00:01:36 Medar: what's the problem there? 00:04:26 is there something wrong with the manual on cszo or does the manual in trunk actually have Stabbing and Traps in it 00:04:40 -!- CKyle has joined ##crawl-dev 00:05:05 wheals: documentation? What's that? 00:05:17 (i.e. it probably still is there because we hate documenting things <_<) 00:05:42 wheals: why not fix it 00:05:43 I think it is easy to forget some people use it 00:05:50 if i feel bored i might write and submit a patch with a lot of fixes 00:05:52 Unstable branch on crawl.s-z.org updated to: 0.14-a0-1547-g38b6ab9 (34) 00:06:07 wheals is getting BORED. 00:06:09 wheals: you can actually just edit the copy on the devwiki and then poke us to resynch 00:06:10 Unstable branch on rl.heh.fi updated to: 0.14-a0-1547-g38b6ab9 (34) 00:06:16 oho 00:06:41 is that copy supposed to be accurate for... stable, or trunk? 00:06:50 trunk, isn't it? 00:08:13 well it has the three new races 00:08:15 the wiki manual is supposed to be the "definitive" trunk manual yes 00:08:29 ah so that's what not branched means 00:08:52 (except when trunk gets branched in which case it has to be the manual for the upcoming release and there's nowhere to put trunk changes) 00:09:16 oookay ... 00:09:26 man now that I'm reading it I can't even tell what some of it is supposed to mean 00:09:28 a good start 00:09:55 The 'draining' mechanic is not described anywhere in the documentation by putridmelon 00:09:56 i think that i'm not even going to touch 5. List of enchantments 00:10:00 so many status lights 00:10:49 the difference between special enchantments and general enchantments is very not clear here too 00:11:12 magical and natural would make more sense 00:11:20 one of them involves an inertial reference frame ? 00:12:09 can't figure out why swift is general but constr is special 00:13:29 I don't think the distinction is very helpful as it is done 00:13:29 the thing about doing it on the wiki is that i'd feel awkward not doing everything all at once 00:13:56 doing it bit by bit would be better probably 00:14:20 i'll just tell you guts to resync when i feel like i'm done 00:14:30 I think the "enchantments"/status lights probably should be divided between good and bad instead? 00:14:35 well, if you want to write patches we might be able to find some kind of Grunt to fix up the wiki ... 00:14:40 i was thinking magic and natural 00:14:42 They mostly do fall into those categories easily 00:15:15 Alternately they just should not be divided at all, the distinction is pretty confusing 00:15:44 that could work too, though it's a long list 00:16:01 well right now it is a long list that is just not sorted in a helpful way 00:16:20 but instead into 2 pretty arbitrary categories 00:16:40 (Am definitely fishing for opinions on this, as long as the manual is getting attention) 00:17:12 maybe natural, buffs spells, and monster spells 00:18:03 i guess that boils down to "good" and "bad" 00:18:12 which could work 00:18:23 Unstable branch on crawl.develz.org updated to: 0.14-a0-1547-g38b6ab9 (34) 00:18:51 Also I don't see one for berserk 00:18:56 which seems important 00:19:02 i do see one for nausea though 00:19:08 good 00:19:10 Well that still exists 00:19:15 just not from food 00:19:19 Er, wait 00:19:27 no that is retching I guess? 00:19:33 yes 00:19:36 or is there still some way of getting nausea 00:19:38 you cant quaff with retch 00:19:42 I am thinking for some reason there is 00:19:42 so its different 00:19:54 But I can't think of -what- it is so I am probably not right 00:19:56 is everyone ok with the name retching 00:20:02 <|amethyst> So you know how Corpse Rot prints "you smell decay" 00:20:06 <|amethyst> guess what doesn't happen if you're invisible 00:20:17 wow does invisibility kill your sense of smell 00:20:20 good side effects 00:20:28 <|amethyst> it checks whether you can see the caster :) 00:20:31 corpse rot needs a new message since it conflicts with rot 00:20:53 i think at least, i forget, but iirc somehow corpse rot and rotting? have a similar/same message 00:20:58 wow so smell in crawl is actually sight 00:21:00 i guess i should look into it first 00:21:07 is this what happens when existence collapses into 2 dimensions 00:21:10 also good bug 00:21:15 i think "you smell decay" is when monsters rot maybe 00:21:18 like bog bodies 00:21:25 <|amethyst> there is one particular miscast effect that prints that message and gives you rot 00:21:35 -!- CKyle has quit [Quit: CKyle] 00:21:39 <|amethyst> you can also get the message from rotting food in your inventory 00:22:13 03BlackSheep02 {|amethyst} 07* 0.14-a0-1548-g09a3b55: Allow retreating allies to go hostile when attacked 10(35 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=09a3b55cb882 00:22:13 03|amethyst02 07* 0.14-a0-1549-g59b21fe: Don't credit the player for Kiku wrath corpse rot (#7878) 10(37 minutes ago, 2 files, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59b21feb4a0d 00:22:13 03|amethyst02 07* 0.14-a0-1550-gf2134fc: Improve Corpse Rot messaging. 10(6 minutes ago, 1 file, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f2134fc0af86 00:22:15 yes it was necro miscast and casting corpse rot 00:22:18 sounds right 00:24:53 i'm not quite done with finals but i'll try to work on improving the manual probably next week 00:26:43 -!- freelancespy87 has quit [Ping timeout: 272 seconds] 00:27:17 -!- ProzacElf has quit [Ping timeout: 248 seconds] 00:27:22 Did you make some edits 00:27:50 not yet, i'm just looking over it all for now 00:27:57 03Medar02 {|amethyst} 07[stone_soup-0.13] * 0.13.1-18-gce2a2bb: Fix sorting describe monster list (?/M) 10(2 weeks ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ce2a2bb482d9 00:27:57 03BlackSheep02 {|amethyst} 07[stone_soup-0.13] * 0.13.1-19-g4b9377e: Allow retreating allies to go hostile when attacked 10(35 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b9377e27580 00:27:58 -!- johlstei__ has quit [Ping timeout: 245 seconds] 00:28:15 I might just quickly add the status lights I can think of that are missing 00:29:10 retch, drain, berserk, howl 00:29:27 howl is... spirit wolves, right 00:29:29 yes 00:29:32 IMO remove the ones that are just from spells since there are so many ones 00:29:38 Should that even be in there, I guess it should be 00:29:39 so toss touch and blade 00:29:45 why 00:30:13 im sure theres some really weird source you can get those from 00:30:19 also don't feel like deleting any 00:30:20 well there are so many 00:30:40 also, -cTele, cTele, Tele, and -Tele 00:30:48 there are some that should go but I'd rather add first. Even though the negative line count devs would disapprove :( 00:30:56 -!- Roarke has quit [Quit: Page closed] 00:31:06 the spell ones do specifically say they don't go in there 00:31:17 <|amethyst> you also get Touch from fungus form 00:31:27 <|amethyst> so it's no longer spell-specific 00:31:45 is blade from a card or anything or still just sure blade? 00:32:09 oh, there's also fear 00:32:14 opposite of mesm 00:32:31 fear def. should be there I guess 00:32:42 i'm too tired to trust myself to do editing 00:32:44 so many status lights 00:32:48 oh i see what youre doing now, i didnt actually look at the link 00:33:24 is exh used only for berserk, ddoor, and jumping? 00:33:49 and that, wow so many 00:33:51 fuck it i'll work on doing this myself 00:33:59 OK, enjoy 00:34:31 -!- johlstei has joined ##crawl-dev 00:35:24 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 00:35:29 <|amethyst> wheals: Chei wrath can give you exhaustion 00:35:48 <|amethyst> also Trog wrath 00:36:01 -!- ystael has quit [Ping timeout: 250 seconds] 00:36:24 i think i'll remove Swift and Blade 00:37:18 might as well keep RMsl for amulet of air, and DMsl if i'm keeping RMsl 00:38:43 -!- Lorenz has quit [Remote host closed the connection] 00:40:25 ds mutation also exists 00:45:45 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-1550-gf2134fc 00:58:09 ok i added all the status lights i could think of and organized it into good and bad 00:59:15 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:05:31 -!- lobf has quit [Quit: lobf] 01:11:03 -!- conted has quit [Ping timeout: 272 seconds] 01:15:09 -!- maahes has quit [Remote host closed the connection] 01:27:03 -!- Basil has joined ##crawl-dev 01:33:35 -!- hurdos1 has quit [Quit: Leaving.] 01:35:33 -!- Quashie has quit [Ping timeout: 248 seconds] 01:40:55 -!- Sorbius has quit [Quit: Leaving] 01:46:27 -!- joosa has quit [Ping timeout: 246 seconds] 01:47:54 -!- joosa has joined ##crawl-dev 01:53:41 -!- tksquared has quit [Ping timeout: 252 seconds] 01:58:04 Unstable branch on crawl.lantea.net updated to: 0.14-a0-1546-g4b4961f (34) 01:58:19 -!- magicpoints has quit [Ping timeout: 260 seconds] 01:58:55 -!- VolteccerJack has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 02:00:45 -!- mong has quit [Quit: Leaving] 02:03:32 -!- ystael has quit [Ping timeout: 272 seconds] 02:16:33 -!- oink_ has quit [Quit: leaving] 02:17:59 -!- _dd has joined ##crawl-dev 02:21:57 -!- hauki has quit [Ping timeout: 248 seconds] 02:33:00 -!- djanatyn has quit [Ping timeout: 252 seconds] 02:51:33 -!- dtsund has quit [Quit: dtsund] 02:53:46 -!- maahes has quit [Read error: Connection reset by peer] 03:01:18 -!- ussdefiant has quit [Read error: Connection reset by peer] 03:01:46 -!- kait has quit [Read error: Connection reset by peer] 03:04:00 -!- Zeor has quit [Quit: burf] 03:07:28 -!- heteroy has quit [Read error: No buffer space available] 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[Ping timeout: 246 seconds] 03:16:17 -!- Nivim has quit [*.net *.split] 03:16:17 -!- Sequell has quit [*.net *.split] 03:16:18 -!- Adeon has quit [*.net *.split] 03:16:18 -!- robbje has quit [*.net *.split] 03:16:18 -!- herself has quit [*.net *.split] 03:21:47 -!- Nivim has joined ##crawl-dev 03:21:47 -!- Sequell has joined ##crawl-dev 03:21:47 -!- Adeon has joined ##crawl-dev 03:22:03 -!- simmarine has quit [Quit: Leaving] 03:26:19 -!- Pacra has quit [Ping timeout: 250 seconds] 03:27:08 -!- minqmay has quit [Quit: Leaving] 03:40:19 -!- bza has quit [Read error: Connection reset by peer] 03:53:53 -!- bmfx has quit [Ping timeout: 245 seconds] 03:55:52 -!- maahes has quit [Read error: Connection reset by peer] 03:56:16 -!- st_ has quit [Ping timeout: 252 seconds] 04:05:27 Could enter Zigg without paying by TomPliss 04:12:53 -!- heteroy has quit [Read error: Connection timed out] 04:33:02 -!- heteroy has quit [Ping timeout: 240 seconds] 04:33:40 -!- Basil has quit [Ping timeout: 252 seconds] 05:00:14 -!- Hailley has quit [Quit: Petra is closed!] 05:09:47 -!- Trevise_ has quit [Quit: Page closed] 05:16:20 -!- maahes has quit [Read error: Connection reset by peer] 05:24:01 -!- GuraKKa has quit [Read error: Connection reset by peer] 05:25:53 -!- jeanjacques has joined ##crawl-dev 05:31:36 -!- Roarke has joined ##crawl-dev 05:33:20 I think I encountered a bug. 05:33:30 And by "think" I mean I know I did. 05:35:15 -!- Lawman0 has quit [Ping timeout: 260 seconds] 05:39:26 -!- dagonfive has quit [Ping timeout: 240 seconds] 05:45:55 -!- conted has quit [Ping timeout: 272 seconds] 05:46:22 -!- Lightli has joined ##crawl-dev 05:50:29 -!- bmfx has quit [Quit: leaving] 05:54:51 -!- Blazinghand has quit [Ping timeout: 260 seconds] 05:55:19 -!- Blazinghand_ has quit [Ping timeout: 260 seconds] 06:04:23 -!