- tsohg_ has quit [Remote host closed the connection] 19:09:57 wind drake (16l) | Spd: 12 | HD: 8 | HP: 46-74 | AC/EV: 3/12 | Dam: 12 | fly, DMsl, !sil | Res: 06magic(32), 12wind | Chunks: 07contam | XP: 287 | Sp: trample breath; airstrike (0-26), melee | Sz: Large | Int: animal. 19:09:57 <|amethyst> %??wind drake 19:10:03 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 712: Exit exit_labyrinth[158] didn't get generated. (Lab) 19:10:10 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 712: Exit exit_labyrinth[158] didn't get generated. (Lab) 19:12:00 uh 19:12:03 this again? 19:12:05 okay, many thanks! I have a list of seven servers (cao, cdo, cszo, cbro, clan, rhf, ckr). Can you help me estimate when these were established? 19:12:10 unknown monster: "thrashing horror horrow"" 19:12:10 %??thrashing horror hd:20 name:"Thrashing horrow" 19:12:15 !crashlog xzanthius 19:12:16 aw bugga 19:12:16 7. xzanthius, XL13 CeFi, T:18500 (milestone): http://dobrazupa.org/morgue/xzanthius/crash-xzanthius-20140202-011008.txt 19:12:26 %git e879b5e 19:12:27 07Grunt02 * 0.14-a0-2374-ge879b5e: s/hit_dice/spell_hd(...)/ in a few places. 10(22 hours ago, 1 file, 6+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e879b5e31c7b 19:12:40 -!- neunon has joined ##crawl-dev 19:12:50 (and by "when", I mean year) 19:13:27 <|amethyst> dpeg: CSZO in August 2012, RHF and CLan both around June 2013 19:13:48 <|amethyst> dpeg: CBRO this year 19:14:28 ckr is also last year 19:14:48 that leaves the dinosaurs: cao and cdo -- can we see their first games with lg? 19:14:54 !lg cao 1 19:14:55 1/345. CAO the Gusty (L1 DrAE), hit from afar by a kobold (dart) on D:1 on 2010-06-21 20:46:03, with 49 points after 341 turns and 0:05:38. 19:14:57 !lg * cao 1 19:14:58 1/1302351. Eidolos the Magician (L1 OMWz), slain by a gnoll (a flail of protection) on D:1 on 2006-12-02 18:47:10, with 20 points after 15 turns and 0:00:04. 19:15:01 <|amethyst> !lg * 1 x=src 19:15:02 1/2885184. [src=cao] Eidolos the Magician (L1 OMWz), slain by a gnoll (a flail of protection) on D:1 on 2006-12-02 18:47:10, with 20 points after 15 turns and 0:00:04. 19:15:06 hehe, cao 19:15:11 <|amethyst> !lg * cdo 1 19:15:12 1/945814. Eifeltrampel the Skirmisher (L5 TrBe), worshipper of Trog, slain by an orc wizard (a -1,+0 orcish dagger) on D:4 on 2007-08-29 11:26:16, with 356 points after 2930 turns and 0:11:45. 19:15:21 awesome! 19:15:22 almost 1mil! 19:15:28 <|amethyst> But that doesn't necessarily date CAO to 2006 19:15:34 <|amethyst> that dates *Sequell* to 2006 19:15:50 -!- dtsund has quit [Ping timeout: 245 seconds] 19:16:00 !lg * cszo 1 19:16:02 1/531214. neil the Chopper (L1 HuBe), quit the game on D:2 on 2012-08-13 04:33:02, with 24 points after 238 turns and 0:01:26. 19:16:09 !lg * rhf 1 19:16:10 1/23803. X the Shooter (L1 CeHu), quit the game on D:1 on 2009-06-18 17:53:55, with 22 points after 0 turns and 0:00:21. 19:16:24 thx 19:16:27 <|amethyst> oh, right, there was a different RHF before my time 19:16:44 -!- syllogism has quit [] 19:16:46 !lg * cbro 1 19:16:47 1/298. SpaceButler the Skirmisher (L6 DrMo), slain by a slave (led by Pikel) on D:4 on 2014-01-03 06:26:05, with 419 points after 3745 turns and 0:13:10. 19:16:56 !lg * clan 1 19:16:57 different link than rl.heh.fi? 19:16:57 1/62682. Kae the Chiller (L2 GrIE), slain by a kobold (a +1,+0 elven short sword) on D:2 on 2013-06-08 18:47:51, with 83 points after 884 turns and 0:01:40. 19:16:57 !lg * ckr 1 19:16:59 1/9495. alphase the Bolt Thrower (L2 DsHu), slain by an adder on D:2 (serial_bayou_ford_a) on 2013-11-06 08:47:13, with 68 points after 1130 turns and 0:05:36. 19:17:08 http://crawl.develz.org/wordpress/the-dawn-of-stone-soup says ~2006 19:17:14 so from this we can conclude that cbro is the best server to play on 19:17:37 why? 19:18:55 -!- dtsund has joined ##crawl-dev 19:21:20 -!- Kellhus has quit [Quit: Page closed] 19:21:51 minmay: uh. depends on where in the world you are. CDO is a lot better in London than CAO 19:22:41 -!- johlstei has joined ##crawl-dev 19:23:59 bh: the joke was that the highest scoring of those games was the cbro one 19:24:10 <|amethyst> ohhh 19:24:18 <|amethyst> I had been trying to figure out what the joke was, too 19:24:22 it was a stupid joke 19:24:59 * bh doesn't read the scrollback 19:40:12 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:42:17 -!- bh has quit [Quit: Page closed] 19:47:48 -!- ShadeTornado has quit [Quit: Leaving] 19:49:47 -!- ProzacElf has joined ##crawl-dev 19:51:15 |amethyst: is there a subset of wizmode commands that could be allowed on servers? 19:52:33 -!- master_j has quit [Max SendQ exceeded] 19:53:00 <|amethyst> ones that don't allow you to cheat? 19:53:12 fsim is one 19:53:42 <|amethyst> fsim has been known to do things like produce infinite ammo, leave the player drained to 0, etc 19:53:43 |amethyst: I was thinking for experimental branch testing purpose 19:53:52 aha 19:54:13 fsim is also good at using CPU 19:54:16 so stuff like level 9 spells or lategame uniques could be tested 19:54:30 accounts can already be given wizmode access can't they? 19:54:34 CBRO IS BEST 19:54:40 <|amethyst> yes, devs get wizmode 19:54:43 or something 19:55:00 <|amethyst> Could maybe give everyone wizmode on experimental branches and hope they don't abuse it ;) 19:55:24 that sounds like an unwise thing to hope 19:57:07 dpeg: what kind of list/thing are you making/compiling? (or maybe it's a surprise?) 