00:00:08 I assume you get experience every time you kill it? And you have to kill it 3 times to fully kill it? 00:00:40 wheals: should have directed ^^ at you 00:00:53 yeah 00:01:42 though it gives less xp each time since xp is based on hd and hp among other things 00:02:04 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2100-g3cf34dd (34) 00:06:26 Unstable branch on rl.heh.fi updated to: 0.14-a0-2100-g3cf34dd (34) 00:09:38 -!- yinz has quit [Quit: Page closed] 00:10:14 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 00:14:10 -!- tsohg has quit [Ping timeout: 272 seconds] 00:15:53 Unstable branch on crawl.develz.org updated to: 0.14-a0-2100-g3cf34dd (34) 00:20:38 -!- master_j has quit [Quit: WeeChat 0.4.2] 00:20:47 -!- tenofswords has joined ##crawl-dev 00:21:58 -!- Kalir has quit [Changing host] 00:24:24 -!- AlphaQ has quit [Remote host closed the connection] 00:24:58 -!- fearitself has quit [Quit: Page closed] 00:26:30 -!- WalkerBoh has quit [Remote host closed the connection] 00:28:19 -!- DrinkMachine has quit [Quit: Leaving] 00:31:34 -!- Pepe has quit [Read error: Connection reset by peer] 00:33:59 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-2100-g3cf34dd 00:34:13 -!- KurzedMetal has quit [Ping timeout: 248 seconds] 00:34:58 -!- ussdefiant has joined ##crawl-dev 00:39:59 -!- pelotr0n has quit [Ping timeout: 240 seconds] 00:40:00 -!- Bovinius has quit [Quit: Leaving] 00:44:18 -!- ystael has quit [Ping timeout: 245 seconds] 00:46:08 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:54:10 -!- ussdefiant has quit [Ping timeout: 245 seconds] 00:56:37 -!- Naphistim_ has quit [Ping timeout: 252 seconds] 00:59:48 -!- Siegurt has quit [Ping timeout: 245 seconds] 01:02:12 -!- Basil has quit [Ping timeout: 252 seconds] 01:09:06 -!- SamB_ has joined ##crawl-dev 01:12:50 -!- SamB has quit [Ping timeout: 264 seconds] 01:18:24 -!- ainsophyao has joined ##crawl-dev 01:21:33 -!- sigmund_ has quit [Quit: Page closed] 01:21:40 -!- mrkitty has quit [Quit: Page closed] 01:21:47 -!- SamB_ is now known as SamB 01:26:21 -!- Escalator has quit [Ping timeout: 272 seconds] 01:30:50 -!- beef42 has quit [Ping timeout: 264 seconds] 01:36:53 -!- conted has quit [Ping timeout: 245 seconds] 01:40:39 -!- ystael has quit [Read error: Operation timed out] 01:48:34 -!- cr0ne has quit [Remote host closed the connection] 01:58:08 -!- conted has quit [Ping timeout: 245 seconds] 02:00:52 -!- Zeor has quit [Quit: g'bug] 02:04:23 -!- conted_ has quit [Ping timeout: 245 seconds] 02:04:23 -!- tenofswords has quit [Ping timeout: 245 seconds] 02:04:49 -!- DracoOmega has quit [Quit: Leaving] 02:05:10 -!- radinms has quit [Ping timeout: 265 seconds] 02:05:39 -!- hookyspooky has quit [Quit: Leaving] 02:06:08 -!- badplayer has joined ##crawl-dev 02:09:35 -!- bschlief has quit [Remote host closed the connection] 02:12:59 Vault question: on the linked vault, the tiles under a,b,c,d should be Waters if the '1' is picked, but they are defaulting to floor. shouldn't the KFEAT: 1 = ' make the SUBST: ' = W have an effect of turning them into water tiles? http://rob.pecknology.net/foo 02:12:59 badplayer: You have 1 message. Use !messages to read it. 02:13:03 !messages 02:13:03 (1/1) bh said (1w 2d 2h 57m 32s ago): ping 02:13:54 badplayer: KFEAT doesn't work like that 02:13:54 minmay: You have 1 message. Use !messages to read it. 02:14:35 badplayer: KFEAT places a specific dungeon feature on the specified symbol. ' doesn't correspond to any symbol so it defaults to floor 02:14:43 -!- tsohg has quit [Ping timeout: 260 seconds] 02:14:46 badplayer: s/any symbol/any feature 02:15:04 badplayer: what you want is "KFEAT: 1 = W" 02:15:10 -!- absolutego has joined ##crawl-dev 02:15:11 thanks minmay. 02:15:20 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:15:24 badplayer: you also could have found this out by reading docs/develop/levels/syntax.txt 02:15:33 !lg . -log 02:15:33 1118. gammafunk, XL2 HEIE, T:203: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20140126-081004.txt 02:15:50 !lg . -log 02:15:51 1119. gammafunk, XL3 HEIE, T:798: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20140126-081450.txt 02:16:22 I don't think I have the intelligence needed to understand those docs. thanks again for the clarification. 02:17:02 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2100-g3cf34dd (34) 02:20:59 -!- st_ has quit [Ping timeout: 240 seconds] 02:27:46 -!- honeybadger has quit [Quit: Page closed] 02:28:43 -!- Fhqwhgads_ has quit [Remote host closed the connection] 02:30:50 -!- Pacra has quit [Ping timeout: 264 seconds] 02:32:52 -!- minmay has quit [Quit: Leaving] 02:32:57 -!- minqmay is now known as minmay 02:33:01 -!- minmay is now known as minqmay 02:45:57 -!- Voker57 has quit [Ping timeout: 248 seconds] 02:51:20 -!- minqmay has quit [Quit: Leaving] 02:51:21 -!- SwissStopwatch has quit [Read error: Connection reset by peer] 02:52:40 -!- SwissStopwatch has joined ##crawl-dev 02:54:55 -!- duralumin has quit [Read error: Connection reset by peer] 02:55:52 -!- duralumin has quit [Read error: Connection reset by peer] 02:59:24 -!- bschlief has quit [] 03:02:29 -!- BlackrayJack has quit [Ping timeout: 248 seconds] 03:06:15 -!- duralumin has quit [Read error: Connection reset by peer] 03:10:38 -!- mong has quit [Remote host closed the connection] 03:11:09 -!- duralumin_ has quit [Read error: Connection reset by peer] 03:16:02 -!- xFleury has joined ##crawl-dev 03:22:18 !lg purplered TeCj max=nrune -tv 03:22:18 135. PurpleRed, XL25 TeCj, T:32798 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 03:22:35 !seen mumra 03:22:35 Sorry xFleury, I haven't seen mumra. 03:25:20 !lg purplered TeCj max=nrune 03:25:21 135. PurpleRed the Devastator (L25 TeCj), worshipper of Vehumet, demolished by Ignacio (a +5,+5 executioner's axe of pain) in Pandemonium on 2014-01-12 01:31:18, with 668665 points after 32798 turns and 14:38:39. 03:25:28 !lg purplered TeCj max=nrune x=nrune 03:25:29 135. [nrune=9] PurpleRed the Devastator (L25 TeCj), worshipper of Vehumet, demolished by Ignacio (a +5,+5 executioner's axe of pain) in Pandemonium on 2014-01-12 01:31:18, with 668665 points after 32798 turns and 14:38:39. 03:27:11 !lg purplered TeCj max=nrune x=nrune -log 03:27:12 135. PurpleRed, XL25 TeCj, T:32798: http://crawl.akrasiac.org/rawdata/PurpleRed/morgue-PurpleRed-20140112-013118.txt 03:28:53 -!- Blazinghand has quit [Ping timeout: 245 seconds] 03:30:27 -!- Crehl has quit [Quit: qqqqqqq] 03:30:33 -!- RZX has quit [Ping timeout: 245 seconds] 03:32:02 -!- OCTOTROGjr has quit [Remote host closed the connection] 03:33:42 -!- dtsund has quit [Quit: dtsund] 03:35:08 I love spending an hour on a bug and finding out the cause was errant whitespace :/ 03:35:13 -!- lobf has quit [Quit: lobf] 03:36:33 -!- blabber has joined ##crawl-dev 03:39:39 whitespace? lua? 03:40:18 -!- simmarine has quit [Quit: Leaving] 03:40:27 even dumber 03:40:34 << vs < < ? 03:40:50 trying to whip up a good crawl update script. using the dgamelaunch update-scripts as a guide 03:40:58 it was in the make \ 03:41:13 err, in the make line with multiple continued lines 03:41:22 had a space to the right of a couple \ 03:48:42 -!- joosa has quit [Quit: brb] 03:48:58 -!- xFleury has left ##crawl-dev 03:51:05 -!- ainsophyao has quit [Remote host closed the connection] 03:53:09 -!- rdx has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 04:15:05 -!- Pepe has quit [Ping timeout: 272 seconds] 04:15:40 -!- tsohg has quit [Ping timeout: 265 seconds] 04:21:58 -!- kunwon1 has joined ##crawl-dev 04:24:28 -!- lobf has quit [Quit: lobf] 04:27:45 -!- ProzacElf has quit [Ping timeout: 272 seconds] 04:36:52 -!- Turgon has quit [Quit: Page closed] 04:49:25 -!- MP2E has quit [Quit: night] 04:55:54 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 05:01:28 -!- twelwe has quit [Ping timeout: 245 seconds] 05:12:43 -!- Piginabag has quit [Quit: Page closed] 05:23:28 -!- duralumin_ has quit [Read error: Connection reset by peer] 05:25:11 -!- duralumin_ has quit [Read error: Connection reset by peer] 05:33:02 -!- Soadreqm has quit [Quit: BREAK] 05:37:43 -!- bonghitz has quit [Remote host closed the connection] 05:55:00 -!- Oxybeles has quit [Ping timeout: 245 seconds] 06:03:55 -!- eith has joined ##crawl-dev 06:07:02 -!- Schwer-Muta has quit [] 06:11:56 -!- Isabel has quit [Quit: Page closed] 06:16:26 -!- tsohg has quit [Ping timeout: 272 seconds] 06:22:32 -!- alefury has joined ##crawl-dev 06:45:57 -!- hurdos has quit [Ping timeout: 252 seconds] 06:55:15 -!- dagonfive has quit [Read error: Connection reset by peer] 06:59:18 -!- ainsophyao has joined ##crawl-dev 07:02:02 -!- Chase has quit [Ping timeout: 264 seconds] 07:06:20 -!- Foamed has quit [Quit: Heading to bed.] 07:21:12 -!- elliptic has quit [Quit: Leaving] 07:26:43 -!- ackack has joined ##crawl-dev 07:26:57 -!- st_ has joined ##crawl-dev 07:27:55 -!- bmfx has quit [Read error: Connection reset by peer] 07:36:37 -!- djanatyn has quit [Ping timeout: 248 seconds] 07:42:43 kinazarov (L5 DEWz) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:3) 07:42:44 Duckburger (L11 HaHu) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:10) 07:43:41 -!- djanatyn has quit [Max SendQ exceeded] 07:44:11 ReaperX666 (L3 TeAs) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:2) 07:44:12 Harunobu (L9 MiFi) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:9) 07:49:30 -!- ProzacElf has joined ##crawl-dev 07:50:52 Harunobu (L10 MiFi) ERROR in 'tileweb.cc' at line 211: Socket write error: Resource temporarily unavailable (D:9) 07:58:36 -!- bmfx has quit [Quit: Reconnecting] 07:58:37 -!- Unnngh has quit [Client Quit] 08:00:20 -!- alefury has quit [Read error: Connection reset by peer] 08:01:01 -!- bonghitz has quit [Remote host closed the connection] 08:08:51 -!- fearitself has quit [Quit: Page closed] 08:15:55 -!- ProzacElf has quit [Ping timeout: 260 seconds] 08:18:31 pubby (L22 FoNe) (Abyss:2) 08:19:24 -!- blabber has quit [Quit: leaving] 08:27:28 -!- raskol has quit [Ping timeout: 265 seconds] 08:27:37 -!- elliptic has joined ##crawl-dev 08:38:04 -!- tsohg has quit [Remote host closed the connection] 08:48:55 -!- bonghitz has quit [Remote host closed the connection] 08:50:03 -!- Un67 has quit [Quit: Page closed] 08:54:28 -!- ShadeTornado has quit [Read error: Operation timed out] 08:54:39 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:56:49 -!- temujin has quit [Quit: Lost terminal] 09:12:46 -!- bonghitz has quit [Remote host closed the connection] 09:16:03 -!- dck has joined ##crawl-dev 09:19:05 -!- Bloax has joined ##crawl-dev 09:21:59 -!- tsohg has quit [Remote host closed the connection] 09:23:39 -!- djanatyn has quit [Max SendQ exceeded] 09:23:44 -!- tenofswords has joined ##crawl-dev 09:45:21 -!- Aryth has quit [Ping timeout: 252 seconds] 09:47:55 -!- raskol has quit [Ping timeout: 245 seconds] 09:49:46 -!- radinms has quit [] 09:50:44 -!- Chris_Oelmueller has joined ##crawl-dev 09:50:47 -!- ChrisOelmueller has quit [Disconnected by services] 09:50:49 -!- Chris_Oelmueller is now known as ChrisOelmueller 09:59:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:00:25 -!- Chase has quit [Ping timeout: 245 seconds] 10:04:53 -!- Escalator has quit [Ping timeout: 248 seconds] 10:04:56 -!- djanatyn has quit [Max SendQ exceeded] 10:04:57 -!- Escalator_ is now known as Escalator 10:19:33 -!- elliptic has quit [Quit: Leaving] 10:29:21 -!- Naphistim has quit [Ping timeout: 252 seconds] 10:30:57 -!- Basil has joined ##crawl-dev 10:31:54 -!- ainsophyao has quit [Remote host closed the connection] 10:32:22 unknown monster: "Ironband convoker" 10:32:22 %??Ironband convoker 10:40:12 -!- ProzacElf has joined ##crawl-dev 10:40:14 angband convoker (08@) | Spd: 10 | HD: 60 | HP: 289-372 | AC/EV: 0/10 | Dam: 20 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(240) | Chunks: 07contam | XP: 15000 | Sp: might other, word/recall | Sz: Medium | Int: normal. 10:40:15 %??ironbrand convoker name:angband_convoker n_rpl hd:60 10:40:15 tenofswords: You have 2 messages. Use !messages to read them. 10:50:33 -!- Pacra has joined ##crawl-dev 10:53:21 !lm pubby fone 10:53:21 79. [2014-01-26 15:37:02] pubby the Necromancer (L26 FoNe) killed Frances on turn 89504. (Depths:5) 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2101-gc794351: Vine stalkers added. 10(6 weeks ago, 21 files, 238+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c7943516ac3d 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2102-gcb62a7f: Prevent vine stalker bite from draining firewood or summons. 