00:01:11 -!- Cheibrodos has quit [Quit: Page closed] 00:01:11 -!- asdf____ has quit [Quit: Page closed] 00:03:30 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2091-gca92d1a (34) 00:04:26 -!- Kalir has quit [Changing host] 00:05:05 -!- falu has quit [Quit: leaving] 00:05:13 So what species are we removing with VS going in? 00:05:16 I vote Ha 00:05:54 ... did you forget about Dj 00:06:03 -!- Turgor has quit [Ping timeout: 245 seconds] 00:06:16 Unstable branch on rl.heh.fi updated to: 0.14-a0-2091-gca92d1a (34) 00:06:30 I went with something less controversial (at least I thought) 00:07:57 not sure how removing Ha (where like one person wants it removed) is less controversial than removing Dj (where only that same person wants to keep) 00:08:29 Yes, there's a certain irony in those facts there 00:09:46 clearly fuse dj and ha 00:09:52 djalfling 00:10:01 * gammafunk the Intangible Halfling of Dithmengos dodges the issue! 00:10:29 !lg Ha won 00:10:30 No games for Ha (won). 00:10:36 !lg . won species=Ha 00:10:37 1. gammafunk the Halfling Blade (L27 HaCj), worshipper of Trog, escaped with the Orb and 3 runes on 2013-05-16 23:32:29, with 1294772 points after 136819 turns and 14:39:57. 00:10:41 remind me what "clearly" means? 00:10:55 That terrible nem choice my have overly influenced my suggestion 00:11:15 djants would probably be too gimmicky 00:11:56 ontoclasm: can you draw a djant tile 00:12:01 SamB: in my case it means "never listen to ontoclasm" 00:12:02 for science 00:12:38 what would science ever want with such a thing? 00:12:58 -!- ussdefiant has joined ##crawl-dev 00:14:11 hey, maybe put a bunch of weird fusions of player monsters in fleshworks for theme 00:14:22 Djant, FeOgres 00:14:28 all the chimeras 00:14:48 vinetrolls 00:15:18 Regen IIIII 00:15:36 max hp just gradually increases 00:16:57 hm 00:17:04 Unstable branch on crawl.develz.org updated to: 0.14-a0-2091-gca92d1a (34) 00:17:10 https://dl.dropboxusercontent.com/u/1000017/crawl/djant.png 00:17:25 Haha 00:17:25 The jaws that bite, the claws that catch! 00:17:26 Nice 00:17:38 that looks pretty cool 00:18:08 just mash all the races together into one 00:18:25 temp gauge, undead resists, 8 rings, stasis 00:18:33 okay now this needs to go into some sprint i'm afraid 00:18:35 small but can use GSCs 00:18:39 and no potions or regeneration 00:18:45 Unfitting armour 00:18:55 gets +2 AC/level 00:18:56 cat item usage 00:18:57 but can wear both a naga and centaur barding 00:19:06 at the same time 00:19:10 thats what i meant 00:19:15 sid/1 00:19:15 +3 invo but can't worship a god 00:19:41 well if you were a member of this theoretical race 00:19:47 and you knew gods existed 00:19:51 would have a minimum of 30 ac in dragon form, but cant cast it 00:19:52 would you worship them? 00:26:37 -!- AlphaQ has quit [Remote host closed the connection] 00:26:55 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 00:29:46 -!- jinkies has quit [Quit: Page closed] 00:30:39 -!- dck has left ##crawl-dev 00:31:25 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 00:36:15 -!- RedFeather has quit [Client Quit] 00:39:02 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2091-gca92d1a (34) 00:39:36 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-2091-gca92d1a 00:49:52 ontoclasm: And this Dj the species was removed, but Djinn form was created... 00:50:04 s/this/thus/ 00:51:27 minmay: two bardings at once? lolwut? 00:52:01 this is getting into two-headed ogre territory! 00:55:08 hmm 00:55:15 Resolving conflicts is harder than I thought 00:56:10 Can be a surprising amount of work, sometimes 00:56:18 Even if there's an 'obvious' answer to most conflicts 00:59:07 make djinn-ness an amulet 00:59:12 amulet of EP 01:00:29 -!- Naphistim_ is now known as Naphistim 01:04:48 -!- ontoclasm has quit [Quit: Leaving.] 01:05:09 -!- Naphistim has quit [Ping timeout: 252 seconds] 01:05:16 -!- lobf has quit [Quit: lobf] 01:05:59 -!- Reg__ has quit [Quit: Page closed] 01:06:09 -!- radinms has quit [Ping timeout: 252 seconds] 01:06:58 -!- ProzacElf has joined ##crawl-dev 01:16:55 -!- bovinius has quit [Quit: Leaving] 01:23:54 -!- Krakhan has quit [Read error: Connection reset by peer] 01:24:00 -!- Quashie has quit [Read error: Connection reset by peer] 01:24:21 -!- Krakhan has quit [Changing host] 01:26:31 -!- jeanjacques has quit [Quit: quit] 01:32:00 -!- ussdefiant has quit [Ping timeout: 252 seconds] 01:33:45 -!- DracoOmega has quit [Quit: Leaving] 01:41:57 -!- absolutego has joined ##crawl-dev 01:45:24 |amethyst: vs.patch is up 01:45:25 -!- ProzacElf has quit [Ping timeout: 245 seconds] 01:46:00 rebased to master so it should apply correctly, and I squashed a few commits 01:46:26 !tell ontoclasm What would we put on the other side of the amulet of EP? 01:46:26 SamB: OK, I'll let ontoclasm know. 01:46:41 -!- dagonfive has quit [Ping timeout: 272 seconds] 01:48:36 -!- johlstei has quit [Remote host closed the connection] 01:50:54 -!- thedefinite has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 01:51:45 -!- Chris_Oelmueller has joined ##crawl-dev 01:53:20 -!- ChrisOelmueller has quit [Ping timeout: 245 seconds] 01:54:53 -!- nixor has quit [Quit: Leaving.] 01:56:51 -!- st_ has quit [Ping timeout: 260 seconds] 02:07:57 -!- bschlief has quit [Remote host closed the connection] 02:08:26 -!- CKyle has joined ##crawl-dev 02:12:40 -!- jeanjacques has joined ##crawl-dev 02:16:58 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2091-gca92d1a (34) 02:17:13 -!- minqmay has quit [Quit: Leaving] 02:17:20 -!- minmay has quit [Quit: Leaving] 02:17:28 -!- CKyle has quit [Quit: CKyle] 02:18:41 -!- ainsophyao has joined ##crawl-dev 02:18:46 -!- gammafunk has quit [Ping timeout: 252 seconds] 02:30:29 -!- gammafunk has joined ##crawl-dev 02:30:38 -!- tabstorm has quit [Ping timeout: 245 seconds] 02:31:27 -!- Demise has quit [Quit: Page closed] 02:33:50 -!- Quashie has quit [Ping timeout: 264 seconds] 02:34:23 -!- conted has quit [Ping timeout: 245 seconds] 02:35:07 -!- Z_LAMP has quit [Ping timeout: 260 seconds] 02:39:34 -!- mong has quit [Remote host closed the connection] 02:40:32 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:43:33 -!- Zeor has quit [Quit: hurrfl] 02:52:30 -!- Blazinghand has quit [Ping timeout: 245 seconds] 02:53:19 -!- Arkaniad has quit [Ping timeout: 260 seconds] 02:59:10 -!- Escalator has quit [Read error: Connection reset by peer] 03:00:20 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 03:06:45 -!- simmarine has quit [Quit: Leaving] 03:12:38 -!- dtsund has quit [Quit: dtsund] 03:16:53 -!- conted has quit [Ping timeout: 245 seconds] 03:18:44 -!- Wolfechu has quit [Ping timeout: 252 seconds] 03:19:21 -!- WalkerBoh has quit [Remote host closed the connection] 03:21:10 Octopode Crusher: An octopode warrior that likes throwing weight around. by gammafunk 03:21:13 Octopode Crusher: An octopode warrior that likes throwing weight around. by gammafunk 03:22:52 !tell tenofswords Hopefully a nice addition to shoals: https://crawl.develz.org/mantis/view.php?id=8049 03:22:52 gammafunk: OK, I'll let tenofswords know. 03:29:48 -!- nilsbloodaxe has quit [Ping timeout: 245 seconds] 03:34:23 -!- Quashie has quit [Ping timeout: 252 seconds] 03:40:29 -!- Voker57 has quit [Remote host closed the connection] 03:44:48 -!- DKR has quit [Quit: Page closed] 03:46:00 -!- TAS-2012v has quit [Read error: Connection reset by peer] 03:47:52 -!- Giomancer has quit [Quit: dies, falls over] 03:49:14 -!- ainsophyao has quit [Remote host closed the connection] 03:50:34 03MarvinPA02 07* 0.14-a0-2092-g3e9b197: Adjust some god ability gain/loss messages (#8046) 10(72 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3e9b1976cf0a 03:50:34 03MarvinPA02 07* 0.14-a0-2093-g254624c: Adjust the description of slaying 10(71 minutes ago, 2 files, 7+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=254624c905d9 03:51:16 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 03:51:31 03MarvinPA02 07* 0.14-a0-2092-g3e9b197: Adjust some god ability gain/loss messages (#8046) 10(73 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3e9b1976cf0a 03:51:31 03MarvinPA02 07* 0.14-a0-2093-g254624c: Adjust the description of slaying 10(72 minutes ago, 2 files, 7+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=254624c905d9 03:55:56 -!- MP2E has quit [Quit: night] 04:04:26 -!- DrinkMachine has quit [Quit: Leaving] 04:04:57 -!- sudarshans has quit [Changing host] 04:04:57 -!- sudarshans has quit [Changing host] 04:05:33 -!- PepeRC2 has quit [Ping timeout: 245 seconds] 04:05:50 -!- Basil has quit [Ping timeout: 245 seconds] 04:08:50 -!- Basil has joined ##crawl-dev 04:32:18 -!- blargh has quit [Ping timeout: 245 seconds] 04:33:59 -!- gammafunk has quit [Ping timeout: 240 seconds] 04:41:41 -!- Basil has quit [Ping timeout: 264 seconds] 04:41:41 -!- rossi has quit [Quit: WeeChat 0.4.2] 04:49:25 -!- Whistling_Beard has quit [Read error: Connection reset by peer] 04:55:13 -!- conted has quit [Ping timeout: 245 seconds] 05:04:10 -!- NeremWorld has quit [Ping timeout: 265 seconds] 05:05:37 -!- BlackrayJack has quit [Ping timeout: 265 seconds] 05:08:04 -!- DrinkMachine has joined ##crawl-dev 05:08:04 -!- DrinkMachine has quit [Changing host] 05:08:04 -!- DrinkMachine has joined ##crawl-dev 05:12:00 -!- Nerem has quit [Ping timeout: 252 seconds] 05:26:57 -!- absolutego has quit [Remote host closed the connection] 05:32:22 -!- VengefulCarrot has quit [Quit: Page closed] 05:41:22 -!- jeanjacques has quit [Quit: quit] 05:45:24 -!- alefury has joined ##crawl-dev 05:53:50 -!- ainsophyao has joined ##crawl-dev 05:54:33 -!- ainsophyao has quit [Remote host closed the connection] 05:56:13 -!- Oxybeles has quit [Ping timeout: 272 seconds] 05:57:06 !messages 05:57:07 No messages for TZer0. 05:58:47 -!- NeremWorld has quit [Ping timeout: 265 seconds] 06:04:14 -!- eith has joined ##crawl-dev 06:04:21 -!- NeremWorld has quit [Ping timeout: 252 seconds] 06:06:03 -!- Siegurt has quit [Ping timeout: 245 seconds] 06:19:57 -!- bonghitz has quit [Remote host closed the connection] 06:26:20 -!- dagonfive1 has quit [Read error: Connection reset by peer] 06:28:32 -!- rchandra has joined ##crawl-dev 06:30:06 -!- tsohg has quit [Ping timeout: 252 seconds] 06:33:31 -!- temujin has quit [Quit: Lost terminal] 06:35:17 -!- Nerem has quit [Ping timeout: 248 seconds] 06:37:04 -!- mizu_no_oto has quit [Client Quit] 06:42:14 -!- Oxybeles has quit [Ping timeout: 264 seconds] 06:48:05 -!- hurdos has quit [Ping timeout: 248 seconds] 06:52:12 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 06:56:07 -!- DrinkMachine has quit [Quit: Leaving] 06:58:01 -!- valtern has quit [Ping timeout: 272 seconds] 07:02:29 -!- ackack has joined ##crawl-dev 07:05:41 -!- valtern has quit [Ping timeout: 248 seconds] 07:15:37 -!- eith|2 has joined ##crawl-dev 07:19:33 -!- eith has quit [Ping timeout: 272 seconds] 07:22:27 -!- Foamed has quit [Ping timeout: 252 seconds] 07:27:40 -!- dck has joined ##crawl-dev 07:31:04 -!- eith|2 is now known as eith 07:37:35 -!- bmfx has quit [Read error: Connection reset by peer] 07:39:47 -!- Escalator has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 07:40:04 -!- st_ has joined ##crawl-dev 07:41:51 kilobyte: if you're around, could you commit this? http://sprunge.us/TCDK 07:43:55 -!- valtern has quit [Ping timeout: 252 seconds] 07:47:15 !tell gammafunk octopode wrassler, strangler also acceptable (i think grappler is more descriptive than mauler or brawler) 07:47:15 Eronarn: OK, I'll let gammafunk know. 07:48:25 i think there's real room for Ha if we do the consumable reshuffling and make food into a strategic consumable 07:48:32 like make them the most efficient at using food 07:49:21 increased potion effects would even make sense maybe 07:49:29 though i think turning them into halfling twins would be even better. 