19:58:14 |amethyst: after looking through them, I've found exactly two wizmode commands that don't let you cheat 19:58:34 -!- ainsophyao has joined ##crawl-dev 19:58:59 |amethyst: they are O (autoexplore that prints how many turns it took) and ^Q (silence debug messages) 19:59:06 <|amethyst> minmay: & ctrl-u 19:59:08 and that second one is a *debug* mode command 19:59:27 oh, I missed that one somehow 20:00:06 I guess that one might actually possibly be useful to have? 20:00:23 <|amethyst> it's available outside wizmode but unbound by default 20:00:50 oh also, I guess it would be okay to allow &Z in most games 20:02:20 <|amethyst> %git 9ee531a0 20:02:20 Could not find commit 9ee531a0 (git returned 128) 20:02:32 <|amethyst> %git 79ee531a0 20:02:32 07kilobyte02 * 0.14-a0-1216-g79ee531: Make the clua console available outside wizmode. 10(9 weeks ago, 3 files, 9+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=79ee531a0e06 20:02:37 johnstein: there has been a DCSS survey (running in 2012). My sister and I finally got around to writing the report. It sits at 40 pages right now :) 20:03:19 That would be useful in my master's thesis I bet :) 20:03:46 it won't be an official document, but you could cite it, I guess 20:03:51 dpeg: the data nerd in me thinks that sounds great 20:06:01 -!- Soadreqm has quit [Ping timeout: 272 seconds] 20:06:28 03gammafunk02 {MarvinPA} 07* 0.14-a0-2381-g4cacdb4: Rename all instances of "Orb of Electrocution" to "Orb of Electricity" 10(5 hours ago, 4 files, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4cacdb496aec 20:06:30 it'll have oodles of tables and graphs 20:06:30 texing them atm 20:06:48 Sounds good :> 20:07:12 <|amethyst> MarvinPA: did you see pubby's tweak to digging? Thoughts? 20:07:25 -!- ldf has quit [Quit: ldf] 20:08:01 <|amethyst> MarvinPA: I'm not so sure about making it completely independent of speed; but more importantly I'm not sure about the balance of noisiness 20:08:22 <|amethyst> MarvinPA: #8083 20:08:31 yeah, i saw it briefly 20:08:40 adding some noise sounds right, not sure how much it should be 20:08:45 -!- ProzacElf has quit [Ping timeout: 245 seconds] 20:09:28 i guess 6 isn't very much as far as noise goes 20:11:48 i don't really know about the speed bit, probably worrying about fo of chei is not really necessary if that's the main reason for it? 20:13:32 <|amethyst> it does matter for swiftness too 20:14:17 <|amethyst> I guess it really doesn't matter 20:14:38 <|amethyst> I was thinking of it making the time taken display look weird 20:14:38 probably not that much, yeah 20:14:52 <|amethyst> since it's counting two different actions, one of which is scaled one one of which is not 20:15:11 <|amethyst> but the 'scaling' is essentially additive anyway, so 20:15:23 <|amethyst> s/one one/and one/ 20:19:03 -!- ProzacElf has joined ##crawl-dev 20:21:17 -!- alefury|2 has quit [Read error: Connection reset by peer] 20:25:03 dev question: when working on a new unique, what is the best way to test it? just many many wizmode sessions? 20:25:55 -!- Aryth1 has quit [Read error: Connection reset by peer] 20:26:12 -!- Zermako has quit [] 20:26:31 exactly what is the difference between a bolt and a beam 20:28:29 depends what kind of bolt 20:28:35 also depends what kind of beam 20:28:41 "ok" 20:28:41 does anyone know the release date of Linley's Dungeon Crawl? 20:28:51 johnstein: I would think you could have a save of a character around the point you'd want the unique to be. 20:29:28 -!- whig has quit [Quit: ChatZilla 0.9.90-rdmsoft [XULRunner 18.0.2/20130201065344]] 20:29:37 probably of a couple of characters if you really want to test it too much 20:29:50 and then wizmode the unique as per usual 20:30:05 that makes sense 20:30:11 found it on dungeoncrawl.org 20:30:42 there's probably not a repo of lots of players with different combos and levels, are there ? :) 20:31:11 seems like a useful thing o have 20:31:19 I'm pretty sure there's a way to "loan" saves off servers. 20:31:20 wheals: "bolt" is the name of the struct that lives in beam.cc and handles all the, uh, beam stuff 20:31:35 s/o/to 20:32:05 ok i was wondering if i was missing the beam struct/class or something 20:32:21 and "is_beam" is the bool that determines whether a bolt/beam/whatever penetrates multiple targets 20:33:06 and basically all places that use "bolts" call that bolt "beam" or sometimes "beem" and it's wonderful 20:33:14 -!- whig has joined ##crawl-dev 20:34:17 beem.is_beam = false; 20:34:59 ye olde beeme 20:35:21 ??beam 20:35:22 I don't have a page labeled beam in my learndb. Did you mean: beak, bear. 20:35:24 ??beem 20:35:24 beem ~ bees ~ killer bee[4/10]: https://crawl.develz.org/mantis/view.php?id=3931 BEES 20:35:31 never mind 20:35:37 s??goodcode[beam 20:35:38 goodcode[1/5]: beem.is_beam = false 20:36:50 ??goodcode[$ 20:36:50 goodcode[5/5]: if (need_for_greed) 20:36:58 ??goodcode[4 20:36:59 goodcode[4/5]: grep -i //.