10(4 weeks ago, 1 file, 7+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cb62a7f8bfa2 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2103-g321c037: Change 'magic' to 'power' for non-spellcaster manadrain message. 10(4 weeks ago, 5 files, 8+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=321c037b6790 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2104-g342daa0: Add MONS_VINE_STALKER. 10(4 weeks ago, 3 files, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=342daa02e859 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2105-g452658b: Add adjective and genus for vine stalker naming. 10(4 weeks ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=452658bda2cb 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2106-gd62e238: Reduce vine stalker experience apt by 1. 10(4 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d62e238a84a7 10:53:46 03|amethyst02 07* 0.14-a0-2107-g8ddf05a: A few tweaks to VS monster. 10(4 weeks ago, 1 file, 12+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8ddf05a6b653 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2108-g1136ad5: Add Plane Stalker. 10(4 weeks ago, 3 files, 8+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1136ad59c4eb 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2109-g1853da0: Reduce vine stalker starting regen to II, upgrades to III at xl8. 10(4 weeks ago, 2 files, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1853da09c552 10:53:46 03Sage02 {|amethyst} 07* 0.14-a0-2110-g84dddcc: Halve vine stalker manavamp across the board. 10(4 weeks ago, 2 files, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=84dddcc57f79 10:53:46 ... and 8 more commits 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2101-gc794351: Vine stalkers added. 10(6 weeks ago, 21 files, 238+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c7943516ac3d 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2102-gcb62a7f: Prevent vine stalker bite from draining firewood or summons. 10(4 weeks ago, 1 file, 7+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cb62a7f8bfa2 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2103-g321c037: Change 'magic' to 'power' for non-spellcaster manadrain message. 10(4 weeks ago, 5 files, 8+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=321c037b6790 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2104-g342daa0: Add MONS_VINE_STALKER. 10(4 weeks ago, 3 files, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=342daa02e859 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2105-g452658b: Add adjective and genus for vine stalker naming. 10(4 weeks ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=452658bda2cb 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2106-gd62e238: Reduce vine stalker experience apt by 1. 10(4 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d62e238a84a7 10:53:49 03|amethyst02 07* 0.14-a0-2107-g8ddf05a: A few tweaks to VS monster. 10(4 weeks ago, 1 file, 12+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8ddf05a6b653 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2108-g1136ad5: Add Plane Stalker. 10(4 weeks ago, 3 files, 8+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1136ad59c4eb 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2109-g1853da0: Reduce vine stalker starting regen to II, upgrades to III at xl8. 10(4 weeks ago, 2 files, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1853da09c552 10:53:49 03Sage02 {|amethyst} 07* 0.14-a0-2110-g84dddcc: Halve vine stalker manavamp across the board. 10(4 weeks ago, 2 files, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=84dddcc57f79 10:53:49 ... and 8 more commits 10:54:02 o///////////////////////////// 10:55:23 ? 10:55:27 what just happened 10:56:28 as you can see, forest was just removed 10:57:29 if only that were the case 10:57:56 fine stalker 10:59:17 the s-z.org/crawl-dev/ logs contain chei always doubling up on commits for some reason 10:59:30 <|amethyst> hm 11:01:25 -!- nixor has quit [Ping timeout: 248 seconds] 11:01:26 -!- Pacra has quit [Read error: Connection reset by peer] 11:01:40 <|amethyst> Lightli: vine stalker added, and: 11:01:42 <|amethyst> %git HEAD^ 11:01:43 07|amethyst02 * 0.14-a0-2117-gfca2108: Rearrange species selection; remove obsolete comment. 10(26 minutes ago, 1 file, 11+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fca210853705 11:01:43 <|amethyst> %git HEAD 11:01:44 07|amethyst02 * 0.14-a0-2118-g8230723: Reduce ponderous penalty to 1. 10(19 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8230723e9b16 11:02:11 |amethyst: it seems to begin in 24 jan 11:02:43 -!- Pacra has joined ##crawl-dev 11:03:20 -!- dtsund has joined ##crawl-dev 11:03:51 03MarvinPA02 07* 0.14-a0-2119-ge69afc6: Reduce ponderous penalty for monsters, too 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e69afc6acbd6 11:03:53 -!- dtsund has quit [Client Quit] 11:03:56 -!- dtsund has joined ##crawl-dev 11:03:56 03MarvinPA02 07* 0.14-a0-2119-ge69afc6: Reduce ponderous penalty for monsters, too 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e69afc6acbd6 11:04:06 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2118-g8230723 (34) 11:04:22 <|amethyst> wheals: hm, no changes then 11:04:32 -!- Vizer_ has quit [Read error: Connection reset by peer] 11:04:44 I need to round up latest opinions on asterion now... 11:04:49 !seen kilobyte 11:04:49 I last saw kilobyte at Thu Jan 23 00:16:17 2014 UTC (3d 16h 48m 32s ago) joining the channel. 11:17:47 -!- Cheibriados has joined ##crawl-dev 11:17:47 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 11:17:48 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 11:20:43 -!- djanatyn has quit [Max SendQ exceeded] 11:20:49 Eronarn: How experienced are you with TOME? 11:22:11 <|amethyst> I should probably play more roguelikes 11:22:24 <|amethyst> My experience is kind of limited 11:22:28 Maybe you can give this Sil thing a try 11:22:31 Because Crawl certainly is quite a fast game if you know it very well, but if you don't then spending a day of playtime on a single character isn't impossible. 11:22:32 (and add it to s-z) 11:22:54 <|amethyst> !lg . won s=dur 11:22:54 2 games for |amethyst (won): 8:11:47, 10:19:50 11:23:04 <|amethyst> oh, thought it was more than that 11:23:14 <|amethyst> !lg . max=dur 11:23:15 8303. Neil the Sorcerer (L22 FeTm), worshipper of Kikubaaqudgha, blasted by an orb of fire (fireball) on Zot:3 on 2011-08-27 14:25:22, with 318382 points after 157916 turns and 18:28:15. 11:23:17 <|amethyst> !lg . max=dur x=dur 11:23:18 8303. [dur=18:28:15] Neil the Sorcerer (L22 FeTm), worshipper of Kikubaaqudgha, blasted by an orb of fire (fireball) on Zot:3 on 2011-08-27 14:25:22, with 318382 points after 157916 turns and 18:28:15. 11:23:48 i hear all the coolest crawl devs play sil yes 11:23:59 <|amethyst> I should try it, yes 11:24:40 <|amethyst> The only modern-ish rls I've played (that I can remember at the moment) are: Zangband, Crawl, DoomRL 11:25:01 <|amethyst> I guess if I could Zangband as "modern-ish" maybe I should count Nethack too 11:25:12 * tenofswords mumbles about brogue 11:25:24 <|amethyst> yeah, I should definitely try brogue too 11:25:39 * tenofswords wishes 868-hack wasn't an OSX thing 11:25:41 brogue didn't really grab me but it's worth trying yeah 11:26:14 -!- ZRN has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:26:59 <|amethyst> Yeah, I would have tried 868-hack if I had a way to play it 11:27:03 play adom for super fun times 11:27:15 ?adom[2] 11:27:18 ??adom[2] 11:27:18 adom[2/2]: Pacra: i've been playing for two months and am still at the character creation screen :U 11:27:25 <|amethyst> I have played 8.68-HACK but that's not the same :) 11:27:52 <|amethyst> http://www.draknek.org/games/puzzlescript/8.68-HACK.php 11:27:52 heh yeah, that was a neat thing 11:27:58 i dunno if adom counts as modern 11:29:38 <|amethyst> other RLs I have played are Rogue, Castle of the Winds, and Dragon Crystal 11:29:57 <|amethyst> I'm sure I'm forgetting something 11:30:10 ??life[2] 11:30:10 life[2/3]: The original roguelike. 11:30:30 Bloax: very, very experienced - i have a total of 20 days of time played, over 3 years 11:30:33 !played 11:30:40 hmm, what's the command for that 11:30:43 -!- djanatyn has quit [Max SendQ exceeded] 11:30:48 !gamesby Eronarn 11:30:48 Eronarn has played 6631 games, between 2007-08-31 20:13:43 and 2013-12-31 17:12:07, won 8 (0.1%), high score 8738694, total score 53084907, total turns 14229795, play-time/day 0:48:53, total time 78d+14:14:46. 11:30:57 <|amethyst> !gamesby . 11:30:58 |amethyst has played 8303 games, between 2011-08-10 11:04:55 and 2014-01-24 21:42:54, won 2 (0.0%), high score 1318561, total score 17326059, total turns 22274060, play-time/day 1:28:27, total time 55d+5:30:58. 11:31:03 off by a factor of 4 11:31:04 !gamesby . 11:31:05 Bloax has played 575 games, between 2012-05-28 08:04:20 and 2014-01-26 16:04:58, won 10 (1.7%), high score 18264384, total score 91322951, total turns 3426026, play-time/day 0:38:28, total time 16d+6:26:58. 11:31:21 well, I've been playing crawl for several more years 11:31:33 so more like 2x probably 11:32:45 also then some amount of ADOM (probably a week+?) and doomrl (a few days) 11:33:12 ...wow I need to stop playing video games 11:33:17 Crawl is a pretty decent length game. 11:33:19 no you don't 11:33:35 <|amethyst> 1 day + 15 hours of doomrl for me 11:33:37 because once you do you can't come back 11:33:45 and that sucksss 11:33:53 Bloax: i was just doing that in tome 11:34:32 probably ~4 days played since it came out on steam, and I hadn't played seriously for like a year before that 11:34:45 heh 11:34:52 Reminds me of how I once played DoomRL a lot. 11:35:01 ~3 days of that was one character, who i won last night (albeit bad end) 11:35:08 nightmare roguelike :D 11:35:09 and then didn't touch it for two years 11:36:21 -!- djanatyn has quit [Max SendQ exceeded] 11:36:44 -!- minmay has joined ##crawl-dev 11:37:21 <|amethyst> Crawl is still the only roguelike I've beaten, since I don't think DoomRL on ITYTD counts 11:37:31 BlastHardcheese: the adom character creation screen isnt even that bad 11:37:35 now, incursion 11:37:47 incursion is 'the' character creation screen 11:38:03 catacylsm: dda's character creation screen made me quit 11:38:27 brogue_reasons 11:38:55 I feel like I'm the only person in the universe that never got really into brogue 11:39:12 character creation screen: less Brogue seed catalog.txt 11:39:16 !messages 11:39:16 No messages for TZer0. 11:39:23 -!- praesident has quit [Ping timeout: 245 seconds] 11:39:35 -!- dtsund has quit [Ping timeout: 245 seconds] 11:39:36 brogue seeds don't exist outside of contests what are you talking about 11:41:50 -!- djanatyn has quit [Max SendQ exceeded] 11:42:14 |amethyst: imo play sil 11:42:31 <|amethyst> absolutego: sil and brogue are both on my list of things I should play 11:42:49 <|amethyst> absolutego: I'll get around to them eventually 11:43:04 -!- djanatyn has quit [Max SendQ exceeded] 11:43:12 Today is yesterday's tomorrow, |amethyst 11:43:13 it took me like a year to get to it properly, and i've been neglecting brogue for longer 11:43:22 so yeah i can relate 11:43:31 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:44:01 <|amethyst> Basil: that's why I said "eventually" and not "tomorrow" :P 11:44:25 And it is the eventually of last October 11:44:27 <|amethyst> I want to beat doomrl on HNTR first 11:44:56 i think i tried to play incursion and it wasn't vikeys-friendly? 11:45:53 <|amethyst> (confession: I rarely use vi keys—pretty much only when testing things from a laptop) 11:47:00 <|amethyst> Even in vi, I only use vi keys for things like d5j and such 11:47:17 <|amethyst> when I'm just browsing around, I use the arrows 11:47:54 real vi doesn't understand arrows :p 11:48:10 -!- dtsund has joined ##crawl-dev 11:48:44 i tried to play sil and it apparently isn't vikeys friendly either? :( 11:48:46 <|amethyst> Zaba: I've only used nvi, elvis, and vim 11:48:54 wheals: There's an option for that 11:49:02 oh, nice 11:49:38 |amethyst, yeah, those are much too civilized 11:52:00 -!- djanatyn has quit [Max SendQ exceeded] 11:54:07 <|amethyst> I played with classic vi at one point, but never actually used it for real editing tasks 11:54:17 <|amethyst> I guess I did use solaris 2.5's vi, whatever that is 11:54:38 yes, that sounds real enough 11:55:03 <|amethyst> it was long ago, though, and I don't know if the sysadmin had installed nvi or something 11:55:18 -!- ystael has quit [Ping timeout: 265 seconds] 11:57:20 i spend most of my time on a laptop, so 11:57:55 -!