- johnny0 has quit [Quit: leaving] 06:04:37 guys 06:04:59 if you're going on about realism in our crawl now, explain eveningstars 06:06:17 LordLovebone (L15 VpWn) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 560 failed. (D:16) 06:06:42 !lm * crash 06:06:43 5800. [2013-12-18 12:06:14] LordLovebone the Fetichist (L15 VpWn) ASSERT(!at branch bottom()) in 'stairs.cc' at line 560 failed on turn 38578. (D:16) 06:06:44 !lm * crash -log 06:06:45 5800. LordLovebone, XL15 VpWn, T:38578 (milestone): http://dobrazupa.org/morgue/LordLovebone/crash-LordLovebone-20131218-120614.txt 06:07:57 -!- maahes_ has quit [Read error: Connection reset by peer] 06:10:36 Roarke: Well, what was it? 06:26:15 -!- dagonfive has quit [Ping timeout: 240 seconds] 06:27:19 -!- HellTiger has quit [Ping timeout: 240 seconds] 06:28:03 -!- SkaryMonk1 has joined ##crawl-dev 06:30:35 -!- Pacra has joined ##crawl-dev 06:34:15 -!- paulsomebody has joined ##crawl-dev 06:34:21 Medar; It happens when I read a Curse card 06:34:24 On max power 06:34:31 I had a holy wrath weapon in inventory 06:34:39 And it tries to curse the weapon like a million times 06:35:06 isn't there supposed to be a .1% chance that even a max power curse stops working early? 06:35:17 (per item) 06:35:50 Who knows 06:35:58 All I know was my message log was filled out by it 06:36:15 I was holding Space for like half a minute 06:40:13 -!- Roarke has left ##crawl-dev 06:44:41 -!- alefury has joined ##crawl-dev 06:45:38 Hmm. If you don't want your good items cursed, you can carry around extra weapons/armour/jewellery. 06:45:53 That doesn't seem too nice. 06:46:46 -!- HellTiger_ has quit [Read error: Connection reset by peer] 06:50:54 -!- paulsomebody has quit [Ping timeout: 265 seconds] 06:54:35 -!- Lawman0 has quit [Ping timeout: 260 seconds] 07:00:31 -!- paulsomebody has joined ##crawl-dev 07:04:12 -!- Roarke has quit [Quit: Page closed] 07:08:31 -!- PolkaDot has quit [Read error: No route to host] 07:12:02 03Medar02 07* 0.14-a0-1551-ge850d6c: Avoid a long message loop with curse card and holy brand weapons 10(3 minutes ago, 4 files, 14+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e850d6cf28c6 07:12:38 I guess the code should change to have 1 in x chance per item. 07:13:45 -!- Ladykiller69 is now known as FORTHEGREATERGOO 07:13:57 -!- FORTHEGREATERGOO is now known as Ladykiller69 07:18:28 -!- ackack has joined ##crawl-dev 07:21:23 why were great maces made much less frequent? 07:22:18 You can read some discussion from the logs. 07:22:26 IRC logs that is 07:22:39 :( 07:22:47 ? 07:22:49 logs 07:23:00 What's wrong with logs. 07:23:08 that i have to read them 07:23:12 and that they tend to be long 07:23:58 but yeah, i guess there is no super easy short answer 07:25:00 Maybe there is, but I don't know it. 07:25:10 Oh, great maces are less common now? 07:25:19 Did any other weapon classes get tweaked? 07:25:45 I guess great maces were pretty good (and maces in general as a weapon choice) 07:25:55 Also they do less damage. 07:26:10 Oh, wow 07:26:11 Don't think anything else was changed, unless you count renaming. 07:26:21 That sounds like a pretty big nerf then. 07:26:49 %git great mace 07:26:49 Could not find commit great mace (git returned 128) 07:26:59 %git mace 07:26:59 Could not find commit mace (git returned 128) 07:27:10 triple swords are 20 -4 20 now instead of 19 -4 19 07:27:19 Oh, I missed that. 07:27:37 (they will always be triple swords in my heart) 07:27:58 And in the hearts of your enemies 07:28:05 alefury: Did triple swords get renamed? 07:34:20 -!- eith has joined ##crawl-dev 07:34:33 03Medar02 07* 0.14-a0-1552-gb639169: Retry sending to WebTiles socket on EINTR 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b639169e2963 07:37:46 ??cbus[6 07:37:47 cbus[6/7]: Walks around with a lochaber axe stuck in his heart. 07:38:38 is there a reason for Zigs to charge a fee? All it does is forcing scumming for gold in Pan. 07:39:24 and prevents newbies from splatting on D:5, but there's no reason for Zigs to spawn there 07:45:38 4ip triple swords 07:46:17 -!- Daekdroom has quit [Quit: Saindo] 07:46:24 I think it makes sense to have a fee. The loot is really good and the threat is quite small on early levels. 07:47:02 And scumming for gold in Pan isn't something you do if you want to win, even with 15 runes. Only if you want to do something silly and clear multiple zigs. 07:47:17 At least that's my (limited) experience. 07:48:43 Plus it just seems nice to have an end game use for gold. 07:50:15 ackack (L17 DgAr) ERROR in 'tileweb.cc' at line 215: Socket write error: Resource temporarily unavailable (Swamp:5) 07:50:29 spituna (L1 DEWz) ERROR in 'tileweb.cc' at line 215: Socket write error: Resource temporarily unavailable (D:1) 07:50:56 -!- Sgeo has quit [Read error: Connection reset by peer] 07:52:53 I'm guessing I have ackack and spituna to blame for the immense slow down. 07:53:17 tellian (L10 GrGl) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (D:7) 07:53:23 yeah 07:53:40 the one thing I have with gold is that if you get unlucky with shop rolls it's nigh-useless in a 3-runer 07:53:52 It's entirely possible to get nothing but the 4 shops in Orc:$ 07:54:20 i agree with medar, you need to have some reason to keep people from just wandering in and doing the first few levels of a zig for free 07:54:28 -!- tsohg has quit [Remote host closed the connection] 07:54:51 pisklak (L3 GrSk) ERROR in 'tileweb.cc' at line 215: Socket write error: Resource temporarily unavailable (D:2) 07:54:51 an alternative could be shortening zigs 07:54:58 and just starting them at a higher level of danger 07:56:55 zejeff (L15 LOFi) ERROR in 'tileweb.cc' at line 215: Socket write error: Resource temporarily unavailable (Swamp:2) 07:57:36 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 25.0/20131102041233]] 07:59:35 (Seems the slowdown suddenly cleared up; I'm guessing some games were close.) 08:07:55 -!- Pacra has quit [Ping timeout: 260 seconds] 08:14:43 well the punishment for just doing the first few levels for free would be that you can't go back later, no? 08:18:48 -!- eith has quit [Ping timeout: 252 seconds] 08:21:02 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 08:21:02 -!- SkaryMonk2 has joined ##crawl-dev 08:21:27 -!- valtern has quit [Ping timeout: 260 seconds] 08:41:45 -!- Hailley has quit [Quit: Petra is closed!] 08:42:49 -!- flappity has quit [Ping timeout: 246 seconds] 08:47:19 -!- Crehl has quit [Quit: Leaving] 08:49:52 -!- MaxFrost has quit [Ping timeout: 260 seconds] 08:55:43 -!- tsohg has quit [Read error: Connection reset by peer] 08:55:59 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 09:10:30 -!- LexAckson has joined ##crawl-dev 09:12:22 -!- rossi has quit [Quit: WeeChat 0.4.2] 09:23:21 -!- JaGGedTK has quit [Quit: Page closed] 09:23:42 -!- clouded_ has joined ##crawl-dev 09:25:06 -!- Kenran has quit [Quit: Quitting] 09:35:01 -!- ystael has quit [Ping timeout: 248 seconds] 09:40:23 -!- Bloax has joined ##crawl-dev 09:41:15 -!- glow11 has joined ##crawl-dev 09:42:06 -!- Kalir has quit [Changing host] 09:43:43 -!- radinms has quit [] 09:43:58 ok i made a bunch of changes to the devwiki manual 09:44:57 -!- ystael_ has quit [Ping timeout: 252 seconds] 09:45:30 * wheals pokes SamB to resync 09:58:21 -!- CKyle has joined ##crawl-dev 09:59:30 03|amethyst02 07* 0.14-a0-1553-gd6e6ad4: Sync manual from wiki. 10(2 minutes ago, 1 file, 294+ 252-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d6e6ad463aef 10:01:24 -!- scummos| has quit [Ping timeout: 246 seconds] 10:07:46 -!- Azzkikr has quit [Remote host closed the connection] 10:10:23 -!- CKyle has quit [Quit: CKyle] 10:11:33 -!- tsohg has quit [Read error: Connection reset by peer] 10:13:17 -!- tsohg has quit [Read error: Connection reset by peer] 10:13:37 -!- wheals has quit [Quit: Leaving] 10:14:22 -!- tsohg has quit [Read error: Connection reset by peer] 10:14:35 -!- Sub_ has quit [Quit: Page closed] 10:20:25 -!- SkaryMonk1 has joined ##crawl-dev 10:20:35 -!- SkaryMonk2 has quit [Ping timeout: 250 seconds] 10:21:14 -!- valtern has quit [Ping timeout: 264 seconds] 10:22:50 -!- syllogism has joined ##crawl-dev 10:24:55 Nemelex Trowel card gives weird message, but does something anyway by Surr 10:25:40 -!- paulsomebody has quit [Ping timeout: 252 seconds] 10:27:01 -!- ystael has quit [Ping timeout: 272 seconds] 10:31:41 * SamB wonders if kilobyte could be satisfied by *lower* zig entry fees? 10:32:07 -!- Mandevil has quit [Quit: leaving] 10:32:39 -!- paulsomebody has joined ##crawl-dev 10:33:41 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 10:34:24 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:37:55 -!- Giomancer has joined ##crawl-dev 10:38:39 -!- pwnmonkey has quit [Read error: Connection reset by peer] 10:43:31 -!- CKyle has joined ##crawl-dev 10:47:25 i think maybe Dg should have its xp apt changed to -1 10:48:30 the effect of having that bad an xp apt is that after the first couple levels dg seems to play quite a bit more like a 0 hp apt species 10:48:33 for example 10:48:39 -!- Dr_Ke has joined ##crawl-dev 10:48:55 !lm * recent br.end=lair hu--|mf|vp|ds|dg s=race x=avg(mmhp) 10:48:58 4115 milestones for * (recent br.end=lair (hu-- || mf || vp || ds || dg)): 1872x Demonspawn [94.77], 648x Merfolk [101.01], 607x Vampire [87.05], 501x Demigod [94.41], 487x Human [96.97] 10:49:16 by the end of lair dg has fewer hp on avg than most 0 hp apt races 10:50:06 the stats are very nice, but having no god is already a very big drawback and having one of the more attractive stats quasi-nerfed by the xp apt seems a bit much 10:51:36 ??lg 10:51:36 listgame[1/6]: !lg command displays info about past games. The manual is available here: http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.md 10:51:58 * SamB guesses he should update his henzell clone ... 10:52:10 I wonder how overpowered they would be with sid/1. 10:53:49 that seems pretty excessive, yes 10:54:01 although with dex stepdowns actually maybe not 10:54:23 -!- bisonbisonbison has quit [Quit: Page closed] 10:54:41 -!- clouded_ is now known as st_ 10:54:46 -!- Morg0th has quit [Quit: leaving] 10:56:27 -!- wifigrill has quit [Client Quit] 10:57:06 !lm * recent br.end=lair s=race x=avg(mmhp) o=avg(mmhp) -graph 10:57:09 25770 milestones for * (recent br.end=lair): http://shalott.org/graphs/1fb1d6720fa32123bedb4524bc25d98f6a8598fb.html 10:57:26 huh, never heard of that host before really 10:58:58 -!- Kintak has left ##crawl-dev 11:01:20 ackack: i'm not a fan of xp apt precisley for this reason 11:01:42 never seen it executed well in a game 11:02:31 feature suggestion, for the sake of balance and sanity — make him help you character keep their enchantments alive, extending their duration, when no monsters are in sight. 11:03:25 This will make being in Lich-form while worshiping Cheibriados less annoying — you won't have to re-cast it twice as much. 11:05:00 It is already here with metabolism, this perfectly reasonable point just needs to be take a step further. 11:05:37 Well the metabolism is irrelevant since it's based on actions and not time. 11:06:05 -!- LexAckson_ has joined ##crawl-dev 11:06:54 Bloax: "Cheibriados slows and strengthens your metabolism." What does this line mean, then? 11:08:27 // If Cheibriados has slowed your life processes, you will hunger less. 11:08:27 if (you_worship(GOD_CHEIBRIADOS) && you.piety >= piety_breakpoint(0)) 11:08:27 hunger = hunger * 3 / 4; 11:08:40 -!- LexAckson has quit [Ping timeout: 240 seconds] 11:09:54 -!- dtsund has joined ##crawl-dev 11:10:50 Bloax: Okay, thanks. What do you think of my suggestion, regardless of metabolism? 11:11:03 It could be nice. 11:11:07 -!- Nakatomy has quit [Remote host closed the connection] 11:11:31 Although I like the exploit of walking slowness off in a couple of turns. 11:14:39 -!