07:54:23 -!- valtern has quit [Ping timeout: 272 seconds] 07:55:17 -!- Bloax has joined ##crawl-dev 07:55:55 -!- ackack has quit [Ping timeout: 272 seconds] 08:00:40 -!- Chris_Oelmueller is now known as ChrisOelmueller 08:02:37 -!- Escalator has quit [Ping timeout: 272 seconds] 08:05:15 -!- valtern has quit [Ping timeout: 252 seconds] 08:19:28 so tome added a neat monster... a slow/not-ranged but reasonably tough undead 08:19:45 and when it dies, it summons random (permanent) undead, possibly including the same monster 08:23:11 another thing we could steal from it: 'runed bone giant' (a bone golem covered in runes, which lets it cast some fairly powerful magic while also being a meatwall monster) 08:23:41 -!- ackack has joined ##crawl-dev 08:23:51 -!- bmfx has quit [Read error: Connection reset by peer] 08:24:17 final thought for now: we should rip off their alchemist quest. 08:24:48 it involves collecting ingredients from fairly exotic (but normal) monsters, which leads to doing areas you might not normally do, or doing them much earlier 08:25:16 kind of like ADOM's random monster quest, but with a game theoretic bent, and for a reward rather than for plot progression 08:25:55 good monsters would be stuff like: dragon, kraken, guardian serpent, angel 08:31:07 -!- tsohg has quit [Ping timeout: 272 seconds] 08:35:02 -!- radinms has quit [Ping timeout: 264 seconds] 08:35:47 -!- valtern has quit [Read error: Connection reset by peer] 08:35:49 Dragons and guardian serpents sound reasonable. 08:36:16 Krakens can be hell to find and do angels even spawn outside holy pan/certain vaults? 08:36:30 'byss 08:36:46 Quest For Abyssscumming 08:40:55 that doesn't really sound like a crawl thing to me 08:44:41 -!- gammafunk has joined ##crawl-dev 08:46:10 -!- hurdos1 has quit [Quit: Leaving.] 08:54:47 -!- absolutego has joined ##crawl-dev 09:05:17 -!- tenofswords has joined ##crawl-dev 09:06:00 what is with the obssession with corona yeesh 09:06:00 tenofswords: You have 1 message. Use !messages to read it. 09:06:18 also when did I become dracoomega 09:19:55 -!- gammafunk has quit [Read error: Operation timed out] 09:24:07 ??dodging[2] 09:24:07 dodging[2/3]: Your dodging bonus is reduced by 30*(EVP - 1)/strength, where EVP is the base penalty of your body armour (does not depend on Armour skill). 09:24:17 does anyone know where this formula is in the code or how it's changed with the EVP->ER changes? 09:24:35 -!- Yermak has quit [Quit: Page closed] 09:28:55 -!- soundlust|2 is now known as soundlust 09:29:36 Bloax: so in the tome quest you have 3 alchemists, who each have 3 potions, each with different effects. each potion requires three random components, each of which is unique to that potion. every time you complete a potion for an alchemist, the other two also complete a random one. the quest ends when any alchemist has made three potions. 09:29:44 *oops, 4 alchemists 09:30:24 so you're deciding between 'dragon/kraken/naga' and 'angel/porcupine/giant amoeba', or whatever 09:30:35 ??AEVP 09:30:35 aevp[1/2]: Adjusted body armour evasion penalty. Affects spell success, melee accuracy. Its value is [(2/5) * er^2 / (str+3)] * [45 - armour_skill]/45. 09:31:04 and if you take an easier one you didn't want as much, it might mean a harder to obtain potion you really did want becomes unavailable 09:31:07 (there is a nice dynamic with that octopode but I think it is well past too dynamic and disruptive of what other monsters are doing to be good without either being in spider:$ ghost moth position or a unique) 09:31:36 crawl doesn't really have quests, but I'm wondering if this is the mechanic to use for the pact god that I had proposed a while back 09:32:12 X pacts available, each requires doing Y things, and if you sign a pact both it and a random pact disappear 09:33:05 if signing a pact required you to go to interesting places earlier, or do conduct-like behavior, that would drive strategic gameplay in an interesting way 09:33:52 and if some pacts were never guaranteed in a game, you have the decision to either hold out to find out for sure, or just settle for a lesser pact now 09:34:08 where're the carrots for this stick 09:35:15 -!- elliptic has quit [Quit: Leaving] 09:36:09 tenofswords: in te4, it's potions with significant permanent effects that you can't get any other way (and you can get min 3 max 5, always your first choice but rarely your top 5, both depending on luck) 09:36:20 in crawl, god abilities would be a good fit 09:36:53 not that I don't mind the idea of better sticks (though relying on random branch population dropping in is questionable) but aside from ash I can't think of any gods based off the conducts instead of the benefits 09:37:02 chei 09:37:24 ...okay, ash and chei 09:37:48 (and ash got a complete revamp to the benfits while people always argue chei's benefits stink in comparsion) 09:38:44 -!- gammafunk has joined ##crawl-dev 09:38:53 i'd originally envisioned pact god as being casting focused, especially to summoning, but with a wide array of abilities so you could build your own set (but were never guaranteed a particular combination) 09:39:55 still vague 09:41:08 this is the old, old version of it https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:summons#powers 09:41:13 from sourceforge! 09:41:48 I suppose I walked into that 09:42:56 i mean, that one isn't good 09:43:03 but that's a general idea of the type of powers 09:43:08 it is rather unfortunate that most of these effects and ideas are still based around the idea summons/allies need to be spam-based 09:43:17 well that is from 0.4 09:43:27 I did a more recent writeup but I can't find it 09:45:23 example actions from that were touch a specific rune, eat a dragon corpse 09:46:42 example abilities were gain a wizardry boost to summoning natural animals, gain a dragon-y scales mut 09:48:28 but that one was based around a 'talent tree' model (you have X points, but you also have to take an action to unlock depth in any tree. like for a draconic pact tree: eat a lizard, eat a drake, eat a dragon), rather than more powerful abilities that require multiple actions to unlock at all 09:50:39 eat a dragon, not at all a thing that would make people hate random lair:$ vault generation 09:51:54 that's the point of the god; to make your ability access really vary from game to game, the same way item access does 09:52:07 certainly not for everyone 09:52:32 gods being mostly about reliable power for characters as necessary rather than a pile of fringe benefits 09:54:16 when i think reliable i think nemelex 09:54:43 -!- Aryth has quit [Read error: No route to host] 09:55:14 triple draw, stack five, extremely high power 09:56:03 lots of specific cases of care to learn but nemelex is also a rather bad example in general for or against different ways of operating gods 09:56:38 yes that's true (this is also why i'm not too worried if this god is different from others... because there are a lot of bad gods) 09:57:42 I am thinking more about "why does anybody join this god aside from novelty or challenge conducts" 09:59:43 tenofswords: presumably because of cool abilities 10:00:32 probably cut down the number you can have, and make them stronger 10:03:51 -!- mizu_no_oto has quit [Ping timeout: 272 seconds] 10:08:52 -!- nixor has quit [Quit: Leaving.] 10:09:00 -!- tsohg has quit [Ping timeout: 252 seconds] 10:13:58 -!- JoelMt has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 10:17:11 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 130-174 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, priest, evil, see invisible, fly | Res: 06magic(192), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3910 | Sz: Medium | Int: high. 10:17:11 %??Profane servitor 10:17:13 ghoul (05n) | Spd: 10 | HD: 14 | HP: 129-166 | AC/EV: 4/10 | Dam: 3004(rot), 30 | 07undead, 10weapons, 10items, 10doors, 04eats corpses, evil | Res: 06magic(93), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 1787 | Sz: Medium | Int: normal. 10:17:13 %??Ghoul 10:17:50 bone dragon (15D) | Spd: 10 | HD: 20 | HP: 148-210 | AC/EV: 20/4 | Dam: 30, 20, 2007(trample) | 07undead, evil, sense invisible, fly | Res: 06magic(106), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3694 | Sz: Huge | Int: animal. 10:17:50 %??Bone dragon 10:18:43 any particular reason for 10:19:30 orc warlord (11o) | Spd: 10 | HD: 15 | HP: 86-138 | AC/EV: 3/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | Chunks: 07contam | XP: 1671 | Sz: Medium | Int: normal. 10:19:30 %??ORC WARLORD 10:20:01 Just comparing the high Yred tiers. 10:20:33 -!- scummos__ has quit [Ping timeout: 252 seconds] 10:23:36 orc warlord (11o) | Spd: 10 | HD: 20 | HP: 122-180 | AC/EV: 3/10 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(80) | Chunks: 07contam | XP: 3172 | Sz: Medium | Int: normal. 10:23:36 %??orc warlord hd:20 10:23:42 ghoul (05n) | Spd: 10 | HD: 20 | HP: 185-232 | AC/EV: 4/10 | Dam: 3004(rot), 30 | 07undead, 10weapons, 10items, 10doors, 04eats corpses, evil | Res: 06magic(133), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 4130 | Sz: Medium | Int: normal. 10:23:42 %??Ghoul hd:20 10:24:20 profane servitors are rather silly with their silly whips 10:24:57 -!- tenofswords has quit [Ping timeout: 252 seconds] 10:26:47 -!- smajdalf has quit [Quit: Page closed] 10:26:50 -!- ussdefiant has joined ##crawl-dev 10:27:21 -!- ontoclasm has joined ##crawl-dev 10:28:02 now if they wielded great swords instead.. 10:33:15 -!- tenofswords has joined ##crawl-dev 10:37:46 Bloax: they have excellent base damage and attack quite fast with whips 10:39:27 -!- ainsophyao has joined ##crawl-dev 10:42:31 tenofswords: Does Op crusher sound like an interesting addition to you? 10:42:32 gammafunk: You have 1 message. Use !messages to read it. 10:42:42 interesting, yes 10:43:03 -!- Kalir has quit [Changing host] 10:43:10 but I'd be uncertain of its status in the future that I only started 10:43:52 Well it could become a depths monster if we tweaked it stats, if need be 10:44:04 -!- ainsophyao has quit [Ping timeout: 256 seconds] 10:44:07 -!- Basil has joined ##crawl-dev 10:44:08 And the abilities could also just go on a different monster 10:44:25 I would appreciate said octopodes in depths water more than the current javelineer/impaler use 10:44:27 -!- eith|2 has joined ##crawl-dev 10:44:50 yes, they are harder than impalers anyhow, at least in the current state 10:45:32 -!- aitap has quit [Quit: Beware, there will be no return! Still climb?] 10:46:24 I mean, the concept is cool, but shoals is looking to be "full" in the future in terms of working designs 10:46:40 so yeah I guess I'd accept it as a Depths thing 10:47:20 (also cut corona from that spell list and use spell_melee what is with the corona obssession from fauns and marksnaga to these opgr) 10:47:22 Sure, would be a-ok with having them in depths. They definitely aren't Tengu reaver territory in terms of difficulty, but they'd be most interesting when the player is fighting mobs 10:47:45 Yes, corona is the go-to "well, I should give this melee monster a spell...." 10:47:47 -!- eith has quit [Ping timeout: 252 seconds] 10:48:08 It's practically cantrip 10:48:13 sp_melee exists 10:48:18 %git :/[Ii]gnus 10:48:19 Could not find commit :/[Ii]gnus (git returned 128) 10:48:19 and it's a dith nerf!! 10:48:23 %git :/[Ii]gnis 10:48:24 07bh02 * 0.14-a0-485-g8b6206d: Add Ignis, a lantern monster 10(3 months ago, 5 files, 36+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8b6206d0ad80 10:48:24 ignis (08*) | Spd: 12 | HD: 1 | HP: 6-12 | AC/EV: 0/10 | 11non-living, lev, !sil | Res: 06magic(4), 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 2 | Sp: corona | Sz: small | Int: plant. 