- djanatyn has quit [Ping timeout: 245 seconds] 11:58:35 the reason it took me years to get into crawl (my first roguelike) when i knew about it and looked fun is that i didn't want to learn to use vikeys; then got used to it in a couple days of course 12:00:18 -!- ontoclasm has joined ##crawl-dev 12:01:25 wheals: yeah sil has an option to allow vikeys but then you need a modifier to access some commands... i use st_'s remaps, let me know if you want them (or ask in ##sil) 12:03:41 -!- ontoclasm1 has joined ##crawl-dev 12:06:53 -!- ontoclasm has quit [Ping timeout: 252 seconds] 12:07:50 I'm having trouble getting a non-dgamelaunch version of webtiles up 12:07:52 http://pastebin.com/1V0xRVFJ 12:08:21 I'm trying to mirror the dgamelaunch configuration without a chroot 12:09:34 I suspect the issue is the bin/init.webtiles.sh file, but I can't figure out what the issue is. 12:09:57 just wondering if people have run into a similar issue with WARN: #1 Error while handling JSON message! in the webtiles.log 12:10:11 -!- ProzacElf has quit [Ping timeout: 252 seconds] 12:10:47 -!- ProzacElf has joined ##crawl-dev 12:11:11 <|amethyst> hm.. I don't see anything obviously wrong there 12:11:23 <|amethyst> config.py would help too 12:11:29 coming right up 12:12:56 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:13:02 http://pastebin.com/Lck4paBF 12:13:34 basically my chroot_dir would be /home/jmbjr/crawl-dev/DGL 12:14:17 <|amethyst> is that script executable? 12:14:29 <|amethyst> also, it really should have #! /bin/sh or such at the top 12:14:35 <|amethyst> init.webtiles.sh that is 12:14:40 it does 12:14:46 <|amethyst> oh 12:14:56 <|amethyst> the config says init-webtiles.sh but your post says init.webtiles.sh 12:15:15 <|amethyst> but maybe that was just a typo when you pastebinned it 12:15:40 that may be it 12:15:46 the file is init.webtiles 12:16:03 <|amethyst> then that's what init_player_program should say 12:16:17 <|amethyst> with no .sh 12:16:41 <|amethyst> (assuming you didn't mean "the file is init.webtiles.sh") 12:17:10 the actual filename was init.webtiles.sh whereas the config.py was looking for init-webtiles.sh 12:17:16 <|amethyst> ah 12:17:31 apparently my beady eyes couldn't distinguish a dot from a dash last night at 3am 12:17:55 the first thing I tried was to actually copy the directory structure and files from the dgamelaunch setup 12:18:06 <|amethyst> compromise and use "init·webtiles.sh" :P 12:18:18 and reset the variables. like chroot=/home/jmbjr/crawl-dev/DGL, etc 12:18:27 but man, that was a horrible game of whack-a-code 12:18:29 -!- Kalir has quit [Changing host] 12:18:37 so I burned it all down and just tried to build up only what I needed 12:19:19 "2014-01-26 13:18:41,898 INFO: #0 P1 ERR: Cannot find data file 'defaults/autopickup_exceptions.txt' anywhere, aborting" 12:20:40 <|amethyst> yeah, you need that stuff in your DATADIR, whatever you set that to when you built crawl 12:20:51 <|amethyst> make install should do that 12:23:28 03tenofswords02 07[demonspawn-enemies] * 0.14-a0-2131-gbee4d0a: Buff corrupter's planerend summons 10(2 minutes ago, 1 file, 27+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bee4d0a01bbe 12:23:51 can you rename the thing to plane rend 12:23:55 pretty please 12:24:05 or planar end 12:24:47 unknown monster: "worldbinder" 12:24:47 %??worldbinder 12:25:01 worldbinders are lesser corrupters 12:25:06 worldbinder (05@) | Spd: 10 | HD: 20 | HP: 150 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(106) | Chunks: 07contam | XP: 3247 | Sp: sum.minor demon, sum.demon, haste, hellfire (3d20), blink away | Sz: Medium | Int: high. 12:25:06 %??hellbinder name:worldbinder 12:25:11 mm 12:25:56 "A cloud of thick fog, with faint, feeble claws constantly reaching out and grasping futily before being pulled back in by the fog. Worldbinders tie themselves to specific locations and absorb part of the weaker natives banished to the Abyss, enabling them to summon echoes from one of many locations against percieved threats." 12:26:10 these will also need tiles 12:26:31 chrisoelmueller: is "plane-rend" acceptable 12:27:06 not sure about acceptable but better at least 12:27:56 planerend is... not so easily parsed a name 12:29:01 ??planerend 12:29:01 I don't have a page labeled planerend in my learndb. 12:29:48 awesome, another formless mass of writhing nothingness 12:29:59 xD 12:30:17 <|amethyst> !lg . killer=sheep x=map 12:30:18 1. [map=] neil the Covered (L4 DjWn), slain by a sheep on D:3 on 2013-11-29 03:49:50, with 196 points after 2306 turns and 0:05:43. 12:30:19 <|amethyst> doh 12:31:07 ontoclasm: surely easier than having to make a dog, or a plant 12:31:11 "The creature's form defies all possibility of depiction; it is all things at once, and yet simultaneously devoid of any form." 12:31:20 tenofswords: true, fuck plants 12:31:22 yes, that sounds like a dog 12:32:28 -!- |amethys1 has joined ##crawl-dev 12:32:51 -!- |amethyst has quit [Disconnected by services] 12:32:59 -!- |amethys1 is now known as |amethyst 12:34:16 -!- Arivia has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 12:35:25 -!- roxton has quit [Ping timeout: 245 seconds] 12:35:26 -!- |amethys1 has joined ##crawl-dev 12:35:29 -!- |amethyst has quit [Client Quit] 12:35:38 -!- |amethys1 is now known as |amethyst 12:37:13 -!- ackack has quit [Ping timeout: 245 seconds] 12:42:12 -!- ontoclasm1 has quit [Quit: Leaving.] 12:43:44 Boots of flying shouldn't activate on unmelding when Mf exit water by jejorda2 12:45:01 -!- alefury has joined ##crawl-dev 12:45:14 -!- raskol has quit [Ping timeout: 264 seconds] 12:47:03 |amethyst: yea my DATADIR is incorrect. I forgot to prepend the path to my pseudo DGL_CHROOT dir 12:47:23 so it was probably trying to look in /crawl-master/etc... 12:47:33 man, what stupid typos! 12:47:58 this is what I choose to spend my limited time on. what a sucker! 12:48:36 -!- Arivia has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 12:52:21 -!- ProzacElf has quit [Ping timeout: 252 seconds] 12:52:59 -!- Sasai has quit [Quit: Page closed] 12:57:58 -!- pelotr0n has quit [Ping timeout: 272 seconds] 12:59:24 -!- master_j has quit [Quit: WeeChat 0.4.2] 13:00:13 -!- dtsund has quit [Quit: dtsund] 13:01:07 -!- ackack has joined ##crawl-dev 13:01:54 -!- Crehl has quit [Quit: qqqqqqq] 13:10:31 -!- foobar_ has quit [Quit: Page closed] 13:17:22 VS are in, so we can have VS Plant-renders 13:19:51 -!- CreepingCrawled has quit [Ping timeout: 252 seconds] 13:20:45 -!- TheMattybee has quit [Quit: <@katagi> *draws a fridge rotom barfing pokemon guts everywhere* *asks when the next harry potter movie is coming out*] 13:23:10 https://crawl.develz.org/mantis/file_download.php?file_id=5273&type=bug where is it 13:24:41 and lantea is as always hours behind 13:24:56 <|amethyst> It's on show.o now 13:24:58 |amethyst: those were my only two typos. got it working now. thank for the extra set of eyes! 13:25:00 <|amethyst> getting closer 13:25:07 <|amethyst> johnstein: great! no problem 13:25:35 I have a feeling it'd be faster to make it download the builded stuff from another server than to have it build it itself. 13:25:54 only takes a couple minutes to rebuild 13:26:06 <|amethyst> johnstein: not on CLAN :) 13:26:08 oh? 13:26:11 bummer 13:26:23 <|amethyst> Bloax: problem is directory names and such wouldn't necessarily be correct 13:26:55 <|amethyst> (and library versions etc) 13:27:26 no chance of making vine stalkers just plants and not weirdplants, huh? :( 13:28:18 rTorm rRot rN+++ AC+4 13:28:20 plants you say 13:28:50 huh? 13:30:37 Eronarn: Basically the plant bit is only fluff and has no mechanical relevance 13:30:47 because we didn't want to saddle VS with those weird plant things 13:31:28 so you instead made them... weird plant things :| 13:32:21 Fluffwise, I guess 13:32:29 well if you approach from "thing like plant" and not "plant like thing" 13:32:41 then you get to avoid "has rN+++" 13:33:08 The only "weird" mechanic it has aside from the things I intended is rRot 13:33:15 and that's because no !HW 13:34:47 (which has the side-effect of making rot and sickness not exist, which I am not opposed to) 13:34:58 i'd make them an eldritch race instead 13:35:02 -!- lobf has quit [Quit: lobf] 13:35:13 Magenta X? 13:35:13 tentacle stalker 13:35:39 planestalker B) 13:35:50 %git :/Plane 13:35:50 07Sage02 {|amethyst} * 0.14-a0-2108-g1136ad5: Add Plane Stalker. 10(4 weeks ago, 3 files, 8+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1136ad59c4eb 13:36:36 * tenofswords weeps for the wraiths 13:37:42 'Your otherworldly anatomy is immune to magical healing.' 13:38:12 'Your 13-dimensional stomach is heal-wounds intolerant' 13:38:37 yes, yes, good 13:38:39 -!- dck has joined ##crawl-dev 13:40:00 Eldritch Horror (EH) doesn't help spell any words unfortunately 13:40:32 e-ham 13:40:45 plane stalker would get PSST if we brought stalker back 13:41:00 plane stalker stalker 13:41:30 so, who wants to address the three species already currently in of questionable status 13:41:36 Weird Horror 13:41:41 tenofswords: i'm cool, thanks though 13:42:07 I look forward to finished salamanders in 0.16 13:42:34 also can't wait for the salamander monster to be screwed with when that flavour transition / apt changes happens 13:42:46 lava orcs or salamanders are going to be hard to balance without better data collection, so... 13:42:59 yes, 0.16 was too optimistic 13:43:00 what, halfling, kobold, and djinn? 13:43:05 why not just have the fire aura on always 13:43:33 Bloax: the heat aura is probably droppable, it's not that important 13:43:35 -!- simmarine has joined ##crawl-dev 13:43:39 there are a lot of cool fire effects you could link to tension 13:43:47 for instance lorcs used to splash lava blood when hit 13:44:07 it's linking effects to tension that is their current problem 13:44:23 A sewer portal vault by badplayer 13:44:59 Key it on hp/mhp, done 13:45:00 has anyone suggested just linking it to 1/hp? 13:45:02 All these incoming vaults... 13:45:12 Why do new vault makers hate nsubst. 13:45:23 like come on it's right there for sanity's sake 13:45:49 many tend to just try to think about shuffle/subst/nsubst as much as possible, I bet 13:45:56 er as little as possible 13:45:58 -!- WalkerBoh has quit [Remote host closed the connection] 13:46:19 If I don't know what I'm doing I probably aren't going to use all the fancypants features there are. 13:46:21 yes, which results in wonderful randomness like the infinitely small chance for a 200 jelly sewer 13:46:25 Because goodness I don't know what I'm doing. 13:46:48 Well if they'd ask for feedback on the channel first, it'd help 13:48:13 I should be stabbing at sewer/ossuary designs to be less mediocre in the first place so I actually have something to point at for those standards invisible to others 13:48:23 speaking of which, could tenofswords rip this vault of mine apart? https://crawl.develz.org/mantis/view.php?id=7431 13:48:39 is that the orc end, I bet it is! 13:48:42 already getting a headache from a literally redundant use of 13:49:26 well I am instantly worried about an orc encompass vault when serving as direct contrast to the other orc ends 13:49:31 -!- asdflkjh has quit [Client Quit] 13:50:01 Basil: hp/mhp is a very different mechanic! tension is important because it depends on the amount of stuff on screen 13:50:12 also very nice MONS: orc warrior, orc priest, orc wizard, orc 13:50:27 Hey I'm here ... I'd love feed back on my vault 13:50:38 (hint that's one more slot than MONS allows) 13:51:03 orderly queues please 13:51:25 i'll get in after badplayer (!bug 7970) 13:51:49 all aboard the bad vault train 13:52:31 Just see gammafunk_forest_water_palace for a master peeece vault, everyone 13:53:02 -!- bmfx has quit [Ping timeout: 264 seconds] 13:53:15 Eronarn: Usually hp/mhp is lower when there are more monsters on the screen than when there are no monsters. 13:53:16 -!- scrubnub has quit [Ping timeout: 260 seconds] 13:53:33 okay screw this I'm going to do this all in one sweep of mantis comments 13:53:41 too many things to start on 13:54:34 I guess you could add cheibrodos' two vault submissions if you're feeling ambitious 13:54:45 -!- Tarragon has joined ##crawl-dev 13:54:54 -!- Basil has quit [Read error: Connection reset by peer] 13:55:02 -!- Tarragon is now known as Basil 13:56:16 I am crazy tempted to just put everything with my editing hand first and then have people puzzle out the differences between their submissions and what got in 13:56:30 spoon-fed spoilers all over the place for this roguelike thing 13:58:37 -!