*why.*? *.cc 20:37:27 heh, .*? 20:38:09 http://dungeoncrawl.org/?c.h 20:38:18 -!- Somefellow has joined ##crawl-dev 20:38:49 if only he had told us how to fix it! 20:40:36 -!- eith has quit [Ping timeout: 260 seconds] 20:40:37 ....wait 20:40:47 !function dithmengos_shadow_spell 20:40:48 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/godabil.cc;hb=HEAD#l3658 20:40:53 gruuuuuunt! 20:42:29 !sent Grunt 27 beems of hellfire 20:42:37 !send Grunt 27 beems of hellfire 20:42:37 Sending 27 beems of hellfire to Grunt. 20:43:18 and here I was just going to make a beem -> beam patch 20:43:20 !send gammafunk Your body is wracked with pain! x27 20:43:20 Sending Your body is wracked with pain! x27 to gammafunk. 20:45:05 next we'll need to have a checkbeem script 20:46:03 -!- Nivim has joined ##crawl-dev 20:46:23 -!- tsn_ has quit [Quit: leaving] 20:49:39 3678 bolt beem; 20:49:39 3679 beem.target = target; 20:49:41 BoO! 20:49:52 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 20:54:54 -!- dpeg has quit [Quit: Lost terminal] 20:55:59 huh 20:56:06 237 'beem' 20:57:46 beeeeeeems 20:58:08 oh god not the beems not the beems 20:58:10 find&replace 20:58:13 "beem" 20:58:15 "beam" 20:58:22 >:-) 21:00:27 -!- Krakhan has quit [] 21:04:23 -!- tabstorm has quit [Ping timeout: 245 seconds] 21:15:08 -!- tsohg has quit [Ping timeout: 245 seconds] 21:20:30 -!- dtsund has quit [Quit: dtsund] 21:26:59 Might and Magic 10 has exactly 27 bosses. 21:27:08 important information (tm) 21:29:21 -!- lukano has quit [Read error: Operation timed out] 21:33:53 -!- Blazinghand has quit [Ping timeout: 245 seconds] 21:34:56 its too easy to kill the initial spore of a colony 21:35:20 you can wipe the whole thing out before they have a chance to get started 21:35:46 fr: spore colonies start as two spores at a somewhat large distance from each other 21:35:52 <|amethyst> maybe when a ballisto produces a spore there should be multiple 21:36:04 -!- lukano has quit [Read error: Connection reset by peer] 21:36:22 |amethyst: the problem is if you find the initial spore when its sleeping 21:36:37 <|amethyst> IIRC you only get credit if there's actually a ballisto 21:36:38 you pop it, kill the ball(s) 21:36:43 <|amethyst> ahh 21:36:51 <|amethyst> right, because popping it creates them 21:38:38 what's the intended purpose of those colonies in the first place? they are just free xp 21:38:54 spores can cause confusion 21:39:08 when combined with other monsters they can be interesting/dangerous 21:39:12 <|amethyst> the "track down the trail before it spreads too much" subgame 21:39:15 the explosions wake monsters up 21:39:28 rast: but ballistomycetes don't do any of that... 21:39:43 the spores they make do 21:40:07 rast: when you are killing ballistomycetes there are not other monsters around, so... 21:40:38 minmay: well the point is that if you dont track them down to kill them youll be flooded in spores 21:40:47 eventually. they aren exactly super deadly 21:40:56 but not every monster has to be orc priests 21:41:05 <|amethyst> maybe the reproduction rates should be increased? 21:41:33 unless they made like 1 spore per turn that wouldn't really make them any more dangerous 21:42:04 -!- xnavy has quit [Remote host closed the connection] 21:42:09 if they make spores more often then you will just use ranged attacks to clean them up instead, which is not really an improvement 21:42:11 another spore related thing, not allowing them in ?summoning and shadow creatures? 21:42:21 they are pretty problematic 21:42:26 my initial question still stands, i dont know what the intended purpose of ballistomycete colonies is 21:42:59 -!- pelotron has quit [Ping timeout: 240 seconds] 21:43:03 minmay: they are part of the spore lifecycle 21:43:04 I guess just "to make spores on a level" 21:43:13 its like not udnerstanding what the purpose of facehugger eggs is 21:43:20 haha 21:43:24 the point is the facehugger comes out of the egg 21:43:40 well clearly implement facehuggers + eggs in crawl 21:44:08 |amethyst: reproduction rates could use a boost but my point is that it doesnt matter if you kill the first spore when its still asleep and hasnt gotten to reproduce 21:44:13 maybe all spores should start out awake 21:44:29 hey i have a better idea 21:44:32 <|amethyst> rast: unless the ballistos it makes immediately start pumping out spores 21:44:35 why not just make them a fedhas exclusive 21:44:46 well, it also doesn't matter if there are ballistomycetes all over the level, since...you still just go and kill all of them and get xp 21:44:52 they give shit experience that is not worth the effort at all 21:44:58 unless it's d:3 or something 21:45:00 the amount of xp is per colony 21:45:02 not per kill 21:45:08 500 xp is a ton early on 21:45:34 minmay: and "just go kill them" is what you do eventually, but when combined with other monsters that can be tricky 21:45:47 !won minmay 21:45:48 minmay has won 113 times in 2857 games (3.96%): 5xDgEE 5xMuBe 4xMuIE 3xMuFE 2xDgFE 2xKeAE 2xMiCj 