- ystael has quit [Ping timeout: 240 seconds] 11:15:50 -!- Guest_41 has quit [Ping timeout: 248 seconds] 11:16:18 -!- CampinSam has quit [Quit: WeeChat 0.3.8] 11:21:06 Bloax: What's this exploit? I am not at all familiar with it. 11:21:12 -!- tsohg has quit [Read error: Connection reset by peer] 11:21:27 kind of slows your walking down a lot. 11:21:47 Combine that with slow and the fact that its duration isn't based on raw turns, and voila. 11:21:52 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-1553-gd6e6ad4 (34) 11:22:18 you can walk around at some 3.6 turns/step and wear it off much faster than if you'd just hit 5. 11:23:40 Bloax: Ahh, I see. Thanks. 11:24:46 -!- tsohg_ has quit [Remote host closed the connection] 11:29:11 -!- Lightli has quit [Ping timeout: 272 seconds] 11:29:36 -!- tsohg has quit [Ping timeout: 246 seconds] 11:34:35 -!- evilmike has joined ##crawl-dev 11:35:09 Please ping me if anyone with the commit access voices an opinion about the suggestion. :p 11:36:17 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:37:08 -!- st_ has quit [Read error: Connection reset by peer] 11:37:12 -!- clouded_ has joined ##crawl-dev 11:44:00 -!- dtsund has quit [Quit: dtsund] 11:45:04 -!- clouded_ is now known as st_ 11:54:27 -!- scummos| has quit [Ping timeout: 246 seconds] 11:55:54 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 11:56:44 -!- ChrisOelmueller has quit [*.net *.split] 11:56:44 -!- Nivim has quit [*.net *.split] 11:56:44 -!- Sequell has quit [*.net *.split] 11:56:44 -!- Adeon has quit [*.net *.split] 11:56:44 -!- robbje has quit [*.net *.split] 11:56:45 -!- herself has quit [*.net *.split] 12:01:39 -!- dtsund has joined ##crawl-dev 12:01:58 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:13:08 -!- Nivim has joined ##crawl-dev 12:13:08 -!- Sequell has joined ##crawl-dev 12:13:08 -!- Adeon has joined ##crawl-dev 12:15:26 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:16:37 -!- Kurshu has quit [Remote host closed the connection] 12:18:12 -!- ystael_ is now known as ystael 12:21:15 -!- MaxFrost has quit [Ping timeout: 245 seconds] 12:22:46 was liquefaction ever nerfed, or is it still a weird overpowered version of Slow? 12:23:17 i recall people finding out the spell was good, but i cant remember if there was any change to it 12:24:10 Leda's? 12:24:15 yeah 12:24:16 I don't remember it changing at all ever. 12:24:52 i was just curious if there was ever a reason the spell doesn't just create temporary shallow water 12:25:06 instead of some weird mud stuff that isn't really terrain 12:26:51 -!- master_j has quit [Quit: WeeChat 0.4.2] 12:32:37 hmm, Sequell didn't seem to honour my o= in the graph :-( 12:36:08 evilmike: SamB: Grunt: Would anyone mind giving me a bit of feedback about my Chei balance idea, please? :p 12:36:19 Statue form not working properly for swimming octopodes by Mankeli 12:37:53 "Cheibriados feature suggestion, for the sake of balance and sanity — make him help you character keep their enchantments alive, extending their duration, when no monsters are in sight. This will make being in Lich-form while worshiping Cheibriados less annoying — you won't have to re-cast it twice as much. It is already here with metabolism, this perfectly reasonable point just needs to be take a step further." 12:38:08 Igxfl (L17 OgWr) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 560 failed. (Shoals:5) 12:38:47 seems reasonable. i think tmut durations are too short in general anyway 12:39:24 evilmike: i believe leda's no longer applies to action speed 12:39:45 ah, that is a huge nerf then. i wonder if the spell even has a use 12:40:03 before it used to mess up your melee, but ranged attacks still worked fine, and it slowed enemies 12:40:09 -!- simmarine has joined ##crawl-dev 12:40:26 supposedly it is still pretty good, it does give you more chances to shoot at things before they close 12:40:32 i haven't used it since the change 12:40:54 evilmike: Currently it makes Necromutation duration horrible forcing you to re-cast it every 'o' key press, even at full power. 12:55:38 -!- Ladykiller69 has quit [Ping timeout: 252 seconds] 12:56:32 Compiler warnings about redundant declarations by BlackSheep 13:00:57 -!- magicpoints has quit [Ping timeout: 246 seconds] 13:03:31 -!- Lightli has joined ##crawl-dev 13:07:52 -!- Nightbeer is now known as Ladykiller69 13:07:55 evilmike: Should I put it into Mantis, then? 13:08:29 if you wrote a patch, you're free to upload it there 13:10:33 evilmike: Uhmm, no. I'll just file a bug report. 13:14:47 -!- evilmike has quit [Ping timeout: 250 seconds] 13:15:07 -!- evilmike has joined ##crawl-dev 13:15:55 -!- eith has joined ##crawl-dev 13:21:13 evilmike: it should probably be water-like but not actually water due to stuff like easy steam with fire magic, or keeping leda's casting enemies around as merfolk 13:21:17 -!- fgdfds has joined ##crawl-dev 13:21:22 that being said it should probably have some other effects, or be lower level 13:22:00 -!- evilmike_ has joined ##crawl-dev 13:22:10 oh, did you get that? 13:23:11 -!- fgdfds is now known as nonethousand 13:23:20 -!- nonethousand has quit [Changing host] 13:23:20 -!- nonethousand has joined ##crawl-dev 13:23:20 -!- nonethousand has quit [Changing host] 13:23:20 -!- nonethousand has joined ##crawl-dev 13:24:21 -!- evilmike has quit [Ping timeout: 248 seconds] 13:28:19 -!- evilmike has joined ##crawl-dev 13:29:02 -!- Basil has joined ##crawl-dev 13:29:03 -!- tsohg has quit [Ping timeout: 240 seconds] 13:30:39 -!- maahes_ has quit [Quit: Leaving] 13:30:50 -!- evilmike_ has quit [Ping timeout: 252 seconds] 13:32:55 -!- scummos^ has quit [Ping timeout: 245 seconds] 13:33:57 -!- freesalad has quit [Ping timeout: 272 seconds] 13:34:02 -!- NekoRex has quit [Quit: "All the vain and ignorant will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 13:35:33 -!- st_ has quit [Read error: Connection reset by peer] 13:35:55 -!- st_ has joined ##crawl-dev 13:39:48 -!- Basil has quit [Read error: Connection reset by peer] 13:39:48 evilmike: ledas was nerfed actually 13:40:28 ah i did catch up to the line that someone else pointed out it got a nerf 13:40:33 -!- LexAckson__ has joined ##crawl-dev 13:40:48 it mightve been too good at that point but it was fun in any case. ive used it post nerf and it was still good and usable 13:41:02 the original was cool in how it was a secret tech for a long time 13:41:04 its just a spell no one ever uses. even before it was altered it was stupidly powerful yet no one used it 13:41:19 -!- Guest_41 has joined ##crawl-dev 13:41:37 one day i decided to use it on a ghee of sif... that was definitely one of my favorite wins, since it used lrd and other spells in conjunction with ledas, and not a bow/xbow 13:41:39 i was actually more wondering about the initial design anyway, the weird slowM thing, it seems like temp shallow water would've made more sense 13:42:05 i think its not shallow water so it affects merfolk/giants/etc 13:42:25 since its some mud water... thing it has an excuse to just affect everything grounded 13:42:33 hmm i guess that makes sense yeah, player merfolk would just spam it 13:43:26 anyway i think ledas is actually a great spell and its really fun... its just not popular probably because its not necessarily a cast and forget spell 13:44:02 -!- LexAckson_ has quit [Ping timeout: 264 seconds] 13:44:11 hmm, i wonder how new swiftness interacts with shallow water 13:44:50 i think its the melee penalty that drives people away 13:44:51 -!- Basil has joined ##crawl-dev 13:45:00 although if it's no longer "free slowing" it might not need the melee thing either? 13:45:28 well it was intended to be a ranged combat spell yes? 13:45:31 yes 13:45:41 i think it should keep the melee penalty 13:45:42 also ledas is a good defense option for that reason, so enemies miss on you entirely 13:45:42 however, that doesn't mean it has to be bad for melee 13:45:59 whenever I used it, it was at point blank and I just (cross)bowed people in the face 13:46:10 well i use it before things come to me 13:46:13 then i just hit them a bunch 13:46:25 the cool thing was being able to "tank" hydras 13:46:28 because they couldnt hit me 13:46:33 despite having bad defenses 13:47:08 i wonder if more people would use it if it were a cone-shaped temp blind hex, that also covers those tiles in mud 13:48:42 -!- Lisa_ has quit [Read error: Connection reset by peer] 13:49:06 -!- gammafunk has joined ##crawl-dev 13:49:29 -!- caleba has quit [Quit: caleba] 13:49:48 alternately, what if it let you sculpt terrain during the spell duration? turn tiles into damaging to walk over, or slow+fumble, or maybe other stuff 13:51:03 -!- Lightli has quit [Ping timeout: 272 seconds] 13:51:56 -!- tsohg_ has quit [Read error: Connection reset by peer] 13:53:04 -!- Cedor has joined ##crawl-dev 14:02:27 -!- reaverbot has joined ##crawl-dev 14:03:47 -!- LexAckson_ has joined ##crawl-dev 14:06:39 -!- LexAckson__ has quit [Ping timeout: 252 seconds] 14:06:44 -!- Zermako has quit [] 14:15:50 eronarn: that last idea sounds like an interface nightmare 14:17:41 -!- tsohg has quit [Ping timeout: 248 seconds] 14:21:48 -!- Leissi has quit [Read error: Connection reset by peer] 14:31:25 -!- scummos^ has quit [Read error: Operation timed out] 14:33:41 -!- evilmike has quit [Ping timeout: 248 seconds] 14:35:20 ackack: howso? 14:45:20 -!- blabber has joined ##crawl-dev 14:45:55 -!- halv has quit [Quit: Leaving.] 14:53:59 -!- wheals has quit [Quit: Leaving] 14:57:46 -!- Kenran has quit [Quit: Quitting] 15:04:26 -!- CedorDark has joined ##crawl-dev 15:04:29 -!- Cedor has quit [Read error: Connection reset by peer] 15:08:25 -!- wheals has joined ##crawl-dev 15:17:57 -!- Quashie has quit [Ping timeout: 248 seconds] 15:20:56 -!- alefury has joined ##crawl-dev 15:23:57 -!- Lawman0 has quit [Read error: Connection reset by peer] 15:26:09 -!- Chozo has quit [Max SendQ exceeded] 15:26:38 -!- reaverbot has quit [Ping timeout: 264 seconds] 15:26:41 -!- Garhauk has quit [Ping timeout: 272 seconds] 15:27:48 -!- Foamed has quit [Ping timeout: 252 seconds] 15:30:54 -!- Foamed_ has quit [Quit: Heading to bed.] 15:31:36 -!- LexAckson_ has quit [Quit: Leaving] 15:33:22 -!- scummos__ has quit [Remote host closed the connection] 15:34:10 eronarn: sculpting terrain to me has the implication that you would be doing things on basically a tile by tile basis 15:34:21 which sounds very fiddly 15:35:06 -!- tsohg_ has quit [Remote host closed the connection] 15:35:49 ackack: you could make it enemy-targeted, and change random terrain around that enemy. or just a burst around a tile, or a cone in a direction, or choose a tile and then another tile and it does a line between them... lots of options. 15:36:09 certainly it would be bad if you changed cells one at a time 15:40:09 -!- tsohg has quit [Ping timeout: 252 seconds] 15:41:02 !tell ontoclasm https://dl.dropboxusercontent.com/u/63152810/Lemure2.png Just thought you might like this. :p 15:41:02 Bloax: OK, I'll let ontoclasm know. 15:44:11 -!- dedwdwwaw has quit [Client Quit] 15:44:38 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 15:56:12 hum boys 15:56:38 does anyone made any comments about stealth bar display over the WE? 15:57:43 -!- nonethousand has quit [Ping timeout: 272 seconds] 15:57:45 well, I heard someone say medium stealth was annoying because it makes it harder to draw monsters out without actually letting you sneak up on them, but I have no idea if that's related to a bar 15:58:10 lol, nop it isn't but thanlks :) 15:58:24 CedorDark: did you make a patch or propose a feature? 