- gammafunk has quit [Quit: leaving] 14:00:13 -!- conted has quit [Ping timeout: 245 seconds] 14:06:23 Bloax: sure, but that means it won't kick in until they actually want to be running away 14:06:43 the goal of tension is to reward just diving into difficult fights 14:07:09 that imo should not be the goal of LO though 14:07:10 it's not to offset you being at low HP - HP already boosts tension, it's just not the only factor 14:07:15 (we have a god for that already) 14:09:07 There's also the god of last man standing. 14:11:51 is that like how we removed demonspawn because xom exists already 14:13:32 -!- ShadeTornado has quit [Read error: No route to host] 14:14:18 i don't see the connection you're making now 14:21:19 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2119-ge69afc6 (34) 14:27:12 -!- eith|2 has joined ##crawl-dev 14:30:39 -!- Crehl has quit [Ping timeout: 260 seconds] 14:31:01 -!- eith has quit [Ping timeout: 248 seconds] 14:34:10 -!- reaverb has joined ##crawl-dev 14:37:55 -!- reaverb has quit [Client Quit] 14:40:59 -!- Tedronai has quit [Quit: Page closed] 14:44:07 -!- axecop has quit [Quit: Page closed] 14:44:18 -!- Bloax has quit [Quit: Error: Bloax not found] 14:44:29 -!- omnirizon has quit [Ping timeout: 240 seconds] 14:48:53 -!- Crehl_ has quit [Ping timeout: 245 seconds] 14:49:22 -!- Bloax has joined ##crawl-dev 14:52:15 -!- dtsund has joined ##crawl-dev 14:57:22 -!- Isabel has quit [Quit: Page closed] 14:57:57 -!- absolutego has quit [Quit: leaving] 15:05:53 -!- eith|2 is now known as eith 15:10:18 -!- Crehl has quit [Ping timeout: 252 seconds] 15:15:16 so formicid venom mage monsters seem kind of boring 15:15:34 give them ignite poison 15:15:37 would anyone prefer a different fo mage? or remove? 15:16:08 incidentally i have more problems with the non-VM ones spawning 15:16:27 why? 15:17:27 they're useless monsters 15:17:36 don't add much to spider and don't have any threat actually now that i try to think of one 15:18:01 more different monsters means the game takes longer to learn, and when those monsters dont do anything interesting... 15:18:34 formicid venom mage (06a) | Spd: 10 | HD: 7 | HP: 22-52 | AC/EV: 3/8 | Dam: 10 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(37) | Vul: 09poison | Chunks: 07contam | XP: 336 | Sp: b.venom (3d12), poison arrow (3d14), cantrip, stone arrow (3d13), dig | Sz: Medium | Int: high. 15:18:34 %?? formicid venom mage 15:18:34 that's true 15:18:36 formicid (03a) | Spd: 10 | HD: 6 | HP: 28-57 | AC/EV: 3/10 | Dam: 15 | 10weapons, 10items, 10doors, see invisible, !sil | Res: 06magic(32) | Vul: 09poison | Chunks: 07contam | XP: 227 | Sp: dig | Sz: Medium | Int: normal. 15:18:36 %?? formicid 15:19:46 03MarvinPA02 07* 0.14-a0-2120-g3f2b1c5: Place uniques less frequently in Orc endings 10(24 minutes ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f2b1c59b463 15:20:44 dig could be interesting except that spider doesn't have corridors anyway 15:22:34 if they stay, what about them being in a pack rather than single? 15:23:11 -!- Un67 has quit [Quit: Page closed] 15:27:12 * kilobyte .oO( a formicid venom mage with Toxic Radiance and Ignite Poison leading a pack of bombs^Wvanilla formicids ) 15:27:43 that was my idea for an olgreb's wizlab 15:28:02 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:28:50 i think that merging vanilla formicids and venom mages might be enough, beef up the latter a bit and give them gsc/2handers and shields 15:29:20 then the former could be no spawn (would have to remove the formicid hive vault too i guess) 15:30:42 -!- bonghitz has quit [Quit: Leaving...] 15:31:26 -!- Blazinghand has quit [Ping timeout: 264 seconds] 15:31:55 formicid hive is a dwanthill 15:32:28 ??dwant vault 15:32:28 I don't have a page labeled dwant_vault in my learndb. 15:32:34 ??DWANTHELL 15:32:34 I don't have a page labeled DWANTHELL in my learndb. 15:33:12 ??ant vault 15:33:12 I don't have a page labeled ant_vault in my learndb. 15:33:13 rip 15:38:14 -!- Furril has quit [Read error: Connection reset by peer] 15:39:07 -!- Sdaed has quit [Client Quit] 15:39:58 fyi rhf isn't updated yet 15:40:59 -!- Pacra has quit [Ping timeout: 240 seconds] 15:41:28 -!- conted has quit [Ping timeout: 245 seconds] 15:42:55 -!- dtsund has quit [Ping timeout: 245 seconds] 15:46:03 Debian builds of the trunk branch on crawl.develz.org updated to: 0.14-a0-2120-g3f2b1c5 15:46:59 -!- Basil has quit [Ping timeout: 240 seconds] 15:47:43 -!- Sdaed has quit [Ping timeout: 245 seconds] 15:48:29 -!- Mandevil has quit [Quit: Leaving] 15:49:13 -!- TAS_2012v has quit [Ping timeout: 272 seconds] 15:51:14 -!- xnavy has quit [Ping timeout: 264 seconds] 15:51:22 tenofswords: haha, kb resolved before you could post your feedback 15:52:24 -!- dtsund has joined ##crawl-dev 15:56:03 marking as resolved doesn't stop comments, you know 15:57:32 -!- eith|2 has joined ##crawl-dev 15:57:50 -!- Escalator has quit [Ping timeout: 264 seconds] 15:57:56 -!- Escalator_ is now known as Escalator 16:00:05 -!- eith has quit [Ping timeout: 248 seconds] 16:03:58 -!- conted has quit [Ping timeout: 245 seconds] 16:06:12 -!- eith|2 is now known as eith 16:08:58 -!- tabstorm has quit [Ping timeout: 245 seconds] 16:09:14 -!- Basil has joined ##crawl-dev 16:10:38 -!- conted has quit [Ping timeout: 245 seconds] 16:13:12 -!- DracoOmega has joined ##crawl-dev 16:13:24 -!- Blazinghand has quit [Ping timeout: 265 seconds] 16:17:08 %git :/Vehumet 16:17:09 07kilobyte02 * 0.14-a0-1440-g288d735: Correct the Vehumet message if there's but one final gift offered. 10(7 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=288d735ba549 16:20:47 -!- ackack has quit [Ping timeout: 260 seconds] 16:35:01 generating salamanders on lair:1 seems kind of mean now 16:36:06 generating a vault with a brigade of centaurs on d:3 seems perfectly fine 16:37:20 minmay: Some of what I'm doing will address that 16:37:55 -!- Blazinghand_ has quit [Ping timeout: 252 seconds] 16:40:25 -!- Naphistim has quit [Ping timeout: 252 seconds] 16:41:11 -!- tsohg has quit [Remote host closed the connection] 16:42:24 -!- jhellg has quit [Read error: Connection reset by peer] 16:43:36 -!- ProzacElf has joined ##crawl-dev 16:44:02 -!- cybie04 has quit [Ping timeout: 264 seconds] 16:46:24 ah, yes, the perfect solution to me worrying so much about how to get people to make better things 16:46:32 have somebody just skip over the entire damn process 16:48:45 -!- Pacra has joined ##crawl-dev 16:49:09 -!- ackack has joined ##crawl-dev 16:49:28 (also resolving the issues without seeing any changes in master is surely bad) 16:51:23 -!- valtern has quit [Remote host closed the connection] 16:52:34 (not like avoiding the editing process is what leads to the lack of standards that makes me have to do that later anyway...) 16:52:46 kilobyte: oh, if you're committing that orc:4 vault, then Grunt mentioned it handled the elf portal wrong 16:53:11 that was the very first thing that was in my comment list 16:53:11 -!- scummos__ has quit [Ping timeout: 272 seconds] 16:53:20 I was gonna fix it after I got your feedback 16:53:40 I was doing everybody's in one gooooooooooo 16:53:44 sigh 16:54:58 buppy: seems to work for me 16:55:49 duplicate elf entrances on oc:3 and orc:4? 16:56:13 ah right 16:56:40 also, since no other orc end provides loot I was going to reccomend replacing | with only chances for a store like regular orc:4 may have outside the vault 16:56:43 kilobyte: is there any chance i can get you to not push ice beast mess by the way 16:56:50 it'd be really pointless to have that 16:57:06 ChrisOelmueller: what mess? 16:57:09 also, these are mines and thus it's better to place fungi over plants (especially since fungi are in the monster list) 16:57:23 kilobyte: the one you promised to make happen in response to my patch 16:57:32 ? 16:57:34 also there's no fallback for the roka band and it should be a lower chance much like the commit previously did 16:58:04 tenofswords: it has a smaller weight than the warlords; can reduce it further of course 16:58:23 give it the same odds as what was just done 16:59:03 also, I was going to suggest a little random deformation of the cavey sections through some simply substs 16:59:30 oh most importantly it is crazy weird to have the entire level be patrolling 16:59:33 kilobyte: well i know no specifics because indeed there is nothing in master 16:59:41 but it sure sounded like not what i intended 16:59:51 buppy did you get all this in terms of why I would say such things 17:00:27 yeah, I understand 17:00:47 -!- Ladykiller69 has quit [Ping timeout: 272 seconds] 17:01:00 good 17:01:00 tenofswords: should I fix the Elf problem myself and push, or let you do everything? 17:01:17 so far the only change is s/PLACE/DEPTH/, as it would otherwise place every single time 17:01:20 former, these are all non-essential problems 17:01:38 (as all other Orc endings are minivaults) 17:06:28 ...does that let it still spawn? 17:06:56 yes, it took me quite some time to find a way to let it do so 17:07:21 sounds hacky 17:07:30 somehow, CHANCE made it fail to place every time because of blah blah dim(0,5) something 17:09:35 -!- the_glow has quit [Ping timeout: 245 seconds] 17:10:41 -!- the_glow1 is now known as the_glow 17:11:03 random question 17:11:07 what's going to happen with Dj 17:11:33 random might imply that you haven't asked this before 17:11:51 I don't remember the last time I asked it at any rate 17:12:09 And we are at 28 races... 17:14:06 Question about sewers ... I notice that the same small handful appear WAAAY more than some for me. I know clustering illusion and all can be quite strong, but would it be possible to get a more even distribution of the sewer vault picks? I'm assuming that some are coded to be vastly more common than others? 17:14:47 17:52:53 what's the plan with LO, Dj, Fo, and Vs? 19:44:42 (maybe wha'ts the plan with dj anyways 06:44:35 what's the plan with dj 10:01:23 what's the plan with Dj? 17:15:14 badplayer: look at the WEIGHT lines 17:15:32 wheals: I love how that implies devs have anything resembling plans 17:15:44 i'd say that devs have plans 17:15:51 the devteam, though 17:16:35 p.s. olgreb's wizlab should be an abandoned exploded poison reactor site 17:17:03 -!- Kite has quit [Quit: WeeChat 0.3.8] 17:17:15 -!- NeremWorld has quit [Ping timeout: 272 seconds] 17:17:46 Olgreb's Tower of Radiation 17:19:48 would the employees of said reactor be the staff of olgreb? 17:20:34 yesterday people were talking in here about how the max number of races is 27 on 32bit. how is that reconciled with the current 28 in trunk? presumably when 0.14 is released we'll be back at 27. but till then, what are the consequences of having 28 for now? 17:20:45 Does anyone know why sewer_kobolds is 3.5 times the default weight? 17:21:08 yesterday people were making things up to get rid of a really annoying person 17:21:27 haha 17:22:33 badplayer: i think it's the original, maybe that's why 17:22:38 which i wasn't a fan of but at least it worked 17:22:41 though that doesn't really explain it 17:23:05 "the original and specifically non-gimmickized so it can be reliably used often" 17:23:18 -!- DrinkMachine has joined ##crawl-dev 17:23:24 it is really boring and I would change it up, though, I admit 17:23:33 would anyone object to me taking a stab at normalizing the sewer distributions? 17:24:17 sadly my main objection would be I'd rather do it after I've stabbed at things, blasted excess of projects 17:24:43 1learn add devteam blasted excess of projects 17:25:06 My plan is to remove all WEIGHT lines except for necro_badplayer, and leave it at 3 17:25:30 and oddly, it looks like kilobyte submitted my ratzerg_badplayer vault, but when I gitpull, it doesn't show up in sewer.des 17:25:54 badplayer: not pushed yet, lemme massage that buppy's orc ending first 17:26:29 I'm finishing a new way for formicids to dig first 17:26:48 -!- scummos__ has quit [Ping timeout: 245 seconds] 17:27:10 Also, has guaranteeing a sewer and an ossuary once per game been discussed and shot down? 17:27:28 presumably that way is not removing it and/or Fo? 17:27:43 pre-emptively going to shoot it down because the entire point is to provide variety that would be reducing be guaranteeing it 17:27:45 ChrisOelmueller: no, just replacing the remote digging ray 17:28:07 Are volcanoes and ice caves guaranteed? I SEEM to always get them 17:28:23 guatanteeing a sewer _or_ ossuary might be good, but I'm not going to argue much for that 17:28:40 kilobyte: where walking into walls dig? 17:28:55 none of the portal vaults are guaranteed besides zigs 17:29:11 oh about guaranteed branches, Zig shows up on ^O screen (rather annoying in and of itself) but it even shows up as 0/27 after you walked out and the portal is gone 17:29:18 sewers and ossuaries provide variety intrinsically, yet they seem rather rare, which mutes the very variety they provide. 