2xMuCK 2xMuCj 2xMuEE 2xMuFi 2xMuGl 2xMuNe 2xMuWz 2xOgBe 1xCeBe 1xDDBe 1xDDNe 1xDEBe 1xDECj 1xDEFE 1xDgAE 1xDgMo 1xDgTm 1xDgWz 1xDjBe 1xDrBe 1xDrTm 1xDsAE 1xDsBe 1xDsCj 1xDsEE 1xDsFE 1xDsFi 1xDsGl 1xDsWn 1xDsWz 1xFeBe 1xFoBe 1xGhBe 1xGhFE 1xGrBe 1xHEAE 1xHEBe 1xHEVM 1xHaBe 1xHuBe 1xHuFE 1xHuPr 1xKoBe 1x... 21:45:52 but...they don't move. why would they be combined with other monsters 21:46:00 yeah i kinda think you are not the target audience for spores 21:46:13 the spores they make move 21:46:28 They do seem to make spores very infrequently 21:46:28 [22:39] |amethyst the "track down the trail before it spreads too much" subgame 21:46:36 giant spores that generate normally are fine, occasionally they even generate in a context where they're dangerous 21:46:47 but I have never seen that happen with ballistomycetes 21:47:02 Occasionally they also provide a tactical opportunity. 21:47:04 yes this subgame is not really a good subgame and gives a whole bunch of xp that it shouldn't do 21:47:19 it is incredibly rare for a spore to explode far outside of LOS, let alone for it to take long enough that they can spread, and even if they do...it's still just a bunch of completely immobile monsters 21:47:24 with summons that are neutralized by throwing 1 stone 21:47:26 the subgame would be better if they had a higher reproduction rate 21:47:38 probably would be better if they occasionally just made wanderin mushrooms or something 21:47:55 at the very least I think if spore colonies are kept they shouldn't give xp 21:48:30 -!- VolteccerJack has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 21:48:33 since giving xp for it promotes silly things like luring spores to open areas before killing them (so that they are more likely to create at least 1 ballistomycete and give you 501 xp instead of 1 xp) 21:48:34 the xp is the reward for the minigame 21:48:55 it's a reward for no risk 21:48:56 minmay: do they ever make less than 1 ballistomycete? 21:49:01 yes, all the time 21:49:10 i have never noticed that 21:49:14 if thats the case its clearly broken 21:50:04 what about this, when a giant spore would spawn a ballistomycete, make it spawn another giant spore instead 21:50:18 huh 21:51:22 so basically speed up the life cycle 21:51:29 -!- ackack has joined ##crawl-dev 21:51:36 that sounds fine to me 21:51:54 could we get rid of the food rot effect in that case 21:51:54 adozu (L18 DgCj) (Vaults:2) 21:52:18 it spawns ballistomycetes something like 1/3 times? 21:52:24 ... 21:52:28 i was joking 21:52:32 yeah 21:52:37 thought so 21:52:43 minmay: what's wrong with that? 21:52:56 sounds better than ballistos being a thing 21:52:57 rast: boom...boom.....boom....boom 21:53:09 well I suppose when it comes down to it, it probably would be, yeah 21:53:15 gammafunk: obvously he means make them not make spores when exploding 21:53:27 but do make them "lay" spores behind them every so often 21:53:29 yes, but what's going to happen after that first explosion 21:53:34 and there's another spore.... 21:53:48 kill a spore 21:53:50 hey, another spore! 21:53:53 the confused player get's another massive explosion 21:53:56 *gets 21:53:59 thats already a thing that can happen 21:54:05 very rarely 21:54:15 I've had that happen exactly zero times. 21:55:14 -!- ainsophyao has quit [Remote host closed the connection] 21:55:35 probably easiest thing is either remove the xp or just don't generate ballistos unless you're with fedhas, anyway 21:55:54 MarvinPA: both IMO 21:57:08 I don't know if it would be better. Usually if I'm distracted for a long time and the balisto colony grows it just makes cleaning it up a longer boring task 21:57:11 You could add some cute effect where a spore exploding next to an f or P has a chance of turning it into something nasty 21:57:12 well i guess the latter vaguely implies the former since you'd never get hostile ballistos 21:57:19 oh sorry I was scrolled up 21:57:34 then you'd get some xp but have to fight for it 21:57:55 <|amethyst> make giant spore explode in mutagenic fog 21:58:01 mutaspore 21:58:07 apocalypse spore 21:58:11 <|amethyst> + make mutating plants likely to turn into giant spores 21:58:12 I still say we need more * anyhow 21:58:17 -!- dtsund has joined ##crawl-dev 21:58:25 [04:58:11] <|amethyst> + make mutating plants likely to turn into giant spores 21:58:47 just keep the experience and let the normal spawns get the axe 21:58:49 along with that 21:59:15 -!- lukano has quit [Read error: Operation timed out] 21:59:56 a fedhas unique with the spell spore encircle 22:01:01 -!- bschlief has quit [Remote host closed the connection] 22:01:42 very easy unique 22:02:23 <|amethyst> I kind of like the existence of the minigame... I worry sometimes that Crawl is slowly losing things that make it more than a tactical combat simulator, in the name of streamlining the tactical combat simulation 22:03:06 <|amethyst> not that spores are necessary the best minigame, but it is nice to have some things like that 22:03:49 <|amethyst> Likewise ID isn't the best minigame, but there's definitely less of a game to it than there once was 22:04:18 that's a fair perspective. Now that you mention it I remember when I first started playing the idea of wiping out a spreading fungal colony did seem pretty cool 22:04:21 There's certainly less to get in your face when you're just getting started. 