10:48:24 %??ignis 10:48:51 I find it kind of amusing that [redacted] an reverse-ignis 10:49:36 since naen [redacted] while lemure were already in original stuff themed around darkness 10:51:16 how amusing and interesting yes 10:51:25 -!- eith|2 is now known as eith 10:53:56 I like how I've circled around for 200 turns and this chaos champion hasn't landed chaotic mirror once 10:56:02 -!- nixor has quit [Ping timeout: 264 seconds] 10:59:21 "Come on, use your spells! Remember how daddy showed you!" 11:00:47 "1 + random2(27) >= [xl]" 11:01:00 why, I think this might not be a good idea for a place with xl 27 folk 11:01:17 * tenofswords sighs 11:02:09 what server are you on 11:02:48 -!- Aryth has quit [Ping timeout: 265 seconds] 11:03:30 Meph? 11:03:41 fr meph server 11:03:42 -!- ProzacElf has joined ##crawl-dev 11:03:57 mephitic cloud race? 11:04:39 I wonder how intuitive "resistance that goes up with more non-beneficial status and goes down with less" is 11:05:35 since mr immunity is pretty easy for their hd and a flat chance would be way too dangerous 11:06:02 also, can we buff ignis 11:06:07 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:06:15 HD:1 means that corona never hits 11:08:05 (this referring to the "give target and caster the same status" spell of xom Ds) 11:08:43 s??hilarious deaths[pois 11:08:45 I don't have a page labeled hilarious deaths[pois in my learndb. 11:08:48 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-2093-g254624c (34) 11:09:27 Zot trap poison poisons for "way too much," right? 11:09:46 yes 11:10:01 Enough to kill an ogre at mhp? 11:10:03 like pretty much guaranteed death if you don't have a curing potion, maybe if you're a robust 3 troll you can take it 11:10:17 Good to hear that 11:10:19 the zot trap poison deaths i've seen they aren't even out of dark red 11:10:24 by the time they die 11:12:34 tenofswords: is that smite targeted? 11:12:49 no, beam 11:12:52 thank god 11:13:27 the random swap ability may make that still difficult to deal with 11:13:51 fortunately chaos champions are currently very rare for pan level spawn slot sets 11:16:15 -!- ussdefiant has quit [Ping timeout: 245 seconds] 11:17:29 that sounds slightly overkill 11:18:51 tenofswords: do you happen to have them distributed in pan now in gitorious branch? 11:19:14 would be fun to see how badly my summoners will suffer 11:20:18 while I'm still unhappy with some of the monsters the overall set-up is essential done 11:22:07 -!- tgs3 has joined ##crawl-dev 11:23:02 hello guys. I liked the idea of lab-rats as a cool unique feauture in game, but they were removed due to some maintaince cost it seems 11:23:07 http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c8c84faf5d16#patch1 is the commit 11:24:08 if someone would fix the old code to be refactored as you wanted, and maintain it, then why not return them to game? and maybe use the occassionaly also outside the Mad Wizard's minivault 11:26:40 it was http://crawl.chaosforge.org/Laboratory_rat 11:27:04 they were complicated and also not really very interesting, so even if the code was fixed up somehow they'd still be not very interesting 11:27:07 very complex monsters that were mostly too weak for use in almost any location and with almost solely flavour value are not about to get much pl 11:27:14 wow, korean and chinese translations of lab rat descriptions... 11:27:24 well, what marvinpa said 11:28:18 there are a fair number of korean players and there's a korean webtiles server 11:28:40 its not hooked up with the main score tables on cao though, which is a shame because there are some very high scores on it 11:28:55 i looked the other day and theres one at 47 million or so 11:28:58 mostly the maintainer of that server is .. MIA? 11:29:01 ok, what if I would make labrats NG 11:29:05 the server is still running 11:29:17 yes, but there's stuff missing for the tracking 11:29:18 evilmike: i think amethyst fixed that just the other day 11:29:21 i looked and it has 0.14 trunk 11:29:30 but possibly trunk games aren't tracked still 11:29:35 oh, I see 11:29:38 -!- ProzacElf has quit [Ping timeout: 264 seconds] 11:29:41 also the trunk it has is several weeks old 11:29:45 and you can't enter Pan in it :o 11:29:59 evilmike: What's the korean score page url? 11:30:10 http://kr.dobrazupa.org/www/topscore.html 11:30:19 ty 11:30:41 -!- Sorbius has quit [Ping timeout: 252 seconds] 11:30:42 if I would like to code new monsters or vaults, would they be likelly accepted? 11:30:42 oh my, LoFi at 30k! 11:31:02 hory shit 11:31:17 with...Beogh 11:31:18 huh 11:32:05 new vaults don't have much tht would block them from being added aside from some ratio of quality to importance (e.g. if you're submitting a branch end vaults care is going to be higher than random minivaults) 11:32:06 He meleed about 1200 times in total. 11:32:08 o_O 11:32:31 and recalled a lot 11:32:35 new monsters ought to fill specific roles and gaps rather than just being new monsters, though 11:33:43 Bloax: and orc first, but not elf ever. 11:34:04 elf is mostly a waste of time 11:34:14 unless you are insane enough to rush elf:3 until you succeed 11:35:20 Yes but many of the melee speedruns are built around exactly that 11:35:49 including the Best DDFi 11:36:04 oh actualy nm, that was lair first 11:36:11 but it did do elf after lair:8 11:36:16 !lg * DDFi max=score -log 11:36:16 4281. Fusentrap, XL24 DDFi, T:32360: http://crawl.akrasiac.org/rawdata/Fusentrap/morgue-Fusentrap-20131202-023633.txt 11:37:14 i'm always surprised when i hear about how people in china/japan play games i'm familiar with 11:37:14 ontoclasm: You have 1 message. Use !messages to read it. 11:37:26 i mean, you'd assume everyone would hit on the same sort of strategies 11:37:38 but it's always bizarrely divergent 11:37:48 !messages 11:37:48 (1/1) SamB said (9h 51m 22s ago): What would we put on the other side of the amulet of EP? 11:38:25 SamB: Night Fever 11:38:43 oh yeah that reminds me 11:38:44 metal doors 11:39:48 metal doors?? 11:39:58 metal gear?? 11:40:09 metal vaults metal doors metal gears 11:40:24 is there room for metal metal 11:40:38 I hate to harp on this point but I am curious about any potential future for them so 11:40:50 ontoclasm do you have any plans to make ds comboing tiles 11:41:49 http://www.youtube.com/watch?v=aZWbu7XackI&feature=player_detailpage#t=85 11:41:59 -!- Tarragon has joined ##crawl-dev 11:42:03 -!- Basil has quit [Ping timeout: 252 seconds] 11:42:11 -!- Tarragon is now known as Basil 11:42:14 tenofswords: sure, at some point 11:42:26 thanks 11:50:38 -!- Basil has quit [Ping timeout: 264 seconds] 11:51:46 -!- Basil has joined ##crawl-dev 11:56:21 -!- nixor1 has quit [Ping timeout: 248 seconds] 11:56:50 -!- Basil has quit [Read error: Connection reset by peer] 11:56:53 -!- Tarragon has joined ##crawl-dev 11:59:56 -!- minmay has joined ##crawl-dev 12:00:14 -!- Aryth1 has quit [Ping timeout: 264 seconds] 12:00:38 -!- dtsund has joined ##crawl-dev 12:02:13 -!- Tarragon is now known as Basil 12:02:38 -!- ystael has quit [Ping timeout: 264 seconds] 12:03:33 -!- Lightli has quit [Ping timeout: 245 seconds] 12:06:48 -!- Pacra has joined ##crawl-dev 12:11:24 -!- bschlief has quit [Remote host closed the connection] 12:13:35 -!- Pacra has quit [Read error: Connection reset by peer] 12:14:26 -!- Pacra has joined ##crawl-dev 12:18:00 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:20:15 why are rotting corpses not useless for ctrl-f purposes? 12:20:23 they appear in darkgrey 12:21:10 -!- Kromgart has quit [Quit: Leaving] 12:21:45 -!- tsohg_ has quit [Remote host closed the connection] 12:22:19 Probably ghouls. 12:22:29 well, they don't appear in darkgrey for ghouls 12:22:32 well i'm not a ghoul. 12:22:36 still appear in darkgrey for people with animate dead though! 12:24:04 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:37:38 -!- rchandra has quit [Ping timeout: 245 seconds] 12:38:02 -!- ystael has quit [Ping timeout: 264 seconds] 12:39:15 -!- absolutego has quit [Quit: leaving] 12:41:09 Bloax: i edited the metal walls a bit 12:41:34 basically by increasing the contrast a little 12:42:52 It seems to look good. 12:43:14 but what does tiles crawl look like to people with colorblindness??? 12:44:16 maybe we could change dis's wall tiles too 12:44:32 they're kind of hard to look at 12:44:43 (I'm saying that somewhat facetiously but it is a possible thing to think about) 12:45:13 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 12:45:25 colour blind support is important if you are at all serious about designing a good interface, and that's the case for crawl 12:45:45 -!- nixor has quit [Ping timeout: 265 seconds] 12:45:48 but, text colour is never critical, and i dont think tile colours ever are too (and they have descriptions anyway). so crawl does fairly good as far as i know 12:46:20 the onscreen monster list helps 12:46:40 cloud color might be sorta problematic in a way 12:46:52 of course there's only so much you can do with a text interface 12:47:14 (and one inherent benefit of that sort of interface is people can redefine console colors to be more suitable for them if necessary) 12:47:31 -!- tsohg has quit [Remote host closed the connection] 12:47:37 yes, it is irrelevant for the console version 12:47:49 the biggest problem in tiles for color-blindness is dragons and orcs 12:48:09 well, I don't know if I'd say irrelevant, more that it can be solved appropriately clientside 12:48:17 orcs are purple/green which are at least not commonly confused 12:48:50 but we have all sorts of randomly-colored dragons that are distinguished only by color 12:48:53 imo give orc wizards pointy wizard hats 12:49:02 -!- simmarine has joined ##crawl-dev 12:49:13 I'm all in favor of giving more things pointy wizard hats 12:49:29 -!- Quashie_ has quit [Ping timeout: 240 seconds] 12:49:35 wizorc 12:50:51 thing about dragons is you want them to be visually similar enough that you know they're all part of the same genus or whatever 12:50:55 but also distinct 12:51:23 -!- Foamed has quit [Quit: Heading to bed.] 12:52:02 deep elf mage v deep elf conjurer 12:58:32 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 13:00:53 -!- NeremWorld has quit [Ping timeout: 248 seconds] 13:05:51 well, there are these: https://crawl.develz.org/mantis/view.php?id=5746 13:06:21 most of them are good but some aren't 13:06:25 I don't know if I like those but I don't like tiles so I'm not a good judge 13:06:45 the elves i'm not a fan of 13:06:56 orcs are good except for the knight and warlord 13:07:00 I don't like the melee orcs. 13:07:32 centaurs already got upgraded 13:07:42 of course, judging tiles in a vacuum is a bad idea anyway 13:07:49 imo it's more important for the style to be consistent 13:07:53 gnolls i could take or leave, but i don't like that the unique ones are -less- distinctive than stardard gnolls 13:08:33 why is yiuf wearing a fake beard 13:08:49 yiuf always wears a fake beard 13:08:53 it's in his desciption 13:08:58 +r 13:09:14 I didn't think it was a beard at first 13:09:18 I thought he was holding something 13:09:27 and the different eye colors are impossible to distinguish unless you're really looking 13:09:42 His eyes are rolling. 13:10:01 Which is really hard to catch unless you look very very closely. 