17:29:34 altering the way ice caves spawn could be nice: it makes no sense they spawn where you go rather than in a random place 17:29:47 they're rare but they're also the earliest portal vaults 17:29:48 i'd much rather have Hell and Pan listed there (with their guaranteed entries) instead of Zig, the additional ones could then still remain in the Portals section 17:30:02 I have no idea how to parse that statement about ice caves 17:30:20 i got the "it makes no sense" part 17:30:21 for players like me who rarely make it past d:5, it would be nice to seem them more often, as they're one of the rare portal vaults I see... this is speaking from a horrible player perspective obviously 17:30:28 but probably that's not what was intended 17:30:43 (also why would it have to make sense) 17:30:58 tenofswords: you hardly ever get "hard" ice caves as you're very likely to get an "easy" one first 17:31:03 oh 17:31:19 tenofswords: also, it's unlikely to get one later on 17:31:19 ...not very hard to address 17:31:30 same with uniques, by the way 17:31:46 okay that's very debatable 17:32:14 For the sake of balancing things, I wouldn't mind dialing up the probablity for an ossuary or sewer to appear, and similarly scaling back the liklihood with which volcanoes and ice caves manifest. 17:32:29 one idea would be to pre-plan what portals and uniques you get, instead of rolling them at level generation time 17:33:31 heh then I wouldn't have to dip in and out of blade just to increase the chance I wont have to deal with Mennas et al. 17:33:41 that is not how anything works 17:33:53 or uniques could not spawn in blade 17:33:58 or blade could not spawn 17:34:12 how about we take the blade weapons 17:34:14 and give them to wardens 17:34:24 sewers have 8% for D:3-6, ossuaries 5% for D:4-8, ice caves... 5% for D:11-16/Lair/Orc/Elf/Vaults:1-4, volcano 5% for lair/orc 17:34:29 -!- Escalator has quit [Ping timeout: 240 seconds] 17:34:30 there's a 6-level branch mimicking Blade in current trunk 17:34:37 that, uh 17:34:43 -!- Escalator_ is now known as Escalator 17:34:44 chances are low it will get cut (even if reducing would be very nice) 17:35:06 like the sheer being earlier already compensates heavily for not having anything near the range 17:35:32 chrisoelmueller let me ask something to somebody else 17:35:47 If I read that right tenofswords, it sounds like the reason it seems that volcanoes and caves appear every game is just because they have so many more chances to appear? 17:35:56 while i hope it's about shortening said branch i doubt it is 17:36:10 grunt: can depths:1 just get always get a minivault and only a chance for a larger vault 17:36:16 (this counts as shortening shut up) 17:36:57 badplayer: welll, how many games are making it to lair here 17:37:27 not sure I understand that question (if it was one) 17:37:32 !lairratio * 17:37:38 everyone is speaking in riddles! 17:37:45 Argument list too long - /home/tecumseh/fun/henzell/commands/listgame.rb wheals wheals \!lg\ \*\ \ \/\ gid\=antiskillrobin\:cao\:20120402161252S\|swinepaste\:cao\:20120401113749S\|Pac\:cao\:20120403050810S\|nfogravity\:cao\:20120403003002S\|elliptic\:cdo\:20120402043037S\|Lightli\:cao\:20120403021851S\|Baraton\:cdo\:20100318020732S\|jeanjacques\:cdo\:20110524153539S\|mindlar\:cao\:20120328230936S\... 17:37:50 good 17:37:52 sewers and ossuaries are more common inherently because of being earliest 17:37:55 "oops" 17:37:57 !lairratio 17:37:59 Games where wheals reaches Lair: N=189/2687 (7.03%) 17:38:04 haha 17:38:23 !lairratio hookyspooky 17:38:24 Games where hookyspooky reaches Lair: N=10/14 (71.43%) 17:38:50 -!- mikee_ has joined ##crawl-dev 17:39:01 and earlygame already has the frontload of portal vaults 17:39:28 it seems like my first portal vault is almost always an ice cave 17:39:43 hello, I just posted the code's chances 17:40:23 yes and if I interpreted it right , sewers have a 48% chance of occuring per game? 17:40:23 I seem to never, ever get volcanoes, even though their chances in Lair/Orc are supposed to be the same 17:41:13 25% chance similarly for ossuaries? 17:41:17 -!- eith|3 has quit [Read error: Connection reset by peer] 17:41:19 uh 17:41:32 -!- eith|3 has joined ##crawl-dev 17:41:32 that's not how odds work 17:41:40 ok, sorry then. 17:41:47 yeah 17:42:00 sewer is 28.3% chance 17:42:15 1-(1-chance)^nlevels 17:42:50 yup 17:43:00 ossuaries are in .2262 of games 17:43:38 volcanoes are in 46% 17:44:33 and ice caves are in 72.2% of games 17:44:37 chrisoelmueller: by the way, are the incoming spriggans for depths going to aid or hinder 17:44:57 who knows about lab and troves 17:45:05 Thanks Wheals, then my suspicious were right, even with my math aptitude of a 3rd grader. 17:45:19 those are, strictly speaking, the odds if everygame made it to zot 17:45:29 not quite 17:45:37 many games that make it to zot don't go to elf at all 17:45:43 !zotratio hookyspooky 17:45:45 :P 17:46:42 do you want to try and guess bazaar chances considering they're allowed to appear more than once per game 17:47:06 dont' feel like showcasing my ignorance anymore :) 17:47:18 -!- conted has quit [Ping timeout: 245 seconds] 17:47:24 !lg * 17:47:25 2868101. deopthoht the Covert (L8 SpAs), worshipper of Dithmengos, shot by Joseph (sling bullet of frost) on D:7 on 2014-01-26 23:46:49, with 2008 points after 7244 turns and 0:24:44. 17:47:35 errr 17:47:43 !lg * !quit !left 17:47:45 2328026. Thurston the Cleaver (L8 LOCK), worshipper of Xom, slain by an ancient zyme on Abyss:1 on 2014-01-26 23:47:29, with 1296 points after 3986 turns and 0:14:31. 17:47:51 !lm * br.enter=Lair 17:47:53 170847. [2014-01-26 23:43:46] letownia the Basher (L9 GrBe) entered the Lair of Beasts on turn 1156. (D:8) 17:51:31 monster jewellery breaks autopickup by minmay 17:51:35 local spell_skills = {"Spellcasting", "Conjurations", "Enchantments", 17:53:21 (..._anyway_, I would say the main answer is long and involves many things done so that I can get back to Gauntlet) 17:53:54 -!- CreepingCrawled has quit [Read error: Connection reset by peer] 17:58:01 -!- brokkr is now known as Guest84144 18:01:37 Normalize sewer vault weights by badplayer 18:01:39 yay! got my non-chrooted-non-official-dev-webtiles server working! 18:01:51 -!- Guest84144 has quit [Remote host closed the connection] 18:01:59 -!- Sorbius has quit [Read error: Connection reset by peer] 18:02:08 that was my original goal when I got back to messing around with crawl stuff several week ago. then I got distracted with the whole "Let's make an OFFICIAL server" thing. 18:04:07 -!- ProzacElf has quit [Ping timeout: 272 seconds] 18:04:24 -!- dtsund has quit [Quit: dtsund] 18:07:11 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 18:07:28 -!- jhellg has quit [Read error: Connection reset by peer] 18:08:28 -!- brokkr_ has quit [Remote host closed the connection] 18:08:58 -!- brokkr_ has quit [Remote host closed the connection] 18:11:11 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:12:08 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:14:59 -!- HellTiger_ has quit [Ping timeout: 240 seconds] 18:18:14 -!- _oiseaux has quit [Read error: Connection reset by peer] 18:23:19 -!- badplayer has quit [Quit: Leaving] 18:24:25 -!- tensorpudding has quit [Read error: Connection reset by peer] 18:26:03 -!- defeeca has quit [Ping timeout: 245 seconds] 18:28:21 -!- Foamed has quit [Ping timeout: 248 seconds] 18:36:50 What branch mimicking blade? 18:36:52 Depths? 18:37:07 it's probably not slime... 18:39:23 -!- praesident has quit [Ping timeout: 245 seconds] 18:39:54 k 18:40:19 -!- eith has quit [Ping timeout: 260 seconds] 18:44:31 03Medar02 07* 0.14-a0-2121-g9cd4419: Make items needing autopickup prompt for sacrifice (#7838) 10(7 weeks ago, 2 files, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9cd44196e317 18:45:17 -!- beef42 has quit [Ping timeout: 272 seconds] 18:45:18 -!- xFleury has joined ##crawl-dev 18:45:39 -!- xFleury has quit [Client Quit] 18:52:10 -!- montyb has quit [Quit: montyb] 19:00:08 -!- rast has quit [Read error: Connection reset by peer] 19:04:35 -!- Blazinghand_ has quit [Ping timeout: 260 seconds] 19:22:25 -!- Hailley has quit [Ping timeout: 252 seconds] 19:23:09 -!- Brokkr has quit [Quit: und weg...] 19:25:25 Anyone know where would be good place to set removed base types to ID_KNOWN_TYPE? 19:26:50 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:28:30 _launch_game looks promising 19:28:51 webtiles really loves not proceeding from the loading screen 19:29:11 Hmm? 19:30:01 -!- dtsund has joined ##crawl-dev 19:30:17 Pretty much what it says on the tin, and I know this because menus of the one you spectate still show up. 19:30:42 And then it just goes back to the titlescreen with the menu gone from it. 19:30:56 Only when spectating then? Any javascript errors (F12 should open the console in most browsers) 19:30:58 (and refreshing reveals that the chat does indeed have spectators and new chat messages) 19:32:15 Only silly stuff like "Use of getUserData() or setUserData()/Use of getPreventDefault() is deprecated" 19:32:21 What browser? 19:32:33 And tried other ones? 19:33:35 'Tis Pale Moon (Firefox) 19:33:42 Let's try chromium.. 19:33:50 I see it frequently in Chromium these days too. 19:34:37 So it gets stuck on the title screen graphic? 19:34:48 Only when spectating? 19:34:52 yes 19:35:18 At other times it can also display a huge Ctrl-P list instead of the game itself. 19:35:20 I'm not getting this 19:35:27 Which goes away after a while. 19:37:00 Was that yes to both questions? :) 19:37:54 yes 19:38:13 Can you open /static/scripts/client.js on the server in question, and search for game_loading 19:38:14 -!- Pacra has quit [Ping timeout: 272 seconds] 19:38:29 Just in case you have cached version of that for some reason. 19:38:34 at other times it does this https://dl.dropboxusercontent.com/u/63152810/Screenies/quality_gameplay.png 19:38:48 (how would I do that) 19:38:51 QUALITY 19:39:13 That seems like a different bug (and I have an idea what could cause that) 19:39:33 At least if there are javascript errors in that case 19:39:45 http://crawl.s-z.org/static/scripts/client.js for example 19:39:54 for whatever server you are on 19:40:04 Bloax: what are the mummy, ant, gnoll, spriggan, and centaur doing all together? 19:40:15 would it be possible to have a reset drawing for webtiles button? 19:40:19 Coincidentally this happens a lot on cszo. 19:40:50 buppy: Reset drawing? 19:41:07 Bloax: I assume you can find game_loading string in that file 19:41:14 yes 19:41:23 Medar: I don't know the terminology. Something that clears everything on the screen and starts from scratch. 19:41:28 Hmm. 19:41:36 Bloax: Have you tried while logged out? 19:41:55 buppy: Why? 19:42:29 as an alternative to saving then reloading the page whenever a graphical glitch occurs 19:42:42 What graphical glitch? 19:42:50 Everything seems to work flawlessly when logged out. 19:43:24 one glitch is that menu graphics stay on the screen 19:43:25 Bloax: Ok thanks. Explains why I didn't get it. 19:43:51 another is that sometimes tiles can be duplicated 19:43:59 I also assume buppy means something like this: https://dl.dropboxusercontent.com/u/63152810/Beatiful.png 19:44:14 another is that long lines can add a scrollbar to the message box which is annoying 19:44:16 Have you guys heard that we have bug tracker? 19:44:54 I figured they were already known :| 19:45:31 -!- WalkerBoh has quit [Ping timeout: 252 seconds] 19:45:32 I'll post them tomorrow. I need sleep now 19:45:43 That's quite a bad assumption. 19:46:14 Plus, you still want to write them down. 19:46:41 -!- wheals has quit [Ping timeout: 252 seconds] 19:46:56 -!- gammafunk has joined ##crawl-dev 19:47:52 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 19:48:05 tenofswords: Any thoughts on my proposal to split the op crusher abilites and e.g. make early op monsters have one of them? 19:48:11 %git 19:48:11 07Medar02 * 0.14-a0-2121-g9cd4419: Make items needing autopickup prompt for sacrifice (#7838) 10(7 weeks ago, 2 files, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9cd44196e317 19:48:33 -!- conted has quit [Ping timeout: 245 seconds] 19:48:52 buppy: different glitches might require different degrees of cleanup ... 