22:04:35 only thing I'd say has made the ID game simpler in DCSS was changing artefact jewellery to not ID when worn 22:04:42 since now you never put on unidentified artefact jewellery ever 22:05:02 there are good players who do 22:05:12 well it's not like spores matter whether they're removed or not 22:05:47 okay you put it on in extremely fringe cases like you are in a portal vault and need flight to get a good item and the only thing you have that could be a source of flight is your shimmering bronze ring 22:06:04 how did making zapping wands always id not make it simpler 22:06:10 but come on, you know what I meant 22:06:26 wheals: because you got the same result by zapping them at an injured, natural monster with a wall behind it 22:06:39 <|amethyst> also things like amnesia tuo-IDing 22:06:43 <|amethyst> auto-IDing 22:06:44 so technically it didn't but you know what i meant 22:07:07 <|amethyst> it's a good idea, I won't dispute that, it it's one less logical inference you have to make 22:07:48 I'm kind of siding with and_into's argument. 22:07:51 it's the exact same thing 22:07:53 all the time 22:07:55 every time 22:08:12 scrolls personally seem pretty unobjectionable to me 22:08:27 i wouldn't care if they changed, but the way they are now doesn't cause me grief 22:08:31 I don't really see how amnesia auto-IDing made things simpler either, unless the player is very unspoiled of course 22:08:32 <|amethyst> Right, logic puzzles without randomness probably aren't a good fit for crawl 22:09:07 same for EW scrolls auto-IDing 22:09:10 -!- lukano has quit [Ping timeout: 245 seconds] 22:09:17 you were always wielding a weapon anyway 22:10:36 -!- ussdefiant has joined ##crawl-dev 22:10:49 simplifying things for unspoiled players is a good thing if it doesn't change things substantially for the rest of us 22:11:30 unspoiled and unveteraned is an interesting demographic 22:11:37 that quite a bunch of us don't fit into 22:12:04 I've always been curious on how much of the player base is unspoiled 22:13:01 since I started playing crawl I always used the bots and wiki so I was never really ever unspoiled. so I have a tough time envisioning on how it feels most of the time 22:13:09 <|amethyst> I imagine that will be in the survey report 22:13:16 not sure id count reading the wiki as being spoiled, to be honest 22:13:18 <|amethyst> ISTR something about spoilers 22:13:43 from all the dev discussion it sounds like keeping the unspoiled players in mind is a pretty high priority 22:14:00 <|amethyst> not exactly that 22:14:15 <|amethyst> so much as not adding things that would be trivial with spoilers 22:15:20 <|amethyst> in a sense it's more about spoiled players (and trying not to reward them for it) than it is about unspoiled ones 22:15:31 <|amethyst> hence the removal of secret doors 22:16:16 <|amethyst> at least, that's my interpretation of the philosophy 22:16:37 thanks for the info 22:16:38 <|amethyst> my exigesis if you will 22:16:47 <|amethyst> s/exi/exe/ 22:16:56 you know what we need more of 22:17:00 trap vaults 22:17:07 traps are always fun 22:17:09 it's often difficult for me to understand some feature criticism 22:17:48 -!- DrinkMachine has quit [Quit: Leaving] 22:18:22 -!- Leafsnail has quit [Quit: Take my advice. I don't use it anyway] 22:18:35 the scroll ID stuff is one of ten since it seems interesting to me. it's one spot where I feel like I'm making interesting choices 22:19:41 but reading the criticism of it, it just sound like I've never figured out the optimal strategy which basically makes the ID scrolls game tedious and boring 22:20:01 it's just an interesting perspectiv 22:20:55 s/sound/sounds 22:21:52 <|amethyst> johnstein: it's a logic puzzle that for the most part you only have to solve once 22:22:20 A couple of the more annoying bits have been fixed (scrolls you know but your character does not) 22:22:46 mostly, anyway. 22:22:59 yea. that what it sounds like. at my current skill, it's still an interesting thing. but sounds like one day I'll figure it out and get bored 22:23:04 iding scrolls in dangerous situations comes up not infrequently in my games 22:23:22 and it can make for some interesting play 22:23:45 I used to read-ID all scrolls till after orc or so 22:24:39 now I've been using ID scrolls when I only have one of the scroll or potion. and sometimes quaff/read IDing when I have multiples. 22:25:20 and I've only blind read scrolls in battle when desperat on the frat 1-8 floors 22:25:21 silly patch incoming 22:26:36 wheals: Where's the file 22:26:54 haha oops 22:27:11 fail 22:27:18 ok attached it 22:28:00 Some unrand changes. by wheals 22:28:01 * Bring back Sniper: it's a +10 vorpal crossbow with slower fire (ranged dark maul) 22:28:03 Already looks promising 22:28:22 -!