15:58:51 I made a patch on ... thursday? 15:59:01 (the day before friday) 15:59:19 and I needed advices on some points 15:59:29 where did you post it? 15:59:39 (And As I was away until now, I wonder if there was any comments) 15:59:42 mantis 15:59:45 (this would be a good time to use %bug if you put it on mantis) 15:59:58 %bug MR bar 16:00:11 hmm, it only works with numbers I think 16:00:15 ah 16:00:18 wait a sec then 16:00:55 %bug 7857 16:00:55 https://crawl.develz.org/mantis/view.php?id=7857 16:01:02 ok... 16:01:07 useless command :p 16:01:37 hmm, somewhat 16:01:43 I forgot it just gave the URL 16:02:03 but it's handy if you aren't copy-pasting from the bug in the browser 16:02:25 yep, the point is it's the only thing we really need 16:02:59 like, if someone "!tell"s someone else about a bug or something 16:03:22 * SamB waits for his browser to really swap in ... 16:04:19 -!- Tellian has quit [Quit: Page closed] 16:07:53 -!- syllogism has quit [] 16:10:39 -!- DrinkMachine has joined ##crawl-dev 16:13:26 -!- Zeor has quit [Ping timeout: 240 seconds] 16:16:34 -!- lobf has quit [Quit: lobf] 16:21:59 -!- dtsund has quit [Quit: dtsund] 16:24:43 SamB, still aroun here? 16:24:47 -!- blabber has quit [Quit: gn8] 16:24:55 hmm ? 16:25:33 are you still around here, y/n? 16:25:35 -!- TAS-2012v has quit [Ping timeout: 265 seconds] 16:25:45 sorry, I got distracted 16:25:53 could you delete a file from my entry 7857 on mantis? 16:26:01 (no problem) 16:26:09 oh, you want to add a new one ? 16:26:20 already add one 16:26:35 it's a minor correction 16:26:47 hmm, one of those is much longer than the other 16:26:47 and i'll add an alternative after 16:27:05 remove the ... 16:27:09 grmbl 16:27:11 shortest 16:27:14 please 16:27:27 (and the oldest) 16:27:53 (I mean, the oldest and shortest) 16:28:26 what's this about the _itosym ? 16:28:33 yep 16:28:43 I rewrited it all 16:29:35 -!- jameyd has quit [Ping timeout: 245 seconds] 16:30:17 -!- CKyle has quit [Quit: CKyle] 16:31:00 kilobyte: what do you think of that itosym thing in the patch for https://crawl.develz.org/mantis/view.php?id=7857 ? 16:31:22 oh, made something wrong about it? 16:32:55 kilobyte: I'm just wondering if he thinks it's a good idea, basically 16:33:09 I mean sure, generality is nice ... 16:33:36 the things that choked me is it was pure code duplication 16:33:51 but yours is so LONG 16:34:12 that's why I rewrited it (instead of adding another specific function) 16:34:14 ah 16:34:34 if it's you'r main concern, i can optimyse it :p 16:34:39 (really :p) 16:34:56 well, it's not JUST the length but I'm not sure it's easy to read 16:35:43 ok 16:35:44 anyway, regardless of the merit of this implementation, I'd recommend splitting it into a separate patch 16:35:51 yep 16:35:56 i'll do this 16:36:21 (must only learn how to uncommit thing) 16:36:34 and it wouldn't hurt to have some comments about what it's for, now that it's not easy to see just by looking at the strings 16:36:40 ok 16:37:34 (and this why I hate ammending commits) 16:37:59 "git reset --mixed" 16:38:38 -!- bonghitz has quit [Read error: Connection reset by peer] 16:39:06 thanks 16:41:26 -!- dtsund has joined ##crawl-dev 16:41:47 |amethyst: cszo seems to be dropping packets - any idea what's going on? 16:42:03 |amethyst: More ISP hiccups possibly? 16:42:56 Grunt: dropped packets don't sound good at all 16:43:04 what kind of lossage are you seeing? 16:43:14 50% 16:43:20 "The apocalypse crab breathes chaos at you. The blast of chaos engulfs you! You resist. _You are engulfed in seething chaos. You feel yourself speed up. Cheibriados thinks you should slow down. You feel extremely guilty. "You will pay for your transgression, mortal!" You are being crushed by all of your possessions." 16:43:25 Is this supposed to happen? 16:43:26 -!- simmarine has quit [Ping timeout: 264 seconds] 16:43:39 Some messages omitted for clarity. 16:43:51 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 16:43:51 paulsomebody: I swear I fixed that a while ago... perhaps it got broken again in some recent change? 16:44:09 -!- simmarine has joined ##crawl-dev 16:44:09 -!- DrinkMachine has joined ##crawl-dev 16:44:09 -!- DrinkMachine has quit [Changing host] 16:44:09 -!- DrinkMachine has joined ##crawl-dev 16:44:12 Grunt: wow, I'm seeing 75% lossage! 16:44:24 %git :/penance 16:44:25 07MarvinPA02 * 0.14-a0-1275-g900ae75: Replace thrashing horror frenzy with might 10(2 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=900ae755d162 16:44:30 %git :/kiku 16:44:31 07|amethyst02 * 0.11-a0-2266-g35619ea: Simplify tgw_kikubaaqudgha using the new never_corpse tag. 10(1 year, 6 months ago, 1 file, 1+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=35619ead0775 16:44:35 %git :/Kiku 16:44:35 07|amethyst02 * 0.14-a0-1549-g59b21fe: Don't credit the player for Kiku wrath corpse rot (#7878) 10(17 hours ago, 2 files, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59b21feb4a0d 16:44:39 -!- orionstein_away is now known as orionstein 16:44:39 %git HEAD^{/haos.*hei} 16:44:40 07Grunt02 * 0.12-a0-1775-g488e642: Tiles for Jorgrun and Lamia; use colour-cycling butterfly for chaos butterfly. 10(11 months ago, 5 files, 13+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=488e6427bb00 16:44:47 %git HEAD^{/hei.*haos} 16:44:48 07HangedMan02 {|amethyst} * 0.14-a0-1349-gba891f5: Further ziggurat set buffs, new pillar vaults 10(12 days ago, 2 files, 190+ 107-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba891f5e5630 16:44:50 not that couldn't have broken it 16:44:55 %git HEAD^{/hei.*haos}^^{/hei.*haos} 16:44:55 07Grunt02 * 0.13-a0-816-gb11031e: Indicate non-potion / player blame for beam potion effects (#7060). 10(7 months ago, 1 file, 12+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b11031e36bb3 16:45:13 That's the fix... 16:46:02 Grunt: This have been happening to me a few times recently. Can the fact that I could have chosen to move away from the seething chaos square, but did not, was the cause of Cheibriados blaming me? 16:46:10 -!- Sizzell has quit [Ping timeout: 246 seconds] 16:46:41 -!- |amethyst has quit [Ping timeout: 246 seconds] 16:47:19 Grunt: If not, then this would be a good god suggestion. 16:47:22 -!- Sizzell has joined ##crawl-dev 16:47:32 rip |amethyst 16:47:32 -!- |amethyst has joined ##crawl-dev 16:48:05 -!- mizu_no_oto has quit [Ping timeout: 248 seconds] 16:48:12 %git dbef0e0e 16:48:13 07|amethyst02 * 0.14-a0-32-gdbef0e0: Blame the player for effects from known /RE and chaos (#7576) 10(3 months ago, 5 files, 33+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dbef0e0e92f7 16:49:00 For example follower's of TSO shield of reflection can always deflect bolts of venom and negative energy *away* from sentient attackers, in accordance to the player's conscious decision to abide by his god's honor code, instead of current "no blame" situation. 16:49:41 I was standing inside my own Tornado and there have been a single square of seething chaos, at my location. 16:49:53 Does that qualify? 16:50:39 -!- Morg0th has quit [Quit: leaving] 16:54:52 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:55:03 Grunt: To get a bit of closure, do you think this was a bug or not? 16:55:53 -!- hauki has quit [Ping timeout: 272 seconds] 16:56:38 -!- scummos__ has quit [Ping timeout: 264 seconds] 16:57:14 paulsomebody: see above commit; ask |amethyst if it's intentional. 16:58:40 Grunt: Sorry, I did not realize this was a response to my question. Okay, I'll ask. 17:00:54 Surely it isn't. That was meant for wands of random effects etc. 17:03:14 Medar: This behavior was completely justified in my case, I could have moved away from *one* cloud of seething chaos, or chose not step into it, respecting my god's wishes, but I don't think the code in question makes the distinction between those two cases — I was put under penance when it have been breathed a large cloud of seething chaos at, too. 17:03:51 |amethyst: Can you please take a look at the few above lines of my correspondence with Grunt? ;) 17:03:54 paulsomebody: yes but can the game know that it was reasonable to expect you to do that? 17:04:15 !tell ontoclasm https://dl.dropboxusercontent.com/u/63152810/pinkmodo.png maybe we should make them pink? 17:04:15 Bloax: OK, I'll let ontoclasm know. 17:04:36 Yeah, it just doesn't work that way. 17:06:23 i assume the intent there was that TSO worshippers shouldn't wield chaos weapons since they might poison, and so on 17:08:52 wheals: I know, this was a good idea. 17:09:11 -!- ystael has quit [Ping timeout: 272 seconds] 17:09:37 so a cloud probably would be a bug 17:11:24 -!- orionstein is now known as orionstein_away 17:14:22 yeah, I thought so too 17:14:53 -!- pelotron has quit [Ping timeout: 272 seconds] 17:15:25 solution: remove all crabs 17:20:30 SamB? 17:21:49 CedorDark: you had another question? 17:21:56 -!- Ladykiller69 has quit [Quit: Verlassend] 17:22:00 <|amethyst> I don't see what the commit Grunt mentioned has to do with clouds or tornado 17:22:03 nop.. I rewrited my patch... 17:22:08 ah 17:22:08 <|amethyst> perhaps I missed the beginning of the conversation? 17:22:14 could remove the one i made? 17:22:24 i'll put back th efirst version 17:22:43 and then a serial patch with the itosym alternative 17:23:16 hrmm, I was kind of expecting those in the other order 17:23:58 itosym modif before bar adding? 17:24:02 "git rebase -i origin/master" is the way to fix that 17:24:15 |amethyst: I'll explain. 17:24:20 CedorDark: yeah 17:24:30 -!- Chozo has quit [Read error: Connection reset by peer] 17:24:37 yep that's I want to do 17:24:43 1 patch with the bars 17:24:56 and 1 patch with _itosym modif, then the bars 17:25:09 eh? 17:25:36 this will allow you to chose if you want to keep the itosym modif or not 17:26:28 |amethyst: I was standing in the middle of Tornado and was breathed seething chaos at. Only one cloud have had the space to stick, at my character's location. I did not move away from it on the next turn and got "Fast" status from, making Cheibriados take offense and assign penance. Was this behavior intentional? 17:27:07 huh, I was expecting patch 1: _itosym rewrite; patch 2: bars 17:27:44 hum 17:27:45 then I could apply patch 1 and we could bikeshed about it in-tree 17:27:47 <|amethyst> I wouldn't think so, no. I think Chei should take offense in this situation if you were responsible for the cloud 17:28:00 <|amethyst> but not if it came from a crab 17:28:33 CedorDark: I should have been more explicit, sorry 17:28:43 the problem will come if you don't like my itosym implement 17:29:02 no, don't worry, it's probably me that isn't clear enough 17:29:06 |amethyst: I was not responsible for the cloud. This was not the first incident, either. 17:29:19 I expect we were both pretty unclear 17:29:27 :p 17:29:34 just remve the patch from mantis 17:29:55 i'll try to make good patch as you like (I think I know how to) 17:30:10 <|amethyst> paulsomebody: oh, I see 17:30:24 <|amethyst> paulsomebody: clouds of chaos call melee_attack::chaos_affect_actor(act); 17:30:58 <|amethyst> paulsomebody: which sets up a melee_attack of the victim against itself, then calls chaos_affects_defender on that attack 17:31:05 -!- gnum has quit [Ping timeout: 272 seconds] 17:31:16 <|amethyst> paulsomebody: so it thinks you are responsible 17:31:36 !tell ontoclasm https://dl.dropboxusercontent.com/u/63152810/Stonedpode.png the lack of a stoned octopode is unacceptable, so here we go 17:31:36 Bloax: OK, I'll let ontoclasm know. 17:32:08 -!