13:10:15 yeah, if he's gonna animate i'd make it way more obvious 13:11:04 the main ones of those i want are the orc casters 13:11:09 I guess maybe it's more obvious if it animates 13:13:05 I'm a pretty terrible judge of how obvious a tile is. 13:15:59 as for the dragons, i'd like them to have distinguishing features while still retaining the standard pose 13:16:05 i sort-of did this to drakes 13:16:30 so wing drakes are pointy, fire drakes have a white belly, swamp drakes are snub-nosed and have curved wings 13:17:06 (see: shadow demons being best distinguished as "the thing with purple effects near the top and the star" relying on purple being a rare demon colour) 13:18:24 if you think i extensively plan anything i do then you would be gravely mistaken 13:18:50 yeah, shadow demons could stand to be clearer 13:19:18 also abominations 13:19:55 is it absolutely impossible to be fancy around here 13:20:00 haha 13:20:07 you make something that looks cool 13:20:17 it's hard to fit fancy into a 32x32 tile xD 13:20:17 oh gee it's dark that won't do 13:20:25 meanwhile 13:20:27 SHADOW demon 13:20:45 -!- DracoOmega has joined ##crawl-dev 13:20:50 well yeah, but vis shadow fiends 13:20:58 shadow fiends have skulls 13:21:04 Well, you can make shadows that look like shadows and are still crisp and good looking 13:21:04 and soul eaters 13:21:08 See, uh... shadows? :P 13:21:28 http://crawl.develz.org/info/tile.php?q=Shadow 13:21:40 Whereas shadow demons look kind of like a vague smear upon the floor on several backgrounds, in my opinion >.> 13:21:49 It's not even just a matter of contrast 13:21:49 we should have uhm 13:21:58 those things from angband that are invisible 13:22:04 since their tile is nothing 13:22:07 -!- Un67 has quit [Quit: Page closed] 13:22:10 black shades or something 13:22:14 that's basically half the angband monsters 13:22:18 but yes "black" 13:22:20 is one of them! 13:22:42 i think their ascii character is . too, for good measure 13:22:44 I actually think the new shadow tile is a lot worse than the one it replaced, personally 13:22:52 Which was nothing special, but at least it was readily identifiable 13:23:15 DracoOmega: which one? the blue one with claws? 13:23:22 shadow demon* 13:23:27 I really like your shadow tile 13:23:32 Oops :P 13:23:36 i can't keep all the shadows straight :C 13:23:37 https://dl.dropboxusercontent.com/u/63152810/n/shadowdemn.png 13:23:43 now we have shadow god and shadow form 13:24:03 look at that art 13:24:12 But yes, the actual 'shadow' monster tile does a great job of looking like a shadow while also being readily visible 13:24:56 hm, when 0.14 releases i should tell people to take screenshots 13:25:07 i keep forgetting to do that 13:25:37 The shadow demon tile looks like... well... SOMETHING, anyway. The pentagram icon in the corner is a lot easier to make out than anything in the tile itself 13:25:46 i don't think the official screenshot page has any of my tiles in it, since it's from like 0.8 13:25:52 remind me to have less overpowered vision 13:26:01 *0.6 13:26:27 s/my tiles/tiles i implemented/ 13:26:29 i like that the screenshots page has an "outdated screenshots" section 13:26:47 when the most recent non-outdated screenshot is 0.8 or something yes 13:27:14 wow those screenshots 13:27:22 ;_; 13:27:23 yes 13:27:31 is the Jesus christ, the bees. one still there 13:27:36 "Dumbshit the Devastator" is an excellent one 13:27:39 yes it is 13:27:42 good 13:27:54 http://crawl.develz.org/wordpress/wp-content/uploads/2010/12/tiles_screenshot_0.6_shoals_border.png 13:28:01 burn 13:28:03 well also it has all the most awful fonts 13:28:22 http://crawl.develz.org/wordpress/wp-content/uploads/2010/12/High-res-layout.png looking real swampy 13:28:31 with bright green trees 13:28:48 I think swamps can have plenty of bright trees :P 13:29:13 looking real swampy with _no_mangroves_ 13:29:19 It's outdated, sure 13:29:24 http://crawl.develz.org/wordpress/wp-content/uploads/2010/02/slime_vaults.jpg .jpg 13:29:31 But that's not what I was responding to :P 13:30:07 I would be tempted to just make a collection of screenshots myself give or take whatever is supposed to be represented in all of this 13:30:31 like, maybe a random spread of all the branches 13:36:34 -!- lobf has quit [Quit: lobf] 13:41:15 -!- Lightli has joined ##crawl-dev 13:41:23 zzz 13:41:33 wait wrong channel 13:50:31 -!- SwissStopwatch has quit [Ping timeout: 265 seconds] 13:51:06 -!- SwissStopwatch has joined ##crawl-dev 13:51:29 -!- Aryth has quit [Ping timeout: 240 seconds] 13:53:02 Remove Zot trap poison and hell paralysis. by Sage 13:53:17 Remove Zot trap poison and hell paralysis. by Sage 13:59:15 should sneak out more effects from the new things 13:59:34 hell effect sap magic!! 14:01:17 that's a horrible idea 14:01:29 I'd almost rather prefer hell paralysis 14:01:33 -!- tsn has quit [Quit: Reconnecting] 14:01:45 hell effect sleep 14:03:38 hell effects dropping in a reaper with a scythe of dragon-slaying + sleep and being hit with like 200 damage 14:03:42 -!- Cheibrodos has joined ##crawl-dev 14:04:23 !lg * kaux=~slaying max=dam x=kaux,dam 14:04:24 4398. [kaux=a +0,+3 scythe of dragon slaying;dam=63] m1nced the Sorcerer (L27 DrCj), worshipper of Ashenzari, slain by a reaper (a +0,+3 scythe of dragon slaying) (created by the effects of Hell) on Dis:7 on 2012-12-26 01:44:24, with 598421 points after 82208 turns and 5:35:06. 14:04:32 Lame 14:04:54 !lg * kaux~~slaying s=-ckaux 14:04:54 4399 games for * (kaux~~slaying): war axe of orc slaying, falchion of orc slaying, scimitar of orc slaying, an spear of dragon slaying, a spear of dragon slaying, glaive of orc slaying, 2x hand axe of orc slaying, 11x spear of orc slaying, 15x halberd of orc slaying, 20x long sword of orc slaying, 22x dagger of orc slaying, 22x short sword of orc slaying, 44x bardiche of dragon slaying, 63x scythe... 14:05:14 -!- syraine has quit [Ping timeout: 245 seconds] 14:05:16 !lg * kaux~~dagger_of_orc_slaying s=ckiller 14:05:17 22 games for * (kaux~~dagger_of_orc_slaying): 9x a kobold, 6x Ijyb, 4x a goblin, a big kobold, Terence, Jessica 14:05:29 did those actually generate as non-artefacts at some point 14:05:32 !lg * kaux~~dagger_of_orc_slaying s=cv 14:05:33 22 games for * (kaux~~dagger_of_orc_slaying): 9x 0.3, 7x 0.1, 5x 0.2, 0.4-a 14:06:42 -!- bschlief has quit [Remote host closed the connection] 14:08:01 rip orc slaying 14:11:18 -!- scummos__ has quit [Read error: Connection reset by peer] 14:11:36 will the ds place in hell at all 14:11:49 no, they are solely meant for pan things 14:12:01 (...and zig things but zigs don't ever count) 14:12:32 hells could use a little more each but whatever the elemental excuses already fill most of their threats/etc 14:15:10 hm, i did take some screenshots at some point 14:18:37 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:22:36 -!- dck has joined ##crawl-dev 14:35:01 -!- oberstein has quit [Ping timeout: 272 seconds] 14:35:55 -!- stabwound has quit [Ping timeout: 272 seconds] 14:39:31 -!- Cheibrodos has quit [Quit: Page closed] 14:39:57 -!- ainsophyao has joined ##crawl-dev 14:39:58 -!- oberstein has joined ##crawl-dev 14:40:03 -!- stabwound has joined ##crawl-dev 14:43:01 -!- tsohg has quit [Remote host closed the connection] 14:44:20 -!- ainsophyao has quit [Ping timeout: 256 seconds] 14:48:05 -!- tsohg has quit [Ping timeout: 248 seconds] 14:48:10 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 708: Exit exit_labyrinth[158] didn't get generated. (Lab) 14:48:17 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 708: Exit exit_labyrinth[158] didn't get generated. (Lab) 14:48:29 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 708: Exit exit_labyrinth[158] didn't get generated. (Lab) 14:48:58 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 708: Exit exit_labyrinth[158] didn't get generated. (Lab) 14:49:03 o.O 14:49:13 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 708: Exit exit_labyrinth[158] didn't get generated. (Lab) 14:51:17 bug them to update, I'm going to guess 14:51:26 lab_unreasons 14:53:40 -!- master_j has quit [Quit: WeeChat 0.4.2] 14:53:50 give me another month and I'll come up with another thing for them 14:59:49 -!- Siegurt has quit [Ping timeout: 245 seconds] 15:03:02 -!- ontoclasm has quit [Quit: Leaving.] 15:06:14 -!- bonghitz has quit [Quit: Leaving...] 15:09:17 -!- Guest62734 has joined ##crawl-dev 15:10:26 -!- SwissStopwatch has quit [Ping timeout: 264 seconds] 15:11:03 -!- Naphistim has quit [Ping timeout: 252 seconds] 15:11:56 -!- Postmo has quit [Quit: Page closed] 15:15:04 -!- xFleury has joined ##crawl-dev 15:15:11 !lm * crash -log 15:15:12 6086. xzanthius, XL13 CeFi, T:18500 (milestone): http://dobrazupa.org/morgue/xzanthius/crash-xzanthius-20140125-204911.txt 15:15:13 !seen dpeg 15:15:14 I last saw dpeg at Sun Jan 19 23:13:38 2014 UTC (5d 22h 1m 35s ago) quitting, saying 'Quit: leaving'. 15:15:27 %git ca92d1a 15:15:48 07elliptic02 * 0.14-a0-2091-gca92d1a: Split the note_chat_messages option into note_chat_messages and note_dgl_messages. 10(18 hours ago, 4 files, 13+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ca92d1a386d1 15:15:59 That's up to date... 15:17:42 -!- Premos has quit [Client Quit] 15:17:43 how close to fruition is the forest dispersal 15:18:30 -!- xFleury has quit [Client Quit] 15:22:52 -!- mong has quit [Quit: Leaving] 15:23:59 -!- eith has quit [Ping timeout: 240 seconds] 15:28:25 hellwing (154) | Spd: 10 | HD: 12 | HP: 59-95 | AC/EV: 8/10 | Dam: 17, 10 | 05demonic, 10doors, evil, fly, regen, !sil | Res: 06magic(96), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 975 | Sp: teleport other, animate dead, 04esc:teleport self | Sz: Large | Int: normal. 15:28:25 %??Hellwing hd:12 15:28:36 oh my these things are pathetic 15:34:42 -!- WalkerBoh has quit [Remote host closed the connection] 15:35:15 hellwing (154) | Spd: 10 | HD: 7 | HP: 32-58 | AC/EV: 8/10 | Dam: 17, 10 | 05demonic, 10doors, evil, fly, regen, !sil | Res: 06magic(56), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 336 | Sp: teleport other, animate dead, 04esc:teleport self | Sz: Large | Int: normal. 15:35:15 %??hellwing 15:38:07 -!- Furril has quit [Read error: Connection reset by peer] 15:38:28 -!- bmfx has quit [Ping timeout: 245 seconds] 15:38:37 -!- Postmo has quit [Quit: Page closed] 15:39:43 -!- eith has joined ##crawl-dev 15:39:59 -!- ackack has quit [Ping timeout: 240 seconds] 15:51:48 -!- Guest62734 is now known as SwissStopwatch 15:53:40 so many things delete in 0.14 15:53:46 even poison of slowing??? 15:53:51 ??lig 15:53:51 I don't have a page labeled lig in my learndb. Did you mean: dig, lag, lg, log, pig, zig. 15:53:57 ??potion of lignification 15:53:58 potion of lignification[1/1]: Replaces potions of slowing, causes temporary uncancellable {treeform}. 15:54:03 ??pig 15:54:03 pig[1/1]: Linley Henzell knows how to spit these. 15:54:14 !learn add lig see {potion of lignification} 15:54:15 lig[1/1]: see {potion of lignification} 15:54:17 I don't get why are developers removing so many things from game all the time 15:54:18 ??lig 15:54:18 potion of lignification[1/1]: Replaces potions of slowing, causes temporary uncancellable {treeform}. 15:57:09 tgs3: Any examples? 15:57:46 Besides labrats (useless with a big chunk of code) and potions of slowing (which were replaced with a much more interesting effect). 15:57:50 context this person has been debating the very same non-point for hours in ##crawl already 15:57:52 to no avail 15:58:05 -!- lobf has quit [Remote host closed the connection] 15:58:11 /full_disclosure 15:58:13 It's something that 4chan's been raging against recently 15:58:27 For instance, they complained when they removed the orc breeding pits from TOME 15:58:38 please do not look that up 15:59:03 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:59:34 Bloax: even poison of slowing was removed 15:59:35 -!