- kunwon1 has quit [Excess Flood] 22:28:31 <|amethyst> wheals: the problem with giving Finisher to Sigmund isn't making Sigmund too deadly 22:28:45 <|amethyst> wheals: it's giving Finisher to the player that early that frequently 22:29:04 mm 22:29:12 i guess even with that guard it is a bad idea 22:29:23 <|amethyst> wheals: maybe 1/1000 would be okay, I dunno 22:29:45 -!- kunwon1 has joined ##crawl-dev 22:32:17 i'll change that and fix trove_artefacts 22:32:53 ho hum, trove_artefacts has blowgun of the assassin O.o 22:35:19 -!- master_j has quit [Quit: WeeChat 0.4.2] 22:36:38 I think any chance of finisher is too much 22:36:40 We should add nethack-style shops and then nethack id game for one week so players appreciate what they have 22:36:44 hm "high elven cavalryman" or "high elf cavalryman" (also fr mounts in crawl) 22:36:50 yeah i'll remove it 22:36:50 besides, sigmund will already pick up finisher if it generates on the ground 22:37:33 clearly make a uniq_sigmund vault with WEIGHT: 0.00000000001 and sigmund on top of finisher 22:37:48 -!- Guest62734 has joined ##crawl-dev 22:38:25 I like the rest of that patch except for sniper 22:38:30 which looks pretty bad unless you have like 50 str 22:38:47 -!- SwissStopwatch has quit [Ping timeout: 252 seconds] 22:40:44 while we're on the subject, does anyone have ideas for knife of accuracy 22:40:59 -!- ackack has quit [Ping timeout: 252 seconds] 22:41:00 oh, or did it get disabled 22:41:04 <|amethyst> doubled stabbing bonus? 22:41:08 it did yeah 22:41:12 never mind, then 22:42:18 though unless nogen stops vaults from placing it it could spawn trove_artefacts! 22:42:32 heh, yes 22:42:35 not sure the captain's cutlass needs any change, no particular gain from making it a redefine 22:43:47 i did it since the old one seemed to be really popular 22:43:57 you can get captains cutlass by enchanting a regular sabre of speed you find on the floor 22:43:59 can't trog technically give you an ego item strictly better than it 22:44:09 so it doesnt seem worth having as an unrand, to me 22:44:14 (not from the floor since it's +10) 22:44:33 wheals, yes 22:44:39 and the floor can give you a randart strictly better than ti 22:44:52 but I guess that's true of several other unrands 22:45:17 well, i changed two of those in the patch! 22:48:08 wheals: Ever get any feedback on your early Fe unique? 22:48:43 no, not yet 22:49:05 MarvinPA: have the time right now to look at my sustab/life prot patch too? 22:49:13 !bug 8051 22:49:15 https://crawl.develz.org/mantis/view.php?id=8051 22:49:28 We haven't had an early-game unique in a while? I might be wrong about that 22:51:40 I hope you at least get rid of an existing unique 22:51:47 i've had a vague look at it already yeah, just not gotten around to properly reading/pushing things for a while 22:51:58 do you know how hard it is to fit so many in unannounced_uniques 22:51:59 are there any candidates for removal early game? 22:52:05 i was thinking about making Sniper +15; would that be excessive (i don't understand ranged combat) 22:52:09 it's on my list of things to eventually push if nobody else does 22:52:34 wheals: if it has that huge base delay it is probably okay, until someone actually gets that much str 22:52:37 I'm not a big fan of terance, but he is pretty effective 22:52:44 unknown monster: "terrance" 22:52:44 %??terrance 22:52:47 ug 22:52:48 Terence (11@) | Spd: 10 | HD: 2 | HP: 20 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(8) | Chunks: 07contam | XP: 18 | Sz: Medium | Int: normal. 22:52:48 %??terence 22:52:50 <|amethyst> wheals: hm, one issue I see is that polymorphed Natasha won't revive 22:52:52 right the first time 22:53:01 terence is like a weaker ijyb 22:53:02 <|amethyst> wheals: see mons_is_pikel for how to handle that 22:53:11 do felids revive in pigform?? 22:53:17 learn add faq 22:53:28 (i assume they do) 22:53:30 <|amethyst> wheals: they come back in cat form, but yes 22:53:37 also you could remove a later unique instead! 22:53:38 yeah, player != mons 22:53:58 oh, Purgy is also questionable 22:54:00 well, monster poly is a more fundamental change than player poly 22:54:02 <|amethyst> you'd also need to pass MONS_NATASHA to mgen_data 22:54:09 but I guess you would have to change 2 sewer vaults for that 22:54:26 oh, so i couldn't make the felid_revive function universal :( 22:54:30 <|amethyst> I think it's fine for that function to be _natasha_revive, we can generalise it if and when we have a second 22:54:34 Purgy is kind of cute, but I see him like once every 30 games or something 22:54:35 yeah 22:54:43 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:54:47 Purgy's vault has a WEIGHT: 1 iirc 22:54:57 !vault uniq_purgy 22:54:58 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/builder/uniques.des;hb=HEAD#l268 22:55:13 heh, and d:3-4 22:55:20 hmm, or grum or maud 22:55:33 Maud (05@) | Spd: 10 | HD: 13 | HP: 118 | AC/EV: 0/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(86) | Chunks: 07contam | XP: 1747 | Sz: Medium | Int: normal. 22:55:33 %??maud 22:55:35 who? 22:55:41 wheals: the serpent of hell isn't known for its poison, incidentally :P 22:55:46 you mean....I forget what we were talking about 22:55:47 or urug (i don't think changing him from "orc warrior with javelins" to "orc knight with javelins" did a lot for his uniqueness) 22:55:59 although good idea to give it af_curare imo 22:56:11 -!