- DrinkMachine has quit [Quit: Leaving] 17:32:28 |amethyst: I hope this helps. However, I think the same may have happened once when I was breathed a large cloud of s.chaos at and had no chance to move away in time. 17:32:45 <|amethyst> paulsomebody: right, it would happen whenever a cloud of chaos affects you 17:32:58 <|amethyst> whatever the effect is, is blamed on you 17:33:20 !tell ontoclasm centaur warriors also seem to have a doubled outline, by the way 17:33:20 Bloax: OK, I'll let ontoclasm know. 17:33:29 surprised nobody's noticed this with tso and poison, or can chaos clouds not poison 17:34:01 |amethyst: I think it must be the case only when you can get away on time and thus, conduct yourself accordingly to Chei's views, but not when it's unavoidable. 17:34:50 <|amethyst> paulsomebody: I think that rule is too complicated and too hard to measure 17:35:07 |amethyst: I was afraid that might be the case, yes. 17:35:17 <|amethyst> I'd rather go with "you are blamed only if you are responsible for the cloud", but even that is difficult given the call into melee code 17:35:37 <|amethyst> Chei shouldn't be about "hurry up and get out of this cloud" 17:35:41 <|amethyst> that's not very Chei-like :) 17:35:58 Point taken. :) 17:36:32 ...but how can you be responsible for the cloud, anyway, summon the crab via the Shadow Creatures spell? 17:36:33 -!- Brokkr has quit [Remote host closed the connection] 17:36:43 <|amethyst> Currently you probably can't 17:37:04 <|amethyst> you used to be able to with Evaporate 17:38:15 <|amethyst> I don't think I'll have time to fix this at the moment: it will involve either making nasty hacks nastier, or ripping the code apart and putting it back together again 17:38:25 <|amethyst> file it on mantis 17:39:05 -!- PolkaDot has quit [Quit: leaving] 17:40:22 |amethyst: Sure. 17:46:36 -!- dtsund has quit [Quit: dtsund] 17:46:39 -!- Brokkr has quit [Read error: Connection reset by peer] 17:47:17 -!- conted has quit [Ping timeout: 272 seconds] 17:47:58 -!- pelotr0n is now known as pelotron 17:48:03 -!- DrinkMachine has joined ##crawl-dev 17:48:39 -!- ProzacElf has joined ##crawl-dev 17:50:27 -!- rockygargoyle has quit [Ping timeout: 272 seconds] 17:50:37 -!- glow11 has quit [Quit: WeeChat 0.4.2] 17:51:07 -!- minqmay has quit [Client Quit] 17:55:10 -!- ophanim has quit [Quit: ophanim] 17:55:15 -!- amatsu has quit [Ping timeout: 246 seconds] 18:00:04 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 18:01:20 -!- MaxFrost has quit [Ping timeout: 240 seconds] 18:03:45 -!- Bloax has quit [Ping timeout: 245 seconds] 18:07:07 -!- SwissStopwatch has quit [Read error: Connection reset by peer] 18:07:58 -!- Kellhus has quit [Quit: Page closed] 18:08:25 -!- SwissStopwatch has joined ##crawl-dev 18:09:56 Some random maps for D and Depths by KennySheep 18:15:24 * CedorDark poke SamB 18:19:26 -!- ystael has quit [Ping timeout: 240 seconds] 18:22:07 |amethyst: oh, I'm looking to apply some form of the first patch on https://crawl.develz.org/mantis/view.php?id=7857 18:22:20 -!- dondy has quit [Quit: ninja kapow] 18:23:29 -!- ProzacElf has quit [Remote host closed the connection] 18:23:33 -!- Pacra has joined ##crawl-dev 18:30:51 03kilobyte02 07* 0.14-a0-1554-gb143e4d: A formatting fix. 10(16 hours ago, 1 file, 1+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b143e4d7bbd2 18:30:51 03kilobyte02 07* 0.14-a0-1555-g5a5905d: Drop a doubly untrue comment and a check. 10(3 hours ago, 1 file, 0+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5a5905d6aa1c 18:30:51 03kilobyte02 07* 0.14-a0-1556-g56402a2: Drop "&p". 10(3 hours ago, 4 files, 0+ 33-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=56402a27013b 18:30:51 03kilobyte02 07* 0.14-a0-1557-gf933c8c: Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes. 10(71 minutes ago, 16 files, 127+ 84-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f933c8c3d6a1 18:30:51 03kilobyte02 07* 0.14-a0-1558-g5e08181: Fix three tag>34 issues. 10(44 minutes ago, 2 files, 10+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5e08181a80a3 18:30:51 03kilobyte02 07* 0.14-a0-1559-g6372d9d: Paper over a Ziggurat shopping list regression. 10(7 minutes ago, 1 file, 2+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6372d9d7dff8 18:32:03 -!- Lightli has joined ##crawl-dev 18:32:25 fr: make the plutonium sword a triple sword again 18:34:52 hum SamB ? 18:34:59 you have tested my patch? 18:35:03 CedorDark: my computer is slow, so not yet 18:35:09 something went wrong here... 18:35:56 hmm? 18:39:42 -!- CedorDark has quit [Ping timeout: 246 seconds] 18:40:08 Lightli: triplonium sword 18:41:02 The Control Rod (staff of earth, -glow, -cast) 18:41:32 there should be an artefact that oscillates between -mut and +mut 18:41:57 -!- Cedor has joined ##crawl-dev 18:42:49 -!- jameyd has quit [Ping timeout: 250 seconds] 18:45:00 that sounds pretty unfun 18:48:15 uh 18:48:22 yeah 18:48:32 a staff that prevents you from casting is not very good 18:48:33 there should be an artefact that oscillates between -fun and +fun 18:50:02 the +3 hat of Xom 18:50:19 so what would happen when it was -fun 18:50:34 Xom's draining 18:51:58 * kilobyte ponders moving the rune lock from Vaults to Ziggurats. 18:52:43 requiring, say, 3 runes to enter a Zig would make the first Zig mostly unchanged, and avoid scumming for gold if you want to do extras. 18:53:00 -!- eith has quit [Ping timeout: 246 seconds] 18:53:01 kilobyte: every subsequent zig requires one more rune (up to fifteen)? 18:53:09 or that 18:54:06 -!- Mage is now known as Guest51081 18:54:12 so would this go with the guaranteed zig in depths idea? 18:54:29 not that getting 15 runes means anything to someone with 14 Zigs done 18:54:35 wheals: yes 18:54:51 -!- Guest51081 is now known as magician 18:54:51 Is running multiple zigs really something to optimize for? 18:55:14 0 zigs in D, 1 in Depths, ∞ in Pan. 18:55:20 I mean that's some real extra extra game stuff you do just for no reason. 18:55:47 Medar: currently that fun is spoiled by needing to scum for gold 18:55:56 make a zig in zot replacing the orb 18:56:36 Surely the primary focus should be on actual games of crawl, not some weird farming for no reason stuff. 18:56:41 -!- beef42 has quit [Ping timeout: 250 seconds] 18:56:55 <|amethyst> Medar: so remove ziggurats entirely? 18:56:58 Medar: that's why I'm proposing dropping the farming 18:57:29 |amethyst: Zigs are part of a 15 rune game. You don't have to do one, but they are useful. 18:57:40 Doing 10 of them, is not. 18:57:59 I'd say they're something you do after 15 runes, rather than a part of them 18:58:21 I think you are wrong. 18:58:25 they provide loot which can be useful even for people who dont have 15 runes 18:58:28 It's easy good loot. 18:58:39 unless you peer into one to loot some potions but never go below Zig:10-12 or so 18:59:01 Sure you don't do 27 floors, if aren't in for the challenge. But they most definitely are part of 15 rune gameplay. 18:59:16 infact checking with Sequell ive never done a zig with 15 runes 18:59:48 i wouldnt say its easy loot :P 18:59:57 Anyway, if you really want to cater to pointless zigging after the game is over. You can just give money at the bottom floors. Slash prices after finishing one etc. 19:00:02 but its certainly good when you want an item very badly 19:00:49 There might be reasons to remove the entry fee, but doing it based on what characters that already have won the game (for all intensive purposes) need is crazy to me. 19:01:18 SamB, I think I have made something wrong with the rewrite of _itosym, but I really can't see what 19:01:26 -!- rkd has quit [] 19:01:35 (I'm broken and in need of sleep, and it's probably the main problem) 19:01:47 Cedor: well, what seems to be wrong? 19:01:52 Medar: first you say that only going in for loot (ie, leaving early) makes sense, then you propose giving out means to repeat on Zig:27 19:02:23 If you go in only for the loot, you don't do 27. 19:02:24 dunno... My program crash whe I try to see the %screen 19:02:40 ah 19:02:49 Heck, you could just make the zig restart after you reach 27. 19:02:50 and it wasn't a problem on my first implement 19:03:05 -!- ldf has quit [Quit: ldf] 19:03:11 Would cut out the other part of scumming, actually finding an another portal. 19:03:57 But yeah, I really don't care. I just don't want the decision be made based on the weird scenario of "I want to do endless zigs for no reason" 19:04:09 so don't worry if the patch fail your test... 19:04:15 which means you're screwed if you have to bail, which is a good part of Zigs 19:04:21 Cedor: hmm, you could look at "git reflog" to find one that still worked 19:04:24 I need to sleep, and i'll retest it tomorow 19:04:33 -!- conted has quit [Ping timeout: 272 seconds] 19:04:35 can't visit your stash, either 19:04:39 Medar: there was a proposal that zig27 would have a tiny golden ziggurant figurine that you could evoke 19:05:18 i think tenofswords proposed that 19:05:30 You need to visit you stash between zigruns? :o 19:05:36 -!- Nomi has quit [Ping timeout: 246 seconds] 19:05:58 maybe they need to stash the loot? 19:06:02 For what? 19:06:27 personally i'd rather see no pan zigs, and a figurine instead, so you can't keep scumming if you bail a zig early 19:06:30 Decorating Lair:2? 19:06:31 Medar: even if your loot is somehow irrelevant, you usually want at least to readjust your spells, etc 19:06:39 it would make chain zigging impressive 19:06:58 Medar: Nostalgic purposes. Not necessarily L:2. 19:07:23 do people stash on Lair:2 after two runes? That's a whole lot of walking. 19:07:30 Medar: are you implying that zig loot is useless and not to be hoarded? 19:07:35 * kilobyte for one uses Hell -- close to everywhere. 19:07:56 why Lair:*2* 19:08:04 SamB: We are talking about a case where you are clearing multiple zigs. The game is over. You don't need anything else. 19:08:16 SamB: jellies! 19:08:18 oh ok... 19:08:26 infinite loop... 19:08:35 how do the jellies get into Lair ? 19:08:43 By taking the stairs. 19:08:43 the stairs! 19:08:46 oh 19:08:54 That sounds like a bad joke :) 19:09:12 imo jellies don't have feet so how do they use stairs 19:10:10 even without jellies, D has intelligent monsters who can use your potions/wands/etc 19:10:22 -!- jameyd has quit [Ping timeout: 252 seconds] 19:11:41 -!- Chozo has quit [Remote host closed the connection] 19:13:34 -!- Daekdroom has quit [Quit: Saindo] 19:13:56 -!- Kenran has quit [Quit: Quitting] 19:14:12 -!- caleba has quit [Quit: caleba] 19:14:25 -!- CKyle has joined ##crawl-dev 19:19:13 -!- Cedor has quit [Quit: Quitte] 19:19:27 -!- alefury has quit [] 19:24:07 Instead of gold, why not make zigs require 3 runes of zot? 19:24:31 three now? 19:24:44 SamB: that's what I proposed above 19:24:46 oh 19:24:49 -!- magician has quit [Ping timeout: 272 seconds] 19:24:50 sorry if there was previous discussion (involving one) 19:24:59 03kilobyte02 07* 0.14-a0-1560-g17875e8: Fix odditiies with statue/lich form for merfolk and octopodes. 10(3 minutes ago, 1 file, 19+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=17875e8c741b 19:25:03 I didn't know the lock was at three now 19:25:48 going into a Zig after a single rune means you're likely to die if you roll a hard Zig:2 19:25:54 ah 19:26:13 SamB: I'd say the current rune lock on Vaults doesn't make sense 19:26:16 I never actually tried one so don't mind me 19:26:29 because vaults is nasty enough without a lock? 19:27:01 -!- ShadeTornado has quit [Ping timeout: 248 seconds] 19:27:33 -!- lobf has quit [Quit: lobf] 19:28:04 SamB: The point of rune lock was not the difficulty of vaults, but the difficulty of having to do a lair end 19:28:28 -!