- Tedronai has quit [Quit: Page closed] 15:59:48 oh I didnt read your reply 16:00:02 molts of something "are no more" 16:00:20 removing is a funny statement 16:00:22 they'll soon remove forest hopefully 16:00:26 and rock worms 16:00:30 thankfully 16:00:40 were all of these good features 16:00:47 a potion that gives you slow 16:00:59 a huge amount of rats for one specific vault 16:01:01 considering I'm working on a branch that is adding like 10 new monsters to pan while the upcoming lair branch revision / forest dispersal project is adding/revising like... 20? 16:01:15 a monster that can travel through walls 16:01:17 what was the rock worm deletion reason? just super tedious to kill? 16:01:25 dunno 16:01:30 It's harmless and doesn't even serve any purpose. 16:01:30 well here's the deal, what if you ignored all additions and just lamented "removal"s for the mechanic of no longer having something 16:01:31 but anybody who thinks crawl is _losing_ stuff instead of gaining more things over time are just crazy 16:01:33 %git :/rock.*worm 16:01:34 07kilobyte02 * 0.14-a0-1736-gd1f8b20: Shove monsters out of walls on save load. 10(3 weeks ago, 1 file, 26+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d1f8b2021992 16:01:37 they were boring 16:02:01 not being able to counter threats is too vexing for some players and they weren' 16:02:12 hrm, what does everyone think about taking the throwing ability I made for Op crushers in mantis 0008049 and making it as an active ability ego for gloves 16:02:16 t big enough or interesting enough threats to have such an "annoyance" tacked onto them 16:02:30 ah ok. I haven't come across them often for some reason. last game one seemed pretty high in the dungeon RockBlocking me from the orcish mines 16:02:38 I would have fought for them being kept in a much less annoying manner, similiarly to moths of suppression, but whatever, there are 16:02:39 gammafunk: are we talking about picking monsters up and throwing them 16:02:41 It would target the monster, then throw to a random site with the same random selection strategy 16:02:42 why am I even bothering 16:02:45 Bloax: yes 16:02:48 and if we are then ogres 16:02:50 and octopodes 16:02:52 and yes pls 16:02:58 that's pretty much the only time it caused me to have to leave the floor for a it 16:02:59 but 16:02:59 sure it could be an innate ability as we did for Fe 16:03:02 bit 16:03:14 but a glove ego would be cool as well 16:03:24 damage based on evoc I think 16:03:36 ok and why are jellies speed 10 now? 16:03:40 that will be horrible :o 16:03:46 previously you could at least escape them 16:03:50 they also lost most of their damage and health 16:03:50 tgs3 they're much weaker now as well 16:03:54 Consider it an addition 16:03:56 yes 16:03:58 of .1 speed 16:04:00 jelly (04J) | Spd: 10 | HD: 3 | HP: 12-21 | AC/EV: 0/2 | Dam: 308(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 42 | Sz: small | Int: plant. 16:04:00 %?Jelly 16:04:01 gammafunk: are they still fucking up entire inventory I have on? 16:04:06 yea moths of suppression also surprised me since they seemed to actually affect my gameplay choices 16:04:09 this is why it's important to read the commits 16:04:14 they didn't make sense 16:04:19 tgs3: No because you're not meleeing them too much 16:04:22 and not just the changelog and think that's all that happened 16:04:23 -!- archaeo has quit [Ping timeout: 245 seconds] 16:04:26 things supmoths affected: zigsprint, 16:04:30 I've been zapping jellies more in think 16:04:33 trunk 16:04:33 zigs themselves!!! 16:04:41 Ziggurats are now free, apparently. 16:04:45 fr: remove everything 16:04:46 I'm cool with that. 16:04:49 do jellies still corrode inventory? 16:04:55 yes 16:04:59 if by that you mean equipment 16:05:00 Free for the low, low cost of...is it 3 runes 1? 16:05:01 acid wasn't changed 16:05:04 but they die faster so they'll do it less 16:05:10 2 runes 99, gammafunk 16:05:17 ChrisOelmueller: <3 16:05:28 so a melee character will still and up with all inv corroded and now we can not outrun them, nor lure them into mechanical traps btw 16:05:41 i dunno 16:05:42 tgs3: Wrong. 16:05:43 *end up. 16:05:44 luring them into arrow traps was always a grand idea 16:05:45 %git :moth.*suppression 16:05:45 Could not find commit :moth.*suppression (git returned 128) 16:05:54 you could just use a wand or something 16:05:56 and also this is just plain wrong yes, i tested it a bunch 16:06:03 and the numbers are low as they are now for a reason 16:06:14 well they usually healed on the dart :} but still, you could run even more 16:06:28 -!- conted has quit [Ping timeout: 245 seconds] 16:06:35 running did make it tedious though 16:06:48 fr: remove mechanical traps completely 16:06:53 I'm happy that zapping them with wands seems more effective 16:06:56 ok or this change for example: 16:06:59 * Potions other than potions of porridge no longer give nutrition. 16:07:00 why???? 16:07:06 because it was meaningless 16:07:06 Why not? 16:07:07 it was pointless 16:07:10 + it was an interesting option to escape hunger 16:07:10 beware the food cost 16:07:17 interesting 16:07:18 + it was fun that developers took such attention to detail 16:07:20 because they gave so little nutrition as to never be worth it 16:07:22 also hunger is irrelevant unless you are a CeHu 16:07:24 *He 16:07:27 and even then 16:07:30 SpHe :-) 16:07:36 how about instead making them more nutrition, like an apple would 16:07:45 yes 16:07:46 How about removing nutrition from pots 16:07:51 You are too full to drink more potions! 16:08:00 Bloax: then they would just give 0 16:08:11 so basically 16:08:12 do we need to go through every single change, previously discussed and agreed with by devs 16:08:14 nothing interseting 16:08:19 then if starving you have choice: risk passing out, or sacrifice a needed potion - things get interesting 16:08:30 if you're starving 16:08:32 times you have that choice: 16:08:35 that's basically never 16:08:37 yes we do because we never cleared it with the latest iteration of the special one 16:08:41 situations where anybody starves ever: 16:08:47 there's only a billion special ones 16:08:50 bad ely players! 16:08:57 dropping all your food in shoals 16:09:02 the labirynt 16:09:03 and getting banished by some merfolk 16:09:04 sorry but i've really tried to be not negative about you for hours and it didn't work out 16:09:07 ahahahahaha 16:09:19 then posting in the tavern about what do 16:09:38 https://crawl.develz.org/tavern/viewtopic.php?f=5&t=10343 this is the only time you'd starve 16:09:43 -!- Tux[Qyou] has quit [Ping timeout: 252 seconds] 16:09:58 fine, then remove all hunger mechanics 16:10:03 that sounds good to me 16:10:07 if only 16:10:16 wow you really are whiny aren't you 16:10:24 actually, that is an ideal thing but it'd take so long and affect so much it'd be best to happened after the current projects 16:10:25 maybe remove all mechanics of everything 16:10:31 the current projects... adding giant chunks... 16:10:41 but chunks would be removed, tenofswords 16:10:46 at least code is maintainable 16:10:48 tenofswords: But why add giant chunks. 16:10:48 I mean new things stink but they surely still count as adding things 16:10:52 if you could just eat the entire corpse at once! 16:10:59 and maybe even choke on it if you're too satiated 16:11:15 also, did I seen correctly that now you can safely eat bad food? 16:11:29 yes, nausea got removed a long time ago 16:11:30 thankfully 16:11:40 another game play element removed then? 16:11:40 look you're not going to get a single agreement about nausea or sickness from food being a good thing 16:11:41 0.12, Specifically. 16:12:11 Instead we got cleaving. 16:12:14 Oh gee what horrors. 16:12:16 of course not, we're all much stupider than they are 16:12:26 tenofswords: I dont think its worth trying to argue with these people at all...if they're not willing to acknowledge that adding a positive number to another number causes that number to increase, there's not much point 16:12:38 can't possibly understand how vitally important that was 16:12:41 There are no plans to remove the throwing skill any time soon, are ther? 16:13:10 no 16:13:15 !lg * sk=throwing 16:13:16 17222. 78291 the Ogreish Ballista (L27 OgAs), worshipper of Dithmengos, escaped with the Orb and 3 runes on 2014-01-25 21:38:02, with 1412504 points after 113687 turns and 5:46:16. 16:13:17 ??throwing 16:13:17 throwing[1/1]: You probably don't want this. See {blowgun[1]} for the skill's effect on needles. 16:13:25 ahahaha 16:13:38 the skill does need to make an actual impact on the non-needle things 16:13:59 tenofswords: well I'm mulling over this brand that gives evocable "throwing" based on the op crusher ability 16:14:12 oh right 16:14:22 -!- ebarrett has quit [] 16:14:25 There are a few issues, but it's workable; one issue is what impacts damage (throwing makes sense), but then what about evco 16:14:28 *evoc 16:14:33 gammafunk: Why not make it based on something silly like.. Stats. 16:14:35 the existence of the non-needle things at all is questionable IMO, there are already three categories of launchers that do damage 16:14:38 force lance already was a barrel of fun, I am doubtful about being able to throw things 16:14:48 Bloax: Yes, str for how heavy a thing you can throw 16:15:02 Bloax: str has twice the effect on throwing damage that throwing skill does 16:15:04 it's nice when new things are added to crawl 16:15:06 tenofswords: spells vs. evocable abilities 16:15:34 tgs3: Loads of things have been added to crawl. 16:15:40 Most recently a new god. 16:15:46 yeap I read, interesting 16:15:48 And likely a new species very soon. 16:15:54 (VS2014) 16:16:19 who said it about removing the forst? and why? 16:16:20 tgs3: if you do not see increasing the number of features in the game as a problem then you need to think about it longer...for example, the fact that humans are neither immortal nor omniscient, so you're making the game harder and harder to learn 16:16:51 pssssst "remove forest" is coming with "and put the stuff in several different branchs while improving those branchs" 16:17:00 that's clearly not good enough 16:17:00 minmay: some... game of endless possiblities, and always a chance you will run into something you never seen before? is that bad? 16:17:14 well here's the deal, what if you ignored all additions and just lamented "removal"s for the mechanic of no longer having something 16:17:15 it is for the people who have to keep finding ways to feed you 16:17:16 s/some/so 16:17:18 like come on this is half a statement 16:17:20 and keep it all from breaking 16:17:30 tgs3: yes, it would be a game where player skill is not allowed to exist 16:17:31 becuase they're humans, not gods like yourself 16:17:31 Yeah, I think the issue is more acute if you actually force players to learn all those new things 16:18:09 Crawl trunk is like an endless lake. 16:18:21 It's still a lake, but new things just kind of turn up every now and then. 16:18:28 And those things eat other things too. 16:18:39 minmay: player encountering a new enemy about which he didn't read 10 wiki entries and forums, and he didn't fought it before... this looks like something interesting, for me at least 16:18:40 trunk changes multiple times per day, that isn't enough change? 16:19:33 -!- montyb has quit [Quit: montyb] 16:19:44 hi, I wrote up a proposal for ten new enemies _that_ _try_ _to_ _do_ _something_ 16:19:55 I was working on some of that 16:20:05 tenofswords: um but potions of slowing were removed 16:20:08 so i guess that just about evens out 16:20:17 wait no 16:20:20 nausea was removed too 16:20:24 fuck you devs you suck 16:20:25 like the demonspawn enemies branch? or asterion, if that's still in the queue? or for that matter large chunks of the critters in forest? 