19:49:19 And such feature would make people even less likely to report bugs :P 19:49:34 yeah, probably 19:49:42 Medar: Not sure if araganzar's reported bug was fixed, but quite often joining webtiles just hangs. If I join the same game in a second window then one of the two games usually loads immediately, for whatever reason 19:50:03 We were just talking about that. 19:50:08 gammafunk: one of the two? either one? 19:50:13 If this is spectator only. 19:50:20 SamB: Usually the first game, yes 19:50:31 Yeah, as a spectator 19:50:40 how curious 19:50:59 Yeah, different bug. It's something to do with spectator settings stuff. So if you log out it works ;P 19:51:16 Guess I'll report this myself then. 19:51:48 -!- hhkb has quit [Ping timeout: 245 seconds] 19:53:38 -!- raskol has quit [Ping timeout: 264 seconds] 19:53:41 -!- Goncyn has quit [Ping timeout: 248 seconds] 19:53:43 -!- KurzedMetal1 is now known as KurzedMetal 19:55:17 Joining WebTiles game as a spectator when logged in often hangs by Medar 19:57:19 -!- hhkb has joined ##crawl-dev 20:00:20 Joining as WebTiles spectator can lead to JavaScript errors and game not showing up properly by Medar 20:03:05 gammafunk: even though I know it'd be a bad idea I am so tempted to say throwing should be on stone giants 20:04:06 a unique stone giant that throws you away from melee range 20:04:14 and has a large rock of returning that always returns 20:04:15 the iron gient 20:04:17 *giant 20:04:27 Perhaps give it to titans 20:05:11 -!- bschlief has quit [Remote host closed the connection] 20:05:28 or titanic slime creatures :p 20:05:35 ettins 20:05:43 that works too 20:06:48 -!- alefury has quit [] 20:06:49 in any case I'll stop bothering you about it until perhaps the major redispersal and such happens 20:07:12 ..just have to find a way to bother Grunt in the mean time 20:07:21 * Grunt bothers gammafunk. 20:07:24 but I have to bother grunt with the last of the changes for Ds 20:07:33 I'm not a tiles maker <_< 20:07:39 !seen frogbotherer 20:07:39 Sorry gammafunk, I haven't seen frogbotherer. 20:07:46 no no no not that 20:07:47 -!- Foamed_ has quit [Quit: Heading to bed.] 20:08:00 !seen Bloax 20:08:00 Sorry Bloax, that person is dead. 20:08:04 aw 20:08:08 !seen Sequell 20:08:08 Sorry Grunt, I haven't seen sequell. 20:08:37 !seen Linley 20:08:37 Sorry Bloax, I haven't seen linley. 20:09:30 flat 70% chance to apply sap magic but lower the scaling of success draining per cast/spell, flat 40% chance for chaotic mirror and only hexes effects e.g. slow/haste/might/berserk/para/confus/disint/petr/agil/blink/sleep/vuln/ensnare, 20:09:37 Why that doesn't say "I last saw Linley entering the Dungeon of Zot 27 days ago." is anyone's guess. 20:09:59 replace chained chaos with swap monsters/player, remove corrupter polymorph, uh, 20:10:27 chaos chain lightning sounded funny though 20:10:43 tenofswords: Does the DS set have anything that can deal well with mobs? I ran through pan with XXX and the ds didn't seem to do a lot except die 20:10:56 cheater 20:10:58 Mobs in extended are fairly rare these days, but 20:11:32 why the heck do large rocks of returning come up again and again and 20:11:42 blood saints can get lucky but other than that most of the mean things (most obviously the crippling sap magic) need LOF 20:12:58 clearly need to have sap magic be a hex-fireball 20:14:34 bloax: it was pretty good when it made other monsters berserk but 20:16:08 ..but chaos kinda sucks 20:16:37 can just let xom cast it rarely or whatever 20:17:10 (xom should clearly also cast planerend and forceful_invitation >_>) 20:19:59 -!- tsohg has quit [Remote host closed the connection] 20:20:40 -!- praesident has quit [Quit: Page closed] 20:22:18 -!- conted has quit [Ping timeout: 245 seconds] 20:22:47 -!- kait has quit [Read error: Operation timed out] 20:24:41 ah, xom code, the most BEAUTIFUL code in crawl 20:25:13 while that is true I am going to just hope that it can slot into the starting mess of random spells to cast 20:25:25 hope against hope, perhaps 20:25:33 gammafunk: needs more decompiled code 20:27:38 -!- raskol has quit [Ping timeout: 272 seconds] 20:28:12 hrm, i could try to make a patch for that, if you like 20:28:15 -!- chewymouse has joined ##crawl-dev 20:28:23 I'm sure it's a low priority, so Grunt won't beat me to it... 20:28:37 -!- chewymouse has quit [Client Quit] 20:29:33 Oh damn it. Just filled my inventory with all the scroll types to test identification stuff. Then pressed &u instead of &i and crashed becaused I was at D:1 20:30:00 -!- Chris_Oelmueller has joined ##crawl-dev 20:30:04 -!- ChrisOelmueller has quit [Disconnected by services] 20:30:06 -!- Chris_Oelmueller is now known as ChrisOelmueller 20:30:14 Is there an easy way to get all scrolls in wizmode? :o 20:30:39 0200&%'any scroll ident:all' 20:30:41 Medar: I suppose make a quite des vault 20:30:48 -!- ShadeTornado has quit [Quit: Leaving] 20:30:54 *quick 20:31:22 and then repeat the same thing for potions and wands and staves and rings and amulets for, every, new, save 20:31:29 -!- Zermako has quit [Quit: good night and good luck to all! :D] 20:31:41 gammafunk if you want a patch to do make "identify all unknown things" command for wizmode 20:32:05 tenofswords: Thanks 20:32:27 tenofswords: not a bad idea... 20:34:55 tenofswords: It doesn't seem to give me the rare scrolls 20:35:16 did you do it on d:1 20:35:20 -!- Bloax has quit [Quit: Error: Bloax not found] 20:35:24 ah, right :P 20:35:43 (even then it might be reasonable to use 0999 instead of 0200) 20:42:50 -!- wheals has joined ##crawl-dev 20:47:15 oh I see, "magical staff" :P 20:47:24 as opposed to boring old scroll 20:47:35 totally ordinary potion 20:48:57 -!- Yermak has quit [Quit: Page closed] 20:50:32 would you prefer to have generate any form of quarterstaff 20:50:45 ok, fine 20:52:06 03Grunt02 07[demonspawn-enemies] * 0.14-a0-2132-g204048d: Flatten Sap Magic and Chaotic Reflection effect chances (tenofswords). 10(34 minutes ago, 2 files, 17+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=204048d8f701 20:52:06 03Grunt02 07[demonspawn-enemies] * 0.14-a0-2133-g13acf99: Halve Sap Magic's -Wiz penalties (tenofswords). 10(33 minutes ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13acf9919870 20:52:06 03Grunt02 07[demonspawn-enemies] * 0.14-a0-2134-gceabd1f: Give Chaotic Mirror its own beam type / hex list (tenofswords). 10(23 minutes ago, 3 files, 50+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ceabd1f78e07 20:52:06 03Grunt02 07[demonspawn-enemies] * 0.14-a0-2135-gfd4a9a8: Remove Polymorph from corrupters (tenofswords). 10(20 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd4a9a875730 20:52:06 03Grunt02 07[demonspawn-enemies] * 0.14-a0-2136-g94ac2d2: Chaos champions: Rearrange the Pieces. 10(3 minutes ago, 7 files, 60+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=94ac2d26976a 20:52:20 Did I miss anything? 20:52:57 the merge into mas- 20:53:38 There'll be a revolt if they don't have tiles before then :( 20:53:47 screw tiles players 20:53:53 since when have we cared about them 20:54:10 :< 20:54:25 (just put them in and then also make the implementable to grab roctavian/denzi attention) 20:54:26 !lg * recent !boring / tiles 20:54:29 422152/572251 games for * (recent !boring): N=422152/572251 (73.77%) 20:54:45 that just because they die a lot 20:54:53 !lg * recent !boring won / tiles 20:54:54 2642/4502 games for * (recent !boring won): N=2642/4502 (58.69%) 20:55:07 -!- mamgar has quit [Read error: Connection reset by peer] 20:55:16 !lg * cv>0.13 won / tiles 20:55:17 728/1172 games for * (cv>0.13 won): N=728/1172 (62.12%) 20:55:54 !lg * recent !tiles / won 20:55:57 1860/172757 games for * (recent !tiles): N=1860/172757 (1.08%) 20:56:04 !lg * boring won / tiles 20:56:04 No games for * (boring won). 20:56:09 !lg * recent tiles / won 20:56:11 2642/479607 games for * (recent tiles): N=2642/479607 (0.55%) 20:56:14 dang 20:56:18 losers 20:56:27 there it is 20:56:28 obviously use placeholder tiles of ?s with the basetype of the Ds be a differently-coloured dot and the class be the curve 20:56:43 -!- Naphistim has quit [Ping timeout: 252 seconds] 20:56:56 use rendered versions of their glyphs 20:57:18 I could continue my tradition of making really bad placeholder tiles. 20:58:27 Chaos champions are a smiley face 20:58:32 Black suns are a frownie face 20:58:39 have each class swap back and forth between their gods's altar tiles 20:58:51 "oh no I am being attacked by xom's head" 20:58:58 Grunt: Are they worse than my placeholder tiles? Those have a tendancy to look like question marks for whatever reason.... 20:59:06 well, xom's ... something 20:59:24 Funnily enough, a lot of tiles I don't necessarily intend to be final have basically gone on unchallenged. 20:59:38 Ah, boo... The vinestalker merge has apparently created new conflicts for me to resolve as I try to bring my branches up to date :P 20:59:43 About 2/3 of the tengu reaver tile is mine (the parts that aren't a tengu head or claw or whatever). 20:59:49 DracoOmega: Whoops 20:59:54 Uh, what else... 21:00:04 All your fault! :P 21:00:10 conflictive race 21:00:20 -!- cr0ne has quit [Quit: Leaving] 21:00:23 fr: Make Xom change the first N altars your see to Xom altars when you get close. 21:00:27 But VS is cool and fun, so it all evens out 21:00:37 ancient bears are going to die anyway 21:00:39 Stop those pesky CK cheaters 21:00:54 I now actually have to read the original commits so that I don't accidentally screw something up in the merge 21:01:00 So easy to do that sometimes =/ 21:01:04 fr xom sacrifices the player when they step on an altar of xom 21:01:12 Your commits or mine? 21:01:16 when you try to pray at it, it swaps with a xom altar :p 21:01:28 more ideas from an incredibly well-designed game 21:01:32 tenofswords: Good innovation from ADOM 21:01:49 Basil: I find it's just easy in general to make a mistake when resolving merge conflicts 21:02:12 rerere_reasons 21:02:44 Took me ~1 hour to merge the restab drain change when getting VS ready for trunk 21:02:53 then again, that was my first rebase conflict 21:03:14 Basil: This 'amplify_effect' business in antimagic_affects_defender is just to make the low damage aux actually have some antimagicness to it, yes? 21:03:22 Basically 21:03:30 That was a bit of a kludge 21:03:43 since the bite wouldn't phase orc sorcs, say 21:03:55 even though it was killing them unassisted 21:04:02 (i.e. with a -1000 mace) 21:04:06 Basil: Looking through your identify last type patch atm. There was a bunch of removed items it didn't take into account (in addition to "cFly). 21:04:11 -!- ebarrett has quit [] 21:04:14 Just making sure I know what it's for. I can fold it into a change I already made to that function 21:04:22 Basil: I'm now settings those to ID_KNOWN_TYPE on game start (or load). 21:04:26 (Which allows decoupling attack damage and the antimagic power in some cases) 21:04:36 Very good 21:04:59 -!- Blazinghand_ has quit [Ping timeout: 272 seconds] 21:05:14 Medar: I thought I just looped through all of the things 21:05:39 Yeah, but some items are no longer in the game, so you can never identify them. 21:05:40 then again, I might have subtracted one here or there since "cfly gave me an off-by-one error for way too long 21:05:57 Like slowing potion for example. 21:06:07 hmm 21:06:26 There probably should be a better way to loop through identifiables 21:07:01 Y'know, I do have to question why I ended up working on this stuff in more than once branch at the same time 21:07:07 It isn't that bad. 21:07:11 Because I'm only going to have to spend more time and effort merging them back together again 21:07:55 Basil: Another small thing, missing item_needs_autopickup check before setting the property. 21:07:57 I recall, in the distant past, makign all the new conjurer spells each in their own branch 21:08:05 And, uh... spending way too much time to combine them again afterward 21:08:10 hmm 21:08:41 Basil: I also added a print if the identified item is in your pack, just like identifying with a scroll does. 21:09:03 But in general, looking good. Just testing now. 21:09:27 Good 21:09:43 All little stuff, or should I futz with it a bit? 21:10:03 No need 21:10:15 Alright 21:15:44 -!- GoblinBomb has quit [Quit: Lost terminal] 21:22:30 grunt: Frozen status melting on fire casts is somewhat bad for future cocytus things considering that rF- is already bad enough 21:22:40 -!- lobf has quit [Read error: Connection reset by peer] 21:22:52 Are you saying that the player unfreezes if THEY cast fire stuff? 