- ProzacElf has quit [Read error: Operation timed out] 22:56:11 well, i couldn't think of any way to connect a demon whip and poison 22:56:23 although curare might be good enough to make a normal whip good 22:56:28 i was about to say, yeah 22:56:56 a whip of curare? sign me up 22:56:57 if you change it back to a normal whip the curare effect should probably happen more often than 1/5 of hits 22:57:20 finally whip of elec has a competitor 22:57:26 unknown monster: "serpent of hell soc_flavour:dis" 22:57:26 %??serpent of hell soc_flavour:dis 22:57:45 unknown monster: "serpent of hell soh_flavour:dis" 22:57:45 %??serpent of hell soh_flavour:dis 22:57:46 wheals, maybe it's made out of orange demons 22:57:52 i'm not sure if that stil works? (also if it does it's "soh_flavour") 22:58:11 afaik there's no way to query non-geh serpents of hell at the moment 22:58:16 <|amethyst> wheals: also, please test what happens if a temporarily enslaved Natasha is killed (maybe you already did) 22:58:25 MarvinPA: it was removed. 22:58:26 unknown monster: "serpent of hell soh_flavour:geh" 22:58:26 %??serpent of hell soh_flavour:geh 22:58:28 (for whatever reason) 22:58:29 Serpent of Hell (05D) | Spd: 14 | HD: 20 | HP: 98-142 | AC/EV: 16/12 | Dam: 35, 15, 1507(trample) | 05demonic, 10doors, see invisible, fly, !sil | Res: 06magic(186), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 7390 | Sp: hellfire (3d20), fire breath (3d40) | Sz: Huge | Int: high. 22:58:29 %??serpent of hell 22:58:41 MarvinPA: it was part of "simplifying the code" IIRC... 22:58:41 (fr: poison hell) 22:59:16 <|amethyst> wheals: and what happens if you pacify or banish her? 22:59:27 right, i think as far as crawl is concerned it is an improvement, but not as far as chei is concerned :P 22:59:28 i think that code isn't run 22:59:40 this sounds like all kinds of breakage fun; going to build that patch right now... 22:59:48 just like boris, he won't spawn elsewhere he gets banished 22:59:54 i'll do more testing 23:00:27 <|amethyst> yeah, probably pacification is more of a concern than banishment 23:00:37 <|amethyst> though maybe it's fine too 23:01:03 -!- radinms has quit [Ping timeout: 252 seconds] 23:04:44 wheals: also doesn't hurt to do #if TAG_MAJOR_VERSION == 34 block around the natasha enum and another with #if TAG_MAJOR_VERSION > 34 that has same enum earlier in the list where the uniques are 23:05:00 You can see what I did with Asterion as an example 23:05:54 does TAG_MAJOR_VERSION get increased every major release? I should know the answer to that but I don't 23:06:03 -!- jday has quit [Excess Flood] 23:06:03 <|amethyst> it does not 23:06:14 <|amethyst> only when save compatibility is broken 23:06:25 we haven't had a save bump since just after 0.10 i think 23:06:29 only when save compat is deliberately broken :P 23:06:49 hrm, but you can't upgrade a 0.13 game to 0.14, right? 23:06:59 <|amethyst> gammafunk: you can, but not on the servers 23:07:02 aha 23:07:09 <|amethyst> because they use different directories for the two versions 23:07:15 now it makes sense 23:07:20 <|amethyst> you can upgrade a 0.13-era trunk game to 0.14-era trunk 23:07:24 -!- cr0ne has quit [Excess Flood] 23:07:29 -!- bonghitz has quit [Excess Flood] 23:08:48 I don't suppose replacing the magic number 34 with a define of SAVE_COMPAT_VERSION or something would help much 23:09:25 at least in terms of seeing said number so many times in the source 23:09:36 <|amethyst> no, because then when we increase that constant... 23:09:37 it's like the meaning of life number or something 23:10:05 27 23:10:12 yeah you'd have to have numbers on the defines 23:10:34 THE_GREAT_SAVE_BREAK_OF_2014 23:10:40 SAVE_COMPAT_VERSION and ACTUAL_SAVE_COMPAT_VERSION 23:11:05 has 27 ever been the save compat version 23:11:06 just use unique names for them 23:12:50 -!- Xiberia has quit [Excess Flood] 23:13:01 SAVE_COMBAT_VERSION_34 23:13:14 COMPAT* 23:13:31 SAVE_COMPAT_ARMAGEDDON, SAVE_COMPAT_RAGNAROK, SAVE_COMPAT_13TH_BAKTUN 23:13:37 -!- Ero is now known as Eronarn 23:13:40 save combat sounds good 23:14:03 if anyone wants to bump it they have to slay the last bumper in a duel to the death 23:14:22 -!- Xiberia has joined ##crawl-dev 23:14:26 SAVE_THIRTY_FOUR 23:14:37 or just THIRTY_FOUR 23:14:50 #define THIRTY_FOUR 34 23:15:02 there, no more magic number 23:15:22 I'm surprised at how few of those cases I've seen, honestly 23:15:40 worst I ever saw was final int MILLISECONDS_PER_SECOND = 1000 23:16:17 -!- tsohg has quit [Ping timeout: 272 seconds] 23:17:08 <|amethyst> minmay: SI is a social construct, it could change :P 23:17:20 %git b4fa663e1c51b 23:17:21 07greensnark02 * 0.7.0-a0-2600-gb4fa663: Increase item limits, decouple NON_foo from MAX_foo; save major version changed. 