16:20:34 (but actually you're doing gr8) 16:20:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 16:20:44 new stuff goes in all the time 16:21:11 and note that not everything people want to remove gets removed 16:21:21 how long ago was a god just added 16:21:22 See: ITEM DESTRUCTION 16:21:36 why actually food neusa was removed? 16:21:42 -!- master_j has quit [Quit: WeeChat 0.4.2] 16:21:48 because it did noting but annoy players 16:21:51 ...did you ever play a version with nausea in it? 16:21:54 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:21:57 yes 16:22:00 nothing whatsoever byt annoy 16:22:22 -!- JoelMt has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 16:22:23 so now you can get bad effects from eating chunks when? 16:22:25 what's the point of this exchanging words again 16:22:31 can this move to ##crawl or something yes 16:22:32 take a look at this page, and the search box http://s-z.org/neil/git/?p=crawl.git;a=shortlog 16:22:36 -!- ackack has joined ##crawl-dev 16:22:43 there isn't any point except the Lordship wants to whine 16:22:48 when something is removed, commit messages usually do a good job explaining it! Crawl has good commit messages 16:23:04 read the commit log before asking questions about every removed feature 16:23:20 and must perforce whine at the devs, keeping them from adding new stuff in the process 16:23:52 * gammafunk drinks a nice glass of red whine. 16:24:13 ChrisOelmueller: I wanted to know if really now entire game challange related to selecting food that could be: mutagenic, poisonous, neusaeting, rotten is now all indeed removed or just part of it. 16:24:15 -!- xxx has quit [Quit: Page closed] 16:24:36 hey but if it annoys you to hear back from players/users that are not developers then sorry to disturb ivory tower and all 16:25:02 we have a whole channel of players, and one self-proclaimed god who clearly and obviously overrules all of them 16:25:08 do you see the people here who don't have the +s beside their names 16:25:11 your own august self 16:25:16 you're aware that i'm the same guy that discussed this for one hour and fourty-five minutes in ##crawl earlier, right? 16:25:29 well "discussed" really but 16:26:12 geekosaur: I just said that I will be missing this game elements. what's up with the "oh so you'r god?" act 16:26:15 half of ##crawl argued with them, but clearly do not count because not the Self 16:26:34 you are acting like your little tics are of utmost important, you must surely be god 16:26:41 for further reference that god actually is me, tgs3 16:26:45 because nobody else's opinion anywhere counts 16:26:48 hey but if it annoys you to hear back from players/users that are not developers then sorry to disturb ivory tower and all 16:27:02 if you guys are just going to throw insults at each other please do it somewhere that is not this channel, thanks 16:27:05 its actually quite rare for anyone in this channel to be annoyed by players/users. People here are just annoyed at you, not the playerbase 16:27:14 there was a huge rage of players (not just me) about removing some player class back in afair 0.11 16:27:31 wasn't that 0.10 and MD 16:28:02 i dont want to feed this any more, but im really curious how thats supposed to be relevant here 16:28:04 if you do not want to discuss why some player group, which I'm a part I guess, are missing game elements that get removed - then no problem by me 16:28:04 some of those have to happen because changing the code to support more than 27 races is near impossible, so new races necessitate removing something 16:28:20 MD was nearly identical to HO, why have both? 16:28:28 actually yes I vote towards just lying because it's an easier way of handling things 16:28:45 C++ limits enum lengths to 27, oddly enough 16:28:50 hm does this still work 16:28:52 !apt MD 16:28:52 Could not understand "md" 16:28:54 aw 16:28:57 geekosaur: huh? 16:29:04 gammafunk: huh? 16:29:25 if that did not make sense to you then perhaps you are not in a position to argue 16:29:41 unless your very specialness is up to retooling crawl to support more races 16:29:55 without, y'know, completely breaking it 16:30:04 tgs3: you can only have more than 27 races on a 64-bit computer, in which case you can have 81. we dont want to drop windows xp support 16:30:56 isn't keeping massive backwards compat why were stuck with console anyway 16:31:24 https://crawl.s-z.org/#play-dcss-vinestalker doesn't this have 28 races 16:33:31 although i guess that's why they still aren't in 16:33:33 -!- tsohg has quit [Remote host closed the connection] 16:33:48 tgs3: well, i mean, you CAN have more than 27 races on a 32-bit system. but it makes the game run really, really slow, so its not worth it 16:33:52 which platform allows only 27 (or 32?) enum values? 16:34:09 tgs3: and it can make your windows overheat 16:34:14 troaaaaaaaaaaaaaaaaaaaaaaaaal!!! 16:34:39 yes i appreciate the idea but this isn't really helping either 16:36:26 -!- tsn has quit [Quit: leaving] 16:36:53 -!- conted has quit [Ping timeout: 245 seconds] 16:37:39 -!- ProzacElf has joined ##crawl-dev 16:38:19 clearly remove halfling and add vs in their place 16:38:24 -!- tsohg has quit [Ping timeout: 252 seconds] 16:38:46 Lightli: but then everyone will cry about the removal of halflings 16:39:00 who cares 16:39:07 indeed 16:39:14 we'll have vs instead 16:39:14 -!- ackack has quit [Ping timeout: 264 seconds] 16:39:16 didn't stop the devteam from removing MD, and that was a popular race 16:39:19 -!- montyb has quit [Quit: montyb] 16:39:47 (as for why halfling over kobold, kobold monsters exist while halfling monsters don't) 16:39:55 I've proposed removing Ko before 16:40:04 halfling (15@) | Spd: 10 | HD: 3 | HP: 6-15 | AC/EV: 2/12 | Dam: 6 | 10weapons, 10items, 10doors | Res: 06magic(8) | Chunks: 07contam | XP: 30 | Sz: small | Int: normal. 16:40:04 %??Halfling 16:40:19 it feels much less distinct than Ha imo, so seems to be a better choice for removing 16:40:27 They exist in some vault, but that's like saying demigods exist. 16:40:37 yeah and they really shouldn't exist there anyway 16:42:04 of course doing the MD thing and removing Ha but turning Ko into Ha is also a possibility 16:42:38 Ko with mutation resistance 16:42:44 confused as to replacing Ha with Vs instead of Dj 16:42:45 the mutation resistance is nothing 16:42:47 raise HP to -1, add mutation resistance, and give them +4 sling apt 16:42:54 i was thinking of the HP and shields apts mainly 16:43:19 Hm. 16:43:22 !apt Ko 16:43:22 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -1, Maces: 0, Polearms: -2, Staves: -1, Slings: 2, Bows: -1, Xbows: 2!, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: -1, Conj: -1, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: -1, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 3, Exp: 1, HP: -2, MP: 0 16:43:24 !apt Ha 16:43:24 Ha: Fighting: -1, Short: 3!, Long: 0, Axes: -1, Maces: -2, Polearms: -3*, Staves: -2, Slings: 4!, Bows: 2, Xbows: -1, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -1, Charms: 1, Summ: -1, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 1, Earth: 0, Poison: -1, Inv: 1, Evo: 2, Exp: 1, HP: -1, MP: 0 16:43:28 tenofswords: why are vs not in yet anyways 16:43:41 Why not average the aptitudes? 16:43:46 also why is this presuming that the first thing to remove isn't HE 16:44:01 Lightli: Patience is a virtue 16:44:17 because HE apparently have a niche as the best hybrids or something 16:44:36 Also they're one of only two races with +2 to long blades 16:44:38 !apt lb 16:44:38 Could not understand "lb" 16:44:42 !apt long blades 16:44:43 Long: Mi: 2!, HE: 2!, HO: 1, Mf: 1, Te: 1, LO: 1, Ha: 0, Op: 0, Dj: 0, Dr: 0, Hu: 0, Vp: 0, Fo: 0, DD: 0, Na: 0, Ds: -1, Gh: -1, Dg: -1, Gr: -1, DE: -1, Ce: -1, Mu: -2, Sp: -2, Ko: -2, Tr: -2, Og: -3*, Fe: N/A 16:44:49 -!- ackack has joined ##crawl-dev 16:45:14 !apt ko 16:45:15 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -1, Maces: 0, Polearms: -2, Staves: -1, Slings: 2, Bows: -1, Xbows: 2!, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: -1, Conj: -1, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: -1, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 3, Exp: 1, HP: -2, MP: 0 16:46:34 this reminds me that I still think you may as well remove one of Mi or HO 16:47:11 nah, the two are actually really different 16:47:18 -!- dck has quit [Ping timeout: 245 seconds] 16:47:38 Minotaurs are better at melee, but HO are much better at casting spells 16:47:50 (HOFE is apparently good) 16:48:04 HO is the same at melee for most of the game 16:48:47 or better 16:48:58 (+3 axe apt) 16:49:55 !apt Mi 16:49:55 Mi: Fighting: 2, Short: 1, Long: 2!, Axes: 2, Maces: 2, Polearms: 2, Staves: 2!, Slings: 1, Bows: 1, Xbows: 1, Throw: 0, Armour: 2!, Dodge: 1, Stealth: -1, Shields: 2!, UC: 1!, Splcast: -4, Conj: -3*, Hexes: -4*, Charms: -4*, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -2, Fire: -3*, Ice: -3, Air: -3, Earth: -2, Poison: -3*, Inv: 0, Evo: 0, Exp: -1, HP: 1, MP: -2* 16:49:57 !apt HO 16:49:57 HO: Fighting: 2, Short: 0, Long: 1, Axes: 3!, Maces: 1, Polearms: 1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: 0, Armour: 1, Dodge: -2, Stealth: -1, Shields: 1, UC: 1!, Splcast: -3, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 0, Tloc: -2, Tmut: -3, Fire: 1, Ice: -1, Air: -2, Earth: 0, Poison: -1, Inv: 3!, Evo: 1, Exp: 0, HP: 1, MP: 0 16:50:14 -!- Pacra has quit [Ping timeout: 252 seconds] 16:50:14 Mi are better at defenses though. 16:51:43 yes, but defenses aren't as important as killing things 16:52:50 Maces are usually better than axes for that., 16:53:19 long/maces/polearms are only a 1 point difference 16:53:21 its not that much 16:54:10 Well with that and the whole +3 dodge +1 armour +1 shields they're overall better at melee. 16:54:34 Unless you wear plate all day without ever thinking about EV. 16:54:41 * Lightli coughs 16:56:05 hm, what's everyone's favorite aspect of kobold? also, favorite aspect of halfling? 16:56:31 !apt Ko 16:56:32 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -1, Maces: 0, Polearms: -2, Staves: -1, Slings: 2, Bows: -1, Xbows: 2!, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: -1, Conj: -1, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: -1, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 3, Exp: 1, HP: -2, MP: 0 16:56:43 stabbing? 16:56:45 how has this come up again, now? 16:57:15 i guess the thing i like most about ko is that it is able to wield a lajatang 16:57:18 this is not much 16:57:58 !apt ha 16:57:58 Ha: Fighting: -1, Short: 3!, Long: 0, Axes: -1, Maces: -2, Polearms: -3*, Staves: -2, Slings: 4!, Bows: 2, Xbows: -1, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -1, Charms: 1, Summ: -1, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 1, Earth: 0, Poison: -1, Inv: 1, Evo: 2, Exp: 1, HP: -1, MP: 0 16:58:02 -!- Blazinghand has quit [Ping timeout: 265 seconds] 16:58:19 their good xbow apt 16:58:27 just in case you like playing a worse centaur 16:58:54 innate gourmand as a mage is neat 16:59:26 -!- Giomancer has joined ##crawl-dev 16:59:58 -!- montyb has quit [Quit: montyb] 17:00:21 -!- Ladykiller69 has quit [Ping timeout: 248 seconds] 17:01:59 -!- jday_ has joined ##crawl-dev 17:02:46 i like the carnivore on kobolds too, for halflings, its the better the usual hp on a small race 17:03:11 tenofswords: when I look up warmonger in the ds branch, the descript says "buggy warmonger" 17:03:59 you can also get a "buggy draconian monk" 17:04:12 I will guess that some description code broke 17:05:01 bugmonger 17:09:10 oops, crashed the game trying to cast legendary destruction as a player 17:09:16 the destruction was indeed legendary... 