- Nakatomy has quit [Read error: Connection reset by peer] 19:28:38 i actually think the present configuration of the rune lock is the best version tried 19:28:38 I mean, why would you go in ANYWAY 19:28:54 (without having already gotten a rune somewhere) 19:29:08 the old canonical order tended to do vaults before runes 19:29:10 SamB: Early vaults is often easier than a lair end, but it depends on the end you get and your build 19:29:19 hmm 19:29:25 er a lair branch end, not the end of lair 19:29:27 Lair end?? 19:29:37 lair end is kind of not important here, yes 19:29:46 see my correction above 19:29:48 unless you want to go to hell for some reason and it's that one? 19:31:07 No, it's just that lair *branch* ends are harder than vaults initially 19:31:23 going to hell before a rune is a rather bad idea 19:31:25 Not saying the current rune lock situation is ideal 19:31:51 ??lg 19:31:51 listgame[1/6]: !lg command displays info about past games. The manual is available here: http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.md 19:32:08 !lg * place=Hell s=urune 19:32:09 259 games for * (place=Hell): 114x 0, 39x 3, 33x 2, 20x 1, 18x 4, 12x 5, 7x 6, 4x 10, 3x 7, 2x 13, 2x 11, 2x 8, 2x 9, 15 19:32:36 !learn edit listgame[1] s|http://.*\.md|https://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md| 19:32:36 listgame[1/6]: !lg command displays info about past games. The manual is available here: https://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md 19:40:35 -!- ontoclasm has joined ##crawl-dev 19:40:42 yo yo 19:40:42 ontoclasm: You have 4 messages. Use !messages to read them. 19:40:50 !messages 19:40:50 (1/4) Bloax said (3h 59m 48s ago): https://dl.dropboxusercontent.com/u/63152810/Lemure2.png Just thought you might like this. :p 19:41:05 !messages 19:41:05 (1/3) Bloax said (2h 36m 51s ago): https://dl.dropboxusercontent.com/u/63152810/pinkmodo.png maybe we should make them pink? 19:41:07 !messages 19:41:07 (1/2) Bloax said (2h 9m 31s ago): https://dl.dropboxusercontent.com/u/63152810/Stonedpode.png the lack of a stoned octopode is unacceptable, so here we go 19:41:08 !messages 19:41:09 (1/1) Bloax said (2h 7m 49s ago): centaur warriors also seem to have a doubled outline, by the way 19:41:57 -!- dtsund has joined ##crawl-dev 19:42:47 -!- eb has quit [] 19:43:33 -!- dtsund has quit [Client Quit] 19:46:19 so 19:46:21 counts for live Zig runners (ie, bailed alive) per urune: 0:7, 1:7, 2:19, 3:117, *:2053. The earliest completion had 3 urune. 19:46:44 (counting 0.10 and over, as earlier versions had incorrect urune fields) 19:46:47 anyone know if the vaults runelock is going to stay or 19:47:16 ontoclasm: I remarked finally removing it just half an hour ago 19:47:24 and putting one on zigs instead 19:47:26 (not that i think it's bad or good, i just want to know if i should tile it) 19:47:37 or, well, not instead precisely 19:47:48 but he proposed the two things at once 19:48:13 yes, moving the lock is really a removal+addition rather than a single change :p 19:48:51 locking zigs seems sort of unneccessary 19:49:15 that was supposed to replace the entrance fee 19:49:15 ontoclasm: you mean runelocking them? i agree 19:49:21 i guess 7 people did one with no rune but i doubt they were like "oh man, i can't get a rune, lucky i can enter this zig" 19:49:27 the entrance fee is meaningful imo 19:50:24 ontoclasm: bailed alive, not completed 19:50:34 !lm * cv>0.10 type=zig.exit urune=0 s=place 19:50:35 7 milestones for * (cv>0.10 type=zig.exit urune=0): 2x Zig:9, Zig:4, Zig:8, Zig:6, Zig:13, Zig:11 19:50:36 -!- dtsund has joined ##crawl-dev 19:51:13 oh 19:51:25 hm 19:51:40 anh, i've never done a zig, i guess i don't know enough to really have an opinion 19:51:59 the chief thing is that the first few levels are usually quite easy 19:52:41 you certainly can have some bad luck on zig:3 or 4 or whatever but many characters could probably just run in, grab free stuff on the first couple levels, and bail with minimal risk 19:53:22 getting rid of the entrance fee thus gets rid of scumming for gold for people who want to do a lot of zigs (a pretty small set of people) 19:53:33 and potentially introduces scumming pan for easy zigs to get stuff (a potentially larger set of people) 19:54:03 if you scum for gold, you get loot just as well 19:54:08 -!- tenofswords has joined ##crawl-dev 19:54:55 (you know, I know of a few tricks that could up Zig:1-7 difficulty pretty easily without affecting the rest of the zig) 19:54:55 tenofswords: You have 1 message. Use !messages to read it. 19:55:28 you could just start zigs at zig:10 basically, now that 27 is apparently no longer necessarily a sacred number 19:55:33 (but anyways moving the rune lock misses the entire point of rune lock in getting people to actually do any bloody lair branch ends instead of leaving them until they're horribly weak) 19:56:07 people seem a lot cooler with the v lock than they were with depths 19:56:23 depths itself is a lock :P 19:56:35 yeah 19:56:44 ontoclasm: i think once the lock got pushed to 16 it was basically okay and the remaining problem was having to go into depths to find V 19:56:45 the best kind of lock is 4 golden dragons 19:57:03 -!- gnum has quit [Ping timeout: 240 seconds] 19:57:09 tenofswords: some people were pointing out above that lair branch ends are often easier than vaults (depending on char build) 19:57:12 i was a runelock skeptic, and while i'm not convinced it's really a huge improvement in interest and whatnot it's certainly not as bad as i feared it would be 19:57:40 ackack: it's mostly redundant with the D split 19:57:42 my horrible reaction is to make lair branch ends more consistent in danger :P 19:57:49 oh come on 19:58:24 * kilobyte would like S*:$ to be harder rather than easier. 19:58:33 otherwise, all three runers look exactly the same 19:58:41 didn't say anything about easier! 19:59:07 while if they're supposed to be easier than V:1, they can't be as hard as [other 12 branches]:$ 19:59:15 i don't know that the lair branch ends need to be much harder if you want people to do them at xl 16 19:59:28 didn't say anything about harder! 19:59:44 yeah they could get flattened a bit 19:59:57 well, you have to make SOME ends easier or harder (at least some of the time) to make them more consistent 20:00:08 swamp in particular has some pretty easy ends 20:00:09 As it is, Shoals:$ has people wait until after V:$ to do it 20:00:26 kilobyte: do you really think spider: 5 should be as hard as Coc: 7? :b 20:00:26 (as in some people do it) 20:00:26 "clearly I shall put a tmons in every vault" 20:00:29 while shoals ends are pretty mean mainly because of ilsuiw's band 20:00:44 ackack: I don't want people to do them early, that's my main point. If Snake:5 can possibly kill a Dis-worthy character, rune choice stops being a no-brainer. 20:00:56 uh 20:01:00 that sounds a bit overkill 20:01:01 not going to even try to follow that train of thought 20:01:02 so presumably remove runelock too? 20:01:06 kilobyte: yeah i don't think that making lair branch ends on par with hell ends is a good plan 20:01:13 wheals: not as hard, but not completely trivial 20:01:26 You see here: a greatest naga 20:01:35 (moving very quickly) 20:01:35 You see here: 6 Lamias 20:01:36 ??greaterest players 20:01:36 I don't have a page labeled greaterest_players in my learndb. 20:01:38 unknown monster: "greatest naga" 20:01:38 %??greatest naga 20:01:39 ackack: I'd want easy rune-vs-hard rune, not trivial rune-vs-too hard to bother rune 20:01:41 ??greaterestplayers 20:01:41 greaterestplayers[1/1]: Players who have won every currently available to play combo as well as at least one combo that hasn't yet existed in a stable release. 20:01:44 ontoclasm: very silly 20:01:56 <|amethyst> S: endings are trivial? 20:01:59 You see here: 7 the lernaean hydras 20:02:08 they're trivial if runelock doesn't exist 20:02:15 <|amethyst> I mean, if you put them off until XL 24 sure 20:02:17 27 the 27-headed lernaean hydras 20:02:23 |amethyst: compared with other 12 branch ends, yes 20:02:29 kilobyte: which ones are trivial ? 20:02:37 !lm * br.enter=depths min=start x=start 20:02:37 1050. [2013-11-12 19:09:40] [start=2013-11-12 06:35:43 [20131012063543S]] TacoSundae the Blocker (L19 DrFi) entered the Depths on turn 47112. (D:16) 20:02:41 <|amethyst> kilobyte: easier than Orc:$ ? 20:02:47 so what, would V end up being the easiest rune? 20:02:48 uh they're harder than d:$ 20:02:50 |amethyst: ... 20:02:58 |amethyst: obviously not :p 20:03:03 <|amethyst> oh, rune branch ends 20:03:04 -!- CKyle has quit [Quit: CKyle] 20:03:09 !lg * start>20131112 / won 20:03:10 447/79624 games for * (start>20131112): N=447/79624 (0.56%) 20:03:11 easier than temple:$ 20:03:12 !lg * start<20131112 / won 20:03:14 15068/2707330 games for * (start<20131112): N=15068/2707330 (0.56%) 20:03:17 harder than pan:$?????? 20:03:21 tenofswords: <3 20:03:26 what is pan:$ like 20:03:32 no I don't want your hearts get them off me 20:03:34 <|amethyst> I don't think the solution to that is to make them harder 20:03:36 Lightli: exactly same as pan:1 20:03:38 * tenofswords reads remove curse 20:03:43 !lg * recent start<20131112 / won 20:03:43 I was joking 20:03:45 3528/491614 games for * (recent start<20131112): N=3528/491614 (0.72%) 20:03:47 <|amethyst> Maybe make Hell, Pan, Tomb, etc easier 20:03:56 so runelock has made the game harder, but not by a ton 20:03:58 that seems okay to me 20:04:04 <|amethyst> if it's a problem that people don't go for those runes first 20:04:09 tenofswords: the hidden Temple:2 20:04:24 you can get a stair to temple:2 by taking a hatch in lab:2 20:04:30 ...where you have to run through a gauntlet to collect 3 pieces of a silver monkey statue 20:04:37 ackack: it's displaced hardness IMO, as it made the game railroaded and removed choice 20:04:40 but beware of the guards! 20:04:49 ontoclasm: you need to burn down every autumnal tree to find the downstairs 20:04:51 but it's a more interesting choice 20:04:58 or nuke the level 20:05:10 can't just speak in moral absolutes 20:07:01 ontoclasm: wow you know a while back i proposed a lab alternative that had lua-vault-esque traps. it probably would've gone over much better if i'd described it as "programmatic legend of the hidden temple" 20:07:02 -!- Pacra has quit [Read error: Connection reset by peer] 20:07:14 so, which swamp ends are still weak? the ones that are essentially solely hydra+swamp dragon flood rooms? 20:07:50 the ice one is kinda easy 20:08:12 -!- Pacra has joined ##crawl-dev 20:08:16 mainly because most (all?) of the stuff in it is just slow melee guys 20:08:30 -!- amatsu has quit [Quit: ZNC - http://znc.in] 20:08:36 hydra simulacra are neat but you can just kite them and they have crap for hp 20:08:53 i guess it has some ice dragons maybe? i forget 20:08:54 !lm * start>20131112 rune urune=1 s=noun 20:08:55 1677 milestones for * (start>20131112 rune urune=1): 499x serpentine, 441x decaying, 415x gossamer, 262x barnacled, 26x slimy, 22x silver, 12x abyssal 20:09:04 !lg timbw ogfi 7 -tv 20:09:04 7/22. timbw, XL18 OgFi, T:57007 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:09:08 !lm * start>20131112 rune urune=0 s=noun 20:09:09 No milestones for * (start>20131112 rune urune=0). 