21:23:14 Or just get hit by them? 21:23:55 former 21:24:11 latter is fine because in pan that is most likely a fireball or hellfire :P 21:24:29 Medar, apologies if you're busy with other things but when you get the time 21:24:40 could you also take a look at bug 7998 21:24:47 %bug 7998 21:24:47 https://crawl.develz.org/mantis/view.php?id=7998 21:25:26 mayyybe 21:25:27 (or an infernal demonspawn attacking the player but whatever it's meant for element representation and more mean forms of damage on blood saints rather than debilitation) 21:25:56 Yes, it seems a bit odd to me to clear the status just by doing what fire elementalists always do anyway 21:26:36 I understand that doing so melds ozocubu's armour and such things, but in that case it's a drawback not a bonus 21:27:15 Hm, thawing potions. 21:27:51 yes, clearly I'm adding frozen potion golems to cocytus 21:28:01 so they can have af_bad_potion 21:28:14 Hahaha 21:28:31 af_ctrlqyes 21:29:18 I imagine this is some combination acid/rot/mutation attack that also randomly blinks you and summons things 21:29:40 (That each have AF_CTRLQYES) 21:29:42 you forgot stickyflame 21:29:45 Oh yes! 21:29:49 yes 21:29:51 napalm 21:30:14 -!- ystael has quit [Ping timeout: 264 seconds] 21:33:49 -!- rast- has quit [Read error: Connection reset by peer] 21:37:30 -!- crate has quit [Quit: Leaving] 21:39:19 -!- lion_ has quit [Quit: Page closed] 21:41:03 Debian builds of the trunk branch on crawl.develz.org updated to: 0.14-a0-2121-g9cd4419 21:42:14 -!- bschlief has quit [Remote host closed the connection] 21:43:30 Basil: Hmm, you use the inner set_ident_type version, so it doesn't cull shopping list or take a note 21:44:09 hmm 21:44:42 And the other branch rebases without any conflicts at all. Yay! 21:44:53 Thought that they had the same effect; sorry about that. 21:44:59 Now, nobody do anything interesting to trunk or another week or something, okay? :P 21:45:11 "hey grunt push now" 21:45:13 No worrie, just making sure that was accidental 21:45:38 -!- conted has quit [Ping timeout: 245 seconds] 21:47:59 DracoOmega: Are you...alsmost done with your mystery branch?! 21:48:10 DracoOmega flood incoming? 21:48:17 I said a week or two! 21:48:20 or so* 21:48:21 woah 21:48:53 I've still got a number of things to do, though a great lot of it's done 21:48:58 And surely it's not much of a mystery? :P 21:49:07 I explicitly said what I was working on 21:49:16 my original proposal wasn't _that_ drowned out 21:50:26 well most non-mysteries don't really require so many "[redacted]"s 21:50:39 That wasn't my doing either :P 21:50:48 yes I am sorry for that 21:50:49 A lot of the deviations are just implementation details, anyway, or a few bonus tweaks to surrounding content 21:51:14 I think most of the real work left at this point is population changes, and a few minor fiddly bits 21:51:22 clearly DracoOmega is removing submerging (thanks for doing that!) 21:51:28 Haha 21:51:35 Well, I removed submerging from one thing, anyway! 21:51:41 (By removing that thing) 21:52:04 You do have a point, though 21:52:09 maybe bats could get it 21:52:19 so to be an even more reasonable shoals enemy 21:52:26 Haha 21:52:47 I hope that thing was swamp worms somehow 21:52:51 Aren't sharks (and some parts of a tentacle) about the only thing in Shoals that submerge anyway? 21:52:58 -!- Pacra has joined ##crawl-dev 21:53:09 -!- raskol has quit [Ping timeout: 248 seconds] 21:53:14 see it's totally missing 21:53:16 clearly we need to bring back swamp bats 21:53:30 aongside swamp jellies and swamp necrophages and swamp giant newts and 21:55:56 -!- reaverb has joined ##crawl-dev 21:55:57 -!- Brokkr has quit [Read error: Connection reset by peer] 21:56:15 krakens and segments 21:56:23 but not the tentacles themselves 21:56:31 -!- reaverb has quit [Client Quit] 21:56:31 Segments is what I meant, yes 21:56:37 By 'parts of a tentacle' 21:57:15 clearly air elementals are going to be added to insubstantial wisp bands since they also submerge 21:57:19 ah, by some i wasn't sure whether you meant tentacle but not segement or vice versa 21:58:09 (does air elemental submerging count as the worst form of invis) 21:58:19 don't mind air elementals as much as jellyfish or those damn lava worms or whatever this weird disturbance in swamp could possibly be, autoexplore 21:58:23 Is there a global item array for all items in the game I can iterate over? 21:58:48 Turns out there are some obscure bugs in item identify in wiz mode 21:58:50 Fairly sure not (since off-level items aren't in memory) 21:58:57 ah 21:59:02 would explain said bugs 21:59:08 Oh? 21:59:16 If you unid your pack 21:59:23 but some of the item is in los 21:59:29 it will fail to unid that item 21:59:32 -!- tenofswords has quit [Quit: leaving] 21:59:38 if said item is out of los, it behaves oddly 21:59:39 Huh 22:00:21 like if I drop /hasting and !might out of los 22:00:29 and have some of both in my inventory 22:00:36 and & I out of where I dropped them 22:00:43 when I walk over to them, /hasting still identified 22:00:48 !might not ided 22:01:04 as soon as I walk in and see ided /hasting 22:01:09 the /hasting in my pack gets ided 22:01:33 it seems to be tied to what was in your pack at what time 22:01:41 A bit odd 22:02:06 DracoOmega: there would be a within-level array of all items, at least? 22:02:20 I think so 22:02:30 I, uh, can't tell you off-hand where it is, though 22:02:31 Sorry ^^; 22:02:39 it's ok, I'm sure I can find it 22:02:44 Somehow I have never had to deal with it 22:03:01 Fix a bug where water/lava monsters could disappear in liquids. by wheals 22:03:23 i took the lazy way 22:04:14 wow do giant bigfish still both exist 22:04:42 -!- tenofswords has joined ##crawl-dev 22:05:00 -!- ystael has quit [Ping timeout: 252 seconds] 22:05:11 <|amethyst> mitm 22:06:16 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:06:54 -!- rast has joined ##crawl-dev 22:07:00 <|amethyst> that doesn't help with off-level items though 22:07:21 -!- MP2E has quit [Quit: reboot] 22:07:46 |amethyst: Yes, found that. There's no way to deal with off-level items, is there? 22:07:59 Or perhaps to fix this strange item identification behaviour in general 22:08:04 <|amethyst> iterate over all the visited levels 22:08:16 <|amethyst> I'm not sure it needs to be fixed 22:08:23 <|amethyst> or, at least, it should be a separate command 22:08:29 <|amethyst> i/I identify/unidentify inventory 22:08:39 Yeah, I wave a working wizard_identify_all_items() command bound to 'y' 22:08:58 but it calls wizard_identify_pack() first 22:09:05 in either case this weird behaviour occurs 22:10:03 03Medar02 07* 0.14-a0-2122-g85eebba: Set removed item types as ID_KNOWN_TYPE 10(2 hours ago, 1 file, 19+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=85eebba96595 22:10:03 03Sage02 {Medar} 07* 0.14-a0-2123-gf9f55e9: Automatically identify the last unknown item in relevant base types. 10(3 weeks ago, 4 files, 90+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f9f55e972c67 22:10:05 my function just iterates over all item types, calling set_ident_type() 22:10:05 <|amethyst> so that doesn't identify all items 22:10:05 <|amethyst> it doesn't identify weapon plusses for exam 22:10:05 -!- montyb has quit [Quit: montyb] 22:10:05 <|amethyst> pl 22:10:05 <|amethyst> e 22:10:08 <|amethyst> or randarts 22:10:19 Hooray 22:10:20 |amethyst: I call wizard_identify_pack() first 22:10:24 <|amethyst> okay 22:10:29 <|amethyst> what about weapons on the ground? 22:10:31 but that won't id all randarts on the ground 22:10:35 hrm, yeah 22:10:39 perhaps for this command then 22:10:41 Basil: Ended up tweaking it quite a bit, you can diff it if you are interested 22:10:44 I should iterate over all levels? 22:10:59 <|amethyst> what about levels that don't exist yet? 22:11:25 well good point; I think this function is about iding all item *types* 22:11:28 now that you bring that up 22:11:32 not randarts 22:12:15 it's just so you can have nothing/everything known on the \ screen, basically 22:12:19 <|amethyst> But you want forgetting all item types to also make you forget all items? 22:13:08 hmm 22:13:08 I suppose that would be ideal, yes, at least for non-artes 22:13:25 I should also make books and staves ID on walk-over 22:13:27 tomorrow. 22:13:49 <|amethyst> Basil: books I can see, but why staves? 22:14:12 <|amethyst> you can identify a (non-highlevel) book with no risk 22:14:29 <|amethyst> identifying staves has at least a little risk 22:14:42 hmm 22:14:48 <|amethyst> maybe it's trivial, but then the problem is that ?RC is too common 22:15:16 Just books I guess 22:15:35 and manuals (do those start unidentified?) 22:15:42 they do 22:16:01 which btw it is 22:16:11 On another note, why do highlevel still exist? 22:16:20 s/do/does 22:16:41 purely flavour, really 22:16:47 Agree, it's kind of silly 22:16:51 <|amethyst> it also makes some spells rarer 22:17:02 even if all staves came pre-cursed and i wanted to identify every staff, ?rc would still be too common 22:17:04 <|amethyst> though that isn't tied to the ID or memorisation behaviour 22:17:09 %git rand-rarebooks 22:17:09 Could not find commit rand-rarebooks (git returned 128) 22:17:18 Are there checks for whether a spell is highlevel when making an artefact book? 22:17:23 <|amethyst> yes 22:17:29 Oh right, non-sif artebooks can't generate highlevel spells 22:17:36 %git randbook-rare-spells 22:17:36 07|amethyst02 * 0.14-a0-142-gd4d58b4: Don't discriminate against rare-book spells in randbooks. 10(4 months ago, 1 file, 2+ 47-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d4d58b4e9ac1 22:17:37 Yeah, but the "you must id this at this skill" aspect is not very good 22:17:42 Oh, I think I made a mistake in using set_iden_type item version actually, hmm 22:18:05 <|amethyst> wait 22:18:07 <|amethyst> I did that? 22:18:22 it's a branch 22:18:32 I'd prefer said discrimination for the sake of veh, kiku, and crypt, though 22:18:33 <|amethyst> I forgot the branch too :) 22:18:47 odd that it didn't show the branch... 22:18:50 for whatever that's worth 22:19:03 veh seems weird now that it doesn't give Annihil... 22:19:07 <|amethyst> gammafunk: %git doesn't show the branch because there is no "the" branch 22:19:18 <|amethyst> the same commit could be in many branches 22:19:23 <|amethyst> for example 22:19:28 <|amethyst> %git 0.14-a0 22:19:28 07Grunt02 * 0.14-a0: Restore trunk changelog entries removed by 673ecc60. 10(4 months ago, 1 file, 26+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a16bb39190cc 22:19:44 Yes, although he specified the branch in his query 22:19:45 <|amethyst> That one is also in randbook-rare-spells branch 22:19:46 !cmd %git 22:19:46 No command %git 22:19:57 It could copy the branch name at least 22:19:58 he still has that last gift 22:19:58 -!- fearitself has quit [Quit: Page closed] 22:20:02 %git d4d58b4 22:20:02 07|amethyst02 * 0.14-a0-142-gd4d58b4: Don't discriminate against rare-book spells in randbooks. 10(4 months ago, 1 file, 2+ 47-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d4d58b4e9ac1 22:20:04 but it doesn't matter, I guess 22:20:11 <|amethyst> the %git command just passes the rest of the command as one argument to git log 22:20:15 tenofswords: they aren't necessarily annihilations though... 22:20:16 <|amethyst> or git show 22:20:18 hmm 22:20:19 ah 22:20:23 I should learn more of git log 22:20:27 I seem to recall chei output listing the branch... 22:20:31 oh, when new commits come in 22:20:33 %git --reverse 22:20:33 07Sage02 {Medar} * f9f55e972c67: Automatically identify the last unknown item in relevant base types. 10(3 weeks ago, 4 files, 90+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f9f55e972c67 22:20:34 <|amethyst> gammafunk: that's in announcements 22:20:34 if you found the book, i assume you'll only get shatter and tornado 22:20:40 huh 22:20:44 still connected, but yes 22:21:07 <|amethyst> %git --pretty=fuller 22:21:07 Could not find commit --pretty=fuller (git returned 129) 22:21:10 ok. time to find a simple bug to fix 22:21:34 how about "rotting corpses are not useless in ctrl-f" :) 22:21:43 best way to ask for advice in here? or just skim mantis? 22:22:16 <|amethyst> hm, maybe it was rev-parse 22:22:26 -!- dagonfive has quit [Ping timeout: 264 seconds] 22:22:29 oh, I forgot to report this, hide/show useless in ctrl-f is reversed 22:22:35 |amethyst: If I were to iterate over all visited levels for at least the "unid everything" wiz command, would that be very slow? 22:22:36 <|amethyst> %git --sq-quote 22:22:36 Could not find commit --sq-quote (git returned 128) 22:22:39 that should be an easy bug :P 22:22:44 -!