17:09:29 hrm, that should be given the monster spell flag I think 17:09:41 I seem to recall monster-only spells warning me in & z 17:10:06 A bunch of monster-only spells don't have that flag 17:10:14 I am not sure what it even does other than prevent you from using it that way 17:10:45 (A bunch of monster-only spells also work just fine when used by the player, from a technical perspective) 17:12:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:14:14 DracoOmega: it seems that setting that flag can let crawl try to cast it as a monster 17:14:21 perhaps preventing a crash 17:15:33 ...but the new ds spells do have that flag anyhow 17:16:35 with the exception of corrupt body, for some reason 17:17:41 clearly `corrupt body self` will be a great success 17:19:34 purposefully get rF-- mutation 17:21:10 Oh yeah, speaking of rF/C mutations. 17:21:22 Are they still canceled by form changes? 17:22:20 oddly enough, because it doesn't set the monster spell only flag, since it doesn't have a player-casting entry in _do_cast(), you can't cast corrupt body as player even in wiz mode 17:23:55 fr: malmutate as a player spell 17:24:11 ??malmutate 17:24:11 malmutate[1/1]: Enemy spell that gives you a usually bad mutation. 17:24:21 ??monsters that mutate you 17:24:21 there used to be some kind of poly self spell way back when 17:24:21 I don't have a page labeled monsters_that_mutate_you in my learndb. 17:24:37 -!- duralumin has quit [Client Quit] 17:24:38 ??misshapen and mutated 17:24:38 misshapen and mutated[1/1]: Examined monster is wretched to some degree. This effect applies a speed penalty when first acquired, as well as increasing armour, evasion, and damage penalties as more mutations are received. Caused by the malmutate spell. 17:24:51 -!- Adder_ has quit [Remote host closed the connection] 17:25:07 corrupt body is just selective, themed, more focused temporary mutation that sstill need lof 17:25:51 you should care like 600x more about that corrupter summoning a ghost moth/shpinx/convoker 17:26:11 Convokers in Pan sound fun 17:26:24 (Inversely, there will probably be too much HD of stuff around for them to do anything?) 17:26:26 and we thought summons were dying 17:26:39 ??convoker[$] 17:26:39 ironbrand convoker[4/4]: The ironbrand convoker is recalled. Lom Lobon is recalled. 17:26:42 Well, might still matters, of course :P 17:26:45 .... 17:26:53 Oh, linesprint? 17:26:54 yes 17:26:57 Hehe 17:26:58 -!- tsohg has quit [Remote host closed the connection] 17:27:15 Might want portal projectile for curare I guess 17:27:21 (in Linesprint) 17:27:23 hopefully Lom just casts CBL or tornado, killing the convoker, problem solved 17:27:25 that was me 17:27:34 I amazingly actually killed Lom Lobon 17:27:43 does hammer really exists only in 1 place of game, Yuffy's cave? 17:27:43 and then died to an emperor scorpion later 17:27:46 yes 17:28:15 it also exists in another two vaults 17:28:18 catoblepas, greater naga, ghost moth, shambling mangrove, siren, acid blob, orc warlord, deep elf high priest, flayed ghost, sphinx, apocalypse crab, moth of wrath 17:28:22 oh and grated_community 17:28:26 but that one is.. well 17:28:38 ??shambling_magnrove 17:28:38 I don't have a page labeled shambling_magnrove in my learndb. 17:28:52 take a wild guess 17:28:59 ??shambling_mangrove 17:29:00 I don't have a page labeled shambling_mangrove in my learndb. 17:29:05 plague shambler that has clouds of mangroves 17:29:09 -!- valtern has quit [Remote host closed the connection] 17:29:16 excellent guess 17:29:24 ty 17:29:36 clearly he means a dryad 17:30:53 personally I am annoyed that the monster won't be "complete" until, say, [redacted] mystics exist 17:31:43 kobold mystics, sorry to spoil it everyone 17:32:03 -!- tsohg has quit [Ping timeout: 252 seconds] 17:34:02 -!- Adder_ has quit [Remote host closed the connection] 17:36:03 -!- Quashie has quit [Ping timeout: 272 seconds] 17:38:59 what mystics 17:39:13 (what do they do anyways) 17:39:29 -!- Croases has quit [] 17:41:28 -!- conted has quit [Ping timeout: 245 seconds] 17:49:31 -!- OCTOTROGjr has quit [Remote host closed the connection] 17:49:31 -!- dtsund has quit [Quit: dtsund] 17:52:31 -!- CreepingCrawled has quit [Ping timeout: 272 seconds] 17:53:20 -!- montyb has quit [Quit: montyb] 17:59:01 -!- wheals has joined ##crawl-dev 18:05:48 -!- Kalir has quit [Changing host] 18:10:13 -!- Siegurt has quit [Ping timeout: 245 seconds] 18:11:40 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:14:17 -!- defeeca has quit [Quit: Page closed] 18:17:38 -!- ackack has quit [Ping timeout: 264 seconds] 18:20:40 -!- bmfx has quit [Quit: leaving] 18:21:05 -!- bmfx has quit [Client Quit] 18:23:08 -!- conted has quit [Ping timeout: 245 seconds] 18:23:13 any devs here? 18:24:04 nope 18:26:25 -!- st_ has quit [Read error: Connection reset by peer] 18:26:46 -!- st_ has joined ##crawl-dev 18:27:27 -!- oberstein has quit [Ping timeout: 272 seconds] 18:30:06 how goes progress on forest dispersal 18:30:24 would you mind not asking about this every hour for a few days 18:30:34 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:30:40 would make me a happier person at least 18:30:48 thanks :| 18:30:59 -!- oberstein has joined ##crawl-dev 18:31:31 -!- stabwound has quit [Ping timeout: 272 seconds] 18:31:52 -!- ChaseSP has quit [] 18:33:35 k 18:34:59 lightli: well you see currently of [redacted] there's about maybe [redacted] left 18:35:12 so things look pretty good 18:35:16 k 18:35:28 -!- Arivia has quit [Quit: Textual IRC Client: www.textualapp.com] 18:36:34 lot of redactions today 18:37:09 would you prefer silence 18:37:22 yes 18:37:47 Pfff 18:38:08 hello, dracoomega 18:38:13 Hello! 18:38:29 would you like to confirm how well things are going 18:38:48 Are they going really well or fantastically well? 18:38:53 Inquiring minds want to know. 18:38:55 Slowly? :P 18:38:55 -!- stabwound has joined ##crawl-dev 18:39:08 Because everything takes 5 times as long as you'd think 18:40:06 I have most of the stuff slated for Swamp and Shoals converted over, as well as some tweaks to other questionable things in the same place, some work on Snake, a bunch of semi-related bugfixes, some of which were pretty time-consuming.... 18:40:13 No population chart work yet 18:40:29 -!- ainsophyao has joined ##crawl-dev 18:40:34 Snake? 18:40:44 What's getting moved to Snake from Forest? 18:40:45 If I keep up full time work on it, it might be ready in a week 18:40:57 Infinite spirit wolves, just for you 18:41:07 -!- nixor has quit [Quit: Leaving.] 18:41:44 (The serious answer is nothing, but I started tinkering with some preexisting stuff experimentally aimed for there as part of the overall package) 18:42:17 If we're going to be disruptive Lair rune branch balance for a time anyway, it seemed a good enough time to do it 18:42:39 is "some preexisting stuff experimentally aimed for there" a way of referring to snake-enemies branch? 18:43:18 Yes, I've been poking at it. It only passingly resembles the state on the public branch at the moment, I admit 18:43:31 (Okay, a bit more than passingly :P) 18:44:01 -!- roland86 has quit [Quit: Leaving] 18:45:09 But I've been adjusting and fixing and testing various things in it 18:45:10 -!- ainsophyao has quit [Ping timeout: 256 seconds] 18:45:35 -!- ackack has joined ##crawl-dev 18:48:25 -!- montyb has quit [Quit: montyb] 18:48:31 disruptive of previously awkward balance that has been laid exposed for a long while now with rune lock 18:50:11 -!- dck has joined ##crawl-dev 18:50:45 chrisoelmueller wishes to bring up re-enabling crypt again if forest is doomed 18:50:59 (yes I am a butt) 18:51:20 -!- NekoRex has quit [Quit: "All the vain and ignorant will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 18:53:38 i assumed that disrupting lair branch balance was referring to runelock, really 18:54:00 Well, the forest dispersal project is going to be affecting Swamp and Shoals in a decent way 18:54:13 And yes, I don't know why Crypt is still disabled, frankly 18:54:24 I might have already changed that myself but I hadn't looked into figuring out how to 18:56:15 %git 1ce0708 18:56:15 07kilobyte02 * 0.14-a0-1796-g1ce0708: Guarantee the Forest, for now. 10(3 weeks ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1ce070822937 18:56:18 just two lines! 18:57:17 Wow, that looks a lot simpler than I expected 18:57:47 Just revert that commit actually 18:57:49 you could also remove the if (Version::ReleaseType != VER_ALPHA) if you wanted... 18:57:49 A system-wide property that can be changed in just one location in the codebase. What a concept! 18:58:07 Adding a new beam type only requires stuff in like 20... >.> 18:58:47 so is the Forest axed for good? or just out of scope for 0.14 since it needs a lot more work? 18:59:29 I was only able to play it one time and while it was an interesting experience, I came to loathe those floating lotuses 19:01:04 I think the consensus was while it had good ideas, they're a bit too concentrated in one branch? hence spreading the love elsewhere 19:01:38 ah ok. 19:08:20 beam types are a lot more complicated than "actually use this branch, or some other branch instead?" 19:08:39 not, mind you, that it shouldn't be easier to add one 19:08:49 SamB: there's a lot of switches that handle all the beam types that need filling in. 19:09:00 %git demonspawn-enemies^{/BEAM_AGILITY} 19:09:01 07Grunt02 * 0.14-a0-2074-gf2c9da4: A BEAM_AGILITY for various purposes. 10(5 days ago, 6 files, 37+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f2c9da435187 19:09:07 Oh, like Crawl wouldn't make an essentially binary property require changes in a half-dozen different places? 19:09:10 No, surely not 19:11:25 -!- dtsund has joined ##crawl-dev 19:25:21 !send Grunt an Octopode Crusher 19:25:21 Sending an Octopode Crusher to Grunt. 19:25:32 That's just revenge for all those naga marksmen 19:26:07 Elite marksnaga squad 19:26:09 you mean 19:26:12 yes 19:26:25 * Grunt crushes the octopode crusher like a grape!!!!! 19:26:26 aka RamboNaga 19:26:34 oh right 19:26:41 As long as I get an excuse to use that tile sooner or later I'll be happy <_< 19:26:44 Don't you mean squishes? 19:26:55 dracoomega, how well would octopode crushers fit into planned shoals 19:28:07 I don't even know what they do 19:28:15 GET OVER HERE 19:28:23 And then they throw you against a wall or something 19:28:41 they have a projectile that brings the player close to them and a melee ability that does damage by throwing a target into a wall, yes 19:28:52 I think they fit depths more than shoals 19:28:52 Huh 19:28:56 What's this projectile supposed to be? 19:28:59 DracoOmega: mantis, 8049, but yes basically what tenofswords said 19:29:02 "water harpoon" 19:29:05 (And, at first brush, I agree with you) 19:29:13 It's currently themed a harpoon of water and ice 19:29:30 Huh. It's a lot like one of those old reaver spells I was thinking of making at some point :P 19:29:36 Minus the hurling things into walls 19:29:45 It does 50% more damage if it throws you into something hard, which it tries to 19:29:46 Scorpion teleport 19:29:56 only throws you while it's constricting you, 2/5 chance 19:30:49 I would need to test it, but my first thought on imagining being flung back and forth like that is that it's distruptive enough that I might rather it be a unique instead of a normal monster 19:30:57 Basil: Apparently my entire crawl development consists of indirectly implementing Scorpion from MK 19:31:29 mm 19:31:34 I guess Raiju are Raiden? 19:31:54 -!