20:09:12 ^ here's the only threat of that ending <_< 20:09:15 two, a chance for a third or a second azure jelly 20:09:39 the azure jellies are a little excessive in that ending i think 20:09:49 yes i've died to the azure jelly 20:09:58 mainly just all the swamp endings need more ranged threats and less... piles of beef 20:09:59 though it was a character i was kind of hoping would die 20:10:10 can work with 20:10:20 s/all the swamp endings/swamp/ 20:10:24 and an elyvilon dude so the jelly was probably the only thing that was a threat 20:10:38 the "box of hydras and dragons" is definitely the weakest one though 20:10:49 (it's also the oldest, and there are two of them!) 20:10:49 "swamp" 20:10:49 it's more of a circle than a box. 20:10:58 yeah 20:11:11 KMONS: O = the lernaean hydra w:2 / fire dragon w:1 / ice dragon w:1 / hydra w:18 is clearly way too boring 20:11:29 Clearly the sides are bulging because the hydras and dragons are bursting to get out <_< 20:11:43 -!- PolkaDot has quit [Ping timeout: 260 seconds] 20:12:07 should be a merfolk swamp and a hydra shoals 20:12:23 i just hate swamp so much that even though it is generally the easiest option when available i would still usually do snake/spider first 20:12:28 a swamp ending with numerous bog bodies might be kinda neat 20:12:29 also a salamander swamp and shoals 20:12:40 also a ghost moth not-spider 20:12:41 1% lava shoals would be perfect imo 20:12:48 like, everything lava 20:12:49 bog bodies and something fast and swamy like killer bees 20:12:55 with lava orcs instead of merfolk? 20:12:59 so the bog bodies can cast corpse rot 20:12:59 wheals: yes, of course 20:13:03 ontoclasm: I dunno, the player might get pretty bogged down. 20:13:13 you mean vampire mosquitoes? 20:13:15 personally waiting for witches 20:13:17 * ontoclasm hits the high-hat 20:13:17 * Sequell also hits the high-hat 20:13:31 or flammable swamp dragon breath 20:13:36 witches exist, silly 20:13:46 a caster with ignite poison would own 20:13:57 iirc it's already set up for monster-castability 20:13:57 ontoclasm: when i revamped ignite poison, i left in the code for player-hitting ignite 20:14:09 ontoclasm: mostly; I think I have a patch here somewhere to allow it? 20:14:12 yeah, i remember your commit 20:14:23 or grunt's or whoever did it 20:14:58 i was thinking it would be cool on a TSO unique 20:15:58 tenofswords: i really want brain worms to be ghost moth larvae 20:16:18 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 52-90 | AC/EV: 8/10 | Dam: 1805(drain dexterity), 1805(drain dexterity), 1208(nasty poison) | evil, fly, !sil | Res: 06magic(104), 02cold, 03poison | Vul: 08holy | Chunks: 06mutagenic | XP: 1695 | Sp: brain feed | Sz: Large | Int: insect. 20:16:18 %??ghost moth spells:brain_feed 20:16:28 ah, yes, thus there's precedent with all those brain worms in shoals, swamp, snake 20:16:46 ghost moth lair ending, perfect 20:16:50 no 20:17:05 witch lair ending 20:17:15 I'll just have it replace the guardian serpent 20:17:15 ghost moth ending for every branch 20:17:21 we need a witch lair branch first 20:17:27 wheals: Swamp obviously. 20:17:48 Q: Why do we need a- A: WITCHES 20:17:50 hmm, i wonder if a chimera lair end would be cool 20:18:02 keep dreaming 20:18:02 mad wizard? 20:18:02 chimera swamp end 20:18:06 also did anyone go add those to Cigotuvi's wizlab 20:18:23 ...okay, for once a usable idea 20:18:24 hydra-hydra-27-headed learnean hydra chimera 20:18:40 hydra are banned from chimera, I think 20:18:52 It hits you! x37 20:19:10 did you combine it with an unseen horror 20:19:40 unseen horror/fire crab/orb spider 20:20:02 chimera (unseen horror, fire crab, orb spider) (06H) | Spd: 21 | HD: 7 | HP: 26-51 | AC/EV: 5/10 | Dam: 12, 1504(fire:7-13), 504(medium poison) | !sil | Res: 06magic(28), 04fire+++ | Vul: 09poison++ | XP: 486 | Sp: flame blast (3d14); destruction orb (9d9) | Sz: Medium | Int: animal. 20:20:02 %??unseen horror-fire crab-orb spider chimera 20:20:08 you can't combine batty with orb spider, it literally walks into its own orbs 20:20:16 haha 20:20:32 i'm not sure batty and keepaway would even combine properly 20:20:44 they don't, it choses one of the two 20:21:35 ps: monster treefolk, monster demonspawn 20:21:42 ...oh, here's an idea: give vapours something that doesn't burn down trees, and then they can actually appear in Swamp with better than nonexistent weights 20:21:57 alternatively yes I shall go put a treant in every swamp vault right now 20:22:19 (and demonspawn are for pan, not swamp) 20:22:38 tenofswords: sorry, I'd respond to you but I can only do one thing at a time 20:22:51 -!- Zermako has quit [Quit: good night and good luck to all!] 20:23:12 (playable treants) 20:23:23 TrEE 20:23:29 ontoclasm: of Fedhas 20:23:31 just make a canonical list of eronarn's suggestions and re-post the link 20:23:33 vapours would probably be less irritating if they had flicker invis + random chance to blink while invis leaving swamp mist behind 20:23:44 -!- Pacra has quit [Read error: Connection reset by peer] 20:23:50 blink, less annoying 20:23:57 blink on an invis creature, less annoying 20:24:18 tenofswords: just flicker invis would be too easy 20:24:21 -!- Pacra has joined ##crawl-dev 20:24:25 ...uh 20:24:28 !lm . crash -log 20:24:28 8. SGrunt, XL22 HaWr, T:103189 (milestone): http://dobrazupa.org/morgue/SGrunt/crash-SGrunt-20131217-030809.txt 20:24:34 ...not that. 20:24:42 I just had a crash on starting to start another game. 20:24:50 *trying to start 20:24:51 they were already hyper-buffed by actually aiming at things 20:25:05 haha, welp 20:25:10 !lm . crash -log 20:25:11 8. SGrunt, XL22 HaWr, T:103189 (milestone): http://dobrazupa.org/morgue/SGrunt/crash-SGrunt-20131217-030809.txt 20:25:14 aerie must be fun 20:25:15 ...meh 20:25:25 maybe it crashed too soon to milestone properly? 20:25:33 aerie_drop is probably excessively lethal but it's Depths so 20:25:46 Grunt: look in the directory and see if there's a more recent one? 20:25:49 (somebody make raiju levitate so they can replace some vapour uses) 20:26:03 @??raiju 20:26:03 raiju (12h) | Spd: 13 | HD: 5 | HP: 18-37 | AC/EV: 4/15 | Dam: 1211(elec:5-6) | 05demonic, sense invisible, !sil | Res: 06magic(20), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 151 | Sp: b.blin (2d13) | Sz: Medium | Int: animal. 20:26:18 another h demon? argh :( 20:26:32 I said it shouldn't be a demon when I told bh of it 20:26:33 -!- bh has joined ##crawl-dev 20:26:42 spooky 20:26:47 oooooo 20:26:52 but then mister devil to speak of here just copied the hell hound base 20:27:10 ...they really don't seem like they should be demons 20:27:15 (didn't even get to snark about bolt of blin going with bolt of slow) 20:27:30 bh was going to make mh_eldritch be a thing but 20:27:33 uh 20:27:56 i really want there to be spirit and eldritch flags so we can have some anti- stuff that isn't undead/demon/dragon/orc 20:28:07 tenofswords: but uh there wasn't a good set of unifying properties 20:28:11 doesn't leave corpse? 20:28:13 anti-orc, what 20:28:18 tenofswords: orc slaying 20:28:23 my joke was that's gone 20:28:30 but it's not? unless something changed fairly recently 20:28:36 !lg * ckiller=raiju xl>5 20:28:36 16. Erlik the Arsonist (L12 LOFE), worshipper of Beogh, slain by a raiju on Abyss:1 on 2013-12-16 09:19:37, with 22634 points after 15436 turns and 2:21:48. 20:28:42 !lg * ckiller=raiju xl>5 -tv 20:28:42 -!- Pacra has quit [Read error: Connection reset by peer] 20:28:43 16. Erlik, XL12 LOFE, T:15436 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:28:53 %git 4dbb6ee0fb 20:28:53 07kilobyte02 * 0.14-a0-340-g4dbb6ee: Likewise, remove orc slaying. 10(8 weeks ago, 8 files, 20+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4dbb6ee0fb53 20:29:41 -!- jeanjacques has quit [Quit: quit] 20:29:41 yeah. That guy did it wrong. 20:29:45 -!- Pacra has joined ##crawl-dev 20:29:49 !seen |amethyst 20:29:49 that is relatively recent! also what happened to Beogh sending orc slaying wrath 20:29:49 I last saw |amethyst at Tue Nov 26 22:20:09 2013 UTC (3w 1d 4h 9m 40s ago) saying 'Cedor: when you kill one, you get either a spriggan or a giant firefly' on ##crawl-dev. 20:29:55 bh: I guess I'll re-read the year ago logs _again_ 20:29:56 !seen grunt 20:29:56 I last saw Grunt at Thu Dec 19 02:25:15 2013 UTC (4m 41s ago) saying '...meh' on ##crawl-dev. 20:30:49 tenofswords: I have finite time and motivation to write code for crawl. When I raise up the clone army, I'll fix all the bugs. 20:31:12 bh: hi 20:31:36 Grunt: I think we should get ourselves a code review tool. 20:31:38 don't worry, I'll pick up the slack soon 20:32:05 bh: the current one, "push to gitorious then get shouted at" works quite well 20:32:14 eronarn: according to another commit beogh sends orcish electrocution weapons 20:32:26 that's cool, i guess 20:32:26 the only bad case is if a server rebuilds before the bug getting spotted 20:32:30 but my throat gets so hoarse after shouting all the time 20:32:35 kilobyte: that works fine for us. I'm thinking of the "upload patch to mantis and then it languishes forever" 20:32:39 bh: github is a pretty good code review tool 20:32:45 bh: ah, good point 20:33:05 people here actually read what gets pushed 20:33:15 * SamB winks & nudges in kilobyte's general direction 20:33:23 sure, but pre-push 20:33:24 bh: if we did CI for mantis patches that you could SSH into that would help encourage people to try it out, I think 20:33:26 such dishonesty 20:33:36 http://en.wikipedia.org/wiki/Gerrit_(software) 20:33:54 I think it would actually encourage non-devs to send patches 20:33:55 and trying it out will help encourage code review 20:34:09 Eronarn: what, you mean like a playable "pu"? 20:34:24 |amethyst would evidently have to majorly rejigger things though ... 20:34:43 Eronarn: mantis is pretty meh 20:34:50 SamB: pu? 20:35:06 bh: mantis is pretty meh and we should use github for everything :) 20:35:12 Eronarn: it stands for something like "pull up" or "propused updates" 20:35:38 and is a branch in I think linux.git and git.git where proposed patche series' are merged 20:36:11 I don't think github bug reports are all that great either to be honest 20:36:13 huh, never heard that alias for it 20:36:37 Eronarn: Github isn't a great review tool. Mondrian, which Gerrit clones, is a lot better 20:37:18 bh: the only problem I've run into on GH is weirdness when you have a really long-running PR and need to keep doing review, what's your dislike of it? 20:37:50 Eronarn: Mondrian does it better :) It's like hg v. git 20:38:46 anyways, this is a side conversation when we could just be implementing firearms 20:39:32 firearms are just crossbows that make noise. 20:40:28 just merge doomrl and crawl 20:40:36 take out sigmund with a combat shotgun 20:41:08 "just" yeah right 20:42:18 ontoclasm: sad that we don't have doomrl's stats/achievements yet :( 20:42:35 we just need to keep deleting code. 20:43:00 also rewrite everything in python 20:43:06 ontoclasm: DoomRL used to be a great game, but regressed into unplayability, around the time they added character classes, or perhaps even earlier 20:43:33 i haven't played it in ages 20:43:39 it would be easier to reproduce good DoomRL on Crawl's code base than to even list ways new versions suck :p 20:43:41 there weren't character classes though 20:44:05 so you were spared the suckage 20:44:15 -!- dtsund has quit [Quit: dtsund] 20:45:05 and it could be done incremenetally, for example via a doomsprint 20:45:09 why the "on crawl's codebase" constraint 20:45:22 <|amethyst> Eronarn: I thought DoomRL was written in Pascal 20:45:38 |amethyst: it was last I checked, yes 20:45:46 SamB: console+tiles+webtiles ports for free, for starters 20:45:48 either Delphi or FPC 20:45:55 interesting tidbit: it's based on gurps 20:46:40 there's not a single infrastructure bit that's missing, all that would need to be replicated is game content 20:46:54 <|amethyst> I just started playing doomrl recently 20:46:56 Huh? DoomRL is based on gurps? 