- kekekela has quit [Quit: Page closed] 22:22:52 Medar: the point is that the top line shows what you're doing right now 22:23:02 crawl 22:23:07 |amethyst: It's supposed to evaluate flags, I take it? 22:23:11 wheals: well then all the other things are wrong 22:23:12 's interface is inconsistent about this 22:23:16 For levels not yet visited, I think we'd be fine with just running the command again 22:23:17 <|amethyst> Basil: it's not supposed to :) 22:23:19 ub the same dialog 22:23:21 Lame 22:23:22 in 22:23:24 <|amethyst> Basil: I was worried it did 22:23:40 hmm, can git log do destructive things? 22:23:46 Medar: huh? 22:23:49 I don't remember anything else showing what's being done right now 22:23:55 if anything the "stack" one is slightly misnamed 22:24:00 Basil: like run shell commands, or something? 22:24:01 but mostly that is due to space constraints 22:24:07 and "expand" or similar not fitting in 22:24:22 definitely not reversed when i last checked though 22:24:42 the first toggle could be feasibly removed though imo 22:25:00 -!- tsohg has quit [Ping timeout: 245 seconds] 22:25:33 yeah that one indeed is reversed 22:25:40 Thought so 22:26:41 but also ugly in that for 1-item stashes actual "view" shows another item list, and for features it does really weird things 22:27:02 like when searching for altars you get an empty Stash list 22:27:52 as a bonus if that travel/view thing is removed we can have better names for the remaining ones! 22:28:32 <|amethyst> but then how would you shop remotely? 22:28:56 did anybody ever manage to do this successfully 22:29:06 <|amethyst> I use it sometimes 22:29:19 wow 22:29:21 I certainly view items through the stash tracker 22:30:07 those spell success rates (which should really show up in ?/S) 22:30:14 probably not gonna happen because shops, books and stuff are also in, yes :( 22:30:17 <|amethyst> contents of randbooks 22:31:02 i occasionally add things to shopping lists using it 22:31:08 <|amethyst> Medar: would need to do something to handle it outside of a game 22:31:24 <|amethyst> Medar: but that would also let ?/i show all the information 22:31:58 can't you check the crawl game state? 22:32:13 like it does for arena and sprints 22:32:25 -!- bschlief has quit [Remote host closed the connection] 22:32:38 <|amethyst> Yes, you can check whether you're in a game 22:32:47 -!- hhkb has quit [Ping timeout: 252 seconds] 22:33:21 |amethyst: Sorry to ask again, am I likely to have a bad time of things if I try iterating over all visited levels to unidentify all items? 22:33:21 <|amethyst> but you'd still need code (like the current ?/ code) to handle showing item/monster/spell information when a game is not in progress 22:34:01 <|amethyst> gammafunk: Well, there's silly stuff about announcements, but nothing major that I can think of 22:34:22 -!- master_j has quit [Quit: WeeChat 0.4.2] 22:34:22 You don't know of an example of iterating over levels in the code by any chance? 22:34:29 problem is that ?/ also only processes that information when in a game (as opposed to the stuff you can do from inside a game) 22:34:33 <|amethyst> gammafunk: (you get level announcements when returning to the current level from an excursion: this happens with X[] and Jiyva offlevel eating too) 22:34:33 -!- hhkb has joined ##crawl-dev 22:34:35 -!- pelotron has quit [Ping timeout: 245 seconds] 22:34:35 thus rendering ?/ pretty much useless 22:34:45 -!- ackack has quit [Ping timeout: 248 seconds] 22:34:54 Ah, then it's probably just best to iterate over all items on the level 22:34:59 which information? 22:35:01 let the user & y or &Y again 22:36:26 -!- ussdefiant has joined ##crawl-dev 22:36:49 <|amethyst> gammafunk: I can't think of anything that iterates over *all* known levels, but ShoppingList::item_type_identified loops over all levels with shopping list items 22:37:03 <|amethyst> (really it's iterating over the shopping list though) 22:37:23 -!- Balbrato has quit [Quit: Page closed] 22:39:19 <|amethyst> wheals: ?/i doesn't show weapon category, weight, max enchantment, etc 22:39:37 wow 22:40:05 |amethyst: yes, I think I'm going with env.items (mditm or w/e it is). It's fine for the user to just run the command again on a new level 22:40:09 well ?/ outside games only exists offline and that doesn't count 22:40:17 so we can leave out some features 22:40:36 <|amethyst> ... 22:40:47 <|amethyst> then should we also remove the high score browser? 22:40:56 <|amethyst> and the ability to select your name? 22:41:06 (i'm mostly joking) 22:41:39 but really, i don't think that a feature not being available out of game should preclude it from being available in game 22:41:45 but i haven't looked at the code 22:41:53 |amethyst: all of those sound good to me 22:42:15 <|amethyst> First step would be to remove local tiles then 22:42:52 <|amethyst> wheals: It could probably be fixed to show fuller information in-game and partial out of game 22:43:01 <|amethyst> wheals: but that would require new code 22:43:20 or offline people could just start some char to look up stuff 22:43:21 <|amethyst> wheals: or, at least, making a fake whatever-it-is and querying that with the normal describe code 22:43:27 they can even enter a different name to do it 22:43:48 i'll take a look, but the semester's starting for me tomorrow 22:44:09 honestly i'm not sure this is used as opposed to how i'm pretty sure the in-game version is useless because of that problem 22:44:20 and i'd be inclined to see the latter as more problematic 22:45:02 <|amethyst> You know that just removing ?/ from the main-menu help would not suddenly make it work, right? 22:45:18 <|amethyst> it requires new code 22:45:34 i had a look at improving certain ?/ stuff and didn't continue because it would not work out of games 22:45:40 <|amethyst> and once you have that new code, you could still let the out-of-game version display what it currently displayes 22:46:07 the display code there has enough quirks for one codebase even with only one version of it 22:46:16 <|amethyst> there are already two versions of it 22:46:33 <|amethyst> one in ?/ and one in xv or i 22:46:43 well yes that's the next problem 22:46:52 but i have no proposals there :P 22:48:11 <|amethyst> There is a problem with making a fake item/monster and showing it 22:48:18 <|amethyst> namely that there might be no slots left 22:48:33 <|amethyst> in practice that's not likely to come up 22:48:55 <|amethyst> but it should at least have a fallback for that case 22:50:12 -!- omnirizon has quit [Ping timeout: 265 seconds] 22:50:39 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:59:46 -!- MP2E has quit [Quit: another reboot 8)] 23:00:24 -!- nixor has quit [Read error: Connection reset by peer] 23:01:18 -!- Turgor has quit [Quit: Page closed] 23:02:51 03Medar02 07* 0.14-a0-2124-ga163777: Fix setting needs_autopickup prop in maybe_identify_base_type 10(3 minutes ago, 1 file, 8+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a16377748fa1 23:03:31 -!- djanatyn has quit [Ping timeout: 260 seconds] 23:04:08 -!- master_j has quit [Client Quit] 23:06:03 Does mitm include items in ones inventory? 23:06:09 -!- Kalir has quit [Ping timeout: 252 seconds] 23:06:20 mitm aka env.items 23:08:05 <|amethyst> yes, also monster inventory 23:08:14 ah, great 23:09:42 <|amethyst> oh wait 23:09:45 <|amethyst> maybe I'm wrong 23:09:52 <|amethyst> I think I must be 23:09:59 <|amethyst> because FixedVector< item_def, ENDOFPACK > inv; 23:10:10 <|amethyst> so no it doesn't include player inventory 23:10:20 ah 23:10:26 yeah I just found out it doesn't! 23:10:28 <|amethyst> it does include monster inventory though 23:10:33 <|amethyst> FixedVector inv; 23:10:47 <|amethyst> (the short being an index into mitm) 23:11:27 well, no problem then. So much for my cute "rush of *intense* knowledge message", since I still need to call wizard_identify_pack() 23:11:43 have to settle for mere knowledge 23:11:54 <|amethyst> gammafunk: could add a "quiet" parameter to the latter 23:12:02 heheh, yeah but it seems silly 23:12:21 You feel a rush of INTENSE FLAVOR!!! 23:13:54 03Grunt02 07[demonspawn-enemies] * 0.14-a0-2137-gd764f22: Temporary tiles for the demonspawn enemies. 10(52 seconds ago, 17 files, 92+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d764f22516cd 23:14:09 oh yes, more grunt tiles 23:14:11 I can't wait 23:14:11 -!- ProzacElf has joined ##crawl-dev 23:14:22 Some of these turned out not too bad, but some of them are terrible even by my standards. 23:14:36 Those are not nearly as bad as I hoped 23:15:04 I would have drawn stick figures 23:15:11 Tortuous is pretty funny 23:15:24 putrid, <3 23:15:44 It's time for ontoclasm to retire, I guess 23:16:40 Grunt: For grand avatar, put a crown on the battlesphere tile... 23:16:46 future tiles better properly show blood saint and black sun 23:17:08 and oh god that chaos champion robe 23:17:13 Or maybe sunglasses on the battlephsere tile... 23:17:36 is xom playing frequon invaders on his toy's shirts 23:18:07 tenofswords: feeling hoarse? you seem to have lost your voice 23:19:51 now is as good a time as any to finally resolve grand avatar glyph 23:19:59 make it R 23:20:11 lightmagenta R, or a different colour? 23:20:59 battlesphere 'colour' R 23:21:26 magenta probably would be fine enough 23:23:12 the 'real' tiles should obviously be cycling impossible weapons covered in blood 23:23:41 crossbow-lajatangs 23:23:42 <|amethyst> hm 23:24:18 -!- lobf has quit [Quit: lobf] 23:24:18 executioner's axe-bows 23:25:29 mm 23:25:34 Executioner's Maul sounds neat 23:28:07 tenofswords: I have said wizmode patch. Due to item weirdness, I both id/unid all item types and id/unid the pack and any items on the level. 23:28:13 Is that good enough? 23:28:33 Items not on the level don't get ided/unided 23:28:40 sure, it'd be excellent for testing enough 23:28:59 It's bound to wid mode command & y/Y 23:29:02 *wi 23:29:03 grrr 23:29:05 *wiz 23:29:29 I guess that letter is a tad problematic, but not many are free 23:29:56 easily put into my generation macros for vault testing, so it works 23:30:10 ok, I will patch and submit it on mantis 23:30:59 -!- aldfg has quit [Quit: Page closed] 23:31:22 (I am sorry I am distracted by ds and not going through mantis/etc) 23:31:49 I think someone else will end up merging it anyhow, since they'll want to make sure the code is correct 23:32:18 probably, yeah 23:32:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:33:27 -!- Krakhan has quit [Ping timeout: 272 seconds] 23:37:00 oh any reactions to this? http://bpaste.net/show/V1zEXvfkFWxxVoAugeYe/ 23:37:18 p.sure it won't be as uncontroversial 23:38:25 -!- GiantOwl is now known as Kalir 23:38:25 -!- Kalir has quit [Changing host] 23:39:00 automatically go to the menu? 23:39:18 yeah 23:39:24 Sounds good 23:39:36 isn't that only have the menu? 23:39:52 -!- jeanjacques has joined ##crawl-dev 23:40:14 isn't that what i said 23:40:30 problem is i'm also removing the option that would be able to retain old behavior, so there's no way of going back for individual users 23:40:34 (auto_list) 23:41:03 wheals: there are things that show menu automatically, but fall back on line interface if you press esc 23:41:11 s/on/to 23:41:16 those should burn in a forest fire 23:41:19 oh, like identify 23:41:21 yes 23:41:28 -!- conted has quit [Ping timeout: 245 seconds] 23:41:31 they are not great, no 23:41:34 i agree, why do those exist 23:42:08 they were written in a different time 23:42:24 then auto_list happened, then it was made default, and then everybody forgot about how it was without 23:42:33 but nobody ever bothered to clean up code 23:48:24 -!- DrKe has quit [Ping timeout: 252 seconds] 23:51:51 -!- Pacra has quit [Read error: Connection reset by peer] 23:53:44 |amethyst: Mantis 0008059 has the wiz mode id command patch I mentioned. 23:54:28 Add Wizard mode commands to identify/unidentify item types and level items. by gammafunk 23:55:02 Extra space in the bug title. Patch denied. 23:55:58 Actually, it seems to have added that 23:56:32 I noticed that extra space in other mantis announcements as well 23:56:44 Don't put this on Chei 23:57:04 Chei is too slow to make a comeback anyhow... 23:57:19 * SamB blames groff 23:57:28 <|amethyst> It wasn't chei that added it; it's there on the mantis page as well 23:57:34 lies! 23:57:50 oh, what's happening is 23:57:55 git format-patch 23:57:58 is adding a newline? 23:58:13 Because your title is more than 50(?) characters long 23:58:32 yes 23:58:53 so it's git format-patch's fault 23:59:23 no newline in the git log I swear! 23:59:56 I keep forgetting to run checkwhite, but I slipped by ok this time