- OCTOTROG has quit [Remote host closed the connection] 19:31:58 Well, you could break up the abilities into separate monsters 19:33:00 In practice it's not overly difficult to kill, but certainly harder than an impaler 19:33:01 I am not saying it would be necessarily bad on a unique 19:33:17 I would need to try it myself to say that :P 19:33:23 Sounds sort of disorienting, now that you mention it 19:33:32 if too many dudes had it 19:33:42 Yes, I think so 19:33:56 Like Angband without autocenter 19:33:57 Well, currently it's one kind of monster that has a limited placement 19:34:07 I would be quite worried about what part of crawl is or becomes http://youtu.be/MqpJqlS0sek?t=15m40s 19:34:16 If we're of the opinion that water nymphs were a bad idea.... 19:34:39 I like cute positional effects myself 19:34:44 -!- MaxFrost has quit [Ping timeout: 252 seconds] 19:34:52 Octopode Spinner 19:34:53 I like waterport touch a lot more than people in general do, even now 19:34:56 rotates the map and screen 19:35:04 Yes, I like waterport as well 19:35:06 But I'm still removing it >.>; 19:35:17 -!- crate has quit [Read error: Connection reset by peer] 19:35:24 what about waterstrike 19:35:47 what about 19:35:48 vinestalkers 19:36:12 they'll never get added at this rate 19:36:18 left to wither away at the vine 19:36:25 the throw radius can be controlled; currently they can throw you at LOS_RADIUS, but that could be greatly reduced 19:36:25 Waterstrike survives. They're being changed a bit. (Or rather they HAVE been, locally) 19:37:34 I think amethyst said he'd review the updated VS patch next time he had a chance? 19:37:59 I myself am not nearly familiar enough to venture any opinion, and have quite enough on my plate already 19:38:56 !send DracoOmega more plates 19:38:56 Sending more plates to DracoOmega. 19:39:06 Haha 19:40:15 are they crystal 19:41:14 -!- ZRN has quit [Client Quit] 19:41:18 They're -15. 19:41:19 <_< 19:42:29 -!- ShadeTornado has quit [Ping timeout: 240 seconds] 19:42:56 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:43:08 -!- conted has quit [Ping timeout: 245 seconds] 19:43:39 sounds Good 19:44:55 -!- myrmidette has quit [Read error: No route to host] 19:45:15 -!- ProzacElf has quit [Ping timeout: 272 seconds] 19:46:26 -!- MaxFrosty has quit [Read error: Connection reset by peer] 19:48:21 -!- ldf has quit [Quit: ldf] 19:50:14 -!- sprort has quit [Read error: Connection reset by peer] 19:55:07 -!- scummos__ has quit [Ping timeout: 272 seconds] 20:03:09 -!- tabstorm has quit [Ping timeout: 245 seconds] 20:08:25 -!- st_ has quit [Read error: Connection reset by peer] 20:08:28 -!- clouded_ has joined ##crawl-dev 20:11:58 -!- Turgon has quit [Quit: Page closed] 20:14:02 -!- bschlief has quit [Remote host closed the connection] 20:31:47 -!- Chris_Oelmueller has joined ##crawl-dev 20:31:52 -!- ChrisOelmueller has quit [Disconnected by services] 20:31:56 -!- Chris_Oelmueller is now known as ChrisOelmueller 20:36:55 -!- pelotron_ has quit [Ping timeout: 272 seconds] 20:44:39 -!- Zermako has quit [Quit: Good night and good luck to all!] 20:47:47 hrm, where do normal Op monsters place currently 20:48:03 Shoals, mainly. 20:48:16 I think they occasionally appear in late D and/or early Depths; I'd have to look. 20:48:33 i've had several in mid-late D around pools 20:48:35 They also occur in early-ish D wI wonder 20:48:49 Decent supply of +2 hats 20:49:01 I wonder if a reduced "crusher" that had only water harpoon would be good (or perhaps only throw) 20:49:10 Replace ordinary 'pode monsters 20:49:37 harpoon's damamge is currently just stone arrow, and its power is based on hd 20:49:45 crawl crashes on hardened linux systems (grsecurity/pax) 20:50:09 probably because crawl tries to compile some code in run-time and run it, security systems forbid that 20:50:18 is it LUAs doing JIT? 20:50:41 could it be disabled? 20:51:26 -!- evilmike has quit [] 20:54:35 are we using luaJIT or lua? 20:55:12 by default 20:55:16 is it not slightly odd to be running crawl on a hardened box? 20:55:18 -!- ProzacElf has joined ##crawl-dev 20:55:58 -!- Pacra has joined ##crawl-dev 20:57:38 nah 20:57:51 it's odd to run a not-hardened box, in days of NSA and all :) 20:57:58 -!- ainsophyao has joined ##crawl-dev 20:58:24 other for "3d gaming", bitcoin mining and other things where you anyway throw out security out the window by running binary blobs 21:00:18 -!- bonghitz has quit [Quit: Leaving...] 21:02:18 -!- ainsophyao has quit [Ping timeout: 256 seconds] 21:04:30 last I checked luajit made crawl blow up, because of custom memory management 21:07:23 -!- bschlief has quit [Remote host closed the connection] 21:10:11 -!- clouded_ is now known as st_ 21:15:40 -!- honeybadger has quit [Quit: Page closed] 21:21:39 -!- tsohg has quit [Remote host closed the connection] 21:26:15 -!- Pacra has quit [Read error: Connection reset by peer] 21:26:22 -!- tsohg has quit [Read error: Connection reset by peer] 21:26:56 -!- lobf has quit [Quit: lobf] 21:27:23 -!- Pacra has joined ##crawl-dev 21:33:08 -!- kekekela has quit [Ping timeout: 245 seconds] 21:37:38 -!- Bloax has quit [Quit: Error: Bloax not found] 21:37:39 -!- elliptic has joined ##crawl-dev 21:39:04 -!- ystael has quit [Ping timeout: 252 seconds] 21:43:08 -!- montyb has quit [Quit: montyb] 21:44:36 -!- thrkk has quit [Client Quit] 21:52:16 -!- ProzacElf has quit [Ping timeout: 252 seconds] 21:53:37 -!- ChrisOelmueller has quit [Read error: Operation timed out] 21:55:03 -!- st_ has quit [Read error: Connection reset by peer] 21:55:38 -!- st_ has joined ##crawl-dev 21:59:09 -!- tenofswords has quit [Quit: leaving] 22:05:25 -!- dtsund has quit [Quit: dtsund] 22:06:15 -!- thedefinite has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 22:08:35 -!- tsohg has quit [Remote host closed the connection] 22:08:55 -!- ChrisOelmueller has joined ##crawl-dev 22:13:03 -!- bovinius has quit [Client Quit] 22:14:02 -!- ystael has quit [Ping timeout: 264 seconds] 22:15:09 03Grunt02 07* 0.14-a0-2094-g829a5c4: Reword a previously reworded Dith piety gain message. 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=829a5c4a4e74 22:15:12 03Grunt02 07* 0.14-a0-2094-g829a5c4: Reword a previously reworded Dith piety gain message. 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=829a5c4a4e74 22:15:33 -!- Bovinius has quit [Client Quit] 22:15:58 03Grunt02 07* 0.14-a0-2095-ge23831b: Don't shadow-mimic needle attacks (#8010, 78291). 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e23831b1244a 22:19:58 Grunt: You've proved your point, no need to needle the issue 22:20:14 03Grunt02 07* 0.14-a0-2095-ge23831b: Don't shadow-mimic needle attacks (#8010, 78291). 10(6 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e23831b1244a 22:20:18 Sorry, it's just been keeping me on pins and needles. 22:25:34 -!- kunwon1 has quit [Excess Flood] 22:26:21 -!- johlstei has joined ##crawl-dev 22:27:45 -!- GoblinBomb has quit [Ping timeout: 272 seconds] 22:29:11 -!- djanatyn has quit [Excess Flood] 22:32:54 -!- dtsund has joined ##crawl-dev 22:33:08 -!- Turgor has quit [Ping timeout: 245 seconds] 22:35:16 -!- DrinkMachine has joined ##crawl-dev 22:35:16 -!- DrinkMachine has quit [Changing host] 22:35:16 -!- DrinkMachine has joined ##crawl-dev 22:36:18 -!- Unnngh has quit [Quit: zonk!] 22:36:57 -!- Wolfechu has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 22:41:19 -!- raskol has quit [Ping timeout: 272 seconds] 22:42:27 03Grunt02 07* 0.14-a0-2096-gd2bf020: Check that monsters can actually cast fire spells for Dith (#8023). 10(6 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2bf02084fbd 22:42:27 03Grunt02 07* 0.14-a0-2097-gfbeb56b: Fallback to species properly in zombie_picker (#8046). 10(5 minutes ago, 1 file, 10+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fbeb56b2924c 22:42:36 03Grunt02 07* 0.14-a0-2096-gd2bf020: Check that monsters can actually cast fire spells for Dith (#8023). 10(6 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d2bf02084fbd 22:42:36 03Grunt02 07* 0.14-a0-2097-gfbeb56b: Fallback to species properly in zombie_picker (#8046). 10(5 minutes ago, 1 file, 10+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fbeb56b2924c 22:43:13 -!- Bodrick_ has joined ##crawl-dev 22:43:18 -!- Soadreqm has quit [Excess Flood] 22:43:19 -!- Zephryn has quit [Excess Flood] 22:43:34 -!- Bodrick has quit [Write error: Broken pipe] 22:43:35 -!- hayuto has quit [Write error: Broken pipe] 22:43:35 -!- Adder_ has quit [Write error: Broken pipe] 22:45:59 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:48:00 -!- omnirizon has quit [Ping timeout: 252 seconds] 22:48:48 -!- soundlust has quit [Excess Flood] 22:51:31 -!- eith has quit [Ping timeout: 437 seconds] 22:54:34 03Grunt02 07* 0.14-a0-2098-g343cedf: Print a different message if Shadow Step is blocked by unseen enemy. 10(72 seconds ago, 1 file, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=343cedf60750 22:54:41 03Grunt02 07* 0.14-a0-2098-g343cedf: Print a different message if Shadow Step is blocked by unseen enemy. 10(79 seconds ago, 1 file, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=343cedf60750 22:55:52 Grunt: regarding g343cedf, the jump targeter checks that, or do you disabled that part? 22:56:04 Hm? 22:56:14 You've never seen "Something unseen blocks your movement" in jump targeters? 22:56:52 Well you refer to handling it more gracefully 22:57:18 There's a portion of the targeter that reports why the "jump" is blocked 22:58:09 That's not really what I mean by "gracefully" in this case; when I say "gracefully" I mean "there must be a better way to handle this case than just failing to shadow step altogether". 22:59:09 Oh, ok; targeter.jump_is_blocked is what I'm refering to 22:59:21 * SamB feels like it should say "unseen force" 22:59:39 SamB: "mysterious force" 22:59:46 If something unseen blocks, is the player's turn wasted? 22:59:53 At the moment, yes. 23:00:02 That seems pretty good, then 23:00:07 They're fault for no SINV! 23:00:10 *Their 23:00:37 Or. Instant banishment if the shadow step is blocked. 23:00:42 sorry, I didn't actually look up the line because browser is being unresponsive AGAIN 23:00:45 Dith does not tolerate poor vision! 23:04:08 -!- ProzacElf has joined ##crawl-dev 23:05:11 ...oh wow, I can't believe I did this. 23:05:21 -!- Chase has quit [] 23:05:29 03Grunt02 07* 0.14-a0-2099-g7c294fe: Fix shadow mimic spellcasting power (#8026). 10(64 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7c294fe32e8a 23:06:36 Haha 23:06:42 min/max errors are so easy to make 23:06:49 I swear I do it all the time 23:06:59 Clearly I'm not very good at minmaxing. 23:07:02 Heh 23:09:44 03Grunt02 07* 0.14-a0-2099-g7c294fe: Fix shadow mimic spellcasting power (#8026). 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7c294fe32e8a 23:09:59 that explains why my teae's mimicked bolts were so crap 23:16:35 03Grunt02 07* 0.14-a0-2100-g3cf34dd: Don't share spectral weapon damage from shadow mimic attack (#7995). 10(66 seconds ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3cf34dd11215 23:17:32 -!- alefury has quit [] 23:19:52 03Grunt02 07* 0.14-a0-2100-g3cf34dd: Don't share spectral weapon damage from shadow mimic attack (#7995). 10(4 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3cf34dd11215 23:26:25 -!- Naphistim has quit [Ping timeout: 252 seconds] 23:28:51 spectral shadow mimic 23:31:46 -!- ackack has quit [Ping timeout: 272 seconds] 23:35:03 A unique felid! by wheals 23:36:49 A unique felid! by wheals 23:40:23 heh, a felid on 'h' 23:42:38 wheals: Does she bark? 23:43:01 S_HISS 23:43:13 copied right from the dummy felid monster :) 23:52:23 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2100-g3cf34dd (34) 23:59:38 early D is a good spot for a felid unique