10(3 years, 7 months ago, 9 files, 44+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b4fa663e1c51 23:17:24 yeah like i said, its not that bad 23:17:35 (that took a while to find) 23:17:58 aha, 27 23:18:20 0.7a-0.8a, the golden age of crawl apparently 23:18:35 s??quite powerful[mummies 23:18:35 I don't have a page labeled quite powerful[mummies in my learndb. 23:19:12 The following words in your search query were ignored because they are too common words: powerful quite. 23:19:15 -!- fufumann has quit [Quit: Verlassend] 23:19:15 god fucking dammit, tavern 23:19:23 wheals: ", and is trying to find her master" instead of ", and trying to find her master" 23:19:38 how do i apply an old patch 23:19:45 -3way 23:19:51 with git am 23:19:54 you'll get a conflict 23:20:01 but just fix it, git add the change 23:20:07 aha, i can resolve the conflicts from there? 23:20:10 yeah 23:20:22 run what it tells you to run to continue the git am 23:20:22 found it anyway: "Mummies definitely suck in 0.7 and lower versions, but 0.8 mummies are quite powerful. Certainly much more viable than ogres." 23:20:30 after you fix and git add 23:21:31 I made natash friendly and she revived hostile like she should 23:21:36 -!- SteampunkDuck has quit [Quit: Lost terminal] 23:22:07 oh is git apply not the same as git am? 23:22:19 it told me error: patch failed: crawl-ref/source/enum.h:2844 23:22:19 Falling back to three-way merge... 23:22:19 Applied patch to 'crawl-ref/source/enum.h' with conflicts. 23:22:19 U crawl-ref/source/enum.h 23:22:28 but i don't know what to do next 23:22:49 you look at enum.h 23:22:52 and fix the conflicts 23:22:56 it has modified said file 23:22:59 pointing out where they are 23:23:02 look for >>>>>>> 23:23:08 oh ok, do it manually 23:23:15 <|amethyst> one option is to use git mergetool but it depends on having (and knowing how to use) vimdiff or similar tools 23:23:23 <|amethyst> or you can do it manually 23:23:41 -!- ontoclasm has joined ##crawl-dev 23:24:37 ok, thanks 23:33:28 -!- Fortescue has joined ##crawl-dev 23:33:47 well, she seems to behave ok when enslaved, pacified, and banished 23:34:15 doesn't make a new natasha when banished 23:34:20 poly is a problem tho 23:34:42 minmay: It's always lovely when there's no reasoning coming along with it. 23:35:02 yeah she doesn't revive when polied 23:35:14 i'll do the mons_is_natasha thing 23:35:18 although one could argue that it makes sense 23:35:27 trj doesn't make jellies when polied 23:35:42 "giant newt shaped natasha" 23:35:43 <|amethyst> reviving is a property of the soul, not the body, though 23:35:51 <|amethyst> since you get a new body 23:35:53 |amethyst: not according to my religion! 23:36:14 mm do things change hd thtough poly 23:36:26 <|amethyst> hmm 23:36:34 <|amethyst> yeah, that could be an issue :( 23:36:52 natasha? 23:36:52 <|amethyst> could track it via monster.number instead 23:36:58 heh, yeah I made natasha into a demonspawn... 23:37:03 by zapping her a bunch 23:37:09 <|amethyst> which might be better anyway when draining is involved 23:37:24 "natasha the 1-headed hydra" 23:38:16 hrm, no way to see monster data in wiz mode? 23:38:25 i was actually thinking about using monster.number while doing it but i decided it would be a bad idea 23:38:28 <|amethyst> gammafunk: xD 23:38:32 oh ty 23:38:53 don't remember if it was just to not use it for more thing or for another reason 23:39:03 -!- PleasingFungus has joined ##crawl-dev 23:39:17 Hello! I have a bug to report, and the bug-tracker says I should go here and "ask an admin to provide you with an archive file of your savegame". ( http://crawl.akrasiac.org/rawdata/PleasingFungus/PleasingFungus.txt this guy - check out the room he's in) 23:39:40 <|amethyst> PleasingFungus: webtiles or console? 23:39:51 Webtiles. 23:42:08 <|amethyst> use the link http://crawl.akrasiac.org/saves/PleasingFungus.cs 23:42:26 A username and password are being requested by http://crawl.akrasiac.org. The site says: "CAO developer account" 23:42:33 <|amethyst> (you won't be able to download it, but devs can) 23:42:39 <|amethyst> just include the URL in your bug report 23:42:45 Ah, OK. Thanks! 23:42:55 Will it be OK to keep playing with this char? I don't want to mess anything up. 23:43:13 <|amethyst> now that the save is backed up it's fine 23:43:21 <|amethyst> assuming the bug hasn't broken your game :) 23:43:23 OK. Thanks! 23:43:29 Nah, I've got digging & teleport, thankfully. 23:45:45 -!- Sgun has quit [Quit: Leaving] 23:48:04 -!- PleasingFungus has left ##crawl-dev 23:48:15 also, should i move the revive function to mon-death.cc? 23:50:06 olXor (L18 VpEn) (Elf:2) 23:50:16 -!- fufumann has quit [Client Quit] 23:50:45 <|amethyst> wheals: I guess, though it's kind of annoying that stuff can't be static then 23:50:58 <|amethyst> maybe we ought to move monster_die :) 23:51:14 -!- MaxFrost has quit [Ping timeout: 264 seconds] 23:51:23 you might expect monster_die to be in mon-death, yes 23:51:35 i actually didn't know about the file because of that 23:51:48 -!- bschlief has quit [Remote host closed the connection] 23:54:09 die_monster_you_dont_belong_in_this_world 23:54:47 Jory throws a wine glass at you. The wine glass misses you. 23:59:50 now that i think about it moving anything out of "mon-stuff" is probably a good idea