20:47:01 <|amethyst> so never played the old versions 20:47:02 and in the best NIH style, it could be done right :p 20:47:09 kilobyte: of course, one could then argue that crawl should be making its infrastructure easier to generalize for other RLs to adopt ;) 20:47:22 |amethyst: I don't think Kornel even provides old ones for download 20:47:26 kryft: that's what kornel said when i was talking to him earlier 20:47:44 and it kinda makes sense with the scale of the HP/damage, how dodging works 20:49:02 -!- Magician has quit [Ping timeout: 272 seconds] 20:50:04 berserkRL too: http://a.fsdn.com/con/app/proj/berserkrl/screenshots/190500.jpg check out the stats 20:50:29 -!- Lawman0 has quit [Read error: Connection reset by peer] 20:50:43 -!- ontoclasm has quit [Ping timeout: 252 seconds] 20:52:42 Fairydust and bombs. 20:53:03 berserksprint would just be a reskin of arenasprint, basically 20:53:35 the latest version has a module with no classes and no special levels 20:53:38 which is pretty good 20:53:54 player perm_ench:berserk 20:55:08 crawl already has bombs so i guess we need fairy dust 20:55:44 crawl has bombs? next up: spelunkysprint 20:57:01 -!- Foamed has quit [Quit: Heading to bed.] 20:58:15 wheals: fulsome prism, giant spores 20:58:22 03ontoclasm02 07* 0.14-a0-1561-g6b568a2: Fix centaur rims 10(75 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6b568a2ccf4a 20:58:22 03ontoclasm02 07* 0.14-a0-1562-gaa5c47c: Octopode statue tile (Bloax) 10(51 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa5c47c9a804 20:58:24 cbl 20:59:57 -!- reaverbot has joined ##crawl-dev 21:06:34 centaurs have rims? that's gangster 21:06:53 !tell ontoclasm fr: a centaur with sunglasses 21:06:54 Grunt: OK, I'll let ontoclasm know. 21:06:58 how do you think they're so fast 21:07:50 -!- sdurant has quit [] 21:11:33 -!- tenofswords has left ##crawl-dev 21:15:16 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 21:15:19 -!- dtsund has joined ##crawl-dev 21:19:49 kilobyte: I think you'll enjoy this http://tgceec.tumblr.com/ 21:20:04 -!- _dd has quit [Remote host closed the connection] 21:20:28 -!- tsohg has quit [Remote host closed the connection] 21:21:12 -!- tenofswords has joined ##crawl-dev 21:21:17 hey I found more of Pan 21:21:24 he's been hiding in monspell.txt 21:22:29 sounds like a good case for using feature branches 21:23:38 -!- paulsomebody has quit [Ping timeout: 264 seconds] 21:24:49 notify_dgn_event: Lua error: ...aster/crawl-git-d6e6ad463a/data/dat/dlua/lm_toll.lua:32: bad argument #1 to 'shopping_list_has' (string expected, got nil) 21:25:05 johlstei: already fixed 21:25:08 ok 21:25:12 johlstei: which server are you on? 21:25:17 its not me its someone else 21:25:25 -!- tsohg has quit [Ping timeout: 248 seconds] 21:26:06 woozle on CAO 21:26:22 he's playing though 21:28:26 -!- Rebthor has quit [Ping timeout: 264 seconds] 21:28:28 there's no strong need to rebuild, even, all he avoids is the fee 21:28:35 and about the fee: 21:29:19 03kilobyte02 07* 0.14-a0-1563-g07949ec: Replace Ziggurat fees with a 3-rune lock. 10(34 minutes ago, 7 files, 26+ 150-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=07949ec7b9c0 21:29:19 03kilobyte02 07* 0.14-a0-1564-g9ca105e: Generate exactly 0 zig portals in D, and 1 in Depths. 10(2 minutes ago, 3 files, 45+ 56-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9ca105e1e270 21:30:14 where's the figurarine and letting a zig exactly spawn in pan on an announced timer 21:30:27 !tell dpeg I added a rune lock elsewhere, can we get rid of the one in Vaults? 21:30:28 kilobyte: OK, I'll let dpeg know. 21:30:32 no 21:30:56 tenofswords: still 8% chance per level, but you don't need gold anymore 21:31:24 well, yes, better than previous situation 21:31:28 -!- minqmay has quit [Read error: Connection timed out] 21:31:41 -!- st_ has quit [Read error: Connection reset by peer] 21:32:08 -!- st_ has joined ##crawl-dev 21:32:27 fr replace abyss with pan 21:32:43 kilobyte: Just a note, not having a "guaranteed" Zig was the only argument I heard against making pan finite last time it came up. 21:32:54 can't we just do better than the latest abyss mess 21:33:50 -!- Crispin has quit [Quit: Page closed] 21:35:15 how would finite pan work anyways 21:36:19 03kilobyte02 07* 0.14-a0-1565-g54b2232: Axe a Pan sighting (tenofswords). 10(4 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=54b22325d58b 21:36:19 03kilobyte02 07* 0.14-a0-1566-g2ba124d: Axe two triple sword sightings. 10(77 seconds ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ba124db8f5c 21:37:15 seriously? Not even to unused? 21:37:17 LightlI: You guy through Pan for 27 levels, see all four major demons, and exit at the end, never to see it again? 21:37:41 Lightli: /unused is very unused 21:37:57 27 levels of pan that looped would be fine 21:38:32 has the bonus of making it so if you missed a major pan lord you could come back around for another go later on 21:38:39 (although this might not be a bonus) 21:39:04 Lightli: I'm pretty sure preventing you from going back is kind of Pan's thing. 21:39:36 after such a change, how would Pan differ from any other branch? 21:39:38 (at minimum it should be 54) 21:39:55 currently, most people do it in depth rather than breath 21:40:09 72 pan levels should be enough. 21:40:16 -!- Guest_41 has quit [Read error: Network is unreachable] 21:40:20 with a fixed # of levels you go in, explore everything, and that's it 21:40:31 -!- Guest_41 has joined ##crawl-dev 21:40:31 -!- Guest_41 has quit [Changing host] 21:40:31 -!- Guest_41 has joined ##crawl-dev 21:40:42 -!- Rebthor has quit [Ping timeout: 265 seconds] 21:40:53 kilobyte: Well you wouldn't be able to resupply easily, or go back for a rune you missed, or know if a Pan Lord/Holy level was coming up. 21:41:06 Debian builds of the trunk branch on crawl.develz.org updated to: 0.14-a0-1564-g9ca105e 21:41:23 -!- Vaporware has joined ##crawl-dev 21:41:23 -!- Vaporware has quit [Changing host] 21:41:23 -!- Vaporware has joined ##crawl-dev 21:41:34 -!- st_ has quit [Read error: Connection reset by peer] 21:41:41 reaverbot: if there's no way out, you do know if a Pan lord/holy level is coming up. It is. This trip. 21:41:59 -!- st_ has joined ##crawl-dev 21:42:27 -!- lobf has quit [Client Quit] 21:43:50 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 21:44:00 kilobyte: There could still be ways out. I'm imaging it as just like now, except on the 27th level There's no way forward but an exit portal, and all the Pan portals close behind you. 21:45:47 you do realize that removing infinite pan leaves only abyss for the bad tiles players to scum 21:46:15 (I consider this a bonus) 21:46:45 Lightli: Unless we remove the Abyss too! (Like bh was discussing). 21:47:09 remove the Abyss? 21:47:19 Then how would banishment work 21:47:21 yes. 21:47:21 or Lugonu 21:47:29 Banishment would work like this: 21:47:34 You get banish. Oh shit. You're going to die. 21:47:44 If you survive for 100 turns, you're cast out of the abyss. 21:47:59 I thought banishment already worked like " You get banish. Oh shit. You're going to die." 21:48:18 SamB: and then... "Hey! I'm not dead. Dammit. I'm bored." 21:48:22 I'd rather it use something besides turns 21:48:33 number of enemies killed maybe? 21:48:42 Experience gained? 21:48:44 -!- Vaporware has quit [Quit: Leaving] 21:48:55 Some bizarre extradimensional drain 21:48:58 squares seen 21:49:04 combine both 21:49:28 also leave the portals in 21:49:54 separate voluntary from involuntary banishment 21:50:00 yeah 21:50:14 so you could still go into the abyss and get the rune if you really wanted to 21:50:21 that I can readily agree with 21:50:22 (and thus still be able to scum the abyss) 21:50:42 items can be crap though 21:50:46 (although that could be fixed by removing item generation from the abyss anyways) 21:50:49 I don't think XP would be good, since fleeing being viable is good. 21:51:14 maybe a lesser value for seeing monsters 21:52:28 either/or? 21:52:30 -!- Pacra has quit [Read error: Connection reset by peer] 21:52:34 either kill enough enemies or see enough squares 21:53:56 -!- Pacra has joined ##crawl-dev 21:58:30 is there a reason most derived undead were removed from vaults but not simulacra 21:58:32 ? 21:59:24 -!- tenofswords has quit [Quit: leaving] 22:00:57 -!- CKyle has joined ##crawl-dev 22:01:49 because simulacra are actually dangerous 22:02:08 -!- osk has quit [Client Quit] 22:07:03 unknown monster: "flaming corpse simulacra" 22:07:03 %??flaming corpse simulacra 22:07:15 -!- Quashie has quit [Quit: Leaving] 22:10:18 -!- Trevise has quit [Quit: Page closed] 22:10:51 unknown monster: "flaming corpse simulacrum" 22:10:51 %??flaming corpse simulacrum 22:10:58 unknown monster: "djinni simulacrum" 22:10:58 %??djinni simulacrum 22:11:01 unknown monster: "djinn simulacrum" 22:11:01 %??djinn simulacrum 22:11:01 -!- CKyle has quit [Quit: CKyle] 22:11:03 djinni (12R) | Spd: 10 | HD: 10 | HP: 38-70 | AC/EV: 2/12 | Dam: 10 | 10weapons, 10items, 10doors, lev | Res: 06magic(40), 05hellfire, 04fire+++ | Vul: 12cold, 12drown | XP: 714 | Sz: Medium | Int: high. 22:11:03 %??djinni 22:12:17 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 22:17:41 -!- ystael has quit [Ping timeout: 248 seconds] 22:21:05 !tell TZer0 On attempting to log into clan console: "/etc/dgamelaunch.conf:293: menu "crawl-0.13" already defined." 22:21:05 Grunt: OK, I'll let tzer0 know. 22:26:33 -!- ackack has quit [Ping timeout: 246 seconds] 22:27:54 -!- n1billion is now known as nonethousand 22:28:01 -!- nonethousand has quit [Changing host] 22:28:01 -!- nonethousand has quit [Changing host] 22:28:08 -!- nonethousand has joined ##crawl-dev 22:28:23 -!- UseBees has quit [Read error: Operation timed out] 22:29:06 -!- Crehl has quit [Quit: Leaving] 22:40:21 -!- Zeor has quit [Read error: Connection reset by peer] 22:44:51 -!- hurdos has quit [Ping timeout: 272 seconds] 22:46:52 -!- bh has quit [Quit: Page closed] 22:52:58 -!- ystael has quit [Ping timeout: 246 seconds] 22:55:02 -!- mikee_ has joined ##crawl-dev 22:56:58 -!- ophanim has quit [Read error: Connection reset by peer] 23:12:15 Mnemonic (L15 NaFi) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 560 failed. (D:16) 23:13:01 -!- MaxFrost has quit [Ping timeout: 265 seconds] 23:14:28 -!- dtsund has quit [Quit: dtsund] 23:14:49 -!- UseBees_ has quit [Remote host closed the connection] 23:15:10 <|amethyst> !lm mnemonic crash -log 23:15:11 2. Mnemonic, XL15 NaFi, T:27205 (milestone): http://crawl.akrasiac.org/rawdata/Mnemonic/crash-Mnemonic-20131219-051215.txt 23:16:50 <|amethyst> D:16 with downstairs; an old save I'm guessing 23:17:18 <|amethyst> hm 23:17:26 <|amethyst> gammafunk_enter_depths_forms 23:17:51 <|amethyst> so maybe not? 23:18:49 -!- CKyle has joined ##crawl-dev 23:19:18 <|amethyst> layout_caves if that's relevant 23:22:11 -!- ussdefiant has joined ##crawl-dev 23:25:00 -!- CampinSam has quit [Ping timeout: 246 seconds] 23:33:19 -!- Kalir has quit [Changing host] 23:33:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:38:44 -!- CKyle has quit [Quit: CKyle] 23:39:03 -!- CKyle has joined ##crawl-dev 23:41:41 -!- dtsund has joined ##crawl-dev 23:42:29 -!- clouded_ has joined ##crawl-dev 23:43:19 -!- st_ has quit [Read error: No buffer space available] 23:43:33 -!- clouded_ is now known as st_ 23:52:56 -!- CKyle has quit [Quit: CKyle] 23:56:54 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:59:10 -!- VolteccerJack has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC]